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FAQ/Walkthrough                                             version 1.1
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                 F i n a l    F a n t a s y   X I I
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Author:                                                       Scott Ong
E-mail:                                   vaynard_x11x(at)yahoo(dot)com
Date started:                                           3 November 2006
                              
                       o    Disclaimer   o
This guide is intended for personal usage only. The guide cannot be
reproduced, retransmitted, or re-written in any other form except by
the notice of the author. This guide is copyright (c) 2007 Scott Ong.
The latest editions of the walkthrough can be found on following
website(s):

       GameFAQs                        <http://www.gamefaqs.com>

     o---------------------------------------------------------o
        The walkthrough is best viewed using Windows WordPad.
     o---------------------------------------------------------o

                      [o-- Update History  --o]
 [V 1.0]   Complete the main walkthrough. First submission of the FAQ
 [V 1.1]   Fixed up some of the errors. Added the Transportation Guide
           & Rare Game Hunting section.

 
             _____________________XII________________________

                        A u t h o r 's    N o t e
             ________________________________________________

About Version 1.1                                    [Date: 28 Jan 2007]
I have managed to finish the Rare Game Listing after spending a week in
finding all rare games. Correct some minor errors throughout the entire
FAQ. I have added the transportation guide. The Bazaar Goods section have
been updated although I am still missing some.

Hopefully I can add the following in the next update:
o Monster Bestiary
o Item Bestiary
o Bazaar Goods (complete description)

Before continuning, I would like thank the following persons:
o Sephirosuy and Maltzsan for their extensive guides that I have
  frequently refer to in making this FAQ.
o The late Kao Megura for his inspiration and devotion work in Final
  Fantasy VII that inspires me to do FAQ writting.
o Jeff "CJayC" Veasey for his hosting throughout these 9 years. Without
  GameFAQs, I won't be able to contribute this works...

The latest editions of this FAQ will be always be available at GameFAQs
<http://www.gamefaqs.com>. Any website is free to host it as long as the
document remains intact as it is.

If you got any questions, feel free to e-mail me at vaynard_x11x(at)yahoo
(dot)com [replace (at) with @ and (dot) with .]. Please have FFXII, FF12
or Final Fantasy XII as your subject.


                                                            Scott Ong

             _____________________XII________________________

                      U s i n g    t h e    F A Q
             ________________________________________________

Due to the large size of the FAQs, I will recommend you to use a search
code. The basic search code is:

                           ffxii_XXXX

You just need to replace the XXXX with the four digits that are listed
next to the section under the Table of Conetnts. Press CTRL + F. Type in
the search code eg. ffxii_0123 and click Find.

             _____________________XII________________________

                     T A B L E    O F    C O N T E N T S
             ________________________________________________


  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [01]   Basics
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     o [01-01]  Controls . . . . . . . . . . . . . . . . . . . . . 0101
     o [01-02]  The Menu . . . . . . . . . . . . . . . . . . . . . 0102
     o [01-03]  Navigation & Exploring . . . . . . . . . . . . . . 0103
     o [01-04]  Config . . . . . . . . . . . . . . . . . . . . . . 0104
     o [01-05]  Battling . . . . . . . . . . . . . . . . . . . . . 0105
     o [01-06]  License Board . . . . . . . . . . . . . . . . . .  0107
     o [01-07]  Gambit System . . . . . . . . . . . . . . . . . .  0106
     o [01-08]  Mist Quickenings . . . . . . . . . . . . . . . . . 0108
     o [01-09]  Espers Summon . . . . . . . . . . . . . . . . . .  0109

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [02]   Walkthrough
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Prologue
    o [02-001]  Nalbina Fortess . . . . . . . . . . . . . . . . .  0201
    o [02-002]  Nalbina Fortess - Upper Apartments . . . . . . . . 0202

    Dreams of a Sky Pirate
    o [02-003]  The Royal City of Rabanastre . . . . . . . . . . . 0203
    o [02-004]  Dalmasaca Estersand - Tomato Hunting! . . . . . .  0204
    o [02-005]  A Visit tO Old Dalan of Lowtown . . . . . . . . .  0205
    o [02-006]  Giza Plains - Search of Nomad Village . . . . . .  0206
    o [02-007]  Giza Plains - Jinn and The Sunstone . . . . . . .  0207
    o [02-008]  Sneak Into the Palace via Waterway! . . . . . . .  0208
    o [02-009]  Garamsythe Waterway . . . . . . . . . . . . . . .  0209
    o [02-010]  Royal Palace of Rabanastre . . . . . . . . . . . . 0210
    o [02-011]  Garamsythe Waterway - Meeting with Amalia . . . .  0211
    o [02-012]  The Prison in Nalbina Fortess . . . . . . . . . .  0212
    o [02-013]  Barheim Passage - Prevent Power Failure! . . . . . 0213
    o [02-014]  Dalmasca Estersand - Return to Rabanastre . . . .  0214
    o [02-015]  Back In Rabanastre - Vaan's Hatred . . . . . . . . 0215
    o [02-016]  Preparations of the Air Journey . . . . . . . . .  0216

    A Rescue Mission & The Princess
    o [02-017]  The Sky City of Bhurjeba . . . . . . . . . . . . . 0217
    o [02-018]  Lhusu Mines - I'm coming, Penelo! . . . . . . . .  0218
    o [02-019]  Bhurjeba - Spread the name of Basch! . . . . . . . 0219
    o [02-020]  Imperial Fleet - Dreadnaught Leviathan . . . . . . 0220
    o [02-021]  Back in Bhurjeba - Strahl Take Off!. . . . . . . . 0221
    o [02-022]  Dalmasca Westersand . . . . . . . . . . . . . . .  0222
    o [02-023]  Ogrie-Yensa Sandsea . . . . . . . . . . . . . . .  0223
    o [02-024]  Nam-Yensa Sandsea . . . . . . . . . . . . . . . .  0224
    o [02-025]  Tomb of King Raithwall . . . . . . . . . . . . . . 0225
    o [02-026]  Airship Shiva - Azelas Vossler's Motive . . . . .  0226

    The Mysteries behind the Nethicites
    o [02-027]  Rabanastre - Preparations for South . . . . . . .  0227
    o [02-028]  Giza Plains - Raining Season . . . . . . . . . . . 0228
    o [02-029]  Ozmone Plains . . . . . . . . . . . . . . . . . .  0229
    o [02-030]  Jahara - Land of Garif . . . . . . . . . . . . . . 0230
    o [02-031]  Ozmone Plains Revisited . . . . . . . . . . . . .  0231
    o [02-032]  Golmore Jungle . . . . . . . . . . . . . . . . . . 0232
    o [02-033]  Eruyt Village . . . . . . . . . . . . . . . . . .  0233
    o [02-034]  Henne Mines . . . . . . . . . . . . . . . . . . .  0234
    o [02-035]  Golmore Jungle Revisited . . . . . . . . . . . . . 0235
    o [02-036]  Paramina Rift . . . . . . . . . . . . . . . . . .  0236
    o [02-037]  Mt. Bur-Omisace - Home of Kiltias . . . . . . . .  0237
    o [02-038]  Paramina Rift Revisited . . . . . . . . . . . . .  0238
    o [02-039]  Stilshrine of Miriam . . . . . . . . . . . . . . . 0239
    o [02-040]  Mt. Bur-Omisace Revisited . . . . . . . . . . . .  0240
    o [02-041]  The Trip to Archadia! . . . . . . . . . . . . . .  0241
    o [02-042]  The Key to Barheim Passage . . . . . . . . . . . . 0242
    o [02-043]  Zertinan Caverns . . . . . . . . . . . . . . . . . 0243

    Archadia - Land of Imperials
    o [02-044]  Nalbina Fortess - Revisited . . . . . . . . . . .  0244
    o [02-045]  Mosphoran Highwaste . . . . . . . . . . . . . . .  0245
    o [02-046]  The Salikawood . . . . . . . . . . . . . . . . . . 0246
    o [02-047]  Phon Coast . . . . . . . . . . . . . . . . . . . . 0247
    o [02-048]  Tchita Uplands . . . . . . . . . . . . . . . . . . 0248
    o [02-049]  Sochen Cave Palace . . . . . . . . . . . . . . . . 0249
    o [02-050]  Old Archades . . . . . . . . . . . . . . . . . . . 0250
    o [02-051]  Imperial City of Archades . . . . . . . . . . . .  0251
    o [02-052]  Draklor Laboratory . . . . . . . . . . . . . . . . 0252

    The Shards of Ivalice
    o [02-053]  Balfonheim Port . . . . . . . . . . . . . . . . .  0253
    o [02-054]  Mark Hunting Tour for IV & V! . . . . . . . . . .  0254
    o [02-055]  Find the Cockatrice! . . . . . . . . . . . . . .   0255
    o [02-056]  Exploring Barheim Passage . . . . . . . . . . . .  0256
    o [02-057]  Exploring Garamsythe Waterway . . . . . . . . . .  0257
    o [02-058]  The Journey to The Feywood . . . . . . . . . . . . 0258
    o [02-059]  The Feywood . . . . . . . . . . . . . . . . . . .  0259
    o [02-060]  Ancient City of Giruvegan . . . . . . . . . . . .  0260
    o [02-061]  The Great Crystal . . . . . . . . . . . . . . . .  0261
    o [02-062]  Balfonheim Port - Preparations  . . . . . . . . .  0262
    o [02-063]  Cerobi Stoppe & Tchita Uplands  . . . . . . . . .  0263
    o [02-064]  Stilshrine of Miriam - Revisited . . . . . . . . . 0264
    o [02-065]  Mosphoran Highwatse - Revisited . . . . . . . . .  0265
    o [02-066]  The Tyrant in Dalmasca Sands . . . . . . . . . . . 0266
    o [02-067]  Balfonheim - Meeting with Reddas . . . . . . . . . 0267
    o [02-068]  Nabreus Deadlands . . . . . . . . . . . . . . . .  0268
    o [02-069]  Necrohol of Nabudis . . . . . . . . . . . . . . .  0269
    o [02-070]  The Ridorana Catatract . . . . . . . . . . . . . . 0270
    o [02-071]  The Pharos - First Ascent . . . . . . . . . . . .  0271
    o [02-072]  The Pharos - Second Ascent . . . . . . . . . . . . 0272
    o [02-073]  The Pharos - Third Ascent . . . . . . . . . . . .  0273
    o [02-074]  Back in Balfonheim Port . . . . . . . . . . . . .  0274
    o [02-075]  The Medallion Quest . . . . . . . . . . . . . . .  0275
    o [02-076]  The 3 Beasts in Necrohol of Nabudis . . . . . . .  0276
    o [02-077]  Mark Hunting Tour for V & VI . . . . . . . . . . . 0277
    o [02-078]  Lhusu Mines - Revisited . . . . . . . . . . . . .  0278
    o [02-079]  The Pharos Subterra Basement . . . . . . . . . . . 0279
    o [02-080]  The Upper Layers of Great Crystal . . . . . . . .  0280
    o [02-081]  Secret Area of The Henne Mines . . . . . . . . . . 0281
    o [02-082]  The Legendary Marks . . . . . . . . . . . . . . .  0282
    o [02-083]  The Omega in the Great Crystal . . . . . . . . . . 0283
    o [02-084]  The Final Mark Hunt - Yiazmat . . . . . . . . . .  0284
    o [02-085]  Sky Fortess Bahamut . . . . . . . . . . . . . . .  0285

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [03]   Characters
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

     Playable Characters
     o [03-01]  Vaan . . . . . . . . . . . . . . . . . . . . . .  0301
     o [03-02]  Penelo . . . . . . . . . . . . . . . . . . . . .  0302
     o [03-03]  Balthier . . . . . . . . . . . . . . . . . . . .  0303
     o [03-04]  Fran . . . . . . . . . . . . . . . . . . . . . .  0304
     o [03-05]  Basch . . . . . . . . . . . . . . . . . . . . . . 0305
     o [03-06]  Ashe . . . . . . . . . . . . . . . . . . . . . .  0306

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [04]   Side Quests / Mini-Games                           INCOMPELTE
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Side Quests
     o [04-01]  Fishing Mini-Game . . . . . . . . . . . . . . . . 0401
     o [04-02]  Balfonheim Race . . . . . . . . . . . . . . . . . 0402
     o [04-03]  Rare Game Hunting . . . . . . . . . . . . . . . . 0403

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [05]   Item Bestiary                                      INCOMPLETE
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     o [05-01]  Normal Items . . . . . . . . . . . . . . . . . .  0501
     o [05-02]  Loot . . . . . . . . . . . . . . . . . . . . . .  0502
     o [05-03]  Ammunition . . . . . . . . . . . . . . . . . . .  0503
     o [05-04]  Key Items . . . . . . . . . . . . . . . . . . . . 0504
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [06]   Equipment Bestiary
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Weapons
     o [06-01]  Smallswords & Swords . . . . . . . . . . . . . .  0601
     o [06-02]  Spears . . . . . . . . . . . . . . . . . . . . .  0602
     o [06-03]  Daggers . . . . . . . . . . . . . . . . . . . .   0603
     o [06-04]  Poles . . . . . . . . . . . . . . . . . . . . .   0604
     o [06-05]  Rods . . . . . . . . . . . . . . . . . . . . . .  0605
     o [06-06]  Guns . . . . . . . . . . . . . . . . . . . . . .  0606
     o [06-07]  Bows . . . . . . . . . . . . . . . . . . . . . .  0607
     o [06-08]  Crossbows . . . . . . . . . . . . . . . . . . . . 0608
     o [06-09]  Axes & Hammers . . . . . . . . . . . . . . . . .  0609
     o [06-10]  Staves . . . . . . . . . . . . . . . . . . . . .  0610
     o [06-11]  Maces . . . . . . . . . . . . . . . . . . . . . . 0611
     o [06-12]  Measures . . . . . . . . . . . . . . . . . . . .  0612
     o [06-13]  Hand-bombs . . . . . . . . . . . . . . . . . . .  0613
     o [06-14]  Ninja Swords . . . . . . . . . . . . . . . . . .  0614
     o [06-15]  Katanas . . . . . . . . . . . . . . . . . . . . . 0615
     o [06-16]  Greatswords . . . . . . . . . . . . . . . . . . . 0616

     Armor, Headgears & Shields
     o [06-17]  Light Armor . . . . . . . . . . . . . . . . . . . 0617
     o [06-18]  Heavy Armor . . . . . . . . . . . . . . . . . . . 0618
     o [06-19]  Mystic Armor . . . . . . . . . . . . . . . . . .  0619
     o [06-20]  Shields . . . . . . . . . . . . . . . . . . . . . 0620

     Accessories
     o [06-21]  Accessories . . . . . . . . . . . . . . . . . . . 0621

     Special Equipment
     o [06-22]  Legendary Equipment . . . . . . . . . . . . . . . 0622
     o [06-23]  The Zodiac Spear . . . . . . . . . . . . . . . .  0623
     o [06-24]  Story Equipment . . . . . . . . . . . . . . . . . 0624
     o [06-25]  The Hero of Bazaar . . . . . . . . . . . . . . .  0625

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [07]   Esper Bestiary
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Story Espers
     o [07-01]  Belias . . . . . . . . . . . . . . . . . . . . .  0701
     o [07-02]  Mateus . . . . . . . . . . . . . . . . . . . . .  0702
     o [07-03]  Shemhazai . . . . . . . . . . . . . . . . . . . . 0703
     o [07-04]  Hashmal . . . . . . . . . . . . . . . . . . . . . 0704
     o [07-05]  Famfrit . . . . . . . . . . . . . . . . . . . . . 0705

     Optional Espers
     o [07-06]  Adrammelech . . . . . . . . . . . . . . . . . . . 0706
     o [07-07]  Zalera . . . . . . . . . . . . . . . . . . . . .  0707
     o [07-08]  Cúchulainn . . . . . . . . . . . . . . . . . . .  0708
     o [07-09]  Zeromus . . . . . . . . . . . . . . . . . . . . . 0709
     o [07-10]  Exodus . . . . . . . . . . . . . . . . . . . . .  0710
     o [07-11]  Chaos . . . . . . . . . . . . . . . . . . . . . . 0711
     o [07-12]  Ultima . . . . . . . . . . . . . . . . . . . . .  0712
     o [07-13]  Zodiark . . . . . . . . . . . . . . . . . . . . . 0713

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  
   [08]   Magick & Technicks Bestiary
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     o [08-01]  White Magick . . . . . . . . . . . . . . . . . .  0801
     o [08-02]  Black Magick . . . . . . . . . . . . . . . . . .  0802
     o [08-03]  Time Magick . . . . . . . . . . . . . . . . . . . 0803
     o [08-04]  Arcane Magick . . . . . . . . . . . . . . . . . . 0804
     o [08-05]  Green Magick . . . . . . . . . . . . . . . . . .  0805

     o [08-06]  Technicks . . . . . . . . . . . . . . . . . . .   0806

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [09]   Monsters Bestiary                                 IN PROGRESS
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     o [09-01]  Normal Monsters . . . . . . . . . . . . . . . . . 0901
     o [09-02]  Bosses . . . . . . . . . . . . . . . . . . . . .  0902
     o [09-03]  Marks . . . . . . . . . . . . . . . . . . . . . . 0903
     o [09-04]  Rare Game . . . . . . . . . . . . . . . . . . . . 0904
     o [09-05]  Optional Bosses . . . . . . . . . . . . . . . . . 0905

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [10]   Miscellaneous
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     o [10-01]  Bazaar Goods . . . . . . . . . . . . . . . . . .  1001
     o [10-02]  Clan Centurio . . . . . . . . . . . . . . . . . . 1002
     o [10-03]  Transportation Guide  . . . . . . . . . . . . . . 1003
     o [10-04]  Sky Pirate Den . . . . . . . . . . . . . . . . .  1004

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [11]   Secrets / Tips & Tricks
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     o [11-01]  Strongest Weapon - Zodiac Spear . . . . . . . . . 1101
     o [11-02]  Easy LP Trick . . . . . . . . . . . . . . . . . . 1102
     o [11-03]  Remedy Attacker! . . . . . . . . . . . . . . . .  1103
     o [11-04]  Gambit Setups Strategies . . . . . . . . . . . .  1104
     o [11-05]  Gil Earning Strategies . . . . . . . . . . . . .  1105
     o [11-06]  Secret Chests for Early Power Up . . . . . . . .  1106

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [12]   Credits and Acknowledgement                             1200
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


   XII_____________________________________________________________XII

                         [01]   B a s i c s
   . _______________________________________________________________ .

 This section will covers on every basics about Final Fantasy XII.
 Please kindly read this section if you are playing for the 1st
 time.

                            o-- Basics --o
         Controls . . . . . . . . . . . . . . . . . . . . . 0101
         The Menu . . . . . . . . . . . . . . . . . . . . . 0102
         Navigation & Exploring . . . . . . . . . . . . . . 0103
         Config . . . . . . . . . . . . . . . . . . . . . . 0104
         Battling . . . . . . . . . . . . . . . . . . . . . 0105
         License Board . . . . . . . . . . . . . . . . . .  0107
         Gambit System . . . . . . . . . . . . . . . . . .  0106
         Mist Quickenings . . . . . . . . . . . . . . . . . 0108
         Espers Summon . . . . . . . . . . . . . . . . . .  0109


  ---------------------------------------------------------------------
  01-01                                                        CONTROLS
  ---------------------------------------------------------------------
                                                             ffxii_0101

  Below are the controls setup for Final Fantasy XII. Please note that
  these settings are for meant for the North American version.

                        o---------------- o
                            Main Screen
                        o --------------- o

  Left Analog           Moves the character
  Right Analog          Zoom/Turn the camera view
  D-Pad                 Move cursor in command screens
  Triangle              Opens Menu Screen, Open Conversation Logs
  Square                Quit to Title Screen in Pause Menu
  Circle                Cancel Button
  X                     Action/ Confirm Button
  L1                    Not in Use
  L2                    Not in use
  R1                    Not in Use
  R2                    Not in Use
  Start                 Pause the game
  Select                Activates the World Map

                       o---------------- o
                          Battle Screen
                       o --------------- o
  Left Analog           Moves the character
  Right Analog          Zoom/Turn the camera view
  D-Pad                 Moves in the battle command
  Triangle              Open Menu Screen
  Square                Opens the battle comamnd
  Circle                Cancel Button
  X                     Opens the battle command/ Action Button
  L1                    Rotates your target selection
  L2                    Target Lock
  R1                    Rotates your target selection
  R2                    Escape from enemy
  Start                 Pause the game
  Select                Activates the World Map

  ---------------------------------------------------------------------
  01-02                                                        THE MENU
  ---------------------------------------------------------------------
                                                             ffxii_0102

  Below is the list of all menu options once you have gotten full
  access to it.

  Miletsones for Menu Access
  - You will start to access Status, Equip, Inventory and Config
    when you begin the game with Reks
  - You will get the World Map access after Vaan finished his rat
    cleaning job at the Garamsythe Waterway
  - You will be able to access the License Board and Clan Primer
    after Vaan has paid a visit to Tomaj at Sandsea
  - You will be able to access the Gambit and Party options after
    Balthier and Fran joins your party for the first time.
   ____________________
  / Menu                \
  |_____________________|__________________________________________
  |--------------|-------------------------------------------------|
  | Party        | Allows you set the members of the current party |
  |--------------|-------------------------------------------------|
  | Status       | Allows you to view statuses of your characters  |
  |--------------|-------------------------------------------------|
  | Equip        | Allow you to change character's equipment       |
  |--------------|-------------------------------------------------|
  | License      | Allow you to access the License Board           |
  |--------------|-------------------------------------------------|
  | Gambit       | Allows you to set the Gambits for characters    |
  |--------------|-------------------------------------------------|
  | World Map    | Allows you to view the World Map                |
  |--------------|-------------------------------------------------|
  | Inventory    | Allows you to view your inventory               |
  |--------------|-------------------------------------------------|
  | Clan Primer  | Allows you to view the Clan Primer              |
  |--------------|-------------------------------------------------|
  | Config       | Allows you to change the configuration settings |
  |--------------|-------------------------------------------------|
  |________________________________________________________________|

  01-02-01    Party
  ---------------------
  This option will allow you to switch characters. To change leader
  (or controlling character), just while in the dungeon, press Up
  on the D-Pad. This will allow you to choose the leader. Please
  note once the leader is KO'd, you will be given an option for
  reselecting your leader.

  01-02-02    Status
  ---------------------
  It will allows you to view the status of all members. You can use
  L1 and R1 button to switch between characters. Press X or Square
  to view the list of activate command screens. The status screen
  also shows vital information such as character's level, stats and
  how many experience points gained, etc.

  01-02-03    Equip
  ---------------------
  This allows you to equip equipment (Weapon, Shield, Headgear, Armor
  and Accessories). However unlike previous Final Fantasies, to equip
  an equipment, the character must acquire the license for it and got
  the equipment via purchase, treasure hunting or steal/defeat
  enemies. You can make use of the Optimize option to select the best
  equipment for equipping. But the Optimize option may not always be
  the best choice though...

  01-02-04    License
  ---------------------
  This is the character management system in Final Fantasy XII. Treat
  it like the Materia System for FFVII, Junction System for FFVIII,
  Sphere Grid System for FFX. The License allows your characters to
  acquire licenses for Magicks (or commonly known as Magic and it is
  not wrong spelling by the way...), Technicks, Espers, Quickenings (
  the FFXII's equivalent of Limit Breaks or Overdrive) and Equipment
  License. It also include status bonuses such as HP plus and Gambit
  Plus. More details will be covered under Section 01-06

  01-02-05    Gambit
  ---------------------
  This allows you to priortize your Gambits and whether set on or
  off Gambits for your characters. Gambits are very useful for support
  and you can also set them in a way to have automatic battles and
  you just need to move the characters around. For more details, please
  refer to Section 01-05.

  01-02-06   World Map
  ----------------------
  The World Map of the area that the party is currently located at can
  be accessed by pressing the SELECT button. You will automatically get
  full maps when you access towns. While in the world, you will uncover
  new areas by exploring which will also updates your world maps. For
  dungeons, you can get a full map by purchasing them from moogles that
  are scattered all over the world.

  01-02-07   Inventory
  -----------------------
  You will be able to view all the inventory that you have gotten from
  your adventure. It will covers Magicks & Technicks, Items, Loot, Key
  Items, Equipment, etc. You can store them. Unlike previous Final
  Fantasies, you can use items only via the Item command found in
  Battle Menu.

  01-02-08   Clan Primer
  -----------------------
  The Clan Primer is like a beginneer's guide to Final Fantasy XII. It
  will features Hunt, Bestiary, Sky Pirate's Den and Traveller's Tips.
  As you go deeper into the adventurer, the Clan Primer will get
  updated. More details will be covered in the other sections.

  01-02-09   Config
  -----------------------
  It allows you to modify the configuration settings for your game.
  More details will be cover under Section 01-04

  ---------------------------------------------------------------------
  01-03                                          NAVIGATION & EXPLORING
  ---------------------------------------------------------------------
                                                             ffxii_0103

  01-03-01    Conversation
  ---------------------------
  When you approach a character whom you can engage a conversation,
  you will see the !! talk icon appearing on the top of the character.
  Just press X or Square to initiate the conversation. This also
  applies to examining objects.

  01-03-02    Conversation Logs
  ---------------------------------
  Once you finished a conversation with a character, you will be
  able to access the conversation logs by using the Triangle button.
  Use Up and Down on the D-Pad to back track the conversation. A
  pretty useful feature if you don't intend to hear all the
  conversation again.

  01-03-03     Radar
  -------------------------
  The radar map will appear on the top right hand corner. Below are
  the legend for the radar.

   -------------------------------------------------------
   Icon            Meaning
   -------------------------------------------------------
   Blue            Your characters
   Big Blue        Esper
   Green           People in town/ Chocobo
   Red             Enemy
   Big Red         Mark
   Blue Lines      Next Area
   -------------------------------------------------------

  After Vaan finished his rat cleaning mission, you will be able to
  access the World Map menu. Press SELECT to view the full map.

  01-03-04     Maps
  -----------------------
  Maps are very useful as it allows you to locate your destinations.
  In FFXII, you can obtain a full map in 2 method - the 1st method
  is by exploring and the 2nd method is by buying maps. Maps can be
  bought from moogles that you find in towns. Below are the meaning
  of the abbreviations that I will be using in the ASCII maps for
  the walkthrough.

  ------------------------------------------------------------
  Abbr.         Meaning
  ------------------------------------------------------------
  [IS]          Item Shop
  [WS]          Weapon Shop
  [MS]          Magick Shop
  [GC]          Technick Shop
  [GS]          Gambit Shop
  [AD]          Aerodome
  [INN]         Taverns, Inns

  [SC]          Save Crystal
  [GC]          Gate Crystal/Gate Crystal
                (Usually it is named after the city/dungeon)
  ------------------------------------------------------------

  If you select the map and point your cursor at the map, you will
  find the name of that area. This is very important as most of the
  time, I will be refering the walkthrough areas to the names. In
  the main screen of the menu, you will see a numeric figure on the
  lower right end of the screen. That indicates the number steps you
  have taken.

  01-03-05     Treasure Chests/Pots
  -----------------------------------
  In Final Fantasy XII, the items contained in the treasure pots
  are not fixed and they will appear randomnly on the map. They will
  locate normally at the edge of the area and will regenerate every
  time you reset the game. However, there are some treasure pots
  that you should never open:

    ------------------------------------------------------------
                    DO-NOT-OPEN TREASURE CHESTS
                  o- Strongest Weapon in FFXII -o
    ------------------------------------------------------------
    Chest #1
    Location:  Lowtown - Outside Dalan's House
    ------------------------------------------------------------
    Chest #2
    Location:  Royal Palace - Cellar (All treasure chests)
    ------------------------------------------------------------
    Chest #3
    Location:  Nalbina Fortess - Confiscatory (All treasure
               chests)
    ------------------------------------------------------------
    Chest #4
    Location:  Phon Coast - The Vaddu Strand
               (the place with 16 Treasure Chests)
    ------------------------------------------------------------

  I will suggest to you to take note of these on a piece of paper.

  In the dungeons, you will find Urns and you will retrieve maps from
  it. As the treasure obtained from pots are completely random, it is
  pointless to state them. Some of the chests will allow you to
  obtain rarer treasure with assistance of equipping the Diamond Armlet.

  When you are appointing a treasure chest, the ! icon will appear
  on the top of leading character. When you are near a target that
  you can examine, you can see !! icon and X button where you can
  follow up with some actions.

  01-03-06     Save Crystal and Gate Crystal
  ------------------------------------------------
  There are 2 types of crystals where you can save your game. They are
  found in dungeons and cities. The Save Crystal is blue in colour
  while the Gate Crystal (usually named after the town/area) is orange.
  Upon touching the crystal, your party will restore all HP/MP and all
  status ailments will be cure as well. To save your game, you will
  need to have a Memory Card.

  The Gate Crystal works like the Save Crystal except you can use it to
  teleport from towns to towns by using a Teleport Stone. Teleport
  Stones can be obtained from hunts and most enemies drop them. Please
  note that you need to have at least 2 Teleport Stones to teleport from
  one town to another.

  In Rabanstre, there is a Moogling network which allows you to
  teleport from one of the town to the other end. This moogling network
  will available in the Rabanastre after Vaan and gang has escape from
   the Nalbina Fortess.

  01-03-07    Experience & License Points
  -----------------------------------------
  Defeating enemies will nab you experience points, license points and
  sometimes an inventory item. Experience points are necessary for your
  characters to level up and gains for attribute stats. Licenses, on the
  other hand are required for you to learn abilities via the License
  Board. Non-participating characters will gain LP but not the
  experience points. Unlike previous Final Fantasies, bosses and "marks"
  do not award experience points when you defeat them.

  The License Board will be discussed in greater detail under Section
  01-07.

  01-03-08    Chocobo Ranch
  ----------------------------
  Riding on Chocobos will allow you to prevent you from being attacked
  by enemies. You can hire Chocobos from moogles (owners) of the ranch
  for a certain price. Chocobo Ranch are normally located at the borders
  of the towns.

  When riding a Chocobo, you can use the Sprint feature up to 3 times by
  pressing the X button. You will automatically dismount when the time
  is up or you choose to dismount by pressing Circle button. When riding
  a Chocobo, there are a few points to take note of:

  o  You won't be attack by enemies
  o  You will be able to move the area faster (the legs of Chocobo are
     definitely longer than your characters)
  o  You cannot access any treasure chests
  o  You cannot enter any towns/resting places (where only Vaan appears
     on the screen.

  You can hitch a ride on a "Wayward Chocobo" and give it a Gysahl
  Greens for a ride. Please note that the Chocobo outside the Henne
  Mines does not require you a Gysahl Greens.

  01-03-09    Clan Primer & Clan Rank
  --------------------------------------
  The Clan Primer is FFXII's equivalent of the Tutorial menu of the
  previous enemies. You will be able to access it from your menu,
  once Vaan visits Tomaj for the first time. The Clan Primer will get
  updates as you progress in the game. As you defeated monsters, you
  will get Clan Points. When you defeat a certain number of Hunts and
  accumulated a certain amount of points, your Clan Rank will improve.
  Make sure you visit the Clan Hall that is located in the North End.

  01-03-10    Loot and Items
  -------------------------------
  Monsters will drop random loot (items that cannot be used for combat
  but can be sold for gil) and items. In FFXII, most enemies no longer
  drop gil as often as previous FF series. Loot will be dropped more
  often if you engaged in chains for fighting enemies in the dungeons.
  More details will be discussed in battling. Selling loot items will be
  your way of earning gil. But be careful, selling loot will trigger the
  effect of Bazaar Goods. Please refer to Section 10-01 for more details.

  Items, on the other hand, can used for healing or attacking. These
  items can be purchased from item shops that are located in towns or
  via quests.

  01-03-11    Shops
  ------------------------
  In FFXII, there are a total of 6 kinds of shops and they are:

  - Items Shops:     These shops sell items, ammunition and accessories
  - Weapons Shops:   These shops sell weapon - swords, knives, axes,
                     bows, poles, rods, maces, measures, spears, etc.
  - Armor Shops:     These shops sell mainly body armor, headgears and
                     shields.
  - Magicks Shops:   These shop sell magicks scrolls (white, black,
                     green, arcane & time)
  - Technicks Shops: These shops sells technicks scrolls
  - Gambits Shops:   These shops sells Gambit Targets

  Buying the items alone from the shops alone are not enough as you need
  to acquire the license to use them. The only things that do not need
  require to a license is using Items command. However, on the License
  Board, you can use augment items that allows you to boost your
  character's use of items.

  Like previous series, shops can sell new items as you progress into the
  game. For your convenience, the walkthrough will cover the updated
  shopping list as well.

  01-03-12    Bazaar Goods
  -----------------------------
  Bazaar Goods are special items that will be sold from the shops when
  you sold a certain criteria in a shop. For example, if you will sell
  2 Cactus Fruit to an Item Shop. The Bazaar Good - Potions Pack will
  be available in all shops that you visit (which also includes in
  other towns!). For the full listing of Bazaar goods, please refer to
  the item bestiary for more details.

  01-03-13    Pause Menu
  --------------------------
  You will pause the game at any point of time except when your
  characters are in middle using a Mist Quickening Combo. The pause
  menu will stop your game time and it will allows you the following
  options as well:

  Pause Menu Options [START button]
  Circle:     Continue
  Square:     Reset the game
  X:          Skip

  ---------------------------------------------------------------------
  01-04                                                          CONFIG
  ---------------------------------------------------------------------
                                                             ffxii_0104

  This screen can be access via the Config option from the main menu.
  This screen allows you to adjust the in-game configurations to your
  own preferences.

  ___________________________________________________________________
  BEGIN NEW GAME: CONFIG

  Config
  Begin the Game

  SYSTEM
  Controller Vibration          On             o  Off
  Screen Shake                  On             o  Off
  Subtitles                     On             o  Off
  Screen Size                 o Normal (4:3)      Widescreen (16:9)
  Flicker Filter              o On                Off
  Sound                        Pro Logic    o  Stero    Monoaural
  Screen Position              (allows you to adjust the screen)

  MISCELLANEOUS
  Restore Defaults

  Above is the default settings set for the game.

  Once you are ready with the settings, select "Begin the Game" to
  start your adventure. You can adjust the settings once you are
  able to access the menu.

  ___________________________________________________________________
  IN-GAME: CONFIG

  BATTLE
  Battle Mode               o Wait                 Active
  Battle Speed                  Slow - - o - - - Fast
  Target Lines              o On                   Off
  Cursor Position             Last Selection    o  Default

  SYSTEM
  Controller Vibration        On                o  Off
  Screen Shake                On                o  Off
  Subtitles                   On                o  Off
  Screen Size               o Normal (4:3)         Widescreen (16:9)
  Flicker Filter            o On                   Off
  Sound                        Pro Logic    o  Stero    Monoaural
  Screen Position              (allows you to adjust the screen)

  MISCELLANEOUS
  Restore Defaults
  __________________________________________________________________

  Above is the default settings for config in Final Fantasy XII.

  ---------------------------------------------------------------------
  01-05                                                        BATTLING
  ---------------------------------------------------------------------
                                                             ffxii_0105

  Unlike previous Final Fantasies, battling works in real time and
  you will be able to move on the battle terrain similar to Kingdom
  Hearts.

  At the bottom of the screen, you will see your character's HP and
  MP. There is a orange ATB bar which execute the selected action
  once it is full.

  Below are the basic battle concepts:

  01-05-01   Target Lines
  --------------------------
  The lines will appear on the battle when you are targeting an enemy.
  If you target the enemy first, the line will be blue and if you got
  targeted first, the line will be red. You can made use of the right
  analog stick to look around. If your character is targeted, the font
  of character's name will be highlighted in red. Green colour target
  lines are support magick target lines. Purple colour target lines are
  opposition support magick target lines.

  01-05-02   Battle Menu
  ------------------------
  The menu will not appear once you engage in the battle. Press X once
  you will be able to access a menu which allows you to select to
  attack, use Magicks or Technicks or use an item.

  If they are not readily apparent, use the right analog stick to look
  around. When you have found them, press X to open the battle menu.
  Once you've selected Attack and target a foe/enemy, close the
  distance using the left analog stick. You'll automatically attack
  until your foe is defeated. You can change targets or action at any
  time, if your HP falls, press X and select Items from the battle
  menu, then use a healing item e.g. Potion. After using an item, you
  will automatically resume your previous action. There is no need for
  you to input your commands again.

  01-05-03   Movement
  ----------------------
  As you will be able to move around the battlefield, movement is a
  critical factor in the success of battles in FFXII. You can move to
  dodge and attack enemy from behind. Please note that you need to be
  close to your enemy if your character are using short-ranged weapons
  like swords as they don't throw their swords to attack :)

  01-05-04   Attacking
  -----------------------
  The basic attack command allows your character to wield his/her
  weapon to attack an enemy. Below are the 4 possible scenarios could
  happen when you intiate an attack:

  ATTACK:   Your character has hit the enemy with the weapon
  BLOCK:    Your character blocks the attack with his/her shield/weapon
  PARRY:    Your character parries the attack with his weapons.
            Parrying does not occur with a character using long-range
            weapons such as Guns.
  MISS:     Your character misses the attack.

  The acquisition of augments - Shield Block lores help increase the
  effectiveness of using shields. Attack will also depend on the
  distance between your character and target along with the hit rate of
  the weaponary. You can buy weapons from weapon shop and you must get
  the required license to use them. Weather and environmental settings
  have an impact on the hit rate of long-range weapons.

  01-05-05   Magick and Technicks
  ---------------------------------
  In Final Fantasy XII, magic spells are known as "Magick" while skills/
  techniques are known as "Technick"

  Although magicks and technicks are available for purchasing at shops,
  merely purchasing one of these does not necessarily mean you can
  use it. You will also need the corresponding license for the
  ability purchased.

  Unlike weapons and armor, purchasing one magick or technick allows
  all characters in the party to use the corresponding ability
  provided they have he appropriate license. You can check which
  magicks and technicks you have acquiring using the Inventory menu.

  You can also find out what are magicks & technicks that a character
  can use by using the status screen. More details about Magick and
  Technicks will be covered under their respective bestiaries.

  01-05-06   Monsters
  ----------------------
  In Final Fantasy XII, there are 4 kinds of monsters and they are:

  o-----------------------------------------------------------------o
  |                         ~ Normal ~                              |
  |These are the normal enemies that you will encounter in Final    |
  |Fantasy XII. If there is more than 1 enemy in the same area, you |
  |will find them named with an alphabet at the end (e.g. Wolf A,   |
  |Wolf B, etc). When you have killed a certain amount of them, you |
  |will get access to some biography on the monster...              |
  o-----------------------------------------------------------------o
  |                          ~ Mark ~                               |
  |The enemies will appear on the map after you have talk to the    |
  |petitioners. These monsters are very rare & are one of its kind. |
  |After defeating the hunt, make sure you visit the petitioner     |
  |again and claim your bounty rewards for doing the Hunt. Hunt do  |
  |not offer experience points but they offer significantly more LP |
  |than normal enemies. Libra does not work on most Marks.          |
  o-----------------------------------------------------------------o
  |                         ~ Rare Game ~                           |
  |There are rare monsters in Final Fantasy XII and there are 80    |
  |of them. They will appear randomnly on world map. They look like |
  |the normal enemies except they have stronger stats. Once you     |
  |encounter one of these, make sure you defeat it. Libra will not  |
  |work on it. You will gain more experience points. Certain rare   |
  |game will only appear after you have join the Hunt Club in the   |
  |Phon Coast.                                                      |
  o-----------------------------------------------------------------o
  |                          ~ Boss ~                               |
  |When fighting the boss, the background music (BGM) will change   |
  |too. You will saw a red bar appear on the top of the screen. Once|
  |the red bar is fully depleted, you have defeated the boss. You   |
  |will get zero EXP and only LP.                                   |
  o-----------------------------------------------------------------o

 Enemies' life bar are normally represent by orange bars while your
 party's life bars are represented by blue bars. For friendly or neutral
 monsters are represented by green bars. if you do not provoke it, it
 will not attack your character. Please note that non-damage inflicting
 commands such as Steal can also turn a neutral monster into an enemy
 monster. You can also cause a neutral monster change sides when you
 attack one of its kind.

 In the Clan Primer, it will contain literacy writtings on the monsters
 with regards to the history of Ivalice. You will get a monster input
 into the clan primer upon defeating it and get a literacy writting
 when you have killed a certain amount of enemies of its kind.

 You will not be able to view stats of the enemies unless you have cast
 Libra technick or equip the Bangle. With Libra, you will be able to
 gather more useful information on the enemy.

 01-05-07    Status Ailments
 ---------------------------------------
 Status ailments can be useful for your battles but they can pose a
 serious problems if you do not remedied it early. You can also make use
 of this status ailments to your advantage and use it on your enemies!

 Green          Arcane           Time               Others
 o   Blind      o   Confuse      o    Slow          o   HP Critical
 o   Silence    o   Reverse      o    Immobilize    o   Disease
 o   Poison     o   Death        o    Disable
 o   Oil        o   Reverse      o    Stop
 o   Sap                         o    Doom
 o   Sleep                       o    Petrify

                        [o    Green   o]
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Blind
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Reduces a target's hit rate
 Causes:              Blind, Blindga

 Remove >>
 White Magick:        Blindna, Esuna, Esunaga
 Items:               Eye Drops, Remedy

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Silence
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Prevent a target from using magicks
 Causes:              Silence, Silencega

 Remove >>
 White Magick:        Vox, Esuna, Esunaga
 Items:               Echo Herbs, Remedy

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Poison
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Green bubbles appear on the target. Target's HP will be damaged by a
 small portion at certain intervals. The target's HP will be
 highlighted in a purple font.

 Causes:              Poison, Toxify
 White Magick:        Poisona, Esuna, Esunaga
 Items:               Antidote, Remedy

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Oil
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Increased fire damage dealt to all targets in range. The target will
 be darked in a colour. The target will received around 2 to 3x damage
 from fire magicks.

 Causes:              Oil
 White Magick:        -
 Items:               Handkerchief, Remedy (Lore 2)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Sap
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 HP of the effected target will be draining over time.

 Causes:              Bleed
 White Magick:        Regen
 Items:               Remedy (Lore 1)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Sleep
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Puts a target to sleep. Target is unable to use any commands or move
 until awaken. The target will be awaken only when attacked.

 Causes:              Sleep, Sleepga
 White Magick:        -
 Items:               Alarm Clock, Remedy (Lore 1)

                        [o    Arcane   o]
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Confuse
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Cause one target to confuse allies with foes. The target becomes
 uncontrollable and attacks randomnly. Target breaks out of confusion
 when attacked.

 Causes:              Confuse
 White Magick:        -
 Items:               Smelling Salts, Remedy (Lore 2)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Death
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The target will be unable to participate in the battle and is
 removed from the battlefield. It will be a gameover if all members of
 the party (include the reserves are KO'd)

 Causes:              Death
 White Magick:        Raise, Arise
 Items:               Phoenix

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Reverse
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Cause healing and damage to have opposite effect on one target.
 Target becomes an undead. Curative magicks will deal damage while
 attacks will restore the damage.

 Causes:              Reverse
 White Magick:        Dispel
 Items:               -

                        [o     Time     o]
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Slow
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The affected target's ATB will be moving a slower rate (around 50%)

 Causes:              Slow, Slowga
 Time Magick:         Haste, Hastega
 Items:               Remedy

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Immobilize
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The affected target is unable to move. Similar to FF Tactics' "Don't
 Move."

 Causes:              Immobilize
 White Magick:        Esuna, Esunaga
 Items:               Remedy (Lore 1)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Disable
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The affected target is unable to use any commands (magicks, technicks,
 items and attack). Similar to FF Tactics' "Don't Act"

 Causes:              Disable
 White Magick:        Esuna, Esunaga
 Items:               Remedy (Lore 1)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Stop
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The affected target is unable to move and use any commands. Once all
 members of the party (include the Reserves), it will be gameover.

 Causes:              Stop
 White Magick:        -
 Items:               Chronos Tears, Remedy (Lore 3)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Doom
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 A countdown timer appears on the target and starts counting from 10.
 Once it reaches zero, the character will be in KO'd status.

 Causes:              -
 White Magick:        -
 Items:               Remedy (Lore 3)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Petrify
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 A countdown timer appears on the target and starts counting from 10.
 In petrifying status, the character is still able to use commands and
 move. However, once it reaches zero, the character will be in Stone
 status. Once the character is in Stone status, character will unable
 to move or act. Once all members of the party (include Reserves), it
 will be gameover.

 Causes:              Break
 White Magick:        Stona, Esuna, Esunaga
 Items:               Gold Needle, Remedy (Lore 2)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 X-Zone
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The target disable from the battlefield and is warped to an other
 dimension.

 Causes:              Warp
 Time Magick:         Stona, Esuna, Esunaga
 Items:               Gold Needle, Remedy (Lore 2)



                        [o     Others     o]
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Disease
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The character will become to immune healing spells and healing items.
 HP cannot be recovered. The damage will be still be accumulated and
 take effect once Disease is over.

 Causes:             -
 White Magick:       Cleanse, Bubble (?)
 Items:              Vaccine, Remedy (Lore 3)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 HP Critical
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 This condition will be achieved when the character's HP falls below
 10%. You can remove this status by using curative magicks such as
 Cure, Cura, Curaga, Curaja, Renew or using items like Potions,
 Hi-Potions, X-Potions, Elixir or Megalixir.


 01-05-08   Positive Status
 ----------------------------
 Positive status gives you additional protection such as increased
 defense, power and speed. Below is a summary on the list of all
 positive status. Unlike negative statuses, positive statuses will be
 removed once time has lapsed.

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Berserk
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Increased attacking power for the target & it becomes uncontrollable.
 The character becomes red hot.

 Effects:                           Removal:
 o   Bacchus's Wine                 o   Dispel, Dispelga (White)
 o   Berserk (Arcane)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Bravery
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Raises target's physical attack.

 Effects:                           Removal:
 o  Bravery (Green)                 o   Dispel, Dispelga (White)
                                    o   Wither (Technick)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Bubble
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Doubles the target's HP. Causes the target to be immune

 Effects:                           Removal:
 o  Bubble (Arcane)                 o   Dispel, Dispelga (White)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Faith
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Raises target's magick attack

 Effects:                           Removal:
 o  Faith (Green)                   o   Dispel, Dispelga (White)
                                    o   Addle (Technick)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Float
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Allows targets to work in mid-air. Causes earth-elemental attacks to
 miss and move pass traps.

 Effects:                           Removal:
 o  Float (Time)                    o   Dispel, Dispelga (White)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Haste
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Raises one target's action speed by 25%.

 Effects:                           Removal:
 o  Haste, Hastega (Time)           o   Dispel, Dispelga (White)
                                    o   Slow, Slowga (Time)


 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Invisible
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Reduces the chance of being noticed. The vanish effect will lose over
 time when the target moves or act. It works only when your party is
 out of the enemy's arc of sight.

 Effects:                           Removal:
 o  Vanish, Vanishga (Arcane)       o   Dispel, Dispelga (White)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Lure
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Causes enemies to attack the target. Great when use with Reverse.

 Effects:                           Removal:
 o  Decoy (Arcane)                  o   Dispel, Dispelga (White)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Libra
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Additional information on the battlefield becomes available. Traps
 will be visible.

 Effects:                           Removal:
 o  Libra (Technicks)               o   Dispel, Dispelga (White)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Protect
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Creates a magick barrier that reduces damage from physical attacks by
 25%

 Effects:                           Removal:
 o  Protect, Protectga (Green)      o   Dispel, Dispelga (White)
                                    o   Expose (Technick)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Shell
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Creates a magick barrier that reduces damage from magick attacks by
 25%

 Effects:                           Removal:
 o  Shell, Shellga (Green)          o   Dispel, Dispelga (White)
                                    o   Shear (Technick)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Reflect
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Creates a magick barrier that will reflect magicks that are cast on
 the targets.

 Effects:                           Removal:
 o  Reflect, Reflectga (Time)       o   Dispel, Dispelga (White)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Regen
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Target's HP will regenerate over a period time.

 Effects:                           Removal:
 o  Regen (White)                   o   Dispel, Dispelga (White)
                                    o   Bleed (Arcane)

 01-05-09   Libra & Traps
 --------------------------
 Libra is effectively the Scan technick that allows you to gather
 information about the monsters and battlefields. A Libra technick cast
 usually last around 10 minutes of game time and will wear off as time
 lapse. You can have Libra on permanently when one of the characters is
 equipped with a Bangle accessory (you need that license as well)

 Libra will reveal the monster's level, current HP vs. max HP and its
 elemental weakness and positive status that it has on. It will also
 reveals traps in dungeons (which are marked red lines). Hence it is a
 very useful spell.

 To move pass traps without any trigger, it is best that you cast Float,
 time magick, which allows your party members (including Guests) to
 travel pass through traps.

 01-05-10   Drop/Steal/Poach
 -----------------------------
 Most of the times, enemies will drop items/loot upon its defeat. You
 will find item bags on the floor where you can pick them up by moving
 your controlled character over. If you have acquired the Poach or Steal
 license you can get items immediately by using these technicks via the
 command menu. However this method will works only once and the success
 rate are not very high unless you got equipped your character with
 Thief Cuffs. The more chains you have created, the higher the chances
 of loot/items being dropped from the enemies. For your convenience, the
 walkthrough will includes a summary of all the monsters that you will
 encounter in that area and what are the items that they will drop.

 Please note that Poaching does not work on bosses, hunts and most rare
 games. When an enemy is poached, you will get the item but you will not
 get any experience points or license points. Poach will generally take
 longer to charge.

 For each method, there is a rare version of items to obtain. You have
 only 1% to 5% chances of obtaining rare drop, steal or poach.

 01-05-11   Chains
 -------------------
 You will get a chain if you defeat a monster of its same type. E.g. in
 the Dalmasca Estersand, if you defeat 2 Cactities in a row, you will
 get 1 Chain. If you defeat another Cactites, you will get 2 Chain.
 However if you defeat a Wolf, the chain will be broken (identified on
 a red cross on the chain). A chain will be broken when you exit from a
 dungeon to a town (like crossing over from Dalmasca Eastersand back to
 Rabanstre) or when you have touched a Save/Gate Crystal.

 The longer chains you get, the better the items/loot that the enemy
 will drop. At a certain point of time, you will get a Chain level up
 and they will get special effects like restoring HP or casting
 positive status such as Protect or Shell.

 Below are some generic notes on chains:

 Chains will be broken when one of the following conditions happens:
 o   You have killed another monster
 o   You have exit the dungeon and head for a new dungeon
 o   You have touched a Save/Gate Crystal
 o   Your party was wiped out by the enemy :)

 Chains can be levelled up too. There are 3 levels of chain level:
 o   Level 0 -- Normal - item bags
 o   Level 1 -- Blue coins
 o   Level 2 -- Gold coins
 o   Level 3 -- Big gold coins

 The levelling up of chains is completely random. According the Battle
 Mechanics FAQ by Maltzsan, you can level up faster if you do not pick
 any loot. Rare loot like Destrier Barding (from Leynir) can be dropped
 on when you get large chains. You gain a chain level up between 6 to
 10 kills, provided that you do not pick any item bags.

 01-05-12   Gambits
 --------------------
 Gambits are special set of effects that will trigger when a certain
 Gambit target conditions are being fulfilled. Each character starts
 with 2 Gambit slots and you can turn them on or off in the command
 screen or via the menu screen when Balthier and Fran joins your party.

 However, at the beginning of the game, you will start off with a
 limited range of targets. Gambit targets can be bought from Gambits
 Shops or via treasure pots in dungeons. You can increase the number of
 Gambit slots but obtain the license for it on the License board. More
 details regarding the Gambit will be covered indepth under Section
 01-06.

 01-05-13   Mist Quickenings
 ----------------------------
 Limit Breaks or Overdrives are gone and your characters no longer need
 to be in crisis status (i.e. critical HP) in order to use them. There
 are a total of 18 Mist Quickenings and each character can learn a
 maximum of 3 Mist Quickenings. Each Quickening will cost 50 LP and they
 are represented by orange orbs. These are normally found at the edge of
 the license board.

 Once you have acquired a License for Quickening, the other characters
 on the License Board won't be able to use the slot to acquire a Mist
 License. In other words, the 18 Mist Quickenings are exclusive to the
 characters who have acquired the license first.

 When you got a Mist Quickening, your character will be able to use it
 when his/her MP is full and it will be highlighted by an orange bar.
 An orange orb will appear next to the name of the character. If your
 character has 2 Mist Quickenings, the MP gauge of the character will
 be doubled. In other words, the faster you have acquired the Mist
 Quickening, the more MP the character will have.

 The animations for a Mist Quickening is flashy and you can link up if
 other character has also acquired a Mist Quickening as well. By
 linking them up, your characters can chain their attacks up for more
 damage. More details about Mist Quickening will be discussed in Section
 01-08.

 01-05-14   Esper Summons
 --------------------------
 Once you defeat an Esper, it will appear on the License Board. Only 1
 character can obtain that license. When summoning an Esper, other
 characters will lead the battlefield and you will be left only when
 the summoning character and the Esper. Esper are controlled by the
 in-game Gambits and they can unleash a Quickening of their own when a
 certain condition is made. You can dismiss the Esper at any point of
 time or when the Esper's HP is being fully depleted.

 01-05-15   Allies
 -------------------
 Ocassionally, you will see allies assisting your party to fight
 enemies like the Rabanastre Watch that you will encounter while
 wondering around in Dalmasca Estersand. Postive status magick such as
 Cura will also help to cure the allies as well. You can attack an ally
 too. Some allies won't change sides while some will...

  ---------------------------------------------------------------------
  01-06                                                   LICENSE BOARD
  ---------------------------------------------------------------------
                                                             ffxii_0106

  For the first time in the series, FINAL FANTASY XII moves past any
  notion of classes - pre-determined sets of skills and strengths,
  such as a black mage or warrior. Characters begin the story as nearly
  blank slates, and it is up to the player to decide which abilities
  they will learn.

  As characters defeat enemies in battle, they gain License Points.
  Spend these points to acquire License that enable Magicks &
  Technicks, and determine which arms and armor they can equip.

  Licenses are like mile posts, marking your progress as your combat
  skill improve. You will need to acquire in order to use Magicks,
  Technicks, equiping weapon and armor, etc

  STEP 1: Select a character

  STEP 2: You will be at the Licence Board

  It shows which licenses you already have, as well as some new ones
  waiting to be obtained. Acquired licenses are marked with a star.

  The more licences you have, the more equipment you'll be able to use
  and the more abilities you'll have to choose from. 

  For equipment, having a license alone isn't enough. You will need to
  have the equipment in your inventory. Unacquired equipment will be
  grayed out. You will also need to buy Magicks from a Magick Shop and
  arms from a smithy before you'll be able to put those licenses to
  use. It doesn't matter which you get first, magicks & equipment, or
  the license to use them, so long as you have both. You can use any
  Magnicks and Technicks in your possession as soon as you acquire the
  necessary license. But you will have to equip weapons and armor
  before they'll do you any good.

  The number at the top left corner screen is your accumulated license
  points. You can acquire any license that's next to one you already
  have, but only if you have enough license points.

  STEP 3: Select a License to acquire
 
  Use the directional buttons to navigate the license board. Select the
  license and press X to acquire it. Once you acquired a new license,
  more new licenses will appear on the license board.

  To obtain License Points (LP), you can obtain it by defeating enemies.
  However, don't be in a hurry to spend all your points though think
  about which licenses you really need or you might regret it later.

 -----------------------------------------------------------------------
 01-06-01   License Board & Its Licenses
 -----------------------------------------------------------------------
  For your convenience, I have created an ASCII diagram of the entire
  list of licenses that you can acquire. Due to the limitation of
  width, I have managed to squeeze everything under one page.

    |A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|     ~Legend~
| A |                     |$|~|~|~|~|*|         |^|^| A |
| B |                     |~|~|~|~|~|~|~|$|^|^|*|^|^| B | * Quickenings
| C |                     |~|~|~|~|~|~|~|*|^|^|^|^|$| C | ^ Accessories
| D |                   |*|~|~|~|~|~|~|~|^|^|^|^|^| | D | ~ Magicks
| E |                       |~|~|~|~|~|~|^|^|^|*|   | E | + Technicks
| F |                       |~|~|~|~|~|~|^|^|^|     | F | @ Gambits
| G |                 |!|!|!|!|!|!|@|!|@|+|+|$|     | G | ! Augments
| H |                 |@|!|!|!|@|!|!|@|!|+|+|+|     | H | # Weapons
| I |               |*|!|!|@|!|!|!|@|!|@|+|+|+|+|$| | I | & Armor
| J |               |!|!|!|!|!|!|!|!|!|!|+|+|+|+|+| | J | $ Espers
| K |               |!|@|!|!|!|!|@|!|!|!|+|+|+|+|+|*| K |
| L |#|#|#|*|     |$|!|!|!|!|!|!|!|!|!|!|     |+|+|+| L | ~How to Read~
| M |#|#|#|#|#|       |$| |$| |$|     |*|     |*|+|+| M |  To locate
| N |#|#|#|#|#|   |&|&|&|&|&|&|&|&|&|               | N |  technick -
| O |*|#|#|#|#|$| |&|&|&|&|&|&|&|&|&|*|             | O |  Steal, it
| P | |#|#|#|#|#|&|&|&|&|&|&|&|&|&|                 | P |  is located
| Q |     |#|#|#|&|&|&|&|&|&|&|&|&|                 | Q |  at axis |GS|
| R |     |#|#|#|&|&|&|&|&| |&|&|&|                 | R |
| S |   |$|#|#|#|#|#|#|#|#| |*|                     | S |  Read the
| T |*| |#|#|#|#|#|#|#|#|#|#|#|#|                   | T |  vertical axis
| U |#|#|#|#|#|#|#|#|#|#|#|#|#|#|                   | U |  first, follow
| V |#|#|#|*| |$|#|#|#|#|#|#|#|#|                   | V |  by the
| W |#|#|$|     |#|#|#|#|#|#|#|#|                   | W |  horizontal
| X |*|           |*|   |*|#|#|#|                   | X |  axis
    |A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|

  ______________________________________________________________________

  * QUICKENINGS LICENSES                                      50 LP each
  ______________________________________________________________________
  Each character can learn a maxmimum of 3 Quickenings. They will need
  acquired level 1 Quickening before they can acquire the level 3
  Quickening. Once a Quickening License has been acquired, no other
  character will be able to access that to that spot. Below are the
  axis locations of all 18 Quickenings

  #1 |AQ|   #4 |DK|   #7 |KX|   #10 |MV|   #13 |Sm|   #16 |XA|
  #2 |BV|   #5 |EV|   #8 |LD|   #11 |OA|   #14 |Ta|   #17 |XH|
  #3 |CS|   #6 |II|   #9 |MR|   #12 |OQ|   #15 |Vd|   #18 |XK|

  _____________________________________________________________________

  ^ ACCESSORIES LICENSES
  _____________________________________________________________________
  Accessories are equipment that protect your character for a permanent
  period of time. For example, the bangle will gives a permanent Libra
  status and will last on the battlefield as long as you got the
  equipped character on the field. Licenses for Accessories are found
  at the northeast corner. Please note for special accessories such as
  the Goddess Magicite or Dawn Shard, you do not need licenses to equip
  them. There are a total of 21 Licenses.

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  FS   Accessories 1         5 LP    ES    Accessories 2         15 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Orrachea Armlet               o     Bangle
                                     o     Steel Gorget

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  FT   Accessories 3        25 LP    DS    Accessories 4         35 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Armguard                      o     Gauntlets
  o    Tournaline Ring               o     Battle Harness

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  ET   Accessories 5        35 LP    FU    Accessories 6         35 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Leather Gorget                o     Amber Armlet
  o    Rose Corsage                  o     Sash

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  DT   Accessories 7        40 LP    CT    Accessories 8         45 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Argyle Armlet                 o     Jackboots
  o    Blazer Gloves                 o     Black Belt
  o    Jade Collar                   o     Golden Armlet

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  EU   Accessories 9        30 LP    DU    Accessories 10        25 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Magick Gloves                 o     Nishijin Belt
                                     o     Thief's Cuffs

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  BT   Accessories 11       45 LP    CU    Accessories 12        60 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Gillie Boots                  o     Ruby Ring
  o    Quasimodo Boots               o     Firefly
                                     o     Steel Poleyns

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  DV   Accessories 13       60 LP    BU    Accessories 14        70 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Fuzzy Miter                   o     Pheasant Netsuke
  o    Bowline Sash                  o     Embroidered Tippet
  o    Winged Boots                  o     Cameo Belt

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  CV   Accessories 15       70 LP    CW    Accessories 16        70 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Power Armlet                  o     Ring of Renewal
  o    Opal Ring                     o     Indigo Pendent
  o    Bubble Belt

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  DW   Accessories 17       80 LP    BW    Accessories 18        50 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Turtleshell Choker            o     Diamond Armlet
  o    Agate Ring                    o     Hermes Sandals

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  AW   Accessories 19      100 LP    BX    Accessories 20       120 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Sage's Ring                   o     Nihopalaoa
                                     o     Cat-ear Hood

  - - - - - - - - - - - - - - - -
  AX   Ribbon              150 LP
  - - - - - - - - - - - - - - - -
  o    Ribbon

  _____________________________________________________________________

  ~ MAGICKS LICENSES
  _____________________________________________________________________

  Magick, or normally known as Magic, can be divided in 5 classes -
  White, Black, Green, Time and Arcane. The stronger magick class is,
  the more LP is required to get the license. However getting the
  license alone is not enough, you need to need to purchase the Magick
  scroll from a Magick Shop. The Magick are arranged according to their
  Magick classes and followed by their level. More details about
  the Magicks will be covered under Magicks Bestiary. There are a total
  of 37 Magick Licenses.

  FR  White Magick 1      Cure, Blinda                         15 LP
  FQ  White Magick 2      Vox, Poisona                         20 LP
  FP  White Magick 3      Cura, Raise, Stona                   30 LP
  FO  White Magick 4      Esuna, Regen                         35 LP
  FN  White Magick 5      Curaga, Dispel, Cleanse              45 LP
  FM  White Magick 6      Curaja, Dispelga, Arise              50 LP
  EM  White Magick 7      Holy, Esunaga                        55 LP
  DL  White Magick 8      Renew                               105 LP

  ER  Black Magick 1      Fire, Blizzard, Thunder              15 LP
  DR  Black Magick 2      Water, Aero                          25 LP
  CR  Black Magick 3      Fira, Thundara, Blizzara             35 LP
  BR  Black Magick 4      Bio, Aeroga                          40 LP
  BQ  Black Magick 5      Firaga, Thunderga, Blizzaga          45 LP
  BP  Black Magick 6      Shock, Scourage                      50 LP
  AP  Black Magick 7      Flare, Ardor                         70 LP
  AO  Black Magick 8      Scathe                              120 LP

  EQ  Green Magick 1      Protect, Blind                       25 LP
  EP  Green Magick 2      Poison, Shell                        30 LP
  EO  Green Magick 3      Silence, Sleep                       35 LP
  EN  Green Magick 4      Oil, Toxify                          40 LP
  DN  Green Magick 5      Silencega, Blindga                   45 LP
  DM  Green Magick 6      Bravery, Faith                       50 LP
  CL  Green Magick 7      Sleepga, Shellga, Protectga         105 LP

  DQ  Time Magick 1       Slow, Immobilize                     20 LP
  CQ  Time Magick 2       Disable, Reflect                     70 LP
  CP  Time Magick 3       Break, Warp                          30 LP
  BO  Time Magick 4       Bleed, Balance                       35 LP
  BN  Time Magick 5       Float, Haste                         40 LP
  AN  Time Magick 6       Countdown, Stop                      45 LP
  AM  Time Magick 7       Reflectga, Slowga, Hastega          110 LP

  DP  Arcane Magick 1     Dark, Berserk                        25 LP
  DO  Arcane Magick 2     Confuse, Gravity                     30 LP
  CO  Arcane Magick 3     Decoy, Drain                         40 LP
  CN  Arcane Magick 4     Syphon, Vanish, Darkra               50 LP
  CM  Arcane Magick 5     Death, Bubble                        60 LP
  BM  Arcane Magick 6     Vanishga, Reverse                    70 LP
  BL  Arcane Magick 7     Graviga, Darkga                     105 LP

  For example, you have acquired the license of Black Magick 1 for Vaan.
  Vaan will be able to cast Fire, Blizzard and Thunder only if you have
  the respective Magicks in your inventory. For spells that you do not
  acquire, they will be grayed out on the License Board.
 
  _____________________________________________________________________

  + TECHNICKS LICENSES
  _____________________________________________________________________
 
  Technicks do not required MP to use. However, you need to use them
  via Technick command. There are a total of 24 such licenses. All of
  them are found at the lower right hand corner of the upper board.

  ---------------------------------------------------------------------
  GS    Steal                                                     15 LP
  Steal from one foe
  ---------------------------------------------------------------------
  GT    Libra                                                     20 LP
  Reveal more detailed target information
  ---------------------------------------------------------------------
  HS    First Aid                                                 20 LP
  Restore HP to one HP Critical ally
  ---------------------------------------------------------------------
  HT    Charge                                                    30 LP
  Restore user's MP. If the technique fails, MP is reduced to 0.
  ---------------------------------------------------------------------
  HU    Horology                                                  55 LP
  Deal damage based on a factor of time to all foes in range
  ---------------------------------------------------------------------
  IS    Poach                                                     30 LP
  Capture HP Critical foes to obtain loot
  ---------------------------------------------------------------------
  IT    Souleater                                                 35 LP
  Consume HP to deal damage to one foe
  ---------------------------------------------------------------------
  IU    Infuse                                                    35 LP
  Fully consume user's MP, changing one ally's HP to 10 times that
  amount.
  ---------------------------------------------------------------------
  IV    1000 Needles                                              35 LP
  Deal 1,000 damage to one foe
  ---------------------------------------------------------------------
  JS    Traveller                                                 65 LP
  Deal damage based on total steps taken to all foes in range
  ---------------------------------------------------------------------
  JT    Shear                                                     35 LP
  Lower one foe's magick resist
  ---------------------------------------------------------------------
  JU    Charm                                                     30 LP
  Confuse one foe to confuse friend with foe
  ---------------------------------------------------------------------
  JV    Addle                                                     30 LP
  Lower one foe's magick power.
  ---------------------------------------------------------------------
  JW    Expose                                                    35 LP
  Lower one foe's defense
  ---------------------------------------------------------------------
  KS    Shades of Black                                           40 LP
  Cast a random black magick on one foe.
  ---------------------------------------------------------------------
  KT    Revive                                                    40 LP
  Fully consume user's HP, reviving and fuly restoring HP of one KO'd
  ally.
  ---------------------------------------------------------------------
  KU    Gil Toss                                                  35 LP
  Throw gil, damaging all foes in range
  ---------------------------------------------------------------------
  KV    Numerology                                                40 LP
  Deal damage that increases with successive hits.
  ---------------------------------------------------------------------
  KW    Stamp                                                     40 LP
  Inflict one foe with any status effects on the user
  ---------------------------------------------------------------------
  JU    Sight Unseeing                                            40 LP
  Unleash an attack only available when blind
  ---------------------------------------------------------------------
  JV    Achilles                                                  40 LP
  Render one foe vulnerable to an additional element
  ---------------------------------------------------------------------
  JW    Wither                                                    35 LP
  Lower one foe's strength
  ---------------------------------------------------------------------
  KV    Bonecrusher                                               30 LP
  Consume HP to reduce the HP of one foe to 0.
  ---------------------------------------------------------------------
  KW    Telekinesis                                               80 LP
  Deal ranged damage with melee weapons
  ---------------------------------------------------------------------
  _____________________________________________________________________

  @ GAMBIT LICENSES
  _____________________________________________________________________
  When a character joins your party, he/she has 2 Gambit Slots to begin
  with you. You can add more slots by gaining Gambit Licenses that are
  found over the License Board. By attaining a License, a new Gambit
  slot will be available for you to setup. Below are the list of all
  10 additional slots.

  ----------------------------         ----------------------------
  GR   Gambit Slot 1     15 LP         GP   Gambit Slot 2     20 LP
  ----------------------------         ----------------------------
  IR   Gambit Slot 4     25 LP         HQ   Gambit Slot 3     30 LP
  ----------------------------         ----------------------------
  IP   Gambit Slot 5     35 LP         HN   Gambit Slot 6     40 LP
  ----------------------------         ----------------------------
  KO   Gambit Slot 7     45 LP         IL   Gambit Slot 8     50 LP
  ----------------------------         ----------------------------
  HJ   Gambit Slot 9     70 LP         KJ   Gambit Slot 10   100 LP
  ----------------------------         ----------------------------
  _____________________________________________________________________

  ! AUGMENT LICENSES
  _____________________________________________________________________
  Once you got the basic magick spells and the necessary weapon & armor
  licenses, I will recommend you to get the Augment first. These are
  very useful as it helps to enhance to use of Items, stats boosts,
  lower MP costs, faster charge gauges and much more. They are all
  scatter across the middle section of License Board.

  --------------------
  o Status Augments  o
  --------------------

  o-- HP Lores --o
  ----------------------------------------------------------------------
  GQ    +50 HP                                                    30 LP
  Increases max HP by 50
  ----------------------------------------------------------------------
  LR    +100 HP                                                   50 LP
  Increases max HP by 100
  ----------------------------------------------------------------------
  IM    +150 HP                                                   70 LP
  Increases max HP by 150
  ----------------------------------------------------------------------
  KK    +200 HP                                                  100 LP
  Increases max HP by 200
  ----------------------------------------------------------------------
  LJ    +500 HP                                                  155 LP
  Increases max HP by 500
  ----------------------------------------------------------------------

  o-- Battle Lores --o
  Increases physical attack damage
  ----------------------------------------------------------------------
  IQ    Battle Lore                                               25 LP
  ----------------------------------------------------------------------
  KQ    Battle Lore                                               40 LP
  ----------------------------------------------------------------------
  LM    Battle Lore                                               55 LP
  ----------------------------------------------------------------------
  LK    Battle Lore                                               80 LP
  ----------------------------------------------------------------------
  KI    Battle Lore                                              155 LP
  ----------------------------------------------------------------------

  o-- Magick Lores --o
  Increases magick potency
  ----------------------------------------------------------------------
  HP    Magick Lore                                               25 LP
  ----------------------------------------------------------------------
  GN    Magick Lore                                               40 LP
  ----------------------------------------------------------------------
  HK    Magick Lore                                               55 LP
  ----------------------------------------------------------------------
  IJ    Magick Lore                                               80 LP
  ----------------------------------------------------------------------
  JI    Magick Lore                                              120 LP
  ----------------------------------------------------------------------

  --------------------
  o Battle Augments  o
  --------------------

  o-- Swiftness --o
  Reduces action time by 10%
  ----------------------------------------------------------------------
  IN    Swiftness                                                 25 LP
  ----------------------------------------------------------------------
  JL    Swiftness                                                 50 LP
  ----------------------------------------------------------------------
  LI    Swiftness                                                 80 LP
  ----------------------------------------------------------------------

  o-- Channeling --o
  Reduces magick MP cost by 10%
  ----------------------------------------------------------------------
  GM    Channeling                                                30 LP
  ----------------------------------------------------------------------
  HL    Channeling                                                50 LP
  ----------------------------------------------------------------------
  IK    Channeling                                                80 LP
  ----------------------------------------------------------------------

  o-- Shield Block --o
  Increases chance to block with a shield
  ----------------------------------------------------------------------
  JR    Shield Block                                              25 LP
  ----------------------------------------------------------------------
  KN    Shield Block                                              45 LP
  ----------------------------------------------------------------------
  LL    Shield Block                                              75 LP
  ----------------------------------------------------------------------

  o-- Others --o
  ----------------------------------------------------------------------
  KQ    Adrenaline                                                65 LP
  Increases strength when HP Critical
  ----------------------------------------------------------------------
  LQ    Last Stand                                                70 LP
  Increases defense when HP Critical
  ----------------------------------------------------------------------
  GJ    Serenity                                                  70 LP
  Increases magick when HP is full
  ----------------------------------------------------------------------
  KL    Focus                                                     70 LP
  Increases strength when HP is full
  ----------------------------------------------------------------------
  HO    Spellbreaker                                              65 LP
  Increases magick power when HP Critical
  ----------------------------------------------------------------------
  KP    Martyr                                                    30 LP
  Gain MP after taking damage
  ----------------------------------------------------------------------
  IO    Headsman                                                  30 LP
  Gain MP after defeating a foe
  ----------------------------------------------------------------------
  LO    Inquisitor                                                30 LP
  Gain MP after dealing damage
  ----------------------------------------------------------------------
  GL    Warmage                                                   30 LP
  Gain MP after dealing magick damage
  ----------------------------------------------------------------------
  JJ    Brawler                                                   90 LP
  Increases attack power when fighting empty-handed
  ----------------------------------------------------------------------

  --------------------
  o  Items Augments  o
  --------------------

  o-- Potions Lores --o
  Potions restores more HP
  ----------------------------------------------------------------------
  HR    Potion Lore 1                                             20 LP
  ----------------------------------------------------------------------
  JO    Potion Lore 2                                             35 LP
  ----------------------------------------------------------------------
  JM    Potion Lore 3                                             70 LP
  ----------------------------------------------------------------------

  o-- Ether Lores --o
  Ethers restore more MP
  ----------------------------------------------------------------------
  GO    Ether Lore 1                                              20 LP
  ----------------------------------------------------------------------
  HM    Ether Lore 2                                              35 LP
  ----------------------------------------------------------------------
  GK    Ether Lore 3                                              70 LP
  ----------------------------------------------------------------------

  o-- Phoenix Lores --o
  Phoenix Down restore more HP
  ----------------------------------------------------------------------
  JP    Phoenix Lore                                              30 LP
  ----------------------------------------------------------------------
  LP    Phoenix Lore                                              50 LP
  ----------------------------------------------------------------------
  KM    Phoenix Lore                                              90 LP
  ----------------------------------------------------------------------

  o-- Remedy Lores --o
  ----------------------------------------------------------------------
  JQ    Remedy Lore 1                                             20 LP
  Remedies remove Sleep, Sap, Immobilize and Disable
  ----------------------------------------------------------------------
  LN    Remedy Lore 2                                             30 LP
  Remedies remove Petrify, Confuse and Oil
  ----------------------------------------------------------------------
  JK    Remedy Lore 3                                             70 LP
  Remedies remove Stop, Doom, and Disease
  ----------------------------------------------------------------------

  _____________________________________________________________________

  # WEAPON LICENSES
  _____________________________________________________________________
  Getting the weapon without the License is pretty useless in FFXII.
  The weapon licenses are found at the lower section of the license
  board. Weapons can be classified as 1-handed, 2-handed or range
  weapons. For 1-handed weapons, the character can equip a shield for 
  increased protection. For ranged weapons, please note that you need
  to equip an ammunition item to work.

  SWORDS (1-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SG     Smallswords                                            LP:   5
  o  Mythril Sword          o Mythril Blade
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SH     Swords 1                                               LP:  15
  o  Broadsword             o Longsword
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SI     Swords 2                                               LP:  25
  o  Iron Sword             o Ancient Sword         o Zwill Blade
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SJ     Swords 3                                               LP:  40
  o  Lohengrin              o Demonsbane            o Flametongue
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SK     Swords 4                                               LP:  40
  o  Icebrand               o Platinum Sword
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TK     Blood Sword                                            LP:  30
  o  Blood Sword
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TL     Swords 5                                               LP:  50
  o  Bastard Sword          o Diamond Sword
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TM     Swords 6                                               LP:  60
  o  Runeblade              o Deathbringer
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TN     Swords 7                                               LP:  80
  o  Stoneblade             o Durandal
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  DAGGERS (1-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RF     Daggers 1                                              LP:  15
  o  Dagger                o  Mage Masher
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QF     Daggers 2                                              LP:  20
  o  Assassin's Dagger     o  Chopper
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PF     Daggers 3                                              LP:  30
  o  Main Gauche           o  Assassin's Dagger
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  ME     Daggers 4                                              LP:  35
  o  Avenger               o  Orichalcum Dirk
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  MD     Daggers 5                                              LP:  40
  o  Platinum Dagger       o  Zwill Crossblade
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  LC     Danjuro                                                LP: 110
  o  Danjuro
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  MACES (1-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TF     Maces 1                                                LP:  20
  o  Mace                 o  Bronze Mace
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UE     Maces 2                                                LP:  20
  o  Bhuj                 o  Miter
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UD     Maces 3                                                LP:  25
  o  Thorned Mace         o  Chaos Mace
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TC     Maces 4                                                LP:  25
  o  Doom Mace            o  Zeus Mace
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UB     Maces 5                                                LP:  50
  o  Grand Mace
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  MEASURES (1-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UF     Measures 1                                             LP:  15
  o  Gilt Measure        o  Arc Scale
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WB     Measures 2                                             LP:  25
  o  Multiscale          o  Cross Scale
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VA     Measures 3                                             LP:  50
  o  Caliper             o  Euclid's Sextant
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  AXES & HAMMERS (1-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VG     Axes & Hammers 1                                       LP:  15
  o  Handaxe             o  Iron Hammer
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WG     Axes & Hammers 2                                       LP:  20
  o  Broadaxe            o  War Hammer
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WH     Axes & Hammers 3                                       LP:  25
  o  Slasher             o  Sledgehammer
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WI     Axes & Hammers 4                                       LP:  30
  o  Hammerhead          o  Francisca
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WJ     Axes & Hammers 5                                       LP:  35
  o  Morning Star        o  Greataxe
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VK     Axes & Hammers 6                                       LP:  40
  o  Golden Axe
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VL     Axes & Hammers 7                                       LP:  70
  o  Scorpion Tail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  GREATSWORDS (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WK     Greatswords 1                                          LP:  50
  o  Claymore
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  XL     Greatswords 2                                          LP:  70
  o  Defender               o Save the Queen
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  XM     Greatswords 3                                          LP:  90
  o  Ragnarok               o Ultima Blade
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UN     Excalibur                                              LP: 160
  o  Excalibur
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  XN     Tournesol                                              LP: 235
  o  Tournesol
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  KATANAS (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VI     Katanas 1                                              LP:  35
  o  Kotetsu               o  Osafune              o  Kogarasumaru
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VJ     Katanas 2                                              LP:  40
  o  Magoroku              o  Murasame
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WL     Katanas 3                                              LP:  45
  o  Kiku-ichimonji        o  Yakei
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WM     Katanas 4                                              LP:  50
  o  Ama-no-Murakumo       o  Muramasa
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WN     Masamune                                               LP: 155
  o  Masamune
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  NINJA SWORDS (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OE     Ninja Swords 1                                         LP:  40
  o  Ashura                o  Kagenui            o Sakura-saezuri
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NC     Ninja Swords 2                                         LP:  45
  o  Koga Blade            o  Orochi             o Iga Blade
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  LB     Yagyu Darkblade                                        LP:  80
  o  Yagyu Darkblade
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  SPEARS (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TH     Spears 1                                               LP:  15
  o  Javelin               o  Spear
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TI     Spears 2                                               LP:  25
  o  Partisan              o  Heavy Lance
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TJ     Spears 3                                               LP:  30
  o  Storm Spear           o  Obelisk
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UK     Spears 4                                               LP:  35
  o  Halberd               o  Trident
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UL     Spears 5                                               LP:  40
  o  Holy Lance            o  Grugnir
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UM     Dragon Whisker                                         LP:  60
  o  Dragon Whisker
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UN     Zodiac Spear                                           LP: 235
  o  Zodiac Spear
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  POLES (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QE     Poles 1                                                LP:  15
  o  Oaken Pole            o  Cypress Pole
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PD     Poles 2                                                LP:  25
  o  Battle Bamboo         o  Musk Stick
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OD     Poles 3                                                LP:  30
  o  Iron Pole             o  Gokuu Pole         o  Six-fluted Pole
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  ND     Poles 4                                                LP:  35
  o  Zephyr Pole           o  Ivory Pole
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  MC     Poles 5                                                LP:  45
  o  5 Sweet               o  8-fluted Pole
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  LA     Whale Whisker                                          LP: 125
  o  Whale Whisker
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  RODS (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SE     Rods 1                                                 LP:  15
  o  Rod                   o  Serpent Rod
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SD     Rods 2                                                 LP:  25
  o  Healing Rod           o  Gaia Rod
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UC     Rods 3                                                 LP:  30
  o  Power Rod             o  Empyrean Rod
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VB     Rods 4                                                 LP:  35
  o  Holy Rod
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UA     Rod of Faith                                           LP: 120
  o  Rod of Faith
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  STAVES (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SF     Staves 1                                               LP:  15
  o  Oak Staff             o  Wizard's Staff        o  Cherry Staff
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TE     Staves 2                                               LP:  25
  o  Flame Staff           o  Storm Staff           o  Glacical Staff
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TD     Staves 3                                               LP:  30
  o  Golden Staff          o  Judicer's Staff
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VC     Staves 4                                               LP:  30
  o  Cloud Staff
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WA     Staff of The Magi                                      LP: 100
  o  Staff of The Magi
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  BOWS (Equiped with "Arrows")
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TG     Bows 1                                                 LP:  20
  o  Shortbow            o  Silver Bow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UG     Bows 2                                                 LP:  30
  o  Aevis Killer        o  Longbow               o  Killer Bow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UH     Bows 3                                                 LP:  35
  o  Elfin Bow           o  Loxley Bow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VH     Bows 4                                                 LP:  40
  o  Giant Stonebow      o  Burning Bow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UI     Bows 5                                                 LP:  45
  o  Traitor's Bow       o  Yoichi's Bow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UJ     Bows 6                                                 LP:  60
  o  Perseus Bow         o  Artemis Bow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VM     Sagittarius                                            LP: 120
  o  Sagittarius
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  GUNS (Equipped with "Shots")
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RE     Guns 1                                                 LP:  30
  o  Altair              o  Capella
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RD     Guns 2                                                 LP:  40
  o  Vega                o  Sirius
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PC     Guns 3                                                 LP:  50
  o  Betelgeuse          o  Ras Algethi
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PB     Guns 4                                                 LP:  60
  o  Aldebaran           o  Spica
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NB     Guns 5                                                 LP:  80
  o  Antares             o  Arcturus
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  MA     Guns 6                                                 LP: 150
  o  Fomalhaut
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  CROSSBOWS (Equipped with "Bolts")
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PE     Crossbows 1                                            LP:  25
  o  Bowgun              o  Crossbow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NE     Crossbows 2                                            LP:  30
  o  Paramina Crossbow   o  Recurve Crossbow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OC     Crossbows 3                                            LP:  35
  o  Hunting Crossbow    o  Pentrator Crossbow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  MB     Crossbows 4                                            LP:  75
  o  Gastrophetes
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  HAND-BOMBS (Equipped with "Bombs")
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QD     Hand-Bombs 1                                           LP:  25
  o  Hornito            o  Fumarole
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OB     Hand-Bombs 2                                           LP:  30
  o  Tumulus            o  Caldera
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NA     Hand-Bombs 3                                           LP:  45
  o  Volcano
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 
  _____________________________________________________________________

  & ARMOR LICENSES
  _____________________________________________________________________
  Armor helps to improve your character's defense & magick defense.
  Some of the armor even boost your character's max HP. Armor licenses
  are found at the lower-right corner of the board.

  o- Light Armor -o
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RG     Light Armor 1                                          LP:  10
  o  Leather Cap                    o  Leather Clothing
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QG     Light Armor 2                                          LP:  15
  o  Headgear                       o  Headguard
  o  Chromed Leathers               o  Leather Breastplate
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QI     Light Armor 3                                          LP:  20
  o  Leather Headgear               o  Horned Hat
  o  Bronze Chestplate              o  Ringmail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PI     Light Armor 4                                          LP:  25
  o  Balaclava                      o  Soldier's Cap
  o  Windbreaker                    o  Heavy Coat
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PJ     Light Armor 5                                          LP:  25
  o  Green Beret                    o  Red Cap
  o  Survival Vest                  o  Brigandine
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PK     Light Armor 6                                          LP:  30
  o  Headband                       o  Pirate Hat
  o  Jujitsu Gi                     o  Viking Coat
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OL     Light Armor 7                                          LP:  30
  o  Goggle Mask                    o  Adamant Hat
  o  Metal Jerkin                   o  Adamant Vest
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OM     Light Armor 8                                          LP:  35
  o  Officer's Hat                  o  Chakra Band
  o  Barrel Coat                    o  Power Vest
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PM     Light Armor 9                                          LP:  35
  o  Thief's Cap                    o  Gigas Hat
  o  Ninja Gear                     o  Gigas Chestplate
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NM     Light Armor 10                                         LP:  50
  o  Chaperon                       o  Crown of Laurels
  o  Minerva Bustier                o  Rubber Suit
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NN     Light Armor 11                                         LP:  50
  o  Renewing Morion                o  Mirage Vest
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OO     Light Armor 11                                         LP: 100
  o  Dueling Mask                   o  Brave Suit
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


  o- Mystic Armor -o
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PG     Mystic Armor 1                                         LP:  15
  o  Cotton Cap                     o  Magick Curch
  o  Cotton Shirt                   o  Light Woven Shirt
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PH     Mystic Armor 2                                         LP:  20
  o  Pointy Hat                     o  Topkapi Hat
  o  Silken Shirt                   o  Kilimweave Shirt
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OH     Mystic Armor 3                                         LP:  20
  o  Calot Hat                      o  Wizard's Hat
  o  Shepherd's Bolero              o  Wizard's Robes
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NH     Mystic Armor 4                                         LP:  25
  o  Lambent Hat                    o  Feathered Cap
  o  Chanter's Djellaba             o  Traveler's Vestment
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OI     Mystic Armor 5                                         LP:  25
  o  Mage's Hat                     o  Lamia's Tiara
  o  Mage's Habit                   o  Enchanter's Habit
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NI     Mystic Armor 6                                         LP:  30
  o  Sorcerer's Hat                 o  Black Cowl
  o  Sorcerer's Habit               o  Black Garb
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OJ     Mystic Armor 7                                         LP:  30
  o  Astrakhan Hat                  o  Gaia Hat
  o  Carmagnole                     o  Maduin Gear
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NJ     Mystic Armor 8                                         LP:  35
  o  Hypnocrown                     o  Gold Hairpin
  o  Jade Gown                      o  Gaia Gear
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OK     Mystic Armor 9                                         LP:  35
  o  Celebrant's Miter              o  Cleric's Robes
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NK     Mystic Armor 10                                        LP:  50
  o  Black Mask                     o  White Mask
  o  Black Robes                    o  White Robes
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NL     Mystic Armor 11                                        LP:  50
  o  Golden Skullcap                o  Glimmering Robes
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NO     Mystic Armor 12                                        LP: 100
  o  Circlet                        o  Lordly Robes
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


  o- Heavy Armor -o
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RH     Heavy Armor 1                                          LP:  20
  o  Leather Helm                   o  Bronze Helm
  o  Leather Armor                  o  Bronze Armor
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RI     Heavy Armor 2                                          LP:  25
  o  Sallet                         o  Iron Helm
  o  Scale Armor                    o  Iron Armor
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QJ     Heavy Armor 3                                          LP:  30
  o  Barbut                         o  Winged Helm
  o  Linen Cuirass                  o  Chainmail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QK     Heavy Armor 4                                          LP:  35
  o  Golden Helm                    o  Burgonet
  o  Golden Armor                   o  Shielded Armor
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PL     Heavy Armor 5                                          LP:  40
  o  Close Helmet                   o  Bone Helm
  o  Demon Mail                     o  Bone Mail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QM     Heavy Armor 6                                          LP:  45
  o  Diamond Helm                   o  Steel Mask
  o  Diamond Armor                  o  Mirror Mail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PN     Heavy Armor 7                                          LP:  50
  o  Platinum Helm                  o  Giant's Helmet
  o  Platinum Armor                 o  Carabineer Mail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  ON     Heavy Armor 8                                          LP:  55
  o  Dragon Helm                    o  Dragon Mail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PO     Heavy Armor 9                                          LP:  60
  o  Magepower Shishak              o  Maximillian
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NP     Heavy Armor 10                                         LP:  90
  o  Grand Helm                     o  Grand Armor
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  o- Shields -o
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QH     Shields 1                                              LP:  15
  o  Escutcheon                     o  Leather Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RJ     Shields 2                                              LP:  20
  o  Buckler                        o  Bronze Shield
  o  Round Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RK     Shields 3                                              LP:  20
  o  Golden Shield                  o  Ice Shield
  o  Flame Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QL     Shields 4                                              LP:  20
  o  Diamond Shield                 o  Platinum Shield
  o  Dragon Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QN     Shields 5                                              LP:  25
  o  Crystal Shield                 o  Kaiser Shield
  o  Aegis Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RN     Shields 6                                              LP:  30
  o  Demon Shield                   o  Venetian Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  o- Special Equipment -o
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RM     Shell Shield                                           LP:  90
  o  Shell Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QO     Ensanguined Shield                                     LP:  90
  o  Ensanguined Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RO     Zodiac Escutcheon                                      LP: 200
  o  Zodiac Escutcheon
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OP     Genji Armor                                            LP: 150
  o  Genji Shield                   o  Genji Shield
  o  Genji Armor                    o  Genji Gloves
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  _____________________________________________________________________

  $ ESPERS LICENSES
  _____________________________________________________________________
  Esper Licenses will appear on the License Board upon you defeat the
  Esper itself. There are a total of 13 Espers and they are:

  GU  Belias ................................................ 10 LP
  OF  Mateus ................................................ 25 LP
  BS  Shemhazai ............................................. 50 LP
  WC  Hashmal ............................................... 50 LP
  CX  Famfrit ............................................... 90 LP
  VF  Adrammelech ........................................... 25 LP
  IW  Cúchulainn ............................................ 50 LP
  SC  Zalera ................................................ 25 LP
  MJ  Chaos ................................................. 50 LP
  ML  Zeromus ............................................... 50 LP
  MN  Exodus ................................................ 50 LP
  AL  Ultima ................................................ 90 LP
  LH  Zodiark ............................................... 200 LP

 -----------------------------------------------------------------------
  01-06-02   Acquiring a License
 -----------------------------------------------------------------------
  To get a License on the License Board, you need to gain License
  Points. (LP) Most enemies offer 1 LP while some offers 2 LP. 

  Rare Games, Elementals, Entites and Bosses will offer more LP. Please
  note non-participating characters (i.e. character in the reserve) will
  also gain LP unlike EXP. You can double the earning of LP by equipping
  a Golden Amulet (however, the character must gain the license to equip
  that accessory).

  After you have accumulated License Point, you can use the License menu
  to obtain licenses for your characters.

  Below is a simple illustration on how the License gaining process
  works:
   _____             Assuming you are going to gain license for LA1
  |     |            (Light Armor 1), you will need 10 LP to gain it.
  |_____|_____       Just select LA1 and press X. A prompt will
  | LA1 |     |      appears. Pick the top option to confirm. Please
  |_____|_____|      note once you spent the LP, it cannot be reversed.

   to...
   _____             Once you have gain the license for Light Armor 1,
  | LA2 |            licenses for Light Armor 2 and Heavy Armor 1 will
  |_____|_____       appear on the License Board. You will see a "*"
  | LA1 | HA1 |      appear next to the acquired license. You will see
  |__*__|_____|      new licenses appearing on the board after you have
                     gain the existing licenses.

  However, gain the license alone is not enough. You can need to get the
  equipment, magick or technick in order to use it. If you gain the
  license, the license will still be marked with a star but you will see
  the names of the technicks/magicks/equipment being grayed if you do
  not have the item in your inventory. Thus it is inefficient to gain
  licenses for armor that you do not own...

 -----------------------------------------------------------------------
  01-06-03   Quickening Licenses
 -----------------------------------------------------------------------
  As mentioned earlier, there are eighteen of them and only 1 character
  can get a Quickening license at one spot. Each character can have at
  most only 3 Quickenings.

  Quickenings are the returning Overdrives/Limit Breaks for Final
  Fantasy. They will be indicated by orange guages called "Mist Charges"
  If you have 2 Quickenings, the character's MP will be doubled. If you
  have 3 Quickenings, the character's MP will be tripled. As most of
  the abilities are dependent on MP, get the Quickening fast. The
  locations of the Quickenings are located at the ends of the board.

  Once a character has acquired a Quickening, you will see the coin of
  character's face appearing on the spot while other characters will not
  be able to access it.

 -----------------------------------------------------------------------
  01-06-04   Esper Licenses
 -----------------------------------------------------------------------
  Esper Licenses won't be available until you have defeated the Esper
  itself. Through the main storyline, you will get 6 of the 13 Espers in
  the game. Unlike Quickening Licenses, the location of the Esper
  Licenses are fixed.

 -----------------------------------------------------------------------
  01-06-05   Tips on building licenses
 -----------------------------------------------------------------------
  Go for the Quickenings first. Spread a shortest possible path to each
  of the Quickenings and enjoy the advantage of having more MP due to
  the Mist Chargeds.

  Next, I will go for Augments, Abilities & Gambits licenses in this
  order. The reason is because these will affect how much you can do in
  the battle. The Augments offers a good variety of strengths such as
  reducing MP cost in casting magicks, faster ATB gauges, items become
  more effective and most importantly, HP lores that boost your
  character's HP. Special conditions such as Warmage & Spellbreaker are
  very useful on the long run. So don't skip them.

  It is highly recommended to get all abilities learnt by the time you
  reach the Imperial City of Archades before you head inside the Draklor
  Laboratories.

  Get the licenses for the equipment only after you have own the actual
  equipment itself.

  That's all for the licenses!

  ---------------------------------------------------------------------
  01-07                                                   GAMBIT SYSTEM
  ---------------------------------------------------------------------
                                                             ffxii_0107

  . Set Gambits for a wide variety of conditions
  . Automate characters using gambits
  . Characters can also be controlled manually

  Automate your party using customized commands call "Gambits". The
  gambits equipped on each character determine how and under what
  conditions they will attack, cast Magick, use Technicks, or consume
  items. Each character's setup can range from basic attacks & healing
  to in-depth scripting such as automatically casting Magicks based on
  the enemy's weakness, or curing specific status ailments. Gambits can
  be turned on or off at any time for any character. Those who prefer a
  more hands-on approach to combat can issue specific commands to their
  characters in the conventional manner.

  For each Gambit, you can combine one action with a target for that
  action. Example, you can arrange that Cure be cast on an ally whose
  HP falls below 50%. Of course, one error of judgement, and you could
  well find yourself throwing punches at that same ally.

  You will be able to access the Gambit Menu once Balthier and Fran
  joins Vaan. The Gambit screen can be access from the Party Menu. To
  create a Gambit, you need only select an action and a target for that
  action.
 
  To get new Targets, you need pick up new ones from Gambit Shops. You
  can also priortize the Gambits. The Gambit that is on the 1st slot
  will always takes priority. You can turn the Gambit On and Off from
  the Gambit Screen or the Battle Menu.

  Use Gambits to guide the actions of characters in your party. You can
  purchase gambit target conditions from your local Gambit Trader.

 ----------------------------------------------------------------------
  01-07-01    Acquiring Gambit Slots
 ----------------------------------------------------------------------
  By default, each character has 2 Gambit slots to begin with. You can
  get more Gambit Slots by obtaining the Gambit Slot license on the
  License Board. There are a total of 10 such licenses for you to get.

  Location of Gambit Slots Licenses
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #1                                                LP: 15

  N:    White Magick 1 (LP: 15)       E:    Steal (LP: 15)
  S:    Potion Lore (LP: 20)          W:    HP +50 (LP: 30)
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #2                                                LP: 20

  N:    White Magick 3 (LP: 30)       E:    HP +50 (LP: 30)
  S:    Magick Lore (LP: 55)          W:    Ether Lore 1 (LP: 20)
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #3                                                LP: 25

  N:    Potion Lore (LP: 20)          E:    Pouch (LP: 30)
  S:    Shield Block (LP: 25)         W:    Battle Lore (LP: 25)
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #4                                                LP: 30

  N:    HP +50 (LP: 30)               E:    Potion Lore 1 (LP: 20)
  S:    Battle Lore (LP: 25)          W:    Magick Lore (LP: 55)
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #5                                                LP: 35

  N:    Magick Lore (LP: 55)          E:    Battle Lore (LP: 25)
  S:    Phoenix Lore (LP: 30)         W:    Headsman (LP: 30)
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #6                                                LP: 40

  N:    Magick Lore (LP: 40)          E:    Spellbreaker (LP: 65)
  S:    Swiftness (LP: 30)            W:    Ether Lore 2 (LP: 35)
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #7                                                LP: 45

  N:    Potion Lore 2 (LP: 35)        E:    Martyr (LP: 30)
  S:    Inquisitor (LP: 30)           W:    Shield Block (LP: 45)
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #8                                                LP: 50

  N:    Channeling (LP: 50)           E:    HP +150 (LP: 70)
  S:    Swiftness (LP: 50)            W:    Channeling (LP: 80)
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #9                                                LP: 70

  N:    Serenity (LP: 70)             E:    Magick Lore (LP: 55)
  S:    Magick Lore (LP: 80)          W:    -
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #10                                               LP: 100

  N:    Brawler (LP: 90)              E:    HP +200 (LP: 100)
  S:    HP +500 HP (LP: 155)          W:    Battle Lore (LP: 120)
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

 ----------------------------------------------------------------------
  01-07-02    How Gambits Works
 ----------------------------------------------------------------------
 First of all, the Gambits will only take effect when you turn them on.
 At the start of the game, you will have only few Gambit targets.

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 01-07-02a    Gambit Targets
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Gambit targets are conditions that you need to fulfil before the
 Gambits will take effect. There are 3 different types of the Gambits
 targets:

 o Blue     - Ally
 o Red      - Enemy
 o Orange   - Self

 You start off with only a few sets of Gambit targets. A Gambit target
 will look something like this:

 Ally: HP < 50%   - Target any ally with less than 50% HP
 Enemy: any       - Target any enemy
 Self             - Target self

 You can get Gambit targets from treasure chests found in dungeons or
 purchase them from Gambit Shops. Like magicks and technicks, you just
 need to purchase 1 target in order for it to take effect.

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 01-07-02b    Gambit Actions
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Actions are actions that will be undertaken when a Gambit condition is
 fulfilled. For example:

 ALLY TARGETS
 --------------

 G   Ally: any                    Phoenix Down
 
 Let's say you have setup the following Gambit. The character will use
 a Phoenix Down on any ally when an ally is KO'd. This is probably the
 most important Gambit that you need. This gambit will not work if you
 do not have any Phoenix Downs left in your inventory

 G   Ally: HP <70%               Cure

 The character will cast Cure when any ally's HP is below 70%. This is
 provided that the character has sufficient MP.

 SELF TARGETS
 --------------

 G   Self                        Regen

 The character will cast Regen once Regen wears off. However, this is
 provided that the character has sufficient MP.

 G   Self: MP <10%               Charge

 The character will use Charge once his/her MP goes below 10%.

 ENEMY TARGETS
 -----------------

 G   Foe: any                    Attack

 The character will attacks any enemy that is within his/her sight.
 This is also applies to neutral enemies such as Giza Rabbits and
 Wild Saurians (!)

 G   Foe: status = HP Critical   Poach

 The character will use the Poach command when the enemy's HP is
 critical. Please note the command's limitations apply here. E.g.
 you cannot steal from a target for more than once and you cannot
 poach on a boss.

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 01-07-02c     Priority of Gambits
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Notice that Gambits are arranged in a specific order? The Gambit is
 on the highest spot will be placed in the utmost priority. E.g.
 let's examine a Gambit Setup

 Example #1

 G   Foe: any                     Attack
 G   Foe: status = HP Critical    Poach

 Your character WILL attack the enemy even though the enemy's HP status
 is critical. The game will get the character to perform a action whose
 Gambits that is being placed above the other. Hence the correct way
 should be:

 G   Foe: status = HP Critcial    Poach
 G   Foe: any                     Attack

 In this way, the character will use the Poach command instead... Okay,
 let's get on with a more difficult example.

 Example #2

 G   Foe: any                     Attack
 G   Ally: any                    Phoenix Down
 G   Ally: status = HP Critical   Hi-Potion

 Let's say you are in a midst of a battle and your character will be
 running low on HP. The character will carrying on attacking regardless
 of HP. Like what Balthier has said earlier, it is better to priortise
 healing over attacking. Thus a more sensible Gambit setup will be
 something like this:

 G   Ally: any                    Phoenix Down
 G   Ally: status = HP Critical   Hi-Potion
 G   Foe: any                     Attack

 In this way, the character will stop its attacking and uses a Hi-Potion
 once an ally's HP reaches critcial before resuming to attack. Likewise
 if you got 2 characters down with the following statuses - a character
 is KO'd and another character's HP is critical. The character will
 revives the character using a Phoenix Down and uses a Hi-Potion once
 the first character has been revived. Note: this presumes that you have
 the items in your inventory.

 Example #3
 G   Ally: status = Sleep        Alarm Clock
 G   Ally: status = Confuse      Smelling Salts
 G   Ally: status = Poison       Antidote
 G   Ally: status = Slow         Haste

 This following example will show how you will eliminate a Malboro's
 Cloying Breath with the assistance of 4 Gambits. But this Gambit setup
 is not the best yet. This is because Confuse is the most dangerous
 status ailments as compared to the 4 above. By using an Alarm Clock,
 the confused character will awake and attack himself/herself or other
 characters, which spells a lot of trouble. Thus by curing Confuse
 first before curing Sleep will be a better alternative. Thus a better
 Gambit setup will be something like this:

 G   Ally: status = Confuse      Smelling Salts
 G   Ally: status = Sleep        Alarm Clock
 G   Ally: status = Slow         Haste
 G   Ally: status = Poison       Antidote

 So you know the wonders of the Gambits? However, this is provided you
 have the items in your inventory and the applicable Gambit targets.

 ----------------------------------------------------------------------
  01-07-03    Gambit Targets Listing
 ----------------------------------------------------------------------
 You will be able to purchase all the gambit targets after the story
 has advanced past Giruvegan. Below is the list of all Gambits.

 Ally Target Gambits (blue)
 ---------------------------
 There are a total of 4 pages of ally target gambits. The targets are
 being set to allies. This also include guest characters & temporarily
 allies.

 [Page 1]                           [Page 2]
 Ally: any                          Ally: HP <50%
 Ally: party leader                 Ally: HP <40%
 Ally: Vaan                         Ally: HP <30%
 Ally: Ashe                         Ally: HP <20%
 Ally: Fran                         Ally: HP <10%
 Ally: Balthier                     Ally: MP <100%
 Ally: Basch                        Ally: MP <90%
 Ally: Penelo                       Ally: MP <80%
 Ally: lowest HP                    Ally: MP <70%
 Ally: strongest weapon             Ally: MP <60%
 Ally: lowest defense               Ally: MP <50%
 Ally: lowest magick resist         Ally: MP <40%
 Ally: HP <100%                     Ally: MP <30%
 Ally: HP <90%                      Ally: MP <20%
 Ally: HP <80%                      Ally: MP <10%
 Ally: HP <70%                      Ally: status = KO
 Ally: HP <60%                      Ally: status = Stone

 [Page 3]                           [Page 4]
 Ally: status = Petrify             Ally: status = Shell
 Ally: status = Stop                Ally: status = Haste
 Ally: status = Sleep               Ally: status = Bravery
 Ally: status = Confuse             Ally: status = Faith
 Ally: status = Doom                Ally: status = Reflect
 Ally: status = Blind               Ally: status = Invisible
 Ally: status = Poison              Ally: status = Regen
 Ally: status = Silence             Ally: status = Float
 Ally: status = Sap                 Ally: status = Berserk
 Ally: status = Oil                 Ally: status = Bubble
 Ally: status = Reverse             Ally: status = HP Critical
 Ally: status = Disable             Ally: item AMT >= 10
 Ally: status = Immobilize
 Ally: status = Slow
 Ally: status = Disease
 Ally: status = Lure
 Ally: status = Protect

 Foe Target Gambits (red)
 -------------------------
 There a total of 7 pages of foe target gambits. These targets are
 being set to enemies/foes.

 [Page 1]                           [Page 2]
 Foe: party leader's target         Foe: lowest level
 Foe: nearest visible               Foe: highest strength
 Foe: any                           Foe: lowest strength
 Foe: targeting leader              Foe: highest magick power
 Foe: targeting self                Foe: lowest magick power
 Foe: targeting ally                Foe: highest speed
 Foe: furthest                      Foe: lowest speed
 Foe: nearest                       Foe: highest defense
 Foe: highest HP                    Foe: highest magick resist
 Foe: lowest HP                     Foe: HP >= 100,000
 Foe: highest max HP                Foe: HP >= 50,000
 Foe: lowest max HP                 Foe: HP >= 10,000
 Foe: highest MP                    Foe: HP >= 5,000
 Foe: lowest MP                     Foe: HP >= 3,000
 Foe: highest max MP                Foe: HP >= 2,000
 Foe: lowest max MP                 Foe: HP >= 1,000
 Foe: highest level                 Foe: HP >= 500

 [Page 3]                           [Page 4]
 Foe: HP < 100,000                  Foe: status = Blind
 Foe: HP < 50,000                   Foe: status = Poison
 Foe: HP < 10,000                   Foe: status = Silence
 Foe: HP < 5,000                    Foe: status = Sap
 Foe: HP < 3,000                    Foe: status = Oil
 Foe: HP < 2,000                    Foe: status = Reverse
 Foe: HP < 1,000                    Foe: status = Disable
 Foe: HP < 500                      Foe: status = Immobilize
 Foe: HP = 100%                     Foe: status = Slow
 Foe: HP >= 70%                     Foe: status = Disease
 Foe: HP >= 50%                     Foe: status = Protect
 Foe: HP >= 30%                     Foe: status = Shell
 Foe: status = Petrify              Foe: status = Haste
 Foe: status = Stop                 Foe: status = Bravery
 Foe: status = Sleep                Foe: status = Faith
 Foe: status = Confuse              Foe: status = Reflect
 Foe: status = Doom                 Foe: status = Regen

 [Page 5]                           [Page 6]
 Foe: status = Berserk              Foe: dark-vulernable
 Foe: status = HP Critical          Foe: undead
 Foe: fire-weak                     Foe: flying
 Foe: lightning-weak                Foe: character HP = 100%
 Foe: ice-weak                      Foe: item AMT >= 10%
 Foe: earth-weak                    Foe: character status = Blind
 Foe: water-weak                    Foe: character status = Silence
 Foe: wind-weak                     Foe: character status = Bravery
 Foe: holy-weak                     Foe: character status = Faith
 Foe: dark-weak                     Foe: character status = HP Critical
 Foe: fire-vulnerable               Foe: character MP >= 90%
 Foe: lightning-vulernable          Foe: character MP >= 70%
 Foe: ice-vulernable                Foe: character MP >= 50%
 Foe: earth-vulernable              Foe: character MP >= 30%
 Foe: water-vulernable              Foe: character MP >= 10%
 Foe: wind-vulernable               Foe: character MP < 90%
 Foe: holy-vulernable               Foe: character MP < 70%

 [Page 7]
 Foe: character MP < 50%
 Foe: character MP < 30%
 Foe: character MP < 10%
 Foe: character HP >= 90%
 Foe: character HP >= 70%
 Foe: character HP >= 50%
 Foe: character HP >= 30%
 Foe: character HP >= 10%
 Foe: character HP < 90%
 Foe: character HP < 70%
 Foe: character HP < 50%
 Foe: character HP < 30%
 Foe: character HP < 10%

 Self Target Gambits (orange)
 ------------------------------
 There a total of 3 pages of self target gambits. Under these gambits,
 the user will target himself/herself.

 [Page 1]                          [Page 2]
 Self                              Self: MP < 40%
 Self: HP < 100%                   Self: MP < 30%
 Self: HP < 90%                    Self: MP < 20%
 Self: HP < 80%                    Self: MP < 10%
 Self: HP < 70%                    Self: status = Petrify
 Self: HP < 60%                    Self: status = Doom
 Self: HP < 50%                    Self: status = Blind
 Self: HP < 40%                    Self: status = Poison
 Self: HP < 30%                    Self: status = Silence
 Self: HP < 20%                    Self: status = Sap
 Self: HP < 10%                    Self: status = Oil
 Self: MP < 100%                   Self: status = Reverse
 Self: MP < 90%                    Self: status = Immobilize
 Self: MP < 80%                    Self: status = Slow
 Self: MP < 70%                    Self: status = Disease
 Self: MP < 60%                    Self: status = Lure
 Self: MP < 50%                    Self: status = Protect

 [Page 3]
 Self: status = Shell
 Self: status = Haste
 Self: status = Bravery
 Self: status = Faith
 Self: status = Reflect
 Self: status = Invisible
 Self: status = Regen
 Self: status = Float
 Self: status = Bubble
 Self: status = HP Critical

 That's all for the gambits!

  ---------------------------------------------------------------------
  01-08                                                MIST QUICKENINGS
  ---------------------------------------------------------------------
                                                             ffxii_0108

  Mist abilities are powerful, special actions that are neither magicks
  nor technicks. Mist abilities can be gained by obtaining licenses.

  Mist Charges are need to use Mist abilities. When a character
  accumulates MP equal to his/her maximum MP, a Mist Charge is added to
  his/her MP gauge. In order to use a Mist Quickening, a character must
  have at least one full Mist Charge.

  Quickenings are special abilities unique to each character, obtainable
  with licenses. Quickenings are categorized by rank with higher rank
  quickenings having a greater effect, and requiring more Mist Charges.

  Using a quickening initates quickening mode, during which time
  multiple quickenings can be used for a chain effect. Chaining
  quickenings is an excellent way to increase damage dealt.

  01-08-01    Mist Charges
  ---------------------------------
  Each character has 3 levels of Quickening. You need to obtain Rank 1
  Quickening attack before you can obtain the next rank.

  o Rank 1 Quickening - requires 1 Mist Charge
  o Rank 2 Quickening - requires 2 Mist Charges
  o Rank 3 Quickening - requires 3 Mist Charges

  01-08-02    List of Quickening Abilities
  ------------------------------------------
  Below is the full list of Quickening Abilities. There are a total of
  18 Quickenings and they are scattered all across the License Board.
  For their exact locations, please refer to the License Board
  Section 01-06 for more details.

  Once a character has acquired a Quickening, the character will be able
  to store Mist charges. However, maximum number of Mist Charges that a
  character could store is only 3 as each character has only 3 ranks of
  Quickenings. Upon using the Quickenings, all Mist Charges will be
  used and the character may end up with zero or little MP.

  An orange orb will appear next to the character's avatar in the Status
  screen when you have acquired a Quickening.

  Vaan                  Balthier               Fran
  o    Red Spiral       o    Fires of War      o    Feral Strike
  oo   White Whorl      oo   Tides of Fate     oo   Whip Kick
  ooo  Pyroclasm        ooo  Element of        ooo  Shatterheart
                             Treachery

  Basch                 Ashe                   Penelo
  o    Fulminating      o    Northswain's      o    Intercession
       Darkness              Glow
  oo   Ruin Impendent   oo   Heaven's Wrath    oo   Evanescence
  ooo  Flame Purge      ooo  Maelstorm's Bolt  ooo  Resplendence


  01-08-03    Initiate the Quickening
  --------------------------------------
  First of all, you need to accumulate a Mist Charge. Once you has
  accumulate 1 Mist Charge, you will see a orange glowing bar replace
  on top of the character's max MP. The Mist charge will disappear
  however if you use a command that requires MP.
   _____________
  | Attack      |
  | Magicks     |    ________________    _______________________
  | Tecknicks   |   |Mist Abilities  |  |Quickening             |
  | Mist        | > |Quickenings     |> |Red Spiral         o   |
  | Items       |   |Esper           |  |White Whorl        oo  |
  |_____________|   |________________|  |Pyroclasm          ooo |
                                        |_______________________|

  Quickening commands do not need time to charge (that's probably why
  they build from the main word "Quick"). They are almost as fast as
  you use Items via the Items command.

  01-08-03    Chaining Quickening
  ---------------------------------
  I will suggest to you to read the following paragraph before you start
  to practice a Quickening. The main reason is that you *cannot* pause
  the game while you have initiate the Quickening Mode.

  You can chain Quickenings in the Quickening Mode only the following 2
  conditions is fulfilled:

  o- You need to have at least 1 Mist Charges for 3 characters
  o- All characters must have acquired their Quickening abilities

  Initate the Quickening and you will get into Quickening Mode. The
  screen will teleport all characters and the targeted enemy will be
  teleport in another dimension. The bottom half of the screen will
  look something like this:

  |                                                       |
  |                                           T Vaan      |
  |                                           S Balthier  |
  |                                           X Fran      |
  |                                                       |
  |   R2 Shuffle     |-------------------Time Gauge-----| |
  |_______________________________________________________|

  There will be time gauge and you will be require the hit correct
  buttons to start chain up the Quickening.

  T (Triangle)  - Top character
  S (Square)    - Middle character
  X (Cross)     - Bottom character

  Let says the formation is like this: Vaan (T), Balhtier (S) & Fran
  (X). Each of them has at least 1 Mist Charge. You have Vaan initate
  the Mist Charge, you will see buttons (S) and (X) appear next to
  Balthier and Fran respectively. 

  [NOTE: (T) will appears next to Vaan if Vaan has acquired licenses
  for Rank 2 and above Quickening.]

  Press (S) to use Balthier's Quickening or (X) to use Fran's Quickening.
  You will get a chain.

  Let's says you use Balthier first than followed by Fran. If you
  have still have time left on the time gauge, press R2 to shuffle (the
  game will randomnly shuffle the remaining MP among the 3 characters)
  and you will see (T), (S) or (X) appear next to the character names
  with a Mist Charge next to it. Press it to initate another chain.

  The Mist Quickening will miss if you press a wrong button that is on
  the screen and it will re-shuffle the Mist charge. Hence pay careful
  attention. The Quickening Mode will end when the timer gauge reaches
  zero or you are left without Mist Charges.

  If you managed to chain more than 5 hits, you will get the following
  special attacks which does an area damage to ALL enemies that are in
  the screen when you attack your target!

  Below is the listing of all occurences available in the game.

  o  Inferno
  o  Cytoplasm
  o  Windburst
  o  Torrent
  o  Whiteout
  o  Ark Blast
  o  Luminense
  o  Black Hole

  Mist Quickening are fun to use and they are *very* strong. You can
  deal 10,000 damage with level 13 characters if you managed a 6 combo
  chain. The more MP your characters have, the longer the time you will
  have to chain your Mist Quickening attacks! Use them for finishing
  attacks.

  ---------------------------------------------------------------------
  01-09                                                          ESPERS
  ---------------------------------------------------------------------
                                                             ffxii_0109

  Espers are the summonsed monsters and they can be unleash only when
  you have defeat them and gain them on the License Board. For the full
  list of Espers and how to get them, please refer to the Esper
  Bestiary. Gone were the common names of Ifrit, Shiva and Ramuh and
  they are being replaced by the following names:

  - Belias
  - Mateus
  - Shemhazai
  - Hashmal
  - Famfrit
  - Adrammelech
  - Cúchulainn
  - Zalera
  - Chaos
  - Zeromus
  - Exodus
  - Ultima
  - Zodiark

  Like the Mist Quickenings, only 1 character can gain the License of
  the Esper. Upon defeating the Esper, the Esper's license will appear
  on the License Board.

  Summoning an Esper initates the summoning mode, during which time the
  party is reduced to the summoning character and the Esper.

  Espers operate by gambit, and if certain conditions are met, may use
  Esper technicks to deal massive amounts of damage to foes. Summoning
  mode only lasts for a limited amount of time. Should this time run
  out or should the Esper be KO'd or use a technick, the Esper will
  leave and regular battle will resume. It is widely believed that
  Esper technicks are especially effective at attracting the attention
  of foes.

  To summon an Esper, you need to use a Mist Charges. When a character
  accumulates MP equal to his/her maximum MP, a Mist Charge is added
  to his/her MP gauge (indicated the orange glowing bar).

  Once you got this, select Summon from the Mist sub-command to summon
  the Esper.
   _____________________
  | Attack              |    ________________
  | Magicks & Technicks |   |Mist Abilities  |
  | Mist                | > |Quickenings     |
  | Items               |   |Esper           |> e.g. Belias
  |_____________________|   |________________|

  Once you summon an Esper, the following things will happen:
  o The battle background is changed to Esper's elemental background
  o The party is be left with the Esper and the summoning character
  o You can control the character and character can also use his/her
    Mist Quickening attack.
  o The Esper will be controlled by the in-game Gambits and you cannot
    modify it.

  The Esper will leave the battlefield when one of the 4 following
  conditions happen:
  o Summoner or Esper are unable to battle (i.e. KO, Stone, Stop)
  o The Esper's HP is fully depleted
  o You choose to dismiss it from the summoning character's Dismiss
    command
  o The Esper has unleash its final Mist Attack.

  Please note that you can cure the Esper with white magicks and the
  same elemental magic that the Esper is. For example, Belias is a fire
  Esper, you can heal with White Magick (Cure) and you can also heal
  it with Fire-elemental magic as well.

  More details will be covered under the Espers section.

````````````````````````````````````````````````````````````````````````

 XII_____________________________________________________________XII

                    [02]   W a l k t h r o u g h
 . _______________________________________________________________ .
 
 Before continuing, there are some points I would like to clarify about
 this walkthrough:

 -------------------------
 Recommended Levels
 -------------------------
 Different people have different recommended levels. I would pick a
 level where you get comfortable situation where you don't need to dish
 out a lot of items or worry about healing. i.e. I won't recommend a
 level, which might put your party into danger and facing the
 possibility of a gameover. If you managed to get pass the dungeon at a
 lower level, congrats.

 It is NOT necessary to gain high levels to complete the game. As the
 game is designed in such a way that you can beat it even at mid-level
 50s only. The game will get more difficulty when you intend to cover
 every aspect of it.

 -------------------------
 Combat Notes
 -------------------------
 o The enemies stats may be different from the game itself. The reason
   is because certain enemies such as Wild Saurian has the ability to
   engulf another monster to boost its own stats. Sometimes, it is
   POSSIBLE to have a Wolf of the different levels and yet have the
   same HP in Dalmasca Westersands. Thus, it is not possible for a 100%
   accurate stats bestiary.

 o Most of the bosses' HP are unknown and cannot be scanned with Libra
   as a result, most of them are based on estimation.

 o Occasionally, you will encounter an enemy that cannot be scan with
   Libra and has positive status on it. That is a Rare Game. More
   details on the Rare Game monsters will be covered on Section 04-03.

 o Most enemies will drop an item called Pebble/ Arcana with the
   purchases of Monograph and Canopic Jar, which is so common that I
   did not include in the monster's drop list.

 o The boss strategies have been tested by me and I have always been 
   using a more cautious approach as my personality is not a risk taker
   :). Some of the boss fights I have fought more than twice to derive
   the best possible strategy.

 o Having all 3 levels of Quickenings do not mean your party are
   invinicble. Quickenings can deal only 100,000+ damage at most at the
   expense of all the party's MP. Thus, try to avoid using them unless
   you are in need to deal a serious damage.

 ------------------------
 Treasure Chests & Loot
 ------------------------
 o Almost all treasure chests in Final Fantasy XII are random. You can
   regenerate the treasure chests when you go back to 3 screens. Monsters
   will regenerate or "respawn" when you go back 2 screens.

 o Opening some of the chests will lead you to miss something important
   later in the game. But don't worry, as the walkthrough will provide
   you with sufficient warning throughout.

 o Loot are the primary source of income as most enemies do not drop
   gil unlike previous Final Fantasies. Please read up the Bazaar Goods
   section before continuing. It may helps you a lot. Rarer loot will
   only be available when you get Thief's Cuffs along with the purchase
   of the Monographs. Hence try to get the "Monographs" as soon as you
   can.

 o For some of the tougher dungeons (i.e. Pharos - Subterra, Henne Mines
   Secret Areas and the Great Crystal), the some of the chests locations
   are fixed but you may not get the treasure on your first try. Most of
   them do not need Diamond Armlet to get it. In GameFAQs <http://www.
   gamefaqs.com>, there are maps made by my fellow authors, which you
   can use it for reference to supplment the guide.

 o Diamond Armlets can be bought from the merchant found in Dalmasca
   Estersand after the events at Giruvegan. Diamond Armlet allows you to
   get rare treasure but you will get Knot of Rust very often or gil.
   Hence, you will need to make multiple attempts. So DON'T give up. You
   just need 1 Diamond Armlet and it just need to be equip on any member
   of the active party members.

   Some of the chests do not require a Diamond Armlet and open it with
   a Diamond Armlet will cause you to lose the treasure itself. So watch
   out for it.

 -----------------------
 Starting the game...
 -----------------------
 When you select New Game, you will be given access to the Config
 screen. Make the necessary adjustments and select "Begin the Game" to
 start your adventure.

  ---------------------------------------------------------------------
  [W-001]
  Nalbina Fortress 
  ---------------------------------------------------------------------
                                                             ffxii_0201
  Party member: Reks 
                LV 3  HP: 136 MP 32
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Potion x8, Hi-Potion x5
  Equipment:    Mythril Sword x1, Leather Cap x1, Buckler x1,
                Leather Clothing x1
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Enemies:
  Imperial Swordsman

  Aerial Gardens
  ----------------
  After the long FMV scene, you will be controlling Reks. Just simply
  follow according to the steps stated in the tutorial and you won't go
  wrong.

  - Try using the right analog stick to adjust the viewing angle
  - Use the left analog stick to approach Basch

  There will be a marker on top of Basch - a talk icon. You can talk to
  any character showing one of these. Now you need to approach the
  Dalmascan by the gate and press X to talk to him.

  Approach Dalmascan to initiate the conversation and you will need to
  approach the iron gate. There will be a ! marker above your
  character's head - Action Marker. These will appear when you approach
  a door, a switch, an item or the like.

  Move closer to the gate and the action icon will change into !!.
  Approach the iron gate and press X.

  Inner Ward
  ------------
  Now you will be given access to the Party Menu. Press Triangle and
  you can examine your equipment and inventory. Once the conversation
  is over, watch your back as you will need to fight!
  _______________________________________________________________
  Battle 001                                   Imperial Swordsman
  ---------------------------------------------------------------
  Below is an extract from the battle tips from Basch:

  Target Line
  Hostile - red target line (the enemy targets you)
  Advance - blue target line (you targets an enemy)

  If they are not readily apparent, use the right analog stick to
  look around. When you have found them, press X to open the
  battle menu. Once you've selected Attack and target a Foe,
  close the distance using the left analog stick. You'll
  automatically attack until your foe is defeated. You can change
  targets or action at any time, if your HP falls, press X and
  select Items from the battle menu, then use a Potion. After
  using an item, you will automatically resume your previous
  action. There is no need for you to input your commands again.

  Press X and the following command box should appear

  Attack
  Magicks & Technicks
  - White Magic - Cure     8 MP
  - Black Magic - Thunder  8 MP
  Items

  Just select attack and move Reks towards the enemy and Basch
  will come and help you to finish off.
  _______________________________________________________________

  Reks   LV 3     HP:  136   MP: 32

  Attack Power    13   EXP:  169
  Defense          4   NEXT: 217
  Magic Resist     4
  Evade           15   Weapon:    Mythril Sword
  Magic Evade      0   Shield:    Buckler
  Strength        24   Headgear:  Leather Cap
  Magic Power     22   Armor:     Leather Clothing
  Vitality        23
  Speed           35   63 steps
  _______________________________________________________________

  Follow your game and the rest will be automatic...
  _______________________________________________________________
  Boss:                                        Air Cutter Remora
  ---------------------------------------------------------------
  You will be assisted by 3 Dalmascan Soldier along with Basch.
  Just watch out for Remora Strike. Your allies are LV 3 and they
  cash Cure spells, so do not worry about healing. Just keep on
  attacking. Thunder works quite well against the boss. Remora
  Strike takes sometime to charge as well
  _______________________________________________________________

 After the boss fight is over, you will be battle 3 more Imperial
 Swordsman. Just help your party out. After you have finished
 dispatching them, move up the stairs and you will get to access the
 Location Map. Press the Select button to activate it.

  ----------------------------------------------------------------------
  [W-002]
  Nalbina Fortress - Stop the Treaty!
  ----------------------------------------------------------------------
                                                              ffxii_0202
  Party member: Reks 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Potion x2
  Equipment:    N/A
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Enemies: Imperial Swordsman, Imperial Magus
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Lower Appartments
  -------------------
  Your objective is to reach the north point and stop the king from
  signing the treaty. In the first compartment on the right, there is
  a chest containing a Potion (you will see !! action marker) and
  there is a Imperial Magus in your way. If you don't think that you
  can handle it, hold down R2 to flee. In the northern area, there is
  another Potion. Once you have cleared the 1st floor, move to the
  area marked with a blue crystal (Save Crystal). The save crystal
  will allow you to save your game and restore Reks' HP/MP back to
  full. (Note: you will be regenerating MP as you move on the field.)

  Upper Appartments
  -------------------
  Move up the stairs. Notice the blue dots on the pathway? When you
  move across the border, it means you will be accessing a new area.
  Keep on moving up the stairs and there will be some cutscenes. You
  will now be forced to fight 3 Imperial Swordsman on your own. It
  will be quite easy...

  The Highhall
  -------------
  Now move towards the blue carpted area and you will able to locate
  the passage door. Hit X to open it. Move into the large courtyard
  and there will be some scenes...
  
  ---------------------------------------------------------------------
  [W-003]
  The Royal City of Rabanastre
  ---------------------------------------------------------------------
                                                             ffxii_0203
  Party member: Vaan
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Starting Inventory
  Items:        Potion x5
  Equipment:    Mythril Sword, Leather Cap, Leather Clothing
  Gil:          150
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        N/A
  Loot:         Small Package
  Equipment:    Orrachea Armlet
  Key Items:    Clan Primer, Writ of Transit
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Garamsythe Waterway - Overflow Cloca
  ---------------------------------------------------------------------
  Enemies: Dire Rat x3
  ---------------------------------------------------------------------
  If you access the Menu, you will be change the equipment for Vaan.

          o-----------------------------------------------------o
          |                       NOTE:                         |
          | All the previous items that you have obtained using |
          |        Reks will not be transferred to Vaan.        |
          o-----------------------------------------------------o

  Once the prologue chapter is over, you will be resuming control of
  the game's main character Vaan. Your current objective is to finish
  off the 3 Dire Rats (3 EXP, 2 LP each). You can steal a Fire Stone
  (rare) or Rat Pelt from them. Once you finish killing off the rats,
  there will be some scenes.

  East End
  ----------
  You will be shown the Location Map and red cross marking is your
  destination. Now the world map will be accessible via the Party Menu.
  You need to find Miguelo who is situated at the area marked X.
  Proceed there. You will not be able to access the shops until you
  have talked with Miguelo.

  Here is a Map of Rabanastre - East End
  ----------------------------------------


              _NE_______
             |          |____       NE:  North End
             |               |      MS:  Yugri's Magnicks
             |             INN|     INN: Sandsea
          ___|TS      ______   |    TS:  Batahn's Technicks
         |MS         |      |_|     ST:  Stairwell to Lowtown
        |      P      ST            P:   Penelo
    _____|           |_             AY:  Alleyway to Muthru Bazaar
 AY                    |            AS:  Panamis's Protectives
    ___                |            WS:  Amal's Weaponary
       |               AS           IS:  Miguelo's Sundries
       |                |           SP:  Southern Plaza
       WS              |
       |               |
      SP       X      IS
        |_____________|

  Head to the marker and you will find Miguelo there. You will need to
  find Kytes, who should be in the Sandsea. He will be found inside
  Miguelo's Sundries after the event.

  ** Shopping List **

  Miguelo's Sundries               Amal's Weaponary
  Potion                 70 gil    Broadsword              400 gil
  Antidote               50 gil    Dagger                  200 gil
  Eye Drops              50 gil

  Panamis's Protectives            Yugri's Magnicks**
  Leather Cap            100 gil   Cure                    200 gil
  Leather Clothing       100 gil   Fire                    200 gil
  Cotton Cap             100 gil   Blizzard                200 gil
  Cotton Shirt           100 gil   Thunder                 200 gil

  Batahn's Technicks**
  Steal                 1500 gil
  Libra                  500 gil

  ** You won't be access these places after you have accessed the
     License Board tutorial.

  Proceed to the Sandsea. There will be some scenes where Vaan meet
  with Kytes and Tomaj. Tomaj will introduce Vaan to Hunts & you will
  be given access to the Clan Primer and he gives Vaan, the Orrachea
  Armlet. But you will not be able to equip as you don't have the
  license for it.

  o---------------------------------------------------------------o
  |                      License Tutorial                         |
  o---------------------------------------------------------------o
  | You will be given the License tutorial. Get the Accessories 1 |
  | License and you will be able to equip the armlet. Next press  |
  | Square to access the Advance List. Press it 3 times in        |
  | succession to end the tutorial.                               |
  |                                                               |
  |(Please refer to the Basics section for more in-depth tutorial)|
  o---------------------------------------------------------------o

 Once you end the tutorial, you will obtain the Writ of Transit, which
 allows you to exit via the East Gate to conduct the Hunt for the Rogue
 Tomato. Equip the Orrachea Armlet. Make your way to the Southern Plaza.

 Southern Plaza
 ----------------
 Head to the right of the area as you need to head for Estersand to
 locate the Rogue Tomato.

 Talk to Desert Merchant and you will give the following option:
  o Sure, no Problem      <-
  o No, I don't think so

 Pick the top option and he will give you a Small Package. You will
 need to handle the package to his fellow Bangaa who resides at the
 Eastgate. Head for the Eastgate and there will be a cutscene of Vaan
 being forced out of the city :)

 Eastgate
 ----------
 There is a save crystal here. Touch it and save your game. Talk to
 Hapless Merchent, who is standing near the Save Crystal and you will
 be given the following options:

  o Yeah, here it is   <-
  o No, sorry

 Pick the top option to give the merchant the package.

   o-------------------------------------------------------------o
   |                    Return back to Town?                     |
   o-------------------------------------------------------------o
   | First of all, in order to return back to the town, you must |
   | talk to the Imperial Guard who is at the back of the queue. |
   | Wait for a minute or two and you will be allowed to go back |
   | into the town.                                              |
   o-------------------------------------------------------------o

 Now to continue with your quest. Head for the open area, which will
 lead to the Dalmasca Estersand.

 ----------------------------------------------------------------------
 [W-004]
 Dalmasca Estersand - Tomato Hunting!
 ----------------------------------------------------------------------
                                                             ffxii_0204
 Party member:       Vaan
 Recommended Level:  1

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Galbana Lilies
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Enemies
 `````````````````````````````````````````````````````````````````
 Cactite (friendly)
 LV 1   HP: 72    LP: 1
 LV 2   HP: 84    LP: 1
 Drop/Steal: Earth Stone, Cactus Fruit, Broadsword (rare)
 `````````````````````````````````````````````````````````````````
 Wolf
 LV 2   HP: 94    LP: 1
 LV 3   HP: 114   LP: 1
 Drop/Steal: Wind Stone, Wolf Pelt, Virgo Gem (rare)
 `````````````````````````````````````````````````````````````````
 Cockatrice
 LV 3   HP: 136   LP: 1
 LV 4   HP: 152   LP: 1
 Drop/Steal: Small Feather, Earth Stone
 `````````````````````````````````````````````````````````````````
 Wild Saurian (friendly)
 LV 30  HP: 6511  LP: 2
 (flee!)
 `````````````````````````````````````````````````````````````````
   o-----------------------------------------------------------------o
   |                        Treasure Pots                            |
   o-----------------------------------------------------------------o
   | In Final Fantasy XII, the treasure pots locations are fixed but |
   | the treasure you got from it are random. They will regenerate   |
   | everything you reset a game or move 3 screens back. The pot's   |
   | locations are normally well-hidden (like behind rocks) and at   |
   | the edge of the areas. Hence, be an explorer and you will be    |
   | able to find them. Most of the times, you can get gil or regular|
   | items (Potions) from it. But do not open any treasure pots at   |
   | sight. Some of them lead to better chests and some of them are  |
   | actually enemies in disguise...                                 |
   o-----------------------------------------------------------------o

 Here is a rule of thumb in playing RPGs. Training is a vital part to
 be successful and it really helps to make your fight easier. If you
 intend to play through the game without much training, it is possible
 to complete but it will be a lot of tougher. 

 Training will give your characters stronger stats and more abilities.
 I would recommend you to get Libra (20 LP) and Cure (15 LP) and
 purchase the Magicks & Technicks from the stores (you will definitely
 need to sell the Loot items that you have steal/defeat from the enemies
 in the desert.

 Once Vaan's HP drops to red (around 24 or so), retreat immediately and
 head back town and use the Save Crystal. If you can't retreat, use a
 Potion. Return back to the battlefield. I was able to get both Cure &
 Libra around a hour of training by killing the cactites and wolves and
 at the same trying to get used to the combat system.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.1 - Rogue Tomato
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Rogue Tomato is located in a decent location and you should be able to
 spot it rather easily. It is located isolated on a platform with a tree
 with white & pink flowers.
  _______________________________________________________________
  Rogue Tomato    LV2    HP: 134        Weak: Water
  ---------------------------------------------------------------
  Attacks:   Flame Breath, Ram

  The tomato is not a strong enemy. Just attack it 3~4 times and
  it will trigger a cutscene where it will jump off the platform
  after its HP fall to 50%. Follow it and keep on attacking it.
  There will be a cutscene of Vaan getting the key item - 
  Galbana Lilies.

  Make sure you don't get too close to other enemies or you will
  have to handle them as well. Of course, get away from the Wild
  Saurian (large dinosaur), which won't attack you unless you
  provoke it...

  Steal: Pebble, Fire Stone
  - 3 LP for complete first part of battle
  - 3 LP for defeating it  
  _______________________________________________________________

 When you approach near a giant dinosaur Wild Saurian, ran away from it
 as it is a bit too strong for you to handle at this moment. Once you
 have finished, it is time to exit.

 Return back to Rabanastre's Eastgate.

 ----------------------------------------------------------------------
 [W-005]
 A Visit to Old Dalan of Lowtown
 ----------------------------------------------------------------------
                                                             ffxii_0205
 Party Member:       Vaan
 Recommended Level:  1

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  Items:        Potions x5
  Loot:         Teleport Stone x1
  Gil:          300 gil
  Equipment:    -
  Key Items:    -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Eastgate
 ----------
 You will see that the people from Rabanastre are being locked out.
 Talk to Kytes, who is in the crowd and it will trigger a cutscene
 and eventually some introduction scenes to Vayne Solidor... By the
 way, you will lose the key item Galbana Lilies in the process.

 Vaan wants to sneak inside the palace to get back the items that
 belong to the people of Dalmasca. You will need to look for Dalan, who
 resides in the North Sprawl of Lowtown. Below is the simplified ASCII
 map of Rabanastre.

 ~-~-~-~-~-~-~-~-~
 Rabanastre
 ~-~-~-~-~-~-~-~-~


                              North End*
                             /         \
                          Muthru _____  East
                         Bazaar          End'
                                       /
                __Westgate ___ Southern __ Eastgate__
     Westersand                 Plaza                Eastersand
                                 |
                              Southgate
                                 |
                             Giza Plains

 North End
 -----------
 Vaan will be currently situated at North End of Rabanastre

 There are 2 ways that you can get to Lowtown, the slums of Rabanastre.
 They are:

 1) Pathway from North End - leads to Lowtown - Southern Sprawl
 2) Stairway from East End - leads to Lowtown - Northern Sprawl

 Before heading there, go to the building in the North End. Look for a
 sign board that reads ??. Talk to Conspicious Bangaa at the door and
 you will be given a prompt. Pick the top option to enter the building.

 Clan Hall (Clan Centurio)
 ~-~-~-~-~-~-~-~-~-~-~-~-~
 Inside the Clan Hall, you will meet Bonsat, Morid, Kriga and Malkeroh.
 Talk to everyone. Talk to Montblanc (the moogle) standing of the ledge
 of the 2nd floor stairs. You will be able to make purchases from a
 Clan Provisioner in Muthru Bazaar. Talk to him again and you will get
 3 Potions from him. Once your rank increases, you will get more new
 items from Montblanc. You will need to kill at least 2 Marks and 700
 gil to achieve that next rank.

 The other door leads to Yamoora's Gambits. However you can't purchase
 anything from Yamoora at the moment.

 Exit the area. It is highly recommended to do some exploring as it
 allows you to get familar to the town. Head south and you will reach
 the Muthru Bazaar. 

 Muthru Bazaar
 ---------------
 You will find a lot of Seeqs and Bangaas in this area. It is like a
 fleet market in Rabanstre. One of them is the Clan Provisioner where
 you can purchase from him

 ** Shop List **

 Clan Provisioner *
 ~-~-~-~-~-~-~-~-~
 Potion           70 gil

 NOTE: You won't be able to buy any items from the Clan provisioner
       if you did not talk to Montblanc inside the Clan Hall. The
       items that the clan provisioner will depends on your Clan
       Rank. For more details, refer to the bestiary for more details.

 If you are observant, this is the area where Vaan pickpocketed the
 wallets of one of Imperial Guards earlier. Head east and you will get
 back to the East End...

 East End
 ------------
 Make your way back to the Sandsea.

 Sandsea
 ~-~-~-~-~
 Talk to Tomaj, who will be at the counter where you find the barkeep.
 Talk to him and you will be able to claim your bouty for the Rogue
 Tomato - 300 gil, Potion x2 and a Teleport Stone.

 Check out the Notice Board and you will find a new job posted on
 the board - Thextera (Mutant Wolf). You will need to look for Gatsly
 who can be found in Sandsea. Choose "Yes" (top option) when the
 screen prompts you whether you want to look for Gatsly. He is sitting
 against the wall where you find the Notice Board.

 Talk to him and pick the top option to accept the hunt. The monster
 can be found at the Westersand - Galtea Downs. At the moment, your
 party will be a bit too weak to conduct the hunt and you have Vaan
 only as your only playable character. Hence, ignore that hunt for the
 time being.

  o-------------------------------------------------------------------o
  |                         Earning Gil                               |
  o-------------------------------------------------------------------o
  |If you have read the traveler's tips inside the Clan Primer, you   |
  |will come to know that monsters seldom drop money (gil). To earn   |
  |gil, you need to sell Loot (the Cactus Fruit, Fire Stone, Water    |
  |Stone etc.) that you steal or obtain from beating the monsters in  |
  |the dungeons (such as Eastersand, Giza Plains etc). Selling them   |
  |will get you gil and they will have a dual effect. You will be     |
  |able to purchase Bazaar Goods, which allows you to get items in    |
  |a discount price. Hence, sell them and you can get cheap discounts |
  |and valuable stuff! Please refer to the Bazaar Goods for the       |
  |formulas.                                                          |
  o-------------------------------------------------------------------o

 Exit from the bar and you will need to make some purchases. Get the
 Libra Technick from the Tecknick Shop (500 gil) along with all Magick
 spells (200 gil x4) from Magick Shop. Purchase the weapons if you got
 additional gil. Getting the spells should be your priority. You will
 need these spells for your upcoming adventure.

 Once you got the Magicks and Libra Technick, proceed to the Stairway
 to Lowtown, which is located north from Panamis's Protectives.

 Lowtown - North Sprawl
 -------------------------
 This place is an underground town of Rabanastre where you will find
 more Bangaa and Seeqs. Hume are seen less often here compared that you
 have seen in the city.

 Your objective is to find Dalan who resides in the South Sprawl. There
 are not many attractions in North Sprawl as you can find a lot of kids
 there. Around the town, you will find treasure chests, which will
 regenerate everytime you reset the game (or load from a saved file).
 Most of the time, you will get little gil.

 There is a private residence, which you are unable to access to it
 for the time being. In middle of the north area, you will meet Kytes
 where you can access to Storehouse No.5 (which we will be re-visiting
 it later). Next to her there is a travelling merchant.

 ** Shop List **

 [Travelling Merchant]
 Potion               70 gil
 Antidote             50 gil

 Head south until you reach the one of the exits that lead to the South
 Sprawl. Press SELECT to activate the map to assist you.

 Lowtown - Southern Sprawl
 ---------------------------
 There is a treasure chest located at extreme top left corner. Examine
 it for some more gil or items. In the trading circle in the middle of
 the area, you will find another travelling merchant.

 [Travelling Merchant]
 Potion               70 gil
 Eye Drops            50 gil

 Head south until you reach a residence that says "Old Dalan's Place".
 Enter the building. Vaan will have a conversation with Dalan and you
 will come to know about a Magick Stone - Crescent Stone. However you
 need to get the Sunstone, which can obtained from Nomad Village,
 which is situated in the south off Giza Plains. Exit the house.

  o-------------------------------------------------------------------o
  | Chest near Old Dalan's House                                      |
  | Examine this screen carefully. There is another treasure pot      |
  | lying near the crates. Do NOT open it if you want to get the      |
  | game's strongest weapon.                                          |
  o-------------------------------------------------------------------o

 Head east and examine the large Southgate which you will lead to the
 Southgate area of the upper town.

 Southgate
 ----------
 At the southgate, you will find an orange glowing crystal that looks
 similar to the Save Crystal. That is the Rabanastre Crystal or I called
 it the Gate Crystal. It will allows you to save and teleport.

 Teleport features will work only if you have visited 2 or more teleport
 cyrstals. To teleport, you need to use the Teleport Stones. If you have
 loads of gil, you can talk to Gurdy (moogle) at the Chocobo Ranch to
 hire a Chocobo for 500 gil.

 Save your game and make the necessary preparations to head south into
 the Giza Plains... (by foot)

 ----------------------------------------------------------------------
 [W-006]
 Giza Plains - Search of Nomad Village
 ----------------------------------------------------------------------
                                                             ffxii_0206
 Party Member:       Vaan
 Recommended Level:  4
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Potion x2, Phoenix Down
  Loot:         -
  Gil:          -
  Equipment:    Dagger, Leather Clothing, Leather Cap
  Key Items:    Giza Plain Map (30 gil)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies:
  ```````````````````````````````````````````````````````````````
  Hyena
  LV: 03 HP: 115    LP: 1   Weak vs. Water
  LV: 02 HP: 95     LP: 1
  Drop/Steal: Fire Stone, Wolf Pelt, Cotton Cap
  ````````````````````````````````````````````````````````````````
  Giza Rabbit (friendly)
  LV: 02 HP: 105    EXP:  9     LP: 1   Weak vs. Fire
  Drop/Steal: Water Stone, Antidote
  ````````````````````````````````````````````````````````````````

 Giza Plains - Throne Road
 ----------------------------------------------------------------------
 Enemies: Giza Rabbit, Hyena
 ----------------------------------------------------------------------
 Once you get into the Plains, just head south and you should find an
 exit heading south. Along the area, you will encounter Hyena and Giza
 Rabbits. Make sure you have ample supply of Potions (if you do not
 have the Cure spell learned). The Hyenas are the dangerous creatures
 among the 2 monsters. The Giza Rabbit won't attack unless you provoke
 them.

 Nomad Village
 -~-~-~-~-~-~-~
 In the village, you will meet up with Nomads. Talk to everyone there.
 Eventually, you will meet up Masyua who tells you that you need to
 look for a missing boy called Jinn. This will lead to a cutscene where
 Vaan meet Penelo. Penelo will join you! Talk to the little girl -
 Camina and you will get more hints where Jinn could be. Penelo has
 around 83 LP. Get her to learn Black Magick 1, Accessories 1, Steal,
 Libra, Light Armor 2 and Mystic Armor 1 (if you have the Cotton Cap
 and Cotton Shirt).

  ** Shopping List **

  Arjie's Shop
  --------------

  Items                          Accessories
  ---------------------------    -------------------------------
  Potion               70 gil    Orrachea Armlet         250 gil
  Eye Drop             50 gil    Bangle                  500 gil
  Antidote             50 gil

  Weapons
  ---------------------------
  Broadsword          400 gil
  Dagger              200 gil

 Arjie (the village's merchant sells stuff) make sure you do a stock
 up. She is located near the north entrance of Nomad Village. Talk to
 the moogle (Nutsy) and it will sell you map of Giza Plains for 30 gil.
 Get it. It will be extremely useful for your upcoming task...

 Exit the village via the southwest area and there will be a cutscene
 between Vaan and Penelo. She will give you 2x Potions and 2x Phoenix
 Downs and a brief introduction to Gambits support system.

 ----------------------------------------------------------------------
 [W-007]
 Giza Plains - Jinn and The Sunstone
 ----------------------------------------------------------------------
                                                             ffxii_0207
 Party Member:       Vaan, Penelo
 Recommended Level:  4
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Potion x2
  Loot:         Teleport Stone x2
  Gil:          50 gil
  Equipment:    -
  Key Items:    Sunstone
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 
  Enemies:
  ```````````````````````````````````````````````````````````````
  Hyena
  LV: 03 HP: 115    LP: 1   Weak vs. Water
  LV: 02 HP: 95     LP: 1
  Drop/Steal: Fire Stone, Wolf Pelt, Cotton Cap, Potion
  ````````````````````````````````````````````````````````````````
  Giza Rabbit (friendly)
  LV: 02 HP: 105    LP: 1   Weak vs. Fire
  Drop/Steal: Water Stone, Antidote, Phoenix Down
  ````````````````````````````````````````````````````````````````
  Alpha Hyena
  LV: 03 HP: 180    LP: 1   Weak vs. Fire
  LV: 04 HP: 200    LP: 1
  Drop/Steal: Fire Stone, Wolf Pelt
  ````````````````````````````````````````````````````````````````
  Urstrix
  LV: 04 HP: 190    LP: 1   Weak vs. Wind
  LV: 03 HP: 170    LP: 1
  Drop/Steal: Earth Stone, Large Feather, Headguard, Potion
  ````````````````````````````````````````````````````````````````
  Slaven
  LV: 05 HP: 302    LP: 1   Weak vs Wind
  LV: 04 HP: 280    LP: 1
  Drop/Steal: Tanned Hide, Gil, Shortbow, Earth Stone, Eye Drops
  ````````````````````````````````````````````````````````````````
  Wildsnake
  LV: 04 HP: 239    LP: 1   Weak vs Earth
  LV: 05 HP: 250    LP: 1
  Drop/Steal: Snake Skin, Wind Stone, Leather Plate
  ````````````````````````````````````````````````````````````````
  Sleipnir
  LV 06 HP: 320     LP: 1   Weak vs Ice
  LV 05 HP: 300     LP: 1
  Drop/Steal: Molting, Storm Stone
  ````````````````````````````````````````````````````````````````
  Werewolf
  LV: 19 HP: 2200   LP: 2   Weak vs. Wind
  LV: 21 HP: 2570   LP: 2
  Drop/Steal: Earth Stone, Potion, Quality Hide, Kotestu
  ````````````````````````````````````````````````````````````````

   o------------------------------------------------------------------o
   |                   Combat Tip from the Author                     |
   o------------------------------------------------------------------o
   |With an additional party, you will have more controls to deal but |
   |it also means your attacking power has greatly improved as well.  |
   |For every enemy kill, the experience points will distributed      |
   |evenly among the 2 friends. LP will be still awarded to both. The |
   |character will gain the full experience points if the other       |
   |character did not damage or make contact with target enemy at all.|
   |For those who want to save trouble, make use of the Gambit System.|
   |To switch attacks between Vaan and Penelo, you need to make use of|
   |D-Pad. Make sure you watch out for both player's HP as you have   |
   |only 2 Phoenix Downs in your inventory. Thus, cure when necessary.|
   o------------------------------------------------------------------o

 If you buy the map, the entire area of Giza Plains will given. Below
 is the ASCII diagram for it.

 ~-~-~-~-~-~-~-~
 Giza Plains
 ~-~-~-~-~-~-~-~
                              To Rabanastre
                                    |
           Warrior's Wash ___ Throne Road _____ Gizas North
              |  (DC)               |      _____ Bank (DC)
              |           ___ Nomad Village         |
                Toam Hills      [SC]                |
                   |                                |
                Starfall         Crystal       Gizas South
                Field (DC) ----- Glade  ------ Bank [DC]
                                  [SC]


          [SC] Save Crystal         [DC] Dark Crystal

 Your objective is to reach Crystal Glade, which is directly south off
 the Nomad Village. In the Toam Hills, Starfall Field and Gizas South
 Bank, you will encounter 4 new beasts:

 Alpha Hyena
 - It found in a group of Hyena. Kill this first as it is a stronger
   version of the Hyena. As the saying goes, go for the leader first.

 Urstix
 - A big bird that has Protect auto-cast on it. Use magical attacks -
   Thunder works quite well. Then attack it and you will have no
   problem

 Slaven
 - A giant foot monster. Does around 20+ HP with its stomp and charge.
   Attack from far with Magicks first, use the targeted character to
   run away, while the other to attack it

 Werewolf
 - A wolf-man holding an Axe. One word of advice: RUN! Do not attack it
   unless you have acquire Mist Quickenings for Vaan and Penelo.

 Crystal Glade
 ~-~-~-~-~-~-~
 Once you reach the Crystal Glade area, you will find a Save Crystal
 and a boy lying near it. Talk to the boy and you will give the
 following 2 prompts:

 o Explain the situation <-
 o Leave

 You will get a Shadestone, a device that can use to absorb energy from
 the Dark Crystals (glowing gigantic crystals). Your objective is to
 absorb the energy till the gauge is filled to 100%. If you have bought
 the map earlier, Jinn will mark the locations of the 4 Dark Crystals,
 which I have also marked [DC] on the ASCII map.

 Starfall Fields (1st Crystal)
 ----------------------------------------------------------------------
 Enemies: Werewolf x2, Sleipnir, Giza Rabbit, Hyena
 ----------------------------------------------------------------------
 Go back to the Southwest area (Starfall Fields). Examine the Dark
 Crystal and the following prompt will appear:

 The Dark Crystals radiates brilliant light
 o Hold the Shadestone up to the Crystal <-
 o Do Nothing

 Choose the top option and the gauge will start to fill. Avoid heading
 towards the southwest area of this region as there you will find
 Werewolves lurking around (each got 2000 HP, which maybe a bit too
 strong for your party currently). Head north.

 Warrior's Wash (2nd Crystal)
 ----------------------------------------------------------------------
 Enemies: Giza Rabbit, Hyena, Urstix, Slaven, Alpha Hyena
 ----------------------------------------------------------------------
 Head north from the Toam Hills and you will reach the Warrior's Wash
 where you will be able to locate the 2nd crystal. Return to Nomad
 Village if you are in need of healing. Examine the crystal and choose
 the top option to absorb energy from it.

 Giza North Banks (3rd Crystal)
 ----------------------------------------------------------------------
 Enemies: Hyena, Slaven, Urstix, Giza Rabbit
 ----------------------------------------------------------------------
 Move across the Throne Road area and you will eventually end up on
 the Gizas North Bank. Examine the Dark Crystal. Pick the top option
 to absorb energy from it. Head west to Nomad Village if you are in
 need of healing. Head south to search for last crystal.

 Giza South Banks (4th Crystal)
 ----------------------------------------------------------------------
 Enemies: Hyena, Slaven, Urstix, Giza Rabbit
 ----------------------------------------------------------------------
 The last crystal is located near the edge of the north exit. Examine
 and pick the top option to have a 100% Shadestone. Upon completing
 all the task, the Shadestone will become the Sunstone. There will be
 some scenes where Vaan, Penelo along with Jinn returns back to the
 Nomad Village. Vaan will get his Sunstone along with 50 gil, 2x
 Potion and 2x Teleport Stone. You may want to do some shopping...

 Now you need to head back to Rabanastre. Exit the Nomad Village via
 the Throne Road (north route). Head further north and you will reach
 Southgate of Rabanastre. Remove Penelo's equipment.

 ----------------------------------------------------------------------
 [W-008]
 Sneak Into the Palace via Waterway!
 ----------------------------------------------------------------------
 Party Member:       Vaan
 Recommended Level:  5
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Potions x2, Eye Drops x4
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Crescent Stone
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Make your way to Dalan's house and there will be a cutscene between
 Vaan and Penelo. Penelo will leave your party. Remember do not open
 the chest that is located in front of Dalan's House or you will miss
 the game's strongest weapon! To make sure that you read my message :)

  o-------------------------------------------------------------------o
  | Examine this screen carefully. There is another treasure pot      |
  | lying near the crates. Do NOT open it if you want to get the      |
  | game's strongest weapon.                                          |
  o-------------------------------------------------------------------o

 Go inside Dalan's House. Talk to him and eventually Vaan will exchange
 the Sunstone for the Crescent Stone.

 There are some important speeches from Old Dalan:
 "The signet yearns for Sunstone's strength to light the clouded way"

 You need to go to Storehouse Five (the place where Vaan previously
 do his rat hunting). You need to go through the left door. Exit the
 house and there will be some cutscenes...

 Before heading to the North Sprawl to meet Kytes, I would recommend
 you to visit the shops in Rabanastre as they will be selling new
 items. Get a couple of Phoenix Downs. Get the all Magicks as it will
 be pretty useful spell once you are in the waterway. Please note that
 water conducts electricity and fire is strong against water-based
 monsters.

  ** Shopping List **

  Miguelo's Sundries               Amal's Weaponary
  Potion                 70 gil    Broadsword              400 gil
  Antidote               50 gil    Dagger                  200 gil
  Eye Drops              50 gil
  Phoenix Down          250 gil
  Onion Arrows          100 gil

  Panamis's Protectives            Yugri's Magicks
  Leather Cap            100 gil   Cure                    200 gil
  Leather Clothing       100 gil   Blindna                 200 gil
  Cotton Cap             100 gil   Poisona                 200 gil
  Cotton Shirt           100 gil   Fire                    200 gil
  Headgear               200 gil   Thunder                 200 gil
  Chromed Leathers       200 gil   Blizzard                200 gil
  Magick Curch           200 gil   Slow                    200 gil
  Light Woven Shirt      200 gil   Blind                   200 gil
  Leather Helm           500 gil   Protect                 200 gil
  Leather Armor          500 gil
  Esutcheon              300 gil

  Batahn's Technicks
  Steal                 1500 gil
  Libra                  500 gil
  First Aid              400 gil

  Now make your way to the red cross marked on your way. Enter the door
  that leads to Warehouse No. 5 if you have talked to Kytes earlier.
  There will be a cutscene of Kytes opening the door. You will also get
  2x Potions and 4x Eye Drops. Enter the door to begin your adventure!

 ----------------------------------------------------------------------
 [W-009]
 Garamsythe Waterway
 ----------------------------------------------------------------------
                                                             ffxii_0209
 Party Member:       Vaan
 Recommended Level:  5
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ````````````````````````````````````````````````````````````````
  Dire Rat
  LV 02 HP:  77     LP:  1  Weak vs Water
  LV 03 HP:  97     LP:  1
  Drop/Steal: Rat Pelt, Fire Stone, Leather Shield, Libra Stone
  ````````````````````````````````````````````````````````````````
  Steeling
  LV 02 HP:  97     LP:  1  Weak vs Earth
  LV 03 HP: 110     LP:  1
  Drop/Steal: Wind Stone, Bat Fang, Antidote, Phoenix Down
  ```````````````````````````````````````````````````````````````` 
  Ichthon (friendly)
  LV 03 HP:  130    LP:  1  Weak vs Lightning
  LV 04 HP:  141    LP:  1
  Drop/Steal: Fish Scale, Water Stone, Eye Drops, Phoenix Down
  ````````````````````````````````````````````````````````````````

  Rare Game: Razorfin (No. 13)

 Central Spur Stairs
 ----------------------- 
 There will be a save crystal. There are 2 paths. The path on the right
 leads to Channel 10 while the path on the left leads to the Northern
 Sluiceway. Take the right path first.

 Channel 10
 ----------------------------------------------------------------------
 Enemies: Dire Rat
 ----------------------------------------------------------------------
 You will fight some rats here and the path will lead to an dead end
 but there will be a treasure pot at the end. Return and make your way
 back to the Central Spur Stairs. Take the left route.

 Northern Sluiceway
 ----------------------------------------------------------------------
 Enemies: Dire Rat, Steeling
 ----------------------------------------------------------------------
 Your objective is to head northwest and you will encounter new enemy
 - Steeling, a bat enemy. Please note that the rats have a tendency of
 attacking each other and some rats can have more HP than others but
 you have no problem in handling since your levels should be higher
 when you first fought them. Head for the exit that located in the
 northeast corner of the area.

 North Spur Sluiceway
 ----------------------------------------------------------------------
 Enemies: Dire Rat, Steeling, Ichthon
 ----------------------------------------------------------------------
 It will be a straight path and you will encounter another new enemy
 Ichthon, which won't attack you unless you attack. But they are weak
 against Lightning. They offer some decent items and experience points.
 So kill them with Thunder Magicks. Continue to head north. Make your
 way up the stairs and there will be a prompt. Pick the top option
 twice to proceed. There will be some chances that you might encounter
 the rare game - Razorfin.

 There will be some scenes...

 ----------------------------------------------------------------------
 [W-010]
 Royal Palace of Rabanastre
 ----------------------------------------------------------------------
                                                             ffxii_0210
 Party Member:       Vaan
 Recommended Level:  5
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    The Goddess's Magicite
  Key Items:    Map (Royal Palace of Rabanastre), The Goddess's
                Magicite
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 
 Cellar Store
 --------------
 There is a Save Crystal and the game will provide you with a warning
 that you will need to save your game. Examine the Urn to get a Map
 for the Royal Palace.


                        The Garden Stairs
                               |
        Cellar - Cellars - Lower Halls
        Store

 Examine the door to exit from the Cellar Store.

 Cellars
 ---------
 There are 4 treasure chests in the area. Do not touch them if you
 want to get the one of the game's strongest weapon. Just in case, the
 message is unclear...

  o-------------------------------------------------------------------o
  | Chests in Royal Palace of Rabanstre - Cellar                      |
  | Examine this screen carefully. There are 4 treasure pots in the   |
  | area. Do NOT open them if you want to get the game's strongest    |
  | weapon.                                                           |
  o-------------------------------------------------------------------o

 Just head north and there will be a cutscene between the Imperials and
 the servants. Now attempt to go pass the soldier and there will be a
 cutscene. Talk to Seeq and he will offer to help Vaan. Press Square
 and Vaan will call out to the Imperial Soldier. As the Imperial Soldier
 move towards the Seeq, move to get to the back of the soldier and you
 will be able to access the Lower Halls.


                  To Garden Stairs
                     |  |            __
         ____________|  |___________|  |_______
    [+] |_____5______ E* _____4_____ F  ____*__|
         ____________|  |___________|  |
        |____________ C* _____3_____ D |_______
                     |  |           |   ____*__|
         ____________|  |___________|  |
   Start ____________    A____2_____ B*|
   Here              |  |___________|  |
                     |________1_____   |_____
                                    |   __*__|
                                    |  |____________
                                    |_________*_____|

 
 Lower Halls
 --------------
 Do not get caught or you will need to start it all over again. There
 are soldiers situated at the places marked with asterisks.

 o The Hawk's Signet is at Path 2
 o The Lion's Signet is at Path 3

 First of all,
 1) Move Pass 2, press Square to provoke the soldiers from B* to come
    you. Run down and through Path 1. Run all the way to F
 2) At 4, Provoke the soldiers at E*. Now move to Path 3. Examine 
    the logo there and Vaan will use the Crescent Stone to
    activate the Lion Signet which will opens the door [+] at Path 5. 
 3) While at Path 3, provoke the soldiers at C from there. Now go to
    B and provoke the soldiers that is at A. Go south and take Path
    1.
 4) Go all the way along Path 1 to [+] that is marked on the map.
    Examine the Faint Light and pick the top option.

 Secret Passage
 -----------------
    ____                   S:   Switch
    S   \___               SLW: Suspicious-Looking Wall
    |    ___ SLW           FW:  False Wall
    |   |
    |   |
    |   |
     FW
 Go to the end of the path and examine the suspicious-looking wall.
 Now go the turning point and search the left side of the wall for
 a switch. Pick the top option to press it. Examine the door and
 you should be able to open it. Pick the top option to examine the
 wall. This is followed by some scenes...

 The Garden Stairs
 ------------------
 Move up the stairs and this will eventually trigger a FMV scene...

 ----------------------------------------------------------------------
 [W-011]
 The Garamsythe Waterway - Meeting with Amalia
 ----------------------------------------------------------------------
                                                             ffxii_0211
 Party Member:       Vaan, Fran, Balthier, Amalia (Guest)
 Recommended Level:  6
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Onion Shot x1, Onion Arrows x1
  Loot:         -
  Gil:          -
  Equipment:    Altair x1, Short Bow x1, Headgear x2, Chromed
                Leathers x2
  Key Items:    Map (Garamsythe Waterway)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ````````````````````````````````````````````````````````````````
  Dire Rat
  LV 02 HP:  77     LP:  1  Weak vs Water
  LV 03 HP:  97     LP:  1
  Drop/Steal: Fire Stone, Rat Pelt, Leather Shield
  ````````````````````````````````````````````````````````````````
  Steeling
  LV 02 HP:  97     LP:  1  Weak vs Earth
  LV 03 HP: 110     LP:  1
  LV 04 HP: 218     LP:  1
  LV 05 HP: 234     LP:  1
  Drop/Steal: Wind Stone, Bat Fang, Antidote, Phoenix Down,
              Armguard
  ```````````````````````````````````````````````````````````````` 
  Ichthon (friendly)
  LV 03 HP:  130    LP:  1  Weak vs Lightning
  LV 04 HP:  141    LP:  1
  Drop/Steal: Water Stone, Fish Scale, Eye Drops, Phoenix Down
  ````````````````````````````````````````````````````````````````
  Gigantoad
  LV 05 HP:  341   LP:  1  Weak vs. Fire
  LV 06 HP:  361   LP:  1
  Drop/Steal: Water Stone, Horn, Leather Helm, Potion
  ````````````````````````````````````````````````````````````````
  Garchimacera
  LV 04 HP:  287    LP:  1  Weak vs Water
  LV 05 HP:  302    LP:  1
  LV 06 HP:  317    LP:  1
  Drop/Steal: Fire Stone, Demon Eyeball, Potion, Phoenix Down,
              Bronze Armor
  ````````````````````````````````````````````````````````````````
  Ghost
  LV 05 HP:  328    LP:  1  Weak vs Holy
  LV 06 HP:  336    LP:  1
  LV 07 HP:  340    LP:  1
  Drop/Steal: Dark Stone, Glass Jewel, Potion, Echo Herbs,
              Silken Shirt
  ````````````````````````````````````````````````````````````````

 East Spur Stairways
 --------------------
 After some scenes, Balthier and Fran will join your party!

 There is a Save Crystal down here. Examine it and save your game. Move
 down the stairs and it will trigger a cutscene. You will be given the
 Gambit Tutorial. The Gambits and Party will be added to the Party Menu.
 Below are default Gambits setup:

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Vaan      Foe: party leader's target                 Attack
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Balthier  Ally: any                                  First Aid
           Foe: nearest visible                       Attack
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Fran      Foe: party leader's target                 Attack
           Foe: nearest visible                       Attack
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Suggested Gambit (setup)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Ally: HP <70%                                        Cure/Potion
 Foe: party leader's target                           Attack
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o--------------------------------------------------------------------o
 |                          Quickenings                               |
 |By the way, both Balthier and Fran have accumulatd some licenses.   |
 |Have them learn the abilities. If you have scanned through the      |
 |board, you will find that the Licenses called "Quickenings" that are|
 |located at the edge of the board. They are the Limit Breaks for this|
 |game. For more details, please refer to the basic tutorial.         |
 o--------------------------------------------------------------------o

 Examine the fallen soldiers and there will be analysis from Balthier.
 Now exit the area.

 East Waterway Control
 ----------------------------------------------------------------------
 Enemies: Dire Rat, Steeling
 ----------------------------------------------------------------------
 Head left and examine the Urn for the Map of the Garamsythe Waterway.
 There will be a chest containing random treasure. Your objective is to
 get the Overflow Cloca.

 ~-~-~-~-~-~-~-~-~-~-~-~-
 Garamsythe Waterway
 ~-~-~-~-~-~-~-~-~-~-~-~-


       To Royal Palace
            |                                 [S] East Spur Stairs
     North Spur Sluiceway                                  |
           |                                        East Waterway
     North Sluiceway                                  Control
          |                                             |
     Central Spur Stairs        Overflow                |
        [L]  |    [S]        [L] Cloca [S]        No. 11 Channel
             |                       |                  |
      No 10 Channel  - - - Central Waterway             |
             |                   Control                |
             |                                          |
       West Sluice - - - - -    Southern  - - - - - East Sluice
        Control                 Sluiceway            Control [S]
 

       [L] Lowtown         [S] Save Crystal
 
 Just continue to head south and you will reach the area where you
 will find the exit to the next area.

 No.11 Channel
 ----------------------------------------------------------------------
 Enemies: Dire Rat, Steeling, Gigantoad
 ----------------------------------------------------------------------
 Along the winding path, you will encounter a new enemy - Gigantoad
 which is weak against Fire. Have your party cast Fire and it will
 be down in a turn. It can be quite dangerous if you don't handle it
 fast. Continue to head south till you reach the East Sluice Control.

 East Sluice Control
 ----------------------------------------------------------------------
 Enemies: Imperial Soldier x4
 ----------------------------------------------------------------------
 There is a Save Crystal here. Examine it to restore your party's
 HP/MP. Go down the stairs and there will be a cutscene and you
 will need to fight...
  _______________________________________________________________
  Imperial Soldier D  LV5    HP: 190
  Imperial Soldier A  LV5    HP: 210
  Imperial Soldier C  LV5    HP: 180
  Imperial Soldier B  LV5    HP: 170 (Protect)
  ---------------------------------------------------------------

  You can steal Potions from them. They are quite easy to handle
  and you will have Amalia assiting you. Just attack one enemy
  and the others will follow if you use the default Gambits. Each
  Soldier will give you 2 LP.
  _______________________________________________________________

 After the battle is over, you will have a chat with Amalia. Now move
 towards Amalia again and there will be some more scenes. She will join
 as a Guest Character. She has Libra ability as she is equipped with
 the Bangle. Set up the following Gambits:

 o Foe: nearest visible -> Fire or
 o Foe: party leader's target -> Fire

 Southern Sluiceway
 ----------------------------------------------------------------------
 Enemies: Flan x4 (event only)
 ----------------------------------------------------------------------
 Make your way to the middle of the area and your party will be
 embushed by 4 Flans!
  _______________________________________________________________
  Flan A              LV5    HP: 420 Weak vs Fire
  Flan C              LV5    HP: 390 Weak vs Fire
  Flan D              LV5    HP: 420 Weak vs Fire
  Flan B              LV5    HP: 360 Weak vs Fire
  ---------------------------------------------------------------
  The Flans are weak against Fire. Just have your characters cast
  Fire to end this battle fast. Attacks don't work well against
  them. Each Flan will give you 2 LP each upon its defeat. They
  can cast Cure, Blind and perform a Slap attack.

  BTW, You will also get your first battle victory dance!

  Steal: Potion, Caramel (rare)
  _______________________________________________________________

 If your party members are critical condition/under Blind status and
 you are running of MP to cast Cure/ Blindna or Potions/ Eye Drops,
 return back to East Sluice Control and use the Save Crystal to
 recover lost HP/MP. Switch your gambits back to your previous
 settings.

 West Sluice Control
 ----------------------------------------------------------------------
 Enemies: Steeling, Garchimacera, Ghost
 ----------------------------------------------------------------------
 The battles will start to get tougher and you will face more new
 enemies like the Garchimacera and Ghost. They are quite strong and
 make sure every character has acquired the spells like Cure and
 Poisona (you will need for the upcoming boss fight). The battles are
 tough and don't be surprised if your party are struggling. The Ghost
 has a tendency of teleporting itself and you can attack it with Cure
 spells. But use Gambits setup such as "Foe: party leader's target"
 will be good enough for the time being.

 No. 10 Channel
 ----------------------------------------------------------------------
 Enemies: Steeling, Gigatoad, Ghost, Garchimacera
 ----------------------------------------------------------------------
 Like the previous areas, you will fight more strong enemies and they
 come in groups. Don't get your party get scattered too far or you will
 have problems in defeating the enemies. Along the pathway, you will
 find a sleeping Gigatoad. Have the whole party to cast Fire to avoid
 being getting attacked by the enemy first. Along the upper pathway,
 you will encounter groups of Garchimacera. Focus one enemy by one
 enemy and you will take them down in no time. Cast Cure or use a
 Potion when an ally's HP gets critical.

 Central Water Control
 -----------------------
 Here is an area where you can take a breather. Move along the winding
 path. There is a Save Crystal and save your game. Before you examine
 the door and open it, make sure your party has the following:

 o------------------------------------------------------------------o
 |                          Checklist                               |
 o------------------------------------------------------------------o
 | o Everyone is at least at LV 7                                   |
 | o Every character has Cure                                       |
 | o Every character is able to use Poisona or you have at least 5  |
 |   Antidotes                                                      |
 | o One character has Time Magic - Slow                            |
 | o Defeat the required number of Garchimacera & Ghost             |
 |   (NOTE: A soft reset will allow you kill the required monsters  |
 |   a bit more faster. Please refer to Basics section for details.)|
 | o At least 2x Dark Stones, 1x Bat Fang & 2x Rat Pelt             |
 |   (Dark Stones are dropped from Ghost, Bat Fang dropped from     |
 |    Steeling and Rat Pelt dropped from Dire Rats)                 |
 o------------------------------------------------------------------o

 There are 4 Rusted Devices and they are of no use for the time being.
 Ignore. Make your necessary preparations and examine the gate to
 continue.

 Overflow Cloca
 -----------------
 You will be embushed by a bush of fire, which will reveal a creature
 that is on flames and it will be a boss fight. Be prepared for a long
 battle...

 Set the following Gambits -
 o Ally: HP <70% -> Cure
 o Foe: party's leader target -> Attack
  _______________________________________________________________
  Firemane            LV7    HP: 3571               Weak vs Water
  ---------------------------------------------------------------
  Attacks: Rush, Bush Fire, Teleport, Fire, Kick

  Start off by casting Slow reduce the speed of the boss.

  The boss looks like a horse that is engulfed in fire and is
  weak against Water. It has the following attacks - Kick, Bush
  Fire, Teleport. The most dangerous attack Bush Fire and it can
  deal around 60 to 80 HP damage to all allies and sometimes
  causes Poison. Just cure when an ally's HP get below 100HP. Use
  Poisona to remove Poison if they got poisoned by the boss' Bush
  Fire attack. Amalia has a tendency to use Potions when your HP
  is critical.

  Keep your character's HP above 100 and you will be fine.
  It is going to be very long battle. So keep up the endurance.

  LP:    3
  Steal: Grimoire Togail (rare), Potion
  _______________________________________________________________

 Once the battle is over, Vaan and co will be held captive by the
 Imperial Guards. After the scenes are over, Vaan brought to the
 prisons...

 ----------------------------------------------------------------------
 [W-012]
 The Prison in Nalbina Fortess
 ----------------------------------------------------------------------
                                                             ffxii_0212
 Party Member:       Vaan, Fran, Balthier
 Recommended Level:  7
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Knot of Rust x4
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Nalbina Dungeons)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ````````````````````````````````````````````````````````````````
  Imperial Swordsman
  LV 08 HP:  180    LP:  1
  LV 09 HP:  237    LP:  1
  Drop/Steal: Gil, Potion, Phoenix Down
  ````````````````````````````````````````````````````````````````
  Imperial Magus
  LV 06 HP:  197    LP:  1
  LV 07 HP:  201    LP:  1
  LV 08 HP:  205    LP:  1
  Drop/Steal: Gil, Potion, Phoenix Down, Antidote
  ````````````````````````````````````````````````````````````````
  Imperial Marksman
  LV 07 HP:  264    LP:  1
  Drop/Steal: Gil, Potion, Phoenix Down
  ````````````````````````````````````````````````````````````````
  Imperial Hoptile
  LV 09 HP:  283    LP:  1
  Drop/Steal: Gil, Potion, Phoenix Down
  ````````````````````````````````````````````````````````````````

 Stockade
 ----------
 All your equipment are gone but you stil retain the abilities that you
 have acquired through the License Board. You will find prisoners and
 they are given numbers as their name. There is a Save Crystal in the
 northern part of the area. Use it to save your game (you don't want to
 fight the boss again right?). The 4 treasure pots in here contain a
 Knot of Rust each. Talk to one of Hume (No. 823) and he will give a
 prompt whether is there hope. Be optimistic and choose the top option.
 Exit the Stockade after going pass the Save Crystal.

 Arena
 ---------
 There will be some scenes and Balthier will eventually rejoins Vaan
 (by the way, he also has no equipment) and you will need to battle the
 3 Seeqs.
  _______________________________________________________________
  Galeedo             LV 6   HP: 158 Weak vs Fire
  Daguza              LV 8   HP: 232 Weak vs Fire  Protect
  Gwitch              LV 7   HP: 142 Weak vs Fire

  ---------------------------------------------------------------
  All Seeqs are weak against Fire. Galeedo is orange Seeq, Gwitch
  is the gray Seeq and Daguza is the grayish-blue Seeq. Use Fire
  and you will be able to roast them apart. Defeat them and you
  will earn you 2 LP each.

  Steal: Potion (Daguza), 5 gil (Galeedo), Potion (Gwitch)
  _______________________________________________________________

 The Confiscatory
 -------------------
 This followed by a few more scenes and Fran will rejoin the party.
 In the next screen, move further forward and you will recover your
 items and equipment along the Map of Nalbina Dungeons. There are
 some treasure pots. Do NOT touch them or you miss out the strongest
 weapon in the game. Just in case, you don't bother to read the message
 above...

  o-------------------------------------------------------------------o
  | Examine this screen carefully. There are 2 treasure pots in the   |
  | area. Do NOT open it if you want to get the game's strongest      |
  | weapon.                                                           |
  o-------------------------------------------------------------------o

 The Black Watch
 ----------------------------------------------------------------------
 Enemies: Imperial Swordsman, Imperial Hoptile, Imperial Magus,
          Imperial Marksman
 ----------------------------------------------------------------------
 There will be some more scenes. Vaan suggest you to go to the top
 floor sneaky. Beware the Imperial guards are tough. The Swordmen are
 normal type of imperial guard. The Magus can cast magic spells such as
 Fire. Marksman is armed with guns. Hoptile wields a katana and has the
 ability to cast protect on itself. Focus on attacking the Magus and
 Marksman, they deal more damage than other types. Cast Protect on your
 characters before you start to move around. It is better to go up the
 stairs than sneaking through the middle...

 Your objective is to go in the room that is middle. Once you are near
 it, it will trigger a cutscene. In my opinion, it is your best
 interest that you finish defeat all the Imperial guards so that you get
 all the License points you needed.

 Get inside the room that the judge has unsealed and you will meet Basch
 who held imprisoned by the Imperial & following some scenes...

 -----------------------------------------------------------------------
 [W-013]
 Barheim Passage - Prevent Power Failure!
 -----------------------------------------------------------------------
                                                              ffxii_0213
 Party Member:       Vaan, Fran, Balthier, Basch (Guest)
 Recommended Level:  8 to 11
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Tube Fuse, Map (Barheim Passage)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ````````````````````````````````````````````````````````````````
  Battery Mimic
  LV 07 HP:  520    LP:  2   Weak vs. Ice
  Drop/Steal: Iron Scraps, Eye Drops, Mage's Habit, Alarm Clock,
              Storm Stone
  ````````````````````````````````````````````````````````````````
  Zombie (event only)
  LV 07 HP:  277    LP:  1   Weak vs. Holy
  LV 08 HP:  283    LP:  1
  Drop/Steal: Items: Antidote, Dark Stone
  ````````````````````````````````````````````````````````````````
  Tiny Mimic
  LV 08 HP:  217    LP:  1   Weak vs. Wind
  LV 07 HP:  211    LP:  1 
  Drop/Steal: Eye Drops, Iron Scraps, Earth Stone, Leather
              Headgear
  ````````````````````````````````````````````````````````````````
  Steeling
  LV 06 HP:  282    LP:  1   Weak vs. Earth
  LV 07 HP:  298    LP:  1
  Drop/Steal: Wind Stone, Antidote, Bat Fang, Armguard,
              Eye Drops, Teleport Stone
  ````````````````````````````````````````````````````````````````
  Seeker
  LV 06 HP:  535    LP:  1   Weak vs. Earth
  LV 07 HP:  551    LP:  1
  Drop/Steal: Wind Stone, Antidote, Bat Fang, Eye Drops,
              Taurus Gem
  ````````````````````````````````````````````````````````````````
  Flan
  LV 06 HP:  280    LP:  1   Weak vs. Fire
  LV 07 HP:  294    LP:  1
  Drop/Steal: Potion, Water Stone, Green Liquid, Topkapi Hat
  ````````````````````````````````````````````````````````````````
  Bomb (friendly)
  LV 06 HP:  317    LP:  1   Weak vs. Water
  LV 07 HP:  332    LP:  1
  LV 08 HP:  347    LP:  1
  Drop/Steal: Bomb Ashes, Echo Herb, Fire Stone, Gold Needle,
              Steel Gorget
  ````````````````````````````````````````````````````````````````
  Mimic
  LV 07 HP:  334    LP:  1   Weak vs. Wind
  LV 08 HP:  340    LP:  1
  Drop/Steal: Earth Stone, Iron Scraps, Iron Sword, Eye Drops
  ````````````````````````````````````````````````````````````````
  Suriander
  LV 08 HP:  410    LP:  1   Weak vs. Ice
  LV 09 HP:  430    LP:  1
  Drop/Steal: Antidote, Horn, Horned Hat, Teleport Stone,
              Storm Stone
  ````````````````````````````````````````````````````````````````
  Tiny Mimic
  LV 06 HP: 120     LP:  1   Weak vs Ice
  Drop/Steal: Iron Scraps, Earth Stone, 
  ```````````````````````````````````````````````````````````````

 Lightworks
 -----------

 You will ended up in the Lightworks of Barheim Passage. Basch will
 join you as Guest. Search the area in the northeast area for chests
 and you will get a lot of gil. There is another Save Crystal here.
 Go down the stairs and talk to Burrough and he will sell you some
 items

                            Burrough

 Weapons                          Armour
 ----------------------------     ------------------------------
 Broadsword           400 gil     Headgear               200 gil
 Dagger               200 gil     Chromed Leathers       200 gil
 Shortbow             500 gil     Magic Curch            200 gil
 Longsword            700 gil     Light Woven Shirt      200 gil
 Mage Masher          700 gil     Leather Helm           500 gil
                                  Leather Armor          500 gil
                                  Esutcheon              300 gil
                                  Headguard              300 gil
                                  Leather Breastplate    300 gil
                                  Pointy Hat             300 gil
                                  Silken Shirt           300 gil
                                  Bronze Helm            700 gil
                                  Bronze Armor           700 gil
                                  Leather Shield         700 gil

 Accessories                      Items
 ----------------------------     ------------------------------
 Bangle               500 gil     Potion                  70 gil
 Steel Gorget        1500 gil     Antidote                50 gil
 Armguard             800 gil     Eye Drops               50 gil
                                  Phoenix Down           250 gil

 Magicks & Tecknicks              Gambits
 ----------------------------     ------------------------------
 Blindna              200 gil     Ally: HP <50%           50 gil
 Poisona              200 gil     Ally: HP <30%           50 gil
 Thunder              200 gil
 Blizard              200 gil
 Slow                 200 gil
 Blind                200 gil
 Protect              200 gil
 
 Make sure you do a shopping spree. I would strongly recommend you to
 buy the equipment unless you have obtained the license), if you have a
 lot of gil, get the Steel Gorget (the equipped character will deal
 more damage if his/her HP is critical). Make sure you have Blizzard
 Magick as it will come handy for the upcoming battle.

 Now go up the stairs and examine the Timeworn Device at the tower.
 Pick the top option. If you move Vaan close to it, you will see a
 Power Relay appears on the option instead. Now go and talk to Burrough
 and he will give you a Tube Fuse. Return back to the tower and examine
 the Power Relay. Pick the top option to install it.

 Examine the Gate Switchboard on the left wall where Burrough sits.
 Choose to activate it and you will be left with 70% of the power.
 Activating the gates requires you to use the power. Hence, take note of
 it. Go through the door. Below is an ASCII map of the area

                              Lightworks  GS
                                  |
                             Op. Sector 29
                                         |_ Great
                                            Eastern [M]
                                            Passage
                             Op. Sector 36_|  /
                                             /
            GS                              /
               Op Sector 37    ----- Special Op Sector 3
                                     |
                                     |
                               North-South Junction [SC]
 GS  Gate Switchboard                |
 SC  Save Crystal                Great Central Passage
 M   Map                             |
                          The Zeviah Subterrane  --- Terminus No.4
                                                     Adjunct [SC]
                                                        |
                                                    Terminus No.4

 Op. Sector 29
 ----------------------------------------------------------------------
 Enemies: Battery Mimic, Tiny Mimic, Zombie
 ----------------------------------------------------------------------
 You will see the energy level drop to 30% and you will face Mimics,
 which will suck out the power. Defeat the Battery Mimic and Zombie
 in that area to restore the energy back to 50%. Move out of that
 area and head down the stairs and there is another Battery Mimic
 sucking out the energy. Have 2 characters to attack with Blizzard,
 the other character handle the surrounding area. Cure with Potions
 if your character's HP run low. Battery Mimics give you 2 LP unlike
 normal enemies. Exit to the next area.

 Great Eastern Passage
 ----------------------------------------------------------------------
 Enemies: Battery Mimic, Steeling, Tiny Mimic
 ----------------------------------------------------------------------
 In front of you, there is another Battery Mimic sucking the energy.
 Have all 3 characters to cast Blizzard to freeze it apart. Now move
 the railroad and you will find the path split into branches. The
 right branch you will saw another Battery Mimic sucking energy. Do
 the same for the previous one for an easy kill. Move to the left
 path and head north. The path will split into 2 branches. Take the
 left path and head to the dead end to kill that Battery Mimic. Now
 return back to the split-off point. Take the path on the right until
 you will find another split-off. The path heading north and it will
 leads an Urn contain the map of the Barheim Passage. Grab it. It
 will be extremely useful. Now continue to head south and you will
 reach a train station. It will be your best interest to kill off
 any Battery Mimics that are within your sight as they could
 potentially suck off the energy.

 There are 2 paths. Take the one of the left, which will leads to Op.
 Sector 36.

 Op Sector 36
 ----------------------------------------------------------------------
 Enemies: Battery Mimic, Tiny Mimic
 ----------------------------------------------------------------------
 On the right of the screen, there will be another Battery Mimic
 having its meal. Sent it to the freezer with your Blizzard Magicks.
 Go down the stairs and you will find another Battery Mimic
 accompanied by some Tiny Mimic. Destroy the Tiny Mimics first and
 freeze the battery mimic. Go up the stairs and return back to the
 Great Eastern Passage. Take the other path.

 Special Op Sector 3
 ----------------------------------------------------------------------
 Enemies: Battery Mimic, Flan, Bomb
 ----------------------------------------------------------------------
 You will find another Battery Mimic. Defeat it fast. The massive gate
 at the south is current block and you will need to find a lever like
 one at the first area. Proceed to the left area. You will encounter
 Flans, the enemies that you have faced earlier. Cast Fire to roast
 them. You will also fight Bomb in this area, which absorbs Fire and
 weak against Water. Blizzard is a good alternative to cure. Make sure
 have someone tending the ever rushing Basch... or you may find you
 wasting Phoenix Downs...

 Op Sector 37
 ----------------------------------------------------------------------
 Enemies: Battery Mimic, Flan
 ----------------------------------------------------------------------
 You will find another Battery Mimic near the entrance and the other
 one at the southern most area of this area. At the northeast corner,
 you will find the Gate Switchboard. Examine and pick the top option
 to activate the gate at Special Op Sector 3. Please note that you
 need at least 30% of the energy in order to open the gate. Now
 make your way back to the place where you find the massive gate.
 It should be a clear path. There will be some scenes between Basch
 and Vaan and what has happen to Reks....

 North-South Junction
 ----------------------
 Finally there is a place where you can take a breather. There is a
 Save Crystal. Use it (it took you quite some time to reach here
 right?). Basch will get some equipment and he will be stronger...
 Make your preparations and head south.

 Great Central Passage
 ----------------------------------------------------------------------
 Enemies: Mimic, Battery Mimic
 ----------------------------------------------------------------------
 There is a Battery Mimic draining energy at the top right corner of
 screen. Destroy that first.

 Beware when you examine the treasure chests here, as some of them
 are actually Mimics in disguise. Once you saw an orange life gauge
 appear after you examine the treasure chest, that is a Mimic. They
 can use Leech which use to suck HP from your characters. So watch
 out. Head further south...

 Zeviah Subtterrane
 ----------------------------------------------------------------------
 Enemies: Battery Mimic, Tiny Mimic, Suriander, Skeleton, Skull
          Defender
 ----------------------------------------------------------------------
 You will find 2 more Battery Mimics here. There is a Suriander at
 edge of the area. It is also weak against Ice. So cast Blizzard to
 sent it to the freezer... Once you are in the rocky region, there
 is another split-off point. 

 At the path heading towards the southwest area of map, leads to an
 area, which can be accessible but the walk path has been covered
 with water. You will find 2 Surianders there along with a treasure
 pot.

 The path heading northeast leads to the last Battery Mimic but you
 will need to fight Skeletons there (which are tough as they can
 cast Poison and Blizzard). 

 Terminus No.4 Adjunct
 ------------------------
 There is another Save Crystal. Save your game before you proceed to
 the next area.

 Terminus No. 4
 ------------------
 There will be a cutscene. You will fight a boss...
  _______________________________________________________________
  Mimic Queen         LV 10   HP: 4073               Weak vs Ice

  Tiny Battery A      LV 6    HP: 120                Weak vs Ice
  Tiny Battery B      LV 6    HP: 120                Weak vs Ice
  Tiny Battery C      LV 6    HP: 120                Weak vs Ice
  Tiny Battery D      LV 6    HP: 120                Weak vs Ice

  ---------------------------------------------------------------
  Attacks: Thunder, Breath of Life, Spawn, Shock Storm, Ground
           Shaker

  The Boss and its groupies are weak against Ice. Focus on the
  main boss and attack it with Blizzard. Basch offers a great deal
  of help here. So cure him when his HP is low or you have to
  waste a Phoenix Down. Do not use Thunder as it will cure the
  boss.

  The boss will use 2 main attacks - Thunder and Breath of Life
  for the 1st half of the battle. It will use Spawn once you have
  eliminate 2 of its groupies. When it's HP is below 50%, it will
  use the Shock Storm which does around 150HP to all characters.
  Once it is HP is below 500, it will use the Ground Shaker which
  does around 70+ HP damage to all characters. So watch out.

  You will need to defeat the boss before all the energy is
  sucked out. Or it will be a game over... You will get 5 LP
  upon defeating the boss.
  
  Steal: Knot of Rust
  LP:    5
  _______________________________________________________________

Once the battle is over, the party will end at the Dalmasca Estersand.

 ----------------------------------------------------------------------
 [W-014]
 Dalmasca Estersand - Return to Rabanastre
 ----------------------------------------------------------------------
                                                             ffxii_0214
 Party Member:       Vaan, Fran, Balthier, Basch (Guest)
 Recommended Level:  10~12

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Estersand)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ````````````````````````````````````````````````````````````````
  Wolf
  LV 03 HP:  94    LP:  1   Weak vs. Earth
  LV 04 HP: 114    LP:  1
  LV 05 HP: 134    LP:  1
  Drop/Steal: Wind Stone, Wolf Pelt, Pointy Hat, Virgo Gem
  ````````````````````````````````````````````````````````````````
  Cockatrice
  LV 08 HP: 152    LP:  1   Weak vs. Water
  LV 07 HP: 137    LP:  1
  Drop/Steal: Small Feather, Fire Stone, Potion, Phoenix Down
  ````````````````````````````````````````````````````````````````
  Alpha Wolf
  LV 07 HP: 133    LP:  1   Weak vs. Earth
  Drop/Steal: Wind Stone, Wolf Pelt
  ````````````````````````````````````````````````````````````````
  Cactite
  LV 03 HP: 72     LP:  1   Weak vs. Wind
  Drop/Steal: Earth Stone, Cactus Fruit
  ````````````````````````````````````````````````````````````````
  Cactoid
  LV 06 HP: 124    LP:  1   Weak vs. Wind
  LV 07 HP: 136    LP:  1
  LV 05 HP: 112    LP:  1
  LV 08 HP: 152    LP:  1
  Drop/Steal: Earth Stone, Cactus Fruit
  ````````````````````````````````````````````````````````````````
  Ichthon (friendly)
  LV 09 HP: 387    LP:  1   Weak vs Thunder
  Drop/Steal: Fish Scale, Water Stone
  ````````````````````````````````````````````````````````````````
  Wild Saurian (friendly)
  LV 29 HP: 6000   LP:  2
  LV 34 HP: 7566   LP:  2
  Drop/Steal: Earth Magicite, Hi-Potion, Bone Helm, Tanned Hide
  ````````````````````````````````````````````````````````````````

  Rare Game
  ````````````````````````````````````````````````````````````````
  Nekbet (20), Ripe Rampager (52), Greeden (3)
  ````````````````````````````````````````````````````````````````

 Passage Enterance
 -------------------
 You are now at the passage entrance of Barheim Passage. There is a
 Save Crystal. Make sure you use it to restore lost HP/MP. Exit the
 area. Below is an ASCII map of the region

 ~-~-~-~-~-~-~-~-~-~-~
 Dalmasca Estersand
 ~-~-~-~-~-~-~-~-~-~-~

              [2]
               |
        Broken Sands
               |
     [1] - The Yoma
                 \
                   North Bank Village
                         \
                     South Bank Village [SC][IS]
                         |
                   Banks of Nebra_
                          \       Murmuring Defile*
                          Sand
                          Swept Maze  --- Passage Entrance [SC]
                             \
                             |               __ Nalbina Fortess
                           Yardang Labyrinth
                         /          |
                      Outpost       /
                      /            Giza Plains
                 The Stepping
                     /
                  To Rabanastre

 [1]  Dalmasca Westersand - Wyrm's Nest
 [2]  Mosphoran Highwaste

 Sand Swept-Maze
 ----------------------------------------------------------------------
 Enemies: Wolf, Cockatrice, Alpha Wolf, Nekbet*
 ----------------------------------------------------------------------
 Your objective is to make your way back to the Rabanastre. You got 3
 choices of getting back:

 1) Go through the Plains all the way through The Stepping
 2) Go to South Bank Village and use the Gate Crystal to teleport to
    Rabanastre
 3) Go to Nalbina Fortess and use the Gate Crystal to teleport to
    Rabanastre.

 In my opinion, it will be your best interest to explore the area as
 you get the chance to purchase better equipment, magicks, technicks
 and weapons and earn License points to master new skills.

 If you happen to encounter a Rare Game such as Nekbet (Libra is unable
 to detech its HP), be prepared for a tough battle. These enemy looks
 like the normal enemy but they are stronger and got more spells. Hence
 watch out...

 Head north from here to get Banks Nebra.

 Banks of Nebra
 ----------------------------------------------------------------------
 Enemies: Wolf, Cockatrice, Cactoid, Ichthon, Greeden*
 ----------------------------------------------------------------------
 Well, the South Bank Village is north from here. The Ichthons can be
 encountered along the river banks in the north and they are weak
 against Thunder. If you fight the battles at the shores for quite a
 while, you may end up fighting the rare game - Greeden (HP: ~7000).

 Do not fight it as it will be really tough for you at your current
 levels.

 Go inside the village.

 South Bank Village
 -----------------------
 First of all, locate the village chief's house. You will find a
 moogle behind the house. Talk to the moogole (Cartographer's Guild)
 to buy the map of Estersand for 50 gil. There is an Accessories
 shop by talking to Unlucky Merchant.


                       Unlucky Merchant

 Accessories                        Items
 ----------------------------       -----------------------------
 Bangle               500 gil       Potion                70 gil
 Steel Gorget        1500 gil       Antidote              50 gil
 Armguard             800 gil       Eye Drops             50 gil
 Tourmaline Ring      300 gil       Phoenix Down          250 gil
 Gauntlets           1200 gil       Echo Herbs            50 gil
 Battle Harness      1000 gil

 You are unable to access the North Bank Village at this point of
 time as there is no ferry. Now return back to the Banks of Nebra.
 Make your way southwest and head back to the Sand Swept-Maze. The
 southeast route leads to Murmuring Defile, which you will be
 visiting it later.

 From the Sand-swept maze, head further south to Yardang Labyrinth.
 
 Yardang Labyrinth
 ----------------------------------------------------------------------
 Enemies: Wolf, Cockatrice, Cactite, Cactoid, Rabanastre Watch',
          Ripe Rampager*
 ----------------------------------------------------------------------
 Ocassionally, you will encounter an ally - Rabanastre Watch assist
 you in attacking the monsters. There are 3 exits here. The east
 one will lead to Nalbina Fortess, the southeast exit leads to
 Giza Plains and the southwest exit leads to the Outpost, which you
 should be heading there. But first of all, drop a visit at the
 Nalbina Fortess

 Nalbina Fortess
 -----------------
 Before I begin, here is an ASCII map of the Fortess.

                         [WS][AD][AS]      [GC]  Nalbina Crystal
                          West Ward        [IS]  Item Shop
         o   Mosphoran    /                [WS]  Weapon Shop
             Highwaste   Jajim Bazaar      [AD]  Aerodrome
                 \      /  [MS][GC][GS]    [AS]  Armor Shop
                   [GC]                    [MS]  Magick Shop
               [IS] West Barbican          [GC]  Technick Shop 
                    |                      [GS]  Gambit Shop
                  o Esterstand

                    
 Here is the shopping list as well.

                     Portentous Provisions [IS]
                    ~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Ammunition                         Items
 Onion Arrows        100 gil        Potion                  70 gil
 Onion Bolts         100 gil        Antidote                50 gil
 Onion Shot          100 gil        Eye Drops               50 gil
 Onion Bombs         100 gil        Phoenix Down           250 gil
                                    Echo Herbs              50 gil

 Mysterious Magicks [MS]            Troublesome Technicks [GC]
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~        ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
 Cure                200 gil        First Aid              700 gil
 Poisona             200 gil        Poach                 7000 gil
 Blindna             200 gil
 Fire                200 gil
 Thunder             200 gil
 Blizzard            200 gil
 Slow                200 gil
 Blind               200 gil
 Protect             200 gil
 Poison              500 gil

 Morning Star Gambits [GS]
 ~-~-~-~-~-~-~-~-~-~-~~-~-~
 Ally: any             50 gil    Ally Status = Sleep         50 gil
 Ally: party leader    50 gil    Ally Status = Confuse       50 gil
 Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
 Ally: HP <70%         50 gil    Foe: any                    50 gil
 Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
 Ally: HP <50%         50 gil    Foe: targeting self        100 gil
 Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
 Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
 Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
 Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
 Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
 Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
 Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
 Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
 Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
 Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
 Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
 Self                  50 gil

 Antique Armors [AS]             Weapons of War [WS]
 ~-~-~-~-~-~-~-~-~-~-~           ~-~-~-~-~-~-~-~-~-~-~
 Headguard             300 gil   Altair                     500 gil
 Leather Breastplate   300 gil   Longsword                  700 gil
 Pointy Hat            300 gil   Mage Masher                700 gil
 Silken Shirt          300 gil   Silver Bow                1000 gil
 Bronze Helm           700 gil   Iron Sword                1200 gil
 Bronze Armor          700 gil   Oak Staff                  400 gil
 Leather Shield        600 gil
 Leather Headgear      500 gil
 Bronze Chestplate     500 gil
 Topkapi Hat           500 gil
 Kilimweave Shirt      500 gil

 West Barbican
 --------------
 You will meet Gurdy the moogle here and you will be hire a Chocobo
 for 800 gil. There is a Gate Crystal where you can save or use it
 to teleport to Rabanastre. The item merchant is located at the
 entrance way to Mosphoran Highwaste which you will be visiting it
 later.

 Jajim Bazaar
 --------------
 Get all the Gambits. You will find them extremely useful. If you do
 your regular shopping for Magicks, the only new Magick is Poison -
 a useful green Magick for fighting long battles. The Technick Poach
 is a bit too expensive at the moment. Wait till you have made
 sufficient savings. (PS: You don't want Vaan to go bankrupt right? :)

 West Ward
 -----------
 You will find the Weapon Shop and Armor Shop. Talk to the vendors and
 purchase the new equipment. I would recommend you to give the leader
 the strongest defensive armor as he/she will normally be the one to
 lure the enemy and initate the attack therefore will definitely be
 targeted first by the enemy.

 Once you are done with your preparations, it is time to head for the
 Outpost... At the entrance leading to the Outpost, there is a small
 patch of field where you fight Cactoids, occasionally you may fight a
 rare game - Ripe Rampager (HP: ~400)

 Outpost
 ----------
 You will find 3 "Mysterious Glints" (shiny object on the floor) and
 that is gil. There is a couple of treasure chest here. If you talk
 to the energetic child, you will allow you to stay in the inn for
 100 gil. You will also find Dantro here.

 The Stepping
 ----------------------------------------------------------------------
 Enemies: Wolf, Cockatrice, Cactite, Wild Saurian
 ----------------------------------------------------------------------
 Now exit via the path heading south and you will be back at the area
 where you find Rogue Tomato. You will find a giant T-Rex (which has
 a whopping 6000 HP). It will be your best interest not interfere with
 it at this moment since it has a neutral status. Best to dodge away
 from it... If you stay there, you can watch the Wild Saurian devouring
 the wolves...

 ----------------------------------------------------------------------
 [W-015]
 Back in Rabanastre - Vaan's Hatred
 ----------------------------------------------------------------------
                                                             ffxii_0215
 Party Member:       Vaan, Fran, Balthier, Basch (Guest)
 Recommended Level:  10

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    Mythril Blade x1, Bronze Helm x1, Bronze Armor x1
                Tourmaline Ring x1
  Key Items:    Sword of Order
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Eastgate
  -----------
  At the enterance way to the Eastgate, you will see the members leaving
  and you will be having Vaan alone again. Now he needs to look for
  Penelo, who should be Miguelo's Sunderies.

  Feel free to check through the area as the shops are selling new
  items. Make sure you visit the Sandsea if you have claim your
  reward for the bouty earlier.

  Talk to moogle dressed in blue (Hurdy) and you will be to use the
  new feature Moogling that allows you to teleport with Rabanastre

                               Moogling
                           -----------------

  Below is the list of moogling options.

  Eastgate - Dalmasca Estersand     Southgate - Giza Plains
  (Hurdy)                           (Horne)
  o The Sandsea                     o The Sandsea
  o Muthru Bazaar                   o Muthru Bazaar
  o Southgate - Giza Plains         o Eastgate - Dalmasca Estersand
  o Westgate - The Aerodome         o Westgate - The Aerodome
  o Cancel                          o Cancel

  Muthru Bazaar                     Westgate - The Aerodome
  (Moogling Attendent)              (Sorbet)
  o The Sandsea                     o The Sandsea
  o Eastgate - Dalmasca Estersand   o Muthru Bazaar
  o Southgate - Giza Plains         o Eastgate - Dalmasca Estersand
  o Westgate - The Aerodome         o Southgate - Giza Plains
  o Cancel                          o Cancel

  The Sandsea
  (Moogling Attendent)
  o Muthru Bazaar
  o Eastgate - Dalmasca Estersand
  o Southgate - Giza Plains
  o Westgate - The Aerodome
  o Cancel

  The Aerodome is now open and you can choose to travel to Nalbina
  Dungeon for 200 gil by leisure craft (1st option) or private cabin
  (2nd option).

  Check out the shops now as they are selling new items.

  ** Shopping List **

  Miguelo's Sundries               Amal's Weaponary
  (East End)                       (East End)
  Potion                 70 gil    Broadsword              400 gil
  Antidote               50 gil    Dagger                  200 gil
  Eye Drops              50 gil    Shortbow                500 gil
  Phoenix Down          250 gil    Altair                  500 gil
  Echo Herbs             50 gil    Longsword               700 gil
  Gold Needle           100 gil    Mage Masher             700 gil
  Onion Arrows          100 gil    Silver Bow             1000 gil
                                   Iron Sword             1200 gil
                                   Oak Staff               400 gil
                                   Javelin                1400 gil
                                   Assassin's Dagger      1400 gil
                                   Capella                1400 gil
                                   Oaken Pole             1300 gil

  Panamis's Protectives            Yugri's Magicks
  (East End)                       (East End)
  Leather Cap            100 gil   Cure                    200 gil
  Leather Clothing       100 gil   Blindna                 200 gil
  Cotton Cap             100 gil   Poisona                 200 gil
  Cotton Shirt           100 gil   Fire                    200 gil
  Headgear               200 gil   Thunder                 200 gil
  Chromed Leathers       200 gil   Blizzard                200 gil
  Magick Curch           200 gil   Immobilize              600 gil
  Light Woven Shirt      200 gil   Disable                 600 gil
  Leather Helm           500 gil   Slow                    200 gil
  Leather Armor          500 gil   Blind                   200 gil
  Esutcheon              300 gil   Protect                 200 gil
  Headguard              300 gil   Poison                  500 gil
  Leather Breastplate    300 gil   Shell                   300 gil
  Pointy Hat             300 gil   Dark                    500 gil
  Silken Shirt           300 gil
  Bronze Helm            700 gil
  Bronze Armor           700 gil
  Leather Shield         600 gil
  Leather Headgear       500 gil
  Bronze Chesplate       500 gil
  Topkapi Hat            500 gil
  Kilimweave Shirt       500 gil
  Sallet                1000 gil
  Scale Armor           1000 gil
  Buckler               1000 gil

  Batahn's Technicks               Clan Provisioner*
  (East End)                       (Muthru Bazaar)
  Steal                 1500 gil   Potion                     70 gil
  Libra                  500 gil
  First Aid              400 gil
  Poach                 7000 gil
  Charge                1700 gil

  Yamoora's Gambits
  (North End)
  Ally: any             50 gil    Ally Status = Sleep         50 gil
  Ally: party leader    50 gil    Ally Status = Confuse       50 gil
  Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
  Ally: HP <70%         50 gil    Foe: any                    50 gil
  Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
  Ally: HP <50%         50 gil    Foe: targeting self        100 gil
  Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
  Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
  Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
  Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
  Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
  Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
  Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
  Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
  Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
  Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
  Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
  Self                  50 gil
  
  * You won't be able to purchase the items from this guy unless you
    have talked to Montblanc in Clan Hall. The items sold will also
    varies as it depends on your Clan Rank.

  Miguelo's Sundries
  --------------------
  Vaan will meet up with Kytes. Both Miguelo and Penelo are not around.
  You will need to look for Old Dalan at Lowtown.

  Old Dalan's Place
  ------------------
  Remember do not open the chest that is in front of the house at all
  costs or it will cost you *dearly*. Once again, to ensure you get my
  message... ^_^

  o-------------------------------------------------------------------o
  | Examine this screen carefully. There is another treasure pot      |
  | lying near the crates. Do NOT open it if you want to get the      |
  | game's strongest weapon.                                          |
  o-------------------------------------------------------------------o

  Enter the house and talk to Dalan. He will give Vaan the Sword of
  Order key item. Now, you need to bring it to someone... 

  Lowtown - North Sprawl
  ------------------------
  Proceed to the North Sprawl and head to the area marked with a red
  cross on it. It is located at the southwest corner of the North
  Sprawl. Talk to the Rabanstran (Balzac) and it will trigger a
  cutscene. After all the scenes is over, Basch will join your party.
  Now, you will need to find Balthier...

  East End
  ----------
  Go to the East End. There is only one place where people can dine
  and drink wine - The Sandsea. Make your way there and there will
  be another scene between Vaan and Basch. Now enter the tavern. Go
  up the stairs on left. It will trigger a cutscene between Miguelo,
  Balthier and Fran. You will need to head to the Sky City of
  Bhujerba to rescue Penelo, who is held captive at the Luhusu
  Mines...

  Balthier will ask you to gather at the Aerodome once you are ready.

 ----------------------------------------------------------------------
 [W-016]
 Preparations for the Air Journey
 ----------------------------------------------------------------------
                                                             ffxii_0216
 Party Member:       Vaan, Fran, Balthier, Basch
 Recommended Level:  13

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Warp Mote x2, Ether x1, Remedy x2, Potion x10
  Loot:         Teleport Stone x4
  Gil:          150 gil, 200 gil, 300 gil, 500 gil, 500 gil
  Equipment:    Headguard x1, Gauntlets x1
  Key Items:    Cactus Flower
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 It's time to do some side quests, which will come handy for the
 upcoming trip.

 Dalmasca Westersand
 ----------------------
 Enemies
 ````````````````````````````````````````````````````````````````````
 Wolf
 LV 3   HP: 135   LP: 1   Weak vs. Earth
 LV 4   HP: 155   LP: 1
 Drop/Steal: Wind Stone, Wolf Pelt, Virgo Gem, Pointy Hat
 ````````````````````````````````````````````````````````````````````
 Cactoid
 LV 6   HP: 248   LP: 1   Weak vs. Wind
 Drop/Steal: Cactus Fruit, Earth Stone
 ````````````````````````````````````````````````````````````````````

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.2 - Textera
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

 It has been a while since you have gotten the chance to resume your
 hunting. Give your characters the optimized equipment and set off
 for the Dalmasca Westersand. Go to the Westgate and exit there to
 head for the Westersand.

 Dalmasca Westersand - Galtea Downs
 ----------------------------------------------------------------------
 Enemies: Wolf, Cactoid
 ----------------------------------------------------------------------
 The area is a bit foggy but it depends on the timing that you visit
 it. Do not exit this area (use your main map for assistance) as you
 will encounter more tougher enemies if you venture too far.

 Stay within that area and you should find the Thextera at the south
 eastern corner of the area. Please note that Marks represented by big
 red dots on the radar.
  _______________________________________________________________
  Thextera                                        LV 6    HP: 380
  ---------------------------------------------------------------
  Attacks: Lunge, Fangs
  Notes:   Weak vs. Wind

  The Hunt is quite easy to handle considering it does not have
  any special attacks and you should be able to handle it in 2
  hits by now...

  Steal: Pebble
  LP:    2
  _______________________________________________________________

 After defeating the Thextera, you will gain a Clan Rank to Hedge Knight
 if you have at least accumulate 700 Clan Points and kill 2 Hunts
 (which also includes Rogue Tomato).

 North End - Clan Hall
 ------------------------
 Go to the Clan Hall. It has been a while since you have last visit it.
 Talk to Montblanc and you will get the following rewards:

 150 gil - For defeating the 4 Flans at South Sluiceway
 200 gil - For defeating the boss - Firemane at Overflow Clocoa
 300 gil - For defeating the boss - Mimic Queen at Terminus No.4

 You will also get 2x Warp Motes and 2x Teleport Stones for gaining a
 new Rank. If you will find the shop at Muthru Bazaar selling Hi-Potion
 for 210 gil each. You will also find Gatsly there. Talk to him and then
 talk to Clan Provisioner to unlock the Hunter's Monograph. It will cost
 you 18,000 gil (!) but it will increase drops from beasts.

 You will get to access for two new hunts - Cluckatrice and Rocktoise
 from Montblanc.

 The Sandsea
 --------------
 Make your way to the Sandsea and talk to Gatsly for your reward. You
 will get 500 gil, Headguard, Teleport Stones x2. Now examine the
 Notice Board and you will be able to do 2 more Hunts - Flowering
 Cactoid & Wraith.

 Basically at this moment, you should be able to complete most of the
 hunts except for the Rocktoise.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.3 - Flowering Cactoid
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

 Dalmasca Estersand
 --------------------
 Enemies
 `````````````````````````````````````````````````````````````````
 Wolf
 LV 3   HP: 135   LP: 1   Weak vs. Earth
 LV 4   HP: 155   LP: 1
 Drop/Steal: Wind Stone, Wolf Pelt, Virgo Gem, Pointy Hat
 `````````````````````````````````````````````````````````````````
 Cactite (friendly)
 LV 1   HP: 72    LP: 1
 LV 2   HP: 84    LP: 1
 Drop/Steal: Earth Stone, Cactus Fruit, Broadsword
 `````````````````````````````````````````````````````````````````
 Cockatrice
 LV 3   HP: 136   LP: 1
 LV 4   HP: 152   LP: 1
 Drop/Steal: Earth Stone, Small Feather, Potion, Phoenix Down
 `````````````````````````````````````````````````````````````````
 Wild Saurian (friendly)
 LV 30  HP: 6511  LP: 2
 LV 34  HP: 7566  LP: 2
 Drop/Steal: Earth Magicite, Bone Helm, Tanned Hide, Hi-Potion
 `````````````````````````````````````````````````````````````````

 Dalmasca Estersand - The Stepping
 ----------------------------------------------------------------------
 Enemies: Cactite, Cockatrice, Wolf, Wild Saurian
 ----------------------------------------------------------------------
 Make some preparations and head for the Eastgate. Make sure you have
 acquired one character acquiring the Disable Magick. Make you have at
 least a couple of Phoenix Downs in your stock.

 Make your way to the Dalmasca Estersand. Go down the pathway to head
 for the Outpost. Do not enrage the large T-Rex (Wild Saurian) or your
 party will end up in his stomach...

 Outpost
 -----------
 Talk to Dantro who is seating on the crate talking to Bangaa and you
 will need to hunt down a Cactoid with a flower on top of it. It will
 be loaming at the central area of Yardang Labyrinth

 Dalmasca Estersand - Yardang Labyrinth
 ----------------------------------------------------------------------
 Enemies: Cactoid, Wolf, Cockatrice, Riper Rampager*
 ----------------------------------------------------------------------
 The Flowering Cactoid is looming somewhere in this area and it
 will be normally surrounded by a Cactoids.
  _______________________________________________________________
  Flowering Cactoid       LV?    HP: ????? (~800 HP)
  ---------------------------------------------------------------
  Attacks: Ram, 1000 Needles

  The battle will be easier if you have at least 2 of the
  characters with 1 Quickenings learnt (aka. Limit Breaks for
  FFXII). 

 If you don't have it, do the following:

  - Cast Disable (similar to Final Fantasy Tactic's Don't Act)
    spell to prevent it from attacking or using 1000 Needles.
  - Immobilize also works on it.
  - Has the 2nd character cast Slow on it.

  Have the whole gang to attack it. With Immboilize effect on
  it, it won't be able to use its deadly attack - 1000 Needles
  will do an automatic 1000 HP damage to one character, which is
  instant KO for your current levels. The Cactoid has a high
  tendency of running away. So don't let it go... or your
  previous efforts will be wasted!

  LP:    2
  Steal: Cactus Fruit
  _______________________________________________________________

 Upon defeating the Flowering Cactoid, you will get the Cactus Flower.
 Make your way back to the Outpost. Talk to Dantro to claim your bouty
 and you will get 500 gil and Potion x10. He will ask you to deliver
 the Cactus Flower to his wife, who resides in the South Bank Village.
 You will be doing that delivery later...

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.4 - Wraith
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

 First of all, make sure that all 4 characters has acquired at least
 one of their 3 Mist Quickenings - please refer to Basics section for
 more details). You will need that for future boss fights as well. Get
 a lot of Phoenix Downs. Once you have made your preparations, you
 will need to locate the petitioner...

 First of all, make your way to Lowtown - North Sprawl. Talk to Milha
 who is squating in front of the Private Residence. Talk to her and
 pick the top option to accept the Hunt.

 Set the following gambit first on every member.
 Ally: any          -> Phoenix Down

 Now make your way to Storehouse No.5. Examine the gate that isn't
 locked. You will end up at the Overflow Cloca. Wait there and the
 hunt, Wraith will appears and it is going to be tough.
  _______________________________________________________________
  Wraith                              LV?    HP: ????? (~5200 HP)
  ---------------------------------------------------------------
  Attacks: Doom, Blind, Dark

  The boss' attacks start with normal attack and it will cast
  Doom until Doom has successfully cast on all 3 characters.
  Once your character has been infected with Doom, you can remove
  the status using a Remedy only if you has acquired Remedy Lore
  3. Once a character has been infected with a Doom, a counter
  will start appearing on the top of the character's head. Since
  there is nothing to do with it, just keep on attack the enemy!

  The boss will cast Blind and Dark - arcane magick.

  As the boss is very dangerous, it is highly recommended to
  unleash your character's Mist Quickening on the boss. Don't be
  surpised to see if the boss is still standing... Use a Phoenix
  Down once a character is down. If you are left with only 1
  character, access the menu and use Party option to switch the
  last character to battle it. You can switch only if the
  character is not targeted though.

  LP:    5
  Steal: Glass Jewel, Dark Magicite
  _______________________________________________________________

 Once you defeat the boss, examine the gate and use the Save Crystal.
 You will find a yellow glowing spot on the ground. More details will
 be covered later. For the time being, do not visit the Garamsythe
 Waterway as tougher enemies has spawn in that area. Check your Rank and
 it has been raised to Rear Guard.

 Now return back to the Private Residence where you find Milha. Talk to
 her and there will be some scenes. You will get 500 gil, 1x Ether and
 1x Gauntlets. From this point onwards, you will be able to visit Deeg
 in his house.

 Visit Montblanc at the Clan Hall. Talk to him and you will get 2x 
 Remedy and 2x Teleport Stone. If you visit the Clan Provisioner at
 Muthru Bazaar, you will be able to buy Gyashl Greens for 108 gil
 each. Now head for Southgate and make your way to Giza Plains.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.5 - Cluckatrice
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ```````````````````````````````````````````````````````````````
  Hyena
  LV: 03 HP: 115    LP: 1   Weak vs. Water
  LV: 02 HP: 95     LP: 1
  Drop/Steal: Fire Stone, Wolf Pelt, Cotton Cap, Potion
  ````````````````````````````````````````````````````````````````
  Giza Rabbit (friendly)
  LV: 02 HP: 105    LP: 1   Weak vs. Fire
  Drop/Steal: Water Stone, Antidote, Phoenix Down
  ````````````````````````````````````````````````````````````````
  Alpha Hyena
  LV: 03 HP: 180    LP: 1   Weak vs. Fire
  LV: 04 HP: 200    LP: 1
  Drop/Steal: Fire Stone, Wolf Pelt
  ````````````````````````````````````````````````````````````````
  Urstrix
  LV: 04 HP: 190    LP: 1   Weak vs. Wind
  LV: 03 HP: 170    LP: 1
  Drop/Steal: Large Feather, Earth Stone, Headguard, Potion
  ````````````````````````````````````````````````````````````````
  Slaven
  LV: 05 HP: 302    LP: 1   Weak vs Wind
  LV: 04 HP: 280    LP: 1
  Drop/Steal: Tanned Hide, Gil, Shortbow, Earth Stone, Eye Drops
  ````````````````````````````````````````````````````````````````
  Wildsnake
  LV: 04 HP: 239    LP: 1   Weak vs Earth
  LV: 05 HP: 250    LP: 1
  Drop/Steal: Snake Skin, Wind Stone, Leather Plate
  ````````````````````````````````````````````````````````````````
  Sleipnir
  LV 06 HP: 320     LP: 1   Weak vs Ice
  LV 05 HP: 300     LP: 1
  Drop/Steal: Molting, Storm Stone
  ````````````````````````````````````````````````````````````````
  Werewolf
  LV: 19 HP: 2200   LP: 2   Weak vs. Wind
  LV: 21 HP: 2570   LP: 2
  Drop/Steal: Earth Stone, Potion, Quality Hide, Kotestu
  ````````````````````````````````````````````````````````````````

 Make your your way to the Nomad Village. Talk to Dania, who is
 standing in the middle of Cockatrice farm. Talk to her and accept the
 hunt by selecting the top option. Now you will need to hunt for
 Cluckatrice which roams at Giza North Banks. The Giza North Banks can
 be accessed via the southeast exit from the village. However, there
 are some special conditions that will lead to the appearance of this
 special hunt monster. Talk to Terra (girl standing at the fences of
 the farm) and she will tell you that the Cluckatrice won't appear in
 front of enemies...

 Giza North Banks
 ----------------------------------------------------------------------
 Enemies: Hyena, Slaven, Urstix, Giza Rabbit
 ----------------------------------------------------------------------
 First of all, kill all the monsters that you found here. You should
 have no difficulty considering you should have gained a lot of LP
 and experience points. Once you finish clearing the map, return it &
 you will find the Cluckatrice there...
  ________________________________________________________________
  Cluckatrice                         LV?    HP: ????? (~7600 HP)
  Chickatrice A                       LV?    HP: ????? (~3100 HP)
  Chickatrice B                       LV?    HP: ????? (~3100 HP)
  Chickatrice C                       LV?    HP: ????? (~3100 HP)
  ---------------------------------------------------------------
  Attacks: Poke, Mucus (causes Slow & Blind), Counter
  Notes:   Protect, Haste

  The Cluckatrice is the white hen and has auto-protect being
  cast on it. The Chickatrice is the yellow chick. You will need
  to eliminate all birds (or hens) to finish the Hunt. Start to
  gather all the hens together before you attempt to unleash your
  Mist attack. If you have use up all HP/MP, switch to the stand-
  by character and have that character continue the Mist chain.
  Focus your Mist attacks primarily on Cluckatrice before you
  finished off the Chickatrice. If there is another Chickatrice
  rooming on the area, go to one side of the area and run around
  an area, till you have restore sufficient MP to go for another
  Mist attack. If you have to force to fight it, use Potions to
  support healing. The average attack of Chickatrice are pretty
  weak. I have managed to defeat these group with only Level 14
  characters... BTW, the Cluckatrice and Chickatrice's attack
  will do between 50~80 HP per attack.

  Steal: Potion, Small Feather
  LP:    6 LP (Cluckatrice), 3 LP (Chickatrice x3)
  _______________________________________________________________

 Talk to Dania and you will be able to collect your bounty for the
 kill - 1000 gil, Jackboots x1 and Rainbow Egg x1. That's all for the
 hunts!

 ----------------------------------------------------------------------
                  Quickenings - Defeat the Werewolves!
 ----------------------------------------------------------------------

 Werewolf
 ---------
 Werewolves roam in pairs and each carries a mean axe. They are great
 attackers and has around 2000 HP each. First of all, make use of the
 Save Crystal at Crystal Glade. Have all characters with Quickening
 Rank 1 acquired and use your Mist combos (use all MP). Go back to
 Crystal Glade and use the Save Crystal to restore the lost HP/MP.
 Return back Starfall Fields to attack the remaining Werewolf with
 another Mist combo. Seize this opportunity to familiarize yourself
 with Mist Combo system. For more details, please refer to Basics
 Section. By the way, the Mist Combo can deal 7000 ~ 9000 HP at this
 point of time if you managed to learn it well...

 Once you are done with this task, go to the next section and continue
 with the story.

 ----------------------------------------------------------------------
 [W-017]
 Visit to the Sky City of Bhujerba
 ----------------------------------------------------------------------
                                                             ffxii_0217
 Party Member:       Vaan, Fran, Balthier, Basch, Lamont (Guest)
 Recommended Level:  13~14

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Bhujerba), Map (Lhusu Mines)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Rabanastre - Aerodome
 --------------------------
 The Aerodome is located at the Westgate. Use the moogling system
 and teleport to the Westgate area. There is a Save Crystal and exit
 will lead to the Dalmasca Westersand. You will find Fran standing
 behind the moogle at the moogling headpost. Talk to her and proceed
 inside the Aerodome.

 You will find Balthier in the rear area of the screen. Talk to
 him and you will be given the following prompt.

 o I'm ready <-
 o Not yet
 o Tell me about Bhujerba

 Once you pick the top option, Balthier will tell you about that you
 will not coming to Rabanstre area for quite some time and will ask
 to consider...

 o I really ready <--
 o Let me check one more thing

 You will be introduced to Balthier's airship - the Strahl and it
 will be flying to the Sky City of Bhujerba. There will be some
 scenes...

 Sky City of Bhujerba - Aerodome
 -------------------------------
 Just treat the Aerodome like a transport terminal between cities. At
 the Aerodome, there will be some more scenes. There is a Gate Crystal
 here. You can save your game but you cannot teleport back to Rabanastre
 for this period of time. Exit this area.

 There will be some more scenes and you will meet up Lamont. Your
 objective is get to Lhusu Mines. By the way, Lamont will join your
 party as a "Guest" character.
 _______________________________________________________________

  Lamont          LV 14    HP:  385   MP: 67

  Attack Power    30   EXP:   16570
  Defense          8   NEXT:  -
  Magic Resist     8
  Evade           35   Weapon:    -
  Magic Evade      0   Off-Hand:  -
  Strength        26   Helm:      -
  Magic Power     35   Armor:     -
  Vitality        27   Accessory: -
  Speed           25   LP: - 
  _______________________________________________________________
  * The stats may be different as it is dependent on Vaan's
    current level.

 Below is an ASCII map of the town.

 ~-~-~-~-~-~-~-~-~-~-
 Bhujerba Town
 ~-~-~-~-~-~-~-~-~-~-
                                               To Lhusu Mines
                                                      |
    [AD][GC]          X                 INN           |
              ---  Travica    --*  Cloudborne         |
                     Way           Row             Lhusu
                  [AS]        --*                 Square [SC]
                  [MS]   \           |              /    [IS]
    Khus      *-- [WS]    \          |    _________/   
    Skygrounds             \         |   /
      [IS]                    Miner's End ____* Kaff Terrance 
                             [GC] [GS]
 Legend
 X      You are here       [GS]    Gambit Shop
 [AS]   Armor Shop         [GC]    Technick Shop
 [MS]   Magick Shop        INN     Cloudborne Tavern
 [WS]   Weapon Shop        [SC]    Save Crystal
 [IS]   Item Shop          [GC]    Gate Crystal
 [AD]   Aerodome           *       Block off by Imperial


  Below is the shopping list:

  Rithil's Protectives             Targe's Arms
  (Travica Way)                    (Travica Way)
  Leather Headgear      500 gil    Iron Sword             1200 gil
  Bronze Chestplate     500 gil    Oak Staff               400 gil
  Topkapi Hat           500 gil    Javelin                1400 gil
  Kilimweave Shirt      500 gil    Assassin's Dagger      1400 gil
  Sallet               1000 gil    Capella                1400 gil
  Scale Armor          1000 gil    Oaken Pole             1300 gil
  Buckler              1000 gil    Aevis Killer           1500 gil
  Headguard             300 gil    Broadsword              400 gil
  Leather Breastplate   300 gil    Dagger                  200 gil
  Pointy Hat            300 gil    Shortbow                500 gil
  Silken Shirt          300 gil    Altair                  500 gil
  Bronze Helm           700 gil    Longsword               700 gil
  Bronze Armor          700 gil    Mage Masher             700 gil
  Leather Shield        600 gil    Silver Bow             1000 gil

  Mait's Magicks                   Clio's Technicks
  (Travica Way)                    (Miner's End)
  Vox                   300 gil    Poach                  7000 gil
  Immobilize            600 gil    Charge                 1700 gil
  Disable               600 gil    Horology               2000 gil
  Protect               200 gil    
  Poison                500 gil
  Shell                 300 gil
  Silence               400 gil
  Dark                  500 gil

  Bashketi's Gambits
  (Miner's End)
  Ally: any             50 gil    Ally Status = Sleep         50 gil
  Ally: party leader    50 gil    Ally Status = Confuse       50 gil
  Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
  Ally: HP <70%         50 gil    Foe: any                    50 gil
  Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
  Ally: HP <50%         50 gil    Foe: targeting self        100 gil
  Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
  Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
  Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
  Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
  Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
  Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
  Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
  Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
  Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
  Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
  Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
  Self                  50 gil

  Street Vendor
  (Lhusu Square)
  Potion                70 gil
  Antidote              50 gil
  Eye Drops             50 gil
  Phoenix Down         250 gil
  Echo Herbs            50 gil

 Move straight forward until you find a moogle and a lady. Talk to the
 moogle (Cartographer's Guild) and you will be able to purchase maps.
 Purchase map for Lhusu Mines (650 gil) and the Bhujerba (50 gil). Visit
 the shops and converse with the people there. Currently you are unable
 to access to the Khus Skygrounds, Cloudborne Row and Kalf Terrace as
 all the walkway leading to there are sealed off by Imperial soldiers.
 Note that blocked off areas are indicated by orange lines on your
 radar. Make your way to Lhusu Square. There is a Save Crystal there.

 Move down the stairs and there will be a cutscene...

 ----------------------------------------------------------------------
 [W-018]
 Lhusu Mines - I'm coming, Penelo!
 ----------------------------------------------------------------------
                                                             ffxii_0218
 Party Member:       Vaan, Fran, Balthier, Basch, Lamont (Guest)
 Recommended Level:  13~15

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ```````````````````````````````````````````````````````````````
  Skeleton
  LV 08  HP:  557   LP:  1   Weak vs. Holy
  LV 09  HP:  563   LP:  1
  LV 11  HP:  804   LP:  1
  Drop/Steal: Bone Fragment, Bronze Chestplate, Dark Stone, Echo
              Herb, Pebble
  ```````````````````````````````````````````````````````````````
  Skull Defender
  LV 08  HP:  476   LP:  1   Weak vs. Holy
  LV 09  HP:  516   LP:  1
  LV 11  HP:  708   LP:  1
  Drop/Steal: Antidote, Bone Fragment, Dark Stone, Iron Helm,
              Pebble
  ```````````````````````````````````````````````````````````````
  Slaven
  LV 10  HP:  780   LP:  1   Weak vs. Wind
  LV 11  HP:  802   LP:  1
  Drop/Steal: Aevis Killer, Earth Stone, Eye Drops, Pebble,
              Tanned Hide
  ```````````````````````````````````````````````````````````````
  Steeling
  LV 07  HP:  446   LP:  1   Weak vs. Earth
  LV 08  HP:  462   LP:  1
  Drop/Steal: Antidote, Armguard, Bat Fang, Eye Drops, Pebble,
              Wind Stone
  ```````````````````````````````````````````````````````````````

  Rare Game:
  Aerieel (41)

   +----------------------------------------------------------------+
   |                           TRAPS                                |
   | There are a lot of traps within the mines. You will be unable  |
   | to detect them unless your character is with Libra status. As  |
   | Libra does not last forever, it will be better to equip one of |
   | the characters with the Bangle so that you will be able to     |
   | detect the traps at all times. The traps are indicate by red   |
   | lines so don't walk toward them blindy as they deal a lot of   |
   | and sometimes deadly statuses!                                 |
   +----------------------------------------------------------------+

 o---------------------------o
  Lhusu Mines
 o---------------------------o

                               Site 3
                                     \
                                    Site 2
                                       |
                                 Shunia Twinspan 
                                       |
                                       |
 Site 9 - Tasche - Transitway 2*- Transitway 1 - Oltam Span - Shaft
           Span                                               Entry
                                                                |
                                                           To Bhujerba


 Shaft Entry
 ----------------------------------------------------------------------
 Enemies: Steeling, Skull Defender, Skeleton
 ----------------------------------------------------------------------
 Go down the stairs and there will be some scenes. You will see the
 Marquis for the first time. Once the scene is over, move down the
 stairs and turn once you reach a T-Junction. Along the railway, you
 will encounter a lot of Steelings. Head left until you see a winding
 path, along that path you will encounter Skeletons.

 Head west and you will see glowing white area...

 Oltam Spam
 ----------------------------------------------------------------------
 Enemies: Skull Defender, Steeling, Aerieel*
 ----------------------------------------------------------------------
 Do not go down the stairs and there are most likely to be bloody
 traps on the ground. If you are lucky, you might encounter the rare
 game - Aerieel here... Just go straight.

 Transitway 1
 ----------------------------------------------------------------------
 Enemies: Skeleton, Steeling, Skull Defender
 ----------------------------------------------------------------------
 You will find a Y-junction. Take the route that is heading east as the
 left route leads to a dead end (but be sure to explore it for some
 treasure though). There are bloody traps on the tiny winding in north
 east section of these area. Just head northwards till you reach the
 Shunia Twinspan. 

 Shunia Twinspan
 ----------------------------------------------------------------------
 Enemies: Skeleton, Skull Defender
 ----------------------------------------------------------------------
 The enemies will regenerate regardless how much you attack. But as
 mentioned earlier, the longer the chains, the higher the chances that
 these enemy will drop more loot. Just eliminate all the skeletons
 enemy and head north. Along this walkway, you fight Skull Defender
 and Skeleton endless times and they will drop loot very easy (due to
 high combo). This place is the ideal place to earn gil. So take note
 Once you are done with your hunt for Bone Fragments and Dark Stones,
 proceed northwards... 

 Site 2
 ----------------------------------------------------------------------
 Enemies: Skull Defender, Skeleton, Slaven
 ----------------------------------------------------------------------
 Make your way towards north and take the path head northeast. Once
 you reach a cavern area (no footpath), make sure all your party has
 full HP/MP, the skeletons should be no match and Lamont is a good
 guest considering he has infinite Potions.

 Move inside the cave structure and this will eventually trigger
 a cutscene. Balthier will question Lamont and you will meet
 Balthier's enemies...

 You will have to fight them but Balthier will suggest you run away
 from them or you can defeat them if you have sufficient MP to use
 Quickening.
  ________________________________________________________________
  Ba'Gamanan    LV 12   HP: 3983
  Rinok         LV 11   HP: 1745
  Gijuk         LV 11   HP: 1745
  Bawagi        LV 11   HP: 1593
  ________________________________________________________________
  Attacks: Ram, Lunge, Jump, Blizzard, Kick

  All the Bangaa has Haste, Regen, Protect, Shell being cast on
  them... By the way, note that Lamont has already left your party.

  Use the Quickening to defeat Ba'Gamnan and all will retreat! You
  just need to defeat Ba'Gamnan and the battle will end. I would
  recommend you to defeat Ba'Gamanan for the update for your
  Clan Primer. 

  Note: You can choose to escape from the battle by holding down
  the R2 button.

  Steal: Gil, Potion
  LP:    5
  ________________________________________________________________

 You will need to make your way back to the Shaft Entry area. Before
 heading back, try to fight as many skeletons and skull defender as
 possible so that you can chain them up and earn more loot for getting
 more cash. At this moment, this dungeon is the best place earning loot
 for gil...

 Now you will need to chase after Lamont as you move back towards
 the Shaft Entry. Upon exiting the mines, you will find out on Lamont's
 true identity and he take away Penelo with him. Now you need to find
 means to reach the Marquis - Ondore.

 Move up the stairs and there will be some more scenes...

 ----------------------------------------------------------------------
 [W-019]
 Bhurjeba - Spread the name of Basch!
 ----------------------------------------------------------------------
                                                             ffxii_0219
 Party Member:       Vaan, Fran, Balthier, Basch
 Recommended Level:  18

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Now, you need to spread your notoriety meter... You will need to go
 to the town and spread around Basch's fame by pressing the Square
 button. Your objectivity is to build the guage to 100%.

 Lhusu Square
 -------------
 You will need to find people (marked by green dots) on your radar
 and draw them to your attention by pressing the Square button. You
 can get up to 35% in the Lhusu Square. Now it is time to sell your
 loot for a lot of gil... 

 Be careful when you are doing areas away from the Informed Sainikah (
 Bhurjeba Soldiers with black helmet and carries a sword) or the
 percentages will dropped. Just position Vaan in the middle of the
 people and press Square to attract most people. By the way, you can
 attract attention of same people by exiting and revisiting the area.
 For faster building up of the Notoriety gauge, use it at the City
 Parijanahs (the town guides and they carry a blue book). You can do
 the testification at any place in Bhurjeba.

 By the way, check out the shops again as they are selling new items.
 The Imperial Guards are no longer blocking your way.


  Rithil's Protectives             Targe's Arms
  (Travica Way)                    (Travica Way)
  -----------------------------    --------------------------------
  Leather Headgear      500 gil    Iron Sword             1200 gil
  Bronze Chestplate     500 gil    Oak Staff               400 gil
  Topkapi Hat           500 gil    Javelin                1400 gil
  Kilimweave Shirt      500 gil    Assassin's Dagger      1400 gil
  Sallet               1000 gil    Capella                1400 gil
  Scale Armor          1000 gil    Oaken Pole             1300 gil
  Buckler              1000 gil    Aevis Killer           1500 gil
  Horned Hat            700 gil    Zwill Blade            1700 gil
  Ringmail              700 gil    Cherry Staff            800 gil
  Calot Hat             700 gil    Broadsword              400 gil
  Shepherd's Bolero     700 gil    Dagger                  200 gil
  Headguard             300 gil    Shortbow                500 gil
  Leather Breastplate   300 gil    Altair                  500 gil
  Pointy Hat            300 gil    Longsword               700 gil
  Silken Shirt          300 gil    Mage Masher             700 gil
  Bronze Helm           700 gil    Silver Bow             1000 gil
  Bronze Armor          700 gil    
  Leather Shield        600 gil    

  Mait's Magicks                   Clio's Technicks
  (Travica Way)                    (Miner's End)
  ------------------------------   --------------------------------
  Vox                   300 gil    Poach                  7000 gil
  Stona                 800 gil    Charge                 1700 gil  
  Water                 800 gil    Horology               2000 gil
  Immobilize            600 gil    Souleater              8400 gil
  Disable               600 gil
  Break                 900 gil
  Reflect               800 gil
  Blind                 200 gil
  Protect               200 gil    
  Poison                500 gil
  Shell                 300 gil
  Silence               400 gil
  Dark                  500 gil

  Bashketi's Gambits
  (Miner's End)
  -----------------------------   -----------------------------------
  Ally: any             50 gil    Ally Status = Sleep         50 gil
  Ally: party leader    50 gil    Ally Status = Confuse       50 gil
  Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
  Ally: HP <70%         50 gil    Foe: any                    50 gil
  Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
  Ally: HP <50%         50 gil    Foe: targeting self        100 gil
  Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
  Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
  Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
  Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
  Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
  Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
  Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
  Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
  Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
  Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
  Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
  Self                  50 gil

  Street Vendor                   Street Vendor
  (Lhusu Square)                  (Khus Skygrounds)
  -----------------------------   ------------------------------------
  Potion                70 gil    Potion                      70 gil
  Antidote              50 gil    Antidote                    50 gil
  Eye Drops             50 gil    Eye Drops                   50 gil
  Phoenix Down         250 gil    Phoenix Down               250 gil
  Echo Herbs            50 gil    Echo Herbs                  50 gil
  Gold Needle          100 gil    Gold Needle                100 gil
  Alarm Clock           50 gil    Alarm Clock                 50 gil
  Handkerchief          50 gil    Handkerchief                50 gil

 Cloudborne Tavern
 ------------------
 Once you get 100% and there will be some cutscenes between your party.
 Shortly the scene will switch to between Penelo and Larsa (Lamont).
 You will be at the Cloudborne tavern. Examine the Notice Board there
 and you will find the Hunt for Mark - Nidhogg. The requestor is Aekom,
 the Seeq at Lhusu Square. The house south off the Cloudborne Tavern
 is the Staras Residence where you will meet Kait and Niray there.

 You will need to head for the enterance next to the Rithil's
 Protectives (Armor Shop) at the Travis Way. Talk to Bhujerban Sainikah
 on the left and pick the top option twice to seek audience with the
 Marquis.

 Basch wants to rescue the resistance leader - Amalia. After some
 scenes and your party will be held captive again & some more scenes...

 ----------------------------------------------------------------------
 [W-020]
 Imperial Fleet - Dreadnaught Leviathan
 ----------------------------------------------------------------------
                                                             ffxii_0220
 Party Member:       Vaan, Fran, Balthier, Basch, Vossler (Guest),
                     Ashe, Penelo
 Recommended Level:  18

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    Longsword x1, Escutcheon x1, Bronze Helm x1, 
                Bronze Armor x1, Bangle x1, Manufacted Nethicite
  Key Items:    Map (Leviathan), No.1 Brig Key, Systems Access
                Key, Manufacted Nethicite
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ```````````````````````````````````````````````````````````````
  Imperial Gunner
  LV 09  HP:  647   LP:  1
  Drop/Steal: Potion, Phoenix Down
  ```````````````````````````````````````````````````````````````
  Imperial Magus
  LV 08  HP:  481   LP:  1
  LV 09  HP:  484   LP:  1
  LV 10  HP:  489   LP:  1
  Drop/Steal: Potion, Phoenix Down
  ```````````````````````````````````````````````````````````````
  Imperial Swordsman
  LV 09  HP:  562   LP:  1
  LV 10  HP:  570   LP:  1
  LV 11  HP:  615   LP:  1
  Drop/Steal: Potion, Phoenix Down, Gil
  ```````````````````````````````````````````````````````````````
  Imperial Hoplite
  LV 10  HP:  674   LP:  1
  LV 11  HP:  682   LP:  1
  LV 12  HP:  690   LP:  1
  Drop/Steal: Potion, Phoenix Down
  ```````````````````````````````````````````````````````````````
  Mastiff
  LV 11  HP:  535   LP:  1
  LV 12  HP:  555   LP:  1
  Drop/Steal: Potion, Phoenix Down
  ```````````````````````````````````````````````````````````````

 Central Brig Access
 ---------------------
 At the airship, you will meet Amalia or Ashe, the former princess of
 Dalmasca and Basch gets a slap on his face (*ouch*). Vaan surrenders
 the Goddess's Magicite to Judge Ghis...

 Port Launch
 --------------
 After some scenes, you will be aided by Vossler who joins you as
 Guest along with the map of the Leviathan.
  _______________________________________________________________

  Vossler         LV 21    HP:  819   MP: 83

  Attack Power    26   EXP:   61052
  Defense          9   NEXT:  -
  Magic Resist     7
  Evade            5   Weapon:    -
  Magic Evade      0   Off-Hand:  -
  Strength        43   Helm:      -
  Magic Power     28   Armor:     -
  Vitality        25   Accessory: -
  Speed           29   LP: - 
  _______________________________________________________________
  * Vosseler's stats will be different as it depends on Vaan's or
    your party's average level.

 There is a Save Crystal. Use it and save your game.

 Below is the ASCII map for the Leviathan


              Sub-control Room  ___________
                   |                       \
              Starboard                    |    
                Section_____        __.Airship Berth .__
                            |      /      Access        \
     Port        Port       |     |           |          |
     Launch --   Section    |     |    Central Brig      |
     [SC]           |  |    |     |       Access         |
                   Large    |     |          |           |
                  Freight___|     |    Brig No. 1        |
                   Stores          \_ _ _ _ _   _ _ _ _ /      
                   \                          o
                    \                         /
                     \_______________________/

                    1F                     2F


 Port Section
 ----------------------------------------------------------------------
 Enemies: Imperial Swordsman, Mastiff, Imperial Magus
 ----------------------------------------------------------------------
 Exit through the West Block. At the entranceway to Port Section,
 Vossler will give some instructions regarding the red sensor lights.
 If you touch the red sensors, it will trigger the alarm and the
 Imperial Guards will come after you... If you do not touch the web of
 light sensors, you will only fight the Imperial Swordsman...

 Large Freight Store
 ----------------------------------------------------------------------
 Enemies: Imperial Swordsman, Imperial Gunner, Imperial Hoplite
 ----------------------------------------------------------------------
 There are a couple of Imperial Guards and a cluster of treasure pots
 in the middle of the area. There are 2 security stations, one on the
 left side and the other one on the right hand side. Just go down the
 stairs and fight the enemies underneath. The door at the lower deck
 will lead to Airship Berth Access. Go up the stairs and there are
 2 exits leading to the Starboard area.

 Starboard Section
 ----------------------------------------------------------------------
 Enemies: Imperial Swordsman, Mastiff, Imperial Magus
 ----------------------------------------------------------------------
 There is a Bulkhead Release in the northwest corner of the area. You
 will be given 3 options when you examine it

 o Read the Advisory
 o Activate the Release <-
 o Do Nothing

 Pick the second option and the access to the sub-control room will
 be accessible. Please note the Bulkhead Release won't work if the
 surrounding area is in alert status (i.e. you have touched one of the
 infared red sensors). Enter the sub-control room.

 Sub-Control Room
 ----------------------------------------------------------------------
 Enemies: Imperial Swordsman, Imperial Magus, Imperial Hoplite
 ----------------------------------------------------------------------
 You will see a couple of guard imperial guards at the security station
 that is situated in northeast end of the front control panel. You will
 required a system access card. Go down the stairs on the right and
 fight some more guards. The left side of the pathway leads to a hidden
 passage with 2 chests. One of them has a high chance of containing an
 Ancient Sword. Remember to check it out.

 You will find another Bulkhead Release in the north region similar to
 the one you find at the Starboard section. Examine it and pick the 2nd
 option to open the access to the Airship Berth Access. Head south from
 the release gauge and access the door...

 Airship Berth Access
 ----------------------------------------------------------------------
 Enemies: Imperial Swordsman, Mastiff, Imperial Magus, Imperial Hoptile
 ----------------------------------------------------------------------
 Just kill off all the enemies in this area and make sure all your
 character's MP are fully charged before you examine the Central Block
 Door - because you will fight a sub-boss fight once you open it.

 Central Brig Access
 ---------------------
 Your party is being corned by the Imperial Guards and things don't
 look good for Vaan and co...
  ________________________________________________________________
  Judge A                 LV 11   HP: 2245
  Judge B                 LV 11   HP: 2245
  Imperial Swordsman A    LV 10   HP: 430
  Imperial Swordsman B    LV 11   HP: 430
  Imperial Swordsman C    LV 11   HP: 430
  Imperial Magus          LV 10   HP: 384
  ________________________________________________________________
  Well, your party are being cornered by 2 Judges from 2 sides. 
  Just gather them together and use your Quickening. The Judge
  will give you 7 LP each. You will get 4 LP for remaining
  enemies... Once you defeat them, you will get your victory
  dance!

  Steal: Gil
  ________________________________________________________________

  You will get No.1 Brig Key upon winning the battle. Head south and
  examine the Brig No.1 Door. Pick the top option to use the
  Brig No.1 Key you have found earlier. There are 4 rooms in these
  area.

  Rooms
  ------
  NE C-203:  Lulucee & Tetran (Shop)
  NW C-201:  Save Crystal and Urn containing Systems Access Key
  SE C-204:  Empty Area
  SW C-202:  Princess Ashe (!)


                              Tetran

  Weapon                           Armor
  -----------------------------    --------------------------------
  Iron Sword           1200 gil    Leather Headgear        500 gil
  Oak Staff             400 gil    Bronze Chestplate       500 gil
  Javelin              1400 gil    Tokapi Hat              500 gil
  Assassin's Dagger    1400 gil    Kilimweave Shirt        500 gil
  Capella              1400 gil    Sallet                 1000 gil
  Oaken Pole           1300 gil    Scale Armor            1000 gil
  Aevis Killer         1500 gil    Buckler                1000 gil
  Zwill Blade          1700 gil    Horned Hat              700 gil
  Cherry Staff          800 gil    Ring Mail               700 gil
  Broadsword            400 gil    Calot Hat               700 gil
  Dagger                200 gil    Shepherd's Bolero       700 gil
  Shortbow              500 gil    Headguard               300 gil
  Altair                500 gil    Leather Breastplate     300 gil
  Longsword             700 gil    Pointy Hat              300 gil
  Mage Masher           700 gil    Silken Shirt            300 gil
  Silver Bow           1000 gil    Bronze Helm             700 gil
                                   Bronze Armor            700 gil
                                   Leather Shield          600 gil

  Accessories                      Items
  ------------------------------   -------------------------------
  Steel Gorget         1500 gil    Potion                   70 gil
  Armguard              800 gil    Antidote                 50 gil
  Tourmaline Ring       300 gil    Eye Drops                50 gil
  Gauntlets            1200 gil    Phoenix Down            250 gil
  Battle Harness       1000 gil    Echo Herbs               50 gil
  Leather Gorget       1500 gil    Gold Needle             100 gil
                                   Alarm Clock              50 gil
                                   Handkerchief             50 gil

  Magicks & Technicks
  -----------------------------
  Vox                   300 gil
  Stona                 800 gil
  Water                 800 gil
  Immobilize            600 gil
  Disable               600 gil
  Break                 900 gil
  Reflect               800 gil
  Blind                 200 gil
  Protect               200 gil    
  Poison                500 gil
  Shell                 300 gil
  Silence               400 gil
  Dark                  500 gil

  Gambit Targets
  ----------------------------    ----------------------------------
  Ally: any             50 gil    Ally Status = Sleep         50 gil
  Ally: party leader    50 gil    Ally Status = Confuse       50 gil
  Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
  Ally: HP <70%         50 gil    Foe: any                    50 gil
  Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
  Ally: HP <50%         50 gil    Foe: targeting self        100 gil
  Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
  Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
  Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
  Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
  Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
  Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
  Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
  Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
  Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
  Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
  Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
  Self                  50 gil

  Open the door labelled C-202 and there will be a cutscene between
  your party and Ashe. Ashe will joins your party! Exit via the central
  block. There will be another cutscene. Exit the Central Brig. Access
  the controls and the area will be in high alert status.

  Head north and make your way to the Sub-Control Room. You will be able
  to open if you have activate the Bulkhead Release at the Sub-control
  room. If not you have to make through all the way from Large Freight
  Stores, Starboard Section then to the Sub-Control Room. Your objective
  is to get to Sub-Control Room. Besides it is a great time to gain some
  more experience.

  Sub-Control Room
  ----------------------------------------------------------------------
  Enemies: Imperial Swordsman, Imperial Magus, Imperial Hoptile
  ----------------------------------------------------------------------
  Examine the Control Panel. You will be given 2 option. Pick the top
  option to use System Access Key. You will be given the following
  options:

  o  View Security Report
  o  Reset Alarm   <- 
  o  Do Nothing

  Choose the second option. Choose the top option to confirm to reset
  the alarm. You have 60 seconds to get to the Port Launch area. If you
  reset the alarm, you will encounter any enemies. There is 2 more
  control panel at the lower berth area of Large Freight Stores area.
  This is vital for you to converse your HP & MP for a crucial boss
  fight.

  Once you get to the Port Section, there will be a cutscene and you
  will meet Penelo and Larsa there. Vossler will leave your party and
  Penelo will rejoin your party. She will gain a significant amount of
  levels & her equipment when she leave your party earlier. But first 
  of all, concentrate on making your escape! You will get the
  Manufactured Nethicite from Larsa.

  Port Launch
  --------------
  You will meet Judge Ghis
  ________________________________________________________________
  Judge Ghis              LV ??   HP: ???? (~4200)
  Imperial Swordsman A    LV 10   HP: 615
  Imperial Swordsman B    LV 10   HP: 615
  Imperial Swordsman C    LV 10   HP: 615
  ________________________________________________________________
  Thanks to the gift earlier you have received from Larsa and it
  absorbs Ghis' black magic and you will need to battle him.

  Attacks: Protect, Tri-Attack, Kick, Aero, Greater Barrier

  The boss and his guards have a tendency of focusing their attacks
  on one of your characters. Just keep your allies' HP above 300
  and you will be fine.

  Remember that I have asked you to conserve your MP prior to this
  fight? Unleash your characters' Mist Quickenings to end the
  battle fast....

  LP: 22 (Judge Ghis), 1 LP per Swordsman.
  ________________________________________________________________

  After the battle is over, your party will secure the Atomos - an
  airship and will be back at the Bhujerba Aerodome. You will need
  to seek address with Ondore... Time to get payback!

 ----------------------------------------------------------------------
 [W-021]
 Back at Bhurjeba - Strahl Take Off!
 ----------------------------------------------------------------------
                                                             ffxii_0221
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
 Recommended Level:  20

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         Great Serpeantskin x1
  Gil:          600 gil
  Equipment:    Rose Corsage x1, Balacava x1
  Key Items:    -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Once again, you will need to pay a visit to the Marquis and hope that
 this time round, he does not screw your party again any more. The
 shops are selling new items again and below are the updated shopping
 list. Make sure you buy the Raise and Cura white magicks as you will
 need for future battles. Set a Gambit for Ally: status = HP Critical
 and link it with Cura for both Penelo or Ashe. Get the Bronze Shield as
 it will be greatly useful for strengthening defense.

  Rithil's Protectives             Targe's Arms
  (Travica Way)                    (Travica Way)
  Leather Headgear      500 gil    Iron Sword             1200 gil
  Bronze Chestplate     500 gil    Oak Staff               400 gil
  Topkapi Hat           500 gil    Javelin                1400 gil
  Kilimweave Shirt      500 gil    Assassin's Dagger      1400 gil
  Sallet               1000 gil    Capella                1400 gil
  Scale Armor          1000 gil    Oaken Pole             1300 gil
  Buckler              1000 gil    Aevis Killer           1500 gil
  Horned Hat            700 gil    Zwill Blade            1700 gil
  Ringmail              700 gil    Cherry Staff            800 gil
  Calot Hat             700 gil    Broadsword              400 gil
  Shepherd's Bolero     700 gil    Dagger                  200 gil
  Iron Helm            1400 gil    Shortbow                500 gil
  Iron Armor           1400 gil    Altair                  500 gil
  Bronze Shield        1200 gil    Longsword               700 gil
  Headguard             300 gil    Mage Masher             700 gil
  Leather Breastplate   300 gil    Silver Bow             1000 gil
  Pointy Hat            300 gil
  Silken Shirt          300 gil
  Bronze Helm           700 gil
  Bronze Armor          700 gil    
  Leather Shield        600 gil    

  Mait's Magicks                   Clio's Technicks
  (Travica Way)                    (Miner's End)
  Raise                1900 gil    Poach                  7000 gil
  Cura                 1500 gil    Charge                 1700 gil  
  Vox                   300 gil    Horology               2000 gil
  Stona                 800 gil    Souleater              8400 gil
  Water                 800 gil
  Immobilize            600 gil
  Disable               600 gil
  Break                 900 gil
  Reflect               800 gil
  Blind                 200 gil
  Protect               200 gil    
  Poison                500 gil
  Shell                 300 gil
  Sleep                 700 gil
  Oil                   600 gil
  Silence               400 gil
  Dark                  500 gil

  Bashketi's Gambits
  (Miner's End)
  Ally: any             50 gil    Ally Status = Sleep         50 gil
  Ally: party leader    50 gil    Ally Status = Confuse       50 gil
  Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
  Ally: HP <70%         50 gil    Foe: any                    50 gil
  Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
  Ally: HP <50%         50 gil    Foe: targeting self        100 gil
  Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
  Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
  Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
  Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
  Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
  Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
  Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
  Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
  Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
  Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
  Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
  Self                  50 gil

  Street Vendor                   Street Vendor
  (Lhusu Square)                  (Khus Skygrounds)
  Potion                70 gil    Potion                      70 gil
  Antidote              50 gil    Antidote                    50 gil
  Eye Drops             50 gil    Eye Drops                   50 gil
  Phoenix Down         250 gil    Phoenix Down               250 gil
  Echo Herbs            50 gil    Echo Herbs                  50 gil
  Gold Needle          100 gil    Gold Needle                100 gil
  Alarm Clock           50 gil    Alarm Clock                 50 gil
  Handkerchief          50 gil    Handkerchief                50 gil

 It is also time to conduct some of the hunts that you have missed
 earlier...

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.6 - Nidhogg
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 The Nidhogg is found at the railway paths along Transitway 1. It is a
 giant serpent-like creature, you can't miss it...
  ________________________________________________________________
  Nidhogg              LV ??   HP: ???? (~6100)
  ________________________________________________________________
  Attacks: Saber, Tail Spear

  The giant snake has an auto-Shell, auto-Protect and Bravery on,
  which means it will do a lot of damage with its normal attacks.
  The normal attacks does around 50 HP ~ 70 HP damage while Saber
  and Tail Spear does around 100 HP. However, you should not have
  much problem, considering you have 6 active members and you will
  be able to use the Mist Quickening for at least 4 times....
  
  Steal: Aries Gem
  LP:    5
  ________________________________________________________________

 Exit the mines and head back to Lhusu Square. Talk to Aekom (the Seeq
 talking to the man sitting on the crate) and he will give you the
 following rewards - 600 gil, Balacava, Rose Corsage and a Great
 Serpeantskin. Do NOT sell the Great Serpeantskin. It is essential for
 an additional reward when you do the Barheim Key Quest later in the
 game.

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Revisiting Rabanastre
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 You can use the teleport feature of the Gate Crystal at the Aerodome.
 Make sure you have at least 2 teleport stones so that you are able to
 teleport back Bhujerba.

  The shops are selling new items. So remember to check them out...

  ** Shopping List **

  Miguelo's Sundries               Amal's Weaponary
  (East End)                       (East End)
  -----------------------------    --------------------------------
  Potion                 70 gil    Broadsword              400 gil
  Antidote               50 gil    Dagger                  200 gil
  Eye Drops              50 gil    Shortbow                500 gil
  Phoenix Down          250 gil    Altair                  500 gil
  Echo Herbs             50 gil    Longsword               700 gil
  Gold Needle           100 gil    Mage Masher             700 gil
  Alarm Clock            50 gil    Silver Bow             1000 gil
  Handkerchief           50 gil    Iron Sword             1200 gil
  Hi-Potion             210 gil    Oak Staff               400 gil
                                   Javelin                1400 gil
  Onion Shot            100 gil    Assassin's Dagger      1400 gil
  Onion Arrows          100 gil    Capella                1400 gil
                                   Oaken Pole             1300 gil
                                   Aevis Killer           1500 gil
                                   Zwill Blade            1700 gil
                                   Cherry Staff            800 gil
                                   Killer Bow             2000 gil
                                   Spear                  2200 gil
                                   Handaxe                2200 gil
                                   Chopper                2200 gil
                                   Cypress Pole           2000 gil
                                   Mace                   1800 gil
                                   Ancient Sword          2400 gil
                                   Vega                   2400 gil

  Panamis's Protectives            Yugri's Magicks
  (East End)                       (East End)
  -------------------------------  --------------------------------
  Leather Cap            100 gil   Cure                    200 gil
  Leather Clothing       100 gil   Poisona                 200 gil
  Cotton Cap             100 gil   Blindna                 200 gil
  Cotton Shirt           100 gil   Vox                     300 gil
  Headgear               200 gil   Stona                   800 gil 
  Chromed Leathers       200 gil   Raise                   1900 gil 
  Magick Curch           200 gil   Cura                    1500 gil 
  Light Woven Shirt      200 gil   Fire                    200 gil 
  Leather Helm           500 gil   Thunder                 200 gil 
  Leather Armor          500 gil   Blizzard                200 gil
  Esutcheon              300 gil   Water                   800 gil 
  Headguard              300 gil   Slow                    200 gil 
  Leather Breastplate    300 gil   Immobilize              600 gil 
  Pointy Hat             300 gil   Disable                 600 gil
  Silken Shirt           300 gil   Break                   900 gil
  Bronze Helm            700 gil   Reflect                 800 gil
  Bronze Armor           700 gil   Warp                    1700 gil
  Leather Shield         600 gil   Bleed                   1100 gil
  Leather Headgear       500 gil   Blind                   200 gil
  Bronze Chesplate       500 gil   Protect                 200 gil
  Topkapi Hat            500 gil   Poison                  500 gil
  Kilimweave Shirt       500 gil   Shell                   300 gil
  Sallet                1000 gil   Silence                 400 gil
  Scale Armor           1000 gil   Sleep                   700 gil
  Buckler               1000 gil   Oil                     600 gil
  Horned Hat             700 gil   Dark                    500 gil
  Ringmail               700 gil   Berserk                 1000 gil
  Calot Hat              700 gil
  Shepherd's Bolero      700 gil
  Iron Helm             1400 gil
  Iron Armor            1400 gil
  Bronze Shield         1200 gil
  Balaclava             1000 gil
  Windbreaker           1000 gil
  Wizard's Hat          1000 gil
  Wizard's Robes        1000 gil
  Barbut                1900 gil
  Linen Cuirass         1900 gil
  Round Shield          1600 gil

  Batahn's Technicks               Clan Provisioner*
  (East End)                       (Muthru Bazaar)
  ------------------------------   ----------------------------------
  Steal                 1500 gil   Teleport Stone            200 gil
  Libra                  500 gil   Gysahl Greens             108 gil
  First Aid              400 gil
  Poach                 7000 gil
  Charge                1700 gil
  Horology              2000 gil
  Souleater             2000 gil
  Traveler              6700 gil
  Numerology            2048 gil

  Yamoora's Gambits
  (North End)
  Ally: any             50 gil    Ally Status = Sleep         50 gil
  Ally: party leader    50 gil    Ally Status = Confuse       50 gil
  Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
  Ally: HP <70%         50 gil    Foe: any                    50 gil
  Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
  Ally: HP <50%         50 gil    Foe: targeting self        100 gil
  Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
  Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
  Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
  Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
  Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
  Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
  Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
  Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
  Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
  Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
  Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
  Self                  50 gil

  * You won't be able to purchase the items from this guy unless
    you have talk to Montblanc in Clan Hall. The items sold will
    also varies as it depends on your Clan Rank.

 If you visit the Sandsea, there will be a new posting there. It is for
 the hunt for Mark Rank II - Wyvern Lord. You can find the petitioner
 Sherral inside the Weapon Shop. The petitioner is an Imperial Guard
 (Sherral) who is browsing the weapons at the south from the owner.
 Talk to him to accept the hunt.

 Now make your way back to Marquis' place. Talk to the guard on the left
 and pick the top option. There will be some scenes and Ashe is forced
 to stay back at Bhurjeba. Ashe intends to hijack Balthier's ship but
 failed. However due to his desire for hunting treasure, Balthier
 offers his help. Your objective of the upcoming tour is to find the
 Dawn Shard, the proof of identity for Ashe.

 This is followed by some cool FMV scenes....

 ----------------------------------------------------------------------
 [W-022]
 Dalmasca Westersand
 ----------------------------------------------------------------------
                                                             ffxii_0222
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
 Recommended Level:  20

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ```````````````````````````````````````````````````````````````
  Alraune
  LV 10  HP:  615   LP:  1   Weak vs. Wind
  LV 11  HP:  627   LP:  1
  LV 14  HP:  966   LP:  1
  Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
              Succulent Fruit
  ```````````````````````````````````````````````````````````````
  Dive Talon (friendly)
  LV 28  HP: 4090   LP:  2   Weak vs. Earth
  LV 27  HP: 4022   LP:  2
  Drop/Steal: Wind Magicite, Burning Bow, Large Feather
  ```````````````````````````````````````````````````````````````
  Wolf
  LV 08  HP:  135   LP:  1   Weak vs. Earth
  LV 09  HP:  155   LP:  1
  Drop/Steal: Wind Stone, Wolf Pelt, Broadsword
  ```````````````````````````````````````````````````````````````
  Alpha Wolf
  LV 09  HP:  555   LP:  1   Weak vs. Earth
  LV 08  HP:  535   LP:  1
  LV 14  HP:  575   LP:  1
  Drop/Steal: Wind Stone, Wolf Pelt
  ```````````````````````````````````````````````````````````````
  Sleipnir
  LV 09  HP:  724   LP:  1   Weak vs. Ice
  LV 10  HP:  744   LP:  1
  LV 11  HP:  764   LP:  1
  Drop/Steal: Molting, Storm Stone
  ```````````````````````````````````````````````````````````````
  Urstrix
  LV 10  HP:  641   LP:  1   Weak vs. Wind
  LV 11  HP:  661   LP:  1
  Drop/Steal: Large Feather, Earth Stone, Headguard
  ```````````````````````````````````````````````````````````````
  Cockatrice
  LV 11  HP:  617   LP:  1   Weak vs. Water
  LV 09  HP:  585   LP:  1
  LV 10  HP:  601   LP:  1
  Drop/Steal: Small Feather, Fire Stone, Phoenix Down, Potion
  ```````````````````````````````````````````````````````````````

  Rare Game: Lindbur Wolf (8), Dustia (61), Fideliant (67)

 Dalmasca Westsand - The Western Divide
 -----------------------------------------
 You will end up at the Dalmasca Westersand. You need to head west off
 the Sandsea to the tomb of late king. There is a Gate Crystal here and
 you will find a Desert Merchant - Lohen next to Chocobo.

                             Lohen

  Weapons                          Armor
  -----------------------------    -------------------------------
  Iron Sword           1200 gil    Leather Headgear        500 gil
  Oak Staff             400 gil    Bronze Chestplate       500 gil
  Javelin              1400 gil    Topkapi Hat             500 gil
  Assassin's Dagger    1400 gil    Kilimweave Shirt        500 gil
  Capella              1400 gil    Sallet                 1000 gil
  Oaken Pole           1300 gil    Scale Armor            1000 gil
  Aevis Killer         1500 gil    Buckler                1000 gil
  Zwill Blade          1700 gil    Horned Hat              700 gil
  Cherry Staff          800 gil    Ringmail                700 gil
  Broadsword            400 gil    Calot Hat               700 gil
  Dagger                200 gil    Shepherd's Bolero       700 gil
  Shortbow              500 gil    Headguard               300 gil
  Altair                500 gil    Leather Breastplate     300 gil
  Longsword             700 gil    Pointy Hat              300 gil
  Mage Masher           700 gil    Bronze Helm             700 gil
  Silver Bow           1000 gil    Bronze Armor            700 gil
                                   Leather Shield          600 gil

  Accessories                      Items
  -----------------------------    -------------------------------
  Steel Gorget         1500 gil    Potion                   70 gil
  Armguard              800 gil    Antidote                 50 gil
  Tourmaline Ring       300 gil    Eye Drops                50 gil
  Gauntlets            1200 gil    Phoenix Down            250 gil
  Battle Harness       1000 gil    Echo Herbs               50 gil
  Leather Gorget       1500 gil    Gold Needle             100 gil
  Rose Corsage          800 gil    Alarm Clock              50 gil
  Bangle                500 gil    Handkerchief             50 gil

  Magicks & Tecknicks
  -----------------------------
  Vox                   300 gil
  Stona                 800 gil
  Water                 800 gil
  Immobilize            600 gil
  Disable               600 gil
  Break                 900 gil
  Reflect               800 gil
  Blind                 200 gil
  Protect               200 gil    
  Poison                500 gil
  Shell                 300 gil
  Silence               400 gil
  Dark                  500 gil

  Gambit Targets
  ----------------------------    ----------------------------------
  Ally: any             50 gil    Ally Status = Sleep         50 gil
  Ally: party leader    50 gil    Ally Status = Confuse       50 gil
  Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
  Ally: HP <70%         50 gil    Foe: any                    50 gil
  Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
  Ally: HP <50%         50 gil    Foe: targeting self        100 gil
  Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
  Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
  Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
  Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
  Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
  Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
  Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
  Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
  Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
  Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
  Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
  Self                  50 gil

  Talk to Wayward Bangaa and he will give the following options:
  o Out West
  o Back East

  If you choose Back East, you will be told that that direction is
  heading back to Rabanastre. If you head west, you are going to the
  correct direction i.e. via the Yensan Sandsea. The sandsea makes the
  desert look like a sandbox and it is very easy to lose your way.

  The east route will lead to the Windtrace Dunes while the west route
  leads to Ogir-Yensa Sandsea.

  Below is the map of Dalmasca Westand

                                            _ Corridor -- Wyrm's
                                           /  of Sand     Nest (Block)
                                          /        \
  Ogrie        The        Windtrace    The          \
  Yensa   ---- Western -- Dunes     -- Midfault -- Galtea -Rabanastre*
  Sandsea *    Divide          \          |         Downs
               [GC][IS]         \          \__        |
                                 \___________ Shimmering
                                              Horizons___
                                             /           \
                                         Zertinan       Giza Plains*
                                         Caverns*

   [GC] Gate Crystal
   [IS] Item Shop

 Your current objective is head for Ogrie-Yensa Sandsea, which is west
 from The Western Divide. You will be revisiting the Dalmasca Westersand
 later. Get some equipment for Penelo if you haven't gotten and use
 her LP in such a way, that you will enable her to gain a Mist
 Quickening and some licenses to equip decent armor.

 Make your way towards west... 

 ----------------------------------------------------------------------
 [W-023]
 Ogrie-Yensa Sandsea
 ----------------------------------------------------------------------
                                                             ffxii_0223
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Vossler (Guest)
 Recommended Level:  20

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Ogrie-Yensa Sandsea)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ```````````````````````````````````````````````````````````````
  Alraune
  LV 10  HP:  615   LP:  1   Weak vs. Wind
  LV 11  HP:  670   LP:  1
  LV 12  HP:  682   LP:  1
  LV 13  HP:  694   LP:  1
  LV 14  HP:  966   LP:  1
  Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
              Succulent Fruit
  ```````````````````````````````````````````````````````````````
  Danbania (friendly)
  LV 10  HP:  966   LP:  1   Weak vs. Lightning
  LV 11  HP:  977   LP:  1
  LV 12  HP:  988   LP:  1
  LV 13  HP:  999   LP:  1
  LV 14  HP: 1159   LP:  1
  Drop/Steal: Bacchus' Wine, Echo Herbs, Fish Scale, Water Mote,
              Water Stone
  ```````````````````````````````````````````````````````````````
  Speartongue
  LV 11  HP: 1095   LP:  1   Weak vs. Fire
  LV 13  HP: 1738   LP:  1
  Drop/Steal: Horn, Water Stone
  ```````````````````````````````````````````````````````````````
  Urutan-Yensa
  LV 12  HP:  702   LP:  1   Weak vs. Wind
  LV 13  HP:  710   LP:  1
  LV 14  HP:  718   LP:  1
  Drop/Steal: Earth Magicite, Dark Mote, Gil, Yensa Fin, Potion
  ```````````````````````````````````````````````````````````````
  Wyvern
  LV 14  HP: 1493   LP:  2   Weak vs. Water
  Drop/Steal: Fire Stone, Crooked Fang
  ```````````````````````````````````````````````````````````````
  Yensa
  LV 14  HP: 1021   LP:  1   Weak vs. Wind
  Drop/Steal: Earth Stone, Gold Needle, Yensa Fin, Yensa Scale,
              Pisces Gem
  ```````````````````````````````````````````````````````````````
  Salamand Entite (friendly)
  LV 45  HP: 48042  LP:  7   Weak vs. Water
  Drop/Steal: Fire Crystal, Electrum, Ether, Salamand Halcyon,
              Feystone
  ```````````````````````````````````````````````````````````````

  Rare Game:
  Pineapple (48), Urutan Exile (80)

 Platform 1 - East Tanks
 -----------------------------------------------------------------------
 Enemies: Alraune
 -----------------------------------------------------------------------
 Like the Lhusu Mines, there are some bloody traps which can only be
 detected if your character has Libra being casted. Make sure someone is
 equipped with the Bangle or cast Libra for each character every 5
 minutes to ensure you have Libra on.

 Move forward and there will be a cutscene and explaining that you need
 to head west to reach the late King's tomb...

 Move up the stairs and walk around the circle ring. You will encounter
 Alraune along the way and they will occassionally drop an item called
 Succulent Fruit, which could fetch you 363 gil per one fruit. These are
 the monsters that you will encounter in this. After passing 3 circle
 pathway, you will be able to reach the next area...
 
 Platform 1 - Refinery
 -----------------------------------------------------------------------
 Enemies: Alraune, Urutan-Yensa, Pineapple*
 -----------------------------------------------------------------------
 There will be a cutscene between your party and you will meet Vossler,
 which is eventually by a FMV scene... Once the FMV scene is over,
 Vossler will rejoin your party as Guest.

 On the rings, you will encounter Alraune. The ring on the right has a
 stairs leading downstairs which will lead you to fight Urutun-Yensas
 on the sand path. On the left ring of the area, there is a ledge that
 leads an Urn containing the map of Ogrie-Yensa Sandsea. Make sure you
 grab it. Below is the map of the whole area.


                 Primary Tank________
                    Complex___       East Junction [C]
                   /          |          |
          Platform 2     Central     Platform 1
  [A]---- Refinery  ---- Junction--- Refinery ____ East Stands
                \       [D]              /      
                 \            Platform 1
                  \_           South Tanks
                       South   __/
                  ____ Tank Approach
  Exit   ___ Yensa
   [B]       Border Tunnel
             [GC][IS]

 [A]   Nam-Yensa Sandsea - The Sandscale Bank
 [B]   Nam-Yensa Sandsea - Agur Hill
 [C]   Zertinan Caverns - Canopy of Clay
 [D]   Zertinan Caverns - The Balamka Fruit
 [GC]  Gate Crystal
 [IS]  Item Shop

 Move down the left circle path and head towards the structure that is
 the north. Aboard the structure, there is a bunch of Urutan-Yensa
 hovering eliminate them all. There is a chest in the high platform of
 these structure. Head left and it will be split into 3 rings. The left
 ring leads to South Tank Approach, the middle leads to Central Junction
 while the one on the right leads to the East Junction.

 Head to the East Junction first.

 East Junction
 -----------------------------------------------------------------------
 Enemies: Urutan-Yensa, Speartongue, Danbania, Alraune, Wyvern, Yensa
 -----------------------------------------------------------------------
 On the elevated platforms, you will fight Urtan-Yensa. If you head down
 the east path from the platform, you will encounter a new enemy -
 Speartongue and these enemies are weak against Fire and Danbania. There
 is a treasure pot in the area. Exit [C] leads to Zertinan Cavern, which
 you will be visiting it later. Hence ignore for the time being as the
 monsters there will be too much for your party to handle at the current
 stage.

 The Y-Junction at the northeast region will lead another treasure pots
 at the dead end where you will encounter Alraune along the way. Beware
 of the traps that are setup along the pathway. Occassionally, you will
 encounter a Wyvern hovering in the sky. Use Water Magicks to lure to
 the ground for you to fight it.

 At the left grounded, you will encounter Yensa (big fish) along with
 Urutan-Yensa. Defeat all of them. Heal when your party's HP got below
 60% and cast Cura (so you can heal all characters at the same time).

 Head northwest and you will should find the exit path leading to the
 Primary Tank Complex

 Primary Tank Complex
 -----------------------------------------------------------------------
 Enemies: Urutan-Yensa, Salamand Entite
 -----------------------------------------------------------------------
 In my opinion, the area looks like a beehive to me. The southwest area
 leads to a trap and a chest behind the crates. Along the main pathway,
 you will encounter Urutan-Yensas. There are a total of 10 compartments.
 Run if you saw an gigantic fireball - Salamand Entite which has around
 40000 HP and it will take at least 5 perfect Mist Quickenings to defeat
 it. Run away from it and you should be able to do so considering it is
 slow in movement.

 The exit of this area is in the southwest. At the loop at the southwest
 end it will split into 2 paths. The west one leads to the Platform 2
 - Refinery while the path on the right leads to the Central Junction.
 Take the left path first.

 Platform 2 - Refinery
 ------------------------------------------------------------------------
 Enemies: Alraune, Urutan-Yensa, Danbania, Urutan Exile*
 ------------------------------------------------------------------------
 At the northwest end of the area, you will find 3 platforms infested
 with Alraunes and some treasure pots. Grab them all before heading
 eastwards. Head south down the ring pathway until the path split to
 2 paths. Take the the pathway that is heading right.

o----------------------------------------------------------------------o
|                Nam-Yensa Sandsea - The Sandscale Bank                |
| Along the ring-shaped pathways, you will encounter Urutan-Yensa as   |
| usual and make sure you have Libra on at all times as the traps can  |
| deal tremendous amount of damage. Go down the stairs on left and you |
| will find a chest along with some Danbania. Attack one of them & both|
| will become enemy status. If you exit via that area, it will lead to |
| Nam-Yensa Sandsea - The Sandscale Bank. At that area, use the Save   |
| Crystal and talk to the Sandsea Moogle. Return back to the Platform  |
| 2 - Refinery.                                                        |
o----------------------------------------------------------------------o

 I would prefer the east route via Yensa Border Tunnel a better approach
 as you will find a Gate Crystal along with a shop where you can
 sell your loot. But make sure you talk to moogle or you will need to
 make a big walkabout in the later part...

 Central Junction
 -----------------------------------------------------------------------
 Enemies: Urutan-Yensa, Alraune, Salamand Entite, Speartongue
 -----------------------------------------------------------------------
 In the northwest area is blocked by the dangerous Salamand Entite, so
 avoid that area for the time being. Along the platform walkway, you
 will encounter either the Urutan-Yensa or the Alraune.

 In the northeast area, you will encounter Speartongue again. Roast
 them with Fire. Near the shores, you will encounter the friendly
 Danbania again. Shock them with Thunder. The cave in the northeast will
 lead to Zertinan Caverns. Ignore going there for the time being. The
 path leading towards is also sealed off by another Salamand Entite.

 Return back to the Refinery. Take the path heading southeast which will
 leads to Platform 1 - South Tanks.

 Platform 1 - South Tanks
 -----------------------------------------------------------------------
 Enemies: Urutan-Yensa, Alraune, Wyvern 
 -----------------------------------------------------------------------
 Along the pathway you will find treasure pot and Urutan-Yensa guarding
 that vicinity. At eastern most end of the lobs, you will find a
 platform containing chests guarded by a bunch of Alraune and a Wyvern
 hovering in the skies. The extreme ring on the right has a gateway that
 leads to the Platform 1 - Refinery. The 2nd ring has a southeast path
 that leads to the South Tank Approach.

 South Tank Approach
 -----------------------------------------------------------------------
 Enemies: Urutan-Yensa, Danbania
 -----------------------------------------------------------------------
 You will encounter more Urutan-Yensa along the walkway. Go down the
 stairs and you will find some friendly Danbania at the shoreline. Exit
 via the cave and you will reach the Yensa Border Tunnel.

 Yensa Border Tunnel
 ----------------------
 There is a Gate Crystal where you can save your game. Use it. You will
 find Dyce there (a shopping merchant).

                             Dyce

  Accessories                      Items
  -----------------------------    -------------------------------
  Leather Gorget       1500 gil    Potion                   70 gil
  Rose Corsage          800 gil    Antidote                 50 gil
  Amber Armlet         6600 gil    Eye Drops                50 gil
  Sash                  500 gil    Phoenix Down            250 gil
                                   Echo Herbs               50 gil
                                   Gold Needle             100 gil
                                   Alarm Clock              50 gil
                                   Handkerchief             50 gil

  Magicks & Tecknicks
  -----------------------------
  Raise                1900 gil
  Cura                 1500 gil
  Vox                   300 gil
  Stona                 800 gil
  Water                 800 gil
  Immobilize            600 gil
  Disable               600 gil
  Break                 900 gil
  Reflect               800 gil
  Blind                 200 gil
  Protect               200 gil
  Poison                500 gil
  Shell                 300 gil
  Sleep                 700 gil
  Oil                   600 gil
  Silence               400 gil
  Dark                  500 gil

  If you exit via the this area towards left, you will also end up at
  the Nam-Yensa Sandsea - Augur Hill.

-----------------------------------------------------------------------
 [W-024]
 Nam-Yensa Sandsea
 ----------------------------------------------------------------------
                                                             ffxii_0224
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Vossler (Guest)
 Recommended Level:  22

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Eksir Berries x1
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Nam-Yensa Sandsea)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ```````````````````````````````````````````````````````````````
  Alraune
  LV 12  HP:  670   LP:  1   Weak vs. Wind
  LV 13  HP:  682   LP:  1
  LV 14  HP:  694   LP:  1
  Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
              Succulent Fruit
  ```````````````````````````````````````````````````````````````
  Danbania (friendly)
  LV 10  HP:  966   LP:  1   Weak vs. Lightning
  LV 11  HP:  977   LP:  1
  LV 12  HP:  988   LP:  1
  LV 13  HP:  999   LP:  1
  Drop/Steal: Bacchus' Wine, Echo Herbs, Fish Scale, Water Mote,
              Water Stone
  ```````````````````````````````````````````````````````````````
  Urutan-Yensa
  LV 13  HP:  702   LP:  1   Weak vs. Wind
  LV 14  HP:  710   LP:  1
  LV 15  HP:  718   LP:  1
  Drop/Steal: Dark Mote, Gil, Pebble, Yensa Fin, Earth Magicite,
              Potion, Echo Herbs, Pheonix Down
  ```````````````````````````````````````````````````````````````
  Yensa
  LV 15  HP: 1010   LP:  1   Weak vs. Wind
  LV 16  HP: 1021   LP:  1
  LV 17  HP: 1032   LP:  1
  Drop/Steal: Earth Stone, Gold Needle, Yensa Fin, Yensa Scale
  ```````````````````````````````````````````````````````````````
  Axebeak
  LV 13  HP:  922   LP:  1   Weak vs. Water
  LV 14  HP:  938   LP:  1
  LV 15  HP:  954   LP:  1
  Drop/Steal: Alarm Clock, Fire Stone, Small Feather, Warp Mote,
              Rainbow Egg, Vega
  ```````````````````````````````````````````````````````````````
  Bagoly
  LV 14  HP: 1010   LP:  1   Weak vs. Earth
  LV 15  HP: 1120   LP:  1
  LV 16  HP: 1230   LP:  1
  Drop/Steal: Echo Herbs, Large Feather, Wind Stone, Bent Staff
  ```````````````````````````````````````````````````````````````
  Bull Danbania (friendly)
  LV 12  HP: 1159   LP:  1   Weak vs. Lightning
  LV 13  HP: 1170   LP:  1
  Drop/Steal: Bacchus' Wine, Echo Herbs, Fish Scale, Water Mote,
              Water Stone
  ```````````````````````````````````````````````````````````````
  Bull Yensa
  LV 18  HP: 1234   LP:  1   Weak vs. Wind
  Drop/Steal: Earth Stone, Gold Needle, Yensa Fin, Yensa Scale
  ```````````````````````````````````````````````````````````````
  Wyvern
  LV 16  HP: 1493   LP:  2   Weak vs. Water
  LV 17  HP: 1603   LP:  2
  LV 18  HP: 1713   LP:  2
  Drop/Steal: Crooked Fang, Fire Stone, Pebble
  ```````````````````````````````````````````````````````````````

  Rare Game:
  Megabomb (50)

  Before we continue, here is an ASCII map of the area to assist you.

 ~-~-~-~-~-~-~-~-~-~
 Nam-Yensa Sandsea
 ~-~-~-~-~-~-~-~-~-~

                                                     The
                                                     Sandscale -- [A]
                                                 ___ Bank [SC]
             Simoon              The Urutan-Yensa
             Bluff               Sea
             /                          |
            /               _______Withering Shores__
           Trail of  Demesne               [E]       Augur Hill --- [B]
     [D] _ Fading __ of the ________ Yellow    _____/
           Warmth    Sandqueen       Sands [C]

  [A]   Ogir-Yensa Sandsea/ Platform 2 - Refinery
  [B]   Ogir-Yensa Sandsea/ Yensa Border Tunnel
  [C]   Zertinan Caverns/ Darkened Wharf
  [D]   Tomb of Raithwall
  [E]   Zertinan Caverns
  [SC]  Save Crystal

  Augur Hill
  ----------------------------------------------------------------------
  Enemies: Urutan-Yensa, Yensa, Bagoly
  ----------------------------------------------------------------------
  The enemies will start to get tougher as your party gets to higher
  levels. In the front area of slopes, you encounter mainly Urutan-Yensa
  where you can chain for Earth Stones. Please take note that there are
  2 versions of these enemies. The first version is one equipped with a
  crossbow and it can attack you from far. Beware of those that carry a
  sword as it can unleash an attack - Tri-Attack that can does around
  190~300 HP damage. So watch out for it. There are also traps within
  this area. So make sure someone is equipped with Bangle or ensure that
  Libra is being cast at all times. Towards southwest end of the area,
  you will encounter Bagoly, a stronger version of Urstix and it can
  be tough if you don't handle it well. Do not head left towards to
  next area. Instead go up the bridge and you will encounter Yensa (
  unlike Dabania, they are unfriendly and larger in size). Along the
  bridge area, you should be able to locate an Urn. Examine it and pick
  up the map for this area. Exit the area via the northwest exit.

  Withering Shores
  ----------------------------------------------------------------------
  Enemies: Urutan-Yensa, Urutan-Eater (event), Danbania
  ----------------------------------------------------------------------
  In the middle of the battle, you will find Urutan-Yensa battling a
  gigantic turtle - Urutan-Eater, which will only appear if you talked
  to the Sandsea Moogle at The Sandscale Bank area. Below is the stats
  of the tortoise...
  ________________________________________________________________
  Urutan-Eater        LV 16   HP: 8015
  ________________________________________________________________
  Attacks: Ram, Stomp, Sonic Spin, Water

  You will find 4 Urutan-Yensa attacking it and helping you in
  this battle only. However, they WILL attack you after you have
  assist them in destroying the turtle. A trick for an easy
  victory is to switch to your characters that has full MP (i.e.
  able to use Mist Quickening) before you approach it. Just
  unleash a Mist combo and you will be able to defeat easily.

  Steal: Aries Gem
  LP:    8
  ________________________________________________________________

  Exit this area via the north exit.

  The Urutan-Yensa Sea
  ----------------------------------------------------------------------
  Enemies: Urutan-Yensa, Alraune
  ----------------------------------------------------------------------
  You will encounter Urutan-Yensa in the southern end of the area &
  Alraune in the upper region. Just slice them apart and exit the area
  via the north exit.

  The Sandscale Bank
  -------------------
  Talk to sandsea moogle and it will say that you have helped the
  Urutan-Yensa to defeat the Urutan-Eater... Exit the area and return
  back to Ogir-Yensa Sandsea - Platform 2 - Refinery. Go up the stairs
  and it will trigger a cutscene. Return back to The Sandscale Bank &
  it will trigger another cutscene... After the events are over, there
  will be a Rogue Uruta Flower on the ground. Examine it and you will
  get Eksir Berries, an item that causes Dark elemental damage. Use the
  Save Crystal and save your game. Go back to the Augur Hill and this
  time, take the west exit to Yellow Sands.

  Yellow Sands
  ----------------------------------------------------------------------
  Enemies: Bagoly, Urutan-Yensa, Yensa, Dabania (friendly), Axebeak
  ----------------------------------------------------------------------
  You will fight a new enemy here - Axebeak. Treat them as an upgraded
  version of Cockatrice. But they should not pose much a problem. Heal
  when your characters' HP gets too low. The southwest exit leads to the
  Zertinan Caverns. Avoid there for the time being as the enemies are
  too tough for your current party's strength to handle at the moment.

  The exit of the area is at the west area where you need to go pass
  the ring-shaped structure to get to Demesne of the Sandqueen.

  Demesne of the Sandqueen
  ----------------------------------------------------------------------
  Enemies: Urutan-Yensa, Danbania (friendly), Yensa, Axebeak, Bull Yensa,
           Megabomb*
  ----------------------------------------------------------------------
  You can enter this area via 2 areas - Yellow Sands or the Withering
  Shores. In the giant sandy area between the ring structures, you will
  encounter * a lot* of Urutan-Yensa and Danbania if you move close to
  shores. Head westwards and you will find a long wooden plank where
  you will encounter more Urutan-Yensa and Yensa sprouting from the
  shores. At the end of the planks there is a random chest. In the area
  near the exit to the area, you will encounter more Axebeaks. Just
  defeat them and proceed.

  Trail of Fading Warmth
  ----------------------------------------------------------------------
  Enemies: Urutan-Yensa, Axebeak
  ----------------------------------------------------------------------
  On the first platform, there are some Urutan-Yensa lurking around.
  Move across the wooden bridge and you will find Axebeaks. Defeat them
  and move along the wooden bridge. You wil face some Urutan-Yensa
  again. The northeast path will leads to the Simoon Bluff. Enter the
  cave.
  
  Simoon Bluff
  ----------------------------------------------------------------------
  Enemies: Bagoly, Axebeak, Bull Danbania, Danbania, Wyvern*
  ----------------------------------------------------------------------
  At the front of the area, there are 4 bloody traps which will be
  sufficient to kill you if your party is low on HP. Switch out all
  characters except for the one with the bangle. Exit the area via the
  left path. There *should* be sufficient space for you to walk through.

  Once on the sandy path, you will face a couple of Bagolys. Defeat
  them. If you move up the ring structures, head to the ring at the
  extreme right hand corner, you will find treasure pots along the
  walkway. Pick them up. Return back to the sandy path and you will
  find 2 chests at the vicinity. Destroy the Bagoly and move up the
  slope. You will find more Axebeak rolling on the sand.

  Before proceeding to the rear end of this area, make sure you have
  switch your character's weapons to range weapons such as bows and
  guns if you intend to defeat the Mark.

  Move across the sandy area and you will find more Bagoly there. If
  you have talk to Sherrel (the petitioner for the Wyvern Lord), you
  will meet that Mark there.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.7 - Wyvern Lord
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  ________________________________________________________________
  Wyvern Lord        LV ??   HP: 19,000+
  ________________________________________________________________
  Attacks: Ram, Gust, Aero

  The Wyvern Lord is flying creature and weak against Earth
  attack. It has a lot of HP and has very strong attacks. I will
  not recommend you to fight it unless you got the Level 2
  Quickening for your 6 characters. The Wyvern Lord's Ram does
  around 300+ HP to one character and Aero does wind-elemental
  damage to all characters for around 200+ each. Make use of a Mist
  combo to get rid of the Bagoly in this region so that you can
  focus on the Mark itself. Please note melee weapons such as
  spears and swords cannot harm the boss unless you are using
  range weapons like guns and bows. Heal with Hi-Potions if your
  character's HP drops to red zone and you will be fine...

  Steal: Yensa Scale, Crooked Fang
  LP:    8
  ________________________________________________________________
  
  Make sure your party is full healed before you return back to the
  previous as all enemies will revived and you will have to battle
  them again. Having the Ancient Swords helps a lot as it deals
  decent damage and causes petrification.

  Make your way back to the Trail of Fading Warmth

  * The Wyvern will appear only after you have defeat the Wyvern
    Lord

  Trail of Fading Warmth
  ----------------------------------------------------------------------
  Enemies: Urutan-Yensa, Axebeak
  ----------------------------------------------------------------------
  You will fight Urutan-Yensas as usual. Continue to head northwards
  and you will meet Dyce (who is riding a Chocobo) and he sell items.

                             Dyce

  Weapons                          Accessories
  -----------------------------    -------------------------------
  Capella              1400 gil    Rose Corsage            800 gil
  Killer Bow           2000 gil    Amber Armlet           6600 gil
                                   Sash                    500 gil
                                   Argyle Armlet           800 gil

  Ammunition                       Items
  -----------------------------    -------------------------------
  Onion Arrows          100 gil    Potion                   70 gil
  Onion Bolts           100 gil    Antidote                 50 gil
  Onion Shot            100 gil    Eye Drops                50 gil
  Onion Bombs           100 gil    Phoenix Down            250 gil
                                   Echo Herbs               50 gil
                                   Gold Needle             100 gil
                                   Alarm Clock              50 gil
                                   Handkerchief             50 gil
                                   Hi-Potion               210 gil
  Magicks & Tecknicks
  ------------------------------
  Raise                1900 gil    Break                   900 gil
  Cura                 1500 gil    Reflect                 800 gil
  Vox                   300 gil    Blind                   200 gil
  Stona                 800 gil    Protect                 200 gil
  Water                 800 gil    Poison                  500 gil
  Immobilize            600 gil    Shell                   300 gil
  Disable               600 gil    Sleep                   700 gil
  Oil                   600 gil    Silence                 400 gil
  Dark                  500 gil                                 


  Purchase the Arcane magick - Dark if you haven't done so as the
  upcoming boss is weak against Dark magick. Make sure you have at
  least 3 ammunition as it is very useful against flying enemies.

  After the bridge, you will encounter no enemies there. Make some
  purchases. Exit to the next area and you will be prompt to save your
  game. Choose to do so.

 ----------------------------------------------------------------------
 [W-025]
 Tomb of King Raithwall
 ----------------------------------------------------------------------
                                                             ffxii_0225
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Vossler (Guest)
 Recommended Level:  24~25

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Elixir x2, Gold Needle x1, Phoenix Down x1
  Loot:         -
  Gil:          -
  Equipment:    Dawn Shard x1
  Key Items:    Map (Tomb of King Raithwall), Dawn Shard
  Esper:        Belias
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ```````````````````````````````````````````````````````````````
  Lesser Chimera
  LV 15  HP: 1014   LP:  1   Weak vs. Water
  LV 16  HP: 1030   LP:  1
  LV 17  HP: 1046   LP:  1
  LV 18  HP: 1062   LP:  1
  Drop/Steal: Fire Stone, Gold Needle, Handkerchief, Hi-Potion,
              Small Feather, Taurus Gem
  ```````````````````````````````````````````````````````````````
  Lich
  LV 18  HP: 1158   LP:  1   Weak vs. Holy
  LV 19  HP: 1164   LP:  1
  LV 20  HP: 1180   LP:  1
  Drop/Steal: Aero Mote, Dark Stone, Glass Jewel, Phoenix Down
  ```````````````````````````````````````````````````````````````
  Ragoh
  LV 16  HP: 1400   LP:  1   Weak vs. Wind
  LV 17  HP: 1420   LP:  1
  LV 18  HP: 1440   LP:  1
  Drop/Steal: Earth Stone, Eye Drops, Winged Helm, Solid Stone
  ```````````````````````````````````````````````````````````````
  Seeker
  LV 15  HP:  773   LP:  1   Weak vs. Earth
  LV 16  HP:  789   LP:  1
  Drop/Steal: Antidote, Bat Fang, Blood Sword, Crooked Fang,
              Smelling Salts, Taurus Gem, Wind Stone, Bat Wing
  ```````````````````````````````````````````````````````````````
  Tallow
  LV 16  HP: 1303   LP:  1   Weak vs. Water
  LV 17  HP: 1317   LP:  1
  Drop/Steal: Broadaxe, Echo Herbs, Fire Stone, Green Liquid
  ```````````````````````````````````````````````````````````````
  Zombie
  LV 16  HP:  869   LP:  1   Weak vs. Holy
  LV 17  HP:  875   LP:  1
  LV 18  HP:  881   LP:  1
  Drop/Steal: Alarm Clock, Antidote, Eye Drops, Kilimweave Shirt,
              Buckler, Foul Flesh
  ```````````````````````````````````````````````````````````````
  Zombie Mage
  LV 16  HP:  960   LP:  1   Weak vs. Holy
  LV 17  HP:  966   LP:  1
  LV 18  HP:  972   LP:  1
  Drop/Steal: Balance Mote, Teleport Stone, Dark Stone, Foul
              Flesh
  ```````````````````````````````````````````````````````````````
  Lost Soul
  LV 17  HP:  966   LP:  1   Weak vs. Holy
  LV 18  HP:  980   LP:  1
  Drop/Steal: Bone Fragment, Dark Stone, Teleport Stone, Blazer
              Gloves
  ```````````````````````````````````````````````````````````````
  Skull Warrior
  LV 17  HP:  872   LP:  1   Weak vs. Holy
  LV 18  HP:  882   LP:  1
  Drop/Steal: Bone Fragment, Dark Stone, Teleport Stone, Blazer
              Gloves, Broken Spear
  ```````````````````````````````````````````````````````````````

  Rare Game:
  Cultsworn Lich (22)
  
  The Valley of Dead 
  -------------------

  There will be some FMV scenes and you have finally arrive at the late
  king's tomb. Your party will have all their HP/MP fully restored.
 
   Set up the following Gambits:
   o  Foe: flying -> Dark

  Move down the walkway and you will be attacked by a flying boss -
  Garuda!
  ________________________________________________________________
  Garuda                                        LV ??   HP: 6800+
  ________________________________________________________________
  Type:     Flying
  Attacks:  Enrage, Attack x3

  As the Garuda is a flying creature, you need to have range
  weapons such as guns and bows in order to attack it with the
  Attack command. If you do not have such equipment, you have to
  rely on spells or using Mist Quickening for a quick victory.

  If you have Arcane magick - Dark, it is very useful to unleash
  it as it works wonders against the boss. You will find Vossler
  using the Telekinesis technick. Cast Cura when all your
  character's HP fall below 300. The battle will be pretty
  automatic if you set the Gambits that I mentioned earlier...

  For a fancy finish, unleash a Mist Combo...

  Steal: Gold Needle, Giant Feather
  LP:    11
  ________________________________________________________________

 After the battle is over, you will get a cutscene of that the ancient
 device stir. This is follow by some scenes. You will find Dyce there
 too... Has he been following you? Talk to him and he will sell you
 some items:

                              Dyce

  Weapons                          Armor
  -----------------------------    -------------------------------
  Zwill Blade          1700 gil    Horned Hat              700 gil
  Cherry Staff          800 gil    Ringmail                700 gil
  Killer Bow           2000 gil    Calot Hat               700 gil
  Spear                2200 gil    Shepherd's Bolero       700 gil
  Handaxe              2200 gil    Iron Helm              1400 gil
  Chopper              2200 gil    Iron Armor             1400 gil
  Cypress Pole         2000 gil    Bronze Shield          1200 gil
  Mace                 1800 gil    Balaclava              1000 gil
  Ancient Sword        2400 gil    Windbreaker            1000 gil
  Vega                 2400 gil    Wizard's Hat           1000 gil
  Longbow              3000 gil    Wizard's Robes         1000 gil
  Wizard's Staff       1500 gil    Barbut                 1900 gil
  Rod                  1500 gil    Linen Cuirass          1900 gil
  Iron Hammer          3300 gil    Round Shield           1600 gil
  Bronze Maze          3000 gil    Soldier's Cap          1400 gil
                                   Heavy Coat             1400 gil
                                   Lambent Hat            1400 gil
                                   Chanter's Djellaba     1400 gil

  Accessories                      Items
  -----------------------------    -------------------------------
  Rose Corsage          800 gil    Potion                   70 gil
  Amber Armlet         6600 gil    Antidote                 50 gil
  Sash                  500 gil    Eye Drops                50 gil
  Argyle Armlet         600 gil    Phoenix Down            250 gil
  Blazer Gloves        3200 gil    Echo Herbs               50 gil
                                   Gold Needle             100 gil
                                   Alarm Clock              50 gil
                                   Handkerchief             50 gil
                                   Hi-Potion               210 gil
                                   Bacchus's Wine          120 gil

  Magicks & Technicks
  ------------------------------
  Dark                  500 gil    Raise                  1900 gil
  Vox                   300 gil    Cura                   1500 gil
  Silence               400 gil    Warp                   1700 gil
  Stona                 800 gil    Bleed                  1100 gil
  Break                 900 gil    Berserk                1000 gil
  Reflect               800 gil    Aero                   1200 gil
  Water                 800 gil    Balance                1500 gil
  Sleep                 700 gil
  Oil                   600 gil


 Get the Argyle Armlet and equipped for all 3 characters. Make sure
 you also got the license. Get at least LV 2 Mist Quickenings for
 the 3 participating characters. If you want to defeat the first
 Demon Wall which is possible you have 2 characters with LV3 Mist
 Quickenings...

 Get some Handkerchiefs as well. You will also need it too. Cast
 Protect and Shell on all characters. Go to the Gate Crystal and save
 your game before you head down to the tomb.
 
 Hall of the Destroyer
 --------------------------
 Examine the Way Stone. Choose the top option (touch the device) and
 your party will enter the Tomb of Raithwall. You examine this way
 stone at the rear to get back. There is a cutscene upon you first
 enter the tomb.. The way stone in front will give you the following
 options:

 o Read The Inscription
   "With godscraft armed, guard we his tomb. Diad stirred, come they
    one unto the other"
 o Touch the Device
 o Do Nothing

 There is nothing you can do at the moment. Head down the stairs and
 there will be some cutscene and you will have to fight the Demon Wall!
  ________________________________________________________________
  Demon Wall                                    LV ??   HP: 23000+
  ________________________________________________________________
  Type:     Demon
  Attacks:  Doom, Blindga, Attack, Silence, Sleep, Telega, Chain
            Magick
  Status:   Reflect, Haste, Bravery, Faith

  For those who do not have the Mist Quickening Rank 3, it will
  definitely pose a huge problem for you. The boss has pretty
  strong attacks and has Haste and Reflect casted on it.

  Immediately unleash your level 3 Mist Quickenings and hopefully
  you can get at least 12 to 15 hit combo and you will be able to
  defeat it. Note that the rewards are very good too for defeating
  it...

  It is not a compulsory battle to fight it but I recommend you
  to defeat it so that you can utilise the way stone and get to
  use the Gate Crystal outside. It also offers a great deal of
  LP for defeating it. 

  Steal: Gold Needle, Quality Stone, Solid Stone, 
  LP:    30
  ________________________________________________________________

 For those who defeat it...

 You will see a Hidden Jewel at the wall where the Demon Wall used to
 stand. Ignore that for the time being. Go back to the The Valley of
 Dead area and use the Gate Crystal to restore HP/MP.

 Return back the tomb and go down the middle path and examine the
 Ancient Door.

 For those who run...
 Run down the middle path and examine the Ancient Door at the end!

 Hall of Sentinel
 ------------------- 
 There will be another scene and you have to fight another Demon Wall.
 This time you cannot run away from it. For those who choose to run,
 you got no choice other than bring it down.

 Along the ledge of the walls, there are red orbs called Altar of
 Contemplation and it will give you the following 3 options
 o Read the Inscription
   "Wakes It With The Flames. Follow it Their Shadow. Ne'er Straying"
 o Touch the Brazier
 o Do Nothing

 Choose the 2nd option to halt the advance of the Demon Wall. If you
 are unlucky, the orb may end up speeding the boss coming towards you
 instead...
  ________________________________________________________________
  Demon Wall                                    LV ??   HP: 10500+
  ________________________________________________________________
  Type:     Demon
  Attacks:  Doom, Blindga, Attack, Silence, Sleep, Annul, Chain
            Magick, Telega

  The boss has the ability to use a couple of damaging attacks:-

  o Doom - initates a countdown timer that causes an ally to be
    KO'd when timer reaches zero.
  o Blindga - causes Blind on all allies
  o Annual - causes one ally to loses all his/her MP!
  o Chain Magick -> Telega -> teleport one character away from
    the battlefield.

  Instead of making use of the red orbs to stop the boss. Move
  forward towards the boss and use the Mist Quickening to finish
  the battle fast. Compared to the other Demon Wall, this one is a
  lot more easier... The boss has a lot of damaging attacks, hence
  use Mist Quickening to finish it fast....

  Steal: Gold Needle, Solid Stone, Quality Stone
  LP:    9
  ________________________________________________________________

 For those who have also defeat the previous Demon Wall, return back
 to previous area and examine the Hidden Jewel. The pathway on the
 left and right walkway will be elevated and you will be able to
 access to a hidden area. Just keep on walking along the pathway
 until you reach the Royal Passage. You will encounter Seekers and
 Tallows there. Just defeat them and you will eventually find a chest
 containing gil or if you are lucky, you will get the Demonsbane
 sword. I recommend you to try it a few times as it is a good plus
 early in the game.

 Royal Passage
 ----------------------------------------------------------------------
 Enemies: Seeker, Tallow
 ----------------------------------------------------------------------
 There will be some scenes as you enter the next area. You will now
 need to locate the Dawn Shard. In front of your members, there is 3
 Way Stones. So far, only the one in the middle works. Your objective
 is unlock the hidden passage that leads to the Dawn Shard. Below is
 the map of area.

                      Northfall Passage
                           |
 Chamber                   |
 of First __ Cloister     Royal  __ Hall of __ Hall of  __ Valley _[A]
 Light       of Flame     Passage   Sentinel   Destroyer   of the 
                           |                               Dead
                      Southfall Passage                    [IS] [GC]

 
 In order to head for the Cloister of Flame, you need to activate the
 teleport circle at the Royal Passage. For those are in need of healing
 or purchasing items, use the blue Way Stone to get to the first area
 and use the yellow Way Stone to get to the rear area to exit the tomb.
 This allows you to exit without fighting the 20,000 HP Demon Wall if
 you haven't defeat it yet.

 I will go for the Northfall Passage first.

 Northfall Passage
 ----------------------------------------------------------------------
 Enemies: Ragoh, Zombie, Lesser Chimera, Zombie Mage
 ----------------------------------------------------------------------
 There are 2 entrances to the Northfall passage. You can use either one
 of the exits. Make sure you have acquired Aero and Water spells as
 they will be very useful. Throughout the area, you will find Ragnoh,
 a big purplish pot-shaped monster that casts a random black magick.
 Dispose it with Aero as it is weak against Wind. In this area, you
 will also encounter Lesser Chimera, flush it with Water. If you
 encounter Zombie, just attack with your normal attacks. In the middle
 of the dungeon, there is a Northfall Pedestal and there is a Way Stone.
 Examine the Northfall Pedestal and pick top option to activate it.
 3 Zombie Mages will surround your party and you need to defeat them.

 You can either go out of the mazy area by foot or use the Way Stone
 to teleport to the Royal Passage. Make your way south and take one
 of the exits that leads to the Southfall Passage.

 Southfall Passage
 ----------------------------------------------------------------------
 Enemies: Lesser Chimera, Lich, Ragnoh, Lost Soul, Skull Warrior,
          Cultsworn Lich*
 ----------------------------------------------------------------------
 The southfall passage is more dangerous than the Northfall area, you
 will fight Ragnoh and Lesser Chimera. You will encounter Lich, a ghost
 enemy that can teleport and it could cast a series of dangerous status
 Spells (be prepared to use Eye Drops and Handkerchief). You will also
 encounter Lost Soul and Skull Warrior. Beware of Bone Toss. You will
 find the Southfall Pedestal, which is also in the middle of the area.
 Examine and pick the top option. You will need to fight 3 Lichs.

 Return back to the Royal Passage.

 After opening all 3 pedestals, if you talk to Dyce again and he will
 be selling the same items in addition with the following new armor
 and magicks:

 Armor:
 ---------------
 Winged Helm          2500 gil
 Chainmail            2500 gil

 Magicks & Tecknicks
 ---------------------
 Confuse              1400 gil
 Regen                1900 gil

 Use the Way Stone to get back to the Royal Passage. Use the Way Stone
 to get to the Southfall Passage or Northfall Passage. There will be a
 3-way path but on the map it shows as 2-way. The hidden path will
 leads to a doorway to the Cloister of Flame

 Cloister of Flame
 --------------------
 Once you first reached there, there will be scene between Fran and
 Penelo. Walk down the edges of the stairways and there are 2 treasure
 chests between the area containing a Gold Needle and an Elixir.

 At the entrance way to Chamber of First Light, there is an Esper
 standing in front of it and you will need to fight it without any
 warning...
  ________________________________________________________________
  Belias                                       LV ??   HP: 15,000+
  ________________________________________________________________
  Attacks:  Saber, Attack, Firaja, Greater Barrier, Fire

  The Esper has a lot of HP and it will take you a while to beat
  it. It is weak against Water so make full use of it. It's
  normal attack does around 150 ~ 200 HP to one ally and it will
  cast Fire for its next few turn. This is followed by the Saber,
  which will cause Oil status on all allies. Once its HP is below
  50%, it will cast Greater Barrier, which will carries Protect
  and Shell status. Afterwards, it will unleash Firaja which does
  around 500 HP to all allies each (without Oil). Hence, make sure
  you cure your characters off the Oil status or they will be
  killed by the attack. Unleash Mist Quickening for the final
  blow!

  Steal: Ether, Aries Gem
  LP:    15
  _________________________________________________________________

 Once the battle is over, you will get Esper Belias the Gigas to
 your side! Search the sides of the area where you battle Belias and
 you will find 2 chests and they contain a Phoenix Down and another
 Elixir. Examine the ancient door.

 Chamber of First Light
 -------------------------
 There is a Way Stone where you can't do anything about it. Make your
 way up the stairs from the Way Stone and there will be some scenes.
 After the scenes are over, you will get the key item - Dawn Shard.
 Examine the Way Stone and you will be back at the Hall of Destroyer
 and head eastwards to examine the yellow Way Stone to get out of the
 tomb. Examine the Gate Crystal and save your game. Note that you
 cannot not teleport elsewhere for this period. Head south...

 There will be some FMV scenes....

 ----------------------------------------------------------------------
 [W-026]
 Airship Shiva - Azelas Vossler's Motive
 ----------------------------------------------------------------------
                                                             ffxii_0226
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
 Recommended Level:  25

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Aboard the bridge, Ashe will hand over the Dawn Shard to Judge Ghis.
 This is follow by some more scenes and your party will be brought
 captive at Airship Shiva. Aboard the ship, there will be some scenes
 and Fran become berserk... You will be forced to battle Vossler...

  ________________________________________________________________
  Vossler                                       LV ??   HP: 9000+
  Imperial Swordsman A                          LV 17   HP: 845
  Imperial Swordsman B                          LV 17   HP: 845
  Imperial Swordsman C                          LV 17   HP: 845
  ________________________________________________________________
  Attacks:  Sword Strike, Enrage, Reflect

  You will need to battle an friend and he is on the side of the
  Empire. Vosseler has Shield and Haste cast on him. Defeat the
  Imperial Swordsmen first. Then focus on attacking Vosseler.
  Once his HP gets below 50%, he will cast Reflect which will
  reflect any spell on him. Cast Protect on Vossler and all that
  spells will be reflected on your party. If you have Fran in your
  current party, she will in Berserk mode but you cannot control
  her but she will deal double damage then usual. Once Vossler uses
  Enrage, he will use a 3 sword combo that could deal around 400 HP
  to one ally. Keep on all character's HP above 500 HP and you will
  be fine. Finish off with Mist Quickening or summon your newly
  acquired Esper...

  Steal: Hi-Potion
  LP:    33
  _________________________________________________________________

 There will be some more scenes and Shiva crash landed due to
 overwhelming power of the Dawn Shard. Now you need to re-collect
 back the Dawn Shard... This is followed by some more scenes. The
 Imperial 8th Fleet is lost in the process...

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 [W-027]                                                       OPTIONAL
 Rabanastre - Preparations for South
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                             ffxii_0227
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
 Recommended Level:  25

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Warp Mote x1, Hi-Potion x5
  Loot:         Arcana x2, Teleport Stone x4, Electrum x1,
                Bhurjeba Madhu x14
  Gil:          1,000 gil, 1200 gil, 600 gil, 1200 gil, 1200 gil,
                13,000 gil
  Equipment:    Longbow x1, Shell Shield x1, Heavy Coat x1,
                Kilimweave Shirt or Shepherd's Bolero
  Key Items:    Ann's Letter, Merchant's Armband, Pilika's Diary,
                Map (Dalmasca Westersand)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Royal City of Rabanastre - Muthru Bazaar
 ------------------------------------------
 Your party will be back at Rabanastre and you need to find the Garif
 and you need to head for Ozome Plains... You will need to go pass the
 Giza Plains to get to land where Garif people leaves...

 The shops are selling new staff. Make sure you check them out.

 For who has defeated the Wyvern Lord, make sure talk to Sherral (the
 Imperial Guard in the weapon shop) to collect your bounty

 - 1,000 gil, 1x Longbow & 1x Shell Shield. 

 If you check the Notice Board at The Sandsea, you will find 2 more
 Marks available for hunting - Enkledos and Croakadile. Accept both
 hunts.

 Visit the Clan Hall. Talk to Montblanc.

 o You will get 1200 gil & Electrum for defeating the 1st Demon Wall
 o You will get 600 gil & Warp Mote for defeating the 2nd Demon Wall
 o You will get 2x Arcana and 2x Teleport Stones for gaining Esper
   Belias

** Shopping List **

  Miguelo's Sundries               Amal's Weaponary
  (East End)                       (East End)
  -----------------------------    -------------------------------
  Potion                 70 gil    Broadsword              400 gil
  Antidote               50 gil    Dagger                  200 gil
  Eye Drops              50 gil    Shortbow                500 gil
  Phoenix Down          250 gil    Altair                  500 gil
  Echo Herbs             50 gil    Longsword               700 gil
  Gold Needle           100 gil    Mage Masher             700 gil
  Alarm Clock            50 gil    Silver Bow             1000 gil
  Handkerchief           50 gil    Iron Sword             1200 gil
  Hi-Potion             210 gil    Oak Staff               400 gil
  Bacchus's Wine        120 gil    Javelin                1400 gil
  Smelling Salts         50 gil    Assassin's Dagger      1400 gil
                                   Capella                1400 gil
                                   Oaken Pole             1300 gil
                                   Aevis Killer           1500 gil
                                   Zwill Blade            1700 gil
                                   Cherry Staff            800 gil
                                   Killer Bow             2000 gil
                                   Spear                  2200 gil
                                   Handaxe                2200 gil
                                   Chopper                2200 gil
                                   Cypress Pole           2000 gil
                                   Mace                   1800 gil
                                   Ancient Sword          2400 gil
                                   Vega                   2400 gil
                                   Longbow                3000 gil
                                   Wizard's Staff         1500 gil
                                   Rod                    1500 gil
                                   Iron Hammer            3300 gil
                                   Bronze Mace            3000 gil
                                   Blood Sword            5000 gil
                                   Partisan               3500 gil
                                   Main Gauche            3500 gil
                                   Battle Bamboo          3200 gil
                                   Kotetsu                3800 gil
                                   Bowgun                 3800 gil
                                   Sirius                 4000 gil
                                   Elfin Bow              4200 gil

  Panamis's Protectives            Yugri's Magicks
  (East End)                       (East End)
  ------------------------------   --------------------------------
  Leather Cap            100 gil   Cure                    200 gil
  Leather Clothing       100 gil   Poisona                 200 gil
  Cotton Cap             100 gil   Blindna                 200 gil
  Cotton Shirt           100 gil   Vox                     300 gil
  Headgear               200 gil   Stona                   800 gil 
  Chromed Leathers       200 gil   Raise                   1900 gil 
  Magick Curch           200 gil   Cura                    1500 gil 
  Light Woven Shirt      200 gil   Regen                   1900 gil 
  Leather Helm           500 gil   Esuna                   2800 gil 
  Leather Armor          500 gil   Fire                    200 gil
  Esutcheon              300 gil   Thunder                 200 gil
  Headguard              300 gil   Blizzard                200 gil
  Leather Breastplate    300 gil   Water                   800 gil
  Pointy Hat             300 gil   Aero                    1200 gil
  Silken Shirt           300 gil   Slow                    200 gil
  Bronze Helm            700 gil   Break                   900 gil
  Bronze Armor           700 gil   Reflect                 800 gil
  Leather Shield         600 gil   Warp                    1700 gil
  Leather Headgear       500 gil   Bleed                   1100 gil
  Bronze Chesplate       500 gil   Balance                 1500 gil
  Topkapi Hat            500 gil   Immobilize              600 gil
  Kilimweave Shirt       500 gil   Disable                 600 gil
  Sallet                1000 gil   Blind                   200 gil
  Scale Armor           1000 gil   Protect                 200 gil
  Buckler               1000 gil   Poison                  500 gil
  Horned Hat             700 gil   Shell                   300 gil
  Ringmail               700 gil   Silence                 400 gil
  Calot Hat              700 gil   Sleep                   700 gil
  Shepherd's Bolero      700 gil   Oil                     600 gil
  Iron Helm             1400 gil   Dark                    500 gil
  Iron Armor            1400 gil   Berserk                 1000 gil
  Bronze Shield         1200 gil   Confuse                 1400 gil
  Balaclava             1000 gil   Gravity                 2800 gil
  Windbreaker           1000 gil
  Wizard's Hat          1000 gil
  Wizard's Robes        1000 gil
  Barbut                1900 gil
  Linen Cuirass         1900 gil
  Round Shield          1600 gil
  Soldier's Cap         1400 gil
  Heavy Coat            1400 gil
  Lambent Hat           1400 gil
  Chanter's Djellaba    1400 gil
  Wing Helm             2500 gil
  Chainmail             2500 gil
  Green Beret           1900 gil
  Survival Vest         1900 gil
  Feathered Cap         1900 gil
  Traveler's Vestment   1900 gil
  Golden Helm           3200 gil
  Golden Armor          3200 gil
  Golden Shield         2100 gil

  Batahn's Technicks               Clan Provisioner*
  (East End)                       (Muthru Bazaar)
  ------------------------------   ------------------------------------
  Steal                 1500 gil   Teleport Stone               200 gil
  Libra                  500 gil   Gyashl Greens                108 gil
  First Aid              400 gil
  Poach                 7000 gil
  Charge                1700 gil
  Horology              2000 gil
  Souleater             2000 gil
  Traveler              6700 gil
  Numerology            2048 gil
  Shear                 3600 gil
  Achilles              8800 gil

  Yamoora's Gambits
  (North End)
  Ally: any                50 gil    Ally Status = Stop          50 gil
  Ally: party leader       50 gil    Ally Status = Sleep         50 gil
  Ally: HP <100%           50 gil    Ally Status = Confuse       50 gil
  Ally: HP <90%            50 gil    Ally Status = Reverse       50 gil
  Ally: HP <80%            50 gil    Ally Status = Slow          50 gil
  Ally: HP <70%            50 gil    Ally Status = Lure          50 gil 
  Ally: HP <60%            50 gil    Ally Status = Reflect       50 gil 
  Ally: HP <50%            50 gil    Ally Status = Berserk       50 gil
  Ally: HP <40%            50 gil    Ally Status = HP Critical   50 gil
  Ally: HP <30%            50 gil    Ally: item AMT >= 10        100 gil
  Ally: HP <20%            50 gil    Foe: any                    50 gil
  Ally: HP <10%            50 gil    Foe: targeting leader       100 gil
  Ally: MP <100%           50 gil    Foe: targeting self         100 gil
  Ally: MP <90%            50 gil    Foe: targeting ally         100 gil
  Ally: MP <80%            50 gil    Foe: furthest               50 gil
  Ally: MP <70%            50 gil    Foe: nearest                50 gil
  Ally: MP <60%            50 gil    Foe: HP >= 1,000            50 gil
  Ally: MP <50%            50 gil    Foe: HP >= 500              50 gil
  Ally: MP <40%            50 gil    Foe: HP < 1,000             50 gil
  Ally: MP <30%            50 gil    Foe: HP < 500               50 gil
  Ally: MP <20%            50 gil    Foe: HP = 100%              50 gil
  Ally: MP <10%            50 gil    Foe: HP => 70%              50 gil
  Foe: undead             100 gil    Foe: HP => 50%              50 gil
  Foe: flying             100 gil    Foe: HP => 30%              50 gil
  Foe: character HP=100%  100 gil    Foe: status = Sleep         50 gil
  Foe: item AMT >= 10     100 gil    Foe: status = Blind         50 gil
  Self                     50 gil    Foe: status = Silence       50 gil
                                     Foe: status = Oil           50 gil
                                     Foe: status = Reverse       50 gil
                                     Foe: status = Disable       50 gil
                                     Foe: status = Immobilize    50 gil
                                     Foe: status = Reflect       50 gil
                                     Foe: status = HP Critical   50 gil

  * You won't be able to purchase the items from this guy unless
    you have talk to Montblanc in Clan Hall. The items sold will
    also varies as it depends on your Clan Rank.


 Before making your way to the Garif Village in the south, there are a
 lot of grounds that you may want to do....

 Revisiting Bhurjeba
 ~~~~~~~~~~~~~~~~~~~~
 For those who are running low on gil, I suggest you revisit the Lhusu
 Mines in Bhujerba and slaughter Skeletons for Bone Fragments. That
 ground contains rather a fast way to get gil. Since you are on the way
 to Bhujerba, it will be good to finish a hunt for a Mark there...

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.8 - Rocktoise
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ```````````````````````````````````````````````````````````````
  Skeleton
  LV 08  HP:  557   LP:  1   Weak vs. Holy
  LV 09  HP:  563   LP:  1
  LV 11  HP:  804   LP:  1
  Drop/Steal: Bomb Fragment, Bronze Chestplate, Dark Sone, Echo
              Herb, Iron Helm, Pebble
  ```````````````````````````````````````````````````````````````
  Skull Defender
  LV 08  HP:  476   LP:  1   Weak vs. Holy
  LV 09  HP:  516   LP:  1
  LV 11  HP:  708   LP:  1
  Drop/Steal: Antidote, Bomb Fragment, Dark Stone, Iron Helm,
              Pebble
  ```````````````````````````````````````````````````````````````
  Slaven
  LV 10  HP:  780   LP:  1   Weak vs. Wind
  LV 11  HP:  802   LP:  1
  Drop/Steal: Aevis Killer, Earth Stone, Eye Drops, Pebble,
              Tanned Hide
  ```````````````````````````````````````````````````````````````
  Steeling
  LV 07  HP:  446   LP:  1   Weak vs. Earth
  LV 08  HP:  462   LP:  1
  Drop/Steal: Antidote, Armguard, Bat Fang, Eye Drops, Pebble,
              Wind Stone
  ```````````````````````````````````````````````````````````````

  First of all, you need to head for Khus Skygrounds. You will find a
  moogle near the south exit. Talk to the moogle (Pilika) to accept the
  hunt. Now go the Lhusu Mines. Go all the way to the place where Larsa
  talks about the Manufactured Nethicite (Site 2) and you should find a
  giant tortoise there.
  ________________________________________________________________
  Rocktoise                             LV ??   HP: ???? (~18,000)
  ________________________________________________________________
  Attacks: Sonic Turn, Stone Stomp, Haste

  The boss has pretty strong defense. Its Sonic Turn does damage
  to all allies that surround it. Stone Stomp does around 300 HP
  to one ally. Use the Mist Quickening or you might want to summon
  Belias to fight this battle. Just defeat it and you will get 8
  LP for your rewards.
  
  Steal: Potion, Turtle Shell, Aged Turtle Shell
  LP:    8
  ________________________________________________________________

  After you defeat the Mark, make your way out of the mines and talk to
  Pilika for your reward - 1200 gil, Hi-Potion x2 & Heavy Coat. Your
  Clan Rank should improve to Vanguard (if you have using the walkhrough
  all the while...). Talk to Pilika again and pick the top option to get
  his diary from Clio's Technicks. You will get the Merchant's Armband.

                     -----------------------------
                     o      Pilika's Diary       o
                     -----------------------------
  Now make your way to Clio's Technicks at Miner's End. Examine the
  bookshelf at the upper floor (the moogles are no longer blocking your
  way). You should see a marker "Pilika's Diary". Pick it up. You will be
  given to read it or abstain. Now make your way back to Pilika at Khus'
  Skygrounds and you will be given 2 options. The reward will depends on
  your options:

           _______________________________________________
          |  Response              |  Reward              |
          |------------------------|----------------------|
          |  I have read it        |  Kilimweave Shirt    |
          |  I have done nothing   |  Shepherd's Balero   |
          |________________________|______________________|

  Telling Pilika that you have not read it is better option (but you can
  read it behind its back!) Remember... It is rude to read someone's
  diary...

                     -----------------------------
                     o    Souls of Bhujerba      o
                     -----------------------------

  This optional quest can be done anytime after you have completed the
  event at the Tomb of King Raithwell. Across Bhujerba, you will find
  "bottles of spirits" called Bhujerba Madhu. There are a total of 14
  bottles. You can sell this bottles to the residents in Bhujerba for
  1000 gil. Hence, seize this opportunity to earn some gil. There are
  You can collect 14 and only sell 13 at this point of time. Please
  note that the 14th bottle can be sold after you have complete Antlion
  Mark Hunt.

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  No.     Location
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  1       Aerodome - From the entrance way, make your way westwards and
          you will find a man in green pants. Search the lagguage
          beside him
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  2       Travica Way - Rithill's Protectives. Search the cabinet
          from the right off the City Parijanah
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  3       Travica Way - Tange's Arms. Go up the stairs off the City
          Parijanah. Look for a red bottle near the display shelf for
          it
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  4       Travica Way - Mait's Magicks. Turn left and take the left
          stairs. You will find a Bhujerba Guru there. Examine the
          desk shelf near him
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  5       Travica Way - walkway leading to Miner's End. You will find
          a boy talking to a man kneeling down. The bottle is just
          next to them.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  6       Khus Skygrounds - Go to the item shop there. Search for a
          moogle sitting on a crate there. You will find the bottle
          behind it.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  7       Miner's End - Clio's Technicks. Go to the counter. Search the
          west area off it. It is behind a Shop Clerk (moogle)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  8       Miner's End - Outside the Bashketi's Gambits. Search the
          crates that is next to the red Bangaa
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  9       Miner's End - Bashketi's Gambits. Go up the first stairs on
          the left. You will find the bottle on the bookshelf.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  10      Kaff Terrace - You will find the bottle on the ledges above
          the sitting blue Seeq near the entrance.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  11      Lhusu Square - Go to the entranceway in front of the Mines.
          There is a pond. Search for a bottle there.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  12      The Cloudborne - You will find it on the table in the middle.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  13      The Staras Residence - From the entrance, you will find it
          on crates next to the large antique shelves on the right.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  14      Cloudborne Row - Go down to the extreme southeast corner of
          the area. Search the crates there. You may need to rotate
          your camera to see it.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Buyer Locations
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Aerodome          The man with blue turban. Standing next another
                    male and near a blue Seeq
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Rithill           Talk to the old lady near the counter (Shop Clerk)
  Protectives
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Tange's Arms      Talk to the female Bhujerban who is talking to a
                    male who is sitting.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Mait's Magicks    Talk to the male (Bhujerban Guru) who is standing
                    next to the southwest corner of the shop
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Khus Skygrounds   Head west from the Item Shop there. You will find
                    a woman in pink there.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Clio's            Talk to the moogle (Shop Clerk - dressed in blue)
  Technicks         that is standing on the red carpet in the middle
                    walkway.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Bashketi's        Talk to the orange Seeq (Shop Clerk) found near
  Gambits           left stairs near the counter.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Miner's End       Go to the walkway leading to Kaff's Terrace. You
                    will find a gray Bangaa talking to a moogle.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Kaff's Terrace    You will find the lady facing the skies. She is
                    located in between the north and middle fork paths.
                    She can buy 2 bottles. Exit and re-visit her to
                    sell the 2nd bottle.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Lhusu Square      Talk to the miner sitting on the crates next to the
                    merchant.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Cloudborne        Talk to Magu (the orange Seeq) sitting in the
  Tavern            isolated cavern.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Cloudborne        Talk to the man (Cloudborne Patron) in front of the
  Row               doors leading to Cloudborne Tavern.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  The Staras        Talk to Niray. Please note that she won't accept it
  Residence         until you have found her brother - Yrlon (i.e.
                    complete the Antlion [Rank V] mark hunt)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Save the 13,000 gil. They are meant for buying something else.... Not
  even a single penny.

  Flight #1 From Bhujerba to Rabanastre
  ---------------------------------------
  Return back to Rabanastre via the Aerodome. Choose to take the leisure
  craft and pay 200 gil for it. There will be a cutscene. You will be
  able to access to the transport aircraft. At the Observation Parlour,
  you will find two shops and they sells the following:

  Assistant Shop Keeper #1           Assistant Shop Keeper #2
  -------------------------          ---------------------------
  Potion                  70 gil     Teleport Stone           200 gil
  Hi-Potion              210 gil     Gyashl Greens            102 gil
  Phoenix Down           250 gil

  Make your way to the Sky Saloon and talk to the Chief Stewardess at
  the counter in northeast area and you will meet Rande there. Pick the
  top option. After the conversation is over, you will get a key item's
  Ann's Letter. For more details about this, please refer to the Side
  Quest for more details. Talk to the Chief Stewardess again and pick
  the top option to rest and return back to Rabanastre. At the Moogling
  terminal at the westgate, talk to Sorbet and you will be able to
  accept for White Mousse at the Garamsythe Waterway. Accept it.

  Make your way to Clan Hall. Talk to Montblanc and you will get 3x
  Hi-Potion & 2x Teleport Stone. You can also enquire about the hunt
  for Mark Rank III - Gil Snapper. Now use the teleport crystal or
  make your way on foot to Nalbina.

 o--------------------------------------------------------------------o
 |                        Nalbina Trigger Event                       |
 o--------------------------------------------------------------------o
 | The shops are selling the same items with the exception of Gambit  |
 | Shop, which sold the same items as the one in Rabanastre. All      |
 | Gambit Shops are selling the same items as the one in Rabanastre.  |
 |                                                                    |
 | Make your way to the walkway that was sealed off by the Imperial   |
 | Guards. There will be a cutscene between Gibbs, Deweg and an       |
 | onlooker - July. Talk to Gurdy the moogle at the Chocobo ranch and |
 | hire a Chocobo for 800 gil. Use sprint and attempt to move pass    |
 | walkway. The guards will run away and you will be able to access   |
 | the Mosphorn Highwaste! July will thank you for your help          |
 |                                                                    |
 | Since you are on a Chocobo, ride through to the Mosphoran Highwaste|
 | Move pass Southern Skirts and Summit Path. Search for a red border |
 | there. Dismount your Chocobo by pressing Circle button. Talk to    |
 | the merchant (Luccio) & you be able to purchase Thief's Cuffs, an  |
 | excellent accessory if you want more loot and the Golden Amulet,   |
 | an accessory that doubles the amount of LP your characters gain.   |
 | Buy 1 Thief Cuffs and 2 Gold Amulets. Now use the Teleport Crystal |
 | to teleport to Rabanastre or walk back if your party is strong...  |
 |                                                                    |
 o--------------------------------------------------------------------o

 Rabanastre
 -------------
 Make your way to the Southern Plaza. You will find a Cartographer's
 Guild in the northwest section of the area. You will be able to buy a
 map for Dalmasca Westersand for 550 gil.

 Now make some preparations and I recommend you to get Esuna and Gravity
 magicks as they will provide you with some great help for your upcoming
 challenges. As for equipment, I recommend you to get Feathered Cap and
 Traveler's Vestment as the armor and headgear for your characters (they
 cost cheaper than the Golden Helm and Armor). Get the Kotetsu katana
 and give it to your strongest attacker. In my opinion, it is better than
 Axe and Hammers as the damage rate is fixed and it has a higher combo
 rate.

                      --------------------------
                      o Collecting Monographs  o
                      --------------------------

 There are something to do now... Go to the Muthru Bazaar. Along the
 walkway where you find the Clan Provisioner, you will find Gatsly on
 the right side of the path. Talk to him. Now talk to the Clan
 Provisioner. Upon entering the shop screen, you will see the following
 note appearing - "New bazaar goods have arrived". Search the Bazaar
 Goods list and you will find a 18,000 gil Forgotten Gilmoire available
 for purchase. 

 Upon buy it, you will get the Hunter's Monograph. Having a Monograph
 helps to increase the rate of better drops when defeating a monster.
 These is essential when you need to get some of the game's best
 weapons and equipment.

 Just fulfil the following requirements and talk to any shop. Once you
 see the note "New bazaar goods have arrived", it means you have
 fulfilled the requirement.

 ----------------------------------------------------------------------
 Monograph       What it does                               Cost
 ----------------------------------------------------------------------
 Hunter          Increases drop rate for Beasts/Avions      18,000 gil
 (Talk to Gatsly at the Muthru Bazaar after you have completed the
  Thextera Hunt)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Knight          Increase drop rate from Giants & Insects   19,000 gil
 (Talk to the merchants at any weapon shops for a total of 35 times)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Warmage         Increase drop rate from Amorphs/Undead     20,000 gil
 (Examine the hunt board for a total of 25 times)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Mage            Increase drop rate from Fiends             21,000 gil
 (Talk to the merchants at any magick shops for a total of 30 times)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Scholar         Increase drop rate from Constructs         22,000 gil
 (Talk to the merchants at any armor shops for a total of 20 times)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Dragoon         Increase drop rate from Dragons/Plants     22,000 gil
 (Examine the hunt board for a total of 50 times)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Sage            Increase drop rate from Elements           25,000 gil
 (Talk any merchant for a total of 100 times - includes the 85 times
  for the other monographs)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 It seems almost impossible to buy all Monographs at one shot. I will
 recommend you to get the Hunter and Warmage's Monograph first. So go
 out there and earn some gil first! You can earn a lot of gil in a
 short period by fighting in Lhusu Mines (get the Hunter and Warmage
 monographs first). With the Thief Cuffs, you should be able to get
 more quality loot at a faster rate...

 Rabanastre
 -------------
 Use the moogling network and make your way to the Southgate. Make your
 way to the Giza Plains. It is raining season and you will encounter
 new enemies there...

 ----------------------------------------------------------------------
 [W-028]
 Giza Plains - Raining Season
 ----------------------------------------------------------------------
                                                             ffxii_0228
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
 Recommended Level:  27

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         Teleport Stone x1
  Gil:          1,200 gil
  Equipment:    Serpent Rod x1
  Key Items:    Ring of the Toad, Silent Urn
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Hyena
  LV 18  HP:  940   LP:  1   Weak vs. Water
  LV 19  HP:  960   LP:  1
  Drop/Steal: Wolf Pelt, Fire Stone, Potion, Green Beret,
              Festering Flesh
  ```````````````````````````````````````````````````````````````
  Gigantoad
  LV 19  HP: 1469   LP:  1   Weak vs. Fire
  LV 20  HP: 1489   LP:  1
  Drop/Steal: Water Stone, Horn, Potion, Gil, Lambent Hat
  ```````````````````````````````````````````````````````````````
  Ichthon (friendly)
  LV 18  HP: 1293   LP:  1   Weak vs. Lightning
  LV 19  HP: 1304   LP:  1
  LV 20  HP: 1315   LP:  1
  LV 21  HP: 1326   LP:  1
  Drop/Steal: Eye Drops, Fish Scale, Phoenix Down, Water Stone
  ```````````````````````````````````````````````````````````````
  Wooly Gator (friendly)
  LV 21  HP: 2233   LP:  1   Weak vs. Earth
  LV 22  HP: 2253   LP:  1
  Drop/Steal: Alarm Clock, Braid Wool, Smelling Salts, Wind
              Stone, Hi-Potion
  ```````````````````````````````````````````````````````````````
  Great Tortoise
  LV 20  HP: 3818   LP:  2   Weak vs. Fire
  LV 21  HP: 3838   LP:  2
  Drop/Steal: Water Stone, Turtle Shell, Aries Gem
  ```````````````````````````````````````````````````````````````
  Storm Elemental (friendly) (Shell, Protect)
  LV 25  HP: 14830  LP:  4   Weak vs. Ice
  Drop/Steal: Storm Stone, Storm Magicite, Storm Crystal,
              Feystone
  ```````````````````````````````````````````````````````````````
  Mardu Entite (friendly)
  LV 45  HP: 48042  LP:  ?   Weak vs. Ice
  Drop/Steal: Storm Crystal, Feystone
  ```````````````````````````````````````````````````````````````

  Rare Game:
  Rain Dancer (12)


                              To Rabanastre
                                    |
           Warrior's Wash ___ Throne Road*_____ Gizas North
              |                     |            Bank*
              |           ___ Nomad Village         |
                Toam Hills*     [SC]*               |
                   |                                |
                Starfall         Crystal       Gizas South
 Dalmasca    ___ Field*  -------- Glade* ------ Bank ______ Dalmasca
  Westersand         |            [SC]                      Estersand
                     |
                   Head here...


             [SC] Save Crystal          * Withered Tree

 Throne Road
 ----------------------------------------------------------------------
 Enemies: Hyena, Gigantoad
 ----------------------------------------------------------------------
 It is more greener than your previous visit. The enemies are stronger
 than the ones you encountered before. Most of the time, you will find
 Hyena roaming on the grasslands. You will find a Gigantoad sprouting
 out you approach the water region. So watch out... Head east and get
 the Gizas North Bank. There is a withered tree at the entrance to
 the village. Pick the top option to strike it down.

 Gizas North Bank
 ----------------------------------------------------------------------
 Enemies: Ichthon, Great Tortoise, Gigantoad, Hyena, Storm Elemental*
 ----------------------------------------------------------------------
 There is a withered tree. Strike it down as well. You will encounter a
 couple of friendly Ichthons and a gigantic Great Tortoise (the
 tortoise is weak against Fire) and I suggest you defeat it first
 before you fight the Ichthons... Due to the rains, the plains getting
 smaller and you will have lesser walk space to fight your enemies.
 Make sure someone has Libra on at all times as there are traps in these
 areas. Make your way back to The Throne Road. Head west to get the 
 Warrior's Wash.

 Warrior's Wash
 ----------------------------------------------------------------------
 Enemies: Hyena, Gigantoad, Great Tortoise
 ----------------------------------------------------------------------
 The area has been shrinked in size due to the rains. You will find
 Hyenas roaming the grasslands as usual along with Gigantoads surprise
 your party when you move near the edge. There are treasure pots found
 at the edge of the shore. There is a Great Tortoise in the middle.
 Soak it with oil and cook it with fire...
 
 Toam Hills
 ----------------------------------------------------------------------
 Enemies: Hyena, Gigantoad, Wooly Gator, Ichthon, Mardu Entite*
 ----------------------------------------------------------------------
 You will find Hyena and Gigantoad in the upper part of the region. At
 the peninsula region head towards to the Starfall Field, you will find
 a Wooly Gator. At the end of the pathway, you will find a couple of
 Hyenas and a withered tree. Examine and choose the top option to knock
 it down. If you ever encounter a Mardu Entite, do not disturb as it is
 way too strong for your party at the moment.

 Now make your way back to Village.

 Nomad Village
 ---------------
 There is another withered tree. Chop it down.

 The villagers has left the village and you will find a person (Sadeen)
 there. Talk to him to begin the hunt for Croakadile. Choose to accept
 it. Use the Save Crystal to heal your lost HP/MP. Exit and make your
 way back to the Toam Hills. From there, head southeast and you will
 find an exit that leads to the Starfall Fields.

 Starfall Fields
 ----------------

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.9 - Croakadile
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

 There is another withered tree at the northeast end of the area.
 Examine it to knock it down. The west walkway leads to the Dalmasca
 Westersand. Go south via the bridge in the middle. Roam around that
 area and you will be ambushed by a gigantic version of Gigantoad!

  ________________________________________________________________
  Croakadile                             LV ??   HP: ???? (~15000)
  ________________________________________________________________
  Attacks: Angelsong, Gnaw, Growing Threat, Aqua Bubbles
  Status:  Shell, Bravery

  The Croakadile will start off by using Angelsong, which will
  cast Regen on itslef. HP and Regen on it. It will use its normal
  attacks most of the time and does around 100 ~ 200 HP. Beware
  when the Mark uses Growing Threat, which increases it level and
  doubling its attacking power. Finish it off with Mist Quickening
  if that happens.
  
  Steal: Horn, Aries Gem
  LP:    10
  ________________________________________________________________

 Upon defeating it, you will get the Ring of Toad key item. Now make
 your way back to the Nomad Village. Talk to Sadeen and you will get
 1200 gil, 1x Serpent Rod and 1x Teleport Stone. He will ask you to
 take the ring to his beloved one... Now make your way back to Starfall
 Fields.

 Starfall Fields
 ----------------------------------------------------------------------
 Enemies: Hyena, Gigantoad, Wooly Gator
 ----------------------------------------------------------------------
 At the exit closest to Toam Hills, there is another withered tree.
 Chop it down as well. You will encounter mainly Hyena and Gigantoads
 around this area. If you hear loud footsteps, a Wooly Gator is just
 nearby. The enemies here are pretty weak here. You can steal Braid
 Wool from Wooly Gator and sell them for a pretty handsome sum of gil.
 Instead of exit the area via the pathway heading south, head southwest
 and make your way to the Crystal Glade. If you are lucky, you may find
 the Gariff Hunter assisting you in fighting the monsters here...

 Crystal Glade
 ----------------
 You will find Roaklo and Nanau here. There is also another withered
 tree here. Examine it to chop it. If you have chop all the trees, you
 will hear a ring.

 Use the Save Crystal there to restore your lost hit points. Talk to
 Nanau and she will brief you a bit on the Rain Lord - Gil Snaper
 before giving you to the Silent Urn. Exit via the other path to head
 for Gizas South Bank...

 Gizas South Bank
 ----------------------------------------------------------------------
 Enemies: Hyena, Gigantoad, Storm Elemental*
 ----------------------------------------------------------------------
 The bridge heading eastwards leads to the Dalmasca Estersand. You
 will find mostly Hyenas here and they come in packs so watch out.
 Along the shores, you will find Gigantoad resting. Cross the middle
 bridge and head south. You will saw an estrangled wood there. Examine
 it and it will states that if you chop more wood, you will be able to
 cross that area. That track leads to the Tracks of The Beast. Do not
 visit there for the time being, as the monsters are overwhelming strong
 for your party at the moment.

 Occasionally, there is a Storm Elemental. It is a friendly monster.
 However, if you intend to bring it down, make sure that you have full
 HP/MP before approach it to fight. Use your Mist Quickenings as you can
 get 4 LP for defeating one.

 Now return back to the Crystal Glade and make your way back to the
 Starfall fields. Take the south exit and you will end up in the Ozmone
 Plains.

 ----------------------------------------------------------------------
 [W-029]
 Ozmone Plains
 ----------------------------------------------------------------------
                                                             ffxii_0229
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
 Recommended Level:  27

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Ozmone Hare (friendly)
  LV 19  HP:  823   LP:  1   Weak vs. Fire
  LV 20  HP:  843   LP:  1
  Drop/Steal: Water Magicite, Braid Wool, Golden Helm, Teleport
              Stone
  ```````````````````````````````````````````````````````````````
  Zu (Flying)
  LV 21  HP: 1880   LP:  1   Weak vs. Earth
  LV 22  HP: 1896   LP:  1
  Drop/Steal: Aero Mote, Large Feather, Remedy, Wind Magicite
  ```````````````````````````````````````````````````````````````
  Mesmenir
  LV 20  HP: 1528   LP:  1   Weak vs. Ice
  LV 21  HP: 1548   LP:  1
  LV 22  HP: 1568   LP:  1
  Drop/Steal: Alarm Clock, Storm Magicite, Tanned Hide, Iron
              Carpace, Aries Gem, Echo Herbs, Bronze Mace,
              Destrier Mane
  ```````````````````````````````````````````````````````````````
  Viper
  LV 20  HP: 1410   LP:  1   Weak vs. Holy
  LV 21  HP: 1430   LP:  1
  Drop/Steal: Dark Magicite, Alarm Clock, Pebble, Tanned Hide,
              Quality Hide, Aries Gem
  ```````````````````````````````````````````````````````````````
  Zaghnal
  LV 23  HP: 3157   LP:  2   Weak vs. Wind
  LV 24  HP: 3179   LP:  2
  Drop/Steal: Earth Magicite, Gemini Gem, Hi-Potion, Quality
              Hide, Vanish Mote, Heavy Coat
  ```````````````````````````````````````````````````````````````
  Black Chocobo
  LV 19  HP: 1395   LP:  1   Weak vs. Lightning, Water & Holy
  LV 20  HP: 1132   LP:  1
  LV 21  HP: 1421   LP:  1
  LV 22  HP: 1443   LP:  1
  LV 23  HP: 1459   LP:  1
  Drop/Steal: Chocobo Feather, Gysahl Greens, Dark Magicite
  ``````````````````````````````````````````````````````````````
  Wu
  LV 20  HP: 1689   LP:  1   Weak vs. Wind
  LV 21  HP: 1709   LP:  1
  LV 22  HP: 1729   LP:  1
  Drop/Steal: Gil, Aries Gem, Earth Magicite, Eye Drops,
              Large Feather, Kogarasumaru
  ``````````````````````````````````````````````````````````````

  Rare Game:
  Bull Croc (4), Aeros (58)

 For your assistance, here is a map of the Ozmone Plains

      [1]
        |
    Field of
    Fallen Wings _
       |          \
       |         Dagan Flats - Field of Light _ Sunlit Path - [2]
      The       |              Winds            [SC]
      Switchback --- The       /
       /        |    Greensnake __ The Shred
     [3]       /                         \
          Haulo                           ?
    [4]-- Green

 [1]   Giza Plains - Starfall Fields
 [2]   Golmore Jungle - Paths of Chained Light
 [3]   Zertinan Caverns - Hall of Ardent Darkness
 [4]   Jahara - Banks of the Sogoht

 Plains of Fallen Wings
 ----------------------------------------------------------------------
 Enemies: Ozmone Hare, Zu, Mesmenir, Viper, Zaghnal
 ----------------------------------------------------------------------
 You will encounter new enemies. Zu are particularly annoying and you
 cannot hurt them unless you have equipped with long range weapons such
 as bows or bowguns. As magicks are limited by MP, I would recommend
 you to switch everyone's equipment to long range weapons. I usually
 has the guys as close-range attackers while armed the ladies with
 range weapons.

 In the northwest region, you will find a couple of Zus and a Mesmenir.
 Beware of Vipers lurking from ground. At the northeast area, there is
 a bunch of Zaghnal lurking around. They have around 3000 HP each and
 they are weak against Wind. Cast Aero to knock them down all at 1
 swoop! Unlike most enemies, they give you 2 LP each. Take the south
 path.

 The Switchback
 ---------------------------------------------------------------------
 Enemies: Mesmenir, Viper, Hybrid Gator
 ---------------------------------------------------------------------
 There is a terrace area in the western region of the area. That exit
 will leads to the Zertinan Caverns. In that area, you will encounter
 mostly Mesmenir (horse-like creatures that are weak against Ice) and
 Viper (they will appear from the ground out the blue). There are 3
 paths - the north path leads to the Dagan Flats, the east path leads
 to The Greensnake and lastly the south path leads to the Haulo Green.
 You need to proceed to the Haulo Green as the Garif village should be
 south of Giza Plains.

 Haulo Green
 ---------------------------------------------------------------------
 Enemies: Viper, Black Chocobo, Mesmenir, Red Chocobo
 ---------------------------------------------------------------------
 It has been a long time since Final Fantasy Tactics that we have
 Chocobo as enemies. The Black Chocobo has a couple of dangerous
 attacks so make sure you finish them off fast. Having the Aero spell
 works wonders as it attacks on all targets that are within its
 attacking range. Proceed westwards and you will reach the village of
 Garif - Jahara. Within this area, you will find a Garif Warrior
 attacking monsters on its own. Make sure you lend a helping hand.

 ----------------------------------------------------------------------
 [W-030]
 Jahara - Land of Garif
 ----------------------------------------------------------------------
                                                             ffxii_0230
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
 Recommended Level:  29

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         Jaya Stick x1
  Gil:          -
  Equipment:    Killer Bow & Onion Arrows or Bowgun & Onion Bolts
  Key Items:    Map (Jahara), Map Ozmone Plains
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Banks of the Sogoht
 ---------------------
 You will find 2 moogles in front of the gateway to Jahara. There is
 a Gate Crystal. Use it to save your game. Talk to the gray moogle
 (Cartographer's Guild) and you will be able to buy maps for Jahara (30
 gil) and Ozmone Plains (1700 gil). You can hire for Chocobos here for
 a very cheap 30 gil!

       The
       Elderknoll - Lull of the
                    Land        - Banks of the Sogoht - Ozmone Plain
                    [IS]          [GC]

 Talk to Garif Warrior at the gate. There will be a cutscene. You will
 find the Garif Warrior is the Garif War-chief! You will be allowed to
 pass... The Garif War-chief, Supinelu will inform Vaan that he need to
 speak with the Elders...

 Lull of the Land
 -------------------
 Talk to everyone in the village and you will find a Gariff Trader
 and below is the shopping list

                            Gariff Trader

  Weapons                          Armor
  -----------------------------    -------------------------------
  Partisan             3500 gil    Soldier's Cap          1400 gil
  Main Gauche          3500 gil    Heavy Coat             1400 gil
  Battle Bamboo        3200 gil    Lambent Hat            1400 gil
  Kotetsu              3800 gil    Chanter's Djellaba     1400 gil
  Bowgun               3800 gil    Winged Helm            2500 gil
  Sirius               4000 gil    Chainmail              2500 gil
  Elfin Bow            4200 gil    Green Beret            1900 gil
  Broadaxe             4200 gil    Survival Vest          1900 gil
  Serpent Rod          2100 gil    Feathered Cap          1900 gil
  Lohengrin            4500 gil    Traveler's Vestment    1900 gil
  Heavy Lance          4800 gil    Golden Helm            3200 gil
  Osafune              4800 gil    Golden Armor           3200 gil
  Gladius              4800 gil    Golden Shield          2100 gil
  Musk Stick           4300 gil    Red Cap                2500 gil
  Gilt Measure         4300 gil    Brigandine             2500 gil
  Bhuj                 4100 gil
  Flame Staff          2400 gil
  Storm Staff          2400 gil
  Glacial Staff        2400 gil

  Ammunition                       Items
  -----------------------------    -------------------------------
  Onion Arrows          100 gil    Potions                  70 gil
  Onion Bolts           100 gil    Antidote                 50 gil
  Onion Shot            100 gil    Eye Drops                50 gil
  Onion Bombs           100 gil    Phoenix Down            250 gil
                                   Echo Herbs               50 gil
                                   Gold Needle             100 gil
                                   Alarm Clock              50 gil
                                   Handkerchief             50 gil
                                   Hi-Potion               210 gil
                                   Bacchus's Wine          120 gil
                                   Smelling Salts           50 gil
  Technicks
  -----------------------------
  Shear                3600 gil
  Achilles             8800 gil
  Gil Toss             2000 gil
  Charm                5000 gil

 Go to the northwest region of the area and you will find Elder Zayalu
 and Yugelu there. Talk to Elder Zayalu and he will give you a Jaya
 Stick he wants you to pass it to Supinelu. You will find Supinelu's
 elder brother, Kadalu at the southeast corner. Next to the item shop,
 you will find Garif Herders.

 Talk to Supinelu and pick the top option to give Supinelu the Jaya
 Stick. Talk to him again and you will be given the following options:

 o I would meet this Great-Chief <-
 o I'll come back another time

 Pick the top option and there will be an event. You will be allowed
 to pass.

 The Elderknoll
 ----------------
 Move up the walkway and you will be stopped by a Garif Warrior.
 Pick the top option to meet with Great-Chief. There will be some
 scenes and Larsa of the Imperial Empire comes...

 This is followed by some scenes about Vaan, Reks and Prince Rasler...
 You will need to go Mt. Bur-Omisace. Larsa will joins your party as
 Guest. You will get a parting gift from Supinelu and this depends on
 whether if you give him the Jaya Stick:

 With Jaya Stick - Bowgun x1 & Onion Bolts x1
 Without Jaya Stick - Killer Bow x1 & Onion Bolts x1

 You will also get a free ride from Gurdy at the Chocobo Ranch.

  _______________________________________________________________

  Larsa           LV 31    HP: 1121   MP: 122

  Attack Power    39   EXP:   223368
  Defense         14   NEXT:  -
  Magic Resist    15
  Evade           25   Weapon:    -
  Magic Evade      0   Off-Hand:  -
  Strength        35   Helm:      -
  Magic Power     44   Armor:     -
  Vitality        39   Accessory: -
  Speed           30   LP: - 
  _______________________________________________________________

 Before exiting, return back to The Elderknoll and talk to Low-chief
 Sugumu to accept the hunt for Enkelados. 

 Once you are ready, talk to Gurdy, the moogle at the Banks of the
 Sogoht & hitch a ride on the Chocobo. It is free... why waste it?

 Before heading for the Golmore Jungle, make sure you have the
 following magicks:
 o- Esuna, Aero
 o- Gold Needle if you do not have the Aero spell.
 o- Gladius knife (as most monsters here are weak against Wind)
 o- Equip the Killer Bow and Onion Arrows or Bowgun and Onion Bolts
    on one character to handle the flying Zus. It would be better if
    you managed to get your hands on the Elfin Bow...

 Below is a mini-guide about riding Chocobos in Final Fantasy XII

  o----------------------------------------------------------------o
  |                        Riding Chocobos                         |
  o----------------------------------------------------------------o
  | As a tradition, when you ride a Chocobo, you won't be attacked |
  | by enemies. There is a timer at the lower-hand corner of the   |
  | screen. You can sprint by press X (there are only 3 sprint     |
  | gauges) and dismount with Circle button. The ride will be over |
  | once you choose to dismount or the timer has reach zero.       |
  | Please note that you cannot pick treasure chests when you are  |
  | riding a Chocobo. Each ride last about 180 seconds             |
  |                                                                |
  | You can get a ride by talking to the moogle at the Chocobo     |
  | Ranch. It will require you to pay gil...                       |
  |                                                                |
  o----------------------------------------------------------------o

 ----------------------------------------------------------------------
 [W-031]
 Ozmone Plains Revisited
 ----------------------------------------------------------------------
                                                             ffxii_0231
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Larsa (Guest)
 Recommended Level:  29

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Ether
  Loot:         -
  Gil:          1,100 gil
  Equipment:    Golden Amulet
  Key Items:    Errmonea Leaf
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Ozmone Hare (friendly)
  LV 19  HP:  823   LP:  1   Weak vs. Fire
  LV 20  HP:  843   LP:  1
  Drop/Steal: Water Magicite, Braid Wool, Golden Helm, Teleport
              Stone
  ```````````````````````````````````````````````````````````````
  Zu
  LV 21  HP: 1880   LP:  2   Weak vs. Earth
  LV 22  HP: 1896   LP:  2
  (Flying)
  Drop/Steal: Aero Mote, Large Feather, Remedy, Wind Magicite
  ```````````````````````````````````````````````````````````````
  Mesmenir
  LV 20  HP: 1528   LP:  1   Weak vs. Ice
  LV 21  HP: 1548   LP:  1
  LV 22  HP: 1568   LP:  1
  Drop/Steal: Alarm Clock, Storm Magicite, Tanned Hide, Iron
              Carpace, Aries Gem, Echo Herbs, Bronze Mace
  ```````````````````````````````````````````````````````````````
  Viper
  LV 20  HP: 1410   LP:  1   Weak vs. Holy
  LV 21  HP: 1430   LP:  1
  Drop/Steal: Dark Magicite, Alarm Clock, Pebble, Tanned Hide,
              Quality Pelt
  ```````````````````````````````````````````````````````````````
  Zaghnal
  LV 23  HP: 3157   LP:  2   Weak vs. Wind
  LV 24  HP: 3179   LP:  2
  Drop/Steal: Earth Magicite, Gemini Gem, Hi-Potion, Quality
              Hide, Vanish Mote, Heavy Coat
  ```````````````````````````````````````````````````````````````
  Black Chocobo
  LV 19  HP: 1395   LP:  1   Weak vs. Lightning, Water & Holy
  LV 20  HP: 1132   LP:  1
  LV 21  HP: 1421   LP:  1 1148
  LV 22  HP: 1443   LP:  1
  LV 23  HP: 1459   LP:  1
  Drop/Steal: Chocobo Feather, Gysahl Greens, Dark Magicite
  ``````````````````````````````````````````````````````````````
  Wu
  LV 20  HP: 1689   LP:  1   Weak vs. Wind
  LV 21  HP: 1709   LP:  1
  LV 22  HP: 1729   LP:  1
  Drop/Steal: Gil, Aries Gem, Earth Magicite, Eye Drops,
              Large Feather, Kogarasumaru
  ``````````````````````````````````````````````````````````````
  Hybrid Gator
  LV 21  HP: 2233   LP:  1   Weak vs. Water
  LV 22  HP: 2253   LP:  1
  LV 23  HP: 2273   LP:  1
  Drop/Steal: Aries Gem, Bacchus's Wine, Braid Wool, Fire
              Magicite, Gold Needle
  ``````````````````````````````````````````````````````````````
  Red Chocobo
  LV 20  HP: 1411   LP:  1   Weak vs Thunder, Water & Holy
  LV 21  HP: 1427   LP:  1
  LV 22  HP: 1464   LP:  1
  Drop/Steal: Chocobo Feather, Gysahl Greens, Fire Magicite,
              Feather Cap
  ``````````````````````````````````````````````````````````````

  Rare Game:
  Bull Croc (4), Aeros (58)

 For your assistance, here is a map of the Ozmone Plains

      [1]
        |
    Field of
    Fallen Wings _
       |          \
       |         Dagan Flats - Field of Light _ Sunlit Path - [2]
      The       |              Winds      .      [SC]
      Switchback --- The       /          .
       /        |    Greensnake __ The Shred
     [3]       /                         \
          Haulo         . . . . . . . . . [5]
    [4]-- Green . . . . 

 [1]   Giza Plains - Starfall Fields
 [2]   Golmore Jungle - Paths of Chained Light
 [3]   Zertinan Caverns - Hall of Ardent Darkness
 [4]   Jahara - Banks of the Sogoht
 [5]   Lenne Mines
 ..    Chocobo Tracks

 Ride your Chocobo and make your way to the The Shred. Dismount there
 when you find the Wus.

 The Shred
 ---------------------------------------------------------------------
 Enemies: Wu, Aeros*, Bull Croc*
 ---------------------------------------------------------------------
 The whole area is being infested with Wus here. Toss them around with
 Aero. Exit that area and return back to that area, you will find a
 gigantic Slaven-like creature - that's Enkledos

  ________________________________________________________________
  Enkelados           LV ??   HP: ???? (~12000)
  ________________________________________________________________
  Attacks: Spinkick, Shell, Protect, Restore, Kick, Gnaw
  Status:  Protect, Shell

  The Mark has Protect cast on it and it is weak against Wind. It
  was cast Shell on it at the start of the battle. Just toss 
  energy of Aero at it. Larsa provides a good assistance here and
  he will cure your members with Hi-Potions if they get low and
  you don't need to worry about your inventory though. Beware of
  the Mark's spinkick as it does damage to all allies for around
  150~300 each. It is possible to defeat without using a Mist
  Quickening.
  
  Steal: Potion
  LP: 9
  ________________________________________________________________

 You will get Errmonea Leaf upon defeating it. If you are unlucky, you
 may encounter more dangerous Rare Games such as Bull Crocs or Aeros.
 If they happens on the same battlefield, I suggest you defeat the Rare
 Game first as they are harder than the Enkelados.

 Your Clan Rank will be promoted to Headhunter if you have been using
 this walkthrough. Now you need to make your way back to the Jahara
 Village

 The Greensnake
 ----------------------------------------------------------------------
 Enemies: Wu, Ozmone Hare, Hybrid Gator, Garif Adventurer**
 ----------------------------------------------------------------------
 You will find the pathway being infested with Wus and a Hybrid Gator
 is found here (which will appears only after you have visit the Garif
 at the Jahara). Toss around the Wu with Aero and use Water on the
 Hybride Gator. At the northeast end of the area, you will find a
 bunch of Ozmone Hares. Occasionally, you will encounter a Garif
 Adventurer. Make sure you do not use Aero or you may end up attacking
 it thus turning it to a foe. You can defeat it to complete your
 Garif bestiary

 Haulo Green
 ----------------------------------------------------------------------
 Enemies: Viper, Mesmenir, Black Chocobo, Red Chocobo
 ----------------------------------------------------------------------
 Make your way back to Jahara via the Haulo Green. The area is
 infested with Vipers and you will find a group of Black Chocobo at
 the front of the area. Make your way back to the village.

 Jahara
 ----------
 Make your way to the area where you find Sugumu - 1100 gil, Ether x1
 and a Golden Amulet for your reward. The Golden Amulet is a very
 useful training accessory as it will doubles the amount of license
 points you can gain!

 Do some shopping and get Brigandine armor for your party and if you
 got a lot of gil, get the Golden Armor. Stock up a lot of Gold
 Needles if you do not acquire Esuna spell. The Iron Carapace can sell
 for around 400 gil a piece and you can get them easier by defeating
 the Mesmenir. Exit the village and you may to get a ride on a Chocobo
 (it will cost you 30 gil for a ride) and I suggest you get if you
 are getting bored with the fighting. Ride the Chocobo and make your
 way to the Sunlit Path.

 Sunlit Path
 ---------------
 You will dismount automatically from the Chocobo once you reached
 there. There will be some scenes between your party and short cutscene
 where you find out more about Vayne and Archadia Empire... There is a
 Save Crystal here. Save your game.

 ----------------------------------------------------------------------
 [W-032]
 Golmore Jungle
 ----------------------------------------------------------------------
                                                             ffxii_0232
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Larsa (Guest)
 Recommended Level:  30

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Golmore Jungle)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Gargoyle
  LV 23  HP:  1436  LP:  1   Weak vs. Ice
  LV 24  HP:  1494  LP:  1
  Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
              Mote, Warp Mote, Gilt Measure
  ```````````````````````````````````````````````````````````````
  Malboro
  LV 22  HP:  1573  LP:  1   Weak vs. Wind
  LV 23  HP:  1693  LP:  1
  Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
              Malboro Vine
  ```````````````````````````````````````````````````````````````
  Panther
  LV 21  HP:  1299  LP:  1   Weak vs. Ice
  LV 22  HP:  1409  LP:  1
  LV 23  HP:  1519  LP:  1
  Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
              Mote
  ``````````````````````````````````````````````````````````````
  Hellhound
  LV 38  HP:  3680  LP:  1   Weak vs. Water 
  LV 39  HP:  3790  LP:  1
  Drop/Steal: Tanned Hide, Fire Magicite
  ``````````````````````````````````````````````````````````````
  Treant (friendly)
  LV 23  HP:  4274  LP:  1   Weak vs. Wind
  LV 24  HP:  4384  LP:  1
  Drop/Steal: Earth Magicite, Lumber
  ``````````````````````````````````````````````````````````````

  Rare Game:
  Midgardsormr (28)

 Below is a simple map for the dungeon.

 ~-~-~-~-~-~-~-~-~
 Golmore Jungle
 ~-~-~-~-~-~-~-~-~
 
                                     Dell of The _ The 
                                     Dreamer       Branchway
[1]                                 |                  \
   \                              The                The Greenswathe
 Paths of Chained  _ Whisperleaf _ Parting                 |
 Light            |  Way           Glade                   |
      \           |                                       [2]
 The Needlebrake__|
      |
 The Rustling Chapel
      |
     [3]

 [1]   Ozmone Plains - Starlit Path
 [2]   Paramina Rift
 [3]   Feywood

 Switch your weapons back to the melee weapons and you will be heading
 into the jungle. The enemies here are mostly weak against Ice or Wind.
 So make sure you have gotten the Aero spell. It will come extremely in
 this area.

 Paths of Chained Light
 ----------------------------------------------------------------------
 Enemies: Panther, Gargoyle, Malboro, Hellhound, Midgardsormr*
 ----------------------------------------------------------------------
 In the first area, you will find a herd of panthers. Beware of its
 Stone Gaze and its ability to petrify your member. So use a Gold
 Needle/ cast Esuna if your character got petrified. They are weak
 against Blizzard. Warp is pretty effective against them but you will
 get no experience points for defeating them. Avoid head southwards as
 you will probably face a dangerous foe called the Hellhound. Although,
 the HP is not really that much but their attacking power is very
 strong as they can deal around 400+ per attack! So use Mist Quickening
 if you encounter them and make use of the combo chain. In the middle
 path, you will find Malboro (don't worry as they are not as dangerous
 like the previous Final Fantasies). The location of Urn containing the
 map is located in the middle of cross junction. Make sure you grab it.

 The Needlebrake
 ----------------------------------------------------------------------
 Enemies: Panther, Malboro, Treant
 ----------------------------------------------------------------------

                   [1]
         _________  |                     [1] Paths of Chained Light
        \    \    |_|_________C           [2] Whisperleaf Way
    [1]-|    |                |           [3] The Rustling Chapel
         \___\____          _/X -[2]      X   Magic Forcefield
           \      \________//             C   Fran's Magic Path
            X
          ___\______
    [1] _|     _____|_
         |____|       \
                     [3]

 The area will look something like the ASCII diagram above. You will
 need to the Magic Forcefield that is in front of the exit to the
 Whisperleaf Way which will be sealed off.

 Make your way eastwards and reach the exit at [2]. There will be a
 cutscene. You will also find out Golmore Jungle happened to be near
 the homeland of Fran. Now along the pathway, there is a magic
 forcefield that prevent you from moving onwards. But Fran has create
 a passageway for you to move, which is marked by C on the diagram
 above. You will find a ! checkmarks on your map as you approach near
 a barrier.

 You will also encounter another new enemy here - Treant. They are on
 friendly status and should not pose much difficulty to defeat them.

 Go to the point marked C. It will unveil a Hidden Path checker. (if
 you have exit and re-enter the screen. Examine it and pick the top
 option. Move forward...

 ----------------------------------------------------------------------
 [W-033]
 Eruyt Village
 ----------------------------------------------------------------------
                                                             ffxii_0233
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Larsa (Guest)
 Recommended Level:  30

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Eruyt Village)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 There will be a cutscene between Vaan and Fran. You will need to look
 for someone called. Talk Lulucee (white moogle) and you will be able
 to buy the map of Eruyt Village for 60 gil.


                     Fane of the Path
                           |
                       The Spiritwood
                           |
                   Road of Verdant Praise
                        [GC] [IS]
                           |
                         To Golmore Jungle

 You will find Tetran here too and it will sell the following items:

                             Tetran

  Accessories                      Items
  -----------------------------    -------------------------------
  Amber Armlet         6600 gil    Potion                   70 gil
  Sash                  500 gil    Antidote                 50 gil
  Argyle Armlet         600 gil    Eye Drops                50 gil
  Blazer Gloves        3200 gil    Phoenix Down            250 gil
  Jade Collar          3300 gil    Echo Herbs               50 gil
  Jackboots             600 gil    Gold Needle             100 gil
  Black Belt            600 gil    Alarm Clock              50 gil
  Magick Gloves        3200 gil    Handkerchief             50 gil
                                   Hi-Potion               210 gil
                                   Bacchus's Wine          120 gil
                                   Smelling Salts           50 gil

 Magicks & Technicks
 ------------------------------
 Raise                 1900 gil
 Cura                  1500 gil
 Warp                  1700 gil
 Bleed                 1100 gil
 Berserk               1000 gil
 Aero                  1200 gil
 Balance               1500 gil
 Confuse               1400 gil
 Regen                 1900 gil
 Esuna                 2800 gil
 Gravity               2800 gil
 Float                 2800 gil
 Decoy                 2500 gil
 Drain                 3200 gil
 Curaga                3200 gil
 
 Purchase 3 Black Belts. You will need it for the upcoming fight.

 The Spiritwood
 ----------------
 Move northwards to proceed to the next area. There will be another
 custcene and you will meet a lot of Viera and you need to find Mjrn.
 Note that they do not like Humes much...

 Go around the loop path and you will be able to get the Fane of the
 Path.

 Fane of the Path
 -----------------
 Go to the end of fork path and there will be a cutscene. After the
 scenes are over. Exit and make your way back to the place where you
 find the moogles. You will need to head for Henne Mines and you need
 to get back to the Ozmone Plains.

 ----------------------------------------------------------------------
 [W-034]
 Henne Mines
 ----------------------------------------------------------------------
                                                             ffxii_0234
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Larsa (Guest)
 Recommended Level:  30

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Henne Mines), Lente's Tears
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Jelly
  LV 19  HP:  1813  LP:  1   Weak vs. Ice
  LV 25  HP:  2018  LP:  1
  Drop/Steal: Gil, Pebble, Teleport Stone, Water Magicite, Yellow
              Liquid, Float Mote
  ```````````````````````````````````````````````````````````````
  Nightmare
  LV 24  HP:  1630  LP:  1   Weak vs. Holy
  LV 25  HP:  1688  LP:  1
  Drop/Steal: Dark Magicite, Hi-Potion, Smelling Salts, Grimoire
              Togail, Snowfly
  ````````````````````````````````````````````````````````````````
  Redmaw
  LV 23  HP:  1134  LP:  1   Weak vs. Earth
  LV 24  HP:  1202  LP:  1
  Drop/Steal: Gil, Crooked Fang, Ice Shield, Red Fang, Pebble,
              Taurus Gem, Wind Magicite, Bat Wing
  ````````````````````````````````````````````````````````````````
  Seeker
  LV 22  HP:  1094  LP:  1   Weak vs. Earth
  LV 23  HP:  1110  LP:  1
  Drop/Steal: Antidote, Bat Wing, Smelling Salts, Wind Stone,
              Blood Sword, Crooked Fang
  ````````````````````````````````````````````````````````````````
  Thunderbug
  LV 23  HP:  2083  LP:  1   Weak vs. Ice
  LV 24  HP:  2193  LP:  1
  LV 25  HP:  2303
  Drop/Steal: Red Fang, Remedy, Storm Magicite, Iron Scraps,
              Charged Gizzard, Cancer Gem
  ````````````````````````````````````````````````````````````````
  Tyranorox
  LV 26  HP:  4073  LP:  2   Weak vs. Wind
  LV 27  HP:  4413  LP:  2
  Drop/Steal: Alarm Clock, Earth Magicite, Pebble, Tyrant Hide,
              War Hammer
  ````````````````````````````````````````````````````````````````

  Golmore Jungle
  ----------------
  Make your back to the Jungle and you will need to fight enemies again.
  Be careful. Make your way back to Ozmone Plains - Sunlit Path.

  Ozmone Plains - Sunlit Path
  -----------------------------
  Talk to wounded Imperial soldier that is lying at the ground south
  from the Save Crystal. He will request for a Potion. Give it to him &
  you will be able to get a Chocobo ride for free. 

  Talk to him again to ride a Chocobo. Go to the Fields of Light Winds,
  which happens to the next area. Near the entrance way to previous area,
  You will find a herd of black Chocobos in front your right. Pay
  attention to the yellow Chocobo that is on the southeast edge of the
  area. Move your Chocobo there and you will be able to access the other
  half of the Shred area, which you can't access it earlier. You will
  end in the area in front of the Henne Mines. Press Circle to dismount.

  Ozmone Plains - The Shred
  --------------------------
  In front of the entrance way to the Mines, there are dead bodies.
  Move towards it and it will trigger a cutscene. Sounds scary huh?
  Just move forward...

  Henne Mines
  -------------------
  Below is an ASCII map of the Henne Mines

                                       Ore
                    [1]                Separation
                     |                      |
                  North                 Staging
                  Entrance              Shaft
                     |                          \
                 Pithead                   ____ Crossover B
                 Junction A [GS]          |           |
                     |                    |          Pithead
                Phase Shaft 1        Crossover A ___ Junction B [GS]
                     |                    |
                Phase 1 Dig ______________|

  [1]  Ozmone Plains - The Shred
  [GS] Gate Switchboard
  [GC] Gate Crystal

                       ---------------------------
                       o        IMPORTANT        o
                       ---------------------------
 In one of the areas, you will be ambushed by 20x Jelly (flan-like
 creatures) which are pretty immune against physical attacks). I would
 recommend you to get the character who can summon Belias to own all
 his/her Mist Quickenings attacks. Do not use the character until I
 ask you to switch so...

  North Entrance
  ---------------------------------------------------------------------
  Enemies: Seeker, Redmaw
  ---------------------------------------------------------------------
  The entranceway is infested with bats and there are 2 kinds of them -
  the Seeker and Redmaw. Move slightly northeast and there is a Gate
  Switchboard. Examine it and pick the top option. The Redmaws has an
  ability to poison your characters with its bite. Use an Antidote or
  cast Poisona to remove the Poison. The exit is at the southeast path.

  Pithead Junction A
  ---------------------------------------------------------------------
  Enemies: Jelly x5
  ---------------------------------------------------------------------
  There is a Gate Switchboard and you will find wounded imperial here.
  Take the east exit (or head left on the map). Ignore the switch first.
  Set the following Gambits -> Foe: any & Foe: targeting self - Cast
  Fire combo. Turn this Gambit On. Choose to activate the switch.

  5 Jellys will appear on the area or you can exit the area to avoid
  fighting them. Beware the Jelly could confuse an ally with its
  Phantasmal Gaze. So watch out for it. Physical attacks do not work
  well, so Fire or Aero (the only group attack magic) works well. Upon
  opening the switch, you will have 2 exits. Take the north route
  (heading south from the map)

  Phase 1 Shaft
  ---------------------------------------------------------------------
  Enemies: Redmaw, Seeker
  ---------------------------------------------------------------------
  The north route will lead to a turning junction where you find the
  Urn containing the map of Henne Mines. Make sure you grab it. Along
  the walkway you encounter mainly bats (Seekers or Redmaw) and you can
  chain them for decent items too. The Redmaw has the capability of
  using Leech and causing Poison. So have Poisona and Antidote on
  stand-by.

  Make your way back to Pithead Junction A and turn off the Gate
  Switchboard) and it will turn red. Take the other pathway along the
  shaft. Like the other shaft, it has also being infested where you can
  easily make a 20 Chain combo... Continue until you reach a train
  station like structure and the exit will be nearby.

  Phase 1 Dig
  ---------------------------------------------------------------------
  Enemies: Redmaw, Nightmare, Thunderbug
  ---------------------------------------------------------------------
  Along the shaftway, you will fight more bats. At the edge of the
  area, you will saw 2 treasure chests. They will contain a random
  treasure. Pick them up.

  Continue to venture into the dig areas. If you continute eastwards,
  it lead to fighting a Nightmare but beware there is a trap in front
  of it. The Nightmare is similar to the first boss that you fight at
  the Garamsythe Waterway. It has the ability to teleport and it cast
  Dark magick.

  The exit is on the east side of the area. However if you head
  westwards, it will uncover a secret pathway (not shown on the map)
  that leads to a chest containing a rare treasyre. By the way, make
  sure your party has Libra on at all times as there are a lot of traps
  in the mines.

  At the dead end before the pathway that leads to the exit. You will
  find a treasure pot but it is actually the Thunderbug (missed the
  Mimics?). Freeze it with Ice to defeat it. The real chest is the one
  that is enclosed by a chest. Approach it with caution and you should
  be able to open it without trigger the trap!
  
  Crossover A
  ---------------------------------------------------------------------
  Enemies: Redmaw, Tyranorox
  ---------------------------------------------------------------------
  You will encounter more Redmaws along a new beast - Tyranorox. There
  are 2 of them. Watch out for its Sonic Fangs as it could be an
  instant death for one character. But you can still have no problem
  of defeating it. The east exit is being seal off. Take the exit in
  the north.

  Crossover B
  ---------------------------------------------------------------------
  Enemies: Thunderbug, Redmaw
  ---------------------------------------------------------------------
  At the southwest corner, there are 2 treasure chests which are
  actually Thunderbug in disguise. Defeat 1 at time. Freeze them with
  Ice magicks. Now continue eastwards, take note of the gate at the
  northwest region. Continue along the shaft walkway on the east and it
  will lead to Pithead Junction B.

  Pithead Junction B
  ---------------------------------------------------------------------
  Enemies: Jelly x20
  ---------------------------------------------------------------------
  First of all, bring in the summoner member. Equip him/her with the
  following first:

  For the summoner with Belias,
  - Have the summoner cast Libra (if he/she is not equipped with Bangle)
  - The summoner has aleast 3 Mist carts (i.e. acquired all 3 Mist
    Quickenings)
  - Cast Regen, Protect, Shell on the summoner (Make sure that
    character still has full HP/MP)
  - The summoner has acquired the following spells - Cura
  - Make sure that character has all magic channeling level 2 learnt
    to reduce the MP cost or you will need to use Ethers.
 
  Examine the switchboard once those status. Once you see around 10+
  Jelly (or so many that your character can barely walked). Summon
  Belias. Have Belias do the attacking, while your character cast Cura
  when HP gets lot. Around 2 minutes later, Belias should unleash
  Hellfire which will wipe out all the enemies. Move your characters
  around that area to collect the goodies. Summon Belias a second
  time and support Belias by healing it... Watch for a 2nd Hellfire.

  Alternatively if you do not have those requirements, escape or your
  party will defintiely be wiped (unless you unleash Mist Quickening).

  Once the job is done, make your way back to Crossover A. Fight the
  Tyranorox and the Redmaws and make your way back to Crossover B.
  From Crossover B, take the northwest exit to the Staging Shaft.

  Staging Shaft
  --------------
  There will be a cutscene and you finally found Mjrn... But she seems
  distracted. Now in front of area, there will be a Gate Crystal.
  Use it. Cast Protect, Shell and Regen on all members (including Larsa)
  Switch the summoning character to the bay. Equip your characters with
  the 3 Black Belt if you have bought it earlier.

  This will be a compulsory step before you go for future boss fights.
  Now use it to save your game. Set up the following gambits:

  o Ally: any                  -> Phoenix Down
  o Ally: status = HP Critical -> Hi-Potion
  o Ally: HP <50%              -> Cura

  Ore Separation
  ----------------
  There will be a gigantic dragon at the area. It is a boss fight!
  ________________________________________________________________
  Tiamat                                 LV ??   HP: ???? (~40000)
  ________________________________________________________________
  Attacks: Rake, Disablega, Aero, Breath, Reflect
  Notes:   Absorbs Wind

  The boss starts off with Rake on one of your characters. Just
  attack with your normal attacks first. The Heavy Lance works
  wonders here as it can slow down the boss. Rake does around 200
  to 300 HP damage to one character. Make sure none of your
  characters are equipped with wind-elemental weapons like the
  Gladius as it heals the boss. Midway, through the battle, the
  boss can cast Disablega which causes Disable on all characters
  which prevent affected targets from using command. If that
  happens switch to your characters in the bay. Once it's HP gets
  down 50%, it use Breath which does around 350 to 450 on all
  characters (even with Protect and Shell). Cast Cura if your
  character are in low in HP. Once the boss is left 25% HP, its
  defense will goes up and physical attacks deals little damage to
  it. Hence, use your Mist Quickenings if you still have Mist
  charges in your arsenal. Unleash them. Take note that Disable
  characters cannot participate in chaining Mist Quickening
  combos... If the situation gets worse, call the character with
  the summoning Belias ability to summon Belias. Have the summoner
  character cast Regen, Protect and Shell on Belias. Watch and
  Belias will finish the job for you...
  
  Steal: Leo Gem, Hi-Potion
  LP:    15
  ________________________________________________________________

 Once the boss fight is over, there will be some scenes and you will be
 back at the Uruyt Village and you will get the Lente's Tears key
 item which allows you to defuse the magic forcefield.

 Eruyt Village - Road of Verdant Praise
 ----------------------------------------
 Now talk to Tetran and the moogle will be selling new items:

                             Tetran

  Accessories                      Items
  -----------------------------    -------------------------------
  Amber Armlet         6600 gil    Potion                   70 gil
  Sash                  500 gil    Antidote                 50 gil
  Argyle Armlet         600 gil    Eye Drops                50 gil
  Blazer Gloves        3200 gil    Phoenix Down            250 gil
  Jade Collar          3300 gil    Echo Herbs               50 gil
  Jackboots             600 gil    Gold Needle             100 gil
  Black Belt            600 gil    Alarm Clock              50 gil
  Magick Gloves        3200 gil    Handkerchief             50 gil
                                   Hi-Potion               210 gil
                                   Bacchus's Wine          120 gil
                                   Smelling Salts           50 gil

 Magicks & Technicks
 ------------------------------
 Raise                 1900 gil    Fira                   3000 gil
 Cura                  1500 gil    Thundara               3000 gil
 Warp                  1700 gil    Blizzara               3000 gil
 Bleed                 1100 gil    Haste                  3400 gil
 Berserk               1000 gil    Toxify                 4100 gil
 Aero                  1200 gil    Countdown              3100 gil
 Balance               1500 gil
 Confuse               1400 gil
 Regen                 1900 gil
 Esuna                 2800 gil
 Gravity               2800 gil
 Float                 2800 gil
 Decoy                 2500 gil
 Drain                 3200 gil
 Curaga                3200 gil

 Get the group magicks (Fira, Thundara and Blizzara) and the Haste
 time magick is definitely one of the best magicks that you must get.

 ----------------------------------------------------------------------
 [W-035]
 Golmore Jungle Revisited
 ----------------------------------------------------------------------
                                                             ffxii_0235
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Larsa (Guest)
 Recommended Level:  30

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Gargoyle
  LV 23  HP:  1436  LP:  1   Weak vs. Ice
  LV 24  HP:  1494  LP:  1
  Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
              Mote
  ```````````````````````````````````````````````````````````````
  Malboro
  LV 22  HP:  1573  LP:  1   Weak vs. Wind
  LV 23  HP:  1693  LP:  1
  Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
              Malboro Vine
  ```````````````````````````````````````````````````````````````
  Panther
  LV 21  HP:  1299  LP:  1   Weak vs. Ice
  LV 22  HP:  1409  LP:  1
  LV 23  HP:  1519  LP:  1
  Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
              Mote
  ``````````````````````````````````````````````````````````````
  Hellhound
  LV 38  HP:  3680  LP:  1   Weak vs. Water 
  LV 39  HP:  3790  LP:  1
  Drop/Steal: Tanned Hide, Fire Magicite, Red Cap, Dark Mote,
              Alarm Clock
  ``````````````````````````````````````````````````````````````
  Treant (friendly)
  LV 23  HP:  4274  LP:  1   Weak vs. Wind
  LV 24  HP:  4384  LP:  1
  Drop/Steal: Earth Magicite, Lumber, Balance Mote, Phoenix Down
  ``````````````````````````````````````````````````````````````
  Great Malboro
  LV 22  HP:  1630  LP:  1   Weak vs. Wind
  LV 23  HP:  1750  LP:  1
  Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
              Malboro Vine, Virgo Gem, Foul Liquid
  ``````````````````````````````````````````````````````````````
  Diresaur
  LV 28  HP:  5621  LP:  2   Weak vs. Wind
  Drop/Steal: Tanned Hide, Earth Magicite, Tryant Hide
  `````````````````````````````````````````````````````````````

  Rare Game:
  Phyllo (40)

 Below is the recap of the map for Golmore Jungle.
 
                                     Dell of The _ The 
                                     Dreamer       Branchway
[1]                                 |                  \
   \                               The                The Greenswathe
 Paths of Chained  _ Whisperleaf _ Parting                 |
 Light     [2]    |  Way           Glade                   |
      \     |     |                                       [3]
 The Needlebrake _|
      |
 The Rustling Chapel
      |
     [4]

 [1]  Ozmone Plains - Sunlit Path
 [2]  Eruyt Village
 [3]  Paramina Rift - Fading Vine
 [4]  Feywood

 The Needle Brake
 ----------------------------------------------------------------------
 Enemies: Treant, Malboro, Great Malboro, Hellhound
 ----------------------------------------------------------------------
 You will be able to move pass the magic forcefield at ease due to the
 key item - Lente's Tears. Watch out for Hellhound as they can deal
 heavy damage with its normal attack (cast Blind to cause it to miss)
 and Protect to reduce the damage. Avoid heading southwest as you will
 encounter a lot of Hellhounds there. Beware of Malboro's Bad Breath,
 cast Esuna to remove most of its statuses. Head eastwards and make
 your way to Whisperleaf Way.

 Whisperleaf Way
 ---------------------------------------------------------------------
 Enemies: Gargoyle, Great Malboro, Malboro
 ---------------------------------------------------------------------
 The walkway is very simple. Just walk straight and slaughter any
 enemies that come in your way...

 The Parting Glade
 -------------------
 Setup the following Gambits:

 o Ally: any                  -> Phoenix Down
 o Ally: status = HP Critical -> Hi-Potion
 o Ally: HP <50%              -> Cura
 o Ally: status = Confuse     -> Smelling Salts
 o Ally: status = Sleep       -> Alarm Clock
 o Ally: status = Slow        -> Haste
 o Foe: any                   -> Aero

 There is another Gate Crystal here. Use it. You will find another
 wood-warder. Cast Haste, Protect, Shell and Regen on all your active
 party members. 

 Save your game. Proceed.

 Dell of The Dreamer
 ---------------------
 There will be some scenes and you fight another dragon.... 
  ________________________________________________________________
  Elder Wyrm                            LV ??   HP: ???? (~45,000)
  Treant A                              LV 25   HP: 4764
  Treant B                              LV 25   HP: 4764
  ________________________________________________________________
  Attacks: Lunge, Slow, Break, Confuse, Rake, Sporefall, Fireball

  The boss starts off with Shell. Destroy the assisting Treants
  first as they could cast Protect, which will further making your
  battle more difficult.

  The Elder Wyrm physical defense is not as good as the Tiamat but
  it does packs a punch in dealing status ailments to your allies,
  which can be annoying if you do not treat it properly.

  The Sporefall does a range of status ailments - Silence, Sleep,
  Confuse, Sap, Oil & Blind. Once everyone is awake from Confuse,
  use Echo Herbs for every characters. Use Handkerchiefs if the
  character gets oiled. This is because when the boss unleash its
  Fireball it will do normally 400 HP to one character and 1200 HP
  to an oiled character). Cast Esuna to remove Poison/Blind and
  Regen to remove Sap. The boss is weak vs. wind elemental, hence
  the Gladius Knife comes very handy...
  
  Steal: Succulent Fruit, Emperor Scale
  LP: 28 (Elder Wyrm), 2 (Treant x2)
  ________________________________________________________________

 Return back to the Gate Crystal and save your game. Now go back to the
 Dell of The Dreamer and exit via the west path.

 The Branchway
 -----------------------------------------------------------------------
 Enemies: Gargoyle, Malboro, Great Malboro, Treant, Phyllo*
 -----------------------------------------------------------------------
 The branch will split into 2 paths. At the lower branch, you will
 encounter lesser enemies (as they are replaced by friendly Treants).
 You will encounter Great Malboro and Malboro in the upper branch.
 Continue to head eastwards...

 The Greenswathe
 -----------------------------------------------------------------------
 Enemies: Malboro, Diresaur, Great Malboro, Gargoyle, Treant
 -----------------------------------------------------------------------
 There is another split-off here. The top branch will lead to you
 encounter a Diresaur (which is also weak against Wind). Defeat and grab
 the contents of the treasure chests nearby. Proceed eastwards and you
 will find that the place starts to snow...

 Time to grab a jacket... (brrr...)
  
 ----------------------------------------------------------------------
 [W-036]
 Paramina Rift
 ----------------------------------------------------------------------
                                                             ffxii_0236
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Larsa (Guest)
 Recommended Level:  31

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  White Wolf
  LV 24  HP:  1498  LP:  1   Weak vs. Lightning
  LV 25  HP:  1608  LP:  1
  Drop/Steal: Crossbow, Ice Magicite, Phoenix Down, Quality
              Pelt, Tanned Hide
  ```````````````````````````````````````````````````````````````
  Wild Onion (friendly)
  LV 26  HP:  1616  LP:  1   Weak vs. Earth
  LV 27  HP:  1736  LP:  1
  Drop/Steal: Antidote, Phoenix Down, Succulent Fruit, Wind
              Magicite
  ```````````````````````````````````````````````````````````````
  Skull Knight
  LV 25  HP:  1873   LP: 1   Weak vs. Holy
  LV 26  HP:  1933   LP: 1
  Drop/Steal: Capricon Gem, Dark Magicite, Hi-Potion, Remedy,
              Sturdy Bone
  ```````````````````````````````````````````````````````````````
  Slaven Warder
  LV 27  HP:  2623   LP: 1   Weak vs. Water
  LV 28  HP:  2743   LP: 1
  Drop/Steal: Fire Magicite, Gemini Gem, Gold Needle, Slaven
              Harness, Tanned Giantskin, White Fang, Gil
  ```````````````````````````````````````````````````````````````
  Lizard
  LV 24  HP:  2342   LP: 1   Weak vs. Water
  LV 26  HP:  2562   LP: 1
  Drop/Steal: Fire Magicite, Float Mote, Horn, Pebble, Pointed
              Horn
  ```````````````````````````````````````````````````````````````
  Leshach Entite (friendly)
  LV 45  HP: 48042   LP: 7   Weak vs. Lightning
  Drop/Steal: Electrum, Ether, Feystone, Leshach Halcyon, Ice
              Crystal
  ```````````````````````````````````````````````````````````````
  Ice Elemental (friendly)
  LV 25   HP: 14830   LP: 4   Weak vs. Lightning
  Drop/Steal: Feystone, Ice Crystal, Ice Magicite, Ice Stone
  ```````````````````````````````````````````````````````````````

 Fading Vine
 -------------
 Thee is a Save Crystal. Use it to save your game.

 ~-~-~-~-~-~-~-~-~-
 Paramina Rift
 ~-~-~-~-~-~-~-~-~-
                                     [3]
                                      |
                                 Freezing Gorge
  [1]- Fading Vale - Head of ___|         |
       [SC]          the                  |
                     Silverflow   ___Frozen Brook
                      |   _______|       |      \
                  Icebound     Path of the       \
            [2]__ Flow         Firstfall [SC]     \
                      |_ _ _ _ | _ _ _             |
                               |      Karydine Glacier
                            Spine of    /
                         the Icewyrm   /
                               |      /
                           Silverflow's
                           End
                               |
                               [4]

 [1] Golmore Jungle - The Greenswathe
 [2] Feywood - Walking of Flitting Rifts
 [3] Mt. Bur-Omisace - Sand-strewn Pass
 [4] Stilshrine Of Miriam


 Head of the Silverflow
 ----------------------------------------------------------------------
 Enemies: White Wolf, Wild Onion, Skull Knight, Slaven Warder, Lizard
 ----------------------------------------------------------------------
 You will encounter new enemies. Wild Onions are friendly creatures but
 you can kill them for LP and Succulent Fruits. The Skull Knight can
 cast Tremor, which does earth-elemental damage to all allies. Slaven
 Warder is an upgraded version of Slaven-class while the Lizard is an
 upgraded class of Gigantoad. Most of the enemies are either weak
 against Lightning or Water. Beware the White Wolf has ability to cast
 Confuse on your party members. Head eastwards for the time being.

 Freezing Gorge
 ----------------------------------------------------------------------
 Enemies: White Wolf, Skull Knight, Dark Skeleton
 ----------------------------------------------------------------------
 There will be a cutscene when you first entered the area. Now you find
 Skull Knight and White Wolves along the snowy pathway. Strike them
 with Thundara and make your way northeast and you will reach Mt.
 Bur-Omisace...

 ----------------------------------------------------------------------
 [W-037]
 Mt. Bur-Omisace - Home of Kiltias
 ----------------------------------------------------------------------
                                                             ffxii_0237
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Larsa (Guest)
 Recommended Level:  31

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Paramina Rift), Map (Mt. Bur-Omisace)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 There is a Chocobo Ranch where you can hire a Chocobo for 600 gil. 
 Talk to Cartographer's Guild moogle that is standing on the crate near
 the ranch. You will be able to buy maps from it - Paramina Rift - 3200
 gil and Mt. Bur-Omisace for 15 gil. There are 2 item shops here. Below
 is the shopping list.


                       Travelling Merchant (Seeq)

  Accessories                      Ammunition
  -----------------------------    -------------------------------
  Jackboots             600 gil    Onion Arrows            100 gil
  Black Belt            600 gil    Onion Bolts             100 gil
  Golden Amulet        4500 gil    Onion Shot              100 gil
  Magick Gloves        3200 gil    Onion Bombs             100 gil
  Nishijin Belt         800 gil
  Thief's Cuffs        3000 gil
  Gillie Boots          700 gil

  Magicks & Tecknicks
  -----------------------------
  Regen                1900 gil    Fira                   3000 gil
  Esuna                2800 gil    Thundara               3000 gil
  Gravity              2800 gil    Blizzara               3000 gil
  Float                2800 gil    Haste                  3400 gil
  Decoy                2500 gil    Toxify                 4100 gil
  Drain                3200 gil    Countdown              3100 gil
  Curaga               3200 gil    Stop                   3700 gil

                       Travelling Merchant (Hume)

  Weapons                          Armor
  -----------------------------    -------------------------------
  Serpent Rod          2100 gil    Golden Helm            3200 gil
  Lohengrin            4500 gil    Golden Armor           3200 gil
  Heavy Lance          4800 gil    Golden Shield          2100 gil
  Osafune              4800 gil    Red Cap                2500 gil
  Gladius              4800 gil    Brigandine             2500 gil
  Musk Stick           4300 gil    Mage's Hat             2500 gil
  Gilt Measure         4000 gil    Mage's Habit           2500 gil
  Bhuj                 4100 gil    Burgonet               4000 gil
  Flame Staff          2400 gil    Shielded Armor         4000 gil
  Storm Staff          2400 gil    Ice Shield             2500 gil
  Glacial Staff        2400 gil    Headband               3200 gil
  Flametongue          5200 gil    Jujitsu Gi             3200 gil
  Loxley Bow           5200 gil    Lamia's Tiara          3200 gil
  War Hammer           5200 gil    Enchanter's Habit      3200 gil
  Crossbow             5200 gil
  Healing Rod          3000 gil
  Betelgeuse           5400 gil
  Kogarasumaru         5600 gil
  Ashura               5600 gil
  Milter               5000 gil
  Storm Spear          5800 gil
  Iron Pole            5300 gil
  Hornito              5800 gil
  Arc Scale            5500 gil

  Items
  -----------------------------
  Potion                 70 gil    Handkerchief             50 gil
  Antidote               50 gil    Hi-Potion               210 gil
  Eye Drops              50 gil    Bacchus's Wine          120 gil
  Phoenix Down          250 gil    Smelling Salts           50 gil
  Echo Herbs             50 gil
  Gold Needle           100 gil
  Alarm Clock            50 gil

 By the way, there is a Gate Crystal where you can use it to
 restore lost HP/MP. Below is a simple ASCII map of the village.

 ~-~-~-~-~-~-~-~-~-
 Mt. Bur-Omisace
 ~-~-~-~-~-~-~-~-~-

                 Hall of the          Legend
                   Light              [GC]   Gate Crystal
                     |                [IS]   Item Shops
               Temple Grounds
             /
      Temple
      Approach
        |
     Sand-strewn
     Pass [GC][IS]
        |
      To Paramina Rift -
      Freezing Gorge

 Proceed northwards. At the next area (Temple Approach), you will find
 countless of refugees there. Talk to everyone there. Move forward to
 th next area. There will be a FMV cutscene of the Mt. Bur-Omisace
 Temple. Talk to the Kilitas standing in the gateway and you will be
 given the following prompt:

 o On Pilgrimage <-
 o As Refugees

 The option sounds better than the bottom option. You will find Acolytes
 and people from Archadia here... Make your way to the Hall of Light.
 You need to meet the leader of Kiltias - Gran Kiltias. Move up the
 stairs and examine the giant door. Move along the carpted floor and
 there will be a cutscene. You will meet Cid for the first time and a
 huge event happen at the Empire...

 Once the cutscene is over, you need to head south from the Paramina
 Rift to the Stilshrine Of Miriam. Larsa will leave your party... Exit
 Mt. Bur-Omisace and proceed to the Stilshrine.

 Preparations
 o Get the Storm Spear as it carries a Thunder-elemental attack which
   will be pretty useful against the upcoming boss.
 o Get Ice Shields for characters who is using 1-handed weapon
 o Get Thief Cuffs for easier stealing so you can get more loot
 o Get Golden Amulet for more LP gains.
 o Get Shielded Armor for your leading characters as it has Auto-
   Protect.

 ----------------------------------------------------------------------
 [W-038]
 Paramina Rift - Revisited
 ----------------------------------------------------------------------
                                                             ffxii_0238
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Larsa (Guest)
 Recommended Level:  32

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  White Wolf
  LV 24  HP:  1498  LP:  1   Weak vs. Lightning
  LV 25  HP:  1608  LP:  1
  Drop/Steal: Crossbow, Ice Magicite, Phoenix Down, Quality
              Pelt, Tanned Hide
  ```````````````````````````````````````````````````````````````
  Wild Onion (friendly)
  LV 26  HP:  1616  LP:  1   Weak vs. Earth
  LV 27  HP:  1736  LP:  1
  Drop/Steal: Antidote, Phoenix Down, Succulent Fruit, Wind
              Magicite
  ```````````````````````````````````````````````````````````````
  Skull Knight
  LV 25  HP:  1873   LP: 1   Weak vs. Holy
  LV 26  HP:  1933   LP: 1
  Drop/Steal: Capricon Gem, Dark Magicite, Hi-Potion, Remedy,
              Sturdy Bone, Jujitsu Gi
  ```````````````````````````````````````````````````````````````
  Slaven Warder
  LV 27  HP:  2623   LP: 1   Weak vs. Water
  LV 28  HP:  2743   LP: 1
  Drop/Steal: Fire Magicite, Gemini Gem, Gold Needle, Slaven
              Harness, Tanned Giantskin, White Fang, Headband
  ```````````````````````````````````````````````````````````````
  Lizard
  LV 24  HP:  2342   LP: 1   Weak vs. Water
  LV 25  HP:  2452   LP: 1
  LV 26  HP:  2562   LP: 1
  Drop/Steal: Fire Magicite, Float Mote, Horn, Pebble, Pointed
              Horn
  ```````````````````````````````````````````````````````````````
  Baritine Croc
  LV 27   HP:  4448   LP: 1   Weak vs. Earth
  LV 28   HP:  4668   LP: 1
  Drop/Steal: Fine Wool, Wind Magicite, Remedy, Broken Sword
  ```````````````````````````````````````````````````````````````
  Dark Skeleton
  LV 25   HP:  1488   LP: 1   Weak vs. Holy
  LV 26   HP:  1548   LP: 1
  Drop/Steal: Dark Magicite, Sturdy Bone, Dark Stone,
              Death's-Head
  ```````````````````````````````````````````````````````````````
  Yeti
  LV 27   HP:  4237   LP: 2   Weak vs. Lightning
  LV 28   HP:  4358   LP: 2
  LV 29   HP:  4477   LP: 2
  Drop/Steal: Arctic Wind, Demonsbane, Ice Magicite, Remedy,
              Tanned Giantskin, Teleport Stone
  ```````````````````````````````````````````````````````````````
  Ice Elemental (friendly)
  LV 25   HP: 14830   LP: 4   Weak vs. Lightning
  Drop/Steal: Feystone, Ice Crystal, Ice Magicite, Ice Stone
  ```````````````````````````````````````````````````````````````
  Leshach Entite (friendly)
  LV 45   HP: 48042   LP: 7   Weak vs. Lightning
  Drop/Steal: Electrum, Ether, Feystone, Leshach Halcyon, Ice
              Crystal
  ```````````````````````````````````````````````````````````````
  Twintania
  LV 27   HP: 4917    LP: 2   Weak vs. Lightning
  LV 28   HP: 5257    LP: 2
  Drop/Steal: Blue Fang, Ice Magicite, Ice Stone, Smelling Salts,
              Wyrm Carapace, Lohengrin
  ```````````````````````````````````````````````````````````````
  Garuda-Egi
  LV 26   HP: 2997    LP: 2   Weak vs. Dark
  LV 27   HP: 3065    LP: 2
  Drop/Steal: Gold Needle, Hi-Potion, Holy Magicite, Holy Stone,
              Large Feather, Kogarasumaru, White Incense
  ```````````````````````````````````````````````````````````````
  Emperor Aevis
  LV 27   HP: 5900    LP: 2   Weak vs. Lightning
  LV 28   HP: 6240    LP: 2
  Drop/Steal: Ice Magicite, Ice Stone, Horn, Leo Gem,
              Wyrm Carapace
  ```````````````````````````````````````````````````````````````

 ~-~-~-~-~-~-~-~-~-
 Paramina Rift
 ~-~-~-~-~-~-~-~-~-
                                     [3]
                                      |
                                 Freezing Gorge
  [1]- Fading Vale - Head of ___|         |
       [SC]          the                  |
                     Silverflow   ___Frozen Brook
                      |   _______|       |      \
                  Icebound     Path of the       \
            [2]__ Flow         Firstfall [SC]     \
                      |_ _ _ _ | _ _ _             |
                               |      Karydine Glacier
                            Spine of    /
                         the Icewyrm   /
                               |      /
                           Silverflow's
                           End
                               |
                               [4]

 [1] Golmore Jungle - The Greenswathe
 [2] Feywood - Walking of Flitting Rifts
 [3] Mt. Bur-Omisace - Sand-strewn Pass
 [4] Stilshrine Of Miriam

 Your objective is heading towards south to the Stilshrine of Miriam.
 To access that area, you need to go to Silverflow's end via the Spine
 of the Icewyrm. The Karydine Glacier leads to the left area, which
 leads a dead end.

 Freezing Gorge
 ----------------------------------------------------------------------
 Enemies: White Wolf, Skull Knight, Dark Skeleton
 ----------------------------------------------------------------------
 Kill off the white wolves with Thundara and make use of the Storm
 Spear that you have gotten earlier. Occasionally, you will find Skull
 Knights and Dark Skeletons sprouting from the ground. Just take them
 down. They drop Sturdy Bones, which you can sell for 200+ gil. Just
 take the right loop and proceed south-eastwards to the Frozen Brook.

 Frozen Brook
 ----------------------------------------------------------------------
 Enemies: White Wolf, Ice Elemental*, Skull Warrior, Lizard, Leshash
          Entite*
 ----------------------------------------------------------------------
 Make sure you do not set any Gambits that is related to Foe: any. In
 the area, you may find Elementals - they come in form of Ice Elemental
 (~10000 HP) or Leshash Entite (~40000 HP). Do not attack them or you
 will need to unleash your Mist Quickenings. Even at level 30, you will
 still have difficulty defeating the Leshash Entite. Thus, do not
 disturb them at all costs.

 There are 3 exit pathways here. The northwest path leads to the
 Icebound Flow, the southwest path leads to Path of the Firstfall and
 southeast path leads to the Karydine Glacier. You will need to take
 the southwest path. Below are the enemy summaries for the respective
 areas.

 Icebound Flow
 ----------------------------------------------------------------------
 Enemies: Skull Knight, Slaven Warder, Dark Skeleton, Bartitine Croc,
          Yeti, Ice Elemental*, Leshash Entite*
 ----------------------------------------------------------------------
 Skull Knights can cast Tremor, which does Earth-elemental damage to
 all allies (however you can negate that off with cast Float on your
 characters). Dark Skeleton on the other hand can use Bone Toss and
 Dark Magick. So kill them quick. They drop a lot of Sturdy Bones,
 which could nab a decent price. There are 2 new enemies here -
 Bartitine Croc and Yeti. Bartitine Croc are giant alligators and they
 are weak against Water. You will know one is nearby when you have
 hear the loud foot stomps. You can get Fine Wool, which also fetch you
 a hefty price too. The Yeti are an upgraded class of the werewolves
 and they are weak against Thunder. Slaughter them for Tanned
 Giantskins. Treasure chest can found abundantly at the edges of the
 terrarin. So make sure you explore... The southwest path leads to the
 Feywood (which you will be visiting it later in the game) and the
 southeast path leads to the Karydine Glacier.
 
 Karydine Glacier
 ----------------------------------------------------------------------
 Enemies: Dark Skeleton, Bartitine Croc, White Wolf, Skull Warrior,
          Ice Elemental*, Leshash Entite*
 ----------------------------------------------------------------------
 You will find white wolves, dark skeleton and skull warriors here.
 Defeat them and you will get a lot of loot. There is another Bartitine
 Croc. Defeat it and you can get Fine Wool, which can be sold for decent
 amount of gil. The southwest path leads to the top-left area of
 Silverflow's End where you can find Wild Onions, Slaven Warder and the
 Yeti.

 Path of the Firstfall 
 ----------------------
 There is a Save Crystal. Use it and proceed southwards.

 Spine of Ice Wyrm
 ----------------------------------------------------------------------
 Enemies: Twintania, Garuda-Egi
 ----------------------------------------------------------------------
 You will encounter 2 new enemies - Twintania and Garuda-Egi. The
 Twintania is weak against Lightning, so strike it down with Thundara.
 Garuda-Egi are flying creatures but they are weak against Dark arcane
 magick. So use it if your party is not equipped with flying weapons.
 By the way, watch out for the traps along the pathway towards south.

 Silverflow's End - West Area
 ----------------------------------------------------------------------
 Enemies: Emperor Aevis, Skull Warrior, Yeti, Slaven Warder, Wild Onion,
          Dark Skeleton
 ----------------------------------------------------------------------
 The area is divided into 2 areas. The northwest area can only be
 accessed via the southwest path from the Karydine Glacier and there is
 another Yeti there. In this southeast area, you will encounter a Yeti,
 the Emperor Aevis & Dark Skeletons.

 ----------------------------------------------------------------------
 [W-039]
 Stilshrine of Miriam
 ----------------------------------------------------------------------
                                                             ffxii_0239
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
 Recommended Level:  34

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Stilshrine of Miriam), Sword of Kings
  Esper:        Mateus
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Blood Gigas
  LV 28  HP:  2729  LP:  1   Weak vs. Wind
  LV 29  HP:  2849  LP:  1
  Drop/Steal: Antidote, Earth Magicite, Festering Flash, Gemini
              Gem, Phoenix Down
  ```````````````````````````````````````````````````````````````
  Balloon
  LV 28  HP: 1878   LP:  1   Weak vs. Water
  LV 29  HP: 1936   LP:  1
  Drop/Steal: Bomb Ashes, Chronos Tear, Fire Magicite,
              Handkerchief
  ```````````````````````````````````````````````````````````````
  Darkmare
  LV 30  HP: 14040  LP:  1    Weak vs. Holy
  LV 31  HP: 14098  LP:  1
  Drop/Steal: Chronos Tear, Dark Magicite, Demon Mail, Gilmoire
              Togail.
  ```````````````````````````````````````````````````````````````
  Dragon Aevis
  LV 29  HP: 5479   LP:  2    Weak vs. Ice
  LV 30  HP: 5819   LP:  2
  Drop/Steal: Antidote, Goggle Mask, Storm Magicite, Wyrm
              Carapace
  ```````````````````````````````````````````````````````````````
  Facer
  LV 26  HP: 3026   LP:  1    Weak vs. Wind
  LV 27  HP: 3136   LP:  1
  LV 28  HP: 3246   LP:  1
  Drop/Steal: Aquarius Gem, Earth Magicite, Solid Stone, Potion,
              Pirate Hat
  ```````````````````````````````````````````````````````````````
  Redmaw
  LV 26  HP: 1670   LP:  1    Weak vs. Earth
  LV 27  HP: 1738   LP:  1
  Drop/Steal: Crooked Fang, Ice Shield, Red Fang, Wind Magicite,
              Taurus Gem
  ```````````````````````````````````````````````````````````````
  Zombie
  LV 26  HP: 1924   LP:  1    Weak vs. Holy
  LV 27  HP: 2254   LP:  1
  LV 28  HP: 2260   LP:  1
  Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
              Flesh
  ```````````````````````````````````````````````````````````````
  Zombie Warrior
  LV 27  HP: 1878   LP:  1    Weak vs. Holy
  LV 28  HP: 1938   LP:  1
  LV 29  HP: 1998   LP:  1
  Drop/Steal: Dark Magicite, Festering Flash, Handkerchief,
              Icebrand
  ```````````````````````````````````````````````````````````````
  Miriam Guardian
  LV 28  HP: 6827   LP:  1    Weak vs. Wind
  Drop/Steal: Nothing
  ```````````````````````````````````````````````````````````````
  Miriam Facer
  LV 29  HP: 5540   LP:  1    Weak vs. Wind
  Drop/Steal: Nothing
  ```````````````````````````````````````````````````````````````
  Ghoul
  LV 27  HP: 1984   LP:  1    Weak vs. Holy
  LV 28  HP: 2044   LP:  1
  LV 29  HP: 2104   LP:  1
  Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
              Flesh, Blue Fang
  ```````````````````````````````````````````````````````````````
  Ghast
  LV 27  HP: 1706   LP:  1    Weak vs. Holy
  LV 29  HP: 1826   LP:  1
  Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
              Flesh, Enchanter's Habit
  ```````````````````````````````````````````````````````````````

 Walk of Sky
 -------------
 Go pass the *long* walkpath and make your way towards north. *gasps*

 Walk of Mind
 ---------------
 There is a Gate Crystal here. Better use it. There are 3 Kiltias
 here. Talk to everyone there. Examine the Ancient Door and you will
 be entering the Stilshine of Miriam. Before moving on, here is a
 checklist of abilities and recommended Gambit setups that you should
 have for your participating characters

   o Leader - Shielded Armor, Ice Shield and Gladius Knife (if you got
     three, this dungeon is a walk in the park ^_^:)
   o Oil, Poisona, Blindna, Aero, Blizzara, Haste, Thundara, Fira and
     Water for all characters
   o Cura and Curaga for all characters
   o Setup the following Gambits on all characters
     o Ally: any                  -> Phoenix Down
     o Ally: status = HP Critical -> Hi-Potion
     o Ally: status = Confuse     -> Smelling Salts
     o Ally: status = Sleep       -> Alarm Clock
     o Ally: status = Slow        -> Haste
   o Setup the following Gambit on one character
     o Ally: HP <50%              -> Cura

 Below is an ASCII map of the area

 ~-~-~-~-~-~-~-~-~-~-~-~-
 Stilshrine of Miriam
 ~-~-~-~-~-~-~-~-~-~-~-~-
                               [1]             [1]  Paramina Rift
                                |              [GC] Gate Crystal
                           Walk of Sky         [WS] Way Stone
                                |              [PD] Pedestal of Dawn
                          Walk of Mind [GC]    [SB] Stone Brave
                                |              [LC] Life Crystal
                             Ward of
                          __ Measure ___
                         |   [WS][PD]   |
         Ward of      ___|              |__   Ward of 
         Prescience       Cold Distance       Steel [SB][BOSS]
         [SB] \                   |
               \_________ Walk of |
                          Reason [SB]


                Ward of       ______  Ward of
                Torn Illusion         Velitation

                            Ward of
                            the     [WS]__ Walk of  [LC]
                            Sword King     Revelation
                                |
                            Hall of Worth
                                |
                         Vault of the Champion

 Ward of Measure
 ----------------------------------------------------------------------
 Enemies: Redmaw, Zombie
 ----------------------------------------------------------------------
 First of all, this is the main hall of the Stilshrine. The pathway
 leads to the other wards are being sealed by magicks. At the southend
 of the area, there is a Way Stone. The middle of the area, there is a
 Dawn of Pedestal. If you examine the pedestal and choose to touch it
 without equipping the Dawn Shard on your party leader (for the
 Japanese version, you must equip it on Ashe), you will force to fight
 3x Zombies and you can fight them for infinite items!

 Therefore to continue on with the story, equip the Dawn Shard on your
 leader character (his/her MP will be zero). Examine the Pedestal of
 Dawn and pick the top option. You will be teleported to the Ward of
 Vetilation

 Ward of Vetilation
 ----------------------------------------------------------------------
 Enemies: Miriam Guardian, Aevis Dragon, Miriam Facer
 ----------------------------------------------------------------------
 Once you reached the area, you will forced to fight a Miriam Guardian
 (it has around 6000 HP and you can't steal anything from it). If you
 use non-wind elemental weapons, you will get only 600 HP at most. If
 you use the Gladius, you can damage it for 1000 HP per attack. There
 is a rare treasure under the trap. It is possible to grab it without
 trigger the trap. (I got a Megalixir on my first play). Likewise, you
 can also cast Oil and use Fira for triple damage. Oil works on all
 the enemies here except for the bosses and Balloons.

 Move forward and you will find 3 Dragon Aevis hovering around the
 area. They are strong and tends to flock together. Use Blizzara for
 all 3 characters and you will be able to toss them aside easily.

 Proceed some more and you will find 2x Miriam Facer blocking your way.
 Toss them aside Aero.

 Walk of Torn Illusion
 ----------------------------------------------------------------------
 Enemies: Miriam Facer, Miriam Guardian x4
 ----------------------------------------------------------------------
 Move up the pathway and you will face another Miriam Facer. The
 statues at the side will be awaken as you move near them and they are
 Miriam Guardian in disguise. Defeat all 4 of them. 

 Re-equip the Dawn Shard on the leader character. Examine the Dawn of
 Pedestal and it will reveal the 2 hidden walkways at the Ward of
 Vetilation. Return back to the Ward of Vetilation. Exit via one of the
 walkways.

 Ward of Revelation
 ----------------------------------------------------------------------
 Enemies: Crystalbug
 ----------------------------------------------------------------------
 There is a Life Crystal (green) in the area. Examine it and it will
 become the Crystalbug.
  ________________________________________________________________
  Crystalbug          LV ??   HP: ???? (~5000)
  ________________________________________________________________
  Attacks: Watera, Blizzara, Dark

  The Crystalbug is strong against physical attacks and your best
  attacks is using magicks. Just attack it as you will fight a
  normal enemy and it will go down in no time...

  You can steal a Feystone from it.
  ________________________________________________________________

 Once the Crystalbug is defeated, the real Save Crystal will appear.
 Disarm the Dawn Shard from your leader character or Ashe (for those
 playing the Japanese version) as you don't need to equip it any more.

 Proceed through the middle path.

 Ward of Sword-King
 ----------------------------------------------------------------------
 Enemies: Blood Gigas, Miriam Guardian, Darkmare
 ----------------------------------------------------------------------
 There are 2 Blood Gigas standing at the side of the walkway and they
 are weak against Wind-elemental attacks. Use Aero or slain them with
 the Gladius Knife. Move up and the statue in the middle will awake. It
 is another Miriam Guardian. Defeat it. The north path is blocked by
 an ancient door that is sealed by magick. Proceed south and you will
 find 2 more Blood Gigas. Move onwards and you will find Darkmare (
 similar to the first boss) and it has 10,000+ HP watch out for it.
 Proceed down the stairs and there are another 2 more Blood Gigas.
 
 Defeat them and examine the structure (Sword of Judgment). It will
 unlock the magicks that sealed the door in the north area. Make your
 way there and examine the ancient door to open it. There is a Way
 Stone.

 Ward of Measure
 -------------------
 Use it and you will be back at the first area since you come in the
 Stilshrine. Exit the area and go to the Walk of Mind to use the Teleport
 Crystal. Save your game. Return back to the Ward of Measure and use the
 walkway at the left. Examine the Ancient Door.

 Cold Distance
 ----------------------------------------------------------------------
 Enemies: Miriam Guardian x2
 ----------------------------------------------------------------------
 There are 2 more Miriam Guardians here. Exit via the path on the left

 Walk of Prescience
 ----------------------------------------------------------------------
 Enemies: Balloon, Facer, Zombie Warrior
 ----------------------------------------------------------------------
 You will find pathway splits into 3. The middle path will lead to you
 to fight Balloons (which are weak against Water, but Blizzara works
 well against them). The south path, you will find some Facers, which
 are weak against Wind. Beware of the bloody traps here.

 Go to the north path and you will find a mix of Balloons and Facers.
 Defeat them and move forward till you reached the Stone Brave. A pair
 of Zombie Warriors awakes. Defeat them. Turn this Stone Brave till it
 is facing eastwards. 

 Stone Braves
 ---------------
 There are a total of 3 Stone Braves and you will need them to face the
 main statue in the middle (which has already been raised due to the
 use of Dawn Shard in the earlier stages).

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Stone Brave    Initial Facing Position      Required Facing Position
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  West           South                        East
  East           East                         West
  South          West                         North
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 When you examine the Stone Brave, you will be given the following
 options:

 Examine the Stone Brave the first. And your character will discover it
 can be rotated. Examine it again

 o Read the Inscription      o Turn the statue clockwise
 o Rotate the statue    ->   o Turn the status counterclockwise
 o Do Nothing                o Do nothing

 Now exit via the southwest exit.

 Walk of Reason
 ----------------------------------------------------------------------
 Enemies: Zombie Warrior, Ghoul, Facer, Balloon, Ghast
 ----------------------------------------------------------------------
 This area is huge and looks very mazy. The Stone Brave is the middle.
 The left side of the area, you will encounter mainly Zombie Warriors
 or Ghouls. Move towards eastwards and open any Ancient Door as you
 come to. Eventually, you will find the Stone Brave but it is heavily
 guarded by Balloons and Facers. Use Aero (on Facers) and Blizzara on
 Balloons to defeat the foes here. Rotate the Stone Brave till it is
 facing north.

 Now make your way out and head back to the first area where you first
 entered the shrine.

 Cold Distance
 -----------------------------------------------------------------------
 Enemies: Miriam Guardian x2
 -----------------------------------------------------------------------
 Slice the Miriam Guardian with your swords and attacks. Go to the next
 area via the east exit.
 
 Ward of Steel
 ------------------
 Move down the stairs. Cast Haste, Protect and Regen on all your
 characters. Examine the ancient door and you will be forced to fight a
 sub-boss...
  ________________________________________________________________
  Vinuskar            LV ??   HP: ???? (~15,000)
  ________________________________________________________________
  Attacks: Gnaw, Lunge, Sword Dance, Crown, Slow
  
  You will get the following status - a magnetic field envelopes
  the party. Your metallic equipment becomes heavy. If you equip
  any heavy armor or swords, your character's action speed will go
  down. You should have counter this if you cast Haste.

  The boss typically employ physical attacks. Beware of Crown and
  Sword dance which does heavy damage (400-600 HP if you do not
  have Protect cast on the character). Crown also causes Confuse,
  nullify it with Smelling Salts. If the boss cast slow, you
  should be able to counter with the Gambit settings. Once the
  boss' HP gets depleted to half, it will use the Sword Dance
  attack. Heal your characters once their HP gets below 50%. Keep
  up the fight and you should be able to defeat it.

  Steal: Knot of Rust, Thief's Cuffs
  LP:    19
  ________________________________________________________________

 Now move forward and examine the Ancient Door at its rear. You will
 find a Stone Brave there along with the Urn. Examine the urn first to
 pick the map of the area and you will find 3 ! icons on the map. These
 are the Stone Brave. The arrows pointing their current direction.

 Pick the 2nd option and pick the 1st option to rotate clockwise and 2nd
 option to rotate anticlockwise. Rotate the east Stone Brave till it is
 facing west.

 Return back to the Ward of Measure and take the path on the left.


 Ward of Sword King
 ----------------------------------------------------------------------
 Enemies: Blood Gigas, Darkmare
 ----------------------------------------------------------------------
 Now make your way to the Ward of Sword King. You can use the Way
 Stone to get there. Use the Save Crystal at Walk of Revelation. Cast
 Protect, Haste, Shell and Regen on all particpating characters.
 Re-use the Save Crystal again and go to the area where you find the
 Sword of Judgment. Defeat all the enemies there first. Once all the
 enemies has been killed make your way to the Ancient Door.

 NOTE: Once you have activate the Colossus, you will no longer need to
       battle the Miriam Guardians and Miriam Facers.

 Pick the 2nd option and you will need to fight...

 Hall of Worth
 ---------------
 There will be some scenes and the environment will be freezing cold...
  ________________________________________________________________
  Mateus            LV ??   HP: ???? (~35,000)
  Ice Azer A        LV 25   HP: 2708
  Ice Azer B        LV 25   HP: 2708
  Ice Azer C        LV 25   HP: 2708
  Ice Azer D        LV 25   HP: 2708
  Ice Azer E        LV 25   HP: 2708
  ________________________________________________________________
  Attacks: Blizarja, Flash-Freeze, Cura, Protect, Reflect, Slow,
           Chain Magick
  Status:  Protect, Shell

  The Esper will start off by summoning the Ice Azer and these
  small balls of ice can cast Blizzard thus helping the boss to
  weaken you. First of all, cast Thundara on the Ice Azer while
  your other 2 characters focus on attacking Mateus. Flash-Freeze
  does around 500 HP damage to one ally. Once the boss' HP gets
  below 50%, it will use Blizarja, which deal around 400~560 HP
  to all characters. You can reduce the damage if you are equipped
  with the Ice Shields. Blizarja will also occasionally causes Sap
  status, cure it with Regen. Just use your normal attacks (if you
  have the Storm Spear, it will makes the battle event more easier)
  I normally attack the boss with Storm Spear. However, once Mateus
  readies Blizarja, I change the character equipment and equip him/
  her with an Ice Shield.
  
  Steal: Pisces Gem, Ether
  LP:    37 (Mateus), 5 (Ice Azer x5)
  ________________________________________________________________

 After the battle is over, the Esper Mateus, the Corrupt will joins
 you and it will appears on the License Board!

 Vault of The Champion
 -----------------------
 Move all the way up. There will be a cutscene and you will get the
 Sword of Kings key item. Like the Dawn Shard, it can also be equipped
 as a weapon too. Now you need to make your way back Mt. Bur-Omisace.

 Make your way to Ward of Sword King. Use the Way Stone to teleport
 your party to the Ward of Measure area. Exit via the northern Ancient
 Door. You can use the Gate Crystal to make your way back to Mt.
 Bur-Omisace.

 There are 2 ways - by foot or use the Gate Crystal.

 ----------------------------------------------------------------------
 [W-040]
 Mt. Bur-Omisace Revisited
 ----------------------------------------------------------------------
                                                             ffxii_0240
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  35

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Stone of The Condemner
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 At the Mt. Bur-Omisace, it will be in chaos and it is under attacked
 by the Empire!

 Use the Gate Crystal and save your game. Make your way to the Hall
 of Light (the place where Vaan & co. meet Gran Kiltias.). Give your
 character's Shielded Armor and the Ice Shield (if using a single
 handed weapon) as their primary equipment.

 Hall of Light
 ---------------
 There will be some scenes and you will fight...
  ________________________________________________________________
  Judge Bergan      LV ??   HP: ???? (~16,000)
  Judge A           LV 29   HP: 3179
  Judge B           LV 29   HP: 3179
  Judge C           LV 29   HP: 3179

  ________________________________________________________________
  Attacks: Battle Cry, Lunge, (Combo Attack), Kick, Counter
  Status:  Protect, Shell

  Judge Bergan has a couple of strong combo attacks and has a
  tendency to focus attacking on one of your characters. Cast
  Haste to start off the battle. If you have the Blood Sword, make
  sure you use it to attack Bergan so you can inflict the Sap
  status on him. Poison works well on the boss too. Finished off
  the 3 Judges first then focus your attacks on Bergan. Set the
  following 2 Gambits on your characters:

  o Ally: status = HP Critical > Hi-Potion
  o Ally: HP <50% > Cura

  Once Bergan's HP gets low, he will use Battle Cry, which will
  further raises his normal attacks. Make sure that your
  characters have Protect on otherwise they will take around 400~
  600 HP damage from Bergan. Finish it off with style using the
  Mist Quickening
  
  Steal: Hi-Potion, Ruby Ring
  LP:    20 (Bergan), 3 (Judge x3)
  ________________________________________________________________

 After Bergan has fall, you will meet with Al-Cid and you will need to
 get to Archades. You can get there by foot via the Nalbina fortess
 through the Mosphoran Highwaste.

 Temple Grounds
 ---------------
 Once the scenes are over, you will be back at the Temple Grounds. Talk
 to Acolyte and you will get the Stone of the Condemner.

 Now you need to get Nalbina Fortess, which is located northeast off
 Rabanastre. By the way, the shop owners at Mt. Bur-Omisace are selling
 new items. Check them out:

                       Travelling Merchant (Seeq)

  Accessories                      Ammunition
  -----------------------------    -------------------------------
  Jackboots             600 gil    Onion Arrows            100 gil
  Black Belt            600 gil    Onion Bolts             100 gil
  Golden Amulet        4500 gil    Onion Shot              100 gil
  Magick Gloves        3200 gil    Onion Bombs             100 gil
  Nishijin Belt         800 gil
  Thief's Cuffs        3000 gil
  Gillie Boots          700 gil
  Quasimodo Boots       800 gil
  Ruby Ring            8500 gil

  Magicks & Tecknicks
  -----------------------------
  Regen                1900 gil    Fira                   3000 gil
  Esuna                2800 gil    Thundara               3000 gil
  Gravity              2800 gil    Blizzara               3000 gil
  Float                2800 gil    Haste                  3400 gil
  Decoy                2500 gil    Toxify                 4100 gil
  Drain                3200 gil    Countdown              3100 gil
  Curaga               3200 gil    Stop                   3700 gil
                                   Vanish                 4900 gil

                       Travelling Merchant (Hume)

  Weapons                          Armor
  -----------------------------    -------------------------------
  Serpent Rod          2100 gil    Golden Helm            3200 gil
  Lohengrin            4500 gil    Golden Armor           3200 gil
  Heavy Lance          4800 gil    Golden Shield          2100 gil
  Osafune              4800 gil    Red Cap                2500 gil
  Gladius              4800 gil    Brigandine             2500 gil
  Musk Stick           4300 gil    Mage's Hat             2500 gil
  Gilt Measure         4000 gil    Mage's Habit           2500 gil
  Bhuj                 4100 gil    Burgonet               4000 gil
  Flame Staff          2400 gil    Shielded Armor         4000 gil
  Storm Staff          2400 gil    Ice Shield             2500 gil
  Glacial Staff        2400 gil    Headband               3200 gil
  Flametongue          5200 gil    Jujitsu Gi             3200 gil
  Loxley Bow           5200 gil    Lamia's Tiara          3200 gil
  War Hammer           5200 gil    Enchanter's Habit      3200 gil
  Crossbow             5200 gil    Pirate Hat             4000 gil
  Healing Rod          3000 gil    Viking Coat            4000 gil
  Betelgeuse           5400 gil    Sorcerer's Hat         4000 gil
  Kogarasumaru         5600 gil    Sorcerer's Habit       4000 gil
  Ashura               5600 gil    Close Helmet           4900 gil
  Milter               5000 gil    Demon Mail             4900 gil
  Storm Spear          5800 gil    Flame Shield           3200 gil
  Iron Pole            5300 gil
  Hornito              5800 gil
  Arc Scale            5500 gil
  Demonsbane           6000 gil
  Giant Stonebow       6000 gil
  Slasher              6000 gil
  Avenger              6000 gil
  Magoroku             6600 gil
  Paramina Crossbow    6600 gil
  Gaia Rod             3300 gil

  Items
  -----------------------------
  Potion                 70 gil    Handkerchief             50 gil
  Antidote               50 gil    Hi-Potion               210 gil
  Eye Drops              50 gil    Bacchus's Wine          120 gil
  Phoenix Down          250 gil    Smelling Salts           50 gil
  Echo Herbs             50 gil    Remedy                  400 gil
  Gold Needle           100 gil
  Alarm Clock            50 gil

 There are a lot of ways to get to Nalbina. In fact, you can use the
 Gate Crystal to Nalbina Fortess if you have visited it earlier.

 Either way, below is an optional chapter. I suggest you to do it since
 it is very important to go prepared for the upcoming events.

 ----------------------------------------------------------------------
 [W-041]                                                       OPTIONAL
 Trip to Archadia
 ----------------------------------------------------------------------
                                                             ffxii_0241
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  35~40

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Ether x2, X-Potion x2, Lightning Arrows x1,
                Hi-Potion x2
  Loot:         Teleport Stone x6, Soul Powder x1, Moon Ring x1
  Gil:          800 gil, 900 gil, 1,100 gil, 1,300 gil, 200 gil,
                1,500 gil, 2000 gil
  Equipment:    Loxley Bow x1, Icebrand x1, Recurve Crossbow x1,
                Gillie Boots x1
  Key Items:    Feathers of the Flock
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 The following quests are optional but I will recommend you to go
 through it as it is very important to get better abilities and some
 good equipment and items along the way. Get to at least Level 40.

 Use the Gate Crystal and teleport to Rabanastre.

 - - - - - - - - - -
 Rabanastre
 - - - - - - - - - -

 Below is the shopping list. Well, it got so long that I have to
 re-organize my listing otherwise I see the cost of printing paper
 increased :)

** Shopping List **

  Miguelo's Sundries
  (East End)
  Potion                 70 gil
  Antidote               50 gil
  Eye Drops              50 gil
  Phoenix Down          250 gil
  Echo Herbs             50 gil
  Gold Needle           100 gil
  Alarm Clock            50 gil
  Handkerchief           50 gil
  Hi-Potion             210 gil
  Bacchus's Wine        120 gil
  Smelling Salts         50 gil
  Remedy                400 gil
  Chronos Tear           50 gil
                                   
  Amal's Weaponary                 
  (East End)                       
  Broadsword              400 gil   Serpent Rod            2100 gil
  Dagger                  200 gil   Lohengrin              4500 gil
  Shortbow                500 gil   Heavy Lance            4800 gil
  Altair                  500 gil   Osafune                4800 gil
  Longsword               700 gil   Gladius                4800 gil
  Mage Masher             700 gil   Musk Stick             4300 gil
  Silver Bow             1000 gil   Gilt Measure           4000 gil
  Iron Sword             1200 gil   Bhuj                   4100 gil
  Oak Staff               400 gil   Flame Staff            2400 gil
  Javelin                1400 gil   Storm Staff            2400 gil
  Assassin's Dagger      1400 gil   Glacial Staff          2400 gil
  Capella                1400 gil   Flametongue            5200 gil
  Oaken Pole             1300 gil   Loxley Bow             5200 gil
  Aevis Killer           1500 gil   War Hammer             5200 gil
  Zwill Blade            1700 gil   Crossbow               5200 gil
  Cherry Staff            800 gil   Healing Rod            3000 gil
  Killer Bow             2000 gil   Betelgeuse             5400 gil
  Spear                  2200 gil   Kogarasumaru           5600 gil
  Handaxe                2200 gil   Ashura                 5600 gil
  Chopper                2200 gil   Milter                 5000 gil
  Cypress Pole           2000 gil   Storm Spear            5800 gil
  Mace                   1800 gil   Iron Pole              5300 gil
  Ancient Sword          2400 gil   Hornito                5800 gil
  Vega                   2400 gil   Arc Scale              5500 gil
  Longbow                3000 gil   Demonsbane             6000 gil
  Wizard's Staff         1500 gil   Giant Stonebow         6000 gil
  Rod                    1500 gil   Slasher                6000 gil
  Iron Hammer            3300 gil   Avenger                6000 gil
  Bronze Mace            3000 gil   Magoroku               6600 gil
  Blood Sword            5000 gil   Paramina Crossbow      6600 gil
  Partisan               3500 gil   Gaia Rod               3300 gil
  Main Gauche            3500 gil   Icebrand               7000 gil
  Battle Bamboo          3200 gil   Ras Algethi            7000 gil
  Kotetsu                3800 gil   Sakura-saezuri         7000 gil
  Bowgun                 3800 gil   Golden Staff           3500 gil
  Sirius                 4000 gil
  Elfin Bow              4200 gil
  Broadaxe               4200 gil

  Panamis's Protectives
  (East End)
  Leather Cap            100 gil    Red Cap                2500 gil
  Leather Clothing       100 gil    Brigandine             2500 gil
  Cotton Cap             100 gil    Mage's Hat             2500 gil
  Cotton Shirt           100 gil    Mage's Habit           2500 gil
  Headgear               200 gil    Burgonet               4000 gil
  Chromed Leathers       200 gil    Shielded Armor         4000 gil
  Magick Curch           200 gil    Ice Shield             2500 gil
  Light Woven Shirt      200 gil    Headband               3200 gil
  Leather Helm           500 gil    Jujitsu Gi             3200 gil
  Leather Armor          500 gil    Lamia's Tiara          3200 gil
  Esutcheon              300 gil    Enchanter's Habit      3200 gil
  Headguard              300 gil    Pirate Hat             4000 gil
  Leather Breastplate    300 gil    Viking Coat            4000 gil
  Pointy Hat             300 gil    Sorcerer's Hat         4000 gil
  Silken Shirt           300 gil    Sorcerer's Habit       4000 gil
  Bronze Helm            700 gil    Close Helmet           4900 gil
  Bronze Armor           700 gil    Demon Mail             4900 gil
  Leather Shield         600 gil    Flame Shield           3200 gil
  Leather Headgear       500 gil    Goggle Mask            4900 gil
  Bronze Chesplate       500 gil    Metal Jerkin           4900 gil
  Topkapi Hat            500 gil    Black Cowl             4900 gil
  Kilimweave Shirt       500 gil    Black Garb             4900 gil
  Sallet                1000 gil    Bone Helm              5900 gil
  Scale Armor           1000 gil    Bone Mail              5900 gil
  Buckler               1000 gil    Diamond Shield         3900 gil
  Horned Hat             700 gil
  Ringmail               700 gil
  Calot Hat              700 gil
  Shepherd's Bolero      700 gil
  Iron Helm             1400 gil
  Iron Armor            1400 gil
  Bronze Shield         1200 gil
  Balaclava             1000 gil
  Windbreaker           1000 gil
  Wizard's Hat          1000 gil
  Wizard's Robes        1000 gil
  Barbut                1900 gil
  Linen Cuirass         1900 gil
  Round Shield          1600 gil
  Soldier's Cap         1400 gil
  Heavy Coat            1400 gil
  Lambent Hat           1400 gil
  Chanter's Djellaba    1400 gil
  Wing Helm             2500 gil
  Chainmail             2500 gil
  Green Beret           1900 gil
  Survival Vest         1900 gil
  Feathered Cap         1900 gil
  Traveler's Vestment   1900 gil
  Golden Helm           3200 gil
  Golden Armor          3200 gil
  Golden Shield         2100 gil


  Yugri's Magicks
  (East End)
  Cure                    200 gil   Immobilize              600 gil
  Poisona                 200 gil   Disable                 600 gil
  Blindna                 200 gil   Blind                   200 gil
  Vox                     300 gil   Protect                 200 gil
  Stona                   800 gil   Poison                  500 gil 
  Raise                  1900 gil   Shell                   300 gil 
  Cura                   1500 gil   Silence                 400 gil 
  Regen                  1900 gil   Sleep                   700 gil
  Esuna                  2800 gil   Oil                     600 gil 
  Fire                    200 gil   Dark                    500 gil
  Thunder                 200 gil   Berserk                 1000 gil
  Blizzard                200 gil   Confuse                 1400 gil
  Water                   800 gil   Gravity                 2800 gil
  Aero                   1200 gil   Drain                   3200 gil
  Slow                    200 gil   Vanish                  4900 gil
  Break                   900 gil   Death                   5200 gil
  Reflect                 800 gil   Vanishga                8700 gil
  Warp                   1700 gil
  Bleed                  1100 gil
  Balance                1500 gil

  Batahn's Technicks               Clan Provisioner*
  (East End)                       (Muthru Bazaar)
  Steal                 1500 gil   Teleport Stone            200 gil
  Libra                  500 gil   Gysahl Greens             108 gil
  First Aid              400 gil
  Poach                 7000 gil   Reverse                   7600 gil
  Charge                1700 gil
  Horology              2000 gil   Nihopalaoa                30000 gil
  Souleater             2000 gil
  Traveler              6700 gil
  Numerology            2048 gil
  Shear                 3600 gil
  Achilles              8800 gil
  Gil Toss              2000 gil
  Charm                 5000 gil
  Sight Unseeing        6800 gil
  Infuse                2000 gil
  Addle                 3500 gil
  Bonecrusher            700 gil

  Yamoora's Gambits
  (North End)
  Ally: any                   50 gil   Ally Status = Stop         50 gil
  Ally: party leader          50 gil   Ally Status = Sleep        50 gil
  Ally: lowest HP             50 gil   Ally Status = Confuse      50 gil
  Ally: strongest weapon      50 gil   Ally Status = Reverse      50 gil
  Ally: lowest defense        50 gil   Ally Status = Slow         50 gil
  Ally: lowest magick resist  50 gil   Ally Status = Lure         50 gil
  Ally: HP <100%              50 gil   Ally Status = Reflect      50 gil
  Ally: HP <90%               50 gil   Ally Status = Berserk      50 gil
  Ally: HP <80%               50 gil   Ally Status = HP Critical  50 gil
  Ally: HP <70%               50 gil   Ally: item AMT >= 10      100 gil    
  Ally: HP <60%               50 gil   Foe: any                   50 gil
  Ally: HP <50%               50 gil   Foe: targeting leader     100 gil
  Ally: HP <40%               50 gil   Foe: targeting self       100 gil
  Ally: HP <30%               50 gil   Foe: targeting ally       100 gil
  Ally: HP <20%               50 gil   Foe: furthest              50 gil
  Ally: HP <10%               50 gil   Foe: nearest               50 gil
  Ally: MP <100%              50 gil   Foe: highest HP            50 gil
  Ally: MP <90%               50 gil   Foe: lowest HP             50 gil
  Ally: MP <80%               50 gil   Foe: highest max HP        50 gil
  Ally: MP <70%               50 gil   Foe: lowest max HP         50 gil
  Ally: MP <60%               50 gil   Foe: highest max MP        50 gil
  Ally: MP <50%               50 gil   Foe: lowest max MP         50 gil
  Ally: MP <40%               50 gil   Foe: highest level         50 gil
  Ally: MP <30%               50 gil   Foe: lowest level          50 gil
  Ally: MP <20%               50 gil   Foe: highest strength      50 gil
  Ally: MP <10%               50 gil   Foe: lowest strength       50 gil
  Foe: undead                100 gil   Foe: highest magick pwr    50 gil

  Foe: lowest magick power    50 gil   Foe: status = Protect      50 gil
  Foe: highest speed          50 gil   Foe: status = Shell        50 gil
  Foe: lowest speed           50 gil   Foe: status = Haste        50 gil
  Foe: highest defense        50 gil   Foe: status = Bravery      50 gil
  Foe: highest magick resist  50 gil   Foe: status = Faith        50 gil
  Foe: HP >= 3,000            50 gil   Foe: status = Reflect      50 gil
  Foe: HP >= 2,000            50 gil   Foe: status = HP Critical  50 gil
  Foe: HP >= 1,000            50 gil   Foe: flying               100 gil
  Foe: HP >= 500              50 gil   Foe: character HP=100%    100 gil
  Foe: HP < 3,000             50 gil   Foe: item AMT >= 10       100 gil
  Foe: HP < 2,000             50 gil   Self                       50 gil
  Foe: HP < 1,000             50 gil
  Foe: HP < 500               50 gil
  Foe: HP = 100%              50 gil
  Foe: HP => 70%              50 gil
  Foe: HP => 50%              50 gil
  Foe: HP => 30%              50 gil
  Foe: status = Sleep         50 gil
  Foe: status = Blind         50 gil
  Foe: status = Silence       50 gil
  Foe: status = Oil           50 gil
  Foe: status = Reverse       50 gil
  Foe: status = Disable       50 gil
  Foe: status = Immobilize    50 gil

  Foe: character status = Blind         100 gil
  Foe: character status = Silence       100 gil
  Foe: character status = HP Critical   100 gil
  Foe: character MP >= 90%              100 gil
  Foe: character MP >= 70%              100 gil
  Foe: character MP >= 50%              100 gil
  Foe: character MP >= 30%              100 gil
  Foe: character MP >= 10%              100 gil
  Foe: character MP < 90%               100 gil
  Foe: character MP < 70%               100 gil 
  Foe: character MP < 50%               100 gil
  Foe: character MP < 30%               100 gil
  Foe: character MP < 10%               100 gil
  Foe: character HP >= 90%              100 gil
  Foe: character HP >= 70%              100 gil
  Foe: character HP >= 50%              100 gil
  Foe: character HP >= 30%              100 gil
  Foe: character HP >= 10%              100 gil
  Foe: character HP < 90%               100 gil
  Foe: character HP < 70%               100 gil
  Foe: character HP < 50%               100 gil
  Foe: character HP < 30%               100 gil
  Foe: character HP < 10%               100 gil

  * You won't be able to purchase the items from this guy unless you
    have talked to Montblanc in Clan Hall. The items sold will also
    varies as it depends on your Clan Rank.

 The Sandsea
 - - - - - - - -
 Make your way to Sandsea and new hunts will be available when you
 examine the Notice Board. Accept all the hunts there.

 o White Mousse     Rank V
 o Ring Wyrm        Rank III
 o Marilith         Rank V
 o Ixtab            Rank II
 o Feral Retriver   Rank III
 o Vorpal Bunny     Rank III
 o Mindflayer       Rank IV
 o Atomos           Rank III
 o Braegh           Rank IV

 Miguelo's Sundries
 - - - - - - - - - -
 Make your way to Miguelo's Sunderies, talk to him (he is found at
 southwest corner of the area). There will be a cutscene...

 Clan Hall
 - - - - - - -
 Talk to Montblanc and the following rewards will be given to you:

 o You will get 2 Ethers and 2 Teleport Stones for achieving the
   rank of Headhunter
 o You will get 800 gil for defeating the boss - Elder Wyrm at
   the Golmore Jungle
 o You will get 900 gil for defeating the boss - Tiamat at Henne
   Mines.
 o You will get 1,100 gil for defeating the boss - Vinuskar at the
   Stilshrine of Miriam

 Talk to him again and you will get the following additional petitions
 for the following Marks. Accept all the hunts.

  o Orthros        Rank V
  o Trickster      Rank V
  o Antlion        Rank V

 You will can get hints and how many marks required to kill by talking
 to Ma'kenroh. There are a lot of stuff that you can do now.

 I will go for the hunts for last Rank II monster along with all Rank
 III monsters now...

                   -----------------------------------
                   o          Viera Lover            o
                   -----------------------------------
 Make your way to the Southern Plaza. Proceed the right side of the
 fountain. You will find red Bangaa talking to a blue Seeq. Next to
 them, is a man called "Lovestruck Man". Talk to him.

 Make your way to the Southgate. You will find a Viera dressed in blue
 facing the Chocobo Ranch. Talk to the Viera. She will leave the
 area...

 Go to the moogling point and use it to teleport to The Sandsea. Go to
 the North End. Make your way inside Yamoora's Gambits. You will find
 the Viera leaning against the left wall of the shop. Talk to her. She
 will leave again...

 Make your way back to The Sandsea. Go inside the tavern and make your
 way to the spot where you find Balthier and Fran the last time you
 visit there. The viera will be sitting on the fences. Now exit & make
 your way back to the fountain where you found the Lovestruck Man. Pick
 the top option to accept to help him...

 Make your way back to The Sandsea. Talk to the Viera & pick the 1st
 option. The viera will leave... (again)

 Now make your way back to the Fountain at the Southern Plaza. Talk to
 the Lovestruck Man and you will get 2x Hi-Potions and Loxley Bow for
 your efforts.

 It is time to do some Hunts for the Clan...

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.10 - Ixtab
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

 Jahara - The Elderknoll
 ------------------------
 You need to talk to the High-Chief Zayalu at Jahara. Use the Teleport
 Crystal and teleport to Jahara (If you want to train, feel free to go
 through the plains, but it is a long way...)

 Talk to Zayalu to accept the Hunt. The Ixtab can be found at the Henne
 Mines. By the way, the item shop at Jahara has a new shopping list but
 it is no where as good as Rabanastre's.

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                         Gariff Trader
                           (Jahara)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Weapons                          Armor
  -----------------------------    -------------------------------
  Partisan             3500 gil    Soldier's Cap          1400 gil
  Main Gauche          3500 gil    Heavy Coat             1400 gil
  Battle Bamboo        3200 gil    Lambent Hat            1400 gil
  Kotetsu              3800 gil    Chanter's Djellaba     1400 gil
  Bowgun               3800 gil    Winged Helm            2500 gil
  Sirius               4000 gil    Chainmail              2500 gil
  Elfin Bow            4200 gil    Green Beret            1900 gil
  Broadaxe             4200 gil    Survival Vest          1900 gil
  Serpent Rod          2100 gil    Feathered Cap          1900 gil
  Lohengrin            4500 gil    Traveler's Vestment    1900 gil
  Heavy Lance          4800 gil    Golden Helm            3200 gil
  Osafune              4800 gil    Golden Armor           3200 gil
  Gladius              4800 gil    Golden Shield          2100 gil
  Musk Stick           4300 gil    Red Cap                2500 gil
  Gilt Measure         4300 gil    Brigandine             2500 gil
  Bhuj                 4100 gil    Mage's Hat             2500 gil
  Flame Staff          2400 gil    Mage's Habit           2500 gil
  Storm Staff          2400 gil    Burgonet               4000 gil
  Glacial Staff        2400 gil    Shielded Armor         4000 gil
  Flametongue          5200 gil    Ice Shield             2500 gil
  Loxley Bow           5200 gil
  War Hammer           5200 gil
  Crossbow             5200 gil
  Healing Rod          3000 gil
  Betelgeuse           5400 gil

  Ammunition                       Items
  -----------------------------    -------------------------------
  Onion Arrows          100 gil    Potions                  70 gil
  Onion Bolts           100 gil    Antidote                 50 gil
  Onion Shot            100 gil    Eye Drops                50 gil
  Onion Bombs           100 gil    Phoenix Down            250 gil
                                   Echo Herbs               50 gil
                                   Gold Needle             100 gil
                                   Alarm Clock              50 gil
                                   Handkerchief             50 gil
                                   Hi-Potion               210 gil
                                   Bacchus's Wine          120 gil
                                   Smelling Salts           50 gil
  Technicks
  -----------------------------
  Shear                3600 gil
  Achilles             8800 gil
  Gil Toss             2000 gil
  Charm                5000 gil
  Sight Unseeing       6800 gil
  Infuse               2000 gil

 - - - - - - - - - - - - - - - -
 o  The Lenne Mines            o
 - - - - - - - - - - - - - - - -
 You can make use of the Gate Crystal and use it to make your way
 to the Mines.

  ~-~-~-~-~-~-~-~-~-~
  The Lenne Mines
  ~-~-~-~-~-~-~-~-~-~

                                       Ore
                    [1]                Separation
                     |                      |
                  North                 Staging
                  Entrance              Shaft [GC]
                     |                          \
                 Pithead                   ____ Crossover B
                 Junction A [GS]          |           |
                     |                    |          Pithead
                Phase Shaft 1        Crossover A ___ Junction B [GS]
                     |                    |
                Phase 1 Dig ______________|

  [1]  Ozmone Plains - The Shred
  [GS] Gate Switchboard
  [GC] Gate Crystal


  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Jelly
  LV 19  HP:  1813  LP:  1   Weak vs. Ice
  LV 25  HP:  2018  LP:  1
  Drop/Steal: Gil, Pebble, Teleport Stone, Water Magicite, Yellow
              Liquid
  ```````````````````````````````````````````````````````````````
  Nightmare
  LV 24  HP:  1630  LP:  1   Weak vs. Holy
  LV 25  HP:  1688  LP:  1
  Drop/Steal: Dark Magicite, Hi-Potion, Smelling Salts, Grimoire
              Togail, Snowfly
  ````````````````````````````````````````````````````````````````
  Redmaw
  LV 23  HP:  1134  LP:  1   Weak vs. Earth
  LV 24  HP:  1202  LP:  1
  Drop/Steal: Gil, Crooked Fang, Ice Shield, Red Fang, Pebble,
              Taurus Gem, Wind Magicite
  ````````````````````````````````````````````````````````````````
  Seeker
  LV 22  HP:  1094  LP:  1   Weak vs. Earth
  LV 23  HP:  1110  LP:  1
  Drop/Steal: Antidote, Bat Wing, Smelling Salts, Wind Stone,
              Blood Sword
  ````````````````````````````````````````````````````````````````
  Thunderbug
  LV 23  HP:  2083  LP:  1   Weak vs. Ice
  LV 24  HP:  2193  LP:  1
  LV 25  HP:  2303
  Drop/Steal: Red Fang, Remedy, Storm Magicite, Iron Scraps,
              Charged Gizzard
  ````````````````````````````````````````````````````````````````
  Tyranorox
  LV 26  HP:  4073  LP:  2   Weak vs. Wind
  LV 27  HP:  4413  LP:  2
  Drop/Steal: Alarm Clock, Earth Magicite, Pebble, Tyrant Hide,
              War Hammer
  ````````````````````````````````````````````````````````````````

 In the mines...
 ----------------
 As mentioned earlier, there are 2 ways that you can get to the Mines.
 You can go there by using a Chocobo from Jahara or use the Teleport
 Crystal.

 Using the Gate Crystal
 ----------------------------
 From the Staging Shaft area, move southeast to Crossover B (beware
 of the Tyranorox here) and head towards the Pithead Junction B. Set the
 following Gambit on all character and place it on the top.

 Foe: any -> Fira

 Activate the switch and Jellies will drop and they come in bunches from
 14 to 20 of them. After you have toast them for jellybean soup, make
 your way to Pithead Junction A. Activate the switch and you will be able
 enter the right-hand side of the shaft. Defeat the Seeker & Redmaw bats
 there. Switch to the other party and approach the Urn. The mark will
 make its appearance.

  ________________________________________________________________
  Ixtab                                 LV ??   HP: ???? (~26,000)

  ________________________________________________________________
  Attacks: Doom, Watera, Dark, Death, Poison, Blind
  
  This hunt is rather dangerous as it could cast Doom. Doom cannot
  be removed using Esuna as you need to use Remedy with Remedy
  Lore 3 license acquired. Just keep on attacking if you will be
  able to defeat it in no time. It is weak against Holy as it is
  an undead creature. However casting Raise on it, won't work...
  By the way, you can Silence it.
  
  Steal: Dark Crystal, Book of Organ-Mille
  LP:    12
  ________________________________________________________________

 Exit the mines (you need to activate the switch again). Now make your
 way out of the mines. Talk to Wayward Chocobo and pick top option to
 ride. Ride the Chocobo towards west (note the Chocobo footprints on
 ground) and you will be able to get to Haulo Green in a jifty!

 Make your way to Jahara - Elderknoll. Talk to Zayalu to claim your
 bounty. You will get 1300 gil, 1x Ether and 1x Soul Powder for your
 efforts. Save your game and teleport back to Rabanastre.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.11 - Ring Wyrm
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

 Rabanastre - North Sprawl
 ---------------------------
 Go to the Lowtown - North Sprawl. Go to the southeast area and talk to
 Balzac, the hume who is sitting on the crate or the person who you give
 the Sword of Order. Now the hunts for Ring Wyrm begins! By the way,
 merchants are selling new items. By the way, hope you remember that you
 are not supposed to open the chest that is front of Old Dalan's
 Residence or you will miss the strongest weapon in the game...

     Travelling Merchant                 Travelling Merchant
       (South Sprawl)                      (North Sprawl)

 Accessories                             Items
 ----------------------------            ------------------------------
 Jackboots            600 gil            Potion                  70 gil
 Black Belt           600 gil            Antidote                50 gil
 Golden Amulet       4500 gil

 Items
 ----------------------------
 Potion                70 gil
 Eye Drops             50 gil

 First of all, get the following equipment:
 o Fire Shields for all characters who can equip a shield. It is also
   handy for the story event too. So you can kill 2 birds with 1 stone...
 o Equip Jackboots if you don't want to be Immbolize. You can cure it
   with Remedy if you are in need of it.

 Once you got all the stuff, make your way to Dalmasca Westersand area.

 - - - - - - - - - - - - - - 
 o   Dalmasca Westersand   o
 - - - - - - - - - - - - - -

                                            _ Corridor -- Wyrm's
                                           /  of Sand (B) Nest
                                          /        \
  Ogrie        The        Windtrace    The          \
  Yensa   ---- Western -- Dunes     -- Midfault -- Galtea  --- [1]
  Sandsea *    Divide          \ (E)      | (D)     Downs(A)
               [GC][IS]         \          \__        |
                                 \___________ Shimmering (C)
                                              Horizons___
                                             /           \
                                           [3]          [2]

 [1] Rabanastre
 [2] Giza Plains
 [3] Zertinan Caverns


 o--------------------------------------o
 |             |(A) |(B) |(C) |(D) |(E) |
 |--------------------------------------|
 |Alraune      | x  | x  | x  | x  | o  |    x  Do not appear
 |Dive Talon   | x  | o  | o  | o  | o  |    o  Appear
 |Wolf         | o  | o  | o  | o  | o  |    !  Appears when got a
 |Alpha Wolf   | x  | o  | o  | o  | o  |       sandstorm
 |Sleipnir     | x  | x  | o  | o  | o  |
 |Urstix       | o  | o  | o  | o  | x  |   It seems that I am getting
 |Cactoid      | o  | x  | x  | x  | x  |   smarter or lazier :)
 |Cockatrice   | x  | o  | x  | x  | x  |
 |Gnome Entite | x  | !  |  ! | !  |  ! | 
 o--------------------------------------o

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Alraune
  LV 10  HP:  615   LP:  1   Weak vs. Wind
  LV 11  HP:  627   LP:  1
  LV 14  HP:  966   LP:  1
  Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
              Succulent Fruit
  ```````````````````````````````````````````````````````````````
  Dive Talon (friendly)
  LV 28  HP: 4090   LP:  2   Weak vs. Earth
  LV 27  HP: 4022   LP:  2
  Drop/Steal: Wind Magicite, Giant Feather, Burning Bow,
              Handkerchief, Pebble
  ```````````````````````````````````````````````````````````````
  Cactoid
  LV 04  HP:  224   LP:  1   Weak vs. Wind
  Drop/Steal: Broadsword, Earth Stone, Potion, Virgo Gem, Cactus
              Fruit
  ```````````````````````````````````````````````````````````````
  Wolf
  LV 03  HP:  135   LP:  1   Weak vs. Earth
  LV 04  HP:  155   LP:  1
  LV 08  HP:  135   LP:  1
  LV 09  HP:  155   LP:  1
  Drop/Steal: Wind Stone, Wolf Pelt, Potion
  ```````````````````````````````````````````````````````````````
  Rabanastre Watch (friendly)
  LV 03  HP:  220   LP:  0   Weak vs. Water
  Drop/Steal: -
  ``````````````````````````````````````````````````````````````
  Alpha Wolf
  LV 13  HP:  555   LP:  1   Weak vs. Earth
  LV 08  HP:  535   LP:  1
  LV 14  HP:  575   LP:  1
  Drop/Steal: Wind Stone, Wolf Pelt
  ```````````````````````````````````````````````````````````````
  Sleipnir
  LV 09  HP:  724   LP:  1   Weak vs. Ice
  LV 10  HP:  744   LP:  1
  LV 11  HP:  764   LP:  1
  Drop/Steal: Molting, Broadsword, Storm Stone
  ```````````````````````````````````````````````````````````````
  Urstrix
  LV 10  HP:  641   LP:  1   Weak vs. Wind
  LV 11  HP:  661   LP:  1
  Drop/Steal: Large Feather, Earth Stone, Headguard, Potion
  ```````````````````````````````````````````````````````````````
  Cockatrice
  LV 09  HP:  585   LP:  1   Weak vs. Water
  LV 10  HP:  601   LP:  1
  LV 11  HP:  617   LP:  1
  Drop/Steal: Small Feather, Water Stone, Phoenix Down, Fire
              Stone
  ```````````````````````````````````````````````````````````````
  Gnoma Entite (friendly)
  LV 45  HP: 48042  LP:  7   Weak vs. Wind
  Drop/Steal: Earth Crystal, Electrum, Ether, Feystone, Gnome
              Halcyon
  ```````````````````````````````````````````````````````````````

If you did not talk to Balzac, you won't be able to access the Wyrm's
Nest. Throughout the area, the most of the monsters you have already
encountered before however, there are few monsters that you need to
take note off.

 Dive Talon
 ------------
 These gigantic birds are friendly foes and they won't attack you unless
 you disturb them. They give 2 LP for defeating them

 Sleipnir
 ---------
 The Sleipnir is a rare monster in Giza Plains during the Dry season and
 they will appear commonly in Dalmasca Westersand

 Gnoma Entite
 -------------
 When the place got hit with a sandstorm, you will see a gigantic glow
 elemental. That's the Gnoma Entite. It is on a friendly status. Do not
 disturb it.

Windtrace Drunce
-----------------------------------------------------------------------
Enemies: Alraune, Sleipnir, Wolf, Dive Talon, Alpha Wolf
-----------------------------------------------------------------------
The place is with smoke because the prescene of the Ring Wyrm. It is
found at the southeast area of the larger area. You can access that
only via The Midfault. By the way, it has a lot of HP...

  ________________________________________________________________
  Ring Wyrm                              LV ??   HP: ???? (~45,000)

  ________________________________________________________________
  Attacks:  Rake, Breath, Immbolizega, Restore
  Notes:    Protect
  Absorbs:  Water

  Start off by casting Haste on your party and Slow on the boss.

  The Ring Wyrm is a huge dragon and it can cause Breath, which
  does Fire-elemental damage to all characters that are within its
  firing range. Its Rake ability has the ability to confuse your
  party members. So set the following Gambit:

  Ally: status = Confuse -> Smelling Salts.

  There is a 1/4 chance that the Ring Wyrm's Breath attack inflict
  Sap status on your characters. Cast Regen to counter it. Once the
  boss' HP has depleted to 1/3, it will use Restore will bring its
  HP back to 3/4. The boss has also a tendency to cast Immbolizega,
  which can cause a great problem as your characters are unable to
  move. You can remove the status by using a Remedy (with Remedy
  Lore 1 learnt). However to prevent it from happening, just
  switch your accessory to Jackboots when the boss readies to use
  Immbolizega.
  
  Steal: Phoenix Down, Hi-Potion
  LP:    16
  ________________________________________________________________

Once you defeat the boss, you defeat the Mark. You should achieve the
rank - Ward of Justice. Now head southwest and make your way to The
Western Divide. Use the Gate Crystal there and make your way
back to Rabanastre.

Rabanastre - Muthru Bazaar & North End
---------------------------------------
Use Moogling and go to Muthru Bazaar. The Clan Provisioner will be
selling an additional Magick - Bubble for 3300 gil. Make sure you get
it as it can doubles your character's HP for only 32 MP. Now go to
pay Montblanc a visit - You will get 2x X-Potions and 2x Teleport
Stone for achieving the rank!

Lowtown - North Sprawl
-----------------------
Now go to Lowtown. Talk to Balzac and claim your bounty - 200 gil,
Moon Ring and the Icebrand sword. Make your way back to Rabanstre -
Southgate.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.12 - Feral Retriever
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

 Stock some Gold Needles or have your characters acquire Stona if you
 have gotten the White Magick yet.

 Teleport to Mt. Bur-Omisace. Talk to Hymms, the Kiltia next to the
 Chocobo Ranch (or behind the Seeq item vendor). Now it is time to
 venture the freezing cold mountains again...

 ~-~-~-~-~-~-~-~-~-
 Paramina Rift
 ~-~-~-~-~-~-~-~-~-
                                     [3]
                                      |
                                 Freezing Gorge (B)
  [1]- Fading Vale - Head of ___|         |
       [SC]          the   (A)            |
                     Silverflow   ___Frozen Brook (C)
                      |   _______|       |      \
                  Icebound     Path of the       \
            [2]__ Flow (E)     Firstfall [SC]     \
                      |_ _ _ _ | _ _ _             |
                               |      Karydine Glacier (D)
                        (F) Spine of    /
                         the Icewyrm   /
                               |      /
                           Silverflow's
                           End (G)
                               |
                               [4]

 [1] Golmore Jungle - The Greenswathe
 [2] Feywood - Walking of Flitting Rifts
 [3] Mt. Bur-Omisace - Sand-strewn Pass
 [4] Stilshrine Of Miriam

 o------------------------------------------------------o
 |                   |(A) |(B) |(C) |(D) |(E) |(F) |(G) |
 |------------------------------------------------------|
 |White Wolf         | o  | o  | o  | o  | x  | x  | x  |
 |Wild Onion         | o  | x  | x  | x  | x  | x  | o  |
 |Skull Knight       | o  | o  | o  | o  | o  | x  | o  |
 |Dark Skeleton      | x  | o  | o  | o  | o  | x  | o  |
 |Slaven Warder      | o  | x  | x  | x  | o  | x  | o  |
 |Lizard             | x  | x  | o  | x  | x  | x  | x  |
 |Yeti               | x  | x  | x  | x  | o  | x  | o  |
 |Bartitine Croc     | x  | x  | x  | o  | o  | x  | x  |
 |Garuda-Egi         | x  | x  | x  | x  | x  | o  | x  |
 |Twintania          | x  | x  | x  | x  | x  | o  | x  |
 |Emperor Aevis      | x  | x  | x  | x  | x  | x  | o  |
 |Ice Elemental      | x  | x  | *  | *  | *  | x  | *  |
 |Leshach Entite     | x  | x  | *  | *  | *  | x  | x  |
 o------------------------------------------------------o

   o Available    x Not Available   * Storm conditions

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  White Wolf
  LV 24  HP:  1498  LP:  1   Weak vs. Lightning
  LV 25  HP:  1608  LP:  1
  Drop/Steal: Crossbow, Ice Magicite, Phoenix Down, Quality
              Pelt, Tanned Hide
  ```````````````````````````````````````````````````````````````
  Wild Onion (friendly)
  LV 26  HP:  1616  LP:  1   Weak vs. Earth
  LV 27  HP:  1736  LP:  1
  Drop/Steal: Antidote, Phoenix Down, Succulent Fruit, Wind
              Magicite
  ```````````````````````````````````````````````````````````````
  Skull Knight
  LV 25  HP:  1873   LP: 1   Weak vs. Holy
  LV 26  HP:  1933   LP: 1
  Drop/Steal: Capricon Gem, Dark Magicite, Hi-Potion, Remedy,
              Sturdy Bone
  ```````````````````````````````````````````````````````````````
  Slaven Warder
  LV 27  HP:  2623   LP: 1   Weak vs. Water
  LV 28  HP:  2743   LP: 1
  Drop/Steal: Fire Magicite, Gemini Gem, Gold Needle, Slaven
              Harness, Tanned Giantskin, White Fang
  ```````````````````````````````````````````````````````````````
  Lizard
  LV 24  HP:  2342   LP: 1   Weak vs. Water
  LV 25  HP:  2452   LP: 1
  LV 26  HP:  2562   LP: 1
  Drop/Steal: Fire Magicite, Float Mote, Horn, Pebble, Pointed
              Horn
  ```````````````````````````````````````````````````````````````
  Bartitine Croc
  LV 27   HP:  4448   LP: 1   Weak vs. Earth
  LV 28   HP:  4668   LP: 1
  Drop/Steal: Fine Wool, Wind Magicite
  ```````````````````````````````````````````````````````````````
  Dark Skeleton
  LV 25   HP:  1488   LP: 1   Weak vs. Holy
  LV 26   HP:  1548   LP: 1
  Drop/Steal: Dark Magicite, Sturdy Bone, Dark Stone,
              Death's-Head
  ```````````````````````````````````````````````````````````````
  Yeti
  LV 27   HP:  4237   LP: 2   Weak vs. Lightning
  LV 28   HP:  4358   LP: 2
  LV 29   HP:  4477   LP: 2
  Drop/Steal: Arctic Wind, Demonsbane, Ice Magicite, Remedy,
              Tanned Giantskin, Teleport Stone
  ```````````````````````````````````````````````````````````````
  Ice Elemental (friendly)
  LV 25   HP: 14830   LP: 4   Weak vs. Lightning
  Drop/Steal: Feystone, Ice Crystal, Ice Magicite, Ice Stone
  ```````````````````````````````````````````````````````````````
  Leshach Entite (friendly)
  LV 45  HP: 48042   LP: 7   Weak vs. Lightning
  Drop/Steal: Electrum, Ether, Feystone, Leshach Halcyon, Ice
              Crystal

  ```````````````````````````````````````````````````````````````
  Twintania
  LV 27  HP: 4917    LP: 2   Weak vs. Lightning
  LV 28  HP: 5257    LP: 2
  Drop/Steal: Blue Fang, Ice Magicite, Ice Stone, Smelling Salts,
              Wyrm Carapace
  ```````````````````````````````````````````````````````````````
  Garuda-Egi
  LV 26  HP: 2997    LP: 2   Weak vs. Dark
  LV 27  HP: 3065    LP: 2
  Drop/Steal: Gold Needle, Hi-Potion, Holy Magicite, Holy Stone,
              Large Feather, Kogarasumaru, Taurus Gem, White
              Incense
  ```````````````````````````````````````````````````````````````
  Emperor Aevis
  LV 27  HP: 5900    LP: 2   Weak vs. Lightning
  Drop/Steal: Ice Magicite, Ice Stone, Horn, Leo Gem,
              Wyrm Carapace
  ```````````````````````````````````````````````````````````````

 There are 2 choices of getting to fight the Feral Retreiver. If you
 are an adventurer, go the Paramina Rift and kill the monsters to get
 some loot. Make your way to Path of Firstfall and use the Save Crystal.

 Or you can use the Gate Crystal to teleport your party to the
 Stilshrine of Miriam. Move northwards from there.

 Spine of the Icewyrm
 ----------------------
 The Mark is near the exit which leads to the Path of Firstfall. It will
 be your best interest to defeat the Garuda-Egi first if you are going
 through the Stilshrine of Miriam. The Feral Retriever is couerl-type
 monster...
  ________________________________________________________________
  Feral Retriever                        LV ??   HP: ???? (~20,000)

  ________________________________________________________________
  Attacks:  Stone Gaze, Rake, Blaster, Mind Lash
  Notes:    Shell, Faith

  The Feral Retriever is a gigantic couerl and it has the ability
  to stone your characters with its Stone Gaze. Once all 3
  characters are being stoned, it will be an automatic gameover.

  Although it does not have much strong defense, it is capable of
  inflicting nasty status ailments with its Blaster - which causes
  Sleep, Silence, Slow, Confuse & Blind. Hence, have the Esuna
  spell or Remedy (with Remedy Lore 1 acquired) will be good
  enough. Just don't get too close to the Garuda-Egi or you will
  have to fight that as well. As a couerl beast, so freeze it with
  Ice magicks. The Ice Brand comes handy for this fight...
  
  Steal: Pebble, Quality Pelt
  LP:    14
  ________________________________________________________________

 Now return back to the Mt. Bur-Omisace, you can go back the freezing
 cold weather to hike your way back to mountain peak or go the
 Stilshrine of Miriam and use the Gate Crystal. I will go for the
 Stilshrine as along the way there, you can fight the Emperor Aevis...

 Mt. Bur-Omisace - Sand-strewn Pass
 -----------------------------------
 Talk to Hymms and you will get 1,500 gil, the Recurve Crossbow and
 2x Teleport Stones for your effort! Teleport to Eruyt Village.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.13 - Vorpal Bunny
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Nera is found sitting on the edge of the large circular in the Eruyt's
 Village - The Spirtwood area. Talk to her and pick the top option and 
 you will be able to commence the hunting for the above Mark in the
 Golmore Jungle. Before making your way there, here are some important
 setups:

 o Gambits:
   - Foe: undead -> Cura
   - Quickenings Rank II for all 3 particpating characters
   - Equip the Recurve Crossbow on your leader.
   - Blind green magick acquired for all 3 characters
   - Shielded Armor on all 3 characters

 By the way, if you talk to Tetran, it will be selling new items as
 well:

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                             Tetran
                        (Eruyt Village)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Accessories                      Items
  -----------------------------    -------------------------------
  Amber Armlet         6600 gil    Potion                   70 gil
  Sash                  500 gil    Antidote                 50 gil
  Argyle Armlet         600 gil    Eye Drops                50 gil
  Blazer Gloves        3200 gil    Phoenix Down            250 gil
  Jade Collar          3300 gil    Echo Herbs               50 gil
  Jackboots             600 gil    Gold Needle             100 gil
  Black Belt            600 gil    Alarm Clock              50 gil
  Golden Amulet        4500 gil    Handkerchief             50 gil
  Magick Gloves        3200 gil    Hi-Potion               210 gil
                                   Bacchus's Wine          120 gil
                                   Smelling Salts           50 gil

 Magicks & Technicks
 ------------------------------
 Raise                 1900 gil    Fira                   3000 gil
 Cura                  1500 gil    Thundara               3000 gil
 Warp                  1700 gil    Blizzara               3000 gil
 Bleed                 1100 gil    Haste                  3400 gil
 Berserk               1000 gil    Toxify                 4100 gil
 Aero                  1200 gil    Countdown              3100 gil
 Balance               1500 gil
 Confuse               1400 gil
 Regen                 1900 gil
 Esuna                 2800 gil
 Gravity               2800 gil
 Float                 2800 gil
 Decoy                 2500 gil
 Drain                 3200 gil
 Curaga                3200 gil

Make your way to Golmore Jungle...

 ~-~-~-~-~-~-~-~-~-~-~-~
 Golmore Jungle
 ~-~-~-~-~-~-~-~-~-~-~-~
 
                                     Dell of The _ The 
                                     Dreamer       Branchway (E)
[1]                                 |                  \
   \                               The                The Greenswathe
 Paths of Chained  _ Whisperleaf _ Parting                 | (F)
 Light (A) [2]    |  Way (D)       Glade [GC]              |
      \     |     |                                       [3]
 The Needlebrake (B)
      | 
 The Rustling Chapel (C)
      |
     [4]

 [1]  Ozmone Plains - Sunlit Path
 [2]  Eruyt Village
 [3]  Paramina Rift - Fading Vine
 [4]  Feywood

 o------------------------------------------------o
 |                  |(A) |(B) |(C) |(D) |(E) |(F) |
 |------------------------------------------------|
 |Gargoyle          | o  | x  | x  | o  | x  | o  |
 |Malboro           | o  | o  | x  | o  | o  | o  |
 |Panther           | o  | o  | x  | x  | x  | x  |
 |Hellhound         | o  | o  | o  | x  | x  | x  |
 |Treant            | x  | o  | x  | x  | o  | o  |
 |Great Malboro     | x  | o  | x  | o  | o  | o  |
 |Diresaur          | x  | x  | o  | x  | x  | o  |
 |Couerl            | x  | x  | o  | x  | x  | x  |
 |                  |    |    |    |    |    |    |
 o------------------------------------------------o

  o  Available        x Not Available


  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Gargoyle
  LV 23  HP:  1436  LP:  1   Weak vs. Ice
  LV 24  HP:  1494  LP:  1
  Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
              Mote
  ```````````````````````````````````````````````````````````````
  Malboro
  LV 22  HP:  1573  LP:  1   Weak vs. Wind
  LV 23  HP:  1693  LP:  1
  Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
              Malboro Vine
  ```````````````````````````````````````````````````````````````
  Panther
  LV 21  HP:  1299  LP:  1   Weak vs. Ice
  LV 22  HP:  1409  LP:  1
  LV 23  HP:  1519  LP:  1
  Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
              Mote
  ``````````````````````````````````````````````````````````````
  Hellhound
  LV 38  HP:  3680  LP:  1   Weak vs. Water 
  LV 39  HP:  3790  LP:  1
  Drop/Steal: Tanned Hide, Fire Magicite, Red Cap, Dark Mote,
              Alarm Clock
  ``````````````````````````````````````````````````````````````
  Treant (friendly)
  LV 23  HP:  4274  LP:  1   Weak vs. Wind
  LV 24  HP:  4384  LP:  1
  Drop/Steal: Earth Magicite, Lumber, Balance Mote, Phoenix Down
  ``````````````````````````````````````````````````````````````
  Great Malboro
  LV 22  HP:  1630  LP:  1   Weak vs. Wind
  LV 23  HP:  1750  LP:  1
  Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
              Malboro Vine
  ``````````````````````````````````````````````````````````````
  Diresaur
  LV 28  HP:  5621  LP:  2   Weak vs. Wind
  LV 27  HP:  6601  LP:  2
  Drop/Steal: Tanned Hide, Earth Magicite, Tryant Hide
  ``````````````````````````````````````````````````````````````
  Couerl
  LV 36  HP:  4240  LP:  1   Weak vs. Ice
  LV 37  HP:  4350  LP:  1
  Drop/Steal: Couerl Pelt, Quality Pelt, Storm Magicite, Warp
              Mote
  ``````````````````````````````````````````````````````````````
  Dark Skeleton
  LV 37  HP:  4463  LP:  1   Weak vs. Holy
  Drop/Steal: Burgonet, Dark Magicite, Sturdy Bone, Death's Head,
              Capricon Gem
  ``````````````````````````````````````````````````````````````

 Rustling Chapel
 ---------------------------------------------------------------------
 Enemies: Couerl, Hellhound, Diresaur, Dark Skeleton
 ---------------------------------------------------------------------
 The Vorpal Bunny is not a tough cookie to crack but you will have
 problems with the enemies in the area. The Hellbound does around 300
 HP damage to each character (even if equipped with the Shielded
 Armor) and can easily kill low HP characters. Make use of Blind green
 magick to cause it to miss it attacks. Sleep also works on the
 hellhound. When you are approach one, you will see a blue glowing
 energy. The objective here is avoid the Hellhounds and avoid killing
 all the enemies here. If you kill all the enemies here, you will be
 forced to infinite amount of Dark Skeletons here (and they have an
 average level of LV37).

 On the east route is safe to fight the Vorpal Bunny or you will be
 forced to fight the Hellhounds, which is very dangerous to fight them
 in group.

 The Vorpal Bunny is located at the middle area of the Rustling Chapel.

                The Needlebrake
                       ||
       ___________     ||          *  Vorpal Bunny
      | ----2---- \    ||          1  Couerl
      ||          \\___||_         2  Hellhound
      |2           \      |        3  Diresaur
      ||          __|     |
      ||         |-----||-|
      ||       __||____|1
     _||______| *1  ____|          Note:
    | ______2__  __|               Dark Skeletons will only appear
    ||         ||                  after you have killed all the
    |1        _|1_                 enemies
    ||_______|    |
    | ___1___   3 |
    ||       |_  _|
               ||

 Like the normal hares (Giza Rabbit and Ozmone Hare), the hare will
 just popped out of nowhere...

  ________________________________________________________________
  Vorpal Bunny                          LV ??   HP: ???? (~25,000)

  ________________________________________________________________
  Attacks:  Lunge, Shell, Reflect, Restore
  Notes:    Protect

  I don't consider this Mark tough but it is *very good* and
  running away and chasing it may cause you to end up the pray of
  Hellhounds or Couerls. The objective is to kill all the Couerl
  first (hopefully, that you don't expense too much MP). Once you
  spot the Vorpal Bunny, use your Mist Quickening hopefully you
  will be kill it in one attack. It will definitely require a 10
  hit or more Mist Quickening to finish this Mark off (lesser if
  you got Rank 3 Quickenings)

  Steal: Drab Wool, Hi-Potion
  LP:    16
  ________________________________________________________________

 Upon the defeat of the Vorpal Bunny, you will get the Rabbit's Tail
 key item. Now make your way back to Eruyt Village. Switch to your
 reserve characters if your current party is low on HP/MP. Once you
 get back to The Needbrake, take the east route as the west route are
 mostly infested with Hellhounds. By the way, your Clan Rank has risen
 to Brave Companion! (If you have followed the walkthrough from the
 beginning)

 Back at the Eruyt Village, make your way back to the place where you
 find Nera there. There will be a cutscene between Nera and Aljn. You
 will get your bounty - 2000 gil, Lightning Arrows and Gillie Boots as
 your prize.

 Now teleport your way back to Rabanastre.

 Rabanastre - North End
 ------------------------
 Pay our pal Montblanc a visit and you will get some rewards for the
 midnight oil that you have burned earlier :) - Hi-Ether x2, Teleport
 Stone x3. A new hunt for the Carrot (Rank VII) will be available and
 a piece of good news - Krjn the viera will joins you when you go for
 that hunt!

 If you check out with the Clan Provisioner at the Muthru Bazaar, you
 can buy the Faith green magick for 5800 gil!

 Now it's time to go the Giza Plains for some unfinished business...

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.14 - Gil Snapper
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

                              To Rabanastre
                                    |
           Warrior's Wash ___ Throne Road* _____ Gizas North
              |(C)                  | (A)        Bank* (B)
              |                     |               |
              |           ___ Nomad Village         |
                Toam Hills*     [SC]*               |
                   |     (D)                        | 
                Starfall         Crystal       Gizas South
 Dalmasca    ___ Field*  -------- Glade* ------ Bank ______ Dalmasca
  Westersand         |(E)         [SC]           (F) .      Estersand
                     |                                .
                Ozmone Plains                      Tracks of the Beast
                                                         (G)

         [SC] Save Crystal             * Withered Trees

 o-----------------------------------------------------o
 |                  |(A) |(B) |(C) |(D) |(E) |(F) |(G) |
 |------------------------------------------------|----|
 |Hyena             | o  | o  | o  | o  | o  | o  | x  |
 |Ichthon           | x  | o  | x  | x  | x  | x  | x  |
 |Gigantoad         | o  | o  | o  | o  | o  | o  | x  |
 |Wooly Gator       | x  | x  | x  | o  | o  | x  | x  |
 |Great Tortoise    | x  | o  | o  | x  | x  | o  | x  |
 |Storm Elemental   | x  | *  | x  | *  | x  | *  | x  |
 |Mardu Entite      | x  | x  | x  | *  | x  | *  | x  |
 |Silicon Tortoise  | x  | x  | x  | x  | x  | x  | o  |
 |                  |    |    |    |    |    |    |    |
 o-----------------------------------------------------o

  o  Available        x Not Available         * Available when rain


  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Hyena
  LV 18  HP:  940   LP:  1   Weak vs. Water
  LV 19  HP:  960   LP:  1
  Drop/Steal: Wolf Pelt, Fire Stone, Potion, Cotton Cap, Green
              Beret
  ```````````````````````````````````````````````````````````````
  Gigantoad
  LV 19  HP: 1469   LP:  1   Weak vs. Fire
  LV 20  HP: 1489   LP:  1
  Drop/Steal: Water Stone, Horn, Potion, Gil, Lambent Hat
  ```````````````````````````````````````````````````````````````
  Ichthon (friendly)
  LV 18  HP: 1293   LP:  1   Weak vs. Lightning
  LV 19  HP: 1304   LP:  1
  LV 20  HP: 1315   LP:  1
  LV 21  HP: 1326   LP:  1
  Drop/Steal: Eye Drops, Fish Scale, Phoenix Down, Water Stone
  ```````````````````````````````````````````````````````````````
  Wooly Gator (friendly)
  LV 21  HP: 2233   LP:  1   Weak vs. Earth
  LV 22  HP: 2253   LP:  1
  Drop/Steal: Alarm Clock, Braid Wool, Smelling Salts, Wind
              Stone, Hi-Potion, Sirius
  ```````````````````````````````````````````````````````````````
  Great Tortoise
  LV 20  HP: 3818   LP:  2   Weak vs. Fir
  LV 21  HP: 3838   LP:  2
  Drop/Steal: Water Stone, Turtle Shell
  ```````````````````````````````````````````````````````````````
  Storm Elemental (friendly) (Shell, Protect)
  LV 25  HP: 14830  LP:  4   Weak vs. Ice
  Drop/Steal: Storm Stone
  ```````````````````````````````````````````````````````````````
  Mardu Entite (friendly)
  LV 45  HP: 48042  LP:  ?   Weak vs. Ice
  Drop/Steal: ?
  ```````````````````````````````````````````````````````````````
  Silicon Tortorise
  LV 37  HP: 13172  LP:  2   Weak vs. Fire
  LV 36  HP: 12852  LP:  2
  Drop/Steal: Gil, Aged Turtle Shell, Officer's Hat, Water
              Crystal, Aries Gem
  ```````````````````````````````````````````````````````````````

 Before you can continue for the hunt, you need to chop down all the six
 withered trees that scattered across the whole of the plains. Below are
 the breakdown and descriptions of the locations.

 Withered Tree #1 - Throne Road
 ----------------------------------------------------------------------
 Enemies: Hyena, Gigantoad
 ----------------------------------------------------------------------
 The withered tree is located near the entrance way to the village. It
 is the south of the area.

 Withered Tree #2 - Gizas North Bank
 ----------------------------------------------------------------------
 Enemies: Ichthon, Great Tortoise, Gigantoad, Hyena
 ----------------------------------------------------------------------
 It is located near the northern banks of the area. You will also find
 Ichthon there usually.

 Withered Tree #3 - Nomad Village
 ----------------------------------
 The tree is located near the place where you find the fences (where
 Diana used to rear her Cockatrices there).

 Withered Tree #4 - Toam Hills
 ----------------------------------------------------------------------
 Enemies: Mardu Entite, Hyena, Gigantoad, Wooly Gator, Ichthon
 ----------------------------------------------------------------------
 The tree is located near southeast corner of the area. You will
 encounter Ichthon nearby. It is close to the exit leading to the
 Starfall Field area.

 Withered Tree #5 - Starfall Field
 ----------------------------------------------------------------------
 Enemies: Hyena, Gigantoad, Wooly Gator, Ice Elemental, Mardu Entite
 ----------------------------------------------------------------------
 The tree is located near the entranceway that leads to the Toam Hills.
 You can find a trap nearby it.

 Withered Tree #6 - Crystal Glade
 ----------------------------------
 The tree is located behind the Dark Crystal, which is also near Nanau.
 You can miss it. Use the Save Crystal. 

 Once you have chopped down all the trees you will hear a light chime.
 Go to the Gizas South Bank. A hidden path will appear at the southeast
 area of the screen.

 Tracks of the Beast
 ---------------------
 Once at the Beast of Marks, there will be a cutscene and Bansat will
 joins you automatically. You will find Silicon Tortoise theres when it
 not raining heavily. First of all kill off the Silicon Tortoises first
 for Aged Turtle Shells. Once they are finished, exit and re-enter the
 screen...

 Once you enter it when there is heavy rain, Bansat will ask you to
 attack it!
  ________________________________________________________________
  Gil Snapper                           LV ??   HP: ???? (~40,000)

  ________________________________________________________________
  Attacks:  Blizzara, Disablega, Flatten, Flash
  Notes:    Protect, Shell, Haste

  The Gil Snapper is not tough but like the Ring Wyrm it has a lot
  of HP. It is vulnerable to Silence and Immobilize. So make use
  of long range attacks to deal blows from far. Bansat has a lot
  of useful abilities such as healing status such as removing Blind
  with Eye Drops. But make sure someone is equipped with the Black
  Belt so that you are protect against Disablega. With Silence, the
  boss' attacking power will be greatly reduced. If you attempt to
  steal, you can get a *lot* of gil. So equipp your thief with
  Thief's Cuffs before switching to Black Belt later. As the Gil
  Snapper is approaching critical, all your attacks deal to it will
  be halved. Hence to speed up the kill and with style, unleash
  your Mist Quickenings... It is weak against Thunder and absorbs
  Ice elemental attacks. Equip your character with the Storm Spear
  helds a lot.

  Steal: 1000 gil, 2000 gil
  LP:    20
  ________________________________________________________________

 After the battle is over, the silent urn will draws the spirit of the
 Rain Lord. As the rains in the Plains will usually depend on the
 prescence of Storm Elemental and Mardu Entite, you will likely to
 encounter one when you exit. So do not disturb it and make your way
 towards the Crystal Glade or you can just switch to your reserve
 party. Remember to search the southeast corner end and you will find
 an urn for a key item - Feathers of the Flock. You will need for a
 future side-quest, when you get back to the Dry Season.

 Now make your way back to Crystal Glade. It will be left only with
 the Soggy letter. You can only collect your prize once the dry season
 returns...

 If you check the Notice Board at the Sandsea Tavern, you will find
 the following posts for Hunts are available:
 - Bloodwing (Rank V)
 - Roblon (Rank VI)

 ----------------------------------------------------------------------
 [W-042]                                                       OPTIONAL
 The Key to Barheim Passage
 ----------------------------------------------------------------------
                                                             ffxii_0242
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  40

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Wyrmfire Shot x1
  Loot:         Bunch of Needles x1, Semclam Shells x5, Nebralim
                x2, Valeblossom Dew x3
  Gil:          1,000 gil
  Equipment:    -
  Key Items:    Map (Mosphoran Highwaste), Barheim Key
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ````````````````````````````````````````````````````````````````
  Wolf
  LV 03 HP:  94    LP:  1   Weak vs. Earth
  LV 04 HP: 114    LP:  1
  LV 05 HP: 134    LP:  1
  Drop/Steal: Wind Stone, Wolf Pelt
  ````````````````````````````````````````````````````````````````
  Cockatrice
  LV 08 HP: 152    LP:  1   Weak vs. Water
  LV 07 HP: 137    LP:  1
  Drop/Steal: Small Feather, Fire Stone, Potion, Phoenix Down
  ````````````````````````````````````````````````````````````````
  Alpha Wolf
  LV 07 HP: 133    LP:  1   Weak vs. Earth
  Drop/Steal: Wind Stone, Wolf Pelt
  ````````````````````````````````````````````````````````````````
  Cactite
  LV 03 HP: 72     LP:  1   Weak vs. Wind
  Drop/Steal: Earth Stone, Cactus Fruit
  ````````````````````````````````````````````````````````````````
  Cactoid
  LV 07 HP: 124    LP:  1   Weak vs. Wind
  LV 08 HP: 136    LP:  1
  LV 06 HP: 112    LP:  1
  Drop/Steal: Earth Stone, Cactus Fruit
  ````````````````````````````````````````````````````````````````
  Ichthon (friendly)
  LV 09 HP: 387    LP:  1   Weak vs Thunder
  Drop/Steal: Fish Scale, Water Stone
  ````````````````````````````````````````````````````````````````
  Wild Saurian (friendly)
  LV 29 HP: 6000   LP:  2   Weak vs. Wind
  LV 34 HP: 7566   LP:  2
  Drop/Steal: Earth Magicite, Hi-Potion, Bone Helm, Tanned Hide
  ````````````````````````````````````````````````````````````````
  Tiny Bug
  LV 07 HP:  211   LP:  1   Weak vs. Wind
  LV 08 HP:  217   LP:  1
  Drop/Steal: Iron Scraps, Earth Stone
  ````````````````````````````````````````````````````````````````

 ~-~-~-~-~-~-~-~-~-~-~
 Dalmasca Estersand
 ~-~-~-~-~-~-~-~-~-~-~

              [1]
               |
        Broken Sands
               |
     [2] - The Yoma
                 \
                   North Bank Village
                         \
                     South Bank Village [SC][IS]
                         |
                   Banks of Nebra_
                          \       Murmuring Defile*
                          Sand
                          Swept Maze  --- Barheim Passage Entrance [SC]
                             \
                             |               _Nalbina Fortess
                           Yardang Labyrinth
                         /          |
                      Outpost       /
                      /            Giza Plains
                 The Stepping
                     /
                  To Rabanastre

 [1]  Mosphoran Highwaste - Summit Path
 [2]  Dalmasca Westersand - Wyrm's Nest

 First of all, you need to complete the following optional Hunts for
 the following Marks:
 o Flowering Cactoid   [please refer to Section 02-16]
 o Nidhogg             [Please refer to Section 02-21]

 You should have the the following items as well:
 o Cactus Flower key item
 o Great Serpentskin loot item (not compulsory but extra goodies) -
   hopefully you did not sell it.

 Remember Dantro ask you to pass the Cactus Flower to his wife who
 resides in South Bank Village in the northern region of the Dalmasca
 Estersand. Make your way to village. It should be on the north off the
 Banks of Nebra.

 South Bank Village
 ---------------------
 Now make your way to South Bank Village. You can use the Gate Crystal
 to teleport there if you have visited there earlier. It will be read
 as the Dalmasca Estersand Gate Crystal. 

 Here is a recap of the items sold by the unlucky merchant:

                       Unlucky Merchant

 Accessories                        Items
 ----------------------------       -----------------------------
 Bangle               500 gil       Potion                70 gil
 Steel Gorget        1500 gil       Antidote              50 gil
 Armguard             800 gil       Eye Drops             50 gil
 Tourmaline Ring      300 gil       Phoenix Down          250 gil
 Gauntlets           1200 gil       Echo Herbs            50 gil
 Battle Harness      1000 gil


 The house is just behind the spot where you find the unlucky merchant.
 Talk to the lady standing in front of the house (Dantro's Wife). Talk
 to her and you will give the Cactus Flower in exchange for a Bunch of
 Needles. Now exit and re-enter the village.

 You will find Dantro's Wife and the villager elder in front of the
 river banks. Talk to Tchigri and there will be a cutscene. You will be
 invited to go the North Bank Village and pick the top option to set
 sail for the North Bank Village!

 North Bank Village
 ---------------------
 There will be some events. (Geez... people held hostages by cactoids
 that are half of their size !?) Talk to Ruksel (Tchigri's dad) and 
 there will be some scenes (o_O). You will set sail back to South Bank
 Village.

 South Bank Village
 ---------------------
 Back at South Bank Village, talk to Dantro's wife. Search the back of
 her house (it is near the Gate Crystal) and you will find a "Dran?"
 marker. Examine it and it will trigger a cutscene! The cactoid will
 follow Vaan! Talk to Tchigri and pick the top option to set sail for
 the North Bank Village.

 North Bank Village
 ---------------------
 Move to the large flowering cactoid and there will be a dancing
 cactoid scene... You will get 1,000 gil and 1x Wyrmfire Shot. Before
 making your way back feel free to venture in the Yoma area

  Dalmasca Estersand
  --------------------

  Enemies in this area
  ````````````````````````````````````````````````````````````````
  Worgen
  LV 26 HP: 2121   LP:  1   Weak vs. Water
  LV 25 HP: 2011   LP:  1
  Drop/Steal: Fire Magicite, Quality Pelt, Hi-Potion, Smelling
              Salts, Libra Gem, Throat Wolf Blood, Steel Poleyns
  ````````````````````````````````````````````````````````````````
  Alpha Worgen
  LV 29 HP: 2523   LP:  1   Weak vs. Water
  Drop/Steal: Fire Magicite, Quality Pelt, Hi-Potion, Smelling
              Salts, Libra Gem
  ````````````````````````````````````````````````````````````````
  Ichthon
  LV 27 HP: 2776   LP:  1   Weak vs. Lightning
  LV 26 HP: 2765   LP:  1
  LV 28 HP: 2787   LP:  1
  Drop/Steal: Water Magicite, Fish Scale, Hi-Potion
  ````````````````````````````````````````````````````````````````
  Dive Talon (friendly)
  LV 27 HP: 4022   LP:  2   Weak vs. Earth
  LV 28 HP: 4090   LP:  2
  Drop/Steal: Burning Bow, Giant Feather, Handkerchief, Wind
              Magicite
  ````````````````````````````````````````````````````````````````
  Cactoid (friendly)
  LV 27 HP: 1771   LP:  1   Weak vs. Wind
  LV 26 HP: 1759   LP:  1
  Drop/Steal: Earth Magicite, Cactus Fruit
  ````````````````````````````````````````````````````````````````
  Brown Chocobo (friendly)
  LV 32 HP: 3211   LP:  1   Weak vs. Water, Thunder, Holy
  Drop/Steal: Chocobo Feather, Taurus Gem, Fire Stone, Gysahl
              Greens
  ````````````````````````````````````````````````````````````````
  Wild Saurian
  LV 30 HP: 7566   LP:  2   Weak vs. Wind
  LV 29 HP: 7226   LP:  2
  Drop/Steal: Tanned Hide, Earth Magicite, Tyrant Bone, Bone Helm,
              Hi-Potion
  ````````````````````````````````````````````````````````````````
  Slaven Wilder (friendly)
  LV 27 HP: 3518   LP:  1   Weak vs. Wind
  LV 28 HP: 3638   LP:  1
  Drop/Steal: Tanned Giantskin, White Fang, Gemini Gem
  `````````````````````````````````````````````````````````````````

 The Yoma
 ----------------------------------------------------------------------
 Enemies: Worgen, Cactoid, Ichthon, Brown Chocobo, Dive Talon, Wild
          Saurian
 ----------------------------------------------------------------------
 Take note of the Wild Saurian here. It is a foe not an ally. But you
 can weaken it by using Blind + Poison green magick combo. The Dive
 Talon are abundent here and you can get Giant Feathers from there.
 The Worgens are a stronger version of the wolf where you will encounter
 it later in the game. The west route leads to the Wyrm's Nest in
 Dalmasca Westersand (Do not head there unless you intend to fight a
 tough optional boss)

 Broken Sands
 ----------------------------------------------------------------------
 Enemies: Worgen, Dive Talon, Wild Saurian, Slaven Wilder
 ----------------------------------------------------------------------
 Along the pathway, you will find Worgens and Dive Talons. Beware of
 the Wild Saurian and Slaven Wilder at the rear. Slaven Wilder are
 friendly creatures but do not hestiate to fight them as they are
 very vulnerable to sleep and you can get Tanned Giantskin by stealing
 or poaching them. Like the previous screen, this Wild Saurian is also
 an unfriendly one. North from here is Mosphoran Highwaste. But I won't
 recommend you to go there for now...

 North Bank Village
 ---------------------
 Return back to North Bank Village. Talk to Cartographers' Guild (moogle)
 and you will be able to buy the Map for Mosphoran Highwaste for 2400
 gil! Once you are ready to go back, talk to Tchigri to go back to the
 South Bank Village. He will tell it will normally cost you gil for the
 ferry hitch. But you are getting it free...

 South Bank Village
 ---------------------
 Talk to Dantro's Wife and she will request you to get some Semclam
 shells, which can be found on the shores of River Nebra. Search for a
 mysterious glint at the shores.

 Here is the location of all Semclam Shells.
 o West end of the shore (South Bank Village)
 o East end of the shore (South Bank Village)
 o West end of river bank in Banks of Nebra
 o Northwest end of river bank in Banks of Nebra
 o Northeast end of river bank in Banks of Nebra

 Please note that you will be giving her the Semclam Shells once you
 talked to Dantro's wife. You need a minimum 1 Semclam shells to proceed
 onto the next task.

 Talk to her again and she will requets to get Nebralim, which can be
 obtained Dantro's Outpost.

 Make your way to the Outpost (ugh). There is no shortcut here. No
 Chocobos for you ride too... Make your way southwards by foot. Press
 SELECT to activate the map to assist you.

 Outpost
 ---------
 Search the crates and jars for a small glowing orange crystal. Examine
 it and it will say "Small Phial"

 Here are the locations of all the Nebralims
 o The jar found at the stack of crates west off Dantro
 o The jar found behind the Chocobo

 Now make your way back to the South Bank Village... (I miss Chocobos *_*)
 
 South Bank Village
 --------------------
 Talk to Dantro's Wife. You need a minimum 1 Nebralim to proceed onto the
 next task. You will now to gather some Valeblossom Dew, which can be
 found at the Broken Sands area. Talk to Tchgri to set sail for North
 Bank Village.

 From the North Bank Village, take the north exit from there and you will
 reach The Yoma area. Continue to head northwards and you will reach the
 Broken Sands

 Broken Sands
 ----------------------------------------------------------------------
 Enemies: Worgen, Dive Talon, Wild Saurian, Slaven Wilder
 ----------------------------------------------------------------------
 Make your way up the cliffs and head for the middle section. Search
 for Weathered Rock. Examine and your party leader will knock the rock
 down. You will be able to examine the flowers for a "Mysterious Glint
 item. Examine it and you will get Valeblossom Dew.

  (Observe carefully on the map and there is a small loop there)

 There are a total of 3x Valeblossom Dew for you to retrieve...
 - The Valeblossom flowers are in the middle of the area. You need to
   search the flowers from 3 angles. One of the dew can be obtained
   from top angle where you drop the rock and the other dews can be
   access after you have dropped the rock. You just need a minimum 1
   Valeblossom Dew to finish the event. 

 Please take note of raging Wild Saurian. Cast Sleep + Poison + Blind
 to make it shut its jaw up. Make your way back to the North Bank
 Village. Talk to Tchgri & pick the top option to return back to South
 Bank Village.

 South Bank Village
 --------------------
 Talk to Dantro's Wife and you will pass her all the Valeblossom Dew
 that you have collected. You need a minimum 1 Valeblossom Dew to give
 it complete the quest. Upon giving her the Valeblossom Dews, she will
 request for you to give her the Great Serpentskin. Give it to her by
 picking the top option.

 Exit and return to the village. Talk to the Recovering traveler (a
 moogle), who is at the back of Dantro's wife. You will get the Barheim
 Key item!

 You will get either one of the following treasures based on the loot
 that you have gotten and pass to Dantro's Wife. These are the minimum
 requirements.

 o--------------------------------------------------------------------o
 |    Golden Amulet     |    Magick Gloves     |    Balance Mote      |
 o--------------------------------------------------------------------o
 | Great Serpentskin x1 | Semclam Shell x2     | Great Serpentskin x1 |
 | Semclam Shell x5     | Valeblossom Dew x2   | Semclam Shell x1     |
 | Nebralim x2          | Nebralim x2          | Nebralim x1          |
 | Valeblossom Dew x3   | Great Serpentskin x1 | Valeblossom Dew x1   |
 o--------------------------------------------------------------------o

From the summary, it seems that you need to have the Great Serpentskin
in order to get the reward. If you do not have the Great Serpentskin,
you will get only the Barheim Key.

It is possible to do some of the quests now. But I would wait till
later as you will be able to get better magicks and equipment, which
can help you a lot for those battles...

 ----------------------------------------------------------------------
 [W-043]                                                       OPTIONAL
 Zertinan Caverns
 ----------------------------------------------------------------------
                                                             ffxii_0243
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  40

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  Esper:        Adrammelech
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Archaeoaevis
  LV 38  HP: 11245  LP:  2   Weak vs. Ice
  LV 39  HP: 11925  LP:  2
  LV 40  HP: 12605  LP:  2
  Drop/Steal: Battlewyrm Carapace, Cameo Belt, Emperor Scale,
              Leo Gem, Storm Crystal
  ```````````````````````````````````````````````````````````````
  Bogey
  LV 38  HP:  6426  LP:  1   Weak vs. Holy
  LV 39  HP:  6606  LP:  1
  Drop/Steal: Dark Crystal, Death Powder, Iga Blade, Sky Jewel,
              Smelling Salts, Gold Needle, Capricorn Gem
  ```````````````````````````````````````````````````````````````
  Buer
  LV 37  HP:  5622  LP:  1   Weak vs. Lightning
  LV 38  HP:  5782  LP:  1
  LV 39  HP:  5942  LP:  1
  Drop/Steal: Demon's Sigh, Demon Tail, Gaia Hat, Ice Crystal,
              Phoenix Down, Scorpio Gem
  ```````````````````````````````````````````````````````````````
  Gorgimera
  LV 36  HP:  5385  LP:  1   Weak vs. Water
  LV 37  HP:  5505  LP:  1
  Drop/Steal: Bundle of Feather, Fire Magicite, Hammerhead,
              Teleport Stone
  ```````````````````````````````````````````````````````````````
  Grenade
  LV 35  HP:  4819  LP:  1   Weak vs. Water
  LV 36  HP:  4979  LP:  1
  LV 37  HP:  5139  LP:  1
  LV 38  HP:  5299  LP:  1
  Drop/Steal: Bomb Fragment, Bomb Shell, Chronos Tear, Fire
              Crystal, Opal Ring, Scorpio Gem
  ```````````````````````````````````````````````````````````````
  Mallicant
  LV 37  HP:  6158  LP:  1   Weak vs. Wind
  LV 38  HP:  6318  LP:  1
  Drop/Steal: Earth Crystal, Eye Drops, Gaia Hat, Gimoire
              Aidhed, Magick Lamp, Phoenix Down
  ```````````````````````````````````````````````````````````````
  Silicon Tortorise
  LV 37  HP: 13172  LP:  2   Weak vs. Fire
  LV 38  HP: 14243  LP:  2
  Drop/Steal: Gil, Aged Turtle Shell, Officer's Hat, Water
              Crystal, Aries Gem
  ```````````````````````````````````````````````````````````````
  Skulwyrm
  LV 38  HP: 14895  LP:  2   Weak vs. Holy
  LV 39  HP: 15575  LP:  2
  LV 40  HP: 16255  LP:  2
  Drop/Steal: Battlewyrm Carapace, Bastard Sword, Dark Crystal,
              Hi-Potion, Wyrm Bone, Charger Barding
  ```````````````````````````````````````````````````````````````
  Slime
  LV 15  HP:  1629  LP:  1   Weak vs. Earth
  LV 16  HP:  1889  LP:  1
  LV 17  HP:  2119  LP:  1
  Drop/Steal: Green Liquid, Water Mote, Wind Stone, Wing Helm,
              Pebble
  ```````````````````````````````````````````````````````````````
  Speartongue
  LV 16  HP:  1792  LP:  1   Weak vs. Fire
  LV 17  HP:  1828  LP:  1
  LV 17  HP:  2112  LP:  1
  Drop/Steal: Aries Gem, Frog Oil, Horn, Water Stone, Teleport
              Stone
  ```````````````````````````````````````````````````````````````
  Scythe Mantis
  LV 37  HP:  8835  LP:  2   Weak vs. Water
  LV 38  HP:  9075  LP:  2
  LV 39  HP:  9315  LP:  2
  Drop/Steal: Insect Husk, Tattered Garment, Iron Carapace, Fire
              Crystal, Kiku-Ichimoji
  ```````````````````````````````````````````````````````````````
  Shambling Corpse
  LV 37  HP:  4338  LP:  1   Weak vs. Holy
  LV 38  HP:  4318  LP:  1
  Drop/Steal: Dark Crystal, Foul Flesh, Blood-stained Necklace,
              Platinum Dagger
  ``````````````````````````````````````````````````````````````
 
 If you have been observant when using the walkthrough, I have been
 telling to avoid the Zertinan Caverns. This is because there is an
 Esper hidden there and it is not a pushover...

 There are a total of 5 entrances to the Zertinan Caverns
 o From the Westersand - Shimmering Horizons (nearest path via
   Western Dalamasca Gate Crystal at The Western Divide)
 o From Ogir-Yensa Sandsea 
   - via East Junction
   (nearest Gate Crystal - Ogir-Yensa at Yensa Border Tunnel)
   - via Central Junction
   (nearest Gate Crystal - Ogir-Yensa at Yensa Border Tunnel)
    --> This will also lead to the unaccessible area in Nam-Yensa
        Sandsea
 o From Nam-Yensa Sandsea - Yellow Sands
   (nearest Gate Crystal - Tomb of Raithwall - Valley of the Dead)
 o From Ozmone Plains - The Switchback
   (nearest Gate Crystal - Jahara - Bank of the Sogoht)

 Below is the map for Zertinan Caverns:

                                            [5]
            [2]       [3]    [4]             /
              \        /      |       Invitation to
             . Canopy of      |         Hersey
    [1]     .   Clay          |            /
      \    .              The   _ _       /
       Darkened     ____ Balamka    Sandfalls
       Wharf   \   /     Fruit  ___
            \ Drybeam __              |  |
              Cavern    [Map]        Hourglass
                    \     |    ______ Basin
                     Athroza  /         /
                     Quicksands     [SC]
                    [E]     |
                          The Undershore
                             |
                        Halls of Ardent
                        Darkness
                            |
                           [6]


  [1]   Nam-Yensa Sandsea - Yellow Sands
  [2]   Nam-Yensa Sandsea - Withering Shores
  [3]   Ogir-Yensa Sandsea - Central Junction
  [4]   Ogir-Yensa Sandsea - East Junction
  [5]   Dalmasca Westersand - Shimmering Horizons
  [6]   Ozmone Plains - The Switchback
  [Map] Map Area
  [E]   Esper Adrammelech

 The best route to fight Esper Adrammelech is to go through the route
 along Dalmasca Westersand. You need go through the following areas -

     1) Invitation to Hersey
     2) Sandfalls
     3) Hourglass Basin
     4) Athroza Quicksands

 Generally, you need to bypass the 3 areas before you will reach the
 Athroza Quicksands. First of all, you need to get the following stuffs
 and equipment. All these stuff are compulsory if you intend to venture
 around the whole of Zertinan Caverns.

 o 50x Hi-Potions, 50x Phoenix Downs, 20x Remedies, 20x Smelling Salts,
   20x Alarm Clock, 20x Antidotes, 20x Eye Drops, 20x Chronos Tear,
   20x Echo Herbs, Gold Needle x20
 o Ruby Rings x3 (do not equip now)
 o Rank III Quickenings for each character (include reserves)
 o Black Magick
   Blizzara, Thundara, Fira Black Magicks
 o White Magick 
   - Curaga, Cura, Raise, Regen, Blindna, Poisona, Vox, Dispel (get it
     from Nalbina)
 o Green Magick
   - Blind, Oil, Silence, Sleep, Shell, Protect
 o Arcane Magick
   - Bubble
 o Charge Technick
 o Haste
 o Magick Channelling with all 3 Lores learnt
 o Acquired all HP Plus Lore (each character should have around 2500HP
   at LV40)
 o Remedy with all 3 Lores learnt
 o Potion Lores with 3 levels learnt
 o Phoenix Lores with 3 levels learnt
 o Range weapons for your characters. You can get better ammunition if
   you purchase via Bazaar Goods. Please refer to Sect 10-01 for more
   details.

 Gambit Setup (before fighting Adrammelech)
  o Ally: any                  -> Phoenix Down
  o Ally: HP <30%              -> Cura
  o Ally: HP status = Critical -> Curaga
  o Ally: status = Confuse     -> Smelling Salts
  o Ally: status = Sleep       -> Alarm Clock
  o Ally: status = Slow        -> Haste
  o Ally: status = Stop        -> Chronos Tear

 First of all, use the Gate Crystal and teleport to Dalmasca Westersand.

 ----------------------------------------------------------------------
 Via Dalmasca Westersand

 ----------------------------------------------------------------------
 Teleport to Dalmsaca Westersand and get to the Shimmering Horizons
 area. Press SELECT and refer to the in-game map for more assistance.

 Invitation to Hersey
 ----------------------------------------------------------------------
 Enemies: Slime, Speartongue
 ----------------------------------------------------------------------
 The area got a lot of branches and the twisting and turning is making
 my mind spin. You will find flan-like creatures called Slime and along
 with Speartongues, the enemies that you have encounter in Nam-Yensa
 Sandsea, which are weak against Fire. If you have the Monographs, you
 can have the Speartongue dropping Frog Oil...

 Sandfalls
 ----------------------------------------------------------------------
 Enemies: Buer, Gorgimera
 ----------------------------------------------------------------------
 Things will start to get tougher here. Make sure you cast Blind/Sleep,
 on every single enemy you see here in this battlefield. This is to
 prevent the enemies attacking as a group.

 You will find gargoyle-like creatures - Buer and cockatrice-like
 creatures - Gorgimera. The Buers are weak against Thunder. So cast
 Thundara when 2 or more Buers flocked together. The Gorgimera are weak
 against Water. Blizzara magick works against it well too. If the
 Gorgimera inflicts Stone Gaze, use Stona to remove the petrify
 status. The right route leads to a dead end. Now go to the left path
 and make your way pass the trap towards the next area.

 Hourglass Basin
 ----------------------------------------------------------------------
 Enemies: Buer, Grenade
 ----------------------------------------------------------------------
 There is a boulder in front of it. Examine it and it will create a
 path for you. The north route leads to an isolated chest in the
 Sandfalls area. The left path will lead to the central area where you
 will fight the Esper. From the save crystal, there is a hidden route,
 which will not be uncovered on the map. If you go along the winding
 path, you will find Grenades, where you can steal Bomb Shells from
 them. But I won't recommend you to fight them unless you cast Bubble
 on your party first before you head there or you can cast Sleep on
 them before you fight them...

 Kill all the Buers first before heading southeast.

 The Undershore
 ----------------
 There is a Save Crystal here. Save your game. Go out and kill the Buer,
 that will be left in the area. Now return and doing the following in
 this order. (Do not reset and the following must be done immediately)

 Cast Regen, Protect, Shell, Haste and Bubble for each character that
 you are going to bring to the party. (in that order)

 Equip Thief' Cuffs on the party leader (for those who intend to steal
 from Adrammelech but remember to equip the Ruby Ring once the theft is
 done) and Ruby Rings for the other 2 character. Switch your weaponary
 to ranged weapons (e.g. bow and arrows). Use the following Gambit
 Setup:

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                          Gambits Setup 
                   (For fighting Adrammelech)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 All characters
 o Ally: any                 -> Phoenix Down
 o Ally: HP <30%             ->  Hi-Potion
 Character #1
 o Ally: status = Confuse    -> Smelling Salts
 o Ally: status = Stop       -> Remedy
 o Ally: status = Sleep      -> Alarm Clock

 Character #2
 o Ally: status = Confuse    -> Remedy
 o Ally: status = Sleep      -> Alarm Clock
 o Ally: status = Stop       -> Chronos Tear

 Character #3
 o Ally: status = Confuse    -> Smelling Salts
 o Ally: status = Sleep      -> Remedy
 o Ally: status = Stop       -> Chronos Tear

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Now return back to Hourglass Basin and make your way to the path on
 the left.

 Athroza Quicksands
 --------------------
 The radar will start to rattle and you won't be able to use. Head
 further west and there will be a cutscene and you will see
 Adrammelech! It is an Esper fight...
  ________________________________________________________________
  Adrammelech                           LV ??   HP: ???? (~40,000)
  ________________________________________________________________
  Attacks:  Thundara, Flash-Arc, Thundaja, Bleed
  Notes:    Shell, Haste, Protect

  Have your character with the Thief's Cuffs steal from the Esper.
  You will see enemies (Shambling Corpse) start to sprout from the
  ground, thus making the battle even more difficult.

  Once you have stolen the loot, change to the accessory for that
  character to Ruby Ring. The reasons for having Ruby Rings are
  that the Shambling Corpses can cast nasty area spells such as
  Watera, Aerora, Fira, Blizzara and Thundara. Any lightning-type
  magicks will heal Adrammelech but they will most likely use
  other spells. Thus having the Ruby Ring is a must when you go
  through this area. Other than that, the Shambling Corpse can
  use Cloying Breath which could cause a series of nasty status.
  That why I choose to counter one of the statuses with a Remedy.

  The Shambling Corpse deals around 100+ HP per attack but its
  magicks won't harm you will be reflected back to it thus
  attacking the caster three times (!).

  The boss has a couple of dangerous attacks:
  - Bleed - arcane magick that inflict heavy damage on one
    character and causing Sap
  - Thundara - Average lightning magick on all allies
  - Thundaja - Heavy lightning magick to all targets + Sap/Stop
  - Flash-Arc - Non-elemental damage on all allies (1000+ HP)

  As this battle is not a place where you can fight at your own
  sweet time, it is best to finish the battle fast. Unleash your
  Mist Quickenings (that's why the emphasis on healing is
  dependent on using Hi-Potions). If you are lucky, you will be
  able to able to kill Adrammelech in one shot. If you are unlucky,
  you will need to attack him with your ranged weaponary. It will
  need to have at least a 14~15-hit Mist Quickening to kill off
  Adrammelech... There will be a time when Adrammelech will be
  immune to magick and mist attacks. First of all, dispel off
  Adrammelech positive status. Try to get your party to get close
  to each other. Cast Blizzara on your party and it will be
  reflected back on Adrammelech for 3 times!

  It is possible for Adrammelech to immune to magicks at one point
  of time, so use attacks/technicks if that happens. Please note
  that Quickenings will also won't work during that time! Once it
  is over, unleash your Quickenings. Otherwise your Bubble won't
  last long...

  Steal: High Arcana, Pebble, Capricorn Gem
  LP:    40
  ________________________________________________________________

After Adrammelech has fallen, the Wroth will joins your party. Now
escape from the battlefield if you do not want to see your Hi-Potions
suck dry. Go back eastwards (press SELECT to bring the map to assist
you). Make your way back to Save Crystal.

You will be able to learn license to summon Adrammelech. Now exit
Zertinan Cavern and go back to Dalmasca Westersand.

The following steps are for those who want to further explore the
Caverns. 

 ----------------------------------------------------------------------
 Via Ogir-Yensa Sandsea

 ----------------------------------------------------------------------
 Well, you have been here before. Now you need to venture into the
 Zertinan Caverns via either the East Junction or Central Junction.

 o-- Via the East Junction --o

 The Balamka Fruit
 ----------------------------------------------------------------------
 Enemies: Slime, Scythe Mantis
 ----------------------------------------------------------------------
 The east path will lead to a dead end (Sandfalls). Along the walkway,
 you will encounter Slime. Please note the Slimes are capable of using
 Divide, which can make replicas of itself thus giving you more to
 slain

 Next you will encounter a pretty dangerous enemy - Scythe Mantis. Cast
 Blind on it before you attack it. Make use of Blood Sword's sap and
 Poison Green Magick works well against it. Use Icebrand sword to
 inflict more damage. The southeast exit leads to the Sandfalls.

 Sandfalls
 ----------------------------------------------------------------------
 Enemies: Scythe Mantis, Buer, Gorgimera
 ----------------------------------------------------------------------
 You encounter the dangerous Scythe Mantis again. Cast Blind on it
 before you engage battle against it. Cast Blizzara and you will be
 able to defeat all 3. It is possible for Scythe Mantis to combine into
 1 stronger Scythe Mantis by using Cannabalize ability. Hence watch out
 out for it. 

 Examine the boulder and you will be able to move further. Examine the
 2nd boulder and you will be able to fight Buer and Gorgimera that you
 have encounter when you enter via the Dalmasca Westersand. Make your
 way back to Balamka Fruit area.

 The Balamka Fruit
 -------------------
 You will re-encounter Scythe Mantis. Use Blind + Poison + Oil -> Fira
 combo to finish them off. Head west from The Balamka Fruit area.

 Drybeam Cavern
 -----------------------------------------------------------------------
 Enemies: Bogey, Skulwyrm, Buer, Silicon Tortoise
 -----------------------------------------------------------------------
 Here you will encounter some more deadly monsters.

 Bogey
 ------
 Just cast Raise/or use a Phoenix Down to kill them off.

 Skulwyrm
 ---------
 There are a total of 3 of them in this area and each of them has
 around 13000+ HP. They are weak against Holy but curative magick does
 not hurt them yet healing them. Cast Silence, Poison and Oil on it.
 Attack with Fira and you will be able to wipe it without much
 difficulty. It is highly recommended to have one character stay as the
 primary healer.

 Silicon Tortoise
 ------------------
 They drop Aged Turtle Shell, which can be sold for ~1000 gil per piece.
 They are primary weak against Fire. So use Oil-Fira combo against it.
 Just burn it up for turtle soup :) (*burps*)

 Head towards the northwest area.

 Darkened Wharf
 ----------------------------------------------------------------------
 Enemies: Bogey, Gorgimera, Buer, Slime
 ----------------------------------------------------------------------
 You will encounter some deadly Bogeys. Just run pass them first. After
 its teleportation and it reveal itself for the second time, cast Raise
 or use Phoenix Down to avoid time wasting. Cast Blind any other
 enemies that approaches and attack your party.

 At the northeast area, you will encounter more easier enemies like
 Slime and Speartongue. If you continue northwest, you will end up in
 the Nam-Yensa Sandsea. Make your way back to Drybeam Cavern. 
 Head eastwards from there and make your way to Balamka Fruit.

 The Balamka Fruit
 ----------------------------------------------------------------------
 Enemies: Archaeoaevis, Gorgimera
 ----------------------------------------------------------------------
 The Archaeoaevis is werid enemy and it helps to attack other enemies!
 But it is weak against Ice elemental. Use Blizzara to inflict damage
 on both. Add more Ice to freeze them further :) Again, cast Blind on
 any enemies that you encounter in this area.

 You will find the urn containing the map of Zertinan Caverns here. If
 you head south, you will find the radar starts to get zapped.. it
 means you are getting near to something. Go there if you want to
 roast any Shambling Corpses. Make sure your party are equipped with
 Ruby Rings when you go to that area.

 Make your way back and exit via the Nam-Yensa Sandsea.

 The objective of this area is to get to unlock the pathway for
 Dalmasca Westersands so you can make use of the Save Crystal at
 the southeast region.

 o-- Via the Central Junction --o

 Canopy of Clay
 ---------------------------------------------------------------------
 Enemies: Slime, Speartongue
 ---------------------------------------------------------------------
 As you go down the pathway, you will be ambushed by Slimes. At the
 winding junction, you encounter Speartongues. Beware of the trap that
 is in the upper path. Examine the southwest corner and you will find
 a boulder. Examine it and you will create a path connecting to the
 Darkened Wharf. Make all the way up and you will be able to access
 the isolated area in Nam-Yensa Sandsea where you can't access
 previously.

 Nam-Yensa Sandsea - Withering Sandsea
 --------------------------------------------------------------------
 Enemies: Bagoly
 --------------------------------------------------------------------
 You will fight a group of Bagoly where you can chain them for good
 experience point and LP. There is a rare treasure (Rose Corsage) at
 the end of the path. Beware of the trap that is directly in front
 of the chest.

 Return and make your way back to the Canopy of Clay. Make your way
 towards the path that you create by knocking down the boulder to
 Darkened Wharf.

 Darkened Wharf
 --------------------------------------------------------------------
 Enemies: Bogey, Buer, Slime, Gorgimera
 --------------------------------------------------------------------
 Northwest of the path will leads to the Nam-Yensa Sandsea. The
 monsters here are generally the same ones that you have encountered
 earlier. Cast Blind on Buer and Gorgimera before you engage combat
 with them. The southeast path will lead to the Drybeam Cavern.

 Drybeam Cavern
 --------------------------------------------------------------------
 Enemies: Silicon Tortoise, Buer, Gorgimera, Skulwyrm
 --------------------------------------------------------------------
 In the area you will find more Buers and Gorgimera. But watch for
 the Skulwyrm. Please refer to earlier strategy. Before you head
 southeast, make your party has full HP. Cast Bubble and Regen on
 all characters. Equip all characters with Ruby Rings.
 
 Athroza Quicksands
 --------------------------------------------------------------------
 Enemies: Shambling Corpse
 --------------------------------------------------------------------
 Now Adrammelech is no longer here, but the radar is still
 malfunctioning and Shambling Corpses will continue to spawn and cast
 dangerous magicks on your party. With Ruby Ring and status fixing
 Gambits, you will be able to head south unhurt...

 The Undershore
 ---------------------------------------------------------------------
 Enemies: Mallicant
 ---------------------------------------------------------------------
 Disarm the Ruby Rings.

 In this area, there is a new enemy - Mallicant (similar enemy to the
 first boss and has the ability to teleport). It is immune to Blind
 but Silence is more useful considering these enemy uses magicks more
 often will be more useful. Watch for Snake Lash which deals quite an
 amount of damage and sometimes, causing Confuse. If you use my
 Gambits setup, this area should be rather easy. Head south to proceed
 to the next area.
 
 Hall of Ardent Darkness
 ---------------------------------------------------------------------
 Enemies: Mallicant, Silicon Tortoise
 ---------------------------------------------------------------------
 More Mallicants will be encountered here and there is another Silicon
 Tortoise. Just brush them aside and head south and you will be back at
 Ozmone Plains. Make your way to Jahara and use the Save Crystal...

 Congrats... you have complete the Zertinan Caverns. Re-stock up your
 Hi-Potions and Remedies. It is time to return back to the storyline
 quest. It has been a long while... right? Make your back to Rabanastre.

 ----------------------------------------------------------------------
 [W-044]
 Nalbina Fortess - Revisited
 ----------------------------------------------------------------------
                                                             ffxii_0244
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
 Recommended Level:  42

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Rabanastre
 --------------
 For those who have gotten Ann's Letter, it is time to do part of the
 quest now. Go to the Westgate and make your way to the Aerodome. If
 you talk to Sorbet (the moogling moogle), you will be able to accept
 the hunt for White Mousee in the Garamsythe Waterway if you haven't
 done so. Do not go to the waterway for the time being. Make your way
 to Nalbina.

 Flight #2 From Rabanastre to Nalbina
 ---------------------------------------
 Talk to the lady that has the marker "Flights to Nalbina", pay 200 gil
 and pick the top option (go by leisure craft).

 Assistant Shop Keeper #1           Assistant Shop Keeper #2
 -------------------------          ---------------------------
 Potion                  70 gil     Teleport Stone           200 gil
 Antidote                50 gil     Gyashl Greens            102 gil
 Eye Drops               50 gil     Syphon                  4000 gil

 You will be able to purchase the Syphon green magick which allows you
 to transfer from enemy to the caster. Go to the Sky Saloon and you will
 find Lirschell and the chief steward there. Talk to chief steward
 (Liddy) and pick the top option. Now talk to her again. Pick the top
 option again and you will head to rest in your flight cabin...

 Nalbina.
 -----------
 Once you reach Nalbina, go all the way straight. Talk to Imperial who
 stay next to a door in the north of the screen. Pick the top option
 and you will be able to exit.

 Check out the shops as well, they are selling items too.

 ~-~-~-~-~-~-~-~-~-~
 o Nalbina Fortess o
 ~-~-~-~-~-~-~-~-~-~

                         [WS][AD][AS]      [GC]  Nalbina Crystal
                          West Ward        [IS]  Item Shop
         o   Mosphoran    /                [WS]  Weapon Shop
             Highwaste   Jajim Bazaar      [AD]  Aerodrome
                 \      /  [MS][GC][GS]    [AS]  Armor Shop
                   [GC]                    [MS]  Magick Shop
               [IS] West Barbican          [GC]  Technick Shop 
                    |                      [GS]  Gambit Shop
                  o Esterstand

                    
 Here is the shopping list as well.

                     Portentous Provisions [IS]
                    ~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Ammunition                         Items
 Onion Arrows        100 gil        Potion                  70 gil
 Onion Bolts         100 gil        Antidote                50 gil
 Onion Shot          100 gil        Eye Drops               50 gil
 Onion Bombs         100 gil        Phoenix Down           250 gil
                                    Echo Herbs              50 gil
                                    Gold Needle            100 gil
                                    Alarm Clock             50 gil
                                    Handkerchief            50 gil
                                    Hi-Potion              210 gil
                                    Bacchus' Wine          120 gil
                                    Smelling Salts          50 gil
                                    Remedy                 400 gil

 Mysterious Magicks [MS]            Troublesome Technicks [GC]
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~        ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
 Curaga             3200 gil        First Aid              700 gil
 Cure                200 gil        Poach                 7000 gil
 Poisona             200 gil        Charge                1700 gil
 Blindna             200 gil        Horology              2000 gil
 Dispel             4500 gil        Souleater             6400 gil
 Bio                4900 gil        Traveler              6700 gil
 Fira               3000 gil        Numerology            2048 gil
 Thundara           3000 gil        Shear                 3600 gil
 Blizzara           3000 gil        Achilles              8800 gil
 Fire                200 gil        Gil Toss              2000 gil
 Thunder             200 gil        Charm                 5000 gil
 Blizzard            200 gil        Sight Unseeing        6800 gil
 Countdown          3100 gil        Infuse                2000 gil
 Stop               3700 gil
 Haste              3400 gil
 Slow                200 gil
 Toxify             4100 gil
 Blind               200 gil
 Protect             200 gil
 Poison              500 gil
 Vanish             4900 gil
 Death              5200 gil
 Vanishga           8700 gil

 Morning Star Gambits [GS]
 ~-~-~-~-~-~-~-~-~-~-~~-~-~
  Ally: any                   50 gil   Ally Status = Stop         50 gil
  Ally: party leader          50 gil   Ally Status = Sleep        50 gil
  Ally: lowest HP             50 gil   Ally Status = Confuse      50 gil
  Ally: strongest weapon      50 gil   Ally Status = Reverse      50 gil
  Ally: lowest defense        50 gil   Ally Status = Slow         50 gil
  Ally: lowest magick resist  50 gil   Ally Status = Lure         50 gil
  Ally: HP <100%              50 gil   Ally Status = Reflect      50 gil
  Ally: HP <90%               50 gil   Ally Status = Berserk      50 gil
  Ally: HP <80%               50 gil   Ally Status = HP Critical  50 gil
  Ally: HP <70%               50 gil   Ally: item AMT >= 10      100 gil    
  Ally: HP <60%               50 gil   Foe: any                   50 gil
  Ally: HP <50%               50 gil   Foe: targeting leader     100 gil
  Ally: HP <40%               50 gil   Foe: targeting self       100 gil
  Ally: HP <30%               50 gil   Foe: targeting ally       100 gil
  Ally: HP <20%               50 gil   Foe: furthest              50 gil
  Ally: HP <10%               50 gil   Foe: nearest               50 gil
  Ally: MP <100%              50 gil   Foe: highest HP            50 gil
  Ally: MP <90%               50 gil   Foe: lowest HP             50 gil
  Ally: MP <80%               50 gil   Foe: highest max HP        50 gil
  Ally: MP <70%               50 gil   Foe: lowest max HP         50 gil
  Ally: MP <60%               50 gil   Foe: highest max MP        50 gil
  Ally: MP <50%               50 gil   Foe: lowest max MP         50 gil
  Ally: MP <40%               50 gil   Foe: highest level         50 gil
  Ally: MP <30%               50 gil   Foe: lowest level          50 gil
  Ally: MP <20%               50 gil   Foe: highest strength      50 gil
  Ally: MP <10%               50 gil   Foe: lowest strength       50 gil
  Foe: undead                100 gil   Foe: highest magick pwr    50 gil

  Foe: lowest magick power    50 gil   Foe: status = Protect      50 gil
  Foe: highest speed          50 gil   Foe: status = Shell        50 gil
  Foe: lowest speed           50 gil   Foe: status = Haste        50 gil
  Foe: highest defense        50 gil   Foe: status = Bravery      50 gil
  Foe: highest magick resist  50 gil   Foe: status = Faith        50 gil
  Foe: HP >= 3,000            50 gil   Foe: status = Reflect      50 gil
  Foe: HP >= 2,000            50 gil   Foe: status = HP Critical  50 gil
  Foe: HP >= 1,000            50 gil   Foe: flying               100 gil
  Foe: HP >= 500              50 gil   Foe: character HP=100%    100 gil
  Foe: HP < 3,000             50 gil   Foe: item AMT >= 10       100 gil
  Foe: HP < 2,000             50 gil   Self                       50 gil
  Foe: HP < 1,000             50 gil
  Foe: HP < 500               50 gil
  Foe: HP = 100%              50 gil
  Foe: HP => 70%              50 gil
  Foe: HP => 50%              50 gil
  Foe: HP => 30%              50 gil
  Foe: status = Sleep         50 gil
  Foe: status = Blind         50 gil
  Foe: status = Silence       50 gil
  Foe: status = Oil           50 gil
  Foe: status = Reverse       50 gil
  Foe: status = Disable       50 gil
  Foe: status = Immobilize    50 gil

  Foe: character status = Blind         100 gil
  Foe: character status = Silence       100 gil
  Foe: character status = HP Critical   100 gil
  Foe: character MP >= 90%              100 gil
  Foe: character MP >= 70%              100 gil
  Foe: character MP >= 50%              100 gil
  Foe: character MP >= 30%              100 gil
  Foe: character MP >= 10%              100 gil
  Foe: character MP < 90%               100 gil
  Foe: character MP < 70%               100 gil 
  Foe: character MP < 50%               100 gil
  Foe: character MP < 30%               100 gil
  Foe: character MP < 10%               100 gil
  Foe: character HP >= 90%              100 gil
  Foe: character HP >= 70%              100 gil
  Foe: character HP >= 50%              100 gil
  Foe: character HP >= 30%              100 gil
  Foe: character HP >= 10%              100 gil
  Foe: character HP < 90%               100 gil
  Foe: character HP < 70%               100 gil
  Foe: character HP < 50%               100 gil
  Foe: character HP < 30%               100 gil
  Foe: character HP < 10%               100 gil

 Antique Armors [AS]             Weapons of War [WS]
 ~-~-~-~-~-~-~-~-~-~-~           ~-~-~-~-~-~-~-~-~-~-~
 Headguard             300 gil   Altair                     500 gil
 Leather Breastplate   300 gil   Longsword                  700 gil
 Pointy Hat            300 gil   Mage Masher                700 gil
 Silken Shirt          300 gil   Silver Bow                1000 gil
 Bronze Helm           700 gil   Iron Sword                1200 gil
 Bronze Armor          700 gil   Oak Staff                  400 gil
 Leather Shield        600 gil   Flame Staff               2400 gil
 Leather Headgear      500 gil   Storm Staff               2400 gil
 Bronze Chestplate     500 gil   Glacial Staff             2400 gil
 Topkapi Hat           500 gil   Flametongue               5200 gil
 Kilimweave Shirt      500 gil   Loxley Bow                5200 gil
 Pirate Hat           4000 gil   War Hammer                5200 gil
 Viking Coat          4000 gil   Crossbow                  5200 gil
 Sorcerer's Hat       4000 gil   Healing Rod               3000 gil
 Sorcerer's Habit     4000 gil   Betelgeuse                5400 gil
 Close Helmet         4900 gil   Kogarasumaru              5600 gil
 Demon Mail           4900 gil   Ashura                    5600 gil
 Flame Shield         3200 gil   Miter                     5000 gil
 Goggle Mask          4900 gil   Storm Spear               5800 gil
 Metal Jerkin         4900 gil   Iron Pole                 5300 gil
 Black Cowl           4900 gil   Hornito                   5800 gil
 Black Garb           4900 gil   Arc Scale                 5500 gil
 Bone Helm            5900 gil   Demonsbane                6000 gil
 Bone Mail            5900 gil   Giant Stonebow            6000 gil
 Diamond Shield       3900 gil   Slasher                   6000 gil
                                 Avenger                   6000 gil
                                 Magoroku                  6600 gil
                                 Paramina Crossbow         6600 gil
                                 Gaia Rod                  3300 gil
                                 Icebrand                  7000 gil
                                 Ras Algethi               7000 gil
                                 Sakura-saezuri            7000 gil
                                 Golden Staff              3500 gil

 Remember to pick up Bio, a black magicks sold at the Magicks shop
 along with Dispel (a must for fighting bosses). You can accept the hunt
 for Atomos by talking to Burrough, the Bangaa who is lying on the blue
 carpet near the Gambit Shop in the Jajim Bazaar.

 Stock up Remedies if you got gil. They are crucial and they will be
 more worthy when you gain most of the Lores. It will be better if you
 managed to save up some gil for the Nihopalaoa accessory (30,000 gil)

 ----------------------------------------------------------------------
 [W-045]
 Mosphoran Highwaste
 ----------------------------------------------------------------------
                                                             ffxii_0245
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  42

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Worgen
  LV 29  HP:  2011  LP:  1   Weak vs. Water
  LV 30  HP:  2121  LP:  1
  LV 31  HP:  2231  LP:  1
  Drop/Steal: Fire Magicite, Libra Gem, Quality Pelt, Smelling
              Salts, Throat Wolf Blood, Steel Poleyns
  ```````````````````````````````````````````````````````````````
  Alpha Worgen
  LV 30  HP:  2413  LP:  1   Weak vs. Water
  Drop/Steal: Fire Magicite, Libra Gem, Quality Pelt, Smelling
              Salts, Throat Wolf Blood
  ```````````````````````````````````````````````````````````````
  Slaven Wilder (friendly)
  LV 30  HP:  3518  LP:  1   Weak vs. Wind
  Drop/Steal: Earth Magicite, Firefly, Gemini Gem, White Fang,
              Tanned Giantskin
  ```````````````````````````````````````````````````````````````
  Fire Elemental (friendly)
  LV 25  HP: 14830  LP:  4   Weak vs. Water
  Drop/Steal: Fire Magicite, Fire Stone, Fire Crystal, Feystone
  ```````````````````````````````````````````````````````````````
  Humbaba
  LV 32  HP:  5403  LP:  2   Weak vs. Ice
  LV 33  HP:  5523  LP:  2
  Drop/Steal: Echo Herbs, Storm Magicite, Tanned Giantskin,
              Beastlord Horn, Sledgehammer, Teleport Stone
  ```````````````````````````````````````````````````````````````
  Clay Golem
  LV 31  HP:  6283  LP:  2   Weak vs. Wind
  LV 32  HP:  6393  LP:  2
  Drop/Steal: Earth Magicite, Iron Pole, Chronos Tear, Gold
              Needle, Solid Stone
  ```````````````````````````````````````````````````````````````
  Seeq Cateran
  LV 32  HP:  3770  LP:  1   Weak vs. Fire
  LV 34  HP:  3920  LP:  1
  Drop/Steal: Gil, Phoenix Down, Water Stone, Six-flutted Pole
  ```````````````````````````````````````````````````````````````
  Python
  LV 29  HP:  3016  LP:  1  Weak vs. Earth
  LV 32  HP:  3346  LP:  1
  Drop/Steal: Gold Needle, Tanned Hide, Quality Hide, Wind
              Magicite, Great Serpent's Fang
  ``````````````````````````````````````````````````````````````
  Vulture
  LV 30  HP:  4022  LP:  2  Weak vs. Earth
  LV 31  HP:  4090  LP:  2
  Drop/Steal: Giant Feather, Wind Magicite, Black Cowl, Bundle
              of Feathers, Eye of the Hawk, Red Fang
  ``````````````````````````````````````````````````````````````

 For those who have completed the Barheim Key Quest [Section 02-42]
 will benefit a lot from this section as you should have already
 purchased the map from the moogle in North Bank Village.

 Here is the map of Mosphoran Highwaste

         [3]
            \
            Halny Crossing
                  \
                  Northern Skirts .
                            \      .
              Trail of Sky-flung    .
                   Stone         Rays of Ashen
                       \            Light  |
                      Babbling         /   |
          Skyreach -- Vale [GC][IS] Empyrean Way
          Ridge             \       /
                             Summit Path
                              |      \  \
                              |      Southern Skirts
                             [2]          \
                                          [1]

 [1]  Nalbina Fortess - West Barbican
 [2]  Dalmasca Estersand - Broken Sands
 [3]  The Salikawood
 [GC] Gate Crystal
 [IS] Item Shop
 ...  Create path

 Southern Skirts
 -----------------------------------------------------------------------
 Enemies: Worgen, Slaven Wilder
 -----------------------------------------------------------------------
 In the first area, you will find Worgens, a stronger version of the
 White Wolfs that you encounter at Paramina's Rift. Sometimes, you will
 find Worgen that is berserked (it appears as glowing rate). They are
 quite easy to slaughter. Defeat them and they could drop a good
 accessory called Steel Poleyns, which allows you to bypass traps
 without the worry of trigger those traps.

 The Slaven Wilder are friendly Slavens and they won't attack you unless
 you disturb it. There are 2 exit paths, take either one of them.

 Summit Path
 -----------------------------------------------------------------------
 Enemies: Worgen, Fire Elemental*, Humbaba, Seeq Cateran
 -----------------------------------------------------------------------
 Sometimes, you will find a Fire Elemental nearby. Do not use area black
 magicks such as Blizzara or you may hit it accidentally and you will
 have to fight it. Elementals has a tendency to silence your characters
 so make sure you switch your accessory equipment to Rose Corsage before
 you attempt to fight them.

 Humbaba works in pairs and they are strong version of werewolves. But
 they are weak against Ice. So use Blizzara (make sure the the Fire
 Elemental is not within the targeting range). Icebrand sword works out
 well for this fight.

 Sometimes you will encounter Seeq Cateran. They has ability to use
 Provoke. So cast Dispel to remove its effects.

 If you head northwest, there are quite a high chance that you will
 encounter a Rare Game - Wary Wolf - a gigantic version of normal Wolf
 that you encounter in Dalmasca Estersand. But it is not tough. The
 northwest exit will leads to the village in the Highwaste while the
 northeast path leads to another area. Take the northeast route.

 Empyrean Way
 ----------------------------------------------------------------------
 Enemies: Worgens
 ----------------------------------------------------------------------
 More worgens found here. Slaughter as they come. Now exit via the
 northeast path. The northwest path will lead to the village in the
 middle.

 Rays of Ashen Light
 ----------------------------------------------------------------------
 Enemies: Slaven Wilder, Clay Golem
 ----------------------------------------------------------------------
 There are Slaven Wilders here. On the left side of the path, you will
 find 2 Clay Golems there. The Golems, like Slaven Wilder are weak
 against Wind Elemental. Use Aero or have someone using Gladius Knife to
 attack it. They can cast nasty spells like Dark and Aero. So watch out
 for it, especially its Tri-Attack. At the end of the path, there is a
 Wayward Chocobo. You can ride on it by giving it a Gysahl Greens. Exit
 via the left exit. You will reach the village - Bubbling Vale

 Bubbling Vale
 ---------------
 There is a Gate Crystal here where you can save your game. Talk to
 the Caravaner (Luccio) and he will sell the following items:

                              Luccio

 Weapons                           Armor
 ``````````````````````````````    `````````````````````````````````
 Icebrand              7000 gil    Adamant Hat             5900 gil
 Ras Algethi           7000 gil    Adamant Vest            5900 gil
 Sakura-saezuri        7000 gil    Astrakhan Hat           5900 gil
 Golden Staff          3500 gil    Carmagnole              5900 gil
 Burning Bow           7500 gil    Diamond Helm            7000 gil
 Obelisk               7500 gil    Diamond Armor           7000 gil
 Sledgehammer          7500 gil    Platinum Shield         5300 gil
 Six-fluted Pole       6800 gil
 Thorned Mace          6500 gil
 Multiscale            8000 gil

 Accessories                       Items
 ``````````````````````````````    `````````````````````````````````
 Golden Amulet         4500 gil    Potion                    70 gil
 Magick Gloves         3200 gil    Antidote                  50 gil
 Nishijin Belt          800 gil    Eye Drops                 50 gil
 Thief's Cuffs         3000 gil    Phoenix Down             250 gil
 Gillie Boots           700 gil    Echo Herbs                50 gil
 Quasimodo Boots        800 gil    Gold Needle              100 gil
 Ruby Ring             8500 gil    Alarm Clock               50 gil
                                   Handkerchief              50 gil
                                   Hi-Potion                210 gil
                                   Bacchus's Wine           120 gil
                                   Smelling Salts            50 gil
                                   Remedy                   400 gil
                                   Chronos Tear              50 gil

 Technicks
 ``````````````````````````````
 1000 Needles          1000 gil

 Get Adamant Hat and Vest as you are going to face a strong fire-
 elemental boss. But take note of it weakeness. You will find Va'Kansa
 there where you accept for a hunt for Braegh. If you talk to the moogle
 there, you will come to know about a Giant Bomb...

 Exit via west northwest path.

 Trail of Sky-flung Stone
 -----------------------------------------------------------------------
 Enemies: Python, Vulture, Worgen, Alpha Worgen, Seeq Cateran, Fire
          Elemental
 -----------------------------------------------------------------------
 You will find Pythons sprouting from the ground. But they should be
 quite easy to handle. When it is about to use Spiral Cut, get away from
 it. On the other side of path, you will encounter Vulture, which has
 a tendency to use Kamikaze (you will get no items, no experience and
 LP if that happens, plus you will receive around 500 HP damage).

 At the end of the path, you will find more Worgens or Seeq Caterans.
 This depends on the game itself. At the end of the path, near the trap,
 there is a weathered rock. Examine it and you will be able to knock
 down to create a path to the Rays of Ashen Light.

 Please note that Fire Elemental is immune to Ice Magicks. So don't
 equip the Icebrand or you will deal zero damage if you happen to fight
 it. Equip Rose Corsage to block its silence spells.

 Northern Skirts
 -----------------------------------------------------------------------
 Enemies: Humbaba, Vulture, Python
 -----------------------------------------------------------------------
 You will find Humbaba guarding the entrance and more Vultures at the
 area where you find the Atomos if you accept the hunt.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.15 - Atomos
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  ________________________________________________________________
  Atomos                                LV ??   HP: ???? (~30,000)
  ________________________________________________________________
  Attacks:  Stomp, Kick, Purify, White Wind, Spinkick, Regen, Gnaw,
            Restore, Shell
  Notes:    Shell, Haste, Protect, Regen

  It is an easy enemy and the monsters surrounding it does not
  cause you as much problems as the fight for Esper Adrammelech.
  First of all, cast Dispel to remove its possible status and
  inflict Blind. Use Shear if you have it to weaken its magick
  resist. Keep on attacking as usual and its normal attack does
  little damage (Spinkick and Gnaw). It will use purify, which
  will remove all the status ailments and it will also generate
  a White Wind, which causes it to be immune to status ailments.
  Just keep on attacking it and heal when necessary. Overall, this
  should not pose much a problem... In fact, it is even easier
  than the Fire Elemental. Equip Golden Amulet to reap in rewards
  of large LP reward. If you have a weapon that could inflict
  Disable, this battle is like a walk in the park.

  Steal:    Potion
  LP:       16
  ________________________________________________________________

 Return back to the resting area for the scouts to use the Gate
 Crystal to restore lost HP/MP. Save your game. If you are very
 impatient on getting your reward, you may want to go back now to
 visit Burrough to take your bounty... Your rank will be upgraded to
 Riskbreaker if you have following this walkthrough from the beginning.

 Halny Crossing
 ----------------
 Just move across the long bridge and you will reach...

 ----------------------------------------------------------------------
 [W-046]
 The Salikawood
 ----------------------------------------------------------------------
                                                             ffxii_0246
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  42

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    Quasimoda Boots
  Key Items:    Map (The Salikawood)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Wyrdhare (friendly)
  LV 34  HP:  2849  LP:  1   Weak vs. Fire
  LV 35  HP:  2959
  Drop/Steal: Water Magicite, Fine Wool, Stardust, Aries Gem,
              Magoroku
  ```````````````````````````````````````````````````````````````
  Pumpkin Head
  LV 32  HP:  2739  LP:  1   Weak vs. Ice
  LV 33  HP:  2859  LP:  1
  Drop/Steal: Balance Mote, Handkerchief, Pebble, Storm Magicite,
              Succulent Fruit, Screamroot, Black Garb
  ```````````````````````````````````````````````````````````````
  Sprinter (friendly)
  LV 33  HP:  4070  LP:  1   Weak vs. Water
  LV 34  HP:  4138  LP:  1
  Drop/Steal: Blue Fang, Bundle of Feathers, Fire Magicite, White
              Fang, Taurus Gem, Chronos Tear, Astrakhan Hat
  ```````````````````````````````````````````````````````````````
  Malboro King
  LV 34  HP:  4501  LP:  1   Weak vs. Holy
  LV 35  HP:  4621  LP:  1
  Drop/Steal: Dark Magicite, Malboro Fruit, Virgo Gem, Vanishga
              Mote, Thorned Mace
  ```````````````````````````````````````````````````````````````
  Brown Chocobo (friendly)
  LV 32  HP:  3718  LP:  1   Weak vs. Lightning, Water, Holy
  LV 34  HP:  3854  LP:  1
  LV 35  HP:  3922  LP:  1
  Drop/Steal: Antidote, Chocobo Feather, Earth Magicite, Gysahl
              Greens
  ```````````````````````````````````````````````````````````````
  Green Chocobo (friendly)
  LV 32  HP:  3718  LP:  1   Weak vs. Lightning, Water, Holy
  LV 34  HP:  3854  LP:  1
  LV 35  HP:  3922  LP:  1
  Drop/Steal: Antidote, Chocobo Feather, Earth Magicite, Gysahl
              Greens
  ```````````````````````````````````````````````````````````````
  Bakamy
  LV 35  HP:  4501  LP:  1   Weak vs. Ice
  LV 36  HP:  4576  LP:  1
  Drop/Steal: Gil, Antidote, Storm Magicite, Vanishga Mote,
              Alarm Clock, Hi-Potion
  ```````````````````````````````````````````````````````````````
  Antares
  LV 33  HP:  6458  LP:  1   Weak vs. Wind
  LV 34  HP:  6568  LP:  1
  Drop/Steal: Earth Magicite, Insect Husk, Remedy, Molting,
              Metal Jerkin
  ```````````````````````````````````````````````````````````````

 As usual here is the map of The Salikawood

 ~-~-~-~-~-~-~-~-~-~-~
 The Salikawood
 ~-~-~-~-~-~-~-~-~-~-~

                 [3]
                   \
                     Piebald
        Corridor ____  Path
  [4] ---  of Ages      |
               \        |
                 Grand Bower
                        \
    Garden of    ____ Quietened___
      Decay [FB]x2     Trace       \
      |                             \
    Sun-dappled -- Trunkwall Road - Diverging
    Path                |   [FB]       Way  \  
                        |                    \
                 Path of Hours [SC]         Living Chasm  
                      /        [FB]                   \
                The Omen Spur                        [2]
                       \
                       [1]

 [1] Mosphoran Highwaste       [SC]  Save Crystal
 [2] Phon Coast                [FB]  Forest Bunglow
 [3] Necrohol of Nabudis
 [4] Nabreus Deadlands

 The Omen Spur
 -----------------------------------------------------------------------
 Enemies: Wyrdhare, Pumpkin Head
 -----------------------------------------------------------------------
 Along the wooden planks, you will see Wyrdhare popping out and sleeping
 Pumpkim Heads. Just move across the walkthrough planks and you will
 reach the next area.

 Paths of Hours
 -----------------
 There is a Save Crystal here and a forest traveller (Bangaa). Exit
 to the next area

 Trunkwall Road
 ------------------------------------------------------------------------
 Enemies: Wyrdhare, Pumpkin Head, Sprinter
 ------------------------------------------------------------------------
 The urn contain the map of area is in the southeast corner of this area.
 Search it and you will be able to view the full map. Sprinter are
 stronger versions of the Cockatrice. They can use Stone Gaze, so use
 a Gold Needle or cast Stona to remove the status. Exit the area via
 southeast.

 Diverging Way
 ------------------------------------------------------------------------
 Enemies: Pumpkin Head, Wyrdhare, Sprinter, Malboro King
 ------------------------------------------------------------------------
 The enemies here are easy. You will encounter Malboro King. Make sure
 you have setup to counter status that is result from is Bad Breath. As
 Malboro King is a plant monster, submerge it with Oil and cook it with
 Fira for an easy kill ^_^. Head southeast first.

 Living Chasm
 --------------
 You will find the moogle boss. Talk to him and you will need to search
 for all 9 moogles that are scattered all across the wood. The moogles
 reside in the Forest Bungalow. For those who have gotten the map, it
 will marked as ! icons on the map.

 Path of Hours
 ---------------
 Now make your way back to the Save Crystal. You will find a "Forest
 Bunglow" there. Examine it and you will find Layabout and 2 other
 moogles. Now with 3 down and there is 6 more to go... Make your way
 back to the Trunkwall Road

 Trunkwall Road
 ------------------------------------------------------------------------
 Enemies: Wyrdhare, Pumpkin Head, Sprinter
 ------------------------------------------------------------------------
 The Forest Bungalow can be located from the middle branch. Get the map
 if you have gotten it. Go to the ! marker on the map. You will find
 another Forest Bungalow there. Examine it and you will find 2 more
 moogles there. Head westwards to the next area

 Sun-dappled Path
 ------------------------------------------------------------------------
 Enemies: Wyrdhare
 ------------------------------------------------------------------------
 This area consists only Wyrdhare. They are easy to beat but they tends
 to run away after its HP is critical. Hence steal it first and cast
 Sleep. Roast it with Fira and hopefully you get a lot of fine wool...

 Head northwards to the next area.

 Garden of Decay
 ------------------------------------------------------------------------
 Enemies: Sprinter, Malboro King
 ------------------------------------------------------------------------
 The Forest Bungalow are located just next to each other and you will
 find the remaining 4 moogles. As you have found all the moogles, you
 will get a prompt whether you want to follow to the gate. Choose the
 2nd option "No" as you are going to fight an optional boss here...

 Head northwest and you will find the exit.

 Quietened Trace
 ----------------
 In this *LARGE* area, there are no enemies but you will find the gate
 crystal there along with an Overseer moogle. Save your game. Before you
 intend to kill the boss, here is a trick

  o----------------------------------------------------------------o
  |                    Harvest of Bomb Shells                      |
  o----------------------------------------------------------------o
  | The King Bomb got a lot of great loot that you can steal from  |
  | and they will regenerate when you exit the area and re-enter.  |
  | Bomb Shells can be sold for 896 per piece and you can easily   |
  | get 99 of these in just 30 minutes (if not less). Equip your   |
  | leader with the Thief's Cuffs. Steal and exit the area. Make   |
  | sure that you have least 5 Bomb Shells and at least 3 Bomb     |
  | Fragments left if you intend to get the Bazaar goods for the   |
  | strongest Hand-bomb weapon and its incendiaries. By the way,   |
  | Bomb Fragments can easily sold for 1911 per piece...           |
  |                                                                |
  | For those who don't have the anti-fire equipment stated below, |
  | use this trick and get the money you needed and purchase them  |
  o----------------------------------------------------------------o

 Make sure you have the following:
 - Flame Shields for characters using a single-handed weapon.
 - Adamant Hat & Adamant Vest for all characters
 - Gillie Boots (to be immune against Oil)
 - Dispel spell
 - At level 2 Quickenings for all 3 characters
 - Cast Protect, Shell, Bubble, Regen and Haste for all 3 characters
   participating in the battle.
  ________________________________________________________________
  King Bomb                              LV ??   HP: ???? (~38,000)
  Bomb A                                 LV 33   HP: 3233
  Bomb B                                 LV 33   HP: 3233
  Bomb C                                 LV 33   HP: 3233
  ________________________________________________________________
  Attacks:  Fira, Renew, Chain Reaction, Lunge, Cry for Help,
            Chain Magick
  Notes:    Haste

  The boss is a big meanie and its partners in crime has the
  ability cast Oil, which will make your allies Fire damage for
  3 times. Luckily if your characters are equipped with Flame
  Shield, Adamant Vest or Adamant Vest, you will be able to
  nullify the damage in half.

  The boss' groupies (Bombs) have only 3 basic attacks - Fire,
  Oil and Lunge. With Gillie Boots, you won't have the trouble of
  worrying your characters getting soaked in oil...

  The boss got a weakness against Water and its attacks are pretty
  weak except for its Fira magicks. However the boss has the
  ability to restore its HP with Renew and spam new Bombs with Cry
  for Help. First of all, cast Dispel to remove its Haste and
  attack the bombs first. With the fire protection equipment, the 
  King bomb should do a maximum of only 250 HP with Fira and 100+
  HP with its Lunge attacks. Attack as you will do normally. The
  boss has an ability called Renew which will restores its HP back
  to 100% and it use it once its HP is below 40%.

  Cast Silence will prevent the boss from using Fira and Cry for
  Help. By the way, King Bomb can regenerate new Bombs for infinite
  times!

  Kill off the bombs were created. Do not waste time to poach them
  as they will use Self-Destruct, which could heavy damage to your
  party. This will cause the King Bomb to waste its MP to
  regenerate Bombs. Seize the opportunity once Silence hits. Damage
  the boss till its HP is below 50%. If the boss runs away, it
  means it is going to use Renew. Your Mist Quickening won't have
  sufficent time to reach. So just resume attack. Cast Haste and
  Bubble once these 2 wears off. Try to have King Bomb cornened
  and then unleash your Mist Quickening when its HP is below 50%.

  Steal:    Bomb Shell, Fire Crystal, Bomb Fragment
  LP:       22, 1 LP for each Bomb killed
  ________________________________________________________________

Return back to Gate Crystal and restore your lost HP/MP. Now you got 3
choices:

 1) Go to Necrohol Of Nabudis to collect the strongest spear, provided
    that you do open the following treasure chest
    - The chest that is in front of Old Dalan's House
    - The chest at the right corner of Royal Palace of Rabanastre (I 
      have suggested you not open any one of them right?)
    - The chests in the Confiscatory of Nalbina Dungeon
    I won't recommend you to go there now as the enemies are a bit too
    tough.

 2) The northwest area leads to Nabreus Deadlands, which I won't
    recommend to go there either.

 3) Return back to Moogle Boss and continue with the story.

 Before heading there, there is a hunt that you can do. First of all,
 disarm your fire protective equipment and change to your best
 equipment. From the previous area where you fight King Bomb, head
 northwest to the Corridor of Ages

 Corridor of Ages
 ----------------------------------------------------------------------
 Enemies: Green Chocobo, Brown Chocobo, Bakamy, Antares, Malboro King
 ----------------------------------------------------------------------
 Ignore the Brown Chocobo here. Head southwest and you will find the
 Braegh (a giant horse with glowing light). Before getting close there,
 cast Haste and Bubble on your characters. Make sure you have some
 Remedy or Jackboots. Don't equip the Jackboots first.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.16 - Braegh
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ________________________________________________________________
  Braegh                                 LV ??   HP: ???? (~35,000)
  ________________________________________________________________
  Attacks:  Snake Lash, Berserk, Rush, Invert, Immbolizega,
            Thundara
  Notes:    -

  Seeing this creature reminds me of Troy... First cast Slow on it.
  As a lightning elemental creature, it is weak against Ice. Cast
  Blizzara and the Icebrand sword works wonders. Snake Lash does
  around 400 HP all allies and has the ability to cost Poison.
  So use an Antidote if that happens. Braegh can cast Berserk, so
  use Dispel on that the berserked character if that happens. Keep
  on using Blizzara and you will see a message that Braegh becomes
  immune to magicks. Switch to non-elemental weapon and attack
  normal. Braegh will use Invert, which cause a character's HP and
  MP to be inverted. So have that character cast Bubble. Once
  Braegh is readies to use Immbolizega, activate menu and equip
  Jackboots. For characters who are immbolize, use a Remedy. Just
  keep on attack and you will win it no time... By the way, Disable
  has an impact on it...

  By the way, once the boss is dead, the Invert status will be
  remove automatically.

  Steal:    Storm Magicite, Storm Crystal, Grimoire Aidhed 
  LP:       17
  ________________________________________________________________

 If you exit to the west area, there will be a cutscene that Fran
 suggests that you head eastwards :) [The enemies are really tough
 and it is not kidding!]. Now head back to the Moogle Boss.

 The other enemies won't appear until you exit and return back to
 this area. The Antares is like the Scythe Mantis, cast Blind on it
 and Oil-Fira combo works well on it. The Bakamy is relatively easy
 and they drop gil...

 Head northeast...

 Piebald Path
 ----------------------------------------------------------------------
 Enemies: Brown Chocobo, Malboro King, Bakamy, Antares
 ----------------------------------------------------------------------
 This area has the same set of enemies that you encounter in the
 previous area. The only danagerous foes are the Malboro King and
 Antares. The north exit will leads to the Nabreus Deadlands, which I
 won't recommend you to go there now. Head back eastwards to the Living
 Chasm where you find Moogle Boss.

 Living Charm
 --------------
 There will be a cutscene at the Living Charm and you will be able to
 talk to all 10 moogles. Talk to Moogle Boss and you will get a
 Quasimoda Boots for your efforts. Get your beach wear and let's head
 for the shore!

 ----------------------------------------------------------------------
 [W-047]
 Phon Coast
 ----------------------------------------------------------------------
                                                             ffxii_0247
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  43

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Phon Coast)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Mandragora (friendly)
  LV 34  HP:  2739  LP:  1   Weak vs. Fire
  LV 37  HP:  3099  LP:  1
  Drop/Steal: Water Magicite, Succelent Fruit, Vanishga Mote,
              Platinum Sword
  ```````````````````````````````````````````````````````````````
  Silver Lobo
  LV 34  HP:  3131  LP:  1   Weak vs. Earth
  LV 35  HP:  3241  LP:  1
  Drop/Steal: Wind Magicite, Libra Gem, Quality Pelt, Eye Drops,
              Sorcerer's Habit
  ```````````````````````````````````````````````````````````````
  Pyrolisk
  LV 36  HP:  6262  LP:  2   Weak vs. Ice
  LV 37  HP:  6330  LP:  2
  Drop/Steal: Bundle of Feathers, Storm Magicitie, Taurus Gem,
              White Fang, Gold Needle, Balance Mote, 
  ```````````````````````````````````````````````````````````````
  Piranha
  LV 35  HP:  4305  LP:  1   Weak vs. Lightning
  LV 37  HP:  4469  LP:  1
  Drop/Steal: Water Magicite, Chronos Tear, Eye Drops, Ichthon
              Scale, Pisces Gem, Antidote, Steel Mask
  ```````````````````````````````````````````````````````````````
  Iguion (friendly)
  LV 36  HP:  5002  LP:  1   Weak vs. Lightning
  LV 35  HP:  4892  LP:  1
  Drop/Steal: Aries Gem, Eye Drops, Ice Magicite, Pointed Horn,
              Frogspawn, Phoenix Down,
  ```````````````````````````````````````````````````````````````
  Bagoly
  LV 37  HP:  4610  LP:  1   Weak vs. Earth
  LV 38  HP:  4720  LP:  1
  Drop/Steal: Wind Magicite, Bundle of Feathers, Teleport Stone,
              Aries Gem, Bent Staff, Multiscale
  ```````````````````````````````````````````````````````````````
  Archaeosaur
  LV 36  HP: 12251  LP:  2   Weak vs. Ice
  LV 38  HP: 12591  LP:  2
  Drop/Steal: Storm Magicite, Gold Needle, Leo Gem, Fumarole
  ```````````````````````````````````````````````````````````````
  Bangaa Pirate (raining day)
  LV 35  HP:  5381  LP:  1   Weak vs. Water
  LV 36  HP:  5456  LP:  1
  Drop/Steal: Gil
  ```````````````````````````````````````````````````````````````

    [1]
      \
     Kaukula Pass [SC]                        [2]
        \                                      /
     The Resata Strand                      Rava's Pass
     |              \                        / [SC]
  The Mauleia ___ Pora-Pora'                 /
   Strand         Sands   \              Limatra Hills
          \          /     \               /
           Cape Tialan ___ Cape Unahuk   Caima Hills
                   \     ___ \            /   \
                 The    /    The         /     \
                 Hakawea ___ Hunter's      __ The Vaddu
                 Shore       Camp [IS][GC]    Strand*

 [SC]  Save Crystal
 [GC]  Teleport Crystal
 [IS]  Item Shop
 [1]   The Salikawood
 [2]   Tchita Uplands

 Kaula Pass
 -------------
 Once you reach the area, there will be some scenes and a breath of
 fresh air... (ahh). There is a Save Crystal. Save your game and
 exit...

 Set up the following Gambits:
 o Foe: flying -> Blizzara
 o Foe: status = Oil -> Fira

 The Raseta Stand
 -----------------------------------------------------------------------
 Enemies: Mandragora, Silver Lobo, Pyrolisk, Piranha, Iguion
 -----------------------------------------------------------------------
 The Mandragora are like Alraunes type monster. Just chop them for
 Succulent Fruits. Silver Lobo are stronger version of the wolves, just
 slaughter for Quality Pelts. Piranha are stronger versions of Ichthons
 and they are weak against lightning. Pyrolisk are flying creatures but
 they are weak against Ice. At the northwest end of the area, you will
 find a sleepy Iguion, a stronger version of Gigantoad. Shock them with
 Thundara. Head southeast.

 Pora-Pora Sands
 -----------------------------------------------------------------------
 Enemies: Iguion, Silver Lobo, Pyrolisk, Bagoly
 -----------------------------------------------------------------------
 Down here, you will fight more Iguions and they will drop Frogspawn if
 you have gotten the Monographs. Silver Lobo are dangerous when you
 fight them in groups. Thus blinding them is a crucial before you fight
 them. Watch out their Sonic Fangs! Bagoly can also be encountered here,
 and they are the ones that you encounter in Nam-Yensa Sandsea except
 they are at high levels. Cast Oil on them and use Fira to roast them...

 The west route leads to the Mauelia Strand and the southwest route
 leads to Cape Tialan. Set the following Gambit can be quite useful if
 you do not have any good ammunition - Foe: flying --> Blizzara

 In northern region of the area, you will find an orange Bangaa and you
 will be able to access the area via a Chocobo. More details will be
 covered later.

 The Mauelia Strand
 -----------------------------------------------------------------------
 Enemies: Pryolisk, Silver Lobo, Mandragora, Iguion
 -----------------------------------------------------------------------
 You will encounter here what you have encounter in the previous areas.
 The east route leads back to Pora-Pora Sands and the southeast route
 leads to Cape Tialan

 Cape Tialan
 -----------------------------------------------------------------------
 Enemies: Mandragora, Silver Lobo, Pryolisk, Iguion
 -----------------------------------------------------------------------
 Once again the same set enemies that you encountered in Mauelia Strand.
 The east route leads to Cape Uahuk while the southeast route leads to
 the The Hakawea Shore 

 Hakawea Shore
 -----------------------------------------------------------------------
 Enemies: Silver Lobo, Iguion, Pryolisk, Mandragora
 -----------------------------------------------------------------------
 You will fight more Silver Lobos here along with the annoying Pryolisks
 if you don't equip any range weapons. There is a Wayward Chocobo here
 where you can give Gysahl Greens to ride on it.

 The northeast and southeast exits lead to the Hunter's Camp, your
 destination.

 Cape Uahuk
 -----------------------------------------------------------------------
 Enemies: Silver Lobo, Pryolisk, Bagoly, Mandragora
 -----------------------------------------------------------------------
 Same set of enemies that you have encounter in the Pora-Pora Sands. 
 You will fight a lot of Bagoly and hence the Oil-Fira combo works
 extremely well here. The path lead south leads to the Hunter's Camp.

 Hunter's Camp
 ---------------
 Once you reached there, there will be a cutscene. (Vaan seems like to
 have fun a lot...). There is a Gate Crystal. Better use it...

 You will find Gurdy next to the item shop and you can rent a Chocobo
 for 1400 gil (!). Talk to the shop owner and he sells the following:

                             Vendor of Goods

  Weapons                            Armor
  Burning Bow             7500 gil   Adamant Hat             5900 gil
  Obelisk                 7500 gil   Adamant Vest            5900 gil
  Sledgehammer            7500 gil   Astrakhan Hat           5900 gil
  Six-flutted Pole        6800 gil   Carmagnole              5900 gil
  Thorned Mace            6500 gil   Diamond Helm            7000 gil
  Mutliscale              8000 gil   Diamond Armor           7000 gil
  Murasame                8500 gil   Platinum Shield         5300 gil
  Orichalcum Dirk         8500 gil   Officer's Hat           7000 gil
  Fumarole                8500 gil   Barrel Coat             7000 gil
  Platinum Sword          9000 gil   Gaia Hat                7000 gil
  Power Rod               4500 gil   Maduin Gear             7000 gil
  Hammerhead              9500 gil   Steel Mask              8100 gil
  Recurve Crossbow        9500 gil   Mirror Mail             8100 gil
  Traitor's Bow          10000 gil   Dragon Shield           6000 gil
  Halberd                10000 gil
  Aldebaran              10000 gil
  Gokuu Pole              9000 gil
  Kagenui                10000 gil

  Accessories                        Items
  Thief's Cuffs           3000 gil   Potion                    70 gil
  Gillie Boots             700 gil   Antidote                  50 gil
  Quasimodo Boots          800 gil   Eye Drops                 50 gil
  Ruby Ring               8500 gil   Phoenix Down             250 gil
  Firefly                 5000 gil   Echo Herbs                50 gil
  Steel Poleyns           1000 gil   Gold Needle              100 gil
                                     Alarm Clock               50 gil
                                     Handkerchief              50 gil
                                     Hi-Potion                210 gil
                                     Bacchus's Wine           120 gil
                                     Smelling Salts            50 gil
                                     Remedy                   400 gil
                                     Chronos Tear              50 gil

  Magicks & Technicks
  Vanish                  4900 gil
  Bio                     4900 gil
  Dispel                  4500 gil
  Death                   5200 gil
  Vanishga                8700 gil
  Darkra                  5800 gil
  Cleanse                 5800 gil
  Reverse                 7600 gil

 There is a Notice Board there and there are the following Hunts:
 o  White Moussee   Rank V
 o  Marilith        Rank V
 o  Mindflayer      Rank IV
 o  Bloodwing       Rank V
 o  Atomos          Rank III
 o  Roblon          Rank VI
 o  Braegh          Rank IV

 The Cartographer Guild's moogle is found near the north exits. Talk to
 it and pick the first option. You will be able to purchase the map for
 the Phon Coast for 1800 gil.

 You need to head northeast to The Tchita Uplands. You can also head
 southeast as there is something that I want you to take note off.

 The Vaddu Strand
 -----------------------------------------------------------------------
 Enemies: Silver Lobo, Seeq Fisher (ally), Piranha, Mandragora, Pyrolisk
 -----------------------------------------------------------------------
 The monsters are the first enemies that you encounter when you first
 reach Phon Coast. However, at the southeast of the area. You will find
 16 chests and they are arrange in this manner.

   o o o o      PS: Don't you think it is a bit fishy that the
   o o o o          chest arranged in this manner?
   o o o o 
   o o o o 

   o-----------------------------------------------------------------o
   | Do NOT touch them as they will affect the treasures in the      |
   | Necrohol of Nabudis. If you touch them, you will lose your       |
   | chance to get the strongest weapon in the game. Please treat it |
   | as you never see them if you want that weapon...                |
   o-----------------------------------------------------------------o

 Piranha are encountered on the shores by the way.

 Ocassionally, you will find Seeq Fisher assisting you. Along the
 mountain, there is a cave which is a underpass that leads to the Limatra
 Hills. Return back to the Hunter's Camp and make your way northeast.

 Caima Hills
 -----------------------------------------------------------------------
 Enemies: Silver Lobo, Bagoly, Archaeosaur, Pryolisk
 -----------------------------------------------------------------------
 In this area, you will find another Wayward Chocobo. You will encounter
 a lot of Silver Lobo and Bagoly. So use the previous strategies and you
 will be fine. There is a purple Archaeosaur. Cast Blind on it to weaken
 its attack. You may want to cast Dispel to remove its Regen status. You
 will again encounter Pryolisks here.

 Limatra Hills
 -----------------------------------------------------------------------
 Enemies: Bagoly, Silver Lobo, Archaeosaur
 -----------------------------------------------------------------------
 You will find more Bagolys and Silver Lobo along with another
 Archaeosaur. The south mountain path has a cave which will leads to the
 The Vardu Strand. Continue to head northeast.

 Rava's Pass
 -------------
 There is another Save Crystal here. Save your game and proceed... You
 will find 2 Viera Wayfarer here.

 ----------------------------------------------------------------------
 [W-048]
 Tchita Uplands
 ----------------------------------------------------------------------
                                                             ffxii_0248
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  44

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Soul Ward Key
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Coeurl
  LV 36  HP:  3944  LP:  1   Weak vs. Ice
  LV 37  HP:  4264  LP:  1
  Drop/Steal: Coeurl Pelt, Hi-Potion, Quality Pelt, Storm Stone,
              Storm Crystal
  ```````````````````````````````````````````````````````````````
  Lizard
  LV 36  HP:  5191  LP:  1   Weak vs. Earth
  LV 37  HP:  5411  LP:  1
  Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
              Horn, Taurus Gem
  ```````````````````````````````````````````````````````````````
  Malboro King
  LV 36  HP:  4775  LP:  1   Weak vs. Holy
  LV 38  HP:  5255  LP:  1
  Drop/Steal: Dark Magicite, Malboro Fruit, Putrid Liquid
  ```````````````````````````````````````````````````````````````
  Serpent
  LV 35  HP:  4982  LP:  1   Weak vs. Earth
  LV 36  HP:  5302  LP:  1
  Drop/Steal: Aries Gem, Bacchus's Wine, Quality Hide, Wind
              Magicite, Carmagnole
  ```````````````````````````````````````````````````````````````
  Feral Croc
  LV 39  HP:  9713  LP:  1   Weak vs. Earth
  Drop/Steal: Wind Magicite, Blood Wool, White Fang, Orichalcum
              Dirk, Braid Wool
  ```````````````````````````````````````````````````````````````
  Bellwyvern
  LV 38  HP:  8267  LP:  2   Weak vs. Water
  LV 37  HP:  7587  LP:  2
  Drop/Steal: Fire Crystal, Remedy, Spiral Incisor
  ```````````````````````````````````````````````````````````````
  Earth Elemental
  LV 25  HP: 14830  LP:  4   Weak vs. Wind
  Drop/Steal: Earth Crystal, Earth Magicite, Earth Stone,
              Feystone
  ```````````````````````````````````````````````````````````````
  Seeq Thief
  LV 38  HP:  6412  LP:  1   Weak vs. Fire
  LV 39  HP:  6652  LP:  1
  Drop/Steal: Gil, Gold Needle, Dagger
  ```````````````````````````````````````````````````````````````

 ~-~-~-~-~-~-~-~-~
 Tchita Uplands
 ~-~-~-~-~-~-~-~-~
                                       [2]
                                        |
                                      Fields of
 [1] - Realm of       The              Entry (I)
       Elder  __ Skytrail_              |
       Dream     (D)      The Chosen__The (E)     (F)
       (A)  \             Path [GC]   Highlands_Sunderned
             Oliphzak_                 /        Earth  \
          (B) Rise    \               /                |
                 The Nameless        /               Uzacuff
                 Spring [SC] \      /                Hills__ The
                         Garden of Life's__The Lost_/ (G)    Shaded
                              Circle (C)     Way (H)         Path --[3]

 [1]  Phon Coast
 [2]  The Sochen Cave Palace
 [3]  Cerobi Steppe
 [GC] Gate Crystal
 [SC] Save Crystal


 Your objective is head to the Sochen Cave Palace. But first of all, you
 need to get the Soul Ward Key from the Archadian Wayfarer found in The
 Chosen Path before you can enter there...

 Realm of the Elder Dream
 -----------------------------------------------------------------------
 Enemies: Coeurl, Serpent, Bellwyern, Malboro Overking
 -----------------------------------------------------------------------
 The battles will start to get tougher. Coeurl are more dangeorus with
 its spells that its normal attacks. So cast Silence to prevent it from
 using spells like Thundara, Cura and Silence. Serpent, on the hand are
 very aggressive attackers. Use Oil-Fira combo should allow you to
 defeat rather easily. There is a Bellwyern at the southeast corner. It
 is flying creature and is weak against Water. However, cast Oil on it
 and Fira works just as fine. The Bellwyern's Breath could causes Sap,
 cast Regen to counter it.

 If you head northwest, you forced to fight a gang of Malboro Overkings,
 if that happens cast Oil and use Fira to roast them apart. The east
 path leads to the Sky trial while the southeast path leads to the
 Oliphzak Rise.

 Oliphzak Rise
 ----------------------------------------------------------------------
 Enemies: Lizard, Feral Croc, Serpent, Coeurl
 ----------------------------------------------------------------------
 Take note of the Feral Croc. Oil works on it but it could cast Reflect.
 Hence dispel its Protect/Reflect before you fight it, other you will
 get hit hard by your Fira. Lizards roam in the northern portion while
 Malboro Overkings roam in the upper portion. The southeast exit leads
 to a Save Crystal while the northeast leads to a save crystal.

 The Skytrail
 -----------------------------------------------------------------------
 Enemies: Coeurl, Serpent, Lizard, Bellwyern
 -----------------------------------------------------------------------
 Here, you will fight more Coeurl and Serpents. Serpents are abundant in
 the normal region. So prepare someone to cast Oil and unleash Fira to
 cook them for snake soup... In the middle area, you will fight Lizard
 along with a Bellwyvern. Soak them with Oil and unleash Fira.  Next the
 exit, you will find a group of Coeurl. Try to lure them together and
 use Blizzara. Exit via the northeast exit.

 The Chosen Path
 -----------------
 There is a Gate Crystal here. Use it. There is an Archadian Wayfarer.
 Talk to him and you will need to do a Hunt for an unposted enemy. You
 will also get the Soul Ward Key item. If you talk to him, he will show
 you the bill again. Head eastwards.

 NOTE: If you talk to the Archadian Wayfarer at The Nameless Spring, he
       will also give you the bill for the Hunt of an uposted enemy,
       which is also exactly the same as the boy's. The reward for
       complete the Hunt is still the same though.

 The Highlands
 ----------------------------------------------------------------------
 Enemies: Serpent, Coeurl, Malboro Overking
 ----------------------------------------------------------------------
 A lot of monsters and they all tends to group together. You need to
 head northeast where you will encounter mainly Couerls and Serpent.
 For those who intend to explore, you will find a large majority of
 Malboro Overkings there... The east path leads to the Sundered Earth
 while the north path leads to the Fields of Eternity. Go northwards.

 Fields of Eternity
 ----------------------------------------------------------------------
 Enemies: Coeurl, Serpent, Malboro Overking
 ----------------------------------------------------------------------
 You need to locate the cave that is in the northwest region of the
 area. You will fight mainly Coeurls and Serpents while on the
 grasslands and you fight Malboro Overkings at the U-shaped ledge at
 the southwest corner. Enter the Cave.

 ----------------------------------------------------------------------
 [W-049]
 Sochen Cave Palace
 ----------------------------------------------------------------------
                                                             ffxii_0249
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  45

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Elixir x2
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Sochen Cave Palace)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Zombie Knight
  LV 36  HP:  3693  LP:  1   Weak vs. Holy
  LV 37  HP:  3873  LP:  1
  LV 38  HP:  4053  LP:  1
  Drop/Steal: Dark Magicite, Capricorn Gem, Maggoty Flesh,
              Hypnocrown
  ```````````````````````````````````````````````````````````````
  Gorgimera
  LV 38  HP:  4266  LP:  1   Weak vs. Water
  LV 39  HP:  4386  LP:  1
  Drop/Steal: Teleport Stone, Bundle of Feathers, Fire Magicite,
              Hammerhead
  ```````````````````````````````````````````````````````````````
  Imp
  LV 37  HP:  4390  LP:  1   Weak vs. Ice
  LV 38  HP:  4000  LP:  1
  LV 39  HP:  4710  LP:  1
  Drop/Steal: Storm Magicite, Demon Feather, Blue Fang, Antidote,
              Scorpio Gem, Gil
  ```````````````````````````````````````````````````````````````
  Iguion (friendly)
  LV 36  HP:  5129  LP:  1   Weak vs. Lightning
  LV 37  HP:  5239  LP:  1
  Drop/Steal: Eye Drops, Ice Magicite, Phoenix Down, Pointed Horn,
              Frogspawn, Aries Gem, Survival Vest
  ```````````````````````````````````````````````````````````````
  Pit Friend 
  LV 37  HP:  4390  LP:  1   Weak vs. Earth
  LV 39  HP:  4710  LP:  1
  Drop/Steal: Eye Drops, Demon Feather, Remedy, Wind Magicite,
              Scorpio Gem
  ```````````````````````````````````````````````````````````````
  Striker
  LV 37  HP:  5129  LP:  1   Weak vs. Wind
  LV 38  HP:  5549  LP:  1
  Drop/Steal: Maggoty Flash, Teleport Stone, Earth Magicite,
              Kagenui
  ```````````````````````````````````````````````````````````````
  Focalor (friendly)
  LV 36  HP:  4513  LP:  1   Weak vs. Ice
  LV 37  HP:  4687  LP:  1
  Drop/Steal: Storm Magicite, Ichthon Scale, Pisces Gem, Balance
              Mote, Power Rod, Dorsal Fin,
  ```````````````````````````````````````````````````````````````
  Wendigo
  LV 37  HP:  5458  LP:  1   Weak vs. Lightning
  LV 38  HP:  5878  LP:  1
  Drop/Steal: Gemini Gem, Hi-Potion, Ice Magicite, Kiku-Ichimoji,
              Maggoty Flesh, Forbidden Flesh, Gokuu Pole
  ```````````````````````````````````````````````````````````````

 As usual, here is the area map

                               [2]
 [1]  Tchita Uplands             |
                               Skybent Chamber [GC] [LFT]
 [2]  Old Archades                      |
                                      Chamber of the
 [SC] Save Crystal                    Chosen [LFT]
 [GC] Gate Crystal                         |
                                        Temptation
                                        Eluded
                                                 |
                  Hall of the        Hall of    _|
                    Wroth God        Shadowlight
                          .              |
                          . . . . Destiny's March
                                |  |     |   |   |
                                   Falls of Time
                                \___\__       | __/
                                       Mirror of 
                               __________the Soul
                              |
                     ___ The Acolyte's__
                    |      Burden [SC]  |
                    |                   |
                    |_ Hall of Lambent__|
                          Darkness
                              |
                            Doubt
                          Abandoned
                              |
                             [1]
  
 Doubt Abandoned
 ----------------------------------------------------------------------
 Enemies: Zombie Knight, Gorgimera, Imp, Iguion
 ----------------------------------------------------------------------
 Upon entering the cave, there will be some scenes between your party.
 After the scenes, prepard to fight the enemies here... Zombie Knights
 are undead monsters but Cura cures them. Soak them with Oil and
 unleash Fira. Gorgimera are cockatrice-type monsters and they are
 weak against Water. If you have gotten the Masamune katana, it will
 bring a lot of help for this battle.

 Imp are weak against ice and they are fast. So cast Silence on them
 to prevent them from using magicks. You will also encounter Iguions,
 those friendly toads that you have encounter at Phon Coast. Try to
 conserve your MP. Once you reach a door labelled "Gate of the Soul
 Ward", which is directly north from the entrance.

  Gambit Setups for each character
  ----------------------------------
  o Ally: any                  -> Phoenix Down
  o Ally: HP < 40%             -> Cura
  o Ally: status = Sleep       -> Alarm Clock
  o Ally: status = Slow        -> Haste
  o Ally: status = Confuse     -> Smelling Salts
  o Ally: status = Stop        -> Chronos Tear

  Rose Corsage as accessories for all characters
  Switch off all Attacking Gambits (red)

  Make sure all particpating characters has acquired Esuna, Vox and
  Poisona.

  Cast Protect, Shell, Regen, Bubble and Haste on all members who is
  participating for the upcoming boss battle. You may want to switch
  to your reserve party if your current party is low on HP/MP.
  Examine the door. Pick the top option.

 Hall of Lambent Darkness
 --------------------------
 You will come in a large area and eventually you will fight...
  ________________________________________________________________
  Mandragora Prince                      LV ??   HP: ???? (~9,100)
  Onion Queen                            LV ??   HP: ???? (~9,100)
  Alraune King                           LV ??   HP: ???? (~9,100)
  Pumpkin Star                           LV ??   HP: ???? (~9,100)
  Topstalk                               LV ??   HP: ???? (~9,100)
  ________________________________________________________________
  Attacks:  Shell, Ram, Pollen, Scream, Toxify, Protect
  Notes:    Haste

  The moment the battle starts, they scatter all away! Each of
  the Mandragoras has haste on it and they are very fast in
  movement. Their normal attacks does around 100~200 HP and the
  biggest threat is their status ailment attacks. The Gambits that
  I have ask you to setup will solve most of the problems except
  for Poison and Silence.

  Now target one Mandragoras at a time. Have your party leader
  focus on stealing while your other characters on attacking that
  Mandragora. Dispel the positive status before you engage a
  battle. The reason is because you can get very rare loot from
  stealing from the Mandragoras and you won't want to miss them...
  Just keep on stealing before you focus your attack on the other.
  Nail each them one by one. They got only 9000 HP and they are
  all weak against Fire.

         Mandragoras           Stolen Loot
         Mandragora Prince     Four-leaf Clover
         Onion Queen           Onion
         Alraune King          Gimble Stalk
         Pumpkin Star          Jack-o'-Lantern
         Topstalk              Tomato Stalk

  The battle won't be very difficult considered Bubble doubles
  your HP along the weapon and armor you have...

  LP: 5 each
  ________________________________________________________________

Switch to your other party if your current party is extremely low on
HP/MP. Exit the area via the left or right ancient door. 

 The Acolyte's Burden
 ----------------------
 The long winding path from the left and right doors will coverged
 together. You will find a Save Crystal. Examine it and you will fight
 it... It's fake.

  ________________________________________________________________
  Crystalbug          LV ??   HP: ???? (~5000)
  ________________________________________________________________
  Attacks: Watera, Blizzara, Dark, Fira, Thundara, Aerora

  The Crystalbug is strong against physical attacks and your best
  attacks is using magicks. Just attack it as you will fight a
  normal enemy and it will go down in no time...

  Strangely, the Ruby Ring can't reflect its magicks.

  Steal: Feystone
  LP:    10
  ________________________________________________________________

 Defeat it and the real save crystal will appear. Now exit to the next
 area by heading eastwards. There is desiccated corpse nearby. Examine
 the ancient door...

 Mirror of the Soul
 ----------------------------------------------------------------------
 Enemies: Zombie Knight, Imp, Pit Friend, Gorgimera
 ----------------------------------------------------------------------
 Move down the pathway and examine the door. You will need to fight the
 4 Zombie Knights at the rear. Cast Oil and burn them apart with Fira.
 Examine the other ancient door.

 There will be Imps hovering around. Imps, which are weak against Earth
 are called Pit Friends and these can cast nasty status ailments such
 as Sleep. Disable them first before they do this. If you do not have
 Disable, make sure you silenced them before they cause you any
 problems. 
 
 Head to the southeast corner and you will find Gorgimeras and the urn
 containing the map. Blind the Gorigmeras before you fight them. It
 helps a lot if you still have the Flame Shield so that you can block
 its Ember Breath attack.

 There are five exits, however the middle one is blocked. Exit via the
 path on the extreme right

 Falls of Time
 ----------------------------------------------------------------------
 Enemies: Striker, Focalor
 ----------------------------------------------------------------------
 The treasure is the middle area but the path is being block and you
 can unlocked by going through a certain route. You will encounter new
 foes. Striker are stronger version of werewolves and they are weak
 against Wind. It is better to finish them off fast otherwise you will
 get hit by Tremor. Focalor are friendly foes (fish-like creature) but
 they are weak against Ice instead of Lightning. But they are quite easy
 to handle. Certain of the pathways are blocked by the waterfalls.

 Below is a simple map for you to follow.

                                       \ Destiny's March
                                       /
      1     2         3       4      5
     | |    \ \      | |     |  |   | |
     | |    |  |     | |     |  |   | |
                                     Start \
                   Treasure                / Falls of Time

      A      B        C       D      E
     | |    |  |     . .     | |    | |
     | |    |  |     . .     | |    | |
     \  \___\   \____. .____/  /___/ /    \
      \____________________________ Urn   / Mirror of Soul

 You will start at the start point instead on Start on the map. Go in
 the following directions. You will need to make a detour around the
 area from a big detour to small detour.

 NOTE:
 When you exit from one area to another, the monsters will regenerate
 and it means you to fight them again.

 o Head south to go back to Mirror of Soul and make your way back to
   Falls of Time via Exit A (Mirror of Soul). 

   You will see a message "The course of waterfall has change".

 o From Exit A, exit that area via exit #1 to Destiny's March. Make
   your way to the hexagon shaped area and examine the ancient door
  (defeat the Strikers & Wendigo there) and exit via exit #4 on your
   map.

 o In the Falls of Time, make your south and exit via D head back to
   the Mirror of the Soul. 

 o Back at the Mirror of Soul, make your way to the exit #B to return
   back to the Falls of Time.

 o In the Falls of Time, exit the area via Path #2.

 o Now at Destiny's March, exit the area via Path #3

 o If you done correctly, you should see this prompt similar to this:

                  "A door in a distance appears".

 Now head south and make your way to through middle exit. You will see
 a Pilgrim's Door. Examine it and pick the 2nd option. Inside the
 chest, you will get a rare treasure - either a Koga Blade, Elixir,
 Dark Mater or gil. Now you have gotten the treasure, make your way to
 Destiny's March.

 Destiny's March
 ----------------------------------------------------------------------
 Enemies: Striker, Zombie Knight, Wendigo
 ----------------------------------------------------------------------
 Make your way to hexagon-shaped area. Exit via other one of the 3
 paths that is heading north. The Ascetic's Door at the west area
 cannot be opened. Defeat all the enemies. Make your way to northern
 door. Do not examine it. 

 Do the following first:
 o Cast Protect, Shell, Bubble, Regen, Haste
 o Give your leader the Orichalcum Dirk
 o Setup the following Gambits

  o Ally: any                  -> Phoenix Down
  o Ally: HP <30%              -> Cura
  o Ally: status = Confuse     -> Smelling Salts
  o Ally: status = Berserk     -> Dispel
  o Ally: status = Sleep       -> Alarm Clock
  o Ally: status = Stop        -> Chronos Tear
  o Ally: status = Slow        -> Haste

 Hall of Shadowlight
 --------------------
  ________________________________________________________________
  Ahriman                                LV ??   HP: ???? (~62000)
  ________________________________________________________________
  Attacks:  Divide, Thundara, Blizzara, Fira, Toxify
  Notes:    -
 
  Ahriman is a similar monster to the Lich or Ghost-type monster.
  It has the ability to teleport from one spot to another. Divide
  will cause it split to multiple copies of itself. Have your
  leader attack the main boss with Orichalcum Dirk (and it has
  very high chances of inflicting the Slow status on the boss
  itself). When it's HP is below 70%, it will use its first
  Divide, do not attack the shadow (which will be destroy in
  one blow), instead focus on the boss. It seems that the more
  mirror copies that you destroy the more danagerous the status
  ailments will be. So make sure you attack the one that has the
  Slow status. Cast Bubble when the effect is off and make sure
  Regen is maintained at all times. Overall, it is an easy boss
  fight even you are running on MP.

  Steal:    Sky Jewel, Death Powder
  LP:       30
  ________________________________________________________________

 Pick up the treasure from the chests found in the room and they will
 contain 2x Elixirs. (One of them is found in the northeast corner
 while the other one is next the front altar-like structure)

 Heal your party and exit the area by examining the ancient door on
 the right.

 Temptation Eluded
 ----------------------------------------------------------------------
 Enemies: Striker, Imp
 ----------------------------------------------------------------------
 Turn on your Libra if it has faded as there is a trap in front of the
 door. Move along the walkway and you will encounter Strikers. Cast Oil
 on it and roast it with Fira. Although Imp are weak against Ice, cast
 Oil and they will be weak against Fire as well. Just watch out for the
 traps here. Equip Steel Poleyns if you have it (You should get some
 when you defeat the Worgens...). The left end leads to a common
 treasure chest. Now exit this area via the exit in the north. Examine
 that ancient door.

 Chamber of the Chosen
 -----------------------
 Make your way the circular path. You will find "Disused Pedestal"
 nearby. Examine it and pick the top option to activate it.

 Skybent Chamber
 ----------------
 There is a Gate Crystal. Use it and save your game. You can go back
 to the Cave Palace by examining that Disused Pedestal. Examine the
 Stone Door. Head north...

 ----------------------------------------------------------------------
 [W-050]
 Old Archades
 ----------------------------------------------------------------------
                                                             ffxii_0250
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  47

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Here is a map of Old Archades:

               Alley of Muted _____ Alley of Low
               Sighs [SC]     _____ Whispers [IS]
              |                              |
             [2]                            [1]

 [IS]  Item Shop
 [SC]  Save Crystal
 [1]   Sochen Cave Palace
 [2]   Archades

 Alley of Low Whispers
 -----------------------
 There will be some scenes here. Talk to the Seeq sitting at one
 corner. You will be able to buy some accessories and items. Make sure
 you get the Embroidered Tippet, which doubles the experience points
 earned when equipped!

                         Stranded Merchant

  Accessories                      Items
  ------------------------------   --------------------------------
  Steel Poleyns         1000 gil   Potion                    70 gil
  Fuzzy Miter           1200 gil   Antidote                  50 gil
  Bowline Sash          1000 gil   Eye Drops                 50 gil
  Winged Boots           500 gil   Phoenix Down             250 gil
  Pheasant Netsuke      4000 gil   Echo Herbs                50 gil
  Embroidered Tippet    5000 gil   Gold Needle              100 gil
                                   Alarm Clock               50 gil
                                   Handkerchief              50 gil
                                   Hi-Potion                210 gil
                                   Bacchus's Wine           120 gil
                                   Smelling Salts            50 gil
                                   Remedy                   400 gil
                                   Chronos Tear              50 gil


 Make your way to the northeast end of the area. You will find a
 Cockatrice there along with a couple of Hume. Talk to it. Now make
 your way westwards.

 Alley of Muted Sighs
 ----------------------
 At the gateway to the previous area, you will find man talking to
 the Bangaa. Talk to him and he will be known as Lucky Man. The actual
 names of the NPCs will not be reveal until you spoken too. Make your
 way to the Save Crystal. Talk to Imperial Guard, pick the top option.
 You will not be allow to pass...

 This will trigger a cutscene and you will meet Jules. You will need
 to pay 1500 gil. Choose to pay by picking the top option. Jules will
 be now standing next to the Save Crystal. You will need to find a NPC
 called Beasley. Go back to the spot where you find the Lucky Man.
 Rotate your camera such that the Lucky Man will be south from Vaan.
 Move northwards and you will find a man sitting near a door. Talk to
 him. Make your way to the square-shaped area. You will find Jules
 sitting on top of the crate. Talk to him. There will be an event...

 Beasley gone wild... and here is your chance to sneak into... :)

 ----------------------------------------------------------------------
 [W-051]
 Imperial City of Archades
 ----------------------------------------------------------------------
                                                             ffxii_0251
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  47

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         Salamand Halcyon x1, Pinewood Chop x28,
                Sandalwood Chop x1
  Gil:          -
  Equipment:    -
  Key Items:    Map (Archades), Map (Tchita Uplands)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Trant
 -------
 There will be some scenes. Make your way towards the centre area and
 Balthier will leave to attend some matters. Before you talk a person,
 the marker on their head will readd as "Archadian Gentry/Ardent". 

 You'll need to talk to them and you will know the true name. Talk to
 everyone you find here. It will be very useful for an upcoming event.

 Pay the following places a visit:
 - Item Shop
   It is selling X-Potions. Stock up a few. You will need it for an
   upcoming battle.
 - Magick Shop
   o You will find July there. Talk to her and you will get the Salamand
     Halcyon loot item if you have done the event at Nalbina Fortess
     [Section 02-027]
 - Tecknick Shop
   o You will find the Cartographer's Guild moogle. Talk to it and you
     will be able to purchase the following maps:
     *  Tchita Uplands     3300 gil
     *  Archades            230 gil
 - There is a Save Crystal inside the Aerodome. Save your game.
 - You will find Chopmaster present in the shops. They will tell you
   more about Pinewood and Sandalwood chops.
 - At the end of your shopping, make sure you have at least 2500 gil

 Here is the map of the area.

              Highgarden
              Terrace
                 /                           [1]
              Grand         [TS] [MS] __      |
              Arcade        Molberry  __ Trant
                  |          |   |       |    |
                Tsenoble___Nilbasse___  Rienna -- [AD][SC]
                 [GC]        *[WS]       [GS][IS]

  [1]    Old Archades       [GS]  Gambit Shop
  [SC]   Save Crystal       [TS]  Technick Shop
  [GC]   Gate Crystal       [MS]  Magick Shop
  [AD]   Aerodome           [WS]  Weapon Shop
  [IS]   Item Shop          *     Cab Guide

 Below is the shopping list.

  Charlotte's Magickery                Bulward's Technicks
  (Molberry)                           (Molberry)
  ---------------------------------    --------------------------------
  Aeroga                   6800 gil    Infuse                  2000 gil
  Reflectga                6800 gil    Addle                   3500 gil
  Silencega                6800 gil    Bonecrusher              700 gil
  Blindga                  6800 gil    Shades of Black         5000 gil
  Graviga                  6800 gil    Stamp                   4500 gil

  Vint's Armaments
  (Nilbasse)

  Armor Seller
  ---------------------------------    --------------------------------
  Diamond Helm             7000 gil    Chakra Band             8100 gil
  Diamond Armor            7000 gil    Power Vest              8100 gil
  Platinum Shield          5300 gil    Hypnocrown              8100 gil
  Officer's Hat            7000 gil    Jade Gown               8100 gil
  Barrel Coat              7000 gil    Platinum Helm           9300 gil
  Gaia Hat                 7000 gil    Platinum Armor          9300 gil
  Maduin Gear              7000 gil    Crystal Shield          7200 gil
  Steel Mask               8100 gil
  Mirror Mail              8100 gil
  Dragon Shield            6000 gil

  Weapon Seller
  ---------------------------------    --------------------------------
  Platinum Sword           9000 gil    Chaos Mace              8800 gil
  Power Rod                4500 gil    Bastard Sword          11000 gil
  Hammerhead               9500 gil    Cross Scale            10000 gil
  Recurve Crossbow         9500 gil    Francisca              11500 gil
  Traitor's Bow           10000 gil    Platinum Dagger        11500 gil
  Halberd                 10000 gil    Tumulus                12000 gil
  Aldebaran               10000 gil    Judicer's Staff         5700 gil
  Gokuu Pole               9000 gil
  Kagenui                 10000 gil
  Kiku-ichimonji          10500 gil
  Claymore                10500 gil

  Granch's Requsities [IS]
  (Rienna)
  --------------------------------
  Potion                    70 gil
  Antidote                  50 gil
  Eye Drops                 50 gil
  Phoenix Down             250 gil
  Echo Herbs                50 gil
  Gold Needle              100 gil
  Alarm Clock               50 gil
  Handkerchief              50 gil
  Hi-Potion                210 gil
  Bacchus's Wine           120 gil
  Smelling Salts            50 gil
  Remedy                   400 gil
  Chronos Tear              50 gil
  X-Potion                 630 gil


  Lebleu's Gambits [GS]
  (Rienna)
  ----------------------------------
  Ally: any                   50 gil   Ally Status = Stop         50 gil
  Ally: party leader          50 gil   Ally Status = Sleep        50 gil
  Ally: lowest HP             50 gil   Ally Status = Confuse      50 gil
  Ally: strongest weapon      50 gil   Ally Status = Reverse      50 gil
  Ally: lowest defense        50 gil   Ally Status = Slow         50 gil
  Ally: lowest magick resist  50 gil   Ally Status = Lure         50 gil
  Ally: HP <100%              50 gil   Ally Status = Reflect      50 gil
  Ally: HP <90%               50 gil   Ally Status = Berserk      50 gil
  Ally: HP <80%               50 gil   Ally Status = HP Critical  50 gil
  Ally: HP <70%               50 gil   Ally: item AMT >= 10      100 gil    
  Ally: HP <60%               50 gil   Foe: any                   50 gil
  Ally: HP <50%               50 gil   Foe: targeting leader     100 gil
  Ally: HP <40%               50 gil   Foe: targeting self       100 gil
  Ally: HP <30%               50 gil   Foe: targeting ally       100 gil
  Ally: HP <20%               50 gil   Foe: furthest              50 gil
  Ally: HP <10%               50 gil   Foe: nearest               50 gil
  Ally: MP <100%              50 gil   Foe: highest HP            50 gil
  Ally: MP <90%               50 gil   Foe: lowest HP             50 gil
  Ally: MP <80%               50 gil   Foe: highest max HP        50 gil
  Ally: MP <70%               50 gil   Foe: lowest max HP         50 gil
  Ally: MP <60%               50 gil   Foe: highest max MP        50 gil
  Ally: MP <50%               50 gil   Foe: lowest max MP         50 gil
  Ally: MP <40%               50 gil   Foe: highest level         50 gil
  Ally: MP <30%               50 gil   Foe: lowest level          50 gil
  Ally: MP <20%               50 gil   Foe: highest strength      50 gil
  Ally: MP <10%               50 gil   Foe: lowest strength       50 gil
  Foe: undead                100 gil   Foe: highest magick pwr    50 gil

  Foe: lowest magick power    50 gil   Foe: status = Protect      50 gil
  Foe: highest speed          50 gil   Foe: status = Shell        50 gil
  Foe: lowest speed           50 gil   Foe: status = Haste        50 gil
  Foe: highest defense        50 gil   Foe: status = Bravery      50 gil
  Foe: highest magick resist  50 gil   Foe: status = Faith        50 gil
  Foe: HP >= 3,000            50 gil   Foe: status = Reflect      50 gil
  Foe: HP >= 2,000            50 gil   Foe: status = HP Critical  50 gil
  Foe: HP >= 1,000            50 gil   Foe: flying               100 gil
  Foe: HP >= 500              50 gil   Foe: character HP=100%    100 gil
  Foe: HP < 3,000             50 gil   Foe: item AMT >= 10       100 gil
  Foe: HP < 2,000             50 gil   Self                       50 gil
  Foe: HP < 1,000             50 gil
  Foe: HP < 500               50 gil
  Foe: HP = 100%              50 gil
  Foe: HP => 70%              50 gil
  Foe: HP => 50%              50 gil
  Foe: HP => 30%              50 gil
  Foe: status = Sleep         50 gil
  Foe: status = Blind         50 gil
  Foe: status = Silence       50 gil
  Foe: status = Oil           50 gil
  Foe: status = Reverse       50 gil
  Foe: status = Disable       50 gil
  Foe: status = Immobilize    50 gil

  Foe: character status = Blind         100 gil
  Foe: character status = Silence       100 gil
  Foe: character status = HP Critical   100 gil
  Foe: character MP >= 90%              100 gil
  Foe: character MP >= 70%              100 gil
  Foe: character MP >= 50%              100 gil
  Foe: character MP >= 30%              100 gil
  Foe: character MP >= 10%              100 gil
  Foe: character MP < 90%               100 gil
  Foe: character MP < 70%               100 gil 
  Foe: character MP < 50%               100 gil
  Foe: character MP < 30%               100 gil
  Foe: character MP < 10%               100 gil
  Foe: character HP >= 90%              100 gil
  Foe: character HP >= 70%              100 gil
  Foe: character HP >= 50%              100 gil
  Foe: character HP >= 30%              100 gil
  Foe: character HP >= 10%              100 gil
  Foe: character HP < 90%               100 gil
  Foe: character HP < 70%               100 gil
  Foe: character HP < 50%               100 gil
  Foe: character HP < 30%               100 gil
  Foe: character HP < 10%               100 gil

 Make sure that you have at least 2,500 gil or you won't be able to
 proceed...

 Nilbasse
 ----------
 Now make your way to the Nilbasse area. Talk to Cab Guide. You will
 need 9 Chops before you can take a cab, if not you need to pay a
 million gil (!). You will meet Jules and you will have to pay 2,500 gil.
 Pick the top option to pay.

 Now look for a lady dressed in purple (Senior Researcher) and talk to
 her and you will be given this option:

 o   Commit this tale to memory <-
 o   Do Nothing

 If you find the correct person, and you will get a Pine Chop. Look for
 a man dressing in purple vest walking along the lane between the 2
 exits. Talk to him (Failed Researcher)

 o   Relate the tale of the "words of encouragement" <-
 o   Do Nothing

 Pick the top option and you will get a Pinewood Chop.

 o--------------------------------------------------------------------o
 |                      Collecting Pinewood Chops                     |
 o--------------------------------------------------------------------o
 | In Archades, people spend their whole lives, trying to get their   |
 | hands on Pine Chops and if they're lucky, a chop of fine           |
 | Sandalwood. Gil, they are only good for buying and selling of      |
 | goods. You can have all the gil in the world and it won't buy you  |
 | respect. Only chops of Pine, or chops of Sandal will win you that. |
 | You see, the Chops represent your contribution to the greater good |
 | of the Empire. Common citizens might come by pinewood chops enough |
 | during their daily lives, but it takes a soldier, or some great    |
 | deed to earn Sandalwood.                                           |
 o--------------------------------------------------------------------o

 NOTE: The following task will be a lot more easier if you have spoken
       to everyone prior to talking the Cab Driver.

 In the current area, you can get 6. You just need 9 chops to travel to
 next area. For those who want the full list, below is the listing of
 all 28 Pinewood Chops. I will recommend you to do it now as there are
 some special about it. It is easy to identify the message giver as
 part of his/her speech will be highlighted in orange. There are a total
 of 28 messages for you to deliver and below is the full listing:

 -----------------------------------------------------------------------
 Messages for Nilbasse Area
 -----------------------------------------------------------------------
 #1 Words of Encouragement
 From:  Senior Researcher          - Near west exit and cab station
 To:    Failed Researcher          - Walkway between 2 exits
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #2 Working Up a Sweat
 From:  Gentleman Onlooker         - Near cab station
 To:    Eager Crier                - Near the weapon shop
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #3 A Grand Line of Gamesman
 From:  Athletic Woman             - Near the east exits and walkway
 To:    Avid Reader                - Near the weapon shop
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #4 Wages Halved
 From:  Worried Husband            - Walkway near the east exit
 To:    Materialistic Woman        - West area off the armor shop
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #5 The Path to Stardom
 From:  Aspiring Starlet           - Near the east exit
 To:    Faded Star                 - Walkway after east exit
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #6 Time to Leave
 From:  Determined Researcher      - Walkway after east exit
 To:    Ex-Researcher              - Near the east exits
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -----------------------------------------------------------------------
 Messages for Molberry Section
 -----------------------------------------------------------------------
 #7 The Mummer
 From:  Reminiscing Lady           - West end of the area
 To:    Family-minded Girl         - Lower walkway between 2 south exits
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #8 The Anniversary
 From:  Poor Husband               - Near the southeast exit
 To:    Poor Wife                  - Between southeast and east exits
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #9 The Traveler
 From:  Avid Traveler              - Between southeast & east exits
 To:    Traveling Gentleman        - West end of the area
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #10 To be a Judge
 From:  Would-be Judge             - Outside Technick Shop area
 To:    Judge's Wife               - Pathway along Magick Shop
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #11 The Eight & Twenty Chops
 From:   Ardent Women              - Outside the Magick Shop
 To:     Ardent Man                - Compound east off Technick Shop
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #12 A Trinket from Giza
 From:   Daughter-in-Law           - Compound east off Technick Shop
 To:     Man from Giza             - Area outside Technick Shop
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #13 A Knack for Magick
 From:   Talented Woman            - Walkways between 2 south exits
 To:     Akademician               - Compound east off Technick Shop
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #14 The Tutor
 From:   Proud Mother              - Walkway east off Magick Shop
 To:     Tutor                     - Walkway east off Magick Shop
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #15 The Master of Disguises
 From:   Look-alike                - Area outside the Technick Shop
 To:     Look-alike                - North walkway near Magick Shop
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -----------------------------------------------------------------------
 Messages for Rienna section
 -----------------------------------------------------------------------
 #16 A Revolutionary Dish
 From:  Philosopher of Cuisine     - Near southwest exit of the area
 To:    Dangerous Chef             - Outside the Gambit Shop
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #17 A Gambit for the Market
 From:  Lazy Profiteer             - Walkway east of northeast exit
 To:    Researcher's Wife          - Near the west exits
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #18 Out of Ears
 From:  Green Seller               - Walkway east off the east exit
 To:    Vegetable Seller           - Walkway west off Gambit Shop
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #19 What She Wants
 From:  Good Brother               - Walkway between the 2 exits
 To:    Waiting Women              - Walkway east off the east exit
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #20 The Misfortune Teller
 From:  Tarot Reader               - Walkway outside the Gambit Shop
 To:    Happy Novelist             - Walkway outside the Item Shop
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #21 The Aerial Gardens
 From:  Tour Leader                - Outside the Aerodome
 To:    Bhujerba Lady              - Walkway east off Item Shop
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #22 An Epistle to Love
 From:  Lucky Man                  - Outside the Item Shop
 To:    Romantic Lady              - Walkway east of northeast exit
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 -----------------------------------------------------------------------
 Messages for Trant section
 -----------------------------------------------------------------------
 #23 The Lutenist
 From:  Music Appreciator          - Upper walkway between the 2 stairs
 To:    Lutenist                   - Near the southwest exits
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #24 The Client's Daughter
 From:  Smitten Man                - Walkway near the southwest exit
 To:    Smitten Woman              - Walkway near the southeast exit
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #25 A Ticket to the Farce
 From:  Farce-Goer                 - Walkway near the northwest exit
 To:    Girl on an Errand          - Near the southeast exit
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #26 The Boutique
 From:  Boutiquere                 - Walkway near the northwest exit
 To:    Moneyed Gentleman          - Walkway along the east end of area
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #27 A History of Empire
 From:  Historian                  - Walkway along the southeast exit
 To:    Perceptive Man             - Walkway near the southwest exits
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 #28 The Artisan Architect
 From:  Builder                    - Near the southeast exit
 To:    Artisan Architect          - Near southwest exit
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The purpose of getting the Sandalwood chop is that it allows you to
access central area of Archades. So it is your best interest to get all
the 28 pinewood chops from these 56 people. Once you gotten 28 pinewood
chops, talk to a chopmaster (every shop will have one) and pick the top
option to trade a Sandalwood Chop. If you have incomplete chops, talk to
the chopmaster again and you will be able to buy a chop for 20,000 gil...

Once you got all the chops, head for the Cab Guide. Talk to him and you
will be allowed to pass.

Tsenoble
----------
After a cab ride, you will arrive at Tsenoble and you will meet Balthier.
West off the cab guide is the Gate Crystal. Before continue with the next
section, here is a checklist that you need to do before heading for Cid's
laboratory.

  +----------------------------------------------------------------+
  |                         Checklist                              |
  +----------------------------------------------------------------+
  |  o Do the Rocktoise and Gil Snapper Mark hunts + Feathers of   |
  |    the Flock                                                   |
  |  * Obtain all Quickenings for all characters                   |
  |  * Purchase at least 10 X-Potions                              |
  |  o Get the Sandalwood Chop                                     |
  |  o Complete the Barheim Key Quest                              |
  |                                                                |
  +----------------------------------------------------------------+
         * Compulsory                   o Optional 

Head northeastwards & there will be a cutscene. Make your way to the end
and you will be unable to head to Central. It has been sealed. Now make
your way back and it will trigger an event between Balthier and Jules.

Talk to Cab Guide. Pick the 2nd option and followed by the 1st option
on the next prompt... You will go to "You know where to..."

 ----------------------------------------------------------------------
 [W-052]
 Draklor Laboratory
 ----------------------------------------------------------------------
                                                             ffxii_0252
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  47

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Lab Access Card, Map (Draklor Laboratory)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Imperial Swordsman
  LV 36  HP:  3589  LP:  1
  LV 37  HP:  3829  LP:  1
  Drop/Steal: Hi-Potion, Phoenix Down, Gil
  ```````````````````````````````````````````````````````````````
  Imperial Hoptile
  LV 36  HP:  4308  LP:  1
  LV 37  HP:  4548  LP:  1
  LV 38  HP:  4788  LP:  1
  Drop/Steal: Hi-Potion, Phoenix Down, Gil
  ```````````````````````````````````````````````````````````````
  Imperial Pilot
  LV 38  HP:  4367  LP:  1
  LV 37  HP:  4127  LP:  1
  Drop/Steal: Hi-Potion, Phoenix Down, Gil
  ```````````````````````````````````````````````````````````````
  Lab-Rat
  LV 36  HP:  3627  LP:  1  Weak vs. Water
  LV 37  HP:  3647  LP:  1
  Drop/Steal: Antidote, Fire Magicite, Rat Pelt, Rat Tail
  ```````````````````````````````````````````````````````````````
  Hecteyes
  LV 36  HP:  8285  LP:  1  Weak vs. Ice
  LV 37  HP:  8515  LP:  1
  Drop/Steal: Storm Crystal, Sagittarius Gem, Silver Liquid,
              Unpurified Ether, Yellow Liquid
  ```````````````````````````````````````````````````````````````
  Mastiff
  LV 38  HP:  5104  LP:  1
  Drop/Steal: Hi-Potion, Phoenix Down, Gil
  ```````````````````````````````````````````````````````````````
  Blood Gigas
  LV 38  HP:  8369  LP:  1  Weak vs. Wind
  LV 39  HP:  8489  LP:  1
  Drop/Steal: Earth Magicite, Antidote
  ```````````````````````````````````````````````````````````````

 66th Floor
 ------------ 
 There will be some scenes as you enter. The security seems a bit
 lag... Head westwards and you will find a lot of fallen Imperial
 bodies. There is a Direct lift in the middle area but you can't
 use it for the time being. Now go to the elevator found in the
 northern area. Examine the "North Lift Terminal". Pick 67th Floor
 with the D-Pad.

 67th Floor
 ----------------------------------------------------------------------
 Enemies: Imperial Swordsman, Imperial Hoptile
 ----------------------------------------------------------------------


               _             *           A:     Rm 6703 West
              | |           | |          B:     Rm 6703 East
              | |       [SC]C |          C:     Rm 6704 East
              | A_____LFT___B |          D:     Rm 6711 East
        ______|  ___________  |______    E:     Rm 6711 West
       |__   ___|           |__   ___|   *:     C.D.B.
        __| |___             __| |___    [SC]   Save Crystal
       |___  ___|           |___ ____|   LFT:   Lift
           E                    D

 More dead bodies found here. Head northeast and you will find an
 Imperial who warns about Doctor Cid. Examine the door "C.D.B". It
 will trigger a cutscene. You will get the Lab Access Card along the
 map of the Draklor Laboratory. Your radar will be jammed now. The
 rooms on the room can be accessed.

 Rm 6704 East - A Save Crystal
 Rm 6703 East - Bulkhead Controls
 Rm 6703 West - Bulkhead Controls

 If you head southwards to the southeast area of the map, you will be
 able to access the room called Rm 6711 East. That is a changing room
 and nothing else. Return to Rm 6703 East and examine the Bulkhead
 Controls. Now make your way to the west wing. You will be able to
 access Rm 6703 West. Examine the controls and you will be able to
 access the Rm 6711 West in the southeast region of the map. Examine
 it and you will find 2 chests containing random chest (I got a Balance
 Mote and Doom Mace. Once you are done, switch off the blue bulkhead
 and make your way to the elevator. Go to the 68th Floor

 68th Floor
 ----------------------------------------------------------------------
 Enemies: Imperial Swordsman, Lab-Rat, Judge, Imperial Hoptile,
          Imperial Pilot, Hecteyes
 ----------------------------------------------------------------------

               _                      ____________
              | |____________________|  ______A___|  A: Rm 6814 East
              |  ____________________  |             B: Rm 6804 West
              | |                    | |             C: Rm 6813 West
      ___ C___| B________-START_____H| |________     D: Rm 6811 West
     |___  _______   ______   ____________   ___|    E: Rm 6801 West
         | |      | |     |___|           | |        F: Rm 6801 East
     ____| |____  | |_____________________| |__ _    G: Rm 6811 East
    | ________  | |______ END_______   ________  |   F: Rm 6801 East
    | |       | E                   F |        | |   H: Rm 6803 East
    | |       | |___________________| |        | |
    | |__D____|  ___________________  |___G____| |
    |___________|                   |____________|


 More Imperial goons will be encountered here. Move towards the
 northeast end. There is a door and examine it (Rm 6803 East). Examine
 the Bulkhead controls to switch it to blue.

 Now you can go to Rm 6814 East in northeast corner. Soak the area with
 oil and set fire on this area. There are a lot of Lab-Rats. Now head
 southeast and you will be access Rm 6801 East (marked F on the map).
 There is another Bulkhead switch. Pick the top option. You will be
 able to access Room 6811 East (marked G on the map). Equip Bowline
 Sashs if you got it as the enemies here can cast Confusion, which is
 very deadly. The Hecteyes are tough. Cast Oil immediately and summon
 Belias since Espers are immune to any status ailments.

 Heal up and return back to Rm 6801 East (marked F on the map) & examine
 the Bulkhead to switch back to the blue bulkheads. Make your way back
 to H and move along the north walkway to reach C (Rm 6813 West).
 Examine it if you want you want to fight a Judge. You can also go to
 the lift and explore 66F.

 66th Floor
 ----------------------------------------------------------------------
 Enemies: Imperial Swordsman, Imperial Hoptile, Impotial Pilot, Mastiff,
          Blood Gigas
 ----------------------------------------------------------------------

      _________             ___________
     |  _____  |           |  _______  |  LFT:   Lift
     | |__A__| |_____LFT___| |___G___| |  A:     Rm 6613 West
     |___   _____   ____   ______   ___|  B:     Rm 6612 West
      ___| |___  | |    | |      | |      C:     Rm 6611 West
     |____B__  |_| |____| |______| |__    D:     Rm 6601 West
             |  ____________   _____  |   E:     Rm 6601 East
             |  |    DL     | |     | |   F:     Rm 6611 East
             |  D__________E  |     | |   G:     Rm 6613 East
      ___ C__|  ___     ____  |__F__| |   X:     Exit
     |_________|   \   /    |_________|   DL:    Direct Lift
                     X

 If you observe carefully, you won't be able to the rooms on this floor
 only after you have trigger the event in the 67F. From the lift, make
 your way to Rm 6601 East (marked E on the map). Switch the bulkhead
 controls to red. Now make your way to Rm 6611 East and there is another
 bulkhead controls. Switch it to blue. Make your way to Rm 6613 East,
 marked G on the map. There are 2 chests containing a random treasure.
 Exit and make yout way back to Rm 6611 East, switch the bulkheads back
 to red. Now make your way to Rm 6601 West (marked D on the map). There
 is another bulkhead. Switch it back to blue.

 Now you will be able to access Rm 6612 West (marked B) and Rm 6611 West
 (marked C). Rm 6611 West is another researcher's room. Go to Rm 6612
 West and examine the bulkhead switch it to red. You will be able to
 access Rm 6613 West ( marked A on the map). Heal up and prepare for a
 battle and you will fight 2 Blood Gigas). Now go back to RM 6612 West
 and change the bulkheads back to blue. Go the lift (LFT) and make your
 way back to 68F.

 68th Floor
 -------------

               _                      ____________
              | |____________________|  ______A___|  A: Rm 6814 East
              |  ____________________  |             B: Rm 6804 West
              | |                    | |             C: Rm 6813 West
      ___ C___| B________-START_____H| |________     D: Rm 6811 West
     |___  _______   ______   ____________   ___|    E: Rm 6801 West
         | |      | |     |___|           | |        F: Rm 6801 East
     ____| |____  | |_____________________| |__ _    G: Rm 6811 East
    | ________  | |______ END_______   ________  |   F: Rm 6801 East
    | |       | E                   F |        | |   H: Rm 6803 East
    | |       | |___________________| |        | |
    | |__D____|  ___________________  |___G____| |
    |___________|                   |____________|

 Make your way to Rm 6804 West (marked B on the map). Enter the room
 and switch the bulkhead controls to red. You can access to Rm 6801
 West, which is an empty area. Make your way southwest along the pathway
 that is on the extremely left and you will be able to reach Rm
 6811 West (marked D on the map). There is another bulkhead controls.
 Examine it and you will be able to switch the bulkhead back to blue.
 Now make your way to elevator marked "END" on the map. Please note
 that you will have to fight Judges along with some Imperial Hoplites.

 Board and choose to go to 70th Floor.

 70th Floor
 -----------
 There will be some scenes and Basch will be attacked by the earlier
 intruder. Once the scenes are over, go southeast and you will find a
 Rm 7002 East. There is a chest containing a random treasure.

 Now go back to Save Crystal. Set up the following Gambits:

  o Ally: any                  -> Phoenix Down
  o Ally: status = HP Critical -> X-Potion
  o Ally: HP < 40%             -> Hi-Potion

 Equip Pheasant Netsukes on your characters if you have them. Cast
 Protect, Shell, Bubble, Regen and Haste on all particpating
 characters. Touch the Save Crystal and save your game. Head north
 and there will be some scenes and you will have to fight Cid....
  ________________________________________________________________
  Doctor Cid                              LV ??   HP: ???? (~53000)
  Rook A                                  LV ??   HP: ???? (~9900)
  Rook B                                  LV ??   HP: ???? (~9900)
  Rook C                                  LV ??   HP: ???? (~9900)
  Rook D                                  LV ??   HP: ???? (~9900)
  ________________________________________________________________

  Attack List:
  Cid:      Haste, S27-Tokawk, Gunshot
  Rooks:    Protect, Shell, Reflect, Regen, Syphon, Drain, Laser
  Notes:    -

  The Rooks form a Pailing that causes Doctor Cid to be invincible
  to any attacks that you throw at him. Thus you need to defeat
  the Rooks first.

  Since sooner or later, your MP will drain out by the Rooks'
  Syphon magicks. Just attack them with normal attacks. Upon
  defeating the first Rook, there will be a speech between
  Balthier and Cid.

  Now handle the Rooks one by one. Have all your characters focus
  on attacking the same Rooks. You may want to dispel any magick
  first before attacking them.

  After defeating the Rook, focus on attacking Cid. Cid will start
  off by casting positive status magick such as Haste and Protect.
  Cast Dispel to remove them. When he will do a "charging", it
  means he will be unleashing the S-27 Tokawk. So make sure all
  your allies' HP are above 1000 at all times. Just attack him
  normally. Heal when your character's HP are low. Re-cast Bubble
  and Regen once the effects wear off. BTW, Cid's defense is
  weaker than other bosses...
  
  Steal:    Knot of Rust
  LP:       5 each for Rooks, 29 LP
  ________________________________________________________________

 Once the battle is over, there will be some scenes and you will need
 to head for Giruvegan and you can get there from Feywood from Golmore
 Jungle. Now your party will end a Balfonheim Port.

 ----------------------------------------------------------------------
 [W-053]
 Balfonheim Port
 ----------------------------------------------------------------------
                                                             ffxii_0253
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  47

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Elixir x1*
  Loot:         -
  Gil:          5,040 gil
  Equipment:    -
  Key Items:    Map (Balfonheim Port, Cerobi Steppe)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 * If you wait until you have finished the Ridorana Cataract event,
   you will get a Megalixir instead.

 Below is the map of the area:

 ~-~-~-~-~-~-~-~-~-~-~-~
 Balfonheim
 ~-~-~-~-~-~-~-~-~-~-~-~
 
                                    [1]
                                      \
                                    Sea    [GC]
          Canal Lane                Breeze [IS]
           |  |  |                  Lane
 Saccio___ Quayside___ Gallerina  __/
 Lane      Court       Marketplace
           [WS][TS]    [IS][MS][GS]
            [INN]               \___Chivany Breakwater  
                                     [AD][SC]

 [1]   Cerobi Steppe      [AD]   Aerodome
 [WS]  Weapon Shop        [SC]   Save Crystal
 [TS]  Technick Shop      [GC]   Gate Crystal
 [IS]  Item Shop          [INN]  The White Cap Tavern
 [MS]  Magick Shop
 [GS]  Gambit Shop

 Saccio Lane
 ---------------
 You will start off at the Saccio Lane. You will be escorted by Rikken
 and his pals. Now head westwards and you will end up at the Quayside
 Court. Below is the shopping list:

                             Shopping List

  Beruny's Armaments - Weapons       Beruny's Armaments - Armor
  (Quayside Court)                  (Quayside Court)
  --------------------------------   ----------------------------------
  Diamond Sword          12500 gil   Chakra Band               8100 gil
  Yoichi Bow             12500 gil   Power Vest                8100 gil
  Trident                12500 gil   Hypnocrown                8100 gil
  Yakei                  12500 gil   Jade Gown                 8100 gil
  Zephyr Pole            11200 gil   Platinum Helm             9300 gil
  Hunting Crossbow       12500 gil   Platinum Armor            9300 gil
  Empyrean Rod            6200 gil   Crystal Shield            7200 gil
                                     Thief's Cap               9300 gil
                                     Ninja Gear                9300 gil
                                     Gold Hairpin              9300 gil
                                     Gaia Gear                 9300 gil
                                     Giant's Helmet           11000 gil
                                     Carabineer Mail          11000 gil

  Odo's Technicks                    Quayside Magickery
  (Quayside Court)                   (Gallerina Marketplace)
  --------------------------------   ----------------------------------
  Expose                  3800 gil   Curaja                   11700 gil
  Revive                 10000 gil   Dispelga                  8200 gil
                                     Firaga                    8200 gil
                                     Thundaga                  8200 gil
                                     Blizzaga                 8200 gil
                                     Sleepga                   7900 gil

  The Leapin' Bangaa - Accessories   The Leapin' Bangaa - Items
  (Gallerina Marketplace)            (Gallerina Marketplace)
  --------------------------------   ----------------------------------
  Cameo Belt              9000 gil   Potion                      70 gil
  Power Armlet            5200 gil   Antidote                    50 gil
  Opal Ring              16000 gil   Eye Drops                   50 gil
                                     Phoenix Down               250 gil
                                     Echo Herbs                  50 gil
                                     Gold Needle                100 gil
                                     Alarm Clock                 50 gil
                                     Handkerchief               210 gil
                                     Bacchus's Wine             120 gil
                                     Smelling Salts              50 gil
                                     Remedy                     400 gil
                                     Chronos Tear                50 gil
                                     X-Potion                   630 gil
                                     Vaccine                    200 gil

 Waterfront Gambits
 (Gallerina Marketplace)
 ----------------------------------
 Ally: any                   50 gil   Ally: status = Stop         50 gil
 Ally: party leader          50 gil   Ally: status = Sleep        50 gil
 Ally: lowest HP             50 gil   Ally: status = Confuse      50 gil
 Ally: strongest weapon      50 gil   Ally: status = Reverse      50 gil
 Ally: lowest defense        50 gil   Ally: status = Slow         50 gil
 Ally: lowest magick resist  50 gil   Ally: status = Lure         50 gil
 Ally: HP <100%              50 gil   Ally: status = Reflect      50 gil
 Ally: HP <90%               50 gil   Ally: status = Berserk      50 gil
 Ally: HP <80%               50 gil   Ally: status = HP Critical  50 gil
 Ally: HP <70%               50 gil   Ally: item AMT >= 10       100 gil    
 Ally: HP <60%               50 gil   Ally: status = KO           50 gil
 Ally: HP <50%               50 gil   Ally: status = Stone        50 gil
 Ally: HP <40%               50 gil   Ally: status = Petrify      50 gil
 Ally: HP <30%               50 gil   Ally: status = Doom         50 gil
 Ally: HP <20%               50 gil   Ally: status = Blind        50 gil
 Ally: HP <10%               50 gil   Ally: status = Poison       50 gil
 Ally: MP <100%              50 gil   Ally: status = Silence      50 gil
 Ally: MP <90%               50 gil   Ally: status = Sap          50 gil
 Ally: MP <80%               50 gil   Ally: status = Oil          50 gil
 Ally: MP <70%               50 gil   Ally: status = Disable      50 gil
 Ally: MP <60%               50 gil   Ally: status = Immobilize   50 gil
 Ally: MP <50%               50 gil   Ally: status = Disease      50 gil
 Ally: MP <40%               50 gil   Ally: status = Protect      50 gil
 Ally: MP <30%               50 gil   Ally: status = Shell        50 gil
 Ally: MP <20%               50 gil   Ally: status = Haste        50 gil
 Ally: MP <10%               50 gil   Ally: status = Bravery      50 gil
 Ally: status = Regen        50 gil   Ally: status = Faith        50 gil
 Ally: status = Float        50 gil   Ally: status = Invisible    50 gil
 Ally: status = Bubble       50 gil
     
 Foe: any                    50 gil   Foe: status = Petrify       50 gil
 Foe: targeting leader      100 gil   Foe: status = Stop          50 gil
 Foe: targeting self        100 gil   Foe: status = Sleep         50 gil
 Foe: targeting ally        100 gil   Foe: status = Confuse       50 gil
 Foe: undead                100 gil   Foe: status = Doom          50 gil
 Foe: furthest               50 gil   Foe: status = Blind         50 gil
 Foe: nearest                50 gil   Foe: status = Poison        50 gil
 Foe: highest HP             50 gil   Foe: status = Silence       50 gil
 Foe: lowest HP              50 gil   Foe: status = Sap           50 gil
 Foe: highest max HP         50 gil   Foe: status = Oil           50 gil
 Foe: lowest max HP          50 gil   Foe: status = Reverse       50 gil
 Foe: highest max MP         50 gil   Foe: status = Disable       50 gil
 Foe: lowest max MP          50 gil   Foe: status = Immobilize    50 gil
 Foe: highest level          50 gil   Foe: status = Slow          50 gil
 Foe: lowest level           50 gil   Foe: status = Disease       50 gil
 Foe: highest strength       50 gil   Foe: status = Protect       50 gil
 Foe: lowest strength        50 gil   Foe: status = Shell         50 gil
 Foe: highest magick pwr     50 gil   Foe: status = Haste         50 gil
 Foe: lowest magick power    50 gil   Foe: status = Bravery       50 gil
 Foe: highest speed          50 gil   Foe: status = Faith         50 gil
 Foe: lowest speed           50 gil   Foe: status = Reflect       50 gil
 Foe: highest defense        50 gil   Foe: status = Regen         50 gil
 Foe: highest magick resist  50 gil   Foe: status = Berserk       50 gil
 Foe: HP >= 10,000           50 gil   Foe: status = HP Critical   50 gil
 Foe: HP >= 5,000            50 gil   Foe: undead                100 gil
 Foe: HP >= 3,000            50 gil   Foe: flying                100 gil
 Foe: HP >= 2,000            50 gil   Foe: item AMT >= 10        100 gil
 Foe: HP >= 1,000            50 gil   Foe: character HP=100%     100 gil
 Foe: HP >= 500              50 gil
 Foe: HP < 10,000            50 gil
 Foe: HP < 5,000             50 gil
 Foe: HP < 3,000             50 gil
 Foe: HP < 2,000             50 gil
 Foe: HP < 1,000             50 gil
 Foe: HP < 500               50 gil
 Foe: HP = 100%              50 gil
 Foe: HP => 70%              50 gil
 Foe: HP => 50%              50 gil
 Foe: HP => 30%              50 gil

 Foe: ch. status = Blind    100 gil   Foe: character HP >= 90%  100 gil
 Foe: ch. status = Silence  100 gil   Foe: character HP >= 70%  100 gil
 Foe: ch. status = Bravery  100 gil   Foe: character HP >= 50%  100 gil
 Foe: ch. status = Faith    100 gil   Foe: character HP >= 30%  100 gil
 Foe: ch. status = HP Crit. 100 gil   Foe: character HP >= 10%  100 gil
 Foe: character MP >= 90%   100 gil   Foe: character HP < 90%   100 gil
 Foe: character MP >= 70%   100 gil   Foe: character HP < 70%   100 gil
 Foe: character MP >= 50%   100 gil   Foe: character HP < 50%   100 gil
 Foe: character MP >= 30%   100 gil   Foe: character HP < 30%   100 gil
 Foe: character MP >= 10%   100 gil   Foe: character HP < 10%   100 gil
 Foe: character MP < 90%    100 gil
 Foe: character MP < 70%    100 gil 
 Foe: character MP < 50%    100 gil
 Foe: character MP < 30%    100 gil
 Foe: character MP < 10%    100 gil

 Self                        50 gil   Self: status = Petrify     50 gil
 Self: HP <100%              50 gil   Self: status = Doom        50 gil
 Self: HP < 90%              50 gil   Self: status = Blind       50 gil
 Self: HP < 80%              50 gil   Self: status = Poison      50 gil
 Self: HP < 70%              50 gil   Self: status = Silence     50 gil
 Self: HP < 60%              50 gil   Self: status = Sap         50 gil
 Self: HP < 50%              50 gil   Self: status = Oil         50 gil
 Self: HP < 40%              50 gil   Self: status = Reverse     50 gil
 Self: HP < 30%              50 gil   Self: status = Immobilize  50 gil
 Self: HP < 20%              50 gil   Self: status = Slow        50 gil
 Self: HP < 10%              50 gil   Self: status = Disease     50 gil
 Self: MP <100%              50 gil   Self: status = Lure        50 gil
 Self: MP < 90%              50 gil   Self: status = Protect     50 gil
 Self: MP < 80%              50 gil   Self: status = Shell       50 gil
 Self: MP < 70%              50 gil   Self: status = Haste       50 gil
 Self: MP < 60%              50 gil   Self: status = Bravery     50 gil
 Self: MP < 50%              50 gil   Self: status = Faith       50 gil
 Self: MP < 40%              50 gil   Self: status = Reflect     50 gil
 Self: MP < 30%              50 gil   Self: status = Invisible   50 gil
 Self: MP < 20%              50 gil   Self: status = Regen       50 gil
 Self: MP < 10%              50 gil   Self: status = Float       50 gil
 Self: status = HP Critical  50 gil   Self: status = Bubble      50 gil

 Dyce                               Cartographer's Guild
 (Sea Breeze Lane)                  (Sea Breeze Lane)
 --------------------------------   ----------------------------------
 Teleport Stone           200 gil   Cerobi Steppe             4100 gil
 Gysahl Greens            108 gil   Balfonheim Port             80 gil

 White Cap Inn
 ---------------
 Pay a visit to the White Cap Inn and new hunts will be available for
 you:
 o White Mousee           Rank V
 o Marilith               Rank V
 o Mindflayer             Rank IV
 o Bloodwing              Rank V
 o Atomos                 Rank III
 o Roblon                 Rank VI
 o Braegh                 Rank IV
 o Darksteel              Rank IV
 o Yyraal                 Rank V
 o Lindwyrm               Rank V
 o Overlord               Rank VI
 o Goliath                Rank VI
 o Deathscythe            Rank VI

 You meet the White Cap sisters there too... Accept all the hunts.

 Canal Lane
 ------------
 There are 2 Port Villas here. The one on the right has a chest
 containing an Elixir. Pick up it or wait... It is up to you.

 Sea Breeze Lane
 ------------------
 You can purchase map by talking to Cartographer's Guild moogle found
 at the Sea Breeze Lane. Purchase the map for Cerobi Steppe (4100 gil)
 & Balfonheim Port (80 gil). You will find Dyce behind the tree riding
 a Chocobo and he will sell you teleport stones. Buy them if you are
 running low on them. There is a chest next to him containing 5040 gil.
 The exit here leads to the Cerobi Steppe, an optional area. You can
 hire a Chocobo from Gurdy for 800 gil.

 Now use the teleport crystal and make your way back to Jahara.

 ----------------------------------------------------------------------
 [W-054]                                                       OPTIONAL
 Mark Hunting Tour for IV and V!
 ----------------------------------------------------------------------
                                                             ffxii_0254
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  47

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Remedy x3, Lead Bolts x1, Elixir x2
  Loot:         Adamantite x1, Teleport Stone x6, Unpurified
                Ether x1, Horakhty's Flame x1, Serpent Eye x1,
                Sickle-Blade
  Gil:          2,200 gil, 1,000 gil, 1,800 gil, 3,000 gil,
                1,300 gil, 1,600 gil, 1,600 gil, 2,800 gil,
                2,200 gil, 4,300 gil, 1,000 gil
  Equipment:    Carmagnole x1, Gaia Rod x1, Diamond Shield x1,
                Mallet x1, Yoichi Bow x1, Bubble Belt x1
  Key Items:    Site 3 Key, Broken Key, Map (Garamsythe Candle),
                Stolen Articles, Blacken Fragment, Sluice Gate
                Key, Serpentwyne Must
  Esper:        -

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.17 - Mindflayer
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

 Jahara
 ---------
 Now make your way to the Lull of the Land. Talk to Warrior Guromu, who
 find near the tents in the southeast area. Talk him and you will be
 able to commence the hunt for Mindflayer. Hitch a ride from Chocobo
 Ranch for 30 gil. Ride your way to Henne Mines. Hopefully you still
 remember your way to get there. Make sure you stock up some Chronos
 Tears.

 Make your way to the Mines. Go to the Phase 1 Dig. Note it will
 located the south junction. You will find it there only if your
 party leader's MP is full. If you do not want to waste time to
 regenerate your MP. Use Syphon on the nightmares there. Make sure you
 have gotten your character in Bubble status before you engage to fight
 it.

  ________________________________________________________________
  Mindflayer                              LV ??   HP: ???? (~35000)
  ________________________________________________________________
  Attacks:  Thundara, Fira, Soul Etude, Hero's March, Mystery
            Waltz, Drain, Invert, Bio, Time Requirem

  As mentioned earlier, the Mindflayer won't appear unless all your
  party's MP are full. The Mindflayer is a magick caster but it has
  weak defense. It got a couple of special skills -

  o Soul Etude - it will restores all its HP back to full
  o Hero's March - it casts Bravery, Regen, Faith, Protect, Shell
    & Haste. Cast Dispel it.
  o Mystery Waltz - Increases its defense
  o Time Requirem - Inflict Stop status on all characters in range

  Have a Slow status inflicting equipment such as Orichalcum Dirk
  helps a lot in the battle. It will use Invert followed by Bio
  when its HP is low. So heal your character and keep it above
  1500 at all times.
 
  Steal:    Pebble.
  LP:       18 LP
  ________________________________________________________________

 Now make your way back to Jahara. You can use the Gate Crystal there
 or make your way back to the entrance and use the Chocobo for a free
 ride back there. Talk to Guromu and you will get your reward - 2,200
 gil and Carmagnole for the effort.

 Make your way to the Imperial City of Archades via the Teleport
 crystal from Jahara.

 Imperial City of Archades
 ---------------------------
 If you have gotten the Sandalwood, you will be able to start the
 Cockatrice Find Mini Quest. From the Save Crystal, talk to the Cab
 Guide to return back to Nalbasse. Now make your way to the Weapon
 Shop. Talk to Homesick man (man examining the armors nearest to the
 door) and you will need to do the hunt at the Sochen Cave Palace.

 By the way, the Gambit Shop is selling the same new Gambits. I will
 recommend you to get them, especially Self Gambit targets. Set all HP
 critical status and HP curing Gambits using the self instead of the
 ally gambits.

 Now make your way back to Old Archades. 

 Old Archades
 ----------------
 Make your way to Sochen Cave Palace entrance. The entrance back to the
 Sochen Cave Palace is near the Bangaa there.

 Sochen Cave Palace
 --------------------
 Examine the Stone Door. Use the Gate Crystal. Cast Protect, Shell,
 Regen, Bubble and Haste. Examine the Disused Pedestal. From the lift,
 make your way down the slope and back to the area where you fight
 Ahriman and you will find:

     o--------------------------------------------------------o
     |                 Ancient Turtle Shell                   |
     | For those who intend to get Ancient Turtle Shell for   |
     | the Bazaar Good of getting Venetian Shield, you can    |
     | get this by stealing from the Darksteel. It is a rare  |
     | steal and it will take you ages to get one. But in my  |
     | opinion, this is the easiest way to get it...          |
     |                                                        |
     o--------------------------------------------------------o

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.19 - Darksteel
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 The monster will linger around that area and you need to fight it.
  ________________________________________________________________
  Darksteel                              LV ??   HP: ???? (~60000)
  ________________________________________________________________
  Attacks:  Flatten, Protect, Stone Gaze, Power Spin, Darkra
  Notes:    Protect, Shell, Bravery

  Start off by dispelling its Protect, Shell and Bravery statuses.
  Now watch out for its Flatten (which will do 1000+ if you do not
  have Protect on). Blind and Slow works on it. Blind is crucial
  as it will increase the changes of the turtle missing. Using
  the Orichalcum Dirk helps a lot here as it is very high chance
  of inflicit the Slow status. Dispel its Protect when it cast on
  itself. Power Spin does around 1,000+ HP damage to all allies
  surrounding it. Occasionally, it use Stone Gaze, which causes
  petrification, counter it with Stona or use a Gold Needle. When
  Darksteel's HP is critical, it start to use Darkra which does
  around 800+ HP damage to all allies. So make sure you also
  monitor the healing as well. The stealing on the King Bomb works
  also on this monster. You can get nearly infinite Aged Turtle
  Shells too but it takes you a longer time to get back to the
  Gate Crystal.
 
  Steal:    Aged Turtle Shell
  LP:       21 LP
  ________________________________________________________________

 I won't collect the rewards at this point of time as you will get
 back there sooner or later. Hence make your way back to Gate
 Crystal. Here is 2 choices for you. Make your way out the Sochen
 Cave Palace by foot or use the Gate Crystal to teleport to the
 Tchita Uplands.

 Tchita Uplands
 ----------------
 Remember the boy who give you a petition for the hunt on Mandagoras?
 Make your way there. Talk to the boy/man and you will get 1,000 gil
 along with 3 Remedies! If you head all the way towards east, you
 will make it to Cerobi Steppe (I won't recommend you to go there
 unless you have gotten all the spells that you can get now...)

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Coeurl
  LV 36  HP:  3944  LP:  1   Weak vs. Ice
  LV 37  HP:  4264  LP:  1
  Drop/Steal: Coeurl Pelt, Hi-Potion, Quality Pelt, Storm Stone,
              Storm Crystal, Embroidered Tippet
  ```````````````````````````````````````````````````````````````
  Lizard
  LV 36  HP:  5191  LP:  1   Weak vs. Earth
  LV 37  HP:  5411  LP:  1
  Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
              Horn, Taurus Gem
  ```````````````````````````````````````````````````````````````
  Malboro King
  LV 36  HP:  4775  LP:  1   Weak vs. Holy
  LV 38  HP:  5255  LP:  1
  Drop/Steal: Dark Magicite, Malboro Fruit, Putrid Liquid
  ```````````````````````````````````````````````````````````````
  Serpent
  LV 35  HP:  4982  LP:  1   Weak vs. Earth
  LV 36  HP:  5302  LP:  1
  Drop/Steal: Aries Gem, Bacchus's Wine, Quality Hide, Wind
              Magicite, Carmagnole
  ```````````````````````````````````````````````````````````````
  Feral Croc
  LV 39  HP:  9713  LP:  1   Weak vs. Earth
  Drop/Steal: Wind Magicite, Blood Wool, Aries Gem, Antartic Wind
  ```````````````````````````````````````````````````````````````
  Bellwyvern
  LV 38  HP:  8267  LP:  2   Weak vs. Water
  LV 37  HP:  7587  LP:  2
  Drop/Steal: Fire Crystal, Remedy, Spiral Incisor, Leo Gem,
              Barrel Coat
  ```````````````````````````````````````````````````````````````
  Earth Elemental
  LV 25  HP: 14830  LP:  4   Weak vs. Wind
  Drop/Steal: Earth Crystal, Earth Magicite, Earth Stone,
              Feystone
  ```````````````````````````````````````````````````````````````

 ~-~-~-~-~-~-~-~-~
 Tchita Uplands
 ~-~-~-~-~-~-~-~-~
                                       [2]
                                        |
                                      Fields of
 [1] - Realm of       The              Entry (I)
       Elder  __ Skytrail_              |
       Dream     (D)      The Chosen__The (E)     (F)
       (A)  \             Path [GC]   Highlands_Sunderned
             Oliphzak_                 /        Earth  \
          (B) Rise    \               /                |
                 The Nameless        /               Uzacuff
                 Spring [SC] \      /                Hills__ The
                         Garden of Life's__The Lost_/ (G)    Shaded
                              Circle (C)     Way (H)         Path --[3]
                                                             [SC]
 [1]  Phon Coast
 [2]  The Sochen Cave Palace
 [3]  Cerobi Steppe
 [GC] Gate Crystal
 [SC] Save Crystal

 o---------------------------------------------------------------o
 |Enemies           |(A) |(B) |(C) |(D) |(E) |(F) |(G) |(H) |(I) |
 |------------------|----|----|----|----|----|----|----|----|----|
 |Coeurl            | o  | o  | x  | o  | o  | o  | o  | o  | o  |
 |Serpent           | o  | o  | o  | o  | o  | o  | o  | o  | o  |
 |Bellwyern         | o  | x  | x  | o  | x  | o  | o  | o  | x  |
 |Malboro Overking  | o  | x  | x  | x  | o  | x  | x  | x  | o  |
 |Lizard            | x  | o  | o  | o  | x  | x  | x  | o  | x  |
 |Feral Croc        | x  | o  | x  | x  | x  | x  | x  | x  | x  |
 o---------------------------------------------------------------o

 Make your way to the The Shaded Path. By the way, here are some
 important notes that you need to take note off.

 o Bellwyern can't be poached but they will drop Spiral Incisors
 o The Feral Croc can only be encounter at Oliphzak Rise and you can
   get Blood Wool from them. It has a high tendency of dropping these
   expensive wool. Remember to dispel their Reflect before you use the
   Oil-Fira combo. To make it reappear, just go back to the save
   crystal, go south again and return back to the first area. 
 o Poach the Serpents for Quality Hide (and you can sell them for a
   lot of gil) Oil-Fira combo works extremely work against these snakes.
 o You can steal Pointed Horn from Lizards or poach for them.
 o Malboro Overkings drop Malboro Fruits and occasionally Putrid Liquid.

 Although the monsters here are a lot of annoying, it is an ideal place
 to get loot and sell for gil so that you can purchase the equipment at
 Balfonheim. If you find the monsters a bit too difficult, go back to
 the Phon Coast, which will offer easier battles and also better loot
 for selling.

 Balfonheim Port
 -----------------
 Make your necessary purchases - go for the spells and technicks and
 the equipment can wait. Make your way into the Whitecap. There is a
 Viera Wayfarer sitting at the window that is facing the option. Talk
 to her and you will be able to accept the hunt for Vyraal (Rank V)

 Now make your way to the Aerodome. Choose to take the flight to
 Archades and pay 180 gil for the fare. Pick the top option.

 Flight #3 Trip from Balfonheim to Archades
 ------------------------------------------
 At the Observation Parlour, you will find 2 shop assistants. They sells
 the following:

 Assistant Shopkeeper                 Assistant Shopkeeper
 -----------------------------        --------------------------------
 Potion                 70 gil        Syphon                  4000 gil
 Hi-Potion             210 gil        Teleport Stone           200 gil
 X-Potion              630 gil        Gysahl Greens            108 gil

 Now make your way to the Sky Saloon. You will find Lirschell talking
 to chief steward (Twarra). Pick the top option by showing Ann's letter
 to her. Talk to her again.

 Imperial City of Archades
 ---------------------------
 Make your way to the weapon shop. Talk to the Homesick Man to claim
 your bounty - 3,000 gil, Lead Bolts and Adamantite. Return back to
 the Aerodome and take the flight to Nalbina (200 gil)

 Flight #4 Trip from Archades to Nalbina
 ------------------------------------------
 At the Observation Parlour, you will find 2 shop assistants. They sells
 the following:

 Assistant Shopkeeper                 Assistant Shopkeeper
 -----------------------------        --------------------------------
 Hi-Potion             210 gil        Syphon                  4000 gil
 Bacchus's Wine        120 gil        Teleport Stone           200 gil
 Smelling Salts         50 gil        Gysahl Greens            108 gil
 Remedy                400 gil

 Make your way to the Sky Saloon.

 You will find Lirschell there *again*. Talk to the Chief Steward 
(Carryl) and pick the top option (an letter from Ann). Talk to her again
 and choose to rest.

 Nalbina Fortess
 ----------------
 Talk to Imperial Soldier there to get out of the Aerodome. Make your
 way to the Jajim Bazaar.  Talk to Burrough for your bouty on the
 Atomos and you will get 1,800 gil, Gaia Rod x1 and the Diamond
 Shield x1. Talk to Popol, who is sitting at the carpet next to the
 Technicks Shop and you will be able to accept the hunt for Deathscythe
 (Rank VI) hunt.

 Go to the West Ward, make your way to the West Ward, you will find
 Morgen sitting on the rocks in the far northwest area. Talk to him and
 you will be able to accept the hunt for Roblon (Rank VI). Now make your
 way to the left side of the Aerodome. Watch closely. There is an orange
 bangaa on the left of the area. Talk to him (Barrong) and you will be
 able to accept the hunt for Goliath (Rank VI) as well! 

 Make your way inside to the Aerodome by talking to the Imperial there.
 From the counter inside the Aerodome, look for a lady who is sitting on
 a chair called Zammadria and you will be able to accept the hunt for
 the Carrot (Rank VII).

 Take a flight and make your way back to Balfonheim.

 Flight #5 Trip from Nalbina to Balfonheim
 ------------------------------------------
 At the Observation Parlour, you will find 2 shop assistants. They sells
 the following:

 Assistant Shopkeeper                 Assistant Shopkeeper
 -----------------------------        --------------------------------
 Chronos Tear           50 gil        Syphon                  4000 gil
 Remedy                400 gil        Teleport Stone           200 gil
 X-Potion               50 gil        Gysahl Greens            108 gil

 Make your way to the Sky Saloon. Talk to chief steward and pick the 1st
 option. You will meet Sanne. Talk to her again and you will be able
 to rest.

 Balfonheim Port
 -----------------
 Once back at the Aerodome, make some preparations and make your way to
 Aerodome. Take a flight to Bhujerba. Pay 180 gil for your flight fare.
 
 Flight #6 Trip from Balfonheim to Bhujerba
 --------------------------------------------
 At the Observation Parlour, you will find 2 shop assistants. They sells
 the following:

 Assistant Shopkeeper                 Assistant Shopkeeper
 -----------------------------        --------------------------------
 Potion                 70 gil        Syphon                  4000 gil
 X-Potion              630 gil        Teleport Stone           200 gil
 Vaccine               200 gil        Gysahl Greens            108 gil

 Make your way to the Sky Saloon. Talk to chief steward and pick the 1st
 option. You will meet Lyseth. Talk to her again and you will be able
 to rest. Now there is only one sister left on the bill.

 Sky City of Bhujerba
 -------------------------
 It has been a while since you are back here. Make your way to the
 Cloudborne Row. Proceed to the Staras Residence. Talk to Niray and pick
 the top option. You will get Site 3 Key, which allows you to access
 additional sites in the Lhusu Mines. By the way, the item merchants are
 selling new items:

 Street Vendor                       Street Vendor
 (Khus Skygrounds)                   (Lhusu Square)
 -------------------------------     ---------------------------------
 Sweep                 16200 gil     Sweep                 16200 gil

 Turtleshell Choker     4368 gil     Turtleshell Choker     4368 gil

 Potion                   70 gil     Potion                   70 gil
 Antidote                 50 gil     Antidote                 50 gil
 Eye Drops                50 gil     Eye Drops                50 gil
 Phoenix Down            250 gil     Phoenix Down            250 gil
 Echo Herbs               50 gil     Echo Herbs               50 gil
 Gold Needle             100 gil     Gold Needle             100 gil
 Alarm Clock              50 gil     Alarm Clock              50 gil
 Handkerchief             50 gil     Handkerchief             50 gil

 Make your way to the Lhusu Square. Use the Save Crystal there and save
 your game. Make your way to the Mines.

 Lhusu Mines
 ------------
 At the Oltam Span, there will be a cutscene where you saw Yrlon. Make
 your way to the area where Larsa talks to you about the Manufacted
 Nethicite. Examine the Iron Wrought Gate. Pick the 2 option to use the
 Site 3 Key.

 Beware as the enemies beyond this area is tougher. Make your characters
 has acquired the following spells:

 o Black Magick - Blizzaga, Aeroga, Firaga
 o White Magick - Curaja, Regen
 o Time Magick - Immbolize, Slow, Haste
 o Green Magick - Sleepga, Oil, Sleep, Protect
 o Arcane Magick - Syphon, Death, Bubble
 o Tecknick - Expose, Charge
 o All three Mist Quickening acquired

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Skeleton
  LV 08  HP:  557   LP:  1   Weak vs. Holy
  LV 09  HP:  563   LP:  1
  LV 11  HP:  804   LP:  1
  Drop/Steal: Bone Fragment, Bronze Chestplate, Dark Stone, Echo
              Herb, Pebble
  ```````````````````````````````````````````````````````````````
  Skull Defender
  LV 08  HP:  476   LP:  1   Weak vs. Holy
  LV 09  HP:  516   LP:  1
  LV 11  HP:  708   LP:  1
  Drop/Steal: Antidote, Bone Fragment, Dark Stone, Iron Helm,
              Pebble
  ```````````````````````````````````````````````````````````````
  Slaven
  LV 10  HP:  780   LP:  1   Weak vs. Wind
  LV 11  HP:  802   LP:  1
  Drop/Steal: Aevis Killer, Earth Stone, Eye Drops, Pebble,
              Tanned Hide
  ```````````````````````````````````````````````````````````````
  Steeling
  LV 07  HP:  446   LP:  1   Weak vs. Earth
  LV 08  HP:  462   LP:  1
  Drop/Steal: Antidote, Armguard, Bat Fang, Eye Drops, Pebble,
              Wind Stone
  ```````````````````````````````````````````````````````````````
  Dullhan
  LV 39  HP:  9100  LP:  1   Weak vs. Water
  LV 40  HP:  9520  LP:  1
  LV 41  HP:  9940  LP:  1
  Drop/Steal: Fire Crystal, Fire Magicite, Gemini Gem, Forbidden
              Flesh
  ```````````````````````````````````````````````````````````````
  Headless
  LV 39  HP:  8867  LP:  1   Weak vs. Wind
  LV 40  HP:  9287  LP:  1
  LV 41  HP:  9707  LP:  1
  Drop/Steal: Earth Crystal, Festering Flesh, Forbidden Flesh,
              Foul Flesh, Phoenix Down
  ```````````````````````````````````````````````````````````````
  Bug
  LV 41  HP:  6739  LP:  1   Weak vs. Wind
  LV 42  HP:  6979  LP:  1
  Drop/Steal: Gil, Earth Crystal, Earth Magicite, Antidote, Iron
              Scraps, Iron Ore
  ```````````````````````````````````````````````````````````````
  Vampyr
  LV 41  HP:  5675  LP:  1   Weak vs. Holy
  LV 42  HP:  5795  LP:  1
  LV 43  HP:  5915  LP:  1
  Drop/Steal: Dark Crystal, Sprial Incisor, Taurus Gem
  ``````````````````````````````````````````````````````````````
  Gazer
  LV 44  HP:  9931  LP:  2   Weak vs. Holy
  LV 45  HP: 10111  LP:  2
  Drop/Steal: Book of Orgain, Book of Orgain-Mille, Capricorn
              Gem, Dark Crystal, Dark Magicite, Vaccine
  ``````````````````````````````````````````````````````````````
  Killer Mantis
  LV 43  HP: 11703  LP:  1   Weak vs. Wind
  LV 44  HP: 11943  LP:  1
  Drop/Steal: Cancer Gem, Echo Herbs, Earth Crystal, Insect Husk,
              X-Potion, Gigas Hat
  ``````````````````````````````````````````````````````````````


[KG] Key Gate                  Site 3
[SB] Gate Switchboard                \
[GC] Gate Crystal            [KG][SB] Site 2
                                       |
                                 Shunia Twinspan 
                                       |
                                       |
 Site 9 - Tasche - Transitway 2 - Transitway 1 - Oltam Span - Shaft
  [KG]     Span          [GC]      [SB]           [SB]        Entry
                                                                |
                                                           To Bhujerba

 Site 2
 -----------------------------------------------------------------------
 Enemies: Skeleton, Skull Defender, Dullahan, Headless
 -----------------------------------------------------------------------
 Defeat the Dullahan by freezing it with Blizzaga. There are also another
 2 Headless within the area. Use Sleepga and Immobilize on them. If
 Dullahan is awake, cast Blizzaga 3 times. If the Headless are awake,
 cast Aeroga 3 times. Make your way to Site 3. Beware Dullahan's Ice
 Break and Pyromania...

 Site 3
 -----------------------------------------------------------------------
 Enemies: Dullahan, Headless, Bug, Vampyr, Gazer
 -----------------------------------------------------------------------
 More Dullahan and Headless roam in this area and they are tough.
 Immobilize works on Dullahan and so you can use Blizzaga from far and
 in a safe position. Headless are suspectible to sleep, so cast sleep
 and unleash Aeroga. At the southwest area, you will find a couple of
 black treasure pots (those are Bugs) but they are weak against Wind,
 so use Aeroga. Vampyr are dark-elemental bats but they can be easily
 handle by oiling them and use Firaga. Beware of a Gazer, a spirit enemy
 that can teleport and has the ability to use Annul, which drain all the
 character's MP! Cast Silence on it to prevent it from doing much harm.
 Keep on battling the Vampyr bats as there is a high possibility of them
 dropping Zwill Crossblade.

 Detour your way back to Site 2 via the other exit.

 Site 2
 -----------------------------------------------------------------------
 Enemies: Skeleton, Skull Defender, Dullahan, Headless
 -----------------------------------------------------------------------
 You will find more Headless and Dullahan flock together. Have one
 caster use Immobilize, the 2nd caster use Sleepga and the 3rd caster
 use Aeroga. Once they are trapped, cast another Aeroga and 2x Blizzaga.
 Make your way the area where it got sealed by a gate. Examine the Gate
 Switchboard and pick the top option to open it. Now exit.

 Shunia Twinspan
 -----------------------------------------------------------------------
 Enemies: Skeleton, Skull Defender, Dullahan, Headless, Bugs
 -----------------------------------------------------------------------
 While on the other side, you encountered the easy pairing of Skeletons
 & Skull Defenders, in this area, you will encounter 3 pairs of Dullahan
 & Headless. Cast Immobilize and Sleepga. Cast Blizzaga to finish both
 of them off. The chests in this area are Bugs in disguise. Cast Aeroga
 to dispose them off.

 Transitway 1
 -----------------------------------------------------------------------
 Enemies: Slaven, Skull Defender, Skeleton, Steeling, Vampyr
 -----------------------------------------------------------------------
 At the western area, you will encounter mostly Vampyr. Have your leader
 steal, 2nd character cast Oil and 3rd character cast Sleep. Make your
 way towards south and you will find another gate switchboard at the
 southwest corner of the area. Examine it and you will be able to open
 the gate that has previously block off this area. Now continue to head
 west...

 Transitway 2
 -------------
 You will find Kait there along with the Gate Crystal. Save your game.

 Tasche Span
 --------------
 This is an empty area. Just continue to move forward to Site 9.

 Site 9
 ----------------------------------------------------------------------
 Enemies: Vampyr, Killer Mantis
 ----------------------------------------------------------------------
 There is a Site 9 Cart. Examine it will give you three options - the
 1st option gives you to return to the Shaft Entry while the 2nd option
 allows you to return back to Transitway 1.

 More Vampyr bats will encounter here. As you move within deeper into
 the area, you will see Killer Mantis. The mantis creature has the
 ability to use Cannibalize. Each Killer Mantis has around 10000 HP but
 they are weak against Wind. Aeroga is extremely useful for this
 battle. Kill off the Killer Mantis by using Death before you make your
 way to the rear end of the area. 

 First of set up the following Gambits before you make your way to face
 the Antlion and the crowded area with 5 Killer Mantis:
 
  o Ally: any                  -> Phoenix Down
  o Self: status = HP Critical -> X-Potion
  o Ally HP <30%               -> Curaja
  o Self                       -> Bubble
  o Foe: any                   -> Aeroga
 
 Before you start to fight them, cast Bubble, Protect, Haste and Regen
 on all three characters. Make your way close to the area...

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.20 - Antlion
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  ________________________________________________________________
  Antlion                                LV ??   HP: ???? (~100000)
  Killer Mantis x5                       LV 44   HP: 11943 ea
  ________________________________________________________________
  Attacks:  Cannalbalize, Gnaw, Flatten, Enrage, Tremor
  Notes:    -

  Well, I just can't imagine what I saw in the begining. All the
  enemies are being crowded within one small area. Being a Mantis
  creature, Antlion can use Cannalbalize to "eat" a Killer Mantis
  thus boosting its stats. Hence your priority is to kill off the
  Killer Mantis first to prevent the Antlion from getting too
  strong. Killer Mantis are immune to most status ailments but
  they are very vulnerable to Death and weak against Wind.

  With the above Gambit setup, your characters will keep casting
  Aeroga (all the Mantis are weak against Wind) and you can strike
  them hard. Bubble + Curaja is compulsory for this fight as the
  Antlion has a couple of mean attacks. Flatten does around 700~900
  to one character. Thus keeping your character's HP above 1500 at
  times is necessary. Having the Zwill Crossblade or any Wind-
  elemental weapons does have an advantage but I would suggest to
  try to inflict Silence and Slow first. The boss can inflict
  Disable on your allies, counter that with Esuna. Once the
  Antlion's HP is critical, it will uses Enrage and its attacking
  damage will be doubled. Make sure Bubble is on and have the
  leader as your primarily healer.

  For those who intend to use attacks as your primary strategy,
  give the character the Zwill Crossblade and Crystal Shield and
  cast Protect on that character. Use Technick Expose to weaken
  the Antlion's defense...
 
  Steal:    Potion
  LP:       25 LP
  ________________________________________________________________

 Once the Antlion is killed, you will meet Kait and Yrlon and there
 wll be a short conversation. Unfortunately, they have lost the Site
 11 Key. There is nothing much to do, other than heading out of the
 mines. Feel free to do some training here as the enemies offer a
 decent amount of EXP... Do not open the chest where you find the
 Antlion.

 Bhujerba
 ----------
 Make your way to the Staras Residence. Talk to Niray and you will get
 4300 Gil, a Bubble Belt, a Sickle-Blade item for your efforts. Talk
 to her again and you will be able to sell your last bottle of Bhujerba
 Madhu to her for another 1000 gil (^_^). Now make your way to the
 Aerodome. Use the teleport crystal to teleport back to Rabanastre.

 Rabanastre
 ------------
 Back at Rabanastre, talk to Sorbet (and accept the White Mousee Hunt
 quest as well) and using Moogling to go the Muthru Bazaar. Now make
 your way. The Clan Provisioner will be selling you new items as well.
 If you have following this walkthrough and do the hunts, the Clan
 Provisioner will be selling the following items:

                         Clan Provisioner

 Accessories                         Magicks & Tecknicks
 ------------------------------      --------------------------------
 Nihopalaoea         300000 gil      Bravery                 5800 gil
 Bubble Belt         198000 gil      Faith                   5800 gil
                                     Bubble                  3300 gil
                                     Reverse                 7600 gil

 Get the spells as they will be very useful for future and upcoming
 battles. The Nihopalaoea accessory is also good as you can use to
 convert your trusty remedies into deadly weapons. The shops in
 Rabanastre are still selling the same old items. From there, make your
 way to Montblanc.

 Talk to it and you get:
 o  Elixir x2, Teleport Stones x3 for achieving the Riskbreaker Rank
 o  1,300 gil and Mallet for defeating the King Bomb at Salikawood
 o  1,600 gil for defeating Ahriman at the Sochen Cave Palace
 o  1,600 gil for defeating the Mandragoras at the Sochen Cave Palace.

 Upon completing the Antlion mark hunt, you will be able to accept the
 hunt for the Ancient Man of Mystery (Rank VII) and the petitioner is
 Montblanc itself! Accept it.

 Now make your way down to the Lowtown - North Sprawl and make your
 way to Garamsythe Waterway - it has been a while since you go there.

 At the entranceway of the waterway, you will find a crowd surrounding
 a Contrite Thief. Talk to him and you will be able to hunt a Rank V
 Mark Orthos, which resides in the southeast end of the waterway.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.21 - White Mousee
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  Enemies in these area
  ```````````````````````````````````````````````````````````````
  Lizard
  LV 39  HP:  7069  LP:  1   Weak vs. Water
  LV 40  HP:  7179  LP:  1
  Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
              Horn, Taurus Gem
  ```````````````````````````````````````````````````````````````
  Malboro Overking
  LV 38  HP:  6503  LP:  1   Weak vs. Holy
  LV 39  HP:  6743  LP:  1
  Drop/Steal: Dark Crystal, Malboro Fruit, Malboro Flower, Virgo
              Gem, Vanishga Mote
  ```````````````````````````````````````````````````````````````
  Water Elemental
  LV 25  HP: 14830  LP:  1   Weak vs. Fire
  Drop/Steal: Water Crystal, Feystone
  ```````````````````````````````````````````````````````````````

 You will encounter Malboro Kings and Lizards, which you can handle
 them by now. Other than the monsters are pretty much the same.
 Exit from Overflow Cloca, make your to the Central Waterway
 Control. Head towards the No. 10 Channel. 

 No. 10 Channel
 ----------------------------------------------------------------------
 Enemies: Malboro Overking, Lizard
 ----------------------------------------------------------------------

    To Central                  Well, the map should look something
    Spur Stairs                 like this. You need to the D-shaped
     __    |  | |               junction before you can make your way
    |  |___|  |_|__ ___   D     southward to the West Sluice Controls.
    |   _ _      _  ___  C
    |__|   |    | \ \__ B       Move along the east end external
           |____|  |__ A        walkway, i.e. you will be very close
          /| |  |_//            to the exits marked A, B, C, D. Till
         / | |     \            you reach A. There will be a walkway
          /|_|    |\            leading to the D-shaped junction.
         / |      |
           |                    From there, just head south...
      To West Sluice
      Control

 Make your way to the West Sluice Control.

 West Sluice Controls
 ----------------------------------------------------------------------
 Enemies: Malboro Overking, Lizard
 ----------------------------------------------------------------------
 Kill off the nearby Malboro Overkings and set the following Gambits.
 o   Ally: status = Poison   --> Antidote
 o   Ally: status = Blind    --> Eye Drops
 o   Ally: status = Slow     --> Haste
 o   Ally: status = Sap      --> Regen
 o   Foe: targeting ally     --> Sleep
 o   Foe: status = Sleep     --> Firaga

  ________________________________________________________________
  White Mousee                           LV ??   HP: ???? (~60000)
  ________________________________________________________________
  Attacks:  Flash, Toxify, Waterga, Slowga
  Notes:    Shell

  Dispel off its Shell and cast Protect on your attacks. Cast
  Sleep and put the flan creature into deep sleep and the rest
  will be automatic...

  BTW, the boss has a couple of attacks
  - Flash - causes Blind and damage to all allies
  - Toxify - causes Poison and damage to all allies
  - Waterga - does around 800 HP damage to all allies
  - Slowga - causes Slow on all allies.
 
  Steal:    Echo Herbs, Potion
  LP:       24 LP
  ________________________________________________________________

 You will get a key item - a Broken Key. Before heading back to the
 Central Waterway control, make your way to the East Sluice Control
 with a mixed party (not all females) and you will find an Urn near
 the Save Crystal. Grab it, which is the Garamsythe Candle and it
 will light up the hidden areas. Use the Save Crystal. Cast Protect,
 Shell, Bravery, Faith, Regen, Bubble and Regen. Switch to all female
 party. Now make your way back to the Southern Sluiceway, where you
 fight Flans and large blob will fall... and it is fight!

       o-----------------------------------------------------o
       |                Stealing Slime Oil                   |
       | The Clan Primer has mentioned that Slime (the ones  |
       | in Zertinan Cavern) drops Slime Oil. But they don't |
       | as tested by many of the games. This is the only    |
       | time that you got the chance to get Slime Oil. Just |
       | simply steal from the Orthos and run away. Re-enter |
       | the screen and steal it again till you get it. If   |
       | you miss this chance, you will need to spent a lot  |
       | of time to get another one...                       |
       o-----------------------------------------------------o

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.22 - Orthos
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ________________________________________________________________
  Orthos                                 LV ??   HP: ???? (~110000)
  ________________________________________________________________
  Attacks:  Slowga, Bleed, Flash, Mythril Bubbles, Darkra,
            Disablega
  Notes:    Protect, Bravery, Haste

  Once it appears, switch to the party that you have prepared.
  Please note that you need to do this before your characters get
  targeted.

  Dispel off its Protect, Bravery, Haste. Have the other character
  cast Sleep while another character use Expose. Once the Orthos is
  in sleep, it be engulfed by your Firaga gambits. If you don't
  get it to sleep, you might be attacked by its attacks:

  o  Slowga - cast Slow on all characters
  o  Mythril Bubbles - inflict Silence/Blind/Poison/Confuse on all
     characters,
  o  Darkra - Dark-elemental damage to all allies
  o  Bleed - causes Sap and 1000+ damage to one character
  o  Flash - causes Blind on all characters
  o  Disablega - causes Disable on all characters

  Steal:    Phoenix Down, Slime Oil, Caramel
  LP:       24 LP
  ________________________________________________________________

Upon defeating Orthos, you will get Stolen Articles key item.

Switch off or set up another Gambit to replace the Firaga gambits.
Now make your way back to the Lowtown - Storehouse No.5. Talk to the
Contrite Thief to claim your bounty - Unpurified Ether, Horakhty's
Flame & 3,800 gil. 

Samal will come in and give your the Blackened Fragment key item.

Make your way back to Rabanastre and head for the Sandsea. Talk to
Tavernmaster and accept the hunt for the Marilith. Make your way back
to Sorbet via Moogling. Talk to Sorbet to get 2,800 gil and the Yoichi
Bow along with Sluice Gate Key. Go to the Save Crystal and save your
game.

Now make preparations and you will be heading for the Zertinan Caverns.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.23 - Marilith
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Well, we will be heading back to our "first" tough area. It is also
 a good time to get Adrammelech if you haven't gotten. Earlier. From
 the Westgate make your way to Dalmasca Westersand. From there, head to
 the Zertinan Caverns. You should be very familiar by now on how to
 get there. If not, use the SELECT button. It is also a wise time to
 cover the caverns if you haven't done so.

                                            [5]
            [2]       [3]    [4]             /
              \        /      |       Invitation to
             . Canopy of      |         Hersey
    [1]     .   Clay          |            /
      \    .              The   _ _       /
       Darkened     ____ Balamka    Sandfalls
       Wharf   \   /     Fruit  ___
            \ Drybeam __              |  |
              Cavern    [Map]        Hourglass
                    \     |    ______ Basin
                     Athroza  /         /
                     Quicksands     [SC]
                    [E]     |
                          The Undershore
                             |
                        Halls of Ardent
                        Darkness
                            |
                           [6]


  [1]   Nam-Yensa Sandsea - Yellow Sands
  [2]   Nam-Yensa Sandsea - Withering Shores
  [3]   Ogir-Yensa Sandsea - Central Junction
  [4]   Ogir-Yensa Sandsea - East Junction
  [5]   Dalmasca Westersand - Shimmering Horizons
  [6]   Ozmone Plains - The Switchback
  [Map] Map Area
  [E]   Esper Adrammelech

 Invitation to Hersey
 ----------------------------------------------------------------------
 Enemies: Slime, Speartongue
 ----------------------------------------------------------------------
 As shown on the map above, you will be shown that the area where you
 will encounter this Mark is at the first area when you entering from
 the Dalmasca Westersand. The monsters should be pretty easy to handle
 by now...

 First of all, you need to kill all the enemies here and trigger off
 all the traps. At the southeast end of the area, there is a large area
 which has some light entering it and you will encounter Speartongues
 there. Move close to the bushes of that area and the Mark will
 appear... 

 (Note: it may take you around 6~15 minutes) to make it appear. It is
 a gigantic serpent!
  ________________________________________________________________
  Marilith                               LV ??   HP: ???? (~35000)
  ________________________________________________________________
  Attacks:  Tail Spear
  Notes:    Protect, Shell, Haste

  Dispel off its positive status and blinded it with Blind. Its
  Tail Spear does around 400 HP to one character + Slow status.
  Its defense will get stronger as the battle progress. So cast
  Bravery on all your attackers. Have one character stationed to
  heal as Marilith's attack are quite strong and deadly.
 
  Steal:    Fire Stone
  LP:       22 LP
  ________________________________________________________________

 Upon defeating it, you will get the key item - Serpentwyne Must.
 Make your way back to Rabanastre and to the Sandsea. In exchange for
 the Serpentwyne Must, you will get 2,200 gil, Serpent Eye x1, Teleport
 Stone x3 for your rewards!

 Now here is some important stuff that you need to know:

                   ----------------------------------
                   o The Weather Eye of Giza Plains o
                   ----------------------------------

 For those who want to change the season of Giza Plains. Make your way
 to Rabanastre's Southgate. Talk to the Adventurer (blue seeq) near the
 Chocobo Ranch. He will be renamed as "Weather Eye".

 Talk to him and you should either one of the 6 possible responses:

 1) The Dry has almost run its course... 
    The rains can't be off now.

 This means the rains is coming soon!

 2) The Rains has almost run its course... 
    The Dry can't be off now.
 
 This means the dry is coming soon!

 3) It's the middle of the Rains...
    Shouldn't be too much longer till the Dry comes.

 This means you got quite some time before the Dry comes...

 4) It's the middle of the Dry...
    Shouldn't be too much longer till the Rains comes.

 This means you got quite some time before the Rains comes...

 5) It's only just become the Dry...
    Should still be some time before the Rains come again.

 This means it is just the beginning of the Dry season.

 6) It's only just become the Rains...
    Should still be some time before the Drys come again

 According to Maltzsan's Game Mechanics' FAQ, the Dry will last 2 hours
 and the Rains will last an hour. If you want more details, please refer
 to his FAQ.

 The Weather Eye can only give you comments and does not really have an
 impact on the weather on the Giza Plains.

 Thus go the southgate and check if the background of the Giza Plains is
 brown. If it is green, this means it is the raining season.

 So check the weather now. If it is the Dry season, you can do the
 following subquest. If not, go out to some place and kill time for 1
 hour of game time...

 ----------------------------------------------------------------------
 [W-055]
 Find the Cockatrice!
 ----------------------------------------------------------------------
                                                             ffxii_0255
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  48

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Remedy x2
  Loot:         Phobos Glaze, Dewdrop Pebble x10, Hi-Ether x2
  Gil:          3,000 gil
  Equipment:    Platinum Dagger, Koga Blade, Yoichi Bow, Diamond
                Sword, Ring of Renewal.
  Key Items:    Gift of The Great-chief
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Rabanastre - Southgate
 -----------------------
 Make your way southwards and heading back to Giza Plains. Please note
 that Giza Plains must be in dry season.

 Giza Plains - Nomad Village
 -------------------------------
 Make your way to the Nomad Village.

 o   If you complete the Gil Snapper
 Talk to Nanau who will be talking to Roaklo near the Cartographer's
 Guild. There will be some scenes and you will get 3,000 gil and
 Phobos Glaze from the Elder Bruno. 

 o   If you complete the Croakadile Mark Hunt
 Talk to Elder Bruno and Vaan will hand over the Ring of The Toad
 (*yikes*). 

 o   If you complete the Enkelados Mark Hunt
 You have gotten the Errmonea Leaf Key item. Talk to Lesina and you
 will get 2x Remedy in exchange for the leaf.


                      -------------------------------
                      o    Cockatrice Find Flock    o
                      -------------------------------

 Before make sure you have finished the following criteria:

 o  Clear the Cluckatrice Rank I Mark Hunt
 o  Clear the Gil Snapper Rank III Mark Hunt
 o  Obtain the Feathers of Flock key item
 o  Obtain the Barheim Key
 o  Obtain the Sandalwood Chop in Imperial City of Archades

 Now make your way to the Cockatrice Flock. Talk to Terra and Dania who
 are standing in the middle of the Cockatrice Fence. Talk to Terra. Now
 make your way back to Rabanastre. Teleport to Jahara.

 NOTE: It is not necessary to do quest in this order.

 1) Jahara - Lull of the Land
 --------------------------
 Make your way to the Item Shop. You will see a lot of Garifs
 surrounding a Cockatrice (!). Talk to the Cockatrice (Shurry) and the
 Garif Herders there. Now talk to the Garif Herder that is standing
 closest to the Cocaktrice and he will give you the following prompt:
 o It came from Giza Plains <-
 o It likes your Mask
 o Not really

 Pick that option and you will need to tell the Great-Chief. Make your
 way to The Elderknoll. Talk to Great-chief Uball-Ka and you will get the
 Gift of the Great-chief Key item. Return back to the Lull of the Land.
 Talk to Shurry, the Cockatrice and the Garif Herder next to it. You will
 get the Platinum Dagger for your efforts. Exit Jahara and teleport your
 way to Dalmasca Estersand (South Bank Village)

 2) Dalmasca Estersand - South Bank Village
 --------------------------------------------
 Next to the Gate Crystal, you will find another Cockatrice - Sassan.
 Now talk to Tchigri and you will need to send some stuff across the
 shore to Torrie who is at the North Bank Village. You will be given the
 following options:
 o Sassan
 o Arryl
 o Nathyl
 o None

                    The correct combination is:
         Natyhl (Wolf) -> Arryl (Boy) -> Sassan (Cockatrice)

 1) At South Bank Village, talk to Tchigri to sent Nathyl, a wolf (3rd
    option) to across the shore.
 2) At North Bank Village, talk to Tchigri to sent No One back to South
    Bank Village. (last option)
 3) At South Bank Village, talk to Tchigri to sent Arryl to the North
    Bank Village. (2nd option)
 4) At North Bank Village, talk to Tchigri to sent No One back to South
    Bank Village (last option)
 5) At South Bank Village, talk to Tchigri again to sent Sassan to the
    North Bank Village.

 Once at the North Bank Village, follow the Cockatrice. Talk to the
 Cockatrice, Sassan which will be talking to a girl, Torrie to trigger a
 cutscene. Eventually, you will get a ninja sword - Koga Blade for your
 efforts.

 Now talk to Tchigri and make your way back to South Bank Village. Use
 the Gate Crystal and teleport to the Eruyt Village.

 3) Eruyt Village
 -------------------
 Make your way the Fane of the Path. At the northeast end of the area,
 you will find Mjrn and another Cockatrice - Chit. Examine the area
 closely for a Sparkling Light. Pick it up and you will get a Dewdrop
 Pebble. Talk to Mjrn and you will need to find the remaining 8 of
 them. Look out for Sparkling Light. Below are the locations of all 9
 pebbles that scattered in the entire village. Please note in the
 process of getting the Dewdrop Pebble, you cannot leave the village
 or you will end up screwing up the whole quest.

 The Fane of the Path
 -----------------------
 1) On the floor near to Mjrn, northeast end of the area (CHERRY)
 2) At the bushes surrounding the circular pestle area (HONEY)
 3) Look for Alja. Search it next to her friend. (DARK CRIMSON)

 The Spiritwood
 ----------------
 4) It is found along the circular path leading to the Fane of the
    Path area. (BERYLINE)
 5) Search the weapon cabinet behind Rael, the viera. (PALE YELLOW)
 6) The bridge linking the circular path and the fountain area
    (TEAL)
 7) Northwest area of the fountain. Examine it twice but you can't
    reach it. Talk to wood-dweller and pick the first option to get
    her help. (INDIGO)
 8) The bushes underneath the stairs leading from the fountain area
    (COBALT BLUE)
 9) The dead end of the southeast region of the area. It is near the
    fences. (LAVENDER)
 
 Now make your way back to Mjrn and Chit. Talk to Mjrn and give her
 all eight pebbles. Talk to Chit and you will find another sparkling
 object fall on the right side of Mjrn. Examine it and you will get
 another Dewdrop Pebble (MILK-WHITE). Talk to Mjrn and pick the top
 option to offer her the last pebble. There will be some scenes and
 you will get the Yoichi Bow for your efforts. Make your way to the
 Gate Crystal and teleport to Balfonheim.

 4) Balfonheim Port
 At the Sea Breeze Lane, you will saw a Cockatrice inisde the Chocbo
 Stable! Talk to Chocobo Wrangler, a girl who is sitting at the Chocobo
 Ranch area. Talk to her and pick the top option to show her the Feather
 of the Flock key item. Now talk to Miffed Moogle and follwed by Gurdy.

 There will be some scenes and the Cocaktrice (Moommer). Eventually, you
 will get the Defender, a great sword for your assistance. Now use the
 Gate Crystal and teleport to Archades

 5) Imperial City of Archades
 -------------------------------
 First of all, you need to get the Sandalwood Chop or you will have to
 spent time to get it. For details, please refer Section 02-51 for more
 details.

 Tsenoble
 ----------
 Now make your way to the north end of the area. Talk to the lady
 dressed in pink (Docent) and you will be allowed to enter if you have
 the Sandalwood Chop. Pick the top option to enter. 

 Grand Arcade
 ----------------
 Talk to the large Cockatrice (Agytha) [PS: You may need to chase it...
 *gasps*] Pick the top option (if you have saw the Cockatrice at Old
 Archades) when you managed to get hold of it. Agytha will leave you and
 you will get the Tumulus hand-bomb weapon! Make your way to the
 Highgarden Terrace

 Highgarden Terrace
 --------------------
 Talk to the Hunt Club Owner (Archadian Gentry) standing in the middle
 of a crowd. Tell him that you have been to the Phon Coast. Now exit by
 talking to the Docent at the Grand Archade.

 Remember to go to Old Archades and talk to Fermon to accept the Hunt
 for Lindwyrm (Rank V) at the Alley of Muted Sighs. He located at the
 northwest end of the area where he is talking to a group of people. If
 you make your way to the Ally of Low Whispers, you will find out that
 the other cockatrice is gone as well... Now make your way back to
 Imperial City of Archades. Proceed to the Aerodome. Board by leisure
 craft (200 gil)

 Flight #7 Trip from Archades to Rabanastre
 --------------------------------------------------

 Assistant Shopkeeper                 Assistant Shopkeeper
 -----------------------------        --------------------------------
 Echo Herbs             50 gil        Syphon                  4000 gil
 Gold Needle           100 gil        Teleport Stone           200 gil
 Alarm Clock            50 gil        Gysahl Greens            108 gil

 Make your way to the Sky Saloon. Talk to chief steward and pick the 1st
 option. You will meet the last sister, Cisset there. There will be some
 scenes and you will get the Ring of Renewal accessory for your efforts.
 Talk to Cisset again and you will be able to rest. Now make your way
 to Rabanastre again.

 6)  Royal City of Rabanastre
 -------------------------------
 Once back in Rabanastre, talk to Horne at the moogling terminal.
 Choose to go the Muthru Bazaar or the Sandsea. From there, head north
 to make your way to the North End. Make your way to the northmost end
 of the area. You will find a Cockatrice (Renn) there. Talk to it and it
 will run away. 

 Run in the opposite direction until you reach the street between the
 Clan Hall and the Gambit Shop. Once it is get close, WALK towards it
 or it will run away! Chasing it behind slowly is also pointless and
 thus you need to make use of human "roadblocks" that are near the
 blind spot. Please note that by exiting the area or entering into any
 of the buildings (Clan Hall or Gambit Shop), you will have to restart
 the chase ALL OVER again.

 Go to area north off Gambit Shop. There is an Rabanastran there walking
 on the streeth. Wait near the pillar where you find a woman in pink.
 Once the Cockatrice got blocked off, seize the opportunity and talk to
 it. Pick the 2nd option. (if you pick the 1st option, you have to do it
 all again!) 

 Now make your way back the first area where you find it in the first
 place. It wil be in the open. Talk to Renn and you will be given 3
 options. Pick the 1st option to confirm Cait has return. You will get
 the Diamond Sword for your efforts. Now make your way to The Sandsea
 or Muthru Bazaar. Use the Moogling Terminal and get to the Southgate.

 Make your way back to the Giza Plains (hopefully, it is the Dry season).
 Proceed to the Nomad Village.

 Nomad Village
 ---------------
 Make your way to the Nomad Village. Talk to Terra who is in the fully-
 filled Cocaktrice ranch. Talk to her and you will get 2x Hi-Ether for
 your efforts. Well, this marks the end of the quest!

                        -----------------------
                        o Sunstone Mini-Quest o
                        -----------------------

 Remember the first time that Vaan helps Jinn to get a Sunstone? You
 can do the quest again by talking Masyua. Talk to her and you will be
 given the following prompt:

 o Can you tell me about Sunstones <-
 o Nothing, sorry

 She will ask Vaan to help her to make sunstones:

 o Sure, why not? <-
 o How do I make sunstones?
 o No, thanks.

 Pick 1st option and you will receive the Shadestone key item. Now just
 go out to the plains and examine glowing dark crystals (they are
 indciated by ! icons). Examine it for the shadestone to get energy.
 Once it is 100%, you will get a Sunstone. Talk to Masyua and you will
 get 200 gil, 2 Potions, a Holy Stone for your efforts.

 PS: The process is repeatable and the reward does not change...

 After giving Elder Bruno the Ring of the Toad, visit Sadeen at Giza
 Plains during the raining season (yikes!).

 ----------------------------------------------------------------------
 [W-056]
 Exploring Barheim Passage
 ----------------------------------------------------------------------
                                                             ffxii_0256
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  48

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Barheim Candle)
  Esper:        Zalera
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area (Old area)
  ````````````````````````````````````````````````````````````````
  Battery Mimic
  LV 07 HP:  520    LP:  2   Weak vs. Ice
  Drop/Steal: Iron Scraps, Eye Drops, Mage's Habit, Alarm Clock
  ````````````````````````````````````````````````````````````````
  Zombie
  LV 07 HP:  277    LP:  1   Weak vs. Holy
  LV 08 HP:  283    LP:  1
  Drop/Steal: Items: Antidote, Dark Stone
  ````````````````````````````````````````````````````````````````
  Tiny Mimic
  LV 08 HP:  217    LP:  1   Weak vs. Wind
  LV 07 HP:  211    LP:  1      
  Drop/Steal: Eye Drops, Iron Scraps, Earth Stone,
              Leather Headgear
  ````````````````````````````````````````````````````````````````
  Steeling
  LV 08 HP:  282    LP:  1   Weak vs. Wind
  Drop/Steal: Wind Stone, Antidote, Bat Fang, Armguard, Eye Drops
  ````````````````````````````````````````````````````````````````
  Flan
  LV 06 HP:  280    LP:  1   Weak vs. Fire
  LV 07 HP:  294    LP:  1
  Drop/Steal: Potion, Water Stone, Green Liquid, Topkapi Hat
  ````````````````````````````````````````````````````````````````
  Bomb
  LV 06 HP:  317    LP:  1   Weak vs. Water
  LV 08 HP:  347    LP:  1
  Drop/Steal: Bomb Ash, Echo Herb, Fire Stone, Gold Needle,
              Steel Gorget
  ````````````````````````````````````````````````````````````````
  Mimic
  LV 07 HP:  334    LP:  1   Weak vs. Wind
  LV 08 HP:  340    LP:  1
  Drop/Steal: Earth Stone, Iron Scraps, Iron Sword, Eye Drops
  ````````````````````````````````````````````````````````````````
  Suriander
  LV 09 HP:  430    LP:  1   Weak vs. Ice
  LV 08 HP:  410    LP:  1
  Drop/Steal: Antidote, Horn, Horned Hat, Teleport Stone,
              Storm Stone
  ````````````````````````````````````````````````````````````````
  Skeleton
  LV 08 HP:  318    LP:  1   Weak vs Holy
  LV 07 HP:  312    LP:  1
  Drop/Steal: Dark Stone, Bone Fragment
  ```````````````````````````````````````````````````````````````
  Skull Defender
  LV 08 HP: 322     LP:  1   Weak vs Holy
  Drop/Steal: Dark Stone, Bone Fragment
  ````````````````````````````````````````````````````````````````

 South Bank Village
 --------------------
 Use the Gate Crystal and teleport yourself to Dalmasca Esterstand.
 You will end up in the South Bank Village. Make your way to the
 Shores and you will find No. 381 (a Bangaa) there. Talk to it and
 you will be able to accept the hunt for Bloodwing (Rank V). By the
 way, remember to talk to Ruksel, Tchijri's dad and he wants you to get
 him a rod...

 Make sure you have the following equipment
 o Nishijin Belt x3, Ruby Ring x3, Black Belt x3
 o Remedy with all 3 Licenses learnt
 o All 3 Quickenings learnt
 o White Magick - Curaja, Regen, Esuna, Dispel
 o Black Magick - Firaga, Blizzaga, Thundaga
 o Arcane Magick - Bubble, Syphon
 o Time Magick - Disable, Stop, Slow
 o Green Magick - Silencega, Protect, Faith, Bravery

 Dalmasca Esterstand - Murmuring Defile
 ---------------------------------------
 The Barheim Passage is located southeast off the South Bank Village.
 You will need to Barheim Key in order to re-access it. Please refer
 to Section 02-42 for more details. Make your way to the Murmuring
 Defile. Examine the Weather-beaten door and you will be able to use
 the key to enter into the passage.

 You will be back at a familiar area.

                              Lightworks  GS [IS]
                                  |
                             Op. Sector 29
                                         |_ Great
                                            Eastern [M]
                                            Passage
                             Op. Sector 36_|  /
                                             /
            GS                              /
               Op Sector 37    ----- Special Op Sector 3
                                     |
                                     |
                               North-South Junction [GC]
 GS  Gate Switchboard                |
 SC  Save Crystal             ** Great Central Passage
 M   Map                             |
 IS  Item Shop            The Zeviah Subterrane  --- Terminus No.4
 GC  Gate Crystal                         |           Adjunct [SC]
                                          |             |
 [1] Dalmasca Estersand                  [1]         Terminus No.4
     - Murmuring Defile                                 |
 [2] Barheim Passage                                   [2]
     - Passage Entrance

 Great Central Passage
 -----------------------------------------------------------------------
 Enemies: Mimic, Suriander
 -----------------------------------------------------------------------
 Before head westwards, first of head north to the North-South Junction
 where Basch gets his equipment when you first visited there. There is
 a Gate Crystal. From this point onwards, you can use it to teleport to
 Barheim Passage.

 Unlike the previous visit, you will be able to venture more deep into
 the mines. There are a couple of Suriander at the southwest region.
 Now, there are two paths. Take the lower path. Below is the map for
 the new area.


                                     The          East        Great
                                     Zeviah  ---  West     -- Central
                                     Span         Bypass      Passage
                                      |                     /
                                      |              Special Op
      [1]                             |              Sector 5
       |                          West Annex
    Terminus   ___ Terminus No.7______|
      No. 7        Adjunct
    [ESPER]         [SC]

  [1] Garamsythe Waterway

  Enemies in this area
  ````````````````````````````````````````````````````````````````
  Suriander
  LV 38   HP: 7069    LP:  1   Weak vs. Ice
  LV 39   HP: 7089    LP:  1
  Drop/Steal: Storm Stone, Storm Magicite, Pointed Horn, Indigo
              Pendent, Antidote
  ````````````````````````````````````````````````````````````````
  Bomb
  LV 38   HP: 5090    LP:  1   Weak vs Water
  LV 39   HP: 5108    LP:  1
  LV 40   HP: 5120    LP:  1
  Drop/Steal: Bomb Ashes, Bomb Shell, Fire Magicite, Fire Stone,
              Handkerchief
  ````````````````````````````````````````````````````````````````
  Adamantitan
  LV 40   HP: 14704   LP:  2   Weak vs. Wind
  LV 41   HP: 15024   LP:  2
  Drop/Steal: Pebble, Phoenix Down, Turtle Shell, Water Magicite,
              Water Stone, Soldier's Cap
  ````````````````````````````````````````````````````````````````
  Mimeo
  LV 39   HP:  6446   LP:  1   Weak vs. Holy
  LV 40   HP:  6686   LP:  1
  Drop/Steal: Gil, Cancer Gem, Dark Crystal, Francisca, Iron Ore,
              Pebble
  ````````````````````````````````````````````````````````````````
  Dead Bones
  LV 38   HP:  6786   LP:  1   Weak vs. Holy
  LV 39   HP:  6966   LP:  1
  Drop/Steal: Ancient Bone, Blood-darkened Bone, Capricorn Gem,
              Dark Crystal, Eye Drops, Gigas Hat, Ancient Bone
  ````````````````````````````````````````````````````````````````
  Specter
  LV 36   HP:  6786   LP:  1   Weak vs. Holy
  LV 37   HP:  6792   LP:  1
  LV 38   HP:  6798   LP:  1
  LV 39   HP:  6804   LP:  1
  Drop/Steal: Dark Crystal, Dark Magicite, Sky Jewel, Glass
              Jewel
  ````````````````````````````````````````````````````````````````

 Special Op Sector 5
 ----------------------------------------------------------------------
 Enemies: Suriander, Adamantitan
 ----------------------------------------------------------------------
 The area is infested with a lot of Surianders and a Adamantitan. Use
 Blizzaga to fight the Suriander (weak against Ice) and Aeroga to
 attack the Adamantitan. (Oil + Firaga will deal an instantaneous 9999
 HP damage) The chest here contains mainly money and you can get around
 1,000 to 3,000 gil per pot. So don't miss them out. Exit the area and
 make your way back to Great Central Passage. Take the other path.

 East-West Bypass
 ----------------------------------------------------------------------
 Enemies: Bomb, Mimeo
 ----------------------------------------------------------------------
 You will find some friendly bombs here. But you can easily attack them
 by casting Disable, followed by Blizzaga. The northwest path will lead
 to some chests and Mimeos at the rear end. They are vulnerable to oil,
 so use them Oil-Firaga combo to your advantage. The traps here are
 pretty dangerous. So watch out for them. Avoid opening the chests
 here as some of them contain rare treasure.

 Zeviah Span
 ----------------------------------------------------------------------
 Enemies: Mimeo, Bomb, Dead Bones
 ----------------------------------------------------------------------
 In the northwest area, there is a Mimeo. Defeat it with Oil-Firaga
 combo. You will find more Bombs here. Use Disable on every Bomb you
 saw and freeze them up with Blizzaga.
 
 At the T-Junction where the path starts to split, you will fight
 Dead Bones. Dead Bones are skeletons but they are strong in magicks 
 and they use Reflect. Fortunately they are vulnerable to Stop Magick.
 So Stop any Dead Bones before you engage battle with. The lower path
 on the right leads to the Urn contain the Barheim Candle which will
 reveal the additional section.

 Go back to main path and take the left lower path. Defeat the Dead
 Bones and Bombs that are in your way. Once you reached the 2nd
 T-Junction, head south till you find a Precarious Cart on the left
 area. Examine it and it will open a secret path. Defeat the Dead
 Bones there and head south.

 West Annex
 ---------------------------------------------------------------------
 Enemies: Specter, Dead Bones
 ---------------------------------------------------------------------
 Endless Specter and Dead Bones will regenerate in this area. Make use
 of Disable on Specter and silence the Dead Bones. You can defeat a
 Specter instantly by using a Phoenix Down on it like other ghost type
 creatures. Move along the southern path and battle the Specter and
 Dead Bones (hopefully, you still got a lot of MP left) as eventually,
 the Mark - Bloodwing will appear.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.24 - Bloodwing
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ________________________________________________________________
  Bloodwing                              LV ??   HP: ???? (~30000)
  ________________________________________________________________
  Attacks:  Leech, Gnaw, Eerie Soundwave
  Notes:    -

  The Bloodwing is a flying monster and you can't hurt with non-
  range weapons but it can be quite weak considering. Eerie
  Soundwave does around 120~200 HP to all allies, while Gnaw does
  around 200~400 HP damage with the probability of inflicting
  Poison. The main attack is Leech which drains around 700 HP but
  you can still live with it. Thundaga seems quite effective on
  it. Thus keep on unleash it and shock with electricity!

  Steal:    Bat Fang
  LP:       22 LP
  ________________________________________________________________

 Upon defeating it, your Clan Rank should be upgraded to the Paragon
 of Justice if you have been following this walkhrough. Keep on head
 westwards. You will battle more Spectars and Dead Bones along the
 way. But with Disable and Phoenix Down on Spectars should allow
 you to move onward without much difficulty.

 Terminus No. 7 Adjunct
 -----------------------
 There is a Save Crystal. Use it and save your game. If you do not
 have even number level characters, go back to the previous area and
 train till they got level up a even number level.

 Now bring out a party whose level is even numbered. Equip Black Belts
 on 2 characters and 1 character with the Nijishin Belt. Set up the
 following Gambits:

 o   Ally: any                       -> Phoenix Down
 o   Self: status = HP Critical      -> X-Potion
 o   Ally: HP <30%                   -> Curaja
 o   Ally: status = Confuse          -> Smelling Salts
 o   Ally: status = Sleep/Disable    -> Alarm Clock/Remedy*
 o   Ally: status = Slow             -> Haste
 o   Self: status = Sap              -> Regen
 o   Foe: status = Reflect           -> Dispelga

* Depends on the accessory equipped.

 Switch the character's weapon to Greatswords (the Defender that you
 have gotten earlier comes handy) and Hammer and Axe as their weapons.

 Now cast Protect, Shell, Bravery, Faith, Bubble, Regen and Haste
 on all your characters.

 Terminus No. 7
 ---------------
 Make your way to Mist filled area and you will fight Zalera.
  ________________________________________________________________
  Zalera                                 LV ??   HP: ???? (~40000)
  Dead Bones A                           LV 38   HP: 3394
  Dead Bones B                           LV 38   HP: 3394
  Dead Bones C                           LV 38   HP: 3394
  Dead Bones D                           LV 38   HP: 3394

  ________________________________________________________________
  Attacks:  Kill, Prime Lv. Death, Death, Sleepga, LV4 Break,
            LV3 Disable, LV2 Sleep
  Notes:    Protect, Shell, Reflect, Haste

  A timer of 5:00 minutes will appear & it means you will need
  defeat the Esper within 5 minutes.

  You will see a message that "Zalera braces against all attacks".
  Your attacks will do 0 damage this point of time. Therefore
  focus your attacks on Dead Bones. Dispel off the positive status
  Zalera has. Now keep on attacking the Dead Bones. Around 1+
  minute passed, Zalera will start to use Kill and its cloth
  attacks, which has the probability of causing Confuse. Once the
  character is killed, all your positive status will be gone. Cast
  Bubble followed by Curaja using that character. This is followed
  by some of the status spells:

  o LV4 Break
    - Casts Break on all characters - any character's level which is
      multiple of 4 will be infected with Petrify status. (LV 4, 8,
      12, 16, 24, 28...)

  o LV3 Disable
    - Cast Disable on all characters - any character's level which
      is multiple of 3 will be infected with Disable status. (LV 3,
      6, 9, 12, 15, 18, 21, 24...)

  o LV2 Sleep
    - Cast Sleep on all characters - any character's level which is
      multiple of 2 will be infected with Sleep status (LV 2, 4, 6,
      8, 10, 12, 14, 16, 18...)
  
  Once your character get hit by the petrify status, cast Stona/
  Esuna or use a Gold Needle to remove it. Keep on attacking
  normally and cast Haste on the characters. Heal the status as it
  comes. Once Zalera's HP is critical, its defense will raise.

  It will use Prime Lv. Death on only 2 occassion, the first time
  when its HP is below 50% and the 2nd time when it is about to be
  killed. BTW, I managed to defeat without use a Quickening...

  Steal:    Pebble
  LP:       80
  ________________________________________________________________

Upon defeating the Esper, Zalera the Death Seraph, will join your party
and will appear on the License Board. You will be able to learn it and
summon it. Now head westwards and exit this area and you will end up at
the Garamsythe Waterway.

 ----------------------------------------------------------------------
 [W-057]
 Exploring Garamsythe Waterway
 ----------------------------------------------------------------------
                                                             ffxii_0257
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  48

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  Esper:        Cúchulainn
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in these area
  ````````````````````````````````````````````````````````````````
  Dire Rat
  LV 02 HP:  77     LP:  1  Weak vs Water
  LV 03 HP:  97     LP:  1
  Drop/Steal: Rat Pelt, Fire Stone, Leather Shield
  ````````````````````````````````````````````````````````````````
  Steeling
  LV 02 HP:  97     LP:  1  Weak vs Earth
  LV 03 HP: 110     LP:  1
  LV 04 HP: 218     LP:  1
  LV 05 HP: 234     LP:  1
  Drop/Steal: Wind Stone, Bat Fang, Antidote, Phoenix Down,
              Armguard
  ```````````````````````````````````````````````````````````````
  Ichthon (friendly)
  LV 03 HP:  130    LP:  1  Weak vs Lightning
  LV 04 HP:  141    LP:  1
  Drop/Steal: Fish Scale, Water Stone, Eye Drops, Phoenix Down
  ````````````````````````````````````````````````````````````````
  Lizard
  LV 39  HP:  7069  LP:  1   Weak vs. Water
  LV 40  HP:  7179  LP:  1
  Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
              Horn, Taurus Gem
  ```````````````````````````````````````````````````````````````
  Malboro Overking
  LV 38  HP:  6503  LP:  1   Weak vs. Holy
  LV 39  HP:  6743  LP:  1
  Drop/Steal: Dark Crystal, Malboro Fruit, Malboro Flower, Virgo
              Gem, Vanishga Mote, Putrid Liquid
  ```````````````````````````````````````````````````````````````
  Gespenst
  LV 41  HP:  7917  LP:  1   Weak vs. Holy
  LV 42  HP:  8097  LP:  1
  Drop/Steal: Book of Orgain, Capricorn Gem, Dark Crystal,
              Teleport Stone, Reflectga Mote, Demon Shield
  ```````````````````````````````````````````````````````````````
  Ghost
  LV 38  HP:  6786  LP:  1   Weak vs. Holy
  LV 39  HP:  6792  LP:  1
  LV 40  HP:  6798  LP:  1
  Drop/Steal: Dark Magicite, Dark Stone, Echo Herbs, Glass Jewel,
              Sky Jewel
  ```````````````````````````````````````````````````````````````
  Garchimacera
  LV 37  HP:  5938  LP:  1   Weak vs. Water
  LV 38  HP:  5953  LP:  1
  LV 40  HP:  5983  LP:  1
  Drop/Steal: Fire Crystal, Fire Magicite, Demon Eyeball, Demon
              Feather
  ```````````````````````````````````````````````````````````````
  Water Elemental
  LV 25  HP: 14830  LP:  1   Weak vs. Fire
  Drop/Steal: Water Crystal, Feystone
  ```````````````````````````````````````````````````````````````
  Bartitine Croc
  LV 40  HP: 10745  LP:  1   Weak vs. Earth
  Drop/Steal: Wind Crystal, Blood Wool, Wind Magicite, X-Potion,
              Broken Sword, Remedy
  ```````````````````````````````````````````````````````````````
  Foobar
  LV 43  HP:  6315  LP:  1   Weak vs. Holy
  LV 44  HP:  6545  LP:  1
  Drop/Steal: Echo Herbs, Sagittarius Gem, Silver Liquid, Minerva
              Bustier, Dark Crystal
  ```````````````````````````````````````````````````````````````

 East Sluice Gate Control
 ---------------------------
 Well, you will end up at the area where you find the Save Crystal. 
 There is an urn there where you can pick up the Garamsythe Candle if
 you have pick it. Now you need to make your way back to Cental
 Waterway.

          [2]
            |                                 [S] East Spur Stairs
     North Spur Sluiceway (A)                              |
           |                                        East Waterway
     North Sluiceway (B)                            Control (G)
          |                                             |
     Central Spur Stairs (C)    Overflow                |
        [L]  |    [S]        [L] Cloca [S]        No. 11 Channel
             |                       |      _ _ _ _/    |  (F)
      No 10 Channel  - - - Central Waterway             |
         (D) |                   Control                |
             |             /       |      \             |
             |       No. 3       No.1     No. 4         |
             |     Clocaca     Clocaca    Cloaca        |
             |     Spur (H)     (I)       Spur (J)      |
             |                                          |
       West Sluice - - - - - -  Southern  - - - - - East Sluice
        Control (E)             Sluiceway            Control [S]
                                                           |
                                                          [3]
 [L]   Lowtown
 [S]   Save Crystal
 [1]   Barheim Passage
 [2]   Royal Palace of Rabanastre

 o--------------------------------------------------------------------o
 |Enemies           |(A) |(B) |(C) |(D) |(E) |(F) |(G) |(H) |(I) |(J) |
 |------------------|----|----|----|----|----|----|----|----|----|----|
 |Dire Rat          | o  | o  | x  | x  | x  | x  | o  | x  | x  | x  |
 |Steeling          | o  | o  | x  | x  | x  | x  | o  | x  | x  | x  |
 |Ichthon           | o  | x  | x  | x  | x  | x  | x  | x  | x  | x  |
 |Malboro Overking  | x  | x  | x  | o  | o  | o  | x  | x  | o  | x  |
 |Lizard            | x  | x  | x  | o  | x  | o  | x  | o  | x  | x  |
 |Water Elemental   | x  | x  | x  | o  | o  | x  | x  | x  | x  | x  |
 |Gespenst          | x  | x  | x  | o  | x  | x  | x  | o  | o  | o  |
 |Ghost             | x  | x  | x  | o  | x  | x  | x  | x  | x  | x  |
 |Garchimacera      | x  | x  | x  | o  | x  | x  | x  | x  | x  | x  |
 |Bartitine Croc    | x  | x  | x  | x  | x  | o  | x  | x  | x  | x  |
 |Foobar            | x  | x  | x  | x  | x  | x  | x  | x  | o  | x  |
 o--------------------------------------------------------------------o

 Make your way to the Central Sluiceway via No.10 Channel.

 As we are going to face a tough boss, make sure you have the following
 equipment:

 o Black Belt x3, Jackboots x3
 o All Level 3 Mist Quickenings for all 3 characters
 o A character who has acquired the license for the Nihopalaoa accessory
 o All characters with at least 3000 HP.
 o Remedy x20, X-Potions x30, Phoenix Down x25
 o All spells acquired in the Zalera Esper fight
 o Technick - Expose and Shear

 Central Waterway Control
 --------------------------
 You will see the Save Crystals along with the 4 Sluice Gate Controls. 

 Facing south the Sluice Gate Controls will be like this.

    No. 11           No.4           No. 3           No. 10
    Waterway         Waterway       Waterway        Waterway
    Control          Control        Control         Control

 You can only switch on 2 panels at a time.

 Once a sluice gate is being closed, the orb of the control will light
 up. By default the No.10 Waterway Control gate is closed off. Now close
 off the No.3 Sluice Gate. If done, correctly the orb of No. 3 Waterway
 control will light up. Make your way to No.3 Clocaca Spur area.

 No.3 Clocaca Spur
 -----------------------------------------------------------------------
 Enemies: Lizard, Gespenst
 -----------------------------------------------------------------------
 The water will drain up. You will fight a spirit-type enemy called
 Gespenst and it has a lot of nasty spells such as Silence and Death.
 Defeat it first. Head to southwest end of area and you will find a No.1
 South Waterway Control. Examine it and choose to close the Sluice
 Gates. One of the stairs will lead to the lower area where you can
 find chests there. If you head southwest area of the No.1 Clocaca,
 you will fight Malboro Overking and another Gespenst there. Silence
 the Gespenst first before he starts to use its deadly dark magicks.

 Central Waterway Control
 -------------------------
 Switch off the No. 3 and No. 10 Waterway Controls (i.e. open the sluice
 gates). Now switch on the No. 4 and No. 11 Waterway Controls (i.e.
 close the sluice gates). Head to the No.4 Clococa Spur via one of the
 southeast exits.

 No.4 Clocaca Spur
 -----------------------------------------------------------------------
 Enemies: Gespenst
 -----------------------------------------------------------------------
 More annoying Gespenst here, just cast Oil on it. Equip Rose Corsage to
 protect your magick caster against Silence. Use Firaga once it is oiled.
 There is another control orb similiar to the one that you see in No.3
 Clocaca Spur. Examine it (No.1 North Waterway Control) to switch it on
 and close the sluice gates.

 Now make your way back to Central Waterway Control.

 Central Waterway Control
 -------------------------
 Open the No. 11 Sluice Gate (i.e. turn off the No 11 Waterway Control).
 Turn on No.3 Sluice Gate Control. This means about No.3 and No.4
 Controls are on. Now use the Save Crystal and save your game.

 Equip 2 characters with the Black Belts and give the leader the
 Nihopaloa accessory. 

 Set up the following Gambits:

 o   Ally: any                       -> Phoenix Down
 o   Self: status = HP Critical      -> X-Potion
 o   Ally: HP <30%                   -> Curaja
 o   Self                            -> Bubble
 o   Ally: status = Confuse          -> Smelling Salts
 o   Ally: status = Disable          -> Remedy/Esuna
 o   Ally: status = Sleep            -> Alarm Clock
 o   Ally: status = Immobilize       -> Esuna/Remedy
 o   Ally: status = Slow             -> Haste
 o   Ally: status = Sap              -> Regen
 o   Foe: targeting self             -> Attack

 Now cast Protect, Shell, Bravery, Faith, Bubble, Regen and Haste
 on all your characters. Make your way to the No.1 Clocaca.

 Switch off attacking gambits like Foe: party leader's target and
 left Foe: targeting self ON.

 No.1 Clocaca
 ---------------
 Make your way down to the central area. The gate is located at the
 southwest area.
  ________________________________________________________________
  Cúchulainn                              LV ??   HP: ???? (~70000)
  Foobar A                                LV 43   HP: 6315
  Foobar B                                LV 44   HP: 6545*
  ________________________________________________________________
  Attacks:  Bio, Toxify, Slowga, Immobilizga, Malaise, Mana Spring,
            Invert, Disablega
  Notes:    Protect, Shell, Haste, Regen

  First, the battlefield has a Sap status and there is nothing you
  do about it. Thus, making the battle extremely difficult. Start
  off by having the leader use Dispel, the 2nd character uses
  Expose and 3rd character Shear on Cúchulainn.

  Once the Foobar appears, have the leader use the Remedy. With
  Nihopaloa equipped, Remedy will eventually become status
  ailments give the enemy a whole set of status ailments. Once you
  got 2 Foobars on the battle, do not attack them. Instead focus
  on Cúchulainn. Because on the battlefield, you will fight 2
  Foobars at most. The recent for ignoring the Foobars is because
  of its ability to cast Sleep and other nasty statuses on your
  allies. With Nihopaloa + Remedy combo, the Foobar will be under
  Doom status which means they will die anyway...

  Keep on attacking it as the Gambits will help you in your curing.
  When the Cúchulainn is about to use the Disablega, switch the
  leader's accessory to a Black Belt. When Cúchulainn is about to
  use Immbolizega, switch to Jackboots for all characters. Below is
  the summary of Cúchulainn's attacks:

  o Bio           - HP damage to all allies + Sap
  o Toxify        - Poison damage to all allies
  o Disablega     - Cast Disable status on all allies
  o Immobilizega  - Cast Immobilizega status on all allies
  o Slowga        - Cast Slow on all allies
  o Mana Spring   - Drains MP from one ally
  o Malaise       - Drains HP from one ally
  o Invert        - Switches between HP and MP for one character

  Invert is a very dangerous attack and sometimes may cause
  instant death for your characters. But your character's HP will
  transfer to HP and it will make your MP back to full. Once
  revived, your character will come back with full MP!

  Just keep on attacking on Cúchulainn until its HP is below 30%.
  Unleash your Mist Quickening when it is using a Disablega - 
  make sure all characters are equipped with Black Belt during
  that time.

  Unleash your most powerful combo and victory will be yours in
  no time. The reason for unleashing Mist Quickening when
  Cúchulainn is using Disablega is because any character who are
  under the Disable or Immobilize status, will be unable to
  participate to chain the Quickenings... 

  Steal:    Scorpio Gem
  LP:       50
  ________________________________________________________________

 Once the battle is over, Cúchulainn, the Impure will be available on
 the License Board. For those who are interested in completing the
 monsters for this area, please read the following:

 Ghost and Garchimacera
 ------------------------
 At the Central Waterway Control, switch on the following 2 panels -
 No. 4 and No. 11 Waterway Controls. Make your way to No. 11 Channel.
 Move a big roundabout along till your reach No. 10 Channel (i.e.
 you need to make a detour and go through the Southern Sluiceway).

 At the D-shaped Walkway, you will encounter Ghosts and Garchimacera
 instead of the Malboro Overkings and Lizards and this is partly
 to the increased water levels. However, to exit, you need to make
 another big detour to get out of the area.

 Bartitine Crocs
 -----------------
 You can only battle them at Channel No. 11 if you go down to the lower
 end of the areas with the sluice gate for No.4 and No. 11 are closed.
 i.e. The water levels are fully drained.

 Foobars
 --------
 You can fight them at the Nabreus Deadlands. However, you can also
 battle them at the area where you previously fought the Cúchulainn.
 They are vulnerable to sleep and offer some good drops.

 That's all for the Garamsythe Waterways!

 Now exit the Waterways via the exit from the Overflow Clocaca. Make
 your way to Rabanastre.

 ----------------------------------------------------------------------
 [W-058]
 The Journey to The Feywood
 ----------------------------------------------------------------------
                                                             ffxii_0258
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  49

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Stun Bombs x1
  Loot:         High Arcana x2, Teleport Stone x5, Vampyr Fang x1
                Deimos Clay
  Gil:          2,400 gil, 4,800 gil
  Equipment:    Genji Shield, Genji Gloves
  Key Items:    -
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Rabanastre
 --------------
 Make your way to the North End and visit the Clan Hall. Talk to
 Montblanc:
 o You will get 1x High Arcana and 3x Teleport Stone for achieving the
   rank for Paragaon of Justice
 o You will get another High Arcana and 2x Teleport Stones for
   commanding 4 Espers.

 Do sell the High Arcanas. They are *very* precious loot. If you check
 Clan Provisioner, you will be able to buy Warp Motes for 100 gil. Buy
 some of them. Below is the shopping list:

 Clan Provisioner
 -----------------------------
 Nihopalaoa          30000 gil

 Warp Mote             100 gil

 Bravery              5800 gil
 Faith                5800 gil
 Bubble               3300 gil
 Reverse              7600 gil

 Teleport Stone        200 gil
 Gysahl Green          108 gil

 Make your way to the Southgate and teleport to the Lhusu Mines.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Optional Boss - Gilgamesh
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 NOTE: You must clear the Antlion Mark Hunt (Rank V) before you can do
       this.

 Lhusu Mines - Transitway 2
 ---------------------------
 Save your game first. Teleport your way back to Lhusu Mines. Make sure
 you have at least 2 Thief's Cuffs. Give your 2 characters.

 Cast Protect, Shell, Bravery, Faith, Bubble, Regen and Haste on all
 3 participating characters. Make your way west and you reach the
 Tasche Span area.

  ________________________________________________________________
  Gilgamesh                            LV ??   HP: ???? (~150,000)
  Enkidou                              LV ??   HP: ???? (~10,000)
   ________________________________________________________________
  Attacks:  Slice Thrice, Kick, Perfect Defence, Ultimate Illusion
  Notes:    None

  First of all, dispose of Enkidou and cast Dispel to remove its
  Protect/Shell/Haste status. It has around 10,000 HP. Beware of
  its Sonics Fangs as it deals 400 HP + Slow.

  1st Form
  ----------
  Once Gilgamesh's pet is down, focus on Gilgamesh. He will initiate
  Slice Thrice, a combo techniques that deals 400 HP to all allies.
  Deplete his HP till 75%. You can steal a Potion from him.

  2nd Form
  ----------
  There will be some speeches and he will draws out a new sword 
  (which his new form). He comes with a couple new attacks. You
  can also steal another Potion from him. Keep on attacking him till
  his HP fall to 60%

  3rd Form
  ----------
  He will draws a gray cleaver. He will also come with Protect
  status. Dispel it first before you attack on attacking him. Keep
  note of your party's HP, cast Curaja if necessary. Keep on
  attacking him till his HP fall to 45%

  4th Form
  ----------
  He will draws another weapon. Remember to steal the Genji Shield
  from him when he is in this form. It may take more 1 attempt to
  steal it. He can cause Silence with his normal attacks. Use an
  Echo Herbs if that happens.

  This is your ONLY chance in the game to get the shield. Gilgamesh
  will also has Protect, Shell and Haste. Dispel those spells first.
  Continue to attack him till he reveals his final form when his HP
  is at 25%

  5th Form
  ----------
  He will draws out his final weapon. He will comes with Protect,
  Shell, Haste, Regen and Reflect in this form. Dispel all those
  statuses. Remember to steal the Genji Gloves from him before you
  defeat him. Once his HP is critical, he will unleash Perfect
  Defence where he will be immune to any forms of attack. Re-cast
  Bubble, Regen and Bravery every character. Once his HP gets
  critical, like most bosses, his defense will raise. He will
  also use a Technick - Utlimate Illusion, which does 800-1000 HP
  damage to all allies. Wait for a while, at the defense of magick
  shield will disappear and you attack Gilgamesh once again.
  Unleash your Quickening to finish off the battle in style...

  Steal:    1st to 3rd Form - Potion x3
            4th Form - Genji Shield
            5th Form - Genji Gloves
  LP:       27 LP (Enkidou), 70 (Gilgamesh)
  ________________________________________________________________

 Now Gilgamesh has run away and there is nothing that you can do about
 it. Return back to the Gate Crystal and save your game if you have
 stolen the Genji Gloves and Genji Shield. If not, reset and try again.
 (The battle is really easy compared to your other fights). 

 Before getting out of the mines, make your way to the spot where you
 fought the Antlion previously (Site 9) There is 50% chance of you
 getting the Fomalhaut - the game's best gun if you examine that chest.

 Make your way back to the Gate Crystal and teleport your way back to
 Dalmasca Estersand.

 Dalmasca Eastersand
 ---------------------
 Talk to No. 381 and collect your bounty for defeating the Bloodwing
 at the Barheim Passage - 2,400 gil, 1x Stun Bombs and 1x Vampyr Fang.

 Now use the Teleport Crystal and teleport your way to Mt. Bur-Omisace.

 Mt. Bur-Omisace
 ------------------
 Talk to Gurdy and accept the Hunt for the Trickster (Rank V) Hunt. Now
 make some preprations and make your way to the Frozen Brook area.

 Frozen Brook
 ----------------------------------------------------------------------
 Enemies: White Wolf, Skull Warrior, Lizard, Ice Elemental
 ----------------------------------------------------------------------
 You will meet Monid the Bangaa from the Clan Hall there. If you don't
 meet him, that means the Trickster won't appear as well. Thus keep
 exiting and re-entering until you meet Monid. Like Bansat in the
 previous fight, Monid will join you in the battle.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.25 - Trickster
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ________________________________________________________________
  Trickster                               LV ??   HP: ???? (~60000)
  ________________________________________________________________
  Attacks:  Wild Charge, Lunge, Peck, Choco-Comet
  Notes:    Haste

  During the battle against the Trickster, you still face the
  enemies like Ice Elemental, Skull Warriors, White Wolves and
  the Lizard. So destroy them first. Equip Rose Corsage so that
  you will be guard against Silence, which is often use by the Ice
  Elemental. Monid helps to battle but he isn't that strong so
  don't rely on him too much though...

  The Trickster is vulnerable to Sleep and Blind. Make sure you
  inflict Blind early in the battle. Sleep is useful but
  considering you don't have any non-elemental spells currently,
  blind will still be your best bet. Elemental spells such as
  Blizzaga, Firaga and Thundaga will be absorbed by Trickster.
  Hence don't bother to use spells.

  Its Wild Charge deals around 600 HP damage to a single ally, thus
  making low HP character to instant death easily. Once its HP is
  down 50%, White Wind condition will appear thus making it immune
  to status ailments for at least 2 to 3 minutes. Once its HP
  critical, the battle status Paling will initiate and Trickster
  will be immune to physical attacks for around 3 minutes or so.
  During that period, cast Bubble and Protect on your character
  and keep enduring till the Paling effect is over. Trickster
  tends to use Choco-Comet which does non-elemental damage to all
  allies for around 800 per character. However, you can block it
  with shield (all 3 shield licenses acquired) and reduce its hit
  rate with Blind. Once Paling effect is over, attack it and
  victory will be yours sooner or later... Likewise for those who
  want to go for quick kill, unleash your Mist Quickenings once
  the Trickster's HP is below 20%.
  
  Steal:    Chocobo Feather
  LP:       25
  ________________________________________________________________

 Once the Trickster is defeated, return back to Mt. Bur-Omisace.
 Talk to Gurdy and you will get 4800 gil along with Deimos Clay loot
 item for your efforts.

 The remaining hunts are recommended that you handle them when you got
 hands on some better magicks and technicks later in the game. Make the
 following preparations:

 o Get 3x Nishijin Belts, 3x Black Belts, 3x Rose Corsage (bought from
   Dalmasca Westersand)
 o Purchase all abilities that are for sale
 o All available monographs
 o Get the best available armor for 3 characters
 o Stock up at least 45 X-Potions
 o At least 20 Vaccines if you do not have Remedy Lore 3 license.
 o Acquire all abilities in the License Board (excluding Armor and
   Weapon licenses)

 Once you are done with your preparations, make your way to Jahara.

 Jahara - Bank of Sogoht
 -------------------------
 Hitch a Chocobo from Gurdy for 30 gil. Ride your way across the
 Ozmone Plains and make your way to the Sunlit Path area. Dismount
 there.

 Ozmone Plain - Sunlit Path
 ----------------------------
 Directly apposite off the Save Crystal, you will find a blinking item
 called "Scrap of Paper". Examine it and you will get 2 Alarm Clocks.
 It is from the wounded Imperial Soldier that you have helped earlier.
 Make your way inside the Golmore Jungle

 Golmore Jungle
 ----------------
 Below is the enemy listing

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Gargoyle
  LV 23  HP:  1436  LP:  1   Weak vs. Ice
  LV 24  HP:  1494  LP:  1
  Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
              Mote
  ```````````````````````````````````````````````````````````````
  Malboro
  LV 22  HP:  1573  LP:  1   Weak vs. Wind
  LV 23  HP:  1693  LP:  1
  Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
              Malboro Vine
  ```````````````````````````````````````````````````````````````
  Panther
  LV 21  HP:  1299  LP:  1   Weak vs. Ice
  LV 22  HP:  1409  LP:  1
  LV 23  HP:  1519  LP:  1
  Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
              Mote
  ``````````````````````````````````````````````````````````````
  Hellhound
  LV 38  HP:  3680  LP:  1   Weak vs. Water 
  LV 39  HP:  3790  LP:  1
  Drop/Steal: Tanned Hide, Fire Magicite, Red Cap, Dark Mote,
              Alarm Clock
  ``````````````````````````````````````````````````````````````
  Treant (friendly)
  LV 23  HP:  4274  LP:  1   Weak vs. Wind
  LV 24  HP:  4384  LP:  1
  Drop/Steal: Earth Magicite, Lumber, Balance Mote, Phoenix Down
  ``````````````````````````````````````````````````````````````
  Great Malboro
  LV 22  HP:  1630  LP:  1   Weak vs. Wind
  LV 23  HP:  1750  LP:  1
  Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
              Malboro Vine, Virgo Gem, Foul Liquid, Musk Stick
  ``````````````````````````````````````````````````````````````
  Diresaur
  LV 28  HP:  5621  LP:  2   Weak vs. Wind
  Drop/Steal: Tanned Hide, Earth Magicite, Tryant Hide
  `````````````````````````````````````````````````````````````

 Below is the recap of the map for Golmore Jungle.
 
                                     Dell of The _ The 
                                     Dreamer       Branchway
[1]                                 |                  \
   \                               The                The Greenswathe
 Paths of Chained  _ Whisperleaf _ Parting                 |
 Light     [2]    |  Way           Glade                   |
      \     |     |                                       [3]
 The Needlebrake _|
      |
 The Rustling Chapel
      |
     [4]

 [1]  Ozmone Plains - Sunlit Path
 [2]  Eruyt Village
 [3]  Paramina Rift - Fading Vine
 [4]  Feywood

 Paths of Chained Light
 ----------------------------------------------------------------------
 Enemies: Panther, Malboro, Hellhound
 ----------------------------------------------------------------------
 Well, the Hellhounds should not be posing you as much problems when
 your party is at a lower level. Just slaughther them and make your to
 the Needlebrake area.

 The Needlebrake
 ----------------------------------------------------------------------
 Enemies: Malboro, Great Malboro, Treant, Hellhounds
 ----------------------------------------------------------------------
 Make your way towards south and you will reach the Rustling Chapel

 The Rustling Chapel
 ----------------------------------------------------------------------
 Enemies: Diresaur, Hellhounds, Coeurl
 ----------------------------------------------------------------------
 You will find more Couerl and Hellhounds in this area. At the entrance
 leading to the Feywood, you will encounter a Diresaur. Slain it for
 a Tryant Hide...

 ----------------------------------------------------------------------
 [W-059]
 The Journey to The Feywood
 ----------------------------------------------------------------------
                                                             ffxii_0259
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  49

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (The Feywood, Feywood Candle)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Basilisk
  LV 42  HP:  5429  LP:  1   Weak vs. Lightning
  LV 43  HP:  5749  LP:  1
  Drop/Steal: Antidote, Chronos Tear, Ice Crystal, Primed Tanned
              Hide, Serpent Eye
  ```````````````````````````````````````````````````````````````
  Behemoth
  LV 42  HP: 10026  LP:  2   Weak vs. Ice
  LV 43  HP: 10446  LP:  2
  LV 44  HP: 10866  LP:  2
  LV 45  HP: 11286  LP:  2
  Drop/Steal: Behemoth Steak, Gemini Gem, Primed Tanned Hide,
              Red Fang, Storm Crystal
  ```````````````````````````````````````````````````````````````
  Cerberus
  LV 38  HP:  4419  LP:  1   Weak vs. Water
  LV 39  HP:  4730  LP:  1
  LV 40  HP:  5059  LP:  1
  Drop/Steal: Fire Crystal, Francisca, Hell-Gate's Flame, Libra
              Gem, Prime Pelt
  ```````````````````````````````````````````````````````````````
  Deadly Nightshade
  LV 39  HP:  3167  LP:  1   Weak vs. Water
  LV 40  HP:  3407  LP:  1
  LV 41  HP:  3647  LP:  1
  Drop/Steal: Chrono Tears, Fire Crystal, Succulent Fruit, Virgo
              Gem, Screamroot
  ``````````````````````````````````````````````````````````````
  Giruveganus
  LV 46  HP: 13006  LP:  2   Weak vs. Holy
  LV 47  HP: 13686  LP:  2
  Drop/Steal: Broken Greataxe, Dark Crystal, Leo Gem, Prime
              Tanned Hide, X-Potion
  ``````````````````````````````````````````````````````````````
  Golem
  LV 42  HP: 11280  LP:  2   Weak vs. Wind
  LV 43  HP: 11550  LP:  2
  Drop/Steal: Aquarius Gem, Earth Crystal, Mystletainn, Remedy,
              Quality Lumber, Judicer's Staff
  ``````````````````````````````````````````````````````````````
  Holy Elemental
  LV 25  HP: 14830  LP:  1   Weak vs. Dark
  Drop/Steal: Feystone, Holy Crystal, Holy Magicite, Holy Stone
  ``````````````````````````````````````````````````````````````
  Mirror Knight
  LV 40  HP:  5202  LP:  1   Weak vs. Earth
  LV 41  HP:  5522  LP:  1
  LV 42  HP:  5842  LP:  1
  Drop/Steal: Aries Gem, Mirror Mail, Mirror Scale, Wind
              Crystal, Windslicer Pinion, X-Potion
  `````````````````````````````````````````````````````````````
  Mu
  LV 40  HP:  3167  LP:  1   Weak vs. Water
  LV 41  HP:  3487  LP:  1
  Drop/Steal: Fire Crystal, Aries Gem, Eye Drops, Blood Wool,
              Moondust
  ````````````````````````````````````````````````````````````
  Preying Manis
  LV 43  HP:  7465  LP:  1   Weak vs. Holy
  LV 44  HP:  7705  LP:  1
  Drop/Steal: Cancer Gem, Dark Crystal, Insect Husk, Reflectga
              Mote, Sickle-Blade, Bowline Sash
  ````````````````````````````````````````````````````````````
  Tartarus
  LV 38  HP:  3619  LP:  1   Weak vs. Holy
  LV 39  HP:  3939  LP:  1
  LV 40  HP:  4259  LP:  1
  Drop/Steal: Dark Crystal, Libra Gem, Prime Pelt, X-Potion,
              Power Vest
  ````````````````````````````````````````````````````````````

 -------------------
 The Feywood
 -------------------

                 [1]              [2]        [1]  Golmore Jungle
                  |              /           [2]  Paramina Rift
                Walk of Flitting             [3]  Lenne Mines
                Rifts    \                   [4]  Giruvegan
 [3]           /          \                  [SC] Save Crystal
    \ Walk of Dancing ---  Walk of
         Shadows           Stolen Truths
                \           /
                 Antiquity's
                 End . [SC]
                     .
                Redolent Glade
                     |
               White Magick's Embrace
                     |
               Ice Field of Clearsight
                     /
              Edge of Reason
                /
              [4]
 Walk of Flitting Rifts
 ----------------------------------------------------------------------
 Enemies: Deadly Nightshade, Golem, Mu, Tartarus
 ----------------------------------------------------------------------
 Don't move forward. Cast Libra and there is a trap just in front of
 you! Make sure Libra is cast on at all times as some of the traps can
 be very extremely dangerous.

 In the area near the Golmore Jungle, you will fight Deadly Nightshade.
 Put them into deep sleep with Sleepga and cast Blizzaga for a freezing
 effect. They can use Pollens - which causes Sleep, Silence and Poison.
 So put them into sleep is your priority.

 Near the entrance leading to the Paramina Rift, you will find a Golem
 there. Make use of Aeroga for easier damage and they are vulnerable to
 Sleep as well. So cast Sleep and Oil + Firaga for more damage!

 Mu, a stronger versions of the rabbits, are very dangerous as they can
 cast Confuse. Hence cast Silence and Sleep on them to prevent them
 from acting any mischief.

 At the south end of the area, you will find a Tartarus, a stronger
 version of Hellhounds. Put them into sleep as well and you might want
 to soak them with Oil + Firaga. They drop X-Potions so don't miss the
 chance!

 There are two pathways. First of all, take the southeast route. There
 is a trap there. Equip Steel Poleyns if you have it or switch out all
 members except the one with Libra so you can cross it safely...

 Walk of Stolen Truths
 -----------------------------------------------------------------------
 Enemies: Cerberus, Tartarus, Golem
 -----------------------------------------------------------------------
 Your radar will be jammed and you won't be able to use it. You will
 encounter more dangerous enemies. Cerberus looks like Tartarus except
 they have a fire-light on its horn. The Oil-Firaga combo does not work 
 against it as it absorbs Fire. Thus make use of Sleep-Blizzaga combo.

 Since your radar isn't work, you have rely on the actual map (press
 SELECT) and use the cursor's arrow to determine your bearings.

 The Urn is located at the northeast end of the area. Grab that first.
 Surprised that that area is quite small right? Make your way to
 Antiquity's End.

 Antiquity's End
 ------------------
 There is a Save Crystal here. Head south southwards and there will be
 a message saying "dense mist prevent you from advancing" and it will
 trigger a cutscene. Now return back to the Save Crystal and do the
 following preparations:

 o Equip Bowline Sash on all 3 characters.

 Set up the following Gambits:
 o   Ally: any                       -> Phoenix Down
 o   Self: status = HP Critical      -> X-Potion
 o   Ally: HP <30%                   -> X-Potion
 o   Ally: status = Confuse          -> Smelling Salts
 o   Ally: status = Sap              -> Remedy
 o   Ally: status = Disease          -> Vaccine/Remedy
 o   Ally: status = Sleep            -> Alarm Clock
 o   Ally: status = Slow             -> Haste
 o   Foe: targeting self             -> Attack

 Now cast Protect, Shell, Bravery, Faith, Bubble, Regen and Haste on
 all 3 participating members. Head southwards

 Redolent Glade
 ----------------
 There will be some scenes and you will have to fight a large flower..
 Your characters' MP will be draining for this battle!
  ________________________________________________________________
  Rafflesia                              LV ??   HP: ???? (~38000)
  ________________________________________________________________
  Attacks:  Curse, Pollen Dance, Syphon, Nectar Volley
  Notes:    Shell
 
  First of all, have the leader cast Dispel, the 2nd character
  use Expose while the 3rd character use Shear. Have the leader
  cast Silence while other 2 characters attacks.

  Its Nectar Volley will causes Sap and deals around 400 damage to
  one ally. Syphon drains MP from your characters. Curse causes
  a variety of status ailments - Sap, Disease, Poison & Confuse
  but you can prevent it with Silence. Pollen Dance is very deadly
  as it could inflict Confuse on all characters but with the
  Bowline Sash it should not pose you any problem.

  If you do cast all the status upgrades I have listed earlier,
  the battle is a walk in a park. Your characters can easily deal
  2000+ HP damage on Rafflesia attack with Expose + Bravery on
  your characters.
  
  Steal:    Screamroot
  LP:       31
  ________________________________________________________________

 Once the flower is out of your way, return back to Antiquity's End. Use
 the Save Crystal there to restore back your HP/MP & save your game. If
 you are interesting in more exploring, you can head back northwest
 (Walk of Dancing Shadows)

 Walk of Dancing Shadows
 ----------------------------------------------------------------------
 Enemies: Mirrorknight, Tartarus, Mu
 ----------------------------------------------------------------------
 Mirrorknights are upgraded versions of Bagoly type monsters. They
 likes to use Reflect. Hence it is no point using spells unlike you got
 the Opal Ring equipped on the caster. But they are pretty weak and you
 should be able to take them out rather easily. They drop Mirror Mail,
 a body armor that has auto-Reflect. Other than the Mirrorknights, you
 will also encounter Tartarus and Mu in that area.

 The northwest exit leads to the Hennes. You will be visiting there
 later. Return back to Antiquity's End and head south to Redolent Glade.
 Head further south to the next area.

 White Magick's Embrace
 -----------------------------------------------------------------------
 Enemies: Preying Mantis, Mirrorknight, Basilisk
 -----------------------------------------------------------------------
 You will find some Preying Mantis here. Use Blindga and Oil, followed
 by Firaga to kill them off. Mirrorknights can be encountered here too.
 Just keep on attacking them and do not use magicks. If you get close
 to the boulders, serpents called "Basilisk" will appear. Strike them
 with Thundaga. There is another Urn located at the southeast end of
 the area and it contains the Feywood Candle which reveals the
 additional hidden areas.

 Ice Field of Clearsight
 -----------------------------------------------------------------------
 Enemies: Basilisk, Preying Mantis, Behemoth
 -----------------------------------------------------------------------
 You will encounter most Basilisk and Preying Mantis here. A Behemoth is
 approaching where you will hear roars. Just cast 2 Blizzaga and they
 will be dead Behemoth meat in no time.

 To proceed to the next area, you need to activate the Feywood Gylphs. A
 Feywood Gylph is like a chamber with a star-shaped symbol in the middle.
 There are 4 such structures on the map.

                                  White Magick's Embrace
                                       /
                               FG1
                          FG          FG2
                               FG3
                            /
                  The Edge of Reason

 The area will look something like this. Go to FG1. Go to the middle of
 the chamber. Once you stand in the middle of it, you will see "Feywood 
 Gylph" marker appearing. Check it with X button and pick the top
 option. Now rotate the camera until you saw an illusion of a green
 forest walkway, not the normal reflection images of your party moving.
 Once you saw that, move your party across it. 

 Now make your FG2, do the same that you do it for FG1. Once you done
 for FG2, make your way to FG3. Do the same for FG3 and you will see the
 pathway appearing at the southern region of the area will be available
 for you to cross.
 
 The Edge of Reason
 -----------------------------------------------------------------------
 Enemies: Basilisk, Preying Mantis, Behemoth, Giruveganus
 -----------------------------------------------------------------------

                       Ice Field of Clearsight
                            /

           FG       FG2

                    FG1
                *         FG3

            FG4
           /
         Gate Gigas

 The enemies here are pretty easy to handle as you can defeat most of
 the enemies rather easily with Bravey + Haste status. Watch for
 Behemoths when use the Bacchus's Wine and they can deal 1000+ damage
 with their attacks. So target Blizzaga on them as soon as you sees
 them. In the area southwest off FG1, you will find Giruveganus -
 inflict Blind/Sleep on it and freeze it with Blizzaga. At the area
 where you find Giruveganus, you will find a trap. Inside that trap, if
 there is a chest, mostly likely is Deathbringer sword or the
 Ensanguined Shield (!). But the appearance of the chest is random and
 it depends a lot on luck... 

 You will find Feywood Gylphs here. Now make your way FG1. Examine it
 and find the forest illusion. Make your way FG2, you will find Preying
 Mantis. Defeat them and examine the Gylph and locate the correct
 illusion. Now make your way to FG3. You will find Behemoths here.
 Freeze them with Blizzaga and examine the Gylph. Do the same thing that
 you done for the previous two Gylphs. Go to FG4 and you will find 2
 more Behemoths there. Defeat them and examine the Feywood Glyph. Do
 the same thing that you have doing all along and you will find a huge
 gate - labelled "Gate Gigas".

 Bring in the summoner and have the summoner summons Belias. Examine
 the gate and pick the 2nd option to touch it. Belias will open the
 path for you...

 ----------------------------------------------------------------------
 [W-060]
 The Ancient City of Giruvegan
 ----------------------------------------------------------------------
                                                             ffxii_0260
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  50

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    Deathbringer, Ensanguined Shield 
  Key Items:    Map (Giruvegan)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Behemoth
  LV 44  HP: 12199  LP:  2   Weak vs. Ice
  LV 45  HP: 12619  LP:  2
  Drop/Steal: Gemini Gem, Prime Tanned Hide, Storm Crystal, Red
              Fang, Behemoth Steak, Giant's Helmet
  ```````````````````````````````````````````````````````````````
  Gargoyle Baron
  LV 42  HP:  6071  LP:  1   Weak vs. Holy
  LV 43  HP:  6231  LP:  1
  Drop/Steal: Dark Crystal, Demon Tail, Scorpio Gem, X-Potion,
              Doom Mace
  ```````````````````````````````````````````````````````````````
  Mythril Golem
  LV 43  HP: 17733  LP:  2   Weak vs. Water
  LV 44  HP: 17973  LP:  2
  Drop/Steal: Aquarius Gem, Fire Crystal, Gaia Gear, Iron Ore,
              Mythril
  ```````````````````````````````````````````````````````````````
  Vivian
  LV 42  HP:  6526  LP:  1   Weak vs. Holy
  LV 43  HP:  6766  LP:  1
  LV 44  HP:  7006  LP:  1
  Drop/Steal: Malboro Flower, Dark Crystal, Virgo Gem, Red Fang
  ```````````````````````````````````````````````````````````````
  Diakon Entite
  LV 45  HP: 48042  LP:  7   Weak vs. Dark
  Drop/Steal: Diakon Halcyon, Electrum, Feystone, Holy Crystal
  ```````````````````````````````````````````````````````````````

 -------------------------------
 The Ancient City of Giruvegan
 -------------------------------


                    The      ___  Gate of   __  Gate of ___ [1]
                    Trimahla      Water         Earth
                    Water-
                    Steps
                  /
           The Aadha
           Water-Steps
            /
         The Haalmikah
[2]      Water Steps [SC]
 |         |
Gate   ____|
of Fire

 [1] The Feywood                      [SC]  Save Crystal
 [2] The Great Crystal
                                           
 Gate of Earth
 ----------------
 There will be some scenes and you have finally reached the Ancient
 City of Giruvegan. Now follow Ashe and make your way down the pathway.
 You will find a Gate Crystal. Use it and save your game.

     o---------------------------------------------------------o
     |             Deathbringer & Ensanguined Shield           |
     | I have tested this out myself. The chest is completely  | 
     | random and it regenerates upon reset and even if you    |
     | have gotten the previous chests. It is a good way to    |
     | revisit the previous area as you can fight Behemoths    |
     | and the Giruveganus. Below are the statuses of these    |
     | 2 decent equipment, which you can get without the       |
     | Diamond Armlet:                                         |
     | o Deathbringer:                                         |
     |   Attack +90 + KO (Note: killing enemies this way does  |
     |   not give you any EXP, LP or even loot!) I will still  |
     |   prefer the Defender Sword                             |
     | o Ensanguined Shield                                    |
     |   Evasion +90 - Poison, Sap and Slow status             |
     | Once you got one, go back to this Gate Crystal, save    |
     | your game, reload & go back to grab the other treasure. |
     o---------------------------------------------------------o

 Check your inventory and make sure you have the following stuff:
 o 3 Ice Shields, 3 Flame Shields, 3 Rose Corsage
 o Sleepga, Disable, Blizzaga, Curaja

 Make some preparations:
 o Equip Ice Shields for 3 characters
 o Equip the best armor for your characters - preferably the Carabineer
   Mail

 Cast the following on your characters and you should know the drill.
 Protect, Shell, Bravery, Faith, Float, Bubble, Regen & Haste.

 Now go further westwards until you saw a Way Stone. Touch it and you
 will be warped to the Gate of Water.

 Gate of Water
 ---------------
 Before you can fight the enemies here, you will have fight a guardian
 and it is a tough nut to crack...
  ________________________________________________________________
  Daedalus                               LV ??   HP: ???? (~66000)
  ________________________________________________________________
  Attacks:  Tri-Attack, Tremor, Ice Break, Smite of Rage, Rage,
            Darkra
  Notes:    -

  Daedalus will start off by casting Haste on itself...
 
  Have the leader dispel off its positive status ailments, the 2nd
  character use Expose and the 3rd character uses Shear.

  Daedalus is a Headless-class monster and it has a couple of
  strong attacks like:
  o Tri-Atttack - +1000 HP damage to a single character + Slow
  o Tremor - 700+ HP damage to all characters (earth elemental)
    - Dragon Shield will nullify them (which you can buy at Phon
      Coast or you are already guarded with Float cast on your
      party)
  o Ice Break - 500+ HP damage to all characters (ice elemental)
  o Smite of Rage - 700+ HP damage to one target
  o Rage - 1000+ HP damage to all targets
 
  On top of those attacks, Daedalus chain combo attacks and they
  are deadly if your party's HP is low. Thus try to keep Bubble,
  Protect and Haste statuses on at all times. Fight the bosses
  normally as you do. Conserve your MP throughout the battle.

  Once the boss' HP gets critical, it's attack will increase
  considerablely and at point of time, you can't do anything about
  it. Once the boss' HP is left with only 1/6, unleash your Mist
  Quickening to finish the job off.

  PS: If you cast the spells I mentioned earlier, you might even
      defeat Daedalus before it uses Smite of Rage....
    
  Steal:    Dark Crystal, Forbidden Flesh
  LP:       33
  ________________________________________________________________

 Go back to the previous area, your party is really battered. I
 suggest you to do that as the battles upcoming are not that easy...
 Save your game.

 Once you are done, return back here and the Way Stone on the west.

 The Trimahla Water-Steps
 ----------------------------------------------------------------------
 Enemies: Behemoth, Gargoyle Baron, Mythril Golem, Vivian
 ----------------------------------------------------------------------
 Set the following attacking Gambits:
 o Foe: status = Sleep     -> Blizzaga
 o Foe: status = Disable   -> Blizzaga

 More Behemoths will be encounter here. Use Immobilize and Sleepga on
 them followed by casting Blizzaga. Next to the area, where you fight
 the Behemoths, you will see an Aviro Gate Stone. Examine. Go down the
 ramp and you will fight a new enemy - Gargoyle Baron. Cast Disable on
 it before fight it. Use Sleepga on Behemoths and Disable on Gargoyle
 Barons and this area should be quite easy to handle.

 The map of the area is located at the southeast corner of this area.
 Make sure you grab it from the urn. It might not appear during this
 period but make sure you check it when you revisit this place
 again...

 Move down the ramp till you reach east-end of the area. You will find
 2 Mythril Golem. Cast Sleepga on them and toss Blizzaga as your
 primarily attacking magick.

 You will find Chthes Gate Stone. Examine it and magick forcefield will
 be turn off and you will be allow to pass.

 At northwest end of the area, you will encounter Vivian, a stronger
 version of Malboros, toss Sleepga and Oil for easier finishing.

 BTW, the chests in this area are in shapes of a crystal instead of a
 normal chests you find the previous areas. The exit is at the
 midwest area (just move along the winding path) and you will find
 another 2 Mythril Golems there. Upon defeating one, a green magick
 path will appear. Just follow the pathway to the next area

 The Aadha Water-Steps
 ----------------------------------------------------------------------
 Enemies: Vivian, Behemoth, Gargolye Baron, Mythril Golem,
          Diakon Entite*
 ----------------------------------------------------------------------
 Once you go down the walkway, you will see more Behemoths. Charm them
 to sleep using Sleepga and put them into the freezer with Blizzaga.
 Defeat the Gargoyle along the walkway (prevent them from attack with
 Disable) and make your way to another platform where you find 2 more
 Mythril Golems. Cast Sleepga and the Gambits will do the rest. However,
 the Thundaga seems to more efficient on the Golems as metal conduct
 electricity...

 Examine the Paron Gate Stone is in the middle of the golem to turn
 off magick forcefields. It will not open the forcefield closest to it
 but another one. Make a U-Turn and move down the walkway, dispatch
 any Behemoths or Gargoyle Barons that come in your way. At the north
 west end of the area, you will find 2 more Mythril Golem. Put them
 into sleep by casting Sleepga on them followed by Thundaga. You will
 find the Parelthon Gate Stone. Examine it and turn off the previous
 magick forcefield where you find the Paron Gate Stone.

 Move all the way south and fight the Vivians and Gargoyle Barons that
 are in your way till you reached the southeast end of the area. You
 will find 2 Mythril Golems at the end of your party. You will find
 Tychi Gate Stone. Examine it. Move your way back up the ramp that
 at southeast end of the area. You will fight more Vivians. Put them
 into sleep before your characters got infected by its Putrid Breath.

 Once you have activated the 3 stones, make your way to west-end most
 of the area, you will find Gargoyle Barons and Vivians in a group.
 Toss Sleepga and Disable. You will find another Mythril Golem at the
 southwest end of the area. Defeat it and the 2nd magick path will
 appear. Cross it.

 The Haalmikah Water-Steps
 ---------------------------
 There will be a cutscene while you are walking on the pathway. Move
 forward and you will end up in front of a large gate called "Bulwark
 Chronos". Examine it and you will be able to access the Save Crystal
 behind it.

 Do the following:
 o Equip Flame Shields on your character if they are using single-handed
   weapons
 
 Set up the following Gambits:
 o   Ally: any                       -> Phoenix Down
 o   Self: status = HP Critical      -> X-Potion
 o   Ally: HP <30%                   -> Curaja
 o   Ally: status = Sap              -> Regen
 o   Ally: status = Poison           -> Antidote
 o   Ally: status = Slow             -> Haste
 o   Foe: targeting self             -> Attack

 Cast Protect, Shell, Faith, Bravery, Bubble, Regen and Haste on all the
 3 participating characters for the upcoming boss fight.

 Read the paragraph on "Gate of Fire"

 Now examine the "Bulwark Hemera" door and you will be able to move
 onto the next area.

 Gate of Fire
 -----------------------------------------------------------------------
 Enemies: Gargoyle Baron, Vivian
 -----------------------------------------------------------------------
 NOTE: Enemies will appear here ONLY after you have defeat the boss in
       this area
 
 Before continuing to move forward, here is a map of an empty area.

                 _     _     ___     The "---" represents the stairs,
          ____  | |---| |   |  _|    S represents the starting point
         | __ |_| |---| |---| |      and X is the spot where you see
         ||  |__  |   |_|---|_|      the hidden path.
        _||_____| |  
       |_  []_[]  |X   _     _       Once you reach the spot marked "X"
         ||   __| |   | |   | |      Move your party against the empty
         ||__| _  |---| |---| |_     space and a hidden magick path
         |____| |_|---|_|---|___|    will appear.
                       S

 I supposed of the purpose of having a complex area to remove the
 positive status effects that you have cast area. Once the magick path
 is uncovered, you can go back to Save Crystal and cast positive effects
 again. Or

 From the starting point, head west and up the small steps. Move all the
 way north until you saw a box form on the right of radar. Move against
 the open space and it eventually, it will unveil a hidden path. Cross
 the hidden magick and there will be some scenes...

 A large dragon comes and you will have to battle it!
  ________________________________________________________________
  Tyrant                               LV ??   HP: ???? (~181,000)
  ________________________________________________________________
  Attacks:  Bile, Lunge, Thundaga, Sonic Fangs, Piercing Graviga
            Fireball, Firaga
  Notes:    Haste, Protect, Shell

  Technicks will be locked for this battle and it means you can't
  use Expose, Shear, Charge or even Steal!

  This boss is by far most the most HP that you have ever
  encountered in the game yet.

  Start off by dispeling its positive statuses.

  o  Bile         - Multiple hit attack (600+) against 1 ally +
                    Poison/Sap
  o  Thundaga     - heavy lightning damage against all allies.
  o  Sonic Fangs  - heavy non-elemental atatck against 1 ally +
                    Slow
  o  Piercing     - Halves all allies' HP (Can MISS!)
     Graviga
  o  Fireball     - Fire-elemental damage against one ally

  Well, the boss absorbs Lightning elemental attacks, hence avoid
  equipping your characters with lightning elemental weapons such
  as the Storm Spear. Faith + Blizzaga is extremely efficient as
  you can hit 9999 HP damage with it. Watch for the boss' Piercing
  Graviga as it could halves your character's HP and fortunately it
  can miss (*phew*). Cast Curaja if that happens.

  The boss' normal attack does around 400 HP even if with Protect
  on and has a probability of causing Poison. Use an Antidote/cast
  Poisona if that happens.

  Steal:    N/A
  LP:       33
  ________________________________________________________________

 Upon defeating the boss, a Way Stone will appears on that area. Go
 back to Save Crystal, your HP is severely depleted. I suggest you to
 do so...

 Upon you are done with your healing, examine that Way Stone and you
 will be teleported to...

 ----------------------------------------------------------------------
 [W-061]
 The Great Crystal
 ----------------------------------------------------------------------
                                                             ffxii_0261
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  51

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    Black Mask, White Robes, Holy Lance
  Key Items:    The Treaty-Blade
  Esper:        Shemhazai
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Ose
  LV 44  HP:  6739  LP:  1   Weak vs. Holy
  LV 45  HP:  7059  LP:  1
  Drop/Steal: Coeurl Whisker, Dark Crystal, Libra, Morning Star,
              Prime Pelt
  ```````````````````````````````````````````````````````````````
  Reaper
  LV 45  HP:  9931  LP:  1   Weak vs. Holy
  LV 46  HP: 10111  LP:  1
  Drop/Steal: Book of Orgain-Cent, Capricorn Gem, Dark Crystal,
              Vaccine
  ```````````````````````````````````````````````````````````````
  Mythril Golem
  LV 45  HP: 17733  LP:  2   Weak vs. Water
  LV 46  HP: 17973  LP:  2
  LV 47  HP: 18213  LP:  2
  LV 48  HP: 18453  LP:  2
  Drop/Steal: Aquarius Gem, Fire Crystal, Gaia Gear, Iron Ore,
              Mythril
  ```````````````````````````````````````````````````````````````
  Mom Bomb
  LV 45  HP:  6384  LP:  1   Weak vs. Water
  LV 46  HP:  6544  LP:  1
  Drop/Steal: Bomb Shell, Diamond Armlet, Fire Crystal, Scorpio
              Gem
  ```````````````````````````````````````````````````````````````
  Necrophobe
  LV 46  HP:  8511  LP:  1   Weak vs. Holy
  LV 47  HP:  8691  LP:  1
  Drop/Steal: Bacchus's Wine, Dark Crystal, Ambrosia, Sky Jewel
  ```````````````````````````````````````````````````````````````

 Well, we have reach the game's most famous dungeon and we will soon
 find out how tough it is... Pressing SELECT is pretty useless and the
 names of the area are also VERY WEIRD...

 Legend
 --    Downward sloping               xx    Upward sloping

 ----------------------------------------------------------------------
 1st Area
 ----------------------------------------------------------------------
                     G                1   A Prama Vikaari (VIII)
             [2]----[1]xxx[3]         2   Kabonii Jilaam Pratii'vaa
              |     VIII              3   Sthaana Scorpio (Gate Stone)
              |                       4   Kabonii Jilaam Avaa
     [5]-----[4]                      5   Dha Vikaari Bhrum (VII)
     VII                              G   Scorpio Gate

 A Prama Vikaari
 -----------------
 The way stone that bring you inside the Great Crystal is called Way
 Stone VIII. Unlike other dungeons, Way Stones are being labelled. The
 northeast exit is blocked off by "Gate Scoprio" magick barrier. You
 are left with 2 paths. One of them is upward slopping and the other
 one is downward slopping.

 Take the upward slopping path.

 Sthaana Scorpio
 -----------------
 You will find 2 Mom Bombs. Beware of their Self-Destruct skill. Put
 them into sleep before they pose you any serious problem. You will find
 the Scorpio Gate Stone. Examine it. You won't be able to open the gate.
 Now make your way back the previous area. Take the downward slopping
 path.

 Kabonii Jilaam Pratii'vaa
 --------------------------
 You will encounter 2 Oses here. Put the Oses into sleep once you
 encounter one as they can unleash a Hell Blaster which is a very
 deadly status bomb that result you need to use a Remedy to cure.

 Underneath the trap, it is a treasure chest. You will get either a
 Black Mask or an Elixir. It is completely random. If you got the Black
 Mask, return back to Save Crystal and save your game. If not reset, it
 is 50-50 chance and the chest do not respawn. Take the downward
 slopping path and you will reach...

 Kabonii Jilaam Avaa
 ---------------------
 More Oses will be encountered. Cast Sleepga immediately you sees one. It
 doesn't matter if you "over-cast" as they can provide you a lot of nasty
 statuses with Hell Blaster.

 Dha Vikaari Bhrum
 --------------------
 You will find another Way Stone (VII) here use it to teleport and you
 will reach...

 ----------------------------------------------------------------------
 2nd Area
 ----------------------------------------------------------------------
                                   1    A Vikaari Kabonii
           [3]--[2]                2    Bhrum Pis Avaa
            |    x                 3    Sthaana Cancer
             \   x                 4    Bhrum Pis Pratii
              --[1]--[4]--[5]      5    Dha Vikaari Trahk
                VI         V

 A Vikaari Kabonii
 -------------------
 There is a Way Stone and labelled as VI. There are 3 paths. Take the
 upward slopping path.

 Bhrum Pis Avaa
 ----------------
 There you will find more Oses there. Cast Sleep whenever you see one.
 There is a treasure chests here. You will get a White Robes or Knot
 of Rust. If you got a Knot of Rust, I suggest you reset. As the chest
 has also a 50-50 chance. If you get it, go back to the Save Crystal
 and save your game and return back here to resume.

 Take the other downward slopping path and you should reach...

 Sthaana Cancer
 ----------------
 You will find 2 Mythril Golems along with the Cancer Way Stone. Defeat
 the Mythril Golems here and activate the Cancer Way Stone. Now make your
 way back to Area [1].

 Take the east path.

 Bhrum Pis Pratii
 ------------------
 Defeat the Oses here. Take the other path, which should be a downward
 slopping pathway.

 Dha Vikaari Trahk
 ------------------
 You will find another Way Stone V here. If you visiting the second time,
 you may encounter Reapers. Silence them first before engage a fight.
 Watch for Annul. Board the Way Stone V.

 ----------------------------------------------------------------------
 3rd Area
 ----------------------------------------------------------------------
                                 1    A Vikaari Bhrum
                 [2]----[3]      2    Trahk Pis Praa
                  |      G2      3    Sthaana Pisces
                  |      |       4    Trahk Jilaam Praa'dii
                  |      |       5    Sthaana Aries
      [5]xxx[4]xx[1]G1--[6]      6    Dha Vikaari Jula
                  IV    III

    o    G1   Gate Pisces         o   G2   Gate Aries

 A Vikaari Bhrum
 -----------------
 You will find Way Stone IV here. There are 2 paths and the Gate Pisces
 blocking you at one end. Take upward slopping path.

 Trahk Jilaam Praa'dii
 -----------------------
 You will find 3 Mom Bombs. Cast Sleep on them and finish them off with
 Blizzaga. Beware the Bomb's Self-Destruct skill. Ignore this chest for
 the time being. It will be either a Knot of Rust or a Holy Lance.

 Sthaana Aries
 ---------------
 You will encounter a new enemy - Necroprobes. Silence them and kill them
 with a Phoenix Down for a fast kill. Examine the Aries Gate Stone to
 deactivate the Gate Aries at Sthaana Pisces (marked [3] on the map).

 Now backtrack till you reached the place you find Way Stone IV. From
 there, take the downward slopping path.

 Trahk Pis Praa
 ---------------
 Slain off those annoying Oses. Put them in slumber sleep before they
 unleash their deadly Hell Blasters. Take the other downward slopping
 path.

 Sthaana Pisces
 ---------------
 You will find 2 Mythril Golems here. Put them into sleep with Sleepga
 and cast Thundaga while they are sleep. If you find it taking a bit too
 long, cast Faith on your magick caster. Head south from there and you
 will reach...

 Dha Vikaari Jula
 ------------------
 You will find Waystone III there. Examine it. There will be some
 scenes and you will end up in the...

 Crystal Core
 -------------
 There is a Save Crystal here. Backtrack and make your way to the area
 where you find the chest containing the Holy Lance. If you do not get,
 reset the game. It will give you a strong elemental advantage.

 From Way Stone III, make your way towards the direction where you find
 another Way Stone. That's Way Stone I. Before examining it:

 o   Equip Rose Corsage as accessories for 2 characters. Equip Thief's
     Cuffs for your leader

 Set up the following Gambits:
 o   Ally: any                       -> Phoenix Down
 o   Self: status = HP Critical      -> X-Potion
 o   Ally: HP <30%                   -> X-Potion
 o   Ally: status = Silence          -> Echo Herbs
 o   Ally: status = Slow             -> Haste
 o   Foe: targeting self             -> Attack

 Cast Protect, Shell, Faith, Bravery, Bubble, Regen, Haste. Touch Way
 Stone I and you will be teleported to...

 Gate of Wind
 --------------
 Examine the gate - Bulwark Minas and it is an Esper fight
  ________________________________________________________________
  Shemhazai                             LV ??   HP: ???? (~92,000)
  ________________________________________________________________
  Attacks:  Syphon, Silencega, Flare, Shock, Mana Spring, Enrage,
            Chain Magick
  Notes:    Haste

  Have the leader cast Dispel, the 2nd character use Shear and the
  3rd character use Expose.

  Shemhazai can absorb any magick and it will take ages to figure
  which is the main magick weakness and it has the ability to
  change that. Hence go physical...

  Once that statuses are down, have the leader to attempt to steal
  from Shemhazai and you will get a rare zodiac gem - Sagittarius.
  Make sure you steal from it. Switch the leader's accessory to
  Rose Corsage once you are done. If you don't equip Rose Corsage,
  you will find Shemhazai casting Silencega.

  Shemhazai loves to use Syphon to drain your MP or uses Mana
  Spring if its MP is fully depleted. It has a tendency to use
  Shock (a lightning-elemental spell that deals 1600+ to one
  character) and Flare (a fire-elemental spell that deals 2500+
  to one ally). Hence keep your Shell is on is a priority because
  Shemhazai is a magick attacker. It will be great if you equip
  the Shell Shield.

  Once the boss' HP is low, it will start to use Enrage and Chain
  Magick. Make sure you kill the Esper before it unleashs any of
  it spells as the damage will be 1.5x times stronger. Unleash
  your Quickenings if that happens and you will finish the battle
  in no time...

  Steal:    Sagittarius Gem
  LP:       47
  ________________________________________________________________

 After the battle is over, Shemhazai, the Whisperer will be available
 on the license board! Now make your way northwards. Examine the gate,
 Bulwark Aeon. Make your way to Empyrean Way Stone that is the middle
 of the area. Pick the top option first to read the inscription.
 Pick the middle option for the 2nd time and there will be some FMV
 cutscenes... You will get the Treaty-Blade once the events are over.

 Examine the Tellurian Way Stone. Examine it and pick the first option.
 Examine the 2nd option to teleport out and you will end up the area
 where you find Giruvegan Gate Crystal. Teleport to Balfonheim... 

 ----------------------------------------------------------------------
 [W-062]
 Balfonheim Port - Preparations
 ----------------------------------------------------------------------
                                                             ffxii_0262
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  52

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Murmuta
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Now make your way back to town and check out the shops. They are
 selling new items.

                             Shopping List

  Beruny's Armaments - Weapons       Beruny's Armaments - Armor
  (Quayside Court)                  (Quayside Court)
  --------------------------------   ----------------------------------
  Diamond Sword          12500 gil   Chakra Band               8100 gil
  Yoichi Bow             12500 gil   Power Vest                8100 gil
  Trident                12500 gil   Hypnocrown                8100 gil
  Yakei                  12500 gil   Jade Gown                 8100 gil
  Zephyr Pole            11200 gil   Platinum Helm             9300 gil
  Hunting Crossbow       12500 gil   Platinum Armor            9300 gil
  Empyrean Rod            6200 gil   Crystal Shield            7200 gil
  Defender               13000 gil   Thief's Cap               9300 gil
  Souca                  13000 gil   Ninja Gear                9300 gil
  Morning Star           13500 gil   Gold Hairpin              9300 gil
  Doom Mace              11800 gil   Gaia Gear                 9300 gil
  Runeblade              14500 gil   Giant's Helmet           11000 gil
  Perseus Bow            14500 gil   Carabineer Mail          11000 gil
  Holy Lance             14500 gil   Gigas Hat                10700 gil
  Caliper                14000 gil   Gigas Chestplate         10700 gil
                                     Celebrant's Miter        10700 gil
                                     Cleric's Robes           10700 gil
                                     Dragon Helm              12500 gil
                                     Dragon Mail              12500 gil
                                     Kaiser Shield             8300 gil

  Odo's Technicks                    Quayside Magickery
  (Quayside Court)                   (Gallerina Marketplace)
  --------------------------------   ----------------------------------
  Expose                  3800 gil   Curaja                   11700 gil
  Revive                 10000 gil   Dispelga                  8200 gil
  Wither                  3500 gil   Arise                     9700 gil
                                     Esunaga                  14900 gil
                                     Firaga                    8200 gil
                                     Thundaga                  8200 gil
                                     Blizzaga                 8200 gil
                                     Sleepga                   7900 gil
                                     Shellga                   9900 gil
                                     Protectga                 9400 gil
                                     Darkga                    9400 gil

  The Leapin' Bangaa - Accessories   The Leapin' Bangaa - Items
  (Gallerina Marketplace)            (Gallerina Marketplace)
  --------------------------------   ----------------------------------
  Cameo Belt              9000 gil   Potion                      70 gil
  Power Armlet            5200 gil   Antidote                    50 gil
  Opal Ring              16000 gil   Eye Drops                   50 gil
                                     Phoenix Down               250 gil
                                     Echo Herbs                  50 gil
                                     Gold Needle                100 gil
                                     Alarm Clock                 50 gil
                                     Handkerchief               210 gil
                                     Bacchus's Wine             120 gil
                                     Smelling Salts              50 gil
                                     Remedy                     400 gil
                                     Chronos Tear                50 gil
                                     X-Potion                   630 gil
                                     Vaccine                    200 gil

 Waterfront Gambits
 (Gallerina Marketplace)
 ----------------------------------
 Ally: any                   50 gil   Ally: status = Stop         50 gil
 Ally: party leader          50 gil   Ally: status = Sleep        50 gil
 Ally: lowest HP             50 gil   Ally: status = Confuse      50 gil
 Ally: strongest weapon      50 gil   Ally: status = Reverse      50 gil
 Ally: lowest defense        50 gil   Ally: status = Slow         50 gil
 Ally: lowest magick resist  50 gil   Ally: status = Lure         50 gil
 Ally: HP <100%              50 gil   Ally: status = Reflect      50 gil
 Ally: HP <90%               50 gil   Ally: status = Berserk      50 gil
 Ally: HP <80%               50 gil   Ally: status = HP Critical  50 gil
 Ally: HP <70%               50 gil   Ally: item AMT >= 10       100 gil    
 Ally: HP <60%               50 gil   Ally: status = KO           50 gil
 Ally: HP <50%               50 gil   Ally: status = Stone        50 gil
 Ally: HP <40%               50 gil   Ally: status = Petrify      50 gil
 Ally: HP <30%               50 gil   Ally: status = Doom         50 gil
 Ally: HP <20%               50 gil   Ally: status = Blind        50 gil
 Ally: HP <10%               50 gil   Ally: status = Poison       50 gil
 Ally: MP <100%              50 gil   Ally: status = Silence      50 gil
 Ally: MP <90%               50 gil   Ally: status = Sap          50 gil
 Ally: MP <80%               50 gil   Ally: status = Oil          50 gil
 Ally: MP <70%               50 gil   Ally: status = Disable      50 gil
 Ally: MP <60%               50 gil   Ally: status = Immobilize   50 gil
 Ally: MP <50%               50 gil   Ally: status = Disease      50 gil
 Ally: MP <40%               50 gil   Ally: status = Protect      50 gil
 Ally: MP <30%               50 gil   Ally: status = Shell        50 gil
 Ally: MP <20%               50 gil   Ally: status = Haste        50 gil
 Ally: MP <10%               50 gil   Ally: status = Bravery      50 gil
 Ally: status = Regen        50 gil   Ally: status = Faith        50 gil
 Ally: status = Float        50 gil   Ally: status = Invisible    50 gil
 Ally: status = Bubble       50 gil
     
 Foe: any                    50 gil   Foe: status = Petrify       50 gil
 Foe: targeting leader      100 gil   Foe: status = Stop          50 gil
 Foe: targeting self        100 gil   Foe: status = Sleep         50 gil
 Foe: targeting ally        100 gil   Foe: status = Confuse       50 gil
 Foe: undead                100 gil   Foe: status = Doom          50 gil
 Foe: furthest               50 gil   Foe: status = Blind         50 gil
 Foe: nearest                50 gil   Foe: status = Poison        50 gil
 Foe: highest HP             50 gil   Foe: status = Silence       50 gil
 Foe: lowest HP              50 gil   Foe: status = Sap           50 gil
 Foe: highest max HP         50 gil   Foe: status = Oil           50 gil
 Foe: lowest max HP          50 gil   Foe: status = Reverse       50 gil
 Foe: highest max MP         50 gil   Foe: status = Disable       50 gil
 Foe: lowest max MP          50 gil   Foe: status = Immobilize    50 gil
 Foe: highest level          50 gil   Foe: status = Slow          50 gil
 Foe: lowest level           50 gil   Foe: status = Disease       50 gil
 Foe: highest strength       50 gil   Foe: status = Protect       50 gil
 Foe: lowest strength        50 gil   Foe: status = Shell         50 gil
 Foe: highest magick pwr     50 gil   Foe: status = Haste         50 gil
 Foe: lowest magick power    50 gil   Foe: status = Bravery       50 gil
 Foe: highest speed          50 gil   Foe: status = Faith         50 gil
 Foe: lowest speed           50 gil   Foe: status = Reflect       50 gil
 Foe: highest defense        50 gil   Foe: status = Regen         50 gil
 Foe: highest magick resist  50 gil   Foe: status = Berserk       50 gil
 Foe: HP >= 100,000          50 gil   Foe: status = HP Critical   50 gil
 Foe: HP >= 50,000           50 gil   Foe: fire-weak             500 gil
 Foe: HP >= 10,000           50 gil   Foe: lightning-weak        500 gil
 Foe: HP >= 5,000            50 gil   Foe: ice-weak              500 gil
 Foe: HP >= 3,000            50 gil   Foe: earth-weak            500 gil
 Foe: HP >= 2,000            50 gil   Foe: water-weak            500 gil
 Foe: HP >= 1,000            50 gil   Foe: wind-weak             500 gil
 Foe: HP >= 500              50 gil   Foe: holy-weak             500 gil
 Foe: HP < 100,000           50 gil   Foe: dark-weak             500 gil
 Foe: HP < 50,000            50 gil   Foe: fire-vulnerable       250 gil
 Foe: HP < 10,000            50 gil   Foe: lightning-vulnerable  250 gil
 Foe: HP < 5,000             50 gil   Foe: ice-vulnerable        250 gil
 Foe: HP < 3,000             50 gil   Foe: earth-vulnerable      250 gil
 Foe: HP < 2,000             50 gil   Foe: water-vulnerable      250 gil
 Foe: HP < 1,000             50 gil   Foe: wind-vulnerable       250 gil
 Foe: HP < 500               50 gil   Foe: holy-vulnerable       250 gil
 Foe: HP = 100%              50 gil   Foe: dark-vulnerable       250 gil
 Foe: HP => 70%              50 gil
 Foe: HP => 50%              50 gil
 Foe: HP => 30%              50 gil

 Foe: undead                100 gil
 Foe: flying                100 gil
 Foe: item AMT >= 10        100 gil
 Foe: character HP=100%     100 gil

 Foe: ch. status = Blind    100 gil   Foe: character HP >= 90%  100 gil
 Foe: ch. status = Silence  100 gil   Foe: character HP >= 70%  100 gil
 Foe: ch. status = Bravery  100 gil   Foe: character HP >= 50%  100 gil
 Foe: ch. status = Faith    100 gil   Foe: character HP >= 30%  100 gil
 Foe: ch. status = HP Crit. 100 gil   Foe: character HP >= 10%  100 gil
 Foe: character MP >= 90%   100 gil   Foe: character HP < 90%   100 gil
 Foe: character MP >= 70%   100 gil   Foe: character HP < 70%   100 gil
 Foe: character MP >= 50%   100 gil   Foe: character HP < 50%   100 gil
 Foe: character MP >= 30%   100 gil   Foe: character HP < 30%   100 gil
 Foe: character MP >= 10%   100 gil   Foe: character HP < 10%   100 gil
 Foe: character MP < 90%    100 gil
 Foe: character MP < 70%    100 gil 
 Foe: character MP < 50%    100 gil
 Foe: character MP < 30%    100 gil
 Foe: character MP < 10%    100 gil

 Self                        50 gil   Self: status = Petrify     50 gil
 Self: HP <100%              50 gil   Self: status = Doom        50 gil
 Self: HP < 90%              50 gil   Self: status = Blind       50 gil
 Self: HP < 80%              50 gil   Self: status = Poison      50 gil
 Self: HP < 70%              50 gil   Self: status = Silence     50 gil
 Self: HP < 60%              50 gil   Self: status = Sap         50 gil
 Self: HP < 50%              50 gil   Self: status = Oil         50 gil
 Self: HP < 40%              50 gil   Self: status = Reverse     50 gil
 Self: HP < 30%              50 gil   Self: status = Immobilize  50 gil
 Self: HP < 20%              50 gil   Self: status = Slow        50 gil
 Self: HP < 10%              50 gil   Self: status = Disease     50 gil
 Self: MP <100%              50 gil   Self: status = Lure        50 gil
 Self: MP < 90%              50 gil   Self: status = Protect     50 gil
 Self: MP < 80%              50 gil   Self: status = Shell       50 gil
 Self: MP < 70%              50 gil   Self: status = Haste       50 gil
 Self: MP < 60%              50 gil   Self: status = Bravery     50 gil
 Self: MP < 50%              50 gil   Self: status = Faith       50 gil
 Self: MP < 40%              50 gil   Self: status = Reflect     50 gil
 Self: MP < 30%              50 gil   Self: status = Invisible   50 gil
 Self: MP < 20%              50 gil   Self: status = Regen       50 gil
 Self: MP < 10%              50 gil   Self: status = Float       50 gil
 Self: status = HP Critical  50 gil   Self: status = Bubble      50 gil

 Dyce                               Cartographer's Guild
 (Sea Breeze Lane)                  (Sea Breeze Lane)
 --------------------------------   ----------------------------------
 Teleport Stone           200 gil   Cerobi Steppe             4100 gil
 Gysahl Greens            108 gil   Balfonheim Port             80 gil

 Well, there is a lot of thing to buy but you have you only limited gil:
 o  Try to get all the magicks and especially the technick - Wither.
 o  Try to get all Gambit Targets
 o  Save at least 20,000 gil

 You can carry on with the story now by talking to manse guard at the
 Saccio Lane. Before heading there, make some preparations and teleport
 to Dalmasca Eastersand.

 Dalmasca Estersand
 ---------------------
 Talk to Ruksel if you have talked to him earlier about a rod. Now talk
 to Unlucky Merchant:

                           Unlucky Merchant
              (Dalmasca Estersand - South Bank Village)

  Accessories                        Weapons
  --------------------------------   ----------------------------------
  Bangle                  500 gil    Golden Axe               18000 gil
  Steel Gorget           1500 gil
  Armguard                800 gil
  Tourmaline Ring         300 gil
  Gauntlets              1200 gil
  Battle Harness         1000 gil
  Diamond Armlet        20000 gil

 Remember I have asked to save at least 20,000 gil right? Now buy that
 Diamond Armlet. You will need that for upcoming treasure hunting quest.
 Now teleport your way back to Balfonheim Port.

 Balfonheim Port
 ------------------
 Go to the Chivany Breakwater. You will find the Aerodome there. Look
 for a Fishing Enthuisast. Talk to him twice. On the 2nd speech, you
 will be given 2 options. Pick the top option. Do not exit this area.
 (This also includes entering the Aerodome).

 Move away from the fishing man. Go and talk to the people around
 here. Return back to the spot where you find the Fishing Ethusiast.
 You will find a "Fishing Rod" marker. Examine it. You will get the
 Murmuta key item. Make sure you drop by The Whitecap and accept the
 hunt from the viera wayfarer.

 Now make your way back to the area where you find the Gate Crystal.
 It is time to make a hike into the Cerobi Steppe

 ----------------------------------------------------------------------
 [W-063]
 Cerobi Steppe & Tchita Uplands
 ----------------------------------------------------------------------
                                                             ffxii_0263
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  55

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Hi-Ether x2
  Loot:         -
  Gil:          3,500 gil, 4,200 gil
  Equipment:    Halberd, Crystal Shield, Barrel Coat
  Key Items:    Viera Rucksack, Rusted Scrap of Armor, Dragon
                Scale
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Adamantitan
  LV 40  HP: 33188  LP:  2   Weak vs. Wind
  LV 41  HP: 34801  LP:  2
  LV 42  HP: 35121  LP:  2
  Drop/Steal: Gil, Aged Turtle Shell, Ancient Turtle Shell, Earth
              Crystal, Hi-Potion
  ```````````````````````````````````````````````````````````````
  Bandercouerl
  LV 39  HP:  5300  LP:  1   Weak vs. Ice
  LV 40  HP:  5620  LP:  1
  Drop/Steal: Libra Gem, Quality Pelt, Storm Crystal, Teleport
              Stone
  ````````````````````````````````````````````````````````````````
  Bellwyvern
  LV 39  HP:  9484  LP:  2   Weak vs. Water
  LV 40  HP: 10164  LP:  2
  LV 41  HP: 10844  LP:  2
  LV 42  HP: 11524  LP:  2
  Drop/Steal: Crooking Fang, Fire Sone, Hi-Potion, Linen Cuirass
  ````````````````````````````````````````````````````````````````
  Charybterix
  LV 38  HP: 21219  LP:  2   Weak vs. Earth
  LV 39  HP: 21339  LP:  2
  LV 40  HP: 21459  LP:  2
  Drop/Steal: Antidote, Splited Armor, Taurus Gem, Wind Crystal,
              Windslicer Pinion, Chaos Mace
  ````````````````````````````````````````````````````````````````
  Silver Lobo
  LV 38  HP:  4464  LP:  2   Weak vs. Earth
  LV 39  HP:  4574  LP:  2
  Drop/Steal: Eye Drops, Libra Gem, Quality Pelt, Sorcerer's Habit,
              Wind Magicite
  ````````````````````````````````````````````````````````````````
  Shield Wyrm
  LV 42  HP: 59679  LP:  4
  LV 43  HP: 60359  LP:  4
  LV 44  HP: 61039  LP:  4
  Drop/Steal: Chronos Tear, Earth Crystal, Leo Gem, Ring Wyrm
              Liver, Ring Wyrm Scale, Winged Boots, Hi-Potion
  `````````````````````````````````````````````````````````````````
  Undin Entite (friendly)
  LV 45  HP: 48042  LP:  7   Weak vs. Fire
  Drop/Steal: Undin Halcyon, Feystone, Ether, Water Crystal,
              Electrum
  `````````````````````````````````````````````````````````````````
  Bangaa Thief
  LV 40  HP:  6137  LP:  1   Weak vs. Water
  LV 42  HP:  6617  LP:  1
  Drop/Steal: Gil, Antidote, Hi-Potion
  `````````````````````````````````````````````````````````````````


 ~-~-~-~-~-~-~-~-~
 Cerobi Steppe
 ~-~-~-~-~-~-~-~-~

  [1]
    \
    Old Elanise Road     ______The
        \         ______/      Northsward
       Crossfield _____              /
            |          \            /
       Journey's Rest   \          /
          \              \__ Feddik
        The Terraced         River
        Bank                   /
             \______ North Liavell Hills
                                 \    \
                                South Liavell Hills
                                       \
                                      [2]
  [1]   Tchita Uplands
  [2]   Balfonheim Port

 Before carrying on, I got something to said about the Diamond Armlet.

   o-----------------------------------------------------------------o
   |                Diamond Armlet and Treasure Hunting              |
   o-----------------------------------------------------------------o
   | You will need just only *one* Diamond Armlet to do the treasure |
   | hunting. It is not necessary to equip the Diamond Armlet on the |
   | leader to open chests. Diamond Armlet allows you to get rare    |
   | treasure from common chests and some of non-regenerating chests |
   |                                                                 |
   | There is a very low chance you get a rare treasure and thus it  |
   | will definitely a *long* time to get the treasure. Do not equip |
   | it even on your other active members of the current party as    |
   | the effect will still be considered as equipped! Thus it is not |
   | necessary to be equip on the leader. The chances of getting     |
   | rare treasure is higher if you did not equip on the leader      |
   |                                                                 |
   | Please note equipping a Diamond Armlet does not necessary mean  |
   | you will get the treasure. It will take countless times to get  |
   | a rare treasure. Normally, you will get either gil or a Knot of |
   | Rust. Do not worry about getting the wrong item or fear that the|
   | item will be lost as these chests will *respawn*.               |
   |                                                                 |
   o-----------------------------------------------------------------o

 South Liavell Hills
 ----------------------------------------------------------------------
 Enemies: Bandercouerl, Bellwyvern
 ----------------------------------------------------------------------
 You will fight mainly Bandercouerls in this area. Freeze them with
 Blizzaga. On a safe side, you might want to cast Sleep/Silence before
 fighting them. Bellwyvern are a lot more tougher than the ones you
 encounter in Tchita Uplands. But they are vulnerable to Oil. Oil-
 Firaga combo works well. Keep Libra, Shellga and Protectga on all
 times. Most of chests here contain mainly gil.

 North Liavell Hills
 ----------------------------------------------------------------------
 Enemies: Silver Lobo, Shield Wyrm, Charybterix, Bandercouerl
 ----------------------------------------------------------------------
 You will fight some Silver Lobos (the wolves that you encounter at the
 Phon Coast). There are 2 new enemies - Charybterix and the Shield Wyrm.
 Charybterix are flying birds and they absorbs Wind-elemental damage.
 Cast Sleep followed by Oil, then unleash Firaga. They have around
 20,000+ HP each. The Shield Wyrm is one of strongest non-boss enemy,
 it has a whooping 60,000+ HP. Fortunately, you can use Sleep, Silence
 and Oil on it. Firaga will do 9999 HP instantaneously!

 If it is raining, you will encounter the Undin Entite, which can be
 handled by now. Please refer to Side Quests section for more details.

 There is a chest containing the Dragon Whisker (one of the game's best
 spear). It is located near the exit leading to The Terraced Bank. It
 is on a brown-coloured path and near a couple of Silver Lobos along
 with Shield Wyrm. There is around 2% chance of getting it though.

 In the middle of the area, you will find 3 Windmills. (No. 1 to No. 3)
 Examine all of them. The path will split into 2. Take the northwest
 route.

 The Terraced Bank
 ----------------------------------------------------------------------
 Enemies: Charybterix, Bandercouerl, Shield Wyrm
 ----------------------------------------------------------------------
 Proceed to the next area. You will find the same set of enemies that
 you have encounter earlier. In the area, you find another 2 windmills
 (No. 4 and No. 5). Proceed northwards...

 Journey's Rest
 ----------------
 There is a Save Crystal here. Save your game. Proceed north again.

 Crossfield
 ----------------------------------------------------------------------
 Enemies: Charybterix, Bandercouerl, Shield Wyrm, Silver Lobo
 ----------------------------------------------------------------------
 The western region you will find a lot of Bandercouerls and the east
 region you will find mainly Silver Lobos. There are 2 Shield Wyrms
 there. Use the Sleep-Oil-Firaga combo on the Shield Wyrms and
 Charybterix work extremely well. Use Syphon to drain MP from those
 giant birds, you get plenty of them.

 The Ribbon (an accessory that protects against most of status
 ailments except for Death) is the middle region, closer to East exit.
 However, the only a chacne of 1.5% on getting it though...

 You will find Windmill No. 6 and No. 7 here. Between the 2 windmills,
 there are a *lot* of traps. Exit via the northeast route.

 The Northsward
 ----------------
 You will find the Viera Wayfarer (the petitioner for Vyraal hunt)
 there if you have accepted the hunt at Balfonheim - White Cap.

 Set the following Gambits:
 o  Foe: status = Sleep           -> Aeroga

 Now cast Protectga, Shellga, Faith, Bubble, Haste and Regen. 

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.26 - Vyraal
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ________________________________________________________________
  Vyraal                                 LV ??   HP: ???? (~100000)
  ________________________________________________________________
  Attacks:  Sonic Fangs, Fireball, Lunge, Magick Barrier
  Notes:    -

  Have the leader use Expose on the enemy. The viera wayfarer is
  a bit more of hinderance than assistance for this battle. First
  of all, put the Viera Wayfarer to sleep and turn off the gambits
  that cures Sleep. 

  Inflict Slow on the Vyraal as soon as possible.

  Without Protectga, you will get hit hard by the Vyraal. The
  Vyraal's lunge attack does around 1,000+ per damage and Fireball
  does around 700 HP to a single target and carries a fire-
  elemental damage. Sonic Fangs does around 1000+ and possibility
  of Slow. Cast Sleep on the boss as soon as possible to prevent
  it from attacking. It is weak against Wind. Hence, Aeroga or
  equipping a wind-elemental weapon such as Zwill Crossblade and
  Zephyr Pole helps a lot...

  If you fight for a longer time, the Vyraal could use a Magick
  Barrier that causes it to be immune to any magicks.
 
  Steal:    Spiral Incisor, Leo Gem
  LP:       22
  ________________________________________________________________

 Upon defeating the Vyraal, you will get the Viera Rucksack key item
 and the viera wayfarer will go back to Balfonheim.
 
 You will find Windmills No. 8 to No. 10 here. Examine all of them.
 Exit via the south area.

 Feddik River
 ----------------------------------------------------------------------
 Enemies: Silver Lobo, Shield Wyrm, Adamantitan
 ----------------------------------------------------------------------
 In the north platform, you will encounter a Shield Wyrm and Silver
 Lobos. In the middle platform, you will encounter 2 Adamantitans (it
 has around 35000+ HP), cast Sleep and Oil, followed by Firaga for an
 easy kill. The lowest end consists of another Adamantitan and more
 Silver Lobos. Exit and you will be back at The Terraced Bank area.

 Make your way back to the Journey's rest and move across the 
 Crossfield. Make your way northwest from there and you will end up
 at...

 (Make sure Libra status is still on) or you can choose to cast Float
 at all times.

 Old Elanise Road
 ----------------------------------------------------------------------
 Enemies: Charybterix, Bandercouerl, Shield Wyrm, Silver Lobo, Bangaa
          Thief
 ----------------------------------------------------------------------
 There are traps in front of here! Cast Float and you will be able to
 move past it safetly. Continue to head northeast... By the way, there
 is 1/3 chance of you encountering Bangaa thieves here. Oil them first
 and engulf them with Firaga.

 Tchita Uplands - The Shaded Path
 ----------------------------------
 There will be a Save Crystal. Examine the weather and make sure the
 weather is cloudy as it is like about to rain. If the weather does not
 fulfil the conditions, return back to Cerobi Steppe and re-entering it
 again. Now save and restore all your lost MP. Cast Float.

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Coeurl
  LV 36  HP:  3944  LP:  1   Weak vs. Ice
  LV 37  HP:  4264  LP:  1
  Drop/Steal: Coeurl Pelt, Hi-Potion, Quality Pelt, Storm Stone,
              Storm Crystal, Embroidered Tippet
  ```````````````````````````````````````````````````````````````
  Lizard
  LV 36  HP:  5191  LP:  1   Weak vs. Earth
  LV 37  HP:  5411  LP:  1
  Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
              Horn, Taurus Gem
  ```````````````````````````````````````````````````````````````
  Malboro King
  LV 36  HP:  4775  LP:  1   Weak vs. Holy
  LV 38  HP:  5255  LP:  1
  Drop/Steal: Dark Magicite, Malboro Fruit, Putrid Liquid
  ```````````````````````````````````````````````````````````````
  Serpent
  LV 35  HP:  4982  LP:  1   Weak vs. Earth
  LV 36  HP:  5302  LP:  1
  Drop/Steal: Aries Gem, Bacchus's Wine, Quality Hide, Wind
              Magicite, Carmagnole
  ```````````````````````````````````````````````````````````````
  Feral Croc
  LV 38  HP:  9393  LP:  1   Weak vs. Earth
  LV 39  HP:  9713  LP:  1
  Drop/Steal: Wind Magicite, Blood Wool, Antartic Wind, Aries
              Gem
  ```````````````````````````````````````````````````````````````
  Bellwyvern
  LV 38  HP:  8267  LP:  2   Weak vs. Water
  LV 37  HP:  7587  LP:  2
  Drop/Steal: Fire Crystal, Remedy, Spiral Incisor, Leo Gem,
              Barrel Coat
  ```````````````````````````````````````````````````````````````
  Earth Elemental
  LV 25  HP: 14830  LP:  4   Weak vs. Wind
  Drop/Steal: Earth Crystal, Earth Magicite, Earth Stone,
              Feystone
  ```````````````````````````````````````````````````````````````

 ~-~-~-~-~-~-~-~-~
 Tchita Uplands
 ~-~-~-~-~-~-~-~-~
                                       [2]
                                        |
                                      Fields of
 [1] - Realm of       The              Entry (I)
       Elder  __ Skytrail_              |
       Dream     (D)      The Chosen__The (E)     (F)
       (A)  \             Path [GC]   Highlands_Sunderned
             Oliphzak_                 /        Earth  \
          (B) Rise    \               /                |
                 The Nameless        /               Uzacuff
                 Spring [SC] \      /                Hills__ The
                         Garden of Life's__The Lost_/ (G)    Shaded
                              Circle (C)     Way (H)         Path --[3]
                                                             [SC]
 [1]  Phon Coast
 [2]  The Sochen Cave Palace
 [3]  Cerobi Steppe
 [GC] Gate Crystal
 [SC] Save Crystal

 o---------------------------------------------------------------o
 |Enemies           |(A) |(B) |(C) |(D) |(E) |(F) |(G) |(H) |(I) |
 |------------------|----|----|----|----|----|----|----|----|----|
 |Coeurl            | o  | o  | x  | o  | o  | o  | o  | o  | o  |
 |Serpent           | o  | o  | o  | o  | o  | o  | o  | o  | o  |
 |Bellwyern         | o  | x  | x  | o  | x  | o  | o  | o  | x  |
 |Malboro Overking  | o  | x  | x  | x  | o  | x  | x  | x  | o  |
 |Lizard            | x  | o  | o  | o  | x  | x  | x  | o  | x  |
 |Feral Croc        | x  | o  | x  | x  | x  | x  | x  | x  | x  |
 o---------------------------------------------------------------o

 You need for the Garden of Life's Circle area which is just 2 screen
 west from the The Shaded Path. Hold down R2 and run all you

 Garden of Life's Circle
 ------------------------
 If the wyrm-sized monster is there, set up the following Gambits:
 o   Ally: any                       -> Phoenix Down
 o   Self: status = HP Critical      -> X-Potion
 o   Self                            -> Bubble
 o   Self                            -> Protectga
 o   Ally: HP <30%                   -> Curaja
 o   Self: MP <10%                   -> Charge
 o   Ally: status = Sap              -> Regen
 o   Ally: status = Sleep            -> Alarm Clock
 o   Ally: status = Slow             -> Haste
 o   Ally: status = Petrify          -> Gold Needle
 o   Foe: targeting self             -> Attack

 Once you reach there, heal up your party and cast the following:
 - Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen and Haste.
 You should have at least 2/3 of your character's max MP left.

 Equip wind-elemental weapons as Zwill Crossblade/Zephyr Pole. Equip
 Nishijin Belts if your characters levels is even-level.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.27 - Lindwyrm
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ________________________________________________________________
  Lindwyrm                              LV ??   HP: ???? (~230,000)
  ________________________________________________________________
  Attacks:  Fireball, Great Barrier, Rake, LV4 Break, LV2 Sleep,
            Stone Breath, Restore, Bio, Thundara, Blizzara
  Notes:    Bravery, Faith, Shell, Protect

  Have the leader cast Dispel to remove its positive status and
  have the other 2 characters use Shear and Expose. Now try to
  inflict Blind and Slow on the Lindwyrm if not use the Nihopalaoa
  accessory and have that character throw a Remedy/Eye Drops at it.

  Once you got that, have your character attack with their weapons.
  If they do not have a wind-elemental weapon, cast Aeroga. It will
  deal around 7000+ HP damage per Aeroga as the Lindwyrm is weak
  against Wind. Beware of the Lindwyrm's normal attack as it could
  occasionally causes Petrify. Use Stona or Gold Needle that
  happens. Beware of the boss' LV4 Break (which will inflict
  Petrify status on allies' whose level are multiples of 4) or LV2
  Sleep (which will inflict Sleep if your allies' level are
  multiples of 2).

  Once it's HP is down to 30%, it will use Restore and will cast
  Great Barrier (Protect + Shell). Cast Dispel if that happens.
  The boss can only use a maximum of 2 Restores. Charge is a
  necessary as you need to bring your MP back. Lindwyrm also cast
  Bio, which deals non-elemental damage + Sap. Cast Regen or use
  a Remedy if that happens. This is an endurance fight by the way,
  so keep on charging your MP using Charge, re-cast Bubble and
  Protect to upkeep your HP. Sooner or later the Lindwyrm will go
  down.
 
  Steal:    Ring Wyrm Scale, Ring Wyrm Liver
  LP:       22
  ________________________________________________________________

 After the battle is over, you will get a Rusted Scrap of Armor key
 item. Now switch to your other party and go to the Gate Crystal.
 Teleport back to Barheim Passage.

 North-South Junction
 ------------------------
 From the Gate Crystal, make your way all to The Lightworks area where
 you find the Seeq that give you the Fuse Tube earlier in the game.
 Talk to him and he will sell the following items.

                              Burrough
                         (Barheim Passage)

  Armor                              Accessories
  --------------------------------   ----------------------------------
  Golden Skullcap       16000 gil    Hermes Sandals           20000 gil
  Glimmering Robes      16000 gil

 Get at least 3 Hermes Sandals if not go out to the battlefield & earn
 loot to buy them. You will need them for the upcoming Esper fight. 

  Enemies in this area
  ````````````````````````````````````````````````````````````````
  Suriander
  LV 38   HP: 7069    LP:  1   Weak vs. Ice
  LV 39   HP: 7089    LP:  1
  Drop/Steal: Storm Stone, Storm Magicite, Pointed Horn, Indigo
              Pendent, Antidote
  ````````````````````````````````````````````````````````````````
  Bomb
  LV 38   HP: 5090    LP:  1   Weak vs Water
  LV 39   HP: 5108    LP:  1
  LV 40   HP: 5120    LP:  1
  Drop/Steal: Bomb Ashes, Bomb Shell, Fire Magicite, Fire Stone,
              Handkerchief
  ````````````````````````````````````````````````````````````````
  Adamantitan
  LV 40   HP: 14704   LP:  2   Weak vs. Wind
  LV 41   HP: 15024   LP:  2
  Drop/Steal: Pebble, Phoenix Down, Turtle Shell, Water Magicite,
              Water Stone, Soldier's Cap
  ````````````````````````````````````````````````````````````````
  Mimeo
  LV 39   HP:  6446   LP:  1   Weak vs. Holy
  LV 40   HP:  6686   LP:  1
  Drop/Steal: Gil, Cancer Gem, Dark Crystal, Francisca, Iron Ore,
              Pebble
  ````````````````````````````````````````````````````````````````
  Dead Bones
  LV 38   HP:  6786   LP:  1   Weak vs. Holy
  LV 39   HP:  6966   LP:  1
  Drop/Steal: Ancient Bone, Blood-darkened Bone, Capricorn Gem,
              Dark Crystal, Eye Drops, Gigas Hat, Ancient Bone
  ````````````````````````````````````````````````````````````````
  Specter
  LV 36   HP:  6786   LP:  1   Weak vs. Holy
  LV 37   HP:  6792   LP:  1
  LV 38   HP:  6798   LP:  1
  LV 39   HP:  6804   LP:  1
  Drop/Steal: Dark Crystal, Dark Magicite, Sky Jewel, Glass
              Jewel
  ````````````````````````````````````````````````````````````````

 In this dungeon, you will find a lot of great chests in the that leads
 to Zalera Esper. Remember why I ask you not to buy any equipment from
 the shop in Balfonheim? Because you can get them here.

                                     The          East        Great
                                     Zeviah  ---  West     -- Central
                                     Span [B]     Bypass      Passage
  Garamsythe                          |          [C]        /
    Waterway                          |              Special Op
       |                              |              Sector 5
       |                          West Annex [A]     [D]
    Terminus   ___ Terminus No.7______|
      No. 7        Adjunct 
    [ESPER]         [SC]

  [1] Garamsythe Waterway

 o--------------------------------------o
 |Enemies           |(A) |(B) |(C) |(D) |  Good Loot Prices
 |------------------|----|----|----|----|  Ancient Bone          2115
 |Dead Bones        | o  | o  | x  | x  |  Blood-darkened Bone   1435
 |Specter           | o  | x  | x    x  |  Pointed Horn           706
 |Mimeo             | x  | o  | o  | x  |  Sky Jewel              980
 |Suriander         | x  | x  | x  | o  |  Dark Crystal           160
 |Adamantitan       | x  | x  | x  | o  |  Bomb Shell             896
 |Bomb              | x  | o  | o  | x  |  Bomb Fragment         1911
 o--------------------------------------o  Iron Ore              1043

 From this point onwards, do not equip the Diamond Armlet unless there
 are instructions to equip it.

 Special Op Sector 5
 --------------------
 You will encounter an Adamantitan and Surianders. At the western end
 of the area where you encounter 3 Suriander. You will find a Mimeo-
 type enemy there. It is the Rare Game - Ithuno and you can steal a
 Deathbringer.

 East-West Bypass
 -----------------
 You will fight Bombs and Mimeos here. At the north branch pathway, you
 will find a lot of traps and occassionally a chest in the middle of the
 traps near the Mimeo at the end. Equip it the Diamond Armlet. Examine it
 and it could possibly nab you a Bubble Belt (if you miss, it will
 probably not respawn). To prevent get hit by the traps nearby, cast
 Float.

 The Zeviah Span
 ----------------
 You will encounter mainly Bombs, Dead Bones and Mimeos. Examine the
 southern region of this area.

      |  ||  |          The Celebrant's Miter is located at the spot
      |  | \_| _        mark A (+50 MDEF, +6 MAG, +5 SPD). It is located
      |  ||A|_/|        at the middle platform before leading the West
      | |_   _ |        Annex. Opposite it is always a Mimeo and a trap.
      |__|| || |
       ___| ||__|       The Cleric's Robes (+37 DEF, +9 MAG) is located
      | []  | ___       at B. This area of the Zeviah Span can only be
      |  ||  \|  |      accessed by returning from the West Annex. Take
      |  | \_____|      note that there are two paths.
      |  | ___
      |__||_B_|         [] is the cart that you push in order to to
        |   |           crate a path, you can go to the West Annex.
      To West Annex

 West Annex
 -------------
 This place has a couple of nasty enemies - Specter and more Dead Bones.
 The problem is that they respawn endlessly. Now set up the following
 Gambits.

 Ally: status = Sleep     -> Alarm Clock
 Ally: status = Blind     -> Eye Drops
 Ally: status = Poison    -> Poisona
 Ally: HP <30%            -> Curaja
 Foe: status = Reflect    -> Attack
 Foe: undead              -> Curaja

 Give your characters Hermes Sandals. Cast Protectga, Shellga and Float
 as you move on this area. With the following Gambit setup, you will wipe
 out the Specters and Dead Bones without laying a finger and you can run
 away from enemies at easy. However, as this strategy requires a lot of
 MP. Once you are down left with 1 Mist Charge left, go back to Zeviah
 Span (switch off the Curaja gambits), look for Mimeos and use Syphon on
 it to get back the MP.
 
 Dragon Mail
 ------------
 Before the long pathway that leads to the area where you find the Save
 Crystal, go to the southwest end of that area, you will find a chest
 there and there are very slight chances that you can get the Dragon Mail
 (+53 DEF, +8 STR) heavy armor. Do not equip the Diamond Armlet.

 Zodiac Escutcheon
 ------------------
 At the southeast end of the area, there is a small pathway that leads
 a series of traps and a chest at the end. Equip the Diamond Armlet and
 around 1.8% chance, you will get the Zodiac Escutcheon, the game's best
 shield.

 This is the area to get if you want more of the game's best shield. 
 There is a location where you surely gets one. But it will definitely
 take a lot of time to get one. Please note that there are people who
 played this game for countless hours just to get the shield.

 Terminus No. 7 Adjunct
 -----------------------
 Save your game before you do this. Now go down the pathway that is
 heading southeast. Equip the Diamond Armlet. You can get a Kaiser
 Shield from it. If you do not get it, reset the game. It works like
 the chests that you find in the Great Crystal. So watch out!

 Balfonheim
 ------------
 Once you are ready, teleport your way to the Balfonheim. Proceed to
 the Whitecap. Talk to the Viera Wayfarer. You will get 3,500 gil,
 the Halberd and a Crystal Shield. You will also get a Dragon Scale
 in addition to the above rewards. Make sure you have sufficient gil
 to purchase 3 Power Armlets, 3x Dragon Mails, 2x Holy Lance & 1x Opal
 Ring. Remember to buy 5x Gysahl Greens from Dyce if you are running
 out of them. Go to Gate Crystal and teleport to the Imperial City of
 Archades.

 Imperial City of Archades
 ---------------------------
 Pay a visit to the Armor Shop and get 3x Mirror Mails if you did not
 have it. Make your way to Old Archades.

 Talk to Fermon. You will get 4,200 gil, Barrel Coat and a Hi-Ether.
 Pay a visit to the merchant near the exit leading to Sochen Cave
 Palace.

                         Stranded Merchant

  Accessories                      Items
  ------------------------------   --------------------------------
  Steel Poleyns         1000 gil   Potion                    70 gil
  Fuzzy Miter           1200 gil   Antidote                  50 gil
  Bowline Sash          1000 gil   Eye Drops                 50 gil
  Winged Boots           500 gil   Phoenix Down             250 gil
  Pheasant Netsuke      4000 gil   Echo Herbs                50 gil
  Embroidered Tippet    5000 gil   Gold Needle              100 gil
  Cameo Belt            9000 gil   Alarm Clock               50 gil
  Power Armlet          5200 gil   Handkerchief              50 gil
  Opal Ring            16000 gil   Hi-Potion                210 gil
  Sage's Ring          22000 gil   Bacchus's Wine           120 gil
                                   Smelling Salts            50 gil
                                   Remedy                   400 gil
                                   Chronos Tear              50 gil

 Get the Sage's Ring if you still got extra gil. Make your way to
 Sochen Cave Palace. Use the Teleport Crystal and teleport to the
 Stilshrine of Miriam

 ----------------------------------------------------------------------
 [W-064]
 Stilshrine of Miriam - Revisited
 ----------------------------------------------------------------------
                                                             ffxii_0264
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  59

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    Shell Shield
  Key Items:    -
  Esper:        Zeromus
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Blood Gigas
  LV 28  HP:  2729  LP:  1   Weak vs. Wind
  LV 29  HP:  2849  LP:  1
  Drop/Steal: Antidote, Earth Magicite, Festering Flash, Gemini
              Gem, Phoenix Down
  ```````````````````````````````````````````````````````````````
  Balloon
  LV 28  HP: 1878   LP:  1   Weak vs. Water
  LV 29  HP: 1936   LP:  1
  Drop/Steal: Bomb Ashes, Chronos Tear, Fire Magicite,
              Handkerchief
  ```````````````````````````````````````````````````````````````
  Darkmare
  LV 30  HP: 14040  LP:  1    Weak vs. Holy
  LV 31  HP: 14098  LP:  1
  Drop/Steal: Chronos Tear, Dark Magicite, Demon Mail, Gilmoire
              Togail.
  ```````````````````````````````````````````````````````````````
  Dragon Aevis
  LV 29  HP: 5479   LP:  2    Weak vs. Ice
  LV 30  HP: 5819   LP:  2
  Drop/Steal: Antidote, Goggle Mask, Storm Magicite, Wyrm
              Carapace
  ```````````````````````````````````````````````````````````````
  Facer
  LV 26  HP: 3026   LP:  1    Weak vs. Wind
  LV 27  HP: 3136   LP:  1
  LV 28  HP: 3246   LP:  1
  Drop/Steal: Aquarius Gem, Earth Magicite, Solid Stone, Potion,
              Pirate Hat
  ```````````````````````````````````````````````````````````````
  Redmaw
  LV 26  HP: 1670   LP:  1    Weak vs. Earth
  LV 27  HP: 1738   LP:  1
  Drop/Steal: Crooked Fang, Ice Shield, Red Fang, Wind Magicite,
              Taurus Gem
  ```````````````````````````````````````````````````````````````
  Zombie
  LV 26  HP: 1924   LP:  1    Weak vs. Holy
  LV 27  HP: 2254   LP:  1
  LV 28  HP: 2260   LP:  1
  Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
              Flesh
  ```````````````````````````````````````````````````````````````
  Zombie Warrior
  LV 27  HP: 1878   LP:  1    Weak vs. Holy
  LV 28  HP: 1938   LP:  1
  LV 29  HP: 1998   LP:  1
  Drop/Steal: Dark Magicite, Festering Flash, Handkerchief,
              Icebrand
  ```````````````````````````````````````````````````````````````
  Miriam Guardian
  LV 28  HP: 6827   LP:  1    Weak vs. Wind
  Drop/Steal: Nothing
  ```````````````````````````````````````````````````````````````
  Miriam Facer
  LV 29  HP: 5540   LP:  1    Weak vs. Wind
  Drop/Steal: Nothing
  ```````````````````````````````````````````````````````````````
  Ghoul
  LV 27  HP: 1984   LP:  1    Weak vs. Holy
  LV 28  HP: 2044   LP:  1
  LV 29  HP: 2104   LP:  1
  Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
              Flesh, Blue Fang
  ```````````````````````````````````````````````````````````````
  Ghast
  LV 27  HP: 1706   LP:  1    Weak vs. Holy
  LV 29  HP: 1826   LP:  1
  Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
              Flesh, Enchanter's Habit
  ```````````````````````````````````````````````````````````````
  Dark Lord
  lv 45  HP: 4256   LP:  1    Weak vs. Holy
  LV 46  HP: 4436   LP:  1
  LV 47  HP: 4616   LP:  1
  Drop/Steal: Dark Crystal, Blood-darkened Bone, Capricorn Gem,
  ```````````````````````````````````````````````````````````````
  Nightwalker (Reaper Mage, Reaper Claw)
  LV ??  HP: ????   LP:  1    Weak vs. Holy
  LV ??  HP: ????   LP:  1
  Drop/Steal: Warp Mote
  ``````````````````````````````````````````````````````````````
  Oiling
  LV 27  HP: 2818   LP:  1    Weak vs. Water
  LV 28  HP: 2923   LP:  1
  Drop/Steal: Fire Magicite, Yellow Liquid, Hankerchief,
              Teleport Stone, Golden Staff
  ``````````````````````````````````````````````````````````````


 Before carrying, make sure you have the following:
 o  The Stone of Condemner key item
 o  3x Hermes Sandals (buy at Balfonheim)
 o  3x Rose Corsage (buy at Dalmasca Westersand)
 o  2x Holy Lance (you can buy another one at Balfonheim)
 o  3x Dragon Mail (get it as a random treasure in Barheim Passage or
    buy at Balfonheim)
 o  3x Power Armlet (guards against Stop, buy at Balfonheim/Archades)
 o  Technicks - Shear and Expose learnt.
 o  45x X-Potions, 40x Chronos Tears, 30x Phoenix Downs, 40x Anitdotes
 
 Walk of Mind
 --------------
 Save your game first. It has been a while since you have been here.
 There are 3 Kilitias in front of the stilshrine. Now make your way
 inside.

 Walk of Measure
 -----------------------------------------------------------------------
 Enemies: Redmaw, Reaper Claw, Reaper Mage
 -----------------------------------------------------------------------
 Kill off the Redmaws and make your way to Way Stone in the northernmost
 end of the area. You will find Reaper Claw and Reaper Mage. Unleash
 Disable and Silencega on them. Finish them off first and watch out for
 Annul and Doom.

 Return back to the Gate Crystal.

 Set up the following Gambits:
 o   Ally: any                   -> Phoenix Down
 o   Ally: status = HP Critical  -> X-Potion
 o   Ally: HP <60%               -> X-Potion
 o   Ally: status = Stop         -> Chronos Tear
 o   Ally: status = Poison       -> Antidote
 o   Foe: targeting self         -> Attack

 Now cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen on
 all your characters. Equip Hermes Sandals as the accessories for your
 characters and Dragon Mail as the primary armor. Give 2 characters
 Holy Lance and the leader the Defender sword.

 Return back to the Walk of Mind. The "Nightwalkers" enemy won't be
 there any. Examine the Way Stone and pick the 2nd option. For the 2nd
 prompt, pick the top option to use the Stone of Condemner.

 Throne of Veiled Gods
 ------------------------
 You will be teleported to a new area. Examine the Ancient Door. There
 will be some scenes and you will fight...

  ________________________________________________________________
  Zeromus                               LV ??   HP: ???? (~100,000)
  Dark Lord x30                         LV 45   HP: 4600+
  ________________________________________________________________
  Attacks:  Stop, Slowga, Gravity, Piercing Gravija, Hastega
  Notes:    Protect, Shell, Reflect, Regen

  Magicks will be deactiviated and you can only attack with Attacks
  and Technicks. Quickenings and Summons are still usable.

  First of all, have your characters use technick - Shear & Expose
  on the Esper. Besides using Dispel to remove Protect and Shell,
  you can use of these 2 technicks to remove it. Since you are
  unable to use magicks, unleash your Mist Quickening at the start
  of the battle. Hopefully, it take out least 50% of Zeromus' HP.

  Zeromus has 3 major attacks:
  o  Gravity - Damage 1/4 of the character's max HP
  o  Piercing Gravija - Damage 1/2 of all character's max HP
    (in range)
  o  Slowga - Casts Slow on all allies in range

  Like the fight against Adrammelech, Dark Lords spawn in this
  area endlessly (there are 30 of them, and they appear in groups
  of 6) As they have normal attacks and they use Toxify (which
  causes Poison), so have the other 2 character (the ones equipped
  with Holy Lance) to attack them, while the leader attacks the
  boss. Fight the Dark Lords as they respawn and by the time you
  kill 30 of them, they WILL stop respawn. By having augments such
  as Inquistor, Martyr and Headsman, you will gain MP by defeating
  them, which should allow you to gain MP for unleash a 2nd
  Quickening. So unleash it and keep up the endurance. Zeromus
  won't last long.
 
  Steal:    Cancer Gem
  LP:       55
  ________________________________________________________________

 After the battle is over, Zeromus - the Condemner will be available on
 the License Board. Touch the Way Stone and you will be teleport to the
 Ward of the Sword-King. Touch it again and you will be back at the Ward
 of Measure and the Nighwalkers will be there. Cast Disable and
 Silencega on them. From this point onwards, whenever you use the Way
 Stone, you will be teleported to Throne of Veiled Gods first instead of
 previously the Ward of Sword-King.

 Getting the Shell Shield
 --------------------------
 At the Ward of the Sword King, at the area where you find the Darkmare,
 there is a hidden passage way that leads to a hidden area. First of all,
 defeat the Darkmare first. Now face the wall at the west end for a
 while, a hidden path will unveil. Move along that pathway and you will
 reach the hidden area in the Walk of Torn Illusion.

 Walk of Torn Illusion
 -----------------------------------------------------------------------
 Enemies: Oiling
 -----------------------------------------------------------------------
 Move along the pathway and despatch any Oiling (flan-type monster) that
 you encounter. Before heading to the next area, cast Float on your
 party.

 Cold Distance
 -----------------------------------------------------------------------
 Enemies: Oiling
 -----------------------------------------------------------------------
 If you don't cast Float, all your allies will be affected with Berserk
 and Confuse! You will find a chest underneath a trap at the rear of the
 area. Check it as it will contain a Shell Shield or Dark Matter. Reset
 if you want the Shell Shield.

 Once you are done, teleport your way to Mosphoran Highwaste for the
 next Esper...

 ----------------------------------------------------------------------
 [W-065]
 Mosphoran Highwaste - Revisited
 ----------------------------------------------------------------------
                                                             ffxii_0265
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
 Recommended Level:  60

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Hi-Ether x1
  Loot:         -
  Gil:          1,700 gil
  Equipment:    Obelisk
  Key Items:    -
  Esper:        Exodus
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Worgen
  LV 29  HP:  2011  LP:  1   Weak vs. Water
  LV 30  HP:  2121  LP:  1
  LV 31  HP:  2231  LP:  1
  Drop/Steal: Fire Magicite, Libra Gem, Quality Pelt, Smelling
              Salts, Throat Wolf Blood, Steel Poleyns
  ```````````````````````````````````````````````````````````````
  Alpha Worgen
  LV 30  HP:  2413  LP:  1   Weak vs. Water
  Drop/Steal: Fire Magicite, Libra Gem, Quality Pelt, Smelling
              Salts, Throat Wolf Blood
  ```````````````````````````````````````````````````````````````
  Slaven Wilder (friendly)
  LV 30  HP:  3518  LP:  1   Weak vs. Wind
  Drop/Steal: Earth Magicite, Firefly, Gemini Gem, White Fang,
              Tanned Giantskin
  ```````````````````````````````````````````````````````````````
  Fire Elemental (friendly)
  LV 25  HP: 14830  LP:  4   Weak vs. Water
  Drop/Steal: Fire Magicite, Fire Stone, Fire Crystal, Feystone
  ```````````````````````````````````````````````````````````````
  Humbaba
  LV 32  HP:  5403  LP:  2   Weak vs. Ice
  LV 33  HP:  5523  LP:  2
  Drop/Steal: Echo Herbs, Storm Magicite, Tanned Giantskin,
              Beastlord Horn, Sledgehammer, Teleport Stone
  ```````````````````````````````````````````````````````````````
  Clay Golem
  LV 31  HP:  6283  LP:  2   Weak vs. Wind
  LV 32  HP:  6393  LP:  2
  Drop/Steal: Earth Magicite, Iron Pole, Chronos Tear, Gold
              Needle, Solid Stone
  ```````````````````````````````````````````````````````````````
  Seeq Cateran
  LV 32  HP:  3770  LP:  1   Weak vs. Fire
  LV 34  HP:  3920  LP:  1
  Drop/Steal: Gil, Phoenix Down, Water Stone, Six-flutted Pole
  ```````````````````````````````````````````````````````````````
  Python
  LV 29  HP:  3016  LP:  1  Weak vs. Earth
  LV 32  HP:  3346  LP:  1
  Drop/Steal: Gold Needle, Tanned Hide, Quality Hide, Wind
              Magicite, Great Serpent's Fang
  ``````````````````````````````````````````````````````````````
  Vulture
  LV 30  HP:  4022  LP:  2  Weak vs. Earth
  LV 31  HP:  4090  LP:  2
  Drop/Steal: Giant Feather, Wind Magicite, Black Cowl, Bundle
              of Feathers, Eye of the Hawk, Red Fang
  ``````````````````````````````````````````````````````````````
  Ash Wyrm
  LV 47  HP: 33959  LP:     Weak vs. Earth
  Drop/Steal: Wind Crystal, Ring Wyrm Scale, Leo Gem, Koga Blade,
              Moon Ring
  ``````````````````````````````````````````````````````````````

 Babbling Vale
 ----------------
 There are more people there since the previous visit. Talk to Va'Kansa
 the Bangaa and you will be collect your bounty for Braegh - 1,700 gil,
 1x Obelisk and 1x Hi-Ether. Luccio is still selling the same items.

 Now it is time to do some serious business.

 From Lucio's location, head southwards and examine the structure
 labelled "Shrine of the South Wind". Pick the top option to touch the
 shrine.

 Press SELECT and you will see ! icon appear on the map. Make your way
 to the Empyrean Way.

 Empyrean Way
 ----------------------------------------------------------------------
 Enemies: Worgen, Alpha Worgen, Humbaba, Vulture
 ----------------------------------------------------------------------
 You will be able to access an area, where you can't previously access
 it. Exit via northeast from there.

 Rays of Ashen Light
 ----------------------------------------------------------------------
 Enemies: Slaven Wilder, Clay Golem
 ----------------------------------------------------------------------
 Defeat the Clay Golem and Slaven Wilder if you want to. Head
 northwards and you will find a Wayward Chocobo at the rear end. Talk
 it and choose to feed it with some Gysahl Greens.

 Now on the Chocobo, make your way back to Empyrean Way. Ride your way
 along the Empyrean Way, heading westwards and you will be able to
 access the area called...

 Skyreach Ridge
 ----------------------------------------------------------------------
 Enemies: Vulture
 ----------------------------------------------------------------------
 Once you reach the area, dismount from the Chocobo. Exit the area via
 the exit and you will reach back at the Babbling Vale.

 Babbling Vale
 --------------
 Move down the walkway and you will find another structure called
 "Shrine of the West Wind". Examine it and pick the top option to
 activate it. Examine the huge rock "Weathered Rock" and Vaan will
 pushes it down thus creating a path to the campsite.

 Now make your way to "Shrine of Northwest Wind" where you see Adair's
 Chocobo nearby. Examine it and pick the top option to activate it.
 Examine your map and you will see 2 "!" appear at the northwest region
 of the Skyreach Ridge area.

 Now set up the following Gambits for your two members
 o   Ally: any                   -> Raise
 o   Foe: status = Reflect       -> Dispel

 Set up the following Gambits for your leader
 o   Ally: any                   -> Raise
 o   Ally: status = HP Critical  -> Curaga
 o   Ally: HP <30%               -> Curaja
 o   Foe: status = Reflect       -> Dispel 
 
 Now head south from the Gate Crystal. At the Summit Path, don't drift
 far from there. Cast Protectga, Shellga, Float, Bravery, Faith, Bubble,
 Regen and Haste on all your characters. Now return back to the Babbling
 Vale. Equip Dragon Mails as their armor and equip Hermes Sandals as
 accessories for 2 characters & the Opal Ring for the leader. Go to the
 Gate Crystal and save your game.

 Exit the area via the northeast exit. Talk to the Chocobo, give it a
 Gysahl Green. Ride your Skyreach Ridge. Make your way to northern end
 and you see the Chocobo is nervous (LOL). Dismount and enter the area
 by foot.

 Empyrean Seat
 ---------------------
 You are unable to use Items for this battle...
  ________________________________________________________________
  Exodus                                LV ??   HP: ???? (~100,000)
  ________________________________________________________________
  Attacks:  Reflect, Flare, Unleash, Scathe
  Notes:    Protect, Reflect

  Have the leader casts Dispel, while the other 2 character uses
  Shear and Expose.

  Now attack the boss. With the "statuses", Shear and Expose, the
  boss is in for your beating. As Exodus has a tendency to cast
  Reflect, by using Dispel, you will be forcing it to waste its
  time to cast Reflect.

  Below is the summary of Exodus' attack:
  o  Reflect:  Causes magicks to bounce back to the allies
  o  Flare:    Heavy fire-elemental damage against one character
  o  Scathe:   Heavy non-elemental damage against all allies in
               range
  o  Unleash:  Heavy non-elemental damage against all allies.

  Once its HP is critical, it will become immune to physical
  attacks. Switch your character's armor to Mirror Mails. Cast
  Firaga, Thundaga and Blizzaga ON YOUR PARTY (yeah, no typo). The
  spells will be reflected and will hit Exodus for 2~3 times,
  depends on your character's positions. Thus you are casting an
  additional times of magicks on the boss. Keep the endurance and
  the Esper will go down sooner than you expected...
 
  Steal:    Libra Gem, Elixir
  LP:       52
  ________________________________________________________________

 After the battle is over, Exodus the Judge-Sal will be available on
 the License Board. Now disarm the Mirror Mails and set back your item
 healing gambits. Now make your way back to Gate Crystal at Babbling 
 Vale.

 Now make your way to the northeast area. Examine the 2 shrines -
 Shrine of the East Wind and Shrine of the Northeast Wind. Make your
 way to Rays of Ashen Light. You will be able to access the areas that
 you are unable to access earlier.

 If you make your way back to the area where you fought Exodus, you
 will find the Ash Wyrm there. Cast Oil and Sleep. Unleash Firaga to
 defeat it.

 Teleport your way back to Rabanastre.

 ----------------------------------------------------------------------
 [W-066]
 The Tyrant in Dalmasca Sands
 ----------------------------------------------------------------------
                                                             ffxii_0266
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
 Recommended Level:  60

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         Gemsteel x1, Teleport Stone x2
  Gil:          1,200 gil, 1,800 gil, 1,900 gil, 1,900 gil
  Equipment:    -
  Key Items:    Wind Globe, Windvane
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Rabanstre
 -----------
 Talk to Horne, the moogle at the moogling terminal and choose to
 teleport to Westgate. Now make your way westwards to the exit and you
 will find a green Bangaa and his lagguage. Talk to Rimzat.

 Now make your way to Southern Plaza. Talk to Cotze, who is sitting in
 the fountain found in Southern Plaza.

 Now make your way to the East End and enter the Lowtown via the
 stairwell. In the lowtown, make your way to the Storehouse No. 5. From
 there, move south along the walkway and you will find a man who is
 crouching next a red Bangaa. Talk to him (Northon). Now you need to
 look for an item called "Windvane".

 Make your way out of the area and head for the nearest moogling point,
 teleport to the Westgate. Make your way to Dalmasca Westersands or go
 to the Southgate and teleport to the Dalmasca Westersand area.

  Enemies
  ```````````````````````````````````````````````````````````````
  Alraune
  LV 10  HP:  615   LP:  1   Weak vs. Wind
  LV 11  HP:  627   LP:  1
  LV 14  HP:  966   LP:  1
  Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
              Succulent Fruit
  ```````````````````````````````````````````````````````````````
  Dive Talon (friendly)
  LV 28  HP: 4090   LP:  2   Weak vs. Earth
  LV 27  HP: 4022   LP:  2
  Drop/Steal: Wind Magicite, Burning Bow, Large Feather
  ```````````````````````````````````````````````````````````````
  Wolf
  LV 08  HP:  135   LP:  1   Weak vs. Earth
  LV 09  HP:  155   LP:  1
  Drop/Steal: Wind Stone, Wolf Pelt, Broadsword
  ```````````````````````````````````````````````````````````````
  Alpha Wolf
  LV 09  HP:  555   LP:  1   Weak vs. Earth
  LV 08  HP:  535   LP:  1
  LV 14  HP:  575   LP:  1
  Drop/Steal: Wind Stone, Wolf Pelt
  ```````````````````````````````````````````````````````````````
  Sleipnir
  LV 09  HP:  724   LP:  1   Weak vs. Ice
  LV 10  HP:  744   LP:  1
  LV 11  HP:  764   LP:  1
  Drop/Steal: Molting, Storm Stone
  ```````````````````````````````````````````````````````````````
  Urstrix
  LV 10  HP:  641   LP:  1   Weak vs. Wind
  LV 11  HP:  661   LP:  1
  Drop/Steal: Large Feather, Earth Stone, Headguard
  ```````````````````````````````````````````````````````````````
  Cockatrice
  LV 11  HP:  617   LP:  1   Weak vs. Water
  LV 09  HP:  585   LP:  1
  LV 10  HP:  601   LP:  1
  Drop/Steal: Small Feather, Fire Stone, Phoenix Down, Potion
  ```````````````````````````````````````````````````````````````
  Gnoma Entite
  LV 45  HP: 48042  LP:  7   Weak vs. Wind
  Drop/Steal: Earth Crystal, Earth Magicite, Earth Stone,
              Feystone, Gnoma Halcyon
  ``````````````````````````````````````````````````````````````

 ~~~~~~~~~~~~~~~~~~~~~~
 Dalmasca Westersand
 ~~~~~~~~~~~~~~~~~~~~~~

                                            _ Corridor -- Wyrm's
                                           /  of Sand     Nest
                                          /        \
  Ogrie        The        Windtrace    The          \
  Yensa   ---- Western -- Dunes     -- Midfault -- Galtea -Rabanastre*
  Sandsea *    Divide          \          |         Downs
               [GC][IS]         \          \__        |
                                 \___________ Shimmering
                                              Horizons___
                                             /           \
                                         Zertinan       Giza Plains*
                                         Caverns*

   [GC] Gate Crystal
   [IS] Item Shop

 Make sure you pay Lohen at the item shop for a visit.
 
                             Lohen
                     (Dalmasca Westersand)

  Accessories                        Weapons
  --------------------------------   ----------------------------------
  Bangle                  500 gil    Gungnir                  17000 gil
  Steel Gorget           1500 gil
  Armguard                800 gil
  Tourmaline Ring         300 gil
  Gauntlets              1200 gil
  Battle Harness         1000 gil
  Leather Gorget         1500 gil
  Rose Corsage            800 gil
  Agate Ring             3000 gil

 Make your way to the Shimmering Horizons. At the northwest end of the
 area, if you head there, you will end up in a small area of the Windtrace
 Dunes. You will fight mainly Alraunes there. Examine the gigantic cactoid
 found in the southwest end of the area. Examine it and it will says
 "Dynast-Cactoid". You will get the Wind Globe. Now make your way back to
 the Westgate. You will find Northon, Cotze and Rimzat there. Talk to them
 and you will get Windvane key item.

    o----------------------------------------------------------------o
    |                  Sandstorms in Dalmasca Sands                  |
    | Before you defeat the boss in the Wyrm's Nest, make sure you   |
    | have defeated Gnoma Entite twice. Upon defeating the boss, the |
    | sandstorms in Dalmasca Westersand will become less frequent    |
    | and it means the chance of encountering the Gnoma Entite will  |
    | be much lesser. Make sure you get the Gnoma Halcyon.           |
    o----------------------------------------------------------------o

 Make some preparations and make your way to the Corridor of Sand. Make
 your way to Wyrm's Nest. Cast Protectga before you enter the area.

 Wyrm's Nest
 -------------
 The radar will start vibrating.
  ________________________________________________________________
  Earth Tyrant                           LV ??   HP: ???? (~70,000)
  ________________________________________________________________
  Attacks:  Ram, Sonic Fangs, Screwtail
  Notes:    -

  It will be biggest dinosaur that you will find in Final Fantasy
  12. And it will attack you without any warning (!).

  Despite it's large size, it won't stand a chance against your
  current levels. Just watch the show and let your gambits do
  the job. Like other bosses, the Earth Tyrant's defense will
  increases when it's HP is critical. Cast Slow on it works well.
  Screwtail can be blocked with a shield. Once it's HP is critical,
  use Expose and Shear on it to weaken its defense and the battle
  will be yours. Cast Aeroga for a quick kill...
 
  Steal:    Hi-Potion, Tyrant Hide
  LP:       21
  ________________________________________________________________

 It may seems I have pick to fight the Tyrant at the wrong time. But
 I choose to fight it now because this is time when your party is able
 to defeat the Gnoma Entite... Once you are done, make your way out
 via the east exit leads to The Yoma in Dalmasca Estersand.

 North Bank Village
 -------------------
 Head southeast and enter North Bank Village. Talk to Tchgiri and
 board the ferry back to South Bank Village.

 South Bank Village
 --------------------
 Talk to the merchant and purchase the Golden Axe if you haven't done
 so. Now talk to Ruksel and you will be able to play fishing mini-game.
 Please refer to the Side Quests for more details.

 Use the Teleport Crystal and get back to Rabanastre.

 Rabanastre
 ------------
 Talk to Horne at the moogling terminal and choose to teleport to the
 Muthru Bazaar. Make your way to the North End and make your way to the
 Clan Hall.

 o  You will get 1200 gil for defeating Earth Tyrant
 o  You will get 1800 gil for defeating the Rafflesia
 o  You will get 1900 gil for defeating Daedalus
 o  You will get 1900 gil for defeating the Tyrant
 o  You will get 1x Gemsteel & 2x Teleport Stones for commanding 8
    Espers

 Take to him and you will be able to accept the hunt for Belito (Rank V).
 Once you are done, make your way to Balfonheim Port.

 ----------------------------------------------------------------------
 [W-067]
 Balfonheim - Meeting with Reddas
 ----------------------------------------------------------------------
                                                             ffxii_0267
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo, Reddas
                     (Guest)
 Recommended Level:  60

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Balfonheim - Sea Breeze Lane
 ------------------------------
 From the Gate Crystal, make your way to Saccio Lane and the spot that
 has been marked with a red cross on your map. On your way there, make
 sure you stock your items and make sure you have some vaccines to
 handle Disease. You can get the Cleanse spell from the shop at the
 Phon Coast.

 Once you reached the spot, talk to the Manse Watch and pick the top
 option. There will be some scenes with Reddas. He joins you as a Guest
 character.
 _______________________________________________________________

  Reddas          LV 62    HP: 3617   MP: 228

  Attack Power    75   EXP:   2502135
  Defense         53   NEXT:  -
  Magic Resist    35
  Evade           30   Weapon:    -
  Magic Evade      0   Off-Hand:  -
  Strength        75   Helm:      -
  Magic Power     50   Armor:     -
  Vitality        45   Accessory: -
  Speed           44   LP: - 
  _______________________________________________________________
  * The stats may be different as it is dependent on Vaan's
    current level.

                 --------------------------------
                 o   Private Airship - Strahl!  o
                 --------------------------------
 Nono, the moogle who resides in the Aerodome will tell you that you
 can make your way to Ridorana Cataract via the Aerodome. Now in all
 the Aerodomes, you will find a new assistant with the marker "Private
 Airship".

 o  Rabanastre                - Aerodrome
 o  Bhujerba                  - Aerodrome
 o  Nalbina                   - Aerodrome
 o  Imperial City of Archades - Aerodrome
 o  Balfonheim Port           - Aerodrome

 Besides that, you will see anchors symbol appearing next to certain
 regions of most dungeons. That is the landing and boarding spot. By
 examining the anchor, you will be able to board the Strahl. Below are
 list of all landing spots

 o  Giza Plains               - Crystal Glade
 o  Dalmasca Estersand        - Passage Entrance
 o  Dalmasca Westersand       - The Western Divide
 o  Ogir-Yensa Sandsea        - Yensa Border Tunnel
 o  Nam-Yensa Sandsea         - The Sandscale Bank
 o  Ozmone Plains             - Sunlit Path
 o  Paramina Rift             - Path of the Firstfall
 o  Mosphoran Highwaste       - Bubbling Vale
 o  Phon Coast                - Kaukula Pass
 o  Tchita Uplands            - The Chosen Path
 o  Cerobi Steppe             - Journey's Rest
 
 o  The Ridorana Cataract     - Footfalls of the Past

 Before heading for The Ridorana Cataract, why don't make use of the
 extra help to clear some additional quests?

 Since Reddas has some memories at the Nabreus Deadlands, let's make a
 trip there.

 Before heading there, make sure you have the following:
 o  3x Power Armlet
 o  3x Dragon Mail, 3x Golden Skullcap, 3x Herme Sandals

 Return to Gate Crystal. Save your game and teleport your way to the
 Salikawood.

 ----------------
 The Salikawood
 ----------------

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Wyrdhare (friendly)
  LV 34  HP:  2849  LP:  1   Weak vs. Fire
  LV 35  HP:  2959
  Drop/Steal: Water Magicite, Fine Wool, Stardust, Aries Gem,
              Magoroku
  ```````````````````````````````````````````````````````````````
  Pumpkin Head
  LV 32  HP:  2739  LP:  1   Weak vs. Ice
  LV 33  HP:  2859  LP:  1
  Drop/Steal: Balance Mote, Handkerchief, Pebble, Storm Magicite,
              Succulent Fruit, Screamroot, Black Garb
  ```````````````````````````````````````````````````````````````
  Sprinter (friendly)
  LV 33  HP:  4070  LP:  1   Weak vs. Water
  LV 34  HP:  4138  LP:  1
  Drop/Steal: Blue Fang, Bundle of Feathers, Fire Magicite, White
              Fang, Taurus Gem, Chronos Tear, Astrakhan Hat
  ```````````````````````````````````````````````````````````````
  Malboro King
  LV 34  HP:  4501  LP:  1   Weak vs. Holy
  LV 35  HP:  4621  LP:  1
  Drop/Steal: Dark Magicite, Malboro Fruit, Virgo Gem, Vanishga
              Mote, Thorned Mace
  ```````````````````````````````````````````````````````````````
  Brown Chocobo (friendly)
  LV 32  HP:  3718  LP:  1   Weak vs. Lightning, Water, Holy
  LV 34  HP:  3854  LP:  1
  LV 35  HP:  3922  LP:  1
  Drop/Steal: Antidote, Chocobo Feather, Earth Magicite, Gysahl
              Greens
  ```````````````````````````````````````````````````````````````
  Green Chocobo (friendly)
  LV 32  HP:  3718  LP:  1   Weak vs. Lightning, Water, Holy
  LV 34  HP:  3854  LP:  1
  LV 35  HP:  3922  LP:  1
  Drop/Steal: Antidote, Chocobo Feather, Earth Magicite, Gysahl
              Greens
  ```````````````````````````````````````````````````````````````
  Bakamy
  LV 35  HP:  4501  LP:  1   Weak vs. Ice
  LV 36  HP:  4576  LP:  1
  Drop/Steal: Gil, Antidote, Storm Magicite, Vanishga Mote,
              Alarm Clock, Hi-Potion
  ```````````````````````````````````````````````````````````````
  Antares
  LV 33  HP:  6458  LP:  1   Weak vs. Wind
  LV 34  HP:  6568  LP:  1
  Drop/Steal: Earth Magicite, Insect Husk, Remedy, Molting,
              Metal Jerkin
  ```````````````````````````````````````````````````````````````
 ~-~-~-~-~-~-~-~-~-~-~
 The Salikawood
 ~-~-~-~-~-~-~-~-~-~-~

                 [3]
                   \
                     Piebald
        Corridor ____  Path
  [4] ---  of Ages      |
               \        |
                 Grand Bower
                        \
    Garden of _______ Quietened___
      Decay            Trace [GC]  \
      |                             \
    Sun-dappled -- Trunkwall Road - Diverging
    Path                |              Way  \  
                        |                    \
                 Path of Hours [SC]         Living Chasm  
                      /                               \
                The Omen Spur                        [2]
                       \
                       [1]

 [1] Mosphoran Highwaste       [SC]  Save Crystal
 [2] Phon Coast                [FB]  Gate Crystal
 [3] Necrohol of Nabudis
 [4] Nabreus Deadlands

 Quietened Trace
 -----------------
 Let's do some Mark Hunting before we enter the Deadlands or we will
 really be dead. Cast Protectga, Shellga, Float, Bravery, Faith, Bubble,
 Regen. Equip Dragon Mails as your basic armor and Herme Sandals as your
 accessories.

 Set up the following Gambits
 o Ally: any                  -> Phoenix Down
 o Self: status = HP Critical -> X-Potions
 o Ally: HP <30%              -> Curaja
 o Ally: status = Stop        -> Chronos Tear
 o Ally: status = Sleep       -> Remedy
 o Ally: status = Sap         -> Remedy
 o Ally: status = Slow        -> Haste

 Press SELECT and analyze the map to get the shortest walkway to the
 Sun-dappled Path. Now once you are ready, run (hold R2) and make your
 way there. Do not kill any monsters here until you saw the Mark.

 Sun-dappled Path
 ----------------------------------------------------------------------
 Enemies: Wyrdhare
 ----------------------------------------------------------------------
 You will meet Krjn, the viera from the Clan Hall there. Do not kill or
 disturb any Wyrdhares (they won't harm you unless you attack them).
 Make use of the radar, once you sees a big red dot, the Mark is just
 nearby. With Krjn and Reddas helping you, it is a 5-on-1 battle!

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.28 - Carrot
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ________________________________________________________________
  Carrot                               LV ??   HP: ???? (~111,000)
  ________________________________________________________________
  Attacks:  Hero's March, Lunge, Putrid Breath, Growing Threat,
            Time Requirem
  Notes:    Bravery, Faith, Protect, Shell, Regen

  Once you located it, first of all have the leader cast Dispel,
  the 2 characters use Shear and Expose. Once the "Carrot" uses
  Hero's March, cast Dispel again.

  Now watch Reddas do the attacking for you & he is really a good
  offense character right? The Carrot has 2 typical attacks -
  Lunge (a physical attack that deals around 400~500 HP) and Time
  Requirem (a spell that casts Stop to all allies). Switch your
  accessories to Power Armlet once the Carrot cast the Time
  Requirem. After the spell is over, switch back to Herme Sandals.
  Try to inflict Slow on it.

  Once it readies to use Putrid Breath, move the leader away from
  the range of the Carrot's attack. So you can be ensured to have
  at least one character free from any status ailments. Toss the
  Remedy to any status-affected allies. Now the Carrot's HP is
  critical, it will use Growing Threat, which will double its
  level and it will be danagerous. Unleash your Mist Quickenings
  for a quick finish...
  
  Steal:    Putrid Liquid, Dark Crystal
  LP:       28
  ________________________________________________________________

 Upon completing the hunt, your rank should be increased to High
 Guardian. Now make your way back to Quietened Trace. Save your game.
 From there, head northwards and make your way to Nabreus Deadlands.

 ----------------------------------------------------------------------
 [W-068]
 Nabreus Deadlands
 ----------------------------------------------------------------------
                                                             ffxii_0268
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo, Reddas
                     (Guest)
 Recommended Level:  60

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Nabreus Deadlands)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Beknamy
  LV 43  HP:  8965  LP:  1   Weak vs. Ice
  LV 44  HP:  9205  LP:  1
  Drop/Steal: Storm Crystal, Gil, Yakei, Hi-Potion
  ```````````````````````````````````````````````````````````````
  Crusader
  LV 44  HP: 10592  LP:  1   Weak vs. Holy
  LV 45  HP: 10772  LP:  1
  Drop/Steal: Capricorn Gem, Dark Crystal, Sturdy Bone, Crown of
              Laurels
  ```````````````````````````````````````````````````````````````
  Banshee
  LV 44  HP:  7017  LP:  1   Weak vs. Holy
  LV 45  HP:  7197  LP:  1
  LV 46  HP:  7377  LP:  1
  Drop/Steal: Black Mask, Dark Crystal,X-Potion, Festering Flesh,
              Zombie Powder
  ```````````````````````````````````````````````````````````````
  Dead Bones
  LV 44  HP: 10592  LP:  1   Weak vs. Holy
  LV 45  HP: 10772  LP:  1
  Drop/Steal: Ancient Bone, Sturdy Bone, Dark Crystal, Eye Drops
              Golden Skullcap
  ````````````````````````````````````````````````````````````````
  Emeralditan
  LV 44  HP: 20270  LP:  2   Weak vs. Wind
  LV 46  HP: 20270  LP:  2
  LV 47  HP: 20590  LP:  2
  Drop/Steal: Aged Turtle Shell, Earth Crystal, Scarlette,
              X-Potion, Aries Gem
  ````````````````````````````````````````````````````````````````
  Foobar
  LV 43  HP: 10525  LP:  1   Weak vs. Holy
  LV 45  HP: 10985  LP:  1
  LV 46  HP: 11215  LP:  1
  Drop/Steal: Dark Crystal, Sagittarius Gem, Silver Liquid,
              Echo Herbs
  ````````````````````````````````````````````````````````````````
  Focalor (friendly)
  LV 45  HP:  8576  LP:  1   Weak vs. Ice
  LV 46  HP:  8750  LP:  1
  LV 47  HP:  8924  LP:  1
  Drop/Steal: Dorsal Fin, Balance Mote, Ichthon Scale, Pisces Gem,
              Storm Magicite, Power Rod
  ````````````````````````````````````````````````````````````````
  Leynir
  LV 45  HP: 10135  LP:  1   Weak vs. Holy
  LV 46  HP: 10455  LP:  1
  LV 47  HP: 10775  LP:  1
  LV 48  HP: 11095  LP:  1
  Drop/Steal: Charger Barding, Reflectga Mote, Storm Crystal,
              Wargod's Band, Defender, Aries Gem, Iron Carapace
  ````````````````````````````````````````````````````````````````
  Shield Wyrm
  LV 47  HP: 35082  LP:  4
  LV 48  HP: 35762  LP:  4
  Drop/Steal: Chronos Tear, Earth Crystal, Leo Gem, Wyrm Carapace
  ````````````````````````````````````````````````````````````````
  Leamonde Entite
  LV 45  HP: 48042  LP:  7   Weak vs. Holy
  Drop/Steal: Dark Crystal, Electrum, Feystone, Leamonde Halcyon
  ````````````````````````````````````````````````````````````````

 -------------------
 Nabreus Deadlands
 -------------------

  Overlooking
  Eternity           Lifeless __ Field of the
      \              Strand      Fallen Lord ___ [2]
      The Fog             |
      Mutters.          Succor Midst
              ......    Sorrow [GC]
                   .....     /
            Hope's       The
            Reach   ___ Slumbermead
               \             /
         Vale of            /
         Lingering -- Echoes of the Past
  The   / Sorrow
  Muted
  Scarp
  [SC]   \
           Greencrag
                   \
                    [1]

 [1]   Salikawood                  [SC]  Save Crystal
 [2]   Necrohol of Nabudis         [GC]  Gate Crystal
 ...   Secret Path

 Greencrag
 ----------------------------------------------------------------------
 Enemies: Beknamy
 ----------------------------------------------------------------------
 You will encounter some Beknamys. They are weak against Ice. Cast
 Protectga, Shellga and Float as you venture into these areas.

 The Muted Scrap
 ------------------
 There is a Save Crystal. Talk to the quiet Nu Mou facing the river
 (Ma'Kleou). As for his questions, ignore them for the time being. Now
 exit the area via northeast exit.

 Vale of Lingering Sorrow
 ----------------------------------------------------------------------
 Enemies: Banshee, Crusader
 ----------------------------------------------------------------------
 The urn is located at the northwest area. You will find some Crusaders
 (stronger version of the skeletons) and Banshee (strong version of the
 zombies). Beware of the traps here, they are quite deadly here. There
 are 3 exits. The north exit leads to Hope's Reach, while the east
 exits
 lead to Echoes of the Past.

 Hope's Reach
 ----------------------------------------------------------------------
 Enemies: Beknamy
 ----------------------------------------------------------------------
 You will encounter more Beknamys here. They uses Motes to attack,
 which can be not reflected.

 Echoes of the Past
 ----------------------------------------------------------------------
 Enemies: Focalor, Crusader, Banshee, Emeralditan
 ----------------------------------------------------------------------
 The area starts to get foggy. Crusaders & Banshee will start to sprout
 from the swamps. There are a lot of traps. Hence be careful. You will
 encounter the Focalor, the fish encountered in Sochen Cave Palace,
 which is a neutral enemy. The Emeralditan can be encounter here. It is
 weak against Wind. Aeroga works extremely well and Oil-Firaga works
 well against it. Exit the area via the exit in the north.

 The Slumbermead
 ----------------------------------------------------------------------
 Enemies: Dead Bones, Banshee, Emeralditan, Focalor, Foobar
 ----------------------------------------------------------------------
 Beware of Foobars as they can inflict *serious* status ailments with
 its Mythril Bubbles. Finish them off ASAP. Other than that, you will
 find the same set of enemies in the area. In northwst section of the
 area. There is a hidden path (which you will definitely encounter
 Foobars) and it will leads to The Fog Mutters.

 The Fog Mutters
 ----------------------------------------------------------------------
 Enemies: Dead Bones, Banshee, Foobar
 ----------------------------------------------------------------------
 The skeletons that you encounter in Barheim Passage will appear in
 this area along with more Banshees. You can encounter Foobars at the
 dead ends and the circular pathway. Head westwards to reach...

 Overlooking Eternity
 ----------------------------------------------------------------------
 Enemies: Dead Bones
 ----------------------------------------------------------------------
 On your radar, you will see Dead Bones sprouting from the ground and
 you will find a Mark (indicated by a large red dot). Defeat the Dead
 Bones and you make your way to the Roblon. Once you reach the area
 where the Roblon is, have your party focus on the Roblon while Reddas
 will attack the boss for you...

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.29 - Roblon
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ________________________________________________________________
  Roblon                               LV ??   HP: ???? (~100,000)
  ________________________________________________________________
  Attacks:  Fear, Fira, Thundara, Blizzara, Smite of Rage,
            Tri-Attack
  Notes:    -

  It is a stronger version of the Golem, which has very slow
  reaction rate. Watch out for its Fear attack, which will drains
  out most of a character's MP. The Mark is capable of using Fira,
  Blizzara and Thundara, the middle class of elemental magics. The
  2 more dangerous attacks are Smite of Rage (which deals 400-500+
  damage)to one character and the Tri-Attack (which deals 500-700+
  & Slow). Once the boss' HP gets critical, its defense will
  increase. Instead of using phyiscal attacks, use magicks to
  attack it! But make sure you clear out the area because Dead
  Bones will use Reflectga when you use magicks to attack it.

  Try to inflict Slow/Blind. Have your party to attack the Dead
  Bones first (seize the opportunity) to do some chaining & thus
  gaining better loot, while Reddas do the attacking. But remember
  to cure him (Gambit Ally: HP <30% -> Curaja) works extremely
  well. For those who do not want to fight the Dead Bones, you can
  choose to incapacitate them using the Nihopalaoa + Remedy method
  which will cause them not respawn. However, I personally still
  prefer to finish off the Dead Bones for more loot...
  
  Steal:    Fire Stone, Iron Ore
  LP:       26
  ________________________________________________________________

 Upon defeating the mark, make your way out and you will need to fight
 the respawning Dead Bones. Make your way back to The Slumbermead

 The Slumbermead
 ------------------
 You will fight that annoying Foobar again. Defeat it and make your way
 to the area north from here.

 Succor Midst Sorrow
 ---------------------
 Heal up your party or switch to your reserves before examining the
 Gate Crystal. Examine it and you will fight a...
  ________________________________________________________________
  Crystalbug          LV ??   HP: ???? (~20000)
  ________________________________________________________________
  Attacks: Watega, Blizzaga, Darkra, Firga, Thundaga

  The Crystalbug can use magicks (of all elementals). Use Expose
  and Shear to weaken its defenses and attack is your best option.
  Defeat it and the real Gate Crystal will appear.

  You can steal a Feystone from it.
  ________________________________________________________________

 Use the Gate Crystal and save your game.

 Lifeless Strand
 ----------------------------------------------------------------------
 Enemies: Leynir, Beknamy, Foobar
 ----------------------------------------------------------------------
 In this large area, you will encounter a new foe, Leynir. Defeat it
 by using the Oil-Firaga combo will make easy. You will fight more
 Beknamys and beware as they can use Vanishga Mote, which makes them
 invisible and they will grab the loot that you obtained by defeating
 the Leynirs. So finish them first when you encounter them. From the
 circular platform, you will find a hidden path leading to the swamps
 that lead to a chest with Foobars lurking... Defeat them and head
 eastwards.

 Field of the Fallen Lord
 ----------------------------------------------------------------------
 Enemies: Foobar, Beknamy, Shield Wyrm
 ----------------------------------------------------------------------
 There are a lot of chests here and monsters you encounter here are
 mainly Beknamys. If you encounter Foobar, use Oil-Firaga or attack.
 Once it cast Mythril Bubbles, have the leader move away from it and
 use a Remedy to heal your allies. In the northeast region, you fight
 another Shield Wyrm but the loot earned isn't as good as the ones you
 find in Cerobi Steppe... The southeast exit will lead to...

 ----------------------------------------------------------------------
 [W-069]
 Necrohol of Nabudis
 ----------------------------------------------------------------------
                                                             ffxii_0269
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo, Reddas
                     (Guest)
 Recommended Level:  61

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Hi-Ether x1, Stink Bombs x1, Elixir x1,
                Megalixir x1
  Loot:         Soul of Thamasa x1, Einherjarium x1, Putrid
                Liquid x1, Knot of Rust x1
  Gil:          2,800 gil, 3,600 gil, 5,200 gil, 5,100 gil
  Equipment:    Zodiac Spear x1, Save The Queen x1
  Key Items:    -
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Beknamy
  LV 46  HP: 11338  LP:  1   Weak vs. Ice
  LV 47  HP: 11578  LP:  1
  Drop/Steal: Remedy, Knot of Rust, X-Potion, Teleport Stone,
              Storm Crystal, Hastega Mote
  ```````````````````````````````````````````````````````````````
  Babil
  LV 47  HP: 24647  LP:  2   Weak vs. Dark
  LV 48  HP: 24887  LP:  2
  Drop/Steal: Einherjaruim, Holy Crystal, Holy Mote, Quality
              Stone, Runeblade, X-Potion
  ```````````````````````````````````````````````````````````````
  Elvoret
  LV 46  HP: 10351  LP:  1   Weak vs. Wind
  LV 47  HP: 10511  LP:  1 
  LV 48  HP: 10671  LP:  1
  Drop/Steal: Gil, Demon Drink, Earth Crystal, Maximillian,
              Vaccine, Demon Eyeball
  ```````````````````````````````````````````````````````````````
  Oversoul
  LV 47  HP: 13802  LP:  1   Weak vs. Holy
  LV 48  HP: 13802  LP:  1
  Drop/Steal: Dark Crystal, Grimoire Togail, Soul of Thamasa,
              Capricorn Gem
  ```````````````````````````````````````````````````````````````
  Pandora
  LV 49  HP:  9606  LP:  1   Weak vs. Ice
  Drop/Steal: Storm Crystal, Iron Ore, Wrath of the Gods, Aegis
              Shield
  ```````````````````````````````````````````````````````````````
  Zombie Warlock
  LV 47  HP:  8875  LP:  1   Weak vs. Holy
  LV 48  HP:  9055  LP:  1
  Drop/Steal: Alarm Clock, Capricorn Gem, Dark Crystal, Forbidden
              Flesh
  ```````````````````````````````````````````````````````````````
    o---------------------------------------------------------o
    |              Strongest Weapon in Vicinity               |
    | First of all, make sure no one in the party is equipped |
    | the Diamond Armlet. Make sure your party has clear all  |
    | augments in the abilities section of the board. This    |
    | dungeon do not have a Save Crystal and it makes it      |
    | aweful hard to fight. As most of the traps here are     |
    | very deadly, make sure Float, Libra, Protect and Shell  |
    | are on at all times.                                    |
    o---------------------------------------------------------o

 ----------------------
 Necrohol of Nabudis
 ----------------------

  [1] ---   Hall of Slumbering _____
                 Might              |      
                                  Hall of
                                  the Ivory -> [2]
                                  Convent
                                    |
           __________ Cloister of___|
          |            Highborn
          |             |
          |            [3]
         Cloister
   [4]<- of Distant__Hall of 
         Song        Effulgent__ [5]
                     Light

 [1]  Nabreus Deadlands            [5]  The Salikawood
 [2]  Door of Loathing             [3]  Door of Despair
 [4]  Door of Horrors

 Hall of Slumbering Might
 ----------------------------------------------------------------------
 Enemies: Beknamy, Elvoret, Oversoul
 ----------------------------------------------------------------------
 You will find some Beknamy in your pathway. Defeat them first, while
 Reddas get himself killed...

 Set up the following Gambits:
 o  Ally: any                   -> Phoenix Down
 o  Ally: status = HP Critical  -> X-Potion
 o  Ally: HP <30%               -> Curaja

 Cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen on your
 characters. Equip Hermes Sandals as your accessories. Now seek revenge
 for Reddas :)

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.30 - Goliath
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ________________________________________________________________
  Goliath                              LV ??   HP: ???? (~220,000)
  ________________________________________________________________
  Attacks:  Magick Barrier, Aeroga, Waterga, Gravity, Firaga,
            Blizzaga
  Notes:    Protect

  Dispel off its Protect and inflict Expose and Shear before
  commencing the fight. Try to inflict Slow on it.

  The Goliath will start off by using Magick Barrier, which will
  cause it to be immune with magicks. Just attack as normally as
  you do for other bosses. Try to keep your character's HP above
  2000 and Protectga, Shellga and Bubble on throughout the whole
  battle. Just keep on attack until the magick barrier wears off.

  Once the barrier is off, cast Darkga on Goliath as it is weak
  against Goliath. When it utilize again the Magick Barrier, use
  physical attacks. Once its HP gets critical, switch to Ninja
  Swords and attack it with them. Have the leader move away from
  the boss (it will stop using magicks when it's HP is critical)
  and have him/her as the primary healer with Curaja. Watch the
  battle and the Goliath will go down sooner or later...
  
  Steal:    Holy Magicite, Iron Ore
  LP:       27
  ________________________________________________________________

 Heal up your party and make sure that the following status are on at
 all times when you are in this dungeon - Protect, Shell and Float.

 Now move eastwards and you will find Beknamy appears. Make them
 visible first and once you saw more than 2, cast Blizzaga and they
 will be frozen to hell. Like the ones in Nabreus Deadlands, Beknamy
 begins in invisible status and will only appear when you are moving
 near them. They will steal the loot dropped by the other enemies. So
 killing them is your priority first.

 At the southeast end of the area, you will encounter Elvorets. Toss
 Aeroga and you will be fine. Beware of the Oversoul lurking in the
 northwest region of the area. Defeat it before it uses Annul.

 Hall of the Ivory Convent
 ----------------------------------------------------------------------
 Enemies: Beknamy, Oversoul, Elvoret
 ----------------------------------------------------------------------
 You will see more dangeorus Beknamys in this area. There is a Oversoul
 lurking in the north region. Defeat it before it uses Annul. If you
 are low on MP, use Syphon on the Beknamys. You can drain a decent
 amount from them. Ignore the door for the time being. Once you get
 through the South, there will be a trap blocking your way with
 Elvorets. Cast Float on your party so you will be able to bypass the
 traps without difficulty.

 Cloister of Highborn
 ---------------------------------------------------------------------
 Enemies: Elvoret, Zombie Warlock, Babil, Oversoul
 ---------------------------------------------------------------------
 Switch ALL your healing gambits off except for: Ally: any -> Phoenix
 Down. Defeat all the enemies here and you will find the Deathscythe
 Mark appearing sooner or later...

 Once it appears, do the following. Have an ally in your party with
 Curaja and turn on your healing Gambits and set the following:

 o Ally: any                  -> Phoenix Down
 o Ally: status = HP Critical -> X-Potion
 o Ally: HP <30%              -> X-Potion
 o Self: MP <10%              -> Charge

 Equip Mirror Mails as your character's armor and Hermes Sandals as
 their accessories.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.31 - Deathscythe
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ________________________________________________________________
  Deathscythe                           LV ??   HP: ???? (~126,000)
  ________________________________________________________________
  Attacks:  Annul, Pailing, Death
  Notes:    -

  This mark has a tendency to use Annul and its claw swipes as
  your attacks. Annul will totally drain out a character's MP, so
  charging is the only way to get MP back. Once it uses Pailing,
  a skill that prevents to it be immune to physical atatcks, switch
  to the following method.

  Since the boss is an undead, it is vulnerable against Holy. Have
  every member cast Curaja on your party and it will be reflected
  9 times (!) back on Deathscythe itself! Just charge when you are
  running out of MP. Equip a Holy elemental weapon such as Holy
  Lance helps a lot...
  
  Steal:    Book of Organ-Mille
  LP:       27
  ________________________________________________________________

 Once the mark has been defeated. Now switch back to your reserve party
 to continue this journey. Make sure your party is guarded with Protect,
 Shell and Float at all times.

 Getting the Zodiac Spear
 ----------------------------
 In one of the rooms, you will find a room with 16 chests. The 16 chests
 will appear if you DO NOT open the chests in the following previous
 areas.
 
   o------------------------------------------------------------o
   |  Chest #1 - Lowtown - South Sprawl                         |
   |  The chest found outside Old Dalan's House                 |
   o------------------------------------------------------------o
   |  Chest #2 - Rabanastre Royal Palace - Cellar               |
   |  Any treasure chests in the area.                          |
   o------------------------------------------------------------o
   |  Chest #3 - Nalbina Fortess - Confiscatory                 |
   |  All treasure chests in that area (where you get back your |
   |  equipment)                                                |
   o------------------------------------------------------------o
   |  Chest #4 - Phon Coast - The Vaddu Strand                  |
   |  The eastend where you find 16 treasure chests.            |
   o------------------------------------------------------------o

   o o o o   Check the equipment of all characters. Make sure that NO
   o o o o   ONE is equipped with Diamond Armlet. Or you will lose it
   o o o o   even if you have fulfil the above requirements. The chest
   o Z o o   marked Z is the Zodiac Spear. After you gotten the Zodiac
      |      Spear, equip someone with Diamond Armlet and you will get
  Entrance   Dark Matter instead of Knot of Rust for remaining items.

 Now equip it on one of your active members (hopefully you have gotten
 the license to equip it.). In the area near the Door of Despair, you
 will find Babils. Use Darkga to attack them. The exit is in the
 southwest region.

 Cloister of Distant Song
 -----------------------------------------------------------------------
 Enemies: Elvoret, Babil, Beknamy, Dark Elemental
 -----------------------------------------------------------------------
 From the exit, head northwest and you will find 3 Babils. Use Darkga on
 them to finish them off. In the pathway leading to the Door of Horrors,
 you will find more Babils, cast Darkga on them for a quick finish.

 Continue to move southwest and you will find an exit that leads to the
 next area.

 Hall of Effulgent Light
 -----------------------------------------------------------------------
 Enemies: Beknamy, Pandora, Elvoret
 -----------------------------------------------------------------------
 You should be very happy as you are reaching the end of this dungeon.
 In the northwest region, there is a straight path infested with
 Elvorets. At the end, make your way to the small area dangling from it.
 There is a door that leads a hidden area. There is a red chest there.
 Examine it and it will be a Pandora! Freeze it with Blizzaga.

 One of the walls will read "???". Examine it and you will meet the
 Beknamy Merchant! This is also known as the secret shop.

                         Beknamy Merchant

  Accessories                        Weapons
  --------------------------------   ----------------------------------
  Magepower Shishak     15000 gil    Ring of Renewal          18000 gil
  Maximillian           17000 gil
  Demon Shield          11200 gil

  Technicks
  --------------------------------
  Telekinesis            7100 gil

  Make sure you get the Telekinesis technick. It is very useful for
  fighting aerial enemies for no MP cost. The Maxmillian armor is the
  best armor that you can buy from shops. Upgrade your characters'
  Dragon Mails to these.

  The exit is at the east and it will lead to the Salikawood.

 The Salikawood
 ----------------
 Well, the forest environment is more friendly than the one at the
 Necrohol of Nabudis. Make your way back to the Gate Crystal located in
 the Quietened Trace. Save your game. (You don't want to lose your
 hard-earned Zodiac Spear, right?) Teleport to the Nalbina Fortess.

 Nalbina Fortess
 -----------------
 From the Gate Crystal, Make your way to the Jajim Bazaar. Talk to Popol
 next to the Technick shop and there will be some events. You will get
 2,800 gil, 1x Hi-Ether and 1x Soul of Thamasa for completing the
 Deathscythe (Rank VI) mark Hunt. Now make your way further down the
 Bazaar and make your way to the West Ward. Talk to Barrong, the bangaa
 squating near the stairs leading to the Aerodome. There will be some
 scenes. You will get 3600 gil, 1x Save The Queen greatsword and 1x
 Einherjarium for completing Goliath mark Hunt! Make your way inside
 the Aerodome by talking to the Imperial. Inside the Aerodome, talk
 to Zammadria and you will get 5200 gil, Stink Bombs x1 and 1x Putrid
 Liquid for complete the Carrot (Rank VII) mark hunt! Exit the Aerodome.

 Move the northwest end of the West Ward. Talk to Morgen and you will
 get 3,100 gil, 1x Giant Helmet and 1x Mythril for completing the
 Roblon (Rank VI) mark hunt. Now you will find Jovy (a blue Seeq)
 running around the West Ward of Nalbina if you have completed the
 following mark hunts:

  Atomos (Rank III)      Burrogh     (Jajim Bazaar)
  Roblon (Rank VI)       Morgen      (West Ward)
  Goliath  (Rank VI)     Barrong     (West Ward)
  Deathscythe (Rank VI)  Popol       (Jajim Bazaar)
  Carrot (Rank VII)      Zammadria   (Aerodome)

 Talk to him and you will get an Elixir and Knot of Rust as Vaan has
 his new hero! Now make your way to the Gate Crystal. Teleport to
 Ogir-Yensa Sandsea.

 Ogir-Yensa Sandsea
 --------------------

                 Primary Tank________
                    Complex___       East Junction [C]
                   /          |          |
          Platform 2     Central     Platform 1
  [A]---- Refinery  ---- Junction--- Refinery ____ East Stands
                \       [D]              /      
                 \            Platform 1
                  \_           South Tanks
                       South   __/
                  ____ Tank Approach
  Exit   ___ Yensa
   [B]       Border Tunnel
             [GC][ANC]

 [A]   Nam-Yensa Sandsea - The Sandscale Bank
 [B]   Nam-Yensa Sandsea - Agur Hill
 [C]   Zertinan Caverns - Canopy of Clay
 [D]   Zertinan Caverns - The Balamka Fruit
 [GC]  Gate Crystal
 [ANC] Anchor

 Go through the Sandsea by moving through the South Tank Approach and
 enter Nam-Yensa Sandsea via Platform 2 - Refinery. Equip Thief Cuffs
 and attempt Yensa Fin from the Urutan-Yensa if you have gotten them.
 You can try to defeat the Salamand Entite found Primary Tank &
 Central Complexes if you haven't done so.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.32 - Belito
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

 Nam-Yensa Sandsea
 -------------------
 There is a Save Crystal here. There is the Urutan Flower and the Sandsea
 Moogle. Examine the flower to collect your Eskir Berries if you have used
 it earlier. There is a Wayward Chocobo here which allows to ride by
 feeding it with some Gysahl Greens.

 Now setup the following Gambits:
 o  Ally: any                    -> Phoenix Down
 o  Ally: status = HP Critical   -> X-Potion
 o  Ally: HP < 30%               -> Curaja
 o  Ally: status = Silence       -> Echo Herbs
 o  Foe: party leader's target   -> Attack

 Ride the Chocobo and make your way back to Ogir-Yensa Sandsea Junction.
 Enter the Zertinan Caverns. Move pass the Canopy of Clay and you will
 reach Nam-Yensa Sandsea's Withering Shore. Go up the stairs and once
 you reach the circular walkway. Cast Protectga, Shellga, Float, Bravery,
 Faith, Bubble, Regen on all your allies. Make your way to circular
 platform... and you will fight...
  ________________________________________________________________
  Ba'Gamnan                             LV ??   HP: ???? (~50,000)
  Gijuk                                 LV ??   HP: ???? (~35,000)
  Bwagi                                 LV ??   HP: ???? (~35,000)
  Rinok                                 LV ??   HP: ???? (~35,000)
  ________________________________________________________________
  Attacks:
  Ba'Gamnan:    Lunge, Kick, Shining Ray, Eviscerator
  Bwagi:        Sandstorm, Lunge, Fangs
  Gijuk:        Blizzaga, Thundaga, Firaga, Shell
  Rinok:        Ram, Mote

  Notes:
  Ba'Gamnan:    Haste, Protect
  Bwagi:        Protect
  Gijuk:        Protct, Shell
  Rinok:        Protect, Haste

  With Monid assiting you, it will be 5-on-2 battle initially.
  You will be fight Ba'Gamnan and Bwagi for the beginning of the
  fight. After a while, Gijuk and Rinok comes from the walkway...
  But you are still

  Firstly, cast Dispelga, Silencega, and Blindga on all the
  enemies. This will remove their positive status and mostly
  importantly prevent Gijuk from using his deadly attacks. If
  Silencega fails, have one character focus on casting Silence
  on Gijuk until it hits.

  Now take down Bwagi and Rinok first. They are the attackers of
  the group other than Ba'Gamnan himself. Once they are down,
  finish up Gijuk, the magic caster of the team. You can steal
  Ether and Hi-Ethers from them. Ba'Gamnan should be weaken by
  Reddas and Monid by now. But watch out for his Eviscerator (he
  uses his weapon to attack and it could cause Silence).  Once his
  HP is critical, he will use Shining Ray more often which does
  1000 HP to all characters. Once Protectga and Shellga fades out,
  recast them. Remember to steal from Ba'Gamnan as you can get a
  Elixir from him. Keep up the endurance and victory will be yours
 
  Steal:    Elixir, Ether, Hi-Ether
  LP:       98 (Ba'Gamnan -38), 60 (Bwagi, Gijuk, Rinok - 20 each)
  ________________________________________________________________

 You will get 5,100 gil and Megalixir from Monid. Your Clan rank will be
 upgraded to Knight of the Round if you have following this walkthrough.

 Now make your way back to Save Crystal where you find the Sandsea
 moogle (The Sandscale Bank). Save your game.

 Examine the anchor. Pick the top option to board the Strahl. You will
 be brought the World Map. Choose The Ridorana Cataract.

 ----------------------------------------------------------------------
 [W-070]
 The Ridorana Cataract
 ----------------------------------------------------------------------
                                                             ffxii_0270
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Reddas (Guest)
 Recommended Level:  61

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Ridorana Cataract)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Deathclaw
  LV 46  HP: 12682  LP:  1   Weak vs. Ice
  LV 47  HP: 12922  LP:  1
  LV 48  HP: 13162  LP:  1
  Drop/Steal: Storm Crystal, Charger Barding, Cancer Gem,
              X-Potion, Vaccine
  ```````````````````````````````````````````````````````````````
  Cassie
  LV 46  HP:  8840  LP:  1   Weak vs. Wind
  LV 47  HP:  9080  LP:  1
  Drop/Steal: Earth Crystal, Ketu Board, Malboro Flower, Virgo
              Gem, Bacchus's WIne
  ```````````````````````````````````````````````````````````````

                    __ City of   ____ Path of
   Footfalls of    /   Other Days     Hidden       ____ Exit
   the Past [SC]__/       |           Blessing [SC]
   [X]  \                 |
         \___________ Colosseum


   [SC]    Save Crystal           [X]    Anchor

 Footfalls of the Past
 ------------------------
 There will be some scenes. From the anchor point, go to the Save
 Crystal and save your game.

 Echoes' from Time's Garden
 ----------------------------------------------------------------------
 Enemies: Deathclaw, Cassie
 ----------------------------------------------------------------------
 Make sure you have Protect, Shell, Float and Libra on at all times.
 You will fight Deathclaws, a stronger version of the Mantis-type. Cast
 Blizzaga as they are weak against Ice. You will also fight Cassie here,
 a red coloured Malboro. Use Aeroga to weaken them. Exit via the
 northeast path. Beware of Cassie's Putrid Breath as it could inflict
 a lot of nasty statuses.

 City of Other Days
 ----------------------------------------------------------------------
 Enemies: Cassie, Deathclaw
 ----------------------------------------------------------------------
 You will find more Deathclaws. Attempt to steal from Deathclaws with
 Thief's Cuffs if you do not have enough vaccines. When you saw a
 Deathclaw and Cassie coming together, finish off the Cassie first.
 Go through the diagonal walkway and exit via the southern most exit
 and you will reach...

 Colosseum
 ------------
 The layout reminds me of a place in Final Fantasy X. You can find the
 urn in northwest region of the area. The central area is filled with
 traps. Make sure you have Float and Libra on when venturing accross
 the area. There is a hidden area that leads to a chest in the south
 region. Check it out. Now exit the area via north pathway. You will
 be back at the City of Other Days, move further eastwards and take
 the path.

 Path of Hidden Blessing
 -------------------------
 You will find the Save Crystal and series of traps on the west of it.

 Set up the following gambits:
 o  Ally: any                   -> Phoenix Down
 o  Ally: status = HP Critical  -> X-Potion
 o  Ally: HP <30%               -> Curaja
 o  Self: MP <10%               -> Charge
 o  Ally: status = Confuse      -> Remedy
 o  Ally: status = Disease      -> Vaccine
 o  Self: status = Sap          -> Regen

 Cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen and Haste
 on all three characters. Equip Bowline Sash as your accessories. For
 character using single-hand weapons, give them Demon Shields (which you
 can buy from the Beknamy merchant in the Necrohol of Nabudis). Give the
 character with the Zodiac Spear the Black Mask (you have gotten in the
 Great Crystal) headgear

 ----------------------------------------------------------------------
 [W-071]
 The Pharos - First Ascent
 ----------------------------------------------------------------------
                                                             ffxii_0271
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Reddas (Guest)
 Recommended Level:  61

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    Holy Rod, Dueling Mask, Zeus Mace
  Key Items:    Map (Pharos - 1st Ascent)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Aeronite
  LV 49  HP: 18004  LP:  2   Weak vs. Lightning
  LV 50  HP: 18684  LP:  2
  Drop/Steal: Ice Crystal, Wyvern Fang, Wyvern Wing, Dragon Helm,
              Leo Gem
  ```````````````````````````````````````````````````````````````
  Brainpan
  LV 46  HP: 15358  LP:  1   Weak vs. Holy
  Drop/Steal: Dark Crystal, Chronos Tear, Smelling Salts, Quality
              Stone, Aquarius Gem
  ```````````````````````````````````````````````````````````````
  Chimera Brain
  LV 45  HP:  9992  LP:  1   Weak vs. Holy
  LV 46  HP: 10112  LP:  1
  Drop/Steal: Dark Crystal, Hi-Potion, Gil, Taurus Gem,
              Windslicer Pinion, Chimera Head
  ```````````````````````````````````````````````````````````````
  Deidar
  LV 46  HP: 15358  LP:  1   Weak vs. Holy
  Drop/Steal: Dark Crystal, Quality Stone, Orichalcum, Aquarius
              Gem, Antares
  ```````````````````````````````````````````````````````````````
  Mimeo
  LV 46  HP: 10061  LP:  1   Weak vs. Holy
  LV 47  HP: 10301  LP:  1
  LV 48  HP: 10541  LP:  1
  Drop/Steal: Dark Crystal, Iron Ore, Cancer Gem, Zeus Mace, Gil
  ```````````````````````````````````````````````````````````````
  Mistmare
  LV 45  HP: 12180  LP:  1   Weak vs. Fire
  LV 46  HP: 12340  LP:  1
  LV 47  HP: 12500  LP:  1
  Drop/Steal: Water Crystal, Chronos Tear, Grimoire Aidhed,
              Scorpio Gem, Reflectga Mote
  ```````````````````````````````````````````````````````````````
  Undin Entite
  LV 45  HP: 48042  LP:  7   Weak vs. Fire
  Drop/Steal: Water Crystal, Undin Halcyon, Electrum, Feystone
  ```````````````````````````````````````````````````````````````

 First Ascent/They Who Thrist Not
 ----------------------------------- 
 Keep on moving forward until you rech the main compound & you will
 fight...
  ________________________________________________________________
  Hydros                               LV ??   HP: ???? (~204,000)
  ________________________________________________________________
  Attacks:   Lunge, Curse, Fearga, Bile, Sonic Fangs, Countdown,
             Bio, Darkra
  Notes:     -

  First of all, have one leader character cast Slow, while the
  others use Shear and Expose to weaken the boss' defenses.

  The boss does not have much defense (pretty similar to the
  Skulwyrm that you have fought in Zertinan Caverns). It got a
  couple of deadly attacks:

  o  Bile        - non-elemental damage to one character + Sap
  o  Curse       - Inflict Confuse, Poison, Sap & Disease on 1
                   character
  o  Fearga      - Reduces MP of all characters in range
  o  Countdown   - Inflict Doom on one character
  o  Sonic Fangs - Non-elemental damage + Slow

  First of all, make sure you remove Confuse from Reddas if he
  got infected otherwise he will cause harm to your party. The
  boss' Bile can cause Sap, which cause the gambits to activate
  regen. Curse is the most deadly skill from the boss' attacks
  which inflict a series of nasty statuses. Use a Vaccine to cure
  the Disease caused by it. In Disease status, your character will
  not be able to heal and they will died once it wears off... Once
  the boss' HP is depleted into half, it will start to use Fearga.
  Start to charge up your MP with Charge Technick. Once the boss'
  HP is critical, it start to use Darkra as its offense. With the
  Demon Shields and Black Mask, you will be able to absorb its
  Dark-elemental attacks. Just keep up the endurance and the boss
  will go down sooner or later...

  Steal:    Corpse Fly
  LP:       35
  ________________________________________________________________

 From the battlefield, move northwards and towards the door. There will
 be some cutscenes...

 First Ascent - The Wellspring [01F]
 ----------------------------------

   [49F]              Horizon's Cusp [WS]           [WS]  Way Stone
                             |                      [SC]  Save Crystal
   [48F]              Horizon's Break [SC]          [GC]  Gate Crystal
                             |
  [36F-48F]    Wellspring Ravel - 4th Flight
                             |
  [27F-35F]    Wellspring Ravel - 3rd flight
                             |
  [17F-26F]    Wellspring Ravel - 2nd Flight
                             |
  [10F-16F]    Wellspring Ravel - 1st Flight

                       Wellspring
                    ___Labyrinth [01F]
 They Who          |            |
 Thrist Not -- The Wellspring   |X-- Dunes of
               [01F][GC][WS]    |    Profanning
                   |____________|    Wind (Blackrock Vault)


 You will find a Gate Crystal here, along with 2 Carven Pillars. Examine
 them for some information. There is a Way Stone here, which has been
 disabled. Take the stairway north from the Way Stone.

 First Ascent - Wellspring Labyrinth [01F]
 -----------------------------------------------------------------------
 Enemies: Chimera Brain, Mimeo, Mistmare
 -----------------------------------------------------------------------
 You will find a new enemy, Chimera Brain, a stronger version of the
 Cockatrice class. Defeat them and you will see blue orbs dropped from.
 Examine it and you will get a Black Orb. Black Orbs are items that you
 will need in this dungeon. Beware Chimera Brain's stone gaze, cure it
 with Stona/Gold Needle.

 At the west end of the area, you will find a white chest, examine it
 will turn out to be a Mimeo. At the east end, you will start to fight
 Mistmare, which is weak against. Having the Holy Lance and Gungnir
 works well in this area. When you fight a Mimeo, beware of its Leech
 as it deal around 1500+ to one character. Keep your HP above 2000 at
 all times with Protect, Shell and Float on. Take this opportunity to
 test your party's strength. If you have difficulty, I suggest to go
 back to previous dungeons and give your characters training. It is
 highly advisible to have 3 character with all abilities acquired as
 the battle will going to get tougher.

 In the northwest region of this area, you will find another cavaran
 pillar. Examine it for some information. Move along the exterior
 walkway.

 The urn is located at the southwest end of the area, which you can
 access it moving along the exterior walkway. Press SELECT to activate
 the map if you got stuck. Once you collect the map, make sure you have
 collect at least 3 Black Orbs. Now go back to the area where the Gate
 Crystal is. From there, head southeast from there, you will find a
 structure called "Altar of Night". Examine it and pick the 2nd option
 to use the Black Orb. You will break the seal.

 The 2nd Altar of Night is accessible via the north SE exit of the area.
 The last Altar of Night can be access via the south SE exit of the
 area. Once you have activate all 3 altars, examine the map and you will
 find ! icon on it. Make your there and it will lead you to a door called
 "Threshold of Night", which will only be accessible until you broke
 the 3 seals. Examine it. Pick the 2nd option.

 Dunes of Profaning Wind
 ------------------------
 The radar is deactivated and you will return back to the same spot if
 you move towards the wrong direction. Cast Protectga, Shellga, Float,
 Bubble, Regen and Haste on all your characters. Go near the furthest
 "rock" that you can see on the desert. It will trigger some scenes
 and it is a boss fight!               
  ________________________________________________________________
  Pandemonium                          LV ??   HP: ???? (~120,000)
  ________________________________________________________________
  Attacks:   Flash, Flatten, Power Spin, Perfect Defense, Stone
             Gaze
  Notes:     -

  First of all, have one leader character cast Dispel, while the
  others use Shear and Expose to weaken the boss' defenses.

  Now start to wreck the tortoise. The boss has common tortoise
  skills. Once it uses Flash, which causes Blind on all characters,
  have the characters use Eye Drops or cure all with Esunaga.

  When its HP fall to 50%, it uses Perfect Defense skill, it will
  be immune to physical attacks (with Pailing) and magicks (with
  Magick Shield). Seize the time to heal up and recast your
  positive statuses such as Bravery and Faith. Wait for around 4
  minutes for the effects to wear off. Resume your attacks once it
  happens. Power Spin can cause Slow, so cast Haste to remove it.

  Steal:    Aries Gem
  LP:       36
  ________________________________________________________________

 Blackrock Vault
 -----------------
 Once the battle is over, the illusion will disappear and the Way
 Stone will be activated. Make your way back to the first area where
 you find the Gate Crystal. Examine the Gate Crystal and use the Way
 Stone.

 Wellspring Ravel - 1st Flight [10F to 16F]
 ----------------------------------------------------------------------
 Enemies: Chimera Brain, Brainpan, Aeronite
 ----------------------------------------------------------------------
 Examine the 2 Ancient Doors here. More Chimera Brains will encountered
 here. From the exit, head towards northwest end of the area. There is
 "Fool's Facade" wall. Examine it and pick top option to strike it
 down. It will reveal a random chest or nothing.

 At the walkway between the west platform and north platform, you will
 find Brainpans. Use Oil-Firaga combo on them as they can inflict a lot
 of nasty level 3 spells (Waterga, Aeroga, etc). Upon defeating them, it
 will uncover a green magick walkway. Make sure you check the status of
 it, before use the combo as they sometimes come with Reflect. At the
 edges of the area, you will find an Aeronite flying around. Use
 Telekinesis if your characters are using melee weapons and Thundaga to
 jolt it down. BTW, as you move up the stairs, the floor number will
 increase....

 In the south platform, you will need to defeat the Brainpan found at
 the northeast corner. At the 15F, at the southeast end of this area,
 you will find another Carven Pillar. Examine it. The exit is in
 northeast region.

 Wellspring Ravel - 2nd Flight [17F to 26F]
 ----------------------------------------------------------------------
 Enemies: Chimera Brain, Brainpan, Aeronite
 ----------------------------------------------------------------------
 Cure your characters if they got infected by Chimera Brain's Stone
 Gaze. At the 20F in the northeast corner of the area, you will find
 another Carven Pillar. Examine it. Move to the compartment southwest
 from the Carven Pillar. You will fight another Brainpan. Examine the
 walls facing north for another Fool's Facade and it will reveal a
 hidden area where you can find a random chest.

 Once the floor reaches 23F, examine the wall facing south. It will
 reveal the "Fool's Facade" marker. Examine it and pick the top option
 to strike it down. It will reveal a hidden walkway that links to the
 "Fool's Facade" found on the 24F. At the northwest corner, there are
 3 Brainpan. Dispel their Reflects and use Oil-Firaga combo to finish
 them off fast. Upon defeating all 3, it will reveal the hidden walkway
 leading towards south. Cross it and fight the Chimera Brains. Ignore
 the chest on the other platform for the time being.

 On the 26F, you will fight another Aeronite. Proceed on the next
 floor.

 Wellspring Ravel - 3rd Flight [27F to 35F]
 ----------------------------------------------------------------------
 Enemies: Chimera Brain, Brainpan, Aeronite, Deidar
 ----------------------------------------------------------------------
 Move up the stairs and you will fight 2 Brainpans on 29F. On 30F, there
 is another Ancient Door with a red marking. Examine it and it will
 lead to 2 compartments where you fight 2 more Brainpans. Make a U-turn
 and go northwards to the pathway in the middle. At the end (31F), you
 will find another "Fool's Facade" wall. Examine it to strike it down.
 Grab the contents of the chest. Return back to the southeast end and
 you fight a new Facer enemy - Deidar. To differentiate a Deidar and
 Brainpan is by examining the flames above the Facer itself. Defeat it
 and go cross the doorway and you will fight 2 more Brainpan located
 behind the doorway. Defeat them to reveal the path to the central
 platform.

 Cross the pathway and fight the Chimera Brains on the other side. Move
 up the stairs and you will fight another Deiadar and Brainpan at the
 32F. At the 35F, you will find a platform which cannot be accessed.
 Ignore it for the time being. Exit to the next area.

 Wellspring Ravel - 4th Flight [36F to 48F]
 ----------------------------------------------------------------------
 Enemies: Chimera Brain, Brainpan, Aeronite, Deidar
 ----------------------------------------------------------------------
 You will fight 2 more Brainpans and a Deidar at the end. Move up the
 stairs and defeat the Chimera Brains. At the 38F, you will fight 2
 more Deidars along with another Brainpan. Continue to move up the
 stairs. At 40F, you can fight more Deidars and Brainpan inside the
 large area in the east of this section.

 Continue to advance up the area till you reach the west area. You
 will fight an Aeronite at 42F. Once you reach the west area, go inside
 in the area found in the middle. Defeat all the Brainpan and Deidar
 there to reveal the magick pathway. In southeast area in that area,
 there is another Fool's Facade. Examine it and you will find an area
 containing another chest. Move your way and go all the way up till you
 reach the 48F. At the 48F, the Deidar-like creature that appears with
 the Aeronite is actually Vishno, a rare game. So watch out for it.

 The exit is located at the southwest end.

 First Ascent - Horizon's Break [48F]
 --------------------------------------
 There is another Save Crystal here and a huge circular walkway. In
 the southwest region, the pathways cross and forms a triangle shaped.
 Make your way and examine the Ancient Door

 First Ascent - Horizon's Cusp [49F]
 ------------------------------------
 Move along the walkway and examine the Ancient Door that is in front
 of your party. Cast Protectga, Shellga, Bubble, Regen and Haste on
 all characters. Pick the 2nd option and you will end up at...

 Marsh of Profaning Wind
 -------------------------
 This is an another dimension area. Move forward and there will be a
 cutscene. You will fight another boss...
  ________________________________________________________________
  Sylt                                 LV ??   HP: ???? (~93,000)
  ________________________________________________________________
  Attacks:   Enrage, Regen, Attack
  Notes:     Haste, Regen

  First of all, have one leader character cast Dispel, while the
  others use Shear and Expose to weaken the boss' defenses.

  Once the boss use Enrage (which cast Regen & raises its attack),
  dispel it again. Just keep on attacking. Like other bosses, the
  Sylt will increase its defense when its HP is critical and start
  to chain more attacks. Cast Curaja and keep your character's HP
  above 2,500 to be safe. Keep up the endurance and victory will
  be yours.

  Steal:    Pisces Gem, Yensa Scale
  LP:       36
  ________________________________________________________________

 After the battle is over, you will be teleport back to Horizon's Cusp.

   o--------------------------------------------------------------o
   |                  Rare Treasure Chests                        |
   | There are 3 rare treasure chests in this area and they can   |
   | be accessed after you have defeated 30 Deidars (those with   |
   | red flames). The chest are located in the following floors   |
   |                                                              |
   | o  Holy Rod        25F     Kill 30 Deidars                   |
   | o  Zeus Mace       35F*    Kill 25 Deidars                   |
   | o  Dueling Mask    35F     Kill 20 Deidars                   |
   |                                                              |
   | The Zeus Mace can be found at the spot after you have found  |
   | the Dueling Mask. Once you have killed sufficient Deidars,   |
   | make sure red pathways will appear in front of the platforms |
   |                                                              |
   | A trick to encounter Deidars is by saving your game at the   |
   | Save Crystal found in 48F. From heading, head downstairs as  |
   | you will fight more Deidars this way. Please note that the   |
   | chests do not respawn.                                       |
   o--------------------------------------------------------------o

 Make your way to the Way Stone, which is located in the southeast
 area.

 ----------------------------------------------------------------------
 [W-072]
 The Pharos - Second Ascent
 ----------------------------------------------------------------------
                                                             ffxii_0272
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Reddas (Guest)
 Recommended Level:  63

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Pharos - Second Ascent)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Abaddon
  LV 47  HP: 13239  LP:  1   Weak vs. Holy
  LV 48  HP: 13559  LP:  1
  LV 49  HP: 13879  LP:  1
  Drop/Steal: Dark Crystal, Solid Horn, Vaccine, Aries Gem
  ```````````````````````````````````````````````````````````````
  Bune
  LV 48  HP: 13239  LP:  1   Weak vs. Water
  LV 49  HP: 13659  LP:  1
  Drop/Steal: Fire Crystal, Forbidden Flesh, Gemini Gem,
              Damascus Steel, Gungnir, Gold Needle
  ```````````````````````````````````````````````````````````````
  Crusader
  LV 47  HP: 10592  LP:  1   Weak vs. Holy
  LV 48  HP: 10772  LP:  1
  LV 49  HP: 13879  LP:  1
  Drop/Steal: Dark Crystal, Blood-darkened Bone, Capricorn Gem,
              X-Potion, Crown of Laurels
  ```````````````````````````````````````````````````````````````
  Dragon Lich
  LV 49  HP: 22241  LP:  2  Weak vs. Holy
  LV 50  HP: 22921  LP:  2
  LV 51  HP: 23601  LP:  2
  Drop/Steal: Dark Crystal, Hastega Mote, Charger Barding,
              Corpse Fly, Hi-Potion
  ```````````````````````````````````````````````````````````````
  Necrofriend
  LV 48  HP: 12709  LP:  1   Weak vs. Holy
  LV 49  HP: 12889  LP:  1
  LV 50  HP: 13069  LP:  1
  Drop/Steal: Dark Crystal, Capricorn Gem, Sky Jewel, Lifewick,
              Vaccine
  ```````````````````````````````````````````````````````````````
  Reaver
  LV 49  HP: 22771  LP:  2   Weak vs. Earth
  LV 50  HP: 23191  LP:  2
  Drop/Steal: Wind Crystal, Bacchus' Wine, Beastlord Hide, Golden
              Axe, Vaccine
  ```````````````````````````````````````````````````````````````
  Zombie Warlock
  LV 47  HP:  8875  LP:  1   Weak vs. Holy
  LV 48  HP:  9055  LP:  1
  LV 50  HP:  7958  LP:  1
  Drop/Steal: Alarm Clock, Capricorn Gem, Dark Crystal, Forbidden
              Flesh
  ```````````````````````````````````````````````````````````````

   o--------------------------------------------------------------o
   |                       Way Stone                              |
   | If you examine the way stone, you will be brought to the 1st |
   | floor of the Pharos dungeon, teleport again and you will get |
   | back to the ten floor and you will need to go all the way to |
   | reach the way stone found at 49F to reach here :) So don't   |
   | touch it unless you want to go through the hell again...     |
   o--------------------------------------------------------------o

 Second Ascent - The Reach [60F]
 --------------------------------
 From Way Stone [WS], there are 2 pillars in front of you. Examine & pay
 attention to words mentiond the pillar on the right. Now move left from
 the left pillar, ignore the altars for the time being & make your way
 to the Save Crystal [SC].

   _______________
  |A   ________  D|        Altars                 Sealed Ability
  SC  /        \  |   A    Altar of Steel         Attack Command
  |  |         * WS   B    Altar of Magicks       Magick Command
  |   \________/  |   C    Altar of Knowledge     Mini-Map (Radar)
  |B_____________C|   D    Altar of Wealth        Item Command

 A sensible person will choose the Mini-Map since you have managed to
 survived non-random map dungeons such as Draklor Laboratories and the
 Quicksands in Zertinan Caverns. Choose the Altar of Knowledge which is
 located southeast region of area. Pick the 2nd option to touch the
 altar. Now the radar will be gone but you can still access the World
 Map. (press SELECT to check your bearings)

 Examine the door called "Threshold of Knowledge". Remember the triangular
 pathway in the Horizon's Break? It is the same structure. Just exit. By
 the way, for those who are interested all the walkways lead to the same
 area.

 Station of Banishment [61F]
 -----------------------------------------------------------------------
 Enemies: Crusader, Bune, Abaddon
 -----------------------------------------------------------------------
 You will fight mainly Crusaders and a Bune here. Bunes are Headless
 monster and they are very deadly due to Tri-Attack and Pulsar Wave. So
 finish them off fast. You can use Death spells and the Deathbringer
 rocks for these battles. You will encounter Abaddon along the circular
 pathway in the middle. The exits are located the southwest and northeast
 region. To differentiate an exit is relatively simple:
                                         ___
              If you saw a strip like   |   |  If you saw an ending
    ________  this one, it will lead    | | |  path that ends like this,
   |________  to one of the doors in    |_| |  this is an exit as it
              61F                              means it is a stair!

 So go either one of the exits to proceed to next area. The crusaders
 can cast Slowga, so you need to recast Haste to remove it. Cast Float
 to avoid its Tremor attack and Demon Shields to absorbs its Darkra.

 Exit via the northeast or southwest path. They lead to a stairs. Examine
 the ancient door to proceed

 Station of Suffering [62F]
 ------------------------------------------------------------------------
 Enemies: Crusader, Reaver, Abaddon, Dragon Lich, Bune
 ------------------------------------------------------------------------
 As the name suggests, it will add more suffering for you. You will
 encounter a new enemy - Reaver, toss Oil and add Firaga for a quick
 kill. Make sure Protect, Shell, Libra and Float is on at all times.

 In the circular pathway, you will fight main Abaddon and Dragon Lich
 here. Use Oil-Firaga combo and you will be able to wipe them out without
 much difficulty. Dragon Lich are skeleton dragons.

 In the northern region of the area, you will find more Bunes. Toss
 Blizzaga at them as they absorbs Firaga (thus Oil-Firaga combo does not
 work) Make sure, you kill them fast and if someone got infected by
 Disable cast Esuna to remove it. Counter Slow with Haste. Traps are
 found along the long walkways at the north-end of the region. At the
 northwestern end of area, you will find the urn containing the map of
 this section. But you need go through the extreme north walkway because
 the door leading south is sealed. The exit is the southeast area.

 Go up the stairs and examine the ancient door to proceed to the next
 area

 Station of Ascension [63F]
 ------------------------------------------------------------------------
 Enemies: Crusader, Reaver, Zombie Warlock, Bune, Abaddon, Necrofriend
 ------------------------------------------------------------------------
 The dungeon gets tougher and you fight more stronger enemies. Bune and
 Reavers roams a lot in the southern region and fortunately they don't
 flock together otherwise the Oil-Firaga combo won't work well. You will
 also fight Abaddon and Reavers in the circular path. Beware of Abaddon's
 Aqua Bubbles as it may cause Sap. Counter it with Regen if that
 happens. In the northern region, you will encounter Zombie Warlocks (
 the zombies that you have encounter in Necrohol of Nabudis) and
 Necrofriend (ghost type monsters but they are immune against the Phoenix
 Down kill method). The exit of the area is