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    Plot Analysis by Da Dood

    Version: Final | Updated: 11/10/06 | Search Guide | Bookmark Guide

                           silent hill 2 . plot analysis
    		      	     written by Da Dood
             "If you ReaLly want to sEE Mary, you shOUld just DiE.
         But You mIght be hEadiNg to A diffErent place than MARY, James"
                                                -- Neely's Bar, Alternate
    Intro Notes
    SPOILERS NOTE: The key elements of this theory are based on several 
    facts that occur near or right in the end of the story. So, don't 
    consider this to be a plot guide... it's more of a plot analysis.
    GAME VERSION: This file covers every single fact seen in the 
    original version of the game (PS2), not on Greatest Hits / Restless 
    Dreams versions (I do not own them).
    COPYRIGHT STUFF: Well, this is all known. If you want to publish 
    anything from my analysis or the doc itself, just contact me and I'll 
    be glad to help you out. :)
    NO BASHING: I am not, in any way, trying to bash or kill anyone's 
    theories with mine. This is just one more theory, it's just a new way 
    (among several) of looking and understanding this story, giving it an 
    entirely new meaning. OK?
    UPDATES: I'm not a big fan of that incredibly dull five-page
    "updates" section that plagues most FAQs and guides, so I simply list
    dates of my three latest changes or improvements in the very last
    lines of the guide. If huge changes happen, don't worry, you'll be
                               C O N T E N T S
                  I ............... What you'll find here
                  II .............. Introduction
                  III ............. Damn Freud
                  IV .............. It's all in James' mind
                  V ............... Monsters
                  VI .............. Character Analysis
                  VII ............. Story Analysis
                  VIII ............ Endings
                  IX .............. FAQ
                _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    What you'll find HERE
    Welcome to my Silent Hill 2 Plot Analysis! :) The main objective of 
    this document is to give this beautiful story a new focus. This focus 
    can be exemplified with the quote above the Intro Notes: that our 
    dearest protagonist James Sunderland did not kill Mary for love. He is 
    a "murderer", who stopped loving his wife as he found out that she 
    would die from an incurable disease -- and he would lose the one thing 
    he was after.
    To understand and keep track on this theory is easy: you just need to 
    know what happened in the plot twist near the end of the game - that 
    James killed Mary. That's all.
    To keep it short: It's a simple theory.
                           I N T R O D U C T I O N
    Your regular protagonist James Sunderland gets trapped in his own 
    nightmare when he suddenly finds out that his wife Mary sent him a 
    letter. Not a bad marriage issue - the thing is, Mary died three years 
    ago. Here are the letter contents:
    "In my restless dreams, I see that town. Silent Hill.
    You promised you'd take me there again someday...
    But you never did. Well, I'm alone there now... 
    In our 'special place'... Waiting for you..."
    James decides to visit that town, looking for some clues that may help 
    him solve this puzzle. Why would his wife send him a letter, being 
    dead for three years now? His love for the late wife drives him to a 
    nightmare, where he will face his worst fears. His love...
    Was it really his love? Michaelis dictionary (c) 2003 says:
    "L.ove (lat amore) 1. Type of feeling that drives people to what they 
    consider beautiful, full of dignity or grandiosity; 2. Grand affection 
    from a person to another; 3. Affection, great friendship, spiritual 
    connection; 4. The object that simply represents this affection; 5. 
    Benevolence, careness, sympathy; 6. Tendency or instinct that drives 
    animals to reproduction; 7. Sexual desire; 8. Ambition; 9. Cultuation, 
    veneration; 10. Charity."
    So... how to define James' love? In this document, I'll tell you why 
    did James Sunderland kill his wife in a bad way. I am going to show 
    you that there is a total selfish side in James, and the kind side 
    James portrays in the story is nothing but a (notice the quoting) 
    "false personality" (more about that later). There are indications to 
    that, and we're about to look at them in a simple, understandable way. 
    To define love in Silent Hill 2, we are going with number 7. 
    This theory will explain why James' love for Mary didn't exist.
    Don't panic, though!
                             D A M N    F R E U D
    You know, I never liked that guy. I almost always slept in Freud 
    classes at college. But that guy said something that sticked to my 
    mind ever since I heard it: "Men and women lead their whole lives 
    around their basic needs", which is true. As I learned in general 
    Psychology classes, a normal human being has basically four physical 
    needs to fulfill during his whole life: the need to eat; the need to 
    sleep; the need of shelter; and the need of pleasure (Freud's 
    The basic concept of a NEED is a bit auto-referencial: if one human 
    being has been thrown out of one of his needs, you could say that he 
    won't ever live happily -- or won't live at all.
    Of course, we must consider how sheer happiness can be defined by one 
    of the other needs. Like someone that feels happy eating. Well, 
    everyone feels happy eating... it's just that, for some people, this 
    happiness surpasses any other. So, instead of going out with his 
    girlfriend on Saturday night, the man spends the night eating -- and 
    loving it. Also, you must assume that every single person in the world 
    is unique and has their own ways of reaching a state of happiness. I, 
    for example, am truly happy while playing Silent Hill. A football 
    player that gets happy playing that sport would just laugh at me and 
    wouldn't believe. Happiness is a personal issue.
    Understanding that, we can move on to James' needs.
    We can tell for sure that he's not starving. We can also be certain 
    that he lives in a nice home, with a hot shower and warm blankets. 
    Now, remember: the fourth need is called "pleasure". Our James, here, 
    takes the subject too seriously. This is the basic topic of discussion 
    in this theory: To him, pleasure IS physical pleasure. To him, love is 
    defined number 7. Why? Because of his actions. Because of every single 
    item that will be analyzed during the document. You will see that his 
    love for Mary was nothing but an unknown cover for simple human 
    needs... and he got tricked by keeping with that.
    Poor James. Guilt ate him all over.
                 I T ' S   A L L   I N   J A M E S '   M I N D
    Another thing that we must put as certain is that all happenings in 
    the game are nothing but James' self-punishment for Mary's murder. We 
    cannot tell for sure whether James really experienced all of that or 
    if he's lying unconscious on a bed in a hospital, dreaming all of this 
    (unlikely)... but it's sure that his troubled mind is the master of 
    almost every bizarre creation in this story.
    If you have any problems with that, just think logically: for example, 
    James finds a mannequin wearing his dead wife's clothes in the 
    Woodside Apts. Well, unless someone wore that same outfit in the same 
    way as Mary (impossible), we can tell for sure that James' mind - with 
    physical aid of Silent Hill's powers - created that there.
    Another example to clear this thought - James faces two extremely 
    weird areas in the game: the Labyrinth and the Hotel. The Labyrinth is 
    showing us that James' mind is going through changes, as if he was 
    just about to find out something really important - notice that the 
    place has no physical coherence with anything, just like the Prison's 
    wacky hallways that precede the Labyrinth. His mind is [finally!] 
    working. The Hotel appears as it was then, when James visited with 
    Mary. Later then, we see the Hotel as it almost really is today (save 
    for a few "Silent Hill-y" remarks).
    After clearing that this whole story is a product of James' actions, 
    needs and of his own mind, we must come up with the game's prime 
    issue. I mean, I set that his principal needs are the physical ones... 
    but in which meaning? To confirm that AND to link the answer with the 
    concept of love used in this game (sexual desire), we must analyze 
    this game's monsters. After all, they are all creations of James' 
                                M O N S T E R S
    Well, the concept of a monster is well-known. Something, usually with 
    a disturbing form, stalking or scaring someone for no apparent reason.
    Every single monster of this game has a little meaning hidden behind 
    its forms and ways. The man (men) who created those monsters didn't 
    want just to make them look weird. He (they) wanted to make them 
    fragments of James' psyche.
    Now, we are going to study these monsters to understand what is the 
    *main issue* of James' troubled trip to Silent Hill. We're going to 
    confirm the principal subject implied in this game. When you reach the 
    middle of this section, it'll be more than obvious. I am not going to 
    analyze the cockroach, as it has no relevance to the story.
    Pyramid Head
    The king of all popular monsters in the series, Pyramid Head makes a 
    difference by his weird looks - he has a metal-something covering his 
    head, and walks funny (maybe drunk). These looks are there to resemble  
    executioners from a long time ago -- they never showed their heads, as 
    if they had nothing to do with the killing; they're just postmen 
    delivering the message. The weirdest thing about Pyramid Head is that 
    he's supposed to represent... James Sunderland. PH is always shown 
    doing something wrong -- killing Maria (a representation of Mary) all 
    the time and performing serious sex crimes. His metal-something for a 
    head could represent James' shame and guilt, too. Think of the potato 
    sack. You could say, in a short sentence, that Pyramid Head 
    exaggerately represents James' true personality.
    Demon Patient
    aka Lying Creature or Straight-Jacket, the Demon Patient represents 
    simply a trap, a prison - for James or Mary. They might represent 
    Mary's disease condition. Primarily, because the jacket thing is 
    something present in illness conditions (normally mental, but 
    Brookhaven isn't there for nothing). Finally, because it's something 
    that she is trapped to, that she won't ever recover from. They could 
    also represent James' psychological condition: a mental prison that'll 
    end up consuming him. Also, I see them as female, as we encounter 
    Pyramid Head raping one of them (no discrimination there, just the 
    deduction of James' sexuality implied to Pyramid Head's actions).
    Probably the clearest sexual reference of the game. The mannequins 
    here are simply two female legs glued to two female legs. There's our 
    first start to how James' physical/shallow needs surpass his so-called 
    love for Mary: on the place where you get the Flashlight, you bump 
    into this regular mannequin model (whole body, no head) that clearly 
    points James' sexual desires. Note: the mannequin is wearing Mary's 
    clothes. See where I'm going? Plus, the mannequin is another monster 
    raped by Pyramid Head, which makes James' true nature even stronger.
    Nurses are a tradition in Silent Hill games. In SH2, particularly, 
    they come with a different treat: no faces. Just their bodies and 
    heads, but no faces; another woman-object reference.
    The Mandarin, known as previewed Closers from SH3 (I don't see that), 
    are plain chasers. They might represent the perseverance in James' 
    purpose in Silent Hill - to reach for a certain (wrong) goal. Theirs 
    is to kill; James' is to find Mary. The only unique thing about them 
    is that they're trapped in a level that they can't go through (the 
    ground). They will always be on the under level and won't ever 
    acchieve their objectives - kinda like James.
    Door Men
    Well, everyone's tired of saying that, but Angela's papa represents 
    sexual obsession. Now, try not to look at his side before the "bed" or 
    "door" or "frame" thing. Try looking UNDER it. Now imagine Angela 
    looking at that. It's a door, a rectangle-shaped wood piece made for 
    Angela not to see her dad -- but, still, get raped. This represents 
    her pain in being abused by a loved one. Now where does that fit into 
    James' mind? Because, roughly and considering the conceptual basis of 
    this theory, James is the same as her father (Angela even says that to 
    him). He just didn't force Mary at any time. He's not a sexual 
    predator, but he's moved by the same need. It's still there.
               _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    I will analyze the bosses in the story part. I analyzed Pyramid Head 
    because he is the main antagonist, supposed to represent James. With 
    the main monsters analyzed, we can tell for sure that the principal 
    issue in this story, the one that we'll use as a link to finally 
    understand James' actions, is called S*E*X. Notice that you mustn't 
    take things literally: having a main theme being "sex" does not mean, 
    in any way, that James is a sexual predator or a nature-born pervert. 
    It means that this was the way that the developers found to base 
    James' motives and tell him why he doesn't love Mary. It's a simple 
    representation of a superficial being. They're not saying: "James, you 
    wanted to rape Mary!"; they're saying: "James, you're a rather shallow 
    person.". Connect that with James' murder and you've got yourself the 
    whole theory basis. 
    After confirming James' main issue in the story, let's take the main 
    characters in the game and cross-info their personalities and actions 
    with the aforementioned issue. Don't blink in this section, as it is 
    the most important in the whole analysis.
                     C H A R A C T E R   A N A L Y S I S
    You'll see here that every  single character in this game has a 
    sexual, selfish or shallow issue behind their masks. Even Laura, but 
    it's not exactly her fault. I'm going to briefly list who are those 
    characters and what are their main objectives in Silent Hill. Then, 
    I'll analyze those objectives in the story section, crossing info 
    learned in the game's happenings with the characters' personalities. 
    Simple as that. 
    Please note that I didn't "prove" or indicate anything yet. Take these 
    descriptions below as if I already had written the whole analysis and 
    got to 'those conclusions' about each character. I will, however, 
    "prove" (I use quotes because this is just a theory) everything during 
    the next section, the Story Analysis. These descriptions below should 
    stay in your head as you read the analysis, because they are the main 
    ** IMPORTANT: If I were a teacher, I would hand every single person 
    that reads this document a piece of paper, containing the information 
    below about each character -- to keep track of the analysis. That's 
    important, as the theory is understood like this: 
    1 - You'll read the story analysis (next section);
    2 - You'll confirm every single item with the descriptions below. 
    To talk more 'practical': I would select the brief section below and 
    print it, to avoid going back to this section all the time amd 
    comparing every single piece of info with every single character, 
    damaging your patience level (?). Or, easily enough, copy/paste it to 
    a new doc and just alt+tab them during the story analysis. It's simple 
    and easy. :) I strongly recommend one of those because there might be 
    a point in the analysis where you will read my arguments and forget 
    what they mean to the theory, and say "why the hell is the guy saying 
    that?" ;) 
    To make things easier, right after the character analysis section 
    there's a PRINT POCKET VERSION of the descriptions, for print or 
    copy/paste. So, please, keep the character analysis in your hands all 
    the time.
               _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    James Sunderland
    * WHO IS HE?: A recently middle-aged man that just killed his wife out 
    of selfishness, to have his life back. He couldn't stand the fact that 
    she was sick and ending his happiness (which are defined by his 
    needs... which are defined, in this game, by physical pleasure and 
    shallow smiles... which, in the game, is represented by sexual 
    incidents and caricatures). He is not a two-dimensional character, nor 
    a serial killer. He's not a sexual predator. He's just selfish, he 
    simply wants what is best for himself. He murdered once (well, twice) 
    for reasons of his own, that we are not exactly supposed to judge, but 
    understand. He did treat his wife as an object, but didn't realize 
    that until she got sick. He realized that Mary was not as perfect as 
    he would like her to be. After he killed her, he hid that gruesome 
    personality behind this kind man - through a fairly common process 
    known as "memory repression", who would do anything to be with his 
    wife again.
    * WHY IS HE IN TOWN?: He is in Silent Hill to receive self-punishment, 
    or: to learn the truth. He felt guilty for what he did - even though 
    he wanted to kill her - and deserves to learn the truth. James 
    accidentally created a wrong "side", of a caring man that just wants 
    his wife back... and Silent Hill will uncover this personality as he 
    advances in the story and realizes what he did. James is ashamed of 
    his true self.
    To make it short, James is in Silent Hill to receive punishment for 
    murdering his wife. Plus, he needs to remember two things: that he 
    commited that act of murder and that this personality he's showing is 
    * WHO: The lovely and innocent wife got sick and died years ago (or 
    one week ago, depending on your story views). She didn't exactly die 
    from the disease, she was murdered by her own husband. She thought 
    James was acting strange around her during the disease. Mary was a 
    happy woman who didn't want to die at all. Of course, she wanted the 
    pain to end... but she didn't want to die like that.
    * WHY: She's in Silent Hill (not literally, mind you!) to prove James 
    that he commited a gruesome act AND that he didn't treat her well (he 
    was not a good husband). Using a different method, she will make James 
    understand that he has lost her by dividing herself in two different 
    entities: Maria and Laura. Maria stands for Mary's wild and 'James- 
    like' side (the one that he finds perfect) and Laura stands for her 
    innocent and pure side (add annoying to that). Maria is there to show 
    James the truth (about his personality and the murder) and Laura is 
    there to treat him bad, to tell him that he was not a good husband and 
    to trick James. To hate him, simply.
    To make it short: Mary is in Silent Hill divided into two entities: 
    Maria and Laura; to prove James that he commited a gruesome act, that 
    he is not the way he's acting (both Maria's missions) and to tell him 
    that he didn't really love his wife (Laura).
    * WHO: Maria is James' perfect version of his wife Mary. Maria is what 
    James wanted Mary to be all along: beautiful, wild, naughty, slutty 
    and fun - just for him, of course. She has different clothes and hair 
    from Mary (proof that James is shallow and noticed only that about 
    Maria in the first place) and has a totally different personality.
    * WHY: She is in Silent Hill to prove James that he is a murderer and 
    that he did not love Mary at whole -- he just loved one side of her, 
    the side that he could have fun with: Maria. In other words, to reveal 
    his true self and make him remember or acknowledge that he treated his 
    wife as an object. The James that is in Silent Hill (the false one, 
    the kind one that he has created to block his memories from the past) 
    doesn't remember that he killed Mary OR that he just loved her fun 
    side. She's there to make him remember those, by seducing him and by 
    getting (yes) murdered all the time, by our dearest Pyramid Head (who 
    is a representation of James' TRUE, cruel and selfish side). Only, 
    there's something to teach him now: he created Maria and Laura to 
    differ the nice and boring sides of his wife. Maria is the side that 
    he wants to be with. She's always remembering him of the good times 
    and wanting to touch him. He just didn't expect to see that the side 
    that got sick IS the fun side, and not the boring one. It's Maria who 
    starts to get sick along in the journey, not Laura... which points us 
    that James can't have a perfect Mary -- he would just have to accept 
    her as she is (as seen in the Maria ending). Maria will make James 
    understand that yes, he is shallow - but that a perfect person shall 
    never exist the way he wants.
    To make it short, Maria is in Silent Hill to show James the truth 
    about the murder.
    * WHO: Just remember, this is my theory! :) Nothing factual about it. 
    Little Laura is a creation of Silent Hill in James' quest. His mind-
    created Mary divided herself into two different people. Laura got the 
    annoying and innocent part. She's even portrayed as a child, to assure 
    James himself that he doesn't want her in his life beside him. There's 
    a lot of discussions regarding whether Laura is real or not. I believe 
    she is not real and I will list several reasons for that. They might 
    convince you or not, but, in order to understand this theory, you must 
    assume that she's not real. By the way, did you notice that the unreal 
    characters (Laura and Maria) are the only ones that don't have a last 
    name? :)
    * WHY: She's in Silent Hill to show James that he hasn't been a nice 
    husband. She's portrayed in one of Mary's letters as a girl who 
    doesn't like James at all (with Laura being part of Mary, you should 
    assume that Mary didn't approve of James' latest actions). She is 
    constantly being rude to James without even "knowing" him. She does 
    not trust him, she is there to make James' guilty side appear. She's 
    in Silent Hill primarily to lead James to his punishment, along with 
    Maria. Notice that, unlike Maria, Laura is NOT leading James to the 
    truth. She is there, also, to find Mary (her innocent self led her to 
    believe that she is real, and that her relationship with Mary did 
    exist... so she looks for her the entire game. More on that later). 
    Maria is constantly showing the truth to James, but never does 
    anything to advance in that concept (she just keeps getting killed and 
    being "slutty"). Laura does advance in the plot, but without noticing 
    that - with the letters and the places she run to - including the 
    Hotel. Laura does not see any monsters because she is invulnerable to 
    everything - she is Mary's pure side. That fact is there to prove that 
    if James wanted to have Mary, he couldn't have just Maria. He should 
    take Laura with him too. To resume, Laura is in Silent Hill to avenge 
    James' way of treating Mary, by treating him badly and tricking him 
    all the time. Also, her innocence also made her allow James' new 
    "personality" to gain her trust, so she treats James a little better 
    towards the end of the game.
    To make it short, Laura is in Silent Hill as a creation of the town, 
    as Mary's sweet, innocent side. She's there to tell James that he 
    hasn't been a good husband and to literally hate on him. The thing 
    about her is that her innocence - by little pieces of evidence 
    analyzed - led her to believe that she IS real and that she really DID 
    meet Mary. The memories created for her (plus the letter and James' 
    hate) took control of Laura. So, she starts looking for Mary.
    Eddie Dombrowski
    * WHO: Eddie is a fat man who spent his entire life taking mockeries 
    from people around him. They call him fat all the time, and Eddie just 
    kept that unswallowed in his throat. The trigger happens when he gets 
    to Silent Hill. He starts to kill (or 'just' hurt badly) every person 
    that tries to mock him, in any way -- including James, who is set for 
    one of the most stupid lines of the VG world (Eddie: "From now on, 
    anyone that makes fun of me, I'll kill them, just like that!" James 
    follows like this: "Eddie, have you gone nuts?"). I could swear that 
    everytime I hear that, sitcom electronic laughs come right after.
    * WHY: The Dombrowski fatty is in Silent Hill to make James meet his 
    alias in real life -- at least, in attitude. Well, just like Eddie 
    said, he and James are the same for the simple fact that they both 
    have been called to Silent Hill because of guilt - in this case, the 
    guilt of murder. He's one of the 3 live and real people in town -- 
    along with James and Angela. His reason is simple as that, and it's 
    just to guide James to the truth. Eddie kills for a dumb reason and 
    James contests that. The tables turn later after the tape, when James 
    realizes that he and Eddie are the same.
    To make it short, Eddie is in Silent Hill to (along with HIS OWN 
    reasons) help James find the truth about what he did. They're both the 
    same (murderers) and were called to town for the same reason. Eddie is 
    one of the 3 real people in SH, along with James and Angela.
    Angela Orosco
    * WHO: To me, this character should have been better used in the game. 
    Angela could be a richer character than even James or Mary. Angela is 
    a woman who has been sexually/physically abused by her father, 
    apparently through her whole life. This got her to grow a horrible 
    vision on life - and men - as years passed by. Angela is scared of 
    James because she sees the same masculine image as she sees in her 
    father, as the same _entity_ as her father. Angela - and Angela only - 
    sees him as a perverted SOB.
    * WHY: She's in Silent Hill to give James a real example of suffering, 
    along with Eddie. Let's remember again: there are two main things that 
    James finds out in the game: 1 - that he murdered a human being; 2 - 
    that he takes shallow desires too seriously and, through his whole 
    marriage, treated his wife as a mere object and didn't even realize 
    it. While Eddie is there to prove number 1 to James, Angela is in 
    Silent Hill to indicate the second one. Also, she has the life issue 
    mentioned above. She has no life to live, so she feels free to make a 
    choice and kill herself. I believe that, in HER OWN WAY, she is in 
    Silent Hill to get the allowance to finally kill herself and be in 
    peace. Her life issue is there to make James notice that Mary didn't 
    want to die at all -- that she was happy before the disease, and he 
    shouldn't end her like that. The connection is simple enough: Angela 
    has reasons to want to die; Mary was happy. Her disease does not equal 
    the rest of her life. You get Angela's knife to examine and determine 
    your ending: if you examine it too much, you'll be immersed on this 
    suicide theme and end up "in water" with the answer figured out.
    To make it short, Angela is in Silent Hill to (along with HER OWN 
    reasons) make James remember that he was selfish throughout the 
    marriage, and treated his wife like an object, to show him that he did 
    not love Mary. Plus, she's there to indicate James that Mary didn't 
    want to die -- because she had memories and a life before the disease. 
    Angela does have true reasons to wish for death.
              _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    With the section above in mind (if you didn't read it well, read it 
    again, carefully), keep a copy of that with you (or in your memory, 
    who knows!) and just cross the information from the whole Story 
    Analysis with the character info you've got in hands. Here's a little 
    printable Pocket version of the analysis from above. Good luck! :)
      _ _ _ _ _ _ _ _ _ _ _ _ POCKET ANALYSIS _ _ _ _ _ _ _ _ _ _ _ _ _
    *** JAMES - Murdered Mary in an act of selfishness. He "created" a 
    false personality (the one seen in the game) to cover his memories 
    from the happening. This personality is uncovered as he finishes 
    watching the tape. He is in Silent Hill to be punished (by himself? By 
    God? By Silent Hill? Doesn't matter) for the murder AND to remember 
    two things: the murder itself and that he does not have this new 
    personality or idealistic representation: he treated his wife in a 
    shallow, selfish way. Especially after the disease started.
    *** MARY - Murdered by her own husband, Mary did not want to die. She 
    was happy before the disease and wanted to continue living. She's in 
    Silent Hill divided into two entities: Laura and Maria. They're meant 
    for James to discover that he's a murderer and that he's not like the 
    person portrayed in the game.
    Keyword: DEAD REVENGER
    *** MARIA - knows the truth and keeps showing it to James all the time 
    (getting killed and being slutty), but can't get him to figure it out. 
    So, she'll need Laura's unintentional help.
    Keyword: TRUTHFUL HALF
    *** LAURA - created by Silent Hill to tell James that he hasn't been 
    treating Mary nicely at all; and to mess with him, trick him for that, 
    portraying her childish ways. In resume, Laura was created to hate 
    James. Is Mary's annoying and innocent side. Because she was created 
    with freedom and as a physically real girl with senses and memories, 
    her innocence led her to believe that her made-up relationship with 
    Mary is true, and keeps looking for her. Doesn't know that Mary was 
    murdered. Her innocence ends up helping James to find the truth -- the 
    places she visit and the things she says and shows him. Her innocence 
    also allowed James' new personality to gain her trust, so, she treats 
    James a little better by the end of the game.
    Keyword: INNOCENT HALF
    *** EDDIE - a real man with real issues. His problems concern people 
    that mock him all the time for being fat and useless. His solution was 
    to kill everyone who makes fun of him. He ends up saying that he and 
    James are the same -- which is true. They are both murderers that were 
    called to the town to be punished. He is in Silent Hill, also, to 
    remind James that he too is a murderer. 
    *** ANGELA - a real woman with real issues. She has been sexually 
    abused by her father, probably her whole life. She is there to tell 
    James that he is (basing on _her_ views) a pervert, and to indirectly 
    show him that she's not like Mary. She does have a reason to want 
    Keyword: ABUSED
      _ _ _ _ _ _ _ _ _ _ _ _ POCKET ANALYSIS _ _ _ _ _ _ _ _ _ _ _ _ _ 
    Got the Pocket Analysis? Then let us cross all that character 
    information with the ones given in the story chronologically. Let's 
    make one simple thing clear -- every single fact or character is in 
    this story to either one of these two things: 
    1 - To show James that he is a murderer
    2 - to show James that his new personality is somewhat false, that he 
    is selfish and used his wife for shallow needs, as he realized how 
    love - as he defines it - didn't exist.
                           S T O R Y   A N A L Y S I S
    In this section, you'll find every single piece of metaphor and little 
    references to any and everything. This is the place for analysis of 
    the game itself, as it goes by. I'm going to list over 50 notes that I 
    made when playing and studying Silent Hill 2. The order of events is 
    the same as the game's.
    South Vale
    01. JAMES' REFLECTION - Let us start from the first single frame of 
    animation seen in the game. James already starts the adventure looking 
    for an answer. A mirror is a sign of duplication or duality 
    (representing James' new and false personality, created to drive him 
    away from his acts in the past), but it also can show signs of doubt 
    and self-analysis. James is uncertain of what is going on since the 
    very beginning.
    02. MARY'S LETTER - "In my restless dreams, I see that town. Silent 
    Hill. You promised you'd take me there again someday... but you never 
    did. Well, I'm alone there now. In our 'special place'... Waiting for 
    you". Spooky, huh? Imagine yourself receiving a letter from your dead 
    wife. This is the first place where James starts questioning his 
    sanity ("Dead people can't write a letter"). What's to analyze here? 
    Well, James thinks he is in Silent Hill to find his dead wife. That's 
    it. But he is in Silent Hill to take off the mask that he put on, to 
    hide the fact that he's a murderer, shallow and selfish. After a 
    little intro on his relationship with his wife (and the mentioning of 
    the Park as a possible 'special place'), you get to control him again. 
    You grab the map and go on to the direction of Toluca Lake.
    03. CEMETERY TALK - On the first meeting with Angela, you talk about 
    the reasons why you're going to Silent Hill. She warns you that it's 
    not safe. Then, she mentions that she is looking for her mother, and 
    that her father and her brother are missing, too. Notice that during 
    all of her conversations she says a lot of "I'm sorry", which 
    practically shows that she is an easy going, passive person. You see 
    that there's something wrong with her.
    04. MONSTER SIGHT - James reaches the streets for the first time and 
    sees someone walking away. He decides to follow it. Knowing that this 
    monster is a representation of Mary's disease and its trap onto James 
    himself, you could see the first sign of his connection with that.
    05. RADIO STATIC - When finally facing the first monster in the game, 
    you get your first weapon and a weird Radio, transmitting only this 
    weird white static noise. You can hear Mary's voice saying a lot of 
    unclear blabbering. Among them, you can understand, by deduction, 
    "James, I'm here", "Waiting for you" and the most important of them: 
    "Why did you kill me?". This is the first sign that Mary didn't want 
    to die at all -- and, of course, that James actually killed her. It's 
    amazing how they easily make you figure out that quote on the second 
    play -- but never on the first one.
    Woodside Apartments
    06. MANNEQUIN CLOTHES - You first enter the apartment building and 
    then a room with a light catching your attention. Here is the first 
    clear sexual/shallow reference of the game: the mannequin model is 
    wearing James' dead wife's clothes and holding a Flashlight. The 
    mannequin has no head, which drives us to the obvious reference of 
    woman-object. A body without a face is meant for a man without a 
    heart. Right after that, we encounter the first actual Mannequin 
    monster (female legs plus female legs, glued). That is, of course, a 
    live sexual repression: James sees that "person" or "being" as a 
    double pair of legs.
    07. FIRST MEMO - Same room as above. The first memo we get from the 
    game (not counting the corpse #ed memos, which are merely survival 
    tips) is the first with plot relevance. I should say that I always get 
    so nervous in that room that I never noticed the memo until very 
    recently. The memo is entitled "How to be a happy couple". One of 
    their tips is to "never turn to another woman", a clear hint for James 
    to stay away from Maria, because he will never be able to have her 
    alone. This, also, has intention to warn James that he should never 
    abandon someone that he loves/that loves him. The thing is: this memo 
    changes as you beat the game with certain endings. I've chosen the one 
    that mostly hints to the theory. Gameplay-wise, this is simply a hint 
    on how to reach an ending.
    08. LAURA, 1ST ENCOUNTER - Now that is a bratty little girl. Stupid, 
    I'd say. Here's the first sign to uncover Laura's unreal condition: 
    she kicks away James' key for nothing. It's as if she already knew him 
    (well, she does, but that is because she is one of Mary's halves, 
    after all). Not only that, she still mocks him ("Ha-Ha!"), as if she 
    really wanted that and knew exactly what she was doing. She WANTS him 
    to fail his quest. It's her meaning in the story. This is the first 
    time when you might actually relate a character's action with the 
    Character Analysis.
    09. PYRAMID HEAD FIRST SIGHT - You first see Pyramid Head with a 
    deadly red glow. This is intended for James to deal with his guilt and 
    his executioner identity for the first time. Notice that PH stands 
    still and, if you're looking directly at him, you should be standing 
    still, too. So, it could be just like a big-ass real-time mirror. It's 
    the first time that James confronts his true personality -- his 
    murderer/shallow side. Notice, also, that they're separated by what 
    looks like prison bars.
    10. PYRAMID HEAD RAPE SCENE - The first rape scene from Pyramid Head 
    is meant for James to indicate his true nature self. If our buddy 
    Pyramid Head represents James, and PH is raping a monster (" who also 
    has a clear sexual meaning), we can assume that, theoretically, basing 
    on his actions, James is very little different from a man that rapes a 
    woman. Well, obviously enough, PH is raping a Mannequin, that had one 
    of its comrades dressed as Mary just before. Watching Pyramid Head 
    rape the monster really messes with James' psyche.
    11. WALTER SULLIVAN - When you check the garbage downstairs, you'll 
    find out about this man, Walter Sullivan, who murdered two people and 
    got arrested. Well, this man claims to have seen a Red Devil, right 
    before killing himself with a spoon. From this, you could assume 
    either one of two things: 1 - he saw Pyramid Head and just couldn't 
    stand being chased by his own guilt... and killed himself; 2 - or, 
    this Red Devil wasn't Pyramid Head, and he just couldn't stand being 
    chased by his own guilt... again. The only variable item here is 
    whether PH appeared or not for Walter. But I believe his actions were 
    the important thing here, as Walter is like a mix of James (murderer) 
    and Angela (suicidal). Besides, Silent Hill 4 has already hinted that 
    the so-called "Red Devil" is part of that story, not SH2's.
    12. EDDIE IS PUKING - You find Eddie and, right after that, he claims 
    not to be guilty of murder -- his first connection with James. He 
    clearly killed that person in the kitchen and is just dealing with 
    that. Or denying. We don't get to know anything about him, except that 
    he does have a lot of food to throw up. He's not from Silent Hill, 
    just like James. A quote to analyze is: "Something brought you here 
    too, right?". Notice the guilt in that sentence. After you finish the 
    game, it gets clear that they both needed to be punished and were 
    "invited" to town for that.
    13. RESORT MEMO - Here is a little reference to James' fate by 
    creating a false personality to the rest of his life. On the Silent 
    Hill promotion memo there is a phrase that goes like this: "I hope 
    your memory last forever". Stupid editor Roger. :) He predicted the 
    whole thing and doesn't even know it (this is an exaggeration! Don't 
    take it seriously). The flyer was about Silent Hill's vacation pros, 
    like spending your time in Lakeview Hotel or the Lake. If you cross 
    those informations, you get the final area of the game: the Hotel, as 
    it is in James' memory.
    14. PYRAMID HEAD FIGHT #1 - The first boss battle in the game starts 
    with yet another rape scene by PH. That seems a lot more like oral sex 
    than penetration, but that's the same cruel act, of course. After 
    that, you get to fight him. He has this big great knife, which will be 
    an important analysis item later on in the Labyrinth section. After 
    some time, a huge SIREN sound calls for Pyramid Head -- this sound 
    being the most discussed and mysterious of all, ever since SH1. My 
    vision of the siren, in this game, is merely an evil indicator that 
    James is the same as Pyramid Head... as, when PH hears it, he goes in 
    that direction; James hears a less violent version of a siren (a boat)  
    in the Historical Society and goes for it, too. That is used to 
    connect James and Pyramid Head once more.
    Silent Hill Streets
    15. LAURA ON THE WALL - That weird girl comes back even weirder. She 
    comes saying that "maybe she did kick the key", wanting to make fun of 
    James. She shows herself even more unreal: when James asks her for a 
    reason as to why is she in town, she just answers "huh? Are you blind 
    or something?". She thinks he KNOWS about her purpose in the story, 
    but he doesn't. The climax comes right now, when you can easily say 
    that she is NOT real and is a part of Mary: out of nowhere, she just 
    'launches' the following: "You didn't love Mary, anyway". This might 
    hint that Laura is in Silent Hill to hate James.
    16. MARIA AT THE PARK - So, James gets to their so called 'special 
    place'. This will be one of the most controversial items in this 
    analysis: James received a letter from one who he thinks is the love 
    of his life. He finds Maria, who proves to be the person he loved all 
    along. So, logically, you could say that the cut letter (the one that 
    he has in the beginning) was from Maria all along. But, first things 
    first: James sees this woman that looks exactly like Mary, "only hair 
    and clothes are different". This is where you notice how shallow James 
    is. He pictures this woman as a hot girl, with slutty clothes and 
    weird hair dye. This is not something that he notices only on the 
    first sight... he keeps going with that thought later on. There's a 
    few things to analyze in their talking. "I'm no ghost", says Maria. 
    The woman comes with a whole new personality, a personality that James 
    wanted Mary to have all along. She is forward. The ghost saying means 
    that Maria is tempting James to believe that he can have her, to make 
    him believe that she's real. To make him believe that a woman like her 
    - a MARY like her - could exist. Or could it? Now, things start to get 
    weird. As you're about to leave, Maria stops you and accuses you of 
    abandoning her. This is leading James to the truth, right away -- 
    which is one of Maria's reasons to be in Silent Hill. Now, she asks to 
    go with him... the argument she uses? The most shallow ever, and it 
    works: "I look like her, don't I?"... well, it's James. Not only that, 
    Maria also says the following: "Maybe you hated her", predicting the 
    truth again. James is going to be fooled, because Maria isn't as 
    perfect as he thinks.
    17. PROTECT HER! - Well, shouldn't be Maria a representation of his 
    wife Mary? So, your actions on how you protect Maria during this time 
    being will have influence on your fate. You must protect her in the 
    streets. If you stay close to her and protect her all the time, the 
    closure of the game focuses on Maria and how she's cursed to live just 
    like Mary.
    18. BOWLING WEIRDNESS - James hears a conversation between Laura and 
    Eddie. Knowing that Laura is a creation of Silent Hill, it's perfectly 
    understandable that she's visible for Eddie, as her personality is 
    also part of Eddie's dilemma (she curses and mocks him). Also, another 
    thing that proves her unreal status is the question that she asks him: 
    "So, why are you here?". She knows about the town. Now, we could 
    assume that all of that heard conversation is nothing but James' 
    subconscious. But, let's not do that, it would be a cheap shot. I 
    believe she really did talk to Eddie, but that doesn't make her real. 
    She is real in Silent Hill, to those who are called to Silent Hill. 
    Let's focus on the weird part of that conversation. Eddie asks Laura 
    if she found Mary yet. So, now we discover that Laura isn't the one 
    half who knows the truth (she doesn't know that James killed Mary). 
    The one who knows the truth (and should show that to James) is Maria. 
    Laura is in Silent Hill with her limitations, to mock James and make 
    him realize that he wasn't a good, loving husband. She is also looking 
    for Mary because, in Silent Hill, she gains life as a "real" (at least 
    physically) little girl, who has a purpose and a memory -- a false 
    memory, created for James to think about. She's trying to find Mary 
    because that is her innocent desire in the town: she doesn't know that 
    she's Mary's half... she just knows that James treated her badly and 
    is not a nice person. She doesn't know that he killed her, she's just 
    an innocent child. Laura was created and given life in Silent Hill. 
    She wants to find Mary not because the town led her to it, but because 
    those memories implied to her about Mary are constantly messing with 
    her mind, making her really think that she actually met a woman named 
    Mary in a terminal patient aisle (which is absurd enough). The town 
    gave her some evidences that James is a lousy husband, and she ended 
    up using those proofs to help her claim that she actually met Mary. 
    Always remember that the truth is held with Maria, not with Laura. 
    Laura HELPS you to find the truth, unintentionally. She was created to 
    mess with your life and call you names, in a simple way of puttin' it.
    19. HEAVEN'S NIGHT - "What does your mom do for a job?", K. Gordon 
    asks Maria's son. "She's a stripper in a Night Club!". Now, tell me if 
    that isn't a work of a DREAM, of a man who fantasizes too much? When 
    would James want a woman that takes off her clothes to tons of other 
    men? We don't know him, but that's just a shallow fantasy, a perfect 
    woman that he would like to TOUCH in a Night Club. Maria is the 
    essence of the perfect woman for James. It is the fun side that Mary 
    never gave that much importance. Maria is a woman who just wants to 
    have fun with James. Heaven's Night is the biggest indication that 
    Maria is James' sexual fantasy come true.
    Brookhaven Hospital
    We get to Brookhaven Hospital by following Laura. She has some 
    evidence that Mary is there, so she enters there on her own. It's her 
    first unintentional help to James.
    20. MARIA RESTS AT S3 - When James gets at the S3 Room, Maria asks him 
    to rest for a while. You can see that she starts giving signs of being 
    sick, which drives us to confirm that James will never have a perfect 
    Mary. It's interesting to notice her reason to the headache: "It's 
    just a hangover". She got too much into her personality :).
    21. DIARY ON THE ROOF - How did the night come so quickly? Well, 
    whatever, James looks at this diary on the roof. Here, his selfish 
    roots are teased: along with some pain words, we read "Can it be such 
    a sin to run instead of fight?", meaning: James gave up taking care of 
    Mary and/or he's thinking about ending his own life; and the other 
    one: "It may be selfish, but that's what I want". No explanations 
    needed. This is one of the strongest suicide-themed events in the 
    whole game. It also traces a paradox on Angela's reasons: in her case, 
    it's not selfish to run. It's wise. You'll see why.
    22. JAMES FINDS LAURA... - ... playing with some dolls, focusing on 
    her innocent side. This is the first time we learn that she never saw 
    any monsters ("why should I?"). That is because she is Mary's innocent 
    side, who just wants James to know that he treated her badly. Note 
    that every time Laura wants to say that he's a bad husband, she just 
    says it. She doesn't have any line of concept in her thoughts (unreal 
    nature), no arguments. That's how "robotic" her meaning feels like. 
    Also, she reminds him of his old personality when she says "You gonna 
    yell at me if I don't?".
    23. THE LOCKED JAMES - Laura tricks him once more into another trap. 
    Claiming to go look for a letter from Mary, she leads James into a 
    room and locks him in. Not only that, he faces three monsters that 
    appear to be inside cages, and hanged... which drives us to the issue 
    of Mary's death (she died and was trapped in her disease condition, 
    with James avoiding any care).
    24. THE "ALTERNATE" SILENT HILL - Many people believe that James 
    visits the Alternate world in Silent Hill twice (in the hospital and 
    on the hotel). I'd have to disagree with that. I'll explain the hotel 
    part later, but let's focus on telling that this Alternate Silent Hill 
    is your regular alternate, just like in Silent Hill 1 and 3. This was 
    not created by James' mind. As much as Harry and Heather live this 
    alternate SH, it doesn't come from their minds. These are remains of 
    events in Silent Hill 1 -- why? Doesn't matter to this story focus, 
    but it would give out a great analysis. If you have any opinions on 
    that, just send me an e-mail and we'll discuss it. ;)
    25. MARIA ON BASEMENT - Maria starts acting like Mary all over again. 
    With her fragileness and fear, she screams at James for abandoning 
    her, again (much like on the park, only, this time, she's rude). She 
    also mentions James' other self issue when she says "Don't ever leave 
    me alone" and "You're supposed to take care of me". Other than that, 
    Maria also feels that she must find Laura (without even knowing her, 
    just to add... which proves their connection). That's simple, in my 
    opinion: Maria knows that she's not being able to make James figure 
    out the truth yet. What's her main purpose of being in Silent Hill? 
    Check your pocket analysis. She's always trying to tell James the 
    truth, but can't make him figure it out. So, what does she plan? She 
    wants to follow Laura, as she may help her with that thing. She feels 
    that Laura may find an innocent way to make James remember that he 
    killed Mary... which is what happens, since we follow Laura to the 
    hospital and then on the Hotel -- two of the most important places in 
    the plot. Of course it's up to Maria to take care of Laura... they are 
    the same friggin' person. But, if that didn't work, Maria already had 
    a backup plan. Hint: you're about to get to that loooong hallway. She 
    did try to show him the truth by being slutty and showing him his true 
    desires... but she didn't try to show him that he did murder Mary. Not 
    26. TRICK OR TREAT - One of my favorite parts in the game. The main 
    conversation is pure "James": about murder and punishment. One of the 
    questions is about a gruesome murder. I believe this is not directly 
    relevant to the plot (as the "prize" tells us), but it had a reference 
    to murder, so I considered important. And, it has our favorite stupid 
    serial-killer: Walter Sullivan, who's also related to James.
    27. PYRAMID HEAD KILLED MARIA! - The first real reflection of James' 
    unfair murder happens here. In a long, long hallway, you're supposed 
    to protect Maria from... yourself. Pyramid Head. Now, you may reach 
    that elevator in time, but Maria ends up being killed. This is Maria's 
    first attempt of showing James the truth about the murder.
    Alternate Silent Hill Streets
    28. JAMES GETTING OUT OF BROOKHAVEN - "I couldn't protect Maria. Once 
    again, I couldn't do anything... Mary, did you really die three years 
    ago, or is this just your way of taking?". I believe this talks alone. 
    James is starting to understand something -- that he did not protect 
    his wife while she was sick. He was not good for her.
    29. NEELY'S BAR, ALTERNATE - My favorite quote in the game is the one 
    found here, and it's the one that mostly explains this theory alone. 
    "If you want to see Mary, you should just die. But you might be 
    heading to a different place than Mary, James". This is the perfect 
    accusation. James IS going to hell for what he did, and will never 
    find Mary again. Why? Because he did not kill her for love. He killed 
    her to get his life back. He murdered her. If it had been a simple 
    "euthanasia", he'd be free, right...? Well, then.
    30. THE ABYSS - This is another well-known topic of discussion. We 
    read this on the "direcktor's" message: "He who is not bold enough to 
    be stared at from across the Abyss is not bold enough to stare into it 
    himself". Let's understand this. What the director is talking about 
    (by the way, one crazy director) is a mask. James did not have the 
    courage to face the Abyss (the fact that he is a murderer). So, he 
    ends up fooling himself. James is not able to look into the Abyss 
    because, in order to do that, he needs to be stared from across it. 
    Meaning: if James can't be true to his wife or anyone else, he'll 
    never be true to himself. There are both sides to look at. "Part of 
    that Abyss is in the Society", he says. Well, this obviously means 
    "Historical Society" and it's there my next observations -- including 
    one from the Abyss.
    The Toluca Prison
    31. THE SIREN (?) - The way to the Toluca Prison starts in the 
    Historical Society. When we get there, we look at these paintings from 
    Silent Hill, plus one of Pyramid Head, which indicates that the 
    executioner's image dates from back when. We hear scary sounds down 
    the stairs. James decides to go down the stairs. We hear a SIREN 
    (note: not the same kind as the famous Silent Hill siren). This brings 
    an even bigger connection to James and PH, referring to them as the 
    same evil entity -- called on the same way (not through the same 
    device, but with a loud sound). By the way, the whole infinite stairs 
    thing is meant to be James' way of facing the Abyss for the first 
    time. His first step into recalling his true actions.
    32. SCREWY HOLES - The place seems to be a prison under the sewers, 
    judging by all the smelly water that runs around the place. Going 
    forward, you must follow a sequence of some very doubtful holes to 
    jump into. I didn't jump in that hole on my first playthrough. I was 
    scared, I only did it when I saw that there was nothing else to do. 
    This is James facing the Abyss again. Going under. Jumping into a dark 
    hole means taking risks to find the truth. Notice that the place 
    starts to get screwy, with the rooms upside-down or facing other 
    directions. This is a prediction of the Labyrinth, which shows that 
    James' mind is changing, and he is beginning to understand that not 
    everything is like he thought. His mind is finally open.
    33. EDDIE KILLED AGAIN - In the prison entrance, we see Eddie holding 
    a Revolver, a man killed with bullet holes in his head and the fatty 
    still claiming to have killed him; "he made fun of me". He then pulls 
    a Laura on James and tells him that he was only joking about having 
    murdered the man. Which, obviously, is not true. This shows James that 
    Eddie's nature is not normal, and James starts connecting to him right 
    now -- when he's beginning to understand stuff beyond reason. Remember 
    that he just jumped down the Abyss.
    34. HOTEL ON FIRE - This predicts the Hotel existing only in James' 
    memory. The hotel that he enters is nothing but the Hotel as it 
    existed when he and his wife were there. The painting tells us what 
    happened to the hotel, to get the conclusion of what does it look like 
    35. NO MAN'S LAND - Well, this is when James' mind gets really screwed 
    up. His mind created a literal Labyrinth, from which he must find his 
    way out. We can tell for sure that this place does not exist in real 
    life and is only a fragment of James' mind, working on a solution to 
    the puzzle he's been through. Hence, a mind Labyrinth. The exit will 
    have him learn something.
    36. PYRAMID HEAD'S ROOM - James faces his twin antagonist twice in the 
    Labyrinth. One of these times are in a round corridor, with the 
    Mandarin monsters chasing James. So, he goes around that corridor and 
    enters what  looks like a... how to describe this? A psychotic's room. 
    There are corpses, there are those cages used to wrap the Hanged 
    monsters in the Hospital, there is a huge fan (as in all SH's) and the 
    room is red. More importantly, James finds the weapon that Pyramid 
    Head was using before -- the great Knife. There is the chance for 
    James to truly understand that he is a murderer just like Pyramid Head 
    -- selfish and without any feelings attached to said act. On the 
    moment you read "You got a Great Knife", James faces his greatest 
    connection with Pyramid Head's existance nature. They're both the 
    same, so... why not use the same weapons? There's also an interesting 
    connection - credit goes to an user on the SH2 boards at GameFAQs.com 
    - between Angela's Knife and the Great Knife itself (the last one 
    being Pyramid Head's "version" of Angela's Knife).
    37. THE CELL CONVERSATION - For James' surprise, there sits Maria at 
    the prison cell. She's alive and kicking. This conversation is the 
    most important in the whole game, as it clears James' shallow nature. 
    Maria points out that she is NOT Mary (to make James believe that she 
    is real and could be his), making James grow a little hope inside of 
    him, when she mentions a videotape they made at the hotel. She does 
    this because it's what the real James wants to come back: real 
    memories. Maybe, by doing this, she has triggered the Hotel in James' 
    memory, as we see it. Then, she says like four or five things that 
    indicate James' shallow self ("I am... if you want me to be"; "Touch 
    me"; "See... I'm real"; "It doesn't matter who I am"; and the most 
    obvious one, "I can't do anything through these bars"). One of the 
    game's lessons (about James' true self) is being taught now. He says 
    that he'll be right back, which triggers Maria to die again later. 
    Why? Because he insists on trying to save and protect her. Doesn't he 
    understand? That's the reason why Mary is so upset with him! He didn't 
    protect her. There is nothing he can do about that. There is no 
    turning back. Maria being Mary's representation, she knows that James 
    won't be back in time to protect her. What happens? She tries to tell 
    him the truth again -- she dies.
    38. THE NEWSPAPER - Dated "today" (not a year ago, nor three years 
    ago, but today, as in "three years" after Mary's death), the newspaper 
    tells us a story about this man, Mr. Orosco, who had a history of 
    drunkeness and violence with his daughter. He died. By the way: isn't 
    sad to notice that Angela STILL has visions of her father, even though 
    he is dead? She doesn't even know that he is dead, because she 
    mentioned him as "missing" in the cemetery. Well, as she just entered 
    the next room, she must've read that paper. God rest his stupid, cruel 
    and selfish soul. Now, for the "We hate Dood" part: I don't believe 
    that Angela murdering her father is relevant to the story. To me, her 
    theme, her focus, her objective is plain and simply to obtain a permit 
    to die. Notice that almost all of her conversations with James involve 
    suicide. But, this is not the time. Anyway: the newspaper could be 
    interpreted in the following manners: 1) Angela killed her father with 
    a sharp utensil (Knife), which does _not_ make her a sinner, given the 
    circumstances. However, it still made her guilty; 2) since the paper 
    dates from "today", it's a preview of the fight that's about to 
    happen. Had Angela kept the Knife, things could end ugly and her 
    reason to be in Silent Hill would be ruined. "And how do you explain 
    the blood?" Well, the same way that I do about James' letter from 
    Mary: it appears to guide him towards his destiny. Angela's Knife... 
    39. THE UTERUS - We enter this room that looks like a coccoon; an 
    uterus, if you will (those round things remind penetration movements, 
    don't they?). There is a monster trying to rape Angela Orosco, the 
    daughter of that man listed above. Well, that's not her dad, as he 
    died... this is a monster, and Angela sees the monster as her father. 
    Simple enough. What James sees is a man merged to a door, or a bed. 
    After you kill the monster, she starts doubting James' integrity: 
    "What do you want? I know, you're only after one thing"; "You could 
    just force me, beat me up like he always did"; and ends the 
    conversation saying "You only care about yourself, anyway. Didn't want 
    her around anymore. Probably found someone else", which is what really 
    happened. Angela considers that James is one selfish, perverted man, 
    and he keeps going with the false personality. You know, you could 
    easily say that this theory about James' new personality is made-up 
    (well, it is!), but there _are_ evidences for that: like the Abyss, 
    Maria's existance and his murder. Now, remember Angela's objective 
    listed in the pocket analysis. It's the same as Maria's -- to make him 
    remember that he is not this James portrayed here. But that's ok, he's 
    about to kill Eddie... :)
    40. MARIA DIES AGAIN - That pretty much is all explained in the cell 
    conversation topic (#037). James' insistance on trying to protect 
    Maria got him that.
    41. CATACOMB - Well, here we see several tombstones for different 
    people that really existed, like Walter Sullivan - the murderer. Also, 
    there is a Miriam K. that is labeled as "Traitor" in the stone. If not 
    that weird, we get to see three empty holes: one for James, one for 
    Eddie and one for Angela. Also, did anyone notice that the empty 
    tombstones are only for those who are - according to this analysis - 
    real characters in the game? There is no tombstone for Maria or Laura. 
    So you could say "ah, but Laura doesn't have a tombstone because she's 
    not a sinner!"... and is Angela a sinner? I don't think so. That 
    tombstone is not there because she did something bad... it's just an 
    allowance for her to kill herself. Remember that graves relate to 
    nothing but death. The meaning is unknown. It's like your bed calling 
    you when you're sleepy. Cruel analogy.
    42. EDDIE FIGHT - James reaches Eddie, as he killed some dude that 
    made fun of him with his eyes. And a few more. James gets crazy. 
    "James, you can't just kill someone 'cause of the way they looked at 
    you!", he says. Eddie's response is beautiful: "Don't get all holy on 
    me, James. This town called you, too. You and I are the same". This 
    practically puts James in the killer level. Then, the most stupid line 
    in the history of videogames (well, maybe the "Jill Sandwich" quote in 
    Resident Evil gets that prize, but this one must come in second): 
    "From now on, anyone that makes fun of me, I'll kill 'em! Just like 
    that!". The line is followed with: "Eddie, have you gone nuts?" 
    (sitcom laughs take place), and the battle starts. Then, we move to 
    another room (ironically full of "dead meat"), where Eddie says 
    something pretty cool -- "Doesn't matter if your ugly, pretty, smart, 
    dumb. It's all the same once yer dead". When James finally kills 
    Eddie, he just loses it. "I KILLED A HUMAN BEING!", he says. Well, 
    James, you did kill another one. This happening, along with, like, 41 
    other ones, exists for you to get in your stupid head that you killed 
    your wife for a selfish reason and IS a murderer, just like Eddie. :) 
    Also, notice that the weapon that Eddie is very weak to is primarily 
    the Great Knife, which puts James in the same level as Pyramid Head 
    again. If Pyramid Head is one to punish for someone's sins, James had 
    just punished Eddie like PH, with his own weapon.
    Eddie's part in the story ends now. James knows that he's a murderer -
    - but he doesn't know that he already _was_ one. That's why Maria's 
    Lakeview Hotel
    After that boring boat trip, you finally get to the best part in the 
    whole game: the Hotel where James and Mary stayed when they were in 
    Silent Hill. Enjoy, this is the most beautiful area in any SH game. A 
    message to those who think Laura is real: I'm not trying to bash that, 
    but how the hell did Laura get to the hotel alone? O.O
    43. MARY'S LETTER - Behold, the longest post of the Story Analysis. 
    Did you notice that Laura has been mentioned too much and appeared too 
    few? Well, that's the concept of a perfectly well-written character. 
    We face this little girl for the third or fourth time here, and she's 
    more sensitive about James -- because her innocence made that happen. 
    Mary hands a letter to Laura (remember that all the evidences that 
    Laura gets are made-up - not the facts, the _evidences_, like the 
    letters -, for her to tell James and frame his actions as an awful 
    husband... remember, also, that Laura's innocence made her believe 
    that she's real and those evidences are for HER, not for James). This 
    letter tells us that Laura hates James for how he has been treating 
    his wife lately, and the so commented info about her birthday. Also, 
    this letter doesn't tell Laura that Mary is going to die. It says that 
    she'll be in a quiet, beautiful place, and that she is just "gone". 
    Laura's innocence led her to believe that Mary isn't dead at all, and 
    that she's right there in the Hotel. 
    Birthday issue: I don't think I should bring this up to the analysis, 
    since it's been proven to be of great controversy... but, well, it's 
    more than known that Mary didn't actually die 3 years ago -- she died, 
    LIEKOMG, last week. As cute and scary as this idea sounds, I DON'T 
    BELIEVE IT. There, I said it. I don't buy it. One lousy week is a too 
    short period of time for a person to _develop_ a mental state that 
    would eventually evolve into memory repression. Besides, Laura is 
    absurdly unreal to prove us anything about real dates. I've always 
    considered that she's a manifestation of three years ago - when Mary 
    supposedly died (notice that she might play a piano that no longer 
    exists) -, and her innocence tricked her into believing that she 
    actually turned 8 last week... when it might not be true. "Last week" 
    could've been three years ago. But... let's leave it at that: I've 
    offered my view, and I'll tell you that it's irrelevant to the plot 
    analysis. Because it really is. We're talking about James' actions and 
    what do they mean. Moving on. ;)
    44. THE VIDEOTAPE - That videotape mentioned by Maria appears on a 
    note in the Reception desk. It says: "Mr. James Sunderland, the tape 
    you forgot here is been kept in the office, (...)". Then, you find 
    that tape.
    45. THE ROOM 312 - The long wait is over. After experiencing hell in 
    the hotel with items on the shelf, we get to the Room 312. It is a 
    normal Hotel room, with a clear view outside. James watches the 
    videotape, which shows Mary having her first signs of the illness 
    (meaning that this was their last good memory, as Mary's sickness 
    launched ever since) and, of course, James killing her. Now _that_ was 
    no euthanasia. That was cold-blood murder. You know, maybe I judge 
    James' actions too much when I say that he is a murderer... it's just 
    that I can't imagine myself killing someone I love. OR anyone. But, 
    well, I'm not James, he's clearly a murderer. He suffocates her with a 
    pillow and we even get to see her struggle a little (the video is not 
    that clear). What does this mean? Does this mean that he's a pervert? 
    OHMYGOD! No. It means that James didn't love Mary. That's all. The 
    whole sex cover-up is there to indicate shallow actions, and to point 
    James' true selfish nature. A need is selfish. _That_ need is insanely 
    selfish. :)
                        NOW -> James' world just falls.
                          His true self is revealed.
    And so, Maria and Laura's prime objectives are accomplished here. They 
    led James to the truth. With a little help of the lucky item, but 
    whatever. Laura helped him without knowing and he finally made it to 
    the end of that videotape. He FINALLY understands that he's a 
    murderer. He finally goes back to his old selfish personality, as he 
    (as shocked as he was) acted like he really understood all of that. 
    Meaning: he didn't go berserk "I killed a human being" again. This is 
    the real James that appeared, now. His guilt for killing someone over 
    selfishness has finally beaten him. That's why Mary was waiting for 
    him in the Room 312. For him to find out the truth. To remember the 
    way he treated her and killed her. He needed their one LAST good 
    memory to interact with the real evidences of his murder.
    Laura enters the room. Destined to find Mary, with hope in her heart, 
    she hears something from the one man she hates: "I killed her". Now, 
    Laura plays her part in the story. All she did until now is tied to 
    this occurance: "You didn't care about her! She was always waiting for 
    you! Why? I hate you, I hate you, I hate you, I hate you...". She told 
    James what he needed to hear. Plus, she'll never find Mary again. So, 
    we can tell for sure that:
    Laura's part in the story ends now.
    James finally woke up.
    46. THE ACTUAL STUFF - After James discovers his true self, after 
    Laura and Maria's mission are accomplished, James sees the Hotel as it 
    "almost is" right now: destroyed and soaking wet from the Fire Dept. 
    The water has runned down to the basement, which is more of a pool 
    right now (a very badly-designed pool). There are Fire Dept. banners 
    blocking your way to some rooms. This is simple to understand, as 
    James has just brought back from his false personality, his "false 
    world" he created to dodge his past actions.
    47. ANGELA'S ASHES - We finally get to see Silent Hill in Angela's 
    point of view. Destined to walk on the stairs of doom (her home, 
    probably), she confuses James with her mother. When she feels his 
    face, she knows it's James. Even so, she talks to him, wanting her 
    knife back. "Keeping it for you, huh?". "No, I'd never kill myself!". 
    Of course not. You're a selfish man. Even if you KEPT and examined it 
    several times, you'd end "in water", which still means a selfish act. 
    Angela then says: "Will you take care of me? Love me? (James' selfish 
    thoughts come now. He doesn't want another wife to take care. He 
    learned his lesson, he wants to be alone now, in peace)... that's what 
    I thought". Then she goes up the flames, in one of the most beautiful 
    game scenes ever designed. Did Angela die? Well, I believe so. That's 
    what she was looking for, from the very beginning. And she had reasons 
    for that. Living the way she was, the best solution would be to cut 
    evil from the source.
    Angela's part in the story ends now.
    48. DUAL PYRAMID HEAD FIGHT - Maria is on a platform, upside-down. Two 
    Pyramid Heads (two murders, two PHs) are now staring at James, as if 
    they were just waiting for him, to then do something. Maria screams, 
    and one of the Pyramid Heads kill her. Again. Then, James just drops 
    on his knees. Now that he has finally awakened, he understands that 
    James: "I was weak. That's why I needed you.... needed someone to 
    punish me for my sins.... but that's all over now.... I know the 
    truth.... now it's time to end this."
    Now, here, we may have a doubt of who was he talking about. I believe 
    he was talking about both Pyramid Head and Maria, because they were 
    used to punish him for his sins. Now it was time to end this... and he 
    did. Why were two Pyramid Heads? Well, that's up to you. Many people 
    believe that another one showed up in order to punish him for Eddie's 
    death (like me), others say it's just to make the game cool, others 
    say it's just to raise his guilty/sinner condition after watching the 
    whole videotape thing. I believe it's the Eddie one (and it's the most 
    relevant to the theory). Well, James defeats the PHs and doesn't need 
    them anymore, because he already took off that mask. He is the old, 
    selfish James. By the way, the song in this fight is the most 
    apocalyptical song I've ever heard in my life. Even more apocalyptical 
    than the "2001: A Space Odyssey" one. After defeating 'em, he gains 
    two Eggs -- each one representing one of his murders (Scarlet = 
    recent, Eddie; Rust-colored = old, Mary).
    And so, Pyramid Head's part ends now.
    49. HALLWAY CONVERSATION - This is the perfect ending for this game, 
    at least in my opinion. By reading this or not, you should be able to 
    understand every single feeling and fact in the whole story. 
    Mary: "What do you want, James?"
    James: "I, uh, I brought you some flowers..."
    Mary: "Flowers? I don't want any damn flowers. Just go home already."
    As far as I understood, Mary got tired of how pitiful she was looking 
    with the disease (she really was sad knowing she's about to die and no 
    one has been able to do anything to help her). BUT, also, she was 
    tired of having James, a husband that doesn't take care of her and 
    thinks that an action of love in a situation like that is to bring 
    flowers. Of course that's wrong.
    Mary: "James.... Wait.... please don't go.... stay with me. Don't 
    leave me alone. I didn't mean what I said. Please James.... tell me 
    I'll be okay. Tell me I'm not going to die. Help me..."
    She's desperate. She is begging for him to understand her disease 
    condition, and that all she needs is James himself. I can't imagine 
    Mary's face when James left that room; it just makes me want to cry. I 
    think... a true husband that theoretically loves his wife would never 
    abandon her like he did. No matter what.
    But, on the other hand, you begin to understand James' feelings too. 
    Imagine yourself entering a hospital room every single day for years, 
    to see a person that made you happy for so long. That's why I said 
    that in the beginning of the analysis: you're not supposed to judge 
    James' selfishness... you're supposed to understand it. This is also 
    why I didn't analyze the Recording. James had just asked for how long 
    did his wife have to breathe. It doesn't matter if the doctor 
    "mentioned" three years of disease. What did matter were James' 
    feelings at that time, not the clue for "Mary's death time". Those did 
    not mean feelings of love from one person to another. If he loved 
    Mary, he wouldn't have given up taking care of her. He said like 
    someone that cared for Mary... but he did not ACT like that. I still 
    think it's irrelevant whether she died three years or not, but I just 
    can't believe that she could have possibly died last week. There's 
    just too much to cover.
              _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    And so, this brief analysis reaches its end. As I said in the 
    character section, the conclusions of this story are written in your 
    pocket analysis (or that section) that you printed (or copied to 
    another document, or neither). Every fact that has been written here 
    is confirmed as conclusion in each character's analysis.
    What is James? Is he a sexual predator? Absolutely not. Is he a 
    pervert? Not at all. He's a man who mixed up basic needs and laughter 
    for love and didn't realize it until life played a trick on him. The 
    end of this story, the part where it's up to multiple conclusions, is 
    above. All that comes after, including the last boss, are just meant 
    for gameplay itself, to give out multiple endings to unlock. I don't 
    really enjoy studying this, because I feel like one ending might end 
    up more truthful than the other... and it just hurts to take any of 
    the conclusions as "canon". You'll see why I said this, right here:
                                 E N D I N G S
    To "analyze" the endings, just grab the character analysis (pocket 
    analysis), check the involved items to gain that ending (below) and 
    compare them with the characters. This has no relevance to the theory 
    whatsoever, it's just a fun (and, well, useful) thing to do with your 
    pocket analysis that you'll surely throw out in the trash. For 
    instance: in order to understand the "In Water" ending, just look at 
    what do you need to accomplish during the game (thanks to Matt Clark's 
    Endings FAQ for those below):
    In Water
    - examine Angela's knife often
    - read the diary on the hospital roof
    - read the second message to James in Neely's Bar
    - stay at low health
    - listen to the headphone and hallway conversation
    What do we get from that? By examining Angela's knife, James thinks 
    more and more about Angela's way of taking the suffering: she wants to 
    kill herself. By examining a suicide weapon, James' chances of killing 
    himself grow. If you read the diary on the roof, you're going to 
    notice two messages: "Can it be such a sin to run instead of fight?" 
    and "It may be selfish, but that's what I want"... both meaning a 
    leaning to giving up life. Reading the second message at Neely's Bar 
    gives James a feeling that he doesn't have much to do anymore. He's 
    about to go to hell, what else should he do? Well, staying at low 
    health is pretty self-explanatory; you just don't care about your life 
    anymore. Finally, listening to the headphone and hallway conversation, 
    your guilt is added to those elements accomplished before, so... James 
    practically makes his decision to kill himself there. 
    This is the selfish ending, but it's somewhat fair when we consider 
    how it's one life for another. It's a noble attitude if James has in 
    mind the fact that he's a murderer; but, if all he thought about was 
    that he still wanted to be with Mary, I would call it selfish. Now do 
    that with the other endings.
    - try to return to Mary's cell after she's dead
    - stay close to Maria
    - revisit the S3 room when she's resting
    - make sure Maria receives very little damage
    - examine Mary's picture and letter
    - bump into Maria
    - examine Angela's knife
    If you don't feel like doing the thing, I'll explain it. Should you 
    stay close to Maria and protect her, you are obviously getting a 
    second chance to take care of your """loved""" one. As we see in the 
    ending, James really _is_ receiving a second chance; because Maria 
    WILL start developing Mary's disease all over again. At least, that's 
    what we're hinted to. So, it's up to him to take really good care of 
    her this time. He chooses to be happy with Mary's nice and fun side, 
    even though he knows that she'll end up getting ill. This is the 
    ending where James really concerns about Maria's health, besides 
    remembering Mary's best memories together. This is a beautiful ending, 
    in my opinion. It's the love ending. (Of course, let's hope that James 
    actually _does_ take care of her this time...! At least he knows the 
    truth now).
    - listen to the entire hallway conversation
    - examine Mary's picture and letter once in a while
    - stay always at max health
    - stay close to Maria
    This is the hard one. By choosing Laura, James realizes, in my 
    opinion, that Mary was right all along and needed to warn him; even 
    though it was by Laura. So, by "adopting" the snotty little brat, 
    James is just accepting a new way of punishment -- to stay with the 
    side of his wife that he most hated, to the rest of his life. It's 
    another noble action, but... this is the punishment ending.
    So, that's simple, after all: every single ending just depends on 
    which character did James give more attention to during the whole game 
    -- Angela, Maria or Mary (Laura).
    I don't believe it has any actual relation with the story focus that 
    Silent Hill 2 gives out, but... let's go. By picking up four items 
    throughout the game, James will resurrect Mary to start over. That's 
    completely wrong, in my opinion, from the very beginning: he can't, 
    won't ever start over with the same Mary. The game has taught us that 
    guilt consumed James, and bringing back his wife does not change the 
    fact that he, well, murdered her.
                          C O N C E P T   C L O S U R E 
                              * * * S O O N ! * * *
    This is where the concepts I've used in this theory are explained with
    relevance to James' quest. You'll see my view on the subject and
    understand why did I use that particular idea to draw conclusions on
    James' actions. While it's not yet written - might take a while -, you
    can take a peek at the themes that shall be used in this new section:
                                     F A Q
    Here, I'll post a few questions that usually appear in my mailbox, or 
    that [somehow] have been brought to my attention. :) They're mostly 
    related with the nature of this analysis. If you have any other 
    questions, feel free to send 'em: ren.dood[at]gmail[dot]com.
    Q: What is this theory about, after all?
    The main concept is simple: James' love for Mary - as he believed
    himself - was false.
    Q: Are you even majored in Psychology? How can you use Freud?
    I'm majored in Advertising & Marketing, and Psychology is pretty
    important to study consumers' purchasing and commercial personality 
    patterns. I've had Psychology for one year, and I'm not exactly a 
    professional. My reference to Freud - who I don't really "dig", by 
    the way - was merely a way to direct James' actions closer to a rooted
    view on human nature. I could've used any other thinker-dude that had 
    the slightest degree of human nature study with focus on physical 
    needs. Not only that, the four needs that I've listed were learned 
    throughout the course and gathered by myself with proper relevance. 
    Credit my teacher! :P
    Q: May I disagree with your theory?
    Of course! Like I mentioned in the beginning, this is just _one_ way 
    of looking into this wonderful story. This is not, by any means, the 
    "true" version of events -- it's simply a theory. Yes, I do agree that
    the most obvious scenarios (e.g. Angela murdering her father) are more
    than plausible; however, considering the _focus_ I've given to the
    story, they're irrelevant. I believe that the story has much more to
    do with James than we might think.
    Q: May I send you an e-mail with my view on the story?
    Surely! They're usually my favorites.
    Q: Why do you portray James as a sex addict maniac?
    I don't. Again, I'll mention it: I've traced a pretty long track to
    define James' supposed love for Mary in Silent Hill 2. It travels from
    mere survival needs to entertainment and happiness. Sex is just a way 
    that the _game_ found to tell us that James replaced an idealistic
    vision of love - one that he was part of - with his personal, shallow
    happiness. It's a simple metaphor. I've use sex as a channeling line 
    of thought because, well, it's pretty much there. There _are_ tons of 
    references, and I didn't choose to ignore them. People pity James too 
    much and simply forget to look at what he did... that, in my opinion, 
    shouldn't ever happen. Angela, however, sees James as a sex addict 
    maniac; mainly because she mirrors his sole existence on her father's
    actions. Silent Hill 2 is all about characters' actions/consequences, 
    and not entirely about their personalities, as it's much believed.
    Q: Are you aware that your theory contradicts official sources?
    Yes. But, for the Nth time, this is only one way of looking at the
    story basing on what the _game_ tells us. Therefore, I'm excluding
    possible translation mistakes, facts officially disregarded by the 
    crew, bits of information that might only be found in Japanese 
    guidebooks and whatever else. This analysis is based on Silent Hill 2 
    -- the game.
    	   _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    Thanks, Contact and Stuff
    I'd like to thank every single person who had the patience to read 
    this small theory and give me their vote of trust and support. Thank 
    you very much, I truly appreciate that! Also, I'd really like to 
    thank Matt Clark for his Endings FAQ... without that, I wouldn't even
    be close to listing the endings' points.
    INTERESTING FACT: I don't think I've ever written the word
    "analysis" so much in my entire life. Or "James". Or "led her to 
    believe". Well.
    Silent Hill, its characters, music and every single name mentioned 
    here are all under Konami's copyrights.
    If you want to contact me, no matter what the subject is, just 
    send an e-mail to ren.dood[at]gmail[dot]com and I'll be glad to
    answer every single message. I'm not famous, you know... :)
                                  _ _ _ _ _ _ _
                  "Well then, everybody... thanks for tuning in!
                        See you again sometime! Bye-Bye!"
                                  _ _ _ _ _ _ _
                                             November 10th, 2006
                                                  July 2nd, 2005
                                             February 21st, 2004 (c) Da Dood

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