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    FAQ/Walkthrough by Lethal / Tyrantdeath

    Version: 1.0 | Updated: 10/13/01 | Printable Version | Search This Guide

    
    Lethal + Tdeath's Silent 2 Hill FAQ (v.2)
    ------------------------------------------------------------------------
    BY: Jason Hurtada aka. Lethal
    BY: Tory McAvoy aka. Tyrantdeath
    Version 1.0- Updated 10.13.01
    pluggage: 
    http://www.survivalhorror.com/
    silent Hill 2 site: http://www.survivalhorror.com/data/silenthill2
    contact: lethal_doze@hotmail.com
    contact: tyrantdeath@hotmail.com
    ------------------------------------------------------------------------
    
    Please don't email me about things NOT in this faq, the email's pileing
    up, so if you really need help, visit the message board.
    
    http://www.survivalhorror.com/cgi-bin/ikonboard/ikonboard.cgi
    there are many people who will able to get to your questions a lot
    faster than I can.
    
    The Generic Disclaimer:
    
    This faq was written by Jason hurtada and Tory McAvoy, copyright 2k1, 
    was started on 8.27.01. If you would like to use this faq on your site, 
    be my guess, just make sure not to edit it, you must keep the "by" 
    credits unaltered. Also, we like to know where its being posted so send 
    me a link, I would like to visit your site. Maybe we can have dinner 
    after. Please contact us with any questions at lethal_doze@hotmail.com 
    and tyrantdeath@hotmail.com.
    
    Tdeath, has more free time, go bug him.
    
    WHERE TO FIND FUNKY FRESH UPDATES OF THIS FAQ
    http://www.gamefaqs.com
    http://www.gamespot.com (Under Silent Hill 2 Review)
    http://www.psxcodez.com
    http://www.survivalhorror.com
    
    ***********************************************
    TABLE OF CONTENT
    
    I. FAQ INFO + UPDATES
    II. INTRODUCTION
    III. CHARACTERS
    IV. WEAPONS
    V. ENEMIES
    VI. STRATEGY YOU SHOULD KNOW BEFORE YOU START
    VII. WALKTHROUGH (Complete)
    VIII. ITEMS
    IX. GAMESHARK CODES + CHEATS
    X. SECRETS
      A. ITEMS
    XI. ENDINGS GUIDE (SOON!)
    XII. LITTLE THINGS
    XIII. THANKS
    ***********************************************
    
    Now let's get our faq on....
    
    -----------------------------------------------------------------------
    I. FAQ INFO
    -----------------------------------------------------------------------
    10.11.01 Finally Finished the walkthru. It should be easy enough to
    understand that you won't have to email me. I should be finishing this
    faq up with the stuff I missed. Like rankings and stuff. But most of
    that stuff is available at the silent hill 2 website.
    
    10.10.01 The walkthru is almost finished. Fianlly. Added the location
    to the last secret item thanks to emails by TacoBellGod@aol.com, and 
    Vicki Goebel iceheart0@earthlink.net. Also added a strategy to beat 
    eddie byVicki Goebel (iceheart0@earthlink.net. Finally I added another 
    thingto the little things section, thanks to Jon Curry 
    jdcinga@yahoo.com 
    
    10.7.01 added more walkthru. should be finally finished with the 
    walkthru in a day or two. NO MORE Walkthru questions, yesssssss!
    
    10.05.01 Added secret items, some boss strategies, and more of the 
    walkthru. Also added some boss strategies by ThaKing
    nullfire@netzero.net
    
    10.03.01 Added Gameshark Codes, and some cheats, Also revised some of 
    the sections in the faq.
    
    10.01.01 Added more of the walkthru, a few parts after the hangers 
    battle. Also added a new "pyramid head Strategy" by Mike 
    (Kingoffighters23@aol.com) A surpriseing, and easier way to beat the 
    monster the first time.
    (located in walkthru + enemy guide)
    
    9.29.01
    Finished my personal game. Continueing the Faq Game.
    
    9.28.01
    This faq is far from finished. I (lethal) started the faq yesterday, so
    I had to go back an play through the game and write all of it down. So 
    that is the reason the walkthrough is still unfinished. I beleive 
    Tdeath finished the game more than once, or knows how to finish it, 
    but if you want to ask questions, it would be helpdful if you asked one 
    or the other, and not email both the same question. I don't even want 
    to spoil the rest of the game for myself, so i am keeping secrets and 
    endings guide out until I at least get two or more endings.
    
    
    CONTROLLS
    Since you already have the manual, you already know what to do.
    
    
    -----------------------------------------------------------------------
    II. INTRODUCTION
    -----------------------------------------------------------------------
    Silent Hill 2 was introduced late in 2000. But everyone knew it was 
    coming out several months earlier when Konami tested Silent Hill with
    PS2 graphics. By that time, the fans of the original game were excited 
    about experience the game in next-generation graphics. Except for me, 
    as Silent Hill left me emotionally scarred.I had to go through 
    countless therapy sessions to forget about little demon children. 
    But I guess I caved in , bought the game and wrote this faq.
    
    OFFICIAL STORY:
    Silent Hill 2 returns players back to the eerie town of Silent Hill in 
    a new story with all new characters. Players assume the role of James, 
    who receives a cryptic letter from his wife beckoning him to meet her 
    in Silent Hill, a place that holds great meaning for the couple. What 
    would normally be a comforting, even romantic letter, scares and 
    confuses James – his wife has been dead for three years. The 
    mystery of the letter compels him to return to the surreal horror 
    and all-too-real danger in Silent Hill. 
    
    LETHAL'S INTERPRETATION OF THE STORY:
    James is into dead women. 
    
    
    -----------------------------------------------------------------------
    III. CHARACTERS- by Tdeath (tyrantdeath@hotmail.com)
    -----------------------------------------------------------------------
    
    James Sunderland:
    His life was happy, he had a good life, a loving wife, and no real 
    worries.  But James Sunderland could never have possibly imagined what 
    would happen to make his world become destroyed, his loving wife, Mary, 
    had suddenly captured a rare disease, striking James in the most bitter 
    of ways as he watched her die slowly and painfully for a very long time, 
    until she finally died a sudden death one day, leaving him forever.  
    James is naturally grief stricken over this, and even though it has 
    been several years, he still mourns every couple of days, unable to 
    take the pain of her never being there, the pain of seeing things 
    around him every day of his life that remind him of his departed love, 
    and he is apparently lost his meaning to life. James is a man who has 
    nothing to lose, and will take out anything that stands in his way of 
    finding Mary, but otherwise is a simple and polite man. 
    
    
    Mary Shepherd Sunderland
    A quiet and polite woman, once wife to James Sunderland. Having been 
    deceased three years ago, it seems frightening that she would suddenly 
    come back from the dead and begin writing cryptic love letters to James,
    effectively scaring the hell out of him and filling him full of hope at 
    the same time. But you know what they say, "Love does strange things to 
    a person..." and in this case, that exact quote may have a lot of
    point... 
    
    Angela Orosco
    The very first human that James stumbles upon in Silent Hill. She is 
    apparently searching for her mother and siblings, summoned in a very 
    simillar way to Silent Hill as James has. On the outside, she looks and 
    sounds like a very level headed and pleasant woman, although a little 
    nervous. But on the inside, there is something tormenting and posessing 
    her, driving her slowly to madness. Her past has been a sad one, running 
    from home several times because of her father, who sounds like a sick 
    and abusive man who had tormented her once her mother and siblings 
    were away. But it may actually be quite the opposite, her "mama" and 
    siblings may not even exist... 
    
    
    Laura
    A little girl wandering the barren and evil streets of Silent Hill on 
    her lonesome, and somehow surviving without even a scratch. She is 
    perhaps the only surviving local of Silent Hill, and knows all, but 
    seeing as how she hates James with an extremely bitter animosity, 
    she isn't exactly willing to tell all. If it were not for this 
    unknowning hatred for James, she would actually be a normal, innocent 
    child. She is actually kind and curious as young children should be, 
    but once again this unknown hate for James keeps her from being 
    anything but kind to the player. As ridiculous as her bitterness 
    seems, she may actually have quite a good reason for hating him, 
    and he perhaps has commited a terrible crime, without even knowing... 
    
    Maria
    Mysterious, flirtatious, and always curious, A mysterious woman who 
    bears a resemblance to Mary, James's dead wife. The simillarity is 
    in the face and the voice, but otherwise non existant. She has a polar 
    opposite personality to Mary, very provocative and ambitious to Mary's 
    quiet and polite manner. James can't help but feel as though he is 
    talking to his wife when he speaks to her, however, and the level of 
    intimacy that their conversations have is so high sometimes that 
    James could barely distinguish. But Mary's future is undetermined, 
    and it may be very, very black indeed... 
    
    Eddie
    Eddie is hands down the most disturbed character in Silent Hill 2. 
    When you first meet him, he is praying to the porcelain god outside 
    of a room with a dead man in it, to which he repeatedly defends 
    himself (even without James asking if he did it), saying "I didn't do 
    it! I didn't kill anybody!" and is very cowardly and pathetic. His 
    normal persona, when not puking and denying obviously recent committed 
    crimes, is actually very outgoing and generous. He has the mind of a 
    child, you could say. But there is another side of Eddie that he cannot 
    control, a side that is insane, murderous, and overtly paranoid. This 
    side unfortunately comes out more than one would hope, and he might 
    just get in James's way of finding Mary, and James may not be too 
    happy about that. Perhaps a confrontation is iminent in the future.... 
    
    
    -----------------------------------------------------------------------
    IV. WEAPONS
    -----------------------------------------------------------------------
    
    Stick
    The wooden plank can be summed up in 3 simple words: easy, effective, 
    fast. People denounce the plank with nails in it because it looks 
    flimsy, but soon after use, you realize all it takes is a lot of skill, 
    and you can go through the first half of the game with it. It also uses 
    no ammo, and is the first weapon you get. And even if you don't like 
    the wooden plank with nails in it, get used to it, because it's all 
    your getting through the first level.  
     
    Gun
    Like Harry, James is quite a bad shot, and the dark enviroment doesn't 
    help the situation. This weapon is more for cloes range and desperate 
    situations.  
    
    Steel Pipe
    Yes, the steel pipe makes a return from Silent Hill. But this time it's 
    bigger and a lot more powerful. The Steel Pipe has three attacks: the 
    normal swings which are done by tapping the X button, and then you can 
    hold X and release the R2 button and he'll stab the pipe right through 
    the enemy, and then press both buttons down at the same time and 
    he'll bring it down hard on their head. A very fun weapon to use. 
    
    Great Knife
    Pyramid Head (aka The Butcher) at one time wielded this weapon. It was 
    the sword he dragged behind him that you feared so greatly. Well, after 
    you kill him, you find his hide out and discover the gigantic blade 
    among a mess of blood. James decides it would be a fine weapon indeed, 
    so you take it and now you can be just like The Butcher, dragging the 
    sword behind you and then you see a Nurse Demon and...**slice** with 
    one hit! Careful though, this thing is as slow as James dragging it. 
    (how do you think you won against the Butcher in the first place?!) 
    
    Chainsaw
    Oh you damn right. The chainsaw is back and it's no ordinary chainsaw. 
    this thing is a BIG chainsaw. you can slash through anything with it, 
    and it will even cut enemies in half! And James can also go temporarily 
    insane when using it, waving it in the air and screaming like a mad man. 
    It's real funny to watch. 
    
    Hyper Spray
    This will be unlocked once you get the same ending twice.
    This stuff is interesting. You can spray it directly at ANY enemy in 
    the game (including bosses) and they will stop dead in their tracks, 
    allowing you to dispose of them however you want. Careful though, 
    James can be hurt (and possibly killed) by this spray if you use it 
    too much at once. 
    
    Handgun
    Well, a new handgun and it's much more powerful, but the problem is it 
    can only hold 10 bullets. You find it around the second level, where 
    you gladly acceot it into your humble inventory. 
    
    Shotgun
    Double Barreled action. This thing is one of the most powerful weapons 
    in the game and has no equal. But the problem is that it takes a long 
    time to aim, shoot, and then comes the recoil. If somehow you 
    don't take out the enemy on the first shot, you'll most definitely 
    get hit. A couple of nice things about the shotgun is it has six shots 
    and is auto loading. Very cool. 
    
    High Powered Hunting Rifle
    Beware, Patients and Mannequins, this gun is your worst nightmare. This 
    thing will not only kill them in one (or if they're lucky two shots) 
    shot, but it will send 'em flying back to wherever they came. James 
    somehow knows how to hold the thing too, and he does it well. Maybe 
    he did some huntin' back in the day? Seeing the way he handles that 
    chainsaw, he may just have a bit of a killer in em... 
    
    
    -----------------------------------------------------------------------
    V. ENEMIES 
    -----------------------------------------------------------------------
    I just avoid every enemy and kill when I have to, tdeath on the other 
    hand likes to fight.
    
    ----------------------------------------
    Patient Demons (Straight jacket Monster)
    ----------------------------------------
    Background Info:
    These monsters have had many different names before hand, ranging from 
    straitjacket monster, stretching monster, even orifice! But the official 
    name is apparently the Patient Demon. these demons were once part of 
    either the psychiatric ward of the Brookhaven hospital or the residents 
    of Silent Hill, turned into demons once brought into the nightmare/hell 
    world, where they appeared in both dimensions. You can tell the 
    difference between certain kinds, but they aren't very distinguishable. 
    In any case, these things are disgusting, vile creatures that have had 
    their straitjacket melded together with an extra layer of skin that has 
    been put upon them. They spit clouds of acidic vomit and are tough 
    competitiors if not dealt with correctly. 
    
    Strategies:
    Any weapon will put them into submission, but it is wise to use the 
    Nail Plank because you can down them in three to four shots with it, 
    then stomp on them quickly so that they don't scurry away and regenerate. 
    
    Attacks:
    Vomit Cloud
    Foot Chew
    
    ----------------------------------------
    GIANT ROACHES
    ----------------------------------------
    
    Background Info:
    We all remember these from Silent Hill. They were a petty annoyance, 
    and often got in the way when trying to attack bigger enemies or 
    getting past a walkway. Well, in Silent Hill 2, they are no different, 
    except for the fact they are much more weaker... 
    
    Strategies: 
    If you want to attack them tactically, well then here you go: stomp 
    on them. You don't have to knock them down first, you can stomp on 
    them already without even hitting them. You can also run over them. 
    If you really want to be an evil little bastard, 
    use the handgun on them. 
    
    -I just avoid them, using a zig-zag pattern. (lethal)
    
    ----------------------------------------
    Disformed Mannequin
    ----------------------------------------
    
    Background Info: 
    A very interesting creature. They were at one time mannequins that 
    are seen in shopping malls and clothing stores, but were chopped off 
    at the midsection and sewn together , making two lower body halves 
    come to life with evil. Although their attacks can be tough, they 
    are in poor reach of you and can easily be put into submission 
    
    Strategies: 
    Since they can put a hurt on you, make sure your taking on only one 
    when using the Nail Plank. If there are multiple ones, use the handgun 
    or shotgun. But the steel pipe is very effective later on, 'tis 
    their bane. 
    
    Attacks:
    Kick/punch?! can't tell.
    
    ---------------------------------------
    UNDERHANGERS
    ---------------------------------------
    Underhangers
    Background Info:
    Yet another new creature in Silent Hill 2. These once human creatures 
    have obviously had some changes, as they sport gigantic, parasitical 
    arms that hide blood sucking tendrils underneath. They fortunately 
    can only attack under the grates of the nightmare world's floors, 
    and are easy targets for you if you want to attack them. 
    Strategies: 
    Basically just run and they'll never hit you. But if you want to 
    fight, continuously step away while firing a gun and they'll 
    eventually fall to the ground below, making a satisfactory smack. 
    
    Attacks:
    Blood Suck 
    - I think the blood suck also can stun James.
    
    ---------------------------------------
    DOORMEN
    ---------------------------------------
    Doormen
    Background Info:
    Very interesting creatures indeed. They apparently are creatures 
    that got melded with doors, making for the most odd creature 
    you'll ever see. The first one you fight is a boss, and is very 
    difficult to attack, as it is extremely strong. These things have 
    an instant death move in which they eat you through the slit on the 
    bottom of the tables, and can tackle you as well. Very dangerous 
    creatures in general, and should be dealt with swiftly. 
    
    Strategies: 
    Use the shotgun, since rifle ammo is sparse. If your one on one 
    with a doorman, then use the steel pipe, but only if you have an 
    exceptionally large amount of room. 
    
    Strategies: (the boss fight) (nullfire@netzero.net)
    This battle can be tough, as this is a very small room and the enemy 
    is quite wide. When he gets close he'll bite on your head. As with 
    previous bosses, you'll want to keep on the opposite side of the 
    room when you're attacking. If you've got hunting rifle ammo, use it. 
    About 10-12 shots will kill him. If you can get a little distance 
    from the enemy, fire off two shots and wait a second. Two hits will 
    knock him down. Allow him to get up then fire two more shots into 
    him. Move to the other side of the room, reload and repeat the 
    process.
    
    Attacks:
    Tackle
    Consume (Instant Death) 
    
    
    ---------------------------------------
    HANGERS
    ---------------------------------------
    
    Background Info:
    Monsters confined to cells in the ceiling. you face three of them 
    in Brookhaven Hospital as a boss fight. They can strangle James, 
    but other than that, this boss fight should be relatively painless. 
    
    Strategies: 
    run across the room from the hangers, and don't go under them. As 
    long as your using the shotgun on the first two, then things should 
    go easy enough. On the last one, use the handgun. 
    
    Attacks:
    Leg Choke
    
    ---------------------------------------
    Crazy Eddie
    ---------------------------------------
    
    Indeed. Eddie finally cracks and believes James is a bad guy, so 
    after letting all of the truths revealed about him, James and him 
    battle to the death. This is a damned hard battle if your not 
    careful. For veterans of Silent Hill, this is the Cybil fight. 
    
    Strategies: 
    for the first time around, keep blasting. Keep your bullets in 
    check and just keep blasting. When the dual shock controller 
    begins vibrating really violently, that means hit the R3 button, 
    which is the right analog stick, and you'll automatically recover 
    using a health item. 
    
    For the second form, hide behind the meats, popping out to shoot 
    the hell out of the man, and then hiding back again. If your good, 
    you can pop out and go up right behind him and use the chainsaw 
    or Shotgun and then hide again and he will never get a shot in. 
    Another good tactic if your not good at dodging shots is to go 
    right up to Eddie, as he will instead try and beat the crap out 
    of James, which is a lot easier to deal with. If your able to 
    keep a somewhat cool head during this battle, you'll survive, 
    but Eddie won't. 
    
    Strategies: (nullfire@netzero.net)
    
    There's no real tactic to this fighting this battle. If you run, 
    Fatty will shoot you. Just raise your best weapon (hopefully you've 
    got some hunting rifle shells) and keep firing. Heal if you need to 
    (you shouldn't have to more than once).
    After Fatty runs away, follow him to the next room.
    
    Boss Battle:
    Again, you don't need to follow any strategy. Keep firing at him 
    until he's dead. It should only take about 10 shots from the hunting 
    rifle. You may need to heal once, as he'll get a few shots in 
    during reloading.
    
    Strategies (iceheart0@earthlink.net)
    
    Anyway I think I found a good way to deal with Eddie, when I fought 
    him Iused a ampoule and then Great Knifed his ass!! And he went 
    running scared,in the meat locker I hid behind some meat and waited 
    for Eddie to come and used a ampoule then Great Knifed him again 
    and he went down on his lard ass. Could you try this out and see 
    how well it works for you.
    
    Attacks:
    Gun Shot
    Punch
    
    
    ---------------------------------------
    PYRAMID HEAD (1st Encounter info)
    ---------------------------------------
    
    Backround Info:
    Wheres a visor or something. Likes to "get down" with monsters. 
    Isn't much of a threat until you face it. Your mysterious 
    nemesisthroughout the game, he wields many different weapons 
    and is very deadly with all of them. you best strategy is to 
    always stay on the move and, above all, STRAFE. The first 
    encounter will have you fighting against him and the great 
    knife, which if James is only nicked by, will deplete more 
    than a half of your life on all difficulties. If your even 
    remotely close to him though, you get, shall we say, 
    "cleaved". The second time, seeing as how you've taken his 
    precious sword, he now wields a spear, which can either 
    impale you or hurt you severley. The second to last battle 
    of the game requires you to fight two of them at once!! 
    thankfully, the strategy is all here. 
    
    Strategies:
    The first encounter will be you vs the butcher with his big 
    sword. The environment that you fight in will be a squared 
    room. what you want to do is keep him in the center, shooting 
    and unloading a full clip of your handgun into him. Put 
    yourself into the corners of the room, and the moment you see 
    even a little portion of his body enter the camera, STRAFE to 
    the next corner of the room , repeating the process. Never let 
    him be trailing the walls, as then he will approach you head on, 
    and thats really hard to dodge. 
    
    (Kingoffighters23@aol.com wrote:)
    Hey I noticed in your FAQ/walkthrough that you say to attack 
    the first boss(P. head).  You do not need to hit him even once. 
    He will leave on his own when the music changes. Just avoid him.  
    
    Throughout the game he will continue to stalk you and Maria. 
    Careful, he loves using those variety of toys of his. 
    
    ---------------------------------------
    PYRAMID HEAD (2nd Encounter 2X love)
    ---------------------------------------
    
    The second encounter will leave you crying for mercy, as there 
    are now two Pyramid Heads to contend with, each wielding long 
    and angry spears. The strategy is basically the same as last time, 
    except now they have become wise to the tactics James implies. 
    You'll want to alternate the directions of your strafing now, 
    as they will eventually learn your pattern, then block you and 
    ultimately kabob you. Of course, use the shotgun and rifle. and 
    never ever reload using the default reload, alway reload via 
    the menu screen. 
    
    
    Strategies: (nullfire@netzero.net)
    This should be a very easy battle. This is a large room, so 
    just keep your distance. Run to a corner and blast a few rounds 
    into the enemy. Run to the opposite corner when they get close. 
    You shouldn't take any damage if you're careful. After a fair 
    amount of damage they will stop coming after you.
    
    
    
    ---------------------------------------
    FINAL BOSS
    ---------------------------------------
    
    so as not to spoil the game, here is the strategies for the final 
    boss. simple. Strafe when the thing unleashes the cloud of black 
    moths upon you, or run away in a cirular motion, much like in the 
    first game with the lightning. And fire off one or two shots from 
    the rifle and repeat. Careful of this boss getting close to you, 
    it'll choke you with the long black tail while screaming in your 
    face...not a lovely way to go. After pumping it full of enough 
    rifle shells, it will drop to the ground screaming, begging for 
    a quick death. Give it the executioner's shot. 
    
    Strategies: nullfire@netzero.net
    As with all previous bosses, you'll want to keep your distance, 
    fire a few shots, and then run to a new spot. This boss has an odd 
    attack, however, that will make you move a little differently. She 
    will throw out a swarm of butterflies. Try running underneath her 
    to get her to throw out the butterflies. Keep running as they chase 
    you. Just as they start to dissipate, turn and fire a few shots at 
    the enemy. Keep using this tactic and you should be fine. She also 
    has a close attack where she grabs you with a tentacle. Don't let 
    her get too close to you. After you've shot her a bit she'll fall 
    to the floor. The only thing left to do is to walk up and shoot 
    her one last time. Enjoy the ending.
    
    
    attacks: 
    moths
    choke
    
    
    
     
    -----------------------------------------------------------------------
    VI. STRATEGY YOU SHOULD KNOW BEFORE YOU START (by lethal)
    -----------------------------------------------------------------------
    
    -Don't fight. This ain't Resident Evil, James is not a member of 
     S.T.A.R.S. 
    
    -(R2+SQUARE)+ X.
     All this means is run with stick in attack mode, a press x everytime
     something gets in James' way. i swear it's hillarious when he misses.
    
    -Don't kill anything. So far (2+ hrs.) I only had to kill one monster, 
     and I did it becuase he was looking at me weird.
    
    -Run. Yeah, if you continue to run, James, will get slower and 
     slower, but who cares, he's just a video game character. The only 
     place you walk is within rooms you know are safe from enemies.
    
    -Conserve Health Drinks. Even if you get hurt once, don't use the
     health drinks until your in the red. You can check you status by 
     pressing start. If you see that the screen has turned red, then you 
     should take a drink. It's just common sense. I think I learned to 
     conserve after playing Code Veronica. 
    
    -Conserve Ammo. You'll need it for the boss fights later on in the
     game. Besides, James, is a bad shot.
    
    -shoot but don't kill. Especially with tougher enemies, use weapons
     to maim but never spend to much time trying to kill enemies. A good
     example fo this would be when your in the company of Maria, every
     moment you spend trying to kill something, is the same moment Maria
     could be harmed.
    
    
    -----------------------------------------------------------------------
    WALKTHROUGH -Normal difficulty, Normal Puzzles. (by lethal)
    -----------------------------------------------------------------------
    
    From the opening scene make a left. After exiting the bathroom, there 
    will be at the scene in which James talks about getting the letter. 
    After the cuts scene examine the car to find the map. After you get the
    map walk left until you make it to the Toruca lake entrance. Go down 
    the path until you reach a well, examine the well to find the first 
    save spot. Continue on until you reach the gates and enter. Continue 
    to walk into the fog until you stumble upon a girl kneeling on the 
    ground. A cut scene occurs in which your introduced to Maria. After 
    the cut scene turn left.
    	
    Then continue on till you to get to a house. To the right of the house
    is a gate enter it. that continue along the path , pass the cars, pass 
    the ranch, and continue until you reach the to the building that leads 
    you into the town. Now continue to walk through the pass there should 
    be a body of water (or fog) on James' right.
    
    ---------------------------
    TOWN
    ---------------------------
    
    Once you enter the town, most of the buildings will be not be 
    accessible, continue to walk until you get to the corner of Sanders 
    Street and Lindsey Street, a cut scene will be activated in which you 
    must follow the trail of blood. Continue down Lindsey Street and take 
    a right on Vachss road. Continue down the road, you will notice the 
    red save object on the table, which isn't accessible yet. Just 
    continue down the path until you he reached a boarded up tunnel.
    	
    A cut scene will occur in which you finally meet your first monster 
    (patient demon). James will grab a board with a nail in it, and will 
    look like if he want to beat on the monster pretty bad. The monster 
    doesn't even attack. A few swings will put it down for good. Exit the 
    tunnel and another cut scene will follow. 
    
    On your way back to town, notice that the area where you found the 
    red save object. The area is now open. In the lower left corner of 
    the area, there will be a health drink. There will also be another 
    health drink under the table. When your ready to leave the area, 
    save your game.
    
    From here on out, the monsters will go at full strength, 
    as A tip, DO NOT EVEN TRY TO FIGHT, the point is to survive. 
    James isn't a super hero, he can, and will lose. Just pass every 
    monster you try to fight as James is quite the klutz and misses, 
    even with a stick.
     
    Make your way down to Saul Street, on the lower bottom of your map. 
    While walking down that road, you will notice an open trailer, enter 
    that. Once Inside, you will notice a red object save. Save your game, 
    but also remember to grab that piece of paper on the couch. The paper 
    will give you a clue to head up to Neely's bar on Neely street 
    (center of map). 
    
    Head to Neely's bar, making sure to avoid any un-necessary monster 
    fights. The main door to the bar will be closed, but you will be able 
    to access the bar through the side door. Once inside, grab the map in 
    the corner, and your map with open up. It will now have circled both 
    the Woodside Apartment area, as well as the dead end to Martin street.
    
    Make your way down to up to Martin street until you reach the end. 
    When you reach the end of the street, turn left and you'll discover 
    body, search the body and you'll find the apartment gate key. 
    
    ---------------------------
    WOODSIDE APARTMENT COMPLEX
    ---------------------------
    
    Now head to the Woodside apartment complex and use the key on the 
    chain link fence doorway. Once inside the complex, enter the first 
    doorway you see. Once inside, turn left and you should find the map 
    of the first floor of the building. Also search the room for the 
    red object save, make sure to save your game. 
    
    
    Now make your way up the staircase until you get to your first door 
    (off to the side). Enter that door. Now make your way right until 
    you reach room 205, now once you enter this room, you must remember 
    that a sleazy mannequin monster is lying on the ground waiting to 
    pounce, It will not harm you until you do the next thing on this list.
     Notice the the light shining from the mannequin, examine that light 
    and you will get the flashlight 
    (which you can turn off and on by pressing o). As soon as you do that, 
    the demon will wake up and then attack. You got options, I suggest you 
    leave the place, but if your hungry for action, be my guest. Now make 
    your way to room 208. If you look on the bookcase you will find the 
    room 202 key
    (*I might have overlooked it, or didn't get it until I went back later)
    now go into the room with the clock. Turn on your flashlight and go 
    to the wall with some scribbles on them. When you do that, 
    you will give given the following names:
    
    Henry 
    Mildred 
    Scott
    
    Remember this for later Now go to the clock and read the text on the 
    right side of the clock. After that it will give you an option to push 
    the clock. Pick no, as you are unable to push it. Then look at the face 
    of the clock and it should read :
    7:46 and 15 seconds
    
    Now backtrack and make your way to the staircase. Once in that area, 
    climb the stairs until you reach another door. Enter it, and make sure 
    your light is on. There should now be some bars to the right of James. 
    Examine the bars and you will be asked if you want to pick up the key. 
    As you try, the evilness that is Laura appears. It seems as if you can't 
    reach the key. It's best to move on. Now make your way to Room 301. 
    There should be a bright red shopping cart , examine it and you will 
    receive the hand gun.
    
    NOTE: DON'T USE IT YET. YEAH, YOU MAY FEEL SAFER, BUT ALL YOUR DOING
    IS WASTEING AMMO FOR A BIGGER FIGHT IN THE FUTURE.
    
     Now make your way back to 2F and James will discover a noise north of 
    his location. If you go north, near room 208, you will discover the 
    solitary figure of a monster. You can't harm it, which means that it's 
    not a good thing. Now enter room 208 and you will discover another dead 
    body. Now search the bookcase get the room 202 key if you didn't get it
    earlier. Now exit the room. Don't panic, 
    BUT THAT CREEPY MONSTER IS GONE. 
    
    Make your way to room 202, and turn on your light. Go into the room with 
    the red glow and make sure to investigate the hole in the wall. After a 
    few moments of terror, you received the clock key. Now make your way 
    back to room 208. Now you are able to open the face on the clock. Examine 
    the clock face and go into your inventory and select the clock key, 
    use it and now you will be treated to a puzzle:
    
    Remember Henry, Mildred and Scott? That's the key to this puzzle. Henry's 
    arrow represents hours, Mildred Represents Minutes, and Scott Represents 
    Seconds. If you look closely, and add all the data together, you should 
    come up with 9:10 and 15 seconds. After you set that time, go to the 
    right side of the clock and read the text, and press yes to move the 
    clock. The clock will now be movable.
    
    Enter the hole and now you'll be in a safe house, there will be a red 
    save object on the left. Save your game. Make sure to make your way to 
    the kitchen and get the health drink. Now exit out the other door across 
    from the kitchen. Now make a right and go out the blue door. Then take 
    the stairs up to the next floor and enter the door.  Then make your way 
    to the area where that evil child kicked the key from your hand and get 
    the fire escape key-there will be two patient demons guarding the key, 
    so make sure to get out of there as fast as you can. 
    	
    
    Then make your way to room 307, and you will be treated to some 
    monster porn :-(, anyways, you will know this figure pretty much through
    out the whole game. After the cut scene, go back into the closet and 
    get the courtyard key. Now make your way down and go into room 303, 
    there is a patient demon in here, but there is also a first aid kit. 
    Just avoid the demon all together. Now exit the room Now, to the right 
    of room 303 is staircase, just follow down the hall until you reach the
    blue door, passing 304 and 305. Go down the stairs and you will find a 
    room with a door missing, go down that hall and make sure that you have
    you light equipt , then examine the object on the ground, and get the 
    canned juice.
    
    Now make your way back to the 2f, and make your way to the room with 
    a garbage chute jam (next to room 203), it should be circled on the map. 
    Now, examine the chute and select canned juice from your inventory to 
    unclog the chute. Exit the chute room, and make a left, now enter the 
    blue door that leads to a stairway. This is the first stairway you 
    first took (the one with the save). Before you go outside, examine the 
    door left of the red object save, you will be able to unlock it with 
    the courtyard key you found during that whole "porn" fiasco , now make
    your way outside. make your way out into the surrounding area Apartment 
    complex, and into the alley in the middle of the complex, you should 
    find a magazine and the old man coin. Read the memo, now return to the 
    stairway area with the save and enter the door that leads to the 
    courtyard. 
    
    ---------------------------
    COURTYARD
    ---------------------------
    
    Now make your way to the pool in the middle of the courtyard. Being 
    that James is such a klutz, he will fall into the pool. There will be 
    three patient demons in the pool. DO not fight, it's hard enough 
    fighting one when you have to deal with three. Just examine the baby 
    stroller and grab the snake coin. DO NOT try and use the pool ladder 
    to get out since it doesn't work, I made this dumb mistake and lost 
    a lot of life. Just walk to the opposite side of the pool and there 
    should be steps leading up to your safety. Now go to the door to the 
    right of the pool area, in the South East region of the area. 
    Enter the door, and make your way to room 101, you will get a cut 
    scene and be introduced to Eddie and his buttcrack.
    
    After that scene, back track and return to the area with the red 
    object save.  Make your way to the second floor, and make a left as 
    soon as you enter. When you enter, James will notice that there is 
    no fire escape and jump into the window of another building. 
    
    ---------------------------
    APARTMENT 2 
    I forgot the name right now,
    sue me.
    ---------------------------
    
    Now head into the bathroom and James will notice a wallet floating 
    amongst the chunks (of course he grabs it and finds this memo:
    
    12>> 01 <<  02  >> 07
    (it's randomly generated, but I will use my example)
    
    Now leave the bathroom and make a left into the bigger room. In the 
    kitchen there should be another health drink. If you search the rest 
    of the room, you will see a safe sitting on a chair.
     
    I think this is the combination to move the dial in one direction, 
    follow the guidelines I put (don't you second guess me!). Whenever 
    the code says move in this direction >> or << use your directional 
    pad to move in that direction.
    
    start and put the dial to twelve (I went left first, but I think it 
    shouldn't matter) 12, then I turned the dial >> until I reached 1, 
    then with one click << I turned the dial to 2 then finally turned 
    the dial >> to 07. The prize is a whole load of bullets, and you 
    will need them soon enough.
     
    Now, make your way to the door across from the safe. Once outside, 
    make a right, until you find the white and blue trim door that 
    usually leads to a a stair well. On James' left, you will find 
    the map of the building on the wall. If you go back into the second 
    floor, you will notice all the doors are locked, on one of the doors 
    there is a note, it tells you that you that there is a key somewhere 
    on the first floor. Now head down the staircase 
    (where you found the map) and head to room 105 on the first floor. 
    There will be a save in this room, as well as a puzzle that cannot 
    be solved until you get the last coin. 
    
    Now make your way to room 109. I think there should be bullets in 
    this room, inside will be another door which will activate another 
    cut scene ( Angela= psycho!). You will now be able to acquire the 
    knife Angela left, which James CANNOT use. Make sure to examine the 
    small table again to find the prisoner coin. Also, there is a picture 
    in the center of the room, make sure to check it out 
    (for story purposes). 
    
    Make your way back to room 105 and now you must solve the puzzle. One 
    of the harder ones so far.
    
    Three bright coins in five holes be,
    At one end sits the seducer of she,
    The wind from behind the woman doth play
    The Formless One, Null, lies furthest from they
    The Old One beside the Serpent Sits not.
    Tis to the prisoner's left, that he does rot.
    		
    Here is the order (O= empty):
    				
    Easy riddle mode: old man coin, O, snake coin, O, 
    prisoner coin 
    
    Normal Riddle Mode: O, Old Man, Prisoner, O, Snake 
    
    Hard Mode: O, Old Man, O, snake, prisoner 
    
    
    After that, re-examine the shelf to get the Lyne key.
    Now go back to the room with a note on the 2nd floor, you are now able 
    to open it with the key you found. Now go through the room, and you will 
    notice that there is a passageway to a ledge. Go through that ledge 
    and into the other room. Search around the bed to find the Apartment 
    Stairway Key. There is also a red save in this area, save your game and 
    back track to the hallway of the second floor. Now make your way to the 
    stairway entrance by room 208 and use the key. 
    
    MAKE SURE TO EQUIP YOUR GUN AND ENTER THE STAIRWELL. MORE MONSTER PORN.
    
    BOSS FIGHT
    
    The trick to this fight is to lure the monster to the corners of the 
    room. He is very slow, so you have a better chance of dodgeing his 
    attacks. When he is motioning to swing, go to the other side of the room 
    and fire, often it's best to lure him into the conrer and move when he is 
    going to do the motion. Never get caught in his motion, as one or two 
    swings are the only things he needs to finish you off. THIS IS WHERE 
    HOARDING BULLETS AND HEALTH DRINKS PAYS OFF. I only used one first aid 
    package but had 5 or 6 health drinks left.
    
    ----------------------------------------------------------------
    Easier suggestion:
    (Kingoffighters23@aol.com wrote:)
    Hey I noticed in your FAQ/walkthrough that you say to attack 
    the first boss(P. head).  You do not need to hit him even once. 
    He will leave on his own when the music changes. Just avoid him.
    ----------------------------------------------------------------
    
    Once you beat him, he will go down into the water. If you'd like to save, 
    back track. otherwise continue down stairs until you reach a door. Enter 
    it, and you should be outside. Now go outside an you should find a first 
    aid kit near a set of orange cones. Now continue to walk down the road 
    until a cut scene is triggered between James and evil laura.
    
    
    ---------------------------
    Rosewater Park
    ---------------------------
    Now head to Rosewater Park. After the scene, walk and turn left into the 
    first stairway. Go into the corner of this area and you should find 2 
    sets of ammo. Now head to the Gazebo and there should be some ammo on a 
    stone bench outside of the gazebo. Now go left of the Gazebo into the 
    other passage way. there should be an entrance he, go to the other side 
    and read the engraving on the statue. there should also be another health 
    drink on a bench nearby. Now backtrack to the path with a Gazebo and 
    continue forward. There should be another item near the telescope, now 
    continue down this path. Cut scene with Maria. Your mission is to go to 
    the Lake view hotel.
    
    Maria now accompanies you as well. BE CAREFUL. If she gets harmed, you 
    get harmed. Also, if she is too close, you might strike her as well. 
    Be sure to just avoid any unnecessary fight when you are with Maria.
    I have also heard that the way you act or deal in the presence of Maria
    affects the the end of the game.
    
    
    ---------------------------
    Jack's Inn + Texxon
    ---------------------------
    Now pass the parking lot and head south towards Jack's Inn. While at 
    Jack's inn you will find another save point on a car, make sure to save 
    your game if you already haven't. Now make your way to the Texxon station  
    and you will find the steel pipe on the hood of a car in the area. Make 
    sure to get this, as it's packs a lot more power than that puny plank. 
    make sure to search the area of the gas station for hand gun bullets and 
    not one, not two, but three health drinks. (remember, try to conserve 
    as much as you can during the game!)
    
    You can now head towards Nathan Avenue and waste time, or go for the 
    money shot and head to Pete's Bowl-A-Rama, because the area north of 
    Nathan avenue is still blocked off.
    
    ---------------------------
    Bowling Alley + Night Club
    ---------------------------
    
    Now make your way to Pete's Bowl-A-Rama nearby. Before you enter, search 
    the front of the alley for another health drink. If you conserved properly, 
    then you would have at least ten to twelve health drinks and at least 
    one or two first aid packets.
    
    Maria will then stay outside while you investigate the bowling alley. 
    Now enter the door on the left from where you entered. Laura will be 
    mentally abusing Eddie while he eats a pizza. Follow Laura out the 
    door. Cut scene. Now make your way to Heaven's night. Maria has a lot 
    of keys :-) Now make your way up the stairs and continue until you 
    reach the last door and enter it. 
    
    
    ---------------------------
    Brookhaven Hospital
    ---------------------------
    
    There will be a first aid kit in the 
    middle of the room. Now make your way down Carroll St. and then a 
    cut scene will occur in which you see Laura go into Brookhaven Hospital. 
    When you enter, search the wall near the door for the map. Now make 
    your way to the reception office and save your game, most if not all 
    the doors on this floor are locked (as usual).
    
    While in the health office, you will be given the names of three 
    patients of the hospital,
    Jack Davis
    Joseph Barkin
    Joshua Lewis
    
    But that isn't very important (cept story wise I guess).
    There is also another health drink on the desk in the room. Last but 
    not least, go to the type writer and read the eerie journal. then get 
    the purple bull key. Now head to the men's locker room on 2f. Search 
    the lab coat for the examination room key. Now make your way to the 
    woman's locker room for a BIG surprise. First examine the teddy bear to 
    find the bent needle, then search around the lockers to find the SHOTGUN!. 
    Although you may have it, remember, conserve! Now head to the 
    examination room (3) on the 2nd floor. Get the first aid kit as well 
    as the (IMPORTANT) four digit code by examining the typewriter.
    
    Now head towards M2 and examine the night stand. It should contain the 
    Lapis Eye Key, as well as shotgun shells. NOW COMBINE THE LAPIS AND 
    THE PURPLE BULL KEY and store it for later. Now go to room M3 WARNING, 
    there's a nurse in here, this is one of those instance where you must 
    kill, since the nurse are tough enough. Now grab the health drink 
    and set of bullets.
    
    Make your way to m6 and get the shotgun shells and health drink. 
    When I last counted, I had almost 15 health drinks, how much do 
    you have left :-)
    
    Now head back to the first floor, avoiding any unnecessary conflict. 
    Now head into the examination room . Now make your way to the doctor's 
    lounge and get the shotgun shell that are in the sink. there should 
    also be some more journals on the shelf in the examination room.
    
    Now examine the bulletin board to find the code you will need later:
    
    (Normal + East) 7335
    (Hard) T= 1328
    
    Now make your way to 3F. NURSES! this is one of those times where 
    you must fight once again, since you will need to input the code 
    without distraction. There should also be a first aid kit near the 
    elevator opening, make sure to pick that up. Now use the four number 
    code to unlock the double doors with the code. Now head to S3.
    
    Maria will then decide to sleep (why? don't know, but it's better 
    now since you don't have to take care of her) Before you leave, 
    examine the table to find the roof key. Now go to the shower room. 
    Now head to the center of the room to the drain. Try using the bent 
    needle, but it's still not long enough. head to S11, and avoid any 
    possible fighting, as always. This is a save room, grab the health 
    drink and head towards S14 and there will be a puzzle. This is the 
    "Louise" puzzle. Remember this place for later. Now head up the stairs 
    to the roof.  Use the key to enter the area. Now search the corners 
    to find a diary.
    
    (read it, it will affect your ending)
    
    (don't read it and it will affect your ending)
    Choose this if you want happy thoughts, just stand near it for a 
    brief moment and then proceed with the game). Now, try opening the door 
    in the area and you will be greeted by "pyramid head". James will then 
    be really $%^&ed up. Much of his health has depleted. NOW IT'S TIME 
    TO USE THOSE HEALTH ITEMS :-P. James will now be in the special treatment 
    room on the third floor. Now go into the room where the skidmarks end. 
    On the wall in this padded cell is another code you will have to remember. 
    In the normal game, I believe the code is 5752, but it may be different 
    for your game. Now backtrack and unlock the door which leads back into 
    the corridor and head back to S14 to finally solve that puzzle.
    
    This puzzle can be difficult, It took me a while to finally figure out 
    how the hell to solve this puzzle.
    
    Take the combo key (Lapis/P. Bull Key) and use it on the padlock type 
    thing to remove the chains.
    
    Now  Use the code you found in the examination room on the remote-control 
    looking lock. Finally, sue the code you found in the padded room on the 
    turn number lock. A Piece of hair will be discovered, all that for a 
    piece of hair?
    
    Now go back to the shower area and examine the drain again. Now combine 
    the needle and the piece of hair, and you will get the elevator key. Now 
    head to 3f and use the key on the elevator. Now examine the elevator to 
    enter it and then examine the panel inside the elevator. Now head to 1F. 
    
    Now head to C3 on the first floor  and get the shells and the bullets. 
    BEFORE YOU DO, EQUIP YOUR SHOTGUN. You will then encounter the evil Laura, 
    who is much more of a threat than the monsters themselves. She will lead 
    James into the examining room....
    
    She screwed you over. Meet the Hangers.
    
    ---------------------------
    BOSS FIGHT
    ---------------------------
    
    Two monsters to deal with. The come in pimped out from the ceiling, 
    with suction cupped hands. Run across the room from the hangers, and don't 
    go under them, THEY WILL STRANGLE YOU. As long as your using the shotgun 
    on the first two, then things should 
    go easy enough. On the last one, use the handgun. It should be an easier 
    battle, but the bosses so far have been nothing of a challenge.
    
    
    Now your back on track, you will now be in the garden area of the hospital. 
    Now head through the double doors. There should be a save on a wall near 
    by. Now head to C2, there is a nurse in hear. Kill or be Killed. (I think 
    my kill count is 5 or 6, excluding bosses) Now get the first aid packet 
    in here. James will also hear a noise. Now head into C1. WATCH OUT, a nurse 
    is so close she could be breathing on James, cept she's dead, and dead 
    things don't breath. Kill it. Now search the room for bullets and a drink. 
    Now take the elevator up to 2f. Then go to room M4. MORE NURSES. Try 
    dodging the nurses by using the strafe, which I only learned later in the 
    game. you will find shells and a drink.
    
    Now head to M6.Examine the %^&*ed art and get the dry cell battery and 
    Basement Storeroom Key. Read the memo, grabs the bullets and aid kit and  
    head to the Day room. James will notice the fridge. Now use the elevator 
    to head up to the 3rd floor.
    
     Now there will be a lot of monster here. Now try going near the 
    stairs and examining the statue of the woman. Now head back to the 
    room where you left Maria (S3). She will be gone. Now search the room 
    for bullets and Ampoule (save this for extreme cases of desperation). 
    Now read the note, it has something to do with the statue of the female 
    in the hall. Now exit and head for the store room. There will be a few 
    nurses in the area, so watch out.
     
    In the store room, will be shells, bullets and a kit. Now go down the 
    stairs in the area near the store room, there is a save point here. 
    Now head down and all the doors except the bottom door are closed. Use 
    the key to open the last door.  Now go down the room to the shelf, push 
    the shelf and it will expose  a hole. James will try and crawl into the 
    shelf, and Maria will be angry at James. She will go on and on an on, so 
    just don't pay attention :-) The length of this conversation will also 
    determine the ending you get. Now Maria will once again follow you. 
    Head down the ladder.
    
    You should now be in the basement. Now search for the blood on the 
    floor, examine it and you should find the copper ring. Now get out of 
    the hole. Now head to 3f. Make your way to the elevator in the hall. 
    Before you go to the elevator, notice the hand, you will need to 
    remember this location later  Now head down to 2F. Before you exit 
    the elevator, you will get a freaky radio message from the game show 
    "trick or treat"- I'm sure you've heard of it, as it is the 1# Silent 
    Hill radio show for the last 90 yrs :-P Now listen carefully to the 
    three questions. These questions will be important later, brush up on 
    Silent Hill History by reading memos and other things you've collected.
    
    Now head to the day room on the 2f. Now try to examine the fridge 
    again. Maria will now help you. In the fridge is a lead ring. Now 
    use the elevator and go up to 3f. Make your way to the store room 
    and there will be a jeweled box there.
    
    OPTIONAL PUZZLE
    
    Trick or treat box.
    
    Warning. You get a question wrong, you lose a lot of life.
    Prize: 2 Ampoules , Shotgun Shells
    
    Okay, 
    
    First Question: Select the 3rd button.
    Second Question: Select the 1st button.
    Third Question: Select the 3rd button.
    
    
    Now head back to the place with the statue of the woman.  Now put the 
    copper and the lead ring in the hand of the statue. The door should be
    unlocked. Go down the stairway and head down the path until you reach 
    the first pathway, there should be a memo on the ground, read this. You 
    will now have to search for a set of keys, now continue down the stairway. 
    As you reach the end, something happens, Pyramid Head returns. Quickly 
    run the hell away from him, making your way to the elevator, before you 
    get speared.
    
    After the whole thing, James will now be on 1f. Once again, Maria and 
    James have been separated, making it easier to survive in this game.  
    Now head to the directors room. There's a map in here, and the hospital 
    lobby key. If you check your map, there will be new areas open up that 
    you weren't able to investigate earlier. Leave the hospital, BUT make 
    sure to save before leaving the area.
    
    
    ----------------------------
    South Vale....after hours.
    ----------------------------
    
    Now head to Saul street and search for the gates, in the big rig vicinity. 
    Enter the gates and James will locate a tunnel. While in the tunnel, 
    James will be greeted by under hangers, just walk around them as they are 
    no big deal. Now make your way until you reach the exit.
    You are in East South Vale once again. Now head Lindsey Street and make 
    your way to the house next to the Mexican Restaurant. Read the letter 
    and make sure to get the wrench. Go back to Neely's bar and read the 
    message to James.
    
    
    You shouldn't stay that long in the town anyways, but here is a list of 
    ammo and health drinks you might need, I MAY BE MISSING A FEW, since I 
    didn't stay too much in the area before I moved along:
    
    SG bullets- 
     Rosewater Park, near parking lot.
     Middle of Caroll St.
     Near corner of Caroll and Rendell
     Near corner of Rendell and Monson
     Near Save on Saul
     Corner of Lindsey and Sanders
     Near Entrance of Flower Shop
    
    HG bullets-
     Near dead end on Rendell
     Corner of Monson and Saul
     Across from first building on Rendell
     Grand Market
     Near corner of Lindsey and Vachss
     Flower Shop
     Building on Saul Street
     Neely's Bar
     Café Texan
    
    R Bullets-
     Front/Behind Happy Burger
     Big Jay's
     Across the first building on Rendell Street
     The dead end on Nathan Avenue (a long detour!!!)
    
    H Drinks-
     Dead End on Rendell
     Corner of Saul and Monson
     Near Corner of Monson and Rendell
     Near second statue in Rosewater park
    
    Ampoules-
     Dead end on Rendell
     Dead end on Katz
    
    
    F Aid
     Sault Street
     Across from happy burger
     
    
    -----------------------------------
    
    You have to go back to the park. Make your way down Katz, pass the 
    apts, and make your way to the door that reads "leading into 
    nightmares". Enter it. 
    Now go to the second statue in Rosewater Park, It is the woman. 
    There should be a mound of dirt near it.  James will dig, and find 
    a small box Use the wrench and James will find the old bronze key. 
    Now make your way to the historical society museum. Use the key 
    you found in the park to enter the museum.
    
    
    ----------------------------
    Museum
    ----------------------------
    
    There will be a save point the moment you enter. If you search 
    around the photos and paintings, you'll see a kick ass painting of 
    pyramid head (I want to screen capture it)
    Examine the rest of the photos for story purposes. Now there should 
    be a hole in the wall. enter it. keep going down until you reach 
    the end. Enter the door.  In this room, there's a note, as well as a 
    kit. Read the note. Now exit the room, run and make a left, then 
    make a right, now go into the first room on the right. get the 
    bullets, Look at the paintings, and exit. Now continue up and into 
    the room that James has not inspected. Jump into the well, and 
    inspect the weak looking area on the well, a mis colored patch. 
    use the pipe and smash through it. There should be a door now. 
    Enter it.
    
    ----------------------------
    Sewer
    ----------------------------
    
    Now once inside the sewer, make a right, then make a left. Go 
    down this path, and you should see a door on the right. Enter it. 
    Now head to the room to James' right. There should be a key in 
    here.
    
    ROACH PUZZLE
    
    This is my most requested puzzle, if people would stop asking about 
    it, then I would finally have time to finish this damn faq a 
    couple days ago, but nooooooooo, they ask and ask and ask.
    
    Now find the key in the corner of the room. As James picks it up, 
    the flashlight goes out. Use the dry cell battery in the inventory, 
    and the light works. Guess what happens. I will leave it up to 
    you.....
    
    just kidding.
    
    Now find the panel on the wall. Examine it, and two numbers should 
    be lighted. THE CODE IS RANDOM, use the two buttons and try to make 
    a three button code, for instance 1 and 3 are lighted. try 133, 331, 
    313, 113, etc, until the door is unlocked. Exit the room, and try 
    the key on the door down the hall. 
    
    
    ----------------------------
    Toluca Prison
    ----------------------------
    
    Your in the food hole, aka the cafeteria.  You will find Eddie. When 
    he leaves, search for the drinks, the "tablet of the gluttonous pig" 
    and make sure to save. Now exit the room. Make a left, and go up this 
    path. Pass the table, and make your way to the second table. Get the 
    map. Now head to the door between the are of the 2nd table, and the 
    first table. You should be in the bathroom/shower area. Head to the 
    shower area and get the "tablet of the seductress". Now exit the room. 
    
    Make your way down to the area of the food hole. make your way 
    to the door right before you reach the food hole. You should be 
    in the cell area. There are monsters in the stalls, how they got 
    there, who knows. Now make you way down the hall, avoiding the monsters, 
    the 5th stall should be open. go down there and get the bullets, now 
    make your way back to the path, and find the 8th stall, find the WAX 
    DOLL and then exit the room.
    
    Now make your way north.  A lot of hassle, so use your hgun.  Now make 
    your way up, until you find double doors, enter the ones on the west. 
    Now head up to the other set of jail cells in the prison. Now make 
    your way to the 7th cell and enter it. The Tablet of the Oppressor is 
    in here. When James tries to escape, the door gets rusty. DON'T panic, 
    just keep trying, after a while, the door should open. Now open your 
    map, and located the huge mass on the right of the map. Make your way 
    to the door that leads to this area. Now in the center of the yard is 
    a large scaffolding. In your inventory, combine the tablets, and then 
    use them on the scaffolding. Now return to the entrance and you should 
    find a horseshoe. Get this, and now make your way to the top corner of 
    the map. Before the dead end are two doors. take the first door. There 
    is a first aid kit. NOTICE the shiny thing on the other side of the 
    visitor room. Exit this room. and make your way to the room before the 
    top. Monsters await James, mess them up. Now make your way to the room 
    with the lighter. Get the lighter. Now exit to the door on the left of 
    the visitors room
    
    Go down the path
    Now make your way to the women's restroom. There is a closed stall in 
    this restroom, James will knock on it. After this, go to the mens 
    restroom and save your game. Enter the door across from the mens room.
    There is a demon in here, finish him. Now search the room for a first 
    aid kit, Ampoule , and a health drink. There is also a magazine in the 
    room, as well as a diary on the shelf.
    
    Behind the office, is a HUNTING RIFFLE!!! BUT USE IT FOR LATER. There 
    is also a lot of ammo in this room, which you will need for later. Now 
    exit, and head south to the gates. Enter the gates.  Notice the box 
    shape on the floor. This is an entrance to something. But how to enter 
    it? hmmm. James will become a MacGuyver for a moment and use everyday 
    objects to solve a complex and almost life threatening problem. Combine 
    the doll, the horseshoe and the lighter in the menu, now use this on the 
    entrance and open it up.
    
    Walk down the hall until you reach the double doors. Now make your way 
    until you reach the hole. jump.  Now make your way to the door, and guess 
    what? another damn hole. Jump. There should be an elevator in the area, 
    there should be some items in the elevator, some r and sg shells, hgun 
    bullets, a kit. After the long elevator ride, save your game.
    
    ----------------------------
    Labyrinth
    ----------------------------
    You are now what is known to many as the Labyrinth, a maze of sorts, 
    which isn't really a maze at all. 
    
    ---------------------------------------------------------
    This map lays out the basic foundation of the labyrinth.
    http://www.survivalhorror.com/data/silenthill2/labmap.jpg 
    ---------------------------------------------------------
    
    Okay, here goes, you will notice at the start of this area there will 
    be an area blocked by wires, on the other side, there will be a ladder. 
    There wont be way to get in there yet, but remember this place in the 
    future, as you will need to back track all the way here in the end. Head 
    your way east of where you started until you get to a fork in the road, 
    turn left on the top fork, and continue until you come to another fork 
    with one ladder on each side of the fork. Now take any ladder you choose. 
    You should now be in a bigger room (on my map, its sorta circular with 
    straight edges) In this room, there are a lot of under hangers, so run,
     even if you get hit, it's better than walking. Now try to find the door 
    that leads to the center of the room, enter that room.
    
    You are now in the pyramid head's main lair! If you search this room, 
    you will not only get shotgun shells, but the great knife as well! This 
    thing is awesome, much better than the stick or steel pipe any day. Use 
    it later. Watch out fo enemies that are everywhere, P. Heads, under 
    hangers. etc.
    
    Now exit the room. backtrack. Go back to the first fork in the road, and 
    take the route you didn't take before (the bottom fork) Then continue on 
    this path until you reach the watery tunnel. Then make your way to the 
    ladder in this tunnel. When you enter the next room, you will be faced 
    with a block, a block of godly faces. Anyways, you need to manipulate 
    the boxes in order to get to the next room on your quest. 
    
    ---------------------
    FACE Cube Puzzle
    ---------------------  
    Okay, here's the deal, you can manipulate the cube by using the 
    direction pad or the analog stick. 
    
    Directions:
    Cube UP: Press Up
    Cube Down: Press Down
    Cube Left: Left
    Cube Right: Right
    
    Okay, now notice that the starting cube has blue eyes. Now continue to 
    move the cube up or down (doesn't matter), until you see the right side 
    up cube with the red eyes. From this position, turn the cube left or 
    right until the upside the down face is showing, I got the upside down 
    face with the green eyes, if details are important to you.
    
    Hard Riddles:
    Your pretty much on your own, the movement of this thing is random, just 
    use James' sight feature (r1) and the sticks to look for the doors. Then 
    move the cube until you can align the doors right. I'm sorry if I can't 
    help you anymore on this puzzle, but if your such a game master, then 
    you wouldn't be using a walkthrough :-)
    
    Okay, after this puzzle, enter the door into the next room. Guess who's 
    in there.....MARIA! what!?! okay, if you played this part when you first 
    got the game, you would be as shocked as I was :-) to find Maria in that 
    damn jail cell. But now she messes with you, talking like a complete 
    psycho! Now she asks you to rescue her. Go back to the cube room, and 
    notice the shiny thing in the open breaker box. It is the wire cutters. 
    
    Now Backtrack back to the entrance of this maze. Now, cut the wires on 
    that door you couldn't reach. Now descend down the ladder. Now turn the 
    corner and enter the first ladder area you see, it should be on the right, 
    after you turned that corner. Then now, Go down this path and make a right. 
    Then go down and take this ladder. In the next room, circle around until 
    you reach another ladder type entrance thing. Take that ladder. Now from 
    here go down the path, then make a left, then go straight, make another 
    left and you should find another ladder, take it. Now go up this path, 
    and make another left. Then make a left into the first intersection you 
    see. Go down this path and enter into the next section. There should be 
    handgun bullets here. Take those. 
    
    --------------------------------------------
    Now if your strapped for bullets, and are crazy (AND LIKE TO DEAL WITH 
    P. HEAD), then you can continue to go down(or up) the path, passing the 
    first intersection. There are two tunnels you can take, try to avoid the 
    one with P. Head. Now make your way to the square room  snatch the h. 
    gun bullets, and make your way back to the area with the h.gun bullets 
    you found near the door.
    --------------------------------------------
    
    If you take the first intersection you see, then you decided to avoid 
    unnecessary fighting. Enter the room, and you should find a save. SAVE. 
    Okay, continue along the path , and you will here Angela scream! Find 
    where the sound is and enter that door. It should be the only room in 
    the area anyways. 
    
    DOORMAN BOSS
    
    Strategies: 
    Use the shotgun, since rifle ammo is sparse. If your one on one 
    with a doorman, then use the steel pipe, but only if you have an 
    exceptionally large amount of room. 
    
    Strategies: (nullfire@netzero.net)
    This battle can be tough, as this is a very small room and the enemy 
    is quite wide. When he gets close he'll bite on your head. As with 
    previous bosses, you'll want to keep on the opposite side of the 
    room when you're attacking. If you've got hunting rifle ammo, use it. 
    About 10-12 shots will kill him. If you can get a little distance 
    from the enemy, fire off two shots and wait a second. Two hits will 
    knock him down. Allow him to get up then fire two more shots into 
    him. Move to the other side of the room, reload and repeat the 
    process.
    
    After fighting this thing, Angela will get psycho on it and take it down. 
    Cool!Now follow Angela, James will find another room with hanged men in it, 
    in another room will be the nooses to those men. 
    
    ----------------------------
    Puzzle: The Innocent Man
    ----------------------------
    
    Read the notes on all the faces to determine the innocent man.
    
    In easy mode: The Kidnapper is innocent.
    In Normal mode: The Arsonist is the innocent.
    In Hard mode: The counterfeiter is innocent.
    
    After you find the innocent, go back to the noose room and determine 
    which rope belongs to the innocent man, and release the body. 
    Now go back to the room, and find the place where the innocent man 
    hanged. Pick up the key of the persecuted. Now go back to the corridor, 
    and use the key on the cuff that's block the entrance. After that, 
    find the cell gate, search for the valve, and use that to open the 
    gate.
    
    Pass the locked gate and enter the door ahead of you. When you 
    finally get to Maria, guess what.... yeah, again. Okay after this, 
    backtrack to the hall and now go to the last room you yet to discover. 
    Before you go in their, make sure to get the first aid in the corner. 
    Okay this room has graves in it, NOTICE THE NAMES ON THE GRAVES!?! 
    Now in the room there's a save point, SAVE. Pick up the shells, as 
    well as an ampoule. Now jump into the hole to the far left. When 
    everythings been done, try and equipt a good weapon. your going to 
    need it.
    
    CRAZY EDDIE BOSS FIGHT
    
    Hey Eddie, what are you doing with that gun?
    Okay, you knew it was going to come down to this, Eddie never 
    liked you. You never liked Eddie. Up till now, you have been 
    suppressing your anger to sock him in the face with a pipe. Now's 
    your chance. After some words of death, it's time to get it on 
    and destroy or be destroyed. 
    
    For veterans of Silent Hill, this is the Cybil fight.(tdeah). I, 
    Lethal thinks its similar to many of the fights in Metal Gear 
    Solid, cuz you use a lot fo the environment to your advantage. 
    
    Strategies: 
    for the first time around, keep blasting. Keep your bullets in 
    check and just keep blasting. When the dual shock controller 
    begins vibrating really violently, that means hit the R3 button, 
    which is the right analog stick, and you'll automatically recover 
    using a health item. 
    
    For the second form, hide behind the meats, popping out to shoot 
    the hell out of the man, and then hiding back again. If your good, 
    you can pop out and go up right behind him and use the chainsaw 
    or Shotgun and then hide again and he will never get a shot in. 
    Another good tactic if your not good at dodging shots is to go 
    right up to Eddie, as he will instead try and beat the crap out 
    of James, which is a lot easier to deal with. If your able to 
    keep a somewhat cool head during this battle, you'll survive, 
    but Eddie won't. 
    
    Strategies: (nullfire@netzero.net)
    
    There's no real tactic to this fighting this battle. If you run, 
    Fatty will shoot you. Just raise your best weapon (hopefully you've 
    got some hunting rifle shells) and keep firing. Heal if you need to 
    (you shouldn't have to more than once).
    After Fatty runs away, follow him to the next room.
    
    Boss Battle:
    Again, you don't need to follow any strategy. Keep firing at him 
    until he's dead. It should only take about 10 shots from the hunting 
    rifle. You may need to heal once, as he'll get a few shots in 
    during reloading.
    
    Strategies (iceheart0@earthlink.net)
    
    Anyway I think I found a good way to deal with Eddie, when I fought 
    him I used a ampoule and then Great Knifed his ass!! And he went 
    running scared, in the meat locker I hid behind some meat and waited 
    for Eddie to come and used a ampoule then Great Knifed him again 
    and he went down on his lard ass. Could you try this out and see 
    how well it works for you.
    
    
    ----------------------------
    Toluca Lake
    ----------------------------
    After the Eddie battle, you finally make your way outside, now its
    just you and the open fog once again.  There should be a save point 
    on a barrel. 
    After you save, go along the dock until you find a row boat, you will 
    notice a light of in the distance, this will be your target during 
    this part of the game.
    
    
    Simple Ass Directions for easy and normal
    Up- Press Up
    Down- Press down
    Left- Press Left
    Right- Press right
    
    Just continue to move left or right to scan the lake until you see 
    bright light. Afterwards, use the d-pad to move up. You really don't 
    need my help for this part anyways. Come on, it's rowing a boat.
    
    Hard Ass Directions for Hard
    To move: From the center, you have to move both sticks opposite of 
    each other. Left going left, right going right. From there, the left 
    stick must go counter clock wise, while the right stick goes clock 
    wise- at the same time. Continue this rhythm of movement until you 
    reach the light.
    
    Left or right: You should have to do this if you positioned yourself 
    at the beginning, but you have to stop the movement of one row, or 
    slow it down, and speed up the movement of the other row.
    
    
    Man, this is such a pain, being that you have to stoke each stroke 
    by hand. You will need to use both your left and right analog sticks 
    to move the boat, THEY MUST BE IN UNISON in order to get anywhere, 
    people who have played any N64 game or Mario Party with more than one 
    person, your training with the stick will come in use.
    
    
    After you dock,  and you will see the Lake View Hotel.
    
    ----------------------------
    Lake View Hotel
    ----------------------------
    Go up to the courtyard before the main entrance and you should find 
    the Little Mermaid Music Box near the fountain. Now go inside through 
    the double doors. When you enter, you should find the Map of the hotel 
    on James' left. If you look at the map, James and Mary's "love nest" 
    a.k.a., their "room", should be marked "waiting for you". Now make 
    your way to the lake shore restaurant and find the piano and 
    investigate it. Laura will appear and a very informative cut scene 
    will take place. You will then receive Laura's Letter, written by Mary. 
    Now find the table with the plate on it and examine it to get the 
    fish key.
    
    Exit the restaurant. If you want more ammo, which is scarce in the 
    hotel, make your way west of the restaurant. Head down the hall, 
    then make your way into the store room, which is two doors up from 
    Café Toluca. It should be in the room to bottom of the map, in the 
    store room. There should be riffle shells and gun bullets in here.
    
    Now go back to the middle of the corridor, and take the steps down 
    to the basement floor. Head to the Venus Tears bar area and examine 
    the elevator in the basement to find the thinner. Now head back to 
    the first floor and go to the lobby. There should be a save in that 
    area. Now head to the reception area, which should be 
    on the right side of the lobby. Read the note on the desk, and take 
    the Room 312 Key from one of the mail slots near the desk. 
    
    Head up stairs in the lobby to the second floor and enter the cloak 
    room. There should be first aid, shells, and some gun bullets in 
    this room. There should also be an important briefcase in the back 
    of this room. Get it, and use the fish key to open it up. There 
    should be the key to room 204 in here. Now go to room 204, if your 
    playing a normal game, I think there will be one or two doormen. 
    Time to kill. Now head into room 204 using the key, and search the 
    desk, for YET ANOTHER KEY :-( this time, it's the elevator key. 
    Before you leave the room, examine the hole in the wall and you 
    should now be in room 202. Search the area for a suitcase , this is 
    important soon. Now search the bed for photos, if you look, you will 
    find a black and white marked up photo. Use the thinner on the photo, 
    and it should dissolve the marker. 
    
    Write down the code that you found on the suitcase, as it is random. 
    Now go back to that suitcase in the room and sue the code to open 
    it up. The Cinderella Music Box is inside. Now if you need to save, 
    there is a save room across from the store room on the second floor. 
    Save your game, and grab the health drink. Now make your way to the 
    elevator on the floor. Before you enter, notice the shelf outside. 
    once you get on, the alarm sounds. There should be a note by the 
    panel. It says your to heavy..fatty.
    
    Remember the shelf? Oh man, don't PANIC!!!! but you have to put 
    everyone of your items into the shelf. Damn, you shoulda went on a 
    diet before going to Silent Hill. Anyways, head down the elevator 
    and find the another map for the hotel on the bulletin board...this 
    time for the workers. It should mark more of the places on the map. 
    Now go to the pantry and grab the Snow White Music Box which is on 
    the shelf inside. If you can't find it, just continue to examine 
    the shelf until you get it. Now head to the office and find the 
    safe, and grab the very IMPORTANT STORY ELEMENT...the video tape, 
    and of course the can opener.
    
    Now, if you try and use the elevator, it will not work. Therefore, 
    you have to use the set of stairs in that area. Head down into the 
    basement. Okay, if you have been reading this faq for some time now,
     you should know, I am a supporter of running like a little girl 
    when it comes to fighting with sucky weapons. Well, now is one of 
    those times, where you gotta run, but you have now weapons at all. 
    There are mannequin demons in this area, so the best thing to do is 
    zip by them. Now quicky head to the boiler room in the basement area 
    and get the boiler room key near the boiler. There should also be a 
    first aid kit in this area.
    
    Now make your way to the kitchen. There should be a few health drinks 
    in the kitchen, you will need it fi you suck at running away.  On the 
    kitchen counter the is a big economy sized can. Use the can opener to 
    open it...duh.  There is a light bulb inside?!? just don't ask, and 
    now make your way to the Venus tears bar. James, being the blind, ugly, 
    man he is, cannot see the key opening for the front door inside the bar. 
    Use the lightbulb, on the nearby lamp to make James see better. Now 
    unlock the door. Head outside, and make your way to the stairs and go 
    up to the second floor. 
    
    Now head back to the shelf with all your crap. Nice to see you once 
    again my friends. Now go back to the hotel lobby and go to the big music 
    box type thingy in the first floor.   
    
    PUZZLE- Music Boxes
    
    MUSIC BOXES
    Cinderella fled at midnight,
    Snow White woke from death,
    Little Mermaid was mute for a time.
    
    Normal/Easy Left to right: Cinderella, Snow White, Little Mermaid.
    Hard: Little Mermaid on the front, Snow White in the east, Cinderella on 
    the west. 
    
    
    After you complete the puzzle, you will get the Hotel Stairway Key. Now 
    go up the stairs to the second floor. then make your way to the area by 
    the cloak room  and head up the stairs to the 3F gate. Now, use the key 
    and unlock the gate. Now once on level 3, head to room 312. Now, notice 
    the VCR and TV setup, it's time, it's time to find out what's on that 
    tape. After this, Laura will enter the room, and the radio will play 
    another messed up message. From room 312, head east and save your game 
    on the door of room 313. 
    
    Head down to the reading room on the second floor. There is a pair of 
    head phones on the desk!!!!
    
    Okay, whatever you decide to do, it will affect your ending, if you wanna 
    take a chance and listen then go ahead, if you decline then go a head. 
    If you wanna get a certain ending, my website, has an ending guide to 
    help get the ending you want here:
    
    http://www.survivalhorror.com/data/silenthill2/.
    
    From here, the place gets all trans-dimensional! If you take a certain 
    room, you will be transported to another area on the floor. Here's a g
    uide to those port
    
    207 = 204
    202 = 219
    
    219 = 220
    220 = 207
    212 = 202
    
    Okay, near the guest elevator should be a table with two ampoules. Grab 
    those, as you will need them soon.  Now take the elevator to the basement. 
    When you reach the basement, Titanic breaks lose and your ass deep in 
    water. There is also a dangerous amphibious patient demon here so make 
    sure to run to the venus tears bar. There should be FIVE health drinks 
    in this bar now, grab those on the shelf behind the bar. Now head to 
    the kitchen and grab the shotgun shells on the bench  and the first-aid 
    kit near the fridge. Now head to the employee stairs.
    
    Cut scene. Angela. After the cut scene, leave Angela and go back through 
    the door you used to enter. MORE TRANS-DIMENSIONAL STUFF. James is now 
    in the employee stairs area. Head to the first floor, and everything 
    has been burned. Head to the restrooms and grab the ampoules.  There 
    should be some rifle shells in this area, I think near the office. 
    Now if you check your map, locate the east exit door and make your way 
    their. Once you enter the exit go down the corridor until you reach not 
    one, but a grid of nine red save objects! SAVE YOUR GAME!
    
    Before you enter the door near the saves, check James' status and ammo 
    count, since there will be very little time to think once you get 
    through the next TWO consecutive battles.
    
    I used the riffle, it is very popular. Good luck, at this point I had 
    like 25 drinks, 12 f aids, about 7 ampoules and a lot of ammo. It should 
    be a breeze if you conserved. If not, then GOOD LUCK.
    
    ---------------------------------------
    PYRAMID HEAD (2nd Encounter 2X love)
    ---------------------------------------
    there 
    are now two Pyramid Heads to contend with, each wielding long 
    and angry spears. The strategy is basically the same as last time, 
    except now they have become wise to the tactics James implies. 
    You'll want to alternate the directions of your strafing now, 
    as they will eventually learn your pattern, then block you and 
    ultimately kabob you. Of course, use the shotgun and rifle. and 
    never ever reload using the default reload, always reload via 
    the menu screen. 
    
    
    Strategies: (nullfire@netzero.net)
    This should be a very easy battle. This is a large room, so 
    just keep your distance. Run to a corner and blast a few rounds 
    into the enemy. Run to the opposite corner when they get close. 
    You shouldn't take any damage if you're careful. After a fair 
    amount of damage they will stop coming after you.
    
    
    After you beat the two pyramid heads, they impale themselves with 
    their spears, head back to the room with the save and make sure to 
    save. now go back into the P. Head battle grounds and examine the 
    impaled p. heads for two eggs, the rust colored and the red egg. 
    Now place these two eggs on the doors you could not open after the 
    fight, south (on the map).
    
    
    Now leave through the lobby door and make your way outside. Where 
    there was docks, now there is a long hall of "bad memories". head 
    down the corridor, a message will start up, WHAT YOU DO FROM HEAR, 
    DECIDES YOUR ENDING. If you decide to listen to the whole thing, 
    then it will affect your ending. IF you decide not to listen to 
    the whole thing, it will also affect your ending.  Now go down to 
    the final door at the end. Go down the stair case, now walk towards 
    the figure. One of the four endings will begin to play, afterwards, 
    its time to do some damage.
    
    
    ---------------------------------------
    FINAL BOSS
    ---------------------------------------
    
    so as not to spoil the game, here is the strategies for the final 
    boss. simple. Strafe when the thing unleashes the cloud of black 
    moths upon you, or run away in a circular motion, much like in the 
    first game with the lightning. And fire off one or two shots from 
    the rifle and repeat. Careful of this boss getting close to you, 
    it'll choke you with the long black tail while screaming in your 
    face...not a lovely way to go. After pumping it full of enough 
    rifle shells, it will drop to the ground screaming, begging for 
    a quick death. Give it the executioner's shot. 
    
    Strategies: nullfire@netzero.net
    As with all previous bosses, you'll want to keep your distance, 
    fire a few shots, and then run to a new spot. This boss has an odd 
    attack, however, that will make you move a little differently. She 
    will throw out a swarm of butterflies. Try running underneath her 
    to get her to throw out the butterflies. Keep running as they chase 
    you. Just as they start to dissipate, turn and fire a few shots at 
    the enemy. Keep using this tactic and you should be fine. She also 
    has a close attack where she grabs you with a tentacle. Don't let 
    her get too close to you. After you've shot her a bit she'll fall 
    to the floor. The only thing left to do is to walk up and shoot 
    her one last time. Enjoy the ending.
    
    
    YOU DID IT! ENJOY THE ENDING MY FRIEND! GIVE YOURSELF A PAT ON THE BACK,
    AND A SMACK ON YOUR ASS.
    
    But there's four more endings to get, hahahaha, muhahahah. cough. Sorry.
    Bye for now. I hope you liked the faq. I should update it now and again
    with all the other stuff I promised.
    
    
    -----------------------------------------------------------------------
    VIII. ITEMS (by tdeath)
    -----------------------------------------------------------------------
    
    Apartment Gate Key
    Found at: on the corpse, north end of Martin street
    Use: Unlock front gate of woodside apartments 
    
    Apartment Stairway Key
    Found at: On bed in apartment 208, Blue Creek Apartments
    Use: Unlock 2nd floor stairway at north end of blue creek apartments 
    
    Bar Key
    Found at: Hanging on boiler in boiler room, Lake View Hotel Basement 
    1st floor
    Use: Unlocks front door of the Venus Tears bar, hotel's first floor 
    basement level 
    
    Basement Storeroom Key
    Found at: Nightmare/hell hospital, room M6
    Use: Unlock nightmare/hell hospital B1F storeroom 
    
    Bent Needle
    Found at: Stuck in teddy bear in women's locker room, Brookhaven 
    Hospital 2F
    Use: one of two items needed to be combined to remove key from 3F 
    shower room drain 
    
    Can Opener
    Found at: Lake View Hotel office safe
    Use: opened can sitting on counter in kitchen, lake view hotel's 
    first floor basement  
    
    Canned Juice
    Found at: Outside apt.107, Wood Side Apartments
    Use: Knocks garbage out of chute on 2F, Wood Side Apartments. 
    
    Clock Key
    Found at: Wood Side, room  202
    Use: Unlock clock face in room 208 
    
    Coin (old man)
    Found at: knock garbage out of chute on wood side apartments 2F, 
    find outside in incinerator
    Use: Solve 3-coin puzzle in room 105, blue creek apartments 
    
    Coin (snake)
    Found at: Baby carriage inside woodside apts. courtyard pool.
    Use: Solve 3-coin puzzle 
    
    Coin (Prisoner)
    Found at: Nightstand in room 109, Blue Creek Apartments
    Use: Solves 3-coin puzzle along with other two coins  
    
    Copper Ring
    Found at: Nightmare/hell hospital, B1F storeroom
    Use: one of two rings needed to unlock 3F north stairwell door 
    
    Courtyard Key
    Found at: Wood Side room 307
    Use: Unlock first door to Wood Side courtyard 
    
    Drycell Battery
    Found at: nightmare/hell hospital, room M6
    Use: replace battery in flashlight when old one goes out, 
    allowing you to see again  
    
    Elevator Key
    Found at: Brookhaven Hospital 3F shower room drain
    Use: Unlocks barrier over north elevator call button on 3F 
    
    Employee Elevator Key
    Found at: Desk in hotel room 204
    Use: Unlocks door to the room with the employee elevator, 
    East Side of Lake View Hotel 2F 
    
    Examination Room Key
    Found at: bloody Pocket of lab coat, Men's Locker room 
    Brookhaven Hospital 2F
    Use: Unlocks 1F examination room 
    
    Fire Escape Key
    Found at: East Side of bars in 3F corridor, Wood Side Apts.
    Use: Unlock door as west end of wood side apts, 2F to get 
    into blue creek  
    
    Fish key
    Found at: Lake Shore Restauraunt inside the Lake View hotel
    Use: Unlocks briefcase in hotel 2F cloak room 
    
    Flashlight
    Found at: Wood Side room 205
    Use: see in dark areas, quite an essential item. 
    
    Horseshoe
    Found at: after solving scaffold puzzle in Toluca Prison yard, 
    appears on door exit handle.
    Use: One of three items needed to create handle for floor hatch. 
    
    Hospital Lobby Key
    Found at: Nightmare/hell hospital 1F, Director's Room
    Use: Unlocks nightmare/hell hospital lobby doors 
    
    Hotel Stairway Key
    Found at: Lake View Hotel,  music box in the lobby
    Use: Unlocks the gate at the top of the corridor stairs inside 
    the hotel 
    
    Key of the Persecuted
    Found by: releasing the wrongfully executed,  hanged man in the 
    Labyrinth
    Use: Unlocks handcuffs locking the valves in place that raises 
    the bars in the labyrinth 
    
    Key to rm.312
    Found in: Mail slot behind receptionist's desk, lake view hotel
    Use: Unlocks Room 312 of Lake View hotel 
    
    Key to rm.202
    Found at: wood side room 208
    Use: Unlock room 208 in wood side apts. 
    
    Key to rm.204
    Found by: unlocking briefcase in hotel 2F cloak room, Lake View 
    Hotel
    
    Use: unlocks room 204 
    
    Bloody Knife
    Received by: Angela in Apt.109, Blue Creek Apts.
    Use: one of the story items in the game that, when examined, 
    increases chances of the "In water" ending, in fact, it pretty 
    much secures it 
    
    "Lapis Eye" Key
    Found at: Room M2, Brookhaven Hospital 2F
    Use: One of two keys needed to solve "Louise" puzzle, helps 
    to combine them  
    
    Laura's Letter
    Found at: Lake Shore Restauraunt, Lake View Hotel
    Use: Fills in some holes about Mary's death, you'll be suprised  
    
    Lead Ring
    Found at: Refridgerator, "Nightmare" hospital, 2F dayroom
    Use: One of the two rings needed to solve 3F north stairwell door 
    puzzle with the woman's hand  
    
    Letter From Mary
    Found: With you at beginning 
    
    Use: When examined, helps out by discouraging the "MARIA" ending, 
    examine numerous times to help out more
    
    
    Light Bulb
    Found at: Open can on counter in kitchen, Lake View Hotel B1F
    Use: insert into the lamp of the venus tears bar
    
    
    Lighter
    Found at: Visitor's room in Toluca Prison, civillian side
    Use: Combine with other two items needed to create handle for 
    floor hatch 
    
    Lyne House Key
    Found at: solve 3-coin puzzle in room105, Blue Creek Apts.
    Use: Unlock room 209 in blue creek apartments 
    
    Music Box-"Cinderella"
    Found at: Lake View Hotel room 202, locked suitcase in hotel lobby
    Use: one of three music boxes needed to play the music box in the 
    lobby 
    
    Music Box-"Little Mermaid"
    Found at: Edge of fountain in courtyard behind Lake View Hotel
    Use: One of three music box needed to play music box in lobby of 
    hotel 
    
    Music Box-"Snow White"
    Found at: Lake View Hotel's 1F pantry
    Use: One of three music boxes needed to play  music box in lobby 
    
    Old Bronze Key
    Found inside: Tin box buried behind the praying woman statue 
    Use: unlocks Silent Hill historical society museum 
    
    Photo of Mary
    Found: With you at beginning
    Use: Examining this story item helps to keep "MARIA" ending from 
    happening 
    
    Piece of Hair
    Found inside: the louise box
    Use: one of two items needed to get the key out of 3F shower room 
    drain 
    
    "Purple Bull" key
    Found at: Document Room, Brookhaven hospital 1F
    Use: One of two keys needed for releasing the "Louise" puzzle box  
    
    Radio
    Found at: Vachss road, construction site
    Purpose: an enemy detector. Produces a fine white noise when 
    enemies are near 
    
    Roof Key
    Found at: stand in Room S3 of Brookhaven Hospital 3F
    Use: Unlocks north stair door to hospital roof 
    
    Rust-Colored egg
    Found by: examining Pyramid Head corpse
    Use: insert into one of the holes in either one of the two south 
    exit doors 
    
    Scarlet Egg
    Found by: examining second Pyramid Head corpse
    Use: insert into the egg-shaped hole in either one of the two 
    south exit doors 
    
    Spiral Writing Key
    Found at: Trap Room in uknown area beneath Silent Hill 
    historical society
    Use: unlock the floor gate in downward corridor outside the 
    trap room 
    
    Tablet of "gluttonous pig"
    Found at: toluca prison cafeteria
    Use: One of three tablets required to solve scaffold puzzle in 
    Toluca Prison yard 
    
    Tablet of "The Oppressor"
    Found at: 7th cell of top prison row, toluca Prison
    Use: one of the tablets needed for the Scaffolding puzzle 
    
    Tablet of "The Seductress"
    Found at: Last shower room in Toluca Prison
    Use: needed for the Scaffolding puzzle 
    
    Thinner
    Found at: Lake View Hotel B1F, on floor in open elevator
    Use: Remove markings on the photo in room 202
    
    
    Videotape
    Found inside: Lake View Hotel office safe
    Use: put in and view in VCR in rm.312
    
    
    Wax Doll
    Found at: 9th cell of bottom prison row of the Toluca Prison
    Use: combine it with the horshoe and lighter to open the floor 
    hatch
    
    
    Wire Cutter
    Found at: room with the rotating cube, after talking with Maria 
    in cell
    Use: open doorway near entrance of Labyrinth
    
    
    Wrench
    Found at: House Porch beside Gonzales Mexican Restauraunt on 
    Lindsey St.
    Use: Unlock bolts on box buried behind the praying woman 
    statue in Rosewater Park
    
    -----------------------------------------------------------------------
    IX. GAME SHARK CODES + CHEATS
    -----------------------------------------------------------------------
    Activation Code:
    EC8DBED0 14431F04
    
    Unlimited Health:
    4CA9F29A 145625DD
    4CA9F2A2 145625DD
    
    
    Options Mode:
    In the options menu, press L1 or R1 for extra options. These options 
    allow you to change the blood color, whether or not your map is always 
    zoomed in as well as other things.
    
    Disable scratchy filter:
    Complete the game successfully and start a new one from the save. 
    Press L1+R1 at the options screen..
    
    Extra ammunition:
    Complete the game successfully and save it. 
    Press L1+R1 at the options screen.
    
    
    -----------------------------------------------------------------------
    X. SECRET ITEMS
    -----------------------------------------------------------------------
    
    A. Secret items.
    
          Dog Key:
          Description: A dog's bone shaped key that can ulock the 
                       observation room in Nightmare Hotel 3F.
          Location: In the dog house that appears after you get the 
                    rebirth ending, or all three of the other endings.
    
    
    There have been a few secret items that have been strewn all over 
    Silent Hill the second time you play the game (after beating it once).
    People have been asking what these items do, if you collect them all 
    and you will be rewarded with a kick ass "rebirth ending".
           
          White Chrism: 
          Description: A vial of white oil.
          Location: Blue Creek Apartments, room 105. On the kitchen 
                    counter.
    
          Obisidian Goblet:
          Description: A goblet. Thats about it.
          Location: Find this in the smahsed display case in the 
                    Silent Hill Historical Society Museum.
    
          Book of Lost memories:
          Description: A book with a greenish yellow cover.
          Location: Found in the newspaper stand at the corner of 
                    Nathan and Caroll Street. 
    
          Book of Crimson Ceremony:
          Description: A book with a faded red cover, explains what the 
                       other items .
          Location: It is in the second floor of the hotel (in the 
          Alternate Hotel reading room). It is the room you can go 
          to after you watch the tape on the third floor, it is one 
          with all the books and the newspaper racks.
    
          Joint thanks to Vicki Goebel and TacoBellGod, for the location
          of the last item, the book of crimson ceremony.
    
    -----------------------------------------------------------------------
    XII. LITTLE THINGS
    -----------------------------------------------------------------------
    
    Is it me, or is does the idea of a red save object remind you of
    Sixth Sense? This idea even has more proof when you get to the nine 
    saves at the end.
    
    The names of the streets are some of the most famous horror writers. 
    We should have a list of those soon. 
    
    If you look in the In the under ground graveyard the 3 graves are 
    marked james angela and eddie
    -Jon Curry jdcinga@yahoo.com
    
    
    -----------------------------------------------------------------------
    XIII. THANKS
    -----------------------------------------------------------------------
    
    Thanks goes out to lethal, "who has a cd out in the orient", or so he
    tells the women he hits on. This is my first shot at a faq, although
    it's still a collaborative effort, it's still pretty cool.
    
    Thanks for Tyrantdeath for giving me much of the techincal info to
    add to this faq. He wrote much of this faq that was intended for my
    website so his name should be first, but I wrote the walkthrough so 
    i'm first :-)
    
    Thanks for Gamefaqs for having free and available guides for beating
    games. Also, I thank gamefaqs.com for posting this faq.
    
    Thanks to konami for putting out another quality game, which will
    ultimatly kick my Silent Scope 2/DDR habit.
    
    Thanks to the hard working staff at survivalhorror.com
    (Tud, Kris, Sam,Tdeath, Mike, and Kengo and neo) 
    for making the site more active and less static. Even though we 
    don't get the respect we deserve, we still put together a great 
    website.
    
    Thanks to Kingoffighters23@aol.com for the info on the easier way
    to pass Pyramid head the first time.
    
    Special Thanks to people who visit our forum and post and make
    it fun to update websites.
    http://www.survivalhorror.com/cgi-bin/ikonboard/ikonboard.cgi
    
    -----------------------------------------------------------------------
    
    So this is the end huh?
    
    COPYRIGHT 2k1. By lethal and tyrant Death.