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   IMPORTANT E-MAIL CHANGE - NOW SEND QUESTIONS TO punishment466@hotmail.com
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   | (_) )   __    ___ (_)   _| |   __    ___  | ,_)   | (_(_) _   _ (_) | | 
   | ,  /  /'__`\/',__)| | /'_` | /'__`\/' _ `\| |     |  _)_ ( ) ( )| | | | 
   | |\ \ (  ___/\__, \| |( (_| |(  ___/| ( ) || |_    | (_( )| \_/ || | | | 
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         | | | |   __   _ __   _     ___  (_)   ___    _ _    `\`\/'/'
         | | | | /'__`\( '__)/'_`\ /' _ `\| | /'___) /'_` )     >  <  
         | \_/ |(  ___/| |  ( (_) )| ( ) || |( (___ ( (_| |    /'/\`\ 
         `\___/'`\____)(_)  `\___/'(_) (_)(_)`\____)`\__,_)   (_)  (_)
           B   E   G   I   N   N   E   R   S      G   U   I   D   E   
===============================================================================
Version 2.3

By: punishment 01 (Matt Stenson)

Email: punishment466@hotmail.com

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WELCOME...
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This FAQ is writen for people who are either new to the Resident Evil Series,
or are just new to this game on Playstation 2. This guide will feature many
hints and tips, many secrets, and most importantly, an easy to read FAQ. 
Hopefully, it'll make the game seem more fun, and easier. If you have ANY 
trouble with the game or just the guide itself, please do not resist to e-mail 
me. I will freely answer any question you ask, as long as it has the subject
"Resident Evil CVX".

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COPYRIGHT INFORMATION...
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This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

(C) Matthew Stenson, 2002.

This walkthrough can ONLY be found at:

http://www.gamefaqs.com
http://www.re-id.cjb.net ***MY WEBSITE***
http://www.neoseeker.com
http://faqs.ign.com
http://www.gamespot.com (Through GameFAQs servers)
http://www.resevil.com

If you see this guide on any site other than the ones mentioned above, PLEASE
E-MAIL ME! You will be kindly rewarded!

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CONTENTS...
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1. Basic Controls
2. Mixing Herbs
3. Enemies
4. Weapons
5. Characters
6. Main Walkthrough
7. Battle Game Guide
8. Breif Sum of story (Coming soon)
9. Wesker's Report 1
10. Wesker's Report 2
12. Secrets
13. FAQs
14. Other Stuff
15. Credits

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BASIC CONTROLS...
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Start Button : START GAME
               DISPLAY STATUS SCREEN

Select Buttom : SKIP MOVIE/CUT-SCENE
                DISPLAY OPTION MENU

Directional buttons : HIGHLIGHT MENU SELECTIONS
                      MOVE YOUR CHARACTER AROUND

Left analog stick : HIGH MENU SELECTIONS
                    MOVE YOUR CHARACTER AROUND

R3 button : DISPLAY STATUS SCREEN

Triangle button : DISPLAY/HIDE MAP

Circle button : CANCEL MENU OR SELECTION
                MAKE YOUR CHARACTER RUN (WITH DIRECTION BUTTONS)

X Button : OK MENU OR SELECTION
           ATTACK/ACTION (CHECK ITEMS, OPEN DOORS)
           UP/DOWN STAIRS

Square button : OK MENU OR SELECTION

R1 button : AIM WEAPON (HOLD DOWN)

L1 button : CHANGE TARGETS (WITH R1 BUTTON HELD)

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MIXING HERBS...
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Through Resident Evil CVX, you will pick up many herbs. These herbs can be used
to heal yourself if you are injured or poisoned. You can also mix herbs to 
increase the effect:

GREEN HERB = Light Healing
RED HERB = Enhance Green Herb Effect
BLUE HERB = Cure Poison

GREEN + GREEN = Medium Healing
GREEN + RED = Complete Healing
GREEN = BLUE = Light Healing = Cure Poison

GREEN + GREEN + GREEN = Complete Healing
GREEN + GREEN + BLUE = Medium Healing + Cure Poison
GREEN + BLUE + RED = Complete Healing + Cure Poison

You will have to mix some herbs through the game, as many times you will 
be required to heal yourself.

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3. ENEMIES...
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RE:CVX has many of the token enemies from previous RE games, but Capcom has
added a few enemies that will only be seen in RE:CVX...

********************
MINOR ENEMIES
********************

BATS - Bats replace the crows in RE:CVX. Bats can cause some tough damages, 
especially when they are in groups. The best way to avoid these are to either
turn on your lighter, which draws the bats away from you, or just walk instead
of run past them - These guys only start to attack you when you start to make
a noise. Its best you don't shoot these, as they are easily avoided.

DOGS - Dogs are quite easy to avoid, yet they can run very fast, anf if you
don't run in a zig-zag motion, they may strike you. Once again, its best that
you run instead of shoot these doggies, as not only do they sometimes dodge
these bullets, it's a waste of time, as many areas with dogs, we only pass
through a couple of times.

MOTHS - These moths can get VERY annoying at some stages. These are only found
in one area of the game, so thankfully you don't have to deal with these guys
much. Moths usually drop poison onto you, and sometimes will plant eggs onto 
your back, causing some damage, and poison. Avoid these moths by running away
from them, as when you kill them, another one will replace it.

BABY ALBINOIDS - You'll only encounter these in one room, and they wont 
be that much of a hassle. When you get close enough, they will electricute
you. Ouch.

********************
MEDIUM ENEMIES
********************

ZOMBIES - No Resident Evil game would be complete without the token zombies! 
In RE:CVX the zombies do not transform into Crimsons (Like REMake on GC), but
they do range from Weak to Strong and Very Strong. You will encounter Zombies
all through RE:CVX, but most of them are pretty weak, until you get up to the
late stages of the games. 

BANDERSNATCH - These guys can get very hard at some stages. Their arms can
stretch out very far, and swipe you causing some critical damage. Its best
that you try and avoid these, but sometimes you can't. You can kill them 
easily with a normal Handgun, but make sure you're far away from them, so they
cannot reach you - Or better still, go behind a desk our something to block
their attacks.

SPIDERS - Spiders are also an enemy which has appeared in every RE so far...
But, in RE:CVX these spiders are tougher than ever! Its best you try and avoid
them, but most of the time, they will take up a whole hallway. So, you should
shoot these with either a Shotgun, or a Grenade Launcher.

********************
MAJOR ENEMIES
********************

HUNTERS - They're back from Resident Evil! These Hunters are actually a bit
toned down since Resident Evil 1, but they can still cause a huge hassle! 
Unlike other RE games with Hunters, you wont encounter a Hunter alone. Instead,
if you walk in the path of a robot with a sensor, this will detect you, and
call up on a Hunter to attack you. Sometimes, its best to run, but if you are
surrounded, you should kill these guys - But better still, try and avoid the
robot sensors.

POISON HUNTERS - Just when you think you're lucky to have Hunters which aren't
tougher than previous RE Hunters, you meet these guys. Poison Hunters will
do the same as a normal Hunter - Try to swipe you, jump down on you, but they
cause more damage, and when they attack, they also get you Poisoned. These are
a huge hassle, especially when there is no Blue Herbs around.

********************
BOSSES
********************

<<<SPOILERS AHEAD!!!>>>
(To avoid these spoilers, push Control+F and type in 'End Spoilers')

TYRANT T-078 - You'll encounter this Tyrant twice in the game. Do you remember
him from RE1? Also in RE2, and RE3. Tyrant is a bit easier in RE:CVX, as you
will only fight him twice. Once on the ground, and once in the sky! Once you
encounter him on ground, you'll have a small area to fight him at, so its best 
you get up close, and shoot him with your Grenade Launcher, then dodge his 
attack, then fire another Grenade Round into him. When you encounter him in
the air, if you save your Gun Powder Arrows like I tell you too, it shouldn't
be that hard. You must shoot him with alll you've got, and once he starts to
bleed a lot, thats your chance to switch on the catapult, and send him flying,
out the plane to his death. If you didn't save your Gun Powder Arrows, well
this fight will be harder. Just keep shooting him with the Grenade Launcher, 
and when he looks weak, switch the catapult.

NOSFERATU - This guy looks very scary, but in fact he looks more scarier than
he his to fight. When you get the Sniper Rifle, you should zoom in onto his
chest area, to see a open area. This is his heart, and this is where you should
shoot him. Once you run out of bullets for the Sniper Rifle, you should run
up to him, and swipe his heart with your Knife. Or, you can keep your distance,
and shoot him with your other weapon you carry with you.

GULP WORM - You'll first see this worm at the start of the game. This is where
you should avoid him, but if you happen to kill it up here, he will become a 
bit easier in the next encounter. In the second encounter, you should shoot
this worm with a normal Handgun. Run back and forth, watching out where it will
pop out to next!

ALBINOID - This Albinoid has all grown up! But, this guy is very easy to kill,
or shall we say 'Avoid'. Its best you don't kill him, as its easier to jump
in the water where he is, pick up the item, and do a 180 turn, and jump back
out. Simple!

MONSTER STEVE - This is when... Well, I'll try not yo give to much away, but
you cannot kill him. If you try, you'll be killed straight away. This is a 
boss fight were you HAVE to run. When you do, 'Monster Steve' will keep
hitting you with his axe. This is why you have 5 Full Healing Items with you.
You cannot avoid these hits, so once you get hit, heal, and continue.

ALEXIA, PART 1 - This boss battle is quite easy, but you must remember, don't
let her touch you. If you do, she will set you on fire, and kill you straight
away. So, keep your distance from her, and fire 3 shots from your Magnum.
After the 3 shots, run around here, and to the other side of the room. Shoot
3 shots here, and repeat the process. 

ALEXIA, PART 2 - This is the form I like to call 'Bitch'. She mutates into...
'Something'. She will also have some little helpers, which will bite you on
the ankles. Its best to avoid these 'Ankle Biters' by running around a lot,
so you aren't in one place. Keep shooting Alexia, until she dies, or you
run out of bullets. Once you do, equip another powerful weapon. Repeat your
shooting, until she drops dead!

ALEXIA, PART 3 - This part is difficult, yet easy. Alexia doesn't cause
much damage, and you have the Linear Launcher, which cause a lot of damage.
Once she starts to fly in the sky, just shoot her. Don't stop your shooting,
as this Linear Launcher has no ammo limit! You'll miss more than you hit,
but as long as you don't run out of time, you'll be fine.

<<<END SPOILERS>>>

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WEAPONS...
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                |-CLIP SIZE-|-RATING-|
  KNIFE         |    Nil    |  6/10  |

Unlike the other Resident Evil games, the Knife in RE:CVX is very good. Its
slashes enemies with multi-hits, which causes them to fall to the ground. 
This is when you can slash attack them. The knife is a very good weapon,
yet it should only be used when you have no ammo left.

                 |-CLIP SIZE-|-RATING-|
  M93R HANDGUN   |     15    |  7/10  |

An excellent gun you'll be using for most of the game. The M93R deals more 
damage than the BOWGUN, yet it loads slower. There's also parts for this
weapon, to upgrade it to a CUSTOM HANDGUN which makes it fire 3 times.

                 |-CLIP SIZE-|-RATING-|
  GLOCK 17       |     18    |  7/10  |

The handgun that Chris starts out with. Muchly the same as the M93R Handgun
which Claire starts out with, except this gun holds more bullets.

                 |-CLIP SIZE-|-RATING-|
  BOWGUN         |    Nil    |  5/10  |

You still need arrows for this weapon, but you can load as many as you want
into it. You should avoid using this weapon, as it deals very little damage.
It fires very fast, which is why it's useful when fighting at a big distance.
I advise you only use this weapon when I tell you... Why the heck would you
use it other wise anyway? The only real good thing about this is the Gun Powder
for the arrows, which will make fire arrows! Neat, huh!? But these should only
be used when I tell you to.

                 |-CLIP SIZE-|-RATING-|
  M100P's        |   100%    |  8/10  |

A great pair of guns, which should only be used when you're about to fight
some tough enemies. The M100P's are two guns together, which you can only
use all the ammo once. There is no ammo around for this weapon, which pretty
much sucks, but all and up, a great pair of guns!

                 |-CLIP SIZE-|-RATING-|
GRENADE LAUNCHER |    Nil    |  9/10  |

Of course, the Grenade Launcher is a great weapon, but you'll find that it's
best if you don't use it against some of those bosses at the end of the game.
The Grenade Launcher, as always, is very slow to reload, and will always make
you spring backwards after you fire it, which might cost you your life if any
enemies are behind you. It's good to use this weapon only against tough enemies
you encounter through the game.

                 |-CLIP SIZE-|-RATING-|
  SNIPER RIFLE   |     7     |  8/10  |

You'll only need to use this weapon once during the fight with Nosferatu.
You can zoom in and out with this weapon, which is very useful when you want
to get an enemy down which is at a long distance. During the fight with
Nosferatu, you should zoom into the red heart on him, and fire you weapon
there, which will kill him straight away. 

                 |-CLIP SIZE-|-RATING-|
  ASSAULT RIFLE  |    100%   |  8/10  |

A good gun, but can get slow at some times. You really wont need to use this
weapon throughout this game, though you may want to keep this gun as a back-up
if you run out of bullets for the Handgun. Fire's pretty fast, but not as
fast as the Sub-Machine Gun. Pretty hard to handle, but can deal a fair bit
of damage.

                 |-CLIP SIZE-|-RATING-|
  SHOTGUN        |     7     |  9/10  |

An excellent gun! Isn't it always!? The Shotgun can be used against bosses,
or enemies - I would advise you to use it on tougher enemies though. Can blow
zombies head's clean off if you point it upward, and fire when he gets close
enough! This gun makes you sometimes spring backwards a tad, but nothing to
worry about. It also fires slowly, and loads slowly, but still nothing to
worry about! A great gun all up!

                 |-CLIP SIZE-|-RATING-|
 SUB-MACHINE GUN |    100%   |  9/10  |

You'll find two pairs of these. Once with Claire, and you'll give them to
Steve, and one at the start of Chris' game. These guns fire very fast, and
will make the enemy stay in one place, as you fire away! These guns can aim
at two enemies at once. Fire fast, load fast, what else could you want!?

                 |-CLIP SIZE-|-RATING-|
    MAGNUM       |     6     | 10/10  |

Best weapon through all Resident Evil's. Fire's resonable fast, and also loads
somewhat fast. A very lethal weapon, which will probably always kill a zombie
in one shot, or a Hunter in 2 or 3. You should only use this weapon on some
of the end bosses, as I'll say in the walkthrough. This weapon makes you spring
backwards also, so watch out for it.

                 |-CLIP SIZE-|-RATING-|
 LINEAR LAUNCHER |    Nil    |  9/10  |

You will only use this weapon once, and that is for the final boss. You'll
have to fire this weapon like the Sniper Rifle in first person view. It's
very hard to actually get an aim on the boss at the end of the game, and
it fires pretty slowly. Enjoy it while you can.

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CHARACTERS...
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CONTAINS SMALL SPOILERS!

>Claire Redfield<
The main character of Resident Evil Code Veronica X. Claire made her appearance
in Resident Evil 2 on Playstation, with Leon. She was in search for her long
lost brother Chris. Without any luck with Raccoon City (Which was ambushed by
zombies) she continued looking. Her adventure finally brang her to this secret
Umbrella Base, when she was caught, and placed in prison.

>Chris Redfield<
The second main character of Resident Evil Code Veronica X. Chris was in the f
first Resident Evil on GameCube and Playstation. Chris was being spied on by
Umbrella officials, so Claire e-mailed Leon. Leon then warned Chris. Chris 
then begun his adventure to come to the secret Umbrella Base on the island
were Claire once was...

>Steve Burnside<
Probably one of the most hated characters in the RE Series. You'll only control
Steve once though. Steve and his father was caught by Umbrella, and brought to
prison. Umbrella killed Steves mother also. Although Steve is annoying, you'll
find him very useful throughout the game.

>Alfred Ashford<
This is one weird fellow. Alfred is a token Sniper, and a very good one. You'll
encounter Alfred a few time throughout the game. Alfred took over this base 
after his father died. Alfred also has a sister, called Alexia... Sadly, she's
dead... For the moment.

>Alexia Ashford<
Alexia is basically, a science guinea pig. She use to experiment with herself,
using many chemicals on herself. One day, she injected herself with the
T-Veronica Virus... You'll see what the result is...

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MAIN WALKTHROUGH...
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PART ONE...
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          ______ ______ _______ _      _______ _______ _     _ _______ 
         (_____ (_____ (_______|_)    (_______|_______|_)   (_|_______)
          _____) )____) )     _ _      _     _ _   ___ _     _ _____   
         |  ____/  __  / |   | | |    | |   | | | (_  | |   | |  ___)  
         | |    | |  \ \ |___| | |____| |___| | |___) | |___| | |_____ 
         |_|    |_|   |_\_____/|_______)_____/ \_____/ \_____/|_______)
                                                                       
The mid-western town of Raccoon City was completely decimated by the T-Virus
outbreak, an incident instigated by the internation corporation known as
'Umbrella'. Claire Redfield, who travelled to Raccoon City in search of her
lost brother Chris, managed to escape from the city along with rookie police
officer Leon S. Kennedy. But their ordeal is only a prelude of things to come.
Now, 3 months later...

      _______ _     _ _______    ______ ______  _  ______ _______ _______ 
     (_______|_)   (_|_______)  (_____ (_____ \| |/ _____|_______|_______)
         _    _______ _____      _____) )____) ) ( (____  _     _ _     _ 
        | |  |  ___  |  ___)    |  ____/  __  /| |\____ \| |   | | |   | |
        | |  | |   | | |_____   | |    | |  \ \| |_____) ) |___| | |   | |
        |_|  |_|   |_|_______)  |_|    |_|   |_|_(______/ \_____/|_|   |_|
                                                                          
After the FMV, your inventory will open up. Select the light in the right
corner up the top, and select 'Equip'. Exit the inventory. You'll find out
who this person is now. After the series of scenes, grab the HANDGUN BULLETS
from the chair. Head over to the desk now, and grab the KNIFE. Now, open
your inventory, and read the PLAYERS MANUAL. Now head over to your cell, 
and you should see a GREEN HERB in the back. Grab it. After you have, exit this
room via the single door.

Grab the INK RIBBON from the desk here, and save if you like, though there 
really is no need to... Also grab the HANDGUN BULLETS on the ground next to
the desk. Continue to run down this passage, until you reach some stairs.
Climb up them.

Equip your KNIFE up here, and continue down this area. Once you get far enough,
a scene will kick in, showing the nearby truck you just passed blow up, and 
reveal a suitcase. A zombie will reveal itself from the truck, and a FMV will
kick in, showing many more zombies awaken from the ground. After this FMV, 
quickly run down this pathway, watching out for the zombies. Try to avoid
them, but if you can't, aim downwards with your KNIFE, and slice their knees.
This will send them down, and give you enough time to run down this pathway,
and out via the single metal door.

Run down this area, until a light shines in your eyes. Claire will dodge them,
and grab a nearby gun, and shoot the light. The man will come down, and tell
her what happened. This is Steve Burnside. Once he leaves you, Claire will be
left with the M93R Handgun. After the scene, head over to the truck where
you got the M93R. Investigate the Zombie's body, and you'll get some HANDGUN
BULLETS. Exit this area via the only single metal door which is unlocked.

Run down this pathway, until you get to the stairs which lead to a small
balcony. Climb up them, and run down this small balcony, and pick up the
GREEN HERB here. Combine it with the other GREEN HERB. Now head back, into
the single door on this balcony.

Ignore the zombie on the ground here, and climb up the small set of stairs.
Shoot, and kill the zombie here, and run around the table. Pick up the GREEN
HERB here, and combine it with the other two. Head back down the stairs,
and try to avoid the zombies here also. Shoot them if you need to though. Now,
head around the kitchen area, and grab the MAP of the wall here, and now head
over to the shelf. Grab the HANDGUN BULLETS from here. Now head into the
wooden door which you haven't yet been through.

Run down this room, until you see a blue book. Take it, and read. Continue
to run down this room, until you get to some HANDGUN BULLETS on a small shelf.
Grab them, and the zombie will break through the window! Quickly shoot the
zombie that broke through the window, and grab the M-100P that he dropped.
Now head down the passage we haven't been down yet. Watch out for the zombie
around this corner. Run down here, until you get into a shower where it has
blood stains everywhere. Grab the HANDGUN BULLETS here. Now exit this room
the way you entered.

Avoid the lone zombie here, and exit through the wooden door.

Go down the steps here, and ignore this scene. Run around the building, until
you get to a body. Something will drag it under the house! Continue around
this building, until you get to a metal door. Go through it.

Run down this area, and shoot the 2 zombies here. Continue down here, but don't
go around the corner. Wait until a zombie walks out from here. Kill it. Now,
go around the corner and through this metal door.

Head down this room, and then listen to what the machine has to say here.
Well, do it. Put everything in here that is metalic. Once all the metal items
are in it, run down this pathway. Once you're out of it, go and look around
at the tables here. Grab the BOW GAS ROUNDS, the FLAME ROUNDS, the FIRST-AID
SPRAY, and finally grab the FOLDER on the table besides the large machine.
After you've picked up everything, go through the blue door.

You'll hear some typing in this room. Grab the FAX on the computer, then head
around the corner. You'll see Steve here, looking up some stuff on Claire
and her brother, Chris. After this odd scene, investigate the desk, to get
the HAWK EMBLEM. Grab the INK RIBBON besides the typewriter, and save if you
like. Now head over to the small panel on the wall. Push the switch here
to unlock a shutter somewhere. Exit this room the way you entered.

Run around the corner, and put the metal objects in the security box. Run down
this passage, and then grab your HANDGUN, FULL HERB MIXTURE and HANDGUN BULLETS
from this Security Box. Exit this room.

Run over towards the shutter here, and examine the small switch on the left of
it. Push this switch, and the shutter will open revealing zombies! Shoot the
large fuel container here, which will blow up and kill some zombies. After all
the zombies here are dead, grab the FIRE EXTINGUISHER. Now head into a cell 
where the gullotine is. Grab the PADLOCK key here. Exit this area, via the 
brown metal door.

Run around this building, until a scene kicks in. Zombie dogs will now chase
you through this area! Quickly run, and exit this area via the metal door at
the other end of this outside area.

Run straight towards the burning truck, and avoid the zombies here. Quickly
go through this metal door.

Run through the graveyard, killing the zombies here if you want. Its best if
you try to avoid them, but anyway... When you get close to the burning truck
use the FIRE EXTINGUISHER on it. This will put put the fire. Grab the SUITCASE
here. Now open your inventory, and 'Check' the suitcase. Turn it around, until
you see a red button. Push it. You will now have the TG-01. Now, head back
to where you entered, avoiding the zombies. Go through this metal door.

Run straight down this area, and through the single metal door.

Go down the pathway to Claires right, and unlock the padlock here. Go through
it, and then through this single door.

Run straight through this small prison, and out through the other metal door.

Deposit every metal object here, besides the TG-01 and the FULL HERB MIXTURE.
Run straight down this small passage, and then go through this Security Box.
Grab the HAWK EMBLEM. Now, head over to the large machine, near the DOCUMENT
you got earlier, to tell you how to operate it. Place the TG-O1 on the gold
stand, and then slide the glass down on the panel, then place the HAWK EMBLEM
there. Watch how you will get another HAWK EMBLEM! Grab the newly created
SP. ALLOY EMBLEM! Now, head back towards the passage, and quickly run down
here, as zombies have smashed through the windows. Once you have ran through 
this passage, take everything out of the Security Box, except the KNIFE.
Don't worry, we don't need it anymore. Make sure you take EVERYTHING! Even
the empty FIRE EXTINGUISHER, as we need it later. Exit this room.

Run straight through this room, and exit via the single metal door.

Run through the gate you previously opened with your PADLOCK KEY. Head through
here, and out via the metal door.

Run down this area, but this time around towards those huge double gates.
Use your SP. ALLOW EMBLEM on it, and it will open! Go through it!

Run down this bridge, then down the small set of stairs, and run across this
small iron bridge. Pick up the GREEN HERBS here, if you have enough space, or
just want to be healed. Now run down the wooden bridge, and examine the Jeep.
You'll get some HANDGUN BULLETS. Now, run back to where you were, and push
the silver box on top of a fire, around the other boxes. Once you have, jump
on it, then walk over the other boxes, then climb up these stairs. 

Shoot the zombie here, then run straight down this area. Kill the 2 zombies
on the small path. Now climb up the small set of stairs, and through the gate.

                 ______ _______ _       _______ _______ _______ 
                (_____ (_______|_)     (_______|_______|_______)
                 _____) )______ _       _______ _       _____   
                |  ____/  ___  | |     |  ___  | |     |  ___)  
                | |    | |   | | |_____| |   | | |_____| |_____ 
                |_|    |_|   |_|_______)_|   |_|\______)_______)
                                                                
                        _______ ______  _______ _______ 
                       (_______|_____ \(_______|_______)
                        _______ _____) )_____   _______ 
                       |  ___  |  __  /|  ___) |  ___  |
                       | |   | | |  \ \| |_____| |   | |
                       |_|   |_|_|   |_|_______)_|   |_|

We are now out of the Prison, and in the Palace Area. Seems good, right? 
Wrong! Run down this area, and watch out for the dogs. Ignore the sparkling
object here, and go up the small steps, and through the double doors.

Big place, eh? Go down the steps here, and head up the large set of stairs.
Then go up the small set of stairs on the right. Enter the next room via this
door.

Run around the table, and grab the HANDGUN BULLETS off the bookcase. Now, 
head over to the brown box (Called the 'Storage Chest') This is how you
organise your inventory, and dump the trashy items we don't need yet. Think
of it as the Security Box, but Storage Chests are all through this game.
If you don't understand, please e-mail me. Anyway, organise your inventory so
it looks like this:

M93R HANDGUN
HANDGUN BULLETS

Now, head over to the small coffee table, and grab the DOCUMENT here. Now,
continue through this room, until you get to a small cabinet. Push the out
of the way, and pick up the ID CARD, and also the GREEN HERB. Now, examine
the ID CARD, and turn it around. Remember: NTC0394. Now, dump the ID CARD
and the GREEN HERB in the Storage Chest. Exit this room the way you entered.

Go down the small set of stairs, then down the large set of stairs. Go towards
the table, then around it. Take the HANDGUN BULLETS, then examine the computer.
When asked, enter the ID Number: NTC0394. This will unlock a few doors. Now
go through the blue door on the side of this large hall.

Equip your LIGHTER here, as bats are in this room - The lighter seems to make
them not attack you. Anyway, go down the small set of stairs, and behind toilet
cubical door. Press X in here to get some HANDGUN BULLETS. Now examine the
hand basin to get a FIRST-AID SPRAY. Head further into this room, and grab the
DURALUMIN CASE. Now exit this room.

Stay on the side of this hall, and go through the brown single door.

Grab the HANDGUN BULLETS here right next to the vase. Now, shoot the zombie
here which is blocking your way. Better still, avoid them. Run down this
passage, and through the brown single door.

Grab the HANDGUN BULLETS from the coffee table here. Now examine the ant
in a case on the right wall. Push this switch, and watch this FMV. Weird! 
Anyway, head into the doorway which was just revealed. Grab the STEERING WHEEL
here, and continue through this small area. Try to take the GOLD LUGERS at
the end of this room. Once you try, the area will close up, and you will
start to get gased! Quicky put the GOLD LUGERS back where you found them. Exit
this room the way you entered.

Run down this passage, and out via the brown single door.

Run down the main hall, and up the small set of stairs. Try and Exit the 
Palace. Once you try to, you will hear Steve scream. Quickly go back down the
small steps, and run through the brown door on the side of the main hall.

Run down this passage, and then through the brown single door.

Head over to the computer panel, and when asked to push 'C' and then'E'. You
will now have saved Steve. He gets out, and shows Claire he has the GOLD LUGERS
whic Claire needs. Steve wont let Claire have them, and exits this room. Exit
this room also.

This time when you run down this passage, pick up the RED HERB. Continue down
here, and exit through the brown single door.

Once you are in the main hall, a scene will kick in. Meet Alfred Ashford! 
He'll try and shoot you. He'll also talk about the history of Umbrella, and
say how he thinks that Claire is a spy. After the scene, run down this hall,
and up the steps. Exit the Palace via the double doors.

Pick up the GREEN HERB on the cement here, then go down the stairs. Watch out
for those dogs. Head towards the green sparkling object. This is the NAVY
PROOF. Pick it up. Now, head down the path to Claires right. Go down the stairs
here.

Run around the corner to the right, and pick up the HANDGUN BULLETS here, and
grab the MAP off the wall. Continue your way down this area, and step onto
the wooden object. Use your STEERING WHELL on this, then turn it. This will
make a Submarine Rise! Head over to the Submarine hatch which just opened, and
go down this ladder.

Grab the SIDE PACK on a bench in here. This allows you to carry two more items.
Neato! Head over to the controller, and pull the lever. This will take you to 
a new area.
                __ ____ _ ______  ______ _______ ______ _______ 
               (_______) (_____ \(_____ (_______|_____ (_______)
                _______| |_____) )_____) )     _ _____) )  _    
               |  ___  | |  __  /|  ____/ |   | |  __  /  | |   
               | |   | | | |  \ \| |    | |___| | |  \ \  | |   
               |_|   |_|_|_|   |_|_|     \_____/|_|   |_| |_|   
                                                                
                        _______ ______  _______ _______ 
                       (_______|_____ \(_______|_______)
                        _______ _____) )_____   _______ 
                       |  ___  |  __  /|  ___) |  ___  |
                       | |   | | |  \ \| |_____| |   | |
                       |_|   |_|_|   |_|_______)_|   |_|
                                                        
Climb up the ladder, and out of the Submarine.

Run down the two sets of stairs here, then out the single door.

Kill all three zombies here, as we will pass through here often. Head over to
the couch, and grab the HANDGUN BULLETS. Go through the nearby single door.

Equip your LIGHTER here, and head further into this room. Examine the computer
panel, and push the switch. Now head onto the platform, and place the NAVY 
PROOF on the panel. 1 down, 2 more to go. Exit this room the way you entered.

Run around the corner, and through the shutter.

After the short scene, run across the large bridge, and then through the
shutter.

You should see a small elevator in this room. Take it up, and then examine the
computer panel. Now, you will operate the Crane. Easy though! Hold down UP,
as far as the crane can go. Now hold down left, until the crane's shadow is
over the green box. Let go of left, and let the crane lift up the box. Go
back down the small elevator, and go see what was behind the box. Pull the
lever here. The elevator will rise, but with 6 zombies on it! Quickly go on
this elevator, and grab the BIOHAZARD CARD and the BOW GUN ARROWS. Quickly
get off this large elevator, and leave via the large shutter.

Run across the bridge, and into the next shutter.

Exit this area via the next single door you come across.

Run down this hallway, up the two sets of stairs, and climb down the ladder,
into the Submarine.

                 ______ _______ _       _______ _______ _______ 
                (_____ (_______|_)     (_______|_______|_______)
                 _____) )______ _       _______ _       _____   
                |  ____/  ___  | |     |  ___  | |     |  ___)  
                | |    | |   | | |_____| |   | | |_____| |_____ 
                |_|    |_|   |_|_______)_|   |_|\______)_______)
                                                                
                        _______ ______  _______ _______ 
                       (_______|_____ \(_______|_______)
                        _______ _____) )_____   _______ 
                       |  ___  |  __  /|  ___) |  ___  |
                       | |   | | |  \ \| |_____| |   | |
                       |_|   |_|_|   |_|_______)_|   |_|

Climb up the ladder, and leave the Submarine.

Spin the STEERING WHEEL to bring  you back to solid ground. Grab the BOW GUN 
ARROWS off a nearby barrel, and exit this area via the stairs.

Run straight down this passage, ignoring the dogs. Exit this area via the
gate at the other end.

Run down these stairs, and straight down this path, avoiding the zombies, then
head down the path to your right. Go through the single door besides the large
brown gate.

Watch out for the Giant Worm here! Quickly head into the double doors!

                            _______ _______ _______ 
                           (_______|_______|_______)
                            _  _  _    _    _____   
                           | ||_|| |  | |  |  ___)  
                           | |   | |  | |  | |      
                           |_|   |_|  |_|  |_|      
                                                    

Head up the stairs to Claires right, and then go through the only door which
is not locked - The brown wooden one.

Head down this room, and take the BOW GUN from the table. Under it is a 
DOCUMENT. Read it. Now try and leave, and a scene will kick in. A man will
try and escape, but Claire cannot open the door. The man will be killed, by...
Something... Exit this room the way you entered.

A scene will kick in, and the shutters will close! Claire quickly runs down
the stairs, and luckily gets out in time... After the scene, head into the
closest wooden door.

Try to avoid the zombies in here, and grab the ARROWS for the BOW GUN nearby.
Head over to the huge computer (Where the blue flashing light is) and print
out a MAP. Take it. That's all we need from this room for now. Exit.

Now go into the next wooden door.

Shoot all the zombies here, as we need them dead to pass by this room. Once
they are all killed, go down this room. Grab the ARROWS from the half opened
locker. Continue down this room, until you see a body, leaning against the
wall. Examine him to get some more ARROWS. Go through this wooden door.

Run down this room, and quickly down the steps. Avoid the zombie here, and jump
into the pool of water. Head over to the Pipe with the Valve on it, and turn
it around. This will stop the water flow. Head over to the sparkling object.
This is the KEY WITH TAG. Take it. Exit this room the way you entered.

Run down this room, and out the single wooden door.

Go into the other wooden door across this hallway.

Run to the back of this room, and kill the zombie here. Examine the large
Storage Unit. Use the KEY WITH TAG on it, and get some GUN POWER. This is
for your ARROWS, so use it on some. We NEED to save these special ARROWS,
so make sure you don't use them! Exit this room the way you entered.

Pick up the RED HERB on the seat, and examine the phones to get some more
BOW GUN ARROWS. Head around the corner, and use your BIOHAZARD CARD on the
panel. This will open up a shutter. Head through here, and the shutter will
close again. Continue down here, and exit through the door.

Once you are in this area, Alfred will try and kill you! Once you regain 
control, QUICKLY, and avoiding the shots fired from Alfred, run over to the
stairs, and climb up them. Alfred will run away. Head through the brown wooden
door with a wolf imprinted on it.

Run down this spooky hallway, and until you get to the drink machine. Grab the
2 HANDGUN BULLET cases on the boxes, next to the drink machine. Head into
the single silver metal door.

Grab the GREEN HERB on the ground here, and the HEMOSTATIC on the couch. Now,
grab the INK RIBBON on the table, and anotehr GREEN HERB under the table. Now
head over to the Storage Chest, and organise your inventory:

M93R HANDGUN
HANDGUN BULLETS
HEALING ITEM
BIOHAZARD CARD

Make sure you save also. Exit this room.

Try to go through the next door, and Alfred will close the shutter. Alfred
will say in the next room is a little 'Playground'. After his girlish laugh,
go through the brown door...

Go down the path to Claires left. Pick up the SUB MACHINE GUNS, and you'll
notice some bullets down bellow. As you try to go down there, the door will
lock, and a monster will come out of a shutter! Keep a lot of distance from
this 'thing' as its arms stretch out VERY far. It'll take around 15-20 shots to
defeat this monster. Now head down the stairs. Go through the open doorway,
and another monster will attack you! Steve will save you! Hella cool! After
all the scenes, Claire will give Steve the SUB MACHINE GUNS. He'll notice that
there are no bullets, so he will give Claire a boost to get some off the large
boxes. After you give Steve the bullets, the large elevator will activate, and
Steve and Claire will, according to Alfred, go down to death...

              .oooooo..o     .                                   
              d8P'    `Y8   .o8                                   
              Y88bo.      .o888oo  .ooooo.  oooo    ooo  .ooooo.  
               `"Y8888o.    888   d88' `88b  `88.  .8'  d88' `88b 
                   `"Y88b   888   888ooo888   `88..8'   888ooo888 
              oo     .d8P   888 . 888    .o    `888'    888    .o 
              8""88888P'    "888" `Y8bod8P'     `8'     `Y8bod8P' 

Kill every since Zombie in this room with your newly recieved weapon. Now go
into the silver door on the left.

Kill all the zombies in this room, and then exit.

Go through the brownish coloured door on the right.

Go down the stairs here, and kill all the zombies in this room. Now climb
up the small set of steps, and go through this door.

Run down this path, and Claire will enter this room. Steve will talk about
how he never relies on people. He will tell Claire to get going...

               .oooooo.   oooo             o8o                     
              d8P'  `Y8b  `888             `"'                     
             888           888   .oooo.   oooo  oooo d8b  .ooooo.  
             888           888  `P  )88b  `888  `888""8P d88' `88b 
             888           888   .oP"888   888   888     888ooo888 
             `88b    ooo   888  d8(  888   888   888     888    .o 
              `Y8bood8P'  o888o `Y888""8o o888o d888b    `Y8bod8P' 

Once you regain control of Claire, follow Steve into the next area.

Run around this balcony, and the floor will collapse! Claire will be trapped,
and a zombie will try to attack her! Steve will resist to shoot him! But why!?
Steve will freeze, and wont shoot! The zombie gets closer, and closer... Claire
screams, and Steve turns around yelling "FAAAAATHER!". He outloads the bullets
into the zombie... Steve will say how his dad stole information from Umbrella.
He'll tell you how he got here. After the scene, go to the side of the room.
Jump up on a box, and grab the HANDGUN BULLETS on a barrel. Now head to the
left of the Jeep, and unlock the single wooden door here. Go through it.

Shoot the zombies here, and grab the HANDGUN BULLETS on Claires right. Now
head around the corner, and go through the single wooden door.

Grab the INK RIBBON from the stand next to the Typewriter, and save. Now,
grab the EAGLE PLATE from wall, across from the painting of the man. Now
exit this room the way you entered.

Run down this room, and then go through the wooden door.

Run out the double doors which are in front of Steve.

Ignore the BOW GUN ARROWS for now, and avoid the dogs. Unlock the single brown
door, and go through it.

Quickly run straight down here, and into the double doors.

Run down this hallway, and use the BIOHAZARD CARD on the panel to lift up the
shutter. Go through here, and exit via the single door.

Quickly run down this area, avoiding the dogs. Go up the stairs, and head over
to the small blue panel, and use the EAGLE PLATE on it. It will reveal the
EMBLEM CARD. Take it. Now, go back down the stairs, and exit this area the way
you entered.

Run down this passage, and out through the double doors.

Watch out for the Giant Worm, and run down to Claires left. Go through the 
single door here.

Avoid the dogs here, and go straight into the double doors.

Go into the single wooden door on the left.

Run down this passage, and into the elevator. Go down to floor B1.

Run across this bridge, and examine the face on the wall. You'll get some 
HANDGUN BULLETS here. Now, go back in the elevator, and go to floor 2.

Head over to the shutter, and use the EMBLEM CARD on the panel. Run down here,
and examine the computer. You'll get the ARMY PROOF. Examine the computer
again, and you will operate a security camera. Turn the camera around to the
right wall, and zoom in on the painting. Note this number - 1126. After this,
take the two GREEN HERBS. Now, go back and exit this area via the single 
wooden door, before the zombies wake up!

Run straight across this path, and into the other wooden door.

Run down this passage, and unlock this shutter with the BIOHAZARD CARD. 
Continue through here, and go through the door which is painted silver.

Head over to the Storage Chest, and organise your inventory:

M93R HANDGUN
HANDGUN BULLETS
EMBLEM CARD
BIOHAZARD CARD

Save if you like, and exit this room.

Run down the narrow hallway, and out through the wooden door.

Run down the stairs here, avoiding the dogs. Run around, until you get to
a single door. Go through it.

Run down this passage, until you get to another closed shutter. Use the
BIOHAZARD CARD on the panel next to it. Discard this card when asked to. Now
Climb up the stairs here, and enter through the only door which is unlocked.

Run over to the window here, and you'll see a panel besides the door. Examine
it. You need a password... Remember the number on that painting? Well, enter
1126, and this door will unlock.

Head further down into this area, until you see that painting on the wall.
Grab it. A scene will kick in of something breaking out! You now have 44
seconds to get out of this whole area, and back to the Military Base main
hall. Quickly run out this room, avoiding these little monsters.

Quickly run straight out this room.

Run around the corner, and down the stairs. Phew! Got out just in time...
Exit this area via the double doors.

Run down this area to Claires left. Go through the single door here.

Run straight down this area, avoiding the dogs. Go through these double doors.

Run to the left of this room, and go through this single door.

Shoot the zombies in here, or just avoid them. Its your choice. Anyway,
continue down this room, and go through the single door.

Go down this room a bit, until you see a vacant spot where a painting should
be. Use the SKELETON PICTURE on this space. A wall will slide down, revealing
more to this room. Grab the GOLD KEY from the desk. Head straight out this
room the way you entered.

Head around the corner, avoiding the zombies, and jump in the elevator. Go down
to B1.

Run across this iron bridge, and straight out the other door.

Run down the steps, and past the yellow gas. Go up these steps, then through 
the single door here.

You'll see an indigo coloured panel here - Head over to it, and use your
EMBLEM CARD on it to open up the shutter. Grab the GRENADE GUN here. Exit
this area the way you entered.

Run down the steps, and past the yellow gas. Run up these steps, and out
through this door.

Run across this iron bridge, and jump into the elevator. Go to the 1st floor.

Run down this room, avoiding the zombies. Go through the wooden door with
markings on it.

Run straight out the double doors here.

Run straight through the single door, avoiding the dogs.

Watch out for the Gulp Worm in this area. Run straight past the double doors,
and the elevator, and exit this area via the single door.

Run around the corner, and down this path. Watch out for the Bandersnatches,
as they will jump up, and ambush you! Either quickly run back, and shoot them
at a very far away distance, or avoid them, and run up the stairs, and through
the gate.

Run straight down this area, avoiding the dogs. Climb up the steps, and through
the double doors.
                 ______ _______ _       _______ _______ _______ 
                (_____ (_______|_)     (_______|_______|_______)
                 _____) )______ _       _______ _       _____   
                |  ____/  ___  | |     |  ___  | |     |  ___)  
                | |    | |   | | |_____| |   | | |_____| |_____ 
                |_|    |_|   |_|_______)_|   |_|\______)_______)
                                                                
                     _______ ______  _______ _______    _ _ 
                    (_______|_____ \(_______|_______)  | | |
                     _______ _____) )_____   _______   | | |
                    |  ___  |  __  /|  ___) |  ___  |  | | |
                    | |   | | |  \ \| |_____| |   | |  | | |
                    |_|   |_|_|   |_|_______)_|   |_|  |_|_|

We're about half way through the Palace Area of RE:CVX... So, things are going
to get a little tougher. Anyway, go down the steps, and avoid the zombies.
Run to the left side of the hall, and go through the brown single door.

Run straight down this hallway, until you get to a single door. Go right of
this door, and you'll see some double doors. Unlock it with the GOLD KEY.
Discard it, and enter.

We're about to face our first puzzle! Whoopie... Anyway, you must push a switch
which is under the paintings... Follow this guide:
    
 [A]= Painting with red haired man with plate
 
 [B]= Painting with man with two babies
 
 [C]= Painting with man with a vase
 
 [D]= Painting with red haired man with tea set
 
 [E]= Painting with man with candles
 
 [F]= Painting with woman holding tea set


Now, do it in this order:

 _ _ _ _ _ _ _ _ _ _ _ _ 
|     [4]       [2]     |         
|                       |        
|         _ _ _         |       
|        |  S  |        |      
|[6]     |_ _ _|     [5]|      
|                       |      
|                       |      
|[1]                 [3]|      
|-----------------------|       
|-----------------------|
|_ _ _ _ _ _ _ _ _ _ _ _|

Now, after you've followed that guide, run up the steps, and push the button
on the large painting. If you did the puzzle correctly, you'll get a DOCUMENT,
and the large painting will spin around. Grab the EARTHENWARE VASE it revealed.
Now, open your inventory, and 'check' it. Spin it around, so you can see into
the opening, and you should see something in there... Push X. This is the QUEEN
ANT OBJECT. Take it. Now exit this room the way you entered.

Run straight down this room, and out through the single door, opposite the
double doors you haven't yet been through.

Avoid the zombies here, and run up the large staircase. Then run up the small
set of stairs on the right. Watch out for the zombie here, and go through
this single door.

Head over to the Storage Chest, and organise your inventory:

GOLD LUGERS
QUEEN ANT
BOW GUN (COMBINED WITH ALL ARROWS, NOT GUN POWER ARROWS!)

Save also. Now, head around to the door with a golden object on it. Use the
GOLD LUGERS on it. Once you have, go through this door...

Grab the HANDGUN BULLETS of the coffee table next to the lounge. Now, head over
to the desk. Examine the computer, and turn on the power. Something has
happened to the clock... Head over to it. Now, push the buttons in this order:

Left, Right
Left
Left
Right, Right, Right

The numbers 1971 will be revealed. Remember this, and head over the computer
again. Now input '1971' as the passcode. The clock will slide away, and reveal
a new area! Once you try to go there, and Bandersnatch will smash through the
window. Quickly avoid it, by running through the newly revealed area. Go 
through the single door here.

Run down this freaky outdoor passage, and go up the stairs. You'll get an intro
to the Private Residence...
                ______ ______  _ _     _ _______ _______ _______ 
               (_____ (_____ \| (_)   (_|_______|_______|_______)
                _____) )____) ) |_     _ _______    _    _____   
               |  ____/  __  /| | |   | |  ___  |  | |  |  ___)  
               | |    | |  \ \| |\ \ / /| |   | |  | |  | |_____ 
               |_|    |_|   |_|_| \___/ |_|   |_|  |_|  |_______)
                                                                 
       ______  _______  ______ _ ______  _______ _______ _______ _______ 
      (_____ \(_______)/ _____) (______)(_______|_______|_______|_______)
       _____) )_____  ( (____ | |_     _ _____   _     _ _       _____   
      |  __  /|  ___)  \____ \| | |   | |  ___) | |   | | |     |  ___)  
      | |  \ \| |_____ _____) ) | |__/ /| |_____| |   | | |_____| |_____ 
      |_|   |_|_______|______/|_|_____/ |_______)_|   |_|\______)_______)

Run around this area, until two Bandersnatches jump up. Try to avoid these,
and a BOWGUN is far to weak for them. Climb up the stairs, and quickly go
through this door.

There's some bats in this area, so equip your LIGHTER. Now head down to YOUR
right, and you'll see a pink door. Go through it.

Grab the HANDGUN BULLETS in this room, and exit straight away. There's nothing
else in this room.

Now head over to the stairs, and climb up the 2 sets. Grab the HANDGUN BULLETS,
and the FIRST-AID SPRAY of the chair and table which is knocked over. Continue
down this area, and go through the pink door.

You'll see a scene with Alfred and Alexia. Claire will nearly get caught, but
luckily Alexia will say she was seeing things. Run back around this room, and
pick up the HANDGUN BULLETS on the small shelf. Now, go back around to where
you were before, and go through this door.

Now, head over to the music box, and examine it. Stop it when asked. Head over
to the bed, and grab the SILVER KEY. Once you do, the bed will collapse!
Head back over to the music box, and use the QUEEN ANT on it. Grab the MUSIC
BOX PLATE. Now head out this single door.

There should be zombies in this hallway now. Shoot them with your BOW GUN.
Now grab the GREEN HERB around this area, and head out the first door you see,
into the main hall.

Run down all the stairs, and out the double doors.

Run down the stairs, avoiding these Bandersnatches. Run down the stairs.

Run down this creepy outdoor passage way, and into the single door.

Quickly run through this room, avoiding the Bandersnatch, and go out the
single door.

Head over to the Storage Chest, and organise your inventory:

M-100Ps
HEMOSTATIC
SILVER KEY

Save if you like, and leave this room.

Go down these small steps, then climb up the stairs on your right. Unlock the
door up here with the SILVER KEY, and then go through it.

Grab the HANDGUN BULLETS off the nearby podium. Now grab the BOW GUN POWER
off the poker table. Grab the GREEN HERBS from the desk, and combine them.
Now exit this room for now.

Run down the stairs, and up the opposite steps. Go through this single door.

Head over to the Storage Chest, and organise your inventory:

M-100Ps
HEMOSTATIC
SILVER KEY

Exit this room the way you entered.

Run down these steps, ignoring the zombie. Then run down the large set of
stairs, and now run to the left side of the hall. Go through the brown single
door.

Unlock the double doors straight across from you with the SILVER KEY. Discard
it, and enter...

This room has 2 Bandersnatches in it, so make sure you kill them first with
your M-100Ps! Once they are dead, grab the HANDGUN BULLETS off the chair.
Now head over to the desk in front of the screen. Grab this DOCUMENT. Now
head over to the middle of the room, and grab the EAGLE PLATE... Yes, another
one! Exit this room.

Run out this area via the single door.

Run through this hall, and up the steps, and out the double doors.

Run down the steps. and go down the path to the left. Avoid the dogs, and
go out through the gate. Run down this path, until you get to some iron stairs.
Go down them.
                ______ ______  _  ______ _______ _______    _ _ 
               (_____ (_____ \| |/ _____|_______|_______)  | | |
                _____) )____) ) ( (____  _     _ _     _   | | |
               |  ____/  __  /| |\____ \| |   | | |   | |  | | |
               | |    | |  \ \| |_____) ) |___| | |   | |  | | |
               |_|    |_|   |_|_(______/ \_____/|_|   |_|  |_|_|

Once you're down all the stairs, jump over the boxes. Now run to the small
iron bridge. Run down here, until you get to the large double doors. Go through
them.

Ignore the zombies, and just go through the single door on the right.

Run through the graveyard, avoiding any zombies you haven't kill. Run down the
stairs, into the Prison...

Run straight down this room, past the Tyewriter, and go through the single
door.

As soon as you enter this room, a scene will kick in. Claire will give this
guy the HEMOSTATIC. Claire will give him the LIGHTER, and he'll give her the
LOCKPICK! Yay! Exit this room the way you entered.

Run down this passage, and up the stairs!

Run down the graveyard, avoiding the zombies if you didn't kill them early.
Exit this area for the final time, via the single door at the end of this
area.

Run straight across, and into the single door on the left.

Run down the path to YOUR left, and through the gateway, and through the
single door here.

Kill any unwanted zombies here, and go into the first cell. Place the EAGLE
PLATE you have on the blue space on the door. The gullotine slices down, and 2
zombies come out through the door! Kill them. Now go through this single door.

Shoot the fuel holder here, to kill some zombies. Run straight down this area,
and go through the gate.

Grab the HANDGUN BULLETS on the barrels here. Now push the crates out the
way of the Storage Chest and the door. Once they are out the way, open the 
Storage Chest, and organise your inventory:

M93R HANDGUN
HANDGUN BULLETS

Now go through the newly revealed door.

Save your game in her if you like. Anyway, head out this room via the single
door.

Head over to the Security Box, and grab everything you left in here before.
Now go back through the single door we used to enter this room.

Run straight past the Typewriter, and out through this single door.

Dump everything in the Storage Box, except the HANDGUN and HANDGUN BULLETS.
Exit this area via the gate.

Run down this area again, but this time go into a small pathway on Claires
right. Go through the single door here.

Run around the barriers, and grab the HANDGUN BULLETS off the boxes. Then
grab the FIRST-AID SPRAY from the shelf. Continue your way through this room,
and go around another barrier with glass around it. As you go through this
door, the body bag will shake...

Run down this spooky room, and try to avoid the zombies. If not, shoot them.
When you get to the end of this room, you'll see a SUITCASE. Grab it. Now
examine it,and use your LOCKPICK on it. You'll get some HANDGUN PARTS. Combine
these with your M93R HANDGUN to get the CUSTOM HANDGUN! This will fire 3
bullets instead of just one! Grab the HANDGUN BULLETS here also, and the
RED HERB on your way out. Exit through the single door.

As soon as you enter this room, you'll here some noise... Sounds like...
Someone eatting flesh! Follow the sound, and you'll see a mad doctor! Shoot
him with your CUSTOM HANDGUN, and also shoot the regular zombie as well...
Phew. Once they are dead, check the mad doctors body to get a GLASS EYE. Now
head out this room, around the wooden barriers, and out via the single door.

Grab the GREEN HERB here, and combine it with your RED HERB. Go back into
the room you were just in.

Run down this room, but this time go into a small room on the left. Place
the GLASS EYE on the fake body, to open a passage way... Go down these stairs.

WALK down this passage, and pick up the GREEN HERB. I say WALK because there
are some bats here, and when you run, they wake up and attack. Anyway, continue
to walk down this passage, and go out through the single door.

Shoot the 3 zombies here, and take the HANDGUN BULLETS off the small table.
Now, head down to the small staircase on the left... Go down these stairs, and
through the single door.

Head over to the statue with the RUSTY SWORD. Take it, and this room will fill
up with gas! Quickly push the statue in the centre of this room 
counter-clockwise (<------ That way) as far as you can go. Now the gas should
drain out. Now use the RUSTY SWORD on where the statue was. A zombie will
jump out, with the sword in its chest. Kill it. Now grab the PIANO ROLL where
the zombie came from. Exit this room the way you entered.

Run up the stairs, and exit this area via the single door.

Walk down this passage, and out through the other end via the single door.

Run out this small room, and around the wooden barrier. Exit through the
single door.

Run around the corner, and leave this area via the metal door.

Run out of this cell, and leave the prison all together via the single door.

Run out the gateway, and out this whole area via the single metal door.

Run out this area for the final time, via the large double doors.

Run down this area, until you get to the iron bridge, on the side of the main
bridge. Run across it, until you get to the boxes on the fire. Climb over them,
then climb up the two sets of stairs. 

                 ______ _______ _       _______ _______ _______ 
                (_____ (_______|_)     (_______|_______|_______)
                 _____) )______ _       _______ _       _____   
                |  ____/  ___  | |     |  ___  | |     |  ___)  
                | |    | |   | | |_____| |   | | |_____| |_____ 
                |_|    |_|   |_|_______)_|   |_|\______)_______)
                                                                
                    _______ ______  _______ _______    _ _ _ 
                   (_______|_____ \(_______|_______)  | | | |
                    _______ _____) )_____   _______   | | | |
                   |  ___  |  __  /|  ___) |  ___  |  | | | |
                   | |   | | |  \ \| |_____| |   | |  | | | |
                   |_|   |_|_|   |_|_______)_|   |_|  |_|_|_|

Run down this pathway, and run up the steps, and through the gate.

Run down this pathway... Notice there are no dogs anymore. Go up the steps, 
and try and enter through the double doors... A scene will kick in... Who the
hell is that! Its... Wesker! He'll smack Claire up a bit... After the scene, go
through the double doors.

Go down the steps, and avoid the zombie. Run up the large set of stairs, then
up the set of stairs on the left. Go through the single door here.

Head over to the piano in this room, and use the PIANO ROLL on it. Now head
over to the slot machine which just opened up, and grab the KING ANT object
from it. Exit this room the way you entered.

Run down the steps, then go up the steps straight from these ones. Avoid the
zombie here, and go through this single door.

Head over to the Storage Chest, and organise your inventory:

CUSTOM HANDGUN
HANDGUN BULLETS
KING ANT OBJECT
MUSIC BOX PLATE

Save. Now head around to the door with the GOLD LUGERS on it. Go through it.

Quickly head into the open doorway, avoiding the Bandersnatch. Run down here,
and go through this single door.

Run down this creepy outdoor passage, until you get to a group of zombies.
Only shoot the ones that are blocking you path here - Ignore the ones that
are easy to avoid. Run up the stairs.

Run around this area, avoiding the Bandersnatches. Run up the stairs, and
quickly run through the double doors.

                ______ ______  _ _     _ _______ _______ _______ 
               (_____ (_____ \| (_)   (_|_______|_______|_______)
                _____) )____) ) |_     _ _______    _    _____   
               |  ____/  __  /| | |   | |  ___  |  | |  |  ___)  
               | |    | |  \ \| |\ \ / /| |   | |  | |  | |_____ 
               |_|    |_|   |_|_| \___/ |_|   |_|  |_|  |_______)
                                                                 
    ______  _______  ______ _ ______  _______ _______ _______ _______    _ _ 
   (_____ \(_______)/ _____) (______)(_______|_______|_______|_______)  | | |
    _____) )_____  ( (____ | |_     _ _____   _     _ _       _____     | | |
   |  __  /|  ___)  \____ \| | |   | |  ___) | |   | | |     |  ___)    | | |
   | |  \ \| |_____ _____) ) | |__/ /| |_____| |   | | |_____| |_____   | | |
   |_|   |_|_______|______/|_|_____/ |_______)_|   |_|\______)_______)  |_|_|

There are now zombies in this area. Try to avoid them, and run up the two sets
of stairs. Run past the table and chair with is pushed over, and go through
the pink coloured door at the end.

Run down the passage to Claires left. Avoiding the zombies here if you can,
and go through this single door.

Head over to the music box here, and use the KING ANT OBJECT on it. The box
will open. Now put the MUSIC BOX PLATE in it, which will reveal a ladder,
above the bed. Jump on the bed, and climb up this ladder...

Run down the steps here, and run around the circular room, until you get to a
painting on the wall of a horse and a knight. Next to this is a seat, with
the SILVER DRAGONFLY on it. Pick it up. Now examine this item, and pull the
wings off it. Now continue around the room, until you see a painting of an
ant. Use the SILVER DRAGONLY on this. Watch as the little horses go round!
Run around the room again, and pick up the GREEN HERB. Now climb back up the 
steps, then UP the ladder.

Grab the DOCUMENTS on the broken steps to the left. Now push the box on the
right towards the bookcase, also on the right. Grab this GREEN BOOK. After you
read it, grab the AIR FORCE PROOF under it. Jump back down the box, and head
over to the table and chair. Grab the HANDGUN BULLETS on the floor, next to 
the chair. Grab the INK RIBBON from the desk, and save your game on the
Typewriter. Head back down the ladder.

Climb down the ladder here also.

Jump off the bed, and head towards the single door. Try to exit, and Alexia 
will ambush you! She'll try and shoot you, and miss. Steve will burst through
the door, and start to shoot! She'll go through a secret door... Follow her!

Head over to the blonde wig, and examine it. Alfred will jump from the top of
the bed, and attack you! Steve will kick him, and Alfred will be knocked onto
the ground. He'll see himself in the mirror, and run away. Turns out that he
IS Alexia! You'll also find out the Self Destruct sequence has been activated!
Steve will leave you. Go out through the single door.

Run down this room, and go through the pink coloured single door.

Run down the stairs here, avoiding the zombies if you like. Head out this
area via the double doors.

Run down the stairs, and around this outdoor area, avoiding the 2
Bandersnatches. Head down the stairs.

Run down this outdoor passage, watching out the zombies here if you didn't
kill them before. Go through the single door.

                 ______ _______ _       _______ _______ _______ 
                (_____ (_______|_)     (_______|_______|_______)
                 _____) )______ _       _______ _       _____   
                |  ____/  ___  | |     |  ___  | |     |  ___)  
                | |    | |   | | |_____| |   | | |_____| |_____ 
                |_|    |_|   |_|_______)_|   |_|\______)_______)
                                                                
                  _______ ______  _______ _______    _     _ _ 
                 (_______|_____ \(_______|_______)  (_)   (_) |
                  _______ _____) )_____   _______    _     _| |
                 |  ___  |  __  /|  ___) |  ___  |  | |   | | |
                 | |   | | |  \ \| |_____| |   | |   \ \ / /| |
                 |_|   |_|_|   |_|_______)_|   |_|    \___/ |_|
                                                               
Run down this passage, and quickly go through the single door, avoiding 
the Bandersnatch.

Run down this room, and organise your inventory:

CUSTOM HANDGUN
HANDGUN BULLETS
ARMY PROOF
AIR FORCE PROOF

Exit this room, via the single door.

Avoid the zombie here, and run down these steps. Then run down the large set
of stairs. Avoid the zombie down here, and run up the steps leading towards
the double doors. Go through them.

Run down the steps here, and you'll see Steve. He'll say you better hurry,
and escape yourself! Follow him down the right pathway, and go down the steps
here.

Run over to the Submarie, and you'll see Steve. Run on the plank, and he'll
turn the steering wheel. You'll go down the ladder, and the Submarine will 
take you to the airport.

             _______ _ ______  ______ _______ ______ _______    _ _ 
            (_______) (_____ \(_____ (_______|_____ (_______)  | | |
             _______| |_____) )_____) )     _ _____) )  _      | | |
            |  ___  | |  __  /|  ____/ |   | |  __  /  | |     | | |
            | |   | | | |  \ \| |    | |___| | |  \ \  | |     | | |
            |_|   |_|_|_|   |_|_|     \_____/|_|   |_| |_|     |_|_|

Run down all the stairs here, and go through the single door at the end.

Run down this room, avoiding the zombies, and go through the single door
here.

Run down this area, and head over to the panel next to Steve. Place the AIR
FORCE PROOF and the ARMY PROOF here. Now push the switch. This lift will take
you down into the airplane.

Head up the steps, and Steve will say they need to raise the bridge. Pick up
the CONTROL LEVER right in front of you, then go down the steps. Exit the
plane via the door with the steps on it.

After you've taken the lift up, run down this room, and exit through the single
door.

Avoid the zombies here, and run around the corner of this room. Go through the
shutter here.

Run straight across this bridge, and through the shutter on the other side.

Watch out for the zombies in this room, and head straight over to the small
elevator. Take it up, and then exit through the single door.

Head over to the panel, and use the CONTROL LEVER on it. Raise the lever, and
the bridge will rise! Cross the bridge, and go through this single door.

Run fowards, and you'll see a group of dead people. Grab the AIRPORT KEY from
one dead body. Head out this room the way you entered.

Cross the bridge, and go through this single door.

Run around this balcony, and down the small elevator. Head to YOUR left of this
elevator, to see a steel barrier, blocking a shutter. Examine the panel, and
use the AIRPORT KEY on it. Once the barrier has risen, go through this shutter.

Head further into this room, and grab the HANDGUN BULLETS and the GRENADE
ROUNDS from a nearby crate. Also grab the 2 GREEN HERBS on the ground. Now
head over to the Storage Chest, and organise your inventory:

GRENADE LAUNCHER (LOADED WITH 12 GRENADE ROUNDS)
FLAME ROUNDS
FULL HEALING ITEM
FULL HEALING ITEM

Save also. Now, we must push the crates out the way of the elevator:
_______
 [] []         KEY: [] = Crates
  []               ___ = Elevator

We must push the crate on the final right into the elevator. Now push the
single crate on the left to the right. Now push it into this space. Now push
the button to make the elevator activate. You'll only have 5 minutes to get
back to the airplane... The elevator will take you up, to the Military Base.
You'll see a scene of Alfred... And something!

Quickly run out this area, via the single door on the left. 

Run down this passage, and towards the palace. That thing will smash through
the gate, and attack you! Once you take control, run up to this monster, and
shoot him twice with the GRENADE LAUNCHER. Make sure you aim upwards. Shoot it
two times, until he falls down. Walk away a bit, and don't shoot him until he
gets back up. Shoot him twice again, and he'll fall down. Repeat this process,
and don't be scared to get hit once or twice, and use a FULL HEALING ITEM.
Once this thing is dead, continue your way down here, up the stairs, and
through the gate.

Run down this pathway, until you get to the open gateway. Run down the stairs
here.

Run towards the STEERING WHELL next to the submarine, and turn it. Climb
down this ladder. Once inside the sub, head over to the controls, and activate
them. Once you're at the airport, climn back up the ladder.

Run down the 2 sets of stairs here, and then go through the single door.

Avoid the zombies here, and run towards the single door, and go through it.

Run down this area, and jump on the lift. Activate it, and enter the plane.

Once you get inside, you'll be safe! Watch the FMV of the plane taking off...
Finally, safety... For now. You'll see a scene of Claire and Steve looking
at each other... Steve will say sorry for everything... You'll see another
scene of Alfred escaping! Soon after, something will smash the plane!
You'll have to go out and check what happened! Head over to the Storage Chest,
and organise your inventory:

Now, organise your inventory:

M-100Ps
FULL HEALING ITEM
FULL HEALING ITEM
BOWGUN
30 ARROWS
30 BOW GUN POWDER

The BOWGUN powder is found throughout the game, but one is located in a
suitcase you picked up earlier. Examine it, and unlock the SUITCASE if you
didn't before. Now combine the 30 ARROWS with the 30 BOW GUN POWDER. Head over
to the Typewriter, and save your game. Head back down the steps, and through
the hatch besides the green light...

You'll see a scene of... Tyrant! He's back! Head over to him a tiny bit, and
just keep shooting him with your BOWGUN loaded with the EXPLOSIVE ARROWS.
Once you've used them all, equip your M-100Ps, and shoot about 5 shots into
him. Now examine the panel on the right, and activate the catapult! This
will send Tyrant flying outside the plane! If it doesn't work the first time,
keep shooting, then try again. Don't be afraid to heal... Once Tyrant is dead,
head back out through the hatch.

Steve will asked what happened, and Claire will say "Just a bug that needed
squashing..." Ha ha... Steve will loose control of the plane, and Alfred will
appear on the monitor. Alfred will tell you why. Claire will call him/her a
cross-dressing freak. Hahah... You'll see some scenes of Claire and Steve...
Awww... After the scenes,  you'll see a FMV of your plane crashing into a
building in the Antartic! 

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
PART TWO...
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

        _______ _______ _______ _______ ______ _______ _ _______ _______ 
       (_______|_______|_______|_______|_____ (_______) (_______|_______)
        _______ _     _    _    _______ _____) )  _   | |_       _______ 
       |  ___  | |   | |  | |  |  ___  |  __  /  | |  | | |     |  ___  |
       | |   | | |   | |  | |  | |   | | |  \ \  | |  | | |_____| |   | |
       |_|   |_|_|   |_|  |_|  |_|   |_|_|   |_| |_|  |_|\______)_|   |_|

Save when you're asked. After all the series of scenes, you'll take control
of Claire again... Head around this room to the right, and climb down this
ladder. Run past the double doors, and go through the single door next to
the stairs.

Run around this room, and towards the sparkling object. Grab the HANDGUN
BULLETS on the shelf left of it. Now examine the open locker right of the
sparkling object. There is a FIRST AID SPRAY here and some HANDGUN BULLETS.
Take them. Now examine the sparkling object. Take this BOW GUN POWDER. Now
a body will slid off the bed. Head over towards it, and it will wake up!
Shoot it, and take the HANDGUN BULLETS from where it was. Quickly exit this
room the way you entered!

Phew... We're away from there for now... Head down the stairs nearby.

Run down the stairs here also, and go straight into the wooden door, which
is straight across from where you are now.

Pick up the BOW GUN ARROWS from the coffee table, and grab the GREEN HERB
on the ground. Grab the INK RIBBON. Now, organise your inventory:

CUSTOM HANDGUN
HANDGUN BULLETS
HEALING ITEM

Now, push the bookcase nearby, and this will reveal a secret passage. Head
over to the lockers, and a rat will jump out! Grab the DOCUMENT in here. Now
leave this area the way you entered.

Now run around the corner to YOUR left. Once you do, you'll see a scene of a
new monster... The MOTH! Oh my... Heheh, anyway, avoid it, and head into the
double doors.

Run down Claires right, and examine the small cabinet. Unlock this with your
lockpick, and grab the SHOTGUN SHELLS from it. Now, go back to the double
doors, and then go North from here. Go through the double doors, labeled
"BOW".

Keep your distance from the spiders in this room. Kill them. After they are
dead, grab the GREEN HERB and the BLUE HERB next to the cage. Use them if
you got hurt/poisoned. Grab the BAR CODE STICKER off the nearby box. Also
grab the BOW GUN ARROW nearby, and grab the 2 packets of HANDGUN BULLETS of a
nearby box. Now exit this room the way you entered.

Run straight across this room, avoiding the lone zombie here. Go through the
double doors with "WEAPON" labeled on it... See that box? We'll need that
later. Anyway, go through these double doors.

Run through this room, avoiding the first zombie. Kill the second zombie, and
grab the MINING ROOM KEY nearby, Head further into this room, and examine the 
lockers in the back. You'll get the ASSAULT RIFLE! Exit this room the way you
entered.

Run straight down this room, avoiding the zombie. Now go into the small area
and place the BAR CODE STICKER on the nearby box. Head out of this small
area, and go up the nearby steps, and use the MINING ROOM KEY on this single
door. Discard this key, and enter through this door.

Head to the left of this room, and climb up the huge steps. Go further into
this room, and climb up some more steps. Examine the pipe here. Now, head back
down the small steps, and then the large steps. Continue your way down this
room, and go through the double doors.

Kill the 3 dogs in this room as soon as you enter. Run all the way down the
left path, and pick up the 2 GREEN HERBS in this room. Run around this room,
until you get to an opening between the large wires. Head over to the panel
here, and switch on the generator. Now, head all around this room, and grab
the 2 packets of HANDGUN BULLETS, and 2 GREEN HERBS. Now, head around this
room, until you see a small opened. Pull the lever here, and the power will
turn on! Exit this room the way you entered.

Run down this room, and out through the single door.

Run down the steps here, and head North. Go into the small opening here, to
where you put the barcode to. Push the power switch, which is left of the
lever. Now head over to the panel, and pull this lever. Now, head out of this
opening, and travel south, and exit this room via the double doors.

Quickly run straight down this room, and go through the single wooden door.

Run down this room, and into the secret passage. Push the switch where the
lockers are. Run through here, and you'll see a scene of.. something! Very
scary... Anyway, grab the PLANT POT on the left of the locker. Check it in
your inventory, and turn in upside down. Push X, and you should get the MACHINE
ROOM KEY! Head out this area, and organise your inventory via the Storage 
Chest:

CUSTOM HANDGUN
HANDGUN BULLETS
MACHINE ROOM KEY

Save as you leave.

Run straight down this room, avoiding the moths, and go up the 2 sets of
stairs.

Run past the single door, and go through these double doors.

Run down the balcony to your left, and go through this single door.

Run down this room, and grab the HANDGUN BULLETS on the table, left of the
small enclosure where the zombie is locked. Head further down this room, and
grab some more HANDGUN BULLETS from the table. Also grab the INK RIBBON from
here also. Grab the GREEN HERB and BLUE HERB here, and exit this room the
way you entered.

Now run down the right side of the balcony, and unlock this single door with
the MACHINE ROOM KEY. Enter.

Run down this room, and go through the single door.

Run across this small bridge, and grab the VALVE HANDGLE. Exit this room the
way you entered. 

Run down this room, and you'll see Steve. He'll say there's an Australian
Observation Base close. He'll then operate the lift, and try and smash the
vechicle through the ice, to escape. Instead he stares at Claire's ass, and
smashes into a gas pipe. You quickly exit this room.

After the scene Claire and Steve will split up again. Now run down the
left of this balcony, and go through this single door.

Run all the way down this room, until you get to the large machine. Place the
VALVE HANDLE in this machine. Once its finished, you'll get the OCTA VALVE
HANDLE. Exit this room the way you entered.

Exit this area via the double doors.

Run around this area, and down the stairs.

Run down these stairs, and then quickly run across to the single wooden door.

Head over to the Storage Chest, and organise your inventory:

M-100Ps
OCTA VALVE HANDLE
FULL HEALING ITEM
FULL HEALING ITEM

Save as you leave.

Quickly run around the corner to the left, avoiding the moths, and go through
the double doors.

Quickly run down this room to the left, avoiding the zombies. Go through the
double doors, with BOW on them.

Quickly grab the GAS MASK from the left of this room. Exit through the double
doors.

Head down this room, and up the steps. Go through the single door up here.

Run to the left of this room, up the large steps, and then up the small steps.
Use the OCTA VALVE HANDLE on the pipe here. Phew, the gas is gone... But 
Alfred will ambush you! Luckily, Steve will shoot him, and he'll fall down a
hole... You'll here a scream, and you'll see that thing escape! After this
scene, run down the large steps, and grab the nearby SNIPER RIFLE. Once you
do, you'll jump in the vechicle. You'll see a FMV of you busting through
the wall! 

After the scene, run down the button right, and pick up the FIRST AID SPRAY. 
Then head over to the bottom left, and grab the HANDGUN BULLETS. Now head over
to Steve, and climb down the steps. You'll see that monster! He'll knock Steve 
off the edge! You'll need to defeat it! Get a FAR distance away from it, and
equip the SNIPER RIFLE. Zoom in on it, and shoot it a few time in the heart
(The red hole in its chest). When it gets to close, run away. You must remember
to keep some distance from this guy, as he'll flick out his tentacles, and
knock you off the building, killing you instantly. After he spits out poison,
and swipes his tentacles, get a bit closer, and aim with you SNIPER RIFLE, and
shoot him in the heart. Repeat this, and try not to get poisoned... If you do,
its nothing to major, just something we'll have to do later... After you've
killed this guy, you'll see a scene. You'll save Steve from hanging off the
ledge... After this, you'll see a FMV. You'll jump in a snow mobile, and speed
away. You'll see Alfred, bleeding to death. He'll make Alexia 'activate', and
she'll be now set free! You'll then see some huge tentacles smash the snow 
mobile... You'll then see Alexia, pampering Alfred dead body...

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
PART THREE...
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
  ______ ______  _  ______ _______ _______    _______ ______  _______ _______ 
 (_____ (_____ \| |/ _____|_______|_______)  (_______|_____ \(_______|_______)
  _____) )____) ) ( (____  _     _ _     _    _______ _____) )_____   _______ 
 |  ____/  __  /| |\____ \| |   | | |   | |  |  ___  |  __  /|  ___) |  ___  |
 | |    | |  \ \| |_____) ) |___| | |   | |  | |   | | |  \ \| |_____| |   | |
 |_|    |_|   |_|_(______/ \_____/|_|   |_|  |_|   |_|_|   |_|_______)_|   |_|

                 .oooooo.   oooo                  o8o           
                d8P'  `Y8b  `888                  `"'           
               888           888 .oo.   oooo d8b oooo   .oooo.o 
               888           888P"Y88b  `888""8P `888  d88(  "8 
               888           888   888   888      888  `"Y88b.  
               `88b    ooo   888   888   888      888  o.  )88b 
                `Y8bood8P'  o888o o888o d888b    o888o 8""888P' 

You'll see a cool scene of Chris climbing up the cliff.

Once you see a scene of Chris going into this area, you'll hear a screech you
should remember. Once you control Chris, head over to the body on the wall...
Look, its the warden! He'll say how he knows Claire. After the talk, the gulp
worm will swallow up this guy! Quickly run around the corner, and take the
INK RIBBON from the desk. Save your progress. Now head over to the Storage
Chest, and organise your inventory:

CUSTOM HANDGUN
HANDGUN BULLETS
HEALING ITEM

Head through the single door nearby.

Once you enter this room, you'll here some loud music. You'll have to kill
the gulp worm, QUICKLY! Pick up the GREEN HERB and BLUE HERB nearby, and run
around the room, until the gulp worm jumps out the ground, and trys to attack
you. Once it does this, shoot it! It'll sometimes just reveal its back, so
don't bother shooting when it does that. If you killed it fast enough, the
warden will be spat out of the gulp worm... He'll give you the lighter that
Claire gave to him. Now head further down this room, and pick up the HANDGUN
BULLETS, and BOW GUN ARROWS next to the elevator. Now run back around this
room, and go through the single door.

Run down this room, until you get to a statue on the wall. Use the LIGHTER on
this, and a space will be revealed. Grab the SUB MACHINE GUNS here. Now head
back to the Storage Chest, and organise your inventory:

CUSTOM HANDGUN
HANDGUN BULLETS

Save if you want, and exit this room via the single door.

Run straight down this room, and push the panel next to the elevator. Once its
on your floor, jump in.

Run down the steps, avoiding the zombies, and run straight down this room, and
go through the double doors.

Run around the tank here. Once you get behind it, push the button nearby. This
will make the tank move out the way. Grab the HANDGUN BULLETS next to the
elevator the tank just revealed. Now go down this elevator.

Run down this passage, and pick up the SHOTGUN SHELLS, GREEN HERB and BLUE
HERB. Continue down here, until you get to a single door. Go through it.

Pick up the GREEN HERB left of the locker, and take the ACID ROUNDS from the
open locker. Now grab the SHOTGUN SHELLS and the HANDGUN BULLETS on the desk
also. Now examine the drawer... You'll be asked what ones to open in what 
order. Choose RE, GR, BL, then choose BR. This will open the Brown Drawer.
Grab the LUGER REPLICA from here. Now head over to the Storage Chest, and 
organise your inventory:

CUSTOM HANDGUN
HANDGUN BULLETS

Save if you like, and exit this room.

Run down this passage to Chris' left. Grab the BATTERY PACK here. Once you
have, try to turn around and run back. A spider will smash through the vents!
Quickly avoid it, and ignore the single door. Run straight down this room,
towards the elevator. Jump on it.

Run around the tank, and into the double doors.

Run to the bottom left of this room, until you see the small yellow elevator.
Use the BATTERY PACK on this, then jump on it, and ride it up to the balcony.
Run down the left of this balcony, and grab the CHEM. STORAGE KEY off the desk.
Read the DOCUMENT here, then run down the right, and go through this single
door.

Run down this room, and you'll see a scene of Alexia singing to Alfred. You
will then see a scene with Wesker, setting... Something free! After the scene,
Run back down this room, and head out through the single door.

You'll see a scene of the all important EAGLE PLATE falling into the stream of
water! Crap! We needed that as well! Run through the single door across
the balcony.

Avoid the zombie in here, and run into the opening. Quickly grab the SIDE PACK
off the nearby bed, and run back out the way you entered, avoiding the zombies.

Run back across the balcony, and go through this single door.

Run up the nearby steps here, and grab the GRENADE ROUNDS next to the seat. Go 
back down the steps, and go around the corner. Jump in the elevator. Go down 
to B1F.

Run across this iron bridge, then down the stairs. Ignore the SHOTGUN for now,
and pick up the FLAME ROUNDS on the shelf, and the HANDGUN BULLETS on the
ground. Go through this single door.

           _       ______  ______     _______ ______  _______ _______ 
          (_)     (_______|____  \   (_______|_____ \(_______|_______)
           _       _______ ____)  )   _______ _____) )_____   _______ 
          | |     |  ___  |  __  (   |  ___  |  __  /|  ___) |  ___  |
          | |_____| |   | | |__)  )  | |   | | |  \ \| |_____| |   | |
          |_______)_|   |_|______/   |_|   |_|_|   |_|_______)_|   |_|

Run down this room, and grab the GREEN HERB next to the stairs. Now run up the
stairs, and go run down this area. Go through the double doors here.

Run down this room, and straight into the single door on the left.

Run through the two electronic doors here. Once you get into the main lab area,
pick up the RED HERB and BLUE HERB off the desk. Combine these with the other
herbs in your inventory. Now grab the HANDGUN BULLETS from the other desk, and
grab the SHOTGUN SHELLS here also. Now head back around the desk, and examine
the Chemical storage. Use the CHEM. STORAGE KEY on it, and discard it. Now
set the temperature when asked to 128. This will make the right chemical turn
blue. Pick it up. This is the CLEMENT Z. Thats all we need in this room, so
exit it the way you entered.

Head over to the sparkling object, and pick it up. This is the DOOR KNOB. After
you pick it up, a scene will kick in, showing... Something chasing after you! 
After the scene, you will be introduced to the Hunter! Quickly avoid it, by 
running out the elevator shaft, and exiting this area via the double doors.

Run through the lab, and down the stairs. Continue your way down here, and go
out through the single door.

Grab the INK RIBBON, right next to the door here. Now take the SHOTGUN of
the wall, and the stairs will rise up... Jump down, into the water. Run around,
and towards the other ledge. Jump up it, and ignore the RED HERBS for now.
Quickly climb up the ladder here.

If you didn't kill the spiders in here before, one will be on the roof right
next to you. Ignore it, and run under it, towards the single door. Go through
this single door.

Head over to the Storage Chest, and organise your inventory to:

CUSTOM HANDGUN
HANDGUN BULLETS
DOOR KNOB
SHOTGUN

Save if you like, and exit this room.

Run back around this room, and climb down the ladder.

Jump down the ledge here, avoiding the zombie here down here. Jump up the other
ledge, and place the SHOTGUN on the wall where you got it from before. The
stairs will come back down. Climb up them, then go to the right, and jump in
the elevator. Go to the 2nd floor.

Run around the corner, and go through this single door.

Run across the balcony, and go through the single door straight across from
the single door you just came through.

Avoid the spotters in here (If they catch you, they call up on the Hunters), 
and head straight into this room. Run through the single door here also.

Run down this passage, and use the DOOR KNOB on the next door you come across.
Once they DOOR KNOB is in place, go through this door.

Run down YOUR right of the balcony, and pick up the TANK OBJECT off the small
desk. Now head to your left of the balcony, and pick up the HANDGUN BULLETS.
Exit this area the way you entered.

Run back up, and through this single wooden door.

Run through this room, and try to avoid the spotter. It doesn't matter if you
get caught though, as this is the final time we'll be in this room. Exit this
room through the single door.

Run across the balcony, and through this single door.

Try and avoid the zombies in this room. Run around the corner, and jump into
the elevator. Go to the 1F.

Run around the corner, and watch out for the spotter. Quickly run into the
single door, avoiding the spotter.

Run over to the large model in this room, and place the TANK OBJECT on it. 
Now head back, and you'll see a space revealed. Grab the TURN TABLE KEY, and
read the DOCUMENT. We cannot do anything here for now, so exit this room.

The spotter has gone now... Hmmm, anyway run down this passage, and around the
corner, and jump in the elevator, and go to the B1F.

Run down the iron bridge, and then down the steps. Go through the single door
here.

Run down this room, and up the stairs. Go to continue down here, and a scene
will kick in of Wesker. Wesker will say whats happened, and Chris will try
and shoot him. Wesker will punch Chris into the wall. He'll then speed over to
Chris, and throw him at a huge test tube. This will set a Bandersnatch free!
Run straight past it, and go through the double doors.

Run down this room, and into the large elevator. Use the TURN TABLE KEY on the
panel in the elevator to move it. You'll be taken... Up...
                            _______ _______ _______ 
                           (_______|_______|_______)
                            _  _  _    _    _____   
                           | ||_|| |  | |  |  ___)  
                           | |   | |  | |  | |      
                           |_|   |_|  |_|  |_|

Jump over the wooden box here, then push it downwards as far as it goes. Now
push it against the steel crates. Now jump on the wooden box, and take the
BOW GUN POWER. Jump back down the wooden box, and head through the opening.
Exit this area via the double doors.      

Watch out for the Hunters here! Quickly run away from them, running towards 
YOUR left. Go through the yellow double doors, which is an elevator.

Once your out the elevator, open up the nearby storage chest.

CUSTOM HANDGUN
HANDGUN BULLETS

Save as you exit this room via the shutter next to the elevator.
                _______ _ ______  ______ _______ ______ _______ 
               (_______) (_____ \(_____ (_______|_____ (_______)
                _______| |_____) )_____) )     _ _____) )  _    
               |  ___  | |  __  /|  ____/ |   | |  __  /  | |   
               | |   | | | |  \ \| |    | |___| | |  \ \  | |   
               |_|   |_|_|_|   |_|_|     \_____/|_|   |_| |_|  

Watch out for the Hunter as you enter this room! Either kill it, or avoid it.
Jump onto the nearby lift, and then run around this balcony. Go through the
single door here.

Head over to the panel here, and try and throw the lever. It wont let you. Run
straight down this bridge, and go through the single door at the end.

Head over to the 2 blue sparkling lights. Examine this, and read the notice.
It'll tell you that you need to supply 7 litres of oil to the 3 tanks, yet
one tank is broken... What you must do, is try and get 10 litres into the 10
litre tank, just using the 5 litre and 3 litre tank. Follow this guide:
 _ _ _   _ _ _   _ _ _
|     | |     | |     |
|  1  | |  3  | |  5  |
|_ _ _| |_ _ _| |_ _ _|
   |_ _ _ _|_ _ _ _|
         _ | _
        |     |
        |_(7)_|
        | 10  |
        |     |
        |_ _ _| 

Push '3' twice.
Push '5'.
Drain oil from 10 litre tank by pushing blue button right of it.
Push '3' twice.
Push '5'.

Once you've done this, you'll hear some noises. The zombies in the corner wake
up! You can either avoid them, or shoot them, and grab some SHOTGUN SHELLS they
are guarding. Either way, exit this room the way you entered.

Run back down the bridge, and try to lower the lever now. The bridge will now
be sent down. Go through the single door.

Run down the balcony, and then ride the small lift down. Go through the shutter
on YOUR right.

Run down this bridge, but make sure you watch out for the Hunter here! Shoot
it, or avoid it. Go through the shutter at the end of the bridge.

Shoot the zombie in front of you, but keep your distance - He was C4 on his
back, which blows up when you shoot. Anyway, run around the corner, avoiding
the 2 zombies here, and go through the single door next to the fish tank.

Shoot, and kill the Hunter in this room. Now head further down this area, and
switch off the electricity via the computer console. Now head over to the panel
and grab the ARMY PROOF, NAVY PROOF, and AIR FORCE PROOF. Now exit this area
the way you entered.

Run around the corner, avoiding the two zombies. Now grab the INK RIBBON off
the box, and the SHOTGUN SHELLS off the ground. Go through this shutter.

Run down this bridge, avoiding the Hunter if you haven't killed it already.
At the end of the bridge, go through the shutter.

Head straight through the shutter left of the one you just entered.

Head over to the storage chest, and organise your inventory:

SUB MACHINE GUN
AIR FORCE PROOF
ARMY PROOF
NAVY PROOF
BLUE HERB

And save your game. Now jump in the elevator.

                            _______ _______ _______ 
                           (_______|_______|_______)
                            _  _  _    _    _____   
                           | ||_|| |  | |  |  ___)  
                           | |   | |  | |  | |      
                           |_|   |_|  |_|  |_|

Watch out for the Poison Hunters here - This is why I told you to bring the
SUB MACHINE GUN. These guys are VERY lethal, and hard to avoid... I reccomend 
you try and avoid them, but if you aren't very cofident you may want to shoot 
the 2 at a distance. Either way, go through the double doors.

Make sure youn cure yourself if you have been poisoned by those Hunters - 
Chances are, you have been. Anyway, head through the hold into the room, and
switch the button on the panel to travel down on this large elevator.

           _       ______  ______     _______ ______  _______ _______ 
          (_)     (_______|____  \   (_______|_____ \(_______|_______)
           _       _______ ____)  )   _______ _____) )_____   _______ 
          | |     |  ___  |  __  (   |  ___  |  __  /|  ___) |  ___  |
          | |_____| |   | | |__)  )  | |   | | |  \ \| |_____| |   | |
          |_______)_|   |_|______/   |_|   |_|_|   |_|_______)_|   |_|

Once your out the elevator, run straight down this room, and go through the
silver double doors.

Watch out for the Bandersnatch here! Shoot it, and make sure you kill it with
your SUB MACHINE GUN. Once he's dead, run down the steps here, and run down
this room, until you get to a single brown door. Go through it.

Ignore the SHOTGUN on the racks here, and simply run up the steps. Head down
the iron bridge to your right, and jump in the elevator. Head up to the first
floor.

Run around the corner to Chris' right, and go through this single door.

Head towards the space in the wall, where the coloured lasers are. Open up your
inventory, and put all the proofs in the spaces. The model of the MTF will
slide away! Head over to it, and head behind the left of the ladder. Grab the
2 boxes of SHOTGUN SHELLS, and a GREEN HERB. Now head down the ladder which has
been just revealed...

As soon as you get down here, watch out for the spider on the roof! Run down
this passage, picking up the GREEN HERB as you do. Avoid another Spider on the
roof, and climb down the nearby ladder.

Pick up the 2 GREEN HERBS here, and the BLUE HERB. Continue further down this
room, and you'll trigger a scene. It's the Albinoid! This boss fight can be
hard if you do it the hard way... But you want it the easy way, right!? Well,
simply jump in the water when the Albinoid is swimming around, and quickly grab
the EAGLE PLATE in the middle of the room! Then quickly do a 180 degree turn,
and jump back up to safety! If you got damaged, use the GREEN HERBS you just 
found. Once you've got the EAGLE PLATE, grab the nearby HANDGUN BULLETS. Now
head back to where you came from, and exit this area via the ladder.

Run down this room, avoiding the spiders. Once you get to the ladder, climb up
it.

Run down this room, and exit through the single door.

Run down here, and head around the corner, and jump in the elevator. Go to B1F.

Run across the iron bridge, and down the steps. Now, grab the SHOTGUN off the
racks. Before we do anything else, you have a choice what to do - Upgrade your
other HANDGUN, which will take some more time, or simply leave the HANDGUN
the way it is. It's your choice. Either way, jump down into the water, and run
around the zombie, and jump up onto the other side. You can now grab the 2 RED
HERBS here now. Climb up the ladder here.

Quickly run down this room, under the spider on the roof, and go through the
single door, next to the broken vent.

As I was saying earlier, if you want to upgrade your other HANDGUN, you must
take your HANDGUN with you... We're heading the same way anyway, so if you
just want to take your GLOCK 17 for the upgrade, I reccommend you do, as we
aren't going to much trouble. Head over to the storage chest, and take:

CUSTOM HANDGUN (GLOCK 17 if you want to upgrade)
HANDGUN BULLETS
CLEMENT Z
EAGLE PLATE
EMBLEM CARD

Save, and exit this room.

Run around the corner here, avoiding the spiders, and climb down the ladder,
under the manhole.

Jump down, into the water. Avoid the zombie here, and jump up on the opposite
side. Go through the single door here.

You should hear some zombies in this room... Anyway, run down this room, and
up the stairs. Avoid the three zombies here, and run through the double doors.

Run down this room, and into the elevator. Examine the panel, and take this 
elevator up.
                            _______ _______ _______ 
                           (_______|_______|_______)
                            _  _  _    _    _____   
                           | ||_|| |  | |  |  ___)  
                           | |   | |  | |  | |      
                           |_|   |_|  |_|  |_|

Once the elevator stops, run out the hole in the wall, and head through the
single door.

Grab the SHOTGUN SHELLS off the ground here, and avoid the zombies, and head
into the back of this room. Run through the hole in the wall here, and quickly
head through this single door, avoiding the zombie.

Run down this area, ignoring the zombie on the ground. Head into the open
gate area, and the zombie will come alive - Ignore it, and head straight down
the ladder.

Examine the lever on the wall nearby. Pull it, and the gas in the next room
will be gone. Continue down here, and use your EMBLEM CARD on the card reader.
This will raise the bars. Discard the card when asked, and jump down into the
room. Avoid the zombies in this room, and run up the set of the northern most
steps. Go through the single door.

QUICKLY run straight into the single silver door, as there is a hunter here.

Run down into this room, and grab the CLEMENT A off the shelf. Combine this
with CLEMENT Z. Now use the COMBINED CLEMENTS on the EAGLE PLATE. You'll get
the HALBERD. Now, if you want to upgrade your GLOCK 17, examine the table.
When asked to modify, choose yes. You'll now get the ENHANCED HANDGUN. Grab the
HANDGUN BULLETS as you leave this room.

Run straight across this room, and straight through the single door.

Run down the steps here, and run further into this room. Avoid the zombies, 
while you run around the corner, and jump up onto the cement (Where you raised
the bars). Run down this room, and climb up the ladder.

Run out of the fenced area, and straight through the single door.

Run through the hole in this wall, avoiding the zombies. Return to the front
of this room, avoid the zombie here, and exit this room for the final time 
through the single door.

Go through the hole in the wall here, and push the button on the panel, to go
down in the elevator.
           _       ______  ______     _______ ______  _______ _______ 
          (_)     (_______|____  \   (_______|_____ \(_______|_______)
           _       _______ ____)  )   _______ _____) )_____   _______ 
          | |     |  ___  |  __  (   |  ___  |  __  /|  ___) |  ___  |
          | |_____| |   | | |__)  )  | |   | | |  \ \| |_____| |   | |
          |_______)_|   |_|______/   |_|   |_|_|   |_|_______)_|   |_|

Jump out the elevator, and run straight down this room, and exit through the
single door.

Run straiht down this room, avoiding the zombies. Run down the steps, and out
through the single door.

Jump down into the water here, and avoid the zombie. Jump up the opposite side,
and climb up the ladder.

Run down this room, under the spider on the roof, and into the single door
for the final time...

Head over to the storage chest, and organise your inventory:

CUSTOM HANDGUN
HANDGUN BULLETS
HALBERD

Save! Now exit this room for the final time... :'(

Run down this room down Chris' left. Use the HALBERD on these double doors, and
a scene will kick in... A fighter jet just happens to be right there, and Chris
jumps in, and flies off to Antartica...

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
PART FOUR...
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

        _______ _______ _______ _______ ______ _______ _ _______ _______ 
       (_______|_______|_______|_______|_____ (_______) (_______|_______)
        _______ _     _    _    _______ _____) )  _   | |_       _______ 
       |  ___  | |   | |  | |  |  ___  |  __  /  | |  | | |     |  ___  |
       | |   | | |   | |  | |  | |   | | |  \ \  | |  | | |_____| |   | |
       |_|   |_|_|   |_|  |_|  |_|   |_|_|   |_| |_|  |_|\______)_|   |_|

Yes, we're still playing as Chris... Anyway, once you gain control of Chris
again, head down the left of the catwalk, until you get to two sets of double
doors. Go through the second one you see. 

Run around this room, until you get to a large tentacle. Shoot it, until it
goes back outside. Continue around, until you see another one. Shoot this one
also. Now climb down this ladder, and run down this catwalk, until you get to
a set of steps. Go down them.

Continue down the steps, and run straight down this room. Go through the single
wooden door.

Head over to the cabinet, and use the HALBERD on the post next to it. This will
open a cupboard. Take the PAPER WEIGHT, DOCUMENT, and after all that, an INK
RIBBON. Now head over to the storage chest:

SHOTGUN
SHOTGUN SHELLS
EMPTY FIRE EXTINGUISHER

Save if you like. Exit this room the way you entered.

Run straight across this room, and up the two sets of stairs.

Run around this room, until you get to a set of blue double doors - Go through
them.

Run down the catwalk to your right, and go through this door.

Run around the fenced area, until you get onto the ice. Run over to where the
pipes connect, and grab the OCTA VALVE HANDLE. Now, try and leave this area,
and the zombies will awaken! Once the scene is over, run down the right, and
avoid the zombies, until you get back onto solid ground, and exit this room
the way you entered.

Run down the catwalk, until you get to the single door on the left. Go through
this door.

Head into the caged area here, killing the zombies here. Grab the SHOTGUN 
SHELLS, and the BREIFCASE. Exit this room the way you entered.

Jump off the catwalk here, and cross the ice. Jump back on the catwalk which
was not available for Claire. Go through this single door.

As soon as you enter this room, a spotter will spot you, which will send a
hunter after you! You can either wait for it, and kill it, or quickly run into
the double doors nearby.

Head over to the small elevator here, and push the blue switch besides it. 
This will raise a barrel, which contains some FIRE EXTINGUISHER liquid. Use
the EMPTY FIRE EXTINGUISHER on this and fill it up. Now take the small elevator
next to the button down...

Ignore the zombie here, and continue down this room. Use the FIRE EXTINGUISHER
on the fire to put it out. Continue down here, and you'll see a gun on a box.
Grab it! This is the MAGNUM! Continue down this room, and into the small fenced
area. Run to the back of this room, and watch out for the zombie on the ground,
and a zombie standing up. Head over to the locker here, and grab the DETONATOR
and place it on the explosives. Now use your LIGHTER. This will make the locker
unlock. Now head back over to the locker, and grab 3 boxes of HANDGUN BULLETS!
Head back to the small elevator, and go back up it.

Exit this room via the double doors.

If you haven't already killed the hunter here - Kill it now. Run down this room
until you get to a single door - This is a small elevator. Enter it.

Once you get out the elevator, you'll hear some splashing noises... Quickly 
head into the door straight across from you.

Head into the first single door on your right.

Head further into this room, and you should see a green glow. Use the OCTA
VALVE HANDLE on the hole. After you have, head over to the switchboard left of
the large blue machine, and pull this switch. You'll now see that there is a
LOT of goodies in this room! Pick up the 2 GREEN HERBS, BLUE HERB, 2 boxes of
HANDGUN BULLETS, and some SHOTGUN SHELLS. Finally, take the INK RIBBON from
the desk. Now organise your inventory:

SHOTGUN
SHOTGUN SHELLS
PAPER WEIGHT

Now exit this room. Save if you'd like.

Run down this room, but watch out as you get to the corner! About 5 zombies
will be there, waiting! Shoot them all! Ignore the BLUE HERB here. Continue
down this room, and when you get to another corner, more zombies! Kill them
as well. Ignore the two GREEN HERBS here, unless you were injured. Head through
the single door.
               _______ _______ _______  ______ _ _______ _______ 
              (_______|_______|_______)/ _____) (_______|_______)
               _  _  _ _______ _     _( (____ | |_     _ _     _ 
              | ||_|| |  ___  | |   | |\____ \| | |   | | |   | |
              | |   | | |   | | |   | |_____) ) | |___| | |   | |
              |_|   |_|_|   |_|_|   |_(______/|_|\_____/|_|   |_|
                                                                 
                        _       _______ ______   ______ 
                       (_)     (_______|____  \ / _____)
                        _       _______ ____)  | (____  
                       | |     |  ___  |  __  ( \____ \ 
                       | |_____| |   | | |__)  )_____) )
                       |_______)_|   |_|______/(______/ 

Whoa! This room looks VERY familiar... It's a room from RE1! Anyway, grab the
SHOTGUN SHELLS, and HANDGUN BULLETS from the cabinet nearby. Now, get on the
RIGHT side of the statue in the middle of the room, and push it until you cant
push it no more. Now push it North, until you place it on the crack in the
floor. The floor will collapse. Now examine the MAP on the statue, and take it.
Now head through the doorway, which leads into the passage with a red paved
floor. Run all the way down here, until you get to the tiger statue. Take the
BLUE JEWEL from his eye to get the SOCKET. Return the BLUE JEWEL, and take the
RED JEWEL, and you'll get some MAGNUM ROUNDS. Now return the RED JEWEL. Now 
head back towards the yellow suits, but instead head into the single door next
to them, which is in fact a small elevator.

Once you're out the elevator, you'll hear some... Rather disturbing noises... 
Anyway, run fowards and you'll see where the noises are coming from... Holy
shit! A hugh ant hill! After the scene, grab the WING OBJECT by your feet. Now
run down the left catwalk. Grab the GREEN HERB here, and go through the double
doors.

Run further down this room, and examine the computer to your left of the steps.
Grab the DOCUMENT here. Now head up the steps, and examine the panel on the
right... This is your cue for a puzzle! We need to find out Alfred's 'code'.
How you ask? Remember the PAPER WEIGHT? Alexia's code is heart, spade, AA and
the crown... So, if we spin the paper weight from the heart, we'll get Alexia's
code... Now, Alfred said something about 'Two sides of a coin'... So, turn
the PAPER WEIGHT around, and you should get AA. Turn it around to the left, and
you get 'AA, crown, heart and the spade'. Now head over to the panel, and input
the above code. Once you do, a small compartment will open up. Pop the PAPER
WEIGHT in this. A large test tube will rise, and Alfred's limp dead body will
fall out! Run over to his body, and grab ALFRED'S RING from his hand. Run down
the steps, and exit this room via the double doors.

Run back around this room, and this time travel across the catwalk on the 
right. Pick up the GREEN HERB here, and combine it with the other GREEN HERB
you should have. Go through this single door.

Grab the GREEN HERB here, and combine it with your other GREEN HERBS - Ignore
the BLUE HERB. Kill all the zombies in this room. Now head over to the lamp,
and use the LIGHTER on it. Ahhh, it's amazing what a small lamp like this can
do :). Uh, anyway, grab the DOCUMENT from the desk. Now head into the other
doorway, into this lab area. Kill the zombies here if you haven't already. Grab
the HANDGUN BULLETS from the desk in here. Leave this room the way you entered.

Run around this room for one last time, until you get to the middle of the
room. Then go down this passage, and through this single door, which is the
small elevator.

Head out this passage, via the doorway. Now exit this room via the single door.

Run down this room, and pick up a GREEN HERB. Continue down here, and grab the
BLUE HERB. Keep going doing this freezing passage, until you get to a single
door on your right. Go through it.

Organise your inventory:

SHOTGUN
SHOTGUN SHELLS
SOCKET
OCTA VALVE HANDLE
ALFRED'S RING
WING OBJECT

Open up your inventory now, and combine the SOCKET with the OCTA VALVE HANDLE.
You'll now have the SQ. VALVE HANDLE. Save if you wanna. Leave.

Take the northern door.

Run straight into the single door, which is another elevator.
        _______ _______ _______ _______ ______ _______ _ _______ _______ 
       (_______|_______|_______|_______|_____ (_______) (_______|_______)
        _______ _     _    _    _______ _____) )  _   | |_       _______ 
       |  ___  | |   | |  | |  |  ___  |  __  /  | |  | | |     |  ___  |
       | |   | | |   | |  | |  | |   | | |  \ \  | |  | | |_____| |   | |
       |_|   |_|_|   |_|  |_|  |_|   |_|_|   |_| |_|  |_|\______)_|   |_|

Watch out for the spotter here! Quickly avoid it, by running around it. Run
down this passage, until you get to the double doors. Go through them.

Run down this room, ignoring the small elevator next to the barrel. Take the
other small elevator at the end of this room up. Head over to the valve hole,
and use your SQ. VALVE HANDLE on it - This will drain the water. Climb down
the ladder, and grab the sparkly object - The CRANE KEY. After this, a scene
will kick in - While the scene is showing, hold down R1 and X. I found this
from Minesweepers walkthrough when I first played this game, and I still
remember it - Works like a charm! Anyway, if you did that, the hunter would
have been blown away! Keep shooting it, until it dies... After you've killed
it, climb back up the ladder, down the small elevator, and out this room via
the double doors.

Quickly run north down this corridor, avoiding the spotter. Exit this area via
the single door.

Jump down onto the ice, and you'll notice a huge spider! You should've notice
him already... But you'll see more of him soon... Anyway, run down this catwalk
until you get to a small crane box. Use the CRANE KEY on this, which will lift
up Nosferatu's dead body. After this, Alexia will appear! She'll then show
you her new pet! The giant spider! It'll crush the crane box you were in,
and now try to attack you! Don't try and shoot it, just quickly jump down on
the ice, and grab ALEXANDER'S PIERCE - The green object next to Nosferatu's 
dead body. After this, jump back onto the ledge, and go into the door you
came from.

Yay! No more spotters! Anyway, now is a good time to examine our jewels, eh?
If examine ALFRED'S RING close enough, you'll get ALFRED'S JEWEL... And if you
examine ALEXANDER'S PIERCE close enough, you'll get ALEXANDER'S JEWEL. Anyway,
run down this room, until you get to the single door, which is a small elevator
so take it down. Or up. Wherever it goes.
               _______ _______ _______  ______ _ _______ _______ 
              (_______|_______|_______)/ _____) (_______|_______)
               _  _  _ _______ _     _( (____ | |_     _ _     _ 
              | ||_|| |  ___  | |   | |\____ \| | |   | | |   | |
              | |   | | |   | | |   | |_____) ) | |___| | |   | |
              |_|   |_|_|   |_|_|   |_(______/|_|\_____/|_|   |_|
                                                                 
                        _       _______ ______   ______ 
                       (_)     (_______|____  \ / _____)
                        _       _______ ____)  | (____  
                       | |     |  ___  |  __  ( \____ \ 
                       | |_____| |   | | |__)  )_____) )
                       |_______)_|   |_|______/(______/ 

Quickly run into the next single door.

Go through the single door.

Organise your inventory...

MAGNUM
MAGNUM ROUNDS
ALFRED'S JEWEL
ALEXANDER'S JEWEL
WING OBJECT
FIRST-AID SPRAY (OR 3 HERB MIXTURE)

Save as you leave, as we are about to face a boss pretty soon...

Exit this room via the single door.

Now we can finally see what that splashing noise is! Run down the passage,
until you get outside. Wait for the hunter to come towards you, and shoot it
with your MAGNUM. It'll kill it with ONE shot - That's the powerful MAGNUM!
Anyway, head further down here, and grab the GREEN HERB. Head around this
pathway more, and grab the WING OBJECT next to the small carousel. Now jump
into the water... Although we're in Antartica, so it would be freezing at
this point... But, hey! It's just a game! Uhh, anyway, run around in the
water until you see the fountain. Grab the WING OBJECT from here also. Now
run back around the water, jump on the ledge, run back around the path, and
go through the double doors...

Holy crap... This is exactly like the mansion from RE1! Anyway, run around the
mansion, until you get to the place behind the staircase. You'll see Claire!
Let's check upstairs! Climb up the stairs, and look around the balcony to
find a KNIFE - This'll do! Head back down the stairs, and behind the staircase.
Use the KNIFE to let Claire free. After the conversation, Claire will probably
be poisoned, if you were spray with the purple spray from Nosferatu earlier.
If so, follow the section with stairs. If not, just skip the section of stars.

*****************************

After the scene, exit the mansion through the main double doors.

Run around the corner, and up to where the two doors are - Go through the one
on the right, which is a small elevator.

Run down this passage, until you get to the double doors - Go through them.

Run over to the small elevator, and go down it.

Avoid the zombies down here, and grab the SERUM off the shelf. Jump back on the
elevator.

Exit this room through the double doors.

Run southern down this passage, and head through the single door, which is an
elevator.

Run down the pathway, and go through the main double doors, into the mansion

*****************************

Claire will tell Chris about Steve, and they have to save him. They run up
the stairs, and a tentacle bashes through the wall, seperating Chris and
Claire. Claire must now do the work, as Chris' leg is broken! You'll go through
the single door auto-matically.

               .oooooo.   oooo             o8o                     
              d8P'  `Y8b  `888             `"'                     
             888           888   .oooo.   oooo  oooo d8b  .ooooo.  
             888           888  `P  )88b  `888  `888""8P d88' `88b 
             888           888   .oP"888   888   888     888ooo888 
             `88b    ooo   888  d8(  888   888   888     888    .o 
              `Y8bood8P'  o888o `Y888""8o o888o d888b    `Y8bod8P' 

Grab the GREEN HERB and the RED HERB nearby. Combine them. Chances are you are
at DANGER status - Use a healing item if so. Anyway, grab the HANDGUN BULLETS
off the coffee table. Now head over to the bookcase, and push it sideways to
reveal a rack. Looks familiar to the one in the sewers... Anyway, open up the
storage chest, and take out the SHOTGUN, and use it on the racks. This will
reveal some GRENADE ROUNDS and some FLAME ROUNDS inside a nearby painting - 
take them, d'uh! Grab the SHOTGUN back from the racks, and open up the storage
chest again, and organise your inventory:

SUB-MACHINE GUNS
FIRST-AID SPRAY (OR 3 HERB MIXTURE)
FIRST-AID SPRAY (OR 3 HERB MIXTURE)
FIRST-AID SPRAY (OR 3 HERB MIXTURE)
FIRST-AID SPRAY (OR 3 HERB MIXTURE)

Why so many healing items? You'll see later on... Exit this room via a single
wooden door next to the open painting.

Run straight down this room, and a tentacle will smash through the wall!
Don't worry - It wont hurt much! Continue your way down here, and another one
will smash through! Shoot this one, until it returns to where it belongs.
Run down this room, and go through the single wooden door.

Run straight down this room, and up the steps. Check out the cannon from behind
to get a DOCUMENT. Now turn the wheel when asked, to lower the cannon, and
something will fall out. Watch out though! A pillar will now fall frequently,
so you will have to be VERY quick to get out, and grab the object. Once you do,
you'll discover it's the CRYSTAL. Now, what I suggest you do is QUICKLY run
under the pillar, towards the cannon, and stay in that space, until the pillar
rises. Once it is half way, and you can fit in there, quickly run in the middle
of where the pillar would fall, and place the CRYSTAL there. The pillar will
fall, and crush the CRYSTAL. Pick up what has fallen out of it - a SECURITY
CARD. Now head back down the steps, and run back down this room. Head through
the single door, which is on the side of the door you used to enter this room.

Run across this room, and use the SECURITY CARD on the card reader. Run down
this room, and you'll see Steve... What the hell has happened!? Claire will
try to set him free, but he wont do anything! He then starts to feel weird, and
busts out of his restraints, and starts to chase after Claire!

----IMPORTANT!!!----
RUN! YES! RUN! Don't try and shoot him, just clickly turn around, and RUN like
hell! When he hits you, open your inventory, and heal. Continue to run. When
he hits again, heal again. Repeat this process until Claire finally gets to
safety...
----IMPORTANT!!!----

After you've done this... A FMV will kick in showing the tentacle grab Claire!
Steve will break through, and just when Steve will slice Claire's head off, he
will stop! He will then kill the tentacle! The tentacle will smash into Steve,
and after many talks... Steve slowly says to Claire "...I love you..." He then
dies...

                 .oooooo.   oooo                  o8o           
                d8P'  `Y8b  `888                  `"'           
               888           888 .oo.   oooo d8b oooo   .oooo.o 
               888           888P"Y88b  `888""8P `888  d88(  "8 
               888           888   888   888      888  `"Y88b.  
               `88b    ooo   888   888   888      888  o.  )88b 
                `Y8bood8P'  o888o o888o d888b    o888o 8""888P' 

You'll see a scene of Wesker and Alexia fighting, in her kick ass form! Wesker
then chickens off, and lets you, Chris, do the work! As soon as you gain your
control over Chris, quickly run away from Alexia, and begin to shoot her with
your MAGNUM! Once she sprays out the red liquid, move away from it, as she
will set that area on fire! Repeat the procress, and make sure you keep your
distance from her! After about 5 MAGNUM shots... She will die! Pick up the
red object on the ground, which is ALEXIA'S CHOKER. Examine it in the inventory
and slide the jewel out... You'll now get ALEXIA'S JEWEL. Now run up the
stairs, and examine the painting. Place all the jewels in the holes on the
painting. The painting will slide down, and reveal a single door - Go through 
it. As you do, Alexia will get up...

Head into the double doors.

Grab the DOCUMENT off the chair. After that, grab the 2 GREEN HERBS here, and
go down the small elevator. Grab the HANDGUN BULLETS between the two large
test tubes. Now head over to the computer, and push the switch. A screen will
slide open, revealing the final WING OBJECT. Take it. Now go back up the
elevator, and go up the steps. Exit this room via the single door here.

Shoot the tentacle here, and run down this room, out via the single door.

Head over to the storage chest, and organise your inventory:

SHOTGUN
SHOTGUN SHELLS
WING OBJECT

Exit this room the way you entered.

Run down this room, and into the first single door you come across.

Run down the steps here, and out through the double doors.

Run down this room a bit, until you get to a fork in the passages. Go down the
passage to Chris' left. Head through the first single door.

Grab the INK RIBBON and save if you like. Run up to the desk, and examine it.
You'll get the STERILE ROOM KEY from the drawyer. Also check the small shelf
besides the one where you got the key, and grab the SHOTGUN SHELLS. Exit this
room the way you entered.

Run down the passage to Chris' right, and head into the first small passage
turn-off you see. Exit this area through the single door.

Run down the stairs here, and head over to the double doors on Chris' left.
Unlock them with the STERILE ROOM KEY. Go through them.

Head through the the single door here on the right.

Run down this hallway, and go through the single door also on the right.

Organise your inventory:

SHOTGUN
SHOTGUN SHELLS
WING OBJECTS

After you've done this, head over to the panel on the left side of the large
machine, and pull the lever. This will turn off the power. Exit this room the
way you entered.

Go through the single door beside you.

Run down this area, until you get to the mansion double doors - Go through
them.

Go through the double doors on your right.

Run through the doorway here, where the room is painted red. Run down this 
hall, until you get to the tiger statue. Take out the BLUE JEWEL and the RED
JEWEL. Now exit this room the way you entered.

Run up the stairs, and go through the single door.

Watch out for the zombies here - Kill them. Run down the passage to Chris'
left, and take the single door at the end of this passage - Also, if you
haven't already. grab the 2 GREEN HERBS out the front of this door.

This room looks familiar... Anyway, head over to the large music box, and use
the BLUE JEWEL on it. Now head into the next room via the secret door - The
statue like figure cemented into the wall.

Head over to the music box here, and stop it. Now use the RED JEWEL to open it
again, and grab the MUSIC BOX PLATE. Head back into the room you were just in.

Head over to the music box in this room, and use the MUSIC BOX PLATE on it 
which you just got. After the short scene, jump onto the bed top, and climb
up the ladder.

Run down this room, and around the table - Ignore the HANDGUN BULLETS. Grab the
2 GREEN HERBS in the corner of this room, and then grab the DRAGONFLY OBJECT.
Open up your inventory, and combine the WING OBJECTS with the DRAGONFLY OBJECT.
Run back around the bookcase, and climb down the ladder.

Jump off the bed top, and head out this room for the final time through the
green door.

Head down this hallway, until you get to the junction. Take the corner on your
left. Exit this room also for the final time through the single door.

Run down the stairs here, and leave the mansion for the FINAL time through the
front double doors! Woooo!

Run around the corner here, and into the covered area. Go through the single
door on the left.

Head into the single door next to you.

Guess what!? This is the FINAL storage chest in the game, and also we're about
to fight the final battle! This means that you should have a strong choice
of weapons and bullets... If you think you do, head over to the storage chest,
and take:

MAGNUM
MAGNUM ROUNDS
GRENADE LAUNCHER (LOADED WITH ANY ROUNDS)
ANY GRENADE LAUNCHER ROUNDS
GOLD DRAGONFLY OBJECT
100% HEALING ITEM
100% HEALING ITEM
100% HEALING ITEM
100% HEALING ITEM
<LEAVE ONE SPACE FREE>

If you don't have the some of the items above, you should take this:

ASSAULT RIFILE (AT LEAST 85%)
SHOTGUN
SHOTGUN SHELLS (AT LEAST 40)
GOLD DRAGONFLY OBJECT
100% HEALING ITEM
100% HEALING ITEM
100% HEALING ITEM
100% HEALING ITEM
<LEAVE ONE SPACE FREE>

If you don't have 4 100% HEALING ITEM's just take what you can. Now make sure
that you SAVE YOUR GAME! Exit this room the way you entered...

Go through the single door beside you.

Run down this pathed area, and go through the mansion doors.

Run up the stairs, and go through the single door.

Go through the first set of double doors you see.

Run further into this room, and take the small steps up, and go through the
single door.

Go through the door straight ahead.

You'll hear some crying... It's Claire crying over Steve's dreadful (Or happy)
death. Claire will slide a file under the door. You'll take it. After the
scene, open up your inventory, examine the SECURITY FILE, spin it around, and
push X. You'll get the SECURITY CARD. Run straight down this room, and run up 
the second set of steps you come to.

Head over to the single door, and you'll see a small panel. Examine it, and use
the GOLD DRAGONFLY on it. The door will unlock. Go through it.

Kill the zombies here, and jump up onto the catwalk. Run down here, and examine
the panel. Use the SECURITY CARD on it. You'll be asked for a password... The
FINAL password... And it is... 
                _   _       
               ( ) ( )                           _               
               | | | |   __   _ __   _     ___  (_)   ___    _ _    
               | | | | /'__`\( '__)/'_`\ /' _ `\| | /'___) /'_` )  
               | \_/ |(  ___/| |  ( (_) )| ( ) || |( (___ ( (_| | 
               `\___/'`\____)(_)  `\___/'(_) (_)(_)`\____)`\__,_|

This will activate the self destruct sequence. Equip your strongest weapon,
grab the GREEN HERB, and exit the room the way you entered.

You'll see a quick scene of the tentacles, and a FMV showing that Alexia is
back! You'll tell Claire to run to the elevator, bush Alexia ambushes her.
After the scene, QUICKLY SHOOT ALEXIA LIKE CRAZY! If she hits Claire, you'll
get Game Over... But even if that happens, you just continue from where you
switch on the self destruct sequence, but anyway, you'll see a FMV of Alexia
transforming into her final form...

Alexia can be a VERY hard boss, because she lets go little leechs that bite at
your ankles, but cause little damage, and can also poke you with a large stick,
which can also hurt, but can waste important herbs. Try and avoid them. Make 
sure you stay away from Alexia - Don't get close up to her, as she can strike 
you with her long and prickly legs, so watch out for that. You should be using 
your MAGNUM on her, or if you didn't bring that, your SHOTGUN or ASSAULT 
RIFILE, or even your GRENADE LAUNCHER. Alexia will take a lot of shots to go 
down, but we don't need the ammo anymore, so use it all up on her! Don't be
afraid to heal yourself as well. If you get poisoned, make sure you cure that.

After you shoot Alexia enough, you'll see a FMV of her flying away. The
LINEAR LAUNCHER will now be released, so grab it! Quickly equip it, and start
shooting like crazy! You have infinite ammo, so just shoot her like crazy.
Make sure you avoid her acid spray as well. With one shot from the LINEAR
LAUNCHER, she'll blow up!

After the FMV, you'll see Wesker holding Claire. He'll then chase after her,
and Wesker will let her go. He'll then challenge Chris to fight! Chris will
find it useless to fight with Wesker, and Wesker will smash Chris against the
wall. 

You'll see a scene of Claire about to jump into the jet... But she notices
something...

Chris will wake up again, and Wesker will punch him in the face a few times...
Chris falls to the ground, and Wesker talks about his power, and gives Chris
a punch to the jaw. Chris notices a chain holding large pillars of iron - He
avoids Wesker's punch, and jumps onto the switch, making the iron fall onto 
Wesker... Nope, not dead yet. Wesker will slowly get up, and face Chris again.
The wall will start to fall apart, and Wesker will start to bleed... Being
the wuss Wesker is, he'll tell Chris he will meet again... Chris retreats
while he can!

You'll see a FMV of Chris running through the prison, and jumping into the
elevator with the explosion right behind his tail. (Yeah, so much for 'Do not
use elevator in case of fire...) He'll jump from the elevator, and fly away
in the jet... Chris then says he's going to bring the whole of Umbrella down...
The Antartica base explodes in the distance...

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
CONGRATULATIONS!...
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
You have just completed RESIDENT EVIL CODE VERONICA X using the RESIDENT EVIL
CODE VERONICA X BEGINNERS GUIDE! Now watch as the credits roll by...

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
MY RANK FOR RE:CVX...
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+  
RANKING: E

TOTAL TIME: 22:17:49

NUMBER OF SAVES: 23

NUMBER OF RETRIES: 03

Why is it so bad? So I can get ever single thing down in the game, and bring it
into this walkthrough, and hopefully make it easier for you! I hope you enjoyed
the walkthrough as much as I did writing it for you!

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
BATTLE GAME...
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
After you complete RE:CVX for the first time, you'll unlock the battle game -
Where you get endless bullets, bunches of herbs, etc. This short guide will
help you through sections of the mini-game...

Claire's Battle Game
--------------------
Weapons/Items:
Knife
Handgun
Crossbow
Handgun Bullets
Brown herb mixture
Brown herb mixture
Brown herb mixture
Brown herb mixture

Final boss:
Nosferatu

Alternate Claire's Battle Game
------------------------------
Weapons/Items: 
Knife
Grenade Launcher
Grenade Rounds
Acid Rounds
Flame Rounds
Assault Rifle
Brown herb mixture

Final boss:
Tyrant

Chris' Battle Game
------------------
Weapons/Items:
Knife
Magnum
Shotgun
Shotgun Shells
Brown Herb
Brown Herb

Final boss:
Alexia - Second and Third form

Steve's Battle Game
-------------------
Weapons/Items:
Knife
Gold Lugers
Brown Herb
Brown Herb
Sub Machine Guns

Final boss:
Gulpworm

Wesker's Battle Game
--------------------
Weapons/Items:
Knife
Brown herb mixture
Brown herb mixture
Brown herb mixture

Final boss:
Alexia - First form.


Battle Guide
-------------

Room 1: Prison Passage 
        4 Zombies

       |^^^|
       |   |
       |   |
       |   |
       |   |_____________
       |_                |
         |_______________|

Room 2: Outside area
        6 Zombies
       _______
      |^^     | 
      |    ___|
      |   |
      |   |
      |   |
      |   |
      |   |
      |   |
      |___|

Room 3: MTF
        3 Bandersnatches
      ___________________
     |                  >|
     |      ____________>|
     |     |
     |     |
     |     |
     |     |
     |     |
     |_____|

Room 4: Tiger Statue Room
        5 Zombies
     _________
    |^^ ___   |
    |  |  |   |
    |  |  |   |
    |  |  |   |
    |__|  |   |_____
          |         |
          |         |
          |         |
          |_________|

Room 5: MTF Basement
        6 Zombies
         ____ 
        |   >|
      __|  |_______
     |             |
     |             |
     |             |_
     |               |
     |_______________|

Room 6: Turn Table Room
        2 Hunters
     _________
    |         |
    |    E    |
    |         |
    |_ _ _ _ _|________
    |                 >|
    |_________________>|

Room 7: Conveyor Belt Room
        2 Hunters

   _______________________
  |         __>|          |
  |      ____     ____    |
  |     /    |   |    |   |
  |    |     |___|    |   |
  |    |              |   |
  |     \             |   |
  |______\            |   |
                      |   |
                   ___|   |
                  /       |
                 |________|

Room 8: MTF Second Floor
        4 Zombies
         ____
        | ^^ |
        |    |
        |    |
        |    |___
        |        |
        |     ___|
        |    |
        |____|

Room 9: MTF Control room
        6 Zombies
         ____________
        |            |
        |     _______|
        |    |____
        |<        |
        |<    ____|
        |    |
        |    |___
        |        |
        |     ___|
        |    |
        |____|


Room 10: L-shape hallway
         6 Zombies
                ___
               | ^^|
               |   |
               |   |
               |   |
               |   |
               |   |
      _________|   |
     |             |
     |_____________|

Room 11: Doctors room
         5 Zombies
       _____________
   ___|     |__^_   |
  |                 |
  |___       _______|
      |             |
      |      _______|
      |_____________|

Room 12: Window corridor
         4 Zombies
         _______
        |     ^^|
        |    ___|
        |   |
        |   |
        |   |
        |   |
        |   |
        |___|

Room 13: Locker Room
         2 Hunters
       _______________
      |               |
      |   _________   |
      |  |         |  |
      |  |________ |_>|             
      |           |__      
      |______________|

Room 14: Ice Hallway
         7 Zombies
       _______
      |       |
      |V__    |
          |   |
          |   |
          |   |
          |   |
          |   |
          |   |___
          |       |
          |_______|
Room 15: Garage
         4 Zombies
     _______________
    |               |
    |               |
    |               |
    |               |
    |               |
    |_______VV______|

Room 16: Turn Table Reception
         5 Zombies
           _________
          |      ^^ |
          |         |
      ____|         |
     |              |
     |______________|

Room 17: Airport Reception
         3 Bandersnatches
        ___
       |   |^^^^ |
       |   |     |
       |   |__   |
       |   |  |  |
       |   |__|  |
       |         |
       |_________|

Room 18: BOSS BATTLE

   |\   |    /   / \
   | \  |   /   /___\
   |  \ |  /   /     \
   |   \| /   /       \

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BRIEF SUM OF STORY...
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Coming soon!

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WESKERS REPORT 1 ...CONTAINS SPOILERS
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My name is Albert Wesker.

I aspired to become a leading researcher at Umbrella Inc. A pharmaceutical 
enterprise who covertly conduction Bio Organic Weapons, better known as 
B.O.W., for development. But at the leader development training ground 
situated in Raccoon City, I met a brilliant and talented researcher who 
decided to take a different path; William Birkin.

In time I shifted my position to S.T.A.R.S., a special forces unit of the 
Raccoon Police Department. Umbrella, for crisis management reasons of their 
illegal Bio Organic Weapons development had many of it's people working in the
police department.

I became the leader of S.T.A.R.S. and conducted all sorts of intelligence 
activities for Umbrella. As I continued to serve I devised my own plans and 
waited for the right moment to execute them.

Then at last, opportunity knocked.


- 1998 - July 
- 7.24 - 

The freak murder incidents had occurred in the forest near the mansion started
it all. The mansion was Umbrella's secret BOW laboratory and it was clear that
the indevelopment T-Virus was the cause of the murder. 

Initially, Umbrella instructed me secretively to keep S.T.A.R.S. out of the 
case, but with the heightened emotions of the citizens S.T.A.R.S. had no 
choice but to move in. 

That was when my next order was given. Dispatch S.T.A.R.S. to the mansion, 
dispose of them, then report the situation to headquarters so that their 
combat with the B.O.W. could be used for data analysis allowing Umbrella a 
comprehensive portrait of the B.O.W.'s combat abilities. 

From the 2 S.T.A.R.S. teams I first pitched in the Bravo Team. As expected, 
the top elite of S.T.A.R.S. gave all they had and became useful sample data. 
Then following, I geared up the Alpha Team to "search and rescue" the lost 
Bravo Team. The members of the Alpha Team also proved their worth and as 
expected many died. 

There were 5 Survivors from the initial 11 S.T.A.R.S. members. From the Alpha 
Team were Chris Redfield, Jill Valentine, and Barry Burton. And from the Bravo
Team were Rebecca Chambers and Enrico Marini.

It was time to begin executing my plans. In the midst of the whole affair I 
could take Umbrella's ultimate Bio-Organic Weapon, the Tyrant, and join forces
with an opposing corporation of Umbrella. To buy into that opposing 
corporation I would need the actual combat data of the Tyrant. 

The surviving privileged members of S.T.A.R.S. were just the perfect bait. I 
decided to have one of them play the Judas and draw them to the Tyrant. 

That Judas was Barry.

Barry was the strong truth and justice kind and cherished his family more than
anything. His type is easy to manipulate. I just took that most important 
thing away from him. My only miscalculation was the high potential of Chris 
and Jill. But with the family man Barry playing Judas the scheme went as 
planned. 

Then the winds turned unexpectedly. 

I had to eliminate Enrico who found out what was behind it all. I used Barry 
to get to him. After I successfully got rid of that nuisance I awaited the 
sample specimen that Barry would bring to me in the Tyrants room. 

I injected the virus I obtained from Birkin in advance. If I made Umbrella 
believe I was dead, it made it far more convenient to sell myself to the 
opposing corporation. According to Birkin the virus had profound effects. It 
would put my body in a state of temporary "death." It would then bring me back
to life with super human powers. Therefor I unleashed an awesome Tyrant from 
its slumber and let it attack me. 

As my consciousness faded away I was certain that the whole scheme would end 
in success.

Never did I imagine that S.T.A.R.S. could slay the evil creation. I lost the 
Tyrant and the plan I devised which cost me my humanity ended in failure. Now 
anything and anyone who stood in my way would be terminated. It's been that 
way for a long time and it always will be. At all costs I had to make STARS 
pay.

- September - 

Two months had passed since the mansion incident. To regain everything I had 
lost in my new organization I joined hands with Ada Wong, a female agent who 
was also sent to spy on Umbrella. 

I knew in my bones that the key developer was William Birkin, but what he 
didn't know was that Umbrella did not play games... with anyone. Eventually, 
Birkin would be assassinated, and the G-Virus would be in the hands of 
Umbrella. 

But the salvage team led by Hunk was ahead of us. By the time they got to 
Birkin, he'd already injected himself with the G-Virus... he became his own 
creation, and decimated them. 

Soon after, the T-Virus carried by rats spread throughout Raccoon City, and 
Umbrella faced its worst scenario.

- 9.28 - 

The good citizens became zombies, and the city had headed for its devastating 
fate. Humans were no match against zombies. 

In the chaos, Umbrella Europe applied a new type B.O.W., called "Nemesis". The
Nemesis would hunt down and destroy the surviving member of S.T.A.R.S., Jill. 
It became imperative that our organization would also obtain the Nemesis data.

- 9.29 - 

To cover up the whole affair, Umbrella jettisoned a Tyrant to take care of 
Leon and Claire, who were trying to unveil their secrets. 

Then, a new revelation. Birkin used to hide the findings of his studies in his
daughter Sherry's pendant. It was very possible that the G-Virus was there. 
While Umbrella was busy with their cover up, we had to capture Sherry before 
they did. I sent Ada undercover to seek the location of Sherry. I, the "dead 
man" on the other hand, had to work in the shadows. 

A spy's obligation and priority is in the mission, to carry out the mission 
like a machine without any emotional interference. 

But through her interaction and involvement with Leon S. Kennedy, there'd been
an affection growing inside her. 

My instincts sensed danger, something had to be done, quickly. My instincts 
did not disappoint me. Even though Ada almost had her hands on the G-Virus, 
which Leon had acquired from Sherry, that affection of hers drove her to her 
death. But she was still of some use. I had to save her life. My people 
hurried to retrieve the G-Virus that Leon threw away. But Hunk, the only 
survivor of Umbrella's salvage team, was there before us.

- 9.30 - 

Our only option left was to bring back Birkin, the monster, as the sample 
specimen and have him finish off Leon and Claire in order to obtain his combat
data. Although Birkin lost the battle to Leon and Claire, we succeeded in 
gathering samples of the G-Virus from his dead body.

- 10.1 - 

In the morning the government bombed Raccoon City in an attempt to stop for 
the viral outbreak. This was, of course, their feigned reason. 

Later, Claire left for Europe to find her lost brother Chris, and Leon joined 
forces with a underground anti-Umbrella organization. 

Sherry is safe in our hands. I would never underestimate Birkin. 

There's something about this little girl... 

***Thanks to http://www.newblood.com for this detailed translation of Wesker's
report 1!***

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WESKERS REPORT 2 ...CONTAINS SPOILERS
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------
Part 1
------

When I first visited that place, I was 18 and it was summer. Twenty years ago.
I still remember the smell when the helicopter landed and the rotar caused the
wind to stir. From the air, the mansion seemed normal but from ground level, 
something was different. Birkin, who was 2 years younger than I, seemed only 
interested in the research files he had as usual........

1978 July 31(Monday)
Two days ago, the two of us were assigned to that place. Everything could have
been planned out from the beginning or it could have all been a coincidence.
The only person to know the truth is most likely, Spencer. Spencer at that 
time was using the Arklay labs for the research on the t-virus.

As soon as we got off the helicopter, the president of the lab stood in front 
of the elevator. I don't remember the guy's name. It didn't matter what was 
said officially, from that day on that lab was ours. We were assigned to be 
chief researchers at the facility. This of course, was Spencer's will. We were
the chosen ones. The two of us ignored the president as we entered the 
elevator. We had already been briefed about the layout of the area as well as 
Birkin's, and with no bad intentions we ignored everyone as usual. Usually, 
when someone sees our actions, they would react quickly. But the president 
didn't react at all. 

At the time, I was only a youngster so it didn't bother the president. The 
president understood what Spencer was thinking and didn't take notice of 
someone like me. While the three of us were on the elevator, Birkin kept his 
eyes on the research files. The files contained information about a new 
firo-virus found 2 years ago in Africa called Ebora. Even now there are 
thousands of people researching the Ebora. But the people are always divided 
in half -- one group dedicated to saving people from the virus, and the other 
to kill people with it.

It is known if a person is infected with the Ebora, that the chance of dying 
is 90%. It has the quality to destroy the physical structure within 10 days 
and even now, a cure hasn't been found. If used as a bio-weapon it would 
display incredible destruction. But because making a bio-weapon is against the
law we would not use the virus as a weapon. But I'm certain that someone out 
there would use this as a weapon. So to prepare for a case of that nature it 
is good to do research on it now. But the line between finding a cure and 
making a bio-weapon is thin. This is because the actual research conducted do 
not differ at all between the two. So one could say that they are reseaching 
for a cure and be making a bio-weapon.

But Birkin was not interested in either cause. He just wanted to research the 
Ebora itself. There was little known about the virus at the time. They did not
know that the virus would die within a few days by itself, and would die 
instantly when hit by sunlight. They were also unaware of the speed that it 
would kill its host. It kills the host so quickly that there is virtually no 
time for the virus to infect another person. The virus has to physically touch
another person in order to infect them and therefore can easily be 
quarantined. But that brings me to the following thought...

What if a person that was infected with the Ebora virus could stand up and 
walk around? That infected person would have a disrupted chain of thought, and
what if they could infect others that weren't infected? What if the DNA of the
Ebora and the RNA had a direct impact on the DNA of a human? Due to those 
factors, would the person be harder to kill? The person would be dead from a 
human's point of view, but would still act as a bio-weapon spreading the virus. 
It is forunate that the Ebora had features like this. We would be the only 
ones to possess this knowledge. 

Umbrella, with Spencer as the head was a organization created to do research 
on viruses with these qualities. As a cover they tell the world that they are 
a company researching cures for these viruses. But the truth was that they 
are a bio-weapon development organization. The finding of the original virus 
which restructures the human DNA was the start of everything. Using the 
original virus as a base, an enhanced virus would be made to be a bio-weapon. 
This was the T-virus plan.

The original virus was an RNA virus and would cause abnormalities that would 
enhance a person. Birkin planned on combining the two viruses to make an 
enhanced virus. The sample of the Ebora had already been brought to this 
reserach facility. We had gone through many elevators and had finally reached 
the destination. Upon entering, even Birkin was impressed by the sight. This 
was our first encounter with that woman.

We were not told anything about that woman. Everything relating to her was 
kept top secret and the data was not to be leaked to the outside. Information 
obtained from records showed that she had been here since this lab was created. 
She was 25 years old at that time. But what her name is and why she is here is
a mystery. She was a test subject for the research on the T-virus. The 
research began on November 10, 1967. For 11 years, she had gone through the 
tests with many viruses. 

I heard Birkin whisper something. Whether those words were cursing/swearing or
praising I do not know. We had come to a place we could never leave. We didn't
know whether we were to take the research to it's completion or if we would 
end up like her. For us we, only had one choice. The woman who lied on the 
pipebed had moved something within both of our minds. Is this also a part of 
Spencer's plan? 

------
Part 2
------

On this day, a ten-year old girl was deployed to Umbrella's Arctic facility as
a Head Researcher. Her name was Alexia Ashford. At that time, I was twenty-one
and Birkin was nineteen. Ruefully, the rumor of "Alexia in the Arctic" 
occupied our topics at the Arkley Facility. The Ashford House was a legend 
among long-time employees.

Whenever our research didn't go well, the unskilled old researchers would say,
"If only Professor Edward were still alive..." Certainly, Edward Ashford was 
one of the founders of the "starting virus" and might be the greatest 
scientist ever since he established the T-virus plan. However, Edward died 
soon after Umbrella was founded. It has been thirteen years since his death. 
After all that time, I wondered what we expected from Ashford House. To tell 
the truth, the Arctic Facility that his son established, had not developed 
anything for thirteen years since Edward's death. His granddaugter Alexia's 
brain might not be good enough. 

However, after that day, our useless older scientists began to say instead "if
only Alexia were here..." I believed these old men didn't have any future 
because they judged people solely on the name of their family or their blood. 
That's why they could not work without any direction and could not ever get 
promoted when they were old enough to have one leg in the coffin. However, I 
remained sensible. 

If I was too hot about this issue as a manager, the Arkley Facility's T-virus 
development would run late. Under these circumstances, if we didn't judge the 
situation calmly, we would not succeed. At that time, I thought that if I used
these old men well, the results of our research would show progress. I also 
thought the scientists were suitable for the very dangerous experiments 
because they were so old. After all, If I didn't use my workers efficiently, I
wouldn't be such a higher manager. However, Birkin was now a problem. His 
reaction to the Alexia rumors were miserable. 

Although Birkin would never admit it, he was proud of becoming the youngest 
manager at sixteen. However, a ten-year-old girl had just broken his pride 
completely. It was the first time Birkin had ever been defeated. He couldn't 
admit that a young girl from a famous family had defeated him. Indeed, he was 
just a child. Although Birkin had an immature mind we needed him to get over 
it, because our research had been in the second phase for three years. 

At this point of the T-virus development, the production of the "Human 
biological weapon" the so called "Zombie" was stable. There was not 100% virus
infection to DNA. There are so many kinds of chemical differences among 
people. If a group of people reveived the infection from a "Zombie", ten 
percent of them would not get infected. We can't change this result even 
though we continuously studied the DNA. If 90% of people got the infection, 
this would be enough to be a weapon. However, Spencer's opinion was different.
Our boss wanted an independent weapon that killed 100% of the people. However,
for what? 
 
Originally, the advantage of biochemical weapons was that they were cheap to 
develop. However, our research into the "Human biological weapon" was getting 
expensive. If Spencer wanted to get money the ordinary way, he would not have 
chosen such a method. If he used this as an ordinary weapon system, he would 
get enough money. However, if he continued to study it as an independent 
weapon, it would be too expensive. Why does he continue this research even 
though it costs so much? I would understand if he aimed at a monopoly of all 
military industry to change the general idea of war. So I still don't know 
Spencer's real intention. 

Apart from Spencer's real intention, what Birkin considered an ideal "Human 
biological weapon" was what he attached as a weapons importance to the battle 
field of that time. He tried to create that weapon by not only changing the 
T-virus DNA but also incorporating other creature's DNA information. He 
devised a Human biological weapon for battle that destroys people who are 
armored or recieved a vaccination for the virus. This experiment was called 
the "Hunter" in later times. However, that experiment had to stop for a while 
to protect our main experiment. 

Birkin felt it meaningless to compete against Alexia. He began to act like 
losing was standard behavior. He stayed at the facility twenty-four hours a 
day and continuously experimented on casual ideas with no plan. I tried to use
other researchers to extract as many biological samples as possible before the
experiment bodies died. However, I could not catch up with the speed of 
Birkin's experiments. The facility head supplied new experiment bodies and 
acted like nothing was wrong. However, those bodies were dying continuously. 
That place was like hell. However, the "woman experiment's" body was the only 
one who survived that hell.

She was already twenty-eight. That is, she has been in this facility for 
fourteen years. She might not have any thinking ability as a human since 
getting the "Starting virus". If she had her mind, her only hope would be 
death. However, she survived. I wondered why she was the only one who survived
for such a long time because the data of her experiment was not any different 
from the other bodies we experimented on. Until we solved this mystery, we 
needed more time 

------
Part 3
------

1983 December 31 
It has been the 6th winter since I worked at this Arklay facility. During the 
last two years, we had made no real progress with our research and time passed
by. But this had come to an end. We had recieved word that Alexia had died. 
The reason was the virus that Alexia herself created, the (T-Veronica virus). 
It seemed like the 12 year old Alexia was too young for such dangerous 
research. 

I had heard rumours that Alexia had injected the T-veronica virus in herself 
but this I could not believe. She probably couldn't handle her father's death 
one year ago and made a simple error in her research. Later, the research at 
the Antarctica facility was continued by Alexia's twin brother, but no one had
expected anything from him. In the end, the Ashford family couldn't bring any 
results and would crumble down. Like I had stated earlier, the Ashford family 
was a legend and will stay as a legend only. 

With Alexia's death, Birkin had changed back to what he was before. Now there 
was no one who could surpass him, and all the researchers had to acknowledge 
him. But it was still a taboo to talk about Alexia infront of him. Even when I
tried to get a sample of the T-veronica virus, he had strongly objected. I had
to put aside finding out about the research that Alexia had done for now. I 
had come to realize Birkin had not changed at all, when everything around him 
had changed. But I had a much bigger problem on my hands. 

Our facility was located in a very dense forest. I went out walking into the 
woods many times but because this facility was in the near center of the 
forest, we would never encounter any other humans. The only way to get here 
was by a helicopter. It was a needed precaution dealing with a bio-weapon. 
Since if by chance, the virus is leaked out, it would prevent the chances of 
spreading. But a bio-weapon isn't so simple. The virus can also affect 
non-human beings as well. 

A virus isn't always limited to affecting only one kind of organism. For 
example, the Influenza virus not only affects humans, but birds, pigs, horses 
and even seals. In each of these species, not all who come in contact with the
virus are affected. Seagulls and chickens are, but all other birds are not. 
Also, the same virus may have different effects on different species. The 
problem lies in how the T-virus can affect many different life forms.

During the time when Birkin made himself useless, I had done my own research 
on the T-virus. I had discovered that the T-virus can affect most life forms 
out there. Not only mammals but plants, bugs, and fish can also be affected. 
Everytime I walked in the woods, I always thought to myself, why did Spencer 
choose this place? 

There are many different forms of life in these woods. What would happen if 
the virus were to leak out? If only an insect were infected, it is small in 
size and probably would not go through a big mutation. But insects could 
spread the virus at an incredible rate. If this were to happen, how far would 
the T-virus spread? If it were a plant that was infected, the plant itself 
could not move and would seem safe. But what about the seeds the plants give 
out?

It would be very dangerous for such a case to happen. Now that I think about 
it, it was a smart move for the Ashfords to locate their facility in 
Antarctica. But here it almost seems like someone wants the virus to spread. 
But that could not be possible. What is Spencer trying to make us do? 

This issue was far too great and I could not discuss this with any other 
researcher. The only one who I could talk to was Birkin, but he probably 
wouldn't be interested. I need more information. I had started to realize my 
limits as a simple researcher. To find out what Spencer was truly thinking, I 
needed to get to a position where I could obtain more information. For that I 
would throw away all my current positions. But I cannot do this quickly. I 
could not let Spencer notice my plans for if so, everything would be over.

I had continued to do research with Birkin so that no one would detect my 
intentions. During that time, that 'woman test subject' was forgotten. A 
"failure" that just lived on. Until that day, 5 years later....... 

------
Part 4
------

The 11th summer had come since we started working at this facility. I was 28 
at the time. Birkin had become a father to a 2 year old girl. The wife was a 
also a researcher at the facility. It was natural that people who conducted 
research at the same facility fall in love and have children. But a normal 
person would not be able to continue research at this place. Everyone who is 
still here is crazy. 

We had gone into phase three of our plan in the ten years. A programmed life, 
to be used a soldier, a bio-weapon for combat. This bio-weapon was to be 
called the "Tyrant". But this project had a huge problem from the start. 
Finding a test subject for this Tyrant was easier said than done. There were 
very few who were qualified enough to become the Tyrant. 

This was due to the nature of the T-virus. Any human could be used to make a 
zombie or a hunter but their intelligence would be lost in the process. A 
certain amount of intelligence was needed to create a Tyrant. Birkin had 
created a different way of creating the Tyrant to compensate for this problem.
But only a very small amount of people could be used for this different way. 
In the simulation, only 1 out of 100000000 mutated into a Tyrant, the rest 
became zombies. 

If our research continued, we could create a different kind of T-virus that 
was compatible with far more people. But for this to happen we needed another 
test subject. But even if we searched through all of America, we would only 
find ten or so people that were compatible. Other research facilities had 
encountered the same problem. We ran into a wall even before our research 
began. 

But we had recieved word that the Europe facility had devised a plan to 
conquer this problem in phase 3. This was the Nemesis project. I had urged 
Birkin to get a sample of the project to further our own research. Although 
Birkin had strongly opposed, I convinced him otherwise. Until we found a 
compatible host our research would not proceed forward, and Birkin had to 
accept this.

We had received the package a few days later with a number of precautions 
written on it. The package brought to heliport was in a small box labeled 
"Nemesis Project". To gain this sample from the France facility required quite
there effort, and credit for this accomplishment went to Spencer for backing 
us up. Birkin took no interest in the package till the end but had at least 
admitted to tests. The sample was new and was for test purposes. 

A biological life form created by manipualting DNA. That was the what the 
Nemesis was. The intelligence was the only thing enhanced and this lifeform 
alone, could not do anything. But once it finds a host, it becomes a parasite 
and would take over that host and would cause it to have incredible combat 
ability. The host for the weapon and the parasite would be made separately and
later the intelligence of the parasite and the body of the host would be 
combined to create a bio-weapon. If this were to succeed it would overcome the
problem of the intelligence and we could create a bio-weapon. But the problem
was when the parasite takes over the host. 

In the research files, the only information recorded was the death of each 
host once taken over by the parasite sample. Within 5 minutes of the parasite 
taking over, the host would die. But we were already aware of the danger that 
lied in the prototype. If we could prolong the time the host would survive, we
would gain the credit to the "Nemesis project". That was my plan. The host 
would be that women test subject. Her incredible life rate could survive 
longer against the Nemesis prototype. And even if it failed, nothing would 
change on our side. 

But the test had created a result I had not expected. The Nemesis prototype 
that tried to enter her brain had disappeared. At first, we could not tell 
what had happenned. We did not expect her to consume the Nemesis. That was the
beginning. Something was happenning inside that failed experiment. We had 
decided to start research on her from scratch.

In the past ten years, we had conducted every bit of research possible on her,
but we had decided to throw all those files away. Within the 21 years that she
lived, something was beginning to show. Only Birkin had begun to notice the 
change. Indeed, something had begun to change inside her. But that was 
something totally different from the T-virus project. Something new and would 
bring a new idea to us. The project which changed our destiny, the "G-virus
project" 

------
Part 5
------

It had been 17 years since I first came to this place. Every time I come here,
I remember the smell of the wind from that day. The buildings and the 
surroundings all looked the same as before. On the heliport, I could see 
Birkin. It has been a long time since I've seen him. Four years have passed 
since I left Arklay labs.

4 years ago, when Birkin's G-virus project was authorized, I requested to be 
transferred to the secret (intelligence) service. This was easily authorized. 
Most people saw it as a natural change, going from the research profession to 
another field. In reality, the research conducted on the G-virus was far above
my level. Even if I wasn't out to discover what Spencer was truly thinking, I 
could feel my limits as a researcher had reached their peak.

Even as the wind blew, Birkin didn't take his eyes off of his research files. 
He came to Arklay quite often, even though he was not employed here anymore. 
Not too long ago, an underground lab under Racoon City was built. This was the
place that Birkin's G-virus project would take shape. To be honest, I didnt 
think that Spencer would authorize "G". I thought this because "G" was 
considered far from being a weapon, and had too many unknowns about it. 

"G" was slightly different from "T-virus" because the host would spontaneously
react to the virus at a repetitive rate. It was very easy for a mutation to 
occur since the DNA would be open to a virus. But this is isolated to the 
virus itself and not the host's DNA. Even if the virus could cause some form 
of change, it would be rare for the host's DNA to become mutated. Enter an 
ouside force such as radiation, and it would be a different story. But in the 
case of "G" it was different. Even without an outside force the "G" would keep
mutating the host until death. 

Something very similar in nature did exist within the T-virus though. When a 
bio-weapon is put in a specific area, the virus inside the host would cause 
some form of mutation. This has already been confirmed. But for this an ouside
force was always needed. But the "G" has no need for such an element. No one 
can predict the pattern of the mutations. And even if we could think of a way 
to stop the mutation, the virus would just improvise.

7 years ago Birkin discovered this in that woman. At first look the woman 
appeared to have no physical changes. But inside of her various mutations had 
occurred, each consuming every kind of virus we injected her with, and had 
continued to live on. Over a period of 21 years, it had mutated so much that 
it would even consume the Nemesis. The G-virus project was to take this 
mutation to highest point possible. But this could lead to the "Ultimate life 
form" or it could end in complete disaster.....could this be called a weapon? 
 
What was Spencer thinking when he authorized this project? Even when I moved 
to the secret intelligence service I could not find out anything about 
Spencer's train of thought during these 4 years. Spencer hasn't been to 
Arklay labs in a while now. Almost as if he is expecting something to happen 
there. Spencer was slowly drifting away from me, just as an oasis in a desert.
But my chance will come soon enough. Thats if I can live until then.

The elevator took Birkin and I to the highest level in the lab. To that place 
where we first saw that woman. There, we met the new research leader, John. He
had come from a Chicago lab and was an excellent researcher, but he was too 
normal to work in a place like this. He had started to question the motives of
the research, and had repeatedly questioned the superiors. This news reached 
my ears in the secret (intelligence) service. If information had been leaked 
out, he would be the first to go? This was the general opinion amongst the 
masses. 

We both ignored John and started the clean-up of that woman. We had to kill 
her. When she had consumed Nemesis she started to regain some intelligence 
and exhibited some preculiar behaviors. The behavior would worsen. She would 
ripped off another womans face and would wear it herself. According to the 
records she showed the same behaviors when she was first injected with the 
original virus. Recently three researchers had been killed as a result of her 
behavior, and this is what prompted her immediate termination. Because the "G 
project" was progressing so well, we had no use for her.

Her death was confirmed over the course of 3 days, and her "dead body" was 
carried somewhere by the president. After all was said and done, no one knew 
who she was or why she was here. But this was also true of any of the other 
test subjects. If she had not been here the G-project would not have existed. 
Both Birkin and I would had be in completely different situations. I had this 
on my mind as I left the Arklay labs. How far was Spencer planning on taking 
this? (the "incident" would happen 3 years later)

***I didn't translate this myself. I got this from Resident Evil Fan website:
http://www.residentevilfan.com, which is an excellent website for all RE
freaks! Check it out! Also, thanks to the webmaster for letting me use this***

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
SECRETS...
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

+-+BATTLE MODE+-+
Beat game on ANY difficulty to gain Battle Mode.

+-+ROCKET LAUNCHER+-+
Beat the game with the ranking of A. It will be in the Item Box.

+-+ALBERT WESKER IN BATTLE MODE+-+
Simply beat Battle Mode as Chris, and you'll get to unlock Wesker.

+-+STEVE BURNSIDE IN BATTLE MODE+-+
Grab the GOLD LUGERS from the cupboard in the Save Room : Refer to Walkthrough.
-OR-
Perform well with Chris in battle mode.

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
FAQS...
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Q. I can't choose the character to play as! Why!?

A. You can't. You'll play as Claire, through to a certain place in the game
when you play as Chris. Rinse. Dry. Repeat.

---

Q. Was Resident Evil Code Veronica X on Dreamcast?

A. Yes. It was called Resident Evil Code Veronica. It's the same story, but
some scenes aren't included that are with the PS2 Verion.

---

Q. Why can't I find RE:CV on Dreamcast?

A. Unfortunately, Dreamcast died. So, if you can't find it, it may be that 
reason.


---

Q. Does RE:CVX Have Crimson Heads?

A. ...No

+-+MORE QUESTIONS WHEN I GET THEM! SEND THEM TO punishment466@hotmail.com+-+

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
OTHER STUFF...
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
- Claire has no boobies.
- Zombies aren't real, so stop hiding behind your chair.
- Wear two layers of underwear for obvious reasons!
- Leave the light on when playing at night.
- Your fly is open.

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
CREDITS...
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Me.
CJayC - For such a great website!
All webmasters for putting this guide on their website.
Other great FAQ writers who inspired me.
My computer for freezing up... once I think, but great job my little computer!
Sony for such a great game system.
Capcom, for creating Resident Evil.
My parents for putting up with me.
Coffee for keeping me up all night.
Speed, for keeping me awake and feeling like doing everything (^_^)
And finally, YOU! For reading this guide!

+-+Thats all. Good bye, hope you enjoy the world of Resident Evil...+-+

(C) Matthew Stenson aka punishment 01

-EOF-