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    Award Guide by Cory Wilkie

    Version: 1.3 | Updated: 02/21/04 | Printable Version | Search Guide | Bookmark Guide

    
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    Theme Park Roller Coaster
    Award Guide
    PlayStation 2
    February 21, 2004
    Version 1.3
    Copyright 2003-2004 Cory Wilkie
    corywilkie@eastlink.ca
    
    
    TABLE OF CONTENTS
       I. AWARD ONE: SECURITY AWARD
      II. AWARD TWO: UPGRADE AWARD
     III. AWARD THREE: AESTHETICS AWARD
      IV. AWARD FOUR: GREEN AWARD
       V. AWARD FIVE: PATH ECONOMY
      VI. ULTIMATE COASTER AWARDS
          i.   COASTERS
          ii.  RATINGS
          iii. STATS
          iv.  TIPS
          v.   OVERVIEW
     VII. THANKS TO...
    VIII. LEGAL INFORMATION
    
    
    I.
    AWARD ONE: SECURITY AWARD
    To receive this award you will have to increase your security.  To do this you
    must make security cameras so that they can see at least 80% of the park.  You
    can find the security cameras in the ‘Features’ section when you go to the
    build menu.  Having more and better trained guards can effect how fast you get
    this award.  Once you receive this award you will also receive a floating gold
    ticket.
    
    
    II.
    AWARD TWO: UPGRADE AWARD
    To receive this award you will have to upgrade at least ten of your rides.  To
    upgrade a ride you first must build the ride and have a researcher hired.  Then
    in the laptop menu select the research option.  In here you will have the
    ability to research new rides, features, shops and many other things including
    ride upgrades.  Tell the researcher to research a ride upgrade.  Once the
    researcher is done researching the ride upgrade you will receive and e-mail
    telling you that it is finished.  To install the upgrade you will have to into
    the laptop menu and select the rides option.  In here you can see a list of all
    your rides.  Select the ride that you had researched an upgrade for and then go
    down to upgrades to install it.  The more and higher trained researchers you
    have the faster you can research upgrades.  Once you receive this award you
    will also receive a floating golden ticket.
    
    
    III.
    AWARD THREE: AESTHETICS AWARD
    To receive this award you must build a park with at least twenty features.  You
    can build the features from the ‘features’ menu when you go to the build menu.
    I think this award is better to get after you get the ‘green award’ and the
    ‘security award’ because they both require you to build features, therefore you
    will be half way to this goal before you start it.  Once you receive this award
    you will also receive a floating golden ticket.
    
    
    IV.
    AWARD FOUR: GREEN AWARD
    To receive this award you must have at least five shops with a 1:1 ratio of
    shops to trash cans.  The trash cans must also be within one square of the
    shop.  You can build the shops from the ‘shops’ section when in the build menu
    and you can build the trash cans from the ‘features’ section when in the build
    menu.  Having more and better trained janitors can effect how fast you get this
    award.  Once you receive this award you will also receive a floating golden
    ticket.
    
    
    V.
    AWARD FIVE: PATH ECONOMY AWARD
    To receive this award you must have at least ten rides with less than 100
    squares of path or line.  You can build rides by selecting ‘rides’ when you are
    in the build menu.  The line will be automatically built when you build a ride
    and so will the path.  If you want to edit the line or path then you can select
    the ride and select ‘edit’.  Once you receive this award you will also receive
    a floating golden ticket.
    
    
    VI.
    ULTIMATE COASTER AWARDS
    I will start this off by saying that getting the ultimate rollercoaster rating
    is what the game wants, not what you want.  Keep this in mind while building
    your coaster.
    
    
    VI.i.
    COASTERS
    There are a total of 14 different coasters in the game to get an award for,
    though they all use the same strategy.
    These coasters and their locations are...
    
    1.  Temple of Gloom - Lost Kingdom: Prehistoric World
    2.  Hades - Halloween World: Realm of Terror
    3.  Dare Devil - Halloween World: Realm of Terror
    4.  Big Dripper - Wonder Land: Land of Dreams
    5.  Caterpillar Coaster - Wonder Land: Land of Dreams
    6.  Chak Atak - Lost Kingdom: The Park That Time Forgot
    7.  Gorilla Thrilla - Lost Kingdom: The Park That Time Forgot
    8.  Moonshot - Space Zone: The Final Frontier
    9.  Scatty Batty - Halloween World: Ghost World
    10. Ghosta Coasta - Halloween World: Ghost World
    11. Bone Shaker - Halloween World: Ghost World
    12. Candy Coaster - Wonder Land: Enchanted Island
    13. Escape Velocity - Space Zone: Star Park
    14. The Shocker - Space Zone: Star Park
    
    
    VI.ii.
    RATINGS
    There are 11 possible ratings in this game that you can get, yet some still may
    be undiscovered.  It requires a lot of tweaking of your roller coasters to get
    the ultimate rating so just follow the tips and keep makeing small adjustments.
    I will give an explanation of them and how you can fix it.
    The list is as follows in alphabetical order...
    
    1. AVERAGE - This means your coaster is close to an ultimate rating.  You
                 might just have to adjust the speed or the height of a drop to
                 fix this.
    
    2. BORING - This means your coaster is very close to an ultimate rating but
                you will have to make it faster by adjusting the height of a drop
                or adding more.
    
    3. FEELING ILL - This means that your coaster has too many ups, downs, lefts, 
                     and rights. Take some of them out to solve this problem. 
    
    4. JUST ABOVE AVERAGE - This means your coaster is very close to an ultimate
                            rating.  You might just have to adjust the speed or the
                            height of a drop to fix this.
    
    5. NOT BAD - This means your coaster is very close to an ultimate rating.  You
                 might just have to adjust the speed or the height of a drop to fix
                 this.
    
    6. OKAY - This means your coaster is very close to an ultimate rating.  You
              might just have to adjust the speed or the height of a drop to fix
              this.
    
    7. SHAKEN NOT STIRRED - Your coaster has too much lefts, rights, and tilting.
                            Make more straight stack without tilting to fix this.
    
    8. TOO SCARY - Your coaster is too fast and has too many drops.  Slow it down
                   to fix this.
    
    9. ULTIMATE ROLLERCOASTER - Though it may not look like much, have very much
                                speed, or lots of cool features, this is an
                                ultimate coaster.
    
    10. VOMIT INDUCING - Your coaster is too fast and has too many drops.  Slow it
                         down to fix this.
    
    11. YO-YO - Your coaster has too many drops and too much up and down.  Flatten
                out your coaster more to fix this.
    
    
    VI.iii.
    STATS
    I have made many ultimate coasters and this is what they all pretty much have
    for stats.
    
    Duration            42       secs          <-- The duration of your ride
    Length              209      meters        <-- The length of your ride
    Maximum Speed       67       kph           <-- The maximum speed of your ride
    Number of Drops     3                      <-- Number of drops in your ride
    Steepest Drop       29       deg           <-- The degree of your steepest drop
    Max Vert +Gs        1.5      g             <-- See below
    Max Vert -Gs        -0.2     g             <-- See below
    Max Lat Gs          0.4      g             <-- See below
    Coaster Rating:     Ultimate Rollercoaster <-- The rating of your coaster
    
    The G, in real-life has to do with the torsion of a ring and how pressure is
    distrabuted throughout it.  Therefore in the game it has to do with the amount
    of shifting your body does while on the ride.
    
    Max Vert +Gs is the maximum amount of force that is applied in a vertical
    manner.  The + indicates that the force is going up. In a nut shell it is the
    amount of acceleration on a drop.
    
    Max Vert -Gs is the maximum amount of force that is applied in a vertical
    manner.  The - indicates that the force is going down. In a nut shell it is the
    amount of deacceleration from going up a hill.
    
    Max Lat Gs is the maximum amount of force that is applied in a horizontal
    manner.  In a nut shell it is the amount of weightshift that your body will
    have when it does around a turn.
    
    Now do the Gs affect the rating you have?  Yes and no.  Gs affect the rating
    you have but speed affects the Gs. So it would be more accurate to say that
    speed affects your rating.
    
    
    VI.iv.
    TIPS
    Here are a few tricks and tips that I feel are very helpful when making an
    ultimate coaster or any coaster.
    
    TIP 1 - When you first place your coaster make the first pylon as close to the
            ride as possible, make the second as close to the first as possible,
            and then make the third pylon as far away from the first two as
            possible.  Raise the first two as high as possible and the last one as
            low as possible.  This will give you more than enough speed the whole
            coaster ride.  If you are going for an ultimate coaster then I feel you
            should leave the height on the third pylon at its default and play
            around with the first two so you get speed, but not too much of it.
    
    TIP 2 - Most ultimate coasters are fairly flat with only one to five drops.
    
    TIP 3 - Use the stacking of pylons to your advantage.  I feel it is easier to
            get an ultimate rating when make a few that are doubled up.
    
    TIP 4 - Bank your turns so that the ride will run more smoothly.  I really
            don’t think this will affect your rating but it makes your coaster look
            better and run smoother.
    
    TIP 5 - I can honesty say that I have never gotten an ultimate rating when I
            have built and add-on for the coaster such as a corkscrew or
            loop-the-loop so I would avoid doing this if you are going for an
            ultimate rating though I am sure it is possible if you tweak it enough.
    
    TIP 6 - You will have to tweak you rides.  I am serious when I say that just a
            tap of elevation could be the deciding point between a ride that is
            boring to an ultimate rollercoaster.
    
    
    VI.v.
    OVERVIEW
    This will just run you through a quick crash course of making an ultimate
    coaster.
    
    This is a rough idea of what my ultimate coasters look like. I feel that this
    is the easiest layout to get the rating.
    
    
                         OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO                        
                   OOOOOOO                 ^              OOOOO                    
                OOOO                       |                  OOOOO                
              OOO              Minor Hills |                       OO              
             OOO                           |                         OO            
            OO OOOOO       Stacked Track                              OO           
            OOOO    OO       <---- (Tip 3)                             OO          
           OOO        OO OOO                                            OO         
          OOO          OOO OO                                           OO         
          OOO          OOO  OO                    Goes This Way         OO         
          OOO          OOO   OOO   IIIIIIIIII        ---->          OOOOO          
          OOO         OOO      OO II        II                  OOOOO              
           OOO       OOO        OOII        II           OOOOOOOO                  
             OOO   OOO            II Start  IIOOOOOOOOOOOOO                        
               OOOOO              II        II     ^                               
                                   IIIIIIIIII      |                               
                                                   | Speed Boost (Tip 1)           
    
    
    This whole track has very little elevation and is mostly kept at the default
    level except for the start.  The first two pylons in the speed boost area are
    about half.  The minor hills are hardly enough to notice.  I only added them to
    fix the shaken not stirred and boring ratings that I had received.  The entire
    track leads up to the loop which is all stacked except of a small piece at the
    top, so the coaster will go around that spot twice and then back to the start.
    
    
    VII.
    THANKS TO...
    Wal-Mart for selling me this game.
    GameFAQs for posing the guide.
    EA for making this game.
    
    
    VIII.
    LEGAL INFORMATION
    This document is Copyright 2003 Cory Wilkie.  It may be not be reproduced under
    any circumstances except for personal, private use.  It may not be placed on 
    any web site outside of GameFAQs without permission from the author, Cory
    Wilkie.  The guide may not be distributed in any way shape or form and is for
    personal, private use only unless you have permission from the author, Cory
    Wilkie.  My email is corywilkie@eastlink.ca if you have any questions, 
    comments, or concerns.
    
    Copyright 2003-2004 Cory Wilkie