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    FAQ/Walkthrough by Split Infinity

    Version: Nice Ashe | Updated: 02/28/11 | Printable Version | Search This Guide

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                                SPLIT INFINITY PRESENTS
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    My YouTube channel: www.youtube.com/user/SplitPlaythru
                        Come! Subscribe to my videos for better games' experience!
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    Name of game:   Final Fantasy XII
    Type of guide:  Complete Walkthrough / FAQ
    Platform:       Playstation 2
    Version:        Nice Ashe, released on 27th February 2011
    Author:         Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
    Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved
    Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
    Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
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    If you like this guide, be sure to drop me an e-mail and tell me about it.
    The only thing this guide cannot do is play the game for you.
    Boss troubling you? Look at my party level, just before the boss strategy.
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    01.)                         LATEST UPDATES - G0100
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    - Version Nice Ashe (27th February 2011)
    # Wow, it's been more than four years since I made the guide. Anyway...
      This guide was made with the purpose of providing you, the player, with
      everything as soon as it was made available. But I failed to take into
      consideration that this may lead to some frustrating experiences, like
      beating Marilith and Ring Wyrm marks as soon as possible. I can't give you an
      answer of how I managed to beat them at levels listed next to their
      strategy... either I was a couple of levels higher than listed or I don't
      remember anymore (maybe Quickies did the job).
    
      If it happens that you're around the spot you feel too tough to conquer,
      leave a note for yourself in the guide, and come back to it later when you're
      stronger. That way your experience won't suffer and you'll be able to get the
      satisfaction later.
    
    
    
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    02.)                       LEGAL INFORMATION - G0200
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    This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
    use only. It cannot be used in ANY form of printed or electronic media
    involved in a commercial business, in part or in whole, in any way, shape, or
    form. It cannot be given away freely, as bonus or prize, it can't be given
    away with the game and so on. It cannot be used for profitable or promotional
    purposes, regardless of the situation. Breaking any of these rules is in
    direct violation of copyright law.
    
    This document is protected by copyright law and international treaties.
    Unauthorized reproduction and distribution of this document, or any portion
    of it, may result in severe civil and criminal penalties, and will be
    prosecuted to the maximum extent possible under the law. Any characters,
    names, places, or miscellaneous objects are copyright of their respective
    companies.
    
    If you are a webmaster of the site that wishes to post this document, you may
    do so under one condition - you must e-mail me first for permission. If
    permission is granted, you cannot change a single character of this document,
    and you must leave it in txt format.
    
    PERMISSION WILL *NOT BE GRANTED* TO FAN BASED WEBSITES.
    
    *ONLY* following sites can host this guide:
    - www.gamefaqs.com
    - www.ign.com
    - www.neoseeker.com
    - www.honestgamers.com
    - www.squareboards.com
    - www.gamerhelp.com
    - www.gamesradar.com
    - www.cheatplanet.com
    - www.mogeltott.de (German site)
    - www.a21guides.com
    - www.supercheats.com
    - www.1up.com
    - www.chocoboheaven.com
    
    
    
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    03.)                       TABLE OF CONTENTS - G0300
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    If you need to find something quickly, press and hold CTRL (Control), then
    press F button. This will bring up 'Find and Replace' box. In it type the
    word you're looking for and you should be taken to it immediately. This is
    much faster than scrolling through entire guide.
    
    For your convenience I've inserted special search codes near every section to
    help you easily hop on to that section by using search code provided. Each
    search code will appear only twice in whole guide - thus getting stray hits
    will be impossible.
    
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    SECTION NUMBER AND NAME   | CODE   | WHAT IS IT ABOUT?
    -------------------------------------------------------------------------------
    01.) Latest Updates       | G0100  | Read what was added in last update.
    02.) Legal Information    | G0200  | Copyright protection and legal info.
    03.) Table of Contents    | G0300  | Sections of this guide.
    04.) Introduction         | G0400  | A bit about myself and this guide.
    05.) Abbreviations        | G0500  | What do abbreviated words stand for...?
    -------------------------------------------------------------------------------
    06.) Sidequests           | G0600  | Brief info about quests.
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    07.) Walkthrough          | G0700  | Guide from start to finish.
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    08.) Reference Aids       | G0800  | Picture series and movie series.
    09.) Battle Info          | G0900  | From Battle Chain over Quickies to Ashe!
    10.) Treasure             | G1000  | Treasure locations, contents and more.
    11.) Enemy Skills         | G1100  | Breakdown of enemy skills.
    12.) Enemy Pass-Ables     | G1200  | Breakdown of enemy passive abilities.
    -------------------------------------------------------------------------------
    13.) Weapons              | G1300  | List of all weapons.
    14.) Shields              | G1400  | List of all shields.
    15.) Head Equipment       | G1500  | List of all head equipment.
    16.) Body Equipment       | G1600  | List of all body equipment.
    17.) Accessories          | G1700  | List of all accessories.
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    18.) Ammunition           | G1800  | List of all ammos.
    19.) Items                | G1900  | List of all items.
    20.) Loot Items           | G2000  | List of all loot items.
    21.) Key Items            | G2100  | List of all key items.
    22.) Bazaar Items         | G2200  | List of all bazaar items.
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    23.) Magicks              | G2300  | List of all magic spells.
    24.) Technicks            | G2400  | List of all techs.
    25.) Gambits              | G2500  | List of all gambits.
    26.) Status Effects       | G2600  | The Good VS The Bad = Ashe wins!
    27.) Experience Chart     | G2700  | Amount of EXP needed for next level.
    -------------------------------------------------------------------------------
    28.) Espers               | G2800  | Shemhazai, Ultima & the rest.
    29.) Clan Primer          | G2900  | All the details of Clan Primer're inside.
    30.) License Board        | G3000  | License Board is history!
    31.) Shops                | G3100  | Contents of shops at Ashe's disposal!
    32.) Outfitters           | G3200  | Ya ask me, the crappiest shop of them all.
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    33.) Aerodromes           | G3300  | Info about aerodromes.
    34.) Traps                | G3400  | Coverage on traps and their kin.
    35.) Weather & Terrain    | G3500  | How do they affect your performance?
    36.) Foe Habitat          | G3600  | Need to find certain foe? Look no further!
    37.) 80 Rares             | G3700  | Info on rare foes of FFXII.
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    38.) Quick Leveling       | G3800  | Get Ashe to lv99 as quickly as you can.
    39.) RNG Awesomeness      | G3900  | Treasure manipulation using the RNG.
    40.) Missable Things      | G4000  | List of things you can miss permanently.
    41.) Bestiary             | G4100  | Detailed insight on all 448 foes.
    42.) Assistance Needed    | G4200  | I am in need of help from readers.
    -------------------------------------------------------------------------------
    43.) Version Differences  | G4300  | A list of version differences I noticed.
    44.) Past Revisions       | G4400  | History of this guide resides here...
    45.) Credits              | G4500  | All who contributed... Thank you.
    46.) Contact Info         | G4600  | Find out how to reach me.
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    04.)                          INTRODUCTION - G0400
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    Hello! I am Damir Kolar and I welcome you to my new project. We have awaited
    this fabulous game for much too long, and finally... it is here. The game I was
    drooling over these past months (I'm lying anyway... Ashe and Fran were...
    forget I said that) is Final Fantasy XII, another installment in critically
    acclaimed series. Fortunately, I am here to grace its presence with this here
    guide you're reading.
    
    At this moment this guide is based on Japanese version of the game, and now the
    coverage is based upon US version of the game.
    
    It was released in 16th March 2006. When I got it, I completed it for the first
    time four days later. And now, I present to thee...
    
    The guide to finest fantasy so far for me, Final Fantasy XII!
    
    Are you ready? Power up your PS2, open the disc tray, pop in FFXII DVD, close
    the disc tray, wait for some logos to appear, hit Start or Action button (in
    Japanese games this is usually Circle, and for US games it's usually X), and
    then select New Game.
    
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                     ___   ___  _  _   _ _____ ___ ___  _  _ ___
                    |   \ / _ \| \| | /_\_   _|_ _/ _ \| \| / __|
                    | |) | (_) | .` |/ _ \| |  | | (_) | .` \__ \
                    |___/ \___/|_|\_/_/ \_\_| |___\___/|_|\_|___/
    ===============================================================================
    
    If you found the guide useful and would like to support me in future endeavours
    of covering the titles you enjoy playing, then perhaps you would like to
    consider making a donation.
    
    You can do so through Paypal, the account is: lifearmor@gmail.com
    
    Thank you for reading this guide. I hope it meets your expectations in
    completing the game fully in order to provide maximum enjoyment.
    
    
    
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    05.)                         ABBREVIATIONS - G0500
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    ===============================================================================
    
    I will be using some abbreviations.
    
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    ABS --------------------------- absorb
    acc ------------------------ accessory
    AOE ------------------- area of effect
    ATT ---------------- Attack Power stat
    cca --------------- in rough estimates
    chr ----------------- single character
    chrs ------------- multiple characters
    cross --------------------- crossroads
    DEF --------------------- Defense stat
    E ------------------------------- east
    esp ----------------------- especially
    EVA --------------------- Evasion stat
    EXP ---------------- Experience points
    GCR --------------------- Gate Crystal
    HLV --------------------------- halves
    HP ------------------------ Hit Points
    IMM --------------------------- immune
    KI -------------------------- Key Item
    MAG ----------------- Magic Power stat
    MDEF -------------- Magic Defense stat
    MDF --------------- Magic Defense stat
    MEVA -------------- Magic Evasion stat
    MP ----------------------- Mist Points
    N ------------------------------ north
    na -------------------- not applicable
    NE ------------------------- northeast
    NihoRem ---- Nihopalaoa + Remedy combo
    NS ------------------- nothing special
    NW ------------------------- northwest
    PA ------------------- passive ability
    POW --- power (of skills, magic, ect.)
    rephy -------- regular physical attack
    S ------------------------------ south
    SCR --------------------- Save Crystal
    SE ------------------------- southeast
    SPD ----------------------- Speed stat
    STR -------------------- Strength stat
    SW ------------------------- southwest
    VIT -------------------- Vitality stat
    VS ---------------------------- versus
    W ------------------------------- west
    WKN ------------------------- weakness
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    06.)                           SIDEQUESTS - G0600
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    There is a fair share of subquests in the game and here is the information on
    when they are available and when you can wrap them up.
    
    #01 Notice Board Hunts COMPLETED!
        - becomes available during the story
        - take as much time as you need to complete it
    #02 Espers hunting quest COMPLETED!
        - there are 8 hidden espers, and you must complete a variety of
          requirements to get to them
        - none of the espers are missable, so don't worry
    #03 Desert Patient quest COMPLETED!
        - becomes available after you complete Dalmasca's Desert Bloom hunt
          (Flowering Cactoid mark)
        - can complete it after receiving Dawn Shard
    #04 Jovy quest COMPLETED!
        - becomes available when you can gain access to Nalbina
        - can complete it after Draklor Laboratory events
    #05 Ktjn quest COMPLETED!
        - becomes available after escaping from Barheim Passage
        - take as much time as you need to complete it (it is advisable you return
          to her after each major story event)
    #06 Pilika quest COMPLETED!
        - becomes available after escaping Ba'gamnan's trap, and you must complete
          The Cry of its Power hunt (Rocktoise)
        - take as much time as you need to complete it
    #07 Sunstone making quest COMPLETED!
        - becomes available after you break free from Leviathan
        - can complete it infinite amount of times
    #08 Seven Sisters quest COMPLETED!
        - becomes available after escaping from Barheim Passage
        - can complete it after Draklor Laboratory events
    #09 Bhujerban Madhu quest COMPLETED!
        - becomes available after getting Dawn Shard
        - take as much time as you need to complete it
    #10 Earth Tyrant quest COMPLETED!
        - becomes available after getting Dawn Shard
        - take as much time as you need to complete it
    #11 July quest COMPLETED!
        - becomes available after getting Dawn Shard
        - complete the first events in Nalbina BEFORE you reach Mosphoran Highwaste
        - can complete it after you gain access to Archades
    #12 Cactuar quest COMPLETED!
        - becomes available after getting Dawn Shard, and after you complete
          Flowering Cactoid hunt
        - take as much time as you need to complete it
        - part of a requirement for finishing Desert Patient quest
    #13 Viera quest COMPLETED!
        - becomes available after talking with Elder of Garif village
        - take as much time as you need to complete it
    #14 Nabreus' Medal quest COMPLETED!
        - becomes available after completing Waterway Haunting hunt (Wraith mark)
        - can move on in completing it after defeating one of the highest Judges
        - can complete it after you gain access to Archades
    #15 Special Hunt quest COMPLETED!
        - becomes available after you complete Draklor Laboratory
        - you need Strahl's free travel to complete some of the hardest hunts
    #16 Cockatrice quest COMPLETED!
        - becomes available after you complete 'Little Love on the Big Plains' hunt
          (Cluckatrice mark)
        - can complete it after Draklor Laboratory events
        - you need Feather of the Flock item to be able to complete it
    #17 Nebra River quest COMPLETED!
        - becomes available after Draklor Laboratory events
        - take as much time as you need to complete it
    #18 Foo(l)trace quest COMPLETED!
        - becomes available after you gain access to 'Who's the Strongest?' hunt
          (Pylraster mark)
        - take as much time as you need to complete it
    #19 Wyrm quest COMPLETED!
        - becomes available after Draklor Laboratory events
        - take as much time as you need to complete it
    
    
    
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    07.)                          WALKTHROUGH - G0700
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    When you select New Game, you will be taken to few settings to tailor the game
    to your liking.
    - set vibration on or off (I recommend off)
    - set screen shake on or off
    - set subtitles on or off
    - set screen size between Normal (4:3) or Widescreen (16:9)
    - set flicker filter on or off
    - set sound preferences
    - set screen position
    If you want to restore them to default settings, choose [Restore Defaults]
    option. When all is set, press [Begin the Game] option.
    
    Enjoy the intro scene. Note that you can skip the scene by pressing Start, then
    X (for CGI scenes), while other scenes can be skipped by pressing Start so word
    [Pause] appears onscreen. X will skip the scene, Circle returns you to the
    game, and Square brings you to title screen (you will need to reconfirm the
    choice).
    
    EXTREMELY IMPORTANT! PLEASE READ THIS!!!
    There is a great treasure (Zodiac Spear) way later in the game, which can only
    be obtained in the following way - there are four 'requirement' treasures
    scattered through the game. If you open one of these four treasures, you can
    kiss Zodiac Spear goodbye. Treasures you must NOT obtain are (contents is
    listed assuming you don't wear Diamond Armlet):
    - treasure in front of Dalan's house in Rabanastre Lowtown (contains up to 100
      gil, Potion or Eye Drops)
    - treasure in SE corner of Cellars in Royal Palace of Rabanastre (contains
      Elixir)
    - avoid the treasure in Confiscatory in Nalbina Dungeons (contains 316 gil)
    - stay away from treasure among 4x4 pot grid on the Vaddu Strand in Phon Coast
      (contains 2000 gil, or Knot of Rust)
    More warnings will follow thru the walkthru, so you'll know what to avoid.
    
    LITTLE TIPS AND TRICKS
    
    - If you appear to have troubles with a boss, take a look at my party level I
    was at when I reached the boss in question. 'Party lv' can be found just before
    my boss strategy.
    
    - It is common for the game to display things in high detail. Because of that,
    it affects performance of several aspects of the game, and one of those is
    maximum number of enemies in range at any specified time. Except in rare cases,
    maximum number of enemies you will see is six (6!). This makes it rather
    tedious to find rare enemies you're looking for, or trying to spawn something
    (Behemoth King mark is one example). I suggest that if you know that specific
    enemy or whatever you're looking for in the area does indeed spawn there, you
    first go around and exterminate anything that crawls and flies. Then go away a
    fair distance (you don't have to switch screens) and your desired enemy will
    have popped out of nowhere.
    
    - Game employs an aspect of battle, called 'HATE'. It means that enemies will
    usually focus on chr who has the most hate at the moment. Hate is gained in
    various ways and to name a few: chr healing other chrs, or your chr attacking
    the enemy. Go ahead and try it on Cactite for example - have Ashe steal from it
    and Cactite will begin attacking her exclusively, as she has most hate at the
    moment. While it's doing so, have Fran continuously cast Curaga on herself and
    when she gains enough hate, Cactite will begin attacking her.
    
    - Defeat 10 marks as soon as you can. When you do, you can buy Nihopalaoa
    accessory from Clan Provisioner in Muthru Bazaar in Rabanastre. This nifty item
    reverses effects of healing and status removing items.
    
    - Shell status reduces the chances of being hit with harmful status effects,
    which makes it very effective in certain battles. For example, Yiazmat's Death
    Strike has 100% base chance to inflict KO, but have Shell on and it will miss
    more often. Shell also helps immensely against foes that have Null VIT passive
    ability.
    
    - Likewise, Blind halves foe's chances to hit you with physical attacks. Works
    even for foes that have Null EVA passive ability - be advised that your shields
    are still useless, but foe's physical attacks will have a chance of missing.
    
    - When you are supposed to go make a Sunstone, make a sidestop in Nalbina. Many
    magics can be bought there, and you will eliminate the need for having to truck
    status recovery items with you.
    
    - Earliest you can try nabbing Zodiac Spear is when you obtain Dawn Shard.
    
    - When shopping for new equipment, try to make sure you buy at least one copy
    of equipment which offers protection against status/es, reduces element damage,
    has a chance to inflict a status, powers up your magic, or offers other passive
    ability.
    
    - When chr's HP is low, his or her chances for comboing improve drastically.
    Refer to Battle Info section for complete information on how does that work.
    And unfortunately for you, same applies for enemies as well, which is why you
    have some enemies comboslice and combodice your ass when they're in critical HP
    ranges.
    
    - The license board is designed to give you free selection of how you want to
    customize your chrs, whereas I just couldn't be bothered by it. Therefore, once
    I made my choice of who will my main party be, I just had them learn everything
    (as evident from regular intermissions throughout the guide). I will briefly
    explain few terms that you will find among boss strategies.
    
    - 'Tank' is a chr whose main task is to absorb damage and draw majority of
    attention in order to keep enemies away from other two chrs.
    
    - 'Buff' means to fortify yourself with beneficial statuses, like Protect and
    Shell.
    
    - 'Debuff' means to remove beneficial spells from your foe with Dispel.
    
    - Avoid selling all of your loot in huge batches. Several bazaar items can be
    repeatedly obtained, but you get only one offer per time. For example, if you
    sell Behemoth Steak, you will be able to buy X-Potion Pack, which contains 10x
    X-Potion. However, should you sell 30x Behemoth Steak, you will only get to buy
    one X-Potion pack, not thirty, like one would think.
    
    - Also, once you know what loot items are needed for something to spawn on
    Bazaar, you can perform a nifty trick. Let us take 'Assorted Leathers' and 'Bow
    & Bodkin' bazaar packages. Former contains Leather Breastplate and Leather
    Headgear and can be obtained by selling 2x Wolf Pelt, Tanned Hide and 2x Dark
    Stone. Latter package contains Parallel Arrows and Shortbow and can be obtained
    by selling Bat Fang, 2x Rat Pelt and 2x Dark Stone. Sell off everything except
    4x Dark Stone total - of those you should only sell two. Once you exit from
    selling loot, voila - both packages appear for sale, and you just saved 2x Dark
    Stone.
    
    - As you enter Giza Plains for the first time, there will be death and
    desolation all over the place... a much too grim of a description, maybe? Well,
    the weather there will be sunny all the time. Once you complete Raithwall's
    Tomb, Giza Plains' weather will turn into rainy one. Re-entering the Rains
    after visiting Jahara for the first time will start the weather rotation of
    Giza Plains: sunny weather for two (2) gameplay hours, and rainy weather for
    one (1) gameplay hour. Also, when the seeq in [Rabanastre / Southgate], who is
    walking around near the choco rental, changes into 'Weather Eye', the rotation
    of the weather has begun.
    
    - I have read about a nice trick you can perform with enemies that can teleport
    between locations on the screen. I'll take Helvinek as an example - this guy
    can very rarely drop Grand Armor, the best heavy armor in the game. However,
    since it's the only enemy of its kind in Necrohol, it would seem impossible to
    chain it... really? When you get Helvinek to spawn, make sure you're close to
    the exit of the area, so that you're able to zone within matter of one/two
    seconds. When an enemy dies, it usually goes like this - foe performs its dying
    animation (loot bag drops at same time), then foe fades into nothingness, and
    EXP and LP notification pops up on screen. The trick here is: as soon as
    Helvinek is defeated, but before the EXP and LP notice shows up to tell you how
    much you gained, grab the loot bag that dropped and zone to next screen. If
    you're faster than EXP and LP notices, Helvinek will spawn on this screen
    again. So you can keep killing it and chaining it for better chances of getting
    the loot drop.
    
    - Update on the situation from above paragraph! Some rare game foes which don't
    have the ability to teleport can also be chained in (roughly) the same way as
    described above. So far these foes have been confirmed: Lindbur Wolf (same
    method as Dustia), Etherian (will respawn in between 'Windmill No.9' and
    'Windmill No.10' after you come back in the area). More may be added as tests
    are done.
    
    - Normally you cannot drain MP from foes with Safety ability. However, throwing
    Ether or Hi-Ether (with Niho equipped!) at such foe will reduce foe's MP pool
    by the respective amount. Very useful for making them not being able to cast
    magics! If the foe has Spellspring ability, draining their MP won't be
    effective (I will notify you of such enemies in the Bestiary section). But...
    like your chrs, enemies also slowly regain MP as they walk/hover/fly around.
    
    - Disease status makes target's current HP become target's MAX HP. However, it
    carries a nice additional effect - if a foe is susceptible to Disease and you
    put Disease on such enemy, this status prevents the foe from using skills which
    trigger once a certain HP threshold is crossed. Take Croakadile for example -
    at HP < 40% it uses Growing Threat, and at HP < 20% Aqua Bubbles. But if
    Croakadile is under Disease effect, its HP will always be considered at maximum
    100% and as such it'll never use Threat or Bubbles. It also prevents them from
    gaining pass-ables when certain HP threshold is crossed. However, several foes
    have pass-ables which are lost when certain HP threshold is crossed, and in
    Disease case that won't be happening. Take note of enemies that can remove
    status changes with Purify and the like so that they don't catch you off-guard.
    
    - Attack behavior and patterns of foes as listed in "Attack List" section of
    foe's overview hold true assuming foe isn't put under status conditions which
    make the foe behave erratically. Let's take Gil Snapper as an example - once it
    enters critical HP, it responds by casting Blizzaga once and then Blizzara
    until it's defeated. However, should you Silence it and fight it until it
    crosses into critical HP, Snapper will be using rephy, Flash and Flatten. Even
    if you remove Silence afterwards, expect to see physical attacks mixed in with
    Blizzara, regardless of the fact that Snapper should be using Blizzara only.
    
    - In addition to above tips, you can do the following trick: let's say you want
    to obtain a rare drop from a foe, but this foe is the only one around in the
    area. So to get the chain level going in order to improve rare drop %, you'd
    need to kill it quite a few times. But you can circumvent that with help of
    Petrify and Poison statuses - first check Bestiary section to see if foe is
    vulnerable to either of those two statuses. Begin by chaining foes that are
    plentiful until your chain level is 3, then cast Break (or Poison) on foe you
    want to get drop from. It doesn't matter if target foe is the same genus, once
    Petrify (or Poison) kill it off, YOU WILL NOT BREAK THE CHAIN.
    
    - Additional effect that foes killed by Petrify or Poison suffer from is that
    they rematerialize *without you needing to zone two areas away for a respawn*.
    All you need to do is go a bit away to give enemies chance to warp back into
    existence and you're good to.
    
    - Don't neglect the usefulness of tech Stamp. It will copy whatever statuses
    user is under and inflict those on the target. This way you can copy beneficial
    statuses between your chrs from one to another, or avenge your Disease status
    by stamping it on hapless enemy that happened to come along.
    
    
    ======================= WARNING! ONE TIME ONLY DUNGEON! =======================
    NALBINA FORTRESS dungeon
    [Nalbina Fortress / Aerial Gardens]
    [Nalbina Fortress / Inner Ward]
    [Nalbina Fortress / Lower Apartmens]
      - SCR
    [Nalbina Fortress / Upper Apartmens]
    [Nalbina Fortress / The Highhall]
    ======================= WARNING! ONE TIME ONLY DUNGEON! =======================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.01
    Nalbina Fortress
    
    A fortress built on an oasis located between the old kingdoms of Dalmasca and
    Nabradia. Defended by high ridges of barren sands, long it stood firm against
    generations of aggressors. Nalbina Fortress and the merchant town that sprung
    up in its shadow made the area a focal point for local commerce. The treaty to
    end hostilities in the war with Archadia was signed at Nalbina, yet immediately
    after the signing, the Dalmascan King was slain, and as a result, the Kingdom
    of Dalmasca came under complete Archadian Imperial rule. In the two years since
    the war and occupation by Archadian forces, the fortress has become a key
    strategic stronghold against the distant, yet ever-threatening, Rozarrian
    Empire. Works continues to this day to repair the damage the fortress suffered
    during the war.
    
    Ashe: "The rest of entry will be added once you get to what remains of Nalbina
    today. Thank you for your patience."
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo01
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo01
    Chest contents list            - TRENo01
    ASHE'S POSTCARD COLLECTION No.01 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    [Nalbina Fortress / Aerial Gardens]
    
    - The character you are controlling at the moment is lv3 Reks, 17-years old
    boy. Vaan is his younger brother (at this time Vaan is 15-years old).
    
    - Follow the Tutorial instructions - rotate the camera around, then go to Basch
    and talk to him. Go to lone soldier and talk to him as well. Go near the door.
    When you approach a point of interest, [!] appears above chr's head. This is an
    'Action Icon' and it appears when you approach a door, a switch, an item etc.
    When you're nearby the point of interest, and depending on what type the point
    of interest is, 'Action Icon' changes into [!!], magnifying glass, etc. You can
    now press Action to examine that point of interest and do something with it.
    Press Action to open 'Iron Gate' and continue further.
    
    [Nalbina Fortress / Inner Ward]
    
    - Basch will explain things to you about Party Menu, then he will talk basics
    of fighting. Fight a soldier (do not worry too much about losing, you got
    plenty of backup), then continue N. You can open the Party Menu with Triangle.
    [Status], [Inventory], [Config] are currently available Triangle options.
    
    - Toy around with submenus a bit (there are new choices about Battle Config)...
    if you poke into your inventory, you will see that you have 8 Potions, 5
    Hi-Potions, Mythril Sword, Buckler, Leather Cap and Leather Clothing. From
    magic spells you can chuck Cure and Thunder.
    
    - When you try to press your way further in, one of them airships greets you.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No382/a Air Cutter Remora         G: Imperial Army      C: Amperial Armament
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 10    | 2200          | 50        | 15      | 7       | 42      | 15
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 16      | 8     | 14    | 0     | 0           | 0   | 0         | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Remora tends to focus on Basch.
    ------------------------------------ NOTES ------------------------------------
    Fight ends when Remora loses 60% HP.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  none
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, CT25
    02. SA - Remora Strike
             HP < 80% - 1x - a
             HP < 60% - 1x - a
             HP < 50% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Nalbina Fortress / Inner Ward; No save.
    ------------------------------ GET READY! FIGHT! ------------------- party lv03
    Not hard at all - you can either stand back and let your allies take care of
    boss, or join them in the fray. One of your companions has infinite Potion
    supply, so you will last. Basch hits way harder than any of you, and as such he
    will be dealing most damage. When boss loses fixed amount of HP, Remora will
    rip loose with its special attack three times during battle and try to put
    bullet holes in you. Keep scraping down its armor and when it loses 60% HP,
    Basch will shoot some fireworks and you win! I know Kamehameha as well.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After defeating Remora, you get to pick off few more soldiers, then continue
    N. Before exiting Basch explains about your Map, accessible via Select - if you
    take a look at it, you will see a [red X] on it, marking your destination.
    
    [Nalbina Fortress / Lower Apartmens]
    
    - Follow the path, killing enemies as you come across them. Basch will talk
    about fleeing from battle (hold down R2). On this screen you will start to find
    treasure, so lemme explain briefly how treasure works. Unlike previous games,
    most treasure spawns randomly whenever you enter a field (or go three screens
    away and then come back for treasure to respawn). Also, when a treasure is
    spawned, its contents may vary. You can obtain gil, item, piece of equipment,
    gambit, and so on. There is an accessory which improves the quality of items
    found within chests, but we have ways to go before we get to obtain it.
    Finally, some treasure spawns only once - that is, when you take treasure's
    contents, you will never find that treasure again, no matter how hard you try.
    
    - Take the stairs further up. If you're feeling lost, you can always press
    Select to bring up the map of the area you're in. May save your hide more often
    than you think.
    
    [Nalbina Fortress / Upper Apartmens]
    
    - You'll see blue crystal ahead. This is a save crystal (heals HP, MP and
    negates bad statuses). After saving, climb the stairs to the right to continue
    to next area.
    
    - Should you be insane enough to spend some quality time here, you can add
    following avatars into Sky Pirate's Den, available later in the game.
    
    Balthier      - Awarded for Attacking over 300 times, earning you the title of
                    ASSAULT STRIKER.
    Basch         - Awarded for felling over 500 foes, earning you the title of
                    BLOOD DANCER.
    Fran          - Awarded for casting Magicks over 200 times, earning you the
                    title of SPELLSINGER.
    Montblanc     - Awarded for completing a 50-Chain in battle, earning you the
                    title of THE UNRELENTING.
    Penelo        - Awarded for acquiring over 100000 gil, earning you the title of
                    PLUNDERER.
    
    [Nalbina Fortress / The Highhall]
    
    - Fight three soldiers after you (they're lower level than usual guys you
    fought so far, so do take them on... or you can just flee). Then follow the
    one-way path, open 'Passage Door' that attempts to block your progress, and
    soon you reach closed door - scene will unfold.
    
    
    ===============================================================================
    GARAMSYTHE WATERWAY dungeon
    [Garamsythe Waterway / Overflow Cloaca]
      - exit to [Lowtown / North Sprawl]
    [Garamsythe Waterway / Central Spur Stairs]
      - SCR
      - exit to [Lowtown / North Sprawl]
    [Garamsythe Waterway / Northern Sluiceway]
    [Garamsythe Waterway / North Spur Sluiceway]
      - 'Enter - stage right' to Rabanastre Palace (one time only use)
    [Garamsythe Waterway / East Spur Stairs]
      - SCR
      - 'Exit - stage left' from Rabanastre Palace (one time only use)
    [Garamsythe Waterway / East Waterway Control]
    [Garamsythe Waterway / No. 11 Channel]
    [Garamsythe Waterway / East Sluice Control]
      - SCR
      - exit to Barheim Passage
    [Garamsythe Waterway / Southern Sluiceway]
    [Garamsythe Waterway / West Sluice Control]
    [Garamsythe Waterway / No. 10 Channel]
    [Garamsythe Waterway / Central Waterway Control]
      - SCR
    [Garamsythe Waterway / No. 1 Cloaca]
    [Garamsythe Waterway / No. 3 Cloaca Spur]
    [Garamsythe Waterway / No. 4 Cloaca Spur]
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.02
    Garamsythe Waterway
    
    An underground waterway running deep beneath the Royal City of Rabanastre.
    Built and rebuilt over the centuries, no one alive knows all of its
    labyrinthine ways.
    Some are said to lead even to the royal palace.
    There are stairs leading down to the waterway in Lowtown, but they are normally
    barred to keep unwelcome visitors down in the sewers where they belong.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo07
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo08
    Chest contents list            - TRENo06
    -------------------------------------------------------------------------------
    This dungeon's map will be fully completed when you obtain Garamsythe Candle.
    ASHE'S POSTCARD COLLECTION No.02 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Looks quite extensive for now, doesn't it? Worry not, for you will only need
    to complete a simple event in the first room, then it's sayonara to sewers for
    a while (the rest of the dungeon is unlocked thru story progression and final
    parts are unlocked once you obtain Sluice Gate Key).
    
    [Garamsythe Waterway / Overflow Cloaca]
    
    - [Equipment] menu added. You control lv1 Vaan - you current goodies are
    Mythril Sword (NEVER SELL THIS WEAPON! It exists in limited quantities.),
    Leather Cap, Leather Clothing, 5x Potion and Steal tech. Smash 3 Dire Rats
    (steal from them for some extra loot) for a scene.
    
    ALSO NEVER SELL MYTHRIL BLADE! There's only one copy of it available.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    [Rabanastre / East End]
      - The Sandsea bar (has Notice Board)
      - Yugri's Magicks
      - Panami's Protectives
      - Amal's Weaponry
      - Migelo Sundries
      - Batahn's Technicks
      - Lowtown Stair (to Lowtown)
    [Rabanastre / Southern Plaza]
    [Rabanastre / Eastgate]
      - SCR
      - Chocobo rental
      - exit to Estersand
    [Rabanastre / North End]
      - Yamoora's Gambits
      - North Sprawl Stair (to Lowtown)
      - The Clan Hall (not available yet, need Clan Primer first)
    [Rabanastre / Muthru Bazaar]
      - Clan Provisioner (not open yet, but will appear soon)
    [Rabanastre / Southgate]
      - GCR
      - South Sprawl Stair (to Lowtwon)
      - Chocobo rental
      - exit to Giza Plains
    [Rabanastre / Westgate]
      - SCR
      - Aerodrome
      - Chocobo rental
      - exit to Westersand
    [Lowtown / North Sprawl]
      - Residence
      - Traveling Merchant
      - North End Burgh Stair (to Rabanastre)
      - East End Market Stair (to Rabanastre)
      - exit to Garamsythe Waterway
    [Lowtown / South Sprawl]
      - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR!
      - Dalan's House
      - Traveling Merchant
      - Southgate Giza Stair (to Rabanastre)
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.03
    The Royal City of Rabanastre
    
    Capital of Old Dalmasca, and before that, many other kingdoms stretching back
    into the storied history of the Galtean Peninsula.
    Rule by the Dalmascan royal family lasted for several hundred years before the
    city's fall to the Archadian Empire two years past. Now an Imperial territory.
    The story of the city's people is the story of three cultures, those of
    Valendia, Ordalia and Kerwon, who bore trade goods along the many
    well-frequented routes leading to her welcoming gates.
    The town proper of Rabanastre is divided into four sections by the cardinal
    directions of the compass. The east and west are merchant districts, the
    streets lined with shops and stalls of every description. In the north, the
    streets widen into a large piazza facing the palace, and to the South can be
    found three gates leading beyond the cits walls to the Dalmasca desert and Giza
    Plains.
    The aerodrome can be found in the western outskirts of town, surrounded by
    numerous privately operated airship docks.
    In the northwestern part of town stands a splendid cathedral built in the
    Galtean style, the bell of which, when rung, sounds through every hearth and
    home in the city.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo02
    Drop till you shop             - SHPNo01
    Weather forecast               - W&TNo02
    Chest contents list            - TRENo02
    ASHE'S POSTCARD COLLECTION No.03 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.04
    Rabanastre - Lowtown
    
    Lowtown lies, as its name would suggest, beneath the city streets of
    Rabanastre. Great pillars standing throughout Lowtown support the soaring
    edifices above. Prior to the war with Archadia, many merchants used lowtown as
    a place to store foodstuffs and wares for sale.
    With the defeatand occupation of Archadia, many of the former residents of
    upper Rabanastre were relocated here, leading to its gradual transformation
    into a residential area. No natural light shines on Lowtown, save where there
    are passages to the streets above, making it perpetually gloomy.
    Many orphans from the war have adopted Lowtown as their new home.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo02
    Drop till you shop             - SHPNo01
    Weather forecast               - W&TNo03
    Chest contents list            - TRENo02
    ASHE'S POSTCARD COLLECTION No.04 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - [World Map] menu added, and you start with map of Rabanastre already. Wooo,
    big city for you to explore. I have listed interesting locations above, so make
    sure to check 'em out.
    
    - After the scene bring up the map with Select and head for [red X] sign on the
    map in East End. You cannot enter any shops for now - bummer. Once you reach
    your destination, view a scene - your task is to find Kytes, who went to
    Sandsea bar (next [red X] spot on the map). Once inside the bar, you find Kytes
    staring at the Notice Board.
    
    - Currently there is one Bill available:
    - Bill No.0 Rogue Tomato (rank 1 mark)
      petitioner Tomaj is in [The Sandsea]
    
    - Notice Board is where you will find 'bills', or in other words - missions to
    hunt down rare monsters. Tomaj will explain everything so just hang tight. You
    obtain Clan Primer KI, [Clan Primer] menu, Orrachea Armlet, [Licenses] menu,
    and Writ of Transit KI. During all of that Tomaj explains how License system
    works.
    
    - My suggestion on spending LP is to first focus on acquiring powerups, that
    vary from increasing MAX HP to higher physical attack damage. Put spending LP
    on equipment licences on a second tier of importance.
    
    - Clan Primer is the thing you will find using many a times. It contains all
    sorts of useful information on monsters, your hunts, interesting traveler's
    tips, and 'Sky Pirate's Den' (place where you can view awards for special
    achievements).
    
    - Here's a brief description of how Notice Board works. Depending on your
    progress in the game, more and more hunts will become available. Sometimes it
    is necessary that a specific mark is taken down before next one appears. All in
    all there are 45 marks total. Once you have read the bill, you can take it.
    That is not all though - you need to find the petitioner and accept the hunt
    from him/her. Bill will tell you where petitioner is located. Once you accept
    the hunt, track down the mark and kill it. With mark defeated, return to
    petitioner to collect your loot. Bill's status changes between [Available] (you
    haven't accepted it yet), [Accepted] (hunt accepted, but mark not yet slain)
    and [Complete!] (mark slain, but reward not yet collected).
    
    - The Bill's task is to hunt down a rare monster Rogue Tomato (rank 1 mark), or
    so they say. After getting everything, go out of the inn and head for [North
    End]. At W portion seek out the sign for which Vaan is unsure of what it means.
    Speak to 'Conspicuous Bangaa' nearby and he will notice your Clan Primer and
    let you enter.
    
    - Meet Clan Centurio and its founder, Montblanc da Moogle, who is on the fence
    upstairs. Go have a chat with him, and you become a member of the Clan! Grats
    are in orders, and you can now buy goods from Clan Provisioner in Muthru
    Bazaar. The goods available for purchase will depend on your Clan Rank, points
    earned (each enemy killed is worth some points) and amount of marks you have
    taken down. When you talk to him again, you get following reward from Mont:
    - for Moppet rank: 3x Potion
    
    - Return to Mont frequently, as he will reward you for taking down major
    storyline bosses, specific optional bosses and once you meet some other
    requirements.
    
    - Head for [Southern Plaza] and look for bangaa talking to Imperial. Have a
    chat with this chap and he will ask you to deliver something to his friend
    outside East Gate. Agree to help him and you get Small Package (loot item) -
    WARNING! THIS IS A MISSABLE ITEM! Now you can either sell that for 150 gil, or
    be a nice person and take it to bangaa's friend (but you don't get any reward
    for doing so). Depart for E exit and you'll be let thru the gate automatically.
    Save at SCR and look for bangaa with two bags next to him. Give him Small
    Package for some gratitude and free advice.
    
    - If you ever need to return to Rabanastre, you will need to talk to Queue
    Watch guard and stand in line for some time. Once queue clears, you will be
    able to enter. Exit the town [red X] to enter [Dalmasca Estersand].
    
    
    ===============================================================================
    DALMASCA ESTERSAND area
    [Dalmasca Estersand / The Stepping]
      - exit to Rabanastre
    [Dalmasca Estersand / Outpost]
      - Unlucky Merchant (will eventually move to South Bank Village)
      - Energetic Boy offers inn service for 100 gil
    [Dalmasca Estersand / Yardang Labyrinth]
      - exit to Nalbina
      - exit to Giza Plains
    [Dalmasca Estersand / Sand-swept Naze]
    [Dalmasca Estersand / Passage Entrance]
      - SCR
      - Strahl's Anchor (available when Strahl has free travel)
      - exit to Barheim Passage (unavailable now and later in the game)
    [Dalmasca Estersand / Banks of the Nebra]
    [Dalmasca Estersand / Murmuring Defile]
      - exit to Barheim Passage (Barheim Key required)
    [Dalmasca Estersand / South Bank Village]
      - GCR
      - Unlucky Merchant (appears here from Outpost once he is no longer there)
      - once the boat passage has been restored, you can travel freely between here
        and North Bank Village
    [Dalmasca Estersand / North Bank Village]
      - once the boat passage has been restored, you can travel freely between here
        and South Bank Village
    [Dalmasca Estersand / The Yoma]
      - exit to Westersand
    [Dalmasca Estersand / Broken Sands]
      - there is 'Weathered Rock' you can knock down for a small shortcut
      - exit to Mosphoran Highwaste
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.05
    Dalmasca Estersand
    
    One of the large desert regions of Dalmasca, located to the east of Rabanastre.
    Rife with all manner of mostrous beasts, it regularly plays host to hunts
    organized within the city.
    What settlements there are line the banks of the River Nebra, a vibrant blue
    vein running through the heart of the sands, wherein can be found ferries for
    the conveyance of travelers and goods across her flow. Many merchants make a
    point of stopping in the villages to trade on their way to and from Rabanastre.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo03
    Drop till you shop             - SHPNo02
    Weather forecast               - W&TNo04
    Chest contents list            - TRENo03
    ASHE'S POSTCARD COLLECTION No.05 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    [Dalmasca Estersand / The Stepping]
    
    - When you target an enemy, pay attention to foe's name. If it is:
      RED - foe's level is way higher than yours, so better avoid it
      YELLOW - foe's level is 2-3 above yours, can be defeated with some effort
      WHITE - foe's level is same or lower than yours, not too much trouble to kill
    
    - Fight thru monsters to gain a few levels (lv3 or lv4), and also to get a feel
    for the new battle system. Cactite isn't hostile, and often sleeps on duty.
    Wolf tends to gang up on you, so be careful. Stay away from Saurian, as it is
    incredibly tough at the moment. It won't attack you as long as you don't try
    anything on it. For some interesting event wait around it a bit and it will
    begin to Cannibalize nearby Wolf chaps to increase own level. Look for a red
    dot, which is brighter than the others. This is Rogue Tomato enemy you're
    looking for.
    
    -------------------------------------------------------------------------------
    No212   Rogue Tomato              G: Rank 1 Mark        C: Deadly Nightshade
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 2     | 134           | 50        | 9       | 3       | 14      | 12
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 10      | 7     | 18    | 0     | 0           | 3   | 180       | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | weak    | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Pebble
            u - Fire Stone
            r - Potion
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, CT25
    02. SA - Fire Breath
             HP < 40% - 1x - a
    03. SA - Ram
             all battle - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Dalmasca Estersand / The Stepping; save02, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv04
    Engage in battle with it and start cutting down on its HP. When you remove 50%
    HP, it will drop down the cliff. Run around and down the side of the cliff to
    finish it off. If you lag, it will gradually recover HP. You can steal twice
    from this guy. When you poke it again with your sword, be careful of Flame
    Breath it will use once low on HP. Even if you're strong enough to inflict more
    than 134 damage, mark doesn't die just yet, as it will drop down the cliff and
    you need to strike it again.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - You will obtain some Galbana Lilies KI.
    
    - You can drop by [Outpost] for some R&R and talk to people. Look for
    'Mysterious Glint's and you can obtain some gil. Waste of time, as gil can be
    acquired faster by selling off loot. Path into [Yardang Labyrinth] is blocked
    off at the moment.
    
    - Return to Ranabastre (follow the [red X] on the map).
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - When back to [Eastgate], there's a small gathering of people in front of the
    door. Talk to Kytes nearby and a scene will trigger. You will lose Galbana
    Lilies during these events.
    
    - After lot of scenes Penelo will tell you to go see Dalan in Lowtown. You are
    now free to enter Lowtown and leave Rabanastre. Take a look at the map to find
    out your next destination marked with [red X]. Sometimes [red X] will not
    appear on the same map area where you currently are, so you may need to do a
    bit of searching.
    
    - Chocobo rental is now operational.
    
    - You can now enter Giza Plains, Westersand (W-most exit into Ogir-Yensa
    Sandsea will be blocked; [Wyrm's Nest] has a strong sandstorm preventing
    access), and Zertinan Caverns (though not much further than first screen).
    Estersand can also be explored up to [South Bank Village].
    
    - You also need to claim your rewards for killing Rogue Tomato, so return to
    Sandsea. Speak to Tomaj and receive 300 gil, 2x Potion and Teleport Stone.
    Latter allows you to use Teleport function of orange Warp Crystal (in addition
    to save function). If you haven't visited Clan Hall yet, you will get a hint
    about it right now, otherwise you are golden.
    
    - You can take on next hunt at this moment.
    - Bill No.1 Thextera (rank 1 mark)
      petitioner Gatsly is in [The Sandsea]
    
    - Petitioner Gatsly is to be found just right of the notice board, sitting
    against the wall. Talk to him and accept the hunt. Thextera is found in
    [Dalmasca Westersand]. How to get to it - immediately when you enter
    Westersand, follow left wall and you will run into the mark.
    
    - Drop by shops and sell off your loot to get gil. Crucial buys at this time is
    Cure magic and Libra technick. Do the following now to avoid the hassle of
    doing it later (though it can also be done before you go after Rogue Tomato):
    - talk to (any) magick shop owner 25+ times to get Forgotten Grimoire, worth
    21000 gil to appear in Bazaar (this Grimoire contains Mage's Monograph, which
    causes additional loot to drop from Fiend type enemies)
    - talk to (any) armor shop owner 15+ times to get Forgotten Grimoire, worth
    22000 gil to appear in Bazaar (this Grimoire contains Scholar's Monograph,
    which causes additional loot to drop from Construct type enemies)
    - talk to (any) weapon shop owner 30+ times to get Forgotten Grimoire, worth
    19000 gil to appear in Bazaar (this Grimoire contains Knight's Monograph, which
    causes additional loot to drop from Giant and Insect type enemies)
    - talk to (any) shop owner 100+ times to get Forgotten Grimoire, worth 25000
    gil to appear in Bazaar (this Grimoire contains Sage's Monograph, which
    causes additional loot to drop from Elemental type enemies)
    
    - Go to Southern Plaza and look for wandering moogle in NW corner. He is from
    Cartographers' Guild and has several maps for sale.
    Dalmasca Estersand for 50 gil
    Dalmasca Westersand for 550 gil
    Giza Plains for 30 gil
    
    - You can go visit Nalbina now - into Estersand, then go to [Dalmasca Estersand
    / Yardang Labyrinth] and here take E exit into [Nalbina Town / West Barbican].
    Many magics can be bought here - Cure, Fire, Thunder, Blizzard, Poisona,
    Blindna, Slow, Blind, Protect, Poison. From techs shop First Aid and Poach are
    interesting buys, as is Mage Masher from weapon shop.
    
    - Let us hit [Dalmasca Westersand] and take down Thextera (or wait till later
    when Penelo joins your party; if you will wait on that moment, please skip next
    section).
    
    
    ===============================================================================
    DALMASCA WESTERSAND area
    [Dalmasca Westersand / Galtea Downs]
      - exit to Rabanastre
    [Dalmasca Westersand / The Midfault]
    [Dalmasca Westersand / Shimmering Horizons]
      - exit to Giza Plains
      - exit to Zertinan Caverns
    [Dalmasca Westersand / Windtrace Dunes]
    [Dalmasca Westersand / The Western Divide]
      - GCR
      - merchant Lohen
      - Strahl's Anchor (available when Strahl has free travel)
      - exit to Ogir-Yensa Sandsea
    [Dalmasca Westersand / Corridor of Sand]
    [Dalmasca Westersand / Wyrm's Nest]
      - unless you're in possession of Windvane, you won't be able to enter
      - exit to Estersand
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.06
    Dalmasca Westersand
    
    One of the vast desers of the Dalmascan region situated to the west of
    Rabanastre. Few roads pass through this vaste, and as such is little frequented
    by merchants.
    In Dalmasca Westersand, the sandstorms are more greatly feared than the beasts;
    so much so, in fact, that whole societies of natural philosophers in Rabanastre
    devote themselves to their study.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo06
    Drop till you shop             - SHPNo04
    Weather forecast               - W&TNo07
    Chest contents list            - TRENo05
    -------------------------------------------------------------------------------
    Sandstorms will subside once Earth Tyrant bites the dust, and it becomes very
    tiresome to get another sandstorm afterwards.
    ASHE'S POSTCARD COLLECTION No.06 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ===============================================================================
    QUICK LEVEL UP SPOT!
    ===============================================================================
    
    - Make way to [Corridor of Sand] and stand close to the line that separates the
    screens. We'll be using three chrs for a neat trick. In this area rare game
    Dustia appears - to force it to spawn, one chr's HP must be below 10%. Now,
    read next paragraph very carefully.
    
    - There are enemies that can teleport between locations on the screen. Dustia
    is an example of such enemy. When you get Dustia to spawn, make sure you're
    close to the exit of the area, so that you're able to zone within matter of
    one/two seconds.
    
    - Dustia can be killed instantly when you use Phoenix Down on it. When it dies,
    it will float up for a moment (dropping any loot as well), then disappears, and
    EXP and LP notice pops up. If possible, quickly grab the loot bag, but make
    sure of this: YOU MUST ZONE BEFORE YOU SEE THESE NUMBERS! When you come back to
    [Corridor of Sand], Dustia will appear again assuming one chr's HP is below
    10%. That way you can force it to spawn indefinitely - level up, gather LP for
    licenses etc.
    
    [Dalmasca Westersand / Galtea Downs]
    
    - If there is a sandstorm in the desert, be wary of Gnoma Entite enemies. They
    do not attack, unless they detect magic casting nearby. Reach at least lv6 to
    ensure longer survival against Thextera. Hug the left wall from the entrance,
    and keep going. Soon you will find your mark.
    
    -------------------------------------------------------------------------------
    No214   Thextera                  G: Rank 1 Mark        C: Mutant Wolf
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 6     | 380           | 45        | 13      | 6       | 34      | 8
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 14      | 4     | 5     | 0     | 0           | 2   | 300       | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | weak    | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | yes | yes | yes | imm | yes | imm | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Counter
    Gain : HP Devour (Saber), Parry (HP < 50%), Counter+ (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Pebble
            u - Potion
            r - Wolf Pelt
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 5hits (10% chance), 4% chance to Poison, CT25
    02. SA - Saber
             after 1st Cry for Help - 1x - a
    03. SA - Lunge
             HP > 50% - u
             HP < 50% - c
    04. SA - Cry for Help
             HP < 50% - 1x - a
             30 seconds pass from when Cry for Help is used - 1x - a
    05. SA - Fangs
             HP < 20% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Dalmasca Westersand / Galtea Downs; save03, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv06
    Kill all Wolves in the area except Thextera and Wolf near it, then engage in
    battle. Equip Mage Masher and immediately banish accompanying Wolf, then focus
    on mark. Keep dealing damage until Silence connects (if it doesn't, don't sweat
    it), and take care to heal when your HP falls below 100. Once you knock off 50%
    of its health, mark uses more challenging attacks. First it uses Saber to
    double own attack power, and then Cry for Help to summon additional Wolf (if
    Thextera is under Silence, Cry for Help cannot be used). If you get Poison,
    heal it with Antidote or prevent it altogether with Tourmaline Ring. Saber will
    cause Thextera to take as much damage as it dishes, and Fangs is its most
    dangerous move, easily causing over 100 dmg to you, so it's doubly important to
    keep your HP topped - it is only used once anyway. If you get overwhelmed by
    the mark, you're welcome to try later when Penelo is with you.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - When you defeat it, return to Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Return to Gatsly in Sandsea and speak to him for your rewards: 500 gil,
    Headguard, Teleport Stone. He will tell you to visit him in Muthru Bazaar. Read
    the Notice Board and accept next bill.
    - Bill No.2 Flowering Cactoid (rank 1 mark)
      petitioner Dantro is in [Dalmasca Estersand / Outpost]
    
    - Do the following while you're here:
    - read any Notice Board 20+ times to get Forgotten Grimoire, worth 20000 gil to
    appear in Bazaar (this Grimoire contains Warmage's Monograph, which enhances
    causes additional loot to drop Amorph and Undead type enemies)
    - read any Notice Board 40+ times to get Forgotten Grimoire, worth 22000 gil to
    appear in Bazaar (this Grimoire contains Dragoon's Monograph, which causes
    additional loot to drop from Dragon and Plant type enemies)
    
    - Return to [Clan Hall] and speak to Mont for following rewards:
    - for Hedge Knight rank: 2x Warp Mote, 2x Teleport Stone
    
    - Make haste to [Muthru Bazaar] and find Gatsly near the Clan Provisioner. Talk
    to him - doing so will add another Forgotten Grimoire to the Bazaar. This one
    costs 18000 gil and contains Hunter's Monograph, which causes additional loot
    to drop from beasts and avions.
    
    - Head for [Lowtown / South Sprawl] now. REMEMBER NOT TO PICK THE TREASURE IN
    FRONT OF DALAN'S, IF YOU WANT ZODIAC SPEAR LATER IN THE GAME! Head for Dalan's,
    marked with [red X]. Inside talk to Dalan for a scene, and then exit back out.
    You'll need to find a Sunstone.
    
    - Go out of Ranabastre via S exit and you will enter [Giza Plains].
    
    
    ===============================================================================
    GIZA PLAINS area - The Dry
    [Giza Plains / Throne Road]
    - exit to Rabanastre
    [Giza Plains / Nomad Village]
    - Arjie's shop
    - SCR
    [Giza Plains / Gizas North Bank]
    [Giza Plains / Gizas South Bank]
    - exit to Estersand
    [Giza Plains / Crystal Glade]
    - SCR
    - Strahl's Anchor (available when Strahl has free travel)
    [Giza Plains / Warrior's Wash]
    [Giza Plains / Toam Hills]
    [Giza Plains / Starfall Field]
    - exit to Westersand
    - exit to Ozmone Plain (currently unavailable - progress far enough in the
                           story and exit will open eventually)
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.07
    Giza Plains - the Dry
    
    A vast savannah spreading to the south of the Royal City or Rabanastre, the
    environs of which vary drastically between dry and rainy seasons.
    Large dark crystals lie scattered here and there across the savannah. During
    the Dry, they absorb the sun's radiance and glow with an auric brilliance. A
    village of nomadic herders is located near the middle of the grasslands. During
    the Rains, the villagers relocate to the mountains. While they reside in the
    grasslands, the menfolk rarely return from their herding, leaving the women and
    children to their own devices in the village.
    These nomads know the art of capturing the energy of the dark crystals in
    chunks of magicite, called sunstone, which they then bring to market to sell.
    The animals by which the make their living are primarily of cockatrice stock.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo04
    Drop till you shop             - SHPNo03
    Weather forecast               - W&TNo05
    Chest contents list            - TRENo04
    ASHE'S POSTCARD COLLECTION No.07 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Cross [Throne Road] and head for [red X] (take a look on your map) marked on
    it to find a nomad village. Moogle Nutsy has [Giza Plains] map for sale, if you
    still don't have it. Talk to village elder, and then to Masyua (she's standing
    close to a big black stone) to trigger a scene - Penelo joins your party. You
    can talk to Camina right next to you and she will tell you where Jinn is. When
    you exit the village, Penelo will give you 3x Potion, 2x Phoenix Down and you
    will gain [Gambits] command in your Battle menu. You can now change leaders and
    issue party commands.
    
    - You'll need to look for Jinn somewhere in Giza Plains. You can reach him in
    two ways. From [Nomad Village] go W to [Toam Hills], then S to [Starfall
    Field], then E to [Crystal Glade]. Or from [Nomad Village] go E to [Gizas North
    Bank], then S to [Gizas South Bank], then W to [Crystal Glade]. Be wary of
    Werewolf enemy in [Starfall Fields], as we cannot tackle them at the moment.
    
    - I did Flowering Cactoid hunt at this time.
    
    
    ===============================================================================
    DALMASCA ESTERSAND area
    ===============================================================================
    
    - Navigate your way around into [Outpost], then talk to Dantro (sitting on box
    near campfire) about his posted bill. Mark's hangout is in [Yardang Labyrinth],
    so take NE exit from [Outpost] back into the [Yardang Labyrinth].
    
    [Dalmasca Estersand / Yardang Labyrinth]
    
    - Target is prowling the surroundings near the N exit of this area (look for a
    dot that is brighter than usual)
    
    -------------------------------------------------------------------------------
    No216   Flowering Cactoid         G: Rank 1 Mark        C: Rare Cactoid
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 4     | 755           | 525       | 10      | 10      | 38      | 12
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 15      | 12    | 6     | 40    | 0           | 2   | 300       | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | absorbs | -       | weak    | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste
     50%: Protect
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Counter, Return Damage
    Gain : Parry (HP < 40%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Cactus Fruit
            u - Earth Stone
            r - Potion
    POACH:  none
    SP.IT: ki - Cactus Flower
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 5hits (10% chance), 4% chance to Blind, CT25
    02. MA - Cure
             after Potion & HP < 70% & foe doesn't catch up - a
    03. SA - Ram
             all battle - c
    04. SA - 1000 Needles
             HP < 20% - 1x - a
    05. SA - Potion
             after it runs away & foe doesn't catch up - a
             after 1st Potion - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Dalmasca Estersand / Yardang Labyrinth; save 07, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv07
    This is first of the marks that will try to run away and lure you into fights
    with other enemies lingering nearby. So if you don't wanna be bothered by
    extras, banish them to oblivion. If you have the magics and proper weapons, you
    can put the mark under Silence, Slow and Blind. The small dude has the highest
    EVA stat in the game, and it sure shows when you're trying to land a blow.
    Expect to see lots of counters as well, and for each strike you make you suffer
    5% of damage inflicted. Once it is missing half HP, it may try to run away -
    while you're giving chase, you may run into other enemies around the place but
    if you cleared them out before, you're cactus-ish. If you leave the mark alone
    for too long, it will cure itself with Potion and Cure (prevent with Silence).
    Entering the critical HP prompts it to ready 1000 Needles. Revive anyone who
    got killed (skill can miss) and continue pelting the mark until it falls
    defeated. Going solo against the mark is risky - at least get Penelo to tag
    along.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - With mark dead, you obtain Cactus Flower KI. Return to Dantro and collect 500
    gil, 10x Potion as a reward. Dantro will ask you to bring Cactus Flower to his
    wife in [South Bank Village] - from [Outpost] go to [Yardang Labyrinth], then
    [Sand-swept Naze], then [Banks of the Nebra], and finally into the village.
    
    DESERT PATIENT SUBQUEST
    
    - Talk to Dantro's wife standing in front of the house - she will take Cactus
    Flower and you will obtain a Bundle of Needles. Talk to her again and she will
    ask you for Semclam Shells. You can find these shells along Nebra river inside
    the village in [Banks of the Nebra] part of Estersand. Look for 'Mysterious
    Glint's on the ground and examine them. Once you press action, you will obtain
    a Semclam Shell. There is five total that you can find. MAKE SURE YOU DO NOT
    SELL THEM! If you're goofy enough to sell them anyway, return to [Banks of the
    Nebra] and look for Semclam Shells again - you need to give at least one to
    Dantro's wife in order to proceed to next step.
    
    - Take them back into the village and fork 'em over to Dantro's wife. What, no
    reward? Now she needs Nebralim, and Dantro just happens to have this item. It's
    all the way back to the [Outpost] now - here talk to Dantro and he'll point
    there's some Nebralim left by the crates. Look around the crates for 'Small
    Phial', then press Action and you obtain Nebralim. Another Phial can be found
    on a pot near the chocobo. MAKE SURE YOU DO NOT SELL THEM. If you're goofy
    enough to sell them anyway, return to [Outpost], chat with Dantro and then pick
    up Nebralim again - you need to give at least one to Dantro's wife in order to
    proceed to next step.
    
    - Waltz back to [South Bank Village], and give Nebralim to Dantro's wife, for
    absolutely free. Now she wants you to fetch some Valeblossom Dew, which can be
    found in [Broken Sands], area we cannot yet reach. This is as much as you can
    do for this quest.
    
    - Return to Giza.
    
    
    ===============================================================================
    GIZA PLAINS area - The Dry
    ===============================================================================
    
    - Go to Crystal Glade and you'll find Jinn resting near one of the rocks. Talk
    to him and he'll mark the locations of four special stones on your map - they
    will be marked with red [!]. You get a Shadestone KI, and an [Energy] meter
    added to your screen. Whenever you touch one of the four stones, a portion of
    the meter will charge. When it reaches 100%, you're good to go.
    
    - Seek out the four stones ([Starfall Field], [Gizas South Bank], [Gizas North
    Bank] and [Warrior's Wash]), and when near one, press Action to charge the
    [Energy] meter. If a lot of energy is added, you may need to charge the meter
    with only three stones. Once [Energy] reads 100%, Shadestone turns into
    Sunstone KI.
    
    - You will auto-return to that kid - as a reward you get 50 gil, 2x Potion and
    2x Teleport Stone. Return to Ranabastre.
    
    - When you escape from Leviathan, you can come back here and start making
    Sunstones for the village (Sunstone quest). Process is exactly the same as you
    just did it, the only difference is that Shadestone is given to you by Masyua.
    My advice is to not bother with it.
    
    - By the way, it is highly recommended that you pay a visit to Nalbina at this
    point. You can reach it like this: in [Giza Plains / Gizas South Bank] take E
    exit into [Dalmasca Estersand / Yardang Labyrinth] and here take E exit into
    [Nalbina Town / West Barbican].
    
    
    ===============================================================================
    NALBINA FORTRESS town
    [Nalbina Town / West Ward]
      - Aerodrome
      - Weapons of War
      - Antiqued Armors
    [Nalbina Town / Jajim Bazaar] (has Notice Board)
      - Mysterious Magicks
      - Morning Star Gambits
      - Troublesome Technicks
    [Nalbina Town / West Barbican]
      - GCR
      - Portentous Provisions
      - Chocobo rental
      - exit to Mosphoran Highwaste
      - exit to Estersand
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.08
    Nalbina Town
    
    Ashe: "This is a continuation of the entry from Nalbina Fortress. Enjoy."
    
    Recently, markets where antiques and rarities can readily be had have sprung up
    in the outer wards of the fortress, taking advantage of the steady flow of
    traffic which passes through this midpoint between Rabanastre and Nabudis. It
    is this pivotal location that gives the fortress its unique character. Many are
    the travelers who visit Nalbina Fortress to witness this ever-booming oasis
    that refuses to silt over in neglect, or crumble before the blistering winds of
    war.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo12
    Drop till you shop             - SHPNo07
    Weather forecast               - W&TNo13
    Chest contents list            - no chests
    ASHE'S POSTCARD COLLECTION No.08 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - You can buy many magics here: Cure, Fire, Thunder, Blizzard, Poisona,
    Blindna, Slow, Blind, Protect, Poison. From techs shop First Aid and Poach are
    interesting buys, as is Mage Masher from weapon shop.
    
    - Additionally, making your way to [Dalmasca Westersand / The Western Divide]
    yields two good accessories: Leather Gorget and Rose Corsage (null Silence).
    
    - And finally, visiting a merchant in [Dalmasca Estersand / South Bank Village]
    can make you happy with Steel Gorget, Armguard, Tourmaline Ring (null Poison),
    Gauntlets and Battle Harness.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go see old man Dalan again.
    
    - Penelo will drop out temporarily - now talk to Dalan to find out your next
    stop (you will get Crescent Stone KI), which is Storehouse Five. It is located
    a bit N from your position in [North Sprawl]. When you approach it, open
    'Storehouse 5' door - Kytes will talk to you and fork over few items: 2x
    Potion, 4x Eye Drops. Enter the door kid unlocked for a scene. BTW, shops in
    Rabanastre now offer updates wares.
    
    ===============================================================================
    SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
    ===============================================================================
    
    AWESOMENESS CHECK NUMERO ONE!
    These will be checkup points of your game where you can review what all things
    you can have and what you can do to your enemies. They will be divided in up to
    five divisions: magics you can have, techs, accessories, statuses you can put
    on enemies by using magic, and statuses you can put on enemies by using techs.
    - Before you depart for the dungeon, you can have following magics:
      Cure, Fire, Thunder, Blizzard, Poisona, Blindna, Slow, Blind, Protect, Poison
      - 10 out of 81 total
    - ...and following techs:
      Steal, Libra, First Aid, Poach
      - 4 out of 24 total
    - ...status nullifying accessories:
      Tourmaline Ring - Poison
      Rose Corsage - Silence
    - Status: Protect
    - Status: Slow, Blind, Poison, Silence
    - Extra : Instakill CritHP foe
    
    ==========================  3 MARKS OUT OF 45 SLAIN ===========================
    
    
    ===============================================================================
    GARAMSYTHE WATERWAY dungeon
    ===============================================================================
    
    [Garamsythe Waterway / Central Spur Stairs]
    
    - Turn W, save at SCR, then exit W.
    
    [Garamsythe Waterway / Northern Sluiceway]
    
    - You can't really get lost as there is only one way to go - proceed to next
    area.
    
    [Garamsythe Waterway / North Spur Sluiceway]
    
    - Keep going W. As you reach the end of the path, you will be asked if you wish
    to continue, and then confirm your selection. Also here is the map of the
    place - NW end of the map is where you need to get. At this moment I was lv7
    with Vaan.
    
    
    ======================= WARNING! ONE TIME ONLY DUNGEON! =======================
    THE ROYAL PALACE OF RABANASTRE dungeon
    [Royal Palace / Cellar Stores]
      - SCR
      - exit to Garamsythe Waterway (cannot return)
    [Royal Palace / Cellars]
      - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR!
    [Royal Palace / Lower Halls]
    [Royal Palace / Secret Passage]
      - this area is not visible on your Select map
    [Royal Palace / The Garden Stairs]
      - exit to Garamsythe Waterway (one time only use)
    ======================= WARNING! ONE TIME ONLY DUNGEON! =======================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.09
    Royal Palace of Rabanastre
    
    A short walk north from the center of Rabanastre will lead you to the gates of
    the royal palace.
    Before the war with Archadia, this magnificent structure was home to the
    Dalmascan royal family, and barracks to the order of knights that served them.
    It is currently employed as living quarters and apartments by the recently
    appointed consul from Archadia.
    The palace itself was built several centuries ago and has been home to many
    Dalmascan monarchs, King Raminas being the most recent.
    Numerous additions have been made to the palace over the course of its long
    history (the Royal City of Rabanastre having several times fallen under the
    control of foreign powers through invasion), but the overall bearing of its
    architecture is true to the original Galtean design.
    Within the palace are secret chambers containing documents and treasures
    belonging to the royal family. Few who live beyond the palace walls know how
    they may be found.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo08
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo09
    Chest contents list            - TRENo07
    ASHE'S POSTCARD COLLECTION No.09 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    [The Royal Palace / Cellar Stores]
    
    - Check the nearby Urn to get a map of this dungeon. Save at SCR (game will
    kindly remind you to save to new file), then open the E door.
    
    [The Royal Palace / Cellars]
    
    - STAY AWAY FROM ANY TREASURE FOUND IN THIS AREA. Proceed N for a scene. Then
    approach the soldier near base of stairs. Talk to nearby 'Palace Servant' seeq
    and you'll get a hint on how to sneak past the guard. Press Square and wait for
    the guard to come to your place and stop, then quickly run around and upstairs
    to next area.
    
    [Royal Palace / Lower Halls]
    
    - From your position go a bit E (in regards to the map!) and you will see Hawk
    Signet on the floor. Go a bit more past it and press Square to call two guards
    in front. They will give chase, so turn around and run away. At junction go S!
    Press Square to call same two guards to come after you again - as for you, turn
    E at this junction. Loop around and return to the junction nearest to where you
    entered this room. Press Square to call three guards from a junction further N
    to your position. Run E and loop around the room, then head for the junction
    where three guards were positioned. On your way notice the Lion Signet on the
    floor - Press Action to use Crescent Stone to trigger something. When you reach
    aforementioned junction, press Square to call the lone guard from junction
    further N. He'll give chase, you run E, loop around the room and finally get
    access to the 'Faint Light' you set ablaze at the end of corridor in NW corner.
    Press Action and confirm 'Approach the wall'.
    
    [Royal Palace / Secret Passage]
    
    - Inside this room (no map for the area) hug the left wall until you come to
    secret switch. Press it and you can now open the gold door. You will obtain
    Goddess' Magicite (both as KI and accessory).
    
    [Royal Palace / The Garden Stairs]
    
    - Go the only way possible, which is upstairs. Bunnies kick ass, especially if
    they're as good looking as Fran.
    
    
    ===============================================================================
    GARAMSYTHE WATERWAY dungeon
    ===============================================================================
    
    [Garamsythe Waterway / East Spur Stairs]
    
    - Fran joins the party! Bal too, but he ain't important. Save your game, then
    go downstairs and view tutorials on [Gambits] and [Party] - same functions also
    get added to your menu.
    
    - Now your Triangle menu consists of these options:
      - Party
      - Status
      - Equip
      - Licenses
      - Gambits
      - World Map
      - Inventory
      - Clan Primer
      - Config
    
    - Examine 'Fallen Soldiers' lying in the water and then press forward to next
    area.
    
    [Garamsythe Waterway / East Waterway Control]
    
    - Walk into NE corner and open the Urn for map of this area. Follow the path S
    to next area.
    
    [Garamsythe Waterway / No. 11 Channel]
    
    - Carry on S to next area - you can't really get lost.
    
    [Garamsythe Waterway / East Sluice Control]
    
    - Continue walking until you reach another SCR. Go downstairs near the crystal
    to see a scene with a sexy body of some female kicking butt outta the soldiers
    (*switches places with Vaan*). Kill a couple of soldiers in event battle, then
    approach the mysterious female and she will join as Guest chr. Press on thru
    the doorway she was standing in front of.
    
    [Garamsythe Waterway / Southern Sluiceway]
    
    - As you get in middle of the room, couple of Flans will ambush you.
    
    - BOSS 4x FLAN [lv5, 360~420HP, Fire WKN], Save 04, BLMC.
    - party lv7
    - Attack, Slap, Blind, Cure
    It is four VS four. Have all members focus on single Flan at once. They like to
    cast Blind on you, and when low on HP, can Cure themselves. If you get blinded,
    switch to Fire magic and pummel them with it. Once you defeat all of them, it's
    celebration time.
    
    - Kick their slimy asses (yuck!) and continue W to next area.
    
    [Garamsythe Waterway / West Sluice Control]
    
    - Follow the easy path, killing enemies in your way, making it N for next area.
    
    [Garamsythe Waterway / No. 10 Channel]
    
    - Pretty much the same as before - follow the path, kill enemies, and take E
    exit to next area. Do yourself a favor and kill enough Ghosts and Garchimaceras
    here to max out their entry into 'Bestiary' for Clan Primer.
    
    [Garamsythe Waterway / Central Waterway Control]
    
    - You will find a semi-circular room with SCR, so save your game. Take the door
    near SCR and get ready for another boss.
    
    [Garamsythe Waterway / Overflow Cloaca]
    
    - Something doesn't feel right...
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No275   Firemane                  G: Boss               C: Flame Spirit
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 7     | 3571          | 720       | 16      | 11      | 32      | 12
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 18      | 7     | 7     | 0     | 0           | 3   | 380       | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    absorbs | -       | -       | -       | weak    | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | imm | imm | imm | imm | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Firemane tends to focus on foe closest to it.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Potion
            u - Phoenix Down
            r - Grimoire Togail
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 3hits (10% chance), fire element property, CT25
    02. MA - Fire
             on stone ground & foe is close - u
    03. SA - Kick
             foe is close & on stone ground - u
             foe is close & on water ground - r
    04. SA - Rush
             foe is close & if on stone ground - u
             foe is close & if on water ground - r
    05. SA - Bushfire
             on stone ground, HP < 80% - a; again after 12 commands - a
             on stone ground, HP < 50% & Bushfire hasn't been used - a
             HP < 20% HP & Bushfire hasn't been used - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Garamsythe Waterway / Overflow Cloaca; Save 05, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv09
    Have Antidotes and Potions ready (set them up in Gambits to not be bothered by
    manual healing). Or if you followed my advice, arrange with Poisona and Cure
    gambits. If you have Mage Masher, equip it on someone and poke boss until it is
    under Silence; sling Slow at it as well to further cripple its offensive
    abilities. Shield yourself with Protect and you are ready! Take care to renew
    your protective buffs when they wear off.
    At start of battle you can hold down R2 and retreat into either of two water
    ditches on the side. This has multiple advantages - boss' attacks will be
    weakened (regular physical, Kick and Rush), you will never see Fire being used,
    and bigass attack will be used for the first time when boss enters critical HP.
    Kick, Rush and Fire inflict about 70 dmg, while Bushfire may inflict up to 100
    dmg and Poison to allies hit in AOE (equip Tourmaline Ring to null Poison).
    Bushfire can be blocked as well. Cure regularly, and keep Amalia alive. Seeing
    as how boss wasn't using its major move while I was standing in water, I
    thought I could own it easily - unfortunately Firemane gains some haystack food
    at the end, because it will warp from water onto stone ground, get ready to
    unleash Bushfire there, and then warp close to your location to execute
    Bushfire. Sneaky little bugger, that - oh, and one more thing! Boss likes to
    warp every so often, so some of your attacks may not deal damage, even though
    they land at the spot.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Eh, should have known it was a trap all along. No, please don't take her!!!
    
    
    ======================= WARNING! ONE TIME ONLY DUNGEON! =======================
    NALBINA DUNGEONS dungeon
    [Nalbina Dungeons / Stockade]
      - SCR
    [Nalbina Dungeons / Arena]
    [Nalbina Dungeons / The Confiscatory]
      - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR!
      - SCR
    [Nalbina Dungeons / The Black Watch]
      - exit to Barheim Passage (one time only use)
    ======================= WARNING! ONE TIME ONLY DUNGEON! =======================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.10
    Nalbina Dungeons
    
    A great dungeon, created when the Archadian arms sealed off the lower levels of
    Nalbina Fortress. Originally a complex lowtown region. In addition to the usual
    collection of petty thieves and murderers, its inmates include political
    dissenters and prisoners of war from the Dalmascan and Nabradian armies, all
    thrown together without discrimination, separation, or order. An oubliette has
    been created in the depths of the fortress to hold those prisoners whose cases
    await judgment before the Court of Archadia.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo09
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo10
    Chest contents list            - TRENo08
    ASHE'S POSTCARD COLLECTION No.10 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    [Nalbina Dungeons / Stockade]
    
    - STAY AWAY FROM ALL THE TREASURE INSIDE NALBINA DUNGEONS, if you want Zodiac
    Spear later in the game. OK, so you don't open treasure chests in Confiscatory,
    but I am not taking any chances. Treasure you can obtain isn't that great
    anyway (few Gambits, some Motes, and equipment piece or two).
    
    - Welcome to your new home for few hours. All of your equipment is gone for a
    moment... Explore around, then go to SCR in N end of the map and take exit
    nearby to [Arena].
    
    [Nalbina Dungeons / Arena]
    
    - Use Bal's help to defeat Galeedo (knows Attack, Lunge), Gwitch (knows Attack,
    Lunge, Cure) and Daguza (knows Attack, Lunge) in event battle. Focus on erasing
    Gwitch first to stop them getting healed. Where's Fran...? Ah, there she is.
    
    [Nalbina Dungeons / The Confiscatory]
    
    - Rush for the SCR... you will get back all of your possession and in addition,
    map of the area as well. DO NOT TAKE ANY OTHER TREASURE. Don't forget to save,
    than carry on E.
    
    [Nalbina Dungeons / The Black Watch]
    
    - Battle thru soldiers and as you reach upper half of this part of the map, a
    scene will play. If you clean up all enemies, Imperial Pilot will spawn close
    to point where you entered this area. Follow the soldiers downstairs to see a
    scene.
    
    
    ===============================================================================
    BARHEIM PASSAGE dungeon
    [Barheim Passage / The Lightworks]
      - SCR
      - Burrogh
      - 'Exit - stage left' from Nalbina Dungeons (one time only use)
    [Barheim Passage / Op Sector 29]
    [Barheim Passage / Great Eastern Passage]
    [Barheim Passage / Op Sector 36]
    [Barheim Passage / Special Op Sector 3]
    [Barheim Passage / Op Sector 37]
    [Barheim Passage / North-South Junction]
      - SCR (when you acquire Barheim Key, it turns into GCR)
    [Barheim Passage / Great Central Passage]
      - W passage will open after you acquire Barheim Key
    [Barheim Passage / The Zeviah Subterrane]
      - exti to Estersand
    [Barheim Passage / Terminus No. 4 Adjunct]
      - SCR
    [Barheim Passage / Terminus No. 4]
      - exit to Estersand (one time only use)
    [Barheim Passage / Special Op Sector 5]
    [Barheim Passage / East-West Bypass]
    [Barheim Passage / The Zeviah Span]
    [Barheim Passage / West Annex]
    [Barheim Passage / Terminus No. 7 Adjunct]
      - SCR
    [Barheim Passage / Terminus No. 7]
      - exit to Garamsythe Waterway
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.11
    Barheim Passage
    
    An underground passage beneath the fortress at Nalbina. Originally a railway to
    carry goods into the fortress, the passage was closed with the introduction of
    airships as the primary means of transport.
    The abandoned railway line is now rife with Mist, and the dwelling place of
    many fell beasts.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo10
    Drop till you shop             - SHPNo05
    Weather forecast               - W&TNo11
    Chest contents list            - TRENo09
    -------------------------------------------------------------------------------
    This dungeon's map will be fully completed when you obtain Barheim Candle.
    ASHE'S POSTCARD COLLECTION No.11 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - After you defeat big bad boss of Barheim, the dungeon is sealed off. Complete
    the Desert Patient quest later in the game to obtain Barheim Key, and you can
    return to the dungeon to explore it along with some new areas.
    
    [Barheim Passage / The Lightworks]
    
    - Mysterious guy joins as a Guest chr. Descend the stairs, approach the tower
    in middle of the room and examine 'Timeworn Device' - it will change into
    'Power Relay' when examined. It isn't getting any power, though. Make use of
    SCR and then talk to Burrogh at bottom of the room. He'll give you a Tube Fuse
    KI needed to power up the switch (there's another similar switch close to
    bangaa's position). After getting the item, talk to bangaa again to buy stuff.
    You are interested into getting Blindna, Poisona, Blizzard, Slow, Blind and
    Protect, if you haven't had a chance to go pick them up yet. Return to 'Power
    Relay' and insert the Tube Fuse. [Charge] gauge will appear and rise all the
    way to 100%. Return to bangaa, examine the Gate Switchboard ([Charge] drops to
    70%) and leave thru the door near bangaa to next area.
    
    [Barheim Passage / Op Sector 29] - 2x Battery Mimic in this area
    
    - There are friendly guys called Battery Mimics. When they chew on power
    cables, [Charge] power will drop and you don't want that. If power runs out,
    stronger monsters will appear and you will need to deal with Mimics healing
    themselves as well. Kill the first Mimic to stop it from draining power, and
    follow the path to second Mimic, who should also be killed. If you need to find
    where it is, take a look at the map, and Mimic draining power will be marked
    with [!]. Leave thru the door near the bottom to next area.
    
    [Barheim Passage / Great Eastern Passage] - 4x Battery Mimic in this area
    
    - Take it to the railroad tracks (kill Battery Mimic nearby) and head S,
    killing enemies (especially Mimics) along the way. By navigating a little you
    will find the Urn which holds the map of Barheim Passage.
    
    - Carry on going S, but take a detour by checking W exit into a side room.
    
    [Barheim Passage / Op Sector 36] - 2x Battery Mimic in this area
    
    - Kill two more Mimics inside. Return to previous screen.
    
    [Barheim Passage / Great Eastern Passage]
    
    - Carry on S.
    
    [Barheim Passage / Special Op Sector 3] - 2x Battery Mimic in this area
    
    - Go S as far as you can and kill a Mimic. If you go further S, your path is
    blocked by a sturdy door, so turn around and go W. As you walk thru arcs,
    enemies will drop from the ceiling to try and surprise you. Smack them all, and
    soon you'll run into second Mimic of this room. Go upstairs and take the W
    exit.
    
    [Barheim Passage / Op Sector 37] - 2x Battery Mimic in this area
    
    - In this room seek out two Mimics and kill them. In NW corner of the room you
    will find a switch which controls the door you couldn't pass before. Is your
    [Charge] higher than 30%? If yes, you will be able to flip the switch and raise
    the door. Return to the railway.
    
    [Barheim Passage / Special Op Sector 3]
    
    - Go to the now raised door and continue S to next area.
    
    [Barheim Passage / North-South Junction]
    
    - A welcome SCR - save your game, continue S to next area. Note that after you
    gain the ticket to coming back into this dungeon by acquiring Barheim Key this
    SCR will turn into GCR.
    
    [Barheim Passage / Great Central Passage] - 1x Battery Mimic in this area
    
    - One gnawing Mimic to kill. Also be wary - Mimics now take on the form of
    pots, which you usually check out for items/gil. If you check out fake pot,
    Mimic will leap out and fight you. Continue S to next area.
    
    [Barheim Passage / The Zeviah Subterrane] - 3x Battery Mimic in this area
    
    - Be quick in this room - you need to kill three gnawing Mimics. Take a look at
    S end of this area - see how a portion of land doesn't seem to connect? You can
    go there anyway as the invisible area is nothing but some water-covered path.
    What you're looking for is treasure (85% spawn chance, 15% chance it holds gil)
    with Oaken Pole inside. Your chances to get it are pretty good, and you can
    respawn it! All you got to do is go to next area, save your game, quit the game
    and then reload it. Come back to this screen and treasure will be there again.
    Once you have as many Oaken Poles as you want, storm for the exit in E end of
    the room.
    
    [Barheim Passage / Terminus No. 4 Adjunct]
    
    - A SCR! Get ready for next boss, so exit S.
    
    [Barheim Passage / Terminus No. 4]
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No277   Mimic Queen               G: Boss               C: Giant Insect
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 10    | 4073          | 315       | 17      | 6       | 40      | 16
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 19      | 10    | 6     | 0     | 0           | 5   | 410       | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | absorbs | weak    | -       | -       | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | yes | imm | imm | imm | yes | yes | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Mimic Queen tends to focus on foe closest to it.
    ------------------------------------ NOTES ------------------------------------
    Appears with 4x Tiny Battery.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Knot of Rust
            u - Storm Magicite
            r - Rose Corsage
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 2hits (10% chance), thunder based, CT25
    02. MA - Thunder
             all battle - u
             far foe - a
    03. SA - Ground Shaker
             HP > 20% & [Charge] gauge < 49% - r*1
             HP < 20% - 1x*2 - a
             HP < 20%, Shockstorm used, comes after next 3 commands - a
             *1 will use if [30% < [Charge] < 50%]
             *2 if Shockstorm was already used
    04. SA - Shockstorm
             HP > 20% & [Charge] gauge < 49% - r*1
             HP < 20% - 1x*2 - a
             HP < 20%, Shockstorm used, comes after next 10 commands - a
             *1 will use if [[Charge] < 30%]
             *2 if Ground Shaker was already used
    05. SA - Breath of Life
             HP > 20% - u*1
             *1 if four Tiny Batteries are present, move is not used
    06. SA - Spawn
             after Breath of Life - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Barheim Passage / Terminus No. 4
    
    -------------------------------------------------------------------------------
    No036   TINY BATTERY              G: Insect             C: Mimic
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 6-7   | 120           | 75        | 11      | 7       | 24      | 20
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 12      | 5     | 7     | 0     | 76          | 1   | 19        | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | absorbs | weak    | -       | -       | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: none
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Tiny Battery tends to focus on foe closest to it.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Pebble
            u - Knot of Rust
            r - Potion
    POACH:  c - Pebble
            r - Knot of Rust
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 5hits (10% chance), thunder based, CT25
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Barheim Passage / Terminus No. 4; Save 06, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv13
    Boss is accompanied by four Tiny Battery enemies. You can go after them (not
    much HP), but know that boss will summon more of them (not more than 4,
    though). However, if you KO them, boss will use Breath of Life (recovers 5% HP)
    and immediately follow by Spawn - so it's your choice whether or not you will
    want to spank little batteries.
    Checking boss' weaknesses, you can put Slow, Blind and Silence on it (latter
    with Mage Masher) - thus you have rendered it pretty much harmless. If [Charge]
    gauge drops below 50%, Queen may rarely use Ground Shaker or Shockstorm. You
    can exploit its ice weakness by casting Blizzard.
    When fight starts, turn gambits off and retreat as far south as you can - boss
    is too big to come after you, so it will just stand there. It may occassionaly
    chuck Thunder at you, but you can prevent that by throwing Silence from your
    position. Anyway, why did we do that? As you have figured it out, magics can
    reach boss from here without danger of exposing yourself, so that is what you
    will be doing. Keep throwing Blizzards at Queen until she falls in miserable
    defeat. Tinies will eventually stop sucking electricity and come to you, but
    just bash them up with your ninja powers.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    
    ===============================================================================
    SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
    ===============================================================================
    
    ===============================================================================
    DALMASCA ESTERSAND area
    ===============================================================================
    
    - [Passage Entrance] is where you end up. Save at SCR, and leave thru only exit
    to W to enter [Sand-swept Naze].
    
    - Your task is to reach Rabanastre, which is located at S-most exit of the
    Estersand by a [red X]. Instead I suggest a small detour - take N exit from
    this area.
    
    - You will cross [Banks of the Nebra], and by taking N exit you end up in
    [South Bank Village].
    
    - Welcome! Here you can buy some new goods (merchant from the outpost) if this
    is your first time here, and there is a GCR here as well. Try to obtain enough
    money so that you can buy Forgotten Grimoire for 18000 gil - it gives you
    Hunter's Monograph KI, which causes additional loot to drop from beast and
    avion type enemies. Now the quick way into Rabanastre would be to warp yourself
    there. In case you miss a map of Estersand, you can buy it from a moogle from
    Cartographers' Guild.
    
    - Touch GCR and warp to Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Fran has left us. Noooo... Everybody else does too, but they're not
    important. In [Southern Plaza] you can locate a moogle from Cartographer's
    Guild, which sells more maps (in case you still do not have them for [Giza
    Plains] and [Dalmasca Westersand]).
    
    - A new moogle service is available, called Moogling. It allows you to teleport
    for free between certain town sections: [The Sandsea] (in [East End]), [Muthru
    Bazaar], [Eastgate], [Southgate], and [Westgate]. By the way, the aerodrome is
    now open as well. Currently all they offer are travels to Nalbina.
    
    - Board a flight to Nalbina!
    
    
    ===============================================================================
    SKYFERRY town
    [Skyferry / Sky Saloon]
      - talk to Chief Steward when you want to go to sleep
    [Skyferry / Observation Parlour]
      - Assistant's Storekeeper (has different items than other)
      - Assistant's Storekeeper (has different items than other)
    [Skyferry / Air Deck]
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.12
    Skyferry
    An everyday means of transport. Yep, pretty boring description.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo11
    Drop till you shop             - SHPNo06
    Weather forecast               - W&TNo12
    Chest contents list            - no chests
    ASHE'S POSTCARD COLLECTION No.12 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - In [Observation Parlour] talk to right Storekeeper and buy at least 33x
    Gysahl Greens. That's one half of the ingredient for awesome accessory Hermes
    Sandals. With Gysahl Greens in tow land in Nalbina, then return to Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to [The Sandsea] and accept new bills.
    - Bill No.3 Wraith (rank 1 mark)
      petitioner Milha is in [Lowtown / North Sprawl]
    
    - Shops offer new merchandise, so stock up on new equipment (Assassin's Dagger
    offers insta-kill chances), magic spells (Immobilize, Disable, Shell, Dark),
    techs (absolutely get Charge!!!), and gambits. Also visit Clan Hall and speak
    with Mont - for specific bosses you will get rewards.
    - for felling Flan pack: 150 gil
    - for felling Firemane: 200 gil
    - for felling Mimic Queen: 300 gil
    
    - Mont will also offer you to hunt for two of his elite marks (which you should
    accept):
    - Priority Petition No. 1 Cluckatrice (rank 1 mark)
      petitioner is Dania in [Giza Plains / Nomad Village]
    - Priority Petition No. 2 Rocktoise (rank 1 mark)
      petitioner is Pilika in [Bhujerba / Khus Skygrounds]
    
    KTJN SIDEQUEST
    
    - Next, go to Muthru Bazaar and look for a Viera sitting along the N stairs.
    Her name is Ktjn (how do you say that, anyway?). Talk to her and she will talk
    about coming to the city and so on. She will ask you a set of questions and
    depending on your answers (each answer gives or deducts points from Ktjn's
    total), she will give you a reward later in the game. Right now you get this
    question:
    'Should this trouble me as a Viera?'
    - Yes, you should be ashamed. [+1 point] <--- pick this answer
    - No, don't be silly. [-1 point]
    
    - For now this is all you can do with Ktjn.
    
    - Enter [Lowtown], then go and see Dalan again. He'll mark your next
    destination on the map, and you receive a Sword of the Order KI. You'll need to
    deliver it to Azelas (location marked on your map). Head for the [red X] on the
    map and when there, talk to Balzac sitting on a box.
    
    - After the scene Basch joins your party. According to hint of Select map,
    Sandsea bar would be a good place to check it out, so head there (or take the
    Moogling service). As you approach, scene happens - now enter the inn.
    
    - Go upstairs for a scene. Bal and Fran rejoin the party again. Now the plan is
    to rescue Penelo who appears to be taken to Lhusu Mines in Bhujerba - whoopee.
    [Red X] on your map marks the spot of aerodrome.
    
    - Before departure it is a splendid idea to take out your next mark. Go to
    [North Sprawl] in [Lowtown] amnd look for Milha in front of private house.
    Milha will inform you that mark is in [Garamsythe Waterway], just past
    Storehouse 5. Enter the storehouse and go down to the sewers.
    
    
    ===============================================================================
    GARAMSYTHE WATERWAY dungeon
    ===============================================================================
    
    [Garamsythe Waterway / Overflow Cloaca]
    
    - Get near center of the room and Wraith will appear.
    
    -------------------------------------------------------------------------------
    No218   Wraith                    G: Rank 1 Mark        C: Ghost
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 9     | 5146          | 600       | 18      | 13      | 33      | 15
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 20      | 7     | 10    | 1     | 0           | 5   | 750       | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | weak    | absorbs | -       | -       | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | yes | imm | imm | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Resist G&M, Piercing Magic, CritHP -> ATT+,
           Attack+, HP Devour
    Gain : Parry (HP < 50%), Magic CT = 0 (HP < 20%)
    Lose : Attack+ (HP < 50%), HP Devour (HP < 50%)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Glass Jewel
            u - Dark Magicite
            r - Hi-Potion
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 6hits (10% chance), CT25
    02. MA - Blizzard
             HP > 50% - r
             50% > HP > 20% - u
             HP < 20% - c
    03. MA - Blind
             all battle - r
    04. MA - Dark
             HP > 20% - r
             HP < 20% - u
    05. SA - Doom
             all battle - until all foes are under Doom - a
    06. SA - Sleep Touch
             HP > 20% - until all foes are under Sleep - r
    07. SA - Poison Touch
             HP > 20% - until all foes are under Poison - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Garamsythe Waterway / Overflow Cloaca; save 08, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv14
    Have Tourmaline Ring handy to void Poison. First thing mark will do is cast
    Doom (it can miss), until all members are affected. Protect and Shell yourself,
    then bust out your magics and keep shooting Disable on the mark until it
    connects. While it's standing there defenseless, crack down on its HP like
    there's no tomorrow for it. If Wraith manages to Doom everybody, it switches to
    physicals (be careful of Sleep and Poison) until it enters critical HP, at
    which point it will spam Dark and Blizzard. As mark is undead, using Potions or
    Cure on it will cause it to take damage.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - When it dies, return to Lowtown.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Return to Milha and talk to her. Deeg (the kid hiding in the house) will come
    out, and Jovial Seeq appears on the scene as well. Collect these rewards: 500
    gil, Ether, Gauntlets. Afterwards enter the now open Private Residence and
    speak to Deeg inside. Then examine the table and pick up the item to obtain
    Dusty Letter KI. This item is a part of a subquest for later, and not much else
    you can do right now about it.
    
    - Return to [Clan Hall] and speak to Mont for following rewards:
    - for Rear Guard rank: 3x Remedy, 2x Teleport Stone
    
    - I also did Cluckatrice hunt at this moment.
    
    
    ===============================================================================
    GIZA PLAINS area
    ===============================================================================
    
    - In [Nomad Village] talk to Dania (she's inside Cockatrice corral) to begin
    Cluckatrice hunt. Mark is found on [Gizas North Bank], SE of the village, so
    head there. According to intel from Terra, mark prefers being alone. Based on
    that, kill all enemies in [Gizas North Bank], then exit and reenter. You will
    see few bundles rolling around soon enough...
    
    -------------------------------------------------------------------------------
    No245   Cluckatrice               G: Rank 1 Mark        C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 15    | 7509          | 563       | 19      | 17      | 34      | 14
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 25      | 5     | 8     | 3     | 0           | 6   | 830       | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | weak    | -       | absorbs | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | imm | imm | yes | yes | imm | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect
     50%: Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, CritHP -> ATT+
    Gain : Damage Resist (HP < 50%), Attack CT = 0 (HP < 20%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Small Feather
            u - Wind Stone
            r - Taurus Gem
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 5hits (10% chance), 4% chance to Slow, CT25
    02. SA - Purify
             after Mucus - a
    03. SA - Stone Gaze
             HP > 20% - r
    04. SA - Poke
             HP > 20% - u
    05. SA - Mucus
             HP > 20% - u
             HP > 20% & under status change - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Giza Plains / Gizas North Bank
    
    -------------------------------------------------------------------------------
    No244   Chickatrice               G: Rank 1 Mark        C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 13    | 3067          | 338       | 15      | 10      | 30      | 12
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 17      | 1     | 7     | 3     | 0           | 1   | 500       | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | weak    | -       | absorbs | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, CritHP -> DEF+, Counter, Counter+
    Gain : Parry (HP < 50%), Attack+ (HP < 50%)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Potion
            u - Small Feather
            r - Large Feather
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 2hits (10% chance), CT25
    02. SA - Poke
             HP > 50% - r
             HP < 50% - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Giza Plains / Gizas North Bank; save 13, BLMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv16
    Come into battle with a handful of Gold Needles and some Hi-Potions - Slow can
    be cured with Remedy, but I would save Remedies for other more dire situations.
    Things will start to get feathery quite quickly. The biggest threat here is
    mama hen which can Petrify and Slow you, making this a major annoyance. Let's
    see status affinities for the mama... Stop, Disease, Reverse, Disable,
    Immobilize, Silence, Blind, Sap. Quite a handful of crap we can put on, and the
    choice status here is Disable (which works on Chickatrices as well). Stand near
    the edge of the zone leading back to [Nomad Village] so you can quickly retreat
    in case things go eggnogy.
    Begin casting Disable on mama hen until it connects. While the big bird is
    powerless, turn on the small birdies and eradicate them (putting Poison on them
    will help speed up the process).
    Should you put anything else bad-status-wise on Cluck which would allow it to
    still use the skills, it'll Mucus one of your chrs and then use Purify to
    remove the status. Once the bird enters critical stage, it'll only use
    physicals but beware... comboing chances increase when foe is low on health.
    Weird thing happened to me... once I defeated Cluckatrice, I ran around the
    plains to charge my shadestone, and when I returned to [Gizas South Bank],
    there was another Cluckatrice here. When I nailed it again, I got the
    "vanquished" message.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Chris N. comments: I had a similar problem, but it happened because I had not
    KOed all the Chickatrices yet. I must have KOed Cluckatrice at least 5 times
    before I got the "vanquished" message. For the last time, I ran around the
    screen and there was one Chickatrice that had spawned far away from the others,
    and once I KOed that one, I got the message.
    
    - Return to [Nomad Village] and talk to Dania to receive 1000 gil, Jackboots,
    Rainbow Egg. That wasn't so tough now, was it? Return to Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - It is time to leave. Again a reminder: buy whatever stuff you need, because
    you won't be coming back for a while. When you're ready, head for aerodrome and
    find Bal, who's standing in far left corner of the terminal. Talk to Bal and
    pick first option twice.
    
    ==========================  5 MARKS OUT OF 45 SLAIN ===========================
    
    
    ===============================================================================
    THE SKYCITY OF BHUJERBA town
    [Bhujerba / Travica Way]
      - Ondore's estate (only able to enter when scripted so)
      - Rythil's Protectives
      - Targe's Arms
      - Mait's Magicks
      - Aerodrome
      - GCR
    [Bhujerba / Miners' End]
      - Clio's Technicks
      - Bashketi's Gambits
    [Bhujerba / Lhusu Square]
      - SCR
      - Street Vendor
      - exit to Lhusu Mines
    [Bhujerba / Kaff Terrace]
    [Bhujerba / Cloudborne Row]
      - The Cloudborne bar (has Notice Board)
      - The Staras Residence
    [Bhujerba / Khus Skygrounds]
      - Street Vendor
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.13
    Bhujerba
    
    An autonomous city-state found on the sky continent of Dorstonis. Originally
    formed as a magicite mining colony with the advent of airship travel. The
    magicite mines of the skylands are superior to crystal mine on the surface in
    both quantity and quality of ore, and Bhujerba developed quickly on fortunes
    born of rock.
    During the years of the Galtean Alliance, the Ondore family took over much of
    the daily business of Bhujerba's governance, a rule which continues to this
    day. Their neutral stance during the Archadian invasion two years ago
    positioned them as mediators of the peace negotiations that followed.
    Like much of Dorstonis, Bhujerba is a city of hills and sloping boulevards.
    Merchant houses and shops are clustered near the peaks, while residences are
    found in the valleys. At the very bottom of the hills lies the network of
    crystalline shafts known as the Lhusu Mines.
    Many visitors come to Bhujerba to enjoy the open-air parks with spectacular
    views only available to those who live in the sky. Very rarely does anyone fall
    from the skycity, and curiously enough, not a single death has been reported to
    have resulted from such an occurrence to date.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo13
    Drop till you shop             - SHPNo08
    Weather forecast               - W&TNo14
    Chest contents list            - no chests
    ASHE'S POSTCARD COLLECTION No.13 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Once you arrive, save at GCR. Note that strong mist prevents warping (yeah,
    right), so go thru the only exit to enter Bhujerba.
    
    - Lamont joins as Guest chr - keep on going E and near armor shop you will find
    a moogle from Cartographers'. Buy Bhujerba map for 70 gil, and [Lhusu Mines]
    map for 650 gil. If you need to buy something, check the many shops around (get
    Horology tech, and Vox and Silence magic), but note that you currently cannot
    access all areas of Bhujerba as they're cut off by Imperials. When you're done,
    depart for [Lhusu Square], where the entrance to [Lhusu Mines] is. You'll see a
    scene when you get close.
    
    AWESOMENESS CHECK NUMERO TWO!
    - Before you depart for the dungeon, you can have following magics in addition
      to those mentioned under previous 'Numero' checks:
      Immobilize, Disable, Shell, Dark, Vox, Silence
      - 16 out of 81 total
    - ...and following techs:
      Charge, Horology
      - 6 out of 24 total
    - ...status nullifying accessories:
      Tourmaline Ring - Poison
      Rose Corsage - Silence
      Jackboots - Immobilize
    - Status: Protect, Shell
    - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Death
    - Extra : Instakill CritHP foe
    
    - You have quite a deadly combination now. You can gambit your mage in such a
    way that he or she will first toss either Immobilize or Disable on the nearest
    enemy and then you can proceed by chucking some magic or just plain ol' brute
    strength on hapless enemy. Should your mage run out of MP, no worries - you
    have Charge tech for that. Tech recovers MP, but in case of failure MP drops to
    zero. Chance of successfully recovering MP is high, though.
    
    
    ===============================================================================
    LHUSU MINES dungeon
    [Lhusu Mines / Shaft Entry]
      - exit to Bhujerba
    [Lhusu Mines / Oltam Span]
    [Lhusu Mines / Transitway 1]
    [Lhusu Mines / Shunia Twinspan]
    [Lhusu Mines / Site 2]
      - you need Site 3 Key to unlock the door in NW corner
    [Lhusu Mines / Site 3]
    [Lhusu Mines / Transitway 2]
      - GCR
    [Lhusu Mines / Tasche Span]
    [Lhusu Mines / Site 9]
      - you need Site 11 Key to unlock the door along N edge
    [Lhusu Mines / Site 11]
    [Lhusu Mines / Lasche Span]
    [Lhusu Mines / Site 5]
    [Lhusu Mines / Site 6 South]
      - connected to [Site 6 North] via hidden path
    [Lhusu Mines / Site 6 North]
      - connected to [Site 6 South] via hidden path
    [Lhusu Mines / Staging Area]
      - SCR
    [Lhusu Mines / Site 7]
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.14
    Lhusu Mines
    
    A crystal mine located on the sky continent of Dorstonis. Many years have
    passed since the ore veins were first discovered here, yet even today,
    high-quality ores are found and processed in these well-worked shafts.
    Many claim that the success of the mines is due to a project begun many
    centuries past by the Ondore family, whereby mining across their domains was
    closely regulated, never permitting too much to be drawn from one place,
    thereby allowing the magicite crystals to naturally recover.
    The Lhusu Mines are most famous for their high caliber of skystone, the
    material which enables airships to ply the skies, and memstone, a variety of
    magicite that can store sound and even images in its unique crystalline
    structure.
    Unfortunately, the dense concentrations of Mist in the mines lure all manner of
    beasts, and when mining expeditions are planned, palings must be erected to
    keep such creatures at bay.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo14
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo15
    Chest contents list            - TRENo10
    -------------------------------------------------------------------------------
    This dungeon's map will be fully completed when you obtain Lhusu Candle.
    ASHE'S POSTCARD COLLECTION No.14 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Only first five areas of the dungeon are currently available. To get access
    to the rest, you need to obtain Site 3 Key and Site 11 Key (more details
    further down in the walkhtru).
    
    - It is a wise decision to set up Self gambit with Libra, as from now on you
    will be encountering traps.
    
    [Lhusu Mines / Shaft Entry]
    
    - Once inside, head N for a scene. Loop around the area for SW exit. Later on
    you can also look for 'Gate Switchboard' and flip it to lift the big gate in
    order to free up the rails for minecarts.
    
    [Lhusu Mines / Oltam Span]
    
    - Go W across the bridge.
    
    [Lhusu Mines / Transitway 1]
    
    - You cannot go W as path is blocked, so take N exit.
    
    [Lhusu Mines / Shunia Twinspan]
    
    - Go N across the bridge. This here is a good leveling spot and battle chain
    spot. I leveled my party all the way to lv18, at which point I also had enough
    LP to obtain Quickenings for Fran, Bal and Vaan.
    
    [Lhusu Mines / Site 2]
    
    - Cast Protect on yourself before going further. In this large area take S
    passage and keep walking until you see a scene. You will be chased by some
    stupid bounty hunters.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No279/a Ba'Gamnan                 G: Boss               C: Bangaa
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 12    | 3983          | 420       | 15      | 13      | 47      | 12
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 18      | 10    | 9     | 4     | 0           | 7   | 99        | 17
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    absorbs | halves  | halves  | halves  | weak    | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | imm | imm | imm | imm | yes | yes | imm | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, CritHP -> ATT+
    Gain : Parry (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Ba'Gamnan tends to focus on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    It is not required to win this battle, you can run away.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Potion
            u - Hi-Potion
            r - Round Shield
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (21% chance), 10% chance to Silence, CT25
    02. SA - Water Spout
             after first 8 commands - a
             again after next 16 commands - a
    03. SA - Kick
             all battle - u
    04. SA - Lunge
             all battle - u
    05. SA - High Jump
             after each 16 commands - a
    06. IA - Hi-Potion
             when zoning & HP < 70% - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Lhusu Mines / Site 2
    
    -------------------------------------------------------------------------------
    No279/b Bwagi                     G: Boss               C: Bangaa
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 11    | 1593          | 231       | 16      | 14      | 39      | 13
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 16      | 9     | 11    | 3     | 0           | 5   | 109       | 17
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | weak    | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Brawler, Counter
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Bwagi tends to focus on Balthier. If Balthier isn't in the party, Bwagi tends
    to focus on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    It is not required to win this battle, you can run away.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - 30 gil
            u - Potion
            r - Hi-Potion
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 5hits (17% chance), CT25
    02. MA - Cure
             Ba'Gamnan HP < 70% - on Ba'Gamnan - u
             Ba'Gamnan HP < 70%, when zoning - on Ba'Gamnan - a
    03. MA - Vox
             when zoning - a
    04. MA - Fire
             all battle - r
    05. MA - Thunder
             all battle - r
    06. MA - Blizzard
             all battle - r
    07. MA - Protect
             all battle - on Ba'Gamnan - c
    08. MA - Shell
             all battle - on Ba'Gamnan - c
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Lhusu Mines / Site 2
    
    -------------------------------------------------------------------------------
    No279/c Gijuk                     G: Boss               C: Bangaa
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 11    | 1650          | 210       | 15      | 11      | 40      | 14
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 15      | 11    | 12    | 4     | 0           | 5   | 109       | 16
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | weak    | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, CritHP -> DEF+
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Gijuk tends to focus on Balthier. If Balthier isn't in the party, Gijuk tends
    to focus on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    It is not required to win this battle, you can run away.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - 30 gil
            u - Potion
            r - Hi-Potion
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, 7% chance to score critical, CT28
    02. MA - Cure
             Ba'Gamnan HP < 70% - on Ba'Gamnan - u
             Ba'Gamnan HP < 70%, when zoning - on Ba'Gamnan - a
    03. MA - Vox
             when zoning - a
    04. SA - Ram
             all battle - u
    05. SA - Lunge
             all battle - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Lhusu Mines / Site 2
    
    -------------------------------------------------------------------------------
    No279/d Rinok                     G: Boss               C: Bangaa
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 11    | 1745          | 200       | 16      | 12      | 38      | 12
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 16      | 10    | 10    | 3     | 0           | 5   | 109       | 17
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | weak    | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Parry
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Rinok tends to focus on Balthier. If Balthier isn't in the party, Rinok tends
    to focus on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    It is not required to win this battle, you can run away.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - 30 gil
            u - Water Mote
            r - Hi-Potion
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 5hits (2% chance), CT26
    02. MA - Vox
             when zoning - a
    03. SA - Jump
             all battle - u
    04. SA - Ram
             all battle - u
    05. SA - Lunge
             all battle - u
    06. IA - Hi-Potion
             when zoning & Ba'Gamnan's HP < 70% - on Ba'Gamnan - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Lhusu Mines / Site 2; Save 09, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv18
    It is not required to fight this battle. You can flee all the way back to the
    Lhusu Mines entrance (you will lose the pursuers once you enter [Shaft Entry]),
    which is also marked by [red X].
    Do be careful not to fight any monsters that spawn on your way back - Ba'gamnan
    is close behind you. I cleared Ba'gamnan and sidekicks out with two nice
    Quickies, but be advised that you do not gain anything for victory except some
    gil.
    Before going into Lhusu Mines you picked up some nice spells, so it is nigh
    time to put them to use. Begin by casting Disable with everybody, and be sure
    to target Bwagi as well, as he tends to stand back a bit - your main target is
    to Disable Ba'Gamnan (his physical can Silence you, so wear Rose Corsage) and
    Bwagi. All of the guys start with Protect on, so your physicals will be doing
    reduced damage. Next thing to do is chuck Silence on Bwagi to shut him up for a
    bit, although it is a good idea to Silence everybody, and that way nobody can
    cast any magic; in addition, all but head honcho can be put under Blind. With
    Ba'Gamnan and Bwagi disabled start taking HP chunks off of Gijuk and Rinok, and
    you can use Dark for some area damage. Cure will not heal as quickly as you
    sustain damage, so use Hi-Potions for healing. When Gijuk and Rinok are
    eliminated, eradicate Bwagi and leave Ba'Gamnan for last. He has a nasty area
    attack Water Spout and High Jump, but they can luckily be blocked. When
    Ba'Gamnan is by his lonesome, he is no longer a serious threat and you will
    kick his bangaaish ass easily.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    ===============================================================================
    SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
    ===============================================================================
    
    - When you defeat them (or not), return to Bhujerba.
    
    
    ===============================================================================
    THE SKYCITY OF BHUJERBA town
    ===============================================================================
    
    - Back in Bhujerba you'll witness a scene - Lamont leaves. Ascend the stairs
    for another scene - you'll need to press Square at different places in order to
    spread a rumor that you're Basch. Raise the [Notoriety] bar all the way to 100%
    and an event will take place. Parijanahs will give you big boost to gauge, but
    stay away from Sainikahs.
    
    - After the events in [The Cloudborne] inn [red X] appears on the map, denoting
    Marquis' - the entrance is to the left of the armor shop.
    
    - While still in the inn, check Notice Board and read on new bill.
    - Bill No.4 Nidhogg (rank 1 mark)
      petitioner Aekom is in [Bhujerba / Lhusu Square]
    
    - Go speak to petitioner to formalize the contract - target in found in [Lhusu
    Mines / Transitway 1].
    
    
    ===============================================================================
    LHUSU MINES dungeon
    ===============================================================================
    
    [Lhusu Mines / Shaft Entry]
    
    - Head N and loop around the area for SW exit. You can now examine the 'Gate
    Switchboard' and operate it to lift the heavy bar.
    
    [Lhusu Mines / Oltam Span]
    
    - Go W across the bridge.
    
    [Lhusu Mines / Transitway 1]
    
    - You will see Nidhogg as soon as you enter. Prior to battle draw away all
    surrounding enemies (Steelings and skeleton enemies), so you aren't bothered by
    extras.
    
    -------------------------------------------------------------------------------
    No220   Nidhogg                   G: Rank 1 Mark        C: Blue Basilisk
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 10    | 6079          | 120       | 21      | 11      | 40      | 13
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 25      | 12    | 4     | 3     | 0           | 5   | 780       | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    weak    | halves  | halves  | halves  | absorbs | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect
     50%: Shell, Haste, Bravery
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+
    Gain : HP Devour (Saber), Attack CT = 0 (HP < 20%)
    Lose : HP Devour (HP < 50%)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Antidote
            u - Tanned Hide
            r - Aries Gem
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 9hits (10% chance), 4% chance to Poison, CT25
    02. SA - Gnaw
             HP > 50% - r
             50% > HP > 20% - u
    03. SA - Saber
             start of battle - a
    04. SA - Tail Spear
             HP < 20% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Lhusu Mines / Transitway 1; save10, BLMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv18
    Checking status affinities and considering our options, you can put a number of
    stuff on it - Slow, Blind, Immobilize and Silence. Well now, this just made the
    battle a lot easier. With Slow on Nidhogg can't attack as fast, with Blind
    it'll miss often and with Immobilize it'll be glued to the spot - only thing
    you gotta make sure is that you cast debilitating magic with chr with highest
    MAG. Tail Spear has a bit longer reach than other skills but if you wield
    ranged weapons, it won't touch you at all. Reapply Immobilize when it wears off
    and soon you emerge victorious.
    Here's what you can expect when fighting it head-on - wear Tourmaline Ring to
    void Poison. Saber gives Nidhogg the power to double the power of own attacks
    at expense of taking as much damage as it dealt (Saber effect eventually wears
    off). Cast Protect on everyone and then begin clawing off its HP. For most of
    battle you'll be peltered with Gnaw and regular physical. Once it enters
    critical, Tail Spear is used for some big damage and then regular physical all
    the way until it's KOed.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After defeating it, return to Bhujerba.
    
    
    ===============================================================================
    THE SKYCITY OF BHUJERBA town
    ===============================================================================
    
    - Speak with Aekom and claim these rewards: 600 gil, Rose Corsage, Balaclava,
    and Great Serpentskin (THIS IS A MISSABLE ITEM! You can't get another if you
    give this one away). You can sell Great Serpentskin for some monies, though
    the item itself is connected to a quest. That can still be completed even if
    you sell Great Serpentskin, you just won't get the best rewards. YOU WILL GET
    BARHEIM KEY STILL, THOUGH.
    
    - Spend LP, gather gil and purchase new stuff from shops (tech Souleater;
    magics Stona, Water, Break and Reflect). You will be stuck in next dungeon for
    a while.
    
    - At this point I had enough gil to buy Forgotten Grimoire for 20000 gil, which
    gives you Warmage's Monograph KI, which causes additional loot to drop from
    amorphs and undead enemies. If you need gil, go to [Lhusu Mines / Shunia
    Twinspan] and fight skeletons there. You will build up a huge chain and a lot
    of loot to boot. It is imperative that you gain enough gil for this Monograph.
    
    - Get a healthy supply of Phoenix Downs. When you have it, teleport to
    Westersand.
    
    
    ===============================================================================
    DALMASCA WESTERSAND area
    ===============================================================================
    
    - Make way to [Corridor of Sand] and stand close to the line that separates the
    screens. We'll be using three chrs for a neat trick. In this area rare game
    Dustia appears - to force it to spawn, one chr's HP must be below 10%. Now,
    read next paragraph very carefully.
    
    - I have read about a nice trick you can perform with enemies that can teleport
    between locations on the screen. Dustia is an example of such enemy. Now that
    you have Warmage's Monograph, you have a 30% chance that Dustia will drop
    Arcana loot (you need 15 of them for Hermes Sandals) - also, since this is
    Monograph loot, battle chain is irrelevant. When you get Dustia to spawn, make
    sure you're close to the exit of the area, so that you're able to zone within
    matter of one/two seconds.
    
    - Dustia can be killed instantly when you use Phoenix Down on it. When it dies,
    it will float up for a moment (dropping any loot as well), then disappears, and
    EXP and LP notice pops up. If possible, quickly grab the loot bag, but make
    sure of this: YOU MUST ZONE BEFORE YOU SEE THESE NUMBERS! When you come back to
    [Corridor of Sand], Dustia will appear again assuming one chr's HP is below
    10%. That way you can force it to spawn indefinitely - level up, gather LP for
    licenses etc. Make sure you keep few Flame Staffs for your inventory, as you'll
    need them in a short while.
    
    - If you mess up in your killing process, you need to leave Westersand
    completely in order to allow Dustia to respawn.
    
    - With 15x Arcana in your possession, drop by any merchant to sell them off
    along with 33x Gysahl Greens and Hermes Sandals will appear for sale on bazaar.
    Cough up the money and you have Auto-Haste accessory. Spiffy!
    
    - Back to Bhujerba now.
    
    
    ===============================================================================
    THE SKYCITY OF BHUJERBA town
    ===============================================================================
    
    - I also did Rocktoise hunt at this moment.
    
    - Go to [Khus Skygrounds] and talk to moogle Pilika there to start Rocktoise
    hunt. Mark is found in [Lhusu Mines / Site 2], which is the place where
    Ba'gamnan jumped you.
    
    
    ===============================================================================
    LHUSU MINES dungeon
    ===============================================================================
    
    - Make you way to [Lhusu Mines / Site 2].
    
    [Lhusu Mines / Site 2]
    
    - Once here, go to the place where Ba'gamnan ambushed you. There you will see a
    big turtle, your next mark to take on.
    
    -------------------------------------------------------------------------------
    No246   Rocktoise                 G: Rank 1 Mark        C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 16    | 17548         | 999       | 25      | 17      | 55      | 9
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 32      | 12    | 9     | 0     | 0           | 8   | 1530      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | absorbs | -       | weak    | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | imm | yes | yes | imm | yes | imm | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null EVA, CritHP -> MAG+, HP Devour, Counter,
           Counter+
    Gain : Attack CT = 0 (HP < 20%)
    Lose : Null EVA (HP < 50%), HP Devour (HP < 50%)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Potion
            u - Turtle Shell
            r - Aged Turtle Shell
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 4hits (10% chance), 4% chance to Slow, CT25
    02. MA - Fire
             foe is far - u
    03. MA - Thunder
             foe is far - u
    04. MA - Blizzard
             foe is far - u
    05. MA - Dark
             foe is far - u
    06. SA - Purify
             under status change & foe is far - a
    07. SA - Focus
             MP < 20% & foe is far - a
    08. SA - Stone Stomp
             HP > 20% & foe is close - u
    09. SA - Sonic Turn
             HP > 20% & foe is close - u
    10. SA - Flash
             HP > 20% & foe is close - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Lhusu Mines / Site 2; save14, BLMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv19
    Checking status affinities and considering our options, you can put a number of
    stuff on it - Slow, Blind, Immobilize and Silence. That's a lot of HP to take
    down and bad statuses are here to save Ashe. Or save the day? I like saving
    Ashe option more... First of all inflict Silence and Blind on turtle, thus
    successfully crippling its battle potential - no more magic and lotsa troubles
    to hit you with physicals. You will need to renew Slow and Immobilize when they
    wear off.
    Make sure that your tank always stays close to mark and keep Protect on that
    chr at all times, since he/she will be taking the frontal offensive role, and
    the other two chrs will wield ranged weaponry. Don't allow tank to wander too
    far away or it will prompt the mark to use Purify.
    Turtle's pass-ables are interesting - once it loses half HP, it'll no longer
    inflict double damage with physicals and it loses the ability to null EVA, so
    your tank's shield will be able to block some of the attacks.
    When critical HP is reached, its magic power increases and it no longer
    requires to charge rephys, so be on the lookout and keep up the healing.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Once you whack it, return to Bhujerba.
    
    
    ===============================================================================
    THE SKYCITY OF BHUJERBA town
    ===============================================================================
    
    - Return to Pilika and receive 1200 gil, 2x Hi-Potion and Heavy Coat for
    completing your hunt.
    
    PILIKA SIDEQUEST
    
    - Talk to Pilika again and she will need you to get her diary from 2nd floor of
    Clio's shop. You will get Merchant's Armband KI, then go to Clio's Technicks.
    Once inside, search near the bookshelves and press Action to obtain Pilika's
    Diary KI. You can read it, if you want (hm, I wonder why noone likes the other
    pet...).
    
    - Return to Pilika once again and return the diary. If you answer that you
    'Read it.', you will get Kilimweave shirt. But if you answer 'I've done
    nothing.', you get Shepherd's Bolero in return.
    
    - Now go to [Travica Way] and head for [red X] mark. Once there, speak to left
    Sainikah, and choose first option twice.
    
    AWESOMENESS CHECK NUMERO THREE!
    - Before you depart for the dungeon, you can have following magics in addition
      to those mentioned under previous 'Numero' checks:
      Stona, Water, Break, Reflect
      - 20 out of 81 total
    - ...and following techs:
      Souleater
      - 7 out of 24 total
    - ...status nullifying accessories:
      Tourmaline Ring - Poison
      Rose Corsage - Silence
      Jackboots - Immobilize
    - Status: Protect, Shell, Reflect
    - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Death
    - Extra : Instakill CritHP foe
    
    ==========================  7 MARKS OUT OF 45 SLAIN ===========================
    
    
    ======================= WARNING! ONE TIME ONLY DUNGEON! =======================
    DREADNOUGHT LEVIATHAN dungeon
    [Dreadnought Leviathan / Port Launch]
      - SCR
    [Dreadnought Leviathan / Port Section]
    [Dreadnought Leviathan / Large Freight Stores]
    [Dreadnought Leviathan / Starboard Section]
    [Dreadnought Leviathan / Sub-control Room]
    [Dreadnought Leviathan / Airship Berth Access]
    [Dreadnought Leviathan / Central Brig Access]
    [Dreadnought Leviathan / Brig No.1]
      - SCR
      - Tetran
      - ASHE JOINS YOUR PARTAY!
    ======================= WARNING! ONE TIME ONLY DUNGEON! =======================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.15
    Dreadnought Leviathan
    
    No. 1 Dreadnought Class Airship
    Being the flagship of the 8th Fleet of the Archadian Imperial Army
    The 8th Fleet was assigned to the Galtea Tactical Force of the Western Armada,
    under the command of Judge Ghis. Fitted with a skystone made to resist the
    effects of jagd, the Leviathan was a linchpin of the Imperial's army main
    force.
    Ashe comments: "There are spoilers in rest of the entry, so I shall be skipping
    those. Now aren't I a good girl?"
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo15
    Drop till you shop             - SHPNo09
    Weather forecast               - W&TNo16
    Chest contents list            - TRENo11
    ASHE'S POSTCARD COLLECTION No.15 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    [Dreadnought Leviathan / Port Launch]
    
    - You will get map of Leviathan and Vossler joins as Guest chr. Save at SCR and
    take E exit.
    
    [Dreadnought Leviathan / Port Section]
    
    - Walk around the room, taking care not to step into red lasers. If you do,
    alarm will go off and a couple of extra enemies will appear. You might want to
    switch Gambit off for your other chrs, so they don't chase after enemies. In
    this room reach either of SE exits (your final destination is marked with [red
    X]).
    
    [Dreadnought Leviathan / Large Freight Stores]
    
    - Walk around the outer perimeter of the room and take either of E exits.
    
    [Dreadnought Leviathan / Starboard Section]
    
    - Work your way thru the small maze, killing enemies - at N end of the room
    you'll find Bulkhead Release. Examine it with Action and choose second option
    given - if alarm is currently in effect, nothing will happen, so wait for alarm
    to go off and then try again. Take nearby N exit.
    
    [Dreadnought Leviathan / Sub-control Room]
    
    - Kill all enemies in the room, then examine another Bulkhead Release - choose
    second option. You can now open the door leading S in the middle of the room.
    
    [Dreadnought Leviathan / Airship Berth Access]
    
    - Keep on keeping S to enter next area.
    
    [Dreadnought Leviathan / Central Brig Access]
    
    - Brace yourself for a boss battle.
    
    - BOSS 2x Judge (lv11, 2245 HP), 3x Imperial Swordsman, Imperial Magus. Save11.
    - party lv19
    - Judge knows Attack, Lunge, Tri-Attack
    Concentrate on taking out Magus and Swordsmen first. Once they're gone, focus
    your attention on one Judge at a time. When Judge's HP goes below 50%, he'll
    begin using powerful Tri-Attack, so make sure you have more than 40% HP
    available.
    
    - After the battle you get No.1 Brig Key KI. SW door ahead of you can now be
    opened, so do it.
    
    [Dreadnought Leviathan / Brig No.1]
    
    - [Red X] area entered. Open C-203 door and go shopping at Tetran's. Among
    other things you should purchase Reflect magic, and Battle Harness accessory.
    C-201 door has SCR and an Urn inside. Open the Urn to obtain Systems Access Key
    KI. C-204 has nothing of interest. What interests ME is in C-202... our sweet
    Ashe.
    
    - She joins the party - I kick Bal out and switch Ashe in. Expend her LP mostly
    on improving her stats and magic licenses, and above all, make sure she learns
    TWO (2) Quickenings. Simply scan the License grid and look for closest
    Quickening slots.
    
    [Dreadnought Leviathan / Central Brig Access]
    
    - Alarm will blare. Now you have to go aaaall the way back to the beginning of
    Leviathan. Fun, no? LET'S DO IT! With two hot females on your side, you can't
    possibly lose. Take N exit.
    
    [Dreadnought Leviathan / Airship Berth Access]
    
    - Now walk near outer perimeter of the room and take S exit.
    
    [Dreadnought Leviathan / Large Freight Stores]
    
    - You will be in the big room, where there are two E and two N exits at upper
    floor; you enter from lower floor. There are two Security Stations on lower
    floor as well. Get near one (now you can operate it thanks to System Access
    Key), examine it and choose first, second, and first option. You will turn the
    alarm off for 60 seconds, so use that time to get as close as possible to your
    exit point. After dinking with the alarm, head upstairs and take either of N
    exits on upper floor.
    
    [Dreadnought Leviathan / Port Section]
    
    - Keep flooring it for the exit, until a scene takes over. Penelo joins the
    party and Vossler leaves. Like with Ashe, have Penelo learn TWO (2)
    Quickenings. You will also obtain Manufacted Nethicite KI, as well as
    Manufacted Nethicite accessory. Make your party Fran, Ashe, Penelo. Actually,
    do whatever you prefer, and I prefer all female party. After the scene continue
    running toward the exit. But you won't be able to leave without kicking
    someone's ass. At this point I was lv19 with Vaan.
    
    [Dreadnought Leviathan / Port Launch]
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No379   Judge Master Gh.          G: Imperial Army      C: Judge
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 14    | 4120          | 330       | 17      | 12      | 47      | 16
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 22      | 9     | 6     | 3     | 0           | 22  | 530       | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | imm | yes | imm | imm | yes | imm | imm | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, CritHP -> ATT+
    Gain : Damage Resist (Greater Barrier)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Judge Master tends to focus on foe who draws the most hate. If HP > 40% and
    Ashe is in party, he tends to focus physical attacks on her.
    ------------------------------------ NOTES ------------------------------------
    Appears with 3x Imperial Swordsman.
    Battle ends once Judge loses 80% HP.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Potion
            u - Dark Mote
            r - Jackboots
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 4hits (14% chance), 5% chance to Blind, CT25
    02. MA - Aero
             HP < 80% - 1x - a
             HP < 60% - 1x - a
             HP < 40% - 1x - a
    03. MA - Protect
             start of battle - a
    04. SA - Kick
             all battle - u
    05. SA - Lunge
             all battle - u
    06. SA - Greater Barrier
             HP < 60% & Aero was cast - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Dreadnought Leviathan / Port Section; Save 12, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv19
    Battle begins with three additional Swordsmen behind you. Wipe the smiles off
    their faces with few well placed blows before they get the chance to Tri-Attack
    you, then turn your attention to Judge. After losing some HP he will cast
    Protect - we have no means of removing that so just cope with it for now.
    Further in the battle Greater Barrier is used - aside from visually seeing that
    Judge gains both Protect and Shell the hidden effect of the skill is Damage
    Resist, making him reduce any damage he takes by 30%. So what can we do to help
    ourselves win the battle?
    For starters, Judge can be put under Slow and Blind. When that is done, throw
    Protect and Shell on yourself. Take care to renew your protective buffs when
    they wear off. To avoid Aero damage you can Reflect yourself as well, but in
    that case you will need to switch to healing with Potions. Judge's physical has
    a chance to Blind you, so remove that with Blindna or Eye Drops. There is
    nothing you can do to prevent Greater Barrier's effects, only to stick with
    your assault (take care to recast Shell and Protect when they wear off) until
    Judge is history (bring his HP into critical range).
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    ===============================================================================
    SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
    ===============================================================================
    
    
    ===============================================================================
    THE SKYCITY OF BHUJERBA town
    ===============================================================================
    
    - You're back in Bhujerba's aerodrome. Go see Ondore again, marked by [red X]
    on your map. Talk to the guard, pick first choice and scene will unfold.
    
    
    ===============================================================================
    DALMASCA WESTERSAND area
    ===============================================================================
    
    - At this point my main attack force (Vaan, Fran, Ashe) each had two
    Quickenings learned, while my reserve chrs (Penelo, Bal, Basch) each had one
    Quickening.
    
    - Save your game at GCR and do some shopping. Before you exit W, I recommend
    visiting Rabanastre, as the shops now offer new wares (most importantly magics
    Raise, Cura, Sleep, Oil, Warp, Bleed, Berserk; and techs Traveler, Numerology).
    
    - With Quickies in hand, you can now take down some of more powerful critters,
    like Wild Saurian and Werevolf. It's worth investing some time in these fights,
    as they yield pretty good EXP.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - At this point I bought all magic spells currently available, as well as all
    gambits available, and all techs (except Souleater and Traveler).
    
    KTJN SIDEQUEST
    
    - Go speak with Ktjn again and she will ask you another question.
    'I knew my choice would bring hardship, yet...'
    - You should've thought it through. [+1 point] <--- pick this answer
    - Things will get better. [-1 point]
    
    - Go to [The Sandsea] and accept new bills.
    - Bill No.7 Wyvern Lord (rank 2 mark)
      petitioner Sherral is in [Rabanastre / East End] (inside Amal's)
    
    - Go speak to petitioner to fomalize the contract. Sherral will inform you
    about Wyvern's location being on extreme W edge of [Nam-Yensa Sandsea]. For now
    let us postpone this hunt, as we will complete it in due time.
    
    - Exit Rabanastre S to [Giza Plains].
    
    
    ===============================================================================
    GIZA PLAINS area
    ===============================================================================
    
    SUNSTONE MAKING QUEST
    
    - Make way to [Nomad Village] and talk to Masyua to get a shot at making
    sunstones again. Run around the plains like before, charging the stone. Once
    full, bring it back to Masyua for possible maximum reward of 200 gil, 2x Potion
    and Holy Stone (you can get less depending on quality of the sunstone). You can
    repeat this infinite amount of times.
    
    TIME REQUIRED          | REWARD
    -------------------------------------------------------------------------------
    less than 7 minutes    | 200 gil, 2x Potion, Holy Stone
    between 7~15 minutes   | 150 gil, Holy Stone
    between 15~35 minutes  | 100 gil
    longer than 35 minutes | 50 gil
    
    - This wraps up the quest.
    
    - Return to Rabanastre and use GCR to warp to [Dalmasca Westersand / The
    Western Divide]. Take W exit from here to reach...
    
    
    ===============================================================================
    OGIR-YENSA SANDSEA area
    [Ogir-Yensa Sandsea / Platform 1 - East Tanks]
      - exit to Westersand
    [Ogir-Yensa Sandsea / Platform 1 - Refinery]
    [Ogir-Yensa Sandsea / East Junction]
      - exit to Zertinan Caverns
    [Ogir-Yensa Sandsea / Primary Tank Complex]
    [Ogir-Yensa Sandsea / Central Junction]
      - exit to [Zertinan Caverns / Canopy of Clay], which ultimately leads to
        S-most part of [Nam-Yensa Sandsea / Withering Shores]
    [Ogir-Yensa Sandsea / Platform 2 - Refinery]
      - exit to Nam-Yensa Sandsea
    [Ogir-Yensa Sandsea / Platform 1 - South Tanks]
    [Ogir-Yensa Sandsea / South Tank Approach]
    [Ogir-Yensa Sandsea / Yensa Border Tunnel]
      - merchant Dyce (only appears here at this point of storyline)
      - GCR
      - Strahl's Anchor (available when Strahl has free travel)
      - exit to Nam-Yensa Sandsea
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.16
    Ogir-Yensa Sandsea
    
    A desert region in the west of Jagd Yensa, most of it covered in fine-grain
    sand that ebbs and flows like water, compared from antiquity to a sea.
    Abandoned drilling rigs can be found here and there, dotted about the
    ever-shifting terrain.
    In the past, the Rozarrian Empire sought to draw rich oils from the ground
    here, but relentless attacks from the Urutan-Yensa, who consider the sandsea to
    be solely theirs, drove them away. Men are now a rare sight inside the desert
    borders.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo16
    Drop till you shop             - SHPNo10
    Weather forecast               - W&TNo17
    Chest contents list            - TRENo12
    ASHE'S POSTCARD COLLECTION No.16 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - You begin at [Platform 1 - East Tanks]. Continue on and climb the structure,
    then follow the straightforward path W to enter [Platform 1 - Refinery]. There
    is lots of treasure in [Ogir-Yensa Sandsea] and many of the pots contain pieces
    of equipment. Last time I shopped for equipment was after Lhusu Mines events
    and since then I was doing just fine.
    
    - Vossler joins as Guest chr again. When you go down from the structure, you
    will have several others to choose from - take W one and get the map for
    [Ogir-Yensa Sandsea] at the top from the Urn. Descend back down, and now ascend
    N structure.
    
    - You have a choice of three paths to take - take SW path to [Platform 1 -
    South Tanks], then SW path again to reach [South Tank Approach]. Finally go W
    to enter [Yensa Border Tunnel]. Examine GCR here to save your game, buy any
    supplies you need, and then return E to [South Tank Approach].
    
    - Now follow to [Platform 1 - South Tanks], then W to [Platform 2 - Refinery],
    and W again to [Nam-Yensa Sandsea].
    
    
    ===============================================================================
    NAM-YENSA SANDSEA area
    [Nam-Yensa Sandsea / The Sandscale Bank]
      - SCR
      - Strahl's Anchor (available when Strahl has free travel)
      - Wayward Chocobo (available later in the game)
      - exit to Ogir-Yensa Sandsea
    [Nam-Yensa Sandsea / The Urutan-Yensa Sea]
    [Nam-Yensa Sandsea / Withering Shores]
      - exit to Zertinan Caverns
      - S-most portion of the area can only be accessed by taking exit to Zertinan
        Caverns from [Ogir-Yensa Sandsea / Central Junction]
    [Nam-Yensa Sandsea / Augur Hill]
      - exit to Ogir-Yensa Sandsea
    [Nam-Yensa Sandsea / Yellow Sands]
      - exit to Zertinan Caverns
    [Nam-Yensa Sandsea / Demesne of the Sandqueen]
    [Nam-Yensa Sandsea / Trail of Fading Warmth]
      - merchant Dyce (only appears here at this point of storyline)
      - exit to Tomb of Raithwall
    [Nam-Yensa Sandsea / Simoon Bluff]
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.17
    Nam-Yensa Sandsea
    
    The desert in the west of the Jagd Yensa. Fine sand beats in waves against the
    feet of the rolling dunes of this region which, together with the Ogir-Yensa
    Sandsea, is called the Great Yensan Sandsea.
    To the west of the Nam-Yensa lies the gorge known as the Valley of the Dead, sa
    called because it has been the scene of many an ill-starred adventurer's
    demise.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo17
    Drop till you shop             - SHPNo11
    Weather forecast               - W&TNo18
    Chest contents list            - TRENo13
    ASHE'S POSTCARD COLLECTION No.17 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Save at SCR and talk to moogle. Choose 'Tell me.' to hear about Urutan
    troublemaker. Take the W exit to [The Urutan-Yensa Sea]. Only one way to take
    to [Withering Shores].
    
    - You'll see two enemies run off, so give chase. In the vicinity a battle
    storms against Urutan Eater, so help them out by killing it, and finish the job
    by cleaning up the remaining 'allies'. Save 15, BLMC.
    
    - Head E to [Augur Hill] and cross the small bridge as soon as you enter to
    find the Urn with map of [Nam-Yensa Sandsea]. Return to the moogle in [The
    Sandscale Bank] and talk to him. Head to [Ogir-Yensa Sandsea] for a brief
    moment and ascend the first tank and you'll see a scene. Back down and return
    to [Nam-Yensa Sandsea].
    
    - Another scene. Talk to the moogle afterwards, and then examine 'Rogue Urutan
    Flower'. Press Action to pick up Eksir Berries. Now return to [Withering
    Shores] where you killed Urutan Eater and head W to [Demesne of the Sandqueen].
    
    - Go down the structure, then go S, and turn W to reach [Trail of Fading
    Warmth]. Here go W and head for NW exit to reach the exit from the sandsea. You
    will know you're on right path when you run into Dyce's item shop. At this
    point I had enough money to purchase Forgotten Grimoire for 19000 gil, which
    gave me Knight's Monograph KI (causes additional loot to drop from giants and
    insects). Take W exit to [The Tomb of Raithwall].
    
    AWESOMENESS CHECK NUMERO FOUR!
    - Before you depart for the dungeon, you can have following magics in addition
      to those mentioned under previous 'Numero' checks:
      Raise, Cura, Sleep, Oil, Warp, Bleed, Berserk
      - 27 out of 81 total
    - ...and following techs:
      Traveler, Numerology
      - 9 out of 24 total
    - ...status nullifying accessories:
      Tourmaline Ring - Poison
      Rose Corsage - Silence
      Jackboots - Immobilize
    - Status: Protect, Shell, Reflect, Berserk
    - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
              Oil, Warp, Sap, Berserk, Death
    - Extra : Instakill CritHP foe
    
    
    ===============================================================================
    THE TOMB OF RAITHWALL dungeon
    [The Tomb of Raithwall / Valley of the Dead]
      - GCR (appears when Garuda is pushing up the daisies)
      - merchant Dyce (only appears here at this point of storyline)
      - exit to Nam-Yensa Sandsea
    [The Tomb of Raithwall / Hall of the Destroyer]
      - also connected to [Hall of the Sentinel] via hidden passage, which appears
        once both Demon Walls are defeated (does not show on your Select map)
    [The Tomb of Raithwall / Hall of the Sentinel]
      - also connected to [Hall of the Destroyer] and [Royal Passage] via hidden
        passage, which appears once both Demon Walls are defeated (does not show on
        your Select map)
    [The Tomb of Raithwall / Royal Passage]
      - also has a secret portion of the area, which is accessible once both Demon
        Walls are defeated (does not show on your Select map)
    [The Tomb of Raithwall / Northfall Passage]
      - a portion of the area which is accessible after you activate both north and
        south pedestals does not show on your Select map
    [The Tomb of Raithwall / Southfall Passage]
      - a portion of the area which is accessible after you activate both north and
        south pedestals does not show on your Select map
    [The Tomb of Raithwall / Cloister of Flame]
    [The Tomb of Raithwall / Chamber of First Light]
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.18
    Tomb of Raithwall
    
    West of the Jagd Yensa, deep in the Valley of the Dead, lies the tomb of
    Dynast-King Raithwall, a titanic stone structure built during the age of the
    Galtean Alliance to celebrate his subjugation of the lands bordering the
    Naldoan Sea.
    Inside can be found many technologies and architectural marvels beyond the ken
    of modern man. In addition to Raithwall's crypt, the tomb contains priceless
    royal treasure, and only those with proof of direct lineage are suffered
    within. Intruders are met with traps and guardians most terrible. Though the
    sky pirates know of the treasure's existence, none have succeeded in its theft
    as yet.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo19
    Drop till you shop             - SHPNo12
    Weather forecast               - W&TNo19
    Chest contents list            - TRENo14
    ASHE'S POSTCARD COLLECTION No.18 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - As you enter, you will be given a chance to save your game, so don't pass up
    the opportunity.
    
    - Know that at this point you can turn around and go kill Wyvern Lord mark in
    [Nam-Yensa Sandsea / Simoon Bluff], then return to Rabanastre to accept three
    new bills and kill those marks as well. This will give you the chance to buy
    Reverse magic and Nihopalaoa accessory from Clan Provisioner, and as such
    Garuda is first storyline boss that you could use Reverse against (it's immune,
    though).
    
    [The Tomb of Raithwall / Valley of the Dead]
    
    - Press on and a fight with the boss.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No091/a Garuda                    G: Avion              C: Diver
    aggressive ---------------------- STATISTICS ---------------------- Flying: yes
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 16    | 6754          | 360       | 26      | 14      | 55      | 20
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 32      | 10    | 6     | 3     | 0           | 11  | 1310      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | absorbs | weak
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Attack+
    Gain : Attack CT = 0 (Enrage)
    Lose : Attack+ (use Eksir Berries), Attack CT = 0 (use Eksir Berries)
    ------------------------------ TARGET PREFERENCE ------------------------------
    Garuda tends to focus on foe closest to it. Subject to change.
    ------------------------------------ NOTES ------------------------------------
    You can run away from the battle.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Gold Needle
            u - Giant Feather
            r - White Fang
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 4hits (10% chance), 4% chance to Sleep, CT25
    02. SA - Enrage
             start of battle - a
    03. SA - Lunge
             after Eksir Berries are used - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    The Tomb of Raithwall / Valley of the Dead; Save 17, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv23
    Cast Protect on yourself before going further. Take care to renew your
    protective buffs when they wear off. When Garuda appears, it will use Enrage on
    itself to be able to quickly attack. If you use Eksir Berries you got a while
    back, they will reduce Garuda's HP by a notch and nullify Attack+ and
    Attack CT = 0 abilities. If you look at status affinities, you see it can be
    affected by Sleep, which you can have up to this point in the game. You can
    also Blind Garuda to further make it difficult for it to hit you; and another
    thing you can put on is Sap from Bleed magic.
    It has a weakness to Dark element, and you just happen to have Dark magic too.
    So the fastest way to kill it is put it to Sleep (magic damage is 50% greater
    if target is sleeping), cast Reflect on yourself (excluding Vossler, who should
    be KOed), and then keep casting Dark on yourself as well. It will bounce off
    and hit Garuda three times! Otherwise Vossler will assist with Telekinesis
    until you win. Garuda s a flying enemy, so you will need to equip ranged
    weapons. Should things turn grim, you can run away and try again later; and
    don't forget that you can now have Cura (AOE heal) and Raise.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After kicking its ass, the ancient device will stir and a GCR appears. Also
    check with Dyce's shop behind you (buy Sash (null Slow) and Argyle Armlet (null
    Blind)). Skip buying anything weapon related for now, there is a strong sword
    coming up to be picked, but do buy these magics: Aero, Balance. Dyce will be
    here until you collect Dawn Shard, and he disappears afterwards. Then ascend
    the stairs, save at GCR, and examine the 'Ancient Device' (will turn into 'Way
    Point') nearby to be transported inside the tomb. For now let it be, there is a
    mark nearby waiting to be hunted.
    
    AWESOMENESS CHECK NUMERO FIVE!
    - Before you depart for the hunt, you can have following magics in addition to
      those mentioned under previous 'Numero' checks:
      Aero, Balance
      - 29 out of 81 total
    - ...status nullifying accessories:
      Tourmaline Ring - Poison
      Rose Corsage - Silence
      Sash - Slow
      Argyle Armlet - Blind
      Jackboots - Immobilize
    - Status: Protect, Shell, Reflect, Berserk
    - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
              Oil, Warp, Sap, Berserk, Death
    - Extra : Instakill CritHP foe
    
    
    ===============================================================================
    NAM-YENSA SANDSEA area
    ===============================================================================
    
    - Go to [Trail of Fading Warmth], then take NE exit to [Simoon Bluff]. Hike it
    all the way to N portion of the area, making way past enemies, and soon enough
    you will spot Wyvern Lord.
    
    -------------------------------------------------------------------------------
    No226   Wyvern Lord               G: Rank 2 Mark        C: Greater Wyvern
    aggressive ---------------------- STATISTICS ---------------------- Flying: yes
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 18    | 18669         | 720       | 24      | 17      | 55      | 14
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 28      | 6     | 5     | 0     | 0           | 8   | 1440      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | weak    | -       | absorbs | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | yes | imm | yes | yes | imm | yes | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+
    Gain : Attack+ (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Yensa Scale
            u - Crooked Fang
            r - Wyvern Wing
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 7hits (10% chance), 4% chance to Petrify, CT25
    02. MA - Aero
             all battle - u
    03. SA - Ram
             all battle - u
    04. SA - Gust
             all battle - u
    05. SA - Breath
             HP < 20% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Nam-Yensa-Sandsea / Simoon Bluff; save17, BLMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv24
    Cast Protect and Shell on yourself before going further. Take care to renew
    your protective buffs when they wear off. Checking status affinities and
    considering our options, you can put a number of stuff on it - Slow, Blind,
    Immobilize and Sleep.
    Sleep will be our strongest ally in this battle, as well as Windbreaker which
    will halve Aero's and Gust's damages. Some Gold Needles is handy to have in
    case someone gets Petrify status. Put the best shield you have on your tank,
    and outkit two other chrs with ranged weapons. We're set, now engage.
    Immediately bombard the mark with Sleep until it connects and then get your
    tank away or disable his/her gambits so that mark doesn't get woken up by
    accident. Mark is weak to earth element, but sadly we never get access to earth
    magic attacks. On the other hand, it is vulnerable to other elements except
    wind - employ Reflect-THIS! strategy by casting Dark off your chrs put under
    Reflect. In no time at all the mark falls from the sky and is no more.
    Battle-wise, mark relies mainly on Aero and Breath. Once it loses half HP, it
    can dish out heavier phd, and once it enters critical stage, beware of Breath
    skill (it's used only once in battle). Mark's attack power increases further,
    as does its defensive power - both still pose no serious threat to your chrs.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Return to [The Tomb of Raithwall / Valley of the Dead].
    
    
    ===============================================================================
    THE TOMB OF RAITHWALL dungeon
    ===============================================================================
    
    [The Tomb of Raithwall / Valley of the Dead]
    
    - Use GCR to tele to Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Visit Sherral in weapon shop to receive these awards: 1000 gil, Longbow,
    Shell Shield (this is a nice piece of equipment!).
    
    - Go to [The Sandsea] first and accept new bills.
    - Bill No.5 White Mousse (rank 5 mark)
      petitioner Sorbet is in [Westgate], in front of aerodrome
    - Bill No.6 Ring Wyrm (rank 3 mark)
      petitioner Balzac is in [Lowtown / North Sprawl]
    - Bill No.8 Marilith (rank 5 mark)
      petitioner Tavernmaster is in [The Sandsea]
    
    - Go and speak to the petitioners to get the hunts formalized.
    
    - I did Marilith hunt at this moment.
    
    - Now travel to Westersand, then to [Shimmering Horizons] and enter [Zertinan
    Caverns].
    
    
    ===============================================================================
    ZERTINAN CAVERNS area
    [Zertinan Caverns / Invitation to Heresy]
      - exit to Westersand
    [Zertinan Caverns / Hourglass Basin]
    [Zertinan Caverns / Sandfalls]
      - E-most part is connected to [The Undershore] via hidden passage
    [Zertinan Caverns / Halls of Ardent Darkness]
      - exit to Ozmone Plain
    [Zertinan Caverns / The Undershore]
      - SCR
      - E-most part is connected to [Sandfalls] via hidden passage
    [Zertinan Caverns / Arthroza Quicksands]
    [Zertinan Caverns / The Balamka Fault]
      - exit to Ogir-Yensa Sandsea
    [Zertinan Caverns / Drybeam Cavern]
    [Zertinan Caverns / Darkened Wharf]
      - exit to Nam-Yensa Sandsea
    [Zertinan Caverns / Canopy of Clay]
      - exit to Nam-Yensa Sandsea
      - exit to Ogir-Yensa Sandsea
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.19
    Zertinan Caverns
    
    A great cavern complex stretching along the length of the inland sea between
    Ordalia and Kerwon. Its passages twist and turn, winding their way from the
    Jagd Yensa to Dalmasca, and even Bancour.
    Labyrinthine and dark, the caverns provide an excellent place for criminals and
    bandits to hide from the authorities.
    The reaches near the Great Yensan Sandsea are known for their frequent deadly
    subterranean sand drifts, and the fierce wyrms that make their home there.
    Nearer to Bancour, the smell of brine grows stronger, and many of the cavern
    mouths open out onto cliffs overlooking the sea.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo19
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo19
    Chest contents list            - TRENo15
    ASHE'S POSTCARD COLLECTION No.19 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Access to Zertinan Caverns is available fairly early in the game, but you
    can't get very far past the sandfalls that block your progress. These caves are
    fully explorable after you escape from Leviathan.
    
    - You land in [Invitation to Heresy]. Loiter in the area for about 6 minutes,
    then go to the part in the middle where there are lots of cacti and Marilith
    shall appear.
    
    -------------------------------------------------------------------------------
    No228   Marilith                  G: Rank 5 Mark        C: Crimson Serpent
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 38    | 54921         | 540       | 35      | 19      | 74      | 20
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 21      | 21    | 7     | 0     | 0           | 22  | 3510      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    absorbs | immune  | immune  | immune  | weak    | immune  | immune  | immune
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | yes | imm | yes | imm | yes | imm | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Shell, Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+
    Gain : Parry (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (HP < 20%)
    Lose : Null EVA (HP < 50%)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Fire Stone
            u - Prime Tanned Hide
            r - Fire Crystal
    POACH:  none
    SP.IT: ki - Serpentwyne Must
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 9hits (10% chance), fire based, CT25
    02. SA - Gnaw
             HP > 50% - r
             50% > HP > 20% - u
    03. SA - Tail Spear
             HP > 20% - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Zertinan Caverns / Invitation to Heresy; save01, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv25
    Cast Protect on yourself before going further. Take care to renew your
    protective buffs when they wear off. Checking status affinities and considering
    our options, you can put some stuff on it - Slow and Blind. It isn't much, but
    better some than none.
    Battling this mark is slightly different than others before it - its rephy is
    fire based and it doesn't have any magic skills. Engage in battle and put Slow
    along with Blind on it immediately. For first half of battle Mari ignores EVA,
    but with Blind on its attacks will sometimes miss. You're looking at Gnaw and
    Tail Spear for most of the fight, and after Mari has lost half HP have
    everybody wear best shields cos the mark no longer ignores EVA. This actually
    makes the battle a bit easier.
    Make sure your HP is topped with Cura - when Mari enters critical HP, its ATT
    and DEF increase (only rephys are used now) but as long as you keep it under
    Blind and Slow, you'll emerge victorious.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After the battle you receive Serpentwyne Must KI. Return to Tavernmaster in
    [The Sandsea] and claim 2200 gil, Serpent Eye and 3x Teleport Stone.
    
    - Return to Westersand.
    
    
    ===============================================================================
    DALMASCA WESTERSAND area
    ===============================================================================
    
    - Travel to [The Western Divide] and save your game, then return to [Windtrace
    Dunes] and check if the sandstorm is blowing, which is what you want. Proceed E
    until you run into Ring Wyrm.
    
    -------------------------------------------------------------------------------
    No224   Ring Wyrm                 G: Rank 3 Mark        C: Lesser Dragon
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 32    | 128648        | 999       | 38      | 22      | 74      | 11
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 49      | 18    | 22    | 0     | 0           | 16  | 6300      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    weak    | halves  | halves  | halves  | absorbs | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | yes | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect
     50%: Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Counter+
    Gain : Null EVA (HP < 50%), Parry (HP < 50%), Counter (HP < 50%),
           Attack CT = 0 (HP < 20%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Phoenix Down
            u - Hi-Potion
            r - Water Magicite
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 5hits (10% chance), 4% chance to Confuse, CT25
    02. MA - Fira
             foe is far - u
    03. MA - Thundara
             foe is far - u
    04. MA - Blizzara
             foe is far - u
    05. MA - Immobilizega
             all battle - u
    06. SA - Restore
             HP < 50% - 1x - a
    07. SA - Rake
             HP > 20% & foe is close - u
    08. SA - Fireball
             foe is far - u
    09. SA - Breath
             HP > 20% & foe is close - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Dalmasca Westersand / The Western Divide; save37, BLMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv25
    Cast Protect and Shell on yourself before going further. Take care to renew
    your protective buffs when they wear off. Checking status affinities and
    considering our options, you can put a number of stuff on it - Slow, Immobilize
    and Blind.
    This time it will be Immobilize in tandem with Reflect who save the day. You'll
    need to take down a lot of HP, and Ring Wyrm will be helping you all the way.
    Reflect your chrs before entering battle and when it starts, spread them out
    and begin casting Immobilize until it connects. Take care to be careful of
    rephy's Confuse and pop on wimpy weapons in that case (Sap from Breath is
    manageable). With Immobilize on Wyrm, get away some distance, equip ranged
    weapons and group chrs together so that Wyrm is forced to use elemental spells
    since it can't get close to you.
    Whenever you're hit with element spell, it'll get reflected and hit Wyrm three
    times for some huge damage. Combine with ranged weapons' damage you're dishing
    out and it means a quick HP reduction for Wyrm. Once Wyrm loses half HP, it'll
    use Restore to recover 30% HP, but that's nothing you should worry about. And
    when it enters critical HP, its rephys are executed instantly and you won't see
    Rake and Breath anymore.
    If you're going in for close melee damage, know that Wyrm's attacks can be
    blocked with best shield and some of the Shield Block augments learned. After
    it uses Restore, Wyrm will ignore EVA - but apply Blind and its attacks may
    still miss.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Report to Balzac and claim 200 gil, Moon Ring and Icebrand.
    
    - If you indeed do kick their asses, you will be able to buy Reverse magic and
    Nihopalaoa accessory from Clan Provisioner! If you need money to buy it, go
    chain some Dustia foes in Westersand and then sell loot it drops.
    
    - As Niho is on the very end of Accessories license series, your main chrs may
    not be able to acquire that very license they need when you buy the accessory.
    But remember that your reserve chrs also gain LP when you defeat enemies, so
    one of them will surely have enough LP that you can buy the license. In this
    case, you will be using such a chr in boss battles just for the moment when chr
    shall throw Remedy on boss with Niho equipped. For best effects make sure that
    the chr who will be using Niho also learns all three Remedy Lore licenses.
    
    - And regarding your main attack force, make sure they also learn those Remedy
    Lore licenses.
    
    - Visit [Clan Hall] and speak to Mont for following rewards:
    - for Vanguard rank: 3x Hi-Potion, 2x Teleport Stone
    - for Headhunter rank: 2x Ether, 2x Teleport Stone
    
    - I did White Mousse hunt at this moment.
    
    - Enter [Garamsythe Waterway].
    
    
    ===============================================================================
    GARAMSYTHE WATERWAY dungeon
    ===============================================================================
    
    [Garamsythe Waterway / Overflow Cloaca]
    
    - Go S.
    
    [Garamsythe Waterway / Central Waterway Control]
    
    - Save your game, then exit W.
    
    [Garamsythe Waterway / No. 10 Channel]
    
    Work your way S.
    
    [Garamsythe Waterway / West Sluice Control]
    
    - You'll need to get past few Malboro Overking foes, which I advise dispatching
    with Warp. When you step in part of area covered in water, something falls from
    ceiling.
    
    -------------------------------------------------------------------------------
    No222   White Mousse              G: Rank 5 Mark        C: Mutant Flan
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 15    | 69469         | 999       | 36      | 25      | 69      | 16
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 60      | 35    | 18    | 0     | 0           | 24  | 3420      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    weak    | halves  | halves  | halves  | absorbs | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | imm | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
     50%: Shell
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Resist G&M, Null VIT, CritHP -> ATT+
    Gain : Spellspring (HP < 20%), Magic CT = 0 (HP < 20%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Potion
            u - Echo Herbs
            r - Hi-Potion
    POACH:  none
    SP.IT: ki - Broken Key
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 5hits (10% chance), 4% chance to Sleep, CT25
    02. SA - Waterga
             HP > 50% - u
             50% > HP > 20% - c
             HP < 20% - a
    03. SA - Slowga
             HP > 50% - u
             50% > HP > 20% - r
    04. SA - Toxify
             HP > 50% - u
             50% > HP > 20% - r
    05. SA - Slap
             HP > 20% - r
    06. SA - Flash
             HP > 50% - u
             50% > HP > 20% - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Garamsythe Waterway / West Sluice Control; save35, BLMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv26
    Cast Protect and Shell on yourself before going further. Take care to renew
    your protective buffs when they wear off. Checking status affinities and
    considering our options, you can put a number of stuff on it - Blind, Sleep,
    and Berserk.
    Sleep will again be your strongest ally in the battle, and make sure you wear
    Sash and Tourmaline Ring acc to counter Slow and Poison statuses from Mousse.
    If you kept Flame Staffs from Dustia chaining before, now's the time to equip
    them.
    When Mousse drops from ceiling, spread your chrs out, max out chrs' MAG and
    begin casting Sleep until it connects and make sure to put on correct acc in
    case Mousse casts Slowga or Toxify. Or to simplify the matter, equip Niho and
    toss Alarm Clock on the mark for insta-sleep. Works 100% of the time, no hassle
    required. Now that Mousse is asleep, switch to casting Fire on the blob - since
    it's sleeping and weak to fire, damage done will be tripled (if Flame Staff is
    equipped, even 4,5x as much damage).
    Sleep will wear off soon, so make sure you're prepared for applying it again.
    Do not allow Mousse to gain sanity after critical stage, as it will spam
    Waterga until your chrs are gone. Reduce Mousse's HP all the way to zero and
    you win.
    An alternate way to winning this fight is putting Mousse on Berserk, in which
    case it won't be using any skills except rephys. Sure it can attack way faster
    and stronger, but it doesn't ignore EVA and putting Blind on it is another
    superior tactic.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After battle you will receive Broken Key KI. When you give it back to Sorbet,
    he will give the key to his bro to have it repaired. It will later turn out to
    be Sluice Gate Key, but you can only obtain it after you claim Dawn Shard. As a
    reward for completing the hunt you get 2800 gil, Yoichi Bow.
    
    - Seek GCR and warp to Raithwall's.
    
    AWESOMENESS CHECK NUMERO SIX!
    - Before you depart for the dungeon, you can have following magics in addition
      to those mentioned under previous 'Numero' checks:
      Reverse
      - 30 out of 81 total
    - ...status nullifying accessories:
      Tourmaline Ring - Poison
      Rose Corsage - Silence
      Sash - Slow
      Argyle Armlet - Blind
      Jackboots - Immobilize
    - Status: Protect, Shell, Reflect, Berserk
    - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
              Oil, Warp, Sap, Berserk, Reverse, Death
    - Extra : Instakill CritHP foe
    
    ========================== 11 MARKS OUT OF 45 SLAIN ===========================
    
    
    ===============================================================================
    THE TOMB OF RAITHWALL dungeon
    ===============================================================================
    
    [The Tomb of Raithwall / Valley of the Dead]
    
    - Touch the 'Way Stone' and you will enter interior of the tomb.
    
    [The Tomb of Raithwall / Hall of the Destroyer]
    
    - As you go W, something will start moving behind you. BTW, I have posted a
    Bill for a mark with a spiky hair, and nobody has showed up yet - that makes me
    a sad panda.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No281/a Demon Wall                G: Boss               C: Guardian
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 18    | 22187         | 450       | 31      | 17      | 44      | 10
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 36      | 20    | 14    | 0     | 0           | 30  | 1350      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | weak    | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
     50%: Reflect, Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound,
           Piercing Magic, CritHP -> ATT+
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Demon Wall tends to focus on foe closest to it.
    ------------------------------------ NOTES ------------------------------------
    This is an optional battle.
    You can run away from the battle.
    A special meter shows up on right side of screen showing how close boss is to
    flattening you against the back wall - if that happens, it is game over.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Gold Needle
            u - Solid Stone
            r - Solid Stone
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 4hits (10% chance), 4% chance to Petrify, CT25
    02. MA - Blindga
             HP > 80% - u
             HP < 80% - r
    03. MA - Silence
             all battle - r
    04. MA - Sleep
             HP > 80% - r
             HP < 80% - u
    05. MA - Telega
             HP < 80% & 2 or more chrs are fighting - a*
             * when your party again consists of 2+ chrs, next Telega is used after
               boss inputs 4 commands
    06. SA - Doom
             HP > 80% - r
             HP < 80% - u
    07. SA - Annul
             all battle - on chr with most MP - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    The Tomb of Raithwall / Hall of the Destroyer; Save18, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv27
    This will be one tough nut to crack. Looking at status affinities it is only
    susceptible to Slow and Blind, but you have a small chance that boss starts
    with Reflect on, so that is out of window. You can keep coming back and check
    on it if Reflect is on in subsequent battle. And boy do I hate this guy's PA.
    First off, thanks to Null VIT it will always inflict status on you, unless you
    are wearing accessory which makes you immune. And you can't hope to reflect
    spells back as boss has Piercing Magic. You can null Silence and Blind, but for
    Sleep you will have to rely on Alarm Clock for now. Even though boss has Null
    VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you
    with status effects.
    Coming into battle with Protect on will be first smart decision, as is
    equipping Argyle Armlet to be immune to Blind - be sure to switch in Rose
    Corsage for each time boss tries to Silence you. As battle starts, pay
    attention to meter on right side of your screen - if you get pushed all the way
    against the wall, you'll have an instant game over. Boss will wail on you with
    status magic the most before it begins to ready Telega after losing only 20%
    HP. At this time one of your chrs will be sent into X-Zone, and there is no way
    of countering this status, except by traveling into another screen. If somebody
    gets targeted for Telega, have that chr perform a Quickie. When chr is lost to
    X-Zone, swap in another chr from reserve.
    Boss will rarely use its regular attack, and Doom isn't of importance either,
    because battle will end before Doom counter reaches zero. Since you have access
    to Berserk, cast it on two of your attackers and let them get to work on
    lowering Wall's HP to dangerous levels (make sure they can null Blind). Or
    perform an oilslick by using Oil on boss and then blasting it with Fire. Its
    attack increases when in critical, but as pointed out earlier, it much rather
    uses status magic. Remember, if things go grim, you can flee the battle and
    retry later when you regroup or have better equipment.
    There is another way to quickly defeat it by employing same tactic that you
    used against Garuda. Reflect all your chrs and then cast either Dark or Aero
    (latter is little bit stronger) on yourself to have your magic reflected four
    times! Repeat as needed until boss falls and becomes dust. Literally.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After the battle you will see 'Azure Jewel' in the wall behind the now
    deceased boss. Nothing can be done about the jewel just yet, instead travel W.
    
    [The Tomb of Raithwall / Hall of the Sentinel]
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No281/b Demon Wall                G: Boss               C: Guardian
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 16    | 10332         | 450       | 26      | 17      | 44      | 10
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 32      | 17    | 12    | 0     | 0           | 9   | 1350      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | weak    | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound
    Gain : Magic CT = 0 (Chain Magick)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Demon Wall tends to focus on foe closest to it.
    ------------------------------------ NOTES ------------------------------------
    You can run away from the battle.
    A special meter shows up on right side of screen showing how close boss is to
    flattening you against the back wall - if that happens, it is game over.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Gold Needle
            u - Solid Stone
            r - Quality Stone
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 4hits (17% chance), CT25
    02. MA - Blindga
             HP > 50% - u
             HP < 50% - r
    03. MA - Silence
             all battle - r
    04. MA - Sleep
             HP > 50% - r
             HP < 50% - u
    05. MA - Telega
             HP < 50% & 2 or more chrs are fighting - a*
             * when your party again consists of 2+ chrs, next Telega is used after
               boss inputs 8 commands
    06. SA - Doom
             all battle - r
    07. SA - Annul
             all battle - on chr with most MP - r
    08. SA - Chain Magick
             HP < 50% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    The Tomb of Raithwall / Hall of the Sentinel; Save 19, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv27
    About two times easier than earlier Demon Wall. This one has less HP, longer
    hallway for advancing, and doesn't begin with Reflect crap on. Also, you can
    examine burning pillars on side of hallway and choose to fiddle with them. If
    flame goes out, boss will be temporarily stopped, but if flame turns blue, boss
    gains a bit of advance speed boost. All in all, I didn't touch them at all.
    Also, unless you pack correct accessory, boss will always succeed to putting
    you under bad status. Like before, you can escape from this Wall as well into
    previous hall.
    Begin by casting Protect and equipping Argyle Armlet to null Blind. Even though
    boss has Null VIT, you can cast Shell on yourself to have 50% less chance for
    boss to hit you with status effects. Take care to renew your protective buffs
    when they wear off. Now the next option is to Reflect yourself - this will
    bounce back everything except Telega, Doom and Annul, but if you do that, you
    will need to cure with items.
    If Reflect doesn't suit you, remain healthy with Cura and use Alarm Clock to
    wake up sleepy chrs. Put boss under Slow and Blind to have it taste some of its
    own medicine. Expect to have one chr baleeted into X-Zone, so you could be
    better off chucking a Quickie with that chr. When chr is lost to X-Zone, swap
    in another chr from reserve. Doom won't bother you, and in case of being
    Annul-ed, simply use Charge to recover some MP. Once boss loses half HP, it
    will fortify itself with Chain Magick, allowing it to cast magics instantly -
    maybe Reflect on yourself sounds like a good idea now? Additional quick way to
    dispose of boss is Oil-ing it and then... Fire it up! There is another way to
    quickly defeat it by employing same tactic that you used against Garuda.
    Reflect all your chrs and then cast either Dark or Aero (latter is little bit
    stronger) on yourself to have your magic reflected four times! Repeat as needed
    until boss falls and becomes dust. Literally.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    ===============================================================================
    SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
    ===============================================================================
    
    - Killing this Demon Wall now causes the 'Azure Jewel' to become functional.
    Also, Dyce outside has a couple of new wares available, so drop him a visit -
    hmm, new magics! Buy Regen and Confuse to expand your repertoire.
    
    AWESOMENESS CHECK NUMERO SEVEN!
    - Before you return to the dungeon, you can have following magics in addition
      to those mentioned under previous 'Numero' checks:
      Confuse, Regen
      - 32 out of 81 total
    - ...status nullifying accessories:
      Tourmaline Ring - Poison
      Rose Corsage - Silence
      Sash - Slow
      Argyle Armlet - Blind
      Jackboots - Immobilize
    - Status: Protect, Shell, Reflect, Berserk, Regen
    - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
              Oil, Warp, Sap, Berserk, Confuse, Reverse, Death
    - Extra : Instakill CritHP foe
    
    [The Tomb of Raithwall / Hall of the Destroyer]
    
    - Check the jewel and two paths of stones will rise, making access to hidden
    parts of the dungeon, meaning you will not see them in the map, when you check
    it out.
    
    - The sword I mentioned before is Demonsbane. I recommend going outside and
    save your game at GCR, as getting the sword may take a few tries. Once ready,
    take either of the paths you just created and travel W.
    
    [The Tomb of Raithwall / Hall of the Sentinel]
    
    - Travel W.
    
    [The Tomb of Raithwall / Royal Passage]
    
    - Path now leads N and S, and it matters not which you take. You will travel
    down lots of stairs and eventually some Tallows will start dropping in on you.
    Here look for the chest - it may contain Demonsbane (or Holy Mote, or some gil,
    or chest may not even be there). If you see no chest, reload the game. I
    suggest you go for two Demonsbane swords, which is what I got. Once you have
    two swords, travel to [Hall of the Sentinel], that is the regular 'way' into
    tomb.
    
    [The Tomb of Raithwall / Royal Passage]
    
    - Go downstairs and open the Urn for map of [The Tomb of Raithwall]. Blue 'Way
    Stone' will return you to [Hall of the Destroyer]. From this platform descend N
    stairs and press on towards N room. Once you reach two paths branching E, take
    lower one. At the end enter N door to reach N room, which is first of your
    objectives.
    
    [The Tomb of Raithwall / Northfall Passage]
    
    - Move thru rooms (while doing so, I suggest to Poach Lesser Chimeras until you
    get Main Gauche - this exceptional dagger offers +34 Evade) until you find one
    with 'Northfall Pedestal' containing red switch. Press the switch (will lower
    the Mystic Altar by a half), kill enemies that appear and then examine red 'Way
    Stone' behind you to be teleported back to the platform.
    
    [The Tomb of Raithwall / Royal Passage]
    
    - From this platform descend S stairs and press on towards S room. Once you
    reach two paths branching E, take lower one. At the end enter S door to reach S
    room, which is second of your objectives.
    
    [The Tomb of Raithwall / Southfall Passage]
    
    - Move thru rooms until you find one with 'Southfall Pedestal' containing green
    switch. Press the switch (will totally lower the Mystic Altar), kill enemies
    that appear and then examine green 'Way Stone' behind you to be teleported back
    to the platform. Use the blue 'Way Stone' to transfer behind 1st Demon Wall,
    and then the yellow 'Way Stone' to get to [Valley of the Dead]. Save your game
    at GCR (you also need to buy few Handkerchiefs), then return to the
    three-teleport-platform and use either red or green teleport (I used red) to
    return to the place where you pushed the appropriate switch.
    
    - If following red trail, you will see a hole in the wall in place where Mystic
    Altar used to be (W from 'Way Stone'). Follow this new path and then take S
    door.
    
    [The Tomb of Raithwall / Cloister of Flame]
    
    - Proceed to center of the room and... heeey, what's that?
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No262   Belias                    G: Esper              C: The Gigas
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 20    | 15943         | 999       | 28      | 17      | 58      | 16
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 35      | 14    | 9     | 0     | 0           | 15  | 1350      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    absorbs | halves  | halves  | halves  | weak    | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null W&T Effects, CritHP -> MAG+,
           Half MP Cost
    Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Spellspring (HP < 50%),
           Magic CT = 0 (HP < 20%), HP Devour (Saber),
           Damage Resist (Greater Barrier)
    Lose : HP Devour (HP < 50%)
    ------------------------------ TARGET PREFERENCE ------------------------------
    Belias tends to focus on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Aries Gem
            u - Ether
            r - High Arcana
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, CT25
    02. MA - Fire
             HP > 80% - r
             HP < 80% - u
    03. MA - Firaja
             HP < 50%, after Greater Barrier is cast - a
             again after next 12 commands - a
    04. SA - Saber
             HP < 80% - 1x - a
    05. SA - Greater Barrier
             HP < 50% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    The Tomb of Raithwall / Cloister of Flame; Save 20, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv28
    Okie dokie, your first esper fight! It is indeed trial by fire, and fire you
    shall have - plenty of it, in fact. Esper commands fire element, and as such
    you should avoid using it, but you are perfectly welcome to blast Belias with
    Water spell. Checking status affinities we see that you can only put Slow and
    Sap on it - better something than nothing; Belias also doesn't combo and is
    quite slow in getting attacks off. Shell should be your primary means of
    defense, followed by Protect and that is it. Take care to renew your protective
    buffs when they wear off.
    Belias will alternate between swiping at you and slinging Fire every now and
    then until you reduce its HP far enough for it to use Saber. At this point its
    physical damage output doubles, at the expense of Belias taking as much damage
    as it dishes - effect will eventually wear off. Once esper loses half HP, it
    will greet you with a healthy dose of Firaja, followed by Greater Barrier (I
    hate this move) for the known combo of Protect, Shell and Damage Resist. If
    anyone gets affected by Oil from Firaja, use Handkerchiefs immediately! Don't
    let your chrs succumb to something as crappy as Fire spell.
    Also from losing-half-HP point onward boss turns into formiddable opponent, as
    its attacks become stronger. Whoever your tank is, having that chr equipped
    with shield is useless, as Belias now ignores EVA and will always hit you, so
    put a stronger weapon into chr's hands.
    Once Belias' HP dwindles into critical range, it can now cast magic instantly,
    and you don't really want to see another Firaja (unless you're with Shell all
    the way to the highway). It is only a matter of few well placed attacks at this
    point until Belias bites the bullet. Here, have some cheese with that.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    ===============================================================================
    SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
    ===============================================================================
    
    - You gain the ability to summon Belias - congratulations! You have become a
    summoner! Now hold you chocobos a bit - killing Belias has updated the wares in
    some stores way back in Rabanastre. Since I am a completionist and you are too,
    I advise turning around and making a hoppalongcassidy to Yugri's Magicks in
    [Rabanastre / East End] to purchase Esuna and Gravity. Additionally, Batahn's
    now carries Shear and Achilles techs.
    
    - I wish to point out that you don't have to return to Rabanastre at this
    moment, since you'll go there as part of the story in next 20 minutes of
    gameplay. The only reason you even want to go to Raba is to purchase new magics
    and techs.
    
    AWESOMENESS CHECK NUMERO EIGHT!
    - Before you return to Raithwall's Tomb, you can have following magics in
      addition to those mentioned under previous 'Numero' checks:
      Esuna, Gravity
      - 34 out of 81 total
    - ...and following techs:
      Shear, Achilles
      - 11 out of 24 total
    - ...status nullifying accessories:
      Tourmaline Ring - Poison
      Rose Corsage - Silence
      Sash - Slow
      Argyle Armlet - Blind
      Jackboots - Immobilize
    - Status: Protect, Shell, Reflect, Berserk, Regen
    - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
              Oil, Warp, Sap, Berserk, Confuse, Reverse, Death
    - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness
    
    Whether or not you decide to go all the way back to purchase updated warez,
    that's up to you... If you do, return here when you're done shopping and take W
    exit. If you didn't go, take W exit, too.
    
    [The Tomb of Raithwall / Chamber of First Light]
    
    - Go W all the way and you'll nab Dawn Shard KI and Dawn Shard accessory at the
    end. Turn around and use blue 'Way Stone' (choose second option).
    
    ===============================================================================
    SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
    ===============================================================================
    
    [The Tomb of Raithwall / Hall of the Destroyer]
    
    - Use yellow 'Way Stone' to get out of the tomb.
    
    [The Tomb of Raithwall / Valley of the Dead]
    
    - Save your game!
    
    
    ======================= WARNING! ONE TIME ONLY DUNGEON! =======================
    LIGHT CRUISER SHIVA dungeon
    [Light Cruiser Class Airship Shiva]
    ======================= WARNING! ONE TIME ONLY DUNGEON! =======================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.20
    Light Cruiser Shiva
    
    No. 1 Light Cruiser Class Airship
    Belonging to the 8th Fleet of the Archadian Imperial Army.
    Ordered to return to Rabanastre after the nethicite fragment known as the "Dawn
    Shard" was recovered, but...
    Ashe comments: "There are spoilers in rest of the entry, so I shall be skipping
    those. Now aren't I a good girl?"
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo20
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo21
    Chest contents list            - no chests
    ASHE'S POSTCARD COLLECTION No.20 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    [Light Cruiser Class Airship Shiva]
    
    - After some scenes, it's time to kick traitor's ass.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No---   The Traitor               G: Imperial Army      C: Dalmascan Military
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 20    | 9318          | 693       | 23      | 16      | 49      | 22
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 26      | 13    | 10    | 4     | 0           | 30  | 1260      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | yes | yes | imm | imm | yes | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Shell, Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, CritHP -> ATT+, CritHP -> DEF+
    Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Traitor tends to focus on Basch. If Basch isn't in the party, he tends to focus
    on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    Appears with 3x Imperial Swordsman.
    Fran begins the battle in Berserk.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Potion
            u - Hi-Potion
            r - Black Belt
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (8% chance), CT35
    02. MA - Reflect
             magic casting is detected - a
    03. SA - Enrage
             HP < 40% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Light Cruiser Class Airship Shiva; Save 21, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv28
    The boss' sidekicks should kiss the floor immediately, which shall be partially
    accomplished by Fran's Berserk rage - OMG, it's the bunny on the warpath!
    Checking boss status affinities he can be put under number of crap - Slow,
    Sleep, Sap and Berserk. You definitely don't want the latter on him, so refrain
    from tacking it on - but you certainly want Slow and Sleep on. Be careful
    though - as soon as magic casting is detected, boss will Reflect himself, so
    you should chuck Sleep and Slow on at the same time and hope that magics hit
    boss before he is done with Reflect. Or you can cast Reflect on yourself and
    bounce spells to him in that way (heal with items in this case).
    Cast Protect and Regen on yourself and take care to renew your protective buffs
    when they wear off. His Shell and Haste will eventually wear off on their own,
    and he has no means of regaining them, so you're cool in this field. Keep
    poking his HP down until he loses half HP - at that time he will always hit you
    and his damage output increases. When he loses 60% of HP, say hello to Enrage
    and even madder comboing rate following afterwards. Keep your cool and remember
    that you have Cura to keep you healthy and Raise to revive fallen comrades. In
    about few more chucks of sword swinging traitor starts to push up the daisies.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Not much to do afterwards except watch fireworks fly. Oh no, what are they
    doing to Shiva? My preciousssss!
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to [The Sandsea] first and accept new bills.
    - Bill No.9 Enkelados (rank 2 mark)
      petitioner Sugumu is in [Jahara / The Elderknoll]
    - Bill No.10 Croakadile (rank 2 mark)
      petitioner Sadeen is in [Giza Plains / Nomad Village] (only during Rains!)
    
    - New equipment, spells, techs and gambits are available at the stores. Buy
    techs Shear and Achilles (if you did not bother coming here after defeating
    Belias, that is), and spells Esuna and Gravity (if you did not bother coming
    here after defeating Belias, that is)!
    
    - Visit [Clan Hall] and speak to Mont for following rewards:
    - for felling Demon Wall: 600 gil, Warp Mote
    - for felling optional Demon Wall: 1200 gil, Electrum
    - for commanding 1 esper: 2x Arcana, 2x Teleport Stone
    
    - Mont has another elite mark available:
    - Priority Petition No.3 Orthros (rank 5 mark)
      Petitioner Contrite Thief is found in [Lowtown / North Sprawl]
    - Priority Petition No.4 Gil Snapper (rank 3 mark)
      petitioner Nanau is in [Giza Plains / Crystal Glade] (only during Rains!)
    
    - Go talk to Contrite Thief to get the hunt started - she will implore you to
    go talk to Samal in [South Sprawl] for additional info on how you can find
    Orthros. If you do that, Samal will tell you that Orthros preferes targets
    which I prefer... ahem, that Vaan may not exactly be Orthros' type...
    
    KTJN SIDEQUEST
    
    - Go speak with Ktjn again and she will ask you another question.
    'I would be as she is. Do you think it possible?'
    - Sure, if you put your mind to it. [-1 point]
    - I don't know your sister. [0 points]
    - It'll never happen. [+1 point] <--- pick this answer
    
    - I was now able to buy Forgotten Grimoire for 21000 gil, which gave me Mage's
    Monograph KI, which causes additional loot to drop from fiends.
    
    - If you have already kicked White Mousse's ass, go speak to Sorbet in
    [Westgate] to receive Sluice Gate Key.
    
    - Take GCR to Bhujerba.
    
    
    ===============================================================================
    THE SKY CITY OF BHUJERBA town
    ===============================================================================
    
    BHUJERBAN MADHU QUEST
    
    - There are six sections of the city, and eight places you can enter for a
    total of 14. In each of these you can find 'Bottle of Spirits', which is
    Bhujerban Madhu liquor. Find all 14, and then sell them to interested clients
    for 1000 gil / bottle (you can sell all 14 bottles to same person, if you so
    desire), then return to Rabanastre. BHUJERBAN MADDHU IS A MISSABLE ITEM. If you
    sell/give all of them away, you can never obtain another.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to aerodrome and book a flight to Nalbina. Choose to sleep on the journey.
    
    
    ===============================================================================
    NALBINA FORTRESS town
    ===============================================================================
    
    JULY QUEST
    
    - Go to [West Barbican] and approach two Imperials near the exit to Highwaste.
    BTW, if you jumble the letters in their names, you will get two familiar names.
    A short scene will unfold and you will see July in it. Afterwards rent a
    chocobo from Gurdy nearby and ride it towards two Imperials. Another scene
    follows and July asks you to come visit her in Archades later. This is all that
    can be done at the moment. You can now enter [Mosphoran Highwaste] and battle
    the enemies there for some good EXP.
    
    ZODIAC SPEAR
    
    - This is the earliest point in the game when you can go and try claiming
    Zodiac Spear for yourself. Getting there? Not a problem - from Nalbina go to
    [Mosphoran Highwaste], then to [The Salikawood], beat up King Bomb boss, and
    follow into [Necrohol of Nabudis]. Have fun!
    
    
    ===============================================================================
    MOSPHORAN HIGHWASTE area
    [Mosphoran Highwaste / Southern Skirts]
      - exit to Nalbina
    [Mosphoran Highwaste / Summit Path]
      - exit to Estersand
    [Mosphoran Highwaste / Empyrean Way]
      - has choco-tracks to [Skyreach Ridge]
    [Mosphoran Highwaste / Rays of Ashen Light]
      - Wayward Chocobo
    [Mosphoran Highwaste / Babbling Vale]
      - GCR
      - merchant Luccio
      - Strahl's Anchor (available when Strahl has free travel)
      - later in game you can knock down 'Weathered Rock' on W end
    [Mosphoran Highwaste / Trail of Sky-flung Stone]
      - knock down 'Weathered Rock' to make a shortcut to [Rays of Ashen Light]
    [Mosphoran Highwaste / Northern Skirts]
    [Mosphoran Highwaste / Halny Crossing]
      - exit to Salikawood
    [Mosphoran Highwaste / Skyreach Ridge]
      - has choco-tracks to [Empyrean Way]
    [Mosphoran Highwaste / Empyrean Seat]
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.21
    Mosphoran Highwaste
    
    Mighty mountain range standing between Dalmasca and Nabradia. Well-known for
    its odd rock formations: overhangs forming roofs over the mountain paths, and
    lone spires of rock jutting toward the sky.
    In a col between the peaks is a flat area where spring water bubbles from the
    ground, creating an ideal resting place for weary travelers. The shrines
    standing in the clearing were built during the Galtean Alliance, the names of
    the gods they enshrine long since lost to the ken of Man.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo29
    Drop till you shop             - SHPNo16
    Weather forecast               - W&TNo31
    Chest contents list            - TRENo21
    ASHE'S POSTCARD COLLECTION No.21 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Last area can only be accessed after your party reaches Phon Coast. More
    details are further down in the walkthru.
    
    - From [Southern Skirts] travel W to [Summit Path] (while you're in this area,
    make sure to track down and kill some Wary Wolf rare foes in order to obtain
    Power Armlet, an acc which nulls Stop), and then take SE exit to [Babbling
    Vale].
    
    - Here you will find GCR for the area and a merchant, which you should
    definitely check out, for he sells Golden Amulet (doubles LP earned), Thief's
    Cuffs (improves stealing rate and allows to steal multiple items in one go),
    Ruby Ring (adds Reflect when worn), Nishijin Belt (null Sleep), Gillie Boots
    (null Oil), and Quasimodo Boots (null Sap). After shopping is done, go around
    Highwaste and kill stuff for EXP, LP and loot. Always have Golden Amulet
    equipped on your reserve chrs so they gain LP while your main chrs defeat foes.
    I gathered enough LP so that my main party learned third and final Quickies.
    
    - There's lots of shrines around this section - they will come into play much
    later in the game, helping you claim an esper and to get access to other parts
    of the area you cannot yet reach.
    
    - When you think you had enough, use GCR to warp to Estersand.
    
    
    ===============================================================================
    DALMASCA ESTERSAND area
    ===============================================================================
    
    CACTUAR QUEST
    
    - Go to village's river bank and talk to Tchigri. His dad is missing, so they
    ask you to tag along for some protective mission - agree to help and you will
    travel to [North Bank Village]. Here talk to Ruksel and you return to [South
    Bank Village]. Talk to Dantro's wife and she will mention about boiling the
    flower you gave her before and dropping it behind her house. Go there and
    examine 'Dran?' spot for a new cactus to pop out. Return to Tchigri and travel
    to [North Bank Village] again. Get close to biggest cactus and voila. You will
    get 1000 gil and Wyrmfire Shot. The ferry is running again, so you can now
    freely cross between the two villages.
    
    - In [North Bank Village] you will find a moogle from Cartographers', who sells
    a map of [Mosphoran Highwaste] for 2400 gil.
    
    - Depart for [Broken Sands] area of Estersand. When you get there, look around
    for white-flowered trees around middle of the area - check the 'Mysterious
    Glint' and you will obtain Valeblossom Dew. There are three total to be found,
    and MAKE SURE YOU DO NOT SELL THEM. If you're goofy enough to sell them anyway,
    return to [Broken Sands] and look for Valeblossom Dew again - you need to give
    at least one to Dantro's wife in order to proceed to next step. Also look for
    point of interest called 'Weathered Rock' - when it is struck, it will collapse
    and create a small shortcut in the area.
    
    DESERT PATIENT QUEST
    
    - You will not be able to give her any items needed for this quest until
    Cactuar quest is completed.
    
    - Go to Dantro's wife in [South Bank Village] and give her Valeblossom Dew. If
    you still have Great Serpentskin in your inventory, she will take that as well
    (you must confirm to give her the Great Serpentskin); and like I said several
    times before - you don't need to have Great Serpentskin). Then leave the
    village and return immediately. Talk to Dantro's wife once more and she directs
    you behind her hut.
    
    - Again, you do not need Great Serpentskin at all! If you want, you can decide
    to never do Nidhogg hunt, and you'll still nab Barheim Key.
    
    - There is a moogle (*he* has been sick?) behind her hut - talk to him, and you
    get Barheim Key KI. Additional reward of Balance Mote, OR Magick Gloves, OR
    Golden Amulet will be yours as well, depending on how many items you have
    brought to Dantro's wife for healing process. Barheim Key opens another route
    to [Barheim Passage] from [Murmuring Defile].
    
    - If you will poke into Barheim's hidden depths, know that you can obtain two
    great weapons - Deathbringer (steal from rare enemy Ithuno which appears in
    [Special Op Sector 5]), and Zeus Mace (drop from rare enemy Minibug which
    appears in [East-West Bypass]).
    
    - Use GCR to warp to Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - I did Orthros hunt at this moment.
    
    - Enter [Garamsythe Waterway].
    
    
    ===============================================================================
    GARAMSYTHE WATERWAY dungeon
    ===============================================================================
    
    [Garamsythe Waterway / Overflow Cloaca]
    
    - Go S.
    
    [Garamsythe Waterway / Central Waterway Control]
    
    - Work your way S.
    
    [Garamsythe Waterway / West Sluice Control]
    
    - Travel E.
    
    [Garamsythe Waterway / Southern Sluiceway]
    
    - If your party consists of females only, Orthros will drop from ceiling.
    Quickly run E to next room.
    
    [Garamsythe Waterway / East Sluice Control]
    
    - Save your game at SCR, then open the Urn for Garamsythe Candle, which reveals
    hidden areas inside Waterway. Make your party consist of all three females,
    then return to previous screen.
    
    [Garamsythe Waterway / Southern Sluiceway]
    
    - Go to middle of the room and Orthros appears! WARNING - ORTHROS IS THE ONLY
    STEADY SOURCE OF SLIME OIL. If you kill it without stealing sufficient supply
    of Slime Oil for your needs, you're SOL.
    
    -------------------------------------------------------------------------------
    No247   Orthros                   G: Rank 5 Mark        C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 34    | 87141         | 999       | 37      | 25      | 72      | 16
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 64      | 35    | 23    | 0     | 0           | 25  | 3600      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    weak    | halves  | halves  | halves  | absorbs | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Shell, Haste
     50%: Protect, Bravery, Faith
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Resist G&M, FullHP -> ATT+, CritHP -> ATT+,
           CritHP -> MAG+, CritHP -> DEF+, Parry
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Phoenix Down
            u - Caramel
            r - Slime Oil
    POACH:  none
    SP.IT: ki - Stolen Articles
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 6hits (17% chance), CT25
    02. MA - Thundaga
             HP < 50% & foe is close - u
    03. MA - Slowga
             all battle - r
    04. MA - Break
             all battle - r
    05. MA - Bleed
             all battle - r
    06. MA - Immobilizega
             foe is far - r
    07. MA - Disablega
             foe is far - r
    08. MA - Darkra
             foe is close - u
             foe is far - c
    09. SA - Phantasmal Gaze
             foe is close - r
    10. SA - Lunge
             foe is close - u
    11. SA - Slap
             HP < 50% & foe is close - u
    12. SA - Flash
             foe is close - r
    13. SA - Mythril Bubbles
             HP > 50% & foe is close - r
             HP < 50% & foe is close - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Garamsythe Waterway / Southern Sluiceway; save36, BLMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv29
    Orthros will be the first to feel the full power of Niho. Cast Protect, Shell
    and Regen on yourself before going further. Take care to renew your protective
    buffs when they wear off. Checking status affinities and considering our
    options, you can put some stuff on it - Sleep, Disease and Blind.
    When you enter battle, have the chr with Niho toss Alarm Clock on Orthros to
    put it to sleep. Like with Mousse, don Flame Staffs and begin chucking Fire on
    Orthros - fire weakness + Sleep + Flame Staff will give you 4,5x bigger damage.
    When it comes to items, Orthros is the only consistent source of Slime Oil - if
    you want to unlock all bazaar packages, you'll need to steal couple of Slime
    Oils from it.
    Orthros has a ton of status attacks, so keeping it asleep is your primary role.
    You will no longer have to bonk yourself on the head if status attacks miss
    since Niho will inflict statuses for you with 100% chance.
    Should you consider fighting Orthros without Niho, have appropriate acc
    equipped when it casts its status magic and make sure your chrs are spread out
    so that only one is hit at a time. Applying Reflect is a wise idea as well, as
    most of mark's spells will be bounced back to it.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After battle you receive Stolen Articles KI. Report Orthros hunt back to
    Contrite Thief and you will receive: 3800 gil, Horakhty's Flame, Unpurified
    Ether.
    
    NABREUS' MEDAL QUEST
    
    - Immediately, Samal will give you Blackened Fragment KI. Return to Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to [Clan Hall] and speak to Mont for following rewards:
    - for Ward of Justice rank: 2x X-Potion, 2x Teleport Stone
    
    - You can now buy Bubble magic from Clan Provisioner in [Muthru Bazaar]!
    
    EARTH TYRANT QUEST
    
    - Talk to Rimzat at [Westgate], then go to [Southern Plaza] and talk to Cotze.
    Finally go to [North Sprawl] and speak to Northon near 'Storehouse 5'. You will
    need to go Westersand and seek out one half of Windvane.
    
    
    ===============================================================================
    DALMASCA WESTERSAND area
    ===============================================================================
    
    - From [Galtea Downs] go W to [The Midfault], then S to [Shimmering Horizons]
    and then NW to [Windtrace Dunes]. You need to be on a small portion of the area
    (SE corner). Here are few Dynast Cactuses. Check them out and near one of them
    you will find Wind Globe KI. Pocket it and then return to [Rabanastre /
    Westgate].
    
    - You will find Rimzat, Cotze and Northon chatting together. Talk to them and
    you get Windvane KI. With this item you can enter [Dalmasca Westersand / Wyrm's
    Nest] area, previously inaccessible because of strong sandstorm. Save your game
    and then depart for that area.
    
    - Minimap goes haywire on this screen, but press on forward anyway.
    
    -------------------------------------------------------------------------------
    No284   Earth Tyrant              G: Boss               C: Greater Tyrant
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 30    | 70892         | 540       | 37      | 15      | 87      | 23
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 51      | 20    | 24    | 0     | 0           | 21  | 4500      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | absorbs | halves  | weak    | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | yes | yes | imm | yes | yes | imm | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+
    Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), Attack CT = 0 (HP < 20%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Hi-Potion
            u - Tyrant Hide
            r - Tyrant Bone
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 11hits (10% chance), 4% chance to Poison
    02. SA - Screwtail
             HP > 50% & after each 16 commands - a
             HP < 50% & after each 8 commands - a
    03. SA - Ram
             all battle - u
    04. SA - Sonic Fangs
             all battle - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Dalmasca Westersand / Wyrm's Nest; save10, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv29
    Cast Protect, Shell and Regen on yourself before going further. Take care to
    renew your protective buffs when they wear off. Checking status affinities and
    considering our options, you can put a number of stuff on it - Confuse, Sleep,
    Slow, Silence and Blind.
    Now the quickest and easiest way to subdue the foe is - have a chr toss NihoRem
    on Tyrant, Reflect your chrs, then equip Cherry Staffs (powers up wind element)
    and begin casting Aero on yourself. End result is Tyrant being struck three
    times per cast and its HP quickly dwindling down.
    Once Sleep wears off, do take note to apply it again with NihoRem or use Alarm
    Clock. Keep up the pressure and Tyrant is soon history.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Now that Earth Tyrant is defeated, later in the game you will be able to
    travel to [Phon Coast / Hunters' Camp]. In that camp seek out Rimzat standing
    near E-most end of the screen and talk to him about how did your adventure go.
    
    - That wraps up this quest.
    
    ZODIAC SPEAR IS MINE!
    
    - You want Zodiac Spear, don't you? Reach the nearest GCR and warp to
    [Mosphoran Highwaste / Babbling Vale], or just floor it there from your current
    position.
    
    
    ===============================================================================
    MOSPHORAN HIGHWASTE area
    ===============================================================================
    
    - If not by GCR: from [Southern Skirts] go W to [Summit Path], then W again to
    [Babbling Vale]; or from [Summit Path] take W exit to [Babbling Vale]. Inside
    is a GCR, item shop (get 1000 Needles tech) and a moogle with a map for
    [Mosphoran Highwaste] (in case you did not get it yet from moogle in [North
    Bank Village]). When you get it, your goal is to floor it for N exit, where the
    entrance to Salikawood is.
    
    - Exit to [Trail of Sky-flung Stone] and proceed going E. Just before you exit
    to [Northern Skirts], examine 'Weathered Rock' nearby and smash it. It provides
    you with another way into [Rays of Ashen Light].
    
    - From [Northern Skirts] go W to [Halny Crossing] and W again to enter
    Salikawood.
    
    
    ===============================================================================
    THE SALIKAWOOD area
    [The Salikawood / The Omen-Spur]
      - exit to Mosphoran
    [The Salikawood / Path of Hours]
      - SCR
    [The Salikawood / Trunkwall Road]
    [The Salikawood / Diverging Way]
    [The Salikawood / Living Chasm]
      - exit to Phon Coast
    [The Salikawood / Sun-dappled Path]
    [The Salikawood / Garden of Decay]
    [The Salikawood / Quietened Trace]
      - GCR
    [The Salikawood / Grand Bower]
    [The Salikawood / Corridor of Ages]
      - exit to Necrohol of Nabudis
    [The Salikawood / Piebald Path]
      - exit to Nabreus Deadlands
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.22
    The Salikawood
    
    Forested region in central Nabradia. A path strung between the thick-growing
    trees leads towards Archadia. However, many of the tree-bridges are covered
    with thick moss, and in advanced stages of decay.
    As transport by airship gained prominence, the land roads were abandoned. Now
    more beasts walk the woods than travelers.
    The forest is the domain of the Kingdom of Nabradia. Abandoned these two years
    since its fall, the number of fell beasts within its borders swells daily.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo30
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo31
    Chest contents list            - TRENo22
    ASHE'S POSTCARD COLLECTION No.22 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - On [The Omen-Spur] take N exit to [Path of Hours]. There is SCR here to save
    your game, then hike N to [Trunkwall Road].
    
    - On this screen floor it for SE corner to find a statue with the map for this
    area. Now that you have the map, travel to [Quietened Trace] and save your game
    at GCR, cast Shell and Protect on yourself, then poke your nose into
    [Grand Bower].
    
    -------------------------------------------------------------------------------
    No289   King Bomb                 G: Boss               C: Ancient Bomb
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 34    | 37596         | 999       | 35      | 26      | 77      | 18
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 53      | 19    | 23    | 4     | 0           | 22  | 2050      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    absorbs | halves  | halves  | halves  | weak    | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Resist G&M, CritHP -> ATT+, Return Damage
    Gain : Damage Resist (HP < 40%), Magic CT = 0 (Chain Magick)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    You can run away from the battle.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Bomb Shell
            u - Fire Crystal
            r - Bomb Fragment
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 3hits (10% chance), fire based, CT25
    02. MA - Fira
             all battle - c
             after all Bomb allies are eliminated - a
    03. SA - Lunge
             all battle - u
    04. SA - Renew
             King's HP is roughly at 50% - u
             HP < 20% - 1x - a
    05. SA - Cry for Help
             any time after all Bomb allies are eliminated - a
    06. SA - Chain Reaction
             Bomb ally is close - r
    07. SA - Chain Magick
             HP < 20% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    The Salikawood / Grand Bower; save30, BLMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv30
    Cast Protect, Shell and Regen on yourself before going further. Take care to
    renew your protective buffs when they wear off. Checking status affinities and
    considering our options, you can put a number of stuff on it - Disease,
    Reverse, Slow, Immobilize, Silence, Oil and Sap.
    Equip Flame Shields, Miters, best armor you have, and set your gambits to
    remove Oil with Handkerchiefs. Then focus on three Bombs prowling around King
    and remove them from battlefield.
    Once they are gone, turn on King and have it taste some Miter justice - be
    advised that King has Return Damage active. Use NihoRem to inflict above
    mentioned statuses and you're set. If you don't have Niho yet, inflict at least
    Silence, Sap and Immobilize.
    Silence prevents King from using Fira and Cry for Help, and that means you'll
    be free from reinforcements. Disease will disable boss' Renew and Chain Magick
    skills - if boss can't heal, it'll fall quickly.
    In case inflicting Disease isn't an option, stay on alert for boss' Renew which
    it can use often (for sure when boss enters critical HP - but one time only).
    Keep hacking away and you will win in no time. You may have to resort to
    Quickies to help you nail the boss in case it keeps healing itself. If things
    go grim, you can run away from this battle.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - With King Bomb history, your way is wide open. Return to [Quietened Trace] to
    save your game, then from [Grand Bower] go into [Corridor of Ages], and then
    take SW exit into Nabudis.
    
    
    ===============================================================================
    NECROHOL OF NABUDIS dungeon
    [Necrohol of Nabudis / Hall of Slumbering Might]
      - exit to Nabreus Deadlands
    [Necrohol of Nabudis / Hall of the Ivory Covenant]
    [Necrohol of Nabudis / Cloister of Reason]
      - require Medallion of Love to be able to enter
    [Necrohol of Nabudis / Cloister of the Highborn]
    [Necrohol of Nabudis / Cloister of Distant Song]
    [Necrohol of Nabudis / Cloister of Solace]
      - require Medallion of Bravery to be able to enter
    [Necrohol of Nabudis / Hall of Effulgent Light]
      - exit to Salikawood
    [Necrohol of Nabudis / The Crucible]
      - require Medallion of Might to be able to enter
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.23
    Necrohol of Nabudis
    
    Palace once home to the royal family Nabradia. Called the Verdpale Palace, it
    once stood proudly in the middle of a lake.
    Now it stands in ruin, destroyed in the attack on Nabudis two years ago. Though
    the ghost of the building remains in the crumbling walls, it is wholly gutted
    and lies half-submerged in murk.
    Now Mist flows freely through its abandoned halls, and its glorious memory is
    profaned by a menagerie of vile creatures.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo48
    Drop till you shop             - SHPNo21
    Weather forecast               - W&TNo46
    Chest contents list            - TRENo35
    ASHE'S POSTCARD COLLECTION No.23 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Again, to gain access here - King Bomb in Salikawood must be defeated.
    
    [Necrohol of Nabudis / Hall of Effulgent Light]
    
    - The only reason we are here at this moment is to collect Zodiac Spear. Be
    advised that this is very dangerous trek and you may get KOed often, but the
    ultimate prize is well worth the effort. Baknamy is a very annoying enemy and
    if at all possible, try to lure single enemy away from the packs. Or equip Niho
    and toss Phoenix Down or Remedy on every enemy you find - that way you'll
    render them quite harmless. Anyway, from the entrance go W a bit, and then go a
    bit N, then W again to reach a small room with pillar in middle. From the room
    go W again to another pillar-in-middle room. Now go S and locate the stairs to
    [Cloister of Distant Song].
    
    - There is a secret Baknamy Merchant hidden in Necrohol. You can find it in
    [Necrohol of Nabudis / Hall of Effulgent Light]. Make your way to NW corner and
    examine the lonely room up there. You will notice a passage leading into
    another room (which is not shown on the map) with Pandora. Kill it if you want
    (may drop Aegis Shield) and then examine corners of this hidden room until
    "???" pops up. Press Action and merchant will appear. At this moment it was
    only selling Ethers.
    
    [Necrohol of Nabudis / Cloister of Distant Song]
    
    - When you exit the stairway, go E past pillar-in-middle room, then N. You get
    to deal with Elvorets now. At intersection turn E, and then N again. You should
    see two Babils now, but we won't fight them. Turn gambits off, and run N past
    the Babils, then turn E and run upstairs to next area.
    
    [Necrohol of Nabudis / Cloister of the Highborn]
    
    - Kill some Elvorets, then take E turn. Keep walking until you see two Babils
    guarding a passage. Ignore them and go E, then turn N. You will see a small
    room on the W and inside 16 treasures. If somehow you have come to possess
    Diamond Armlet already, DO NOT HAVE IT EQUIPPED! Pop open all treasure and one
    will contain Zodiac Spear, if you have followed my advice and didn't open the
    treasures I told you to stay away from. If you have, tough luck, but not all is
    lost, as the weapon can be gotten in another way. Now return the way you came.
    
    [Necrohol of Nabudis / Cloister of Distant Song]
    
    - Area should be fairly free of enemies, except maybe some Elvorets or Baknamys
    spawning back. If you see Dark Elemental, do not cast any magic near it. If it
    comes after you, whip on Reflect and run for the stairs.
    
    [Necrohol of Nabudis / Hall of Effulgent Light]
    
    - Enemies have spawned back, so you will have to kill them (try luring single
    enemy away from the pack). When you have just but a final stretch to go, run
    for the exit back to Salikawood.
    
    
    ===============================================================================
    THE SALIKAWOOD area
    ===============================================================================
    
    - Sail back to [Quietened Trace] and use GCR to save your game. Now walk over
    to [Piebald Path] and enter [Nabreus Deadlands].
    
    
    ===============================================================================
    NABREUS DEADLANDS area
    [Nabreus Deadlands / Greencrag]
      - exit to Salikawood
    [Nabreus Deadlands / The Muted Scarp]
      - SCR
    [Nabreus Deadlands / Vale of Lingering Sorrow]
    [Nabreus Deadlands / Hope's Reach]
    [Nabreus Deadlands / Echoes of the Past]
    [Nabreus Deadlands / The Slumbermead]
    [Nabreus Deadlands / The Fog Mutters]
    [Nabreus Deadlands / Overlooking Eternity]
    [Nabreus Deadlands / Succor Midst Sorrow]
      - GCR (disguised Crystalbug, so beware)
    [Nabreus Deadlands / Lifeless Strand]
    [Nabreus Deadlands / Field of the Fallen Lord]
      - exit to Necrohol of Nabudis
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.24
    Nabreus Deadlands
    
    Place once known as Nabudis, the prosperous capital of Nabradia.
    In the war against Archadia two years ago, the city was utterly destroyed,
    leaving nothing but an eerie waste of swirling Mist. Even by day, the sun does
    not penetrate that ever present fog.
    Beneath it, the dense Mist has given rise to all manner of bizarre flora and
    fauna of an invariably vicious temperament.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo47
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo45
    Chest contents list            - TRENo34
    ASHE'S POSTCARD COLLECTION No.24 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Again, to gain access here - King Bomb in Salikawood must be defeated.
    
    - From [Greencrag] go W to [The Muted Scarp] (save your game here and make sure
    you talk to Ma'kleou by checking all choices he gives you as this is important
    for Nabreus' Medal quest), then E to [Vale of Lingering Sorrow]. Check around
    NW end of this area to find Urn with map of [Nabreus Deadlands]. Now return to
    Salikawood and from there warp to Westersand.
    
    - If you desire, make your way to [Succor Midst Sorrow] - beware, the crystal
    is in fact Crystalbug. Kill it and GCR will spawn, so save your game, and you
    can also use this GCR to warp to Westersand.
    
    
    ===============================================================================
    DALMASCA WESTERSAND area
    ===============================================================================
    
    - Travel to [Zertinan Caverns], which can now be fully explored.
    
    
    ===============================================================================
    ZERTINAN CAVERNS area
    ===============================================================================
    
    - You land in [Invitation to Heresy]. Travel E to [Sandfalls] and then S to
    [Hourglass Basin]. Knock down 'Boulder' to stop sand flow, and then take S exit
    to [The Undershore]. Here you will find a welcome SCR, and past it is a hidden
    path leading to E-most part of [Hourglass Basin] where Grenades are. When
    progress is saved, take W exit from [Hourglass Basin] into [Arthroza
    Quicksands]. Man, it is windy down here... Ooops!
    
    -------------------------------------------------------------------------------
    No269   Adrammelech               G: Esper              C: The Wroth
    aggressive ---------------------- STATISTICS ---------------------- Flying: yes
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 39    | 39630         | 999       | 38      | 30      | 79      | 22
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 60      | 25    | 21    | 0     | 0           | 42  | 4050      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    immune  | absorbs | weak    | immune  | immune  | immune  | immune  | immune
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste
     50%: Protect, Shell
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
           CritHP -> ATT+, CritHP -> MAG+, HP Devour, Half MP Cost
    Gain : Damage Resist (HP < 50%), Attack+ (HP < 50%),
           Magic CT = 0 (HP < 10%) (NTSC-J), Magic CT = 0 (HP < 50%) (NTSC-U/C),
           Paling (Perfect Defense), Magick Shield (Perfect Defense)
    Lose : Paling (2 minutes elapse OR Flash Arc is used),
           Magick Shield (2 minutes elapse OR Flash Arc is used),
           HP Devour (HP < 50%)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    You can escape from this battle into previous area in order to refresh your
    party.
    This battle is different in NTSC-J version. Differences are listed above.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Pebble
            u - Capricorn Gem
            r - High Arcana
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, 4% chance to Sap, CT25
    02. MA - Thundara
             Magic CT = 0 isn't active yet - u
             after Perfect Defense dissipates - a
    03. MA - Thundaja
             HP < 50% - a
             again after each next 20 commands - a
    04. MA - Bleed
             HP < 80% - u
    05. MA - Flash Arc
             HP < 80% - a
             80% > HP > 50% & after each next 10 commands - a
             HP < 50% & after each next 20 commands - a
    06. SA - Perfect Defense
             after Thundaja - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Zertinan Caverns / Arthroza Quicksands; save38, BLMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv32
    Before you come to battle, check to see that you have "Foe: undead" gambit, as
    it will be of vital importance. Also needed will be some ranged weapons cos
    Adra is a flying foe. Additional preps are done in form of casting Protect,
    Shell, Bubble and Faith on your chrs. Having Power Armlet (drop from Wary Wolf)
    will prevent Stop status from Thundaja.
    Adra can be meddled with by putting Slow and Blind on it. In addition to head
    honcho you will need to take care of Shambling Corpse foes that will keep
    periodically appearing to offer support to Adra. Unfortunately Corpse is immune
    to getting KOed with Phoenix Down, and we'll take care of it with combination
    of Niho and Chronos Tear (you can buy them at [Mosphoran Highwaste / Babbling
    Vale]).
    Before tacking on the hero-way of battle, let me tell you about cheese-way
    first. As soon as Adra's intro is done, turn around and return the way you came
    (in my case into [Hourglass Basin]) ignoring any Shambling Corpse foes that may
    have spawned. When you've escaped from Adra's area, heal up your wounds, turn
    around again and enter Adra's area once more. Esper boss music begins playing
    immediately, but Adra is nowhere to be found - it is merrily waiting somewhere
    in the area until you come close enough.
    Slowly progress towards Adra's location, sistematically cleaning out undead
    foes that will keep appearing. Expect to eradicate 15~16 enemies before coming
    into Adra's reach. When it finally spots you, allow it to come to your location
    and engage in battle. Now returning to hero-way of battle...
    When battle begins, arrange two chrs' gambits to attack undead foes as they
    appear and use third chr to attack Adra itself. You can take care of sidekicks
    by casting Disable on them, or equipping Niho and tossing Chronos Tear to
    inflict Stop. While Corpses can't do anything, smite them down and when they're
    gone, have all chrs join forces against Adra. If you so desire, you can use
    Niho in combination with Ethers to drain its MP but it'll eventually gain
    enough MP back to shoot occassional Thundara your way. Adra also can't ignore
    EVA, so a good shield will go a long way.
    During first half of battle Adra will be taking as much damage as it dishes, in
    addition to pelting you with Bleed and Thundara (keeping chrs apart is a good
    idea to minimize the damage). Cura will prove more than enough to take care of
    your healing needs. After losing 20% HP Adra begins using Flash Arc, a more
    powerful version of thunder spell - it only hits one chr, though. Not much will
    be changing until you enter second half of the battle.
    First you'll be greeted with Thundaja which has a chance to inflict Stop (make
    sure you're under Shell to halve that chance), and then Adra shields itself
    with Perfect Defense (it'll wear off as soon as next Flash Arc is used). While
    the boss is impervious to damage, heal yourself or recover MP or reapply buffs.
    Once Perfect Defense is history, you'll be treated to Thundara spamathon mixed
    with Flash Arc and Thundaja - keeping Shell on is of utmost importance.
    Take care to have Adra under Slow, destroy Corpse foes as they pop up or just
    have them under Stop check and heal often from constant thunder barrages. Soon
    enough Adra kicks the bucket and you gain another ally.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Congrats, you now have the ability to summon Adrammelech. From [Arthroza
    Quicksands] go N to [The Balamka Fault]. Here pop open the Urn for map of
    [Zertinan Caverns]. From [The Balamka Fault] go W to [Drybeam Cavern], then
    into upper portion of [The Balamka Fault] again. Take lower of E exits to
    [Sandfalls] and knock down 'Boulder'. Now follow the path and knock down
    another 'Boulder', and one more 'Boulder' to clear the path. Now return to SCR
    to save your game. If you were to take S-most exit from Zertinan, you will
    reach Ozmone Plain, but that would mean skipping on some marks. So be a good
    adventurer and return to Rabanastre.
    
    - By the way, if you make way to [Zertinan Caverns / Sandfalls], you'll find
    Grenade foes here. Keep up the stealing until you nab some Opal Rings, which
    allow you to pierce thru target's Reflect (very useful strategy for some marks
    and bosses).
    
    - Once we take down remaining three marks, we shall go and claim another two
    espers, so just hang on tight for now.
    
    - Take S exit from Rabanastre to enter Giza Plains.
    
    
    ===============================================================================
    GIZA PLAINS area - The Rains
    [Giza Plains / Throne Road]
      - exit to Rabanastre
    [Giza Plains / Nomad Village]
      - SCR
      - village is empty during rainy season
    [Giza Plains / Gizas North Bank]
    [Giza Plains / Gizas South Bank]
      - exit to Estersand
      - exit to hidden area [Tracks of the Beast]
    [Giza Plains / Crystal Glade]
      - SCR
      - Strahl's Anchor (available when Strahl has free travel)
    [Giza Plains / Warrior's Wash]
    [Giza Plains / Toam Hills]
    [Giza Plains / Starfall Field]
      - exit to Westersand
      - exit to Ozmone Plain
    [Giza Plains / Tracks of the Beast]
      - gain access by cutting down 6x Withered Tree
      - has the Urn with Feather of the Flock KI
      - this area is only available during the Rains
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.25
    Giza Plains - the Rains
    
    A vast savannah spreading to the south of the Royal City or Rabanastre, the
    environs of which vary drastically between dry and rainy seasons.
    Large dark crystals lie scattered here and there across the savannah. During
    the Dry, they absorb the sun's radiance and glow with an auric brilliance. A
    village of nomadic herders is located near the middle of the grasslands. During
    the Rains, the villagers relocate to the mountains. While they reside in the
    grasslands, the menfolk rarely return from their herding, leaving the women and
    children to their own devices in the village.
    These nomads know the art of capturing the energy of the dark crystals in
    chunks of magicite, called sunstone, which they then bring to market to sell.
    The animals by which the make their living are primarily of cockatrice stock.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo05
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo06
    Chest contents list            - TRENo04
    ASHE'S POSTCARD COLLECTION No.25 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - It is the Rains season in Giza now. Enemies are stronger, and rain makes
    elemental fiends to come out and play. They are masters of strong magic, so
    caution is advised if you wanna fight them (Quickie can wipe them out).
    
    - In Giza you should hunt down six 'Withered Trees' (one in [Throne Road], one
    in [Nomad Village], one in [Gizas North Bank], one in [Crystal Glade], one in
    Toam Hills], and one in [Starfall Field]). Once all of them are struck down,
    they give you access to [Tracks of the Beast] portion of [Giza Plains],
    accessible from [Gizas South Bank].
    
    - Stop by in [Nomad Village] and talk to Sadeen. He will tell you that
    Croakadile can be found near a bridge... well, the bridge you're looking for is
    in [Starfall Field]. You can take on the mark right now if you wish, though it
    may be a wiser idea to push the story a bit forward, as this will mean new
    Guest chr for you and a couple of new spells.
    
    - If you do want to take it on right now, then keep going near the bridges and
    eventually Croakadile will drop by to say hello.
    
    -------------------------------------------------------------------------------
    No232   Croakadile                G: Rank 2 Mark        C: Mutant Lizard
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 24    | 19449         | 780       | 29      | 18      | 57      | 13
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 35      | 13    | 13    | 2     | 0           | 10  | 1440      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    weak    | halves  | halves  | halves  | absorbs | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Shell, Bravery
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, CritHP -> ATT+, Counter+
    Gain : Parry (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Horn
            u - Pointed Horn
            r - Aries Gem
    POACH:  none
    SP.IT: ki - Ring of the Toad
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 8hits (10% chance), 4% chance to sleep, CT25
    02. SA - Aqua Bubbles
             HP < 20% - 1x - a
    03. SA - Gnaw
             all battle - u
    04. SA - Growing Threat
             HP < 40% - 1x - a
    05. SA - Renew
             HP < 50% & when not in battle - a
    06. SA - Angelsong
             HP > 50% - a
             HP < 50% - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Giza Plains / Starfall Field (only during Rains); save22, BLMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv33
    Cast Protect, Shell, Regen and Bubble on yourself before going further. Take
    care to renew your protective buffs when they wear off. Checking status
    affinities and considering our options, you can put a number of stuff on it -
    Disease, Reverse, Slow, Immobilize, Silence and Blind.
    Mark begins the battle with Shell and Bravery on, and its first move will be
    Angelsong. Have Nishijin Belt on to prevent Sleep from rephy and that about
    covers it. Toss NihoRem to inflict statuses mentioned above (except Reverse)
    and the battle is all but won - it's asleep, in case it wakes up it can't heal
    itself, slower attacking speed and rooted to the ground.
    Croak is weak to fire, so have chrs don Flame Staffs and start poking the mark
    with Fire spells until it falls defeated.
    Croak provides a challenge otherwise - once it loses 60% HP, it'll use Growing
    Threat (skill which doubles user's lv) and at critical HP it uses Aqua Bubbles
    for serious damage. Avoid the danger of having all chrs hit by spreading them
    out. If Niho isn't available, you'll want to keep casting Sleep, Slow and Blind
    to cripple its fighting capabilities. Make sure you don't wander too far from
    the mark or else it'll heal itself to full by using Renew skill.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After the battle you receive Ring of the Toad KI. Return to Sadeen and he
    will award you with: 1200 gil, Serpent Rod, Teleport Stone. Sadeen will implore
    you to take the ring you got to his beloved. This person is the village elder,
    and you can give the ring to her during the Dry. There is still more - when the
    ring is returned to the owner, and when it's next Rains season, you can go see
    Sadeen again and talk to him for conclusion of his story.
    
    - Also stop by [Crystal Glade] and speak with Nanau there about Gil Snapper
    mark. You will receive Silent Urn KI, while location of Gil Snapper is in
    [Tracks of the Beast].
    
    - Cut down all six 'Withered Trees' and head to [Tracks of the Beast]. The
    weather MUST BE heavy rain with lightning strikes - if it is, Bansat will show
    up and inform you of Gil Snapper being in the area, but only one time. And if
    it isn't, simply zone between two screens until desired weather comes. Engage
    Gil Snapper!
    
    -------------------------------------------------------------------------------
    No248   Gil Snapper               G: Rank 3 Mark        C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 37    | 86956         | 999       | 35      | 24      | 77      | 12
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 55      | 22    | 23    | 0     | 0           | 20  | 3830      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | weak    | absorbs | halves  | halves  | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Shell, Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Piercing Magic, CritHP -> ATT+,
           CritHP -> MAG+, CritHP -> DEF+, Attack+, Parry, Return Damage,
           Half MP Cost
    Gain : Damage Resist (HP < 50%), Magic CT = 0 (HP < 20%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - 1000 gil
            u - 2000 gil
            r - 4000 gil
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 11hits (10% chance), 4% chance to Slow, CT25
    02. MA - Blizzara
             HP > 20% & foe is close - u
             HP < 20% & foe is close - a
             foe is far - a
    03. MA - Blizzaga
             HP < 20% - 1x - a
    04. MA - Disablega
             all battle - r
    05. SA - Flatten
             HP > 50% & foe is close - r
             50% > HP > 20% & foe is close - u
    06. SA - Purify
             under status change & foe is far - a
    07. SA - Flash
             HP > 20% & foe is close - r
    08. SA - Meditate
             MP < 20% & foe is far - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Giza Plains / Tracks of the Beast (only during Rains); save36, BLMC (accidental
    save with Orthros)
    ------------------------------ GET READY! FIGHT! ------------------- party lv33
    Before battle you may want to rid the area of turtles prowling around. Cast
    Protect, Shell, Regen and Bubble on yourself before going further. Take care to
    renew your protective buffs when they wear off. Checking status affinities and
    considering our options, you can put a number of stuff on it - Disease, Slow,
    Immobilize, Silence and Blind.
    Battle begins and first business is to toss NihoRem - this will Silence the
    mark, thus eliminating its magic skills, and Slow and Blind it as well
    (otherwise apply statuses with magic spells), then spread your chrs around
    Snapper and keep them close. Don't retreat too far or Snapper will Purify
    itself of all bad statuses you put on it. Damage-wise Cura will keep you
    healthy (note that you take damage for each strike you make at Snapper), and
    have Argyle Armlet to null Blind from Flash skill. Everything you'll be getting
    poked with is thus Flatten and rephy. Place your chrs just so far away that
    Snapper won't use Purify and at same time isn't able to reach you with rephys
    or Flatten.
    Bansat will keep you up to date with Shell and Protect. Snapper is weak to
    thunder element, so mix it in your attack repertoire every now and then. It
    gains Damage Resist when it loses half HP.
    Once Snapper enters critical range, it chills the battle with Blizzaga and then
    spams Blizzara until its defeated... only since you keep it under Silence, no
    such attacks occur - instead you're pelted with physicals.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After battle Snapper will be drawn into the Silent Urn. Now head for SE-most
    portion of the map. There open the Urn for Feather of the Flock KI. Return to
    Nanau in [Crystal Glade]... where is she? Examine 'Soggy Letter' and learn that
    you need to see her during the Dry in [Nomad Village] for the reward - it will
    be 3000 gil and Phobos Glaze.
    
    - It's back to Rabanastre again.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to [Clan Hall] and speak to Mont for following rewards:
    - for felling Earth Tyrant: 1200 gil
    - for felling King Bomb: 1300 gil, Mallet
    - for Brave Companion rank: 2x Hi-Ether, 3x Teleport Stone
    
    - You can now buy Faith magic from Clan Provisioner in Muthru Bazaar!
    
    - Return to Giza.
    
    
    ===============================================================================
    GIZA PLAINS area - The Rains
    ===============================================================================
    
    - Go all the way S and leave Giza by taking S exit into [Ozmone Plain].
    
    
    ===============================================================================
    OZMONE PLAIN area
    [Ozmone plain / Field of Fallen Wings]
      - exit to Giza Plains
    [Ozmone plain / Dagan Flats]
    [Ozmone plain / The Switchback]
      - exit to Zertinan Caverns
    [Ozmone plain / Haulo Green]
      - exit to Jahara
      - has choco-tracks to S part of [The Shred]
    [Ozmone plain / The Greensnake]
    [Ozmone plain / Field of Light Winds]
      - has choco-tracks to S part of [The Shred]
    [Ozmone plain / Sunlit Path]
      - SCR
      - Strahl's Anchor (available when Strahl has free travel)
      - exit to Golmore Jungle
    [Ozmone plain / The Shred]
      - exit to Henne Mines
      - Wayward Chocobo
      - has choco-tracks to [The Haulo Green]
      - has choco-tracks to [Field of Light Winds]
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.26
    Ozmone Plain
    
    Wide region of plains in Bancour, bordering Dalmasca. Mostly tall grasses,
    though here and there can be seen volcanic rock formations.
    In the past, a great battle was fought in the skies over Ozmone Plain. The
    decaying airshipwrecks punctuating the plains are monuments to the carnage once
    wrought there.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo21
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo22
    Chest contents list            - TRENo16
    ASHE'S POSTCARD COLLECTION No.26 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - From [Field of Fallen Wings] go S to [The Switchback], then S again to [Haulo
    Green]. Still keep S until you run into Garif Warrior picking on black chocobo.
    From here take W path and you will reach Jahara.
    
    
    ===============================================================================
    JAHARA - LAND OF THE GARIF town
    [Jahara / Banks of the Sogoht]
      - GCR
      - Chocobo rental
      - exit to Ozmone Plain
    [Jahara / Lull of the Land]
      - Garif Trader
    [Jahara / The Elderknoll]
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.27
    Jahara
    
    A garif village in Bancour. Here, a chieftain elder watches over the old ways,
    and so administers the tribe. Though many other villages dot the area, there is
    little direct communication between them.
    The garif have worshipped magicite since ancient times, and tribal legends tend
    much wisdom concerning the Stones. When the time is right, the elders teach
    these lessons to the youth of the village, and, on rare occassions, to visitors
    from other lands.
    Abhorring machinery and iron, much of the garif material culture is based on
    wood and stone and other unmanufacted things. Their houses made of grass and
    strips of leather allow a breeze to pass through, and are uniquely suited to
    the hot, arid climate.
    On the hill overlooking the village is a meeting lodge, warmed always by a
    bonfire. Near the lodge are the elders' huts, and below the hill is a clearing
    ringed by a healer's hut, and the tents of craftsmen, as well as a place to
    take care of a livestock, called "nanna" in the garif tongue.
    Dalmasca has for many years honored the ways of the garif, and so kept up
    peaceful trade and relations with this isolated people.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo22
    Drop till you shop             - SHPNo13
    Weather forecast               - W&TNo23
    Chest contents list            - no chests
    ASHE'S POSTCARD COLLECTION No.27 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Yippee, a GCR. Shop on and buy maps for [Ozmone Plain] for 1700 gil, and map
    of Jahara for 30 gil from Cartographers' moogle. Talk to the warrior in front
    of the bridge for a scene. As soon as you're in [Lull of the Land], look for
    three warriors (two are sitting on the ground, one is standing) and address the
    high-chief Zayalu. You'll get Jaya Stick - DO NOT SELL IT!!! - now take it to W
    exit and talk to Supinelu, one of the warriors there; choose first option twice
    to be allowed to see the elder in [The Elderknoll].
    
    - Just a bit further from the bridge is elder's house. Talk to two guards in
    front and choose first choice. Larsa joins as Guest chr, and you also nab
    Bowgun and Onion Bolts (if you gave Jaya Stick to Supinelu). If you sold Jaya
    Stick, then you will obtain Killer Bow and Onion Arrows. Once you regain
    control, talk to Gurdy to get a free chocobo ride (this time only).
    
    - Pen. U. comments that you can keep the Jaya stick! Do this - talk to Garifs
    gurading the bridge and choose first option. After they let you pass, go talk
    to Zayalu to obtain Jaya Stick. When the other scenes conclude, you will walk
    away with Killer Bow, Onion Arrows and Jaya Stick.
    
    - Among interesting equipment to buy I would like to point out Gladius, and
    three element staffs. From tech selection buy Gil Toss and Charm.
    
    - Also, before leaving, seek out Sugumu in [The Elderknoll] and talk to him
    about Enkelados. Mark is found in [Ozmone Plain / The Shred]. Talk to Hsemu
    near the bridge in [Lull of the Land] to learn that Enkelados hates Wus, so
    you'll have to kill all of them in designated area.
    
    - Re-entering the Rains in Giza Plains after visiting Jahara for the first time
    will start the weather rotation of Giza Plains: sunny weather for two (2)
    gameplay hours, and rainy weather for one (1) gameplay hour. Also, when the
    seeq in [Rabanastre / Southgate], who is walking around near the choco rental,
    changes into 'Weather Eye', the rotation of the weather has begun.
    
    
    ===============================================================================
    OZMONE PLAIN area
    ===============================================================================
    
    - Travel to [The Shred] and eliminate all Wus in the area, then leave and
    reenter.
    
    -------------------------------------------------------------------------------
    No230   Enkelados                 G: Rank 2 Mark        C: Slaven
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 22    | 18709         | 210       | 27      | 12      | 55      | 12
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 34      | 12    | 8     | 0     | 0           | 9   | 1210      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | absorbs | halves  | weak    | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect
     50%: Shell
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, CritHP -> ATT+, HP Devour
    Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), White Wind (after Purify)
    Lose : HP Devour (HP < 50%), White Wind (2 minutes elapse)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Potion
            u - Earth Magicite
            r - Slaven Harness
    POACH:  none
    SP.IT: ki - Errmonea Leaf
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 6hits (17% chance), CT25
    02. MA - Protect
             HP > 50% - u
             when not in battle - a
    03. MA - Shell
             HP > 50% - u
             when not in battle - a
    04. SA - Purify
             HP < 50% & under status change - a
    05. SA - Gnaw
             all battle - u
    06. SA - Restore
             HP < 50% - 1x - a
             HP < 20% - 1x - a
             HP < 70% & when not in battle - a
    07. SA - Spin Kick
             HP > 50% - u
             HP < 50% - c
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Ozmone Plain / The Shred; save23, BLMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv33
    Cast Protect, Shell, Regen, Bubble and Faith on yourself before going further.
    Take care to renew your protective buffs when they wear off. Checking status
    affinities and considering our options, you can put a number of stuff on it -
    Stop, Confuse, Sleep, Disease, Slow, Disable, Immobilize, Silence, Blind, Oil
    and Sap.
    Geez, that's one easy mark to defeat after lots of high HP dudes. A single toss
    of NihoRem will render Enke useless and at your mercy - bash at it in any way
    you want since Enke will not be able to counter as it's been put to Stop.
    Enke isn't much of a challenge either way - it heals itself twice during
    battle, and uses Purify when it loses half HP (in case it suffers from status
    change) followed with White Wind afterwards. White Wind is pass-able which
    makes foe immune to any status change for two minutes - and it's not like it's
    going to help it much anyway.
    Berserk tank (Bacchus' Wine) with good equipment can single-handedly take down
    Enke. It'll try to fortify itself with occassional Protect and Shell, but this
    is only prolonging the inevitable - putting Enke 6 feet under.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After battle you receive Errmonea Leaf KI. Return to Sugumu and receive 1100
    gil, Ether and Golden Amulet. As for Errmonea Leaf you have, you should take it
    to Lesina in [Giza Plains / Nomad Village] during the Dry.
    
    - Return to [Ozmone Plain] and take E exit from [Sunlit Path] to reach next
    area (there will be some scenes when you reach [Sunlit Path]).
    
    
    ===============================================================================
    GOLMORE JUNGLE area
    [Golmore Jungle / Paths of Chained Light]
      - exit to Ozmone Plain
    [Golmore Jungle / The Needlebrake]
      - exit to Eruyt Village
    [Golmore Jungle / Whisperleaf Way]
    [Golmore Jungle / The Parting Glade]
      - GCR
      - has choco-tracks to [The Rustling Chapel]
    [Golmore Jungle / Dell of the Dreamer]
    [Golmore Jungle / The Branchway]
    [Golmore Jungle / The Greenswathe]
      - exit to Paramina Rift
    [Golmore Jungle / The Rustling Chapel]
      - exit to Feywood
      - has choco-tracks to [The Parting Glade]
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.28
    Golmore Jungle
    
    A sprawling jungle in the Jagd Difohr, it remains much as it always has been,
    untouched by the hand of Man.
    Though the viera make their villages within this jungle, the ways to their
    enclaves are tangled and hidden.
    Barriers throughout the jungle, too, prevent easy passage. These were erected
    by the viera to prevent outsiders from intruding, the blessing of their people
    needed before one may pass.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo23
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo24
    Chest contents list            - TRENo17
    ASHE'S POSTCARD COLLECTION No.28 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - From the entrance point, take E path and then a branch leading S to run
    across the Urn with map of the area. Then press on till E exit to [The
    Greenswathe].
    
    - Keep going E until you get across a seal. Fran will make a shortcut, so take
    it and you will enter Eruyt Village.
    
    
    ===============================================================================
    ERUYT VILLAGE town
    [Eruyt Village / Road of Verdant Praise]
      - GCR
      - Tetran's shop
      - exit to Golmore Jungle
    [Eruyt Village / The Spiritwood]
    [Eruyt Village / Fane of the Path]
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.29
    Eruyt Village
    
    Hidden village of viera in Golmore Jungle. Viera enclaves are scattered
    throughout the jungle, but all are warded against entry by those of other
    tribes or lands. Viera are reclusive by nature, living separate from the world
    outside, shunning even the society of their own kind, save when necessity
    demands.
    This isolation is in part made possible by the viera ability to hear the spirit
    voice of the Wood, and thereby know all that comes to pass within Her borders.
    Throughout the history of Ivalice, rarely have the viera ventured beyond the
    borders of the Wood, and few outsiders know of their laws or customs.
    Viera villages are formed of massive trees linked by suspended paths, with
    dwellings and small shrines to the spirit of the Wood encircling the trunks.
    During the day, many viera come to a clearing in the village, where a
    glistering spring bubbles up from the earth, to meditate. Their leader resides
    in the center of the village, and governs according to the Word of the Wood.
    Those who perform the sacred ceremonial duties of salve-maker or wood-warder
    stand at her side, defending the ways of the village and of the viera.
    Compared to other races, the viera seem to move at a slower, more contemplative
    pace, more at peace with the flow of time.
    However, some younger viera have begun to question the wisdom of rejecting
    change in the midst of a rapidly developing Ivalice.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo24
    Drop till you shop             - SHPNo14
    Weather forecast               - W&TNo25
    Chest contents list            - no chests
    ASHE'S POSTCARD COLLECTION No.29 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ===============================================================================
    SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
    ===============================================================================
    
    - Whoa, there's a GCR and shop is nearby, so stock up and buy a map of [Eruyt
    Village] for 60 gil. I recommend getting spells Float, Decoy, Drain and Curaga,
    and also consider buying Sash (null Slow), Argyle Armlet (null Blind),
    Jackboots (null Immobilize) and Black Belt (null Disable). Then go N to [The
    Spiritwood] and further on to [Fane of the Path] until you meet up with Jote
    (talk about hot...).
    
    - Also at this point I bought both Forgotten Grimoires for 22000 gil, which
    gave me Scholar's Monograph KI (causes additional loot to drop from constructs)
    and Dragoon's Monograph KI (causes additional loot to drop from dragons and
    plants).
    
    - Try going across the bridge to NE to trigger a scene. Afterwards run back to
    the village's entry point. Yup, all the way back. After the scene t'is a good
    time to continue doing some subquests.
    
    - If you return to Jahara, you will find Judge Hausen near Supinelu in [Jahara
    / Lull of the Land]. Talk to him and he gives you 3x Hi-Potion and Ether. Garif
    Trader's shop has also been updated - purchase Sight Unseeing and Infuse techs.
    From equipment department poke onto Flametongue, Healing Rod, Ice Shield, and
    Shielded Armor.
    
    - If, for whatever reason, you ever need to enter Eruyt from [Golmore Jungle],
    path will be gone. Instead 'Hidden Path' will pop up and you need to select
    'Speak to the wood' to make the path appear.
    
    - Use GCR to warp to Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    VIERA QUEST
    
    - Look for a Viera near choco rental in [Southgate] and talk to her. Go after
    her in [Southern Plaza] and talk to lovestruck man standing near the fountain.
    Now go to Yamoora's Gambits and you will find the Viera here, only to find out
    she will take off to [The Sandsea]. When you get there, look for Viera sitting
    on the railing on upper floor. Go talk to lovestruck man and agree to help him.
    Back to [The Sandsea] to talk to Viera "about this man in Southern Plaza...",
    and then again back to [Southern Plaza] to see two of them united. As a reward
    you get Loxley Bow and 2x Hi-Potion.
    
    - That wraps up this quest.
    
    - Time to go grab another two espers... warp to Estersand.
    
    
    ===============================================================================
    DALMASCA ESTERSAND area
    ===============================================================================
    
    - Make your way to [Murmuring Defile] - in here is second entrance to [Barheim
    Passage]. Examine the door and use Barheim Key to get inside.
    
    
    ===============================================================================
    BARHEIM PASSAGE dungeon
    ===============================================================================
    
    [Barheim Passage / The Zeviah Subterrane]
    
    - Travel N.
    
    [Barheim Passage / Great Central Passage]
    
    - Travel N.
    
    [Barheim Passage / North-South Junction]
    
    - Touch GCR to add a destination into Barheim, then return S.
    
    [Barheim Passage / Great Central Passage]
    
    - Take lower of two W exit.
    
    [Barheim Passage / Special Op Sector 5]
    
    - Chain together some Suriander foes and you will obtain Indigo Pendant
    accessory, making it far more easier for you to strike with status magic. When
    you have some, return to previous screen.
    
    [Barheim Passage / Great Central Passage]
    
    - Now take upper of two W exit.
    
    [Barheim Passage / East-West Bypass]
    
    - Travel W. Open the three chests at the dead end until you get Turtleshell
    Choker from one of them. You can repeat this as often you want - this acc
    allows you to cast magics as long as you have gil to pay for it.
    
    [Barheim Passage / The Zeviah Span]
    
    - As you go S, check the first E sidewalk going up for the Urn with Barheim
    Candle, revealing hidden areas on your Barheim map. Then travel S and look
    for 'Precarious Cart' - hit it to tip it over and gain access further S.
    
    [Barheim Passage / West Annex]
    
    - Keep working towards W exit.
    
    [Barheim Passage / Terminus No. 7 Adjunct]
    
    - Save your game at SCR, travel W.
    
    [Barheim Passage / Terminus No. 7]
    
    - Approach the middle of the room and get ready!
    
    -------------------------------------------------------------------------------
    No266   Zalera                    G: Esper              C: Death Seraph
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 40    | 72248         | 999       | 38      | 29      | 79      | 21
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 62      | 23    | 25    | 0     | 0           | 40  | 3600      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    immune  | immune  | immune  | immune  | immune  | immune  | immune  | immune
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Reflect, Protect, Shell, Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
           CritHP -> MAG+, CritHP -> DEF+, Half MP Cost, Reverse Item
    Gain : Null EVA (after defensive mode ends),
           Magic CT = 0 (during non-defensive mode & HP < 20%),
           Attack CT = 0 (Enrage)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    You have 5 minutes time limit to defeat Zalera.
    Zalera has two "modes" - defensive and non-defensive.
    *1 Attack pattern is: Lv.2 Sleep, Lv.3 Disable, Lv.4 Break, Lv.5 Reverse, Prime
       Lv. Death.
    *2 Zalera gains +80 bonus to DEF and +80 bonus to MDEF, bonuses dissipate after
       4x Dead Bones allies are killed or Zalera takes damage (which isn't zero).
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Pebble
            u - Gemini Gem
            r - High Arcana
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, 4% chance to Confuse, CT25
    02. SA - Stop
             after Enrage & on foe not under Sleep - r
             HP < 20% - r
    03. SA - Sleepga
             after Enrage - r
             HP < 20% - r
    04. SA - Death
             after Enrage - r
             HP < 20% - r
    05. SA - Lv.2 Sleep
             HP > 20% & six commands after entering non-defensive mode - a*1
    06. SA - Lv.3 Disable
             HP > 20% & six commands after entering non-defensive mode - a*1
             HP < 20% - r
    07. SA - Lv.4 Break
             HP > 20% & six commands after entering non-defensive mode - a*1
             HP < 20% - r
    08. SA - Lv.5 Reverse
             HP > 20% & six commands after entering non-defensive mode - a*1
             HP < 20% - r
    09. SA - Prime Lv. Death
             HP > 20% & six commands after entering non-defensive mode - a*1
             HP < 20% - a
             again after next 14 commands - a
    10. SA - Kill
             after Enrage - 1x - a
             during non-defensive mode - c
             HP < 20% & after Prime Lv. Death - a
    11. SA - Enrage
             takes damage during defensive mode - a
             defensive mode ends - a
    12. SA - Purify
             after Prime Lv. Death & if under status change - a
    13. SA - 'Zalera braces against attacks!'*2
             start of battle - a
             HP > 20% & after Prime Lv. Death - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Barheim Passage / Terminus No. 7; save25, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv35
    Next esper challenge awaits you! Zalera has a lot of moves, but only one of
    them deals any damage - boss mainly relies on status meddling, Dead Bones
    allies and instant KO.
    First of all, come into the battle with level numbers that are divisible by 1,
    2 or itself - as such equip Nishijin Belt and most status worries are off your
    back (you'll only need to remove Stop with Remedy).
    Let's take a look at what you can toss at boss status-wise - Slow and Blind are
    your only status allies. Kill Dead Bones with Curagas or just usual physicals,
    and you can also consider putting Disable on them.
    Status buffs worth some consideration are Shell (most important one as it will
    halve the chances for all status spells to succeed, including Kill and Death)
    and Protect, other ones not much so since you're facing a time limit of 5
    minutes and lots of potential KOes. In case you get put under Confuse, equip a
    wimpy weapon until status is removed.
    Zalera's first move is engaging defensive mode, where it gains a boost to DEF
    and MDEF - as a result of this some Dead Bones will spawn as well. For as long
    as Bones are around, Zalera won't attack you, so use this chance to defeat
    Bones with ease. Be careful of Bones' Hawk Glare putting you on Disable while
    you're disposing of them, and in case you cast any magic spell with Bones
    around, they put up Reflectga. After you dispatch four Dead Bones, Zalera
    switches to non-defensive mode and uses Enrage. Defensive mode can be
    disengaged earlier if your attacks are strong enough to damage Zalera (the best
    option is chucking Curaga, but boss' Reflect must wear off or be removed
    first).
    You'll now face an assortment of Kill, followed by few rounds of Stop, Sleepga
    or Death. Afterwards boss switches to attack pattern of casting lv-specific
    spells, ending the chain with Prime Lv. Death. If you've come in battle with
    levels I suggested, you'll avoid all problems, otherwise equip necessary acc to
    block the effects. If Zalera was affected with Slow or Blind, it'll continue
    the chain with Purify.
    Now comes the part where Zalera enters defensive mode again, calling out Dead
    Bones for help... honestly, not much changes until boss hits critical HP
    levels. At this point attack pattern is not followed anymore and you're blasted
    with Prime Lv. Death (next one incoming after each next 14 commands). Zalera
    can use most of its attacks now, though you have nothing to worry about since
    you're protected. Kick its undead ass and claim next esper.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - You can now summon Zalera! Take W exit to [Garamsythe Waterway].
    
    
    ===============================================================================
    GARAMSYTHE WATERWAY dungeon
    ===============================================================================
    
    [Garamsythe Waterway / East Sluice Control]
    
    - Save your game, then travel W.
    
    [Garamsythe Waterway / Southern Sluiceway]
    
    - Travel W.
    
    [Garamsythe Waterway / West Sluice Control]
    
    - Travel N.
    
    [Garamsythe Waterway / No. 10 Channel]
    
    - Make your way E to [Central Waterway Control]
    
    [Garamsythe Waterway / Central Waterway Control]
    
    - Save your game, then start tinkering with 'Waterway Control' thingies. Since
    this is our first time doing it, No.10 is already closed. Use Sluice Gate Key
    on whichever to get the options of either closing or opening them. To start,
    you need to close No.3 gate (and also No.10 gate, if you've been fiddling with
    them before).
    
    [Garamsythe Waterway / No. 3 Cloaca Spur]
    
    - With the water drained you can get deeper. Seek out 'No.1 South Waterway
    Control' switch and push it to close the gate. Return to previous screen.
    
    [Garamsythe Waterway / Central Waterway Control]
    
    - Open No.3 and No.10 gates, then close No.4 and No.11 gates.
    
    [Garamsythe Waterway / No. 4 Cloaca Spur]
    
    - With the water drained you can get deeper. Seek out 'No.1 North Waterway
    Control' switch and push it to close the gate. Return to previous screen.
    
    [Garamsythe Waterway / Central Waterway Control]
    
    - Open No.11 gate, then close No.3 gate. Save your game at SCR now.
    
    [Garamsythe Waterway / No. 1 Cloaca]
    
    - Proceed S, then go down into the sewer to trigger next boss battle.
    
    -------------------------------------------------------------------------------
    No265   Cuchulainn                G: Esper              C: The Impure
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 45    | 126165        | 999       | 42      | 32      | 5       | 24
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 78      | 27    | 31    | 0     | 0           | 50  | 4950      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Shell, Haste
     50%: Regen
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects,
           Piercing Magic, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+,
           Half MP Cost
    Gain : Damage Resist (HP < 50%), Attack+ (HP < 50%), Spellspring (Mana Spring)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    During battle HP Sap field is sapping your HP. There is no way to prevent it!
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Scorpio Gem
            u - Elixir
            r - High Arcana
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, 4% chance to Poison, CT25
    02. MA - Bio
             HP > 50% - u
             HP < 50% - r
    03. MA - Slowga
             HP > 50% - r
             HP < 50% - u
    04. MA - Immobilizega
             all battle - u
    05. MA - Disablega
             all battle - u
    06. MA - Toxify
             HP > 50% - r
    07. MA - Invert
             all battle - r
             HP < 50% - a
             after each next 8 commands - a
    08. MA - Malaise
             HP < 80% - a
             after each next 8 commands - a
    09. SA - Mana Spring
             HP < 50% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Garamsythe Waterway / No. 1 Cloaca; save26, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv37
    An exceptional esper challenge is at hand and you shall prove your worth by
    stomping on Cuchu and getting it under your control. Status buffs that'll be
    important to maintain are Shell and Bubble (Cuchu has lots of status spells at
    disposal and Shell will be halving their chances to connect). Boss itself is
    immune to all status changes so no help in that field for this battle. Fight
    itself is led on water terrain with no significant advantages for either side.
    When battle starts, magic field envelops the party and causes a severe HP
    drain. There is no way to counter its effects, so you'll have to dedicate a chr
    to constant healing. Quickly run into N dead end of battlefield, with Cuchu hot
    on your trail - your goal is to trap yourself into the dead end, and have Cuchu
    block the path. That way you can't get out, but Foobars also can't get in to
    join the fray. It can happen that a Foobar or two may drop in to say hello
    before you successfully box yourself in, in which case use NihoRem combo to put
    some serious status hurt on Foobar and then kill it.
    Now that you're locked in, prepare for incoming assault from Cuchu. Wearing
    Black Belt is imperative in order to shield your chrs from Disablega - other
    statuses don't matter as much and they can easily be cleared. Start chipping on
    Cuchu's HP until it loses 20% HP, at which point it begins using Malaise for a
    moderate HP recovery (again after each next 8 commands). In addition its rephy
    and Bio will be only moves that deal damage for the moment. Cuchu can't ignore
    EVA, so a good shield will go a long way.
    After losing half HP you'll be introduced to Mana Spring (Cuchu no longer needs
    MP to cast spells) and Invert - it's likely that effects will kill the chr
    targeted, so counter that with Phoenix Down (as a bonus, chr's MP will surely
    be back to full). Cuchu also gains Damage Resist, making it slightly bit
    tougher. About Foobars - couple more of them will fall down from ceiling and
    scurry around behind Cuchu's back. Since they can't reach you, sometimes you'll
    be chucked an extra spell in your direction - stop them in their tracks with a
    healthy dose of NihoRem.
    Toxify gets finally lost... and that's about it - every other attack still
    remains at boss' disposal. Maintain Shell at all times, and be vary of attack
    pattern for Malaise and Invert. After boss enters critical HP, its defense and
    attack powers increase even more, so consider using Gil Toss to inflict some
    serious damage. Above all, don't become frustrated over the battle and keep
    your cool - Cuchulainn is conquered. After your victory be aware of any
    remaining Foobar foes as they don't disappear when Cuchu's defeated.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - You have gained the ability to summon Cuchulainn! Now return to previous
    screen.
    
    [Garamsythe Waterway / Central Waterway Control]
    
    - Save you game at SCR, and make sure all sluice gates are open (lights on top
    of switches are not lit).
    
    NABREUS' MEDAL QUEST
    
    - If you read Dusty Letter and position yourself to face N, the directions on
    the letter correspond to locations of sluice gates. So following that... close
    Gate No.11, then close Gate No.4, then open Gate No.11, then close Gate No.3,
    and finally open Gate No.4. If you do it correctly, you will hear a faint sound
    effect of something falling. Walk around outer edge of the area and look for
    'Shiny Object' - examine it to obtain Dull Fragment KI. Return to Rabanastre
    and use GCR to warp back to Eruyt, and from there travel to Golmore.
    
    
    ===============================================================================
    GOLMORE JUNGLE area
    ===============================================================================
    
    - Take NW exit in [Paths of Chained Light] to reach Ozmone Plain.
    
    
    ===============================================================================
    OZMONE PLAIN area
    ===============================================================================
    
    - In [Sunlit Path], opposite of the SCR you'll see two Imperials. Talk to the
    sitting guy and give him a Potion. Initiate another convo and you'll be able to
    take the chocobo for a ride. Take W exit to [Field of Light Winds].
    
    - Your goal is the exit in SE end of [Ozmone Plain]. See the yellow chocobo
    parked behind some tall grass, barring you access to it? Also look on the
    ground and you will see lots of chocotracks. To the left of its position
    there's some grass you can walk thru, but only if you're on a chocobo. Take S
    exit to [The Shred].
    
    - Now take SE exit to [Henne Mines] for a scene. Kewl, I see dead people (all
    of the map is revealed). Dismount the choco and enter the mines.
    
    AWESOMENESS CHECK NUMERO NINE!
    - Before you depart for the dungeon, you can have following magics in addition
      to those mentioned under previous 'Numero' checks:
      Bubble, Faith, Float, Decoy, Drain, Curaga
      - 40 out of 81 total
    - ...and following techs:
      Gil Toss, Charm
      - 13 out of 24 total
    - ...status nullifying accessories:
      Tourmaline Ring - Poison
      Rose Corsage - Silence
      Sash - Slow
      Argyle Armlet - Blind
      Jackboots - Immobilize
      Black Belt - Disable
      Nishijin Belt - Sleep
      Gillie Boots - Oil
      Quasimodo Boots - Sap
      Power Armlet - Stop
    - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith
    - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
              Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Death
    - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
              CritHP for foe
    
    ========================== 15 MARKS OUT OF 45 SLAIN ===========================
    
    - Do you have Nihopalaoa accessory? If not, kill 10 marks and go grab one!
    
    
    ===============================================================================
    HENNE MINES dungeon
    [Henne Mines / North Entrance]
      - exit to Ozmone Plain
    [Henne Mines / Pithead Junction A]
    [Henne Mines / Phase 1 Shaft]
    [Henne Mines / Phase 1 Dig]
      - a secret portion of the area in W is not visible on your Select map
    [Henne Mines / Crossover A]
    [Henne Mines / Crossover B]
    [Henne Mines / Pithead Junction B]
    [Henne Mines / Staging Shaft]
      - GCR
    [Henne Mines / Ore Separation]
      - E door can only be unlocked when you have 10 or more espers
      - W door is usable after you defeat Tiamat
    [Henne Mines / Phase 2 Dig]
      - portions of area are not visible on your Select map, but there are lots of
        secret passages
    [Henne Mines / Crossover C]
    [Henne Mines / Pithead Junction C]
    [Henne Mines / Phase 2 Shaft]
      - exit to Feywood (blocked by wreckage, though)
    [Henne Mines / Special Charter Shaft]
      - portions of area are not visible on your Select map, but there are lots of
        secret passages
    [Special Charter Dig]
      - W door is usable after you defeat Zodiark
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.30
    Henne Mines
    
    Crystal mines in the mountainous region of Bancour still producing a great
    variety of magicite, even as other mines around them close, their veins dry and
    spent.
    The Archadian Empire possesses mining rights here, making this a key location
    for their acquisition of the stones, bypassing intermediaries and fluctuating
    markets.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo25
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo26
    Chest contents list            - TRENo18
    -------------------------------------------------------------------------------
    This dungeon's map will be fully completed when you obtain Henne Candle.
    ASHE'S POSTCARD COLLECTION No.30 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - You're unable to explore whole dungeon fully yet - the rest becomes available
    after you obtain 10 espers AND finish Mindflayer hunt. More details are further
    down in the walkthru.
    
    Here is how I set up my gambits (party was Vaan, Ashe, Fran) and it worked just
    fine for me...
    
    Vaan's setup
    1 Ally: any - Raise
    2 Ally: any - Esuna
    3 Ally: HP < 50% - Curaga
    4 Foe: HP = 100% - Steal
    5 Foe: flying - black magic spell
    6 Foe: nearest - Attack
    
    Fran's setup
    1 Ally: any - Raise
    2 Ally: any - Esuna
    3 Ally: HP < 50% - Curaga
    4 Ally: status = HP Critical - Protect
    5 Foe: flying - black magic spell
    6 Foe: party leader's target - Attack
    
    Ashe's setup
    1 Ally: any - Raise
    2 Ally: any - Esuna
    3 Ally: HP < 50% - Curaga
    4 Foe: flying - black magic spell
    5 Foe: party leader's target - Attack
    6 Self - Libra
    
    [Henne Mines / North Entrance]
    
    - Follow the path until you see blue 'Gate Switchboard', which you will of
    course flip. Take the S exit. When switches glow blue, blue gates are closed
    and red gates are open. When switches glow red, red gates are closed and blue
    gates are open (courtesy of 'Advisory, Gate Operation').
    
    [Henne Mines / Pithead Junction A]
    
    - In this small room talk to 'Wounded Imperial', flip red switch to open S and
    E doors - be careful, as a lot of Jelly will fall down. Take either door to
    next screen.
    
    [Henne Mines / Phase 1 Shaft]
    
    - In the corner of the room you will find the Urn with the map for the area.
    Return to the room with second switch.
    
    [Henne Mines / Pithead Junction A]
    
    - Flip the blue switch again and take W exit.
    
    [Henne Mines / Phase 1 Shaft]
    
    - Follow the path and take W exit.
    
    [Henne Mines / Phase 1 Dig]
    
    - Make your way to E exit.
    
    [Henne Mines / Crossover A]
    
    - Go N and take N exit to next area.
    
    [Henne Mines / Crossover B]
    
    - In this screen you will need to make haste to SE exit to reach a small room
    with third switch.
    
    [Henne Mines / Pithead Junction B]
    
    - Operate the red 'Gate Switchboard', and then HASTILY take W exit. You may
    want to remember this area for later, though, and here is why. Whenever you
    flip the switch, a lot of Jelly will fall down. Kill them all for EXP and LP
    and some boot to loot (or was that the other way around), then go two screens
    away and return here to flip the switch again and so on.
    
    [Henne Mines / Crossover A]
    
    - On this screen take N exit yet again.
    
    [Henne Mines / Crossover B]
    
    - Now take N exit to next area (you couldn't get to it earlier).
    
    [Henne Mines / Staging Shaft]
    
    - Hey, Fran, good looking sistah you have there... Save your game at GCR! Go N
    and prepare thyselves! It's Mighty Morphing Power Kitties Time!
    
    [Henne Mines / Ore Separation]
    
    - Kitty! But a dangerous one!
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No283   Tiamat                    G: Boss               C: Dragon
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 25    | 49993         | 999       | 34      | 24      | 74      | 12
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 40      | 16    | 14    | 0     | 0           | 15  | 4730      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | weak    | halves  | absorbs | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> DEF+
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Tiamat tends to focus on foe closest to it.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Hi-Potion
            u - Ring Wyrm Scale
            r - Leo Gem
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 6hits (10% chance), 4% chance to Petrify, CT25
    02. MA - Aero
             HP < 80% - 1x - a
             HP < 60% - 1x - a
    03. MA - Reflect
             HP < 80% & any magic is casted towards Tiamat - a
    04. MA - Disablega
             all battle, some chrs are far - r
    05. SA - Rake
             HP > 40% - u
             HP < 40% - c
    06. SA - Breath
             HP < 40% - 1x - a
             HP < 20% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Henne Mines / Ore Separation; Save 25, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv38
    Make sure you have Black Belt, for if you get Disable, sayonara to you.
    Checking status affinities, it can only be poked with Slow and Confuse -
    Berserk on the beastie could mean more harm than not, so please refrain from
    using it. Earth weakness calls for some change of equipment - wield Cypress
    Poles for some high class damage. Immediately bash it up with few strikes to
    nullify Tiamat's attack bonus when it has full HP. If you don't wanna bother
    casting status spells on boss, equip Niho and chuck a Remedy at it. Oooh, now
    that is a slap to self that I wouldn't wanna get. After being target of few
    spells, Tiamat will Reflect itself.
    Cast Decoy on your fighter to have Tiamat focus its undivided attention to that
    chr, while you keep wailing on boss. A nice way to keep Tiamat occupied is to
    Berserk it, while keeping Reverse status on your fighter - that way each strike
    will heal him or her. You can further fortify your position by Protect and
    Regen spell (take care to renew your protective buffs when they wear off),
    whereas tossing Berserk to fighter is another splendid idea. Swap in
    Windbreaker for two times boss uses Aero in addition to being under Shell.
    Boss' Disablega will miss, and you will see Rake most of the time, mixed with
    occassional Breath here and there when boss crosses certain threshold. If you
    get Sap, counter it with Regen for a healthy HP boost. Curaga gambit in place
    can recover huge chunks of HP in one go, nulling boss' efforts to bring you
    down. You can give Shear a try in bringing down boss' MDEF, which in turn
    increases damage Cypress Pole deals.
    What else can be told... oh, about boss gaining DEF boost when in critical HP?
    Nothing serious, except making him last a bit longer than usual, and that still
    can't save it from becoming catfood.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Mighty Morphing Power Kitties have won!
    
    
    ===============================================================================
    ERUYT VILLAGE town
    ===============================================================================
    
    - You obtain Lente's Tear KI, which will allow you to pass the seals in
    [Golmore Jungle].
    
    ===============================================================================
    SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
    ===============================================================================
    
    - Before you leave the area, talk to Tetran and shop for new spells - Fira,
    Thundara, Blizzara, Haste, Toxify and Countdown! At last we have something
    stronger to chuck at enemies.
    
    - At this time use GCR to warp to Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to [The Sandsea] and accept new bills.
    - Bill No.11 Ixtab (rank 2 mark)
      petitioner Zayalu is in [Jahara / The Elderknoll]
    
    - Visit [Clan Hall] and speak to Mont for following rewards:
    - for felling Tiamat: 900 gil
    - for commanding 4 espers: High Arcana, 2x Teleport Stone
    
    - Now warp to Jahara, and go talk to Zayalu in [Jahara / The Elderknoll] to
    formalize the contract, then waltz to Henne Mine's entrance (not via GCR!).
    
    
    ===============================================================================
    HENNE MINES dungeon
    ===============================================================================
    
    [Henne Mines / North Entrance]
    
    - Flip blue 'Gate Switchboard', then travel S.
    
    [Henne Mines / Pithead Junction A]
    
    - Flip red 'Gate Switchboard', then travel E or S.
    
    [Henne Mines / Phase 1 Shaft]
    
    - At the same place where you found the map of Henne Mines, you will find
    Ixtab.
    
    -------------------------------------------------------------------------------
    No234   Ixtab                     G: Rank 2 Mark        C: Undead
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 24    | 22562         | 999       | 31      | 21      | 49      | 13
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 39      | 11    | 11    | 2     | 0           | 12  | 1760      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | weak    | absorbs
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null VIT
    Gain : Parry (HP < 50%), Attack+ (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Dark Crystal
            u - Book of Orgain-Mille
            r - Flame Shield
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 8hits (10% chance), 4% chance to Stop, CT25
    02. MA - Watera
             all battle - r
    03. MA - Aerora
             all battle - r
    04. MA - Dark
             all battle - r
    05. SA - Doom
             all battle - u
    06. SA - Ram
             all battle - r
    07. SA - Annul
             all battle - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Henne Mines / Phase 1 Shaft; save08, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv38
    Cast Protect, Shell, Regen, Bubble, Faith and Haste on yourself before going
    further. Take care to renew your protective buffs when they wear off. Checking
    status affinities and considering our options, you can put a number of stuff on
    it - Stop, Confuse, Reverse, Slow, Immobilize, Silence, Blind and Sap.
    Mark's rephys may inflict Stop and we don't acc that prevents it yet, so you'll
    need to be tossing Remedies in unfortunate event of getting put under Stop.
    Doom won't worry you - before timer runs out, foe will be long gone. Ixtab's
    susceptibility to many status changes will be its downfall - toss NihoRem to
    inflict all statuses mentioned above (except Reverse) and laugh at helpless
    Ixtab (if you don't have Niho yet, apply Slow, Immobilize, Silence and Blind).
    Equip ranged weapons and start attacking Ixtab - all that it can use now is
    Doom and Annul (for latter use Charge to recover some MP). Before you say Ixtab
    ten times, it's defeated.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After battle return to previous screen.
    
    [Henne Mines / Pithead Junction A]
    
    - Flip blue 'Gate Switchboard', then travel N.
    
    [Henne Mines / North Entrance]
    
    - Head for the exit - now return to Jahara (outside is Wayward Chocobo that
    doesn't need to be fed with Gysahl Greens in order for you to ride it) and
    claim your reward from Zayalu: 1300 gil, Ether and Soul Powder.
    
    - Warp to Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to [Clan Hall] and speak to Mont for following rewards:
    - for Riskbreaker rank: 2x Elixir, 3x Teleport Stone
    
    - Clan Provisioner is now selling Bravery magic. Awesome! Aaaand... Bubble Belt
    can now be bought as well. Double awesome!
    
    - If one gameplay hour has passed since you obtained Lente's Tear, drop by Giza
    and it will be the Dry again. You can go to [Nomad Village] and claim your
    reward for felling Gil Snapper, deliver Errmonea Leaf to Lesina for 2x Remedy
    and give Ring og the Toad to village elder Brunoa.
    
    - Warp back to Eruyt and exit into [Golmore Jungle]. Ah, word of caution -
    before you reach Bur-Omisace, you will have to beat up a boss. Or take a detour
    through Feywood... your choice.
    
    AWESOMENESS CHECK NUMERO TEN!
    - Before you depart for the boss, you can have following magics in addition to
      those mentioned under previous 'Numero' checks:
      Bravery, Fira, Thundara, Blizzara, Haste, Toxify, Countdown
      - 47 out of 81 total
    - ...status nullifying accessories:
      Tourmaline Ring - Poison
      Rose Corsage - Silence
      Sash - Slow
      Argyle Armlet - Blind
      Jackboots - Immobilize
      Black Belt - Disable
      Nishijin Belt - Sleep
      Gillie Boots - Oil
      Quasimodo Boots - Sap
      Power Armlet - Stop
    - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith,
              Bravery, Haste
    - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
              Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Death
    - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
              CritHP for foe
    
    ========================== 16 MARKS OUT OF 45 SLAIN ===========================
    
    
    ===============================================================================
    GOLMORE JUNGLE area
    ===============================================================================
    
    - In [The Needlebrake] go towards E exit - the power of Lente's Tear will allow
    you to pass thru the seal... so - from [The Needlebrake] pass thru [Whisperleaf
    Way] to [The Parting Glade]. Save at GCR and take N exit to [Dell of the
    Dreamer].
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No285   Elder Wyrm                G: Boss               C: Greater Dragon
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 27    | 71692         | 999       | 33      | 22      | 74      | 9
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 40      | 16    | 14    | 0     | 0           | 14  | 4200      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | weak    | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | yes | yes | imm | yes | imm | imm | imm | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Shell
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null W&T Effects
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Elder Wyrm tends to focus on foe closest to it.
    ------------------------------------ NOTES ------------------------------------
    This is an optional battle.
    Appears with 2x Treant.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Succulent Fruit
            u - Feystone
            r - Emperor Scale
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 5hits (17% chance), CT25
    02. MA - Slow
             HP > 80% - r
    03. MA - Break
             HP > 80% - r
    04. MA - Blind
             HP > 80% - r
    05. MA - Silence
             HP > 80% - r
    06. MA - Sleep
             HP > 80% - r
    07. MA - Confuse
             HP > 80% - r
    08. SA - Sporefall
             HP < 80% - a
             again after next 15 commands - a
    09. SA - Rake
             all battle - u
    10. SA - Fireball
             HP < 80% - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Golmore Jungle / Dell of the Dreamer; Save 26, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv39
    Oh my gosh, does it ever quit after getting its ass kicked at Henne Mines? Oh,
    it is not the same guy? Okay, I still hate this one. Majority of boss' attacks
    consists of chucking status magic your way, and in one quick swoop you can shut
    it up. Equip Niho and use either Remedy or Echo Herbs on boss to inflict
    Confuse, Sleep and Silence (or only Silence if Echo Herbs were used) - you can
    also use respective magics of course, but using Niho is three times faster.
    Swap accessories for Rose Corsage afterwards. Now that boss can't touch you
    with magic, turn your attention to two Treants that are waltzing nearby. They
    won't be much trouble before falling, and be careful for Tri-Attack.
    Fortify yourself with Protect, Regen and Haste, and make sure you have some
    Handkerchiefs on hand to cure Oil from incoming Sporefall. Even though boss has
    Null VIT, you can cast Shell on yourself to have 50% less chance for boss to
    hit you with status effects. Take care to renew your protective buffs when they
    wear off. Once Wyrm loses 20% HP, it will use Sporefall for some major status
    disorder. If chrs get Confuse, quickly go to menu and switch their weapons for
    wimpy counterparts until they are no longer under Confuse. Don't waste Remedies
    for removing status, use Esuna instead, and Handkechief for Oil. After
    Sporefall is used, boss won't use status magic anymore, but it does gain access
    to Fireball; Sporefall is incoming again after Wyrm makes 15 commands.
    If you don't remove Oil, Fireball will deal obnoxious damage to you; Rake isn't
    much threat though. Sporefall can still be used until end of battle, so don't
    think you're over with it. Another easy way to fell boss is to keep it asleep
    and chuck reflected Aero at it - weakness to wind and Sleep status will give
    you huge bonus to damage. It's all in the stuff you come with and weaknesses to
    exploit.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - New addition: it is possible to completely bypass this boss and not fight it
    at this moment. From Golmore travel S to Feywood to enter [The Feywood / Walk
    of Flitting Rifts], then take E exit into Paramina to enter [Paramina Rift /
    Icebound Flow]. Once you are in Paramina, continue reading further in next two
    paragraphs.
    
    - After battle take E exit to [The Branchway], and another E exit to [The
    Greenswathe], and finally E exit to Paramina.
    
    
    ===============================================================================
    PARAMINA RIFT area
    [Paramina Rift / Fading Vale]
      - SCR
      - exit to Golmore Jungle
    [Paramina Rift / Head of the Silverflow]
    [Paramina Rift / Freezing Gorge]
      - exit to Mt Bur-Omisace
    [Paramina Rift / Frozen Brook]
    [Paramina Rift / Path of the Firstfall]
      - SCR
      - Strahl's Anchor (available when Strahl has free travel)
    [Paramina Rift / Spine of the Icewyrm]
    [Paramina Rift / Silverflow's End]
      - exit to Stilshrine
    [Paramina Rift / Karydine Glacier]
    [Paramina Rift / Icebound Flow]
      - exit to Feywood
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.31
    Paramina Rift
    
    Comprising a great ravine running through the mountains of the Jagd Ramooda,
    this is a barren land covered in hoarfrost and deep snows. The spent shells of
    airships hang in the frozen river, and here and there can be seen the ruins of
    great cities built during the years if the Galtean Alliance.
    Many are the scholars who believe that the Paramina Rift was once a rich and
    verdant land, and that a climate change brought about by the Mist made it into
    the cold, harsh jagd we see today.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo26
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo27
    Chest contents list            - TRENo19
    ASHE'S POSTCARD COLLECTION No.31 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - From [Fading Vale] take it to E exit to reach [Head of the Silverflow], then
    NE exit to [Freezing Gorge] - a scene will play. Go NE some more and there it
    is - Mt Bur-Omisace.
    
    
    ===============================================================================
    MT BUR-OMISACE town
    [Mt Bur-Omisace / Sand-strewn Pass]
      - GCR
      - Traveling Merchant
      - Traveling Merchant
      - Chocobo rental
      - exit to Paramina Rift
    [Mt Bur-Omisace / Temple Approach]
    [Mt Bur-Omisace / Temple Grounds]
    [Mt Bur-Omisace / Hall of the Light]
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.32
    Mt Bur-Omisace
    
    The sacred mountain of the Kiltia sect, located to the north of the Jagd
    Ramooda. A temple was built here by believers to mark the place where the
    founder of the Light of Kiltia began to spread the teachings. There are
    accounts of the holy city here dating back to writing from the age of the
    Galtean Alliance.
    On its long history, Mt Bur-Omisace has never fallen under the control of any
    foreign power. On the understanding that Kiltia's followers would exempt
    themselves from political dealings in other lands, Kingdom and Empire both
    formed a pact to guarantee a holy city's independence, an agreement which
    stands to this day.
    It would not be an error to call Mt Bur-Omisace itself a shrine to Kiltia.
    Apart from the temples, there are only a few residences, with roadside shops
    catering to the steady stream of pilgrims.
    In recent years, refugees from war-torn lands have gathered here, forming camps
    on part of the mountain. The priests of Kiltia give them aid that they might
    live here in peace.
    As Mt Bur-Omisace is surrounded by jagd, the faithful must cross the Inner
    Naldoan Sea by boat in their pilgrimage to the holy city.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo27
    Drop till you shop             - SHPNo15
    Weather forecast               - W&TNo28
    Chest contents list            - no chests
    ASHE'S POSTCARD COLLECTION No.32 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Shop till you shop (buy 3x Ice Shield in case you didn't get them in Jahara,
    3x War Hammer; and get Stop magic), check GCR, moogle nearby sells some maps
    (map of [Paramina Rift] for 3200 gil, and [Mt Bur-Omisace] map for 15 gil),
    save your game. NOW STOP!
    
    - Just by reaching Bur-Omisace you have unlocked 3 additional hunts. If you
    were to proceed with the story here, you will lose Larsa as Guest chr, so why
    not have him around a tiny bit longer? Warp to Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    KTJN SIDEQUEST
    
    - Go speak with Ktjn again and she will ask you another question.
    'What do you think?'
    - I think it's a good idea. [+1 point] <--- pick this answer
    - I'm not so sure. [-1 point]
    
    - Still not quite over with her questions... le sigh.
    
    - At this point I had enough gil to buy Forgotten Grimoire for 25000 gil, which
    gave me Sage's Monograph KI, which causes additional loot to drop from
    elementals.
    
    - Visit [Clan Hall] and speak to Mont for following rewards:
    - for felling Elder Wyrm: 800 gil
    
    - Mont has another two elite marks available:
    - Priority Petition No.5 Trickster (rank 5 mark)
      petitioner Gurdy is in [Mt Bur-Omisace / Sand-strewn Pass]
    - Priority Petition No.6 Antlion (rank 5 mark)
      petitioner Niray is in [Bhujerba / Cloudborne Row] (Staras residence)
    
    - Go to [The Sandsea] and accept new bills.
    - Bill No.12 Feral Retriever (rank 3 mark)
      petitioner Hymms is in [Mt Bur-Omisace / Sand-strewn Pass]
    
    - Go talk to everybody to formalize the contracts. Additionally, when you talk
    to Niray, you will get Site 3 Key KI, granting you access to more areas of
    [Lhusu Mines]. Let's go explore and kill that Antlion thingey that spawned.
    
    
    ===============================================================================
    LHUSU MINES dungeon
    ===============================================================================
    
    [Lhusu Mines / Shaft Entry]
    
    - Travel W.
    
    [Lhusu Mines / Oltam Span]
    
    - You will bump into Yrlon. Travel W.
    
    [Lhusu Mines / Transitway 1]
    
    - Travel N.
    
    [Lhusu Mines / Shunia Twinspan]
    
    - Travel N.
    
    [Lhusu Mines / Site 2]
    
    - Loop around the area and head W towards [Site 3]. On the way you will be able
    to open 'Wrought Iron Gate' with Site 3 Key KI.
    
    [Lhusu Mines / Site 3]
    
    - Travel S.
    
    [Lhusu Mines / Site 2]
    
    - Snoop around a bit and you will find 'Gate Switchboard'. Press it and you
    will open the door in [Site 2], enabling a shortcut. Then take SW exit.
    
    [Lhusu Mines / Shunia Twinspan]
    
    - Travel S.
    
    [Lhusu Mines / Transitway 1]
    
    - Here you can find another 'Gate Switchboard', which opens a gate in
    [Transitway 1], enabling another shortcut. There is also a 'Transitway 1 Cart',
    which you can ride back to [Shaft Entry] (provided you have flipped the 'Gate
    Switchboard' there as I told you when you were hunting for Rocktoise). Travel
    W to next screen.
    
    [Lhusu Mines / Transitway 2]
    
    - Cool, a GCR! Save your game, then talk to Kait, then travel W.
    
    [Lhusu Mines / Tasche Span]
    
    - Travel W.
    
    [Lhusu Mines / Site 9]
    
    - Travel all the way SW until you see a bunch of red spots on the map. That is
    Antlion and a crapload of Killer Mantises with it.
    
    -------------------------------------------------------------------------------
    No250   Antlion                   G: Rank 5 Mark        C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 37    | 106499        | 999       | 37      | 18      | 77      | 17
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 68      | 25    | 24    | 0     | 0           | 25  | 3750      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | absorbs | halves  | weak    | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | imm | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Haste
     50%: Bravery
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, CritHP -> ATT+, Counter
    Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Potion
            u - Charger Barding
            r - Cancer Gem
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 11hits (10% chance), 4% chance to Disable, CT25
    02. SA - Enrage
             HP < 20% - 1x - a
    03. SA - Flatten
             HP > 20% - u
    04. SA - Gnaw
             HP > 20% - u
    05. SA - Cannibalize
             on Killer Mantis - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Lhusu Mines / Site 9; save07, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv40
    Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going
    further. Take care to renew your protective buffs when they wear off. Checking
    status affinities and considering our options, you can put some stuff on it -
    Disease, Reverse, Slow and Silence. Mark's Protect, Haste and sometimes Bravery
    will wear off eventually and they won't be bothering you ever again. If you'd
    prefer no Bravery, exit and reenter the screen until the status is not there.
    Wear Black Belt to be immune to Disable from mark's rephys. Now there's a
    couple of things you need to take care of at once - Antlion is surrounded by
    some Killer Mantises and you need to get rid of them pronto as well as prevent
    Antlion to Cannibalize them. Have one chr toss NihoRem on Antlion to inflict
    Disease, Slow and Silence, while other two chrs cast Warp to banish sidekicks.
    If Antlion manages to dine once, it becomes lv44 which is still manageable -
    for desert on the side it becomes lv52, thus growing progressively harder.
    Disease will prevent it from recovering HP from Cannibalize, as well as give
    your tank breathing room by blocking most, if not all of its attacks. Cast
    Decoy on tank, give him/her Main Gauche and best shield (have those Shield
    Block licenses learned) and make sure you keep tank healed for strikes that get
    through. Since Disease prevents activation of HP threshold skills and pass-
    ables, that means no Enrage and no ability to ignore EVA. Meanwhile other two
    chrs are spread out and keep poking Antlion with wind based weapons or magic
    until Antlion is no more.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Return to Lhusu GCR and warp to Bhujerba. Report to Niray and receive 4300
    gil, Bubble Belt and Sickle-Blade. And what of Site 11 Key? You will be able to
    claim it when you get to [Phon Coast].
    
    - Bounce back to Mt Bur-Omisace (talk to both Gurdy and Hymms to start the
    hunts, if you haven't done so already) and then exit to [Paramina Rift].
    
    
    ===============================================================================
    PARAMINA RIFT area
    ===============================================================================
    
    - Travel to [Frozen Brook] and Monid offers his support. There is a 30% chance
    Trickster will spawn in [Frozen Brook] when you enter the area - if it does,
    Monid will tell you that mark is around (only one time, though). Stay in the
    area near the line separator until a big red spot comes running your way out of
    nowhere (it starts with Invisible status). That is the next mark.
    
    -------------------------------------------------------------------------------
    No249   Trickster                 G: Rank 5 Mark        C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 44    | 61321         | 999       | 37      | 20      | 77      | 25
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 70      | 20    | 27    | 8     | 0           | 25  | 3240      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    *1      | *1      | *1      | *1      | *1      | *1      | *1      | *1
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste, Invisible
     50%: Protect
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null EVA, CritHP -> ATT+, CritHP -> DEF+, HP Devour, Parry,
           Elem. WKN Change
    Gain : Attack CT = 0 (HP < 20%), Paling (HP < 20%),
           White Wind (Subject to Change.)
    Lose : HP Devour (HP < 50%), Paling (2 minutes elapse),
           White Wind (Subject to Change.)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    *1 At any given time Trickster is weak to one element and absorbs all others.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Chocobo Feather
            u - Gysahl Greens
            r - Hastega Mote
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (10% chance), 4% chance to Doom, CT25
    02. SA - Lunge
             HP > 20% - u
    03. SA - Choco-Comet
             50% > HP > 20% - r
             HP < 20% - u
    04. SA - Wild Charge
             HP > 50% - c
    05. SA - Shift
             when hit with element weakness - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Paramina Rift / Frozen Brook; save02, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv40
    Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going
    further. Take care to renew your protective buffs when they wear off. Checking
    status affinities and considering our options, you can put some stuff on it -
    Sleep, Silence and Blind.
    Choco's invisibility will wear off as soon as it attacks you, and for Haste and
    possible Protect just wait them out. Bird will require a more specific approach
    since its element weakness varies. The only non-element damage spell we have at
    the moment is Balance, so we'll be using this magic to hit choco when it's
    sleeping - combined with Faith it'll do big damage, but you have to do it
    right.
    OK, when Tricky charges you, begin attacking it as well as letting it hit you
    until its HP drops below 50% - at this point mark's HP Devour wears off, Wild
    Charge is no longer used and you'll be seeing Choco-Comet now and then (spread
    your chrs out!). Immediately when you spot the change in choco's pattern (or
    sometime before it loses half HP), throw Alarm Clock with Niho to put it to
    Sleep (you'll need to get rid of Larsa and Monid to prevent them from waking it
    up).
    Now lower your chrs' HP into low ranges to increase the damage Balance can do.
    Make sure Faith is on so your damage output is even greater, then pop Reflect
    on (don Ruby Rings) and cast Balance off your chrs - bird will get bashed nine
    times for some exceptional damage. Be on the lookout and prepare to inflict
    Sleep again if choco wakes up before going down.
    If Tricky enters critical, it'll gain Paling and White Wind, increase in attack
    and defense power, as well as instant rephys. You won't be able to inflict
    Sleep for roughly 2 minutes, so just hold your ground and patiently wait for it
    to be gone, then repeat the procedure.
    And lastly, Trickster will sometimes run away from battle; if it happens, don't
    chase it as you'll draw unwanted attention from other enemies. It will come
    back to you so stay put.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - That is one mark down in this area, next one is in [Spine of the Icewyrm],
    which is your next destination. On route save your game at [Path of the
    Firstfall].
    
    -------------------------------------------------------------------------------
    No236   Feral Retriever           G: Rank 3 Mark        C: Coeurl
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 28    | 22559         | 999       | 33      | 21      | 62      | 17
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 43      | 15    | 22    | 4     | 0           | 14  | 1820      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | weak    | halves  | absorbs | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Shell
     50%: Faith
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Piercing Magic, CritHP -> ATT+, Counter, Counter+
    Gain : Null VIT (start of battle), Null EVA (HP < 50%), Parry (HP < 50%),
           Attack+ (HP < 50%), White Wind (after Purify), Magic CT = 0 (HP < 20%)
    Lose : Null VIT (HP < 50%), White Wind (2 minutes elapse)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Pebble
            u - Quality Pelt
            r - Prime Pelt
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 6hits (10% chance), 4% chance to Sap, CT25
    02. MA - Balance
             HP < 20% - 1x - a
    03. SA - Purify
             HP < 50% & under status change - a
    04. SA - Stone Gaze
             HP > 50% - u
             HP < 50% - r
    05. SA - Rake
             all battle - u
    06. SA - Blaster
             all battle - u
    07. SA - Mind Lash
             all battle - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Paramina Rift / Path of the Firstfall; save03, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv40
    Cast Protect, Regen, Faith, Haste and Bravery on yourself before going further.
    Take care to renew your protective buffs when they wear off. Checking status
    affinities and considering our options, you can put a number of stuff on it -
    Confuse, Disease, Reverse, Slow, Immobilize, Silence and Blind.
    When Feral spots you, toss NihoRem to inflict all of the above statuses (except
    Reverse) and the stage is set for kicking its ass. Since cat is under Disease,
    you'll never see Purify and Balance, chance of getting Petrify is shrugged upon
    as it's easily cured with Gold Needle (spread chrs around), you'll only need to
    look out for Blaster's Sleep, Slow, Silence and Blind (toss a quick Esuna).
    Equip your tank with best shield available, Main Gauche and cast Decoy to have
    Feral focus on tank, while tank him/herself and other two chrs kill it
    painlessly.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Return to Gurdy and Hymms in Bur-Omisace to report. Former awards you with
    4800 gil and Deimos Clay, and latter gives you 1500 gil, Recurve Crossbow and
    2x Teleport Stone.
    
    - You now have Deimos Clay, Horakhty's Flame, and Phobos Glaze. Sell off these
    items and Morbid Urn appears in Bazaar. Cough up 250000 gil and buy it to
    obtain Canopic Jar, which causes all enemies to be able to drop Arcanas / High
    Arcanas.
    
    - That's all available marks for now. Next batch appears after quite a while.
    
    - Exit N to [Temple Approach], and N again to [Temple Grounds].
    
    - Go E and at the end climb the stairs to enter [Hall of the Light], then go N
    for a crapload of scenes. Sayonara to Larsa, and you need to go to Stilshrine.
    But first it's just a small trek thru [Paramina Rift]...
    
    
    ===============================================================================
    SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
    ===============================================================================
    
    
    ===============================================================================
    PARAMINA RIFT area
    ===============================================================================
    
    - Go in this direction... [Freezing Gorge], S to [Frozen Brook], SW to [Path of
    the Firstfall], save your game at SCR, W to [Spine of the Icewyrm], S to
    [Silverflow's End], and S once more to get to get to Stilshrine.
    
    AWESOMENESS CHECK NUMERO ELEVEN!
    - Before you depart for the dungeon, you can have following magics in addition
      to those mentioned under previous 'Numero' checks:
      Stop
      - 49 out of 81 total
    - ...status nullifying accessories:
      Tourmaline Ring - Poison
      Rose Corsage - Silence
      Sash - Slow
      Argyle Armlet - Blind
      Jackboots - Immobilize
      Black Belt - Disable
      Nishijin Belt - Sleep
      Gillie Boots - Oil
      Quasimodo Boots - Sap
      Power Armlet - Stop
    - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith,
              Bravery, Haste
    - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
              Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death
    - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
              CritHP for foe
    
    ========================== 19 MARKS OUT OF 45 SLAIN ===========================
    
    
    ===============================================================================
    STILSHRINE OF MIRIAM dungeon
    [Stilshrine of Miriam / Walk of Sky]
      - exit to Paramina Rift
    [Stilshrine of Miriam / Walk of Mind]
      - GCR
    [Stilshrine of Miriam / Ward of Measure]
    [Stilshrine of Miriam / Ward of Velitation]
    [Stilshrine of Miriam / Walk of Torn Illusion]
    [Stilshrine of Miriam / Walk of Revelation]
      - SCR (disguised Crystalbug, so beware)
    [Stilshrine of Miriam / Ward of the Sword-King]
      - has a secret passage to [Cold Distance]
    [Stilshrine of Miriam / Cold Distance]
      - has a secret passage to [Ward of the Sword-King]
    [Stilshrine of Miriam / Walk of Prescience]
    [Stilshrine of Miriam / Walk of Reason]
    [Stilshrine of Miriam / Ward of Steel]
    [Stilshrine of Miriam / Hall of Worth]
    [Stilshrine of Miriam / Vault of the Champion]
    [Stilshrine of Miriam / Throne of Veiled Gods]
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.33
    Stilshrine of Miriam
    
    An ancient shrine deep within the Jagd Ramooda. Like Raithwall's tomb, this,
    too, was constructed in the time of the Galtean Alliance, originally to honor
    the ancient god of swords and martial might. It is said that a Gran Kiltias of
    long ago selected the Stilshrine to house the relics of Dynast-King Raithwall,
    though why he would choose this site, and not a temple of his own sect, is
    unclear.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo28
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo29
    Chest contents list            - TRENo20
    ASHE'S POSTCARD COLLECTION No.33 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Access to last area of the dungeon is possible only after some deadly events
    at Bur-Omisace, when you need to talk to Acolyte to obtain Stone of the
    Condemner. Details will be listed further down in the walkthru.
    
    [Stilshrine of Miriam / Walk of Sky]
    
    - Keep going S.
    
    [Stilshrine of Miriam / Walk of Mind]
    
    - Save at GCR, then go S to enter the shrine.
    
    [Stilshrine of Miriam / Ward of Measure]
    
    - In the middle of this room you'll find 'Pedestal of the Dawn'. Equip Dawn
    Shard on party leader (you got it way back in Raithwall Tomb), examine the
    switch, pick second option and pedestal will activate properly (if you try
    operating it with anything else equipped, three enemies will spawn). You'll be
    teleported to another room. Don't forget to switch Dawn Shard off.
    
    [Stilshrine of Miriam / Ward of Velitation]
    
    - Kill enemies as you go and proceed W.
    
    [Stilshrine of Miriam / Walk of Torn Illusion]
    
    - Upstairs, around the room and check out another 'Pedestal of the Dawn', like
    in the first room. Equip Dawn Shard on party leader and voila. Return to
    previous room.
    
    [Stilshrine of Miriam / Ward of Velitation]
    
    - Take any stairs you desire to exit E.
    
    [Stilshrine of Miriam / Walk of Revelation]
    
    - Look, a Save Crystal... or rather Life Crystal! Something's odd about it...
    it's green... it attacks you! Beat the Crystalbug and it will turn into real
    SCR. After saving take up the middle W exit.
    
    [Stilshrine of Miriam / Ward of the Sword-King]
    
    - N gate is locked, so tackle S portion. At the end of the path check 'Sword of
    Judgment' and N door will now open. Before you depart for the newly shown 'Way
    Stone' start poking along the W wall and *wait* few seconds - the wall will
    dematerialize and you can take some stairs up into hidden corridors.
    
    [Stilshrine of Miriam / Walk of Torn Illusion]
    
    - Keep climbing the stairs and before you exit out at the top, make sure to put
    Float on, or bring out a chr you don't use and go into next area.
    
    [Stilshrine of Miriam / Cold Distance]
    
    - If not floating, you will be affected by Confuse and Berserk trap. Quickly
    switch out the chr you used as bait and eliminate slimies along with Matriarch
    Bomb if it appeared. There is another trap at the chest you see - open it and
    you can get Shell Shield. If you nab Dark Matter, reload and try again. Make
    your way back to [Ward of the Sword-King].
    
    [Stilshrine of Miriam / Ward of the Sword-King]
    
    - Go and examine the orange 'Way Stone' inside the now open room.
    
    [Stilshrine of Miriam / Ward of Measure]
    
    - You're back in the first room. Take W stairs down and take W exit (when you
    examine the door, pick second choice to advance).
    
    [Stilshrine of Miriam / Cold Distance]
    
    - Immediately take W exit.
    
    [Stilshrine of Miriam / Walk of Prescience]
    
    - Take the topmost of the three passages leading W and you'll come to a statue
    'Stone Brave', which is facing S. Turn it in counterclockwise direction once to
    have it face E (when it faces right direction, statue's eyes will glow). Then
    take S stairs to next area.
    
    [Stilshrine of Miriam / Walk of Reason]
    
    - Carry on, open two huge doors on your way, and start searching for another
    'Stone Brave', located on S end of this room. When you find it, it will be
    facing E, so turn it counterclockwise once to have it face N. Take N exit from
    this room.
    
    [Stilshrine of Miriam / Cold Distance]
    
    - Now it's a wise idea to return to outside and save your game. When you do,
    return to this room and take E exit.
    
    [Stilshrine of Miriam / Ward of Steel]
    
    - Go downstairs, open the door, and enter the banzai.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No287   Vinuskar                  G: Boss               C: Manufacted Dragon
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 27    | 15138         | 999       | 32      | 17      | 60      | 14
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 34      | 23    | 26    | 0     | 0           | 19  | 2480      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, HP Devour
    Gain : Null EVA (HP < 50%), Counter (HP < 50%)
    Lose : HP Devour (HP < 50%)
    ------------------------------ TARGET PREFERENCE ------------------------------
    Vinuskar tends to focus on foe closest to it.
    ------------------------------------ NOTES ------------------------------------
    During battle Magnetic field is slowing down your actions for as long as you
    wear any metal equipment.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Knot of Rust
            u - Thief's Cuffs
            r - Damascus Steel
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 2hits (10% chance), 4% chance to Sap, CT25
    02. MA - Slow
             all battle - r
    03. MA - Break
             all battle - r
    04. SA - Gnaw
             all battle - u
    05. SA - Crown
             HP < 80% - a
             80% > HP > 50% & again after next 6 commands - a
             HP < 50% & again after next 10 commands - a
    06. SA - Sword Dance
             HP < 50% - a
             again after next 10 commands - a
    07. SA - Lunge
             all battle - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Stilshrine of Miriam / Ward of Steel; Save 27, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv41
    Hmmm... *checks HP*... am I playing the right game? After huge HP bonanza from
    Elder Wyrm this guy's HP is laughable. Still, there are few things that make
    your battle more difficult - magnetic field will significantly slow down your
    actions for as long as you have metallic equipment. Hop into mystic armor and
    wield weapons not made of metal (for example poles or bows).
    Checking status affinities it can only be affected by Slow and Blind, which is
    good enough for me. Battle begins with Vinu being under HP Devour effect, which
    lasts until it loses 50% HP, so be careful you don't eat too much damage - good
    news is that Vinu will be taking as much damage as it dishes. Toss Haste on
    whoever gets pinched by Slow from Vinuskar, and use Esuna to heal Petrify or
    Sap. If a chr gets Confuse charm from Crown (used when Vinu loses 20% HP),
    immediately equip wimpy weapon. After losing 50% HP, Vinu begins using Sword
    Dance, so cast Protect if you haven't already - in addition it will now always
    hit you with physicals and has a small chance to counter.
    Recast Slow when it wears off and keep pushing Vinu's HP down to zero until it
    falls back where it came from. You can swipe Thief's Cuffs from Vinu if you're
    lucky enough, but don't sweat it if you don't for you will be able to buy them
    pretty soon, if you haven't already.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - When you defeat it, press on E to find third statue. This one is facing N, so
    turn it counterclockwise once to have it face W. Nearby is the Urn holding the
    map of the shrine. Now return to previous room (you'll see the giant sword
    being raised, and thus you can explore new parts of the shrine).
    
    [Stilshrine of Miriam / Cold Distance]
    
    - Go N.
    
    [Stilshrine of Miriam / Ward of Measure]
    
    - Consider saving your game as well, then use yellow 'Way Stone'.
    
    [Stilshrine of Miriam / Ward of the Sword-King]
    
    - Go S towards the giant blade and pass underneath it. Examine S door and pick
    second choice to enter... get thy battle Ashe!
    
    [Stilshrine of Miriam / Hall of Worth]
    
    - Anyone have a nice campfire around?
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No273   Mateus                    G: Esper              C: The Corrupt
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 30    | 34259         | 999       | 36      | 32      | 69      | 20
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 46      | 21    | 21    | 0     | 0           | 27  | 2480      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | weak    | absorbs | halves  | halves  | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
           CritHP -> MAG+, Parry, Half MP Cost
    Gain : Attack+ (HP < 50%), Spellspring (HP < 50%), Attack CT = 0 (HP < 20%)
           Magic CT = 0 (Chain Magick)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Mateus tends to focus on foe who draws the most hate. Subject to change.
    ------------------------------------ NOTES ------------------------------------
    Summons 5x Ice Azer to her aid.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Pisces Gem
            u - Elixir
            r - High Arcana
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, CT25
    02. MA - Blizzaja
             HP < 50%, after Chain Magick is used - a
             again after next 12 commands - a
    03. MA - Slow
             all battle - u
    04. MA - Reflect
             all battle - a
    05. MA - Flash-Freeze
             HP < 80% - a
             80% > HP > 50% & again after next 8 commands - a
             HP < 50% & again after next 12 commands - a
    06. SA - Chain Magick
             HP < 50% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Stilshrine of Miriam / Hall of Worth
    
    -------------------------------------------------------------------------------
    No096/b Ice Azer                  G: Ice Elemental      C: Elemental
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 25    | 2708          | 999       | 25      | 26      | 34      | 16
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 45      | 30    | 36    | 0     | 1675        | 1   | 203       | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    immune  | weak    | absorbs | immune  | immune  | immune  | immune  | immune
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | yes | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+,
           Return Damage, Half MP Cost
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Subject to change.
    ------------------------------------ NOTES ------------------------------------
    Appears with Mateus.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  c - Ice Magicite
            u - Ice Stone
            r - Feystone
           vr - Ice Crystal
    STEAL:  c - Ice Magicite
            u - Feystone
            r - Ice Crystal
    POACH:  none
    SP.IT: mn - Pebble - 10%
           cj - Arcana - 16%
    --------------------------------- ATTACK LIST ---------------------------------
    01. MA - Curaga
             Mateus' HP < 50% - on Mateus - u
    02. MA - Blizzard
             all battle, some chrs are far - c
    03. MA - Sleep
             magic casting is detected - on caster - c
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Stilshrine of Miriam / Hall of Worth; Save 28, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv41
    Prepare yourself by wearing Nishijin Belt and Ice Shield, and unequip any guns
    or measures because Ice Azer heavily reduces such damage. Back in Bur-Omisace
    you can purchase Storm Spear and Storm Staff (hidden bonus of upping thunder
    damage) and then wield these weapons. This will not be an easy battle because
    Mateus can only be affected by Oil and is immune to everything else. It's
    different song with its helpers - Ice Azer can be put under Sleep, Immobilize,
    Blind, Oil and Sap; so put Azers to Sleep as soon as you can and then blast
    them with thunder magic (note that you suffer 5% of damage inflicted). All foes
    in this battle have Piercing Magic, so Reflect will not help you. You will be
    put to Sleep unless you pack Nishijin Belt like I advised. Even though bosses
    have Null VIT, you can cast Shell on yourself to have 50% less chance for them
    to hit you with status effects.
    Cast Protect, Shell and Haste on yourself (take care to renew your protective
    buffs when they wear off) - preps are done, so let us get down to riding this
    world of Mateus and bringing it under our command. With Sleep danger out of way
    the other status you can look forward to is Sap from Blizzaja (whip on
    Quasimodo Boots), which is used once she loses half HP; and Slow from same
    magic spell (equip Sash prior to being hit). Boss follows Chain Magick with
    Blizzaja, and can now sling magics at you much faster. All ice damage will be
    reduced by half, and you can increase damage output by putting Berserk on your
    fighter along with Decoy. Mateus has higher prob to evade attacks because of
    Parry, and its magic power increases when in critical HP. Not much to worry
    about but to continue beating on it until it succumbs in defeat.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - You now gain the ability to summon Mateus - go S.
    
    [Stilshrine of Miriam / Vault of the Champion]
    
    - Still go S for an event. You will obtain Sword of Kings KI and Sword of Kings
    weapon. Now say "Sayonara" to the shrine and make your way outside. Deja-vu?
    Deja-vu!
    
    - View the scene, then check GCR and teleport to Bur-Omisace.
    
    
    ===============================================================================
    MT BUR-OMISACE town
    ===============================================================================
    
    - Head for [Hall of the Light]. Prepare yourself when you enter...
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No381   Judge Master B.           G: Imperial Army      C: Judge
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 30    | 17200         | 999       | 37      | 23      | 60      | 25
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 49      | 26    | 22    | 4     | 0           | 19  | 1980      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | imm | yes | imm | imm | yes | imm | imm | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Shell
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, CritHP -> MAG+, CritHP -> DEF+, Parry, Shield Block, Item+
    Gain : Null W&T Effects (HP < 50%), Null VIT (HP < 50%),
           Spellspring (HP < 50%), Attack+ (Battle Cry),
           Magic CT = 0 (Chain Magick)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Judge Master tends to focus on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    Appears with 3x Judge.
    Battle begins with 'Back attack!'.
    This battle is different in NTSC-J version. Differences are listed below.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Hi-Potion
            u - Ruby Ring
            r - Ether
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 6hits (14% chance), 5% chance to Blind, CT25
    02. MA - Aero (NTSC-J)
             HP > 50% - r
             HP < 50% - u
    03. MA - Watera (NTSC-J)
             HP > 50% - r
             HP < 50% - u
    04. MA - Immobilizega (NTSC-J)
             HP > 50% - r
             HP < 50% - u
    05. MA - Dark (NTSC-J)
             HP > 50% - r
             HP < 50% - u
    06. SA - Battle Cry (NTSC-U/C)
             HP < 70% - 1x - a
    07. SA - Kick
             HP > 50% - u
             HP < 50% - r
    08. SA - Chain Magick (NTSC-J)
             HP < 30% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Mt Bur-Omisace / Hall of the Light; Save 29, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv41
    NTSC-U/C version: Boss is not alone, for he somehow deployed three additional
    Judges behind your back - I wish I could cheat like that in Command & Conquer,
    only that I shall command my three girls into kicking boss' ass, thus
    conquering the battlezone. Anyway, he is also the last of the bosses that start
    with buffs on, and you can't do nothing about it but to wait it out - ya,
    Dispel is coming out to your friendly neighbourhood magic store soon. Enough
    rambling, let's look what we can do with this guy.
    Judges behind you will be throwing Lunge and Water Spout at you (everything can
    be blocked), so pick them off one by one immediately. Boss will take some time
    to casually walk over to place of battle, so use that time - if boss' Protect
    and Shell wear off, Judges will recast it on him, so that gives you another
    reason you want to be free of their oppression. Looking at status affinities...
    harharhar, now that is a surprise. You can inflict Stop, Sleep, Slow, Blind,
    Sap and Berserk... wait a minute, was that Stop I wrote? Why yes, it is!
    Once you clear Judges off the chessboard, sling Stop on boss and then just bash
    him up; or use NihoRem on him to inflict all statuses at once ('cept Berserk).
    Have none of the goodies I keep advising you to have? Here's how battle shall
    unfold then - boss' regular attack will occassionally Blind someone (make sure
    you do same to him), so Argyle Armlet would be welcome addition. After losing
    30% HP, boss cries with Battle Cry, gaining more firepower. Not much change in
    battle plans except that he heavily reduces physical damage when in critical
    HP, which you can counter by few well placed Firas or similar. Also beware of
    increasingly higher combo rate as you are reducing his HP.
    NTSC-J version: You get to look forward to a different boss battle. Unlike US
    version, head honcho will mostly rely on magic attacks so employing Reflect
    would be an excellent choice. Wear Jackboots to be immune to Immobilize and if
    you will be using Reflect, remember to switch to healing with items. Even
    though boss has Null VIT, you can cast Shell on yourself to have 50% less
    chance for boss to hit you with status effects. Once he loses 70% HP, he will
    start spamming his spells so a focused assault will destroy his Construction
    Yard and you will win.
    Here's one thing that confuses me - that is Item+... neither he nor Judges use
    items, and when I tried using Hi-Potion on him (all three Potion Lores
    learned), he got healed for 600 HP. Should you have any insight on the matter,
    sling it in my direction.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    ===============================================================================
    SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
    ===============================================================================
    
    - After scenes end, talk to a slow moving Acolyte in front of the stairs in
    [Temple Grounds] to receive Stone of the Condemner KI. Return to entrance of
    Bur-Omisace and use GCR to warp to Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to [The Sandsea] and accept new bills.
    - Bill No.13 Vorpal Bunny (rank 3 mark)
      petitioner Nera is in [Eruyt Village / The Spiritwood]
    - Bill No.14 Mindflayer (rank 4 mark)
      petitioner Guromu is in [Jahara / Lull of the Land]
    - Bill No.15 Bloodwing (rank 5 mark)
      petitioner No.381 is in [Dalmasca Estersand / South Bank Village]
    - Bill No.16 Atomos (rank 3 mark)
      petitioner Burrogh is in [Nalbina Town / Jajim Bazaar]
    - Bill No.17 Roblon (rank 6 mark)
      petitioner Morgen is in [Nalbina Town / West Ward]
    - Bill No.18 Braegh (rank 4 mark)
      petitioner Va'Kansa is in [Mosphoran Highwaste / Babbling Vale]
    
    KTJN SIDEQUEST
    
    - Go speak with Ktjn again and she will have made her decision, then she
    disappears from the stairs. Based on answers you have given to her she will be
    inside [Clan Hall]. Go talk to her once more and she will give you Platinum
    Sword. This is the end of her quest.
    
    - You're already in [Clan Hall], so speak to Mont for following rewards:
    - for felling Vinuskar: 1100 gil
    
    - Mont will also offer you to hunt for one of his elite marks (which you should
    accept):
    - Priority Petition No. 7 Carrot (rank 7 mark)
      petitioner is Zammadria in [Nalbina Town / West Ward] (inside aerodrome)
    
    - Go talk to all seven petitioners to formalize the contracts.
    
    - There are new magics (Dispel, Bio, Vanish, Death and Vanishga), techs (Addle
    and Bonecrusher), gambits and equipment available, so update accodingly. Also
    by taking airship flight from Rabanastre to Bhujerba, you can buy Syphon magic
    during travel.
    
    - MAKE SURE YOU BUY SOME BUBBLE BELTS NOW! For some silly reason they're
    unavailable for buying when your clan rank is Paragon of Justice.
    
    NABREUS' MEDAL QUEST
    
    - A check first - did you see Ma'kleou yet in [Nabreus Deadlands / The Muted
    Scarp]? It is advisable you do so.
    
    - Enter [Lowtown] and go to Dalan's, who is having a visit by Roh'kenmou. Talk
    to him to find out he is after a medallion, which was broken into four parts.
    Dalan had first part, and you have the second part (Blackened Fragment as a
    reward from successfully hunting Orthros) and third part (Dull Fragment from
    Waterway puzzle). Talk to Roh'kenmou again and fork over both fragments (there
    really is no use hanging on to them). Remaining piece will require you to do
    some legwork.
    
    - Find Filo prowling the SE corner of [South Sprawl] and talk to her. Note that
    you MUST talk to Roh'kenmou first before she even helps you look for this
    fragment. Next travel to [Southern Plaza] and talk to 'Curious Woman' near the
    fountain. Then waltz to [Muthru Bazaar] and talk to people labeled as
    'Merchant', with each inquiring about him having dealt with a necklace. One of
    them will offer further hints - go to Yugri's now and speak to 'Sotted
    Imperial'. Now go find Kytes in [North Sprawl] near Storehouse Five, followed
    by talking to Filo in [South Sprawl] once more. Finally return to Yugri's to
    have one more word with the Imperial and you obtain Grimy Fragment KI.
    
    - Give the final fragment back to Roh'kenmou - all four pieces together will
    form Medallion of Bravery later. Continuation of the quest will be done once we
    get to Archades.
    
    - Luccio in [Mosphoran Highwaste / Babbling Vale] is now selling 1000 Needles
    tech, as well as some new equipment.
    
    - A lot of marks to be hunted down - begin with Vorpal Bunny in Golmore.
    
    
    ===============================================================================
    GOLMORE JUNGLE area
    ===============================================================================
    
    - Vorpal Bunny is found in [The Rustling Chapel]. Before looking for it, I
    suggest clearing out most enemies - don't eliminate everything, as this will
    cause undead enemies to spawn when you get close to their point. Then make
    close examination of square shaped parts of the area and Bunny will jump out on
    one of them.
    
    -------------------------------------------------------------------------------
    No238   Vorpal Bunny              G: Rank 3 Mark        C: Mutant Hare
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 31    | 20010         | 999       | 35      | 22      | 55      | 25
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 46      | 15    | 22    | 6     | 0           | 16  | 1440      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect
     50%: Faith
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, CritHP -> MAG+, Parry, Counter, Counter+, Spellbound, Item+
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Drab Wool
            u - Hi-Potion
            r - Blood Wool
    POACH:  none
    SP.IT: ki - Rabbit's Tail
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 11hits (10% chance), 4% chance to Sap, CT25
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Golmore Jungle / The Rustling Chapel; save04, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv42
    Cast Protect and Haste on yourself before going further. Take care to renew
    your protective buffs when they wear off. Checking status affinities and
    considering our options, you can put a number of stuff on it - Disease, Slow,
    Silence, Blind and most importantly Berserk.
    First thing to do is cast Berserk on Bunny until it connects. Doing so will
    prevent the mark from constantly running away and possibly dragging you into
    battles with other enemies (which is why we cleared out majority of them
    before), as well as prompting it to take the fight to you. Dispel its Protect -
    rabbit only has rephys with Sap chance, but considering low HP amount at this
    point of hunter career it isn't long when the mark kisses goodbye to this life.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After the battle you get Rabbit's Tail KI. Return to Nera and claim 2000 gil,
    Lightning Arrows and Gillie Boots. Now warp to Henne Mines.
    
    
    ===============================================================================
    HENNE MINES dungeon
    ===============================================================================
    
    [Henne Mines / Staging Shaft]
    
    - You will find Asdalu near GCR. Talk to him for a tip on Mindflayer, but we
    already know it's in [Phase 1 Dig]. Travel N.
    
    [Henne Mines / Ore Separation]
    
    - Travel W.
    
    [Henne Mines / North Entrance]
    
    - Operate blue 'Gate Switchboard' nearby and travel S.
    
    [Henne Mines / Pithead Junction A]
    
    - Travel W.
    
    [Henne Mines / Phase 1 Shaft]
    
    - Travel S.
    
    [Henne Mines / Phase 1 Dig]
    
    - Check that your chrs' MP is above 90% remaining, else Mindflayer will not
    spawn when you enter the area. When your MP is high enough, you will find
    Mindflayer poking around S end of the area. Before approaching it, I advise to
    clear the areas you can access (without getting Mindflayer upset) of all
    enemies.
    
    -------------------------------------------------------------------------------
    No240   Mindflayer                G: Rank 4 Mark        C: Mindflayer
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 35    | 31161         | 999       | 32      | 26      | 74      | 19
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 49      | 15    | 26    | 4     | 0           | 18  | 3150      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
     50%: Shell, Haste, Faith
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+,
           CritHP -> DEF+, Half MP Cost, Spellbound, Item+
    Gain : Spellspring (HP < 20%), Damage Resist (HP < 20%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Pebble
            u - Float Mote
            r - Vanishga Mote
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, CT34
    02. MA - Fira
             all battle - r
    03. MA - Thundara
             all battle - r
    04. MA - Blizzara
             all battle - r
    05. MA - Bio
             HP < 20% - r
    06. MA - Drain
             before Mystery Waltz - r
             after Mystery Waltz - u
    07. MA - Invert
             before Mystery Waltz - r
             after Mystery Waltz - u
    08. SA - Hero's March
             after Soul Etude - 1x - a
    09. SA - Dark Shock
             before Mystery Waltz - u
    10. SA - Soul Etude
             HP < 20% - 1x - a
    11. SA - Time Requiem
             before Mystery Waltz - u
    12. SA - Mystery Waltz
             after Hero's March - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Henne Mines / Phase 1 Dig; save09, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv42
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. We'll destroy the dude before your buffs wear off, but if not,
    then renew Protect, Shell and Haste only. Checking status affinities and
    considering our options, you can put some stuff on it - Slow, Blind, Sap and
    Berserk.
    We'll destroy Mindflayer with Berserk, but before that toss NihoRem to inflict
    Slow, Blind and Sap, while other two chrs use Bacchus' Wine to add Berserk
    (alternately use Indigo Pendant and cast Berserk - the acc nulls VIT making
    status spells always hit). Now the mark has trouble hitting you with rephys,
    even though it attacks twice as fast. Have Power Armlets equipped (rare drop
    from Wary Wolf) at all times to be Stop-immune, else you may regret it if the
    mark casts Time Requiem (if you don't have Power Armlet, you'll need to
    maintain Shell to halve status infliction chances). Once it's under Berserk
    influence, pull out your weapons and begin bashing it up.
    Be cautious when it near critical HP - let Berserk run out before you apply it
    again. Otherwise there's possibility Mindflayer would heal itself to full with
    Soul Etude (Mystery Waltz and Hero's March will be cut off with Berserk
    casting, but if they succeed... cast Dispel to remove buffs gained and simply
    repeat what you've been doing from start of battle).
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After battle return to [Staging Shaft] (Asdalu will talk of another door in
    [Ore Separation] which he could not open) and use GCR to warp to Jahara. Talk
    to Guromu and you get 2200 gil and Carmagnole, then warp to Mosphoran.
    
    
    ===============================================================================
    MOSPHORAN HIGHWASTE area
    ===============================================================================
    
    - Save your game at GCR in [Babbling Vale], then travel to [Northern Skirts]
    and look for Atomos.
    
    -------------------------------------------------------------------------------
    No213   Atomos                    G: Rank 3 Mark        C: Mutant Slaven
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 33    | 40020         | 360       | 36      | 14      | 69      | 13
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 47      | 14    | 17    | 0     | 0           | 16  | 2070      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Shell
     50%: Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null W&T Effects, Null EVA, CritHP -> ATT+,
           HP Devour
    Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%), White Wind (after Purify)
    Lose : HP Devour (HP < 50%), White Wind (2 minutes elapse)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Potion
            u - Tanned Giantskin
            r - Gemini Gem
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 8hits (17% chance), CT25
    02. MA - Regen
             HP > 20% - r
             when not in battle - a
    03. MA - Protect
             HP > 20% - r
             when not in battle - a
    04. MA - Shell
             HP > 20% - r
             when not in battle - a
    05. SA - Purify
             HP > 20% & suffers from bad statuses - a
    06. SA - Gnaw
             HP > 20% - u
    07. SA - Restore
             50% > HP > 20% - r
             when not in battle - a
    08. SA - Power Stun
             HP > 20% - u
    09. SA - Spin Kick
             HP > 20% - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Mosphoran Highwaste / Northern Skirts; save06, RDMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv42
    Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going
    further. Take care to renew your protective buffs when they wear off. Checking
    status affinities and considering our options, you can put a number of stuff on
    it - Confuse, Sleep, Disease, Slow, Disable, Immobilize, Silence, Blind and
    Sap.
    Dispel beneficial statuses from Atomos, toss NihoRem and you've basically won.
    Even when it wakes up, it won't be able to do a thing because of Disable on it.
    Regen and Restore will do squat, but Atomos is able to remove bad statuses with
    Purify once Disable is gone - White Wind will go into effect immediately,
    preventing you from hacking its circuits for 2 minutes.
    Atomos has active HP Devour when battle starts (loses the pass-able once HP is
    below 50%) and ignores EVA (shields do no good, but Blind will cause attacks to
    occassionally miss). If Disease isn't on, rarely mark'll decide to Restore
    itself once it loses half HP (when it goes critical, it stops using the skill).
    Atomos has no status potential to put on you, so equip desired acc and bash it
    up good. Spreading chrs out will prevent Power Stun and Spin Kick to hit them
    all (spice it up with Decoy on your tank).
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Report to Burrogh and get 1800 gil, Gaia Rod and Diamond Shield.
    
    JOVY QUEST
    
    - Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. Do
    this each time you complete a hunt with petitioner from Nalbina.
    
    - Warp to Barheim now.
    
    
    ===============================================================================
    BARHEIM PASSAGE dungeon
    ===============================================================================
    
    [Barheim Passage / The Zeviah Subterrane]
    
    - Travel N.
    
    [Barheim Passage / Great Central Passage]
    
    - Travel N.
    
    [Barheim Passage / North-South Junction]
    
    - Save your game at GCR, then return to previous screen.
    
    [Barheim Passage / Great Central Passage]
    
    - Take upper of two W exit.
    
    [Barheim Passage / East-West Bypass]
    
    - Travel W.
    
    [Barheim Passage / The Zeviah Span]
    
    - Travel aaaall the way S.
    
    [Barheim Passage / West Annex]
    
    - Slowly keep working towards W exit, systematically cleaning out enemies as
    they come. This will ensure you're not fighting too much stuff when Bloodwing
    falls into the fray from the ceiling.
    
    -------------------------------------------------------------------------------
    No242   Bloodwing                 G: Rank 5 Mark        C: Mutant Steeling
    aggressive ---------------------- STATISTICS ---------------------- Flying: yes
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 37    | 41171         | 713       | 33      | 21      | 69      | 40
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 61      | 22    | 23    | 8     | 0           | 24  | 2990      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | weak    | absorbs
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | yes | yes | imm | imm | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste
     50%: Bravery
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety
    Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Pebble
            u - Bat Fang
            r - Spiral Incisor
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 8hits (10% chance), 4% chance to Poison, CT25
    02. SA - Eerie Soundwave
             HP > 50% - u
             50% > HP > 20% - r
    03. SA - Gnaw
             HP > 50% - u
             50% > HP > 20% - r
    04. SA - Leech
             HP > 50% - r
             50% > HP > 20% - u
    ----------------------------- PLACE OF ENCOUNTER ------------------- party lv43
    Barheim Passage / West Annex; save24, RDMC
    ------------------------------ GET READY! FIGHT! ------------------------------
    Cast Protect, Regen, Bubble, Haste and Bravery on yourself before going
    further. Take care to renew your protective buffs when they wear off. Checking
    status affinities and considering our options, you can put a number of stuff on
    it - Disease, Reverse, Immobilize, Silence and Blind.
    You'll be focusing on Disease and Immobilize in order to overpower Bloodwing.
    Disease will prevent it from healing with Leech, and Immobilize will allow you
    to attack it with ranged weapons without coming too close for it to harm you.
    Even though bats can usually be hit with melee weapons, this one has flying
    property so you'll be relying on ranged weapons. Have Tourmaline Ring equipped
    to void Poison from rephys.
    Dispel marks Haste and possible Bravery, then mess it up with NihoRem (don't
    bother with Reverse). Equip ranged weapons and stand good distance away from
    the bat, then start target practice until it falls from the sky (Immobilize may
    need to be renewed once or twice).
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After battle proceed return to GCR in [North-South Junction] and warp to
    Estersand. Claim your reward from No.381: 2400 gil, Stun Bombs, Vampyr Fang.
    
    - Warp to Salikawood now.
    
    
    ===============================================================================
    THE SALIKAWOOD area
    ===============================================================================
    
    - Save at GCR in [Quietened Trace] and travel to [Corridor of Ages]. Shortly
    before entering Necrohol you will see Braegh.
    
    -------------------------------------------------------------------------------
    No217   Braegh                    G: Rank 4 Mark        C: Mutant Nightmare
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 35    | 43283         | 999       | 34      | 22      | 60      | 20
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 54      | 16    | 22    | 3     | 0           | 17  | 2340      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    immune  | absorbs | weak    | immune  | immune  | immune  | immune  | immune
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
     50%: Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, CritHP -> MAG+, Return Damage
    Gain : Magick Shield (HP < 50%), Magic CT = 0 (HP < 20%)
    Lose : Magick Shield (2 minutes elapsed)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Storm Magicite
            u - Storm Crystal
            r - Grimoire Aidhed
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 5hits (10% chance), thunder based, CT25
    02. MA - Thundara
             HP > 20% & foe is close - u
             HP < 20% & foe is close - c
             foe is far - c
    03. MA - Bleed
             all battle - u
    04. MA - Immobilizega
             all battle - r
    05. MA - Berserk
             all battle - r
    06. MA - Invert
             all battle - u
             HP < 50% & struck with magic - closest foe - a
    07. SA - Rush
             HP > 20% - c
    08. SA - Snake Lash
             HP > 20% - c
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    The Salikawood / Corridor of Ages; save05, RDMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv43
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can put a number of
    stuff on it - Sleep, Disease, Reverse, Slow, Disable, Immobilize, Silence and
    Sap.
    Reflect and Invert will save the day in Braegh's case. Heal yourself with
    Hi-Potions or don two chrs with Ruby Ring acc and send them in for close combat
    (mark has Return Damage), while support chr casts Reflect on self, then equips
    Opal Ring and heals the team with Cura or Curaga, whichever is more necessary.
    Do not be concerned with status changes or Braegh healing itself with reflected
    Thundara, for sooner or later it'll cast Invert which will mark its doom. In
    case you're a bit unlucky and Braegh loses half HP with no Invert being cast,
    it'll shield itself with Magick Shield for 2 minutes, being immune to all types
    of magic attacks.
    Invert is a skill that can be reflected (luckily this mark doesn't have
    Piercing Magic) and once it lands on Braegh, its HP will be less than 999. All
    it takes now are few well placed blows and horse is history.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Report to Va'Kansa and receive 1700 gil, Obelisk and Hi-Ether. Later when you
    get to [Phon Coast / Hunters' Camp], seek out Hawker near the Hunt Club house
    and talk to him. Now warp back to [Mosphoran Highwaste] and talk to Va'Kansa
    again for some funny response.
    
    - Warp to Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to [Clan Hall] and speak to Mont for following rewards:
    - for Paragon of Justice rank: High Arcana, 3x Teleport Stone
    
    - New stuff you can buy from Clan Provisioner is Warp Mote. Quite handy for
    clearing out unwanted groups of enemies. Note that Bubble Belt is gone until
    you acquire next rank.
    
    - Warp back to Salikawood.
    
    
    ===============================================================================
    THE SALIKAWOOD area
    ===============================================================================
    
    - From [Quietened Trace] proceed to [Piebald Path] and enter Nabreus.
    
    
    ===============================================================================
    NABREUS DEADLANDS area
    ===============================================================================
    
    - If this is your first time here, follow these directions: From [Greencrag] go
    W to [The Muted Scarp] (save your game here and make sure you talk to Ma'kleou
    by checking all choice he gives you), then E to [Vale of Lingering Sorrow].
    Check around NW end of this area to find Urn with map of [Nabreus Deadlands].
    
    - Make your way to [Succor Midst Sorrow] - beware, the crystal is in fact
    Crystalbug. Kill it and GCR will spawn, so save your game. Now return to [The
    Slumbermead] and look for a secret path in NW corner - it will take you to [The
    Fog Mutters].
    
    - If you have already been here and defeated Crystalbug to form the GCR in
    [Succor Midst Sorrow], you can just warp here and go to [The Slumbermead], then
    look for a secret path in NW corner - it will take you to [The Fog Mutters].
    
    - Follow the path to [Overlooking Eternity]. Your climb will be made difficult
    with lots of undead rising from the ground. Use Niho's ability to inflict
    statuses to keep some enemies at bay while you're hacking them down. On the top
    you will find Roblon.
    
    -------------------------------------------------------------------------------
    No215   Roblon                    G: Rank 6 Mark        C: Augmented Automaton
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 43    | 177365        | 999       | 37      | 30      | 65      | 17
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 69      | 27    | 29    | 0     | 0           | 26  | 4410      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    absorbs | halves  | halves  | halves  | weak    | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect
     50%: Shell, Bravery
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+
    Gain : Attack CT = 0 (HP < 20%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Fire Stone
            u - Iron Ore
            r - Fire Crystal
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, CT25
    02. MA - Fira
             HP > 50% - on closest foe - c
             50% < HP < 20% & foe is close - r
             HP < 50% & foe is far - c
    03. MA - Thundara
             HP > 50% - on closest foe - c
             50% < HP < 20% & foe is close - r
             HP < 50% & foe is far - c
    04. MA - Blizzara
             HP > 50% - on closest foe - c
             50% < HP < 20% & foe is close - r
             HP < 50% & foe is far - c
    05. MA - Fear
             HP > 50% - on closest foe - c
             50% < HP < 20% & foe is close - r
             HP < 50% & foe is far - c
    06. SA - Smite of Rage
             50% < HP < 20% & closest foe - r
    07. SA - Focus
             HP > 50% & MP < 20% - a
             HP < 50% & MP < 20% & foe is far - a
    08. SA - Lunge
             50% < HP < 20% & closest foe - r
    09. SA - Tri-Attack
             50% < HP < 20% & closest foe - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Nabreus Deadlands / Overlooking Eternity; save27, RDMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv45
    Try to make sure that the area is completely clear of undead enemies, including
    on the top plateau with Roblon on it. The mark rarely moves from its spot,
    though it will try to cast magic in case one of the chrs gets in range.
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can put some stuff
    on it - Slow, Blind and Sap; not much, but it'll help in the long run.
    Finally a mark that cannot status jinx you in any way, so acc of choice will be
    Ruby Ring, Opal Ring and Turtleshell Choker. Give two chrs with Ruby Ring and
    best shield, then send them in for melee damage, while support chr with Opal
    Ring stands back and fires off healing spells, occassionally harming Roblon
    with ranged weapons. Toss NihoRem to inflict statuses mentioned above, and let
    fireworks fly.
    Roblon will sometimes heal itself with reflected Firas, but reflected Blizzara
    and Thundaras along with chrs' physicals will keep the gauge on your side.
    Roblon also uses Fear, AoE skill which lowers MP - I suggest not to bother with
    Charge tech to recover MP, as it will just get emptied again. If your support
    chr gets low on MP, use Charge or Turtleshell Choker for some emergency
    healing.
    Mark's Blind status will ensure some of its rephys miss, and as battle wages
    into 2nd halftime, you're introduced to a bit more of mark's physicals - not to
    worry, Blind will still cause a miss here and there.
    Finally we come into critical HP, where Roblon's attack and defense power
    increase, as well as rephy being able to be executed immediately. Keep Slow on
    the foe at all times as well as Reflect on your chrs as once again Roblon will
    be mostly chucking magic spells. Remove final portion of HP and you win.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Return to [Succor Midst Sorrow] and warp to Nalbina - claim your reward from
    Morgen: 3100 gil, Giant's Helmet, Mythril.
    
    JOVY QUEST
    
    - Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. This
    is 2nd time out of five.
    
    - Now back to Salikawood to kill Bugs Bunny.
    
    
    ===============================================================================
    THE SALIKAWOOD area
    ===============================================================================
    
    - Begin at [Quietened Trace] and saving your game, then travel to [Sun-dappled
    Path]. REMEMBER, YOU MUST NOT KILL ANY ENEMIES FROM THE TIME YOU ENTER
    SALIKAWOOD. Switch gambits off as you go, and don't kill anything until you
    arrive at destination. Krjn will greet you as you enter the area and fight
    alongside you. Until you find Carrot, kill all bunnies you encounter, or they
    will aid Carrot in upcoming battle.
    
    -------------------------------------------------------------------------------
    No251   Carrot                    G: Elite Mark         C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 49    | 110842        | 999       | 38      | 26      | 77      | 19
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 81      | 24    | 31    | 0     | 0           | 28  | 3960      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Shell, Haste, Bravery, Faith
     50%: Reflect, Regen
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null EVA, CritHP -> ATT+, CritHP -> DEF+
    Gain : Attack+ (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Dark Crystal
            u - Foul Liquid
            r - Putrid Liquid
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 5hits (17% chance), CT25
    02. SA - Hero's March
             Haste is no longer present on Carrot - 1x - a
    03. SA - Purify
             after Putrid Breath - a
    04. SA - Growing Threat
             HP < 50% - 1x - a
    05. SA - Lunge
             all battle - u
    06. SA - Time Requiem
             all battle - r
    07. SA - Putrid Breath
             HP > 50% - u
             HP < 50% - c
             under status change - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    The Salikawood / Sun-dappled Path; save39, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv46
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can put only a few
    statuses on it - Slow and Silence.
    Carrot presents a good challenge - your acc of choice will be Black Belt to
    prevent Disable from Putrid Breath and Power Armlet (rare drop from Wary Wolf)
    to null Stop from Time Requiem. Kjrn will be mainly assisting you by putting
    buffs on your chrs.
    When you see the mark, chuck Dispel on it to remove its buffs and it'll use
    Hero's March, which you'll simply Dispel again. Move two chrs into melee range
    and have them start attacking, and ensure that support chr is out of Carrot's
    melee range - I find it best when I put this chr behind either Carrot's back or
    behind both melee chrs.
    Support chr's role will be to heal melee chrs of status changes that will be
    inflicted with Putrid Breath, and make sure you'll be switching acc in time
    before you're hit. Should the mark be put under Slow or Silence, it'll spam
    Putrid Breath for a while and then use Purify.
    After Carrot loses half HP, it'll use Growing Threat to double its own level
    and raise ATT a bit. Its attacks will increase immensely in power so you'll
    need to rely on constant healing. Fortunately Putrid Breath is used more often
    now, so it may be wiser to keep Carrot under Slow and keep applying it after
    Purify does the removal; and consider using Bio or Balance for some magic
    damage.
    The following tip has been brought to me by users of FF12 GameFAQs board -
    Carrot counts as undead creature and as such healing magic and items will
    damage it. So set your chrs up with Reflect and then simply bounce Cure type
    magics off to hit Carrot three times per cast. Renew won't work, by the way.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Report back to receive 5200 gil, Stink Bombs and Putrid Liquid.
    
    JOVY QUEST
    
    - Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. This
    is 3rd time out of five.
    
    - That makes all of the marks slain. All that remains from optional stuff is
    one esper in Stilshrine. Even though I try to take on everything as soon as I
    can, fighting Zeromus at this moment isn't recommended - during the battle you
    cannot use magic, and you don't have a steady supply of X-Potion yet. It
    doesn't mean it's impossible, though, just very hard - if you go to Nabreus and
    chain Banshees there, you can get Black Mask (+53 MDEF) as very rare drop.
    Similarly, Maximillian (+58 DEF) is a very rare drop from Elvoret in Necrohol.
    I will return to this guy when I have a steady supply of X-Potion available.
    
    - Warp back to Salikawood and proceed to [Living Chasm]. Head for E exit...
    it's closed? Talk to 'Moogle Boss' in front and he'll ask you to gather nine
    other moogles (a counter appears). They all get marked on your map, so all you
    need to do is get there and talk to their pompomasses. There are 3 moogles in
    [Path of Hours], 2 in [Trunkwall Road], and 4 in [Garden of Decay]. Back to
    Salikawood and start hunting them down. When you find last batch of moogles,
    make sure to agree to tag along.
    
    - Path from Salikawood is open. Talk to 'Moogle Boss' and get a present -
    Quasimodo Boots. Hey, Christmas comes early this year! If you talk to all other
    moogles, they will mention doing the repairs in [Mosphoran Highwaste], [Cerobi
    Steppe] and [Necrohol of Nabudis]. Additionally, fixing the gate has caused
    another esper to become available, and it ain't as tough as the bozo in
    Stilshrine. But before fighting it, proceed just a few more screens further E
    to [Phon Coast], where you will be able to buy some new equipment and spells.
    
    - Exit E to the beach.
    
    
    ===============================================================================
    PHON COAST area
    [Phon Coast / Kaukula Pass]
      - SCR
      - Strahl's Anchor (available when Strahl has free travel)
      - exit to Salikawood
    [Phon Coast / The Reseta Strand]
    [Phon Coast / The Mauleia Strand]
    [Phon Coast / Pora-Pora Sands]
      - has choco-tracks to [Caima Hills]
    [Phon Coast / Cape Uahuk]
    [Phon Coast / Cape Tialan]
    [Phon Coast / The Hakawea Shore]
      - Wayward Chocobo
    [Phon Coast / Hunters' Camp]
      - GCR
      - Vendor of Goods
      - Shifty-Eyed Man's store (available for Hunt Club quest)
      - Notice Board
      - Chocobo rental
    [Phon Coast / The Vaddu Strand]
      - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR!
      - secret passage to [Limatra Hills]
    [Phon Coast / Caima Hills]
      - Wayward Chocobo
      - has choco-tracks to [Pora-Pora Sands]
    [Phon Coast / Limatra Hills]
      - secret passage to [The Vaddu Strand]
    [Phon Coast / Rava's Pass]
      - SCR
      - exit to Tchita Uplands
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.34
    Phon Coast
    
    Coastal region lying along the Phon Straits which divide Archadia from
    Nabradia. Praised for its beautiful beaches of white sand, and lush greenery.
    A hunter's camp along the coast attracts adventurers and headhunters, forming a
    community where they might exchange information and rest between expeditions.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo31
    Drop till you shop             - SHPNo17
    Weather forecast               - W&TNo32
    Chest contents list            - TRENo23
    ASHE'S POSTCARD COLLECTION No.34 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - STAY AWAY FROM ALL THE TREASURE ON VADDU STRAND, if you want Zodiac Spear
    later in the game. But if you are following this guide from beginning, you
    already have the weapon, so pry open everything there.
    
    - Save your game at SCR in [Kaukula Pass], then go S to [The Reseta Strand],
    then SE to [Pora-Pora Sands], then SE to [Cape Uahuk], and E to reach
    [Hunters' Camp].
    
    - There is new equipment and magic available (you can get Cleanse and Darkra).
    Buy, save at GCR and buy a map of [Phon Coast] for 1800 gil from Cartographers'
    moogle (near N exit). Find a person 'Fallen Bhujerban' and next to it [!!]
    ('Small Key') will pop up. Examine it and you obtain Site 11 Key KI, which was
    dropped by one of the kids you were looking for when hunting for Antlion.
    
    HUNT CLUB QUEST
    
    - There is a house with four bangaas in front of it. This is the Hunt Club, but
    we cannot enter it just yet. You need to wait until you enter Archades and
    complete the events in Draklor Laboratory.
    
    - Let's take care of the esper in Mosphoran - warp there.
    
    
    ===============================================================================
    MOSPHORAN HIGHWASTE area
    ===============================================================================
    
    - In [Babbling Vale] talk to 'Learned Man' next to one of the Shrines. I hope
    you got all that from 'Learned Man', cos I sure as hell did not. Hehe! Anyway,
    touch 'Shrine of the South Wind' and then look at your map. An "!" will denote
    where floatweed is located in [Empyrean Way].
    
    - Go to [Rays of Ashen Light] and look for 'Wayward Chocobo' - feed it one
    Gysahl Greens and get on it. Ride it to [Empyrean Way], then walk across the
    floatweed and proceed W to [Skyreach Ridge]. Dismount the choco and take W exit
    back to [Babbling Vale].
    
    - Walk as far as you can and then knock down 'Weathered Rock', then fiddle with
    'Shrine of the West Wind' (you can nab Embroidered Tippet from the treasure pot
    nearby the shrine), and lastly with 'Shrine of the Northwest Wind'. Save your
    game, then return to [Skyreach Ridge] and proceed N towards [Empyrean Seat].
    Get ready!
    
    -------------------------------------------------------------------------------
    No263   Exodus                    G: Esper              C: The Judge-Sal
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 46    | 119060        | 999       | 43      | 34      | 85      | 26
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 82      | 31    | 31    | 0     | 0           | 52  | 5400      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Reflect, Protect
     50%: Shell
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
           CritHP -> DEF+, HP Devour, Half MP Cost
    Gain : Attack CT = 0 (HP < 20%), Paling (HP < 20%), Spellspring (Unleash),
           Magic CT = 0 (Unleash)
    Lose : HP Devour (HP < 50%), Paling (2 minutes elapse)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    During battle Seal Item field is preventing you from using items.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Libra Gem
            u - Elixir
            r - High Arcana
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, 4% chance to Stop, CT25
    02. MA - Flare
             HP < 80% - a
             again after next six attacks - a
             HP < 80% & Dispel or Dispelga is cast on Exodus - a
    03. MA - Scathe
             after Unleash - a
             again after next six attacks - a
             HP < 80% & Dispel or Dispelga is cast on Exodus - a
    04. MA - Reflect
             when Reflect wears off - a
             after Flare or Scathe - a
    05. SA - Unleash
             HP < 50% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Mosphoran Highwaste / Empyrean Seat; save31, RDMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv47
    Protect, Shell, Haste, Bravery and Bubble on your chrs, then Dispel on Exodus
    and begin hacking away. Status-wise Exodus can only be affected with Slow -
    bleh. Unlike previous optional espers we fought Exodus is going solo, and
    before it becomes SOL, it'll put up quite a fight.
    For acc you are wise to equip Power Armlet on your tank and Bubble Belt for
    your two healers. Also take this advice to heart - after Exodus loses 20% HP,
    DO NOT CAST DISPEL on Exodus, ever. If you do, Exodus counters with Flare or
    Scathe and you really don't need another extra strong spell pouring down onto
    you. But do take the opportunity and use few Shear techs to lower boss' MDEF.
    It is also important that your chrs are spread apart to avoid Scathe hitting
    everybody. To play it safe, have your tank move in close and dish physical
    damage, while you have two healers kitted with ranged weapons on opposite
    sides. Exodus can't ignore EVA, so a good shield will go a long way.
    Items cannot be used during this battle, and you wouldn't be needing them
    anyway. Battle goes pretty smoothly (take note of esper taking as much damage
    as it causes) until you chip off first 20% of esper's health. Say hello to
    Flare, which will now come in after each 6 commands. Yes, yes, it may be
    tempting to use Dispel to remove boss' Reflect, but refrain from doing so - in
    addition to Flare or Scathe counter Reflect simply gets recast. If you insist
    on pestering boss with magics, use Reflect-THIS! strategy or don Opal Ring
    which ignores Reflect status.
    With 50% HP gone Exodus uses Unleash and then pulls out its trump card in form
    of Scathe - keep those chrs spread out! Like with Flare, Scathe is incoming
    after each next 6 commands; esper unfortunately loses HP Devour now.
    With critical HP Exodus introduces last ditch effort to be a victor - it will
    erect Paling... that's all? It's pretty bothersome to try and wait it out while
    being bombed with spells, so instead use Reflect-THIS! strategy or don Opal
    Ring and send few non-elemental spells in Exodus' direction until it's gone.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - You now have the ability to summon Exodus! Return to [Babbling Vale] and warp
    to Phon.
    
    
    ===============================================================================
    PHON COAST area
    ===============================================================================
    
    - Here is a little treat for you (credit: KADFC for showing it to me). In [Phon
    Coast / Hunters' Camp] take a chocobo and ride it towards Tchita Uplands. In
    Tchita Uplands go all the way E until you end up in [Tchita Uplands / The
    Shaded Path]. Here try to ascend the grassy slope between two smaller rocks,
    and a bangaa 'Game Hunter' will warn you about entering Cerobi. Press on anyway
    and you'll be able to enter Cerobi Steppe. You also need to make sure you
    attempt to climb the slope before the time for chocobo riding runs out.
    
    - Once you're in Cerobi, you'll likely have like maybe 20 seconds left in
    riding time. Once you're off the chocobo, make it all the way SE by foor until
    you enter Balfonheim.
    
    - In [Balfonheim Port / Sea Breeze Lane] you can talk to few people (you cannot
    enter other areas of Balfonheim yet), and when you want to return, simply use
    GCR to warp back to [Phon Coast / Hunters' Camp].
    
    - So what is the purpose of this trip? Cerobi Steppe is littered with great
    treasures, among which you can find an infinite source of Ribbon.
    
    - You have the ability to try obtaining a Ribbon, an accessory that nulls most
    negative statuses (sadly it will not shield you against KO), but you need to
    have Diamond Armlet, which is obtainable from [Tchita Uplands / Garden of
    Life's Circle] treasure. Take a trip to [Cerobi Steppe / Crossfield] and start
    prying open treasures there while having Diamond Armlet equipped. If you don't
    have it yet, wait until clearing next dungeon and you will be able to buy
    Diamond Armlet.
    
    - With [Phon Coast] map in your pocket, go N to exit the camp into [Caima
    Hills], then hike NE to [Limatra Hills] and NE into [Rava's Pass]. Save your
    game here, then exit N to Tchita.
    
    
    ===============================================================================
    TCHITA UPLANDS area
    [Tchita Uplands / Realm of the Elder Dream]
      - exit to Phon Coast
    [Tchita Uplands / The Skytrail]
    [Tchita Uplands / The Chosen Path]
      - GCR
      - Strahl's Anchor (available when Strahl has free travel)
    [Tchita Uplands / Oliphzak Rise]
    [Tchita Uplands / The Nameless Spring]
      - SCR
    [Tchita Uplands / Garden of Life's Circle]
    [Tchita Uplands / The Highlands]
    [Tchita Uplands / Fields of Eternity]
      - exit to Sochen Cave Palace
    [Tchita Uplands / Sundered Earth]
    [Tchita Uplands / The Lost Way]
    [Tchita Uplands / Uazcuff Hills]
    [Tchita Uplands / The Shaded Path]
      - SCR
      - exit to Cerobi Steppe (way there is blocked now, but debris will be removed
                              eventually when you progress far enough; however, if
                              you come here with a chocobo, you can pass the debris
                              by ascending the debris pile on the right side)
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.35
    Tchita Uplands
    
    A hilly region reaching to the south of Archadia. Before the widespread
    adoption of airships as the primary means of conveyance, this region was the
    highway to the Imperial City, and filled with travelers.
    Ruins can be spotted here and there amongst the tall grasses, and researchers
    from Archades often come here to delve into the mysteries left by whatever
    ancient civilization built them.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo32
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo33
    Chest contents list            - TRENo24
    ASHE'S POSTCARD COLLECTION No.35 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - From [Realm of the Elder Dream] head E to [The Skytrail], then E to [The
    Chosen Path].
    
    - You will end up on a small clearing with GCR. Cool - also talk to the kid
    here to get some info... you will get a 'Bill?' and Soul Ward Key KI. Now take
    E exit to reach [The Highlands], then take N exit to [Fields of Eternity].
    
    - Floor it N until you see an entrance to the cave.
    
    - In [Garden of Life's Circle] you can very rarely find treasure with Diamond
    Armlet inside. Treasure spawns 10% of the time, and has 50% chance it will hold
    gil; if it doesn't have gil, it will be a toss-up between Hi-Ether and Diamond
    Armlet. This is the earliest opportunity you can get this awesome accessory.
    
    AWESOMENESS CHECK NUMERO TWELVE!
    - Before you depart for the dungeon, you can have following magics in addition
      to those mentioned under previous 'Numero' checks:
      Vanish, Vanishga, Death, Dispel, Bio, Syphon, Cleanse, Darkra
      - 50 out of 81 total
    - ...and following techs:
      1000 Needles, Addle, Bonecrusher
      - 18 out of 24 total
    - ...status nullifying accessories:
      Tourmaline Ring - Poison
      Rose Corsage - Silence
      Sash - Slow
      Argyle Armlet - Blind
      Jackboots - Immobilize
      Black Belt - Disable
      Nishijin Belt - Sleep
      Gillie Boots - Oil
      Quasimodo Boots - Sap
      Power Armlet - Stop
    - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith,
              Bravery, Haste, Vanish
    - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
              Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death
    - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
              CritHP for foe, MAG-
    
    ========================== 26 MARKS OUT OF 45 SLAIN ===========================
    
    
    ===============================================================================
    THE SOCHEN CAVE PALACE dungeon
    [Sochen Cave Palace / Doubt Abandoned]
      - exit to Tchita Uplands
    [Sochen Cave Palace / Hall of Lambent Darkness]
    [Sochen Cave Palace / The Acolyte's Burden]
      - SCR (disguised Crystalbug, so beware)
    [Sochen Cave Palace / Mirror of the Soul]
      - has a secret area not visible on your Select map (solve waterfall puzzle to
        get access to it)
    [Sochen Cave Palace / Falls of Time]
    [Sochen Cave Palace / Destiny's March]
      - has s secret path to [Hall of the Wroth God]
    [Sochen Cave Palace / Hall of Shadowlight]
    [Sochen Cave Palace / Temptation Eluded]
    [Sochen Cave Palace / Chamber of the Chosen]
    [Sochen Cave Palace / Skybent Chamber]
    - GCR
    - exit to Old Archades
    [Sochen Cave Palace / Hall of the Wroth God]
      - you need Ageworn Key to unlock the door 'Hall of the Ascetic' leading here
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.36
    The Sochen Cave Palace
    
    A giant underground complex in Archadia, consisting of natural caverns and the
    abandoned ruins of an ancient palace. Many of its ways and passages remain
    uncharted on current maps. From the style of the carvings adorning some of the
    walls, it is thought that the complex was built at some point during the
    Galtean Alliance, though no records of its construction remain.
    A survey mission was initiated to chart the many corridors here, but a
    particularly nasty infestation of creatures has significantly hampered
    progress.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo33
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo34
    Chest contents list            - TRENo25
    ASHE'S POSTCARD COLLECTION No.36 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    [Sochen Cave Palace / Doubt Abandoned]
    
    - Go N all the way thru the cave, and at the end use Soul Ward Key to unlock
    'Gate of the Soul Ward'. Make sure you're prepared (Shell, Protect, Haste).
    
    [Sochen Cave Palace / Hall of Lambent Darkness]
    
    - As soon as you enter, you will have more ketchup than you bargained for.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No149   Mandragora Prince         G: Plant              C: Mandragora
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 37    | 9069          | 999       | 33      | 25      | 73      | 30
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 54      | 26    | 22    | 8     | 0           | 5   | 1200      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    weak    | -       | -       | -       | -       | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | imm | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, FullHP -> ATT+, Counter, Counter+
    Gain : Magic CT = 0 (HP < 50%), Spellspring (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Mandragora Prince tends to focus on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  u - Four-leaf Clover
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 5hits (10% chance), 4% chance to Sleep, CT25
    02. MA - Cura
             any Mandy's HP < 50% & 2+ Mandys still alive - on Mandy in need - r
    03. MA - Esuna
             somebody in Mandy group has Silence - on ally - c
    04. SA - Pollen
             HP > 50% - u
             HP < 50% - c
    05. SA - Ram
             all battle - u
    06. SA - Warsong
             Mandy group is together - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Sochen Cave Palace / Hall of Lambent Darkness
    
    -------------------------------------------------------------------------------
    No151   Alraune King              G: Plant              C: Mandragora
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 37    | 9069          | 999       | 32      | 26      | 72      | 30
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 53      | 25    | 22    | 9     | 0           | 5   | 1200      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | weak    | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | yes | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, CritHP -> ATT+, Item+
    Gain : Attack+ (HP < 50%), Parry (HP < 50%), Attack CT = 0 (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Alraune King tends to focus on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  u - Gimble Stalk
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 8hits (10% chance), 4% chance to Sap, CT25
    02. SA - Pollen
             HP > 50% - r
    03. SA - Ram
             HP > 50% - u
    04. SA - Mystery Waltz
             Mandy group is together - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Sochen Cave Palace / Hall of Lambent Darkness
    
    -------------------------------------------------------------------------------
    No153   Onion Queen               G: Plant              C: Mandragora
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 37    | 9069          | 999       | 32      | 26      | 73      | 30
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 53      | 25    | 23    | 8     | 0           | 5   | 1200      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | weak    | -       | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | yes | imm | yes | imm | imm | imm | imm | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, CritHP -> MAG+, Spellbound,
    Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 50%),
           Null W&T Effects (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Onion Queen tends to focus on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  u - Onion
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 5hits (10% chance), 4% chance to Silence, CT25
    02. MA - Curaga
             any Mandy's HP < 50% - on Mandy in need - u
    03. MA - Protect
             Mandy group is together - r
    04. MA - Shell
             Mandy group is together - r
    05. MA - Vespersong
             Mandy group is together - r
    06. MA - Pollen
             HP > 50% - u
             HP < 50% - c
    07. MA - Ram
             all battle - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Sochen Cave Palace / Hall of Lambent Darkness
    
    -------------------------------------------------------------------------------
    No155   Pumpkin Star              G: Plant              C: Mandragora
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 37    | 9069          | 999       | 33      | 25      | 72      | 31
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 52      | 26    | 22    | 8     | 0           | 5   | 1200      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | weak    | -       | -       | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | yes | yes | imm | yes | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, CritHP -> MAG+
    Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 50%), Null VIT (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Pumpkin Star tends to focus on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  u - Jack-o'-Lantern
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 7hits (10% chance), 4% chance to Confuse, CT25
    02. MA - Bleed
             all battle - u
    03. MA - Blind
             all battle - u
    04. MA - Silence
             all battle - u
    05. MA - Sleep
             all battle - u
    06. MA - Toxify
             all battle - u
    07. MA - Ram
             HP > 50% - c
             HP < 50% - u
    08. MA - Scream
             HP > 50% - u
             HP < 50% - c
    09. SA - Mystery Waltz
             Mandy group is together - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Sochen Cave Palace / Hall of Lambent Darkness
    
    -------------------------------------------------------------------------------
    No157   Topstalk                  G: Plant              C: Mandragora
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 37    | 9069          | 999       | 32      | 25      | 72      | 31
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 53      | 25    | 23    | 9     | 0           | 5   | 1200      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | weak    | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, CritHP -> ATT+
    Gain : HP Devour (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Topstalk tends to focus on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  u - Tomato Stalk
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 5hits (10% chance), 4% chance to Disable, CT25
    02. MA - Ram
             all battle - u
    03. MA - Scream
             HP > 50% - u
             HP < 50% - c
    04. MA - Mystery Waltz
             Mandy group is together - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Sochen Cave Palace / Hall of Lambent Darkness; Save 31,BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv48
    Five little Mandys on a wall... you're lucky there isn't 100 Mandys! When their
    funny introduction is off, Mandys scatter in various directions to buff
    themselves up. Now trust me when I say that you do not want to let them do
    that. In worst case scenario you're looking at 3x Mystery Waltz, Vespersong and
    Warsong - first increases foe's lv by 20%, second increases foe's MAG by 20%,
    and third increases foe's STR by 20%, and all of those are permanent effects.
    Imagine trying to take on lv99 Mandy group - you will get teared apart.
    Checking status affinities all little guys have one thing in common - they can
    be affected with Disease, and two other statuses. Mandys themselves can also
    throw almost every status in the book at you and oh boy, will you curse a lot.
    Or you can Berserk whole group and just take them out one by one, while you
    heal madly.
    For starters I suggest you have Nishijin Belt on to prevent Sleep. Disable is
    more harmful than Sleep, but you will see it far less often than Sleep. Even
    though Star has Null VIT, you can cast Shell on yourself to have 50% less
    chance for boss to hit you with status effects (will apply for all others as
    well). Having the best shield currently available with all Shield Block
    licenses learned will also go a long way to blocking Pollen and Scream attacks.
    With that out of the way you will need a healthy supply of Remedies, possibly
    with all Remedy Lore licences. Now the question comes, who to eliminate
    first... I suggest to get rid of guys that do Waltz crap - Topstalk, King and
    Star. Of course they won't go down that easily and will put up quite a fight,
    what with constant Pollens and Screams coming your way (for chr with Confuse
    equip wimpy weapon until status is gone).
    If you have NihoRem possibilities, chuck a Remedy on King to Stop it, Star to
    put it to Sleep, and Queen for her to undergo Silence. This will also add
    Disease to them preventing healing, so why not do the same to Topstalk and
    Prince as well? If there is no NihoRem available, things may get little
    tougher.
    Mandys have high VIT so your status magic may miss often, but you could equip
    Mirror Mail and have status magic cast by foes reflected off yourself. Remember
    to switch to healing with items in this case, so you don't accidentally heal
    any of your foes.
    At start of battle quickly give chase after majority of Mandys to prevent them
    from using group skills, and instead focus on their enemies (you, that is). Pry
    open Star's HP supply and freeze it up a bit with Blizzara spells (if you used
    NihoRem to put it to Sleep, so much better) until it is eliminated. With that
    status caster is out of picture and you can have first sigh of relief.
    Begin shooting after Topstalk next - it is weak to water, so you can have a chr
    equip Murasame and slice it apart like a true samurai. It's possible that
    Topstalk may kill itself thanks to HP Devour it gains when out of half HP.
    That's two down, and King goes next - abuse wind weakness with Gladius and
    scatter foe's leaves thru the wind. And now just the healers remain.
    Roast Prince with few Fira spells, and then just bash Queen up until it
    succumbs to KO as well.
    If you still get overwhelmed, try using your espers or in last case, wait until
    Mandys are together and then perform a Quickie but also make sure you chain
    together enough attacks to trigger Concurrence afterwards.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After killing them, take either E or W exit. You can also return to the kid
    that gave you the mission and you will get 1000 gil and 3x Remedy.
    
    [Sochen Cave Palace / The Acolyte's Burden]
    
    - Follow the path, take N branch when coming across it. Go N all the way, and
    examine SCR. Kill Crystalbug for real SCR to appear. Save thy game, than exit E
    to next area.
    
    [Sochen Cave Palace / Mirror of the Soul]
    
    - Open the two doors, then *hug* the right wall until you come to the Urn with
    the map of Sochen Palace. There is 'Pilgrim's Door' located in middle of this
    area, leading N... but when you try opening it, you can't. Read the inscription
    to get a clue on what you must do... Take a look at the map - you will see that
    [Mirror of the Soul] is connected to [Falls of Time] with five entrances. From
    left to right, I will name them A1, A2, A3, A4 and A5. Likewise, [Falls of
    Time] is connected to [Destiny's March] with five entrances as well. From left
    to right, I will name them B1, B2, B3, B4 and B5.
    
    [Sochen Cave Palace / Mirror of the Soul]
    [Sochen Cave Palace / Falls of Time]
    [Sochen Cave Palace / Destiny's March]
    
    - Take A5 and you will be in [Falls of Time], just above A5. Now here is how
    you need to walk to get rid of the waterfalls:
    A5, A1, notice about waterfall course being changed, B1, B4, notice about
    waterfall course being changed, A4, A2, notice about waterfall course being
    changed, B2, B3, you hear 'Pilgrim's Door' open in the distance, A3. Now open
    'Pilgrim's Door' and claim a weapon from the treasure.
    
    - That was one puzzle. For the other you have to go to [Destiny's March].
    W-most door is called 'Ascetic's Door' and has another stupid mechanism that
    won't let you advance. Read the inscription for a clue, and then look at the
    map and you will see how a part of the area forms a circle, kinda like a clock.
    Let us mark the areas as 3 o'clock, 6 o'clock, 9 o'clock and 12 o'clock. Some
    of the doors are marked as 'Door of Hours', and some as 'Ancient Door'. Start
    by approaching 3 o'clock from E side, but you must not open any doors to get
    there. The easiest way to do it is to take either B3, B4 or B5 entrance coming
    from [Falls of Time].
    
    - So, beginning from 3 o'clock, go like this: SW to 6 o'clock, then NW to 9
    o'clock, then NE to 12 o'clock, then SE to 3 o'clock. If you do it correctly,
    you will hear 'Ascetic's Door' unlock. That is it for now - with both puzzles
    solved and a boss coming up it is a good idea to return to [The Acolyte's
    Burden] and save your game. When you do, return to [Destiny's March] and take N
    exit.
    
    [Sochen Cave Palace / Hall of Shadowlight]
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No291   Ahriman                   G: Boss               C: Undead Lord
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 38    | 62149         | 999       | 36      | 30      | 69      | 18
    b   | 38    | 700           | 999       | 33      | 30      | 69      | 16
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 56      | 23    | 22    | 3     | 0           | 28  | 3000      | 0
    b   | 53      | 20    | 18    | 2     | 0           | 0   | 10        | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | weak    | absorbs
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm |imm*1| imm | imm | imm | imm |imm*1| yes |imm*1| imm |imm*1| imm*1
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm |imm*1| imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Resist G&M, Parry
    Gain : Null EVA (HP < 60%), Null W&T Effects (HP < 60%), Null VIT (HP < 60%),
           Damage Resist (HP < 60%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Ahriman tends to focus on foe under Doom, followed by foe with highest HP.
    Subject to change. Rook has similar preferences.
    ------------------------------------ NOTES ------------------------------------
    Both original and fake Ahriman are immune to Critical HP.
    *1 Version (b) can be affected by Reverse, Blind and Oil, and may also be
       susceptible to Stop, Disable and Silence.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Sky Jewel
            u - Death Powder (a)
            r - Maduin Gear (a)
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 8hits (17% chance), CT25
    02. MA - Fira
             all battle - r
    03. MA - Thundara
             all battle - r
    04. MA - Blizzara
             all battle - r
    05. MA - Immobilizega
             (a) - HP < 60% - r
    06. MA - Toxify
             all battle - r
    07. SA - Boon
             (b) after 3rd Divide - on chr with lowest HP - a
    08. SA - Phantasmal Gaze
             on chr with lowest VIT - r
    09. SA - Doom
             all battle - r
    10. SA - Divide
             (a) HP < 60% - 1x - a; summons 1x fake Ahriman
             (a) HP < 40% - 1x - a; summons 3x fake Ahriman
             (a) HP < 20% - 1x - a; summons 6x fake Ahriman
    11. SA - Maser Eye
             (a) HP < 20% & all fake Ahrimans eliminated - c
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Sochen Cave Palace / Hall of Shadowlight; Save 32, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv49
    Oh no, it's a zombie! *readies shotgun and blows its brains out* That wasn't so
    hard, was it? What? I'm playing wrong game? *Ashe kicks me in the butt* Oh, you
    can do that as many times as you want!
    After a not so impressive Ahriman's enter-da-stage let us take a look at its
    status affinities - just Slow... but better that than nothing. Flip NihoRem on
    it (I hope you acquired Niho by now) or manually cast it until it is affected.
    First strikes from boss will not be dangerous, some crappy lv2 magic and
    occassional strike. You can wear Mirror Mails and have boss hurt itself with
    reflected magic, and clear Doom with Remedy. Since Ahriman is undead, casting
    Cura (not Curaga) off yourself will get the job nicely done as well (arrange
    gambits for healing with items)... oh, and wear Jackboots for Immobilize
    immunity. Beware of Phantasmal Gaze and remember to equip wimpy weapon in case
    you get Confuse charm (have lowest VIT chr wield ranged weapon to keep him/her
    away from two main fighters). Even though boss has Null VIT, you can cast Shell
    on yourself to have 50% less chance for boss to hit you with status effects.
    After Ahriman's missing 40% HP, it will Divide itself and bring in a fake.
    Faker can use most abilities that real deal can, except that it has only 700 HP
    and can be affected by more status changes. Don't bother with it, instead
    prepare Cura and target it at Ahriman/s - one cast will be enough to defeat the
    faker.
    Be careful now - Ahriman will ignore both EVA and VIT, so its attacks will
    start hitting a lot more often. The suckiest thing is Phantasmal Gaze always
    finding its mark... aaah, just cope with it for now. Ahriman also cuts any
    damage received by 30%, so put up your dukes! Laugh at it as it tries to use
    Immobilizega unsuccessfully.
    At 40% HP remaining Ahriman summons three fakers, which can be squashed with a
    nice Cura again. Not much is different until 20% HP left, where boss summons
    six fakers. Here's where things get a bit odd - faker will sometimes use Boon,
    but on my chrs and not on the main boss. When you clear them out with Cura,
    beware of Maser Eye, strong dark physical attack. Should you decide not to
    worry about it, leave one fake alive until original is defeated. Set up one of
    your gambits to hit a foe with less than 1000 HP with 1000 Needles - once five
    fakers are gone, switch this gambit so that a Potion is thrown onto faker
    letting you know which is which. Afterwards switch the gambit off and kick
    original Ahriman's ass back where it came from.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Take E exit after the battle.
    
    [Sochen Cave Palace / Temptation Eluded]
    
    - Follow the path and take another N exit.
    
    [Sochen Cave Palace / Chamber of the Chosen]
    
    - Loop around the room to check 'Disused Pedestal'. Activate it and there we
    go.
    
    [Sochen Cave Palace / Skybent Chamber]
    
    - Save your game at GCR, then take N exit to enter Archades.
    
    
    ===============================================================================
    OLD ARCHADES town
    [Old Archades / Alley of Low Whispers]
      - Stranded Merchant
      - exit to Sochen Cave Palace
    [Old Archades / Alley of Muted Sighs]
      - SCR
      - exit to Archades
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.37
    Old Archades
    
    District on the outskirts of Archades. With the transfer of governance to the
    Imperial system, a new city was created, the existing city blocks now belonging
    to the old quarter.
    At the time, the underprivileged lived here along with nobles who had lost
    power with the rise of the Empire, while those with power lived in the new
    city.
    Now, several centuries later, little has changed. The residents of the old
    quarter are largely itinerants and those others outside the protection of
    Imperial law. Unlike the new city where buildings tower towards the sky, the
    old city remains brick and stone. Everything feels neglected, abandoned to a
    fate of slow decay.
    With officials less than inclined to worry about the old quarter's governance,
    little or no effort has ever been made to revitalize the area.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo34
    Drop till you shop             - SHPNo18
    Weather forecast               - W&TNo35
    Chest contents list            - no chests
    ASHE'S POSTCARD COLLECTION No.37 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - You must save 4000 gil if you wish to proceed with the story. In [Alley of
    Low Whispers] make a drop at the shop and buy some new accessories (Bowline
    Sash prevents Confuse, Fuzzy Miter prevents Petrify, Pheasant Netsuke improves
    potency of several items by 50%, and Embroidered Tippet doubles EXP earned!).
    Now talk to *everybody* - interesting people are 'Ex-broker' in NE corner (he
    is afraid of 'Fresh Ardent' guy, who's sitting on the stairs), 'Shady Seeq' to
    the SE of 8 dancing moogles (he is trying to sell them), and there is also a
    cockatrice in one of dead ends (make sure you talk to this one as well).
    Finally exit W.
    
    - In [Alley of Muted Sighs] talk to lucky man just across the bridge (he found
    a bag of coins that belong to someone else), then make it all the way S (still
    talk to everybody), past SCR and talk to Imperial on the stairs. Answer
    whatever... pay Jules 1500 gil. He will ask you if you have heard any news in
    town, and you have - three in fact. Jules will ask you to complete a simple
    task of talking to someone. If 'Bag of coins' is the one you need to take care
    of - find Beasley, then return to Jules. He can be found sitting on pair of
    boxes when en-route to SCR. In case of Shady Seeq selling moogles, go talk to
    the dancing chaps; and if 'Ex-broker' is the target, you need to talk to 'Fresh
    ardent'.
    
    - When you return to Jules and talk to him, a scene unfolds where the two
    parties will begin fighting each other, thus drawing the attention of Imperials
    guarding the way to Archades. You are now free to enter it.
    
    
    ===============================================================================
    THE IMPERIAL CITY OF ARCHADES town
    [Archades / Trant]
      - exit to Old Archades
    [Archades / Rienna]
      - Lebleu's Gambits
      - Granch's Requisites (has Notice Board)
      - Aerodrome
      - SCR
    [Archades / Molberry]
      - Bulward's Technicks
      - Charlotte's Magickery
    [Archades / Nilbasse]
      - Vint's Armaments
      - Cab Queue
    [Archades / Tsenoble]
      - GCR
      - Cab Queue
      - 'Enter - stage right' to Draklor Laboratory (one time only use)
    [Archades / Grand Arcade]
      - you can only access this area if you own Sandalwood Chop
    [Archades / Highgarden Terrace]
      - you can only access this area if you own Sandalwood Chop
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.38
    Archades
    
    The capital of the Archadian Empire. Still small when it first formed as a
    city-state, it grew tremendously during the long peace fostered by the Galtean
    Alliance. When the Empire was formed, the city center was relocated, forming
    the Archade we know today.
    Though poor in both natural resources and land, Archades came to prominence as
    a city of innovantion and learning. All information and technology gathers
    here, and the famed mages and artificers born within her walls are legion.
    Knowledge, then, is the true strength of the Archadian Empire.
    The city of Archades forms an octagon with the Imperial Palace as its center.
    Around the Palace sit the Senate Chambers and other administrative quarters,
    beyond which lies a booming mercantile district. The buildings in the city
    center are quite tall, with the lower floors being used mainly as residences.
    The difference in heights between the various building makes this a city of
    small airships, that being the most efficient means of accessing all levels of
    the metropolis.
    More than half the population of Archades is hume, and while at one time all
    lived near the ground, of late, those of power or particular wealth have taken
    to living in the higher apartments and traveling exclusively by provate
    airship.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo35
    Drop till you shop             - SHPNo19
    Weather forecast               - W&TNo36
    Chest contents list            - no chests
    ASHE'S POSTCARD COLLECTION No.38 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - You start in [Trant] - Bal leaves for a while. Go W into [Molberry] and enter
    Bulward's. Inside buy two maps from Cartographers' moogle upstairs - map of
    [Tchita Uplands] for 3300 gil, and map of Archades for 230 gil. With the map in
    tow depart for [Nilbasse]. Find a taxi here and talk to the driver. You'll need
    nine Chops, and you need to cough up 2500 gil for Jules.
    
    - Use [Molberry] where you can get 9 Chops. You need to address first person to
    get a piece of info, and then find the corresponding person to give that info
    to. Only one at a time, though!
    
    - To get access to all areas, you need to get 28 Pine Chops. Below is the list
    of people you need to match up. When you have 28 Pines, go to any shop in town
    and seek Chopmaster upstairs, then trade Pines for Sandalwood Chop.
    
    RIENNA
    Philosopher of Cuisine - Dangerous Chef
    Greenseller - Vegetable Seller
    Good Brother - Waiting Woman
    Tour Leader - Bhujerban Lady
    Lucky Man - Romantic Lady
    Tarot Readed - Happy Novelist
    Lazy Profiteer - Researcher's Wife
    
    TRANT
    Smitten Man - Smitten Woman
    Historian - Perceptive Man
    Farce-Goer - Girl on an Errand
    Music Appreciator - Lutenist
    Boutiquere - Moneyed Gentleman
    Builder - Artistan Architect
    
    NILBASSE
    Aspiring Starlet - Faded Star
    Determined Researcher - Ex-Researcher
    Worried Husband - Materialistic Woman
    Senior Researcher - Failed Researcher
    Athletic Woman - Avid Reader
    Gentleman Onlooker - Eager Crier
    
    MOLBERRY
    Talented Woman - Akademician
    Would-be Judge - Judge's Wife
    Ardent Woman - Ardent Man
    Look-alike - Look-alike
    Proud Mother - Tutor
    Avid Traveler - Traveling Gentleman
    Reminiscing Lady - Family-minded Girl
    Poor Husband - Poor Wife
    Daughter-in-Law - Man from Giza
    
    - If you are rolling in gil, and I mean seriously rolling in gil, you are able
    to buy Pinewood Chop for 20000 gil - go to any Chopmaster and talk to him, then
    say 'Just passing through.', then talk to him again and now choose 'I'd like to
    buy a chop.' - after some soapy smith drama he will offer to sell you Pinewood
    Chop for 20K gil... if you have the money to go for all 28 Pines, knock
    yourself out.
    
    - There are new magics (Aeroga, Reflectga, Blindga, Silencega, Graviga),
    equipment and techs (Shades of Black, Stamp) available.
    
    JULY QUEST
    
    - Enter Charlotte's and find July inside kneeling. Talk to her and she will
    thank you for the help way back in Nalbina. As a reward you get Salamand
    Halcyon. This completes the quest.
    
    NABREUS' MEDAL QUEST
    
    - Also inside Charlotte's you will find Roh'kenmu inside (this isn't the same
    guy, inspite of having similar name). Some Otto guy apparently has Moonsilver
    Medallion - talk to the people inside the store and one will mention that Otto
    has hooked up with a woman from [Old Archades]. That's a lead, so go there.
    
    
    ===============================================================================
    OLD ARCHADES town
    ===============================================================================
    
    - In [Alley of Muted Sighs] along N edge you will find Otto talking to a woman.
    Speak to him and you will obtain Moonsilver Medallion KI - return to Archades.
    
    
    ===============================================================================
    THE IMPERIAL CITY OF ARCHADES town
    ===============================================================================
    
    - Go to Charlotte's again and give Moonsilver Medallion to Roh'kenmu - it will
    form Medallion of Love later.
    
    - You can accept a new bill from Notice Board in Granch's.
    - Bill No.19 Darksteel (rank 4 mark)
      petitioner Homesick Man is in [Archades / Nilbasse] (in Armament's shop)
    
    - Go talk to petitioner to formalize the contract. There is a GCR in Tsenoble
    and you're only an inch away from it... once you have nine Pines, get to the
    taxi and pay that bastard. Pick first choice to continue to [Tsenoble]. Save at
    GCR, go N for a scene, then go S for another scene... now use GCR to warp to
    Sochen.
    
    
    ===============================================================================
    THE SOCHEN CAVE PALACE dungeon
    ===============================================================================
    
    [Sochen Cave Palace / Skybent Chamber]
    
    - Activate the lift.
    
    [Sochen Cave Palace / Chamber of the Chosen]
    
    - Loop around the room and take the S door.
    
    [Sochen Cave Palace / Temptation Eluded]
    
    - You will spot Darksteel immediately. Engage!
    
    -------------------------------------------------------------------------------
    No219   Darksteel                 G: Rank 4 Mark        C: Titantoise
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 38    | 111331        | 999       | 37      | 24      | 77      | 17
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 59      | 22    | 23    | 0     | 0           | 21  | 4080      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | imm | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     yes | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Shell, Bravery
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Piercing Magic, Null EVA, FullHP -> ATT+,
           CritHP -> ATT+, Attack+
    Gain : Magic CT = 0 (HP < 20%)
    Lose : Null EVA (HP < 50%), Attack+ (HP < 50%)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Eye Drops
            u - Aged Turtle Shell
            r - Ancient Turtle Shell
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 11hits (10% chance), 4% chance to Slow, CT25
    02. MA - Protect
             HP > 50% - r
             when not in battle - a
    03. MA - Darkra
             HP < 20% - a
             foe is far - c
    04. SA - Flatten
             foe is close - r
    05. SA - Purify
             under status change & foe is far - a
    06. SA - Stone Gaze
             all battle - r
    07. SA - Restore
             HP < 50% & foe is far - u
             HP < 70% & when not in battle - u
    08. SA - Power Spin
             foe is close - u
    09. SA - Meditate
             MP < 20% & foe is far - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Sochen Cave Palace / Temptation Eluded; save34, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv50
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can put a number of
    stuff on it - Disease, Slow, Blind and Poison.
    Begin by casting Dispel to remove mark's buffs, then send in your tank and keep
    it close to Darksteel at all times. Toss NihoRem to inflict above mentioned
    statuses and let Poison work its way through mark's HP, while removing Slow
    with Haste and Petrify with Esuna. Disease will ensure turtle can't heal itself
    with Restore and to never see Darkra. Once Poison wears off, just inflict it
    again and quite soon Darksteel is turtle soup.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Return to Homesick Man in Archades and receive 3000 gil, Lead Bolts and
    Adamantite.
    
    - I wanna claim Zeromus - travel to Stilshrine.
    
    
    ===============================================================================
    STILSHRINE OF MIRIAM dungeon
    ===============================================================================
    
    [Stilshrine of Miriam / Walk of Mind]
    
    - Travel S.
    
    [Stilshrine of Miriam / Ward of Measure]
    
    - Walk to 'Way Stone' on S end and examine it, then choose to use Stone of the
    Condemner KI.
    
    [Stilshrine of Miriam / Throne of Veiled Gods]
    
    - Before you open S door, take note to cast buffs on yourself. When ready, open
    the door and engage!
    
    -------------------------------------------------------------------------------
    No268   Zeromus                   G: Esper              C: The Condemner
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 51    | 166888        | 999       | 44      | 35      | 87      | 19
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 86      | 29    | 33    | 0     | 0           | 55  | 5670      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Reflect, Protect, Shell
     50%: Regen
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
           CritHP -> MAG+, HP Devour, Parry, Spellspring
    Gain : Attack CT = 0 (HP < 20%), Magic CT = 0 (HP < 20%),
           Damage Resist (Greater Barrier)
    Lose : HP Devour (HP < 50%)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    During battle Seal Magic field is making you unable to use Magic command.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Cancer Gem
            u - Elixir
            r - High Arcana
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 3hits (10% chance), 4% chance to Stop, CT25
    02. MA - Hastega
             all battle - r
    03. MA - Slowga
             all battle - r
    04. MA - Stop
             all battle - r
    05. MA - Gravity
             all battle - u
    06. MA - Piercing Graviga
             HP < 80% - a
             80% > HP > 50% & after each next 8 commands - a
             HP < 50% & after each next 6 commands - a
    07. SA - Greater Barrier
             HP < 50% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Stilshrine of Miriam / Throne of Veiled Gods; Save30, RDMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv51
    Again - Protect, Shell, Haste, Bravery and Bubble on your chrs *BEFORE* you
    enter the room. During the battle magic field makes you unable to use magics,
    so you will need to rely on items for revival and HP recovery. Though this
    isn't my usual suggestion, here it is - since you can't use MP, launch a
    Quickie right off the bat to inflict severe damage on Zeromus and use reserve's
    MP for additional Quickie.
    Most annoying status in this battle will be Stop, so Power Armlet to the max.
    If you have Shell Shields, now's the time to equip them - remember, Shell
    halves base chances for statuses to hit. Healing will be done with X-Potion
    gambit, and make sure you've learned all Potion Lores.
    Dark Lords will spawn periodically during the battle to aid Zeromus - they will
    mostly cast Toxify and use Lunge. You can render boss' sidekicks harmless by
    using NihoRem combo (advisable statuses to put them under are Stop, Sleep and
    Disable). Zero itself is not hard on physicals (begins with HP Devour), he will
    pester you more with gravity spells and buffing itself up. Boss begins the
    battle with several buffs and there is nothing you can do about it but grit
    your teeth and put up with it. Zeromus can't ignore EVA, so a good shield will
    go a long way.
    Serious obstacle awaits when you remove 20% of boss health - it bears the name
    Piercing Graviga. Your HP must be above 50% or you're KOed - this is where
    X-Potion gambit will be most important and why Bubble Belt isn't exactly
    recommended (more HP damage means more X-Potions used). Graviga will be
    launched again after each next 8 commands.
    With half HP lost Zeromus uses Greater Barrier (I hate Damage Resist, I really
    do), HP Devour bites the dust and Graviga's pattern changes to being used after
    each 6 commands.
    So what else can be said... keep Dark Lords in check with one of three statuses
    I mentioned above (arrange your gambits so that chrs won't be attacking targets
    that aren't dangerous) and observe your HP to not fall below 50%. Pretty
    standard battle for pretty standard esper.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - You now have the ability to summon Zeromus! Return to outside, and now warp
    back to Archades.
    
    
    ===============================================================================
    THE IMPERIAL CITY OF ARCHADES town
    ===============================================================================
    
    - This is what remains at the moment to be beaten in Necrohol of Nabudis: Fury,
    Humbaba Mistant and Chaos. I still would recommend to wait tiny bit longer.
    Draklor Laboratory is a short dungeon and it takes at best 30 minutes to
    complete. You will also get a shot at some better equipment after Draklor
    Laboratory events have been completed.
    
    - Regarding quests these are the ones left:
    - Cockatrice quest (finishable after Darklor)
    - Seven sisters quest (finishable after Draklor)
    - Jovy quest (finishable after Draklor)
    - Nabreus' Medal quest (can finish it now, but why not wait for better
    equipment?)
    - Hunt Club quest (can start it after Draklor)
    - Nebra River quest (available after Draklor)
    - Wyrm quest (available after Draklor)
    
    - Talk to taxi driver again, and choose second option, then first option to
    continue to Draklor.
    
    AWESOMENESS CHECK NUMERO THIRTEEN!
    - Before you depart for the dungeon, you can have following magics in addition
      to those mentioned under previous 'Numero' checks:
      Aeroga, Reflectga, Blindga, Silencega, Graviga
      - 61 out of 81 total
    - ...and following techs:
      Shades of Black, Stamp
      - 20 out of 24 total
    - ...status nullifying accessories:
      Tourmaline Ring - Poison
      Rose Corsage - Silence
      Sash - Slow
      Argyle Armlet - Blind
      Jackboots - Immobilize
      Black Belt - Disable
      Nishijin Belt - Sleep
      Gillie Boots - Oil
      Quasimodo Boots - Sap
      Power Armlet - Stop
      Fuzzy Miter - Petrify
      Bowline Sash - Confuse
    - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith,
              Bravery, Haste, Vanish
    - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
              Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death
    - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
              CritHP for foe, MAG-, Status Transfer
    
    ========================== 27 MARKS OUT OF 45 SLAIN ===========================
    
    
    ======================= WARNING! ONE TIME ONLY DUNGEON! =======================
    DRAKLOR LABORATORY dungeon
    [Draklor Laboratory / 66th Floor]
      - 'Exit - stage left' from Archades (cannot return)
    [Draklor Laboratory / 67th Floor]
      - SCR (inside Room 6704 East)
    [Draklor Laboratory / 68th Floor]
    [Draklor Laboratory / 70th Floor]
      - SCR
    [Draklor Laboratory / Energy Transitarium]
    ======================= WARNING! ONE TIME ONLY DUNGEON! =======================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.39
    Draklor Laboratory
    
    Weapons research laboratory located a short distance from the administrative
    district in the northeast of Archades, sponsored by the Archadian Imperial
    Army, with Dr. Cidolfus Demen Bunansa as its head researcher and maker of
    policy.
    Research is divided among airship design projects, sundry weapons projects and
    magickal endeavors.
    In recent years, particular attention has been paid to magicite research, with
    great strides being made in the manufacting of magicite and improved methods
    for drawing energy from the stones.
    A strict security system is in place to ensure that none of the knowledge in
    Draklor Laboratory leaves its doors without authorization.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo36
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo37
    Chest contents list            - TRENo26
    ASHE'S POSTCARD COLLECTION No.39 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    [Draklor Laboratory / 66th Floor]
    
    - You will not be able to leave until you complete the events in this dungeon.
    Take it all the way to the N. Here examine 'North Lift Terminal' console to the
    left of elevator and go to F67 (there's nothing you can do on F68 yet).
    
    [Draklor Laboratory / 67th Floor]
    
    - Go to NE corner and enter the room there behind 'C.D.B.' door. You will get
    Lab Access Card KI and map of Draklor, then you'll be returned to previous
    room. Notice that your minimap goes haywire.
    
    - Go S and enter room 6704 East, where SCR resides, so save your game. Enter
    room 6703 East nearby and fiddle with 'Bulkhead Controls' panel inside - it
    will turn from blue to red. Return to the elevator and ascend to F68.
    
    [Draklor Laboratory / 68th Floor]
    
    - Go E and enter room 6803 East. Like before, fiddle with 'Bulkhead Controls'
    panel, and this time it will turn from red to blue. Enter room 6804 West in NW
    corner and fiddle with 'Bulkhead Controls' panel to have it turn from blue to
    red. Enter room 6811 West in SW corner and fiddle with 'Bulkhead Controls'
    panel to have it turn from red to blue. You can now access S elevator. Check
    the panel nearby and travel to F70.
    
    [Draklor Laboratory / 70th Floor]
    
    - Save your game at nearby SCR, and go N for next boss battle.
    
    [Draklor Laboratory / Energy Transitarium]
    
    - Hahaha, join the Dark Side! Why oh why have you turned there after so many
    games where you've been a good guy?
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No384/a Doctor C.                 G: Imperial Army      C: Scientist
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 40    | 72989         | 999       | 36      | 21      | 72      | 30
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 22      | 83    | 94    | 7     | 0           | 29  | 3240      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback
    Gain : Paling (after receiving several attacks & at least one Rook is alive),
           Null EVA (all Rooks are KOed), Magic CT = 0 (all Rooks are KOed),
           Damage Resist (Greater Barrier)
    Lose : Paling (2 minutes elapse)
    ------------------------------ TARGET PREFERENCE ------------------------------
    Doctor tends to focus on foe closest to him.
    ------------------------------------ NOTES ------------------------------------
    Doctor tends to focus on chr closest to him.
    Battle ends once boss loses 75% HP.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Knot of Rust
            u - Hi-Potion
            r - X-Potion
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, ignores DEF, 5% chance to Critical, CT15
    02. MA - Haste
             all Rooks are KOed - 1x - a
    03. SA - S-27 Tokamak
             after Haste - a
             again after next 24 commands - a
    04. SA - Greater Barrier
             after receiving several attacks & at least one Rook is alive - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Draklor Laboratory / Energy Transitarium
    
    -------------------------------------------------------------------------------
    No382/e Rook                      G: Imperial Army      C: Imperial Armament
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 38    | 9859          | 441       | 33      | 24      | 47      | 24
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 55      | 33    | 26    | 0     | 784         | 5   | 93        | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Damage Resist,
           Half MP Cost
    Gain : Attack CT = 0 (after two Rooks are KOed)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Subject to change. Ahriman has similar preferences.
    ------------------------------------ NOTES ------------------------------------
    Rook is immune to Critical HP.
    Rook's attack pattern is: Regen, Protect, Shell, Curaga (all on main boss),
    regular attack, HP check with either Drain or Syphon, regular attack, Curaga
    (or Regen, Protect and Shell, if any of these is missing on main boss), regular
    attack, Reflect (if it wore off), ad infinitum. Pattern breaks once two Rooks
    have been exterminated.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Knot of Rust
            u - Potion
            r - Hi-Potion
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, CT25
    02. MA - Curaga
             attack pattern - on doctor - a
    03. MA - Regen
             attack pattern - on doctor - a
    04. MA - Reflect
             attack pattern - on self - a
    05. MA - Protect
             attack pattern - on doctor - a
    06. MA - Shell
             attack pattern - on doctor - a
    07. MA - Drain
             HP < 50% & attack pattern - on foe with most HP - a
    08. MA - Syphon
             HP > 50% & attack pattern - on foe with most MP - a
             magic casting has been detected - c
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Draklor Laboratory / Energy Transitarium; Save 33, BLMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv51
    Protect, Shell, Haste on your chrs, then charge into heat of battle. Take care
    to renew your protective buffs when they wear off. The battle itself is pretty
    basic - you have four Rooks that surround boss and act as his support. At first
    they will cast Regen, Protect, Shell and Curaga at boss, and then proceed with
    attack pattern I noted down when writing Rook's statistics.
    I advise to leave boss alone for now - don't even cast Dispel to remove his
    buffs as he'll regain them eventually, so why bother at all? Plus after he has
    been a target of several attacks, he will put up Paling to null physicals.
    Boss packs exceptionally high DEF and MDEF, so expect your attacks to deal low
    damage. His position is fortified even further when he readies Greater Barrier
    - as with Paling, skill is eventually used if you attack him with at least one
    Rook still alive. Don't attack him until Rooks are gone, no Paling and no
    Greater Barrier.
    Checking status affinities, he can be affected with Silence and Berserk (this
    can also be your cue to not see Greater Barrier, but are you willing to risk
    taking increased damage?), and Rooks with Doom. Not really worth of NihoRem, so
    I suggest not bothering with it.
    As battle starts, immediately show your undivided attention to Rooks and begin
    chewing down on their HP. When 1st Rook falls, a small scene plays and battle
    then resumes. If you deal any blows to Cid, expect Paling and Greater Barrier
    to go up - Paling will wear off after about 2 minutes. Doctor's attacks ignore
    DEF and are 100% accurate, so having a shield is useless. Wield two-handed
    weapons and continue beating down Rooks until all are gone. Note that when two
    Rooks are defeated, their attack pattern breaks and remaining two Rooks will
    then be able to execute regular physicals instantly. Pick up the pace and hurry
    up in killing them.
    With his support gone, Doctor is all by his lonesome - wait until he pops Haste
    on himself and then Dispel him, but if he is under Silence, he will skip Haste
    phase. Next thing he will do is slowly start walking towards one end of the
    room - use this time to put a serious dent in his HP. He unleashes bigass
    attack once he stops, then resumes poking you with shots - next Tokamak is
    incoming after Doctor shoots you 24 times, so that should give you plenty of
    time to finish him off. Two things make it easier for you - he cannot combo his
    attacks, and battle ends when he loses 75% HP.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    ===============================================================================
    SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
    ===============================================================================
    
    - Alright! You have knocked off his scientific glasses, so sit back and enjoy
    the scenes that come with such a victory.
    
    
    ===============================================================================
    THE PORT AT BALFONHEIM town
    [Balfonheim Port / Saccio Lane]
      - Reddas' Manse (can only enter when scripted so)
    [Balfonheim Port / Quayside Court]
      - Beruny's Armaments
      - Odo's Technicks
      - The Whitecap (has Notice Board)
    [Balfonheim Port / Canal Lane]
      - Port Villa
      - Port Villa
    [Balfonheim Port / Gallerina Marketplace]
      - The Leapin' Bangaa
      - Quayside Magickery
      - Waterfront Gambits
    [Balfonheim Port / Sea Breeze Lane]
      - GCR
      - merchant Dyce
      - Chocobo rental
      - exit to Cerobi Steppe
    [Balfonheim Port / Chivany Breakwater]
      - Aerodrome
      - SCR
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.40
    Balfonheim Port
    
    Prosperous port of the Naldoan Sea renowned for its rich fishing grounds. In
    addition to fishing, the port is known for its shipwrights and their numerous
    contributions to the advancement of seacraft. Though demand has dropped with
    the spread of airships, the wrights are still able to turn a profit on their
    craft.
    The power of Balfonheim rests with the sea captains and pirates of wealth.
    Though belonging in name to Archadian Empire, well-placed regular bribes have
    ensured the city autonomous governance.
    The city itself is small, being a classic port town, with many stone-cobbled
    alleyways between building which hug the curve of the hills. Fresh seafood can
    be found in the market stalls daily, along with many other items brought by
    traders and pirates.
    Several waterways tun through the city, some carrying drinking water, others
    used as canals for the transport of goods.
    The manse of Pirate King Reddas stands in the western quarter of Balfonheim.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo37
    Drop till you shop             - SHPNo20
    Weather forecast               - W&TNo38
    Chest contents list            - TRENo27
    ASHE'S POSTCARD COLLECTION No.40 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - You begin in [Saccio Lane]. Check around the shops, for there is new
    equipment (Power Armlet to null Stop), magic (you can buy Curaja, Dispelga,
    Firaga, Thundaga, Blizzaga, and Sleepga), techs (Revive, Expose) and gambits
    available (haven't seen new gambits in shops for a while now, so it was about
    time). You can find SCR in [Chivany Breakwater] within aerodrome, and GCR in
    [Sea Breeze Lane]. There's Cartographers' moogle close to exit to [Cerobi
    Steppe] that sells a couple of maps - map of [Cerobi Steppe] for 4100 gil, and
    map of Balfonheim for 80 gil; also go bonkers on buying X-Potions.
    
    - Do not open treasure pot in [Port Villa]! When you have Diamond Armlet, there
    is a possibility to obtain Ensanguined Shield from this pot.
    
    - Go to [The Whitecap] and accept new bills.
    - Bill No.20 Vyraal (rank 5 mark)
      petitioner Viera Wayfarer is in [Balfonheim Port / Quayside Court] (in [The
      Whitecap])
    - Bill No.21 Lindwyrm (rank 5 mark)
      petitioner Fermon is in [Old Archades / Alley of Muted Sighs]
    - Bill No.22 Overlord (rank 6 mark)
      petitioner Insecure Seeq is in [Archades / Molberry] (inside Bulward's)
    - Bill No.23 Goliath (rank 6 mark)
      petitioner Barrong is in [Nalbina Town / West Ward]
    - Bill No.24 Deathscythe (rank 6 mark)
      petitioner Popol is in [Nalbina Town / Jajim Bazaar]
    
    - Now warp to Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to [Clan Hall] and speak to Mont for following rewards:
    - for felling Ahriman: 1600 gil
    - for felling Mandragoras: 1600 gil
    
    - Mont will also offer you to hunt for two of his elite marks (which you should
    accept):
    - Priority Petition No. 8 Ancient Man of Mystery (rank 7 mark)
      petitioner is Montblanc in [Rabanastre / North End]
    - Priority Petition No. 9 Belito (rank 5 mark)
      petitioner is Montblanc in [Rabanastre / North End]
    
    - Go speak with all seven petitioners to formalize the contracts.
    
    - A reminder that Clan Provisioner has Faith, Bravery and Bubble magic for
    selling, if you haven't bought them yet.
    
    - It is time for a little subquesting.
    
    SEVEN SISTERS QUEST
    
    - Go to any aerodrome and board a ship by leisure option (I began from Nalbina
    to Rabanastre). Once aboard, go to [Sky Saloon] and talk to Chief Steward.
    Choose "Who's this...Rande?" to get some scoop and obtain Ann's Letter KI. One
    down, six to go.
    
    - Here are the possible 7 routes you can take, equaling 7 sisters - you must
    talk to Chief Steward on each of these flights and choose to show her the
    letter. They go in order Ann, Liddy, Twarra, Carryl, Sanne, Lyseth, Cisset.
    Once 7th sister is located, you get Ring of Renewal.
      Nalbina to Rabanastre
      Balfonheim to Archades
      Balfonheim to Nalbina
      Bhujerba to Balfonheim
      Bhujerba to Rabanastre
      Archades to Nalbina
      Archades to Rabanastre
    
    - That wraps up this quest.
    
    - Now go to Giza Plains during the Dry.
    
    
    ===============================================================================
    GIZA PLAINS area
    ===============================================================================
    
    COCKATRICE QUEST
    
    - Enter [Nomad Village] to check up on little furry pals. Hey, where'd they go?
    All cockatrices have escaped. Terra mentions about a magic feather (which we
    already have - it is Feather of the Flock; if you don't have it, look up in
    the walkhru for info on getting it). First warp to [Eruyt Village].
    
    
    ===============================================================================
    ERUYT VILLAGE town
    ===============================================================================
    
    - Go to [Fane of the Path] and talk to Chit, then Mjrn. You will see some
    'Sparkling Light' behind you. Check it out to obtain Dewdrop Pebble, then talk
    to Mjrn and offer it to her. Talk to her again and she will request more
    pebbles. DEWDROP PEBBLE IS A MISSABLE ITEM! Yoichi Bow you get from this quest
    can be bought elsewhere.
    
    - There are 2 more on [Fane of the Path].
      - near Alja
      - near pacing wood-dweller
    
    - There are 6 on [The Spiritwood].
      - on the stairs while descending from [Fane of the Path]
      - near 3-way cross just before entering [Fane of the Path]
      - near Rael
      - near wood-dweller in front of spring (examine the light first, and then you
        need to ask her to get it for you)
      - on the stairs a bit S from the spring
      - NE dead end
    
    - That is all of them - return to Mjrn and fork them over, then talk to Chit,
    who will drop something. Examine 'Sparkling Light' nearby and pick up 10th
    Dewdrop Pebble, and give it to Mjrn. You are awarded with Yoichi Bow. Now onto
    Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to [North End] and look for a cockatrice Renn. Try talking to it and it
    will run away. You won't be able to catch it just by running after it, so you
    will need to seek cover behind pillars where possible. When Renn is about to
    walk by, slowly walk outta your hiding place and talk to Renn, then choose
    "Erm...no?" answer. Again go to the place where you originally found Renn, only
    this time it will be on ledge across. Talk to it and pick first choice to
    obtain Diamond Sword... but if Chit isn't back yet, you need to do that first.
    Now onto Jahara.
    
    
    ===============================================================================
    JAHARA, LAND OF THE GARIF town
    ===============================================================================
    
    - Enter [Lull of the Land] and talk to Shurry, then to Garif Herder near it.
    Answer "It came from Giza Plains." Now to [Elderknoll] and talk to Uball-Ka to
    receive Gift of the Great-chief KI. Go see Shurry again and talk to it, then to
    Garif Herder nearby. Platinum Dagger is yours - and now to Estersand (warp
    there)!
    
    
    ===============================================================================
    DALMASCA ESTERSAND area
    ===============================================================================
    
    - In [South Bank Village] (SBV for short) find Sassan near GCR to find out it
    wants to go see Torrie across river in [North Bank Village] (NBV for short).
    Then talk to Tchigri and it is a little game time. When going to NBV, take
    Nathyl with you. When going to SBV, take no one. When going to NBV, take Arryl.
    When going to SBV, take no one. When going to NBV, take Sassan. Now follow
    cockatrice and when it stops, talk to it and receive Koga Blade. Next stop is
    Archades.
    
    
    ===============================================================================
    THE IMPERIAL CITY OF ARCHADES town
    ===============================================================================
    
    - When you warp here, go from [Tsenoble] into [Grand Arcade]. You need
    Sandalwood Chop to be granted access, which you get by collecting 28 Pine
    Chops. See few pages above on how to do that.
    
    - You will see cockatrice Agytha standing there. When you approach it, it runs
    away, but it is easy to get close it and talk to it. Answer "I saw a prim
    cockatrice in Old Archades." Tumulus is yours, and next stop is Balfonheim.
    
    
    ===============================================================================
    THE PORT AT BALFONHEIM town
    ===============================================================================
    
    - In [Sea Breeze Lane] talk to Chocobo Wrangler and show her Feather of the
    Flock. Miffed Moogle will approach now, so talk to him as well. Then go talk to
    Gurdy and you obtain Defender. For one last stop warp to Rabanastre and enter
    Giza Plains during the Dry.
    
    
    ===============================================================================
    GIZA PLAINS area
    ===============================================================================
    
    - Go to [Nomad Village] and talk to Terra to obtain 2x Hi-Ether.
    
    - That wraps up this quest.
    
    - If you need to build up your levels or to obtain loot that sells for a lot of
    gil, [Nabreus Deadlands], [Necrohol of Nabudis] or [Cerobi Steppe] are good
    places to go, and remember to equip Embroidered Tippet.
    
    - At this moment my main party (Vaan, Fran, Ashe) was able to master the whole
    top portion of license board, learning everything.
    
    NEBRA RIVER QUEST
    
    - You must complete Draklor Laboratory first and finish up Cactuar quest, so
    that Ruksel appears in [Dalmasca Estersand / South Bank Village]. He'll be
    standing on one of the piers next to Nebra. Talk to him and he will ask you to
    find him a fishing rod. Travel to Balfonheim and talk to 'Fishing Enthusiast'
    in [Balfonheim Port / Chivany Breakwater] and ask him about the fishing rod.
    When he talks about getting hungry, walk to the aerodrome's entrance (but don't
    enter) and then return to where the guy was sitting. Rod will be leaning
    against the wall, so grab and you obtain Muramata.
    
    - Return to Ruksel and talk to him to fork over Muramata. Now the fishing can
    begin - yay, I am so *not* excited. Talk to Ruksel again and choose your
    destiny - for now only Downstream is available.
    
    - So how does fishing work? Each fish is represented as a set of button
    commands and you need to input all those commands in order for Ruksel to catch
    it. Fish can travel in four directions: from left to right, from right to left,
    from top to bottom, from bottom to top. If you mess up command order or take
    too long in inputing them, fish will escape. Randomly the fish may turn out to
    be empty bottle when caught - it still counts as a successful catch, though!
    Each time you go fishing, six fish will try to make by - if you manage to catch
    all six, you get the option of acquiring additional reward, denoted by a
    blinking light in middle of the screen. However, two conditions must be
    fulfilled first: Gilgamesh must be defeated for the 2nd time and you need to
    acquire Matamune.
    
    - Here's how to get Matamune - Gilgamesh must be defeated for the 2nd time, and
    Muramata given to Ruksel in [Dalmasca Estersand / South Bank Village]. Keep
    fishing until you obtain five colored bottles - solve their riddles to obtain
    five messages. Solve their riddles as well, and then travel to [Barheim Passage
    / The Zeviah Span] - you need to enter small portion which is only accessible
    from [Barheim Passage / West Annex] and you obtain Matamune from the most
    unsuspected visitor. Hah!
    
    - Matamune, once given to Ruksel, will allow you to reel in perfect fishing
    rewards which I was describing about two paragraphs back.
    
    - Now let me break down each of the five fishing sections:
    
    -------------------------------------------------------------------------------
    DOWNSTREAM | initially available
    Commands   | C, right, X, S - Common Fish
               | C, X, S, up - Common Fish
               | down, X, C, S - Common Fish
               | S, T, X, C - Common Fish
               | T, C, X, S - Common Fish
               | T, X, S, down - Common Fish
               | X, C, up, T - Common Fish
    Direction  | horizontal - 100%
    Rewards    | 100 gil - 34% chance to get
               | Hi-Potion - 33% chance to get
               | Water Stone - 33% chance to get
    -------------------------------------------------------------------------------
    MIDSTREAM  | unlocked once you make five perfect fishing trips on Downstream
               | (they do not have to be consecutive)
    Commands   | L1, down, C, S - Common Fish
               | L2, down, R1, C - Common Fish
               | R2, S, X, L1 - Common Fish
               | T, C, up, down, X - Delicious Fish
               | T, L1, right, S - Common Fish
               | X, S, R2, up - Common Fish
               | X, T, C, down, S - Delicious Fish
    Direction  | horizontal - 40%
               | vertical - 60%
    Rewards    | 100 gil - 33% chance to get
               | Fish Scale - 34% chance to get
               | Water Magicite - 33% chance to get
    -------------------------------------------------------------------------------
    UPSTREAM   | unlocked once you make five perfect fishing trips on Midstream
               | (they do not have to be consecutive)
    Commands   | L1, down, C, S - Common Fish
               | left, R1, T, X, C - Delicious Fish
               | R2, R1, T, L2, C - Delicious Fish
               | right, left, X, S, down - Delicious Fish
               | T, C, down, up, X - Delicious Fish
               | T, down, left, X, C - Delicious Fish
               | up, R1, T, left, C  - Delicious Fish
               | X, C, R2, up - Common Fish
               | X, T, C, down, S - Delicious Fish
    Direction  | horizontal - 40%
               | vertical - 60%
    Rewards    | Cactoid Compact - 10%; one time only
               | Fish Scale - 30%
               | Frogspawn - 30%; when Cactoid Compact is caught, then 40%
               | Turtle Shell - 30%
    -------------------------------------------------------------------------------
    HIDDEN     | Matamune required; unlocked once you capture Cactoid Compact on
    SHOALS     | Upstream
    Commands   | down, up, T, X, R2 - Delicious Fish
               | left, R1, T, X, C - Delicious Fish
               | R2, R1, T, L2, C - Delicious Fish
               | T, C, up, S, R1, L1 - Nebra Succulent
               | up, R1, T, left, C  - Delicious Fish
    Direction  | horizontal - 40%
               | vertical - 60%
    Rewards    | Adamantite - 45%; when Cactoid Commendation is caught, then 55%
               | Cactoid Commendation - 10%; one time only
               | Hi-Potion - 45%
    -------------------------------------------------------------------------------
    DEN OF THE | Matamune required; unlocked once you capture Cactoid Commendation
    RIVER LORD | on Hidden Shoals
    Commands   | down, R1, C, L2, right, X - Nebra Succulent
               | R1, L2, up, S, R2, L1, X, right - Nebra Succulent*1
               | T, C, up, S, R1, L1 - Nebra Succulent
               | T, R2, C, L1, X, S - Nebra Succulent
               | up, R2, right, L1, X, R1 - Nebra Succulent
               | X, R1, down, L1, R2, S - Nebra Succulent
    Direction  | horizontal - 40%
               | vertical - 60%
    Rewards    | Adamantite - 50%
               | Scarletite - 50%
    -------------------------------------------------------------------------------
    Notes      | - Once Gilgamesh is defeated for 2nd time, empty bottles you catch
               | may turn out to be one of five colored bottles. Solve their
               | mystery and claim the legendary rod Matamune!
               | *1 This button input will be appearing over and over until you
               | catch King of the Nebra. You have to complete it successfully nine
               | times to reduce all of King's lives. Take as much time as you need
               | to accomplish that - you can even save, turn off your game and
               | come back later. Any successful catches will still be counted.
    -------------------------------------------------------------------------------
    
    - So, what do you really get outta all this? Once King is caught, you will
    obtain Lu Shang's Badge, one of three loot items needed for Wyrmhero Blade.
    
    - Additionally, Ada will purchase fish from you.
      amount of Common Fish x 10 gil = total amount of gil
      amount of Delicious Fish x 100 gil = total amount of gil
      amount of Nebra Succulent x 200 gil = total amount of gil
    
    - That wraps up this quest.
    
    HUNT CLUB QUEST
    
    - Warp to Phon Coast.
    
    
    ===============================================================================
    PHON COAST area
    ===============================================================================
    
    - In [Hunter's Camp] go to the house of Shady Bangaa bunch and speak to
    Huntmaster. Since you have proven yourself by felling Mandys, they are willing
    to let you join, but not before you pass another test. You are to travel to
    [The Vaddu Strand] and hunt down rare game Thalassinon.
    
    - There is a total of 80 rare game enemies in FFXII - of those, 49 can spawn
    infinite times. 31 rare game enemies, however, will spawn only once and then
    never again when you claim the trophy they drop after defeat.
    
    - Hoppalongcassidy to [The Vaddu Strand] and go as far E as you can. Then stand
    on the ledge facing W and wait until Thalassinon spawns down on the beach. Go
    kill it and it drops Shelled Trophy KI. Save 11, RDMC.
    
    - Return to [Hunters' Camp] and talk to Huntmaster, then to Atak, Blok and
    Stok. They will update Shifty-Eyed Man's store in this area depending on how
    many trophies you give to them. You can give 30 trophies to say Atak, and the
    other two will never get any. Atak specializes in weapons, Blok in armors and
    Stok in items. My opinion is - all weapons and armors Atak and Blok will offer
    can be found elsewhere, so stick with Stok.
    
    - Talk to Huntmaster repeatedly to get a general idea of how trophy rare game
    spawns. 'Enthusiastic Streetear' close to Notice Board as well as two other
    people will be giving you vague hints about where might a possible Trophy rare
    game be.
    
    - Outfitters gets its own section in the guide, as will rare monsters.
    
    - Additionally, by killing Trophy rare game foes you can gain some more rewards
    from Hunt Club Owner in [Archades / Grand Arcade]:
    - 6 trophies: Aries Gem, Libra Gem
    - 11 trophies: Taurus Gem, Scorpio Gem
    - 16 trophies: Gemini Gem, Sagittarius Gem
    - 21 trophies: Cancer Gem, Capricorn Gem
    - 26 trophies: Leo Gem, Aquarius Gem
    - 31 trophies: Virgo Gem, Pisces Gem
    Credit: Brady's guide
    
    - Let's kill those marks. Banzai to Balfonheim, and from there enter Cerobi
    Steppe.
    
    
    ===============================================================================
    CEROBI STEPPE area
    [Cerobi Steppe / South Liavell Hills]
      - exit to Balfonheim
      - has choco-tracks to [The Northsward]
    [Cerobi Steppe / North Liavell Hills]
    [Cerobi Steppe / The Terraced Bank]
    [Cerobi Steppe / Journey's Rest]
      - SCR
      - Strahl's Anchor (available when Strahl has free travel)
    [Cerobi Steppe / Feddik River]
    [Cerobi Steppe / The Northsward]
      - has choco-tracks to [South Liavell Hills]
      - has choco-tracks to [Old Elanise Road]
    [Cerobi Steppe / Crossfield]
    [Cerobi Steppe / Old Elanise Road]
      - exit to Tchita Uplands
      - has choco-tracks to [The Northsward]
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.41
    Cerobi Steppe
    
    Hilly higlands region of the east of Archadia, through which the highroad to
    Balfonheim Port passes.
    Air currents are notoriously unstable between Cerobi and Balfonheim, making
    land routes here as popular as those of air.
    In the past, villagers in the region erected windmills to catch the winds from
    the Naldoan Sea, and used them to mill grain from the harvest. With
    advancements in the use of magicks and machineries, however, the windmills fell
    into disuse and now stand merely as a reminder of the past.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo38
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo39
    Chest contents list            - TRENo28
    ASHE'S POSTCARD COLLECTION No.41 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Make way to [Journey's Rest] and save your game at SCR. Now travel to [The
    Northsward] and Viera will join your party. Look for Vyraal near the three
    windmills and engage it - there won't be any other enemies around while Vyraal
    is in the are.
    
    -------------------------------------------------------------------------------
    No221   Vyraal                    G: Rank 5 Mark        C: Aevis
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 41    | 106616        | 999       | 41      | 21      | 77      | 20
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 63      | 24    | 22    | 0     | 0           | 22  | 5670      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | absorbs | halves  | weak    | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | yes | yes | imm | imm | yes | imm | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null EVA, CritHP -> MAG+
    Gain : Magick Shield (Magick Barrier), Attack CT = 0 (HP < 20%),
           Subject to change.
    Lose : Magick Shield (2 minutes elapse)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Spiral Incisor
            u - Charger Barding
            r - Leo Gem
    POACH:  none
    SP.IT: ki - Viera Rucksack
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 9hits (10% chance), 4% chance to Confuse, CT25
    02. MA - Haste
             after escaping from foe - a
    03. MA - Immobilizega
             just before escaping from foe & foe is close - a
    04. SA - Sonic Fangs
             HP > 20% - u
    05. SA - Lunge
             HP > 20% - u
    06. SA - Restore
             after escaping from foe & after Haste - a
    07. SA - Magick Barrier
             HP < 20% - a
    08. SA - Fireball
             HP > 20% - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Cerobi Steppe / The Northsward; save35, RDMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv51
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can put a number of
    stuff on it - Confuse, Sleep, Slow, Silence and Blind.
    Dispel Haste in case Vyraal is under its effect, and then toss NihoRem to
    inflict above statuses. Silence will seal off Haste and Immobilize, and you'll
    need to wear Bowline Sash to avoid Confuse from rephys - Blind will keep you at
    bay with Sonic Fangs and Fireball missing sometimes (be on lookout for KO
    effect of Sonic Fangs). Keep it asleep and you'll win with little to no
    problems (get rid of Viera Adventurer in this case).
    Vyraal is also very vulnerable to wind spells. When you see mark casting
    Immobilize, get ready to give chase because it will run away from you during
    battle. Once you lose track of it, Vyraal casts Haste and Restore on itself,
    then returns to fighting you; eventually it'll gain Damage Resist as well. When
    it enters critical HP, it'll envelop itself in Magick Shield until it's
    defeated.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After battle you receive Viera Rucksack KI. Report back to recieve 3500 gil,
    Halberd and Crystal Shield. You will also receive Dragon Scale KI. With it
    return to [The Northsward] and examine 'Windmill No.10'. After a brief event
    Wyrm Philosopher will show up - agree to give him Dragon Scale, and instead he
    forks over Ageworn Key KI. He will say that since you didn't have any trouble
    finding Vyraal, you won't have any trouble finding the ancient wyrm the key is
    supposed to lead you to... he has no idea where the wyrm is, though. The hint
    about wyrm's lair is given by 'Stranded Merchant' in [Old Archades / Alley of
    Low Whispers] - he'll talk about not going anywhere since he heard about
    ancient wyrm down there.
    
    - Defeating Hell Wyrm is one of the requirements for Yiazmat hunt, but that
    hunt itself only becomes available when you've cleared Pharos.
    
    - If you wanna fight Hell Wyrm now, I suggest you get something that absorbs
    holy - and that would be Sage's Ring, which you can steal from trophy rare game
    Arioch in [Nabreus Deadlands / The Slumbermead]. It has 40% chance to spawn in
    NE corner of the area. Since we'll be going there eventually, hold your
    chocobos for a while.
    
    - Warp to Rabanastre now.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to [Clan Hall] and speak to Mont for following rewards:
    - for High Guardian rank: Empyreal Soul, 3x Teleport Stone
    
    - Clan Provisioner has a goody available for you! Bubble Belt is back, and a
    new accessory Cat-ear Hood is available (+20 VIT, +50 SPD). Immediately buy at
    least 3 of these for each of my girls.
    
    - Warp to [Tchita Uplands].
    
    
    ===============================================================================
    TCHITA UPLANDS area
    ===============================================================================
    
    - Begin at [The Chosen Path]. You are looking for cloudy weather here, but if
    it rains when you come, no sweat. When zoning, it will switch between rainy and
    cloudy weather. If you have sunny weather, zone between Tchita and Cerobi areas
    until you get desired weather. Lindwyrm appears on [Garden of Life's Circle]
    during cloudy weather.
    
    -------------------------------------------------------------------------------
    No223   Lindwyrm                  G: Rank 5 Mark        C: Dragon
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 39    | 228468        | 999       | 39      | 25      | 82      | 14
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 62      | 23    | 24    | 0     | 0           | 22  | 9450      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | absorbs | -       | weak    | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Shell
     50%: Bravery, Faith
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+
    Gain : Damage Resist (Greater Barrier), Null EVA (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Pebble
            u - Ring Wyrm Scale
            r - Ring Wyrm Liver
    POACH:  none
    SP.IT: ki - Rusted Scrap of Armor
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 11hits (10% chance), 4% chance to Petrify, CT25
    02. MA - Fira
             foe is close - r
             HP > 50% & foe is far - u
             HP < 50% & foe is far - u
    03. MA - Thundara
             foe is close - r
             HP > 50% & foe is far - u
             HP < 50% & foe is far - u
    04. MA - Blizzara
             foe is close - r
             HP > 50% & foe is far - u
             HP < 50% & foe is far - u
    05. MA - Bio
             foe is close - r
             HP > 50% & foe is far - u
             HP < 50% & foe is far - u
    06. MA - Lv.2 Sleep
             all battle - r
    07. MA - Lv.4 Reverse
             all battle - r
    08. SA - Restore
             HP < 50% - 1x - a
             HP < 30% - 1x - a
    09. SA - Greater Barrier
             after Restore - 1x - a
    10. SA - Rake
             all battle - u
    11. SA - Fireball
             foe is close - r
             HP > 50% & foe is far - u
             HP < 50% & foe is far - u
    12. SA - Stone Breath
             foe is close - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Tchita Uplands / Garden of Life's Circle; save38, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv51
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can put a number of
    stuff on it - Sleep, Slow, Silence and Blind.
    If possible, try coming to this fight with levels that end in numbers 1, 3, 5,
    7, or 9, so Sleep magic is rendered useless. For starters toss NihoRem to
    inflict above statuses and stage is set. Wear Fuzzy Miter to avoid Petrify from
    rephys and Stone Breath, and while's its asleep, don Ruby Ring and employ
    Reflect-THIS! strategy by casting Aeroga on your chrs to bounce it onto
    Lindwyrm for some bigass damage.
    Silence shuts up the beast and makes it unable to cast magic spells - take note
    that Lv.2 Sleep and Lv.4 Reverse can't be reflected. If Lindwyrm pulls off
    Restore, it'll use Greater Barrier (remove buffs with Dispel) and gain Damage
    Resist - Sleep status ensures that won't happen too soon. Best shields will
    block most of marks physicals for 1st half of battle, and in 2nd half Blind
    takes care to cause physicals to miss. Attacking and defense power increase
    when it nears defeat, but all in all, not a tough battle to win.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After battle you receive Rusted Scrap of Armor KI. Report back to receive
    4200 gil, Barrel Coat and Hi-Ether.
    
    - Go to Sochen now and enter it from [Tchita Uplands].
    
    
    ===============================================================================
    THE SOCHEN CAVE PALACE dungeon
    ===============================================================================
    
    [Sochen Cave Palace / Doubt Abandoned]
    
    - As you enter, Insecure Seeq joins the fray. Sniff around W side of the area
    to run into Overlord.
    
    -------------------------------------------------------------------------------
    No225   Overlord                  G: Rank 6 Mark        C: Headless
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 42    | 64325         | 713       | 36      | 19      | 65      | 18
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 63      | 24    | 21    | 0     | 0           | 24  | 3420      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    absorbs | halves  | halves  | halves  | weak    | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | yes | imm | yes | imm | yes | imm | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+,
           Attack+, Item+
    Gain : Damage Resist (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Forbidden Flesh
            u - Fire Crystal
            r - Gemini Gem
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 11hits (14% chance), CT25
    02. MA - Bravery
             all battle - r
             when not in battle - a
    03. SA - Smite of Rage
             HP < 50% - r
    04. SA - Rage
             HP < 20% - 1x - a
    05. SA - Lunge
             all battle - u
    06. SA - Tri-Attack
             all battle - r
    07. SA - Pyromania
             HP > 50% - r
             HP < 50% - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Sochen Cave Palace / Doubt Abandoned; save40, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv51
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can put a number of
    stuff on it - Confuse, Disease, Slow, Silence and Blind.
    Start the heat with having Dispel remove potential Bravery and by using NihoRem
    and inflicting above statuses. Mark has no status effects that can throw at
    you, but you'll need to keep Overlord's Bravery under check later in battle (no
    worries with it if Silence is added). Blind will make rephys, Tri-Attack and
    Pyromania miss from time to time, and Disease prevents acces to Smite of Rage
    and Rage skills.
    Overlord is strong and hits hard, but not long ago you purchased Curaja which
    will keep you in top shape. Insecure Seeq is no fighter and you're likely to
    see it fall soon in battle.
    At half HP Overlord gains Damage Resist and as it nears defeat, its defense and
    attack power increase... and that's it for scare factor. Kick its ass.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Report back to receive 3500 gil, 2x Hi-Ether and Teleport Stone.
    
    - Now warp to Salikawood, and from there enter Nabreus Deadlands.
    
    
    ===============================================================================
    NABREUS DEADLANDS area
    ===============================================================================
    
    NABREUS' MEDAL QUEST
    
    - Go to [The Muted Scarp] and you will find all three No Mous together -
    approach them for a scene. You are to travel to [Overlooking Eternity] by
    taking a secret path from [The Slumbermead] to [The Fog Mutters], and then
    reaching your destination. Look for the shrine of Frog King at the top and you
    will obtain Medallion of Bravery KI, Medallion of Love KI, and Lusterless
    Medallion KI.
    
    - Now enter Necrohol by taking E exit from [Field of the Fallen Lord].
    
    
    ===============================================================================
    NECROHOL OF NABUDIS dungeon
    ===============================================================================
    
    [Necrohol of Nabudis / Hall of Slumbering Might]
    
    - Immediately around the corner you will find Goliath.
    
    -------------------------------------------------------------------------------
    No227   Goliath                   G: Rank 6 Mark        C: Augmented Automaton
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 47-48 | 224294        | 999       | 42      | 26      | 69      | 23
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 81      | 28    | 30    | 0     | 0           | 27  | 4830      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | absorbs | weak
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect
     50%: Shell, Bravery
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+,
           Spellspring
    Gain : Magick Shield (Magick Barrier), Attack CT = 0 (HP < 20%)
    Lose : Magick Shield (2 minutes elapse)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Holy Magicite
            u - Iron Ore
            r - Holy Crystal
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, 4% chance to Disable, CT25
    02. MA - Waterga
             HP > 50% - on closest foe - u
             50% > HP > 20% & foe is close - r
             HP < 50% & foe is far - u
    03. MA - Aeroga
             HP > 50% - on closest foe - u
             50% > HP > 20% & foe is close - r
             HP < 50% & foe is far - u
    04. MA - Gravity
             HP > 50% - on closest foe - u
             50% > HP > 20% & foe is close - r
             HP < 50% & foe is far - u
    05. SA - Smite of Rage
             50% > HP > 20% & foe is close - r
    06. SA - Focus
             HP > 50% & MP < 20% - a
             HP < 50% & MP < 20% & foe is far - a
    07. SA - Lunge
             50% > HP > 20% & foe is close - r
    08. SA - Magick Barrier
             HP > 50% - a
             HP < 50% & foe is far - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Necrohol of Nabudis / Hall of Slumbering Might; save28, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv52
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can only put Slow
    on it - better something than nothing.
    You will be healing yourself with X-Potions, don two chrs with Ruby Ring acc
    and send them in for close combat, while support chr casts Reflect on self,
    then equips Opal Ring and heals the team with Curaja. All of Gol's magics will
    be reflected back at it, but until Gol loses half HP, it'll be under Magick
    Barrier effects so no magic damage will be inflicted.
    Keep damaging Gol with ninja swords (innate dark element) until it starts using
    Lunge and Smite of Rage attacks. Don't deviate from using X-Potions or chr with
    Opal Ring using Curaja. Magick Barrier will also get lost and only gets recast
    if your chrs are too far aways from Goliath.
    Continue the attacks with ninja swords until Goliath has dispersed into
    afterlife (attacking and defense power increase when nearing defeat).
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After battle return to [Nabreus Deadlands / Succor Midst Sorrow] to save your
    game (we'll go get the reward in due time), then return here. Proceed SE to
    next area.
    
    [Necrohol of Nabudis / Hall of the Ivory Covenant]
    
    - Halfway through you will find 'Door of Loathing' - pick first and then second
    choice to open the door (Medallion of Love is used up).
    
    [Necrohol of Nabudis / Cloister of Reason]
    
    -------------------------------------------------------------------------------
    No286   Fury                      G: Boss               C: Wroth Spirit
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 46    | 69710         | 999       | 40      | 29      | 77      | 25
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 81      | 25    | 31    | 7     | 0           | 35  | 2760      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    absorbs | -       | -       | -       | weak    | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste, Bravery
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+,
           Attack+, Parry, Damage Resist, Item+
    Gain : Attack CT = 0 (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Blood Wool
            u - Moondust
            r - Aries Gem
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (10% chance), 4% chance to Berserk, CT25
    02. SA - Bunny Slam
             HP > 50% - u
    03. SA - Hero's March
             start of battle - a
             HP < 50% & Faith is not present - 1x - a
    04. SA - Lunge
             HP > 50% - u
    05. SA - Time Requiem
             HP > 50% - r
    06. IA - Bacchus' Wine
             HP < 50% & after Hero's March - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Necrohol of Nabudis / Cloister of Reason; save48, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv52
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can put some stuff
    on it - Slow, Silence, Sap and Berserk.
    Dispel Fury's buffs and use NihoRem to inflict above statuses, then slice it up
    with Murasame (bunny is weak to water element). Boss has high evasion and parry
    rate, and will frequently counter. Be sure to Dispel it both times when it uses
    Hero's March, and reapply Slow and Sap.
    Power Armlet to null Stop from Time Requiem is a must - you wouldn't want to
    fall victim to this annoying status. Boss rephys may cause a chr to go Berserk,
    so to ensure it happens to your tank, whip Decoy on.
    After Fury loses half HP, it'll keep using Wine to Berserk itself - have a
    dedicated chr always Dispel it, so Fury keeps wasting turns to use Bacchus'
    Wine. Its rephys are now insta-executed and it turns into mean knocking machine
    - with Curaja gambit backing you up you'll win easily.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After battle you will see Lusterless Medallion keening... Return to previous
    area.
    
    [Necrohol of Nabudis / Hall of the Ivory Covenant]
    
    - Go save your game into Nabreus, then return here. Travel S to next area.
    
    [Necrohol of Nabudis / Cloister of the Highborn]
    
    - Choose where you want to be, and clear the area of all enemies. Switch off
    your gambits for a while and deliberately weaken one of your chrs into HP
    amount which must be lower than 10% of chr's MAX HP. This will cause
    Deathscythe to spawn near your location. Immediately turn gambits back on and
    heal.
    
    -------------------------------------------------------------------------------
    No229   Deathscythe               G: Rank 6 Mark        C: Greater Undead
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 44    | 125601        | 999       | 40      | 28      | 72      | 18
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 79      | 23    | 28    | 4     | 0           | 27  | 4490      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null VIT, CritHP -> ATT+, CritHP -> DEF+
    Gain : Paling (HP < 50%), Parry (HP < 50%), Null EVA (HP < 50%),
           Attack+ (HP < 50%), Attack CT = 0 (HP < 20% - NTSC-U/C)
    Lose : Paling (2 minutes elapse)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    This battle is different in NTSC-J version. Differences are listed below.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Book or Orgain-Mille
            u - Book or Orgain
            r - Capricorn Gem
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 11hits (10% chance), 4% chance to Stop, CT25
    02. MA - Darkra
             HP > 50% - u
    03. MA - Darkga
             HP < 50% - u
    04. MA - Death (NTSC-U/C)
             HP < 50% & Paling has dissipated - u
    05. SA - Doom
             all battle - r
    06. SA - Ram
             all battle - r
    07. SA - Annul
             HP > 50% - on foe with MP > 20% - r
             HP < 50% & Paling has dissipated - on foe with MP > 20% - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Necrohol of Nabudis / Cloister of the Highborn; save29, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv52
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can put a number of
    stuff on it - Confuse, Reverse, Slow, Immobilize, Silence, Blind and Berserk.
    As soon as mark appears, heal your low-HP chr or put him/her back in reserve if
    you've been using wimpy chr. Have Power Armlet on to null Stop from mark's
    rephys, then start hacking away at mark. Having Holy Lance (rare poach from
    Gizamaluk) is a nice way to end the battle quickly.
    Use NihoRem to eliminate mark's ability to cast spells, become immobile, miss
    often with physicals (you can block them with shields until mark loses half HP)
    and attack slower. Scythe will rarely empty MP pool of a chr with Annul, and
    curing Doom will be a cinch with Remedies.
    When mark's HP < 50%, it gains Paling, or immunity to physicals for 2 minutes.
    For a moment keep using Bio or Balance (whichever is stronger), it now ignores
    EVA (but can still miss with physicals); and when mark's HP < 20%, here comes
    increase in attack and defense power. None of that stuff is dangerous to you,
    so move in and kick butt. Another quick way to win is to Reflect yourself, then
    bounce off Curaja until it falls defeated.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Return to Nabreus again to save your game. Reward shall be collected later.
    When progress is saved, return here and take SW exit to next area.
    
    [Necrohol of Nabudis / Cloister of Distant Song]
    
    - Check the path going W to the 'Door of Horrors' - pick first and then second
    choice to open the door (Medallion of Bravery is used up).
    
    [Necrohol of Nabudis / Cloister of Solace]
    
    -------------------------------------------------------------------------------
    No288   Humbaba Mistant           G: Boss               C: Beastlord
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 46    | 314086        | 999       | 44      | 22      | 87      | 20
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 82      | 26    | 28    | 0     | 0           | 35  | 6210      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | weak    | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste, Bravery
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> ATT+, Attack+,
           Counter+
    Gain : Counter (HP < 80%), Damage Resist (HP < 50%), Attack CT = 0 (HP < 40%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Beastlord Hide
            u - Beastlord Horn
            r - Behemoth Steak
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (14% chance), CT25
    02. MA - Protect
             all battle - u
    03. SA - Temblor
             after each 12 commands - on closest foe - a
             HP < 70% & after each 6 commands - on closest foe - a
    04. SA - Smite of Rage
             all battle - u
    05. SA - Ram
             all battle - u
    06. SA - Darkness
             all battle - r
             if Dispel/Dispelga is cast on Mistant - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Necrohol of Nabudis / Cloister of Solace; save48, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv52
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can put a number of
    stuff on it - Slow, Silence and Sap.
    Acc of choice will be Black Belt to prevent Disable from Temblor attack, and as
    for avoiding earth damage, keep Float or Dragon Shield handy. If you have Black
    Mask from your earlier visit to Banshee foes in Nabreus, now's the time to
    equip it. Begin with Dispel (Darkness counter incoming, so spreading chrs out
    is advisable) on Humbaba and then start hacking away. Exceptional strength and
    high combo chance make this a tough beefcake to fall.
    Boss cannot null EVA, so don your tank with best shield and Main Gauche, then
    keep him/her under Decoy to draw most of the attention. Silence won't allow
    Mistant to Protect itself and enable you to focus on physicals only. Mistant is
    strong, gains Damage Resist at half HP and instant rephys at HP < 40% as well
    as increased attack power in critical condition, but all of that makes its
    resilience nil in face of Curaja gambit. Wave sayonara to Mistant as it moves
    on to better life.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After battle you receive Medallion of Might KI. I suggest going to [The
    Salikawood] to save your game at GCR, and then return to [Cloister of Distant
    Song].
    
    [Necrohol of Nabudis / Cloister of Distant Song]
    
    - Take NE exit.
    
    [Necrohol of Nabudis / Cloister of the Highborn]
    
    - S end of the area is housing 'Door of Despair' - pick first and then second
    choice to open the door (Medallion of Might is used up).
    
    [Necrohol of Nabudis / The Crucible]
    
    -------------------------------------------------------------------------------
    No264   Chaos                     G: Esper              C: Walker of the Wheel
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 57    | 208966        | 999       | 52      | 47      | 87      | 23
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 98      | 31    | 34    | 0     | 0           | 60  | 6260      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    immune  | immune  | immune  | weak    | immune  | absorbs | immune  | immune
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste, Regen
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
           FullHP -> ATT+, CritHP -> DEF+, HP Devour, Spellspring
    Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage)
    Lose : HP Devour (HP < 50%)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    During battle Seal Attack field is making you unable to use Attack command.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Taurus Gem
            u - Elixir
            r - High Arcana
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, 4% chance to Disable, CT25
    02. MA - Aeroga
             HP < 80% - a
             80% > HP > 50% & after each next 8 commands - a
             HP < 50% & after each next 16 commands - a
    03. MA - Aeroja
             HP < 50% - a
             HP < 50% & after each next 16 commands - a
    04. MA - Fearga
             50% > HP > 20% - on foe with most MP - u
    05. MA - Whirlwind
             HP > 20% - u
    06. SA - Enrage
             HP < 20% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Necrohol of Nabudis / The Crucible; save49, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv52
    Attack command is sealed in this battle thanks to magic field. To counter this
    restriction, switch your gambit's action 'Attack' to 'Souleater'. As far as
    buffs go, consider using Protect, Shell, Haste and Faith on your chrs - as for
    the boss... only Slow and Sap.
    Battle begins as Chaos summons four Chaosjets - they will try to put buffs on
    Chaos and frequently try to Silence you in case magic casting is detected with
    Chaosjets around. Each of Chaosjets is weak to one element, so use appropriate
    element magic against them or destroy them with non-element magic (Bio).
    When minions are gone, cast Dispel on Chaos, making sure to cure Disable as
    you go (or equip Black Belt to be immune).
    Take the opportunity and use few Shear and Expose techs to lower boss' MDEF,
    then cast Slow on Chaos. It is also important that your chrs are spread apart
    to avoid Aeroga and Aeroja hitting everybody. To play it safe, have your tank
    move in close and dish physical damage, while you have two healers kitted with
    ranged weapons on opposite sides (this will also keep Fearga to hitting mostly
    one character).
    Chaos also has HP Devour ability at start of battle which allows its rephys to
    hit twice as hard at expense of boss taking as much damage as it dishes. When
    you chip off first 20% of esper's health, say hello to Aeroga, which will now
    come in after each 8 commands. Be on the lookout for Whirlwind, which removes
    75% of chr's MAX HP - if KO happens, toss Phoenix Down.
    With 50% HP gone Chaos uses Aeroja (Bowline Sash to prevent Confuse!) and
    begins using its trump card Fearga - here's where you should really take care
    not to have everyone grouped together. HP Devour is gone and boss now ignores
    EVA. Aeroga and Aeroja will be incoming after each 16 commands.
    With critical HP Exodus loses Whirlwind and uses Enrage, as well as gaining
    hardened defenses. Switch to Reflect-THIS! strategy (one of your chrs dons Opal
    Ring to keep the team healthy) and send few non-elemental spells in Chaos'
    direction until it's gone.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - That was 5th and final boss in the long trek thru Necrohol. Defeating Chaos
    also wraps up Nabreus' Medal quest. Next stop is Nalbina.
    
    
    ===============================================================================
    NALBINA FORTRESS town
    ===============================================================================
    
    - For Deathscythe see Popol and you will receive 2800 gil, 2x Hi-Ether and Soul
    of Thamasa.
    
    JOVY QUEST
    
    - Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. This
    is 4th time out of five.
    
    - For Goliath see Barrong and you will receive 3600 gil, Save the Queen and
    Einherjarium.
    
    JOVY QUEST
    
    - Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. This
    is 5th and final time. After a bit of talking you will get Elixir and Knot of
    Rust.
    
    - Now warpalongcassidy to Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to [Clan Hall] and speak to Mont for following rewards:
    - for Knight of the Round rank: 2x Megalixir, 3x Teleport Stone
    - for felling Humbaba Mistant: 2100 gil
    - for felling Fury: 2100 gil, Bacchus' Wine
    - for commanding 8 espers: Gemsteel, 2x Teleport Stone
    
    - Clan Provisioner now has Knot of Rust for selling, but I had enough of those
    already meself. This item powers up Dark Matter's damage - for more details
    read Battle Info section.
    
    - Next travel to [Ogir-Yensa Sandsea].
    
    
    ===============================================================================
    OGIR-YENSA SANDSEA area
    ===============================================================================
    
    - Make sure your game is saved! Waltz to [Central Junction] and take the
    entrance to [Zertinan Caverns].
    
    
    ===============================================================================
    ZERTINAN CAVERNS area
    ===============================================================================
    
    - Walk thru [Canopy of Clay] and take W exit to [Nam-Yensa Sandsea].
    
    
    ===============================================================================
    NAM-YENSA SANDSEA area
    ===============================================================================
    
    - You will emerge at [Withering Shores], south part. Climb the structure and
    walk all the way W. It's one of your old friends...
    
    -------------------------------------------------------------------------------
    No279/e Ba'Gamnan                 G: Boss               C: Bangaa
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 49    | 115659        | 999       | 41      | 24      | 82      | 21
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 79      | 29    | 30    | 9     | 0           | 38  | 4160      | 17
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    absorbs | halves  | halves  | halves  | weak    | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, CritHP -> ATT+, CritHP -> DEF+, Parry
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Ba'Gamnan tends to focus on foe who draws the most hate. Subject to change.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  u - Elixir
            r - Dark Matter
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (21% chance), 10% chance to Silence, CT25
    03. SA - Kick
             all battle - u
    03. SA - Shining Ray
             after each 12 commands - a
    04. SA - Lunge
             all battle - u
    05. SA - Eviscerator
             all battle - u
             4 commands after each Shining Ray - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Nam-Yensa Sandsea / Withering Shores
    
    -------------------------------------------------------------------------------
    No279/b Bwagi                     G: Boss               C: Bangaa
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    b   | 47    | 27326         | 764       | 37      | 20      | 74      | 20
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    b   | 70      | 28    | 29    | 8     | 0           | 20  | 594       | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | weak    | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | yes | imm | yes | yes | imm | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Brawler, Counter, Counter+
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Subject to change.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  u - Ether
            r - Hi-Ether
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 5hits (17% chance), CT25
    02. MA - Firaga
             all battle - r
    03. MA - Thundaga
             all battle - r
    04. MA - Blizzaga
             all battle - r
    05. MA - Protect
             all battle - on Ba'Gamnan - c
    06. MA - Shell
             all battle - on Ba'Gamnan - c
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Nam-Yensa Sandsea / Withering Shores
    
    -------------------------------------------------------------------------------
    No279/c Gijuk                     G: Boss               C: Bangaa
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    b   | 71    | 27326         | 764       | 37      | 20      | 74      | 20
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    b   | 68      | 28    | 29    | 8     | 0           | 20  | 594       | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | weak    | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | yes | imm | yes | yes | imm | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Subject to change.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  u - Ether
            r - Hi-Ether
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, 7% chance to score critical, CT28
    02. SA - Ram
             all battle - u
    03. SA - Lunge
             all battle - u
    04. IA - Red Fang
             all battle - r
    05. IA - Blue Fang
             all battle - r
    06. IA - White Fang
             all battle - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Nam-Yensa Sandsea / Withering Shores
    
    -------------------------------------------------------------------------------
    No279/d Rinok                     G: Boss               C: Bangaa
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    b   | 47    | 27326         | 764       | 37      | 20      | 74      | 20
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    b   | 70      | 28    | 29    | 8     | 0           | 20  | 594       | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | weak    | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | yes | imm | yes | yes | imm | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Parry
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Subject to change.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  u - Ether
            r - Hi-Ether
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 5hits (2% chance), CT26
    02. SA - Sandstorm
             all battle - r
    03. SA - Ram
             all battle - r
    04. SA - Lunge
             all battle - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Nam-Yensa Sandsea / Withering Shores; Save36, RDMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv53
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can put a number of
    stuff on them - Slow, Silence and Sap on Ba'Gamnan, and Sleep, Reverse, Slow,
    Silence, Blind, Oil and Sap on all sidekicks.
    When battle begins, Dispel all four enemies and start hacking (Monid is
    fighting on your side). Use NihoRem on all enemies to inflict above statuses
    (except Reverse) - I would get rid of Gijuk to stop the usage of Fang items,
    then eliminate Bwagi (thus kicking out magic potential), followed with Rinok
    and finally Ba'Gamnan.
    None of the bosses have Null EVA, so a good shield will keep you going long
    way. Main boss' rephy can Silence you, so chuck Echo Herbs on affected chr.
    With Gijuk and Bwagi out of the picture, you'll be experiencing physicals only
    from remaining opposition, making it a nice and easy work for you.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - You will receive 5100 gil and Megalixir.
    
    - Warp to Lhusu Mines now.
    
    
    ===============================================================================
    LHUSU MINES dungeon
    ===============================================================================
    
    IMPORTANT WARNING! PLEASE READ THIS VERY CAREFULLY!
    You are about to face Gilgamesh, a crazy guy with craving for famous swords. As
    you do battle with him, you get a chance to obtain ONE TIME ONLY set of
    equipment, which consists of Genji Armor, Genji Shield, Genji Helm and Genji
    Gloves. YOU MUST STEAL THEM DURING BATTLES WITH GILGAMESH, AS THEY CANNOT BE
    OBTAINED ANYWHERE ELSE. If you miss the opportunity, Genji equipment is lost.
    
    [Lhusu Mines / Transitway 2]
    
    - Save your game, then travel W.
    
    [Lhusu Mines / Tasche Span]
    
    -------------------------------------------------------------------------------
    No252/a Gilgamesh                 G: Elite Mark         C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V*1 | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 45    | 123103        | 999       | 42      | 25      | 79      | 21
    b   | 45    | 123103        | 999       | 42      | 25      | 79      | 21
    c   | 45    | 123103        | 999       | 42      | 25      | 79      | 21
    d   | 45    | 123103        | 999       | 44      | 25      | 79      | 21
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V*1 | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 76      | 26    | 30    | 6     | 0           | 5   | 3960      | 0
    b   | 76      | 26    | 30    | 6     | 0           | 5   | 3960      | 0
    c   | 76      | 26    | 30    | 6     | 0           | 5   | 3960      | 0
    d   | 78      | 26    | 30    | 6     | 0           | 50  | 3960      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect (bcd), Shell (cd), Haste (cd), Reflect (d), Regen (d)
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, CritHP -> DEF+, Counter+, Spellbound, Item+,
           FullHP -> ATT+ (a), CritHP -> ATT+ (d), Shield Block (cd)
    Gain : Paling (Perfect Defense), Magick Shield (Perfect Defense)
    Lose : Paling (2 minutes elapse OR Ultimate Illusion used twice),
           Magick Shield (2 minutes elapse OR Ultimate Illusion used twice)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    *1 Version's (a) stats are valid when Gilgamesh's HP is: 100% > HP > 60%
       Version's (b) stats are valid when Gilgamesh's HP is: 60% > HP > 40%
       Version's (c) stats are valid when Gilgamesh's HP is: 40% > HP > 20%
       Version's (d) stats are valid when Gilgamesh's HP is: HP < 20%
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Potion (ab)
            u - Hi-Potion (a), Genji Shield (c), Genji Gloves (d)
            r - 1000 gil (a), 2000 gil (b)
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (21% chance), 5% chance to Slow (ab),
             5% chance to Silence (c), 5% chance to Sleep (d), CT25
    02. SA - Fly, Enkidu!
             on Enkidu - r
    03. SA - Now, Enkidu!
             on Enkidu - r
    04. SA - Ultimate Illusion
             after Perfect Defense - a
             again after next 4 commands - a
             again after each next 12 commands - a
    05. SA - Kick
             HP > 60% - r
             HP < 60% - u
    06. SA - Slice Thrice
             HP > 60% - r
             HP < 60% - u
    07. SA - Perfect Defense
             HP < 20% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Lhusu Mines / Tasche Span
    
    -------------------------------------------------------------------------------
    No253   Enkidu                    G: ---                C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 43    | 33052         | 429       | 38      | 24      | 82      | 21
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 74      | 25    | 29    | 10    | 0           | 27  | 1650      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
     50%: Shell, Protect, Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, CritHP -> DEF+, Counter, Counter+
    Gain : Attack+ (HP < 50%), Null EVA (HP < 50%), Parry (HP < 50%),
           Attack CT = 0 (Gilgamesh's Paling wears off), Subject to change.
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Wolf Pelt
            u - Beastlord Hide
            r - Throat Wolf Blood
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (10% chance), 4% chance to Petrify, CT25
    02. SA - Growl
             after Gilgamesh readies "Now, Enkidu!" - a
    03. SA - Eerie Soundwave
             all battle - r
    04. SA - Sonic Fangs
             all battle - u
    05. SA - Lunge
             all battle - r
    06. SA - Dash
             after Gilgamesh readies "Fly, Enkidu!" - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Lhusu Mines / Tasche Span; save16, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv58
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can put a number of
    stuff on them - only Slow on Gil, and Sleep, Slow, Silence, Blind, Poison and
    Oil on Enkidu.
    Battle begins - smack Enkidu with Dispel, and use NihoRem on it to inflict
    above statuses, then get rid of it with Firaga barrage. This eliminates
    combined attacks of both bosses, insta-KO attacks (Sonic Fangs) and gives you
    more breathing room. Gil doesn't have Null EVA, so you can don your tank with
    best shield and Main Gauche to block Gil's attacks.
    For each 20% of Gil's HP you can steal from him - so five times during this
    battle. You can steal two unique pieces of armor, not available anywhere else,
    during 4th and 5th stage of battle. In 4th stage you can swipe Genji Shield,
    and in 5th stage Genji Gloves. Make sure you Dispel Gil after 3rd, 4th and 5th
    phases, for he will gain progressively more good statuses on himself. Once
    Enkidu is history, Gil is so much easier.
    Slice Thrice is his most heavy attack for time being, until he has less than
    20% HP left. He will quickly shield himself with Perfect Defense, and then use
    Illusion twice. After second Illusion he becomes vulnerable again and you can
    smack him into oblivion. The battle is not yet won, though.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - He is not defeated yet. Return to previous screen to save your game, then
    return here and travel W.
    
    [Lhusu Mines / Site 9]
    
    - Head SW towards the place where you fought Antlion. About halfway there seek
    out 'Wrought Iron Gate' and use Site 11 Key to open it.
    
    [Lhusu Mines / Site 11]
    
    - Make your way around the area and use E exit to return to [Site 9].
    
    [Lhusu Mines / Site 9]
    
    - Look for 'Gate Switchboard' and operate it to lift nearby door, thus creating
    a shortcut. Return to previous screen.
    
    [Lhusu Mines / Site 11]
    
    - Proceed to NW corner and operate another 'Gate Switchboard' to lift the door,
    then travel E.
    
    [Lhusu Mines / Lasche Span]
    
    - Travel SE.
    
    [Lhusu Mines / Site 5]
    
    - You will locate 'Site 5 Cart', which you can use to travel to [Site 11] and
    back. In SE corner of the area you will find the Urn with Lhusu Candle,
    revealing hidden areas of the map for [Lhusu Mines]. Travel E to next area.
    
    [Lhusu Mines / Site 6 South]
    
    - Travel N to find a hidden path to [Site 6 North].
    
    [Lhusu Mines / Site 6 North]
    
    - Go to the end of the room and look for two possible treasure pots. Both have
    50% chance to spawn - in one you will get either gil, Knot of Rust or Scathe
    Mote, and if the one you're looking for spawns as well, it will contain Aegis
    Shield. Return to previous screen.
    
    [Lhusu Mines / Site 6 South]
    
    - Travel S.
    
    [Lhusu Mines / Staging Area]
    
    - Wow, SCR! Save your game, then go S.
    
    [Lhusu Mines / Site 7]
    
    -------------------------------------------------------------------------------
    No252/b Gilgamesh                 G: Elite Mark         C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V*1 | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 70    | 473246        | 999       | 55      | 44      | 90      | 27
    b   | 70    | 473246        | 999       | 55      | 44      | 90      | 27
    c   | 70    | 473246        | 999       | 55      | 44      | 90      | 27
    d   | 70    | 473246        | 999       | 56      | 44      | 90      | 27
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V*1 | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 118     | 36    | 38    | 10    | 0           | 10  | 6700      | 0
    b   | 118     | 36    | 38    | 10    | 0           | 10  | 6700      | 0
    c   | 118     | 36    | 38    | 10    | 0           | 10  | 6700      | 0
    d   | 120     | 36    | 38    | 10    | 0           | 120 | 6700      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect (bcd), Shell (cd), Haste (cd), Reflect (d), Bravery (d),
          Regen (d)
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null EVA, CritHP -> DEF+, Counter+, Spellbound,
           Item+, FullHP -> ATT+ (a), CritHP -> ATT+ (d), Shield Block (d)
    Gain : Paling (Perfect Defense), Magick Shield (Perfect Defense)
    Lose : Paling (2 minutes elapse OR Monarch Sword used twice),
           Magick Shield (2 minutes elapse OR Monarch Sword used twice)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    *1 Version's (a) stats are valid when Gilgamesh's HP is: 100% > HP > 60%
       Version's (b) stats are valid when Gilgamesh's HP is: 60% > HP > 40%
       Version's (c) stats are valid when Gilgamesh's HP is: 40% > HP > 20%
       Version's (d) stats are valid when Gilgamesh's HP is: HP < 20%
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Hi-Potion (ab)
            u - X-Potion (a), Genji Helmet (c), Genji Armor (d)
            r - 3000 gil (a), 4000 gil (b)
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (21% chance), 5% chance to Stop (a),
             5% chance to Petrify (b), 5% chance to Sap (cd), CT25
    02. MA - Lv.2 Sleep
             start of battle - a
             all battle - r
    03. MA - Lv.3 Disable
             all battle - r
             HP < 40% - 1x - a
    04. MA - Lv.4 Break
             all battle - r
    05. SA - Fly, Enkidu!
             on Enkidu - u
    06. SA - Now, Enkidu!
             on Enkidu - r
    07. SA - Monarch Sword
             after Perfect Defense - a
             again after each next 12 commands - a
    08. SA - Perfect Defense
             HP < 20% - 1x - a
    09. SA - Bitter End
             HP < 60% - 1x - a
             immediately after 1st Bitter End - 1x - a
             60% < HP < 20% & after each next 12 commands - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Lhusu Mines / Site 7
    
    -------------------------------------------------------------------------------
    No253   Enkidu                    G: ---                C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    b   | 65    | 140162        | 644       | 50      | 43      | 92      | 27
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    b   | 100     | 35    | 37    | 17    | 0           | 43  | 2790      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Haste
     50%: Shell
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, CritHP -> DEF+, Counter, Counter+, CritHP -> ATT+
    Gain : Attack+ (HP < 50%), Null EVA (HP < 50%), Parry (HP < 50%),
           Attack CT = 0 (Gilgamesh's Paling wears off), Subject to change.
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Wolf Pelt
            u - Beastlord Hide
            r - Hell-Gate's Flame
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (10% chance), 4% chance to Petrify, CT25
    02. SA - Growl
             after Gilgamesh readies "Now, Enkidu!" - a
    03. SA - Crushing Fangs
             all battle - u
    04. SA - Lunge
             all battle - u
    05. SA - Dash
             after Gilgamesh readies "Fly, Enkidu!" - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Lhusu Mines / Site 7; save17, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv61
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can put a number of
    stuff on the dog (Gil is immune to all bad stuff) - Sleep, Slow, Silence,
    Blind, Poison and Oil on Enkidu.
    Battle begins - Dispel on Enkidu, then NihoRem on it and spam Firaga as quickly
    as you can so it bites the dust. You may lose chr here and there thanks to
    Crushing Fangs (Phoenix Down / Raise save the day). Enkidu's Dash will give
    some buffs to the dog, which should be removed with Dispel right away.
    If possible, try to come to this battle with levels like lv59, or lv67 - this
    way you render couple of Gil's attacks useless.
    Bosses' combo attacks will drive you nuts, so do keep Bubble and Protect up.
    Once Enkidu is history, Gil becomes easier - without his dog he ain't so
    tough... or so I thought. Gil is very good at comboing attacks together, and
    for 1500 dmg per slice it quickly adds up. And if you don't have to worry about
    his "Lv.X" attacks, you can land in many attacks as he wastes time using them.
    Keep constant Curajas a must while you're driving Gil towards his doom.
    Like previous battle, you can steal an item for each 20% of Gil's health. In
    4th stage you can swipe Genji Helmet, and in 5th stage Genji Armor. Wear Power
    Armlet when Gil enters 3rd stage to avoid Stop from his rephys, and watch out
    for Bitter End skill.
    When he has less than 20% HP left, he will quickly fortify himself with Perfect
    Defense, and then use Monarch Sword twice (he's likely to knock someone out -
    this time reviving may be done quicker with Phoenix Downs). After second Sword
    he becomes vulnerable again and you can smack it into oblivion.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After battle check 'Sword of Legend'... hm, I say we were duped. Return to
    Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to [Clan Hall] and speak to Mont for following rewards:
    - for completing Gilgamesh hunt: 10000 gil, Masamune
    
    - And for grand asskicking finale, let's nail Hell Wyrm. Warp to Sochen.
    
    
    ===============================================================================
    THE SOCHEN CAVE PALACE dungeon
    ===============================================================================
    
    WYRM QUEST
    
    - You still have that Ageworn Key you got from Wyrm Philosopher back in Cerobi
    Steppe? Let us use it in order to hunt down the wyrm he was mentioning.
    
    [Sochen Cave Palace / Skybent Chamber]
    
    - Examine 'Disused Pedestal' and down we go.
    
    [Sochen Cave Palace / Chamber of the Chosen]
    
    - Loop around and take the exit down there.
    
    [Sochen Cave Palace / Temptation Eluded]
    
    - Follow the path E and take the exit at the end.
    
    [Sochen Cave Palace / Hall of Shadowlight]
    
    - Take S exit.
    
    [Sochen Cave Palace / Destiny's March]
    
    - Go as far W as you can and open Ascetic's Door. Follow the path and at the
    end use Ageworn Key on the door leading to 'Hall of the Ascetic'.
    
    [Sochen Cave Palace / Hall of the Wroth God]
    
    -------------------------------------------------------------------------------
    No290   HELL WYRM                 G: Boss               C: Dark Dragon
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 60    | 8930711       | 999       | 55      | 48      | 99      | 18
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 102     | 32    | 35    | 0     | 0           | 150 | 30000     | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Shell, Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
           Null EVA, CritHP -> ATT+, Attack+, Spellspring
    Gain : Damage Resist (HP < 50%), Magic CT = 0 (HP < 10%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Hell Wyrm tends to focus on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    You can escape from this battle into previous area in order to refresh your
    party. When you come back, Hell Wyrm's HP will be at the point it was when you
    left. Depending on how many times you leave the battle, [Stage] counter appears
    below minimap in upper right.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Dark Stone
            u - Dark Magicite
            r - Dark Crystal
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (21% chance), 5% chance to KO, CT25
    02. MA - Waterga
             HP > 30% - r
             HP < 10% - r
    03. MA - Aeroga
             HP > 30% - r
             HP < 10% - r
    04. MA - Firaga
             HP > 30% - r
             HP < 10% - u
    05. MA - Thundaga
             HP > 30% - r
             HP < 10% - u
    06. MA - Blizzaga
             HP > 30% - r
             HP < 10% - u
    07. MA - Darkga
             HP > 30% - r
             HP < 10% - u
    08. MA - Invert
             HP > 30% - r
             HP < 10% - used every second command
    09. MA - Breakart Pentagram
             esper is detected in battle - on esper - a
    10. SA - Judgment
             each time Hell Wyrm loses 10% HP - 9x times total - a
    11. SA - Rake
             HP > 30% - u
             30% < HP < 20% - a
    12. SA - Stone Breath
             HP > 30% - u
             20% < HP < 10% - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Sochen Cave Palace / Hall of the Wroth God; save02, BEMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv62
    Hell Wyrm has a long HP bar. Below the top bar you will see 50 blobs, totaling
    for 51 bars alltogether. Each one represents around 175112 HP, for a total of
    8930711 HP. Crazy number, huh?
    Sage's Ring / Maximillian / Brave Suit, best katanas, Power Armlet, Ribbon and
    Bubble Belt is the type of equipment I would recommend having for this battle.
    Wyrm indeed has lots of HP, but it is very predictable to fight and with a bit
    of setup I will help you win.
    One of your chrs should wear Ribbon or Power Belt at all times to be immune to
    Stop, and then set up a gambit for this chr to cast Bubble on self and throw
    Chronos Tear on allies under Stop. Yes, there is only 9 chances you will be
    affected with Stop through the battle, but you may not always be lucky to
    switch equipment just in time (you can also try maintaining Shell to halve the
    chances for Stop to work). Put Bubble Belt on other two chrs, and then arrange
    a Curaja gambit for HP < 60% for one of these two chrs only. That way he/she
    will be curing most often and thus draw much hate to him/herself.
    Typically, almost any strong weapon will be good, as long as it is doesn't deal
    dark damage, and katanas also tend to combo often (they are worth using despite
    of best katanas not having as high ATT as 2Hswords).
    Checking status affinities we see that Wyrm can be put on Oil and Berserk. But
    I ask - is that really what you want? Wyrm will be attacking twice as fast,
    though it's true you will not be seeing anything else except its regular
    attack. Ah, about that - it has a small chance to KO you, so beware.
    Enter the battle and immediately chuck Dispel to remove Wyrm's buffs, cast
    Protect and Haste, then start hacking at its HP. Use Expose a couple of times
    because Wyrm gains Damage Resist when it loses half HP. Shields are useless in
    battle as Wyrm has Null EVA and will thus always hit you. For starters you will
    be seeing Wyrm's physicals.
    When it loses 10% HP, Wyrm charges for Judgment - here's where White Mask comes
    in because it will absorb the damage. If any chrs get put to Stop, Chronos Tear
    gambit will take care of it. When Judgment is used, you may want to try Berserk
    on one of two chrs who do not heal for some swift justice from your side. After
    second Judgment Wyrm starts to use magic attacks and Rake. Battle will look
    mostly the same until boss loses half HP - at this time all of your attacks
    will deal 30% less damage to Wyrm, but thanks to Expose you will still be doing
    maximum damage (that would be 6999 - not as great as 9999, though).
    Keep counting those Judgments - when 7th is used, Wyrm begins assaulting you
    with Rake exclusively and will leave you alone with magic for a while. Keep
    Protect up and arrange second chr with Curaja gambit - even though Rake has no
    visual confirmation of being able to do so, this attack can combo up to 12
    times on you.
    After 8th Judgment is used, Rake goes buh-bye and Stone Breath becomes Wyrm's
    choice dish on attack list - Petrify to the max! Heal Petrify manually just as
    it is about turn chr to Stone to avoid wasting time for Esuna.
    9th and last Judgment comes - Stone Breath waves adieu as well, but Wyrm gains
    Invert. Woohoo, I presume. Boss will now go like this - Invert, lv3 element
    magic, Invert, lv3 element magic, Invert, repeat. Be advised that it can now
    cast magic instantly, so having all three chrs with Curaja gambit will be a
    smart choice to make. You will be rolling in MP all the time now, so use it or
    lose it. Remove final 10% of Wyrm's HP and you win.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Hm, bastard didn't give anything and it had crap steal, too. This wraps up
    this quest. So what good did all that do... let's go visit Mont in Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to [Clan Hall] and speak to Mont to receive following rewards:
    - for felling Hell Wyrm: 50000 gil
    
    - Your next objective is to get to Feywood. Use GCR to warp to Golmore Jungle.
    
    
    ===============================================================================
    GOLMORE JUNGLE area
    ===============================================================================
    
    - Make your way to [The Rustling Chapel] and take S exit to Feywood.
    
    AWESOMENESS CHECK NUMERO FOURTEEN!
    - Before you depart for the dungeon, you can have following magics in addition
      to those mentioned under previous 'Numero' checks:
      Curaja, Dispelga, Firaga, Thundaga, Blizzaga, Sleepga
      - 67 out of 81 total
    - ...and following techs:
      Revive, Expose
      - 22 out of 24 total
    - ...status nullifying accessories:
      Tourmaline Ring - Poison
      Rose Corsage - Silence
      Sash - Slow
      Argyle Armlet - Blind
      Jackboots - Immobilize
      Black Belt - Disable
      Nishijin Belt - Sleep
      Gillie Boots - Oil
      Quasimodo Boots - Sap
      Power Armlet - Stop
      Fuzzy Miter - Petrify
      Bowline Sash - Confuse
    - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Haste, Vanish,
              Bubble, Faith, Bravery
    - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
              Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death
    - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
              CritHP for foe, MAG-, Status Transfer, DEF-
    
    ========================== 34 MARKS OUT OF 45 SLAIN ===========================
    
    
    ===============================================================================
    THE FEYWOOD area
    [The Feywood / Walk of Flitting Rifts]
      - exit to Golmore Jungle
      - exit to Paramina Rift
    [The Feywood / Walk of Dancing Shadow]
      - exit to Henne Mines
    [The Feywood / Walk of Stolen Truths]
    [The Feywood / Antiquity's End]
      - SCR
    [The Feywood / Redolent Glade]
    [The Feywood / White Magick's Embrace]
    [The Feywood / Ice Field of Clearsight]
    [The Feywood / The Edge of Reason]
      - exit to Giruvegan
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.42
    The Feywood
    
    An ancient wood deep in the jungles of Golmore. The combination of dense Mist
    and regular snow, the latter a product of the region's elevation, is enough to
    keep away even the viera.
    Many of the trees have stood for several thousands of years, and some have
    begun to petrify. Numerous plants once thought extinct grow here, and many rare
    birds and animals can be seen in their primitive forms, unchanged for
    millennia.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo39
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo40
    Chest contents list            - TRENo29
    -------------------------------------------------------------------------------
    This dungeon's map will be fully completed when you obtain Feywood Candle.
    ASHE'S POSTCARD COLLECTION No.42 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - From [Walk of Flitting Rifts] go SE to [Walk of Stolen Truths]. Your mini map
    goes haywire for the remainder of the area. Poke around the E end of the area
    and you will stumble upon the Urn with map of [The Feywood].
    
    - Here is another leveling tip - W exit from [Walk of Dancing Shadow] leads to
    a portion of [Henne Mines], where you will encounter some lv64 enemies. You are
    looking at about 3000 EXP per enemy, doubling if you have Embroidered Tippet
    equipped.
    
    - Make way to [Antiquity's End] and find SCR here. After saving try going S for
    a scene. Change gambits a bit, so that you heal wounded chrs with X-Potions,
    and remove harmful status effects with Remedy. Protect, Shell, Haste, Bravery,
    Faith and Bubble on your chrs, then take S exit to [Redolent Glade], and tackle
    a boss.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No276   Rafflesia                 G: Boss               C: Aggressive Vegetable
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 43    | 73393         | 999       | 37      | 26      | 87      | 34
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 66      | 28    | 22    | 0     | 0           | 31  | 4280      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | absorbs | halves  | weak    | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Shell
     50%: Reflect, Haste, Regen
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound
    Gain : Magic CT = 0 (HP < 50%), Spellspring (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Rafflesia tends to focus on foe who draws the most hate. When HP < 80%,
    Rafflesia tends to focus on foe closest to it.
    ------------------------------------ NOTES ------------------------------------
    During battle a magic field will be draining your MP.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Screamroot
            u - X-Potion
            r - Putrid Liquid
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 4hits (17% chance), CT25
    02. MA - Disablega
             all battle - r
    03. MA - Sleep
             all battle - r
    04. MA - Toxify
             all battle - r
    05. MA - Drain
             HP < 50% - on foe with most HP - r
    06. MA - Syphon
             all battle - on foe with most MP - r
    07. SA - Curse
             all battle - r
    08. SA - Nectar Volley
             HP < 80 % - 1x - a
             again after next six commands - a
    09. SA - Cry for Help
             HP < 60% - 1x - a
    10. SA - Pollen Dance
             HP < 80% - r
             HP < 20% & Pollen Dance hasn't been used yet - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    The Feywood / Antiquity's End; Save 12, RDMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv64
    In addition to buffs you put on before battle, have Bowline Sash equipped to be
    immune to Confuse. Even though boss has Null VIT, you can cast Shell on
    yourself to have 50% less chance for boss to hit you with status effects.
    Raff will fall from tree with several buffs on as well, so you will make a wise
    choice by chucking Dispel on it to have those removed. You can wield weapons
    with wind element to inflict superior damage to Raff, or employ the tested
    Reflect-THIS! strategy by casting Reflect on yourself before you enter the
    battlefield, and then have all 3 chrs unleash Aeroga on themselves for Raff to
    be hit nine times. Be aware that your MP is being drained fast so immediately
    input next Aeroga punishment, but even if it won't go through, don't worry
    about it. I have provided enough intelligence for you to know what to expect
    and when.
    Checking status affinities we see that it can be affected with Slow, Silence,
    Blind and Sap. I wouldn't count on using weapons that can Silence (Mage
    Masher), instead use NihoRem and watch all four statuses be added at once. In
    case you don't have Niho, Faith will help you have more success in inflicting
    Silence. Don't bother with other statuses, Silence is the most beneficial
    status you can possibly have on Raff.
    When Raff gains Silence liberation, watch it fall apart - it cannot use
    Disablega, Sleep, Toxify, Drain, Syphon, Curse and Call for Help, meaning you
    just eliminated 70% of boss' arsenal. All that remains is Volley (can Sap) and
    Dance (can Confuse, but for that we have Bowline Sash on). Raff under Silence
    will also be using those two attacks most of the time, but that is a sacrifice
    I am willing to take if it means I won't see darn Curse.
    If NihoRem isn't available and Silence didn't succeed, you will have a slippery
    battle on hand. I suggest equipping Mirror Mail to bounce back Sleep and
    Toxify, and you will need to do quite a bit of accessory switching to be immune
    to all other status crap Raff melts out - as it has Null VIT passive ability,
    you will get affected. Make sure your chrs are spread out around Raff so that
    Curse doesn't get everybody - have ranged weapons equipped and poke Raff from
    distance and so you will only need to take care to switch accessory on one chr.
    When Raff loses 40% HP, it will use Cry for Help to summon three Malboros for
    some extra stinkage - eeeew. Dispatch them immediately or they will mess you up
    with Bad Breath (which strangely inflicts only three statuses) - quickest way
    is banishing them with Warp Mote if one is available.
    With half HP lost Raff can execute spells instantly which isn't that big of a
    deal and gains access to Drain. Latter doesn't drain much HP anyway, so again
    you win in the situation. Keep cranking Raff's HP down into critical HP to have
    it do... absolutely nothing at all. Remove last 20% of HP for you to emerge
    victorious.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Return to SCR and readjust your gambits again so that you use magic for
    healing and removing statuses, then proceed S from [Redolent Glade] into [White
    Magick's Embrace].
    
    - Hug the E wall to find the Urn with Feywood Candle, which reveals hidden
    areas on map of Feywood. Take S exit to [Ice Field of Clearsight].
    
    - Check out the map and you will find four star-shaped buildings - these are
    called 'Shrine of the Lost'. You need to check out the middle of one of these
    shrines and see if there is a 'Feywood Glyph' on ground. If there isn't, move
    onto another shrine.
    
    - So what is so interesting about the glyph? If while standing on glyph you
    rotate the camera around your leader, you will notice that screen will form an
    illusion of a nice place - this is the direction which you must take to find
    next 'Feywood Glyph'. Follow the direction you have been given into next
    shrine, examine the glyph on ground, look for nice place and so on. Do so three
    times (you will place three target [red !] icons on the map) and you will be
    able to exit into [The Edge of Reason].
    
    - Oh, here's a tip - the order is different each time, so what may have worked
    for me will not necessarily work for you.
    
    - Here there are five 'Shrine of the Lost' buildings. Repeat the instruction
    you have been given (you will need to get three glyphs again, just a bit more
    running to be done), and you will be able to examine 'Gate Gigas' on SW end -
    to open it, you need to summon Belias, then examine the door and pick second
    choice.
    
    - I have battled the five Mandys in [The Sochen Cave Palace] and saw their
    entry added under Feywood monsters. I was baffled because I did not know what
    to do to get them to appear. Thanks to Ultimania I now know the way and here's
    how you do it.
    
    - Mandragora Prince, Alraune King, Onion Queen, Pumpkin Star and Topstalk spawn
    in [Ice Field of Clearsight]. To get them to appear you need to slay every
    single monster in this area (29 enemies total), then exit and reenter. Quickly
    run from shrine to shrine and do not stop! Several of these guys know Mystery
    Waltz, which increases enemy's level by 20% permanently, and if you take too
    long to locate them, you may run into lv99 enemies. Hey, once you reach lv99,
    try and go fight them.
    
    - After spawning (by killing all enemies in the area) the 5 elite vegetables in
    Ice Field of Clearsight, you can force the 5 to respawn by going/fleeing N two
    screens to [Redolent Glade], then returning without having to kill all the
    regular enemies again. And this way it is possible to chain these vegetables.
    
    - Anyway, let us continue our search for Giruvegan.
    
    
    ===============================================================================
    THE ANCIENT CITY OF GIRUVEGAN dungeon
    [Giruvegan / Gate of Earth]
      - GCR
      - exit to Feywood
    [Giruvegan / Gate of Water]
    [Giruvegan / The Trimahla Water-Steps]
    [Giruvegan / The Aadha Water-Steps]
    [Giruvegan / The Haalmikah Water-Steps]
     - SCR
    [Giruvegan / Gate of Fire]
      - exit to Great Crystal
    [Giruvegan / Gate of Wind]
      - exit to Great Crystal
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.43
    Giruvegan
    
    Ancient city said to lie deep within the Jagd Difohr. A dense Mist conceals its
    actual locations. There are some who claim that it holds the secrets of a
    legendary civilization that flourished before men knew the workings of the
    world, but none remain who know the truth.
    Many are the expeditions sent to find this place and record its knowledge, but
    most have disappeared in the Feywood, or despaired while attempting to
    understand what artifacts have been found. To this day, we are no closer to
    discovering Giruvegan, or illuminating its mysteries.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo40
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo41
    Chest contents list            - TRENo30
    ASHE'S POSTCARD COLLECTION No.43 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    [Giruvegan / Gate of Earth]
    
    - Go W and you'll spot a GCR soon. Save your game, for you're aching to do so.
    You can pick up a nice shield by going back in Feywood, but we saved the game
    first in order to quickly reload the game if you don't get it.
    
    ===============================================================================
    WHEN YOU OBTAIN TREATY-BLADE, SEVERAL OF THE SHOPS LOSE A PORTION OF WARES.
    CHECK SHOP LIST SECTION FOR DETAILS!
    ===============================================================================
    
    - When you go back to [The Feywood / The Edge of Reason], look for a trap N
    from SW star-shaped building. On that trap three treasures spawn, and one of
    them is Ensanguined Shield. It offers tremendous bonus to evasion, but at the
    cost of wearer being always afflicted with Slow, Sap and Poison. If you don't
    get it, simply reload the game. When you nab it, return to [Giruvegan / Gate of
    Earth] and save your game.
    
    - You will want to cast Protect, Shell, Haste, Bravery and Bubble on your chrs
    and then save your game. Continue further W and check the 'Way Stone' at the
    end of the path to be warped further W.
    
    [Giruvegan / Gate of Water]
    
    - Trek W even more and you're fit to tackle next boss.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No278   Daedalus                  G: Boss               C: Guardian Statue
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 42    | 65644         | 999       | 40      | 20      | 77      | 24
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 65      | 28    | 26    | 0     | 0           | 33  | 3600      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+, Attack+
    Gain : Null EVA (HP < 60%), Attack CT = 0 (HP < 20%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Daedalus tends to focus on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Dark Crystal
            u - Forbidden Flesh
            r - Damascus Steel
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 8hits (28% chance), CT15
    02. MA - Haste
             start of battle - a
    03. MA - Darkra
             HP < 80% - 1x - a
    04. SA - Smite of Rage
             all battle - on foe that heals the most - a
    05. SA - Pulsar Wave
             40% > HP > 20% - r
    06. SA - Rage
             HP < 20% - 1x - a
    07. SA - Ice Break
             80% > HP > 20% - r
             HP < 40% - 1x - a
    08. SA - Tri-Attack
             HP > 60% - u
    09. SA - Tremor
             80% > HP > 20% - r
             HP < 60% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Giruvegan / Gate of Water; Save 13, RDMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv64
    Take care to renew your protective buffs when they wear off. Reflect-THIS!
    strategy comes to the rescue - Reflect on your chrs and then cast Curaja on
    yourself for Dae to be hit nine times. Reapply and you just bombed its ass back
    to stone age.
    But you demand an honorary battle for Knight of the Round table? Okie dokie,
    you asked for it. Coming into the battle with buffs I suggested will be first
    step, and second is to equip Black Belt.
    Checking status affinities you can affect Dae with Confuse and Silence. Latter
    will only prevent Darkra, but something is better than nothing. Battle itself
    consists of several stages and all shall be covered here.
    Fight begins with Dae getting Haste on itself so promptly remove it with
    Dispel. Battle continues with Dae using mainly physicals and chucking Smite of
    Rage on chr who does the most healing. Lower its DEF with Expose until tech
    starts missing, meaning you have achieved maximum efficiency. Once you snip off
    20% of its HP, it will cast Darkra (or skip it if under Silence). This denotes
    coming of several new skills: Ice Break and Tremor. For latter you can either
    have Dragon Shield on, or cast Float on yourself and wield Ice Shield (I
    recommend second option).
    Tri-Attack gets lost when Dae loses 40% HP, but instead it can now always hit
    you thanks to Null EVA. Just great news... With 60% HP lost expect Pulsar Wave
    to be mixed in, so make sure you have Black Belt on. When boss enters critical
    HP range, spread out your chrs to have one or two avoid incoming Rage
    punishment. Most attacks get lost except for Smite of Rage and boss gaining the
    ability to use physicals instantly. Its attack and defense also improve
    drastically with the high probability to comboslice you, so consider using some
    magic to wrap things up but if you have used Expose enough times prior to that,
    difference will not be that significant. If you have some gil to spare, now
    would be a good time to toss some at Dae until it's defeated. Hey, at least it
    will now have money to pay for goods in stone age... not that it will do it
    much good.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Killing Dae will spawn next 'Way Stone'. Return to previous screen to save
    your game, then return to 'Way Stone' and warp further W.
    
    [Giruvegan / The Trimahla Water-Steps]
    
    - There are seals located here, preventing you access further. To break the
    seals, you'll need to seek out the corresponding gate stone and press it - gate
    stones are usually guarded by two Mythril Golems. Begin by going S, and
    checking first gate stone you'll see - it is 'Avrio Gate Stone'. Go S as far as
    you can and press 'Chthes Gate Stone'. The small clearing between 'Avrio Gate
    Stone' and 'Chthes Gate Stone' will hold the Urn with map of Giruvegan, but
    only after you defeat Shemhazai. Now work your way towards W end of the path
    and kick the asses of two Mythril Golems. Try walking off the ledge toward S
    and a path will appear leading further.
    
    [Giruvegan / The Aadha Water-Steps]
    
    - Go S and push 'Paron Gate Stone'. This is the only gate stone in Giruvegan
    that can be triggered only once. Then take the other path and keep following
    it. As before, work your way towards the inner of the circle - you'll come
    across two more gate stones, which you will of course push. They are 'Parelthon
    Gate Stone' and 'Tychi Gate Stone'. Turn around and make it to the NW end of
    the path. Here kill two Mythril Golems and then try walking off the ledge to
    the W and a path will appear leading further.
    
    [Giruvegan / The Haalmikah Water-Steps]
    
    - Go NW and open 'Bulwark Chronos' door to spot a SCR. Finally, I might add -
    cast Protect, Shell, Haste, Bravery and Bubble on yourself, then save your
    game. Open 'Bulwark Hemera' to proceed further.
    
    [Giruvegan / Gate of Fire]
    
    - Remember how we triggered the secret path to show up twice so far? You'll
    need to do it again on this screen. If you look around, there's almost nowhere
    you can try walking off the ledge, except for one part of this screen. Look for
    it and make secret path appear (it'll point to NE). Walk along it and face next
    boss.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No280   Tyrant                    G: Boss               C: Guardian Beast
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 43    | 180428        | 999       | 42      | 30      | 87      | 28
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 68      | 28    | 28    | 0     | 0           | 33  | 6300      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | absorbs | weak    | halves  | halves  | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Shell
     50%: Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+
    Gain : Magic CT = 0 (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Tyrant tends to focus on foe closest to it.
    ------------------------------------ NOTES ------------------------------------
    During battle magic field will prevent use of techs.
    This battle is different in NTSC-J version. Differences are listed below.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  none
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 9hits (10% chance), 4% chance to Poison, CT25
    02. MA - Firaga
             all battle - r
    03. MA - Thundaga
             all battle - r
    04. MA - Blizzaga
             all battle - r
    05. MA - Darkra
             all battle - r
    06. MA - Piercing Graviga
             HP > 50% & after each 12 commands - a
             HP < 50% & after each 8 commands - a (NTSC-J)
             HP < 50% & after each 4 commands - a (NTSC-U/C)
    07. SA - Bile
             all battle - r
    08. SA - Sonic Fangs
             all battle - u
    09. SA - Lunge
             all battle - u
    10. SA - Fireball
             HP > 50% - u
             HP < 50% - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Giruvegan / Gate of Fire; Save 14, RDMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv65
    Wow, three times the bananas from last boss. A magic field will prevent use of
    techs, but you needn't worry about it as we'll bash Tyrant off the platform
    without techs. Take care to renew your protective buffs when they wear off.
    So let's see its status affinities... looks bad, Confuse only. Seems like we'll
    have to make due without some nifty status fun. Equip Mirror Mails and arrange
    your gambits to heal yourself with X-Potion (make sure you set HP threshold
    with HP < 60%), while wearing Pheasant Netsuke; or have your healer equip Opal
    Ring while you dedicate two other chrs on casting Blizzaga. You will employ
    Reflect-THIS! strategy once more by casting Blizzaga on yourself and keep
    spamming it until it falls off.
    Tyrant will not stand by idly and watch you tear it apart, instead it will try
    to put up a fight. With Mirror Mail on you bounce back all magic spells except
    Piercing Graviga which nails you for 50% of MAX HP. It's used fairly rarely in
    first half of battle (each 12 attacks), but lot more in second half (each 4
    attacks). Also, Tyrant will get healed by reflected Thundaga but it is not used
    that often that it should give you a second thought on having Mirror Mails
    equipped.
    Wearing shields won't protect you from being hit with physicals, as boss packs
    Null EVA, but I recommend to sticking with Flame Shield to halve Fireball's
    damage. Sonic Fangs has a small chance to KO one chr, so be on the lookout for
    that.
    The differences between first and second half are as follows: Fireball is used
    more often, Piercing Graviga will come crushing in your direction after 4
    attacks, and Tyrant is able to cast magic instantly. Be careful when Tyrant is
    low on HP, as it can combo attacks up to nine times (occassional Poison should
    be treated with Antidote).
    NTSC-J version: difference is that Piercing Graviga comes on you after eight
    attacks instead. Everything else remains the same.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After battle go back previous screen to save your game, then return here and
    check newly spawned 'Way Stone' to be warped to next part of dungeon.
    
    
    ===============================================================================
    THE GREAT CRYSTAL dungeon
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.44
    The Great Crystal
    Subject to change.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo41
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo42
    Chest contents list            - TRENo31
    ASHE'S POSTCARD COLLECTION No.44 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Here's an ASCII map of the entire area - I hope it will prove helpful to you.
    You start in [A Prama Vikaari]. Did I mention that I hate this dungeon with a
    passion?
    
    Not all of the dungeon is immediately available - to be able to activate
    Scorpio Gate Stone, you will need to obtain Treaty-Blade first.
    
                                     ---------------------------------------
                                     |                                      |
                                     |                                      |
                                  A Vikaari Sthaana                         |
                                   Dhebon   Scorpio                         |
                                    (IX)     /                              |
                                     |      /                               |
                                     |     /                                |
                                    GSC   /                                 |
             YOU BEGIN HERE ----> A Prama                                   |
                                Vikaari (VIII)                              |
                                 /                                          |
                                /                                           |
                               /                                            |
                              /                                             |
                       Kabonii Jilaam                                       |
                       Pratii'vaa (T1)                                      |
                             \                                              |
                              \                                             |
                               \                                            |
                                \                                           |
                            Kabonii Jilaam                                  |
                                Avaa                                        |
                                 |                                          |
                                 |                                          |
                                 |                                          |
                             Dha Vikaari                                    |
    -------------------------Bhrum (VII)                                    |
    |                                                                       |
    |                                                                       |
    |                                                                       |
    ------------------------------A Vikaari Kabonii (VI)                    |
                                 /         |         \                      |
                                /          |          \                     |
                               /           |           \                    |
                             GTC           |            \                   |
                          Bhrum Pis        |            Sthaana Cancer      |
                           Pratii          |           /                    |
                          /                |          /                     |
                         /                 |         /                      |
                        /                Bhrum Pis Avaa                     |
                       /                     (T2)                           |
                   Dha Vikaari                                              |
    ---------------Trahk (V)                                                |
    |                                                                       |
    |                                                                       |
    |                                           Sthaana Aries               |
    |                                               /                       |
    |                                              /                        |
    |                                             /                         |
    |                                      Trahk Jilaam                     |
    |                                      Praa'dii (T3)                    |
    |                                           /                           |
    |                                          /                            |
    |                                         /                             |
    ------------------------------- A Vikaari Bhrum (IV)                    |
                                         GTP   \                            |
                                         /      \                           |
                                        /        \                          |
    ------------------------------Dha Vikaari     \                         |
    |                             Jula (III)       Trahk Pis Praa           |
    |                                 \           /                         |
    |                                  \         /                          |
    |                                   \       /                           |
    |                                   GTA    /                            |
    |                                    Sthaana                            |
    |                                    Pisces                             |
    |                                                                       |
    |                                                                       |
    |                                                                       |
    -----------------------------------Crystal Core (II)                    |
                                             |                              |
                                       Crystal Core (I)                     |
                                            SCR                             |
                                                                            |
                                                                            |
                                                                            |
                              Sthaana Sagittarius                           |
                                  /              \                          |
                                 /                \                         |
                                /                  \                        |
                               /                    \                       |
                              /                      \                      |
                             /                        \                     |
                         Dhebon Jilaam          Dhebon Jilaam               |
                         Pratii'dii               Praa'dii                  |
                              \                  /                          |
                               \                /                           |
                                \              /                            |
                                 \            /                             |
                                  \          /                              |
        A Vikaari                  \        /                 A Vikaari     |
    Sirhru Pratii -----------GTSA2- A Vikaari -GTSA1------- Sirhru Praa ----+----
    |    (XII)                     Kanbhru Ra*                (XI)          |   |
    |                              /  (XX)    \                             |   |
    |                             /            \                            |   |
    |                            /              \                           |   |
    |                           /                \                          |   |
    |                          /                  \                         |   |
    |                         /                    \                        |   |
    |               Dhebon Jilaam                   Dha Vikaari             |   |
    |               Avaapratii                      Kabonii (X)--------------   |
    |                                                                           |
    |                                                                           |
    |                                                                           |
    |                                                                           |
    |      Sirhru                                                               |
    |      Phullam                               Sthaana                        |
    |     Udiipratii                             Gemini                         |
    |       /     \                              /   \                          |
    |      /       \                            /     \                         |
    |     /         \                          /       \                        |
    |    /           \                        /         \                       |
    |   Dha         Sirhru                 Sirhru      Dha                      |
    |   Vikaari     Jilaam                 Jilaam      Vikaari                  |
    ----Dhebon     Pratii'dii              Praa'dii    Dhebon Praa--------------|
        Pratii        /                       \        (XIII)
        (XIV)        /                         \             \
          /         /                           \             \
         /         /                             \             \
        /         /                               \             \
       /       Sirhru    Sirhru       Sirhru     Sirhru        Sirhru
    Sthaana    Jilaam --- Pis         Pis   -----Jilaam        Phullam
     Leo       Pratii    Pratii       Praa       Praa          Praa
      \          \          \           /        GTG1           /
       \          \          \         /          /            /
        \          \          \       /          /            /
      GTL1          \          \     /          /            /
    Sirhru       Sirhru      GTL2   GTG2       /            /
    Phullam      Jilaam         Sirhru      Sirhru         Sirhru
    Pratii'vaa   Pratii'vaa     Pis         Jilaam         Phullam
      (T6)       (T7, T8)       Avaa        Praa'vaa       Praa'vaa
                               /    \        (T5)           (T4)
                              /      \
                             /        \
                            /          \
                           /            \
                       Sirhru          Sirhru
                       Jilaam          Jilaam
                       Avaapratii      Avaapraa
                           \             /
                            \           /
                             \         /
                              \       /
                               \     /
                              A Vikaari
                              Uldobi
                               (XV)--------|
                                           |
                                           |
         |---------------------|           |
         |                     |           |
         |                     |           |
      Dha Vikaari          A Vikaari       |
      Dhebon Si            Sirhru Si       |
       (XXIII)              (XXIV)         |
         |                     |           |
         |                     |           |
         |                     |           |
         |                     |           |
         |                     |           |
      A Vikaari            Dhebon          |
      Uldobi Si            Jilaam          |
       (XXII)              Avaa            |
        \              (Omega Mark XII)    |
         \                                 |
          \                                |
           \                               |
            \                              |
             Dha Vikaari                   |
             Sirhru Si                     |
              (XXI)                        |
                |                          |
                |                          |
                |                          |
                |                          |
                |                          |
                |             |-------|    |
                |             |       |    |
                |           GTCP1      \ Dha                   Uldobi
              Uldobi       Sthaana      \Vikaari               Phullam
              Phullam      Virgo         Sirhru                Udiipraa
              Pratii'dii   GTAQ2         (XVI) \                 (T9)
                   GTT1      |             |    \                  \
                     \       |             |     \                  \
                      \      |             |      \                  \
                       \   Uldobi          |       \                  \
                        \--Jilaam       Sthaana   Uldobi               \
                           Pratii        Libra    Jilaam             Sthaana
                           /  \          /   |    Praa'dii           Capricorn
                          /    \        /    |         GTLI1           /
                         /      \      /     |            \           /
                        /        \    /      |             \         /
                      GTT2     GTCP2 /        \             \       /
                      Uldobi       Uldobi      \             \     /
                      Phullam      Jilaam       \             Uldobi
                      Pratii'vaa   Pratii'vaa    \            Jilaam        Sthaana
                      /                 GTV2      \           Praa          Taurus
                     /                    \        \           / \            /
                    /                      \        \         /   \          /
                   /                        \        \       /     \        /
                  /                          \        \     /       \      /
                Uldobi                       |         \  GTLI2    GTAQ1  /
                Phullam                      |          Uldobi       Uldobi
                Pratii                       |          Jilaam       Phullam
                (T10)                        |          Praa'vaa     Praa'vaa
                                             |        GTV1
                                             |        /
                                             |       /
                                             |      /
                                             |     /
                                             Uldobi
                                             Jilaam
                                             Avaa
                                              |
                                              |
                                              |
                                              |
                                             A Vikaari
                                             Kanbhru
                                             (XVII)-------------------
                                                                     |
                                                                     |
                                                                     |
                                                                     |
                                          Crystal                    |
                                           Peak       Dha Vikaari    |
                             Sthaana      (Ultima)    Dhebon Ra*     |
                             Aquarius        |        (XIX)          |
                                   \         |          /            |
                                    \        |         /             |
                                     \       |        /              |
                                      \      |       /               |
                                       \     |      /                |
                                        \    |     /                 |
                                         Kanbhru Pis                 |
                                           (SCR)                     |
                                             |                       |
                                             |                       |
                                             |                       |
                                             |                       |
                                          Dha                        |
                                          Vikaari                    |
                                          Uldobi                     |
                                          (XVIII)                    |
                                             |                       |
                                             |                       |
                                             |                       |
                                             |-----------------------|
    * [A Vikaari Kanbhru Ra] and [Dha Vikaari Dhebon Ra] are connected via their
      'Way Stones', but there was no way I could think of to connect them.
    
    Here are the explanations of what do various abbr mean.
    
    SCR - Save Crystal
    T1 ~ T10 - Treasure 1 ~ Treasure 10 (look into Treasure section)
    I, II, III ~ XXIV - Way Stones
    GTS - Gate Scorpio
    GTC - Gate Cancer
    GTA - Gate Aries
    GTP - Gate Pisces
    GTSA1 - Gate Sagittarius I
    GTSA2 - Gate Sagittarius II
    GTL1 - Gate Leo I
    GTL2 - Gate Leo II
    GTG1 - Gate Gemini I
    GTG2 - Gate Gemini II
    GTLI1 - Gate Libra I
    GTLI2 - Gate Libra II
    GTV1 - Gate Virgo I
    GTV2 - Gate Virgo II
    GTAQ1 - Gate Aquarius I
    GTAQ2 - Gate Aquarius II
    GTCP1 - Gate Capricorn I
    GTCP2 - Gate Capricorn II
    GTT1 - Gate Taurus I
    GTT2 - Gate Taurus II
    Ultima - place where you battle esper Ultima
    Omega Mark XII - place where you battle Omega Mark XII
    
    Several of Gate Stones will start a timer, forcing you to get to respective
    gate and deactivate it before time runs out. Here's all the time limits you may
    face when you dive into Great Crystal:
    Sagittarius Gate Stone - 72 secs timer when activated
    Gemini Gate Stone      - 144 secs timer when activated
    Leo Gate Stone         - 216 secs timer when activated
    Libra Gate Stone       - 72 secs timer when activated
    Virgo Gate Stone       - 108 secs timer when activated
    Capricorn Gate Stone   - 180 secs timer when activated
    Aquarius Gate Stone    - 288 secs timer when activated
    Taurus Gate Stone      - 252 secs timer when activated
    
    
    [The Great Crystal / A Prama Vikaari]
    
    - You appear next to 'Way Stone VIII'. You will make the path the same way
    you've been doing it in Giruvegan - by walking off the ledge. Knowing that,
    take the path which leads *down* (there's two more - one leads up and one is
    sealed by 'Gate Scorpio'; even if you were to go to [Sthaana Scorpio], you
    cannot trigger the switch).
    
    [The Great Crystal / Kabonii Jilaam Pratii'vaa]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Kabonii Jilaam Avaa]
    
    - Again take the path leading *down*.
    
    [The Great Crystal / Dha Vikaari Bhrum]
    
    - You'll reach 'Way Stone VII'. Take it and warp.
    
    [The Great Crystal / A Vikaari Kabonii]
    
    - Arrive at 'Way Stone VI'. Take the *left* path leading *down*.
    
    [The Great Crystal / Sthaana Cancer]
    
    - In the middle of the platform push 'Cancer Gate Stone' to make 'Gate Cancer'
    disappear. Take the path you came from.
    
    [The Great Crystal / A Vikaari Kabonii]
    
    - Now take the *right* path leading *down*.
    
    [The Great Crystal / Bhrum Pis Pratii]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Dha Vikaari Trahk]
    
    - Check 'Way Stone V' and warp.
    
    [The Great Crystal / A Vikaari Bhrum]
    
    - Arrive at 'Way Stone IV'. Take the path leading *up* (one leads down, and one
    is sealed by 'Gate Pisces').
    
    [The Great Crystal / Trahk Jilaam Praa'dii]
    
    - Take the path leading *up*.
    
    [The Great Crystal / Sthaana Aries]
    
    - Push 'Aries Gate Stone' to have 'Gate Aries' disappear, then return the way
    you came.
    
    [The Great Crystal / Trahk Jilaam Praa'dii]
    
    - Take the path leading *down*.
    
    [The Great Crystal / A Vikaari Bhrum]
    
    - You're back at 'Way Stone IV'. Take the path leading *down*.
    
    [The Great Crystal / Trahk Pis Praa]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Sthaana Pisces]
    
    - Push 'Pisces Gate Stone' in middle of the platform to make 'Gate Pisces'
    disappear. Take the other path leading *up*.
    
    [The Great Crystal / Dha Vikaari Jula]
    
    - Say hello to 'Way Stone III'. Check it and warp.
    
    [The Great Crystal / Crystal Core]
    
    - Arrive at 'Way Stone II' - almost there. Take the path leading *down* to
    reach a platform with SCR and 'Way Stone I'. Save your game, then warp the hell
    outta here.
    
    
    ===============================================================================
    THE ANCIENT CITY OF GIRUVEGAN dungeon
    ===============================================================================
    
    [Giruvegan / Gate of Wind]
    
    - Go S and open 'Bulwark Minas' for another boss... Wooo, t'is a girl!
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No267   Shemhazai                 G: Esper              C: The Whisperer
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 45    | 91136         | 999       | 43      | 34      | 82      | 29
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 68      | 30    | 30    | 0     | 0           | 47  | 4500      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    *1      | *1      | *1      | *1      | *1      | *1      | *1      | *1
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
           Null EVA, CritHP -> MAG+, CritHP -> DEF+, Elem. WKN Change, Half MP Cost
    Gain : Damage Resist (HP < 60%), Attack CT = 0 (Enrage),
           Spellspring (Mana Spring), Magic CT = 0 (Chain Magick)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Shemhazai tends to focus on foe who draws the most hate. Subject to change.
    ------------------------------------ NOTES ------------------------------------
    *1 At any given time Shemhazai is weak to one element and absorbs all others.
    This battle is different in NTSC-J version. Differences are listed below.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Sagittarius Gem
            u - Hi-Ether
            r - High Arcana
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, 5% chance to Disease, 20% chance to Critical, CT1
    02. MA - Shock
             HP < 80% - a
             80% > HP > 60% & again after next four commands - a
             HP < 60% & again after next eight commands - a
    03. MA - Scourge (NTSC-J)
             HP < 60% - r
    04. MA - Flare
             HP < 60% & after Mana Spring - a
             again after next eight commands - a
    05. MA - Silencega
             all battle - r
    06. MA - Syphon
             HP > 60% - on foe with most MP - u
    07. SA - Enrage
             HP < 40% - 1x - a
    08. SA - Shift
             when hit with element weakness - a
    09. SA - Mana Spring
             HP < 60% - 1x - a
    10. SA - Chain Magick
             HP < 20% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Giruvegan / Gate of Wind; Save 15, RDMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv66
    Hmmm, I give her 3 out of 10 points. For what, you wonder? Ah, never mind that,
    let us see how we can def... I mean, acquire her. Don't wield any elemental
    weapons and do not use any element magic, as she might absorb that element.
    Have Rose Corsage equipped to null Silence, and try to always maintain Bubble
    status to be immune to Disease (in addition to Bubble, have Protect, Shell,
    Haste and Bravery - take care to renew your protective buffs when they wear
    off). If you don't have Bubble magic, that is quite alright - in this case set
    up Vaccine gambit to be healed of Disease.
    Preparations are met, now let me run into her hug... errr, you will want to
    check her status affinities, yes? Only Immobilize - that's not worthy of
    NihoRem moment, and it wouldn't do much good anyway because her bowguns have
    really long range. And boy she starts out with so many PA it makes my head spin
    - even though she ignores EVA, wearing a shield with some MEVA is good to give
    you a chance at blocking Flare and Shock.
    When battle begins, Dispel her Haste (my, she is in a hurry!) and then use
    Expose couple of times to reduce her DEF as it will help you out in the long
    run. She will frequently use Syphon and Silencega - latter is warded off with
    Rose Corsage, and for former you will fight it with Charge in case she drains
    too much of your MP (having higher MDEF reduces amount of drained MP). Battle
    picks up once she loses 20% HP - say hello to Shock which will hit you for
    about 2000 damage. With next 20% HP lost she stops using Syphon and begins to
    pester you with Flare for around 3000 damage - she also gains Damage Resist
    which is partially countered by your Expose assault at start of battle. There
    will be eight Shem's commands before you see another Flare and Shock - Flare,
    four commands, Shock, four commands, Flare, repeat.
    Battle goes roughly the same until she enters critical HP stage, at which point
    her MAG and DEF gain a significant boost, plus she gets to cast her magics
    instantly. Consider using some non-element magic to clear out last portion of
    her HP (Bio), or use some techs - I like to use Gil Toss a couple of times to
    wrap up the battle quite nicely.
    NTSC-J version: in Japanese version Shemhazai also has access to Scourge spell
    once she loses 40% HP. I haven't seen the attack in NTSC-U/C version, even
    though I spent at least a couple of hours while battling her.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - You gain the ability to summon Shemhazai. This has also caused the Urn with
    map of Giruvegan to spawn in [The Trimahla Water-Steps], but you will collect
    it later. Press on S, open 'Bulwark Aeon', and at the end check 'Empyrean Way
    Stone'. Pick first, then second choice to engage. You will get Treaty-Blade KI
    and Treaty-Blade weapon. DO NOT USE 'TELLURIAN WAY STONE' YET - return to Great
    Crystal by using N-most 'Way Stone', as we shall go get Ultima esper.
    
    ===============================================================================
    SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
    ===============================================================================
    
    - If you don't wish to tackle her just yet, then use 'Tellurian Way Stone' and
    you will be warped to very first part of Giruvegan. Here simply use GCR and
    warp to Balfonheim, then go to Reddas' Manse to continue the events. But those
    that wish to complete the esper collection, read on...
    
    
    ===============================================================================
    THE GREAT CRYSTAL dungeon
    ===============================================================================
    
    [The Great Crystal / Crystal Core]
    
    - Work your way back towards [A Prama Vikaari] - it's not hard and I've also
    provided an ASCII map.
    
    [The Great Crystal / A Prama Vikaari]
    
    - 'Way Stone VIII' will be your starting point. That Scorpio Gate is starting
    to annoy me... Take the path leading *up*.
    
    [The Great Crystal / Sthaana Scorpio]
    
    - Examine 'Scorpio Gate Stone' which will weaken in presence of Treaty-Blade,
    then operate it and 'Gate Scorpio' will disappear. Return to previous area.
    
    [The Great Crystal / A Prama Vikaari]
    
    - Take the path leading *up*.
    
    [The Great Crystal / A Vikaari Dhebon]
    
    - You'll reach 'Way Stone IX'. Take it and warp.
    
    [The Great Crystal / Dha Vikaari Kabonii]
    
    - Arrive at 'Way Stone X'. Take the path leading *up*.
    
    [The Great Crystal / A Vikaari Kanbhru Ra]
    
    - Here you have 'Way Stone XX' (out of order), 'Gate Sagittarius I' and 'Gate
    Sagittarius II'. Take the other path leading *down*.
    
    [The Great Crystal / Dhebon Jilaam Pratii'dii]
    
    - Take the path leading *up*.
    
    [The Great Crystal / Sthaana Sagittarius]
    
    - Flip 'Sagittarius Gate Stone' to have 72 secs timer appear. You have this
    much time to make it to respective gates and disable one of them. Take the path
    leading *up*.
    
    [The Great Crystal / Dhebon Jilaam Praa'dii]
    
    - Take the path leading *down*.
    
    [The Great Crystal / A Vikaari Kanbhru Ra]
    
    - Examine 'Gate Sagittarius I' and make it disappear. Take the path leading
    *up*.
    
    [The Great Crystal / A Vikaari Sirhru Praa]
    
    - You'll reach 'Way Stone XI'. Take it and warp.
    
    [The Great Crystal / Dha Vikaari Dhebon Praa]
    
    - Arrive at 'Way Stone XIII'. Take the path leading *up*.
    
    [The Great Crystal / Sthaana Gemini]
    
    - Flip 'Gemini Gate Stone' to have 144 secs timer appear. You have this much
    time to make it to respective gates and disable one of them. Take the path
    leading *up*.
    
    [The Great Crystal / Sirhru Jilaam Praa'dii]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Sirhru Jilaam Praa]
    
    - Ignore 'Gate Gemini I' and take the path leading *down*.
    
    [The Great Crystal / Sirhru Pis Praa]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Sirhru Pis Avaa]
    
    - Examine 'Gate Gemini II' and make it disappear. There is also 'Gate Leo II'
    here. Take the path leading *down*.
    
    [The Great Crystal / Sirhru Jilaam Avaapratii]
    
    - Take the path leading *up*.
    
    [The Great Crystal / A Vikaari Uldobi]
    
    - You'll reach 'Way Stone XV'. Take it and warp.
    
    [The Great Crystal / Dha Vikaari Sirhru]
    
    - Arrive at 'Way Stone XVI'. Take the middle path leading *up*.
    
    [The Great Crystal / Sthaana Libra]
    
    - Flip 'Libra Gate Stone' to have 72 secs timer appear. You have this much time
    to make it to respective gates and disable one of them. Return via the path you
    took here.
    
    [The Great Crystal / Dha Vikaari Sirhru]
    
    - Take the other path leading *up*.
    
    [The Great Crystal / Uldobi Jilaam Praa'dii]
    
    - Examine 'Gate Libra I' and make it disappear. Take the path leading *up*.
    
    [The Great Crystal / Uldobi Jilaam Praa]
    
    - Take the path leading *up*.
    
    [The Great Crystal / Sthaana Capricorn]
    
    - Flip 'Capricorn Gate Stone' to have 180 secs timer appear. You have this much
    time to make it to respective gates and disable one of them. Return via the
    path you took here.
    
    [The Great Crystal / Uldobi Jilaam Praa]
    
    - Take the *right* path leading *down*.
    
    [The Great Crystal / Uldobi Jilaam Praa'dii]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Dha Vikaari Sirhru]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Sthaana Virgo]
    
    - Examine 'Gate Capricorn I' and make it disappear. There is also 'Gate
    Aquarius II' here. Flip 'Virgo Gate Stone' to have 108 secs timer appear. You
    have this much time to make it to respective gates and disable one of them.
    Return via the path you took here.
    
    [The Great Crystal / Dha Vikaari Sirhru]
    
    - Take the *right* path leading *up*.
    
    [The Great Crystal / Sthaana Libra]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Uldobi Jilaam Pratii'vaa]
    
    - Examine 'Gate Virgo II' and make it disappear. There is also 'Gate Capricorn
    II' here. Take the path leading *up*.
    
    [The Great Crystal / Uldobi Jilaam Avaa]
    
    - Take the *right* path leading *up*.
    
    [The Great Crystal / A Vikaari Kanbhru]
    
    - You'll reach 'Way Stone XVII'. Take it and warp.
    
    [The Great Crystal / Dha Vikaari Uldobi]
    
    - Arrive at 'Way Stone XVIII'. Take the path leading *down*.
    
    [The Great Crystal / Kanbhru Pis]
    
    - Ohoho, a SCR! Save your game, then take the *left* path leading *up*.
    
    [The Great Crystal / Crystal Peak]
    
    -------------------------------------------------------------------------------
    No272   Ultima                    G: Esper              C: High Seraph
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 63    | 258001        | 999       | 54      | 48      | 90      | 25
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 98      | 35    | 35    | 0     | 0           | 65  | 6890      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    immune  | immune  | immune  | immune  | immune  | immune  | absorbs | weak
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Reflect, Protect, Shell, Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
           Null EVA, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Return Damage,
           Spellspring, Magic CT = 0
    Gain : Attack CT = 0 (after each second Holyja),
           Damage Resist (Greater Barrier)
    Lose : Attack CT = 0 (after each second Holyja)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    During battle these magic fields will be cycling: HP Sap field is sapping your
    HP, MP Sap field is sapping your MP, Seal Attack field is making you unable to
    use Attack command, Seal Magic field is making you unable to use Magic command,
    Seal Tech field is making you unable to use Tech command, Seal Item field is
    preventing you from using items, and Magnetic field is slowing down your
    actions for as long as you wear any metal equipment. Then fields start from HP
    Sap field once anew.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Virgo Gem
            u - High Arcana
            r - Megalixir
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, 4% chance to Sap, CT25
    02. MA - Curaja
             Attack CT = 0 is ON - on foe under Reverse & with HP < 10% - a
    03. MA - Renew
             Attack CT = 0 is ON - on foe under Reverse & with HP > 10% - a
    04. MA - Blindna
             Attack CT = 0 is OFF & HP > 50% - r
             HP < 50% - a
    05. MA - Reflectga
             Attack CT = 0 is ON & HP < 50% - on foe without Reflect - u
    06. MA - Holyja
             HP < 80% & at least one foe doesn't absorb holy - 1x - a
             after each next 12 commands & at least one foe doesn't absorb holy - a
             HP < 50% & after Greater Barrier - 1x - a
             after each next 7 commands & at least one foe doesn't absorb holy - a
             after each next 10 commands & all foes absorb holy - a
    07. SA - Redemption
             Attack CT = 0 is OFF & on foe that doesn't absorb holy - u
    08. SA - Greater Barrier
             HP < 50% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    The Great Crystal / Crystal Peak; save01, BEMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv69
    The sexy lady awaits to be crushed - 10 out of 10 stars! Sorry, Ashe... Let's
    begin with preparations... regarding statuses, Ultima is susceptible only to
    Blind. Your equipment must include White Mask or Sage's Ring (eliminates
    Redemption and causes Holyja to be used in longer intervals). Alternately
    consider using best ninja sword you have, and equipment which powers up dark
    element - Black Robes or Zeus Mace.
    You will need to arrange your gambits quite a bit - for revival arrange Arise
    and Phoenix Down gambits, for healing Curaja and X-Potion, and for removing
    status changes Esuna.
    We come to status buffs for your chrs - Protect, Shell, Haste, Bravery and
    Bubble on your chrs. Cast Dispel on Ultima and start hacking away. If you get
    affected with Sap, just let it be.
    Ultima loses 20% HP and she prepares Holyja if there's a chr who doesn't absorb
    holy. By the way, I advise against screwing with her and suckering her into
    using Redemption or Holyja cos you may find yourself with unfortunate Game
    Over. Keep it cool and you'll win. Also at this time magical field with HP Sap
    effect will fall (read "Notes" section of this boss entry to find how the
    fields cycle). Heal with items when there's MP Sap and Magic seal fields, for
    all other fields you can use magic to heal your wounds - when Magnetic field
    falls, remove heavy armor and equip light or mystic armor.
    Wear White Mask to absorb Holyja damage as HP recovery, but be careful for
    possible Reverse status after being hit. *Immediately* cast Esuna to remove the
    status (only Ribbon can block it). Otherwise, by keeping holy-absorbing
    equipment on you won't see Holyja until Ultima loses 50% HP.
    Greater Barrier makes its entrance now - toss Dispel and eat Holyja. To play it
    safe for incoming Renew and Curaja, have your tank move in close and dish
    physical damage, while you have two healers kitted with ranged weapons on
    opposite sides.
    After each second Holyja Ultima gains Attack CT = 0, which denotes you'll be
    bombed with Reflectga - Renew - Curaja combo if Reverse landed on at least one
    chr. So if Ultima casts Reflectga, counter immediately by using Dispelga on
    your chrs or have a chr don Opal Ring and have him/her heal the team in times
    of need.
    I suggest doing this - remove one chr from main team and put him/her in
    reserve, while remaining two chrs assume the roles of attacker and healer. Then
    in case if Reverse affects those two chrs, you bring out the third which is
    unaffected and use Esuna to remove Reverse. Pretty sneaky, eh?
    When you push her into critical HP range, her attack and defense powers
    increase, so finish her off with Gil Toss or dark element magics. All in all,
    Ultima isn't a hard esper to defeat, but those magic fields are the reason that
    makes this fight so interesting and intense.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - You now have the ability to summon Ultima! We have collected 10th esper.
    Return the way you came.
    
    [The Great Crystal / Kanbhru Pis]
    
    - Save your game and carefully read this paragraph. The way to reach Omega Mark
    XII is long and tough. You can clear the way to its lair right now (you cannot
    fight it yet anyway) and be done with it, or return at a later date and clear
    the way then. For those that are completionists I shall clear the way now. Take
    *right* path leading down.
    
    - Also, KADFC has provided me with alternate description of navigating the path
    to Omega Mark XII. Here's the search code for KADFC's directions: *KADFC001*.
    Press CTRL + F to bring up the search box, then type in the code with asterisks
    included.
    
    [The Great Crystal / Sthaana Aquarius]
    
    - Flip 'Aquarius Gate Stone' to have 288 secs timer appear. You have this much
    time to make it to respective gates and disable one of them. Return via the
    path you took here.
    
    [The Great Crystal / Kanbhru Pis]
    
    - Take the *right* path leading *up*.
    
    [The Great Crystal / Dha Vikaari Uldobi]
    
    - You'll reach 'Way Stone XVIII'. Take it and warp.
    
    [The Great Crystal / A Vikaari Kanbhru]
    
    - Arrive at 'Way Stone XVII'. Take the path leading *down*.
    
    [The Great Crystal / Uldobi Jilaam Avaa]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Uldobi Jilaam Pratii'vaa]
    
    - Take the path leading *up*.
    
    [The Great Crystal / Sthaana Libra]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Dha Vikaari Sirhru]
    
    - Take the path leading *up*.
    
    [The Great Crystal / Uldobi Jilaam Praa'dii]
    
    - Take the path leading *up*.
    
    [The Great Crystal / Uldobi Jilaam Praa]
    
    - Take the *left* path leading *down*.
    
    [The Great Crystal / Uldobi Phullam Praa'vaa]
    
    - Examine 'Gate Aquarius I' and make it disappear. Return via the path you
    came.
    
    [The Great Crystal / Uldobi Jilaam Praa]
    
    - Take the path leading *up*.
    
    [The Great Crystal / Sthaana Capricorn]
    
    - Flip 'Capricorn Gate Stone' to have 180 secs timer appear. You have this much
    time to make it to respective gates and disable one of them. Return via the
    path you took here.
    
    [The Great Crystal / Uldobi Jilaam Praa]
    
    - Take the *right* path leading *down*.
    
    [The Great Crystal / Uldobi Jilaam Praa'dii]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Dha Vikaari Sirhru]
    
    - Take the path leading *up*.
    
    [The Great Crystal / Sthaana Libra]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Uldobi Jilaam Pratii'vaa]
    
    - Examine 'Gate Capricorn II' and make it disappear. Return via the path you
    took here.
    
    [The Great Crystal / Sthaana Libra]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Dha Vikaari Sirhru]
    
    - Take the path leading *up*.
    
    [The Great Crystal / Uldobi Jilaam Praa'dii]
    
    - Take the path leading *up*.
    
    [The Great Crystal / Uldobi Jilaam Praa]
    
    - Take the *left* path leading *down*.
    
    [The Great Crystal / Uldobi Phullam Praa'vaa]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Sthaana Taurus]
    
    - Flip 'Taurus Gate Stone' to have 252 secs timer appear. You have this much
    time to make it to respective gates and disable one of them. Return via the
    path you took here.
    
    [The Great Crystal / Uldobi Phullam Praa'vaa]
    
    - Take the path leading *up*.
    
    [The Great Crystal / Uldobi Jilaam Praa]
    
    - Take the *right* path leading *down*.
    
    [The Great Crystal / Uldobi Jilaam Praa'dii]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Dha Vikaari Sirhru]
    
    - Take the path leading *up*.
    
    [The Great Crystal / Sthaana Libra]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Uldobi Jilaam Pratii'vaa]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Uldobi Jilaam Pratii]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Uldobi Phullam Pratii'dii]
    
    - Examine 'Gate Taurus I' and make it disappear. This is the end of the endless
    trekking thru this dungeon... Omega Mark XII is just ahead, and I am sure you
    want to save your game badly. Return the way you came.
    
    [The Great Crystal / Uldobi Jilaam Pratii]
    
    - Take the *middle* path leading *up*.
    
    [The Great Crystal / Uldobi Jilaam Pratii'vaa]
    
    - Take the *right* path leading *up*.
    
    [The Great Crystal / Uldobi Jilaam Avaa]
    
    - Take the *right* path leading *up*.
    
    [The Great Crystal / A Vikaari Kanbhru]
    
    - You'll reach 'Way Stone XVII'. Take it and warp.
    
    [The Great Crystal / Dha Vikaari Uldobi]
    
    - Arrive at 'Way Stone XVIII'. Take the path leading *down*.
    
    [The Great Crystal / Kanbhru Pis]
    
    - Save your game at SCR, then return the way you came.
    
    [The Great Crystal / Dha Vikaari Uldobi]
    
    - You'll reach 'Way Stone XVIII'. Take it and warp.
    
    [The Great Crystal / A Vikaari Kanbhru]
    
    - Arrive at 'Way Stone XVII'. Take the path leading *down*.
    
    [The Great Crystal / Uldobi Jilaam Avaa]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Uldobi Jilaam Pratii'vaa]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Uldobi Jilaam Pratii]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Uldobi Phullam Pratii'dii]
    
    - Take the path leading *down*.
    
    [The Great Crystal / Dha Vikaari Sirhru Si]
    
    - You'll reach 'Way Stone XXI'. Take it and warp.
    
    [The Great Crystal / A Vikaari Uldobi Si]
    
    - Arrive at 'Way Stone XXII'. Take the path leading *down*.
    
    [The Great Crystal / Dha Vikaari Dhebon Si]
    
    - You'll reach 'Way Stone XXIII'. Take it and warp.
    
    [The Great Crystal / A Vikaari Sirhru Si]
    
    - Arrive at 'Way Stone XXIV'. Take the path leading *down*.
    
    [The Great Crystal / Dhebon Jilaam Avaa]
    
    - That thing in the middle is Omega Mark XII, but you cannot fight it until you
    accept Yiazmat's hunt. Make your way back to [Kanbhru Pis].
    
    [The Great Crystal / Kanbhru Pis]
    
    - One more save of the game, then take *right* path leading *up*.
    
    [The Great Crystal / Dha Vikaari Dhebon Ra]
    
    - You'll reach 'Way Stone XIX'. Take it and warp.
    
    [The Great Crystal / A Vikaari Kanbhru Ra]
    
    - Arrive at 'Way Stone XX', which is now functional and will provide a quick
    shortcut for later when you return to bash up Omega's ass. Look at 'Gate
    Sagittarius II' and count 2nd path to its left which is the one you need to
    take. It is leading *down*.
    
    [The Great Crystal / Dha Vikaari Kabonii]
    
    - You'll reach 'Way Stone X'. Take it and warp.
    
    [The Great Crystal / A Vikaari Dhebon]
    
    - Arrive at 'Way Stone IX'. Take the path leading *down*.
    
    [The Great Crystal / A Prama Vikaari]
    
    - You'll reach 'Way Stone VIII'. Take it and warp to return to Giruvegan.
    
    *KADFC001*
    
    Here are KADFC's direction on reaching Omega Mark XII, all of which is starting
    from your last save before facing Ultima. Reload, and now it begins.
    
    Notes:
    A. Think of it as North meaning straight ahead, West is Left, Right is East.
       As you travel toward the circle platform in the middle, head for these
       directions.
    B. Far Left and Far Right = As you enter the circle, stay close to the left
       or right.
    C. Return back = return back to the previous screen
    D. Warp It = As you proceed forward/north, use the Warp Point.
    E. Gate It = The gate should be wavy, talk/activate it to remove gate
    
    1. Northwest
    2. Flip Switch (Right Side), return back
    3. Northeast
    4. Warp It
    5. North
    6. Northwest
    7. Very Right
    8. Northwest
    9. Very Right
    10. North
    11. North
    12. Gate It, return back
    13. Very Right
    14. Flip Switch (Right Side)
    15. Northeast
    16. North
    17. Very Left
    18. Northeast
    19. Gate It (Northeast), return back
    20. Northwest
    21. Very Right
    22. North
    23. North
    24. Northwest
    25. Flight Switch (Right Side), return back
    26. Northeast
    27. North
    28. North
    29. Very Left
    30. Northeast
    31. Northeast
    32. North
    33. Gate It, Return back
    34. North
    35. North
    36. Northeast
    37. Warp It
    38. North
    39. Save, then reload
    
    Now, to see immobile Omega Mark XII...
    
    1. South
    2. Warp It
    3. North
    4. Northwest
    5. North
    6. North
    7. North
    8. Very Right
    9. Warp It
    10. North
    11. Warp It
    12. North until you see Omega
    13. Reload your last save
    
    
    ===============================================================================
    THE ANCIENT CITY OF GIRUVEGAN dungeon
    ===============================================================================
    
    [Giruvegan / Gate of Fire]
    
    - Make way E toward [The Haamilkah Water-Steps].
    
    [Giruvegan / The Haamilkah Water-Steps]
    
    - Travel E.
    
    [Giruvegan / The Aadha Water-Steps]
    
    - Make it to E exit.
    
    [Giruvegan / The Trimahla Water-Steps]
    
    - Get to the Urn on the small clearing I mentioned before, then use 'Way
    Stone' at the top to return to [Gate of Water].
    
    [Giruvegan / Gate of Water]
    
    - Travel E and use 'Way Stone'.
    
    [Giruvegan / Gate of Earth]
    
    - Use GCR and warp to Balfonheim.
    
    
    ===============================================================================
    THE PORT AT BALFONHEIM town
    ===============================================================================
    
    - When you arrive, start shopping for new equipment, gambits, magic (Arise,
    Esunaga, Protectga, Shellga and Darkga) and techs (get Wither). You can also
    fill out all gambit conditions for actions to be taken when buying gambits.
    
    - Head for Reddas' place (SW-most part of Balfonheim, also look for [red X] on
    your map) in [Saccio Lane]. Talk to 'Manse Watch' at the entrance to enter and
    see some scenes. Reddas joins as Guest chr and Strahl gains the ability to
    travel thru jagds - this also adds several Strahl anchors all over the world
    making it easier for you to travel there.
    
    - Enter right [Port Villa] and equip Vaan with Diamond Armlet, then open
    treasure pot and you may obtain Ensanguined Shield.
    
    - You can buy Diamond Armlet from shop in [Dalmasca Estersand / South Bank
    Village]. This accessory vastly enhances items found in treasures scattered in
    dungeons.
    
    - Baknamy Merchant in [Necrohol of Nabudis / Hall of Effulgent Light] is
    selling Telekinesis tech, Ring of Renewal, Magepower Shishak, Maximillian and
    Demon Shield, so it is worth your while to visit this guy.
    
    - Burrogh in [Barheim Passage / The Lightworks] is selling Hermes Sandals,
    Golden Skullcap and Glimmering Robes.
    
    - Lohen in [Dalmasca Westersand / The Western Divide] is selling Agate Ring.
    
    - Take an airship flight between Bhujerba and Balfonheim. Once aboard, you can
    buy Indigo Pendant accessory which makes it far more easier for magic to land,
    and this is esp useful for status magic.
    
    - By clearing Great Crystal and having Treaty-Blade in your possession you now
    have second chance to get a Ribbon - travel to [Ozmone Plain / Haulo Green].
    Here you usually find six Red and Black Chocobos - kill them all, then zone two
    areas away to have chocos respawn and come back. There is a 1/256 chance that
    Lv99 Red Chocobo will replace one of chocos, and this is the one you are after.
    Be advised that it may take a long time for Lv99 Red Chocobo to spawn, and do
    not be fooled by its HP gauge that says 99999 HP. This choco has infact 239686
    HP and will put up quite a fight, which is made hard by bird constantly
    spamming Choco-Comet - expect to take 4000-5000 dmg per strike. As the skill
    deals physical damage, equip shield with high EVA (Ensanguined Shield maybe)
    and start cranking down on its HP. Once you defeat it, it drops Ribbon 100% of
    the time.
    
    - In addition to above tips, you can do the following trick: when you enter
    [Haulo Green], kill six chocobos, go away two screens and come back into [Haulo
    Green]. Chocobos have respawned, but now you do the following... Petrify all
    chocobos you find and let the counter run out so they turn to Stone - keep
    walking between the two places chocos appear at in [Haulo Green] and they will
    keep respawning *without you needing to zone two areas away for a respawn*;
    eventually you'll be lucky enough to get Lv99 bird to pop.
    
    - Now that you have 10 espers (AND finished Mindflayer hunt - if you didn't do
    it yet, now's the time), go to Jahara and talk to Geomancer Yugelu in [Jahara /
    Lull of the Land] for him to send a warrior and unlock the blasted door in
    [Henne Mines / Ore Separation] that was preventing us access further.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to [Clan Hall] and speak to Mont for following rewards:
    - for felling Rafflesia: 1800 gil
    - for felling Daedalus: 1900 gil
    - for felling Tyrant: 1900 gil
    
    - Go to [The Sandsea] and accept new bills.
    - Bill No.25 Deathgaze (rank 7 mark)
      petitioner A Traveler is in any of five [Aerodrome]s
    - Bill No.26 Diabolos (rank 7 mark)
      petitioner Miclio is in [Bhujerba / Miners' End]
    - Bill No.27 Piscodaemon (rank 5 mark)
      petitioner Ivaness is in [Mt Bur-Omisace / Temple Grounds]
    - Bill No.28 Wild Malboro (rank 6 mark)
      petitioner Rena is in [Eruyt Village / The Spiritwood]
    - Bill No.29 Catoblepas (rank 6 mark)
      petitioner Supinelu is in [Jahara / Lull of the Land]
    - Bill No.30 Fafnir (rank 7 mark)
      petitioner Ieeha is in [Mt Bur-Omisace / Temple Approach]
    
    - Go talk to all six petitioners to formalize the contracts (instead of Ieeha,
    you will need to talk to Relj; and A Traveler is a kid in a family of three).
    OK, let me start reeling them in - starting with Deathgaze.
    
    - This mark is found in [Skyferry / Air Deck], but the process is a bit long;
    after you talk to the kid (petitioner), you have 4% chance for mark to appear
    on your next flight (but you must NOT take Strahl; and I suggest taking private
    cabin) - if you arrive at your destination with no interruption, talk to the
    kid again and you chances jump to 8% (your chances keep doubling until 64%, and
    then no more); now simply keep choosing the flights and eventually you will run
    into the mark.
    
    
    ===============================================================================
    SKYFERRY town
    ===============================================================================
    
    - When Deathgaze attacks the airship, a small scene will play - agree to help
    face off against the dangerous beast when offered the choice. You will begin in
    [Sky Saloon]. Head out to the [Air Deck], climb the stairs and attack!
    
    -------------------------------------------------------------------------------
    No231   Deathgaze                 G: Elite Mark         C: Rare Mutant Aevis
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 50    | 184000        | 999       | 46      | 25      | 99      | 18
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 83      | 29    | 29    | 0     | 0           | 28  | 7560      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | weak    | -       | absorbs | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Shell, Haste, Bravery, Regen
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null EVA, Attack+, HP Devour, Parry,
           Return Damage, Spellspring
    Gain : Paling (start of battle), Damage Resist (HP < 50%),
           Magic CT = 0 (after Restore), Magick Shield (after Reverse)
    Lose : Paling (2 minutes elapse), HP Devour (HP < 50%),
           Magick Shield (2 minutes elapse)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Phoenix Down
            u - Charger Barding
            r - Emperor Scale
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (10% chance), 4% chance to Disease, CT25
    02. MA - Bio
             HP > 50% & counter to ranged attacks - u
             HP < 50% & counter to ranged attacks - c
    03. MA - Firaga
             counter to ranged attacks - r
    04. MA - Thundaga
             counter to ranged attacks - r
    05. MA - Blizzaga
             counter to ranged attacks - r
    06. MA - Scourge
             after Restore & HP < 20% - c
    07. MA - Reverse
             after Restore & HP < 20% - 1x - a
    08. MA - Curse
             all battle - r
    09. SA - Crushing Fangs
             HP > 20% & foe is close - u
    10. SA - Renew
             when not in battle - a
    11. SA - Restore
             HP < 20% - 1x - a
    12. SA - Fireball
             HP > 50% - u
             HP < 50% - c
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Skyferry / Air Deck; save44, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv70
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can put some stuff
    on it - Reverse, Silence and Sap.
    Begin the assault by using Silence on the mark (prevents all of its magic
    attacks, including super annoying Curse) and then Dispel its buffs. Paling will
    go up instantly, so you will have to rely on magic. Gaze's HP Devour wears off
    after mark loses half HP. Crushing Fangs deal either huge damage or KO, and
    Fireball is also a big threat. Wear Bubble Belt ot maintain Bubble status to be
    immune to mark's Disease from rephys. Do take care not to wander too far from
    Gaze, unless you want it to completely refresh its HP with Renew.
    First time Gaze reaches critical HP, it uses Restore to recover some HP - no
    biggie. When critical HP is entered gain, Gaze will cast Reverse on itself, and
    then immediately put up Magick Shield. Wait until Reverse wears off (or use
    Remedy on Gaze) and finish it off with physicals.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Report back to receive 3400 gil and 2x Elixir.
    
    - Warp to Lhusu Mines now.
    
    
    ===============================================================================
    LHUSU MINES dungeon
    ===============================================================================
    
    [Lhusu Mines / Transitway 2]
    
    - Travel W.
    
    [Lhusu Mines / Tasche Span]
    
    - Travel W.
    
    [Lhusu Mines / Site 9]
    
    - Take N exit.
    
    [Lhusu Mines / Site 11]
    
    - Go to SW corner of this area and prepare to face Diabolos.
    
    -------------------------------------------------------------------------------
    No233   Diabolos                  G: Elite Mark         C: Mutant Gargoyle
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 46    | 93551         | 999       | 41      | 26      | 74      | 20
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 76      | 26    | 30    | 8     | 0           | 27  | 3800      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    absorbs | halves  | halves  | halves  | weak    | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste
     50%: Protect
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Return Damage, Item+
    Gain : Attack CT = 0 (HP < 70%), Attack CT = 0 (HP < 20%), Null EVA (HP < 50%),
           Parry (HP < 50%), Attack+ (HP < 50%), Paling (Force Barrier)
    Lose : Attack CT = 0 (HP < 50%), Paling (2 minutes elapse)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    This battle is different in NTSC-J version. Differences are listed below.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Fire Crystal
            u - Demon's Sigh
            r - Scorpio Gem
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 9hits (14% chance), CT25
    02. MA - Bio
             Attack CT = 0 is OFF - r
    03. MA - Scourge (NTSC-U/C)
             HP > 20% - r
    04. MA - Haste
             after Pyromania - 1x - a
    05. MA - Curse (NTSC-U/C)
             all battle - r
    06. MA - Breakart Pentagram
             esper is detected in battle - on esper - a
    07. SA - Gnaw
             Attack CT = 0 is OFF - r
    08. SA - Pyromania
             HP < 50% - 1x - a
             50% > HP > 20% - r
    09. SA - Force Barrier
             HP < 20% - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Lhusu Mines / Site 11; save37, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv70
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can put only Slow
    on Diabolos.
    Mark will be a bit tough to crack, as it can dish many statuses on you. Bubble
    will be important to maintain for preventing Disease (from Curse) and keep
    Shell up as well. For acc equip Bowline Sash when Curse comes crashing down.
    At start cast Dispel on Diabolos to remove its buffs, afflict it with Slow, and
    send a tank with best shield and Main Gauche (Decoy!) close to Diabolos to keep
    it occupied. Mark's physicals can be blocked until it loses half HP, and for
    all battle it has Return Damage.
    Once you're past half HP, switch to Flame Shields when Pyromania is cast. At
    critical stage Dia has always active Paling, so you'll need to finish it off
    with magic attacks - consider reflecting Bio spells off your chrs. Battle is
    won and little kids need not fear the demon anymore.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Report back to receive 2600 gil, Demon Shield and Zeus Mace.
    
    - Warp to Giruvegan.
    
    
    ===============================================================================
    ANCIENT CITY OF GIRUVEGAN dungeon
    ===============================================================================
    
    [Giruvegan / Gate of Earth]
    
    - Travel W and use 'Way Stone'.
    
    [Giruvegan / Gate of Water]
    
    - Travel W and use 'Way Stone'.
    
    [Giruvegan / The Trimahla Water-Steps]
    
    - Make it to W end, where there is a secret path forward to next area. Remember
    that you have to try to step off the platform to make the path appear.
    
    [Giruvegan / The Aadha Water-Steps]
    
    - Again, work to innermost end of the area, where there is a secret path
    forward to next area. Remember that you have to try to step off the platform to
    make the path appear. You will have to make this trip several times later in
    the game if you want to complete the game 100%.
    
    [Giruvegan / The Haalmikah Water-Steps]
    
    - Save your game here at SCR, then open the door to next area.
    
    [Giruvegan / Gate of Fire]
    
    - Eliminate stray enemies (particularly Vivians), and engage Piscodaemon.
    
    -------------------------------------------------------------------------------
    No235   Piscodaemon               G: Rank 5 Mark        C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 46    | 49660         | 999       | 33      | 27      | 61      | 22
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 64      | 21    | 33    | 5     | 0           | 26  | 4730      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste
     50%: Shell, Faith
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+,
           Half MP Cost, Magic CT = 0, Spellbound, Item+
    Gain : Spellspring (HP < 20%), Damage Resist (HP < 20%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Potion
            u - Reflectga Mote
            r - White Robes
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, CT34
    02. MA - Bio
             before Mystery Waltz - r
             after Mystery Waltz - u
    03. MA - Darkra
             before Mystery Waltz - r
             after Mystery Waltz - u
    04. MA - Death
             all battle - r
    05. MA - Fog
             all battle - on foe with MP > 30% - r
    06. MA - Invert
             all battle - r
    07. MA - Pox
             all battle - r
    08. MA - Breakart Pentagram
             esper is detected in battle - on esper - a
    09. SA - Pulsar Wave
             after Mystery Waltz - u
    10. SA - Hero's March
             after Soul Etude - 1x - a
    11. SA - Dark Shock
             before Mystery Waltz - r
    12. SA - Soul Etude
             HP < 20% - 1x - a
    13. SA - Mystery Waltz
             after Hero's March - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Giruvegan / Gate of Fire; save43, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv70
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can put some stuff
    on it - Slow and Blind.
    Mark has little HP, but you'll need to be taking care of lots of statuses.
    Bubble will negate Disease from Fog, Black Belt nulls Disable from Pulsar Wave
    and Shell to halve the chance for the rest (Sap is negligible, and for Death
    use Arise of Phoenix Down); Black Mask will absorb Darkra's damage.
    Don't run around too much so that you avoid getting caught up in battles with
    other foes, and Pisco's Invert will help more than harm you.
    Pisco will mainly throw status effects at you (be careful with Death) with a
    mix of Darkra and Pulsar Wave inbetween (Pisco can execute spells instantly!).
    When it gets low on HP, it will use Etude to heal completely, March to gain
    buffs (Dispel them!), and finally Waltz. Not much else has changed battle-wise,
    so finish it off.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Report back to receive 3800 gil, Dark Shot and Scathe Mote.
    
    - Warp to Eruyt and then walk thru Golmore to Feywood.
    
    
    ===============================================================================
    THE FEYWOOD area
    ===============================================================================
    
    - Make your way to [Antiquity's End] and save your game, then travel S to
    [Redolent Glade] to find Wild Malboro.
    
    -------------------------------------------------------------------------------
    No237   Wild Malboro              G: Rank 6 Mark        C: Malboro
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 50    | 110842        | 999       | 38      | 26      | 77      | 19
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 81      | 24    | 31    | 0     | 0           | 28  | 3960      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | absorbs | -       | weak    | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Shell, Haste
     50%: Bravery, Faith
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null EVA, CritHP -> ATT+, HP Devour, Counter
    Gain : Counter+ (HP < 50%), Attack CT = 0 (after Soul Etude & HP < 20%),
           Paling (after Soul Etude & HP < 20%)
    Lose : HP Devour (HP < 50%), Paling (2 minutes elapse)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Malboro Flower
            u - Foul Liquid
            r - Virgo Gem
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 6hits (10% chance), 4% chance to Confuse, CT25
    02. SA - Cloying Breath
             HP > 50% - r
    03. SA - Hero's March
             after Soul Etude & HP < 20% & Paling is OFF & not under Haste - a
    04. SA - Purify
             after Putrid Breath - a
    05. SA - Bad Breath
             HP > 20% - r
    06. SA - Lunge
             HP > 50% - u
             50% > HP > 20% - r
    07. SA - Soul Etude
             HP < 20% - 1x - a
    08. SA - Putrid Breath
             HP > 50% - u
             50% > HP > 20% - r
             HP > 20% & under status change - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    The Feywood / Redolent Glade; save42, RDMc
    ------------------------------ GET READY! FIGHT! ------------------- party lv70
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can put only a few
    statuses on it - Slow, Silence, Blind and Oil.
    Wild Malboro presents a good challenge - your acc of choice will be Black Belt
    to prevent Disable from Putrid Breath and Bowline Sash to null Confuse from
    mark's rephys.
    When you see the mark, use Warp to banish 3 Malboros poking around nearby,
    followed with Dispel on Wild. Keep it under Slow and Blind at all times - mark
    nulls EVA, but will still sometimes miss with physicals. Move two chrs into
    melee range and have them start attacking, and ensure that support chr is out
    of Wild's melee range - I find it best when I put this chr behind either Wild's
    back or behind both melee chrs.
    Support chr's role will be to heal melee chrs of status changes that will be
    inflicted with Cloying or Putrid Breath, and make sure you'll be switching acc
    in time before you're hit. Should the mark be put under bad status, it'll spam
    Putrid Breath for a while and then use Purify (at one side this is bad, but at
    other it's good as it won't be using physicals).
    After Wild loses half HP, it'll lose HP Devour and stop using Cloying Breath -
    no other changes worth mentioning. With critical HP it'll use Soul Etude to
    completely recover HP and then gain Paling for 2 minutes.
    Since Wild can be put under Oil and is vulnerable to fire, you can use
    Reflect-THIS! strategy and spam reflected Firagas until Wild bites the dust -
    you're likely to kill Wild faster than it can use Soul Etude in this case.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Report back and receive 4600 gil and Euclid's Sextant.
    
    - Go to [Zertinan Caverns] next.
    
    
    ===============================================================================
    ZERTINAN CAVERNS area
    ===============================================================================
    
    - Enter at [Invitation to Heresy] by coming from Westersand. Make your way to
    [The Undershore] (portion of the area with SCR), save your game and follow the
    hidden path to [Hourglass Basin].
    
    - Supinelu will greet you and join for next battle. Catoblepas is just ahead!
    
    -------------------------------------------------------------------------------
    No239   Catoblepas                G: Rank 6 Mark        C: Behemoth
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 46    | 187991        | 990       | 42      | 21      | 79      | 18
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 78      | 25    | 28    | 0     | 0           | 27  | 5940      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Shell
     50%: Reflect, Protect, Bravery
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, CritHP -> ATT+, HP Devour, Parry, Item+
    Gain : Attack+ (HP < 50%)
    Lose : HP Devour (HP < 50%)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Hi-Potion
            u - Beastlord Hide
            r - Gemini Gem
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (14% chance), CT25
    02. MA - Haste
             HP < 50% - u
    03. MA - Protect
             HP > 50% - u
    04. SA - Smite of Rage
             HP > 50% - r
             HP < 50% - u
    05. SA - Ram
             all battle - u
    06. SA - Tail Swipe
             HP > 50% - r
             HP < 50% - u
    07. SA - Wail
             HP < 20% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Zertinan Caverns / Hourglass Basin; save42, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv70
    Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going
    further. Take care to renew your protective buffs when they wear off. Checking
    status affinities and considering our options, you can put a number of stuff on
    it - Sleep, Slow and Blind.
    Cato can't ignore EVA, so equip your tank with best shield and Main Gauche,
    cast Decoy and send him/her in close melee combat. From start of combat Cato
    has HP Devour, which is lost after Cato has less than half HP. Since Cato is
    weak to holy element, have the other two chrs use Holy Lances.
    Begin with Dispel on Cato and if it tries Haste or Protect later on in battle,
    Dispel those as well. Ram, Rage and Tail are very powerful, but do not worry -
    Curaja gambit and Cato's inability to accurately hit you will spell out victory
    for you. Attack power increases as it nears defeat and be careful for Wail at
    critical HP.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Report back to receive 3200 gil, Volcano and Arctic Wind.
    
    - Finally go to [Golmore Jungle] and take the exit into [Paramina Rift].
    
    
    ===============================================================================
    PARAMINA RIFT area
    ===============================================================================
    
    - You are looking for heavy snowstorm wather here, otherwise Fafnir won't spawn
    - I seem to have most luck getting desired weather when entering from [Golmore
    Jungle]. Save your game at [Fading Vale], then go thru [Head of the
    Silverflow], [Icebound Flow] and [Karydine Glacier] for [Silverflow's End].
    
    - One other way people suggest is to talk to Ieeha, which forces the snowstorm
    in [Paramina Rift], then hire the chocobo and ride all the way to Fafnir's
    location in [Silverflow's End], making sure to avoid [Frozen Brook] (snowstorm
    will stop if you enter this area).
    
    - Again, it must be snowy weather - look for Fafnir and fight it!
    
    -------------------------------------------------------------------------------
    No241   Fafnir                    G: Elite Mark         C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 68    | 1390378       | 999       | 54      | 92      | 99      | 20
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 105     | 34    | 38    | 0     | 0           | 39  | 18620     | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | weak    | absorbs | halves  | halves  | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Reflect, Protect, Shell, Haste, Bravery, Faith, Regen
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null EVA, FullHP -> ATT+,
           CritHP -> MAG+, Attack+, Spellspring, Spellbound
    Gain : Parry (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Pebble
            u - Hi-Potion
            r - Ring Wyrm Scale
    POACH:  none
    SP.IT: ki - Ring of the Light
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 11hits (17% chance), CT25
    02. MA - Shock
             HP < 50% & foe is close - r
             HP > 50% & foe is far - c
             HP < 50% & foe is far - a
    03. MA - Silencega
             HP > 50% - u
    04. MA - Sleepga
             HP > 50% - u
    05. SA - Rake
             foe is close - u
    06. SA - White Breath
             foe is close - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Paramina Rift / Silverflow's End; save46, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv70
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    Checking status affinities and considering our options, you can put some stuff
    on it - Slow and Sap.
    Accessory of choice this time is Ruby Ring in order to Reflect mark's spells.
    Have third chr stand behind two melee chrs and give him/her Opal Ring to keep
    the team healthy with Curaja. Dispel Fafnir's buffs and make sure you keep your
    chrs spread out to avoid mass Stop ordeals. White Breath has a small chance to
    Stop you, and if it only hits one chr, risk of losing the battle is so much
    smaller.
    Be advised that Fafnir's attacks are superstrong, so expect a lot of Arise
    casting in this battle. Basically, this is a beefcake battle, with the mark
    being able to put out some statuses, and the one thing that has Fafnir going is
    its amount of HP.
    An easy way out of this battle - look for the big rock near the frozen stream.
    Stand between that rock and the stream and you've basically won. Fafnir cannot
    get to you in this place, but its Shock can... however, since mark's magics can
    be reflected, put on Reflect or Ruby Ring and just watch fireworks fly. Speed
    up the process by reflecting Thundaga off yourself and Fafnir is defeated.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After battle you receive Ring of the Light KI. Report back to get 7000 gil,
    Assassin's Arrows and Teleport Stone.
    
    - Go to Rabanastre again.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to [Clan Hall] and speak to Mont for him to offer you to hunt for one of
    his elite marks (which you should accept):
    - Priority Petition No. 10 Behemoth King (rank 7 mark)
      petitioner is Koqmihn in [Lowtown / South Sprawl] (inside Dalan's)
    
    - Go talk to petitioner to formalize the contract, and then warp to Giruvegan.
    Save your game at GCR, and exit to Feywood.
    
    
    ===============================================================================
    THE FEYWOOD area
    ===============================================================================
    
    - King appears in [The Edge or Reason], and one thing that is difficult is
    getting it to appear. You have to kill *every enemy* in both [The Edge or
    Reason] and [Ice Field of Clearsight]. This if further made difficult by
    useless minimap and fog obstructing your view (so much for clearsight).
    
    - There are 31 enemies in [The Edge or Reason] and 29 enemies in [Ice Field of
    Clearsight]. If you stay in one area for long time, enemies eventually start to
    respawn. So how will you know when to quit if by chance you lose count or are
    too late? I will offer some advice on how to help yourself.
    
    - In [The Edge or Reason] following enemies appear:
      - 1x Giruveganus
      - 5x Behemoth - from A to E
      - 9x Preying Mantis - from A to I
      - 16x Basilisk - from A to P
    
    - In [Ice Field of Clearsight] following enemies appear:
      - 2x Behemoth - from A to B
      - 15x Preying Mantis - from A to O
      - 12x Basilisk - from A to L
    
    - So for example, for [Ice Field of Clearsight] make a checklist with enemies
    names like this: Behemoth A, Behemoth B; Preying Mantis A... all the way to
    Preying Mantis O; and Basilisk A... all the way to Basilisk L. When you are
    ready, enter the area and start sistematically scouting the area for enemies -
    make sure you check them out to see enemy's name and then tick off its name off
    the list. So if you happen to run into Basilisk M, you will know you have been
    in the area too long and enemies have started to respawn.
    
    - Begin the slaying of enemies in [The Edge or Reason], then continue in [Ice
    Field of Clearsight]. Once you are done, return to [The Edge or Reason] and
    look for mark to prowl near S edge of the area.
    
    -------------------------------------------------------------------------------
    No254   Behemoth King             G: Elite Mark         C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 70    | 1668491       | 999       | 55      | 47      | 99      | 21
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 107     | 35    | 39    | 0     | 0           | 40  | 19530     | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Reflect, Protect, Shell, Haste, Bravery, Faith, Regen
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null W&T Effects, Piercing Magic, Null EVA,
           CritHP -> ATT+, Attack+, HP Devour, Counter, Return Damage, Spellspring
    Gain : Counter+ (HP < 50%), Magic CT = 0 (HP < 50%),
           Damage Resist (Greater Barrier), Paling (Subject to change.),
           Magick Shield (Subject to change.)
    Lose : HP Devour (HP < 50%), Paling (2 minutes elapse),
           Magick Shield (2 minutes elapse)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Ring Wyrm Scale
            u - Behemoth Steak
            r - Elixir
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (10% chance), 4% chance to Disease, CT25
    02. MA - Holy
             foe is close - r
             foe is far - u
    03. MA - Firaga
             all battle - r
    04. MA - Thundaga
             all battle - r
    05. MA - Blizzaga
             all battle - r
    06. MA - Ardor
             all battle - r
    07. MA - Slowga
             foe is close - r
             foe is far - u
    08. MA - Darkga
             all battle - r
    09. SA - Greater Barrier
             HP < 50% - 1x - a
    10. SA - Rake
             foe is close - u
    11. SA - White Breath
             foe is close - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    The Feywood / The Edge or Reason; save47, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv71
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
    going further. Take care to renew your protective buffs when they wear off.
    King is immune to all negative statuses, so no help from them this time.
    Bubble is very important to maintain in the battle, so that you void potential
    Disease from King's rephys - equip Black Mask to absorb Darkga's damage, and
    cycle between equipment when other element magics are used. Keeping chrs spread
    out will ensure one (or two at most) is hit at a time. For White Breath's
    danger of Stop it's better to arrange Chronos Tear gambit.
    Dispel King of its buffs and start the assault. King is much the same as Fafnir
    was, except that it has more HP, even stronger attacks, and a few more spells
    at its disposal. King's element spells will hit you for about 1200 damage and
    Ardor for 1500 - toss some Shear and Expose techs its way to increase damage
    potential you can do, as it will come in handy soon. Fow whole battle King has
    Return Damage active, and Spellspring ensures it'll never run out of MP.
    Remove Slow with Hastega, and keep chrs spread apart to not get all of them in
    Stop at one fell swoop, otherwise it will spell the end for your party. After
    losing half HP, King will use Greater Barrier (and gain stupid Damage Resist),
    followed shortly by Paling, and when Paling wears off, Magick Shield goes up -
    it will alternate between the two.
    While Paling is in effect, use spells to inflict some serious damage on the
    bastard, and use physicals with Magick Shield active. After losing half HP
    King's spells gain insta-cast time, so be doubly careful; since King has some
    big spells on its disposal, that means you'll often run into spell lag, which
    can be both great and bad. Great if you're at full health and you're getting
    bombed with Holy or Ardor, and bad if you're KOed, but your Arise is in spell
    queue and you're scrambling all possible resources. This battle is one of the
    times when having a decent levels for reserve chrs can save your bacon.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Report back to receive 250 gil (!) and 2x Bacchus' Wine (!!!). What the heck,
    mate!? Relax... listen to man's story. Does it strike a resemblance to
    something you have already seen? There is a rock which resembles a wyrm in
    Bur-Omisace, so warp there.
    
    
    ===============================================================================
    MT BUR-OMISACE town
    ===============================================================================
    
    - Enter [Temple Approach] and look for 'Wyrm Snout' rock. Examine the spot and
    choose to strike it - Vaan will comment about weapons not being a smart choice
    to draw here. Make sure Vaan does not have any weapon equipped and strike the
    snout now. You will receive hard-earned 500000 gil and Rod of Faith!
    
    - And for final bananas... Zodiark. Warp to [Henne Mines].
    
    
    ===============================================================================
    HENNE MINES dungeon
    ===============================================================================
    
    [Henne Mines / Staging Shaft]
    
    - Travel N and *make sure* you save your game, as there is no save point before
    Zodiark battle.
    
    [Henne Mines / Ore Separation]
    
    - Travel E.
    
    [Henne Mines / Phase 2 Dig]
    
    - Enemies here are lv64, so they are quite hard - but they do provide good EXP,
    so it is worth your while to spend some time here building up your levels. Go
    as far E as you can and check in the corner of the room for the Urn holding
    Henne Candle, which reveals the rest of the map of [Henne Mines].
    
    - Along W edge you can come across the point of interest 'Discarded Paper',
    read it and you will get a hint about some discarded treasure. The hint is very
    vague at best, and the loot it refers to is located in [Special Charter Shaft].
    
    - Also in this area you can find Zodiac Spear. You must have Diamond Armlet
    equipped when you examine the treasure. Coming from the entrance of [Ore
    Separation] it appears in a second invisible side room (by invisible I mean
    that it doesn't show up on the map). Good luck getting it - treasure has 10%
    chance of spawning and instead of Zodiac Spear you can end up with Elixir or
    some gil - essentially your chances of getting Zodiac Spear are 0,1%.
    
    - Other great finds in this area include Brave Suit, Gold Hairpin, Platinum
    Dagger and Ring of Renewal - move on to S exit.
    
    [Henne Mines / Crossover C]
    
    - Travel to SW exit.
    
    [Henne Mines / Pithead Junction C]
    
    - Take S exit.
    
    [Henne Mines / Phase 2 Shaft]
    
    - Travel thru enemy hordes to E exit.
    
    [Henne Mines / Special Charter Shaft]
    
    - LOT of undead prowl this section. Great finds in this area include
    Ensanguined Shield, Lordly Robes, Sage's Ring, Judicer's Staff, Brave Suit,
    Renewing Morion, Ribbon (3rd opportunity for a Ribbon) and Fomalhaut.
    
    - If you go all the way to the top and reach the dead end, you will see a
    sparkle on the ground. Examine it and you will obtain 3x Bacchus' Wine and 2x
    Megalixir - this was the loot talked about in 'Discarded Paper'.
    
    [Henne Mines / Special Charter Dig]
    
    -------------------------------------------------------------------------------
    No274   Zodiark                   G: Esper              C: Keeper of Precepts
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 66    | 336847        | 999       | 53      | 50      | 92      | 25
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 112     | 34    | 37    | 0     | 0           | 70  | 7610      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | weak    | absorbs
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Reflect, Protect, Shell, Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects,
           Piercing Magic, Null EVA, FullHP -> ATT+, CritHP -> ATT+,
           CritHP -> MAG+, Return Damage, Half MP Cost
    Gain : Parry (HP < 50%), Paling (HP < 20%, always immediately renewed),
           Magick Shield (cast Dispel/ga, gains after Faith)
           Attack CT = 0 (if Zodiark can't use Banish Ray),
           Magic CT = 0 (after Limit Break & if under Faith, Subject to change.),
           Attack+ (Battle Cry), Damage Resist (Greater Barrier),
           Elem. WKN Change (Shift), Spellspring (Mana Spring)
    Lose : Paling (2 minutes elapse),
           Magick Shield (2 minutes elapse OR Zodiark casts something on self)
           Magic CT = 0 (Subject to change.)
    ------------------------------ TARGET PREFERENCE ------------------------------
    Subject to change.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Serpentarius
            u - High Arcana
            r - Megalixir
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, 4% chance to Disease, CT25
    02. MA - Scathe
             80% > HP > 50% - r
             HP < 20% - u
    03. MA - Darkja
             start of battle - a
             HP > 80% & after next 20 commands - a
             HP > 80% & after next 16 commands (if Banish Ray isn't used) - a
             80% > HP > 50% & after next 14 commands - a
             50% > HP > 20% & after next 16 commands - a
             50% > HP > 20% & after next 7 commands (if Banish Ray isn't used) - a
             HP < 20% & after next 8 commands - a
    04. MA - Reflect
             HP < 20% - c
    05. MA - Bravery
             HP < 50% - c
    06. MA - Faith
             80% > HP > 50% - c
             HP < 20% - c
    07. MA - Lv.2 Sleep
             HP > 80% - r
    08. MA - Lv.3 Disable
             HP > 80% - r
    09. MA - Lv.4 Break
             HP > 80% - r
    10. MA - Piercing Graviga
             80% > HP > 50% - u
    11. MA - Banish Ray
             4 commands after Darkja & at least one foe doesn't absorb dark - a
             80% > HP > 50% & on foe that doesn't absorb dark - r
             HP < 20% & on foe that doesn't absorb dark - u
    12. SA - Battle Cry
             after Shift - 1x - a
    13. SA - Limit Break
             HP < 50% & Attack CT = 0 or Magic CT = 0 is/are OFF - a
    14. SA - Greater Barrier
             HP < 80% - 1x - a
    15. SA - Shift
             HP < 20% - 1x - a
    16. SA - Mana Spring
             after Greater Barrier - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Henne Mines / Special Charter Dig; save50, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv73
    Zodiark battle is broken down in four stages.
    1st: Zodiark's HP is between 100% and 80%
    2nd: Zodiark's HP is between 80% and 50%
    3rd: Zodiark's HP is between 50% and 20%
    4th: Zodiark's HP is lower than 20%
    
    Equipment you wear has direct effect on the battle. Here Demon Shield and Black
    Mask are two equips that alter flow of battle. Zodiark does not use Banish Ray
    if all battling chrs absorb dark damage through equips I mentioned before. If
    Zodiark cannot use Banish Ray, this causes Darkja to be used sooner. And it
    also gains passive ability Regular Attack CT = 0.
    
    Darkja is tipically followed in four commands by Banish Ray, but again, only if
    at least one chr doesn't absorb dark. Darkja's usage comes as following:
    1st: after every 20 commands (16 commands if Banish Ray isn't used)
    2nd: after every 14 commands (regardless of Banish Ray)
    3rd: after every 16 commands (7 commands if Banish Ray isn't used)
    4th: after every 8 commands (regardless of Banish Ray)
    
    Banish Ray may also randomly be used in 2nd and 4th stage against chr that
    doesn't absorb dark. In 1st and 3rd stage you can also count how many attacks
    Zodiark used and just before Darkja should be used, switch dark absorbing
    equipment out to sucker it into shooting Banish Ray - before you're hit,
    quickly put dark absorbing equip back on. If this happens, it takes additional
    8-14 attacks (that is how much I observed) before Darkja is cast. And be
    advised, it may also not always work in suckering Banish Ray this way.
    
    Zodiark gains Paling in 4th stage. After it wears off in 2 minutes, it gets
    almost immediately renewed. Almost as in - if Zodiark is charging an action
    (Scathe for example) as soon as Paling goes, it'll be vulnerable for few
    moments until Scathe's animation goes off, and then regain Paling. Also, as
    Zodiark enters 4th stage, it won't gain Paling immediately. It has to go thru
    Shift and Battle Cry animations, so you can get few hits in before that
    happens.
    
    I already explained about Regular Attack CT = 0 (can't use Banish Ray, etc...),
    but what about Magic CT = 0? Until Zodiark casts Faith on itself for the first
    time, it'll have this passive ability. In any case, Zodiark gains both
    abilities in 3rd stage when it uses Limit Break.
    
    Now let's talk about that stupid Magick Shield. You probably didn't know that,
    but never ever use Dispel or Dispelga against Zodiark. If you do, it'll start
    using Magick Barrier as soon as 2nd stage after it puts Faith on itself.
    Magick Barrier will wear off after 2 minutes or if Zodiark feels the need to
    cast something on self (like Faith if it wore off). Magick Barrier does NOT get
    renewed as long as you refrain from using Dispel or Dispelga.
    
    It is possible to use Nihopalaoa's Hi-Ether on Zodiark to drain its MP so it
    can't use Lv. spells, but it's only good for 1st stage, as Mana Spring is used
    pretty soon.
    
    When you're in 4th stage, you're facing Zodiark with Paling, Reflect, Faith and
    Bravery on, with Darkja incoming every 8 turns. A deadly combination, but it is
    recommended not to use Dispel on him. In addition to triggering Magick Shield
    you will also trigger Darkja sooner - as fast as after next four attacks after
    it's been last used. Okay, so you manage to Dispel it and its buffs, it puts up
    Magick Shield, throws Darkja and then removes Magick Barrier because it'll
    start buffing himself up again.
    
    Faith increases Darkja's chances to KO you from 50% to 75% base chance, but you
    can reduce that to 37% (or 25% even, if Zodiark isn't under Faith) by equipping
    Shell Shield or being under Shell. As for blocking Scathe - it is made quite
    easy with Aegis Shield and Gauntlets.
    
    To defeat Zodiark in last stage, consider using Scathe Motes you have laying
    around, or equip Opal Ring and throw Bio or Scourge in its direction (Flare and
    Scathe also work, but I don't like their long animations). Additionally Reflect
    all three chrs (Mirror Mail), give one Opal Ring and command him or her to spam
    Curaja on your party, while other two cast Bio or Scourge on the party as well
    thus blasting Zodiark three times.
    
    Congratulations - you have obtained Zodiark, Keeper of Precepts.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - You now have the ability to summon Zodiark! Not too shabby, huh? Defeating
    Zodiark also removes the wreckage on S end of [Phase 2 Shaft] where exit to
    Feywood is, also allowing you to operate 'Gate Switchboard' nearby if it is
    blue (if 'Gate Switchboard's are on red state, you won't be able to operate
    this one). Take the other door into [Crossover C].
    
    [Henne Mines / Crossover C]
    
    - Travel W.
    
    [Henne Mines / Phase 2 Dig]
    
    - Return all the way to [Ore Separation].
    
    [Henne Mines / Ore Separation]
    
    - Travel S.
    
    [Henne Mines / Staging Shaft]
    
    - Save your game and warp the hell outta here.
    
    - Time to move the story forward... Board Strahl and choose to fly to Ridorana,
    either by going to any aerodrome, seeking 'Private Flights' counter and talking
    to lady there, or by checking the anchor in few select locations and choosing
    to board Strahl.
    
    AWESOMENESS CHECK NUMERO FIFTEEN!
    - Before you depart for the dungeon, you can have following magics in addition
      to those mentioned under previous 'Numero' checks:
      Arise, Esunaga, Protectga, Shellga, Darkga
      - 72 out of 81 total
    - ...and following techs:
      Telekinesis, Wither
      - 24 out of 24 total - COMPLETE COLLECTION!
    - ...status nullifying accessories:
      Tourmaline Ring - Poison
      Rose Corsage - Silence
      Sash - Slow
      Argyle Armlet - Blind
      Jackboots - Immobilize
      Black Belt - Disable
      Nishijin Belt - Sleep
      Gillie Boots - Oil
      Quasimodo Boots - Sap
      Power Armlet - Stop
      Fuzzy Miter - Petrify
      Bowline Sash - Confuse
    - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Haste, Vanish,
              Bubble, Faith, Bravery
    - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
              Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death
    - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
              CritHP for foe, MAG-, Status Transfer, DEF-, Ranged Damage, STR-
    
    ========================== 41 MARKS OUT OF 45 SLAIN ===========================
    
    
    ===============================================================================
    THE RIDORANA CATARACT area
    [Ridorana Cataract / Footfalls of the Past]
      - SCR
      - Strahl's Anchor (available when Strahl has free travel)
    [Ridorana Cataract / Echoes from Time's Garden]
    [Ridorana Cataract / Colosseum]
      - has a secret portion of the area not visible on Select map
    [Ridorana Cataract / City of Other Days]
    [Ridorana Cataract / Path of Hidden Blessing]
      - SCR
      - exit to Pharos
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.45
    Ridorana Cataract
    
    A strange opening in the seafloor that has created an endless whirlpool,
    drawinf the surrounding sea ever downwards. An island is situated at the
    cataract's edge, on which stands a great pharos surrounded by ancient ruins.
    Its size suggests that once a great city flourished here, but of its rise and
    fall nothing is known.
    The area surrounding this island is jagd, preventing approach by airship, while
    the proximity of the cataract and its tidal pull make it impossible to reach
    the island by sea.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo42
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo43
    Chest contents list            - TRENo32
    ASHE'S POSTCARD COLLECTION No.45 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - You begin at [Footfalls of the Past], so travel E to [Echoes from Time's
    Garden], then SE to [Colosseum]. Go to center, and then go N towards the exit.
    Take a sidepath which leads to the Urn with map of Ridorana. Then turn around
    and exit N to [City of Other Days], and finally travel E to [Path of Hidden
    Blessing]. Save your game, then exit E.
    
    
    ===============================================================================
    THE PHAROS AT RIDORANA dungeon
    ===============================================================================
    [First Ascent - Horizon of First Light]
    ===============================================================================
    [Pharos - First Ascent / They Who Thirst Not]
      - exit to Ridorana Cataract
    [Pharos - First Ascent / The Wellspring]
      - GCR
      - Dais of Ascendance (shows up when you complete Pharos)
    [Pharos - First Ascent / Wellspring Labyrinth]
    [Pharos - First Ascent / Blackrock Vault]
    [Pharos - First Ascent / Dunes of Profaning Wind]
    [Pharos - First Ascent / Wellspring Ravel - 1st Flight]
      - Dais of Ascendance at F10 (after Fool's Facade wall)
      - has a secret portion of the area not visible on Select map
    [Pharos - First Ascent / Wellspring Ravel - 2nd Flight]
      - has secret portions of the area not visible on Select map
    [Pharos - First Ascent / Wellspring Ravel - 3rd Flight]
      - Dais of Ascendance at F31 (after Fool's Facade wall)
      - has a secret portion of the area not visible on Select map
    [Pharos - First Ascent / Wellspring Ravel - 4th Flight]
      - has a secret portion of the area not visible on Select map
    [Pharos - First Ascent / Horizon's Break]
      - SCR
      - Dais of Ascendance at F48
    [Pharos - First Ascent / Horizon's Cusp]
      - Dais of Ascendance at F50
      - 'Way Stone' to [Second Ascent]
    [Pharos - First Ascent / Marsh of Profaning Wind]
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.46
    First Ascent
    
    Giant tower standing on an island near the Ridorana Cataract.
    
    Ashe: "The rest of entry will be added once you get to Second Ascent. Thank you
    for your patience."
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo43
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo44
    Chest contents list            - TRENo33
    ASHE'S POSTCARD COLLECTION No.46 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    [Pharos - First Ascent / They Who Thirst Not]
    
    - Experience from past dungeons has taught me not to approach unless prepared -
    and I can see something on the ground on the stairs ahead...
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No282   Hydro                     G: Boss               C: Undead
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 47    | 203800        | 999       | 45      | 30      | 90      | 23
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 78      | 28    | 29    | 0     | 0           | 35  | 6930      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
     50%: Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, CritHP -> ATT+
    Gain : Null EVA (HP < 60%), Attack+ (HP < 60%), Attack CT = 0 (HP < 30%),
           Magic CT = 0 (HP < 30%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Hydro tends to focus on inflicting Doom on all foes. Once that is accomplished,
    it tends to focus on foe closest to it. Subject to change.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Maggoty Flesh
            u - Corpse Fly
            r - Wyrm Bone
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 9hits (10% chance), 4% chance to Poison, CT25
    02. MA - Bio
             all battle - r
    03. MA - Countdown
             HP > 30% - r
    04. MA - Immobilizega
             HP > 30% & foe with most hate is far - on such foe - c
    05. MA - Darkra
             all battle - r
    06. MA - Fearga
             HP > 30% & foe casts magic 25% of the time - on such foe - u
    07. MA - Curse
             HP > 30% - foe with least hate - r
    08. MA - Crushing Fangs
             60% > HP > 30% - r
    09. SA - Bile
             HP > 30% - r
    10. SA - Sonic Fangs
             HP > 30% - r
    11. SA - Lunge
             HP > 30% - u
    12. SA - Fireball
             HP > 30% - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Pharos - First Ascent / They Who Thirst Not; Save 18, RDMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv74
    Come into battle with Protect, Shell, Haste, Bravery and Bubble on your chrs.
    Take care to renew your protective buffs when they wear off. Dispel Hydro's
    Haste if it's in effect and consider your next options. Checking status
    affinities we see that only Confuse, Sap and Oil work on it. But since boss is
    also undead, it is vulnerable to healing magic so we shall employ Reflect-THIS!
    strategy. Once all of your chrs including Reddas are under Reflect, start
    spamming Curaja on yourself and watch Hydro get plastered twelve times.
    Since you're abusing magic, Fearga is likely to be used - this skill takes off
    95% of target's MAX HP, essentially making it a sitting duck. Use Charge to
    quickly recover some lost MP and start Curaja cycle over again.
    With 40% HP lost Hydro gains more powah and begins to ignore EVA making your
    shields useless, but keep that Demon Shield in place to absorb damage from
    Darkra. Be on the lookout for Sonic Fangs and Crushing Fangs, as both can
    inflict KO when you least expect it.
    As for accessory I recommend Bowline Sash to null Confuse - other statuses you
    may get are easily curable with respective magic, but cure Doom at very last
    moment.
    As Hydro is left with only 30% HP, it loses many of its attacks and is left
    with Bio, Darkra and regular physical attack... as a countermeasure it can now
    execute all those attacks instantly, and will get progressively more and more
    successful at chaining a lot of combos.
    Unlike most other bosses it doesn't gain any real dangerous PA when in critical
    HP except for physicals hitting stronger. That gives you the edge you need to
    finish it off with some well-placed Curaja spells or just good ol' physicals.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After battle walk E for a scene.
    
    - Now you're really inside Pharos and victory fanfare for introducing the first
    climbing play. You would do well to pay attention to all Carven Pillars you see
    and remember the crap they spew or just read on for further information.
    
    - On your long climb thru the tower, you will sometimes have to open a door
    with colored symbol on it. Remember the order of the colors well, for you will
    need them to solve final Pharos puzzle.
    
    [Pharos - First Ascent / The Wellspring]
    
    - GCR is inside on NW corner as well as nonfunctional 'Way Stone' and you start
    at F01. Around the central area you can find 'Altar of Night', three in total.
    They have a place for something to be inserted. Take a look at the map and you
    will see that central circle is broken up in three sections, each being
    connected with [Wellspring Labyrinth]. If you read 'Carven Pillars' around the
    area, they will tell you that you need Black Orbs dropped from enemies around
    the area. So your task is to go around and kill foes - sometimes a black pearl
    will rise from the ground on the spot where a foe was killed. Approach this
    pearl and press Action to obtain Black Orb. To get further, you need to collect
    at least 3. Take the exit S from 'Way Stone'.
    
    [Pharos - First Ascent / Wellspring Labyrinth]
    
    - Map of the dungeon can be found in S part of F01 inside the Urn. Once you
    gather at least 3 Orbs, you need to insert them into three 'Altar of Nights'
    (one pearl per altar). Altars are found inside the circle area in [The
    Wellspring] (one altar in SE section, one in W, and one in N). When all pearls
    are inserted (choose 'Use a black orb.' option to insert it into the altar),
    you can take E exit called 'Threshold of Night' to next area (choose second
    option to open the door). Remember the color of the emblem on the door!
    
    [Pharos - First Ascent / Dunes of Profaning Wind]
    
    - Approach the farthest stone to trigger next boss battle.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No256   Pandaemonium              G: Rank 6 Mark        C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 45    | 116678        | 999       | 46      | 29      | 92      | 20
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 83      | 33    | 31    | 0     | 0           | 36  | 6120      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    immune  | immune  | immune  | absorbs | immune  | weak    | immune  | immune
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect
     50%: Shell
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, CritHP -> ATT+, Attack+
    Gain : Paling (Perfect Defense), Magick Shield (Perfect Defense),
           Null EVA (Paling & Magick Shield wear off), HP Devour (HP < 80%)
           Damage Resist (Paling & Magick Shield wear off)
    Lose : HP Devour (HP < 50%), Paling (2 minute elapsed),
           Magick Shield (2 minutes elapsed)
    ------------------------------ TARGET PREFERENCE ------------------------------
    Pandaemonium tends to focus on foe closest to it. When HP < 50%, it tends to
    focus on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Ancient Turtle Shell
            u - Aries Gem
            r - Scarletite
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 11hits (17% chance), CT25
    02. SA - Flatten
             HP > 50% - r
             HP < 50% - u
    03. SA - Stone Gaze
             HP > 50% - r
             HP < 50% & Paling and Magick Shield are gone - u
    04. SA - Perfect Defense
             HP < 50% - 1x - a
    05. SA - Power Spin
             HP > 50% - r
             HP < 50% - u
    06. SA - Flash
             all battle, except when Paling and Magick Shield are active - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Pharos - First Ascent / Dunes of Profaning Wind; Save 19,RDMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv74
    Protect, Shell, Haste, Bravery and Bubble on your chrs, and as for equipment -
    have Goggle Mask to be immune to Blind, and Fuzzy Miter to guard against
    Petrify. Even though boss has Null VIT, you can cast Shell on yourself to have
    50% less chance for boss to hit you with status effects. Take care to renew
    your protective buffs when they wear off. Dispel Panda of its buffs and throw a
    look at status affinities - Confuse, Silence and Oil doesn't make a jump-for-
    joy gesture. Have some shields with good EVA equipped and start bashing away at
    Panda (if you wield element weapons, have 'pipce' with wind element). Or use
    Reflect-THIS! strategy and bounce Aeroga at Panda's ass.
    After losing 20% HP Panda's regular attack becomes twice as strong thanks to HP
    Devour, so don't get too cocky - if you get spinned with Slow, counter it with
    Haste. When we reach 50% HP lost, Perfect Defense will go up. I bash my head
    against the wall trying to understand why I cannot steal during this stage. I
    mean, is Steal considered a physical attack or what? Stone Gaze and Flash are
    not used for the moment, so expect damaging moves only. Anyway, after two
    minutes are gone, Panda's protective shields are gone and it can be hurt again.
    Boss now ignores EVA making your shields useless, so consider equipping some
    2Hweapons with higher attack. HP Devour is also gone, but Damage Resist is
    gained instead. Reflecting Aeroga is still the best course to victory. Should
    you insist on fair battle, know that Panda will be using skills most of the
    time and it can combo up to phenomenal 11hits.
    Insignificant increase in physical damage will not pose much of a threat in
    reducing final 20% of boss' HP.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    [Pharos - First Ascent / Blackrock Vault]
    
    - After kicking its ass go W.
    
    [Pharos - First Ascent / Wellspring Labyrinth]
    
    - Return to the entrance of Ascent.
    
    [Pharos - First Ascent / The Wellspring]
    
    - Take the now active 'Way Stone' and onward!
    
    [Pharos - First Ascent / Wellspring Ravel - 1st Flight]
    
    - Here comes your fourth chance for a Ribbon accessory. On your way to F48 try
    to make sure that you kill 10+ Deidars and this will cause rare monster Vishno
    to spawn on F48. When you kill it, there is a very low chance it may drop a
    Ribbon.
    
    - It is F10 now (there is 'Fool's Facade' wall on this floor) and you will pass
    a door with green emblem on it - this is important to remember. To progress on
    this floor, you will need to kill Brainpans (big round stone guys with flame
    atop) - killing green ones will make the missing floor appear, allowing you
    access further (kill a red one, and it will make a piece of the floor
    disappear). Kill two Brainpans, then carry on. Kill four Brainpans, access
    further granted.
    
    [Pharos - First Ascent / Wellspring Ravel - 2nd Flight]
    
    - F17 is start of this area. Smash six Brainpans, access further granted. When
    you reach F20, there is 'Fool's Facade' which you can smack down. Two more
    'Fool's Facade' walls are on F23 and F24. On F25, shortly before leaving this
    area, there is a bridge you will eventually be able to form by killing 4
    Deidars.
    
    - WARNING! THIS FLOOR HAS A TREASURE POT WITH CIRCLET ACCESSORY. Only one other
    pot containing Circlet exists in the game, so you have two chances to obtain
    Circlet.
    
    [Pharos - First Ascent / Wellspring Ravel - 3rd Flight]
    
    - F28 is start of next area. Smash five Brainpans, access further granted. You
    will pass a door with red emblem on it - this is important to remember. Then
    you will need to kill ten Brainpans (avoid killing red Deidars!) to have
    further access granted. 'Fool's Facade' wall is on F31. After Brainpan bridge
    is built, you should kill two Deidars here and one on [Wellspring Ravel - 4th
    Flight] to have them form a bridge on F35 (just before climbing to F36). Once
    bridge is formed, knock down 'Fool's Facade' to open the way. Then kill
    additional 4 Deidars to form another bridge leading even further. This is it
    for here, press on up.
    
    [Pharos - First Ascent / Wellspring Ravel - 4th Flight]
    
    - F36 is start of next area. Smash three Brainpans, access further granted.
    Enter the door at F48. 'Fool's Facade' wall is on F46.
    
    [Pharos - First Ascent / Horizon's Break]
    
    - F48 is start of next area. Finally a SCR! Save thy game, then take the SW
    exit.
    
    [Pharos - First Ascent / Horizon's Cusp]
    
    - F49 is start of next area. Work your way to the door, and choose second
    option to enter it.
    
    [Pharos - First Ascent / Marsh of Profaning Wind]
    
    - Walk around a bit and boss emerges.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No257   Slyt                      G: Rank 6 Mark        C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 47    | 92661         | 999       | 45      | 23      | 92      | 25
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 84      | 28    | 28    | 3     | 0           | 36  | 3780      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    weak    | immune  | immune  | immune  | absorbs | immune  | immune  | immune
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | yes | imm | yes | yes | yes | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
     50%: Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+
    Gain : Null EVA (above water ground), Parry (above water ground),
           Damage Resist (above water ground), Attack+ (HP < 50%),
           Attack CT = 0 (Enrage)
    Lose : Null EVA (not above water ground), Parry (not above water ground),
           Damage Resist (not above water ground), Enrage (not above water ground)
    ------------------------------ TARGET PREFERENCE ------------------------------
    Slyt tends to focus on foe closest to it. Subject to change.
    ------------------------------------ NOTES ------------------------------------
    Whenever Slyt hovers above water ground, it will re/gain Regen.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Yensa Scale
            u - Pisces Gem
            r - Yensa Fin
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 11hits (17% chance), CT25
    02. SA - Enrage
             above water ground - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Pharos - First Ascent / Marsh of Profaning Wind; Save 20,RDMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv75
    Slyt is an interesting fella - I killed Reddas before entering the stage, and
    switched out Fran and Vaan. While Ashe was standing by her lonesome on small
    dry piece of land in the middle (I wonder if she was waiting for so(me)body to
    take her on a date), all Slyt ever did was circle around her, never attacking.
    I used Dispel to rid Slyt of Haste, and then I used NihoRem to inflict it with
    Confuse, Disease, Slow and Oil, finishing it up by lighting a bonfire under its
    ass by spamming Firaga. Since Slyt was hovering above water ground, damage done
    was 6999, but that is a small sacrifice to pay.
    Come into battle with Protect, Haste and Bubble, and take care to renew your
    protective buffs when they wear off. Sometimes Slyt becomes smart enough to
    come after the attacker, in which case it may possibly leave water ground and
    be hovering above ground only. When it does that, it will lose most of PA
    (which are usually in effect when Slyt is above water ground). However if Slyt
    moves back above water ground, it uses Enrage again and regains Regen, if you
    used Dispel to remove it. Disease status will prevent Slyt regaining any HP,
    though.
    When it loses 50% HP, it will inflict more damage with physicals, but otherwise
    it doesn't gain any other PA. Keep up the assault with reflected Firaga or
    using fire weapons and Slyt falls before long.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    [Pharos - First Ascent / Horizon's Cusp]
    
    - After the battle go E and take 'Way Stone' to F60.
    
    
    ===============================================================================
    THE PHAROS AT RIDORANA dungeon
    ===============================================================================
    [Second Ascent - Reach of Diamond Law]
    ===============================================================================
    [Pharos - Second Ascent / The Reach]
      - SCR
      - Dais of Ascendance at F60
      - 'Way Stone' back to [The Wellspring] (so do NOT use it)
    [Pharos - Second Ascent / Station of Banishment]
    [Pharos - Second Ascent / Station of Suffering]
      - has a secret portion of the area not visible on Select map
    [Pharos - Second Ascent / Station of Ascension]
      - has a secret portion of the area not visible on Select map
    [Pharos - Second Ascent / Reach of the Damned]
      - SCR
      - Dais of Ascendance at F64
    [Pharos - Second Ascent / The Bounds of Truth]
      - Dais of Ascendance at F66
    [Pharos - Second Ascent / Cleft of Profaning Wind]
    [Pharos - Second Ascent / Reach of the Occult]
      - SCR
      - Dais of Ascendance at F67
      - 'Way Stone' to [Third Ascent]
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.47
    Second Ascent
    
    Ashe: "This is a continuation of the entry from First Ascent. Enjoy."
    
    Though not actually a lighthouse, a curious light emits from its upper reaches,
    piercing the darkest night, so earning it the name of the Pharos.
    
    Ashe: "The rest of entry will be added once you get to Third Ascent. Thank you
    for your patience."
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo44
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo44
    Chest contents list            - TRENo33
    ASHE'S POSTCARD COLLECTION No.47 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    [Pharos - Second Ascent / The Reach]
    
    - W part has the SCR. If you go thru NW door, Attack command will be sealed. NE
    door will seal Item command, SE door will prevent you from using minimap (you
    can still view the map by Select), and SW door will seal your Magic. I believe
    that the most useless feature is minimap, so examine SE 'Altar of Knowledge'
    and pick second option to unseal SE door, then head upstairs. Remember the
    emblem's color on the door!
    
    [Pharos - Second Ascent / Station of Banishment]
    
    - F61 is start of next area. Access to F62 can be found in NE corner of this
    floor.
    
    [Pharos - Second Ascent / Station of Suffering]
    
    - F62 is start of next area. Access to F63 can be found in SE corner of this
    floor, while the Urn with map of [Second Ascent] can be found in NW corner.
    'Fool's Facade' wall is in SW corner in one of the smaller rooms.
    
    [Pharos - Second Ascent / Station of Ascension]
    
    - F63 is start of next area. Access to F64 can be found in NW corner of this
    floor. 'Fool's Facade' wall is in SW corner in one of the smaller rooms, and
    there is another in NW corner, just before you take the stairs up.
    
    [Pharos - Second Ascent / Reach of the Damned]
    
    - F64 is start of next area. Save at SCR and take the stairs to F65 in SW
    corner.
    
    [Pharos - Second Ascent / The Bounds of Truth]
    
    - F65 is start of next area. Enter the door via second choice and prepare for
    next boss.
    
    [Pharos - Second Ascent / Cleft of Profaning Wind]
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No258   Fenrir                    G: Rank 6 Mark        C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 49    | 189992        | 999       | 49      | 23      | 87      | 24
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 85      | 27    | 28    | 0     | 0           | 36  | 6480      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    immune  | immune  | immune  | weak    | immune  | absorbs | immune  | immune
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste
     50%: Protect, Bravery
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Parry, Counter, Counter+, Item+
    Gain : Attack CT = 0 (HP < 20%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Fenrir tends to focus on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Beastlord Hide
            u - Beastlord Horn
            r - Behemoth Steak
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (14% chance), CT25
    02. MA - Bravery
             after second Wail - 1x - a
    03. SA - Smite of Rage
             HP < 50% - r
    04. SA - Ice Break
             HP > 20% - r
    05. SA - Ram
             HP > 20% - u
    06. SA - Wail
             start of battle - a
             HP < 50% - a
             again after next 10 commands - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Pharos - Second Ascent / Cleft of Profaning Wind; Save21,RDMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv75
    Come into battle with Protect, Shell, Haste, Bravery and Bubble on your chrs,
    then cast Dispel to remove Fenrir's buffs. Take care to renew your protective
    buffs when they wear off. Checking status affinites we see that you can put it
    to Sleep and Oil, but fire magic is ineffective. In fact all element magic is
    useless against Fenrir, except earth... and as luck would have it, there are
    only earth based weapons. Use NihoRem on Fenrir to put it to Sleep and perform
    an Oilslick, but you may also want to use several Shear attacks to make it more
    vulnerable to magic damage.
    Instead you shall use Reflect-THIS! strategy once more and spam Bio on your
    chrs under Reflect. You will want to get rid of Reddas or else he will
    constantly mess up your attempts to keep Fenrir asleep.
    Battle begins by kitty using Wail which does some good damage and inflicts
    Blind and Silence (Goggle Mask and Rose Corsage equipment will make you
    immune). Other good attacks you can look forward to is Ice Break and boss'
    likelihood to comboslice you many times. Unlike bosses before, a good shield
    with high EVA will keep you safe from harm for most of the battle (Fenrir never
    gains Null EVA), so pop Decoy on that tank of yours and watch Fenrir hit it
    rather unsuccessfully. As a physical fighter Fenrir will parry your attacks a
    lot, as well as counter them often, so be on the lookout and keep Curaja gambit
    rolling.
    When you remove half HP, Fenrir uses Wail again and then casts Bravery. Remove
    this status immediately because I assure you that you don't want to get hit in
    the face by constant barrage. Wail is now used after each 10 commands,
    following with Bravery after each two Wails. Smite of Rage will deal big damage
    but only strikes once so no biggie there.
    Once we drift into critical HP stage, cat only gains the ability to execute
    regular physicals instantly. But being low on HP also increases its chances to
    successfully chain attacks together, thus ripping you a new one. Make sure this
    doesn't happen by keeping it asleep and blasting it with Bio or using Gil Toss
    a couple of times.
    If you had minimap sealed while climbing this stage of Pharos, you have all
    battle options available. Sealing Attack command as well as items will have no
    serious harm to your battle plans. Sealing magic won't give you a chance to
    mass-spam Bio, but you still have your techs, items and Attack command
    available. If by chance you have Reflectga Mote in items, use that and follow
    it up with Scathe Mote.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    [Pharos - Second Ascent / The Bounds of Truth]
    
    - After battle take the door at the end to enter the circular area. Find the SE
    altar on this floor and pick first choice. Minimap is back (do the similar if
    you went with other seals). Take W elevator 'Dais of Ascendance' up to F67.
    
    [Pharos - Second Ascent / Reach of the Occult]
    
    - Here save at SCR and then take W 'Way Stone' further up.
    
    
    ===============================================================================
    THE PHAROS AT RIDORANA dungeon
    ===============================================================================
    [Third Ascent - Mete of Dynasty]
    ===============================================================================
    [Pharos - Third Ascent / Spire Ravel - 1st Flight]
      - 'Way Stone' back to [The Wellspring] (so do NOT use it)
      - special 'Way Stone' to warp you to F88 right next to Dais of Ascendance,
        but first you have to use the other 'Way Stone' on F88 first, so that you
        will be able to open both Ancient Doors on F79
      - has secret portions of the area not visible on Select map
    [Pharos - Third Ascent / Spire Ravel - 2nd Flight]
      - Dais of Ascendance on F88
      - has secret portions of the area not visible on Select map
    [Pharos - Third Ascent / Heaven's Challenge]
      - one time only!
    [Pharos - Third Ascent / Empyrean Ravel]
      - SCR
      - Dais of Ascendance on F90
    [Pharos - Third Ascent / Womb of the Sun-cryst]
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.48
    Third Ascent
    
    Ashe: "This is a continuation of the entry from Second Ascent. Enjoy."
    
    Similarities can be seen between the architectural style of the tower and that
    of the ruins about it, but there are none who know the details of its creation.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo45
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo44
    Chest contents list            - TRENo33
    ASHE'S POSTCARD COLLECTION No.48 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    [Pharos - Third Ascent / Spire Ravel - 1st Flight]
    
    - F80 is start of next area. To get the map of this area, you need to make
    wrong choice twice, for example pick 'Green Sigil' twice to be warped to F79.
    Here seek out the Urn and open it to obtain map of [Third Ascent], then engage
    the various undead bozos and keep killing them until the door is unsealed. If
    you read the pillars around here, they tell you hints about how to touch the
    glyphs (or if you recall the color order from the doors you were opening...).
    Check 'Black Sigil' found on NW corner and pick first choice to be baleeted to
    F81.
    
    - F81 - Go to SE corner, and you will get the option of smashing 'Fool's
    Facade'. Do it and there's 'Green Sigil' (there is another 'Fool's Facade' to N
    of this 'Green Sigil'). Pick first choice to be baleeted to F83.
    
    [Pharos - Third Ascent / Spire Ravel - 2nd Flight]
    
    - F83 - Go in either corridor and smash thru two 'Fool's Facade' walls to reach
    next sigil batch. Fiddle with 'Red Sigil' and pick first choice to be baleeted
    to F84.
    
    - F84 - Fiddle with pink 'Sigil of Sacrifice' (reason: we sealed minimap while
    we were climbing in second leg of our journey). Pick first choice to be
    baleeted to F86. If you sealed weapons, touch white sigil; if you sealed items,
    touch yellow sigil; and if you sealed magic, touch purple sigil.
    
    - F86 - Go N and smash thru fake wall, then find 'Way Stone' inside (the hint
    on 'Carven Pillar' is babbling about something colorless and this 'Way Stone'
    has no color, making it the one you need to touch). Pick first choice to be
    baleeted to F88.
    
    - F88 - Beware - boarding 'Dais of Ascendance' will thrust you into next boss
    battle, so make sure you cast Protect, Shell, Haste, Bravery and Bubble on your
    chrs before entering. Once you are ready, get on lift and make your way to F90.
    
    [Pharos - Third Ascent / Heaven's Challenge]
    
    - All it would have to do was to crush the platform below you...
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No270   Hashmal                   G: Esper              C: Bringer of Order
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 50    | 209060        | 999       | 46      | 35      | 85      | 23
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 86      | 29    | 31    | 0     | 0           | 52  | 5400      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    immune  | immune  | immune  | absorbs | immune  | weak    | immune  | immune
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
           FullHP -> ATT+, CritHP -> ATT+, CritHP -> MAG+, Counter, Counter+,
           Half MP Cost
    Gain : Attack+ (Battle Cry - NTSC-U/C, HP < 50% - NTSC-J),
           Spellspring (HP < 50%), Paling (Perfect Defense),
           Magick Shield (Perfect Defense)
    Lose : Paling (2 minutes elapsed; use Quakeja),
           Magick Shield (2 minutes elapsed; use Quakeja)
    ------------------------------ TARGET PREFERENCE ------------------------------
    Hashmal tends to focus on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    This battle is different in NTSC-J version. Differences are listed below.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Leo Gem
            u - Hi-Ether
            r - High Arcana
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 7hits (10% chance), 4% chance to Disease, CT25 (NTSC-U/C)
             cannot combo, 4% chance to Disease, CT25 (NTSC-J)
    02. MA - Quakeja
             HP < 50% & Protect was cast - a (NTSC-J)
             HP < 50% & after Battle Cry is used - a (NTSC-U/C)
             again after next eight commands - a (NTSC-J)
             again after next 16 commands - a (NTSC-U/C)
    03. MA - Haste (NTSC-J)
             start of battle - a
             HP < 50% - 1x - a
    04. MA - Protect (NTSC-J)
             HP < 50% & Haste was cast - 1x - a
    05. MA - Roxxor
             HP < 80% - a
             80% > HP > 50% & again after next four commands - a (NTSC-J)
             80% > HP > 50% & again after next eight commands - a (NTSC-U/C)
             HP < 50% & again after next eight commands - a (NTSC-J)
             HP < 50% & again after next 16 commands - a (NTSC-U/C)
    06. SA - Battle Cry (NTSC-U/C)
             HP < 50% - 1x - a
    07. SA - Perfect Defense (NTSC-J)
             HP < 20% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Pharos - Third Ascent / Heaven's Challenge; Save 22, RDMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv76
    NTSC-U/C version: How can it punch things with that stuff on arms? It's
    probably imaginary. Cast Dispel to remove Hashmal's Protect and the stage is
    set. Immediately bash Hash with few attacks to eliminate its attack bonus with
    full HP and then stop for a while. Let's take a look at status affinities...
    Oil only, and it's immune to fire damage at that.
    Hash begins with crapload of PA on it, and the ones of interest to me is that
    you will face lots of counters during battle. Prior to battle equip Dragon
    Shield to nullify damage from Roxxor and Quakeja (or cast Float during battle,
    though I prefer Dragon Shield), then wear Bubble Belt for immunity to Disease
    from physicals - and as for Slow from Quakeja... that can be fixed quickly with
    Haste. Even though boss has Null VIT, you can cast Shell on yourself to have
    50% less chance for boss to hit you with status effects.
    With 20% HP gone say hello to rocks and Roxxor. Don't you know that people in
    glass houses shouldn't throw stones? Don't underestimate Hash as it can combo
    quite often and it deals good damage with that. You could resort to using
    Reflect-THIS! strategy and bounce Aeroga magic on Hash for some quick removal
    of HP.
    When half HP is gone, Hash gets to hit harder with physicals and will begin
    using Quakeja. Now both Roxxor and Quakeja will take sixteen commands before
    being used again, making this for a rather relaxed battle. Remember to remain
    healed as Hash punches through your defenses. If you don't have Bubble Belt or
    Bubble magic, do remain alert if you get affected by Disease and cure it
    quickly. In critical stages Hash's ATT and MAG increase to keep you on your
    toes. Keep pinching down Hash's HP until it falls defeated.
    NTSC-J version: The battle is quite different than US version. Come into battle
    with Protect, Shell, Haste, Bravery and Bubble. Hash begins by casting Haste,
    to which you should respond by casting Dispel to remove that and Protect. With
    20% HP lost Roxxor comes rolling in your direction, then again after next four
    attacks. Unlike US version, boss cannot combo its physicals.
    When Hash loses half HP, it will fortify itself with Haste and Protect once
    again, then follow up with Quakeja. Remove Slow inflicted and keep wailing on
    boss to bring down its HP. Roxxor and Quakeja are now used after each eight
    commands.
    With only 20% HP left to go, Hash uses last ditch effort by Perfect Defense,
    making itself immune to any harm. The effects gained are gone as soon as boss
    uses Quakeja, making this a rather silly move to use. Remove final HP reserves
    and you win.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - You gain the ability to summon Hashmal, and that makes 12 espers so far.
    
    [Pharos - Third Ascent / Empyrean Ravel]
    
    - F90 - Just keep going until F92, and from F97 to F98. Woohoo, a SCR - use the
    chance to cast Protect, Shell, Haste, Bravery and Bubble on yourself, then save
    your game. Press on to F99 and take 'Way Stone' at the end.
    
    [Pharos - Third Ascent / Womb of the Sun-cryst]
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No383/a Judge Master G.           G: Imperial Army      C: Judge
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 47    | 64049         | 999       | 45      | 24      | 74      | 24
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 80      | 33    | 31    | 7     | 0           | 18  | 3600      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Parry
    Gain : Magick Shield (HP < 50%)
    Lose : Magick Shield (2 minutes elapsed)
    ------------------------------ TARGET PREFERENCE ------------------------------
    Judge Master tends to focus on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    Battle ends once Judge Master loses 80% of HP.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Potion
            u - Hi-Potion
            r - X-Potion
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (14% chance), CT25
    02. MA - Protect
             start of battle - a
    03. SA - Guilt
             HP < 50% - on nearest foe - a
             again after next 12 commands - on nearest foe - a
    04. SA - Kick
             HP > 50% - r
    05. SA - Circle of Judgment
             HP > 50% - r
             HP < 50% - u
    06. SA - Sentence
             HP > 50% - r
             HP < 50% - u
    07. SA - Lunge
             HP > 50% - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Pharos - Third Ascent / Womb of the Sun-cryst; Save 23, RDMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv76
    If you didn't buff yourself prior battle, cast Protect, Haste, Bravery and
    Bubble on your chrs, then Dispel Judge's buffs and stage is set. Main villain
    is boss, and my girls are damsels in distress. Take care to renew your
    protective buffs when they wear off.
    Checking status affinities we see that only things that work are Oil and
    Silence, and since our friend doesn't have any element affinities at all, you
    can light it up quite nicely with reflected Firaga. Yes, Reflect-THIS! strategy
    works out great in this battle.
    If you're Knight of the Round, such cheap tactics are probably not in your
    repertoire, so you will want to dispose of Judge in honest way. Know that
    Judge's attacks can be blocked, so a good shield will stop many attacks.
    Before he loses 50% HP, you're looking at mostly single target attacks, with
    Circle of Judgment sometimes mixed inbetween.
    At half HP lost a small scene plays, then battle continues with boss regaining
    Haste and all bad statuses gone from him. Magick Shield will envelop the boss,
    protecting him from magical harm. He'll immediately chuck Guilt (used again
    after each 12 commands) and he loses Lunge and Kick, so now he'll be using
    mostly specials. Don't let him chain up too much attacks on single chr, so move
    your Curaja gambit on higher scale than usual. For now rely on physicals and
    defeat him.
    If you don't manage to defeat it before Magick Shield wears off, I suggest that
    you reapply Oil (NihoRem) and shoot few more Firaga spells to finish him off.
    Battle ends when Judge enters critical HP.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After short intermezzo (enter Swan Lake here) it's action time again.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No384/b Doctor C.                 G: Imperial Army      C: Scientist
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 50    | 82093         | 999       | 38      | 26      | 77      | 31
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 28      | 29    | 32    | 8     | 0           | 18  | 3960      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Shell, Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, CritHP -> ATT+, Counter+
    Gain : Paling (Famfrit is present), Magick Shield (Famfrit is present),
           Resist G&M*1, Null VIT*1, Null W&T Effects*1, Piercing Magic*1,
           Null EVA*1, CritHP -> MAG+*1 (HP < 20%), CritHP -> DEF+*1 (HP < 20%),
           Attack+*1, Parry*1, Counter*1, Return Damage*1, Half MP Cost*1
    Lose : Paling (Famfrit is KOed), Magick Shield (Famfrit is KOed)
    ------------------------------ TARGET PREFERENCE ------------------------------
    Doctor tends to focus on foe who draws the most hate. While Famfrit is present,
    Doctor tends to focus on foe closest to him. When Famfrit is KOed... Subject to
    change.
    ------------------------------------ NOTES ------------------------------------
    *1 All of these PA are gained once Famfrit is KOed.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Hi-Potion
            u - Ketu Board
            r - Magepower Shishak
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, ignores DEF, 5% chance to Critical, CT15
    02. MA - Haste
             on Famfrit - r
    03. MA - Protect
             on Famfrit - u
    04. MA - Shell
             on Famfrit - u
    05. SA - S-85 Cyclotrone
             after Famfrit is out and after each 20 commands - a
             Famfrit is KOed & Gatling Gun was used - a
             again after next 20 commands - a
    06. SA - Gatling Gun
             HP < 80% - 1x - a
             80% > HP > 50% & again after next 20 commands - r
             Famfrit is KOed, after next 20 commands - a
             Cyclotrone was used, after next 20 commands - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Pharos - Third Ascent / Womb of the Sun-cryst
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No271   Famfrit                   G: Esper              C: The Darkening Cloud
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 52    | 149060        | 999       | 45      | 28      | 85      | 22
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 77      | 30    | 31    | 0     | 0           | 52  | 5400      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    weak    | immune  | immune  | immune  | absorbs | immune  | immune  | immune
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Shell
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, CritHP -> ATT+, Counter+
    Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), Spellspring (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Famfrit tends to focus on foe closest to it.
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Aquarius Gem
            u - Elixir
            r - High Arcana
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 3hits (10% chance), 4% chance to Silence, CT25
    02. MA - Waterja
             HP < 50% - a
             again after next 12 commands - a
    03. MA - Briny Cannonade
             HP < 80% - a
             again after next 12 commands - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Pharos - Third Ascent / Womb of the Sun-cryst; Save 23, RDMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv76
    Cast Protect, Haste, Bravery and Bubble on your chrs, then Dispel Doctor's
    buffs and... hm, where is Famfrit? It'll appear in due time - patience, young
    padawan.
    Okies, let us see intelligence on status affinities... Oil, and Oil again???
    Won't do you much good against Doctor, but Fam's weakness is fire so it'll work
    out nicely when it appears. Take care to renew your protective buffs when they
    wear off, and wear Rose Corsage when Fam enters the fray.
    As battle begins, not much is going on - boss will use only regular physical
    attack until he loses 20% HP. Use the time to chuck few Expose attacks on
    boss' ass so you can deal more punishment. Once you poke his HP bar over the
    20% HP lost limit, Gatling Gun is used and you should equip Flame Shield to
    halve the damage - next Gatling Gun is incoming in 20 commands, but by then you
    will dish out more damage to Doctor, forcing him over half HP lost.
    Now a small scene will play with Famfrit entering the battlefield. Doctor's
    buffs get renewed, so take care to Dispel Fam, then use NihoRem on Fam to Oil
    it (Dispel currently won't work on Doctor). If you have Viking Coat, equip it
    to be immune to water, thus making Briny Cannonade and Waterja useless.
    With Fam out Paling and Magick Shield surround the main boss. Even when they
    wear off 2 minutes later, they immediately get renewed... so your task is set -
    Fam must die! You can either employ Reflect-THIS! strategy and bounce off
    Firaga spell, or use fire based weaponry. Latter may be more preferred, as
    couple Firagas could bounce onto Doctor, and with two foes pounding on you,
    healing with X-Potions may not be quick enough.
    Doctor uses Cyclotrone after each 20 commands he makes, so be on the lookout.
    If you Dispel Fam of its buffs, Doctor may sometimes waste a turn to chuck
    Haste, Protect or Shell on Fam - in this case just Dispel Fam again.
    When Fam loses 20% HP, it begins using Briny Cannonade, and Waterja after half
    HP lost. Both attacks have 12 commands range before they're used again. Keep
    pouring Firagas in Fam's jar until it loses all HP and falls in defeat. Yes,
    yes, getting drunk will do that to you.
    With his support gone, it doesn't take long for Doctor's protection to
    dissipate. Remove his buffs if they're still present. He gains a crapload of PA
    (look into intelligence above) but that shouldn't worry you as most PA he gains
    are not really needed for him. Attack+, DEF, MAG and ATT increase when in
    critical HP, Return Damage and higher counter chances are the only ones worth
    mentioning. Take note that Doctor will alternate between his bigass attacks
    after each 20 commands, so don't take too long to defeat him.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - You gain the ability so summon Famfrit. And thus is your esper collection
    complete! Afterwards save your game when prompted.
    
    ===============================================================================
    SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
    ===============================================================================
    
    ===============================================================================
    THE IMPERIAL CITY OF ARCHADES town
    ===============================================================================
    
    - In NE corner of [Alley of Low Whispers] you can find a moogle which sells a
    map or Rabanastre Palace for 100000 gil (just in case that you missed it first
    time around).
    
    
    ===============================================================================
    THE PORT AT BALFONHEIM town
    ===============================================================================
    
    - After the scenes end, Strahl gains the ability to travel to Bahamut. Be aware
    that if you choose to go to Bahamut, that is it. There will be no turning back,
    as it is straight line until end of game.
    
    - Start buying the new stuff - there is new equipment and magic available. Here
    you can buy Holy, Shock, Scourge, Flare and Slowga.
    
    - Go to [The Whitecap] and accept new bill.
    - Bill No.31 Pylraster (rank 7 mark)
      petitioner Rikken is in [Balfonheim Port / Saccio Lane]
    
    - Go talk to Rikken and speak with him twice, and he'll offer you a bit of
    sport. You must accept his challenge in racing him, Raz and that bombshell of
    Elza. Doesn't matter if you win or lose - at the end of race he will spill his
    guts on the bill he posted. Accept it and the hunt is on!
    
    FOO(L)TRACE QUEST
    
    - Yay, another way to waste your time! You need to complete Pharos and your
    clan rank must be Riskbreaker - after you come to Rikken to accept Pylraster
    hunt from him, he'll ask you if you're up for some sports challenge. Sure, why
    not?
    
    - You will be racing against Rikken, Raz and that Elza the Bombshell. The goal
    is to alternate pressing between X and Circle buttons rhythmically and make it
    to the finish line. I didn't really bother by any strategic movement along the
    lines of blocking opponents, instead I focused on button pressing and just
    before finish line started pressing a bit faster to ensure victory.
    
    - Times needed to complete this event? 100x times! You don't need to do it
    consecutively, though. Here's a chart of rewards you will receive.
    
    TIER | REWARD                   | TIER | REWARD
    -------------------------------------------------------------------------------
      1  | Potion                   |  2   | Phoenix Down
      3  | Eye Drops                |  4   | Antidote
      5  | 10 gil, Echo Herbs       |  6   | Gold Needle
      7  | Alarm Clock              |  8   | Handkerchief
      9  | Bacchus' Wine            | 10   | 100 gil, 2x Balance Mote
    -------------------------------------------------------------------------------
     11  | 2x Potion                | 12   | 2x Phoenix Down
     13  | 2x Eye Drops             | 14   | 2x Antidote
     15  | 20 gil, 2x Echo Herbs    | 16   | 2x Gold Needle
     17  | 2x Alarm Clock           | 18   | 2x Handkerchief
     19  | 2x Bacchus' Wine         | 20   | 300 gil, 2x Float Mote
    -------------------------------------------------------------------------------
     21  | 3x Potion                | 22   | 3x Phoenix Down
     23  | 3x Eye Drops             | 24   | 3x Antidote
     25  | 30 gil, 3x Echo Herbs    | 26   | 3x Gold Needle
     27  | 3x Alarm Clock           | 28   | 3x Handkerchief
     29  | 3x Bacchus' Wine         | 30   | 800 gil, 3x Teleport Stone
    -------------------------------------------------------------------------------
     31  | 4x Potion                | 32   | 4x Phoenix Down
     33  | 4x Eye Drops             | 34   | 4x Antidote
     35  | 40 gil, 4x Echo Herbs    | 36   | 4x Gold Needle
     37  | 4x Alarm Clock           | 38   | 4x Handkerchief
     39  | 4x Bacchus' Wine         | 40   | 1500 gil, 2x Vanishga Mote
    -------------------------------------------------------------------------------
     41  | 5x Potion                | 42   | 5x Phoenix Down
     43  | 5x Eye Drops             | 44   | 5x Antidote
     45  | 50 gil, 5x Echo Herbs    | 46   | 5x Gold Needle
     47  | 5x Alarm Clock           | 48   | 5x Handkerchief
     49  | 5x Bacchus' Wine         | 50   | 2500 gil, 2x Reflectga Mote
    -------------------------------------------------------------------------------
     51  | 6x Potion                | 52   | 6x Phoenix Down
     53  | 6x Eye Drops             | 54   | 6x Antidote
     55  | 60 gil, 6x Echo Herbs    | 56   | 6x Gold Needle
     57  | 6x Alarm Clock           | 58   | 6x Handkerchief
     59  | 6x Bacchus' Wine         | 60   | 3500 gil, 2x Hi-Ether
    -------------------------------------------------------------------------------
     61  | 7x Potion                | 62   | 7x Phoenix Down
     63  | 7x Eye Drops             | 64   | 7x Antidote
     65  | 70 gil, 7x Echo Herbs    | 66   | 7x Gold Needle
     67  | 7x Alarm Clock           | 68   | 7x Handkerchief
     69  | 7x Bacchus' Wine         | 70   | 4500 gil, 2x Holy Mote
    -------------------------------------------------------------------------------
     71  | 8x Potion                | 72   | 8x Phoenix Down
     73  | 8x Eye Drops             | 74   | 8x Antidote
     75  | 80 gil, 8x Echo Herbs    | 76   | 8x Gold Needle
     77  | 8x Alarm Clock           | 78   | 8x Handkerchief
     79  | 8x Bacchus' Wine         | 80   | 6000 gil, 2x Hastega Mote, Caramel
    -------------------------------------------------------------------------------
     81  | 9x Potion                | 82   | 9x Phoenix Down
     83  | 9x Eye Drops             | 84   | 9x Antidote
     85  | 90 gil, 9x Echo Herbs    | 86   | 9x Gold Needle
     87  | 9x Alarm Clock           | 88   | 9x Handkerchief
     89  | 9x Bacchus' Wine         | 90   | 8000 gil, 2x Scathe Mote, Slime Oil
    -------------------------------------------------------------------------------
     91  | 10x Potion               | 92   | 10x Phoenix Down
     93  | 10x Eye Drops            | 94   | 10x Antidote
     95  | 100 gil, 10x Echo Herbs  | 96   | 10x Gold Needle
     97  | 10x Alarm Clock          | 98   | 10x Handkerchief
     99  | 10x Bacchus' Wine        | 100  | 10000 gil, 2x Elixir, Unpurified Ether
    -------------------------------------------------------------------------------
    
    - After 100th tier is done, there is no more. This wraps up this quest.
    
    - Warp to [Dalmasca Estersand / South Bank Village] and buy Hastega magic.
    
    - Go to [Necrohol of Nabudis / Hall of Effulgent Light] and buy Scathe magic
    from Baknamy Merchant.
    
    - Go to [Dalmasca Westersand / The Western Divide] and buy Renew magic.
    
    - There is only one more storyline dungeon to go to wrap up this game
    storywise. But regarding extras, the game has much left to offer. Begin by
    going to Rabanastre.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to [Clan Hall] and speak to Mont for following rewards:
    - for felling Hydro: 2000 gil
    - for commanding 13 espers: Serpentarius, 2x Teleport Stone
    
    - Mont will also offer you to hunt for two of his elite marks (which you should
    accept):
    - Priority Petition No. 11 Ixion (rank 6 mark)
      petitioner is Whitecap Wench in [Balfonheim Port / Quayside Court] (inside
      [The Whitecap])
    - Priority Petition No. 12 Seer (rank 6 mark)
      petitioner is Montblanc in [Rabanastre / North End]
    
    - Go talk to remaining petitioner to formalize the contract.
    
    - Merchant in [Old Archades] is now selling Sage's Ring accessory (halves MP
    cost for spellcasting).
    
    - Burrogh in [Barheim Passage / The Lightworks] is selling magic Ardor.
    
    - Here is how I considered my gambits for more serious battles.
    Vaan's setup
    1 Ally: any - Arise
    2 Self - Bravery
    3 Self - Faith
    4 Self - Bubble
    5 Self - Shellga
    6 Ally: status = Disease - Cleanse
    7 Ally: HP < 40% - Renew
    8 Ally: status = Slow - Hastega
    9 Ally: status = Stop - Chronos Tear
    10 Foe: HP = 100% - Shear
    11 Foe: flying - Telekinesis
    12 Foe: nearest - Attack
    
    Fran's setup
    1 Ally: any - Arise
    2 Self - Bravery
    3 Self - Faith
    4 Self - Bubble
    5 Self - Protectga
    6 Ally: Ashe - Esunaga
    7 Ally: status = Disease - Cleanse
    8 Ally: HP < 50% - Renew
    9 Ally: status = Stop - Chronos Tear
    10 Foe: HP = 100% - Expose
    11 Foe: flying - Telekinesis
    12 Foe: nearest - Attack
    
    Ashe's setup
    1 Ally: any - Arise
    2 Self - Bravery
    3 Self - Faith
    4 Self - Bubble
    5 Self - Hastega
    6 Ally: Fran - Esunaga
    7 Ally: status = Disease - Cleanse
    8 Ally: HP < 40% - Renew
    9 Ally: status = Slow - Hastega
    10 Foe: flying - Telekinesis
    11 Foe: nearest - Attack
    12 Self - Libra
    
    
    ===============================================================================
    THE PHAROS AT RIDORANA dungeon
    ===============================================================================
    
    [Pharos - First Ascent / The Wellspring]
    
    - Travel W.
    
    [Pharos - First Ascent / They Who Thirst Not]
    
    - Lookie here, it is Pylraster.
    
    -------------------------------------------------------------------------------
    No243   Pylraster                 G: Elite Mark         C: Greater Tyrant
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 63    | 493513        | 675       | 61      | 37      | 92      | 26
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 104     | 29    | 29    | 0     | 0           | 36  | 12050     | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    weak    | halves  | halves  | halves  | absorbs | halves  | halves  | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Haste, Bravery
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> DEF+, Attack+,
           HP Devour
    Gain : Parry (HP < 50%), Attack CT = 0 (HP < 20%)
    Lose : HP Devour (HP < 50%), Attack+ (HP < 20%)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Tyrant Hide
            u - Tyrant Bone
            r - Hastega Mote
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 11hits (10% chance), 4% chance to Confuse, CT25
    02. SA - Screwtail
             HP > 50% - r
             50% > HP > 20% - u
    03. SA - Rage
             after Growing Threat - a
             HP < 20% - 1x - a
    04. SA - Growing Threat
             HP < 50% - 1x - a
    05. SA - Crushing Fangs
             HP > 50% - r
             50% > HP > 20% - u
    06. SA - Ram
             all battle - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Pharos - First Ascent / They Who Thirst Not; save32, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv76
    Equip Bubble Belts and cast maybe Protectga only. I had my chrs get KOed at
    least 20 times in this battle. Pyl's buffs are swiftly removed with Dispel.
    Then it is brawler time - begin trading blows with Pyl (whenever it lands a
    successful blow, Pyl takes as much dmg as it caused to your chr), having Arise
    and Curaja/Renew gambits in place. Launch few Expose and Shear techs to lower
    Pyl's resistance (depends if you're going in for physical or magic assault).
    Crushing Fangs have KO chance or big damage (if KO fails). Screwtail is small
    area damage, but Ram can hurt for up to 8000 damage. This isn't the worst yet,
    though - once Pyl smokes 50% HP, it will use Growing Threat to become lv99 and
    thus having much better stats. Beware of Rage area attack, and its attacks are
    way stronger now, it combos a lot, and its resilience improves when very low on
    HP. Equip Gungnir weapons to deal substantial damage to Pyl until it falls.
    The easiest way to fall this beast is in the fact that it doesn't have Null EVA
    and as such you can have tank with Decoy, best shield and Main Gauche block
    most of Pyl's attacks. While Pyl is busy trying to hit the tank, other two chrs
    move in behind its back and start delivering justice to the target.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Report to Rikken and receive 8000 gil, Grand Mace and 2x Scathe Mote.
    
    - Now warp back to Pharos.
    
    [Pharos - First Ascent / The Wellspring]
    
    - Look for 'Dais of Ascendace' elevator close to GCR and examine it. The only
    available destination at the moment is Penumbra (eventually you will be able to
    choose from Umbra, Abyssal and Unknown as well).
    
    ===============================================================================
    THE PHAROS AT RIDORANA dungeon
    ===============================================================================
    Subterra - Origin in Darkness
    ===============================================================================
    [Pharos - Subterra / Penumbra - Interior]
      - Dais of Ascendance
    [Pharos - Subterra / Penumbra - North]
      - has secret portions of the area not visible on Select map
    [Pharos - Subterra / Penumbra - South]
      - has secret portions of the area not visible on Select map
    [Pharos - Subterra / Umbra - Interior]
      - Dais of Ascendance
    [Pharos - Subterra / Umbra - North]
      - has secret portions of the area not visible on Select map
    [Pharos - Subterra / Umbra - South]
      - has secret portions of the area not visible on Select map
    [Pharos - Subterra / Abyssal - Interior]
      - Dais of Ascendance
    [Pharos - Subterra / Abyssal - North]
      - has secret portions of the area not visible on Select map
    [Pharos - Subterra / Abyssal - South]
      - has secret portions of the area not visible on Select map
    [Pharos - Subterra / Hell's Challenge]
      - one time only!
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.49
    Subterra
    
    This is subterranean section of the Pharos tower, and this here makes it a very
    boring description again.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo46
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo44
    Chest contents list            - TRENo33
    ASHE'S POSTCARD COLLECTION No.49 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - This part of Pharos is available only after completing the events on top of
    Pharos.
    
    - WARNING! THE MAP PORTION CALLED "ABYSSAL" HAS A TREASURE POT WITH CIRCLET
    ACCESSORY, LOCATED IN SOUTH PART. Only one other pot containing Circlet exists
    in the game, so you have two chances to obtain Circlet.
    
    [Pharos - Subterra / Penumbra - Interior]
    
    - Note that minimap goes ballistic. Now pay attention - around these parts you
    have highly challenging enemies and they can quickly swarm your party. Ixion
    can appear on any of the floors Penumbra, Umbra or Abyssal. There is a small
    twist to where he appears.
    
    - Penumbra, Umbra and Abyssal floors each have four side rooms (NE, NW, SE and
    SW) as well as central circular room. These sections are called 'Interior',
    'South' (SE and SW rooms) and 'North' (NE and NW rooms). Unknown floor can be
    accessed only one time, when you are on a hunt for Shadowseer.
    
    - Currently you can only travel to Penumbra... so how to open the path deeper
    down? If you go to any of side rooms, you will find 'Pedestal of Night' inside
    (four pedestals per floor). You need to feed them Black Orbs in order to
    illuminate the surroundings - once all 4 pedestals have enough Black Orbs, the
    elevator can travel deeper. DO NOT OVERFEED the pedestals or your Black Orbs
    will be wasted. You can get Black Orbs by defeating enemies in these side
    rooms, and you get to killing part by checking walls of side rooms and look for
    doors you can open and 'Fool's Facade' walls that you can destroy. If you run
    into Phoenix, look just a bit below for strategy on how to beat its ass.
    
    - In addition, treasures on these floors hold many a great one. Here is where I
    snatched my first Ribbon (Ribbon is obtained in [Abyssal - North] in NW room;
    this makes your 5th chance to get a Ribbon), and you can get Lordly Robes and
    Deathbringer among other things. If you run into Magick Pot, stay your ground.
    Switch off your gambits so chrs don't attack it by accident. Get close to it
    and it will beg for Elixir. Before you do so, I suggest eliminating any and all
    resistance in neighboring rooms. When ready, feed it one Elixir. It will become
    happy and start prancing around. Give chase and opt to kill it as swiftly as
    you can, before other enemies have a chance to respawn. You can steal Elixir
    back from Magick Pot, and it drops 123 LP when you kill it.
    
    - Here is amount of Black Orbs you need per floor.
      Penumbra - 18 for NE, 9 for NW, 3 for SE, 6 for SW
      Umbra - 15 for NE, 9 for NW, 15 for SE, 18 for SW
      Abyssal - 15 for NE, 21 for NW, 27 for SE, 12 for SW
      Unknown - no Black Orbs needed, Phoenix must be slain if you wish access
    
    - Sometimes you will find a Massive Black Orb, which is bigger than usual ones.
    If you manage to bag that one, you will get up to 99 Black Orbs (even though
    the counter will sometimes say that you obtained say 150 Black Orbs, 99 is the
    maximum you can get). Now, back to our hunt.
    
    - Your aim is to fight Ixion on [Abyssal] instead of [Penumbra] or [Umbra], as
    it will have only 166559 HP instead of 306559 HP, should you choose to fight it
    on earlier floors.
    
    - Keep traveling between Abyssal and [Pharos - First Ascent / The Wellspring]
    areas until Ixion pops up in [Pharos - Subterra / Abyssal - Interior]. You will
    know so by there not being any enemies around. Ixion's spawn chances increase
    by 6% every 12 seconds you spend in the area, reaching 100% after 204 seconds.
    
    -------------------------------------------------------------------------------
    No255   Ixion                     G: Rank 6 Mark        C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 58    | 306559        | 999       | 48      | 42      | 74      | 25
    b   | 58    | 166559        | 999       | 48      | 42      | 74      | 22
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 94      | 10    | 34    | 7     | 0           | 32  | 5000      | 0
    b   | 94      | 28    | 34    | 7     | 0           | 32  | 5000      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Shell, Haste, Faith
     50%: Protect
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null EVA, CritHP -> MAG+, CritHP -> DEF+, Return Damage,
           Spellspring
    Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%),
           Magick Shield (HP < 50% & any magic is used against Ixion),
           White Wind (after Purify)
    Lose : Magick Shield (2 minutes elapse), White Wind (2 minutes elapse)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    *1 Ixion's regular physical attack is not thunder based if you fight it in
       [Pharos - Subterra / Penumbra - Interior] or [Pharos - Subterra / Penumbra -
       Interior].
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Storm Crystal
            u - Grimoire Aidhed
            r - Magick Lamp
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 6hits (10% chance), thunder based*1, CT25
    02. MA - Dispelga
             50% > HP > 20% - on foe with most status changes - u
    03. MA - Waterga
             all battle - on foe vulnerable/weak to water - u
             50% > HP > 20% - r
    04. MA - Aeroga
             all battle - on foe vulnerable/weak to wind - u
             50% > HP > 20% - r
    05. MA - Firaga
             all battle - on foe vulnerable/weak to fire - u
             50% > HP > 20% - r
    06. MA - Thundaga
             all battle - on foe vulnerable/weak to thunder - u
             50% > HP > 20% - r
    07. MA - Blizzaga
             all battle - on foe vulnerable/weak to ice - u
             50% > HP > 20% - r
    08. MA - Silencega
             HP > 20% - r
    09. MA - Sleepga
             HP > 20% - r
    10. MA - Darkra
             50% > HP > 20% - r
    11. MA - Fearga
             50% > HP > 20% - on foe with MP > 30% - u
    12. MA - Curse
             HP > 20% - r
    13. SA - Purify
             HP < 50% & under status change - a
    14. SA - Kick
             HP > 20% - u
    15. SA - Rush
             HP > 20% - u
    16. SA - Snake Lash
             HP > 50% - u
             50% > HP > 20% - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Pharos - Subterra / Penumbra - Interior; save34, RDMC
                      / Umbra - Interior
                      / Abyssal - Interior
    ------------------------------ GET READY! FIGHT! ------------------- party lv77
    Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself - take
    care to renew your protective buffs when they wear off. Checking status
    affinities and considering our options, you can put a number of stuff on it -
    Slow, Silence, Oil and Sap.
    Equip best armor you have or Rubber Suit to block Ixion's thunder based rephys,
    wield Holy Lances to exploit holy weakness, Dispel mark's buffs and then
    Silence it. For acc give two chrs Ruby Ring and third chr Opal Ring, then
    assign the latter to the healing duty (always keep him/her under Reflect).
    Ixion has Return Damage so you'll be taking 5% of the damage inflicted as well
    - add some Expose techs to the mix. Due to Silence Ixion will be using only
    physicals until it hits 50% lost. Then it uses Purify to remove Silence and
    envelops itself in White Wind, followed with Magick Shield.
    Mark now begins to use many magic spells and you need to look out for Curse and
    Fearga (have Charge gambit set), while elemental spells will get reflected back
    to mark. Reapply Silence is fruitless as Purify and White Wind will follow
    immediately, as is trying to rely on magic due to Magick Shield which is added
    after following the successful magic hit. Equip Nishijin Belt to be Sleep
    immune in Sleepga ordeals, and you may need to sometimes use Echo Herbs to
    remove Silence in case everybody gets affected - Smelling Salts will save you
    from Curse's Confuse.
    When it's in critical HP, defensive power increases and I still recommend you
    put up with bashing it up with physicals. None of marks magic spells are used
    anymore, it will be poking you with rephys exclusively. Have two chrs be
    healers in case loss of HP proves too much for one healer and soon Ixion
    returns to the planet.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Report back and receive 3000 gil, Sapping Bolts and Ragnarok. Return to this
    area afterwards.
    
    - When you are back in [Penumbra - Interior], floor it for NE room.
    
    [Pharos - Subterra / Penumbra - North]
    
    - Poke around the side walls and keep making your way further, until you find
    one more door to open. Once you do, Phoenix will greet you on other side.
    
    -------------------------------------------------------------------------------
    No259   Phoenix                   G: Rank 6 Mark        C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: yes
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 59    | 134089        | 999       | 48      | 35      | 85      | 19
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 91      | 24    | 28    | 8     | 0           | 28  | 5220      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    *1      | *1      | *1      | *1      | *1      | *1      | *1      | *1
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste, Bravery
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null EVA, Attack+, Parry, Counter, Counter+,
           Elem. WKN Change, Return Damage, CritHP -> DEF+
    Gain : none
    Lose : Null EVA (HP < 50%), Attack+ (HP < 50%), Parry (HP < 50%)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    *1 At any given time Phoenix is weak to one element and absorbs all others.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Windslicer Pinion
            u - Eye of the Hawk
            r - Split Armor
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (14% chance)
    02. SA - Lunge
             HP > 50% - r
             HP < 50% - u
    03. SA - Shift
             when hit with element weakness - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Pharos - Subterra / Penumbra - North; save33, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv77
    Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Phoenix and
    begin the assault. Phoenix is an easy boss to take care of, as all you'll ever
    see Phoenix use is its rephy attack and Lunge for big damage - but make sure
    you Dispel its Bravery. With Curaja / Renew gambit you're good to go. You will
    eventually drop the bomb on Phoenix' head and defeat it.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Defeating Phoenix is one of the requirements to getting access to 'Unknown'
    floor. You can now go to 'Dais of Ascendance' and select 'Unknown' floor, but
    before you do that, I would advise you to go save your game. After you do so,
    travel to 'Unknown'...
    
    [Pharos - Subterra / Hell's Challenge]
    
    -------------------------------------------------------------------------------
    No260   Shadowseer                G: Rank 6 Mark        C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 67    | 278078        | 999       | 48      | 43      | 79      | 24
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 100     | 31    | 35    | 0     | 0           | 6   | 5590      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Shell, Haste, Faith
     50%: Reflect
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Piercing Magic, Null EVA,
           CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Return Damage
    Gain : Paling (its helpers are out), Magick Shield (its helpers are out),
           White Wind (its helpers are out), Damage Resist (HP < 50%),
           Attack CT = 0 (HP < 20%), Magic CT = 0 (HP < 20%)
    Lose : Paling (after 2 minutes, all helpers KOed),
           Magick Shield (after 2 minutes, all helpers KOed),
           White Wind (after 2 minutes, all helpers KOed)
    ------------------------------ TARGET PREFERENCE ------------------------------
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Foul Flesh
            u - Maggoty Flesh
            r - Forbidden Flesh
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 11hits (10% chance), 4% chance to Immobilize, CT25
    02. MA - Dispelga
             helper is out & foe has status buff - u
    03. MA - Holy
             all helpers defeated & HP > 50% - u
    04. MA - Shock
             HP > 50% & 10 commands after all helpers are defeated - a
             again after each next 20 commands - a
             HP < 50% - u
    05. MA - Scourge
             HP < 50% & 12 commands after all helpers are defeated - a
             again after each next 24 commands - a
    06. MA - Flare
             HP > 50% & 10 commands after Shock - a
             HP < 50% - u
    07. MA - Scathe
             HP < 50% & 12 commands after Scourge - a
    08. MA - Slowga
             helper is out - on foe that helper is attacking - r
    09. MA - Immobilizega
             helper is out - on foe that helper is attacking - r
    10. MA - Darkga
             helper is out & 12 commands after being called - a
             HP > 50% & all helpers defeated - u
    11. MA - Fearga
             helper is out & after Darkga - on closest foe - a
             all helpers defeated - u
    12. SA - Invert
             helper is out - on foe that helper is attacking - u
    13. MA - Curse
             helper is out - on foe that helper is attacking - r
    14. SA - Breakart Pentagram
             helper is out & esper is detected in battle - on esper - a
    15. SA - Shining Ray
             start of battle - a
             again after each next 11 attacks - a
    16. SA - Darkness
             after Shining Ray - a
    17. SA - Meditate
             MP < 20% & helper is out - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Pharos - Subterra / Hell's Challenge; save45, RDMC
    ------------------------------ GET READY! FIGHT! ------------------- party lv78
    Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Seer and
    start hacking away. This will be a difficult battle, but at first it doesn't
    appear so. I recommend to have following equipment - White Mask, Black Mask,
    Demon Shield and Aegis Shield.
    When battle starts, have White Mask and Demon Shield to absorb damage from
    Darkness and Shining Ray. Rephy here and there... once you knock off 20% of
    mark's HP, he becomes immune to everything and will begin calling in allies for
    aid.
    First one is Pandaemonium, then Slyt, then Fenrir, and finally Phoenix. Once
    Panda falls, Slyt appears and so on, until you kill Phoenix. These guys use the
    same attacks as before, except that they have a little less HP. While you are
    busy fending off Seer's helpers, he will be casting Dispelga to remove your
    buffs and meddle your chrs with Slowga, Immobilizega, Darkga, Fearga, Invert
    and Curse. It's wise idea to keep chrs spread out so that only one gets hit at
    a time.
    When Panda hits 50% HP lost, it will erect Perfect Defense for 2 minutes
    (boring); Slyt is easy to get rid of, as is Fenrir - but be quick in casting
    Dispel on Phoenix to remove Bravery. Once Phoenix falls, Seer's immunities are
    thing of the past and he can be hurt again.
    Seer's attacks change a bit now - Holy, Shock, Scourge, Flare and Scathe, with
    old addition of Darkness and Shining Ray. Now's the time to don Aegis Shield,
    Sage's Ring and Black Mask. Seer's defenses and attack power grow stronger as
    it nears defeat, but that is nothing to worry about since you have the chances
    to block many of his attacks. Keep up the assault and you win.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - Report back to receive 20000 gil and 2x Megalixir.
    
    
    ===============================================================================
    THE ROYAL CITY OF RABANASTRE town
    ===============================================================================
    
    - Go to [Clan Hall] and speak to Mont for him to offer final elite mark hunt:
    - Priority Petition No. 13 Yiazmat (rank 8 mark)
      petitioner is Montblanc in [Rabanastre / North End]
    
    - Mont says that he has no idea where Yiazmat can be found... c'mon, pal, what
    kind of help is that? If you're willing to throw a look yourself, travel to
    Ridorana by airship.
    
    - By accepting Yiazmat's hunt you can now fight Omega Mark XII in Great
    Crystal.
    
    
    ===============================================================================
    THE RIDORANA CATARACT area
    ===============================================================================
    
    - You will arrive at [Footfalls of the Past] - buff yourself up and save your
    game, then travel to [Colosseum].
    
    -------------------------------------------------------------------------------
    No261   Yiazmat                   G: Ultimate Mark      C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 73    | 50112254      | 999       | 61      | 67      | 99      | 20
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 107     | 36    | 40    | 0     | 0           | 255 | 20510     | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    halves  | halves  | halves  | halves  | halves  | halves  | absorbs | weak
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Shell, Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
           Null EVA, CritHP -> ATT+, Attack+
    Gain : Damage Resist (HP < 50%)
           Attack CT = 0 (after Cyclone - subject to change)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Yiazmat tends to focus on foe who draws the most hate.
    ------------------------------------ NOTES ------------------------------------
    You can escape from this battle into previous area in order to refresh your
    party. When you come back, Yiazmat's HP will be at the point it was when you
    left. Depending on how many times you leave the battle, [Stage] counter appears
    below minimap in upper right. DO NOT LOITER too far away from Yiazmat for too
    long as it will regenerate massive amounts of HP.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Holy Stone
            u - Holy Magicite
            r - Holy Crystal
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (21% chance), 5% chance to KO, CT25
    02. MA - Regen
             when not in battle - a
    03. MA - Haste
             when not in battle - a
    04. MA - Reflect
             when not in battle - a
    05. MA - Reflectga
             HP < 10% - on closest foe - 1x - a
    06. MA - Protect
             when not in battle - a
    07. MA - Shell
             when not in battle - a
    08. MA - Bravery
             when not in battle - a
    09. MA - Faith
             when not in battle - a
    10. MA - Death Strike
             foe is far - a
             on closest foe & Attack CT = 0 is ON - r
    11. SA - Growing Threat
             HP < 20% - 1x - a
    12. SA - Cyclone
             every 40 commands - a
             from Stage 2 onward 1st attack used, then again after 40 commands - a
             used sooner if foes attack from long range - a
    13. SA - Rake
             all battle & Attack CT = 0 is OFF - u
    14. SA - Stone Breath
             HP > 50% & Attack CT = 0 is OFF - r
             HP < 50% & Attack CT = 0 is OFF - u
    15. SA - White Breath
             HP > 50% & Attack CT = 0 is OFF - r
             HP < 50% & Attack CT = 0 is OFF - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Ridorana Cataract / Footfalls of the Past; save03, BEMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv80
    Even though boss has Null VIT, you can cast Shell on yourself to have 50% less
    chance for boss to hit you with status effects.
    
    klam75 submitted following strategy:
    I did the fight three times, just to try different strategies (always in one
    sitting, and the best time was 2 hours & 15 minutes. I only used four people
    for the fight with the following equips:
    
    Ashe: lv99 with Dueling Mask, Maximillian, Tournesol
    Basch: lv99 with Dueling Mask, Maximillian, Zodiac Spear
    Penelo: lv99 with Crown of Laurels, Mirage Vest, Yagyu Darkblade
    Vaan: lv94 with Crown of Laurels, Lordly Robes, Masamune
    
    Ashe, Basch & Penelo were the main party, all equipped with Bubble Belts. Vaan
    was in reserve with Protect, Haste, Bravery, Bubble & Berserk (no Shell, which
    would reduce the chances of Berserk hitting). Everyone else with Protect, Shell
    & Haste. In my first go around, I did have Bravery buffed on Penelo, so she
    would hit for max damage with Darkblade, but when she got KOed, it seemed to
    take forever for her to rebuff (damage difference wasn't that great anyway,
    there were times she would hit the max anyway).
    
    For main Party:
    
    Foe: HP < 50000 -> Dark Matter (Fully Charged)
    Ally: Status = KO -> Arise
    Ally: Status = Stop -> Chronos Tear
    Self: MP < 10% -> Charge (changed to Hi-Ether at end)
    Ally: Status = Reflect -> Dispelga (Ashe only)
    Ally: HP < 50% -> Curaja
    Ally: Status = Petrify -> Gold Needle
    Ally: Status = Sap -> Esunaga (only for Ashe & Penelo)
    Ally: Any -> Protectga (Ashe only)
    Ally: Any -> Shellga (Penelo Only)
    Self -> Haste (All)
    Foe: Highest HP -> Expose (Ashe & Basch, turned off when it missed)
    Foe: Highest HP -> Attack
    
    For Vaan Only:
    
    Ally: Status = KO -> Arise
    Ally: Status = Stop -> Chronos Tear
    Ally: HP < 50% -> Curaja
    Ally: Status = Petrify -> Gold Needle
    Self -> Bubble
    Self -> Haste
    Self -> Bravery
    Self -> Berserk
    Foe: Any -> Attack
    
    I cast Dispel on him first, and started to trip as many traps as I could (or at
    least in the area I wanted to fight in, which is a tip from the Mark Hunting
    Guide. In my first fight, I tripped a trap late and got hit with Reverse &
    Disable).
    I tried to spread the team out so they would be in range for Curaja & buffs,
    but far enough where they wouldn't put under Stop by White Breath, kind of like
    a triangle in front of him. Then let Ashe & Basch hit Yiazmat with Expose until
    it missed, then turned the Expose gambit off.
    After I got two bars off, I switched Basch for Vaan (who was fully buffed and
    with Berserk). The idea was for Vaan to stay in long enough to do some major
    damage. With Yiazmat's defense exposed all the way he was doing 9999 damage per
    hit, for anywhere from 2-6 hit combos.
    You could have Vaan at HP critical for faster speed & higher combos, but I
    would have had to have someone else decoyed & reversed for this, and I wanted
    to conserve MP. Once Vaan was KOed, I pulled him out & replaced him with Basch.
    I used Arise on Vaan after he was switched out immediately. It might be notable
    that Yiazmat ignored Vaan whenever he was rebuffing & concentrated only on
    anyone who was attacking.
    For the entire fight, I tried to switch armor to Windbreakers before Cyclone,
    but you don't get much time to do that after you see 'Yiazmat readies Cyclone'.
    Though if you are in the middle of a spell that requires some animation, it
    will buy a couple of seconds to get to the party menu. Also, since I switched
    off the Shellga gambit when Vaan was in (so I could increase chances of Berserk
    hitting the first time), I would equip a Shell Shield to anyone when Yiazmat
    would spam Deathstrike. True to the mechanics guide, Deathstrike only KOed
    someone with Shell on about 1/2 the time.
    It took about 1 1/2 to 1 3/4 hours to get him down to 10 bars this way, because
    Vaan could take down a quarter bar at a clip if you get lucky with the amount
    of combos he does. But then all hell broke loose, because Yiazmat started to KO
    people with his regular attacks as well as Rake, and I got really unlucky with
    Deathstrike hitting.
    Also, once he reached HP Critical, Yiazmat will use Growing Threat to double
    own level and huge combos for 1500 - 2000 (probably more than that) damage
    started coming. Once I got him down to 5 bars, I was spamming Arise & Curaja
    like a madman. Which is also where my MP was depleting rapidly (having
    Hi-Ethers & Megalixirs help, but you could always Syphon off someone who isn't
    a big magic user).
    At this point you could either turn off all buffs, and keep an Arise & Attack
    gambit or Decoy & Reverse two members, while your berserked Masamune user
    attacks non-stop. I didn't have a whole lot of luck with either strategy, and
    it took a while to get Yiazmat's health to the point where I could finish him
    with a Dark Matter for 42,000 damage. Be careful of Yiazmat's last five bars -
    it will cast Reflectga on your team, which you should Dispel immediately (in
    case you're using Renew to heal yourself, switch to Curaja - it would be a real
    bummer to recover all of mark's HP).
    Again, there is a video on YouTube by Maltzsan, showing how to finish the last
    1 1/2 bars with Decoy/Reverse on two members, and Vaan in HP Critical, Berserk,
    with the Masamune. Having high levelled reserves definitely helps for the end,
    so you can at least switch someone in to use Arise on fallen members, and be
    able to take a hit or ten during it.
    I don't have any great suggestions about the end of the fight, because this was
    on par with taking on Omega, as far as people getting KOed & amount of damage
    being done. Having the battle speed cranked to highest also helps throughout
    the fight.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - When Yiazmat falls, congratulate yourself on the battle well fought. Return
    to Mont and he will give you 30000 gil and Godslayer's Badge. Let's kill the
    final big foe Omega Mark XII! Go to Giruvegan and from there to Great Crystal.
    
    
    ===============================================================================
    THE GREAT CRYSTAL dungeon
    ===============================================================================
    
    A detailed way of how to reach Omega's den is described shortly after we
    defeated Shemhazai in this walkthru, so refer to that please. The closest SCR
    near Omega is at [Kanbhru Pis] - when your game is saved, proceed to...
    
    [The Great Crystal / Dhebon Jilaam Avaa]
    
    -------------------------------------------------------------------------------
    No292   Omega Mark XII            G: Unclassified       C: Ancient Warmech
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
    a   | 99    | 10370699*2    | 999       | 66      | 48      | 85      | 24
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: none
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 130     | 38    | 40    | 0     | 0           | 255 | 65000     | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    *1      | *1      | *1      | *1      | *1      | *1      | *1      | *1
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
           Null EVA, FullHP -> ATT+, CritHP -> ATT+, CritHP -> MAG+,
           CritHP -> DEF+, Attack+, Parry, Counter, Counter+, Elem. WKN Change,
           Return Damage, Damage Resist, Half MP Cost, Attack CT = 0, Magic CT = 0,
           Spellbound
    Gain : none
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Omega tends to focus on foe closest to it.
    ------------------------------------ NOTES ------------------------------------
    *1 At any given time Omega is weak to one element and absorbs all others.
    *2 Omega's HP has been severely cut down for US version - 1037069 HP only.
    This battle is different in NTSC-J version. Differences are listed below.
    If things go bad, you can retreat near the exit of the area - however, do NOT
    leave the screen, as Omega's HP will be fully replenished if you do that.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  a - Omega Badge
           vr - Mythril Sword
    STEAL:  r - Knot of Rust
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, 5% chance to Berserk, CT25 (NTSC-U/C)
             cannot combo, CT25 (NTSC-J)
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    The Great Crystal / Dhebon Jilaam Avaa; save 05, BEMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv82
    This bad boy can put up a serious challenge, but if you make things easy on
    yourself, it will not take long to kick its metallic ass. Equip all chrs with
    strongest weapons you have (but they must not be of elemental nature) and kit
    them with Bubble Belt.
    Arrange these four gambits for all characters:
    Ally: Any -> Arise
    Ally: Any -> Reverse
    Ally: status = Berserk -> Dispel (optional)
    Foe: nearest -> Attack
    Before you approach Omega, switch gambits off on all chrs, then count how many
    of those green glyphs there is before you make it to Omega's platform. Stand in
    middle of 3rd farthest glyph from Omega's platform and turn gambits on. Once
    Reverse is cast on all chrs, charge Omega's platform and just let your chrs
    take care of everything. After about 10 minutes of hacking and slashing Omega
    (kinda) explodes and leaves behind a loot bag.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - And so the final big badass of FFXII falls before the might of my girls. DO
    NOT FORGET TO PICK UP LOOT BAG AFTERWARDS TO COLLECT YOUR OMEGA BADGE. There is
    a very low chance that it might also leave behind Mythril Sword, but don't
    sweat it if it doesn't - sword is not worth the effort of going after Omega
    again by reloading and retrying the battle.
    
    - It is very difficult to reach final clan rank - Order of Ambrosia. To get it,
    you need to fulfill following conditions:
      - obtain 1000000 clan points (heck, I had 10000000)
      - Sky Pirate's Den must be full
      - defeat all 45 marks
    
    - Once you have all that, go to Rabanastre and see Mont in [Clan Hall], then
    speak to him to receive following rewards:
    - for Order of Ambrosia rank: Centurio Hero's Badge, 3x Teleport Stone
    
    - Yeah, that's your *ultimate reward* for all that effort, a stinking badge.
    You know what would be cool? If I could change all of those clan points for
    gil... now that would really be something.
    
    - Go to any merchant and sell off Omega Badge, Godslayer's Badge and Lu Shang's
    Badge. This will cause Dragon Crest bazaar item to appear - cough up 65535 gil
    (yep) and Wyrmhero Blade is yours. Sword itself isn't too shabby - 130 ATT with
    holy element, 50% to EVA, 80% to combo, and gives Bravery and Faith. Two things
    suck - it has 99 CT, and you obtain it after all the strongest enemies have
    already been defeated. It's just too bad... *chucks Wyrmhero Blade in your
    random direction*
    
    - There is only one more dungeon to go until end of game. When you're done, go
    to airship terminal, save your game, board Strahl and choose Bahamut as your
    next destination. Take note that there is no save point inside Bahamut and once
    you enter, you will not be able to return.
    
    AWESOMENESS CHECK NUMERO SIXTEEN!
    - Before you depart for the dungeon, you can have following magics in addition
      to those mentioned under previous 'Numero' checks:
      Holy, Shock, Scourge, Flare, Slowga, Hastega, Scathe, Renew, Ardor
      - 81 out of 81 total - COMPLETE COLLECTION!
    - ...status nullifying accessories:
      Tourmaline Ring - Poison
      Rose Corsage - Silence
      Sash - Slow
      Argyle Armlet - Blind
      Jackboots - Immobilize
      Black Belt - Disable
      Nishijin Belt - Sleep
      Gillie Boots - Oil
      Quasimodo Boots - Sap
      Power Armlet - Stop
      Fuzzy Miter - Petrify
      Bowline Sash - Confuse
    - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Haste, Vanish,
              Bubble, Faith, Bravery
    - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
              Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death
    - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
              CritHP for foe, MAG-, Status Transfer, DEF-, Ranged Damage, STR-
    
    ========================== 45 MARKS OUT OF 45 SLAIN ===========================
    
    
    ===============================================================================
    SKY FORTRESS BAHAMUT dungeon
    [Sky Fortress Bahamut / Antechamber - East]
    [Sky Fortress Bahamut / Periphery - Southeast]
    [Sky Fortress Bahamut / Antechamber - South]
    [Sky Fortress Bahamut / Periphery - Southwest]
    [Sky Fortress Bahamut / Antechamber - West]
    [Sky Fortress Bahamut / Periphery - Northwest]
    [Sky Fortress Bahamut / Antechamber - North]
    [Sky Fortress Bahamut / Periphery - Northeast]
    [Sky Fortress Bahamut / Catwalk]
    [Sky Fortress Bahamut / Central Lift]
    [Sky Fortress Bahamut / Central Shaft]
    [Sky Fortress Bahamut / Cannon Superstructure]
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.50
    Sky Fortress Bahamut
    
    No. 1 Sky Fortress Class Airship
    Belonging to the Western divisions of the Archadian Imperial Army, a mobile
    fortress and tactical base, under the control of the commandant of the
    Archadian forces, Lord Vayne.
    This was the last sky fortress designed by Dr. Cid, powered both by ordinary
    skystone and manufacted nethicite, the latter absorbing Mist from its
    surroundings to generate the massive amounts of energy the fortress requires to
    function.
    -------------------------------------------------------------------------------
    Violators will be shot (again) - HABNo49
    Drop till you shop             - no shops, blimey
    Weather forecast               - W&TNo47
    Chest contents list            - no chests
    ASHE'S POSTCARD COLLECTION No.50 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    [Sky Fortress Bahamut / Antechamber]
    
    - After series of scenes you'll be aboard Bahamut. Take 'Bulkhead 3' exit out
    of [Antechamber] and fight your way thru soldiers.
    
    [Sky Fortress Bahamut / Periphery]
    
    - Halfway thru [Periphery] you will come across some stairs. Take them and
    follow the path - you're on a right way if scene of fighting outside is seen.
    
    [Sky Fortress Bahamut / Catwalk]
    
    - In central area floor it around the perimeter and look for path leading
    towards the center, for there is an entrance to the elevator.
    
    [Sky Fortress Bahamut / Central Lift]
    
    - When you enter the lift, cast Protect, Haste, Bravery and Bubble on your
    chrs, then try to operate 'Lift Controls' and a boss emerges.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No383/b Judge Master G.           G: Imperial Army      C: Judge
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 49    | 70719         | 999       | 45      | 24      | 77      | 25
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 82      | 29    | 32    | 10    | 0           | 25  | 4140      | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+, Shield Block,
           Spellbound
    Gain : Magic CT = 0 (HP < 50%), Null EVA (HP < 50%), Damage Resist (HP < 50%),
           Attack CT = 0 (Enrage)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Judge Master tends to focus on Basch. If Basch isn't in the party, he tends to
    focus on foe who draws the most hate. After Enrage is used, he tends to focus
    on foe who draws the most hate (even if Basch is present).
    ------------------------------------ NOTES ------------------------------------
    none
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  c - Hi-Potion
            u - X-Potion
            r - Elixir
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 12hits (14% chance), CT25
    02. MA - Renew - self - recovers HP fully
             HP < 50% - 1x - a
    03. SA - Enrage
             after Renew is used & HP < 50% - 1x - a
    04. SA - Innocence
             after Renew is used - a
             again after next 16 commands - a
    05. SA - Circle of Judgment
             HP > 50% - u
             HP < 50% - r
    06. SA - Sentence
             HP > 50% - u
             HP < 50% - r
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Sky Fortress Bahamut / Central Lift; Save 09, BEMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv99
    Ah, round 2 - too bad it's his last! Let us look at his status affinities -
    Slow, Silence and Blind. Excellent - apply NihoRem and watch his succumb to
    darkness. Yoohoo, I'm over here! Take care to renew your protective buffs when
    they wear off.
    Have a good shield equipped and you will be able to block many of his attacks.
    Spread your chrs out to avoid group punishment from Circle of Judgment. Keep up
    the offensive until he loses 50% HP, at which time a scene will play.
    When it's over, all negative statuses are removed and he regains Haste. Swiftly
    remove it with Dispel, only to have Judge completely recover his HP. There is
    really nothing you can do to prevent it, as he gained Magic CT = 0. Along with
    this he now cuts all damage taken by 30% and will always hit you. Reapply
    NihoRem to have a chance at his attacks being a miss.
    Immediately after Renew he will squash you with Innocence (used after each 16
    commands), but otherwise not much has changed until he loses half HP again. He
    will use Enrage and seriously start bugging you with constant chains from his
    physicals. As he can chain up to 12hits, move Curaja gambit higher on the
    foodchain.
    Within critical HP bounds both his ATT and DEF increase, so you may want to
    wrap up the battle by some magic chucking or using Gil Toss. Hey, since you're
    past the point of no return, what good will money do to you?
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After the battle cast Protect, Shell, Haste, Bravery and Bubble on your chrs,
    then operate 'Lift Controls' again.
    
    [Sky Fortress Bahamut / Central Shaft]
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No---   Imperial Leader V.        G: Imperial Army      C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 50    | 76755         | 999       | 47      | 26      | 79      | 26
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 83      | 30    | 34    | 10    | 0           | 0   | 0         | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | -       | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, CritHP -> ATT+, Spellspring, Item+
    Gain : Null EVA (HP < 50%), Parry (HP < 50%), Damage Resist (HP < 50%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Leader tends to focus on foe who draws the most hate. Sometimes he will attack
    your unexpected ally.
    ------------------------------------ NOTES ------------------------------------
    This battle is different in NTSC-J version. Differences are listed below.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  none
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 11hits (17% chance), CT25
    02. SA - Kick
             all battle - u
    03. SA - Force of Will
             HP < 20% - a
             again after next 24 commands - a
    04. SA - Lunge
             all battle - r
    05. SA - Mach Wave
             HP < 50% - a
             50% > HP > 20% & again after next 12 commands - a (NTSC-J)
             HP < 20% & Force of Will is used, after next 12 commands - a
             HP < 20% & again after next 24 commands - a
    06. SA - Pummel
             all battle - u
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Sky Fortress Bahamut / Central Shaft; Save 09, BEMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv99
    An unexpected turn of events will make this battle be four against one. The one
    here is the boss, as for the 4th on your side, well... see for yourself.
    Checking status affinities we see Slow, Blind and Sap, quickly fixed with
    NihoRem. C'mon sucker, try to hit me now, hehe.
    Still, don't underestimate him as he can put up a fight with long combos which
    are surely to drain lot of chr's HP. Take care to renew your protective buffs
    when they wear off.
    When battle starts, use your tank with good shield to draw attention and to
    block many of boss' attacks. Keep putting chunks of his HP away until he loses
    50% HP. Small scene will play and when it ends, boss gains Haste buff. Dispel
    it accordingly and eat up Mach Wave. Boss will now always hit you, so reapply
    NihoRem to have a chance at him missing - in addition all damage done to him is
    cut by 30%. Did I already say how much I hate that PA?
    Keep bolting him until he enters critical HP range - this is when you say hi to
    Force of Will. He will now alternate between Will and Wave after each 12
    commands, so don't take too long in defeating him. Higher ATT and low HP make a
    deadly combo when he chains lots of attacks together. Use Gil Toss or chuck
    some magics as he doesn't halve or absorb anything.
    You can also employ Reflect-THIS! strategy and end the fight rather quickly,
    though you may still get to see Wave and Will used.
    NTSC-J version: The only difference I noted was Mach Wave also being used while
    boss' HP is between (50% > HP > 20%).
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    - After initial battle is over, scene will play and you are thrust into next
    battle immediately.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No---   V. Novus                  G: ---                C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 53    | 104210        | 999       | 48      | 30      | 82      | 23
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 85      | 34    | 32    | 0     | 0           | 0   | 0         | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | -       | halves
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Protect, Shell, Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, CritHP -> ATT+, Counter, Counter+, Spellspring
    Gain : Attack+ (after 1st Contempt), Parry (after 1st Inviolable Will),
           Attack CT = 0 (Limit Break), Magic CT = 0 (Limit Break),
           Magick Shield (Magick Barrier), Damage Resist (Greater Barrier)
    Lose : Magick Shield (2 minutes elapse)
    ------------------------------ TARGET PREFERENCE ------------------------------
    Subject to change. Rook has similar target preference.
    ------------------------------------ NOTES ------------------------------------
    Appears with 5x Sephira.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  none
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             up to 8hits (17% chance), CT25
    02. MA - Waterga
             after Magick Barrier is used and before Limit Break is used - a
             before Magick Barrier is used and after Limit Break is used - r
    03. MA - Aeroga
             after Magick Barrier is used and before Limit Break is used - a
             before Magick Barrier is used and after Limit Break is used - r
    04. MA - Firaga
             after Magick Barrier is used and before Limit Break is used - a
             before Magick Barrier is used and after Limit Break is used - r
    05. MA - Thundaga
             after Magick Barrier is used and before Limit Break is used - a
             before Magick Barrier is used and after Limit Break is used - r
    06. MA - Blizzaga
             after Magick Barrier is used and before Limit Break is used - a
             before Magick Barrier is used and after Limit Break is used - r
    07. SA - Azure Vortice
             before Contempt, Inviolable Will or Tree of Sephira is used & at least
             1 Sephira is alive - a
    08. SA - Crimson Vortice
             Contempt, Inviolable Will or Tree of Sephira is used & at least 1
             Sephira is alive - a
    09. SA - Inviolable Will
             HP < 65% - a
             65% > HP > 20% & all Sephiras are KOed and after next 12 commands - a
    10. SA - Limit Break
             after Tree of Sephira is used - 1x - a
    11. SA - Tree of Sephira
             HP < 20% - 1x - a
    12. SA - Contempt
             HP < 80% - a
             80% > HP > 20% & all Sephiras are KOed and after next 12 commands - a
    13. SA - Greater Barrier
             after Contempt is used - 1x - a
    14. SA - Magick Barrier
             after Inviolable Will is used - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Sky Fortress Bahamut / Central Shaft; Save 09, BEMC.
    
    -------------------------------------------------------------------------------
    No---   Sephira                   G: ---                C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 50    | 12121         | 613       | 33      | 23      | 55      | 17
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 71      | 33    | 35    | 0     | 0           | 0   | 0         | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    *1      | *1      | *1      | immune  | *1      | immune  | *1      | *1
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    none
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Parry
    Gain : Attack CT = 0 (Novus' HP < 20%)
    Lose : none
    ------------------------------ TARGET PREFERENCE ------------------------------
    Subject to change.
    ------------------------------------ NOTES ------------------------------------
    Appears with V. Novus.
    *1 Sephira A absorbs fire dmg, but is weak to water dmg.
       Sephira B absorbs thunder dmg, but is weak to ice dmg.
       Sephira C absorbs ice dmg, but is weak to thunder dmg.
       Sephira D absorbs holy dmg, but is weak to dark dmg.
       Sephira E absorbs dark dmg, but is weak to holy dmg.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  r - Hi-Ether
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, 4% chance to Immobilize, CT25
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Sky Fortress Bahamut / Central Shaft; Save 09, BEMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv99
    Take care to renew your protective buffs when they wear off, for they will be
    quite important to maintain in this battle. Let's see about status affinities -
    Slow and Oil, while Sephira is immune to everything. Novus' physicals can be
    blocked thru whole battle, so have good shields equipped.
    For now have Jackboots on to null Immobilize - before you start doing anything
    to Novus, your objective will be to eliminate all Sephiras. Dispel your ally of
    his status enhancements (you don't want him to push Novus' HP too much down)
    and apply Protect and Shell to him, if either is missing.
    Since Sephira doesn't do anything except regular attack, it will not take you
    long to defeat them all - you may need to do a little bit of running around.
    Each defeated Sephira will start to circle around Novus until all five are
    gathered together. While you are killing them, Novus uses mainly physicals and
    sometimes lv3 element spell to stir the situation.
    Gettind rid of his cronies will disable Novus from using Crimson and Azure
    Vortice, though it does grant him the ability to use bigass attacks more
    frequently. Begin the assault on Novus and chip off first 20% of his HP to get
    poked with Contempt.
    At this time he uses Greater Barrier and strength of his physicals is
    increased. Chuck Dispel to remove Protect and Shell and get ready for a small
    scene when you shoot off 35% of his HP. When scene ends, boss regains status
    buffs and is rid of Slow and Oil you put on it. Throw another Dispel
    immediately and follow up with NihoRem - meanwhile you get blasted with
    Inviolable Will, and then Novus uses Magick Barrier. Eh, even if you don't
    succeed in Dispel attempt, do not worry - for the moment equip Mirror Mail or
    Ruby Ring. Novus will be using magic attacks exclusively until he loses 80% HP
    - but since we killed Sephiras you have to expect Will and Contempt alternating
    after each 12 commands. Switch off gambits with magic healing and rearrange
    them with X-Potions. Shoot Berserk on your ally and let him rip into Novus' HP
    reserves, while you can do the same if you want. But I consider it more fun if
    I let Novus blast itself with magic after Magick Shield wears off.
    With critical HP Novus will now ready Tree of Sephira (one time bigass attack),
    and follow it up with Limit Break - this allows him to use magic and regular
    attacks instantly, so you will be facing quick barrages from him. His ATT also
    increases, but DEF does not, so this is your lucky strike. Wail on him a couple
    of more times and the fight is over.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    [Sky Fortress Bahamut / Cannon Superstructure]
    
    - Unfortunately it is still not over. Gawrsh - brace yourself for final battle!
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    No---   The Undying               G: ---                C: ---
    aggressive ---------------------- STATISTICS ---------------------- Flying: no
    V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
    a   | 55    | 228299        | 999       | 51      | 35      | 87      | 23
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
    V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
    a   | 90      | 38    | 33    | 0     | 0           | 0   | 0         | 0
    ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
    FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
    -       | -       | -       | -       | -       | -       | halves  | -
    ------------------------------ STATUS AFFINITIES ------------------------------
     DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
     imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
     imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
     imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
    -------------------------- BEGINS BATTLE WITH STATUS --------------------------
    100%: Haste
    ------------------------------ PASSIVE ABILITIES ------------------------------
    Start: Safety, Null Knockback, Spellspring
    Gain : Attack CT = 0 (Enrage), Paling (Force Barrier & Perfect Defense),
           Magick Shield (Magick Barrier & Perfect Defense),
           Magic CT = 0 (Chain Magick)
    Lose : Paling (see Attack list), Magick Shield (see Attack list)
    ------------------------------ TARGET PREFERENCE ------------------------------
    The Undying tends to focus on foe closest to him. Subject to change.
    ------------------------------------ NOTES ------------------------------------
    There is no HP bar at top of screen representing boss' HP, and there is no
    indicator line showing you who boss is targeting.
    ------------------------------------ ITEMS ------------------------------------
     DROP:  none
    STEAL:  r - Dark Matter
    POACH:  none
    SP.IT:  none
    --------------------------------- ATTACK LIST ---------------------------------
    01. RA - Attack
             cannot combo, CT25
    02. MA - Bravery
             after Enrage is used - 1x - a
    03. MA - Faith
             after Chain Magick is used - 1x - a
    04. MA - Piercing Dispelga
             after Chain Magick & HP > 40% - on foe with most buffs - u
             HP < 20% - on foe with most buffs - r
    05. MA - Piercing Holy
             after Magick Shield & HP > 40% - on foe that doesn't absorb holy - u
             HP < 20% - on foe that doesn't absorb holy - r
    06. MA - Piercing Firaga
             HP > 60% - r
             after Magick Shield & Holy/Dispelga don't qualify & HP > 40% - a
             HP < 20% & Holy/Dispelga don't qualify - r
    07. MA - Piercing Thundaga
             HP > 60% - r
             after Magick Shield & Holy/Dispelga don't qualify & HP > 40% - a
             HP < 20% & Holy/Dispelga don't qualify - r
    08. MA - Piercing Blizzaga
             HP > 60% - r
             after Magick Shield & Holy/Dispelga don't qualify & HP > 40% - a
             HP < 20% & Holy/Dispelga don't qualify - r
    09. SA - Enrage
             HP < 40% - 1x - a
    10. SA - Ascension
             after Magick Barrier is used - a
             60% > HP > 40% & again after next 32 commands - a
             40% > HP > 20% & again after next 52 commands - a
    11. SA - Force Barrier - dissipates after Gigaflare Sword and Ascension
             after Bravery is used - 1x - a
    12. SA - Gigaflare Sword
             after Force Barrier is used - a
             before Perfect Defense is used & again after next 52 commands - a
             after Perfect Defense is used - 1x - a
    13. SA - Perfect Defense - dissipates after Gigaflare Sword and Teraflare
             HP < 20% - 1x - a
    14. SA - Divine Sword
             HP > 60% - u
    15. SA - Teraflare
             HP < 20% & Gigaflare Sword was used & after next 8 commands - a
             again after next 32 commands - a
    16. SA - Magick Barrier
             after Faith was used - 1x - a
    17. SA - Megaflare
             HP < 80% - a
             80% > HP > 60% & again after next 12 commands - a
             60% > HP > 40% & again after next 32 commands - a
    18. SA - Chain Magick
             HP < 60% - 1x - a
    ----------------------------- PLACE OF ENCOUNTER ------------------------------
    Sky Fortress Bahamut / Cannon Superstructure; Save 09, BEMC.
    ------------------------------ GET READY! FIGHT! ------------------- party lv99
    How can he fly with all that crap on his back? For the equipment have the
    following: Rubber Suit, White Mask, Bubble Belt (he doesn't inflict any status
    changes), Flame Shield, Ice Shield, Ensanguined Shield. Boss fight is divided
    into five stages and I will do my best to guide you thru all of them. Since he
    has Dispelga, I wouldn't bother with too many buffs unless you wield equipment
    that grants you such statuses.
    STAGE 1, 100% > HP > 80% - Battle begins! Boss will pelt you mainly with Divine
    Sword and regular physical attack, with lv3 magics mixed in. Take care to
    switch equipment in time to reduce or null the damage - Dispel his Haste as
    well. Have Curaja or Renew gambit set with HP < 60% just in case, and begin
    bashing into Undying's HP reserves.
    STAGE 2, 80% > HP > 60% - Congrats, you've knocked off 20% of its HP. Battle
    heats up with Megaflare, so equip shields with high EVA and you may block the
    attack. Next Megaflare is incoming after 12 commands, and the rest of attacks
    are still the same as 1st stage.
    STAGE 3, 60% > HP > 40% - Here's where things will start to heat up. Boss will
    use Chain Magick (begin casting Dispel!), follow with Faith (hope that your
    Dispel removes it in time), then Magick Barrier and finish it up with Ascension
    - like with Megaflare, equip shields with high EVA and you may block the
    attack. Boss loses Divine Sword and will now start a spamathon of Piercing
    menagerie. This is the time to equip White Mask, Rubber Suit, Flame Shield or
    Ice Shield (depends on what he'll throw at you). Physicals are NOT used, so DEF
    is unimportant at the moment. Ascension and Megaflare will be coming like this
    - Ascension, 12 commands, Megaflare, 20 commands, Ascension, repeat. Take care
    to equip high EVA shields for these attacks. While you're being showered with
    magic attacks, bash away next 20% of Undying's HP.
    STAGE 4, 40% > HP > 20% - You're almost there! This stage begins with Enrage,
    then Bravery (Dispel it!), Force Barrier and Gigaflare Sword (high EVA shield).
    Megaflare is no longer used, but Gigaflare and Ascension will be switching
    places after each 52 commands (with 26 commands pause between them). No magic
    is cast during this stage, so up your DEF and buff yourself up. Either cast
    magic at Undying or wait two minutes for Paling to dissipate and then round him
    up into critical HP.
    STAGE 5, HP < 20% - The final stage! Perfect Defense is immediately used, and
    you get bombed with Gigaflare Sword (last time it is used). Boss continues the
    assault with mix of physicals and magic attacks (remember to equip accordingly)
    - beware or Gigaflare after next 8 commands. With good shields you can block
    even this attack for no damage at all. Gigaflare is used again after next 32
    commands, but by then Undying will long be history in the making.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    You've beaten the game. Congratulations! Sit back and enjoy the ending.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------------------- CONGRATULATIONS!!! ----------------------------
    ------------------ YOU HAVE COMPLETED THE GAME SUCCESSFULLY!!! ----------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    
    ===============================================================================
    ===============================================================================
    08.)                        REFERENCE AIDS - G0800
    ===============================================================================
    ===============================================================================
    
    http://www.youtube.com/view_play_list?p=870B716813D5B1AE
    
    This is a link to my video walkthru.
    
    
    
    ===============================================================================
    ===============================================================================
    09.)                          BATTLE INFO - G0900
    ===============================================================================
    ===============================================================================
    
    Many thanks to Maltzsan for permitting me to use the info. Other thanks and
    credits go to FFXII Ultimania, Red Star and Sheperds.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    WEAPON DAMAGE FORMULAE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    a) When 'Unarmed':
       <DMG = [11 x RND(1~1.125) - DEF] x STR x (LV+STR)/256>
    
       When 'Unarmed' with Brawler license learned:
       <DMG = [(LV+STR)/2 x RND(1~1.125) - DEF] x [STR x (LV+STR)/256>
    
    b) When armed with 1Hsword, 2Hsword, spear, bowgun or rod:
       <DMG = [(ATT x RND(1~1.125) - DEF] x [1 + STR x (LV+STR)/256]>
       - exceptions are Healing Rod and Rod of Faith
    
    c) When armed with pole:
       <DMG = [(ATT x RND(1~1.125) - MDEF] x [1 + STR x (LV+STR)/256]>
    
    d) When armed with mace:
       <DMG = [(ATT x RND(1~1.125) - DEF] x [1 + MAG x (LV+MAG)/256]>
    
    e) When armed with katana or staff:
       <DMG = [(ATT x RND(1~1.125) - DEF] x [1 + STR x (LV+MAG)/256]>
    
    f) When armed with axe, hammer or hand-bomb:
       <DMG = [(ATT x RND(0~1.111) - DEF] x [1 + STR x (LV+VIT)/128]>
    
    g) When armed with dagger, ninja sword or bow:
       <DMG = [(ATT x RND(1~1.125)] - DEF] x [1 + STR x (LV+SPD)/218]>
    
    h) When armed with gun, measure, Healing Rod or Rod of Faith:
       <DMG = [(ATT x RND(1~1.125)]^2>
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    PHYSICAL DAMAGE FINAL VARIABLES
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    a) Critical hit      : DMG x 2
                           damage given
    
    b) Berserk           : DMG x 1,5
                           damage given
    
    c) Bravery           : DMG x 1,3
                           damage given
    
    d) Petrify           : (DMG x 0,1 x time left)
                           damage received & damage given
    
    e) Oil               : Fire DMG x 3
                           damage received
    
    f) Sleep             : DMG x 1,5
                           damage received
    
    g) Protect           : DMG x 0,75
                           damage received
    
    h) Focus             : DMG x 1,2
                           damage given
    
    i) Adrenaline        : DMG x 2
                           damage given
    
    j) Last Stand        : DMG x 0,5
                           damage received by you
                           DMG x 0,66
                           damage received by enemy
    
    k) Weapon element    : DMG x 1,5
                           damage given
    
    l) Element weakness  : DMG x 2
                           damage received
    
    m) Element resistance: DMG x 0,5
                           damage received
    
    n) Element immunity  : DMG x 0
                           damage received
    
    o) Element absorption: DMG x 1 (HP recovery)
                           damage received
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    COMBINATION HITS & CRITICAL HITS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    a) Weapons that can combo are:
       Unarmed, 1Hsword, 2Hsword, spear, pole, mace, katana, axe, hammer, dagger,
       ninja sword.
    
    b) Weapons that can score critical hits are:
       Bowgun, bow, gun, measure.
    
    c) Weapons that cannot combo or score criticals are:
       Rod, staff, handbomb.
    
    d) Chart showing combo probability:
    
    -------------------------------------------------------------------------------
    Hit # | HP > 25% | 25%< HP <12,5% | 6,25%< HP <12,5% |  HP < 6,25%
    ------|----------|----------------|------------------|-------------------------
     2    | 40.0%    | 14.7%          |  1.4%            |    0%
     3    | 38.2%    | 30.8%          |  7.5%            |    0%
     4    | 16.6%    | 29.3%          | 17.5%            |  0.2%
     5    |  4.3%    | 16.7%          | 24.7%            |  1.2%
     6    |  0.8%    |  6.4%          | 23.3%            |  4.3%
    ------|----------|----------------|------------------|-------------------------
     7    |    0%    |  1.7%          | 15.3%            | 10.8%
     8    |    0%    |  0.3%          |  7.2%            | 19.2%
     9    |    0%    |    0%          |  2.4%            | 24.4%
     10   |    0%    |    0%          |  0.6%            | 21.7%
     11   |    0%    |    0%          |    0%            | 12.8%
    ------|----------|----------------|------------------|-------------------------
     12   |    0%    |    0%          |    0%            |  5.3%
    ------|----------|----------------|------------------|-------------------------
    Av.hit| 2.873    | 3.752          | 5.509            | 9.028
    -------------------------------------------------------------------------------
    So basically you have more chances to start comboing like crazy if your HP is
    low. This also explains why you see enemies combo your chrs whole lot more when
    in critical condition.
    
    e) When Genji Gloves accessory is equipped, weapon's chances (in %) for
    comboing is multiplied by (1,8). Without Genji Gloves the multiplicator becomes
    (0,7). Weapon's comboing chances will be added to Equipment section.
    
    f) Enemies can combo when doing regular attacks, but what you may not have
    known is that they can also combo some of their skill attacks. The difference
    is that you will not see any 'hit' indicator coming up, and the enemy can keep
    doing it up to its maximum capacity. So for example, if you have an enemy that
    can combo a regular attack of up to 6hits with 20% chance, this enemy also has
    20% chance to hit you up to six times with the skill attack. These are:
    - Gnaw
    - Kick
    - Rush
    - Ram
    - Lunge
    - Poke
    - Divine Sword
    - Rake
    - Slap
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    QUICKENING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    a) Each chr can learn up to three Quickenings by acquiring respective licenses
    on License Board. Once a Quickening slot is acquired, it disappears from other
    chrs' License Boards.
    
    -------------------------------------------------------------------------------
        ASHE                     | FRAN                    | PENELO
    -------------------------------------------------------------------------------
    1 | Northswain's Glow        | Feral Strike            | Intercession
    2 | Heaven's Wrath           | Whip Kick               | Evanescence
    3 | Maelstrom's Bolt         | Shatterheart            | Resplendence
    -------------------------------------------------------------------------------
        VAAN                     | BALTHIER                | BASCH
    -------------------------------------------------------------------------------
    1 | Red Spiral               | Fires of War            | Fulminating Darkness
    2 | White Whorl              | Tides of Fate           | Ruin Impendent
    3 | Pyroclasm                | Element of Treachery    | Flame Purge
    -------------------------------------------------------------------------------
    
    b) Level 1 Quickening requires 1 Mist Charge.
       Level 2 Quickening requires 2 Mist Charges.
       Level 3 Quickening requires 3 Mist Charges.
    
    c) While you are doing first hit, you will always have 4 secs on game clock.
    The amount of time you spend inputing the command is halved, and this time is
    added to remaining time left, and so on.
    
    Example:
    - You have 4 secs on timer, and need 1 second to make an input.
    - Remaining time left is 3 seconds.
    - Game halves that second, which makes 0,5 second left.
    - 0,5 second gets added to remaining time left.
    - You now have 3,5 secs on timer to make your next command.
    
    d) If chr has at least one mist bar expended, he or she may get the option for
    'Mist Charge' to appear when you press R2 button to shuffle between possible
    command inputs. The chance is based on amount of chrs in your active party.
    
    - if solo  : 1/6
    - if 2 chrs: 1/7
    - if 3 chrs: 1/8
    
    e) All Quickies deal *physical* damage.
    
    f) When Quickening command is chosen, its CT is zero (0).
    
    g) Quickie's level dictates its attack power (POW).
       Lv1 Quickie: 90 POW
       Lv2 Quickie: 140 POW
       Lv3 Quickie: 230 POW
    
    h) Damage formula for Quickie is:
       <DMG = RND(1~POW) x RND(1~STR)>
    
    i) Concurrences are attacks that occur if enough Quickies has been performed
    beforehand. They are as follows:
    - Black Hole  : 253 POW
    - Luminescence: 251 POW
    - Ark Blast   : 205 POW
    - Whiteout    : 175 POW
    - Windburst   : 155 POW
    - Torrent     : 130 POW
    - Cataclysm   : 110 POW
    - Inferno     : 90  POW
    
    j) Concurrence only happens if you perform say enough lv1 Quickies. Amount
    needed is as follows:
    - Black Hole  : 4x lv1, 4x lv2, 4x lv3
    - Luminescence: 3x lv1, 3x lv2, 3x lv3
    - Ark Blast   : 2x lv1, 2x lv2, 2x lv3
    - White Out   : 5x lv3
    - Windburst   : 5x lv2
    - Torrent     : 2x lv1, 3x lv2
    - Cataclysm   : 7x lv1
    - Inferno     : 3x lv1
    
    l) Damage formula for Concurrence is:
       <DMG = POW x Lv(enemy)>
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    MAGIC DAMAGE AND RECOVERY FORMULAE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Note: I will list POW of magics when I get around to doing that section.
    
    a) Magic damage formula is:
       <DMG = [POW x RND(1~1.125) - MDEF] x [2 + MAG x (LV+MAG)/256)]>
    
    b) Magic recovery formula is (valid for Syphon too):
       <HEAL = POW x RND(1~1.125) x [2 + MAG x (LV+MAG)/256)]>
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    MAGIC DAMAGE FINAL VARIABLES
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    a) Faith             : DMG x 1,3
                           damage given
                           DMG x 1,5
                           valid for healing
    
    b) Oil               : Fire DMG x 3
                           damage received
    
    c) Sleep             : DMG x 1,5
                           damage received
    
    d) Shell             : DMG x 0,75
                           damage received
    
    e) Serenity          : DMG x 1,2
                           damage given
    
    f) Spellbreaker      : DMG x 2
                           damage given
    
    g) Magic element     : DMG x 1,5
                           damage given
    
    h) Element weakness  : DMG x 2
                           damage received
    
    i) Element resistance: DMG x 0,5
                           damage received
    
    j) Element immunity  : DMG x 0
                           damage received
    
    k) Element absorption: DMG x 1 (HP recovery)
                           damage received
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    WEATHER AND TERRAIN EFFECTS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    a) When under certain weather, it affects the performance of elemental damage.
    --------------------------------------
    - sunny               : no effect
    --------------------------------------
    - cloudy              : no effect
    --------------------------------------
    - sunny + windy       : Fire x 1,2
                            Water x 0,5
                            Wind x 1,2
    - cloudy + windy      : Fire x 1,2
                            Water x 0,5
                            Wind x 1,2
    --------------------------------------
    - rain                : Fire x 0,5
                            Thunder x 1,2
    --------------------------------------
    - rain + windy        : Fire x 0,6
                            Thunder x 1,2
                            Water x 0,5
                            Wind x 1,2
    - heavy rain          : Fire x 0,6
                            Thunder x 1,2
                            Water x 0,5
                            Wind x 1,2
    --------------------------------------
    - snow                : Fire x 1,2
                            Ice x 1,2
                            Water x 0,5
                            Wind x 1,2
    - heavy snow          : Fire x 1,2
                            Ice x 1,2
                            Water x 0,5
                            Wind x 1,2
    --------------------------------------
    - fog                 : Water x 1,2
    - heavy fog           : Water x 1,2
    --------------------------------------
    - sandstorm           : Fire x 1,2
                            Earth x 1,2
                            Water x 0,5
                            Wind x 1,2
    --------------------------------------
    
    b) When standing on certain terrain, it affects the performance of elemental
    damage.
    --------------------------------------
    - sand                : Earth x 1,2
    --------------------------------------
    - water               : Thunder x 1,2
                            Earth x 0,5
                            Water x 1,2
    --------------------------------------
    - ice/snow            : Ice x 1,2
    --------------------------------------
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    CHARGE TIME & ACTION TAKING FORMULAE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    a) Each action you make is divided into stages:
       - command has been entered (you see the name of the action above CT bar) and
         CT bar is empty
       - CT bar starts to fill up (amount of time required differs)
       - CT bar is filled
       - word 'ACTION' appears on CT bar, noting that chr is about to execute it
       - chr executes the action (called 'Animation')
       - chr may stand motionless for some time (called 'Stun')
       - CT bar is empty and new command may be entered
    
    b) Charge Time formula is as follows:
       <Charge Time = [CT x CS-MOD + RND (0s~0,5s)] x L-MOD x B-MOD x ST-MOD>
    
       CT     = Charge Time for any action (be it casting magic or using an item)
       CS-MOD = Chr's SPD mod
       L-MOD  = Swiftness License mod
       B-MOD  = Battle Speed mod
       ST-MOD = Status modifier
    
    c) CTs for all actions will be mentioned in their respective sections.
    
    d) CS-MOD is affected by chr's Speed. Here's a short table of how chr's SPD
    relates to 'basic time', defined as <CT x CS-MOD>. Weapon used in the table has
    a CT of 35.
    
    ----------------------
    Chr's SPD | Basic time
    ----------------------
        23    | ~4,75s
     24-25    | ~4,65s
     26-28    | ~4,55s
     29-31    | ~4,45s
     32-35    | ~4,35s
     36-40    | ~4,25s
     41-46    | ~4,15s
     47-56    | ~4,05s
     57-72    | ~3,95s
     73-93    | ~3,85s
     94-99    | ~3,75s
    ----------------------
    
    e) L-MOD gives you 12% reduction, for a maximum of 36% (with all three
    Swiftness licenses bought).
    
    f) B-MOD is affected by battle speed you choose in Config menu.
    
    ----------------------------
     Battle Speed | B-MOD
    ----------------------------
     1 (Slowest)  | 1/1,0 (100%)
     2            | 1/1,2  (83%)
     3            | 1/1,4  (71%)
     4            | 1/1,6  (63%)
     5            | 1/1,8  (56%)
     6 (Fastest)  | 1/2,0  (50%)
    ----------------------------
    
    g) ST-MOD is a combination of various statuses your chr can be under, such as
    Berserk and Haste. Here's how those statuses affect the modifier:
    
    ----------------------------------------
    Status/es              | ST-MOD
    ----------------------------------------
    Haste + Berserk        | 1/3,0     (33%)
    Berserk                | 1/2,0     (50%)
    Slow + Haste + Berserk | 1/2,0     (50%)
    Haste                  | 1/1,5     (67%)
    Slow + Haste           | 1/1,0    (100%)
    Slow + Berserk         | 1/1,0    (100%)
    Slow                   | 1/0.5    (200%)
    Stop                   | 0     (stopped)
    Sleep                  | 0     (stopped)
    ----------------------------------------
    
    h) After charging your action is done, the time comes for executing it.
    Different actions have different 'Animation' times and different 'Stun' times
    ('Animation' time + 'Stun' time = 'Action' time).
    
    ---------------------------------------------
    Action type                    | Action time
    ---------------------------------------------
    Melee attack                   |  1,2s
    Blocked melee attack           | +0,2s
    Comboing melee attack          | +0,5s
    Comboing melee attack (rarely) | +0,9s
    Ranged attack                  |  1,4s
    Ranged attack exceptions*      |  1,6s
    Magic                          |  3~5s
    Tech                           |  3~5s
    ---------------------------------------------
    Exceptions are:
    - Bal with bow, crossbow, gun
    - Fran with bow
    - Penelo with crossbow, gun
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DISTANCE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    There are a few different distances you need to think about when doing battles
    or just walking around.
    
    Distance 3 : Maximum distance for all melee weapons' attack (regardless of
                 their range being listed as 1)
    Distance 5 : Distance each chr can walk in one second in battle
    Distance 6 : Distance each chr can walk in one second outside battle
    Distance 10: Range for all ranged weapons, magics, techs and Quickenings
    Distance 16: Talk Icon :) shows up
    Distance 20: Maximum distance of command input for non-leader party members
    Distance 24: Maximum distance for action target (enemy's HP bar shows up)
    Distance 30: Mini-map revealing radius
    Distance 36: Drawing radius for chrs and monsters
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    STATUS EFFECTS & STATUS EFFECTS FORMULAE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Note: Other formulae will be added to status section later in the making.
    
    a) Chance of inflicting status effect:
       <Success Rate = Base Success Rate + (caster's MAG - target's VIT) %>
       Success rate for Berserk and Decoy is calculated differently, though:
       <Success Rate = Base Success Rate + (caster's MAG - target's VIT)>
    
    b) There are variables that can further alter your success rate:
    - target under Shell       : x 0,5
    - caster under Faith       : x 1,5
    - caster with Serenity     : x 2
    - caster with Spellbreaker : x 2
    
    c) Amount of time status stays in effect on target is largely affected by
    target's VIT and it can be seen from below two formulas:
       <Beneficial status duration = Base Duration + (Base Duration x VIT / 100)>
       <Harmful status duration = Base Duration - (Base Duration x VIT / 200)>
    
    d) When you are under status effects, some of them alter your detectibility by
    enemies, your damage output, your durability to receive damage, and how fast
    does your bar fill up when executing commands.
    - Haste    : bar's speed is increased by 150%
    - Slow     : bar's speed is reduced by 50%
    - Berserk  : bar's speed is increased by 200%
                 physical damage is increased by 150%
    - Bravery  : physical damage is increased by 130%
    - Faith    : magic damage is increased by 130%
                 healing magic recovery is increased by 150%
    - Protect  : physical damage received is cut by 25%
    - Shell    : magic damage received is cut by 25%
    - Regen    : recover <RND (1~lv) = HP> per 1,5 secs
    - Sap      : lose 10 HP per 1 sec
    - Poison   : lose 16% of MAX HP per 12 secs
    - Invisible: cannot be detected by enemies relying on vision
    - Petrify  : starting from 10, approx each 4,5 secs counter goes down by 1
    - Doom     : starting from 10, approx each 10 secs counter goes down by 1
    - Blind    : accuracy for regular physicals is reduced by 50%
    
    e) Some of status effects cannot exist, if there is already particular status
    in effect on the target.
    - Petrify cannot exist with Doom
    - Disease cannot exist with Bubble
    - Confuse cannot exist with Berserk
    
    f) You cannot add Lure status from Decoy magic on target under Stop, and if you
    are hit with Stop, Lure status is removed.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    MOTE ITEMS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    a) Mote items contain power of magics, which you otherwise cast thru Magic
    commands. The difference is that they can be used instantly, and they are not
    affected by target's Reflect.
    
    b) If Mote deals element damage, formula is:
       <DMG = [POW x RND(1~1.125) - MDEF] x [2 + MAG x (LV+MAG)/256)]>
    
    c) POW in those cases is as follows:
    - Dark Mote    :  28 POW
    - Water Mote   :  42 POW
    - Aero Mote    :  66 POW
    - Holy Mote    :  96 POW
    - Scathe Mote  : 138 POW
    - Eksir Berries:  30 POW
    
    d) As Mote items deal magic damage, you also need to consider final damage
    variables which apply for regular magics. You can find these variables a few
    pages up.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    FANG ITEMS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    a) Fang items deal damage based on following formula:
       <DMG = 25% of target's MAX HP>
    
    b) Success rate for hitting is 50%.
    
    c) Fang items have some final damage modifiers as well.
    - Fang element      : DMG x 1,5
                          damage given
    - Element weakness  : DMG x 2
                          damage received
    - Element resistance: DMG x 0,5
                          damage received
    - Element immunity  : DMG x 0
                          damage received
    - Element absorption: DMG x 1 (HP recovery)
                          damage received
    
    d) Enemies that are immune to fractional damage (Safety) are also immune to
    damage from Fang items.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    KNOT OF RUST & DARK MATTER ITEMS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    a) Formula for Knot of Rust damage is (capped at 9999):
       <DMG = MAX HP / RND(1~10)>
       You can increase damage done by Knot of Rust, if you cast Bubble on chr.
    
    b) Formula for Dark Matter damage is (capped at 60000):
       <DMG = SUM (Knot of Rust DMG) / 3 + SUM (Devour Soul DMG) / 3>
    
    c) Devour Soul is Shemhazai's attack.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BATTLE CHAIN
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    a) Battle chain forms when you smack around same classification of the enemy.
    As you kill such enemies, your battle chain may go up in level (starts at lv0,
    maximum is lv3). Chain level affects how many and which loot can the enemy
    drop.
    
    b) Drop items have five categories.
    - always (A)
    - common (C)
    - uncommon (U)
    - rare (R)
    - very rare (VR)
    
    c) Battle chain level affects drop % from all categories, except 'always'.
       Battle chain does NOT affect Monograph and Canopic Jar item drops.
    
    d) Here is the chart showing how drop item % is affected.
    
    -------------------------------------------
    Cat / lv  |  Lv0  |  Lv1  |  Lv2  |  Lv3
    -------------------------------------------
    Common    |  40%  |  45%  |  50%  |  55%
    -------------------------------------------
    Medium    |  25%  |  30%  |  35%  |  40%
    -------------------------------------------
    Rare      |   3%  |   6%  |   8%  |  12%
    -------------------------------------------
    Very rare |   1%  |   2%  |   3%  |   5%
    -------------------------------------------
    
    e) Killing enemies is a way to increase chain level. You can help yourself
    further by not picking up loot that is dropped from enemies. In such case chain
    level increases based on below chart.
    
    ----------------------------------------
    Lv / Kill |  6  |  7  |  8  |  9  | 10
    ----------------------------------------
    0         | 40% | 60% | 80% | 90% | 100%
    ----------------------------------------
    1         | 20% | 30% | 50% | 60% | 100%
    ----------------------------------------
    2         | 10% | 20% | 30% | 40% | 100%
    ----------------------------------------
    
    For example, if your current chain level is 1, you have 20% chance that it will
    raise to lv2 after you kill 6 enemies, and 100% chance that it will raise to
    lv2 after you kill 10 enemies.
    
    f) Picking up loot lowers your chances of getting chain level up, but it can
    only do so for some time. They lower your kill amount on following basis:
    - chain lv0: kill counter down by 1
    - chain lv1: kill counter down by 2
    - chain lv2: kill counter down by 3
    
    g) When you kill an enemy and chain is formed, in 5% cases chain number will be
    flashing. This means that you can pick up loot without being penalized for it.
    You also have 60% chance to keep the chain number flashing when you kill next
    enemy.
    
    h) It may happen that you receive multiple copies of same item when you pick up
    loot bag (for example 3 sets of Gaia Gear). The chance of that happening is
    evident from below chart.
    
    -------------------------------------------
    Cat / Kill  | 1-10  | 11-18 | 19-26 | 27+
    -------------------------------------------
    1 item set  |------------------------------
    Common      | 100%  |  65%  |  30%  |   0%
    Medium      | 100%  |  70%  |  40%  |   0%
    Rare        | 100%  | 100%  |  80%  |  60%
    Very rare   | 100%  | 100%  | 100%  |  90%
    -------------------------------------------
    2 item sets |------------------------------
    Common      |   0%  |  35%  |  50%  |  60%
    Medium      |   0%  |  30%  |  50%  |  80%
    Rare        |   0%  |   0%  |  20%  |  25%
    Very rare   |   0%  |   0%  |   0%  |  10%
    -------------------------------------------
    3 item sets |------------------------------
    Common      |   0%  |   0%  |   0%  |  30%
    Medium      |   0%  |   0%  |   0%  |  15%
    Rare        |   0%  |   0%  |   0%  |  10%
    Very rare   |   0%  |   0%  |   0%  |   0%
    -------------------------------------------
    4 item sets |------------------------------
    Common      |   0%  |   0%  |   0%  |  10%
    Medium      |   0%  |   0%  |   0%  |   5%
    Rare        |   0%  |   0%  |   0%  |   5%
    Very rare   |   0%  |   0%  |   0%  |   0%
    -------------------------------------------
    
    i) There is something called Reverse Battle Chain. It forms when you kill
    different Classification AND Genus of the enemy one after another.
    
    -----------------------------------------
    Lv / Kill |   <6  |  6-11 | 12-19 | > 20
    -----------------------------------------
    0         |  100% |   85% |   75% |  65%
    -----------------------------------------
    1         |    0% |   10% |   15% |  20%
    -----------------------------------------
    2         |    0% |    5% |   10% |  15%
    -----------------------------------------
    
    For example, when you build Reverse Battle chain to more than 20, you have a
    15% chance to receive loot drop, which you would otherwise get with Battle
    chain of lv2. In short, Reverse Battle chain sucks.
    
    j) When you pick up loot, and depending on Battle chain lv, party leader or
    whole active party may receive bonuses. HP and MP recovery applies for whole
    active party.
    
    ------------------------------------------------------------------
    Lv | Bonus | 10% HP rec. | 10% MP rec. |     Protect |       Shell
    ------------------------------------------------------------------
    0  |   0%  |          0% |          0% |          0% |          0%
    ------------------------------------------------------------------
    1  |  20%  |         10% |         10% |          0% |          0%
    ------------------------------------------------------------------
    2  |  50%  |         20% |         20% | 5% (leader) | 5% (leader)
    ------------------------------------------------------------------
    3  |  60%  |         25% |         25% |    5% (all) |    5% (all)
    ------------------------------------------------------------------
    
    k) Battle chain breaks when one of these events occurs:
       - you enter a town or a village (areas where only Vaan is walking around)
       - you touch SCR
       - you touch GCR
       - you defeat a foe of different classification
    Note: Boarding Strahl (to fly to different location, which is NOT a town) or
    riding a chocobo doesn't break your battle chain.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BLOCKING, PARRY, COUNTER & KNOCKBACK FORMULAE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    a) Each and every attack checks your evasion by going thru 4 checkpoints.
    - Shield block ('BLOCK' word appears)
    - Weapon block ('BLOCK' word appears)
    - Parry ('PARRY' word appears)
    - Other checks, like Blind status ('MISS' word appears)
    
    b) License and accessory related bonuses:
    - each Shield Block license adds 5% bonus
    - Gauntlets give you 10% Shield Block bonus
    - Jade Collar gives you 30% Parry
    - if shield gives both physical and magic evasion, same bonus is also applied
      to both of them
    
    c) Weapons related info
    - guns, measures, Healing Rod and Rod of Faith can't be parried or blocked
    - bowguns cannot be parried
    - if any of following weather is in effect, accuracy variable for bows becomes
      (x 0,8) and for bowguns (x 0,5): sunny with wind, cloudy with wind, rain with
      wind, heavy rain, (heavy) snow and sandstorm
    
    d) Battle Harness accessory allows chr to counter based on following chance:
       <SPD / 2 = CHANCE%>
    
    e) If you equip both Genji Armor and Battle Harness, formula changes into:
       <SPD x 2 = CHANCE%>
    
    f) Chrs parry only if you wear Jade Collar accessory.
       Chrs counter only if you wear Battle Harness accessory.
    
    g) - Chr can only counter melee physical attacks.
       - For countering any weapon can be used.
       - If being struck with melee combo hit, multiple counters may occur.
       - Counter is possible even if enemy's attack was evaded.
    
    h) Counter will not occur if: - chr is moving
                                  - chr is knocked back
                                  - chr is attacked with magic, tech, ranged attack
    
    i) Knockback occurs when chr is wielding a certain type of weapon and strikes
    the foe with physical attack. Enemies can do the same to you, of course. Base
    chance formula for knockback is:
       <Chance% = Weapon's Knockback (KB) + RND (0 ~ A's Lv) - RND(0 ~ D's Lv)>
    
    j) Dagger, mace, measure, ninja sword, katana, crossbow, handbomb and bow
    weapons have <Knockback value = 0>. 2Hswords Sword of Kings and Treaty-Blade
    also have <Knockback value = 0>.
    
    k) 1Hsword, axe, hammer, spear, 2Hsword, pole, rod, staff and gun weapons have
    <Knockback value = 10>.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    STEALING FORMULAE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    a) Steal items have three categories.
    - common (C)
    - uncommon (U)
    - rare (R)
    
    b) You can steal from each enemy only once (there are exceptions). If you want
    to steal from same enemy again, you have to travel at least two screens away
    and then come back. You need to travel one screen away if you want to steal
    again from green-HP-bar enemy, or marks. Each time you successfully steal, you
    will get one item from one of the categories listed a bit above.
    
    c) You can steal from (elite) marks and unaggressive foes once, then move one
    screen away and come back to steal from them again!
    
    d) When you obtain Thief's Cuffs accessory and you equip it, your chances for
    successful steal increase. This accessory also enables you to steal all items
    the enemy has at once.
    
    d) Chances for stealing are based on below chart.
    ---------------------------------------
    Acc / Chance | common | medium | rare
    ---------------------------------------
    No Cuffs     | 55%    | 10%    | 3%
    ---------------------------------------
    With Cuffs   | 80%    | 30%    | 6%
    ---------------------------------------
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    OTHER TECHS FORMULAE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    a) First Aid tech recovers a little HP for chrs in critical HP (less than 20%
    HP left). Amount of HP recovered is based on below formula:
    
       <HP recovery = 0.2 x MAX HP x RND (0 ~ 1)>
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    b) Telekinesis tech deals ranged physical damage with your melee weapons. If
    you try using Telekinesis while wielding range weapon (like bow), you will
    miss. Base chance to hit is 75% (the formula for hitting is a bit different,
    though - see below formula). Damage inflicted by the tech is:
    
       <DMG = 0 ~ (ATT x Target's Lv) - 1>
    
       <Success Chance = 75% + (Attacker's lv - Defender's lv)>
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    c) Numerology tech deals damage based on how many successful hits you got by
    using Numerology earlier. Damage it does rises exponentially - first hit will
    always do 1 damage (doubled if surrounding targets are also hit), next one 2,
    next one 4... and so on until 16th hit, which deals 65536 damage to target (and
    131072 damage to surrounding targets!). Tech deals physical damage, and each
    hit you make makes next hit harder to land. Take a look at below chart.
    
    -------------------------------------------------------------------------------
    # used |   A   |   B   |   C   |   D    |
    -------------------------------------------------------------------------------
     0     |  85%  |   1   |  85%  |   2    | A = Chance to hit target
     1     |  85%  |   2   |  84%  |   4    | B = Damage dealt if target hit
     2     |  84%  |   4   |  83%  |   8    | C = Chance to hit surrounding target
     3     |  83%  |   8   |  81%  |  16    | D = Damage dealt if sur.target is hit
     4     |  81%  |  16   |  79%  |  32    |
    -------------------------------------------------------------------------------
     5     |  79%  |  32   |  76%  |  64    | Note: Missing your target will not
     6     |  76%  |  64   |  73%  |  128   |       cause any damage to sur.target.
     7     |  73%  |  128  |  69%  |  256   |
     8     |  69%  |  256  |  65%  |  512   |
     9     |  65%  |  512  |  60%  | 1024   |
    -------------------------------------------------------------------------------
    10     |  60%  | 1024  |  55%  | 2048   |
    11     |  55%  | 2048  |  49%  | 4096   |
    12     |  49%  | 4096  |  43%  | 8192   |
    13     |  43%  | 8192  |  36%  | 16384  |
    14     |  36%  | 16384 |  29%  | 32768  |
    -------------------------------------------------------------------------------
    15     |  29%  | 32768 |  21%  | 65536  |
    16     |  21%  | 65536 |  13%  | 131072 |
    17     |   0%  | MISS! |   0%  | MISS!  |
    -------------------------------------------------------------------------------
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    d) Souleater tech deals physical damage to one enemy at the expense of 20% MAX
    HP of the user. Damage it deals is based on below formula:
    
       <DMG = 1.4 x ATT x RND(1~1.125) x (1 + STR x (Lv+STR)/256)>
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    e) Charge tech allows a chr to recover some MP. If tech fails, MP falls to
    zero. Amount of MP recovered, and chance of success are based on below formula:
    
       <MP recovered = RND (Lv ~ 1.33Lv)>
    
       <1 - (Current MP/MAX MP + 0.01) = success rate>
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    f) Gil Toss tech deals physical damage, but be careful as it uses up a portion
    of your gil. Base chance to hit is 100%. Damage inflicted is based on below
    parameters.
    
       <DMG = Gil thrown>
    
       <Gil thrown = active party total current HP / amount of enemies in range>
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    g) Traveler tech deals damage based on number of steps you took since you used
    Traveler last time. It has 100% chance to successfully hit the enemy. It deals
    physical damage.
    
    -------------------------------------------------------------------------------
    Dmg / Steps  |   0 -  99 | 100 - 499 | 500 - 989 | 990 - 999
    -------------------------------------------------------------------------------
    <Step x ??>  |    x 1    |    x 2    |    x 3    |    x 10
    -------------------------------------------------------------------------------
    
    For example, if you made 550 steps since last time, you will deal 1650 damage
    to your enemy.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    h) Horology tech deals damage based on *second minute* digit of your game
    clock. It has 70% chance to successfully hit the enemy. It deals physical
    damage.
    
    -------------------------------------------------------------------------------
    Dmg / Digit |  0  |  1  |  2  |  3  |  4  |  5   |  6  |  7   |  8  |  9
    -------------------------------------------------------------------------------
    <LV x ??>   |  0  | 0,5 |  2  |  4  |  8  | 12,5 | 18  | 24,5 | 32  | 40,5
    -------------------------------------------------------------------------------
    
    For example, if second minute digit is 5, and your caster is lv20, you will
    deal 250 damage to your enemy.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    i) Bonecrusher tech deals damage based on following formula:
    
       <User's dmg to self = 0 ~ (user's own HP-1)>
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    j) Wither tech lowers enemy's STR by <STR / 2> each time you successfully hit
    the enemy. Base chance for hitting is 66%.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    k) Addle tech lowers enemy's MAG by <MAG / 2> each time you successfully hit
    the enemy. Base chance for hitting is 66%.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    l) Expose tech lowers enemy's DEF by <(DEF + 8) / 9> each time you successfully
    hit the enemy. Base chance for hitting is 33%.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    m) Shear tech lowers enemy's MDEF by <(MDEF + 8) / 9> each time you
    successfully hit the enemy. Base chance for hitting is 33%.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    n) And finally, tech's base chance is taken as a value in following formula:
       <Success Chance = Base Chance + (User's lv - Target's lv) (%)>
       And if user's lv is higher than target's, success chance becomes:
       <Success Chance = 3x (User's lv - Target's lv) (%)>
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    MISS, IMMUNE, BLOCK, COUNTER, HP & MP RECOVERY NOTIFICATIONS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    a) If an attack misses the target, red word 'MISS' appears on screen.
    
    b) If the target is immune to an attack, red word 'IMMUNE' appears on screen.
    
    c) If the target blocks an attack, green word 'BLOCK' appears on screen.
    
    d) If the target counters an attack, blue word 'COUNTER' appears on screen.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    e) Damage to foe's HP is denoted by white numbers appearing on screen.
    
    f) Damage to chr's HP is denoted by red numbers appearing on screen.
    
    g) Damage to target's MP is denoted by red numbers appearing on screen.
    
    h) HP recovery is denoted by green numbers appearing on screen.
    
    i) MP recovery is denoted by green numbers appearing on screen.
    
    j) If no damage has been inflicted or no HP/MP recovered, a red or white zero
       (0) is displayed.
    
    
    
    ===============================================================================
    ===============================================================================
    10.)                           TREASURE - G1000
    ===============================================================================
    ===============================================================================
    
    FFXII has the most obnoxious treasure system I have ever seen. Luckily FFXII
    Ultimania has the info we need (some other official guide omitted treasure info
    for the remainder of Great Crystal, for example).
    
    a) Each treasure pot, coffer, chest (I will simply refer to it as treasure) has
       a certain % chance to even spawn. Some of them have 100%, and some as low as
       10% (so you may not even run across the chest).
    
    b) When chest spawns, there is a certain % that it will hold gil, or one of two
       possible items.
    
    c) Possible items have another % - you get a chance that it will hold item A,
       and a chance that it will hold item B. Chances are usually 50% to 50%.
    
    d) When you obtain Diamond Armlet, some things change. Treasure's spawn rate
       remains the same, as does % that treasure will hold gil. However, chance to
       obtain item A is raised to 90%, while chance to obtain item B is lowered to
       measly 10%.
    
    e) Some treasure can be obtained infinite times, and all you need to do is zone
       thru 3 different sections of an area.
    
    f) Some treasure only appears once per game, and never again when you claim its
       contents.
    
    g) Treasure may hold gil, gambit, weapon, a piece of equipment, or ammo.
    
    h) If I feel crazy enough, I may eventually put down exactly where to obtain
       these treasures. For now I will only stick to the ones that are really
       really superior.
    
    i) So how do you read this information? It will consist of up to four lines of
       important information.
    
    FIRST LINE
    - Info that tells you name of place that treasure pertains to (this can be
      dungeon, town, or area).
    
    SECOND LINE
    - Name of the section of the map where you can obtain the treasure. Remember
      that you can bring up your map by pressing Select.
    
    THIRD LINE
    - Treasures are numbered from <01> onward.
    - Treasure can respawn (denoted with <yes>), or be one-time-only treasure, in
      which case it will not respawn (denoted with <no>).
    - Next is a percentage chance for treasure to spawn when you enter section of
      the map treasure spawns in.
    - Next is a percentage chance for treasure to hold gil, assuming treasure has
      successfully spawned.
    - Next is amount of gil treasure can hold. It can be any amount from 1 gil up
      to the max amount listed here. Some treasures hold fixed amount of gil, and
      some treasures hold no gil at all.
    - Next is lower-tier item and 50% chance to find it in treasure.
    - Next is higher-tier item and 50% chance to find it in treasure.
    
    FOURTH LINE
    - With Diamond Armlet equipped spawn percentage chance for treasure remains the
      same, as does percentage chance to hold gil, but items inside may be
      different and amount of gil obtained usually higher.
    - Next is amount of gil treasure can hold. It can be any amount from 1 gil up
      to the max amount listed here. Some treasures hold fixed amount of gil, and
      some treasures hold no gil at all.
    - Next is lower-tier item and 90% chance to find it in treasure.
    - Next is higher-tier item and 10% chance to find it in treasure.
    
    -------------------------------------------------------------------------------
    IMAGINARY DUNGEON
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    West Transitway
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    01 | yes | 100% |  50% | ~2000 | Potion                | Hi-Potion
       with Diamond Armlet | ~5000 | X-Potion              | Dark Matter
    
    So in this case you will find a treasure in Imaginary Dungeon, West Transitway
    section of the map. It respawns with 100% chance once you zone three sections
    away, and in 50% chances it will hold gil (any amount between 1 and 2000). Then
    that means that you have 50% chance for item to be inside. That 50% chance is
    further divided between 50% shot at Potion being inside, and another 50% shot
    at Hi-Potion being inside.
    But if you have Diamond Armlet (remember, only item % chances will differ), you
    have 50% chance that a spawned treasure will hold anywhere from 1 to 5000 gil.
    Then that means that you have 50% chance for item to be inside. That 50% chance
    is further divided between 90% shot at X-Potion being inside, and remaining 10%
    shot at Dark Matter being inside.
    
    
    -------------------------------------------------------------------------------
    NALBINA FORTRESS                                                        TRENo01
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Lower Apartments
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    01 | yes | 100% |   0% | -     | Potion                | Potion
       with Diamond Armlet | -     | -                     | -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    02 | yes | 100% |   0% | -     | Potion                | Potion
       with Diamond Armlet | -     | -                     | -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    
    -------------------------------------------------------------------------------
    THE ROYAL CITY OF RABANASTRE - LOWTOWN                                  TRENo02
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    North Sprawl
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    01 | yes |  70% |  50% | ~30   | Potion                | Eye Drops
       with Diamond Armlet | ~100  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    02 | yes |  70% |  50% | ~20   | Red Fang              | Phoenix Down
       with Diamond Armlet | ~100  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    03 | yes |  70% |  50% | ~30   | Potion                | Potion
       with Diamond Armlet | ~200  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    04 | yes |  70% |  50% | ~30   | Potion                | Antidote
       with Diamond Armlet | ~100  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    05 | yes |  70% |  50% | ~70   | Potion                | Potion
       with Diamond Armlet | ~350  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    South Sprawl
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    06 | yes |  70% |  50% | ~40   | Potion                | Antidote
       with Diamond Armlet | ~150  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    07*| no  | 100% |  50% | ~100  | Potion                | Eye Drops
       with Diamond Armlet | ~200  | Knot of Rust          | Ether
       * This treasure is located in front of Dalan's. Do not open it until you
       obtain Zodiac Spear from Necrohol of Nabudis.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    08 | yes |  70% |  50% | ~30   | Potion                | Potion
       with Diamond Armlet | ~100  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    09 | yes |  70% |  50% | ~60   | Potion                | Potion
       with Diamond Armlet | ~250  | Knot of Rust          | Hi-Ether
    -------------------------------------------------------------------------------
    
    
    -------------------------------------------------------------------------------
    DALMASCA ESTERSAND                                                      TRENo03
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The Stepping
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    01 | yes |  70% |  60% | ~50   | Potion                | Hi-Potion
       with Diamond Armlet | ~160  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    02 | yes |  70% |  60% | ~50   | Potion                | Eye Drops
       with Diamond Armlet | ~160  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    03 | yes |  70% |  60% | ~50   | Potion                | Potion
       with Diamond Armlet | ~170  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    04 | yes |  70% |  60% | ~50   | Potion                | Potion
       with Diamond Armlet | ~170  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    05 | yes |  70% |  60% | ~120  | Potion                | Hi-Potion
       with Diamond Armlet | ~430  | Knot of Rust          | Hi-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    06 | yes |  70% |  60% | ~45   | Potion                | Antidote
       with Diamond Armlet | ~155  | Knot of Rust          | Hi-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    07 | yes |  70% |  60% | ~80   | Potion                | Antidote
       with Diamond Armlet | ~200  | Knot of Rust          | Hi-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    08 | yes |  70% |  60% | ~45   | Potion                | Escutcheon
       with Diamond Armlet | ~155  | Knot of Rust          | Hi-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Outpost
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    09 | yes |  70% |  60% | ~15   | Potion                | Potion
       with Diamond Armlet | ~30   | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    10 | yes |  70% |  60% | ~15   | Potion                | Potion
       with Diamond Armlet | ~30   | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    11 | yes |  70% |  60% | ~15   | Potion                | Potion
       with Diamond Armlet | ~30   | Knot of Rust          | Hi-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Yardang Labyrinth
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    12 | yes |  67% |  60% | ~90   | Potion                | Hi-Potion
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    13 | yes |  67% |  40% | ~90   | Potion                | Ether
       with Diamond Armlet | ~500  | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    14 | yes |  67% |  20% | ~150  | Potion                | Echo Herbs
       with Diamond Armlet | ~800  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    15 | yes |  67% |  25% | ~90   | Potion                | Aero Mote
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    16 | yes |  67% |  35% | ~90   | Potion                | Phoenix Down
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    17 | yes |  67% |  90% | ~90   | Potion                | Onion Bolts
       with Diamond Armlet | ~500  | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Sand-swept Naze
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    18 | yes |  65% |  35% | ~120  | Potion                | Handkerchief
       with Diamond Armlet | ~400  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    19 | yes |  65% |  60% | ~250  | Potion                | Echo Herbs
       with Diamond Armlet | ~700  | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    20 | yes |  70% |  30% | ~70   | Potion                | Onion Shot
       with Diamond Armlet | ~200  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    21 | yes |  70% |  30% | ~70   | Potion                | Gold Needle
       with Diamond Armlet | ~200  | Knot of Rust          | Hastega Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    22 | yes |  75% |  40% | ~70   | Potion                | Hi-Potion
       with Diamond Armlet | ~180  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    23 | yes |  75% |  40% | ~100  | Potion                | Rod
       with Diamond Armlet | ~250  | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    24 | yes |  75% |  40% | ~100  | Potion                | Ether
       with Diamond Armlet | ~250  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    25 | yes |  75% |  40% | ~70   | Potion                | G-Foe: nearest
       with Diamond Armlet | ~180  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Banks of the Nebra
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    26 | yes |  67% |  50% | ~200  | Potion                | Phoenix Down
       with Diamond Armlet | ~620  | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    27 | yes |  67% |  50% | ~150  | Potion                | G-Ally: status = REF
       with Diamond Armlet | ~390  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    28 | yes |  67% |  50% | ~180  | Potion                | Eye Drops
       with Diamond Armlet | ~390  | Knot of Rust          | Hastega Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    29 | yes |  67% |  50% | ~150  | Potion                | Ether
       with Diamond Armlet | ~390  | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    30 | yes |  67% |  50% | ~150  | Potion                | Antidote
       with Diamond Armlet | ~390  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    31 | yes |  67% |  50% | ~120  | Potion                | Potion
       with Diamond Armlet | ~390  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    32 | yes |  67% |  50% | ~100  | Potion                | Echo Herbs
       with Diamond Armlet | ~180  | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The Yoma
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    33 | yes |  75% |  20% | ~200  | Potion                | G-Ally: lowest DEF
       with Diamond Armlet | ~1000 | Knot of Rust          | X-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    34 | yes |  75% |  20% | ~200  | Potion                | War Hammer
       with Diamond Armlet | ~1000 | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    35 | yes |  75% |  20% | ~200  | Potion                | Hi-Potion
       with Diamond Armlet | ~1000 | Knot of Rust          | X-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    36 | yes |  75% |  20% | ~200  | Potion                |G-Ally:strongest weapon
       with Diamond Armlet | ~1000 | Knot of Rust          | X-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    37 | yes |  75% |  20% | ~200  | Potion                | Sirius
       with Diamond Armlet | ~1000 | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    38 | yes |  75% |  20% | ~200  | Potion                | Hi-Potion
       with Diamond Armlet | ~1000 | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    39 | yes |  75% |  20% | ~200  | Potion                | Hi-Potion
       with Diamond Armlet | ~1000 | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    40 | yes |  75% |  20% | ~200  | Potion                | Ether
       with Diamond Armlet | ~1000 | Knot of Rust          | X-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    41 | yes |  75% |  20% | ~200  | Potion                | Close Helmet
       with Diamond Armlet | ~1000 | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Broken Sands
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    42 | yes |  75% |  20% | ~200  | Potion                | G-Ally: lowest HP
       with Diamond Armlet | ~1000 | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    43 | yes |  75% |  20% | ~200  | Potion                | Ether
       with Diamond Armlet | ~1000 | Knot of Rust          | X-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    44 | yes |  75% |  20% | ~200  | Potion                | Ether
       with Diamond Armlet | ~1000 | Knot of Rust          | X-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    45 | yes |  75% |  20% | ~200  | Potion                | G-Ally: lowest MDEF
       with Diamond Armlet | ~1000 | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    46 | yes |  75% |  20% | ~200  | Potion                | Hornito
       with Diamond Armlet | ~1000 | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    47 | yes |  75% |  20% | ~200  | Potion                | Ether
       with Diamond Armlet | ~1000 | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    48 | yes |  75% |  20% | ~200  | Potion                | Ether
       with Diamond Armlet | ~1000 | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    
    -------------------------------------------------------------------------------
    GIZA PLAINS                                                             TRENo04
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Throne Road - The Dry
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    01 | no  | 100% |   0% | -     | Potion                | Potion
       with Diamond Armlet | -     | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    02 | yes |  72% |  50% | ~55   | Potion                | Antidote
       with Diamond Armlet | ~160  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    03 | yes |  72% |  50% | ~55   | Potion                | Antidote
       with Diamond Armlet | ~160  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    04 | yes |  72% |  50% | ~55   | Potion                | Potion
       with Diamond Armlet | ~160  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    05 | yes |  72% |  50% | ~60   | Potion                | Potion
       with Diamond Armlet | ~170  | Knot of Rust          | Hi-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    06 | yes |  72% |  50% | ~55   | Potion                | Antidote
       with Diamond Armlet | ~160  | Knot of Rust          | Hi-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    07 | yes |  72% |  50% | ~55   | Potion                | Antidote
       with Diamond Armlet | ~160  | Knot of Rust          | Hi-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Gizas North Bank - The Dry
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    08 | yes |  70% |  60% | ~60   | Potion                | Eye Drops
       with Diamond Armlet | ~250  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    09 | yes |  70% |  60% | ~70   | Potion                | Eye Drops
       with Diamond Armlet | ~250  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    10 | yes |  70% |  60% | ~70   | Potion                | Ether
       with Diamond Armlet | ~250  | Knot of Rust          | Hi-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    11 | yes |  67% |  70% | ~90   | Potion                | Remedy
       with Diamond Armlet | ~250  | Knot of Rust          | Hi-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    12 | yes |  67% |  70% | ~50   | Potion                | Potion
       with Diamond Armlet | ~250  | Knot of Rust          | Hi-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    13 | yes |  88% | 100% | ~100  | -                     | -
       with Diamond Armlet | ~350  | -                     | -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Gizas South Bank - The Dry
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    14 | no  |  70% |  30% | 550   | Potion                | Ether
       with Diamond Armlet | 50000 | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    15 | yes |  85% |  50% | ~40   | Potion                | Dark Mote
       with Diamond Armlet | ~50   | Knot of Rust          | Hi-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    16 | yes |  70% |  50% | ~80   | Potion                | Antidote
       with Diamond Armlet | ~300  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    17 | yes |  70% |  50% | ~80   | Potion                | Ether
       with Diamond Armlet | ~300  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    18 | yes |  65% |  35% | ~320  | Potion                | Broadsword
       with Diamond Armlet | ~600  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Warrior's Wash - The Dry
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    19 | yes |  75% |  70% | ~50   | Potion                | Cotton Shirt
       with Diamond Armlet | ~500  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    20 | yes |  75% |  35% | ~70   | Potion                | Eye Drops
       with Diamond Armlet | ~500  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    21 | yes |  75% |  35% | ~100  | Potion                | Potion
       with Diamond Armlet | ~1200 | Knot of Rust          | Hi-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Toam Hills - The Dry
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    22 | yes |  67% |  45% | ~50   | Potion                | Hi-Potion
       with Diamond Armlet | ~200  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    23 | yes |  67% |  45% | ~80   | Hi-Potion             | Ether
       with Diamond Armlet | ~200  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    24 | yes |  67% |  45% | ~50   | Potion                | Potion
       with Diamond Armlet | ~190  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    25 | yes |  67% |  45% | ~50   | Red Fand              | Red Fang
       with Diamond Armlet | ~190  | Knot of Rust          | Hi-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    26 | yes |  67% |  45% | ~80   | Potion                | Potion
       with Diamond Armlet | ~200  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    27 | yes |  67% |  45% | ~50   | Potion                | Potion
       with Diamond Armlet | ~190  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Starfall Field - The Dry
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    28 | yes |  75% |  70% | ~50   | Potion                | Eye Drops
       with Diamond Armlet | ~290  | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    29 | yes |  75% |  30% | ~80   | Escutcheon            | Eye Drops
       with Diamond Armlet | ~290  | Knot of Rust          | Hi-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    30 | yes |  75% |  50% | ~60   | Potion                | Potion
       with Diamond Armlet | ~290  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    31 | yes |  75% |  66% | ~70   | Ether                 | Ether
       with Diamond Armlet | ~320  | Knot of Rust          | Hi-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    32 | yes |  75% |  50% | ~70   | Potion                | Potion
       with Diamond Armlet | ~300  | Knot of Rust          | Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Throne Road - The Rains
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    33 | yes |  50% |  55% | ~150  | Knot of Rust          | Longbow
       with Diamond Armlet | ~500  | Knot of Rust          | Vanishga Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    34 | yes |  70% |  40% | ~150  | Knot of Rust          | Dark Mote
       with Diamond Armlet | ~500  | Knot of Rust          | Reflectga Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    35 | yes |  72% |  35% | ~150  | Phoenix Down          | Ether
       with Diamond Armlet | ~500  | Knot of Rust          | Float Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    36 | yes |  75% |  30% | ~150  | Knot of Rust          | G-Foe: status = BLI
       with Diamond Armlet | ~500  | Knot of Rust          | Warp Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Gizas North Bank - The Rains
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    37 | yes |  67% |  40% | ~200  | Knot of Rust          | Dark Mote
       with Diamond Armlet | ~400  | Knot of Rust          | Reflectga Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    38 | yes |  50% |  50% | ~200  | Knot of Rust          | Battle Bamboo
       with Diamond Armlet | ~400  | Knot of Rust          | Vanishga Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    39 | yes |  67% |  30% | ~200  | Echo Herbs            | Ether
       with Diamond Armlet | ~400  | Knot of Rust          | Float Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    40 | yes |  67% |  40% | ~200  | Knot of Rust          |G-Foe:status = HP Crit
       with Diamond Armlet | ~400  | Knot of Rust          | Warp Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Gizas South Bank - The Rains
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    41 | yes |  45% |  50% | ~220  | Knot of Rust          | Rose Corsage
       with Diamond Armlet | ~400  | Knot of Rust          | Vanishga Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    42 | yes |  67% |  40% | ~220  | Phoenix Down          | Dark Mote
       with Diamond Armlet | ~400  | Knot of Rust          | Reflectga Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    43 | yes |  68% |  40% | ~220  | Knot of Rust          | G-Foe: chr HP = 100%
       with Diamond Armlet | ~400  | Knot of Rust          | Float Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    44 | yes |  67% |  35% | ~220  | Echo Herbs            | Ether
       with Diamond Armlet | ~400  | Knot of Rust          | Warp Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    45 | yes |  35% |  60% | ~50   | Knot of Rust          | Jade Collar
       with Diamond Armlet | ~200  | Knot of Rust          | Knot of Rust
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Warrior's Wash - The Rains
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    46 | yes |  67% |  40% | ~160  | Knot of Rust          | Dark Mote
       with Diamond Armlet | ~400  | Knot of Rust          | Reflectga Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    47 | yes |  50% |  55% | ~160  | Knot of Rust          | Bronze Mace
       with Diamond Armlet | ~400  | Knot of Rust          | Vanishga Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    48 | yes |  67% |  35% | ~160  | Echo Herbs            | Ether
       with Diamond Armlet | ~400  | Knot of Rust          | Float Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    49 | yes |  67% |  35% | ~160  | Knot of Rust          | G-Foe: status = SIL
       with Diamond Armlet | ~400  | Knot of Rust          | Warp Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    50 | yes |  50% |  40% | ~160  | Knot of Rust          | Onion Bombs
       with Diamond Armlet | ~400  | Knot of Rust          | Float Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Toam Hills - The Rains
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    51 | yes |  67% |  35% | ~250  | Knot of Rust          | Dark Mote
       with Diamond Armlet | ~400  | Knot of Rust          | Reflectga Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    52 | yes |  50% |  55% | ~80   | Knot of Rust          | Main Gauche
       with Diamond Armlet | ~400  | Knot of Rust          | Vanishga Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    53 | yes |  67% |  40% | ~80   | Knot of Rust          |G-Foe: chr status = BLI
       with Diamond Armlet | ~400  | Knot of Rust          | Float Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    54 | yes |  67% |  30% | ~80   | Knot of Rust          | Ether
       with Diamond Armlet | ~400  | Knot of Rust          | Warp Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Starfall Field - The Rains
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    55 | yes |  69% |  40% | ~210  | Phoenix Down          | Dark Mote
       with Diamond Armlet | ~400  | Knot of Rust          | Reflectga Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    56 | yes |  50% |  50% | ~210  | Knot of Rust          | Heavy Coat
       with Diamond Armlet | ~400  | Knot of Rust          | Vanishga Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    57 | yes |  69% |  25% | ~210  | Rose Corsage          | G-Foe: status = IMM
       with Diamond Armlet | ~400  | Knot of Rust          | Float Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    58 | yes |  69% |  40% | ~210  | Knot of Rust          | G-Foe: undead
       with Diamond Armlet | ~400  | Knot of Rust          | Warp Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    59 | yes |  50% |  55% | ~210  | Knot of Rust          | Chainmail
       with Diamond Armlet | ~400  | Knot of Rust          | Vanishga Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    60 | yes |  73% |  40% | ~210  | Echo Herbs            | Dark Mote
       with Diamond Armlet | ~400  | Knot of Rust          | Float Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Tracks of the Beast - The Rains
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    61 | yes |  67% |  40% | ~300  | Knot of Rust          | G-Foe: status = DIA
       with Diamond Armlet | ~400  | Knot of Rust          | Vanishga Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    62 | yes |  67% |  40% | ~300  | Knot of Rust          | G-Foe: thunder - weak
       with Diamond Armlet | ~1000 | Knot of Rust          | Hastega Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    63 | yes |  50% |  50% | ~300  | Knot of Rust          | Jackboots
       with Diamond Armlet | ~400  | Knot of Rust          | Holy Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    64 | yes |  50% |  50% | ~300  | Knot of Rust          | Black Belt
       with Diamond Armlet | ~400  | Knot of Rust          | Scathe Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    
    -------------------------------------------------------------------------------
    DALMASCA WESTERSAND                                                     TRENo05
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Galtea Downs
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    01 | yes |  65% |  30% | ~110  | Potion                | Onion Arrow
       with Diamond Armlet | ~1000 | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    02 | yes |  65% |  30% | ~120  | Potion                | Water Mote
       with Diamond Armlet | ~1000 | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    03 | yes |  65% |  50% | ~130  | Potion                | Potion
       with Diamond Armlet | ~1000 | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    04 | yes |  50% | 100% | ~10   | -                     | -
       with Diamond Armlet | ~50   | -                     | -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    05 | yes |  65% |  30% | ~150  | Potion                | Onion Arrow
       with Diamond Armlet | ~1000 | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    06 | yes |  65% |  30% | ~160  | Potion                | Phoenix Down
       with Diamond Armlet | ~1000 | Knot of Rust          | Balance Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The Midfault
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    07 | yes |  70% |  30% | ~70   | Potion                | Remedy
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    08 | yes |  70% |  30% | ~70   | Hi-Potion             | Hi-Potion
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    09 | yes |  70% |  30% | ~70   | Potion                | Holy Mote
       with Diamond Armlet | ~500  | Knot of Rust          | Hastega Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    10 | yes |  70% |  30% | ~70   | Potion                | Ether
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    11 | yes |  70% |  30% | ~70   | Potion                | Remedy
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    12 | yes |  70% |  30% | ~70   | Hi-Potion             | Onion Shot
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    13 | yes |  70% |  30% | ~70   | Hi-Potion             | Hi-Potion
       with Diamond Armlet | ~500  | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Shimmering Horizons
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    14 | yes |  70% |  25% | ~600  | Remedy                | Onion Bolts
       with Diamond Armlet | ~200  | Knot of Rust          | Hastega Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    15 | yes |  50% |  35% | ~400  | Potion                | Hastega Mote
       with Diamond Armlet | ~1600 | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    16 | yes |  65% |  35% | ~80   | Hi-Potion             | Hi-Potion
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    17 | yes |  65% |  35% | ~80   | Potion                | Ether
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    18 | yes |  65% |  35% | ~80   | Potion                | Remedy
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    19 | yes |  65% |  35% | ~80   | Hi-Potion             | Phoenix Down
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    20 | yes |  65% |  35% | ~80   | Potion                | Remedy
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    21 | yes |  70% |  30% | ~100  | Hi-Potion             | Ether
       with Diamond Armlet | ~500  | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Windtrace Dunes
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    22 | yes |  68% |  30% | ~90   | Hi-Potion             | Hi-Potion
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    23 | yes |  68% |  30% | ~90   | Hi-Potion             | Hi-Potion
       with Diamond Armlet | ~500  | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    24 | yes |  68% |  30% | ~90   | Potion                | Remedy
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    25 | yes |  68% |  30% | ~90   | Potion                | Ether
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    26 | yes |  68% |  30% | ~90   | Potion                | Remedy
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    27 | yes |  68% |  30% | ~90   | Hi-Potion             | Phoenix Down
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    28 | yes |  68% |  30% | ~350  | Potion                | Remedy
       with Diamond Armlet | ~2000 | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    29 | yes |  68% |  30% | ~350  | Hi-Potion             | Phoenix Down
       with Diamond Armlet | ~2000 | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Corridor of Sand
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    30 | yes |  65% |  30% | ~100  | Potion                | Balance Mote
       with Diamond Armlet | ~1000 | Knot of Rust          | Holy Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    31 | yes |  65% |  30% | ~100  | Potion                | Onion Shot
       with Diamond Armlet | ~1000 | Knot of Rust          | Holy Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    32 | yes |  65% |  30% | ~120  | Potion                | Ether
       with Diamond Armlet | ~1000 | Knot of Rust          | Holy Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    33 | yes |  65% |  30% | ~120  | Potion                | Potion
       with Diamond Armlet | ~1000 | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    34 | yes |  65% |  30% | ~120  | Potion                | Echo Herbs
       with Diamond Armlet | ~1000 | Knot of Rust          | X-Potion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    
    -------------------------------------------------------------------------------
    GARAMSYTHE WATERWAY                                                     TRENo06
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Northern Sluiceway
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    01 | yes |  65% |  40% | ~50   | Potion                | Potion
       with Diamond Armlet | ~300  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    02 | yes |  65% |  40% | ~50   | Hi-Potion             | Antidote
       with Diamond Armlet | ~300  | Knot of Rust          | Float Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    03 | yes |  65% |  40% | ~50   | Potion                | Potion
       with Diamond Armlet | ~300  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    04 | yes |  65% |  40% | ~50   | Ether                 | Ether
       with Diamond Armlet | ~300  | Knot of Rust          | Float Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    05 | yes |  65% |  40% | ~50   | Remedy                | Antidote
       with Diamond Armlet | ~300  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    06 | yes |  65% |  40% | ~50   | Potion                | Potion
       with Diamond Armlet | ~300  | Knot of Rust          | Float Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    North Spur Sluiceway
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    07 | yes |  65% |  45% | ~40   | Phoenix Down          | Phoenix Down
       with Diamond Armlet | ~300  | Knot of Rust          | Remedy
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    08 | yes |  65% |  45% | ~40   | Hi-Potion             | Ether
       with Diamond Armlet | ~300  | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    09 | yes |  65% |  45% | ~40   | Phoenix Down          | Potion
       with Diamond Armlet | ~300  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    10 | yes |  65% |  30% | ~75   | Oak Staff             | Potion
       with Diamond Armlet | ~300  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    11 | yes |  65% |  45% | ~80   | Mage Masher           | Mage Masher
       with Diamond Armlet | ~300  | Knot of Rust          | Gold Needle
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    12 | yes |  65% |  65% | ~80   | Potion                | Potion
       with Diamond Armlet | ~300  | Knot of Rust          | Vanishga Mote
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    East Waterway Control
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    13 | yes |  75% |  30% | ~45   | Potion                | Eye Drops
       with Diamond Armlet | ~300  | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    14 | yes |  75% |  30% | ~45   | Potion                | Potion
       with Diamond Armlet | ~300  | Knot of Rust          | Elixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    15 | yes |  75% |  30% | ~80   | Hi-Potion             | Hi-Potion
       with Diamond Armlet | ~500  | Knot of Rust          | Hi-Ether
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    No. 11 Channel (water is not drained)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    16 | yes |  80% |  30% | ~45   | Potion                | Ether
       with Diamond Armlet | -     | -                     | -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    17 | yes |  65% |  30% | ~50   | Longsword             | Antidote
       with Diamond Armlet | -     | -                     | -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    18 | yes |  65% |  30% | ~80   | Escutcheon            | Escutcheon
       with Diamond Armlet | -     | -                     | -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    19 | yes |  70% |  50% | ~80   | Leather Armor         | Phoenix Down
       with Diamond Armlet | -     | -                     | -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    20 | yes |  80% |  30% | ~100  | Potion                | Eye Drops
       with Diamond Armlet | -     | -                     | -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    No. 11 Channel (water is drained)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    21 | yes |  60% |  60% | ~100  | Knot of Rust          | Potion
       with Diamond Armlet | ~2000 | Knot of Rust          | Knot of Rust
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    22 | yes |  60% |  50% | ~500  | Knot of Rust          | Ether
       with Diamond Armlet | ~100  | Knot of Rust          | Knot of Rust
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    23 | yes |  60% |  60% | ~100  | Knot of Rust          | Potion
       with Diamond Armlet | ~1500 | Knot of Rust          | Knot of Rust
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    24 | no  |  50% |   0% | -     | Knot of Rust          | Ether
       with Diamond Armlet | -     | Mirror Mail           | Knot of Rust
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    25 | yes |  60% |  50% | ~500  | Knot of Rust          | Ether
       with Diamond Armlet | ~100  | Knot of Rust          | Knot of Rust
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    26 | yes |  60% |  60% | ~100  | Knot of Rust          | Potion
       with Diamond Armlet | ~2000 | Knot of Rust          | Knot of Rust
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Southern Sluiceway
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    27 | no  | 100% |   0% | -     | Leather Shield        | Hi-Potion
       with Diamond Armlet | -     | -                     | -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    28 | no  | 100% |   0% | -     | Dagger                | Phoenix Down
       with Diamond Armlet | -     | -                     | -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    West Sluice Control
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    29 | no  | 100% |   0% | -     | Phoenix Down          | Red Fang
       with Diamond Armlet | -     | -                     | -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    No. 10 Channel (water is not drained)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    30 | yes |  73% |  30% | ~100  | Potion                | Phoenix Down
       with Diamond Armlet | -     | -                     | -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    31 | yes |  65% |  35% | ~200  | Cotton Shirt          | Phoenix Down
       with Diamond Armlet | -     | -                     | -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    32 | yes |  73% |  30% | ~400  | G-Foe: targeting self | Potion
       with Diamond Armlet | -     | -                     | -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    33 | yes |  73% |  30% | ~300  | Hi-Potion             | Hi-Potion
       with Diamond Armlet | -     | -                     | -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    No. 10 Channel (water is drained)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    34 | yes |  60% |  60% | ~100  | Knot of Rust          | Ether
       with Diamond Armlet | ~2000 | Knot of Rust          | Knot of Rust
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    35 | yes |  60% |  50% | ~500  | Knot of Rust          | Potion
       with Diamond Armlet | ~100  | Knot of Rust          | Knot of Rust
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    36 | yes |  60% |  60% | ~100  | Knot of Rust          | Ether
       with Diamond Armlet | ~2000 | Knot of Rust          | Knot of Rust
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    37 | no  |  50% |   0% | -     | Knot of Rust          | Ether
       with Diamond Armlet | -     | Iga Blade             | Megalixir
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    38 | yes |  60% |  50% | ~500  | Knot of Rust          | Potion
       with Diamond Armlet | ~100  | Knot of Rust          | Knot of Rust
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    No. 3 Cloaca Spur (water is drained)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    39 | yes |  60% |  60% | ~100  | Knot of Rust          | Ether
       with Diamond Armlet | ~1800 | Knot of Rust          | Knot of Rust
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    40 | yes |  60% |  60% | ~100  | Knot of Rust          | Ether
       with Diamond Armlet | ~1800 | Knot of Rust          | Knot of Rust
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    41 | yes |  50% |  50% | ~700  | Knot of Rust          | Potion
       with Diamond Armlet | ~100  | Knot of Rust          | Knot of Rust
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    No. 4 Cloaca Spur (water is drained)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    42 | yes |  60% |  60% | ~100  | Knot of Rust          | Potion
       with Diamond Armlet | ~1500 | Knot of Rust          | Knot of Rust
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    43 | yes |  50% |  60% | ~600  | Knot of Rust          | Ether
       with Diamond Armlet | ~100  | Knot of Rust          | Knot of Rust
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    44 | yes |  60% |  60% | ~100  | Knot of Rust          | Potion
       with Diamond Armlet | ~2000 | Knot of Rust          | Knot of Rust
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    
    -------------------------------------------------------------------------------
    THE ROYAL PALACE OF RABANASTRE                                          TRENo07
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Cellars
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    01*| no  |  90% |   0% | -     | Elixir                | Elixir
       with Diamond Armlet | -     | -                     | -
       * This treasure is located in SE corner of [Cellars]. Do not open it if you
       want to obtain Zodiac Spear from Necrohol of Nabudis.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    02 | no  |  90% |  25% | ~90   | Antidote              | Antidote
       with Diamond Armlet | -     | -