"This document Copyright 2002-2003 Nathan Norris"

***********************************************************************

Ace Combat 04: PS2 Version
FAQ/Walkthrough Version 1.2
Last Updated: 3/26/03
By: Minesweeper (Nathan Norris)
Email: minesweeper2[at]hotmail[dot]com

(PLEASE READ "CONTACT POLICY" BEFORE EMAILING)

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                  s h a t t e r e d               s k i e s

Table of Contents

1:  Introduction
2:  Revision History
3:  General Strategies
4:  Walkthrough
5:  Planes
6:  Weapons
7:  Surface Enemies
8:  Secrets
9:  Aces
11: Thanks...
12: Copyright

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1:  Introduction

Welcome to my Ace Combat 04 FAQ.  Ever since I got this game last Christmas, 
I've been playing it almost all the time.  Usually it's what I play in 
between working on my other guides like the ones I have for Grand Theft Auto 
3 and Resident Evil.  Since I discovered I liked this game so much, I 
decided to write my next FAQ on this game.  Hopefully, it will help lead you 
to victory over the Erusian forces, so that ISAF can reclaim the skies over 
the mainland and you can become an ace pilot yourself.

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2:  Revision History

VERSION 1.0 - 08/13/02 - 119 KB

First Edition.

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VERSION 1.1 - 8/14/02 - 120 KB

The header on top was screwed up when I looked at it online, but hopefully 
it'll be fixed in this update.  I have a small copyright revision today and 
a new email address.  http://faqs.ign.com may now host my guides, and my new 
email address is minesweeper2@hotmail.com.

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VERSION 1.2 - 3/26/03 - 120 KB

Thanks to luehrmann, numerous corrections have been made about unlocking the 
paint schemes and the X-02 in the Secrets section.

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3:  Contact Policy

***************************************************************************
Please DO:
***************************************************************************

- put the name of the game in the subject title and/or in the message
itself.  It's VERY IMPORTANT the name of the game is in the subject.  I have
numerous spam filters set up to catch certain messages.  If you only put in
the game's title in the subject, the message has a much better chance of 
getting through.  Not only that, I will know what game you're talking about. 
  I've got more guides out there than just this one, so it's critical I know 
what
game you need help on.

- read the guide BEFORE you send an email.  At least read the sections that 
could probably answer your question.  Use Ctrl + F to help you seek out 
specific items.

- use proper spelling and grammar.  You may not think it's a big deal, but I
appreciate it when somebody takes the time to type out a message correctly.

- send a message in English.  English is the only language I can effectively
communicate with.  I know a little Spanish, and a handful of random words
from other languages, but that's about as far as my knowledge of foreign
languages goes.

***************************************************************************
Please DO NOT:
***************************************************************************

- send emails in excess of 100KB without prior warning.  Klez virus
emails have been pouring into my email accounts every day.  Since the emails
always exceed 100KB, I delete them the moment I see them.  If you send some
large attachment, then there's a very good chance I'll delete the message
right away without looking at it.

- ask me to send you a copy of my guide.  If you want a copy of my guide,
just go to an address where it's being displayed, click "File" on top of
your screen, and then click "Save As."

- send several messages at once.  It's okay if you accidentally hit the send
button twice or something, but please don't spam my inbox with three or more 
messages at the same time.  Put everything that you want to talk about in 
one email.

Email
============
minesweeper2[at]hotmail[dot]com

(Replace the "[at]" with "@" and the "[dot]" with ".")

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3:  General Strategies

===============================================
CONTROLS
===============================================
Normal Mode Controls
-----------------------------------------------
START BUTTON       - Pause game
                   - Skip takeoff/landing (when returning to base)
SELECT BUTTON      - Change from missile to special weapon and vice versa
CIRCLE BUTTON      - Fire missile/special weapon
                   - Hold down to track missile
X BUTTON           - Fire machine guns
TRIANGLE BUTTON    - Change target
                   - In HUD view hold (pressure sensitive )to change target
                     size
SQUARE BUTTON      - Show map of level
                   - hold (pressure sensitive) to toggle between three
                     different scales
L1 BUTTON          - Throttle down
                   - Hold down for maximum deceleration
R1 BUTTON          - Throttle up
                   - Hold down for maximum acceleration
L2 BUTTON          - Yaw left
R2 BUTTON          - Yaw right
LEFT ANALOG STICK  - X-axis: roll left/right
                   - Y-axis: ascend/descend
RIGHT ANALOG STICK - X-axis: look left/right
                   - Y-axis: look up/down
R3 BUTTON          - look behind, can then adjust with left analog stick
(press down right
stick)
DIRECTIONAL BUTTON - Up: level off/autopilot
                   - Down: Change camera view between first person, third
                     person, and HUD view

Easy Mode Controls
-----------------------------------------------
START BUTTON       - Pause game
                   - Skip takeoff/landing (when returning to base)
SELECT BUTTON      - Change from missile to special weapon and vice versa
CIRCLE BUTTON      - Fire missile/special weapon
                   - Hold down to track missile
X BUTTON           - Fire machine guns
TRIANGLE BUTTON    - Change target
                   - In HUD view hold (pressure sensitive )to change target
                     size
SQUARE BUTTON      - Show map of level
                   - hold (pressure sensitive) to toggle between three
                     different scales
L1 BUTTON          - Throttle down
                   - Hold down for maximum deceleration
R1 BUTTON          - Throttle up
                   - Hold down for maximum acceleration
L2 BUTTON          - Not used
R2 BUTTON          - Not used
LEFT ANALOG STICK  - X-axis: veer left/right
                   - Y-axis: ascend/descend
RIGHT ANALOG STICK - Up: Underbelly camera view
                   - Down: Overhead camera view
                   - Left: Right wing camera view
                   - Right: Left wing camera view
R3 BUTTON          - look behind (not available in HUD view), can then 
adjust
                     with left analog stick
(press down right
stick)
DIRECTIONAL BUTTON - Up: level off/autopilot
                   - Down: Change camera view between first person, third
                     person, and HUD view


===============================================
BASIC MANEUVERS
===============================================
Ascending/Descending
-----------------------------------------------
This can be confusing if you have never played an airplane game before.  To 
ascend, you must push down on the control stick, NOT up.  To descend, you 
push up, and not down.  Don't ascend too quickly or the plane could go into 
a stall.

Turning
-----------------------------------------------
NORMAL MODE:
This can also be confusing at first.  To turn, press left or right on the 
left control stick to tilt the plane in that direction.  Next, pull up.  It 
can take awhile to adjust to using the two sticks at the same time, but 
after putting the time in to learn you'll have a much bigger freedom of 
movement than people using Easy Mode controls.

EASY MODE:
Turning is much less complicated in Easy Mode.  Simply press left or right 
on the left control stick to move in that direction.  While this is easy to 
do, I suggest you learn how to fly in Normal Mode.  You'll have much more 
freedom to move.  You'll be able to completely roll the plane rather than 
simply turn.  It's kind of like getting your training wheels taken off of 
your bicycle.

Acceleration/Deceleration
-----------------------------------------------
To accelerate, hold down the R1 button.  This is critical when you need to 
get to a combat zone quickly, or need to catch up to a bandit.  To 
decelerate, hold down the L1 button.  This is handy in a dogfight when 
you're trying to lock onto an enemy fighter by making smaller curves.  Don't 
decelerate too much or the plane will stall, meaning it will fall because 
you're not getting lift beneath the wings.  Press the accelerator to recover 
from a stall.

Using the Vulcan machine gun
-----------------------------------------------
To use the machine gun, you need to get within 450 feet of the target you 
want to hit.  When you get within that distance, you'll note a circle appear 
with a dot in the middle of it.  The dot accounts for your movements and 
speed, so you don't have to aim ahead of the target.  Place the dot over 
your target and try to keep it over the target while you fire to damage it.

Using standard missiles
-----------------------------------------------
To use your regular missiles, you need to get within 850 feet of the target 
you want to hit.  When you get within that distance, a red box will appear 
over the target and you'll hear a buzz noise.  Fire your missiles and they 
will track the target until they hit it or fly past and miss it.  Planes 
take at least two missiles to shoot down.  All ground facilities take one 
missile to destroy except for pillboxes and bunkers.  The only exception to 
this is when you're playing Very Easy difficulty.  All planes and basic 
ground targets will take one missile then.

Using special weapons
-----------------------------------------------
Press the Select button to switch to your special weapon, and then use the 
Circle button to fire the weapon.  Bombs will have a circle with a dot in 
the middle for you to use to aim.  Place the dot in the circle where you 
want the bomb to land.  Special missiles operate like regular missiles, only 
you might be able to shoot from longer distances or target multiple enemies 
at the same time.

===============================================
ADVANCED MANEUVERS
===============================================
Pursuing Enemy Fighters
-----------------------------------------------
Since the cover of this game has airplanes blowing each other up on it, you 
can assume there will be a lot of air battles between yourself and other 
pilots.  One of the most important skills you should learn is how to chase 
after other planes.  These are the most intelligent AI-controlled pilots 
I've seen yet in an air combat game.  The first thing you should do is get 
used to Normal Mode control.  It's tricky to use at first, but it'll be 
better for you in the long run.  You'll have much greater mobility.

Second, you actually have to get to other planes to attack them.  Hit your 
afterburners and use your radar to locate other enemy fighters on the map.  
Once you find one, try to get behind him.  Behind an enemy is the easiest 
place to shoot him from.  He'll of course try to loop around to make sure 
you can't keep him in your sights.  Use your brakes to move at slow speeds.  
This will allow you to make sharper turns.  Just be careful not to slow down 
so much your plane goes into a stall.

Once you're behind an enemy, you're in the prime position to shoot him down 
from.  Get within 850 feet to lock on with your missiles, and fire them at 
him.  Shoot two missiles at a time because it always takes two missiles to 
destroy an enemy fighter (unless you're in very easy mode, in which case you 
only need one.)  The best time to fire your missiles is when the pilot is 
preparing to change direction to evade you.  He'll be traveling in a slow 
curve then, and will be a perfect target for your shots.

You can also use your machine guns too, but it's much more difficult.  You 
have to get within 450 feet to use  them.  When you're in range, a circle 
with a dot in the middle will appear. Keep the dot in the circle on the 
plane and fire to hit him. The aiming circle takes into account your 
movement, so that you can simply place the dot on the target instead of 
placing it ahead to anticipate where it will go.  Fire in short bursts, 
because it's difficult to keep the dot on the enemy plane for long.  Be sure 
you get used to using the machine guns, because then you'll still be able to 
fight effectively even after you run out of missiles or other weapons.

Sometimes though, the enemy planes like to play chicken with you and fly 
straight at you.  This makes them very easy targets.  Simply shoot your 
missiles first, then drop down to evade the enemy fighter's projectile.  
Works like a charm.

Attacking AA artillery
-----------------------------------------------
Throughout the game, you'll be dealing with a lot of ground fire as well as 
attacks from other fighters.  The most effective way to avoid getting hit by 
these ground forces is to fly low.  This is particularly effective in 
avoiding getting hit by flak guns and AA guns.  You can just shoot them and 
they won't be able to do much about it.  However, you can't really approach 
a SAM like that since their missiles lock onto you easily when you come 
close.  However, there is an easy way to evade a SAM's missile.  Simply fly 
towards the SAM, and wait for the missile alert alarm.  Pull up a little, 
and the missile should fly right underneath you.  It works quite well in 
keeping yourself from getting hit.

Bombing Ground Targets
-----------------------------------------------
You should learn how to bomb in this game as well as dogfight.  You'll be 
able to make thousands of points in a short time once you can effectively 
bomb groups of targets on the ground.  First, equip a bomb.  Next, you 
should angle your plane downward.  You should see a dotted line going down 
from the center of your HUD to a circle with a dot in the middle.  This dot 
is where a bomb will land when you press the button.  Like with your machine 
guns, the dot used for aiming bombs also takes into account your movements 
while you're firing.

The most accurate way to bomb a ground target is to dive-bomb it.  First, 
get a lot of altitude, like about 15,000 feet, then dive straight down over 
the target while dropping your bombs.  The aiming circle won't be moving 
around as much like if you were simply flying over the target.  Just be sure 
to pull up your plane before you smack into the ground.  Also, you should 
dispose of any flak guns in the area before trying this out, or you'll get 
shot up a lot with their explosive shells.

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4:  Walkthrough

This walkthrough is aimed at Normal difficulty.  You'll have higher point 
totals to reach and you won't be able to take as much damage in higher 
difficulties.  In lower difficulties, you'll be able to destroy fighters 
with fewer missiles, you'll have lower point totals to reach, and you can 
withstand more damage.

This walkthrough is my approach to each mission of the game.  It's what I do 
in each level that works for getting me through it effectively.  There are 
many different ways you can take on just about every one of these levels.  
If you have your own way of getting through a level and it works for you, 
then go ahead and take your approach to the level if you wish.

********************************************************************
MISSION 01 - SITTING DUCK
********************************************************************

BRIEFING:
ISAF is all but defeated at this point in the war.  All the Erusians have to 
do now to get rid of ISAF is to destroy the GHQ.  They are deploying bombers 
to blow up Allenfort Air Base at Newfield Island, and then they plan move 
onto Northpoint.  If they manage to get past the island, it's all over for 
ISAF.  Because ISAF's defense force is extremely weak at this time, you're 
just about the only thing between the Erusians and victory.  Your objective 
is to eliminate the bombers before they can get past the island.

NEW PLANES AVAILABLE:
- F-5E

SHOPPING:
You don't have any money right now, so you can't buy anything.

RECOMMENDED PLANES:
1. F-4E w/ UGBM

WALKTHROUGH:
To start off, hit the afterburners and go north to catch up to the bombers.  
There are six of them altogether, organized into two columns of three planes 
each.  Fly down one column while destroying all the TU-95s in that column.  
Watch out, because all of these planes are equipped with tail guns.  After 
destroying the first column, do a U-turn and engage the second column while 
flying south.  Destroy two of the TU-95s in that column, but leave the last 
one alive for now.

The reason you're leaving the last one alive is so you can now go and get 
rid of the escort fighters.  Remember that the more damage you cause to the 
enemy, the more points you get.  More points equal more money for you to 
spend on better planes and equipment!  The fighters shouldn't be much 
trouble, because they're only F-5Es and MIG-21s.  After you've eliminated 
the fighters, destroy the last bomber to end the mission.

********************************************************************
MISSION 02 - IMMINENT THREAT
********************************************************************

BRIEFING:
The Erusians have gathered a large bomber force at Rigley Air Base for a 
large-scale invasion of Northpoint.  You have to destroy these bombers on 
the ground before the enemy can make good use of them.

NEW PLANES AVAILABLE:
- None

SHOPPING:
If you have enough money, you can buy the F-5E if you want it.  However, I 
prefer to use the F-4E for this mission because it's got bigger bombs for 
the ground targets.

RECOMMENDED PLANES:
1. F-4E w/ UGBM
2. F-5E w/ UGBS

WALKTHROUGH:
To begin, engage your afterburners and fly north to Rigley Air Base.  Be 
sure you destroy the power substation on the way there, because it's worth 
100 points.  Use a missile, because you'll want to save your bombs for the 
big ground attack later.  Take out the fighters that you encounter on the 
way to the base.

Once you arrive at Rigley, you might see a few F-4s taxiing onto the runway. 
  Square boxes identify them rather than the circles the ground targets are 
given.  Make eliminating these guys your first priority.  It's easier to 
blow them up on the ground than in the air.

After you've taken out the F-4s on the ground, go around the base and 
eliminate all the AA guns with your missiles.  They are the white dots on 
your radar.  Next, engage the fighters in the air.  Once you've taken care 
of all the defenses, destroy the ground facilities with the bombs.  Make 
sure your last target is one of the grounded TU-95s so you can get all the 
points from the other targets.

********************************************************************
MISSION 03 - THE NORTHERN EYE
********************************************************************

BRIEFING:
ISAF troops are evacuating to Northpoint, but unfortunately enemy radar 
stations on Mt. Shezna are watching their movements.  If the Erusians have 
the radar, they can use it to track and destroy the Allied Forces.  You have 
to destroy the radar stations so the troops can safely escape.

NEW PLANES AVAILABLE:
- None

SHOPPING:
Get the F-5E if you haven't already.

RECOMMENDED PLANE:
1. F-5E w/ UGBS
2. F-4E w/ UGBM

WALKTHROUGH:
Engage the afterburners and fly northwest to Shezna Radar 1.  Destroy the 
fighters you encounter on the way there.  Next, drop bombs on the radar 
stations.  The AA guns near the stations are in the blast radius, so you'll 
be killing two birds with one stone.  If the radar stations are by 
themselves, just use missiles to save the bombs for targets gathered 
together.  After eliminating Shezna Radar 1, fly west to Shezna Radar 2 and 
repeat the same procedure.  Kill the fighters on the way there, then bomb 
the radar stations and AA guns.  Don't forget about the heliport either.

#################
MISSION UPDATE!!!
#################

You now have a new objective, but it's very easy to accomplish.  Simply fly 
south and cross the dotted white line on the radar to return to base.  Land 
your plane at the airstrip/carrier (or just press Start to skip this 
sequence), and the mission will be over.

********************************************************************
MISSION 04 - BLOCKADE
********************************************************************

BRIEFING:
The Erusians are shipping massive quantities of supplies to Comberth Harbor. 
  They are using these supplies to prepare the Aegir Fleet there to invade 
Northpoint.  If the Aegir Fleet manages to get prepared in time, the war 
will be over for ISAF.  You have to shoot down the transport planes to 
prevent that from happening.  There are also planes in the convoy with radar 
jamming, so you'll have to rely some on your eyes rather than radar.

NEW PLANES AVAILABLE:
- F-16C

SHOPPING:
Buy the F-16C.  It's good for air combat, which is what this mission is all 
about.

RECOMMENDED PLANES:
1. F-16C w/ UGBS
2. F-5E w/ UGBS
3. F-4E w/ UGBM

WALKTHROUGH:
The first priority is to eliminate the two E-767s that have the jamming 
devices.  Because there's two big circles of the area affected by the 
jamming, you can assume the E-767s are at the center of those circles.  Go 
to the center of the circles and destroy the E-767s.  They're flying at 
about 15,000 feet.  So much for the Erusians' "brilliant" idea of using 
jamming devices.

Next, engage the fighters escorting one of the C-17 cargo planes.  After 
you've eliminated the escort fighters, destroy the C-17.  This will trigger 
the appearance of a couple more jets.  Destroy the fighters that appear, and 
then repeat this method with the other two C-17s to complete the mission.

********************************************************************
MISSION 05 - LIFELINE
********************************************************************

BRIEFING:
Would you like to use a lifeline?  Oh err...sorry about that.  The Aegir 
Fleet is completely dependent upon one oil facility to supply all of its 
fuel.  Your mission is to destroy this petrochemical complex so that the 
Aegir Fleet's invasion of Northpoint will be delayed.  Get a score of at 
least 2000 points to complete the mission.

NEW PLANES AVAILABLE:
- None

SHOPPING:
There aren't any new planes available right now.  Thus, you shouldn't have 
any shopping to do, unless you want to get a new weapon or something.  The 
weapons you have now should be good enough.

RECOMMENDED PLANES:
1. F-16C w/ UGBS
2. F-4E w/ UGBM
3. F-5E w/ UGBS

WALKTHROUGH:
You should ignore the fighters while moving about the area.  They take too 
much time to shoot down.  However, feel free to randomly fire off a couple 
of missiles if you happen to pass one.  Assuming you have any time left 
after the ground facilities are destroyed, go ahead and engage the fighters. 
  To begin, hit the afterburners and fly north.  Destroy the fuel tanker in 
the water below.

You now have a choice of paths.  You can either destroy the offshore oilrigs 
to the east, or you can destroy the fuel refinery to the west.  The oilrigs 
are better defended but worth more points.  The oil refinery is lightly 
defended but worth less points.  I would attack the oilrigs first.  However, 
if you work quickly enough, you'll have enough time to severely damage both. 
  I'll outline strategies for both combat zones below.

OIL RIGS STRATEGY
=================
Most of the rigs have a crane or two, a control room, and a tower.  They 
might also have an AA weapon on them.  There are also a few "combat rigs" as 
I like to call them that are equipped with an AA weapon and a helicopter.  
There is also another tanker wandering around here worth 120 points, so be 
sure to destroy it.

The best way to attack the rigs is first to get plenty of altitude.  Once 
you're over them, dive-bomb and drop bombs on the larger rigs.  You don't 
have enough bombs for all of the rigs, so you might as well use them destroy 
the bigger oil platforms.  Use missiles after you run out of bombs.  It's a 
bit tricky to attack the platforms with missiles, because of all the crap on 
them that can interfere with your shots.  Like with bombs, it's best to 
dive-bomb the platforms while using the missiles.

OIL REFINERY STRATEGY
=====================
The oil refinery is a lot easier to attack because the targets are bigger, 
not to mention there aren't towers to block your shots.  There's literally 
only one AA gun in the entire area.  Those fuel tanks are so big that you 
can use your machine guns on them.  I do it all the time to save missiles.  
To add insult to injury, the fuel tanks are organized in nice big clumps and 
they're in rows.  You can just fly down the row and destroy them with 
machine guns.  Like all other weapons, it's best to attack from high above.

You ought to use the missiles on the smokestacks and other refinery 
facilities, because they're more heavily armored.  Also, don't forget the 
pumping stations inside and to the west of the refinery, because they're 
worth 100 points each.  They're indicated by the orange dots.  If you decide 
to attack the oil refinery first, I would recommend you save your bombs for 
the oil rigs because they're harder to hit with missiles.

#################
MISSION UPDATE!!!
#################

AWACS has picked up Yellow Squadron on radar and they're heading your way 
from the north.  Don't bother attacking them because they're invincible.  As 
soon as you get the message, immediately turn south and hit the 
afterburners.  The mission will end as soon as you have crossed the white 
dotted line.  If you move fast enough they won't be able to catch up to you.

********************************************************************
MISSION 06 - INVINCIBLE FLEET
********************************************************************

BRIEFING:
Now that the Aegir Fleet has been successfully immobilized, you have to go 
into Comberth Harbor and blow up all the ships. If you can do that, the 
Erusians won't be able to invade Northpoint again for a long time.   Your 
objective to get a score of at least 3000 points during the time limit.

NEW PLANES AVAILABLE:
- A-10A
- MIR-2000

SHOPPING:
Buy the A-10A.  It'll be very useful during this mission and other 
ground-based missions to come.

RECOMMENDED PLANES:
1. A-10A w/ UGBL
2. F-16C w/ UGBS
3. MIR-2000 w/ UGBS

WALKTHROUGH:
There are five combat zones to choose from in this operation: the escaping 
fleet, the shipyard facilities, the submarine docks, the resupply 
facilities, and the ship docks.  You can attack them in any order, but I 
would go after the escaping fleet first. If you take too long, they'll be 
able to escape the combat area.  Like in Mission 05, you shouldn't pay much 
attention to enemy fighters because they take too long to shoot down.  The 
exception to this is if you manage to destroy the enemies on the ground and 
there's still time left.  This mission's pretty long, so you may have to 
return to base sometime to reload your weapons and fix your plane.  I'm 
listing these zones in my preferred order of attacking them.

ESCAPING FLEET STRATEGY
=======================
These are the few lucky ships that have managed to escape from the harbor.  
Don't let them get any luckier by allowing them to escape from the combat 
area.  The escaping fleet includes two destroyers, one Aegis class, one 
battleship, one cruiser, and one aircraft carrier.  This is a rough sketch 
of their formation:


   N     D
  -|-
   |     AC          A - Aegis class
                    AC - Aircraft Carrier
         B     C     B - Battleship
                     C - Cruiser
         A           D - Destroyer

         D

The battleship, cruiser, and Aegis class are the most dangerous because they 
have SAMs, so destroy them first with your bombs.  When flying east towards 
the boats, simply go towards the Aegis, drop a bomb, turn left to the 
battleship and drop another bomb.  You'll now be in line with the cruiser, 
so drop a bomb on it too.  In this way you can take all three ships out in 
one pass.

Once they're out of the way, you can eliminate the destroyers with two 
missiles each.  The aircraft carrier only needs one missile and it's worth 
200 points, so don't forget about it either.  Also, be sure to eliminate the 
KA-25 helicopter among the boats because it's an easy 50 points.

SHIPYARD FACILITIES STRATEGY
============================
This area of Comberth Harbor isn't much of a big deal.  All you'll find is 
several cranes and some ships being assembled.  The cranes are no problem to 
hit, but walls on the sides of the ships protect them.  However, you can hit 
them easily if you attack from above.  You could also try lining yourself up 
from the front or back of the boats to hit them.

SUBMARINE DOCKS STRATEGY
========================
This is the combat zone you'll probably need to use the most bombs in.  Most 
of the submarines are inside docking bays that protect them against missile 
attacks.  A couple will come out of the docks, but the majority will hide 
inside them.  To get around this, drop bombs on the roofs of the docking 
bays and the explosion will go through the roofs to destroy the subs.

If you're daring, you can take out the subs with missiles by flying low and 
lining yourself up with the opening of the docking bay.  Next, fire a 
missile through the hole, and then pull back up.  Now if you're REALLY 
daring, you can even fly through the docking bays!  I've done it a couple of 
times, and it's not for the faint of heart.

There are also some miscellaneous targets out here for you to hit, including 
SAMs, a regular warship, and some gas tanks.  If you drop your bombs in the 
right places, you can hit these targets while taking out the subs.  You'll 
probably have to be flying the A-10A with the UGBLs to do this though.

RESUPPLY FACILITIES STRATEGY
============================
Out here, you'll find the enemy's supplies for their ships.  If you're 
flying the A-10A, you can get some big points here in very little time. 
There's some cranes, some freight containers, some oil tanks, and a couple 
of helpless supply ships that can't shoot back at you.  The defenses this 
place does have are some missile boats out in the water, and two cruisers.  
One's anchored, and the other's mobile.

If you time your approach right, you can drop a bomb when the mobile ship 
moves past the anchored ship and destroy them both with just that one 
explosive.  Another good place to drop an explosive is on the fuel 
containers.  You have to have a UGBL though.  The containers are organized 
like this:


    N            0      0 - container
   -|-           0      X - place to drop the bomb
    |          X 0
           0 0
           0 0

Drop a UGBL on the place marked X and it'll wipe out all of the fuel 
containers at the same time.  One last good place to drop a bomb is on the 
west side of the resupply facilities.  There's a crane, a ship, and a bunch 
of containers there that will be blown to oblivion if you drop a UGBL in the 
middle of them.

SHIP DOCKS STRATEGY
===================
This area's kind of like the shipyard facilities area, only this time the 
ships can fire back!  I usually save this combat zone for last.  If this is 
your last stop, use whatever bombs you have left to destroy the ships.  If 
it's one of your first stops, save your bombs for the resupply facilities or 
the submarine docks.  Watch out, because most of the ships are equipped with 
AA weapons and they will fire rapidly at you.  You'll probably have to make 
several passes to completely destroy all the ships with missiles.

After you've beaten the mission with 3,000 points, you'll get to hear the 
fighter squadron sing what I guess is their national anthem.

********************************************************************
MISSION 07 - DEEP STRIKE
********************************************************************

BRIEFING:
Now that the Erusians' invasion plans have been stopped, ISAF can go on the 
offensive.  There is a solar power plant in the Faith Park region that 
supplies 60% of their power for the Erusians' military industrial complexes. 
  Your objective is to go and destroy this power plant so that the Erusians' 
power grid will be messed up.  Destroying the plant will both hurt their 
industrial output and divert attention from the ISAF's invasion plans.

NEW PLANES AVAILABLE:
- F-14A
- TND-1D5
- F/A-18C

SHOPPING:
You should have a ton of money thanks to that last mission.  I would 
recommend using your money to buy an F-14A and then buy UGBMs for it.  If 
you want to, you could also get the F/A-18C or the TND-ID5.  Still, I prefer 
the F-14A to the others because it'll be handy in the next mission.

RECOMMENDED PLANES:
1. F-14A w/ UGBM
2. F/A-18C w/ UGBM
3. TND-1D5 w/ BDSP

WALKTHROUGH:
Start the mission by hitting the afterburners and flying north to the power 
plant.  Shoot down the fighters you're attacked by on the way there.  The 
first part of the power plant you come to is where the solar panels are.  
There's some ground defenses you ought to take care of before you decide to 
start destroying the facilities.  At the center of the solar panels are two 
flak guns.  Get rid of them first in this area.  If you don't take them out 
they'll shoot you with explosive shells.  Next, eliminate the SAM and the AA 
gun.  This section of the plant is now clear of AA weapons.

The only target you have to destroy here is the radar, but you should also 
take the time to destroy the 36 solar panels.  They're in six groups of six 
panels each.  Only one panel is worth 15 points, but a group of them is 
worth 90.  I would use machine guns since they're such huge targets and are 
easy to damage.  You can use your bombs, but you can only get four panels 
with one bomb because they're too spread out.  It would take way too many 
missiles to do this job too.  The TND-ID5's BDSP is quite effective here 
though.

After you've wiped out the solar panel area, move onto the next area.  A 
SAM, an AA gun, and two pillboxes guard this area.  The pillboxes aren't any 
danger to you, but you ought to eliminate them because they're easy 60 point 
targets.  Because they're heavily armored, you'll need to hit each pillbox 
with two missiles or one bomb to destroy them.  After you've eliminated the 
defenses, go after all remaining fighters.  Destroy the solar panels here 
after the fighters are gone.  Next, eliminate the two mission targets, which 
are the control room and the solar tower.

#################
MISSION UPDATE!!!
#################

AWACS has detected Stonehenge firing several rounds your way!  If you don't 
get below 2,000 feet, you'll be swatted out of the air like a fly!  As soon 
as you take out the mission targets, dive into the ravine for cover.  The 
enemy has dispatched several helicopters into the ravines, but they 
shouldn't be much trouble.  Also, ignore the fighters that appear once 
Stonehenge begins firing.  They're not worth the risk.  The mission ends 
once you manage to escape to the south past the white dotted line.

********************************************************************
MISSION 08 - SHATTERED SKIES
********************************************************************

BRIEFING:
ISAF wants to launch a new satellite to help troops with surveillance data.  
To prevent this, the Erusians have sent a large number of fighters to the 
launch site.  You have to get at least 800 points to complete this level and 
protect the rocket.

NEW PLANES AVAILABLE:
- None

SHOPPING:
If you haven't bought it yet, I would recommend you get the F-14A.  It's 
definitely the best choice for this mission.  It even comes standard with 
XLAAs that will help out quite a bit in this mission.

RECOMMENDED PLANES:
1. F-14A w/ XLAA
2. F/A-18C w/ XMAA
3. F-16C w/ UGBS

WALKTHROUGH:
This is the most entertaining mission in the whole game.  There's like three 
billion planes to shoot down and you don't have to worry about any silly 
ground targets.  Anyway, to start off, equip your XLAAs, and fire them when 
you've locked onto the group that attacks you at the start of the battle.  
From there, you can pretty much fight any way you want to.

Watch out, because Yellow Squadron's here too.  Orange arrows indicate them. 
  They'll really cause some havoc during the battle.  You can't shoot them 
down, but you can however get rid of them by tagging one of them with a 
missile or your machine guns. The pilot will get angry when you hit him, and 
then Yellow Squadron will run away.  This can take awhile to do because 
they're really good at evading projectiles.

Some other things to make note of are the special planes that are flying 
around out here.  There's a KC-10 fuel plane and an E-767 flying around the 
northern side of the island.  Both of them are worth 140 points, so make 
sure you get them.  However, enemy fighters are vulnerable when they go to 
refuel at the KC-10, so you could take advantage of that to get easy kills.  
Special orange arrows mark both of these planes.

You may also note the orange arrow zooming away on your radar at the start 
of the mission.  That's the last special plane, and it's the most difficult 
one to destroy.  It's a SR-71, and it's flying at a very high altitude of 
40,000 feet.  Not only is it a long way up there, but that plane is real 
fast.  You'll probably need to use a XLAA or XMAA because it's difficult to 
get in range to use a regular missile.  It's easiest to hit the SR-71 when 
it zooms away to the north at the start of the mission.  In a little bit, 
it'll loop back south towards the launch site and you'll be able to catch up 
to it.

Hopefully, using all of these tips you'll be able to make the quota of 800 
points.

#################
MISSION UPDATE!!!
#################

AWACS has detected several B2 stealth bombers approaching from the west.  If 
you don't get rid of them they'll bomb the rocket.  They're really far away 
when they first appear, so you might want to wait a couple minutes to let 
them get closer.  If you go after the bombers when they first appear, you'll 
be wasting a lot of time by flying out there and back.  I think the best 
time to go for the bombers is when Comona Base announces there are three 
minutes left until launch.

The easiest way to beat them is to get behind them, the use the quadruple 
lock-on from the XLAA or the XMAA and shoot them down four at a time.  If 
you don't have the XLAA or the XMAA, don't fret, because they're easy 
targets for your regular missiles or machine guns.  After you have destroyed 
the bombers, continue to attack the enemy fighters until time runs out.

********************************************************************
MISSION 09 - OPERATION BUNKER SHOT
********************************************************************

BRIEFING:
ISAF is now ready to begin the invasion.  They'll do this by sending troops 
on boats to establish a command post at Caranda Beach.  You have to help by 
providing air support.  Get a score of at least 2200 points to complete the 
mission.

NEW PLANES AVAILABLE:
- F-15C
- MIG-29A

SHOPPING:
This next mission is almost completely a ground battle, so you should get 
the A-10A if you haven't already.  Or you could also get the F-15C.  It has 
12 UGBMs stock, and you'll be facing quite a few ground targets.  Or if you 
want to save money, you could stick with the F-14A because it has only two 
less UGBMs than the F-15C.

RECOMMENDED PLANES:
1. A-10A w/ UGBL
2. F-15C w/ UGBM
3. F-14A w/ UGBM

WALKTHROUGH:
This mission makes me think of the Normandy Beach invasion in World War II, 
complete with nasty weather and troops charging up the beach.  There's a ton 
of ground targets to attack in this mission.  Tanks, AA guns, SAMs, 
pillboxes, you name it, it's here.  It's a very dramatic change from the 
last mission with all air targets and clear weather.

Most of this level can be summed up in generic tips.  You should ignore 
enemy fighters like always because they take too long to shoot down.  On the 
ground, be sure you pick off all the radar sites and batteries marked by 
orange dots.  They're worth 80 points each.  Note that a battery will 
require two missiles to destroy, while a radar takes one.  There are also 
quite a few pillboxes around.  They require two missiles to destroy.  Unless 
they're alone, you should use your bombs on these bunkers since they're so 
heavily armored.

Anyway, to start off the walkthrough, hit the afterburners and go northeast 
to Caranda Beach (AKA the east beach).  It's the beach that will net you the 
most points.  The targets there are in nice clumps for your bombs, and 
there's a group of launchers and howitzers behind the mountains to the 
north.  You get 60 points for each howitzer and 70 for each launcher, so 
don't miss them.  After that, I think you should attack Crowne Beach (AKA 
the central beach).  Be sure not to miss the three MI-24 helicopters here, 
because they're easy 60 point targets.

If you still have time, go to Halle Beach (west beach).  I think this is the 
worst beach to attack because most of the targets are too scattered to use 
bombs.  If you use missiles, the many enemy units scattered about will cause 
you to use up a lot of them.  There's also a bunch of mobile enemy units in 
the mountains behind the beach, but the mountains often interfere with your 
shots.  All these reasons are why I save this beach for last.

#################
MISSION UPDATE!!!
#################

The enemy has dispatched A-10s over the central beach!  You have to get rid 
of them before they can bomb the ground troops!  The A-10s are good at 
evading your missiles, but you ought to be a match for them.  Also, be sure 
you take out the escort planes that come with them for more points.  Once 
you shoot down all A-10s, the mission will be over.

********************************************************************
MISSION 10 - TANGO LINE
********************************************************************

BRIEFING:
On the eastern mainland is an Erusian stronghold called Istas Fortress.  You 
have to destroy or cripple this fortress so that the ground troops won't 
encounter much resistance when crossing through this area later.  Get a 
score of at least 3000 points.

NEW PLANES AVAILABLE:
- None

SHOPPING:
Get the A-10A if you haven't already.  Or if you want to, you could go with 
the F-15C if you never bought it.  You need something with ground attack 
power again for this mission.

RECOMMENDED PLANES:
1. A-10A w/ UGBL
2. F-15C w/ UGBM
3. F-14A w/ UGBM

WALKTHROUGH:
Ugh, this is the mission I hate the most in the whole game.  It's long, 
boring, and there's a very good chance you could crash into a mountain due 
to the fact you'll have to fly down through the mountains to attack the 
enemy facilities.  Anyway, enough with my ranting.  There are four combat 
zones for you to attack in this mission: Scion Air Base, the VTOL base, the 
resupply base, and the submarine docks.  The order I stated them in the 
previous sentence is the order I like to attack them in.  You'll probably 
have enough ammo for two of the facilities, so plan to return to base after 
attacking two combat zones.

I have some general tips for all combat zones.  Ignore the many white-dotted 
ground targets.  This doesn't apply if they're in your flight path, if 
they're SAMs you have to circle around, or if you've already destroyed the 
major targets. Feel free to destroy helicopters if you see them.  They're 
easy targets and they're worth 50 points each.  Ignore enemy fighters unless 
you have time left after destroying the important facilities in each combat 
zone.  This doesn't apply if you're just going to fire off two missiles at 
them and then continue on.  Lastly, Stonehenge will fire at you on occasion 
during the mission.  Be sure to descend to below 2,000 feet to evade the 
blasts.  Below, I'll make strategies for all the combat zones.

SCION AIR BASE STRATEGY
=======================
As you approach the air base, you may note the fighters and the C-130 
preparing to take off on the runway.  Make getting rid of the planes on the 
ground your first priority.  They're much harder to kill once they're 
airborne.  If you drop a bomb you can get most of them in one hit.  At least 
one fighter will usually get away though.  After you have eliminated the 
fighters on the ground, pick off the SAM and the AA gun.  Next, bomb the 
rest of the mountaintop compound.  Don't forget the small supplies yard at 
the base of the mountain or the little dock nearby.  The dock's got a 
container ship worth 100 points, so you definitely don't want to miss out on 
it.

VTOL BASE STRATEGY
==================
There's a horde of VTOL aircraft around here, and they're much more 
difficult to attack because they're in underground bases.  If you want to 
get them with a bomb, you have to drop it straight down into the middle of 
the holes the bases are in.  It's difficult to do since the hole extends so 
far down into the ground.  You'll usually hit the walls of the hole instead. 
  It's almost like trying to shoot a basketball into a hoop.

There is a risky maneuver to successfully dunk a bomb in the holes though.  
Get a lot of altitude, like 20,000 feet, then dive straight down over a base 
and drop a bomb into the hole.  Make sure the aiming dot is on the concrete 
floor of the base, or it will hit the walls surrounding the base and won't 
do much, if any, damage.  If the aircraft manage to get airborne, they're 
still very vulnerable to missiles and bombs while they're hovering over the 
holes and preparing to zoom away.  Aim for the rim of the hole if this 
happens.  In fact, the VTOLs still aren't any big deal after they manage to 
get going.  They're fairly slow and can't evade missiles well.

RESUPPLY BASE STRATEGY
======================
The layout of this combat zone is a bunch of valuable enemy supplies and 
vehicles surrounded by several mountains littered with AA artillery.  Before 
you decide to bomb the central resupply base, you might want to fly in low 
through the base once and eliminate the flak guns.  They can really mess you 
up while you're lining up for a bombing run of the supplies and boats.  I 
would just ignore the SAMs and AA guns on the hillsides because the 
mountains will protect you once you're flying around in the central valley.

SUBMARINE BASE STRATEGY
=======================
This is just like in the Invincible Fleet mission where the submarines were 
covered beneath buildings.  To hit them, you'll either have to fly low to 
line up with the opening and shoot a missile inside, or use a bomb.  There's 
also quite a number of other ships around that are worth big points if you 
destroy them, so be sure to take them out.  Watch out for the numerous 
gunboats in the rivers.  They'll shoot up your plane while you're flying 
through the valleys and canyons if you don't take them out.  One last 
thing...there is a mobile submarine in this area that you won't be able to 
shoot until it surfaces.  Keep an eye out for it for when it does surface, 
because it's worth 120 points.  If you don't take it out, it'll shelter in 
the dock and it'll be much harder to hit.

Hopefully, you'll be able to make the 3,000-point quota if you follow all of 
these tips.

********************************************************************
MISSION 11 - ESCORT
********************************************************************

BRIEFING:
The engineers responsible for the construction of Stonehenge are offering 
information about it to ISAF.  Unfortunately, them and their families are on 
two passenger planes under threat of attack by Erusian fighters.  That 
information is invaluable to ISAF.  Your objective is to defend the 
passenger planes from attack until they can get out of Erusian air space.

NEW PLANES AVAILABLE:
- F-117A
- EF-2000
- R-M01

SHOPPING:
Both the EF-2000 and R-M01 are excellent at attacking air targets, but if 
you want to, you could save money by just sticking with the good ol' F-14A.  
You'll probably want to purchase XMAAs for the R-M01 if you decide to get 
it.

RECOMMENDED PLANES:
1. EF-2000 w/ XLAA
2. R-M01 w/ XMAA
3. F-14A w/ XLAA

WALKTHROUGH:
This is the setup of the mission.  There's two passenger planes, Air Ixiom 
Flight 701 and Flight 702.  Flight 701 is flying at 6,000 feet and can't 
raise altitude because of a cabin pressure problem, and Flight 702 is flying 
at 23,000 feet.  Throughout the mission, the enemy squadrons will alternate 
between shooting down one passenger plane and the other.  Be sure you 
aggressively attack the enemy during the mission so they don't get a chance 
to go after the civilian planes.  Also, use your long-range AA missiles if 
they happen to get out of range of your regular missiles.

Flight 702 is the first plane to be attacked, by a F/A-18.  At the start of 
the mission, hit the afterburners and ascend up to 23,000 feet as quickly as 
possible.  Once you get to Flight 702, shoot down the F/A-18.  The fighter 
usually gets in at least one hit on the passenger jet, so don't sweat that.  
Once the F/A-18's been taken care of, two MIG-29s will appear and engage 
Flight 701 at 6,000 feet.  After you destroy them, three F-14s will attack 
Flight 702 again.  Fly up and shoot them down.  I think this is the toughest 
of the four squadrons to get rid of.  Now, the last squadron will appear to 
engage Flight 701.  It's made up of two MIG-29s and two SU-35s.  After you 
have downed all ten aircraft, the mission will be over.

********************************************************************
MISSION 12 - STONEHENGE OFFENSIVE
********************************************************************

BRIEFING:
It's finally time to take the fight straight to Stonehenge.  You have to 
blow up all eight of the Stonehenge turrets.  If you can do that, then ISAF 
will have gained the advantage in the war!  Watch your back though, because 
you can bet the Erusians have some of their finest pilots watching over this 
very important facility.

NEW PLANES AVAILABLE:
- None

SHOPPING:
You ought to get the EF-2000 if you haven't already.  Make sure you purchase 
UGBMs for it.  They'll be quite useful in this mission.  You also might want 
to make sure your plane has an AA weapon as well.

RECOMMENDED PLANES:
1. EF-2000 w/ UGBM
2. F-14A w/ UGBM
3. F-15C w/ UGBM

WALKTHROUGH:
At the start of the mission, you'll get to get your first look at Stonehenge 
as it fires a volley of shots your way.  Once you take over the controls, 
immediately dive below 2,000 feet to avoid the blast Stonehenge fires your 
way.  Hit the afterburners and fly north to Stonehenge while eliminating the 
AA weapons on the ground below.

Once you actually get to Stonehenge, you won't be able to use your missiles 
because of the jamming device in the middle of the complex.  Make taking it 
out your first priority.  The jamming device is the circular building in the 
center of the Stonehenge guns.  Shoot it with your machine guns or an 
unguided missile to blow it up.  After you've done that, you'll be able to 
lock onto enemies again with the missiles.

You can skip this paragraph if you want to, because this is a bit of a risky 
maneuver, but it'll save you a little trouble later.  There is an airstrip 
nearby, to the northeast.  There should be three planes taking off after you 
eliminate the jamming device.  Get behind the planes while they're taking 
off, and shoot missiles at them.  That will effectively eliminate them 
before they can clear the ground and get moving.  It's okay if they manage 
to take off, because they fly in a straight line for a few seconds before 
they go into evasive maneuvers.

Next, get rid of all the ground defenses.  Each Stonehenge turret has an AA 
gun protecting it, and there's also a lot of SAMs outside of the central 
compound too.  Go and eliminate the SAMs outside the "fence" of the 
compound, and then fly along the edge of the Stonehenge compound to blow up 
all the AA guns underneath the turrets.

After that is taken care of, it's time to blow up all the Stonehenge turrets 
themselves.  You can either do this the easy way or the hard way.  The easy 
way is simply to use a bomb and drop it on the base of the Stonehenge 
turrets.  I don't really need to explain that.  The hard way is to use 
regular missiles.  This requires a detailed explanation.  Each turret has 
three weak points you can hit with missiles to destroy it: the base of the 
gun, the joint where the barrel connects to the base, and the tip of the 
barrel.  You have to hit the weak point properly or it won't do any damage.  
To damage the tip of the barrel, your shot has to go down the barrel of the 
gun.  To damage the joint, hit the connector on the side of the gun.  To 
damage the base, hit the main shaft beneath the pipes and things that block 
it.

While you're destroying the turrets, be sure to leave one active so that 
you'll be able to eliminate the enemy fighters for more points.  You might 
want to return to base to change to an AA weapon (if you have one) while 
doing this.  Stay low while going back, because Stonehenge can shoot you 
easily once you get far away from it again.   You can also get shot down at 
close range if you're not careful.  Eliminate the last turret once all enemy 
fighter are down.

#################
MISSION UPDATE!!!
#################

Yellow Squadron has appeared, and they want some payback for what you did to 
Stonehenge.  Try to get one separated from the group, because you only need 
to shoot down one Yellow during this fight.  It's very hard to beat them if 
they engage you a few at a time.  Even if they're alone they're difficult to 
hit.  They can twist and turn in all kinds of directions you wouldn't think 
are possible.  If you stay persistent long enough though, eventually you'll 
shoot a Yellow down.  They're not perfect and can make mistakes like you.  
Wait for the Yellow to make a mistake, and then hit the plane.  After you 
shoot down one Yellow the mission will be over.

********************************************************************
MISSION 13 - SAFE RETURN
********************************************************************

BRIEFING:
A U2 recon plane is flying back to ISAF territory with information important 
to the Allied cause.  Unfortunately, the plane has run into engine trouble, 
and is having a difficult time getting back.  The Erusians have dispatched 
airship noise jammers in Gnome Ravine to cause the U2 to have difficulty 
flying so it will crash.  You have to destroy these noise jammers so that 
the U2 has a chance of making it back.  Your radar doesn't work because of 
the jammers, so you have to do it with machine guns.  You must get a score 
of at least 1300 points to ensure the plane's safety and complete the 
mission.

NEW PLANES AVAILABLE:
- F-15E
- F-2A

SHOPPING:
There are two new planes available, but you don't really need a new plane 
right now.  The EF-2000 should be sufficient to get through this next 
mission.

RECOMMENDED PLANES:
1. EF-2000 w/ XLAA
2. F-15E w/ XMAA
3. R-M01 w/ XMAA

WALKTHROUGH:
This mission can be pretty tricky at first.  The noise jammers are difficult 
to see because they don't have a box or anything like other targets to 
indicate them on your screen.  They're literally nothing more than little 
brown dots.  Against the color of the ground below, they're almost 
impossible to see.

You should try flying low, because the jammers are easier to spot against 
the bright white sky.  They're mostly located at about 2,000-4,000 feet.  
You'll find a lot of them in the central valley in which you start in, but 
they're also in abundance in the valleys to the east and west.  Generally 
there are more of them where the ground is low.  Getting enough jammers down 
shouldn't be too much trouble.  If you get enough in time, the U2 will be 
able to safely navigate Gnome Ravine.

#################
MISSION UPDATE!!!
#################

An enemy fighter squadron has appeared to shoot down the U2!  You now have 
to eliminate all four of the enemy fighters to protect the recon plane.  The 
squadron is made up of two EF-2000s and two F-15Es.  They're a little tricky 
because they'll try to fight together in a group, but they're a cakewalk 
next to Yellow Squadron in the last mission.  Once all fighters are down, 
the mission is over.

********************************************************************
MISSION 14 - BREAKING ARROWS
********************************************************************

BRIEFING:
Because Stonehenge has been destroyed, ISAF can now deploy troops to the 
northern part of the mainland.  To counter this, the Erusians are launching 
cruise missiles at them.  You have to shoot down these missiles before they 
can do any damage to the troops.

NEW PLANES AVAILABLE:
- None

SHOPPING:
In this mission, you need something with speed and AA weapons.  The best 
aircraft with those characteristics right now is the EF-2000, so you should 
get that if you haven't already.  The F-15E and R-M01 are also fast and have 
XMAA missiles, but they're slower than the EF-2000, they're more expensive, 
and the XMAA missiles must be bought separately on both of them.  However, 
it's good to get one of them if you need a multirole aircraft in the future. 
  The MIG-29A is also a speed demon, but it's not terribly useful in most of 
the missions in this game.

RECOMMENDED PLANES:
1. EF-2000 w/ XLAA
2. F-15E w/ XMAA
3. R-MO1 w/ XMAA

WALKTHROUGH:
Whatever you do, keep on the afterburner as much as possible.  You need to 
move as quickly as possible.  To start, engage the afterburners and head 
north towards the first set of missiles.  Get behind them and use your XLAAs 
or XMAAs to shoot them down quickly.  As you're destroying them, you'll get 
a warning of another group of missiles.  After destroying the current group, 
turn around and head north to intercept the next group.

This group is much larger, and unfortunately the missiles will split up 
after you start attacking them.  That'll make your job twice as hard as it 
needs to be.  Anyway, destroy all of one group with the special missiles 
again, then quickly engage the other group.  Be sure you save a handful of 
your special missiles for the next part.

Once those two sets of missiles are down, one last warhead will appear to 
the north, along with two F-22s.  Get back up north again as fast as you 
can.  You might want to dispose of the fighters, because they can really 
distract you while you're trying to shoot down the warhead.  This warhead is 
very fast and highly evasive.  Expect to shoot off quite a few missiles 
before you manage to nail it.  It only takes one missile to eliminate the 
warhead, so only shoot one missile at a time.  A XLAA or an XMAA would be 
handy here because they're slightly more accurate than regular missiles.

****NOTE****
You may note the lone red dot moving about the map in this mission.  That's 
a special plane called the X8-70.  It's worth 200 points.  It's dangerous, 
but you can go after it for the extra points if you want them.  You'll 
really need to move to catch up to the missiles if you decide to do this.  
If you must attack it, wait till later in the mission when the plane moves 
to the center of the map.  That way you won't have to waste so much time 
going out to shoot it down.  Be sure you shoot it down before the last 
warhead appears, or it will vanish from the map.
****NOTE****

********************************************************************
MISSION 15 - EMANCIPATION
********************************************************************

BRIEFING:
ISAF plans to liberate San Salvacion in this mission.  In case you didn't 
know this is the town the little boy in the interludes lives in.  You need 
to get a score of at least 2,000 points to free San Salvacion.

NEW PLANES AVAILABLE:
- None

SHOPPING:
You ought to get the F-15E for this mission.  You need a good multirole 
fighter because this mission contains a lot of air combat and ground combat. 
  You might want to also buy an AA weapon of some kind along with bombs for 
the ground targets.

RECOMMENDED PLANES:
1. F-15E w/ UGBL
2. EF-2000 w/ UGBM
3.

WALKTHROUGH:
There are three combat zones in this mission:  the government complex, New 
City, Old Towne, and the San Profetta Airport.  I'll list them in my 
favorite order to attack them.  Unlike most other levels that involve you 
getting a score by destroying as many targets as possible, you ought to also 
engage the fighters.  Yellow Squadron is also running around in this level 
as well.  They are very hard to kill, but they're worth 150 points each.  Go 
after them too if you want to, but I warn you it could take quite awhile to 
shoot one down.  Also, be sure to follow the highway between combat zones 
because you can usually pick off a few AA artillery guns by following them.  
I'll start the walkthrough here.  I'll list the combat zones in my favorite 
order to attack them:

At the start of the mission, immediately turn left and head northwest to the 
government complex.

GOVERNMENT COMPLEX STRATEGY
===========================
You'll spend little time around here because there's not that many targets.  
However, since most of the targets out here are orange targets, you 
shouldn't overlook them.  First, destroy the KA-50 helicopters over the 
water.  Next, use your missiles to blow up the launchers on the shore, as 
well as the AA gun.  That's about all you have to do here really.

NEW CITY STRATEGY
=================
The first thing to do here is to shoot down the KA-50 helicopters next to 
the skyscrapers.  Attack them from the south, because the skyscrapers will 
block your shots if you attack from the north.  The next thing to do is to 
pick off all the SAMs and AA weapons.  Most of them are on top of buildings, 
so they're easy targets.  After you have eliminated the AA weapons, engage 
the tanks.  Use a bomb on the ones sheltering beneath the highway bridge 
because the bridge is very effective at blocking missiles.  Be sure you 
attack from above when engaging the other enemy tanks, because those 
buildings will really mess up your aim.  Now, you can either shoot down the 
planes, or move on to San Profetta Airport to the northeast.  Usually all I 
do is shoot down the Yellow and then head on.

SAN PROFETTA AIRPORT STRATEGY
=============================
This is where you'll need to use the most bombs.  A lot of the hangars and 
grounded planes are nicely grouped together, meaning you can get big points 
for each of your bombs.  Don't forget to target the control tower either.  
You might want to eliminate the AA artillery first.  There's a lot of planes 
flying around too.  The next combat zone to travel to is Old Towne.

OLD TOWNE STRATEGY
==================
This part of San Salvacion has a large number of tanks around, and lucky for 
you they're traveling in groups close together enough to use bombs.  Before 
you do that though, pick off all the SAMs and AA guns.  After you take care 
of them, use your bombs to blow up all the sets of tanks.  I advise though 
that you only use your missiles if the tanks are in sets of two.  Don't 
forget about the launchers approaching from the north on the highway either. 
  There's two Yellows and a few other fighters around if you want to engage 
them.

I suggest you go back to base and resupply sometime before time runs out.  
Be sure you switch over to an AA weapon if you can while you're at base.

#################
MISSION UPDATE!!!
#################

Since the Erusians can't have San Salvacion, they don't want anybody else to 
have it either.  They have deployed several TU-160s and they're heading to 
New City from the northwest.  You have to destroy the bombers before they 
can destroy the city!  They're speedy, but trying to outrun you will only 
delay the inevitable.  After all six are destroyed, the mission will be 
over.

********************************************************************
MISSION 16 - WHISKEY CORRIDOR
********************************************************************

BRIEFING:
The Erusians have set up a large tank force in Whiskey Corridor to defend 
their capital city.  ISAF has no choice but to try to break through the 
defensive line so they can capture the capital city and end the war.  
Because ISAF ground forces are outnumbered, they need "a miracle in air 
support."  That's where you come in.  Get a score of at least 3,500 points 
to complete the mission.

NEW PLANES AVAILABLE:
- SU-35

SHOPPING:
Ignore the SU-35.  It's not worth the money.  The F-15E is a much better 
choice.  It's cheaper, has UGBLs, and is excellent in just about all stat 
categories.  The F-117 isn't a bad idea either, if you want to avoid 
attention from the enemy fighters in this mission.

RECOMMENDED PLANES:
1. F-15E w/ UGBL
2. F-117 w/ UGBL
3. A-10A w/ UGBL

WALKTHROUGH:
You have five combat zones to attack in this mission: the western defensive 
line, the central defensive line, the western defensive line, Old Anchorhead 
City, and the enemy HQ.  Unless you're flying the F-117 with stealth, you 
ought to take the time to eliminate the enemy fighters.  In this mission, 
they tend to follow you all over the place.  They'll also attack you 
constantly while you're trying to bomb the ground targets.  This mission is 
very long, so you'll probably have to return to base to rearm, maybe even 
more than once.  You should attack the eastern and central defensive lines 
first, then go back and rearm for attacking the rest of the combat zones.   
Below is the strategy of how to attack the defensive lines.

DEFENSIVE LINES STRATEGY
========================
These three defensive lines are similar, so therefore I can cover them in 
the same section.  You will encounter multiple tank battalions on the 
ground, with a SAM or an AA gun occasionally among them.  They are all split 
into small groups too.  If there are two targets in the group, don't use 
your bombs.  Just fire off two missiles and move on.  If there's three or 
more, go ahead and bomb them.  While you destroy the tanks, more tanks will 
appear and approach from the north to take their places.  The groups that 
appear tend to be large, some as big as six tanks.  These are the sets of 
enemies you want to use your bombs on.  Be sure to place your bombing dot 
ahead of the tanks, because the tanks on the ground are on the move.

The western defensive line also has enemy compounds too, with pillboxes, 
howitzers, SAMs, etc.  Be sure you destroy these compounds, because they can 
be worth some big points.  The pillboxes are worth 70 points each alone.  In 
the compound to the west, you can also destroy all five tents with a UGBL.  
Place the dot on the center tent to do that.  In both of the compounds, also 
be sure to watch out for the AA artillery.  You should pick off these 
installments first before attacking the other facilities.

OLD ANCHORHEAD CITY STRATEGY
============================
This abandoned city has been livened up again by the Erusians.  There's 
several helicopters buzzing around here that you should eliminate.  Don't 
forget about the SAMs and tanks on the ground too.  Also, the enemy has 
hidden many launchers and howitzers behind some rocky hills to the north of 
the city.  Since they're in tight groups, you can blow up many of them with 
just a few bombs.

ENEMY HQ STRATEGY
=================
This is the command center for the enemy.  It would be a severe blow to them 
if you could take out this facility.  The first thing you should do though 
is eliminate the flak guns on the ground so they won't disrupt your bombing 
runs.  The next thing to do is eliminate the SAMs and AA guns.  There's a 
large quantity of them here.  After you've taken care of them, commence 
bombing.  The enemy has organized tanks into groups here.  You should have 
little trouble bombing many at a time.  Be sure you also blow up their 
headquarters building too because its worth 100 points.

Hopefully, you'll be able to get 3,500 points and complete the mission.

********************************************************************
MISSION 17 - SIEGE OF FARBANTI
********************************************************************

BRIEFING:
It's now time to take over the GHQ in the Erusians' capital city of 
Farbanti.  You must destroy all enemy forces and get the Erusians to 
surrender before they can make good use of Megalith.  Get a score of at 
least 2,100 points to win.

NEW PLANES AVAILABLE:
- F-22A
- SU-37
- F-15 ACTIVE

SHOPPING:
The F-22A, SU-37, and the F-15 ACTIVE are all great planes.  I think the one 
that would be the best to choose out of the three though would be the SU-37. 
  Out of the three, it's the cheapest, it's the most well-armed, and it's 
good for almost every mission.  This can be helpful when you start your 
second play-through.  Whatever you get, I strongly recommend you purchase 
its bomb too.

RECOMMENDED PLANES:
1. SU-37 w/ UGBL
2. F-22A w/ PGB
3. F-15E w/ UGBL

WALKTHROUGH:
This mission seems to have a little bit of everything.  A couple warships, a 
couple submarines, a lot of ground units, a lot of planes, and even a 
handful of plot twists.  The first thing you should do once the mission 
starts is fire off some missiles from the fighters that attack at the start 
of the mission.  Whether you miss or not, start flying northeast towards 
Silver bridge.  Bomb the warship and the tanks on the bridge there, then 
turn west towards Johnson Memorial Bridge.  Take out the destroyer near the 
bridge, then fire a few shots at the bridge itself to destroy all the tanks 
that are crossing it.  This will also cut off the rest of the tanks from 
trying to join the other enemy forces near their GHQ.

Next, go to the flooded part of the city.  After eliminating the AA 
defenses, try to hit the submarines hiding in between the sunken buildings.  
If you attack by dive-bombing them, they're much easier to hit.  They're 
well worth destroying, because they're each 120 points.  The next thing you 
should do is use your bombs and missiles to destroy the rest of the ground 
forces.  More ground units will keep appearing as you destroy them.

After they're all gone,  return to base to switch to your plane's AA weapon 
if you have one.  Now, chase after all the planes on the map.  Like the 
ground units, more will appear as you shoot them down.  If you're flying the 
SU-37, save your QAAMs and don't use them at all right now.  When there's 
about one minute left on the clock, four V-22 helicopters will appear near 
their capital building, with the Erusian leaders inside.  Shoot them all 
down.  They're worth 60 points each and they only need one missile.  
Hopefully you can meet the point quota with these tips.

#################
MISSION UPDATE!!!
#################

Yellow Squadron has appeared to make one last stand for Erusea.  Go and 
destroy all of them.  Hopefully, you took the time to go back to base and 
reequip yourself with an AA weapon like I told you to.  If you've got your 
own SU-37, this part of the mission won't be much trouble.  Fire off a QAAM 
at each plane and most of the time it will eventually hit the Yellow.  Even 
if it doesn't connect, it's a good way to distract them while you target 
them with your regular missiles or machine guns.

This part will be a lot trickier though if you don't have QAAMs.  The 
Yellows are careful not to attack you alone, meaning while you're trying to 
shoot one down two or three others are trying to shoot YOU down.  Use your 
special missiles, because they are slightly more accurate than regular 
missiles.  Make slow turns to keep up with them.  Once all five Yellows are 
down, the mission will be over.


********************************************************************
MISSION 18 - MEGALITH
********************************************************************

BRIEFING:
The remaining Erusian forces have taken control of Megalith.  This fortress 
has missiles that can reach the entire Ursea continent.  You must destroy 
Megalith before the Erusians can cause some serious havoc.  The only way to 
destroy Megalith is to fly down inside it and blow up the power generators, 
Death Star style.  Destroy the three generators to open the central heat 
vent, and then blow up the missile in the main silo to destroy Megalith.

NEW PLANES AVAILABLE:
- S-37A

SHOPPING:
The S-37A's available now, but I doubt you would have the money to afford 
it.  You can get through this next mission just fine without it if you use 
the SU-37.

RECOMMENDED PLANES:
1. S-37A w/ QAAM
2. SU-37 w/ QAAM
3. F-15 ACTIVE w/ XMAA

WALKTHROUGH:
At the start of the level, you'll get to see Megalith in all its splendor, 
with a chorus singing Latin in the background.  It's a really awesome way to 
start off the last level.  After the cutscene, you'll take control.

Because of your excellent flight record, ISAF has given you your own Mobius 
squadron!  You're gonna need their help, because at the start of the mission 
you'll have 15 Yellows already on you.  These are the only fighters left in 
the Erusian forces.  They're each worth 90 points, so I think you should 
take the time to destroy them.  If your plane's got QAAMs, taking out the 
Yellows will be A LOT less painful.  The easiest way to take them out is to 
first fire off all your QAAMs at the planes, and then wait for the Yellows 
to be destroyed by them.  Next, return to base to get more QAAMs to 
eliminate the last of Yellow Squadron.

After Yellow Squadron is dealt with, the only thing left to do is take down 
Megalith.  Use the markings on your radar to line up with the openings into 
the base.  First, go down the passageway to the east.  Carefully go down 
this hall, and destroy the generator at the end.  After you get out, loop 
around and fly down the west passageway.  This time the generator is in a 
corridor to the left.  Shoot a missile at the generator there, but keep 
going straight to exit Megalith again.  The last passageway is the one that 
runs west and east on the northern side of Megalith.  Approach the last 
generator very slowly.  Be sure you're not in the tunnel when you fire off 
the missile.

Once the last generator is destroyed, four missile silos will open up, 
revealing large cruise missiles.  Be sure you eliminate them quickly before 
they can fly away, because they're each worth 300 points.  That's why I 
wanted you to not be in the tunnel with the last generator, so you would 
have more time to get to the missiles.   After you've done that, you need to 
blow up the 990-point missile in the main silo.  Fly down the passageway 
between the two others that go north and south.  Destroy the last cruise 
missile, then fly out through the launch doors that open above the missile 
to complete the level.

You will now get to watch the ending.  Hope you enjoy it...

-----------------------------------------------------------------------
#######################################################################
-----------------------------------------------------------------------

5:  Planes

This is the section I will use to discuss all the planes in the game.  Here 
is the template I'll use for each plane:

===============================================
(plane's name)

TYPE:
(If it's meant for air combat, it's a fighter.  If it's meant for ground 
combat, it's an attacker.  If it's meant for both, it's a multirole plane.)

STATS:
Speed         -[                    ]
(This is how fast the plane is.)
Air to Air    -[                    ]
(This seems to be an approximate rating of how well a plane will perform in 
air combat.  It's usually inaccurate, so don't pay much attention to it.)
Air to Ground -[                    ]
(Same as Air to Air, only with ground targets.  Again don't pay much 
attention to this rating.)
Mobility      -[                    ]
(This is a rating of how agile the plane is.)
Stability     -[                    ]
(This is a rating of how slow a plane can travel before stalling.)
Defense       -[                    ]
(This is a rating of how well the armor protects the plane.)

WEAPONS:
GUN  - 0
MSSL - 0
**** - 0
**** - 0

(The number next to the weapon indicates how much ammo the plane can carry 
of the weapon at one time.  The **** are extra weapons like XLAAs or UGBLs.)

===============================================
F-4E

TYPE:
Fighter

STATS:
Speed         -[=======             ]
Air to Air    -[=========           ]
Air to Ground -[=======             ]
Mobility      -[=======             ]
Stability     -[=======             ]
Defense       -[===========         ]

WEAPONS:
GUN  - 650
MSSL - 52
UGBM - 8
NPB  - 6

PRICES:
First/second paint scheme - 76,000
Third paint scheme        - 99,000
UGBM                      - free w/ plane
NPB                       - 32,000

MY COMMENTS:
This is the very first plane you'll get in the game.  It's the worst plane 
available, but it's not completely awful.  It has UGBMs and NPBs that are 
good for ground targets, but you'll have a lot of trouble trying to hit 
anything in a dog fight.  It has poor mobility and stability, so you'll have 
lots of trouble trying to get behind any fighter in this.  People like to 
try to use this plane throughout the whole game to be considered masters.  
It's sort of like trying to fight through Resident Evil with only the knife 
or the handgun.

===============================================
F-5E

TYPE:
Fighter

STATS:
Speed         -[=======             ]
Air to Air    -[=======             ]
Air to Ground -[===                 ]
Mobility      -[=======             ]
Stability     -[============        ]
Defense       -[=======             ]

WEAPONS:
GUN  - 650
MSSL - 48
UGBS - 12
RCL  - 64

PRICES:
First/second paint scheme - 52,000
Third paint scheme        - 68,000
UGBS                      - free w/ plane
RCL                       - 41,000

MY COMMENTS:
You should have enough money to purchase this plane after the first or 
second mission.  This plane is much more agile than the F-4E.  The F-5E is a 
lot better in a dogfight, but its ground weapons are lacking.  It's also the 
most fragile airplane in the game, so be careful you don't get hit by 
anything.

===============================================
F-16C

TYPE:
Fighter

STATS:
Speed         -[==========          ]
Air to Air    -[============        ]
Air to Ground -[======              ]
Mobility      -[============        ]
Stability     -[====                ]
Defense       -[==========          ]

WEAPONS:
GUN  - 700
MSSL - 52
UGBS - 14
XAGM - 12

PRICES:
First/second paint scheme - 97,000
Third paint scheme        - 126,000
UGBS                      - free w/ plane
XAGM                      - 52,000

MY COMMENTS:
This is a pretty decent fighter at the start of the game.  It's good for 
both air combat and ground combat.  It's very unstable though, so try not to 
press down on the brakes too much while trying to make a sharp turn.  This 
airplane is also very fragile like the F-5E, so be very careful not to get 
hit.

===============================================
A-10A

TYPE:
Attacker

STATS:
Speed         -[==                  ]
Air to Air    -[==                  ]
Air to Ground -[====================]
Mobility      -[========            ]
Stability     -[==============      ]
Defense       -[====================]

WEAPONS:
GUN  - 850
MSSL - 56
UGBL - 12
XAGM - 16
CLB  - 12

PRICES:
First/second paint scheme - 123,000
Third paint scheme        - 160,000
UGBL                      - free w/ plane
XAGM                      - 58,000
CLB                       - 55,000

MY COMMENTS:
This will be your primary ground attack plane for most of the game.  It's 
got some great ground attack weapons including UGBLs, XAGMs, and CLBs.  
You'll be flying low a lot in this plane to attack ground targets.  
Fortunately it has excellent stability and it also has the strongest armor 
in the game.  You shouldn't need to worry about AA guns much.  It's mobility 
is lacking, but you shouldn't be hunting down many fighters in this plane 
anyway.  This plane was built for bombing, not dogfighting.

===============================================
MIR-2000

TYPE:
Fighter

STATS:
Speed         -[===============     ]
Air to Air    -[==============      ]
Air to Ground -[=======             ]
Mobility      -[==============      ]
Stability     -[==                  ]
Defense       -[============        ]

WEAPONS:
GUN  - 700
MSSL - 52
UGBS - 16
LASM - 10

PRICES:
First/second paint scheme - 110,000
Third paint scheme        - 143,000
UGBS                      - free w/ plane
LASM                      - 56,000

MY COMMENTS:
This plane is kind of like a slightly better armed but less mobile version 
of the F-16C.  I would prefer to just stick with the F-16C cause by the time 
this plane is available it's about to be overshadowed by planes like the 
F-14A and the F/A-18C.

===============================================
F-14A

TYPE:
Fighter

STATS:
Speed         -[============        ]
Air to Air    -[=================   ]
Air to Ground -[======              ]
Mobility      -[============        ]
Stability     -[============        ]
Defense       -[===============     ]

WEAPONS:
GUN  - 750
MSSL - 64
XLAA - 16
UGBM - 10

PRICES:
First/second paint scheme - 188,000
Third paint scheme        - 244,000
XLAA                      - free w/ plane
UGBM                      - 66,000

MY COMMENTS:
This plane will likely be your primary dogfighter about midway through the 
game.  It's fairly large and a tad difficult to maneuver, but its XLAA 
missiles are a big help.  Its UGBMs also are excellent for ground targets.  
You don't get very many of them though, limiting its bombing potential.

===============================================
TND-1D5

TYPE:
Attacker

STATS:
Speed         -[========            ]
Air to Air    -[========            ]
Air to Ground -[================    ]
Mobility      -[======              ]
Stability     -[==============      ]
Defense       -[==================  ]

WEAPONS:
GUN  - 750
MSSL - 58
BDSP - 12
PGB  - 8
LASM - 12

PRICES:
First/second paint scheme - 172,000
Third paint scheme        - 224,000
BDSP                      - free w/ plane
PGB                       - 76,000
LASM                      - 70,000

MY COMMENTS:
This plane is a ground attack plane like the A-10A, but unlike the A-10A it 
can also be used somewhat effectively in fights with other fighters.  
Unfortunately, it has a BDSP as its free weapon.  IMO the BDSP is awkward to 
use in most bombing situations.  The PGBs are good, but you don't get enough 
of them to make them terribly useful.  I would prefer to just stick with the 
A-10A for my bomber.

===============================================
F/A-18C

TYPE:
Multirole

STATS:
Speed         -[==========          ]
Air to Air    -[============        ]
Air to Ground -[============        ]
Mobility      -[============        ]
Stability     -[==========          ]
Defense       -[==============      ]

WEAPONS:
GUN  - 700
MSSL - 60
UGBM - 10
LASM - 14
XMAA - 14

PRICES:
First/second paint scheme - 170,000
Third paint scheme        - 221,000
UGBM                      - free w/ plane
LASM                      - 72,000
XMAA                      - 71,000

MY COMMENTS:
This plane is slightly above average in all categories but doesn't excel in 
any of them.  It has a good variety of weapons that make it fairly good to 
use in most situations.  Some people really like the F/A-18 because of it's 
good rating in all categories.  However, despite all this I prefer to just 
use the F-14A instead for a general-purpose fighter.  The F-14A's got XLAAs, 
and I can easily live without the LASMs.  I hardly ever use them anyway.

===============================================
F-15C

TYPE:
Fighter

STATS:
Speed         -[============        ]
Air to Air    -[================    ]
Air to Ground -[======              ]
Mobility      -[===============     ]
Stability     -[============        ]
Defense       -[===============     ]

WEAPONS:
GUN  - 800
MSSL - 68
UGBM - 12
XMAA - 16

PRICES:
First/second paint scheme - 272,000
Third paint scheme        - 354,000
UGBM                      - free w/ plane
XMAA                      - 95,000

MY COMMENTS:
This is the first of the F-15 series of planes you can buy in this game.  It 
makes a decent multirole fighter, but it can't turn very good.  That limits 
its potential a bit in dogfights.  You'll probably want to get rid of this 
plane though once you get the EF-2000 or the F-15E.

===============================================
MIG-29A

TYPE:
Fighter

STATS:
Speed         -[================    ]
Air to Air    -[=============       ]
Air to Ground -[============        ]
Mobility      -[===============     ]
Stability     -[=======             ]
Defense       -[============        ]

WEAPONS:
GUN  - 750
MSSL - 64
UGBS - 18
RCL  - 72

PRICES:
First/second paint scheme - 259,000
Third paint scheme        - 337,000
UGBS                      - free w/ plane
RCL                       - 81,000

MY COMMENTS:
I don't really like this fighter because it doesn't have any AA weapons, and 
its ground weapons are rather poor.  However, the MIG-29A is very speedy and 
it's quite agile.  It can be useful in a dogfight even though it doesn't 
have any special missiles.

===============================================
F-117A

TYPE:
Attacker

STATS:
Speed         -[========            ]
Air to Air    -[==                  ]
Air to Ground -[==================  ]
Mobility      -[========            ]
Stability     -[===============     ]
Defense       -[==================  ]

WEAPONS:
GUN  - 650
MSSL - 54
UGBL - 14
PGB  - 14
CLB  - 14

PRICES:
First/second paint scheme - 386,000
Third paint scheme        - 502,000
UGBL                      - free w/ plane
PGB                       - 126,000
CLB                       - 106,000

MY COMMENTS:
I like to think of this plane as the stealth version of the A-10A.  
Unfortunately the stealth ability doesn't work in this game.  It's got much 
more stability and speed than the A-10A, but it has slightly less defense.  
However, it also carries two more UGBLs and two more CLBs than the A-10A.  
Even though this plane is better than the A-10A, I would prefer just 
sticking with the A-10A since you don't really need two bombers.

===============================================
EF-2000

TYPE:
Fighter

STATS:
Speed         -[================    ]
Air to Air    -[================    ]
Air to Ground -[=======             ]
Mobility      -[================    ]
Stability     -[==========          ]
Defense       -[==============      ]

WEAPONS:
GUN  - 800
MSSL - 16
XLAA - 16
UGBM - 14

PRICES:
First/second paint scheme - 351,000
Third paint scheme        - 456,000
XLAA                      - free w/ plane
UGBM                      - 104,000

MY COMMENTS:
For most of the second half of the game this will probably be your primary 
dogfighter.  It's very fast and agile, and it also has XLAAs.  You can also 
effectively use it in ground attack missions because it has a lot of UGBMs.

===============================================
R-MO1

TYPE:
Multirole

STATS:
Speed         -[===============     ]
Air to Air    -[=============       ]
Air to Ground -[============        ]
Mobility      -[===============     ]
Stability     -[=============       ]
Defense       -[=================   ]

WEAPONS:
GUN  - 800
MSSL - 64
SOD  - 14
XMAA - 18
LASM - 16

PRICES:
First/second paint scheme - 370,000
Third paint scheme        - 481,000
SOD                       - free w/ plane
XMAA                      - 108,000
LASM                      - 111,000

MY COMMENTS:
This plane is an EF-2000 that was modified to be a multirole fighter.  It's 
slower than an EF-2000, but it also has better defense and stability.  The 
SOD it comes standard with is awkward to use, because it's basically a BDSP 
built into a missile.  I also don't care much for the LASMs.  I'd take a 
bomb over them any day.  Even though the R-M01 is slower, it's still good 
for air combat.  Those XMAAs are pretty nice.  I would rather choose the 
EF-2000 over this plane, because it has better ground and air weapons.

===============================================
F-15E

TYPE:
Multirole

STATS:
Speed         -[==============      ]
Air to Air    -[================    ]
Air to Ground -[==============      ]
Mobility      -[===============     ]
Stability     -[============        ]
Defense       -[================    ]

WEAPONS:
GUN  - 850
MSSL - 72
UGBL - 14
XMAA - 10
CLB  - 14

PRICES:
First/second paint scheme - 505,000
Third paint scheme        - 657,000
UGBL                      - free w/ plane
XMAA                      - 117,000
CLB                       - 119,000

MY COMMENTS:
This is probably the best multirole fighter in the game.  It's above average 
in all categories, and even has an excellent rating in some.  The F-15E also 
features an excellent variety of weapons that include the UGBL, the XMAA, 
and the CLB.  Get one of these as soon as you can.

===============================================
F-2A

TYPE:
Attacker

STATS:
Speed         -[=============       ]
Air to Air    -[===============     ]
Air to Ground -[=================   ]
Mobility      -[=================   ]
Stability     -[=========           ]
Defense       -[=============       ]

WEAPONS:
GUN  - 800
MSSL - 68
UGBM - 16
LASM - 18
RCL  - 80

PRICES:
First/second paint scheme - 505,000
Third paint scheme        - 657,000
UGBM                      - free w/ plane
LASM                      - 121,000
RCL                       - 99,000

MY COMMENTS:
The F-2A has somewhat comparable stats to the F-15E, but I would prefer that 
you go with the F-15E.  The reason is because the F-2A's weapons are 
dedicated exclusively to attacking ground targets, while the F-15E has both 
AA and ground weapons.  To add insult to injury, the F-2A's ground weapons 
aren't even that great.  It's hard to hit anything with the RCL, and the 
LASM has only a tiny amount of splash damage.  This is an excellent plane 
for dogfighting though, because it's much more mobile than the F-15E.

===============================================
SU-35

TYPE:
Fighter

STATS:
Speed         -[==================  ]
Air to Air    -[=================   ]
Air to Ground -[=======             ]
Mobility      -[=================== ]
Stability     -[==========          ]
Defense       -[================    ]

WEAPONS:
GUN  - 850
MSSL - 72
XLAA - 18
UGBM - 16

PRICES:
First/second paint scheme - 589,000
Third paint scheme        - 766,000
XLAA                      - free w/ plane
UGBM                      - 133,000

MY COMMENTS:
You ought to forget about this plane.  The XLAAs are good, but you should 
already have plenty of fighters by now with special missiles.  Its UGBMs are 
lacking for ground combat.  You'd be much better off getting the F-15E or 
saving up for the SU-37.  The SU-37's only 29,000 credits more anyway.

===============================================
F-22A

TYPE:
Fighter

STATS:
Speed         -[==================  ]
Air to Air    -[=================== ]
Air to Ground -[==========          ]
Mobility      -[================    ]
Stability     -[==============      ]
Defense       -[================    ]

WEAPONS:
GUN  - 850
MSSL - 74
XMAA - 22
PGB  - 16

PRICES:
First/second paint scheme - 643,000
Third paint scheme        - 836,000
XMAA                      - free w/ plane
PGB                       - 163,000

MY COMMENTS:
This fighter's cool.  It's stealthy (though that doesn't seem to affect how 
fast the enemy can find you in this game), and it has a good arsenal.  The 
XMAA and PGB are a good pair.  However, the lock-on feature of the PGB can 
sometimes screw up your aim, so you might want to drop your bombs early 
before the lock-on can engage.  This plane also has an excellent rating in 
all categories.  However, I think I would rather get the SU-37, because it's 
cheaper and it's got an even better variety of weapons.

===============================================
SU-37

TYPE:
Fighter

STATS:
Speed         -[====================]
Air to Air    -[=================== ]
Air to Ground -[========            ]
Mobility      -[====================]
Stability     -[===========         ]
Defense       -[=================   ]

WEAPONS:
GUN  - 850
MSSL - 78
QAAM - 8
UGBL - 16
LASM - 20

PRICES:
First/second paint scheme - 618,000
Third paint scheme        - 803,000
QAAM                      - free w/ plane
UGBL                      - 139,000
LASM                      - 146,000

MY COMMENTS:
The SU-37 is a spectacular fighter that's good for almost every mission.  
It's got an excellent variety of weapons, and you also have a good carrying 
capacity for each of them too.  This plane also has the distinction of being 
the fastest and most mobile plane in the game.  It's perfect for 
dogfighting.  The UGBLs it carries also make it an excellent plane for 
attacking ground facilities.  One last thing worthy of note is that this is 
the plane the Yellow Squadron uses.

===============================================
F-15 ACTIVE

TYPE:
Fighter

STATS:
Speed         -[================    ]
Air to Air    -[=================   ]
Air to Ground -[=============       ]
Mobility      -[====================]
Stability     -[=================   ]
Defense       -[================    ]

WEAPONS:
GUN  - 900
MSSL - 78
XMAA - 22
FAEB - 8

PRICES:
First/second paint scheme - 620,000
Third paint scheme        - 806,000
XMAA                      - free w/ plane
FAEB                      - 286,000

MY COMMENTS:
This plane's got what I think is the most destructive bomb in the game the 
FAEB.  Unfortunately, you can only have eight of these at a time.  I would 
use this plane more often if it had more bombs.  However, it's got lots of 
XMAA missiles, so you shouldn't have to worry too much about running out of 
missiles.  It's great for air combat.

===============================================
S-37A

TYPE:
Fighter

STATS:
Speed         -[==================  ]
Air to Air    -[=================== ]
Air to Ground -[=======             ]
Mobility      -[==================  ]
Stability     -[==============      ]
Defense       -[================    ]

WEAPONS:
GUN  - 900
MSSL - 78
QAAM - 10
UGBL - 18

PRICES:
First/second paint scheme - 889,000
Third paint scheme        - 1,560,000
QAAM                      - free w/ plane
UGBL                      - 154,000

MY COMMENTS:
This is the plane I use the most often.  It's got plenty of UGBLs and a good 
amount of QAAMs.  Because of its variety of ammo, it's good for just about 
every mission.  It's got enough ammo to get through just about every mission 
too without having to return to base, and that's if you're destroying 
everything in sight.  Only problem is that it's a bit overpriced.  If you 
don't mind a smaller carrying capacity of special weapons, I suggest you go 
with the SU-37.

===============================================
X-02

TYPE:
Multirole

STATS:
Speed         -[==================  ]
Air to Air    -[====================]
Air to Ground -[=================   ]
Mobility      -[====================]
Stability     -[================    ]
Defense       -[===========         ]

WEAPONS:
GUN  - 950
MSSL - 82
XLAA - 26
BDSP - 24
QAAM - 16

PRICES:
First/second paint scheme - 1,414,000
Third paint scheme        - 1,838,000
XLAA                      - free w/ plane
BDSP                      - 24
QAAM                      - 16

MY COMMENTS:
This is the most unique plane in the game.  When traveling at slow speeds, 
it's shaped like a W.  When you start to speed up though, the wings fold 
into the plane, giving it the shape of an arrowhead.  It's the best plane in 
the game for air combat, because it's got 16 QAAMs.  Unfortunately, it's 
only got a BDSP for ground targets.  BDSPs just don't seem to be terribly 
effective in bombing raids.

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-----------------------------------------------------------------------

6:  Weapons

This section details all the weapons that are available for use during the 
game.  I've divided them into three categories: basic weapons, 
air-to-surface weapons, and air-to-air weapons.

********************************************************************
6A - BASIC WEAPONS
********************************************************************

GUN - VULCAN MACHINE GUN
===============================================
USED BY:
- all planes

MY COMMENTS:
These are your basic machine guns.  They're the weakest weapons available, 
but you get a ton of ammo for them.  I've had this game about eight months 
now and I've never run out of ammo for the machine guns during a mission, 
even if I use them a lot.  They're hard to use at first, but they can really 
be helpful if you're out of ammo and don't want to go back to base.  Read my 
General Strategies section and look at Advanced Maneuvers to learn how to 
use machine guns on enemy fighters.  I also like to use the machine guns on 
large ground targets like the mirrors in the DEEP STRIKE mission.

MSSL - STANDARD MISSILES
===============================================
USED BY:
- all planes

MY COMMENTS:
This is the second of two weapons all of your planes are always equipped 
with.  Your standard missile is the weapon you'll use the most throughout 
the game, so you should get acquainted with it.  Locking onto and destroying 
ground targets is no problem.  Simply get within 850 feet, lock on, and 
fire.  Take note that pillboxes and batteries need two missiles to destroy.  
Fighters are much more difficult to hit though.  Read in my General 
Strategies section and look at Advanced Maneuvers to learn how to 
effectively use them.

********************************************************************
6B - AIR-TO-SURFACE WEAPONS
********************************************************************

BDSP - BOMBLET DISPENSER
===============================================
USED BY:
- TND-1D5
- X-02

MY COMMENTS:
This weapon is one of my least favorite in the whole game.  What it does is 
it drops a large amount of small bomblets over a target.  The aiming line 
can be a bit confusing.  The first X at the bottom of the line shows where 
the first bomblet will hit when you fire, and the second X at the top of the 
line shows where the last bomblet will hit when you fire.  It's helpful for 
targets organized in a line, but otherwise it's an ineffective weapon for 
ground attacks.

CLB - CLUSTER BOMB
===============================================
USED BY:
- A-10A
- F-117A
- F-15E

MY COMMENTS:
This bomb explodes over a target and drops multiple bomblets over the area 
it explodes in.  The blast radius is slightly larger than the UGBL, but 
there's a chance the bomblets could miss the targets.  You can drop this 
bomb in the same spot and it either destroy everything or just get one or 
two targets.  Note that each plane this bomb is available on all come 
standard with UGBL.  I'd stick with the UGBL because it's free with the 
planes and it's more reliable than the CLB.

FAEB - FUEL-AIR EXPLOSIVE BOMB
===============================================
USED BY:
- F-15 ACTIVE

MY COMMENTS:
This weapon is exclusive to the F-15 ACTIVE.  It's got a very large 
explosion area that's even bigger than that of the UGBL.  I used just one of 
these in the IMMINENT THREAT mission, and it took out three hangars, three 
grounded TU-95s, the control tower, AND the three fighters taxiing onto the 
runway!  But, you only get eight of these, so use them wisely!

LASM - LONG-RANGE AIR-TO-SURFACE MISSILE
===============================================
USED BY:
- MIR-2000
- TND-ID5
- F/A-18C
- R-M01
- F-2A
- SU-37

MY COMMENTS:
This weapon is a long range air to surface missile.  It's best used for 
attacking well-protected targets or SAMs.  There is a small amount of splash 
damage though.  One of these can destroy an entire warship, or a group of 
fuel tanks for examples.  Myself, I don't feel it's a terribly useful 
weapon.  SAM missiles aren't all that hard to evade anyway.

NPB - NAPALM BOMB
===============================================
USED BY:
- F-4E

MY COMMENTS:
This weapon is exclusive to the F-4E.  It's a bomb filled with napalm gel 
that will make a firestorm wherever it hits the ground.  It operates 
differently from a regular bomb though.  Instead of making a circular 
explosion, the flammable jelly will splatter out from behind where the bomb. 
  The explosion covers a somewhat cone-shaped area.  This can make the bombs 
a little awkward to use.  You might completely miss most of your intended 
targets this way.  Remember to put the dot in front of the target.  You only 
get six of these, so be careful not to waste them.

PGB - PRECISION-GUIDED BOMB
===============================================
USED BY:
- TND-ID5
- F-117A
- F-22A

MY COMMENTS:
This is kind of like a UGBL crossed with a homing missile.  It operates like 
an ordinary bomb, but when you get about 1,400 feet from the target it will 
lock onto it like it was a missile.  This can be helpful if your bombing 
skills are lackluster, but it can also interfere with your aim too.  For 
example, you're trying to place a bomb in the middle of a pack of targets, 
but it locks onto one specific target and you can't get it to stay in the 
middle of the targets like you want it to.  Or, it might lock onto the wrong 
target and it'll take too long to cycle to the right target.  Drop your 
bombs early to avoid this.

RCL - ROCKET LAUNCHER
===============================================
USED BY:
- F-5E
- MIG-29A
- F-2A

MY COMMENTS:
This is my most hated special weapon in the game.  It's an ordinary rocket 
launcher attached to your aircraft that will fire several unguided rockets 
when fired.  You get a lot of rockets, but they are very difficult to aim.  
To add insult to injury, splash damage is small.

SOD - STANDOFF DISPENSER
===============================================
USED BY:
- R-M01

MY COMMENTS:
This weapon is exclusive to the R-M01.  It's like a BDSP, only the bomblets 
are dispensed via a missile you fire over a target.  Lock onto a target and 
the missile will fly over the target, dropping bomblets as it passes over.  
It's not terribly helpful unless you have several targets in a line.  Never 
shoot this missile off without locking onto something, otherwise the missile 
won't drop any bomblets.

UGBL - UNGUIDED BOMB (LARGE)
===============================================
USED BY:
- A-10A
- F-117A
- F-15E
- SU-37
- S-37A

MY COMMENTS:
This is the best overall bomb in the game IMO.  It's got an excellent blast 
radius and the planes you get it with each carry at least twelve of them.  
It also is easy to use.  Simply place the dot on the area you want decimated 
and click.

UGBM - UNGUIDED BOMB (MEDIUM)
===============================================
USED BY:
- F-4E
- F-14A
- F/A-18C
- F-15C
- EF-2000
- F-2A
- SU-35

MY COMMENTS:
It's similar to the UGBL, only its blast radius is smaller.  It covers a 
medium-sized area and it also has the same ease of use as the UGBL.


UGBS - UNGUIDED BOMB (SMALL)
===============================================
USED BY:
- F-5E
- F-16C
- MIR-2000
- MIG-29A

MY COMMENTS:
This is the smallest of the three standard unguided bombs.  The damage area 
is very small.  At most you'll probably only be able to catch three targets 
at a time with this.  It is much easier to use though than the special 
ground weapons though, like the RCL or the NPB.

XAGM - ADVANCED AIR-TO-GROUND MISSILE
===============================================
USED BY:
- F-16C
- A-10A

MY COMMENTS:
These are special air-to-surface missiles that can target up to four ground 
targets at a time.  They're very handy for eliminating targets that are 
spread out in an area, but I never use them.  For one thing, you don't get 
any splash damage from them.  And two, you just don't get enough of these 
missiles for them to be more helpful than bombs.

********************************************************************
6C - AIR-TO-AIR WEAPONS
********************************************************************

QAAM - QUICK MANEUVER AIR-TO-AIR MISSILE
===============================================
USED BY:
- SU-37
- S-37A
- X-02

MY COMMENTS:
This is the greatest all-around AA weapon in the game.  What makes it the 
best is that when you fire it, it will continue to hunt down the enemy plane 
for a while before giving up.  It's also extremely maneuverable and hard to 
evade.  Even Yellow Squadron trembles with fear when you use this missile 
against them!  The only weakness is that it's short-range, about the same as 
a regular missile.  However, that's easy to overlook because of its 
maneuvering and persistence capabilities.  Simply fire and forget; the QAAM 
will take it from there.  Only one missile is needed to shoot down any 
airplane.

XLAA - ADVANCED LONG-RANGE AIR-TO-AIR MISSILE
===============================================
USED BY:
- F-14A
- EF-2000
- SU-35
- X-02

MY COMMENTS:
This weapons is the longest-range AA weapon in the game, with a range of 
about 2,800 feet.  However, I recommend you don't shoot from maximum 
distance unless you're targeting a cargo plane, a bomber, or an E-767.  All 
of these planes are big and slow and have a hard time evading missiles.  You 
can also target up to four enemies with this weapon too.  This is handy on 
convoys of cargo planes.  However, knocking down four fighters at a time is 
quite uncommon.

If you're using it against a regular fighter, you ought to treat it like a 
standard missile.  Get as close as you can before firing.  The XLAA is 
slightly more accurate than a standard missile as well, so you don't need to 
be as careful about aiming.  It only takes one missile to down any kind of 
aircraft.

XMAA - ADVANCED MEDIUM-RANGE AIR-TO-AIR MISSILE
===============================================
USED BY:
- F/A-18C
- F-15C
- R-M01
- F-15E
- F-22A
- F-15 ACTIVE

MY COMMENTS:
This weapon is similar to the XLAA, only its maximum range is about 1,900 
feet.  You should treat this weapon similar to a XLAA also.  Only fire from 
maximum distance if you're targeting some kind of heavy plane.  Avoid taking 
advantage of its ability to target four planes unless it's a convoy.  Treat 
it like a regular missile when using it on fighters.  The edges it has on a 
standard missile besides distance is that it's slightly more accurate and it 
kills with only one hit.

-----------------------------------------------------------------------
#######################################################################
-----------------------------------------------------------------------

7:  Surface Enemies

Here is where I discuss the various surface enemies in this game.  There's 
no need to discuss air enemies because attacking every kind of plane can be 
approached in just about the same way.  Look at my General Strategies 
section and go under Advanced Maneuvers for tips on dogfighting.

********************************************************************
7A - GROUND ENEMIES
********************************************************************

AA GUN - This is the most common ground enemy you'll face in the game.  
Whenever you fly overhead they'll fire their machine guns at you.  Annoying, 
but they're usually not a serious threat.  However, if you attack from 
below, they won't be able to hit you.  Sometimes AA guns are mobile.

SAM - This is the most dreaded ground enemy in the game.  Whenever you get 
within range, they'll lock onto you with a missile and fire it at you.  
However, there is a very simple way to evade a SAM's missile.  Simply raise 
altitude a little when you hear the "missile alert" alarm.  The shot will 
almost always miss.  Still, these should be the first enemies you take out 
once you're entering a new combat zone.

FLAK GUN - These things will shoot shells at you that explode in the sky 
around your plane.  However, they can only shoot at you if you're overhead.  
If you attack flying low, they can't shoot at you.  Be sure you take them 
out as soon as you can, because they can cause a lot of damage and mess up 
your bombing runs.

TANK, LAUNCHER, HOWITZER, INF. TANK - none of these enemies are any threat 
to you, but they will attack your friendly ground units.  They're easy to 
destroy with anything.  Sometimes they also travel in groups.  Use a bomb in 
that case.  Even though they're often on the move, they're not hard to hit.  
Especially make sure you take out the launchers, because they're worth 70 
points each.

********************************************************************
7B - NAVAL ENEMIES
********************************************************************

GUNBOAT - The naval version of an AA GUN.  Treat it like one.

MSSL. BOAT - The naval version of a SAM.  Treat it like one.

AEGIS - This boat is armed with two SAMs, so watch out for it.  You ought to 
use a bomb on it since it can rapidly fire missiles your way.

BATTLESHIP - this is the deadliest warship in the game.  Fortunately, you'll 
only see two of them during the whole game.  Use a bomb, because it's 
covered in AA guns.  If you're daring though, you can get in close, and 
target the part marked "BATTLESHIP."  If you destroy this part of the ship 
with two missiles, the rest will be destroyed along with it.

CRUISER - This ship has an AA gun and a SAM.  I would use a bomb to destroy 
it quickly before a missile and a hail of bullets are chasing you.

DESTROYER - This ship is lightly armed.  It's only got one AA gun, and 
that's it.  Just shoot the destroyer itself, and then the gun with your 
missiles.

CARRIER, CONT. SHIP, LNDG. SHIP, SUPPLY SHIP, SUBMARINE - none of these 
boats are any threat to you, however you should destroy them anyway because 
they're worth big points.  At the submarine docks in Mission 10 - Tango 
Line, there is a submarine that will have to surface before you can shoot 
it, so keep an eye out for the top of the submarine appearing from the 
water.

-----------------------------------------------------------------------
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8:  Secrets

END GAME REWARDS
================
After your first successful completion of the story campaign, you'll unlock 
several new features:

SPECIAL CONTINUE MODE: with this option, you can restart the story campaign 
with all of your money, planes, and weapons left over from your previous run 
through the campaign.

F-4E PAINT SCHEMES: the F-4E's second and third paint schemes will now be 
unlocked.

ACES: aces marked by orange arrows will begin appearing in missions.  There 
will be one ace in every level for you to shoot down.  If you shoot down the 
ace's plane, you'll be able to purchase his paint scheme.  Look at the Aces 
section to learn where they are flying around.  The only exceptions to this 
method of acquiring the third paint schemes are the F-4E, the SU-37, and the 
X-02.  Read the Paint Schemes section below this one for more information.

FREE MISSION MODE: in this mode, you can play any of the 18 missions in the 
story campaign.  Also within this mode, you'll have free flight mode where 
you can fly about the levels at your leisure.  No distracting objectives to 
accomplish!

TRIAL MISSION MODE: in this mode, you can play five trial missions that test 
your skills in attacking still targets, using missiles, using machine guns 
on fighters, air acrobatics, and fighting Yellow Squadron.

NEW OPTIONS: in the Options menu, you'll have two new options, Scene Viewer 
and Music Player.  Scene Viewer will allow you to watch all of the 
interludes that play between the missions in the story campaign.  Music 
Player will allow you to listen to almost every song in the game.

PAINT SCHEMES
=============
SECOND PAINT SCHEMES -
To unlock the second paint scheme for a plane, you must beat its 
corresponding mission with an A rank or better on Normal Mode.  This chart 
shows what mission you must beat to get the second paint scheme for each 
plane.

MISSION 1 = F-5E
MISSION 2 = F-16C
MISSION 3 = A-10A
MISSION 4 = MIR-2000
MISSION 5 = F-14A
MISSION 6 = TND-ID5
MISSION 7 = F/A-18C
MISSION 8 = F-15C
MISSION 9 = MIG-29A
MISSION 10 = F-117A
MISSION 11 = EF-2000
MISSION 12 = R-M01
MISSION 13 = F-15E
MISSION 14 = F-2A
MISSION 15 = SU-35
MISSION 16 = F-22A
MISSION 17 = F-15 ACTIVE
MISSION 18 = S-37A

Three planes that are exceptions to this rule are the F-4E, the SU-37, and 
the X-02.  The F-4E's second paint scheme is unlocked simply by beating the 
game once.  The SU-37's second paint shceme is unlocked by beating every 
mission on Normal Mode with an A Ranking or better.  The X-02's second paint 
scheme is unlocked by beating the game on Hard Mode with an S ranking for 
every mission. You do not have to get those rankings in the regular game to 
unlock the paint schemes.  You may get the rankings in Free Mission mode as 
well.

THIRD PAINT SCHEMES -
After you beat the game once, aces marked by orange arrows will begin 
appearing in missions.  There will be one ace in every level for you to 
shoot down.  If you shoot down the ace's plane, you'll be able to purchase 
his paint scheme.  Look at the Aces section to learn where they are flying 
around.

Again, the F-4E, the SU-37, and the X-02 are exceptions to this rule.  The 
F-4E's third paint scheme is unlocked by beating the game once.  The SU-37's 
third paint scheme is unlocked by defeating all 18 aces, with one in each 
mission.  The X-02's third paint scheme is unlocked by getting an S Ranking 
in every mission in Expert Mode.  You do not have to get S rankings in the 
regular game to unlock the paint schemes.  You may get the rankings in Free 
Mission mode as well.

(contributed by: luehrmann)

X-02
====
First paint scheme: beat the game twice and finish every mission on Normal 
Mode with an S ranking.

Second paint scheme: beat the game twice and finish every mission on Hard 
Mode with an S ranking.

Third paint scheme: beat the game twice and finish every mission on Expert 
Mode with an S ranking.

Note that beating the game with S rankings on higher difficulty levels will 
also unlock the paint schemes you get for beating the game on lower 
difficulty levels with S Rankings.  For example, you can unlock all three 
paint schemes by beating the game with all S rankings on Expert Mode.  You 
do not have to get S Rankings in the regular game to unlock the paint 
schemes.  You may get the rankings in Free Mission mode as well.

(contributed by: luehrmann)

EXPERT DIFFICULTY
=================
To unlock Expert difficulty, defeat Hard difficulty in the story campaign.  
In this mode, you only need to get hit twice by missiles and you'll be dead.

ACE DIFFICULTY
==============
To unlock Ace difficulty, defeat Expert difficulty in the story campaign.  
In this mode, one hit from a missile will kill you, no matter what plane 
you're flying.  Also, your plane will not be repaired if you return to base. 
  It will only be rearmed.

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-----------------------------------------------------------------------

9:  Aces

In each level, there is an ace flying around.  If you shoot him down, not 
only will you get 240 points, his paint scheme will also become available 
for purchase.  This is how you acquire the third paint scheme for the 
planes.  You can shoot down the aces in either Free Mission mode or the 
regular story campaign to activate the paint schemes.

Note that three fighters, the F-4E, the SU-37, and the X-02 aren't being 
flown by any of the aces.  To activate the F-4E's third paint scheme, simply 
defeat the story campaign once.  To activate the SU-37's third paint scheme, 
shoot down each of the 18 aces.  And to activate the X-02's paint schemes, 
look underneath the "X-02" heading in the Secrets section.

MISSION 1: SITTING DUCK - F-5E WANG
- to the north of Allenfort Air Base.

MISSION 2: IMMINENT THREAT - A-10 CIFFREO
- to the north of Rigley Air Base.  He's flying over the lake there.

MISSION 3: THE NORTHERN EYE - F-16 TEMPEL
- to the south of the area between the radar stations.  The ace's location 
is about here:

   N    R       R    R = Radar
  ---                A = Ace
   |        A

MISSION 4: BLOCKADE - MIR-2000
- to the north of the western E-767 at the start of the mission.

MISSION 5: LIFELINE - MIG-29
- to the southwest of the oil refinery.

MISSION 6: INVINCIBLE FLEET - F-14 LEVY
- to the north of the resupply base.  If you fly roughly straight from the 
starting point, you'll run into him.

MISSION 7: DEEP STRIKE - TND-1D5 DE VICO
- to the north of the solar power plant.

MISSION 8: SHATTERED SKIES - F/A-18 VAISALA
- to the east of Comona Base.  Follow the highway going in that direction 
and you'll find him.

MISSION 9: OPERATION BUNKER SHOT - F-15C TUTTLE
- to the north of the central beach.

MISSION 10: TANGO LINE - R-M01 FAYE
- to the west of submarine base.

MISSION 11: ESCORT - SU-35 NEUJMIN
- southeastern corner of the map.  Don't try to get this one at the start of 
the level though.  If you do that, the civilian planes are sure to get shot 
down while you're trying to get to the ace.  Wait until the battle moves 
closer to the ace's corner of the map.

MISSION 12: STONEHENGE OFFENSIVE - F-2 URATA
- to the north of Stonehenge.

MISSION 13: SAFE RETURN - F-15E GUNN
- won't be around at the start of the mission.  Wait until the timer runs 
out for the first part of the mission.  Once the enemy launches the surprise 
attack in the second part of the mission, the ace will be to the northeast 
of the enemy squadron that appears.

MISSION 14: BREAKING ARROWS - F-22 ABELL
- near the central part of the northern edge of the map.

MISSION 15: EMANCIPATION - EF-2000 OLMSTEAD
- in the center of the three combat zones that form a triangle.  Here's a 
little diagram to show you what I mean:


   N        SFA          SFA = San Profetta Airport
  ---                     NC = New City
   |         A            OT = Old Towne
        NC        OT       A = Ace

MISSION 16: WHISKEY CORRIDOR - F-117 KWEE
- near the central part of the western edge of the map.

MISSION 17: SIEGE OF FARBANTI - F-15 ACTIVE HALLEY
- to the northwest of the submerged city.  He's flying around along the 
coastline.

MISSION 18: MEGALITH - S-37 SMIRNOVA
- to the north of Megalith.

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10: Thanks...

- to my dad for getting this game for me for Christmas.
- to luehrmann for numerous corrections about unlocking the paint schemes 
and the X-02.
- to Namco for carrying the Ace Combat series to new heights (pun intended) 
with this great installment in the series.
- to GameFAQs, PSX Codez, Neoseeker, and Game Advice for hosting my work.
- to you, because you read this document.

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11: Copyright

This guide is the sole property of Nathan Norris, author of this guide.
Don't rip off this guide in part or whole, or I will be forced to act
against you.  Don't rip off this guide then alter it to death and claim it 
as your own.  This guide may not be used for ANY profitable reasons
whatsoever, even if no money is made.

I'm tired of all these websites requesting my guides for their sites, so 
from now on, these are the only sites that may use my guides:

www.gamefaqs.com
www.neoseeker.com
www.gameadvice.com
www.psxcodez.com
http://faqs.ign.com

This makes it very simple for me to keep track of what state each version is 
in each site.  If you find this guide on some other site, and it is 
incomplete, go to www.gamefaqs.com. before requesting help from me.  Since 
gamefaqs.com is the first place I send every piece of my work, they are sure 
to have the most up-to-date version of my guides.

Also, if you find this guide on www.cheatcc.com, notify me immediately.
They have ripped off of me before and I'm not gonna let them do it again.

I bid you farewell.

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