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_____________________________________________________________________________
_____________________________________________________________________________
                                                   
                  KLONOA 2: LUNATEA'S VEIL FAQ/WALKTHROUGH
                  
               Author........................... Raging_DemonTEN
               Console.......................... Playstation2

                  "KLONOA 2" Copyright 1997,2001 Namco Ltd.
                  FAQ Copyright 2002 Raging_DemonTEN

               E-Mail Address................... eagle25_100@yahoo.com
_____________________________________________________________________________
_____________________________________________________________________________

                             ___________________
                            (  Version History  )
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
               10/11/02 Version 1.1 - New Format
                                      Corrections Made
____________________________________________________________________________
____________________________________________________________________________
|                                                                          |
|     This FAQ is copyrighted by Raging_DemonTEN in the year 2002. It is   |
| for private use only, and cannot be reproduced or sold without strict    |
| permission from the author. Permission can be asked for by e-mailing me  |
| with the title "Klonoa 2 Permission" at: eagle25_100@yahoo.com.          |
|                                                                          |
|    This FAQ is only allowed on the following site(s). If you find it on  |
| any other sites, please e-mail me at eagle25_100@yahoo.com to report this| 
| and help me prosecute the thief under copyright law:                     |
|                                                                          |
|    GameFAQs           - www.gamefaqs.com                                 |
____________________________________________________________________________
____________________________________________________________________________

                         ----------------------------   
                        (     Table Of Contents      )
                         ----------------------------

               1.......................| Introduction
               2.......................| The Story Of Klonoa 2
               3.......................| Controls 
               4.......................| Enemies 
               5.......................| = Walkthrough =

                                  a.) The Sea Of Tears
                                  b.) Baguji's Island
                                  c.) La-Lakoosha
                                  d.) Claire Moa Temple
                                  e.) Joliant Plaza
                                  f.) Jungle Slider
                                  g.) Joliant Fun Park
                                  h.) Volk Hall
                                  i.) Volk City
                                  j.) Underground Factory
                                  k.) Volkan Inferno
                                  l.) Ishara's Ark
                                  m.) Mountains Of Mira-Mira
                                  n.) Maze Of Memories
                                  o.) Indecision Pass
                                  p.) Noxious La-Lakoosha
                                  q.) Dark Sea Of Tears
                                  r.) Empty Sea Of Tears
                                  s.) Embryo Compass
                                  t.) The Ark Revisited
                                  u.) Kingdom Of Sorrow
                                  v.) The Forgotten Path
                                  w.) Terminus Of Tears

               6.......................| The Momett House
               7.......................| Expanded Version History
_____________________________________________________________________________
_____________________________________________________________________________

=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  1. Introduction  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

     Klonoa 2: Lunatea's Veil is the best platformer out there for the 
Playstation2, since Crash Bandicoot was a flop and Rayman is a little too 
boring for my tastes. It has the right mix of action and puzzles to keep you 
playing all night long. I decided to write something up to help you through 
the game, and I hope you enjoy reading it as much as I enjoyed writing it.


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. The Story Of Klonoa 2 ~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

     Welcome to the enchanted world of Lunatea. In each of Lunatea's four 
Kingdoms, there exists a very special item called a Harmony Bell. These 
Harmony Bells are responsible for maintaining peace throughout Lunatea. 
However, a Fifth Bell, belonging to none of the Kingdoms, is about to appear 
in Lunatea. The Fifth Bell brings Chaos with it, causing monsters to run amok 
and priestesses to fall ill.

     Lunatea's best prophet, Baguji the Wise, divines that a Dream Traveler 
would appear in their time of need, and that a Ring would be the key to 
Lunatea's salvation.

     Then one day, Klonoa meets the apprentice priestess Lolo and Popka at 
the Sea of Tears. 
"I'm Lolo, the apprentice priestess, and this is Popka."
"I'm Klonoa."
"So Klonoa...is the name of the Dream Traveler..."
"Please Klonoa, won't you help us?"

     What is a "Dream Traveler"? And Lunatea? Though Klonoa hasn't a clue, 
his curiosity gets the better of him. Blowing caution to the wind, he joins 
Lolo and Popka on their current quest to save Lunatea. 

     And so the adventure unfolds!

 (taken from the Klonoa 2:Lunatea's Veil manual)


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Controls ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

     Controlling Klonoa is very basic. One button jumps, one button shoots, 
and you move with the Analog stick or D-Pad. Pretty simple. 

+++++++++++++++++++
| Normal Controls |
+++++++++++++++++++

Up        - Face Klonoa away from screen, enter doorways
Down      - Face Klonoa towards screen
Left      - Walk left
Right     - Walk right 
X         - Jump, hold down to hover  
Triangle  - Jump, hold down to hover
Circle    - Shoot an Air Bullet  
Square    - Shoot an Air Bullet
L1        - Action Button
L2        - Action Button
R1        - Shows remaining lives, Momett Doll tracker 
START     - Pauses game

     The controls for the Hoverboard Visions are the same for every button 
except the D-Pad. The controls for the D-Pad are:

+++++++++++++++++++++++
| Hoverboard Controls |
+++++++++++++++++++++++

Up        - Accelerates when Klonoa is facing away from the screen,   
          - Decelerates when facing towards screen
Down      - Decelerates when Klonoa is facing away from screen,
          - Accelerates when facing towards screen
Left      - Accelerates or decelerates depending on which way Klonoa is 
            facing when he is sideways 
          - Moves Klonoa left when he faces away or towards screen
Right     - Accelerates or decelerates depending on which way Klonoa is
            facing when he is sideways 
          - Moves Klonoa right when he faces away or towards screen
X         - Jump, hold down to hover  
Triangle  - Jump, hold down to hover
Circle    - Shoot an Air Bullet  
Square    - Shoot an Air Bullet
L1        - Action Button
L2        - Action Button
R1        - Shows remaining lives, Momett Doll tracker
START     - Pauses game

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 ________________
/ Double Jumping \
-----------------------------------------------------------------------------
     To double jump, first capture an enemy with an Air Bullet. Jump in the 
air, then jump again in mid-air to kick the enemy below Klonoa and get an 
extra boost in the air. This can also be used as an attack on enemies below 
Klonoa.
 ___________
/ Attacking \
-----------------------------------------------------------------------------
     To attack an enemy, shoot a Wind Bullet at it. This will pump an enemy 
full of air, and you can carry it around with you. You can throw the enemy by 
shooting another Air Bullet. This can be used to attack other enemies or get 
past an obstacle.
 ____________
/ Popka Jump \  
-----------------------------------------------------------------------------
     To use the Popka Jump, you must first have a controller plugged into 
the 2P slot. During gameplay, just hit Start on the second controller to 
activate Popka. Whenever Klonoa gets in trouble, just hit Square, and Popka 
will give him a boost to get over obstacles or reach items. However, every 
item is accessible without Popka, so only use him if you're really stuck or a 
younger player needs help.


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
=============================================================================

     Since the Fifth Bell came to Lunatea, chaos has reigned throughout the 
land and monsters have appeared all through the Four Kingdoms. The monsters 
are:
  _____
 | Moo |  
 |---------------------------------------------------------------------------
 | Description: A small red monster that has many forms, such as a spring   |
 |              instead of feet and wings growing out of its back.          |
 | Abilities:   None, the "normal" monster                                  |  
  ---------------------------------------------------------------------------
  ___________
 | Giant Moo |  
 |---------------------------------------------------------------------------
 | Description: A moo that has grown quite large after ingesting Dream      |   
 |              Stones. They cannot be caught with a Wind Bullet, but       |
 |              hitting it with one stuns it, and makes it possible to jump | 
 |              on it.                                                      |
 | Abilities:   Cannot be captured by Wind Bullets. Hitting with another    |  
 |              monster gives you 9 Dream Stones                            |  
  --------------------------------------------------------------------------- 
  _____________
 | Armored Moo | 
 |---------------------------------------------------------------------------
 | Description: The tough armor on this Moo makes it impossible to hit with | 
 |              a Wind Bullet. However, throwing another enemy at it        |
 |              destroys it's armor and makes it possible to hit with one.  |
 | Abilities:   Cannot be captured by Wind Bullet until armor is destroyed  |
  --------------------------------------------------------------------------- 
  ___________
 | Hornamoos | 
 |---------------------------------------------------------------------------
 | Description: Special Moos found in the Kingdom of Sorrow who throw       | 
 |              their horns at you.                                         |
 | Abilities:   None                                                        |
  ---------------------------------------------------------------------------
  ________
 | Pinkie |
 |---------------------------------------------------------------------------
 | Description: A running pink creature that charges at you when it sees    | 
 |              you.                                                        |
 | Abilities:   None                                                        |
  ---------------------------------------------------------------------------
  _____________
 | Flackannons |
 |---------------------------------------------------------------------------
 | Description: There are two types of Flackannons: ones that shoot         |  
 |              cannonballs and ones that shoot missiles. The cannonball    |
 |              one shoots three shots forward and the missile one shoots   |
 |              two missiles high into the air, and cause a small fire when |
 |              they hit.                                                   |      
 | Abilities:   None                                                        |
  ---------------------------------------------------------------------------
  _______
 | Kiton |
 |---------------------------------------------------------------------------
 | Description: This carpet-shaped monster lets you fly when you capture    | 
 |              it with a Wind Bullet.                                      |
 | Abilities:   Lets Klonoa fly for a period of time. Tapping the Jump      |
 |              Button lets him gain height. To adjust it, vary the number  |
 |              of times you tap the Jump Button.                           |
  ---------------------------------------------------------------------------
  ________
 | Spiker |
 |---------------------------------------------------------------------------
 | Description: Immune to all types of attacks, you have to avoid them      |
 | Abilities:   Immune to both Wind Bullets and thrown enemies. They can be |
 |              used to pop Boomies however.                                |
  ---------------------------------------------------------------------------
  _______
 | Digon |
 |---------------------------------------------------------------------------
 | Description: A giant violent fish that inhabits the rivers and bogs of   |
 |              Lunatea. Like the Spiker, it also is immune to all attacks. |
 | Abilities:   Immune to both Wind Bullets and thrown enemies.             |
  ---------------------------------------------------------------------------
  _______
 | Bugon | 
 |---------------------------------------------------------------------------
 | Description: A flying pest that flies back and forth above the ground,   | 
 |              it dive-attacks Klonoa when he is underneath them.          | 
 | Abilities:   None                                                        |
  ---------------------------------------------------------------------------
  ________
 | Jetimo |  
 |---------------------------------------------------------------------------
 | Description: It flies high into the sky when you capture it with a Wind  |
 |              Bullet.                                                     |
 | Abilities:   When you capture it with a Wind Bullet, its engine starts   | 
 |              and it rockets up. If you hit the ceiling on your way up,   | 
 |              it just pops and you fall back to Earth.                    |
  ---------------------------------------------------------------------------
  _________
 | Wind-Up |  
 |---------------------------------------------------------------------------
 | Description: A wind-up monster that flies for a while when you catch     | 
 |              him.                                                        |
 | Abilities:   Flies a little while when you grab it with a Wind Bullet.   |
  ---------------------------------------------------------------------------
  ________
 | Boomie | 
 |---------------------------------------------------------------------------
 | Description: This monster explodes after a set amount of time elapses.   | 
 |              Once he starts glowing, look out!                           |
 | Abilities:   Can destroy obstacles and trigger switches when it explodes |
 |              There are two types: Pink and Maroon. The Pink one will     |
 |              explode much quicker than the Maroon one.                   |
  ---------------------------------------------------------------------------
  _________
 | Spindle |
 |--------------------------------------------------------------------------- 
 | Description: Its hard shell deflects attacks from the sides, so the only |
 |              way to defeat it is from above.                             |
 | Abilities:   Can only be attacked from above. May also appear in a giant |  
 |              form.                                                       |  
  ---------------------------------------------------------------------------
  ________
 | Ow-Gow | 
 |--------------------------------------------------------------------------- 
 | Description: They live in caves and shafts, and try to eat anything that |
 |              passes by its lair.                                         |
 | Abilities:   Immune to Wind Bullets and thrown enemies. Can be distracted|
 |              by throwing an enemy ahead of you and slipping by while     |
 |              Ow-Gow eats the monster.                                    |
  ---------------------------------------------------------------------------
  _______
 | Erbil |  
 |---------------------------------------------------------------------------
 | Description: Electric enemy that makes Klonoa pass right through enemies |
 |              and destroy obstacles when you double-jump.                 |
 | Abilities:   Double-Jumping with this enemy will electrify Klonoa and    | 
 |              allow him to defeat enemies by flying into them.            |
  ---------------------------------------------------------------------------
  ________
 | Likuri |
 |--------------------------------------------------------------------------- 
 | Description: When you throw one against another enemy, it changes color  |
 |              and returns to you. It is used to get past color-coded      | 
 |              crystals.                                                   |
 | Abilities:   The source of many of the puzzles in the game. Changes from |
 |              yellow, to blue, and finally red. Throw it at colored       |
 |              crystal barriers when they are the same color to disperse   |
 |              the crystal.                                                |
  ---------------------------------------------------------------------------            


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Walkthrough ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

   * NOTE*

    All Stars are listed in the order they appear in. If you can't find, for   
    example, Star 2 with my directions, remember that it will be inbetween 
    Stars 1 and 3, and search in the general area. Also, Puzzle Solutions are 
    given for some of the tougher puzzles in the game. Enjoy!
_____________________________________________________________________________
_____________________________________________________________________________
   
 ======================
| a.) The Sea Of Tears |
 ======================

     A level to get used to the controls. There are no real hard parts here, 
and you can probably get through this level in less than 5 minutes. After 
this level, you visit Baguji's Island.
      
Star Locations
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

o Star 1: After the scene where Popka teaches you how to double-jump, it's 
          right on top of the ledge you double-jumped to.

o Star 2: In the first ice cave, grab the Moo from the bridge and double-jump  
          to the ledge on your left. Get into the cannon, and it will shoot 
          you over to the area where the Star is, right in-between two 
          Whirlwinds.

o Star 3: Right before the section where you ride the bird, it's just past 
          the first Whirlwind.

o Star 4: After the bird drops you off on the ledge, there should be a
          Ngapoko Egg to your left. Take the Jumping Moo and break the egg, 
          and another Egg should appear with the Star inside.

o Star 5: In the second Ice Cave, just head straight, pick up the Moo, and 
          throw it at the Ngapoko Egg at the end of the pathway.

o Star 6: After you exit the second Ice Cave, grab the Pinkie, and 
          double-jump to the Whirlwind on your left. You'll be shot up to 
          another Whirlwind. Grab the flying Moo, and throw it at the egg at 
          the end of the pathway for the Star. 
_____________________________________________________________________________
_____________________________________________________________________________
  
 =====================  
| b.) Baguji's Island |
 =====================

     It's not a real level, but you will come back here a lot through the 
course of the game. He tells you to go visit the High Priestess in the Claire 
Moa temple in La-Lakoosha.
_____________________________________________________________________________
_____________________________________________________________________________
       
 =================
| c.) La-Lakoosha |
 =================

     In this level, you'll meet your first Ow-Gow. Ow-Gows cannot be 
attacked, only distracted. To distract an Ow-Gow, throw another enemy in 
front of it. He'll reach out and eat it, and while he's chewing, you can run 
by with another monster.

     At the top of La-Lakoosha, there is a pendulum in the middle of a giant 
circle. You can't go right right away because stone gates block it off. If 
you grab an enemy and throw it at the pendulum, it will swing and hit the 
stone gates, letting Klonoa by. After you visit the High Priestess, she tells 
you to go to the Claire Moa Temple.
      
Star Locations
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

o Star 1: After the Cannon fires you to the other side of the canyon at the 
          beginning of the level, you'll come to a destroyable block beneath 
          you. Grab the Moo and double-jump to break it. Collect the gems 
          inside, and an egg will pop up with the Star inside.

o Star 2: In the first cave, jump to the top ledge of the triangular set of 
          ledges by double-jumping with the two Moos. Once there, face the 
          screen to pop the bubble that holds the second Star.

o Star 3: In the section with the series of bounce pads, take the first one 
          to get to the upper ledge. Head left until you reach another pad. 
          Jump on that pad, grab the jumping Moo, and double-jump for the 
          Star.

o Star 4: In the same section with Star 3, pick up the Moo before you jump on 
          the bounce pad. Once on the upper ledge, double-jump to the 
          Whirlwinds. Grab one of the Moos that are on the ledge above the 
          Star, and drop down into the chamber with the Star in it. Jump on 
          the bounce pad and double-jump to get the fourth Star.

o Star 5: In the pendulum area, head left and jump onto the floating leaves. 
          Jump float over for another Star.

o Star 6: In the same pendulum area, head right. When you reach the platform 
          right after the bounce pad, jump up on the platform and another egg 
          should appear. Grab the flying Moo and throw it at the egg for 
          another Star.
_____________________________________________________________________________
_____________________________________________________________________________
   
 =======================
| d.) Claire Moa Temple |
 =======================

     When you reach Claire Moa Temple, everyone hurries to the Bell of 
Tranquility. However, Leorina and Tat are waiting for you with their monster, 
Folgaran the Armor Beast.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Boss: Folgaran the Armor Beast
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    
     The only part vulnerable on the Armor Beast is the exhaust system, so 
you have to hit there with the Moos. The first version of Folgaran has only 
one attack, where he rears back his head and shoots Spikers that circle the 
area you walk on. You should be able to easily jump over them. Just wait for 
the exhaust system to show while jumping over the spikes, then throw a Moo at 
it to damage Folgaran. After he is hit, he'll spin around for a bit. Just hit 
him with another Moo to stop him.

     After you defeat the first version, he'll lower his claws, so now you 
have to avoid three claws instead of two Spikers. Just grab the now-flying 
Moos and hit him in the same spot to defeat him for good this time.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

     After you defeat Folgaran, you have to ring the Bell of Tranquility 
(just shoot an Air Bullet). You then receive an Element. The group then heads 
back to Baguji's Island, and he opens a new area for the heroes, Joliant 
Plaza.
_____________________________________________________________________________
_____________________________________________________________________________
    
 ===================
| e.) Joliant Plaza |
 ===================

     When you reach the Joliant Plaza, Tat steals the element from Lolo. 
Popka tries to get it back, but Tat splits into two separate entities, a 
black Tat and a white Tat. Only one has the element, however, and they go to 
different sides of the park. By the way, it doesn't matter which level you go 
to first, the other one will always have the element. The black one goes to 
Jungle Slider, the first Hoverboard level, and the white one goes to Joliant 
Fun Park.
_____________________________________________________________________________
_____________________________________________________________________________

 ===================
| f.) Jungle Slider |
 ===================

     The first Hoverboard level, which in my opinion are the best parts of 
the game. If you do this level before the amusement park, then this Tat won't 
have the Element. If you already did the Fun Park, then this Tat will have 
the Element.

     Catching Tat can be hard if you don't know what to do. I recommend just 
following his pattern once around the track, to see where he goes and pick up 
the gems and Star. After the first time, just head straight for where he 
usually goes. Don't follow directly behind him or you'll never catch him. 
When you start to get close, start tapping Square or Circle to constantly 
shoot Air Bullets to catch him.
      
Star Locations
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

o Star 1: When you come to a choice between jumping to the top ramp or 
          falling down to the river, pick the ramp. You'll come to a pink 
          Bouncer, hit it, hover a bit, and get the Star.

o Star 2: After you're done being chased by Digons, get in the Whirlwind for  
          the Star.

o Star 3: After the first big fall, you'll see two pink Bouncers ahead of  
          you. Hit both for a Heart and a Star.

o Star 4: When you're chasing the Moo Boarders, the second ring you can jump 
          through with them has the Star.

o Star 5: The fourth ring you can jump through with the Moo Boarders has the 
          Star.

o Star 6: When you're chasing Tat, grab the Moo that's coming towards you and 
          double-jump for the Star above the overhang.
_____________________________________________________________________________
_____________________________________________________________________________

 ======================
| g.) Joliant Fun Park |
 ======================

     This level has a few puzzles in it, but they are not too tough. Also, it 
introduces the Kiton, an important monster in the game. 
      
Puzzle Solutions
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+ The Tent Puzzle: Go on the left platform from the Swingship and head 
                   straight. When you get in the tent, there will be a 
                   jumping Moo and a regular Moo in front of you, and a  
                   green switch on top of two platforms. Grab the Moo, and 
                   double-jump to the first platform. From there, you can 
                   grab the jumping Moo and double-jump to the platform with  
                   the switch on it.

+ The Haunted House Puzzles: There are a series of timed switch puzzles  you 
                             need to complete in the Haunted House to get  
                             through it. The solutions are:

   - First Puzzle - Hit the two switches on the far side of the room, jump in 
                    the Whirlwind, and hit the switch on the side of the room 
                    you came in through.

   - Second Puzzle - Double-jump to the ledge with the Kiton on it. Fly the 
                     Kiton to the top ledge, hit the switch, drop down, hit  
                     the second switch, and then throw the Kiton at the third 
                     switch.

   - Third Puzzle - Hit the Giant Moo with an Air Bullet, hit the first  
                    switch on the ground, jump on the Moo, get in the 
                    Whirlwind and go the right ledge, hit the second switch, 
                    and throw the flying Moo at the third switch.
      
Star Locations
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

o Star 1: One of the eggs in the shooting gallery near the beginning of the 
          level has a Star in it.

o Star 2: When you get the first Kiton, follow the trail of gems upwards, 
          make sure you're above solid ground, and throw the Kiton at the 
          bubble that holds the Star.

o Star 3: Go right from the swing ship with a Moo in hand to destroy the  
          block that blocks your way. Just follow the path to the top for  
          this Star.

o Star 4: After the Jetimo takes you to the top of the tower, drop down to 
          the shorter tower and grab the Star.

o Star 5: In the Haunted House, jump on the drum that is traveling over the 
          blue fire, When the drum jumps over the gap, hit the Star quickly 
          on the other side of the gap.

o Star 6: In the marsh area in the Haunted House after the third switch 
          puzzle, you'll see the Star hanging over the swamp. Just fly the 
          Kiton straight up until you are parallel with the Star, and throw 
          the Kiton.
_____________________________________________________________________________
_____________________________________________________________________________
   
 ====================
| e1.) Joliant Plaza |
 ====================

     After you get the element from Tat, you'll hear an explosion at Joliant 
Plaza. Everyone rushes there, and Klonoa has to face Leptio the Flower Clown.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Boss: Leptio The Flower Clown
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

     The first form of Leptio is really easy to beat quickly if you know what 
to do. At the start of the fight, he'll split into four clones. Hit one of 
the clones with a Moo and the true Leptio will be revealed. Hit that one with 
a Moo and he'll start rolling, knocking the other clones over like tenpins. 
He'll stop if you let him, but just keep on hitting him with Moos. He'll pick 
up speed everytime you do this, so by the fourth or fifth time he'll be going 
very fast. However, if you just keep on doing this, you can beat the first 
form in under a minute.

     The second form is easier than the first. Leptio will enter a cylinder 
casing with spikes coming out of its sides. After you hit the casing with a 
Moo, it will start rolling. Just run to the opposite side of the arena, so 
that you will see Leptio inside the casing. Throw another Moo at him to do 
some damage. He should go down after three hits.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

     After you beat Leptio, Klonoa will ring the Bell of Joy, and you receive 
another element. Go back to Baguji's Island, and a new area, the Volk Hall, 
will open.
_____________________________________________________________________________
_____________________________________________________________________________

 ===============
| h.) Volk Hall |
 ===============

     Once the group of heroes gets to Volk Hall, they are all ready to ring 
the bell. However, Leorina has set two reactors to explode, which will 
destroy the kingdom of Volk. Since Klonoa is such a hero, he sets out to shut 
down the two reactors before they explode. You can either visit Volk City or 
Underground Factory first, the order doesn't matter.
_____________________________________________________________________________
_____________________________________________________________________________

 ===============
| i.) Volk City |
 ===============

     Volk City is definitely one of the most visually cool-looking levels, 
since there is a full-scale war going on while you're going through the 
level. Also, it has some pretty snazzy music. Anyway, it's a pretty 
straightforward level, with no real tough parts. If you did the Underground 
Factory before this level, then you go back to Volk Hall. Otherwise, it's on 
to the Underground Factory.
      
Star Locations
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
o Star 1: When you are sliding down the circular ramp in the beginning  
          section of the level, there is a Star above you.

o Star 2: When you take the Jetimo up to the city, you'll see an Armored Moo 
          and a regular Moo. Throw one of the Moos towards the screen to get 
          this Star.

o Star 3: This Star is in-between the two FlacKannons shooting missiles down 
          at you from the rooftops.

o Star 4: In the underground section where you first encounter the Erbil. 
          Near the end of this section, grab the Erbil just before the Jetimo 
          and crash through the blocks left and above you.

o Star 5: When you take the Jetimo up from the underground section, move as 
          far right as you can until you see the Star. Pop the bubble on your 
          way down to get this Star. It's a tough one to get, so it may take 
          a few tries.

o Star 6: Once you take the Jetimo up to the rooftops, the third Launcher in  
          the second set of Launchers has a Star to its side. Face the screen 
          while you are bouncing and fire an Air Bullet to pop the bubble 
          that holds the Star.
_____________________________________________________________________________
_____________________________________________________________________________

 =========================
| j.) Underground Factory |
 =========================

     This level introduces you to Boomies. There are two types of Boomies: 
pink and maroon. Pink Boomies explode after a short period of time while 
Maroon Boomies take longer to explode. 

     There is a puzzle that deals with Boomies that can be hard to some. 
After you get through the long line of Boomies, there will be a Giant Moo on 
the other side of the gorge. Go back to where the long line of Boomies are, 
and grab the maroon Boomie, which should be right in front of you. Throw it 
to the other side of the gorge, take the cannon over, hit the Giant Moo with 
an Air Bullet, pick up the Boomie, jump on the Moo, and double-jump for the 
key.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Mini-Boss: Pop-Up Tat
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

     Not tough at all. Basically, its 9 heads that pop up and down in little 
holes. Sometimes they charge up a glowing orb that they throw at you. You 
have to grab the Moos and throw them at ANY head to do damage. Just throw 
towards and away from the screen to get easy hits. Look for heads that are 
charging up attacks, because they will be easier to hit. After a few hits, he 
should go down.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
      
Star Locations
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

o Star 1: Just past the two Ow-Gows, there is a Star above the gap

o Star 2: When you have to blow up the boulder with the purple Boomie for the  
          first time, double-jump with that Boomie to get to the upper ledge.  
          Double-jump with the Boomie on that ledge to the left for this 
          Star.

o Star 3: To get this Star above the three moving platforms over lava, you  
          first have to reach the other side and grab the flying Moo. Then go 
          back and double-jump to get the Star.

o Star 4: In the room right after the second Star, jump on the spring, grab 
          the Moo, and walk over and grab the Star.

o Star 5: On the hovering platform on the track, the Star is at the very end.

o Star 6: Throw the Boomie to the other side, hit the Giant Moo with an Air 
          Bullet, grab the Boomie, jump on the Giant Moo, and then double-
          jump on to the platform for the Star.
_____________________________________________________________________________
_____________________________________________________________________________

 ================  
| h1.) Volk Hall |
 ================

     After you shut down the other reactor, everyone runs back to Volk Hall. 
However, Leorina just did that to get her some time to make a copy of 
Klonoa's ring! She then sends out another boss.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Boss: Mobile Tank Biskarsh
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

     This tank's only vulnerable spot is the top of it, so you have to grab a 
Moo, jump on a Bouncer, and double-jump to hit him on his head. Be careful 
not to get caught underneath it while it's jumping, and if you don't hit it 
for awhile, it will start firing off homing missiles. So just keep on hitting 
from the air, and he should soon transform to his second form.

     As soon as he reaches his second form, he'll go to the top of the Hall 
stairs, grow some wheels, and start rolling towards you. Grab a now-flying 
Moo as soon as possible and get to a Bouncer. Line up the shot and double 
jump to hit him again in the same place. If you miss, you will get hit, so 
aim carefully. After being hit in that form, he'll jump around for a bit, and 
fire off some more homing missiles. Hit him as soon as possible, because it 
can be extremely difficult avoiding him and the ten plus homing missiles he 
sends at you. After being hit, he'll return to his Wheel form. Hit him again, 
and the fight should be over.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

     After the Tank is destroyed, Leorina shows off her ring, and then tells 
you that you shut down two false reactors, and there is a real reactor about 
to blow in Volk City! Except now, from all the war in town, it's called 
Volkan Inferno.
_____________________________________________________________________________
_____________________________________________________________________________

 ====================
| k.) Volkan Inferno |
 ====================

     This level can be tough because most of the time you are running away 
from a tank while avoiding fiery obstacles. It reminds me of the old Crash 
Bandicoot stages where you were running away from a boulder. The key is never 
panic, and always keep moving forward. Try to avoid hovering when possible, 
because every second counts. Also, there are safe areas in-between running 
away from the tank.

Star Locations
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

o Star 1: When you are riding down the ramp covered with blue fire on the 
          drum. It's at the end of the ramp.

o Star 2: When the Tank is chasing you down right before the park area, a 
          Star should be in the air next to a ledge.

o Star 3: At the park itself, this Star is to the left of the Whirlwind.

o Star 4: On the rooftops, it's right before the first cannon that shoots you  
          to the other side.

o Star 5: When you are jumping from smokestack to smokestack, it should be 
          next to a shorter one. You have to time your AirBullet carefully to 
          hit this Star, because you'll only have one, maybe two shots before 
          the Tank catches you.

o Star 6: When you reach the decimated statue and the Tank is moving back and 
          forth trying to get you, it will be inbetween two Whirlwinds.
_____________________________________________________________________________
_____________________________________________________________________________

 ==================
| l.) Ishara's Ark |
 ==================

     Here's the first real long level in the game. Your quest is to activate 
the three engines to the Ark so you can make your way across the Lake Of 
Isolation. To make the engines work, you have to make the Likuri at each 
engine red, then throw it away from the screen through the red hole. Not too 
tough of a task.

     After you activate all three engines, the Ark makes it way across the 
Lake Of Isolation, and into the coolest level of the game:)
      
Engine Solutions
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+ Engine 1: Go to the far side and grab the Likuri. Double-jump over by the 
            Spindle so you can reach the ledge above you, and also turns the 
            Likuri yellow. Then double-jump on the second Spindle, landing on 
            the same ledge. Finally, throw the Likuri at the flying Moo, and 
            throw it at the engine.

+ Engine 2: Go to the middle ledge and grab the Likuri. Time your shot so 
            that it goes underneath the Spiker and hits the Moo on the ledge 
            across from you. Drop down to the very bottom, and double-jump to 
            the ledge above that while hitting the Moo down there. Throw the 
            Likuri at the final Moo to turn it red.

+ Engine 3: Grab the Likuri, throw it at the Moo, then quickly jump to the 
            ledge above you using the winged ball before the Likuri returns 
            to your hand. Repeat the process for the next Moo, and then just 
            throw it at the flying Moo to turn the Likuri red.
      
Star Locations
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

o Star 1: Once you are done getting shot out of the cannons, destroy the  
          crystal with the Likuri, and grab the flying Moo. Jump on the 
          bouncer and then double-jump. It's right above the middle 
          Whirlwind.

o Star 2: Once inside the Ark, you'll see an egg through the window, but is  
          inaccessible because the entrance is too small to fit a Moo. 
          However, you can use the Likuri. Just throw it at a Moo, then run 
          underneath the low ceiling before the Likuri returns to your hand.  
          Once inside, hit the Egg for the Star.

o Star 3: When the Jetimo shoots you up in the second engine, go right, jump 
          on the spring, and grab the flying Moo. Throw it at the Egg for the 
          Star.

o Star 4: Once you've activated the second engine and you are outside again,  
          grab the Boomie on the left and head right. Make your way right 
          quickly but carefully, watching out for the flowers shooting 
          Spikes. Double-jump with the Boomie for the Star.

o Star 5: After you get inside again, head past the elevator and throw the 
          Moo at the Egg in the alcove.

o Star 6: Once the third engine is activated, return to the area with the 
          swings. An Erbil should be right before them. Go on the swings,        
          grab the Erbil, and double-jump quickly so you electrify yourself 
          through the block and can grab the Star.
_____________________________________________________________________________
_____________________________________________________________________________

 ============================
| m.) Mountains Of Mira-Mira |
 ============================

     This is my favorite level of the game, period. The coolest music, the 
coolest level design, everything about it is awesome. It's also pretty sweet 
riding around in that snow dragon.
         
Star Locations
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

o Star 1: After you jump over the giant Spiker, it's inbetween two smaller 
          ones in midair. Jump between them to get it.

o Star 2: In the belly of the snow dragon at about the middle. You have to be 
          upside-down to get it.

o Star 3: When you jump off the bouncer into the Whirlwind with the blue gem 
          in it, there is another bouncer right after that leads you to the 
          third Star.

o Star 4: When you have to jump over the giant snowmen with the Boarder Moos, 
          the second group of snowmen has the Star right past them. Grab the 
          Moo, jump, and hover to receive the Star.

o Star 5: After you leave the town, you'll hit a series of bouncers. The last  
          bouncer bounces you to the bridge with a Star in midair to the left 
          of it. Try to land on top of it to pop the bubble and get the Star.

o Star 6: On the bridge, a fast-moving Spiker protects this Star. Move 
          inbetween its rotations to get the Star.
_____________________________________________________________________________
_____________________________________________________________________________

 ======================
| n.) Maze Of Memories |
 ======================

     I tend to get a lot of questions about this level, so I've written a 
full walkthrough for it, and not just general information and Star locations. 
I've divided the level into sections. A section is the areas between the 
screens where it fades to black, after entering a door or something along 
those lines. All sections are listed in the order they appear in.

Section 1
++++++++++++

     Head forward and grab the fire Moo to throw at the Egg. Grab the next 
fire Moo to double-jump to the next ledge. Hit the switch to activate the 
block. You'll see Star 1 and a Heart below you, but are inaccessible due to 
spikes. Enter the door, however, and the room flips, so the floor becomes the 
ceiling and vice-versa. Grab the fire Moo, and double-jump for Star 1 and the 
Heart. You will then see an empty gap, a Moo, and a switch below the floor. 
Double-jump with the Moo over the switch to activate the blocks, and make 
your way across. Grab the fire Moo so you can double-jump for the 1-Up. Wait 
for the fire Moo to regenerate, grab it, and enter the door. Use the fire Moo 
to grab some gems, and head forward.
   
Section 2
++++++++++++

     A Boomie, a switch, and two blocks are what stand in your way between 
you and Section 3. First hit the switch so the first block disappears. Now 
grab the Boomie before it starts rapidly blinking. If it is, wait for another 
one to regenerate. After you grab it, drop it near the switch and start 
running towards the second block. If all goes well, you should make it past 
the first block space when the Boomie goes off, and now the second block 
disappears. Head straight.
   
Section 3
++++++++++++

     Grab the Erbil, head left, and use it to reach Star 2 and Mega Heart. 
Now wait for the Erbil to regenerate, and use it to get to the upper ledge. 
Follow in this direction to reach Section 4. If you don't mind losing a Star 
and some gems, just take the Erbil and head left to goto Section 5.
   
Section 4
++++++++++++

     When you enter the room, grab the Likuri, but don't throw it at the Moo 
until you are near the switch. Once you throw the Likuri, hit the switch 
while the Likuri is busy absorbing the Moo. Now with the Likuri in your hand, 
head up the blocks and double-jump to the left ledge. Grab the Flackannon and 
take the Whirlwind to the right ledge. When you get to the mirror on the 
right ledge, you'll notice a shadow on the floor. Jump over it to show a 
hidden Egg, which holds the Star 3. If you are collecting all the Gems, head 
back to the left ledge, enter the door, and grab them. Otherwise, go back to 
Section 3, grab the Erbil, and head over to Section 5.
   
Section 5
++++++++++++

     In this room, there are three giant monsters in this room: two Spikers 
and a Spindle. If you have an Erbil, you can grab Star 4 or 15 gems. You will 
need an extra Erbil, however, to destroy the Spindle to reveal the door that 
leads to Section 6. You should be upside-down compared to the Spindle to hurt 
it, and take the door he was protecting to Section 6.

Section 6
++++++++++++

     Head straight and grab the Moo. A mirror will show an Egg to the left of 
Klonoa. Throw the Moo at the Egg to receive the Star 5. Just head straight.

Section 7
++++++++++++

     An intimidating puzzle at first, it's not that bad in truth. There are 
three items: a Maroon Boomie, a Likrui, and a switch. The first thing you do 
is hit the switch so you can reach the Likuri. Then grab the Boomie and throw 
it near the switch. Now run to the Likuri and grab it before the Boomie goes 
off. Run back to the regenerating Boomie and throw the Likrui at it to turn 
it yellow. Now go to the crystal, and disperse it with the yellow Likrui. 
Enter the door that is now accessible.

Section 8
++++++++++++

     There are two sections of flooring in the air with two sides to them: 
red with blue and green with purple. To get all the gems takes quite a bit of 
backtracking with Erbils, but the exit is on the purple side, so enter the 
door that flips the room, and run towards the exit.

Section 9
++++++++++++

     You have to vertically climb up the tower by using the flying Moos to 
double-jump to the different ledges. Star 6 is on a ledge to the left about 
midway up the tower. Once you reach the top, go right.

Section 10
+++++++++++++

     Just move right and fall down the psychedelic tube. Once you reach the 
bottom, enter the door in front of you.

Section 11
+++++++++++++

     You first are in the room with the exit to the level. However, it is 
currently blocked by a blue crystal, so just ignore it for now and head 
forward. You'll enter a circular room with four doors: one with a door over 
it, a Likuri over another, an Erbil over another, and a Boomie over yet 
another. There is a path that moves to the Erbil-Likuri rooms or the Boomie-
Exit rooms when you step on the circle in the middle of the path.

     First go to the Boomie room, and use the winged balls to reach the 
Boomie. Grab the Boomie, and then travel to the Erbil room. Blow up the rock 
blocking the Erbil with a Boomie, and grab the Erbil. Travel to the Likuri 
room, and destroy the blocks with the Erbil. Now go back to the Boomie room, 
grab the Boomie, and travel back to the Likuri room. Now double-jump with the 
Boomie to reach the Likuri, grab the Likuri, and throw it at the Boomie to 
turn the Likuri yellow. Now go back to the Erbil with the Likuri in hand, and 
throw it at the Erbil to turn the Likuri blue. Then go back to the Exit door, 
throw the Likuri at the crystal to disperse it, and exit the level.

Star Locations
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

o Star 1: See Section 1

o Star 2: See Section 3

o Star 3: See Section 4

o Star 4: See Section 5

o Star 5: See Section 6

o Star 6: See Section 9
_____________________________________________________________________________
_____________________________________________________________________________

 =====================
| o.) Indecision Pass |
 =====================

     Once you reach the fourth bell you have to ring, the tree guarding it 
says it's not going to let you ring its bell without a little test.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Boss: Polonte The Hatchling
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

     This giant egg fires two things in the beginning of this fight: squares 
that you drive through to pick up speed and pink spikes that slow down your 
progress. By traveling through the squares, you pick up enough speed to hit 
the egg with your hoverboard. You have to avoid the pink spikes by traveling 
inbetween them or jumping over them, or they will hurt you and slow you down.  
You should board through three squares before you hit him. After a few hits, 
the egg hatches and the boss goes into his second form.

     The second part of the fight is the same as the first, with pink spikes 
and squares, but in harder places to reach or avoid. However, instead of 
hitting Polonte directly, you have to grab the mini-Boarder Moos when you get 
close enough to Polonte and throw it at the creature. You can usually get in 
three or more hits everytime you get close, so he should go down in no time.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

     After you beat Polonte, the tree accepts you and lets you ring the bell. 
Now with three Elements in your hand, the group travels back to Baguji's 
Isle. They hand the three Elements to Baguji, but it's really Leorina in 
disguise! Now with all four Elements, she's all-powerful. The group decides 
to go seek the advice of the High Priestess at La-Lakoosha.
_____________________________________________________________________________
_____________________________________________________________________________
  
 =========================
| p.) Noxious La-Lakoosha |
 =========================

     Noxious La-Lakoosha is a normal level except that you can run out of air 
in certain parts of the level. Small statues of the High Priestess will 
replenish your air supply if you go near them, but once you leave the statue 
your air supply slowly diminishes. The air should never be a problem, because 
if you are stuck somewhere, it shouldn't be that far to run back to a statue 
and fill your air supply up again. Just take your time, and you'll make it 
through.

Star Locations
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

o Star 1: When you reach the very first set of disappearing platforms, just 
          climb to the top and jump to the left to reach the Star.

o Star 2: After you are shot out of the cannon past the Armored Moo, it is up 
          in the air. Grab one of the Bugons to double-jump and reach it.

o Star 3: Past the second Ow-Gow, you'll spot a pink winged ball, a Likuri,  
          and a flying Moo. Throw the Likuri at the Moo, double-jump using 
          the winged ball before the Likuri returns to your hand, and then 
          double-jump again using the Likuri to reach the Star.

o Star 4: When you are in front of the giant statue of the High Priestess, 
          again like Star 1, jump to the top of the disappearing platforms, 
          and jump left for this Star.

o Star 5: When you reach the area with an Erbil trapped inbetween two blocks, 
          first destroy all the blocks in the way of the Erbil by taking the 
          two Moos on top of its cage and breaking the blocks. Then take the 
          Erbil, and head left, towards the Kiton trapped in its cage. Blow 
          up the block with the Erbil, grab the Kiton, and fly to the ceiling 
          of the wide-open space next to the cage of the Kiton for this Star.

o Star 6: When you reach the pendulum area, it's up in the air, right past  
          the block you destroyed with the pendulum. Use one of the Bugons to 
          reach it.
_____________________________________________________________________________
_____________________________________________________________________________

 =======================
| q.) Dark Sea Of Tears |
 =======================

     There is a gimmick to this level: the only light in the level comes from 
you, and only when you hit the Lightbug. The Lightbug will keep you lighted 
for about a minute or so, and then it fades out. When it completely fades 
out, black lights come and attack you. You lose a heart when the black lights 
attack you, but you also get a little light. Also remember that the Lightbug 
will not regenerate, so try to make it from point A to point B as quickly as 
possible.

Star Locations
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

o Star 1: After you jump over the first Spiker, you'll spot an Egg moving 
          back and forth inside a cave. Throw the nearby Moo at it for the 
          Star.

o Star 2: In the first ice cave, right after you get shot out by the cannon, 
          there is a flying Moo, some drums, and an Egg. Jump on one of the 
          drums, grab the flying Moo, and throw it at the Egg for the Star.

o Star 3: Right past the two Flackannons, there is a fire Moo with a Star 
          over it. Double-jump using the fire Moo to reach the Star.

o Star 4: When you reach the ship on the water, grab the Moo and head right, 
          but don't use it for anything. When you see the Star finally, use 
          the Moo to reach it.

o Star 5: When you reach the second ice cave, destroy the block underneath 
          you with the Moo to go on an alternate path. Just follow the path 
          until you spot the Egg with the Star inside.

o Star 6: Also in the second ice cave, find the Kiton right before the big 
          rotating Spiker chain. Use the Kiton to reach the Star above the 
          chain and throw the Kiton at it. Make sure you can hover to solid 
          ground after you do this.
_____________________________________________________________________________
_____________________________________________________________________________

 ========================
| r.) Empty Sea Of Tears |
 ========================

     Here's another fun Hoverboard level. This one is set in the now emptied 
Sea Of Tears. A lot of this level has the same elements from previous 
Hoverboard levels, such as the enemies coming up from behind and the big 
sudden drops. It's easy to navigate, except for the parts where the path 
falls away:P

Star Locations
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

o Star 1: Once you go through the first sand whirlpool, you'll see two 
          boarder Moos. Grab one and hang onto it until you see the Star high 
          in the air.

o Star 2: When you start traveling away from the screen, two flying Moos 
          will flit and hover around you. When one of them lands, grab it and 
          double-jump to the upper ledges for the Star.

o Star 3: Also in the same area as Star 2. When sections of the paths start 
          falling away, the Star will be sitting all by itself on one of the 
          remains of the path.

o Star 4: When you are traveling down the path of bones, you'll see two 
          Whirlwinds in succession. Go in both to reach the Star.

o Star 5: Right past the bone path, there is a Star guarded by a fastly-
          rotating Spiker. Maneuver in and grab the Star.

o Star 6: In the same section as Star 5. Once again, the path falls away, and 
          the Star will be sitting all by itself.
_____________________________________________________________________________
_____________________________________________________________________________

 ====================
| s.) Embryo Compass |
 ====================

     Our heroes rush to the Embryo Compass to stop Leorina before it is too 
late. However, Leorina tries to stop them by using the power of the four 
Elements and turns into a cursed version of herself.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Boss: Cursed Leorina
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

     In the first part of the fight, Leorina has three attacks: she runs 
around while you have to avoid an energy ball, she jumps up in the air and 
tries to land on you, or she hovers above the ground, preparing for a 
devastating attack. Her weak point is her underbelly, so use the Erbils to 
electrify yourself and attack it when she's running around or trying to jump 
on you. When she hovers in the air, two Erbils appear in the air, one above 
the other. You have to use one Erbil, and then quickly grab the second one 
and use it to hurt Leorina. After a few hits, she falls off the platform.

     In the second part of the fight, she runs underneath the circle you are 
standing on with the energy ball underneath. However, now certain sections of 
the floor depress when you throw a Moo at them. So grab the Moo, and time 
your double-jump so the Moo hits the floor while Leorina is underneath. After 
about half her life is diminished in this fashion, she'll change colors to 
black, and return to the old tactic of trying to jump on you. Also, you can 
use Erbils again instead of Moos. So just jump a little sooner than before 
with the Erbil, because Leorina is a little bit faster. She'll soon go down.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

     After the fight, Leorina realizes what a fool she's been, and tells you 
to stop the Kingdom of Sorrows and the Kingdoms here from merging before it's 
too late. To reach the Kingdom of Sorrows, you have to use Ishara's Ark.
_____________________________________________________________________________
_____________________________________________________________________________

 =======================
| t.) The Ark Revisited |
 =======================

     Remember Ishara's Ark, and how you had to turn on three engines to get 
the airship going? Well, now you have the same three engines off again, by 
throwing a Boomie in each engine. Also, once you throw the Boomie in, you 
only have a set amount of time to get back outside. While the time limit 
isn't too restraining except maybe the last one, this level would be a pain 
in the neck if not for the information below;)
  
Puzzle Solutions
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+ Third Engine Puzzle - Right after you get the sixth Star, you enter a room 
                        with a crystal blocking your path. There is a Likuri, 
                        a Boomie, and two flying Moos, with one through the 
                        window, in the room. First grab the Boomie, and throw 
                        it under the overhang that shelters the Likuri and 
                        the flying Moo through the window. Then grab the 
                        Likuri and throw it at the Moo in the window. Wait 
                        for it to return to your hand, and then double-jump 
                        so the Likuri hits the Boomie and Klonoa still 
                        reaches the upper ledge. Then go left, jump out, and 
                        double-jump so the Likuri hits the flying Moo and you 
                        can still hover back to the platform from whence you 
                        came. Then throw the now-red Likuri at the crystal to 
                        disperse it.

Star Locations
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

o Star 1: When you enter the first engine, right past the two Kitons, the 
          Star is in the background behind a fastly rotating circle. Ride the 
          platform on the circle until you reach the top, jump and hover, and 
          then shoot an Air Bullet to grab the Star when there is an opening 
          in the circle.

o Star 2: In the same area as Star 1, ride the fastly rotating platform on 
          the circle so that you can reach the ledge on the left. Grab the 
          Boomie, carefully avoid the Spikers, and double-jump to the ledge 
          with the Star on it.

o Star 3: In the second engine, you'll reach a conveyor belt with a constant 
          flow of Moos on it of all kinds, and an Egg in the background. Grab 
          one of the Moos, get a little bit ahead of the Egg, and then throw 
          it at the Egg for the Star.

o Star 4: Once you get outside in the second engine, this Star is above the 
          key. Grab the Boomie and carry it over to the key and double-jump 
          for the Star.

o Star 5: When you reach the area in the third engine with the Erbil hanging 
          over thin air, right past that area are two winged balls, a flying 
          Moo, and the Star. Grab the first winged ball, double-jump off 
          that, grab the flying Moo and quickly double-jump again, and hit 
          the bubble that holds the Star with an Air Bullet.

o Star 6: After getting shot out of the cannon near the floating platforms in 
          mid-air, grab the Boomie and throw it underneath the Spiker. You'll 
          then see an Erbil with three blocks over it. The Star is in the top 
          block. You have to double-jump with the Boomie so you can reach the 
          Erbil at its maximum height, and then quickly use the Erbil so you 
          crash through the top block. This may take a few tries, but you can 
          always go back, grab another Boomie, and try again.
_____________________________________________________________________________
_____________________________________________________________________________

 =======================
| u.) Kingdom Of Sorrow |
 =======================
 
     Welcome to the most challenging level in the game, in terms of pure 
action gameplay. This level will test all your double-jumping and Air Bullet-
shooting skills to the max. Make sure you got some extra lives to go through, 
because you're going to need them all. All I can say is good luck, because 
this level depends on it a lot more than any strategy I can offer.

Star Locations
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

o Star 1: You'll see an Egg in the background of the screen, but it can only 
          be broken open from one place: a disappearing platform guarded by a 
          fast-moving Spiker. You first have to get the flying Moo to break 
          open the Egg, which can be found to Klonoa's right. To get the 
          flying Moo, first climb to the top disappearing platform, wait for 
          it to disappear, and then grab the flying Moo while you are 
          falling. Now go back to the Egg with the Moo, and jump on the 
          disappearing platform, throw the Moo at the Egg, and jump back to 
          avoid the Spiker. The Star should now be yours.

o Star 2: You'll come to a circle of giant Spikers. The Star is in the middle 
          of the circle, so grab the Kiton,fly with the flow of the Spikers, 
          and drop down when you are above the Star.

o Star 3: You'll come to a set of three disappearing platform in a triangle 
          shape, with the Star above them. The flying Moo needed to reach 
          the Star is next to the right platform, so grab it when its at its 
          lowest height, and use it to reach the Star.

o Star 4: When you are traveling on the pink winged ball over thin air, 
          you'll see the Star on a disappearing platform with a  Wind-Up next 
          to it. You have to jump off the winged ball, land on the platform, 
          grab the Star, and then use the Wind-Up to reach the winged ball 
          again.

o Star 5: Two HornaMoos are on one side of a U-shaped platform. The Egg with 
          the Star in it is at the top of the U, so you have to grab one of 
          the HornaMoos, and run back to break open the Egg for the Star.

o Star 6: Similar to Star 2, the Star is in the middle of another chain of  
          giant Spikers. Use the same strategy as you used to get Star 2.
_____________________________________________________________________________
_____________________________________________________________________________

 ========================
| v.) The Forgotten Path |
 ========================

     The last, and perhaps the most challenging Hoverboard level. You'll have 
to have your control down to a T to make your way down the very narrow path, 
and don't even mention collecting all the Gems. It's still a fun level, 
though, and it's the last one in the game before the final boss, so enjoy the 
last few moments of Klonoa 2 while you still can.

Star Locations
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

o Star 1: Right before the first pink ramp you'll find this Star.

o Star 2: When you see the first flying Moo, grab it and double-jump to 
          reach the ledge with the Star.

o Star 3: In the tube, this Star will be found when Klonoa is sideways.

o Star 4: Same as Star 3.

o Star 5: When you get back to the main path from the tube, this Star is 
          behind a giant Spiker.

o Star 6: When you're on the main path, you'll see a pink ramp off to your 
          left. Take the pink ramp, and you'll hit a series of ramps that 
          lead to a cannon. The cannon will shoot you to the path with the 
          Star on it. The Star is high in the air, so you need to take the 
          left pink ramp to reach it.
_____________________________________________________________________________
_____________________________________________________________________________

 =======================
| w.) Terminus Of Tears |
 =======================

     Well, this is it. The big end-boss. Kinda disappointing, wasn't as tough 
as I hoped he was. However, I'm sure he'll offer a challenge that hasn't 
played a ton of games like myself. Good luck.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Boss: The King Of Sorrow
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

     The fight starts out with Klonoa on a Hoverboard. You're in a tube, with 
the King in front of you. The King circles around the tube, planting spikes 
and Bombs for you to avoid. You have to grab the Bombs, and throw them at the 
King. However, you have to avoid the spikes at the same time. After each hit 
on the King, you go faster also. After a few hits, the King floats away, and 
the second part of the fight begins.

     The second part of the fight takes place on solid ground, with no 
Hoverboard. The King is in a sphere at the center of the circle, with spikes 
coming from its sides to hurt Klonoa. Also, there are four balls on the 
outside of the sphere. The first thing to do is hit one of the spikes with a 
Wind Bullet on its spiky end to stop it. Then grab it on its non-spiky end, 
and the balls on the outside of the sphere are your targets. You have to 
throw the spike at each circle twice to make it disappear, but be wary of the 
lasers that shoot off it. After all four balls are gone, the third part of 
the fight starts.

     The third part of the fight is the same as the first, except you only 
have to attack two balls instead of four. Just follow the same strategy as 
the second part of the fight, and the King should be defeated.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

              CONGRATULATIONS! YOU HAVE JUST BEATEN KLONOA 2!


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. The Momett House ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

     The Momett House is where many of the secrets and extras in the game can 
be found. You unlock the Momett House after you defeat Leptio The Flower 
Clown. It is run by Momett the Showman, and initially only two items are 
available: the Scrapbook and the House Of Horrors.

     The Scrapbook at first has only one picture in it. However, if you 
collect all 150 gems in a level, another page is put into the Scrapbook. The 
House Of Horrors is a timed match with one of the previous bosses you 
defeated, to see how fast you can beat them.

     A quest that Momett gives you is to find all his lost Momett Dolls, 
which have been scattered into pieces throughout the levels. There is a 
Momett Doll for each level, and a piece is found when you grab one of the 
Stars. Collect all six stars in each level and you receive a Momett Doll. 
There are 16 Momett Dolls in all. 

     After you collect 8 of them, you unlock the Chamber o' Fun, a bonus 
level. After you get through the Chamber o' Fun, you unlock the Hurdy Gurdy 
and the first 27 tracks on it. If you get all 16 Momett Dolls, you unlock the 
Chamber o' Horrors, another bonus level. After you get through the Chamber o' 
Horrors, you unlock the remaining 27 tracks for the Hurdy Gurdy. My favorite 
is No. 32, the Wahoo Stomp. Quite catchy.


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~ 7. Expanded Version History ~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

12/10/01 Version 1.0 - FAQ/Walkthrough Completed

11/29/01 Version 0.6 - Partial Walkthrough - Cursed Leorina
                       ASCII Art Added

11/23/01 Version 0.5 - Partial Walkthrough - Polonte The Hatchling

11/12/01 Version 0.4 - Partial Walkthrough - Ishara's Ark
                       New Format And Minor Corrections

11/5/01 Version 0.3  - Partial Walkthrough - Mobile Tank Biskarsh

10/28/01 Version 0.2 - Partial Walkthrough - Leptio The Flower Clown

10/23/01 Version 0.1 - Introduction
                       The Story Of Klonoa 2
                       Controls
                       Enemies Of Klonoa
                       Partial Walkthrough - Joliant Plaza
                       The Momett House
_____________________________________________________________________________
_____________________________________________________________________________

                             ==============
                            ( Thanks To... )
                             ==============

GameFAQs - For continually posting my FAQs
Namco    - For making the game
_____________________________________________________________________________
_____________________________________________________________________________

     I hope this FAQ helps you through the world of Klonoa 2. If you have any 
questions or comments, please feel free to e-mail me ateagle25_100@yahoo.com 
Good luck with the game!
_____________________________________________________________________________
                                                      (c)2002 Raging_DemonTEN