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    FAQ/Walkthrough by Mad Monarch Gyl

    Version: Final | Updated: 05/22/03 | Search Guide | Bookmark Guide

    
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       V I C T O R I O U S  B O X E R S : I P P O ' S  R O A D  T O  G L O R Y
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Victorious Bxers FAQ/Walkthrough
    for PS2 (Playstation 2)
    FAQ/Walkthrough created by Mad Monarch Gyl
    Mad Monarch Gyl (evil_tyrant_gyl@hotmail.com)
    MSN Conact: evil_tyrant_gyl@hotmail.com
    Copyright April 2003 by Mad Monarch Gyl
    Created: April 29, 2003 (04.29.03)
    Version Final
    Date of Update: May 7, 2003 (05.07.03)
    
    
    Disclaimer:
    This FAQ/Walkthrough is created for personal use only, meaning it should not
    be used for anything that gains any money. Magazines, Game Guides, Websites
    in particular should not have this guide with out my permission. Ripping off
    part(s) of this FAQ/Walkthrough and putting it as your own results you to be
    guilty of the crime "Plagiarism". 
    
    Plagiarism is an act of stealing, ripping off, copying ideas or words of
    another person and taking it as your own without a crediting the real source
    the just way that he/she should have been thanked. To simply put it,
    Plagiarism is bad.
    
    Also, you could never ever use this FAQ/Walkthrough to make your own 
    FAQ/Walkthrough, you must do everything yourself or if you do somehow use this
    or any other guide you should give proper credit to the author. Also, you
    could have this FAQ/Walkthrough on your website provided that not a single
    character has been altered and you must have my permission before you could
    do so. If you didn't have my permission then you have crossed the lines of the
    copyrights law. By the way, you could print the whole thing/parts of
    the FAQ/Walkthrough though.
    
    "Walang nakawan pare..." (Please don't steal =P)
    
    The guide could only be seen at:
    
    www.gamefaqs.com
    
    
    
    Contents:
    I.    Introduction
    II.   Updates/Revisions
    III.  Game Basics
          A. Game Menu
          B. Game Controls
          C. Sway/Step
          D. Combinations
          E. K.O. Punch
    IV.   Walkthrough
          A. Ippo Makunouchi
          B. Ippo: Comeback
          C. Masaru Aoki
          D. Tatsuya Kimura
          E. Mamoru Takamura
          F. Genji Kamogawa
    V.    The Boxers
    VI.   Hints/Tips/Secrets/Codes
    VII.  FAQs
    VIII. Credits
    
    
                                *-*-*-*-*-*-*-*-
                                * Introduction -
                                *-*-*-*-*-*-*-*-
    
    Hey! Gyl here again. Anyway I'm back as to bring you a very sweet boxing game
    guide known as Victorious Boxers. From comics to anime series to its own video
    game, surely our hero Ippo Makunouchi has really shone a lot. If you're an avid
    boxing fan this is surely a game for you. A game that features no life bar or
    stamina gauges, no super skills or anything in between it, plainly boxing.
    Anyway the walkthrough isn't designed as to how you should fight since I know
    most people have their own boxing styles, I'll merely tell you what that
    opponent's main weakness/spot is as you could hit him and still maintain your
    own style of fighting. I could say I'm an average player as proclaiming myslef
    as a master here isn't actually very appropriate. Anyway let's run down with the
    stuffs but before that if you've seen the past 2 guides that I made this one has
    a completely different style anyway just wanna tell you guys about that crap
    hehehe... if somehow I managed to just copy this format on anyone's guide then
    I'm extremely sorry as I don't have any Idea that you have a format like this
    anyway let's just cut the craps and let's get on with the show.
    
    
    
                                *-*-*-*-*-*-*-*-*-*-*
                                * Updates/Revisions *
                                *-*-*-*-*-*-*-*-*-*-*
    
    April 29, 2003 (04.29.03) <10:04 AM> Version 0.9
    ------------------------------------------------
    The guide is born and hopefully get as much contribution it needed to be the
    best there is. Anyway Versio 0.9 is all about skeletal parts of the guide and
    basically be a comprehensive one later on.
    
    
    May 1, 2003 (05.01.03) <8:23 AM> Final Version 
    ----------------------------------------------
    Okay, finally getting this guide up I'm definitely set for more review and
    hopefully not a lot since I'm going to complete everything as soon as possible.
    I guess the walkthrough is now complete and I've arranged some minor typos and
    mispelled words so perhaps that's about all of it. Though submissions are still
    accepted.
    
    
    May 7, 2003 (05.07.03) <8:37 AM> Just a Quick Update
    ----------------------------------------------------
    I've declared the guide's last update but then again just to post the list
    of website you could view this guide. I'ts listed just below the disclaimer
    so go have a look. If the sire you've viewed this isn't on the list then
    just report them to me and we'll make the move.
    
    
    
                                *-*-*-*-*-*-*-*
                                * Game Basics *
                                *-*-*-*-*-*-*-*
    *-           -*
    *- Game Menu -*
    *-           -*
    
    Title Screen:
    
    Story Mode  - A list of story mode characters starting from Ippo's very start.
                  This mode is not just a series of boxing matches but has storylines
                  as well.
    VS. Mode    - Either go up against a Computer or Beat the hell out of another
                  player.
    Player Data - This option shows you informations about a beaten opponent and the
                  number of Wins/Lost/KOs/Draws/Win%/Lose% and a few more things.
                  You could also view saved replays here.
    Options     - Under the Option are other selections like:
                  Controller Setting - Let you customize your controls the way you
                                       like
                  Save/Load          - If Autoload/save ins't activate it here's a
                                       place to manually do all those things.
                  Sound Setting      - An option that deals with the sounds of the 
                                       game.
    
    In-Game Menu:
    
    Special Moves   - Shows you all possible special punches taht you could throw.
    Controller Stup - Let you customize the controls.
    Camera View     - Customize the view of the camera you like, choose from 18 kinds.
    Resume          - Resume bout.
    
    
    
    *-               -*
    *- Game Controls -*
    *-               -*
    
                           _____                  _____
                          |L1,L2|                |R1,R2|
                         /-------\              /-------\
                        /     _   \____________/         \
                        |   _| |_   ___    ___      T     |
                        |  |_   _| |Sel|  |Str|   S    O  |
                        |    |_|   __        __     X     |
                        \         /  \      /  \         /
                         \       |LAS |----|RAS |       /
                          \     / \__/      \__/ \     /
                           \___/                  \___/   
    
    
    
    This is a default setting:
    
    L2    - Technique
    L1    - Special
    D-Pad - None
    left analog stick - Normal
    Triangle button   - Right Straight
    Square button     - Left Straight
    X button          - Left Hook
    Circle Button     - Right Hook
    right anaog stick - None
    R1    - Special
    R2    - Technique
    
    Technique + L/R Staight/Hook - Normal Uppercut
    
    *-           -*
    *- Sway/Step -*
    *-           -*
    
    There's this command that isn't set in the default keys. This keys would either
    allow you to sway or duck/dive punches while holding that button or simply the
    other way around. I personally would either replace one Technique button (L2 to
    be exact) as Sway to activate it quickly. Anyway here are the basics stuffs about
    them. Also, you could only choose between Step or Sway key.
    
    Sway - Gives you the ability to duck or dive punches completely evading them or
    blocking it. With it you have to press the sway button + Left analog stick to
    dodge/sway.
    
    Sway + Down - Back the whole body away without moving.
    Sway + Up   - Duck/Dive down low
    Sway + Left/Right - Dive in that direction
    Sway + Up Left/Right - Duck on either direction so a follow up punch would be
                             easy.
    Sway + Down Left/Right - Back off in either direction as it'll be easier to send
                             counter punch in precise directions.
      
    
    Step - With it you have to press the step button to be able to move around. The
           Left analog stick now serves as your sway meaning you don't have to press
           the sway key to dodge though you still have to press the step key to
           move in the ring.
    
    Step + Up - Walk to the opponent
    Step + Down - Back off from the opponent
    Step + Left/Right - move to that direction.
    Step + Up Left/Right - Move to the opponent in the chosen direction
    Step + Down Left/Right - Move away in the chosen direction.
    
    
    
    *-              -* 
    *- Combinations -*
    *-              -*
    
    Combinations are easily created in Victorious Boxers though it's quite hard to
    sting successful ones. I've quite comeup with a fairly decent number of
    combinatins. Anyway here are what I found out so far but be reminded that
    combinations works very different against every enemy as they have their own
    ways. Anyway you could send in your own personal combinations just
    be reminded that this part only accepts attack string that has no special
    punches but other similar things or accepted anyway and perhaps be under the
    certain Boxer's section.
    
    Combo # 1
    Start out with the Jabs. Keep on beating an opponent till you connect on atleast
    two then quickly follow a simply left and right hook. This simply string mostly
    could follow up to special attacks and is well when you'll be fighting head on.
    
    Combo # 2
    This one is rather tough but is quite effective. My combo # 2 is designed for
    dodging then counter attacking. Start off by being close to the opponent then
    dodge down. There you start punching him with a left right combination and
    simply watch him punch. If he goes left then punch him with a hook or uppercut
    on the other end. Sometimes an opponent has their weakspots like their lower
    right or their face and usually aim at it.
    
    Combo # 3
    Start out with 2 left straight, then follow up with a right hook and a left
    uppercut ones the 3 strings connects. Easily done but the timing is quite
    hard since this would usually be used with an out boxer.
    
    
    
    *-            -*
    *- K.O. Punch -*
    *-            -*
    
    K.O. punch section will be measuring how to deal the final blow to an opponent.
    Anyway ones you've started fighting the only way to notice an opponent that'll
    be nearly done is when you hit him with a jab or a hook that opponent will 
    definitely be blown back. Once this happens he's surely next to be knocked down.
    The trick on knocking your opponent down is to string up 3 powerful connected
    blows and defintely he'll fall. What do I mean by stringing up 3 powerful
    connected blows? As he's shaky his guards will be nearly weak and basically
    simple jabs are enough to push him back. Anyway If you managed to pull him to a
    corner or near the rope be sure to not let him slip by giving him strings of
    attacks. In that way he'll surely fall but the next best thing is to end those
    hits with a special, e.i. a corkscrew punch could send him falling down in an
    instant without stringing a combo. Usually special punches makes the KOing a lot
    easier so you may want to use it than a 3 combo string.
    
    
    
    
                                *-*-*-*-*-*-*-
                                * Walktrough -
                                *-*-*-*-*-*-*-
    The story mode is simply a series of title matches or simply bouts. You have to
    finish a certain character's story before you could proceed with the next
    main character as well as unlocking gyms and boxers. Remember that this is
    merely tips so you could definitely use your style when boxing. Anyway,
    let's get started.
    
    Legends
    *     - Very Easy (Hahaha! Puny opponent)
    **    - Easy (Don't mind if I show you my moves)
    ***   - Average (This is getting rather serious)
    ****  - Hard (Thumb Sore)
    ***** - Very Hard (What am I gonna do?)
    
    *-                 -*
    *- Ippo Makunouchi -*
    *-                 -*
    
    Special Technique learned: Uppercut (Special + Right Hook)
    
    Ichiro Miyata
    Difficulty *
    Miyata's AI is rather weak so basically keep blasting him with punches of your
    own and if you're through with him send him dizzy with a series of special
    upper cuts. This bout is just like a tutorial as the new special skill is
    learned simply use it as the AI wouldn't defend on that part thoroughly. Just
    be aggressive and keep on keeping a close distance.
    
    
    Naoya Ogawa
    Difficulty *
    The strategy here is same as Miyata's, he's rather very weak and perhaps a 
    sparring with Miyata will not even earn him a victory. He's slow and weak
    so there shouldn't be any problem.
    
    
    Yusuke Oda
    Difficulty *
    Same as Miyata and Ogawa, he's an out boxer if I'm correct so just keep on
    getting close and pummel him there.
    
    
    Yoshio Fujiwara
    Difficulty **
    Special Technique: Batting (Special + Right Straight)
    Just watchout for the head buts and onces he do tried one use your left fist to
    hit it. It'll be a harder counter punch than usual. Fujiwara is an In Boxer and
    would always want to be in a position to use his headbut just use a couple of
    jabs and hooks then hit him with an uppercut once's clear.
    
    
    Jason Ozuma
    Difficulty **
    Ozuma is rather an average boxer compared to the last ones. He could throw
    an average blow but is rather slow paced so no problem there. He would
    usually goe to his right then left or a 1-2 punch just dodge it and it's your
    turn. Uppercuts could clear him. You won't have much problem with him so 
    not much trouble back here.
    
    
    Kenta Kobashi
    Difficulty *
    Kobashi is rather weak so be aggressive here and wear him down. He'll mostly
    dodge than try hitting you so you better be on the offensive side here. Simple
    punches/combos here are enough.
    
    
    Ryuichi Hayami
    Difficulty **
    Special Technique: Shotgun (Special + Right Straight)
    A rather easy opponent if you just watch his shotgun. Just charge him and
    counter his shotgun with striaght punches and always position yourself near
    his body so he couldn't shot gun you. The shotgun couldn't hit it's middle
    part only it's left or right part. In anycase his constant shotgun would just
    weaken him so basically charge him and use uppercuts. He'll rarely use the
    shotgun if you've keep on hitting him.
    
    
    Ryo Mashiba
    Difficulty ***
    Special Technique: Chopping Right (Special + Right Straight)
    Mashiba is rather the most decent opponent so far as his Chopping right
    could deal hard blows. He's tough and has an average stamina. Basically, just
    get close with him and be aggressive. Constantly hit him with the special
    upper cuts to wear him down. Keep on getting close and just duck one he tried to
    hit you with his own combination. He has a very easy-to-hit body so duck and
    work there and simply hit him hard with the upper when you had the shot.
    
    
    Special Technique learned: Special Smash (Special + Right Straight)
    
    
    Takeshi Sendo
    Difficulty ***
    Special Technique: Smash (Special + Left Straight)
    Sendo is a great in boxer and could hit you far with his Smash Punch as it 
    could send you dizzy with a few blows. Hit him with hooks then simply uppercut
    him. It's pretty tough to hit him with the new smash punch that you have so
    I believe you should better practice it out first. Basically down low and hook
    could beat this guy.
    
    
    Keigo Okita
    Difficulty **
    Special Technique: Corkscrew Blow (Special + Right Straight)
    Stay on Okita's left side and there beat him out. This way his corkscrew  won't
    hit you. The new smash punch could work here though that'll put you in a risk
    if he ever threw the corkscrew punch. I suggest you try get your rythm and
    hit him with the Special Uppercuts all the time and when he tried getting away
    use the Smash punch as well as if he move towards you. A series of upper cuts
    would make him pause for another to hit him so it's our best bet.
    
    
    Takuma Saeki
    Difficulty ** + * half
    The Speed Star's next! He's rather quick and perhaps the fastest in the game.
    Sure he's quick but he has a really weak blow though once he started going
    for strings of attacks it could be devastating. I would put myself and try to
    corner this guy. Don't bother using special skills with him as your current
    attack will barely hit him. Hooks could always catch him as he tries dancing
    away so you better have a quick reflexes for it. One's you've hit him hard his
    hair would fall down and he'll have a new look =P. If you managed to bring him 
    dwon his speed would be altered though he's still quick/
    
    
    Special Technique learned: Gazzel Punch (Special + Left Straight)
    
    
    Vorg Zangief
    Difficulty **
    Special Technique: White Fang (Special + Right Straight)
    Vorg or the White Wolf is rather easy. With Ippo's new punch you could bring
    the White Wolf down. Like a wolf he's rather fierce so do not be on the
    defensive fight head on him answering his jabs with your own jabs. You could
    always hit him with uppercuts as it slowly makes him pause for another one.
    To effectively use the Gazzel Punch position Ippo by Vorg's left foot and
    blast him with the Gazzel. He's fairly easy here than the anime version. Anyway
    combinations and the new punch + Special uppercuts works well.
    
    
    Eiji Date
    Difficulty *****
    Special Technique: Corkscrew (Special + Right Straight)
    Tip # 1
    Darn, the flyweight champ is surely a champion. Date(the-te not date) is rather
    tough. Anyway watchout for his corkscrew as he's quick enough to string it with
    his own left and right combinations. Quickly just dodge if you're taking hits.
    The secial Uppercuts here doesn't slow him down for a bit but do works with a 
    follow up straight. What my cousin did here is to hit him with an uppercut
    then a smash punch. That'll throw him back, if he tried going near time it right
    for a smash punch to land on his face ASAP. Date is quick and has a long stamina
    and a hell of a toughness but you could bring him down anyway. If you notice
    it correctly whether you didn't fall in the first four round Date will will
    always start the 5th round very different from the last ones perhaps a time
    to make his move so you better not make it reach the 5th. An effective Gazzel
    works with him as well. Date is quite a challenge but isn't impossible.
    
    Tip # 2
    I tried beating him up again and this time without the use of special skills.
    What you have to do is to keep your distance fomr him and simply position
    yourself in a comfortable postion for you to fight head on with him. I would do
    is I'll try to go close and hit forward twice to make him lunge forward. This
    gives Ippo a rather close way to fight with Date. As you lunge forward quickly
    duck down and pummel him there. Watch his technique as he'll usually start with
    jabs and follow up with hooks ones he connects watch out for a sudden corkscrew.
    If you're pummeled all the way at the first two punches he connected at you hits
    hard all you have to do is either dodge down or evade it by backing up. You'll
    notice his combination later on and he'll definitely be very predictable now.
    Just wait for him to hit you with hook and hit him on the separate way with a
    swaying hook. Remember that a successful counter-attacks doubles the damage
    recieved. Try fighting him with just jabs head on this way you'll be able to
    block and hit him the same way he's trying to deal that to you. If you're about
    to fall simply sway left or right and hit him back down low. I've managed to make
    him fall down twice in round 3 and twice again in round 4 and finally knocking
    him out at round 5. The very first time you knocked him down never ever keep
    your guards down as he'll be more aggressive one's it happens. To make sure
    you're in the lead read what Mr. Kamogawa has to say, if he told you something
    about "Brilliant!! something something" then you're on a roll.
    
    
    
    *-                -*
    *- Ippo: Comeback -*
    *-                -*
    
    
    Special Technique learned: Dempsey Roll (Special + Left Hook)
    
    
    Ponchai Chuwatana
    Difficulty **
    Special Technique: Flying Swallow (Special + Left Straight)
                       Swallow Turn (Special + Right Hook)
    Chuwatana is rather an easy contest. With the new defensive/offensive
    Dempsey Roll Skill the bout is quite easy. Just start off with some jabs and
    ones you noticed his rythm hit him with a Dempsey Roll ones a side is open.
    In no time he'll be down just don't fire those punches too early as it somehow
    decreases your stamina.
    
    
    Takeshi Sendo
    Difficulty ***
    Special Technique: Smash (Special + Left Straight)
                       Explosive Dash (Special + Right Straight)
                       Ultra-Low Smash (Special + Left Hook)
                       Deadly Smash (Special + Right Hook)
    Sendo is finally well equipped now though pity I didn't noticed the AI to be
    better. Simply blast him with early uppercuts or Gazzels and ones a spot is free
    do the roll! The Dempsey Roll! Hehehe... he's still as weak as the last time 
    though he could surely fight with those new techniques.
    
    
    Kazuki Sanada
    Difficulty: * + * half
    Sanada is rather annoying, he could pack punches but somehow those aren't strong
    simply counter them with your own and use theDempsey Roll again and he'll be
    down. Ha! Another Victim of the Rolling Dempsey! =P
    
    
    Hammer Nao
    Difficulty: *
    After a series of tough matches how'd these guys reach the top to challenge the
    champ? Anyway Nao is weak but has a toughness and strenght enough to work for 
    what he lacks. His guards usually opens as he throw a slow punch so Dempsey Roll
    him or Uppercut and cut him down.
    
    
    Yi Yonsu
    Difficulty: *
    He's a little more like Sanada though a bit wise. With the Dempsey Roll you
    won't need help anymore.
    
    
    Iwao Shimabukuro
    Difficulty **
    Special Technique: Gazzel (Special + Left Straight)
    Iwao is rather agile but not strong enough. Dempsey Roll him and you've got
    another Rolled victim.
    
    
    Ryuhei Sawamura
    Difficulty ***
    Special Technique: Ballet (Special + Left Straight)
    Tip # 1
    An average opponent. He's Ballet could hit you a lot as well as his quick way
    of moving about could slow you down. Simply take the defensive and wait for
    him to come. Fight head one and keep dodging/ducking and stick to the right
    as his Ballet could only hit his left. If you dodged one hit him with a dempsey 
    Roll or a quick Smash Punch. A few good hit and he'll be down. He's just
    quick but not strong so you have a slight advantage. Beat him and
    Congratulations you've beaten another annoying boxer!
    
    Tip # 2
    Sawamura could be a **** star rating if you made him stay on the initiative.
    You gotta fight him head on and charge at him right away. His ballet could
    only hit one direction and onces he tried that he's definitely opening the other
    side for a blow. Just keep swaying around and he'll barely hit you. He'll
    usually be steady on hooks as well as his opening shot so once you've dodged
    that fight him with jabs then uppercuts(Techniques+punch) not the special
    on so you could hit him on any sides. He's quick and has a good speed punches
    but anything else he's rather weak on his body so as your prime target he'll 
    fall down. This took me around 3 round to K.O. him so it's your call.
    
    Tip # 3
    Simply watch for his Ballet punch and quickly Dempey Roll him. He's rather 
    weak and a constant dodging and swaying will help then fire away with jabs
    and a dempsey roll to finish him. This is perhaps the most effective one.
    Dodge his first two shots (A hook and a jab on the other side) and hit him with
    jabs and a dempsey roll will only take you roughly around the lenght of late
    2nd round to early 3rd round.
    
    
    
    *-             -*
    *- Masaru Aoki -*
    *-             -*
    
    Special Technique learned: Double Punch (Special + Left Straight)
                               Corkscrew Blow (Special + Right Straight)
                               Frog Punch (Special + Right Hook)
    
    Bull Ushida
    Difficulty: *
    Ushida is rather slow and a boxer that really wanted to be on the offensive
    side almost leaving his guards down for you. I guess the creator really made
    every first bout with different characters a tutorial like one so anyway
    try to try out all of Aoki's specials and try to maintaing a rythm of your
    own with him. Aoki is an In-Boxer so that means that he fights up close with
    the enemy with out necessarily dealing with him at a distance. Sway around
    him and hit him hard with jabs combined with either a double punch or a
    corkscrew. Once he flew away try to maintain a distance for a corkscrew welcome
    hit him with it everytime he tries closing in on you and in no time he'll be
    K.O. or should I say T.K.O.ed as this guy has some stamina not much of a problem
    here.
    
    Jackal Ito
    Difficulty: **
    Ito is an 'Out' Boxer so he'll be using his height and lenght advantage to
    beat you. He have a fairly long arms to hit you by a distance and retreat when
    you gain close. Charge at him with double forward and duck down. He'll try to
    combo you when you're close so time it right that when you counter you'll be
    able to throw a jab + Double Punch. I usually try to left striaght him and
    Double Punch him and he'll be knocked back. Sometimes Jabs and Hooks are just
    enough to get this guy down. Another thing is the corkscrew. Try to get
    close to him and hit him with a left hook to send him to the right if it
    connected jab right then corkscrew him. Not a big problem again.
    
    Snake Thomas
    Difficulty: *
    Special Technique: Corkscrew Blow (Special + Right Straight)
    I guess a Jackal is still better than Snakes. This thai boxer is pretty weak
    he has a very weak head so target that with uppercuts and double punch. His
    body is somewhat flexible as it could really absorb blows so the head is the
    main target. A double punch and some corkscrew (2 to be exact) is just enough
    to bring him down.
    
    
    Boy Arate
    Difficulty: *
    Now the Pilipino. Pilipinos are quick boxers with powers landed every blow.
    Boy is quick and though without any specials he could land combinations on
    you. I suggest you duck his first few blows as he'll slow down after it. After
    which it's your time to bounce back. Hit him with a good corkscrew or double
    punch to make him retreat. Once he does try to keep on walking towards him
    and keep on pummeling him. Be aggressive in this fight and it'll be over.
    
    Ippo Makunouchi
    Difficulty: ****
    Special Technique: Uppercut (Special + Right Hook)
    Ippo's sparring with Aoki isn't a great idea well anyway I find a rather easy
    way to box him out (K.Oed him under 3 rounds 3 minutes and 03 seconds
    coincidence? nah... plain luck =P) Ippo has a very simple moves and would
    usually be waiting and ducking. He'll be moving slowly towards you and notice
    that he isn't very aggressive in this match. Take that opportunity and start the
    fight with boxing him head on. If you're beaten early duck quickly and hit him
    down hill mimick you and he'll duck down himself ones he does uppercut him left
    and right. Never ever use any specials here other than that if it has a weak
    chance of hitting since Ippo always take those chances to beat the hell out
    of you. There isn't anyway of knowing if you're winning as Aoki would keep
    on saying the same thing even if you managed to knock him down twice and you
    never been knocked down. If you see Ippo trembling with merely jabs keep
    pressing forward and circle him to the left (on his uppercut side) Yes! I'm
    not crazy as ones he's nearly exhaisted corkscrew blows and combinational
    hooks could tear him apart. Just remember to keep on dodging and counter
    attacking that'll be the only offense we got till Ippo's almost brought down.
    Also, if you keep on Knocking him down every round you'll notice that he's
    getting even slower and slower so take that advantage.
    
    Paddy Magramo
    Difficulty: *
    Perhaps an easy one after a very tough contest. Paddy has a weakspot and it's
    his head. Keep on running down some corkscrew on his face and he's as good as
    a KOed boxer. Just keep chasing him around and try to circle him and hit him
    with hooks.
    
    
    Special Technique learned: Look Away (Special + Left Hook)
    
    
    Katsukata Imae
    Difficulty: ***
    Now for the title belt. Remember that with the new skill (Look Away) he'll only
    bit that trick ones so use it on the right time. At the very start I quickly
    dodge his blows and counter them. Just keep countering his blows and step back
    if you're being pummeled. If you think he's about to go down use the corkscrew
    blows and doulbe punch. Then just keep on pushing towards him and circling him
    to the left and hit him with hooks since if you brought him down he'll be slow
    to catch you. The constant strafe to the left would give him a hard time to
    hit you and you on the other had will have an easier way to box him. The
    Look away move should be used with the frog punch as one successful frog punch
    could send him down considering that he's been beaten already. After the
    battle you're now the new Champ! Now, next Story mode.
    
    
    
    
    *-                -*
    *- Tatsuya Kimura -*
    *-                -*
    
    Special Technique learned: Quick Dash (Special + Right Straight)
    
    Shinji Kanzaki
    Difficulty: *
    Is it me or is Kimura's Out Boxing matches my style? Kanzaki could be
    taken down KOed in under 3 rounds. All you have to do is to go near Kanzaki
    and keep hitting Square and Triangle button to keep on jabing and if it connects
    use hooks using X and Circle alternately. I used that smashing technique and
    is quite very useful all the time. If he's taking enough beating bring him
    down with clear uppercuts and hooks.
    
    Hiroshi Nishimura
    Difficulty: *
    A plainly easy. Just use my Smashing combo and when he tries ducking give him an
    uppercut. He isn't a problem so fight with your own style.
    
    
    Takeishi Ryusaki
    Difficulty: **
    Another easy guy. He's agile like Kimura and has long arms like him. A fairly
    deviced match. All you have to do is to back down far and use the straight dash
    and a quick jab to start your combo. Keep doing this whenever you're being 
    thrown out of your rythm. Just gain your rythm quick and blasy him down.
    
    Porn Morcotte
    Difficulty: **
    Just use the past techniques you used in the last bouts. He's no diffenent to the
    others.
    
    Nefma Ozca
    Difficulty: **
    Ozca likes to duck giving you a chacne to keep your uppercuts on his face. Hit
    him with your combos and go into your rythm. It's easy to adjust unto him as
    he's quite slow giving you a lot of advantages.
    
    Special Technique Leanred: Dragon Fish Blow (Special + Left Hook)
    
    Ichiro Miyata
    Difficulty: **
    Special Technique: Quick Dash (Special + Right Straight)
    Sparring with Miyata! He has improved now and you've decided to fight him as
    he has the same technique with Mashiba and so he accepted it. Simply blast
    him up early on and when he tries ducking use uppercuts. If you caught him
    with your combinations try out the new skill you learned and he'll be brought
    down with it. The Dragon Fish Blow looks like Vorg's White Fang and perhaps
    a similar version of it so it's very useful now.
    
    Ryo Mashiba
    Difficulty: **
    Special Technique: Chopping Right (Special + Right Straight)
    He's technique is very similar to Ippo's story mode so use it again this time.
    Keep using the simple smashing combo and use Dragon Fish Blow in between he's
    quite easy to be taken down with a dragon fish blows so use it often. Mashiba
    isn't a treat if you keep circling on him to the right. Keep moving forward as
    you strafe right and he'll barely catch up with you.
    
    
    *-                 -*
    *- Mamoru Takamura -*
    *-                 -*
    
    Atsushi Tamaoki
    Difficulty: *
    Like every start of Story mode this guy simply looks like a punching bag so
    practice with him and try to gain a rythm with Takamura. Takamura is much like
    Ippo but a bit faster a hell lot of stronger and tougher. So you may know
    what's up with him.
    
    Bear
    Difficulty: **
    A whooping 58 seconds win! The bear could wipe anyone with just a swipe and it's
    stenght is extremely uncomparable with anyone else and simply the thought of
    boxing with a bear is insane. Well, Like Takamura's character he's really a
    funny guy so what do you expect? Anyway the Bear is extremely powerful but
    very very very and a few more very slow. What my cousin did here (since he's
    the guy resposibe) He easily dodged few blows and keep on following up with a
    swaying hooks and series of uppercuts. Uppercuts slows the bear down and makes
    it pause for a second for another beating. You could completely keep on
    uppercutting this monster and it'll go down in no time.
    
    Takaaki Ito
    Difficulty: *
    Special Technique: Smash (Special + Left Straight)
    I dunno... perhaps creating Takamura's a joke. Takamura's fiercely strong and
    having Ito for an opponent is quite funny. Ito is much like Nao and rather
    worse I think. Have Takamura beat him up and he'll be gone in no time. Ito
    is not much of challenge if you ask me.
    
    Morris West
    Difficulty: **
    You'll be a bit weak in this bout but anyway you could still blast this guy
    down. He's weak with his body so blast him there. Uppercuts works well
    with him. If you're used to successions of uppercuts it'll work well here.
    Morris West has some punches but dodging them and blasting him with counter
    punches weakens him too much.
    
    Brian Hawk
    Difficulty: ***
    Now a real challenge. Simply keep on circling him around and hit him on a
    blind spot if he decided to fight you head on, fight back. Hooks and Uppercuts
    are the key here as well as swaying ones as a counter punch works well against
    a Hawk. Just don't let yourselft be pushed by the ropes so he could combo you.
    Keep yourself moving around to avoid direct blows.
    
    
    *-                -*
    *- Genji Kamogawa -*
    *-                -*
    
    Ginpachi Nekota
    Difficulty: ****
    Nekota could be described as more like Saeki but with the overall ability of
    an Eiji Date. Anyway by far now you must have mastered the tiem when to 
    throw counter punches as it's very essential here. Nekota likes to throw in
    combinations of blows as well as quick uppercuts so I suggest your sway should
    be backing off now not the ducking one. In that sway you won't get hit until
    he moves around use a swaying hook from the direction to hit him with a counter.
    When you managed to make him fall down take the initiative and give him
    series of jabs and hooks he'll keep retreating for sure so try to put him in
    a corner and beat him there. My cousing beat him in just 5 rounds and a K.O.
    though Nekota managed to knock him down thricein the tourney.
    
    
    Special Technique: Iron Fist (Special + Right Hook) used upto 5x per bout only
    
    
    Ralph Anderson
    Difficulty: *****
    Ralph is rather easy I tell you! If you don't believe me read on. I managed to
    knock him down in just under 3 rounds and it's a K.O. Ralph is strong and quick
    that's why he's able to throw Nekota in to a coma. Ralph is rather fierce yet
    pretty weak down low. He's good at hooks and jabs so watch out. All the time
    just duck down adn try hitting him there. If he punches you with his right
    quickly use the Iron Fist. Two succesful Iron Fist is equall to a Knocked Down
    Anderson. He's really waek down low and so I suggest just duck and hook him on
    his right as he always uses his right. Swaying counters downlow always works
    and if he tried playing it down low back down and jump back up again as his AI
    will restart on the very first jabs combo and just keep repeating the swaying
    left hook when he uses his right. Also, you could keep on bashing him there down
    with straights while dodging again. Trust me just do this and he'll be down.
    Though the process is very slow and tire-some have you forgotten about that
    patience is a virtue crap? Just use that and he's long gone.
    
    
                                *-*-*-*-*-*-*-
                                * The Boxers -
                                *-*-*-*-*-*-*-
    
    Ippo Makunouchi (In white Shirt)
    When he's unlocked: Default
    Special Technique: Uppercut (Special + Right Hook)
    
    Ippo Makunouchi (In Boxing attire)
    When he's unlocked: When he starts boxing professionally
    Special Technique: Gazze; Punch (Special + Left Straight)
                       Special Smash (Special + Right Straight)
                       Dempsey Roll (Special + Left Hook)
                       Uppercut (Special + Right Hook)
    
    Ichiro Miyata (In black shirt)
    When he's unlocked: Default
    Special Technique: None
    
    Ichiro Miyata (In Boxing attire)
    When he's unlocked: After the Sparring with Tatsuya Kimura
    Special Technique: Quick Dash (Special + Right Straight)
    
    Naoya Ogawa
    When he's unlocked: After being defeated
    Special Technique: None
    
    Yusuke Oda
    When he's unlocked: After being defeated
    Special Technique: None
    
    Yoshio Fujiwara
    When he's unlocked: After being defeated
    Special Technique: Batting (Special + Right Straight)
    
    Jason Ozuma
    When he's unlocked: After being defeated
    Special Technique: None
    
    Kenta Kobashi
    When he's unlocked: After being defeated
    Special Technique: None
    
    Ryuichi Hayami
    When he's unlocked: After being defeated
    Special Technique: Shotgun (Special + Right Straight)
    
    Ryo Mashiba
    When he's unlocked: After being defeated
    Special Technique: Chopping Right (Special + Right Straight)
    
    Takeshi Sendo
    When he's unlocked: After being defeated
    Special Technique: Smash (Special + Left Straight)
    
    Keigo Okita
    When he's unlocked: After being defeated
    Special Technique: Corkscrew Blow (Special + Right Straight)
    
    Takuma Saeki
    When he's unlocked: After being defeated
    Special Technique: None
    
    Vorg Zangief
    When he's unlocked: After being defeated
    Special Technique: White Fang (Special + Right Straight)
    
    Eiji Date
    When he's unlocked: After being defeated
    Special Technique: Corkscrew (Special + Right Straight)
    
    Ponchai Chuwatana
    When he's unlocked: After being defeated
    Special Technique: Flying Swallow (Special + Left Straight)
                       Swallow Turn (Special + Right Hook)
    
    Takeshi Sendo
    When he's unlocked: After being defeated
    Special Technique: Smash (Special + Left Straight)
                       Explosive Dash (Special + Right Straight)
                       Ultra-Low Smash (Special + Left Hook)
                       Deadly Smash (Special + Right Hook)
    
    Kazuki Sanada
    When he's unlocked: After being defeated
    Special Technique: None
    
    Hammer Nao
    When he's unlocked: After being defeated
    Special Technique: None
    
    Yi Yonsu
    When he's unlocked: After being defeated
    Special Technique: None
    
    Iwao Shimabukuro
    When he's unlocked: After being defeated
    Special Technique: Gazzel (Special + Left Straight)
    
    Ryuhei Sawamura
    When he's unlocked: After being defeated
    Special Technique: Ballet (Special + Left Straight)
    
    Masaru Aoki
    When he's unlocked: After Ippo: Comeback Story Mode
    Special Technique: Double Punch (Special + Left Straight)
                       Corkscrew Blow (Special + Right Straight)
                       Look Away (Special + Left Hook)
                       Frog Punch (Special + Right Hook)
    
    Bull Ushida
    When he's unlocked: After being defeated
    Special Technique: None
    
    Jackal Ito
    When he's unlocked: After being defeated
    Special Technique: None
    
    Snake Thomas
    When he's unlocked: After being defeated
    Special Technique: Corkscrew Blow (Special + Right Straight)
    
    Boy Arate
    When he's unlocked: After being defeated
    Special Technique: None
    
    Paddy Magramo
    When he's unlocked: After being defeated
    Special Technique: None
    
    Katsukata Imae
    When he's unlocked: After being defeated
    Special Technique: None
    
    Tatsuya Kimura
    When he's unlocked: After Masaru Aoki's Story Mode
    Special Technique: Quick Dash (Special + Right Straight)
                       Dragon Fish Blow (Special + Left Hook)
    
    Shinji Kanzaki
    When he's unlocked: After being defeated
    Special Technique: None
    
    Hiroshi Nishimura
    When he's unlocked: After being defeated
    Special Technique: None
    
    Takeishi Ryusaki
    When he's unlocked: After being defeated
    Special Technique: None
    
    Porn Morcotte
    When he's unlocked: After being defeated
    Special Technique: None
    
    Nefma Ozca
    When he's unlocked: After being defeated
    Special Technique: None
    
    Mamoru Takamura (Blue Shorts)
    When he's unlocked: After Tatsuya Kimura's Story Mode
    Special Technique: None
    
    Mamoru Takamura (Red Shorts)
    When he's unlocked: After fighting with the red shorts.
    Special Technique: None
    
    Atsushi Tamaoki
    When he's unlocked: After being defeated
    Special Technique: Corkscrew Blow (Special + Right Hook)
    
    Bear
    When he's unlocked: After being defeated
    Special Technique: None
    
    Takaaki Ito
    When he's unlocked: After being defeated
    Special Technique: Smash (Special + Left Straight)
    
    Morris West
    When he's unlocked: After being defeated
    Special Technique: None
    
    Brian Hawk
    When he's unlocked: After being defeated
    Special Technique: None
    
    Genji Kamogawa
    When he's unlocked: After being defeated
    Special Technique: Iron Fist (Special + Right Hook) used upto 5x per bout only
    
    Ginpachi Nekota
    When he's unlocked: After being defeated
    Special Technique: None
    
    Ralph Anderson
    When he's unlocked: After being defeated
    Special Technique: None
    
    
                          *-*-*-*-*-*-*-*-*-*-*-*-*-*-
                          * Hints/Tips/Secrets/Codes -
                          *-*-*-*-*-*-*-*-*-*-*-*-*-*-
    
    Unlock a certain Boxer
    Simply Defeat them suring the Story Mode
    
    Unlock Special Skill/Blows
    Complete each story modes and some boxers will have a new look/skills
    
    Unlock Gyms
    Complete the whole Story mode to unlock the last gym
    
    
    
                                    *-*-*-*-
                                    * FAQs -
                                    *-*-*-*-
    
    1. Do I get anything from contributing?
    
    A: Of course, you'll be in my credit lists and a chance to help other people
       out.
    
    
    2. Hey! I know how to easily beat <insert boxers name here>.
    
    A: Great... you could send it over and I'll definite credit you for it though it
       should be detailed as to most people would understand the steps clearly.
    
    
    3. What's the technique button for?
    
    A: Read the Game Controls section.
    
    
    4. How come there aren't any life guage or something in the game?
    
    A: I dunno.. but I think it's pretty cool.
    
    
                                    *-*-*-*-*-*
                                    * Credits *
                                    *-*-*-*-*-*
    I would like to thank the following:
    GameFaqs - The best FAQ site in the world nuff' said.
    Me - I dunno.. perhaps my sore thumb has something to do with it =P
    My cousin - Rodrick Santiago, he helped me finish the game and most of all
                find one.
    YOU - This won't be called a guide with out anyone being guided. Thank you.
    
    If I ever missed someone by all means please tell me. But if I do forget about
    you here's a THANK YOU!!!!
    
    
    
    

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