STAR TREK VOYAGER : ELITE FORCE Platform: Playstation 2 Author: David Blake E-Mail: email@example.com Revision: 1.0 (1-20-2002) _______________________________________________________________________________ LEGAL 00 This work is copyright (c) 2002, David Blake. It may not be modified from its original format or posted to any web site or used in any publication, free or otherwise, without my express permission. To obtain permission, please write to: firstname.lastname@example.org. _______________________________________________________________________________ TABLE OF CONTENTS 01 00 Legal 01 Table of Contents 02 Author's Note 03 Controls 04 General Strategies 05 Walkthrough 05:00 Tutorial 05:01 Stimulation by Simulation 05:02 The Breach 05:03 The Crystal Ship 05:04 Scavenger Hunt 05:05 Assimilation Nation 05:06 Gunship 05:07 The Forge 06 Codes and Secrets 07 Credits and Thanks _______________________________________________________________________________ AUTHOR'S NOTE 02 Well, when I first started this game, I was pleasantly surprised. It was nice to have a story-oriented FPS that wasn't Half-Life (I love HL, I've just completed it too damn many times now). That, and the level and enemy designs had some great potential. Unfortunately, the enemy AI was as predictable as Wolf 3D. Sure, it makes sense for the Borg to "see and shoot" regardless of their own damage, but *everything* in this game does that. Also, this game is extremely glitchy. Sometimes enemies will completely stop functioning for some reason. I had this happen in holomatches (in single-player mode) and throughout the single-player levels. There were also rendering problems that were apparent, which is odd since I never noticed these problems with Quake 3 Arena. But, it is still a fun game. But before you write and ask me about beating the last boss, read the strategy. That's the *only* way I figured to beat him. He rarely hit me and I unloaded nearly everything I had on him. When I tried a more complex strategy, I died horribly. So, sit back and enjoy the cheese that is Star Trek Voyager. It plays just like the TV show...and I'm not a fan of the show. Still, it is fun in its own right. You're also probably wondering why I didn't write anything on the Holomatches. Well, there's a lot of levels, and they're played the same. In any split-screen game, any strategy is tossed out the window because the people you're playing against know what you're up to with a glance. So I hate split-screen shooters. I love online play, though, and if I'd written this for the PC version (which I don't own, nor do I think I'll ever own it), I'd have included it because there's actual strategy and skill when the other players can't see what you're doing. _______________________________________________________________________________ CONTROLS 03 The controls are the same as any FPS for the PS2. LEFT ANALOG - Move character RIGHT ANALOG - Change the direction the character is facing. D-PAD UP/DOWN - Zoom using weapons that zoom. I used this twice. D-PAD LEFT/RIGHT - Switch weapon L1 - Jump L2 - Duck R1 - Primary Fire Mode R2 - Secondary Fire Mode X - Perform action SQUARE - Toggle Run CIRCLE - View Mission Objectives TRIANGLE - Center View START - Pause / Show menu SELECT - View Mission information That's really it. It's a simple control scheme to use, but often annoying to master. _______________________________________________________________________________ GENERAL STRATEGIES 04 Well, there's only one big strategy for this game, and that's to move slowly into doorways until the enemies appear. Then start blasting. It's best to keep the enemies in doorways because then they can't swarm you. You'll also rarely get hurt until the later levels when the projectile weapons do major damage. The other strategy I have is mainly for the last boss and the large robots: circle-strafe. Okay, this is a staple of FPS's, but this game only uses it in a few areas. Otherwise, just stay in the doorways and pick off the enemies. All you have to do it constantly move to the left or right, while keeping the enemy in your sights. This will allow you to circle the enemy. For some reason, they can't usually hit you when you do this in the game. This is absolutely necessary on the last boss. It's the only way past it. _______________________________________________________________________________ WALKTHROUGH 05 === TUTORIAL ======================================================== 05:00 === You start the tutorial in the holodeck. Walk and run around the room while he explains stuff about your hazard suit. Once he changes the room, climb up the ladder by following his directions. Jump on the boxes to get out of the pit. Jump and crouch to get into the shaft. Crouch-walk to the end of it. Listen to him some more and then jump over to the other side of the lava using the rocks. Once across, wait for him to stop his jawing. Use the health station. He'll change the room again. Climb up the ladder and crawl through the tube to your left. Enter the black door. Jump up on the boxes to get to the upper platform. Enter the door and hide behind the walls. You need to get to the opposite side of the room. Just keep under cover and you're fine. Go through the door. Recharge your health and go through the door. The room will change again. There are six targets to hit. They are all to the right. Zoom in and shoot the targets. Approach the terminal and recharge the rifle's energy. Push CIRCLE to find out your information. Head to the center of the room and get the Scavenger Rifle. Instead of using the Scavenger rifle, use the Compression Rifle's secondary mode of fire. One hit and they're toast. One will appear on your right. Take him out. Then take out the one on the far left. Go down the right hall and kill the three in that room. === STIMULATION BY SIMULATION ======================================= 05:01 === Objectives: - Rescue your team mates. - Rescue the I-Mod from the Borg. ------------------------------------------------------------------------------- Head to the left around the pillars. Kill the borg near the door and blow up the node he's near. This will disable the others. Enter the doorway near where the node was. Blow up the grating at the end and recharge your weapon. Now, follow the hallway. Wait for the Borg to come out of the force field. Then, blow up the node near him to stop the rest. Enter the door where the force field was. Lead the moving Borg back out to the other hall and then re-enter the doorway. Move forward through the room. Go down the right ramp and blow up the plasma filter. There's a health station in there. Exit and then blow up the plasma filter up on the wall. Jump up to the ledge, and enter the hole. Climb up the ladder. Maneuver through the crawlspace until you reach the grating at the end. Jump out and get on the lift to your right. Activate the elevator switch. Kill the Borg and get the I-Mod. Use it to kill the rest. Then use the control panel to release him. Head through the doorway and down the hall. Train your gun along the right wall to kill the Borg and not your team member. Keep killing them until they stop coming. At the end of the hall is a health terminal. Use it if you need it. Enter the area where the crew members came from and walk up to the structure. Yup, once again you get to kill Borgs. Once you're finished, take the lift down to the lower level. Kill the Borg that come and enter the crawlspace to the right. Navigate it and climb down the ladder at the end. Navigate the next space until you're standing on a platform. Target the three plasma filters and shoot them. Crawl back up and out. Kill the Borg that teleport in. Take the elevator and kill even more of them. Head through the right door and use the control panel to deactivate the force field. Continue down the hall. Go down the hallway and kill the Borg that teleport in. Take a right and kill more Borg. Destroy the distribution nodes. Now head back through the main area and down the other passage to the elevator switch. Use it and get on the lift. Get on the lift next to where Chang was. From there, get onto the catwalk. Cross it and get on the right lift. Refresh your weapon and get to the door. When the Borg teleport in, shoot the plasma filter on the left wall to kill them easily. Kill the Borg in the next room (and the ones behind you). Use the elevator switch and take it up. Enter the next room and the Borg will come at you. Take them out with the plasma filter on the wall. Okay, see the piston in the center of the room? Get on it and ride it up. Walk down the hall and kill the Borg at their stations. Take the lift down and kill the Borg there. Head to the next area. Talk to your team and go around the right-hand wall. Destroy the node. Go to where your team is at and use the control panel. === THE BREACH ====================================================== 05:02 === Objectives: - Take the Turbolift to Engineering on Deck 11 - Shut down the containment fields to allow access to the aft Turbolifts. - Find a Jeffries tube junction room and procede to engineering on Deck 11. - Make your way to Main Engineering to help B'Elanna with the Warp Core breech. - First, shut down the power on the main level. - Second, Decouple the Dilithium Matrix on the upper level. - Go to the loading dock to repel the intruders. Use a turbolift to get there. - Follow Lt. Foster to Cargo Bay 2 and assist Lt. Cmdr. Tuvok in repelling invaders. ------------------------------------------------------------------------------- Talk to the captain and enter the elevator. Use the control panel. Once you reach Deck 11, exit the lift and procede down the hall. Head left and listen to the crew. Continue past them down the hall. Turn the corner and take a right. Follow the hall to two more crew members fixing the ship. Move down the hallway to the control panel. Wait for the crew member to get through the hall entrance to activate it. Head down the long hall to your left. At the end, use the control panel when told to. Head back to the middle of the long hall and enter the small hatch on your left (directly across from the door). Next, exit and head through the blown out door. Climb up the ladder to the hatch. Enter the hatch and jump down to the lower hatch. Head through it to get to the control panel. Activate it. Crawl back through the hatches to get to the hallway. Next, take a left to the end of the hall and then a right. At the end of the hall, take a right and enter the door on your left. Climb down the ladder. Head down the ladder. Enter the hatch and head through the tube. Get onto the catwalk. Okay, the goal here is to not touch the ooze on the floor. Jump down to the lower catwalk and over to the tilted one on your left. Jump to the canisters and climb up the ladder. Use the control panel to drain the room. Climb down the ladder and head to the door. Use the control panel on the left side of the door and enter the hallway. Take a right and head down the hall. Take a left and talk to B'Elanna. Now you're in the containment room. You need to cut the power. The first panel is on your left, at the second station. Now, head around the corner to your right and use the last terminal to get the access code. Head back and disable the power relay at the first terminal. Head into the core area and climb up the ladder. Head around the room to the area with terminals in the back. Go to the far left one and use it. Listen to B'Elanna and exit the room. After the mission data is updated, head to the right and enter the door at the end of the hall. Use the control panel. Exit the Turbolift and head to the left. After the brief briefing, enter the doorway. They just seem to keep coming. Ugh. Anyway, the easiest thing to do is head all the way to the back of the room and start picking them off as they appear. Your team mates will give you cover fire to get there. All I can say is that you need to make sure to pick up their weapons. Those things do massive damage to them and will make your job much easier. I stuck in the back left corner and took them all out. Follow Foster to the lift. Keep following him until you discover the firefight. Just start picking them off. Like the last time, they just keep on teleporting in. === THE CRYSTAL SHIP ================================================ 05:03 === Objectives: - Visit the Equipment Room and pick up your weapons for the mission. - Procede to the transporter room with your team and beam out for away mission. - Locate a functioning terminal to extract information. - Protect the technician during hostile engagement, so the information can be retreived. - Find your way to section 29 to meet up with Foster's Team. - Find and turn off the main computer core. - Find and shut down the alien vessel's main power core. ------------------------------------------------------------------------------- Exit the conference room through the side door and talk to your compatriots. You can open your locker and crawl around in it if you like. When you're finished with that, exit the room and head right down the hall. Enter the door on your left. Get the weapons. You can test your weapons on the holodeck in back. Enter it and use the control panel. --[ HIGH NOON ]---------------------------------------------------------------- Objective: - Eliminate all 15 enemies. The key to this is to take out the ones on the ground first. Use the walls and doorways for cover. Next, head up the stairs and take out the snipers. That's about as helpful as I can be in a "strategy" for this section. It's pretty simple. --[ HIGH NOON ]---------------------------------------------------------------- Exit the Holodeck and Equipment Room. Head to the right. Just past the hallway, the door to the Transporter Room is on your right. Enter it and wait your turn on the transporter. Once Team A is beamed, get on the transporter to get on the Crystal Ship. This is one of the coolest designs I've seen a game take in a long time. At least, design-wise. After your technician finds the computer, you will be notified of hostiles in the area. You must protect him. I did this by putting my back to him and taking them as they came. It was a cakewalk. Follow him to the door. Head through it. They will follow you. Go up the hallway and through the next door. Take out the flying things and continue across the walkway. Walk up to the transporter. Once the cut-scene is over, and you finish killing aliens, enter it. Walk along the path and enter the door. This room is just large and looks cool. The only things in here are a weapon restore crystal and a healt restore crystal. Go through the door between them. Move down the hall and enter the transporter. Blast the aliens and restock your ammo. Go through the door on your left. Climb up the spire in the center of the room and jump off to the upper ledge. Go back towards where the door you entered the room was and activate the control panel. Climb back down and kill the aliens. Head through the door and kill the aliens as they come. Head down the hall, through the door, and down the next hallway. Go through the door. Kill the aliens and step on the transporter. Go through the doors. You need to target the eggs. Just run around the central spire to do it. Also take out the floating jellyfish things. Follow the walkway up to a door. Enter it and walk onto the transporter. Walk through the door. Walk up to the stasis weapon in the center of the room. This will trigger a massive wave of aliens to blast. You have to walk on it just right to trigger the door. Now, head through the door and down the hall. Go down the hall and start killing aliens. Restock your ammo and health here. Don't follow the path. Instead, take the hallway to your right. Follow it down into the next room, killing the two aliens along the way. Kill the fliers and restock your energy. Head up the hall. Kill the jellyfish things before they can charge up their attacks. Step on the activation panel. You need to figure out how to get to that teleporter. Head back down the hall, through the room, and up the long hall. Now, follow the path up to the next room. Blast the pod and enter the transporter. Viola! You're up where you needed to be. Activate the console and jump down to enter the transporter. Follow your technician to the computer core. Activate the consoles to see different areas inside the Forge. Eventually, the technician will open the door. Go back down the hall and into the newly opened door. Now, head down the hall, keeping him at your back. Kill the aliens and continue up the hall. Replenish your energy and go through the door. After you blast the enemies, go through the door and up the hall. Go through the next door and you'll find another force field. Blast the flying things and the jellyfish. Step into the transporter and destroy the pod. Do it quick because your technician can become confused and run to his death. Go through the door. Guess what? Another hallway with more flying aliens. Whoopie. Kill them and go through the door at the end. Use the two control panels. Go through the door and down the hall to the room. Follow the hall to the right, blasting the jellyfish aliens. You'll get to blast more flying aliens. This part was actually pretty cool (after destroying the aliens). Remember the fireflies in the hallway? You need to lead them into the room so that they can fix the transporter. Once it's done, enter it. Walk along the hall and stay outside the door to your left. Shoot the flying alien and just pick them off as they try to get through the door. Simple. Enter the room. This is a series of tight turns. When you come out into a room, get ready. Take out the flying thing up above first. Then work on the others. Walk up to the console. He will stay there. Walk up the pathway. Enter the room and then back right out. Pick off the aliens from the safety of the doorway. Replenish your ammo and continue. Step on the transporter, then cross the bridge, and finally step on the next transporter. This room seems a bit tricky at first, but it's not that bad. Mainly, all you have to do is destroy both of the fixtures. Destroy the one on your left. Once the fireflies move to it, destroy the one in the middle. And RUN. Now, go down the hallway. Help him kill the aliens. Jump down to the lower level with him and head into the left hallway. Blast the aliens and their spawn point (no fireflies to fix it). Destroy the jellyfishes and continue. Kill the flying aliens in the next room. Now, all you have to do is wait for him to activate the control panel and talk about your crewmates. Go through the newly opened door. This is the power core. Kill the annoying fliers and follow the ledge to the transporter. After a long cut-scene, you'll beam out to sick bay. === SCAVENGER HUNT ================================================== 05:04 === - Get Healed by the doctor. - Go to lounge on deck 4 to rest, then report to locker room for briefing. Take a turbolift to get there. - Go to the Equipment Room to get prepared for the mission. - Go to the shuttlebay on Deck 10. Use a Turbolift to get there. - Go to Shuttle Bay. Lt. Foster is waiting for you there. - Go down to the lower deck of the Shuttle bay and find the override controls to release the malfunctioning docking clamps. - Return to the main deck of the Shuttle bay. - Infiltrate the aging Klingon vessel. - Reroute power for Telsia in the upper section of the Klingon engineering room. - Locate Crewman Odell. - Obtain three samples of Isodesium. - Find Odell's last sample of Isodesium. - Locate and rescue Telsia. - Get Telsia and the Isodesium back to the extraction point. - Get back to the extraction point. ------------------------------------------------------------------------------- Talk to the doctor. Exit the sick bay and head right. Turn the corner and take the hallway. Enter the door at the end to head up to Deck 4. Head down the hall all the way to the end. Turn right and enter the door on your left. Listen to their conversation and head back out. Turn left into the long hall and go through the door directly across from the map to enter the locker room. Listen to your team and go to the conference room. As usual, head to the equipment room. Pick up the grenade launcher and every other weapon you can get your hands on. Enter the holodeck for some fun. --[ CAMELOT ]------------------------------------------------------------------ Objectives: - Neutralize all 20 enemies. Okay, this is harder than the last one simply because the enemies do more damage. It's also one of my favorite levels. It's just well designed. First, take out the guy up above you. Aim high to make sure the grenade doesn't come back your way. Next, blast the ones shooting you from the doorway. Take out the ones on the ground first. You can either strafe around on the ground to kill the enemies up above (which is actually pretty easy), or you can take a tour of the castle. Let's assume you take the tour. Head up the steps across from where you started and up the narrow stairs. Kill the two archers to the left and right of you in the room. Now, just circle the entire castle, killing them as you meet them. For some fun, head down the ladders to check out the insides as well since there are soldiers hidden in the walls. --[ CAMELOT ]------------------------------------------------------------------ Exit the holodeck and the Equipment Center. Turn left and enter the lift at the end of the hall. Use the control panel. Exit the lift and follow the hall to your right. Enter the door at the end. Go through the left door and talk to the shuttle controller. Go through the other door and along the catwalk. Get on the lift and talk to your crew. Once it's decided that you are to go below, walk around the back of the ship and go in the door to your right. Activate the lift control and take it down. Use the control panel near where the officer gets blown away from. He'll tell you to be careful. Okay, duck and head along the right side. Jump to safety. You will take some damage, but not enough to kill you like if you just walked through it. Use the control panel to turn off the gas. Go through the door and use the control panel. Go through the door, up the ladder, and talk to your comrades. Once inside the base, climb up the ladder. Go through the door. Make sure that you're not running. Okay, there is a Klingon sleeping in the central chair. Walk past it and down the steps. Use the control panel on the left near the first chair to open the door. Go back up the steps and through the door. Follow the hall and look around the corner to the right doorway. There are three Klingons in that room. Personally, I hate the lean being set up on L3, but I like the rest of the controls. Oh well. They are asleep on the floor. Okay. Crawl into the room and hide behind the left boxes. This will avoid the first one. Now, you'll need to lean to the right to make sure that the guard's back is to you. Follow him until she stops. Head behind the boxes on the left. Once she starts back to the other end of the hall, crawl to the doorway and take a right. Go through the door at the end of the hall. Wait for the Klingon to kill the thing and leave. Now you can walk around the room freely. Just to the right of the door is the stack of boxes and a barrel that you need to climb up. It's annoying to navigate, but you have to. Anyway, get up to the catwalk and use the control panel. Jump down onto some boxes and go through the door near where you came in. Peeking around the left corner is fun, but you need to go right, through the door. Crawl here. When the Klingon passes on the left, head around the corner travelling away from him. Go up the ladder quickly. Now, while the Klingon is working on the computer, crawl around the corner to your right and out the door. Follow the hallway through the door. Now, crawl along the beam to the left side of the room. Look, some Isodesium you can't get. Now, cross the beam on your left. Walk the plank to the other side. Watch the Klingon that's patrolling the hallway. He'll head to the door on your right. Then he'll turn around. He'll then head down the right hallway. When he does, crawl past him through the door. Activate the control panel. Okay, this is a hard one to judge. He'll usually see you. If you're lucky, he might have his back to you. If he does, enter the hall to your left and wait for him to go by. If not, just shoot him with the secondary fire of your Compression Rifle. High tail it to the end of the hall. Get the Isodesium and use the control panel. Exit the room. Go back down the hall and this time go down the right hallway. Enter the room that's now open on your left. Jump down to the boxes and then down to the floor. Crawl out the door. Crawl around the left corner and follow the hall. Make sure not to get seen by anyone in the right door. Go down the ladder. Crawl down the hallway. There are three Klingons in this room as well. Follow the one walking until he's about to turn. Duck behind the boxes on the left. Go around them and through the door. There's a Klingon up above. Crawl around the corner to the ladder. After talking to your team, enter the small grating along the wall to get a piece of Iodesium. Go back and climb up the ladder. Crawl along the floor behind them and go up the next ladder. When the Klingon is away from you, crawl down the left hallway. Use the big gray box to divert the power. Crawl through the room and into the right door, following the Klingon. Go through the door and down the hall. Listen to the conversation going on. Once the majority leaves, climb down the ladder and crawl to the right. At the corner, turn left to get the third piece of Isodesium. Enter the doorway to the right. After being contacted, wait for the next door to be opened. Once the machine starts, shoot the small grating to your left and crawl through it. Climb down the ladder. If you go up the stairs around the corner to your right, you can replenish your weapons and see a control panel. Climb back down and enter the right-hand crawlspace. Kill the little slug things as they come. The first one is the only one that's not part of a pair. Navigate the crawlspace and jump into the room. Open the door and enter the next area. Yay! Time to navigate more planks! Heal yourself if you need to and crawl up the plank to the level above on your left. Jump up on the box and then down to the safe floor near the ladder. Climb up the ladder, but not all the way. Get off on the second platform and enter the grating. Jump up the pipes and enter the crawlspace. Follow it to the large room at the end. Wait for the Klingon to walk away from you and crawl to the small room to the right. Go around the console and access the control panel. Once they head down, go over to the panel that the worker was using and access it. Turn around and go through the door on your far right. You'll get to navigate some boards again. Jump to the box and then to the broken ledge. Climb up the ladder and go through the door. Jump the crack and climb down the ladder. Turn left and walk to the wall. Cross the plank there and then navigate the cement and barrels to get near the Klingons. Use your secondary fire module with the Compression Rifle to make short work of them. Jump onto their platform and then up into the tube behind them. Crawl through it. At the junction, jump over to the side of the pipe to avoid the goop. Go right, jumping the goop. This is just annoying. Pick off the two parasites. Jump on the box and then up to the ledge on the left wall. Walk along it and get to where the parasites were. Walk away from the door and jump up on the broken section. Then jump to the can, and then the pipe. Jump up to the upper level. Revive your weapons and your health if you need to. Climb up the ladder. Take the right path and enter the crawlspace. Follow it, listening to them talk about "the Alpha." Continue on until you can jump down. Jump onto the barrels. When the door opens, blast the two guards in the room. Open the right door at the far end and shoot the guard stationed there. Open the door behind him and shoot the next one. Now, go back and go down the lift. Kill the two guards there. In the back of the room, there's a barrel near a spikey ball. Jump on the barrel and into the crawlspace across from it. Climb down the ladder to Odell. Crawl down the tube and watch the Klingon leave the room. Follow him. Okay. you need to pick off the ones in front of you first. Then, zoom in and pick off the ones on the other side of the gap with your Compression Rifle. Walk out to the ladder and climb it. Jump onto the crane. Wait for it to take you to the Isodesium. Climb down the ladder. Enter the door on the far left. Enter the door to your left and flip the switch. Okay, this is quite the area. Exit the door and take a hard left. Go through the large door there. Crawl through the room and go through the door. You'll need to do the same thing in this next room. Head down the right hallway and follow it around. You'll come to a door with a force field. Try and open the door directly across from it. The two will come to check it out. Head all the way back around and through the broken and dark section. Crawl towards them while they look at the door and enter the right door. Flip the control switch on the desk. Go out the door and into the place where the force field was. Enter the crawlspace and kill the two parasites. Climb down the ladder and crawl to the next room. If you head down the hallway, you'll find a room with some health if you need it. Otherwise, just enter the door on your left. Climb up the ladder and wait for them to leave. Climb back down the ladder and enter the room. Strafe along the left side of the room and activate the control panel there. Once he's left the room, climb up the steep steps near where he was working. Enter the door and blast the mesh off of the crawlspace. Crawl on in. Follow the tube to a junction. Kill the two parasites. Go in the direction opposite the parasites to another junction. There is one on your right and two on your left take them out and head left. Follow the tube, killing more parasites, until you find a ladder. Climb down it. Head through the blue door. Turn left and head through the gray door on your left. Go through the living quarters and through the gray door. Move along the left side of the hallway to keep away from the blue door to your right. Crouch behind the structure to your left and wait for the conversation to end. Listen for the scavenger's foots steps as he approaches. He'll stop. When you hear them again, follow him and duck into the left hallway. Enter the red door. Now that you're in disguise, exit the room through the door near the mirror. Go down the ladder to your left. The room guarded by the two scavengers in front of you contains a health and weapon unit if you need replenishing. Otherwise, go right through the door. Climb down the ladder and walk through the doors. Go to the right down the hall. Go through the blue door and turn left. Take the next right and enter the door on your left to find the sick bay. Enter and talk to the doctor. Next go into the room to the left of him. Enter the left door and get the hypo from the desk. Return it to him. Once he asks her who is with him, blast him with your compression rifle. Yes, the alarm will go off. No worries, though. This is simple. Just stay where you are. The enemies will approach from the left and right. The only ones that will fire on you without crouching are the ones that come from the right. Use the compression rifle's second attack to take them out. There are two enemies that come from the left and two that come from the right. You'll probably notice glitches here as polygons don't disappear the way they're supposed to. If they don't come in, you'll have to go hunting them. It's annoying. Follow her to the door she'll unlock. Wait. Follow her into the room. Once he says to detain you, start blasting them with the secondary fire from the Scavenger Rifle. Take out the four before they can call for more. If they do, kill the rest as they come. Use the control switch on the chair to open the door. Go down the hall to door. Enter it. After the cut scene, take then out. There's only three so they're easy. Go through the black door and down the hall through the next one. Fill up your health if you need to and activate the control. To fight the Hunter, you need to use duck and run techniques. Fire off three secondary fires from any of your weapons and then duck behind the boxes. He'll then shoot ineffectually and move. Just keep this up. This battle is long more than it's anything. Use the weapon and health stations as needed. This is annoying as hell, but if you use your secondary fire, you'll be a little more fine. Get his weapon. Okay, now it's time to use it. When they cut down the door, kill the three that come in. Next, walk down the hall. Use the primary fire to lay waste to them. Enter the room to your left and kill the guards there. There's four waiting for you at the end. Luckily, their weapons will refil yours. Heh. Go down the left hall and kill the Klingon in the control room. Go through to the extraction point. === ASSIMILATION NATION ============================================= 05:05 === Objectives: - Wait for Tuvok to summon you. Check up on your team mates in the meantime. - Go to the Astrometrics on Deck 8. Use a TurboLift to get there. - Recover the Isodesium stolen by the Borg. - Eradicate the Species 8472 infestation for the Borg. ------------------------------------------------------------------------------- Leave the room and go to the locker room. Talk to your team. Next, go to the lounge and talk to the people there. It seems you're quite the popular one. When paged, go to the Turbolift. To the left, you'll find a distribution point. Blast it. Enter the area where the force field was and navigate the narrow hallway. Go to the left and down the long arge area to the end. Seven will attempt to gain access to the controls. After the explosion, kill the Borg only when they attack (usually when one of your team mates walks into their sensors trying to get around an obstacle. Enter the hall where the force field was. This next section is quick, so be prepared. Once your crew member opens the door on the far right, enter the room, take a right, and use the control panel on the Borg station. Crawl under the wires and take a left. Kill the two Borg and activate the station. Head left and save Foster by killing the Borg. Head back to the hallway. Go down the hall and kill the four Borg that come to life. There are a few more in the next room. Take them out and turn the right corner. Destroy the distribution point. Now, go into the tight hallway near where you entered the area. This is an annoying part. What I'd recommend is to start shooting the Borg on this side that are in stasis. Lay them to waste. Do this alone. Next, start picking off the ones along the far wall. Do this starting from the center to avoid a goodly amount of damage to your team. The Borg are much better shots than your compatriots, but if you killed the ones here first it shouldn't matter. Head to the end of the walkway and kill the two Borg that teleport in. Enter the new area once they're dead and the force-fields are down. Yay annoying waves of crap to make the game longer. Okay, head to the force field. There's only one path. While seven takes it out, just keep killing the Borg as they come. It's annoying, but it's life. move on to the next area. You know the drill, kill them as they come. Try not to massacre your idiot team members who run in front of you and then complain about it. Head forward and take a left. Enter the crawlspace and destroy the distribution point. Your team will take out the deactivated Borg as though they're still a threat. Idiots. Crawl back out and head through the door. Restock your weapons and head into the next large area. Okay, more Borg will teleport in. Get them as they come. Replenish and take the elevator. Make sure your team is all in, lest they fall in. *sigh* Kill the next wave and take the next elevator. Destroy the next wave and walk around the central column for a cut-scene. Go down the corridor and switch to the grenade launcher. This is an easy one. Strafe to the right into the room. See the grating next to the door with a force field? Shoot a grenade through the left-hand gap to disable the distribution point. Kill the borg, replenish your weapons, and head through the door. Three Borg will teleport in to attack you. Take them out. Continue down the hall and activate the elevator switch. As you move around the edge of the pit, you will be attacked by three Borg. Take them out and go through the doorway. Kill the Borg in the next room as they come. Replenish and take the elevator. Yay more Borg. Kill them and take the other elevator. Kill the Borg that pop in. Take your team to the force field. Go back to the elevator and look up. See the Plasma Filter? Destroy it and activate the elevator. Crawl into the space. Destory the node and replenish your weapons and health if you need it. Crawl back out and go back to your team. Enter the next area. Enter the area to the right and go down the hall. Seven will release the force field. Enter the new area. Change to your compression rifle. Always stay in the center of the hallways and just fire two shots at each of the critters. It's a simple game of pot-shotting them. Most of the time they won't even get close enough to touch you or your team. After killing the first wave, move down the hallway. In the next room, they will burst from the right wall. Kill the four that hop out. Continue into the next room. Once you touch the doorway, just stop and shoot them. In the next room, turn to your right and go around the central structure on its right side. Cross the gap using the catwalk and get ready to shoot more. Stand in the doorway and kill the ones as they come on the right. The next wave will come from the left. After killing these two waves, enter the room. Replenish your health and ammunition. There is a health and weapon terminal through the crawlspace to the right. You can also go back to where they jumped out of the wall if you like. Enter the left doorway and backpedal a little. Just shoot them as they come. Go around the reactor and up the hallway. Kill the two that come. Walk up to the doorway and kill them as the first wave comes. Enter the doorway and turn around. Kill the last wave that ambushes your team. Then enter the room and go through the right door to a new area. Walk forward and kill them as they come. Move along the platform and kill the next wave. Enter the next hallway and navigate it to the large room. Move forward until the first wave comes. Kill them all and turn around to kill the last ones. The next wave will come in the middle of the room. Take them out. Navigate the halls, killing a few more. Step into the large room and then step back. Kill the next wave. Now, walk along the catwalks to the left door. Kill even more and enter the doorway. Activate the elevator. Go through the doorway and start killing a whole new wave of enemies as you move along the catwalk. Go through the doorway to the isodesium. Kill the Borg. === GUNSHIP ========================================================= 05:06 === Objectives: - Visit the equipment room and test the new weaponry in the HoloDeck. - Go to the Mess Hall on Deck 2 to meet with Telsia. Use a Turbo Lift to get there. - Grab your helmet from your locker. - Go to the Equipment Room to get your weapons for the mission. - Procede to the transporter room with your team to beam out to away mission. - Restore environmental and artificial gravity. - Find an alternate route past the debris in the hall for the team. - Escort Tuvok to the control center of the gunship. - Realign the plasma focusing router, to supply power to the firing mechanism. - Procede to the loading chamber in the aft of the gunship. - Stop the Harvester Aliens from invading Voyager. ------------------------------------------------------------------------------- Exit the transporter room and go to the equipment room. After talking to Telsia, enter the room and stock up. It's time to hit the HoloDeck once again. First, you need to talk to the guy in charge to get the photon torpedo launcher. --[ Dark Dungeon ]------------------------------------------------------------- Objectives: - Neutralize 25 enemies. ------------------------------------------------------------------------------- Well, they lay it on thick in the beginning, but for some reason they stop firing at you later and all you have to do is walk around and shoot them. I'm not sure if this is a glitch or what. All I know is that I killed four of them and then they stopped fighting back. --[ Dark Dungeon ]------------------------------------------------------------- Once you frag them all, go to the Turbo Lift and use the control panel. Go down the hall and take a left. Take a right at the end and enter the doors at the end of the hall on the right. Talk to everyone. Wait for a while until a cut-scene happens. After the cut-scene, enter the locker room to the left. Open your locker to get your helmet. Talk to your team. Now, exit the room to the hallway. Go to the equipment room to get your weapons. Next, go to the transport room. Once everyone's on the transport pad, get on it. Walk over to the big door. After discovering that it cannot be opened, you will be charged with the duty of stabilizing the environment. Okay, all you need to do turn around and jump on the far pipe to your right. Then jump to the wall segements. From there, jump over to the ledge and use the control panel. Take the elevator down and walk up to the team. Enter the hallway and procede slowly. The ship is literally falling apart. Go down the hallway, and engage the parasites. Once the door is opened, take the elevator. Go down the hall and follow the team into the chamber to your right. After receiving your orders, blast the boxes on the left side of the room and crawl through the space. Move down the shaft and jump down to the level below. Kill the parasites. Go down the next shaft and up the ladder. Enter the room to your right. See the laser at the far end of it? Just behind it are four control panels. You need to adjust the left one to point at the chair blocking the door. Then move it up a notch. The control panel to activate the laser is in the center of the room. Now head out of the room and through the door near where you came up from the vents. Once it's opened, use the elevator. Move down the hallway to fight some scavengers. Just use your Compression Rifle and blast them with it's secondary fire. Cake. Enter the control room and wait for further instructions. Seems you're going into a gun barrel. Move down the hallway. Okay, you need to use a weapon better than the compression rifle on these robots. I'd recommend the Disruptor or scavenger rifle. Enter the doorway and use the lift control. Open the door and take out the gun on the right. Then take out the bot on the left. Move down the catwalk. Destroy the bot and the gun on your left and the one at the end of the hall. Continue to the end of the hall and destroy the gun there. Step on the switch and take the lift to the bottom. Jump to the other section of catwalk. Run and jump over the next one. Get the ammunition and use the control panel. Go back to the switch and ride the lift up. Go back along the catwalk to where the door was blocked and go on through. Use the elevator switch. Kill the two bots waiting for you at the top. Use the control switch and go through the door. Use the elevator switch. Open the door and shoot the bot to the right. Navigate the hallways in walk mode so that you don't alert the bots. Take them out before they have a chance to come to life. Enter the room to your left if you need health. You'll have to kill four bots. Exit the room and continue down the hallway. Kill the bot and go through the door. Kill the next bot and use the control panel. Okay, this battle is simple. Just use your secondary weapon on your photon blaster or the Devastator. Get on the lift to go to the next area. Follow the catwalk and go through the door. Destroy the bot on your left. Go to where it was and kill the one on the right. Get the Dreadnaught Weapon and go through the door. There will be bots and turrets in the next room, one turret right above and behind the team. Destroy them all. Use the control panel on the robotic arm. Climb up the broken walkway and go through the door. Destroy the two robots and go through the door. Kill the next two and take the elevator. Walk across the catwalk and into a new area. Move up to where the gas is blocking your progress. Now, jump over the elevator and to the right where there's a hole. Go down it and kill two parasites. Continue and destroy the bot on the right and the turret on the left. From a distance, shoot the far right reactor to stop the gas. Go back to where your team is. Don't bother with the lift. Go through the now cleared doorway. Turn to the left and kill the large robot. The smaller ones will come out now. Kill them as well. Go through the next door and destroy the turret on the left wall. Next destroy the bots. There's another turret on your left. Go through the door. Destroy the big robot. Next climb up the left side and destroy the small flying bot. Okay, you now need to enter the large room on the right side of the hall. There are four bots in here, and one large one if you didn't destroy it before. Destroy them. Go back out to the main hall and through the door at the end. Destroy the flying bot and jump up on the platform at the end of the room. Jump to the next two. Kill the bots on either side of you. Jump to the last platform and to the door on the far side of the room. Use the elevator switch. Once your team is there, walk to the door. Once it's "opened," go through the hole. Open the next one and destroy the four bots in the room. Open the next door and take the elevator. Kill the bots in the hallway and open the door. Kill the flying bot and bot. Next, use the control panel on your left. Go through the door that the plasma ray was hitting. Use the elevator switch to go to the next area. When the elevator stops, get off and head down the hallway. Move down the ramp. Destroy the two large bots that come at you with the dreadnaught and the bots with something else. Go to the right and down the stairs. More bots. You can look out the window here and see the gunship to the upper right...and you thought you were in it... Enter the lift and use the control panel. Once it is at the bottom, get off and make a hard right. Destroy the large bots as they come. Enter the hallway. Take the lift at the end. Destroy the large bot and two smaller ones. Go through the door. On the other side of the reactor core, you'll find more big bots. Destroy them. Ugh. Take the elevator and destroy the flying bots. Follow the catwalk and use the panel at the end. Yup. More bots. Go back to the area where the rods were and destroy the bots on your way back and in that hallway. Walk along the path and destroy the turrets and bots as they come. Keep going until you are contacted. Use the control panel. Get on the lift and use the control panel. Destroy the turrets on the right. Step into the hall and destroy the ones on the left. It will pass one point. Destroy the ones on the next point. There are four on the right and one on the left. In the next section, you'll get to destroy turrets and robots. Oh joy. After that, just four turrets on the right. Use the control panel on the left. Go to the equipment room. Exit and follow your team member. Enter the hole where the harvesters came from and start blasting them. Go through the door and kill the ones in the halls. Head down the left hall and kill them as they come. Just keep blasting in the doorway to kill even more of them. I'd recommend energy weapons. Head through the room, killing any that appear. Kill the ones near the hole in the wall and go through it. Kill more and go through the door. Kill the ones in the hall and head down it. Enter the room at the end and kill the harvester on the catwalk. Once you fall, you'll have to kill several on the floor with you. Then, after your team mate activated the elevator, you'll need to jump on it. Go through the door. Enter the next door and kill the harvesters in the hall. Enter the hole to the left and kill the harvesters. === THE FORGE ======================================================= 05:07 === Objectives: - Navigate the super structure of the Forge to gain access to the security grid. - Shut down the security grid to allow Voyager's shuttles, with reinforcements, to reach the forge. - Locate the main central shaft of the forge. - Meet up with reinforcements. - Make your way down the central shaft to the energy-dampening generator and destroy it. - Find the airlock in the section of the Forge you are in. A shuttlecraft will be waiting there to pick you and your team up. - Stop the Forge Seed from launching. ------------------------------------------------------------------------------- Walk down the hall until you reach an open section. Right before the first arch, on your right, you should see a long pipe. Jump up on it and walk it down to the next piece of debris. Jump down and walk along the pipe to your left. Navigate the walkway. Kill the harvesters below you and jump down to where they are. Walk to the end of the platform and turn left. You need to jump over there. Jump to the large platform and down to the area below. Kill the harvesters and destroy the turret. Access the control panel. Once the field is down, enter the doorway. Jump into the beam at the end of the hall. Enter the hallway and go into the door in the next room. Kill the aliens up-top and use the control panel in the center of the room. Go into the door with the force field down. Kill the alien and go through the door. Climb up the ramp and kill the aliens. Lead the team to the console near the force field up top. Go down to the newly opened door and enter the new area. Move up the hall and shoot the aliens as they come. When you get to the force field divying up parts, head right. Go through the field when it flickers and use the control panel. Take care of the aliens as they come. Enter the room near the control panel and go down the ramp. Kill more aliens and go through the door. Kill them as you navigate down the halls. There's only one path, and scores of enemies. At the end of the hallway is a stasis room. If you walk quite a ways in, you'll trigger the next wave of enemies. Replenish your firepower after you're finished. Go to the area at the end of the room and use the control panel. Use the panel on the lift. Go through the door at the top. When they come, just keep them at bay for a while. After the cut-scene, blast the next wave. After the next cut-scene. get on the broken pod area. It will take you to a lower area. Kill the alien that breaks out of the pod. Go down the tunnel to the new area. Enter the large door. Kill the aliens and enjoy a cool cut-scene. Go to the opposite end of the room, killing more drones, and enter the door. Kill some more and continue to the next door. Open it and kill the sleeping ones. Kill the one that runs in and get on the lift. Use the control panel. Kill the aliens on the upper level and the ones that come. Go through the door at the bottom of the ramp. Kill the aliens and walk around the central ring. Use the switch. Okay, this is extremely annoying, mostly because of the horrendous load times. Use your phaser to find your way across the invisible force field. Oh yeah, and save. It starts out just on the right side and curves. It's just annoying. Not as annoying as the one at the end of Link to the Past, but still annoying as hell. Go through the door and down the hall. Kill the aliens in the next room and take the elevator. Same duty below. Once they're dead, head down the only path you can take to get to the next area. Go down the tunnel and through the door at the end. Blast the hell out of them as they come. Once they're dead, use the control panel to the left. Cross the catwalk and kill the aliens as they come. Take the lift down and wait for your team mates. Go through the door. Replenish and take the elevator. Kill more reavers and go through the door. Kill more, replenish, and take the next elevator as well. Same routine as before. And again. This time you have to take a hallway and kill a bunch of aliens. Replenish and take the elevator again. Destroy each of the lasers (and your team will try and walk in front of you...as usual). Go through the door in the room. When the door opens, kill the aliens. Move into the hall and kill the next wave of them. Enter the doorway. Go up the elevator. Kill the two aliens waiting for you. Go down the hallway. There are a bunch of harvesters around the first corner. There's more aliens in the next room. Use the weapon energy terminal to max out your weapons. Get on the lift. Replenish your health and go into the next room. --[ VOHRSOTH ]----------------------------------------------------------------- Okay, this is really annoying. Just keep moving and destroying the enemies as the come. After a while the good aliens from the beginning will come to help you. Okay, circle-strafe the Vohrsoth and just hit it with everything you have. It's an uber-annoying boss. If you keep moving, you won't be hit by its most devestating attacks. _______________________________________________________________________________ CODES AND SECRETS 06 All of the button codes require you to pause the game, press the buttons, and then select while they are pressed. You will hear a voice say "impressive." (from GameFAQs) All Weapons L1,L2,R1,R2,L3 (Contributed By: geomod) 999 Health R1 R2 L1 L2 999 Armor L1 R1 Auto Lock L1 L2 Full Ammo R1 R2 God Mode L1, L2, R1, R2, and R3, then hit select. (Contributed By: DrunkenMonkey2k2) _______________________________________________________________________________ CREDITS AND THANKS 07 As always, I'd like to thank CJayC and Shadotak for putting up with my crap for as long as they have. Oh, and of course, my ferrets Kiki and Tuffy. And Richard Pryor for being the funniest motherfucker on the planet.