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    Item FAQ by Vesperas

    Updated: 07/18/03 | Printable Version | Search Guide | Bookmark Guide

    Devil May Cry Item FAQ
    
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    Items in Devil May Cry are everywhere. In this little FAQ I tell you 
    everything I know about Items.
    
    Table of contents (Just put a "~" in front of them when you find)
    
    Expendable Items
    > Red orbs
    > Green orbs
    > Yellow orbs
    > Purple orbs
    > Blue orbs
    > Vital stars
    > Devil stars
    > Untouchable
    > Holy water
    Devil Arms
    > Force Edge
    > Alastor
    > Ifrit
    > Sparda
    > Yamato
    Guns
    > Ebony and Ivory
    > Shotgun
    > Grenade Launcher
    > Needle Gun
    > Nightmare Beta
    > Luce and Ombra
    Puzzle Items
    > Puzzle Items
    Secret Missions
    > Secret Mission 1
    > Secret Mission 2
    > Secret Mission 3
    > Secret Mission 4
    > Secret Mission 5
    > Secret Mission 6
    > Secret Mission 7
    > Secret Mission 8
    > Secret Mission 9
    > Secret Mission 10
    > Secret Mission 11
    > Secret Mission 12
    
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    |Expendable Items|
    \/\/\/\/\/\/\/\/\/
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    Expendable Items are just like they sound, expendable. They can be used 
    up and bought and found just about every where. These items are not 
    needed in order to beat the game, but they sure as hell make it a lot 
    easier. You should however not get into the use of using too many items 
    that lower your rank. They will make your skill go away. (no joke)
    
    Store prices: all these items can be bought. Most items will increase 
    in value when you buy more of them. Difficulty also effects some 
    expendable items. (Norm is the same has easy, Hard = DMD!)
    
     Yellow orbs
    Norm: 350, 450, 550
    Hard: 1000, 1500, 2000
     Purple orbs
    Easy: 440, 830, 1560, 2920
    Norm: 440, 830, 1560, 2920, 5440, 6540, 7740
     Blue orbs
    Easy: 300, 550
    Norm: 300, 550, 1000, 1800, 3200, 4300, 5500
     Vital stars
    Norm: 480, 580, 680
    Hard: 2100, 3200, 4300
     Devil stars
    Norm: 550
    Hard: 2700
     Untouchable
    Norm: 1000
    Hard: 5500
     Holy water
    Norm: 700
    Hard: 3800
    
    Holding Limits: Most Items have a limit to how much you can hold. In 
    easy you can usually hold more. (Norm = hard = DMD!)
    
     Yellow orbs
    Easy: 999
    Norm: 999
     Purple orbs
    Easy: 4 (You start with 6 runes, instead of 3)
    Norm: 7  
     Blue orbs
    Easy: 15 (You start with more health, double that of normal)
    Norm: 20
     Vital stars
    Easy: 3
    Norm: 1
     Devil stars
    Easy: 999
    Norm: 999
     Untouchable
    Easy: 999
    Norm: 999
     Holy water
    Easy: 999
    Norm: 999
    
    
    Buying Limits: When brought enough times, most items will be unable to 
    be bought, then you can only find them. You can usually buy more stuff 
    in Easy. (Norm = hard = DMD!)
    
    Yellow orbs
    Easy: 999
    Norm: 999
     Purple orbs
    Easy: 4
    Norm: 7
     Blue orbs
    Easy: 2
    Norm: 7
     Vital stars
    Easy: 3
    Norm: 1
     Devil stars
    Easy: 999
    Norm: 10
     Untouchable
    Easy: 3
    Norm: 1
     Holy water
    Easy: 999
    Norm: 5
    
    ~Red orbs
    Description: A red stone used to unlock new skills and doors. To 
    acquire new skills you must offer the stones to the god of time.
    Found: You can get them in many ways.
     --They can be found in the open.
     --They can be found in objects.
     --They can be hidden on top of things.
     --They are rewarded at the end of each mission.
     --They can be smashed out of fountains.
     --They are dropped by enemies.
    Use: Red ones are mainly used as a form of money. They only let you buy 
    items in the shop and open doors. Notes: Red orbs can be found in every 
    level. They come in many sizes (1, 5, 20, 100, and 1000).
    
     -- Enemy orb listings
    
    Some notes
    
    1: Most enemies will drop more orbs when you kill them with more 
    stylish, here they are.
    2: I'll be giving just the range from Dull to Stylish they may not be 
    exact but they will be close.
    3: Remember some enemies can be Critical hit which is why they list 
    twice.
    4: I'm pretty sure it's mostly random, but I'll give you lows and highs 
    that I get 
    5: I'm also sure you get more and more, the more you go, I will stop at 
    Stylish. (I got 68 one time from Sin Scissors from just shooting him 
    with DT E+I shots...)
    
    Marionettes--1 - 15
    Bloody Mar--1 - 25
    Sin Scissors--20 - 34 (46 - 54 CH)
    Sin Scythe--40 - 51
    Death Scissors--51 - 75
    Death Scythe--51 - 75
    Shadow--40 - 67 (284 - 307 CH)
    Little Beelzebub--2
    Beelzebub--15 - 33
    Phantom--500
    Phantom Babies--1 
    Kyklops--71 - 75
    Nelo Angelo--500, 800
    Blade--31- 49 (50 - 51 CH)
    Big Blade--43 - 87 (62 - 63 CH)
    Griffon--500
    Griffon's Wing--20
    Sargasso--1 - 5
    Nobody--150 - 175
    Fetish--40 - 61
    Frost--102 - 131
    Nightmare--500 - 525, 800
    Plasma--71 - 88
    Mundus-1000
    
     -- Ranking orbs
    
    Damage taken = 500 for no damage
    Time taken = 500 for a in time completion
    Orbs collected = 500 for getting the quota
    Secret missions = +100 for easy ones and +200 for 
    hard ones. (I don't do these for extra points)
    
    1500 points = Special bonus of 2000 orbs
    1499-1000 = S rank with no bonus
    999-800 = A rank
    799-500 = B rank
    499-000 = C rank
    Under 0 = D rank
    
    These are the orb amounts for each rank (D-S)
    Mission 01: 50 100 200 400 800
    Mission 02: 50 100 200 400 800
    Mission 03: 50 100 200 400 800
    Mission 04: 50 100 200 400 800
    Mission 05: 50 100 200 400 800
    Mission 06: 50 100 200 400 800
    Mission 07: 50 100 200 400 800
    Mission 08: 50 100 200 400 800
    Mission 09: 100 200 350 800 1500
    Mission 10: 100 200 350 800 1500
    Mission 11: 100 200 350 800 1500
    Mission 12: 100 200 350 800 1500
    Mission 13: 100 200 350 800 1500
    Mission 14: 100 200 350 800 1500
    Mission 15: 100 200 350 800 1500
    Mission 16: 100 200 350 800 1500
    Mission 17: 100 250 500 1000 2000
    Mission 18: 100 250 500 1000 2000
    Mission 19: 100 250 500 1000 2000
    Mission 20: 100 250 500 1000 2000
    Mission 21: 100 250 500 1000 2000
    Mission 22: 100 250 500 1000 2000
    Mission 23: 250 500 1000 2000 3000
    
    Red orb locations: I will only list the purely hidden ones and/or the 
    ones that are important and big. The number is the amount of orbs you 
    get.
    Mission 01: 2
    --Hidden on top of the Rider's halberd in the main hall (100)
    --Hidden on the front of the biplane (40)
    
    Mission 02: 1
    --Hidden on top of the fountain (50)
    
    Mission 03: 2
    --Hidden on top of the arch right when you leave the alter room (50)
    --If you leave the 5 red orbs at the end of the bridge there, in 
    mission 16 they get bigger
    
    Mission 04: 1
    --Hidden on the top of the bed (40)
    
    Mission 05: 1
    --Hidden outside; jump from the highest place across from the tower 
    (100)
    
    Mission 06: 1
    --A red orb fountain is in the passage left when you turn the corner
    
    Mission 08: 2
    --On top of the left horse after Phantom (20)
    --On top of the pedestal to the right after Phantom (25)
    
    Mission 09: 6
    --On the first pillar on the right (50)
    --On the second pillar on the left (50)
    --On the third pillar on the right (50)
    --On you second play through, go to were Ifrit used to be (1000)
    --On the spiky tree stump in the forest (50)
    --An orb fountain is behind the wall in the mission's last room
    
    Mission 10: 2
    --Right at the beginning of the mission jump over the wood with all the 
    skulls hanging from it (50)
    --In the second canyon, walk up to the stone (50)
    
    Mission 11: 1
    --On the ledge above the Sign of Chastity, jump on it and walk about it 
    for a while shooting the window (200)
    
    Mission 12: 4
    --Right when you see the ship, to the left is a red orb fountain
    --First mast, first level, to the left (20)
    --Second mast, first level, to the right (40)
    --Third mast, second level, to the right (40)
    
    Mission 13: 1
    --In the room with the blue orb fragment, there is a barrel that can be 
    broke (100)
    
    Mission 14: 2
    --There is a red orb fountain at the edge of a cliff gotten to by 
    crossing the bridge from the second door of the cliffs
    --Jump behind the secret wall in the final area, then run all the way 
    toward the wall leading to the red door (20)
    
    Mission 15: 1
    --Inside the urn (It is suppose to be a breakable Vital star, but I 
    cannot confirm this) in the hidden room of the left shield room (1000)
    
    Mission 16: 1
    --If you left those 5 red orbs in mission 3, these get 20 times bigger 
    (500)
    
    Mission 18: 1
    --Right in front of the blue orb in the secret room just to the left of 
    where you fight Nightmare (100)
    
    Mission 20: 2
    --Under the Dino in secret mission 12, there is an orb fountain
    --In the Lava filled room, there is an orb fountain
    
    ~Green orbs
    Description: A sacred stone that revitalizes energy as soon as you get 
    it.
    Found: Green orbs are found in a couple ways
     --They can be found in the open.
     --They are randomly dropped by enemies.
    Use: They heal you and come in 2 main sizes, little and big. Work right 
    when you touch it.
    Notes: If you are at full life they give 10 red orbs.
    
    Green orb locations:
    Mission 01: 1
    --After you kill all the puppets in the arena.
    
    Mission 03: 1
    --After you kill all the Sargasso under water.
    
    Mission 06: 6
    --In the passage that leads to the orb fountain
    --In the passage that leads to the orb fountain
    --In the passage that leads to the orb fountain
    --In the passage in the second sewer hallway
    --In the passage in the second sewer hallway
    --In the passage in the second sewer hallway
    
    Mission 07: 6
    --In the beginning of the passage
    --In the beginning of the passage
    --In the beginning of the passage
    --In the beginning of the passage
    --At the end of the sewer at the door
    --At the end of the sewer at the door
    
    Mission 09: 3
    --Jump up right when you enter the courtyard
    --On top of the door in the forest area
    --In some breakable stuff right before you 
    finish the mission.
    
    Mission 10: 2
    --To the right next to a tree in the Kyklops area
    --To the left next to a tree in the Kyklops area
    
    Mission 11: 3
    --Hug the right wall from the start and jump up to the top, above the 
    blue orb
    --In the last room on the high platform
    --On a little ledge next to the final door
    
    Mission 14: 1
    --In the second doors of the cliffs on a ledge
    
    Mission 15: 4
    --In the hidden room in the left shield room
    --In the hidden room in the right shield room
    --Above the left elevator in the coliseum
    --Above the right elevator in the coliseum
    
    ~Yellow orbs
    Description: A sacred stone that brings back life after death.
    Found: These are also found in many ways
     --You start with a couple.
     --They can be found in the open.
     --They can be found in objects.
     --They can be hidden on top of things.
     --They can be bought.
     --They replace all one time items 
     ---Blue orb fragments
     ---Blue orbs
     ---Bangle of Time
    Use: When dead, these let you restart in the last room you were in 
    before you die.
    Notes: You never really should use these, if you use more than 10 just 
    restart. They subtract about 300 points for your final grade.
    
    Yellow orb locations:
    Mission 01: 1
    --Right in the beginning of the game
    
    Mission 09: 3
    --To the left right when you first enter the courtyard
    --The right pedestal in the Ifrit room
    --On the ledge in the last room of the mission
    
    Mission 14: 1
    --Get on top of the gazebo after raising from the life, then stinger 
    jump (or air raid/vortex) over to the cliffs. Then make your way up to 
    the top, following the steps
    
    Mission 15: 2
    --In the hidden room of the right shield room
    --On the top of the coliseum, use the elevator
    
    ~Purple orbs
    Description: It will increase the maximum number of your Devil Trigger 
    gauges, thus increasing the time you can be in a Devil Trigger state.
    Found: These cannot be found, only bought.
    Use: These add another Rune to your Devil Trigger
    Notes: Remember you still only need 3 runes to DT so extra runes will 
    give storage.
    
    
    ~Blue orbs (and fragments)
    Description: The fragments have combined to make one whole Blue Orb. 
    The vitality's maximum limit will be increased. (When 4 pieces are 
    gathered)
    Also known as the fragment of life. But it's only fourth of the whole 
    piece. When it becomes whole, it will have the power to increase the 
    vitality's maximum limit. (Fragments)
    Found: These can be found in many places
     --They can be found in the open.
     --They can be found in objects.
     --They can be hidden on top of things.
     --They can be bought.
     --They are given after every secret mission  between 1 and 11 
    Use: Every blue one you get is used automatically. You can never hold a 
    full one, every 4 pieces will give you a whole. Using a blue orb will 
    not only give you full like but it will also increase it about |__| 
    Notes: There are 20 blue orbs to be found in DMC (You must get all of 
    them to get 2 full bars of health)
     --7 can be bought in the shop...(300, 550, 1000, 1800,  3200, 4300,   
    and 5500 are the prices so that's a total  of 16650 red orbs.)
     --2 full orbs can be found in the game one in mission  in the 
    beginning of mission 16 and one in the  beginning of Secret mission 12
     --11 others can be found by collecting 44 fragments  (44*1/4=11) 
    through out the game.
    
    Blue orb locations:
    Mission 01: 1.25
    --In the beginning, jump on the bridge that leads to the gazebo type 
    structure
    --To the left of the statue, you can see the blue orb 
    --Right away you break the red seal, one is inside a piece of armor
    --After climbing the stairs, go into the door and jump in the left pool 
    of water
    --On top of the Biplane
    
    Mission 02: .25
    --In the desk in the library with the god of time.
    
    Mission 03: .75
    --By going across the broken bridge that Blue orb will be were you 
    "talked" to the lion
    --By air raiding/vortexing to the block that's in mid air from the arch 
    (or just "stinger" jump)
    --Completing secret mission 1
    
    Mission 04: .75
    --Completing secret mission 2
    --Completing secret mission 3
    --Completing secret mission 4
    
    Mission 05: .25
    --In the tower, you must jump then air raid/vortex/air hike over 
    towards it from the ledge sticking out to the left of it
    
    Mission 06: .25
    --Take a right from the start of the mission and keep going until you 
    run into an arch way with fallen rocks, it should then appear to you 
    there
    
    Mission 07: .25
    --Completing secret mission 5
    
    Mission 08: .5
    --After beating Phantom, stinger then press jump while doing it to do a 
    long jump from the opening to the blue orb. (or just jump on it from 
    the top of a horse)
    --Before you leave the castle, jump in the water to the right
    
    Mission 09: .25
    --To the right, right when you enter the courtyard, hit the grave until 
    the orb pops out from under it
    
    Mission 11: .75
    --Completing secret mission 6
    --Hugging the right wall from the start you can see the blue orb, just 
    make your way up top and grab it
    --By killing all the blades in the hole in will appear; 3 on easy, 5 on 
    normal, and 9 on hard and DMD!
    
    Mission 12: .25
    --While standing on the highest point of the middle of the third mast, 
    stinger then press jump while doing it to do a long jump from the crows 
    nest to the front of the ship to get the hidden blue orb in mid air
    
    Mission 13: .25
    --Instead of going in the door you see unlocking after you kill the two 
    blades, turn around and go in the opposite one, it has the blue orb 
    right in front of you
    
    Mission 14: 1
    --Completing secret mission 7
    --Once the intermission starts, jump in the other pool of water with 
    the sunken mast
    --Once you raise from the lift, Air hike to the ledge. If you still 
    don't know where it is, jump on the gazebo
    --From jumping of the bridge, gotten to by the second door of the cliff 
    area
    
    Mission 15: 1
    --Completing secret mission 8
    --In the hidden room in the left shield room
    --In the trap room of the right shield room, fall into the pit (you 
    could have the ledges down) then double jump or kick jump under the 
    ledge with the item on top of it, then the orb will appear
    --In the coliseum, go up the elevator and cross the top part of the 
    bridge, and the orb will fall down in the middle
    
    Mission 16: 2.25
    --A FULL! Blue orb is hidden VERY well at the mission start (Actually 
    it's right in the open)
    --Completing secret mission 9
    --Stinger jump off the god of time in the main hall
    --To the left of the seal in the main hall
    --Jump kick under the face sticking out of the wall in the banana 
    hallway
    --Completing secret mission 10
    
    Mission 17: .5
    --Completing secret mission 11
    --In the place with the find the outside area (by jumping up to the 
    right; this is in the room with the dino) then jump kick off the wall 
    into the air where you can't see, it may take a couple of tries as you 
    can't see it will you get it
    
    Mission 18: .75
    --In the water, go in the empty cell and shoot the barrel
    --After the water part, climb the steps all the way to the top before 
    the ground cuts off then jump off at the 4th design; X equals the 
    design- -> |XX|XX|XX| (That's a railing)
    --Once in the room with the 3 circles on the ground, find the only 
    other door, go in it and go to the hall way
    
    Mission 19: .75
    --To the right of the bed in the bed room
    --Do the same thing you did to get the Untouchable in mission 5, only 
    drop done
    --After you get the above one, it will appear in the tower, again get 
    it the same way you did in mission 5
    
    Mission 21: 1
    --Found in the beginning of secret mission 12 (It's a FULL! Blue orb)
    
    ~Vital stars
    Description: A rare stone that revitalizes energy.
    Found: They are found in a couple ways
     --You start with one.
     --You can buy them.
     --One is said to be able to be picked up in mission 15
    Use: To heal your self when you use it.
    Notes: That star pick up also smashes to a 1000 orb. They subtract 
    about 300 of your final grade.
    
    Vital star locations:
    Mission 15: 1
    There is one suppose to be in mission 15's first shield room, some say 
    magma drive the little urn, but I have yet to pick it up.
    
    ~Devil stars
    Description: A crystal with magical powers. It will recover five Devil 
    Trigger gauges.
    Found: They can be found a couple of ways
     -They can be found in the open.
     -They can be bought.
    Use: Using one gives 5 runes of DT.
    Notes: They have no use on Super Dante mode. They subtract about 100 of 
    your final grade.
    
    Devil star locations:
    Mission 09: 3
    --Behind the obelisk in the beginning
    --The left pedestal in the Ifrit room
    --Behind the gave behind the wall in the last room of the mission
    
    Mission 11: 1
    --Right above where you start on a floating platform, just make your 
    way up
    
    Mission 12: 1
    --In the chest behind the Needle gun
    
    Mission 14: 1
    --In the final area of the level, easily seen on a ledge
    
    ~Untouchable (stars)
    Description: A shield will surround the body, protecting you from any 
    attack for a certain period. You will also be in a Devil Trigger state 
    during this period.
    Found: They can be found a couple of ways
     --They can be found in the open.
     --They can be bought.
    Use: They make you invulnerable and give you infinite DT for 18 seconds
    Notes: They subtract about 500 of your final grade.
    
    Untouchable locations:
    Mission 05: 1
    --Twinkling outside; jump from the highest place across from the tower
    
    Mission 12: 1
    --In side of the chest, in the first under water room actually in the 
    ship
    
    Mission 15: 1
    --When it becomes dark, return to where Ifrit was
    
    Mission 19: 1
    --On top of the bed in the bedroom
    
    Mission 23: 1
    --Found in the room where you killed Nightmare, to the right of the red 
    sealed door
    
    ~Holy water
    Description: Water of divine blessings. It holds the power to eliminate 
    all the evil that's around you.
    Found: Found: They can be found a couple of ways
     --They can be found in the open.
     --They can be bought. 
    Use: To kill enemies skill-lessly, it is also the fastest way to kill 
    things.
    Notes: They subtract about 100 of your final grade. They can also be a 
    cheap way to dodge attacks, such as fighting Mundus on DMD!
    
    Holy water locations:
    Mission 09: 2
    --On top of the double sealed doors to the left of were you fight Ifrit
    --On top of the ledge in the forest area, you must air raid to get it
    
    Mission 10: 1
    --To the left, right when you enter the Kyklops area
    
    Mission 14: 2
    --During the intermission, look for one in the chest with the puppets 
    around it
    --Under the waterfall, after you raise from the life
    
    Mission 15: 1
    --In the hidden room in the left shield room
    
    Mission 21: 1
    --Very hard to miss, as it is in the first room of the mission
    
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    /\/\/\/\/\/\
    |Devil Arms|
    \/\/\/\/\/\/
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    Devil arms are the melee weapons you use through out the game.
    
    ~Force Edge
    Description: A memento of Dante's father, Sparda.
    Found: Dante starts with this.
    Use: None, other than to kill.
    
    ~Alastor
    Description: Give the possessor lighting speed and aerial capabilities.
    Found: The end of the Banana hallway in mission 2
    Use: You need to take this out of the statue to place the Staff of 
    Judgement.
    
    ~Ifrit
    Description: A flaming gauntlet that gives the possessor increased 
    powers.
    Found: Found in the large room in mission 9, you must jump on a few 
    platforms.
    Use: To open the door with one unlit pot.
    
    ~Sparda
    Description: It's the true form of the Force Edge, the sword wielded by 
    the Legendary Dark Knight, Sparda.
    Found: This is given to you at the end of mission 17.
    Use: To kill Mundus.
    
    ~Yamato
    Description: It's the legendary sword wielded by Sparda. It is said 
    that it has the will and the power to divide and wipe out the darkness.
    Found: The Legendary Dark Knight starts with this.
    Use: None, other than to kill.
    
    -
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    -
    /\/\/\
    |Guns|
    \/\/\/
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    -
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    -
    
    Guns are what you use for ranged fighting.
    
    ~Ebony and Ivory
    Description: Dante's hand-made guns.
    Found: Dante starts with these.
    Use: None, other than to kill.
    
    ~Shotgun
    Description: A wide range gun. Very destructive at close range.
    Found: Found in a desk in the library in mission 2.
    Use: None, other than to kill.
    
    ~Needle Gun
    Description: The only weapon that can be used underwater.
    Found: Found next to a treasure chest in mission 12.
    Use: You must get this to kill underwater things.
    
    ~Grenade Launcher
    Description: Fires exploding shells of shrapnel. Extremely destructive.
    Found: Found on a dead body in mission 8
    Use: None, other than to kill.
    
    ~Nightmare Beta
    Description: A weapon formed in the Underworld. Its powers are unknown.
    Found: Found either in the second shield room you go in, in mission 15 
    or on the bed in mission 19.
    Use: None, other than to kill.
    
    ~Luce and Ombra
    Description: Sparda's hand-made guns.
    Found: The legendary Dark Knight starts with these.
    Use: None, other than to kill.
    
    -
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    /\/\/\/\/\/\/\
    |Puzzle Items|
    \/\/\/\/\/\/\/
    -
    -
    -
    -
    
    ~Puzzle Items: These are what you use for puzzles in the game, for most 
    of them, they are not for anything but solving puzzles.
    
    Mission 01: 2
    --Amulet
    Description: A memento of Dante's mother. In the back is an engraving. 
    "Vergil & Dante" 
    Found: You start the game with this.
    Use: Used to turn Force Edge into Sparda in mission 17
    --Rusty Key
    Description: The key is rusted but it should work.
    Found: In the Bloody Mari's hand after you jump through the hole in the 
    ceiling.
    Use: To unlock the blue door in the main hall.
    
    Mission 02: 2
    --Rusty Key
    Description: The key is rusted but it should work.
    Found: In the picture in the library.
    Use: To open the door to the fountain room.
    --Staff of Judgement
    Description: A staff that shines with mysterious light.
    Found: In the hidden part of the library.
    Use: To open the door were Alastor was.
    
    Mission 03: 1
    --Pride of Lion
    Description: A sign of the strong. It allows confrontation with the 
    Lion Gatekeeper.
    Found: On the alter after you come back from the bridge.
    Use: Breaks the seal in the fountain room.
    
    Mission 04: 2
    --Death Sentence 
    Description: A decorative sword used for rituals. It cannot be used as 
    a weapon.
    Found: At the top of the room with the lift.
    Use: Used to make the Melancholy Soul pop out of the girls mouth.
    --Melancholy Soul
    Description: An ornament resembling a soul. When activated it loses its 
    power over time.
    Found: In the bedroom in the mouth of the female bust.
    Use: To open the door at the bottom of the lift.
    
    Mission 06: 2
    --Rusty Key
    Description: The key is rusted but it should work.
    Found: In the room to the right when you turn the corner inside of a 
    little hole.
    Use: To open the door at the other end of the sewer's hallway.
    --Guiding Light
    Description: A key that shines in ardor. It slowly drains the power of 
    the possessor.
    Found: After killing the Death Scythe; at the end of the sewer.
    
    Mission 08: 1
    --Trident
    Description: A heavily decorated, three pronged pike that's used for 
    rituals. It cannot be used as a weapon.
    Found: Right before the big hole after Phantom.
    Use: To raise the gate to leave the castle.
    
    Mission 11: 2
    --Sign of Chastity
    Description: A taxiderimic organ coated by crystal. Within it, is the 
    "sign of chastity" that's necessary for searching the chalice.
    Found: By going through the big hole in the middle of the level and 
    following it up another hole, which is behind glass.
    Use: To get the Chalice. 
    --Chalice
    Description: The cup which held the blood of the divine dead.
    Found: Received once you used the Sign.
    Use: Used to unlock the final door.
    
    Mission 13: 1
    --Staff of Hermes
    Description: It's decorated with two snakes coiled onto the staff.
    Found: Held by the bust in the captain's room.
    Use: Used in Mission 16 to gain the ability to jump through pictures.
    
    Mission 14: 1
    --Emblem Shield
    Description: A small shield. The emblem has the same shape as that of 
    those scaling the doors of the coliseum.
    Found: In the round room right when the mission starts, held by the 
    skeleton.
    Use: To open the two doors in the courtyard.
    
    Mission 15: 3
    --Luminite
    Description: A mysterious stone that shines in the dark. An ordinary 
    stone that exists in the Underworld has somehow over, gained different 
    properties in the human world.Found: In the first Shield room you 
    enter.
    Use: It allows you to go in the doors in theshield rooms and acts like 
    a flashlight.
    --Pair of Lances
    Description: A pair of lances that's to be held by the knights who 
    guard the gate. You cannot equip this item.
    Found: In the first shield you enter, it's in that shield rooms trap 
    room.
    Use: To enter the coliseum
    --Wheel of Destiny
    Description: A round plate resembling a destiny's repetitive cycle.
    Found: After you kill Griffon jump down the middle, this also ends the 
    level.
    Use: To get back into the castle.
    
    Mission 17: 1
    --Quicksilver
    Description: A crystal ball filled with mercury. The mercury has lunar 
    powers that will open sealed doors.
    Found: After kill the dino, follow the light after you turn the crank.
    Use: To open the final door.
    
    Mission 18: 3
    --Perfect Amulet
    Description: The combined form of Dante's pendent and Dark Knight's 
    pendent. It allows entry into the Underworld.
    Found: Automatically given to you at the mission start.
    Use: To make Sparda from Force Edge.
    --Philosopher's Egg
    Description: A material used in alchemy.
    Found: Swim all the way to the top when the water fills up and you'll 
    see it twinkling.
    Use: You turn into the elixir when placed in the pot.
    --Elixir
    Description: It's the metamorphic form of the Philosopher's Egg. You 
    can unseal the spells of the mirror.
    Found: After the fight with Nightmare, go back to where you put the 
    Philosopher's Egg.
    Use: To be able to enter the mirror in the bedroom.
    
    Mission 19: 1
    --Philosopher's Stone
    Description: It is the key to unlocking the gate of the Underworld.
    Found: On the pedestal in the courtyard.
    Use: Used to open the open you see after you fall down that puddle.
    
    Mission 21: 1
    --Bangle of Time
    Description: A mysterious wrist band that has the power to stop time.
    Found: At the end of secret mission 12
    Use: To stop your enemies in order for killing them in their tracks.
    
    -
    -
    -
    -
    /\/\/\/\/\/\/\/\/\
    |Secret Missions |
    \/\/\/\/\/\/\/\/\/
    -
    -
    -
    -
    
    Since secret missions hold items, I got to list them as well.
    
    ~Secret Mission 1
    After you kill Phantom in Mission 3, jump back down through the broken 
    bridge.
    
    Wait for the Sin Scissors to attack (by snipping his scissors) and hit 
    the Scissors back (Making sure not to hit his mask, because that would 
    be a failure). Then DT and run up as close as you can and shoot him 
    with your shotgun. Since your DT'ed this should be easy as hell.
    
    I would practice on the 2 Sin Scissors in the Banana hallway first 
    (they come out of pictures), and to tell if you did it right, you'll 
    get a couple orbs right when you destroy the mask, and the bulk of it 
    when it dissolves (2 sets of orbs). This will net you about 50-51 orbs.
    
    ~Secret Mission 2
    At the beginning of mission 4 go back into the alter room.
    
    You have to kill 100 phantom babies in 30 seconds. Just do anything to 
    kill them, this is about the easiest secret mission.
    
    ~Secret Mission 3
    After Phantom chases you down. Go in the god of time library.
    
    You have to kill 100 phantom babies in 20 seconds, only this time with 
    nothing but your feet. You should cheat and DT with Alastor to make 
    this easier. If you don't have enough DT, Taunt them first, then 
    reenter the room.
    
    ~Secret Mission 4
    After you use the pride of lion and defeat the enemy there, go back to 
    the arena you fought in during mission 1.
    
    In this secret mission, you have to kill just three shadows. Just take 
    them out... that's all. If you are having trouble, wait till you come 
    back and do this your second of third time around in this game.
    
    ~Secret Mission 5
    During Mission 7, go back into the room were you found the Rusty Key 
    (in the sewers).
    
    The idea of this stage is to get a Kyklops to kill the other. First the 
    Kyklops have two attacks...(Other than a slashes and backhands)
    
    If one jumps, JUMP!
    
    If one rears back run a little but to make him turn so he hits the 
    other one. If done right it will say "Cool!" for a combo rating...
    
    Having Air Hike makes this a lot easier.
    
    ~Secret Mission 6
    At the start of mission 11, go back through the door you came from.
    
    You must jump on the Sin Scissors' heads to reach the Blue orb. Having 
    air hike is a must.
    
    ~Secret Mission 7
    Right after mission 13, during the intermission, swim back and talk to 
    the captain.
    
    This one is strait forward, kill 8 blades with your needle gun.
    
    ~Secret Mission 8
    In the beginning of mission 15, go back to where you found the shield. 
    Once you go down the elevator take a right and take to the skull on 
    the wall.
    
    This one is just like secret mission 4, just kill three more shadows.
    
    ~Secret Mission 9
    Right when you leave the arena in mission 16, go back into it.
    
    You must jump on the stairs of Sargasso to get to the top and grab the 
    blue orb. This one is done much easier if you got air hike.
    
    ~Secret Mission 10
    Right after you kill Nightmare, go back to the room with the plane in 
    it.
    
    In this one you must hunt down and kill 4 shadows, if you go in the 
    wrong door or forget to kill one, you fail.
    
    -Shadow one is in the biplane room
    -Shadow two is in the biplane room
    -Shadow three is in the main hall's blue orb was (in mission 1)
    -Shadow four is in the room with the gate with the door to the 
    drawbridge
    
    ~Secret Mission 11
    At the beginning of mission 17, jump back through the picture and make 
    your self across the bridge and it will start when you jump to where 
    the scythes are.
    
    This is the hardest secret mission in the game, you must get the blue 
    orb in the sky, by jumping over the broken parts from the Death Scythes 
    vortexes and getting lucky... or just kill the Death and air raid to it 
    by jumping on the arch.
    
    ~Secret Mission 12
    In the beginning of mission 21, hit eks next to the wall the Time God 
    is watching.
    
    Ok First off get the full blue orb. Next follow the right wall to the 
    end, you do have to kill 3 Nobodies. Next you'll be in a big room with 
    harden lava. First attack the red orb "sack" then jump up top and kill 
    the Dino (you could hit him this time) Then after that enemies will 
    spawn (Depends on the diff. but you'll probably get frosts). After you 
    kill them, jump to the top and one the first two eye balls (ignore the 
    third) and grab the 'Bangle of Time'.
     
    Ok first off it goes on your arm (to let you know you have it on). It 
    uses DT to stop time. BTW it may look like it's weak but it actually 
    is doing normal damage. The bangle can stop all non boss enemies except 
    it can stop Nelo 1, 2, and 4) and is used well against death scissors 
    and multiple shadows.
    
    Ending...
    
    So that's all there's to know about Items in DMC, hope this helps you. 
    If you have a question, feel free to ask me about it on the message 
    board, I'm sure to be there. You may also Instant message me at IWBDK 
    on aim (I prefer IM since I'm on a lot).
    
    Credits...
    
    Thanks to the Versus Books's Guide for a bunch of Orb locations
    Thanks to The Nightmare Alpha (Board user) for teaching me how to 
    register and writing giant 9 post nightmare strats
    Thanks to the message board for some info
    Thank you Mom for putting up with me
    And thanks to CjayC for a great site!
    
    Copyright... 
    
    No one can use this FAQ with out my permission. GameFAQs is the only 
    site allowed to use this FAQ. If you would like to "use" it, IM me 
    ONLY!!!!!!! 
    
                    This document Copyright 2003 Brian David Kacaba