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    FAQ/Walkthrough by Raging_DemonTEN

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    _____________________________________________________________________________
    _____________________________________________________________________________
                                                       
                      KLONOA 2: LUNATEA'S VEIL FAQ/WALKTHROUGH
                      
                   Author........................... Raging_DemonTEN
                   Console.......................... Playstation2
    
                      "KLONOA 2" Copyright 1997,2001 Namco Ltd.
                      FAQ Copyright 2002 Raging_DemonTEN
    
                   E-Mail Address................... eagle25_100@yahoo.com
    _____________________________________________________________________________
    _____________________________________________________________________________
    
                                 ___________________
                                (  Version History  )
                                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                   10/11/02 Version 1.1 - New Format
                                          Corrections Made
    ____________________________________________________________________________
    ____________________________________________________________________________
    |                                                                          |
    |     This FAQ is copyrighted by Raging_DemonTEN in the year 2002. It is   |
    | for private use only, and cannot be reproduced or sold without strict    |
    | permission from the author. Permission can be asked for by e-mailing me  |
    | with the title "Klonoa 2 Permission" at: eagle25_100@yahoo.com.          |
    |                                                                          |
    |    This FAQ is only allowed on the following site(s). If you find it on  |
    | any other sites, please e-mail me at eagle25_100@yahoo.com to report this| 
    | and help me prosecute the thief under copyright law:                     |
    |                                                                          |
    |    GameFAQs           - www.gamefaqs.com                                 |
    ____________________________________________________________________________
    ____________________________________________________________________________
    
                             ----------------------------   
                            (     Table Of Contents      )
                             ----------------------------
    
                   1.......................| Introduction
                   2.......................| The Story Of Klonoa 2
                   3.......................| Controls 
                   4.......................| Enemies 
                   5.......................| = Walkthrough =
    
                                      a.) The Sea Of Tears
                                      b.) Baguji's Island
                                      c.) La-Lakoosha
                                      d.) Claire Moa Temple
                                      e.) Joliant Plaza
                                      f.) Jungle Slider
                                      g.) Joliant Fun Park
                                      h.) Volk Hall
                                      i.) Volk City
                                      j.) Underground Factory
                                      k.) Volkan Inferno
                                      l.) Ishara's Ark
                                      m.) Mountains Of Mira-Mira
                                      n.) Maze Of Memories
                                      o.) Indecision Pass
                                      p.) Noxious La-Lakoosha
                                      q.) Dark Sea Of Tears
                                      r.) Empty Sea Of Tears
                                      s.) Embryo Compass
                                      t.) The Ark Revisited
                                      u.) Kingdom Of Sorrow
                                      v.) The Forgotten Path
                                      w.) Terminus Of Tears
    
                   6.......................| The Momett House
                   7.......................| Expanded Version History
    _____________________________________________________________________________
    _____________________________________________________________________________
    
    =============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  1. Introduction  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    
         Klonoa 2: Lunatea's Veil is the best platformer out there for the 
    Playstation2, since Crash Bandicoot was a flop and Rayman is a little too 
    boring for my tastes. It has the right mix of action and puzzles to keep you 
    playing all night long. I decided to write something up to help you through 
    the game, and I hope you enjoy reading it as much as I enjoyed writing it.
    
    
    =============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. The Story Of Klonoa 2 ~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    
         Welcome to the enchanted world of Lunatea. In each of Lunatea's four 
    Kingdoms, there exists a very special item called a Harmony Bell. These 
    Harmony Bells are responsible for maintaining peace throughout Lunatea. 
    However, a Fifth Bell, belonging to none of the Kingdoms, is about to appear 
    in Lunatea. The Fifth Bell brings Chaos with it, causing monsters to run amok 
    and priestesses to fall ill.
    
         Lunatea's best prophet, Baguji the Wise, divines that a Dream Traveler 
    would appear in their time of need, and that a Ring would be the key to 
    Lunatea's salvation.
    
         Then one day, Klonoa meets the apprentice priestess Lolo and Popka at 
    the Sea of Tears. 
    "I'm Lolo, the apprentice priestess, and this is Popka."
    "I'm Klonoa."
    "So Klonoa...is the name of the Dream Traveler..."
    "Please Klonoa, won't you help us?"
    
         What is a "Dream Traveler"? And Lunatea? Though Klonoa hasn't a clue, 
    his curiosity gets the better of him. Blowing caution to the wind, he joins 
    Lolo and Popka on their current quest to save Lunatea. 
    
         And so the adventure unfolds!
    
     (taken from the Klonoa 2:Lunatea's Veil manual)
    
    
    =============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Controls ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    
         Controlling Klonoa is very basic. One button jumps, one button shoots, 
    and you move with the Analog stick or D-Pad. Pretty simple. 
    
    +++++++++++++++++++
    | Normal Controls |
    +++++++++++++++++++
    
    Up        - Face Klonoa away from screen, enter doorways
    Down      - Face Klonoa towards screen
    Left      - Walk left
    Right     - Walk right 
    X         - Jump, hold down to hover  
    Triangle  - Jump, hold down to hover
    Circle    - Shoot an Air Bullet  
    Square    - Shoot an Air Bullet
    L1        - Action Button
    L2        - Action Button
    R1        - Shows remaining lives, Momett Doll tracker 
    START     - Pauses game
    
         The controls for the Hoverboard Visions are the same for every button 
    except the D-Pad. The controls for the D-Pad are:
    
    +++++++++++++++++++++++
    | Hoverboard Controls |
    +++++++++++++++++++++++
    
    Up        - Accelerates when Klonoa is facing away from the screen,   
              - Decelerates when facing towards screen
    Down      - Decelerates when Klonoa is facing away from screen,
              - Accelerates when facing towards screen
    Left      - Accelerates or decelerates depending on which way Klonoa is 
                facing when he is sideways 
              - Moves Klonoa left when he faces away or towards screen
    Right     - Accelerates or decelerates depending on which way Klonoa is
                facing when he is sideways 
              - Moves Klonoa right when he faces away or towards screen
    X         - Jump, hold down to hover  
    Triangle  - Jump, hold down to hover
    Circle    - Shoot an Air Bullet  
    Square    - Shoot an Air Bullet
    L1        - Action Button
    L2        - Action Button
    R1        - Shows remaining lives, Momett Doll tracker
    START     - Pauses game
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     ________________
    / Double Jumping \
    -----------------------------------------------------------------------------
         To double jump, first capture an enemy with an Air Bullet. Jump in the 
    air, then jump again in mid-air to kick the enemy below Klonoa and get an 
    extra boost in the air. This can also be used as an attack on enemies below 
    Klonoa.
     ___________
    / Attacking \
    -----------------------------------------------------------------------------
         To attack an enemy, shoot a Wind Bullet at it. This will pump an enemy 
    full of air, and you can carry it around with you. You can throw the enemy by 
    shooting another Air Bullet. This can be used to attack other enemies or get 
    past an obstacle.
     ____________
    / Popka Jump \  
    -----------------------------------------------------------------------------
         To use the Popka Jump, you must first have a controller plugged into 
    the 2P slot. During gameplay, just hit Start on the second controller to 
    activate Popka. Whenever Klonoa gets in trouble, just hit Square, and Popka 
    will give him a boost to get over obstacles or reach items. However, every 
    item is accessible without Popka, so only use him if you're really stuck or a 
    younger player needs help.
    
    
    =============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
    =============================================================================
    
         Since the Fifth Bell came to Lunatea, chaos has reigned throughout the 
    land and monsters have appeared all through the Four Kingdoms. The monsters 
    are:
      _____
     | Moo |  
     |---------------------------------------------------------------------------
     | Description: A small red monster that has many forms, such as a spring   |
     |              instead of feet and wings growing out of its back.          |
     | Abilities:   None, the "normal" monster                                  |  
      ---------------------------------------------------------------------------
      ___________
     | Giant Moo |  
     |---------------------------------------------------------------------------
     | Description: A moo that has grown quite large after ingesting Dream      |   
     |              Stones. They cannot be caught with a Wind Bullet, but       |
     |              hitting it with one stuns it, and makes it possible to jump | 
     |              on it.                                                      |
     | Abilities:   Cannot be captured by Wind Bullets. Hitting with another    |  
     |              monster gives you 9 Dream Stones                            |  
      --------------------------------------------------------------------------- 
      _____________
     | Armored Moo | 
     |---------------------------------------------------------------------------
     | Description: The tough armor on this Moo makes it impossible to hit with | 
     |              a Wind Bullet. However, throwing another enemy at it        |
     |              destroys it's armor and makes it possible to hit with one.  |
     | Abilities:   Cannot be captured by Wind Bullet until armor is destroyed  |
      --------------------------------------------------------------------------- 
      ___________
     | Hornamoos | 
     |---------------------------------------------------------------------------
     | Description: Special Moos found in the Kingdom of Sorrow who throw       | 
     |              their horns at you.                                         |
     | Abilities:   None                                                        |
      ---------------------------------------------------------------------------
      ________
     | Pinkie |
     |---------------------------------------------------------------------------
     | Description: A running pink creature that charges at you when it sees    | 
     |              you.                                                        |
     | Abilities:   None                                                        |
      ---------------------------------------------------------------------------
      _____________
     | Flackannons |
     |---------------------------------------------------------------------------
     | Description: There are two types of Flackannons: ones that shoot         |  
     |              cannonballs and ones that shoot missiles. The cannonball    |
     |              one shoots three shots forward and the missile one shoots   |
     |              two missiles high into the air, and cause a small fire when |
     |              they hit.                                                   |      
     | Abilities:   None                                                        |
      ---------------------------------------------------------------------------
      _______
     | Kiton |
     |---------------------------------------------------------------------------
     | Description: This carpet-shaped monster lets you fly when you capture    | 
     |              it with a Wind Bullet.                                      |
     | Abilities:   Lets Klonoa fly for a period of time. Tapping the Jump      |
     |              Button lets him gain height. To adjust it, vary the number  |
     |              of times you tap the Jump Button.                           |
      ---------------------------------------------------------------------------
      ________
     | Spiker |
     |---------------------------------------------------------------------------
     | Description: Immune to all types of attacks, you have to avoid them      |
     | Abilities:   Immune to both Wind Bullets and thrown enemies. They can be |
     |              used to pop Boomies however.                                |
      ---------------------------------------------------------------------------
      _______
     | Digon |
     |---------------------------------------------------------------------------
     | Description: A giant violent fish that inhabits the rivers and bogs of   |
     |              Lunatea. Like the Spiker, it also is immune to all attacks. |
     | Abilities:   Immune to both Wind Bullets and thrown enemies.             |
      ---------------------------------------------------------------------------
      _______
     | Bugon | 
     |---------------------------------------------------------------------------
     | Description: A flying pest that flies back and forth above the ground,   | 
     |              it dive-attacks Klonoa when he is underneath them.          | 
     | Abilities:   None                                                        |
      ---------------------------------------------------------------------------
      ________
     | Jetimo |  
     |---------------------------------------------------------------------------
     | Description: It flies high into the sky when you capture it with a Wind  |
     |              Bullet.                                                     |
     | Abilities:   When you capture it with a Wind Bullet, its engine starts   | 
     |              and it rockets up. If you hit the ceiling on your way up,   | 
     |              it just pops and you fall back to Earth.                    |
      ---------------------------------------------------------------------------
      _________
     | Wind-Up |  
     |---------------------------------------------------------------------------
     | Description: A wind-up monster that flies for a while when you catch     | 
     |              him.                                                        |
     | Abilities:   Flies a little while when you grab it with a Wind Bullet.   |
      ---------------------------------------------------------------------------
      ________
     | Boomie | 
     |---------------------------------------------------------------------------
     | Description: This monster explodes after a set amount of time elapses.   | 
     |              Once he starts glowing, look out!                           |
     | Abilities:   Can destroy obstacles and trigger switches when it explodes |
     |              There are two types: Pink and Maroon. The Pink one will     |
     |              explode much quicker than the Maroon one.                   |
      ---------------------------------------------------------------------------
      _________
     | Spindle |
     |--------------------------------------------------------------------------- 
     | Description: Its hard shell deflects attacks from the sides, so the only |
     |              way to defeat it is from above.                             |
     | Abilities:   Can only be attacked from above. May also appear in a giant |  
     |              form.                                                       |  
      ---------------------------------------------------------------------------
      ________
     | Ow-Gow | 
     |--------------------------------------------------------------------------- 
     | Description: They live in caves and shafts, and try to eat anything that |
     |              passes by its lair.                                         |
     | Abilities:   Immune to Wind Bullets and thrown enemies. Can be distracted|
     |              by throwing an enemy ahead of you and slipping by while     |
     |              Ow-Gow eats the monster.                                    |
      ---------------------------------------------------------------------------
      _______
     | Erbil |  
     |---------------------------------------------------------------------------
     | Description: Electric enemy that makes Klonoa pass right through enemies |
     |              and destroy obstacles when you double-jump.                 |
     | Abilities:   Double-Jumping with this enemy will electrify Klonoa and    | 
     |              allow him to defeat enemies by flying into them.            |
      ---------------------------------------------------------------------------
      ________
     | Likuri |
     |--------------------------------------------------------------------------- 
     | Description: When you throw one against another enemy, it changes color  |
     |              and returns to you. It is used to get past color-coded      | 
     |              crystals.                                                   |
     | Abilities:   The source of many of the puzzles in the game. Changes from |
     |              yellow, to blue, and finally red. Throw it at colored       |
     |              crystal barriers when they are the same color to disperse   |
     |              the crystal.                                                |
      ---------------------------------------------------------------------------            
    
    
    =============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Walkthrough ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    
       * NOTE*
    
        All Stars are listed in the order they appear in. If you can't find, for   
        example, Star 2 with my directions, remember that it will be inbetween 
        Stars 1 and 3, and search in the general area. Also, Puzzle Solutions are 
        given for some of the tougher puzzles in the game. Enjoy!
    _____________________________________________________________________________
    _____________________________________________________________________________
       
     ======================
    | a.) The Sea Of Tears |
     ======================
    
         A level to get used to the controls. There are no real hard parts here, 
    and you can probably get through this level in less than 5 minutes. After 
    this level, you visit Baguji's Island.
          
    Star Locations
    ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    
    o Star 1: After the scene where Popka teaches you how to double-jump, it's 
              right on top of the ledge you double-jumped to.
    
    o Star 2: In the first ice cave, grab the Moo from the bridge and double-jump  
              to the ledge on your left. Get into the cannon, and it will shoot 
              you over to the area where the Star is, right in-between two 
              Whirlwinds.
    
    o Star 3: Right before the section where you ride the bird, it's just past 
              the first Whirlwind.
    
    o Star 4: After the bird drops you off on the ledge, there should be a
              Ngapoko Egg to your left. Take the Jumping Moo and break the egg, 
              and another Egg should appear with the Star inside.
    
    o Star 5: In the second Ice Cave, just head straight, pick up the Moo, and 
              throw it at the Ngapoko Egg at the end of the pathway.
    
    o Star 6: After you exit the second Ice Cave, grab the Pinkie, and 
              double-jump to the Whirlwind on your left. You'll be shot up to 
              another Whirlwind. Grab the flying Moo, and throw it at the egg at 
              the end of the pathway for the Star. 
    _____________________________________________________________________________
    _____________________________________________________________________________
      
     =====================  
    | b.) Baguji's Island |
     =====================
    
         It's not a real level, but you will come back here a lot through the 
    course of the game. He tells you to go visit the High Priestess in the Claire 
    Moa temple in La-Lakoosha.
    _____________________________________________________________________________
    _____________________________________________________________________________
           
     =================
    | c.) La-Lakoosha |
     =================
    
         In this level, you'll meet your first Ow-Gow. Ow-Gows cannot be 
    attacked, only distracted. To distract an Ow-Gow, throw another enemy in 
    front of it. He'll reach out and eat it, and while he's chewing, you can run 
    by with another monster.
    
         At the top of La-Lakoosha, there is a pendulum in the middle of a giant 
    circle. You can't go right right away because stone gates block it off. If 
    you grab an enemy and throw it at the pendulum, it will swing and hit the 
    stone gates, letting Klonoa by. After you visit the High Priestess, she tells 
    you to go to the Claire Moa Temple.
          
    Star Locations
    ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    
    o Star 1: After the Cannon fires you to the other side of the canyon at the 
              beginning of the level, you'll come to a destroyable block beneath 
              you. Grab the Moo and double-jump to break it. Collect the gems 
              inside, and an egg will pop up with the Star inside.
    
    o Star 2: In the first cave, jump to the top ledge of the triangular set of 
              ledges by double-jumping with the two Moos. Once there, face the 
              screen to pop the bubble that holds the second Star.
    
    o Star 3: In the section with the series of bounce pads, take the first one 
              to get to the upper ledge. Head left until you reach another pad. 
              Jump on that pad, grab the jumping Moo, and double-jump for the 
              Star.
    
    o Star 4: In the same section with Star 3, pick up the Moo before you jump on 
              the bounce pad. Once on the upper ledge, double-jump to the 
              Whirlwinds. Grab one of the Moos that are on the ledge above the 
              Star, and drop down into the chamber with the Star in it. Jump on 
              the bounce pad and double-jump to get the fourth Star.
    
    o Star 5: In the pendulum area, head left and jump onto the floating leaves. 
              Jump float over for another Star.
    
    o Star 6: In the same pendulum area, head right. When you reach the platform 
              right after the bounce pad, jump up on the platform and another egg 
              should appear. Grab the flying Moo and throw it at the egg for 
              another Star.
    _____________________________________________________________________________
    _____________________________________________________________________________
       
     =======================
    | d.) Claire Moa Temple |
     =======================
    
         When you reach Claire Moa Temple, everyone hurries to the Bell of 
    Tranquility. However, Leorina and Tat are waiting for you with their monster, 
    Folgaran the Armor Beast.
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    Boss: Folgaran the Armor Beast
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
        
         The only part vulnerable on the Armor Beast is the exhaust system, so 
    you have to hit there with the Moos. The first version of Folgaran has only 
    one attack, where he rears back his head and shoots Spikers that circle the 
    area you walk on. You should be able to easily jump over them. Just wait for 
    the exhaust system to show while jumping over the spikes, then throw a Moo at 
    it to damage Folgaran. After he is hit, he'll spin around for a bit. Just hit 
    him with another Moo to stop him.
    
         After you defeat the first version, he'll lower his claws, so now you 
    have to avoid three claws instead of two Spikers. Just grab the now-flying 
    Moos and hit him in the same spot to defeat him for good this time.
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    
         After you defeat Folgaran, you have to ring the Bell of Tranquility 
    (just shoot an Air Bullet). You then receive an Element. The group then heads 
    back to Baguji's Island, and he opens a new area for the heroes, Joliant 
    Plaza.
    _____________________________________________________________________________
    _____________________________________________________________________________
        
     ===================
    | e.) Joliant Plaza |
     ===================
    
         When you reach the Joliant Plaza, Tat steals the element from Lolo. 
    Popka tries to get it back, but Tat splits into two separate entities, a 
    black Tat and a white Tat. Only one has the element, however, and they go to 
    different sides of the park. By the way, it doesn't matter which level you go 
    to first, the other one will always have the element. The black one goes to 
    Jungle Slider, the first Hoverboard level, and the white one goes to Joliant 
    Fun Park.
    _____________________________________________________________________________
    _____________________________________________________________________________
    
     ===================
    | f.) Jungle Slider |
     ===================
    
         The first Hoverboard level, which in my opinion are the best parts of 
    the game. If you do this level before the amusement park, then this Tat won't 
    have the Element. If you already did the Fun Park, then this Tat will have 
    the Element.
    
         Catching Tat can be hard if you don't know what to do. I recommend just 
    following his pattern once around the track, to see where he goes and pick up 
    the gems and Star. After the first time, just head straight for where he 
    usually goes. Don't follow directly behind him or you'll never catch him. 
    When you start to get close, start tapping Square or Circle to constantly 
    shoot Air Bullets to catch him.
          
    Star Locations
    ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    
    o Star 1: When you come to a choice between jumping to the top ramp or 
              falling down to the river, pick the ramp. You'll come to a pink 
              Bouncer, hit it, hover a bit, and get the Star.
    
    o Star 2: After you're done being chased by Digons, get in the Whirlwind for  
              the Star.
    
    o Star 3: After the first big fall, you'll see two pink Bouncers ahead of  
              you. Hit both for a Heart and a Star.
    
    o Star 4: When you're chasing the Moo Boarders, the second ring you can jump 
              through with them has the Star.
    
    o Star 5: The fourth ring you can jump through with the Moo Boarders has the 
              Star.
    
    o Star 6: When you're chasing Tat, grab the Moo that's coming towards you and 
              double-jump for the Star above the overhang.
    _____________________________________________________________________________
    _____________________________________________________________________________
    
     ======================
    | g.) Joliant Fun Park |
     ======================
    
         This level has a few puzzles in it, but they are not too tough. Also, it 
    introduces the Kiton, an important monster in the game. 
          
    Puzzle Solutions
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    + The Tent Puzzle: Go on the left platform from the Swingship and head 
                       straight. When you get in the tent, there will be a 
                       jumping Moo and a regular Moo in front of you, and a  
                       green switch on top of two platforms. Grab the Moo, and 
                       double-jump to the first platform. From there, you can 
                       grab the jumping Moo and double-jump to the platform with  
                       the switch on it.
    
    + The Haunted House Puzzles: There are a series of timed switch puzzles  you 
                                 need to complete in the Haunted House to get  
                                 through it. The solutions are:
    
       - First Puzzle - Hit the two switches on the far side of the room, jump in 
                        the Whirlwind, and hit the switch on the side of the room 
                        you came in through.
    
       - Second Puzzle - Double-jump to the ledge with the Kiton on it. Fly the 
                         Kiton to the top ledge, hit the switch, drop down, hit  
                         the second switch, and then throw the Kiton at the third 
                         switch.
    
       - Third Puzzle - Hit the Giant Moo with an Air Bullet, hit the first  
                        switch on the ground, jump on the Moo, get in the 
                        Whirlwind and go the right ledge, hit the second switch, 
                        and throw the flying Moo at the third switch.
          
    Star Locations
    ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    
    o Star 1: One of the eggs in the shooting gallery near the beginning of the 
              level has a Star in it.
    
    o Star 2: When you get the first Kiton, follow the trail of gems upwards, 
              make sure you're above solid ground, and throw the Kiton at the 
              bubble that holds the Star.
    
    o Star 3: Go right from the swing ship with a Moo in hand to destroy the  
              block that blocks your way. Just follow the path to the top for  
              this Star.
    
    o Star 4: After the Jetimo takes you to the top of the tower, drop down to 
              the shorter tower and grab the Star.
    
    o Star 5: In the Haunted House, jump on the drum that is traveling over the 
              blue fire, When the drum jumps over the gap, hit the Star quickly 
              on the other side of the gap.
    
    o Star 6: In the marsh area in the Haunted House after the third switch 
              puzzle, you'll see the Star hanging over the swamp. Just fly the 
              Kiton straight up until you are parallel with the Star, and throw 
              the Kiton.
    _____________________________________________________________________________
    _____________________________________________________________________________
       
     ====================
    | e1.) Joliant Plaza |
     ====================
    
         After you get the element from Tat, you'll hear an explosion at Joliant 
    Plaza. Everyone rushes there, and Klonoa has to face Leptio the Flower Clown.
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    Boss: Leptio The Flower Clown
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    
         The first form of Leptio is really easy to beat quickly if you know what 
    to do. At the start of the fight, he'll split into four clones. Hit one of 
    the clones with a Moo and the true Leptio will be revealed. Hit that one with 
    a Moo and he'll start rolling, knocking the other clones over like tenpins. 
    He'll stop if you let him, but just keep on hitting him with Moos. He'll pick 
    up speed everytime you do this, so by the fourth or fifth time he'll be going 
    very fast. However, if you just keep on doing this, you can beat the first 
    form in under a minute.
    
         The second form is easier than the first. Leptio will enter a cylinder 
    casing with spikes coming out of its sides. After you hit the casing with a 
    Moo, it will start rolling. Just run to the opposite side of the arena, so 
    that you will see Leptio inside the casing. Throw another Moo at him to do 
    some damage. He should go down after three hits.
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    
         After you beat Leptio, Klonoa will ring the Bell of Joy, and you receive 
    another element. Go back to Baguji's Island, and a new area, the Volk Hall, 
    will open.
    _____________________________________________________________________________
    _____________________________________________________________________________
    
     ===============
    | h.) Volk Hall |
     ===============
    
         Once the group of heroes gets to Volk Hall, they are all ready to ring 
    the bell. However, Leorina has set two reactors to explode, which will 
    destroy the kingdom of Volk. Since Klonoa is such a hero, he sets out to shut 
    down the two reactors before they explode. You can either visit Volk City or 
    Underground Factory first, the order doesn't matter.
    _____________________________________________________________________________
    _____________________________________________________________________________
    
     ===============
    | i.) Volk City |
     ===============
    
         Volk City is definitely one of the most visually cool-looking levels, 
    since there is a full-scale war going on while you're going through the 
    level. Also, it has some pretty snazzy music. Anyway, it's a pretty 
    straightforward level, with no real tough parts. If you did the Underground 
    Factory before this level, then you go back to Volk Hall. Otherwise, it's on 
    to the Underground Factory.
          
    Star Locations
    ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    o Star 1: When you are sliding down the circular ramp in the beginning  
              section of the level, there is a Star above you.
    
    o Star 2: When you take the Jetimo up to the city, you'll see an Armored Moo 
              and a regular Moo. Throw one of the Moos towards the screen to get 
              this Star.
    
    o Star 3: This Star is in-between the two FlacKannons shooting missiles down 
              at you from the rooftops.
    
    o Star 4: In the underground section where you first encounter the Erbil. 
              Near the end of this section, grab the Erbil just before the Jetimo 
              and crash through the blocks left and above you.
    
    o Star 5: When you take the Jetimo up from the underground section, move as 
              far right as you can until you see the Star. Pop the bubble on your 
              way down to get this Star. It's a tough one to get, so it may take 
              a few tries.
    
    o Star 6: Once you take the Jetimo up to the rooftops, the third Launcher in  
              the second set of Launchers has a Star to its side. Face the screen 
              while you are bouncing and fire an Air Bullet to pop the bubble 
              that holds the Star.
    _____________________________________________________________________________
    _____________________________________________________________________________
    
     =========================
    | j.) Underground Factory |
     =========================
    
         This level introduces you to Boomies. There are two types of Boomies: 
    pink and maroon. Pink Boomies explode after a short period of time while 
    Maroon Boomies take longer to explode. 
    
         There is a puzzle that deals with Boomies that can be hard to some. 
    After you get through the long line of Boomies, there will be a Giant Moo on 
    the other side of the gorge. Go back to where the long line of Boomies are, 
    and grab the maroon Boomie, which should be right in front of you. Throw it 
    to the other side of the gorge, take the cannon over, hit the Giant Moo with 
    an Air Bullet, pick up the Boomie, jump on the Moo, and double-jump for the 
    key.
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    Mini-Boss: Pop-Up Tat
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    
         Not tough at all. Basically, its 9 heads that pop up and down in little 
    holes. Sometimes they charge up a glowing orb that they throw at you. You 
    have to grab the Moos and throw them at ANY head to do damage. Just throw 
    towards and away from the screen to get easy hits. Look for heads that are 
    charging up attacks, because they will be easier to hit. After a few hits, he 
    should go down.
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
          
    Star Locations
    ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    
    o Star 1: Just past the two Ow-Gows, there is a Star above the gap
    
    o Star 2: When you have to blow up the boulder with the purple Boomie for the  
              first time, double-jump with that Boomie to get to the upper ledge.  
              Double-jump with the Boomie on that ledge to the left for this 
              Star.
    
    o Star 3: To get this Star above the three moving platforms over lava, you  
              first have to reach the other side and grab the flying Moo. Then go 
              back and double-jump to get the Star.
    
    o Star 4: In the room right after the second Star, jump on the spring, grab 
              the Moo, and walk over and grab the Star.
    
    o Star 5: On the hovering platform on the track, the Star is at the very end.
    
    o Star 6: Throw the Boomie to the other side, hit the Giant Moo with an Air 
              Bullet, grab the Boomie, jump on the Giant Moo, and then double-
              jump on to the platform for the Star.
    _____________________________________________________________________________
    _____________________________________________________________________________
    
     ================  
    | h1.) Volk Hall |
     ================
    
         After you shut down the other reactor, everyone runs back to Volk Hall. 
    However, Leorina just did that to get her some time to make a copy of 
    Klonoa's ring! She then sends out another boss.
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    Boss: Mobile Tank Biskarsh
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    
         This tank's only vulnerable spot is the top of it, so you have to grab a 
    Moo, jump on a Bouncer, and double-jump to hit him on his head. Be careful 
    not to get caught underneath it while it's jumping, and if you don't hit it 
    for awhile, it will start firing off homing missiles. So just keep on hitting 
    from the air, and he should soon transform to his second form.
    
         As soon as he reaches his second form, he'll go to the top of the Hall 
    stairs, grow some wheels, and start rolling towards you. Grab a now-flying 
    Moo as soon as possible and get to a Bouncer. Line up the shot and double 
    jump to hit him again in the same place. If you miss, you will get hit, so 
    aim carefully. After being hit in that form, he'll jump around for a bit, and 
    fire off some more homing missiles. Hit him as soon as possible, because it 
    can be extremely difficult avoiding him and the ten plus homing missiles he 
    sends at you. After being hit, he'll return to his Wheel form. Hit him again, 
    and the fight should be over.
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    
         After the Tank is destroyed, Leorina shows off her ring, and then tells 
    you that you shut down two false reactors, and there is a real reactor about 
    to blow in Volk City! Except now, from all the war in town, it's called 
    Volkan Inferno.
    _____________________________________________________________________________
    _____________________________________________________________________________
    
     ====================
    | k.) Volkan Inferno |
     ====================
    
         This level can be tough because most of the time you are running away 
    from a tank while avoiding fiery obstacles. It reminds me of the old Crash 
    Bandicoot stages where you were running away from a boulder. The key is never 
    panic, and always keep moving forward. Try to avoid hovering when possible, 
    because every second counts. Also, there are safe areas in-between running 
    away from the tank.
    
    Star Locations
    ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    
    o Star 1: When you are riding down the ramp covered with blue fire on the 
              drum. It's at the end of the ramp.
    
    o Star 2: When the Tank is chasing you down right before the park area, a 
              Star should be in the air next to a ledge.
    
    o Star 3: At the park itself, this Star is to the left of the Whirlwind.
    
    o Star 4: On the rooftops, it's right before the first cannon that shoots you  
              to the other side.
    
    o Star 5: When you are jumping from smokestack to smokestack, it should be 
              next to a shorter one. You have to time your AirBullet carefully to 
              hit this Star, because you'll only have one, maybe two shots before 
              the Tank catches you.
    
    o Star 6: When you reach the decimated statue and the Tank is moving back and 
              forth trying to get you, it will be inbetween two Whirlwinds.
    _____________________________________________________________________________
    _____________________________________________________________________________
    
     ==================
    | l.) Ishara's Ark |
     ==================
    
         Here's the first real long level in the game. Your quest is to activate 
    the three engines to the Ark so you can make your way across the Lake Of 
    Isolation. To make the engines work, you have to make the Likuri at each 
    engine red, then throw it away from the screen through the red hole. Not too 
    tough of a task.
    
         After you activate all three engines, the Ark makes it way across the 
    Lake Of Isolation, and into the coolest level of the game:)
          
    Engine Solutions
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    + Engine 1: Go to the far side and grab the Likuri. Double-jump over by the 
                Spindle so you can reach the ledge above you, and also turns the 
                Likuri yellow. Then double-jump on the second Spindle, landing on 
                the same ledge. Finally, throw the Likuri at the flying Moo, and 
                throw it at the engine.
    
    + Engine 2: Go to the middle ledge and grab the Likuri. Time your shot so 
                that it goes underneath the Spiker and hits the Moo on the ledge 
                across from you. Drop down to the very bottom, and double-jump to 
                the ledge above that while hitting the Moo down there. Throw the 
                Likuri at the final Moo to turn it red.
    
    + Engine 3: Grab the Likuri, throw it at the Moo, then quickly jump to the 
                ledge above you using the winged ball before the Likuri returns 
                to your hand. Repeat the process for the next Moo, and then just 
                throw it at the flying Moo to turn the Likuri red.
          
    Star Locations
    ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    
    o Star 1: Once you are done getting shot out of the cannons, destroy the  
              crystal with the Likuri, and grab the flying Moo. Jump on the 
              bouncer and then double-jump. It's right above the middle 
              Whirlwind.
    
    o Star 2: Once inside the Ark, you'll see an egg through the window, but is  
              inaccessible because the entrance is too small to fit a Moo. 
              However, you can use the Likuri. Just throw it at a Moo, then run 
              underneath the low ceiling before the Likuri returns to your hand.  
              Once inside, hit the Egg for the Star.
    
    o Star 3: When the Jetimo shoots you up in the second engine, go right, jump 
              on the spring, and grab the flying Moo. Throw it at the Egg for the 
              Star.
    
    o Star 4: Once you've activated the second engine and you are outside again,  
              grab the Boomie on the left and head right. Make your way right 
              quickly but carefully, watching out for the flowers shooting 
              Spikes. Double-jump with the Boomie for the Star.
    
    o Star 5: After you get inside again, head past the elevator and throw the 
              Moo at the Egg in the alcove.
    
    o Star 6: Once the third engine is activated, return to the area with the 
              swings. An Erbil should be right before them. Go on the swings,        
              grab the Erbil, and double-jump quickly so you electrify yourself 
              through the block and can grab the Star.
    _____________________________________________________________________________
    _____________________________________________________________________________
    
     ============================
    | m.) Mountains Of Mira-Mira |
     ============================
    
         This is my favorite level of the game, period. The coolest music, the 
    coolest level design, everything about it is awesome. It's also pretty sweet 
    riding around in that snow dragon.
             
    Star Locations
    ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    
    o Star 1: After you jump over the giant Spiker, it's inbetween two smaller 
              ones in midair. Jump between them to get it.
    
    o Star 2: In the belly of the snow dragon at about the middle. You have to be 
              upside-down to get it.
    
    o Star 3: When you jump off the bouncer into the Whirlwind with the blue gem 
              in it, there is another bouncer right after that leads you to the 
              third Star.
    
    o Star 4: When you have to jump over the giant snowmen with the Boarder Moos, 
              the second group of snowmen has the Star right past them. Grab the 
              Moo, jump, and hover to receive the Star.
    
    o Star 5: After you leave the town, you'll hit a series of bouncers. The last  
              bouncer bounces you to the bridge with a Star in midair to the left 
              of it. Try to land on top of it to pop the bubble and get the Star.
    
    o Star 6: On the bridge, a fast-moving Spiker protects this Star. Move 
              inbetween its rotations to get the Star.
    _____________________________________________________________________________
    _____________________________________________________________________________
    
     ======================
    | n.) Maze Of Memories |
     ======================
    
         I tend to get a lot of questions about this level, so I've written a 
    full walkthrough for it, and not just general information and Star locations. 
    I've divided the level into sections. A section is the areas between the 
    screens where it fades to black, after entering a door or something along 
    those lines. All sections are listed in the order they appear in.
    
    Section 1
    ++++++++++++
    
         Head forward and grab the fire Moo to throw at the Egg. Grab the next 
    fire Moo to double-jump to the next ledge. Hit the switch to activate the 
    block. You'll see Star 1 and a Heart below you, but are inaccessible due to 
    spikes. Enter the door, however, and the room flips, so the floor becomes the 
    ceiling and vice-versa. Grab the fire Moo, and double-jump for Star 1 and the 
    Heart. You will then see an empty gap, a Moo, and a switch below the floor. 
    Double-jump with the Moo over the switch to activate the blocks, and make 
    your way across. Grab the fire Moo so you can double-jump for the 1-Up. Wait 
    for the fire Moo to regenerate, grab it, and enter the door. Use the fire Moo 
    to grab some gems, and head forward.
       
    Section 2
    ++++++++++++
    
         A Boomie, a switch, and two blocks are what stand in your way between 
    you and Section 3. First hit the switch so the first block disappears. Now 
    grab the Boomie before it starts rapidly blinking. If it is, wait for another 
    one to regenerate. After you grab it, drop it near the switch and start 
    running towards the second block. If all goes well, you should make it past 
    the first block space when the Boomie goes off, and now the second block 
    disappears. Head straight.
       
    Section 3
    ++++++++++++
    
         Grab the Erbil, head left, and use it to reach Star 2 and Mega Heart. 
    Now wait for the Erbil to regenerate, and use it to get to the upper ledge. 
    Follow in this direction to reach Section 4. If you don't mind losing a Star 
    and some gems, just take the Erbil and head left to goto Section 5.
       
    Section 4
    ++++++++++++
    
         When you enter the room, grab the Likuri, but don't throw it at the Moo 
    until you are near the switch. Once you throw the Likuri, hit the switch 
    while the Likuri is busy absorbing the Moo. Now with the Likuri in your hand, 
    head up the blocks and double-jump to the left ledge. Grab the Flackannon and 
    take the Whirlwind to the right ledge. When you get to the mirror on the 
    right ledge, you'll notice a shadow on the floor. Jump over it to show a 
    hidden Egg, which holds the Star 3. If you are collecting all the Gems, head 
    back to the left ledge, enter the door, and grab them. Otherwise, go back to 
    Section 3, grab the Erbil, and head over to Section 5.
       
    Section 5
    ++++++++++++
    
         In this room, there are three giant monsters in this room: two Spikers 
    and a Spindle. If you have an Erbil, you can grab Star 4 or 15 gems. You will 
    need an extra Erbil, however, to destroy the Spindle to reveal the door that 
    leads to Section 6. You should be upside-down compared to the Spindle to hurt 
    it, and take the door he was protecting to Section 6.
    
    Section 6
    ++++++++++++
    
         Head straight and grab the Moo. A mirror will show an Egg to the left of 
    Klonoa. Throw the Moo at the Egg to receive the Star 5. Just head straight.
    
    Section 7
    ++++++++++++
    
         An intimidating puzzle at first, it's not that bad in truth. There are 
    three items: a Maroon Boomie, a Likrui, and a switch. The first thing you do 
    is hit the switch so you can reach the Likuri. Then grab the Boomie and throw 
    it near the switch. Now run to the Likuri and grab it before the Boomie goes 
    off. Run back to the regenerating Boomie and throw the Likrui at it to turn 
    it yellow. Now go to the crystal, and disperse it with the yellow Likrui. 
    Enter the door that is now accessible.
    
    Section 8
    ++++++++++++
    
         There are two sections of flooring in the air with two sides to them: 
    red with blue and green with purple. To get all the gems takes quite a bit of 
    backtracking with Erbils, but the exit is on the purple side, so enter the 
    door that flips the room, and run towards the exit.
    
    Section 9
    ++++++++++++
    
         You have to vertically climb up the tower by using the flying Moos to 
    double-jump to the different ledges. Star 6 is on a ledge to the left about 
    midway up the tower. Once you reach the top, go right.
    
    Section 10
    +++++++++++++
    
         Just move right and fall down the psychedelic tube. Once you reach the 
    bottom, enter the door in front of you.
    
    Section 11
    +++++++++++++
    
         You first are in the room with the exit to the level. However, it is 
    currently blocked by a blue crystal, so just ignore it for now and head 
    forward. You'll enter a circular room with four doors: one with a door over 
    it, a Likuri over another, an Erbil over another, and a Boomie over yet 
    another. There is a path that moves to the Erbil-Likuri rooms or the Boomie-
    Exit rooms when you step on the circle in the middle of the path.
    
         First go to the Boomie room, and use the winged balls to reach the 
    Boomie. Grab the Boomie, and then travel to the Erbil room. Blow up the rock 
    blocking the Erbil with a Boomie, and grab the Erbil. Travel to the Likuri 
    room, and destroy the blocks with the Erbil. Now go back to the Boomie room, 
    grab the Boomie, and travel back to the Likuri room. Now double-jump with the 
    Boomie to reach the Likuri, grab the Likuri, and throw it at the Boomie to 
    turn the Likuri yellow. Now go back to the Erbil with the Likuri in hand, and 
    throw it at the Erbil to turn the Likuri blue. Then go back to the Exit door, 
    throw the Likuri at the crystal to disperse it, and exit the level.
    
    Star Locations
    ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    
    o Star 1: See Section 1
    
    o Star 2: See Section 3
    
    o Star 3: See Section 4
    
    o Star 4: See Section 5
    
    o Star 5: See Section 6
    
    o Star 6: See Section 9
    _____________________________________________________________________________
    _____________________________________________________________________________
    
     =====================
    | o.) Indecision Pass |
     =====================
    
         Once you reach the fourth bell you have to ring, the tree guarding it 
    says it's not going to let you ring its bell without a little test.
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    Boss: Polonte The Hatchling
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    
         This giant egg fires two things in the beginning of this fight: squares 
    that you drive through to pick up speed and pink spikes that slow down your 
    progress. By traveling through the squares, you pick up enough speed to hit 
    the egg with your hoverboard. You have to avoid the pink spikes by traveling 
    inbetween them or jumping over them, or they will hurt you and slow you down.  
    You should board through three squares before you hit him. After a few hits, 
    the egg hatches and the boss goes into his second form.
    
         The second part of the fight is the same as the first, with pink spikes 
    and squares, but in harder places to reach or avoid. However, instead of 
    hitting Polonte directly, you have to grab the mini-Boarder Moos when you get 
    close enough to Polonte and throw it at the creature. You can usually get in 
    three or more hits everytime you get close, so he should go down in no time.
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    
         After you beat Polonte, the tree accepts you and lets you ring the bell. 
    Now with three Elements in your hand, the group travels back to Baguji's 
    Isle. They hand the three Elements to Baguji, but it's really Leorina in 
    disguise! Now with all four Elements, she's all-powerful. The group decides 
    to go seek the advice of the High Priestess at La-Lakoosha.
    _____________________________________________________________________________
    _____________________________________________________________________________
      
     =========================
    | p.) Noxious La-Lakoosha |
     =========================
    
         Noxious La-Lakoosha is a normal level except that you can run out of air 
    in certain parts of the level. Small statues of the High Priestess will 
    replenish your air supply if you go near them, but once you leave the statue 
    your air supply slowly diminishes. The air should never be a problem, because 
    if you are stuck somewhere, it shouldn't be that far to run back to a statue 
    and fill your air supply up again. Just take your time, and you'll make it 
    through.
    
    Star Locations
    ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    
    o Star 1: When you reach the very first set of disappearing platforms, just 
              climb to the top and jump to the left to reach the Star.
    
    o Star 2: After you are shot out of the cannon past the Armored Moo, it is up 
              in the air. Grab one of the Bugons to double-jump and reach it.
    
    o Star 3: Past the second Ow-Gow, you'll spot a pink winged ball, a Likuri,  
              and a flying Moo. Throw the Likuri at the Moo, double-jump using 
              the winged ball before the Likuri returns to your hand, and then 
              double-jump again using the Likuri to reach the Star.
    
    o Star 4: When you are in front of the giant statue of the High Priestess, 
              again like Star 1, jump to the top of the disappearing platforms, 
              and jump left for this Star.
    
    o Star 5: When you reach the area with an Erbil trapped inbetween two blocks, 
              first destroy all the blocks in the way of the Erbil by taking the 
              two Moos on top of its cage and breaking the blocks. Then take the 
              Erbil, and head left, towards the Kiton trapped in its cage. Blow 
              up the block with the Erbil, grab the Kiton, and fly to the ceiling 
              of the wide-open space next to the cage of the Kiton for this Star.
    
    o Star 6: When you reach the pendulum area, it's up in the air, right past  
              the block you destroyed with the pendulum. Use one of the Bugons to 
              reach it.
    _____________________________________________________________________________
    _____________________________________________________________________________
    
     =======================
    | q.) Dark Sea Of Tears |
     =======================
    
         There is a gimmick to this level: the only light in the level comes from 
    you, and only when you hit the Lightbug. The Lightbug will keep you lighted 
    for about a minute or so, and then it fades out. When it completely fades 
    out, black lights come and attack you. You lose a heart when the black lights 
    attack you, but you also get a little light. Also remember that the Lightbug 
    will not regenerate, so try to make it from point A to point B as quickly as 
    possible.
    
    Star Locations
    ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    
    o Star 1: After you jump over the first Spiker, you'll spot an Egg moving 
              back and forth inside a cave. Throw the nearby Moo at it for the 
              Star.
    
    o Star 2: In the first ice cave, right after you get shot out by the cannon, 
              there is a flying Moo, some drums, and an Egg. Jump on one of the 
              drums, grab the flying Moo, and throw it at the Egg for the Star.
    
    o Star 3: Right past the two Flackannons, there is a fire Moo with a Star 
              over it. Double-jump using the fire Moo to reach the Star.
    
    o Star 4: When you reach the ship on the water, grab the Moo and head right, 
              but don't use it for anything. When you see the Star finally, use 
              the Moo to reach it.
    
    o Star 5: When you reach the second ice cave, destroy the block underneath 
              you with the Moo to go on an alternate path. Just follow the path 
              until you spot the Egg with the Star inside.
    
    o Star 6: Also in the second ice cave, find the Kiton right before the big 
              rotating Spiker chain. Use the Kiton to reach the Star above the 
              chain and throw the Kiton at it. Make sure you can hover to solid 
              ground after you do this.
    _____________________________________________________________________________
    _____________________________________________________________________________
    
     ========================
    | r.) Empty Sea Of Tears |
     ========================
    
         Here's another fun Hoverboard level. This one is set in the now emptied 
    Sea Of Tears. A lot of this level has the same elements from previous 
    Hoverboard levels, such as the enemies coming up from behind and the big 
    sudden drops. It's easy to navigate, except for the parts where the path 
    falls away:P
    
    Star Locations
    ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    
    o Star 1: Once you go through the first sand whirlpool, you'll see two 
              boarder Moos. Grab one and hang onto it until you see the Star high 
              in the air.
    
    o Star 2: When you start traveling away from the screen, two flying Moos 
              will flit and hover around you. When one of them lands, grab it and 
              double-jump to the upper ledges for the Star.
    
    o Star 3: Also in the same area as Star 2. When sections of the paths start 
              falling away, the Star will be sitting all by itself on one of the 
              remains of the path.
    
    o Star 4: When you are traveling down the path of bones, you'll see two 
              Whirlwinds in succession. Go in both to reach the Star.
    
    o Star 5: Right past the bone path, there is a Star guarded by a fastly-
              rotating Spiker. Maneuver in and grab the Star.
    
    o Star 6: In the same section as Star 5. Once again, the path falls away, and 
              the Star will be sitting all by itself.
    _____________________________________________________________________________
    _____________________________________________________________________________
    
     ====================
    | s.) Embryo Compass |
     ====================
    
         Our heroes rush to the Embryo Compass to stop Leorina before it is too 
    late. However, Leorina tries to stop them by using the power of the four 
    Elements and turns into a cursed version of herself.
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    Boss: Cursed Leorina
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    
         In the first part of the fight, Leorina has three attacks: she runs 
    around while you have to avoid an energy ball, she jumps up in the air and 
    tries to land on you, or she hovers above the ground, preparing for a 
    devastating attack. Her weak point is her underbelly, so use the Erbils to 
    electrify yourself and attack it when she's running around or trying to jump 
    on you. When she hovers in the air, two Erbils appear in the air, one above 
    the other. You have to use one Erbil, and then quickly grab the second one 
    and use it to hurt Leorina. After a few hits, she falls off the platform.
    
         In the second part of the fight, she runs underneath the circle you are 
    standing on with the energy ball underneath. However, now certain sections of 
    the floor depress when you throw a Moo at them. So grab the Moo, and time 
    your double-jump so the Moo hits the floor while Leorina is underneath. After 
    about half her life is diminished in this fashion, she'll change colors to 
    black, and return to the old tactic of trying to jump on you. Also, you can 
    use Erbils again instead of Moos. So just jump a little sooner than before 
    with the Erbil, because Leorina is a little bit faster. She'll soon go down.
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    
         After the fight, Leorina realizes what a fool she's been, and tells you 
    to stop the Kingdom of Sorrows and the Kingdoms here from merging before it's 
    too late. To reach the Kingdom of Sorrows, you have to use Ishara's Ark.
    _____________________________________________________________________________
    _____________________________________________________________________________
    
     =======================
    | t.) The Ark Revisited |
     =======================
    
         Remember Ishara's Ark, and how you had to turn on three engines to get 
    the airship going? Well, now you have the same three engines off again, by 
    throwing a Boomie in each engine. Also, once you throw the Boomie in, you 
    only have a set amount of time to get back outside. While the time limit 
    isn't too restraining except maybe the last one, this level would be a pain 
    in the neck if not for the information below;)
      
    Puzzle Solutions
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    + Third Engine Puzzle - Right after you get the sixth Star, you enter a room 
                            with a crystal blocking your path. There is a Likuri, 
                            a Boomie, and two flying Moos, with one through the 
                            window, in the room. First grab the Boomie, and throw 
                            it under the overhang that shelters the Likuri and 
                            the flying Moo through the window. Then grab the 
                            Likuri and throw it at the Moo in the window. Wait 
                            for it to return to your hand, and then double-jump 
                            so the Likuri hits the Boomie and Klonoa still 
                            reaches the upper ledge. Then go left, jump out, and 
                            double-jump so the Likuri hits the flying Moo and you 
                            can still hover back to the platform from whence you 
                            came. Then throw the now-red Likuri at the crystal to 
                            disperse it.
    
    Star Locations
    ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    
    o Star 1: When you enter the first engine, right past the two Kitons, the 
              Star is in the background behind a fastly rotating circle. Ride the 
              platform on the circle until you reach the top, jump and hover, and 
              then shoot an Air Bullet to grab the Star when there is an opening 
              in the circle.
    
    o Star 2: In the same area as Star 1, ride the fastly rotating platform on 
              the circle so that you can reach the ledge on the left. Grab the 
              Boomie, carefully avoid the Spikers, and double-jump to the ledge 
              with the Star on it.
    
    o Star 3: In the second engine, you'll reach a conveyor belt with a constant 
              flow of Moos on it of all kinds, and an Egg in the background. Grab 
              one of the Moos, get a little bit ahead of the Egg, and then throw 
              it at the Egg for the Star.
    
    o Star 4: Once you get outside in the second engine, this Star is above the 
              key. Grab the Boomie and carry it over to the key and double-jump 
              for the Star.
    
    o Star 5: When you reach the area in the third engine with the Erbil hanging 
              over thin air, right past that area are two winged balls, a flying 
              Moo, and the Star. Grab the first winged ball, double-jump off 
              that, grab the flying Moo and quickly double-jump again, and hit 
              the bubble that holds the Star with an Air Bullet.
    
    o Star 6: After getting shot out of the cannon near the floating platforms in 
              mid-air, grab the Boomie and throw it underneath the Spiker. You'll 
              then see an Erbil with three blocks over it. The Star is in the top 
              block. You have to double-jump with the Boomie so you can reach the 
              Erbil at its maximum height, and then quickly use the Erbil so you 
              crash through the top block. This may take a few tries, but you can 
              always go back, grab another Boomie, and try again.
    _____________________________________________________________________________
    _____________________________________________________________________________
    
     =======================
    | u.) Kingdom Of Sorrow |
     =======================
     
         Welcome to the most challenging level in the game, in terms of pure 
    action gameplay. This level will test all your double-jumping and Air Bullet-
    shooting skills to the max. Make sure you got some extra lives to go through, 
    because you're going to need them all. All I can say is good luck, because 
    this level depends on it a lot more than any strategy I can offer.
    
    Star Locations
    ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    
    o Star 1: You'll see an Egg in the background of the screen, but it can only 
              be broken open from one place: a disappearing platform guarded by a 
              fast-moving Spiker. You first have to get the flying Moo to break 
              open the Egg, which can be found to Klonoa's right. To get the 
              flying Moo, first climb to the top disappearing platform, wait for 
              it to disappear, and then grab the flying Moo while you are 
              falling. Now go back to the Egg with the Moo, and jump on the 
              disappearing platform, throw the Moo at the Egg, and jump back to 
              avoid the Spiker. The Star should now be yours.
    
    o Star 2: You'll come to a circle of giant Spikers. The Star is in the middle 
              of the circle, so grab the Kiton,fly with the flow of the Spikers, 
              and drop down when you are above the Star.
    
    o Star 3: You'll come to a set of three disappearing platform in a triangle 
              shape, with the Star above them. The flying Moo needed to reach 
              the Star is next to the right platform, so grab it when its at its 
              lowest height, and use it to reach the Star.
    
    o Star 4: When you are traveling on the pink winged ball over thin air, 
              you'll see the Star on a disappearing platform with a  Wind-Up next 
              to it. You have to jump off the winged ball, land on the platform, 
              grab the Star, and then use the Wind-Up to reach the winged ball 
              again.
    
    o Star 5: Two HornaMoos are on one side of a U-shaped platform. The Egg with 
              the Star in it is at the top of the U, so you have to grab one of 
              the HornaMoos, and run back to break open the Egg for the Star.
    
    o Star 6: Similar to Star 2, the Star is in the middle of another chain of  
              giant Spikers. Use the same strategy as you used to get Star 2.
    _____________________________________________________________________________
    _____________________________________________________________________________
    
     ========================
    | v.) The Forgotten Path |
     ========================
    
         The last, and perhaps the most challenging Hoverboard level. You'll have 
    to have your control down to a T to make your way down the very narrow path, 
    and don't even mention collecting all the Gems. It's still a fun level, 
    though, and it's the last one in the game before the final boss, so enjoy the 
    last few moments of Klonoa 2 while you still can.
    
    Star Locations
    ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    
    o Star 1: Right before the first pink ramp you'll find this Star.
    
    o Star 2: When you see the first flying Moo, grab it and double-jump to 
              reach the ledge with the Star.
    
    o Star 3: In the tube, this Star will be found when Klonoa is sideways.
    
    o Star 4: Same as Star 3.
    
    o Star 5: When you get back to the main path from the tube, this Star is 
              behind a giant Spiker.
    
    o Star 6: When you're on the main path, you'll see a pink ramp off to your 
              left. Take the pink ramp, and you'll hit a series of ramps that 
              lead to a cannon. The cannon will shoot you to the path with the 
              Star on it. The Star is high in the air, so you need to take the 
              left pink ramp to reach it.
    _____________________________________________________________________________
    _____________________________________________________________________________
    
     =======================
    | w.) Terminus Of Tears |
     =======================
    
         Well, this is it. The big end-boss. Kinda disappointing, wasn't as tough 
    as I hoped he was. However, I'm sure he'll offer a challenge that hasn't 
    played a ton of games like myself. Good luck.
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    Boss: The King Of Sorrow
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    
         The fight starts out with Klonoa on a Hoverboard. You're in a tube, with 
    the King in front of you. The King circles around the tube, planting spikes 
    and Bombs for you to avoid. You have to grab the Bombs, and throw them at the 
    King. However, you have to avoid the spikes at the same time. After each hit 
    on the King, you go faster also. After a few hits, the King floats away, and 
    the second part of the fight begins.
    
         The second part of the fight takes place on solid ground, with no 
    Hoverboard. The King is in a sphere at the center of the circle, with spikes 
    coming from its sides to hurt Klonoa. Also, there are four balls on the 
    outside of the sphere. The first thing to do is hit one of the spikes with a 
    Wind Bullet on its spiky end to stop it. Then grab it on its non-spiky end, 
    and the balls on the outside of the sphere are your targets. You have to 
    throw the spike at each circle twice to make it disappear, but be wary of the 
    lasers that shoot off it. After all four balls are gone, the third part of 
    the fight starts.
    
         The third part of the fight is the same as the first, except you only 
    have to attack two balls instead of four. Just follow the same strategy as 
    the second part of the fight, and the King should be defeated.
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    
                  CONGRATULATIONS! YOU HAVE JUST BEATEN KLONOA 2!
    
    
    =============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. The Momett House ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    
         The Momett House is where many of the secrets and extras in the game can 
    be found. You unlock the Momett House after you defeat Leptio The Flower 
    Clown. It is run by Momett the Showman, and initially only two items are 
    available: the Scrapbook and the House Of Horrors.
    
         The Scrapbook at first has only one picture in it. However, if you 
    collect all 150 gems in a level, another page is put into the Scrapbook. The 
    House Of Horrors is a timed match with one of the previous bosses you 
    defeated, to see how fast you can beat them.
    
         A quest that Momett gives you is to find all his lost Momett Dolls, 
    which have been scattered into pieces throughout the levels. There is a 
    Momett Doll for each level, and a piece is found when you grab one of the 
    Stars. Collect all six stars in each level and you receive a Momett Doll. 
    There are 16 Momett Dolls in all. 
    
         After you collect 8 of them, you unlock the Chamber o' Fun, a bonus 
    level. After you get through the Chamber o' Fun, you unlock the Hurdy Gurdy 
    and the first 27 tracks on it. If you get all 16 Momett Dolls, you unlock the 
    Chamber o' Horrors, another bonus level. After you get through the Chamber o' 
    Horrors, you unlock the remaining 27 tracks for the Hurdy Gurdy. My favorite 
    is No. 32, the Wahoo Stomp. Quite catchy.
    
    
    =============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~ 7. Expanded Version History ~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    
    12/10/01 Version 1.0 - FAQ/Walkthrough Completed
    
    11/29/01 Version 0.6 - Partial Walkthrough - Cursed Leorina
                           ASCII Art Added
    
    11/23/01 Version 0.5 - Partial Walkthrough - Polonte The Hatchling
    
    11/12/01 Version 0.4 - Partial Walkthrough - Ishara's Ark
                           New Format And Minor Corrections
    
    11/5/01 Version 0.3  - Partial Walkthrough - Mobile Tank Biskarsh
    
    10/28/01 Version 0.2 - Partial Walkthrough - Leptio The Flower Clown
    
    10/23/01 Version 0.1 - Introduction
                           The Story Of Klonoa 2
                           Controls
                           Enemies Of Klonoa
                           Partial Walkthrough - Joliant Plaza
                           The Momett House
    _____________________________________________________________________________
    _____________________________________________________________________________
    
                                 ==============
                                ( Thanks To... )
                                 ==============
    
    GameFAQs - For continually posting my FAQs
    Namco    - For making the game
    _____________________________________________________________________________
    _____________________________________________________________________________
    
         I hope this FAQ helps you through the world of Klonoa 2. If you have any 
    questions or comments, please feel free to e-mail me ateagle25_100@yahoo.com 
    Good luck with the game!
    _____________________________________________________________________________
                                                          (c)2002 Raging_DemonTEN
    
    

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