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    Enemy Files FAQ by Tai Chi

    Updated: 09/17/04 | Printable Version | Search This Guide

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                      Devil May Cry Enemy Files FAQ
    
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                          For Playstation 2
                        By Tai Chi (Chi Wai Ho)
                        Email ho145@hotmail.com
    
    
    
    ================================
    Table of contents
    ================================
    
    1. Enemy Files
    2. Enemies
          
          2.1   Marionette/Bloody Mari
          2.2   Sin Scissors
          2.3   Sin Scythe
          2.4   Death Scissors
          2.5   Death Scythe
          2.6   Shadow
          2.7   Beelzebub
          2.8   Phantom
          2.9   Kyklops
          2.10  Nelo Angelo 
          2.11  Blade
          2.12  Griffon
          2.13  Sargasso
          2.14  Nobody
          2.15  Fetish
          2.16  Frost
          2.17  Nightmare
          2.18  Plasma
          2.19  Mundus
    
    3. Credits
    4. Copyright
    
    
    
    ********************************
    1. Enemy Files
    ********************************
    
    Initially your list will be empty, but when you encounter a new enemy, its name
    will be added to the files. When you first meet it, you only know its name. As
    you fight the enemy, its abilities, weaknesses, strength, etc, and information
    about it will be added to the file.
    
    I'll write the paragraph about the attack the enemy does, then I'll give the
    method to obtain it.
    
    
    
    ================================
    2.1 Marionette/Bloody mari
    ================================
    
    Paragraph 1 - They are low-class evil spirits that borrow the bodies of puppets
                  in order to exist in a physical state.
    
         Method - Encounter the enemy.
    
    
    Paragraph 2 - Sometimes they use guns to attack. They have a habit of twirling
                  their wrists before firing, which make spinning sounds.
    
         Method - Watch them fire their shotguns.
    
    
    Paragraph 3 - The daggers they throw travel in a straight line. If you can see
                  The enemy preparing to attack, you should be able to avoid being
                  hit.
    
         Method - Watch them throw their daggers.
    
    
    Paragraph 4 - They will also throw crescent-shaped blades that curve round
                  obstacles to attack you. Keep a sharp eye and watch their
                  movements.
    
         Method - Watch them throw their blades.
    
    
    Paragraph 5 - If they catch you, they will not let go easily and will try to
                  slash and gash at you neck. Wiggle the Left Analog Stick to shake
                  them off.
    
         Method - Let them leap onto you.
           NOTE - You must have Devil Trigger off.
    
    
    Paragraph 6 - They will make a screeching evil war cry to immobilize those near
                  them. If you become immobilized, quickly move the Left Analog
                  Stick back and forth to free yourself.
    
         Method - Get caught in the 'sphere' of the war cry.
           NOTE - You must have Devil Trigger off.
    
    
    Paragraph 7 - Since they exist as physical entities, they can be destroyed by
                  physical means. Use guns, swords and other ways 
                  to scatter them to oblivion!
    
         Method - Destroy the enemy.
    
    
    
    
    ================================
    2.2 Sin Scissors
    ================================
    
    Paragraph 1 - They are one of the low-class evil spirits that can only exist 
    	      by taking the shape of physical objects. These evil spirits 
                  have chosen deadly scissors as their shape.
    
         Method - Encounter the enemy.
    
    
    Paragraph 2 - These evil spirits are dependent on the masks they wear. They
                  cannot exist without them.
    
         Method - Destroy the enemy.
    
    
    Paragraph 3 - Their capes are nothing then illusions created by the evil
    	      spirits. All physical attacks against them are useless and 
                  easily blocked.
    
         Method - Try to attack their cape.
    
    
    Paragraph 4 - When they descend with their scissors, there's a short moment of
    	      time when they are off guard. If you attack at the right moment,
    	      you'll be able to damage them critically.
         
         Method - Watch them descend.
    
    
    Paragraph 5 - They deflect attacks using their scissors. If you knock the
    	      scissors out of their hands, they will become defenseless. 
    	      This is your chance to blast your gun at them.
    
         Method - Use Alastor to hit their scissors to stun them. You'll know if 
                  you did it successfully, as they will hold the scissors only 
                  with one hand instead of two.
    
    
    Paragraph 6 - If you fire at close range when their masks are defenseless, you 
    	      can eliminate them with one shot.
    
         Method - After stunning them, use the shotgun from point blank to kill 
                  them with one shot. 
                  When they're stunned, they are usually facing slightly to their 
    	      right, which is Dante's left. So it usually helps if, after 
    	      stunning them, you walk forward and to your left before firing. 
                  This is also how you pass Secret Mission 1.
    
    
    Paragraph 7 - Although it is difficult to evade the attack they execute after 
    	      they surround you, don't give up. There is still a chance to 
    	      counter attack.
    
         Method - Watch them circle you to attack you.
    
    
    
    
    ================================
    2.3 Sin Scythe
    ================================
    
    Paragraph 1 - These evil spirits have scythes instead of scissors
    
         Method - Encounter the enemy.
    
    
    Paragraph 2 - Like the Sin Scissors they are dependent on their masks. They 
    	      cannot exist without them.
    
         Method - Destroy the enemy.
    
    
    Paragraph 3 - Their capes are nothing then illusions created by the evil 
    	      spirits. All physical attacks against them are useless and easily 
    	      blocked.
    
         Method - Try to attack their cape.
    
    
    Paragraph 4 - The large spinning scythe attack is an expression of the Sin's 
    	      hatred and anger
    
         Method - Watch them throw their scythe.
    
    
    Paragraph 5 - You have to be quick on your feet to evade the returning scythe of
    	      the boomerang scythe attacks.
    
         Method - When they throw the scythe at you, avoid it and let it returns.
    
    
    Paragraph 6 - The umbrella-like shape that appears is a nucleus that gathers
    	      evil spirits and converts them into its own energy. When this
    	      occurs, they become even more fierce.
    
         Method - As the battle goes on, eventually they will use this move, just be
    	      patient!
    
    
    Paragraph 7 - They'll stab their prey with their scythes and immobilize them to
    	      steal their souls. Quickly move the Left Analog Stick back and
    	      forth to free yourself from death.
    
         Method - Only after they use their umbrella move will they use this attack.
      	      Just let the attack hit you.
           NOTE - You must have Devil Trigger off.
    
    
    Paragraph 8 - The attack executed after surrounding you is deadly. Watch them
                  closely; if they start circling, do your best to avoid being hit.
    
         Method - Watch them circle you to attack you.
    
    
    Paragraph 9 - If you succeed in deflecting the scythes, you'll be able to create
                  an opening for attack.
    
         Method - Use Alastor to hit their scythe to stun them.
    
    
    Paragraph 10 - The scythes that fly at you can be deflected with your guns if
                   you engage your Devil Trigger.
    
          Method - When they throw their scythes at you, go into Devil Trigger state
                   and blast away with your guns. Its easiest with the handguns cos
                   of their accuracy.
    
    
    Paragraph 11 - Guns are very effective against these evil sprits, since they've
                   only fought with ancient knights who used swords. Use your guns
                   to blast them out of the air.
    
          Method - Use your guns on them.
    
    
    Paragraph 12 - If the gun is shot from a close range when their masks are
                   defenseless, you'll be able to eliminate them with one shot.
    
          Method - After stunning them, use the shotgun from point blank to kill
                   them with one shot. 
                   As they tend to fly higher then the Sin Scissors, it's easier to
                   kill them if you jump first before firing.
    
    
    
    ================================
    2.4 Death Scissors
    ================================
    
    Paragraph 1 - The part that looks like a cow's skull is their main body. Their
    	      evil is much stronger and tougher when compared to the Sin's.
    
         Method - Encounter the enemy.
    
    
    Paragraph 2 - They use many staffs made from bones of animals and humans to
    	      create an evil barrier.
    
         Method - Try to exit out of the barrier.
    
    
    Paragraph 3 - Their screw attacks are accurate and very destructive. Dodge to
    	      escape these attacks.
    
         Method - Watch it use the move.
    
    
    Paragraph 4 - It's unwise to fight these evil spirits from the surface. Use the
    	      devil trigger to take the fight into the air.
    
         Method - Use the devil trigger while in the air and attack it.
    
    
    Paragraph 5 - The head of the main body is their weak point. But regular guns
    	      won't have much effect against it.
    
         Method - Fire your guns at it's head.
    
    
    Paragraph 6 - The most effective way to fighting them is if you find a way to
    	      attack their horns, which are their weakpoints.
    
         Method - Do a jump slash while above them to hit their horns.
    
    
    Paragraph 7 - Their capes are nothing then illusions created by the evil
    	      spirits. All physical attacks against them are useless and easily
    	      blocked.
    
         Method - Try to attack their cape.
    
    
    Paragraph 8 - They are more powerful then the "Sins". They will most likely
    	      counter Dante's attack by deflecting it.
    
         Method - Use Alastor to hit their scissors.
    
    
    Paragraph 9 - Occasionally they concentrate the evil in their heads, which turn
    	      red. When this occurs, all of your attacks become ineffective. If
    	      you are caught in this situation, do your best to dodge their
    	      attacks.
    
         Method - When its head glows red, watch the following attack.
    
    
    
    
    ================================
    2.5 Death Scythe
    ================================
    
    Paragraph 1 - These are the strongest, the highest ranking, and the most evil of
    	      all the "Sins".
    
         Method - Encounter the enemy.
    
    
    Paragraph 2 - Their deadly physical attacks from above must be avoided. If you
    	      are hit, critical damage will be inevitable.
    
         Method - Watch it descend to attack you.
    
    
    Paragraph 3 - The tornadoes that propel their pray into the are sprits in the
    	      atmosphere that were forced to comply with their evil ways. How
    	      you utilize them to you advantage will test your quality as a
    	      Devil Hunter.
    
         Method - Walk onto the swirling circle on the floor.
    
    
    Paragraph 4 - If you use the power of the tornado to your advantage, you should
    	      be able to jump anywhere you want to go.
    
         Method - When the tornado propels you upwards, jump while inside it.
    
    
    Paragraph 5 - When the Death Scythes become desperate during a prolonged battle,
    	      they will throw their four blades. Attack and destroy them as
    	      quickly as you possibly can. Don't give them any time to get a
    	      hold of the scythes.
    
         Method - Wait for them to carry all four scythes.
    
    
    Paragraph 6 - Their capes are nothing then illusions created by the evil
    	      spirits. All physical attacks are useless. Meaningless attacks
    	      will only make them counter attack! Jump higher then the enemy and
    	      attack with accuracy from above.
    
         Method - Try to attack their cape.
    
    
    Paragraph 7 - When you strike the actual scythe itself, the enemy will flinch.
    	      Since it is rarely off guard, attack it with all you've got!
    
         Method - Use Alastor to hit their scythe. As they are the most powerful,
    	      you need to be in Devil Trigger state to stun them.
    
    
    
    
    ================================
    2.6 Shadow
    ================================
    
    Paragraph 1 - It has evil spells covering its body, thus allowing it to deflect
    	      all sword attacks. It's am evil sprit that takes form from its own
    	      shadows. But they can also take on other forms by changing the
                  spells on its body.
    
         Method - Encounter the enemy.
    
    
    Paragraph 2 - In its shadow form, all sword attacks are deflected. This is
                  because it remembers the weapons from its fights with the ancient
                  knights. However, firearms seem to be an exception.
    
         Method - While in its cat-form, attack it with Alastor.
           NOTE - You must have Devil Trigger off.
    
    
    Paragraph 3 - It releases magical powers instantaneously in order to deflect
                  certain attacks. At the same time, the magical powers are shot
                  toward the enemy. It is very difficult to avoid being hit with
                  this attack.
    
         Method - While using the sword against it, sometimes it fires dart-like
                  objects at you. Also while attacking the core, it fires spears
                  from the floor.
    
    
    Paragraph 4 - When you damage its surface to a certain point, it will come to a
                  point when it can't deflect the attacks anymore, showing its true
                  form. This is when it is most vulnerable.
    
         Method - Keep firing your guns until it reveal a sphere which is its core.
    
    
    Paragraph 5 - The true form is the core of its evil powers. Firearms will not
                  work against this core.
    
         Method - When it reveals its core, use your guns on it.
    
    
    Paragraph 6 - Its spinning attack is very accurate. Watch out for it when it
                  jumps high into the air.
    
         Method - When it jumps into the air watch the following attack.
    
    
    Paragraph 7 - The shadow transforms into a narrow spear like weapon, thrusting
                  it towards its enemy. The spear is hard enough for the player to
                  even stand on top it. If you succeed in standing on top of it,
                  there is a brief moment when the shadow cannot move. This is when
                  you can blast all the lead you have!
    
         Method - Watch it shoot out the spear.
    
    
    Paragraph 8 - The Shadow will go into a state of shock if you succeed in
                  standing on top of its spear. When this happens the spells also
                  lose their barrier effectiveness and allows the bullets to go
                  right in. In another words, if you are able to blast enough
                  bullets during this state of shock, you can defeat the enemy
                  without trying to attack it's core directly.
    
         Method - When it gathers energy to shoot the spear, stand still. Then time
                  your jump so that it shoots where you were standing. This will
                  allow you to land on top of the spear. Now fire your guns. Its
                  very difficult to do enough damage in one go and may require many
                  attempts. It may help if you engage Devil Trigger.
    
    
    
    
    ================================
    2.7 Beelzebub
    ================================
    
    Paragraph 1 - This evil sprit inhabits the body of a fly. Its hideousness is not
                  too difficult from its appearance and movements.
    
         Method - Encounter the enemy.
    
    
    Paragraph 2 - The blue Beelzebubs vomits what appear to be maggots, but they are
                  really a form of evil power that prevents you from firing when in
                  contact with it.
                  In this case, you should switch your weapon to a sword.
    
         Method - Let the maggot's land on you.
    
    
    Paragraph 3 - The large green Beelzebubs serve as an evil power supply for the
                  blue airborne Beelzebubs. They seem to be stronger, since they
                  have larger physical mass.
    
         Method - Encounter the green Beelzebubs.
    
    
    Paragraph 4 - The green Beelzebubs feed on the dead and absorb their evil
                  powers, and become even stronger. After feeding they become agile
                  and more dangerous.
    
         Method - Witness it feeding.
    
    
    Paragraph 5 - Never turn your back to the Beelzebub. It will grab you with its
                  frontal limbs and try to break your back.
    
         Method - Have your back to it and let it leap onto you.
    
    
    Paragraph 6 - It is most vulnerable after being hit, when it is on its back.
                  Blast it with an aerial attack, but watch out for the poison it
                  spits out.
    
         Method - Shoot or slash it to turn it onto its back.
    
    
    
    
    ================================
    2.8 Phantom
    ================================
    
    Paragraph 1 - This is one of the servants of the Dark Emperor. Inside its
                  exoskeleton body is hot molten lava. Not only is the shell hard,
                  it also protects it from magical attacks as well.
    
         Method - Encounter the enemy.
    
    
    Paragraph 2 - It releases its magical powers with its mouth. This opening is the
                  monster weak spot.
    
         Method - Watch it open his mouth.
    
    
    Paragraph 3 - Coiled on its back is a deadly tail that will thrust its stinger
                  with amazing speed. Keep your distance to avoid being stabbed.
    
         Method - Watch it attack with its tail.
    
    
    Paragraph 4 - It can summon the dead by plunging its head into the ground. The
                  dead will awaken in the shape of fire pillars which strike from
                  the places where the ground lights up. Run and jump to avoid this
                  attack.
    
         Method - Wait for it to plunge his head into the ground then watch the 
                  following attack.
    
    
    Paragraph 5 - It can charge its powers and unleash fires of evil from its mouth.
                  Rolling seems to work well in avoiding this attack.
    
         Method - Watch it release a fireball from its mouth
    
    
    Paragraph 6 - When its anger is at its peak, it'll shoot fireballs from its back
                  like a volcanic eruption. Concentrate and dodge this attack.
    
         Method - Wait for it to shoot the fireballs from its back.
    
    
    Paragraph 7 - The body's topside is also vulnerable. If you want to prove
                  yourself as a true Devil Hunter, close in on the enemy and attack
                  him from above.
    
         Method - Jump onto its back and shoot or slash him.
    
    
    
    
    ================================
    2.9 Kyklops
    ================================
    
    Paragraph 1 - Although they appear similar to the Phantom, they are still one of
                  the low-class evil spirits. However, since they take on earth and
                  rocks as host elements, they have substantial durability. Contrary
                  to their appearance, they have superb leaping abilities.
    
         Method - Encounter the enemy.
    
    
    Paragraph 2 - They can shoot rocks from their mouths, which they form by eating
                  dirt. Try to avoid standing in front of them whenever possible.
    
         Method - Watch it shoot rocks from its mouth.
    
    
    Paragraph 3 - Although their armor is made from rocks, it doesn't compare to the
                  armor of the Phantom. Use the Devil Trigger to bash the monster
                  along with their armors.
    
         Method - Attack the enemy.
    
    
    
    
    ================================
    2.10 Nelo Angelo
    ================================
    
    Paragraph 1 - The knight in dark armor is well versed in the same art of combat
                  as Dante's. Everything about this knight remains a mystery.
    
         Method - Encounter the enemy.
    
    
    Paragraph 2 - It is able to converge surrounding energy and release it. Be ready
                  for when you see the light emission that always precedes it.
    
         Method - Watch him release the attack.
    
    
    Paragraph 3 - With extraordinary strength he wields a great sword. It is a wise
                  strategy to keep your distance and wait for an opening when he
                  starts swinging viciously. If you time your sword swing with his,
                  you'll be able to block him, creating an opportunity for attack.
    
         Method - Watch it use the move.
    
    
    Paragraph 4 - He uses a special displacement method to instantaneously move from
                  one place to another. Determining where he'll appear next is a
                  difficult thing to do. Keep calm and focus your attention on where
                  he will reappear. 
    
         Method - Watch it use the move.
    
    
    Paragraph 5 - The powerful attack he executes after he takes his upper sword
                  stance is almost impossible to stop. It's unwise to go head to
                  head at this time. Use your speed and agility to dodge this attack
                  instead.
    
         Method - Watch it use the move. 3rd encounter only.
    
    
    Paragraph 6 - By determining which way the phantom blades target, they can be
                  easily dodged.
    
         Method - Watch it use the move. 3rd encounter only.
    
    
    Paragraph 7 - The phantom blades protect the knight by circling around him.
                  Destroy the phantom blades and create an opening to attack.
    
         Method - Watch it use the move. 3rd encounter only.
    
    
    Paragraph 8 - The pendant that Nelo Angelo wore was the same as Dante's. It
                  brings back faint memories of his youth.
    
         Method - Defeat him. 3rd encounter only.
    
    
    
    
    ================================
    2.11 Blade
    ================================
    
    
    
    Paragraph 1 - They are soldiers created by the Dark Emperor to take control of
                  the surface. They use a kind of reptile as a host body, thus
                  having much lizard-like characteristics.
    
         Method - Encounter the enemy.
    
    
    Paragraph 2 - The round shield on their forearm is reinforced with evil powers
                  and deflects most attacks. Their defense is good against attacks
                  that come from above, but not so for the attacks that come from
                  below.
    
         Method - Attack the shield.
    
    
    Paragraph 3 - The mask they wear protects them well against bullets. You can
                  either destroy the mask quickly or go around the enemy to attack
                  it from other angles.
    
         Method - Use firearms against it.
    
    
    Paragraph 4 - They can pressurize their blood, concentrate it to their claws,
                  and shoot them out like missiles. When you see them take the
                  stance to fire, do your best to dodge them.
    
         Method - Watch it use the move.
    
    
    Paragraph 5 - When they notice that their pray is weakening, they will with out
                  mercy, come to finish you. Remember to always be on guard.
    
         Method - Let it hit you when your lifebar is in the red zone.
    
    
    Paragraph 6 - Relying on their superb agility, they are capable of moving freely
                  underwater, as if they were aquatic organisms.
    
         Method - Encounter it underwater.
    
    
    Paragraph 7 - They have tremendous jumping ability and their lower body strength
                  is present in their underwater ability. Their spinning attack is a
                  deadly one.
    
         Method - When underwater, let it hit you with the attack while your lifebar
                  is in the red zone.
    
    
    Paragraph 8 - Possessors of superior agility, the Blades can resume their
                  positions even when they're struck up into the air. Trying to
                  defeat them with monotonous attacks will be a difficult task.
    
         Method - High Time the enemy and juggle it.
    
    
    Paragraph 9 - Even Blades equipped with masks, claws, and agility will not stand
                  a chance when they are put off balance. Attack from behind and
                  take them down face first. Then attack from the air to finish them
                  for good.
    
         Method - Knockdown the enemy, then jump slash to kill it. 
    
    
    Paragraph 10 - Their weak points lie beneath the armor they wear, which protects
                   them from most attacks. However, not all their vulnerable parts
                  are covered. It is safe to say that by attacked exposed areas,
                  you can inflict a lot of damage.
    
         Method - Attack the enemy from behind.
    
    
    
    
    ================================
    2.12 Griffon
    ================================
    
    Paragraph 1 - This gigantic bird-like monster is another servant of the Dark
                  Emperor. It uses wind and lightning as its weapons.
    
         Method - Encounter the enemy.
    
    
    Paragraph 2 - Its electricity attacks can be dodged by jumping. Watch out for
                  this attack when the Griffon flaps its wings and tries to keep
                  distance.
    
         Method - Watch it use the move.
    
    
    Paragraph 3 - The bands of electricity are very accurate. Avoid it by using your
                  Devil Trigger techniques like aerial attacks and hovering in the
                  air.
    
         Method - Watch it use the move.
    
    
    Paragraph 4 - He can concentrate a curtain of red bolts towards you. It may seem
                  as if there's no way to dodge them, but if you keep your cool as a
                  Devil Hunter, you will find a gap between the bolts.
    
         Method - Watch it use the move.
    
    
    Paragraph 5 - Just because the Griffon is far away doesn't mean you're safe from
                  his attacks. He will charge towards you with his quick feet and
                  damage you with an intense snap of his beak.
    
         Method - Watch it use the move.
    
    
    Paragraph 6 - He will drop energy balls like a bomb as he glides in the air. Try
                  to anticipate where they will fall to avoid being hit.
    
         Method - Watch it use the move.
    
    
    Paragraph 7 - The Griffon's dangerous physical attack is intensified by it's
                  ability to control wind power. When he flies high into the air and
                  out of sight, watch out.
    
         Method - Watch it use the move.
    
    
    Paragraph 8 - The Griffon will release red energy wings that can attack you from
                  anywhere ignoring the objests in its way. Use the shape of the
                  ground to your advantage to dodge it.
    
         Method - Watch it use the move. 2nd encounter only.
    
    
    Paragraph 9 - The magic circles absorb the evil spirits from the lighting to
                  release a powerful electrocution attack. When this attack is
                  released, a wise countermeasure is to concentrate on dodging.
    
         Method - Watch it use the move.
    
    
    
    
    ================================
    2.13 Sargasso
    ================================
    
    Paragraph 1 - They hide between the edges of the sea and the Underworld, waiting
                  to feast on stray wanderers. The spirits the victims are destined
                  to wander the endless sea of the Underworld.
    
         Method - Encounter the enemy.
    
    
    Paragraph 2 - They will move quickly and feast on any life form that they sense
                  nearby. They will show their true from only when they attack.
    
         Method -Approach the enemy.
    
    
    
    
    ================================
    2.14 Nobody
    ================================
    
    Paragraph 1 - Their level of intelligence is low. Hence, their kind wasn't given
                  a name. But their skill to survive is a force to be reckoned with.
                  After all, they have survived this extreme world of survival of
                  the fittest.
    
         Method - Encounter the enemy.
    
    
    Paragraph 2 - The strange dance that they do somehow skews the dimension and
                  takes away your magical powers (Devil Gauges). There is no real
                  way to prevent this. When you encounter these evil spirits, you
                  must not rely on your magical powers.
    
         Method - Watch it suck your Devil Gauge.
    
    
    Paragraph 3 - When you destroy the mysterious mask they wear, they will increase
                  their body size along with their strengths. You as a Devil Hunter
                  will have to decide which size of Nobodies you should eliminate
                  first.
    
         Method - Destroy the mask.
    
    
    Paragraph 4 - Their ultra-high metabolism causes them to drop decomposed
                  products of their bodies that appear like eyeballs. These
                  eyeballs will explode spurting the toxins that it encases.
    
         Method - Watch it release an eyeball.
    
    
    Paragraph 5 - Sometimes they will grab the eyeball and throw it towards the
                  player. Keeping your distance away from them doesn't mean you're
                  safe.
    
         Method - Watch it throw the eyeball.
    
    
    Paragraph 6 - Be careful of their giant arm that grows from their back. If you
                  are not careful, they'll grab you with the giant arm and hurt you
                  badly.
    
         Method - Let the larger Nobodies grab you.
           NOTE - You must have Devil Trigger off.
    
    
    Paragraph 7 - Their jump attack is so fierce, if you're hit, you'll fly back
                  quite a distance. Especially be careful when they charge and dodge
                  your attack. Do your best to avoid being hit with this jump kick.
    
         Method - Let the attack hit you.
    
    
    Paragraph 8 - When they die, they explode into pieces. Since the Nobody's body
                  is a living toxin, stay away from them even when they dying. If
                  you don't keep your distance, their toxic flesh will hit and
                  damage you.
    
         Method - Watch it explode.
    
    
    
    ================================
    2.15 Fetish
    ================================
    
    Paragraph 1 - Although they appear similar to the Marionettes, they have much
                  greater evil powers. They are not the works of a man, but they
                  appear to have been created by an evil entity.
    
         Method - Encounter the enemy.
    
    
    Paragraph 2 - The strange weapons engulfed in flames are projected like yo-yos.
                  Even if you dodge the first pass, watch out for the second pass.
    
         Method - Watch it throw the weapons.
    
    
    Paragraph 3 - Using their speed, they will grab the player's head with their
                  bird like beaks. Wiggle the Left Stick on the controller to shake
                  them off.
    
         Method - Let it leap onto you.
           NOTE - You must have Devil Trigger off.
    
    
    Paragraph 4 - They will make an evil war cry to immobilize those near them. When
                  a pray is immobilized by their attack, the others will
                  relentlessly attack the pray without mercy.
    
         Method - Method - Get caught in the 'sphere' of the war cry.
           NOTE - You must have Devil Trigger off.
    
    
    Paragraph 5 - The flames that shoot out from their mouths difficult to avoid.
                  Since they are smarter then the Marionettes, monotonous attacks
                  will only make them retaliate with their flames.
    
         Method - Watch it shoot the flames.
    
    
    
    
    ================================
    2.16 Frost
    ================================
    
    Paragraph 1 - They are soldiers created by the Dark Emperor to take control of
                  the surface. Enveloped in cold air they are the elites of their
                  kind. Their quickness is a definite advantage in cornering their
                  pray.
    
         Method - Encounter the enemy.
    
    
    Paragraph 2 - The cold honed claws are none other then an ice blade. The air
                  around the blades is beyond absolute zero temperature and the
                  victims who are slashed will die without feeling any pain.
    
         Method - Let it slash you.
    
    
    Paragraph 3 - The claws will become icicles that shoot out as deadly
                  projectiles. To dodge after they've been fired is almost
                  impossible. Anticipate their movements to avoid being shot. 
    
         Method - Watch it shoot out the icicles.
    
    
    Paragraph 4 - It's unwise to think you're safe just because you've managed to
                  sneak behind the enemy. Remember that their claws don't always
                  fire forward.
    
         Method - Get behind the enemy.
    
    
    Paragraph 5 - They will release their intense coldness using the ground to
                  channel the coldness. Listen carefully for the freezing sound of
                  the ground and dodge to the sides.
    
         Method - Get some distance between yourself and the enemy and watch the
                  attack.
    
    
    Paragraph 6 - They will freeze the moisture in the atmosphere with their
                  radiating coldness and transform it into many sharp ice spears.
                  You should be able to sense this attack. Otherwise, you'll fall
                  victim to their ice spears.
    
         Method - Stay close to the enemy and watch the attack.
    
    
    Paragraph 7 - They can disperse their body at molecular levels that allow them
                  to travel through air. However, They can only travel in straight
                  directions. Anticipating where they will appear may help you in
                  winning the battle.
    
         Method - Watch the move.
    
    
    Paragraph 8 - If enough damage is inflicted, their body parts will shatter. Keep
                  on damaging and stop them from regenerating their lost parts.
    
         Method - Attack the enemy.
    
    
    Paragraph 9 - They will try to regenerate their shattered body parts by freezing
                  atmosphere. Destroy the ice formations as quickly as possible.
    
         Method - Damage it enough and it will perform this move when left alone.
    
    
    Paragraph 10 - Although impervious even to volcanic fire, the frosts are weak to
                  higher forms of incendiary. Use the hellfire of Ifrit to counter
                  them.
    
         Method - Use Ifrit gauntlets.
    
    
    
    
    ================================
    2.17 Nightmare
    ================================
    
    Paragraph 1 - It's a bio weapon created by the Dark Emperor. Its properties
                  consist of inorganic substances. Like a machine, it obeys the
                  commands of the Dark Emperor. Whether it has a consciousness, is
                  unknown.
    
         Method - Encounter the enemy.
    
    
    Paragraph 2 - Nightmare-Beta is a similar weapon to the Nightmare. Hence, the
                  weapon has no effects against it.
    
         Method - Use Nightmare-Beta against the enemy.
    
    
    Paragraph 3 - The embossed circles on the floor are restraining tools used to
                  restrain the Nightmare from overriding. Once the Nightmare is
                  restrained, it will encase itself in a hard armor. But it will
                  show its core from time to time almost as if it's breathing. To
                  damage the Nightmare, it will have to be in this form.
    
         Method - Attack the circles on the wall.
    
    
    Paragraph 4 - When you are surrounded in its gel like form, you will be
                  teleported into an evil dimension. You must destroy the evil
                  spirits that rule the dimension. The evil is a reflection of
                  Dante's trauma rests in his subconscious.
    
         Method - Let the gel like form engulf you.
    
    
    Paragraph 5 - The round attachments on its body act like a machinegun and fires
                  small energy forces. The damage of each hit is small but when hit
                  repetitively it can do substantial damage.
    
         Method - Watch it use the move.
    
    
    Paragraph 6 - It can detach a part of its body and project it in the air like a
                  boomerang. The spinning blade only travels in a routine trajectory
                  so watch carefully to its movement and find an opening to attack!
    
         Method - Watch it use the move.
    
    
    Paragraph 7 - Avoid getting close to it's sides whenever possible. Its defensive
                  reflexes will activate and a spear-like object will thrust out to
                  eliminate whatever is in the way. If you time your attack with
                  sufficient impact, you'll be able to create a chance for your
                  offense.
    
         Method - Watch it use the move.
    
    
    Paragraph 8 - The white light that's released from the core travels along the
                  ground then pans sideways. Dodging to the sides could be a
                  dangerous move.
    
         Method - Watch it use the move.
    
    
    Paragraph 9 - The black gel-like things that it releases will wreathe themselves
                  to the prey and freeze them. Wiggle the Left Analog Stick to shake
                  them off.
    
         Method - Watch it use the move.
    
    
    Paragraph 10 - The homing projectiles can be shot back with your gums. Once the
                  missiles lose their target, they will return to the Nightmare's
                  core and damaging it.
    
         Method - Watch it use the move.
    
    
    Paragraph 11 - When it changes to its net-like formation, slash away at the
                  stems and escape quickly. Critical damage is the fate that awaits
                  if you fail to escape.
    
         Method - Get underneath the enemy and let it use the move.
    
    
    Paragraph 12 - The Nightmare releases its most lethal attack from the hatches on
                  the ends. The intense coldness is the gathered cries of the dead
                  it'll freeze even magma. When the hatches start to open, do your
                  best to avoid being hit.
    
         Method - Watch it use the move.
    
    
    Paragraph 13 - The Nightmare possesses several cores. Each time a core is
                  destroyed, it's self defense mechanism activates and its attack
                  formation will change. Watch closely for the attack formation
                  changes.
    
         Method - Watch it reveal the cores.
    
    
    Paragraph 14 - The core has the power to absorb magical powers and it does not
                  exclude Dante's powers. If it starts to absorb, damage the core to
                  stop the absorption. When it absorbs enough magical powers, it
                  will activate its own Devil Trigger and start attacking with
                  tremendous force.
    
         Method - Watch it use the move.
    
    
    
    
    ================================
    2.18 Plasma
    ================================
    
    Paragraph 1 - They are electrical evil spirits transformed into the shape of
                  bats.
    
         Method - Encounter the enemy.
    
    
    Paragraph 2 - When they are in the form of bats, they fire blades of
                  electricity. Be ready when you see them start to charge up light.
    
         Method - When in bat form, it will use the move.
    
    
    Paragraph 3 - They have the ability to copy and transform into the shapes of
                  their opponents. Not only do they copy their shapes but they also
                  have the ability to imitate their behaviours as well.
    
         Method - Encounter the enemy.
    
    
    Paragraph 4 - The charged electricity that fires from their eyes is dangerous.
                  The electricity travels horizontally so if you sense danger, jump
                  upwards to avoid being hit.
    
         Method - Watch it use the move.
    
    
    Paragraph 5 - The Plasma will separate without warning. How they separate is
                  unknown. Even after separation, they have identical abilities and
                  fully recovered energy. The only way to stop them from multiplying
                  is to eliminate all of them almost simultaneously.
    
         Method - Attack the enemy.
    
    
    Paragraph 6 - Plasma is an embodiment of evil electricity. Thus, the use of
                  Nightmare-beta against it is useless. It's ability to manipulate
                  ambient energy will only bend the light, not damaging it at all.
    
         Method - Use Nightmare-beta against the enemy
    
    
    Paragraph 7 - Alastor is the form of "Spirit of Lightening". It only obeys
                  commands of the chosen one. Hence, the powers of the Alastor do
                  not work effectively against the Plasma.
    
         Method - Attack the enemy with Alastor.
    
    
    
    
    ================================
    2.19 Mundus
    ================================
    
    Paragraph 1 - Ruler of the Underworld, Dark Emperor Mundus! You've been waiting
                  for this moment. Finish him once and for all!
    
         Method - Encounter the enemy.
    
    
    
    
    ********************************
    3. Credits
    ********************************
    
    
    Thanks go out to simalcrum who helped out with parts of this FAQ
    
    
    
    ********************************************************************************
    
    
                  This FAQ is Copyright 2004 Chi Wai Ho and may not be 
                         reproduced without my permission.