Maximo: Ghosts to Glory Ability FAQ
Version 1.11 5/20/04
Written by Thunderbird

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                            Copyright Notice
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This FAQ is copyright (c) 2002 by Sean Taylor

This FAQ is merely intended to assist you, the reader, with the 
abilities for Maximo: Ghosts to Glory for the Playstation 2 Computer 
Entertainment System. You may not post it elsewhere without first 
asking for permission. You may not modify this FAQ and then post it as 
your original work. You may not use this FAQ for money making purposes 
(this includes running ads on the same page as this FAQ). If this FAQ 
is posted on your site (with permission), it may not be placed in an 
area that requires a special membership (paid or otherwise) to access. 
If you would like to ask permission to post this FAQ on your site, 
please email me at sscthunderbird@yahoo.com and I'll probably 
allow you to do so, provided that the above conditions are met.
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                            Copyright Notice
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Table of Contents

1. Introduction
2. Version Information
3. The Ability System
4. Basic Abilities
5. Enchantment Abilities
5.1. Sword Attack Abilities
5.2. Shield Abilities
5.3. Magical Sword Abilities
5.4. Armor Abilities
6. Special Abilities
7. Conclusion

1. Introduction

If you are wondering how the heck the abilities work in Maximo: Ghosts 
to Glory, you've come to the right place. In this FAQ I will try to 
explain all of Maximo's abilities and how the ability system works.

2. Version Information

1.0 Written 11/21/03
Initial version of the guide.

1.1 Written 11/25/03
Added some notes on some abilities, and organized them into their 
categories. Small changes made throughout.

1.11 Written 5/20/04
Changed the email in the Copyright Info.

3. The Ability System

Maximo starts the game with just his Basic Abilites. Some enemies may 
drop ability enchantments, which grant Maximo more power. Some 
enchantment powerups are also free-floating in some levels. At the 
start of the game, Maximo has 3 lock spots in his ability bar. If he 
dies, any ability outside of these lockspots will be lost, and must be 
recollected (some can't be). However, each time Maximo frees a 
Sorceress, he will gain another lockspot with which he can lock another 
ability.

4. Basic Abilities

These are what Maximo starts the game with, and don't require any 
enchantments to use. Most of these are also detailed in the manual for 
the game.

Basic sword strike
Press the square button to have Maximo swing his sword at enemies. Most 
enemies will be defeated this way.

Overhead strike
Press the triangle button to have Maximo do an overhead strike. If he 
is moving forward, he will stop to execute the strike. This strike does 
double the damage of a normal sword swipe, except against bosses.

Double jump
Maximo can jump twice by pressing the X button twice. His second jump 
can be executed at any time. This can be used to reach higher areas, or 
to cross large pits.

Maximum Armor
Maximo can have a maximum of 3 armor units, normally. If he picks up a 
4th, his 3rd armor bar is refilled, and he becomes invincible for 20 
seconds. After this time has expired, he will revert to his normal 
state.
Note: The Increased Armor ability changes the maximum to 4.

5. Enchantment Abilities

The Enchantment Abilities are split into 4 groups by the game, each 
having its own color. Also, each group has a standard drop icon which 
is surrounded by the symbol of the ability type, exceptions will be 
noted where they occur.

If you cannot use a particular ability, its icon will be shown with a 
shade of grey on it. Doomstrike and Magic Bolt won't grey out until the 
current sword enchantment is completely used up (even if there's not 
enough power to use the ability) and Mask of Sorrow will not grey at 
all. If the usability status of an ability changes, Maximo's ability 
bar will pop up and the ability(ies) affected will flash.

5.1. Sword Attack Abilities (Green)
These abilities have no requirement to use. The standard drop icon is a 
sword.

Second Strike
Symbol: Two arrows curving around each side
Press the square button twice in rapid succession to make 2 strikes in 
a row. If the first strike hits, the second one cannot be blocked. If 
the first strike is blocked, the attack will fail.

Mighty Blow
Symbol: Explosion
Press the triangle button while moving to have Maximo thrust his sword 
forward. This replaces the overhead strike while moving, and does the 
same amount of damage as the overhead strike.

Furious Spin Attack
Symbol: Two arrows going in the same direction around the circle
Performing the normal spin attack will cause Maximo to spin around 
twice, striking all nearby enemies.

5.2. Shield-Based Abilities (Blue)
All of these abilities require a shield. Some have additional 
requirements. The standard drop icon is a shield.

Throw Shield
Symbol: U-turn symbol 
Press the circle button to toss your shield out. Any shield abilities 
will activate immediately. If the shield causes damage to an enemy 
while thrown, one point of strength will be taken off of the shield.

Mighty Throw
Symbol: Arrows going forward
Requires: Throw Shield ability
The range of Maximo's thrown shield increases.

Hovering Shield
Symbol: Fan-like symbol on each side
Requires: Throw Shield ability
If the circle button is held down when a shield is thrown, it will 
hover in place once it reaches maximum distance. Release the circle 
button to recall the shield.

Shield of Midas
Symbol: Whirl
A normal shield block (R2) will attract any treasures that are nearby. 
Throwing the shield will increase the range at which treasures can be 
collected. The shield will collect only monetary treasures and Spirits 
(Death Coins cannot be collected with the shield). Maximo must collect 
ability spheres, extra lives, armor powerups, and health items 
directly. If you have another shield type powerup (Shield of Thunder, 
Shield of Storms), this will replace it.
Notes: Found in Level 4, Level 10 and Level 18. Randomly dropped in the 
Spirit Realm.

Shield of Thunder
Symbol: Lightning Bolt
Powerup Symbol: Shield surrounded by a static field
If an enemy attacks while Maximo is blocking, a thunder strike will hit 
them, causing damage. This has the power of a normal sword swipe. If 
thrown, a lighting bolt will appear both above and below the shield, 
causing damage to anyone hit by it (the shield will not take damage in 
this case), but it will disappear once the shield has reached its 
maximum distance (using Hovering Shield with this ability is useless). 
This will replace any shield type powerup you may have.

Shield of Storms
Symbol: Wind
Powerup Symbol: Shield surrounded by a whirlwind
Requires: Shield
If an enemy attacks while Maximo is blocking, they will suffer blizzard 
damage. Throwing the shield will create a storm below it, causing 
damage to anything it hits. This replaces Shield of Midas and Shield of 
Thunder, if you have either of them.

5.3. Magical Sword Abilities (Red)
Most of these abilities do not require anything. The standard drop icon 
is a sword.

Long Sword
Symbol: Sword with an arrow on top
Maximo's sword increases slightly in length, allowing him to strike 
enemies farther away.
Notes: Commonly dropped in Castle Maximo.

Ring of Pain
Symbol: Web
A downward strike now causes damage to anyone hit by the shockwave.
Notes: Acquiring Wider Shockwave will expand the radius of damage.

Wider Shockwave
Symbol: Bullseye
The shockwave radius of a downward strike increases. Useful when 
combined with Ring of Pain.

Gold Seeker
Symbol: Explosion, different from that of Mighty Blow
A green ring will expand outward from Maximo after performing a 
downward strike. If it hits any buried treasure, it will be unearthed. 
Good for getting Mastery on levels, but this is a pretty rare ability.
Notes: Obtaining Wider Shockwave will expand the range of the seeker 
considerably. Rarely dropped in the Frozen Wastes.

Magic Bolt
Symbol: Fireball
Powerup Symbol: Bolts circling around a sword
Requires: Sword enhancement with at least 2 units of energy
Press the triangle button twice to unleash a bolt that will usually hit 
an enemy if they are close enough and Maximo is facing them. Two sword 
units will be used in this attack, and it cannot be used with only one 
unit remaining.
Notes: A relatively common drop in most stages.

Doomstrike
Symbol: Demon
Powerup Icon: Demon symbol with several lights revolving around it 
(this can be confused for a sword enchantment)
Requires: Sword enhancement with at least 4 units of energy
Use the downstrike combination, but press the triangle button twice 
instead of once. Maximo will unleash a deadly attack (the actual attack 
varies depending on the type of sword enhancement he has). This will 
consume 4 sword units, and cannot be used if less than 4 remain.
Notes: Dropped fairly often by enemies. Occasionally found just sitting 
around as well.

5.4. Armor Abilities (Yellow)
No standard drop icon (there's only two of these).

Increased Armor
Symbol: Anvil with a hammer
Maximo's armor capacity increases from 3 to 4. There is no change of 
appearance if he has 4 armor units. He must gain 5 units of armor to 
have the maximum armor ability go into effect. When this ability is 
picked up, Maximo will gain an armor level, even if he already had the 
ability.
Notes: Commonly dropped in the Great Dank and Spirit Realm.

Mask of Sorrow
Icon: Yellow icon with an odd-looking mask
Requires: Maximum Armor
If Maximo gains maximum armor while carrying this ability, not only 
will he be completely invincible, he will destroy every enemy he comes 
in contact with. As usual, the 20 second time limit applies, and this 
powerup has no effect against a boss (if you can even reach a boss with 
this on).
Notes: Occasionally dropped by enemies in the Spirit Realm. Also found 
in Level 10 as a stationary powerup. If Increased Armor is equipped, 
armor unit requirement is raised to 5.

6. Special Abilities

Sorceresses' Kisses
Each of the 4 Sorceresses has one of these. To acquire them, select 
their kiss when choosing a gift after you beat the boss guarding them 
for the first time. Alone, they are useless, but if you have all 4 of 
them, the Gallery is unlocked on the main screen (you do not need to 
finish the game to obtain the Gallery). You need only keep them on one 
of your 3 saves to access the Gallery. They take up one space in your 
ability bar, and will most likely be occupying a lock spot (if you are 
going for the Gallery unlock, you should keep these locked. If any are 
lost and the game is saved, the Gallery gravestone will disappear if no 
other save has all 4 kisses).
Note: Each Kiss is a different color, and does not correspond to any 
specific group.

Foot Cheese
This odd ability can be found in Level 1 (Grave Danger). It might be 
awhile before you can get it, as it costs 500 koins. The Wheel of 
Prizes containing this ability is near the start of the level. Once 
acquired, Maximo will be able to walk over undead ground area (where 
undead would be reaching up to grab him) without a loss of speed. 
However, this ability will not appear on the ability bar, and if Maximo 
dies, this ability is gone for good. Maximo's feet will emit a greenish 
smoke while he has this.
Extra Note: It is possible, though very rare, to get this ability from 
a Mystery Wheel (for 150 koins).

Sword Enhancements
There are 4 different types of enhancements, each with a varying 
effect. All magic bolts are the same (Armageddon is slightly different 
from the others), but the Doomstrike effects vary. Each enhancement has 
puts 20 units of energy into the sword circle. Use them up and the 
enhancement will expire. A Magic Bolt costs 2 units, and a Doomstrike 
costs 4. Find sword charge icons to replenish 5 units of energy. If you 
find another sword enhancement while one is in effect, the new one will 
replace the old and refill the meter (if it's the same type, the meter 
will just be completely filled).

Flame Tongue
This is probably the first one you'll pick up. Maximo's sword is 
charged with the power of fire. Most enemies will only take double the 
damage compared to an ordinary sword strike. However, enemies specific 
to the Ship Graveyard have a tendency to take 4 times as much damage. 
Doomstrike results in a whirlwind of fire.

Frostbiter
Commonly found in the Ship Graveyard, this has the tendency to freeze 
your opponents with a single swipe. An overhead strike or mighty blow 
will shatter the ice and cause your opponent to fall. This is the only 
enhancement that permits you to attack bombardier skeletons without 
ducking first and take no damage as a result of the strike (normal 
strikes will cause 3 units of damage to Maximo, due to hitting the bomb 
pack that the skeleton carries). Enemies of the cold are immune to the 
freezing effects. A Magic Bolt fires a blast of ice, which will freeze 
any enemies it comes into contact with. A Doomstrike will create a hail 
of ice bolts, which do not freeze the enemy. Useful if you're 
surrounded.

Pure Blade
Maximo's sword is charged with holy power and does heavy damage to 
undead things (which is what most creatures are). Not much else to this 
weapon. Doomstrike summons a hail of light, which will do heavy damage 
to enemies that are in its radius.

Armageddon
Now this is an excellent enhancement. Dealing quadruple damage to 
almost all enemies (I believe bosses are the only exception) is 
definitely nothing to sneeze at. The problem happens to be that this 
powerup is rarely found. A Magic Bolt fires an area-wide shockwave, 
which will disintegrate most enemies, and the Doomstrike, creates a 
hail of darkness, which lasts for some time, and follows Maximo around 
as he moves. It also has a much bigger radius.

7. Conclusion

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