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    Boss FAQ by King_Brandon

    Version: 9.60 | Updated: 02/11/07 | Search Guide | Bookmark Guide

    
    
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    Top ASCII Art made by "http://www.network-science.de/ascii/"
    Final Fantasy Boss FAQ, by Brandon Harilall
    Version 9.60
    Copyright 2006-2007 by Brandon Harilall
    Email: King_Pin_Brandon AT hotmail DOT com
    
    This may be not be reproduced under any circumstances except for personal or 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright, unless you've e-mailed me about it. The only sites
    allowed to use this guide is GameFAQs.com and MyCheats.com currently. No
    site other than GameFAQs or MyCheats.com may use this FAQ right now. Please
    contact my e-mail first to ask if you may use this FAQ on any site other
    these sites, and I'll update the copyright. Sites must ask me to use this FAQ
    first, then if I accept you may use this FAQ as long as you give me, Brandon
    Harilall, full credit for creating and making this FAQ. For finding something
    quick press "CTRL" and "F" at the same time and type in the code. Please
    don't send spam to me. All messages to me must be typed in proper English.
    You must make the subject say "Final Fantasy XII Boss Fight" and no, I have
    over 100 people on my MSN list, I don't want to add you. Thank you. 
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ------------------
    Table of Contents
    ------------------
    
    
    - Introduction (INTR00)
    
    
    - Version History (VRSHT)
    
    
    - The Basics (TBACI)
    
      -Controls (CONTL)
      -The License Board (TLCBD)
      -Weapons Section (WPSCT)
      -Technicks Section (TNKST)
    
      -Magicks Section (MKSCT)
       -White Magicks (WTSCT)
       -Black Magicks (BKSCT)
       -Green Magicks (GNSCT)
       -Time Magicks (TESCT)
       -Arcane Magicks (AESCT)
    
      -Gambit Section (GTSCT)
      -Quickening Section (QQYK7)
      -Esper Section (EE7MY)
    
      -Positive Status Effects (PSTFF)
      -Negative Status Effects (NSEFF)
      -Accessories That Always Equip (ASTAE)
      -Accessories That Make You Immune (ATMYI)
    
    
    - Storyline Bosses (STRYL)
    
      -Air Cutter Remora (ACRRA)
      -4 Imperial Swordsmen (Mini-boss) (4IMPS)
      -4 Flans (Mini-boss) (4FLAN)
      -Firemane (FRS3H)
      -The Mimic Queen (MQQ6H)
    
      -Ba'Gamnan, Bwagi, Gijuk, and Rinok (First encounter) (BBGAR)
      -2 Judges, 3 Imperial Swordsmen, and a Imperial Magus (231FH)
      -Judge Ghis (JUGHI)
      -Garuda (GH7UF)
      -Demon Wall (DMNAL)
    
      -Belias (BUI8H)
      -Vossler (VSSLR)
      -Tiamat (TMTMT)
      -Elder Wyrm (EDRWM)
      -Vinuskar (VNSKR)
    
      -Mateus (MAT5M)
      -Judge Bergan (JGDBG)
      -The 5 Mandragoras (T5MDG)
      -Ahriman (AHRIM)
      -Doctor Cid (First encounter) (PHDFE)
    
      -Rafflesia (ROFLL)
      -Daedalus (DDLUS)
      -Tyrant (TVRAA)
      -Shemhazai (SHMHA)
      -Hydro (HYDRO)
    
      -Pandaemonium (PDEMM)
      -Slyt (SLYTZ)
      -Fenrir (FERIN)
      -Hashmal (HSGHM)
      -Judge Gabranth (First encounter) (JDGGB)
    
      -Doctor Cid and Famfrit (Doctor Cid's second encounter) (DRCAF)
      -Judge Gabranth (Second encounter) (JG2G2)
      -Vayne (VAYNE)
      -Vayne Novus (VYNVS)
      -The Undying (TUDIG)
    
    
    - Optional Bosses (OPTYL)
    
      -Urutan Eater (EATIT)
      -Demon Wall (DAMND)
      -Earth Tyrant (ETTYT)
      -Bomb King (BMKNG)
    
      -Fury (MGH4G)
      -Humbaba (MDHT5)
      -Phoenix (PNKXX)
    
      -Hell Wyrm (HELLS)
      -Omega Mark XII (OME66)
    
    
    - Optional Espers (OPTER)
    
      -Adrammelech (AMMEH)
      -Zalera (6JF3I)
      -Cuchulainn (CHUCH)
      -Exodus (GJU6N)
    
      -Zeromus (ZERO0)
      -Chaos (CHA0S)
      -Ultima (ULUY6)
      -Zodiark (ZOD63)
    
    
    - Mark Hunts (HUNTT)
    
      -Rogue Tomato (ROGGED)
      -Thextera (THEXA)
      -Flowering Cactoid (HODKM)
      -Wraith (IGGIY)
    
      -Nidhogg (HOGGY)
      -White Mousse (GOEJR)
      -Wyvern Lord (DIGNG)
      -Enkelados (FDIJ4)
    
      -Croakadile (GUY3N)
      -Ixtab (LOLY7)
      -Feral Retriever (GFPH6)
      -Vorpal Bunny (VPBNY)
    
      -Ring Wyrm (E3K8N)
      -Atomos (AMMOU)
      -Mindflayer (MNDYF)
      -Braegh (BA4K8)
    
      -Bloodwing (BLDWG)
      -Marilith (M5GD8)
      -Darksteel (DRKSL)
      -Lindwyrm (LDWRM)
    
      -Vyraal (VRM8N)
      -Overlord (6OVL9)
      -Roblon (ROBBY)
      -Deathscythe (FGH6M)
    
      -Goliath (GOGO5)
      -Diabolos (SSD3B)
      -Piscodaemon (PHYSC)
      -Deathgaze (DTGZ3)
    
      -Catoblepas (CATB5)
      -Wild Malboro (WLMBO)
      -Pylraster (PER6M)
      -Fafnir (FURG5)
    
    
    - Elite Mark Hunts (1337O)
    
      -Cluckatrice (DFG6M)
      -Rocktoise (RKRKE)
      -Orthros (FDG56)
      -Gil Snapper (GLSPP)
    
      -Antlion (YTU5N)
      -Trickster (TT4M7)
      -Carrot (CUTN8)
      -Gilgamesh (First encounter) (GLFMG)
    
      -Ba'Gamnan, Bwagi, Rinok, Gijuk (Second encounter) (P0Mv4)
      -Ixion (IXX6W)
      -Shadowseer (SHESE)
      -Behemoth King (G8MDN)
    
      -Gilgamesh (Second encounter) (GGIY4)
      -Yiazmat (YZMAT)
    
    
    - Tips and Tricks (TATM7)
      -The Nihopalaoa Trick (DPL9N)
      -Making Gil Quickly (57N3E)
    
    
    - Fequently Asked Questions (FAQ24)
    
    
    - Credits (CRUDK)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Introduction                                                         (INTR00)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Welcome to my Final Fantasy XII boss FAQ/guide. This is my second guide I've
    ever made, so it should be quite good. This guide contains a lot about boss
    tactics, and how to defeat certain bosses. Sometimes I'll give you a 
    recommended level for certain bosses. Remember to press CTRL+F to find
    certain sections in this FAQ quickly. If you don't know how. press your 
    'control' button on your keyboard and the 'F' button on your keyboard at the
    same time, then you must copy and paste the codes (Not the section name and
    the code, if you do that, it won't work), into the finder that comes up when
    you pressed 'control' and 'F'. It's gonna be a loooonng FAQ. >.< Also, Bios
    are taken from the beastiary from the game.
    
    This FAQ will contain a lot of spoilers, I'm warning you.
    
    Note: This is for the North American version of the game.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Version History                                                       (VRSHT)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>
    
    Version 1.00: Hopefully it'll be accepted. I hope nobody makes a FAQ on
    boss fights before I submit this in. I'm just doing a few boss fights, then
    I'll submit this boss FAQ on GameFAQs, then update it as time progresses.
    Added storyline bosses from Air Cutter Remora to Mateus. Planning on adding
    more as time progresses. 
    
    - Wednesday, December 27, 2006 (Unrecorded KB size)
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>
    
    Version 1.25: Added Judge Bergan to Rafflesia. Planning on more sections for
    this FAQ, and considering doing enemies which give you the "Congratulations"
    sign when you defeat them. I suppose it that can be classified by a boss, 
    however I'm not planning to do any of the mark hunts except Yiazmat in the
    future of this FAQ. I won't add updates to the FAQ until it's accepting, 
    which considering it's the holidays around a week or so.
    
    - Wednesday, December 28, 2006 (Around 30KB in FAQ size)
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>
    
    Version 7.00: Rejected for "imcomplete". I really sent in just a few bosses,
    then I was going to wait until it got accepted to add more updates. Who
    knew in that time that the FAQ would go over triple in size. Completed the
    storyline bosses, only optional bosses to go. (The storyline bosses
    include Daedalus, Tyrant, Shemhazai, Hydro, Pandaemonium, Slyt, Fenrir,
    Hashmal, Judge Gabranth, Doctor Cid and Famfrit, Judge Gabranth
    (second encounter), Vayne, Vayne Novus, and The Undying. I've added some
    "mini-bosses", which are stronger than usual monsters where you get the
    "congratulations", message. Which includes 4 Imperial Swordsmen, 4 Flans,
    Ba'Gamnan, Bwagi, Gijuk, and Rinok, 2 Judges, 3 Imperial Swordsmen,
    and a Imperial Magus, Alraune King, Mandragora Prince, Onion Queen,
    Pumpkin Star, and Topstalk, Demon Wall (First one, whom is optional), 
    Earth Tyrant, Bomb King, Fury, Humbaba, Gilgamesh (first encounter),
    The Phoenix, Gilgamesh (second encounter), Shadoweseer. I've also updated
    the "Storyline-bosses" section. Added "Postive status effects", and
    "Negative status effects", menus, so I wouldn't have to explain them for
    each boss that inflicts a certain bad status effect to your characters.
    
    Also added some questions to the "Frequently Asked Questions" section. That
    was a lot of bosses. Only ten more optional bosses (including espers), until
    I resubmit this FAQ. I'm going to do them quickly, then I'll add more
    information slowly as time progresses, but I'm not marking Final on this
    FAQ, unless it's really final.
    
    EDIT: Also did Hell Wyrm and Yiazmat.
    
    - Thursday, Janurary 4, 2007 (Around 110KB in FAQ size)
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>
    
    Version 7.25: Accepted, and I'm going to add all of the optional bosses
    (Espers really), as soon as possible. Then I plan to slowly research bosses,
    and add more. I'll also add the descriptions for bosses from the beastiary.
    There's much more to come, and when Version 8.00 is done, it'll mean all
    of the bosses are done. When Version 9.00 is done, it'll mean most of my
    plans and studies should be done. When 10.00 is marked, it'll be final, if
    I mark it Final (I'm not planning on doing so, however I may), it'll be
    Final. 
    
    Well, I've finished a sloppy section on Omega Mark XII, use it with the map
    found on this site. Don't use the "How to find" section for Omega on its
    own, you'll get lost. I plan to update it, later. I've updated the "Optional
    Espers Section", and have three easy Espers written...typed on this FAQ.
    (Adrammelech, Zalera, and Cuchulainn.) I've also added another question in
    the "Frequently Asked Question" section. *Cracks neck* It's been a day.
    
    - Friday, Janurary 5, 2007 (Around 131 KB in FAQ size)
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>
    
    Version 7.65: Didn't have much time today. Basically finished the Espers
    Exodus and Zeromus.
    
    - Sunday, January 7, 2007 (Around 136 KB in FAQ size)
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>
    
    Version 7.90: Updated the FAQ a bit. Added the optional Espers known as Chaos
    and Ultima. Only one optional Esper left to type about (Zodiark).
    
    - Tusday, January 9, 2007 (Around 147 KB in FAQ size)
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>
    
    Version 8.65: "Big" update, sort of. I've finished the section of the Esper,
    Zodiark, and have now completed all boss in Final Fantasy XII. (However, I
    may add more into the future, as I sometimes to "mini-bosses", who don't
    have the boss health bar), but I think it's wrapped up. I've edited the
    search bars on each boss' menu so it looks better. I've organized the battle
    sections for each boss with a "Battle strategy", so it looks a bit more
    tidy.
    
    I've fixed some spelling errors here and there. I've put "Weakness",
    "Absorb", and "Immune" in battle sections for each boss. I've done research
    on how much License Points each boss gives out when they die (Except for
    Gilgamesh and Enkidou, for now). I've also updated some "Locations" that I
    didn't have for certain bosses before. I'm still updating the FAQ, there are
    still many things I still need to do.
    
    - Wednesday, January 10, 2007 (Around 159 KB in FAQ size)
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>
    
    Version 8.95: Added what items you can steal from bosses. Added accessories
    that make you immune to status effects under the bad status effects section.
    Added accessories that automatically equip you with good status efects under
    the good status effects section. Fixed some spelling errors found within
    the FAQ. Also added "Recommended Levels" for each boss, however the
    recommended levels are the levels I feel that it's easy to defeat a certain
    boss, train your characters higher or lower if you wish to. Also added some
    recommended Gambits (Note: Choose only some of the Gambits, don't put the
    exact Gambits I've listed in the same order, sort yourself).
    
    - Friday, January 12, 2007 (Around 173 KB in FAQ size)
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>
    
    Version 9.15: I've decided to put mark hunts in this FAQ, although not
    considered actual bosses by the game, they're more like "mini-bosses". Big
    update this update. Added "Mark Hunts" section. Added "Elite Mark Hunts"
    section. Added the optional boss "Urutan Eater". Fixed Yiazmat absorbtion
    and weakness errors. Updated the "Frequently Asked Question" section with
    some more questions. Added the mark hunts "Rogue Tomato", "Thextera",
    "Flowering Cactoid", "Wraith", "Nidhogg", "White Mousse", "Wyvern Lord",
    "Enkelados", Croakadile", "Ixtab", and "Feral Retriever". 
    
    - Tuesday, January 16, 2007 (Around 213 KB in FAQ size)
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>
    
    Version 9.20: Added the mark hunts "Vorpal Bunny", "Ring Wyrm, and "Atomos".
    Added an elite mark known as "Cluckatrice". Also added another "Gambit
    warning", just in case. Didn't have much time to update the FAQ, I also have
    another cousin now *smiles*. But a thirteen year age gap is a bit much,
    don't you think?
    
    - Thursday, January 18, 2007 (Around 228 KB in FAQ size)
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>
    
    Version 9.35: Big update, the FAQ almost increased by 30% of its size.
    
    Note: I updated the FAQ often, but I only send updates to GameFAQs when there
    have been a lot of updates. I update this section daily or so, so this is
    why I don't list all the mark hunts I've updated at once.
    
    Updated the FAQ to show the mark hunts "Mindflayer", "Braegh", "Rocktoise",
    "Orthros", "Bloodwing", and "Gil Snapper". Added a "License Board Section",
    a "Weapons Section", a "Technicks Section", a "Magicks Section", a "Gambit
    Section", a "Quickening Section", and an "Esper Section". 
    
    After doing that, I've now updated the FAQ to show the mark hunt "Marilith".
    I've fixed a small error in "Omega Mark XII", and have updated the credits
    to show the name of a person who corrected me on this error. 
    
    Added the mark hunts "Darksteel" and "Lindwyrm". Added a small trick you can
    do with the boss "Firemane", and added the person who informed me of this
    trick in the Credits Section. Added "Tips and Tricks" section, and added
    the subsections "Nihopalaoa Trick", and "Gil Making Tricks". Fixed some
    "design" errors. 
    
    Added more mark hunts. Which includes the mark hunts "Vyraal", "Overlord",
    "Roblon", "Deathscythe", "Goliath", and "Diabolos". Updated the ASCII Art
    on the top of the page. I've changed the annoying borders for this section
    of the FAQ. Also added the name of another site that can use this FAQ, and
    have updated the copyright of this FAQ.
    
    - Tuesday, January 23, 2007 (Around 321 KB in FAQ size)
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>
    
    Version 9.45: Small update. You've probably been expecting a lot more for
    a week's time, but I've been busy with life. I've added the hunts "Antlion",
    "Trickster", "Carrot", and "Piscodaemon". I've moved Gilgamesh's first battle
    to its correct location. Also fixed some minor spelling errors, thanks to
    the help of the GameFAQs user "Die2Shoot", for pointing them out to me. 
    
    - Wednesday, January 31, 2007 (Around 338 KB in FAQ size)
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>
    
    Version 9.50: Small update, again. Added the mark hunts "Deathgaze" and
    "Catoblepas", into this FAQ. Fixed certain small spelling errors found within
    the FAQ. Thanks go to "Mike Morgan", for pointing out some small spelling
    errors.
    
    - Sunday, February 4, 2007 (Around 347 KB in FAQ size)
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>
    
    Version 9.60: Mainly a mark hunt and elite mark update. Added the mark hunts
    "Wild Malboro", "Pylraster", "Fafnir", "Ba'Gamnan", "Bwagi", "Rinok",
    "Gijuk" (Second encounter with those previous four mark hunts), "Ixion", and
    "Behemoth King". Also fixed the locations (Not where you find them in the
    game, where you find them in this FAQ), for the elite mark hunts
    "Shadowseer", "Gilgamesh", and "Yiazmat". Now I've officially added all
    bosses and mark hunts in the game, but am still planning to update this FAQ.
    When this FAQ reaches version 10.00, I won't update the FAQ anymore.
    
    - Sunday, February 11, 2007 (Around 380 KB in FAQ size)
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The Basics                                                            (TBACI)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This section will be about the basics of the game. It'll explain the basics
    of boss fights in Final Fantasy XII. 
    
    -----------------------------------------------------------------------------
    Controls                                                              (CONTL)
    -----------------------------------------------------------------------------
    
    (On foot)
    X Button: Press this to bring up the combat menu.
    O Button: Press this back out of the combat menu, does nothing when you
    press it by itself while walking around.
    Triangle Button: Press this to bring up the combat menu. 
    [] Button: Press this to back out of the combat menu, same as O.
    Left Analog Stick: Push or move around to move your character around.
    Right Analog Stick: Push or move around to move the camera around your 
    character around.
    L1 Button: Press in the combat menu to change your target from enemies to
    your back-up party to yourself.
    R1 Button: Press in the combat menu to change your target from enemies to
    your back-up party to yourself.
    L2 Button: No function that I know of.
    R2 Button: Press this to flee from a battle.
    Up on D-Pad: No function that I know of.
    Down on D-Pad: No function that I know of.
    Left on D-Pad: Press to see targets around you.
    Right on D-Pad: Press to see targets around you.
    Select Button: No function that I know of.
    Start Button: Press the start button to pause your game.
    
    -----------------------------------------------------------------------------
    The License Board (TLCBD)
    -----------------------------------------------------------------------------
    
    The license board is a board filled with slots for weapons, armours, spells,
    abilities, and Espers found throughout the game. You need to spend "license
    points", which are points you get from defeating enemies and bosses found
    in the game to unlock the slots. By unlocking a slot, or a piece on the
    board, you'll also unlock more pieces/slots surrounding the piece/slot you
    just obtained. Each character has his/her own license board. Espers can only
    be unlocked from the license board by defeating them. Licenses only permit
    you to use said weapon/armour/magick/technick, you'll still need to go
    through the game and buy the weapon/armour/magick/technick from a shop. It
    costs a lot of license points to fill the ENTIRE board, so don't rush. I
    find it best to spread out your licenses you purchase from the license board,
    and I recommend that you don't "waste" your license points, unless you're
    trying to get a full license board for the figurine in the Sky Pirate's Den
    anyways. 
    
    Augments (kind of like abilities), found through the board can be very
    useful. Some augment licenses decrease a character's time preforming an
    action, some increase your health points, some reduce the amount of magick
    points you need to use to cast magicks, some are "lores", which basically
    do special effects (gaining magick points from defeating enemies, rather
    than just walking around to gain magick points, Phoenix Downs restoring
    more health when being revived, Ethers/Hi-Ethers restoring more magick
    points when taken, etc.).
    
    Quickenings (see Quickening section for more details), are found near the
    corners of the license board (not just the top-left/bottom-right corners,
    some are in the middle-right/top-center).
    
    Remember, you only gain 1 or 2 license points for defeating a regular enemy.
    But, your license points quickly add up as you progress through the game.
    Remember to check to see if your characters have gained license points, and
    update your license board frequently.
    
    -----------------------------------------------------------------------------
    Weapons Section                                                       (WPSCT)
    -----------------------------------------------------------------------------
    
    Ah, the weapons section, this section will explain about weapons. Now, as you
    progress through the storyline portion of the game you'll get more and more
    powerful weapons. You need weapons in order to damage your enemies, well
    not really, but most weapons are very useful for dealing a lot of damage and
    for killing enemies. I'll now list each type of weapon you can use in the
    game, and list pros and cons for each.
    
    Now, swords. Some swords are one handed weapons, and you can use a shield
    in combination with one. They're charge times are okay. They do constant
    damage, which means they'll usually do around a certain amount of damage
    (Example: Let's say you're level 20 and you deal 400 damage to an enemy,
    with a sword, your attacks will do around 400 damage, but will never do 100
    damage). However, other weapon class' weapons are stronger than swords near
    the end of the game, but one handed swords are good weapons.
    
    Greatswords are two handed versions of normal swords. Some of which very
    powerful, and very useful throughout the game. 
    
    Spears are two handed weapons, so you'll need to use both of your hands to
    wield one. The strongest weapon in terms of the game is a spear. However,
    I didn't find spears to be good weapons near the beginning of the game. They
    all give "+ 8" to your "Evasion" status. They're like poles, but are usually
    a bit stronger than them.
    
    Daggers are one handed weapons. They're much faster than swords, but daggers
    can lose their power as you advance through the game, sadly. Most daggers
    can inflict harmful status effects onto enemies. Daggers all give "+ 5" to
    your "Evasion" status.
    
    Guns are ranged weapons, and you need to use both of your hands to use.
    Though their attack ratings from the game are weak, they're actually very
    strong and accurate. The attack ignores the enemy's defence, and it does
    constant damage like swords do. Guns have slow charge times, however. You
    also need to equip your gun with ammo, but that's not a bad thing. Your
    ammo can constantly inflict bad status effects on hits towards its targets.
    Guns also give "+10" to your "Evasion" status.
    
    Bows are like guns, and can be used from a range. Like guns, you'll need to
    use two hands to wield and operate one. They have a faster charge time than
    guns do. They don't ignore an enemy's defence, but they do constant damage.
    You need to equip ammo for your bows as well. 
    
    Crossbows are like bows, but not as good as bows in my opinion. They all
    have faster charge times, but the damage dealt is much lower. You need to
    equip ammo for crossbows, but there's not much ammo to choose from. 
    
    Ninja Swords are powered up versions of swords. Though all ninja swords are
    two handed weapons, they have a high chaining rate and have good charge
    times. All of them give evasion status points. All ninja swords however,
    hits a target with dark elemental damage. This is very bad when the opponent
    you're facing absorbs dark elemental damage.
    
    Hammers and axes are one handed weapons, but these weapons are unique in a
    certain way. Though the game states that hammers and axes are powerful,
    they have a bad damage rate. They can sometimes do 0 damage, and sometimes
    do high damage. Hammers and axes give you a couple of points in your
    "Evasion" status.
    
    Staves are awful weapons. They are very weak, and barely give you any
    extra points for your "Magick" status. They're also two handed weapons.
    They lose their usefulness quickly into the game.
    
    Maces are basically like hammers and axes, but are much weaker. They all
    give you "+ 4" for your "Evasion" status. They have inconstant damage rates,
    though some maces actually inflict bad status effects on enemies targetted,
    you shouldn't really be using them throughout the game.
    
    Poles are like spears, and are also two handed weapons. They're usually
    weaker in comparision to spears, however they have a higher chance to
    chain together attacks. They all also give "+ 25" to your "Evasion" status.
    
    Measures are crappy, idiotic, and plain stupid weapons. Although they are
    one handed weapons, they actually inflict good status effects on enemies
    targetted. They also ignore an enemy's defence. I hit allies with measures
    to gain status effects for free. 
    
    Katanas are like ninja swords, but with less evasion points and aren't
    dark elemental based.
    
    Rods aren't really weapons, they're really jokes. They're two handed weapons,
    and are very weak. They all give you a few points to your "Evasion" status.
    
    -----------------------------------------------------------------------------
    Technicks Section                                                     (TNKST)
    -----------------------------------------------------------------------------
    
    This section will basically explain about technicks in the game. Technicks
    are like techniques your characters can use, I wonder why it's spelled
    "technicks" in the game. Most are useful, but magicks can be more useful.
    Technicks don't require any special points to use, they're free! I'll list
    all of the technicks found in the game below. Note: Technicks aren't very
    good against most bosses found throughout the game, most bosses are immune
    to the powerful technicks, and they can miss frequently.
    
    
    1,000 Needles: This techinck allows you to use a ranged attack against a
    target. Either does 1,000 damage, or no damage at all from a miss.
    
    Archiles: Make an enemy have a random elemental weakness.
    
    Addle: Decreases the target's magick defence.
    
    Bonecrusher: Remove some health points from the caster in order to kill a
    target that is targeted.
    
    Charge: This technick allows you to restore some magick points to the
    caster. If this magick misses against the caster, you'll lose all of your
    magick points. The higher your current magick points is the higher of your
    chance of missing the target and vise-versa.
    
    Charm: Inflicts the target with the "Confuse" status effect.
    
    Expose: Decrease's the target's physical defence.
    
    First Aid: This technick allows you to restore some health to an ally. Like
    Charge, the higher the target's current health points is the higher chance
    of this technick to miss the target.
    
    Gil Toss: Lose some of your current gil (Every 1 point of damage is 1 gil
    taken away from you), to throw a ranged attack at a target. You can't reclaim
    your gil after using this technick.
    
    Horology: Deal damage to a target depending on your total playing time of
    this game.
    
    Infuse: Remove all of your magick points to heal an ally's magick points.
    The formula is "Your magick points taken away from this technick multiplied
    by ten".
    
    Libra: See detailed information on enemies. Also able to see traps laid
    across the floor.
    
    Numerology: Deal damage to targeted target.
    
    Poach: Kill and recieve an item from a target with low health points.
    
    Revive: Remove all of the caster's health in order to full revive an ally.
    
    Shades of Black: This technick casts a random Black Magick on a target.
    
    Shear: This technick decreases target's magick attacks.
    
    Sight Unseeing: In order to use this technick, the caster must have the
    status effect "Blind". When Sight Unseeing is used, it reduces the target's
    health to nothing or a number very low.
    
    Souleater: Remove some of your own health to damage a target.
    
    Stamp: When this technick is used, it inflicts all of the status effects that
    you have on you to a target, unless the target is immune to the status
    effect.
    
    Steal: Steal an item from a target.
    
    Telekenesis: This technick allows your character to hit Flying type enemies
    with physical weapons.
    
    Wither: This technick decreases the target's physical attack power.
    
    -----------------------------------------------------------------------------
    Magicks Section                                                       (MKSCT)
    -----------------------------------------------------------------------------
    
    This section will explain about the magicks you can use in the game. Sorted
    into "White Magicks", "Black Magicks", "Green Magicks", "Time Magicks", and
    finally "Arcane Magicks". White Magicks are magicks used usually to heal
    your characters. Black Magicks are usually some magicks used to be used
    against enemies you find. Green Magick is a type of magick that can be used
    to put negative status effects on enemies, or positive staus effects on your
    allies. Time Magicks are magicks that alter time, you can speed your own
    characters, or slow down your enemies. Arcane magick is like Black Magick,
    but is much more powerful. Magicks are listed in the order of the license
    board.
    
    _-_-_-_-_-_-_-_-_-_-_
    White Magicks (WTSCT)
    -_-_-_-_-_-_-_-_-_-_-
    
    Blindna: This magick, if targeted on a character who is inflicted with the
    status effect "Blind", it cures the character from the status effect.
    
    Cure: This magick heals a small amount of health to a target.
    
    Poisona: This magick, if targeted on a character who is inflicted with the
    status effect "Poison", it cures the character from the status effect.
    
    Vox: This magick, if targeted on a character who is inflicted with the
    status effect "Silence", it cures the character from the status effect.
    
    Cura: This magick heals a small/medium amount of health to multiple targets.
    
    Raise: This magick, if targeted on a character who is knocked out, will
    revive him/her, and give the character a small/medium amount of health.
    
    Stona: This magick, if targeted on a character who is inflicted with the
    status effect "Stone", it cures the character from the status effect.
    
    Esuna: This magick, if targeted on a character who is inflicted with one
    or a combination of the status effects "Blind", "Confuse", "Disable",
    "Immobilize", "Petrify", "Poison", "Sap", "Silence", or "Sleep", cures the
    character from the status effect(s).
    
    Regen: Casts the status effect "Regen" on the targeted ally.
    
    Cleanse: This magick, if targeted on a character who is inflicted with the
    status effect "Disease", it cures the character from the status effect.
    
    Curaga: This magick heals a medium/large amount of health to a target.
    
    Dispel: This magick will remove any posititve status effects on a target.
    
    Arise:  This magick, if targeted on a character who is knocked out, will
    revive him/her, and give the character a full amount of health.
    
    Curaja: This magick heals a large amount of health to all targets in range.
    
    Dispelga: This magick will remove any posititve status effects on all targets
    in range.
    
    Esunaga: This magick, if targeted on a character who is inflicted with one
    or a combination of the status effects "Blind", "Confuse", "Disable",
    "Immobilize", "Petrify", "Poison", "Sap", "Silence", or "Sleep", cures all
    targets in range with the harmful status effects.
    
    Holy: Casts a Holy elemental magick towards a target (deals damage).
    
    Renew: This magick fully heals all targets in range.
    
    *-*-*-*-*-*-*-*-*-*-*
    Black Magicks (BKSCT)
    -*-*-*-*-*-*-*-*-*-*-
    
    Blizzard: Deals a small amount of Ice elemental damage to a single target.
    
    Fire: Deals a small amount of Fire elemental damage to a single target.
    
    Thunder: Deals a small amount of Thunder elemental damage to a single target.
    
    Aero: Deals a small/medium amount of Wind elemental damage to a single
    target.
    
    Water: Deals a small/medium amount of Water elemental damage to a single
    target.
    
    Fira: Deals a medium amount of Fire elemental damage to all targets within
    range.
    
    Blizzara: Deals a medium amount of Ice elemental damage to all targets within
    range.
    
    Thundara: Deals a medium amount of Thunder elemental damage to all targets
    within range.
    
    Bio: Deals a small/medium amount of non-elemental damage and also has a
    chance to inflict the harmful status effect "Sap" at all targets within
    range.
    
    Aeroga: Deals a medium amount of Wind elemental damage to all targets within
    range.
    
    Blizzaga: Deals a large amount of Ice elemental damage to all targets within
    range.
    
    Firaga: Deals a large amount of Fire elemental damage to all targets within
    range.
    
    Thundaga: Deals a large amount of Thunder elemental damage to all targets
    within range.
    
    Scourage: Deals a large amount of non-elemental damage and also has a chance
    to inflict the harmful status effect "Sap" to all targets within range.
    
    Shock: Deals a large amount of non-elemental damage to all targets within
    range.
    
    Flare: Deals a very large amount of non-elemental damage to a target.
    
    Ardor: Deals a very large amount of Fire elemental damage to all targets
    within range.
    
    Scathe: Deals a very large amount of non-elemental damage to all targets
    within range.
    
    ^=^=^=^=^=^=^=^=^=^=^
    Green Magicks (GNSCT)
    =^=^=^=^=^=^=^=^=^=^=
    
    Blind: Has a chance to inflict the "Blind" status effect to a target.
    
    Protect: Gives the status effect "Protect" to a target.
    
    Poison: Has a chance to inflict the "Poison" status effect to a target.
    
    Shell: Gives the status effect "Shell" to a target.
    
    Silence: Has a chance to inflict the "Silence" status effect to a target.
    
    Sleep: Has a chance to inflict the "Sleep" status effect to a target.
    
    Oil: Has a chance to inflict the "Oil" status effect to a target.
    
    Toxic: Has a chance to inflict the "Poison" status effect to all targets
    within range.
    
    Silencega: Has a chance to inflict the "Silence" status effect to all targets
    within range.
    
    Blindga: Has a chance to inflict the "Blind" status effect to all targets
    within range.
    
    Bravery: Gives the status effect "Bravery" to a target.
    
    Faith: Gives the status effect "Faith" to a target.
    
    Shellga: Gives the status effect "Shell" to all targets within range.
    
    Protectga: Gives the status effect "Protect" to all targets within range.
    
    Sleepga: Has a chance to inflict the "Sleep" status effect to all targets
    within range.
    
    ____________________
    !_!_!_!_!_!_!_!_!_!_
    Time Magicks (TESCT)
    _!_!_!_!_!_!_!_!_!_!
    
    Immobilize: Has a chance to inflict the "Immobilize" status effect to a
    target.
    
    Slow: Has a chance to inflict the "Slow" status effect to a target.
    
    Disable: Has a chance to inflict the "Disable" status effect to a target.
    
    Reflect: Gives the status effect "Reflect" to a target, but it has a chance
    to inflict it if you use it on an enemy (if you use it on an ally it's
    always a 100%, but using it on an enemy is a chance).
    
    Break: Has a chance to inflict the "Petrify" status effect to a target.
    
    Warp: Using this magick "removes" all targets within range.
    
    Balance: Using this magick on a target will do a certain amount of damage.
    The formula from the damage of this magick is as follows: "Your maximum
    health points subtracted by your current health points".
    
    Bleed: Has a chance to inflict the "Sap" status effect to a target.
    
    Float: Gives the "Float" status effect to all targets within range.
    
    Haste: Gives the "Haste" status effect to a target.
    
    Countdown: Has a chance to inflict the "Doom" status effect to a target.
    
    Stop: Has a chance to inflict the "Stop" status effect to a target.
    
    Hastega: Gives the "Haste" status effect to all targets within range.
    
    Slowga: Has a chance to inflict the "Slow" status effect to all targets
    within range.
    
    Reflectga: Gives the status effect "Reflect" to all targets within range.
    
    (&)-(&)-(&)-(&)-(&)-(&)
    Arcane Magicks  (AESCT)
    (&)-(&)-(&)-(&)-(&)-(&)
    
    Berserk: Gives the status effect "Berserk" to a target, or if you use it
    on an enemy it has a chance to inflict "Berserk".
    
    Dark: Deals a small amount of Dark elemental damage to all targets within
    range.
    
    Confuse: Has a chance to inflict the status effect "Confuse" to a target.
    
    Gravity: Has a chance to inflict a certain amount of damage to a target.
    The formula is as follows: "Target's maximum health divided by four".
    
    Decoy: Gives the status effect "Decoy/Lure" to a target.
    
    Drain: Deals a small amount of non-elemental damage to a target, and you
    absorb the damage you've done to said target.
    
    Darkra: Deals a medium amount of Dark elemental damage to all targets within
    range.
    
    Syphon: Steal a certain about of magick points from a target.
    
    Vanish: Gives the status effect "Invisibility" to a target.
    
    Bubble: Gives the status effect "Bubble" to a target.
    
    Death: Has a chance to kill a target.
    
    Vanishga: Gives the status effect "Invisibility" to all targets in range.
    
    Reserve: Gives the status effect "Reverse" to a target.
    
    Darkga: Deals a large amount od Dark elemental damage to all targets within
    range.
    
    Graviga: Has a chance to inflict a certain amount of damage to all targets
    within range. The formula for damage is as follows for each target: "Target's
    maximum health divided by two".
    
    -----------------------------------------------------------------------------
    Gambit Section (GTSCT)
    -----------------------------------------------------------------------------
    
    Alright, this section will explain about "Gambits" in the game. Note that
    you don't unlock the ability to even use Gambits until you've passed a
    certain area in the game. Now, Gambits are automatic commands you tell your
    character to preform when a requirement is done. You can buy different
    set-ups in Gambit shops across Ivalice, and it's very cheap as well. However,
    some Gambits won't appear in the shop until you've passed more of the game.
    But Gambits are very useful, you won't have to do highly repetitive tasks
    anymore! Now, you aren't forced to use Gambits, but it's recommended that
    you use them to make it easier on yourself.
    
    Now, you can choose from the menu what you want a character to do, when to
    do it, and which Gambit has a higher priority over other Gambits. Now,
    let's say we wish to have two Gambits for Vaan. We'll make one
    "Ally: Health points under 50% - Cure", and another "Foe: Lowest health
    points - Attack". We'll make the Cure Gambit have a higher priority over
    the Attacking Gambit, so we'll put the Cure Gambit as the first/top Gambit.
    Now, whenever a character is under 50% of their health, you'll automatically
    cast Cure on that character. Whenever a enemy is seen, you'll automatically
    attack them, or if there's multiple enemies, the one with the lowest health
    will be attacking by you. Now, if you see an enemy, but a character's
    health is under 50%, you'll cast Cure on the character with under 50% of
    their health, and then you'll attack the lowest health enemy, because of the
    priority you gave the Gambits.
    
    Of course, there are many more combinations you have the ability to make in
    this game using Gambits. There are Gambits that can make you target allies,
    yourself, a certain party member, or enemies. You can have ten Gambits
    equipped to a character at one time, but that's only if you have all of the
    licenses on your license board for Gambits. If not, you'll start off with
    three Gambits slots that you can use for your character.
    
    Gambits are a miracle. All that needs to be said. If you don't understand,
    wait until you're at the point in the game that allows you to use Gambits,
    you should understand it a bit better when you test them out and such.
    
    Now, in this guide I've listed "Recommended Gambits", for most bosses
    found throughout the game. When using them, just choose 2 or 3 Gambits, and
    list them in the appropriate order (reviving first, then healing, then curing
    status effects, then casting positive status effects, then attacking).
    
    -----------------------------------------------------------------------------
    Quickening Section (QQYK7)
    -----------------------------------------------------------------------------
    
    Quickenings are "special attacks" your characters can use in this game, in
    very basic terms. In order for a character to preform a Quickening, he/she
    must've gotten at least one license for a Quickening from their license
    board. When you obtain the license for a Quickening on your license board,
    the amount of magick points a character has increases, depending on how
    many Quickenings he/she has. There are different levels for Quickenings,
    three to be more precise. To use one in battle, choose one from the "Mist
    Charge" option in the battle menu. It'll drain 1-3 of your magick point
    bars, depending on the level of Quickening your character uses. Now, I'll
    explain more in-depth about how Quickenings work.
    
    Okay, after selecting a Quickening from your battle menu, you'll need to
    press some buttons on your controller. When you see a button on the screen
    under your character, press it a few times. This will chain a Quickening,
    and you'll be brought to another screen where you repeat and press some more
    buttons. You have a time limit, if it runs out and you haven't pressed a
    button in time the Quickening will end, and the special attack will occur,
    and the damage will be done to the enemy(s).
    
    Let's say a character has three Quickenings, and three magick points bars.
    If he uses a level two Quickening to start the chain, he'll have some options
    available to him. You can either use the same character to preform a level 1
    Quickening, as you drained your first two bars starting the Quickening with
    a level 2 Quickening attack, or you can get a "Mist Charge" option, which
    refills your bar, and will randomly select a level or Quickening that
    character will use to attack and chain with. See the "Quickening FAQ" on
    this site for a more detailed explanation on this.
    
    A cocurrence is the way your Quickening ends. It determines whether or not
    your Quickening will hit multiple enemies, and how much extra damage is done
    with your Quickening chain. There are eight different cocurrences you can
    use within the game. To get some you require to do a certain amount of
    certain leveled Quickenings in your chain of Quickenings. If the requirements
    for two or more Quickenings are done, the highest will be preformed. All
    cocurrences are listed below in order from weakest to strongest.
    
    Chaining together three level 1 Quickenings will trigger the cocurrence
    "Inferno".
    
    Chaining together eight level 1 Quickenings will trigger the cocurrence
    "Cataclysm".
    
    Chaining together three level 2 Quickenings with trigger the cocurrence
    "Torrent".
    
    Chaining together six level 2 Quickenings with trigger the cocurrence
    "Wind Burst".
    
    Chaining together five level 3 Quickenings with trigger the cocurrence
    "Whiteout".
    
    Chaining together two level 1 Quickenings, two level 2 Quickenings, and two
    level 3 Quickenings, will trigger the cocurrence "Ark Blast".
    
    Chaining together three level 1 Quickenings, three level 2 Quickenings, and
    three level 3 Quickenings, will trigger the cocurrence "Luminescence".
    
    Chaining together four level 1 Quickenings, four level 2 Quickenings, and
    four level 3 Quickenings, will trigger the cocurrence "Black Hole".
    
    Note that Quickenings do physical damage, regardless of what the actions
    look like. If any enemy is immune to physical damage, you're damage will do
    no damage, and will appear as "IMMUNE".
    
    -----------------------------------------------------------------------------
    Esper Section                                                         (EE7MY)
    -----------------------------------------------------------------------------
    
    Espers are basically strong monsters you can summon to protect yourself at
    the cost of a bar (or more, depending on which Esper you summon) of magick
    points. You can summon an Esper from the Mist menu in the battle menu when
    fighting enemies. In order to summon Espers, you needed to have defeated the
    Esper. Espers can only fight for around a minute at most, until it dismisses
    itself and is gone. But, that's even if your Esper has good health, some
    Espers can die within seconds. There are thirteen Espers found within the
    game, look in the "Optional Esper" section of this FAQ. However, I found
    storyline Espers to be weak against bosses, and sometimes even against
    regular enemies. 
    
    -----------------------------------------------------------------------------
    Positive Status Effects                                               (PSTFF)
    -----------------------------------------------------------------------------
    
    This section will explain positive status effects in the game, and how to
    remove them. Note that this explains "what the game" considers to be a
    postitive status effect, the game considers "Berserk", to be a postitive
    status effect for a party character, but some don't like it on their 
    character(s). If you're wondering why I'm listing how positive status
    effects can be removed, it's so you know how bosses can remove it by which
    spell.
    
    - Berserk: It raises a character's attack power and attack speed. However,
    the character that is inflicted with Berserk will be incontrollable, and
    the character's Gambits won't be in effect. The character will automatically
    attack the nearest foe with the current weapon he or she is holding. The
    game considers this to be a good thing, but I don't think of it as such,
    unless used on a Guest party member, or maybe on occasion. Removed by the
    spell "Dispel".
    
    - Bravery: This status effect simply increases the character's physical
    attack power. It's actually very useful, and should be often casted on all
    of your phyiscal attackers in your party on boss battles. Removed by either
    casting "Dispel", or the technick "Wither".
    
    - Bubble: This doubles your health points and also makes you immune to the
    bad status effect "Disease". Although you don't see your denominator double,
    you actually have double of your max health. Removed by "Dispel".
    
    - Faith: This is like the status effect "Bravery", but it increase your
    magick potential instead of physical attack power. Not often used, unless
    your character needs to use magicks often in a boss fight. Removed by the
    spell "Dispel", or the technick "Addle".
    
    - Float: You characters only float a foot or so, prevents your characters
    from setting off traps. Useful if there are many traps in a boss fight. This
    does not make your characters "Flying targets", they can still be hit by 
    physical attacks. Removed by "Dispel".
    
    - Haste: Increases the time that the action bar finishes. by around roughly
    20%, or so. Useful in all boss battles, cast it whenever you can.
    
    - Invisibility: The game states it reduces chance of noticability, but it
    actually doesn't, even the slightest bit. Don't use this spell anytime, it
    just wastes your magic points. Also, any damage taken removes this status
    effect, sadly. 
    
    - Libra: VERY useful in combination to "Float". You can see traps, and your
    enemies' weaknesses and the amount of health points they have. Doesn't work
    on "Rare monsters", or "Bosses", I had to manually count the amount of
    health points bosses had myself. If you don't use this technick, you can
    easily get Knocked Out from just one trap at ANY level, use it always.
    This can be removed with "Dispel".
    
    - Lure/Decoy: It focuses the attacks of enemies or a boss onto one
    particular character. It's useul if you have one character more overleveled
    than the rest of your party members, or if you use this in combination with
    "Reverse".
    
    - Protect: Reduces the amount of damage recieved from physical attacks. Very
    useful when used with a boss that usually does physical damage very often
    and hits very high numbers. Removed with "Dispel", or the technick "Expose".
    
    - Reflect: Most spells will be bounced off the character who has this effect
    on to the sender of the spell. This is good and bad, it's good if a boss
    uses many non-piercing offensive magicks against you. However, if a
    party member tries to heal someone with this status effect on, it'll be
    returned to sender, unless they have an "Opal Ring". Removed with "Dispel".
    
    - Regen: This allows your character to keep regenerating a small amount of
    health. It's good in the beginning, but as your health grows upwards, its
    usefulness lessens. It's a good cure for Sap though. But, Regen can be
    removed by the spells "Dispel", and "Sap".
    
    - Shell: Like Protect, but it reduces the damage taken from magicks, it also
    decreases the chances of your characters getting hit with status effects
    caused from magicks.
    
    -----------------------------------------------------------------------------
    Negative Status Effects                                               (NSEFF)
    -----------------------------------------------------------------------------
    
    This section will explain negative status effects that your characters can
    be inflicted with. I'll also explain how you can remove them. If I say
    "Cured by a Remedy", with no indication on the level, it's level one.
    
    - Blind: The character inflicted with Blind will have miss around 50% of the
    time, quickly heal it with either Eye drops, a Remedy, the magick "Blindna",
    or the magick "Esuna"
    
    - Confuse: The character inflicted with Confuse will be confused and will
    attack another party member in your party. Will also be uncontrollable. 
    Quickly heal this, because the more your levels and weapons grow, the
    quicker you can actually die. Use Smelling salts, a Remedy (with a level two
    license), Esuna, or by getting damaged by a physical hit. I recommend not
    hitting your own Confused party member, or waiting until the boss does, use
    an item or Esuna for a quick heal.
    
    - Disable: Your character won't be able to do anything. Have another party
    member cure it with a Remedy or with Esuna.
    
    - Disease: You know when your character is damage, he or she will lose some
    health points, correct? Normally, your numerator decrease, but your 
    denominator will always stay the same. With Disease, both the numerator and
    denominator will decrease, and you can't be healed with Disease on, either.
    If you die with Disease on, you'll still have it when you're revived, and
    you're health will become "1/1", meaning you'll quickly get hit and die yet
    again. Quickly heal with either a Vaccine, a Remedy (with a level three
    license), or the magick spell "Cleanse".
    
    - Doom: A character inflicted this will have a "timer" over his or her head.
    It starts off at "10", but slowly decreases to "0". When the timer reaches
    "0", the character will instantly die. Feel free to wait until the timer is
    about to reach its lowest before curing it, but I recommend you cure it
    anyways. You can only cure it with a Remedy (with a level three license).
    
    - Immobilize: A character with "Immobilize", will be...immobilized. The
    character will not be able to move. You can still attack and cast magicks,
    if in range. But, bosses do move around to target other party members, so
    quickly cure with a Remedy, or using the magick speed "Esuna".
    
    - Oil: A character who is oiled will recieve three times the damage from a
    Fire elemental based attack. Usually you only get oiled by enemies or bosses
    who cast Fire based attacks, so cure it quickly with a Handkerchief or a
    Remedy.
    
    - Petrify: This is like "Doom", but when the countdown counts down to 0 the
    character who is inflicted with Petrify will become stone. They won't be
    able to move or do anything while in the stone state, so cure it with a
    Gold Needle, a Remedy (with a level two license), Stona, or Esuna.
    
    - Poison: Get hit by damage every few seconds. Cure with Antidotes, a Remedy,
    Poisona, or Esuna.
    
    - Reverse: This reserves numbers done to whoever has Reverse. Damage will
    heal you, and healing damage then damages you. Can be cured by Esuna, but
    it's really a good in my opinion, unless a boss is going to cast healing
    spells onto your characters.
    
    - Sap: The opposite of Regen; decreases your health points faster than Regen
    increases your health points, though. It's annoying, cure with a Remedy,
    Regen, or Esuna.
    
    - Silence: The character with this can't cast any magicks. Magicks are very
    useful throughout the game, so quickly cure this status effect with Echo
    herbs, a Remedy, Vox, or Esuna.
    
    - Sleep: Like disable, can be cured by a Remedy, Esuna, or getting hit by
    a physical attack, and can also be cured by an Alarm clock.
    
    - Slow: The opposite of Haste; decreases your battle speed time. Only can
    be cured with "Haste", or a Remedy.
    
    - Stop: Like Disable and Sleep, but only curable by Chronos Tear or a Remedy
    with a level three license.
    
    - X-Zone: The character is teleported to another dimension. The only cure I
    know of, is patience. Only Demon Wall bosses inflict this status effect on
    your characters with the spell "Telega".
    
    -----------------------------------------------------------------------------
    Accessories That Always Equip                                         (ASTAE)
    -----------------------------------------------------------------------------
    
    There are certain accessories found throughout the game that automatically
    puts a good status effect(s) onto your characters. Some are quite useful
    because you won't need to keep recasting the spell onto your character(s).
    There aren't as many as equipment that makes you immune to status effects,
    however.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Bangle: Automatically equips Libra.
    
    - Buy with 500 gil from either Giza Plains, The Barheim Passage, The Dalmasca
    Estersands and The Dalmasca Westersands.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Ruby Ring: Automatically equips Reflect.
    
    - Buy with 8,500 gil from either Mt. Bur Omisace, The Mosphoran Highwaste,
    or The Phon Coat.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Winged Boots: Automatically equips Float.
    
    - Buy with 500 gil from Old Archades.
    
    - Buy from The Phon Coast for 450 gil (Note: You must give 10 trophies to
    Stok).
    
    - Steal from a Shield Wyrm in Cerobi Steppe.
    
    - Buy from the Bazaar by selling a Broken Sword and Arctic Wind to a shop.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Bubble Belt: Automatically equips Bubble.
    
    - Buy from the Clan Centurio Shop for 19,800 gil (Note: Your clan rank must
    be either "Riskbreaker", "High Gaurdian", or anything above High Gaurdian.
    
    - Reward from the hunt where you hunt "Antlion".
    
    - Bought from the Bazaar by selling two Battlewyrm Carapace and an
    Adamantite.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Ring of Renewal: Automatically equips Regen.
    
    - Buy from the "secret shop" in the Necrohol of Nabudis for 18,000 gil.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Hemes Sandals: Automatically equips Haste.
    
    - Bought from The Barheim Passage for 20,000 gil (after the events at
    Giruvegan).
    
    - Bought from The Phon Coast after giving 15 tropies to Stok, and 5 trophies
    to Atak and Blok.
    
    - Bought from the Bazaar after selling 15 Arcana and 33 Gysahl Greens.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    -----------------------------------------------------------------------------
    Accessories That Make You Immune                                      (ATMYI)
    -----------------------------------------------------------------------------
    
    There are actually many accessories found in the game that make you immune
    to getting certain bad status effects. They can be quite useful early on,
    like when a certain boss "spams" your party characters with a certain bad
    status effect that's difficult and time consuming to remove. You can also
    use a small "trick". When you see a boss "Readying" an attack that will
    cause a bad status effect, quickly equip an accessory that makes you immune
    to the status effect, then switch back to the accessory you were using
    before.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Tourmaline Ring: Makes you immune to Poison.
    
    - Basch starts off with it.
    
    - Bought for 300 gil in The Dalmasca Estersand or Dalmasca Westersand (after
    the events at the Dreadnought Leviathan).
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rose Corsage: Makes you immune to Silence.
    
    - Bought for 800 gil in the Dalmasca Westersand, Ogir-Yensa Sandsea, and The
    Tomb of Raithwall.
    
    - Stealable from the Mimic Queen.
    
    - Reward from the hunt where you kill the mark "Nidhogg".
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Sash: Makes you immune to Slow.
    
    - Bought for 500 gil in the Ogir-Yensa Sandsea, the Tomb of Raithwall, and
    Eruyt Village.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Argyle Armlet: Makes you immune to Blind.
    
    - Bought for 600 gil in the Ogir-Yensa Sandsea, the Tomb of Raithwall, and
    Eruyt Village.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Jackboots: Makes you immune to Immobilize.
    
    - Bought for 600 gil in Eruyt Village and Mt. Bur Omisace.
    
    - Reward from the hunt where you hunt the "Clukatrice".
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Black Belt: Makes you immune to Disable.
    
    - Bought for 600 gil in Eruyt Village and Mt. Bur Omisace.
    
    - Steal from Vossler.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Nishijin Belt: Makes you immune to Sleep.
    
    - Bought for 800 gil from either Mt. Bur Omisace and the Mosphoran Highwaste.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Gillie Boots: Makes you immune to Oil.
    
    - Bought for 700 gil from either Mt. Bur Omisace, The Mosphoran Highwaste, or
    The Phon Coast.
    
    - Bought from the Bazaar by selling two Slaven Harnesses to a shop.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Quasimodo Boots: Makes you immune to Sap.
    
    - Bought for 800 gil from either Mt. Bur Omisace, the Mosphoran Highwaste, or
    The Phone Coast.
    
    - Reward from helping the Moogles build the bridge in the Salikawood.
    
    - Bought from the Bazaar by selling two Zombie Powders to a shop.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Fuzzy Miter: Makes you immune to Petrify.
    
    - Bought from Old Archades for 1,200 gil.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Bowline Sash: Makes you immune to Confuse.
    
    - Bought from Old Archades for 1,000 gil.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Power Armlet: Makes you immune to Stop.
    
    - Bought from either Old Archades or Balfonheim for 5,200 gil.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Ribbon: Makes you immune to most bad status effects.
    
    - Treasure from Cerobi Steppe (Crossfield), (Equip Diamond Armlet).
    
    - Treasure in The Pharos at Ridorana (Subterra - Abyssal), (Don't equip
    Diamond Armlet).
    
    - Treasure from Henne Mines (Don't equip Diamont Armlet).
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Storyline Bosses                                                      (STRYL)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This section will contain information on how to beat storyline bosses in the
    game. See the "Non-storyline bosses" section for help on how to defeat
    bosses that aren't found in the storyline section of the game. Note that I
    will only count "bosses" as monsters with the 'boss HP' bar on your screen,
    I won't list any mark hunts. I'm listing "mini-bosses", which have no HP bar
    but have the "Congratulations" sign.
    
    Also, I won't list the locations for the storyline bosses (I mean how to find
    them), the storyline mode is very linear, and the only storyline boss you 
    could skip is The Elder Wyrm is the only storyline boss you could acciently 
    skip, but the chances are you'll defeat him to pass the storyline. I will 
    explain the locations of non-storyline bosses in depth, though as they are 
    much tougher to locate.
    
    Often I won't tell you to when to use certain espers or quickenings in the
    game. It's a matter of opinion on how you use these. However, I feel that
    the storyline espers aren't very good. They're very good at the beginning,
    but I feel that your own characters can easily dish out more damage than an
    esper, and they waste a lot of magic points. Quickenings make you run out of
    magick points, although a quick power, it's your choice to use it if you
    wish. But, I often won't list these things. Note you may only steal one item
    from a boss at a time. When I say "Recommended level", I'll only give you
    one level, and that should be the levels of your three main party characters,
    (however, feel free to level all six of your characters).
    
    Note that Recommended Gambits, name some Gambits you should use, feel free
    not to use them, and use your own, and don't use the EXACT Gambits (as
    sometimes I've listed multiple attack/healing Gambits, these are some you
    should use). SO PICK AROUND 5 OR MORE GAMBITS FROM THE LIST I GIVE YOU FROM
    EACH BOSS. 
    
    EDIT: I'm now going to include Mark Hunts in this FAQ. Although not really
    bosses, they're like mini-bosses. I'll reorganize the sections shortly
    afterwards.
    
    Also, please e-mail me if you have an easier way to defeat a certain boss, or
    if I've make a mistake in this FAQ, thanks.
    
    NOTE: DON'T USE ALL GAMBITS I'VE LISTED IN "RECOMMENDED GAMBITS" SECTION,
    JUST PICK FROM SOME OF THEM AND USE ONLY SOME OF THOSE GAMBITS, IF YOU USE
    ALL OF THEM, YOUR CHARACTERS WILL BE SCREWED IN THE HEAD. I've recieved
    many e-mails and complaints about this, I've just listed some recommended
    Gambits, and by Gambits, I mean singular Gambit commands. They're listed in
    no particular order, so don't follow the order of the Gambits either. Just
    pick two to five depending on which boss you're about to fight.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Air Cutter Remora                                                     (ACRRA)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 600
    License Points Given: Doesn't matter
    Steals: None
    
    Location: Nalbina Fortress (Inner Warden)
    Difficulty: 0.5/10
    
    Recommended Level: Whatever level you are now...
    
    Recommended Gambits: None.
    
    Battle Strategy: *You play as Reks for this "boss fight".
    The very first boss in the game. It has around 600 health points. Don't 
    worry, I don't think it's very possible to die, but it's possible that you 
    can die. Try your best to damage the Air Cutter. Save your potions for the
    gaurds later, Basch (The soldier helping you), will help you in the fight, 
    he'll heal you. Sometimes the Air Cutter will use a "special attack", but
    don't worry about it. It'll damage you, but Basch will heal you. The boss
    fight will be over quickly.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    4 Imperial Swordsmen (Mini-boss)                                      (4IMPS)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points of Imperial Swordsman A: 180
    Health points of Imperial Swordsman B: 210
    Health points of Imperial Swordsman C: 170
    Health points of Imperial Swordsman D: 190
    Total number of health points of the four Imperial Swordsmen: 750
    
    Level of each swordsman: 5
    
    License Points Given: 2 each (8 from all, unless Amalia kills one.)
    Steals: Potion, Phoenix Down (from each)
    
    Location: Garamsythe Waterway (East Sluice Control)
    Difficulty: 1/10
    
    Recommended Level: Level 5 or higher recommended.
    
    Recommended Gambits: None.
    
    Battle Strategy: Not really a boss, because there's no boss life bar at the 
    top of the screen, but I'll list this "mini-boss", anyways. Just focus your 
    party members on attacking one Imperial Swordsman at a time, and things 
    should be easy. A woman named Amalia will help you out in this fight, so 
    it's really four vs. four. The Imperial Swordsman who has 170 health points 
    will have the Protect status effect on him. You can't remove good status 
    effects at this point of the game, so ignore it and save him for last. When 
    you defeat them all you'll win the battle.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    4 Flans (Mini-boss)                                                   (4FLAN)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points of Flan A: 420
    Health points of Flan B: 360
    Health points of Flan C: 390
    Health points of Flan D: 420
    Total number of health points of the four Flans: 1,590
    Level for each Flan: 5
    
    Weakness: Fire
    License Points Given: 2 each, 8 from all
    Steals: Potion, Caramel (from each)
    
    Location: Garamsythe Waterway (Southern Sluiceway)
    Difficulty: 3/10
    
    Recommended Level: Level 5 or higher recommended.
    
    Recommended Gambits: None.
    
    Battle Strategy: If you compare the health from the Imperials and these
    Flans, you might be scared, but don't be. Focus on one Flan at a time, and 
    slowly kill of each Flan. Each Flan can attack very fast, so becareful. They
    can inflict Blind on your characters, so use some Eye drops. Just keep using
    Cure and eventually all four Flans will be defeated. You'll get a sweet
    "Congratualations" sign as victory that you've won the fight.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Firemane                                                              (FRS3H)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 3,500
    Level: 7
    Weakness: Water
    Absorb: Fire
    License Points Given: 3
    Steals: Phoenix Down, Potion, Grimoire Togail
    
    Location: Garamsythe Waterway (Overflow Cloaca)
    Difficulty: 4/10
    
    Recommended Level: Level 6 or higher recommended.
    
    Recommended Gambits: None.
    
    Battle Strategy: Firemane is a large "horse", that seems to be entirely made 
    out of fire. Now, this is the "real" first boss of Final Fantasy XII. You 
    have three party members in your party, so don't bash yourself. You might 
    think that 3,500 health points can be insane, but it's not as hard as it 
    looks. Hopyfully you have the spell "cure", so you can heal some of your 
    characters. Or, have a few potions in stock for this. However, it's actually
    weak to water spells. I'm not sure if you could buy the water spell from the
    magick shop, if you have, use it. If not, keep hitting him normally. 
    Balthier's gun has the ability to ignore defence. Fran can stay out of 
    Firemane's melee range and can hit him from afar. Vaan can heal your other
    party members and cure poisoned party members with antidotes. Amalia just
    attacks Firemane.
    
    Firemane has two special attacks. He has rush, which is a strong physical 
    attack. Brushfire is when he jumps and meteors/flames fall everywhere. As 
    soon as you regain control of your characters you must heal yourself. 
    Brushfire can do damage to all of your party members, and can it can
    inflict poison apon your characters. Have everyone heal the poison with 
    antidotes, hopefully you have some. Also, if any of your party members "die",
    use a phoenix down to revive them. But, when you revive your character, they
    will start off with around half or less of your full health points. Heal 
    them quickly if Firemane is about to ready one of his special attacks.
    
    Eventually, you'll bring him down. You might get a few game overs from all
    of your party members dying, though. If you die to him many times, retreat
    from the save crystal before him and train on some more sewer monsters. 
    Level your characters up and try to fight him again. On my very first 
    playthrough through the game, I actually had a lot of trouble in this first
    boss fight. You'll beat him eventually.
    
    Also, on another note, if you lead Firemane in the water area of the arena,
    he'll try teleporting out. He actually takes damage from the water in the
    area, so if you have all of your characters using ranged weapons he'll have
    trouble reaching your characters.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    The Mimic Queen                                                       (MQQ6H)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 4,000
    Level: 10
    Weakness: Ice
    Absorb: Thunder
    License Points Given: 5
    Steals: Rose Corsage, Knot of Rust, Storm Magicite
    
    Location: The Barheim Passage (Terminus No. 4)
    Difficulty: 2/10
    
    Recommended Level: Level 10 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 60% - Use potion
    - Foe: Party Leader's Target - Blizzard
    - Foe: Party Leader's Target - Attack
    
    Battle Strategy: The Mimic Queen basically looks like a giant version of 
    the tiny battery mimics you've been fighting. It's weak to ice magicks like 
    all of the other battery mimics. Also note that several tiny battery mimics
    appear in this boss fight as well. There are two main ways to defeat this
    boss. You can either kill the tiny battery mimics around it first, then
    focus on the boss, then when more tiny battery mimics, kill them quickly,
    then eventually focus on the Mimic Queen, then repeating the cycle until 
    she's dead. Or, you can just focus on killing The Mimic Queen, and ignore 
    the tiny battery mimics around her.
    
    Now, you might think that since you're a much higher level, and The Mimic
    Queen only has a couple hundred more health points than Firemane, that 
    she's going to be an easy boss, and you're partly correct on that. But also
    note that 4 tiny battery mimics surround her, and she has the ability to 
    spawn more of them. 
    
    You can cast the spells "slow", and "blind", on her. However, you may have
    not gotten these spells yet. It also takes many tries to get these spells
    inflicted on The Mimic Queen, as well. You can easily take a lot of damage
    from The Mimic Queen and the tiny battery mimics while trying to cast these
    spells, but if you manage to cast them onto her, the battle will be much
    easier. I recommend you try to cast at least one of said spells onto her, 
    but if you can't, or if you didn't buy these spells in the magick shop yet, 
    try the below way.
    
    Try to cast blizzard onto The Mimic Queen, it does more damage than your 
    melee does. If you have blizzard, just focus on The Mimic Queen, and ignore
    her tiny battery mimics. Heal your party members if you need to. If they 
    really are causing you a lot of trouble, kill all but one of them. Just 
    after you kill them all, she'll get more. Now I'll list what the Mimic 
    Queen can do to you and your party members.
    
    The Mimic Queen has the ability to use "Breath of Life", which will spawn
    four tiny battery mimics. However, she only uses it once you kill off all of
    the tiny battery mimics around her, so try to kill all but one of them. She 
    also can use "Shockstorm", which does around 200+ damage to all of your 
    party members. She also has another special attack known as "Ground Shaker".
    It does around half of the damage shockstorm does to you, and has a much 
    shorter range than shockstorm, and probably won't hit all of your characters
    if you spread yourself out. After she does shockstorm, try to heal your 
    party members. Her physical attacks aren't as strong as her special attacks.
    The tiny batter mimics are annoying, try to avoid them because of her above
    special attack. However, she takes some time to respawn the tiny battery 
    mimics, and in it you can do a lot of damage. However, I recommend that you
    kill all but one of the tiny battery mimics.
    
    After the battle, she'll fall over. The place will fall down, and you manage
    to escape. You won't be able to re-enter the Barheim passage unless you get
    a key to the other passage to it, but you don't need to know this yet. 
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Ba'Gamnan, Bwagi, Gijuk, and Rinok (First encounter)                  (BBGAR)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points of Ba'Gamnan: 3,983
    Health points of Bwagi: 1,593
    Health points of Gijuk: 1,650
    Health points of Rinok: 1,745
    Total number of health points of Ba'Gamnan's "group": 8,971
    
    Ba'Gamnan's Level: 12
    Bwagi's Level: 11
    Gijuk's Level: 11
    Rinok's Level: 11
    
    Weakness: Water
    License Points Given: 5 each, 20 from all
    Steals: Potion from Ba'Gamnan, 30 gil from Bwagi and Rinok, none from Gijuk.
    
    Location: Lhusu Mines (Site 2)
    Difficulty: 10/10
    
    Recommended Level: Level 14 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 60% - Use Potion
    - Foe: Nearest Visible - Use Water
    
    
    Battle Strategy: If you haven't faced this "mini-boss", and you're wondering
    about the 10/10 difficulty, it's because you're meant to run from this group
    of four. Lamont won't be a Guest anymore, and will run away when they're
    about to fight you. Just press R2, which will deactivate all of your set-up
    Gambits, and head for the exit of The Lhusu Mines. Beating them all if
    you're a normal level is very difficult, but possible. But, you won't get 
    any reward, not even the regular license points you get from bosses. If you 
    beat Ba'Gamnan, you'll get a cutscene of him smashing his weapons and
    fleeing from the fight. It's seriously recommended for you to run away from 
    this "mini-boss" battle. If not...
    
    All of the "group", has Haste. Ba'Gamnan has both Protect and Shell casted
    on himself, and you can't remove them. You can cast Water based attacks on
    all of the group members except Ba'Gamnan, then afterwards use your normal
    attacks on Ba'Gamnan. You actually only have to defeat Ba'Gamnan to win, but
    it's much easier to take down his three friends before focusing on the
    leader of the group. If you do manage to win, have my congratulations. I've
    beaten them too, and it's not easy. 
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    2 Judges, 3 Imperial Swordsmen, and a Imperial Magus                  (231FH)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points of Judge A: 2,245
    Health points of Judge B: 2,245
    Health points of Imperial Swordsman A: 430
    Health points of Imperial Swordsman B: 430
    Health points of Imperial Swordsman C: 430
    Health points of Imperial Mangus: 384
    
    Level for each judge: 11
    Level for each swordsman: 10
    Level of the Imperial Mangus: 9
    
    Total number of health points this Imperial "group": 6,164
    License Points Given: 1 from each except judges, 7 from judges, 18 total
    Steals: 300 gil, Hi-Potion (from judges)
    
    Location: Dreadnought Leviathan (Central Block)
    Difficulty: 7/10
    
    Recommended Level: Level 13 or higher recommended.
    
    Recommended Gambits
    - Ally: Any - Use Eye Drops
    - Ally: HP under 50% - Use potion
    - Foe: Party leader's target - Attack
    
    Battle Strategy: You only need to take out the two Judges in this battle to 
    win, but it's much easier to take out the Mangus, then the Swordsmen, then
    the Judges. It can still be a hard "mini-boss" battle, if you're not
    properly prepared. Both of the Judges use "Tri-Attack", which does around
    150-200 damage on one character. Vossler can be a big help in this battle,
    though you can't control him he's quite strong. Heal him with Cure if his
    health is starting to get low, and be sure to keep him alive in this battle.
    It'll be a "long" battle, but eventually you'll win. Try not to let all of 
    the Imperials "surround", your party characters, because they can quickly 
    win if they all attack only one of your party characters. If you have some
    Green Magicks, try to cast Blind on a Judge or on both of them. Either way,
    after you defeat both of the Judges, you'll win this "mini-boss" battle.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Judge Ghis                                                            (JUGHI)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 5,500
    Level: 14
    License Points Given: 22
    Location: Dreadnought Leviathan (Port Launch)
    Difficulty: 5/10
    Steals: Potion, Jackboots, Dark Mote
    
    Recommended Level: Level 14 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 50% - Use potion
    - Foe: Party Leader's Target - Attack
    
    Battle Strategy: Penelo joins the party now, and has around 500 license 
    points that you can spend for her. However, they can run out pretty quickly.
    You get some manufactured nethicite from Larsa. The manufactured nethicite
    can halve all magicks done to the character it's equipped to. You also don't
    need a license to equip the manufactured nethicite. However, once you equip 
    it you will have permanent silence to the character. I consider this to be a
    very bad thing, as it's good to have all your characters able to heal
    everybody. But, this is quite early into the game, so if you have a "tank"
    (Or a character who only will melee), equip him or her with the nethicite.
    
    Like The Mimic Queen, Judge Ghis has several imperials with him who will 
    attack you. The imperials are much tougher than the tiny battery mimics. 
    Judge Ghis is also much harder than The Mimic Queen, in my opinion. You 
    should have the "protect" spell now, and you should cast it onto your party
    members. Judge Ghis can hit very hard onto a character. However, the 
    imperials surrounding Judge Ghis don't respawn, so I recommend you kill all
    of them first before you even touch a hair on Judge Ghis. Judge Ghis will
    constantly hit you, so heal yourself.
    
    After you've defeated the imperials that gaurd him, start attacking Judge
    Ghis. It's much easier at the end since the imperials are gone. Eventually
    Judge Ghis will cast a special spell called "Greater Barrier", which
    automatically cats protect and shell onto him. When it wears out he'll 
    eventually re-cast Greater Barrier. Note that you have the ability to slow
    Judge Ghis, but it's very difficult to do so. But if you manage to slow him,
    the battle will be much, much easier in the end, even though it's already 
    easy. Just keep attacking him, he's not weak to any particular magicks, so
    try to use guns, bows, and melee weapons. Eventually, he'll go down.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Garuda                                                                (GH7UF)
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    Health points: 6,000
    Level: 16
    Weakness: Dark
    Absorb: Light
    License Points Given: 11
    Steals: Gold Needle, Giant Feather, White Fang
    
    Location: Tomb of Raithwall (Valley Of The Dead)
    Difficulty: 5/10
    Difficulty: 2/10*
    
    *=If you have Eksir Berries.
    
    Recommended Level: Level 16 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 60% - Use potion
    - Foe: Flying Type - Cast Blind
    - Foe: Flying Type - Cast Dark
    - Foe: Flying Type - Cast Blizzard
    
    Battle Strategy: There are two ways to fight Garuda. When you entered the
    Nam-Yensa Sandsea, you could fight an optional mini-boss to obtain "Eksir
    Berries". These are useable on Garuda and Phoenix (Worry about Phoenix
    later), and will weaken them. I've tried them on my recent playthrough, and
    I must note that they really weaken Garuda. If you have some, use them on 
    him. To get them, you needed to talk to a moogle in the beginning of the
    Nem-Yensa Sandsea to find a Urutan-Eater (Turtle). If you killed it, and
    returned to the Moogle, and found him again, you'd find a small optional
    "scene". Afterwards you can pick up the Eksir Berries from a plant that the
    Urutan dropped.
    
    Garuda is a large bird. It's a flying type monster. You can't attack flying
    type monsters normally, in order to attack them with melee attacks you 
    need a technick called "telekenesis", which you obtain MUCH later in the
    game. Garuda has no magick weaknesses that I know of, so use the most
    powerful magick that you can use. I used blizzard. Vossler will be with you,
    and he has telekenesis, so heal him first, as he can do more damage than you
    can do to Garuda.
    
    If you have Eksir Berries, use them on Garuda, and use spells and defeat 
    him. If you don't however, he is stronger. He tends to hit a character 
    until it dies, he doesn't seem to hit multiple characters at once. Use this
    to your advantage, heal the character that is being attacked by Garuda. Also
    cast protect onto your party members to have an easier time fighting. 
    Garuda can also send a character to sleep, however there's no need to use
    an alarm clock, since your character will automatically be awakened when
    he/she is melee attacked by Garuda.
    
    You can inflict blind on Garuda, but it takes a lot of tries to get it to be
    inflicted upon him. Slowly, but surely you'll eventually defeat this big 
    bird.
    
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    Demon Wall                                                            (DMNAL)
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    NOTE: THIS IS THE STORYLINE WEAK ONE, NOT THE OPTIONAL ONE.
    
    Health points: 10,000
    Level: 16
    Weak: Holy
    License Points Given: 9
    Steals: Gold Needle, Solid Stone, Quality Stone
    
    Location: Tomb of Raithwall (Hall Of The Sentinel)
    Difficulty: 3/10
    
    *This Demon Wall is the weak one that you must beat to continue the 
    sotryline portion of this game.
    
    Recommended Level: Level 18 or higher recommended.
    
    Recommended Gambits
    - Ally: Any - Alarm Clock
    - Ally: Any - Eye Drops
    - Ally: HP under 50% - Use potion
    - Foe: Party leader's target - Attack
    
    Battle Strategy: Now, you might think that the large health point increase
    is scary, but he's much easier than Garuda. But before we talk about his 
    attacks and how you defeat him, I must explain how this battle is done. The
    Demon Wall is a ancient demon with a large "wall" on its back. It blocks the
    entire thin hallway, and pushes you back. Eventually, you'll get closer to 
    your side of the wall. Once you get near the wall, he'll ram you into the
    wall, and it'll be an instant gameover for you, even if you have full health
    points on your characters. Think of this as a "timed battle".
    
    Now, you can slow down The Demon Wall and examine the fires to the side of 
    the thin hallway. You can turn them off, but when you do this there's a 
    chance the fire will light up to be blue. If the fire gets turned off, The
    Demon Wall will slow down slightly. If it turns blue, he'll speed up. Most 
    of the fires can be turned off, but I believe it's random, but there's 
    actually a small chance for the fire to turn blue. If it turns blue, run to 
    another fire and try to turn of it to slow him to normal speed. 
    
    The Demon Wall isn't all that strong, he just has a lot of health points. He
    can inflict many bad status effects, some of which you can't cure. He can
    blind multiple characters, quickly use some eye drops or blindna. He can slow
    your characters as well. It can inflict doom onto a character, which is 
    only curable with a remedy, which you probably don't have yet. Doom will 
    instantly kill your character when a countdown goes from 10 to 0. Simply 
    revive the doomed character with a phoenix down. The Demon Wall knows an
    esclusive bad status effect that he can inflict on other characters, you can
    only obtain this bad status effect from a Demon Wall. It's called "X-zone", 
    and it basically teleports away your character and there's nothing you can
    do about it but wait for replace the character. X-zone teleports a character
    to an alternate dimension, and eventually teleports them back to where they
    were before. Pray that Vossler gets X-zoned, since you can't control him.
    
    The Demon Wall only really casts magicks on you, he doesn't really use many
    physical attacks. He really doesn't damage you much. If he does manage to
    kill off a character, simply revive and keep hitting him. Use a quickening
    when you're about to be slammed into the door, quickenings are a good source
    of power for desperate measures in the beginning of the game. When he dies,
    continue along.
    
    Note: There's a small glitch. If you set your battle speed higher (found
    in the options menu), you can attack more and can more easily defeat The
    Demon Wall. This glitch isn't included in the rating. If you have a lot of
    trouble beating The Demon Wall, use this small glitch.
    
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    Belias                                                                (BUI8H)
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    Health points: 16,000
    Level: 20
    Weakness: Water
    Absorb: Fire
    License Points Given: 15
    Steals: Aries Gem, Ether, High Arcana
    
    Location: Tomb of Raithwall (Cloister Of Flames)
    Difficulty: 5/10
    
    Recommended Level: Level 18 or higher recommended.
    
    Recommended Gambits
    - Ally: Any - Use Handkerchief
    - Ally: HP under 60% - Use Cure
    - Foe: Nearest Visible - Water
    - Foe: Nearest Visible - Attack
    
    Battle Strategy: The Demon Wall was a bit easy, don't you think? This is
    another small step up from The Demon Wall. Also note this is an esper
    storyline battle, once you defeat him you have the ability to summon him in
    battle. Even though when you summon him he's much weaker. >_> At least it's
    a normal boss battle.
    
    Belias is a large fire esper. He's not weak to water, though so just rely on
    your melee attacks. He's quite strong, but he's slow to preform attacks upon
    your characters. As the battle progresses, he gets stronger. His physical 
    attacks are strong, but are the slowest. He can attack a single target with
    a special fire attack. He also has Firaga, a multitargetable special attack
    that he has that does 400+ fire damage to your party characters. He also has
    Greater Barrier, which casts protect and shell onto him, as well.
    
    He can inflict your characters with oil. Now, Belias attacks using fire 
    frequently, and when fire attacks hit an oiled character, it multiplies its
    damage by three. Use a handkerchief quicky to get the oil of your character.
    Belias also seems to like to beat up one character using physical attacks
    until they die, revive your party characters if needed. The manufactured
    nethicite can reduce his fire damages, so use it if you want. 
    
    After he's defeated, you get his esper. He'll be on your license board, and
    you can freely summon him in battle. He's very useful in the beginning, but
    when you progress through the game he gets weaker and weaker. I'll mark him
    down in certain battles, but afterwards I'll clean my hands on the whole 
    thing. It's your choice to use him in battles or not later in the game.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Vossler                                                               (VSSLR)
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    Health points: 9,300
    Level: 20
    License Points Given: 30
    Steals: Potion, Hi-Potion, Black Belt
    
    Location: Airship Shiva
    Difficulty: 3/10
    
    Recommended Level: Level 19 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 40% - Use Hi-Potion
    - Ally: HP under 60% - Use Cure
    - Foe: Party leader's target - Attack
    
    Battle Strategy: Vossler betrayed you! Anyways, I thought of like like a
    slightly harder version of Judge Ghis. He has 3 imperials that gaurd him as
    well. If Fran is one of your main characters, she's in berserk and is
    uncontrollable. She can attack much faster, but you can't select her as your
    main character. Each imperial swordsman has 854 health points. Once again,
    deal with the swordsmen before dealing with Vossler. Berserk wears off
    eventually normally, but I'm not sure if it's possible to wear out in the
    Airship Shiva...
    
    I hope you hated him as a guest, now you can feel free to take some revenge
    on him. Try to cast protect on your party characters for defence against
    the imperial swordsmen and Vossler. Vossler has haste and protect casted
    upon himself. He recasts it when it wears off, so don't wait for it to wear
    off. Sometimes in the beginning he'll put reflect upon himself, this reflects
    all magicks done to him back onto all of your characters, so attack him 
    using melee weapons. Hopefully you have some Hi-potions, they're very useful
    in this boss fight. He sometimes berserks himself near the end of the fight,
    becareful as this speeds up his attacks and makes him much stronger. 
    
    However, you can summon Belias near the end of the fight. He can easily 
    defeat Vossler. Heal Belias if you need to, and you can attack Vossler while
    Belias is attacking Vossler for extra damage. Cast protect on Belias if
    you want him to have some extra defence. Vossler can't be blinded, sadly. 
    If after Belias goes and Vossler is still living, use a quickening and it'll
    be an instant win. Though Belias seems useful now, he'll grow old rather 
    quickly, I'm afraid...
    
    Have some fun, you won't have boss fights for a little while.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Tiamat                                                                (TMTMT)
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    Health points: 50,000
    Level: 25
    Weakness: Earth
    Absorb: Wind
    License Points Given: 15
    Steals: Hi-Potion, Leo Gem, Ring Wyrm Scale
    
    Location: Henne Mines (Ore Separation)
    Difficulty: 8/10
    
    Recommended Gambits
    - Ally: HP under 30% - Use Curaga
    - Ally: HP under 60% - Use Cure
    - Ally: HP under 50% - Use Hi-Potion
    - Ally: Any - Use Esuna
    - Ally: Any - Use Phoenix Down
    - Ally: Any - Cast Raise
    - Foe: Party leader's target - Attack
    - Foe: Nearest visible - Attack
    
    Recommended Level: Level 28 or higher recommended, but done at lower levels.
    
    Battle Strategy: Alright, it's been a while since your last boss fight, and
    you've leveled up quite a bit since that fight with Vossler. Now, he may
    have five times the health your last boss had, but you're much stronger than
    you think you are. You can easily dish out a lot of damage, you have better
    weapons and armour. In fact, you have many more magicks now than last time.
    You even have Larsa as a guest, and he has infinite Hi-potions and X-potions
    that he uses on you.
    
    Tiamat is a large dragon with a ring on his forehead, that goes around his 
    entire head. He can disable your character, only curable using a remedy. He
    can also inflict sap on your characters, healable using regen or remedies.
    Don't always depend on Larsa in this fight, you may have to spend some
    potions, too. Tiamat usually attacks your characters physically, but he can
    use Aero, a wind attack that hurts your entire party, and he has a fire 
    breathe attack which can dish out a lot of fire damage to your characters and
    inflict sap. Simply keep on pounding him using physical attacks. It'll be a
    long battle compared to the boss battles with Vossler or Belias, but you'll
    eventually manage to defeat this dragon. 
    
    Belias is unuseful in this fight, he gets owned by Tiamat easily. Quickenings
    are much better to use than summons right now. If you're about to die, but 
    Tiamat is on his last bit of health, use a quickening and hopyfully it'll be
    enough for Tiamat to die.
    
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    Elder Wyrm                                                            (EDRWM)
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    Health points: 70,000
    Level: 27
    Weakness: Wind
    License Points Given: 14
    Steals: Succulent Fruit, Emperor Scale, Feystone
    
    Location: Golmore Jungle (Dell Of The Dreamer)
    Difficulty: 6/10
    
    Recommended Level: Level 28 or higher, but can be done lower at a higher
    difficulty.
    
    Recommended Gambits
    - Ally: HP under 30% - Use Curaga
    - Ally: HP under 60% - Use Cure
    - Ally: HP under 50% - Use Hi-Potion
    - Ally: Any - Use Esuna
    - Ally: Any - Use Hankerchief
    - Ally: Any - Cast Raise
    - Foe: Party leader's target - Attack
    - Foe: Nearest visible - Attack
    
    Battle Strategy: The Elder Wyrm is very similiar to Tiamat. But, The Elder
    Wyrm tends to inflict many bad status effects onto your characters, and he's
    less about using physical attacks on your characters. I didn't find him as
    hard as Tiamat, however many people seem to have trouble with him. Try to
    cast protect and haste on your party members during the fight. The Elder
    Wyrm has two Treants that gaurd him. Each Treant has 845 health points.
    They're weak to wind, so cast Aero on them to quickly deal with the two of
    them. If you don't have Aero, use your regular melee attacks on them,
    they'll still fall down pretty quickly.
    
    You can equip yuor characters with a accessory that immunes your character 
    from a certain bad status effect if you want to. I found that the accessory
    "Rose Corages" equipped on my main party leader to be very useful. It
    prevents a character from being silenced, so that character can cast Esuna.
    Esuna is a spell that can cure a character from most of the bad status 
    effects that The Elder Wyrm inflicts upon us, if you don't have it, you
    could have a much harder time with this battle. You might even want to
    consider retreating to Eruyt Village to go buy it at the shop. Note: The name
    of the special attack The Elder Wyrm uses to inflict the bad status effects
    onto you is called "Sporefall", and it actually has a limited range as well.
    
    Some bad status effects The Elder Wyrm's Sporefall likes to inflict are 
    Blind, Silence, Sleep, Confuse, Slow, Sap, and Oil. The Elder Wyrm also has 
    Tiamat's breathe attack, which is a fire based attack. It'll hit up to 2,000
    damage if your character is oiled, so cure that oil quickly. Haste can cure
    slow from a character, Esuna can't cute slow, sadly. A trick is to use a gun
    or bow from afar to avoid The Elder Wyrm's special Sporefall attack. You can
    let Larsa handle most of the healing, but once again you need to have a
    Hi-potion ready just in case something bad happens. Belias and quickenings
    aren't really good for this battle either, in my opinion. But feel free to 
    use a quickening if you want to. MP is the key to winning this battle so I
    recommend that you don't use a quickening.
    
    Note: The Elder Wyrm can be considered an optional boss, as you can take a
    route through Feywood. But the developers intended for us to fight The Elder
    Wyrm, I don't think they would have wanted us to go through a place where
    enemies are 10-20 or so levels above us. So that's why he's in this FAQ.
    
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    Vinuskar                                                              (VNSKR)
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    Health points: 15,000
    Level: 27
    License Points Given: 19
    Steals: Knot of Rust, Thiefs Cuffs, Damascus Steel
    
    Location: Stilshrine of Miriam  (Ward Of Steel)
    Difficulty: 2/10
    
    Recommended Level: No recommendations, the level you're at should be fine.
    
    Recommended Gambits
    - Ally: HP under 40% - Use Curaga
    - Ally: Any - Use Esuna
    - Foe: Party leader's target - Attack
    
    Battle Strategy: After comparing the health points from your previous boss
    and this boss, you'd probably think that it's a very short battle and it's 
    really easy. If you think that, you're right. This is a very easy boss, but 
    it's "special". Vinuskar will use a magnetic field and any characters that
    have heavy metal armours will be slowed down a bit, kind of like slow
    inflicted apon your party characters. Simply cast haste or ignore the
    special effects. Vinuskar tends to cast Break which deals 500 health points
    off all your party members, and can sometimes petrify some of your
    characters. His Sword Dance special attack also does this as well, without
    the petrify, though. It's a fun relaxing fight, so enjoy it.
    
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    Mateus                                                                (MAT5M)
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    Health points: 30,000
    Level: 30
    Weakness: Thunder
    Absorb: Ice
    License Points Given: 27
    Steals: Pisces Gem, Ether, High Arcana
    
    Location: Stilshrine of Miriam  (Hall Of Worth)
    Difficulty: 5/10
    
    Recommended Level: Level 32 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaga
    - Ally: Any - Use Esuna
    - Ally: Any - Cast Raise
    - Foe: Party leader's target - Attack
    - Foe: Nearest visible - Attack
    - Foe: Party leader's target - Thundara
    
    Battle Strategy: I hoped you enjoyed the last easier battle, because this
    one is much harder. This is the second storyline esper found in the game.
    Mateus is like Belias, but uses water elements instead of fire elements that
    Belias uses. There are five ice azers that surround and protect Mateus.
    They have around 3,000 health points each, deal with them quickly before
    fighting Mateus. Mateus will use a reflect spell apon herself, so use melee
    weapons to damage her. 
    
    The ice azers like to cast blizzard on a single party member at a time for
    some odd reason until they die. Mateus actually uses physical attacks. If you
    have ice shields, equip them as they are very useful in this boss battle. 
    They halve the ice damage done to the character who has ice shield. It's 
    recommended you don't use a quickening in this fight because although it can
    easily kill all five of the ice azers that protect Mateus, you run out of 
    magic points, and in this point of the game it's not that easy to regain 
    lost magic points. Thankfully, Mateus and the five ice azers are all weak to
    thunder, but Mateus has reflect casted on herself, so dispel it or wait for
    it to wear off before you hit her with thunder magicks. Thundara, a multiple
    hitting thunder attack is very useful for getting those ice azers out of the
    way. 
    
    After the ice azers are out of the way, start to physically attack Mateus.
    She then starts to use magicks when her health points decrease. She uses 
    two special attacks from there on out. Flash Freeze damages all of your 
    characters with ice damage. Blizzaja also damages all of your characters
    with ice damage as well. Rarely, her Blizzaja will inflict Sap to a 
    character, quickly use Regen, Esuna, or a Remedy to cure your party member.
    Be careful, Mateus is stronger than she looks. Eventually she'll die, and
    you'll have the ability to use her as a summon. But, from now on in the 
    game summons won't work very good against bosses, so you know. But you can
    use them anyways if you want to.
    
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    Judge Bergan                                                          (JGDBG)
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    Health points: 16,500
    Level: 30
    License Points Given: 19
    Steals: Hi-Potion, Ruby Ring, Ether
    
    Location: Mt. Bur-Omisace  (Hall Of The Light)
    Difficulty: 4/10
    
    Recommended Level: Level 32 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaga
    - Ally: Any - Cast Raise
    - Ally: Any - Cast Esuna
    - Ally: Any - Cast Blindna
    - Foe: Party leader's target - Attack
    
    Battle Strategy: Think of Judge Bergan to be a stronger version of Vossler
    and Judge Ghis. Really. I mean, they all have gaurds and they're all so
    similiar. Anyways, three Judges surround and protect Judge Bergan. They each
    have around 3,000, and should be killed before attacking Judge Bergan. The
    Judges are behind you, and Judge Bergan is at the other side. Quickly focus
    on beating down the Judges and hopefully you'll kill one or two before Judge
    Bergan can reach you.
    
    Now, you might think to yourself, that since you've defeated a boss with 
    around 70,000 health points, you can easily defeat anything under it, but 
    you're wrong. Bosses might not have much health, but they can be very hard, 
    just so you know. Judge Bergan can hit you quite hard with large numbers.
    
    Try to quickly "buff" your characters with some positive status effects if 
    you're having trouble defeating Judge Bergan. When I first battled with 
    Judge Bergan, I found haste to be very useful in the fight. Protect can also
    reduce some of the physical damage taken against your characters. You also
    should have the spell "Curaga", now so you can heal much more damage than
    before. Mateus or Belias won't be very useful, and in fact can get beat down
    by the Judges and Judge Bergan, and you'll lose a lot of magic points. You 
    also have the ability to blind Judge Bergan, but I'll forewarn you; it's 
    still takes many tries before you can actually inflict the blind status to 
    him. 
    
    When his health points drop, he'll use a special attack called "Battle
    Cry", this reduces damage taken to him, and his physical attacks get much
    stronger. But in conclusion, this boss battle shouldn't be very tough to you
    at this point in the game. If you're still having troubles with him, try to
    train and level up your characters a bit. Get new armours, weapons, and
    spells if you need to. The game is going to get harder, and the bosses will
    show no mercy. It's going to be a while until the next boss. 
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    The 5 Mandragoras                                                     (T5MDG)
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    Health points of Alraune King: 9,069
    Health points of Mandragora Prince: 9,069
    Health points of Onion Queen: 9,069
    Health points of Pumpkin Star: 9,069
    Health points of Topstalk: 9,069
    
    Total number of health points of the 5 Mandragoras: 45,345
    
    Level of Alraune King: 37
    Level of Mandragora Prince: 37
    Level of Onion Queen: 37
    Level of Pumpkin Star: 37
    Level of Topstalk: 37
    
    Weakness of Alraune King: Wind
    Weakness of Mandragora Prince: Fire
    Weakness of Onion Queen: Earth
    Weakness of Pumpkin Star: Ice
    Weakness of Topstalk: Water
    
    License Points Given: 5 from each, total of 25 from all
    
    Steals from Alraune King: Gimble Stalk
    Steals from Mandragora Prince: Four Leafed Clover
    Steals from Onion Queen: Onion
    Steals from Pumpkin Star: Jack-O-Lantern
    Steals from Topstalk: Tomato Stalk
    
    Location: The Sochen Cave Palace (Hall of Lambent Darkness)
    Difficulty: 4/10
    
    Recommended Level: Level 38 or higher recommended, but done at lower levels.
    
    Recommended Gambits
    - Ally: HP under 60% - Use Curaga
    - Ally: Any - Use Esuna
    - Ally: Any - Use Remedy
    - Ally: Any - Cast Raise
    - Foe: Party leader's target - Attack
    - Foe: Nearest visible - Attack
    
    Battle Strategy: These are a combination of a "mark", and a "mini-boss". But
    it's not an official mark, and you need to defeat them in The Sochen Cave
    Palace in order to proceed into Archades. You might think 9K per enemy isn't
    much, but when it's all added up it's actually 45K health points. Each
    Mandragora is weak to a different element, it's hard to keep track of
    throughout the battle, and they run away often. Just use your normal physical
    attacks/bows/guns and whatnot to fight them. They can all cast "Blind",
    "Disable", "Slow", "Poison", "Sleep", "Silence", and "Sap", onto your party
    characters. Use Esuna to cure all of these in a single spell except for
    "Slow", which you should use a Remedy or the spell "Haste" to cure. A
    "Mandragora", is basically what Race these small guys are, if you're
    wondering about that.
    
    Each Mandragora can attack physically, which does a lot more damage than
    you'd think. Focus all three of your party characters on fighting one 
    Mandragora at a time, and slowly defeat each one of them. Try not to let them
    all attack you at once, I find it easier to chase on at a time, but feel
    free to use a quickening when all five of them are grouped together for a 
    lot of damage.
    
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    Ahriman                                                               (AHRIM)
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    Health points: 63,000
    Level: 38
    Weakness: Light
    Absorb: Dark
    License Points Given: 28
    Steals: Maduin Gear, Death Powder, Sky Jewel
    
    Location: The Sochen Cave Palace (Hall Of Shadowlight)
    Difficulty: 5/10
    
    Recommended Level: Level 40 or higher recommended, but done at lower levels.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaga
    - Ally: Any - Use Esuna
    - Ally: Any - Use Remedy
    - Ally: Any - Cast Raise
    - Foe: Party leader's target - Attack
    - Foe: Lowest HP - Attack
    
    Battle Strategy: The spell "Shell", can work miracles in this particular boss
    battle. Ahriman, isn't really a "tough boss", try not to let him overwhelm
    you. Ahriman has the ability to absorb dark based attacks, magicks, and
    items. "Absorb", means it basically heals him, and it's really bad. But in a
    turn, he's weak against light/Holy based attacks, but I don't believe you
    have the "Holy" spell yet, and not for a while. Ahriman uses magicks against
    you to try and kill your characters. Ahriman likes to inflict "Doom" on your
    characters. Either quickly heal it with a remedy (with a level 3 Remedy
    license from the character's board who is curing Doom), or die and revive
    your dead party member. 
    
    He's immune to Blind, but you can Slow him, but following the usual status
    quo of the game, it'll take a long time to cast Slow on him. Ahriman likes 
    to use magicks that target all three of your party characters at once. He 
    also uses a special attack known as "Phantam Gaze", which inflicts Confuse
    on your chracters. Confuse can kill off your party in seconds, it's odd. The
    stronger your chracters and their weapons are, the quicker they die with
    Confuse. But in seriousness, quickly use Smelling Salts or Esuna to cure
    Confuse from your characters.
    
    But there's a unique twist in this boss battle. Ahriman can split himself
    into multiple beings at once, one is the real him, the rest of phonies.
    There's no way to know which one is the real and which one is fake. But, the
    fake ones damage you as well. The fake ones have only around 700 to 1,000
    health points, so switch your targets. He doesn't split himself until his
    health points go critical. He also casts a spell called "Immobilizega",
    which casts "Immobilize" on your party characters. Quickly cure with
    Remedies. As the name states, it basically immobilizes your character. Now,
    Ahriman doesn't move away often, but you'll need to move in order to attack
    his clones, so be sure to cure it when you need to. He also uses another
    special attack called "Maser Eye", which simply damages your character for
    around 1,000 - 1,500 points of damage.
    
    Hopefully in this boss battle you'll have a large supply of healing items
    and magicks to cure some of these bad status effects. You can easily die from
    a lack of remedies and healing supplies. Also consider investing some of your
    license points in the Remedy lores so you can properly use your remedies.
    
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    Doctor Cid (First encounter)                                          (PHDFE)
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    Health points: 73,000
    Level: 40
    Weakness: Light
    Absorb: Dark
    License Points Given: 29
    Steals: Knot of Rust, Potion, Hi-Potion
    
    Location: Draklor Laboratory (Energy Transarium)
    Difficulty: 6/10
    
    Recommended Level: Level 40 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaga
    - Ally: Any - Cast Raise
    - Foe: Party leader's target - Attack
    - Foe: Lowest HP - Attack
    
    Battle Strategy: Doctor Cid has the same effects as Ahriman, for some odd
    reason. He can absorb dark based attacks, but he's weak to light/Holy based
    attacks. Okay, four Rooks are around Doctor Cid and you should once again
    focus on them before attacking Doctor Cid. Each Rook has almost 10,000 health
    points. Now, these Rooks like to "buff" (or cast good status effects), onto
    Doctor Cid. This is basically another reason why you should quickly kill
    them. They can Cast Protect, Curaga, Shell, Regen, and Reflect onto Doctor
    Cid, but they only cast Relfect to themselves, so dispose of the Rooks using
    non-magick attacks. I focused on one Rook at a time, when I did that I found
    the battle to be much easier than I thought. 
    
    After you have killed the four Rooks surrounding Doctor Cid, it's time to
    focus your attacks on him. Doctor Cid uses a gun to attack your characters
    with, which is very bad. Guns ignore your defence, and are unblockable, so
    they are very accurate. Eventually, Doctor Cid will use a special attack
    called "S-27 Tokamak", which seems to hit for around 1,000 on each character.
    Doctor Cid can also cast Haste to himself near the middle of the battle. He
    also uses a "Paling" (Basically a shield), that actually makes him immune to
    all of your physical attacks. Wait for his Reflect status to wear off and 
    cast magick attacks until his Paling falls down. If the battle ends before
    his Paling wears down, good for you. If he's still living, hit him with
    melee attacks and eventually you'll win the boss fight.
    
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    Rafflesia                                                             (ROFLL)
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    Health points: 73,000
    Level: 43
    Weakness: Wind
    Absorb: Earth
    License Points Given: 31
    Steals: Putrid Liquid, X-Potion, Screamroot
    
    Location: Feywood  (Redolent Glade)
    Difficulty: 3/10
    
    Recommended Level: Level 44 or higher recommended, but feel free to do it at
    a lower level.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaga
    - Ally: Any - Use Remedy
    - Ally: Any - Cast Raise
    - Foe: Party leader's target - Attack
    - Foe: Any - Cast Aeroga
    - Foe: Highest HP - Cast Aero
    
    Battle Strategy: Before you enter this boss battle, I highly recommend you
    cast a bunch of good status effects onto your main three party characters.
    You're magic points will constantly drain throughout this boss battle.
    Rafflesia likes to cast magicks to try and kill your characters, but he also
    uses physical attacks as well. He can inflict Sleep and Confuse to your
    characters using his magicks. Try to use as much magic points as you can in
    the beginning of the fight because as I've said earlier, your magic points
    drain constantly. Feel free to use a quickening, since you've probably
    already have many positive status effects casted onto your characters.
    
    He has some Malboros gaurding him, but each only has roughly 5,000 health
    points, and are weak to Wind based attacks. Rafflesia can absorb Earth based
    attacks and is also weak to Wind based attacks like his fellow Malboros are.
    
    His "Nector Volley" attack causes Sap to be inflicted onto your characters.
    Toxifiy will poison a character. His "Pollen Dance" attack will Confuse your
    characters, becareful. His regular magicks cause Sleep, Disease, Sap, 
    Poison, and Confuse. His Malboros can use "Bad Breath", I'm sure you've been
    attacked by that attack before. If not, "Bad Breath", causes roughly 5 or so
    bad status effects to be inflicted on a character. This boss is similiar to
    The Elder Wyrm, but you're a higher level, and it's easier now. Hopefully
    you have cures for all of these bad status effects, as you can't use Esuna
    unless you replenish your magic points with a Ether or if you're magic points
    haven't ran out because it's the beginning of the fight.
    
    In this battle, it's better to focus on one Malboro at a time, even though he
    can respawn more, as they like to inflict bad status effects on your
    characters. You can silence this boss, and then it can only use its special
    attacks and no magicks, it helps a lot. Cast silence on him early in the
    battle, or don't do it at all. It'll take many tries to do it, though. Once
    he's silenced, he won't be able respawn the Malboros around him, so you can
    kill them knowing they'll never return to cause you trouble in this boss
    battle.
    
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    Daedalus                                                              (DDLUS)
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    Health points: 66,000
    Level: 42
    Weakness: Light
    Absorb: Dark
    License Points Given: 33
    Steals: Dark Crystal, Forbidden Flesh, Damascus Steel
    
    Location: The Ancient City of Giruvegan (Gate Of Water)
    Difficulty: 3/10
    
    Recommended Level: Level 45 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaga
    - Ally: Any - Cast Raise
    - Foe: Party leader's target - Attack
    - Foe: Status = Haste - Cast Dispel
    - Ally: Status = Slow - Cast Haste
    
    Battle Strategy: I found Daedalus to be an easy boss battle. Cast Protect and
    Haste on your party to make the battle easier. Daedalus likes to cast Haste
    on himself at the beginning of the battle, and you should have the "Dispel"
    spell to dispel his positive status effects by now. Daedalus likes to use
    physical attacks, but he uses special attacks such as "Tri-Attack" and
    "Ice Break". He also has "Tremor", and "Smite of Rage". Tri-Attack does
    around 800 damage to all of your characters, and also has a chance of
    inflicting Slow. Ice Break casts ice magick on your characters. Tremor also
    does around 800 damage or so to a single target. Smite of Rage damages all of
    your party members in range, and does much more damage than Tri-Attack. Try
    to cast Silence on him to make the battle a bit easier. He tends to use a lot
    more magicks and special attacks once he reaches the critical state.
    
    Daedalus is weak to light/Holy based attacks, but he absorbs dark based
    attacks like your previous bosses. It shouldn't be a problem because there
    are many alternatives to some dark element based weapons. I don't think you
    have the spell "Holy", but there is a small trick I forgot to mention
    earlier, but I don't believe it works on the above bosses that are weak to
    light/Holy based attacks. You can select an Hi-potion or an X-potion from
    your battle menu, press your R1 or R2 button, and give him the potion. You
    might think this is very stupid, but it actually damages him. This works on
    zombie type enemies in particular. If you have many potions you can try
    this. You can also cast "Curaga" or "Cura" onto him, if you have magic points
    to spare. But, your normal weapons should do more damage than this.
    Eventually you'll defeat this easy boss. 
    
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    Tyrant                                                                (TVRAA)
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    Health points: 180,000
    Level: 43
    Weakness: Ice
    Absorb: Thunder
    License Points Given: 33
    Steals: None...
    
    Location: The Ancient City of Giruvegan (Gate of Fire)
    Difficulty: 6/10
    
    Recommended Level: Level 47 or higher recommended, but can be done safely
    at lower levels.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaga
    - Ally: Any - Cast Raise
    - Foe: Party leader's target - Attack
    - Ally: Any - Cast Protect
    - Foe: Lowest HP - Attack
    
    Battle Strategy: In this boss battle, you won't be able to use your
    technicks. This shouldn't be much of a problem to you, as technicks (at
    least in my opinion), aren't as good as magicks or items. If you use charge
    often, you might need to switch to using Ethers for this battle. Note that
    you can freely buy Ethers in the "secret shop" in The Necrohol of Nabudis. If
    you enter The Necrohol of Nabudis from Salikawood, head north-west and
    examine a pillar, but this is beside the point.
    
    In the fight, he'll have Protect and Shell casted on himself. Tyrant uses
    Piercing Graviga, piercing means that it goes through reflect and absorbing
    armours. Graviga deals half of your character's maximum health points. To 
    increase the chances of Piercing Graviga to miss, cast Shell on all of your
    characters. He also uses Fireball, which deals around 1,200 fire damage to
    a character and has a chance to inflict Sap. Bubble actually increases the
    damage taken on you from Graviga, but it's useful to withstand Fireball.
    It's your choice whether to use Bubble or not.
    
    Bubble is a Arcane Magick spell that doubles your character's maximum health
    points, but it's limited. You should have it by this point in the game. If
    you don't have it, do some mark hunts, and go to the Clan Centurio Shop.
    Bubble Belts automatically cast Bubble on your characters. Tyrant takes a
    while to defeat, but eventually you'll defeat him without technicks. The
    180,000 health points thing is really just for him to show, more health
    doesn't always equal better, or stronger, or tougher.
    
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    Shemhazai                                                             (SHMHA)
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    Health points: 93,000
    Level: 45
    License Points Given: 47
    Steals: Sagittarius Gem, Hi-Ether, High Arcana
    
    Location: The Ancient City of Giruvegan (Gate of Wind)
    Difficulty: 4/10
    
    Recommended Level: The level you're at should be fine, but basically level
    47 or higher.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaga
    - Ally: Any - Cast Raise
    - Foe: Party leader's target - Attack
    - Ally: Any - Cast Cleanse
    - Ally: Any - Use Vaccine
    - Ally: Self - Shell
    
    Battle Strategy: The third storyline esper in the game. Shemhazai likes to 
    cast Silence often. However, her attacks have a high chance of causing
    Disease. I don't believe other storyline bosses you've faced before have used
    Disease on your party members. If you haven't read earlier, Disease is one of
    the worst status effects you can have and should be cured as soon as
    possible. You know how when you take normal damage from an enemy or enemies,
    your numerator drops, but the denominator of your health points will always
    be the same? With Disease, the damage you take will decrease both the
    numerator and the denominator of your health points. When you cure it, your
    denominator returns to normal. If a character dies with Disease, when you
    revive them they will have 1 health point out of 1 one point. Ouch.
    
    Shemhazai also casts Shock and Flare. Flare is a spell that lags on your
    Playstation two, so if you notice your characters' actions' action times are
    full, but you aren't preforming the action for that action, it's lag from
    the spell Flare that Shemhazai casts. Shock is a non-elemental spell that
    deals high damage to the target it's going to hit. Try to cast Shell for a
    higher chance of Silence and Disease missing, and to lower the damage taken
    from her magick spells. She also casts "Syphon", which removes around
    20%-30% of your current magick points.
    
    She has ramdom elemental absorbtions and weaknesses. It seems to randomly
    change often. She'll be weak to one element at a time, and the rest she will
    absorb. She changes it when she uses the special attack "Mana Spring". You
    might think to take advantage of it, but in my opinion I don't think it's
    worth the trouble. She changes her elemental weakness very frequently, so
    you shouldn't even used an element based attack. Eventually she'll start to
    use more magick attacks after she reaches Critical health points. It's a
    much quicker and easier battle than Tyrant, as long as you keep your shell
    status up, though. Without it the battle gets much harder.
    
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    Hydro                                                                 (HYDRO)
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    Health points: 206,000
    Level: 47
    Weakness: Light
    Absorb: Dark
    License Points Given: 35
    Steals: Corpse Fly, Maggoty Flesh, Wyrm Bone
    
    Location: The Pharos at Ridorana (They Who Thirst Not)
    Difficulty: 4/10
    
    Recommended Level: Level 48 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 60% - Use Curaga
    - Foe: Party leader's target - Attack
    - Ally: Any - Cast Esuna
    
    Battle Strategy: You'd think with a name like Hydro that this boss would
    absorb water and be water based, but it's quite the opposite in this case.
    He actually absorbs Dark based attacks and is weak to Light/Holy based
    attacks. You can cast many positive statuses on you characters as there is a
    save crystal before your fight with Hydro. Dispel his positive statuses. This
    boss tends to inflict many negative status effects on your characters. 
    
    Hydro can cast "Curse" on your characters. Curse can inflict Disease, Sap,
    Poison and Confuse on a character. He also uses attacks such as "Bile",
    "Bio", "Immobilizega", and also "Countdown". Bile causes Poison to be cast
    on a character. Bio casts Sap on a character. Immobilizega causes many of
    your party members to be inflicted with Immobilize, quickly use a remedy.
    Countdown inflicts Doom on a character, use a remedy for that as well. You
    could wait for him to cast Immobilizega and Doom on a character so they get
    both bad statuses at the same time, then use a remedy to cure both
    Immobilize and Doom with only one remedy, unless Doom's countdown's number
    is low, I did this because I was low on remedies. He also has "Fearga", 
    which can drain multiple party characters of all their magic points, this is
    why I told you to cast positive status effects on all of your characters
    before the fight. The good news is Hydro's physical attacks are semi-slow,
    but you can cast Slow on him and he'll attack much slower.
    
    It'll be a long battle with him having over 200,00 health points, but
    eventually you'll win. It's an easier battle than you'd think.
    
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    Pandaemonium                                                          (PDEMM)
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    Health points: 110,000
    Level: 45
    Weakness: Wind
    Absorb: Earth
    License Points Given: 36
    Steals: Aries Gem, Ancient Turtle Shell, Scarletite
    
    Location: The Pharos at Ridorana (First Ascent) (Dunes of Profaning Wind)
    Difficulty: 5/10
    
    Recommended Level: Level 48 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaga
    - Ally: Any - Arise
    - Ally: Any - Raise
    - Foe: Party leader's target - Attack
    - Ally: Any - Cast Esuna
    - Foe: Any - Aeroga
    
    Battle Strategy: Pandaemonium will start off with having some positive status
    effects, quickly Dispel them. Pandaemonium is weak to Wind based attacks,
    but he absorbs Earth based attacks. This boss will very frequently use Flash
    and Stone Gaze. I assume you know what these spells do, but if you don't I'll
    explain. Flash hits multiple party members with the Blind status effect, use
    Esuna or some Eye drops to quickly cure it. Stone Gaze is the same, except
    your party characters get inflicted with Petrify instead of Blind. Quickly
    cure with Gold needles or Esuna. Reddas, in my opinion isn't very useful in
    any of the fights he goes through. But, you might as well cure any bad status
    effects for him. 
    
    Now, I assume you can Berserk a character. Berserk Reddas, you can't control
    what he does anyways, and Berserk increases his battle speed and physical
    damage he does. You can use Aero or Aeroga on Pandaemonium, or use your
    normal attacks, or use a weapon that has does Wind based damage. The Gradius
    dagger does fair damage without the hassle of using magic points, but it's
    not a need, feel free to fight him however you wish to fight him.
    
    Pandaemonium, being a giant turtle, has his normal turtle attacks. He uses
    Power Spin, which damages all of your party members and has a chance of
    inflicting Slow. Flatten targets one party member and damages them...nothing
    special there. Eventually when you lower Pandaemonium's health, he'll use
    Perfect Defence, which basically immunes ALL damage being done to him. Use
    that time to cast some buffs on yourself, such as Protect, Bravery, and 
    Shell. Eventually his Perfect Defence will wear out, and you'll be able to
    damage him again. He's easy to defeat when his Perfect Defence wears out.
    Pretty much an easy battle, considering the last few boss battles.
    
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    Slyt                                                                  (SLYTZ)
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    Health points: 90,000
    Level: 47
    Weakness: Fire
    Absorb: Water
    License Points Given: 36
    Steals: Yensa Fin, Yensa Scale, Pisces Gem
    
    Location: The Pharos at Ridorana (First Ascent) (Marsh of Profaning Wind)
    Difficulty: 2/10, (7/10 without oiling him)
    
    Recommended Level: Level 49 or higher recommended, but easily done at lower
    levels.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaga
    - Ally: Any - Arise
    - Ally: Any - Raise
    - Foe: Any - Cast Oil
    - Foe: Status = Oil - Firaga
    - Foe: Staut = Oil - Fire
    
    Battle Strategy: A much harder boss than the last one. Once you Dispel his
    positive status effects in the beginning of the battle, he'll automatically
    cast Regen on himself. Slyt is very fast at doing actions. He's weak to
    Fire, but he can absorb Water based attacks. He'll use Enrage at the
    beginning of the battle to increase the damage of his attacks, usually bosses
    only use Enrage when they're at critical health points. He's like Garuda, he
    always quickly picks on one character at a time, and usually that character
    gets knocked out. Quickly revive any dead characters if needed. He also
    chains many attacks together, which is very bad for you. Cast Protect on all
    of your characters before attacking him. He also increases his defence near
    the end of the battle.
    
    But, this boss has a small weakness. He can be Oiled, and then you have the
    ability to use Fire based attacks which then to massive damage to him. It
    takes a few tries, but eventually he'll be covered in oil. Now, remember in
    the beginning of this boss' section, I told you Fire was actually his 
    elemental weakness? Well, let's do the math, shall we, class? Err...I mean
    readers who wish to know how to defeat certain bosses! Now, an Oiled 
    character who gets attacked by any Fire elemental attack recieves three
    times the regular damage that would've been done. If you're weak to the
    Fire element, multiply the above formula by around two, but consult the
    Game Mechanics FAQ, don't quote be on this information. But, you'll be able
    to hit much more than your regular attacks when you use this technick. 
    Without it, he's much harder to defeat. If I knew about this on my first
    playthrough, I'd actually retreat to buy the spell in a shop and buy it on
    my license board. Be sure to Berserk Reddas for extra damage he can do.
    
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    Fenrir                                                                (FERIN)
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    Health points: 175,000
    Level: 49
    Weakness: Earth
    Absorb: Wind
    License Points Given: 36
    Steals: Beastlord Hide, Beastlord Horn, Behemoth Steak
    
    Location: The Pharos at Ridorana (Second Ascent) (The Bound of Truth)
    
    Difficulty: 4/10 (Without your mini-map), (6/10 without attacks),
    (8/10 without magicks), (6/10 without items), (2/10 using the trick)
    
    Recommended Level: Level 48 or higher recommended, but be at a higher level
    following the above ratings if you've removed your characters' abilities.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaga
    - Ally: Any - Arise
    - Ally: Any - Raise
    - Ally: Any - Cast Esuna
    - Foe: Party leader's target - Attack
    
    Battle Strategy: This boss battle has many difficulty ratings because it
    depends on which thing you gave up to enter. The first paragraph after this
    one explains what attacks he uses, the second one is a guide on how to defeat
    Fenrir without your mini-map, the third is a guide on how to defeat him
    without your attacks, the fourth explains how without magicks, and the fifth
    one explains without using any items. The last paragraph explains a little
    trick you can do.
    
    Fenrir has some positive status effects casted on him at the beginning of the
    fight. He'll often cast Bravery on himself if you Dispel it. He mainly uses
    melee attacks on you, which hit for around 1,500+ damage. He also can use
    "Blinding Wail", which does another around  1,500 damage to all characters
    in range of the attack, and randomly inflicts Blind on its targets. He also
    uses Shock, which is a magick that does high non-elemental damage to you.
    
    If you're reading this, you have everything except for your mini-map. Good
    choice. Dispel his positive status effects at the beginning of the fight,
    and Dispel his Bravery when he recasts it to himself. Use Protect if you
    want to, to lessen the damage of his melee attacks. Use Shell on your
    characters if you want to decrease the chance of a character getting
    inflicted with Blind. Also, Berserk Reddas again for this boss battle, since
    you should have the spell by now, and you can't control Reddas anyways in
    battles. It'll be a really easy battle to win.
    
    If you're reading this, you have everything except for your "Attack" option
    in your battle menu. In order to damage him, you'll need to use offensive
    magick spells against him, or technicks such as "Gil Toss", and "Souleater".
    It's still not a hard battle, you can still be free to Dispel his positive
    status effects, cast postive status effects on your own party members, cure
    Blind quickly and easily, and Berserk Reddas. Becareful of your magic points,
    they're precious in this battle because they have many more features in this
    battle. Use the Charge technick to regain magic points when you have under
    20% of your magic points. Remember that he's weak to Earth, and he can
    absorb Wind based attacks, so try using Earth magicks.
    
    If you're reading this paragraph, you can't use Magicks. It's a hard battle
    without your magicks. Use items for healing instead of your regular magicks.
    You can attacks normally however you'd like, though. You can't Berserk 
    Reddas, or Dispel Fenrir's postive status effects. You need to use Eye drops
    to cure Blind allies. It'll take a bit longer, and you'll need many
    X-potions in your inventory, but you'll beat him.
    
    If you're reading this paragraph, you can't use any items. It's easier than
    having no-magicks, though. You can still use your magicks to Dispel his
    postive status effects, and you can still Berserk Reddas. Use Esuna to cure
    Blind allies, and use magicks to heal yorr party members. 
    
    If you're reading this part, I'll explain a trick that makes Fenrir easier
    to beat, but you sadly can't use it properly if you don't have magicks. Now,
    Reddas has a gambit system you can't adjust, he attacks enemies he sees. To
    prevent him from wrecking the trick, press Attack on your battle menu, then
    hit R1 once or twice and target Reddas. Then kill him, seriously, kill him.
    Now go to the boss battle with Fenrir. Have all your party members cast 
    Sleep on him, eventually he'll fall to sleep. Don't use any non-magick 
    attacks, or else he'll wake up and be cured form Sleep and will pummel you.
    Simply use some magick attacks, perferably an Earth element magick, and
    simply kill him. 
    
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    Hashmal                                                               (HSGHM)
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    Health points: 115,000
    Level: 50
    Weakness: Wind
    Absorb: Earth
    License Points Given: 52
    Steals: Leo Gem, Hi-Ether, High Arcana
    
    Location: The Pharos at Ridorana (Third Ascent) (The Bound of Truth)
    Difficulty: 6/10 
    
    Recommended Level: Around level 50 or so should be good.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaga
    - Ally: Any - Arise
    - Ally: Any - Cast Esuna
    - Ally: Any - Use Vaccine
    - Ally: Any - Cast Cleanse
    - Foe: Party leader's target - Attack
    
    Battle Strategy: This is the fourth storyline esper you'll recieve in the
    game, way to go. Once again, Dispel his positive status effects that he has
    before you try to attack him. I recommend you cast Protect on all of your
    party characters in this boss battle. Hashmal uses melee attacks in this
    battle, and he has the ability to combo many attacks that he uses. You should
    have Curaja by now in the game, so use it to heal your party members. Hashmal
    likes to target one party member at a time and melee him/her to death. 
    
    Hashmal uses "Roxxor", which basically throws a rock that does some decent
    damage to you. He also uses "Battle Cry", which puts some positive status
    effects on him, Dispel it again. "Quakeja" does high amounts of Earth damage
    to your characters, and has a chance of also inflicting Slow on your
    characters. Sometimes he'll inflict Disease on a character, quickly use a
    Remedy to cure it, I've explained before how bad Disease his to a character.
    Be sure to Shell your characters to reduce the chances of getting inflicted
    by bad status effects and to reduce damage taken by his "magick" attacks.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Judge Gabranth                                                        (JDGGB)
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    Health points: 55,000
    Level: 47
    License Points Given: 18
    Steals: Potion, Hi-Potion, X-Potion
    
    Location: The Pharos at Ridorana (Third Ascent) (Womb Of The Sun-Cryst)
    Difficulty: 3/10 
    
    Recommended Level: Level 50 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaga
    - Foe: Party leader's target - Attack
    
    Battle Strategy: Just before Judge Gabranth is a save crystal, cast some
    positive effects on your characters before battling him. Once again, Dispel
    his positive status effects he has on himself in the beginning of the fight.
    Judge Gabranth mainly tends to focus on using physical attacks on your
    characters, so use Protect on your party, which you should've done at the
    save crystal before this boss fight. After you remove some of his health
    points, he'll use a Paling that immunes any magicks being used on him. After
    he raises his Paling he'll recast his buffs, and you can't use Dispel to
    remove them because of his Paling. 
    
    He uses "Guilt", and "Circle of Judgment" against you. Guilt does around
    1,200 damage, and his Circle Of Judgement does around 1,500-2,000 points of
    damage to you. But, this battle ends very quickly because of his lack of
    health points that he has. He's much easier than you'd think he is.
    Afterwards you'll be forced to battle the below boss/bosses.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Doctor Cid and Famfrit                                                (DRCAF)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    Doctor Cid's Health Points: 75,000
    Famfrit's Health Points: 110,000
    
    Doctor Cid's Level: 50
    Famfrit's Level: 52
    
    Doctor Cid's Weakness: Light
    Doctor Cid's Absorb: Dark
    
    Famfrit's Weakness: Fire
    Famfrit's Absorb: Water
    
    License Points Given From Defeating Doctor Cid: 18
    License Points Given From Defeating Framfrit: 52
    
    Steals From Doctor Cid: Hi-Potion, Ketu Board, Magepower Shishak
    Steals From Framfrit: Aquarius Gem, High Arcana, Elixir
    
    Location: The Pharos at Ridorana (Third Ascent) (Womb Of The Sun-Cryst)
    Difficulty (Both): 6/10 
    
    Recommended Level: Level 50 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 60% - Use Curaga
    - Ally: Any - Arise
    - Foe: Party leader's target - Attack
    - Foe: Highest level - Attack
    
    Battle Strategy: This is also you're last storyline esper as well, you know.
    First you'll need to battle Doctor Cid. Once again, you must quickly Dispel
    his positive status effects that he has on him. He uses guns, which earlier
    I stated that they ignore your defence. He uses "S-85 Cyclotrone", and
    "Gattling Gun", which basically damages all of your characters in range.
    Doctor Cid will sometimes recast positive status effects that you Dispelled
    earlier, quickly Dispel them again, if he's not near half of his health. If
    he's near half of his health points, just keep damaging him and he'll summon
    the last esper you'll recieve for the storyline portion of this game,
    Famfrit. Doctor Cid will also be immune to all damage taken to him until 
    Famfrit is defeated. So, let me explain about Famfrit. Doctor Cid still 
    attacks you, but ignore him.
    
    Dispel Famfrit's postitive status effects and attack him. Famfrit mainly
    uses magicks against you, so feel free to cast Shell on your party members.
    Doctor Cid can cast buffs on Famfrit, so Dispel Famfrit's postitive status
    effects that Doctor Cid have cast on him. Famfrit uses Waterja, which does
    high water elemental damage to all of your party characters and also has a
    chance of inflicting Silence on your characters. Quickly cure with Echo
    Herbs, since usually all three of your active party members will be Silenced
    at once, even with Shell on. Famfrit also uses "Briny Cannonade", which does
    non-elemental damage to you. But, Doctor Cid can also use his special attack
    "S-85 Cyclotrone", while you're fighting Famfrit. After a while, you'll
    defeat Famfrit, and Doctor Cid's Palings will wear off. Now it's time to
    hit him. Dispel any buffs he has.
    
    When Doctor Cid reachs a critical health point state, his guns get a bit
    stronger, and he'll use his special attack more frequently. Eventually you'll
    win the battle, and Famrit the Darkening Cloud will be obtained, but I don't
    think espers are very useful in boss battles, we should get a better reward
    than...that. ._.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Judge Gabranth                                                        (JG2G2)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 50,000 (However, he heals all of his health points when he
    reaches half of his health, and there's nothing you can do to stop it, so
    his health points can be considered 75,000)
    
    Level: 49
    
    License Points Given: 25
    Steals: Hi-Potion, X-Potion, Elixir
    
    Location: Sky Fortress Bahamut (Central Lift)
    Difficulty: 4/10 
    
    Recommended Level: Level 54 or higher recommended, but can be done at lower
    levels if you wish to.
    
    Recommended Gambits
    - Ally: Any - Arise
    - Ally: HP under 50% - Use Curaga
    - Foe: Party leader's target - Attack
    
    Battle Strategy: He starts of the battle with Haste, you know what you should
    do by now, correct? By now you could've unlocked all of the magicks and the
    best weapons and armour by now. Judge Gabranth will use mainly physical based
    attacks, so cast Protectga (or Protect on each party member, if you forgot
    to buy Protectga), Hastega (or Haste). Just keep on attacking him normally,
    and eventually he'll be under half of his health points. When he's under
    half of his health points, he'll use "Renew" to fully heal himself. 
    
    He'll then use "Innocence", and "Enrage". Innocence damages all of your
    party characters that are in range of him, and Enrage increases the physical
    damage he can do to your characters and can make him combo attacks more. 
    He his health is in critical state, he'll start hitting much more higher
    damage on your characters and will combo much more than ever. Quickly finish
    him off, but cast some postitive status effects on all of your main party
    characters as you'll automatically face another boss after you beat Judge 
    Gabrath. But if you're having trouble beating Judge Gabranth, consider
    restarting your Playstation 2 and getting some more equipment and consider
    leveling up some of your characters before re-entering The Sky Fortress
    Bahamut, if Judge Gabranth is difficult, the other bosses you'll face will
    be brutal.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Vayne                                                                 (VAYNE)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 50,000 
    Level: 50
    License Points Given: 0
    Steals: None
    
    Location: Sky Fortress Bahamut (Central Shaft)
    Difficulty: 4/10 
    
    Recommended Level: Level 54 or higher recommended, but can be done at lower
    levels if you wish to.
    
    Recommended Gambits
    - Ally: Any - Arise
    - Ally: HP under 50% - Use Curaga
    - Foe: Party leader's target - Attack
    
    Battle Strategy: Larsa will join in this battle, and will attack Vayne. He's
    not a Guest, but feel free to Berserk him if you want to, but he might be
    immune to it. He'll also sometimes heal some of your characters, but don't
    depend on him like you did when he was a Guest character. Dispel his positive
    status effects that he has on, and cast Protectga, Shellga, and Bubble on
    your characters. You can also cast some bad status effects on Vayne, like
    Blind for example. Keep attacking him until his health points go under 50%.
    
    He'll have Haste and will be cured of any bad status effects you casted on
    him. Feel free to re-cast some spells, and re-buff your characters if you
    need to. He uses some special attacks such as "March Wave" and "Force of
    Will". Force of Will does around 1,000+ damage to all of your characters in
    range, and Mach Wave does around half of that damage. Eventually you'll
    defeat him. Afterwards you need to fight him again, but he's in a "different"
    form this time.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Vayne Novus                                                           (VYNVS)
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    Health points: 65,000 
    Level: 53
    License Points Given: 0
    Steals: None
    
    Location: Sky Fortress Bahamut (Central Shaft)
    Difficulty: 5/10 
    
    Recommended Level: Level 54 or higher recommended, but can be done at lower
    levels if you wish to.
    
    Recommended Gambits
    - Ally: Any - Arise
    - Ally: HP under 50% - Use Curaga
    - Foe: Party leader's target - Attack
    
    Battle Strategy: Quickly Dispel his positive status effects, as usual, and
    quickly cast Protectga onto your party members. Some swords fly around Vayne
    Novus, and are targetable, re-set your Gambit system to attack Vayne Novus
    instead of the swords. The swords move quickly, so it's hard to damage them.
    Simply ignore the swords, and focus on attacking Vayne. Cast Bravery on your
    main attacker if you want an easier time. Judge Gabranth will take the place
    of Larsa in this boss battle, but he won't health your characters. Vayne
    Novus will use two special attacks in this battle known as "Azure Vortice",
    and "Contempt", which do around 600 - 1,500+ damage to all characters in
    range. Just keep bashing him until he's under half of his health.
    
    You need to cast Dispel on him again, and recast the buffs on your party
    characters if they're about to wear off. Vayne Novus will use some more
    special attacks, such as "Tree of Sephira", "Limit Break", "Inviolable Wall",
    and he can cast a Paling that makes him immune to all magicks being done to
    him. Tree of Sephira does 2,000+ damage to all characters in range, Limit
    Break does around 1,000 damage, and Inviolable Wall does 1,000 damage to
    all characters in range. Cast Shellga on your party to reduce damage taken
    from his magicks. Eventually, he'll die. Keep your magic points up and cast
    buffs on your party members before you defeat him, as you'll have to face
    the last storyline boss in the entire game after you defeat Vayne Novus.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    The Undying                                                           (TUDIG)
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    Health points: 65,000
    Level: 55
    License Points Given: 0
    Steals: None
    
    Location: Sky Fortress Bahamut (Cannon Superstructure)
    Difficulty: 7/10 
    
    Recommended Level: Level 54 or higher recommended, but can be done at lower
    levels if you wish to.
    
    Recommended Gambits
    - Ally: Any - Arise
    - Ally: HP under 60% - Use Curaga
    - Foe: Party leader's target - Attack
    - Foe: Status = Bravery - Cast Dispel
    - Foe: Status = Faith - Cast Dispel
    - Ally: Any - Cast Shellga
    - Ally: Any - Cast Shell
    
    Battle Strategy: Dispel his positive status effects and cast Protectga and
    Shellga on your party. The Undying uses "Piercing" magicks, which basically
    mean they pierce through the Reflect status effect, so don't try that. The
    Undying can't be affected by any negative status effects, so don't try. His
    "Divine Sword", attack does around 1,500+ damage to a single person.
    "Megaflare", does 1,000+ damage to all targets in range. As soon as he/it
    casts a positive status effect on himself, quickly Dispel it unless he puts
    up a magick resistant Paling on himself. 
    
    After he loses some more health points, he/it'll use "Ascension", which does
    around 1,500+ damage to all targets in range. He/it'll also use "Gigaflare
    Sword", which is a more powerful version of "Ascension". Recast your
    positive status effects if they wear out, as they'll help yuo a lot through
    this final boss fight. It's the last fight in the game, so feel free to use
    all of your Hi-ethers, Elixiers, and your Megalixirs, and even Gil Toss.
    He'll eventually put up another Paling which makes him immune to all damage.
    You'll need to wait for it to wear down, so recast some more positive status
    effects during this time. When it wears down, pummel is ass in the ground
    and defeat the final boss in the game. 
    
    You had to admit, it was fun. 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Optional Bosses                                                       (OPTYL)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This section will contain information on optional bosses in the game. Note
    that Mark Hunts aren't included except for the ones that have boss life bars.
    It'll explain detailed on how to find these bosses, because some of these
    are very difficult to find. Listed in order form easiest to hardest. Note
    that you can choose to wait until you level up a lot more before you face
    these bosses, so usually I wrote "Varies by level", as the difficulty. Also
    because you can face these bosses ANY time in the game, unlike in storyline
    bosses, whom you face with levels the game wanted you to have.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Urutan Eater                                                          (EATIT)
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    Health points: 8,000
    Level: 16
    Weakness: Wind
    Absorb: Thunder
    License Points Given: 8
    Steals: Turtle Shell
    
    Location: The Nam Yensa Sandsea (The Sandscale Bank)
    
    Difficulty: 3/10
    
    Recommended Level: Level 13 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Cura
    - Ally: HP under 40% - Use Hi-Potion
    - Foe: Party leader's target - Attack
    - Foe: Party leader's target - Cast Blind
    
    How to find: In order to find the Urutan Eater, you needed to accept killing
    it from talking to the Moogle near the beginning of the area. Urutan Yensas
    help by attacking the Urutan Eater. I recommend casting Blind on him, so
    he's able to hit your characters less. Otherwise, just keep attacking him
    normally. His defence is high, but keep healing your characters and you'll
    win the battle.
    
    Special Note: Ater you've defeat the Urutan Eater, go speak with the Moogle
    you talked to earlier and after some events will occur. Pick the flowers to
    make the boss "Garuda", much easier.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Demon Wall                                                            (DAMND)
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    Health points: 20,000 
    Level: 16
    Weakness: Holy
    License Points Given: 9
    Steals: Gold Needle, Solid Stone, Quality Stone
    
    Location: The Tomb Of Raithwall (Hall Of The Destroyer)
    
    Difficulty: 8/10 (Less if you return to The Tomb Of Raithwall at a higher
    level in the game.)
    
    Recommended Level: Level 20 or higher strongly recommended.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Cura
    - Ally: HP under 40% - Use Hi-Potion
    - Foe: Party leader's target - Attack
    
    How to find: From the entrance Waystone into the Tomb, head south. You've
    probably passed the first Demon Wall on your playthrough. Return to fight
    him, note this is the first Demon Wall you've ever seen, not the storyline
    mode forced second one.
    
    Battle Strategy: You have the option of fighting The Demon Wall as soon as
    you enter The Tomb of Raithwall, or you can wait until you progress through
    the game and gain a few more levels and new equipment, then returning to
    fight The Demon Wall again. You can't touch the braziers again to slow down
    The Demon Wall, in this fight, and the Hallway in much shorter. If you're
    progressing through the game and you're not overleveled to fight The Demon
    Wall, use a quickening when you're about to hit the wall, if you manage to
    defeat The Demon Wall, congratulations, if not it's a Game Over screen for
    you. 
    
    He uses identical attacks as the other Demon Wall. The worst thing that can
    happen is if a character gets "X-Zoned", by "Telega", a spell The Demon Wall
    likes to use to remove one of your characters from fighting. Otherwise, it
    should actually be an easy battle if you're overleveled.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Earth Tyrant                                                          (ETTYT)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 65,000 
    Level: 30
    License Points Given: 21
    Steals: Tyrant Hide, Tyrant Bone, Hi-Potion
    
    Location: Dalmasca Westersands (The Wyrm's Nest)
    
    Difficulty: Varies at what level you are.
    
    Recommended Level: Level 30 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Cura
    - Ally: HP under 40% - Use Hi-Potion
    - Foe: Party leader's target - Attack
    - Ally: Any - Phoenix Down
    - Ally: Any - Haste
    
    How to find: The hard part is finding him, you need to do a "side quest", in
    order to fight the Earth Tyrant. I'm unsure on when you can first do it,
    but do it when you think you can handle a boss with 60,000 health points.
    
    Battle Strategy: At The Dalmasca Westgate, look for a Bangaa (or a fat
    monster), by the name of Rimzat. Try to talk to Bangaas you find in the area
    to find him. He'll ask if you will gather information on sandstorms, and
    agree to help him. Go to the fountain found in the "southern middle" part of
    The Royal City of Rabanstre and look for a man sitting in the fountain by the
    name of "Cotze". He'll tell you to go to Lowtown to find his friend. Look
    for a man named "Northon", in the same section as where you can enter The
    Garamsythe Sewers. He'll explain how he had an idea that allowed them to
    enter a sand storm, but they broke it into two different pieces so it
    wouldn't be stolen by thieves. 
    
    The full item is called the Windvane, but Northon hid his half of the
    Windvane under a dynast cactus, one of those big thick cacti you find
    around the Dalmasca Westersands. Talk to Northon and he'll state how he hid
    his half in the area "Shimmering Horizons", in the northwestern part of the
    area. Rent a Choboco if you're in a rush, and head there. 
    
    There will be two dynast cacti in the area, go north and look for a cactus
    there. Examine it and you should get Northon's half of the Windvane, the
    Wind Globe. Quickly head back to the Westgate and you'll see that the three
    people have meet together. Cotze should give you his half, and you'll get
    the Windvane. Now, using this Windvane you can enter fierce sand storms.
    You can now go to the area to fight The Earth Tyrant. There are two ways to
    get to "The Wyrm's Nest" in the Westersands. Either go to the Dalmasca
    Westersands, and head Northeast to eventually reach the area. Or, you may
    go through the Dalmasca Estersands, take the ferry to the northern part of
    The Damasca Estersands, and head northwest to get to the area where The
    Earth Tyrant roams. Now, you can actually fight him. Be sure to save your
    game in case you're unprepared. Don't want to go through this annoying
    side quest again.
    
    You have the ability to cast Blind on The Earth Tyrant to reduce damage
    taken from him. His Sonic Fangs has a chance to instantly kill a party
    member that it hits. You can cast Sleep on The Earth Tyrant and use magicks
    for an easy win. When his health points get low, his defence will be raised
    and he'll use Screwtail, that simply does damage to all party members in
    range of the attack. Use Protect and Shell if you're having a hard time, but
    it really depends on what level you choose to fight this optional boss at.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Bomb King                                                             (BMKNG)
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    Health points: Varying (He uses Renew randomly)
    Level: 34
    Weakness: Water
    Absorb: Fire
    License Points Given: 22
    Steals: Fire Crystal, Bomb Fragment, Bomb Shell
    
    Location: The Salikawood (Grand Bower)
    
    Difficulty: Varies at what level you are.
    
    Recommended Level: Level 40 for the battle to be easy, but can be done at
    lower levels.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaga
    - Foe: Party leader's target - Attack
    - Foe: Highest level - Attack
    - Ally: Any - Raise
    
    How to find: Simply head north of the orange Save Crystal in The Salikawood.
    To find the Save Crystal head near the Northwestern part of The Salikawood.
    
    Battle Strategy: It's recommended that you proceed with the storyline
    normally, and return here later as it can be a difficult fight for the normal
    player. Some normal bombs will join the fight, but ignore them and focus on
    the Bomb King, as the Bomb King simply calls for more of them to enter the
    fight when they're all dead. Try killing all but one to exploit this. The
    Bomb King frequently hits your characters with Oil, which make all of your
    enemies' attacks three times stronger, quickly cure it as soon as possible. 
    
    When the Bomb King loses around half of its health points it will use Renew,
    and will continue using it frequently when he loses half more of his health.
    Finish him off with a quickening, or hope he doesn't use Renew.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Fury                                                                  (MGH4G)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 55,000
    Level: 46
    Weakness: Light
    Absorb: Dark
    License Points Given: 35
    Steals: Blood Wool, Moondust, Aries Gem
    
    Location: The Necrohol of Nabudis (Cloister of Reason)
    Difficulty: Varies at what level you are.
    
    Recommended Level: Level 50 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaja
    - Foe: Party leader's target - Attack
    - Ally: Any - Raise
    - Ally: Any - Arise
    - Foe: Status = Berserk - Dispel
    
    How to find: This is one of the mini-bosses for fighting the Chaos Esper.
    Just look for the Chao's section, in it I'll explain how to find Fury and
    the other mini-boss you need to fight. But the way to defeat him will indeed
    be in this section.
    
    Battle Strategy: It's recommened that's you're at least able to face
    Necrohol's monsters before you try to fight these mini-bosses or Chaos. Just
    fight Fury normally, and when you deplete around half of its health it will
    use "Bucchas' Wine", which makes it go in a Berserk status. If you have the
    spell "Dispel", you can dispel it, but he'll just keep drinking more wine if
    you do. When he's in Berserk his phyiscal strength and his speed attacking,
    but you shouldn't have much trouble. When his health is in critical his
    defence will raise and many more of your attacks will get Parried by him.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Humbaba                                                               (MDHT5)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 55,000
    Level: 46
    Weakness: Light
    Absorb: Dark
    License Points Given: 35
    Steals: Beastlord Hide, Beastlord Horn, Behemoth Steak
    
    Location: The Necrohol of Nabudis (Cloister of Solace)
    Difficulty: Varies at what level you are.
    
    Recommended Level: Level 50 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaja
    - Foe: Party leader's target - Attack
    - Ally: Any - Raise
    - Ally: Any - Arise
    - Ally: Any - Shell
    - Foe: Status = Protect - Dispel
    
    How to find: This is one of the mini-bosses for fighting the Chaos Esper.
    Just look for the Chao's section, in it I'll explain how to find Humbaba and
    the other mini-boss you need to fight. But the way to defeat him will indeed
    be in this section.
    
    Battle Strategy: This boss is really slightly easier than Humbaba, but I
    found this one more challenging on my first playthrough. If you have Dispel,
    use it at the beginning of the fight. You can send many bad status effects to
    Humbaba in this battle, such as Slow, Sap, and Silence. Humbaba uses physical
    attacks in this battle, so consider using Protect on some of your characters.
    When Humbaba is in critical health, he gets much stronger and combos more of
    his physical attacks together. He can inflict Immobilize and Disable onto
    your party members, so cure it quickly. Overall, another easy boss.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Phoenix                                                               (PNKXX)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 160,000
    Level: 55
    Location: The Pharos at Ridorana (Subterra - Penumbra)
    Difficulty: Varies at what level you are.
    Steals: Eye of the Hawk, Split Armour, Windslicer Pinion
    
    Recommended Level: Level 50 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaja
    - Ally: Any - Raise
    - Ally: Any - Arise
    - Foe: Any - 1000 Needles
    
    How to find: After you've completed the events at The Pharos At Ridorana,
    return. You'll see an elevator to the east of a Waystone, take it to The
    Penumbra. Basically, you're on one of four Subterra levels in The Pharos At
    Ridorana, but you can't head lower than the Penumbra section of the Subterra
    just yet. Phoenix is found in the northern part of the Penumbra. Go to the
    northeast corner and look for a door. Enter it to find a very dark area. 
    Kill all monsters you see on the way for an easier time, if you can't handle
    them leave and level up a few more levels. Look around for a fake room, and
    follow the path it leads to. Open some ancient doors you find, and you
    should be in another room ready to fight this boss.
    
    Battle Strategy: Think of Phoenix as a powered up version of Garuda. It's
    recommended that you have the technick "Telekinesis", buyable from the secret
    shop found in the northern room from the entrance of The Necrohol of Nabudis
    from The Salikawood. If you don't have it, you'll have a much harder time
    winning this battle, as Phoenix is a Flying Type monster. You can use guns
    and bows if you'd like in replacement, or 1000 Needles, another technick. 
    
    If you have Eskir Berries from the battle with Garuda, use it against Phoenix
    here. It'll severly weaken him/her, and make the battle much easier for you.
    It's still easy to beat the Phoenix without the Eskir Berries, though. If
    you're wondering on how to get more Eskir Berries after you've used them on
    Garuda, you just need to simply go to The Name Yensa Sandsea again and the
    flower should've regrown. If you have Dispel, dispel his positive status
    effects that he has on himself/herself. Either way, it should be an easy
    battle. The Phoenix has no special tricks, just keep attacking him
    normally. He/she doesn't get stronger when he/she loses health points or
    anything. If you have trouble with the Phoenix, leave and level up some more.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Hell Wyrm                                                             (HELLS)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 8,500,000
    Level: 60
    License Points Given: 150
    Steals: Dark Crystal, Dark Magicite, Dark Crystal
    
    Location: Sochen Cave Palace (Hall of the Ascetic)
    Difficulty: Varies at what level you are.
    
    Recommended Level: Level 70 or higher recommended, but possible at lower
    levels, though lower levels take more time to defeat this boss.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaja
    - Ally: Any - Raise
    - Ally: Any - Arise
    - Foe: Party leader's target - Attack
    - Ally: Any - Cast Esuna
    
    How to find: You'll need to do another boring side quest in order to be able
    to fight with Hell Wyrm. Before you can do anything, you must've completed
    the "Vyraal" mark hunt to get a Dragon Scale. Once you have the Dragon
    Scale, you need to head to Cerobi Steppe (Located north of The Port at
    Balfonheim, or east of The Tchita Uplands), and look for windmill #10. You
    can find the numbers for each windmill by examining each one. Windmill #10
    is located in the most northeastern portion of Cerobi Steppe. A man
    should come out, and aparantly he wanted to see/research the Vyraal. If you
    give him the Dragon Scale from the Vyraal, he'll give you an Ageworn Key,
    used for acess to the area where the Hell Wyrm is found.
    
    Battle Strategy: Now, head to The Sochen Cave Palace and go to the area of
    "Destiny's March", and run an entire circle from the southeast to southwest,
    northwest, then eventually northeast. You should then see a message stating
    that you hear a door's sound opening. Now go west, and you'll find a "secret
    area", that you've never explored before. Follow the path around, then use
    your Ageworn Key to acess the area where the Hell Wyrm is found.
    
    Yes, it has 8.5 million health points. The second highest health of any
    boss in the game (unless you have the Japanese version of the game, where
    Omega Mark XII takes that place with 10,000,000 health points). It'll be
    a long, but easy battle. If you don't have time, you can run to a save
    point and save your game and continue the fight later. Now, each tiny "bar"
    underneath the main health bar of the boss represents around 170,000 health,
    and you must remove them all. In the beginning he'll use normal attacks.
    Near the middle he'll start to use stronger attacks and cast Petrify on
    your characters. His "White Breath" has a chance of inflicting "Stop" on
    multiple characters. When he goes in critical health he'll use White
    Breath and casts Petrify on your characters quickly. Use a Bubble Belt for
    an easer time with his strong attacks. It takes around an hour or two to
    finish the battle with the Hell Wyrm, but it's easy. When you defeat this
    optional boss you can collect 50,000 gil from Montblanc, and have acess to
    the "Yiazmat" hunt if you've completed all or most hunts.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Omega Mark XII                                                        (OME66)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 1,000,000/10,000,000 (He has 10 million health points in
    the Japanese version of the game, but he has 1 million health in the North
    American version of the game.
    
    Absorb: Holy
    
    Location: The Great Crystal
    Difficulty: Varies at what level you are.
    
    Recommended Level: 95 or higher strongly recommended, however it's possible
    to defeat Omega Mark XII at lower levels.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaja
    - Ally: Any - Arise
    - Ally: <INSERT A PARTY MEMBER'S NAME> - Decoy
    - Ally: <INSERT A PARTY MEMBER'S NAME> - Reverse
    - Foe: Party member's target - Attack
    
    How to find: You'll need to go through a long trek through The Great
    Crystal to fight this boss. Be at least above level 85 to ensure you won't
    die. You also need to have at least accepted the Yiazmat hunt.
    
    Note: I recommend you use this with the map of the Great Crystal on GameFAQs,
    it's harder to do without it and it gets confusing without using the map.
    
    From Waystone IX, take the teleporter to Waystone XX. Take
    one of the two paths that are right of Sag. Gate II. Head to a dead end for
    the alter that deactivates a Seg gate. Deactivate Sag. Gate II. Take the
    path there to Waystone XII. Take Waystone XII to Waystone XIV. Head right to
    another platform, then go straight to the Leo alter that deactivates a
    Leo gate. Head back to Waystone XIV and take the path you didn't take. From
    that platform head up, then go right, then go left, then slightly right to
    Leo Gate II, and unseal it quickly. Take any path from there to get to
    Waystone XV, and use it to get to Waystone XVI. Go straight/middle path
    to go to a Libra Alter, and go left from there to unseal a Libra II Gate.
    Head left, then straight, then straight again to find a Capricorn Alter.
    
    
    Activate it and head back to the Waystone XVI, then head to the right path
    (left in your direction), to unseal a Capricorn Gate I. Go in and find an
    Alter that unlocks a Virgo path, then head to the Libra Gate II, but take
    the Virgo Gate I opposite to it on the platform, then head in its direction
    and take a left to Waystone XVII. Use it to get to Waystone XVIII, go
    save at the save crystal if you want to, and head left to the Aquarius
    Alter. Now, head to the Libra Gate II, and head straight to the platform
    next to it, then head right to an Aquarius Gate I. Go to the platform
    before that, and get straight instead of right and go to the Capricorn
    Alter and run to Libra Alter (go backwards from where you are two
    platforms, then head left), then from the Libra Alter head left and unseal
    Capricorn Gate II. We're almost done.
    
    Head to Aquarius Gate I, which from where you stand now, head backwards,
    right, left, and right, then go to the Taurus Alter. Unseal it, and
    quickly run to Capricorn Gate II, from where you stand is backwards, left,
    right, left. Then head past where Capricorn Gate II was and head straight
    past it, then unseal the Taurus Gate I, and turn right. The next few paths
    are pretty linear, so just keep taking the Waystones until the numbers of
    them keep getting higher and higher. If you can't attack him, he's sleeping
    and you need to (sadly) retreat and accept the Yiazmat hunt. If you have
    the Japanese version, you MAY have to defeat all Espers in the game, but
    I'm not sure, but you should defeat all Espers just in case, as it's a very
    long trek.
    
    Battle Strategy is going to be over here. Be careful of Omega Mark XII.
    Omega Mark XII can deal a lot of damage, but no bad status effects,
    thankfully. I recommend you put Bubble Belts on your three paryt characters,
    as casting Bubble will cost you too much time, and Bubble is a need.
    Omega Mark XII can hit for 5,000+ constant damage every few seconds. Now, I
    recommend that you have the spells "Reverse" and "Decoy" to make this
    battle much easier. If you don't have Reverse, just keep attacking him, but
    you'll need to heal your characters often. The battle is much harder without
    Reverse, but recently I've defeated him a few more times (new game reloads/
    playthroughs) without it, it's possible, but this is what happens (in
    example). 
    
    Omega Mark XII hits Vaan for 5,000 damage. Vaan gets knocked out.
    Balthier revives Vaan with Arise. Balthier gets hit with 5,000 damage.
    Omega Mark XII hits Balthier for 5,000 damage. Balthier gets knocked out.
    Basch revives Balthier with Arise. Basch gets hit with 5,000 damage.
    It then keeps going.
    
    Casting Reverse on a party member and Decoy/Lure is MUCH easier. When Omega
    Mark XII hits a party member, he'll heal him/her instead for 5,000+ damage.
    Decoy/Lure focuses all foes to attack one target, you basically you want
    Omega to attack your character with Reverse. Make sure you make a Gambit
    for doing this. Your Magic Points shouldn't get low unless you're playing
    the Japanese version of the game, use Ethers/Hi-Ethers if you're getting
    low on health points. When Omega's health gets low, his attacks will start
    hitting above 7,000 damage each hit, and his defence will raise. Just keep
    doing this, and you should easily win this battle.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Optional Espers                                                       (OPTER)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    These are all of the optional Espers found within the game. Listed in order
    from easiest to hardest (in my opinion).
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Adrammelech (AMMEH)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 40,000
    Level: 39
    Weakness: Ice
    Absorb: Thunder
    Immune: Other six elements
    License Points Given: 42
    Steals: Capricorn Gem, Pebble, High Arcana
    
    Location: Zertinan Caverns (Athroza Quicksands)
    Difficulty: Varies at what level you are.
    
    Recommended Level: Level 40 or higher recommended.
    
    Ally: Any - Raise
    Ally: Any - Arise
    Ally: HP below 50% - Curaga
    Ally: Any - Esuna
    Foe: Lowest HP - Attack
    Foe: Party leader's target - Attack
    Foe: Any - Blizzara
    
    How to find: The earliest you can fight this optional Esper is after the
    events of The Tomb of Raithwall, but it's recommended that you're above
    level 40. Rent a Choboco, and run to The Dalmasca Westersands (Shimmering
    Horizons), and look for an entrance to "The Zertinan Caverns". Another
    entrance to these caverns is found in the northern part of The Ozmone Plains.
    Head southwest and then south and eventually you'll find a secene of
    Adrammelech. There's a save crystal northeast is you want to save just in
    case.
    
    Battle Strategy: Adrammelech is weak to ice, but is immune to all other
    magicks you can cast on him. Adrammelech is the only Esper that flies, sadly,
    but he's easy. You probably don't have "Telekenisis", so use either "1000
    Needles" (If you've passed the M. Highwaste, but I don't think you have), so
    use an offensive Ice based magick to hit him with. Some Shambling Corpse
    enemies spawn around, and they keep respawning them you kill them. Use Shell,
    as both Adrammelech and his friends like to use magick attacks to hit your
    characters with. Adrammelech uses Thundaja, and it also has a chance of
    inflicting Stop on multiple characters. Eventually when his health gets
    under around 50%, his attacks get more powerful and his defence increases.
    When he's about to die, he'll use Perfect Defence, which immunes him to all
    damage. Wait, and kill the zombies if you want to, and when it wears out
    keep casting your Ice spells on him. 
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Zalera                                                                (6JF3I)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 75,000
    Level: 40
    Immune: Immune to all eight elements
    License Points Given: 40
    Steals: Gemini Gem, Pebble, High Arcana
    
    Location: Barheim Passage (Terminus No. 7)
    Difficulty: Varies at what level you are.
    
    Recommended Level: Level 43, or 47, or 49, or 51, (or high levels in that
    particular pattern.)
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaja
    - Ally: Any - Arise
    - Ally: Any - Cast Esuna
    - Foe: Party leader's target - Attack
    - Foe: Lowest HP - Attack
    
    How to find: In order to find Zalera, you needed to have passed the events
    at The Tomb of Raithwall (however, I'll once again state that you should
    wait until much later from the game to get optional Espers), and have
    completed the "Flowering Cactoid" hunt. But by the time you fight Zalera,
    you should be FAR past that hunt. You could've also done the "Nidhogg"
    hunt, to get a "Great Serpentskin", which can help you get a better item
    for a reward, for a sidequest you need to do to get to Zalera (see
    "Frequently Asked Questions" (FAQ24)). 
    
    Battle Strategy: Now, the entrance we came out of the Barheim Passage when we
    defeated the Mimic Queen long ago is blocked by rocks. There's another
    entrance so we may return to The Barheim Passage, and go to a secret area to
    find Zalera. The monsters there are around levels 30-40, so be around or
    above that. The alternate entrance we want is northeast of the blocked
    passage. However, we need a key to unlock the secret entrance, so we'll need
    to do a.....SIDE-QUEST! to get the key to unlock it! Whooopeeee! 
    
    Now, go back to the petitioner of the Flowering Cactoid hunt, whose name is
    Dantro. Check your Clan Primer if you're unsure where he is. Afterwards,
    go to Dantro's Wife in South Bank Village, look around for her. Now, speak
    to Techigri in the northern part of South Bank Village to ride the ferry
    to North Bank Village. Look around for a man named Ruksel, and talk to him.
    
    Afterwards, you'll be returned to South Bank Village. Speak to Dantro's
    Wife again, and then check behind her house and examine the flower there.
    After another sequence, speak with Tchigri again. Now we'll need to speak
    to Dantro's Wife again, so do so. You'll need to find some "Semclan Shells",
    which are found on the shore of South Bank Village. Get some and return to
    her, and then head for Dantro. Now, look around the area that Dantro is in
    and find two Small Phials. If you have trouble finding them, look around
    the crates and supplies. 
    
    Now, you'll need to find some Drops of Valeblossom Dew. This is located in
    "Broken Sands", which is north of North Bank Village, but beware of the
    monsters that roam there. Now, head to the northern part of Broken Sands
    and look for some trees. Eventually, when you are able to examine one,
    you'll get the Drops of Valeblossom Dew. Return to Dantro's Wife again,
    and give her the items. She'll then ask for a Great Serpentskin, but if you
    don't have any, it's okay. Speak to Dantro's Wife again, then speak to the
    Traveler who's been healed for the Barheim Key. Now getting the key was one
    thing, finding and defeating Zalera is another thing.
    
    Look for the entrance to The Berheim Passage, look in the first paragraph
    for information on that. If you head north past a few areas, you'll find a
    orange teleporting crystal. From the Great Central Passageway head north-
    east and exit that area. (By area I refer to each section.) Then, head
    west to another section, then south-west, then west to find a normal Blue
    Save Crystal. Head west again, and you'll find Zalera.
    
    I'll refer to Zalera as "it", as....well...you'll know why I'll refer to it
    as it once you actually see Zalera. It's immune to all of the eight
    elements. To start off, the battle will have around a five minute timer,
    if you don't defeat Zalera, but the timer runs out, you'll be magically
    teleported out of the "arena", you won't get a Game Over. Zalera, is Undead,
    and is hurt by healing such as "Cure, Cura, Curaga, Curaja, Potions,
    Hi-Potions, X-Potions". If you use magicks often, use the above on him
    instead. Zalera has Dead Bones gaurding him, quickly kill them all before
    attacking Zalera. 
    
    Zalera uses many "level specific spells" (see Gilgamesh's second battle for
    information on these attacks). Some of which include "Level 2 Sleep",
    "Level 3 Disable", "Level 4 Break", "Level 5 Reverse", and "Prime Level
    Death". Yes, it uses all level spells, but it's recommended your at a
    level divisable by 5, as Zalera doesn't use any healing spells to damage
    your characters. It also uses "Kill", which automatically kills a character,
    and is sadly unavoidable. It uses "Death", which can automatically kill a
    character, but it's avoidable. It uses "Sleepga", which casts Sleep on
    multiple characters at once. Zalera uses Stop as well. 
    
    Basically, kill all the Dead Bones you see, then focus on killing Zalera.
    Keep attacking it using either normal attacks or healing spells/items,
    and eventually Zalera will use magicks that kill off your characters. Have
    a decent amount of Phoenix Downs, because he kills off your characters very
    often. Just keep reviving your characters, and make sure you always have
    at least two party characters alive, because if you only have one and
    haven't bothered reviving your other party members yet, expect Zalera to
    use Kill on your last remaining character.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Cuchulainn                                                            (CHUCH)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 125,000
    Level: 45
    Special Note: Halves damages from all elements
    License Points Given: 50
    Steals: Scorpio Gem, High Arcana, Elixir
    
    Location: Garamsythe Waterway (No. 1 Cloaca)
    Difficulty: Varies at what level you are.
    
    Recommended Level: Level 45 or higher recommended.
    
    How to find: In order to find this Esper, you needed to have done the hunts
    where you hunted these two enemies: "Wraith" and "White Mousse". Once
    you've completed the hunts, you should have a Sluice Gate Key which allows
    you to change the waterway "controls". Now, head the the area shaped like
    a semi-circle where you first fought the boss "Firemane". I've made them
    into steps for easier viewing. To close a control, head up to it and examine
    the "sphere like object". If you can't, do the hunts I've just stated.
    
    1. Close No. 10 and No. 3.
    2. Head southwest to No. 3 Cloaca Spur.
    3. Activate the No. 1 control found southwest.
    4. Head back to the "semi-circle", open No. 10, No.3, and close No. 4 and
    No. 11.
    
    5. Head southeast and find the No. 1 control found southeast.
    6. Close No. 3, and open No. 11 now.
    7. Save your game, you don't want to repeat this repetitive and tedious
    sequence again if you die.
    
    8. Head southeast to No. 1 Cloaca and head south past the gate to find this
    ugly assed Esper.
    
    Recommended Gambits
    Ally: Any - Raise
    Ally: Any - Arise
    Ally: HP below 50% - Curaga
    Ally: Any - Chronos Tear
    Ally: Any - Esuna
    Foe: Lowest HP - Attack
    Foe: Party leader's target - Attack
    Foe: Any - Blizzara
    
    Battle Strategy: You'll constantly lose health points throughout the battle,
    and it never stops. Use Bubble if you feel you're losing your health too
    quickly if you have it. His normal attacks have a chance to inflict Poison.
    He uses Slowga, Immobilize, and Disable. Becareful when he casts Disable, if
    it hits all three of you're characters you're doomed. 
    
    Cuchulainn likes to also cast "Toxic", which inflicts Poison. Poison is the
    last thing you need with the health draining effect already in place. He
    also casts "Invert" very frequently throughout the battle as well, and if
    you don't know what it does, it basically switches your health with your
    magic points. Now, it's not really a bad thing, consider it a full magic
    point healer. But heal quickly, as the health draining effect can quickly
    kill off a character. He also uses "Bio", which deals damage and has a
    chance to randomly inflict Sap to a character. He'll get stronger when his
    health drops, but it's really nothing signifigant considering his other
    special attacks and the health draining effect. But, if you find this battle
    very difficult, come back here later when you have higher healing spells,
    the Bubble spell, and a higher level.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Exodus                                                                (GJU6N)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 120,000
    Level: 46
    Special Note: Halves damages from all elements
    License Points Given: 52
    Steals: Libra Gem, High Arcana, Elixir
    
    Location: The Mosphoran Highwaste (Empyrean Seat)
    Difficulty: Varies at what level you are.
    
    Recommended Gambits
    Ally: Any - Raise
    Ally: Any - Arise
    Ally: HP below 50% - Curaga
    Ally: Any - Chronos Tear
    Foe: Status = Reflect - Dispel
    Foe: Party leader's target - Attack
    
    How to find: Before you can do any of these steps, you need to have fixed
    the gate found in The Salikawood. You'll also need some "Gysahl Greens",
    Chocobos' favourite food. They're buyable at The Clan Centurio clan shop.
    Don't worry if you don't do hunts often, you only need to be higher than the
    first rank you are in the game. Now you need to go to The Mosphoran
    Highwaste, and go a bit south of the shop. Look for a shine, and activate
    it. Now, head north-east back to where you find enemies, and look for a
    Choboco wandering around the northern end. Give it a Gysahl Greens and you'll
    now have the ability to ride it for a limited time.
    
    Head south and look west for some Chocobo footprints. Head west and look for
    another shrine that you can activate, and look for some rocks that you can
    examine. Examine them, and push them down and you can walk to the Orange
    Save Crystal faster. Save your game in case you die. Now, press Select to
    activate your map, and look for some new exclamation marks. Head to them
    and you should eventually find Exodus.
    
    Battle Strategy: Now, you can't use any items in battle, but that shouldn't
    be a problem. You can use magicks instead for curing everything and for
    healing your characters. He often casts Reflect on himself, and when you
    Dispel it he'll recast it almost immediately. He also likes to cast Flare and
    Scathe on your characters, which cause a lot of spell lag. All elemental
    types only do half of the damage they normally do, so just use normal
    attacks. The odd thing is he casts the spells on himself to reflect it onto
    our characters. What strange A.I. of the game. When Exodus is at low health,
    he'll use a Paling that makes him immune to physical damage. Either wait for
    it to wear off, or use Opal Rings to cast through his Reflect status (and
    possibly cast non-elemental spells onto him). But overall, Exodus is an easy
    Esper.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Zeromus                                                               (ZERO0)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 170,000
    Level: 51
    Special Note: Halves damages from all elements
    License Points Given: 55
    Steals: Cancer Gem, High Arcana, Elixir
    
    Location: Stillshrine of Miriam (Throne of Veiled Gods)
    Difficulty: Varies at what level you are.
    
    Recommended Level: Level 50 or higher recommended.
    
    Recommended Gambits
    Ally: Any - Phoenix Down
    Ally: HP below 50% - X-Potion
    Ally: HP below 70% - Hi-Potion
    Ally: Any - Chronos Tear
    Ally: Any - Remedy
    Foe: Party leader's target - Attack
    Foe: Lowest HP - Attack
    
    How to find: After you've defeated Judge Bergan in Mt. Bur-Omisace you can
    obtain this optional Esper. We'll need to do a small mini-quest, but it's
    very small, and barely has that much running around collecting items for
    people and such. Now, go to Mt. Bur-Omisace (Temple Grounds), and look
    around for people by the "Acolyte". There are many people by this name, so
    talk to any "Acolyte" you can find. Eventually one will reveal his name to
    be "Nu Mou". Talk to him and obtain a Stone of the Condemner. Go to The
    Stillshrine of Mariam and use the stone at the Waystone to get "teleported"
    to a secret area. Now that was easy, let's fight Zeromus now!
    
    Battle Strategy: This fight is like the opposite of fighting Exodus, and is
    much more difficult. You may want to be a high level for this fight. You
    can't use any magicks in this battle, you'll need to heal with items. Be sure
    to have many Hi-Potions or X-Potions in stock for this battle. 
    
    Zeromus uses Hastega, Slowga, Stop, Gravity, Piercing Graviga, and Bio.
    Normally I'd tell you to Dispel his positive stats effects that he has on
    himself, but you can't do anything about them. Gravity deals 25% of your
    max health points, and Piercing Graviga does 50% of your max health. Don't
    use Bubble, as it just actually increases the damage being done to your
    characters, and he uses Gravity attacks very frequently. You can still use
    Summons and Quickenings in this battle, so near the end of the fight feel
    free to. If you have licenses on your characters' license boards that allow
    them to gain magick points by dealing damage, use one at the beginning of
    the battle. 
    
    Zeromus' attacks can combo often, and are capible of doing a lot of damage.
    Dark Lords also face you in the battle, I recommend you use a Quickening
    at the beginning of the fight and get a strong cocurrence to kill them all.
    You can also use Hastega Motes if you have any to Haste your characters.
    Just keep attacking him, but kill all the Dark Lords quickly, as they'll
    pile up and easily kill your characters. It's a very hard fight to win.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Chaos                                                                 (CHA0S)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 210,000
    Level: 57
    Weakness: Earth
    Absorb: Wind
    Immune: Immune to all other elements
    License Points Given: 60
    Steals: Taurus Gem, High Arcana, Elixir
    
    Location: Necrohol of Nabudis (The Crucible)
    Difficulty: Varies at what level you are.
    
    Recommended Level: Level 65 or higher recommended.
    
    Recommended Gambits
    Ally: Any - Arise
    Ally: HP below 50% - Curaja
    Ally: Any - Esuna
    Foe: Lowest HP - Attack
    Foe: Party leader's target - Attack
    
    How to find: This optional Esper probably has the longest and most boring
    sidequest. Just so you know. Now, before you can find Chaos you must've
    done the mark hunts where you hunt "Wraith", "White Mousse", and "Orthros".
    Once you are done these hunts you may go off on your adventure to find Chaos.
    
    Go to Old Dalan's house (The old man you visited near the beginning of the
    game), and look in his house for a person named "Roh'kenmou". Now, speak to
    "Deeg", the person you saw from when you hunted the Wraith. Go inside his
    house and look for a Dusty Letter on a table. Now head to the waterway
    control system in The Garamsythe Waterway (the semi-circle where you fought
    Fireman), and open every control there (turn off the lights from the
    objects). You'll now need to open and close the controls in a certain order
    in order to proceed.
    
    1. Close No. 11, close No. 4.
    2. Open No. 11.
    3. Close No. 3.
    4. Open No. 4.
    
    After you've opened/closed the controls in this order, head to the southern
    part of your map. (Stay within the semi-circle with the controls, but look
    south). You should examine a light on the floor and you'll recieve a "Dull
    Fragment", a Key Item you'll need. If you don't get the examine option,
    look for a small white glittery light on the floor, and search around
    slowly. When you have the Dull Fragment, proceed to the next paragraph.
    
    Return to the Old Dalan's house and speak with Roh'kenmou again. Give him
    the Dull Fragment (and the Blackened Fragment, which you recieve in one of
    the hunts above I've listed). You'll now need to find a person named "Filo"
    in Lowtown. He roams the southeastern section of the South Sprawl.
    Afterwards, go to the fountain in the Southern Plaza, and look for a
    "Curious Woman", and speak with her. Once done, go to the Muthru Bazaar/
    Clan Shop "area" and look for some people named "Merchant". There are many
    named that, but speak with them all and recieve your orders for the next
    steps.
    
    Now you'll need to run over to the Magick shop. Once there, look around for
    an Imperial and have a little chat with him. Afterwards look for Kytes in
    the northern section of Lowtown. Go and talk with Filo now. Now find the
    Imperial in the magick shop, and you'll get another fragment. It's called
    the "Grimy Fragment". Give Roh'kenmou the fragment, and he'll disappear.
    
    You'll find Roh'kenmou in the Magick shop in Archades. Head over there and
    speak with him. Now head to Old Archades and look for a man named "Otto"
    found in The Alley of Mutated Sighs. You'll now recieve the Moonsilver
    Medallion from him. Give it to Roh'kenmou. Head to the Nabreus Deadlands.
    
    Go to the area "The Slumbermead", and look northwest and try to find a hidden
    path. If you have troubles finding the secret path, try making your
    characters run northwest across the area, you should find it eventually.
    Walk across the secret path and exit the map area. Head west to another exit
    from the area. From there, head northwest up the mountain (becareful here,
    there are a lot of skeletons here, progress slowly and kill them all if you
    need to). Look for a shrine and after some events you'll get two medallions.
    The Lusterless Medallion and The Medallion of Love. Don't worry, it gets a
    slight bit more excited, with fighting rather than talking to people.
    
    Now, save your game, you'll need to face two easy bosses in order to fight
    Chaos. Head to the Necrohol of Nabudis, and go to "The Hall of the Ivory
    Covenant", and look for a "Door of Loathing". You'll face Fury, if you want
    advise on this boss see his section on help on how to defeat him, but he
    should be quite easy to defeat.
    
    Now, go to the area "Cloister of Distant Songs" (we're still in the
    Necrohol), and look east for a a "Door of Horrors". You'll face another easy
    boss named "Humbaba". Defeat him and read the next paragraph.
    
    You'll recieve a Medallion of Might, used to acess Chaos' room. Save your
    game and return to the Necrohol of Nabudis. Go to the area "Cloister of the
    Highborn", and then use your new medallion on the Door of Despair to finally
    be able to fight this optional Esper.
    
    Battle Strategy: This is another tough battle to win. You won't be able to
    use "Attack" from your battle menu in this Esper fight. You'll probably want
    to use Magicks and Technicks for defeating Chaos. First, take note that Chaos
    is weak to Earth based magicks, absorbs Wind based magicks, and is immune to
    the other elements. The enemies around Chaos don't respawn after you kill
    them, so focus on killing them first, before attacking Chaos.
    
    I recommend using non-elemental magicks, Earth magicks, or technicks such as
    Telekenesis or Souleater. Non-elemental magicks are spells like Bio, Shock,
    and Flare, though beware of the lag from using some of these magicks.
    
    Chaos uses Fearga, which depletes your Magic Points on your characters. 
    After he uses it you might want to start using technicks to damage him, or
    use a Ether or Hi-Ether to replenish your Magic Points. He also uses Aeroga,
    which inflicts high Wind elemental damage onto all of your party characters.
    His "special attack", is Aeroja (note Aeroga and Aeroja are two different
    spells), which is the same as Aeroga, but has a chance to inflict Confuse.
    Becareful when your characters are Confused, quickly use Esuna or Smelling
    Salts. Eventually he'll be defeated, but he's a semi-challenge. It really
    depends on your levels, equipments, your license board, and what Magicks
    you've bought. If you die to him a lot, try to level up and get some better
    Magicks and Technicks.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Ultima                                                                (ULUY6)
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    Health points: 250,000
    Level: 63
    Weakness: Dark
    Absorb: Holy
    Immune: Immune to all other elements.
    License Points Given: 65
    Steals: Virgo Gem, High Arcana, Megalixir
    
    Location: Great Crystal (Crystal Peak)
    Difficulty: Varies at what level you are.
    
    Recommended Level: Level 65 or higher recommended.
    
    Recommended Gambits
    Ally: Any - Arise
    Ally: HP below 50% - Curaja
    Ally: Any - Esuna
    Ally: Any - Remedy
    Foe: Lowest HP - Attack
    Foe: Party leader's target - Attack
    
    How to find: Okay, the path to finding Ultima is shorter than Chaos, but it
    can be annoying. The trek is long and boring, but thankfully there's a Blue
    Crystal before the fight you have with Ultima. But there's something even
    better, NO SILLY SIDE-QUESTS for this Esper! You just need to head straight
    to the area you find Ultima, and simply fight her. However, you must've
    passed Giruvegan (after the Great Crystal), but I've always considered
    Ultima to be the second toughest optional Esper, however some find her to be
    easy to defeat. I recommend you overlevel your characters before trying to
    take on Ultima. I recommend you use the Great Crystal map found on this site
    in combination with these steps. I've made them into steps for easier
    viewing pleasure. Now head to the Great Crystal via Giruvegan, and use these
    steps to find Ultima. This step process assumes that all Gates are sealed.
    
    1. Use Waystone IX to teleport to Waystone X.
    2. Head to either the platform right of Gate Sag. II, or the platform left
    of Gate Sag. I. It really doesn't matter.
    3. Take the path to the next platform.
    4. Go to the Sag. Alter and activate the timer.
    5. Run back to Waystone XX (the one which had two Sag. Gates).
    
    6. Unseal Gate Sag. II.
    7. Head through the path and head to Waystone XII.
    8. Use Waystone XII to teleport to Waystone XIV.
    9. Turn right and head to that path.
    10. Activate the Leo Alter and activate the timer.
    
    11. Head back to Waystone XIV (don't teleport) and head down the right path.
    12. Continue along the paths until you reach a fork.
    13. Take the most leftern path you see.
    14. Take the only path you can see, and unseal the Gate Leo II.
    15. Head either left or right, and eventually go down some paths to
    Waystone XV.
    
    16. Head through the middle path to the Libra Alter.
    17. Use the Libra Alter and activate the timer.
    18. Take the left path you see now.
    19. Turn left to find a Gate Libra II gate, unseal it and head straight.
    20. Keep heading straight until you find a Capricorn Alter.
    
    21. Activate the Capricorn Alter to start the timer.
    22. Head back to where you found Waystone XVI and head to the left path you
    see.
    23. Unseal the Gate Capricorn I gate.
    24. Head straight and you should then see a Virgo Alter.
    25. Activate it and start the timer.
    
    26. Go back to where you found the Gate Libra II.
    27. From that platform, turn around 180 degrees to find a Gate Virgo I.
    28. Unseal the gate and head straight, then left to another Waystone.
    29. Use Waystone XVII to teleport to Waystone XVIII.
    30. Head straight to find a Save Crystal, save your game now.
    
    31. Head straight again to find Ultima.
    
    
    Battle Strategy: Cast some positive status effects on your characters at the
    Save Crystal. Ultima should be straight past the Save Crystal. Let's first
    start off with what attacks she'll be using.
    
    Ultima absorbs Holy, is weak to Dark, and is immune to all other elements.
    She has Blinda, which is odd considering all other bosses don't heal status
    effects, but don't try casting any bad status effects on Ultima. She'll
    cast Reflectga on your characters, Dispel it if you want to, I found it to
    be a large annoyance in the battle. She also uses Redemption, which damages
    a single character with very high Holy damage. Holyja is her "special
    attack", which is like Redemption, but damages all characters in range, and
    also has a chance to inflict Reverse on your characters. She also uses
    Greater Barrier, which simply casts Protect and Shell on herself. She'll
    also use a shield that damages your characters when you attack her (5% of
    the damage you deal to her gets returned to who dealt the damage), near the
    middle of the battle. Oddly enough, she uses healing spells such as Curaja
    and Renew on your characters. But she only uses it when one of your party
    members has Reverse. Dispel Reverse if a character has it, as Renew reduces
    your health to 1. Ultima uses Holyja after 12 attacks. When her health drops
    below 50% she'll use Holyja every 7 attacks instead of 12 attacks.
    
    This battle is also quite unique. After around 70% of her health is removed
    effects will be in battle. First your health will be constantly sapped away.
    When you reduce more of her health points she'll sap your Magick Points.
    Then you won't be able to use Magicks, then you can't use Technicks, then no
    Items are useable, then a magnetic effect that slows down your characters
    a lot. The effects then repeats itself after you remove more of her health.
    
    I recommend you use White Masks in this battle, they absorb the Holy attacks
    she'll use. Deal with the status effects normally (heal your characters,
    use Ethers or Hi-Ethers, etc.), and just keep attacking her. She's not that
    difficult, but if she's hard I recommend you level up your characters in the
    Great Crystal a bit, retreat and obtain new spells/items/armour/equipment,
    if you feel that you need to.
    
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    Zodiark                                                               (ZOD63)
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    Health points: 335,000
    Level: 66
    Weakness: Holy
    Absorb: Dark
    License Points Given: 70
    Steals: Serpentarius, High Arcana, Medgalixir
    
    Location: Henne Mines (Special Charter Dig)
    Difficulty: Varies at what level you are. (But is the hardest Esper in my
    opinion.)
    
    Recommended Level: Level 80 or higher recommended, but possible at lower
    levels, some of the battle is actually luck.
    
    Recommended Gambits
    Ally: Any - Raise
    Ally: HP below 50% - Curaja
    Ally: Any - Esuna
    Foe: Party leader's target - Attack
    
    How to find: You'll need to have at least 10 Espers and have completed
    Giruvegan in the main storyline in the game before you can go to the area
    where you can find Zodiark. Once you've met these requirements, go to Jahara
    and look near the northern part for a person named "Geomancer". Talk to him
    and he'll explain a secret area. Now the area is unlocked, so you can enter
    it now. Becareful, the new area yields the highest leveled enemies found in
    the game.
    
    Go to the Henne Mines using a Teleport Crystal. Go to the exit north, and
    once you're in the room where you faced Tiamat head east to find a secret
    passageway. If you had into the most northeastern area you'll find a Candle
    of the entire area. Use the map on this site of the Henne Mines' secret area
    if you need to. Head southeast to an exit, and southeast again to another
    exit. Afterwards head east to another exit and then head northwest to
    another exit where you should find Zodiark.
    
    Battle Strategy: I'll first explain all the attacks Zodiark will use. He uses
    Reflect and Bravery on himself randomly throughout the battle, but if you
    choose to Dispel it he'll use a Paling that makes him immune to Magick
    attacks. He'll also cast Faith on himself. He uses Level Spells such as Level
    2 Sleep, Level 3 Disable, and Level 4 Break, it's recommended you're a level
    that's immune to these magicks. He rarely uses Piercing Gaviga which deals
    half of your total health points. He uses Redemption (however, his Redemption
    attack is Dark element based), and Scathe (very strong non-elemental spell).
    He'll use Greater Barrier and Barrier Change (The last changes the element
    he's weak against). His best special attack is Darkja, which deals heavy
    Dark based damage, but it has a high chance to instantly kill a target,
    and also has a high chance of inflicting Blind as well. When Zodiark's
    health goes critical, he'll be immune to physical damage.
    
    Now, firstly just keep attacking him normally. He'll use Darkja very
    frequently throughout the battle, so quickly Arise any members who are dead,
    and cure Blind (I recommend you set up Gambits). I've said it once, be at
    a level where you're immune to his special level based attacks. Once he
    uses his Paling that makes him immune to physical damage, use non-elemental
    magicks such as Shock, Scathe, and such. Use Black Masks as they absorb
    Dark based attacks. It shouldn't be a difficult battle, but you'll need to
    be quick as he uses Darkja very often. Gambits instantly Arise and cure
    Blindness quickly, so use them. Zodiark should be the last Esper you have on
    your list, so defeat him and give yourself a pat on your back.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mark Hunts                                                            (HUNTT)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This section will contain information about mark hunts found within the
    game. They're like mini-bosses. This section is organized according by the
    mark's level. 
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Rogue Tomato                                                         (ROGGED)
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    Health points: 134
    Level: 1
    Weakness: Water
    License Points Given: 3
    Steals: Potion, Pebble, Fire Stone
    
    Mark Rank: I
    Petitioner: Tomaj (Rabanastre)
    Reward: 300 gil, 2 Potions, 1 Teleport Stone
    
    Mark Location: Dalmasca Estersand (The Stepping)
    Difficulty: 1/10
    
    Recommended Level: Whatever level you're currently at should be fine.
    
    Recommended Gambits: None recommended.
    
    How to find: Head east and look around for a cliff, the Rogue Tomato should
    be easy to find.
    
    Battle Strategy: Keep attacking it normally. Eventually when the Rogue Tomato
    loses some health, he'll jump down the cliff where you found him. Follow
    him and continue to attack him. Use Potions if your health gets too low.
    
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    Thextera                                                              (THEXA)
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    Health points: 380
    Level: 6
    Weakness: Wind
    License Points Given: 2
    Steals: Wolf Pelt, Pebble, Potion
    
    Mark Rank: I
    Petitioner: Gatsly (Rabanastre)
    Reward: 500 gil, Headgaurd, Teleport Stone
    
    Mark Location: Dalamasca Westersand (Galtea Downs)
    Difficulty: 2/10
    
    Recommended Level: Level 5 or higher recommended, but can be done at a lower
    level.
    
    Recommended Gambits: None recommended.
    
    How to find: The Westersands are found parallel to the Estersands. Head west
    from the Estersand gate to find the Westersand gate. Head south and look
    left, and eventually you should find the Thextera.
    
    Battle Strategy: I recommend having two party members, don't attempt this
    mark hunt after you've defeated the Rogue Tomato. If you have trouble with
    the Thextera, hunt her later in the game. Some wolves are found around her,
    quickly defeat them all before attacking Thextera. I recommend you having
    the "Cure" spell, which can heal your characters without wasting Potions.
    
    If you don't have the spell, use Potions, but have a good supply in stock
    for this battle. Thextera hits hard, and also uses Lunge, a stronger physical
    attack. When her health is low, she'll use "Call for Help", which brings
    more wolves into the battle. I recommend after she uses Call for Help, that
    you ignore the wolves and keep attacking Thextera, as they'll constantly
    respawn, and she only uses it when she's in critical health (under 20% of
    her health points).
    
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    Flowering Cactoid                                                     (HODKM)
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    Health points: 755
    Level: 4
    Weakness: Wind
    Absorb: Earth
    License Points Given: 2
    Steals: Cactus Fruit, Potion, Earth Stone
    
    Mark Rank: I
    Petitioner: Dantro (Dalmasca Estersand)
    Reward: 500 gil, 10 Potions
    
    Mark Location: Dalmasca Estersand (Yardang Labyrinth)
    Difficulty: 8/10 (3/10 with more than one party member)
    
    Recommended Level: Level 6 or higher recommended.
    
    Recommended Gambits: None recommended.
    
    How to find: Head into the Dalmasca Estersands. Head east until you reach
    the Yardang Labyrinth. (It should be northeast from where the petitioner
    is.) Note: If the enemies are getting too difficult for you, try to do this
    hunt at a higher level.
    
    Battle Strategy: You're probably wondering about the difficulty rating I
    gave for this mark hunt. Well, when you're about to defeat the Flowering
    Cactoid, he'll use a special technick known as "1,000 Needles", which does
    1,000 damage to one party character. It'll be an instant game over if it
    manages to hit your one and only party character. It either misses or does
    the full 1,000, nothing in-between. I'll explain more about this later.
    
    First off, keep attacking the Flowering Cactoid normally. He has a high
    evasion, and likes to parry your attacks very frequently. You can use magicks
    to attack him, if you're having trouble damaging him by using normal physical
    attacks. When he gets damaged a bit, he'll run around the area. Follow him
    and use magicks to attack him from a range. Ignore the enemies that attack
    you when following the Flowering Cactoid, you won't want to lose him. He
    can heal himself if he manages to get away.
    
    Once the Flowering Cactoid reachs critical health, he'll use 1,000 Needles,
    see the paragraph above the above paragraph for more information if you
    haven't read it yet. You can hope you kill it quickly, sometimes it won't
    use it if you kill it quickly. You can hope that it misses, but the chances
    are slim. You can cast Blind on the Flowering Cactoid, that increases the
    chance of his needles missing. You can have two party characters in your
    active party, so one dies, but the other is alive, 1,000 Needles will only
    hit one character. You can also see when he readies the attack, and you can
    quickly hit your R2 button and run. Either way, he's an easy mark hunt,
    except for his special attack.
    
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    Wraith                                                                (IGGIY)
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    Health points: 5,100
    Level: 9
    Weakness: Thunder
    Absorb: Ice
    License Points Given: 5
    Steals: Dark Magicite, Glass Jewel, Hi-Potion
    
    Mark Rank: I
    Petitioner: Milha (Rabanastre)
    Reward: 500 gil, Ether, Gauntlets
    
    Mark Location: Garamsythe Waterway (Overflow Cloaca)
    Difficulty: 7/10 (3/10 if you're farther into the game)
    
    Recommended Level: Level 10 or higher strongly recommended.
    
    Recommended Gambits
    Foe: Party leader's target - Attack
    Foe: Party leader's target - Thunder
    Ally: Health points under 50% - Cure
    Ally: Health points under 50% - Use Potion
    Ally: Any - Esuna
    Ally: Any - Eye Drops
    
    How to find: Head where you entered the sewers from Lowtown. He should be
    in the room you've entered.
    
    Battle Strategy: You're probably thinking "5,000 health?! Impossible!", but
    you're characters can do much more damage as they level up and progress
    throughout the game. It's recommended you do this battle after the events
    at the Garamsythe Sewers, a bit after that, actually.
    
    Wraith will inflict the bad status effect "Doom", on all of your characters.
    He won't use any attacks until your three active party characters have
    Doom inflicted on them. At this point of the game you shouldn't have any
    Remedies or the Level Three Remedy License. If you do, the battle should
    be a piece of cake, if not, you'll need to defeat Wraith before the
    countdown on your characters' heads reach 0. You can revive them with a
    Phoenix Down if they die, but make sure your party members don't all die at
    once.
    
    Wraith mainly uses offensive magicks against your party members to damage
    them, but can and will sometimes attack physically. He likes to cast
    Blizzard, Dark, and Blind, on your party members. Cure Blind quickly with
    either the spell Esuna, or Eye Drops, and keep attacking him. You can Blind
    and Slow Wraith, and Silence him as well. But you probably don't have those
    Green magicks assuming you've just passed the Garamsythe Sewers.
    
    Wraith is weak against Thunder based attacks. You may also choose to cast
    Thunder on him multiple times to do significant damage. But, I found it
    easier to simply keep attacking him normally. Once you can easily defeat
    him without Doom killing your characters, he's actually quite easy. If you
    are having trouble, retreat and level your characters a bit.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Nidhogg                                                               (HOGGY)
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    Health points: 6,000
    Level: 10
    Weakness: Fire
    Absorb: Earth
    License Points Given: 5
    Steals: Aries Gem, Antidote, Tanned Hide
    
    Mark Rank: I
    Petitioner: Aekom (Bhujerba)
    Reward: 600 gil, Rose Corsage, Balaclava
    Special Note: The petitioner also gives you a "Great Serpentskin", not listed
    on the reward section of the petition.
    
    Mark Location: Lhusu Mines (Transitway 1)
    Difficulty: 3/10
    
    Recommended Level: Level 15 or higher recommended.
    
    Recommended Gambits
    Ally: Slow - Haste
    Foe: Party leader's target - Attack
    Foe: Party leader's target - Fire
    Ally: Health points under 60% - Potion
    Ally: Health points under 60% - Cure
    
    How to find: Head into the Lhusu Mines. Go into the section of Transitway 1,
    and he should be found by the fork in the tracks. 
    
    Battle Strategy: At the start of the fight Nidhogg will have some positive
    status effects on himself. He usually has Protect and Haste, however
    sometimes he'll have Bravery casted on himself. Bravery actually makes him
    very strong, try to zone away at least two zones and fight him again. I'm
    not 100% sure if he'll always have Bravery casted on himself. You can remove
    his "Haste", by casting Slow on him. It's a bit harder if he has Bravery.
    
    Also try to cast Blind on him. Nidhogg has very strong attacks, and also
    likes to chain attacks frequently. Nidhogg is also very fast, even if you
    already removed his Haste and casted Slow on him. Also, you can have two
    of your party characters constantly cast Fire on him. Nidhogg is weak against
    Fire based attacks, and it does a lot of damage to him. Just keep attacking
    him normally, heal your characters often. If you keep dying, try to level
    up your characters a bit more, and recieve new equipment.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    White Mousse                                                          (GOEJR)
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    Health points: 70,000
    Level: 15
    
    Weakness: Fire
    Absorb: Water
    Halves: Thunder, Ice, Earth, Wind, Holy, Dark
    Special Note: Being a Flan, guns do less damage.
    
    License Points Given: 24
    Steals: Potion, Hi-Potion, Echo Herbs
    
    Mark Rank: V
    Petitioner: Sorbet (Rabanastre)
    Reward: 2,800 gil, Yoichi Bow
    Special Note: Petitioner also gives you a Sluice Gate Key.
    
    Mark Location: The Garamsythe Waterway (West Sluice Control)
    Difficulty: 4/10
    Recommended Level: Level 30 or higher recommended.
    
    Recommended Gambits
    Foe: Party leader's target - Attack
    Foe: Party leader's target - Fire
    Ally: Health points under 50% - Potion
    Ally: Health points under 50% - Curaga
    Foe: Party leader's target - Blind
    
    How to find: From the Central Waterway Control (where you fought the boss
    "Firemane", and where the save crystal is), head west a zone. Head west
    and go to the West Sluice Control, but becareful. The map is very inaccurate,
    use your eyes to locate stairs and head west.
    
    Battle Strategy: The boss' level is low, but has a lot of health points. Try
    this mark when you're above level 30. The White Mousse uses Watera, Toxify,
    Slowga, and Flash. Water basically just casts low damage Water magick on
    your characters. Toxify inflicts your characters with Sap, cure it with
    either a Remedy, or use the spell Regen. Slowga inflicts Slow on all of your
    characters most of the time, use Haste on your party members to cure it.
    Flash inflicts Blind, use Esuna or some Eye Drops. Cast Shell to reduce the
    amount of damage his attacks do against your characters.
    
    Just keep attacking him normally, although he has a lot of health he's not
    that difficult to defeat. If you have the Green Magick "Berserk", press R1/
    L1 to cast it on him, although it increases his physical status, he won't
    use magicks against your characters. You can also attack him using Fire
    based attacks, he's weak against that element. Don't use guns against the
    White Mousse, Flans (the name of the race of these "slime dudes"), make
    guns do less damage against them. The Flametounge Sword is a good weapon to
    use if you have it, if you don't them just attack normally or use Fire based
    magicks against him. 
    
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    Wyvern Lord                                                           (DIGNG)
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    Health points: 19,000
    Level: 18
    Weakness: Earth
    Absorb: Wind
    License Points Given: 8
    Steals: Crooked Fang, Yensa Scale, Wyvern Wing
    
    Mark Rank: II
    Petitioner: Sherral (Rabanastre)
    Reward: 1,000 gil, Longbow, Shell Shield
    
    Mark Location: Nam-Yensa Sandsea (Simoon Bluff)
    Difficulty: 2/10
    
    Recommended Level: Level 20 or above recommended.
    
    Recommended Gambits
    Ally: Health points under 60% - Hi-Potion
    Ally: Health points under 60% - Curaga
    Foe: Party leader's target - <INSERT SPELL NAME OF YOUR CHOICE>
    Foe: Flying - Attack (Only if you have a gun/bow)
    Ally: Any - Esuna
    Ally: Any - Gold Needle
    
    How to find: Go into the area of Simoon Bluff, which is found in the northern
    area of the Nam-Yensa Sandsea, and head towards the northern portion of
    Simoon Bluff. Eventually you'll find it, but it likes to fly around the
    northern area.
    
    Battle Strategy: This mark is a Flying type mark, you won't be able to use
    melee attacks on him. Use guns, ranged weapons like bows, or magicks. Don't
    use "Aero" or any other wind magicks against him, he'll absorb the attack.
    
    The Wyvern Lord uses "Gust", "Aero", and "Flame Breath". Gust is a weak
    wind attack that hits all of your characters. Aero is a wind magick that's
    basically a stronger version of Gust. Flame Breath does damage in between
    the damage Gust and Aero does, but doesn't have an element, if I recall
    correctly. The Wyvern Lord's physical attacks also have a small chance to
    randomly inflict Petrify on the character he hits, so cure it. Overall, there
    isn't much else for me to say, if you still have troubles, try a Quickening
    attack, but only if you think you're about to die or if he's about to die.
    It should actually be an easy battle, if you're prepared.
    
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    Enkelados                                                             (FDIJ4)
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    Health points: 19,000
    Level: 22
    Weakness: Water
    Absorb: Earth
    Halves: Fire, Thunder, Ice, Water, Wind, Holy
    License Points Given: 9
    Steals: Potion, Slaven Harness, Earth Magicite
    
    Mark Rank: II
    Petitioner: Low Chief Sugumu (Jahara)
    Reward: Errmonea Leaf
    
    Mark Location: Ozmone Plains (The Shred)
    Difficulty: 3/10
    
    Recommended Level: Level 25 or higher recommended.
    
    Recommended Gambits
    Ally: Health points under 50% - Curaga
    Ally: Health points under 50% - Hi-Potion
    Foe: Party leader's target - Attack
    Foe: Party leader's target - Aero
    
    How to find: Head into "The Shred" area, which is found in the southern
    parts of Ozmone Plains. You probably went past here already if you've
    traveled through the Henne Mines. You'll first need to kill all enemies
    found in The Shred first, then zone out a zone and return. 
    
    However, there's some additional notes I must explain before you head off to
    fight the Enkelados. You know about "rare games", right? If not, rare games
    are simply rare and (sometimes) stronger enemies, which spawn under certain
    conditions. Now, for some of these rare games to spawn, you needed to have
    learned how to hunt a rare game in the Phon Coast, but some spawn even if
    you haven't gone there yet. Now, when you kill all enemies in The Shred,
    there's a chance a rare enemy called the "Bull Croc" will spawn. If it does
    spawn, you'll need to defeat it in order to spawn the Enkelados. The Bull
    Croc is very strong, and can do 1,000 damage to all of your party characters
    when it reaches critical health. However, another rare monster called the
    "Aeros", spawns after defeating the Bull Croc. The Aeros is even harder to
    defeat. If you see the Bull Croc, I recommend that you run away two zones
    and come back and hope that the Bull Croc won't spawn. If you have trouble
    because of this, level up a bit before attempting.
    
    Battle Strategy: The Enkelados is pretty weak compared to the Bull Croc and
    Aeros. He'll use physical attacks and "Spin Kick", on your party characters.
    Spin Kick inflicts around 100-200 damage on all of your characters. You can
    Blind the Enkelados if you feel that he's damaging your party too much. 
    In fact, you can inflict the Enkelados with most bad status effects. If you
    do take the time to Blind and Slow him, he'll be much easier. Don't try to
    Oil him and cast Fire magicks on him, he only takes half the damage from
    elemental attacks, so attack him normally. When you've taken a bit of health
    off the Enkelados, he'll use "Restore", to restore his health. He'll then
    use "Purify", which will remove any negative effects he has on himself.
    Afterwards, he'll cast Berserk on himself. He won't use Power Spin when he's
    Berserked, however his physical attacks are actually much powerful. Just
    keep attacking him and you'll defeat him, if you want, use a Quickening when
    he readies Restore, but if it doesn't kill him, you'll lose all of your
    magick points. 
    
    Afterwards, you can get an additional reward. Go back to the petitioner and
    speak with him. Afterwards, talk to Lesina in Giza Plains to deliver the
    leaf to her, and you'll recieve 2 Remedies. Remedies are hard to come by at
    this point of the game, and are useful. Save them for when you really need
    them.
    
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    Croakadile                                                            (GUY3N)
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    Health points: 19,000
    Level: 24
    Weakness: Fire
    Absorb: Water
    License Points Given: 10
    Steals: Aries Gem, Horn, Pointed Horn
    
    Mark Rank: II
    Petitioner: Sadeen (Giza Plains (During Rainy season))
    Reward: 1,200 gil, Serpent Rod, Teleport Stone
    
    Mark Location: Gize Plains (During Rainy season) (Starfall Field)
    Difficulty: 5/10
    
    Recommended Level: Level 25 or higher recommended.
    
    Recommended Gambits
    Ally: Health points under 50% - Curaga
    Foe: Party leader's target - Attack
    Foe: Party leader's target - Fire
    
    How to find: During the Rainy season, go to Gize Plains. Afterwards, head
    for Starfall Field. He should be around the bridge, you can't miss him.
    
    Battle Strategy: It's actually an easy battle, until his health gets low.
    He's weak to Fire based attacks, but you should just physically attack him.
    He'll use Angel Song, which casts Regen on himself. Don't worry, his health
    won't regenerate fast. He'll use Gnaw, a weak physical attack. Once you've
    reduced his health a bit, he'll use "Growing Threat", which will double his
    level to 48. This makes his attacks MUCH stronger than before, plus he'll
    use another attack known as "Aqua Bubbles", which hits all targets in range
    with high damage. Try using a Quickening when you see he's about to readie
    Growing Threat, his attacks do over 1,000 damage when he's level 48. Just
    quickly defeat him before he defeats you.
    
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    Ixtab                                                                 (LOLY7)
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    Health points: 23,0000
    Level: 24
    Weakness: Light
    Absorb: Dark
    License Points Given: 12
    Steals: Dark Crystal, Orgaine Mille, Flame Shield
    
    Mark Rank: II
    Petitioner: Hi Chief Zaylu (Jahara)
    Reward: 1,300 gil, Soul Powder, Ether
    
    Mark Location: Henne Mines (Phase 1 Shaft)
    Difficulty: 2/10
    
    Recommended Level: Level 26 or higher recommended.
    
    Recommended Gambits
    Ally: Any - Raise
    Ally: Any - Phoenix Down
    Ally: Health points below 50% - Hi-Potion
    Foe: Party leader's target - Attack
    
    How to find: In the southeastern part of the Phase 1 Shaft you'll fine Ixtab.
    
    Battle Strategy: The other marks before this were much tougher. This battle
    is quite easy, in my opinion, if you're properly prepared. He'll attack using
    Watera. He'll inflict Doom on some of your party characters, use a Remedy,
    or let your character die and revive them. The worst thing is he'll use
    "Annul", which depletes a target's magick points to 0. Use Hi-Potions instead
    of healing your characters using magicks, or use Ethers to gain magick
    points if you wish, but it isn't recommended as he'll use Annul again.
    Ixtab's phyiscal attacks aren't very strong, either. You should actually
    have an easy time defeating him, consider using a Quickening when he's about
    to readie Annul, so the magick points go to a good cause. Either way, he's
    easy to defeat.
    
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    Feral Retriever                                                       (GFPH6)
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    Health points: 23,000
    Level: 28
    Weakness: Earth
    Absorb: Wind
    Halves: Fire, Thunder, Ice, Water, Holy, Dark
    License Points Given: 14
    Steals: Pebble, Quality Pelt, Prime Pelt
    
    Mark Rank: III
    Petitioner: Hymms (Mt. Bur-Omisace)
    Reward: 1,500 gil, Recurve Crossbow, 2 Teleport Stones
    
    Mark Location: The Paramina Rift (Spine of the Ice Wyrm)
    Difficulty: 3/10
    
    Recommended Level: Level 28 or higher recommended.
    
    Recommended Gambits
    Ally: Any - Raise
    Ally: Health points under 50% - Curaga
    Foe: Party leader's target - Attack
    Ally: Any - Esuna
    
    How to find: It's basically roaming around the area of "Spine of the Ice
    Wyrm". The area is found west of the Stilshrine of Mariam.
    
    Battle Strategy: I found this mark hunt to be an easy one. He likes to use
    physical attacks, and also likes to inflict bad status effects on your party
    characters. He uses Rake, a fast physical attack. His "Blaster", attack does
    high damage and has a chance to inflict many harmful status effects on your
    characters. He uses Stone Gaze often as well, which inflicts Petrify on your
    characters. When his health is critical, he'll use "White Wind", which
    removes all bad status effects on himself, and makes him immune to bad
    status effects for a certain time. He rarely uses Balance. Balance is an
    attack that damages your characters for damage depending on the caster's
    health points. The formula for Balance is "Maximum health points subtracted
    by current health points", the solution is the damage that is done to your
    characters.
    
    Just keep attacking him normally, and heal the harmful status effects your
    characters recieve from the Feral Retriever by using Esuna. Try to use a
    Quickening before he uses Balance. It should be an easy mark hunt to defeat.
    
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    Vorpal Bunny                                                          (VPBNY)
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    Health points: 20,000
    Level: 31
    Weakness: Light
    Absorb: Dark
    License Points Given: 16
    Steals: Drab Wool, Hi-Potion, Blood Wool
    
    Mark Rank: III
    Petitioner: Nera (Eruyt Village)
    Reward: 2,000 gil, Lightning Arrows, Gillie Boots
    
    Mark Location: The Golmore Jungle (The Rustling Chapel)
    Difficulty: 2/10
    
    Note: Beware of strong enemies found within the area, bump the difficulty
    to 7/10 if you count other enemies found within the zone.
    
    Recommended Level: Level 30 or higher recommended, but can still be
    easily done with lower leveled characters. However, the enemies found within
    the zone are very strong, so consider being level 35 or higher if you want
    to be safe.
    
    Recommended Gambits
    Ally: Health points under 50% - Curaga
    Foe: Party leader's target - Attack
    
    How to find: After accepting the hunt, go to The Golmore Jungle, and head
    into the area/zone of "The Rustling Chapel", and head near the southern
    portion of it. There will be high leveled Hellhounds found within the area,
    run past them and kill them when you've reached the Vorpal Bunny if you
    want. You might want to consider leveling up your characters a bit before
    you go after this mark, however it's your choice on what to do.
    
    Battle Strategy: Alright, the Vorpal Bunny looks like a normal "bunny" (I'm
    unsure if their Race is called "Bunnies" within this game), and he acts
    just like one as well. He likes to run through the area, you can defeat
    all enemies in the area if you're a high level, before fighting the Vorpal
    Bunny, or you can just focus on fighting the Vorpal Bunny instead of even
    bothering with the enemies found throughout the area. The Vorpal Bunny only
    has around 20,000 health points, and a strong Quickening can easily deplete
    all of his health and kill him, or bring him to critical health. The odd
    thing is, the Vorpal Bunny has no special attacks, it just likes to run (or
    should I use the verb "hop", in this case?), around the area and that's just
    it. No surprises, only the enemies should really give you any trouble. You
    can stop the Vorpal Bunny by casting Berserk on him (press the R1/R2 button
    to target Berserk on him). If you choose to give him Berserk status, he
    won't be much stronger than before. He'll attack you, but he should actually
    be no threat to your characters if they are leveled correctly and have decent
    armour and defence.
    
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    Ring Wyrm                                                             (E3K8N)
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    Health points: 129,000
    Level: 32
    Weakness: Fire
    Absorb: Water
    License Points Given: 16
    Steals: Phoenix Down, Water Magicite, Hi-Potion
    
    Mark Rank: III
    Petitioner: Balzac (Rabanastre)
    Reward: 200 gil, Moon Ring, Icebrand
    
    Mark Location: Dalamasca Westersand (Windtrace Dunes)
    Difficulty: 6/10
    
    Recommended Level: Level 32 or higher recommended, but can be done at a lower
    level with a bit more of a difficulty.
    
    Recommended Gambits
    Ally: Any - Raise
    Ally: Any - Phoenix Down
    Ally: Health points under 50% - Curaga
    Ally: Any - Esuna
    Ally: Any - Regen
    Foe: Party leader's target - Attack
    Foe: Party leader's target - Fira
    Foe: Party leader's target - Firaga
    
    How to find: Found in the southern portion of the zone "Windtrace Dunes",
    you should've passed it by now, it should be easy to find. However, he'll
    only show up in a sandstorm. Basically in the Westersands, a sandstorm is
    basically a lot of dust flying around, it's not really a tornado or anything
    that serious. You need to zone in and out of the zone, or you can zone out
    to another area (Yensa Sandsea area), (I'm not sure which, but zoning in
    and out of the area got me a sandstorm). If you want, go to the Earth
    Tyrant's "hideout" in the Dalamasca Westersands to automatically trigger a
    sandstorm, see the section on him under "Optional Bosses". For some reason,
    it's much harder to get a sandstorm when the Earth Tyrant is dead, from
    zoning in and out of an area. It's around a 2% chance of triggering a
    sandstorm each time you zone in the area, in cold hard numbers it's a 1/50
    chance. If you've defeating the Earth Tyrant already, you'll need to spend
    some serious hours trying to trigger a sandstorm. 
    
    Battle Strategy: Alrighty, this boss actually has 100,000+ health points,
    but more health doesn't always make a harder boss, you know. It'll take a
    while to defeat the Ring Wyrm, but he also heals with health when he's
    under 50% or so of his health. Okay, I'll start by listing the special
    attacks he'll use in the following paragraph.
    
    He'll use Rake, a slightly stronger physical attack than usual. He also will
    use "Flame Breath", which hits all targets in range, and also has a chance
    to inflict Sap on each target the attack hits. He'll use Fira, Blizzara,
    and Thundaga throughout the battle, you should know by now what those regular
    spells are capable of, they're just Fire, Ice, and Thunder based magicks
    he uses. He'll also use "Immobilizga", and if you're unfamiliar with what
    it does, it simply has a chance to inflict the "Immobilize" status effect
    on multiple party members. He'll use Restore once in the battle, when his
    health drops a bit below 50%, maybe a bit lower. After he uses Restore on
    himself, his attacks will ignore your Evade, and he'll counter attacks.
    Afterwards, when his health is in critical status, he won't have any more
    tricks to use on your characters, although I've noticed he seems to "spam"
    spells and magicks towards your characters when his health is in critical
    status.
    
    It can be a hard battle, if your characters aren't prepared. The battle will
    be a long one, and you'll need to have characters who can constantly handle
    the battle. You can inflict Blind and Slow on the Ring Wyrm, but it will
    take many tries to inflict him with the status effect, but it can make this
    long battle a bit easier. Your characters shouldn't be taking too much
    damage from his atttacks. Quickly be sure to cure Sap with either Esuna or
    casting Regen on your character (Note: If you use Esuna, you'll only cure
    one status effect, Sap, but if you use Regen not only will you cure Sap,
    but you'll also have Regen casted on your character, every little bit helps
    your characters out in this long battle.), because Sap can be very deadly
    at certain times. 
    
    He'll cast Immobilizga throughout the battle frequently as you lower his
    health down a bit. You can have your characters use ranged weapons, such as
    a bow or gun, so it wouldn't matter as the Ring Wyrm will never get out of
    range. Infact, you can actually bear with Immobilize with melee weapons, as
    the Ring Wyrm doesn't get out of range very often. However, if you find the
    Immobilize status effect in this battle to be an annoyance, cure it with
    Esuna. 
    
    Just keep attacking him. Don't use Quickenings, you'll need your magick
    points for healing your characters, and it's a very long battle. Use Ethers
    to replenish your magick points if you feel that you need to; but you
    shouldn't need to. The Ring Wyrm is very slow, and if you've inflicted Slow
    on him, he'll be VERY slow, which can be very useful for you. You can also
    use Fire based attacks or weapons to damage him (use fire arrows with a bow
    if you're using a bow), for some extra damage, however it's not really
    needed; it's okay for you to use non-fire based attacks to damage him. Just
    keep attacking him, and eventually he'll be defeated. It should only be a
    hard battle if you're not prepared properly. If you continue to have
    trouble while fighting the Ring Wyrm, try to level up your characters and
    obtain new equipment for your party characters, then try again.
    
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    Atomos                                                                (AMMOU)
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    Health points: 40,000
    Level: 33
    Weakness: Light
    Absorb: Dark
    License Points Given: 16
    Steals: Potion, Tanned Giant Skin, Gemini Gem
    
    Mark Rank: III
    Petitioner: Burrough (Nalbina Fortress)
    Reward: 1,800 gil, Diamond Shield, Gaia Rod
    
    Mark Location: The Mosphoran Highwaste (Northern Skirts)
    Difficulty: 2/10
    
    Recommended Level: Level 33 or higher recommended, but this mark is quite
    easy, so feel free to be at a level lower than that.
    
    Recommended Gambits
    Ally: Health points under 50% - Curaga
    Foe: Party leader's target - Attack
    
    How to find: Okay, when you look the Mark Location section just above, you
    might laugh a little in the inside. The mark's located in the Northern
    Skirts *Laughs*, sorry, couldn't resist. But yes, the Northern Skirts are
    located near the northern part of The Mosphoran Highwaste. Atomos is found
    near the northern part of the Northern Skirts.
    
    Battle Strategy: You should have the spell "Dispel" by now, which basically
    100% removes an enemy's postitive status effects. If you don't have the
    spell, the battle should still be very easy to win, this mark hunt is very
    easy in my opinion. Atomos can be inflicted with most harmful status effects
    you have right now at this point in the game, but he can use Purify to
    remove any harmful status effects he has on him. However, he can't cast
    Purify while he's Disabled, Confused, or asleep. You shouldn't even have to
    cast any bad status effects on him if you don't want to. 
    
    He uses Restore sometimes when he's under 50% of his health, but sometimes
    he won't. If he does use Restore, however, he'll only use it once for the
    battle. He uses "Spinkick", which inflicts damage to all party members
    within range. He sometimes will use "White Wind", which makes him immune to
    harmful status effects for a certain amount of time. Just keep attacking
    him normally, he'll barely do any damage to your characters. If you do have
    problems during the battle, reprepare your characters.
    
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    Mindflayer                                                            (MNDYF)
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    Health points: 31,000
    Level: 35
    License Points Given: 18
    Steals: Pebble, Float Mote, Vanishga Mote
    
    Mark Rank: IV
    Petitioner: Goromu (Jahara)
    Reward: Carmagnole, 2,200 gil
    
    Mark Location: Henne Mines (Phase 1 Dig)
    Difficulty: 4/10
    
    Recommended Level: Level 30 or higher recommended.
    
    Recommended Gambits
    Ally: Any - Raise
    Ally: Any - Chrono's Tear
    Ally: Any - Esuna
    Ally: Health points below 50% - Curaga
    Ally: Any - Shell
    Foe: Party leader's target - Attack
    
    How to find: Go to the Phase 1 Dig zone of the Henne Mines. You'll need to
    have full magick points on each character in order for the Mindflayer to
    appear. He's found in the southeastern part of the Phase 1 Dig.
    
    Battle Strategy: The Mindflayer uses offensive magicks on your characters
    in order to deal damage to them. Consider casting Shell on your main party
    leader or on all of your party characters to lessen the damage he does to
    you. The Mindflayer isn't weak or strong against any elements, however I
    recommend you just still to normal attacks while fighting him. Now, the
    Mindflayer uses many magicks against your characters, I'll list them in the
    paragraphs below.
    
    Alrighty, he uses "Dark Shock", which inflicts many harmful status effects
    on a party character. He'll use "Invert" very often, which switches your
    total magick points to your total health points, and switches your total
    health points to your total magick points. For example: If you have 1,000
    health at the moment, and 44 magick points, after getting hit by "Invert",
    (without it missing), it'll reduce your health to 44 points, and refills
    your character's magick points to its maximum. The Mindflayer likes to 
    cast Stop on your characters, heal it quickly with a Chrono's Tear, as Esuna
    won't cure Stop from a character.
    
    He'll also use "Drain", which removes some of a character's health, and
    heals him. Don't worry about him using Drain, it doesn't do worthwhile damage
    to your characters. He'll use Fira, Blizzara, and Thundara, which are just
    some elemental attacks that don't do too much damage to your characters.
    Sometimes he'll cast "Hero's March" (not very often, though). Hero's March
    will cast a lot of positive status effects onto himself, use Dispel if you
    have it to Dispel his positive status effects afterwards. He also uses "Bio",
    which is a special attack that has a chance to inflict Sap on any target it
    hits. He sometimes can Berserk one of your party members. If you want, leave
    the character alone, or you can cast Dispel on your character if you feel
    that you'll need the character using magicks or technicks.
    
    Once during the battle he'll use "Soul Etude" and "Mysterious Waltz".
    "Soul Etude" will heal all of his health, and "Mysterious Waltz" will
    basically double his level. Now, you're thinking "Oh noes! He'll do insane
    amounts of damage 'cause he's...like...level 70, man!", but since the
    Mindflayer frequently uses magick attacks, he won't do much extra damage.
    If you didn't know, leveling up only affects the physical damage your
    character can do, magicks still do the same damage to an enemy (My party
    members are all level 99, and if I cast Water on an enemy it only does around
    100 damage), so don't worry about it. Also, don't try to cast Reflect on
    your party members, hoping that his attacks will reflect back onto him, as
    it won't work, his attacks pierce through Reflect.
    
    You can't cast Silence on him, sadly, but you can Slow him if you want to.
    He usually only uses Hero's March once during the battle, usually he'll
    use Soul Etude, Hero's March, and Mysterious Waltz all at once. Just keep
    attacking him from the start of the battle. He'll eventually use his three
    special moves, and then you can just keep attacking him and defeat him. A
    Quickening can easily defeat the Mindflayer before he uses any of his three
    special moves, especially if you've already fought the much harder mark
    hunts before this one. Try not to get all three of your characters have the
    "Stop" status effect at once, it can actually be very deadly. If the above
    happens, just switch one character for a back-up character (level doesn't
    matter), and quickly cure one party member, then switch back and use the
    now-cured party member to cure the others. Overall it should be an easy
    battle to win.
    
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    Braegh                                                                (BA4K8)
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    Health points: 43,000
    Level: 35
    Weakness: Ice
    Absorb: Thunder
    License Points Given: 17
    Steals: Storm Crystal, Storm Magicite, Grimoire Aidhed
    
    Mark Rank: IV
    Petitioner: Va'kansa (The Mosphoran Highwaste)
    Reward: Hi-Ether, 1,700 gil, Obelisk
    
    Mark Location: The Salikawood (Corridor of Ages)
    Difficulty: 3/10
    
    Recommended Level: Level 34 or higher recommended, but can still be easily
    done at lower levels.
    
    Recommended Gambits
    Ally: Any - Esuna
    Ally: Health points under 50% - Curaga
    Foe: Party leader's target - Attack
    
    How to find: Just head into the "Corridor of Ages" section and look around
    the southern portion of the zone to find Braegh.
    
    Battle Strategy: This mark hunt isn't very difficult to defeat, actually.
    Braegh uses some magicks, but also likes to attack your party characters
    physically. He's weak to Ice based attacks, but absorbs Thunder based
    attacks. I don't think it's worth it to use Blizzard or any other Ice based
    magick spell on him, however if you have an Ice based weapon or ammo, feel
    free to use it against him in this battle to do a bit of extra damage. A
    physical weapon is "Icebrand", but don't go "out of your way" to get it.
    
    He'll use Immobilizega and "Bleed" often in this battle. "Bleed" has a chance
    to inflict Sap on a target it hits, if your characters get inflicted with
    Sap, cure it quickly with Esuna. He sometimes will use "Rush", a stronger
    than normal attack he'll use sometimes. He'll also use Thundara on your
    characters, but it shouldn't be much of a problem for you. He'll use "Invert"
    on your characters as well, but not that frequently. If you're unsure what
    the special attack called "Invert" does, look in the Mindflayer section of
    this FAQ to see what it does, it's just above actually. Near the end of the
    battle he'll use a Paling which will make him immune to magick attacks for
    a short while, simply attack him physically.
    
    You can actually inflict some of the higher bad status effects on him, like
    Disable, Disease, and Immobilize. You probably don't have Disease yet, but
    if you want a really easy battle, feel free to cast one of those bad status
    effects onto him. Otherwise, it's still an easy battle, even without using
    bad status effects on him. 
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Bloodwing                                                             (BLDWG)
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    Health points: 41,000
    Level: 37
    Weakness: Light
    Absorb: Dark
    License Points Given: 24
    Steals: Pebble, Spiral Incisor, Bat Fang
    
    Mark Rank: V
    Petitioner: No. 381 (Dalamasca Estersand)
    Reward: 2,400 gil, Vampyr Fang, Stun Bomb
    
    Mark Location: The Barheim Passage (West Annex)
    Difficulty: 6/10
    
    Recommended Level: Level 43 or higher recommended, but if you want a higher
    chance of victory and have less trouble consider leveling your characters
    to at least level 45 or higher.
    
    Recommended Gambits
    Ally: Health points under 60% - Curaga
    Ally: Health points under 40% - Curaja
    Foe: Party leader's target - Attack (Only this ranged weapons)
    Foe: Party leader's target - <INSERT MAGICK SPELL OF YOUR CHOICE HERE>
    
    How to find: Finding this mark is hard, and read the "Recommended Level"
    and level your characters to your level of choice before trying to find the
    Bloodwing. Now, you'll need to do a sidequest to get the key to the Barheim
    Passage. 
    
    Now, go back to the petitioner of the Flowering Cactoid hunt, whose name is
    Dantro. Check your Clan Primer if you're unsure where he is. Afterwards,
    go to Dantro's Wife in South Bank Village, look around for her. Now, speak
    to Techigri in the northern part of South Bank Village to ride the ferry
    to North Bank Village. Look around for a man named Ruksel, and talk to him.
    
    Afterwards, you'll be returned to South Bank Village. Speak to Dantro's
    Wife again, and then check behind her house and examine the flower there.
    After another sequence, speak with Tchigri again. Now we'll need to speak
    to Dantro's Wife again, so do so. You'll need to find some "Semclan Shells",
    which are found on the shore of South Bank Village. Get some and return to
    her, and then head for Dantro. Now, look around the area that Dantro is in
    and find two Small Phials. If you have trouble finding them, look around
    the crates and supplies. 
    
    Now, you'll need to find some Drops of Valeblossom Dew. This is located in
    "Broken Sands", which is north of North Bank Village, but beware of the
    monsters that roam there. Now, head to the northern part of Broken Sands
    and look for some trees. Eventually, when you are able to examine one,
    you'll get the Drops of Valeblossom Dew. Return to Dantro's Wife again,
    and give her the items. She'll then ask for a Great Serpentskin, but if you
    don't have any, it's okay. Speak to Dantro's Wife again, then speak to the
    Traveler who's been healed to obtain the Barheim Key. 
    
    You might've already done this sidequest while trying to look for the esper
    "Zalera", but if not, bear in mind that you won't need to do this sidequest
    when hunting Zalera. Now, head northeast from the old entrance to the Barheim
    Passage and you should find another secret entrance to it. Use your key to
    open it, and walk through the rubble.
    
    But hold up, buddy! We'll need to go in the Barheim Passage and find the
    Bloodwing. You're probably thinking that the enemies will be the same as the
    ones through your first playthrough of the Barheim Passage, but no. We'll be
    heading through a secret passage, one we couldn't go through on our first
    stroll through the Barheim Passage. The enemies are much stronger, and at
    level 45 or higher they should be quite easy to defeat, but can still be
    quite challenging if you're unprepared and let them surround your characters.
    
    Go to the area "The Great Central Passage", and look for a northwest zone
    exit leading to the area "East-West Bypass". Head in the direction of the
    passage and you'll be in the area "The Zeviah Span". Now, you'll find some
    Bomb type enemies, who don't attack unless you use magick near it (even if
    you're just healing your characters, it makes them angry). Dark Bones can
    also be found, but they shouldn't give you trouble. Curaja can do a lot of
    damage to these enemies, as they're weak to healing magicks, but save your
    magick points for now unless they're really swarming your characters.
    
    Head west and when you reach a dead end head south. Eventually when you
    reach another dead end look for a mine cart you can examine. When you examine
    it, it should fall over. Head to where it fell and keep going. Eventually
    you'll reach another zone, and you'll be in the same area the Bloodwing is
    in. Slowly move southwest, dealing with all enemies that attack you. 
    Keep walking around southwest, and you should then find the Bloodwing.
    
    Battle Strategy: Alright, this mark hunt is a Flying type enemy, you can only
    use ranged attacks to hit it. Personally, I found the swarming enemies to
    be the hard part, and the long trek to even get to the Bloodwing was annoying
    in my opinion. Try to kill any more regular enemies around you before
    attacking the Bloodwing, all of them can quickly kill off all of your
    characters. The Bloodwing is vulnerable to strong harmful status effects,
    such as Disable and Disease, but you probably don't have either (but if you
    do, it'll make the battle a bit easier for you). Use ranged attacks or
    strong magicks to damage the Bloodwing. 
    
    The Bloodwing doesn't have that many attacks. He has the attacks that Bats
    normally do, though. Such attacks include "Gnaw", a stronger physical attack,
    "Eerie Soundwave", a physical attack that hits all targets in range, and
    "Leech", which takes a lot of health from one character, and heals himself
    with your health. 
    
    If the enemies get annoying, use Curaja if you have it to damage the enemies,
    however I'm not sure if healing magicks will hurt the Bloodwing. But really,
    the battle should be easy from the lack of attacks the Bloodwing uses. The
    hard part is really just getting to him, and the enemies that surround and
    protect him. Try not to move around too much in the battle, as skeletons
    spawn from each few steps you take. Using magicks and ranged weapons, the
    above statement shouldn't really be a problem to you.
    
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    Marilith                                                              (M5GD8)
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    Health points: 55,000
    Level: 38
    Weakness: Water
    Absorb: Fire
    Immune: Thunder, Earth, Ice, Wind, Dark, Holy
    License Points Given: 22
    Steals: Fire Stone, Fire Crystal, Prime Tanned Hide
    
    Mark Rank: V
    Petitioner: Tavern master (Rabanastre)
    Reward: Serpent Eye, 2,200 gil, 3 Teleport Stones
    
    Mark Location: The Zertinan Caverns (Invitation to Heresy)
    Difficulty: 6/10
    
    Recommended Level: Level 40 or higher strongly recommended, however you might
    want to consider leveling your characters more, I found Marilith to be a
    VERY HARD mark hunt during my first playthrough.
    
    Recommended Gambits
    Ally: Health points under 60% - Curaga
    Ally: Any - Esuna
    Ally: Slow - Haste
    Foe: Party leader's target - Slow
    Foe: Party leader's target - Blind
    Foe: Party leader's target - Attack
    
    How to find: Now, head to the Zertinan Cavern, I trust you know where it's
    located. If not, either head into the northern zone of the Ozmone Plains
    and look around for a small path leading downwards in a spiral into a cave,
    or rent a Chocobo and head into the Dalmasca Westersands, and head a zone
    left, and zone south after that, and look around for a cave. I recommend
    just going from the entrance in the Westersands, and this FAQ will only cover
    how find the mark hunt by taking the entrance from the Westersands. 
    
    Now, if you went into the Zertinan Caverns via the Dalmasca Westersand,
    you'll only need to zone southwest to get into the area "Invitation to
    Heresy". Now, kill all of the enemies found in this zone and walk around the
    zone. For for a large "S" shaped room, that's where this mark hunt is
    found. Wait for around five minutes in the "S" shaped room, and eventually
    it should pop out of the ground. It sure startled me on my first playthrough.
    
    Battle Strategy: Now, if you don't know yet, the Marilith is a Snake enemy.
    He's very fast and uses physical attacks often, as his health goes critical
    he'll get much faster than before. You'll need to cast some bad status
    effects on him in this battle. You probably won't find the Marilith hard,
    but I sure did. Don't use any elemental weapons on him, he's immune to most
    elements and absorbs the Water element. 
    
    Now, the Marilith uses "Tail Spear", a physical attack that hits all of your
    party characters and also has a chance to inflict "Sap" onto each target
    the attack hits. "Gnaw", is another attack he'll use, being a snake and all,
    and it's just a powered up version of his physical attack. His attacks will
    be Fire element based as his health drops, he'll also ignore your Evasion
    status, and his action time won't have any more times. His Tail Spear also
    has a chance to inflict Slow, use Haste to quickly cure.
    
    However, you can make this fight a lot easier by Blinding and Slowing
    the Marilith. You can be at a much lower level and have an easy time with
    this fight if you can cast those status effects onto him. It's also
    recommended you have some Health Augments from your license board. 
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Darksteel                                                             (DRKSL)
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    Health points: 111,000
    Level: 38
    Weakness: Light
    Absorb: Dark
    Halves: Fire, Thunder, Ice, Water, Earth, Wind, Holy, Dark
    License Points Given: 21
    Steals: Eye Drops, Aged Turtle Shell, Ancient Turtle Shell
    
    Mark Rank: IV
    Petitioner: Homesick Man (Archades)
    Reward: Lead Bolts, Adamantite, 3,000 gil
    
    Mark Location: The Sochen Cave Palace (Temptation Eluded)
    Difficulty: 2/10
    
    Recommended Level: Level 38 or higher recommended, but can still be done
    with characters at lower levels, with a bit more of a challenge.
    
    Recommended Gambits
    Ally: Any - Raise
    Ally: Any - Esuna
    Ally: Slow - Haste
    Foe: Party leader's target - Attack
    
    How to find: You should have passed the zone "Temptation Eluded", when you
    went to Archades. Look on your map there, and head to that zone. He'll be
    waiting there for you.
    
    Battle Strategy: As his name doesn't imply very well, he's a Turtle type.
    You should have a bit of experience fighting Turtle type mark hunts if you've
    fought the mark hunts "Rocktoise", and the "Gil Snapper". He'll be using
    normal Turtle attacks often. He'll sometimes, but not often, cast magicks
    on your characters. He doesn't send too much harmful status effects to your
    characters, but you might as well set up a Gambit for curing any bad status
    effects you have on your characters. The raise Gambit is in case any
    character dies, which isn't very likely, but the Darksteel can soemtimes
    hit hard, and one of your active party members may get knocked out.
    
    Right, as I stated earlier, he likes to use Turtle attacks. He uses "Flatten"
    which does a bit of physical damage to all targets (that's you), in range.
    "Power Spin", is like a stronger version of Flatten, but also has a chance
    to inflict "Slow" on each character that gets hit by the attack. "Stone
    Gaze", is another magick he'll sometimes use on your characters, which
    basically has a chance to inflict "Petrify" on all targets in range. Darkra
    is his main offensive magick, which does Dark elemental damage to all targets
    in range, but he'll only use it when his health is in critical state. He'll
    also sometimes use "Purify" to cure any harmful status effects that are on
    him, so don't try it.
    
    You can inflict "Blind", "Slow", and even "Poison", on Darksteel in this
    battle, and he doesn't use Purify very often. It can quickly wear him down,
    but even if you don't cast any of these status effects on him, he'll still
    be an easy mark hunt to defeat. If you want, you can avoid Power Spin and
    Flatten by having some of your characters use ranged weapons to attack him
    with, such as guns or bows. If you've fought some of the previous mark hunts,
    you'd know that this mark hunt is very easy if you're well prepared. 
    
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    Lindwyrm                                                              (LDWRM)
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    Health points: 228,000
    Level: 39
    Weakness: Wind
    Absorb: Earth
    License Points Given: 22
    Steals: Pebble, Ring Wyrm Liver, Ring Wyrm Scale
    
    Mark Rank: V
    Petitioner: Fermon (Archades)
    Reward: Hi-Ether, 4,200 gil, Barrel Coat
    
    Mark Location: The Tchita Uplands (Garden of Life's Circle)
    Difficulty: 5/10
    
    Recommended Level: Level 45 or higher recommended. You may notice that this
    mark hunt's level is only 39, but he's very difficult to defeat, so level
    up your characters above level 45 to have an easier time. Also make sure
    your level for each character isn't divisable by four or two.
    
    Recommended Gambits
    Ally: Any - Raise
    Ally: Any - Esuna
    Ally: Health points under 50% - Curaja
    Foe: Party leader's target - Blind
    Foe: Party leader's target - Sleep
    Foe: Party leader's target - Attack
    Foe: Party leader's target - <INSERT STRONG MAGICKS HERE> 
    
    How to find: Alright, head into the Tchita Uplands from the Phon Coast. 
    Now, when you're in the Phon Coast, go into the Tchita Uplands. Now, when
    you enter the Tchita Uplands, make sure th sky/weather is a bit cloudy.
    (There can't be any rain, just clouds). When it's cloudy, head into the zone
    "Garden of Life's Circle", and you should find the Lindwyrm roaming around
    the zone. If you only find regular enemies, zone out a zone then go back
    into the zone Garden of Circle's Life. If you still don't see the Lindwyrm,
    then exit back into the Phon Coast, and try to make the weather in the
    Tchita Uplands a bit more cloudy.
    
    Battle Strategy: The Lindwyrm is a dragon/wyrm. He's very strong, and can
    be very difficult to defeat if your characters aren't properly prepared for
    this battle. He'll use the attacks that most dragon/wyrm type enemies use.
    He also uses annoying level based special attacks. He has a large amount of
    health points, but also uses Restore on himself to fully heal himself. He
    has strong physical attacks, but also uses strong magicks on your characters
    as well. His attacks will get much faster when his health is in critical,
    and he'll ignore your Evasion status.
    
    To go more in-depth on the attacks he'll use on all of your characters in
    this fight, read this paragraph. He'll use "Rake", a fast stronger than
    average physical attack. "Fireball" is another special attack he likes to use
    which does a lot of Fire elemental damage to all targets within range. His
    "Stone Breath" attack does a lot of damage to your characters as well, and
    has a chance to inflict "Petrify" on each target it hits. The Lindwyrm also
    uses "Level Based Special Attacks", such as "Level 4 Break", and "Level 2
    Sleep". If any of your characters' levels are divisable by four, you'll get
    inflicted by break. If any of your characters' levels are divisable by two,
    you'll get inflicted by Sleep. It's recommended all of your characters'
    levels aren't divisable by four or two so you'll be immune to these magicks.
    
    "Greater Barrier", will be casted on himself soemtimes, which casts
    "Protect" and "Shell" on him. Dispel it to make the battle easier on you. 
    He'll use "Restore" at critical health to restore all of his health points.
    He uses elemental magicks as well in order for him to damage your party
    characters, such include "Blizzara", "Thundara", "Fira", and "Bio". 
    Blizzara does medium/high Ice elemental damage to all characters within
    range. Thundara does medium/high Thunder elemental damage to all characters
    within range. Fira does medium/high Fire elemental damage to all characters
    within range. Bio does higher non-elemental damage to all characters in
    range, and also has a chance to inflict "Sap" on each target the attack hits.
    Note: He uses Restore twice in the battle sometimes, becareful.
    
    Try to Blind him in this battle to reduce the damage his physical attacks
    do to your characters. You could cast him to sleep if you want and you can
    use magick attacks on him so he doesn't wake up. It'll be a long battle,
    so you might want to cast some positive status effects on all of your
    characters. Don't use Quickenings when you think he'll cast "Restore", it
    probably won't do enough damage, and it'll drain all of your characters'
    magick points. If you're lucky, he'll only use Restore once in the battle.
    
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    Vyraal                                                                (VRM8N)
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    Health points: 107,000
    Level: 41
    Weakness: Wind
    Absorb: Earth
    Halves: Thunder, Fire, Ice, Water, Dark, Light
    License Points Given: 22
    Steals: Charging Barding, Spiral Incisor, Leo Gem
    
    Mark Rank: V
    Petitioner: Viera Wayfarer (The Port at Balfonheim)
    Reward: 3,500 gil, Halberd, Crystal Shield
    
    Special Note: You also recieve the key item "Dragon Scale", which wasn't
    originally listed on the bounty's reward section.
    
    Mark Location: The Cerobi Steppe (The Northsward)
    Difficulty: 3/10
    
    Recommended Level: Level 41 or higher recommended.
    
    Recommended Gambits
    Ally: Any - Raise
    Ally: Health points below 50% - Curaja
    Foe: Party leader's target - Attack
    
    How to find: You've probably never heard of the Cerobi Steppe, as it's a
    completely optional area you can visit after you reach Balfonheim in the
    game. Simply go towards the most eastern section of the Tchita Uplands, or
    head towards the northeastern most section of Balfonheim to get to the
    Cerobi Steppe.
    
    Now, the zone "The Northwards", is found near the northeastern section of the
    Cerobi Steppe. Buy a map from the Moogle in Balfonheim if you don't want to
    spend time looking for the zone. You should find a dragon/wyrm enemy
    roaming around the zone.
    
    Battle Strategy: This is actualy a very easy mark hunt to defeat, in my
    opinion. He uses a fair amount of both magicks and physical attacks on your
    active party characters. You can inflict some harmful status effects on
    this mark hunt as well, if you want to. This hunt can be a pushover if you've
    already done some of the other mark hunts found before this one.
    
    The Vyraal uses "Fireball", a high damaging Fire elemental based attack that
    hits a target. He also uses "Sonic Fangs", which is a physical attack, but
    it also has a small chance of instantly killing a target it hits, so be
    careful. He'll use  a Paling that makes him immune to magicks for a while,
    but it shouldn't be a problem as you should only be using physical attacks.
    You can use Aeroga in this battle if you want to, as the Vyraal is weak
    against Wind element based attacks, but I don't recommend you do. "Lunge",
    is another attack he'll use, which is a deft stronger physical attack that
    hits a target. He also gets faster when his health is under critical status.
    Sometimes, if you get too far away from the Vyraal, he'll use Restore to
    heal all of his health back. This shouldn't be a problem, as you should be
    hitting him with your physical weapons (or ranged weapons). 
    
    Simply keep attacking and wait. Heal your characters and revive your
    characters if Sonic Fangs automatically kills off a character in your party.
    As stated earlier, you can inflict many harmful status effects on the Vyraal
    in this battle. Some of which include "Blind", "Sleep", "Slow", "Silence",
    and even "Confuse". You can cast Sleep on him and just cast Aeroga on him
    so he doesn't wake up if you want to. Even if you don't cast any status
    effects on him, he'll still be an easy mark hunt to defeat. 
    
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    Overlord                                                              (6OVL9)
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    Health points: 64,000
    Level: 42
    Weakness: Water
    Absorb: Fire
    Halves: Thunder, Ice, Earth, Light, Dark, Wind
    License Points Given: 24
    Steals: Fire Crystal, Forbidden Flesh, Jemini Gem
    
    Mark Rank: VI
    Petitioner: Insecure Seeq (Archades)
    Reward: Teleport Stone, 3,500 gil, 2 Hi-Ethers
    
    Mark Location: The Sochen Cave Palace (Doubt Abandoned)
    Difficulty: 4/10
    
    Recommended Level: Level 42 or higher recommended.
    
    Recommended Gambits
    Ally: Any - Raise
    Ally: Health points under 60% - Curaja
    Foe: Party leader's target - Attack
    
    How to find: Enter the Sochen Cave Palace from the Tchita Uplands, and you
    should have already passed the zone "Doubt Abandoned", so you should know
    where it's found on your map. 
    
    Battle Strategy: The Insecure Seeq will also "assist" you in this fight, but
    he's not very strong at all, and can get killed quickly. Just ignore him
    during this mark hunt. The Overlord is actually quite strong, and uses Fire
    elemental magicks frequently throughout the battle. He also starts off with
    some positive status effects casted on him, and recasts them sometimes
    during the battle after you Dispel them. 
    
    The Overlord can use "Lunge", a quick stronger than average physical attack
    on a target. He uses a special attack known as "Pyromania", which does a
    very strong amount of Fire elemental damage to a target. He uses
    "Tri-Attack", an attack that does a fraction of the denominator of your
    health, and also has a chance to inflict "Slow" on its target. Cure Slow
    quickly with Haste, or a Remedy if you feel like wasting them. "Smite of
    Rage" recasts some more positive status effects on him, so cast Dispel
    again quickly. He also will use "Rage", a powerful physical attack. His
    attacks will also ignore your Evasion status when his health gets a bit low.
    
    If you want, you can equip some equipment that absorbs Fire elemental based
    attacks, like Fire Armour or Fire Shields, but they're not a need for the
    battle. He thankfully has only 60,000 health points, so if you want to use
    a Quickening whenever you like (becareful though, if he lives you'll need
    to use Ethers to relinquish your magick points for your characters), feel
    free to do so. If you have Water elemental weapons or ammo, use them to do
    some extra damage to this mark hunt, as he's weak to the Water element.
    Feel free to inflict "Blind" and "Slow" on him if you're having a bit of
    difficulty winning this battle. Overall, it's only a tough mark hunt to
    defeat, if you can't defeat it quick enough. The longer the battle, the
    higher of your chance of all of your party characters dying.
    
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    Roblon                                                                (ROBBY)
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    Health points: 177,000
    Level: 43
    Weakness: Water
    Absorb: Fire
    Halves: Thunder, Earth, Ice, Light, Wind, Dark
    License Points Given: 26
    Steals: Fire Stone, Fire Crystal, Iron Ore
    
    Mark Rank: VI
    Petitioner: Morgen (The Nalbina Fortress)
    Reward: 3,100 gil, Mythril, Giant's Helmet
    
    Mark Location: The Nabreus Deadlands (Overlooking Eternity)
    Difficulty: 6/10
    
    Recommended Level: Level 50 or higher strongly recommended. If you're not
    very good at fighting mark hunts, or if you don't have the best equipment
    available at this point of the game consider leveling up your characters past
    level 55.
    
    Recommended Gambits
    Ally: Any - Raise
    Ally: Any - Arise
    Ally: Any - Esuna
    Ally: Health points under 50% - Curaja
    Foe: Party leader's target - Attack
    Foe: Undead type - Curaja
    Foe: Lowest health points - Attack
    
    How to find: Finding this mark hunt can be a bit tricky. Now, you've probably
    never heard of the Nabreus Deadlands, as it's an optional area in the game
    you don't need to go to in order to defeat the storyline portion of the game.
    The Nabreus Deadlands is located Northeast of the Salikawood. You'll need
    to defeat the Bomb King and head north from there. The Bomb King is located
    north of the Orange Save Crystal in the Salikawood, which is located in a
    northern zone of the Salikawood. If you ever reach a fork, head right or
    northeast, the northwest section leads to another much harder optional area
    in the game known as the Necrohol of Nabudis. But, just get to the Nabreus
    Deadlands for now.
    
    Once finally at the Nabreus Deadlands, head northeast a few zones until
    you reach a zone named "The Slumbermead". Once in the Slumbermead, keep
    heading northwest, even though the map ends, and slowly corner your
    characters northwest around the zone. Eventually you should reach a "secret
    zone", not found on your map. The secret path is a bit difficult to find, as
    it's covered in grass and it's very well hidden. The new zone you'll be in
    is named "The Fog Mutters". Just head in the direction of the path northeast,
    and eventually you'll be in the zone "Overlooking Eternity". Roblon is
    waiting for you on the top of the zone, up the small rocky climb. 
    
    Battle Strategy: Now, the thing that makes this fight hard is the enemies
    that spawn around this zone. After you kill them they'll respawn, and you'll
    need to kill a lot in order to stop them from respawning. Don't move foward
    up the path until you've killed ALL of the Dead Bones. If you have the spell
    "Curaja" (I assume you do if you're already level 50), use it against the
    Dead Bones to deal massive damage, but physical weapons are okay to use
    against them as well. You have a choice in this battle, either run up the
    path and kill Roblon as quickly as you can, or safely and slowly kill off
    each Dead Bone enemy and attack Roblon only after killing all of the enemies
    found in this zone, the latter is easier, much takes a while. 
    
    But, Roblon is would actually be a pushover if it wasn't for all of the
    enemies that spawn within this area. He has almost 200,000 health, but he's
    actually easy to kill. He likes to use offensive magicks on your characters,
    but he uses physical attacks as well. His attacks ignore Evasion statuses
    on your characters when his health drops a bit, and he also gets much
    faster when he's about to die. The Dead Bones around here also like to cast
    "Blind" on your characters, so set yourself a Gambit that heals it quickly.
    
    Roblon can use "Fear", which drains all of your magick points, so feel free
    to use a Quickening when fighting Roblon. He uses some elemental magicks
    such as "Fira", "Thundara", and "Blizzara". They do some Fire elemental
    damage, Thunder elemental damage, and Ice elemental damage towards its
    targets. He uses "Smite of Rage", often as well. He'll sometimes use
    "Tri-Attack", an attack that does a percentage of its targets maximum health
    points, and has a chance of inflict "Slow" on its target as well. Roblon
    also uses "Lunge", a quick attack that deals a bit more damage than his
    regular physical attacks do to your characters.
    
    You can also inflict "Stop", on the Dead Bones, so they stop what they're
    doing for a while and you can focus on killing Roblon. Using the Nihopalaoa
    trick (see the section), and using a Chrono's Tear on each Dead Bone. 
    Eventually when you've killed all of the enemies (or you can just quickly
    run and attack Roblon as much as you can), focus on attacking Roblon, and
    try to quickly defeat him if you haven't killed all of the Dead Bones in the
    area. Roblon is actually very easy to defeat, after you've killed all of the
    annoying Dead Bones.
    
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    Deathscythe                                                           (FGH6M)
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    Health points: 126,000
    Level: 44
    Weakness: Light
    Absorb: Dark
    Halves: Fire, Thunder, Ice, Water, Earth, Wind
    License Points Given: 27
    Steals: Book of Orgain, Book of Orgain Mille, Capricorn Gem
    
    Mark Rank: VI
    Petitioner: Popol (The Nalbina Fortress)
    Reward: 2,800 gil, 2 Hi-Ethers, Soul of Thamasa
    
    Mark Location: The Necrohol of Nabudis (Cloister of the Highborn)
    Difficulty: 3/10
    
    Recommended Level: Level 50 or higher recommended.
    
    Recommended Gambits
    Ally: Any - Arise
    Self: Magick points under 10% - Charge
    Slef: Magick points under 20% - Charge
    Ally: Health points under 50% - Curaja
    Foe: Party leader's target - Attack
    
    How to find: The Nechrol of Nabudis is located just northwest of the
    Salikawood, look in the above "How to find" section, but head northwest at
    the fork in the Salikawood instead of going northeast to the Nabreus
    Deadlands. Afterwards, go to the area "Cloister of the Highborn". You need
    to bring your main character's health points under 10% before Deathscythe
    will appear, after he appears, quickly heal your main character and prepare
    for the battle of a century! Heh...okay, it's just a small mark hunt battle,
    actually.
    
    Battle Strategy: Deathscythe will mainly cast magicks in order to damage
    your characters, but he sometimes will use physical attacks. This mark hunt
    isn't as difficult as some of the other rank VI mark hunts. Be sure to
    quickly kill all enemies around you before trying to attack Deathscythe,
    as the enemies are quite annoying. 
    
    Deathscythe uses the annoying "Annul" special attack, which reduces the
    target's magick points to 0. Feel free to spend your magick points on
    whatever you want to during this battle, like positive status effects on
    your characters, or a Quickening. Deathscythe also has "Ram", which is just
    like the special attack "Lunge", but not as fast. Ram is just a stronger
    version of his regular physical attacks, but isn't used often. His attacks
    will ignore your Evasion status and gets much quicker when his health is
    under 20% (when he's under critical health). He also uses Palings that make
    him immune to physical attacks at one points during the battle, and you'll
    have to wait for it to wear off, or use a different style of attacks towards
    him. He also will use "Darkra" often throughout the battle, and afterwards
    will use "Darkga" after his health points are below critical. Both are very
    strong Dark elemental magicks.
    
    You'll need your magick points in this battle, so set up a Gambit for when
    a character's magick points is under 10% or 20% to use the technick "Charge".
    "Charge" restores some of your magick points, look it up in the Technicks
    Section of this FAQ. If you find his magick attacks to be annoying, either
    cast "Berserk", or "Silence" and possibly "Slow" on him to make him slower
    and to make him stop using magick attacks. If you're considering casting
    "Berserk" on him, use "Blind" on him as well, as sometimes his physical
    attacks can be quite powerful. Note that it might take quite a while to cast
    these negative status effects onto him. Otherwise, just attack him normally,
    not using any Dark elemental weapons. If you have any Holy/Light elemental
    weapons, use them to do a bit of extra damage to him in this battle. 
    
    When Deathscythe uses a Paling to make him immune to physical attacks, use
    non-elemental type magick spells onto him, or technicks to damage him. 
    Using Gil Toss on him can end the battle very quickly from here, but if you
    really only wish to use physical attacks on him, wait for his physical Paling
    to wear off after a while. Cast Shell or Protect (Protect only if he's
    Berserked), and wait a while. Eventually when his Paling wears off you can
    physically attack him and win the battle. He shouldn't be hard to defeat, if
    you know exactly what you're doing.
    
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    Goliath                                                               (GOGO5)
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    Health points: 224,000
    Level: 47
    Weakness: Dark
    Absorb: Light
    Halves: Thunder, Fire, Ice, Earth, Water, Wind
    License Points Given: 27
    Steals: Holy Crystal, Iron Ore, Holy Magicite
    
    Mark Rank: VI
    Petitioner: Barrong (The Nalbina Fortress)
    Reward: 3,600 gil, Eintherjarium, Save the Queen
    
    Mark Location: The Necrohol of Nabudis (Hall of Shimmering Might)
    Difficulty: 4/10
    
    Recommended Level: Level 50 or higher recommended, but this mark hunt can
    still be easily defeated with lower leveled characters.
    
    Recommended Gambits
    Ally: Health points under 50% - Curaja
    Ally: <INSERT STRONG PARTY MEMBER'S NAME HERE> - Shell
    Ally: Any - Shell
    Foe: Party leader's target - Attack
    
    How to find: The zone "Hall of Shimmering Might, is near the exit of the
    Necrohol of Nabudis, which leads to the Nabreus Deadlands. You should
    enter from the Necrohol of Nabudis from the Nabreus Deadlands, and I'm going
    to assume you've done some of the past mark hunts and know where these two
    locations are. Deal with the enemies around Goliath before approaching him.
    He shouldn't be too hard to fight. 
    
    Battle Strategy: Goliath mainly uses magick attacks towards your characters,
    but also uses physical attacks as well. It's recommended you cast Shell on
    your characters in this battle, as his magicks can really damage your party
    members. He's weak to Dark elemental attacks, so equip ammo or use a Dark
    elemental weapon if you have one with you, but if you don't it's okay. He
    absorbs Light/Holy element based attacks, so don't use that element in this
    battle. He has quite a bit of health, but previous marks had more than this
    mark hunt's health. 
    
    Goliath will have a Barrier that makes him immune to magick attacks for a
    while during the battle, so use other types of attacks in order to damage
    him. He likes to use "Aeroga", and "Waterga" on yuor characters during this
    battle, but Shell should help reduce the damage both of those attacks do to
    your characters during the battle. He also uses "Gravity", which does a
    fraction of the target's maximum health points, or can miss. He'll sometimes,
    (near critical health), will use physical attacks and "Lunge", a deft and
    stronger version of his normal physical attacks. He'll also use "Smite of
    Rage", but again Shell should lessen the amount of damage being done to your
    characters. He gets faster and his defence rises after he's in critical or
    lower health, as well. You don't really need Shell during the end of the
    battle, as he'll use physical attacks more than before on your characters.
    
    Just keep attacking him, he really doesn't have any more tricks. Becareful,
    his attacks near the end of the battle can sometimes cause "Disable" to be
    inflicted on his target(s), so cure it quickly. Having the three of your
    party members Disabled can be really bad, especially if he uses more magicks
    to target all three of your active party members at once, making you unable
    to switch your active party characters. He only really gets slightly tougher
    near the end of the battle, but it shouldn't be a problem. Consider casting
    and even setting yourself up a Gambit that casts Protect if you find his
    physical attacks doing too much damage to you.
    
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    Diabolos (SSD3B)
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    Health points: 94,000
    Level: 46
    Weakness: Water
    Absorb: Fire
    Halves: Thunder, Earth, Ice, Dark, Light, Wind
    License Points Given: 27
    Steals: Fire Crystal, Demon's Sigh, Scorpio Gem
    
    Mark Rank: VII
    Petitioner: Miclio (Bhujerba)
    Reward: 2,600 gil, Zeus Mace, Demon Shield
    
    Mark Location: The Lhusu Mines (Site 11)
    Difficulty: 6/10
    
    Recommended Level: Level 55 or higher strongly recommended, but can be done
    with a lot of difficulty at lower levels. 
    
    Recommended Gambits
    Ally: Any - Arise
    Ally: Health points under 50% - Curaja
    Ally: Any - Esuna
    Ally: Any - Remedy
    Ally: Any - Esunaga
    Foe: Party leader's target - Slow
    Foe: Party leader's target - Attack
    
    How to find: In order to get to the location of this mark hunt, you
    should've done the "Antlion" hunt. After you've finished the hunt, you need
    to find a key to get to the location of this mark hunt. Go to The Phon Coast,
    and go to the Orange Save Crystal. Go search around in a northwestern
    direction, and look for two Hume (human) men, and look for a sparkle in the
    ground near them. Examine it and you'll get the key you need. Site 11 is
    near the northeastern area of where you fought the "Antlion" mark. Zone in
    and out until he appears.
    
    Battle Strategy: This is another very hard mark hunt to defeat. But, you
    shouldn't have a hard time at level 55 or higher, as it's just a bit over-
    leveled. He uses very strong non-elemental magicks on your characters in
    this battle, and also uses very strong physical attacks as well. He likes
    to inflict harmful status effects on your characters on top of all of that
    as well. As his health gets lower, he gets stronger and his defence raises.
    
    He uses "Scourge" against your characters in this battle. Scourge does very
    high non-elemental damage to all targets in range. He casts Haste on himself
    sometimes as well. Diabolos will use "Force Barrier" at one point during the
    battle, which makes him immune to all physical attacks for an amount of time.
    During that time use other types of attacks against him. "Pyromania", is
    another attack he likes to use, and what it does is it does very high Fire
    elemental damae to all targets in range. He'll use "Curse" as well, which
    inflicts Confuse, Disease, Poison, and Sap on all targets in range. Have
    each of your allies use a Remedy, if you have a good stock of them,
    otherwise have each party member use "Esuna" on themselves, or have one use
    "Esunaga". Diabolos also will use "Gnaw" on your characters during this
    battle, which is a strong physical attack, and nothing more than that.
    
    After he loses a chunk of health, he'll have a damage reflecting shield,
    the ones that damage your characters with each hit you do to him, but it
    shouldn't be too much of a problem, but be careful as its damage adds up
    quite quickly throughout the battle. After he uses "Force Barrier", your
    Evasion status will be ignored from his attacks. His defence also raises,
    and some of your attacks will be Parried by him. 
    
    I recommend you use "Bubble" or "Bubble Belts" in this battle if you
    haven't used it on any other bosses or mark hunts before this. The bubble
    status makes you immune to getting Disease. Now, Diabolos has a low amount
    of health. Normally at a first glance you'd think a mark hunt with low
    health points would be easy, but he gets very strong after his health points
    are below critical status. Use Protect/Protectga and Shell/Shellga on your
    characters so his attacks will do less damage to you. He's immune to ALL
    harmful status effects, excepy for Slow, so you should consider setting up
    a Gambit that always makes sure he has the "Slow" status effect on him.
    
    Consider using "Bravery" on your characters as well. The key to easily
    defeating Diabolos is to defeat him quickly. You can use a Quickening when
    he's in critical health, but that risks a very large chance of wasting all
    of your characters' magick points, I wouldn't take such a chance, especially
    if he raises his Force Barrier as you're about to use your Quickening.
    If you want, use Aqua Shot in this battle for any characters using ranged
    weapons to do some extra damage to him in this battle, as he's weak to the
    Water element. But, this battle shouldn't be too hard, once you've got the
    hang of it.
    
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    Piscodaemon                                                           (PHYSC)
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    Health points: 50,000
    Level: 46
    Halves: Thunder, Earth, Water, Ice, Fire, Wind, Dark, Light
    License Points Given: 26
    Steals: Reflectga Mote, Potion, White Robe
    
    Mark Rank: V
    Petitioner: Ivaness (Mt. Bur-Omisace)
    Reward: 3,800 gil, Dark Shot, Scathe Mote
    
    Mark Location: The Ancient City of Giruvegan (Gate of Fire)
    Difficulty: 2/10
    
    Recommended Level: Level 46 or higher recommended, but can be easily done
    at lower levels.
    
    Recommended Gambits
    Ally: Any - Arise
    Ally: Any - Raise
    Ally: Health points under 50% - Curaja
    Ally: Any - Esuna
    Ally: Any - Esunaga
    Foe: Party leader's target - Attack
    
    How to find: If you've passed the events at Giruvegan, you should've passed
    the Gate of Fire already. Head there, and look near the western section, and
    you should easily spot the Piscodaemon.
    
    Battle Strategy: Should be a fairly easy mark hunt to defeat. He only has
    around 50,000 health, and if you've fought some of the previous mark hunts
    found within the game...enough said. Though the Piscodaemon has a variety
    of magicks, and can inflict many status effects onto your party characters,
    it's a very easy battle, due to his low health point total. He sometimes
    uses "Soul Etude" once in the battle, and it's basically Restore, which
    restores all of his health, but it still shouldn't be a problem, if you're
    far within the game.
    
    Now, He uses Soul Etude, look in the above paragraph, and read to see what
    Soul Etude does. He sometimes will use "Pox" on your party members, and it
    basically has a chance to inflict Disease on all targets it hits. He'll
    also use "Dark Shock", on your characters, which does some damage to its
    targets, and also has a chance to inflict "Blind", and "Sap" to all targets
    it hits. Piscodaemon uses Death on characters, which instantly kills a
    party member if it manages to hit properly. Simply revive the character,
    and heal them (if you use Raise to revive them, if you use Arise to revive
    your knocked out party characters, they'll have full health), them continue
    attacking the Piscodaemon. He uses "Darkra" and "Bio", both magicks can
    deal large amounts of damage to all party members it hits. He also uses
    the infamous "Invert", which switchs your magick points with your health
    points, and switchs your health points to your magick points. When you've
    Dispelled his positive status effects that he has on himself at the beginning
    of the battle, he'll use "Hero's March" on himself, which recasts the
    positive status effects on him. Cast Dispel on him again when he uses it,
    if you want to.
    
    He also uses "Mysterious Waltz", when his health is under critical status
    once in the battle, and it doubles his level. Though this sounds bad,
    it's not, as your level seems to only affect the physical stats of your
    characters. Piscodaemon also uses "Fog", which is like "Annul"; it basically
    has a chance to wipe out all of its target's magick points, sadly. It's a
    very cheap move for an enemy to use, don't you think so? His attacks also
    pierce through "Reflect" status, and some of your attacks get parried after
    he uses Soul Etude on himself. His attacks also get faster after he uses
    Soul Etude.
    
    Now, you'd think this battle is hard, and it would be, if his health total
    wasn't so low. Even though he uses Soul Etude once in the battle, it's still
    very easy. Just keep attacking him, you'll have no trouble defeating him,
    if you're properly prepared for this mark hunt battle.
    
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    Deathgaze                                                             (DTGZ3)
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    Health points: 184,000
    Level: 50
    Weakness: Earth
    Absorb: Wind
    License Points Given: 28
    Steals: Phoenix Down, Emporor Scale, Charger Barder
    
    Mark Rank: VII
    Petitioner: A Traveler (Any Aerodome)
    Reward: 3,400 gil, 2 Elixirs
    
    Mark Location: Airship (Leisure Craft Deck)
    Difficulty: 3/10
    
    Recommended Level: Level 55 or higher recommended, but this mark hunt can
    still easily be defeating at lower levels.
    
    Recommended Gambits
    Ally: Any - Esuna
    Ally: Any - Esunaga
    Ally: Health points below 50% - Curaja
    Foe: Party leader's target - Attack
    
    How to find client: Normally finding your client/petitioner to start a mark
    hunt is easy, as you see a map and the location of the petitioner/client
    of the mark hunt on that map, when looking at the hunt in your clan primer.
    Now, when looking in the map, you might be a bit confused. If you aren't,
    skip to how to find the mark hunt, if so, reading the following sentence.
    Go to any Aerodome and look for "A traveler", who is a small child with his
    father and mother. Just talk to everybody you find in the Aerodome you're
    at, and you should find your client for this mark hunt. If you didn't
    already know, the Aerodome is a place where you buy tickets to ride on
    ships, look on your map for a location of it. The only reason you shouldn't
    be familiar with Aerodomes, is if you use Teleport Stones a bit too much.
    
    How to find this mark hunt: Alright, after speaking with the traveler, you'll
    need to take flights, and speak with him again afterwards. After taking a
    few flights to random locations (You see, flying in a certain location
    doesn't increase of chance of finding Deathgaze), he'll keep telling you that
    Deathgaze is getting closer. It doesn't matter whether or not you take
    public flights or a private flight, you'll still recieve the option of
    attacking Deathgaze. If you're on a public flight, and a hell of events
    happen, and everyone is scared and Deathgaze is found attacking, head up
    on deck, by using doors found around the airship. When you reach the top,
    you should find Deathgaze. If you're having trouble, keep taking flights.
    The more flights you take, is the higher chance of Deathgaze appearing.
    
    Battle Strategy: Alrighty, the battle with Deathgazre shouldn't be too hard
    for you. He uses a fair amount of both physical attacks and magicks to
    damage your party characters. He'll sometimes inflict certain harmful
    status effects on your characters, so use either Esuna or even Esunaga, if
    you find the harmful status effects to be that much of an annoyance. As
    always, I'll explain all of Deathgaze's attacks in the second, third and
    fourth paragraphs. Remember to Dispel his posititive status effects at the
    beginning of the battle; I've negected stating it on some previous mark
    hunts, mind you.
    
    Deathgaze likes to use magicks that have a suffix of "ga". He uses Blizzaga,
    Firaga, and Thundaga as well. All deal a large amount of elemental damage,
    depending on which elemental magick he uses against your party characters.
    He also uses "Crushing Fangs" against your party members, which does some
    damage to the target it hits. You should know by know that whenever the
    attack Crushing Fangs hits a target, that it has a chance to instantly
    knock out the target the attack hits, regardless of the amount of health the
    target even has! Cheap. "Fireball", is another special attack he likes to
    frequently, which is like a powered up version of Firaga. Deathgaze will
    actually sometimes cast "Reverse" on himself, which isn't a bad thing.
    You'll need to use a healing magick to damage him while Reverse is up on him,
    like Curaga or Curaja. Of course, feel free to simply cast Dispel on him
    while he has Reverse casted on himself. 
    
    Deathgaze also has a tendancy to use very strong non-elemental magicks
    against your party members. Such include "Scourge", "Curse", and "Bio". Now,
    all three of the strong non-elemental magicks can do serious damage, but
    it's not that much to worry about, if you continue healing your characters.
    Scourge and Bio both have a chance to inflict Sap on the target the magick
    hits. Just quickly cure it off with Esuna or Esunaga. Curse, however has a
    chance to inflict Poison, Sap, and Disease on the target the magick hits.
    
    Now, once you've reduced his health a bit, he pulls out some new tricks. He
    raises a Paling that makes him immune to all physical attacks at one point
    of the battle. You'll need to use other types of attacks. But, he does use
    a Magick Barrier as well, which makes him immune to all magick attacks, so
    you'll need to use technicks if he has both of them on at once. Some of the
    damage you deal gets reflected back onto your characters, but only when his
    health is under critical. His attacks he uses onto your characters ignore
    your "Evasion" stats. He also sometimes will use "Restore" to restore all of
    his health once in the battle.
    
    All of his attacks seeming overwhelming to you? Shouldn't really be. Use
    Protect or Shell, or Protect and Shell onto all of your party characters if
    you feel him dealing too much damage to your party members. Use Shellga or
    Protectga, if you have acess to the higher magicks found within the game.
    Use two handed weapons, as he ignore the Evasion stats of the shield you
    have equipped. Once he raises his Paling, use magick attacks against him in
    order to deal out damage. If he manages to use both the Paling and the
    Magick Barrier on at once, use technicks against him. Gil Toss works well,
    if you have a reasonable amount of gil to spare on him. He gets stronger
    after he's in critical, and after he restores himself he'll "spam" his
    magicks. Shouldn't be a difficult battle at all. If you're finding it hard
    to defeat Deathgaze, use the trick below.
    
    Heh, there's a little trick that makes this battle easy. When he uses Reverse
    on himself, cast Renew on him. Or, cast Reverse on him, if you don't wish to
    wait for him to manually cast Reverse on himself at one point of the battle.
    After you use Renew, he'll have a single health point left. A quick slash
    of your weapon, a pluck from your bow, or even a shot from your gun, will
    then easily defeat him harmlessly. But, the problem is that you don't obtain
    "Renew", until the end of the game. If you have some of the "higher" magicks
    in the game, such as "Protectga", and "Shellga", you can get "Renew". Look
    in another FAQ, or feel free to ask how to get that magick on this message
    board.
    
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    Catoblepas                                                            (CATB5)
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    Health points: 188,000
    Level: 46
    Weakness: Light
    Absorb: Dark
    Halves: Fire, Thunder, Earth, Ice, Water, Wind
    License Points Given: 27
    Steals: Beastlord Hide, Hi-Potion, Gemini Gem
    
    Mark Rank: VI
    Petitioner: Supinelu (Jahara)
    Reward: 3,200 gil, Arctic Wind, Volcano
    
    Mark Location: The Zertinan Caverns (Hourglass Basin)
    Difficulty: 3/10
    
    Recommended Level: Level 46 or higher recommended.
    
    Recommended Gambits
    Ally: Any - Protect
    Ally: Health points below 50% - Curaja
    Ally: Health points below 60% - Curaga
    Foe: Party leader's target - Attack
    
    How to find: Just go into the Zertinan Caverns from the Dalamasca
    Westersands. When you enter the Zertinan Caverns from there, you'll be in a
    zone named "Invitation to Heresy". You'll need to head southwest to get into
    another zone named "Sandfalls". Go south to another zone called "Hourglass
    Basin". Go south again to another zone called the "Undershore", and it has
    a save point. Save your game, then near the Blue Save Crystal, look
    inbetween the two "sandfalls" (Not waterfalls, its falling sand...heh) for a
    secret path you can go through. Continue along the path to get to this mark
    hunt, use the map on this site if you're still having difficulty finding the
    mark hunt.
    
    Battle Strategy: Catoblepas mainly likes to use physical attacks, but he has
    no surprises as far as his attacks go. If you party characters are able to
    withstand his physical attacks, the battle should go along quite nicely.
    Consider casting Protect or Protectga (If you're that far in the game, but
    I wouldn't think so), on all of your party characters to reduce the physical
    damage he does to you.
    
    Catoblepas uses physical attacks, as stated aboved, but also uses other
    special physicla attacks. He uses Ram, Smite of Rage, and Wail. All of which
    do a fair amount of physical damage towards its targets. He also recasts
    positive status effects sometimes thoughout the battle if you Dispelled them
    at the beginning. 
    
    You can cast Blind, if you find his physical attacks to be too strong on him.
    You can also cast Sleep on him, and then use magick on him, but that's not
    recommended as all elemental damage is halved by him. Cast curing magicks,
    such as "Cure, Cura, Curaga, or even Curaja" on him, as those are Light
    elemental items, and they actually damage him. Test it out a bit. Either way,
    the Catoblepas should be easy to defeat.
    
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    Wild Malboro                                                          (WLMBO)
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    Health points: 111,000
    Level: 50
    Weakness: Wind
    Absorb: Earth
    License Points Given: 28
    Steals: Foul Liquid, Malboro Flower, Virgo Gem
    
    Mark Rank: VI
    Petitioner: Rena (Eruyt Village)
    Reward: 4,600 gil, Euclid's Sextant
    
    Mark Location: Feywood (Redolent Glade)
    Difficulty: 3/10
    
    Recommended Level: Level 50 or higher recommended.
    
    Recommended Gambits
    Ally: Any - Esunaga
    Ally: Any - Remedy
    Ally: Any - Esuna
    Ally: Health points below 60% - Curaja
    Foe: Lowest health - Attack
    Foe: Lowest health - Aeroga
    Foe: Party leader's target - Attack
    Foe: Party leader's target - <INSERT STRONG NON-ELEMENTAL MAGICK HERE>
    Foe: Party leader's target - Aeroga
    
    How to find: You should've already been through this zone of the Feywood.
    It's the same area where you fought the boss "Rafflesia". Check your map for
    the name of the area (Redolent Glade if you ignored the above), and head
    there. The Wild Malboro and some of its friends should be waiting for you.
    
    Battle Strategy: This mark hunt isn't too difficult, but you need to
    becareful. This mark hunt type, is a Malboro, and they like to inflict many
    status effects on your party characters with a "breath" type of special
    attack. He has three Malboros with him, but can and should quickly be taken
    out before they inflict harmful status effects on your active party. Malboros
    are weak to the Wind element, but a Gladius shouldn't be used. The Gladius,
    is a dagger type weapon that attacks with the Wind element, but is too weak
    to be efficent against the Wild Malboro. Use either regular attacks or
    "Aeroga" (A high damage dealing Wind elemental magick, very useful) to kill
    the three Malboros. The Wild Malboro, has many similiar characteristics to
    those of a regular Malboro. Mind you, read below to find out the attacks he
    likes to use against you...
    
    As I've stated in the above paragraph, he likes to use breath special attacks
    in order to inflict many harmful status effects. He uses "Putrid Breath",
    "Cloying Breath", and "Bad Breath" against your party characters. All of
    these special breath attacks have a high chance to inflict many harmful
    status effects on all targets within range. If you have Esunaga, you'll be
    able to wipe out all harmful status effects your three party members have
    with one magick cast, if not, use Remedies (Quick action time), or have each
    character have a Gambit that allows each of them to use the magick Esuna
    whenever a harmful status effect is casted on them.
    
    He'll also use "Lunge" against your characters, and this being the third
    last regular mark hunt you've faced, I hope by now you know exactly what
    the special attack Lunge does to its target it hits. It's simply does more
    damage than a regular attack the Wild Malboro uses, and also is a quick
    attack, if you *sigh*, don't know. He'll cast "Purify" on himself whenever
    you cast a negative status effect onto him, so don't try them on him. Purify
    removes the bad status effects. He uses "Renew", whenever you get out of
    range from him, so don't go far away from him, but it's not very likely to
    happen. Renew restores all of his health points.
    
    He uses "Soul Etude", when his health is under critical status, which will
    restore all of his health points. He uses a physical Paling eventually at
    one point in the battle, but it wears out after a certain period of time has
    passed. Try using "Aeroga", or "Gil Toss", or any other types of attacks
    other than physical/bows/guns/Quickenings you feel deals a fair amount of
    damage to him. He'll use his Paling again when his health is under critical
    status, so prepare yourself. Eventually, when his health is low enough,
    some of the attacks you use against him get "Countered", and his attacks
    will eventually ignore your Evasion stats, and his attacks also get faster.
    
    Just kill of his Malboros, then start focusing your attacks on the mark.
    Basically, just keep attacking him normally, until he raises his Paling.
    Afterwards, use "Aeroga" on him to deal a lot of damage to him without using
    physical type attacks. If you didn't buy or get the magick Aeroga, then Gil
    Toss is another solution. Also consider using strong non-elemental type
    magicks against him if you want to. Heal any bad status effects quickly, and
    the Wild Malboro should be easy to defeat.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Pylraster                                                             (PER6M)
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    Health points: 494,000
    Level: 63
    Weakness: Fire
    Absorb: Water
    License Points Given: 26
    Steals: Hastega Mote, Tyrant Bone, Tyrant Hide
    
    Mark Rank: VII
    Petitioner: Rikken (The Port at Balfonheim)
    Reward: 8,000 gil, Grand Mace, 2 Scathe Motes
    
    Mark Location: The Pharos at Ridorana (They Who Thirst Not)
    Difficulty: 5/10
    
    Recommended Level: Level 65 or higher recommended, but if you want to be
    safe, level up your party characters a bit more.
    
    Recommended Gambits
    Ally: Any - Arise
    Ally: Health points below 50% - Curaja
    Ally: Any - Remedy
    Ally: Any - Esunaga
    Ally: Any - Esuna
    Ally: Any - Bubble
    Foe: Party leader's target - Attack
    Foe: Party leader's target - Ardor
    
    How to find: When speaking with this mark hunt's petitioner, he'll challenge
    you to a race, where you must tap X and O quickly to speed Vaan up. It won't
    matter if you win or lose the race, but if you win you'll recieve a Potion.
    If you want to, you can do the exact same race again 69 more times to
    recieve more prizes, but all of the prizes are fairly awful.
    
    Battle Strategy: The Pylraster is a mark hunt who likes to use only physical
    and special physical attacks to damage your characters. He can hit your
    characters for a lot of damage. You need to set up a Gambit to let all of
    your characters have the Arcane magick "Bubble" casted on themselves, and
    I'm sure you know what the magick Bubble does, if not look it up in the
    magicks section.
    
    Now, to explain what exactly the Pylraster likes to do. As stated above, he
    loves to use physical attacks, which do a lot of damage. He uses "Screwfall",
    a special physical attack which does a damage that is a percentage of its
    target's maximum health points, but isn't that strong. "Rage", is another
    special attacks he uses, and it's a stronger version of Screwfall. The
    Pylraster also likes to use the famous "Crushing Fangs" special attack,
    which does high damage to its target, and also has a chance to instantly kill
    the target it hits, regardless of their current health points. He has
    virtually no surprises, and mainly uses physical attacks, but be warned, he
    will use "Growing Threat", which causes his level to double to 99 (Unless
    enemies can have higher levels, but is only displayed at 99). Since he uses
    physical attacks...well, you should know. His defence also increases a bit
    after his health points are under critical status.
    
    You'll need to have Bubble casted on all of yuor active party members. Now,
    this mark hunt will hit your characters frequently for around 2,500-3,000
    points of damage. Consider setting up a Gambit to a party member who has
    Reverse casted on themself. Also use Protect/Protectga on your party
    characters to reduce the amount of physical damage taken from him. You can
    only inflict the harmful status effect "Slow", on the Pylraster, and it's
    usful. Try to cast Slow on him, it actually helps out a lot through this
    battle.
    
    Now, if you haven't read the "weakness" section of this mark hunt, you don't
    know that this particular mark hunt is weak to the "Fire" element. If you
    have, equip Fire elemental ammo or weapons to your characters. Now, if you
    have a powerful magick named "Ardor", use it against him. Ardor does massive
    amounts of Fire elemental damage to its target it hits. It'll hit him for
    9,000+ damage usually. 
    
    After he uses "Growing Threat", his attacks will regularly do over 4,000+
    to the target it hits often. Use Decoy and Reverse if you want to, or keep
    healing your characters. Set up a Gambit to heal your characters when their
    health points are under 5,000 or so, to be safe, if you want to. If you're
    using the magick "Ardor" against him in this battle, use it and the battle
    should be over quickly. He should be easy once you get used to the damage
    his attacks are capable of.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Fafnir                                                                (FURG5)
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    Health points: 1,390,000
    Level: 67
    Weakness: Thunder
    Absorb: Ice
    License Points Given: 39
    Steals: Pebble, Hi-Potion, Ring Wyrm Scale
    
    Mark Rank: VII
    Petitioner: Ieeha (Mt. Bur-Omisace)
    Reward: 7,000 gil, Assassin's Arrows, Teleport Stone
    
    Mark Location: The Paramina Rift (Silverflow's End)
    Difficulty: 7/10
    
    Recommended Level: Level 60 or higher strongly recommended, but if you want
    to have a higher chance of defeating this particular mark hunt, level your
    party characters a bit more.
    
    Recommended Gambits
    Ally: Any - Arise
    Ally: Health points under 50% - Curaja
    Self: Magick points under 20% - Charge
    Self: Magick points under 10% - Charge
    
    How to find: This mark hunt only appears in the zone if there's a blizzard/
    snowstorm. You can automatically trigger a snowstorm by talking to your"real"
    client (Relj), or by zoning in and out of the zone "Frozen Brook", as that
    zone has a chance of changing the weather, or you can just zone out of the
    entire area of the Paramina Rift, and hope for a snowstorm to occur. 
    
    However you trigger the snowstorm, you'll need to go to the southwestern
    part of Silverflow's End. You can enter that part by taking the southeastern
    exit of the Karydine Glacier.
    
    Battle Strategy: Alrighty, Fafnir is a dragon type enemy, and uses such
    special attacks. He has a massive amount of health points, and will take a
    while to deplete to zero. You'll need to have endurance for this long battle,
    and strong characters. His attacks ignore your characters' "Evasion" stats,
    so feel free to make your active party characters hold a two-handed weapon.
    
    Now, Fafnir doesn't have much of a variety of different attacks, but he's
    quite strong. He'll use the dragon attack "Rake", which is basically a
    special attack which does slightly more damage than his regular attacks do.
    He uses magicks such as "Sleepga, Silencega, and Shock". Sleepga has a chance
    to inflict "Sleep" on multiple targets. Silencega has a chance to inflict
    "Silence" on multiple targets it hits. Shock is a magick which does a large
    amount of non-elemental damage to the target the attack hits. He'll also
    sometimes uses "White Breath". White Breath inflicts ice elemental damage
    on all targets it hits within range, and also has a chance to inflict Stop
    on each target the attack hits. I've stated above already that Fafnir's
    attacks have the ability to ignore your "Evasion" stats.
    
    If you haven't already done so, cast Dispel on him to remove his positive
    status effects. Now, normally I don't write or record the damage values for
    most bosses or mark hunts found within the game, unless it's a hard boss or
    mark hunt, or if you're at a low level. Now, I've found through tests done,
    that his normal attacks do roughly 1,000-2,500 damage to my characters. He
    can do up to 2,000 damage with his "Rake" attack. White Breath does up to
    4,000 damage, and Shock does almost 6,000 damage. All tests done with the
    "Maximillian" armour, which you should be using (Unless you're using another
    higher level armour).
    
    Now, you'll need to be prepared for this very long fight. You'll need a large
    supply of Remedies for the status effects he inflicts on your characters, or
    you can use the magick "Esuna" to remove the status effects and use your own
    magick points instead, but you'll need to set your characters Gambits to
    use the technick "Charge", to replenish your magick points when you have a
    low amount.
    
    You can cast "Slow" on him, and it really helps in this battle. However, this
    mark hunt is immune to all other negative status effects, so don't spend your
    time trying to inflict them on him. Use the Nihopalaoa trick to easily
    inflict the status effect Slow onto him. 
    
    Now, his magick "Shock", can actually be reflected back onto him. Cast the
    "Reflect" status effect onto your party characters, or equip a Mirror Mail
    armour to automatically give yourself said status effect, and it'll be
    reflected back onto him. Consider just having all three of your active party
    wear Mirror Mail armour. Now, your healing magicks get reflected onto the
    enemy (In this case, Fafnir), but there's an accessory that allows your
    magicks to break through the Reflect status, called an "Opal Ring". Give
    this accessory to your main healer, and have fun. If you don't have any of
    these armours or accessories, cast Shell or Shellga onto your party members
    to reduce the damage taken from the magicks he casts onto your characters.
    
    You should have a Protect or Protectga, and a Shell or Shellga Gambit set-
    up in order for your characters to have these wonderful status effects. Also
    consider casting Bravery on your main attacker, and Faith on your main
    spellcaster.
    
    It'll be a very long battle, but you shouldn't have too much difficulty with
    this battle if you're well prepared.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Elite Mark Hunts                                                      (1337O)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This section will contain information about elite mark hunts found in the
    game.
    
    Note: Elite mark hunts are "special tougher" hunts you recieve from the
    Clan Centurio. In order to get in the Clan Centurio, you must've defeaten
    the "Rogue Tomato" mark hunt. Afterwards, talk to the person who assigned
    the hunt. Afterwards, head a zone west and look south for a bangaa standing
    infront of a building. Speak with him and he should invite you in. Talk
    to the clan leader, Montblanc to understand everything.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Cluckatrice                                                           (DFG6M)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points of the Cluckatrice: 8,000
    Health points of a Chickatrice: 3,000
    
    Level of the Cluckatrice: 15
    Level of a Chickatrice: 13
    
    Absorbtion of the Cluckatrice: Wind
    Weakness of a Chickatrice: Earth
    Weakness of a Chickatrice: Wind
    
    License Points Given: 6 from the Cluckatrice, 1 from each Chickatrice you
    kill.
    
    Steals from the Cluckatrice: Small Feather, Wind Stone, Taurus Gem
    Steals from a Chickatrice: Small Feather, Large Feather, Potion
    
    Mark Rank: I
    Petitioner: Dania (Giza Plains)
    Reward: 1,000 gil, Jackboots, Rainbow Egg
    
    Mark Location: Giza Plains (Giza North Bank)
    Difficulty: 6/10
    
    Recommended Level: Level 15 or higher strongly recommended.
    
    Recommended Gambits
    Ally: Health points under 50% - Potion
    Ally: Any - Gold Needle
    Ally: Any - Stona
    Foe: Party leader's target - Attack
    
    How to find: Go to the zone "Giza North Bank", during the Dry season. If you
    don't know what I'm talking about, there are two seasons in Giza Plains,
    but if you don't know about the changes in seasons, don't worry, you're
    already in Dry season. Rainy season only occurs after you've went past a
    certain area in the storyline section of the game.
    
    Now, when you're in the North Bank area and explore the zone. Kill all
    enemies you see there, make sure you kill all of them, or the Cluckatrice
    will not appear. After making sure you've killed all enemies found in that
    zone, exit the zone and re-enter to find a Chickatrice. Go near it, and the
    Cluckatrice will appear.
    
    Battle Strategy: This is a very difficult mark hunt to kill when it first
    appears in the elite mark hunting board. You might want to consider leveling
    up all of your characters, and waiting until you have at least three members
    in your party before taking on the Cluckatrice. The Cluckatrice will have
    some Chickatrice around it during the battle, kill it and more should spawn,
    kill those before taking on the Cluckatrice to make your job a lot easier.
    
    You'll need to kill all the Chickatrice in order to defeat this mark, so
    you should do it first. Now, the Cluckatrice likes to inflict your characters
    with "Petrify", which turns your characters to solid stone after 10 or so
    seconds, set up a Gambit to cure it quickly. Supply yourself with Gold
    Needles, or obtain the spell "Stona", to cure it quickly. He inflicts it
    very often, so be prepared. The Cluckatrice's attacks are quite strong. The
    Chickatrice don't do much damage, but their damage adds up and can become
    quickly annoying. The Cluckatrice uses "Mucus", which does high damage to
    a character. It also likes to inflict Slow on your characters, but I doubt
    that you have the spell "Haste" yet, so you'll have to bear with it. If you
    have a Haste Mote or a Hastega Mote from a chest, use it if you want, but
    it's very unlikely that you'll have one of those items. 
    
    The Cluckatrice uses "Purify" when you cast a harmful status effect on him,
    so don't try it. You can cast certain harmful status effects on the
    Chickatrice, however you should just kill them quickly first. I think it
    takes too long to cast a bad status effect on all of the Chickatrice, and
    it's simply much easier to simply kill them, in my opinion. Just attack it
    normally after killing all of the Chickatrice, and it should be killed. If
    you have a lot of trouble with defeating this mark hunt, leave and level up
    before fighting it again. 
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Rocktoise (RKRKE)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 18,000
    Level: 16
    Weakness: Wind
    Absorb: Earth
    License Points Given: 8
    Steals: Potion, Turtle Shell, Aged Turtle Shell
    
    Mark Rank: I
    Petitioner: Pilika (Bhujerba)
    Reward: 1,200 gil, Heavy Coat, Hi-Potion
    
    Mark Location: Lhusu Mines (Site 2)
    Difficulty: 3/10
    
    Recommended Level: Level 15 or higher recommended, although you'd have an
    easier time defeating Rocktoise at a few levels higher.
    
    Recommended Gambits
    Ally: Health points below 60% - Curaga
    Ally: Health points below 60% - Hi-Potion
    Foe: Party leader's target - Aero
    Foe: Party leader's target - Attack
    
    How to find: Go to Site 2, you've already been there when you first came to
    the Lhusu Mines. It's basically the place where you first fought Ba'Gamnan
    and his friends if you forgot.
    
    Battle Strategy: Although I didn't have a difficult time with this battle,
    others have. You might want to consider leveling a bit more than level 15
    for this battle if you're not good at fighting. At this point of the game
    18,000 health may look like a lot, but it's not. It'll take a little bit
    longer, but I found fighting Rocktoise much easier than fighting the
    Cluckatrice and Chickatrice. Alright, Rocktoise is the race "Turtle". In the
    game, Turtles always seem to have high health, high strength, slow attacks,
    and such. Yes, Rocktoise is quite slow, you can use ranged attacks on him,
    he's very slow at "running" to get your characters, heh. He's weak to Wind
    based attacks, so if you have a Wind based weapon or ammo, or magicks, feel
    free to use them. The Gradius is a dagger that attacks with Wind, and Aero
    is a good magick you can use, for example. However, you might not have Aero
    at this point in the game, unless you're a high level, and you don't want
    to go through the trouble to get a Gradius from a rare monster. 
    
    Right, now Rocktoise can hit your party characters pretty hard. It makes the
    battle very hard for some, and is the reason why you may wish to overlevel
    your characters a bit for the fight. Though he's slow, he can hit for over
    half of your maximum health points in a single shot. Consider even changing
    your Gambits for "Under 70% of maximum health - <INSERT HEALING HERE>".
    You also might wish to get some Health Augments from your license board,
    look at the license board map on this site and get the Health Augments.
    They actually increase your health a lot at this point in the game. If you
    want to, feel free to choose health increasing equipment for your party
    characters for this battle, but it's not really a need if you already have
    some health augments. Now, with some of that out of the way, I'll explain
    about Rocktoise's attacks/"special" attacks.
    
    Rocktoise has many stronger "special" attacks he as the ability to use on
    you, and some of which do much more damage than his slow regular physical
    attacks do to you. He uses some elemental magicks on you, such as "Fire",
    "Bizzard", "Thunder", and "Dark". But they shouldn't be much of a problem
    compared to his other attacks he'll use on you. He uses "Sonic Spin", which
    hits all three of your party members with about the damage of his physical
    attack, ouchies. "Stone Stomp" is another attack he'll use, and it simply
    does more damage his normal attacks do, and is a ranged attack he can use
    from a small range. He'll also use "Purify" whenever he has a harmful
    status effect casted on him. It takes a while to cast a bad status effect
    on him, and when you manage to hit him with a harmful status effect, he'l'
    simply use "Purify" and will remove all harmful status effects he has on.
    
    His attacks have a small chance to inflict Slow on your characters. If you
    have the Green Magick "Haste", cast it on a Slowed character to cure them
    of the Slow status AND have Haste casted on them. If not, you'll just have
    to bear with slower attacks, sadly. He has a reflecting shield that has no
    name, basically when he's under 50% or so health, a small part of the damage
    to inflict on him gets sent back on your characters, and it adds up quickly.
    Rocktoise's physical attacks also get a bit stronger as his health decreases
    slowly.
    
    Alright, the trick to defeating Rocktoise is having endurance. Yes, you've
    heard me, endurance. You need to have constant power and energy. Basically,
    keep healing your characters frequently, even if they haven't lost much
    health. Keep your magick points high, if you run out, be sure to have a
    good supply of Potions/Hi-Potions in stock for the fight. Just keep attacking
    him and after a long while, you'll defeat Rocktoise. Try to finish him off
    quickly near the end of the battle, he gets VERY strong.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Orthros                                                               (FDG56)
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    Health points: 87,000
    Level: 34
    Weakness: Fire
    Absorb: Water
    License Points Given: 25
    Steals: Phoenix Down, Slime Oil, Caramel
    
    Mark Rank: V
    Petitioner: Contrite Thief (Rabanastre)
    Reward: 3,800 gil, Unpurified Ether, Horakhty's Flame
    Special Note: You also get a "Blackened Fragment", but it's not listed on the
    reward section of the bill.
    
    Mark Location: Garamsythe Waterway (Southern Sluiceway)
    Difficulty: 3/10
    
    Recommended Level: Level 34 or higher recommended.
    
    Recommended Gambits
    Ally: Health points under 50% - Curaga
    Ally: Any - Esuna
    Ally: Slow - Haste
    Foe: Party leader's target - Attack
    
    How to find: You don't need to change any of the water controls in order to
    find this mark hunt. It's found just east of where you fought the mark the
    "White Mousse". You need to have a team of Fran, Ashe, and Penelo in order
    to spawn this mark hunt. It doesn't matter what levels they are, you can
    quickly switch to your main party characters after spawning the Orthros.
    Also, Guests don't matter.
    
    Battle Strategy: This guy is sort of like a stronger version of "The White
    Mousse" mark hunt you probably fought earlier. He uses a fair amount of
    magicks, but is known to physically attack your party characters more
    frequently than the White Mousse did. This hunt can be very dangerous
    sometimes. If all of your active party members are Confused...well...it
    won't exactly end very nicely. 
    
    Orthros uses some elemental magicks to damage your characters often. He uses
    "Darkra", "Thundara", and "Thundaga". They do quite a bit of damage, but
    it's not much. He also likes to cast Slowga frequently to Slow your party
    members, use Haste to cure it easily. He uses "Mythril Bubbles", a strong
    attack which also has a chance to inflict Confuse on its targets. He'll use
    "Bleed", which inflicts Sap, cure it quickly with Esuna. "Lunge", is another
    attack he'll use, and I'm sure you should be quite familiar with what it
    does. Basically a swift stronger physical attack. "Break" and "Flash", are
    more attacks he'll use often. Break has a chance to inflict Petrify on its
    targets. Flash has a chance to inflict Blind on its targets. "Phantasmal
    Gaze" is another attack he'll use that has a chance to inflict Confuse to a
    target it hits. Cure it all with Esuna. 
    
    There's a nice trick you can use to make the battle a bit more easier if
    you're actually having trouble defeating Orthros. Cast Reflect on your party
    members, or use some equipment that automatically casts Reflect on your
    party characters. All the elemental magicks he uses will be reflected back
    to him. Just keep attacking him, but don't use guns. Guns are usually good,
    but they actually do less damage to "Flans". A Flan is a slime enemy found
    in the Garamsythe Sewers, and other places found later in the game. Should
    be an easy fight, even if you don't cast Reflect on your active party.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Gil Snapper                                                           (GLSPP)
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    Health points: 86,956
    Level: 37
    Weakness: Thunder
    Absorb: Ice
    Halves: Fire, Earth, Wind, Water, Dark, Holy
    License Points Given: 20
    Steals: 1,000 gil, 2,000 gil, 3,000 gil
    
    Mark Rank: III
    Petitioner: Nanau (Giza Plains (During Rainy season))
    Reward: 3,000 gil, Phobos Glaze
    
    Mark Location: Giza Plains (Tracks of the Beast)
    Difficulty: 4/10
    
    Recommended Level: Level 37 or higher recommended.
    
    Recommended Gambits
    Ally: Health points under 50% - Curaga
    Ally: Any - Esuna
    Foe: Party leader's target - Attack
    
    How to find: Alright, finding this elite mark takes a while, but is quite
    easy. You should know how each hour, the season in Giza Plains changes. So
    do the enemies found there too, they get much stronger while it's Raining
    season. Now, you probably have already gone through Giza Plains numerous
    amount of times, and have never heard of an area/zone named "Tracks of the
    Beast". Once you've started the hunt, you can now find said area. Now, you'll
    get an examine option whenever you go near a tree in Rainy season. 
    
    By examining the tree, you'll chop it down, and the tree will float in the
    river and flow southeast. Now, you'll need to look for six trees to chop
    down. After chopping down the six trees found in Giza Plains, the trees
    will form a "path" leading to the Tracks of the Beast. Now, look for a tree
    in each area. Crystal Glade, Starfall Field, Toam Hills, Nomad Village,
    Gizas North Bank, and Throne Road. 
    
    Now, after chopping down all six trees head to the zone "Gizas South Field".
    Walk across the the trees floating in the water that you chopped down earlier
    to get to the new area. You should find the Gil Snapper roaming area, if not
    simply zone out and in again and look for him again. "Bansat", another
    member from the Clan Centurio will be here to help you, and he'll say when
    the mark is out or not. If you still can't find the Gil Snapper in the area
    Tracks of the Beast, keep exiting and re-entering the zone/area until you
    find him. 
    
    Battle Strategy: Another Turtle type enemy. Sort of like another stronger
    version of Rocktoise, but not as hard as him in my opinion. The Gil Snapper
    will have multiple positive status effects such as "Protect", "Shell", and
    "Haste" casted on himself. If you have the White Magick "Dispel", use it
    against him to get rid of all those positive status effects he has casted on
    himself. Now, the Gil Snapper likes to use physical attacks to hit your
    characters, but uses magicks to damage your characters often as well. He
    also casts a lot of negative status effects on your characters with his
    magicks he likes to cast on your characters. Also, feel free to steal some
    gil from the Gil Snapper if you're running short. The Gil Snapper is slow
    when he prepares to use physical attacks, however he's not slow with using
    magicks against your characters.
    
    Alright, the Gil Snapper uses "Blizzara" to damage your characters often,
    but can uses "Blizzaga" as well. He only uses Blizzaga when he's under
    20% of his health, and it's basically a powered up version of Blizzara
    that hits all of your characters. The Gil Snapper also casts "Disablega"
    sometimes, cure with Esuna quickly. If all three of your party members get
    hit with Disable, you'll be unable to do anything for a while unless you
    quickly switch out a party member from your active party. 
    
    Now, the Gil Snapper, being a Turtle and all, uses "Flatten", a physical
    attack that damages all of your party characters. "Flash" will have a chance
    to inflict Blind on multiple characters, cure it quickly with Esuna as well.
    If you cast any negative status effects on the Gil Snapper, he'll sometimes
    use "Purify", which will remove any harmful status effects that he has casted
    on him. He has a damage reflection shield that Rocktoise has when his
    health gets a bit lowered. His defence increases when his health is in
    critical status.
    
    You can actually cast many harmful status effects on the Gil Snapper, but
    eventually he'll cast Purify to remove them from himself. Bansat helps you
    a bit, but I never found him to be THAT much of a help to me. You can
    Silence him, which helps you a lot, but he can use Purify to remove it.
    It should be an easy battle, but don't let any of the other turtles roaming
    around the area attack you while fighting the Gil Snapper. They get annoying,
    and if they do attack you, kill them before attacking the Gil Snapper again.
    Overall, it's an easy battle, though it takes a little while to simply get
    to him.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Antlion                                                               (YTU5N)
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    Health points: 105,000
    Level: 37
    Weakness: Wind
    Absorb: Earth
    Halves: Fire, Thunder, Water, Ice, Light, Wind, Dark
    License Points Given: 25
    Steals: Potion, Charger Barding, Cancer Gem
    
    Mark Rank: V
    Petitioner: Niray (Bhujerba)
    Reward: 4,300 gil, Bubble Belt, Sickle Blade
    
    Mark Location: The Lhusu Mines (Site 9)
    Difficulty: 5/10
    
    Recommended Level: Level 45 or higher strongly recommended.
    
    Recommended Gambits
    Ally: Any - Raise
    Ally: Disable - Esuna
    Ally: Health points under 60% - Curaga
    Ally: Health points under 50% - Curaja
    Foe: Lowest health points - Attack
    Foe: Lowest health points - Aeroga
    
    How to find: The Petitioner of this elite mark hunt gives you a Site 3 Key,
    so now you can enter a "secret area" section of the Lhusu Mines. Becareful,
    this isn't like your first trip here, the enemies found in the new area
    you'll enter are much tougher, and you should be level 45 or higher if you
    don't want to have a hard time with the bosses. He and some more Killer
    Mantis should be found. Site 9 (The area the Antlion is in), is found near
    southwest. (The secret area is found past Site 2, where you fought
    Ba'Gamnan.)
    
    Battle Strategy: Alright, the Antlion isn't too much of a fight, if you've
    fought some of the other mark hunts, but he's not quite a push-over either.
    He'll have 5 or more Killer Mantis with him, and you'll need to focus your
    attacks on them before attacking the Antlion. The Mantis and the Antlion
    are weak to Wind based attacks, so using the magick "Aeroga", on them is
    pretty useful, if you have some magick points you can spare, and if you have
    the magick (You should have Aeroga at this point in the game). The Killer
    Mantis can take down your party members quickly, but there's also another
    reason why I recommend you should kill all of the Killer Mantis. The Antlion
    can use "Cannibalize", but he uses it rarely, when another Killer Mantis
    is near him. He can also use it many times, if he has enough Killer Mantis
    around to consume. You see, Cannibalize instantly kills a Killer Mantis
    near the Antlion, so you'd think it of a good thing, however it makes the
    Antlion much stronger (He gains health points, his attacks get stronger,
    and his level grows, I believe). If he uses Cannibalize, you might want to
    consider reloading your game, however I recommend you only reload your
    game if he Cannibalizes two or more Killer Mantis.
    
    Now, the Antlion uses mainly physical attacks, and so do the Killer Mantis
    protecting him. He'll use "Flatten", which does more than average damage to
    all party characters within range of the attack. He'll also use "Gnaw", which
    will do a small bit of damage to one target. His attacks have a chance to
    inflict "Disable" on your party characters, so cure it quickly. His attacks
    also get faster as you lower his health, and he'll use "Enrage", when his
    health is lower than critical. What Enrage does is it simply increases his
    attack speed as well, and also increases the rate he can chain attacks
    together. 
    
    I recommend killing all the Killer Mantis first, but don't use a Quickening,
    as you'll need your magick points in this battle. Use Aeroga on all enemies,
    and it'll do some good damage to all of the Mantis and the Antlion. The
    "Gladius", is a Wind element weapon, that does a bit of extra damage to the
    Antlion. If you have it, use it against him in this battle, if you don't,
    don't go out of your way to get it. Consider casting "Protect", on all of
    your party characters during this fight, it helps quite a bit. You can
    cast "Slow", on him after you've finished defeating all of the Killer
    Mantis found within the area, if you want to. 
    
    There's a neat little trick I almost forgot to mention, which will instantly
    kill the Antlion. You can cast "Reverse", on the Antlion, then you can cast
    "Renew" on him, depleting most of his health. The problem is, you most
    likely don't have these magicks, unless you've passed the "last area of the
    game", at level 45, which is semi-likely. 
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Trickster                                                             (TT4M7)
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    Health points: 61,000
    Level: 44
    License Points Given: 25
    Steals: Hastega Mote, Chocobo Feather, Gysahl Greens
    
    Mark Rank: V
    Petitioner: Gurdy (Mt Bur-Omisace)
    Reward: 4,800 gil, Deimos Clay
    
    Mark Location: The Paramina Rift (Frozen Brook)
    Difficulty: 6/10
    
    Recommended Level: Level 45 or higher recommended.
    
    Recommended Gambits
    Ally: Any - Raise
    Ally: Health points under 50% - Curaja
    Foe: Party leader's target - Attack
    Foe: Health points under 10,000 - <INSERT STRONG NON-ELEMENTAL MAGICK HERE>
    
    Special Note: You know in most Final Fantasy games, there's a White Chocobo?
    White Chocobos are sort of like easter eggs in several Final Fantasy games.
    Well, this is the White Chocobo for Final Fantasy XII.
    
    How to find: Head into the area "Frozen Brook", and you should find another
    mark hunter named "Monid", in the zone. Now, zone in and out of the zone,
    until Monid says the Trickster is in the area. Once he tells you the
    Trickster can be found in the zone, look around the Frozen Brook for a little
    while. The Trickster is almost invisible, but once he attacks you, his
    invisibility wears off, until he uses it again.
    
    Battle Strategy: Ah, the Trickster, becareful while fighting this mark hunt.
    Most of the time he runs, and he runs about as fast (If not faster...) as a
    Bunny/Rabbit type enemy. Try to chase after him, ignoring the enemies
    around you that attack you once you passed them, they shouldn't cause much
    if any damage to your party characters. The Trickster uses both strong
    physical attacks, and strong magicks against your characters. The Trickster's
    resistance against elemental magicks are randomized, so don't use magicks
    against him. 
    
    He uses "Lunge", which does high damage to a target in range. He also uses
    "Wild Charge", a slightly stronger version of Lunge. He'll use "Choco Comet",
    which does high damage to all of your party characters. He uses a Paling
    that makes him immune to all physical attacksl, so you'll need to use other
    types of attacks against him while his Paling is up. If you spend too much
    time trying to attack him while his Paling is down, he'll use it again.
    He'll also use "White Wind", which makes him immune to all harmful status
    effects, and cure any he has on at the time of using the attack. It wears
    off eventually, but he has the ability to reuse it, just like he can reuse
    his Paling.
    
    Whenever the Trickster is hit by an elemental attack, the element he's
    weak against changes, and the element he absorbs changes as well. When his
    health is low, his attacks can randomly inflict "Doom", on your party
    characters, quickly cure it. He can also Parry your attacks when his health
    is a bit low, and his attacks ignore your Evasion status on your party
    members, when his health is low.
    
    I recommend you using "Bubble", or having "Bubble Belts" on your characters
    during this fight. The Trickster can hit your party characters with very
    high damage. Chase him when he runs around, and keep slowly attacking him.
    Use ranged weapons like guns or bows if you have trouble attacking him, but
    don't use elemental magicks to attack him. You can inflict "Blind" and "Slow"
    on him, but use it only in the beginning of the battle, as he'll use White
    Wind to remove the harmful status effect from himself. 
    
    Now, eventually when his health points are low enough, he'll raise a Paling
    that makes him immune to all physical damage. Now, you can't use Quickenings
    to damage him, as they actually only do physical damage to the enemy it
    hits. Now, you can use strong non-elemental magicks, such as Bio or Shock.
    Do some research on strong non-elemental magicks in the section of my FAQ.
    You can also use Technicks to damage him as well. If you have some extra
    gil you can spare, you can use "Gil Toss", to quickly damage and kill him.
    
    Of course, if you really wish to use physical attacks in order to damage
    him, you can wait for his Paling to wear off. Cast Protect and Shell on your
    characters during this time, and wait it out. Once his Paling falls, you'll
    need to quickly use the time you have to damage him, as if you wait long
    enough, he'll raise his Paling on himself again.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Carrot                                                                (CUTN8)
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    Health points: 111,000
    Level: 49
    Weakness: Light
    Absorb: Dark
    Halves: Thunder, Ice, Fire, Water, Earth, Wind
    License Points Given: 28
    Steals: Dark Crystal, Foul Liquid, Putrid Liquid
    
    Mark Rank: VII
    Petitioner: Zammadria (Nalbina Fortress)
    Reward: 5,200 gil, Putrid Liquid, Stink Bombs
    
    Mark Location: The Salikawood (Sun-dappled Path)
    Difficulty: 7/10
    
    Recommended Level: Level 50 or higher recommended. It's also recommended
    that you've passed all of the game, so you have acess to all/most magicks,
    but it's not needed.
    
    Recommended Gambits
    Ally: Any - Arise
    Ally: Any - Raise
    Ally: Any - Esunaga
    Ally: Any - Esuna
    Ally: Any - Chronos Tear
    Ally: Health points under 50% - Curaja
    Ally: Health points under 80% - Curaja
    Ally: Any - Bubble
    Foe: Party leader's target - Attack
    
    How to find: Enter the Salikawood. Now, this mark hunt won't appear if you've
    killed or attacked any enemies in the area, so just run past most of them.
    Go to the Sun-Dappled path, and you'll meet a Viera named "Krjn". She'll
    explain if the Carrot is there or not, depending on if you've killed or
    attacking any enemies along your way to this mark hunt. She'll also help
    your party characters take down Carrot, but you shouldn't "depend" on her.
    I find her to be a liability.
    
    Battle Strategy: Carrot, is actually a giant Malboro, and shares the same
    battle characteristics as other Malboros do. He likes to cast a lot of
    harmful status effects on all of your party characters, but that's not why
    I gave him a "7/10" difficultly. The fun beings when his health is under
    critical. He'll use a special move to double his level. After he uses it,
    he has the ability to one hit or almost one hit your characters to death.
    You'll need Bubble, but the battle is still quite difficult to defeat even
    with Bubble Belts and Bubble casted.
    
    Carrot, will use "Putrid Breath", which has a chance to inflict many harmful
    status effects on all of your party members. If you have the magick
    "Esunaga", use it in this battle to easily cure all of your party members
    from all of the harmful status effects Putrid Breath gives your characters,
    but Esuna works fine as well, if you have all of your party characters
    casting it quickly. He'll use "Purify", whenever he has a negative status
    effect on him, and it'll cure him of any harmful status effects basically.
    
    He also uses "Time Requiem", which has a high chance of inflicting "Stop",
    to all targets in range. Becareful of when he uses this move, if all three
    of your characters are inflicted with Stop...it's an easy death (Unless
    you've trained all six of your party characters, good for you if you have).
    But if you only have three main party characters, try to hope at least one
    of your party characters doesn't get Stop inflicted on himself/herself, so
    he/she can cure the other party members from Stop quickly.
    
    Carrot uses "Hero's March", randomly throughout the battle, if you've
    Dispelled his positive status effects at the beginning of the battle. It
    casts multiple positive status effects on himself, so cast Dispel to remove
    them again. He can use Hero's March multiple times, by the way.
    
    His attacks ignores your characters' Evasion stats when some of his health
    is depleted. His attacks also get physically stronger as his health points
    drop a bit. But, he also uses "Growing Threat", and it basically doubles
    his level, to level 98. It makes his physical attacks VERY powerful, and
    can one hit non Bubbled characters in your active party. Keep Arising or
    Raising your characters when all of their health is gone, don't use a
    Quickening, it's too big of a risk. 
    
    Now, the only really hard part of this battle, is after he doubles his
    level. You'll need to quickly finish him off. Just keep reviving your
    party members, and keep attacking him. Once you've managed to defeat him,
    give yourself a pat on the back.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Gilgamesh (First encounter)                                           (GLFMG)
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    Health points: 130,000
    Level: 40
    Location: Lhusu Mines (Transitway 2)
    Difficulty: Varies at what level you are.
    
    Steals: Potion, Potion, Potion, X-Potion, X-Potion, X-Potion, 1000 gil, 2000
    gil, 3000 gil, Genji Shield, Genji Gloves
    
    Special Note: He has different steals depending on how much health he has.
    
    80%-100% Health Steals: Potion, X-potion, 1000 gil
    60%-80% Health Steals: Potion, X-Potion, 2000 gil
    40%-60% Health Steals: Potion, X-Potion, 3000 gil
    20%-40% Health Steals: Genji Shield
    Under 20% Health Steals: Genji Gloves
    
    Steals from Enkidu: Beastlord Hide, Throat Wolf Blood, Wolf Pelt
    
    Recommended Level: Level 45 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaja
    - Ally: Any - Raise
    - Ally: Any - Arise
    - Foe: Party leader's target - Attack
    
    How to find: In order to find him, you need to accept a hunt for "The
    Mysterious Man", from Montblanc in The Clan Centurio. If you don't see it
    avalible, just keep doing hunts and eventually it'll appear. After the hunt
    has been accepted, go to The Lhusu Mines and head west of the Orange Save
    Crystal, which is located near the western part of the Lhusu Mines. 
    
    Battle Strategy: You need to fight Gilgamesh's pet, Enkidou. This is a hunt,
    but he has a boss health bar on the top of your screen, so I'm putting him in
    this guide. Gilgamesh carries four rare items, which you can only get from
    him if you steal them from him during the battle. If you defeat Gilgamesh
    without stealing his Genji items, you'll never be able to get them in the
    game. In the first fight, you can steal a Genji Shield when he's at less than
    40%, and you can steal Genji Gloves when he's below 20% of his health points.
    
    Now onto how to defeat him. First defeat Enkidou before you focus on beating
    Gilgamesh, Enkidou is very annoying. Every time you bring down 20% of his
    health points, you'll see a small cutscene and he'll pull out a new sword.
    He gets slightly more powerful the lower his health is. Afterwards,
    Gilgamesh will put up a Paling that makes him immune to all damage taken to
    him. Cast some positive status effects on your party members during this
    time, since you can't attack. It wears out when he uses his special attack
    "UIltimate Illusion", two times. Afterwards, just keep attacking him and
    be sure you stole the two special items from him before defeating him. 
    Afterwards he'll flee, but he'll be much tougher than he was this time, so
    if you found this fight to be difficult, level your characters a bit more.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Ba'Gamnan, Bwagi, Rinok, Gijuk (Second encounter)                     (P0Mv4)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points of Ba'Gamnan: 73,000
    Health points of Bwagi: 27,000
    Health points of Gijuk: 27,000
    Health points of Rinok: 27,000
    Total number of health points of Ba'Gamnan's "group": 154,000
    
    Ba'Gamnan's Level: 49
    Bwagi's Level: 47
    Gijuk's Level: 47
    Rinok's Level: 47
    
    Elemental weakness of Ba'Gamnan: Water
    Elemental weakness of Bwagi: Water
    Elemental weakness of Gijuk: Water
    Elemental weakness of Rinok: Water
    
    Elemental absorbtion of Ba'Gamnan: Fire
    
    License Points Given from Ba'Gamnan: 38
    License Points Given from Bwagi: 20
    License Points Given from Gijuk: 20
    License Points Given from Rinok: 20
    Total amount of license points given: 98
    
    Steals from Ba'Gamnan: Dark Matter, Elixir
    Steals from Bwagi: Ether
    Steals from Gijuk: Ether
    Steals from Rinok: Ether
    
    Mark Rank: V
    Petitioner: Montblanc (Rabanastre)
    Reward: 5,100 gil, Megalixir
    
    Location: The Nam-Yensa (Withering Shores)
    Difficulty: 4/10
    
    Recommended Level: Level 50 or higher recommended, but if you want to be
    safe, level up your party members a few levels above that.
    
    Recommended Gambits
    Ally: Any - Arise
    Ally: Health points under 50% - Curaja
    Foe: Lowest health points - Attack
    
    How to find: Although this mark hunt is technically in the Sandsea, the only
    way to get to the area is to go through the Zertinan Caverns. You'll first
    need to enter the Zertinan Caverns from the zone "Central Junction", in the
    Ogir-Yensa Sandsea. It'll take you to the zone "Canopy of Clay". Take the
    northwest exit out of the zone, and you should be in the area of the mark
    hunt. You'll need to head down the path. Use the Zertinan Cavern map found
    on this site for extra help, if you need it.
    
    Battle Strategy: Alrighty, four different mark hunts, technically one. You
    must kill all four of these guys in order to get the reward. Bwagi, Gijuk,
    and Rinok have the same battle characteristics and stats, but Ba'Gamnan is
    much tougher than the other three group members. Focus on any of the three
    weaker "gang"/"group" members, then save Ba'Gamnan for last. 
    
    Bwagi, Gijuk, and Rinok use mainly physical attacks, but also use Fang items.
    The three can use "Lunge", a stronger than normal type attack, that's also
    fast to use. They use Red Fangs and Blue Fangs against you sometimes in the
    battle, but you really shouldn't worry about them. Rinok can use "Sandstorm",
    which does over 500 damage to targets it hits. Gijuk uses elemental magicks
    against you in the battle, and also casts some positive status effects onto
    Ba'Gamnan, such as "Protect" and "Shell". Dispel them as soon as he recasts
    them onto Ba'Gamnan.
    
    Ba'Gamnan however, uses different attacks. Though he also mainly uses
    physical attacks, but he also has some tricks he likes to use. He uses
    "Kick", which is basically the same as Lunge. He also uses "Shining Ray", and
    "Eviscerator", which both do high magick damage to all targets in range. His
    defence also increases as his health gets below critical status.
    
    As a special note, if Balthier is in your active party, Ba'Gamnan will focus
    all of his attacks directly onto him. Consider casting some positive status
    effects on him to help him in this battle.
    
    Quickly focus all of your attacks onto one enemy at a time, don't try to
    spread out your attacks onto all of Ba'Gamnan's group. Gijuk is the largest
    threat of the three weaker members, since he can cast positive status effects
    onto Ba'Gamnan and also cast powerful magicks onto you, so feel free to
    focus all of your attacks onto him until he dies. Afterwards, focus your
    attacks on another one of them, until you're with Ba'Gamnan. When Ba'Gamnan
    is alone, simply focus the rest of your attacks on him, and he'll die rather
    quickly. 
    
    However, there's a small trick you have the ability to do on Bwagi, Gijuk,
    and Rinok, to easily kill them. You can successfully cast "Oil" on each of
    them, then use a Fire elemental magick or attack on them to do very high
    damage. If that wasn't enough, you could send the three of them to Sleep, 
    them Oil and cast magicks. You can only cast the negative statau effect
    "Sleep" onto Ba'Gamnan, and it won't do much good, so just use the above
    trick on the easier three, then simply attack Ba'Gamnan.
    
    Either way, it should be an easy battle to win. The only easy way to lose is
    if you let all four enemies crowd you and surround your party members, but
    as the battle progresses, the easier it gets as each enemy dies. 
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Ixion                                                                 (IXX6W)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 167,000/307,000*
    *His health points depend on where you fight him (whether it's the outside
    part of the ring, or the inner part of the ring).
    
    Level: 58
    Weakness: Light
    Absorb: Dark
    Halves: Fire, Thunder, Water, Earth, Ice, Wind
    License Points Given: 32
    Steals: Storm Crystal, Magick Lamp, Grimoire Aidhed
    
    Mark Rank: VI
    Petitioner: whitecap Wench (The Port at Balfonheim)
    Reward: 3,000 gil, Ragnarok, Sapping Bolts
    
    Mark Location: The Pharos at Ridorana (Subterra) (Any)
    Difficulty: 3/10
    
    Recommended Level: Level 60 or higher recommended.
    
    Recommended Gambits
    Ally: Any - Arise
    Ally: Health points under 50% - Curaja
    Self: Magick points below 10% - Charge
    Foe: Lowest health points - Attack
    
    How to find: Now, after you've completed the storyline portion events at the
    Pharos at Ridorana, you have access to the elevator that leads to the
    underground levels of the Pharos, called the "Subterra". Now, to find the
    elevator, simply go east and examine it. Go down to the first underground
    level, named the "Penumbra". Now, if you choose to fight him on the inner/
    center ring, he'll have less health. If you choose to fight him in a room,
    he'll have a bit more health. Now, when you step out of the elevator, look
    around for any monsters/enemies. If you find them swarming you, take the
    elevator to the Orange Save Crystal, and return to the Penumbra. If there
    are finally no enemies around, that means that Ixion has spawned. Look around
    the ring for him, and eventually you'll see him.
    
    Battle Strategy: Ixion is mainly a spellcaster who uses many various types of
    magicks to damage your characters. He likes to inflict status effects on
    your party as well. He doesn't have many special physical attacks, and he'll
    sometimes will use regular physical attacks. Though, he has "Kick" and
    "Rush", which are like his physical attacks.
    
    He uses Silencega on your members, which has a chance to inflict the status
    effect Silence on each target it hits. Just cure it, using either Echo
    Herbs, Vox, Esuna, or a Remedy. He uses "Rush" and "Kick", both of which are
    special physical attacks which do slightly more damage than his more regular
    physicla attacks do. Ixion uses "Sleepga" as well, which basically just has
    a chance to inflict the harmful status effect Sleep on each target this
    magick hits. If a character does get asleep, hit them with a physical attack
    (Not recommended by me), use Esuna, use an Alarm Clock, or a Remedy. He also
    likes to use elemental magicks to damage you. Some magicks include "Thundaga"
    and "Aeroga", which respectively do a fair amount of Thunder and Wind
    elemental damage to the target it hits.
    
    Ixion will sometimes cast "Purify" on himself after you've inflicted a
    harmful status effect onto him, and Purify cures all negative status effects
    on him. He also will sometimes cast "Dispelga" onto your party characters,
    which removes every single positive status effect all of your active party
    has on them. If you're using positive status effects in this battle, quickly
    recast them. He'll also cast the annoying "Fearga" special attack onto you,
    which removes all magick points all of your characters have, sadly, and
    there's actually nothing you can do to prevent it, other than hoping that it
    misses, which the chance of happening is quite low for me. Another trick he
    uses is "Curse". Curse hits all of your party members, if within range, and
    it has a chance to inflict "Poison", "Confuse", and "Sap" on each target.
    Quickly use Esuna, Esunaga, or some Remedies.
    
    Ixion raises a "Magick Barrier", which makes him immune to all magick type
    damage being done to him. It shouldn't be a problem, as you should be using
    physical attacks on him in order to deal damage to him. Ixion also uses the
    special magick "White Wind", which cures all harmful status effects that are
    on him, and makes him immune to all harmful status effects for a certain
    length of time. His physical attacks ignore your characters' "Evasion" stats.
    When his health points are low enough, some of the damage you deal onto him
    will be reflected back to you. His defence increases as his health points go
    into the critical status, and his attacks have no charge time after his
    health drops below critical.
    
    He shouldn't be much of a challenge though, his attacks can chip off quite
    a chunk of health from your party members, but if you keep healing you should
    be alright. You'll need to set-up a Gambit system so you cast the technick
    "Charge" (Which restores some of a character's magick points), when your
    magick points drop to zero from Ixion's Fearga attack. Consider using items
    in order to heal your characters in this battle, if you find him using
    Fearga too frequently, such as Remedies and X-Potions. He gets very strong
    when his health points are under 20%, defeat him quickly before he defeats
    you. 
    
    If you have a high level party, consider casting "Berserk" onto Ixion. Now,
    although this increases the speed of his physical attacks, and also increases
    the damage his physical attacks do to the target(s) they hit, he won't be
    able to cure it, as Berserk prevents him from casting magicks (Including
    Purify). This actually is good, as most of Ixion's attacks are magicks. But,
    you must be careful if you choose to win the battle using this technique.
    He'll get very strong, and you'll probably want to cast Protect on each of
    your active party characters in order to reduce the damage taken from the
    physical attacks he uses against your characters during the battle. 
    
    Either way, it shouldn't be a hard battle. If you constantly die to him,
    switch the technique you use (Berserk him if your party characters are weak
    to magick, but are strong against physical attacks, or vise versa).
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Shadowseer                                                            (SHESE)
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    Health points: 285,000
    Level: 65
    Weakness: Light
    Absorb: Dark
    
    Location: The Pharos at Ridorana (Subterra) (Unknown)*
    Difficulty: Varies at what level you are.
    
    Recommended Level: Level 65 or higher recommended, but possible at lower
    levels.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaja
    - Ally: Any - Raise
    - Ally: Any - Arise
    - Foe: Party leader's target - Attack
    - Foe: Lowest Level - Attack
    
    How to find: When I said Unknown*, it's actually the name of the level of
    the Subterra you find him in. Now, in order to find The Shadowseer, you
    need to accept a hunt from Montblanc for hunting "The Seer". If it doesn't
    appear, try doing some more hunts and defeating Phoenix in the Subterra
    first. If you don't know about the Subterra, it's basically some underground
    levels under The Pharos at Ridorana. In order to get to them, look for the
    Waystone near the entrance of The Pharos at Ridorana, and walk east past
    it. The elevator is only functional if you've completed the events of this
    area, so if you haven't, do them now.
    
    Battle Strategy: Now, there are four levels of the Subterra. You need to get
    to the fourth and last level of the Subterra to find The Shadowseer. First
    you need to get past Penumbra, them Umbra, then Abyssal, then you can go
    through the Unknown level, where The Shadowseer roams. Now, you start off on
    a circular path in the Penumbra. You need to go into a room from where you
    are now. You can head either northwest, northeast, southeast, or southwest,
    take any room. Now, fight monsters in each room to get Black orbs, you need
    these to light up the rooms. Once you've lighten the four rooms of Penumbra,
    you can then acess the elevator to Umbra. Becareful, there's loads of
    monsters and it's very difficult to get orbs from Umbra and Abyssal. In fact,
    you may want to overlevel your characters a bit so gathering orbs can be less
    difficult. If you don't collect Black Orbs from enemies when they drop them,
    they'll fly away and form a Big Black Orb, you want this to happen. After
    you've killed all monsters (only in the room, as they're the only enemies
    that drop the Black Orbs you need to have), look around in all of the four
    rooms in each direction and look for a Big Black Orb, it should contain
    around 15-30 Black Orbs if you've killed all of the monsters in the rooms
    of Penumbra. You need to put 9 Black Orbs in the northwestern room, 18 Black
    Orbs to put into the northeastern room, 3 Black Orbs to put in the south-
    eastern room, and finally 6 more Black Orbs to put in the southwestern
    room. 
    
    Once you've filled all the rooms, they'll all be lighted. I recommend you
    get 132 Black Orbs to fill the other rooms in this room, or in Umbra. 
    You're characters can easily get killed from the status effects that the
    monsters in Abyssal cast constantly onto your characters. After you've
    collected 132 Black Orbs (take your time with it, it gets boring after a lot
    of Black Orb farming, but it'll pay off, don't do it all in one sitting or
    you might die and lose all of your Black Orbs), head to Umbra and put
    these amount of orbs into the alters found in each room. Put 9 Black Orbs
    into the northwestern room, 15 Black Orbs into the northeastern room, 15
    Black Orbs into the southeastern room, and 18 Black Orbs into the alter in
    the southwestern room.
    
    Afterwards, head to Abyssal. Run through the circular area, don't bother
    fighting the enemies, there are too many. Also use float, as there are many
    traps in this area. Put 21 Black Orbs into the northwestern room, 15 Black
    Orbs into the northeastern room, 27 Black Orbs into the southeastern room,
    and 12 Black Orbs into the southwestern room. Save before you fight The
    Shadowseer.
    
    Cast Dispel on The Shadowseer, you can't inflict any bad status effects.
    He uses "Darkness", and "Shining Ray", which both do high damage to all
    characters in range. He also randomly inflicts your characters with
    Immobilize when you attacks you. Darkness uses Dark damage, and Shining Ray
    uses Holy damage. Use Shell to lessen the damage, or use damage absorbers
    such as "Black mask" or "Demon Shield" for his Dark based attacks. Or
    "White Mask" or "Sage's Ring", or his Holy based attacks. Buyable at The
    Port at Balfonheim. Keep attacking him, and eventually he'll summon old
    bosses you've fought already. But, you should be leveled much more than
    before, so these bosses shouldn't give you much trouble. He'll use a
    barrier and be immune to all damage being done to him until you defeat all
    of his summons. Note: May not be correct order shown below. He still
    attacks you with "Fearga", "curse", "Dispelga", "Invert", and "Slowga"
    while you're fighting other bosses. Fearga makes all of your characters
    lose all of their Magic Points. Dispelga dispels all of your characters'
    positive status effects. Invert changes your Health Points to your Magic
    Points and vice-versa, but it's a full Magic Point heal anyways. Slowga
    has a chance of inflicting Slow on all of your party characters.
    
    When he summons Pandaemonium, just keep attacking him normally. Eventually
    he'll use Perfect Defence again and will again be immune to all damage you
    do to him, just wait for it to run out. Eventually, when it runs out just
    keep attacking him normally, and ShadowSeer will summon Slyt.
    
    When you face Slyt again, use the same technick. Cast Sleep, then Oil him,
    then use Firaga to do 9,999 damage points each magick (at least, that was
    how much I was doing to him). He'll die quickly.
    
    When Shadowseer summons Fenrir, just attack him normally. You're much
    stronger than when you first fought him, so he shouldn't be a slight
    problem to beat if you're at a good level.
    
    When The Shadowseer summons Phoenix, just beat him the same way you beat
    him before. Blind it if you're having trouble beating him if you need to. 
    
    When all of Shadowseer's summons are defeated, his barrier will fall out.
    He'll use his magicks more often, but just keep attacking him. He'll
    eventually die, and you'll win.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Behemoth King                                                         (G8MDN)
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    Health points: 1,668,000
    Level: 70
    Halves: Dark, Light, Wind, Earth, Water, Ice, Fire, Thunder
    License Points Given: 40
    Steals: Behemonth Steak, Ring Wyrm Scale, Elixir
    
    Mark Rank: VII
    Petitioner: Koqmihn (Lowtown)
    Reward: 250 gil, 2 Bacchus' Wine
    Special Reward: 500,000 gil, Rod of Faith
    
    You may obtain the special reward by going to Mt. Bur-Omisace, and going into
    the zone "Temple of Approach". Unequip Vaan's weapon, and examine a large
    wyrm/dragon head found in the zone. When you examine the head, you'll get
    your real reward, 500,000 gil and a Rod of Faith (Mind you, the Rod of Faith
    is an awful weapon). 
    
    Mark Location: The Feywood (Edge of Reason)
    Difficulty: 8/10
    
    Recommended Level: Level 70 or higher recommended, but if you want to be
    safe, level your characters some more levels above that.
    
    Recommended Gambits
    Ally: Any - Arise
    Ally: Health points under 50% - Curaja
    Ally: Any - Remedy
    Ally: Any - Esuna
    Ally: Any - Esunaga
    Self: Magick points under 10% - Charge
    Self: Magick points under 10% - Charge
    Foe: Party leader's target - Attack
    Foe: Party leader's target - <INSERT STRONG NON-ELEMENTAL MAGICK HERE>
    Foe: Party leader's tagret - Gil Toss
    
    How to find: This personally for me, was the hardest mark hunt to spawn. 
    First, head into the area "Edge of Reason" in the Feywood, and slowly go
    through the zone killing all enemies you find. It's difficult as the map is
    screwy, but just go around the zone slowly, as many enemies hide. Now, after
    killing all enemies found in that area, go south to the zone "Icefield of
    Clearsight", and do the same thing; kill all enemies you can find. Once
    you're sure that you've killed all enemies, return to the zone "Edge of
    Reason". If there are any more enemies, kill them and look again for more
    enemies in the "Icefield of Clearsight" zone, and return. 
    
    If you find the Mandragoras (From the Sochen Cave Palace), you'll need to
    kill them and return. You see, when killing all enemies in the area, there's
    a chance that the Mandragoras will spawn, if they spawn the Behemoth King
    won't, however I must note something "special" with the Mandragoras. They
    use the special move "Mysterious Waltz" frequently, which doubles their
    levels each time they use it. A glitch in the game can make them use it many
    times, as stated earlier, and they are capable of leveling to level 99. This
    causes each physical attack they use to do 9,999 damage, so you'll need to
    quickly kill them (Use the magick "Death" if you want to), or else they WILL
    kill you. 
    
    If the Mandragoras didn't spawn, and the Behemoth King did, you may start the
    hard battle with this mark hunt. Keep trying to spawn him by rekilling all
    enemies in the area if you're having troubles spawning him. It takes a while
    to successfully spawn the Behemoth King, so just keep trying. 
    
    Battle Strategy: This mark hunt is similiar to Fafnir, but is much stronger.
    This is also a Dragon type, and uses special Dragon attacks like "Rake" and
    "White Breath". He uses very strong physical attacks against you, and also
    uses a fair amount of magicks. He has quite a bit of health, and it's going
    to take a while to defeat him.
    
    He'll use "Rake" against you, which is a special Dragon move which does a
    bit more damage than his physical attacks do. He'll use "Ardor" against your
    party characters, and it inflicts all targets in range with high Fire
    elemental damage. The Behemoth King also likes to use "Slowga", and it just
    has a chance to inflict the harmful status effect "Slow" on each target it
    manages to hit. He'll use "Holy", which does high Holy elemental damage to
    the character it hits. Holy/Light damage are the same things, but I prefer
    saying "Light" elemental. He also uses the special attack "White Breath",
    which does Ice elemental damage to all target the attack hits, and also has
    a chance to inflict the status effect "Stop" to all targets the attack
    manages to hit.
    
    The Behemoth King also uses four high damaging elemental magicks against you.
    They're "Thundaga", "Darkga", "Firaga", and "Blizzaga". Thundaga inflicts
    high Thunder element damage to all targets in range. Darkga inflicts high
    Dark elemental damage to all targets in range. Firaga inflicts high Fire
    elemental damage, and Blizzaga simply hits the targets with Ice elemental
    damage. Darkga does more damage than the other three do to my party
    characters during testings. When the Behemoth King doesn't have any positive
    status effects on himself, he has a chance to use "Greater Barrier", which
    casts Protect and Shell onto himself. 
    
    At one point in the battle, he'll raise a "Magick Shield" and a "Physical
    Paling". They make him immune to all magick type damage, and all physical
    type damage. He usually only uses one of them at a time, though. His magicks
    he uses pierce through the "Reflect" status, so don't cast it on yourself.
    His physical attacks ignore your characters' "Evasion" stats, so feel free
    to again use two-handed weapons throughout this battle. When his health has
    dropped a bit, some of the damage you do to him gets reflected back onto
    you. He'll sometime "Counter" your attacks (Which basically blocks them, like
    "Block" and "Parry"). When his health is under 50% or so, he'll have no
    magick charge times, which makes him a lot faster at casting magicks to use
    agaisnt you in this battle. After his health is under critical status, his
    defence will raise, and the damage you do is decreased by around 30%, and
    the maximum damage you'll be able to do to him is 6,999.
    
    First thing's first, make sure you're prepared. Have some Remedies in stock
    for this battle, so whenever a character recieves a harmful status effect,
    you'll easily be able to cure it. Also be sure to have "Protectga" and
    "Shellga", so you can easily cast some positive status effects to all of your
    active party members quickly. Be sure to have "Hastega" as well. You'll also
    need either strong non-elemental magicks to damage him when his physical
    Paling is up, or the technick "Gil Toss" to throw gil at him to damage him. 
    
    There are ways to reduce the damage taken from some of the Behemoth King's
    attacks. By wearing a "Demon Shield" (Bought from the "secret shop" in the
    Necrohol of Nabudis), or a "Black Mask" (Bought from the Port at Balfonheim),
    you can absorb the damage taken whenever he uses the magick "Darkga". You'll
    also be able to absorb his Holy elemental magick by wearing "Sage Rings",
    which can be bought from Old Archades. "Flame Shields" and "Ice Shields" both
    halve the damage taken from the magicks "Firaga" and "Blizzaga". I recommend
    putting at least a Black Mask on each party character you're using in this
    battle. I personally recommend using a "Bubble Belt" accessory instead of a
    Sage Ring, as you won't have to keep casting Bubble, and Shellga can easily
    be used on all party members easily and quickly. 
    
    There's a trick you can use in this battle to make the battle easier. Now,
    if noone is within range of the Behemoth King's physicla attacks, he'll only
    use magicks against you. If you use accessories that reduce the damage his
    magicks do to your party characters, you can easily defeat the Behemoth King
    using bows or guns. 
    
    After a while, you'll defeat the Behemoth King. On my first playthrough, the
    Behemoth King was very difficult for me to defeat, and the battle progressed
    for over thirty minutes of time. Be sure to keep using the technick "Charge"
    in order to restore your characters' magick points, and you should be fine.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Gilgamesh (Second encounter)                                          (GGIY4)
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    Health points: 480,000
    Level: 70
    Location: Lhusu Mines (Site 7)
    Difficulty: Varies at what level you are.
    Steals: Hi-Potion, Hi-Potion, Hi-Potion, X-Potion, X-Potion, X-Potion, 3000
    gil, 4000 gil, 5000 gil, Genji Helmet, Genji Armour
    
    Special Note: He has different steals depending on how much health he has.
    
    80%-100% Health Steals: Hi-Potion, X-potion, 3000 gil
    60%-80% Health Steals: Hi-Potion, X-Potion, 4000 gil
    40%-60% Health Steals: Hi-Potion, X-Potion, 5000 gil
    20%-40% Health Steals: Genji Helmet
    Under 20% Health Steals: Genji Armour
    
    Steals from Enkidu: Beastlord Hide, Hell-Gate Flames, Wolf Pelt
    
    Recommended Level: Level 65 or higher recommended.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaja
    - Ally: Any - Raise
    - Ally: Any - Arise
    - Foe: Lowest HP - Attack
    - Foe: Party leader's target - Attack
    
    How to find: In order to get the "Ancient Man of Mystery" hunt, you
    should've done the "Antlion" hunt. After you've finished the hunt, you need
    to find a key to get to Gilgamesh's second location. Go to The Phon Coast,
    and go to the Orange Save Crystal. Go search around in a northwestern
    direction, and look for two Hume (human) men, and look for a sparkle in the
    ground near them. Examine it and you'll get the key you need. Head towards
    and past where you fought Gilgamesh (west), and head north and take the path
    southeast (hard to explain, use your map). Afterwards, keep heading south-
    east until you reach another Save Crystal. Save your game, and get ready
    for your next boss battle. If you can't handle the enemies around here, you
    won't be able to beat Gilgamesh easily.
    
    Battle Strategy: This fight is much harder than your first battle. You need
    to defeat Enkidou first, then focus on fighting Gilgamesh again. However,
    Gilgamesh uses more "special" attacks, that are quite unique. He uses "Level
    4 Break", which automatically hit onto all of your characters whose levels
    are divisable by 4, like levels 52, 56, and 60 will automatically all get hit
    by it. He also uses "Level 3 Disable", which automatically inflicts Disable
    onto all characters whose levels are divisable by 3, like levels 51, 54, 57,
    and 60, for example. The last "special" attack he uses is "Level 2 Sleepga",
    which automatically inflicts "Sleep", onto all characters whose levels are
    divisable by two. You might want to level your characters a few levels so
    they're unaffected by all of these special unique attacks.
    
    This battle is indentical to the last one, though. He'll pull out swords,
    and you can steal his last two items from him. Dispelga/Dispel both of their
    positive status effects and start killing Enkidou. Becareful, Enkidou uses
    "Crushing Fangs", which has a chance to instantly kill off a character it
    hits. Cast some positive status effects like Protect on your characters.
    But remember that the above spells 100% hit your characters no matter what
    unless they have a special accessory equipped that makes them Immune to the
    bad status effect. After Enkidou is knocked out, focus on killing
    Gilgamesh.
    
    Dispel his positive status effects that he gains each time he pulls out a
    new sword. He'll use another Paling which makes him immune to all damage
    done to him, so rebuff your characters and wait for it to run out. When he's
    under 40% of his health points, steal a Genji Helmet from Gilgamesh. When
    he's under 20% of his health, steal Genji Armour from him. Afterwards, kill
    him. You shouldn't have troubles with this battle unless you have a bad
    level. Having all three characters Disabled or Asleep is bad.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Yiazmat                                                               (YZMAT)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Health points: 50,000,000 (You heard me :P)
    Weakness: Dark
    Absorb: Holy
    
    Location: The Ridorana Cataract (Colosseum)
    Difficulty: Varies at what level you are.
    
    Recommended Level: Level 90 or higher strongly recommended, but possible
    at lower levels, but it'll take a bit longer to kill when your characters
    are lower levels. He gets tough at the end of the battle.
    
    Recommended Gambits
    - Ally: HP under 50% - Use Curaja
    - Ally: Any - Arise
    - Foe: Party leader's target - Attack
    - Ally: Any - Cast Esuna
    
    How to find: Simply accept the hunt for Yiazmat from Montblanc, but the
    hunt will only be posted on the board if you've completed all (or all but
    one), hunts and have defeated the Hell Wyrm (see above if you haven't
    fought him yet). Go to the circular "arena" (colosseum), to find him.
    
    Battle Strategy: This battle is a lot like your battle with the Hell Wyrm.
    But he might regenerate his health if you stand in the arena too long and
    he's unable to target you. You don't have to do the battle in one sitting,
    and at 50 million health it's going to take a while. But remember to NEVER
    stand in the arena without Yiazmat being able to attack you, or else he'll
    cast some positive status effects onto himself (one of which is Regen, which
    heals him by around 500,000 health every few seconds). It takes around 2 or
    so hours to kill him, but it may take longer or less longer, depending on
    your level, your weapons, and how prepared you are with this battle.
    
    It's possible to kill Yiazmat at level one (Sqaure Enix admitted it was
    possible :P), but you should seriously be over level 80 to have an easier
    time with this battle from having more health. (Even with a Bubble Belt,
    if you use a Bubble Belt, the game only shows 9,999 health on your
    characters, but you actually have 10K+ health, test it out on a trap, you
    won't lose health unless it's a strong trap). If you want to beat Yiazmat
    in less time, be at a higher level. Yiazmat is like an upgraded version
    of the Hell Wyrm, but is much stronger. Each "mini bar" on his main boss
    health bar represents a million health points in this battle. He can
    randomly kill any one of your characters with a normal attack, he uses
    Stone Breath, White Breath, Cyclone, and Death as well. His White Breath
    can inflict Stop on your characters. Stone Breath is like White Breath, but
    it inflicts Petrify on your characters. Cyclone hits all of your characters
    with very high Wind element based damage, but you can equip windbreakers
    when you see he's about to use it, and afterwards switch to Bubble Belts
    to halve the damage Cyclone does.
    
    Yiazmat's normal attacks do more than the Hell Wyrm's does. He hits at
    around 500+ damage (Note: increases the lower his health is), in the
    beginning of the fight. When you lower Yiazmat's health he'll use
    Deathstrike, which has a high chance of automatically killing a party
    character. When Yiazmat's under 5 bars he'll use Reflectga onto your
    party characters. Use Dispel/Dispelga on your characters (press R1/L1 to
    target your own characters). He only uses it once in the battle (he uses
    it at the start of the battle if you left and re-entered). Watch out for
    traps in the battle, use Libra and try to avoid them, or activate them
    quickly at the start of your battle so you won't step on them when you're
    characters have critical health. When you've taken off around half of
    Yiazmat's health, his defence will increase, and your attacks will
    constantly do 6,999 damage instead of 9,999. You can't do anything to
    avoid it, so live with it and keep attacking him. 
    
    But really beware when he's under 5 bars of his health, read the above
    paragraph again. But he'll also constantly combo attacks so he attacks a
    character around 10 times in a row and kills them. Just revive your
    character and keep attacking. Note that Yiazmat's weak to dark, so you
    can use a gun with Dark Shot, Black Robes to increase the damage you do, or
    use a Yagy Darkblade to attack him, but it doesn't do as much good than
    you'd think, as you should be dealing constant 9,999 hits to Yiazmat when
    he's above 50% of your health points.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Tips and Tricks (TATM7)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This section explains about good and unique "tricks and tips" found in the
    game. Such include gil making tricks, and the unique Nihopaloa trick many
    people don't know about. 
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    The Nihopalaoa Trick                                                  (DPL9N)
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    Ah, the good old Nihopalaoa trick. If you're reading this out of the blue,
    you might be thinking "The WHAT trick?!". Alright, please let me explain the
    Nihopalaoa trick. The Nihopalaoa is an accessory found from a treasure
    chest in the Pharos at Ridorana Subterra, or bought for a hefty price from
    the Clan Centurio's clan shop for 30,000 gil. See the below section on tips
    on easy ways to make gil. It only appears when your rank is "Headhunter" or
    higher than that. You'll also need a high accessory license before you can
    equip it on a character. You only need to buy one for one character, trust
    me.
    
    Once you've read and done the above paragraph, it's time to move onto the
    next step. The Nihopalaoa reverses the effects of items when used. Normally,
    this would be a bad thing, as most items don't inflict damage, so you
    couldn't heal with them. Now, the trick is to simply use your Remedies or
    any item that cures a harmful status effect onto your enemy so it causes
    the status effect to be casted on it. Now, this works 100% of the time,
    unless the enemy is immune to the status effect. Below is a list of
    combinations you can use against bosses.
    
    
    Use Alarm Clock - Causes the status effect "Sleep" onto target.
    
    Use Antidote - Causes the status effect "Poison" onto target.
    
    Use Chrono's Tear - Causes the status effect "Stop" onto target.
    
    Use Echo Herbs - Causes the status effect "Silence" onto target.
    
    Use Eye Drops - Causes the status effect "Blind" onto target.
    
    Use Gold Needle - Causes the status effect "Petrify" onto target.
    
    Use Handkerchief - Causes the status effect "Oil" onto target.
    
    Use Smelling Salts - Causes the status effect "Confuse" onto target.
    
    Use Vaccine - Causes the status effect "Disease" onto target.
    
    Use Remedy (Without any license lores) - Causes the status effects "Blind",
    "Poison", "Silence", and "Slow" onto target.
    
    Use Remedy (With level one Remedy lore) - Causes the status effects "Blind",
    "Poison", "Silence", "Slow", "Sleep", "Disable", "Immobilize", and "Sap"
    onto target.
    
    Use Remedy (With level two Remedy lore) - Causes the status effects "Blind",
    "Poison", "Silence", "Slow", "Sleep", "Disable", "Immobilize", "Sap", "Oil",
    "Confuse", and "Petrify" onto target.
    
    Use Remedy (With level three Remedy lore) - Causes the status effects
    "Blind", "Poison", "Silence", "Slow", "Sleep", "Disable", "Immobilize",
    "Sap", "Oil", "Confuse", "Petrify", "Disease", "Doom", and "Stop" onto
    target. Damn, that's a lot of harmful status effects!
    
    Use Phoenix Down - Causes the target to be instantly dead or near dead,
    unless the target is an Undead type enemy, such as skeletons or zombies.
    If the target is an Undead type enemy, the Phoenix Down will fully heal the
    target.
    
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    Making Gil Quickly                                                    (57N3E)
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    Alright, this section will explain good strategies on earning gil. 
    
    Gil making technique 1: Chaining Mirrorknights in the Feywood. Once you have
    acess to the Feywood, head to the zone west of the save crystal. Attack
    Mirrorknights (enemies), and chain them. Don't head north, and try not to
    break your chain. Once done, head to the area with the save crystal, and
    zone north a zone from the save crystal, but don't attack any enemies to
    break your chain. Now, head back into the zone west of the save crystal,
    more Mirrorknights shuold have spawned. Kill them all and use the trick
    above to respawn them again. After chaining around 90-100 of them at once,
    taking around 20-30 minutes of time, go to a merchant and sell all of the
    items you've recieved from this. You should earn around 200,000 gil.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Fequently Asked Questions                                             (FAQ24)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Q: I'm stuck at zero magick points/I'm always Silenced, what do I do?!
    A: Try de-equipping some of your necklaces/jewerly.
    
    Q: I'm not getting an exp from bosses I defeat! Help?
    A: Bosses only live license points, not experience points.
    
    Q: I can't defeat a certain boss, what should I try doing?
    A: All of the guidelines are already listen in the FAQ, try to level up a
    bit, then try to fight the boss again. Get some more spells and armour if
    you want.
    
    Q: Do I need to face all of the final bosses at once? Also, can't I exit the
    final area whenever I want?
    A: Yes, be sure you have spare tiem on your hands if your planning on
    beating the final area of the game. No, you can't exit the final area, so
    please save your game before entering the final area.
    
    Q: If I sold the Great Serpentskin, will I still be able to get the key
    to The Barheim Passage?
    A: Yes, the Great Serpentskin is only for a better reward, but you'll
    get the key no matter what.
    
    Q: How many characters can you have in your game?
    A: You have a total of six characters in the game, but you need to progress
    through the storyline of the game before you can recieve them all. You may
    only have three characters in your active party at one time. Sometimes a
    "Guest" character will join your party.
    
    Q: I bought a spell in a shop, but I can't use it!/I got a license for a
    <INSERT SPELL NAME OR WEAPON NAME>, but I can't use it!
    A: You need to have the spell on your license board/You need to have bought
    the spell/weapon in a shop before you may use it.
    
    Q: What's a Gambit? How does the Gambit system work?
    A: A Gambit is basically "program", you can make in your game that makes
    your character(s) perform a certain action(s), when a certain requirement
    is made. You can also choose which Gambits have more priority over other
    Gambits. For example: "Ally: HP < 50% - Cure", is a Gambit. It tells the
    game whenever an ally is under 50% of their health, that you'll automatically
    cast the spell "Cure" on them. Pretty neat, huh?
    
    Q: What's the license board?
    A: The license board is a board in which displays your characters' skills,
    basically. You spend "license points", which you recieve from enemies you
    defeat to increase the skills you have on the board. 
    
    Q: What's the best path to take on the license board?
    A: There's no "correct path", in my opinion. Just go wherever you want, but
    try not to just purely take one path on the license board; spread out.
    
    Q: How do I make gil to buy better weapons/armours/spells for my characters?
    A: Keep fighting enemies. Buy only weapons and armours you'll really need.
    Same goes for spells as well, don't buy spells that you're not going to
    even use. Chaining certain monsters for loot is also a good way to make alot
    of gil. Chaining "Mirrorknights" in The Feywood is a good example. Steal
    from enemies often as well, if you're near the beginning of your game.
    
    Q: What's the strongest weapon?
    A: The strongest weapon in terms of the game is the "Zodiac Spear", which
    has 150 attack power. 
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits                                                               (CRUDK)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    "Your wind-up gears atart grinding, your feel feel you smiling."
    "The better, happier you."
    "A better, happier you." - Matthew Good Band
    
    CJayC, for creating GameFAQs.com and inspiring me to create this FAQ.
    
    Me, myself and I.
    
    (Bottom ASCII Art done by "http://www.network-science.de/ascii/")
    
    "Daryl Datu-on", for correcting an error about Yiazmat.
    
    "Nation", for informing me about Omega Mark XII's ability to absorb Holy
    based attacks.
    
    "Die2Shoot", for pointing out some minor spelling errors found within this
    FAQ.
    
    "Mike Morgan", for pointing out some more minor spelling errors.
    
    
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