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    FAQ/Walkthrough by SOng

    Version: 1.1 | Updated: 01/28/07 | Printable Version | Search This Guide

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    FAQ/Walkthrough                                             version 1.1
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                     F i n a l    F a n t a s y   X I I
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    Author:                                                       Scott Ong
    E-mail:                                   vaynard_x11x(at)yahoo(dot)com
    Date started:                                           3 November 2006
                                  
                           o    Disclaimer   o
    This guide is intended for personal usage only. The guide cannot be
    reproduced, retransmitted, or re-written in any other form except by
    the notice of the author. This guide is copyright (c) 2007 Scott Ong.
    The latest editions of the walkthrough can be found on following
    website(s):
    
           GameFAQs                        <http://www.gamefaqs.com>
    
         o---------------------------------------------------------o
            The walkthrough is best viewed using Windows WordPad.
         o---------------------------------------------------------o
    
                          [o-- Update History  --o]
     [V 1.0]   Complete the main walkthrough. First submission of the FAQ
     [V 1.1]   Fixed up some of the errors. Added the Transportation Guide
               & Rare Game Hunting section.
    
     
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                            A u t h o r 's    N o t e
                 ________________________________________________
    
    About Version 1.1                                    [Date: 28 Jan 2007]
    I have managed to finish the Rare Game Listing after spending a week in
    finding all rare games. Correct some minor errors throughout the entire
    FAQ. I have added the transportation guide. The Bazaar Goods section have
    been updated although I am still missing some.
    
    Hopefully I can add the following in the next update:
    o Monster Bestiary
    o Item Bestiary
    o Bazaar Goods (complete description)
    
    Before continuning, I would like thank the following persons:
    o Sephirosuy and Maltzsan for their extensive guides that I have
      frequently refer to in making this FAQ.
    o The late Kao Megura for his inspiration and devotion work in Final
      Fantasy VII that inspires me to do FAQ writting.
    o Jeff "CJayC" Veasey for his hosting throughout these 9 years. Without
      GameFAQs, I won't be able to contribute this works...
    
    The latest editions of this FAQ will be always be available at GameFAQs
    <http://www.gamefaqs.com>. Any website is free to host it as long as the
    document remains intact as it is.
    
    If you got any questions, feel free to e-mail me at vaynard_x11x(at)yahoo
    (dot)com [replace (at) with @ and (dot) with .]. Please have FFXII, FF12
    or Final Fantasy XII as your subject.
    
    
                                                                Scott Ong
    
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                          U s i n g    t h e    F A Q
                 ________________________________________________
    
    Due to the large size of the FAQs, I will recommend you to use a search
    code. The basic search code is:
    
                               ffxii_XXXX
    
    You just need to replace the XXXX with the four digits that are listed
    next to the section under the Table of Conetnts. Press CTRL + F. Type in
    the search code eg. ffxii_0123 and click Find.
    
                 _____________________XII________________________
    
                         T A B L E    O F    C O N T E N T S
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       [01]   Basics
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
         o [01-01]  Controls . . . . . . . . . . . . . . . . . . . . . 0101
         o [01-02]  The Menu . . . . . . . . . . . . . . . . . . . . . 0102
         o [01-03]  Navigation & Exploring . . . . . . . . . . . . . . 0103
         o [01-04]  Config . . . . . . . . . . . . . . . . . . . . . . 0104
         o [01-05]  Battling . . . . . . . . . . . . . . . . . . . . . 0105
         o [01-06]  License Board . . . . . . . . . . . . . . . . . .  0107
         o [01-07]  Gambit System . . . . . . . . . . . . . . . . . .  0106
         o [01-08]  Mist Quickenings . . . . . . . . . . . . . . . . . 0108
         o [01-09]  Espers Summon . . . . . . . . . . . . . . . . . .  0109
    
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       [02]   Walkthrough
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
        Prologue
        o [02-001]  Nalbina Fortess . . . . . . . . . . . . . . . . .  0201
        o [02-002]  Nalbina Fortess - Upper Apartments . . . . . . . . 0202
    
        Dreams of a Sky Pirate
        o [02-003]  The Royal City of Rabanastre . . . . . . . . . . . 0203
        o [02-004]  Dalmasaca Estersand - Tomato Hunting! . . . . . .  0204
        o [02-005]  A Visit tO Old Dalan of Lowtown . . . . . . . . .  0205
        o [02-006]  Giza Plains - Search of Nomad Village . . . . . .  0206
        o [02-007]  Giza Plains - Jinn and The Sunstone . . . . . . .  0207
        o [02-008]  Sneak Into the Palace via Waterway! . . . . . . .  0208
        o [02-009]  Garamsythe Waterway . . . . . . . . . . . . . . .  0209
        o [02-010]  Royal Palace of Rabanastre . . . . . . . . . . . . 0210
        o [02-011]  Garamsythe Waterway - Meeting with Amalia . . . .  0211
        o [02-012]  The Prison in Nalbina Fortess . . . . . . . . . .  0212
        o [02-013]  Barheim Passage - Prevent Power Failure! . . . . . 0213
        o [02-014]  Dalmasca Estersand - Return to Rabanastre . . . .  0214
        o [02-015]  Back In Rabanastre - Vaan's Hatred . . . . . . . . 0215
        o [02-016]  Preparations of the Air Journey . . . . . . . . .  0216
    
        A Rescue Mission & The Princess
        o [02-017]  The Sky City of Bhurjeba . . . . . . . . . . . . . 0217
        o [02-018]  Lhusu Mines - I'm coming, Penelo! . . . . . . . .  0218
        o [02-019]  Bhurjeba - Spread the name of Basch! . . . . . . . 0219
        o [02-020]  Imperial Fleet - Dreadnaught Leviathan . . . . . . 0220
        o [02-021]  Back in Bhurjeba - Strahl Take Off!. . . . . . . . 0221
        o [02-022]  Dalmasca Westersand . . . . . . . . . . . . . . .  0222
        o [02-023]  Ogrie-Yensa Sandsea . . . . . . . . . . . . . . .  0223
        o [02-024]  Nam-Yensa Sandsea . . . . . . . . . . . . . . . .  0224
        o [02-025]  Tomb of King Raithwall . . . . . . . . . . . . . . 0225
        o [02-026]  Airship Shiva - Azelas Vossler's Motive . . . . .  0226
    
        The Mysteries behind the Nethicites
        o [02-027]  Rabanastre - Preparations for South . . . . . . .  0227
        o [02-028]  Giza Plains - Raining Season . . . . . . . . . . . 0228
        o [02-029]  Ozmone Plains . . . . . . . . . . . . . . . . . .  0229
        o [02-030]  Jahara - Land of Garif . . . . . . . . . . . . . . 0230
        o [02-031]  Ozmone Plains Revisited . . . . . . . . . . . . .  0231
        o [02-032]  Golmore Jungle . . . . . . . . . . . . . . . . . . 0232
        o [02-033]  Eruyt Village . . . . . . . . . . . . . . . . . .  0233
        o [02-034]  Henne Mines . . . . . . . . . . . . . . . . . . .  0234
        o [02-035]  Golmore Jungle Revisited . . . . . . . . . . . . . 0235
        o [02-036]  Paramina Rift . . . . . . . . . . . . . . . . . .  0236
        o [02-037]  Mt. Bur-Omisace - Home of Kiltias . . . . . . . .  0237
        o [02-038]  Paramina Rift Revisited . . . . . . . . . . . . .  0238
        o [02-039]  Stilshrine of Miriam . . . . . . . . . . . . . . . 0239
        o [02-040]  Mt. Bur-Omisace Revisited . . . . . . . . . . . .  0240
        o [02-041]  The Trip to Archadia! . . . . . . . . . . . . . .  0241
        o [02-042]  The Key to Barheim Passage . . . . . . . . . . . . 0242
        o [02-043]  Zertinan Caverns . . . . . . . . . . . . . . . . . 0243
    
        Archadia - Land of Imperials
        o [02-044]  Nalbina Fortess - Revisited . . . . . . . . . . .  0244
        o [02-045]  Mosphoran Highwaste . . . . . . . . . . . . . . .  0245
        o [02-046]  The Salikawood . . . . . . . . . . . . . . . . . . 0246
        o [02-047]  Phon Coast . . . . . . . . . . . . . . . . . . . . 0247
        o [02-048]  Tchita Uplands . . . . . . . . . . . . . . . . . . 0248
        o [02-049]  Sochen Cave Palace . . . . . . . . . . . . . . . . 0249
        o [02-050]  Old Archades . . . . . . . . . . . . . . . . . . . 0250
        o [02-051]  Imperial City of Archades . . . . . . . . . . . .  0251
        o [02-052]  Draklor Laboratory . . . . . . . . . . . . . . . . 0252
    
        The Shards of Ivalice
        o [02-053]  Balfonheim Port . . . . . . . . . . . . . . . . .  0253
        o [02-054]  Mark Hunting Tour for IV & V! . . . . . . . . . .  0254
        o [02-055]  Find the Cockatrice! . . . . . . . . . . . . . .   0255
        o [02-056]  Exploring Barheim Passage . . . . . . . . . . . .  0256
        o [02-057]  Exploring Garamsythe Waterway . . . . . . . . . .  0257
        o [02-058]  The Journey to The Feywood . . . . . . . . . . . . 0258
        o [02-059]  The Feywood . . . . . . . . . . . . . . . . . . .  0259
        o [02-060]  Ancient City of Giruvegan . . . . . . . . . . . .  0260
        o [02-061]  The Great Crystal . . . . . . . . . . . . . . . .  0261
        o [02-062]  Balfonheim Port - Preparations  . . . . . . . . .  0262
        o [02-063]  Cerobi Stoppe & Tchita Uplands  . . . . . . . . .  0263
        o [02-064]  Stilshrine of Miriam - Revisited . . . . . . . . . 0264
        o [02-065]  Mosphoran Highwatse - Revisited . . . . . . . . .  0265
        o [02-066]  The Tyrant in Dalmasca Sands . . . . . . . . . . . 0266
        o [02-067]  Balfonheim - Meeting with Reddas . . . . . . . . . 0267
        o [02-068]  Nabreus Deadlands . . . . . . . . . . . . . . . .  0268
        o [02-069]  Necrohol of Nabudis . . . . . . . . . . . . . . .  0269
        o [02-070]  The Ridorana Catatract . . . . . . . . . . . . . . 0270
        o [02-071]  The Pharos - First Ascent . . . . . . . . . . . .  0271
        o [02-072]  The Pharos - Second Ascent . . . . . . . . . . . . 0272
        o [02-073]  The Pharos - Third Ascent . . . . . . . . . . . .  0273
        o [02-074]  Back in Balfonheim Port . . . . . . . . . . . . .  0274
        o [02-075]  The Medallion Quest . . . . . . . . . . . . . . .  0275
        o [02-076]  The 3 Beasts in Necrohol of Nabudis . . . . . . .  0276
        o [02-077]  Mark Hunting Tour for V & VI . . . . . . . . . . . 0277
        o [02-078]  Lhusu Mines - Revisited . . . . . . . . . . . . .  0278
        o [02-079]  The Pharos Subterra Basement . . . . . . . . . . . 0279
        o [02-080]  The Upper Layers of Great Crystal . . . . . . . .  0280
        o [02-081]  Secret Area of The Henne Mines . . . . . . . . . . 0281
        o [02-082]  The Legendary Marks . . . . . . . . . . . . . . .  0282
        o [02-083]  The Omega in the Great Crystal . . . . . . . . . . 0283
        o [02-084]  The Final Mark Hunt - Yiazmat . . . . . . . . . .  0284
        o [02-085]  Sky Fortess Bahamut . . . . . . . . . . . . . . .  0285
    
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       [03]   Characters
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
         Playable Characters
         o [03-01]  Vaan . . . . . . . . . . . . . . . . . . . . . .  0301
         o [03-02]  Penelo . . . . . . . . . . . . . . . . . . . . .  0302
         o [03-03]  Balthier . . . . . . . . . . . . . . . . . . . .  0303
         o [03-04]  Fran . . . . . . . . . . . . . . . . . . . . . .  0304
         o [03-05]  Basch . . . . . . . . . . . . . . . . . . . . . . 0305
         o [03-06]  Ashe . . . . . . . . . . . . . . . . . . . . . .  0306
    
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       [04]   Side Quests / Mini-Games                           INCOMPELTE
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
         Side Quests
         o [04-01]  Fishing Mini-Game . . . . . . . . . . . . . . . . 0401
         o [04-02]  Balfonheim Race . . . . . . . . . . . . . . . . . 0402
         o [04-03]  Rare Game Hunting . . . . . . . . . . . . . . . . 0403
    
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       [05]   Item Bestiary                                      INCOMPLETE
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
         o [05-01]  Normal Items . . . . . . . . . . . . . . . . . .  0501
         o [05-02]  Loot . . . . . . . . . . . . . . . . . . . . . .  0502
         o [05-03]  Ammunition . . . . . . . . . . . . . . . . . . .  0503
         o [05-04]  Key Items . . . . . . . . . . . . . . . . . . . . 0504
     
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       [06]   Equipment Bestiary
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
         Weapons
         o [06-01]  Smallswords & Swords . . . . . . . . . . . . . .  0601
         o [06-02]  Spears . . . . . . . . . . . . . . . . . . . . .  0602
         o [06-03]  Daggers . . . . . . . . . . . . . . . . . . . .   0603
         o [06-04]  Poles . . . . . . . . . . . . . . . . . . . . .   0604
         o [06-05]  Rods . . . . . . . . . . . . . . . . . . . . . .  0605
         o [06-06]  Guns . . . . . . . . . . . . . . . . . . . . . .  0606
         o [06-07]  Bows . . . . . . . . . . . . . . . . . . . . . .  0607
         o [06-08]  Crossbows . . . . . . . . . . . . . . . . . . . . 0608
         o [06-09]  Axes & Hammers . . . . . . . . . . . . . . . . .  0609
         o [06-10]  Staves . . . . . . . . . . . . . . . . . . . . .  0610
         o [06-11]  Maces . . . . . . . . . . . . . . . . . . . . . . 0611
         o [06-12]  Measures . . . . . . . . . . . . . . . . . . . .  0612
         o [06-13]  Hand-bombs . . . . . . . . . . . . . . . . . . .  0613
         o [06-14]  Ninja Swords . . . . . . . . . . . . . . . . . .  0614
         o [06-15]  Katanas . . . . . . . . . . . . . . . . . . . . . 0615
         o [06-16]  Greatswords . . . . . . . . . . . . . . . . . . . 0616
    
         Armor, Headgears & Shields
         o [06-17]  Light Armor . . . . . . . . . . . . . . . . . . . 0617
         o [06-18]  Heavy Armor . . . . . . . . . . . . . . . . . . . 0618
         o [06-19]  Mystic Armor . . . . . . . . . . . . . . . . . .  0619
         o [06-20]  Shields . . . . . . . . . . . . . . . . . . . . . 0620
    
         Accessories
         o [06-21]  Accessories . . . . . . . . . . . . . . . . . . . 0621
    
         Special Equipment
         o [06-22]  Legendary Equipment . . . . . . . . . . . . . . . 0622
         o [06-23]  The Zodiac Spear . . . . . . . . . . . . . . . .  0623
         o [06-24]  Story Equipment . . . . . . . . . . . . . . . . . 0624
         o [06-25]  The Hero of Bazaar . . . . . . . . . . . . . . .  0625
    
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       [07]   Esper Bestiary
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
         Story Espers
         o [07-01]  Belias . . . . . . . . . . . . . . . . . . . . .  0701
         o [07-02]  Mateus . . . . . . . . . . . . . . . . . . . . .  0702
         o [07-03]  Shemhazai . . . . . . . . . . . . . . . . . . . . 0703
         o [07-04]  Hashmal . . . . . . . . . . . . . . . . . . . . . 0704
         o [07-05]  Famfrit . . . . . . . . . . . . . . . . . . . . . 0705
    
         Optional Espers
         o [07-06]  Adrammelech . . . . . . . . . . . . . . . . . . . 0706
         o [07-07]  Zalera . . . . . . . . . . . . . . . . . . . . .  0707
         o [07-08]  Cúchulainn . . . . . . . . . . . . . . . . . . .  0708
         o [07-09]  Zeromus . . . . . . . . . . . . . . . . . . . . . 0709
         o [07-10]  Exodus . . . . . . . . . . . . . . . . . . . . .  0710
         o [07-11]  Chaos . . . . . . . . . . . . . . . . . . . . . . 0711
         o [07-12]  Ultima . . . . . . . . . . . . . . . . . . . . .  0712
         o [07-13]  Zodiark . . . . . . . . . . . . . . . . . . . . . 0713
    
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       [08]   Magick & Technicks Bestiary
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
         o [08-01]  White Magick . . . . . . . . . . . . . . . . . .  0801
         o [08-02]  Black Magick . . . . . . . . . . . . . . . . . .  0802
         o [08-03]  Time Magick . . . . . . . . . . . . . . . . . . . 0803
         o [08-04]  Arcane Magick . . . . . . . . . . . . . . . . . . 0804
         o [08-05]  Green Magick . . . . . . . . . . . . . . . . . .  0805
    
         o [08-06]  Technicks . . . . . . . . . . . . . . . . . . .   0806
    
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       [09]   Monsters Bestiary                                 IN PROGRESS
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
         o [09-01]  Normal Monsters . . . . . . . . . . . . . . . . . 0901
         o [09-02]  Bosses . . . . . . . . . . . . . . . . . . . . .  0902
         o [09-03]  Marks . . . . . . . . . . . . . . . . . . . . . . 0903
         o [09-04]  Rare Game . . . . . . . . . . . . . . . . . . . . 0904
         o [09-05]  Optional Bosses . . . . . . . . . . . . . . . . . 0905
    
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       [10]   Miscellaneous
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
         o [10-01]  Bazaar Goods . . . . . . . . . . . . . . . . . .  1001
         o [10-02]  Clan Centurio . . . . . . . . . . . . . . . . . . 1002
         o [10-03]  Transportation Guide  . . . . . . . . . . . . . . 1003
         o [10-04]  Sky Pirate Den . . . . . . . . . . . . . . . . .  1004
    
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       [11]   Secrets / Tips & Tricks
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
         o [11-01]  Strongest Weapon - Zodiac Spear . . . . . . . . . 1101
         o [11-02]  Easy LP Trick . . . . . . . . . . . . . . . . . . 1102
         o [11-03]  Remedy Attacker! . . . . . . . . . . . . . . . .  1103
         o [11-04]  Gambit Setups Strategies . . . . . . . . . . . .  1104
         o [11-05]  Gil Earning Strategies . . . . . . . . . . . . .  1105
         o [11-06]  Secret Chests for Early Power Up . . . . . . . .  1106
    
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       [12]   Credits and Acknowledgement                             1200
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                             [01]   B a s i c s
       . _______________________________________________________________ .
    
     This section will covers on every basics about Final Fantasy XII.
     Please kindly read this section if you are playing for the 1st
     time.
    
                                o-- Basics --o
             Controls . . . . . . . . . . . . . . . . . . . . . 0101
             The Menu . . . . . . . . . . . . . . . . . . . . . 0102
             Navigation & Exploring . . . . . . . . . . . . . . 0103
             Config . . . . . . . . . . . . . . . . . . . . . . 0104
             Battling . . . . . . . . . . . . . . . . . . . . . 0105
             License Board . . . . . . . . . . . . . . . . . .  0107
             Gambit System . . . . . . . . . . . . . . . . . .  0106
             Mist Quickenings . . . . . . . . . . . . . . . . . 0108
             Espers Summon . . . . . . . . . . . . . . . . . .  0109
    
    
      ---------------------------------------------------------------------
      01-01                                                        CONTROLS
      ---------------------------------------------------------------------
                                                                 ffxii_0101
    
      Below are the controls setup for Final Fantasy XII. Please note that
      these settings are for meant for the North American version.
    
                            o---------------- o
                                Main Screen
                            o --------------- o
    
      Left Analog           Moves the character
      Right Analog          Zoom/Turn the camera view
      D-Pad                 Move cursor in command screens
      Triangle              Opens Menu Screen, Open Conversation Logs
      Square                Quit to Title Screen in Pause Menu
      Circle                Cancel Button
      X                     Action/ Confirm Button
      L1                    Not in Use
      L2                    Not in use
      R1                    Not in Use
      R2                    Not in Use
      Start                 Pause the game
      Select                Activates the World Map
    
                           o---------------- o
                              Battle Screen
                           o --------------- o
      Left Analog           Moves the character
      Right Analog          Zoom/Turn the camera view
      D-Pad                 Moves in the battle command
      Triangle              Open Menu Screen
      Square                Opens the battle comamnd
      Circle                Cancel Button
      X                     Opens the battle command/ Action Button
      L1                    Rotates your target selection
      L2                    Target Lock
      R1                    Rotates your target selection
      R2                    Escape from enemy
      Start                 Pause the game
      Select                Activates the World Map
    
      ---------------------------------------------------------------------
      01-02                                                        THE MENU
      ---------------------------------------------------------------------
                                                                 ffxii_0102
    
      Below is the list of all menu options once you have gotten full
      access to it.
    
      Miletsones for Menu Access
      - You will start to access Status, Equip, Inventory and Config
        when you begin the game with Reks
      - You will get the World Map access after Vaan finished his rat
        cleaning job at the Garamsythe Waterway
      - You will be able to access the License Board and Clan Primer
        after Vaan has paid a visit to Tomaj at Sandsea
      - You will be able to access the Gambit and Party options after
        Balthier and Fran joins your party for the first time.
       ____________________
      / Menu                \
      |_____________________|__________________________________________
      |--------------|-------------------------------------------------|
      | Party        | Allows you set the members of the current party |
      |--------------|-------------------------------------------------|
      | Status       | Allows you to view statuses of your characters  |
      |--------------|-------------------------------------------------|
      | Equip        | Allow you to change character's equipment       |
      |--------------|-------------------------------------------------|
      | License      | Allow you to access the License Board           |
      |--------------|-------------------------------------------------|
      | Gambit       | Allows you to set the Gambits for characters    |
      |--------------|-------------------------------------------------|
      | World Map    | Allows you to view the World Map                |
      |--------------|-------------------------------------------------|
      | Inventory    | Allows you to view your inventory               |
      |--------------|-------------------------------------------------|
      | Clan Primer  | Allows you to view the Clan Primer              |
      |--------------|-------------------------------------------------|
      | Config       | Allows you to change the configuration settings |
      |--------------|-------------------------------------------------|
      |________________________________________________________________|
    
      01-02-01    Party
      ---------------------
      This option will allow you to switch characters. To change leader
      (or controlling character), just while in the dungeon, press Up
      on the D-Pad. This will allow you to choose the leader. Please
      note once the leader is KO'd, you will be given an option for
      reselecting your leader.
    
      01-02-02    Status
      ---------------------
      It will allows you to view the status of all members. You can use
      L1 and R1 button to switch between characters. Press X or Square
      to view the list of activate command screens. The status screen
      also shows vital information such as character's level, stats and
      how many experience points gained, etc.
    
      01-02-03    Equip
      ---------------------
      This allows you to equip equipment (Weapon, Shield, Headgear, Armor
      and Accessories). However unlike previous Final Fantasies, to equip
      an equipment, the character must acquire the license for it and got
      the equipment via purchase, treasure hunting or steal/defeat
      enemies. You can make use of the Optimize option to select the best
      equipment for equipping. But the Optimize option may not always be
      the best choice though...
    
      01-02-04    License
      ---------------------
      This is the character management system in Final Fantasy XII. Treat
      it like the Materia System for FFVII, Junction System for FFVIII,
      Sphere Grid System for FFX. The License allows your characters to
      acquire licenses for Magicks (or commonly known as Magic and it is
      not wrong spelling by the way...), Technicks, Espers, Quickenings (
      the FFXII's equivalent of Limit Breaks or Overdrive) and Equipment
      License. It also include status bonuses such as HP plus and Gambit
      Plus. More details will be covered under Section 01-06
    
      01-02-05    Gambit
      ---------------------
      This allows you to priortize your Gambits and whether set on or
      off Gambits for your characters. Gambits are very useful for support
      and you can also set them in a way to have automatic battles and
      you just need to move the characters around. For more details, please
      refer to Section 01-05.
    
      01-02-06   World Map
      ----------------------
      The World Map of the area that the party is currently located at can
      be accessed by pressing the SELECT button. You will automatically get
      full maps when you access towns. While in the world, you will uncover
      new areas by exploring which will also updates your world maps. For
      dungeons, you can get a full map by purchasing them from moogles that
      are scattered all over the world.
    
      01-02-07   Inventory
      -----------------------
      You will be able to view all the inventory that you have gotten from
      your adventure. It will covers Magicks & Technicks, Items, Loot, Key
      Items, Equipment, etc. You can store them. Unlike previous Final
      Fantasies, you can use items only via the Item command found in
      Battle Menu.
    
      01-02-08   Clan Primer
      -----------------------
      The Clan Primer is like a beginneer's guide to Final Fantasy XII. It
      will features Hunt, Bestiary, Sky Pirate's Den and Traveller's Tips.
      As you go deeper into the adventurer, the Clan Primer will get
      updated. More details will be covered in the other sections.
    
      01-02-09   Config
      -----------------------
      It allows you to modify the configuration settings for your game.
      More details will be cover under Section 01-04
    
      ---------------------------------------------------------------------
      01-03                                          NAVIGATION & EXPLORING
      ---------------------------------------------------------------------
                                                                 ffxii_0103
    
      01-03-01    Conversation
      ---------------------------
      When you approach a character whom you can engage a conversation,
      you will see the !! talk icon appearing on the top of the character.
      Just press X or Square to initiate the conversation. This also
      applies to examining objects.
    
      01-03-02    Conversation Logs
      ---------------------------------
      Once you finished a conversation with a character, you will be
      able to access the conversation logs by using the Triangle button.
      Use Up and Down on the D-Pad to back track the conversation. A
      pretty useful feature if you don't intend to hear all the
      conversation again.
    
      01-03-03     Radar
      -------------------------
      The radar map will appear on the top right hand corner. Below are
      the legend for the radar.
    
       -------------------------------------------------------
       Icon            Meaning
       -------------------------------------------------------
       Blue            Your characters
       Big Blue        Esper
       Green           People in town/ Chocobo
       Red             Enemy
       Big Red         Mark
       Blue Lines      Next Area
       -------------------------------------------------------
    
      After Vaan finished his rat cleaning mission, you will be able to
      access the World Map menu. Press SELECT to view the full map.
    
      01-03-04     Maps
      -----------------------
      Maps are very useful as it allows you to locate your destinations.
      In FFXII, you can obtain a full map in 2 method - the 1st method
      is by exploring and the 2nd method is by buying maps. Maps can be
      bought from moogles that you find in towns. Below are the meaning
      of the abbreviations that I will be using in the ASCII maps for
      the walkthrough.
    
      ------------------------------------------------------------
      Abbr.         Meaning
      ------------------------------------------------------------
      [IS]          Item Shop
      [WS]          Weapon Shop
      [MS]          Magick Shop
      [GC]          Technick Shop
      [GS]          Gambit Shop
      [AD]          Aerodome
      [INN]         Taverns, Inns
    
      [SC]          Save Crystal
      [GC]          Gate Crystal/Gate Crystal
                    (Usually it is named after the city/dungeon)
      ------------------------------------------------------------
    
      If you select the map and point your cursor at the map, you will
      find the name of that area. This is very important as most of the
      time, I will be refering the walkthrough areas to the names. In
      the main screen of the menu, you will see a numeric figure on the
      lower right end of the screen. That indicates the number steps you
      have taken.
    
      01-03-05     Treasure Chests/Pots
      -----------------------------------
      In Final Fantasy XII, the items contained in the treasure pots
      are not fixed and they will appear randomnly on the map. They will
      locate normally at the edge of the area and will regenerate every
      time you reset the game. However, there are some treasure pots
      that you should never open:
    
        ------------------------------------------------------------
                        DO-NOT-OPEN TREASURE CHESTS
                      o- Strongest Weapon in FFXII -o
        ------------------------------------------------------------
        Chest #1
        Location:  Lowtown - Outside Dalan's House
        ------------------------------------------------------------
        Chest #2
        Location:  Royal Palace - Cellar (All treasure chests)
        ------------------------------------------------------------
        Chest #3
        Location:  Nalbina Fortess - Confiscatory (All treasure
                   chests)
        ------------------------------------------------------------
        Chest #4
        Location:  Phon Coast - The Vaddu Strand
                   (the place with 16 Treasure Chests)
        ------------------------------------------------------------
    
      I will suggest to you to take note of these on a piece of paper.
    
      In the dungeons, you will find Urns and you will retrieve maps from
      it. As the treasure obtained from pots are completely random, it is
      pointless to state them. Some of the chests will allow you to
      obtain rarer treasure with assistance of equipping the Diamond Armlet.
    
      When you are appointing a treasure chest, the ! icon will appear
      on the top of leading character. When you are near a target that
      you can examine, you can see !! icon and X button where you can
      follow up with some actions.
    
      01-03-06     Save Crystal and Gate Crystal
      ------------------------------------------------
      There are 2 types of crystals where you can save your game. They are
      found in dungeons and cities. The Save Crystal is blue in colour
      while the Gate Crystal (usually named after the town/area) is orange.
      Upon touching the crystal, your party will restore all HP/MP and all
      status ailments will be cure as well. To save your game, you will
      need to have a Memory Card.
    
      The Gate Crystal works like the Save Crystal except you can use it to
      teleport from towns to towns by using a Teleport Stone. Teleport
      Stones can be obtained from hunts and most enemies drop them. Please
      note that you need to have at least 2 Teleport Stones to teleport from
      one town to another.
    
      In Rabanstre, there is a Moogling network which allows you to
      teleport from one of the town to the other end. This moogling network
      will available in the Rabanastre after Vaan and gang has escape from
       the Nalbina Fortess.
    
      01-03-07    Experience & License Points
      -----------------------------------------
      Defeating enemies will nab you experience points, license points and
      sometimes an inventory item. Experience points are necessary for your
      characters to level up and gains for attribute stats. Licenses, on the
      other hand are required for you to learn abilities via the License
      Board. Non-participating characters will gain LP but not the
      experience points. Unlike previous Final Fantasies, bosses and "marks"
      do not award experience points when you defeat them.
    
      The License Board will be discussed in greater detail under Section
      01-07.
    
      01-03-08    Chocobo Ranch
      ----------------------------
      Riding on Chocobos will allow you to prevent you from being attacked
      by enemies. You can hire Chocobos from moogles (owners) of the ranch
      for a certain price. Chocobo Ranch are normally located at the borders
      of the towns.
    
      When riding a Chocobo, you can use the Sprint feature up to 3 times by
      pressing the X button. You will automatically dismount when the time
      is up or you choose to dismount by pressing Circle button. When riding
      a Chocobo, there are a few points to take note of:
    
      o  You won't be attack by enemies
      o  You will be able to move the area faster (the legs of Chocobo are
         definitely longer than your characters)
      o  You cannot access any treasure chests
      o  You cannot enter any towns/resting places (where only Vaan appears
         on the screen.
    
      You can hitch a ride on a "Wayward Chocobo" and give it a Gysahl
      Greens for a ride. Please note that the Chocobo outside the Henne
      Mines does not require you a Gysahl Greens.
    
      01-03-09    Clan Primer & Clan Rank
      --------------------------------------
      The Clan Primer is FFXII's equivalent of the Tutorial menu of the
      previous enemies. You will be able to access it from your menu,
      once Vaan visits Tomaj for the first time. The Clan Primer will get
      updates as you progress in the game. As you defeated monsters, you
      will get Clan Points. When you defeat a certain number of Hunts and
      accumulated a certain amount of points, your Clan Rank will improve.
      Make sure you visit the Clan Hall that is located in the North End.
    
      01-03-10    Loot and Items
      -------------------------------
      Monsters will drop random loot (items that cannot be used for combat
      but can be sold for gil) and items. In FFXII, most enemies no longer
      drop gil as often as previous FF series. Loot will be dropped more
      often if you engaged in chains for fighting enemies in the dungeons.
      More details will be discussed in battling. Selling loot items will be
      your way of earning gil. But be careful, selling loot will trigger the
      effect of Bazaar Goods. Please refer to Section 10-01 for more details.
    
      Items, on the other hand, can used for healing or attacking. These
      items can be purchased from item shops that are located in towns or
      via quests.
    
      01-03-11    Shops
      ------------------------
      In FFXII, there are a total of 6 kinds of shops and they are:
    
      - Items Shops:     These shops sell items, ammunition and accessories
      - Weapons Shops:   These shops sell weapon - swords, knives, axes,
                         bows, poles, rods, maces, measures, spears, etc.
      - Armor Shops:     These shops sell mainly body armor, headgears and
                         shields.
      - Magicks Shops:   These shop sell magicks scrolls (white, black,
                         green, arcane & time)
      - Technicks Shops: These shops sells technicks scrolls
      - Gambits Shops:   These shops sells Gambit Targets
    
      Buying the items alone from the shops alone are not enough as you need
      to acquire the license to use them. The only things that do not need
      require to a license is using Items command. However, on the License
      Board, you can use augment items that allows you to boost your
      character's use of items.
    
      Like previous series, shops can sell new items as you progress into the
      game. For your convenience, the walkthrough will cover the updated
      shopping list as well.
    
      01-03-12    Bazaar Goods
      -----------------------------
      Bazaar Goods are special items that will be sold from the shops when
      you sold a certain criteria in a shop. For example, if you will sell
      2 Cactus Fruit to an Item Shop. The Bazaar Good - Potions Pack will
      be available in all shops that you visit (which also includes in
      other towns!). For the full listing of Bazaar goods, please refer to
      the item bestiary for more details.
    
      01-03-13    Pause Menu
      --------------------------
      You will pause the game at any point of time except when your
      characters are in middle using a Mist Quickening Combo. The pause
      menu will stop your game time and it will allows you the following
      options as well:
    
      Pause Menu Options [START button]
      Circle:     Continue
      Square:     Reset the game
      X:          Skip
    
      ---------------------------------------------------------------------
      01-04                                                          CONFIG
      ---------------------------------------------------------------------
                                                                 ffxii_0104
    
      This screen can be access via the Config option from the main menu.
      This screen allows you to adjust the in-game configurations to your
      own preferences.
    
      ___________________________________________________________________
      BEGIN NEW GAME: CONFIG
    
      Config
      Begin the Game
    
      SYSTEM
      Controller Vibration          On             o  Off
      Screen Shake                  On             o  Off
      Subtitles                     On             o  Off
      Screen Size                 o Normal (4:3)      Widescreen (16:9)
      Flicker Filter              o On                Off
      Sound                        Pro Logic    o  Stero    Monoaural
      Screen Position              (allows you to adjust the screen)
    
      MISCELLANEOUS
      Restore Defaults
    
      Above is the default settings set for the game.
    
      Once you are ready with the settings, select "Begin the Game" to
      start your adventure. You can adjust the settings once you are
      able to access the menu.
    
      ___________________________________________________________________
      IN-GAME: CONFIG
    
      BATTLE
      Battle Mode               o Wait                 Active
      Battle Speed                  Slow - - o - - - Fast
      Target Lines              o On                   Off
      Cursor Position             Last Selection    o  Default
    
      SYSTEM
      Controller Vibration        On                o  Off
      Screen Shake                On                o  Off
      Subtitles                   On                o  Off
      Screen Size               o Normal (4:3)         Widescreen (16:9)
      Flicker Filter            o On                   Off
      Sound                        Pro Logic    o  Stero    Monoaural
      Screen Position              (allows you to adjust the screen)
    
      MISCELLANEOUS
      Restore Defaults
      __________________________________________________________________
    
      Above is the default settings for config in Final Fantasy XII.
    
      ---------------------------------------------------------------------
      01-05                                                        BATTLING
      ---------------------------------------------------------------------
                                                                 ffxii_0105
    
      Unlike previous Final Fantasies, battling works in real time and
      you will be able to move on the battle terrain similar to Kingdom
      Hearts.
    
      At the bottom of the screen, you will see your character's HP and
      MP. There is a orange ATB bar which execute the selected action
      once it is full.
    
      Below are the basic battle concepts:
    
      01-05-01   Target Lines
      --------------------------
      The lines will appear on the battle when you are targeting an enemy.
      If you target the enemy first, the line will be blue and if you got
      targeted first, the line will be red. You can made use of the right
      analog stick to look around. If your character is targeted, the font
      of character's name will be highlighted in red. Green colour target
      lines are support magick target lines. Purple colour target lines are
      opposition support magick target lines.
    
      01-05-02   Battle Menu
      ------------------------
      The menu will not appear once you engage in the battle. Press X once
      you will be able to access a menu which allows you to select to
      attack, use Magicks or Technicks or use an item.
    
      If they are not readily apparent, use the right analog stick to look
      around. When you have found them, press X to open the battle menu.
      Once you've selected Attack and target a foe/enemy, close the
      distance using the left analog stick. You'll automatically attack
      until your foe is defeated. You can change targets or action at any
      time, if your HP falls, press X and select Items from the battle
      menu, then use a healing item e.g. Potion. After using an item, you
      will automatically resume your previous action. There is no need for
      you to input your commands again.
    
      01-05-03   Movement
      ----------------------
      As you will be able to move around the battlefield, movement is a
      critical factor in the success of battles in FFXII. You can move to
      dodge and attack enemy from behind. Please note that you need to be
      close to your enemy if your character are using short-ranged weapons
      like swords as they don't throw their swords to attack :)
    
      01-05-04   Attacking
      -----------------------
      The basic attack command allows your character to wield his/her
      weapon to attack an enemy. Below are the 4 possible scenarios could
      happen when you intiate an attack:
    
      ATTACK:   Your character has hit the enemy with the weapon
      BLOCK:    Your character blocks the attack with his/her shield/weapon
      PARRY:    Your character parries the attack with his weapons.
                Parrying does not occur with a character using long-range
                weapons such as Guns.
      MISS:     Your character misses the attack.
    
      The acquisition of augments - Shield Block lores help increase the
      effectiveness of using shields. Attack will also depend on the
      distance between your character and target along with the hit rate of
      the weaponary. You can buy weapons from weapon shop and you must get
      the required license to use them. Weather and environmental settings
      have an impact on the hit rate of long-range weapons.
    
      01-05-05   Magick and Technicks
      ---------------------------------
      In Final Fantasy XII, magic spells are known as "Magick" while skills/
      techniques are known as "Technick"
    
      Although magicks and technicks are available for purchasing at shops,
      merely purchasing one of these does not necessarily mean you can
      use it. You will also need the corresponding license for the
      ability purchased.
    
      Unlike weapons and armor, purchasing one magick or technick allows
      all characters in the party to use the corresponding ability
      provided they have he appropriate license. You can check which
      magicks and technicks you have acquiring using the Inventory menu.
    
      You can also find out what are magicks & technicks that a character
      can use by using the status screen. More details about Magick and
      Technicks will be covered under their respective bestiaries.
    
      01-05-06   Monsters
      ----------------------
      In Final Fantasy XII, there are 4 kinds of monsters and they are:
    
      o-----------------------------------------------------------------o
      |                         ~ Normal ~                              |
      |These are the normal enemies that you will encounter in Final    |
      |Fantasy XII. If there is more than 1 enemy in the same area, you |
      |will find them named with an alphabet at the end (e.g. Wolf A,   |
      |Wolf B, etc). When you have killed a certain amount of them, you |
      |will get access to some biography on the monster...              |
      o-----------------------------------------------------------------o
      |                          ~ Mark ~                               |
      |The enemies will appear on the map after you have talk to the    |
      |petitioners. These monsters are very rare & are one of its kind. |
      |After defeating the hunt, make sure you visit the petitioner     |
      |again and claim your bounty rewards for doing the Hunt. Hunt do  |
      |not offer experience points but they offer significantly more LP |
      |than normal enemies. Libra does not work on most Marks.          |
      o-----------------------------------------------------------------o
      |                         ~ Rare Game ~                           |
      |There are rare monsters in Final Fantasy XII and there are 80    |
      |of them. They will appear randomnly on world map. They look like |
      |the normal enemies except they have stronger stats. Once you     |
      |encounter one of these, make sure you defeat it. Libra will not  |
      |work on it. You will gain more experience points. Certain rare   |
      |game will only appear after you have join the Hunt Club in the   |
      |Phon Coast.                                                      |
      o-----------------------------------------------------------------o
      |                          ~ Boss ~                               |
      |When fighting the boss, the background music (BGM) will change   |
      |too. You will saw a red bar appear on the top of the screen. Once|
      |the red bar is fully depleted, you have defeated the boss. You   |
      |will get zero EXP and only LP.                                   |
      o-----------------------------------------------------------------o
    
     Enemies' life bar are normally represent by orange bars while your
     party's life bars are represented by blue bars. For friendly or neutral
     monsters are represented by green bars. if you do not provoke it, it
     will not attack your character. Please note that non-damage inflicting
     commands such as Steal can also turn a neutral monster into an enemy
     monster. You can also cause a neutral monster change sides when you
     attack one of its kind.
    
     In the Clan Primer, it will contain literacy writtings on the monsters
     with regards to the history of Ivalice. You will get a monster input
     into the clan primer upon defeating it and get a literacy writting
     when you have killed a certain amount of enemies of its kind.
    
     You will not be able to view stats of the enemies unless you have cast
     Libra technick or equip the Bangle. With Libra, you will be able to
     gather more useful information on the enemy.
    
     01-05-07    Status Ailments
     ---------------------------------------
     Status ailments can be useful for your battles but they can pose a
     serious problems if you do not remedied it early. You can also make use
     of this status ailments to your advantage and use it on your enemies!
    
     Green          Arcane           Time               Others
     o   Blind      o   Confuse      o    Slow          o   HP Critical
     o   Silence    o   Reverse      o    Immobilize    o   Disease
     o   Poison     o   Death        o    Disable
     o   Oil        o   Reverse      o    Stop
     o   Sap                         o    Doom
     o   Sleep                       o    Petrify
    
                            [o    Green   o]
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Blind
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Reduces a target's hit rate
     Causes:              Blind, Blindga
    
     Remove >>
     White Magick:        Blindna, Esuna, Esunaga
     Items:               Eye Drops, Remedy
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Silence
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Prevent a target from using magicks
     Causes:              Silence, Silencega
    
     Remove >>
     White Magick:        Vox, Esuna, Esunaga
     Items:               Echo Herbs, Remedy
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Poison
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Green bubbles appear on the target. Target's HP will be damaged by a
     small portion at certain intervals. The target's HP will be
     highlighted in a purple font.
    
     Causes:              Poison, Toxify
     White Magick:        Poisona, Esuna, Esunaga
     Items:               Antidote, Remedy
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Oil
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Increased fire damage dealt to all targets in range. The target will
     be darked in a colour. The target will received around 2 to 3x damage
     from fire magicks.
    
     Causes:              Oil
     White Magick:        -
     Items:               Handkerchief, Remedy (Lore 2)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Sap
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     HP of the effected target will be draining over time.
    
     Causes:              Bleed
     White Magick:        Regen
     Items:               Remedy (Lore 1)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Sleep
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Puts a target to sleep. Target is unable to use any commands or move
     until awaken. The target will be awaken only when attacked.
    
     Causes:              Sleep, Sleepga
     White Magick:        -
     Items:               Alarm Clock, Remedy (Lore 1)
    
                            [o    Arcane   o]
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Confuse
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Cause one target to confuse allies with foes. The target becomes
     uncontrollable and attacks randomnly. Target breaks out of confusion
     when attacked.
    
     Causes:              Confuse
     White Magick:        -
     Items:               Smelling Salts, Remedy (Lore 2)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Death
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     The target will be unable to participate in the battle and is
     removed from the battlefield. It will be a gameover if all members of
     the party (include the reserves are KO'd)
    
     Causes:              Death
     White Magick:        Raise, Arise
     Items:               Phoenix
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Reverse
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Cause healing and damage to have opposite effect on one target.
     Target becomes an undead. Curative magicks will deal damage while
     attacks will restore the damage.
    
     Causes:              Reverse
     White Magick:        Dispel
     Items:               -
    
                            [o     Time     o]
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Slow
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     The affected target's ATB will be moving a slower rate (around 50%)
    
     Causes:              Slow, Slowga
     Time Magick:         Haste, Hastega
     Items:               Remedy
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Immobilize
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     The affected target is unable to move. Similar to FF Tactics' "Don't
     Move."
    
     Causes:              Immobilize
     White Magick:        Esuna, Esunaga
     Items:               Remedy (Lore 1)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Disable
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     The affected target is unable to use any commands (magicks, technicks,
     items and attack). Similar to FF Tactics' "Don't Act"
    
     Causes:              Disable
     White Magick:        Esuna, Esunaga
     Items:               Remedy (Lore 1)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Stop
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     The affected target is unable to move and use any commands. Once all
     members of the party (include the Reserves), it will be gameover.
    
     Causes:              Stop
     White Magick:        -
     Items:               Chronos Tears, Remedy (Lore 3)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Doom
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     A countdown timer appears on the target and starts counting from 10.
     Once it reaches zero, the character will be in KO'd status.
    
     Causes:              -
     White Magick:        -
     Items:               Remedy (Lore 3)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Petrify
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     A countdown timer appears on the target and starts counting from 10.
     In petrifying status, the character is still able to use commands and
     move. However, once it reaches zero, the character will be in Stone
     status. Once the character is in Stone status, character will unable
     to move or act. Once all members of the party (include Reserves), it
     will be gameover.
    
     Causes:              Break
     White Magick:        Stona, Esuna, Esunaga
     Items:               Gold Needle, Remedy (Lore 2)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     X-Zone
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     The target disable from the battlefield and is warped to an other
     dimension.
    
     Causes:              Warp
     Time Magick:         Stona, Esuna, Esunaga
     Items:               Gold Needle, Remedy (Lore 2)
    
    
    
                            [o     Others     o]
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Disease
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     The character will become to immune healing spells and healing items.
     HP cannot be recovered. The damage will be still be accumulated and
     take effect once Disease is over.
    
     Causes:             -
     White Magick:       Cleanse, Bubble (?)
     Items:              Vaccine, Remedy (Lore 3)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     HP Critical
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     This condition will be achieved when the character's HP falls below
     10%. You can remove this status by using curative magicks such as
     Cure, Cura, Curaga, Curaja, Renew or using items like Potions,
     Hi-Potions, X-Potions, Elixir or Megalixir.
    
    
     01-05-08   Positive Status
     ----------------------------
     Positive status gives you additional protection such as increased
     defense, power and speed. Below is a summary on the list of all
     positive status. Unlike negative statuses, positive statuses will be
     removed once time has lapsed.
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Berserk
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Increased attacking power for the target & it becomes uncontrollable.
     The character becomes red hot.
    
     Effects:                           Removal:
     o   Bacchus's Wine                 o   Dispel, Dispelga (White)
     o   Berserk (Arcane)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Bravery
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Raises target's physical attack.
    
     Effects:                           Removal:
     o  Bravery (Green)                 o   Dispel, Dispelga (White)
                                        o   Wither (Technick)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Bubble
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Doubles the target's HP. Causes the target to be immune
    
     Effects:                           Removal:
     o  Bubble (Arcane)                 o   Dispel, Dispelga (White)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Faith
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Raises target's magick attack
    
     Effects:                           Removal:
     o  Faith (Green)                   o   Dispel, Dispelga (White)
                                        o   Addle (Technick)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Float
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Allows targets to work in mid-air. Causes earth-elemental attacks to
     miss and move pass traps.
    
     Effects:                           Removal:
     o  Float (Time)                    o   Dispel, Dispelga (White)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Haste
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Raises one target's action speed by 25%.
    
     Effects:                           Removal:
     o  Haste, Hastega (Time)           o   Dispel, Dispelga (White)
                                        o   Slow, Slowga (Time)
    
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Invisible
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Reduces the chance of being noticed. The vanish effect will lose over
     time when the target moves or act. It works only when your party is
     out of the enemy's arc of sight.
    
     Effects:                           Removal:
     o  Vanish, Vanishga (Arcane)       o   Dispel, Dispelga (White)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Lure
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Causes enemies to attack the target. Great when use with Reverse.
    
     Effects:                           Removal:
     o  Decoy (Arcane)                  o   Dispel, Dispelga (White)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Libra
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Additional information on the battlefield becomes available. Traps
     will be visible.
    
     Effects:                           Removal:
     o  Libra (Technicks)               o   Dispel, Dispelga (White)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Protect
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Creates a magick barrier that reduces damage from physical attacks by
     25%
    
     Effects:                           Removal:
     o  Protect, Protectga (Green)      o   Dispel, Dispelga (White)
                                        o   Expose (Technick)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Shell
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Creates a magick barrier that reduces damage from magick attacks by
     25%
    
     Effects:                           Removal:
     o  Shell, Shellga (Green)          o   Dispel, Dispelga (White)
                                        o   Shear (Technick)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Reflect
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Creates a magick barrier that will reflect magicks that are cast on
     the targets.
    
     Effects:                           Removal:
     o  Reflect, Reflectga (Time)       o   Dispel, Dispelga (White)
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Regen
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Target's HP will regenerate over a period time.
    
     Effects:                           Removal:
     o  Regen (White)                   o   Dispel, Dispelga (White)
                                        o   Bleed (Arcane)
    
     01-05-09   Libra & Traps
     --------------------------
     Libra is effectively the Scan technick that allows you to gather
     information about the monsters and battlefields. A Libra technick cast
     usually last around 10 minutes of game time and will wear off as time
     lapse. You can have Libra on permanently when one of the characters is
     equipped with a Bangle accessory (you need that license as well)
    
     Libra will reveal the monster's level, current HP vs. max HP and its
     elemental weakness and positive status that it has on. It will also
     reveals traps in dungeons (which are marked red lines). Hence it is a
     very useful spell.
    
     To move pass traps without any trigger, it is best that you cast Float,
     time magick, which allows your party members (including Guests) to
     travel pass through traps.
    
     01-05-10   Drop/Steal/Poach
     -----------------------------
     Most of the times, enemies will drop items/loot upon its defeat. You
     will find item bags on the floor where you can pick them up by moving
     your controlled character over. If you have acquired the Poach or Steal
     license you can get items immediately by using these technicks via the
     command menu. However this method will works only once and the success
     rate are not very high unless you got equipped your character with
     Thief Cuffs. The more chains you have created, the higher the chances
     of loot/items being dropped from the enemies. For your convenience, the
     walkthrough will includes a summary of all the monsters that you will
     encounter in that area and what are the items that they will drop.
    
     Please note that Poaching does not work on bosses, hunts and most rare
     games. When an enemy is poached, you will get the item but you will not
     get any experience points or license points. Poach will generally take
     longer to charge.
    
     For each method, there is a rare version of items to obtain. You have
     only 1% to 5% chances of obtaining rare drop, steal or poach.
    
     01-05-11   Chains
     -------------------
     You will get a chain if you defeat a monster of its same type. E.g. in
     the Dalmasca Estersand, if you defeat 2 Cactities in a row, you will
     get 1 Chain. If you defeat another Cactites, you will get 2 Chain.
     However if you defeat a Wolf, the chain will be broken (identified on
     a red cross on the chain). A chain will be broken when you exit from a
     dungeon to a town (like crossing over from Dalmasca Eastersand back to
     Rabanstre) or when you have touched a Save/Gate Crystal.
    
     The longer chains you get, the better the items/loot that the enemy
     will drop. At a certain point of time, you will get a Chain level up
     and they will get special effects like restoring HP or casting
     positive status such as Protect or Shell.
    
     Below are some generic notes on chains:
    
     Chains will be broken when one of the following conditions happens:
     o   You have killed another monster
     o   You have exit the dungeon and head for a new dungeon
     o   You have touched a Save/Gate Crystal
     o   Your party was wiped out by the enemy :)
    
     Chains can be levelled up too. There are 3 levels of chain level:
     o   Level 0 -- Normal - item bags
     o   Level 1 -- Blue coins
     o   Level 2 -- Gold coins
     o   Level 3 -- Big gold coins
    
     The levelling up of chains is completely random. According the Battle
     Mechanics FAQ by Maltzsan, you can level up faster if you do not pick
     any loot. Rare loot like Destrier Barding (from Leynir) can be dropped
     on when you get large chains. You gain a chain level up between 6 to
     10 kills, provided that you do not pick any item bags.
    
     01-05-12   Gambits
     --------------------
     Gambits are special set of effects that will trigger when a certain
     Gambit target conditions are being fulfilled. Each character starts
     with 2 Gambit slots and you can turn them on or off in the command
     screen or via the menu screen when Balthier and Fran joins your party.
    
     However, at the beginning of the game, you will start off with a
     limited range of targets. Gambit targets can be bought from Gambits
     Shops or via treasure pots in dungeons. You can increase the number of
     Gambit slots but obtain the license for it on the License board. More
     details regarding the Gambit will be covered indepth under Section
     01-06.
    
     01-05-13   Mist Quickenings
     ----------------------------
     Limit Breaks or Overdrives are gone and your characters no longer need
     to be in crisis status (i.e. critical HP) in order to use them. There
     are a total of 18 Mist Quickenings and each character can learn a
     maximum of 3 Mist Quickenings. Each Quickening will cost 50 LP and they
     are represented by orange orbs. These are normally found at the edge of
     the license board.
    
     Once you have acquired a License for Quickening, the other characters
     on the License Board won't be able to use the slot to acquire a Mist
     License. In other words, the 18 Mist Quickenings are exclusive to the
     characters who have acquired the license first.
    
     When you got a Mist Quickening, your character will be able to use it
     when his/her MP is full and it will be highlighted by an orange bar.
     An orange orb will appear next to the name of the character. If your
     character has 2 Mist Quickenings, the MP gauge of the character will
     be doubled. In other words, the faster you have acquired the Mist
     Quickening, the more MP the character will have.
    
     The animations for a Mist Quickening is flashy and you can link up if
     other character has also acquired a Mist Quickening as well. By
     linking them up, your characters can chain their attacks up for more
     damage. More details about Mist Quickening will be discussed in Section
     01-08.
    
     01-05-14   Esper Summons
     --------------------------
     Once you defeat an Esper, it will appear on the License Board. Only 1
     character can obtain that license. When summoning an Esper, other
     characters will lead the battlefield and you will be left only when
     the summoning character and the Esper. Esper are controlled by the
     in-game Gambits and they can unleash a Quickening of their own when a
     certain condition is made. You can dismiss the Esper at any point of
     time or when the Esper's HP is being fully depleted.
    
     01-05-15   Allies
     -------------------
     Ocassionally, you will see allies assisting your party to fight
     enemies like the Rabanastre Watch that you will encounter while
     wondering around in Dalmasca Estersand. Postive status magick such as
     Cura will also help to cure the allies as well. You can attack an ally
     too. Some allies won't change sides while some will...
    
      ---------------------------------------------------------------------
      01-06                                                   LICENSE BOARD
      ---------------------------------------------------------------------
                                                                 ffxii_0106
    
      For the first time in the series, FINAL FANTASY XII moves past any
      notion of classes - pre-determined sets of skills and strengths,
      such as a black mage or warrior. Characters begin the story as nearly
      blank slates, and it is up to the player to decide which abilities
      they will learn.
    
      As characters defeat enemies in battle, they gain License Points.
      Spend these points to acquire License that enable Magicks &
      Technicks, and determine which arms and armor they can equip.
    
      Licenses are like mile posts, marking your progress as your combat
      skill improve. You will need to acquire in order to use Magicks,
      Technicks, equiping weapon and armor, etc
    
      STEP 1: Select a character
    
      STEP 2: You will be at the Licence Board
    
      It shows which licenses you already have, as well as some new ones
      waiting to be obtained. Acquired licenses are marked with a star.
    
      The more licences you have, the more equipment you'll be able to use
      and the more abilities you'll have to choose from. 
    
      For equipment, having a license alone isn't enough. You will need to
      have the equipment in your inventory. Unacquired equipment will be
      grayed out. You will also need to buy Magicks from a Magick Shop and
      arms from a smithy before you'll be able to put those licenses to
      use. It doesn't matter which you get first, magicks & equipment, or
      the license to use them, so long as you have both. You can use any
      Magnicks and Technicks in your possession as soon as you acquire the
      necessary license. But you will have to equip weapons and armor
      before they'll do you any good.
    
      The number at the top left corner screen is your accumulated license
      points. You can acquire any license that's next to one you already
      have, but only if you have enough license points.
    
      STEP 3: Select a License to acquire
     
      Use the directional buttons to navigate the license board. Select the
      license and press X to acquire it. Once you acquired a new license,
      more new licenses will appear on the license board.
    
      To obtain License Points (LP), you can obtain it by defeating enemies.
      However, don't be in a hurry to spend all your points though think
      about which licenses you really need or you might regret it later.
    
     -----------------------------------------------------------------------
     01-06-01   License Board & Its Licenses
     -----------------------------------------------------------------------
      For your convenience, I have created an ASCII diagram of the entire
      list of licenses that you can acquire. Due to the limitation of
      width, I have managed to squeeze everything under one page.
    
        |A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|     ~Legend~
    | A |                     |$|~|~|~|~|*|         |^|^| A |
    | B |                     |~|~|~|~|~|~|~|$|^|^|*|^|^| B | * Quickenings
    | C |                     |~|~|~|~|~|~|~|*|^|^|^|^|$| C | ^ Accessories
    | D |                   |*|~|~|~|~|~|~|~|^|^|^|^|^| | D | ~ Magicks
    | E |                       |~|~|~|~|~|~|^|^|^|*|   | E | + Technicks
    | F |                       |~|~|~|~|~|~|^|^|^|     | F | @ Gambits
    | G |                 |!|!|!|!|!|!|@|!|@|+|+|$|     | G | ! Augments
    | H |                 |@|!|!|!|@|!|!|@|!|+|+|+|     | H | # Weapons
    | I |               |*|!|!|@|!|!|!|@|!|@|+|+|+|+|$| | I | & Armor
    | J |               |!|!|!|!|!|!|!|!|!|!|+|+|+|+|+| | J | $ Espers
    | K |               |!|@|!|!|!|!|@|!|!|!|+|+|+|+|+|*| K |
    | L |#|#|#|*|     |$|!|!|!|!|!|!|!|!|!|!|     |+|+|+| L | ~How to Read~
    | M |#|#|#|#|#|       |$| |$| |$|     |*|     |*|+|+| M |  To locate
    | N |#|#|#|#|#|   |&|&|&|&|&|&|&|&|&|               | N |  technick -
    | O |*|#|#|#|#|$| |&|&|&|&|&|&|&|&|&|*|             | O |  Steal, it
    | P | |#|#|#|#|#|&|&|&|&|&|&|&|&|&|                 | P |  is located
    | Q |     |#|#|#|&|&|&|&|&|&|&|&|&|                 | Q |  at axis |GS|
    | R |     |#|#|#|&|&|&|&|&| |&|&|&|                 | R |
    | S |   |$|#|#|#|#|#|#|#|#| |*|                     | S |  Read the
    | T |*| |#|#|#|#|#|#|#|#|#|#|#|#|                   | T |  vertical axis
    | U |#|#|#|#|#|#|#|#|#|#|#|#|#|#|                   | U |  first, follow
    | V |#|#|#|*| |$|#|#|#|#|#|#|#|#|                   | V |  by the
    | W |#|#|$|     |#|#|#|#|#|#|#|#|                   | W |  horizontal
    | X |*|           |*|   |*|#|#|#|                   | X |  axis
        |A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|
    
      ______________________________________________________________________
    
      * QUICKENINGS LICENSES                                      50 LP each
      ______________________________________________________________________
      Each character can learn a maxmimum of 3 Quickenings. They will need
      acquired level 1 Quickening before they can acquire the level 3
      Quickening. Once a Quickening License has been acquired, no other
      character will be able to access that to that spot. Below are the
      axis locations of all 18 Quickenings
    
      #1 |AQ|   #4 |DK|   #7 |KX|   #10 |MV|   #13 |Sm|   #16 |XA|
      #2 |BV|   #5 |EV|   #8 |LD|   #11 |OA|   #14 |Ta|   #17 |XH|
      #3 |CS|   #6 |II|   #9 |MR|   #12 |OQ|   #15 |Vd|   #18 |XK|
    
      _____________________________________________________________________
    
      ^ ACCESSORIES LICENSES
      _____________________________________________________________________
      Accessories are equipment that protect your character for a permanent
      period of time. For example, the bangle will gives a permanent Libra
      status and will last on the battlefield as long as you got the
      equipped character on the field. Licenses for Accessories are found
      at the northeast corner. Please note for special accessories such as
      the Goddess Magicite or Dawn Shard, you do not need licenses to equip
      them. There are a total of 21 Licenses.
    
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      FS   Accessories 1         5 LP    ES    Accessories 2         15 LP
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      o    Orrachea Armlet               o     Bangle
                                         o     Steel Gorget
    
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      FT   Accessories 3        25 LP    DS    Accessories 4         35 LP
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      o    Armguard                      o     Gauntlets
      o    Tournaline Ring               o     Battle Harness
    
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      ET   Accessories 5        35 LP    FU    Accessories 6         35 LP
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      o    Leather Gorget                o     Amber Armlet
      o    Rose Corsage                  o     Sash
    
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      DT   Accessories 7        40 LP    CT    Accessories 8         45 LP
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      o    Argyle Armlet                 o     Jackboots
      o    Blazer Gloves                 o     Black Belt
      o    Jade Collar                   o     Golden Armlet
    
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      EU   Accessories 9        30 LP    DU    Accessories 10        25 LP
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      o    Magick Gloves                 o     Nishijin Belt
                                         o     Thief's Cuffs
    
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      BT   Accessories 11       45 LP    CU    Accessories 12        60 LP
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      o    Gillie Boots                  o     Ruby Ring
      o    Quasimodo Boots               o     Firefly
                                         o     Steel Poleyns
    
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      DV   Accessories 13       60 LP    BU    Accessories 14        70 LP
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      o    Fuzzy Miter                   o     Pheasant Netsuke
      o    Bowline Sash                  o     Embroidered Tippet
      o    Winged Boots                  o     Cameo Belt
    
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      CV   Accessories 15       70 LP    CW    Accessories 16        70 LP
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      o    Power Armlet                  o     Ring of Renewal
      o    Opal Ring                     o     Indigo Pendent
      o    Bubble Belt
    
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      DW   Accessories 17       80 LP    BW    Accessories 18        50 LP
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      o    Turtleshell Choker            o     Diamond Armlet
      o    Agate Ring                    o     Hermes Sandals
    
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      AW   Accessories 19      100 LP    BX    Accessories 20       120 LP
      - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
      o    Sage's Ring                   o     Nihopalaoa
                                         o     Cat-ear Hood
    
      - - - - - - - - - - - - - - - -
      AX   Ribbon              150 LP
      - - - - - - - - - - - - - - - -
      o    Ribbon
    
      _____________________________________________________________________
    
      ~ MAGICKS LICENSES
      _____________________________________________________________________
    
      Magick, or normally known as Magic, can be divided in 5 classes -
      White, Black, Green, Time and Arcane. The stronger magick class is,
      the more LP is required to get the license. However getting the
      license alone is not enough, you need to need to purchase the Magick
      scroll from a Magick Shop. The Magick are arranged according to their
      Magick classes and followed by their level. More details about
      the Magicks will be covered under Magicks Bestiary. There are a total
      of 37 Magick Licenses.
    
      FR  White Magick 1      Cure, Blinda                         15 LP
      FQ  White Magick 2      Vox, Poisona                         20 LP
      FP  White Magick 3      Cura, Raise, Stona                   30 LP
      FO  White Magick 4      Esuna, Regen                         35 LP
      FN  White Magick 5      Curaga, Dispel, Cleanse              45 LP
      FM  White Magick 6      Curaja, Dispelga, Arise              50 LP
      EM  White Magick 7      Holy, Esunaga                        55 LP
      DL  White Magick 8      Renew                               105 LP
    
      ER  Black Magick 1      Fire, Blizzard, Thunder              15 LP
      DR  Black Magick 2      Water, Aero                          25 LP
      CR  Black Magick 3      Fira, Thundara, Blizzara             35 LP
      BR  Black Magick 4      Bio, Aeroga                          40 LP
      BQ  Black Magick 5      Firaga, Thunderga, Blizzaga          45 LP
      BP  Black Magick 6      Shock, Scourage                      50 LP
      AP  Black Magick 7      Flare, Ardor                         70 LP
      AO  Black Magick 8      Scathe                              120 LP
    
      EQ  Green Magick 1      Protect, Blind                       25 LP
      EP  Green Magick 2      Poison, Shell                        30 LP
      EO  Green Magick 3      Silence, Sleep                       35 LP
      EN  Green Magick 4      Oil, Toxify                          40 LP
      DN  Green Magick 5      Silencega, Blindga                   45 LP
      DM  Green Magick 6      Bravery, Faith                       50 LP
      CL  Green Magick 7      Sleepga, Shellga, Protectga         105 LP
    
      DQ  Time Magick 1       Slow, Immobilize                     20 LP
      CQ  Time Magick 2       Disable, Reflect                     70 LP
      CP  Time Magick 3       Break, Warp                          30 LP
      BO  Time Magick 4       Bleed, Balance                       35 LP
      BN  Time Magick 5       Float, Haste                         40 LP
      AN  Time Magick 6       Countdown, Stop                      45 LP
      AM  Time Magick 7       Reflectga, Slowga, Hastega          110 LP
    
      DP  Arcane Magick 1     Dark, Berserk                        25 LP
      DO  Arcane Magick 2     Confuse, Gravity                     30 LP
      CO  Arcane Magick 3     Decoy, Drain                         40 LP
      CN  Arcane Magick 4     Syphon, Vanish, Darkra               50 LP
      CM  Arcane Magick 5     Death, Bubble                        60 LP
      BM  Arcane Magick 6     Vanishga, Reverse                    70 LP
      BL  Arcane Magick 7     Graviga, Darkga                     105 LP
    
      For example, you have acquired the license of Black Magick 1 for Vaan.
      Vaan will be able to cast Fire, Blizzard and Thunder only if you have
      the respective Magicks in your inventory. For spells that you do not
      acquire, they will be grayed out on the License Board.
     
      _____________________________________________________________________
    
      + TECHNICKS LICENSES
      _____________________________________________________________________
     
      Technicks do not required MP to use. However, you need to use them
      via Technick command. There are a total of 24 such licenses. All of
      them are found at the lower right hand corner of the upper board.
    
      ---------------------------------------------------------------------
      GS    Steal                                                     15 LP
      Steal from one foe
      ---------------------------------------------------------------------
      GT    Libra                                                     20 LP
      Reveal more detailed target information
      ---------------------------------------------------------------------
      HS    First Aid                                                 20 LP
      Restore HP to one HP Critical ally
      ---------------------------------------------------------------------
      HT    Charge                                                    30 LP
      Restore user's MP. If the technique fails, MP is reduced to 0.
      ---------------------------------------------------------------------
      HU    Horology                                                  55 LP
      Deal damage based on a factor of time to all foes in range
      ---------------------------------------------------------------------
      IS    Poach                                                     30 LP
      Capture HP Critical foes to obtain loot
      ---------------------------------------------------------------------
      IT    Souleater                                                 35 LP
      Consume HP to deal damage to one foe
      ---------------------------------------------------------------------
      IU    Infuse                                                    35 LP
      Fully consume user's MP, changing one ally's HP to 10 times that
      amount.
      ---------------------------------------------------------------------
      IV    1000 Needles                                              35 LP
      Deal 1,000 damage to one foe
      ---------------------------------------------------------------------
      JS    Traveller                                                 65 LP
      Deal damage based on total steps taken to all foes in range
      ---------------------------------------------------------------------
      JT    Shear                                                     35 LP
      Lower one foe's magick resist
      ---------------------------------------------------------------------
      JU    Charm                                                     30 LP
      Confuse one foe to confuse friend with foe
      ---------------------------------------------------------------------
      JV    Addle                                                     30 LP
      Lower one foe's magick power.
      ---------------------------------------------------------------------
      JW    Expose                                                    35 LP
      Lower one foe's defense
      ---------------------------------------------------------------------
      KS    Shades of Black                                           40 LP
      Cast a random black magick on one foe.
      ---------------------------------------------------------------------
      KT    Revive                                                    40 LP
      Fully consume user's HP, reviving and fuly restoring HP of one KO'd
      ally.
      ---------------------------------------------------------------------
      KU    Gil Toss                                                  35 LP
      Throw gil, damaging all foes in range
      ---------------------------------------------------------------------
      KV    Numerology                                                40 LP
      Deal damage that increases with successive hits.
      ---------------------------------------------------------------------
      KW    Stamp                                                     40 LP
      Inflict one foe with any status effects on the user
      ---------------------------------------------------------------------
      JU    Sight Unseeing                                            40 LP
      Unleash an attack only available when blind
      ---------------------------------------------------------------------
      JV    Achilles                                                  40 LP
      Render one foe vulnerable to an additional element
      ---------------------------------------------------------------------
      JW    Wither                                                    35 LP
      Lower one foe's strength
      ---------------------------------------------------------------------
      KV    Bonecrusher                                               30 LP
      Consume HP to reduce the HP of one foe to 0.
      ---------------------------------------------------------------------
      KW    Telekinesis                                               80 LP
      Deal ranged damage with melee weapons
      ---------------------------------------------------------------------
      _____________________________________________________________________
    
      @ GAMBIT LICENSES
      _____________________________________________________________________
      When a character joins your party, he/she has 2 Gambit Slots to begin
      with you. You can add more slots by gaining Gambit Licenses that are
      found over the License Board. By attaining a License, a new Gambit
      slot will be available for you to setup. Below are the list of all
      10 additional slots.
    
      ----------------------------         ----------------------------
      GR   Gambit Slot 1     15 LP         GP   Gambit Slot 2     20 LP
      ----------------------------         ----------------------------
      IR   Gambit Slot 4     25 LP         HQ   Gambit Slot 3     30 LP
      ----------------------------         ----------------------------
      IP   Gambit Slot 5     35 LP         HN   Gambit Slot 6     40 LP
      ----------------------------         ----------------------------
      KO   Gambit Slot 7     45 LP         IL   Gambit Slot 8     50 LP
      ----------------------------         ----------------------------
      HJ   Gambit Slot 9     70 LP         KJ   Gambit Slot 10   100 LP
      ----------------------------         ----------------------------
      _____________________________________________________________________
    
      ! AUGMENT LICENSES
      _____________________________________________________________________
      Once you got the basic magick spells and the necessary weapon & armor
      licenses, I will recommend you to get the Augment first. These are
      very useful as it helps to enhance to use of Items, stats boosts,
      lower MP costs, faster charge gauges and much more. They are all
      scatter across the middle section of License Board.
    
      --------------------
      o Status Augments  o
      --------------------
    
      o-- HP Lores --o
      ----------------------------------------------------------------------
      GQ    +50 HP                                                    30 LP
      Increases max HP by 50
      ----------------------------------------------------------------------
      LR    +100 HP                                                   50 LP
      Increases max HP by 100
      ----------------------------------------------------------------------
      IM    +150 HP                                                   70 LP
      Increases max HP by 150
      ----------------------------------------------------------------------
      KK    +200 HP                                                  100 LP
      Increases max HP by 200
      ----------------------------------------------------------------------
      LJ    +500 HP                                                  155 LP
      Increases max HP by 500
      ----------------------------------------------------------------------
    
      o-- Battle Lores --o
      Increases physical attack damage
      ----------------------------------------------------------------------
      IQ    Battle Lore                                               25 LP
      ----------------------------------------------------------------------
      KQ    Battle Lore                                               40 LP
      ----------------------------------------------------------------------
      LM    Battle Lore                                               55 LP
      ----------------------------------------------------------------------
      LK    Battle Lore                                               80 LP
      ----------------------------------------------------------------------
      KI    Battle Lore                                              155 LP
      ----------------------------------------------------------------------
    
      o-- Magick Lores --o
      Increases magick potency
      ----------------------------------------------------------------------
      HP    Magick Lore                                               25 LP
      ----------------------------------------------------------------------
      GN    Magick Lore                                               40 LP
      ----------------------------------------------------------------------
      HK    Magick Lore                                               55 LP
      ----------------------------------------------------------------------
      IJ    Magick Lore                                               80 LP
      ----------------------------------------------------------------------
      JI    Magick Lore                                              120 LP
      ----------------------------------------------------------------------
    
      --------------------
      o Battle Augments  o
      --------------------
    
      o-- Swiftness --o
      Reduces action time by 10%
      ----------------------------------------------------------------------
      IN    Swiftness                                                 25 LP
      ----------------------------------------------------------------------
      JL    Swiftness                                                 50 LP
      ----------------------------------------------------------------------
      LI    Swiftness                                                 80 LP
      ----------------------------------------------------------------------
    
      o-- Channeling --o
      Reduces magick MP cost by 10%
      ----------------------------------------------------------------------
      GM    Channeling                                                30 LP
      ----------------------------------------------------------------------
      HL    Channeling                                                50 LP
      ----------------------------------------------------------------------
      IK    Channeling                                                80 LP
      ----------------------------------------------------------------------
    
      o-- Shield Block --o
      Increases chance to block with a shield
      ----------------------------------------------------------------------
      JR    Shield Block                                              25 LP
      ----------------------------------------------------------------------
      KN    Shield Block                                              45 LP
      ----------------------------------------------------------------------
      LL    Shield Block                                              75 LP
      ----------------------------------------------------------------------
    
      o-- Others --o
      ----------------------------------------------------------------------
      KQ    Adrenaline                                                65 LP
      Increases strength when HP Critical
      ----------------------------------------------------------------------
      LQ    Last Stand                                                70 LP
      Increases defense when HP Critical
      ----------------------------------------------------------------------
      GJ    Serenity                                                  70 LP
      Increases magick when HP is full
      ----------------------------------------------------------------------
      KL    Focus                                                     70 LP
      Increases strength when HP is full
      ----------------------------------------------------------------------
      HO    Spellbreaker                                              65 LP
      Increases magick power when HP Critical
      ----------------------------------------------------------------------
      KP    Martyr                                                    30 LP
      Gain MP after taking damage
      ----------------------------------------------------------------------
      IO    Headsman                                                  30 LP
      Gain MP after defeating a foe
      ----------------------------------------------------------------------
      LO    Inquisitor                                                30 LP
      Gain MP after dealing damage
      ----------------------------------------------------------------------
      GL    Warmage                                                   30 LP
      Gain MP after dealing magick damage
      ----------------------------------------------------------------------
      JJ    Brawler                                                   90 LP
      Increases attack power when fighting empty-handed
      ----------------------------------------------------------------------
    
      --------------------
      o  Items Augments  o
      --------------------
    
      o-- Potions Lores --o
      Potions restores more HP
      ----------------------------------------------------------------------
      HR    Potion Lore 1                                             20 LP
      ----------------------------------------------------------------------
      JO    Potion Lore 2                                             35 LP
      ----------------------------------------------------------------------
      JM    Potion Lore 3                                             70 LP
      ----------------------------------------------------------------------
    
      o-- Ether Lores --o
      Ethers restore more MP
      ----------------------------------------------------------------------
      GO    Ether Lore 1                                              20 LP
      ----------------------------------------------------------------------
      HM    Ether Lore 2                                              35 LP
      ----------------------------------------------------------------------
      GK    Ether Lore 3                                              70 LP
      ----------------------------------------------------------------------
    
      o-- Phoenix Lores --o
      Phoenix Down restore more HP
      ----------------------------------------------------------------------
      JP    Phoenix Lore                                              30 LP
      ----------------------------------------------------------------------
      LP    Phoenix Lore                                              50 LP
      ----------------------------------------------------------------------
      KM    Phoenix Lore                                              90 LP
      ----------------------------------------------------------------------
    
      o-- Remedy Lores --o
      ----------------------------------------------------------------------
      JQ    Remedy Lore 1                                             20 LP
      Remedies remove Sleep, Sap, Immobilize and Disable
      ----------------------------------------------------------------------
      LN    Remedy Lore 2                                             30 LP
      Remedies remove Petrify, Confuse and Oil
      ----------------------------------------------------------------------
      JK    Remedy Lore 3                                             70 LP
      Remedies remove Stop, Doom, and Disease
      ----------------------------------------------------------------------
    
      _____________________________________________________________________
    
      # WEAPON LICENSES
      _____________________________________________________________________
      Getting the weapon without the License is pretty useless in FFXII.
      The weapon licenses are found at the lower section of the license
      board. Weapons can be classified as 1-handed, 2-handed or range
      weapons. For 1-handed weapons, the character can equip a shield for 
      increased protection. For ranged weapons, please note that you need
      to equip an ammunition item to work.
    
      SWORDS (1-handed)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      SG     Smallswords                                            LP:   5
      o  Mythril Sword          o Mythril Blade
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      SH     Swords 1                                               LP:  15
      o  Broadsword             o Longsword
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      SI     Swords 2                                               LP:  25
      o  Iron Sword             o Ancient Sword         o Zwill Blade
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      SJ     Swords 3                                               LP:  40
      o  Lohengrin              o Demonsbane            o Flametongue
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      SK     Swords 4                                               LP:  40
      o  Icebrand               o Platinum Sword
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      TK     Blood Sword                                            LP:  30
      o  Blood Sword
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      TL     Swords 5                                               LP:  50
      o  Bastard Sword          o Diamond Sword
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      TM     Swords 6                                               LP:  60
      o  Runeblade              o Deathbringer
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      TN     Swords 7                                               LP:  80
      o  Stoneblade             o Durandal
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      DAGGERS (1-handed)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      RF     Daggers 1                                              LP:  15
      o  Dagger                o  Mage Masher
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      QF     Daggers 2                                              LP:  20
      o  Assassin's Dagger     o  Chopper
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      PF     Daggers 3                                              LP:  30
      o  Main Gauche           o  Assassin's Dagger
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      ME     Daggers 4                                              LP:  35
      o  Avenger               o  Orichalcum Dirk
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      MD     Daggers 5                                              LP:  40
      o  Platinum Dagger       o  Zwill Crossblade
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      LC     Danjuro                                                LP: 110
      o  Danjuro
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      MACES (1-handed)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      TF     Maces 1                                                LP:  20
      o  Mace                 o  Bronze Mace
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      UE     Maces 2                                                LP:  20
      o  Bhuj                 o  Miter
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      UD     Maces 3                                                LP:  25
      o  Thorned Mace         o  Chaos Mace
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      TC     Maces 4                                                LP:  25
      o  Doom Mace            o  Zeus Mace
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      UB     Maces 5                                                LP:  50
      o  Grand Mace
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      MEASURES (1-handed)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      UF     Measures 1                                             LP:  15
      o  Gilt Measure        o  Arc Scale
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      WB     Measures 2                                             LP:  25
      o  Multiscale          o  Cross Scale
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      VA     Measures 3                                             LP:  50
      o  Caliper             o  Euclid's Sextant
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      AXES & HAMMERS (1-handed)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      VG     Axes & Hammers 1                                       LP:  15
      o  Handaxe             o  Iron Hammer
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      WG     Axes & Hammers 2                                       LP:  20
      o  Broadaxe            o  War Hammer
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      WH     Axes & Hammers 3                                       LP:  25
      o  Slasher             o  Sledgehammer
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      WI     Axes & Hammers 4                                       LP:  30
      o  Hammerhead          o  Francisca
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      WJ     Axes & Hammers 5                                       LP:  35
      o  Morning Star        o  Greataxe
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      VK     Axes & Hammers 6                                       LP:  40
      o  Golden Axe
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      VL     Axes & Hammers 7                                       LP:  70
      o  Scorpion Tail
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      GREATSWORDS (2-handed)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      WK     Greatswords 1                                          LP:  50
      o  Claymore
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      XL     Greatswords 2                                          LP:  70
      o  Defender               o Save the Queen
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      XM     Greatswords 3                                          LP:  90
      o  Ragnarok               o Ultima Blade
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      UN     Excalibur                                              LP: 160
      o  Excalibur
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      XN     Tournesol                                              LP: 235
      o  Tournesol
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      KATANAS (2-handed)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      VI     Katanas 1                                              LP:  35
      o  Kotetsu               o  Osafune              o  Kogarasumaru
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      VJ     Katanas 2                                              LP:  40
      o  Magoroku              o  Murasame
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      WL     Katanas 3                                              LP:  45
      o  Kiku-ichimonji        o  Yakei
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      WM     Katanas 4                                              LP:  50
      o  Ama-no-Murakumo       o  Muramasa
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      WN     Masamune                                               LP: 155
      o  Masamune
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      NINJA SWORDS (2-handed)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      OE     Ninja Swords 1                                         LP:  40
      o  Ashura                o  Kagenui            o Sakura-saezuri
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      NC     Ninja Swords 2                                         LP:  45
      o  Koga Blade            o  Orochi             o Iga Blade
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      LB     Yagyu Darkblade                                        LP:  80
      o  Yagyu Darkblade
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      SPEARS (2-handed)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      TH     Spears 1                                               LP:  15
      o  Javelin               o  Spear
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      TI     Spears 2                                               LP:  25
      o  Partisan              o  Heavy Lance
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      TJ     Spears 3                                               LP:  30
      o  Storm Spear           o  Obelisk
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      UK     Spears 4                                               LP:  35
      o  Halberd               o  Trident
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      UL     Spears 5                                               LP:  40
      o  Holy Lance            o  Grugnir
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      UM     Dragon Whisker                                         LP:  60
      o  Dragon Whisker
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      UN     Zodiac Spear                                           LP: 235
      o  Zodiac Spear
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      POLES (2-handed)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      QE     Poles 1                                                LP:  15
      o  Oaken Pole            o  Cypress Pole
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      PD     Poles 2                                                LP:  25
      o  Battle Bamboo         o  Musk Stick
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      OD     Poles 3                                                LP:  30
      o  Iron Pole             o  Gokuu Pole         o  Six-fluted Pole
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      ND     Poles 4                                                LP:  35
      o  Zephyr Pole           o  Ivory Pole
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      MC     Poles 5                                                LP:  45
      o  5 Sweet               o  8-fluted Pole
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      LA     Whale Whisker                                          LP: 125
      o  Whale Whisker
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      RODS (2-handed)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      SE     Rods 1                                                 LP:  15
      o  Rod                   o  Serpent Rod
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      SD     Rods 2                                                 LP:  25
      o  Healing Rod           o  Gaia Rod
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      UC     Rods 3                                                 LP:  30
      o  Power Rod             o  Empyrean Rod
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      VB     Rods 4                                                 LP:  35
      o  Holy Rod
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      UA     Rod of Faith                                           LP: 120
      o  Rod of Faith
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      STAVES (2-handed)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      SF     Staves 1                                               LP:  15
      o  Oak Staff             o  Wizard's Staff        o  Cherry Staff
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      TE     Staves 2                                               LP:  25
      o  Flame Staff           o  Storm Staff           o  Glacical Staff
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      TD     Staves 3                                               LP:  30
      o  Golden Staff          o  Judicer's Staff
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      VC     Staves 4                                               LP:  30
      o  Cloud Staff
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      WA     Staff of The Magi                                      LP: 100
      o  Staff of The Magi
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      BOWS (Equiped with "Arrows")
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      TG     Bows 1                                                 LP:  20
      o  Shortbow            o  Silver Bow
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      UG     Bows 2                                                 LP:  30
      o  Aevis Killer        o  Longbow               o  Killer Bow
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      UH     Bows 3                                                 LP:  35
      o  Elfin Bow           o  Loxley Bow
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      VH     Bows 4                                                 LP:  40
      o  Giant Stonebow      o  Burning Bow
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      UI     Bows 5                                                 LP:  45
      o  Traitor's Bow       o  Yoichi's Bow
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      UJ     Bows 6                                                 LP:  60
      o  Perseus Bow         o  Artemis Bow
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      VM     Sagittarius                                            LP: 120
      o  Sagittarius
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      GUNS (Equipped with "Shots")
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      RE     Guns 1                                                 LP:  30
      o  Altair              o  Capella
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      RD     Guns 2                                                 LP:  40
      o  Vega                o  Sirius
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      PC     Guns 3                                                 LP:  50
      o  Betelgeuse          o  Ras Algethi
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      PB     Guns 4                                                 LP:  60
      o  Aldebaran           o  Spica
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      NB     Guns 5                                                 LP:  80
      o  Antares             o  Arcturus
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      MA     Guns 6                                                 LP: 150
      o  Fomalhaut
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      CROSSBOWS (Equipped with "Bolts")
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      PE     Crossbows 1                                            LP:  25
      o  Bowgun              o  Crossbow
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      NE     Crossbows 2                                            LP:  30
      o  Paramina Crossbow   o  Recurve Crossbow
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      OC     Crossbows 3                                            LP:  35
      o  Hunting Crossbow    o  Pentrator Crossbow
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      MB     Crossbows 4                                            LP:  75
      o  Gastrophetes
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      HAND-BOMBS (Equipped with "Bombs")
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      QD     Hand-Bombs 1                                           LP:  25
      o  Hornito            o  Fumarole
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      OB     Hand-Bombs 2                                           LP:  30
      o  Tumulus            o  Caldera
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      NA     Hand-Bombs 3                                           LP:  45
      o  Volcano
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     
      _____________________________________________________________________
    
      & ARMOR LICENSES
      _____________________________________________________________________
      Armor helps to improve your character's defense & magick defense.
      Some of the armor even boost your character's max HP. Armor licenses
      are found at the lower-right corner of the board.
    
      o- Light Armor -o
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      RG     Light Armor 1                                          LP:  10
      o  Leather Cap                    o  Leather Clothing
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      QG     Light Armor 2                                          LP:  15
      o  Headgear                       o  Headguard
      o  Chromed Leathers               o  Leather Breastplate
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      QI     Light Armor 3                                          LP:  20
      o  Leather Headgear               o  Horned Hat
      o  Bronze Chestplate              o  Ringmail
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      PI     Light Armor 4                                          LP:  25
      o  Balaclava                      o  Soldier's Cap
      o  Windbreaker                    o  Heavy Coat
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      PJ     Light Armor 5                                          LP:  25
      o  Green Beret                    o  Red Cap
      o  Survival Vest                  o  Brigandine
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      PK     Light Armor 6                                          LP:  30
      o  Headband                       o  Pirate Hat
      o  Jujitsu Gi                     o  Viking Coat
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      OL     Light Armor 7                                          LP:  30
      o  Goggle Mask                    o  Adamant Hat
      o  Metal Jerkin                   o  Adamant Vest
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      OM     Light Armor 8                                          LP:  35
      o  Officer's Hat                  o  Chakra Band
      o  Barrel Coat                    o  Power Vest
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      PM     Light Armor 9                                          LP:  35
      o  Thief's Cap                    o  Gigas Hat
      o  Ninja Gear                     o  Gigas Chestplate
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      NM     Light Armor 10                                         LP:  50
      o  Chaperon                       o  Crown of Laurels
      o  Minerva Bustier                o  Rubber Suit
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      NN     Light Armor 11                                         LP:  50
      o  Renewing Morion                o  Mirage Vest
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      OO     Light Armor 11                                         LP: 100
      o  Dueling Mask                   o  Brave Suit
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    
      o- Mystic Armor -o
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      PG     Mystic Armor 1                                         LP:  15
      o  Cotton Cap                     o  Magick Curch
      o  Cotton Shirt                   o  Light Woven Shirt
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      PH     Mystic Armor 2                                         LP:  20
      o  Pointy Hat                     o  Topkapi Hat
      o  Silken Shirt                   o  Kilimweave Shirt
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      OH     Mystic Armor 3                                         LP:  20
      o  Calot Hat                      o  Wizard's Hat
      o  Shepherd's Bolero              o  Wizard's Robes
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      NH     Mystic Armor 4                                         LP:  25
      o  Lambent Hat                    o  Feathered Cap
      o  Chanter's Djellaba             o  Traveler's Vestment
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      OI     Mystic Armor 5                                         LP:  25
      o  Mage's Hat                     o  Lamia's Tiara
      o  Mage's Habit                   o  Enchanter's Habit
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      NI     Mystic Armor 6                                         LP:  30
      o  Sorcerer's Hat                 o  Black Cowl
      o  Sorcerer's Habit               o  Black Garb
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      OJ     Mystic Armor 7                                         LP:  30
      o  Astrakhan Hat                  o  Gaia Hat
      o  Carmagnole                     o  Maduin Gear
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      NJ     Mystic Armor 8                                         LP:  35
      o  Hypnocrown                     o  Gold Hairpin
      o  Jade Gown                      o  Gaia Gear
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      OK     Mystic Armor 9                                         LP:  35
      o  Celebrant's Miter              o  Cleric's Robes
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      NK     Mystic Armor 10                                        LP:  50
      o  Black Mask                     o  White Mask
      o  Black Robes                    o  White Robes
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      NL     Mystic Armor 11                                        LP:  50
      o  Golden Skullcap                o  Glimmering Robes
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      NO     Mystic Armor 12                                        LP: 100
      o  Circlet                        o  Lordly Robes
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    
      o- Heavy Armor -o
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      RH     Heavy Armor 1                                          LP:  20
      o  Leather Helm                   o  Bronze Helm
      o  Leather Armor                  o  Bronze Armor
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      RI     Heavy Armor 2                                          LP:  25
      o  Sallet                         o  Iron Helm
      o  Scale Armor                    o  Iron Armor
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      QJ     Heavy Armor 3                                          LP:  30
      o  Barbut                         o  Winged Helm
      o  Linen Cuirass                  o  Chainmail
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      QK     Heavy Armor 4                                          LP:  35
      o  Golden Helm                    o  Burgonet
      o  Golden Armor                   o  Shielded Armor
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      PL     Heavy Armor 5                                          LP:  40
      o  Close Helmet                   o  Bone Helm
      o  Demon Mail                     o  Bone Mail
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      QM     Heavy Armor 6                                          LP:  45
      o  Diamond Helm                   o  Steel Mask
      o  Diamond Armor                  o  Mirror Mail
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      PN     Heavy Armor 7                                          LP:  50
      o  Platinum Helm                  o  Giant's Helmet
      o  Platinum Armor                 o  Carabineer Mail
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      ON     Heavy Armor 8                                          LP:  55
      o  Dragon Helm                    o  Dragon Mail
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      PO     Heavy Armor 9                                          LP:  60
      o  Magepower Shishak              o  Maximillian
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      NP     Heavy Armor 10                                         LP:  90
      o  Grand Helm                     o  Grand Armor
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      o- Shields -o
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      QH     Shields 1                                              LP:  15
      o  Escutcheon                     o  Leather Shield
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      RJ     Shields 2                                              LP:  20
      o  Buckler                        o  Bronze Shield
      o  Round Shield
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      RK     Shields 3                                              LP:  20
      o  Golden Shield                  o  Ice Shield
      o  Flame Shield
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      QL     Shields 4                                              LP:  20
      o  Diamond Shield                 o  Platinum Shield
      o  Dragon Shield
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      QN     Shields 5                                              LP:  25
      o  Crystal Shield                 o  Kaiser Shield
      o  Aegis Shield
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      RN     Shields 6                                              LP:  30
      o  Demon Shield                   o  Venetian Shield
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      o- Special Equipment -o
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      RM     Shell Shield                                           LP:  90
      o  Shell Shield
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      QO     Ensanguined Shield                                     LP:  90
      o  Ensanguined Shield
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      RO     Zodiac Escutcheon                                      LP: 200
      o  Zodiac Escutcheon
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      OP     Genji Armor                                            LP: 150
      o  Genji Shield                   o  Genji Shield
      o  Genji Armor                    o  Genji Gloves
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      _____________________________________________________________________
    
      $ ESPERS LICENSES
      _____________________________________________________________________
      Esper Licenses will appear on the License Board upon you defeat the
      Esper itself. There are a total of 13 Espers and they are:
    
      GU  Belias ................................................ 10 LP
      OF  Mateus ................................................ 25 LP
      BS  Shemhazai ............................................. 50 LP
      WC  Hashmal ............................................... 50 LP
      CX  Famfrit ............................................... 90 LP
      VF  Adrammelech ........................................... 25 LP
      IW  Cúchulainn ............................................ 50 LP
      SC  Zalera ................................................ 25 LP
      MJ  Chaos ................................................. 50 LP
      ML  Zeromus ............................................... 50 LP
      MN  Exodus ................................................ 50 LP
      AL  Ultima ................................................ 90 LP
      LH  Zodiark ............................................... 200 LP
    
     -----------------------------------------------------------------------
      01-06-02   Acquiring a License
     -----------------------------------------------------------------------
      To get a License on the License Board, you need to gain License
      Points. (LP) Most enemies offer 1 LP while some offers 2 LP. 
    
      Rare Games, Elementals, Entites and Bosses will offer more LP. Please
      note non-participating characters (i.e. character in the reserve) will
      also gain LP unlike EXP. You can double the earning of LP by equipping
      a Golden Amulet (however, the character must gain the license to equip
      that accessory).
    
      After you have accumulated License Point, you can use the License menu
      to obtain licenses for your characters.
    
      Below is a simple illustration on how the License gaining process
      works:
       _____             Assuming you are going to gain license for LA1
      |     |            (Light Armor 1), you will need 10 LP to gain it.
      |_____|_____       Just select LA1 and press X. A prompt will
      | LA1 |     |      appears. Pick the top option to confirm. Please
      |_____|_____|      note once you spent the LP, it cannot be reversed.
    
       to...
       _____             Once you have gain the license for Light Armor 1,
      | LA2 |            licenses for Light Armor 2 and Heavy Armor 1 will
      |_____|_____       appear on the License Board. You will see a "*"
      | LA1 | HA1 |      appear next to the acquired license. You will see
      |__*__|_____|      new licenses appearing on the board after you have
                         gain the existing licenses.
    
      However, gain the license alone is not enough. You can need to get the
      equipment, magick or technick in order to use it. If you gain the
      license, the license will still be marked with a star but you will see
      the names of the technicks/magicks/equipment being grayed if you do
      not have the item in your inventory. Thus it is inefficient to gain
      licenses for armor that you do not own...
    
     -----------------------------------------------------------------------
      01-06-03   Quickening Licenses
     -----------------------------------------------------------------------
      As mentioned earlier, there are eighteen of them and only 1 character
      can get a Quickening license at one spot. Each character can have at
      most only 3 Quickenings.
    
      Quickenings are the returning Overdrives/Limit Breaks for Final
      Fantasy. They will be indicated by orange guages called "Mist Charges"
      If you have 2 Quickenings, the character's MP will be doubled. If you
      have 3 Quickenings, the character's MP will be tripled. As most of
      the abilities are dependent on MP, get the Quickening fast. The
      locations of the Quickenings are located at the ends of the board.
    
      Once a character has acquired a Quickening, you will see the coin of
      character's face appearing on the spot while other characters will not
      be able to access it.
    
     -----------------------------------------------------------------------
      01-06-04   Esper Licenses
     -----------------------------------------------------------------------
      Esper Licenses won't be available until you have defeated the Esper
      itself. Through the main storyline, you will get 6 of the 13 Espers in
      the game. Unlike Quickening Licenses, the location of the Esper
      Licenses are fixed.
    
     -----------------------------------------------------------------------
      01-06-05   Tips on building licenses
     -----------------------------------------------------------------------
      Go for the Quickenings first. Spread a shortest possible path to each
      of the Quickenings and enjoy the advantage of having more MP due to
      the Mist Chargeds.
    
      Next, I will go for Augments, Abilities & Gambits licenses in this
      order. The reason is because these will affect how much you can do in
      the battle. The Augments offers a good variety of strengths such as
      reducing MP cost in casting magicks, faster ATB gauges, items become
      more effective and most importantly, HP lores that boost your
      character's HP. Special conditions such as Warmage & Spellbreaker are
      very useful on the long run. So don't skip them.
    
      It is highly recommended to get all abilities learnt by the time you
      reach the Imperial City of Archades before you head inside the Draklor
      Laboratories.
    
      Get the licenses for the equipment only after you have own the actual
      equipment itself.
    
      That's all for the licenses!
    
      ---------------------------------------------------------------------
      01-07                                                   GAMBIT SYSTEM
      ---------------------------------------------------------------------
                                                                 ffxii_0107
    
      . Set Gambits for a wide variety of conditions
      . Automate characters using gambits
      . Characters can also be controlled manually
    
      Automate your party using customized commands call "Gambits". The
      gambits equipped on each character determine how and under what
      conditions they will attack, cast Magick, use Technicks, or consume
      items. Each character's setup can range from basic attacks & healing
      to in-depth scripting such as automatically casting Magicks based on
      the enemy's weakness, or curing specific status ailments. Gambits can
      be turned on or off at any time for any character. Those who prefer a
      more hands-on approach to combat can issue specific commands to their
      characters in the conventional manner.
    
      For each Gambit, you can combine one action with a target for that
      action. Example, you can arrange that Cure be cast on an ally whose
      HP falls below 50%. Of course, one error of judgement, and you could
      well find yourself throwing punches at that same ally.
    
      You will be able to access the Gambit Menu once Balthier and Fran
      joins Vaan. The Gambit screen can be access from the Party Menu. To
      create a Gambit, you need only select an action and a target for that
      action.
     
      To get new Targets, you need pick up new ones from Gambit Shops. You
      can also priortize the Gambits. The Gambit that is on the 1st slot
      will always takes priority. You can turn the Gambit On and Off from
      the Gambit Screen or the Battle Menu.
    
      Use Gambits to guide the actions of characters in your party. You can
      purchase gambit target conditions from your local Gambit Trader.
    
     ----------------------------------------------------------------------
      01-07-01    Acquiring Gambit Slots
     ----------------------------------------------------------------------
      By default, each character has 2 Gambit slots to begin with. You can
      get more Gambit Slots by obtaining the Gambit Slot license on the
      License Board. There are a total of 10 such licenses for you to get.
    
      Location of Gambit Slots Licenses
      . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
      Gambit Slot #1                                                LP: 15
    
      N:    White Magick 1 (LP: 15)       E:    Steal (LP: 15)
      S:    Potion Lore (LP: 20)          W:    HP +50 (LP: 30)
      . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
      Gambit Slot #2                                                LP: 20
    
      N:    White Magick 3 (LP: 30)       E:    HP +50 (LP: 30)
      S:    Magick Lore (LP: 55)          W:    Ether Lore 1 (LP: 20)
      . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
      Gambit Slot #3                                                LP: 25
    
      N:    Potion Lore (LP: 20)          E:    Pouch (LP: 30)
      S:    Shield Block (LP: 25)         W:    Battle Lore (LP: 25)
      . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
      Gambit Slot #4                                                LP: 30
    
      N:    HP +50 (LP: 30)               E:    Potion Lore 1 (LP: 20)
      S:    Battle Lore (LP: 25)          W:    Magick Lore (LP: 55)
      . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
      Gambit Slot #5                                                LP: 35
    
      N:    Magick Lore (LP: 55)          E:    Battle Lore (LP: 25)
      S:    Phoenix Lore (LP: 30)         W:    Headsman (LP: 30)
      . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
      Gambit Slot #6                                                LP: 40
    
      N:    Magick Lore (LP: 40)          E:    Spellbreaker (LP: 65)
      S:    Swiftness (LP: 30)            W:    Ether Lore 2 (LP: 35)
      . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
      Gambit Slot #7                                                LP: 45
    
      N:    Potion Lore 2 (LP: 35)        E:    Martyr (LP: 30)
      S:    Inquisitor (LP: 30)           W:    Shield Block (LP: 45)
      . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
      Gambit Slot #8                                                LP: 50
    
      N:    Channeling (LP: 50)           E:    HP +150 (LP: 70)
      S:    Swiftness (LP: 50)            W:    Channeling (LP: 80)
      . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
      Gambit Slot #9                                                LP: 70
    
      N:    Serenity (LP: 70)             E:    Magick Lore (LP: 55)
      S:    Magick Lore (LP: 80)          W:    -
      . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
      Gambit Slot #10                                               LP: 100
    
      N:    Brawler (LP: 90)              E:    HP +200 (LP: 100)
      S:    HP +500 HP (LP: 155)          W:    Battle Lore (LP: 120)
      . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    
     ----------------------------------------------------------------------
      01-07-02    How Gambits Works
     ----------------------------------------------------------------------
     First of all, the Gambits will only take effect when you turn them on.
     At the start of the game, you will have only few Gambit targets.
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     01-07-02a    Gambit Targets
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Gambit targets are conditions that you need to fulfil before the
     Gambits will take effect. There are 3 different types of the Gambits
     targets:
    
     o Blue     - Ally
     o Red      - Enemy
     o Orange   - Self
    
     You start off with only a few sets of Gambit targets. A Gambit target
     will look something like this:
    
     Ally: HP < 50%   - Target any ally with less than 50% HP
     Enemy: any       - Target any enemy
     Self             - Target self
    
     You can get Gambit targets from treasure chests found in dungeons or
     purchase them from Gambit Shops. Like magicks and technicks, you just
     need to purchase 1 target in order for it to take effect.
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     01-07-02b    Gambit Actions
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Actions are actions that will be undertaken when a Gambit condition is
     fulfilled. For example:
    
     ALLY TARGETS
     --------------
    
     G   Ally: any                    Phoenix Down
     
     Let's say you have setup the following Gambit. The character will use
     a Phoenix Down on any ally when an ally is KO'd. This is probably the
     most important Gambit that you need. This gambit will not work if you
     do not have any Phoenix Downs left in your inventory
    
     G   Ally: HP <70%               Cure
    
     The character will cast Cure when any ally's HP is below 70%. This is
     provided that the character has sufficient MP.
    
     SELF TARGETS
     --------------
    
     G   Self                        Regen
    
     The character will cast Regen once Regen wears off. However, this is
     provided that the character has sufficient MP.
    
     G   Self: MP <10%               Charge
    
     The character will use Charge once his/her MP goes below 10%.
    
     ENEMY TARGETS
     -----------------
    
     G   Foe: any                    Attack
    
     The character will attacks any enemy that is within his/her sight.
     This is also applies to neutral enemies such as Giza Rabbits and
     Wild Saurians (!)
    
     G   Foe: status = HP Critical   Poach
    
     The character will use the Poach command when the enemy's HP is
     critical. Please note the command's limitations apply here. E.g.
     you cannot steal from a target for more than once and you cannot
     poach on a boss.
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     01-07-02c     Priority of Gambits
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Notice that Gambits are arranged in a specific order? The Gambit is
     on the highest spot will be placed in the utmost priority. E.g.
     let's examine a Gambit Setup
    
     Example #1
    
     G   Foe: any                     Attack
     G   Foe: status = HP Critical    Poach
    
     Your character WILL attack the enemy even though the enemy's HP status
     is critical. The game will get the character to perform a action whose
     Gambits that is being placed above the other. Hence the correct way
     should be:
    
     G   Foe: status = HP Critcial    Poach
     G   Foe: any                     Attack
    
     In this way, the character will use the Poach command instead... Okay,
     let's get on with a more difficult example.
    
     Example #2
    
     G   Foe: any                     Attack
     G   Ally: any                    Phoenix Down
     G   Ally: status = HP Critical   Hi-Potion
    
     Let's say you are in a midst of a battle and your character will be
     running low on HP. The character will carrying on attacking regardless
     of HP. Like what Balthier has said earlier, it is better to priortise
     healing over attacking. Thus a more sensible Gambit setup will be
     something like this:
    
     G   Ally: any                    Phoenix Down
     G   Ally: status = HP Critical   Hi-Potion
     G   Foe: any                     Attack
    
     In this way, the character will stop its attacking and uses a Hi-Potion
     once an ally's HP reaches critcial before resuming to attack. Likewise
     if you got 2 characters down with the following statuses - a character
     is KO'd and another character's HP is critical. The character will
     revives the character using a Phoenix Down and uses a Hi-Potion once
     the first character has been revived. Note: this presumes that you have
     the items in your inventory.
    
     Example #3
     G   Ally: status = Sleep        Alarm Clock
     G   Ally: status = Confuse      Smelling Salts
     G   Ally: status = Poison       Antidote
     G   Ally: status = Slow         Haste
    
     This following example will show how you will eliminate a Malboro's
     Cloying Breath with the assistance of 4 Gambits. But this Gambit setup
     is not the best yet. This is because Confuse is the most dangerous
     status ailments as compared to the 4 above. By using an Alarm Clock,
     the confused character will awake and attack himself/herself or other
     characters, which spells a lot of trouble. Thus by curing Confuse
     first before curing Sleep will be a better alternative. Thus a better
     Gambit setup will be something like this:
    
     G   Ally: status = Confuse      Smelling Salts
     G   Ally: status = Sleep        Alarm Clock
     G   Ally: status = Slow         Haste
     G   Ally: status = Poison       Antidote
    
     So you know the wonders of the Gambits? However, this is provided you
     have the items in your inventory and the applicable Gambit targets.
    
     ----------------------------------------------------------------------
      01-07-03    Gambit Targets Listing
     ----------------------------------------------------------------------
     You will be able to purchase all the gambit targets after the story
     has advanced past Giruvegan. Below is the list of all Gambits.
    
     Ally Target Gambits (blue)
     ---------------------------
     There are a total of 4 pages of ally target gambits. The targets are
     being set to allies. This also include guest characters & temporarily
     allies.
    
     [Page 1]                           [Page 2]
     Ally: any                          Ally: HP <50%
     Ally: party leader                 Ally: HP <40%
     Ally: Vaan                         Ally: HP <30%
     Ally: Ashe                         Ally: HP <20%
     Ally: Fran                         Ally: HP <10%
     Ally: Balthier                     Ally: MP <100%
     Ally: Basch                        Ally: MP <90%
     Ally: Penelo                       Ally: MP <80%
     Ally: lowest HP                    Ally: MP <70%
     Ally: strongest weapon             Ally: MP <60%
     Ally: lowest defense               Ally: MP <50%
     Ally: lowest magick resist         Ally: MP <40%
     Ally: HP <100%                     Ally: MP <30%
     Ally: HP <90%                      Ally: MP <20%
     Ally: HP <80%                      Ally: MP <10%
     Ally: HP <70%                      Ally: status = KO
     Ally: HP <60%                      Ally: status = Stone
    
     [Page 3]                           [Page 4]
     Ally: status = Petrify             Ally: status = Shell
     Ally: status = Stop                Ally: status = Haste
     Ally: status = Sleep               Ally: status = Bravery
     Ally: status = Confuse             Ally: status = Faith
     Ally: status = Doom                Ally: status = Reflect
     Ally: status = Blind               Ally: status = Invisible
     Ally: status = Poison              Ally: status = Regen
     Ally: status = Silence             Ally: status = Float
     Ally: status = Sap                 Ally: status = Berserk
     Ally: status = Oil                 Ally: status = Bubble
     Ally: status = Reverse             Ally: status = HP Critical
     Ally: status = Disable             Ally: item AMT >= 10
     Ally: status = Immobilize
     Ally: status = Slow
     Ally: status = Disease
     Ally: status = Lure
     Ally: status = Protect
    
     Foe Target Gambits (red)
     -------------------------
     There a total of 7 pages of foe target gambits. These targets are
     being set to enemies/foes.
    
     [Page 1]                           [Page 2]
     Foe: party leader's target         Foe: lowest level
     Foe: nearest visible               Foe: highest strength
     Foe: any                           Foe: lowest strength
     Foe: targeting leader              Foe: highest magick power
     Foe: targeting self                Foe: lowest magick power
     Foe: targeting ally                Foe: highest speed
     Foe: furthest                      Foe: lowest speed
     Foe: nearest                       Foe: highest defense
     Foe: highest HP                    Foe: highest magick resist
     Foe: lowest HP                     Foe: HP >= 100,000
     Foe: highest max HP                Foe: HP >= 50,000
     Foe: lowest max HP                 Foe: HP >= 10,000
     Foe: highest MP                    Foe: HP >= 5,000
     Foe: lowest MP                     Foe: HP >= 3,000
     Foe: highest max MP                Foe: HP >= 2,000
     Foe: lowest max MP                 Foe: HP >= 1,000
     Foe: highest level                 Foe: HP >= 500
    
     [Page 3]                           [Page 4]
     Foe: HP < 100,000                  Foe: status = Blind
     Foe: HP < 50,000                   Foe: status = Poison
     Foe: HP < 10,000                   Foe: status = Silence
     Foe: HP < 5,000                    Foe: status = Sap
     Foe: HP < 3,000                    Foe: status = Oil
     Foe: HP < 2,000                    Foe: status = Reverse
     Foe: HP < 1,000                    Foe: status = Disable
     Foe: HP < 500                      Foe: status = Immobilize
     Foe: HP = 100%                     Foe: status = Slow
     Foe: HP >= 70%                     Foe: status = Disease
     Foe: HP >= 50%                     Foe: status = Protect
     Foe: HP >= 30%                     Foe: status = Shell
     Foe: status = Petrify              Foe: status = Haste
     Foe: status = Stop                 Foe: status = Bravery
     Foe: status = Sleep                Foe: status = Faith
     Foe: status = Confuse              Foe: status = Reflect
     Foe: status = Doom                 Foe: status = Regen
    
     [Page 5]                           [Page 6]
     Foe: status = Berserk              Foe: dark-vulernable
     Foe: status = HP Critical          Foe: undead
     Foe: fire-weak                     Foe: flying
     Foe: lightning-weak                Foe: character HP = 100%
     Foe: ice-weak                      Foe: item AMT >= 10%
     Foe: earth-weak                    Foe: character status = Blind
     Foe: water-weak                    Foe: character status = Silence
     Foe: wind-weak                     Foe: character status = Bravery
     Foe: holy-weak                     Foe: character status = Faith
     Foe: dark-weak                     Foe: character status = HP Critical
     Foe: fire-vulnerable               Foe: character MP >= 90%
     Foe: lightning-vulernable          Foe: character MP >= 70%
     Foe: ice-vulernable                Foe: character MP >= 50%
     Foe: earth-vulernable              Foe: character MP >= 30%
     Foe: water-vulernable              Foe: character MP >= 10%
     Foe: wind-vulernable               Foe: character MP < 90%
     Foe: holy-vulernable               Foe: character MP < 70%
    
     [Page 7]
     Foe: character MP < 50%
     Foe: character MP < 30%
     Foe: character MP < 10%
     Foe: character HP >= 90%
     Foe: character HP >= 70%
     Foe: character HP >= 50%
     Foe: character HP >= 30%
     Foe: character HP >= 10%
     Foe: character HP < 90%
     Foe: character HP < 70%
     Foe: character HP < 50%
     Foe: character HP < 30%
     Foe: character HP < 10%
    
     Self Target Gambits (orange)
     ------------------------------
     There a total of 3 pages of self target gambits. Under these gambits,
     the user will target himself/herself.
    
     [Page 1]                          [Page 2]
     Self                              Self: MP < 40%
     Self: HP < 100%                   Self: MP < 30%
     Self: HP < 90%                    Self: MP < 20%
     Self: HP < 80%                    Self: MP < 10%
     Self: HP < 70%                    Self: status = Petrify
     Self: HP < 60%                    Self: status = Doom
     Self: HP < 50%                    Self: status = Blind
     Self: HP < 40%                    Self: status = Poison
     Self: HP < 30%                    Self: status = Silence
     Self: HP < 20%                    Self: status = Sap
     Self: HP < 10%                    Self: status = Oil
     Self: MP < 100%                   Self: status = Reverse
     Self: MP < 90%                    Self: status = Immobilize
     Self: MP < 80%                    Self: status = Slow
     Self: MP < 70%                    Self: status = Disease
     Self: MP < 60%                    Self: status = Lure
     Self: MP < 50%                    Self: status = Protect
    
     [Page 3]
     Self: status = Shell
     Self: status = Haste
     Self: status = Bravery
     Self: status = Faith
     Self: status = Reflect
     Self: status = Invisible
     Self: status = Regen
     Self: status = Float
     Self: status = Bubble
     Self: status = HP Critical
    
     That's all for the gambits!
    
      ---------------------------------------------------------------------
      01-08                                                MIST QUICKENINGS
      ---------------------------------------------------------------------
                                                                 ffxii_0108
    
      Mist abilities are powerful, special actions that are neither magicks
      nor technicks. Mist abilities can be gained by obtaining licenses.
    
      Mist Charges are need to use Mist abilities. When a character
      accumulates MP equal to his/her maximum MP, a Mist Charge is added to
      his/her MP gauge. In order to use a Mist Quickening, a character must
      have at least one full Mist Charge.
    
      Quickenings are special abilities unique to each character, obtainable
      with licenses. Quickenings are categorized by rank with higher rank
      quickenings having a greater effect, and requiring more Mist Charges.
    
      Using a quickening initates quickening mode, during which time
      multiple quickenings can be used for a chain effect. Chaining
      quickenings is an excellent way to increase damage dealt.
    
      01-08-01    Mist Charges
      ---------------------------------
      Each character has 3 levels of Quickening. You need to obtain Rank 1
      Quickening attack before you can obtain the next rank.
    
      o Rank 1 Quickening - requires 1 Mist Charge
      o Rank 2 Quickening - requires 2 Mist Charges
      o Rank 3 Quickening - requires 3 Mist Charges
    
      01-08-02    List of Quickening Abilities
      ------------------------------------------
      Below is the full list of Quickening Abilities. There are a total of
      18 Quickenings and they are scattered all across the License Board.
      For their exact locations, please refer to the License Board
      Section 01-06 for more details.
    
      Once a character has acquired a Quickening, the character will be able
      to store Mist charges. However, maximum number of Mist Charges that a
      character could store is only 3 as each character has only 3 ranks of
      Quickenings. Upon using the Quickenings, all Mist Charges will be
      used and the character may end up with zero or little MP.
    
      An orange orb will appear next to the character's avatar in the Status
      screen when you have acquired a Quickening.
    
      Vaan                  Balthier               Fran
      o    Red Spiral       o    Fires of War      o    Feral Strike
      oo   White Whorl      oo   Tides of Fate     oo   Whip Kick
      ooo  Pyroclasm        ooo  Element of        ooo  Shatterheart
                                 Treachery
    
      Basch                 Ashe                   Penelo
      o    Fulminating      o    Northswain's      o    Intercession
           Darkness              Glow
      oo   Ruin Impendent   oo   Heaven's Wrath    oo   Evanescence
      ooo  Flame Purge      ooo  Maelstorm's Bolt  ooo  Resplendence
    
    
      01-08-03    Initiate the Quickening
      --------------------------------------
      First of all, you need to accumulate a Mist Charge. Once you has
      accumulate 1 Mist Charge, you will see a orange glowing bar replace
      on top of the character's max MP. The Mist charge will disappear
      however if you use a command that requires MP.
       _____________
      | Attack      |
      | Magicks     |    ________________    _______________________
      | Tecknicks   |   |Mist Abilities  |  |Quickening             |
      | Mist        | > |Quickenings     |> |Red Spiral         o   |
      | Items       |   |Esper           |  |White Whorl        oo  |
      |_____________|   |________________|  |Pyroclasm          ooo |
                                            |_______________________|
    
      Quickening commands do not need time to charge (that's probably why
      they build from the main word "Quick"). They are almost as fast as
      you use Items via the Items command.
    
      01-08-03    Chaining Quickening
      ---------------------------------
      I will suggest to you to read the following paragraph before you start
      to practice a Quickening. The main reason is that you *cannot* pause
      the game while you have initiate the Quickening Mode.
    
      You can chain Quickenings in the Quickening Mode only the following 2
      conditions is fulfilled:
    
      o- You need to have at least 1 Mist Charges for 3 characters
      o- All characters must have acquired their Quickening abilities
    
      Initate the Quickening and you will get into Quickening Mode. The
      screen will teleport all characters and the targeted enemy will be
      teleport in another dimension. The bottom half of the screen will
      look something like this:
    
      |                                                       |
      |                                           T Vaan      |
      |                                           S Balthier  |
      |                                           X Fran      |
      |                                                       |
      |   R2 Shuffle     |-------------------Time Gauge-----| |
      |_______________________________________________________|
    
      There will be time gauge and you will be require the hit correct
      buttons to start chain up the Quickening.
    
      T (Triangle)  - Top character
      S (Square)    - Middle character
      X (Cross)     - Bottom character
    
      Let says the formation is like this: Vaan (T), Balhtier (S) & Fran
      (X). Each of them has at least 1 Mist Charge. You have Vaan initate
      the Mist Charge, you will see buttons (S) and (X) appear next to
      Balthier and Fran respectively. 
    
      [NOTE: (T) will appears next to Vaan if Vaan has acquired licenses
      for Rank 2 and above Quickening.]
    
      Press (S) to use Balthier's Quickening or (X) to use Fran's Quickening.
      You will get a chain.
    
      Let's says you use Balthier first than followed by Fran. If you
      have still have time left on the time gauge, press R2 to shuffle (the
      game will randomnly shuffle the remaining MP among the 3 characters)
      and you will see (T), (S) or (X) appear next to the character names
      with a Mist Charge next to it. Press it to initate another chain.
    
      The Mist Quickening will miss if you press a wrong button that is on
      the screen and it will re-shuffle the Mist charge. Hence pay careful
      attention. The Quickening Mode will end when the timer gauge reaches
      zero or you are left without Mist Charges.
    
      If you managed to chain more than 5 hits, you will get the following
      special attacks which does an area damage to ALL enemies that are in
      the screen when you attack your target!
    
      Below is the listing of all occurences available in the game.
    
      o  Inferno
      o  Cytoplasm
      o  Windburst
      o  Torrent
      o  Whiteout
      o  Ark Blast
      o  Luminense
      o  Black Hole
    
      Mist Quickening are fun to use and they are *very* strong. You can
      deal 10,000 damage with level 13 characters if you managed a 6 combo
      chain. The more MP your characters have, the longer the time you will
      have to chain your Mist Quickening attacks! Use them for finishing
      attacks.
    
      ---------------------------------------------------------------------
      01-09                                                          ESPERS
      ---------------------------------------------------------------------
                                                                 ffxii_0109
    
      Espers are the summonsed monsters and they can be unleash only when
      you have defeat them and gain them on the License Board. For the full
      list of Espers and how to get them, please refer to the Esper
      Bestiary. Gone were the common names of Ifrit, Shiva and Ramuh and
      they are being replaced by the following names:
    
      - Belias
      - Mateus
      - Shemhazai
      - Hashmal
      - Famfrit
      - Adrammelech
      - Cúchulainn
      - Zalera
      - Chaos
      - Zeromus
      - Exodus
      - Ultima
      - Zodiark
    
      Like the Mist Quickenings, only 1 character can gain the License of
      the Esper. Upon defeating the Esper, the Esper's license will appear
      on the License Board.
    
      Summoning an Esper initates the summoning mode, during which time the
      party is reduced to the summoning character and the Esper.
    
      Espers operate by gambit, and if certain conditions are met, may use
      Esper technicks to deal massive amounts of damage to foes. Summoning
      mode only lasts for a limited amount of time. Should this time run
      out or should the Esper be KO'd or use a technick, the Esper will
      leave and regular battle will resume. It is widely believed that
      Esper technicks are especially effective at attracting the attention
      of foes.
    
      To summon an Esper, you need to use a Mist Charges. When a character
      accumulates MP equal to his/her maximum MP, a Mist Charge is added
      to his/her MP gauge (indicated the orange glowing bar).
    
      Once you got this, select Summon from the Mist sub-command to summon
      the Esper.
       _____________________
      | Attack              |    ________________
      | Magicks & Technicks |   |Mist Abilities  |
      | Mist                | > |Quickenings     |
      | Items               |   |Esper           |> e.g. Belias
      |_____________________|   |________________|
    
      Once you summon an Esper, the following things will happen:
      o The battle background is changed to Esper's elemental background
      o The party is be left with the Esper and the summoning character
      o You can control the character and character can also use his/her
        Mist Quickening attack.
      o The Esper will be controlled by the in-game Gambits and you cannot
        modify it.
    
      The Esper will leave the battlefield when one of the 4 following
      conditions happen:
      o Summoner or Esper are unable to battle (i.e. KO, Stone, Stop)
      o The Esper's HP is fully depleted
      o You choose to dismiss it from the summoning character's Dismiss
        command
      o The Esper has unleash its final Mist Attack.
    
      Please note that you can cure the Esper with white magicks and the
      same elemental magic that the Esper is. For example, Belias is a fire
      Esper, you can heal with White Magick (Cure) and you can also heal
      it with Fire-elemental magic as well.
    
      More details will be covered under the Espers section.
    
    ````````````````````````````````````````````````````````````````````````
    
     XII_____________________________________________________________XII
    
                        [02]   W a l k t h r o u g h
     . _______________________________________________________________ .
     
     Before continuing, there are some points I would like to clarify about
     this walkthrough:
    
     -------------------------
     Recommended Levels
     -------------------------
     Different people have different recommended levels. I would pick a
     level where you get comfortable situation where you don't need to dish
     out a lot of items or worry about healing. i.e. I won't recommend a
     level, which might put your party into danger and facing the
     possibility of a gameover. If you managed to get pass the dungeon at a
     lower level, congrats.
    
     It is NOT necessary to gain high levels to complete the game. As the
     game is designed in such a way that you can beat it even at mid-level
     50s only. The game will get more difficulty when you intend to cover
     every aspect of it.
    
     -------------------------
     Combat Notes
     -------------------------
     o The enemies stats may be different from the game itself. The reason
       is because certain enemies such as Wild Saurian has the ability to
       engulf another monster to boost its own stats. Sometimes, it is
       POSSIBLE to have a Wolf of the different levels and yet have the
       same HP in Dalmasca Westersands. Thus, it is not possible for a 100%
       accurate stats bestiary.
    
     o Most of the bosses' HP are unknown and cannot be scanned with Libra
       as a result, most of them are based on estimation.
    
     o Occasionally, you will encounter an enemy that cannot be scan with
       Libra and has positive status on it. That is a Rare Game. More
       details on the Rare Game monsters will be covered on Section 04-03.
    
     o Most enemies will drop an item called Pebble/ Arcana with the
       purchases of Monograph and Canopic Jar, which is so common that I
       did not include in the monster's drop list.
    
     o The boss strategies have been tested by me and I have always been 
       using a more cautious approach as my personality is not a risk taker
       :). Some of the boss fights I have fought more than twice to derive
       the best possible strategy.
    
     o Having all 3 levels of Quickenings do not mean your party are
       invinicble. Quickenings can deal only 100,000+ damage at most at the
       expense of all the party's MP. Thus, try to avoid using them unless
       you are in need to deal a serious damage.
    
     ------------------------
     Treasure Chests & Loot
     ------------------------
     o Almost all treasure chests in Final Fantasy XII are random. You can
       regenerate the treasure chests when you go back to 3 screens. Monsters
       will regenerate or "respawn" when you go back 2 screens.
    
     o Opening some of the chests will lead you to miss something important
       later in the game. But don't worry, as the walkthrough will provide
       you with sufficient warning throughout.
    
     o Loot are the primary source of income as most enemies do not drop
       gil unlike previous Final Fantasies. Please read up the Bazaar Goods
       section before continuing. It may helps you a lot. Rarer loot will
       only be available when you get Thief's Cuffs along with the purchase
       of the Monographs. Hence try to get the "Monographs" as soon as you
       can.
    
     o For some of the tougher dungeons (i.e. Pharos - Subterra, Henne Mines
       Secret Areas and the Great Crystal), the some of the chests locations
       are fixed but you may not get the treasure on your first try. Most of
       them do not need Diamond Armlet to get it. In GameFAQs <http://www.
       gamefaqs.com>, there are maps made by my fellow authors, which you
       can use it for reference to supplment the guide.
    
     o Diamond Armlets can be bought from the merchant found in Dalmasca
       Estersand after the events at Giruvegan. Diamond Armlet allows you to
       get rare treasure but you will get Knot of Rust very often or gil.
       Hence, you will need to make multiple attempts. So DON'T give up. You
       just need 1 Diamond Armlet and it just need to be equip on any member
       of the active party members.
    
       Some of the chests do not require a Diamond Armlet and open it with
       a Diamond Armlet will cause you to lose the treasure itself. So watch
       out for it.
    
     -----------------------
     Starting the game...
     -----------------------
     When you select New Game, you will be given access to the Config
     screen. Make the necessary adjustments and select "Begin the Game" to
     start your adventure.
    
      ---------------------------------------------------------------------
      [W-001]
      Nalbina Fortress 
      ---------------------------------------------------------------------
                                                                 ffxii_0201
      Party member: Reks 
                    LV 3  HP: 136 MP 32
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Potion x8, Hi-Potion x5
      Equipment:    Mythril Sword x1, Leather Cap x1, Buckler x1,
                    Leather Clothing x1
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Enemies:
      Imperial Swordsman
    
      Aerial Gardens
      ----------------
      After the long FMV scene, you will be controlling Reks. Just simply
      follow according to the steps stated in the tutorial and you won't go
      wrong.
    
      - Try using the right analog stick to adjust the viewing angle
      - Use the left analog stick to approach Basch
    
      There will be a marker on top of Basch - a talk icon. You can talk to
      any character showing one of these. Now you need to approach the
      Dalmascan by the gate and press X to talk to him.
    
      Approach Dalmascan to initiate the conversation and you will need to
      approach the iron gate. There will be a ! marker above your
      character's head - Action Marker. These will appear when you approach
      a door, a switch, an item or the like.
    
      Move closer to the gate and the action icon will change into !!.
      Approach the iron gate and press X.
    
      Inner Ward
      ------------
      Now you will be given access to the Party Menu. Press Triangle and
      you can examine your equipment and inventory. Once the conversation
      is over, watch your back as you will need to fight!
      _______________________________________________________________
      Battle 001                                   Imperial Swordsman
      ---------------------------------------------------------------
      Below is an extract from the battle tips from Basch:
    
      Target Line
      Hostile - red target line (the enemy targets you)
      Advance - blue target line (you targets an enemy)
    
      If they are not readily apparent, use the right analog stick to
      look around. When you have found them, press X to open the
      battle menu. Once you've selected Attack and target a Foe,
      close the distance using the left analog stick. You'll
      automatically attack until your foe is defeated. You can change
      targets or action at any time, if your HP falls, press X and
      select Items from the battle menu, then use a Potion. After
      using an item, you will automatically resume your previous
      action. There is no need for you to input your commands again.
    
      Press X and the following command box should appear
    
      Attack
      Magicks & Technicks
      - White Magic - Cure     8 MP
      - Black Magic - Thunder  8 MP
      Items
    
      Just select attack and move Reks towards the enemy and Basch
      will come and help you to finish off.
      _______________________________________________________________
    
      Reks   LV 3     HP:  136   MP: 32
    
      Attack Power    13   EXP:  169
      Defense          4   NEXT: 217
      Magic Resist     4
      Evade           15   Weapon:    Mythril Sword
      Magic Evade      0   Shield:    Buckler
      Strength        24   Headgear:  Leather Cap
      Magic Power     22   Armor:     Leather Clothing
      Vitality        23
      Speed           35   63 steps
      _______________________________________________________________
    
      Follow your game and the rest will be automatic...
      _______________________________________________________________
      Boss:                                        Air Cutter Remora
      ---------------------------------------------------------------
      You will be assisted by 3 Dalmascan Soldier along with Basch.
      Just watch out for Remora Strike. Your allies are LV 3 and they
      cash Cure spells, so do not worry about healing. Just keep on
      attacking. Thunder works quite well against the boss. Remora
      Strike takes sometime to charge as well
      _______________________________________________________________
    
     After the boss fight is over, you will be battle 3 more Imperial
     Swordsman. Just help your party out. After you have finished
     dispatching them, move up the stairs and you will get to access the
     Location Map. Press the Select button to activate it.
    
      ----------------------------------------------------------------------
      [W-002]
      Nalbina Fortress - Stop the Treaty!
      ----------------------------------------------------------------------
                                                                  ffxii_0202
      Party member: Reks 
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Potion x2
      Equipment:    N/A
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Enemies: Imperial Swordsman, Imperial Magus
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Lower Appartments
      -------------------
      Your objective is to reach the north point and stop the king from
      signing the treaty. In the first compartment on the right, there is
      a chest containing a Potion (you will see !! action marker) and
      there is a Imperial Magus in your way. If you don't think that you
      can handle it, hold down R2 to flee. In the northern area, there is
      another Potion. Once you have cleared the 1st floor, move to the
      area marked with a blue crystal (Save Crystal). The save crystal
      will allow you to save your game and restore Reks' HP/MP back to
      full. (Note: you will be regenerating MP as you move on the field.)
    
      Upper Appartments
      -------------------
      Move up the stairs. Notice the blue dots on the pathway? When you
      move across the border, it means you will be accessing a new area.
      Keep on moving up the stairs and there will be some cutscenes. You
      will now be forced to fight 3 Imperial Swordsman on your own. It
      will be quite easy...
    
      The Highhall
      -------------
      Now move towards the blue carpted area and you will able to locate
      the passage door. Hit X to open it. Move into the large courtyard
      and there will be some scenes...
      
      ---------------------------------------------------------------------
      [W-003]
      The Royal City of Rabanastre
      ---------------------------------------------------------------------
                                                                 ffxii_0203
      Party member: Vaan
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Starting Inventory
      Items:        Potion x5
      Equipment:    Mythril Sword, Leather Cap, Leather Clothing
      Gil:          150
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        N/A
      Loot:         Small Package
      Equipment:    Orrachea Armlet
      Key Items:    Clan Primer, Writ of Transit
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Garamsythe Waterway - Overflow Cloca
      ---------------------------------------------------------------------
      Enemies: Dire Rat x3
      ---------------------------------------------------------------------
      If you access the Menu, you will be change the equipment for Vaan.
    
              o-----------------------------------------------------o
              |                       NOTE:                         |
              | All the previous items that you have obtained using |
              |        Reks will not be transferred to Vaan.        |
              o-----------------------------------------------------o
    
      Once the prologue chapter is over, you will be resuming control of
      the game's main character Vaan. Your current objective is to finish
      off the 3 Dire Rats (3 EXP, 2 LP each). You can steal a Fire Stone
      (rare) or Rat Pelt from them. Once you finish killing off the rats,
      there will be some scenes.
    
      East End
      ----------
      You will be shown the Location Map and red cross marking is your
      destination. Now the world map will be accessible via the Party Menu.
      You need to find Miguelo who is situated at the area marked X.
      Proceed there. You will not be able to access the shops until you
      have talked with Miguelo.
    
      Here is a Map of Rabanastre - East End
      ----------------------------------------
    
    
                  _NE_______
                 |          |____       NE:  North End
                 |               |      MS:  Yugri's Magnicks
                 |             INN|     INN: Sandsea
              ___|TS      ______   |    TS:  Batahn's Technicks
             |MS         |      |_|     ST:  Stairwell to Lowtown
            |      P      ST            P:   Penelo
        _____|           |_             AY:  Alleyway to Muthru Bazaar
     AY                    |            AS:  Panamis's Protectives
        ___                |            WS:  Amal's Weaponary
           |               AS           IS:  Miguelo's Sundries
           |                |           SP:  Southern Plaza
           WS              |
           |               |
          SP       X      IS
            |_____________|
    
      Head to the marker and you will find Miguelo there. You will need to
      find Kytes, who should be in the Sandsea. He will be found inside
      Miguelo's Sundries after the event.
    
      ** Shopping List **
    
      Miguelo's Sundries               Amal's Weaponary
      Potion                 70 gil    Broadsword              400 gil
      Antidote               50 gil    Dagger                  200 gil
      Eye Drops              50 gil
    
      Panamis's Protectives            Yugri's Magnicks**
      Leather Cap            100 gil   Cure                    200 gil
      Leather Clothing       100 gil   Fire                    200 gil
      Cotton Cap             100 gil   Blizzard                200 gil
      Cotton Shirt           100 gil   Thunder                 200 gil
    
      Batahn's Technicks**
      Steal                 1500 gil
      Libra                  500 gil
    
      ** You won't be access these places after you have accessed the
         License Board tutorial.
    
      Proceed to the Sandsea. There will be some scenes where Vaan meet
      with Kytes and Tomaj. Tomaj will introduce Vaan to Hunts & you will
      be given access to the Clan Primer and he gives Vaan, the Orrachea
      Armlet. But you will not be able to equip as you don't have the
      license for it.
    
      o---------------------------------------------------------------o
      |                      License Tutorial                         |
      o---------------------------------------------------------------o
      | You will be given the License tutorial. Get the Accessories 1 |
      | License and you will be able to equip the armlet. Next press  |
      | Square to access the Advance List. Press it 3 times in        |
      | succession to end the tutorial.                               |
      |                                                               |
      |(Please refer to the Basics section for more in-depth tutorial)|
      o---------------------------------------------------------------o
    
     Once you end the tutorial, you will obtain the Writ of Transit, which
     allows you to exit via the East Gate to conduct the Hunt for the Rogue
     Tomato. Equip the Orrachea Armlet. Make your way to the Southern Plaza.
    
     Southern Plaza
     ----------------
     Head to the right of the area as you need to head for Estersand to
     locate the Rogue Tomato.
    
     Talk to Desert Merchant and you will give the following option:
      o Sure, no Problem      <-
      o No, I don't think so
    
     Pick the top option and he will give you a Small Package. You will
     need to handle the package to his fellow Bangaa who resides at the
     Eastgate. Head for the Eastgate and there will be a cutscene of Vaan
     being forced out of the city :)
    
     Eastgate
     ----------
     There is a save crystal here. Touch it and save your game. Talk to
     Hapless Merchent, who is standing near the Save Crystal and you will
     be given the following options:
    
      o Yeah, here it is   <-
      o No, sorry
    
     Pick the top option to give the merchant the package.
    
       o-------------------------------------------------------------o
       |                    Return back to Town?                     |
       o-------------------------------------------------------------o
       | First of all, in order to return back to the town, you must |
       | talk to the Imperial Guard who is at the back of the queue. |
       | Wait for a minute or two and you will be allowed to go back |
       | into the town.                                              |
       o-------------------------------------------------------------o
    
     Now to continue with your quest. Head for the open area, which will
     lead to the Dalmasca Estersand.
    
     ----------------------------------------------------------------------
     [W-004]
     Dalmasca Estersand - Tomato Hunting!
     ----------------------------------------------------------------------
                                                                 ffxii_0204
     Party member:       Vaan
     Recommended Level:  1
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Galbana Lilies
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Enemies
     `````````````````````````````````````````````````````````````````
     Cactite (friendly)
     LV 1   HP: 72    LP: 1
     LV 2   HP: 84    LP: 1
     Drop/Steal: Earth Stone, Cactus Fruit, Broadsword (rare)
     `````````````````````````````````````````````````````````````````
     Wolf
     LV 2   HP: 94    LP: 1
     LV 3   HP: 114   LP: 1
     Drop/Steal: Wind Stone, Wolf Pelt, Virgo Gem (rare)
     `````````````````````````````````````````````````````````````````
     Cockatrice
     LV 3   HP: 136   LP: 1
     LV 4   HP: 152   LP: 1
     Drop/Steal: Small Feather, Earth Stone
     `````````````````````````````````````````````````````````````````
     Wild Saurian (friendly)
     LV 30  HP: 6511  LP: 2
     (flee!)
     `````````````````````````````````````````````````````````````````
       o-----------------------------------------------------------------o
       |                        Treasure Pots                            |
       o-----------------------------------------------------------------o
       | In Final Fantasy XII, the treasure pots locations are fixed but |
       | the treasure you got from it are random. They will regenerate   |
       | everything you reset a game or move 3 screens back. The pot's   |
       | locations are normally well-hidden (like behind rocks) and at   |
       | the edge of the areas. Hence, be an explorer and you will be    |
       | able to find them. Most of the times, you can get gil or regular|
       | items (Potions) from it. But do not open any treasure pots at   |
       | sight. Some of them lead to better chests and some of them are  |
       | actually enemies in disguise...                                 |
       o-----------------------------------------------------------------o
    
     Here is a rule of thumb in playing RPGs. Training is a vital part to
     be successful and it really helps to make your fight easier. If you
     intend to play through the game without much training, it is possible
     to complete but it will be a lot of tougher. 
    
     Training will give your characters stronger stats and more abilities.
     I would recommend you to get Libra (20 LP) and Cure (15 LP) and
     purchase the Magicks & Technicks from the stores (you will definitely
     need to sell the Loot items that you have steal/defeat from the enemies
     in the desert.
    
     Once Vaan's HP drops to red (around 24 or so), retreat immediately and
     head back town and use the Save Crystal. If you can't retreat, use a
     Potion. Return back to the battlefield. I was able to get both Cure &
     Libra around a hour of training by killing the cactites and wolves and
     at the same trying to get used to the combat system.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.1 - Rogue Tomato
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Rogue Tomato is located in a decent location and you should be able to
     spot it rather easily. It is located isolated on a platform with a tree
     with white & pink flowers.
      _______________________________________________________________
      Rogue Tomato    LV2    HP: 134        Weak: Water
      ---------------------------------------------------------------
      Attacks:   Flame Breath, Ram
    
      The tomato is not a strong enemy. Just attack it 3~4 times and
      it will trigger a cutscene where it will jump off the platform
      after its HP fall to 50%. Follow it and keep on attacking it.
      There will be a cutscene of Vaan getting the key item - 
      Galbana Lilies.
    
      Make sure you don't get too close to other enemies or you will
      have to handle them as well. Of course, get away from the Wild
      Saurian (large dinosaur), which won't attack you unless you
      provoke it...
    
      Steal: Pebble, Fire Stone
      - 3 LP for complete first part of battle
      - 3 LP for defeating it  
      _______________________________________________________________
    
     When you approach near a giant dinosaur Wild Saurian, ran away from it
     as it is a bit too strong for you to handle at this moment. Once you
     have finished, it is time to exit.
    
     Return back to Rabanastre's Eastgate.
    
     ----------------------------------------------------------------------
     [W-005]
     A Visit to Old Dalan of Lowtown
     ----------------------------------------------------------------------
                                                                 ffxii_0205
     Party Member:       Vaan
     Recommended Level:  1
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
      Items:        Potions x5
      Loot:         Teleport Stone x1
      Gil:          300 gil
      Equipment:    -
      Key Items:    -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Eastgate
     ----------
     You will see that the people from Rabanastre are being locked out.
     Talk to Kytes, who is in the crowd and it will trigger a cutscene
     and eventually some introduction scenes to Vayne Solidor... By the
     way, you will lose the key item Galbana Lilies in the process.
    
     Vaan wants to sneak inside the palace to get back the items that
     belong to the people of Dalmasca. You will need to look for Dalan, who
     resides in the North Sprawl of Lowtown. Below is the simplified ASCII
     map of Rabanastre.
    
     ~-~-~-~-~-~-~-~-~
     Rabanastre
     ~-~-~-~-~-~-~-~-~
    
    
                                  North End*
                                 /         \
                              Muthru _____  East
                             Bazaar          End'
                                           /
                    __Westgate ___ Southern __ Eastgate__
         Westersand                 Plaza                Eastersand
                                     |
                                  Southgate
                                     |
                                 Giza Plains
    
     North End
     -----------
     Vaan will be currently situated at North End of Rabanastre
    
     There are 2 ways that you can get to Lowtown, the slums of Rabanastre.
     They are:
    
     1) Pathway from North End - leads to Lowtown - Southern Sprawl
     2) Stairway from East End - leads to Lowtown - Northern Sprawl
    
     Before heading there, go to the building in the North End. Look for a
     sign board that reads ??. Talk to Conspicious Bangaa at the door and
     you will be given a prompt. Pick the top option to enter the building.
    
     Clan Hall (Clan Centurio)
     ~-~-~-~-~-~-~-~-~-~-~-~-~
     Inside the Clan Hall, you will meet Bonsat, Morid, Kriga and Malkeroh.
     Talk to everyone. Talk to Montblanc (the moogle) standing of the ledge
     of the 2nd floor stairs. You will be able to make purchases from a
     Clan Provisioner in Muthru Bazaar. Talk to him again and you will get
     3 Potions from him. Once your rank increases, you will get more new
     items from Montblanc. You will need to kill at least 2 Marks and 700
     gil to achieve that next rank.
    
     The other door leads to Yamoora's Gambits. However you can't purchase
     anything from Yamoora at the moment.
    
     Exit the area. It is highly recommended to do some exploring as it
     allows you to get familar to the town. Head south and you will reach
     the Muthru Bazaar. 
    
     Muthru Bazaar
     ---------------
     You will find a lot of Seeqs and Bangaas in this area. It is like a
     fleet market in Rabanstre. One of them is the Clan Provisioner where
     you can purchase from him
    
     ** Shop List **
    
     Clan Provisioner *
     ~-~-~-~-~-~-~-~-~
     Potion           70 gil
    
     NOTE: You won't be able to buy any items from the Clan provisioner
           if you did not talk to Montblanc inside the Clan Hall. The
           items that the clan provisioner will depends on your Clan
           Rank. For more details, refer to the bestiary for more details.
    
     If you are observant, this is the area where Vaan pickpocketed the
     wallets of one of Imperial Guards earlier. Head east and you will get
     back to the East End...
    
     East End
     ------------
     Make your way back to the Sandsea.
    
     Sandsea
     ~-~-~-~-~
     Talk to Tomaj, who will be at the counter where you find the barkeep.
     Talk to him and you will be able to claim your bouty for the Rogue
     Tomato - 300 gil, Potion x2 and a Teleport Stone.
    
     Check out the Notice Board and you will find a new job posted on
     the board - Thextera (Mutant Wolf). You will need to look for Gatsly
     who can be found in Sandsea. Choose "Yes" (top option) when the
     screen prompts you whether you want to look for Gatsly. He is sitting
     against the wall where you find the Notice Board.
    
     Talk to him and pick the top option to accept the hunt. The monster
     can be found at the Westersand - Galtea Downs. At the moment, your
     party will be a bit too weak to conduct the hunt and you have Vaan
     only as your only playable character. Hence, ignore that hunt for the
     time being.
    
      o-------------------------------------------------------------------o
      |                         Earning Gil                               |
      o-------------------------------------------------------------------o
      |If you have read the traveler's tips inside the Clan Primer, you   |
      |will come to know that monsters seldom drop money (gil). To earn   |
      |gil, you need to sell Loot (the Cactus Fruit, Fire Stone, Water    |
      |Stone etc.) that you steal or obtain from beating the monsters in  |
      |the dungeons (such as Eastersand, Giza Plains etc). Selling them   |
      |will get you gil and they will have a dual effect. You will be     |
      |able to purchase Bazaar Goods, which allows you to get items in    |
      |a discount price. Hence, sell them and you can get cheap discounts |
      |and valuable stuff! Please refer to the Bazaar Goods for the       |
      |formulas.                                                          |
      o-------------------------------------------------------------------o
    
     Exit from the bar and you will need to make some purchases. Get the
     Libra Technick from the Tecknick Shop (500 gil) along with all Magick
     spells (200 gil x4) from Magick Shop. Purchase the weapons if you got
     additional gil. Getting the spells should be your priority. You will
     need these spells for your upcoming adventure.
    
     Once you got the Magicks and Libra Technick, proceed to the Stairway
     to Lowtown, which is located north from Panamis's Protectives.
    
     Lowtown - North Sprawl
     -------------------------
     This place is an underground town of Rabanastre where you will find
     more Bangaa and Seeqs. Hume are seen less often here compared that you
     have seen in the city.
    
     Your objective is to find Dalan who resides in the South Sprawl. There
     are not many attractions in North Sprawl as you can find a lot of kids
     there. Around the town, you will find treasure chests, which will
     regenerate everytime you reset the game (or load from a saved file).
     Most of the time, you will get little gil.
    
     There is a private residence, which you are unable to access to it
     for the time being. In middle of the north area, you will meet Kytes
     where you can access to Storehouse No.5 (which we will be re-visiting
     it later). Next to her there is a travelling merchant.
    
     ** Shop List **
    
     [Travelling Merchant]
     Potion               70 gil
     Antidote             50 gil
    
     Head south until you reach the one of the exits that lead to the South
     Sprawl. Press SELECT to activate the map to assist you.
    
     Lowtown - Southern Sprawl
     ---------------------------
     There is a treasure chest located at extreme top left corner. Examine
     it for some more gil or items. In the trading circle in the middle of
     the area, you will find another travelling merchant.
    
     [Travelling Merchant]
     Potion               70 gil
     Eye Drops            50 gil
    
     Head south until you reach a residence that says "Old Dalan's Place".
     Enter the building. Vaan will have a conversation with Dalan and you
     will come to know about a Magick Stone - Crescent Stone. However you
     need to get the Sunstone, which can obtained from Nomad Village,
     which is situated in the south off Giza Plains. Exit the house.
    
      o-------------------------------------------------------------------o
      | Chest near Old Dalan's House                                      |
      | Examine this screen carefully. There is another treasure pot      |
      | lying near the crates. Do NOT open it if you want to get the      |
      | game's strongest weapon.                                          |
      o-------------------------------------------------------------------o
    
     Head east and examine the large Southgate which you will lead to the
     Southgate area of the upper town.
    
     Southgate
     ----------
     At the southgate, you will find an orange glowing crystal that looks
     similar to the Save Crystal. That is the Rabanastre Crystal or I called
     it the Gate Crystal. It will allows you to save and teleport.
    
     Teleport features will work only if you have visited 2 or more teleport
     cyrstals. To teleport, you need to use the Teleport Stones. If you have
     loads of gil, you can talk to Gurdy (moogle) at the Chocobo Ranch to
     hire a Chocobo for 500 gil.
    
     Save your game and make the necessary preparations to head south into
     the Giza Plains... (by foot)
    
     ----------------------------------------------------------------------
     [W-006]
     Giza Plains - Search of Nomad Village
     ----------------------------------------------------------------------
                                                                 ffxii_0206
     Party Member:       Vaan
     Recommended Level:  4
     
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Potion x2, Phoenix Down
      Loot:         -
      Gil:          -
      Equipment:    Dagger, Leather Clothing, Leather Cap
      Key Items:    Giza Plain Map (30 gil)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies:
      ```````````````````````````````````````````````````````````````
      Hyena
      LV: 03 HP: 115    LP: 1   Weak vs. Water
      LV: 02 HP: 95     LP: 1
      Drop/Steal: Fire Stone, Wolf Pelt, Cotton Cap
      ````````````````````````````````````````````````````````````````
      Giza Rabbit (friendly)
      LV: 02 HP: 105    EXP:  9     LP: 1   Weak vs. Fire
      Drop/Steal: Water Stone, Antidote
      ````````````````````````````````````````````````````````````````
    
     Giza Plains - Throne Road
     ----------------------------------------------------------------------
     Enemies: Giza Rabbit, Hyena
     ----------------------------------------------------------------------
     Once you get into the Plains, just head south and you should find an
     exit heading south. Along the area, you will encounter Hyena and Giza
     Rabbits. Make sure you have ample supply of Potions (if you do not
     have the Cure spell learned). The Hyenas are the dangerous creatures
     among the 2 monsters. The Giza Rabbit won't attack unless you provoke
     them.
    
     Nomad Village
     -~-~-~-~-~-~-~
     In the village, you will meet up with Nomads. Talk to everyone there.
     Eventually, you will meet up Masyua who tells you that you need to
     look for a missing boy called Jinn. This will lead to a cutscene where
     Vaan meet Penelo. Penelo will join you! Talk to the little girl -
     Camina and you will get more hints where Jinn could be. Penelo has
     around 83 LP. Get her to learn Black Magick 1, Accessories 1, Steal,
     Libra, Light Armor 2 and Mystic Armor 1 (if you have the Cotton Cap
     and Cotton Shirt).
    
      ** Shopping List **
    
      Arjie's Shop
      --------------
    
      Items                          Accessories
      ---------------------------    -------------------------------
      Potion               70 gil    Orrachea Armlet         250 gil
      Eye Drop             50 gil    Bangle                  500 gil
      Antidote             50 gil
    
      Weapons
      ---------------------------
      Broadsword          400 gil
      Dagger              200 gil
    
     Arjie (the village's merchant sells stuff) make sure you do a stock
     up. She is located near the north entrance of Nomad Village. Talk to
     the moogle (Nutsy) and it will sell you map of Giza Plains for 30 gil.
     Get it. It will be extremely useful for your upcoming task...
    
     Exit the village via the southwest area and there will be a cutscene
     between Vaan and Penelo. She will give you 2x Potions and 2x Phoenix
     Downs and a brief introduction to Gambits support system.
    
     ----------------------------------------------------------------------
     [W-007]
     Giza Plains - Jinn and The Sunstone
     ----------------------------------------------------------------------
                                                                 ffxii_0207
     Party Member:       Vaan, Penelo
     Recommended Level:  4
     
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Potion x2
      Loot:         Teleport Stone x2
      Gil:          50 gil
      Equipment:    -
      Key Items:    Sunstone
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     
      Enemies:
      ```````````````````````````````````````````````````````````````
      Hyena
      LV: 03 HP: 115    LP: 1   Weak vs. Water
      LV: 02 HP: 95     LP: 1
      Drop/Steal: Fire Stone, Wolf Pelt, Cotton Cap, Potion
      ````````````````````````````````````````````````````````````````
      Giza Rabbit (friendly)
      LV: 02 HP: 105    LP: 1   Weak vs. Fire
      Drop/Steal: Water Stone, Antidote, Phoenix Down
      ````````````````````````````````````````````````````````````````
      Alpha Hyena
      LV: 03 HP: 180    LP: 1   Weak vs. Fire
      LV: 04 HP: 200    LP: 1
      Drop/Steal: Fire Stone, Wolf Pelt
      ````````````````````````````````````````````````````````````````
      Urstrix
      LV: 04 HP: 190    LP: 1   Weak vs. Wind
      LV: 03 HP: 170    LP: 1
      Drop/Steal: Earth Stone, Large Feather, Headguard, Potion
      ````````````````````````````````````````````````````````````````
      Slaven
      LV: 05 HP: 302    LP: 1   Weak vs Wind
      LV: 04 HP: 280    LP: 1
      Drop/Steal: Tanned Hide, Gil, Shortbow, Earth Stone, Eye Drops
      ````````````````````````````````````````````````````````````````
      Wildsnake
      LV: 04 HP: 239    LP: 1   Weak vs Earth
      LV: 05 HP: 250    LP: 1
      Drop/Steal: Snake Skin, Wind Stone, Leather Plate
      ````````````````````````````````````````````````````````````````
      Sleipnir
      LV 06 HP: 320     LP: 1   Weak vs Ice
      LV 05 HP: 300     LP: 1
      Drop/Steal: Molting, Storm Stone
      ````````````````````````````````````````````````````````````````
      Werewolf
      LV: 19 HP: 2200   LP: 2   Weak vs. Wind
      LV: 21 HP: 2570   LP: 2
      Drop/Steal: Earth Stone, Potion, Quality Hide, Kotestu
      ````````````````````````````````````````````````````````````````
    
       o------------------------------------------------------------------o
       |                   Combat Tip from the Author                     |
       o------------------------------------------------------------------o
       |With an additional party, you will have more controls to deal but |
       |it also means your attacking power has greatly improved as well.  |
       |For every enemy kill, the experience points will distributed      |
       |evenly among the 2 friends. LP will be still awarded to both. The |
       |character will gain the full experience points if the other       |
       |character did not damage or make contact with target enemy at all.|
       |For those who want to save trouble, make use of the Gambit System.|
       |To switch attacks between Vaan and Penelo, you need to make use of|
       |D-Pad. Make sure you watch out for both player's HP as you have   |
       |only 2 Phoenix Downs in your inventory. Thus, cure when necessary.|
       o------------------------------------------------------------------o
    
     If you buy the map, the entire area of Giza Plains will given. Below
     is the ASCII diagram for it.
    
     ~-~-~-~-~-~-~-~
     Giza Plains
     ~-~-~-~-~-~-~-~
                                  To Rabanastre
                                        |
               Warrior's Wash ___ Throne Road _____ Gizas North
                  |  (DC)               |      _____ Bank (DC)
                  |           ___ Nomad Village         |
                    Toam Hills      [SC]                |
                       |                                |
                    Starfall         Crystal       Gizas South
                    Field (DC) ----- Glade  ------ Bank [DC]
                                      [SC]
    
    
              [SC] Save Crystal         [DC] Dark Crystal
    
     Your objective is to reach Crystal Glade, which is directly south off
     the Nomad Village. In the Toam Hills, Starfall Field and Gizas South
     Bank, you will encounter 4 new beasts:
    
     Alpha Hyena
     - It found in a group of Hyena. Kill this first as it is a stronger
       version of the Hyena. As the saying goes, go for the leader first.
    
     Urstix
     - A big bird that has Protect auto-cast on it. Use magical attacks -
       Thunder works quite well. Then attack it and you will have no
       problem
    
     Slaven
     - A giant foot monster. Does around 20+ HP with its stomp and charge.
       Attack from far with Magicks first, use the targeted character to
       run away, while the other to attack it
    
     Werewolf
     - A wolf-man holding an Axe. One word of advice: RUN! Do not attack it
       unless you have acquire Mist Quickenings for Vaan and Penelo.
    
     Crystal Glade
     ~-~-~-~-~-~-~
     Once you reach the Crystal Glade area, you will find a Save Crystal
     and a boy lying near it. Talk to the boy and you will give the
     following 2 prompts:
    
     o Explain the situation <-
     o Leave
    
     You will get a Shadestone, a device that can use to absorb energy from
     the Dark Crystals (glowing gigantic crystals). Your objective is to
     absorb the energy till the gauge is filled to 100%. If you have bought
     the map earlier, Jinn will mark the locations of the 4 Dark Crystals,
     which I have also marked [DC] on the ASCII map.
    
     Starfall Fields (1st Crystal)
     ----------------------------------------------------------------------
     Enemies: Werewolf x2, Sleipnir, Giza Rabbit, Hyena
     ----------------------------------------------------------------------
     Go back to the Southwest area (Starfall Fields). Examine the Dark
     Crystal and the following prompt will appear:
    
     The Dark Crystals radiates brilliant light
     o Hold the Shadestone up to the Crystal <-
     o Do Nothing
    
     Choose the top option and the gauge will start to fill. Avoid heading
     towards the southwest area of this region as there you will find
     Werewolves lurking around (each got 2000 HP, which maybe a bit too
     strong for your party currently). Head north.
    
     Warrior's Wash (2nd Crystal)
     ----------------------------------------------------------------------
     Enemies: Giza Rabbit, Hyena, Urstix, Slaven, Alpha Hyena
     ----------------------------------------------------------------------
     Head north from the Toam Hills and you will reach the Warrior's Wash
     where you will be able to locate the 2nd crystal. Return to Nomad
     Village if you are in need of healing. Examine the crystal and choose
     the top option to absorb energy from it.
    
     Giza North Banks (3rd Crystal)
     ----------------------------------------------------------------------
     Enemies: Hyena, Slaven, Urstix, Giza Rabbit
     ----------------------------------------------------------------------
     Move across the Throne Road area and you will eventually end up on
     the Gizas North Bank. Examine the Dark Crystal. Pick the top option
     to absorb energy from it. Head west to Nomad Village if you are in
     need of healing. Head south to search for last crystal.
    
     Giza South Banks (4th Crystal)
     ----------------------------------------------------------------------
     Enemies: Hyena, Slaven, Urstix, Giza Rabbit
     ----------------------------------------------------------------------
     The last crystal is located near the edge of the north exit. Examine
     and pick the top option to have a 100% Shadestone. Upon completing
     all the task, the Shadestone will become the Sunstone. There will be
     some scenes where Vaan, Penelo along with Jinn returns back to the
     Nomad Village. Vaan will get his Sunstone along with 50 gil, 2x
     Potion and 2x Teleport Stone. You may want to do some shopping...
    
     Now you need to head back to Rabanastre. Exit the Nomad Village via
     the Throne Road (north route). Head further north and you will reach
     Southgate of Rabanastre. Remove Penelo's equipment.
    
     ----------------------------------------------------------------------
     [W-008]
     Sneak Into the Palace via Waterway!
     ----------------------------------------------------------------------
     Party Member:       Vaan
     Recommended Level:  5
     
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Potions x2, Eye Drops x4
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Crescent Stone
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Make your way to Dalan's house and there will be a cutscene between
     Vaan and Penelo. Penelo will leave your party. Remember do not open
     the chest that is located in front of Dalan's House or you will miss
     the game's strongest weapon! To make sure that you read my message :)
    
      o-------------------------------------------------------------------o
      | Examine this screen carefully. There is another treasure pot      |
      | lying near the crates. Do NOT open it if you want to get the      |
      | game's strongest weapon.                                          |
      o-------------------------------------------------------------------o
    
     Go inside Dalan's House. Talk to him and eventually Vaan will exchange
     the Sunstone for the Crescent Stone.
    
     There are some important speeches from Old Dalan:
     "The signet yearns for Sunstone's strength to light the clouded way"
    
     You need to go to Storehouse Five (the place where Vaan previously
     do his rat hunting). You need to go through the left door. Exit the
     house and there will be some cutscenes...
    
     Before heading to the North Sprawl to meet Kytes, I would recommend
     you to visit the shops in Rabanastre as they will be selling new
     items. Get a couple of Phoenix Downs. Get the all Magicks as it will
     be pretty useful spell once you are in the waterway. Please note that
     water conducts electricity and fire is strong against water-based
     monsters.
    
      ** Shopping List **
    
      Miguelo's Sundries               Amal's Weaponary
      Potion                 70 gil    Broadsword              400 gil
      Antidote               50 gil    Dagger                  200 gil
      Eye Drops              50 gil
      Phoenix Down          250 gil
      Onion Arrows          100 gil
    
      Panamis's Protectives            Yugri's Magicks
      Leather Cap            100 gil   Cure                    200 gil
      Leather Clothing       100 gil   Blindna                 200 gil
      Cotton Cap             100 gil   Poisona                 200 gil
      Cotton Shirt           100 gil   Fire                    200 gil
      Headgear               200 gil   Thunder                 200 gil
      Chromed Leathers       200 gil   Blizzard                200 gil
      Magick Curch           200 gil   Slow                    200 gil
      Light Woven Shirt      200 gil   Blind                   200 gil
      Leather Helm           500 gil   Protect                 200 gil
      Leather Armor          500 gil
      Esutcheon              300 gil
    
      Batahn's Technicks
      Steal                 1500 gil
      Libra                  500 gil
      First Aid              400 gil
    
      Now make your way to the red cross marked on your way. Enter the door
      that leads to Warehouse No. 5 if you have talked to Kytes earlier.
      There will be a cutscene of Kytes opening the door. You will also get
      2x Potions and 4x Eye Drops. Enter the door to begin your adventure!
    
     ----------------------------------------------------------------------
     [W-009]
     Garamsythe Waterway
     ----------------------------------------------------------------------
                                                                 ffxii_0209
     Party Member:       Vaan
     Recommended Level:  5
     
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies
      ````````````````````````````````````````````````````````````````
      Dire Rat
      LV 02 HP:  77     LP:  1  Weak vs Water
      LV 03 HP:  97     LP:  1
      Drop/Steal: Rat Pelt, Fire Stone, Leather Shield, Libra Stone
      ````````````````````````````````````````````````````````````````
      Steeling
      LV 02 HP:  97     LP:  1  Weak vs Earth
      LV 03 HP: 110     LP:  1
      Drop/Steal: Wind Stone, Bat Fang, Antidote, Phoenix Down
      ```````````````````````````````````````````````````````````````` 
      Ichthon (friendly)
      LV 03 HP:  130    LP:  1  Weak vs Lightning
      LV 04 HP:  141    LP:  1
      Drop/Steal: Fish Scale, Water Stone, Eye Drops, Phoenix Down
      ````````````````````````````````````````````````````````````````
    
      Rare Game: Razorfin (No. 13)
    
     Central Spur Stairs
     ----------------------- 
     There will be a save crystal. There are 2 paths. The path on the right
     leads to Channel 10 while the path on the left leads to the Northern
     Sluiceway. Take the right path first.
    
     Channel 10
     ----------------------------------------------------------------------
     Enemies: Dire Rat
     ----------------------------------------------------------------------
     You will fight some rats here and the path will lead to an dead end
     but there will be a treasure pot at the end. Return and make your way
     back to the Central Spur Stairs. Take the left route.
    
     Northern Sluiceway
     ----------------------------------------------------------------------
     Enemies: Dire Rat, Steeling
     ----------------------------------------------------------------------
     Your objective is to head northwest and you will encounter new enemy
     - Steeling, a bat enemy. Please note that the rats have a tendency of
     attacking each other and some rats can have more HP than others but
     you have no problem in handling since your levels should be higher
     when you first fought them. Head for the exit that located in the
     northeast corner of the area.
    
     North Spur Sluiceway
     ----------------------------------------------------------------------
     Enemies: Dire Rat, Steeling, Ichthon
     ----------------------------------------------------------------------
     It will be a straight path and you will encounter another new enemy
     Ichthon, which won't attack you unless you attack. But they are weak
     against Lightning. They offer some decent items and experience points.
     So kill them with Thunder Magicks. Continue to head north. Make your
     way up the stairs and there will be a prompt. Pick the top option
     twice to proceed. There will be some chances that you might encounter
     the rare game - Razorfin.
    
     There will be some scenes...
    
     ----------------------------------------------------------------------
     [W-010]
     Royal Palace of Rabanastre
     ----------------------------------------------------------------------
                                                                 ffxii_0210
     Party Member:       Vaan
     Recommended Level:  5
     
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    The Goddess's Magicite
      Key Items:    Map (Royal Palace of Rabanastre), The Goddess's
                    Magicite
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     
     Cellar Store
     --------------
     There is a Save Crystal and the game will provide you with a warning
     that you will need to save your game. Examine the Urn to get a Map
     for the Royal Palace.
    
    
                            The Garden Stairs
                                   |
            Cellar - Cellars - Lower Halls
            Store
    
     Examine the door to exit from the Cellar Store.
    
     Cellars
     ---------
     There are 4 treasure chests in the area. Do not touch them if you
     want to get the one of the game's strongest weapon. Just in case, the
     message is unclear...
    
      o-------------------------------------------------------------------o
      | Chests in Royal Palace of Rabanstre - Cellar                      |
      | Examine this screen carefully. There are 4 treasure pots in the   |
      | area. Do NOT open them if you want to get the game's strongest    |
      | weapon.                                                           |
      o-------------------------------------------------------------------o
    
     Just head north and there will be a cutscene between the Imperials and
     the servants. Now attempt to go pass the soldier and there will be a
     cutscene. Talk to Seeq and he will offer to help Vaan. Press Square
     and Vaan will call out to the Imperial Soldier. As the Imperial Soldier
     move towards the Seeq, move to get to the back of the soldier and you
     will be able to access the Lower Halls.
    
    
                      To Garden Stairs
                         |  |            __
             ____________|  |___________|  |_______
        [+] |_____5______ E* _____4_____ F  ____*__|
             ____________|  |___________|  |
            |____________ C* _____3_____ D |_______
                         |  |           |   ____*__|
             ____________|  |___________|  |
       Start ____________    A____2_____ B*|
       Here              |  |___________|  |
                         |________1_____   |_____
                                        |   __*__|
                                        |  |____________
                                        |_________*_____|
    
     
     Lower Halls
     --------------
     Do not get caught or you will need to start it all over again. There
     are soldiers situated at the places marked with asterisks.
    
     o The Hawk's Signet is at Path 2
     o The Lion's Signet is at Path 3
    
     First of all,
     1) Move Pass 2, press Square to provoke the soldiers from B* to come
        you. Run down and through Path 1. Run all the way to F
     2) At 4, Provoke the soldiers at E*. Now move to Path 3. Examine 
        the logo there and Vaan will use the Crescent Stone to
        activate the Lion Signet which will opens the door [+] at Path 5. 
     3) While at Path 3, provoke the soldiers at C from there. Now go to
        B and provoke the soldiers that is at A. Go south and take Path
        1.
     4) Go all the way along Path 1 to [+] that is marked on the map.
        Examine the Faint Light and pick the top option.
    
     Secret Passage
     -----------------
        ____                   S:   Switch
        S   \___               SLW: Suspicious-Looking Wall
        |    ___ SLW           FW:  False Wall
        |   |
        |   |
        |   |
         FW
     Go to the end of the path and examine the suspicious-looking wall.
     Now go the turning point and search the left side of the wall for
     a switch. Pick the top option to press it. Examine the door and
     you should be able to open it. Pick the top option to examine the
     wall. This is followed by some scenes...
    
     The Garden Stairs
     ------------------
     Move up the stairs and this will eventually trigger a FMV scene...
    
     ----------------------------------------------------------------------
     [W-011]
     The Garamsythe Waterway - Meeting with Amalia
     ----------------------------------------------------------------------
                                                                 ffxii_0211
     Party Member:       Vaan, Fran, Balthier, Amalia (Guest)
     Recommended Level:  6
     
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Onion Shot x1, Onion Arrows x1
      Loot:         -
      Gil:          -
      Equipment:    Altair x1, Short Bow x1, Headgear x2, Chromed
                    Leathers x2
      Key Items:    Map (Garamsythe Waterway)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies
      ````````````````````````````````````````````````````````````````
      Dire Rat
      LV 02 HP:  77     LP:  1  Weak vs Water
      LV 03 HP:  97     LP:  1
      Drop/Steal: Fire Stone, Rat Pelt, Leather Shield
      ````````````````````````````````````````````````````````````````
      Steeling
      LV 02 HP:  97     LP:  1  Weak vs Earth
      LV 03 HP: 110     LP:  1
      LV 04 HP: 218     LP:  1
      LV 05 HP: 234     LP:  1
      Drop/Steal: Wind Stone, Bat Fang, Antidote, Phoenix Down,
                  Armguard
      ```````````````````````````````````````````````````````````````` 
      Ichthon (friendly)
      LV 03 HP:  130    LP:  1  Weak vs Lightning
      LV 04 HP:  141    LP:  1
      Drop/Steal: Water Stone, Fish Scale, Eye Drops, Phoenix Down
      ````````````````````````````````````````````````````````````````
      Gigantoad
      LV 05 HP:  341   LP:  1  Weak vs. Fire
      LV 06 HP:  361   LP:  1
      Drop/Steal: Water Stone, Horn, Leather Helm, Potion
      ````````````````````````````````````````````````````````````````
      Garchimacera
      LV 04 HP:  287    LP:  1  Weak vs Water
      LV 05 HP:  302    LP:  1
      LV 06 HP:  317    LP:  1
      Drop/Steal: Fire Stone, Demon Eyeball, Potion, Phoenix Down,
                  Bronze Armor
      ````````````````````````````````````````````````````````````````
      Ghost
      LV 05 HP:  328    LP:  1  Weak vs Holy
      LV 06 HP:  336    LP:  1
      LV 07 HP:  340    LP:  1
      Drop/Steal: Dark Stone, Glass Jewel, Potion, Echo Herbs,
                  Silken Shirt
      ````````````````````````````````````````````````````````````````
    
     East Spur Stairways
     --------------------
     After some scenes, Balthier and Fran will join your party!
    
     There is a Save Crystal down here. Examine it and save your game. Move
     down the stairs and it will trigger a cutscene. You will be given the
     Gambit Tutorial. The Gambits and Party will be added to the Party Menu.
     Below are default Gambits setup:
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Vaan      Foe: party leader's target                 Attack
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Balthier  Ally: any                                  First Aid
               Foe: nearest visible                       Attack
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Fran      Foe: party leader's target                 Attack
               Foe: nearest visible                       Attack
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Suggested Gambit (setup)
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Ally: HP <70%                                        Cure/Potion
     Foe: party leader's target                           Attack
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     o--------------------------------------------------------------------o
     |                          Quickenings                               |
     |By the way, both Balthier and Fran have accumulatd some licenses.   |
     |Have them learn the abilities. If you have scanned through the      |
     |board, you will find that the Licenses called "Quickenings" that are|
     |located at the edge of the board. They are the Limit Breaks for this|
     |game. For more details, please refer to the basic tutorial.         |
     o--------------------------------------------------------------------o
    
     Examine the fallen soldiers and there will be analysis from Balthier.
     Now exit the area.
    
     East Waterway Control
     ----------------------------------------------------------------------
     Enemies: Dire Rat, Steeling
     ----------------------------------------------------------------------
     Head left and examine the Urn for the Map of the Garamsythe Waterway.
     There will be a chest containing random treasure. Your objective is to
     get the Overflow Cloca.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-
     Garamsythe Waterway
     ~-~-~-~-~-~-~-~-~-~-~-~-
    
    
           To Royal Palace
                |                                 [S] East Spur Stairs
         North Spur Sluiceway                                  |
               |                                        East Waterway
         North Sluiceway                                  Control
              |                                             |
         Central Spur Stairs        Overflow                |
            [L]  |    [S]        [L] Cloca [S]        No. 11 Channel
                 |                       |                  |
          No 10 Channel  - - - Central Waterway             |
                 |                   Control                |
                 |                                          |
           West Sluice - - - - -    Southern  - - - - - East Sluice
            Control                 Sluiceway            Control [S]
     
    
           [L] Lowtown         [S] Save Crystal
     
     Just continue to head south and you will reach the area where you
     will find the exit to the next area.
    
     No.11 Channel
     ----------------------------------------------------------------------
     Enemies: Dire Rat, Steeling, Gigantoad
     ----------------------------------------------------------------------
     Along the winding path, you will encounter a new enemy - Gigantoad
     which is weak against Fire. Have your party cast Fire and it will
     be down in a turn. It can be quite dangerous if you don't handle it
     fast. Continue to head south till you reach the East Sluice Control.
    
     East Sluice Control
     ----------------------------------------------------------------------
     Enemies: Imperial Soldier x4
     ----------------------------------------------------------------------
     There is a Save Crystal here. Examine it to restore your party's
     HP/MP. Go down the stairs and there will be a cutscene and you
     will need to fight...
      _______________________________________________________________
      Imperial Soldier D  LV5    HP: 190
      Imperial Soldier A  LV5    HP: 210
      Imperial Soldier C  LV5    HP: 180
      Imperial Soldier B  LV5    HP: 170 (Protect)
      ---------------------------------------------------------------
    
      You can steal Potions from them. They are quite easy to handle
      and you will have Amalia assiting you. Just attack one enemy
      and the others will follow if you use the default Gambits. Each
      Soldier will give you 2 LP.
      _______________________________________________________________
    
     After the battle is over, you will have a chat with Amalia. Now move
     towards Amalia again and there will be some more scenes. She will join
     as a Guest Character. She has Libra ability as she is equipped with
     the Bangle. Set up the following Gambits:
    
     o Foe: nearest visible -> Fire or
     o Foe: party leader's target -> Fire
    
     Southern Sluiceway
     ----------------------------------------------------------------------
     Enemies: Flan x4 (event only)
     ----------------------------------------------------------------------
     Make your way to the middle of the area and your party will be
     embushed by 4 Flans!
      _______________________________________________________________
      Flan A              LV5    HP: 420 Weak vs Fire
      Flan C              LV5    HP: 390 Weak vs Fire
      Flan D              LV5    HP: 420 Weak vs Fire
      Flan B              LV5    HP: 360 Weak vs Fire
      ---------------------------------------------------------------
      The Flans are weak against Fire. Just have your characters cast
      Fire to end this battle fast. Attacks don't work well against
      them. Each Flan will give you 2 LP each upon its defeat. They
      can cast Cure, Blind and perform a Slap attack.
    
      BTW, You will also get your first battle victory dance!
    
      Steal: Potion, Caramel (rare)
      _______________________________________________________________
    
     If your party members are critical condition/under Blind status and
     you are running of MP to cast Cure/ Blindna or Potions/ Eye Drops,
     return back to East Sluice Control and use the Save Crystal to
     recover lost HP/MP. Switch your gambits back to your previous
     settings.
    
     West Sluice Control
     ----------------------------------------------------------------------
     Enemies: Steeling, Garchimacera, Ghost
     ----------------------------------------------------------------------
     The battles will start to get tougher and you will face more new
     enemies like the Garchimacera and Ghost. They are quite strong and
     make sure every character has acquired the spells like Cure and
     Poisona (you will need for the upcoming boss fight). The battles are
     tough and don't be surprised if your party are struggling. The Ghost
     has a tendency of teleporting itself and you can attack it with Cure
     spells. But use Gambits setup such as "Foe: party leader's target"
     will be good enough for the time being.
    
     No. 10 Channel
     ----------------------------------------------------------------------
     Enemies: Steeling, Gigatoad, Ghost, Garchimacera
     ----------------------------------------------------------------------
     Like the previous areas, you will fight more strong enemies and they
     come in groups. Don't get your party get scattered too far or you will
     have problems in defeating the enemies. Along the pathway, you will
     find a sleeping Gigatoad. Have the whole party to cast Fire to avoid
     being getting attacked by the enemy first. Along the upper pathway,
     you will encounter groups of Garchimacera. Focus one enemy by one
     enemy and you will take them down in no time. Cast Cure or use a
     Potion when an ally's HP gets critical.
    
     Central Water Control
     -----------------------
     Here is an area where you can take a breather. Move along the winding
     path. There is a Save Crystal and save your game. Before you examine
     the door and open it, make sure your party has the following:
    
     o------------------------------------------------------------------o
     |                          Checklist                               |
     o------------------------------------------------------------------o
     | o Everyone is at least at LV 7                                   |
     | o Every character has Cure                                       |
     | o Every character is able to use Poisona or you have at least 5  |
     |   Antidotes                                                      |
     | o One character has Time Magic - Slow                            |
     | o Defeat the required number of Garchimacera & Ghost             |
     |   (NOTE: A soft reset will allow you kill the required monsters  |
     |   a bit more faster. Please refer to Basics section for details.)|
     | o At least 2x Dark Stones, 1x Bat Fang & 2x Rat Pelt             |
     |   (Dark Stones are dropped from Ghost, Bat Fang dropped from     |
     |    Steeling and Rat Pelt dropped from Dire Rats)                 |
     o------------------------------------------------------------------o
    
     There are 4 Rusted Devices and they are of no use for the time being.
     Ignore. Make your necessary preparations and examine the gate to
     continue.
    
     Overflow Cloca
     -----------------
     You will be embushed by a bush of fire, which will reveal a creature
     that is on flames and it will be a boss fight. Be prepared for a long
     battle...
    
     Set the following Gambits -
     o Ally: HP <70% -> Cure
     o Foe: party's leader target -> Attack
      _______________________________________________________________
      Firemane            LV7    HP: 3571               Weak vs Water
      ---------------------------------------------------------------
      Attacks: Rush, Bush Fire, Teleport, Fire, Kick
    
      Start off by casting Slow reduce the speed of the boss.
    
      The boss looks like a horse that is engulfed in fire and is
      weak against Water. It has the following attacks - Kick, Bush
      Fire, Teleport. The most dangerous attack Bush Fire and it can
      deal around 60 to 80 HP damage to all allies and sometimes
      causes Poison. Just cure when an ally's HP get below 100HP. Use
      Poisona to remove Poison if they got poisoned by the boss' Bush
      Fire attack. Amalia has a tendency to use Potions when your HP
      is critical.
    
      Keep your character's HP above 100 and you will be fine.
      It is going to be very long battle. So keep up the endurance.
    
      LP:    3
      Steal: Grimoire Togail (rare), Potion
      _______________________________________________________________
    
     Once the battle is over, Vaan and co will be held captive by the
     Imperial Guards. After the scenes are over, Vaan brought to the
     prisons...
    
     ----------------------------------------------------------------------
     [W-012]
     The Prison in Nalbina Fortess
     ----------------------------------------------------------------------
                                                                 ffxii_0212
     Party Member:       Vaan, Fran, Balthier
     Recommended Level:  7
     
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Knot of Rust x4
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Map (Nalbina Dungeons)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies
      ````````````````````````````````````````````````````````````````
      Imperial Swordsman
      LV 08 HP:  180    LP:  1
      LV 09 HP:  237    LP:  1
      Drop/Steal: Gil, Potion, Phoenix Down
      ````````````````````````````````````````````````````````````````
      Imperial Magus
      LV 06 HP:  197    LP:  1
      LV 07 HP:  201    LP:  1
      LV 08 HP:  205    LP:  1
      Drop/Steal: Gil, Potion, Phoenix Down, Antidote
      ````````````````````````````````````````````````````````````````
      Imperial Marksman
      LV 07 HP:  264    LP:  1
      Drop/Steal: Gil, Potion, Phoenix Down
      ````````````````````````````````````````````````````````````````
      Imperial Hoptile
      LV 09 HP:  283    LP:  1
      Drop/Steal: Gil, Potion, Phoenix Down
      ````````````````````````````````````````````````````````````````
    
     Stockade
     ----------
     All your equipment are gone but you stil retain the abilities that you
     have acquired through the License Board. You will find prisoners and
     they are given numbers as their name. There is a Save Crystal in the
     northern part of the area. Use it to save your game (you don't want to
     fight the boss again right?). The 4 treasure pots in here contain a
     Knot of Rust each. Talk to one of Hume (No. 823) and he will give a
     prompt whether is there hope. Be optimistic and choose the top option.
     Exit the Stockade after going pass the Save Crystal.
    
     Arena
     ---------
     There will be some scenes and Balthier will eventually rejoins Vaan
     (by the way, he also has no equipment) and you will need to battle the
     3 Seeqs.
      _______________________________________________________________
      Galeedo             LV 6   HP: 158 Weak vs Fire
      Daguza              LV 8   HP: 232 Weak vs Fire  Protect
      Gwitch              LV 7   HP: 142 Weak vs Fire
    
      ---------------------------------------------------------------
      All Seeqs are weak against Fire. Galeedo is orange Seeq, Gwitch
      is the gray Seeq and Daguza is the grayish-blue Seeq. Use Fire
      and you will be able to roast them apart. Defeat them and you
      will earn you 2 LP each.
    
      Steal: Potion (Daguza), 5 gil (Galeedo), Potion (Gwitch)
      _______________________________________________________________
    
     The Confiscatory
     -------------------
     This followed by a few more scenes and Fran will rejoin the party.
     In the next screen, move further forward and you will recover your
     items and equipment along the Map of Nalbina Dungeons. There are
     some treasure pots. Do NOT touch them or you miss out the strongest
     weapon in the game. Just in case, you don't bother to read the message
     above...
    
      o-------------------------------------------------------------------o
      | Examine this screen carefully. There are 2 treasure pots in the   |
      | area. Do NOT open it if you want to get the game's strongest      |
      | weapon.                                                           |
      o-------------------------------------------------------------------o
    
     The Black Watch
     ----------------------------------------------------------------------
     Enemies: Imperial Swordsman, Imperial Hoptile, Imperial Magus,
              Imperial Marksman
     ----------------------------------------------------------------------
     There will be some more scenes. Vaan suggest you to go to the top
     floor sneaky. Beware the Imperial guards are tough. The Swordmen are
     normal type of imperial guard. The Magus can cast magic spells such as
     Fire. Marksman is armed with guns. Hoptile wields a katana and has the
     ability to cast protect on itself. Focus on attacking the Magus and
     Marksman, they deal more damage than other types. Cast Protect on your
     characters before you start to move around. It is better to go up the
     stairs than sneaking through the middle...
    
     Your objective is to go in the room that is middle. Once you are near
     it, it will trigger a cutscene. In my opinion, it is your best
     interest that you finish defeat all the Imperial guards so that you get
     all the License points you needed.
    
     Get inside the room that the judge has unsealed and you will meet Basch
     who held imprisoned by the Imperial & following some scenes...
    
     -----------------------------------------------------------------------
     [W-013]
     Barheim Passage - Prevent Power Failure!
     -----------------------------------------------------------------------
                                                                  ffxii_0213
     Party Member:       Vaan, Fran, Balthier, Basch (Guest)
     Recommended Level:  8 to 11
     
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Tube Fuse, Map (Barheim Passage)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies
      ````````````````````````````````````````````````````````````````
      Battery Mimic
      LV 07 HP:  520    LP:  2   Weak vs. Ice
      Drop/Steal: Iron Scraps, Eye Drops, Mage's Habit, Alarm Clock,
                  Storm Stone
      ````````````````````````````````````````````````````````````````
      Zombie (event only)
      LV 07 HP:  277    LP:  1   Weak vs. Holy
      LV 08 HP:  283    LP:  1
      Drop/Steal: Items: Antidote, Dark Stone
      ````````````````````````````````````````````````````````````````
      Tiny Mimic
      LV 08 HP:  217    LP:  1   Weak vs. Wind
      LV 07 HP:  211    LP:  1 
      Drop/Steal: Eye Drops, Iron Scraps, Earth Stone, Leather
                  Headgear
      ````````````````````````````````````````````````````````````````
      Steeling
      LV 06 HP:  282    LP:  1   Weak vs. Earth
      LV 07 HP:  298    LP:  1
      Drop/Steal: Wind Stone, Antidote, Bat Fang, Armguard,
                  Eye Drops, Teleport Stone
      ````````````````````````````````````````````````````````````````
      Seeker
      LV 06 HP:  535    LP:  1   Weak vs. Earth
      LV 07 HP:  551    LP:  1
      Drop/Steal: Wind Stone, Antidote, Bat Fang, Eye Drops,
                  Taurus Gem
      ````````````````````````````````````````````````````````````````
      Flan
      LV 06 HP:  280    LP:  1   Weak vs. Fire
      LV 07 HP:  294    LP:  1
      Drop/Steal: Potion, Water Stone, Green Liquid, Topkapi Hat
      ````````````````````````````````````````````````````````````````
      Bomb (friendly)
      LV 06 HP:  317    LP:  1   Weak vs. Water
      LV 07 HP:  332    LP:  1
      LV 08 HP:  347    LP:  1
      Drop/Steal: Bomb Ashes, Echo Herb, Fire Stone, Gold Needle,
                  Steel Gorget
      ````````````````````````````````````````````````````````````````
      Mimic
      LV 07 HP:  334    LP:  1   Weak vs. Wind
      LV 08 HP:  340    LP:  1
      Drop/Steal: Earth Stone, Iron Scraps, Iron Sword, Eye Drops
      ````````````````````````````````````````````````````````````````
      Suriander
      LV 08 HP:  410    LP:  1   Weak vs. Ice
      LV 09 HP:  430    LP:  1
      Drop/Steal: Antidote, Horn, Horned Hat, Teleport Stone,
                  Storm Stone
      ````````````````````````````````````````````````````````````````
      Tiny Mimic
      LV 06 HP: 120     LP:  1   Weak vs Ice
      Drop/Steal: Iron Scraps, Earth Stone, 
      ```````````````````````````````````````````````````````````````
    
     Lightworks
     -----------
    
     You will ended up in the Lightworks of Barheim Passage. Basch will
     join you as Guest. Search the area in the northeast area for chests
     and you will get a lot of gil. There is another Save Crystal here.
     Go down the stairs and talk to Burrough and he will sell you some
     items
    
                                Burrough
    
     Weapons                          Armour
     ----------------------------     ------------------------------
     Broadsword           400 gil     Headgear               200 gil
     Dagger               200 gil     Chromed Leathers       200 gil
     Shortbow             500 gil     Magic Curch            200 gil
     Longsword            700 gil     Light Woven Shirt      200 gil
     Mage Masher          700 gil     Leather Helm           500 gil
                                      Leather Armor          500 gil
                                      Esutcheon              300 gil
                                      Headguard              300 gil
                                      Leather Breastplate    300 gil
                                      Pointy Hat             300 gil
                                      Silken Shirt           300 gil
                                      Bronze Helm            700 gil
                                      Bronze Armor           700 gil
                                      Leather Shield         700 gil
    
     Accessories                      Items
     ----------------------------     ------------------------------
     Bangle               500 gil     Potion                  70 gil
     Steel Gorget        1500 gil     Antidote                50 gil
     Armguard             800 gil     Eye Drops               50 gil
                                      Phoenix Down           250 gil
    
     Magicks & Tecknicks              Gambits
     ----------------------------     ------------------------------
     Blindna              200 gil     Ally: HP <50%           50 gil
     Poisona              200 gil     Ally: HP <30%           50 gil
     Thunder              200 gil
     Blizard              200 gil
     Slow                 200 gil
     Blind                200 gil
     Protect              200 gil
     
     Make sure you do a shopping spree. I would strongly recommend you to
     buy the equipment unless you have obtained the license), if you have a
     lot of gil, get the Steel Gorget (the equipped character will deal
     more damage if his/her HP is critical). Make sure you have Blizzard
     Magick as it will come handy for the upcoming battle.
    
     Now go up the stairs and examine the Timeworn Device at the tower.
     Pick the top option. If you move Vaan close to it, you will see a
     Power Relay appears on the option instead. Now go and talk to Burrough
     and he will give you a Tube Fuse. Return back to the tower and examine
     the Power Relay. Pick the top option to install it.
    
     Examine the Gate Switchboard on the left wall where Burrough sits.
     Choose to activate it and you will be left with 70% of the power.
     Activating the gates requires you to use the power. Hence, take note of
     it. Go through the door. Below is an ASCII map of the area
    
                                  Lightworks  GS
                                      |
                                 Op. Sector 29
                                             |_ Great
                                                Eastern [M]
                                                Passage
                                 Op. Sector 36_|  /
                                                 /
                GS                              /
                   Op Sector 37    ----- Special Op Sector 3
                                         |
                                         |
                                   North-South Junction [SC]
     GS  Gate Switchboard                |
     SC  Save Crystal                Great Central Passage
     M   Map                             |
                              The Zeviah Subterrane  --- Terminus No.4
                                                         Adjunct [SC]
                                                            |
                                                        Terminus No.4
    
     Op. Sector 29
     ----------------------------------------------------------------------
     Enemies: Battery Mimic, Tiny Mimic, Zombie
     ----------------------------------------------------------------------
     You will see the energy level drop to 30% and you will face Mimics,
     which will suck out the power. Defeat the Battery Mimic and Zombie
     in that area to restore the energy back to 50%. Move out of that
     area and head down the stairs and there is another Battery Mimic
     sucking out the energy. Have 2 characters to attack with Blizzard,
     the other character handle the surrounding area. Cure with Potions
     if your character's HP run low. Battery Mimics give you 2 LP unlike
     normal enemies. Exit to the next area.
    
     Great Eastern Passage
     ----------------------------------------------------------------------
     Enemies: Battery Mimic, Steeling, Tiny Mimic
     ----------------------------------------------------------------------
     In front of you, there is another Battery Mimic sucking the energy.
     Have all 3 characters to cast Blizzard to freeze it apart. Now move
     the railroad and you will find the path split into branches. The
     right branch you will saw another Battery Mimic sucking energy. Do
     the same for the previous one for an easy kill. Move to the left
     path and head north. The path will split into 2 branches. Take the
     left path and head to the dead end to kill that Battery Mimic. Now
     return back to the split-off point. Take the path on the right until
     you will find another split-off. The path heading north and it will
     leads an Urn contain the map of the Barheim Passage. Grab it. It
     will be extremely useful. Now continue to head south and you will
     reach a train station. It will be your best interest to kill off
     any Battery Mimics that are within your sight as they could
     potentially suck off the energy.
    
     There are 2 paths. Take the one of the left, which will leads to Op.
     Sector 36.
    
     Op Sector 36
     ----------------------------------------------------------------------
     Enemies: Battery Mimic, Tiny Mimic
     ----------------------------------------------------------------------
     On the right of the screen, there will be another Battery Mimic
     having its meal. Sent it to the freezer with your Blizzard Magicks.
     Go down the stairs and you will find another Battery Mimic
     accompanied by some Tiny Mimic. Destroy the Tiny Mimics first and
     freeze the battery mimic. Go up the stairs and return back to the
     Great Eastern Passage. Take the other path.
    
     Special Op Sector 3
     ----------------------------------------------------------------------
     Enemies: Battery Mimic, Flan, Bomb
     ----------------------------------------------------------------------
     You will find another Battery Mimic. Defeat it fast. The massive gate
     at the south is current block and you will need to find a lever like
     one at the first area. Proceed to the left area. You will encounter
     Flans, the enemies that you have faced earlier. Cast Fire to roast
     them. You will also fight Bomb in this area, which absorbs Fire and
     weak against Water. Blizzard is a good alternative to cure. Make sure
     have someone tending the ever rushing Basch... or you may find you
     wasting Phoenix Downs...
    
     Op Sector 37
     ----------------------------------------------------------------------
     Enemies: Battery Mimic, Flan
     ----------------------------------------------------------------------
     You will find another Battery Mimic near the entrance and the other
     one at the southern most area of this area. At the northeast corner,
     you will find the Gate Switchboard. Examine and pick the top option
     to activate the gate at Special Op Sector 3. Please note that you
     need at least 30% of the energy in order to open the gate. Now
     make your way back to the place where you find the massive gate.
     It should be a clear path. There will be some scenes between Basch
     and Vaan and what has happen to Reks....
    
     North-South Junction
     ----------------------
     Finally there is a place where you can take a breather. There is a
     Save Crystal. Use it (it took you quite some time to reach here
     right?). Basch will get some equipment and he will be stronger...
     Make your preparations and head south.
    
     Great Central Passage
     ----------------------------------------------------------------------
     Enemies: Mimic, Battery Mimic
     ----------------------------------------------------------------------
     There is a Battery Mimic draining energy at the top right corner of
     screen. Destroy that first.
    
     Beware when you examine the treasure chests here, as some of them
     are actually Mimics in disguise. Once you saw an orange life gauge
     appear after you examine the treasure chest, that is a Mimic. They
     can use Leech which use to suck HP from your characters. So watch
     out. Head further south...
    
     Zeviah Subtterrane
     ----------------------------------------------------------------------
     Enemies: Battery Mimic, Tiny Mimic, Suriander, Skeleton, Skull
              Defender
     ----------------------------------------------------------------------
     You will find 2 more Battery Mimics here. There is a Suriander at
     edge of the area. It is also weak against Ice. So cast Blizzard to
     sent it to the freezer... Once you are in the rocky region, there
     is another split-off point. 
    
     At the path heading towards the southwest area of map, leads to an
     area, which can be accessible but the walk path has been covered
     with water. You will find 2 Surianders there along with a treasure
     pot.
    
     The path heading northeast leads to the last Battery Mimic but you
     will need to fight Skeletons there (which are tough as they can
     cast Poison and Blizzard). 
    
     Terminus No.4 Adjunct
     ------------------------
     There is another Save Crystal. Save your game before you proceed to
     the next area.
    
     Terminus No. 4
     ------------------
     There will be a cutscene. You will fight a boss...
      _______________________________________________________________
      Mimic Queen         LV 10   HP: 4073               Weak vs Ice
    
      Tiny Battery A      LV 6    HP: 120                Weak vs Ice
      Tiny Battery B      LV 6    HP: 120                Weak vs Ice
      Tiny Battery C      LV 6    HP: 120                Weak vs Ice
      Tiny Battery D      LV 6    HP: 120                Weak vs Ice
    
      ---------------------------------------------------------------
      Attacks: Thunder, Breath of Life, Spawn, Shock Storm, Ground
               Shaker
    
      The Boss and its groupies are weak against Ice. Focus on the
      main boss and attack it with Blizzard. Basch offers a great deal
      of help here. So cure him when his HP is low or you have to
      waste a Phoenix Down. Do not use Thunder as it will cure the
      boss.
    
      The boss will use 2 main attacks - Thunder and Breath of Life
      for the 1st half of the battle. It will use Spawn once you have
      eliminate 2 of its groupies. When it's HP is below 50%, it will
      use the Shock Storm which does around 150HP to all characters.
      Once it is HP is below 500, it will use the Ground Shaker which
      does around 70+ HP damage to all characters. So watch out.
    
      You will need to defeat the boss before all the energy is
      sucked out. Or it will be a game over... You will get 5 LP
      upon defeating the boss.
      
      Steal: Knot of Rust
      LP:    5
      _______________________________________________________________
    
    Once the battle is over, the party will end at the Dalmasca Estersand.
    
     ----------------------------------------------------------------------
     [W-014]
     Dalmasca Estersand - Return to Rabanastre
     ----------------------------------------------------------------------
                                                                 ffxii_0214
     Party Member:       Vaan, Fran, Balthier, Basch (Guest)
     Recommended Level:  10~12
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Map (Estersand)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies
      ````````````````````````````````````````````````````````````````
      Wolf
      LV 03 HP:  94    LP:  1   Weak vs. Earth
      LV 04 HP: 114    LP:  1
      LV 05 HP: 134    LP:  1
      Drop/Steal: Wind Stone, Wolf Pelt, Pointy Hat, Virgo Gem
      ````````````````````````````````````````````````````````````````
      Cockatrice
      LV 08 HP: 152    LP:  1   Weak vs. Water
      LV 07 HP: 137    LP:  1
      Drop/Steal: Small Feather, Fire Stone, Potion, Phoenix Down
      ````````````````````````````````````````````````````````````````
      Alpha Wolf
      LV 07 HP: 133    LP:  1   Weak vs. Earth
      Drop/Steal: Wind Stone, Wolf Pelt
      ````````````````````````````````````````````````````````````````
      Cactite
      LV 03 HP: 72     LP:  1   Weak vs. Wind
      Drop/Steal: Earth Stone, Cactus Fruit
      ````````````````````````````````````````````````````````````````
      Cactoid
      LV 06 HP: 124    LP:  1   Weak vs. Wind
      LV 07 HP: 136    LP:  1
      LV 05 HP: 112    LP:  1
      LV 08 HP: 152    LP:  1
      Drop/Steal: Earth Stone, Cactus Fruit
      ````````````````````````````````````````````````````````````````
      Ichthon (friendly)
      LV 09 HP: 387    LP:  1   Weak vs Thunder
      Drop/Steal: Fish Scale, Water Stone
      ````````````````````````````````````````````````````````````````
      Wild Saurian (friendly)
      LV 29 HP: 6000   LP:  2
      LV 34 HP: 7566   LP:  2
      Drop/Steal: Earth Magicite, Hi-Potion, Bone Helm, Tanned Hide
      ````````````````````````````````````````````````````````````````
    
      Rare Game
      ````````````````````````````````````````````````````````````````
      Nekbet (20), Ripe Rampager (52), Greeden (3)
      ````````````````````````````````````````````````````````````````
    
     Passage Enterance
     -------------------
     You are now at the passage entrance of Barheim Passage. There is a
     Save Crystal. Make sure you use it to restore lost HP/MP. Exit the
     area. Below is an ASCII map of the region
    
     ~-~-~-~-~-~-~-~-~-~-~
     Dalmasca Estersand
     ~-~-~-~-~-~-~-~-~-~-~
    
                  [2]
                   |
            Broken Sands
                   |
         [1] - The Yoma
                     \
                       North Bank Village
                             \
                         South Bank Village [SC][IS]
                             |
                       Banks of Nebra_
                              \       Murmuring Defile*
                              Sand
                              Swept Maze  --- Passage Entrance [SC]
                                 \
                                 |               __ Nalbina Fortess
                               Yardang Labyrinth
                             /          |
                          Outpost       /
                          /            Giza Plains
                     The Stepping
                         /
                      To Rabanastre
    
     [1]  Dalmasca Westersand - Wyrm's Nest
     [2]  Mosphoran Highwaste
    
     Sand Swept-Maze
     ----------------------------------------------------------------------
     Enemies: Wolf, Cockatrice, Alpha Wolf, Nekbet*
     ----------------------------------------------------------------------
     Your objective is to make your way back to the Rabanastre. You got 3
     choices of getting back:
    
     1) Go through the Plains all the way through The Stepping
     2) Go to South Bank Village and use the Gate Crystal to teleport to
        Rabanastre
     3) Go to Nalbina Fortess and use the Gate Crystal to teleport to
        Rabanastre.
    
     In my opinion, it will be your best interest to explore the area as
     you get the chance to purchase better equipment, magicks, technicks
     and weapons and earn License points to master new skills.
    
     If you happen to encounter a Rare Game such as Nekbet (Libra is unable
     to detech its HP), be prepared for a tough battle. These enemy looks
     like the normal enemy but they are stronger and got more spells. Hence
     watch out...
    
     Head north from here to get Banks Nebra.
    
     Banks of Nebra
     ----------------------------------------------------------------------
     Enemies: Wolf, Cockatrice, Cactoid, Ichthon, Greeden*
     ----------------------------------------------------------------------
     Well, the South Bank Village is north from here. The Ichthons can be
     encountered along the river banks in the north and they are weak
     against Thunder. If you fight the battles at the shores for quite a
     while, you may end up fighting the rare game - Greeden (HP: ~7000).
    
     Do not fight it as it will be really tough for you at your current
     levels.
    
     Go inside the village.
    
     South Bank Village
     -----------------------
     First of all, locate the village chief's house. You will find a
     moogle behind the house. Talk to the moogole (Cartographer's Guild)
     to buy the map of Estersand for 50 gil. There is an Accessories
     shop by talking to Unlucky Merchant.
    
    
                           Unlucky Merchant
    
     Accessories                        Items
     ----------------------------       -----------------------------
     Bangle               500 gil       Potion                70 gil
     Steel Gorget        1500 gil       Antidote              50 gil
     Armguard             800 gil       Eye Drops             50 gil
     Tourmaline Ring      300 gil       Phoenix Down          250 gil
     Gauntlets           1200 gil       Echo Herbs            50 gil
     Battle Harness      1000 gil
    
     You are unable to access the North Bank Village at this point of
     time as there is no ferry. Now return back to the Banks of Nebra.
     Make your way southwest and head back to the Sand Swept-Maze. The
     southeast route leads to Murmuring Defile, which you will be
     visiting it later.
    
     From the Sand-swept maze, head further south to Yardang Labyrinth.
     
     Yardang Labyrinth
     ----------------------------------------------------------------------
     Enemies: Wolf, Cockatrice, Cactite, Cactoid, Rabanastre Watch',
              Ripe Rampager*
     ----------------------------------------------------------------------
     Ocassionally, you will encounter an ally - Rabanastre Watch assist
     you in attacking the monsters. There are 3 exits here. The east
     one will lead to Nalbina Fortess, the southeast exit leads to
     Giza Plains and the southwest exit leads to the Outpost, which you
     should be heading there. But first of all, drop a visit at the
     Nalbina Fortess
    
     Nalbina Fortess
     -----------------
     Before I begin, here is an ASCII map of the Fortess.
    
                             [WS][AD][AS]      [GC]  Nalbina Crystal
                              West Ward        [IS]  Item Shop
             o   Mosphoran    /                [WS]  Weapon Shop
                 Highwaste   Jajim Bazaar      [AD]  Aerodrome
                     \      /  [MS][GC][GS]    [AS]  Armor Shop
                       [GC]                    [MS]  Magick Shop
                   [IS] West Barbican          [GC]  Technick Shop 
                        |                      [GS]  Gambit Shop
                      o Esterstand
    
                        
     Here is the shopping list as well.
    
                         Portentous Provisions [IS]
                        ~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Ammunition                         Items
     Onion Arrows        100 gil        Potion                  70 gil
     Onion Bolts         100 gil        Antidote                50 gil
     Onion Shot          100 gil        Eye Drops               50 gil
     Onion Bombs         100 gil        Phoenix Down           250 gil
                                        Echo Herbs              50 gil
    
     Mysterious Magicks [MS]            Troublesome Technicks [GC]
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~        ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     Cure                200 gil        First Aid              700 gil
     Poisona             200 gil        Poach                 7000 gil
     Blindna             200 gil
     Fire                200 gil
     Thunder             200 gil
     Blizzard            200 gil
     Slow                200 gil
     Blind               200 gil
     Protect             200 gil
     Poison              500 gil
    
     Morning Star Gambits [GS]
     ~-~-~-~-~-~-~-~-~-~-~~-~-~
     Ally: any             50 gil    Ally Status = Sleep         50 gil
     Ally: party leader    50 gil    Ally Status = Confuse       50 gil
     Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
     Ally: HP <70%         50 gil    Foe: any                    50 gil
     Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
     Ally: HP <50%         50 gil    Foe: targeting self        100 gil
     Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
     Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
     Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
     Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
     Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
     Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
     Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
     Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
     Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
     Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
     Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
     Self                  50 gil
    
     Antique Armors [AS]             Weapons of War [WS]
     ~-~-~-~-~-~-~-~-~-~-~           ~-~-~-~-~-~-~-~-~-~-~
     Headguard             300 gil   Altair                     500 gil
     Leather Breastplate   300 gil   Longsword                  700 gil
     Pointy Hat            300 gil   Mage Masher                700 gil
     Silken Shirt          300 gil   Silver Bow                1000 gil
     Bronze Helm           700 gil   Iron Sword                1200 gil
     Bronze Armor          700 gil   Oak Staff                  400 gil
     Leather Shield        600 gil
     Leather Headgear      500 gil
     Bronze Chestplate     500 gil
     Topkapi Hat           500 gil
     Kilimweave Shirt      500 gil
    
     West Barbican
     --------------
     You will meet Gurdy the moogle here and you will be hire a Chocobo
     for 800 gil. There is a Gate Crystal where you can save or use it
     to teleport to Rabanastre. The item merchant is located at the
     entrance way to Mosphoran Highwaste which you will be visiting it
     later.
    
     Jajim Bazaar
     --------------
     Get all the Gambits. You will find them extremely useful. If you do
     your regular shopping for Magicks, the only new Magick is Poison -
     a useful green Magick for fighting long battles. The Technick Poach
     is a bit too expensive at the moment. Wait till you have made
     sufficient savings. (PS: You don't want Vaan to go bankrupt right? :)
    
     West Ward
     -----------
     You will find the Weapon Shop and Armor Shop. Talk to the vendors and
     purchase the new equipment. I would recommend you to give the leader
     the strongest defensive armor as he/she will normally be the one to
     lure the enemy and initate the attack therefore will definitely be
     targeted first by the enemy.
    
     Once you are done with your preparations, it is time to head for the
     Outpost... At the entrance leading to the Outpost, there is a small
     patch of field where you fight Cactoids, occasionally you may fight a
     rare game - Ripe Rampager (HP: ~400)
    
     Outpost
     ----------
     You will find 3 "Mysterious Glints" (shiny object on the floor) and
     that is gil. There is a couple of treasure chest here. If you talk
     to the energetic child, you will allow you to stay in the inn for
     100 gil. You will also find Dantro here.
    
     The Stepping
     ----------------------------------------------------------------------
     Enemies: Wolf, Cockatrice, Cactite, Wild Saurian
     ----------------------------------------------------------------------
     Now exit via the path heading south and you will be back at the area
     where you find Rogue Tomato. You will find a giant T-Rex (which has
     a whopping 6000 HP). It will be your best interest not interfere with
     it at this moment since it has a neutral status. Best to dodge away
     from it... If you stay there, you can watch the Wild Saurian devouring
     the wolves...
    
     ----------------------------------------------------------------------
     [W-015]
     Back in Rabanastre - Vaan's Hatred
     ----------------------------------------------------------------------
                                                                 ffxii_0215
     Party Member:       Vaan, Fran, Balthier, Basch (Guest)
     Recommended Level:  10
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    Mythril Blade x1, Bronze Helm x1, Bronze Armor x1
                    Tourmaline Ring x1
      Key Items:    Sword of Order
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Eastgate
      -----------
      At the enterance way to the Eastgate, you will see the members leaving
      and you will be having Vaan alone again. Now he needs to look for
      Penelo, who should be Miguelo's Sunderies.
    
      Feel free to check through the area as the shops are selling new
      items. Make sure you visit the Sandsea if you have claim your
      reward for the bouty earlier.
    
      Talk to moogle dressed in blue (Hurdy) and you will be to use the
      new feature Moogling that allows you to teleport with Rabanastre
    
                                   Moogling
                               -----------------
    
      Below is the list of moogling options.
    
      Eastgate - Dalmasca Estersand     Southgate - Giza Plains
      (Hurdy)                           (Horne)
      o The Sandsea                     o The Sandsea
      o Muthru Bazaar                   o Muthru Bazaar
      o Southgate - Giza Plains         o Eastgate - Dalmasca Estersand
      o Westgate - The Aerodome         o Westgate - The Aerodome
      o Cancel                          o Cancel
    
      Muthru Bazaar                     Westgate - The Aerodome
      (Moogling Attendent)              (Sorbet)
      o The Sandsea                     o The Sandsea
      o Eastgate - Dalmasca Estersand   o Muthru Bazaar
      o Southgate - Giza Plains         o Eastgate - Dalmasca Estersand
      o Westgate - The Aerodome         o Southgate - Giza Plains
      o Cancel                          o Cancel
    
      The Sandsea
      (Moogling Attendent)
      o Muthru Bazaar
      o Eastgate - Dalmasca Estersand
      o Southgate - Giza Plains
      o Westgate - The Aerodome
      o Cancel
    
      The Aerodome is now open and you can choose to travel to Nalbina
      Dungeon for 200 gil by leisure craft (1st option) or private cabin
      (2nd option).
    
      Check out the shops now as they are selling new items.
    
      ** Shopping List **
    
      Miguelo's Sundries               Amal's Weaponary
      (East End)                       (East End)
      Potion                 70 gil    Broadsword              400 gil
      Antidote               50 gil    Dagger                  200 gil
      Eye Drops              50 gil    Shortbow                500 gil
      Phoenix Down          250 gil    Altair                  500 gil
      Echo Herbs             50 gil    Longsword               700 gil
      Gold Needle           100 gil    Mage Masher             700 gil
      Onion Arrows          100 gil    Silver Bow             1000 gil
                                       Iron Sword             1200 gil
                                       Oak Staff               400 gil
                                       Javelin                1400 gil
                                       Assassin's Dagger      1400 gil
                                       Capella                1400 gil
                                       Oaken Pole             1300 gil
    
      Panamis's Protectives            Yugri's Magicks
      (East End)                       (East End)
      Leather Cap            100 gil   Cure                    200 gil
      Leather Clothing       100 gil   Blindna                 200 gil
      Cotton Cap             100 gil   Poisona                 200 gil
      Cotton Shirt           100 gil   Fire                    200 gil
      Headgear               200 gil   Thunder                 200 gil
      Chromed Leathers       200 gil   Blizzard                200 gil
      Magick Curch           200 gil   Immobilize              600 gil
      Light Woven Shirt      200 gil   Disable                 600 gil
      Leather Helm           500 gil   Slow                    200 gil
      Leather Armor          500 gil   Blind                   200 gil
      Esutcheon              300 gil   Protect                 200 gil
      Headguard              300 gil   Poison                  500 gil
      Leather Breastplate    300 gil   Shell                   300 gil
      Pointy Hat             300 gil   Dark                    500 gil
      Silken Shirt           300 gil
      Bronze Helm            700 gil
      Bronze Armor           700 gil
      Leather Shield         600 gil
      Leather Headgear       500 gil
      Bronze Chesplate       500 gil
      Topkapi Hat            500 gil
      Kilimweave Shirt       500 gil
      Sallet                1000 gil
      Scale Armor           1000 gil
      Buckler               1000 gil
    
      Batahn's Technicks               Clan Provisioner*
      (East End)                       (Muthru Bazaar)
      Steal                 1500 gil   Potion                     70 gil
      Libra                  500 gil
      First Aid              400 gil
      Poach                 7000 gil
      Charge                1700 gil
    
      Yamoora's Gambits
      (North End)
      Ally: any             50 gil    Ally Status = Sleep         50 gil
      Ally: party leader    50 gil    Ally Status = Confuse       50 gil
      Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
      Ally: HP <70%         50 gil    Foe: any                    50 gil
      Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
      Ally: HP <50%         50 gil    Foe: targeting self        100 gil
      Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
      Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
      Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
      Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
      Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
      Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
      Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
      Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
      Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
      Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
      Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
      Self                  50 gil
      
      * You won't be able to purchase the items from this guy unless you
        have talked to Montblanc in Clan Hall. The items sold will also
        varies as it depends on your Clan Rank.
    
      Miguelo's Sundries
      --------------------
      Vaan will meet up with Kytes. Both Miguelo and Penelo are not around.
      You will need to look for Old Dalan at Lowtown.
    
      Old Dalan's Place
      ------------------
      Remember do not open the chest that is in front of the house at all
      costs or it will cost you *dearly*. Once again, to ensure you get my
      message... ^_^
    
      o-------------------------------------------------------------------o
      | Examine this screen carefully. There is another treasure pot      |
      | lying near the crates. Do NOT open it if you want to get the      |
      | game's strongest weapon.                                          |
      o-------------------------------------------------------------------o
    
      Enter the house and talk to Dalan. He will give Vaan the Sword of
      Order key item. Now, you need to bring it to someone... 
    
      Lowtown - North Sprawl
      ------------------------
      Proceed to the North Sprawl and head to the area marked with a red
      cross on it. It is located at the southwest corner of the North
      Sprawl. Talk to the Rabanstran (Balzac) and it will trigger a
      cutscene. After all the scenes is over, Basch will join your party.
      Now, you will need to find Balthier...
    
      East End
      ----------
      Go to the East End. There is only one place where people can dine
      and drink wine - The Sandsea. Make your way there and there will
      be another scene between Vaan and Basch. Now enter the tavern. Go
      up the stairs on left. It will trigger a cutscene between Miguelo,
      Balthier and Fran. You will need to head to the Sky City of
      Bhujerba to rescue Penelo, who is held captive at the Luhusu
      Mines...
    
      Balthier will ask you to gather at the Aerodome once you are ready.
    
     ----------------------------------------------------------------------
     [W-016]
     Preparations for the Air Journey
     ----------------------------------------------------------------------
                                                                 ffxii_0216
     Party Member:       Vaan, Fran, Balthier, Basch
     Recommended Level:  13
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Warp Mote x2, Ether x1, Remedy x2, Potion x10
      Loot:         Teleport Stone x4
      Gil:          150 gil, 200 gil, 300 gil, 500 gil, 500 gil
      Equipment:    Headguard x1, Gauntlets x1
      Key Items:    Cactus Flower
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     It's time to do some side quests, which will come handy for the
     upcoming trip.
    
     Dalmasca Westersand
     ----------------------
     Enemies
     ````````````````````````````````````````````````````````````````````
     Wolf
     LV 3   HP: 135   LP: 1   Weak vs. Earth
     LV 4   HP: 155   LP: 1
     Drop/Steal: Wind Stone, Wolf Pelt, Virgo Gem, Pointy Hat
     ````````````````````````````````````````````````````````````````````
     Cactoid
     LV 6   HP: 248   LP: 1   Weak vs. Wind
     Drop/Steal: Cactus Fruit, Earth Stone
     ````````````````````````````````````````````````````````````````````
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.2 - Textera
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     It has been a while since you have gotten the chance to resume your
     hunting. Give your characters the optimized equipment and set off
     for the Dalmasca Westersand. Go to the Westgate and exit there to
     head for the Westersand.
    
     Dalmasca Westersand - Galtea Downs
     ----------------------------------------------------------------------
     Enemies: Wolf, Cactoid
     ----------------------------------------------------------------------
     The area is a bit foggy but it depends on the timing that you visit
     it. Do not exit this area (use your main map for assistance) as you
     will encounter more tougher enemies if you venture too far.
    
     Stay within that area and you should find the Thextera at the south
     eastern corner of the area. Please note that Marks represented by big
     red dots on the radar.
      _______________________________________________________________
      Thextera                                        LV 6    HP: 380
      ---------------------------------------------------------------
      Attacks: Lunge, Fangs
      Notes:   Weak vs. Wind
    
      The Hunt is quite easy to handle considering it does not have
      any special attacks and you should be able to handle it in 2
      hits by now...
    
      Steal: Pebble
      LP:    2
      _______________________________________________________________
    
     After defeating the Thextera, you will gain a Clan Rank to Hedge Knight
     if you have at least accumulate 700 Clan Points and kill 2 Hunts
     (which also includes Rogue Tomato).
    
     North End - Clan Hall
     ------------------------
     Go to the Clan Hall. It has been a while since you have last visit it.
     Talk to Montblanc and you will get the following rewards:
    
     150 gil - For defeating the 4 Flans at South Sluiceway
     200 gil - For defeating the boss - Firemane at Overflow Clocoa
     300 gil - For defeating the boss - Mimic Queen at Terminus No.4
    
     You will also get 2x Warp Motes and 2x Teleport Stones for gaining a
     new Rank. If you will find the shop at Muthru Bazaar selling Hi-Potion
     for 210 gil each. You will also find Gatsly there. Talk to him and then
     talk to Clan Provisioner to unlock the Hunter's Monograph. It will cost
     you 18,000 gil (!) but it will increase drops from beasts.
    
     You will get to access for two new hunts - Cluckatrice and Rocktoise
     from Montblanc.
    
     The Sandsea
     --------------
     Make your way to the Sandsea and talk to Gatsly for your reward. You
     will get 500 gil, Headguard, Teleport Stones x2. Now examine the
     Notice Board and you will be able to do 2 more Hunts - Flowering
     Cactoid & Wraith.
    
     Basically at this moment, you should be able to complete most of the
     hunts except for the Rocktoise.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.3 - Flowering Cactoid
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     Dalmasca Estersand
     --------------------
     Enemies
     `````````````````````````````````````````````````````````````````
     Wolf
     LV 3   HP: 135   LP: 1   Weak vs. Earth
     LV 4   HP: 155   LP: 1
     Drop/Steal: Wind Stone, Wolf Pelt, Virgo Gem, Pointy Hat
     `````````````````````````````````````````````````````````````````
     Cactite (friendly)
     LV 1   HP: 72    LP: 1
     LV 2   HP: 84    LP: 1
     Drop/Steal: Earth Stone, Cactus Fruit, Broadsword
     `````````````````````````````````````````````````````````````````
     Cockatrice
     LV 3   HP: 136   LP: 1
     LV 4   HP: 152   LP: 1
     Drop/Steal: Earth Stone, Small Feather, Potion, Phoenix Down
     `````````````````````````````````````````````````````````````````
     Wild Saurian (friendly)
     LV 30  HP: 6511  LP: 2
     LV 34  HP: 7566  LP: 2
     Drop/Steal: Earth Magicite, Bone Helm, Tanned Hide, Hi-Potion
     `````````````````````````````````````````````````````````````````
    
     Dalmasca Estersand - The Stepping
     ----------------------------------------------------------------------
     Enemies: Cactite, Cockatrice, Wolf, Wild Saurian
     ----------------------------------------------------------------------
     Make some preparations and head for the Eastgate. Make sure you have
     acquired one character acquiring the Disable Magick. Make you have at
     least a couple of Phoenix Downs in your stock.
    
     Make your way to the Dalmasca Estersand. Go down the pathway to head
     for the Outpost. Do not enrage the large T-Rex (Wild Saurian) or your
     party will end up in his stomach...
    
     Outpost
     -----------
     Talk to Dantro who is seating on the crate talking to Bangaa and you
     will need to hunt down a Cactoid with a flower on top of it. It will
     be loaming at the central area of Yardang Labyrinth
    
     Dalmasca Estersand - Yardang Labyrinth
     ----------------------------------------------------------------------
     Enemies: Cactoid, Wolf, Cockatrice, Riper Rampager*
     ----------------------------------------------------------------------
     The Flowering Cactoid is looming somewhere in this area and it
     will be normally surrounded by a Cactoids.
      _______________________________________________________________
      Flowering Cactoid       LV?    HP: ????? (~800 HP)
      ---------------------------------------------------------------
      Attacks: Ram, 1000 Needles
    
      The battle will be easier if you have at least 2 of the
      characters with 1 Quickenings learnt (aka. Limit Breaks for
      FFXII). 
    
     If you don't have it, do the following:
    
      - Cast Disable (similar to Final Fantasy Tactic's Don't Act)
        spell to prevent it from attacking or using 1000 Needles.
      - Immobilize also works on it.
      - Has the 2nd character cast Slow on it.
    
      Have the whole gang to attack it. With Immboilize effect on
      it, it won't be able to use its deadly attack - 1000 Needles
      will do an automatic 1000 HP damage to one character, which is
      instant KO for your current levels. The Cactoid has a high
      tendency of running away. So don't let it go... or your
      previous efforts will be wasted!
    
      LP:    2
      Steal: Cactus Fruit
      _______________________________________________________________
    
     Upon defeating the Flowering Cactoid, you will get the Cactus Flower.
     Make your way back to the Outpost. Talk to Dantro to claim your bouty
     and you will get 500 gil and Potion x10. He will ask you to deliver
     the Cactus Flower to his wife, who resides in the South Bank Village.
     You will be doing that delivery later...
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.4 - Wraith
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     First of all, make sure that all 4 characters has acquired at least
     one of their 3 Mist Quickenings - please refer to Basics section for
     more details). You will need that for future boss fights as well. Get
     a lot of Phoenix Downs. Once you have made your preparations, you
     will need to locate the petitioner...
    
     First of all, make your way to Lowtown - North Sprawl. Talk to Milha
     who is squating in front of the Private Residence. Talk to her and
     pick the top option to accept the Hunt.
    
     Set the following gambit first on every member.
     Ally: any          -> Phoenix Down
    
     Now make your way to Storehouse No.5. Examine the gate that isn't
     locked. You will end up at the Overflow Cloca. Wait there and the
     hunt, Wraith will appears and it is going to be tough.
      _______________________________________________________________
      Wraith                              LV?    HP: ????? (~5200 HP)
      ---------------------------------------------------------------
      Attacks: Doom, Blind, Dark
    
      The boss' attacks start with normal attack and it will cast
      Doom until Doom has successfully cast on all 3 characters.
      Once your character has been infected with Doom, you can remove
      the status using a Remedy only if you has acquired Remedy Lore
      3. Once a character has been infected with a Doom, a counter
      will start appearing on the top of the character's head. Since
      there is nothing to do with it, just keep on attack the enemy!
    
      The boss will cast Blind and Dark - arcane magick.
    
      As the boss is very dangerous, it is highly recommended to
      unleash your character's Mist Quickening on the boss. Don't be
      surpised to see if the boss is still standing... Use a Phoenix
      Down once a character is down. If you are left with only 1
      character, access the menu and use Party option to switch the
      last character to battle it. You can switch only if the
      character is not targeted though.
    
      LP:    5
      Steal: Glass Jewel, Dark Magicite
      _______________________________________________________________
    
     Once you defeat the boss, examine the gate and use the Save Crystal.
     You will find a yellow glowing spot on the ground. More details will
     be covered later. For the time being, do not visit the Garamsythe
     Waterway as tougher enemies has spawn in that area. Check your Rank and
     it has been raised to Rear Guard.
    
     Now return back to the Private Residence where you find Milha. Talk to
     her and there will be some scenes. You will get 500 gil, 1x Ether and
     1x Gauntlets. From this point onwards, you will be able to visit Deeg
     in his house.
    
     Visit Montblanc at the Clan Hall. Talk to him and you will get 2x 
     Remedy and 2x Teleport Stone. If you visit the Clan Provisioner at
     Muthru Bazaar, you will be able to buy Gyashl Greens for 108 gil
     each. Now head for Southgate and make your way to Giza Plains.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.5 - Cluckatrice
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
      ```````````````````````````````````````````````````````````````
      Hyena
      LV: 03 HP: 115    LP: 1   Weak vs. Water
      LV: 02 HP: 95     LP: 1
      Drop/Steal: Fire Stone, Wolf Pelt, Cotton Cap, Potion
      ````````````````````````````````````````````````````````````````
      Giza Rabbit (friendly)
      LV: 02 HP: 105    LP: 1   Weak vs. Fire
      Drop/Steal: Water Stone, Antidote, Phoenix Down
      ````````````````````````````````````````````````````````````````
      Alpha Hyena
      LV: 03 HP: 180    LP: 1   Weak vs. Fire
      LV: 04 HP: 200    LP: 1
      Drop/Steal: Fire Stone, Wolf Pelt
      ````````````````````````````````````````````````````````````````
      Urstrix
      LV: 04 HP: 190    LP: 1   Weak vs. Wind
      LV: 03 HP: 170    LP: 1
      Drop/Steal: Large Feather, Earth Stone, Headguard, Potion
      ````````````````````````````````````````````````````````````````
      Slaven
      LV: 05 HP: 302    LP: 1   Weak vs Wind
      LV: 04 HP: 280    LP: 1
      Drop/Steal: Tanned Hide, Gil, Shortbow, Earth Stone, Eye Drops
      ````````````````````````````````````````````````````````````````
      Wildsnake
      LV: 04 HP: 239    LP: 1   Weak vs Earth
      LV: 05 HP: 250    LP: 1
      Drop/Steal: Snake Skin, Wind Stone, Leather Plate
      ````````````````````````````````````````````````````````````````
      Sleipnir
      LV 06 HP: 320     LP: 1   Weak vs Ice
      LV 05 HP: 300     LP: 1
      Drop/Steal: Molting, Storm Stone
      ````````````````````````````````````````````````````````````````
      Werewolf
      LV: 19 HP: 2200   LP: 2   Weak vs. Wind
      LV: 21 HP: 2570   LP: 2
      Drop/Steal: Earth Stone, Potion, Quality Hide, Kotestu
      ````````````````````````````````````````````````````````````````
    
     Make your your way to the Nomad Village. Talk to Dania, who is
     standing in the middle of Cockatrice farm. Talk to her and accept the
     hunt by selecting the top option. Now you will need to hunt for
     Cluckatrice which roams at Giza North Banks. The Giza North Banks can
     be accessed via the southeast exit from the village. However, there
     are some special conditions that will lead to the appearance of this
     special hunt monster. Talk to Terra (girl standing at the fences of
     the farm) and she will tell you that the Cluckatrice won't appear in
     front of enemies...
    
     Giza North Banks
     ----------------------------------------------------------------------
     Enemies: Hyena, Slaven, Urstix, Giza Rabbit
     ----------------------------------------------------------------------
     First of all, kill all the monsters that you found here. You should
     have no difficulty considering you should have gained a lot of LP
     and experience points. Once you finish clearing the map, return it &
     you will find the Cluckatrice there...
      ________________________________________________________________
      Cluckatrice                         LV?    HP: ????? (~7600 HP)
      Chickatrice A                       LV?    HP: ????? (~3100 HP)
      Chickatrice B                       LV?    HP: ????? (~3100 HP)
      Chickatrice C                       LV?    HP: ????? (~3100 HP)
      ---------------------------------------------------------------
      Attacks: Poke, Mucus (causes Slow & Blind), Counter
      Notes:   Protect, Haste
    
      The Cluckatrice is the white hen and has auto-protect being
      cast on it. The Chickatrice is the yellow chick. You will need
      to eliminate all birds (or hens) to finish the Hunt. Start to
      gather all the hens together before you attempt to unleash your
      Mist attack. If you have use up all HP/MP, switch to the stand-
      by character and have that character continue the Mist chain.
      Focus your Mist attacks primarily on Cluckatrice before you
      finished off the Chickatrice. If there is another Chickatrice
      rooming on the area, go to one side of the area and run around
      an area, till you have restore sufficient MP to go for another
      Mist attack. If you have to force to fight it, use Potions to
      support healing. The average attack of Chickatrice are pretty
      weak. I have managed to defeat these group with only Level 14
      characters... BTW, the Cluckatrice and Chickatrice's attack
      will do between 50~80 HP per attack.
    
      Steal: Potion, Small Feather
      LP:    6 LP (Cluckatrice), 3 LP (Chickatrice x3)
      _______________________________________________________________
    
     Talk to Dania and you will be able to collect your bounty for the
     kill - 1000 gil, Jackboots x1 and Rainbow Egg x1. That's all for the
     hunts!
    
     ----------------------------------------------------------------------
                      Quickenings - Defeat the Werewolves!
     ----------------------------------------------------------------------
    
     Werewolf
     ---------
     Werewolves roam in pairs and each carries a mean axe. They are great
     attackers and has around 2000 HP each. First of all, make use of the
     Save Crystal at Crystal Glade. Have all characters with Quickening
     Rank 1 acquired and use your Mist combos (use all MP). Go back to
     Crystal Glade and use the Save Crystal to restore the lost HP/MP.
     Return back Starfall Fields to attack the remaining Werewolf with
     another Mist combo. Seize this opportunity to familiarize yourself
     with Mist Combo system. For more details, please refer to Basics
     Section. By the way, the Mist Combo can deal 7000 ~ 9000 HP at this
     point of time if you managed to learn it well...
    
     Once you are done with this task, go to the next section and continue
     with the story.
    
     ----------------------------------------------------------------------
     [W-017]
     Visit to the Sky City of Bhujerba
     ----------------------------------------------------------------------
                                                                 ffxii_0217
     Party Member:       Vaan, Fran, Balthier, Basch, Lamont (Guest)
     Recommended Level:  13~14
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Map (Bhujerba), Map (Lhusu Mines)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Rabanastre - Aerodome
     --------------------------
     The Aerodome is located at the Westgate. Use the moogling system
     and teleport to the Westgate area. There is a Save Crystal and exit
     will lead to the Dalmasca Westersand. You will find Fran standing
     behind the moogle at the moogling headpost. Talk to her and proceed
     inside the Aerodome.
    
     You will find Balthier in the rear area of the screen. Talk to
     him and you will be given the following prompt.
    
     o I'm ready <-
     o Not yet
     o Tell me about Bhujerba
    
     Once you pick the top option, Balthier will tell you about that you
     will not coming to Rabanstre area for quite some time and will ask
     to consider...
    
     o I really ready <--
     o Let me check one more thing
    
     You will be introduced to Balthier's airship - the Strahl and it
     will be flying to the Sky City of Bhujerba. There will be some
     scenes...
    
     Sky City of Bhujerba - Aerodome
     -------------------------------
     Just treat the Aerodome like a transport terminal between cities. At
     the Aerodome, there will be some more scenes. There is a Gate Crystal
     here. You can save your game but you cannot teleport back to Rabanastre
     for this period of time. Exit this area.
    
     There will be some more scenes and you will meet up Lamont. Your
     objective is get to Lhusu Mines. By the way, Lamont will join your
     party as a "Guest" character.
     _______________________________________________________________
    
      Lamont          LV 14    HP:  385   MP: 67
    
      Attack Power    30   EXP:   16570
      Defense          8   NEXT:  -
      Magic Resist     8
      Evade           35   Weapon:    -
      Magic Evade      0   Off-Hand:  -
      Strength        26   Helm:      -
      Magic Power     35   Armor:     -
      Vitality        27   Accessory: -
      Speed           25   LP: - 
      _______________________________________________________________
      * The stats may be different as it is dependent on Vaan's
        current level.
    
     Below is an ASCII map of the town.
    
     ~-~-~-~-~-~-~-~-~-~-
     Bhujerba Town
     ~-~-~-~-~-~-~-~-~-~-
                                                   To Lhusu Mines
                                                          |
        [AD][GC]          X                 INN           |
                  ---  Travica    --*  Cloudborne         |
                         Way           Row             Lhusu
                      [AS]        --*                 Square [SC]
                      [MS]   \           |              /    [IS]
        Khus      *-- [WS]    \          |    _________/   
        Skygrounds             \         |   /
          [IS]                    Miner's End ____* Kaff Terrance 
                                 [GC] [GS]
     Legend
     X      You are here       [GS]    Gambit Shop
     [AS]   Armor Shop         [GC]    Technick Shop
     [MS]   Magick Shop        INN     Cloudborne Tavern
     [WS]   Weapon Shop        [SC]    Save Crystal
     [IS]   Item Shop          [GC]    Gate Crystal
     [AD]   Aerodome           *       Block off by Imperial
    
    
      Below is the shopping list:
    
      Rithil's Protectives             Targe's Arms
      (Travica Way)                    (Travica Way)
      Leather Headgear      500 gil    Iron Sword             1200 gil
      Bronze Chestplate     500 gil    Oak Staff               400 gil
      Topkapi Hat           500 gil    Javelin                1400 gil
      Kilimweave Shirt      500 gil    Assassin's Dagger      1400 gil
      Sallet               1000 gil    Capella                1400 gil
      Scale Armor          1000 gil    Oaken Pole             1300 gil
      Buckler              1000 gil    Aevis Killer           1500 gil
      Headguard             300 gil    Broadsword              400 gil
      Leather Breastplate   300 gil    Dagger                  200 gil
      Pointy Hat            300 gil    Shortbow                500 gil
      Silken Shirt          300 gil    Altair                  500 gil
      Bronze Helm           700 gil    Longsword               700 gil
      Bronze Armor          700 gil    Mage Masher             700 gil
      Leather Shield        600 gil    Silver Bow             1000 gil
    
      Mait's Magicks                   Clio's Technicks
      (Travica Way)                    (Miner's End)
      Vox                   300 gil    Poach                  7000 gil
      Immobilize            600 gil    Charge                 1700 gil
      Disable               600 gil    Horology               2000 gil
      Protect               200 gil    
      Poison                500 gil
      Shell                 300 gil
      Silence               400 gil
      Dark                  500 gil
    
      Bashketi's Gambits
      (Miner's End)
      Ally: any             50 gil    Ally Status = Sleep         50 gil
      Ally: party leader    50 gil    Ally Status = Confuse       50 gil
      Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
      Ally: HP <70%         50 gil    Foe: any                    50 gil
      Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
      Ally: HP <50%         50 gil    Foe: targeting self        100 gil
      Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
      Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
      Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
      Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
      Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
      Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
      Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
      Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
      Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
      Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
      Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
      Self                  50 gil
    
      Street Vendor
      (Lhusu Square)
      Potion                70 gil
      Antidote              50 gil
      Eye Drops             50 gil
      Phoenix Down         250 gil
      Echo Herbs            50 gil
    
     Move straight forward until you find a moogle and a lady. Talk to the
     moogle (Cartographer's Guild) and you will be able to purchase maps.
     Purchase map for Lhusu Mines (650 gil) and the Bhujerba (50 gil). Visit
     the shops and converse with the people there. Currently you are unable
     to access to the Khus Skygrounds, Cloudborne Row and Kalf Terrace as
     all the walkway leading to there are sealed off by Imperial soldiers.
     Note that blocked off areas are indicated by orange lines on your
     radar. Make your way to Lhusu Square. There is a Save Crystal there.
    
     Move down the stairs and there will be a cutscene...
    
     ----------------------------------------------------------------------
     [W-018]
     Lhusu Mines - I'm coming, Penelo!
     ----------------------------------------------------------------------
                                                                 ffxii_0218
     Party Member:       Vaan, Fran, Balthier, Basch, Lamont (Guest)
     Recommended Level:  13~15
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies
      ```````````````````````````````````````````````````````````````
      Skeleton
      LV 08  HP:  557   LP:  1   Weak vs. Holy
      LV 09  HP:  563   LP:  1
      LV 11  HP:  804   LP:  1
      Drop/Steal: Bone Fragment, Bronze Chestplate, Dark Stone, Echo
                  Herb, Pebble
      ```````````````````````````````````````````````````````````````
      Skull Defender
      LV 08  HP:  476   LP:  1   Weak vs. Holy
      LV 09  HP:  516   LP:  1
      LV 11  HP:  708   LP:  1
      Drop/Steal: Antidote, Bone Fragment, Dark Stone, Iron Helm,
                  Pebble
      ```````````````````````````````````````````````````````````````
      Slaven
      LV 10  HP:  780   LP:  1   Weak vs. Wind
      LV 11  HP:  802   LP:  1
      Drop/Steal: Aevis Killer, Earth Stone, Eye Drops, Pebble,
                  Tanned Hide
      ```````````````````````````````````````````````````````````````
      Steeling
      LV 07  HP:  446   LP:  1   Weak vs. Earth
      LV 08  HP:  462   LP:  1
      Drop/Steal: Antidote, Armguard, Bat Fang, Eye Drops, Pebble,
                  Wind Stone
      ```````````````````````````````````````````````````````````````
    
      Rare Game:
      Aerieel (41)
    
       +----------------------------------------------------------------+
       |                           TRAPS                                |
       | There are a lot of traps within the mines. You will be unable  |
       | to detect them unless your character is with Libra status. As  |
       | Libra does not last forever, it will be better to equip one of |
       | the characters with the Bangle so that you will be able to     |
       | detect the traps at all times. The traps are indicate by red   |
       | lines so don't walk toward them blindy as they deal a lot of   |
       | and sometimes deadly statuses!                                 |
       +----------------------------------------------------------------+
    
     o---------------------------o
      Lhusu Mines
     o---------------------------o
    
                                   Site 3
                                         \
                                        Site 2
                                           |
                                     Shunia Twinspan 
                                           |
                                           |
     Site 9 - Tasche - Transitway 2*- Transitway 1 - Oltam Span - Shaft
               Span                                               Entry
                                                                    |
                                                               To Bhujerba
    
    
     Shaft Entry
     ----------------------------------------------------------------------
     Enemies: Steeling, Skull Defender, Skeleton
     ----------------------------------------------------------------------
     Go down the stairs and there will be some scenes. You will see the
     Marquis for the first time. Once the scene is over, move down the
     stairs and turn once you reach a T-Junction. Along the railway, you
     will encounter a lot of Steelings. Head left until you see a winding
     path, along that path you will encounter Skeletons.
    
     Head west and you will see glowing white area...
    
     Oltam Spam
     ----------------------------------------------------------------------
     Enemies: Skull Defender, Steeling, Aerieel*
     ----------------------------------------------------------------------
     Do not go down the stairs and there are most likely to be bloody
     traps on the ground. If you are lucky, you might encounter the rare
     game - Aerieel here... Just go straight.
    
     Transitway 1
     ----------------------------------------------------------------------
     Enemies: Skeleton, Steeling, Skull Defender
     ----------------------------------------------------------------------
     You will find a Y-junction. Take the route that is heading east as the
     left route leads to a dead end (but be sure to explore it for some
     treasure though). There are bloody traps on the tiny winding in north
     east section of these area. Just head northwards till you reach the
     Shunia Twinspan. 
    
     Shunia Twinspan
     ----------------------------------------------------------------------
     Enemies: Skeleton, Skull Defender
     ----------------------------------------------------------------------
     The enemies will regenerate regardless how much you attack. But as
     mentioned earlier, the longer the chains, the higher the chances that
     these enemy will drop more loot. Just eliminate all the skeletons
     enemy and head north. Along this walkway, you fight Skull Defender
     and Skeleton endless times and they will drop loot very easy (due to
     high combo). This place is the ideal place to earn gil. So take note
     Once you are done with your hunt for Bone Fragments and Dark Stones,
     proceed northwards... 
    
     Site 2
     ----------------------------------------------------------------------
     Enemies: Skull Defender, Skeleton, Slaven
     ----------------------------------------------------------------------
     Make your way towards north and take the path head northeast. Once
     you reach a cavern area (no footpath), make sure all your party has
     full HP/MP, the skeletons should be no match and Lamont is a good
     guest considering he has infinite Potions.
    
     Move inside the cave structure and this will eventually trigger
     a cutscene. Balthier will question Lamont and you will meet
     Balthier's enemies...
    
     You will have to fight them but Balthier will suggest you run away
     from them or you can defeat them if you have sufficient MP to use
     Quickening.
      ________________________________________________________________
      Ba'Gamanan    LV 12   HP: 3983
      Rinok         LV 11   HP: 1745
      Gijuk         LV 11   HP: 1745
      Bawagi        LV 11   HP: 1593
      ________________________________________________________________
      Attacks: Ram, Lunge, Jump, Blizzard, Kick
    
      All the Bangaa has Haste, Regen, Protect, Shell being cast on
      them... By the way, note that Lamont has already left your party.
    
      Use the Quickening to defeat Ba'Gamnan and all will retreat! You
      just need to defeat Ba'Gamnan and the battle will end. I would
      recommend you to defeat Ba'Gamanan for the update for your
      Clan Primer. 
    
      Note: You can choose to escape from the battle by holding down
      the R2 button.
    
      Steal: Gil, Potion
      LP:    5
      ________________________________________________________________
    
     You will need to make your way back to the Shaft Entry area. Before
     heading back, try to fight as many skeletons and skull defender as
     possible so that you can chain them up and earn more loot for getting
     more cash. At this moment, this dungeon is the best place earning loot
     for gil...
    
     Now you will need to chase after Lamont as you move back towards
     the Shaft Entry. Upon exiting the mines, you will find out on Lamont's
     true identity and he take away Penelo with him. Now you need to find
     means to reach the Marquis - Ondore.
    
     Move up the stairs and there will be some more scenes...
    
     ----------------------------------------------------------------------
     [W-019]
     Bhurjeba - Spread the name of Basch!
     ----------------------------------------------------------------------
                                                                 ffxii_0219
     Party Member:       Vaan, Fran, Balthier, Basch
     Recommended Level:  18
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Now, you need to spread your notoriety meter... You will need to go
     to the town and spread around Basch's fame by pressing the Square
     button. Your objectivity is to build the guage to 100%.
    
     Lhusu Square
     -------------
     You will need to find people (marked by green dots) on your radar
     and draw them to your attention by pressing the Square button. You
     can get up to 35% in the Lhusu Square. Now it is time to sell your
     loot for a lot of gil... 
    
     Be careful when you are doing areas away from the Informed Sainikah (
     Bhurjeba Soldiers with black helmet and carries a sword) or the
     percentages will dropped. Just position Vaan in the middle of the
     people and press Square to attract most people. By the way, you can
     attract attention of same people by exiting and revisiting the area.
     For faster building up of the Notoriety gauge, use it at the City
     Parijanahs (the town guides and they carry a blue book). You can do
     the testification at any place in Bhurjeba.
    
     By the way, check out the shops again as they are selling new items.
     The Imperial Guards are no longer blocking your way.
    
    
      Rithil's Protectives             Targe's Arms
      (Travica Way)                    (Travica Way)
      -----------------------------    --------------------------------
      Leather Headgear      500 gil    Iron Sword             1200 gil
      Bronze Chestplate     500 gil    Oak Staff               400 gil
      Topkapi Hat           500 gil    Javelin                1400 gil
      Kilimweave Shirt      500 gil    Assassin's Dagger      1400 gil
      Sallet               1000 gil    Capella                1400 gil
      Scale Armor          1000 gil    Oaken Pole             1300 gil
      Buckler              1000 gil    Aevis Killer           1500 gil
      Horned Hat            700 gil    Zwill Blade            1700 gil
      Ringmail              700 gil    Cherry Staff            800 gil
      Calot Hat             700 gil    Broadsword              400 gil
      Shepherd's Bolero     700 gil    Dagger                  200 gil
      Headguard             300 gil    Shortbow                500 gil
      Leather Breastplate   300 gil    Altair                  500 gil
      Pointy Hat            300 gil    Longsword               700 gil
      Silken Shirt          300 gil    Mage Masher             700 gil
      Bronze Helm           700 gil    Silver Bow             1000 gil
      Bronze Armor          700 gil    
      Leather Shield        600 gil    
    
      Mait's Magicks                   Clio's Technicks
      (Travica Way)                    (Miner's End)
      ------------------------------   --------------------------------
      Vox                   300 gil    Poach                  7000 gil
      Stona                 800 gil    Charge                 1700 gil  
      Water                 800 gil    Horology               2000 gil
      Immobilize            600 gil    Souleater              8400 gil
      Disable               600 gil
      Break                 900 gil
      Reflect               800 gil
      Blind                 200 gil
      Protect               200 gil    
      Poison                500 gil
      Shell                 300 gil
      Silence               400 gil
      Dark                  500 gil
    
      Bashketi's Gambits
      (Miner's End)
      -----------------------------   -----------------------------------
      Ally: any             50 gil    Ally Status = Sleep         50 gil
      Ally: party leader    50 gil    Ally Status = Confuse       50 gil
      Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
      Ally: HP <70%         50 gil    Foe: any                    50 gil
      Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
      Ally: HP <50%         50 gil    Foe: targeting self        100 gil
      Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
      Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
      Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
      Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
      Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
      Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
      Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
      Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
      Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
      Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
      Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
      Self                  50 gil
    
      Street Vendor                   Street Vendor
      (Lhusu Square)                  (Khus Skygrounds)
      -----------------------------   ------------------------------------
      Potion                70 gil    Potion                      70 gil
      Antidote              50 gil    Antidote                    50 gil
      Eye Drops             50 gil    Eye Drops                   50 gil
      Phoenix Down         250 gil    Phoenix Down               250 gil
      Echo Herbs            50 gil    Echo Herbs                  50 gil
      Gold Needle          100 gil    Gold Needle                100 gil
      Alarm Clock           50 gil    Alarm Clock                 50 gil
      Handkerchief          50 gil    Handkerchief                50 gil
    
     Cloudborne Tavern
     ------------------
     Once you get 100% and there will be some cutscenes between your party.
     Shortly the scene will switch to between Penelo and Larsa (Lamont).
     You will be at the Cloudborne tavern. Examine the Notice Board there
     and you will find the Hunt for Mark - Nidhogg. The requestor is Aekom,
     the Seeq at Lhusu Square. The house south off the Cloudborne Tavern
     is the Staras Residence where you will meet Kait and Niray there.
    
     You will need to head for the enterance next to the Rithil's
     Protectives (Armor Shop) at the Travis Way. Talk to Bhujerban Sainikah
     on the left and pick the top option twice to seek audience with the
     Marquis.
    
     Basch wants to rescue the resistance leader - Amalia. After some
     scenes and your party will be held captive again & some more scenes...
    
     ----------------------------------------------------------------------
     [W-020]
     Imperial Fleet - Dreadnaught Leviathan
     ----------------------------------------------------------------------
                                                                 ffxii_0220
     Party Member:       Vaan, Fran, Balthier, Basch, Vossler (Guest),
                         Ashe, Penelo
     Recommended Level:  18
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    Longsword x1, Escutcheon x1, Bronze Helm x1, 
                    Bronze Armor x1, Bangle x1, Manufacted Nethicite
      Key Items:    Map (Leviathan), No.1 Brig Key, Systems Access
                    Key, Manufacted Nethicite
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies
      ```````````````````````````````````````````````````````````````
      Imperial Gunner
      LV 09  HP:  647   LP:  1
      Drop/Steal: Potion, Phoenix Down
      ```````````````````````````````````````````````````````````````
      Imperial Magus
      LV 08  HP:  481   LP:  1
      LV 09  HP:  484   LP:  1
      LV 10  HP:  489   LP:  1
      Drop/Steal: Potion, Phoenix Down
      ```````````````````````````````````````````````````````````````
      Imperial Swordsman
      LV 09  HP:  562   LP:  1
      LV 10  HP:  570   LP:  1
      LV 11  HP:  615   LP:  1
      Drop/Steal: Potion, Phoenix Down, Gil
      ```````````````````````````````````````````````````````````````
      Imperial Hoplite
      LV 10  HP:  674   LP:  1
      LV 11  HP:  682   LP:  1
      LV 12  HP:  690   LP:  1
      Drop/Steal: Potion, Phoenix Down
      ```````````````````````````````````````````````````````````````
      Mastiff
      LV 11  HP:  535   LP:  1
      LV 12  HP:  555   LP:  1
      Drop/Steal: Potion, Phoenix Down
      ```````````````````````````````````````````````````````````````
    
     Central Brig Access
     ---------------------
     At the airship, you will meet Amalia or Ashe, the former princess of
     Dalmasca and Basch gets a slap on his face (*ouch*). Vaan surrenders
     the Goddess's Magicite to Judge Ghis...
    
     Port Launch
     --------------
     After some scenes, you will be aided by Vossler who joins you as
     Guest along with the map of the Leviathan.
      _______________________________________________________________
    
      Vossler         LV 21    HP:  819   MP: 83
    
      Attack Power    26   EXP:   61052
      Defense          9   NEXT:  -
      Magic Resist     7
      Evade            5   Weapon:    -
      Magic Evade      0   Off-Hand:  -
      Strength        43   Helm:      -
      Magic Power     28   Armor:     -
      Vitality        25   Accessory: -
      Speed           29   LP: - 
      _______________________________________________________________
      * Vosseler's stats will be different as it depends on Vaan's or
        your party's average level.
    
     There is a Save Crystal. Use it and save your game.
    
     Below is the ASCII map for the Leviathan
    
    
                  Sub-control Room  ___________
                       |                       \
                  Starboard                    |    
                    Section_____        __.Airship Berth .__
                                |      /      Access        \
         Port        Port       |     |           |          |
         Launch --   Section    |     |    Central Brig      |
         [SC]           |  |    |     |       Access         |
                       Large    |     |          |           |
                      Freight___|     |    Brig No. 1        |
                       Stores          \_ _ _ _ _   _ _ _ _ /      
                       \                          o
                        \                         /
                         \_______________________/
    
                        1F                     2F
    
    
     Port Section
     ----------------------------------------------------------------------
     Enemies: Imperial Swordsman, Mastiff, Imperial Magus
     ----------------------------------------------------------------------
     Exit through the West Block. At the entranceway to Port Section,
     Vossler will give some instructions regarding the red sensor lights.
     If you touch the red sensors, it will trigger the alarm and the
     Imperial Guards will come after you... If you do not touch the web of
     light sensors, you will only fight the Imperial Swordsman...
    
     Large Freight Store
     ----------------------------------------------------------------------
     Enemies: Imperial Swordsman, Imperial Gunner, Imperial Hoplite
     ----------------------------------------------------------------------
     There are a couple of Imperial Guards and a cluster of treasure pots
     in the middle of the area. There are 2 security stations, one on the
     left side and the other one on the right hand side. Just go down the
     stairs and fight the enemies underneath. The door at the lower deck
     will lead to Airship Berth Access. Go up the stairs and there are
     2 exits leading to the Starboard area.
    
     Starboard Section
     ----------------------------------------------------------------------
     Enemies: Imperial Swordsman, Mastiff, Imperial Magus
     ----------------------------------------------------------------------
     There is a Bulkhead Release in the northwest corner of the area. You
     will be given 3 options when you examine it
    
     o Read the Advisory
     o Activate the Release <-
     o Do Nothing
    
     Pick the second option and the access to the sub-control room will
     be accessible. Please note the Bulkhead Release won't work if the
     surrounding area is in alert status (i.e. you have touched one of the
     infared red sensors). Enter the sub-control room.
    
     Sub-Control Room
     ----------------------------------------------------------------------
     Enemies: Imperial Swordsman, Imperial Magus, Imperial Hoplite
     ----------------------------------------------------------------------
     You will see a couple of guard imperial guards at the security station
     that is situated in northeast end of the front control panel. You will
     required a system access card. Go down the stairs on the right and
     fight some more guards. The left side of the pathway leads to a hidden
     passage with 2 chests. One of them has a high chance of containing an
     Ancient Sword. Remember to check it out.
    
     You will find another Bulkhead Release in the north region similar to
     the one you find at the Starboard section. Examine it and pick the 2nd
     option to open the access to the Airship Berth Access. Head south from
     the release gauge and access the door...
    
     Airship Berth Access
     ----------------------------------------------------------------------
     Enemies: Imperial Swordsman, Mastiff, Imperial Magus, Imperial Hoptile
     ----------------------------------------------------------------------
     Just kill off all the enemies in this area and make sure all your
     character's MP are fully charged before you examine the Central Block
     Door - because you will fight a sub-boss fight once you open it.
    
     Central Brig Access
     ---------------------
     Your party is being corned by the Imperial Guards and things don't
     look good for Vaan and co...
      ________________________________________________________________
      Judge A                 LV 11   HP: 2245
      Judge B                 LV 11   HP: 2245
      Imperial Swordsman A    LV 10   HP: 430
      Imperial Swordsman B    LV 11   HP: 430
      Imperial Swordsman C    LV 11   HP: 430
      Imperial Magus          LV 10   HP: 384
      ________________________________________________________________
      Well, your party are being cornered by 2 Judges from 2 sides. 
      Just gather them together and use your Quickening. The Judge
      will give you 7 LP each. You will get 4 LP for remaining
      enemies... Once you defeat them, you will get your victory
      dance!
    
      Steal: Gil
      ________________________________________________________________
    
      You will get No.1 Brig Key upon winning the battle. Head south and
      examine the Brig No.1 Door. Pick the top option to use the
      Brig No.1 Key you have found earlier. There are 4 rooms in these
      area.
    
      Rooms
      ------
      NE C-203:  Lulucee & Tetran (Shop)
      NW C-201:  Save Crystal and Urn containing Systems Access Key
      SE C-204:  Empty Area
      SW C-202:  Princess Ashe (!)
    
    
                                  Tetran
    
      Weapon                           Armor
      -----------------------------    --------------------------------
      Iron Sword           1200 gil    Leather Headgear        500 gil
      Oak Staff             400 gil    Bronze Chestplate       500 gil
      Javelin              1400 gil    Tokapi Hat              500 gil
      Assassin's Dagger    1400 gil    Kilimweave Shirt        500 gil
      Capella              1400 gil    Sallet                 1000 gil
      Oaken Pole           1300 gil    Scale Armor            1000 gil
      Aevis Killer         1500 gil    Buckler                1000 gil
      Zwill Blade          1700 gil    Horned Hat              700 gil
      Cherry Staff          800 gil    Ring Mail               700 gil
      Broadsword            400 gil    Calot Hat               700 gil
      Dagger                200 gil    Shepherd's Bolero       700 gil
      Shortbow              500 gil    Headguard               300 gil
      Altair                500 gil    Leather Breastplate     300 gil
      Longsword             700 gil    Pointy Hat              300 gil
      Mage Masher           700 gil    Silken Shirt            300 gil
      Silver Bow           1000 gil    Bronze Helm             700 gil
                                       Bronze Armor            700 gil
                                       Leather Shield          600 gil
    
      Accessories                      Items
      ------------------------------   -------------------------------
      Steel Gorget         1500 gil    Potion                   70 gil
      Armguard              800 gil    Antidote                 50 gil
      Tourmaline Ring       300 gil    Eye Drops                50 gil
      Gauntlets            1200 gil    Phoenix Down            250 gil
      Battle Harness       1000 gil    Echo Herbs               50 gil
      Leather Gorget       1500 gil    Gold Needle             100 gil
                                       Alarm Clock              50 gil
                                       Handkerchief             50 gil
    
      Magicks & Technicks
      -----------------------------
      Vox                   300 gil
      Stona                 800 gil
      Water                 800 gil
      Immobilize            600 gil
      Disable               600 gil
      Break                 900 gil
      Reflect               800 gil
      Blind                 200 gil
      Protect               200 gil    
      Poison                500 gil
      Shell                 300 gil
      Silence               400 gil
      Dark                  500 gil
    
      Gambit Targets
      ----------------------------    ----------------------------------
      Ally: any             50 gil    Ally Status = Sleep         50 gil
      Ally: party leader    50 gil    Ally Status = Confuse       50 gil
      Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
      Ally: HP <70%         50 gil    Foe: any                    50 gil
      Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
      Ally: HP <50%         50 gil    Foe: targeting self        100 gil
      Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
      Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
      Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
      Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
      Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
      Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
      Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
      Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
      Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
      Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
      Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
      Self                  50 gil
    
      Open the door labelled C-202 and there will be a cutscene between
      your party and Ashe. Ashe will joins your party! Exit via the central
      block. There will be another cutscene. Exit the Central Brig. Access
      the controls and the area will be in high alert status.
    
      Head north and make your way to the Sub-Control Room. You will be able
      to open if you have activate the Bulkhead Release at the Sub-control
      room. If not you have to make through all the way from Large Freight
      Stores, Starboard Section then to the Sub-Control Room. Your objective
      is to get to Sub-Control Room. Besides it is a great time to gain some
      more experience.
    
      Sub-Control Room
      ----------------------------------------------------------------------
      Enemies: Imperial Swordsman, Imperial Magus, Imperial Hoptile
      ----------------------------------------------------------------------
      Examine the Control Panel. You will be given 2 option. Pick the top
      option to use System Access Key. You will be given the following
      options:
    
      o  View Security Report
      o  Reset Alarm   <- 
      o  Do Nothing
    
      Choose the second option. Choose the top option to confirm to reset
      the alarm. You have 60 seconds to get to the Port Launch area. If you
      reset the alarm, you will encounter any enemies. There is 2 more
      control panel at the lower berth area of Large Freight Stores area.
      This is vital for you to converse your HP & MP for a crucial boss
      fight.
    
      Once you get to the Port Section, there will be a cutscene and you
      will meet Penelo and Larsa there. Vossler will leave your party and
      Penelo will rejoin your party. She will gain a significant amount of
      levels & her equipment when she leave your party earlier. But first 
      of all, concentrate on making your escape! You will get the
      Manufactured Nethicite from Larsa.
    
      Port Launch
      --------------
      You will meet Judge Ghis
      ________________________________________________________________
      Judge Ghis              LV ??   HP: ???? (~4200)
      Imperial Swordsman A    LV 10   HP: 615
      Imperial Swordsman B    LV 10   HP: 615
      Imperial Swordsman C    LV 10   HP: 615
      ________________________________________________________________
      Thanks to the gift earlier you have received from Larsa and it
      absorbs Ghis' black magic and you will need to battle him.
    
      Attacks: Protect, Tri-Attack, Kick, Aero, Greater Barrier
    
      The boss and his guards have a tendency of focusing their attacks
      on one of your characters. Just keep your allies' HP above 300
      and you will be fine.
    
      Remember that I have asked you to conserve your MP prior to this
      fight? Unleash your characters' Mist Quickenings to end the
      battle fast....
    
      LP: 22 (Judge Ghis), 1 LP per Swordsman.
      ________________________________________________________________
    
      After the battle is over, your party will secure the Atomos - an
      airship and will be back at the Bhujerba Aerodome. You will need
      to seek address with Ondore... Time to get payback!
    
     ----------------------------------------------------------------------
     [W-021]
     Back at Bhurjeba - Strahl Take Off!
     ----------------------------------------------------------------------
                                                                 ffxii_0221
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
     Recommended Level:  20
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         Great Serpeantskin x1
      Gil:          600 gil
      Equipment:    Rose Corsage x1, Balacava x1
      Key Items:    -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Once again, you will need to pay a visit to the Marquis and hope that
     this time round, he does not screw your party again any more. The
     shops are selling new items again and below are the updated shopping
     list. Make sure you buy the Raise and Cura white magicks as you will
     need for future battles. Set a Gambit for Ally: status = HP Critical
     and link it with Cura for both Penelo or Ashe. Get the Bronze Shield as
     it will be greatly useful for strengthening defense.
    
      Rithil's Protectives             Targe's Arms
      (Travica Way)                    (Travica Way)
      Leather Headgear      500 gil    Iron Sword             1200 gil
      Bronze Chestplate     500 gil    Oak Staff               400 gil
      Topkapi Hat           500 gil    Javelin                1400 gil
      Kilimweave Shirt      500 gil    Assassin's Dagger      1400 gil
      Sallet               1000 gil    Capella                1400 gil
      Scale Armor          1000 gil    Oaken Pole             1300 gil
      Buckler              1000 gil    Aevis Killer           1500 gil
      Horned Hat            700 gil    Zwill Blade            1700 gil
      Ringmail              700 gil    Cherry Staff            800 gil
      Calot Hat             700 gil    Broadsword              400 gil
      Shepherd's Bolero     700 gil    Dagger                  200 gil
      Iron Helm            1400 gil    Shortbow                500 gil
      Iron Armor           1400 gil    Altair                  500 gil
      Bronze Shield        1200 gil    Longsword               700 gil
      Headguard             300 gil    Mage Masher             700 gil
      Leather Breastplate   300 gil    Silver Bow             1000 gil
      Pointy Hat            300 gil
      Silken Shirt          300 gil
      Bronze Helm           700 gil
      Bronze Armor          700 gil    
      Leather Shield        600 gil    
    
      Mait's Magicks                   Clio's Technicks
      (Travica Way)                    (Miner's End)
      Raise                1900 gil    Poach                  7000 gil
      Cura                 1500 gil    Charge                 1700 gil  
      Vox                   300 gil    Horology               2000 gil
      Stona                 800 gil    Souleater              8400 gil
      Water                 800 gil
      Immobilize            600 gil
      Disable               600 gil
      Break                 900 gil
      Reflect               800 gil
      Blind                 200 gil
      Protect               200 gil    
      Poison                500 gil
      Shell                 300 gil
      Sleep                 700 gil
      Oil                   600 gil
      Silence               400 gil
      Dark                  500 gil
    
      Bashketi's Gambits
      (Miner's End)
      Ally: any             50 gil    Ally Status = Sleep         50 gil
      Ally: party leader    50 gil    Ally Status = Confuse       50 gil
      Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
      Ally: HP <70%         50 gil    Foe: any                    50 gil
      Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
      Ally: HP <50%         50 gil    Foe: targeting self        100 gil
      Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
      Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
      Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
      Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
      Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
      Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
      Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
      Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
      Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
      Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
      Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
      Self                  50 gil
    
      Street Vendor                   Street Vendor
      (Lhusu Square)                  (Khus Skygrounds)
      Potion                70 gil    Potion                      70 gil
      Antidote              50 gil    Antidote                    50 gil
      Eye Drops             50 gil    Eye Drops                   50 gil
      Phoenix Down         250 gil    Phoenix Down               250 gil
      Echo Herbs            50 gil    Echo Herbs                  50 gil
      Gold Needle          100 gil    Gold Needle                100 gil
      Alarm Clock           50 gil    Alarm Clock                 50 gil
      Handkerchief          50 gil    Handkerchief                50 gil
    
     It is also time to conduct some of the hunts that you have missed
     earlier...
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.6 - Nidhogg
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     The Nidhogg is found at the railway paths along Transitway 1. It is a
     giant serpent-like creature, you can't miss it...
      ________________________________________________________________
      Nidhogg              LV ??   HP: ???? (~6100)
      ________________________________________________________________
      Attacks: Saber, Tail Spear
    
      The giant snake has an auto-Shell, auto-Protect and Bravery on,
      which means it will do a lot of damage with its normal attacks.
      The normal attacks does around 50 HP ~ 70 HP damage while Saber
      and Tail Spear does around 100 HP. However, you should not have
      much problem, considering you have 6 active members and you will
      be able to use the Mist Quickening for at least 4 times....
      
      Steal: Aries Gem
      LP:    5
      ________________________________________________________________
    
     Exit the mines and head back to Lhusu Square. Talk to Aekom (the Seeq
     talking to the man sitting on the crate) and he will give you the
     following rewards - 600 gil, Balacava, Rose Corsage and a Great
     Serpeantskin. Do NOT sell the Great Serpeantskin. It is essential for
     an additional reward when you do the Barheim Key Quest later in the
     game.
    
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Revisiting Rabanastre
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     You can use the teleport feature of the Gate Crystal at the Aerodome.
     Make sure you have at least 2 teleport stones so that you are able to
     teleport back Bhujerba.
    
      The shops are selling new items. So remember to check them out...
    
      ** Shopping List **
    
      Miguelo's Sundries               Amal's Weaponary
      (East End)                       (East End)
      -----------------------------    --------------------------------
      Potion                 70 gil    Broadsword              400 gil
      Antidote               50 gil    Dagger                  200 gil
      Eye Drops              50 gil    Shortbow                500 gil
      Phoenix Down          250 gil    Altair                  500 gil
      Echo Herbs             50 gil    Longsword               700 gil
      Gold Needle           100 gil    Mage Masher             700 gil
      Alarm Clock            50 gil    Silver Bow             1000 gil
      Handkerchief           50 gil    Iron Sword             1200 gil
      Hi-Potion             210 gil    Oak Staff               400 gil
                                       Javelin                1400 gil
      Onion Shot            100 gil    Assassin's Dagger      1400 gil
      Onion Arrows          100 gil    Capella                1400 gil
                                       Oaken Pole             1300 gil
                                       Aevis Killer           1500 gil
                                       Zwill Blade            1700 gil
                                       Cherry Staff            800 gil
                                       Killer Bow             2000 gil
                                       Spear                  2200 gil
                                       Handaxe                2200 gil
                                       Chopper                2200 gil
                                       Cypress Pole           2000 gil
                                       Mace                   1800 gil
                                       Ancient Sword          2400 gil
                                       Vega                   2400 gil
    
      Panamis's Protectives            Yugri's Magicks
      (East End)                       (East End)
      -------------------------------  --------------------------------
      Leather Cap            100 gil   Cure                    200 gil
      Leather Clothing       100 gil   Poisona                 200 gil
      Cotton Cap             100 gil   Blindna                 200 gil
      Cotton Shirt           100 gil   Vox                     300 gil
      Headgear               200 gil   Stona                   800 gil 
      Chromed Leathers       200 gil   Raise                   1900 gil 
      Magick Curch           200 gil   Cura                    1500 gil 
      Light Woven Shirt      200 gil   Fire                    200 gil 
      Leather Helm           500 gil   Thunder                 200 gil 
      Leather Armor          500 gil   Blizzard                200 gil
      Esutcheon              300 gil   Water                   800 gil 
      Headguard              300 gil   Slow                    200 gil 
      Leather Breastplate    300 gil   Immobilize              600 gil 
      Pointy Hat             300 gil   Disable                 600 gil
      Silken Shirt           300 gil   Break                   900 gil
      Bronze Helm            700 gil   Reflect                 800 gil
      Bronze Armor           700 gil   Warp                    1700 gil
      Leather Shield         600 gil   Bleed                   1100 gil
      Leather Headgear       500 gil   Blind                   200 gil
      Bronze Chesplate       500 gil   Protect                 200 gil
      Topkapi Hat            500 gil   Poison                  500 gil
      Kilimweave Shirt       500 gil   Shell                   300 gil
      Sallet                1000 gil   Silence                 400 gil
      Scale Armor           1000 gil   Sleep                   700 gil
      Buckler               1000 gil   Oil                     600 gil
      Horned Hat             700 gil   Dark                    500 gil
      Ringmail               700 gil   Berserk                 1000 gil
      Calot Hat              700 gil
      Shepherd's Bolero      700 gil
      Iron Helm             1400 gil
      Iron Armor            1400 gil
      Bronze Shield         1200 gil
      Balaclava             1000 gil
      Windbreaker           1000 gil
      Wizard's Hat          1000 gil
      Wizard's Robes        1000 gil
      Barbut                1900 gil
      Linen Cuirass         1900 gil
      Round Shield          1600 gil
    
      Batahn's Technicks               Clan Provisioner*
      (East End)                       (Muthru Bazaar)
      ------------------------------   ----------------------------------
      Steal                 1500 gil   Teleport Stone            200 gil
      Libra                  500 gil   Gysahl Greens             108 gil
      First Aid              400 gil
      Poach                 7000 gil
      Charge                1700 gil
      Horology              2000 gil
      Souleater             2000 gil
      Traveler              6700 gil
      Numerology            2048 gil
    
      Yamoora's Gambits
      (North End)
      Ally: any             50 gil    Ally Status = Sleep         50 gil
      Ally: party leader    50 gil    Ally Status = Confuse       50 gil
      Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
      Ally: HP <70%         50 gil    Foe: any                    50 gil
      Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
      Ally: HP <50%         50 gil    Foe: targeting self        100 gil
      Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
      Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
      Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
      Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
      Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
      Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
      Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
      Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
      Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
      Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
      Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
      Self                  50 gil
    
      * You won't be able to purchase the items from this guy unless
        you have talk to Montblanc in Clan Hall. The items sold will
        also varies as it depends on your Clan Rank.
    
     If you visit the Sandsea, there will be a new posting there. It is for
     the hunt for Mark Rank II - Wyvern Lord. You can find the petitioner
     Sherral inside the Weapon Shop. The petitioner is an Imperial Guard
     (Sherral) who is browsing the weapons at the south from the owner.
     Talk to him to accept the hunt.
    
     Now make your way back to Marquis' place. Talk to the guard on the left
     and pick the top option. There will be some scenes and Ashe is forced
     to stay back at Bhurjeba. Ashe intends to hijack Balthier's ship but
     failed. However due to his desire for hunting treasure, Balthier
     offers his help. Your objective of the upcoming tour is to find the
     Dawn Shard, the proof of identity for Ashe.
    
     This is followed by some cool FMV scenes....
    
     ----------------------------------------------------------------------
     [W-022]
     Dalmasca Westersand
     ----------------------------------------------------------------------
                                                                 ffxii_0222
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
     Recommended Level:  20
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies
      ```````````````````````````````````````````````````````````````
      Alraune
      LV 10  HP:  615   LP:  1   Weak vs. Wind
      LV 11  HP:  627   LP:  1
      LV 14  HP:  966   LP:  1
      Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
                  Succulent Fruit
      ```````````````````````````````````````````````````````````````
      Dive Talon (friendly)
      LV 28  HP: 4090   LP:  2   Weak vs. Earth
      LV 27  HP: 4022   LP:  2
      Drop/Steal: Wind Magicite, Burning Bow, Large Feather
      ```````````````````````````````````````````````````````````````
      Wolf
      LV 08  HP:  135   LP:  1   Weak vs. Earth
      LV 09  HP:  155   LP:  1
      Drop/Steal: Wind Stone, Wolf Pelt, Broadsword
      ```````````````````````````````````````````````````````````````
      Alpha Wolf
      LV 09  HP:  555   LP:  1   Weak vs. Earth
      LV 08  HP:  535   LP:  1
      LV 14  HP:  575   LP:  1
      Drop/Steal: Wind Stone, Wolf Pelt
      ```````````````````````````````````````````````````````````````
      Sleipnir
      LV 09  HP:  724   LP:  1   Weak vs. Ice
      LV 10  HP:  744   LP:  1
      LV 11  HP:  764   LP:  1
      Drop/Steal: Molting, Storm Stone
      ```````````````````````````````````````````````````````````````
      Urstrix
      LV 10  HP:  641   LP:  1   Weak vs. Wind
      LV 11  HP:  661   LP:  1
      Drop/Steal: Large Feather, Earth Stone, Headguard
      ```````````````````````````````````````````````````````````````
      Cockatrice
      LV 11  HP:  617   LP:  1   Weak vs. Water
      LV 09  HP:  585   LP:  1
      LV 10  HP:  601   LP:  1
      Drop/Steal: Small Feather, Fire Stone, Phoenix Down, Potion
      ```````````````````````````````````````````````````````````````
    
      Rare Game: Lindbur Wolf (8), Dustia (61), Fideliant (67)
    
     Dalmasca Westsand - The Western Divide
     -----------------------------------------
     You will end up at the Dalmasca Westersand. You need to head west off
     the Sandsea to the tomb of late king. There is a Gate Crystal here and
     you will find a Desert Merchant - Lohen next to Chocobo.
    
                                 Lohen
    
      Weapons                          Armor
      -----------------------------    -------------------------------
      Iron Sword           1200 gil    Leather Headgear        500 gil
      Oak Staff             400 gil    Bronze Chestplate       500 gil
      Javelin              1400 gil    Topkapi Hat             500 gil
      Assassin's Dagger    1400 gil    Kilimweave Shirt        500 gil
      Capella              1400 gil    Sallet                 1000 gil
      Oaken Pole           1300 gil    Scale Armor            1000 gil
      Aevis Killer         1500 gil    Buckler                1000 gil
      Zwill Blade          1700 gil    Horned Hat              700 gil
      Cherry Staff          800 gil    Ringmail                700 gil
      Broadsword            400 gil    Calot Hat               700 gil
      Dagger                200 gil    Shepherd's Bolero       700 gil
      Shortbow              500 gil    Headguard               300 gil
      Altair                500 gil    Leather Breastplate     300 gil
      Longsword             700 gil    Pointy Hat              300 gil
      Mage Masher           700 gil    Bronze Helm             700 gil
      Silver Bow           1000 gil    Bronze Armor            700 gil
                                       Leather Shield          600 gil
    
      Accessories                      Items
      -----------------------------    -------------------------------
      Steel Gorget         1500 gil    Potion                   70 gil
      Armguard              800 gil    Antidote                 50 gil
      Tourmaline Ring       300 gil    Eye Drops                50 gil
      Gauntlets            1200 gil    Phoenix Down            250 gil
      Battle Harness       1000 gil    Echo Herbs               50 gil
      Leather Gorget       1500 gil    Gold Needle             100 gil
      Rose Corsage          800 gil    Alarm Clock              50 gil
      Bangle                500 gil    Handkerchief             50 gil
    
      Magicks & Tecknicks
      -----------------------------
      Vox                   300 gil
      Stona                 800 gil
      Water                 800 gil
      Immobilize            600 gil
      Disable               600 gil
      Break                 900 gil
      Reflect               800 gil
      Blind                 200 gil
      Protect               200 gil    
      Poison                500 gil
      Shell                 300 gil
      Silence               400 gil
      Dark                  500 gil
    
      Gambit Targets
      ----------------------------    ----------------------------------
      Ally: any             50 gil    Ally Status = Sleep         50 gil
      Ally: party leader    50 gil    Ally Status = Confuse       50 gil
      Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
      Ally: HP <70%         50 gil    Foe: any                    50 gil
      Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
      Ally: HP <50%         50 gil    Foe: targeting self        100 gil
      Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
      Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
      Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
      Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
      Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
      Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
      Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
      Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
      Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
      Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
      Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
      Self                  50 gil
    
      Talk to Wayward Bangaa and he will give the following options:
      o Out West
      o Back East
    
      If you choose Back East, you will be told that that direction is
      heading back to Rabanastre. If you head west, you are going to the
      correct direction i.e. via the Yensan Sandsea. The sandsea makes the
      desert look like a sandbox and it is very easy to lose your way.
    
      The east route will lead to the Windtrace Dunes while the west route
      leads to Ogir-Yensa Sandsea.
    
      Below is the map of Dalmasca Westand
    
                                                _ Corridor -- Wyrm's
                                               /  of Sand     Nest (Block)
                                              /        \
      Ogrie        The        Windtrace    The          \
      Yensa   ---- Western -- Dunes     -- Midfault -- Galtea -Rabanastre*
      Sandsea *    Divide          \          |         Downs
                   [GC][IS]         \          \__        |
                                     \___________ Shimmering
                                                  Horizons___
                                                 /           \
                                             Zertinan       Giza Plains*
                                             Caverns*
    
       [GC] Gate Crystal
       [IS] Item Shop
    
     Your current objective is head for Ogrie-Yensa Sandsea, which is west
     from The Western Divide. You will be revisiting the Dalmasca Westersand
     later. Get some equipment for Penelo if you haven't gotten and use
     her LP in such a way, that you will enable her to gain a Mist
     Quickening and some licenses to equip decent armor.
    
     Make your way towards west... 
    
     ----------------------------------------------------------------------
     [W-023]
     Ogrie-Yensa Sandsea
     ----------------------------------------------------------------------
                                                                 ffxii_0223
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                         Vossler (Guest)
     Recommended Level:  20
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Map (Ogrie-Yensa Sandsea)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies
      ```````````````````````````````````````````````````````````````
      Alraune
      LV 10  HP:  615   LP:  1   Weak vs. Wind
      LV 11  HP:  670   LP:  1
      LV 12  HP:  682   LP:  1
      LV 13  HP:  694   LP:  1
      LV 14  HP:  966   LP:  1
      Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
                  Succulent Fruit
      ```````````````````````````````````````````````````````````````
      Danbania (friendly)
      LV 10  HP:  966   LP:  1   Weak vs. Lightning
      LV 11  HP:  977   LP:  1
      LV 12  HP:  988   LP:  1
      LV 13  HP:  999   LP:  1
      LV 14  HP: 1159   LP:  1
      Drop/Steal: Bacchus' Wine, Echo Herbs, Fish Scale, Water Mote,
                  Water Stone
      ```````````````````````````````````````````````````````````````
      Speartongue
      LV 11  HP: 1095   LP:  1   Weak vs. Fire
      LV 13  HP: 1738   LP:  1
      Drop/Steal: Horn, Water Stone
      ```````````````````````````````````````````````````````````````
      Urutan-Yensa
      LV 12  HP:  702   LP:  1   Weak vs. Wind
      LV 13  HP:  710   LP:  1
      LV 14  HP:  718   LP:  1
      Drop/Steal: Earth Magicite, Dark Mote, Gil, Yensa Fin, Potion
      ```````````````````````````````````````````````````````````````
      Wyvern
      LV 14  HP: 1493   LP:  2   Weak vs. Water
      Drop/Steal: Fire Stone, Crooked Fang
      ```````````````````````````````````````````````````````````````
      Yensa
      LV 14  HP: 1021   LP:  1   Weak vs. Wind
      Drop/Steal: Earth Stone, Gold Needle, Yensa Fin, Yensa Scale,
                  Pisces Gem
      ```````````````````````````````````````````````````````````````
      Salamand Entite (friendly)
      LV 45  HP: 48042  LP:  7   Weak vs. Water
      Drop/Steal: Fire Crystal, Electrum, Ether, Salamand Halcyon,
                  Feystone
      ```````````````````````````````````````````````````````````````
    
      Rare Game:
      Pineapple (48), Urutan Exile (80)
    
     Platform 1 - East Tanks
     -----------------------------------------------------------------------
     Enemies: Alraune
     -----------------------------------------------------------------------
     Like the Lhusu Mines, there are some bloody traps which can only be
     detected if your character has Libra being casted. Make sure someone is
     equipped with the Bangle or cast Libra for each character every 5
     minutes to ensure you have Libra on.
    
     Move forward and there will be a cutscene and explaining that you need
     to head west to reach the late King's tomb...
    
     Move up the stairs and walk around the circle ring. You will encounter
     Alraune along the way and they will occassionally drop an item called
     Succulent Fruit, which could fetch you 363 gil per one fruit. These are
     the monsters that you will encounter in this. After passing 3 circle
     pathway, you will be able to reach the next area...
     
     Platform 1 - Refinery
     -----------------------------------------------------------------------
     Enemies: Alraune, Urutan-Yensa, Pineapple*
     -----------------------------------------------------------------------
     There will be a cutscene between your party and you will meet Vossler,
     which is eventually by a FMV scene... Once the FMV scene is over,
     Vossler will rejoin your party as Guest.
    
     On the rings, you will encounter Alraune. The ring on the right has a
     stairs leading downstairs which will lead you to fight Urutun-Yensas
     on the sand path. On the left ring of the area, there is a ledge that
     leads an Urn containing the map of Ogrie-Yensa Sandsea. Make sure you
     grab it. Below is the map of the whole area.
    
    
                     Primary Tank________
                        Complex___       East Junction [C]
                       /          |          |
              Platform 2     Central     Platform 1
      [A]---- Refinery  ---- Junction--- Refinery ____ East Stands
                    \       [D]              /      
                     \            Platform 1
                      \_           South Tanks
                           South   __/
                      ____ Tank Approach
      Exit   ___ Yensa
       [B]       Border Tunnel
                 [GC][IS]
    
     [A]   Nam-Yensa Sandsea - The Sandscale Bank
     [B]   Nam-Yensa Sandsea - Agur Hill
     [C]   Zertinan Caverns - Canopy of Clay
     [D]   Zertinan Caverns - The Balamka Fruit
     [GC]  Gate Crystal
     [IS]  Item Shop
    
     Move down the left circle path and head towards the structure that is
     the north. Aboard the structure, there is a bunch of Urutan-Yensa
     hovering eliminate them all. There is a chest in the high platform of
     these structure. Head left and it will be split into 3 rings. The left
     ring leads to South Tank Approach, the middle leads to Central Junction
     while the one on the right leads to the East Junction.
    
     Head to the East Junction first.
    
     East Junction
     -----------------------------------------------------------------------
     Enemies: Urutan-Yensa, Speartongue, Danbania, Alraune, Wyvern, Yensa
     -----------------------------------------------------------------------
     On the elevated platforms, you will fight Urtan-Yensa. If you head down
     the east path from the platform, you will encounter a new enemy -
     Speartongue and these enemies are weak against Fire and Danbania. There
     is a treasure pot in the area. Exit [C] leads to Zertinan Cavern, which
     you will be visiting it later. Hence ignore for the time being as the
     monsters there will be too much for your party to handle at the current
     stage.
    
     The Y-Junction at the northeast region will lead another treasure pots
     at the dead end where you will encounter Alraune along the way. Beware
     of the traps that are setup along the pathway. Occassionally, you will
     encounter a Wyvern hovering in the sky. Use Water Magicks to lure to
     the ground for you to fight it.
    
     At the left grounded, you will encounter Yensa (big fish) along with
     Urutan-Yensa. Defeat all of them. Heal when your party's HP got below
     60% and cast Cura (so you can heal all characters at the same time).
    
     Head northwest and you will should find the exit path leading to the
     Primary Tank Complex
    
     Primary Tank Complex
     -----------------------------------------------------------------------
     Enemies: Urutan-Yensa, Salamand Entite
     -----------------------------------------------------------------------
     In my opinion, the area looks like a beehive to me. The southwest area
     leads to a trap and a chest behind the crates. Along the main pathway,
     you will encounter Urutan-Yensas. There are a total of 10 compartments.
     Run if you saw an gigantic fireball - Salamand Entite which has around
     40000 HP and it will take at least 5 perfect Mist Quickenings to defeat
     it. Run away from it and you should be able to do so considering it is
     slow in movement.
    
     The exit of this area is in the southwest. At the loop at the southwest
     end it will split into 2 paths. The west one leads to the Platform 2
     - Refinery while the path on the right leads to the Central Junction.
     Take the left path first.
    
     Platform 2 - Refinery
     ------------------------------------------------------------------------
     Enemies: Alraune, Urutan-Yensa, Danbania, Urutan Exile*
     ------------------------------------------------------------------------
     At the northwest end of the area, you will find 3 platforms infested
     with Alraunes and some treasure pots. Grab them all before heading
     eastwards. Head south down the ring pathway until the path split to
     2 paths. Take the the pathway that is heading right.
    
    o----------------------------------------------------------------------o
    |                Nam-Yensa Sandsea - The Sandscale Bank                |
    | Along the ring-shaped pathways, you will encounter Urutan-Yensa as   |
    | usual and make sure you have Libra on at all times as the traps can  |
    | deal tremendous amount of damage. Go down the stairs on left and you |
    | will find a chest along with some Danbania. Attack one of them & both|
    | will become enemy status. If you exit via that area, it will lead to |
    | Nam-Yensa Sandsea - The Sandscale Bank. At that area, use the Save   |
    | Crystal and talk to the Sandsea Moogle. Return back to the Platform  |
    | 2 - Refinery.                                                        |
    o----------------------------------------------------------------------o
    
     I would prefer the east route via Yensa Border Tunnel a better approach
     as you will find a Gate Crystal along with a shop where you can
     sell your loot. But make sure you talk to moogle or you will need to
     make a big walkabout in the later part...
    
     Central Junction
     -----------------------------------------------------------------------
     Enemies: Urutan-Yensa, Alraune, Salamand Entite, Speartongue
     -----------------------------------------------------------------------
     In the northwest area is blocked by the dangerous Salamand Entite, so
     avoid that area for the time being. Along the platform walkway, you
     will encounter either the Urutan-Yensa or the Alraune.
    
     In the northeast area, you will encounter Speartongue again. Roast
     them with Fire. Near the shores, you will encounter the friendly
     Danbania again. Shock them with Thunder. The cave in the northeast will
     lead to Zertinan Caverns. Ignore going there for the time being. The
     path leading towards is also sealed off by another Salamand Entite.
    
     Return back to the Refinery. Take the path heading southeast which will
     leads to Platform 1 - South Tanks.
    
     Platform 1 - South Tanks
     -----------------------------------------------------------------------
     Enemies: Urutan-Yensa, Alraune, Wyvern 
     -----------------------------------------------------------------------
     Along the pathway you will find treasure pot and Urutan-Yensa guarding
     that vicinity. At eastern most end of the lobs, you will find a
     platform containing chests guarded by a bunch of Alraune and a Wyvern
     hovering in the skies. The extreme ring on the right has a gateway that
     leads to the Platform 1 - Refinery. The 2nd ring has a southeast path
     that leads to the South Tank Approach.
    
     South Tank Approach
     -----------------------------------------------------------------------
     Enemies: Urutan-Yensa, Danbania
     -----------------------------------------------------------------------
     You will encounter more Urutan-Yensa along the walkway. Go down the
     stairs and you will find some friendly Danbania at the shoreline. Exit
     via the cave and you will reach the Yensa Border Tunnel.
    
     Yensa Border Tunnel
     ----------------------
     There is a Gate Crystal where you can save your game. Use it. You will
     find Dyce there (a shopping merchant).
    
                                 Dyce
    
      Accessories                      Items
      -----------------------------    -------------------------------
      Leather Gorget       1500 gil    Potion                   70 gil
      Rose Corsage          800 gil    Antidote                 50 gil
      Amber Armlet         6600 gil    Eye Drops                50 gil
      Sash                  500 gil    Phoenix Down            250 gil
                                       Echo Herbs               50 gil
                                       Gold Needle             100 gil
                                       Alarm Clock              50 gil
                                       Handkerchief             50 gil
    
      Magicks & Tecknicks
      -----------------------------
      Raise                1900 gil
      Cura                 1500 gil
      Vox                   300 gil
      Stona                 800 gil
      Water                 800 gil
      Immobilize            600 gil
      Disable               600 gil
      Break                 900 gil
      Reflect               800 gil
      Blind                 200 gil
      Protect               200 gil
      Poison                500 gil
      Shell                 300 gil
      Sleep                 700 gil
      Oil                   600 gil
      Silence               400 gil
      Dark                  500 gil
    
      If you exit via the this area towards left, you will also end up at
      the Nam-Yensa Sandsea - Augur Hill.
    
    -----------------------------------------------------------------------
     [W-024]
     Nam-Yensa Sandsea
     ----------------------------------------------------------------------
                                                                 ffxii_0224
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                         Vossler (Guest)
     Recommended Level:  22
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Eksir Berries x1
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Map (Nam-Yensa Sandsea)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies
      ```````````````````````````````````````````````````````````````
      Alraune
      LV 12  HP:  670   LP:  1   Weak vs. Wind
      LV 13  HP:  682   LP:  1
      LV 14  HP:  694   LP:  1
      Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
                  Succulent Fruit
      ```````````````````````````````````````````````````````````````
      Danbania (friendly)
      LV 10  HP:  966   LP:  1   Weak vs. Lightning
      LV 11  HP:  977   LP:  1
      LV 12  HP:  988   LP:  1
      LV 13  HP:  999   LP:  1
      Drop/Steal: Bacchus' Wine, Echo Herbs, Fish Scale, Water Mote,
                  Water Stone
      ```````````````````````````````````````````````````````````````
      Urutan-Yensa
      LV 13  HP:  702   LP:  1   Weak vs. Wind
      LV 14  HP:  710   LP:  1
      LV 15  HP:  718   LP:  1
      Drop/Steal: Dark Mote, Gil, Pebble, Yensa Fin, Earth Magicite,
                  Potion, Echo Herbs, Pheonix Down
      ```````````````````````````````````````````````````````````````
      Yensa
      LV 15  HP: 1010   LP:  1   Weak vs. Wind
      LV 16  HP: 1021   LP:  1
      LV 17  HP: 1032   LP:  1
      Drop/Steal: Earth Stone, Gold Needle, Yensa Fin, Yensa Scale
      ```````````````````````````````````````````````````````````````
      Axebeak
      LV 13  HP:  922   LP:  1   Weak vs. Water
      LV 14  HP:  938   LP:  1
      LV 15  HP:  954   LP:  1
      Drop/Steal: Alarm Clock, Fire Stone, Small Feather, Warp Mote,
                  Rainbow Egg, Vega
      ```````````````````````````````````````````````````````````````
      Bagoly
      LV 14  HP: 1010   LP:  1   Weak vs. Earth
      LV 15  HP: 1120   LP:  1
      LV 16  HP: 1230   LP:  1
      Drop/Steal: Echo Herbs, Large Feather, Wind Stone, Bent Staff
      ```````````````````````````````````````````````````````````````
      Bull Danbania (friendly)
      LV 12  HP: 1159   LP:  1   Weak vs. Lightning
      LV 13  HP: 1170   LP:  1
      Drop/Steal: Bacchus' Wine, Echo Herbs, Fish Scale, Water Mote,
                  Water Stone
      ```````````````````````````````````````````````````````````````
      Bull Yensa
      LV 18  HP: 1234   LP:  1   Weak vs. Wind
      Drop/Steal: Earth Stone, Gold Needle, Yensa Fin, Yensa Scale
      ```````````````````````````````````````````````````````````````
      Wyvern
      LV 16  HP: 1493   LP:  2   Weak vs. Water
      LV 17  HP: 1603   LP:  2
      LV 18  HP: 1713   LP:  2
      Drop/Steal: Crooked Fang, Fire Stone, Pebble
      ```````````````````````````````````````````````````````````````
    
      Rare Game:
      Megabomb (50)
    
      Before we continue, here is an ASCII map of the area to assist you.
    
     ~-~-~-~-~-~-~-~-~-~
     Nam-Yensa Sandsea
     ~-~-~-~-~-~-~-~-~-~
    
                                                         The
                                                         Sandscale -- [A]
                                                     ___ Bank [SC]
                 Simoon              The Urutan-Yensa
                 Bluff               Sea
                 /                          |
                /               _______Withering Shores__
               Trail of  Demesne               [E]       Augur Hill --- [B]
         [D] _ Fading __ of the ________ Yellow    _____/
               Warmth    Sandqueen       Sands [C]
    
      [A]   Ogir-Yensa Sandsea/ Platform 2 - Refinery
      [B]   Ogir-Yensa Sandsea/ Yensa Border Tunnel
      [C]   Zertinan Caverns/ Darkened Wharf
      [D]   Tomb of Raithwall
      [E]   Zertinan Caverns
      [SC]  Save Crystal
    
      Augur Hill
      ----------------------------------------------------------------------
      Enemies: Urutan-Yensa, Yensa, Bagoly
      ----------------------------------------------------------------------
      The enemies will start to get tougher as your party gets to higher
      levels. In the front area of slopes, you encounter mainly Urutan-Yensa
      where you can chain for Earth Stones. Please take note that there are
      2 versions of these enemies. The first version is one equipped with a
      crossbow and it can attack you from far. Beware of those that carry a
      sword as it can unleash an attack - Tri-Attack that can does around
      190~300 HP damage. So watch out for it. There are also traps within
      this area. So make sure someone is equipped with Bangle or ensure that
      Libra is being cast at all times. Towards southwest end of the area,
      you will encounter Bagoly, a stronger version of Urstix and it can
      be tough if you don't handle it well. Do not head left towards to
      next area. Instead go up the bridge and you will encounter Yensa (
      unlike Dabania, they are unfriendly and larger in size). Along the
      bridge area, you should be able to locate an Urn. Examine it and pick
      up the map for this area. Exit the area via the northwest exit.
    
      Withering Shores
      ----------------------------------------------------------------------
      Enemies: Urutan-Yensa, Urutan-Eater (event), Danbania
      ----------------------------------------------------------------------
      In the middle of the battle, you will find Urutan-Yensa battling a
      gigantic turtle - Urutan-Eater, which will only appear if you talked
      to the Sandsea Moogle at The Sandscale Bank area. Below is the stats
      of the tortoise...
      ________________________________________________________________
      Urutan-Eater        LV 16   HP: 8015
      ________________________________________________________________
      Attacks: Ram, Stomp, Sonic Spin, Water
    
      You will find 4 Urutan-Yensa attacking it and helping you in
      this battle only. However, they WILL attack you after you have
      assist them in destroying the turtle. A trick for an easy
      victory is to switch to your characters that has full MP (i.e.
      able to use Mist Quickening) before you approach it. Just
      unleash a Mist combo and you will be able to defeat easily.
    
      Steal: Aries Gem
      LP:    8
      ________________________________________________________________
    
      Exit this area via the north exit.
    
      The Urutan-Yensa Sea
      ----------------------------------------------------------------------
      Enemies: Urutan-Yensa, Alraune
      ----------------------------------------------------------------------
      You will encounter Urutan-Yensa in the southern end of the area &
      Alraune in the upper region. Just slice them apart and exit the area
      via the north exit.
    
      The Sandscale Bank
      -------------------
      Talk to sandsea moogle and it will say that you have helped the
      Urutan-Yensa to defeat the Urutan-Eater... Exit the area and return
      back to Ogir-Yensa Sandsea - Platform 2 - Refinery. Go up the stairs
      and it will trigger a cutscene. Return back to The Sandscale Bank &
      it will trigger another cutscene... After the events are over, there
      will be a Rogue Uruta Flower on the ground. Examine it and you will
      get Eksir Berries, an item that causes Dark elemental damage. Use the
      Save Crystal and save your game. Go back to the Augur Hill and this
      time, take the west exit to Yellow Sands.
    
      Yellow Sands
      ----------------------------------------------------------------------
      Enemies: Bagoly, Urutan-Yensa, Yensa, Dabania (friendly), Axebeak
      ----------------------------------------------------------------------
      You will fight a new enemy here - Axebeak. Treat them as an upgraded
      version of Cockatrice. But they should not pose much a problem. Heal
      when your characters' HP gets too low. The southwest exit leads to the
      Zertinan Caverns. Avoid there for the time being as the enemies are
      too tough for your current party's strength to handle at the moment.
    
      The exit of the area is at the west area where you need to go pass
      the ring-shaped structure to get to Demesne of the Sandqueen.
    
      Demesne of the Sandqueen
      ----------------------------------------------------------------------
      Enemies: Urutan-Yensa, Danbania (friendly), Yensa, Axebeak, Bull Yensa,
               Megabomb*
      ----------------------------------------------------------------------
      You can enter this area via 2 areas - Yellow Sands or the Withering
      Shores. In the giant sandy area between the ring structures, you will
      encounter * a lot* of Urutan-Yensa and Danbania if you move close to
      shores. Head westwards and you will find a long wooden plank where
      you will encounter more Urutan-Yensa and Yensa sprouting from the
      shores. At the end of the planks there is a random chest. In the area
      near the exit to the area, you will encounter more Axebeaks. Just
      defeat them and proceed.
    
      Trail of Fading Warmth
      ----------------------------------------------------------------------
      Enemies: Urutan-Yensa, Axebeak
      ----------------------------------------------------------------------
      On the first platform, there are some Urutan-Yensa lurking around.
      Move across the wooden bridge and you will find Axebeaks. Defeat them
      and move along the wooden bridge. You wil face some Urutan-Yensa
      again. The northeast path will leads to the Simoon Bluff. Enter the
      cave.
      
      Simoon Bluff
      ----------------------------------------------------------------------
      Enemies: Bagoly, Axebeak, Bull Danbania, Danbania, Wyvern*
      ----------------------------------------------------------------------
      At the front of the area, there are 4 bloody traps which will be
      sufficient to kill you if your party is low on HP. Switch out all
      characters except for the one with the bangle. Exit the area via the
      left path. There *should* be sufficient space for you to walk through.
    
      Once on the sandy path, you will face a couple of Bagolys. Defeat
      them. If you move up the ring structures, head to the ring at the
      extreme right hand corner, you will find treasure pots along the
      walkway. Pick them up. Return back to the sandy path and you will
      find 2 chests at the vicinity. Destroy the Bagoly and move up the
      slope. You will find more Axebeak rolling on the sand.
    
      Before proceeding to the rear end of this area, make sure you have
      switch your character's weapons to range weapons such as bows and
      guns if you intend to defeat the Mark.
    
      Move across the sandy area and you will find more Bagoly there. If
      you have talk to Sherrel (the petitioner for the Wyvern Lord), you
      will meet that Mark there.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.7 - Wyvern Lord
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
      ________________________________________________________________
      Wyvern Lord        LV ??   HP: 19,000+
      ________________________________________________________________
      Attacks: Ram, Gust, Aero
    
      The Wyvern Lord is flying creature and weak against Earth
      attack. It has a lot of HP and has very strong attacks. I will
      not recommend you to fight it unless you got the Level 2
      Quickening for your 6 characters. The Wyvern Lord's Ram does
      around 300+ HP to one character and Aero does wind-elemental
      damage to all characters for around 200+ each. Make use of a Mist
      combo to get rid of the Bagoly in this region so that you can
      focus on the Mark itself. Please note melee weapons such as
      spears and swords cannot harm the boss unless you are using
      range weapons like guns and bows. Heal with Hi-Potions if your
      character's HP drops to red zone and you will be fine...
    
      Steal: Yensa Scale, Crooked Fang
      LP:    8
      ________________________________________________________________
      
      Make sure your party is full healed before you return back to the
      previous as all enemies will revived and you will have to battle
      them again. Having the Ancient Swords helps a lot as it deals
      decent damage and causes petrification.
    
      Make your way back to the Trail of Fading Warmth
    
      * The Wyvern will appear only after you have defeat the Wyvern
        Lord
    
      Trail of Fading Warmth
      ----------------------------------------------------------------------
      Enemies: Urutan-Yensa, Axebeak
      ----------------------------------------------------------------------
      You will fight Urutan-Yensas as usual. Continue to head northwards
      and you will meet Dyce (who is riding a Chocobo) and he sell items.
    
                                 Dyce
    
      Weapons                          Accessories
      -----------------------------    -------------------------------
      Capella              1400 gil    Rose Corsage            800 gil
      Killer Bow           2000 gil    Amber Armlet           6600 gil
                                       Sash                    500 gil
                                       Argyle Armlet           800 gil
    
      Ammunition                       Items
      -----------------------------    -------------------------------
      Onion Arrows          100 gil    Potion                   70 gil
      Onion Bolts           100 gil    Antidote                 50 gil
      Onion Shot            100 gil    Eye Drops                50 gil
      Onion Bombs           100 gil    Phoenix Down            250 gil
                                       Echo Herbs               50 gil
                                       Gold Needle             100 gil
                                       Alarm Clock              50 gil
                                       Handkerchief             50 gil
                                       Hi-Potion               210 gil
      Magicks & Tecknicks
      ------------------------------
      Raise                1900 gil    Break                   900 gil
      Cura                 1500 gil    Reflect                 800 gil
      Vox                   300 gil    Blind                   200 gil
      Stona                 800 gil    Protect                 200 gil
      Water                 800 gil    Poison                  500 gil
      Immobilize            600 gil    Shell                   300 gil
      Disable               600 gil    Sleep                   700 gil
      Oil                   600 gil    Silence                 400 gil
      Dark                  500 gil                                 
    
    
      Purchase the Arcane magick - Dark if you haven't done so as the
      upcoming boss is weak against Dark magick. Make sure you have at
      least 3 ammunition as it is very useful against flying enemies.
    
      After the bridge, you will encounter no enemies there. Make some
      purchases. Exit to the next area and you will be prompt to save your
      game. Choose to do so.
    
     ----------------------------------------------------------------------
     [W-025]
     Tomb of King Raithwall
     ----------------------------------------------------------------------
                                                                 ffxii_0225
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                         Vossler (Guest)
     Recommended Level:  24~25
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Elixir x2, Gold Needle x1, Phoenix Down x1
      Loot:         -
      Gil:          -
      Equipment:    Dawn Shard x1
      Key Items:    Map (Tomb of King Raithwall), Dawn Shard
      Esper:        Belias
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies
      ```````````````````````````````````````````````````````````````
      Lesser Chimera
      LV 15  HP: 1014   LP:  1   Weak vs. Water
      LV 16  HP: 1030   LP:  1
      LV 17  HP: 1046   LP:  1
      LV 18  HP: 1062   LP:  1
      Drop/Steal: Fire Stone, Gold Needle, Handkerchief, Hi-Potion,
                  Small Feather, Taurus Gem
      ```````````````````````````````````````````````````````````````
      Lich
      LV 18  HP: 1158   LP:  1   Weak vs. Holy
      LV 19  HP: 1164   LP:  1
      LV 20  HP: 1180   LP:  1
      Drop/Steal: Aero Mote, Dark Stone, Glass Jewel, Phoenix Down
      ```````````````````````````````````````````````````````````````
      Ragoh
      LV 16  HP: 1400   LP:  1   Weak vs. Wind
      LV 17  HP: 1420   LP:  1
      LV 18  HP: 1440   LP:  1
      Drop/Steal: Earth Stone, Eye Drops, Winged Helm, Solid Stone
      ```````````````````````````````````````````````````````````````
      Seeker
      LV 15  HP:  773   LP:  1   Weak vs. Earth
      LV 16  HP:  789   LP:  1
      Drop/Steal: Antidote, Bat Fang, Blood Sword, Crooked Fang,
                  Smelling Salts, Taurus Gem, Wind Stone, Bat Wing
      ```````````````````````````````````````````````````````````````
      Tallow
      LV 16  HP: 1303   LP:  1   Weak vs. Water
      LV 17  HP: 1317   LP:  1
      Drop/Steal: Broadaxe, Echo Herbs, Fire Stone, Green Liquid
      ```````````````````````````````````````````````````````````````
      Zombie
      LV 16  HP:  869   LP:  1   Weak vs. Holy
      LV 17  HP:  875   LP:  1
      LV 18  HP:  881   LP:  1
      Drop/Steal: Alarm Clock, Antidote, Eye Drops, Kilimweave Shirt,
                  Buckler, Foul Flesh
      ```````````````````````````````````````````````````````````````
      Zombie Mage
      LV 16  HP:  960   LP:  1   Weak vs. Holy
      LV 17  HP:  966   LP:  1
      LV 18  HP:  972   LP:  1
      Drop/Steal: Balance Mote, Teleport Stone, Dark Stone, Foul
                  Flesh
      ```````````````````````````````````````````````````````````````
      Lost Soul
      LV 17  HP:  966   LP:  1   Weak vs. Holy
      LV 18  HP:  980   LP:  1
      Drop/Steal: Bone Fragment, Dark Stone, Teleport Stone, Blazer
                  Gloves
      ```````````````````````````````````````````````````````````````
      Skull Warrior
      LV 17  HP:  872   LP:  1   Weak vs. Holy
      LV 18  HP:  882   LP:  1
      Drop/Steal: Bone Fragment, Dark Stone, Teleport Stone, Blazer
                  Gloves, Broken Spear
      ```````````````````````````````````````````````````````````````
    
      Rare Game:
      Cultsworn Lich (22)
      
      The Valley of Dead 
      -------------------
    
      There will be some FMV scenes and you have finally arrive at the late
      king's tomb. Your party will have all their HP/MP fully restored.
     
       Set up the following Gambits:
       o  Foe: flying -> Dark
    
      Move down the walkway and you will be attacked by a flying boss -
      Garuda!
      ________________________________________________________________
      Garuda                                        LV ??   HP: 6800+
      ________________________________________________________________
      Type:     Flying
      Attacks:  Enrage, Attack x3
    
      As the Garuda is a flying creature, you need to have range
      weapons such as guns and bows in order to attack it with the
      Attack command. If you do not have such equipment, you have to
      rely on spells or using Mist Quickening for a quick victory.
    
      If you have Arcane magick - Dark, it is very useful to unleash
      it as it works wonders against the boss. You will find Vossler
      using the Telekinesis technick. Cast Cura when all your
      character's HP fall below 300. The battle will be pretty
      automatic if you set the Gambits that I mentioned earlier...
    
      For a fancy finish, unleash a Mist Combo...
    
      Steal: Gold Needle, Giant Feather
      LP:    11
      ________________________________________________________________
    
     After the battle is over, you will get a cutscene of that the ancient
     device stir. This is follow by some scenes. You will find Dyce there
     too... Has he been following you? Talk to him and he will sell you
     some items:
    
                                  Dyce
    
      Weapons                          Armor
      -----------------------------    -------------------------------
      Zwill Blade          1700 gil    Horned Hat              700 gil
      Cherry Staff          800 gil    Ringmail                700 gil
      Killer Bow           2000 gil    Calot Hat               700 gil
      Spear                2200 gil    Shepherd's Bolero       700 gil
      Handaxe              2200 gil    Iron Helm              1400 gil
      Chopper              2200 gil    Iron Armor             1400 gil
      Cypress Pole         2000 gil    Bronze Shield          1200 gil
      Mace                 1800 gil    Balaclava              1000 gil
      Ancient Sword        2400 gil    Windbreaker            1000 gil
      Vega                 2400 gil    Wizard's Hat           1000 gil
      Longbow              3000 gil    Wizard's Robes         1000 gil
      Wizard's Staff       1500 gil    Barbut                 1900 gil
      Rod                  1500 gil    Linen Cuirass          1900 gil
      Iron Hammer          3300 gil    Round Shield           1600 gil
      Bronze Maze          3000 gil    Soldier's Cap          1400 gil
                                       Heavy Coat             1400 gil
                                       Lambent Hat            1400 gil
                                       Chanter's Djellaba     1400 gil
    
      Accessories                      Items
      -----------------------------    -------------------------------
      Rose Corsage          800 gil    Potion                   70 gil
      Amber Armlet         6600 gil    Antidote                 50 gil
      Sash                  500 gil    Eye Drops                50 gil
      Argyle Armlet         600 gil    Phoenix Down            250 gil
      Blazer Gloves        3200 gil    Echo Herbs               50 gil
                                       Gold Needle             100 gil
                                       Alarm Clock              50 gil
                                       Handkerchief             50 gil
                                       Hi-Potion               210 gil
                                       Bacchus's Wine          120 gil
    
      Magicks & Technicks
      ------------------------------
      Dark                  500 gil    Raise                  1900 gil
      Vox                   300 gil    Cura                   1500 gil
      Silence               400 gil    Warp                   1700 gil
      Stona                 800 gil    Bleed                  1100 gil
      Break                 900 gil    Berserk                1000 gil
      Reflect               800 gil    Aero                   1200 gil
      Water                 800 gil    Balance                1500 gil
      Sleep                 700 gil
      Oil                   600 gil
    
    
     Get the Argyle Armlet and equipped for all 3 characters. Make sure
     you also got the license. Get at least LV 2 Mist Quickenings for
     the 3 participating characters. If you want to defeat the first
     Demon Wall which is possible you have 2 characters with LV3 Mist
     Quickenings...
    
     Get some Handkerchiefs as well. You will also need it too. Cast
     Protect and Shell on all characters. Go to the Gate Crystal and save
     your game before you head down to the tomb.
     
     Hall of the Destroyer
     --------------------------
     Examine the Way Stone. Choose the top option (touch the device) and
     your party will enter the Tomb of Raithwall. You examine this way
     stone at the rear to get back. There is a cutscene upon you first
     enter the tomb.. The way stone in front will give you the following
     options:
    
     o Read The Inscription
       "With godscraft armed, guard we his tomb. Diad stirred, come they
        one unto the other"
     o Touch the Device
     o Do Nothing
    
     There is nothing you can do at the moment. Head down the stairs and
     there will be some cutscene and you will have to fight the Demon Wall!
      ________________________________________________________________
      Demon Wall                                    LV ??   HP: 23000+
      ________________________________________________________________
      Type:     Demon
      Attacks:  Doom, Blindga, Attack, Silence, Sleep, Telega, Chain
                Magick
      Status:   Reflect, Haste, Bravery, Faith
    
      For those who do not have the Mist Quickening Rank 3, it will
      definitely pose a huge problem for you. The boss has pretty
      strong attacks and has Haste and Reflect casted on it.
    
      Immediately unleash your level 3 Mist Quickenings and hopefully
      you can get at least 12 to 15 hit combo and you will be able to
      defeat it. Note that the rewards are very good too for defeating
      it...
    
      It is not a compulsory battle to fight it but I recommend you
      to defeat it so that you can utilise the way stone and get to
      use the Gate Crystal outside. It also offers a great deal of
      LP for defeating it. 
    
      Steal: Gold Needle, Quality Stone, Solid Stone, 
      LP:    30
      ________________________________________________________________
    
     For those who defeat it...
    
     You will see a Hidden Jewel at the wall where the Demon Wall used to
     stand. Ignore that for the time being. Go back to the The Valley of
     Dead area and use the Gate Crystal to restore HP/MP.
    
     Return back the tomb and go down the middle path and examine the
     Ancient Door.
    
     For those who run...
     Run down the middle path and examine the Ancient Door at the end!
    
     Hall of Sentinel
     ------------------- 
     There will be another scene and you have to fight another Demon Wall.
     This time you cannot run away from it. For those who choose to run,
     you got no choice other than bring it down.
    
     Along the ledge of the walls, there are red orbs called Altar of
     Contemplation and it will give you the following 3 options
     o Read the Inscription
       "Wakes It With The Flames. Follow it Their Shadow. Ne'er Straying"
     o Touch the Brazier
     o Do Nothing
    
     Choose the 2nd option to halt the advance of the Demon Wall. If you
     are unlucky, the orb may end up speeding the boss coming towards you
     instead...
      ________________________________________________________________
      Demon Wall                                    LV ??   HP: 10500+
      ________________________________________________________________
      Type:     Demon
      Attacks:  Doom, Blindga, Attack, Silence, Sleep, Annul, Chain
                Magick, Telega
    
      The boss has the ability to use a couple of damaging attacks:-
    
      o Doom - initates a countdown timer that causes an ally to be
        KO'd when timer reaches zero.
      o Blindga - causes Blind on all allies
      o Annual - causes one ally to loses all his/her MP!
      o Chain Magick -> Telega -> teleport one character away from
        the battlefield.
    
      Instead of making use of the red orbs to stop the boss. Move
      forward towards the boss and use the Mist Quickening to finish
      the battle fast. Compared to the other Demon Wall, this one is a
      lot more easier... The boss has a lot of damaging attacks, hence
      use Mist Quickening to finish it fast....
    
      Steal: Gold Needle, Solid Stone, Quality Stone
      LP:    9
      ________________________________________________________________
    
     For those who have also defeat the previous Demon Wall, return back
     to previous area and examine the Hidden Jewel. The pathway on the
     left and right walkway will be elevated and you will be able to
     access to a hidden area. Just keep on walking along the pathway
     until you reach the Royal Passage. You will encounter Seekers and
     Tallows there. Just defeat them and you will eventually find a chest
     containing gil or if you are lucky, you will get the Demonsbane
     sword. I recommend you to try it a few times as it is a good plus
     early in the game.
    
     Royal Passage
     ----------------------------------------------------------------------
     Enemies: Seeker, Tallow
     ----------------------------------------------------------------------
     There will be some scenes as you enter the next area. You will now
     need to locate the Dawn Shard. In front of your members, there is 3
     Way Stones. So far, only the one in the middle works. Your objective
     is unlock the hidden passage that leads to the Dawn Shard. Below is
     the map of area.
    
                          Northfall Passage
                               |
     Chamber                   |
     of First __ Cloister     Royal  __ Hall of __ Hall of  __ Valley _[A]
     Light       of Flame     Passage   Sentinel   Destroyer   of the 
                               |                               Dead
                          Southfall Passage                    [IS] [GC]
    
     
     In order to head for the Cloister of Flame, you need to activate the
     teleport circle at the Royal Passage. For those are in need of healing
     or purchasing items, use the blue Way Stone to get to the first area
     and use the yellow Way Stone to get to the rear area to exit the tomb.
     This allows you to exit without fighting the 20,000 HP Demon Wall if
     you haven't defeat it yet.
    
     I will go for the Northfall Passage first.
    
     Northfall Passage
     ----------------------------------------------------------------------
     Enemies: Ragoh, Zombie, Lesser Chimera, Zombie Mage
     ----------------------------------------------------------------------
     There are 2 entrances to the Northfall passage. You can use either one
     of the exits. Make sure you have acquired Aero and Water spells as
     they will be very useful. Throughout the area, you will find Ragnoh,
     a big purplish pot-shaped monster that casts a random black magick.
     Dispose it with Aero as it is weak against Wind. In this area, you
     will also encounter Lesser Chimera, flush it with Water. If you
     encounter Zombie, just attack with your normal attacks. In the middle
     of the dungeon, there is a Northfall Pedestal and there is a Way Stone.
     Examine the Northfall Pedestal and pick top option to activate it.
     3 Zombie Mages will surround your party and you need to defeat them.
    
     You can either go out of the mazy area by foot or use the Way Stone
     to teleport to the Royal Passage. Make your way south and take one
     of the exits that leads to the Southfall Passage.
    
     Southfall Passage
     ----------------------------------------------------------------------
     Enemies: Lesser Chimera, Lich, Ragnoh, Lost Soul, Skull Warrior,
              Cultsworn Lich*
     ----------------------------------------------------------------------
     The southfall passage is more dangerous than the Northfall area, you
     will fight Ragnoh and Lesser Chimera. You will encounter Lich, a ghost
     enemy that can teleport and it could cast a series of dangerous status
     Spells (be prepared to use Eye Drops and Handkerchief). You will also
     encounter Lost Soul and Skull Warrior. Beware of Bone Toss. You will
     find the Southfall Pedestal, which is also in the middle of the area.
     Examine and pick the top option. You will need to fight 3 Lichs.
    
     Return back to the Royal Passage.
    
     After opening all 3 pedestals, if you talk to Dyce again and he will
     be selling the same items in addition with the following new armor
     and magicks:
    
     Armor:
     ---------------
     Winged Helm          2500 gil
     Chainmail            2500 gil
    
     Magicks & Tecknicks
     ---------------------
     Confuse              1400 gil
     Regen                1900 gil
    
     Use the Way Stone to get back to the Royal Passage. Use the Way Stone
     to get to the Southfall Passage or Northfall Passage. There will be a
     3-way path but on the map it shows as 2-way. The hidden path will
     leads to a doorway to the Cloister of Flame
    
     Cloister of Flame
     --------------------
     Once you first reached there, there will be scene between Fran and
     Penelo. Walk down the edges of the stairways and there are 2 treasure
     chests between the area containing a Gold Needle and an Elixir.
    
     At the entrance way to Chamber of First Light, there is an Esper
     standing in front of it and you will need to fight it without any
     warning...
      ________________________________________________________________
      Belias                                       LV ??   HP: 15,000+
      ________________________________________________________________
      Attacks:  Saber, Attack, Firaja, Greater Barrier, Fire
    
      The Esper has a lot of HP and it will take you a while to beat
      it. It is weak against Water so make full use of it. It's
      normal attack does around 150 ~ 200 HP to one ally and it will
      cast Fire for its next few turn. This is followed by the Saber,
      which will cause Oil status on all allies. Once its HP is below
      50%, it will cast Greater Barrier, which will carries Protect
      and Shell status. Afterwards, it will unleash Firaja which does
      around 500 HP to all allies each (without Oil). Hence, make sure
      you cure your characters off the Oil status or they will be
      killed by the attack. Unleash Mist Quickening for the final
      blow!
    
      Steal: Ether, Aries Gem
      LP:    15
      _________________________________________________________________
    
     Once the battle is over, you will get Esper Belias the Gigas to
     your side! Search the sides of the area where you battle Belias and
     you will find 2 chests and they contain a Phoenix Down and another
     Elixir. Examine the ancient door.
    
     Chamber of First Light
     -------------------------
     There is a Way Stone where you can't do anything about it. Make your
     way up the stairs from the Way Stone and there will be some scenes.
     After the scenes are over, you will get the key item - Dawn Shard.
     Examine the Way Stone and you will be back at the Hall of Destroyer
     and head eastwards to examine the yellow Way Stone to get out of the
     tomb. Examine the Gate Crystal and save your game. Note that you
     cannot not teleport elsewhere for this period. Head south...
    
     There will be some FMV scenes....
    
     ----------------------------------------------------------------------
     [W-026]
     Airship Shiva - Azelas Vossler's Motive
     ----------------------------------------------------------------------
                                                                 ffxii_0226
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
     Recommended Level:  25
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    -
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Aboard the bridge, Ashe will hand over the Dawn Shard to Judge Ghis.
     This is follow by some more scenes and your party will be brought
     captive at Airship Shiva. Aboard the ship, there will be some scenes
     and Fran become berserk... You will be forced to battle Vossler...
    
      ________________________________________________________________
      Vossler                                       LV ??   HP: 9000+
      Imperial Swordsman A                          LV 17   HP: 845
      Imperial Swordsman B                          LV 17   HP: 845
      Imperial Swordsman C                          LV 17   HP: 845
      ________________________________________________________________
      Attacks:  Sword Strike, Enrage, Reflect
    
      You will need to battle an friend and he is on the side of the
      Empire. Vosseler has Shield and Haste cast on him. Defeat the
      Imperial Swordsmen first. Then focus on attacking Vosseler.
      Once his HP gets below 50%, he will cast Reflect which will
      reflect any spell on him. Cast Protect on Vossler and all that
      spells will be reflected on your party. If you have Fran in your
      current party, she will in Berserk mode but you cannot control
      her but she will deal double damage then usual. Once Vossler uses
      Enrage, he will use a 3 sword combo that could deal around 400 HP
      to one ally. Keep on all character's HP above 500 HP and you will
      be fine. Finish off with Mist Quickening or summon your newly
      acquired Esper...
    
      Steal: Hi-Potion
      LP:    33
      _________________________________________________________________
    
     There will be some more scenes and Shiva crash landed due to
     overwhelming power of the Dawn Shard. Now you need to re-collect
     back the Dawn Shard... This is followed by some more scenes. The
     Imperial 8th Fleet is lost in the process...
    
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     [W-027]                                                       OPTIONAL
     Rabanastre - Preparations for South
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                                 ffxii_0227
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
     Recommended Level:  25
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Warp Mote x1, Hi-Potion x5
      Loot:         Arcana x2, Teleport Stone x4, Electrum x1,
                    Bhurjeba Madhu x14
      Gil:          1,000 gil, 1200 gil, 600 gil, 1200 gil, 1200 gil,
                    13,000 gil
      Equipment:    Longbow x1, Shell Shield x1, Heavy Coat x1,
                    Kilimweave Shirt or Shepherd's Bolero
      Key Items:    Ann's Letter, Merchant's Armband, Pilika's Diary,
                    Map (Dalmasca Westersand)
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Royal City of Rabanastre - Muthru Bazaar
     ------------------------------------------
     Your party will be back at Rabanastre and you need to find the Garif
     and you need to head for Ozome Plains... You will need to go pass the
     Giza Plains to get to land where Garif people leaves...
    
     The shops are selling new staff. Make sure you check them out.
    
     For who has defeated the Wyvern Lord, make sure talk to Sherral (the
     Imperial Guard in the weapon shop) to collect your bounty
    
     - 1,000 gil, 1x Longbow & 1x Shell Shield. 
    
     If you check the Notice Board at The Sandsea, you will find 2 more
     Marks available for hunting - Enkledos and Croakadile. Accept both
     hunts.
    
     Visit the Clan Hall. Talk to Montblanc.
    
     o You will get 1200 gil & Electrum for defeating the 1st Demon Wall
     o You will get 600 gil & Warp Mote for defeating the 2nd Demon Wall
     o You will get 2x Arcana and 2x Teleport Stones for gaining Esper
       Belias
    
    ** Shopping List **
    
      Miguelo's Sundries               Amal's Weaponary
      (East End)                       (East End)
      -----------------------------    -------------------------------
      Potion                 70 gil    Broadsword              400 gil
      Antidote               50 gil    Dagger                  200 gil
      Eye Drops              50 gil    Shortbow                500 gil
      Phoenix Down          250 gil    Altair                  500 gil
      Echo Herbs             50 gil    Longsword               700 gil
      Gold Needle           100 gil    Mage Masher             700 gil
      Alarm Clock            50 gil    Silver Bow             1000 gil
      Handkerchief           50 gil    Iron Sword             1200 gil
      Hi-Potion             210 gil    Oak Staff               400 gil
      Bacchus's Wine        120 gil    Javelin                1400 gil
      Smelling Salts         50 gil    Assassin's Dagger      1400 gil
                                       Capella                1400 gil
                                       Oaken Pole             1300 gil
                                       Aevis Killer           1500 gil
                                       Zwill Blade            1700 gil
                                       Cherry Staff            800 gil
                                       Killer Bow             2000 gil
                                       Spear                  2200 gil
                                       Handaxe                2200 gil
                                       Chopper                2200 gil
                                       Cypress Pole           2000 gil
                                       Mace                   1800 gil
                                       Ancient Sword          2400 gil
                                       Vega                   2400 gil
                                       Longbow                3000 gil
                                       Wizard's Staff         1500 gil
                                       Rod                    1500 gil
                                       Iron Hammer            3300 gil
                                       Bronze Mace            3000 gil
                                       Blood Sword            5000 gil
                                       Partisan               3500 gil
                                       Main Gauche            3500 gil
                                       Battle Bamboo          3200 gil
                                       Kotetsu                3800 gil
                                       Bowgun                 3800 gil
                                       Sirius                 4000 gil
                                       Elfin Bow              4200 gil
    
      Panamis's Protectives            Yugri's Magicks
      (East End)                       (East End)
      ------------------------------   --------------------------------
      Leather Cap            100 gil   Cure                    200 gil
      Leather Clothing       100 gil   Poisona                 200 gil
      Cotton Cap             100 gil   Blindna                 200 gil
      Cotton Shirt           100 gil   Vox                     300 gil
      Headgear               200 gil   Stona                   800 gil 
      Chromed Leathers       200 gil   Raise                   1900 gil 
      Magick Curch           200 gil   Cura                    1500 gil 
      Light Woven Shirt      200 gil   Regen                   1900 gil 
      Leather Helm           500 gil   Esuna                   2800 gil 
      Leather Armor          500 gil   Fire                    200 gil
      Esutcheon              300 gil   Thunder                 200 gil
      Headguard              300 gil   Blizzard                200 gil
      Leather Breastplate    300 gil   Water                   800 gil
      Pointy Hat             300 gil   Aero                    1200 gil
      Silken Shirt           300 gil   Slow                    200 gil
      Bronze Helm            700 gil   Break                   900 gil
      Bronze Armor           700 gil   Reflect                 800 gil
      Leather Shield         600 gil   Warp                    1700 gil
      Leather Headgear       500 gil   Bleed                   1100 gil
      Bronze Chesplate       500 gil   Balance                 1500 gil
      Topkapi Hat            500 gil   Immobilize              600 gil
      Kilimweave Shirt       500 gil   Disable                 600 gil
      Sallet                1000 gil   Blind                   200 gil
      Scale Armor           1000 gil   Protect                 200 gil
      Buckler               1000 gil   Poison                  500 gil
      Horned Hat             700 gil   Shell                   300 gil
      Ringmail               700 gil   Silence                 400 gil
      Calot Hat              700 gil   Sleep                   700 gil
      Shepherd's Bolero      700 gil   Oil                     600 gil
      Iron Helm             1400 gil   Dark                    500 gil
      Iron Armor            1400 gil   Berserk                 1000 gil
      Bronze Shield         1200 gil   Confuse                 1400 gil
      Balaclava             1000 gil   Gravity                 2800 gil
      Windbreaker           1000 gil
      Wizard's Hat          1000 gil
      Wizard's Robes        1000 gil
      Barbut                1900 gil
      Linen Cuirass         1900 gil
      Round Shield          1600 gil
      Soldier's Cap         1400 gil
      Heavy Coat            1400 gil
      Lambent Hat           1400 gil
      Chanter's Djellaba    1400 gil
      Wing Helm             2500 gil
      Chainmail             2500 gil
      Green Beret           1900 gil
      Survival Vest         1900 gil
      Feathered Cap         1900 gil
      Traveler's Vestment   1900 gil
      Golden Helm           3200 gil
      Golden Armor          3200 gil
      Golden Shield         2100 gil
    
      Batahn's Technicks               Clan Provisioner*
      (East End)                       (Muthru Bazaar)
      ------------------------------   ------------------------------------
      Steal                 1500 gil   Teleport Stone               200 gil
      Libra                  500 gil   Gyashl Greens                108 gil
      First Aid              400 gil
      Poach                 7000 gil
      Charge                1700 gil
      Horology              2000 gil
      Souleater             2000 gil
      Traveler              6700 gil
      Numerology            2048 gil
      Shear                 3600 gil
      Achilles              8800 gil
    
      Yamoora's Gambits
      (North End)
      Ally: any                50 gil    Ally Status = Stop          50 gil
      Ally: party leader       50 gil    Ally Status = Sleep         50 gil
      Ally: HP <100%           50 gil    Ally Status = Confuse       50 gil
      Ally: HP <90%            50 gil    Ally Status = Reverse       50 gil
      Ally: HP <80%            50 gil    Ally Status = Slow          50 gil
      Ally: HP <70%            50 gil    Ally Status = Lure          50 gil 
      Ally: HP <60%            50 gil    Ally Status = Reflect       50 gil 
      Ally: HP <50%            50 gil    Ally Status = Berserk       50 gil
      Ally: HP <40%            50 gil    Ally Status = HP Critical   50 gil
      Ally: HP <30%            50 gil    Ally: item AMT >= 10        100 gil
      Ally: HP <20%            50 gil    Foe: any                    50 gil
      Ally: HP <10%            50 gil    Foe: targeting leader       100 gil
      Ally: MP <100%           50 gil    Foe: targeting self         100 gil
      Ally: MP <90%            50 gil    Foe: targeting ally         100 gil
      Ally: MP <80%            50 gil    Foe: furthest               50 gil
      Ally: MP <70%            50 gil    Foe: nearest                50 gil
      Ally: MP <60%            50 gil    Foe: HP >= 1,000            50 gil
      Ally: MP <50%            50 gil    Foe: HP >= 500              50 gil
      Ally: MP <40%            50 gil    Foe: HP < 1,000             50 gil
      Ally: MP <30%            50 gil    Foe: HP < 500               50 gil
      Ally: MP <20%            50 gil    Foe: HP = 100%              50 gil
      Ally: MP <10%            50 gil    Foe: HP => 70%              50 gil
      Foe: undead             100 gil    Foe: HP => 50%              50 gil
      Foe: flying             100 gil    Foe: HP => 30%              50 gil
      Foe: character HP=100%  100 gil    Foe: status = Sleep         50 gil
      Foe: item AMT >= 10     100 gil    Foe: status = Blind         50 gil
      Self                     50 gil    Foe: status = Silence       50 gil
                                         Foe: status = Oil           50 gil
                                         Foe: status = Reverse       50 gil
                                         Foe: status = Disable       50 gil
                                         Foe: status = Immobilize    50 gil
                                         Foe: status = Reflect       50 gil
                                         Foe: status = HP Critical   50 gil
    
      * You won't be able to purchase the items from this guy unless
        you have talk to Montblanc in Clan Hall. The items sold will
        also varies as it depends on your Clan Rank.
    
    
     Before making your way to the Garif Village in the south, there are a
     lot of grounds that you may want to do....
    
     Revisiting Bhurjeba
     ~~~~~~~~~~~~~~~~~~~~
     For those who are running low on gil, I suggest you revisit the Lhusu
     Mines in Bhujerba and slaughter Skeletons for Bone Fragments. That
     ground contains rather a fast way to get gil. Since you are on the way
     to Bhujerba, it will be good to finish a hunt for a Mark there...
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.8 - Rocktoise
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
      ```````````````````````````````````````````````````````````````
      Skeleton
      LV 08  HP:  557   LP:  1   Weak vs. Holy
      LV 09  HP:  563   LP:  1
      LV 11  HP:  804   LP:  1
      Drop/Steal: Bomb Fragment, Bronze Chestplate, Dark Sone, Echo
                  Herb, Iron Helm, Pebble
      ```````````````````````````````````````````````````````````````
      Skull Defender
      LV 08  HP:  476   LP:  1   Weak vs. Holy
      LV 09  HP:  516   LP:  1
      LV 11  HP:  708   LP:  1
      Drop/Steal: Antidote, Bomb Fragment, Dark Stone, Iron Helm,
                  Pebble
      ```````````````````````````````````````````````````````````````
      Slaven
      LV 10  HP:  780   LP:  1   Weak vs. Wind
      LV 11  HP:  802   LP:  1
      Drop/Steal: Aevis Killer, Earth Stone, Eye Drops, Pebble,
                  Tanned Hide
      ```````````````````````````````````````````````````````````````
      Steeling
      LV 07  HP:  446   LP:  1   Weak vs. Earth
      LV 08  HP:  462   LP:  1
      Drop/Steal: Antidote, Armguard, Bat Fang, Eye Drops, Pebble,
                  Wind Stone
      ```````````````````````````````````````````````````````````````
    
      First of all, you need to head for Khus Skygrounds. You will find a
      moogle near the south exit. Talk to the moogle (Pilika) to accept the
      hunt. Now go the Lhusu Mines. Go all the way to the place where Larsa
      talks about the Manufactured Nethicite (Site 2) and you should find a
      giant tortoise there.
      ________________________________________________________________
      Rocktoise                             LV ??   HP: ???? (~18,000)
      ________________________________________________________________
      Attacks: Sonic Turn, Stone Stomp, Haste
    
      The boss has pretty strong defense. Its Sonic Turn does damage
      to all allies that surround it. Stone Stomp does around 300 HP
      to one ally. Use the Mist Quickening or you might want to summon
      Belias to fight this battle. Just defeat it and you will get 8
      LP for your rewards.
      
      Steal: Potion, Turtle Shell, Aged Turtle Shell
      LP:    8
      ________________________________________________________________
    
      After you defeat the Mark, make your way out of the mines and talk to
      Pilika for your reward - 1200 gil, Hi-Potion x2 & Heavy Coat. Your
      Clan Rank should improve to Vanguard (if you have using the walkhrough
      all the while...). Talk to Pilika again and pick the top option to get
      his diary from Clio's Technicks. You will get the Merchant's Armband.
    
                         -----------------------------
                         o      Pilika's Diary       o
                         -----------------------------
      Now make your way to Clio's Technicks at Miner's End. Examine the
      bookshelf at the upper floor (the moogles are no longer blocking your
      way). You should see a marker "Pilika's Diary". Pick it up. You will be
      given to read it or abstain. Now make your way back to Pilika at Khus'
      Skygrounds and you will be given 2 options. The reward will depends on
      your options:
    
               _______________________________________________
              |  Response              |  Reward              |
              |------------------------|----------------------|
              |  I have read it        |  Kilimweave Shirt    |
              |  I have done nothing   |  Shepherd's Balero   |
              |________________________|______________________|
    
      Telling Pilika that you have not read it is better option (but you can
      read it behind its back!) Remember... It is rude to read someone's
      diary...
    
                         -----------------------------
                         o    Souls of Bhujerba      o
                         -----------------------------
    
      This optional quest can be done anytime after you have completed the
      event at the Tomb of King Raithwell. Across Bhujerba, you will find
      "bottles of spirits" called Bhujerba Madhu. There are a total of 14
      bottles. You can sell this bottles to the residents in Bhujerba for
      1000 gil. Hence, seize this opportunity to earn some gil. There are
      You can collect 14 and only sell 13 at this point of time. Please
      note that the 14th bottle can be sold after you have complete Antlion
      Mark Hunt.
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      No.     Location
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      1       Aerodome - From the entrance way, make your way westwards and
              you will find a man in green pants. Search the lagguage
              beside him
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      2       Travica Way - Rithill's Protectives. Search the cabinet
              from the right off the City Parijanah
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      3       Travica Way - Tange's Arms. Go up the stairs off the City
              Parijanah. Look for a red bottle near the display shelf for
              it
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      4       Travica Way - Mait's Magicks. Turn left and take the left
              stairs. You will find a Bhujerba Guru there. Examine the
              desk shelf near him
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      5       Travica Way - walkway leading to Miner's End. You will find
              a boy talking to a man kneeling down. The bottle is just
              next to them.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      6       Khus Skygrounds - Go to the item shop there. Search for a
              moogle sitting on a crate there. You will find the bottle
              behind it.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      7       Miner's End - Clio's Technicks. Go to the counter. Search the
              west area off it. It is behind a Shop Clerk (moogle)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      8       Miner's End - Outside the Bashketi's Gambits. Search the
              crates that is next to the red Bangaa
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      9       Miner's End - Bashketi's Gambits. Go up the first stairs on
              the left. You will find the bottle on the bookshelf.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      10      Kaff Terrace - You will find the bottle on the ledges above
              the sitting blue Seeq near the entrance.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      11      Lhusu Square - Go to the entranceway in front of the Mines.
              There is a pond. Search for a bottle there.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      12      The Cloudborne - You will find it on the table in the middle.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      13      The Staras Residence - From the entrance, you will find it
              on crates next to the large antique shelves on the right.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      14      Cloudborne Row - Go down to the extreme southeast corner of
              the area. Search the crates there. You may need to rotate
              your camera to see it.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Buyer Locations
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Aerodome          The man with blue turban. Standing next another
                        male and near a blue Seeq
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Rithill           Talk to the old lady near the counter (Shop Clerk)
      Protectives
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Tange's Arms      Talk to the female Bhujerban who is talking to a
                        male who is sitting.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Mait's Magicks    Talk to the male (Bhujerban Guru) who is standing
                        next to the southwest corner of the shop
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Khus Skygrounds   Head west from the Item Shop there. You will find
                        a woman in pink there.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Clio's            Talk to the moogle (Shop Clerk - dressed in blue)
      Technicks         that is standing on the red carpet in the middle
                        walkway.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Bashketi's        Talk to the orange Seeq (Shop Clerk) found near
      Gambits           left stairs near the counter.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Miner's End       Go to the walkway leading to Kaff's Terrace. You
                        will find a gray Bangaa talking to a moogle.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Kaff's Terrace    You will find the lady facing the skies. She is
                        located in between the north and middle fork paths.
                        She can buy 2 bottles. Exit and re-visit her to
                        sell the 2nd bottle.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Lhusu Square      Talk to the miner sitting on the crates next to the
                        merchant.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Cloudborne        Talk to Magu (the orange Seeq) sitting in the
      Tavern            isolated cavern.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Cloudborne        Talk to the man (Cloudborne Patron) in front of the
      Row               doors leading to Cloudborne Tavern.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      The Staras        Talk to Niray. Please note that she won't accept it
      Residence         until you have found her brother - Yrlon (i.e.
                        complete the Antlion [Rank V] mark hunt)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Save the 13,000 gil. They are meant for buying something else.... Not
      even a single penny.
    
      Flight #1 From Bhujerba to Rabanastre
      ---------------------------------------
      Return back to Rabanastre via the Aerodome. Choose to take the leisure
      craft and pay 200 gil for it. There will be a cutscene. You will be
      able to access to the transport aircraft. At the Observation Parlour,
      you will find two shops and they sells the following:
    
      Assistant Shop Keeper #1           Assistant Shop Keeper #2
      -------------------------          ---------------------------
      Potion                  70 gil     Teleport Stone           200 gil
      Hi-Potion              210 gil     Gyashl Greens            102 gil
      Phoenix Down           250 gil
    
      Make your way to the Sky Saloon and talk to the Chief Stewardess at
      the counter in northeast area and you will meet Rande there. Pick the
      top option. After the conversation is over, you will get a key item's
      Ann's Letter. For more details about this, please refer to the Side
      Quest for more details. Talk to the Chief Stewardess again and pick
      the top option to rest and return back to Rabanastre. At the Moogling
      terminal at the westgate, talk to Sorbet and you will be able to
      accept for White Mousse at the Garamsythe Waterway. Accept it.
    
      Make your way to Clan Hall. Talk to Montblanc and you will get 3x
      Hi-Potion & 2x Teleport Stone. You can also enquire about the hunt
      for Mark Rank III - Gil Snapper. Now use the teleport crystal or
      make your way on foot to Nalbina.
    
     o--------------------------------------------------------------------o
     |                        Nalbina Trigger Event                       |
     o--------------------------------------------------------------------o
     | The shops are selling the same items with the exception of Gambit  |
     | Shop, which sold the same items as the one in Rabanastre. All      |
     | Gambit Shops are selling the same items as the one in Rabanastre.  |
     |                                                                    |
     | Make your way to the walkway that was sealed off by the Imperial   |
     | Guards. There will be a cutscene between Gibbs, Deweg and an       |
     | onlooker - July. Talk to Gurdy the moogle at the Chocobo ranch and |
     | hire a Chocobo for 800 gil. Use sprint and attempt to move pass    |
     | walkway. The guards will run away and you will be able to access   |
     | the Mosphorn Highwaste! July will thank you for your help          |
     |                                                                    |
     | Since you are on a Chocobo, ride through to the Mosphoran Highwaste|
     | Move pass Southern Skirts and Summit Path. Search for a red border |
     | there. Dismount your Chocobo by pressing Circle button. Talk to    |
     | the merchant (Luccio) & you be able to purchase Thief's Cuffs, an  |
     | excellent accessory if you want more loot and the Golden Amulet,   |
     | an accessory that doubles the amount of LP your characters gain.   |
     | Buy 1 Thief Cuffs and 2 Gold Amulets. Now use the Teleport Crystal |
     | to teleport to Rabanastre or walk back if your party is strong...  |
     |                                                                    |
     o--------------------------------------------------------------------o
    
     Rabanastre
     -------------
     Make your way to the Southern Plaza. You will find a Cartographer's
     Guild in the northwest section of the area. You will be able to buy a
     map for Dalmasca Westersand for 550 gil.
    
     Now make some preparations and I recommend you to get Esuna and Gravity
     magicks as they will provide you with some great help for your upcoming
     challenges. As for equipment, I recommend you to get Feathered Cap and
     Traveler's Vestment as the armor and headgear for your characters (they
     cost cheaper than the Golden Helm and Armor). Get the Kotetsu katana
     and give it to your strongest attacker. In my opinion, it is better than
     Axe and Hammers as the damage rate is fixed and it has a higher combo
     rate.
    
                          --------------------------
                          o Collecting Monographs  o
                          --------------------------
    
     There are something to do now... Go to the Muthru Bazaar. Along the
     walkway where you find the Clan Provisioner, you will find Gatsly on
     the right side of the path. Talk to him. Now talk to the Clan
     Provisioner. Upon entering the shop screen, you will see the following
     note appearing - "New bazaar goods have arrived". Search the Bazaar
     Goods list and you will find a 18,000 gil Forgotten Gilmoire available
     for purchase. 
    
     Upon buy it, you will get the Hunter's Monograph. Having a Monograph
     helps to increase the rate of better drops when defeating a monster.
     These is essential when you need to get some of the game's best
     weapons and equipment.
    
     Just fulfil the following requirements and talk to any shop. Once you
     see the note "New bazaar goods have arrived", it means you have
     fulfilled the requirement.
    
     ----------------------------------------------------------------------
     Monograph       What it does                               Cost
     ----------------------------------------------------------------------
     Hunter          Increases drop rate for Beasts/Avions      18,000 gil
     (Talk to Gatsly at the Muthru Bazaar after you have completed the
      Thextera Hunt)
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Knight          Increase drop rate from Giants & Insects   19,000 gil
     (Talk to the merchants at any weapon shops for a total of 35 times)
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Warmage         Increase drop rate from Amorphs/Undead     20,000 gil
     (Examine the hunt board for a total of 25 times)
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Mage            Increase drop rate from Fiends             21,000 gil
     (Talk to the merchants at any magick shops for a total of 30 times)
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Scholar         Increase drop rate from Constructs         22,000 gil
     (Talk to the merchants at any armor shops for a total of 20 times)
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Dragoon         Increase drop rate from Dragons/Plants     22,000 gil
     (Examine the hunt board for a total of 50 times)
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Sage            Increase drop rate from Elements           25,000 gil
     (Talk any merchant for a total of 100 times - includes the 85 times
      for the other monographs)
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     It seems almost impossible to buy all Monographs at one shot. I will
     recommend you to get the Hunter and Warmage's Monograph first. So go
     out there and earn some gil first! You can earn a lot of gil in a
     short period by fighting in Lhusu Mines (get the Hunter and Warmage
     monographs first). With the Thief Cuffs, you should be able to get
     more quality loot at a faster rate...
    
     Rabanastre
     -------------
     Use the moogling network and make your way to the Southgate. Make your
     way to the Giza Plains. It is raining season and you will encounter
     new enemies there...
    
     ----------------------------------------------------------------------
     [W-028]
     Giza Plains - Raining Season
     ----------------------------------------------------------------------
                                                                 ffxii_0228
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
     Recommended Level:  27
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         Teleport Stone x1
      Gil:          1,200 gil
      Equipment:    Serpent Rod x1
      Key Items:    Ring of the Toad, Silent Urn
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Hyena
      LV 18  HP:  940   LP:  1   Weak vs. Water
      LV 19  HP:  960   LP:  1
      Drop/Steal: Wolf Pelt, Fire Stone, Potion, Green Beret,
                  Festering Flesh
      ```````````````````````````````````````````````````````````````
      Gigantoad
      LV 19  HP: 1469   LP:  1   Weak vs. Fire
      LV 20  HP: 1489   LP:  1
      Drop/Steal: Water Stone, Horn, Potion, Gil, Lambent Hat
      ```````````````````````````````````````````````````````````````
      Ichthon (friendly)
      LV 18  HP: 1293   LP:  1   Weak vs. Lightning
      LV 19  HP: 1304   LP:  1
      LV 20  HP: 1315   LP:  1
      LV 21  HP: 1326   LP:  1
      Drop/Steal: Eye Drops, Fish Scale, Phoenix Down, Water Stone
      ```````````````````````````````````````````````````````````````
      Wooly Gator (friendly)
      LV 21  HP: 2233   LP:  1   Weak vs. Earth
      LV 22  HP: 2253   LP:  1
      Drop/Steal: Alarm Clock, Braid Wool, Smelling Salts, Wind
                  Stone, Hi-Potion
      ```````````````````````````````````````````````````````````````
      Great Tortoise
      LV 20  HP: 3818   LP:  2   Weak vs. Fire
      LV 21  HP: 3838   LP:  2
      Drop/Steal: Water Stone, Turtle Shell, Aries Gem
      ```````````````````````````````````````````````````````````````
      Storm Elemental (friendly) (Shell, Protect)
      LV 25  HP: 14830  LP:  4   Weak vs. Ice
      Drop/Steal: Storm Stone, Storm Magicite, Storm Crystal,
                  Feystone
      ```````````````````````````````````````````````````````````````
      Mardu Entite (friendly)
      LV 45  HP: 48042  LP:  ?   Weak vs. Ice
      Drop/Steal: Storm Crystal, Feystone
      ```````````````````````````````````````````````````````````````
    
      Rare Game:
      Rain Dancer (12)
    
    
                                  To Rabanastre
                                        |
               Warrior's Wash ___ Throne Road*_____ Gizas North
                  |                     |            Bank*
                  |           ___ Nomad Village         |
                    Toam Hills*     [SC]*               |
                       |                                |
                    Starfall         Crystal       Gizas South
     Dalmasca    ___ Field*  -------- Glade* ------ Bank ______ Dalmasca
      Westersand         |            [SC]                      Estersand
                         |
                       Head here...
    
    
                 [SC] Save Crystal          * Withered Tree
    
     Throne Road
     ----------------------------------------------------------------------
     Enemies: Hyena, Gigantoad
     ----------------------------------------------------------------------
     It is more greener than your previous visit. The enemies are stronger
     than the ones you encountered before. Most of the time, you will find
     Hyena roaming on the grasslands. You will find a Gigantoad sprouting
     out you approach the water region. So watch out... Head east and get
     the Gizas North Bank. There is a withered tree at the entrance to
     the village. Pick the top option to strike it down.
    
     Gizas North Bank
     ----------------------------------------------------------------------
     Enemies: Ichthon, Great Tortoise, Gigantoad, Hyena, Storm Elemental*
     ----------------------------------------------------------------------
     There is a withered tree. Strike it down as well. You will encounter a
     couple of friendly Ichthons and a gigantic Great Tortoise (the
     tortoise is weak against Fire) and I suggest you defeat it first
     before you fight the Ichthons... Due to the rains, the plains getting
     smaller and you will have lesser walk space to fight your enemies.
     Make sure someone has Libra on at all times as there are traps in these
     areas. Make your way back to The Throne Road. Head west to get the 
     Warrior's Wash.
    
     Warrior's Wash
     ----------------------------------------------------------------------
     Enemies: Hyena, Gigantoad, Great Tortoise
     ----------------------------------------------------------------------
     The area has been shrinked in size due to the rains. You will find
     Hyenas roaming the grasslands as usual along with Gigantoads surprise
     your party when you move near the edge. There are treasure pots found
     at the edge of the shore. There is a Great Tortoise in the middle.
     Soak it with oil and cook it with fire...
     
     Toam Hills
     ----------------------------------------------------------------------
     Enemies: Hyena, Gigantoad, Wooly Gator, Ichthon, Mardu Entite*
     ----------------------------------------------------------------------
     You will find Hyena and Gigantoad in the upper part of the region. At
     the peninsula region head towards to the Starfall Field, you will find
     a Wooly Gator. At the end of the pathway, you will find a couple of
     Hyenas and a withered tree. Examine and choose the top option to knock
     it down. If you ever encounter a Mardu Entite, do not disturb as it is
     way too strong for your party at the moment.
    
     Now make your way back to Village.
    
     Nomad Village
     ---------------
     There is another withered tree. Chop it down.
    
     The villagers has left the village and you will find a person (Sadeen)
     there. Talk to him to begin the hunt for Croakadile. Choose to accept
     it. Use the Save Crystal to heal your lost HP/MP. Exit and make your
     way back to the Toam Hills. From there, head southeast and you will
     find an exit that leads to the Starfall Fields.
    
     Starfall Fields
     ----------------
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.9 - Croakadile
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     There is another withered tree at the northeast end of the area.
     Examine it to knock it down. The west walkway leads to the Dalmasca
     Westersand. Go south via the bridge in the middle. Roam around that
     area and you will be ambushed by a gigantic version of Gigantoad!
    
      ________________________________________________________________
      Croakadile                             LV ??   HP: ???? (~15000)
      ________________________________________________________________
      Attacks: Angelsong, Gnaw, Growing Threat, Aqua Bubbles
      Status:  Shell, Bravery
    
      The Croakadile will start off by using Angelsong, which will
      cast Regen on itslef. HP and Regen on it. It will use its normal
      attacks most of the time and does around 100 ~ 200 HP. Beware
      when the Mark uses Growing Threat, which increases it level and
      doubling its attacking power. Finish it off with Mist Quickening
      if that happens.
      
      Steal: Horn, Aries Gem
      LP:    10
      ________________________________________________________________
    
     Upon defeating it, you will get the Ring of Toad key item. Now make
     your way back to the Nomad Village. Talk to Sadeen and you will get
     1200 gil, 1x Serpent Rod and 1x Teleport Stone. He will ask you to
     take the ring to his beloved one... Now make your way back to Starfall
     Fields.
    
     Starfall Fields
     ----------------------------------------------------------------------
     Enemies: Hyena, Gigantoad, Wooly Gator
     ----------------------------------------------------------------------
     At the exit closest to Toam Hills, there is another withered tree.
     Chop it down as well. You will encounter mainly Hyena and Gigantoads
     around this area. If you hear loud footsteps, a Wooly Gator is just
     nearby. The enemies here are pretty weak here. You can steal Braid
     Wool from Wooly Gator and sell them for a pretty handsome sum of gil.
     Instead of exit the area via the pathway heading south, head southwest
     and make your way to the Crystal Glade. If you are lucky, you may find
     the Gariff Hunter assisting you in fighting the monsters here...
    
     Crystal Glade
     ----------------
     You will find Roaklo and Nanau here. There is also another withered
     tree here. Examine it to chop it. If you have chop all the trees, you
     will hear a ring.
    
     Use the Save Crystal there to restore your lost hit points. Talk to
     Nanau and she will brief you a bit on the Rain Lord - Gil Snaper
     before giving you to the Silent Urn. Exit via the other path to head
     for Gizas South Bank...
    
     Gizas South Bank
     ----------------------------------------------------------------------
     Enemies: Hyena, Gigantoad, Storm Elemental*
     ----------------------------------------------------------------------
     The bridge heading eastwards leads to the Dalmasca Estersand. You
     will find mostly Hyenas here and they come in packs so watch out.
     Along the shores, you will find Gigantoad resting. Cross the middle
     bridge and head south. You will saw an estrangled wood there. Examine
     it and it will states that if you chop more wood, you will be able to
     cross that area. That track leads to the Tracks of The Beast. Do not
     visit there for the time being, as the monsters are overwhelming strong
     for your party at the moment.
    
     Occasionally, there is a Storm Elemental. It is a friendly monster.
     However, if you intend to bring it down, make sure that you have full
     HP/MP before approach it to fight. Use your Mist Quickenings as you can
     get 4 LP for defeating one.
    
     Now return back to the Crystal Glade and make your way back to the
     Starfall fields. Take the south exit and you will end up in the Ozmone
     Plains.
    
     ----------------------------------------------------------------------
     [W-029]
     Ozmone Plains
     ----------------------------------------------------------------------
                                                                 ffxii_0229
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
     Recommended Level:  27
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    -
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Ozmone Hare (friendly)
      LV 19  HP:  823   LP:  1   Weak vs. Fire
      LV 20  HP:  843   LP:  1
      Drop/Steal: Water Magicite, Braid Wool, Golden Helm, Teleport
                  Stone
      ```````````````````````````````````````````````````````````````
      Zu (Flying)
      LV 21  HP: 1880   LP:  1   Weak vs. Earth
      LV 22  HP: 1896   LP:  1
      Drop/Steal: Aero Mote, Large Feather, Remedy, Wind Magicite
      ```````````````````````````````````````````````````````````````
      Mesmenir
      LV 20  HP: 1528   LP:  1   Weak vs. Ice
      LV 21  HP: 1548   LP:  1
      LV 22  HP: 1568   LP:  1
      Drop/Steal: Alarm Clock, Storm Magicite, Tanned Hide, Iron
                  Carpace, Aries Gem, Echo Herbs, Bronze Mace,
                  Destrier Mane
      ```````````````````````````````````````````````````````````````
      Viper
      LV 20  HP: 1410   LP:  1   Weak vs. Holy
      LV 21  HP: 1430   LP:  1
      Drop/Steal: Dark Magicite, Alarm Clock, Pebble, Tanned Hide,
                  Quality Hide, Aries Gem
      ```````````````````````````````````````````````````````````````
      Zaghnal
      LV 23  HP: 3157   LP:  2   Weak vs. Wind
      LV 24  HP: 3179   LP:  2
      Drop/Steal: Earth Magicite, Gemini Gem, Hi-Potion, Quality
                  Hide, Vanish Mote, Heavy Coat
      ```````````````````````````````````````````````````````````````
      Black Chocobo
      LV 19  HP: 1395   LP:  1   Weak vs. Lightning, Water & Holy
      LV 20  HP: 1132   LP:  1
      LV 21  HP: 1421   LP:  1
      LV 22  HP: 1443   LP:  1
      LV 23  HP: 1459   LP:  1
      Drop/Steal: Chocobo Feather, Gysahl Greens, Dark Magicite
      ``````````````````````````````````````````````````````````````
      Wu
      LV 20  HP: 1689   LP:  1   Weak vs. Wind
      LV 21  HP: 1709   LP:  1
      LV 22  HP: 1729   LP:  1
      Drop/Steal: Gil, Aries Gem, Earth Magicite, Eye Drops,
                  Large Feather, Kogarasumaru
      ``````````````````````````````````````````````````````````````
    
      Rare Game:
      Bull Croc (4), Aeros (58)
    
     For your assistance, here is a map of the Ozmone Plains
    
          [1]
            |
        Field of
        Fallen Wings _
           |          \
           |         Dagan Flats - Field of Light _ Sunlit Path - [2]
          The       |              Winds            [SC]
          Switchback --- The       /
           /        |    Greensnake __ The Shred
         [3]       /                         \
              Haulo                           ?
        [4]-- Green
    
     [1]   Giza Plains - Starfall Fields
     [2]   Golmore Jungle - Paths of Chained Light
     [3]   Zertinan Caverns - Hall of Ardent Darkness
     [4]   Jahara - Banks of the Sogoht
    
     Plains of Fallen Wings
     ----------------------------------------------------------------------
     Enemies: Ozmone Hare, Zu, Mesmenir, Viper, Zaghnal
     ----------------------------------------------------------------------
     You will encounter new enemies. Zu are particularly annoying and you
     cannot hurt them unless you have equipped with long range weapons such
     as bows or bowguns. As magicks are limited by MP, I would recommend
     you to switch everyone's equipment to long range weapons. I usually
     has the guys as close-range attackers while armed the ladies with
     range weapons.
    
     In the northwest region, you will find a couple of Zus and a Mesmenir.
     Beware of Vipers lurking from ground. At the northeast area, there is
     a bunch of Zaghnal lurking around. They have around 3000 HP each and
     they are weak against Wind. Cast Aero to knock them down all at 1
     swoop! Unlike most enemies, they give you 2 LP each. Take the south
     path.
    
     The Switchback
     ---------------------------------------------------------------------
     Enemies: Mesmenir, Viper, Hybrid Gator
     ---------------------------------------------------------------------
     There is a terrace area in the western region of the area. That exit
     will leads to the Zertinan Caverns. In that area, you will encounter
     mostly Mesmenir (horse-like creatures that are weak against Ice) and
     Viper (they will appear from the ground out the blue). There are 3
     paths - the north path leads to the Dagan Flats, the east path leads
     to The Greensnake and lastly the south path leads to the Haulo Green.
     You need to proceed to the Haulo Green as the Garif village should be
     south of Giza Plains.
    
     Haulo Green
     ---------------------------------------------------------------------
     Enemies: Viper, Black Chocobo, Mesmenir, Red Chocobo
     ---------------------------------------------------------------------
     It has been a long time since Final Fantasy Tactics that we have
     Chocobo as enemies. The Black Chocobo has a couple of dangerous
     attacks so make sure you finish them off fast. Having the Aero spell
     works wonders as it attacks on all targets that are within its
     attacking range. Proceed westwards and you will reach the village of
     Garif - Jahara. Within this area, you will find a Garif Warrior
     attacking monsters on its own. Make sure you lend a helping hand.
    
     ----------------------------------------------------------------------
     [W-030]
     Jahara - Land of Garif
     ----------------------------------------------------------------------
                                                                 ffxii_0230
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
     Recommended Level:  29
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         Jaya Stick x1
      Gil:          -
      Equipment:    Killer Bow & Onion Arrows or Bowgun & Onion Bolts
      Key Items:    Map (Jahara), Map Ozmone Plains
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Banks of the Sogoht
     ---------------------
     You will find 2 moogles in front of the gateway to Jahara. There is
     a Gate Crystal. Use it to save your game. Talk to the gray moogle
     (Cartographer's Guild) and you will be able to buy maps for Jahara (30
     gil) and Ozmone Plains (1700 gil). You can hire for Chocobos here for
     a very cheap 30 gil!
    
           The
           Elderknoll - Lull of the
                        Land        - Banks of the Sogoht - Ozmone Plain
                        [IS]          [GC]
    
     Talk to Garif Warrior at the gate. There will be a cutscene. You will
     find the Garif Warrior is the Garif War-chief! You will be allowed to
     pass... The Garif War-chief, Supinelu will inform Vaan that he need to
     speak with the Elders...
    
     Lull of the Land
     -------------------
     Talk to everyone in the village and you will find a Gariff Trader
     and below is the shopping list
    
                                Gariff Trader
    
      Weapons                          Armor
      -----------------------------    -------------------------------
      Partisan             3500 gil    Soldier's Cap          1400 gil
      Main Gauche          3500 gil    Heavy Coat             1400 gil
      Battle Bamboo        3200 gil    Lambent Hat            1400 gil
      Kotetsu              3800 gil    Chanter's Djellaba     1400 gil
      Bowgun               3800 gil    Winged Helm            2500 gil
      Sirius               4000 gil    Chainmail              2500 gil
      Elfin Bow            4200 gil    Green Beret            1900 gil
      Broadaxe             4200 gil    Survival Vest          1900 gil
      Serpent Rod          2100 gil    Feathered Cap          1900 gil
      Lohengrin            4500 gil    Traveler's Vestment    1900 gil
      Heavy Lance          4800 gil    Golden Helm            3200 gil
      Osafune              4800 gil    Golden Armor           3200 gil
      Gladius              4800 gil    Golden Shield          2100 gil
      Musk Stick           4300 gil    Red Cap                2500 gil
      Gilt Measure         4300 gil    Brigandine             2500 gil
      Bhuj                 4100 gil
      Flame Staff          2400 gil
      Storm Staff          2400 gil
      Glacial Staff        2400 gil
    
      Ammunition                       Items
      -----------------------------    -------------------------------
      Onion Arrows          100 gil    Potions                  70 gil
      Onion Bolts           100 gil    Antidote                 50 gil
      Onion Shot            100 gil    Eye Drops                50 gil
      Onion Bombs           100 gil    Phoenix Down            250 gil
                                       Echo Herbs               50 gil
                                       Gold Needle             100 gil
                                       Alarm Clock              50 gil
                                       Handkerchief             50 gil
                                       Hi-Potion               210 gil
                                       Bacchus's Wine          120 gil
                                       Smelling Salts           50 gil
      Technicks
      -----------------------------
      Shear                3600 gil
      Achilles             8800 gil
      Gil Toss             2000 gil
      Charm                5000 gil
    
     Go to the northwest region of the area and you will find Elder Zayalu
     and Yugelu there. Talk to Elder Zayalu and he will give you a Jaya
     Stick he wants you to pass it to Supinelu. You will find Supinelu's
     elder brother, Kadalu at the southeast corner. Next to the item shop,
     you will find Garif Herders.
    
     Talk to Supinelu and pick the top option to give Supinelu the Jaya
     Stick. Talk to him again and you will be given the following options:
    
     o I would meet this Great-Chief <-
     o I'll come back another time
    
     Pick the top option and there will be an event. You will be allowed
     to pass.
    
     The Elderknoll
     ----------------
     Move up the walkway and you will be stopped by a Garif Warrior.
     Pick the top option to meet with Great-Chief. There will be some
     scenes and Larsa of the Imperial Empire comes...
    
     This is followed by some scenes about Vaan, Reks and Prince Rasler...
     You will need to go Mt. Bur-Omisace. Larsa will joins your party as
     Guest. You will get a parting gift from Supinelu and this depends on
     whether if you give him the Jaya Stick:
    
     With Jaya Stick - Bowgun x1 & Onion Bolts x1
     Without Jaya Stick - Killer Bow x1 & Onion Bolts x1
    
     You will also get a free ride from Gurdy at the Chocobo Ranch.
    
      _______________________________________________________________
    
      Larsa           LV 31    HP: 1121   MP: 122
    
      Attack Power    39   EXP:   223368
      Defense         14   NEXT:  -
      Magic Resist    15
      Evade           25   Weapon:    -
      Magic Evade      0   Off-Hand:  -
      Strength        35   Helm:      -
      Magic Power     44   Armor:     -
      Vitality        39   Accessory: -
      Speed           30   LP: - 
      _______________________________________________________________
    
     Before exiting, return back to The Elderknoll and talk to Low-chief
     Sugumu to accept the hunt for Enkelados. 
    
     Once you are ready, talk to Gurdy, the moogle at the Banks of the
     Sogoht & hitch a ride on the Chocobo. It is free... why waste it?
    
     Before heading for the Golmore Jungle, make sure you have the
     following magicks:
     o- Esuna, Aero
     o- Gold Needle if you do not have the Aero spell.
     o- Gladius knife (as most monsters here are weak against Wind)
     o- Equip the Killer Bow and Onion Arrows or Bowgun and Onion Bolts
        on one character to handle the flying Zus. It would be better if
        you managed to get your hands on the Elfin Bow...
    
     Below is a mini-guide about riding Chocobos in Final Fantasy XII
    
      o----------------------------------------------------------------o
      |                        Riding Chocobos                         |
      o----------------------------------------------------------------o
      | As a tradition, when you ride a Chocobo, you won't be attacked |
      | by enemies. There is a timer at the lower-hand corner of the   |
      | screen. You can sprint by press X (there are only 3 sprint     |
      | gauges) and dismount with Circle button. The ride will be over |
      | once you choose to dismount or the timer has reach zero.       |
      | Please note that you cannot pick treasure chests when you are  |
      | riding a Chocobo. Each ride last about 180 seconds             |
      |                                                                |
      | You can get a ride by talking to the moogle at the Chocobo     |
      | Ranch. It will require you to pay gil...                       |
      |                                                                |
      o----------------------------------------------------------------o
    
     ----------------------------------------------------------------------
     [W-031]
     Ozmone Plains Revisited
     ----------------------------------------------------------------------
                                                                 ffxii_0231
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                         Larsa (Guest)
     Recommended Level:  29
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Ether
      Loot:         -
      Gil:          1,100 gil
      Equipment:    Golden Amulet
      Key Items:    Errmonea Leaf
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Ozmone Hare (friendly)
      LV 19  HP:  823   LP:  1   Weak vs. Fire
      LV 20  HP:  843   LP:  1
      Drop/Steal: Water Magicite, Braid Wool, Golden Helm, Teleport
                  Stone
      ```````````````````````````````````````````````````````````````
      Zu
      LV 21  HP: 1880   LP:  2   Weak vs. Earth
      LV 22  HP: 1896   LP:  2
      (Flying)
      Drop/Steal: Aero Mote, Large Feather, Remedy, Wind Magicite
      ```````````````````````````````````````````````````````````````
      Mesmenir
      LV 20  HP: 1528   LP:  1   Weak vs. Ice
      LV 21  HP: 1548   LP:  1
      LV 22  HP: 1568   LP:  1
      Drop/Steal: Alarm Clock, Storm Magicite, Tanned Hide, Iron
                  Carpace, Aries Gem, Echo Herbs, Bronze Mace
      ```````````````````````````````````````````````````````````````
      Viper
      LV 20  HP: 1410   LP:  1   Weak vs. Holy
      LV 21  HP: 1430   LP:  1
      Drop/Steal: Dark Magicite, Alarm Clock, Pebble, Tanned Hide,
                  Quality Pelt
      ```````````````````````````````````````````````````````````````
      Zaghnal
      LV 23  HP: 3157   LP:  2   Weak vs. Wind
      LV 24  HP: 3179   LP:  2
      Drop/Steal: Earth Magicite, Gemini Gem, Hi-Potion, Quality
                  Hide, Vanish Mote, Heavy Coat
      ```````````````````````````````````````````````````````````````
      Black Chocobo
      LV 19  HP: 1395   LP:  1   Weak vs. Lightning, Water & Holy
      LV 20  HP: 1132   LP:  1
      LV 21  HP: 1421   LP:  1 1148
      LV 22  HP: 1443   LP:  1
      LV 23  HP: 1459   LP:  1
      Drop/Steal: Chocobo Feather, Gysahl Greens, Dark Magicite
      ``````````````````````````````````````````````````````````````
      Wu
      LV 20  HP: 1689   LP:  1   Weak vs. Wind
      LV 21  HP: 1709   LP:  1
      LV 22  HP: 1729   LP:  1
      Drop/Steal: Gil, Aries Gem, Earth Magicite, Eye Drops,
                  Large Feather, Kogarasumaru
      ``````````````````````````````````````````````````````````````
      Hybrid Gator
      LV 21  HP: 2233   LP:  1   Weak vs. Water
      LV 22  HP: 2253   LP:  1
      LV 23  HP: 2273   LP:  1
      Drop/Steal: Aries Gem, Bacchus's Wine, Braid Wool, Fire
                  Magicite, Gold Needle
      ``````````````````````````````````````````````````````````````
      Red Chocobo
      LV 20  HP: 1411   LP:  1   Weak vs Thunder, Water & Holy
      LV 21  HP: 1427   LP:  1
      LV 22  HP: 1464   LP:  1
      Drop/Steal: Chocobo Feather, Gysahl Greens, Fire Magicite,
                  Feather Cap
      ``````````````````````````````````````````````````````````````
    
      Rare Game:
      Bull Croc (4), Aeros (58)
    
     For your assistance, here is a map of the Ozmone Plains
    
          [1]
            |
        Field of
        Fallen Wings _
           |          \
           |         Dagan Flats - Field of Light _ Sunlit Path - [2]
          The       |              Winds      .      [SC]
          Switchback --- The       /          .
           /        |    Greensnake __ The Shred
         [3]       /                         \
              Haulo         . . . . . . . . . [5]
        [4]-- Green . . . . 
    
     [1]   Giza Plains - Starfall Fields
     [2]   Golmore Jungle - Paths of Chained Light
     [3]   Zertinan Caverns - Hall of Ardent Darkness
     [4]   Jahara - Banks of the Sogoht
     [5]   Lenne Mines
     ..    Chocobo Tracks
    
     Ride your Chocobo and make your way to the The Shred. Dismount there
     when you find the Wus.
    
     The Shred
     ---------------------------------------------------------------------
     Enemies: Wu, Aeros*, Bull Croc*
     ---------------------------------------------------------------------
     The whole area is being infested with Wus here. Toss them around with
     Aero. Exit that area and return back to that area, you will find a
     gigantic Slaven-like creature - that's Enkledos
    
      ________________________________________________________________
      Enkelados           LV ??   HP: ???? (~12000)
      ________________________________________________________________
      Attacks: Spinkick, Shell, Protect, Restore, Kick, Gnaw
      Status:  Protect, Shell
    
      The Mark has Protect cast on it and it is weak against Wind. It
      was cast Shell on it at the start of the battle. Just toss 
      energy of Aero at it. Larsa provides a good assistance here and
      he will cure your members with Hi-Potions if they get low and
      you don't need to worry about your inventory though. Beware of
      the Mark's spinkick as it does damage to all allies for around
      150~300 each. It is possible to defeat without using a Mist
      Quickening.
      
      Steal: Potion
      LP: 9
      ________________________________________________________________
    
     You will get Errmonea Leaf upon defeating it. If you are unlucky, you
     may encounter more dangerous Rare Games such as Bull Crocs or Aeros.
     If they happens on the same battlefield, I suggest you defeat the Rare
     Game first as they are harder than the Enkelados.
    
     Your Clan Rank will be promoted to Headhunter if you have been using
     this walkthrough. Now you need to make your way back to the Jahara
     Village
    
     The Greensnake
     ----------------------------------------------------------------------
     Enemies: Wu, Ozmone Hare, Hybrid Gator, Garif Adventurer**
     ----------------------------------------------------------------------
     You will find the pathway being infested with Wus and a Hybrid Gator
     is found here (which will appears only after you have visit the Garif
     at the Jahara). Toss around the Wu with Aero and use Water on the
     Hybride Gator. At the northeast end of the area, you will find a
     bunch of Ozmone Hares. Occasionally, you will encounter a Garif
     Adventurer. Make sure you do not use Aero or you may end up attacking
     it thus turning it to a foe. You can defeat it to complete your
     Garif bestiary
    
     Haulo Green
     ----------------------------------------------------------------------
     Enemies: Viper, Mesmenir, Black Chocobo, Red Chocobo
     ----------------------------------------------------------------------
     Make your way back to Jahara via the Haulo Green. The area is
     infested with Vipers and you will find a group of Black Chocobo at
     the front of the area. Make your way back to the village.
    
     Jahara
     ----------
     Make your way to the area where you find Sugumu - 1100 gil, Ether x1
     and a Golden Amulet for your reward. The Golden Amulet is a very
     useful training accessory as it will doubles the amount of license
     points you can gain!
    
     Do some shopping and get Brigandine armor for your party and if you
     got a lot of gil, get the Golden Armor. Stock up a lot of Gold
     Needles if you do not acquire Esuna spell. The Iron Carapace can sell
     for around 400 gil a piece and you can get them easier by defeating
     the Mesmenir. Exit the village and you may to get a ride on a Chocobo
     (it will cost you 30 gil for a ride) and I suggest you get if you
     are getting bored with the fighting. Ride the Chocobo and make your
     way to the Sunlit Path.
    
     Sunlit Path
     ---------------
     You will dismount automatically from the Chocobo once you reached
     there. There will be some scenes between your party and short cutscene
     where you find out more about Vayne and Archadia Empire... There is a
     Save Crystal here. Save your game.
    
     ----------------------------------------------------------------------
     [W-032]
     Golmore Jungle
     ----------------------------------------------------------------------
                                                                 ffxii_0232
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                         Larsa (Guest)
     Recommended Level:  30
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Map (Golmore Jungle)
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Gargoyle
      LV 23  HP:  1436  LP:  1   Weak vs. Ice
      LV 24  HP:  1494  LP:  1
      Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
                  Mote, Warp Mote, Gilt Measure
      ```````````````````````````````````````````````````````````````
      Malboro
      LV 22  HP:  1573  LP:  1   Weak vs. Wind
      LV 23  HP:  1693  LP:  1
      Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
                  Malboro Vine
      ```````````````````````````````````````````````````````````````
      Panther
      LV 21  HP:  1299  LP:  1   Weak vs. Ice
      LV 22  HP:  1409  LP:  1
      LV 23  HP:  1519  LP:  1
      Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
                  Mote
      ``````````````````````````````````````````````````````````````
      Hellhound
      LV 38  HP:  3680  LP:  1   Weak vs. Water 
      LV 39  HP:  3790  LP:  1
      Drop/Steal: Tanned Hide, Fire Magicite
      ``````````````````````````````````````````````````````````````
      Treant (friendly)
      LV 23  HP:  4274  LP:  1   Weak vs. Wind
      LV 24  HP:  4384  LP:  1
      Drop/Steal: Earth Magicite, Lumber
      ``````````````````````````````````````````````````````````````
    
      Rare Game:
      Midgardsormr (28)
    
     Below is a simple map for the dungeon.
    
     ~-~-~-~-~-~-~-~-~
     Golmore Jungle
     ~-~-~-~-~-~-~-~-~
     
                                         Dell of The _ The 
                                         Dreamer       Branchway
    [1]                                 |                  \
       \                              The                The Greenswathe
     Paths of Chained  _ Whisperleaf _ Parting                 |
     Light            |  Way           Glade                   |
          \           |                                       [2]
     The Needlebrake__|
          |
     The Rustling Chapel
          |
         [3]
    
     [1]   Ozmone Plains - Starlit Path
     [2]   Paramina Rift
     [3]   Feywood
    
     Switch your weapons back to the melee weapons and you will be heading
     into the jungle. The enemies here are mostly weak against Ice or Wind.
     So make sure you have gotten the Aero spell. It will come extremely in
     this area.
    
     Paths of Chained Light
     ----------------------------------------------------------------------
     Enemies: Panther, Gargoyle, Malboro, Hellhound, Midgardsormr*
     ----------------------------------------------------------------------
     In the first area, you will find a herd of panthers. Beware of its
     Stone Gaze and its ability to petrify your member. So use a Gold
     Needle/ cast Esuna if your character got petrified. They are weak
     against Blizzard. Warp is pretty effective against them but you will
     get no experience points for defeating them. Avoid head southwards as
     you will probably face a dangerous foe called the Hellhound. Although,
     the HP is not really that much but their attacking power is very
     strong as they can deal around 400+ per attack! So use Mist Quickening
     if you encounter them and make use of the combo chain. In the middle
     path, you will find Malboro (don't worry as they are not as dangerous
     like the previous Final Fantasies). The location of Urn containing the
     map is located in the middle of cross junction. Make sure you grab it.
    
     The Needlebrake
     ----------------------------------------------------------------------
     Enemies: Panther, Malboro, Treant
     ----------------------------------------------------------------------
    
                       [1]
             _________  |                     [1] Paths of Chained Light
            \    \    |_|_________C           [2] Whisperleaf Way
        [1]-|    |                |           [3] The Rustling Chapel
             \___\____          _/X -[2]      X   Magic Forcefield
               \      \________//             C   Fran's Magic Path
                X
              ___\______
        [1] _|     _____|_
             |____|       \
                         [3]
    
     The area will look something like the ASCII diagram above. You will
     need to the Magic Forcefield that is in front of the exit to the
     Whisperleaf Way which will be sealed off.
    
     Make your way eastwards and reach the exit at [2]. There will be a
     cutscene. You will also find out Golmore Jungle happened to be near
     the homeland of Fran. Now along the pathway, there is a magic
     forcefield that prevent you from moving onwards. But Fran has create
     a passageway for you to move, which is marked by C on the diagram
     above. You will find a ! checkmarks on your map as you approach near
     a barrier.
    
     You will also encounter another new enemy here - Treant. They are on
     friendly status and should not pose much difficulty to defeat them.
    
     Go to the point marked C. It will unveil a Hidden Path checker. (if
     you have exit and re-enter the screen. Examine it and pick the top
     option. Move forward...
    
     ----------------------------------------------------------------------
     [W-033]
     Eruyt Village
     ----------------------------------------------------------------------
                                                                 ffxii_0233
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                         Larsa (Guest)
     Recommended Level:  30
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Map (Eruyt Village)
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     There will be a cutscene between Vaan and Fran. You will need to look
     for someone called. Talk Lulucee (white moogle) and you will be able
     to buy the map of Eruyt Village for 60 gil.
    
    
                         Fane of the Path
                               |
                           The Spiritwood
                               |
                       Road of Verdant Praise
                            [GC] [IS]
                               |
                             To Golmore Jungle
    
     You will find Tetran here too and it will sell the following items:
    
                                 Tetran
    
      Accessories                      Items
      -----------------------------    -------------------------------
      Amber Armlet         6600 gil    Potion                   70 gil
      Sash                  500 gil    Antidote                 50 gil
      Argyle Armlet         600 gil    Eye Drops                50 gil
      Blazer Gloves        3200 gil    Phoenix Down            250 gil
      Jade Collar          3300 gil    Echo Herbs               50 gil
      Jackboots             600 gil    Gold Needle             100 gil
      Black Belt            600 gil    Alarm Clock              50 gil
      Magick Gloves        3200 gil    Handkerchief             50 gil
                                       Hi-Potion               210 gil
                                       Bacchus's Wine          120 gil
                                       Smelling Salts           50 gil
    
     Magicks & Technicks
     ------------------------------
     Raise                 1900 gil
     Cura                  1500 gil
     Warp                  1700 gil
     Bleed                 1100 gil
     Berserk               1000 gil
     Aero                  1200 gil
     Balance               1500 gil
     Confuse               1400 gil
     Regen                 1900 gil
     Esuna                 2800 gil
     Gravity               2800 gil
     Float                 2800 gil
     Decoy                 2500 gil
     Drain                 3200 gil
     Curaga                3200 gil
     
     Purchase 3 Black Belts. You will need it for the upcoming fight.
    
     The Spiritwood
     ----------------
     Move northwards to proceed to the next area. There will be another
     custcene and you will meet a lot of Viera and you need to find Mjrn.
     Note that they do not like Humes much...
    
     Go around the loop path and you will be able to get the Fane of the
     Path.
    
     Fane of the Path
     -----------------
     Go to the end of fork path and there will be a cutscene. After the
     scenes are over. Exit and make your way back to the place where you
     find the moogles. You will need to head for Henne Mines and you need
     to get back to the Ozmone Plains.
    
     ----------------------------------------------------------------------
     [W-034]
     Henne Mines
     ----------------------------------------------------------------------
                                                                 ffxii_0234
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                         Larsa (Guest)
     Recommended Level:  30
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Map (Henne Mines), Lente's Tears
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Jelly
      LV 19  HP:  1813  LP:  1   Weak vs. Ice
      LV 25  HP:  2018  LP:  1
      Drop/Steal: Gil, Pebble, Teleport Stone, Water Magicite, Yellow
                  Liquid, Float Mote
      ```````````````````````````````````````````````````````````````
      Nightmare
      LV 24  HP:  1630  LP:  1   Weak vs. Holy
      LV 25  HP:  1688  LP:  1
      Drop/Steal: Dark Magicite, Hi-Potion, Smelling Salts, Grimoire
                  Togail, Snowfly
      ````````````````````````````````````````````````````````````````
      Redmaw
      LV 23  HP:  1134  LP:  1   Weak vs. Earth
      LV 24  HP:  1202  LP:  1
      Drop/Steal: Gil, Crooked Fang, Ice Shield, Red Fang, Pebble,
                  Taurus Gem, Wind Magicite, Bat Wing
      ````````````````````````````````````````````````````````````````
      Seeker
      LV 22  HP:  1094  LP:  1   Weak vs. Earth
      LV 23  HP:  1110  LP:  1
      Drop/Steal: Antidote, Bat Wing, Smelling Salts, Wind Stone,
                  Blood Sword, Crooked Fang
      ````````````````````````````````````````````````````````````````
      Thunderbug
      LV 23  HP:  2083  LP:  1   Weak vs. Ice
      LV 24  HP:  2193  LP:  1
      LV 25  HP:  2303
      Drop/Steal: Red Fang, Remedy, Storm Magicite, Iron Scraps,
                  Charged Gizzard, Cancer Gem
      ````````````````````````````````````````````````````````````````
      Tyranorox
      LV 26  HP:  4073  LP:  2   Weak vs. Wind
      LV 27  HP:  4413  LP:  2
      Drop/Steal: Alarm Clock, Earth Magicite, Pebble, Tyrant Hide,
                  War Hammer
      ````````````````````````````````````````````````````````````````
    
      Golmore Jungle
      ----------------
      Make your back to the Jungle and you will need to fight enemies again.
      Be careful. Make your way back to Ozmone Plains - Sunlit Path.
    
      Ozmone Plains - Sunlit Path
      -----------------------------
      Talk to wounded Imperial soldier that is lying at the ground south
      from the Save Crystal. He will request for a Potion. Give it to him &
      you will be able to get a Chocobo ride for free. 
    
      Talk to him again to ride a Chocobo. Go to the Fields of Light Winds,
      which happens to the next area. Near the entrance way to previous area,
      You will find a herd of black Chocobos in front your right. Pay
      attention to the yellow Chocobo that is on the southeast edge of the
      area. Move your Chocobo there and you will be able to access the other
      half of the Shred area, which you can't access it earlier. You will
      end in the area in front of the Henne Mines. Press Circle to dismount.
    
      Ozmone Plains - The Shred
      --------------------------
      In front of the entrance way to the Mines, there are dead bodies.
      Move towards it and it will trigger a cutscene. Sounds scary huh?
      Just move forward...
    
      Henne Mines
      -------------------
      Below is an ASCII map of the Henne Mines
    
                                           Ore
                        [1]                Separation
                         |                      |
                      North                 Staging
                      Entrance              Shaft
                         |                          \
                     Pithead                   ____ Crossover B
                     Junction A [GS]          |           |
                         |                    |          Pithead
                    Phase Shaft 1        Crossover A ___ Junction B [GS]
                         |                    |
                    Phase 1 Dig ______________|
    
      [1]  Ozmone Plains - The Shred
      [GS] Gate Switchboard
      [GC] Gate Crystal
    
                           ---------------------------
                           o        IMPORTANT        o
                           ---------------------------
     In one of the areas, you will be ambushed by 20x Jelly (flan-like
     creatures) which are pretty immune against physical attacks). I would
     recommend you to get the character who can summon Belias to own all
     his/her Mist Quickenings attacks. Do not use the character until I
     ask you to switch so...
    
      North Entrance
      ---------------------------------------------------------------------
      Enemies: Seeker, Redmaw
      ---------------------------------------------------------------------
      The entranceway is infested with bats and there are 2 kinds of them -
      the Seeker and Redmaw. Move slightly northeast and there is a Gate
      Switchboard. Examine it and pick the top option. The Redmaws has an
      ability to poison your characters with its bite. Use an Antidote or
      cast Poisona to remove the Poison. The exit is at the southeast path.
    
      Pithead Junction A
      ---------------------------------------------------------------------
      Enemies: Jelly x5
      ---------------------------------------------------------------------
      There is a Gate Switchboard and you will find wounded imperial here.
      Take the east exit (or head left on the map). Ignore the switch first.
      Set the following Gambits -> Foe: any & Foe: targeting self - Cast
      Fire combo. Turn this Gambit On. Choose to activate the switch.
    
      5 Jellys will appear on the area or you can exit the area to avoid
      fighting them. Beware the Jelly could confuse an ally with its
      Phantasmal Gaze. So watch out for it. Physical attacks do not work
      well, so Fire or Aero (the only group attack magic) works well. Upon
      opening the switch, you will have 2 exits. Take the north route
      (heading south from the map)
    
      Phase 1 Shaft
      ---------------------------------------------------------------------
      Enemies: Redmaw, Seeker
      ---------------------------------------------------------------------
      The north route will lead to a turning junction where you find the
      Urn containing the map of Henne Mines. Make sure you grab it. Along
      the walkway you encounter mainly bats (Seekers or Redmaw) and you can
      chain them for decent items too. The Redmaw has the capability of
      using Leech and causing Poison. So have Poisona and Antidote on
      stand-by.
    
      Make your way back to Pithead Junction A and turn off the Gate
      Switchboard) and it will turn red. Take the other pathway along the
      shaft. Like the other shaft, it has also being infested where you can
      easily make a 20 Chain combo... Continue until you reach a train
      station like structure and the exit will be nearby.
    
      Phase 1 Dig
      ---------------------------------------------------------------------
      Enemies: Redmaw, Nightmare, Thunderbug
      ---------------------------------------------------------------------
      Along the shaftway, you will fight more bats. At the edge of the
      area, you will saw 2 treasure chests. They will contain a random
      treasure. Pick them up.
    
      Continue to venture into the dig areas. If you continute eastwards,
      it lead to fighting a Nightmare but beware there is a trap in front
      of it. The Nightmare is similar to the first boss that you fight at
      the Garamsythe Waterway. It has the ability to teleport and it cast
      Dark magick.
    
      The exit is on the east side of the area. However if you head
      westwards, it will uncover a secret pathway (not shown on the map)
      that leads to a chest containing a rare treasyre. By the way, make
      sure your party has Libra on at all times as there are a lot of traps
      in the mines.
    
      At the dead end before the pathway that leads to the exit. You will
      find a treasure pot but it is actually the Thunderbug (missed the
      Mimics?). Freeze it with Ice to defeat it. The real chest is the one
      that is enclosed by a chest. Approach it with caution and you should
      be able to open it without trigger the trap!
      
      Crossover A
      ---------------------------------------------------------------------
      Enemies: Redmaw, Tyranorox
      ---------------------------------------------------------------------
      You will encounter more Redmaws along a new beast - Tyranorox. There
      are 2 of them. Watch out for its Sonic Fangs as it could be an
      instant death for one character. But you can still have no problem
      of defeating it. The east exit is being seal off. Take the exit in
      the north.
    
      Crossover B
      ---------------------------------------------------------------------
      Enemies: Thunderbug, Redmaw
      ---------------------------------------------------------------------
      At the southwest corner, there are 2 treasure chests which are
      actually Thunderbug in disguise. Defeat 1 at time. Freeze them with
      Ice magicks. Now continue eastwards, take note of the gate at the
      northwest region. Continue along the shaft walkway on the east and it
      will lead to Pithead Junction B.
    
      Pithead Junction B
      ---------------------------------------------------------------------
      Enemies: Jelly x20
      ---------------------------------------------------------------------
      First of all, bring in the summoner member. Equip him/her with the
      following first:
    
      For the summoner with Belias,
      - Have the summoner cast Libra (if he/she is not equipped with Bangle)
      - The summoner has aleast 3 Mist carts (i.e. acquired all 3 Mist
        Quickenings)
      - Cast Regen, Protect, Shell on the summoner (Make sure that
        character still has full HP/MP)
      - The summoner has acquired the following spells - Cura
      - Make sure that character has all magic channeling level 2 learnt
        to reduce the MP cost or you will need to use Ethers.
     
      Examine the switchboard once those status. Once you see around 10+
      Jelly (or so many that your character can barely walked). Summon
      Belias. Have Belias do the attacking, while your character cast Cura
      when HP gets lot. Around 2 minutes later, Belias should unleash
      Hellfire which will wipe out all the enemies. Move your characters
      around that area to collect the goodies. Summon Belias a second
      time and support Belias by healing it... Watch for a 2nd Hellfire.
    
      Alternatively if you do not have those requirements, escape or your
      party will defintiely be wiped (unless you unleash Mist Quickening).
    
      Once the job is done, make your way back to Crossover A. Fight the
      Tyranorox and the Redmaws and make your way back to Crossover B.
      From Crossover B, take the northwest exit to the Staging Shaft.
    
      Staging Shaft
      --------------
      There will be a cutscene and you finally found Mjrn... But she seems
      distracted. Now in front of area, there will be a Gate Crystal.
      Use it. Cast Protect, Shell and Regen on all members (including Larsa)
      Switch the summoning character to the bay. Equip your characters with
      the 3 Black Belt if you have bought it earlier.
    
      This will be a compulsory step before you go for future boss fights.
      Now use it to save your game. Set up the following gambits:
    
      o Ally: any                  -> Phoenix Down
      o Ally: status = HP Critical -> Hi-Potion
      o Ally: HP <50%              -> Cura
    
      Ore Separation
      ----------------
      There will be a gigantic dragon at the area. It is a boss fight!
      ________________________________________________________________
      Tiamat                                 LV ??   HP: ???? (~40000)
      ________________________________________________________________
      Attacks: Rake, Disablega, Aero, Breath, Reflect
      Notes:   Absorbs Wind
    
      The boss starts off with Rake on one of your characters. Just
      attack with your normal attacks first. The Heavy Lance works
      wonders here as it can slow down the boss. Rake does around 200
      to 300 HP damage to one character. Make sure none of your
      characters are equipped with wind-elemental weapons like the
      Gladius as it heals the boss. Midway, through the battle, the
      boss can cast Disablega which causes Disable on all characters
      which prevent affected targets from using command. If that
      happens switch to your characters in the bay. Once it's HP gets
      down 50%, it use Breath which does around 350 to 450 on all
      characters (even with Protect and Shell). Cast Cura if your
      character are in low in HP. Once the boss is left 25% HP, its
      defense will goes up and physical attacks deals little damage to
      it. Hence, use your Mist Quickenings if you still have Mist
      charges in your arsenal. Unleash them. Take note that Disable
      characters cannot participate in chaining Mist Quickening
      combos... If the situation gets worse, call the character with
      the summoning Belias ability to summon Belias. Have the summoner
      character cast Regen, Protect and Shell on Belias. Watch and
      Belias will finish the job for you...
      
      Steal: Leo Gem, Hi-Potion
      LP:    15
      ________________________________________________________________
    
     Once the boss fight is over, there will be some scenes and you will be
     back at the Uruyt Village and you will get the Lente's Tears key
     item which allows you to defuse the magic forcefield.
    
     Eruyt Village - Road of Verdant Praise
     ----------------------------------------
     Now talk to Tetran and the moogle will be selling new items:
    
                                 Tetran
    
      Accessories                      Items
      -----------------------------    -------------------------------
      Amber Armlet         6600 gil    Potion                   70 gil
      Sash                  500 gil    Antidote                 50 gil
      Argyle Armlet         600 gil    Eye Drops                50 gil
      Blazer Gloves        3200 gil    Phoenix Down            250 gil
      Jade Collar          3300 gil    Echo Herbs               50 gil
      Jackboots             600 gil    Gold Needle             100 gil
      Black Belt            600 gil    Alarm Clock              50 gil
      Magick Gloves        3200 gil    Handkerchief             50 gil
                                       Hi-Potion               210 gil
                                       Bacchus's Wine          120 gil
                                       Smelling Salts           50 gil
    
     Magicks & Technicks
     ------------------------------
     Raise                 1900 gil    Fira                   3000 gil
     Cura                  1500 gil    Thundara               3000 gil
     Warp                  1700 gil    Blizzara               3000 gil
     Bleed                 1100 gil    Haste                  3400 gil
     Berserk               1000 gil    Toxify                 4100 gil
     Aero                  1200 gil    Countdown              3100 gil
     Balance               1500 gil
     Confuse               1400 gil
     Regen                 1900 gil
     Esuna                 2800 gil
     Gravity               2800 gil
     Float                 2800 gil
     Decoy                 2500 gil
     Drain                 3200 gil
     Curaga                3200 gil
    
     Get the group magicks (Fira, Thundara and Blizzara) and the Haste
     time magick is definitely one of the best magicks that you must get.
    
     ----------------------------------------------------------------------
     [W-035]
     Golmore Jungle Revisited
     ----------------------------------------------------------------------
                                                                 ffxii_0235
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                         Larsa (Guest)
     Recommended Level:  30
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    -
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Gargoyle
      LV 23  HP:  1436  LP:  1   Weak vs. Ice
      LV 24  HP:  1494  LP:  1
      Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
                  Mote
      ```````````````````````````````````````````````````````````````
      Malboro
      LV 22  HP:  1573  LP:  1   Weak vs. Wind
      LV 23  HP:  1693  LP:  1
      Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
                  Malboro Vine
      ```````````````````````````````````````````````````````````````
      Panther
      LV 21  HP:  1299  LP:  1   Weak vs. Ice
      LV 22  HP:  1409  LP:  1
      LV 23  HP:  1519  LP:  1
      Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
                  Mote
      ``````````````````````````````````````````````````````````````
      Hellhound
      LV 38  HP:  3680  LP:  1   Weak vs. Water 
      LV 39  HP:  3790  LP:  1
      Drop/Steal: Tanned Hide, Fire Magicite, Red Cap, Dark Mote,
                  Alarm Clock
      ``````````````````````````````````````````````````````````````
      Treant (friendly)
      LV 23  HP:  4274  LP:  1   Weak vs. Wind
      LV 24  HP:  4384  LP:  1
      Drop/Steal: Earth Magicite, Lumber, Balance Mote, Phoenix Down
      ``````````````````````````````````````````````````````````````
      Great Malboro
      LV 22  HP:  1630  LP:  1   Weak vs. Wind
      LV 23  HP:  1750  LP:  1
      Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
                  Malboro Vine, Virgo Gem, Foul Liquid
      ``````````````````````````````````````````````````````````````
      Diresaur
      LV 28  HP:  5621  LP:  2   Weak vs. Wind
      Drop/Steal: Tanned Hide, Earth Magicite, Tryant Hide
      `````````````````````````````````````````````````````````````
    
      Rare Game:
      Phyllo (40)
    
     Below is the recap of the map for Golmore Jungle.
     
                                         Dell of The _ The 
                                         Dreamer       Branchway
    [1]                                 |                  \
       \                               The                The Greenswathe
     Paths of Chained  _ Whisperleaf _ Parting                 |
     Light     [2]    |  Way           Glade                   |
          \     |     |                                       [3]
     The Needlebrake _|
          |
     The Rustling Chapel
          |
         [4]
    
     [1]  Ozmone Plains - Sunlit Path
     [2]  Eruyt Village
     [3]  Paramina Rift - Fading Vine
     [4]  Feywood
    
     The Needle Brake
     ----------------------------------------------------------------------
     Enemies: Treant, Malboro, Great Malboro, Hellhound
     ----------------------------------------------------------------------
     You will be able to move pass the magic forcefield at ease due to the
     key item - Lente's Tears. Watch out for Hellhound as they can deal
     heavy damage with its normal attack (cast Blind to cause it to miss)
     and Protect to reduce the damage. Avoid heading southwest as you will
     encounter a lot of Hellhounds there. Beware of Malboro's Bad Breath,
     cast Esuna to remove most of its statuses. Head eastwards and make
     your way to Whisperleaf Way.
    
     Whisperleaf Way
     ---------------------------------------------------------------------
     Enemies: Gargoyle, Great Malboro, Malboro
     ---------------------------------------------------------------------
     The walkway is very simple. Just walk straight and slaughter any
     enemies that come in your way...
    
     The Parting Glade
     -------------------
     Setup the following Gambits:
    
     o Ally: any                  -> Phoenix Down
     o Ally: status = HP Critical -> Hi-Potion
     o Ally: HP <50%              -> Cura
     o Ally: status = Confuse     -> Smelling Salts
     o Ally: status = Sleep       -> Alarm Clock
     o Ally: status = Slow        -> Haste
     o Foe: any                   -> Aero
    
     There is another Gate Crystal here. Use it. You will find another
     wood-warder. Cast Haste, Protect, Shell and Regen on all your active
     party members. 
    
     Save your game. Proceed.
    
     Dell of The Dreamer
     ---------------------
     There will be some scenes and you fight another dragon.... 
      ________________________________________________________________
      Elder Wyrm                            LV ??   HP: ???? (~45,000)
      Treant A                              LV 25   HP: 4764
      Treant B                              LV 25   HP: 4764
      ________________________________________________________________
      Attacks: Lunge, Slow, Break, Confuse, Rake, Sporefall, Fireball
    
      The boss starts off with Shell. Destroy the assisting Treants
      first as they could cast Protect, which will further making your
      battle more difficult.
    
      The Elder Wyrm physical defense is not as good as the Tiamat but
      it does packs a punch in dealing status ailments to your allies,
      which can be annoying if you do not treat it properly.
    
      The Sporefall does a range of status ailments - Silence, Sleep,
      Confuse, Sap, Oil & Blind. Once everyone is awake from Confuse,
      use Echo Herbs for every characters. Use Handkerchiefs if the
      character gets oiled. This is because when the boss unleash its
      Fireball it will do normally 400 HP to one character and 1200 HP
      to an oiled character). Cast Esuna to remove Poison/Blind and
      Regen to remove Sap. The boss is weak vs. wind elemental, hence
      the Gladius Knife comes very handy...
      
      Steal: Succulent Fruit, Emperor Scale
      LP: 28 (Elder Wyrm), 2 (Treant x2)
      ________________________________________________________________
    
     Return back to the Gate Crystal and save your game. Now go back to the
     Dell of The Dreamer and exit via the west path.
    
     The Branchway
     -----------------------------------------------------------------------
     Enemies: Gargoyle, Malboro, Great Malboro, Treant, Phyllo*
     -----------------------------------------------------------------------
     The branch will split into 2 paths. At the lower branch, you will
     encounter lesser enemies (as they are replaced by friendly Treants).
     You will encounter Great Malboro and Malboro in the upper branch.
     Continue to head eastwards...
    
     The Greenswathe
     -----------------------------------------------------------------------
     Enemies: Malboro, Diresaur, Great Malboro, Gargoyle, Treant
     -----------------------------------------------------------------------
     There is another split-off here. The top branch will lead to you
     encounter a Diresaur (which is also weak against Wind). Defeat and grab
     the contents of the treasure chests nearby. Proceed eastwards and you
     will find that the place starts to snow...
    
     Time to grab a jacket... (brrr...)
      
     ----------------------------------------------------------------------
     [W-036]
     Paramina Rift
     ----------------------------------------------------------------------
                                                                 ffxii_0236
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                         Larsa (Guest)
     Recommended Level:  31
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    -
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      White Wolf
      LV 24  HP:  1498  LP:  1   Weak vs. Lightning
      LV 25  HP:  1608  LP:  1
      Drop/Steal: Crossbow, Ice Magicite, Phoenix Down, Quality
                  Pelt, Tanned Hide
      ```````````````````````````````````````````````````````````````
      Wild Onion (friendly)
      LV 26  HP:  1616  LP:  1   Weak vs. Earth
      LV 27  HP:  1736  LP:  1
      Drop/Steal: Antidote, Phoenix Down, Succulent Fruit, Wind
                  Magicite
      ```````````````````````````````````````````````````````````````
      Skull Knight
      LV 25  HP:  1873   LP: 1   Weak vs. Holy
      LV 26  HP:  1933   LP: 1
      Drop/Steal: Capricon Gem, Dark Magicite, Hi-Potion, Remedy,
                  Sturdy Bone
      ```````````````````````````````````````````````````````````````
      Slaven Warder
      LV 27  HP:  2623   LP: 1   Weak vs. Water
      LV 28  HP:  2743   LP: 1
      Drop/Steal: Fire Magicite, Gemini Gem, Gold Needle, Slaven
                  Harness, Tanned Giantskin, White Fang, Gil
      ```````````````````````````````````````````````````````````````
      Lizard
      LV 24  HP:  2342   LP: 1   Weak vs. Water
      LV 26  HP:  2562   LP: 1
      Drop/Steal: Fire Magicite, Float Mote, Horn, Pebble, Pointed
                  Horn
      ```````````````````````````````````````````````````````````````
      Leshach Entite (friendly)
      LV 45  HP: 48042   LP: 7   Weak vs. Lightning
      Drop/Steal: Electrum, Ether, Feystone, Leshach Halcyon, Ice
                  Crystal
      ```````````````````````````````````````````````````````````````
      Ice Elemental (friendly)
      LV 25   HP: 14830   LP: 4   Weak vs. Lightning
      Drop/Steal: Feystone, Ice Crystal, Ice Magicite, Ice Stone
      ```````````````````````````````````````````````````````````````
    
     Fading Vine
     -------------
     Thee is a Save Crystal. Use it to save your game.
    
     ~-~-~-~-~-~-~-~-~-
     Paramina Rift
     ~-~-~-~-~-~-~-~-~-
                                         [3]
                                          |
                                     Freezing Gorge
      [1]- Fading Vale - Head of ___|         |
           [SC]          the                  |
                         Silverflow   ___Frozen Brook
                          |   _______|       |      \
                      Icebound     Path of the       \
                [2]__ Flow         Firstfall [SC]     \
                          |_ _ _ _ | _ _ _             |
                                   |      Karydine Glacier
                                Spine of    /
                             the Icewyrm   /
                                   |      /
                               Silverflow's
                               End
                                   |
                                   [4]
    
     [1] Golmore Jungle - The Greenswathe
     [2] Feywood - Walking of Flitting Rifts
     [3] Mt. Bur-Omisace - Sand-strewn Pass
     [4] Stilshrine Of Miriam
    
    
     Head of the Silverflow
     ----------------------------------------------------------------------
     Enemies: White Wolf, Wild Onion, Skull Knight, Slaven Warder, Lizard
     ----------------------------------------------------------------------
     You will encounter new enemies. Wild Onions are friendly creatures but
     you can kill them for LP and Succulent Fruits. The Skull Knight can
     cast Tremor, which does earth-elemental damage to all allies. Slaven
     Warder is an upgraded version of Slaven-class while the Lizard is an
     upgraded class of Gigantoad. Most of the enemies are either weak
     against Lightning or Water. Beware the White Wolf has ability to cast
     Confuse on your party members. Head eastwards for the time being.
    
     Freezing Gorge
     ----------------------------------------------------------------------
     Enemies: White Wolf, Skull Knight, Dark Skeleton
     ----------------------------------------------------------------------
     There will be a cutscene when you first entered the area. Now you find
     Skull Knight and White Wolves along the snowy pathway. Strike them
     with Thundara and make your way northeast and you will reach Mt.
     Bur-Omisace...
    
     ----------------------------------------------------------------------
     [W-037]
     Mt. Bur-Omisace - Home of Kiltias
     ----------------------------------------------------------------------
                                                                 ffxii_0237
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                         Larsa (Guest)
     Recommended Level:  31
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Map (Paramina Rift), Map (Mt. Bur-Omisace)
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     There is a Chocobo Ranch where you can hire a Chocobo for 600 gil. 
     Talk to Cartographer's Guild moogle that is standing on the crate near
     the ranch. You will be able to buy maps from it - Paramina Rift - 3200
     gil and Mt. Bur-Omisace for 15 gil. There are 2 item shops here. Below
     is the shopping list.
    
    
                           Travelling Merchant (Seeq)
    
      Accessories                      Ammunition
      -----------------------------    -------------------------------
      Jackboots             600 gil    Onion Arrows            100 gil
      Black Belt            600 gil    Onion Bolts             100 gil
      Golden Amulet        4500 gil    Onion Shot              100 gil
      Magick Gloves        3200 gil    Onion Bombs             100 gil
      Nishijin Belt         800 gil
      Thief's Cuffs        3000 gil
      Gillie Boots          700 gil
    
      Magicks & Tecknicks
      -----------------------------
      Regen                1900 gil    Fira                   3000 gil
      Esuna                2800 gil    Thundara               3000 gil
      Gravity              2800 gil    Blizzara               3000 gil
      Float                2800 gil    Haste                  3400 gil
      Decoy                2500 gil    Toxify                 4100 gil
      Drain                3200 gil    Countdown              3100 gil
      Curaga               3200 gil    Stop                   3700 gil
    
                           Travelling Merchant (Hume)
    
      Weapons                          Armor
      -----------------------------    -------------------------------
      Serpent Rod          2100 gil    Golden Helm            3200 gil
      Lohengrin            4500 gil    Golden Armor           3200 gil
      Heavy Lance          4800 gil    Golden Shield          2100 gil
      Osafune              4800 gil    Red Cap                2500 gil
      Gladius              4800 gil    Brigandine             2500 gil
      Musk Stick           4300 gil    Mage's Hat             2500 gil
      Gilt Measure         4000 gil    Mage's Habit           2500 gil
      Bhuj                 4100 gil    Burgonet               4000 gil
      Flame Staff          2400 gil    Shielded Armor         4000 gil
      Storm Staff          2400 gil    Ice Shield             2500 gil
      Glacial Staff        2400 gil    Headband               3200 gil
      Flametongue          5200 gil    Jujitsu Gi             3200 gil
      Loxley Bow           5200 gil    Lamia's Tiara          3200 gil
      War Hammer           5200 gil    Enchanter's Habit      3200 gil
      Crossbow             5200 gil
      Healing Rod          3000 gil
      Betelgeuse           5400 gil
      Kogarasumaru         5600 gil
      Ashura               5600 gil
      Milter               5000 gil
      Storm Spear          5800 gil
      Iron Pole            5300 gil
      Hornito              5800 gil
      Arc Scale            5500 gil
    
      Items
      -----------------------------
      Potion                 70 gil    Handkerchief             50 gil
      Antidote               50 gil    Hi-Potion               210 gil
      Eye Drops              50 gil    Bacchus's Wine          120 gil
      Phoenix Down          250 gil    Smelling Salts           50 gil
      Echo Herbs             50 gil
      Gold Needle           100 gil
      Alarm Clock            50 gil
    
     By the way, there is a Gate Crystal where you can use it to
     restore lost HP/MP. Below is a simple ASCII map of the village.
    
     ~-~-~-~-~-~-~-~-~-
     Mt. Bur-Omisace
     ~-~-~-~-~-~-~-~-~-
    
                     Hall of the          Legend
                       Light              [GC]   Gate Crystal
                         |                [IS]   Item Shops
                   Temple Grounds
                 /
          Temple
          Approach
            |
         Sand-strewn
         Pass [GC][IS]
            |
          To Paramina Rift -
          Freezing Gorge
    
     Proceed northwards. At the next area (Temple Approach), you will find
     countless of refugees there. Talk to everyone there. Move forward to
     th next area. There will be a FMV cutscene of the Mt. Bur-Omisace
     Temple. Talk to the Kilitas standing in the gateway and you will be
     given the following prompt:
    
     o On Pilgrimage <-
     o As Refugees
    
     The option sounds better than the bottom option. You will find Acolytes
     and people from Archadia here... Make your way to the Hall of Light.
     You need to meet the leader of Kiltias - Gran Kiltias. Move up the
     stairs and examine the giant door. Move along the carpted floor and
     there will be a cutscene. You will meet Cid for the first time and a
     huge event happen at the Empire...
    
     Once the cutscene is over, you need to head south from the Paramina
     Rift to the Stilshrine Of Miriam. Larsa will leave your party... Exit
     Mt. Bur-Omisace and proceed to the Stilshrine.
    
     Preparations
     o Get the Storm Spear as it carries a Thunder-elemental attack which
       will be pretty useful against the upcoming boss.
     o Get Ice Shields for characters who is using 1-handed weapon
     o Get Thief Cuffs for easier stealing so you can get more loot
     o Get Golden Amulet for more LP gains.
     o Get Shielded Armor for your leading characters as it has Auto-
       Protect.
    
     ----------------------------------------------------------------------
     [W-038]
     Paramina Rift - Revisited
     ----------------------------------------------------------------------
                                                                 ffxii_0238
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                         Larsa (Guest)
     Recommended Level:  32
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    -
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      White Wolf
      LV 24  HP:  1498  LP:  1   Weak vs. Lightning
      LV 25  HP:  1608  LP:  1
      Drop/Steal: Crossbow, Ice Magicite, Phoenix Down, Quality
                  Pelt, Tanned Hide
      ```````````````````````````````````````````````````````````````
      Wild Onion (friendly)
      LV 26  HP:  1616  LP:  1   Weak vs. Earth
      LV 27  HP:  1736  LP:  1
      Drop/Steal: Antidote, Phoenix Down, Succulent Fruit, Wind
                  Magicite
      ```````````````````````````````````````````````````````````````
      Skull Knight
      LV 25  HP:  1873   LP: 1   Weak vs. Holy
      LV 26  HP:  1933   LP: 1
      Drop/Steal: Capricon Gem, Dark Magicite, Hi-Potion, Remedy,
                  Sturdy Bone, Jujitsu Gi
      ```````````````````````````````````````````````````````````````
      Slaven Warder
      LV 27  HP:  2623   LP: 1   Weak vs. Water
      LV 28  HP:  2743   LP: 1
      Drop/Steal: Fire Magicite, Gemini Gem, Gold Needle, Slaven
                  Harness, Tanned Giantskin, White Fang, Headband
      ```````````````````````````````````````````````````````````````
      Lizard
      LV 24  HP:  2342   LP: 1   Weak vs. Water
      LV 25  HP:  2452   LP: 1
      LV 26  HP:  2562   LP: 1
      Drop/Steal: Fire Magicite, Float Mote, Horn, Pebble, Pointed
                  Horn
      ```````````````````````````````````````````````````````````````
      Baritine Croc
      LV 27   HP:  4448   LP: 1   Weak vs. Earth
      LV 28   HP:  4668   LP: 1
      Drop/Steal: Fine Wool, Wind Magicite, Remedy, Broken Sword
      ```````````````````````````````````````````````````````````````
      Dark Skeleton
      LV 25   HP:  1488   LP: 1   Weak vs. Holy
      LV 26   HP:  1548   LP: 1
      Drop/Steal: Dark Magicite, Sturdy Bone, Dark Stone,
                  Death's-Head
      ```````````````````````````````````````````````````````````````
      Yeti
      LV 27   HP:  4237   LP: 2   Weak vs. Lightning
      LV 28   HP:  4358   LP: 2
      LV 29   HP:  4477   LP: 2
      Drop/Steal: Arctic Wind, Demonsbane, Ice Magicite, Remedy,
                  Tanned Giantskin, Teleport Stone
      ```````````````````````````````````````````````````````````````
      Ice Elemental (friendly)
      LV 25   HP: 14830   LP: 4   Weak vs. Lightning
      Drop/Steal: Feystone, Ice Crystal, Ice Magicite, Ice Stone
      ```````````````````````````````````````````````````````````````
      Leshach Entite (friendly)
      LV 45   HP: 48042   LP: 7   Weak vs. Lightning
      Drop/Steal: Electrum, Ether, Feystone, Leshach Halcyon, Ice
                  Crystal
      ```````````````````````````````````````````````````````````````
      Twintania
      LV 27   HP: 4917    LP: 2   Weak vs. Lightning
      LV 28   HP: 5257    LP: 2
      Drop/Steal: Blue Fang, Ice Magicite, Ice Stone, Smelling Salts,
                  Wyrm Carapace, Lohengrin
      ```````````````````````````````````````````````````````````````
      Garuda-Egi
      LV 26   HP: 2997    LP: 2   Weak vs. Dark
      LV 27   HP: 3065    LP: 2
      Drop/Steal: Gold Needle, Hi-Potion, Holy Magicite, Holy Stone,
                  Large Feather, Kogarasumaru, White Incense
      ```````````````````````````````````````````````````````````````
      Emperor Aevis
      LV 27   HP: 5900    LP: 2   Weak vs. Lightning
      LV 28   HP: 6240    LP: 2
      Drop/Steal: Ice Magicite, Ice Stone, Horn, Leo Gem,
                  Wyrm Carapace
      ```````````````````````````````````````````````````````````````
    
     ~-~-~-~-~-~-~-~-~-
     Paramina Rift
     ~-~-~-~-~-~-~-~-~-
                                         [3]
                                          |
                                     Freezing Gorge
      [1]- Fading Vale - Head of ___|         |
           [SC]          the                  |
                         Silverflow   ___Frozen Brook
                          |   _______|       |      \
                      Icebound     Path of the       \
                [2]__ Flow         Firstfall [SC]     \
                          |_ _ _ _ | _ _ _             |
                                   |      Karydine Glacier
                                Spine of    /
                             the Icewyrm   /
                                   |      /
                               Silverflow's
                               End
                                   |
                                   [4]
    
     [1] Golmore Jungle - The Greenswathe
     [2] Feywood - Walking of Flitting Rifts
     [3] Mt. Bur-Omisace - Sand-strewn Pass
     [4] Stilshrine Of Miriam
    
     Your objective is heading towards south to the Stilshrine of Miriam.
     To access that area, you need to go to Silverflow's end via the Spine
     of the Icewyrm. The Karydine Glacier leads to the left area, which
     leads a dead end.
    
     Freezing Gorge
     ----------------------------------------------------------------------
     Enemies: White Wolf, Skull Knight, Dark Skeleton
     ----------------------------------------------------------------------
     Kill off the white wolves with Thundara and make use of the Storm
     Spear that you have gotten earlier. Occasionally, you will find Skull
     Knights and Dark Skeletons sprouting from the ground. Just take them
     down. They drop Sturdy Bones, which you can sell for 200+ gil. Just
     take the right loop and proceed south-eastwards to the Frozen Brook.
    
     Frozen Brook
     ----------------------------------------------------------------------
     Enemies: White Wolf, Ice Elemental*, Skull Warrior, Lizard, Leshash
              Entite*
     ----------------------------------------------------------------------
     Make sure you do not set any Gambits that is related to Foe: any. In
     the area, you may find Elementals - they come in form of Ice Elemental
     (~10000 HP) or Leshash Entite (~40000 HP). Do not attack them or you
     will need to unleash your Mist Quickenings. Even at level 30, you will
     still have difficulty defeating the Leshash Entite. Thus, do not
     disturb them at all costs.
    
     There are 3 exit pathways here. The northwest path leads to the
     Icebound Flow, the southwest path leads to Path of the Firstfall and
     southeast path leads to the Karydine Glacier. You will need to take
     the southwest path. Below are the enemy summaries for the respective
     areas.
    
     Icebound Flow
     ----------------------------------------------------------------------
     Enemies: Skull Knight, Slaven Warder, Dark Skeleton, Bartitine Croc,
              Yeti, Ice Elemental*, Leshash Entite*
     ----------------------------------------------------------------------
     Skull Knights can cast Tremor, which does Earth-elemental damage to
     all allies (however you can negate that off with cast Float on your
     characters). Dark Skeleton on the other hand can use Bone Toss and
     Dark Magick. So kill them quick. They drop a lot of Sturdy Bones,
     which could nab a decent price. There are 2 new enemies here -
     Bartitine Croc and Yeti. Bartitine Croc are giant alligators and they
     are weak against Water. You will know one is nearby when you have
     hear the loud foot stomps. You can get Fine Wool, which also fetch you
     a hefty price too. The Yeti are an upgraded class of the werewolves
     and they are weak against Thunder. Slaughter them for Tanned
     Giantskins. Treasure chest can found abundantly at the edges of the
     terrarin. So make sure you explore... The southwest path leads to the
     Feywood (which you will be visiting it later in the game) and the
     southeast path leads to the Karydine Glacier.
     
     Karydine Glacier
     ----------------------------------------------------------------------
     Enemies: Dark Skeleton, Bartitine Croc, White Wolf, Skull Warrior,
              Ice Elemental*, Leshash Entite*
     ----------------------------------------------------------------------
     You will find white wolves, dark skeleton and skull warriors here.
     Defeat them and you will get a lot of loot. There is another Bartitine
     Croc. Defeat it and you can get Fine Wool, which can be sold for decent
     amount of gil. The southwest path leads to the top-left area of
     Silverflow's End where you can find Wild Onions, Slaven Warder and the
     Yeti.
    
     Path of the Firstfall 
     ----------------------
     There is a Save Crystal. Use it and proceed southwards.
    
     Spine of Ice Wyrm
     ----------------------------------------------------------------------
     Enemies: Twintania, Garuda-Egi
     ----------------------------------------------------------------------
     You will encounter 2 new enemies - Twintania and Garuda-Egi. The
     Twintania is weak against Lightning, so strike it down with Thundara.
     Garuda-Egi are flying creatures but they are weak against Dark arcane
     magick. So use it if your party is not equipped with flying weapons.
     By the way, watch out for the traps along the pathway towards south.
    
     Silverflow's End - West Area
     ----------------------------------------------------------------------
     Enemies: Emperor Aevis, Skull Warrior, Yeti, Slaven Warder, Wild Onion,
              Dark Skeleton
     ----------------------------------------------------------------------
     The area is divided into 2 areas. The northwest area can only be
     accessed via the southwest path from the Karydine Glacier and there is
     another Yeti there. In this southeast area, you will encounter a Yeti,
     the Emperor Aevis & Dark Skeletons.
    
     ----------------------------------------------------------------------
     [W-039]
     Stilshrine of Miriam
     ----------------------------------------------------------------------
                                                                 ffxii_0239
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
     Recommended Level:  34
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Map (Stilshrine of Miriam), Sword of Kings
      Esper:        Mateus
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Blood Gigas
      LV 28  HP:  2729  LP:  1   Weak vs. Wind
      LV 29  HP:  2849  LP:  1
      Drop/Steal: Antidote, Earth Magicite, Festering Flash, Gemini
                  Gem, Phoenix Down
      ```````````````````````````````````````````````````````````````
      Balloon
      LV 28  HP: 1878   LP:  1   Weak vs. Water
      LV 29  HP: 1936   LP:  1
      Drop/Steal: Bomb Ashes, Chronos Tear, Fire Magicite,
                  Handkerchief
      ```````````````````````````````````````````````````````````````
      Darkmare
      LV 30  HP: 14040  LP:  1    Weak vs. Holy
      LV 31  HP: 14098  LP:  1
      Drop/Steal: Chronos Tear, Dark Magicite, Demon Mail, Gilmoire
                  Togail.
      ```````````````````````````````````````````````````````````````
      Dragon Aevis
      LV 29  HP: 5479   LP:  2    Weak vs. Ice
      LV 30  HP: 5819   LP:  2
      Drop/Steal: Antidote, Goggle Mask, Storm Magicite, Wyrm
                  Carapace
      ```````````````````````````````````````````````````````````````
      Facer
      LV 26  HP: 3026   LP:  1    Weak vs. Wind
      LV 27  HP: 3136   LP:  1
      LV 28  HP: 3246   LP:  1
      Drop/Steal: Aquarius Gem, Earth Magicite, Solid Stone, Potion,
                  Pirate Hat
      ```````````````````````````````````````````````````````````````
      Redmaw
      LV 26  HP: 1670   LP:  1    Weak vs. Earth
      LV 27  HP: 1738   LP:  1
      Drop/Steal: Crooked Fang, Ice Shield, Red Fang, Wind Magicite,
                  Taurus Gem
      ```````````````````````````````````````````````````````````````
      Zombie
      LV 26  HP: 1924   LP:  1    Weak vs. Holy
      LV 27  HP: 2254   LP:  1
      LV 28  HP: 2260   LP:  1
      Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
                  Flesh
      ```````````````````````````````````````````````````````````````
      Zombie Warrior
      LV 27  HP: 1878   LP:  1    Weak vs. Holy
      LV 28  HP: 1938   LP:  1
      LV 29  HP: 1998   LP:  1
      Drop/Steal: Dark Magicite, Festering Flash, Handkerchief,
                  Icebrand
      ```````````````````````````````````````````````````````````````
      Miriam Guardian
      LV 28  HP: 6827   LP:  1    Weak vs. Wind
      Drop/Steal: Nothing
      ```````````````````````````````````````````````````````````````
      Miriam Facer
      LV 29  HP: 5540   LP:  1    Weak vs. Wind
      Drop/Steal: Nothing
      ```````````````````````````````````````````````````````````````
      Ghoul
      LV 27  HP: 1984   LP:  1    Weak vs. Holy
      LV 28  HP: 2044   LP:  1
      LV 29  HP: 2104   LP:  1
      Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
                  Flesh, Blue Fang
      ```````````````````````````````````````````````````````````````
      Ghast
      LV 27  HP: 1706   LP:  1    Weak vs. Holy
      LV 29  HP: 1826   LP:  1
      Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
                  Flesh, Enchanter's Habit
      ```````````````````````````````````````````````````````````````
    
     Walk of Sky
     -------------
     Go pass the *long* walkpath and make your way towards north. *gasps*
    
     Walk of Mind
     ---------------
     There is a Gate Crystal here. Better use it. There are 3 Kiltias
     here. Talk to everyone there. Examine the Ancient Door and you will
     be entering the Stilshine of Miriam. Before moving on, here is a
     checklist of abilities and recommended Gambit setups that you should
     have for your participating characters
    
       o Leader - Shielded Armor, Ice Shield and Gladius Knife (if you got
         three, this dungeon is a walk in the park ^_^:)
       o Oil, Poisona, Blindna, Aero, Blizzara, Haste, Thundara, Fira and
         Water for all characters
       o Cura and Curaga for all characters
       o Setup the following Gambits on all characters
         o Ally: any                  -> Phoenix Down
         o Ally: status = HP Critical -> Hi-Potion
         o Ally: status = Confuse     -> Smelling Salts
         o Ally: status = Sleep       -> Alarm Clock
         o Ally: status = Slow        -> Haste
       o Setup the following Gambit on one character
         o Ally: HP <50%              -> Cura
    
     Below is an ASCII map of the area
    
     ~-~-~-~-~-~-~-~-~-~-~-~-
     Stilshrine of Miriam
     ~-~-~-~-~-~-~-~-~-~-~-~-
                                   [1]             [1]  Paramina Rift
                                    |              [GC] Gate Crystal
                               Walk of Sky         [WS] Way Stone
                                    |              [PD] Pedestal of Dawn
                              Walk of Mind [GC]    [SB] Stone Brave
                                    |              [LC] Life Crystal
                                 Ward of
                              __ Measure ___
                             |   [WS][PD]   |
             Ward of      ___|              |__   Ward of 
             Prescience       Cold Distance       Steel [SB][BOSS]
             [SB] \                   |
                   \_________ Walk of |
                              Reason [SB]
    
    
                    Ward of       ______  Ward of
                    Torn Illusion         Velitation
    
                                Ward of
                                the     [WS]__ Walk of  [LC]
                                Sword King     Revelation
                                    |
                                Hall of Worth
                                    |
                             Vault of the Champion
    
     Ward of Measure
     ----------------------------------------------------------------------
     Enemies: Redmaw, Zombie
     ----------------------------------------------------------------------
     First of all, this is the main hall of the Stilshrine. The pathway
     leads to the other wards are being sealed by magicks. At the southend
     of the area, there is a Way Stone. The middle of the area, there is a
     Dawn of Pedestal. If you examine the pedestal and choose to touch it
     without equipping the Dawn Shard on your party leader (for the
     Japanese version, you must equip it on Ashe), you will force to fight
     3x Zombies and you can fight them for infinite items!
    
     Therefore to continue on with the story, equip the Dawn Shard on your
     leader character (his/her MP will be zero). Examine the Pedestal of
     Dawn and pick the top option. You will be teleported to the Ward of
     Vetilation
    
     Ward of Vetilation
     ----------------------------------------------------------------------
     Enemies: Miriam Guardian, Aevis Dragon, Miriam Facer
     ----------------------------------------------------------------------
     Once you reached the area, you will forced to fight a Miriam Guardian
     (it has around 6000 HP and you can't steal anything from it). If you
     use non-wind elemental weapons, you will get only 600 HP at most. If
     you use the Gladius, you can damage it for 1000 HP per attack. There
     is a rare treasure under the trap. It is possible to grab it without
     trigger the trap. (I got a Megalixir on my first play). Likewise, you
     can also cast Oil and use Fira for triple damage. Oil works on all
     the enemies here except for the bosses and Balloons.
    
     Move forward and you will find 3 Dragon Aevis hovering around the
     area. They are strong and tends to flock together. Use Blizzara for
     all 3 characters and you will be able to toss them aside easily.
    
     Proceed some more and you will find 2x Miriam Facer blocking your way.
     Toss them aside Aero.
    
     Walk of Torn Illusion
     ----------------------------------------------------------------------
     Enemies: Miriam Facer, Miriam Guardian x4
     ----------------------------------------------------------------------
     Move up the pathway and you will face another Miriam Facer. The
     statues at the side will be awaken as you move near them and they are
     Miriam Guardian in disguise. Defeat all 4 of them. 
    
     Re-equip the Dawn Shard on the leader character. Examine the Dawn of
     Pedestal and it will reveal the 2 hidden walkways at the Ward of
     Vetilation. Return back to the Ward of Vetilation. Exit via one of the
     walkways.
    
     Ward of Revelation
     ----------------------------------------------------------------------
     Enemies: Crystalbug
     ----------------------------------------------------------------------
     There is a Life Crystal (green) in the area. Examine it and it will
     become the Crystalbug.
      ________________________________________________________________
      Crystalbug          LV ??   HP: ???? (~5000)
      ________________________________________________________________
      Attacks: Watera, Blizzara, Dark
    
      The Crystalbug is strong against physical attacks and your best
      attacks is using magicks. Just attack it as you will fight a
      normal enemy and it will go down in no time...
    
      You can steal a Feystone from it.
      ________________________________________________________________
    
     Once the Crystalbug is defeated, the real Save Crystal will appear.
     Disarm the Dawn Shard from your leader character or Ashe (for those
     playing the Japanese version) as you don't need to equip it any more.
    
     Proceed through the middle path.
    
     Ward of Sword-King
     ----------------------------------------------------------------------
     Enemies: Blood Gigas, Miriam Guardian, Darkmare
     ----------------------------------------------------------------------
     There are 2 Blood Gigas standing at the side of the walkway and they
     are weak against Wind-elemental attacks. Use Aero or slain them with
     the Gladius Knife. Move up and the statue in the middle will awake. It
     is another Miriam Guardian. Defeat it. The north path is blocked by
     an ancient door that is sealed by magick. Proceed south and you will
     find 2 more Blood Gigas. Move onwards and you will find Darkmare (
     similar to the first boss) and it has 10,000+ HP watch out for it.
     Proceed down the stairs and there are another 2 more Blood Gigas.
     
     Defeat them and examine the structure (Sword of Judgment). It will
     unlock the magicks that sealed the door in the north area. Make your
     way there and examine the ancient door to open it. There is a Way
     Stone.
    
     Ward of Measure
     -------------------
     Use it and you will be back at the first area since you come in the
     Stilshrine. Exit the area and go to the Walk of Mind to use the Teleport
     Crystal. Save your game. Return back to the Ward of Measure and use the
     walkway at the left. Examine the Ancient Door.
    
     Cold Distance
     ----------------------------------------------------------------------
     Enemies: Miriam Guardian x2
     ----------------------------------------------------------------------
     There are 2 more Miriam Guardians here. Exit via the path on the left
    
     Walk of Prescience
     ----------------------------------------------------------------------
     Enemies: Balloon, Facer, Zombie Warrior
     ----------------------------------------------------------------------
     You will find pathway splits into 3. The middle path will lead to you
     to fight Balloons (which are weak against Water, but Blizzara works
     well against them). The south path, you will find some Facers, which
     are weak against Wind. Beware of the bloody traps here.
    
     Go to the north path and you will find a mix of Balloons and Facers.
     Defeat them and move forward till you reached the Stone Brave. A pair
     of Zombie Warriors awakes. Defeat them. Turn this Stone Brave till it
     is facing eastwards. 
    
     Stone Braves
     ---------------
     There are a total of 3 Stone Braves and you will need them to face the
     main statue in the middle (which has already been raised due to the
     use of Dawn Shard in the earlier stages).
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Stone Brave    Initial Facing Position      Required Facing Position
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      West           South                        East
      East           East                         West
      South          West                         North
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     When you examine the Stone Brave, you will be given the following
     options:
    
     Examine the Stone Brave the first. And your character will discover it
     can be rotated. Examine it again
    
     o Read the Inscription      o Turn the statue clockwise
     o Rotate the statue    ->   o Turn the status counterclockwise
     o Do Nothing                o Do nothing
    
     Now exit via the southwest exit.
    
     Walk of Reason
     ----------------------------------------------------------------------
     Enemies: Zombie Warrior, Ghoul, Facer, Balloon, Ghast
     ----------------------------------------------------------------------
     This area is huge and looks very mazy. The Stone Brave is the middle.
     The left side of the area, you will encounter mainly Zombie Warriors
     or Ghouls. Move towards eastwards and open any Ancient Door as you
     come to. Eventually, you will find the Stone Brave but it is heavily
     guarded by Balloons and Facers. Use Aero (on Facers) and Blizzara on
     Balloons to defeat the foes here. Rotate the Stone Brave till it is
     facing north.
    
     Now make your way out and head back to the first area where you first
     entered the shrine.
    
     Cold Distance
     -----------------------------------------------------------------------
     Enemies: Miriam Guardian x2
     -----------------------------------------------------------------------
     Slice the Miriam Guardian with your swords and attacks. Go to the next
     area via the east exit.
     
     Ward of Steel
     ------------------
     Move down the stairs. Cast Haste, Protect and Regen on all your
     characters. Examine the ancient door and you will be forced to fight a
     sub-boss...
      ________________________________________________________________
      Vinuskar            LV ??   HP: ???? (~15,000)
      ________________________________________________________________
      Attacks: Gnaw, Lunge, Sword Dance, Crown, Slow
      
      You will get the following status - a magnetic field envelopes
      the party. Your metallic equipment becomes heavy. If you equip
      any heavy armor or swords, your character's action speed will go
      down. You should have counter this if you cast Haste.
    
      The boss typically employ physical attacks. Beware of Crown and
      Sword dance which does heavy damage (400-600 HP if you do not
      have Protect cast on the character). Crown also causes Confuse,
      nullify it with Smelling Salts. If the boss cast slow, you
      should be able to counter with the Gambit settings. Once the
      boss' HP gets depleted to half, it will use the Sword Dance
      attack. Heal your characters once their HP gets below 50%. Keep
      up the fight and you should be able to defeat it.
    
      Steal: Knot of Rust, Thief's Cuffs
      LP:    19
      ________________________________________________________________
    
     Now move forward and examine the Ancient Door at its rear. You will
     find a Stone Brave there along with the Urn. Examine the urn first to
     pick the map of the area and you will find 3 ! icons on the map. These
     are the Stone Brave. The arrows pointing their current direction.
    
     Pick the 2nd option and pick the 1st option to rotate clockwise and 2nd
     option to rotate anticlockwise. Rotate the east Stone Brave till it is
     facing west.
    
     Return back to the Ward of Measure and take the path on the left.
    
    
     Ward of Sword King
     ----------------------------------------------------------------------
     Enemies: Blood Gigas, Darkmare
     ----------------------------------------------------------------------
     Now make your way to the Ward of Sword King. You can use the Way
     Stone to get there. Use the Save Crystal at Walk of Revelation. Cast
     Protect, Haste, Shell and Regen on all particpating characters.
     Re-use the Save Crystal again and go to the area where you find the
     Sword of Judgment. Defeat all the enemies there first. Once all the
     enemies has been killed make your way to the Ancient Door.
    
     NOTE: Once you have activate the Colossus, you will no longer need to
           battle the Miriam Guardians and Miriam Facers.
    
     Pick the 2nd option and you will need to fight...
    
     Hall of Worth
     ---------------
     There will be some scenes and the environment will be freezing cold...
      ________________________________________________________________
      Mateus            LV ??   HP: ???? (~35,000)
      Ice Azer A        LV 25   HP: 2708
      Ice Azer B        LV 25   HP: 2708
      Ice Azer C        LV 25   HP: 2708
      Ice Azer D        LV 25   HP: 2708
      Ice Azer E        LV 25   HP: 2708
      ________________________________________________________________
      Attacks: Blizarja, Flash-Freeze, Cura, Protect, Reflect, Slow,
               Chain Magick
      Status:  Protect, Shell
    
      The Esper will start off by summoning the Ice Azer and these
      small balls of ice can cast Blizzard thus helping the boss to
      weaken you. First of all, cast Thundara on the Ice Azer while
      your other 2 characters focus on attacking Mateus. Flash-Freeze
      does around 500 HP damage to one ally. Once the boss' HP gets
      below 50%, it will use Blizarja, which deal around 400~560 HP
      to all characters. You can reduce the damage if you are equipped
      with the Ice Shields. Blizarja will also occasionally causes Sap
      status, cure it with Regen. Just use your normal attacks (if you
      have the Storm Spear, it will makes the battle event more easier)
      I normally attack the boss with Storm Spear. However, once Mateus
      readies Blizarja, I change the character equipment and equip him/
      her with an Ice Shield.
      
      Steal: Pisces Gem, Ether
      LP:    37 (Mateus), 5 (Ice Azer x5)
      ________________________________________________________________
    
     After the battle is over, the Esper Mateus, the Corrupt will joins
     you and it will appears on the License Board!
    
     Vault of The Champion
     -----------------------
     Move all the way up. There will be a cutscene and you will get the
     Sword of Kings key item. Like the Dawn Shard, it can also be equipped
     as a weapon too. Now you need to make your way back Mt. Bur-Omisace.
    
     Make your way to Ward of Sword King. Use the Way Stone to teleport
     your party to the Ward of Measure area. Exit via the northern Ancient
     Door. You can use the Gate Crystal to make your way back to Mt.
     Bur-Omisace.
    
     There are 2 ways - by foot or use the Gate Crystal.
    
     ----------------------------------------------------------------------
     [W-040]
     Mt. Bur-Omisace Revisited
     ----------------------------------------------------------------------
                                                                 ffxii_0240
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  35
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Stone of The Condemner
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     At the Mt. Bur-Omisace, it will be in chaos and it is under attacked
     by the Empire!
    
     Use the Gate Crystal and save your game. Make your way to the Hall
     of Light (the place where Vaan & co. meet Gran Kiltias.). Give your
     character's Shielded Armor and the Ice Shield (if using a single
     handed weapon) as their primary equipment.
    
     Hall of Light
     ---------------
     There will be some scenes and you will fight...
      ________________________________________________________________
      Judge Bergan      LV ??   HP: ???? (~16,000)
      Judge A           LV 29   HP: 3179
      Judge B           LV 29   HP: 3179
      Judge C           LV 29   HP: 3179
    
      ________________________________________________________________
      Attacks: Battle Cry, Lunge, (Combo Attack), Kick, Counter
      Status:  Protect, Shell
    
      Judge Bergan has a couple of strong combo attacks and has a
      tendency to focus attacking on one of your characters. Cast
      Haste to start off the battle. If you have the Blood Sword, make
      sure you use it to attack Bergan so you can inflict the Sap
      status on him. Poison works well on the boss too. Finished off
      the 3 Judges first then focus your attacks on Bergan. Set the
      following 2 Gambits on your characters:
    
      o Ally: status = HP Critical > Hi-Potion
      o Ally: HP <50% > Cura
    
      Once Bergan's HP gets low, he will use Battle Cry, which will
      further raises his normal attacks. Make sure that your
      characters have Protect on otherwise they will take around 400~
      600 HP damage from Bergan. Finish it off with style using the
      Mist Quickening
      
      Steal: Hi-Potion, Ruby Ring
      LP:    20 (Bergan), 3 (Judge x3)
      ________________________________________________________________
    
     After Bergan has fall, you will meet with Al-Cid and you will need to
     get to Archades. You can get there by foot via the Nalbina fortess
     through the Mosphoran Highwaste.
    
     Temple Grounds
     ---------------
     Once the scenes are over, you will be back at the Temple Grounds. Talk
     to Acolyte and you will get the Stone of the Condemner.
    
     Now you need to get Nalbina Fortess, which is located northeast off
     Rabanastre. By the way, the shop owners at Mt. Bur-Omisace are selling
     new items. Check them out:
    
                           Travelling Merchant (Seeq)
    
      Accessories                      Ammunition
      -----------------------------    -------------------------------
      Jackboots             600 gil    Onion Arrows            100 gil
      Black Belt            600 gil    Onion Bolts             100 gil
      Golden Amulet        4500 gil    Onion Shot              100 gil
      Magick Gloves        3200 gil    Onion Bombs             100 gil
      Nishijin Belt         800 gil
      Thief's Cuffs        3000 gil
      Gillie Boots          700 gil
      Quasimodo Boots       800 gil
      Ruby Ring            8500 gil
    
      Magicks & Tecknicks
      -----------------------------
      Regen                1900 gil    Fira                   3000 gil
      Esuna                2800 gil    Thundara               3000 gil
      Gravity              2800 gil    Blizzara               3000 gil
      Float                2800 gil    Haste                  3400 gil
      Decoy                2500 gil    Toxify                 4100 gil
      Drain                3200 gil    Countdown              3100 gil
      Curaga               3200 gil    Stop                   3700 gil
                                       Vanish                 4900 gil
    
                           Travelling Merchant (Hume)
    
      Weapons                          Armor
      -----------------------------    -------------------------------
      Serpent Rod          2100 gil    Golden Helm            3200 gil
      Lohengrin            4500 gil    Golden Armor           3200 gil
      Heavy Lance          4800 gil    Golden Shield          2100 gil
      Osafune              4800 gil    Red Cap                2500 gil
      Gladius              4800 gil    Brigandine             2500 gil
      Musk Stick           4300 gil    Mage's Hat             2500 gil
      Gilt Measure         4000 gil    Mage's Habit           2500 gil
      Bhuj                 4100 gil    Burgonet               4000 gil
      Flame Staff          2400 gil    Shielded Armor         4000 gil
      Storm Staff          2400 gil    Ice Shield             2500 gil
      Glacial Staff        2400 gil    Headband               3200 gil
      Flametongue          5200 gil    Jujitsu Gi             3200 gil
      Loxley Bow           5200 gil    Lamia's Tiara          3200 gil
      War Hammer           5200 gil    Enchanter's Habit      3200 gil
      Crossbow             5200 gil    Pirate Hat             4000 gil
      Healing Rod          3000 gil    Viking Coat            4000 gil
      Betelgeuse           5400 gil    Sorcerer's Hat         4000 gil
      Kogarasumaru         5600 gil    Sorcerer's Habit       4000 gil
      Ashura               5600 gil    Close Helmet           4900 gil
      Milter               5000 gil    Demon Mail             4900 gil
      Storm Spear          5800 gil    Flame Shield           3200 gil
      Iron Pole            5300 gil
      Hornito              5800 gil
      Arc Scale            5500 gil
      Demonsbane           6000 gil
      Giant Stonebow       6000 gil
      Slasher              6000 gil
      Avenger              6000 gil
      Magoroku             6600 gil
      Paramina Crossbow    6600 gil
      Gaia Rod             3300 gil
    
      Items
      -----------------------------
      Potion                 70 gil    Handkerchief             50 gil
      Antidote               50 gil    Hi-Potion               210 gil
      Eye Drops              50 gil    Bacchus's Wine          120 gil
      Phoenix Down          250 gil    Smelling Salts           50 gil
      Echo Herbs             50 gil    Remedy                  400 gil
      Gold Needle           100 gil
      Alarm Clock            50 gil
    
     There are a lot of ways to get to Nalbina. In fact, you can use the
     Gate Crystal to Nalbina Fortess if you have visited it earlier.
    
     Either way, below is an optional chapter. I suggest you to do it since
     it is very important to go prepared for the upcoming events.
    
     ----------------------------------------------------------------------
     [W-041]                                                       OPTIONAL
     Trip to Archadia
     ----------------------------------------------------------------------
                                                                 ffxii_0241
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  35~40
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Ether x2, X-Potion x2, Lightning Arrows x1,
                    Hi-Potion x2
      Loot:         Teleport Stone x6, Soul Powder x1, Moon Ring x1
      Gil:          800 gil, 900 gil, 1,100 gil, 1,300 gil, 200 gil,
                    1,500 gil, 2000 gil
      Equipment:    Loxley Bow x1, Icebrand x1, Recurve Crossbow x1,
                    Gillie Boots x1
      Key Items:    Feathers of the Flock
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     The following quests are optional but I will recommend you to go
     through it as it is very important to get better abilities and some
     good equipment and items along the way. Get to at least Level 40.
    
     Use the Gate Crystal and teleport to Rabanastre.
    
     - - - - - - - - - -
     Rabanastre
     - - - - - - - - - -
    
     Below is the shopping list. Well, it got so long that I have to
     re-organize my listing otherwise I see the cost of printing paper
     increased :)
    
    ** Shopping List **
    
      Miguelo's Sundries
      (East End)
      Potion                 70 gil
      Antidote               50 gil
      Eye Drops              50 gil
      Phoenix Down          250 gil
      Echo Herbs             50 gil
      Gold Needle           100 gil
      Alarm Clock            50 gil
      Handkerchief           50 gil
      Hi-Potion             210 gil
      Bacchus's Wine        120 gil
      Smelling Salts         50 gil
      Remedy                400 gil
      Chronos Tear           50 gil
                                       
      Amal's Weaponary                 
      (East End)                       
      Broadsword              400 gil   Serpent Rod            2100 gil
      Dagger                  200 gil   Lohengrin              4500 gil
      Shortbow                500 gil   Heavy Lance            4800 gil
      Altair                  500 gil   Osafune                4800 gil
      Longsword               700 gil   Gladius                4800 gil
      Mage Masher             700 gil   Musk Stick             4300 gil
      Silver Bow             1000 gil   Gilt Measure           4000 gil
      Iron Sword             1200 gil   Bhuj                   4100 gil
      Oak Staff               400 gil   Flame Staff            2400 gil
      Javelin                1400 gil   Storm Staff            2400 gil
      Assassin's Dagger      1400 gil   Glacial Staff          2400 gil
      Capella                1400 gil   Flametongue            5200 gil
      Oaken Pole             1300 gil   Loxley Bow             5200 gil
      Aevis Killer           1500 gil   War Hammer             5200 gil
      Zwill Blade            1700 gil   Crossbow               5200 gil
      Cherry Staff            800 gil   Healing Rod            3000 gil
      Killer Bow             2000 gil   Betelgeuse             5400 gil
      Spear                  2200 gil   Kogarasumaru           5600 gil
      Handaxe                2200 gil   Ashura                 5600 gil
      Chopper                2200 gil   Milter                 5000 gil
      Cypress Pole           2000 gil   Storm Spear            5800 gil
      Mace                   1800 gil   Iron Pole              5300 gil
      Ancient Sword          2400 gil   Hornito                5800 gil
      Vega                   2400 gil   Arc Scale              5500 gil
      Longbow                3000 gil   Demonsbane             6000 gil
      Wizard's Staff         1500 gil   Giant Stonebow         6000 gil
      Rod                    1500 gil   Slasher                6000 gil
      Iron Hammer            3300 gil   Avenger                6000 gil
      Bronze Mace            3000 gil   Magoroku               6600 gil
      Blood Sword            5000 gil   Paramina Crossbow      6600 gil
      Partisan               3500 gil   Gaia Rod               3300 gil
      Main Gauche            3500 gil   Icebrand               7000 gil
      Battle Bamboo          3200 gil   Ras Algethi            7000 gil
      Kotetsu                3800 gil   Sakura-saezuri         7000 gil
      Bowgun                 3800 gil   Golden Staff           3500 gil
      Sirius                 4000 gil
      Elfin Bow              4200 gil
      Broadaxe               4200 gil
    
      Panamis's Protectives
      (East End)
      Leather Cap            100 gil    Red Cap                2500 gil
      Leather Clothing       100 gil    Brigandine             2500 gil
      Cotton Cap             100 gil    Mage's Hat             2500 gil
      Cotton Shirt           100 gil    Mage's Habit           2500 gil
      Headgear               200 gil    Burgonet               4000 gil
      Chromed Leathers       200 gil    Shielded Armor         4000 gil
      Magick Curch           200 gil    Ice Shield             2500 gil
      Light Woven Shirt      200 gil    Headband               3200 gil
      Leather Helm           500 gil    Jujitsu Gi             3200 gil
      Leather Armor          500 gil    Lamia's Tiara          3200 gil
      Esutcheon              300 gil    Enchanter's Habit      3200 gil
      Headguard              300 gil    Pirate Hat             4000 gil
      Leather Breastplate    300 gil    Viking Coat            4000 gil
      Pointy Hat             300 gil    Sorcerer's Hat         4000 gil
      Silken Shirt           300 gil    Sorcerer's Habit       4000 gil
      Bronze Helm            700 gil    Close Helmet           4900 gil
      Bronze Armor           700 gil    Demon Mail             4900 gil
      Leather Shield         600 gil    Flame Shield           3200 gil
      Leather Headgear       500 gil    Goggle Mask            4900 gil
      Bronze Chesplate       500 gil    Metal Jerkin           4900 gil
      Topkapi Hat            500 gil    Black Cowl             4900 gil
      Kilimweave Shirt       500 gil    Black Garb             4900 gil
      Sallet                1000 gil    Bone Helm              5900 gil
      Scale Armor           1000 gil    Bone Mail              5900 gil
      Buckler               1000 gil    Diamond Shield         3900 gil
      Horned Hat             700 gil
      Ringmail               700 gil
      Calot Hat              700 gil
      Shepherd's Bolero      700 gil
      Iron Helm             1400 gil
      Iron Armor            1400 gil
      Bronze Shield         1200 gil
      Balaclava             1000 gil
      Windbreaker           1000 gil
      Wizard's Hat          1000 gil
      Wizard's Robes        1000 gil
      Barbut                1900 gil
      Linen Cuirass         1900 gil
      Round Shield          1600 gil
      Soldier's Cap         1400 gil
      Heavy Coat            1400 gil
      Lambent Hat           1400 gil
      Chanter's Djellaba    1400 gil
      Wing Helm             2500 gil
      Chainmail             2500 gil
      Green Beret           1900 gil
      Survival Vest         1900 gil
      Feathered Cap         1900 gil
      Traveler's Vestment   1900 gil
      Golden Helm           3200 gil
      Golden Armor          3200 gil
      Golden Shield         2100 gil
    
    
      Yugri's Magicks
      (East End)
      Cure                    200 gil   Immobilize              600 gil
      Poisona                 200 gil   Disable                 600 gil
      Blindna                 200 gil   Blind                   200 gil
      Vox                     300 gil   Protect                 200 gil
      Stona                   800 gil   Poison                  500 gil 
      Raise                  1900 gil   Shell                   300 gil 
      Cura                   1500 gil   Silence                 400 gil 
      Regen                  1900 gil   Sleep                   700 gil
      Esuna                  2800 gil   Oil                     600 gil 
      Fire                    200 gil   Dark                    500 gil
      Thunder                 200 gil   Berserk                 1000 gil
      Blizzard                200 gil   Confuse                 1400 gil
      Water                   800 gil   Gravity                 2800 gil
      Aero                   1200 gil   Drain                   3200 gil
      Slow                    200 gil   Vanish                  4900 gil
      Break                   900 gil   Death                   5200 gil
      Reflect                 800 gil   Vanishga                8700 gil
      Warp                   1700 gil
      Bleed                  1100 gil
      Balance                1500 gil
    
      Batahn's Technicks               Clan Provisioner*
      (East End)                       (Muthru Bazaar)
      Steal                 1500 gil   Teleport Stone            200 gil
      Libra                  500 gil   Gysahl Greens             108 gil
      First Aid              400 gil
      Poach                 7000 gil   Reverse                   7600 gil
      Charge                1700 gil
      Horology              2000 gil   Nihopalaoa                30000 gil
      Souleater             2000 gil
      Traveler              6700 gil
      Numerology            2048 gil
      Shear                 3600 gil
      Achilles              8800 gil
      Gil Toss              2000 gil
      Charm                 5000 gil
      Sight Unseeing        6800 gil
      Infuse                2000 gil
      Addle                 3500 gil
      Bonecrusher            700 gil
    
      Yamoora's Gambits
      (North End)
      Ally: any                   50 gil   Ally Status = Stop         50 gil
      Ally: party leader          50 gil   Ally Status = Sleep        50 gil
      Ally: lowest HP             50 gil   Ally Status = Confuse      50 gil
      Ally: strongest weapon      50 gil   Ally Status = Reverse      50 gil
      Ally: lowest defense        50 gil   Ally Status = Slow         50 gil
      Ally: lowest magick resist  50 gil   Ally Status = Lure         50 gil
      Ally: HP <100%              50 gil   Ally Status = Reflect      50 gil
      Ally: HP <90%               50 gil   Ally Status = Berserk      50 gil
      Ally: HP <80%               50 gil   Ally Status = HP Critical  50 gil
      Ally: HP <70%               50 gil   Ally: item AMT >= 10      100 gil    
      Ally: HP <60%               50 gil   Foe: any                   50 gil
      Ally: HP <50%               50 gil   Foe: targeting leader     100 gil
      Ally: HP <40%               50 gil   Foe: targeting self       100 gil
      Ally: HP <30%               50 gil   Foe: targeting ally       100 gil
      Ally: HP <20%               50 gil   Foe: furthest              50 gil
      Ally: HP <10%               50 gil   Foe: nearest               50 gil
      Ally: MP <100%              50 gil   Foe: highest HP            50 gil
      Ally: MP <90%               50 gil   Foe: lowest HP             50 gil
      Ally: MP <80%               50 gil   Foe: highest max HP        50 gil
      Ally: MP <70%               50 gil   Foe: lowest max HP         50 gil
      Ally: MP <60%               50 gil   Foe: highest max MP        50 gil
      Ally: MP <50%               50 gil   Foe: lowest max MP         50 gil
      Ally: MP <40%               50 gil   Foe: highest level         50 gil
      Ally: MP <30%               50 gil   Foe: lowest level          50 gil
      Ally: MP <20%               50 gil   Foe: highest strength      50 gil
      Ally: MP <10%               50 gil   Foe: lowest strength       50 gil
      Foe: undead                100 gil   Foe: highest magick pwr    50 gil
    
      Foe: lowest magick power    50 gil   Foe: status = Protect      50 gil
      Foe: highest speed          50 gil   Foe: status = Shell        50 gil
      Foe: lowest speed           50 gil   Foe: status = Haste        50 gil
      Foe: highest defense        50 gil   Foe: status = Bravery      50 gil
      Foe: highest magick resist  50 gil   Foe: status = Faith        50 gil
      Foe: HP >= 3,000            50 gil   Foe: status = Reflect      50 gil
      Foe: HP >= 2,000            50 gil   Foe: status = HP Critical  50 gil
      Foe: HP >= 1,000            50 gil   Foe: flying               100 gil
      Foe: HP >= 500              50 gil   Foe: character HP=100%    100 gil
      Foe: HP < 3,000             50 gil   Foe: item AMT >= 10       100 gil
      Foe: HP < 2,000             50 gil   Self                       50 gil
      Foe: HP < 1,000             50 gil
      Foe: HP < 500               50 gil
      Foe: HP = 100%              50 gil
      Foe: HP => 70%              50 gil
      Foe: HP => 50%              50 gil
      Foe: HP => 30%              50 gil
      Foe: status = Sleep         50 gil
      Foe: status = Blind         50 gil
      Foe: status = Silence       50 gil
      Foe: status = Oil           50 gil
      Foe: status = Reverse       50 gil
      Foe: status = Disable       50 gil
      Foe: status = Immobilize    50 gil
    
      Foe: character status = Blind         100 gil
      Foe: character status = Silence       100 gil
      Foe: character status = HP Critical   100 gil
      Foe: character MP >= 90%              100 gil
      Foe: character MP >= 70%              100 gil
      Foe: character MP >= 50%              100 gil
      Foe: character MP >= 30%              100 gil
      Foe: character MP >= 10%              100 gil
      Foe: character MP < 90%               100 gil
      Foe: character MP < 70%               100 gil 
      Foe: character MP < 50%               100 gil
      Foe: character MP < 30%               100 gil
      Foe: character MP < 10%               100 gil
      Foe: character HP >= 90%              100 gil
      Foe: character HP >= 70%              100 gil
      Foe: character HP >= 50%              100 gil
      Foe: character HP >= 30%              100 gil
      Foe: character HP >= 10%              100 gil
      Foe: character HP < 90%               100 gil
      Foe: character HP < 70%               100 gil
      Foe: character HP < 50%               100 gil
      Foe: character HP < 30%               100 gil
      Foe: character HP < 10%               100 gil
    
      * You won't be able to purchase the items from this guy unless you
        have talked to Montblanc in Clan Hall. The items sold will also
        varies as it depends on your Clan Rank.
    
     The Sandsea
     - - - - - - - -
     Make your way to Sandsea and new hunts will be available when you
     examine the Notice Board. Accept all the hunts there.
    
     o White Mousse     Rank V
     o Ring Wyrm        Rank III
     o Marilith         Rank V
     o Ixtab            Rank II
     o Feral Retriver   Rank III
     o Vorpal Bunny     Rank III
     o Mindflayer       Rank IV
     o Atomos           Rank III
     o Braegh           Rank IV
    
     Miguelo's Sundries
     - - - - - - - - - -
     Make your way to Miguelo's Sunderies, talk to him (he is found at
     southwest corner of the area). There will be a cutscene...
    
     Clan Hall
     - - - - - - -
     Talk to Montblanc and the following rewards will be given to you:
    
     o You will get 2 Ethers and 2 Teleport Stones for achieving the
       rank of Headhunter
     o You will get 800 gil for defeating the boss - Elder Wyrm at
       the Golmore Jungle
     o You will get 900 gil for defeating the boss - Tiamat at Henne
       Mines.
     o You will get 1,100 gil for defeating the boss - Vinuskar at the
       Stilshrine of Miriam
    
     Talk to him again and you will get the following additional petitions
     for the following Marks. Accept all the hunts.
    
      o Orthros        Rank V
      o Trickster      Rank V
      o Antlion        Rank V
    
     You will can get hints and how many marks required to kill by talking
     to Ma'kenroh. There are a lot of stuff that you can do now.
    
     I will go for the hunts for last Rank II monster along with all Rank
     III monsters now...
    
                       -----------------------------------
                       o          Viera Lover            o
                       -----------------------------------
     Make your way to the Southern Plaza. Proceed the right side of the
     fountain. You will find red Bangaa talking to a blue Seeq. Next to
     them, is a man called "Lovestruck Man". Talk to him.
    
     Make your way to the Southgate. You will find a Viera dressed in blue
     facing the Chocobo Ranch. Talk to the Viera. She will leave the
     area...
    
     Go to the moogling point and use it to teleport to The Sandsea. Go to
     the North End. Make your way inside Yamoora's Gambits. You will find
     the Viera leaning against the left wall of the shop. Talk to her. She
     will leave again...
    
     Make your way back to The Sandsea. Go inside the tavern and make your
     way to the spot where you find Balthier and Fran the last time you
     visit there. The viera will be sitting on the fences. Now exit & make
     your way back to the fountain where you found the Lovestruck Man. Pick
     the top option to accept to help him...
    
     Make your way back to The Sandsea. Talk to the Viera & pick the 1st
     option. The viera will leave... (again)
    
     Now make your way back to the Fountain at the Southern Plaza. Talk to
     the Lovestruck Man and you will get 2x Hi-Potions and Loxley Bow for
     your efforts.
    
     It is time to do some Hunts for the Clan...
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.10 - Ixtab
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     Jahara - The Elderknoll
     ------------------------
     You need to talk to the High-Chief Zayalu at Jahara. Use the Teleport
     Crystal and teleport to Jahara (If you want to train, feel free to go
     through the plains, but it is a long way...)
    
     Talk to Zayalu to accept the Hunt. The Ixtab can be found at the Henne
     Mines. By the way, the item shop at Jahara has a new shopping list but
     it is no where as good as Rabanastre's.
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                             Gariff Trader
                               (Jahara)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Weapons                          Armor
      -----------------------------    -------------------------------
      Partisan             3500 gil    Soldier's Cap          1400 gil
      Main Gauche          3500 gil    Heavy Coat             1400 gil
      Battle Bamboo        3200 gil    Lambent Hat            1400 gil
      Kotetsu              3800 gil    Chanter's Djellaba     1400 gil
      Bowgun               3800 gil    Winged Helm            2500 gil
      Sirius               4000 gil    Chainmail              2500 gil
      Elfin Bow            4200 gil    Green Beret            1900 gil
      Broadaxe             4200 gil    Survival Vest          1900 gil
      Serpent Rod          2100 gil    Feathered Cap          1900 gil
      Lohengrin            4500 gil    Traveler's Vestment    1900 gil
      Heavy Lance          4800 gil    Golden Helm            3200 gil
      Osafune              4800 gil    Golden Armor           3200 gil
      Gladius              4800 gil    Golden Shield          2100 gil
      Musk Stick           4300 gil    Red Cap                2500 gil
      Gilt Measure         4300 gil    Brigandine             2500 gil
      Bhuj                 4100 gil    Mage's Hat             2500 gil
      Flame Staff          2400 gil    Mage's Habit           2500 gil
      Storm Staff          2400 gil    Burgonet               4000 gil
      Glacial Staff        2400 gil    Shielded Armor         4000 gil
      Flametongue          5200 gil    Ice Shield             2500 gil
      Loxley Bow           5200 gil
      War Hammer           5200 gil
      Crossbow             5200 gil
      Healing Rod          3000 gil
      Betelgeuse           5400 gil
    
      Ammunition                       Items
      -----------------------------    -------------------------------
      Onion Arrows          100 gil    Potions                  70 gil
      Onion Bolts           100 gil    Antidote                 50 gil
      Onion Shot            100 gil    Eye Drops                50 gil
      Onion Bombs           100 gil    Phoenix Down            250 gil
                                       Echo Herbs               50 gil
                                       Gold Needle             100 gil
                                       Alarm Clock              50 gil
                                       Handkerchief             50 gil
                                       Hi-Potion               210 gil
                                       Bacchus's Wine          120 gil
                                       Smelling Salts           50 gil
      Technicks
      -----------------------------
      Shear                3600 gil
      Achilles             8800 gil
      Gil Toss             2000 gil
      Charm                5000 gil
      Sight Unseeing       6800 gil
      Infuse               2000 gil
    
     - - - - - - - - - - - - - - - -
     o  The Lenne Mines            o
     - - - - - - - - - - - - - - - -
     You can make use of the Gate Crystal and use it to make your way
     to the Mines.
    
      ~-~-~-~-~-~-~-~-~-~
      The Lenne Mines
      ~-~-~-~-~-~-~-~-~-~
    
                                           Ore
                        [1]                Separation
                         |                      |
                      North                 Staging
                      Entrance              Shaft [GC]
                         |                          \
                     Pithead                   ____ Crossover B
                     Junction A [GS]          |           |
                         |                    |          Pithead
                    Phase Shaft 1        Crossover A ___ Junction B [GS]
                         |                    |
                    Phase 1 Dig ______________|
    
      [1]  Ozmone Plains - The Shred
      [GS] Gate Switchboard
      [GC] Gate Crystal
    
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Jelly
      LV 19  HP:  1813  LP:  1   Weak vs. Ice
      LV 25  HP:  2018  LP:  1
      Drop/Steal: Gil, Pebble, Teleport Stone, Water Magicite, Yellow
                  Liquid
      ```````````````````````````````````````````````````````````````
      Nightmare
      LV 24  HP:  1630  LP:  1   Weak vs. Holy
      LV 25  HP:  1688  LP:  1
      Drop/Steal: Dark Magicite, Hi-Potion, Smelling Salts, Grimoire
                  Togail, Snowfly
      ````````````````````````````````````````````````````````````````
      Redmaw
      LV 23  HP:  1134  LP:  1   Weak vs. Earth
      LV 24  HP:  1202  LP:  1
      Drop/Steal: Gil, Crooked Fang, Ice Shield, Red Fang, Pebble,
                  Taurus Gem, Wind Magicite
      ````````````````````````````````````````````````````````````````
      Seeker
      LV 22  HP:  1094  LP:  1   Weak vs. Earth
      LV 23  HP:  1110  LP:  1
      Drop/Steal: Antidote, Bat Wing, Smelling Salts, Wind Stone,
                  Blood Sword
      ````````````````````````````````````````````````````````````````
      Thunderbug
      LV 23  HP:  2083  LP:  1   Weak vs. Ice
      LV 24  HP:  2193  LP:  1
      LV 25  HP:  2303
      Drop/Steal: Red Fang, Remedy, Storm Magicite, Iron Scraps,
                  Charged Gizzard
      ````````````````````````````````````````````````````````````````
      Tyranorox
      LV 26  HP:  4073  LP:  2   Weak vs. Wind
      LV 27  HP:  4413  LP:  2
      Drop/Steal: Alarm Clock, Earth Magicite, Pebble, Tyrant Hide,
                  War Hammer
      ````````````````````````````````````````````````````````````````
    
     In the mines...
     ----------------
     As mentioned earlier, there are 2 ways that you can get to the Mines.
     You can go there by using a Chocobo from Jahara or use the Teleport
     Crystal.
    
     Using the Gate Crystal
     ----------------------------
     From the Staging Shaft area, move southeast to Crossover B (beware
     of the Tyranorox here) and head towards the Pithead Junction B. Set the
     following Gambit on all character and place it on the top.
    
     Foe: any -> Fira
    
     Activate the switch and Jellies will drop and they come in bunches from
     14 to 20 of them. After you have toast them for jellybean soup, make
     your way to Pithead Junction A. Activate the switch and you will be able
     enter the right-hand side of the shaft. Defeat the Seeker & Redmaw bats
     there. Switch to the other party and approach the Urn. The mark will
     make its appearance.
    
      ________________________________________________________________
      Ixtab                                 LV ??   HP: ???? (~26,000)
    
      ________________________________________________________________
      Attacks: Doom, Watera, Dark, Death, Poison, Blind
      
      This hunt is rather dangerous as it could cast Doom. Doom cannot
      be removed using Esuna as you need to use Remedy with Remedy
      Lore 3 license acquired. Just keep on attacking if you will be
      able to defeat it in no time. It is weak against Holy as it is
      an undead creature. However casting Raise on it, won't work...
      By the way, you can Silence it.
      
      Steal: Dark Crystal, Book of Organ-Mille
      LP:    12
      ________________________________________________________________
    
     Exit the mines (you need to activate the switch again). Now make your
     way out of the mines. Talk to Wayward Chocobo and pick top option to
     ride. Ride the Chocobo towards west (note the Chocobo footprints on
     ground) and you will be able to get to Haulo Green in a jifty!
    
     Make your way to Jahara - Elderknoll. Talk to Zayalu to claim your
     bounty. You will get 1300 gil, 1x Ether and 1x Soul Powder for your
     efforts. Save your game and teleport back to Rabanastre.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.11 - Ring Wyrm
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     Rabanastre - North Sprawl
     ---------------------------
     Go to the Lowtown - North Sprawl. Go to the southeast area and talk to
     Balzac, the hume who is sitting on the crate or the person who you give
     the Sword of Order. Now the hunts for Ring Wyrm begins! By the way,
     merchants are selling new items. By the way, hope you remember that you
     are not supposed to open the chest that is front of Old Dalan's
     Residence or you will miss the strongest weapon in the game...
    
         Travelling Merchant                 Travelling Merchant
           (South Sprawl)                      (North Sprawl)
    
     Accessories                             Items
     ----------------------------            ------------------------------
     Jackboots            600 gil            Potion                  70 gil
     Black Belt           600 gil            Antidote                50 gil
     Golden Amulet       4500 gil
    
     Items
     ----------------------------
     Potion                70 gil
     Eye Drops             50 gil
    
     First of all, get the following equipment:
     o Fire Shields for all characters who can equip a shield. It is also
       handy for the story event too. So you can kill 2 birds with 1 stone...
     o Equip Jackboots if you don't want to be Immbolize. You can cure it
       with Remedy if you are in need of it.
    
     Once you got all the stuff, make your way to Dalmasca Westersand area.
    
     - - - - - - - - - - - - - - 
     o   Dalmasca Westersand   o
     - - - - - - - - - - - - - -
    
                                                _ Corridor -- Wyrm's
                                               /  of Sand (B) Nest
                                              /        \
      Ogrie        The        Windtrace    The          \
      Yensa   ---- Western -- Dunes     -- Midfault -- Galtea  --- [1]
      Sandsea *    Divide          \ (E)      | (D)     Downs(A)
                   [GC][IS]         \          \__        |
                                     \___________ Shimmering (C)
                                                  Horizons___
                                                 /           \
                                               [3]          [2]
    
     [1] Rabanastre
     [2] Giza Plains
     [3] Zertinan Caverns
    
    
     o--------------------------------------o
     |             |(A) |(B) |(C) |(D) |(E) |
     |--------------------------------------|
     |Alraune      | x  | x  | x  | x  | o  |    x  Do not appear
     |Dive Talon   | x  | o  | o  | o  | o  |    o  Appear
     |Wolf         | o  | o  | o  | o  | o  |    !  Appears when got a
     |Alpha Wolf   | x  | o  | o  | o  | o  |       sandstorm
     |Sleipnir     | x  | x  | o  | o  | o  |
     |Urstix       | o  | o  | o  | o  | x  |   It seems that I am getting
     |Cactoid      | o  | x  | x  | x  | x  |   smarter or lazier :)
     |Cockatrice   | x  | o  | x  | x  | x  |
     |Gnome Entite | x  | !  |  ! | !  |  ! | 
     o--------------------------------------o
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Alraune
      LV 10  HP:  615   LP:  1   Weak vs. Wind
      LV 11  HP:  627   LP:  1
      LV 14  HP:  966   LP:  1
      Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
                  Succulent Fruit
      ```````````````````````````````````````````````````````````````
      Dive Talon (friendly)
      LV 28  HP: 4090   LP:  2   Weak vs. Earth
      LV 27  HP: 4022   LP:  2
      Drop/Steal: Wind Magicite, Giant Feather, Burning Bow,
                  Handkerchief, Pebble
      ```````````````````````````````````````````````````````````````
      Cactoid
      LV 04  HP:  224   LP:  1   Weak vs. Wind
      Drop/Steal: Broadsword, Earth Stone, Potion, Virgo Gem, Cactus
                  Fruit
      ```````````````````````````````````````````````````````````````
      Wolf
      LV 03  HP:  135   LP:  1   Weak vs. Earth
      LV 04  HP:  155   LP:  1
      LV 08  HP:  135   LP:  1
      LV 09  HP:  155   LP:  1
      Drop/Steal: Wind Stone, Wolf Pelt, Potion
      ```````````````````````````````````````````````````````````````
      Rabanastre Watch (friendly)
      LV 03  HP:  220   LP:  0   Weak vs. Water
      Drop/Steal: -
      ``````````````````````````````````````````````````````````````
      Alpha Wolf
      LV 13  HP:  555   LP:  1   Weak vs. Earth
      LV 08  HP:  535   LP:  1
      LV 14  HP:  575   LP:  1
      Drop/Steal: Wind Stone, Wolf Pelt
      ```````````````````````````````````````````````````````````````
      Sleipnir
      LV 09  HP:  724   LP:  1   Weak vs. Ice
      LV 10  HP:  744   LP:  1
      LV 11  HP:  764   LP:  1
      Drop/Steal: Molting, Broadsword, Storm Stone
      ```````````````````````````````````````````````````````````````
      Urstrix
      LV 10  HP:  641   LP:  1   Weak vs. Wind
      LV 11  HP:  661   LP:  1
      Drop/Steal: Large Feather, Earth Stone, Headguard, Potion
      ```````````````````````````````````````````````````````````````
      Cockatrice
      LV 09  HP:  585   LP:  1   Weak vs. Water
      LV 10  HP:  601   LP:  1
      LV 11  HP:  617   LP:  1
      Drop/Steal: Small Feather, Water Stone, Phoenix Down, Fire
                  Stone
      ```````````````````````````````````````````````````````````````
      Gnoma Entite (friendly)
      LV 45  HP: 48042  LP:  7   Weak vs. Wind
      Drop/Steal: Earth Crystal, Electrum, Ether, Feystone, Gnome
                  Halcyon
      ```````````````````````````````````````````````````````````````
    
    If you did not talk to Balzac, you won't be able to access the Wyrm's
    Nest. Throughout the area, the most of the monsters you have already
    encountered before however, there are few monsters that you need to
    take note off.
    
     Dive Talon
     ------------
     These gigantic birds are friendly foes and they won't attack you unless
     you disturb them. They give 2 LP for defeating them
    
     Sleipnir
     ---------
     The Sleipnir is a rare monster in Giza Plains during the Dry season and
     they will appear commonly in Dalmasca Westersand
    
     Gnoma Entite
     -------------
     When the place got hit with a sandstorm, you will see a gigantic glow
     elemental. That's the Gnoma Entite. It is on a friendly status. Do not
     disturb it.
    
    Windtrace Drunce
    -----------------------------------------------------------------------
    Enemies: Alraune, Sleipnir, Wolf, Dive Talon, Alpha Wolf
    -----------------------------------------------------------------------
    The place is with smoke because the prescene of the Ring Wyrm. It is
    found at the southeast area of the larger area. You can access that
    only via The Midfault. By the way, it has a lot of HP...
    
      ________________________________________________________________
      Ring Wyrm                              LV ??   HP: ???? (~45,000)
    
      ________________________________________________________________
      Attacks:  Rake, Breath, Immbolizega, Restore
      Notes:    Protect
      Absorbs:  Water
    
      Start off by casting Haste on your party and Slow on the boss.
    
      The Ring Wyrm is a huge dragon and it can cause Breath, which
      does Fire-elemental damage to all characters that are within its
      firing range. Its Rake ability has the ability to confuse your
      party members. So set the following Gambit:
    
      Ally: status = Confuse -> Smelling Salts.
    
      There is a 1/4 chance that the Ring Wyrm's Breath attack inflict
      Sap status on your characters. Cast Regen to counter it. Once the
      boss' HP has depleted to 1/3, it will use Restore will bring its
      HP back to 3/4. The boss has also a tendency to cast Immbolizega,
      which can cause a great problem as your characters are unable to
      move. You can remove the status by using a Remedy (with Remedy
      Lore 1 learnt). However to prevent it from happening, just
      switch your accessory to Jackboots when the boss readies to use
      Immbolizega.
      
      Steal: Phoenix Down, Hi-Potion
      LP:    16
      ________________________________________________________________
    
    Once you defeat the boss, you defeat the Mark. You should achieve the
    rank - Ward of Justice. Now head southwest and make your way to The
    Western Divide. Use the Gate Crystal there and make your way
    back to Rabanastre.
    
    Rabanastre - Muthru Bazaar & North End
    ---------------------------------------
    Use Moogling and go to Muthru Bazaar. The Clan Provisioner will be
    selling an additional Magick - Bubble for 3300 gil. Make sure you get
    it as it can doubles your character's HP for only 32 MP. Now go to
    pay Montblanc a visit - You will get 2x X-Potions and 2x Teleport
    Stone for achieving the rank!
    
    Lowtown - North Sprawl
    -----------------------
    Now go to Lowtown. Talk to Balzac and claim your bounty - 200 gil,
    Moon Ring and the Icebrand sword. Make your way back to Rabanstre -
    Southgate.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.12 - Feral Retriever
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     Stock some Gold Needles or have your characters acquire Stona if you
     have gotten the White Magick yet.
    
     Teleport to Mt. Bur-Omisace. Talk to Hymms, the Kiltia next to the
     Chocobo Ranch (or behind the Seeq item vendor). Now it is time to
     venture the freezing cold mountains again...
    
     ~-~-~-~-~-~-~-~-~-
     Paramina Rift
     ~-~-~-~-~-~-~-~-~-
                                         [3]
                                          |
                                     Freezing Gorge (B)
      [1]- Fading Vale - Head of ___|         |
           [SC]          the   (A)            |
                         Silverflow   ___Frozen Brook (C)
                          |   _______|       |      \
                      Icebound     Path of the       \
                [2]__ Flow (E)     Firstfall [SC]     \
                          |_ _ _ _ | _ _ _             |
                                   |      Karydine Glacier (D)
                            (F) Spine of    /
                             the Icewyrm   /
                                   |      /
                               Silverflow's
                               End (G)
                                   |
                                   [4]
    
     [1] Golmore Jungle - The Greenswathe
     [2] Feywood - Walking of Flitting Rifts
     [3] Mt. Bur-Omisace - Sand-strewn Pass
     [4] Stilshrine Of Miriam
    
     o------------------------------------------------------o
     |                   |(A) |(B) |(C) |(D) |(E) |(F) |(G) |
     |------------------------------------------------------|
     |White Wolf         | o  | o  | o  | o  | x  | x  | x  |
     |Wild Onion         | o  | x  | x  | x  | x  | x  | o  |
     |Skull Knight       | o  | o  | o  | o  | o  | x  | o  |
     |Dark Skeleton      | x  | o  | o  | o  | o  | x  | o  |
     |Slaven Warder      | o  | x  | x  | x  | o  | x  | o  |
     |Lizard             | x  | x  | o  | x  | x  | x  | x  |
     |Yeti               | x  | x  | x  | x  | o  | x  | o  |
     |Bartitine Croc     | x  | x  | x  | o  | o  | x  | x  |
     |Garuda-Egi         | x  | x  | x  | x  | x  | o  | x  |
     |Twintania          | x  | x  | x  | x  | x  | o  | x  |
     |Emperor Aevis      | x  | x  | x  | x  | x  | x  | o  |
     |Ice Elemental      | x  | x  | *  | *  | *  | x  | *  |
     |Leshach Entite     | x  | x  | *  | *  | *  | x  | x  |
     o------------------------------------------------------o
    
       o Available    x Not Available   * Storm conditions
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      White Wolf
      LV 24  HP:  1498  LP:  1   Weak vs. Lightning
      LV 25  HP:  1608  LP:  1
      Drop/Steal: Crossbow, Ice Magicite, Phoenix Down, Quality
                  Pelt, Tanned Hide
      ```````````````````````````````````````````````````````````````
      Wild Onion (friendly)
      LV 26  HP:  1616  LP:  1   Weak vs. Earth
      LV 27  HP:  1736  LP:  1
      Drop/Steal: Antidote, Phoenix Down, Succulent Fruit, Wind
                  Magicite
      ```````````````````````````````````````````````````````````````
      Skull Knight
      LV 25  HP:  1873   LP: 1   Weak vs. Holy
      LV 26  HP:  1933   LP: 1
      Drop/Steal: Capricon Gem, Dark Magicite, Hi-Potion, Remedy,
                  Sturdy Bone
      ```````````````````````````````````````````````````````````````
      Slaven Warder
      LV 27  HP:  2623   LP: 1   Weak vs. Water
      LV 28  HP:  2743   LP: 1
      Drop/Steal: Fire Magicite, Gemini Gem, Gold Needle, Slaven
                  Harness, Tanned Giantskin, White Fang
      ```````````````````````````````````````````````````````````````
      Lizard
      LV 24  HP:  2342   LP: 1   Weak vs. Water
      LV 25  HP:  2452   LP: 1
      LV 26  HP:  2562   LP: 1
      Drop/Steal: Fire Magicite, Float Mote, Horn, Pebble, Pointed
                  Horn
      ```````````````````````````````````````````````````````````````
      Bartitine Croc
      LV 27   HP:  4448   LP: 1   Weak vs. Earth
      LV 28   HP:  4668   LP: 1
      Drop/Steal: Fine Wool, Wind Magicite
      ```````````````````````````````````````````````````````````````
      Dark Skeleton
      LV 25   HP:  1488   LP: 1   Weak vs. Holy
      LV 26   HP:  1548   LP: 1
      Drop/Steal: Dark Magicite, Sturdy Bone, Dark Stone,
                  Death's-Head
      ```````````````````````````````````````````````````````````````
      Yeti
      LV 27   HP:  4237   LP: 2   Weak vs. Lightning
      LV 28   HP:  4358   LP: 2
      LV 29   HP:  4477   LP: 2
      Drop/Steal: Arctic Wind, Demonsbane, Ice Magicite, Remedy,
                  Tanned Giantskin, Teleport Stone
      ```````````````````````````````````````````````````````````````
      Ice Elemental (friendly)
      LV 25   HP: 14830   LP: 4   Weak vs. Lightning
      Drop/Steal: Feystone, Ice Crystal, Ice Magicite, Ice Stone
      ```````````````````````````````````````````````````````````````
      Leshach Entite (friendly)
      LV 45  HP: 48042   LP: 7   Weak vs. Lightning
      Drop/Steal: Electrum, Ether, Feystone, Leshach Halcyon, Ice
                  Crystal
    
      ```````````````````````````````````````````````````````````````
      Twintania
      LV 27  HP: 4917    LP: 2   Weak vs. Lightning
      LV 28  HP: 5257    LP: 2
      Drop/Steal: Blue Fang, Ice Magicite, Ice Stone, Smelling Salts,
                  Wyrm Carapace
      ```````````````````````````````````````````````````````````````
      Garuda-Egi
      LV 26  HP: 2997    LP: 2   Weak vs. Dark
      LV 27  HP: 3065    LP: 2
      Drop/Steal: Gold Needle, Hi-Potion, Holy Magicite, Holy Stone,
                  Large Feather, Kogarasumaru, Taurus Gem, White
                  Incense
      ```````````````````````````````````````````````````````````````
      Emperor Aevis
      LV 27  HP: 5900    LP: 2   Weak vs. Lightning
      Drop/Steal: Ice Magicite, Ice Stone, Horn, Leo Gem,
                  Wyrm Carapace
      ```````````````````````````````````````````````````````````````
    
     There are 2 choices of getting to fight the Feral Retreiver. If you
     are an adventurer, go the Paramina Rift and kill the monsters to get
     some loot. Make your way to Path of Firstfall and use the Save Crystal.
    
     Or you can use the Gate Crystal to teleport your party to the
     Stilshrine of Miriam. Move northwards from there.
    
     Spine of the Icewyrm
     ----------------------
     The Mark is near the exit which leads to the Path of Firstfall. It will
     be your best interest to defeat the Garuda-Egi first if you are going
     through the Stilshrine of Miriam. The Feral Retriever is couerl-type
     monster...
      ________________________________________________________________
      Feral Retriever                        LV ??   HP: ???? (~20,000)
    
      ________________________________________________________________
      Attacks:  Stone Gaze, Rake, Blaster, Mind Lash
      Notes:    Shell, Faith
    
      The Feral Retriever is a gigantic couerl and it has the ability
      to stone your characters with its Stone Gaze. Once all 3
      characters are being stoned, it will be an automatic gameover.
    
      Although it does not have much strong defense, it is capable of
      inflicting nasty status ailments with its Blaster - which causes
      Sleep, Silence, Slow, Confuse & Blind. Hence, have the Esuna
      spell or Remedy (with Remedy Lore 1 acquired) will be good
      enough. Just don't get too close to the Garuda-Egi or you will
      have to fight that as well. As a couerl beast, so freeze it with
      Ice magicks. The Ice Brand comes handy for this fight...
      
      Steal: Pebble, Quality Pelt
      LP:    14
      ________________________________________________________________
    
     Now return back to the Mt. Bur-Omisace, you can go back the freezing
     cold weather to hike your way back to mountain peak or go the
     Stilshrine of Miriam and use the Gate Crystal. I will go for the
     Stilshrine as along the way there, you can fight the Emperor Aevis...
    
     Mt. Bur-Omisace - Sand-strewn Pass
     -----------------------------------
     Talk to Hymms and you will get 1,500 gil, the Recurve Crossbow and
     2x Teleport Stones for your effort! Teleport to Eruyt Village.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.13 - Vorpal Bunny
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Nera is found sitting on the edge of the large circular in the Eruyt's
     Village - The Spirtwood area. Talk to her and pick the top option and 
     you will be able to commence the hunting for the above Mark in the
     Golmore Jungle. Before making your way there, here are some important
     setups:
    
     o Gambits:
       - Foe: undead -> Cura
       - Quickenings Rank II for all 3 particpating characters
       - Equip the Recurve Crossbow on your leader.
       - Blind green magick acquired for all 3 characters
       - Shielded Armor on all 3 characters
    
     By the way, if you talk to Tetran, it will be selling new items as
     well:
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                 Tetran
                            (Eruyt Village)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Accessories                      Items
      -----------------------------    -------------------------------
      Amber Armlet         6600 gil    Potion                   70 gil
      Sash                  500 gil    Antidote                 50 gil
      Argyle Armlet         600 gil    Eye Drops                50 gil
      Blazer Gloves        3200 gil    Phoenix Down            250 gil
      Jade Collar          3300 gil    Echo Herbs               50 gil
      Jackboots             600 gil    Gold Needle             100 gil
      Black Belt            600 gil    Alarm Clock              50 gil
      Golden Amulet        4500 gil    Handkerchief             50 gil
      Magick Gloves        3200 gil    Hi-Potion               210 gil
                                       Bacchus's Wine          120 gil
                                       Smelling Salts           50 gil
    
     Magicks & Technicks
     ------------------------------
     Raise                 1900 gil    Fira                   3000 gil
     Cura                  1500 gil    Thundara               3000 gil
     Warp                  1700 gil    Blizzara               3000 gil
     Bleed                 1100 gil    Haste                  3400 gil
     Berserk               1000 gil    Toxify                 4100 gil
     Aero                  1200 gil    Countdown              3100 gil
     Balance               1500 gil
     Confuse               1400 gil
     Regen                 1900 gil
     Esuna                 2800 gil
     Gravity               2800 gil
     Float                 2800 gil
     Decoy                 2500 gil
     Drain                 3200 gil
     Curaga                3200 gil
    
    Make your way to Golmore Jungle...
    
     ~-~-~-~-~-~-~-~-~-~-~-~
     Golmore Jungle
     ~-~-~-~-~-~-~-~-~-~-~-~
     
                                         Dell of The _ The 
                                         Dreamer       Branchway (E)
    [1]                                 |                  \
       \                               The                The Greenswathe
     Paths of Chained  _ Whisperleaf _ Parting                 | (F)
     Light (A) [2]    |  Way (D)       Glade [GC]              |
          \     |     |                                       [3]
     The Needlebrake (B)
          | 
     The Rustling Chapel (C)
          |
         [4]
    
     [1]  Ozmone Plains - Sunlit Path
     [2]  Eruyt Village
     [3]  Paramina Rift - Fading Vine
     [4]  Feywood
    
     o------------------------------------------------o
     |                  |(A) |(B) |(C) |(D) |(E) |(F) |
     |------------------------------------------------|
     |Gargoyle          | o  | x  | x  | o  | x  | o  |
     |Malboro           | o  | o  | x  | o  | o  | o  |
     |Panther           | o  | o  | x  | x  | x  | x  |
     |Hellhound         | o  | o  | o  | x  | x  | x  |
     |Treant            | x  | o  | x  | x  | o  | o  |
     |Great Malboro     | x  | o  | x  | o  | o  | o  |
     |Diresaur          | x  | x  | o  | x  | x  | o  |
     |Couerl            | x  | x  | o  | x  | x  | x  |
     |                  |    |    |    |    |    |    |
     o------------------------------------------------o
    
      o  Available        x Not Available
    
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Gargoyle
      LV 23  HP:  1436  LP:  1   Weak vs. Ice
      LV 24  HP:  1494  LP:  1
      Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
                  Mote
      ```````````````````````````````````````````````````````````````
      Malboro
      LV 22  HP:  1573  LP:  1   Weak vs. Wind
      LV 23  HP:  1693  LP:  1
      Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
                  Malboro Vine
      ```````````````````````````````````````````````````````````````
      Panther
      LV 21  HP:  1299  LP:  1   Weak vs. Ice
      LV 22  HP:  1409  LP:  1
      LV 23  HP:  1519  LP:  1
      Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
                  Mote
      ``````````````````````````````````````````````````````````````
      Hellhound
      LV 38  HP:  3680  LP:  1   Weak vs. Water 
      LV 39  HP:  3790  LP:  1
      Drop/Steal: Tanned Hide, Fire Magicite, Red Cap, Dark Mote,
                  Alarm Clock
      ``````````````````````````````````````````````````````````````
      Treant (friendly)
      LV 23  HP:  4274  LP:  1   Weak vs. Wind
      LV 24  HP:  4384  LP:  1
      Drop/Steal: Earth Magicite, Lumber, Balance Mote, Phoenix Down
      ``````````````````````````````````````````````````````````````
      Great Malboro
      LV 22  HP:  1630  LP:  1   Weak vs. Wind
      LV 23  HP:  1750  LP:  1
      Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
                  Malboro Vine
      ``````````````````````````````````````````````````````````````
      Diresaur
      LV 28  HP:  5621  LP:  2   Weak vs. Wind
      LV 27  HP:  6601  LP:  2
      Drop/Steal: Tanned Hide, Earth Magicite, Tryant Hide
      ``````````````````````````````````````````````````````````````
      Couerl
      LV 36  HP:  4240  LP:  1   Weak vs. Ice
      LV 37  HP:  4350  LP:  1
      Drop/Steal: Couerl Pelt, Quality Pelt, Storm Magicite, Warp
                  Mote
      ``````````````````````````````````````````````````````````````
      Dark Skeleton
      LV 37  HP:  4463  LP:  1   Weak vs. Holy
      Drop/Steal: Burgonet, Dark Magicite, Sturdy Bone, Death's Head,
                  Capricon Gem
      ``````````````````````````````````````````````````````````````
    
     Rustling Chapel
     ---------------------------------------------------------------------
     Enemies: Couerl, Hellhound, Diresaur, Dark Skeleton
     ---------------------------------------------------------------------
     The Vorpal Bunny is not a tough cookie to crack but you will have
     problems with the enemies in the area. The Hellbound does around 300
     HP damage to each character (even if equipped with the Shielded
     Armor) and can easily kill low HP characters. Make use of Blind green
     magick to cause it to miss it attacks. Sleep also works on the
     hellhound. When you are approach one, you will see a blue glowing
     energy. The objective here is avoid the Hellhounds and avoid killing
     all the enemies here. If you kill all the enemies here, you will be
     forced to infinite amount of Dark Skeletons here (and they have an
     average level of LV37).
    
     On the east route is safe to fight the Vorpal Bunny or you will be
     forced to fight the Hellhounds, which is very dangerous to fight them
     in group.
    
     The Vorpal Bunny is located at the middle area of the Rustling Chapel.
    
                    The Needlebrake
                           ||
           ___________     ||          *  Vorpal Bunny
          | ----2---- \    ||          1  Couerl
          ||          \\___||_         2  Hellhound
          |2           \      |        3  Diresaur
          ||          __|     |
          ||         |-----||-|
          ||       __||____|1
         _||______| *1  ____|          Note:
        | ______2__  __|               Dark Skeletons will only appear
        ||         ||                  after you have killed all the
        |1        _|1_                 enemies
        ||_______|    |
        | ___1___   3 |
        ||       |_  _|
                   ||
    
     Like the normal hares (Giza Rabbit and Ozmone Hare), the hare will
     just popped out of nowhere...
    
      ________________________________________________________________
      Vorpal Bunny                          LV ??   HP: ???? (~25,000)
    
      ________________________________________________________________
      Attacks:  Lunge, Shell, Reflect, Restore
      Notes:    Protect
    
      I don't consider this Mark tough but it is *very good* and
      running away and chasing it may cause you to end up the pray of
      Hellhounds or Couerls. The objective is to kill all the Couerl
      first (hopefully, that you don't expense too much MP). Once you
      spot the Vorpal Bunny, use your Mist Quickening hopefully you
      will be kill it in one attack. It will definitely require a 10
      hit or more Mist Quickening to finish this Mark off (lesser if
      you got Rank 3 Quickenings)
    
      Steal: Drab Wool, Hi-Potion
      LP:    16
      ________________________________________________________________
    
     Upon the defeat of the Vorpal Bunny, you will get the Rabbit's Tail
     key item. Now make your way back to Eruyt Village. Switch to your
     reserve characters if your current party is low on HP/MP. Once you
     get back to The Needbrake, take the east route as the west route are
     mostly infested with Hellhounds. By the way, your Clan Rank has risen
     to Brave Companion! (If you have followed the walkthrough from the
     beginning)
    
     Back at the Eruyt Village, make your way back to the place where you
     find Nera there. There will be a cutscene between Nera and Aljn. You
     will get your bounty - 2000 gil, Lightning Arrows and Gillie Boots as
     your prize.
    
     Now teleport your way back to Rabanastre.
    
     Rabanastre - North End
     ------------------------
     Pay our pal Montblanc a visit and you will get some rewards for the
     midnight oil that you have burned earlier :) - Hi-Ether x2, Teleport
     Stone x3. A new hunt for the Carrot (Rank VII) will be available and
     a piece of good news - Krjn the viera will joins you when you go for
     that hunt!
    
     If you check out with the Clan Provisioner at the Muthru Bazaar, you
     can buy the Faith green magick for 5800 gil!
    
     Now it's time to go the Giza Plains for some unfinished business...
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.14 - Gil Snapper
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
                                  To Rabanastre
                                        |
               Warrior's Wash ___ Throne Road* _____ Gizas North
                  |(C)                  | (A)        Bank* (B)
                  |                     |               |
                  |           ___ Nomad Village         |
                    Toam Hills*     [SC]*               |
                       |     (D)                        | 
                    Starfall         Crystal       Gizas South
     Dalmasca    ___ Field*  -------- Glade* ------ Bank ______ Dalmasca
      Westersand         |(E)         [SC]           (F) .      Estersand
                         |                                .
                    Ozmone Plains                      Tracks of the Beast
                                                             (G)
    
             [SC] Save Crystal             * Withered Trees
    
     o-----------------------------------------------------o
     |                  |(A) |(B) |(C) |(D) |(E) |(F) |(G) |
     |------------------------------------------------|----|
     |Hyena             | o  | o  | o  | o  | o  | o  | x  |
     |Ichthon           | x  | o  | x  | x  | x  | x  | x  |
     |Gigantoad         | o  | o  | o  | o  | o  | o  | x  |
     |Wooly Gator       | x  | x  | x  | o  | o  | x  | x  |
     |Great Tortoise    | x  | o  | o  | x  | x  | o  | x  |
     |Storm Elemental   | x  | *  | x  | *  | x  | *  | x  |
     |Mardu Entite      | x  | x  | x  | *  | x  | *  | x  |
     |Silicon Tortoise  | x  | x  | x  | x  | x  | x  | o  |
     |                  |    |    |    |    |    |    |    |
     o-----------------------------------------------------o
    
      o  Available        x Not Available         * Available when rain
    
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Hyena
      LV 18  HP:  940   LP:  1   Weak vs. Water
      LV 19  HP:  960   LP:  1
      Drop/Steal: Wolf Pelt, Fire Stone, Potion, Cotton Cap, Green
                  Beret
      ```````````````````````````````````````````````````````````````
      Gigantoad
      LV 19  HP: 1469   LP:  1   Weak vs. Fire
      LV 20  HP: 1489   LP:  1
      Drop/Steal: Water Stone, Horn, Potion, Gil, Lambent Hat
      ```````````````````````````````````````````````````````````````
      Ichthon (friendly)
      LV 18  HP: 1293   LP:  1   Weak vs. Lightning
      LV 19  HP: 1304   LP:  1
      LV 20  HP: 1315   LP:  1
      LV 21  HP: 1326   LP:  1
      Drop/Steal: Eye Drops, Fish Scale, Phoenix Down, Water Stone
      ```````````````````````````````````````````````````````````````
      Wooly Gator (friendly)
      LV 21  HP: 2233   LP:  1   Weak vs. Earth
      LV 22  HP: 2253   LP:  1
      Drop/Steal: Alarm Clock, Braid Wool, Smelling Salts, Wind
                  Stone, Hi-Potion, Sirius
      ```````````````````````````````````````````````````````````````
      Great Tortoise
      LV 20  HP: 3818   LP:  2   Weak vs. Fir
      LV 21  HP: 3838   LP:  2
      Drop/Steal: Water Stone, Turtle Shell
      ```````````````````````````````````````````````````````````````
      Storm Elemental (friendly) (Shell, Protect)
      LV 25  HP: 14830  LP:  4   Weak vs. Ice
      Drop/Steal: Storm Stone
      ```````````````````````````````````````````````````````````````
      Mardu Entite (friendly)
      LV 45  HP: 48042  LP:  ?   Weak vs. Ice
      Drop/Steal: ?
      ```````````````````````````````````````````````````````````````
      Silicon Tortorise
      LV 37  HP: 13172  LP:  2   Weak vs. Fire
      LV 36  HP: 12852  LP:  2
      Drop/Steal: Gil, Aged Turtle Shell, Officer's Hat, Water
                  Crystal, Aries Gem
      ```````````````````````````````````````````````````````````````
    
     Before you can continue for the hunt, you need to chop down all the six
     withered trees that scattered across the whole of the plains. Below are
     the breakdown and descriptions of the locations.
    
     Withered Tree #1 - Throne Road
     ----------------------------------------------------------------------
     Enemies: Hyena, Gigantoad
     ----------------------------------------------------------------------
     The withered tree is located near the entrance way to the village. It
     is the south of the area.
    
     Withered Tree #2 - Gizas North Bank
     ----------------------------------------------------------------------
     Enemies: Ichthon, Great Tortoise, Gigantoad, Hyena
     ----------------------------------------------------------------------
     It is located near the northern banks of the area. You will also find
     Ichthon there usually.
    
     Withered Tree #3 - Nomad Village
     ----------------------------------
     The tree is located near the place where you find the fences (where
     Diana used to rear her Cockatrices there).
    
     Withered Tree #4 - Toam Hills
     ----------------------------------------------------------------------
     Enemies: Mardu Entite, Hyena, Gigantoad, Wooly Gator, Ichthon
     ----------------------------------------------------------------------
     The tree is located near southeast corner of the area. You will
     encounter Ichthon nearby. It is close to the exit leading to the
     Starfall Field area.
    
     Withered Tree #5 - Starfall Field
     ----------------------------------------------------------------------
     Enemies: Hyena, Gigantoad, Wooly Gator, Ice Elemental, Mardu Entite
     ----------------------------------------------------------------------
     The tree is located near the entranceway that leads to the Toam Hills.
     You can find a trap nearby it.
    
     Withered Tree #6 - Crystal Glade
     ----------------------------------
     The tree is located behind the Dark Crystal, which is also near Nanau.
     You can miss it. Use the Save Crystal. 
    
     Once you have chopped down all the trees you will hear a light chime.
     Go to the Gizas South Bank. A hidden path will appear at the southeast
     area of the screen.
    
     Tracks of the Beast
     ---------------------
     Once at the Beast of Marks, there will be a cutscene and Bansat will
     joins you automatically. You will find Silicon Tortoise theres when it
     not raining heavily. First of all kill off the Silicon Tortoises first
     for Aged Turtle Shells. Once they are finished, exit and re-enter the
     screen...
    
     Once you enter it when there is heavy rain, Bansat will ask you to
     attack it!
      ________________________________________________________________
      Gil Snapper                           LV ??   HP: ???? (~40,000)
    
      ________________________________________________________________
      Attacks:  Blizzara, Disablega, Flatten, Flash
      Notes:    Protect, Shell, Haste
    
      The Gil Snapper is not tough but like the Ring Wyrm it has a lot
      of HP. It is vulnerable to Silence and Immobilize. So make use
      of long range attacks to deal blows from far. Bansat has a lot
      of useful abilities such as healing status such as removing Blind
      with Eye Drops. But make sure someone is equipped with the Black
      Belt so that you are protect against Disablega. With Silence, the
      boss' attacking power will be greatly reduced. If you attempt to
      steal, you can get a *lot* of gil. So equipp your thief with
      Thief's Cuffs before switching to Black Belt later. As the Gil
      Snapper is approaching critical, all your attacks deal to it will
      be halved. Hence to speed up the kill and with style, unleash
      your Mist Quickenings... It is weak against Thunder and absorbs
      Ice elemental attacks. Equip your character with the Storm Spear
      helds a lot.
    
      Steal: 1000 gil, 2000 gil
      LP:    20
      ________________________________________________________________
    
     After the battle is over, the silent urn will draws the spirit of the
     Rain Lord. As the rains in the Plains will usually depend on the
     prescence of Storm Elemental and Mardu Entite, you will likely to
     encounter one when you exit. So do not disturb it and make your way
     towards the Crystal Glade or you can just switch to your reserve
     party. Remember to search the southeast corner end and you will find
     an urn for a key item - Feathers of the Flock. You will need for a
     future side-quest, when you get back to the Dry Season.
    
     Now make your way back to Crystal Glade. It will be left only with
     the Soggy letter. You can only collect your prize once the dry season
     returns...
    
     If you check the Notice Board at the Sandsea Tavern, you will find
     the following posts for Hunts are available:
     - Bloodwing (Rank V)
     - Roblon (Rank VI)
    
     ----------------------------------------------------------------------
     [W-042]                                                       OPTIONAL
     The Key to Barheim Passage
     ----------------------------------------------------------------------
                                                                 ffxii_0242
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  40
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Wyrmfire Shot x1
      Loot:         Bunch of Needles x1, Semclam Shells x5, Nebralim
                    x2, Valeblossom Dew x3
      Gil:          1,000 gil
      Equipment:    -
      Key Items:    Map (Mosphoran Highwaste), Barheim Key
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ````````````````````````````````````````````````````````````````
      Wolf
      LV 03 HP:  94    LP:  1   Weak vs. Earth
      LV 04 HP: 114    LP:  1
      LV 05 HP: 134    LP:  1
      Drop/Steal: Wind Stone, Wolf Pelt
      ````````````````````````````````````````````````````````````````
      Cockatrice
      LV 08 HP: 152    LP:  1   Weak vs. Water
      LV 07 HP: 137    LP:  1
      Drop/Steal: Small Feather, Fire Stone, Potion, Phoenix Down
      ````````````````````````````````````````````````````````````````
      Alpha Wolf
      LV 07 HP: 133    LP:  1   Weak vs. Earth
      Drop/Steal: Wind Stone, Wolf Pelt
      ````````````````````````````````````````````````````````````````
      Cactite
      LV 03 HP: 72     LP:  1   Weak vs. Wind
      Drop/Steal: Earth Stone, Cactus Fruit
      ````````````````````````````````````````````````````````````````
      Cactoid
      LV 07 HP: 124    LP:  1   Weak vs. Wind
      LV 08 HP: 136    LP:  1
      LV 06 HP: 112    LP:  1
      Drop/Steal: Earth Stone, Cactus Fruit
      ````````````````````````````````````````````````````````````````
      Ichthon (friendly)
      LV 09 HP: 387    LP:  1   Weak vs Thunder
      Drop/Steal: Fish Scale, Water Stone
      ````````````````````````````````````````````````````````````````
      Wild Saurian (friendly)
      LV 29 HP: 6000   LP:  2   Weak vs. Wind
      LV 34 HP: 7566   LP:  2
      Drop/Steal: Earth Magicite, Hi-Potion, Bone Helm, Tanned Hide
      ````````````````````````````````````````````````````````````````
      Tiny Bug
      LV 07 HP:  211   LP:  1   Weak vs. Wind
      LV 08 HP:  217   LP:  1
      Drop/Steal: Iron Scraps, Earth Stone
      ````````````````````````````````````````````````````````````````
    
     ~-~-~-~-~-~-~-~-~-~-~
     Dalmasca Estersand
     ~-~-~-~-~-~-~-~-~-~-~
    
                  [1]
                   |
            Broken Sands
                   |
         [2] - The Yoma
                     \
                       North Bank Village
                             \
                         South Bank Village [SC][IS]
                             |
                       Banks of Nebra_
                              \       Murmuring Defile*
                              Sand
                              Swept Maze  --- Barheim Passage Entrance [SC]
                                 \
                                 |               _Nalbina Fortess
                               Yardang Labyrinth
                             /          |
                          Outpost       /
                          /            Giza Plains
                     The Stepping
                         /
                      To Rabanastre
    
     [1]  Mosphoran Highwaste - Summit Path
     [2]  Dalmasca Westersand - Wyrm's Nest
    
     First of all, you need to complete the following optional Hunts for
     the following Marks:
     o Flowering Cactoid   [please refer to Section 02-16]
     o Nidhogg             [Please refer to Section 02-21]
    
     You should have the the following items as well:
     o Cactus Flower key item
     o Great Serpentskin loot item (not compulsory but extra goodies) -
       hopefully you did not sell it.
    
     Remember Dantro ask you to pass the Cactus Flower to his wife who
     resides in South Bank Village in the northern region of the Dalmasca
     Estersand. Make your way to village. It should be on the north off the
     Banks of Nebra.
    
     South Bank Village
     ---------------------
     Now make your way to South Bank Village. You can use the Gate Crystal
     to teleport there if you have visited there earlier. It will be read
     as the Dalmasca Estersand Gate Crystal. 
    
     Here is a recap of the items sold by the unlucky merchant:
    
                           Unlucky Merchant
    
     Accessories                        Items
     ----------------------------       -----------------------------
     Bangle               500 gil       Potion                70 gil
     Steel Gorget        1500 gil       Antidote              50 gil
     Armguard             800 gil       Eye Drops             50 gil
     Tourmaline Ring      300 gil       Phoenix Down          250 gil
     Gauntlets           1200 gil       Echo Herbs            50 gil
     Battle Harness      1000 gil
    
    
     The house is just behind the spot where you find the unlucky merchant.
     Talk to the lady standing in front of the house (Dantro's Wife). Talk
     to her and you will give the Cactus Flower in exchange for a Bunch of
     Needles. Now exit and re-enter the village.
    
     You will find Dantro's Wife and the villager elder in front of the
     river banks. Talk to Tchigri and there will be a cutscene. You will be
     invited to go the North Bank Village and pick the top option to set
     sail for the North Bank Village!
    
     North Bank Village
     ---------------------
     There will be some events. (Geez... people held hostages by cactoids
     that are half of their size !?) Talk to Ruksel (Tchigri's dad) and 
     there will be some scenes (o_O). You will set sail back to South Bank
     Village.
    
     South Bank Village
     ---------------------
     Back at South Bank Village, talk to Dantro's wife. Search the back of
     her house (it is near the Gate Crystal) and you will find a "Dran?"
     marker. Examine it and it will trigger a cutscene! The cactoid will
     follow Vaan! Talk to Tchigri and pick the top option to set sail for
     the North Bank Village.
    
     North Bank Village
     ---------------------
     Move to the large flowering cactoid and there will be a dancing
     cactoid scene... You will get 1,000 gil and 1x Wyrmfire Shot. Before
     making your way back feel free to venture in the Yoma area
    
      Dalmasca Estersand
      --------------------
    
      Enemies in this area
      ````````````````````````````````````````````````````````````````
      Worgen
      LV 26 HP: 2121   LP:  1   Weak vs. Water
      LV 25 HP: 2011   LP:  1
      Drop/Steal: Fire Magicite, Quality Pelt, Hi-Potion, Smelling
                  Salts, Libra Gem, Throat Wolf Blood, Steel Poleyns
      ````````````````````````````````````````````````````````````````
      Alpha Worgen
      LV 29 HP: 2523   LP:  1   Weak vs. Water
      Drop/Steal: Fire Magicite, Quality Pelt, Hi-Potion, Smelling
                  Salts, Libra Gem
      ````````````````````````````````````````````````````````````````
      Ichthon
      LV 27 HP: 2776   LP:  1   Weak vs. Lightning
      LV 26 HP: 2765   LP:  1
      LV 28 HP: 2787   LP:  1
      Drop/Steal: Water Magicite, Fish Scale, Hi-Potion
      ````````````````````````````````````````````````````````````````
      Dive Talon (friendly)
      LV 27 HP: 4022   LP:  2   Weak vs. Earth
      LV 28 HP: 4090   LP:  2
      Drop/Steal: Burning Bow, Giant Feather, Handkerchief, Wind
                  Magicite
      ````````````````````````````````````````````````````````````````
      Cactoid (friendly)
      LV 27 HP: 1771   LP:  1   Weak vs. Wind
      LV 26 HP: 1759   LP:  1
      Drop/Steal: Earth Magicite, Cactus Fruit
      ````````````````````````````````````````````````````````````````
      Brown Chocobo (friendly)
      LV 32 HP: 3211   LP:  1   Weak vs. Water, Thunder, Holy
      Drop/Steal: Chocobo Feather, Taurus Gem, Fire Stone, Gysahl
                  Greens
      ````````````````````````````````````````````````````````````````
      Wild Saurian
      LV 30 HP: 7566   LP:  2   Weak vs. Wind
      LV 29 HP: 7226   LP:  2
      Drop/Steal: Tanned Hide, Earth Magicite, Tyrant Bone, Bone Helm,
                  Hi-Potion
      ````````````````````````````````````````````````````````````````
      Slaven Wilder (friendly)
      LV 27 HP: 3518   LP:  1   Weak vs. Wind
      LV 28 HP: 3638   LP:  1
      Drop/Steal: Tanned Giantskin, White Fang, Gemini Gem
      `````````````````````````````````````````````````````````````````
    
     The Yoma
     ----------------------------------------------------------------------
     Enemies: Worgen, Cactoid, Ichthon, Brown Chocobo, Dive Talon, Wild
              Saurian
     ----------------------------------------------------------------------
     Take note of the Wild Saurian here. It is a foe not an ally. But you
     can weaken it by using Blind + Poison green magick combo. The Dive
     Talon are abundent here and you can get Giant Feathers from there.
     The Worgens are a stronger version of the wolf where you will encounter
     it later in the game. The west route leads to the Wyrm's Nest in
     Dalmasca Westersand (Do not head there unless you intend to fight a
     tough optional boss)
    
     Broken Sands
     ----------------------------------------------------------------------
     Enemies: Worgen, Dive Talon, Wild Saurian, Slaven Wilder
     ----------------------------------------------------------------------
     Along the pathway, you will find Worgens and Dive Talons. Beware of
     the Wild Saurian and Slaven Wilder at the rear. Slaven Wilder are
     friendly creatures but do not hestiate to fight them as they are
     very vulnerable to sleep and you can get Tanned Giantskin by stealing
     or poaching them. Like the previous screen, this Wild Saurian is also
     an unfriendly one. North from here is Mosphoran Highwaste. But I won't
     recommend you to go there for now...
    
     North Bank Village
     ---------------------
     Return back to North Bank Village. Talk to Cartographers' Guild (moogle)
     and you will be able to buy the Map for Mosphoran Highwaste for 2400
     gil! Once you are ready to go back, talk to Tchigri to go back to the
     South Bank Village. He will tell it will normally cost you gil for the
     ferry hitch. But you are getting it free...
    
     South Bank Village
     ---------------------
     Talk to Dantro's Wife and she will request you to get some Semclam
     shells, which can be found on the shores of River Nebra. Search for a
     mysterious glint at the shores.
    
     Here is the location of all Semclam Shells.
     o West end of the shore (South Bank Village)
     o East end of the shore (South Bank Village)
     o West end of river bank in Banks of Nebra
     o Northwest end of river bank in Banks of Nebra
     o Northeast end of river bank in Banks of Nebra
    
     Please note that you will be giving her the Semclam Shells once you
     talked to Dantro's wife. You need a minimum 1 Semclam shells to proceed
     onto the next task.
    
     Talk to her again and she will requets to get Nebralim, which can be
     obtained Dantro's Outpost.
    
     Make your way to the Outpost (ugh). There is no shortcut here. No
     Chocobos for you ride too... Make your way southwards by foot. Press
     SELECT to activate the map to assist you.
    
     Outpost
     ---------
     Search the crates and jars for a small glowing orange crystal. Examine
     it and it will say "Small Phial"
    
     Here are the locations of all the Nebralims
     o The jar found at the stack of crates west off Dantro
     o The jar found behind the Chocobo
    
     Now make your way back to the South Bank Village... (I miss Chocobos *_*)
     
     South Bank Village
     --------------------
     Talk to Dantro's Wife. You need a minimum 1 Nebralim to proceed onto the
     next task. You will now to gather some Valeblossom Dew, which can be
     found at the Broken Sands area. Talk to Tchgri to set sail for North
     Bank Village.
    
     From the North Bank Village, take the north exit from there and you will
     reach The Yoma area. Continue to head northwards and you will reach the
     Broken Sands
    
     Broken Sands
     ----------------------------------------------------------------------
     Enemies: Worgen, Dive Talon, Wild Saurian, Slaven Wilder
     ----------------------------------------------------------------------
     Make your way up the cliffs and head for the middle section. Search
     for Weathered Rock. Examine and your party leader will knock the rock
     down. You will be able to examine the flowers for a "Mysterious Glint
     item. Examine it and you will get Valeblossom Dew.
    
      (Observe carefully on the map and there is a small loop there)
    
     There are a total of 3x Valeblossom Dew for you to retrieve...
     - The Valeblossom flowers are in the middle of the area. You need to
       search the flowers from 3 angles. One of the dew can be obtained
       from top angle where you drop the rock and the other dews can be
       access after you have dropped the rock. You just need a minimum 1
       Valeblossom Dew to finish the event. 
    
     Please take note of raging Wild Saurian. Cast Sleep + Poison + Blind
     to make it shut its jaw up. Make your way back to the North Bank
     Village. Talk to Tchgri & pick the top option to return back to South
     Bank Village.
    
     South Bank Village
     --------------------
     Talk to Dantro's Wife and you will pass her all the Valeblossom Dew
     that you have collected. You need a minimum 1 Valeblossom Dew to give
     it complete the quest. Upon giving her the Valeblossom Dews, she will
     request for you to give her the Great Serpentskin. Give it to her by
     picking the top option.
    
     Exit and return to the village. Talk to the Recovering traveler (a
     moogle), who is at the back of Dantro's wife. You will get the Barheim
     Key item!
    
     You will get either one of the following treasures based on the loot
     that you have gotten and pass to Dantro's Wife. These are the minimum
     requirements.
    
     o--------------------------------------------------------------------o
     |    Golden Amulet     |    Magick Gloves     |    Balance Mote      |
     o--------------------------------------------------------------------o
     | Great Serpentskin x1 | Semclam Shell x2     | Great Serpentskin x1 |
     | Semclam Shell x5     | Valeblossom Dew x2   | Semclam Shell x1     |
     | Nebralim x2          | Nebralim x2          | Nebralim x1          |
     | Valeblossom Dew x3   | Great Serpentskin x1 | Valeblossom Dew x1   |
     o--------------------------------------------------------------------o
    
    From the summary, it seems that you need to have the Great Serpentskin
    in order to get the reward. If you do not have the Great Serpentskin,
    you will get only the Barheim Key.
    
    It is possible to do some of the quests now. But I would wait till
    later as you will be able to get better magicks and equipment, which
    can help you a lot for those battles...
    
     ----------------------------------------------------------------------
     [W-043]                                                       OPTIONAL
     Zertinan Caverns
     ----------------------------------------------------------------------
                                                                 ffxii_0243
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  40
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    -
      Esper:        Adrammelech
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Archaeoaevis
      LV 38  HP: 11245  LP:  2   Weak vs. Ice
      LV 39  HP: 11925  LP:  2
      LV 40  HP: 12605  LP:  2
      Drop/Steal: Battlewyrm Carapace, Cameo Belt, Emperor Scale,
                  Leo Gem, Storm Crystal
      ```````````````````````````````````````````````````````````````
      Bogey
      LV 38  HP:  6426  LP:  1   Weak vs. Holy
      LV 39  HP:  6606  LP:  1
      Drop/Steal: Dark Crystal, Death Powder, Iga Blade, Sky Jewel,
                  Smelling Salts, Gold Needle, Capricorn Gem
      ```````````````````````````````````````````````````````````````
      Buer
      LV 37  HP:  5622  LP:  1   Weak vs. Lightning
      LV 38  HP:  5782  LP:  1
      LV 39  HP:  5942  LP:  1
      Drop/Steal: Demon's Sigh, Demon Tail, Gaia Hat, Ice Crystal,
                  Phoenix Down, Scorpio Gem
      ```````````````````````````````````````````````````````````````
      Gorgimera
      LV 36  HP:  5385  LP:  1   Weak vs. Water
      LV 37  HP:  5505  LP:  1
      Drop/Steal: Bundle of Feather, Fire Magicite, Hammerhead,
                  Teleport Stone
      ```````````````````````````````````````````````````````````````
      Grenade
      LV 35  HP:  4819  LP:  1   Weak vs. Water
      LV 36  HP:  4979  LP:  1
      LV 37  HP:  5139  LP:  1
      LV 38  HP:  5299  LP:  1
      Drop/Steal: Bomb Fragment, Bomb Shell, Chronos Tear, Fire
                  Crystal, Opal Ring, Scorpio Gem
      ```````````````````````````````````````````````````````````````
      Mallicant
      LV 37  HP:  6158  LP:  1   Weak vs. Wind
      LV 38  HP:  6318  LP:  1
      Drop/Steal: Earth Crystal, Eye Drops, Gaia Hat, Gimoire
                  Aidhed, Magick Lamp, Phoenix Down
      ```````````````````````````````````````````````````````````````
      Silicon Tortorise
      LV 37  HP: 13172  LP:  2   Weak vs. Fire
      LV 38  HP: 14243  LP:  2
      Drop/Steal: Gil, Aged Turtle Shell, Officer's Hat, Water
                  Crystal, Aries Gem
      ```````````````````````````````````````````````````````````````
      Skulwyrm
      LV 38  HP: 14895  LP:  2   Weak vs. Holy
      LV 39  HP: 15575  LP:  2
      LV 40  HP: 16255  LP:  2
      Drop/Steal: Battlewyrm Carapace, Bastard Sword, Dark Crystal,
                  Hi-Potion, Wyrm Bone, Charger Barding
      ```````````````````````````````````````````````````````````````
      Slime
      LV 15  HP:  1629  LP:  1   Weak vs. Earth
      LV 16  HP:  1889  LP:  1
      LV 17  HP:  2119  LP:  1
      Drop/Steal: Green Liquid, Water Mote, Wind Stone, Wing Helm,
                  Pebble
      ```````````````````````````````````````````````````````````````
      Speartongue
      LV 16  HP:  1792  LP:  1   Weak vs. Fire
      LV 17  HP:  1828  LP:  1
      LV 17  HP:  2112  LP:  1
      Drop/Steal: Aries Gem, Frog Oil, Horn, Water Stone, Teleport
                  Stone
      ```````````````````````````````````````````````````````````````
      Scythe Mantis
      LV 37  HP:  8835  LP:  2   Weak vs. Water
      LV 38  HP:  9075  LP:  2
      LV 39  HP:  9315  LP:  2
      Drop/Steal: Insect Husk, Tattered Garment, Iron Carapace, Fire
                  Crystal, Kiku-Ichimoji
      ```````````````````````````````````````````````````````````````
      Shambling Corpse
      LV 37  HP:  4338  LP:  1   Weak vs. Holy
      LV 38  HP:  4318  LP:  1
      Drop/Steal: Dark Crystal, Foul Flesh, Blood-stained Necklace,
                  Platinum Dagger
      ``````````````````````````````````````````````````````````````
     
     If you have been observant when using the walkthrough, I have been
     telling to avoid the Zertinan Caverns. This is because there is an
     Esper hidden there and it is not a pushover...
    
     There are a total of 5 entrances to the Zertinan Caverns
     o From the Westersand - Shimmering Horizons (nearest path via
       Western Dalamasca Gate Crystal at The Western Divide)
     o From Ogir-Yensa Sandsea 
       - via East Junction
       (nearest Gate Crystal - Ogir-Yensa at Yensa Border Tunnel)
       - via Central Junction
       (nearest Gate Crystal - Ogir-Yensa at Yensa Border Tunnel)
        --> This will also lead to the unaccessible area in Nam-Yensa
            Sandsea
     o From Nam-Yensa Sandsea - Yellow Sands
       (nearest Gate Crystal - Tomb of Raithwall - Valley of the Dead)
     o From Ozmone Plains - The Switchback
       (nearest Gate Crystal - Jahara - Bank of the Sogoht)
    
     Below is the map for Zertinan Caverns:
    
                                                [5]
                [2]       [3]    [4]             /
                  \        /      |       Invitation to
                 . Canopy of      |         Hersey
        [1]     .   Clay          |            /
          \    .              The   _ _       /
           Darkened     ____ Balamka    Sandfalls
           Wharf   \   /     Fruit  ___
                \ Drybeam __              |  |
                  Cavern    [Map]        Hourglass
                        \     |    ______ Basin
                         Athroza  /         /
                         Quicksands     [SC]
                        [E]     |
                              The Undershore
                                 |
                            Halls of Ardent
                            Darkness
                                |
                               [6]
    
    
      [1]   Nam-Yensa Sandsea - Yellow Sands
      [2]   Nam-Yensa Sandsea - Withering Shores
      [3]   Ogir-Yensa Sandsea - Central Junction
      [4]   Ogir-Yensa Sandsea - East Junction
      [5]   Dalmasca Westersand - Shimmering Horizons
      [6]   Ozmone Plains - The Switchback
      [Map] Map Area
      [E]   Esper Adrammelech
    
     The best route to fight Esper Adrammelech is to go through the route
     along Dalmasca Westersand. You need go through the following areas -
    
         1) Invitation to Hersey
         2) Sandfalls
         3) Hourglass Basin
         4) Athroza Quicksands
    
     Generally, you need to bypass the 3 areas before you will reach the
     Athroza Quicksands. First of all, you need to get the following stuffs
     and equipment. All these stuff are compulsory if you intend to venture
     around the whole of Zertinan Caverns.
    
     o 50x Hi-Potions, 50x Phoenix Downs, 20x Remedies, 20x Smelling Salts,
       20x Alarm Clock, 20x Antidotes, 20x Eye Drops, 20x Chronos Tear,
       20x Echo Herbs, Gold Needle x20
     o Ruby Rings x3 (do not equip now)
     o Rank III Quickenings for each character (include reserves)
     o Black Magick
       Blizzara, Thundara, Fira Black Magicks
     o White Magick 
       - Curaga, Cura, Raise, Regen, Blindna, Poisona, Vox, Dispel (get it
         from Nalbina)
     o Green Magick
       - Blind, Oil, Silence, Sleep, Shell, Protect
     o Arcane Magick
       - Bubble
     o Charge Technick
     o Haste
     o Magick Channelling with all 3 Lores learnt
     o Acquired all HP Plus Lore (each character should have around 2500HP
       at LV40)
     o Remedy with all 3 Lores learnt
     o Potion Lores with 3 levels learnt
     o Phoenix Lores with 3 levels learnt
     o Range weapons for your characters. You can get better ammunition if
       you purchase via Bazaar Goods. Please refer to Sect 10-01 for more
       details.
    
     Gambit Setup (before fighting Adrammelech)
      o Ally: any                  -> Phoenix Down
      o Ally: HP <30%              -> Cura
      o Ally: HP status = Critical -> Curaga
      o Ally: status = Confuse     -> Smelling Salts
      o Ally: status = Sleep       -> Alarm Clock
      o Ally: status = Slow        -> Haste
      o Ally: status = Stop        -> Chronos Tear
    
     First of all, use the Gate Crystal and teleport to Dalmasca Westersand.
    
     ----------------------------------------------------------------------
     Via Dalmasca Westersand
    
     ----------------------------------------------------------------------
     Teleport to Dalmsaca Westersand and get to the Shimmering Horizons
     area. Press SELECT and refer to the in-game map for more assistance.
    
     Invitation to Hersey
     ----------------------------------------------------------------------
     Enemies: Slime, Speartongue
     ----------------------------------------------------------------------
     The area got a lot of branches and the twisting and turning is making
     my mind spin. You will find flan-like creatures called Slime and along
     with Speartongues, the enemies that you have encounter in Nam-Yensa
     Sandsea, which are weak against Fire. If you have the Monographs, you
     can have the Speartongue dropping Frog Oil...
    
     Sandfalls
     ----------------------------------------------------------------------
     Enemies: Buer, Gorgimera
     ----------------------------------------------------------------------
     Things will start to get tougher here. Make sure you cast Blind/Sleep,
     on every single enemy you see here in this battlefield. This is to
     prevent the enemies attacking as a group.
    
     You will find gargoyle-like creatures - Buer and cockatrice-like
     creatures - Gorgimera. The Buers are weak against Thunder. So cast
     Thundara when 2 or more Buers flocked together. The Gorgimera are weak
     against Water. Blizzara magick works against it well too. If the
     Gorgimera inflicts Stone Gaze, use Stona to remove the petrify
     status. The right route leads to a dead end. Now go to the left path
     and make your way pass the trap towards the next area.
    
     Hourglass Basin
     ----------------------------------------------------------------------
     Enemies: Buer, Grenade
     ----------------------------------------------------------------------
     There is a boulder in front of it. Examine it and it will create a
     path for you. The north route leads to an isolated chest in the
     Sandfalls area. The left path will lead to the central area where you
     will fight the Esper. From the save crystal, there is a hidden route,
     which will not be uncovered on the map. If you go along the winding
     path, you will find Grenades, where you can steal Bomb Shells from
     them. But I won't recommend you to fight them unless you cast Bubble
     on your party first before you head there or you can cast Sleep on
     them before you fight them...
    
     Kill all the Buers first before heading southeast.
    
     The Undershore
     ----------------
     There is a Save Crystal here. Save your game. Go out and kill the Buer,
     that will be left in the area. Now return and doing the following in
     this order. (Do not reset and the following must be done immediately)
    
     Cast Regen, Protect, Shell, Haste and Bubble for each character that
     you are going to bring to the party. (in that order)
    
     Equip Thief' Cuffs on the party leader (for those who intend to steal
     from Adrammelech but remember to equip the Ruby Ring once the theft is
     done) and Ruby Rings for the other 2 character. Switch your weaponary
     to ranged weapons (e.g. bow and arrows). Use the following Gambit
     Setup:
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                              Gambits Setup 
                       (For fighting Adrammelech)
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     All characters
     o Ally: any                 -> Phoenix Down
     o Ally: HP <30%             ->  Hi-Potion
     Character #1
     o Ally: status = Confuse    -> Smelling Salts
     o Ally: status = Stop       -> Remedy
     o Ally: status = Sleep      -> Alarm Clock
    
     Character #2
     o Ally: status = Confuse    -> Remedy
     o Ally: status = Sleep      -> Alarm Clock
     o Ally: status = Stop       -> Chronos Tear
    
     Character #3
     o Ally: status = Confuse    -> Smelling Salts
     o Ally: status = Sleep      -> Remedy
     o Ally: status = Stop       -> Chronos Tear
    
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Now return back to Hourglass Basin and make your way to the path on
     the left.
    
     Athroza Quicksands
     --------------------
     The radar will start to rattle and you won't be able to use. Head
     further west and there will be a cutscene and you will see
     Adrammelech! It is an Esper fight...
      ________________________________________________________________
      Adrammelech                           LV ??   HP: ???? (~40,000)
      ________________________________________________________________
      Attacks:  Thundara, Flash-Arc, Thundaja, Bleed
      Notes:    Shell, Haste, Protect
    
      Have your character with the Thief's Cuffs steal from the Esper.
      You will see enemies (Shambling Corpse) start to sprout from the
      ground, thus making the battle even more difficult.
    
      Once you have stolen the loot, change to the accessory for that
      character to Ruby Ring. The reasons for having Ruby Rings are
      that the Shambling Corpses can cast nasty area spells such as
      Watera, Aerora, Fira, Blizzara and Thundara. Any lightning-type
      magicks will heal Adrammelech but they will most likely use
      other spells. Thus having the Ruby Ring is a must when you go
      through this area. Other than that, the Shambling Corpse can
      use Cloying Breath which could cause a series of nasty status.
      That why I choose to counter one of the statuses with a Remedy.
    
      The Shambling Corpse deals around 100+ HP per attack but its
      magicks won't harm you will be reflected back to it thus
      attacking the caster three times (!).
    
      The boss has a couple of dangerous attacks:
      - Bleed - arcane magick that inflict heavy damage on one
        character and causing Sap
      - Thundara - Average lightning magick on all allies
      - Thundaja - Heavy lightning magick to all targets + Sap/Stop
      - Flash-Arc - Non-elemental damage on all allies (1000+ HP)
    
      As this battle is not a place where you can fight at your own
      sweet time, it is best to finish the battle fast. Unleash your
      Mist Quickenings (that's why the emphasis on healing is
      dependent on using Hi-Potions). If you are lucky, you will be
      able to able to kill Adrammelech in one shot. If you are unlucky,
      you will need to attack him with your ranged weaponary. It will
      need to have at least a 14~15-hit Mist Quickening to kill off
      Adrammelech... There will be a time when Adrammelech will be
      immune to magick and mist attacks. First of all, dispel off
      Adrammelech positive status. Try to get your party to get close
      to each other. Cast Blizzara on your party and it will be
      reflected back on Adrammelech for 3 times!
    
      It is possible for Adrammelech to immune to magicks at one point
      of time, so use attacks/technicks if that happens. Please note
      that Quickenings will also won't work during that time! Once it
      is over, unleash your Quickenings. Otherwise your Bubble won't
      last long...
    
      Steal: High Arcana, Pebble, Capricorn Gem
      LP:    40
      ________________________________________________________________
    
    After Adrammelech has fallen, the Wroth will joins your party. Now
    escape from the battlefield if you do not want to see your Hi-Potions
    suck dry. Go back eastwards (press SELECT to bring the map to assist
    you). Make your way back to Save Crystal.
    
    You will be able to learn license to summon Adrammelech. Now exit
    Zertinan Cavern and go back to Dalmasca Westersand.
    
    The following steps are for those who want to further explore the
    Caverns. 
    
     ----------------------------------------------------------------------
     Via Ogir-Yensa Sandsea
    
     ----------------------------------------------------------------------
     Well, you have been here before. Now you need to venture into the
     Zertinan Caverns via either the East Junction or Central Junction.
    
     o-- Via the East Junction --o
    
     The Balamka Fruit
     ----------------------------------------------------------------------
     Enemies: Slime, Scythe Mantis
     ----------------------------------------------------------------------
     The east path will lead to a dead end (Sandfalls). Along the walkway,
     you will encounter Slime. Please note the Slimes are capable of using
     Divide, which can make replicas of itself thus giving you more to
     slain
    
     Next you will encounter a pretty dangerous enemy - Scythe Mantis. Cast
     Blind on it before you attack it. Make use of Blood Sword's sap and
     Poison Green Magick works well against it. Use Icebrand sword to
     inflict more damage. The southeast exit leads to the Sandfalls.
    
     Sandfalls
     ----------------------------------------------------------------------
     Enemies: Scythe Mantis, Buer, Gorgimera
     ----------------------------------------------------------------------
     You encounter the dangerous Scythe Mantis again. Cast Blind on it
     before you engage battle against it. Cast Blizzara and you will be
     able to defeat all 3. It is possible for Scythe Mantis to combine into
     1 stronger Scythe Mantis by using Cannabalize ability. Hence watch out
     out for it. 
    
     Examine the boulder and you will be able to move further. Examine the
     2nd boulder and you will be able to fight Buer and Gorgimera that you
     have encounter when you enter via the Dalmasca Westersand. Make your
     way back to Balamka Fruit area.
    
     The Balamka Fruit
     -------------------
     You will re-encounter Scythe Mantis. Use Blind + Poison + Oil -> Fira
     combo to finish them off. Head west from The Balamka Fruit area.
    
     Drybeam Cavern
     -----------------------------------------------------------------------
     Enemies: Bogey, Skulwyrm, Buer, Silicon Tortoise
     -----------------------------------------------------------------------
     Here you will encounter some more deadly monsters.
    
     Bogey
     ------
     Just cast Raise/or use a Phoenix Down to kill them off.
    
     Skulwyrm
     ---------
     There are a total of 3 of them in this area and each of them has
     around 13000+ HP. They are weak against Holy but curative magick does
     not hurt them yet healing them. Cast Silence, Poison and Oil on it.
     Attack with Fira and you will be able to wipe it without much
     difficulty. It is highly recommended to have one character stay as the
     primary healer.
    
     Silicon Tortoise
     ------------------
     They drop Aged Turtle Shell, which can be sold for ~1000 gil per piece.
     They are primary weak against Fire. So use Oil-Fira combo against it.
     Just burn it up for turtle soup :) (*burps*)
    
     Head towards the northwest area.
    
     Darkened Wharf
     ----------------------------------------------------------------------
     Enemies: Bogey, Gorgimera, Buer, Slime
     ----------------------------------------------------------------------
     You will encounter some deadly Bogeys. Just run pass them first. After
     its teleportation and it reveal itself for the second time, cast Raise
     or use Phoenix Down to avoid time wasting. Cast Blind any other
     enemies that approaches and attack your party.
    
     At the northeast area, you will encounter more easier enemies like
     Slime and Speartongue. If you continue northwest, you will end up in
     the Nam-Yensa Sandsea. Make your way back to Drybeam Cavern. 
     Head eastwards from there and make your way to Balamka Fruit.
    
     The Balamka Fruit
     ----------------------------------------------------------------------
     Enemies: Archaeoaevis, Gorgimera
     ----------------------------------------------------------------------
     The Archaeoaevis is werid enemy and it helps to attack other enemies!
     But it is weak against Ice elemental. Use Blizzara to inflict damage
     on both. Add more Ice to freeze them further :) Again, cast Blind on
     any enemies that you encounter in this area.
    
     You will find the urn containing the map of Zertinan Caverns here. If
     you head south, you will find the radar starts to get zapped.. it
     means you are getting near to something. Go there if you want to
     roast any Shambling Corpses. Make sure your party are equipped with
     Ruby Rings when you go to that area.
    
     Make your way back and exit via the Nam-Yensa Sandsea.
    
     The objective of this area is to get to unlock the pathway for
     Dalmasca Westersands so you can make use of the Save Crystal at
     the southeast region.
    
     o-- Via the Central Junction --o
    
     Canopy of Clay
     ---------------------------------------------------------------------
     Enemies: Slime, Speartongue
     ---------------------------------------------------------------------
     As you go down the pathway, you will be ambushed by Slimes. At the
     winding junction, you encounter Speartongues. Beware of the trap that
     is in the upper path. Examine the southwest corner and you will find
     a boulder. Examine it and you will create a path connecting to the
     Darkened Wharf. Make all the way up and you will be able to access
     the isolated area in Nam-Yensa Sandsea where you can't access
     previously.
    
     Nam-Yensa Sandsea - Withering Sandsea
     --------------------------------------------------------------------
     Enemies: Bagoly
     --------------------------------------------------------------------
     You will fight a group of Bagoly where you can chain them for good
     experience point and LP. There is a rare treasure (Rose Corsage) at
     the end of the path. Beware of the trap that is directly in front
     of the chest.
    
     Return and make your way back to the Canopy of Clay. Make your way
     towards the path that you create by knocking down the boulder to
     Darkened Wharf.
    
     Darkened Wharf
     --------------------------------------------------------------------
     Enemies: Bogey, Buer, Slime, Gorgimera
     --------------------------------------------------------------------
     Northwest of the path will leads to the Nam-Yensa Sandsea. The
     monsters here are generally the same ones that you have encountered
     earlier. Cast Blind on Buer and Gorgimera before you engage combat
     with them. The southeast path will lead to the Drybeam Cavern.
    
     Drybeam Cavern
     --------------------------------------------------------------------
     Enemies: Silicon Tortoise, Buer, Gorgimera, Skulwyrm
     --------------------------------------------------------------------
     In the area you will find more Buers and Gorgimera. But watch for
     the Skulwyrm. Please refer to earlier strategy. Before you head
     southeast, make your party has full HP. Cast Bubble and Regen on
     all characters. Equip all characters with Ruby Rings.
     
     Athroza Quicksands
     --------------------------------------------------------------------
     Enemies: Shambling Corpse
     --------------------------------------------------------------------
     Now Adrammelech is no longer here, but the radar is still
     malfunctioning and Shambling Corpses will continue to spawn and cast
     dangerous magicks on your party. With Ruby Ring and status fixing
     Gambits, you will be able to head south unhurt...
    
     The Undershore
     ---------------------------------------------------------------------
     Enemies: Mallicant
     ---------------------------------------------------------------------
     Disarm the Ruby Rings.
    
     In this area, there is a new enemy - Mallicant (similar enemy to the
     first boss and has the ability to teleport). It is immune to Blind
     but Silence is more useful considering these enemy uses magicks more
     often will be more useful. Watch for Snake Lash which deals quite an
     amount of damage and sometimes, causing Confuse. If you use my
     Gambits setup, this area should be rather easy. Head south to proceed
     to the next area.
     
     Hall of Ardent Darkness
     ---------------------------------------------------------------------
     Enemies: Mallicant, Silicon Tortoise
     ---------------------------------------------------------------------
     More Mallicants will be encountered here and there is another Silicon
     Tortoise. Just brush them aside and head south and you will be back at
     Ozmone Plains. Make your way to Jahara and use the Save Crystal...
    
     Congrats... you have complete the Zertinan Caverns. Re-stock up your
     Hi-Potions and Remedies. It is time to return back to the storyline
     quest. It has been a long while... right? Make your back to Rabanastre.
    
     ----------------------------------------------------------------------
     [W-044]
     Nalbina Fortess - Revisited
     ----------------------------------------------------------------------
                                                                 ffxii_0244
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
     Recommended Level:  42
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    -
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Rabanastre
     --------------
     For those who have gotten Ann's Letter, it is time to do part of the
     quest now. Go to the Westgate and make your way to the Aerodome. If
     you talk to Sorbet (the moogling moogle), you will be able to accept
     the hunt for White Mousee in the Garamsythe Waterway if you haven't
     done so. Do not go to the waterway for the time being. Make your way
     to Nalbina.
    
     Flight #2 From Rabanastre to Nalbina
     ---------------------------------------
     Talk to the lady that has the marker "Flights to Nalbina", pay 200 gil
     and pick the top option (go by leisure craft).
    
     Assistant Shop Keeper #1           Assistant Shop Keeper #2
     -------------------------          ---------------------------
     Potion                  70 gil     Teleport Stone           200 gil
     Antidote                50 gil     Gyashl Greens            102 gil
     Eye Drops               50 gil     Syphon                  4000 gil
    
     You will be able to purchase the Syphon green magick which allows you
     to transfer from enemy to the caster. Go to the Sky Saloon and you will
     find Lirschell and the chief steward there. Talk to chief steward
     (Liddy) and pick the top option. Now talk to her again. Pick the top
     option again and you will head to rest in your flight cabin...
    
     Nalbina.
     -----------
     Once you reach Nalbina, go all the way straight. Talk to Imperial who
     stay next to a door in the north of the screen. Pick the top option
     and you will be able to exit.
    
     Check out the shops as well, they are selling items too.
    
     ~-~-~-~-~-~-~-~-~-~
     o Nalbina Fortess o
     ~-~-~-~-~-~-~-~-~-~
    
                             [WS][AD][AS]      [GC]  Nalbina Crystal
                              West Ward        [IS]  Item Shop
             o   Mosphoran    /                [WS]  Weapon Shop
                 Highwaste   Jajim Bazaar      [AD]  Aerodrome
                     \      /  [MS][GC][GS]    [AS]  Armor Shop
                       [GC]                    [MS]  Magick Shop
                   [IS] West Barbican          [GC]  Technick Shop 
                        |                      [GS]  Gambit Shop
                      o Esterstand
    
                        
     Here is the shopping list as well.
    
                         Portentous Provisions [IS]
                        ~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Ammunition                         Items
     Onion Arrows        100 gil        Potion                  70 gil
     Onion Bolts         100 gil        Antidote                50 gil
     Onion Shot          100 gil        Eye Drops               50 gil
     Onion Bombs         100 gil        Phoenix Down           250 gil
                                        Echo Herbs              50 gil
                                        Gold Needle            100 gil
                                        Alarm Clock             50 gil
                                        Handkerchief            50 gil
                                        Hi-Potion              210 gil
                                        Bacchus' Wine          120 gil
                                        Smelling Salts          50 gil
                                        Remedy                 400 gil
    
     Mysterious Magicks [MS]            Troublesome Technicks [GC]
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~        ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     Curaga             3200 gil        First Aid              700 gil
     Cure                200 gil        Poach                 7000 gil
     Poisona             200 gil        Charge                1700 gil
     Blindna             200 gil        Horology              2000 gil
     Dispel             4500 gil        Souleater             6400 gil
     Bio                4900 gil        Traveler              6700 gil
     Fira               3000 gil        Numerology            2048 gil
     Thundara           3000 gil        Shear                 3600 gil
     Blizzara           3000 gil        Achilles              8800 gil
     Fire                200 gil        Gil Toss              2000 gil
     Thunder             200 gil        Charm                 5000 gil
     Blizzard            200 gil        Sight Unseeing        6800 gil
     Countdown          3100 gil        Infuse                2000 gil
     Stop               3700 gil
     Haste              3400 gil
     Slow                200 gil
     Toxify             4100 gil
     Blind               200 gil
     Protect             200 gil
     Poison              500 gil
     Vanish             4900 gil
     Death              5200 gil
     Vanishga           8700 gil
    
     Morning Star Gambits [GS]
     ~-~-~-~-~-~-~-~-~-~-~~-~-~
      Ally: any                   50 gil   Ally Status = Stop         50 gil
      Ally: party leader          50 gil   Ally Status = Sleep        50 gil
      Ally: lowest HP             50 gil   Ally Status = Confuse      50 gil
      Ally: strongest weapon      50 gil   Ally Status = Reverse      50 gil
      Ally: lowest defense        50 gil   Ally Status = Slow         50 gil
      Ally: lowest magick resist  50 gil   Ally Status = Lure         50 gil
      Ally: HP <100%              50 gil   Ally Status = Reflect      50 gil
      Ally: HP <90%               50 gil   Ally Status = Berserk      50 gil
      Ally: HP <80%               50 gil   Ally Status = HP Critical  50 gil
      Ally: HP <70%               50 gil   Ally: item AMT >= 10      100 gil    
      Ally: HP <60%               50 gil   Foe: any                   50 gil
      Ally: HP <50%               50 gil   Foe: targeting leader     100 gil
      Ally: HP <40%               50 gil   Foe: targeting self       100 gil
      Ally: HP <30%               50 gil   Foe: targeting ally       100 gil
      Ally: HP <20%               50 gil   Foe: furthest              50 gil
      Ally: HP <10%               50 gil   Foe: nearest               50 gil
      Ally: MP <100%              50 gil   Foe: highest HP            50 gil
      Ally: MP <90%               50 gil   Foe: lowest HP             50 gil
      Ally: MP <80%               50 gil   Foe: highest max HP        50 gil
      Ally: MP <70%               50 gil   Foe: lowest max HP         50 gil
      Ally: MP <60%               50 gil   Foe: highest max MP        50 gil
      Ally: MP <50%               50 gil   Foe: lowest max MP         50 gil
      Ally: MP <40%               50 gil   Foe: highest level         50 gil
      Ally: MP <30%               50 gil   Foe: lowest level          50 gil
      Ally: MP <20%               50 gil   Foe: highest strength      50 gil
      Ally: MP <10%               50 gil   Foe: lowest strength       50 gil
      Foe: undead                100 gil   Foe: highest magick pwr    50 gil
    
      Foe: lowest magick power    50 gil   Foe: status = Protect      50 gil
      Foe: highest speed          50 gil   Foe: status = Shell        50 gil
      Foe: lowest speed           50 gil   Foe: status = Haste        50 gil
      Foe: highest defense        50 gil   Foe: status = Bravery      50 gil
      Foe: highest magick resist  50 gil   Foe: status = Faith        50 gil
      Foe: HP >= 3,000            50 gil   Foe: status = Reflect      50 gil
      Foe: HP >= 2,000            50 gil   Foe: status = HP Critical  50 gil
      Foe: HP >= 1,000            50 gil   Foe: flying               100 gil
      Foe: HP >= 500              50 gil   Foe: character HP=100%    100 gil
      Foe: HP < 3,000             50 gil   Foe: item AMT >= 10       100 gil
      Foe: HP < 2,000             50 gil   Self                       50 gil
      Foe: HP < 1,000             50 gil
      Foe: HP < 500               50 gil
      Foe: HP = 100%              50 gil
      Foe: HP => 70%              50 gil
      Foe: HP => 50%              50 gil
      Foe: HP => 30%              50 gil
      Foe: status = Sleep         50 gil
      Foe: status = Blind         50 gil
      Foe: status = Silence       50 gil
      Foe: status = Oil           50 gil
      Foe: status = Reverse       50 gil
      Foe: status = Disable       50 gil
      Foe: status = Immobilize    50 gil
    
      Foe: character status = Blind         100 gil
      Foe: character status = Silence       100 gil
      Foe: character status = HP Critical   100 gil
      Foe: character MP >= 90%              100 gil
      Foe: character MP >= 70%              100 gil
      Foe: character MP >= 50%              100 gil
      Foe: character MP >= 30%              100 gil
      Foe: character MP >= 10%              100 gil
      Foe: character MP < 90%               100 gil
      Foe: character MP < 70%               100 gil 
      Foe: character MP < 50%               100 gil
      Foe: character MP < 30%               100 gil
      Foe: character MP < 10%               100 gil
      Foe: character HP >= 90%              100 gil
      Foe: character HP >= 70%              100 gil
      Foe: character HP >= 50%              100 gil
      Foe: character HP >= 30%              100 gil
      Foe: character HP >= 10%              100 gil
      Foe: character HP < 90%               100 gil
      Foe: character HP < 70%               100 gil
      Foe: character HP < 50%               100 gil
      Foe: character HP < 30%               100 gil
      Foe: character HP < 10%               100 gil
    
     Antique Armors [AS]             Weapons of War [WS]
     ~-~-~-~-~-~-~-~-~-~-~           ~-~-~-~-~-~-~-~-~-~-~
     Headguard             300 gil   Altair                     500 gil
     Leather Breastplate   300 gil   Longsword                  700 gil
     Pointy Hat            300 gil   Mage Masher                700 gil
     Silken Shirt          300 gil   Silver Bow                1000 gil
     Bronze Helm           700 gil   Iron Sword                1200 gil
     Bronze Armor          700 gil   Oak Staff                  400 gil
     Leather Shield        600 gil   Flame Staff               2400 gil
     Leather Headgear      500 gil   Storm Staff               2400 gil
     Bronze Chestplate     500 gil   Glacial Staff             2400 gil
     Topkapi Hat           500 gil   Flametongue               5200 gil
     Kilimweave Shirt      500 gil   Loxley Bow                5200 gil
     Pirate Hat           4000 gil   War Hammer                5200 gil
     Viking Coat          4000 gil   Crossbow                  5200 gil
     Sorcerer's Hat       4000 gil   Healing Rod               3000 gil
     Sorcerer's Habit     4000 gil   Betelgeuse                5400 gil
     Close Helmet         4900 gil   Kogarasumaru              5600 gil
     Demon Mail           4900 gil   Ashura                    5600 gil
     Flame Shield         3200 gil   Miter                     5000 gil
     Goggle Mask          4900 gil   Storm Spear               5800 gil
     Metal Jerkin         4900 gil   Iron Pole                 5300 gil
     Black Cowl           4900 gil   Hornito                   5800 gil
     Black Garb           4900 gil   Arc Scale                 5500 gil
     Bone Helm            5900 gil   Demonsbane                6000 gil
     Bone Mail            5900 gil   Giant Stonebow            6000 gil
     Diamond Shield       3900 gil   Slasher                   6000 gil
                                     Avenger                   6000 gil
                                     Magoroku                  6600 gil
                                     Paramina Crossbow         6600 gil
                                     Gaia Rod                  3300 gil
                                     Icebrand                  7000 gil
                                     Ras Algethi               7000 gil
                                     Sakura-saezuri            7000 gil
                                     Golden Staff              3500 gil
    
     Remember to pick up Bio, a black magicks sold at the Magicks shop
     along with Dispel (a must for fighting bosses). You can accept the hunt
     for Atomos by talking to Burrough, the Bangaa who is lying on the blue
     carpet near the Gambit Shop in the Jajim Bazaar.
    
     Stock up Remedies if you got gil. They are crucial and they will be
     more worthy when you gain most of the Lores. It will be better if you
     managed to save up some gil for the Nihopalaoa accessory (30,000 gil)
    
     ----------------------------------------------------------------------
     [W-045]
     Mosphoran Highwaste
     ----------------------------------------------------------------------
                                                                 ffxii_0245
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  42
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    -
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Worgen
      LV 29  HP:  2011  LP:  1   Weak vs. Water
      LV 30  HP:  2121  LP:  1
      LV 31  HP:  2231  LP:  1
      Drop/Steal: Fire Magicite, Libra Gem, Quality Pelt, Smelling
                  Salts, Throat Wolf Blood, Steel Poleyns
      ```````````````````````````````````````````````````````````````
      Alpha Worgen
      LV 30  HP:  2413  LP:  1   Weak vs. Water
      Drop/Steal: Fire Magicite, Libra Gem, Quality Pelt, Smelling
                  Salts, Throat Wolf Blood
      ```````````````````````````````````````````````````````````````
      Slaven Wilder (friendly)
      LV 30  HP:  3518  LP:  1   Weak vs. Wind
      Drop/Steal: Earth Magicite, Firefly, Gemini Gem, White Fang,
                  Tanned Giantskin
      ```````````````````````````````````````````````````````````````
      Fire Elemental (friendly)
      LV 25  HP: 14830  LP:  4   Weak vs. Water
      Drop/Steal: Fire Magicite, Fire Stone, Fire Crystal, Feystone
      ```````````````````````````````````````````````````````````````
      Humbaba
      LV 32  HP:  5403  LP:  2   Weak vs. Ice
      LV 33  HP:  5523  LP:  2
      Drop/Steal: Echo Herbs, Storm Magicite, Tanned Giantskin,
                  Beastlord Horn, Sledgehammer, Teleport Stone
      ```````````````````````````````````````````````````````````````
      Clay Golem
      LV 31  HP:  6283  LP:  2   Weak vs. Wind
      LV 32  HP:  6393  LP:  2
      Drop/Steal: Earth Magicite, Iron Pole, Chronos Tear, Gold
                  Needle, Solid Stone
      ```````````````````````````````````````````````````````````````
      Seeq Cateran
      LV 32  HP:  3770  LP:  1   Weak vs. Fire
      LV 34  HP:  3920  LP:  1
      Drop/Steal: Gil, Phoenix Down, Water Stone, Six-flutted Pole
      ```````````````````````````````````````````````````````````````
      Python
      LV 29  HP:  3016  LP:  1  Weak vs. Earth
      LV 32  HP:  3346  LP:  1
      Drop/Steal: Gold Needle, Tanned Hide, Quality Hide, Wind
                  Magicite, Great Serpent's Fang
      ``````````````````````````````````````````````````````````````
      Vulture
      LV 30  HP:  4022  LP:  2  Weak vs. Earth
      LV 31  HP:  4090  LP:  2
      Drop/Steal: Giant Feather, Wind Magicite, Black Cowl, Bundle
                  of Feathers, Eye of the Hawk, Red Fang
      ``````````````````````````````````````````````````````````````
    
     For those who have completed the Barheim Key Quest [Section 02-42]
     will benefit a lot from this section as you should have already
     purchased the map from the moogle in North Bank Village.
    
     Here is the map of Mosphoran Highwaste
    
             [3]
                \
                Halny Crossing
                      \
                      Northern Skirts .
                                \      .
                  Trail of Sky-flung    .
                       Stone         Rays of Ashen
                           \            Light  |
                          Babbling         /   |
              Skyreach -- Vale [GC][IS] Empyrean Way
              Ridge             \       /
                                 Summit Path
                                  |      \  \
                                  |      Southern Skirts
                                 [2]          \
                                              [1]
    
     [1]  Nalbina Fortess - West Barbican
     [2]  Dalmasca Estersand - Broken Sands
     [3]  The Salikawood
     [GC] Gate Crystal
     [IS] Item Shop
     ...  Create path
    
     Southern Skirts
     -----------------------------------------------------------------------
     Enemies: Worgen, Slaven Wilder
     -----------------------------------------------------------------------
     In the first area, you will find Worgens, a stronger version of the
     White Wolfs that you encounter at Paramina's Rift. Sometimes, you will
     find Worgen that is berserked (it appears as glowing rate). They are
     quite easy to slaughter. Defeat them and they could drop a good
     accessory called Steel Poleyns, which allows you to bypass traps
     without the worry of trigger those traps.
    
     The Slaven Wilder are friendly Slavens and they won't attack you unless
     you disturb it. There are 2 exit paths, take either one of them.
    
     Summit Path
     -----------------------------------------------------------------------
     Enemies: Worgen, Fire Elemental*, Humbaba, Seeq Cateran
     -----------------------------------------------------------------------
     Sometimes, you will find a Fire Elemental nearby. Do not use area black
     magicks such as Blizzara or you may hit it accidentally and you will
     have to fight it. Elementals has a tendency to silence your characters
     so make sure you switch your accessory equipment to Rose Corsage before
     you attempt to fight them.
    
     Humbaba works in pairs and they are strong version of werewolves. But
     they are weak against Ice. So use Blizzara (make sure the the Fire
     Elemental is not within the targeting range). Icebrand sword works out
     well for this fight.
    
     Sometimes you will encounter Seeq Cateran. They has ability to use
     Provoke. So cast Dispel to remove its effects.
    
     If you head northwest, there are quite a high chance that you will
     encounter a Rare Game - Wary Wolf - a gigantic version of normal Wolf
     that you encounter in Dalmasca Estersand. But it is not tough. The
     northwest exit will leads to the village in the Highwaste while the
     northeast path leads to another area. Take the northeast route.
    
     Empyrean Way
     ----------------------------------------------------------------------
     Enemies: Worgens
     ----------------------------------------------------------------------
     More worgens found here. Slaughter as they come. Now exit via the
     northeast path. The northwest path will lead to the village in the
     middle.
    
     Rays of Ashen Light
     ----------------------------------------------------------------------
     Enemies: Slaven Wilder, Clay Golem
     ----------------------------------------------------------------------
     There are Slaven Wilders here. On the left side of the path, you will
     find 2 Clay Golems there. The Golems, like Slaven Wilder are weak
     against Wind Elemental. Use Aero or have someone using Gladius Knife to
     attack it. They can cast nasty spells like Dark and Aero. So watch out
     for it, especially its Tri-Attack. At the end of the path, there is a
     Wayward Chocobo. You can ride on it by giving it a Gysahl Greens. Exit
     via the left exit. You will reach the village - Bubbling Vale
    
     Bubbling Vale
     ---------------
     There is a Gate Crystal here where you can save your game. Talk to
     the Caravaner (Luccio) and he will sell the following items:
    
                                  Luccio
    
     Weapons                           Armor
     ``````````````````````````````    `````````````````````````````````
     Icebrand              7000 gil    Adamant Hat             5900 gil
     Ras Algethi           7000 gil    Adamant Vest            5900 gil
     Sakura-saezuri        7000 gil    Astrakhan Hat           5900 gil
     Golden Staff          3500 gil    Carmagnole              5900 gil
     Burning Bow           7500 gil    Diamond Helm            7000 gil
     Obelisk               7500 gil    Diamond Armor           7000 gil
     Sledgehammer          7500 gil    Platinum Shield         5300 gil
     Six-fluted Pole       6800 gil
     Thorned Mace          6500 gil
     Multiscale            8000 gil
    
     Accessories                       Items
     ``````````````````````````````    `````````````````````````````````
     Golden Amulet         4500 gil    Potion                    70 gil
     Magick Gloves         3200 gil    Antidote                  50 gil
     Nishijin Belt          800 gil    Eye Drops                 50 gil
     Thief's Cuffs         3000 gil    Phoenix Down             250 gil
     Gillie Boots           700 gil    Echo Herbs                50 gil
     Quasimodo Boots        800 gil    Gold Needle              100 gil
     Ruby Ring             8500 gil    Alarm Clock               50 gil
                                       Handkerchief              50 gil
                                       Hi-Potion                210 gil
                                       Bacchus's Wine           120 gil
                                       Smelling Salts            50 gil
                                       Remedy                   400 gil
                                       Chronos Tear              50 gil
    
     Technicks
     ``````````````````````````````
     1000 Needles          1000 gil
    
     Get Adamant Hat and Vest as you are going to face a strong fire-
     elemental boss. But take note of it weakeness. You will find Va'Kansa
     there where you accept for a hunt for Braegh. If you talk to the moogle
     there, you will come to know about a Giant Bomb...
    
     Exit via west northwest path.
    
     Trail of Sky-flung Stone
     -----------------------------------------------------------------------
     Enemies: Python, Vulture, Worgen, Alpha Worgen, Seeq Cateran, Fire
              Elemental
     -----------------------------------------------------------------------
     You will find Pythons sprouting from the ground. But they should be
     quite easy to handle. When it is about to use Spiral Cut, get away from
     it. On the other side of path, you will encounter Vulture, which has
     a tendency to use Kamikaze (you will get no items, no experience and
     LP if that happens, plus you will receive around 500 HP damage).
    
     At the end of the path, you will find more Worgens or Seeq Caterans.
     This depends on the game itself. At the end of the path, near the trap,
     there is a weathered rock. Examine it and you will be able to knock
     down to create a path to the Rays of Ashen Light.
    
     Please note that Fire Elemental is immune to Ice Magicks. So don't
     equip the Icebrand or you will deal zero damage if you happen to fight
     it. Equip Rose Corsage to block its silence spells.
    
     Northern Skirts
     -----------------------------------------------------------------------
     Enemies: Humbaba, Vulture, Python
     -----------------------------------------------------------------------
     You will find Humbaba guarding the entrance and more Vultures at the
     area where you find the Atomos if you accept the hunt.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.15 - Atomos
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
      ________________________________________________________________
      Atomos                                LV ??   HP: ???? (~30,000)
      ________________________________________________________________
      Attacks:  Stomp, Kick, Purify, White Wind, Spinkick, Regen, Gnaw,
                Restore, Shell
      Notes:    Shell, Haste, Protect, Regen
    
      It is an easy enemy and the monsters surrounding it does not
      cause you as much problems as the fight for Esper Adrammelech.
      First of all, cast Dispel to remove its possible status and
      inflict Blind. Use Shear if you have it to weaken its magick
      resist. Keep on attacking as usual and its normal attack does
      little damage (Spinkick and Gnaw). It will use purify, which
      will remove all the status ailments and it will also generate
      a White Wind, which causes it to be immune to status ailments.
      Just keep on attacking it and heal when necessary. Overall, this
      should not pose much a problem... In fact, it is even easier
      than the Fire Elemental. Equip Golden Amulet to reap in rewards
      of large LP reward. If you have a weapon that could inflict
      Disable, this battle is like a walk in the park.
    
      Steal:    Potion
      LP:       16
      ________________________________________________________________
    
     Return back to the resting area for the scouts to use the Gate
     Crystal to restore lost HP/MP. Save your game. If you are very
     impatient on getting your reward, you may want to go back now to
     visit Burrough to take your bounty... Your rank will be upgraded to
     Riskbreaker if you have following this walkthrough from the beginning.
    
     Halny Crossing
     ----------------
     Just move across the long bridge and you will reach...
    
     ----------------------------------------------------------------------
     [W-046]
     The Salikawood
     ----------------------------------------------------------------------
                                                                 ffxii_0246
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  42
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    Quasimoda Boots
      Key Items:    Map (The Salikawood)
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Wyrdhare (friendly)
      LV 34  HP:  2849  LP:  1   Weak vs. Fire
      LV 35  HP:  2959
      Drop/Steal: Water Magicite, Fine Wool, Stardust, Aries Gem,
                  Magoroku
      ```````````````````````````````````````````````````````````````
      Pumpkin Head
      LV 32  HP:  2739  LP:  1   Weak vs. Ice
      LV 33  HP:  2859  LP:  1
      Drop/Steal: Balance Mote, Handkerchief, Pebble, Storm Magicite,
                  Succulent Fruit, Screamroot, Black Garb
      ```````````````````````````````````````````````````````````````
      Sprinter (friendly)
      LV 33  HP:  4070  LP:  1   Weak vs. Water
      LV 34  HP:  4138  LP:  1
      Drop/Steal: Blue Fang, Bundle of Feathers, Fire Magicite, White
                  Fang, Taurus Gem, Chronos Tear, Astrakhan Hat
      ```````````````````````````````````````````````````````````````
      Malboro King
      LV 34  HP:  4501  LP:  1   Weak vs. Holy
      LV 35  HP:  4621  LP:  1
      Drop/Steal: Dark Magicite, Malboro Fruit, Virgo Gem, Vanishga
                  Mote, Thorned Mace
      ```````````````````````````````````````````````````````````````
      Brown Chocobo (friendly)
      LV 32  HP:  3718  LP:  1   Weak vs. Lightning, Water, Holy
      LV 34  HP:  3854  LP:  1
      LV 35  HP:  3922  LP:  1
      Drop/Steal: Antidote, Chocobo Feather, Earth Magicite, Gysahl
                  Greens
      ```````````````````````````````````````````````````````````````
      Green Chocobo (friendly)
      LV 32  HP:  3718  LP:  1   Weak vs. Lightning, Water, Holy
      LV 34  HP:  3854  LP:  1
      LV 35  HP:  3922  LP:  1
      Drop/Steal: Antidote, Chocobo Feather, Earth Magicite, Gysahl
                  Greens
      ```````````````````````````````````````````````````````````````
      Bakamy
      LV 35  HP:  4501  LP:  1   Weak vs. Ice
      LV 36  HP:  4576  LP:  1
      Drop/Steal: Gil, Antidote, Storm Magicite, Vanishga Mote,
                  Alarm Clock, Hi-Potion
      ```````````````````````````````````````````````````````````````
      Antares
      LV 33  HP:  6458  LP:  1   Weak vs. Wind
      LV 34  HP:  6568  LP:  1
      Drop/Steal: Earth Magicite, Insect Husk, Remedy, Molting,
                  Metal Jerkin
      ```````````````````````````````````````````````````````````````
    
     As usual here is the map of The Salikawood
    
     ~-~-~-~-~-~-~-~-~-~-~
     The Salikawood
     ~-~-~-~-~-~-~-~-~-~-~
    
                     [3]
                       \
                         Piebald
            Corridor ____  Path
      [4] ---  of Ages      |
                   \        |
                     Grand Bower
                            \
        Garden of    ____ Quietened___
          Decay [FB]x2     Trace       \
          |                             \
        Sun-dappled -- Trunkwall Road - Diverging
        Path                |   [FB]       Way  \  
                            |                    \
                     Path of Hours [SC]         Living Chasm  
                          /        [FB]                   \
                    The Omen Spur                        [2]
                           \
                           [1]
    
     [1] Mosphoran Highwaste       [SC]  Save Crystal
     [2] Phon Coast                [FB]  Forest Bunglow
     [3] Necrohol of Nabudis
     [4] Nabreus Deadlands
    
     The Omen Spur
     -----------------------------------------------------------------------
     Enemies: Wyrdhare, Pumpkin Head
     -----------------------------------------------------------------------
     Along the wooden planks, you will see Wyrdhare popping out and sleeping
     Pumpkim Heads. Just move across the walkthrough planks and you will
     reach the next area.
    
     Paths of Hours
     -----------------
     There is a Save Crystal here and a forest traveller (Bangaa). Exit
     to the next area
    
     Trunkwall Road
     ------------------------------------------------------------------------
     Enemies: Wyrdhare, Pumpkin Head, Sprinter
     ------------------------------------------------------------------------
     The urn contain the map of area is in the southeast corner of this area.
     Search it and you will be able to view the full map. Sprinter are
     stronger versions of the Cockatrice. They can use Stone Gaze, so use
     a Gold Needle or cast Stona to remove the status. Exit the area via
     southeast.
    
     Diverging Way
     ------------------------------------------------------------------------
     Enemies: Pumpkin Head, Wyrdhare, Sprinter, Malboro King
     ------------------------------------------------------------------------
     The enemies here are easy. You will encounter Malboro King. Make sure
     you have setup to counter status that is result from is Bad Breath. As
     Malboro King is a plant monster, submerge it with Oil and cook it with
     Fira for an easy kill ^_^. Head southeast first.
    
     Living Chasm
     --------------
     You will find the moogle boss. Talk to him and you will need to search
     for all 9 moogles that are scattered all across the wood. The moogles
     reside in the Forest Bungalow. For those who have gotten the map, it
     will marked as ! icons on the map.
    
     Path of Hours
     ---------------
     Now make your way back to the Save Crystal. You will find a "Forest
     Bunglow" there. Examine it and you will find Layabout and 2 other
     moogles. Now with 3 down and there is 6 more to go... Make your way
     back to the Trunkwall Road
    
     Trunkwall Road
     ------------------------------------------------------------------------
     Enemies: Wyrdhare, Pumpkin Head, Sprinter
     ------------------------------------------------------------------------
     The Forest Bungalow can be located from the middle branch. Get the map
     if you have gotten it. Go to the ! marker on the map. You will find
     another Forest Bungalow there. Examine it and you will find 2 more
     moogles there. Head westwards to the next area
    
     Sun-dappled Path
     ------------------------------------------------------------------------
     Enemies: Wyrdhare
     ------------------------------------------------------------------------
     This area consists only Wyrdhare. They are easy to beat but they tends
     to run away after its HP is critical. Hence steal it first and cast
     Sleep. Roast it with Fira and hopefully you get a lot of fine wool...
    
     Head northwards to the next area.
    
     Garden of Decay
     ------------------------------------------------------------------------
     Enemies: Sprinter, Malboro King
     ------------------------------------------------------------------------
     The Forest Bungalow are located just next to each other and you will
     find the remaining 4 moogles. As you have found all the moogles, you
     will get a prompt whether you want to follow to the gate. Choose the
     2nd option "No" as you are going to fight an optional boss here...
    
     Head northwest and you will find the exit.
    
     Quietened Trace
     ----------------
     In this *LARGE* area, there are no enemies but you will find the gate
     crystal there along with an Overseer moogle. Save your game. Before you
     intend to kill the boss, here is a trick
    
      o----------------------------------------------------------------o
      |                    Harvest of Bomb Shells                      |
      o----------------------------------------------------------------o
      | The King Bomb got a lot of great loot that you can steal from  |
      | and they will regenerate when you exit the area and re-enter.  |
      | Bomb Shells can be sold for 896 per piece and you can easily   |
      | get 99 of these in just 30 minutes (if not less). Equip your   |
      | leader with the Thief's Cuffs. Steal and exit the area. Make   |
      | sure that you have least 5 Bomb Shells and at least 3 Bomb     |
      | Fragments left if you intend to get the Bazaar goods for the   |
      | strongest Hand-bomb weapon and its incendiaries. By the way,   |
      | Bomb Fragments can easily sold for 1911 per piece...           |
      |                                                                |
      | For those who don't have the anti-fire equipment stated below, |
      | use this trick and get the money you needed and purchase them  |
      o----------------------------------------------------------------o
    
     Make sure you have the following:
     - Flame Shields for characters using a single-handed weapon.
     - Adamant Hat & Adamant Vest for all characters
     - Gillie Boots (to be immune against Oil)
     - Dispel spell
     - At level 2 Quickenings for all 3 characters
     - Cast Protect, Shell, Bubble, Regen and Haste for all 3 characters
       participating in the battle.
      ________________________________________________________________
      King Bomb                              LV ??   HP: ???? (~38,000)
      Bomb A                                 LV 33   HP: 3233
      Bomb B                                 LV 33   HP: 3233
      Bomb C                                 LV 33   HP: 3233
      ________________________________________________________________
      Attacks:  Fira, Renew, Chain Reaction, Lunge, Cry for Help,
                Chain Magick
      Notes:    Haste
    
      The boss is a big meanie and its partners in crime has the
      ability cast Oil, which will make your allies Fire damage for
      3 times. Luckily if your characters are equipped with Flame
      Shield, Adamant Vest or Adamant Vest, you will be able to
      nullify the damage in half.
    
      The boss' groupies (Bombs) have only 3 basic attacks - Fire,
      Oil and Lunge. With Gillie Boots, you won't have the trouble of
      worrying your characters getting soaked in oil...
    
      The boss got a weakness against Water and its attacks are pretty
      weak except for its Fira magicks. However the boss has the
      ability to restore its HP with Renew and spam new Bombs with Cry
      for Help. First of all, cast Dispel to remove its Haste and
      attack the bombs first. With the fire protection equipment, the 
      King bomb should do a maximum of only 250 HP with Fira and 100+
      HP with its Lunge attacks. Attack as you will do normally. The
      boss has an ability called Renew which will restores its HP back
      to 100% and it use it once its HP is below 40%.
    
      Cast Silence will prevent the boss from using Fira and Cry for
      Help. By the way, King Bomb can regenerate new Bombs for infinite
      times!
    
      Kill off the bombs were created. Do not waste time to poach them
      as they will use Self-Destruct, which could heavy damage to your
      party. This will cause the King Bomb to waste its MP to
      regenerate Bombs. Seize the opportunity once Silence hits. Damage
      the boss till its HP is below 50%. If the boss runs away, it
      means it is going to use Renew. Your Mist Quickening won't have
      sufficent time to reach. So just resume attack. Cast Haste and
      Bubble once these 2 wears off. Try to have King Bomb cornened
      and then unleash your Mist Quickening when its HP is below 50%.
    
      Steal:    Bomb Shell, Fire Crystal, Bomb Fragment
      LP:       22, 1 LP for each Bomb killed
      ________________________________________________________________
    
    Return back to Gate Crystal and restore your lost HP/MP. Now you got 3
    choices:
    
     1) Go to Necrohol Of Nabudis to collect the strongest spear, provided
        that you do open the following treasure chest
        - The chest that is in front of Old Dalan's House
        - The chest at the right corner of Royal Palace of Rabanastre (I 
          have suggested you not open any one of them right?)
        - The chests in the Confiscatory of Nalbina Dungeon
        I won't recommend you to go there now as the enemies are a bit too
        tough.
    
     2) The northwest area leads to Nabreus Deadlands, which I won't
        recommend to go there either.
    
     3) Return back to Moogle Boss and continue with the story.
    
     Before heading there, there is a hunt that you can do. First of all,
     disarm your fire protective equipment and change to your best
     equipment. From the previous area where you fight King Bomb, head
     northwest to the Corridor of Ages
    
     Corridor of Ages
     ----------------------------------------------------------------------
     Enemies: Green Chocobo, Brown Chocobo, Bakamy, Antares, Malboro King
     ----------------------------------------------------------------------
     Ignore the Brown Chocobo here. Head southwest and you will find the
     Braegh (a giant horse with glowing light). Before getting close there,
     cast Haste and Bubble on your characters. Make sure you have some
     Remedy or Jackboots. Don't equip the Jackboots first.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.16 - Braegh
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
      ________________________________________________________________
      Braegh                                 LV ??   HP: ???? (~35,000)
      ________________________________________________________________
      Attacks:  Snake Lash, Berserk, Rush, Invert, Immbolizega,
                Thundara
      Notes:    -
    
      Seeing this creature reminds me of Troy... First cast Slow on it.
      As a lightning elemental creature, it is weak against Ice. Cast
      Blizzara and the Icebrand sword works wonders. Snake Lash does
      around 400 HP all allies and has the ability to cost Poison.
      So use an Antidote if that happens. Braegh can cast Berserk, so
      use Dispel on that the berserked character if that happens. Keep
      on using Blizzara and you will see a message that Braegh becomes
      immune to magicks. Switch to non-elemental weapon and attack
      normal. Braegh will use Invert, which cause a character's HP and
      MP to be inverted. So have that character cast Bubble. Once
      Braegh is readies to use Immbolizega, activate menu and equip
      Jackboots. For characters who are immbolize, use a Remedy. Just
      keep on attack and you will win it no time... By the way, Disable
      has an impact on it...
    
      By the way, once the boss is dead, the Invert status will be
      remove automatically.
    
      Steal:    Storm Magicite, Storm Crystal, Grimoire Aidhed 
      LP:       17
      ________________________________________________________________
    
     If you exit to the west area, there will be a cutscene that Fran
     suggests that you head eastwards :) [The enemies are really tough
     and it is not kidding!]. Now head back to the Moogle Boss.
    
     The other enemies won't appear until you exit and return back to
     this area. The Antares is like the Scythe Mantis, cast Blind on it
     and Oil-Fira combo works well on it. The Bakamy is relatively easy
     and they drop gil...
    
     Head northeast...
    
     Piebald Path
     ----------------------------------------------------------------------
     Enemies: Brown Chocobo, Malboro King, Bakamy, Antares
     ----------------------------------------------------------------------
     This area has the same set of enemies that you encounter in the
     previous area. The only danagerous foes are the Malboro King and
     Antares. The north exit will leads to the Nabreus Deadlands, which I
     won't recommend you to go there now. Head back eastwards to the Living
     Chasm where you find Moogle Boss.
    
     Living Charm
     --------------
     There will be a cutscene at the Living Charm and you will be able to
     talk to all 10 moogles. Talk to Moogle Boss and you will get a
     Quasimoda Boots for your efforts. Get your beach wear and let's head
     for the shore!
    
     ----------------------------------------------------------------------
     [W-047]
     Phon Coast
     ----------------------------------------------------------------------
                                                                 ffxii_0247
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  43
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Map (Phon Coast)
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Mandragora (friendly)
      LV 34  HP:  2739  LP:  1   Weak vs. Fire
      LV 37  HP:  3099  LP:  1
      Drop/Steal: Water Magicite, Succelent Fruit, Vanishga Mote,
                  Platinum Sword
      ```````````````````````````````````````````````````````````````
      Silver Lobo
      LV 34  HP:  3131  LP:  1   Weak vs. Earth
      LV 35  HP:  3241  LP:  1
      Drop/Steal: Wind Magicite, Libra Gem, Quality Pelt, Eye Drops,
                  Sorcerer's Habit
      ```````````````````````````````````````````````````````````````
      Pyrolisk
      LV 36  HP:  6262  LP:  2   Weak vs. Ice
      LV 37  HP:  6330  LP:  2
      Drop/Steal: Bundle of Feathers, Storm Magicitie, Taurus Gem,
                  White Fang, Gold Needle, Balance Mote, 
      ```````````````````````````````````````````````````````````````
      Piranha
      LV 35  HP:  4305  LP:  1   Weak vs. Lightning
      LV 37  HP:  4469  LP:  1
      Drop/Steal: Water Magicite, Chronos Tear, Eye Drops, Ichthon
                  Scale, Pisces Gem, Antidote, Steel Mask
      ```````````````````````````````````````````````````````````````
      Iguion (friendly)
      LV 36  HP:  5002  LP:  1   Weak vs. Lightning
      LV 35  HP:  4892  LP:  1
      Drop/Steal: Aries Gem, Eye Drops, Ice Magicite, Pointed Horn,
                  Frogspawn, Phoenix Down,
      ```````````````````````````````````````````````````````````````
      Bagoly
      LV 37  HP:  4610  LP:  1   Weak vs. Earth
      LV 38  HP:  4720  LP:  1
      Drop/Steal: Wind Magicite, Bundle of Feathers, Teleport Stone,
                  Aries Gem, Bent Staff, Multiscale
      ```````````````````````````````````````````````````````````````
      Archaeosaur
      LV 36  HP: 12251  LP:  2   Weak vs. Ice
      LV 38  HP: 12591  LP:  2
      Drop/Steal: Storm Magicite, Gold Needle, Leo Gem, Fumarole
      ```````````````````````````````````````````````````````````````
      Bangaa Pirate (raining day)
      LV 35  HP:  5381  LP:  1   Weak vs. Water
      LV 36  HP:  5456  LP:  1
      Drop/Steal: Gil
      ```````````````````````````````````````````````````````````````
    
        [1]
          \
         Kaukula Pass [SC]                        [2]
            \                                      /
         The Resata Strand                      Rava's Pass
         |              \                        / [SC]
      The Mauleia ___ Pora-Pora'                 /
       Strand         Sands   \              Limatra Hills
              \          /     \               /
               Cape Tialan ___ Cape Unahuk   Caima Hills
                       \     ___ \            /   \
                     The    /    The         /     \
                     Hakawea ___ Hunter's      __ The Vaddu
                     Shore       Camp [IS][GC]    Strand*
    
     [SC]  Save Crystal
     [GC]  Teleport Crystal
     [IS]  Item Shop
     [1]   The Salikawood
     [2]   Tchita Uplands
    
     Kaula Pass
     -------------
     Once you reach the area, there will be some scenes and a breath of
     fresh air... (ahh). There is a Save Crystal. Save your game and
     exit...
    
     Set up the following Gambits:
     o Foe: flying -> Blizzara
     o Foe: status = Oil -> Fira
    
     The Raseta Stand
     -----------------------------------------------------------------------
     Enemies: Mandragora, Silver Lobo, Pyrolisk, Piranha, Iguion
     -----------------------------------------------------------------------
     The Mandragora are like Alraunes type monster. Just chop them for
     Succulent Fruits. Silver Lobo are stronger version of the wolves, just
     slaughter for Quality Pelts. Piranha are stronger versions of Ichthons
     and they are weak against lightning. Pyrolisk are flying creatures but
     they are weak against Ice. At the northwest end of the area, you will
     find a sleepy Iguion, a stronger version of Gigantoad. Shock them with
     Thundara. Head southeast.
    
     Pora-Pora Sands
     -----------------------------------------------------------------------
     Enemies: Iguion, Silver Lobo, Pyrolisk, Bagoly
     -----------------------------------------------------------------------
     Down here, you will fight more Iguions and they will drop Frogspawn if
     you have gotten the Monographs. Silver Lobo are dangerous when you
     fight them in groups. Thus blinding them is a crucial before you fight
     them. Watch out their Sonic Fangs! Bagoly can also be encountered here,
     and they are the ones that you encounter in Nam-Yensa Sandsea except
     they are at high levels. Cast Oil on them and use Fira to roast them...
    
     The west route leads to the Mauelia Strand and the southwest route
     leads to Cape Tialan. Set the following Gambit can be quite useful if
     you do not have any good ammunition - Foe: flying --> Blizzara
    
     In northern region of the area, you will find an orange Bangaa and you
     will be able to access the area via a Chocobo. More details will be
     covered later.
    
     The Mauelia Strand
     -----------------------------------------------------------------------
     Enemies: Pryolisk, Silver Lobo, Mandragora, Iguion
     -----------------------------------------------------------------------
     You will encounter here what you have encounter in the previous areas.
     The east route leads back to Pora-Pora Sands and the southeast route
     leads to Cape Tialan
    
     Cape Tialan
     -----------------------------------------------------------------------
     Enemies: Mandragora, Silver Lobo, Pryolisk, Iguion
     -----------------------------------------------------------------------
     Once again the same set enemies that you encountered in Mauelia Strand.
     The east route leads to Cape Uahuk while the southeast route leads to
     the The Hakawea Shore 
    
     Hakawea Shore
     -----------------------------------------------------------------------
     Enemies: Silver Lobo, Iguion, Pryolisk, Mandragora
     -----------------------------------------------------------------------
     You will fight more Silver Lobos here along with the annoying Pryolisks
     if you don't equip any range weapons. There is a Wayward Chocobo here
     where you can give Gysahl Greens to ride on it.
    
     The northeast and southeast exits lead to the Hunter's Camp, your
     destination.
    
     Cape Uahuk
     -----------------------------------------------------------------------
     Enemies: Silver Lobo, Pryolisk, Bagoly, Mandragora
     -----------------------------------------------------------------------
     Same set of enemies that you have encounter in the Pora-Pora Sands. 
     You will fight a lot of Bagoly and hence the Oil-Fira combo works
     extremely well here. The path lead south leads to the Hunter's Camp.
    
     Hunter's Camp
     ---------------
     Once you reached there, there will be a cutscene. (Vaan seems like to
     have fun a lot...). There is a Gate Crystal. Better use it...
    
     You will find Gurdy next to the item shop and you can rent a Chocobo
     for 1400 gil (!). Talk to the shop owner and he sells the following:
    
                                 Vendor of Goods
    
      Weapons                            Armor
      Burning Bow             7500 gil   Adamant Hat             5900 gil
      Obelisk                 7500 gil   Adamant Vest            5900 gil
      Sledgehammer            7500 gil   Astrakhan Hat           5900 gil
      Six-flutted Pole        6800 gil   Carmagnole              5900 gil
      Thorned Mace            6500 gil   Diamond Helm            7000 gil
      Mutliscale              8000 gil   Diamond Armor           7000 gil
      Murasame                8500 gil   Platinum Shield         5300 gil
      Orichalcum Dirk         8500 gil   Officer's Hat           7000 gil
      Fumarole                8500 gil   Barrel Coat             7000 gil
      Platinum Sword          9000 gil   Gaia Hat                7000 gil
      Power Rod               4500 gil   Maduin Gear             7000 gil
      Hammerhead              9500 gil   Steel Mask              8100 gil
      Recurve Crossbow        9500 gil   Mirror Mail             8100 gil
      Traitor's Bow          10000 gil   Dragon Shield           6000 gil
      Halberd                10000 gil
      Aldebaran              10000 gil
      Gokuu Pole              9000 gil
      Kagenui                10000 gil
    
      Accessories                        Items
      Thief's Cuffs           3000 gil   Potion                    70 gil
      Gillie Boots             700 gil   Antidote                  50 gil
      Quasimodo Boots          800 gil   Eye Drops                 50 gil
      Ruby Ring               8500 gil   Phoenix Down             250 gil
      Firefly                 5000 gil   Echo Herbs                50 gil
      Steel Poleyns           1000 gil   Gold Needle              100 gil
                                         Alarm Clock               50 gil
                                         Handkerchief              50 gil
                                         Hi-Potion                210 gil
                                         Bacchus's Wine           120 gil
                                         Smelling Salts            50 gil
                                         Remedy                   400 gil
                                         Chronos Tear              50 gil
    
      Magicks & Technicks
      Vanish                  4900 gil
      Bio                     4900 gil
      Dispel                  4500 gil
      Death                   5200 gil
      Vanishga                8700 gil
      Darkra                  5800 gil
      Cleanse                 5800 gil
      Reverse                 7600 gil
    
     There is a Notice Board there and there are the following Hunts:
     o  White Moussee   Rank V
     o  Marilith        Rank V
     o  Mindflayer      Rank IV
     o  Bloodwing       Rank V
     o  Atomos          Rank III
     o  Roblon          Rank VI
     o  Braegh          Rank IV
    
     The Cartographer Guild's moogle is found near the north exits. Talk to
     it and pick the first option. You will be able to purchase the map for
     the Phon Coast for 1800 gil.
    
     You need to head northeast to The Tchita Uplands. You can also head
     southeast as there is something that I want you to take note off.
    
     The Vaddu Strand
     -----------------------------------------------------------------------
     Enemies: Silver Lobo, Seeq Fisher (ally), Piranha, Mandragora, Pyrolisk
     -----------------------------------------------------------------------
     The monsters are the first enemies that you encounter when you first
     reach Phon Coast. However, at the southeast of the area. You will find
     16 chests and they are arrange in this manner.
    
       o o o o      PS: Don't you think it is a bit fishy that the
       o o o o          chest arranged in this manner?
       o o o o 
       o o o o 
    
       o-----------------------------------------------------------------o
       | Do NOT touch them as they will affect the treasures in the      |
       | Necrohol of Nabudis. If you touch them, you will lose your       |
       | chance to get the strongest weapon in the game. Please treat it |
       | as you never see them if you want that weapon...                |
       o-----------------------------------------------------------------o
    
     Piranha are encountered on the shores by the way.
    
     Ocassionally, you will find Seeq Fisher assisting you. Along the
     mountain, there is a cave which is a underpass that leads to the Limatra
     Hills. Return back to the Hunter's Camp and make your way northeast.
    
     Caima Hills
     -----------------------------------------------------------------------
     Enemies: Silver Lobo, Bagoly, Archaeosaur, Pryolisk
     -----------------------------------------------------------------------
     In this area, you will find another Wayward Chocobo. You will encounter
     a lot of Silver Lobo and Bagoly. So use the previous strategies and you
     will be fine. There is a purple Archaeosaur. Cast Blind on it to weaken
     its attack. You may want to cast Dispel to remove its Regen status. You
     will again encounter Pryolisks here.
    
     Limatra Hills
     -----------------------------------------------------------------------
     Enemies: Bagoly, Silver Lobo, Archaeosaur
     -----------------------------------------------------------------------
     You will find more Bagolys and Silver Lobo along with another
     Archaeosaur. The south mountain path has a cave which will leads to the
     The Vardu Strand. Continue to head northeast.
    
     Rava's Pass
     -------------
     There is another Save Crystal here. Save your game and proceed... You
     will find 2 Viera Wayfarer here.
    
     ----------------------------------------------------------------------
     [W-048]
     Tchita Uplands
     ----------------------------------------------------------------------
                                                                 ffxii_0248
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  44
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Soul Ward Key
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Coeurl
      LV 36  HP:  3944  LP:  1   Weak vs. Ice
      LV 37  HP:  4264  LP:  1
      Drop/Steal: Coeurl Pelt, Hi-Potion, Quality Pelt, Storm Stone,
                  Storm Crystal
      ```````````````````````````````````````````````````````````````
      Lizard
      LV 36  HP:  5191  LP:  1   Weak vs. Earth
      LV 37  HP:  5411  LP:  1
      Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
                  Horn, Taurus Gem
      ```````````````````````````````````````````````````````````````
      Malboro King
      LV 36  HP:  4775  LP:  1   Weak vs. Holy
      LV 38  HP:  5255  LP:  1
      Drop/Steal: Dark Magicite, Malboro Fruit, Putrid Liquid
      ```````````````````````````````````````````````````````````````
      Serpent
      LV 35  HP:  4982  LP:  1   Weak vs. Earth
      LV 36  HP:  5302  LP:  1
      Drop/Steal: Aries Gem, Bacchus's Wine, Quality Hide, Wind
                  Magicite, Carmagnole
      ```````````````````````````````````````````````````````````````
      Feral Croc
      LV 39  HP:  9713  LP:  1   Weak vs. Earth
      Drop/Steal: Wind Magicite, Blood Wool, White Fang, Orichalcum
                  Dirk, Braid Wool
      ```````````````````````````````````````````````````````````````
      Bellwyvern
      LV 38  HP:  8267  LP:  2   Weak vs. Water
      LV 37  HP:  7587  LP:  2
      Drop/Steal: Fire Crystal, Remedy, Spiral Incisor
      ```````````````````````````````````````````````````````````````
      Earth Elemental
      LV 25  HP: 14830  LP:  4   Weak vs. Wind
      Drop/Steal: Earth Crystal, Earth Magicite, Earth Stone,
                  Feystone
      ```````````````````````````````````````````````````````````````
      Seeq Thief
      LV 38  HP:  6412  LP:  1   Weak vs. Fire
      LV 39  HP:  6652  LP:  1
      Drop/Steal: Gil, Gold Needle, Dagger
      ```````````````````````````````````````````````````````````````
    
     ~-~-~-~-~-~-~-~-~
     Tchita Uplands
     ~-~-~-~-~-~-~-~-~
                                           [2]
                                            |
                                          Fields of
     [1] - Realm of       The              Entry (I)
           Elder  __ Skytrail_              |
           Dream     (D)      The Chosen__The (E)     (F)
           (A)  \             Path [GC]   Highlands_Sunderned
                 Oliphzak_                 /        Earth  \
              (B) Rise    \               /                |
                     The Nameless        /               Uzacuff
                     Spring [SC] \      /                Hills__ The
                             Garden of Life's__The Lost_/ (G)    Shaded
                                  Circle (C)     Way (H)         Path --[3]
    
     [1]  Phon Coast
     [2]  The Sochen Cave Palace
     [3]  Cerobi Steppe
     [GC] Gate Crystal
     [SC] Save Crystal
    
    
     Your objective is head to the Sochen Cave Palace. But first of all, you
     need to get the Soul Ward Key from the Archadian Wayfarer found in The
     Chosen Path before you can enter there...
    
     Realm of the Elder Dream
     -----------------------------------------------------------------------
     Enemies: Coeurl, Serpent, Bellwyern, Malboro Overking
     -----------------------------------------------------------------------
     The battles will start to get tougher. Coeurl are more dangeorus with
     its spells that its normal attacks. So cast Silence to prevent it from
     using spells like Thundara, Cura and Silence. Serpent, on the hand are
     very aggressive attackers. Use Oil-Fira combo should allow you to
     defeat rather easily. There is a Bellwyern at the southeast corner. It
     is flying creature and is weak against Water. However, cast Oil on it
     and Fira works just as fine. The Bellwyern's Breath could causes Sap,
     cast Regen to counter it.
    
     If you head northwest, you forced to fight a gang of Malboro Overkings,
     if that happens cast Oil and use Fira to roast them apart. The east
     path leads to the Sky trial while the southeast path leads to the
     Oliphzak Rise.
    
     Oliphzak Rise
     ----------------------------------------------------------------------
     Enemies: Lizard, Feral Croc, Serpent, Coeurl
     ----------------------------------------------------------------------
     Take note of the Feral Croc. Oil works on it but it could cast Reflect.
     Hence dispel its Protect/Reflect before you fight it, other you will
     get hit hard by your Fira. Lizards roam in the northern portion while
     Malboro Overkings roam in the upper portion. The southeast exit leads
     to a Save Crystal while the northeast leads to a save crystal.
    
     The Skytrail
     -----------------------------------------------------------------------
     Enemies: Coeurl, Serpent, Lizard, Bellwyern
     -----------------------------------------------------------------------
     Here, you will fight more Coeurl and Serpents. Serpents are abundant in
     the normal region. So prepare someone to cast Oil and unleash Fira to
     cook them for snake soup... In the middle area, you will fight Lizard
     along with a Bellwyvern. Soak them with Oil and unleash Fira.  Next the
     exit, you will find a group of Coeurl. Try to lure them together and
     use Blizzara. Exit via the northeast exit.
    
     The Chosen Path
     -----------------
     There is a Gate Crystal here. Use it. There is an Archadian Wayfarer.
     Talk to him and you will need to do a Hunt for an unposted enemy. You
     will also get the Soul Ward Key item. If you talk to him, he will show
     you the bill again. Head eastwards.
    
     NOTE: If you talk to the Archadian Wayfarer at The Nameless Spring, he
           will also give you the bill for the Hunt of an uposted enemy,
           which is also exactly the same as the boy's. The reward for
           complete the Hunt is still the same though.
    
     The Highlands
     ----------------------------------------------------------------------
     Enemies: Serpent, Coeurl, Malboro Overking
     ----------------------------------------------------------------------
     A lot of monsters and they all tends to group together. You need to
     head northeast where you will encounter mainly Couerls and Serpent.
     For those who intend to explore, you will find a large majority of
     Malboro Overkings there... The east path leads to the Sundered Earth
     while the north path leads to the Fields of Eternity. Go northwards.
    
     Fields of Eternity
     ----------------------------------------------------------------------
     Enemies: Coeurl, Serpent, Malboro Overking
     ----------------------------------------------------------------------
     You need to locate the cave that is in the northwest region of the
     area. You will fight mainly Coeurls and Serpents while on the
     grasslands and you fight Malboro Overkings at the U-shaped ledge at
     the southwest corner. Enter the Cave.
    
     ----------------------------------------------------------------------
     [W-049]
     Sochen Cave Palace
     ----------------------------------------------------------------------
                                                                 ffxii_0249
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  45
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Elixir x2
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Map (Sochen Cave Palace)
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Zombie Knight
      LV 36  HP:  3693  LP:  1   Weak vs. Holy
      LV 37  HP:  3873  LP:  1
      LV 38  HP:  4053  LP:  1
      Drop/Steal: Dark Magicite, Capricorn Gem, Maggoty Flesh,
                  Hypnocrown
      ```````````````````````````````````````````````````````````````
      Gorgimera
      LV 38  HP:  4266  LP:  1   Weak vs. Water
      LV 39  HP:  4386  LP:  1
      Drop/Steal: Teleport Stone, Bundle of Feathers, Fire Magicite,
                  Hammerhead
      ```````````````````````````````````````````````````````````````
      Imp
      LV 37  HP:  4390  LP:  1   Weak vs. Ice
      LV 38  HP:  4000  LP:  1
      LV 39  HP:  4710  LP:  1
      Drop/Steal: Storm Magicite, Demon Feather, Blue Fang, Antidote,
                  Scorpio Gem, Gil
      ```````````````````````````````````````````````````````````````
      Iguion (friendly)
      LV 36  HP:  5129  LP:  1   Weak vs. Lightning
      LV 37  HP:  5239  LP:  1
      Drop/Steal: Eye Drops, Ice Magicite, Phoenix Down, Pointed Horn,
                  Frogspawn, Aries Gem, Survival Vest
      ```````````````````````````````````````````````````````````````
      Pit Friend 
      LV 37  HP:  4390  LP:  1   Weak vs. Earth
      LV 39  HP:  4710  LP:  1
      Drop/Steal: Eye Drops, Demon Feather, Remedy, Wind Magicite,
                  Scorpio Gem
      ```````````````````````````````````````````````````````````````
      Striker
      LV 37  HP:  5129  LP:  1   Weak vs. Wind
      LV 38  HP:  5549  LP:  1
      Drop/Steal: Maggoty Flash, Teleport Stone, Earth Magicite,
                  Kagenui
      ```````````````````````````````````````````````````````````````
      Focalor (friendly)
      LV 36  HP:  4513  LP:  1   Weak vs. Ice
      LV 37  HP:  4687  LP:  1
      Drop/Steal: Storm Magicite, Ichthon Scale, Pisces Gem, Balance
                  Mote, Power Rod, Dorsal Fin,
      ```````````````````````````````````````````````````````````````
      Wendigo
      LV 37  HP:  5458  LP:  1   Weak vs. Lightning
      LV 38  HP:  5878  LP:  1
      Drop/Steal: Gemini Gem, Hi-Potion, Ice Magicite, Kiku-Ichimoji,
                  Maggoty Flesh, Forbidden Flesh, Gokuu Pole
      ```````````````````````````````````````````````````````````````
    
     As usual, here is the area map
    
                                   [2]
     [1]  Tchita Uplands             |
                                   Skybent Chamber [GC] [LFT]
     [2]  Old Archades                      |
                                          Chamber of the
     [SC] Save Crystal                    Chosen [LFT]
     [GC] Gate Crystal                         |
                                            Temptation
                                            Eluded
                                                     |
                      Hall of the        Hall of    _|
                        Wroth God        Shadowlight
                              .              |
                              . . . . Destiny's March
                                    |  |     |   |   |
                                       Falls of Time
                                    \___\__       | __/
                                           Mirror of 
                                   __________the Soul
                                  |
                         ___ The Acolyte's__
                        |      Burden [SC]  |
                        |                   |
                        |_ Hall of Lambent__|
                              Darkness
                                  |
                                Doubt
                              Abandoned
                                  |
                                 [1]
      
     Doubt Abandoned
     ----------------------------------------------------------------------
     Enemies: Zombie Knight, Gorgimera, Imp, Iguion
     ----------------------------------------------------------------------
     Upon entering the cave, there will be some scenes between your party.
     After the scenes, prepard to fight the enemies here... Zombie Knights
     are undead monsters but Cura cures them. Soak them with Oil and
     unleash Fira. Gorgimera are cockatrice-type monsters and they are
     weak against Water. If you have gotten the Masamune katana, it will
     bring a lot of help for this battle.
    
     Imp are weak against ice and they are fast. So cast Silence on them
     to prevent them from using magicks. You will also encounter Iguions,
     those friendly toads that you have encounter at Phon Coast. Try to
     conserve your MP. Once you reach a door labelled "Gate of the Soul
     Ward", which is directly north from the entrance.
    
      Gambit Setups for each character
      ----------------------------------
      o Ally: any                  -> Phoenix Down
      o Ally: HP < 40%             -> Cura
      o Ally: status = Sleep       -> Alarm Clock
      o Ally: status = Slow        -> Haste
      o Ally: status = Confuse     -> Smelling Salts
      o Ally: status = Stop        -> Chronos Tear
    
      Rose Corsage as accessories for all characters
      Switch off all Attacking Gambits (red)
    
      Make sure all particpating characters has acquired Esuna, Vox and
      Poisona.
    
      Cast Protect, Shell, Regen, Bubble and Haste on all members who is
      participating for the upcoming boss battle. You may want to switch
      to your reserve party if your current party is low on HP/MP.
      Examine the door. Pick the top option.
    
     Hall of Lambent Darkness
     --------------------------
     You will come in a large area and eventually you will fight...
      ________________________________________________________________
      Mandragora Prince                      LV ??   HP: ???? (~9,100)
      Onion Queen                            LV ??   HP: ???? (~9,100)
      Alraune King                           LV ??   HP: ???? (~9,100)
      Pumpkin Star                           LV ??   HP: ???? (~9,100)
      Topstalk                               LV ??   HP: ???? (~9,100)
      ________________________________________________________________
      Attacks:  Shell, Ram, Pollen, Scream, Toxify, Protect
      Notes:    Haste
    
      The moment the battle starts, they scatter all away! Each of
      the Mandragoras has haste on it and they are very fast in
      movement. Their normal attacks does around 100~200 HP and the
      biggest threat is their status ailment attacks. The Gambits that
      I have ask you to setup will solve most of the problems except
      for Poison and Silence.
    
      Now target one Mandragoras at a time. Have your party leader
      focus on stealing while your other characters on attacking that
      Mandragora. Dispel the positive status before you engage a
      battle. The reason is because you can get very rare loot from
      stealing from the Mandragoras and you won't want to miss them...
      Just keep on stealing before you focus your attack on the other.
      Nail each them one by one. They got only 9000 HP and they are
      all weak against Fire.
    
             Mandragoras           Stolen Loot
             Mandragora Prince     Four-leaf Clover
             Onion Queen           Onion
             Alraune King          Gimble Stalk
             Pumpkin Star          Jack-o'-Lantern
             Topstalk              Tomato Stalk
    
      The battle won't be very difficult considered Bubble doubles
      your HP along the weapon and armor you have...
    
      LP: 5 each
      ________________________________________________________________
    
    Switch to your other party if your current party is extremely low on
    HP/MP. Exit the area via the left or right ancient door. 
    
     The Acolyte's Burden
     ----------------------
     The long winding path from the left and right doors will coverged
     together. You will find a Save Crystal. Examine it and you will fight
     it... It's fake.
    
      ________________________________________________________________
      Crystalbug          LV ??   HP: ???? (~5000)
      ________________________________________________________________
      Attacks: Watera, Blizzara, Dark, Fira, Thundara, Aerora
    
      The Crystalbug is strong against physical attacks and your best
      attacks is using magicks. Just attack it as you will fight a
      normal enemy and it will go down in no time...
    
      Strangely, the Ruby Ring can't reflect its magicks.
    
      Steal: Feystone
      LP:    10
      ________________________________________________________________
    
     Defeat it and the real save crystal will appear. Now exit to the next
     area by heading eastwards. There is desiccated corpse nearby. Examine
     the ancient door...
    
     Mirror of the Soul
     ----------------------------------------------------------------------
     Enemies: Zombie Knight, Imp, Pit Friend, Gorgimera
     ----------------------------------------------------------------------
     Move down the pathway and examine the door. You will need to fight the
     4 Zombie Knights at the rear. Cast Oil and burn them apart with Fira.
     Examine the other ancient door.
    
     There will be Imps hovering around. Imps, which are weak against Earth
     are called Pit Friends and these can cast nasty status ailments such
     as Sleep. Disable them first before they do this. If you do not have
     Disable, make sure you silenced them before they cause you any
     problems. 
     
     Head to the southeast corner and you will find Gorgimeras and the urn
     containing the map. Blind the Gorigmeras before you fight them. It
     helps a lot if you still have the Flame Shield so that you can block
     its Ember Breath attack.
    
     There are five exits, however the middle one is blocked. Exit via the
     path on the extreme right
    
     Falls of Time
     ----------------------------------------------------------------------
     Enemies: Striker, Focalor
     ----------------------------------------------------------------------
     The treasure is the middle area but the path is being block and you
     can unlocked by going through a certain route. You will encounter new
     foes. Striker are stronger version of werewolves and they are weak
     against Wind. It is better to finish them off fast otherwise you will
     get hit by Tremor. Focalor are friendly foes (fish-like creature) but
     they are weak against Ice instead of Lightning. But they are quite easy
     to handle. Certain of the pathways are blocked by the waterfalls.
    
     Below is a simple map for you to follow.
    
                                           \ Destiny's March
                                           /
          1     2         3       4      5
         | |    \ \      | |     |  |   | |
         | |    |  |     | |     |  |   | |
                                         Start \
                       Treasure                / Falls of Time
    
          A      B        C       D      E
         | |    |  |     . .     | |    | |
         | |    |  |     . .     | |    | |
         \  \___\   \____. .____/  /___/ /    \
          \____________________________ Urn   / Mirror of Soul
    
     You will start at the start point instead on Start on the map. Go in
     the following directions. You will need to make a detour around the
     area from a big detour to small detour.
    
     NOTE:
     When you exit from one area to another, the monsters will regenerate
     and it means you to fight them again.
    
     o Head south to go back to Mirror of Soul and make your way back to
       Falls of Time via Exit A (Mirror of Soul). 
    
       You will see a message "The course of waterfall has change".
    
     o From Exit A, exit that area via exit #1 to Destiny's March. Make
       your way to the hexagon shaped area and examine the ancient door
      (defeat the Strikers & Wendigo there) and exit via exit #4 on your
       map.
    
     o In the Falls of Time, make your south and exit via D head back to
       the Mirror of the Soul. 
    
     o Back at the Mirror of Soul, make your way to the exit #B to return
       back to the Falls of Time.
    
     o In the Falls of Time, exit the area via Path #2.
    
     o Now at Destiny's March, exit the area via Path #3
    
     o If you done correctly, you should see this prompt similar to this:
    
                      "A door in a distance appears".
    
     Now head south and make your way to through middle exit. You will see
     a Pilgrim's Door. Examine it and pick the 2nd option. Inside the
     chest, you will get a rare treasure - either a Koga Blade, Elixir,
     Dark Mater or gil. Now you have gotten the treasure, make your way to
     Destiny's March.
    
     Destiny's March
     ----------------------------------------------------------------------
     Enemies: Striker, Zombie Knight, Wendigo
     ----------------------------------------------------------------------
     Make your way to hexagon-shaped area. Exit via other one of the 3
     paths that is heading north. The Ascetic's Door at the west area
     cannot be opened. Defeat all the enemies. Make your way to northern
     door. Do not examine it. 
    
     Do the following first:
     o Cast Protect, Shell, Bubble, Regen, Haste
     o Give your leader the Orichalcum Dirk
     o Setup the following Gambits
    
      o Ally: any                  -> Phoenix Down
      o Ally: HP <30%              -> Cura
      o Ally: status = Confuse     -> Smelling Salts
      o Ally: status = Berserk     -> Dispel
      o Ally: status = Sleep       -> Alarm Clock
      o Ally: status = Stop        -> Chronos Tear
      o Ally: status = Slow        -> Haste
    
     Hall of Shadowlight
     --------------------
      ________________________________________________________________
      Ahriman                                LV ??   HP: ???? (~62000)
      ________________________________________________________________
      Attacks:  Divide, Thundara, Blizzara, Fira, Toxify
      Notes:    -
     
      Ahriman is a similar monster to the Lich or Ghost-type monster.
      It has the ability to teleport from one spot to another. Divide
      will cause it split to multiple copies of itself. Have your
      leader attack the main boss with Orichalcum Dirk (and it has
      very high chances of inflicting the Slow status on the boss
      itself). When it's HP is below 70%, it will use its first
      Divide, do not attack the shadow (which will be destroy in
      one blow), instead focus on the boss. It seems that the more
      mirror copies that you destroy the more danagerous the status
      ailments will be. So make sure you attack the one that has the
      Slow status. Cast Bubble when the effect is off and make sure
      Regen is maintained at all times. Overall, it is an easy boss
      fight even you are running on MP.
    
      Steal:    Sky Jewel, Death Powder
      LP:       30
      ________________________________________________________________
    
     Pick up the treasure from the chests found in the room and they will
     contain 2x Elixirs. (One of them is found in the northeast corner
     while the other one is next the front altar-like structure)
    
     Heal your party and exit the area by examining the ancient door on
     the right.
    
     Temptation Eluded
     ----------------------------------------------------------------------
     Enemies: Striker, Imp
     ----------------------------------------------------------------------
     Turn on your Libra if it has faded as there is a trap in front of the
     door. Move along the walkway and you will encounter Strikers. Cast Oil
     on it and roast it with Fira. Although Imp are weak against Ice, cast
     Oil and they will be weak against Fire as well. Just watch out for the
     traps here. Equip Steel Poleyns if you have it (You should get some
     when you defeat the Worgens...). The left end leads to a common
     treasure chest. Now exit this area via the exit in the north. Examine
     that ancient door.
    
     Chamber of the Chosen
     -----------------------
     Make your way the circular path. You will find "Disused Pedestal"
     nearby. Examine it and pick the top option to activate it.
    
     Skybent Chamber
     ----------------
     There is a Gate Crystal. Use it and save your game. You can go back
     to the Cave Palace by examining that Disused Pedestal. Examine the
     Stone Door. Head north...
    
     ----------------------------------------------------------------------
     [W-050]
     Old Archades
     ----------------------------------------------------------------------
                                                                 ffxii_0250
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  47
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    -
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Here is a map of Old Archades:
    
                   Alley of Muted _____ Alley of Low
                   Sighs [SC]     _____ Whispers [IS]
                  |                              |
                 [2]                            [1]
    
     [IS]  Item Shop
     [SC]  Save Crystal
     [1]   Sochen Cave Palace
     [2]   Archades
    
     Alley of Low Whispers
     -----------------------
     There will be some scenes here. Talk to the Seeq sitting at one
     corner. You will be able to buy some accessories and items. Make sure
     you get the Embroidered Tippet, which doubles the experience points
     earned when equipped!
    
                             Stranded Merchant
    
      Accessories                      Items
      ------------------------------   --------------------------------
      Steel Poleyns         1000 gil   Potion                    70 gil
      Fuzzy Miter           1200 gil   Antidote                  50 gil
      Bowline Sash          1000 gil   Eye Drops                 50 gil
      Winged Boots           500 gil   Phoenix Down             250 gil
      Pheasant Netsuke      4000 gil   Echo Herbs                50 gil
      Embroidered Tippet    5000 gil   Gold Needle              100 gil
                                       Alarm Clock               50 gil
                                       Handkerchief              50 gil
                                       Hi-Potion                210 gil
                                       Bacchus's Wine           120 gil
                                       Smelling Salts            50 gil
                                       Remedy                   400 gil
                                       Chronos Tear              50 gil
    
    
     Make your way to the northeast end of the area. You will find a
     Cockatrice there along with a couple of Hume. Talk to it. Now make
     your way westwards.
    
     Alley of Muted Sighs
     ----------------------
     At the gateway to the previous area, you will find man talking to
     the Bangaa. Talk to him and he will be known as Lucky Man. The actual
     names of the NPCs will not be reveal until you spoken too. Make your
     way to the Save Crystal. Talk to Imperial Guard, pick the top option.
     You will not be allow to pass...
    
     This will trigger a cutscene and you will meet Jules. You will need
     to pay 1500 gil. Choose to pay by picking the top option. Jules will
     be now standing next to the Save Crystal. You will need to find a NPC
     called Beasley. Go back to the spot where you find the Lucky Man.
     Rotate your camera such that the Lucky Man will be south from Vaan.
     Move northwards and you will find a man sitting near a door. Talk to
     him. Make your way to the square-shaped area. You will find Jules
     sitting on top of the crate. Talk to him. There will be an event...
    
     Beasley gone wild... and here is your chance to sneak into... :)
    
     ----------------------------------------------------------------------
     [W-051]
     Imperial City of Archades
     ----------------------------------------------------------------------
                                                                 ffxii_0251
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  47
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         Salamand Halcyon x1, Pinewood Chop x28,
                    Sandalwood Chop x1
      Gil:          -
      Equipment:    -
      Key Items:    Map (Archades), Map (Tchita Uplands)
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Trant
     -------
     There will be some scenes. Make your way towards the centre area and
     Balthier will leave to attend some matters. Before you talk a person,
     the marker on their head will readd as "Archadian Gentry/Ardent". 
    
     You'll need to talk to them and you will know the true name. Talk to
     everyone you find here. It will be very useful for an upcoming event.
    
     Pay the following places a visit:
     - Item Shop
       It is selling X-Potions. Stock up a few. You will need it for an
       upcoming battle.
     - Magick Shop
       o You will find July there. Talk to her and you will get the Salamand
         Halcyon loot item if you have done the event at Nalbina Fortess
         [Section 02-027]
     - Tecknick Shop
       o You will find the Cartographer's Guild moogle. Talk to it and you
         will be able to purchase the following maps:
         *  Tchita Uplands     3300 gil
         *  Archades            230 gil
     - There is a Save Crystal inside the Aerodome. Save your game.
     - You will find Chopmaster present in the shops. They will tell you
       more about Pinewood and Sandalwood chops.
     - At the end of your shopping, make sure you have at least 2500 gil
    
     Here is the map of the area.
    
                  Highgarden
                  Terrace
                     /                           [1]
                  Grand         [TS] [MS] __      |
                  Arcade        Molberry  __ Trant
                      |          |   |       |    |
                    Tsenoble___Nilbasse___  Rienna -- [AD][SC]
                     [GC]        *[WS]       [GS][IS]
    
      [1]    Old Archades       [GS]  Gambit Shop
      [SC]   Save Crystal       [TS]  Technick Shop
      [GC]   Gate Crystal       [MS]  Magick Shop
      [AD]   Aerodome           [WS]  Weapon Shop
      [IS]   Item Shop          *     Cab Guide
    
     Below is the shopping list.
    
      Charlotte's Magickery                Bulward's Technicks
      (Molberry)                           (Molberry)
      ---------------------------------    --------------------------------
      Aeroga                   6800 gil    Infuse                  2000 gil
      Reflectga                6800 gil    Addle                   3500 gil
      Silencega                6800 gil    Bonecrusher              700 gil
      Blindga                  6800 gil    Shades of Black         5000 gil
      Graviga                  6800 gil    Stamp                   4500 gil
    
      Vint's Armaments
      (Nilbasse)
    
      Armor Seller
      ---------------------------------    --------------------------------
      Diamond Helm             7000 gil    Chakra Band             8100 gil
      Diamond Armor            7000 gil    Power Vest              8100 gil
      Platinum Shield          5300 gil    Hypnocrown              8100 gil
      Officer's Hat            7000 gil    Jade Gown               8100 gil
      Barrel Coat              7000 gil    Platinum Helm           9300 gil
      Gaia Hat                 7000 gil    Platinum Armor          9300 gil
      Maduin Gear              7000 gil    Crystal Shield          7200 gil
      Steel Mask               8100 gil
      Mirror Mail              8100 gil
      Dragon Shield            6000 gil
    
      Weapon Seller
      ---------------------------------    --------------------------------
      Platinum Sword           9000 gil    Chaos Mace              8800 gil
      Power Rod                4500 gil    Bastard Sword          11000 gil
      Hammerhead               9500 gil    Cross Scale            10000 gil
      Recurve Crossbow         9500 gil    Francisca              11500 gil
      Traitor's Bow           10000 gil    Platinum Dagger        11500 gil
      Halberd                 10000 gil    Tumulus                12000 gil
      Aldebaran               10000 gil    Judicer's Staff         5700 gil
      Gokuu Pole               9000 gil
      Kagenui                 10000 gil
      Kiku-ichimonji          10500 gil
      Claymore                10500 gil
    
      Granch's Requsities [IS]
      (Rienna)
      --------------------------------
      Potion                    70 gil
      Antidote                  50 gil
      Eye Drops                 50 gil
      Phoenix Down             250 gil
      Echo Herbs                50 gil
      Gold Needle              100 gil
      Alarm Clock               50 gil
      Handkerchief              50 gil
      Hi-Potion                210 gil
      Bacchus's Wine           120 gil
      Smelling Salts            50 gil
      Remedy                   400 gil
      Chronos Tear              50 gil
      X-Potion                 630 gil
    
    
      Lebleu's Gambits [GS]
      (Rienna)
      ----------------------------------
      Ally: any                   50 gil   Ally Status = Stop         50 gil
      Ally: party leader          50 gil   Ally Status = Sleep        50 gil
      Ally: lowest HP             50 gil   Ally Status = Confuse      50 gil
      Ally: strongest weapon      50 gil   Ally Status = Reverse      50 gil
      Ally: lowest defense        50 gil   Ally Status = Slow         50 gil
      Ally: lowest magick resist  50 gil   Ally Status = Lure         50 gil
      Ally: HP <100%              50 gil   Ally Status = Reflect      50 gil
      Ally: HP <90%               50 gil   Ally Status = Berserk      50 gil
      Ally: HP <80%               50 gil   Ally Status = HP Critical  50 gil
      Ally: HP <70%               50 gil   Ally: item AMT >= 10      100 gil    
      Ally: HP <60%               50 gil   Foe: any                   50 gil
      Ally: HP <50%               50 gil   Foe: targeting leader     100 gil
      Ally: HP <40%               50 gil   Foe: targeting self       100 gil
      Ally: HP <30%               50 gil   Foe: targeting ally       100 gil
      Ally: HP <20%               50 gil   Foe: furthest              50 gil
      Ally: HP <10%               50 gil   Foe: nearest               50 gil
      Ally: MP <100%              50 gil   Foe: highest HP            50 gil
      Ally: MP <90%               50 gil   Foe: lowest HP             50 gil
      Ally: MP <80%               50 gil   Foe: highest max HP        50 gil
      Ally: MP <70%               50 gil   Foe: lowest max HP         50 gil
      Ally: MP <60%               50 gil   Foe: highest max MP        50 gil
      Ally: MP <50%               50 gil   Foe: lowest max MP         50 gil
      Ally: MP <40%               50 gil   Foe: highest level         50 gil
      Ally: MP <30%               50 gil   Foe: lowest level          50 gil
      Ally: MP <20%               50 gil   Foe: highest strength      50 gil
      Ally: MP <10%               50 gil   Foe: lowest strength       50 gil
      Foe: undead                100 gil   Foe: highest magick pwr    50 gil
    
      Foe: lowest magick power    50 gil   Foe: status = Protect      50 gil
      Foe: highest speed          50 gil   Foe: status = Shell        50 gil
      Foe: lowest speed           50 gil   Foe: status = Haste        50 gil
      Foe: highest defense        50 gil   Foe: status = Bravery      50 gil
      Foe: highest magick resist  50 gil   Foe: status = Faith        50 gil
      Foe: HP >= 3,000            50 gil   Foe: status = Reflect      50 gil
      Foe: HP >= 2,000            50 gil   Foe: status = HP Critical  50 gil
      Foe: HP >= 1,000            50 gil   Foe: flying               100 gil
      Foe: HP >= 500              50 gil   Foe: character HP=100%    100 gil
      Foe: HP < 3,000             50 gil   Foe: item AMT >= 10       100 gil
      Foe: HP < 2,000             50 gil   Self                       50 gil
      Foe: HP < 1,000             50 gil
      Foe: HP < 500               50 gil
      Foe: HP = 100%              50 gil
      Foe: HP => 70%              50 gil
      Foe: HP => 50%              50 gil
      Foe: HP => 30%              50 gil
      Foe: status = Sleep         50 gil
      Foe: status = Blind         50 gil
      Foe: status = Silence       50 gil
      Foe: status = Oil           50 gil
      Foe: status = Reverse       50 gil
      Foe: status = Disable       50 gil
      Foe: status = Immobilize    50 gil
    
      Foe: character status = Blind         100 gil
      Foe: character status = Silence       100 gil
      Foe: character status = HP Critical   100 gil
      Foe: character MP >= 90%              100 gil
      Foe: character MP >= 70%              100 gil
      Foe: character MP >= 50%              100 gil
      Foe: character MP >= 30%              100 gil
      Foe: character MP >= 10%              100 gil
      Foe: character MP < 90%               100 gil
      Foe: character MP < 70%               100 gil 
      Foe: character MP < 50%               100 gil
      Foe: character MP < 30%               100 gil
      Foe: character MP < 10%               100 gil
      Foe: character HP >= 90%              100 gil
      Foe: character HP >= 70%              100 gil
      Foe: character HP >= 50%              100 gil
      Foe: character HP >= 30%              100 gil
      Foe: character HP >= 10%              100 gil
      Foe: character HP < 90%               100 gil
      Foe: character HP < 70%               100 gil
      Foe: character HP < 50%               100 gil
      Foe: character HP < 30%               100 gil
      Foe: character HP < 10%               100 gil
    
     Make sure that you have at least 2,500 gil or you won't be able to
     proceed...
    
     Nilbasse
     ----------
     Now make your way to the Nilbasse area. Talk to Cab Guide. You will
     need 9 Chops before you can take a cab, if not you need to pay a
     million gil (!). You will meet Jules and you will have to pay 2,500 gil.
     Pick the top option to pay.
    
     Now look for a lady dressed in purple (Senior Researcher) and talk to
     her and you will be given this option:
    
     o   Commit this tale to memory <-
     o   Do Nothing
    
     If you find the correct person, and you will get a Pine Chop. Look for
     a man dressing in purple vest walking along the lane between the 2
     exits. Talk to him (Failed Researcher)
    
     o   Relate the tale of the "words of encouragement" <-
     o   Do Nothing
    
     Pick the top option and you will get a Pinewood Chop.
    
     o--------------------------------------------------------------------o
     |                      Collecting Pinewood Chops                     |
     o--------------------------------------------------------------------o
     | In Archades, people spend their whole lives, trying to get their   |
     | hands on Pine Chops and if they're lucky, a chop of fine           |
     | Sandalwood. Gil, they are only good for buying and selling of      |
     | goods. You can have all the gil in the world and it won't buy you  |
     | respect. Only chops of Pine, or chops of Sandal will win you that. |
     | You see, the Chops represent your contribution to the greater good |
     | of the Empire. Common citizens might come by pinewood chops enough |
     | during their daily lives, but it takes a soldier, or some great    |
     | deed to earn Sandalwood.                                           |
     o--------------------------------------------------------------------o
    
     NOTE: The following task will be a lot more easier if you have spoken
           to everyone prior to talking the Cab Driver.
    
     In the current area, you can get 6. You just need 9 chops to travel to
     next area. For those who want the full list, below is the listing of
     all 28 Pinewood Chops. I will recommend you to do it now as there are
     some special about it. It is easy to identify the message giver as
     part of his/her speech will be highlighted in orange. There are a total
     of 28 messages for you to deliver and below is the full listing:
    
     -----------------------------------------------------------------------
     Messages for Nilbasse Area
     -----------------------------------------------------------------------
     #1 Words of Encouragement
     From:  Senior Researcher          - Near west exit and cab station
     To:    Failed Researcher          - Walkway between 2 exits
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #2 Working Up a Sweat
     From:  Gentleman Onlooker         - Near cab station
     To:    Eager Crier                - Near the weapon shop
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #3 A Grand Line of Gamesman
     From:  Athletic Woman             - Near the east exits and walkway
     To:    Avid Reader                - Near the weapon shop
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #4 Wages Halved
     From:  Worried Husband            - Walkway near the east exit
     To:    Materialistic Woman        - West area off the armor shop
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #5 The Path to Stardom
     From:  Aspiring Starlet           - Near the east exit
     To:    Faded Star                 - Walkway after east exit
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #6 Time to Leave
     From:  Determined Researcher      - Walkway after east exit
     To:    Ex-Researcher              - Near the east exits
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     -----------------------------------------------------------------------
     Messages for Molberry Section
     -----------------------------------------------------------------------
     #7 The Mummer
     From:  Reminiscing Lady           - West end of the area
     To:    Family-minded Girl         - Lower walkway between 2 south exits
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #8 The Anniversary
     From:  Poor Husband               - Near the southeast exit
     To:    Poor Wife                  - Between southeast and east exits
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #9 The Traveler
     From:  Avid Traveler              - Between southeast & east exits
     To:    Traveling Gentleman        - West end of the area
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #10 To be a Judge
     From:  Would-be Judge             - Outside Technick Shop area
     To:    Judge's Wife               - Pathway along Magick Shop
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #11 The Eight & Twenty Chops
     From:   Ardent Women              - Outside the Magick Shop
     To:     Ardent Man                - Compound east off Technick Shop
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #12 A Trinket from Giza
     From:   Daughter-in-Law           - Compound east off Technick Shop
     To:     Man from Giza             - Area outside Technick Shop
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #13 A Knack for Magick
     From:   Talented Woman            - Walkways between 2 south exits
     To:     Akademician               - Compound east off Technick Shop
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #14 The Tutor
     From:   Proud Mother              - Walkway east off Magick Shop
     To:     Tutor                     - Walkway east off Magick Shop
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #15 The Master of Disguises
     From:   Look-alike                - Area outside the Technick Shop
     To:     Look-alike                - North walkway near Magick Shop
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     -----------------------------------------------------------------------
     Messages for Rienna section
     -----------------------------------------------------------------------
     #16 A Revolutionary Dish
     From:  Philosopher of Cuisine     - Near southwest exit of the area
     To:    Dangerous Chef             - Outside the Gambit Shop
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #17 A Gambit for the Market
     From:  Lazy Profiteer             - Walkway east of northeast exit
     To:    Researcher's Wife          - Near the west exits
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #18 Out of Ears
     From:  Green Seller               - Walkway east off the east exit
     To:    Vegetable Seller           - Walkway west off Gambit Shop
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #19 What She Wants
     From:  Good Brother               - Walkway between the 2 exits
     To:    Waiting Women              - Walkway east off the east exit
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #20 The Misfortune Teller
     From:  Tarot Reader               - Walkway outside the Gambit Shop
     To:    Happy Novelist             - Walkway outside the Item Shop
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #21 The Aerial Gardens
     From:  Tour Leader                - Outside the Aerodome
     To:    Bhujerba Lady              - Walkway east off Item Shop
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #22 An Epistle to Love
     From:  Lucky Man                  - Outside the Item Shop
     To:    Romantic Lady              - Walkway east of northeast exit
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     -----------------------------------------------------------------------
     Messages for Trant section
     -----------------------------------------------------------------------
     #23 The Lutenist
     From:  Music Appreciator          - Upper walkway between the 2 stairs
     To:    Lutenist                   - Near the southwest exits
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #24 The Client's Daughter
     From:  Smitten Man                - Walkway near the southwest exit
     To:    Smitten Woman              - Walkway near the southeast exit
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #25 A Ticket to the Farce
     From:  Farce-Goer                 - Walkway near the northwest exit
     To:    Girl on an Errand          - Near the southeast exit
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #26 The Boutique
     From:  Boutiquere                 - Walkway near the northwest exit
     To:    Moneyed Gentleman          - Walkway along the east end of area
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #27 A History of Empire
     From:  Historian                  - Walkway along the southeast exit
     To:    Perceptive Man             - Walkway near the southwest exits
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     #28 The Artisan Architect
     From:  Builder                    - Near the southeast exit
     To:    Artisan Architect          - Near southwest exit
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    The purpose of getting the Sandalwood chop is that it allows you to
    access central area of Archades. So it is your best interest to get all
    the 28 pinewood chops from these 56 people. Once you gotten 28 pinewood
    chops, talk to a chopmaster (every shop will have one) and pick the top
    option to trade a Sandalwood Chop. If you have incomplete chops, talk to
    the chopmaster again and you will be able to buy a chop for 20,000 gil...
    
    Once you got all the chops, head for the Cab Guide. Talk to him and you
    will be allowed to pass.
    
    Tsenoble
    ----------
    After a cab ride, you will arrive at Tsenoble and you will meet Balthier.
    West off the cab guide is the Gate Crystal. Before continue with the next
    section, here is a checklist that you need to do before heading for Cid's
    laboratory.
    
      +----------------------------------------------------------------+
      |                         Checklist                              |
      +----------------------------------------------------------------+
      |  o Do the Rocktoise and Gil Snapper Mark hunts + Feathers of   |
      |    the Flock                                                   |
      |  * Obtain all Quickenings for all characters                   |
      |  * Purchase at least 10 X-Potions                              |
      |  o Get the Sandalwood Chop                                     |
      |  o Complete the Barheim Key Quest                              |
      |                                                                |
      +----------------------------------------------------------------+
             * Compulsory                   o Optional 
    
    Head northeastwards & there will be a cutscene. Make your way to the end
    and you will be unable to head to Central. It has been sealed. Now make
    your way back and it will trigger an event between Balthier and Jules.
    
    Talk to Cab Guide. Pick the 2nd option and followed by the 1st option
    on the next prompt... You will go to "You know where to..."
    
     ----------------------------------------------------------------------
     [W-052]
     Draklor Laboratory
     ----------------------------------------------------------------------
                                                                 ffxii_0252
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  47
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Lab Access Card, Map (Draklor Laboratory)
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Imperial Swordsman
      LV 36  HP:  3589  LP:  1
      LV 37  HP:  3829  LP:  1
      Drop/Steal: Hi-Potion, Phoenix Down, Gil
      ```````````````````````````````````````````````````````````````
      Imperial Hoptile
      LV 36  HP:  4308  LP:  1
      LV 37  HP:  4548  LP:  1
      LV 38  HP:  4788  LP:  1
      Drop/Steal: Hi-Potion, Phoenix Down, Gil
      ```````````````````````````````````````````````````````````````
      Imperial Pilot
      LV 38  HP:  4367  LP:  1
      LV 37  HP:  4127  LP:  1
      Drop/Steal: Hi-Potion, Phoenix Down, Gil
      ```````````````````````````````````````````````````````````````
      Lab-Rat
      LV 36  HP:  3627  LP:  1  Weak vs. Water
      LV 37  HP:  3647  LP:  1
      Drop/Steal: Antidote, Fire Magicite, Rat Pelt, Rat Tail
      ```````````````````````````````````````````````````````````````
      Hecteyes
      LV 36  HP:  8285  LP:  1  Weak vs. Ice
      LV 37  HP:  8515  LP:  1
      Drop/Steal: Storm Crystal, Sagittarius Gem, Silver Liquid,
                  Unpurified Ether, Yellow Liquid
      ```````````````````````````````````````````````````````````````
      Mastiff
      LV 38  HP:  5104  LP:  1
      Drop/Steal: Hi-Potion, Phoenix Down, Gil
      ```````````````````````````````````````````````````````````````
      Blood Gigas
      LV 38  HP:  8369  LP:  1  Weak vs. Wind
      LV 39  HP:  8489  LP:  1
      Drop/Steal: Earth Magicite, Antidote
      ```````````````````````````````````````````````````````````````
    
     66th Floor
     ------------ 
     There will be some scenes as you enter. The security seems a bit
     lag... Head westwards and you will find a lot of fallen Imperial
     bodies. There is a Direct lift in the middle area but you can't
     use it for the time being. Now go to the elevator found in the
     northern area. Examine the "North Lift Terminal". Pick 67th Floor
     with the D-Pad.
    
     67th Floor
     ----------------------------------------------------------------------
     Enemies: Imperial Swordsman, Imperial Hoptile
     ----------------------------------------------------------------------
    
    
                   _             *           A:     Rm 6703 West
                  | |           | |          B:     Rm 6703 East
                  | |       [SC]C |          C:     Rm 6704 East
                  | A_____LFT___B |          D:     Rm 6711 East
            ______|  ___________  |______    E:     Rm 6711 West
           |__   ___|           |__   ___|   *:     C.D.B.
            __| |___             __| |___    [SC]   Save Crystal
           |___  ___|           |___ ____|   LFT:   Lift
               E                    D
    
     More dead bodies found here. Head northeast and you will find an
     Imperial who warns about Doctor Cid. Examine the door "C.D.B". It
     will trigger a cutscene. You will get the Lab Access Card along the
     map of the Draklor Laboratory. Your radar will be jammed now. The
     rooms on the room can be accessed.
    
     Rm 6704 East - A Save Crystal
     Rm 6703 East - Bulkhead Controls
     Rm 6703 West - Bulkhead Controls
    
     If you head southwards to the southeast area of the map, you will be
     able to access the room called Rm 6711 East. That is a changing room
     and nothing else. Return to Rm 6703 East and examine the Bulkhead
     Controls. Now make your way to the west wing. You will be able to
     access Rm 6703 West. Examine the controls and you will be able to
     access the Rm 6711 West in the southeast region of the map. Examine
     it and you will find 2 chests containing random chest (I got a Balance
     Mote and Doom Mace. Once you are done, switch off the blue bulkhead
     and make your way to the elevator. Go to the 68th Floor
    
     68th Floor
     ----------------------------------------------------------------------
     Enemies: Imperial Swordsman, Lab-Rat, Judge, Imperial Hoptile,
              Imperial Pilot, Hecteyes
     ----------------------------------------------------------------------
    
                   _                      ____________
                  | |____________________|  ______A___|  A: Rm 6814 East
                  |  ____________________  |             B: Rm 6804 West
                  | |                    | |             C: Rm 6813 West
          ___ C___| B________-START_____H| |________     D: Rm 6811 West
         |___  _______   ______   ____________   ___|    E: Rm 6801 West
             | |      | |     |___|           | |        F: Rm 6801 East
         ____| |____  | |_____________________| |__ _    G: Rm 6811 East
        | ________  | |______ END_______   ________  |   F: Rm 6801 East
        | |       | E                   F |        | |   H: Rm 6803 East
        | |       | |___________________| |        | |
        | |__D____|  ___________________  |___G____| |
        |___________|                   |____________|
    
    
     More Imperial goons will be encountered here. Move towards the
     northeast end. There is a door and examine it (Rm 6803 East). Examine
     the Bulkhead controls to switch it to blue.
    
     Now you can go to Rm 6814 East in northeast corner. Soak the area with
     oil and set fire on this area. There are a lot of Lab-Rats. Now head
     southeast and you will be access Rm 6801 East (marked F on the map).
     There is another Bulkhead switch. Pick the top option. You will be
     able to access Room 6811 East (marked G on the map). Equip Bowline
     Sashs if you got it as the enemies here can cast Confusion, which is
     very deadly. The Hecteyes are tough. Cast Oil immediately and summon
     Belias since Espers are immune to any status ailments.
    
     Heal up and return back to Rm 6801 East (marked F on the map) & examine
     the Bulkhead to switch back to the blue bulkheads. Make your way back
     to H and move along the north walkway to reach C (Rm 6813 West).
     Examine it if you want you want to fight a Judge. You can also go to
     the lift and explore 66F.
    
     66th Floor
     ----------------------------------------------------------------------
     Enemies: Imperial Swordsman, Imperial Hoptile, Impotial Pilot, Mastiff,
              Blood Gigas
     ----------------------------------------------------------------------
    
          _________             ___________
         |  _____  |           |  _______  |  LFT:   Lift
         | |__A__| |_____LFT___| |___G___| |  A:     Rm 6613 West
         |___   _____   ____   ______   ___|  B:     Rm 6612 West
          ___| |___  | |    | |      | |      C:     Rm 6611 West
         |____B__  |_| |____| |______| |__    D:     Rm 6601 West
                 |  ____________   _____  |   E:     Rm 6601 East
                 |  |    DL     | |     | |   F:     Rm 6611 East
                 |  D__________E  |     | |   G:     Rm 6613 East
          ___ C__|  ___     ____  |__F__| |   X:     Exit
         |_________|   \   /    |_________|   DL:    Direct Lift
                         X
    
     If you observe carefully, you won't be able to the rooms on this floor
     only after you have trigger the event in the 67F. From the lift, make
     your way to Rm 6601 East (marked E on the map). Switch the bulkhead
     controls to red. Now make your way to Rm 6611 East and there is another
     bulkhead controls. Switch it to blue. Make your way to Rm 6613 East,
     marked G on the map. There are 2 chests containing a random treasure.
     Exit and make yout way back to Rm 6611 East, switch the bulkheads back
     to red. Now make your way to Rm 6601 West (marked D on the map). There
     is another bulkhead. Switch it back to blue.
    
     Now you will be able to access Rm 6612 West (marked B) and Rm 6611 West
     (marked C). Rm 6611 West is another researcher's room. Go to Rm 6612
     West and examine the bulkhead switch it to red. You will be able to
     access Rm 6613 West ( marked A on the map). Heal up and prepare for a
     battle and you will fight 2 Blood Gigas). Now go back to RM 6612 West
     and change the bulkheads back to blue. Go the lift (LFT) and make your
     way back to 68F.
    
     68th Floor
     -------------
    
                   _                      ____________
                  | |____________________|  ______A___|  A: Rm 6814 East
                  |  ____________________  |             B: Rm 6804 West
                  | |                    | |             C: Rm 6813 West
          ___ C___| B________-START_____H| |________     D: Rm 6811 West
         |___  _______   ______   ____________   ___|    E: Rm 6801 West
             | |      | |     |___|           | |        F: Rm 6801 East
         ____| |____  | |_____________________| |__ _    G: Rm 6811 East
        | ________  | |______ END_______   ________  |   F: Rm 6801 East
        | |       | E                   F |        | |   H: Rm 6803 East
        | |       | |___________________| |        | |
        | |__D____|  ___________________  |___G____| |
        |___________|                   |____________|
    
     Make your way to Rm 6804 West (marked B on the map). Enter the room
     and switch the bulkhead controls to red. You can access to Rm 6801
     West, which is an empty area. Make your way southwest along the pathway
     that is on the extremely left and you will be able to reach Rm
     6811 West (marked D on the map). There is another bulkhead controls.
     Examine it and you will be able to switch the bulkhead back to blue.
     Now make your way to elevator marked "END" on the map. Please note
     that you will have to fight Judges along with some Imperial Hoplites.
    
     Board and choose to go to 70th Floor.
    
     70th Floor
     -----------
     There will be some scenes and Basch will be attacked by the earlier
     intruder. Once the scenes are over, go southeast and you will find a
     Rm 7002 East. There is a chest containing a random treasure.
    
     Now go back to Save Crystal. Set up the following Gambits:
    
      o Ally: any                  -> Phoenix Down
      o Ally: status = HP Critical -> X-Potion
      o Ally: HP < 40%             -> Hi-Potion
    
     Equip Pheasant Netsukes on your characters if you have them. Cast
     Protect, Shell, Bubble, Regen and Haste on all particpating
     characters. Touch the Save Crystal and save your game. Head north
     and there will be some scenes and you will have to fight Cid....
      ________________________________________________________________
      Doctor Cid                              LV ??   HP: ???? (~53000)
      Rook A                                  LV ??   HP: ???? (~9900)
      Rook B                                  LV ??   HP: ???? (~9900)
      Rook C                                  LV ??   HP: ???? (~9900)
      Rook D                                  LV ??   HP: ???? (~9900)
      ________________________________________________________________
    
      Attack List:
      Cid:      Haste, S27-Tokawk, Gunshot
      Rooks:    Protect, Shell, Reflect, Regen, Syphon, Drain, Laser
      Notes:    -
    
      The Rooks form a Pailing that causes Doctor Cid to be invincible
      to any attacks that you throw at him. Thus you need to defeat
      the Rooks first.
    
      Since sooner or later, your MP will drain out by the Rooks'
      Syphon magicks. Just attack them with normal attacks. Upon
      defeating the first Rook, there will be a speech between
      Balthier and Cid.
    
      Now handle the Rooks one by one. Have all your characters focus
      on attacking the same Rooks. You may want to dispel any magick
      first before attacking them.
    
      After defeating the Rook, focus on attacking Cid. Cid will start
      off by casting positive status magick such as Haste and Protect.
      Cast Dispel to remove them. When he will do a "charging", it
      means he will be unleashing the S-27 Tokawk. So make sure all
      your allies' HP are above 1000 at all times. Just attack him
      normally. Heal when your character's HP are low. Re-cast Bubble
      and Regen once the effects wear off. BTW, Cid's defense is
      weaker than other bosses...
      
      Steal:    Knot of Rust
      LP:       5 each for Rooks, 29 LP
      ________________________________________________________________
    
     Once the battle is over, there will be some scenes and you will need
     to head for Giruvegan and you can get there from Feywood from Golmore
     Jungle. Now your party will end a Balfonheim Port.
    
     ----------------------------------------------------------------------
     [W-053]
     Balfonheim Port
     ----------------------------------------------------------------------
                                                                 ffxii_0253
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  47
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Elixir x1*
      Loot:         -
      Gil:          5,040 gil
      Equipment:    -
      Key Items:    Map (Balfonheim Port, Cerobi Steppe)
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     * If you wait until you have finished the Ridorana Cataract event,
       you will get a Megalixir instead.
    
     Below is the map of the area:
    
     ~-~-~-~-~-~-~-~-~-~-~-~
     Balfonheim
     ~-~-~-~-~-~-~-~-~-~-~-~
     
                                        [1]
                                          \
                                        Sea    [GC]
              Canal Lane                Breeze [IS]
               |  |  |                  Lane
     Saccio___ Quayside___ Gallerina  __/
     Lane      Court       Marketplace
               [WS][TS]    [IS][MS][GS]
                [INN]               \___Chivany Breakwater  
                                         [AD][SC]
    
     [1]   Cerobi Steppe      [AD]   Aerodome
     [WS]  Weapon Shop        [SC]   Save Crystal
     [TS]  Technick Shop      [GC]   Gate Crystal
     [IS]  Item Shop          [INN]  The White Cap Tavern
     [MS]  Magick Shop
     [GS]  Gambit Shop
    
     Saccio Lane
     ---------------
     You will start off at the Saccio Lane. You will be escorted by Rikken
     and his pals. Now head westwards and you will end up at the Quayside
     Court. Below is the shopping list:
    
                                 Shopping List
    
      Beruny's Armaments - Weapons       Beruny's Armaments - Armor
      (Quayside Court)                  (Quayside Court)
      --------------------------------   ----------------------------------
      Diamond Sword          12500 gil   Chakra Band               8100 gil
      Yoichi Bow             12500 gil   Power Vest                8100 gil
      Trident                12500 gil   Hypnocrown                8100 gil
      Yakei                  12500 gil   Jade Gown                 8100 gil
      Zephyr Pole            11200 gil   Platinum Helm             9300 gil
      Hunting Crossbow       12500 gil   Platinum Armor            9300 gil
      Empyrean Rod            6200 gil   Crystal Shield            7200 gil
                                         Thief's Cap               9300 gil
                                         Ninja Gear                9300 gil
                                         Gold Hairpin              9300 gil
                                         Gaia Gear                 9300 gil
                                         Giant's Helmet           11000 gil
                                         Carabineer Mail          11000 gil
    
      Odo's Technicks                    Quayside Magickery
      (Quayside Court)                   (Gallerina Marketplace)
      --------------------------------   ----------------------------------
      Expose                  3800 gil   Curaja                   11700 gil
      Revive                 10000 gil   Dispelga                  8200 gil
                                         Firaga                    8200 gil
                                         Thundaga                  8200 gil
                                         Blizzaga                 8200 gil
                                         Sleepga                   7900 gil
    
      The Leapin' Bangaa - Accessories   The Leapin' Bangaa - Items
      (Gallerina Marketplace)            (Gallerina Marketplace)
      --------------------------------   ----------------------------------
      Cameo Belt              9000 gil   Potion                      70 gil
      Power Armlet            5200 gil   Antidote                    50 gil
      Opal Ring              16000 gil   Eye Drops                   50 gil
                                         Phoenix Down               250 gil
                                         Echo Herbs                  50 gil
                                         Gold Needle                100 gil
                                         Alarm Clock                 50 gil
                                         Handkerchief               210 gil
                                         Bacchus's Wine             120 gil
                                         Smelling Salts              50 gil
                                         Remedy                     400 gil
                                         Chronos Tear                50 gil
                                         X-Potion                   630 gil
                                         Vaccine                    200 gil
    
     Waterfront Gambits
     (Gallerina Marketplace)
     ----------------------------------
     Ally: any                   50 gil   Ally: status = Stop         50 gil
     Ally: party leader          50 gil   Ally: status = Sleep        50 gil
     Ally: lowest HP             50 gil   Ally: status = Confuse      50 gil
     Ally: strongest weapon      50 gil   Ally: status = Reverse      50 gil
     Ally: lowest defense        50 gil   Ally: status = Slow         50 gil
     Ally: lowest magick resist  50 gil   Ally: status = Lure         50 gil
     Ally: HP <100%              50 gil   Ally: status = Reflect      50 gil
     Ally: HP <90%               50 gil   Ally: status = Berserk      50 gil
     Ally: HP <80%               50 gil   Ally: status = HP Critical  50 gil
     Ally: HP <70%               50 gil   Ally: item AMT >= 10       100 gil    
     Ally: HP <60%               50 gil   Ally: status = KO           50 gil
     Ally: HP <50%               50 gil   Ally: status = Stone        50 gil
     Ally: HP <40%               50 gil   Ally: status = Petrify      50 gil
     Ally: HP <30%               50 gil   Ally: status = Doom         50 gil
     Ally: HP <20%               50 gil   Ally: status = Blind        50 gil
     Ally: HP <10%               50 gil   Ally: status = Poison       50 gil
     Ally: MP <100%              50 gil   Ally: status = Silence      50 gil
     Ally: MP <90%               50 gil   Ally: status = Sap          50 gil
     Ally: MP <80%               50 gil   Ally: status = Oil          50 gil
     Ally: MP <70%               50 gil   Ally: status = Disable      50 gil
     Ally: MP <60%               50 gil   Ally: status = Immobilize   50 gil
     Ally: MP <50%               50 gil   Ally: status = Disease      50 gil
     Ally: MP <40%               50 gil   Ally: status = Protect      50 gil
     Ally: MP <30%               50 gil   Ally: status = Shell        50 gil
     Ally: MP <20%               50 gil   Ally: status = Haste        50 gil
     Ally: MP <10%               50 gil   Ally: status = Bravery      50 gil
     Ally: status = Regen        50 gil   Ally: status = Faith        50 gil
     Ally: status = Float        50 gil   Ally: status = Invisible    50 gil
     Ally: status = Bubble       50 gil
         
     Foe: any                    50 gil   Foe: status = Petrify       50 gil
     Foe: targeting leader      100 gil   Foe: status = Stop          50 gil
     Foe: targeting self        100 gil   Foe: status = Sleep         50 gil
     Foe: targeting ally        100 gil   Foe: status = Confuse       50 gil
     Foe: undead                100 gil   Foe: status = Doom          50 gil
     Foe: furthest               50 gil   Foe: status = Blind         50 gil
     Foe: nearest                50 gil   Foe: status = Poison        50 gil
     Foe: highest HP             50 gil   Foe: status = Silence       50 gil
     Foe: lowest HP              50 gil   Foe: status = Sap           50 gil
     Foe: highest max HP         50 gil   Foe: status = Oil           50 gil
     Foe: lowest max HP          50 gil   Foe: status = Reverse       50 gil
     Foe: highest max MP         50 gil   Foe: status = Disable       50 gil
     Foe: lowest max MP          50 gil   Foe: status = Immobilize    50 gil
     Foe: highest level          50 gil   Foe: status = Slow          50 gil
     Foe: lowest level           50 gil   Foe: status = Disease       50 gil
     Foe: highest strength       50 gil   Foe: status = Protect       50 gil
     Foe: lowest strength        50 gil   Foe: status = Shell         50 gil
     Foe: highest magick pwr     50 gil   Foe: status = Haste         50 gil
     Foe: lowest magick power    50 gil   Foe: status = Bravery       50 gil
     Foe: highest speed          50 gil   Foe: status = Faith         50 gil
     Foe: lowest speed           50 gil   Foe: status = Reflect       50 gil
     Foe: highest defense        50 gil   Foe: status = Regen         50 gil
     Foe: highest magick resist  50 gil   Foe: status = Berserk       50 gil
     Foe: HP >= 10,000           50 gil   Foe: status = HP Critical   50 gil
     Foe: HP >= 5,000            50 gil   Foe: undead                100 gil
     Foe: HP >= 3,000            50 gil   Foe: flying                100 gil
     Foe: HP >= 2,000            50 gil   Foe: item AMT >= 10        100 gil
     Foe: HP >= 1,000            50 gil   Foe: character HP=100%     100 gil
     Foe: HP >= 500              50 gil
     Foe: HP < 10,000            50 gil
     Foe: HP < 5,000             50 gil
     Foe: HP < 3,000             50 gil
     Foe: HP < 2,000             50 gil
     Foe: HP < 1,000             50 gil
     Foe: HP < 500               50 gil
     Foe: HP = 100%              50 gil
     Foe: HP => 70%              50 gil
     Foe: HP => 50%              50 gil
     Foe: HP => 30%              50 gil
    
     Foe: ch. status = Blind    100 gil   Foe: character HP >= 90%  100 gil
     Foe: ch. status = Silence  100 gil   Foe: character HP >= 70%  100 gil
     Foe: ch. status = Bravery  100 gil   Foe: character HP >= 50%  100 gil
     Foe: ch. status = Faith    100 gil   Foe: character HP >= 30%  100 gil
     Foe: ch. status = HP Crit. 100 gil   Foe: character HP >= 10%  100 gil
     Foe: character MP >= 90%   100 gil   Foe: character HP < 90%   100 gil
     Foe: character MP >= 70%   100 gil   Foe: character HP < 70%   100 gil
     Foe: character MP >= 50%   100 gil   Foe: character HP < 50%   100 gil
     Foe: character MP >= 30%   100 gil   Foe: character HP < 30%   100 gil
     Foe: character MP >= 10%   100 gil   Foe: character HP < 10%   100 gil
     Foe: character MP < 90%    100 gil
     Foe: character MP < 70%    100 gil 
     Foe: character MP < 50%    100 gil
     Foe: character MP < 30%    100 gil
     Foe: character MP < 10%    100 gil
    
     Self                        50 gil   Self: status = Petrify     50 gil
     Self: HP <100%              50 gil   Self: status = Doom        50 gil
     Self: HP < 90%              50 gil   Self: status = Blind       50 gil
     Self: HP < 80%              50 gil   Self: status = Poison      50 gil
     Self: HP < 70%              50 gil   Self: status = Silence     50 gil
     Self: HP < 60%              50 gil   Self: status = Sap         50 gil
     Self: HP < 50%              50 gil   Self: status = Oil         50 gil
     Self: HP < 40%              50 gil   Self: status = Reverse     50 gil
     Self: HP < 30%              50 gil   Self: status = Immobilize  50 gil
     Self: HP < 20%              50 gil   Self: status = Slow        50 gil
     Self: HP < 10%              50 gil   Self: status = Disease     50 gil
     Self: MP <100%              50 gil   Self: status = Lure        50 gil
     Self: MP < 90%              50 gil   Self: status = Protect     50 gil
     Self: MP < 80%              50 gil   Self: status = Shell       50 gil
     Self: MP < 70%              50 gil   Self: status = Haste       50 gil
     Self: MP < 60%              50 gil   Self: status = Bravery     50 gil
     Self: MP < 50%              50 gil   Self: status = Faith       50 gil
     Self: MP < 40%              50 gil   Self: status = Reflect     50 gil
     Self: MP < 30%              50 gil   Self: status = Invisible   50 gil
     Self: MP < 20%              50 gil   Self: status = Regen       50 gil
     Self: MP < 10%              50 gil   Self: status = Float       50 gil
     Self: status = HP Critical  50 gil   Self: status = Bubble      50 gil
    
     Dyce                               Cartographer's Guild
     (Sea Breeze Lane)                  (Sea Breeze Lane)
     --------------------------------   ----------------------------------
     Teleport Stone           200 gil   Cerobi Steppe             4100 gil
     Gysahl Greens            108 gil   Balfonheim Port             80 gil
    
     White Cap Inn
     ---------------
     Pay a visit to the White Cap Inn and new hunts will be available for
     you:
     o White Mousee           Rank V
     o Marilith               Rank V
     o Mindflayer             Rank IV
     o Bloodwing              Rank V
     o Atomos                 Rank III
     o Roblon                 Rank VI
     o Braegh                 Rank IV
     o Darksteel              Rank IV
     o Yyraal                 Rank V
     o Lindwyrm               Rank V
     o Overlord               Rank VI
     o Goliath                Rank VI
     o Deathscythe            Rank VI
    
     You meet the White Cap sisters there too... Accept all the hunts.
    
     Canal Lane
     ------------
     There are 2 Port Villas here. The one on the right has a chest
     containing an Elixir. Pick up it or wait... It is up to you.
    
     Sea Breeze Lane
     ------------------
     You can purchase map by talking to Cartographer's Guild moogle found
     at the Sea Breeze Lane. Purchase the map for Cerobi Steppe (4100 gil)
     & Balfonheim Port (80 gil). You will find Dyce behind the tree riding
     a Chocobo and he will sell you teleport stones. Buy them if you are
     running low on them. There is a chest next to him containing 5040 gil.
     The exit here leads to the Cerobi Steppe, an optional area. You can
     hire a Chocobo from Gurdy for 800 gil.
    
     Now use the teleport crystal and make your way back to Jahara.
    
     ----------------------------------------------------------------------
     [W-054]                                                       OPTIONAL
     Mark Hunting Tour for IV and V!
     ----------------------------------------------------------------------
                                                                 ffxii_0254
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  47
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Remedy x3, Lead Bolts x1, Elixir x2
      Loot:         Adamantite x1, Teleport Stone x6, Unpurified
                    Ether x1, Horakhty's Flame x1, Serpent Eye x1,
                    Sickle-Blade
      Gil:          2,200 gil, 1,000 gil, 1,800 gil, 3,000 gil,
                    1,300 gil, 1,600 gil, 1,600 gil, 2,800 gil,
                    2,200 gil, 4,300 gil, 1,000 gil
      Equipment:    Carmagnole x1, Gaia Rod x1, Diamond Shield x1,
                    Mallet x1, Yoichi Bow x1, Bubble Belt x1
      Key Items:    Site 3 Key, Broken Key, Map (Garamsythe Candle),
                    Stolen Articles, Blacken Fragment, Sluice Gate
                    Key, Serpentwyne Must
      Esper:        -
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.17 - Mindflayer
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     Jahara
     ---------
     Now make your way to the Lull of the Land. Talk to Warrior Guromu, who
     find near the tents in the southeast area. Talk him and you will be
     able to commence the hunt for Mindflayer. Hitch a ride from Chocobo
     Ranch for 30 gil. Ride your way to Henne Mines. Hopefully you still
     remember your way to get there. Make sure you stock up some Chronos
     Tears.
    
     Make your way to the Mines. Go to the Phase 1 Dig. Note it will
     located the south junction. You will find it there only if your
     party leader's MP is full. If you do not want to waste time to
     regenerate your MP. Use Syphon on the nightmares there. Make sure you
     have gotten your character in Bubble status before you engage to fight
     it.
    
      ________________________________________________________________
      Mindflayer                              LV ??   HP: ???? (~35000)
      ________________________________________________________________
      Attacks:  Thundara, Fira, Soul Etude, Hero's March, Mystery
                Waltz, Drain, Invert, Bio, Time Requirem
    
      As mentioned earlier, the Mindflayer won't appear unless all your
      party's MP are full. The Mindflayer is a magick caster but it has
      weak defense. It got a couple of special skills -
    
      o Soul Etude - it will restores all its HP back to full
      o Hero's March - it casts Bravery, Regen, Faith, Protect, Shell
        & Haste. Cast Dispel it.
      o Mystery Waltz - Increases its defense
      o Time Requirem - Inflict Stop status on all characters in range
    
      Have a Slow status inflicting equipment such as Orichalcum Dirk
      helps a lot in the battle. It will use Invert followed by Bio
      when its HP is low. So heal your character and keep it above
      1500 at all times.
     
      Steal:    Pebble.
      LP:       18 LP
      ________________________________________________________________
    
     Now make your way back to Jahara. You can use the Gate Crystal there
     or make your way back to the entrance and use the Chocobo for a free
     ride back there. Talk to Guromu and you will get your reward - 2,200
     gil and Carmagnole for the effort.
    
     Make your way to the Imperial City of Archades via the Teleport
     crystal from Jahara.
    
     Imperial City of Archades
     ---------------------------
     If you have gotten the Sandalwood, you will be able to start the
     Cockatrice Find Mini Quest. From the Save Crystal, talk to the Cab
     Guide to return back to Nalbasse. Now make your way to the Weapon
     Shop. Talk to Homesick man (man examining the armors nearest to the
     door) and you will need to do the hunt at the Sochen Cave Palace.
    
     By the way, the Gambit Shop is selling the same new Gambits. I will
     recommend you to get them, especially Self Gambit targets. Set all HP
     critical status and HP curing Gambits using the self instead of the
     ally gambits.
    
     Now make your way back to Old Archades. 
    
     Old Archades
     ----------------
     Make your way to Sochen Cave Palace entrance. The entrance back to the
     Sochen Cave Palace is near the Bangaa there.
    
     Sochen Cave Palace
     --------------------
     Examine the Stone Door. Use the Gate Crystal. Cast Protect, Shell,
     Regen, Bubble and Haste. Examine the Disused Pedestal. From the lift,
     make your way down the slope and back to the area where you fight
     Ahriman and you will find:
    
         o--------------------------------------------------------o
         |                 Ancient Turtle Shell                   |
         | For those who intend to get Ancient Turtle Shell for   |
         | the Bazaar Good of getting Venetian Shield, you can    |
         | get this by stealing from the Darksteel. It is a rare  |
         | steal and it will take you ages to get one. But in my  |
         | opinion, this is the easiest way to get it...          |
         |                                                        |
         o--------------------------------------------------------o
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.19 - Darksteel
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     The monster will linger around that area and you need to fight it.
      ________________________________________________________________
      Darksteel                              LV ??   HP: ???? (~60000)
      ________________________________________________________________
      Attacks:  Flatten, Protect, Stone Gaze, Power Spin, Darkra
      Notes:    Protect, Shell, Bravery
    
      Start off by dispelling its Protect, Shell and Bravery statuses.
      Now watch out for its Flatten (which will do 1000+ if you do not
      have Protect on). Blind and Slow works on it. Blind is crucial
      as it will increase the changes of the turtle missing. Using
      the Orichalcum Dirk helps a lot here as it is very high chance
      of inflicit the Slow status. Dispel its Protect when it cast on
      itself. Power Spin does around 1,000+ HP damage to all allies
      surrounding it. Occasionally, it use Stone Gaze, which causes
      petrification, counter it with Stona or use a Gold Needle. When
      Darksteel's HP is critical, it start to use Darkra which does
      around 800+ HP damage to all allies. So make sure you also
      monitor the healing as well. The stealing on the King Bomb works
      also on this monster. You can get nearly infinite Aged Turtle
      Shells too but it takes you a longer time to get back to the
      Gate Crystal.
     
      Steal:    Aged Turtle Shell
      LP:       21 LP
      ________________________________________________________________
    
     I won't collect the rewards at this point of time as you will get
     back there sooner or later. Hence make your way back to Gate
     Crystal. Here is 2 choices for you. Make your way out the Sochen
     Cave Palace by foot or use the Gate Crystal to teleport to the
     Tchita Uplands.
    
     Tchita Uplands
     ----------------
     Remember the boy who give you a petition for the hunt on Mandagoras?
     Make your way there. Talk to the boy/man and you will get 1,000 gil
     along with 3 Remedies! If you head all the way towards east, you
     will make it to Cerobi Steppe (I won't recommend you to go there
     unless you have gotten all the spells that you can get now...)
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Coeurl
      LV 36  HP:  3944  LP:  1   Weak vs. Ice
      LV 37  HP:  4264  LP:  1
      Drop/Steal: Coeurl Pelt, Hi-Potion, Quality Pelt, Storm Stone,
                  Storm Crystal, Embroidered Tippet
      ```````````````````````````````````````````````````````````````
      Lizard
      LV 36  HP:  5191  LP:  1   Weak vs. Earth
      LV 37  HP:  5411  LP:  1
      Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
                  Horn, Taurus Gem
      ```````````````````````````````````````````````````````````````
      Malboro King
      LV 36  HP:  4775  LP:  1   Weak vs. Holy
      LV 38  HP:  5255  LP:  1
      Drop/Steal: Dark Magicite, Malboro Fruit, Putrid Liquid
      ```````````````````````````````````````````````````````````````
      Serpent
      LV 35  HP:  4982  LP:  1   Weak vs. Earth
      LV 36  HP:  5302  LP:  1
      Drop/Steal: Aries Gem, Bacchus's Wine, Quality Hide, Wind
                  Magicite, Carmagnole
      ```````````````````````````````````````````````````````````````
      Feral Croc
      LV 39  HP:  9713  LP:  1   Weak vs. Earth
      Drop/Steal: Wind Magicite, Blood Wool, Aries Gem, Antartic Wind
      ```````````````````````````````````````````````````````````````
      Bellwyvern
      LV 38  HP:  8267  LP:  2   Weak vs. Water
      LV 37  HP:  7587  LP:  2
      Drop/Steal: Fire Crystal, Remedy, Spiral Incisor, Leo Gem,
                  Barrel Coat
      ```````````````````````````````````````````````````````````````
      Earth Elemental
      LV 25  HP: 14830  LP:  4   Weak vs. Wind
      Drop/Steal: Earth Crystal, Earth Magicite, Earth Stone,
                  Feystone
      ```````````````````````````````````````````````````````````````
    
     ~-~-~-~-~-~-~-~-~
     Tchita Uplands
     ~-~-~-~-~-~-~-~-~
                                           [2]
                                            |
                                          Fields of
     [1] - Realm of       The              Entry (I)
           Elder  __ Skytrail_              |
           Dream     (D)      The Chosen__The (E)     (F)
           (A)  \             Path [GC]   Highlands_Sunderned
                 Oliphzak_                 /        Earth  \
              (B) Rise    \               /                |
                     The Nameless        /               Uzacuff
                     Spring [SC] \      /                Hills__ The
                             Garden of Life's__The Lost_/ (G)    Shaded
                                  Circle (C)     Way (H)         Path --[3]
                                                                 [SC]
     [1]  Phon Coast
     [2]  The Sochen Cave Palace
     [3]  Cerobi Steppe
     [GC] Gate Crystal
     [SC] Save Crystal
    
     o---------------------------------------------------------------o
     |Enemies           |(A) |(B) |(C) |(D) |(E) |(F) |(G) |(H) |(I) |
     |------------------|----|----|----|----|----|----|----|----|----|
     |Coeurl            | o  | o  | x  | o  | o  | o  | o  | o  | o  |
     |Serpent           | o  | o  | o  | o  | o  | o  | o  | o  | o  |
     |Bellwyern         | o  | x  | x  | o  | x  | o  | o  | o  | x  |
     |Malboro Overking  | o  | x  | x  | x  | o  | x  | x  | x  | o  |
     |Lizard            | x  | o  | o  | o  | x  | x  | x  | o  | x  |
     |Feral Croc        | x  | o  | x  | x  | x  | x  | x  | x  | x  |
     o---------------------------------------------------------------o
    
     Make your way to the The Shaded Path. By the way, here are some
     important notes that you need to take note off.
    
     o Bellwyern can't be poached but they will drop Spiral Incisors
     o The Feral Croc can only be encounter at Oliphzak Rise and you can
       get Blood Wool from them. It has a high tendency of dropping these
       expensive wool. Remember to dispel their Reflect before you use the
       Oil-Fira combo. To make it reappear, just go back to the save
       crystal, go south again and return back to the first area. 
     o Poach the Serpents for Quality Hide (and you can sell them for a
       lot of gil) Oil-Fira combo works extremely work against these snakes.
     o You can steal Pointed Horn from Lizards or poach for them.
     o Malboro Overkings drop Malboro Fruits and occasionally Putrid Liquid.
    
     Although the monsters here are a lot of annoying, it is an ideal place
     to get loot and sell for gil so that you can purchase the equipment at
     Balfonheim. If you find the monsters a bit too difficult, go back to
     the Phon Coast, which will offer easier battles and also better loot
     for selling.
    
     Balfonheim Port
     -----------------
     Make your necessary purchases - go for the spells and technicks and
     the equipment can wait. Make your way into the Whitecap. There is a
     Viera Wayfarer sitting at the window that is facing the option. Talk
     to her and you will be able to accept the hunt for Vyraal (Rank V)
    
     Now make your way to the Aerodome. Choose to take the flight to
     Archades and pay 180 gil for the fare. Pick the top option.
    
     Flight #3 Trip from Balfonheim to Archades
     ------------------------------------------
     At the Observation Parlour, you will find 2 shop assistants. They sells
     the following:
    
     Assistant Shopkeeper                 Assistant Shopkeeper
     -----------------------------        --------------------------------
     Potion                 70 gil        Syphon                  4000 gil
     Hi-Potion             210 gil        Teleport Stone           200 gil
     X-Potion              630 gil        Gysahl Greens            108 gil
    
     Now make your way to the Sky Saloon. You will find Lirschell talking
     to chief steward (Twarra). Pick the top option by showing Ann's letter
     to her. Talk to her again.
    
     Imperial City of Archades
     ---------------------------
     Make your way to the weapon shop. Talk to the Homesick Man to claim
     your bounty - 3,000 gil, Lead Bolts and Adamantite. Return back to
     the Aerodome and take the flight to Nalbina (200 gil)
    
     Flight #4 Trip from Archades to Nalbina
     ------------------------------------------
     At the Observation Parlour, you will find 2 shop assistants. They sells
     the following:
    
     Assistant Shopkeeper                 Assistant Shopkeeper
     -----------------------------        --------------------------------
     Hi-Potion             210 gil        Syphon                  4000 gil
     Bacchus's Wine        120 gil        Teleport Stone           200 gil
     Smelling Salts         50 gil        Gysahl Greens            108 gil
     Remedy                400 gil
    
     Make your way to the Sky Saloon.
    
     You will find Lirschell there *again*. Talk to the Chief Steward 
    (Carryl) and pick the top option (an letter from Ann). Talk to her again
     and choose to rest.
    
     Nalbina Fortess
     ----------------
     Talk to Imperial Soldier there to get out of the Aerodome. Make your
     way to the Jajim Bazaar.  Talk to Burrough for your bouty on the
     Atomos and you will get 1,800 gil, Gaia Rod x1 and the Diamond
     Shield x1. Talk to Popol, who is sitting at the carpet next to the
     Technicks Shop and you will be able to accept the hunt for Deathscythe
     (Rank VI) hunt.
    
     Go to the West Ward, make your way to the West Ward, you will find
     Morgen sitting on the rocks in the far northwest area. Talk to him and
     you will be able to accept the hunt for Roblon (Rank VI). Now make your
     way to the left side of the Aerodome. Watch closely. There is an orange
     bangaa on the left of the area. Talk to him (Barrong) and you will be
     able to accept the hunt for Goliath (Rank VI) as well! 
    
     Make your way inside to the Aerodome by talking to the Imperial there.
     From the counter inside the Aerodome, look for a lady who is sitting on
     a chair called Zammadria and you will be able to accept the hunt for
     the Carrot (Rank VII).
    
     Take a flight and make your way back to Balfonheim.
    
     Flight #5 Trip from Nalbina to Balfonheim
     ------------------------------------------
     At the Observation Parlour, you will find 2 shop assistants. They sells
     the following:
    
     Assistant Shopkeeper                 Assistant Shopkeeper
     -----------------------------        --------------------------------
     Chronos Tear           50 gil        Syphon                  4000 gil
     Remedy                400 gil        Teleport Stone           200 gil
     X-Potion               50 gil        Gysahl Greens            108 gil
    
     Make your way to the Sky Saloon. Talk to chief steward and pick the 1st
     option. You will meet Sanne. Talk to her again and you will be able
     to rest.
    
     Balfonheim Port
     -----------------
     Once back at the Aerodome, make some preparations and make your way to
     Aerodome. Take a flight to Bhujerba. Pay 180 gil for your flight fare.
     
     Flight #6 Trip from Balfonheim to Bhujerba
     --------------------------------------------
     At the Observation Parlour, you will find 2 shop assistants. They sells
     the following:
    
     Assistant Shopkeeper                 Assistant Shopkeeper
     -----------------------------        --------------------------------
     Potion                 70 gil        Syphon                  4000 gil
     X-Potion              630 gil        Teleport Stone           200 gil
     Vaccine               200 gil        Gysahl Greens            108 gil
    
     Make your way to the Sky Saloon. Talk to chief steward and pick the 1st
     option. You will meet Lyseth. Talk to her again and you will be able
     to rest. Now there is only one sister left on the bill.
    
     Sky City of Bhujerba
     -------------------------
     It has been a while since you are back here. Make your way to the
     Cloudborne Row. Proceed to the Staras Residence. Talk to Niray and pick
     the top option. You will get Site 3 Key, which allows you to access
     additional sites in the Lhusu Mines. By the way, the item merchants are
     selling new items:
    
     Street Vendor                       Street Vendor
     (Khus Skygrounds)                   (Lhusu Square)
     -------------------------------     ---------------------------------
     Sweep                 16200 gil     Sweep                 16200 gil
    
     Turtleshell Choker     4368 gil     Turtleshell Choker     4368 gil
    
     Potion                   70 gil     Potion                   70 gil
     Antidote                 50 gil     Antidote                 50 gil
     Eye Drops                50 gil     Eye Drops                50 gil
     Phoenix Down            250 gil     Phoenix Down            250 gil
     Echo Herbs               50 gil     Echo Herbs               50 gil
     Gold Needle             100 gil     Gold Needle             100 gil
     Alarm Clock              50 gil     Alarm Clock              50 gil
     Handkerchief             50 gil     Handkerchief             50 gil
    
     Make your way to the Lhusu Square. Use the Save Crystal there and save
     your game. Make your way to the Mines.
    
     Lhusu Mines
     ------------
     At the Oltam Span, there will be a cutscene where you saw Yrlon. Make
     your way to the area where Larsa talks to you about the Manufacted
     Nethicite. Examine the Iron Wrought Gate. Pick the 2 option to use the
     Site 3 Key.
    
     Beware as the enemies beyond this area is tougher. Make your characters
     has acquired the following spells:
    
     o Black Magick - Blizzaga, Aeroga, Firaga
     o White Magick - Curaja, Regen
     o Time Magick - Immbolize, Slow, Haste
     o Green Magick - Sleepga, Oil, Sleep, Protect
     o Arcane Magick - Syphon, Death, Bubble
     o Tecknick - Expose, Charge
     o All three Mist Quickening acquired
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Skeleton
      LV 08  HP:  557   LP:  1   Weak vs. Holy
      LV 09  HP:  563   LP:  1
      LV 11  HP:  804   LP:  1
      Drop/Steal: Bone Fragment, Bronze Chestplate, Dark Stone, Echo
                  Herb, Pebble
      ```````````````````````````````````````````````````````````````
      Skull Defender
      LV 08  HP:  476   LP:  1   Weak vs. Holy
      LV 09  HP:  516   LP:  1
      LV 11  HP:  708   LP:  1
      Drop/Steal: Antidote, Bone Fragment, Dark Stone, Iron Helm,
                  Pebble
      ```````````````````````````````````````````````````````````````
      Slaven
      LV 10  HP:  780   LP:  1   Weak vs. Wind
      LV 11  HP:  802   LP:  1
      Drop/Steal: Aevis Killer, Earth Stone, Eye Drops, Pebble,
                  Tanned Hide
      ```````````````````````````````````````````````````````````````
      Steeling
      LV 07  HP:  446   LP:  1   Weak vs. Earth
      LV 08  HP:  462   LP:  1
      Drop/Steal: Antidote, Armguard, Bat Fang, Eye Drops, Pebble,
                  Wind Stone
      ```````````````````````````````````````````````````````````````
      Dullhan
      LV 39  HP:  9100  LP:  1   Weak vs. Water
      LV 40  HP:  9520  LP:  1
      LV 41  HP:  9940  LP:  1
      Drop/Steal: Fire Crystal, Fire Magicite, Gemini Gem, Forbidden
                  Flesh
      ```````````````````````````````````````````````````````````````
      Headless
      LV 39  HP:  8867  LP:  1   Weak vs. Wind
      LV 40  HP:  9287  LP:  1
      LV 41  HP:  9707  LP:  1
      Drop/Steal: Earth Crystal, Festering Flesh, Forbidden Flesh,
                  Foul Flesh, Phoenix Down
      ```````````````````````````````````````````````````````````````
      Bug
      LV 41  HP:  6739  LP:  1   Weak vs. Wind
      LV 42  HP:  6979  LP:  1
      Drop/Steal: Gil, Earth Crystal, Earth Magicite, Antidote, Iron
                  Scraps, Iron Ore
      ```````````````````````````````````````````````````````````````
      Vampyr
      LV 41  HP:  5675  LP:  1   Weak vs. Holy
      LV 42  HP:  5795  LP:  1
      LV 43  HP:  5915  LP:  1
      Drop/Steal: Dark Crystal, Sprial Incisor, Taurus Gem
      ``````````````````````````````````````````````````````````````
      Gazer
      LV 44  HP:  9931  LP:  2   Weak vs. Holy
      LV 45  HP: 10111  LP:  2
      Drop/Steal: Book of Orgain, Book of Orgain-Mille, Capricorn
                  Gem, Dark Crystal, Dark Magicite, Vaccine
      ``````````````````````````````````````````````````````````````
      Killer Mantis
      LV 43  HP: 11703  LP:  1   Weak vs. Wind
      LV 44  HP: 11943  LP:  1
      Drop/Steal: Cancer Gem, Echo Herbs, Earth Crystal, Insect Husk,
                  X-Potion, Gigas Hat
      ``````````````````````````````````````````````````````````````
    
    
    [KG] Key Gate                  Site 3
    [SB] Gate Switchboard                \
    [GC] Gate Crystal            [KG][SB] Site 2
                                           |
                                     Shunia Twinspan 
                                           |
                                           |
     Site 9 - Tasche - Transitway 2 - Transitway 1 - Oltam Span - Shaft
      [KG]     Span          [GC]      [SB]           [SB]        Entry
                                                                    |
                                                               To Bhujerba
    
     Site 2
     -----------------------------------------------------------------------
     Enemies: Skeleton, Skull Defender, Dullahan, Headless
     -----------------------------------------------------------------------
     Defeat the Dullahan by freezing it with Blizzaga. There are also another
     2 Headless within the area. Use Sleepga and Immobilize on them. If
     Dullahan is awake, cast Blizzaga 3 times. If the Headless are awake,
     cast Aeroga 3 times. Make your way to Site 3. Beware Dullahan's Ice
     Break and Pyromania...
    
     Site 3
     -----------------------------------------------------------------------
     Enemies: Dullahan, Headless, Bug, Vampyr, Gazer
     -----------------------------------------------------------------------
     More Dullahan and Headless roam in this area and they are tough.
     Immobilize works on Dullahan and so you can use Blizzaga from far and
     in a safe position. Headless are suspectible to sleep, so cast sleep
     and unleash Aeroga. At the southwest area, you will find a couple of
     black treasure pots (those are Bugs) but they are weak against Wind,
     so use Aeroga. Vampyr are dark-elemental bats but they can be easily
     handle by oiling them and use Firaga. Beware of a Gazer, a spirit enemy
     that can teleport and has the ability to use Annul, which drain all the
     character's MP! Cast Silence on it to prevent it from doing much harm.
     Keep on battling the Vampyr bats as there is a high possibility of them
     dropping Zwill Crossblade.
    
     Detour your way back to Site 2 via the other exit.
    
     Site 2
     -----------------------------------------------------------------------
     Enemies: Skeleton, Skull Defender, Dullahan, Headless
     -----------------------------------------------------------------------
     You will find more Headless and Dullahan flock together. Have one
     caster use Immobilize, the 2nd caster use Sleepga and the 3rd caster
     use Aeroga. Once they are trapped, cast another Aeroga and 2x Blizzaga.
     Make your way the area where it got sealed by a gate. Examine the Gate
     Switchboard and pick the top option to open it. Now exit.
    
     Shunia Twinspan
     -----------------------------------------------------------------------
     Enemies: Skeleton, Skull Defender, Dullahan, Headless, Bugs
     -----------------------------------------------------------------------
     While on the other side, you encountered the easy pairing of Skeletons
     & Skull Defenders, in this area, you will encounter 3 pairs of Dullahan
     & Headless. Cast Immobilize and Sleepga. Cast Blizzaga to finish both
     of them off. The chests in this area are Bugs in disguise. Cast Aeroga
     to dispose them off.
    
     Transitway 1
     -----------------------------------------------------------------------
     Enemies: Slaven, Skull Defender, Skeleton, Steeling, Vampyr
     -----------------------------------------------------------------------
     At the western area, you will encounter mostly Vampyr. Have your leader
     steal, 2nd character cast Oil and 3rd character cast Sleep. Make your
     way towards south and you will find another gate switchboard at the
     southwest corner of the area. Examine it and you will be able to open
     the gate that has previously block off this area. Now continue to head
     west...
    
     Transitway 2
     -------------
     You will find Kait there along with the Gate Crystal. Save your game.
    
     Tasche Span
     --------------
     This is an empty area. Just continue to move forward to Site 9.
    
     Site 9
     ----------------------------------------------------------------------
     Enemies: Vampyr, Killer Mantis
     ----------------------------------------------------------------------
     There is a Site 9 Cart. Examine it will give you three options - the
     1st option gives you to return to the Shaft Entry while the 2nd option
     allows you to return back to Transitway 1.
    
     More Vampyr bats will encounter here. As you move within deeper into
     the area, you will see Killer Mantis. The mantis creature has the
     ability to use Cannibalize. Each Killer Mantis has around 10000 HP but
     they are weak against Wind. Aeroga is extremely useful for this
     battle. Kill off the Killer Mantis by using Death before you make your
     way to the rear end of the area. 
    
     First of set up the following Gambits before you make your way to face
     the Antlion and the crowded area with 5 Killer Mantis:
     
      o Ally: any                  -> Phoenix Down
      o Self: status = HP Critical -> X-Potion
      o Ally HP <30%               -> Curaja
      o Self                       -> Bubble
      o Foe: any                   -> Aeroga
     
     Before you start to fight them, cast Bubble, Protect, Haste and Regen
     on all three characters. Make your way close to the area...
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.20 - Antlion
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
      ________________________________________________________________
      Antlion                                LV ??   HP: ???? (~100000)
      Killer Mantis x5                       LV 44   HP: 11943 ea
      ________________________________________________________________
      Attacks:  Cannalbalize, Gnaw, Flatten, Enrage, Tremor
      Notes:    -
    
      Well, I just can't imagine what I saw in the begining. All the
      enemies are being crowded within one small area. Being a Mantis
      creature, Antlion can use Cannalbalize to "eat" a Killer Mantis
      thus boosting its stats. Hence your priority is to kill off the
      Killer Mantis first to prevent the Antlion from getting too
      strong. Killer Mantis are immune to most status ailments but
      they are very vulnerable to Death and weak against Wind.
    
      With the above Gambit setup, your characters will keep casting
      Aeroga (all the Mantis are weak against Wind) and you can strike
      them hard. Bubble + Curaja is compulsory for this fight as the
      Antlion has a couple of mean attacks. Flatten does around 700~900
      to one character. Thus keeping your character's HP above 1500 at
      times is necessary. Having the Zwill Crossblade or any Wind-
      elemental weapons does have an advantage but I would suggest to
      try to inflict Silence and Slow first. The boss can inflict
      Disable on your allies, counter that with Esuna. Once the
      Antlion's HP is critical, it will uses Enrage and its attacking
      damage will be doubled. Make sure Bubble is on and have the
      leader as your primarily healer.
    
      For those who intend to use attacks as your primary strategy,
      give the character the Zwill Crossblade and Crystal Shield and
      cast Protect on that character. Use Technick Expose to weaken
      the Antlion's defense...
     
      Steal:    Potion
      LP:       25 LP
      ________________________________________________________________
    
     Once the Antlion is killed, you will meet Kait and Yrlon and there
     wll be a short conversation. Unfortunately, they have lost the Site
     11 Key. There is nothing much to do, other than heading out of the
     mines. Feel free to do some training here as the enemies offer a
     decent amount of EXP... Do not open the chest where you find the
     Antlion.
    
     Bhujerba
     ----------
     Make your way to the Staras Residence. Talk to Niray and you will get
     4300 Gil, a Bubble Belt, a Sickle-Blade item for your efforts. Talk
     to her again and you will be able to sell your last bottle of Bhujerba
     Madhu to her for another 1000 gil (^_^). Now make your way to the
     Aerodome. Use the teleport crystal to teleport back to Rabanastre.
    
     Rabanastre
     ------------
     Back at Rabanastre, talk to Sorbet (and accept the White Mousee Hunt
     quest as well) and using Moogling to go the Muthru Bazaar. Now make
     your way. The Clan Provisioner will be selling you new items as well.
     If you have following this walkthrough and do the hunts, the Clan
     Provisioner will be selling the following items:
    
                             Clan Provisioner
    
     Accessories                         Magicks & Tecknicks
     ------------------------------      --------------------------------
     Nihopalaoea         300000 gil      Bravery                 5800 gil
     Bubble Belt         198000 gil      Faith                   5800 gil
                                         Bubble                  3300 gil
                                         Reverse                 7600 gil
    
     Get the spells as they will be very useful for future and upcoming
     battles. The Nihopalaoea accessory is also good as you can use to
     convert your trusty remedies into deadly weapons. The shops in
     Rabanastre are still selling the same old items. From there, make your
     way to Montblanc.
    
     Talk to it and you get:
     o  Elixir x2, Teleport Stones x3 for achieving the Riskbreaker Rank
     o  1,300 gil and Mallet for defeating the King Bomb at Salikawood
     o  1,600 gil for defeating Ahriman at the Sochen Cave Palace
     o  1,600 gil for defeating the Mandragoras at the Sochen Cave Palace.
    
     Upon completing the Antlion mark hunt, you will be able to accept the
     hunt for the Ancient Man of Mystery (Rank VII) and the petitioner is
     Montblanc itself! Accept it.
    
     Now make your way down to the Lowtown - North Sprawl and make your
     way to Garamsythe Waterway - it has been a while since you go there.
    
     At the entranceway of the waterway, you will find a crowd surrounding
     a Contrite Thief. Talk to him and you will be able to hunt a Rank V
     Mark Orthos, which resides in the southeast end of the waterway.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.21 - White Mousee
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
      Enemies in these area
      ```````````````````````````````````````````````````````````````
      Lizard
      LV 39  HP:  7069  LP:  1   Weak vs. Water
      LV 40  HP:  7179  LP:  1
      Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
                  Horn, Taurus Gem
      ```````````````````````````````````````````````````````````````
      Malboro Overking
      LV 38  HP:  6503  LP:  1   Weak vs. Holy
      LV 39  HP:  6743  LP:  1
      Drop/Steal: Dark Crystal, Malboro Fruit, Malboro Flower, Virgo
                  Gem, Vanishga Mote
      ```````````````````````````````````````````````````````````````
      Water Elemental
      LV 25  HP: 14830  LP:  1   Weak vs. Fire
      Drop/Steal: Water Crystal, Feystone
      ```````````````````````````````````````````````````````````````
    
     You will encounter Malboro Kings and Lizards, which you can handle
     them by now. Other than the monsters are pretty much the same.
     Exit from Overflow Cloca, make your to the Central Waterway
     Control. Head towards the No. 10 Channel. 
    
     No. 10 Channel
     ----------------------------------------------------------------------
     Enemies: Malboro Overking, Lizard
     ----------------------------------------------------------------------
    
        To Central                  Well, the map should look something
        Spur Stairs                 like this. You need to the D-shaped
         __    |  | |               junction before you can make your way
        |  |___|  |_|__ ___   D     southward to the West Sluice Controls.
        |   _ _      _  ___  C
        |__|   |    | \ \__ B       Move along the east end external
               |____|  |__ A        walkway, i.e. you will be very close
              /| |  |_//            to the exits marked A, B, C, D. Till
             / | |     \            you reach A. There will be a walkway
              /|_|    |\            leading to the D-shaped junction.
             / |      |
               |                    From there, just head south...
          To West Sluice
          Control
    
     Make your way to the West Sluice Control.
    
     West Sluice Controls
     ----------------------------------------------------------------------
     Enemies: Malboro Overking, Lizard
     ----------------------------------------------------------------------
     Kill off the nearby Malboro Overkings and set the following Gambits.
     o   Ally: status = Poison   --> Antidote
     o   Ally: status = Blind    --> Eye Drops
     o   Ally: status = Slow     --> Haste
     o   Ally: status = Sap      --> Regen
     o   Foe: targeting ally     --> Sleep
     o   Foe: status = Sleep     --> Firaga
    
      ________________________________________________________________
      White Mousee                           LV ??   HP: ???? (~60000)
      ________________________________________________________________
      Attacks:  Flash, Toxify, Waterga, Slowga
      Notes:    Shell
    
      Dispel off its Shell and cast Protect on your attacks. Cast
      Sleep and put the flan creature into deep sleep and the rest
      will be automatic...
    
      BTW, the boss has a couple of attacks
      - Flash - causes Blind and damage to all allies
      - Toxify - causes Poison and damage to all allies
      - Waterga - does around 800 HP damage to all allies
      - Slowga - causes Slow on all allies.
     
      Steal:    Echo Herbs, Potion
      LP:       24 LP
      ________________________________________________________________
    
     You will get a key item - a Broken Key. Before heading back to the
     Central Waterway control, make your way to the East Sluice Control
     with a mixed party (not all females) and you will find an Urn near
     the Save Crystal. Grab it, which is the Garamsythe Candle and it
     will light up the hidden areas. Use the Save Crystal. Cast Protect,
     Shell, Bravery, Faith, Regen, Bubble and Regen. Switch to all female
     party. Now make your way back to the Southern Sluiceway, where you
     fight Flans and large blob will fall... and it is fight!
    
           o-----------------------------------------------------o
           |                Stealing Slime Oil                   |
           | The Clan Primer has mentioned that Slime (the ones  |
           | in Zertinan Cavern) drops Slime Oil. But they don't |
           | as tested by many of the games. This is the only    |
           | time that you got the chance to get Slime Oil. Just |
           | simply steal from the Orthos and run away. Re-enter |
           | the screen and steal it again till you get it. If   |
           | you miss this chance, you will need to spent a lot  |
           | of time to get another one...                       |
           o-----------------------------------------------------o
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.22 - Orthos
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
      ________________________________________________________________
      Orthos                                 LV ??   HP: ???? (~110000)
      ________________________________________________________________
      Attacks:  Slowga, Bleed, Flash, Mythril Bubbles, Darkra,
                Disablega
      Notes:    Protect, Bravery, Haste
    
      Once it appears, switch to the party that you have prepared.
      Please note that you need to do this before your characters get
      targeted.
    
      Dispel off its Protect, Bravery, Haste. Have the other character
      cast Sleep while another character use Expose. Once the Orthos is
      in sleep, it be engulfed by your Firaga gambits. If you don't
      get it to sleep, you might be attacked by its attacks:
    
      o  Slowga - cast Slow on all characters
      o  Mythril Bubbles - inflict Silence/Blind/Poison/Confuse on all
         characters,
      o  Darkra - Dark-elemental damage to all allies
      o  Bleed - causes Sap and 1000+ damage to one character
      o  Flash - causes Blind on all characters
      o  Disablega - causes Disable on all characters
    
      Steal:    Phoenix Down, Slime Oil, Caramel
      LP:       24 LP
      ________________________________________________________________
    
    Upon defeating Orthos, you will get Stolen Articles key item.
    
    Switch off or set up another Gambit to replace the Firaga gambits.
    Now make your way back to the Lowtown - Storehouse No.5. Talk to the
    Contrite Thief to claim your bounty - Unpurified Ether, Horakhty's
    Flame & 3,800 gil. 
    
    Samal will come in and give your the Blackened Fragment key item.
    
    Make your way back to Rabanastre and head for the Sandsea. Talk to
    Tavernmaster and accept the hunt for the Marilith. Make your way back
    to Sorbet via Moogling. Talk to Sorbet to get 2,800 gil and the Yoichi
    Bow along with Sluice Gate Key. Go to the Save Crystal and save your
    game.
    
    Now make preparations and you will be heading for the Zertinan Caverns.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.23 - Marilith
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Well, we will be heading back to our "first" tough area. It is also
     a good time to get Adrammelech if you haven't gotten. Earlier. From
     the Westgate make your way to Dalmasca Westersand. From there, head to
     the Zertinan Caverns. You should be very familiar by now on how to
     get there. If not, use the SELECT button. It is also a wise time to
     cover the caverns if you haven't done so.
    
                                                [5]
                [2]       [3]    [4]             /
                  \        /      |       Invitation to
                 . Canopy of      |         Hersey
        [1]     .   Clay          |            /
          \    .              The   _ _       /
           Darkened     ____ Balamka    Sandfalls
           Wharf   \   /     Fruit  ___
                \ Drybeam __              |  |
                  Cavern    [Map]        Hourglass
                        \     |    ______ Basin
                         Athroza  /         /
                         Quicksands     [SC]
                        [E]     |
                              The Undershore
                                 |
                            Halls of Ardent
                            Darkness
                                |
                               [6]
    
    
      [1]   Nam-Yensa Sandsea - Yellow Sands
      [2]   Nam-Yensa Sandsea - Withering Shores
      [3]   Ogir-Yensa Sandsea - Central Junction
      [4]   Ogir-Yensa Sandsea - East Junction
      [5]   Dalmasca Westersand - Shimmering Horizons
      [6]   Ozmone Plains - The Switchback
      [Map] Map Area
      [E]   Esper Adrammelech
    
     Invitation to Hersey
     ----------------------------------------------------------------------
     Enemies: Slime, Speartongue
     ----------------------------------------------------------------------
     As shown on the map above, you will be shown that the area where you
     will encounter this Mark is at the first area when you entering from
     the Dalmasca Westersand. The monsters should be pretty easy to handle
     by now...
    
     First of all, you need to kill all the enemies here and trigger off
     all the traps. At the southeast end of the area, there is a large area
     which has some light entering it and you will encounter Speartongues
     there. Move close to the bushes of that area and the Mark will
     appear... 
    
     (Note: it may take you around 6~15 minutes) to make it appear. It is
     a gigantic serpent!
      ________________________________________________________________
      Marilith                               LV ??   HP: ???? (~35000)
      ________________________________________________________________
      Attacks:  Tail Spear
      Notes:    Protect, Shell, Haste
    
      Dispel off its positive status and blinded it with Blind. Its
      Tail Spear does around 400 HP to one character + Slow status.
      Its defense will get stronger as the battle progress. So cast
      Bravery on all your attackers. Have one character stationed to
      heal as Marilith's attack are quite strong and deadly.
     
      Steal:    Fire Stone
      LP:       22 LP
      ________________________________________________________________
    
     Upon defeating it, you will get the key item - Serpentwyne Must.
     Make your way back to Rabanastre and to the Sandsea. In exchange for
     the Serpentwyne Must, you will get 2,200 gil, Serpent Eye x1, Teleport
     Stone x3 for your rewards!
    
     Now here is some important stuff that you need to know:
    
                       ----------------------------------
                       o The Weather Eye of Giza Plains o
                       ----------------------------------
    
     For those who want to change the season of Giza Plains. Make your way
     to Rabanastre's Southgate. Talk to the Adventurer (blue seeq) near the
     Chocobo Ranch. He will be renamed as "Weather Eye".
    
     Talk to him and you should either one of the 6 possible responses:
    
     1) The Dry has almost run its course... 
        The rains can't be off now.
    
     This means the rains is coming soon!
    
     2) The Rains has almost run its course... 
        The Dry can't be off now.
     
     This means the dry is coming soon!
    
     3) It's the middle of the Rains...
        Shouldn't be too much longer till the Dry comes.
    
     This means you got quite some time before the Dry comes...
    
     4) It's the middle of the Dry...
        Shouldn't be too much longer till the Rains comes.
    
     This means you got quite some time before the Rains comes...
    
     5) It's only just become the Dry...
        Should still be some time before the Rains come again.
    
     This means it is just the beginning of the Dry season.
    
     6) It's only just become the Rains...
        Should still be some time before the Drys come again
    
     According to Maltzsan's Game Mechanics' FAQ, the Dry will last 2 hours
     and the Rains will last an hour. If you want more details, please refer
     to his FAQ.
    
     The Weather Eye can only give you comments and does not really have an
     impact on the weather on the Giza Plains.
    
     Thus go the southgate and check if the background of the Giza Plains is
     brown. If it is green, this means it is the raining season.
    
     So check the weather now. If it is the Dry season, you can do the
     following subquest. If not, go out to some place and kill time for 1
     hour of game time...
    
     ----------------------------------------------------------------------
     [W-055]
     Find the Cockatrice!
     ----------------------------------------------------------------------
                                                                 ffxii_0255
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  48
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Remedy x2
      Loot:         Phobos Glaze, Dewdrop Pebble x10, Hi-Ether x2
      Gil:          3,000 gil
      Equipment:    Platinum Dagger, Koga Blade, Yoichi Bow, Diamond
                    Sword, Ring of Renewal.
      Key Items:    Gift of The Great-chief
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Rabanastre - Southgate
     -----------------------
     Make your way southwards and heading back to Giza Plains. Please note
     that Giza Plains must be in dry season.
    
     Giza Plains - Nomad Village
     -------------------------------
     Make your way to the Nomad Village.
    
     o   If you complete the Gil Snapper
     Talk to Nanau who will be talking to Roaklo near the Cartographer's
     Guild. There will be some scenes and you will get 3,000 gil and
     Phobos Glaze from the Elder Bruno. 
    
     o   If you complete the Croakadile Mark Hunt
     Talk to Elder Bruno and Vaan will hand over the Ring of The Toad
     (*yikes*). 
    
     o   If you complete the Enkelados Mark Hunt
     You have gotten the Errmonea Leaf Key item. Talk to Lesina and you
     will get 2x Remedy in exchange for the leaf.
    
    
                          -------------------------------
                          o    Cockatrice Find Flock    o
                          -------------------------------
    
     Before make sure you have finished the following criteria:
    
     o  Clear the Cluckatrice Rank I Mark Hunt
     o  Clear the Gil Snapper Rank III Mark Hunt
     o  Obtain the Feathers of Flock key item
     o  Obtain the Barheim Key
     o  Obtain the Sandalwood Chop in Imperial City of Archades
    
     Now make your way to the Cockatrice Flock. Talk to Terra and Dania who
     are standing in the middle of the Cockatrice Fence. Talk to Terra. Now
     make your way back to Rabanastre. Teleport to Jahara.
    
     NOTE: It is not necessary to do quest in this order.
    
     1) Jahara - Lull of the Land
     --------------------------
     Make your way to the Item Shop. You will see a lot of Garifs
     surrounding a Cockatrice (!). Talk to the Cockatrice (Shurry) and the
     Garif Herders there. Now talk to the Garif Herder that is standing
     closest to the Cocaktrice and he will give you the following prompt:
     o It came from Giza Plains <-
     o It likes your Mask
     o Not really
    
     Pick that option and you will need to tell the Great-Chief. Make your
     way to The Elderknoll. Talk to Great-chief Uball-Ka and you will get the
     Gift of the Great-chief Key item. Return back to the Lull of the Land.
     Talk to Shurry, the Cockatrice and the Garif Herder next to it. You will
     get the Platinum Dagger for your efforts. Exit Jahara and teleport your
     way to Dalmasca Estersand (South Bank Village)
    
     2) Dalmasca Estersand - South Bank Village
     --------------------------------------------
     Next to the Gate Crystal, you will find another Cockatrice - Sassan.
     Now talk to Tchigri and you will need to send some stuff across the
     shore to Torrie who is at the North Bank Village. You will be given the
     following options:
     o Sassan
     o Arryl
     o Nathyl
     o None
    
                        The correct combination is:
             Natyhl (Wolf) -> Arryl (Boy) -> Sassan (Cockatrice)
    
     1) At South Bank Village, talk to Tchigri to sent Nathyl, a wolf (3rd
        option) to across the shore.
     2) At North Bank Village, talk to Tchigri to sent No One back to South
        Bank Village. (last option)
     3) At South Bank Village, talk to Tchigri to sent Arryl to the North
        Bank Village. (2nd option)
     4) At North Bank Village, talk to Tchigri to sent No One back to South
        Bank Village (last option)
     5) At South Bank Village, talk to Tchigri again to sent Sassan to the
        North Bank Village.
    
     Once at the North Bank Village, follow the Cockatrice. Talk to the
     Cockatrice, Sassan which will be talking to a girl, Torrie to trigger a
     cutscene. Eventually, you will get a ninja sword - Koga Blade for your
     efforts.
    
     Now talk to Tchigri and make your way back to South Bank Village. Use
     the Gate Crystal and teleport to the Eruyt Village.
    
     3) Eruyt Village
     -------------------
     Make your way the Fane of the Path. At the northeast end of the area,
     you will find Mjrn and another Cockatrice - Chit. Examine the area
     closely for a Sparkling Light. Pick it up and you will get a Dewdrop
     Pebble. Talk to Mjrn and you will need to find the remaining 8 of
     them. Look out for Sparkling Light. Below are the locations of all 9
     pebbles that scattered in the entire village. Please note in the
     process of getting the Dewdrop Pebble, you cannot leave the village
     or you will end up screwing up the whole quest.
    
     The Fane of the Path
     -----------------------
     1) On the floor near to Mjrn, northeast end of the area (CHERRY)
     2) At the bushes surrounding the circular pestle area (HONEY)
     3) Look for Alja. Search it next to her friend. (DARK CRIMSON)
    
     The Spiritwood
     ----------------
     4) It is found along the circular path leading to the Fane of the
        Path area. (BERYLINE)
     5) Search the weapon cabinet behind Rael, the viera. (PALE YELLOW)
     6) The bridge linking the circular path and the fountain area
        (TEAL)
     7) Northwest area of the fountain. Examine it twice but you can't
        reach it. Talk to wood-dweller and pick the first option to get
        her help. (INDIGO)
     8) The bushes underneath the stairs leading from the fountain area
        (COBALT BLUE)
     9) The dead end of the southeast region of the area. It is near the
        fences. (LAVENDER)
     
     Now make your way back to Mjrn and Chit. Talk to Mjrn and give her
     all eight pebbles. Talk to Chit and you will find another sparkling
     object fall on the right side of Mjrn. Examine it and you will get
     another Dewdrop Pebble (MILK-WHITE). Talk to Mjrn and pick the top
     option to offer her the last pebble. There will be some scenes and
     you will get the Yoichi Bow for your efforts. Make your way to the
     Gate Crystal and teleport to Balfonheim.
    
     4) Balfonheim Port
     At the Sea Breeze Lane, you will saw a Cockatrice inisde the Chocbo
     Stable! Talk to Chocobo Wrangler, a girl who is sitting at the Chocobo
     Ranch area. Talk to her and pick the top option to show her the Feather
     of the Flock key item. Now talk to Miffed Moogle and follwed by Gurdy.
    
     There will be some scenes and the Cocaktrice (Moommer). Eventually, you
     will get the Defender, a great sword for your assistance. Now use the
     Gate Crystal and teleport to Archades
    
     5) Imperial City of Archades
     -------------------------------
     First of all, you need to get the Sandalwood Chop or you will have to
     spent time to get it. For details, please refer Section 02-51 for more
     details.
    
     Tsenoble
     ----------
     Now make your way to the north end of the area. Talk to the lady
     dressed in pink (Docent) and you will be allowed to enter if you have
     the Sandalwood Chop. Pick the top option to enter. 
    
     Grand Arcade
     ----------------
     Talk to the large Cockatrice (Agytha) [PS: You may need to chase it...
     *gasps*] Pick the top option (if you have saw the Cockatrice at Old
     Archades) when you managed to get hold of it. Agytha will leave you and
     you will get the Tumulus hand-bomb weapon! Make your way to the
     Highgarden Terrace
    
     Highgarden Terrace
     --------------------
     Talk to the Hunt Club Owner (Archadian Gentry) standing in the middle
     of a crowd. Tell him that you have been to the Phon Coast. Now exit by
     talking to the Docent at the Grand Archade.
    
     Remember to go to Old Archades and talk to Fermon to accept the Hunt
     for Lindwyrm (Rank V) at the Alley of Muted Sighs. He located at the
     northwest end of the area where he is talking to a group of people. If
     you make your way to the Ally of Low Whispers, you will find out that
     the other cockatrice is gone as well... Now make your way back to
     Imperial City of Archades. Proceed to the Aerodome. Board by leisure
     craft (200 gil)
    
     Flight #7 Trip from Archades to Rabanastre
     --------------------------------------------------
    
     Assistant Shopkeeper                 Assistant Shopkeeper
     -----------------------------        --------------------------------
     Echo Herbs             50 gil        Syphon                  4000 gil
     Gold Needle           100 gil        Teleport Stone           200 gil
     Alarm Clock            50 gil        Gysahl Greens            108 gil
    
     Make your way to the Sky Saloon. Talk to chief steward and pick the 1st
     option. You will meet the last sister, Cisset there. There will be some
     scenes and you will get the Ring of Renewal accessory for your efforts.
     Talk to Cisset again and you will be able to rest. Now make your way
     to Rabanastre again.
    
     6)  Royal City of Rabanastre
     -------------------------------
     Once back in Rabanastre, talk to Horne at the moogling terminal.
     Choose to go the Muthru Bazaar or the Sandsea. From there, head north
     to make your way to the North End. Make your way to the northmost end
     of the area. You will find a Cockatrice (Renn) there. Talk to it and it
     will run away. 
    
     Run in the opposite direction until you reach the street between the
     Clan Hall and the Gambit Shop. Once it is get close, WALK towards it
     or it will run away! Chasing it behind slowly is also pointless and
     thus you need to make use of human "roadblocks" that are near the
     blind spot. Please note that by exiting the area or entering into any
     of the buildings (Clan Hall or Gambit Shop), you will have to restart
     the chase ALL OVER again.
    
     Go to area north off Gambit Shop. There is an Rabanastran there walking
     on the streeth. Wait near the pillar where you find a woman in pink.
     Once the Cockatrice got blocked off, seize the opportunity and talk to
     it. Pick the 2nd option. (if you pick the 1st option, you have to do it
     all again!) 
    
     Now make your way back the first area where you find it in the first
     place. It wil be in the open. Talk to Renn and you will be given 3
     options. Pick the 1st option to confirm Cait has return. You will get
     the Diamond Sword for your efforts. Now make your way to The Sandsea
     or Muthru Bazaar. Use the Moogling Terminal and get to the Southgate.
    
     Make your way back to the Giza Plains (hopefully, it is the Dry season).
     Proceed to the Nomad Village.
    
     Nomad Village
     ---------------
     Make your way to the Nomad Village. Talk to Terra who is in the fully-
     filled Cocaktrice ranch. Talk to her and you will get 2x Hi-Ether for
     your efforts. Well, this marks the end of the quest!
    
                            -----------------------
                            o Sunstone Mini-Quest o
                            -----------------------
    
     Remember the first time that Vaan helps Jinn to get a Sunstone? You
     can do the quest again by talking Masyua. Talk to her and you will be
     given the following prompt:
    
     o Can you tell me about Sunstones <-
     o Nothing, sorry
    
     She will ask Vaan to help her to make sunstones:
    
     o Sure, why not? <-
     o How do I make sunstones?
     o No, thanks.
    
     Pick 1st option and you will receive the Shadestone key item. Now just
     go out to the plains and examine glowing dark crystals (they are
     indciated by ! icons). Examine it for the shadestone to get energy.
     Once it is 100%, you will get a Sunstone. Talk to Masyua and you will
     get 200 gil, 2 Potions, a Holy Stone for your efforts.
    
     PS: The process is repeatable and the reward does not change...
    
     After giving Elder Bruno the Ring of the Toad, visit Sadeen at Giza
     Plains during the raining season (yikes!).
    
     ----------------------------------------------------------------------
     [W-056]
     Exploring Barheim Passage
     ----------------------------------------------------------------------
                                                                 ffxii_0256
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  48
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Map (Barheim Candle)
      Esper:        Zalera
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area (Old area)
      ````````````````````````````````````````````````````````````````
      Battery Mimic
      LV 07 HP:  520    LP:  2   Weak vs. Ice
      Drop/Steal: Iron Scraps, Eye Drops, Mage's Habit, Alarm Clock
      ````````````````````````````````````````````````````````````````
      Zombie
      LV 07 HP:  277    LP:  1   Weak vs. Holy
      LV 08 HP:  283    LP:  1
      Drop/Steal: Items: Antidote, Dark Stone
      ````````````````````````````````````````````````````````````````
      Tiny Mimic
      LV 08 HP:  217    LP:  1   Weak vs. Wind
      LV 07 HP:  211    LP:  1      
      Drop/Steal: Eye Drops, Iron Scraps, Earth Stone,
                  Leather Headgear
      ````````````````````````````````````````````````````````````````
      Steeling
      LV 08 HP:  282    LP:  1   Weak vs. Wind
      Drop/Steal: Wind Stone, Antidote, Bat Fang, Armguard, Eye Drops
      ````````````````````````````````````````````````````````````````
      Flan
      LV 06 HP:  280    LP:  1   Weak vs. Fire
      LV 07 HP:  294    LP:  1
      Drop/Steal: Potion, Water Stone, Green Liquid, Topkapi Hat
      ````````````````````````````````````````````````````````````````
      Bomb
      LV 06 HP:  317    LP:  1   Weak vs. Water
      LV 08 HP:  347    LP:  1
      Drop/Steal: Bomb Ash, Echo Herb, Fire Stone, Gold Needle,
                  Steel Gorget
      ````````````````````````````````````````````````````````````````
      Mimic
      LV 07 HP:  334    LP:  1   Weak vs. Wind
      LV 08 HP:  340    LP:  1
      Drop/Steal: Earth Stone, Iron Scraps, Iron Sword, Eye Drops
      ````````````````````````````````````````````````````````````````
      Suriander
      LV 09 HP:  430    LP:  1   Weak vs. Ice
      LV 08 HP:  410    LP:  1
      Drop/Steal: Antidote, Horn, Horned Hat, Teleport Stone,
                  Storm Stone
      ````````````````````````````````````````````````````````````````
      Skeleton
      LV 08 HP:  318    LP:  1   Weak vs Holy
      LV 07 HP:  312    LP:  1
      Drop/Steal: Dark Stone, Bone Fragment
      ```````````````````````````````````````````````````````````````
      Skull Defender
      LV 08 HP: 322     LP:  1   Weak vs Holy
      Drop/Steal: Dark Stone, Bone Fragment
      ````````````````````````````````````````````````````````````````
    
     South Bank Village
     --------------------
     Use the Gate Crystal and teleport yourself to Dalmasca Esterstand.
     You will end up in the South Bank Village. Make your way to the
     Shores and you will find No. 381 (a Bangaa) there. Talk to it and
     you will be able to accept the hunt for Bloodwing (Rank V). By the
     way, remember to talk to Ruksel, Tchijri's dad and he wants you to get
     him a rod...
    
     Make sure you have the following equipment
     o Nishijin Belt x3, Ruby Ring x3, Black Belt x3
     o Remedy with all 3 Licenses learnt
     o All 3 Quickenings learnt
     o White Magick - Curaja, Regen, Esuna, Dispel
     o Black Magick - Firaga, Blizzaga, Thundaga
     o Arcane Magick - Bubble, Syphon
     o Time Magick - Disable, Stop, Slow
     o Green Magick - Silencega, Protect, Faith, Bravery
    
     Dalmasca Esterstand - Murmuring Defile
     ---------------------------------------
     The Barheim Passage is located southeast off the South Bank Village.
     You will need to Barheim Key in order to re-access it. Please refer
     to Section 02-42 for more details. Make your way to the Murmuring
     Defile. Examine the Weather-beaten door and you will be able to use
     the key to enter into the passage.
    
     You will be back at a familiar area.
    
                                  Lightworks  GS [IS]
                                      |
                                 Op. Sector 29
                                             |_ Great
                                                Eastern [M]
                                                Passage
                                 Op. Sector 36_|  /
                                                 /
                GS                              /
                   Op Sector 37    ----- Special Op Sector 3
                                         |
                                         |
                                   North-South Junction [GC]
     GS  Gate Switchboard                |
     SC  Save Crystal             ** Great Central Passage
     M   Map                             |
     IS  Item Shop            The Zeviah Subterrane  --- Terminus No.4
     GC  Gate Crystal                         |           Adjunct [SC]
                                              |             |
     [1] Dalmasca Estersand                  [1]         Terminus No.4
         - Murmuring Defile                                 |
     [2] Barheim Passage                                   [2]
         - Passage Entrance
    
     Great Central Passage
     -----------------------------------------------------------------------
     Enemies: Mimic, Suriander
     -----------------------------------------------------------------------
     Before head westwards, first of head north to the North-South Junction
     where Basch gets his equipment when you first visited there. There is
     a Gate Crystal. From this point onwards, you can use it to teleport to
     Barheim Passage.
    
     Unlike the previous visit, you will be able to venture more deep into
     the mines. There are a couple of Suriander at the southwest region.
     Now, there are two paths. Take the lower path. Below is the map for
     the new area.
    
    
                                         The          East        Great
                                         Zeviah  ---  West     -- Central
                                         Span         Bypass      Passage
                                          |                     /
                                          |              Special Op
          [1]                             |              Sector 5
           |                          West Annex
        Terminus   ___ Terminus No.7______|
          No. 7        Adjunct
        [ESPER]         [SC]
    
      [1] Garamsythe Waterway
    
      Enemies in this area
      ````````````````````````````````````````````````````````````````
      Suriander
      LV 38   HP: 7069    LP:  1   Weak vs. Ice
      LV 39   HP: 7089    LP:  1
      Drop/Steal: Storm Stone, Storm Magicite, Pointed Horn, Indigo
                  Pendent, Antidote
      ````````````````````````````````````````````````````````````````
      Bomb
      LV 38   HP: 5090    LP:  1   Weak vs Water
      LV 39   HP: 5108    LP:  1
      LV 40   HP: 5120    LP:  1
      Drop/Steal: Bomb Ashes, Bomb Shell, Fire Magicite, Fire Stone,
                  Handkerchief
      ````````````````````````````````````````````````````````````````
      Adamantitan
      LV 40   HP: 14704   LP:  2   Weak vs. Wind
      LV 41   HP: 15024   LP:  2
      Drop/Steal: Pebble, Phoenix Down, Turtle Shell, Water Magicite,
                  Water Stone, Soldier's Cap
      ````````````````````````````````````````````````````````````````
      Mimeo
      LV 39   HP:  6446   LP:  1   Weak vs. Holy
      LV 40   HP:  6686   LP:  1
      Drop/Steal: Gil, Cancer Gem, Dark Crystal, Francisca, Iron Ore,
                  Pebble
      ````````````````````````````````````````````````````````````````
      Dead Bones
      LV 38   HP:  6786   LP:  1   Weak vs. Holy
      LV 39   HP:  6966   LP:  1
      Drop/Steal: Ancient Bone, Blood-darkened Bone, Capricorn Gem,
                  Dark Crystal, Eye Drops, Gigas Hat, Ancient Bone
      ````````````````````````````````````````````````````````````````
      Specter
      LV 36   HP:  6786   LP:  1   Weak vs. Holy
      LV 37   HP:  6792   LP:  1
      LV 38   HP:  6798   LP:  1
      LV 39   HP:  6804   LP:  1
      Drop/Steal: Dark Crystal, Dark Magicite, Sky Jewel, Glass
                  Jewel
      ````````````````````````````````````````````````````````````````
    
     Special Op Sector 5
     ----------------------------------------------------------------------
     Enemies: Suriander, Adamantitan
     ----------------------------------------------------------------------
     The area is infested with a lot of Surianders and a Adamantitan. Use
     Blizzaga to fight the Suriander (weak against Ice) and Aeroga to
     attack the Adamantitan. (Oil + Firaga will deal an instantaneous 9999
     HP damage) The chest here contains mainly money and you can get around
     1,000 to 3,000 gil per pot. So don't miss them out. Exit the area and
     make your way back to Great Central Passage. Take the other path.
    
     East-West Bypass
     ----------------------------------------------------------------------
     Enemies: Bomb, Mimeo
     ----------------------------------------------------------------------
     You will find some friendly bombs here. But you can easily attack them
     by casting Disable, followed by Blizzaga. The northwest path will lead
     to some chests and Mimeos at the rear end. They are vulnerable to oil,
     so use them Oil-Firaga combo to your advantage. The traps here are
     pretty dangerous. So watch out for them. Avoid opening the chests
     here as some of them contain rare treasure.
    
     Zeviah Span
     ----------------------------------------------------------------------
     Enemies: Mimeo, Bomb, Dead Bones
     ----------------------------------------------------------------------
     In the northwest area, there is a Mimeo. Defeat it with Oil-Firaga
     combo. You will find more Bombs here. Use Disable on every Bomb you
     saw and freeze them up with Blizzaga.
     
     At the T-Junction where the path starts to split, you will fight
     Dead Bones. Dead Bones are skeletons but they are strong in magicks 
     and they use Reflect. Fortunately they are vulnerable to Stop Magick.
     So Stop any Dead Bones before you engage battle with. The lower path
     on the right leads to the Urn contain the Barheim Candle which will
     reveal the additional section.
    
     Go back to main path and take the left lower path. Defeat the Dead
     Bones and Bombs that are in your way. Once you reached the 2nd
     T-Junction, head south till you find a Precarious Cart on the left
     area. Examine it and it will open a secret path. Defeat the Dead
     Bones there and head south.
    
     West Annex
     ---------------------------------------------------------------------
     Enemies: Specter, Dead Bones
     ---------------------------------------------------------------------
     Endless Specter and Dead Bones will regenerate in this area. Make use
     of Disable on Specter and silence the Dead Bones. You can defeat a
     Specter instantly by using a Phoenix Down on it like other ghost type
     creatures. Move along the southern path and battle the Specter and
     Dead Bones (hopefully, you still got a lot of MP left) as eventually,
     the Mark - Bloodwing will appear.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.24 - Bloodwing
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
      ________________________________________________________________
      Bloodwing                              LV ??   HP: ???? (~30000)
      ________________________________________________________________
      Attacks:  Leech, Gnaw, Eerie Soundwave
      Notes:    -
    
      The Bloodwing is a flying monster and you can't hurt with non-
      range weapons but it can be quite weak considering. Eerie
      Soundwave does around 120~200 HP to all allies, while Gnaw does
      around 200~400 HP damage with the probability of inflicting
      Poison. The main attack is Leech which drains around 700 HP but
      you can still live with it. Thundaga seems quite effective on
      it. Thus keep on unleash it and shock with electricity!
    
      Steal:    Bat Fang
      LP:       22 LP
      ________________________________________________________________
    
     Upon defeating it, your Clan Rank should be upgraded to the Paragon
     of Justice if you have been following this walkhrough. Keep on head
     westwards. You will battle more Spectars and Dead Bones along the
     way. But with Disable and Phoenix Down on Spectars should allow
     you to move onward without much difficulty.
    
     Terminus No. 7 Adjunct
     -----------------------
     There is a Save Crystal. Use it and save your game. If you do not
     have even number level characters, go back to the previous area and
     train till they got level up a even number level.
    
     Now bring out a party whose level is even numbered. Equip Black Belts
     on 2 characters and 1 character with the Nijishin Belt. Set up the
     following Gambits:
    
     o   Ally: any                       -> Phoenix Down
     o   Self: status = HP Critical      -> X-Potion
     o   Ally: HP <30%                   -> Curaja
     o   Ally: status = Confuse          -> Smelling Salts
     o   Ally: status = Sleep/Disable    -> Alarm Clock/Remedy*
     o   Ally: status = Slow             -> Haste
     o   Self: status = Sap              -> Regen
     o   Foe: status = Reflect           -> Dispelga
    
    * Depends on the accessory equipped.
    
     Switch the character's weapon to Greatswords (the Defender that you
     have gotten earlier comes handy) and Hammer and Axe as their weapons.
    
     Now cast Protect, Shell, Bravery, Faith, Bubble, Regen and Haste
     on all your characters.
    
     Terminus No. 7
     ---------------
     Make your way to Mist filled area and you will fight Zalera.
      ________________________________________________________________
      Zalera                                 LV ??   HP: ???? (~40000)
      Dead Bones A                           LV 38   HP: 3394
      Dead Bones B                           LV 38   HP: 3394
      Dead Bones C                           LV 38   HP: 3394
      Dead Bones D                           LV 38   HP: 3394
    
      ________________________________________________________________
      Attacks:  Kill, Prime Lv. Death, Death, Sleepga, LV4 Break,
                LV3 Disable, LV2 Sleep
      Notes:    Protect, Shell, Reflect, Haste
    
      A timer of 5:00 minutes will appear & it means you will need
      defeat the Esper within 5 minutes.
    
      You will see a message that "Zalera braces against all attacks".
      Your attacks will do 0 damage this point of time. Therefore
      focus your attacks on Dead Bones. Dispel off the positive status
      Zalera has. Now keep on attacking the Dead Bones. Around 1+
      minute passed, Zalera will start to use Kill and its cloth
      attacks, which has the probability of causing Confuse. Once the
      character is killed, all your positive status will be gone. Cast
      Bubble followed by Curaja using that character. This is followed
      by some of the status spells:
    
      o LV4 Break
        - Casts Break on all characters - any character's level which is
          multiple of 4 will be infected with Petrify status. (LV 4, 8,
          12, 16, 24, 28...)
    
      o LV3 Disable
        - Cast Disable on all characters - any character's level which
          is multiple of 3 will be infected with Disable status. (LV 3,
          6, 9, 12, 15, 18, 21, 24...)
    
      o LV2 Sleep
        - Cast Sleep on all characters - any character's level which is
          multiple of 2 will be infected with Sleep status (LV 2, 4, 6,
          8, 10, 12, 14, 16, 18...)
      
      Once your character get hit by the petrify status, cast Stona/
      Esuna or use a Gold Needle to remove it. Keep on attacking
      normally and cast Haste on the characters. Heal the status as it
      comes. Once Zalera's HP is critical, its defense will raise.
    
      It will use Prime Lv. Death on only 2 occassion, the first time
      when its HP is below 50% and the 2nd time when it is about to be
      killed. BTW, I managed to defeat without use a Quickening...
    
      Steal:    Pebble
      LP:       80
      ________________________________________________________________
    
    Upon defeating the Esper, Zalera the Death Seraph, will join your party
    and will appear on the License Board. You will be able to learn it and
    summon it. Now head westwards and exit this area and you will end up at
    the Garamsythe Waterway.
    
     ----------------------------------------------------------------------
     [W-057]
     Exploring Garamsythe Waterway
     ----------------------------------------------------------------------
                                                                 ffxii_0257
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  48
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    -
      Esper:        Cúchulainn
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in these area
      ````````````````````````````````````````````````````````````````
      Dire Rat
      LV 02 HP:  77     LP:  1  Weak vs Water
      LV 03 HP:  97     LP:  1
      Drop/Steal: Rat Pelt, Fire Stone, Leather Shield
      ````````````````````````````````````````````````````````````````
      Steeling
      LV 02 HP:  97     LP:  1  Weak vs Earth
      LV 03 HP: 110     LP:  1
      LV 04 HP: 218     LP:  1
      LV 05 HP: 234     LP:  1
      Drop/Steal: Wind Stone, Bat Fang, Antidote, Phoenix Down,
                  Armguard
      ```````````````````````````````````````````````````````````````
      Ichthon (friendly)
      LV 03 HP:  130    LP:  1  Weak vs Lightning
      LV 04 HP:  141    LP:  1
      Drop/Steal: Fish Scale, Water Stone, Eye Drops, Phoenix Down
      ````````````````````````````````````````````````````````````````
      Lizard
      LV 39  HP:  7069  LP:  1   Weak vs. Water
      LV 40  HP:  7179  LP:  1
      Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
                  Horn, Taurus Gem
      ```````````````````````````````````````````````````````````````
      Malboro Overking
      LV 38  HP:  6503  LP:  1   Weak vs. Holy
      LV 39  HP:  6743  LP:  1
      Drop/Steal: Dark Crystal, Malboro Fruit, Malboro Flower, Virgo
                  Gem, Vanishga Mote, Putrid Liquid
      ```````````````````````````````````````````````````````````````
      Gespenst
      LV 41  HP:  7917  LP:  1   Weak vs. Holy
      LV 42  HP:  8097  LP:  1
      Drop/Steal: Book of Orgain, Capricorn Gem, Dark Crystal,
                  Teleport Stone, Reflectga Mote, Demon Shield
      ```````````````````````````````````````````````````````````````
      Ghost
      LV 38  HP:  6786  LP:  1   Weak vs. Holy
      LV 39  HP:  6792  LP:  1
      LV 40  HP:  6798  LP:  1
      Drop/Steal: Dark Magicite, Dark Stone, Echo Herbs, Glass Jewel,
                  Sky Jewel
      ```````````````````````````````````````````````````````````````
      Garchimacera
      LV 37  HP:  5938  LP:  1   Weak vs. Water
      LV 38  HP:  5953  LP:  1
      LV 40  HP:  5983  LP:  1
      Drop/Steal: Fire Crystal, Fire Magicite, Demon Eyeball, Demon
                  Feather
      ```````````````````````````````````````````````````````````````
      Water Elemental
      LV 25  HP: 14830  LP:  1   Weak vs. Fire
      Drop/Steal: Water Crystal, Feystone
      ```````````````````````````````````````````````````````````````
      Bartitine Croc
      LV 40  HP: 10745  LP:  1   Weak vs. Earth
      Drop/Steal: Wind Crystal, Blood Wool, Wind Magicite, X-Potion,
                  Broken Sword, Remedy
      ```````````````````````````````````````````````````````````````
      Foobar
      LV 43  HP:  6315  LP:  1   Weak vs. Holy
      LV 44  HP:  6545  LP:  1
      Drop/Steal: Echo Herbs, Sagittarius Gem, Silver Liquid, Minerva
                  Bustier, Dark Crystal
      ```````````````````````````````````````````````````````````````
    
     East Sluice Gate Control
     ---------------------------
     Well, you will end up at the area where you find the Save Crystal. 
     There is an urn there where you can pick up the Garamsythe Candle if
     you have pick it. Now you need to make your way back to Cental
     Waterway.
    
              [2]
                |                                 [S] East Spur Stairs
         North Spur Sluiceway (A)                              |
               |                                        East Waterway
         North Sluiceway (B)                            Control (G)
              |                                             |
         Central Spur Stairs (C)    Overflow                |
            [L]  |    [S]        [L] Cloca [S]        No. 11 Channel
                 |                       |      _ _ _ _/    |  (F)
          No 10 Channel  - - - Central Waterway             |
             (D) |                   Control                |
                 |             /       |      \             |
                 |       No. 3       No.1     No. 4         |
                 |     Clocaca     Clocaca    Cloaca        |
                 |     Spur (H)     (I)       Spur (J)      |
                 |                                          |
           West Sluice - - - - - -  Southern  - - - - - East Sluice
            Control (E)             Sluiceway            Control [S]
                                                               |
                                                              [3]
     [L]   Lowtown
     [S]   Save Crystal
     [1]   Barheim Passage
     [2]   Royal Palace of Rabanastre
    
     o--------------------------------------------------------------------o
     |Enemies           |(A) |(B) |(C) |(D) |(E) |(F) |(G) |(H) |(I) |(J) |
     |------------------|----|----|----|----|----|----|----|----|----|----|
     |Dire Rat          | o  | o  | x  | x  | x  | x  | o  | x  | x  | x  |
     |Steeling          | o  | o  | x  | x  | x  | x  | o  | x  | x  | x  |
     |Ichthon           | o  | x  | x  | x  | x  | x  | x  | x  | x  | x  |
     |Malboro Overking  | x  | x  | x  | o  | o  | o  | x  | x  | o  | x  |
     |Lizard            | x  | x  | x  | o  | x  | o  | x  | o  | x  | x  |
     |Water Elemental   | x  | x  | x  | o  | o  | x  | x  | x  | x  | x  |
     |Gespenst          | x  | x  | x  | o  | x  | x  | x  | o  | o  | o  |
     |Ghost             | x  | x  | x  | o  | x  | x  | x  | x  | x  | x  |
     |Garchimacera      | x  | x  | x  | o  | x  | x  | x  | x  | x  | x  |
     |Bartitine Croc    | x  | x  | x  | x  | x  | o  | x  | x  | x  | x  |
     |Foobar            | x  | x  | x  | x  | x  | x  | x  | x  | o  | x  |
     o--------------------------------------------------------------------o
    
     Make your way to the Central Sluiceway via No.10 Channel.
    
     As we are going to face a tough boss, make sure you have the following
     equipment:
    
     o Black Belt x3, Jackboots x3
     o All Level 3 Mist Quickenings for all 3 characters
     o A character who has acquired the license for the Nihopalaoa accessory
     o All characters with at least 3000 HP.
     o Remedy x20, X-Potions x30, Phoenix Down x25
     o All spells acquired in the Zalera Esper fight
     o Technick - Expose and Shear
    
     Central Waterway Control
     --------------------------
     You will see the Save Crystals along with the 4 Sluice Gate Controls. 
    
     Facing south the Sluice Gate Controls will be like this.
    
        No. 11           No.4           No. 3           No. 10
        Waterway         Waterway       Waterway        Waterway
        Control          Control        Control         Control
    
     You can only switch on 2 panels at a time.
    
     Once a sluice gate is being closed, the orb of the control will light
     up. By default the No.10 Waterway Control gate is closed off. Now close
     off the No.3 Sluice Gate. If done, correctly the orb of No. 3 Waterway
     control will light up. Make your way to No.3 Clocaca Spur area.
    
     No.3 Clocaca Spur
     -----------------------------------------------------------------------
     Enemies: Lizard, Gespenst
     -----------------------------------------------------------------------
     The water will drain up. You will fight a spirit-type enemy called
     Gespenst and it has a lot of nasty spells such as Silence and Death.
     Defeat it first. Head to southwest end of area and you will find a No.1
     South Waterway Control. Examine it and choose to close the Sluice
     Gates. One of the stairs will lead to the lower area where you can
     find chests there. If you head southwest area of the No.1 Clocaca,
     you will fight Malboro Overking and another Gespenst there. Silence
     the Gespenst first before he starts to use its deadly dark magicks.
    
     Central Waterway Control
     -------------------------
     Switch off the No. 3 and No. 10 Waterway Controls (i.e. open the sluice
     gates). Now switch on the No. 4 and No. 11 Waterway Controls (i.e.
     close the sluice gates). Head to the No.4 Clococa Spur via one of the
     southeast exits.
    
     No.4 Clocaca Spur
     -----------------------------------------------------------------------
     Enemies: Gespenst
     -----------------------------------------------------------------------
     More annoying Gespenst here, just cast Oil on it. Equip Rose Corsage to
     protect your magick caster against Silence. Use Firaga once it is oiled.
     There is another control orb similiar to the one that you see in No.3
     Clocaca Spur. Examine it (No.1 North Waterway Control) to switch it on
     and close the sluice gates.
    
     Now make your way back to Central Waterway Control.
    
     Central Waterway Control
     -------------------------
     Open the No. 11 Sluice Gate (i.e. turn off the No 11 Waterway Control).
     Turn on No.3 Sluice Gate Control. This means about No.3 and No.4
     Controls are on. Now use the Save Crystal and save your game.
    
     Equip 2 characters with the Black Belts and give the leader the
     Nihopaloa accessory. 
    
     Set up the following Gambits:
    
     o   Ally: any                       -> Phoenix Down
     o   Self: status = HP Critical      -> X-Potion
     o   Ally: HP <30%                   -> Curaja
     o   Self                            -> Bubble
     o   Ally: status = Confuse          -> Smelling Salts
     o   Ally: status = Disable          -> Remedy/Esuna
     o   Ally: status = Sleep            -> Alarm Clock
     o   Ally: status = Immobilize       -> Esuna/Remedy
     o   Ally: status = Slow             -> Haste
     o   Ally: status = Sap              -> Regen
     o   Foe: targeting self             -> Attack
    
     Now cast Protect, Shell, Bravery, Faith, Bubble, Regen and Haste
     on all your characters. Make your way to the No.1 Clocaca.
    
     Switch off attacking gambits like Foe: party leader's target and
     left Foe: targeting self ON.
    
     No.1 Clocaca
     ---------------
     Make your way down to the central area. The gate is located at the
     southwest area.
      ________________________________________________________________
      Cúchulainn                              LV ??   HP: ???? (~70000)
      Foobar A                                LV 43   HP: 6315
      Foobar B                                LV 44   HP: 6545*
      ________________________________________________________________
      Attacks:  Bio, Toxify, Slowga, Immobilizga, Malaise, Mana Spring,
                Invert, Disablega
      Notes:    Protect, Shell, Haste, Regen
    
      First, the battlefield has a Sap status and there is nothing you
      do about it. Thus, making the battle extremely difficult. Start
      off by having the leader use Dispel, the 2nd character uses
      Expose and 3rd character Shear on Cúchulainn.
    
      Once the Foobar appears, have the leader use the Remedy. With
      Nihopaloa equipped, Remedy will eventually become status
      ailments give the enemy a whole set of status ailments. Once you
      got 2 Foobars on the battle, do not attack them. Instead focus
      on Cúchulainn. Because on the battlefield, you will fight 2
      Foobars at most. The recent for ignoring the Foobars is because
      of its ability to cast Sleep and other nasty statuses on your
      allies. With Nihopaloa + Remedy combo, the Foobar will be under
      Doom status which means they will die anyway...
    
      Keep on attacking it as the Gambits will help you in your curing.
      When the Cúchulainn is about to use the Disablega, switch the
      leader's accessory to a Black Belt. When Cúchulainn is about to
      use Immbolizega, switch to Jackboots for all characters. Below is
      the summary of Cúchulainn's attacks:
    
      o Bio           - HP damage to all allies + Sap
      o Toxify        - Poison damage to all allies
      o Disablega     - Cast Disable status on all allies
      o Immobilizega  - Cast Immobilizega status on all allies
      o Slowga        - Cast Slow on all allies
      o Mana Spring   - Drains MP from one ally
      o Malaise       - Drains HP from one ally
      o Invert        - Switches between HP and MP for one character
    
      Invert is a very dangerous attack and sometimes may cause
      instant death for your characters. But your character's HP will
      transfer to HP and it will make your MP back to full. Once
      revived, your character will come back with full MP!
    
      Just keep on attacking on Cúchulainn until its HP is below 30%.
      Unleash your Mist Quickening when it is using a Disablega - 
      make sure all characters are equipped with Black Belt during
      that time.
    
      Unleash your most powerful combo and victory will be yours in
      no time. The reason for unleashing Mist Quickening when
      Cúchulainn is using Disablega is because any character who are
      under the Disable or Immobilize status, will be unable to
      participate to chain the Quickenings... 
    
      Steal:    Scorpio Gem
      LP:       50
      ________________________________________________________________
    
     Once the battle is over, Cúchulainn, the Impure will be available on
     the License Board. For those who are interested in completing the
     monsters for this area, please read the following:
    
     Ghost and Garchimacera
     ------------------------
     At the Central Waterway Control, switch on the following 2 panels -
     No. 4 and No. 11 Waterway Controls. Make your way to No. 11 Channel.
     Move a big roundabout along till your reach No. 10 Channel (i.e.
     you need to make a detour and go through the Southern Sluiceway).
    
     At the D-shaped Walkway, you will encounter Ghosts and Garchimacera
     instead of the Malboro Overkings and Lizards and this is partly
     to the increased water levels. However, to exit, you need to make
     another big detour to get out of the area.
    
     Bartitine Crocs
     -----------------
     You can only battle them at Channel No. 11 if you go down to the lower
     end of the areas with the sluice gate for No.4 and No. 11 are closed.
     i.e. The water levels are fully drained.
    
     Foobars
     --------
     You can fight them at the Nabreus Deadlands. However, you can also
     battle them at the area where you previously fought the Cúchulainn.
     They are vulnerable to sleep and offer some good drops.
    
     That's all for the Garamsythe Waterways!
    
     Now exit the Waterways via the exit from the Overflow Clocaca. Make
     your way to Rabanastre.
    
     ----------------------------------------------------------------------
     [W-058]
     The Journey to The Feywood
     ----------------------------------------------------------------------
                                                                 ffxii_0258
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  49
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Stun Bombs x1
      Loot:         High Arcana x2, Teleport Stone x5, Vampyr Fang x1
                    Deimos Clay
      Gil:          2,400 gil, 4,800 gil
      Equipment:    Genji Shield, Genji Gloves
      Key Items:    -
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Rabanastre
     --------------
     Make your way to the North End and visit the Clan Hall. Talk to
     Montblanc:
     o You will get 1x High Arcana and 3x Teleport Stone for achieving the
       rank for Paragaon of Justice
     o You will get another High Arcana and 2x Teleport Stones for
       commanding 4 Espers.
    
     Do sell the High Arcanas. They are *very* precious loot. If you check
     Clan Provisioner, you will be able to buy Warp Motes for 100 gil. Buy
     some of them. Below is the shopping list:
    
     Clan Provisioner
     -----------------------------
     Nihopalaoa          30000 gil
    
     Warp Mote             100 gil
    
     Bravery              5800 gil
     Faith                5800 gil
     Bubble               3300 gil
     Reverse              7600 gil
    
     Teleport Stone        200 gil
     Gysahl Green          108 gil
    
     Make your way to the Southgate and teleport to the Lhusu Mines.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Optional Boss - Gilgamesh
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     NOTE: You must clear the Antlion Mark Hunt (Rank V) before you can do
           this.
    
     Lhusu Mines - Transitway 2
     ---------------------------
     Save your game first. Teleport your way back to Lhusu Mines. Make sure
     you have at least 2 Thief's Cuffs. Give your 2 characters.
    
     Cast Protect, Shell, Bravery, Faith, Bubble, Regen and Haste on all
     3 participating characters. Make your way west and you reach the
     Tasche Span area.
    
      ________________________________________________________________
      Gilgamesh                            LV ??   HP: ???? (~150,000)
      Enkidou                              LV ??   HP: ???? (~10,000)
       ________________________________________________________________
      Attacks:  Slice Thrice, Kick, Perfect Defence, Ultimate Illusion
      Notes:    None
    
      First of all, dispose of Enkidou and cast Dispel to remove its
      Protect/Shell/Haste status. It has around 10,000 HP. Beware of
      its Sonics Fangs as it deals 400 HP + Slow.
    
      1st Form
      ----------
      Once Gilgamesh's pet is down, focus on Gilgamesh. He will initiate
      Slice Thrice, a combo techniques that deals 400 HP to all allies.
      Deplete his HP till 75%. You can steal a Potion from him.
    
      2nd Form
      ----------
      There will be some speeches and he will draws out a new sword 
      (which his new form). He comes with a couple new attacks. You
      can also steal another Potion from him. Keep on attacking him till
      his HP fall to 60%
    
      3rd Form
      ----------
      He will draws a gray cleaver. He will also come with Protect
      status. Dispel it first before you attack on attacking him. Keep
      note of your party's HP, cast Curaja if necessary. Keep on
      attacking him till his HP fall to 45%
    
      4th Form
      ----------
      He will draws another weapon. Remember to steal the Genji Shield
      from him when he is in this form. It may take more 1 attempt to
      steal it. He can cause Silence with his normal attacks. Use an
      Echo Herbs if that happens.
    
      This is your ONLY chance in the game to get the shield. Gilgamesh
      will also has Protect, Shell and Haste. Dispel those spells first.
      Continue to attack him till he reveals his final form when his HP
      is at 25%
    
      5th Form
      ----------
      He will draws out his final weapon. He will comes with Protect,
      Shell, Haste, Regen and Reflect in this form. Dispel all those
      statuses. Remember to steal the Genji Gloves from him before you
      defeat him. Once his HP is critical, he will unleash Perfect
      Defence where he will be immune to any forms of attack. Re-cast
      Bubble, Regen and Bravery every character. Once his HP gets
      critical, like most bosses, his defense will raise. He will
      also use a Technick - Utlimate Illusion, which does 800-1000 HP
      damage to all allies. Wait for a while, at the defense of magick
      shield will disappear and you attack Gilgamesh once again.
      Unleash your Quickening to finish off the battle in style...
    
      Steal:    1st to 3rd Form - Potion x3
                4th Form - Genji Shield
                5th Form - Genji Gloves
      LP:       27 LP (Enkidou), 70 (Gilgamesh)
      ________________________________________________________________
    
     Now Gilgamesh has run away and there is nothing that you can do about
     it. Return back to the Gate Crystal and save your game if you have
     stolen the Genji Gloves and Genji Shield. If not, reset and try again.
     (The battle is really easy compared to your other fights). 
    
     Before getting out of the mines, make your way to the spot where you
     fought the Antlion previously (Site 9) There is 50% chance of you
     getting the Fomalhaut - the game's best gun if you examine that chest.
    
     Make your way back to the Gate Crystal and teleport your way back to
     Dalmasca Estersand.
    
     Dalmasca Eastersand
     ---------------------
     Talk to No. 381 and collect your bounty for defeating the Bloodwing
     at the Barheim Passage - 2,400 gil, 1x Stun Bombs and 1x Vampyr Fang.
    
     Now use the Teleport Crystal and teleport your way to Mt. Bur-Omisace.
    
     Mt. Bur-Omisace
     ------------------
     Talk to Gurdy and accept the Hunt for the Trickster (Rank V) Hunt. Now
     make some preprations and make your way to the Frozen Brook area.
    
     Frozen Brook
     ----------------------------------------------------------------------
     Enemies: White Wolf, Skull Warrior, Lizard, Ice Elemental
     ----------------------------------------------------------------------
     You will meet Monid the Bangaa from the Clan Hall there. If you don't
     meet him, that means the Trickster won't appear as well. Thus keep
     exiting and re-entering until you meet Monid. Like Bansat in the
     previous fight, Monid will join you in the battle.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.25 - Trickster
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
      ________________________________________________________________
      Trickster                               LV ??   HP: ???? (~60000)
      ________________________________________________________________
      Attacks:  Wild Charge, Lunge, Peck, Choco-Comet
      Notes:    Haste
    
      During the battle against the Trickster, you still face the
      enemies like Ice Elemental, Skull Warriors, White Wolves and
      the Lizard. So destroy them first. Equip Rose Corsage so that
      you will be guard against Silence, which is often use by the Ice
      Elemental. Monid helps to battle but he isn't that strong so
      don't rely on him too much though...
    
      The Trickster is vulnerable to Sleep and Blind. Make sure you
      inflict Blind early in the battle. Sleep is useful but
      considering you don't have any non-elemental spells currently,
      blind will still be your best bet. Elemental spells such as
      Blizzaga, Firaga and Thundaga will be absorbed by Trickster.
      Hence don't bother to use spells.
    
      Its Wild Charge deals around 600 HP damage to a single ally, thus
      making low HP character to instant death easily. Once its HP is
      down 50%, White Wind condition will appear thus making it immune
      to status ailments for at least 2 to 3 minutes. Once its HP
      critical, the battle status Paling will initiate and Trickster
      will be immune to physical attacks for around 3 minutes or so.
      During that period, cast Bubble and Protect on your character
      and keep enduring till the Paling effect is over. Trickster
      tends to use Choco-Comet which does non-elemental damage to all
      allies for around 800 per character. However, you can block it
      with shield (all 3 shield licenses acquired) and reduce its hit
      rate with Blind. Once Paling effect is over, attack it and
      victory will be yours sooner or later... Likewise for those who
      want to go for quick kill, unleash your Mist Quickenings once
      the Trickster's HP is below 20%.
      
      Steal:    Chocobo Feather
      LP:       25
      ________________________________________________________________
    
     Once the Trickster is defeated, return back to Mt. Bur-Omisace.
     Talk to Gurdy and you will get 4800 gil along with Deimos Clay loot
     item for your efforts.
    
     The remaining hunts are recommended that you handle them when you got
     hands on some better magicks and technicks later in the game. Make the
     following preparations:
    
     o Get 3x Nishijin Belts, 3x Black Belts, 3x Rose Corsage (bought from
       Dalmasca Westersand)
     o Purchase all abilities that are for sale
     o All available monographs
     o Get the best available armor for 3 characters
     o Stock up at least 45 X-Potions
     o At least 20 Vaccines if you do not have Remedy Lore 3 license.
     o Acquire all abilities in the License Board (excluding Armor and
       Weapon licenses)
    
     Once you are done with your preparations, make your way to Jahara.
    
     Jahara - Bank of Sogoht
     -------------------------
     Hitch a Chocobo from Gurdy for 30 gil. Ride your way across the
     Ozmone Plains and make your way to the Sunlit Path area. Dismount
     there.
    
     Ozmone Plain - Sunlit Path
     ----------------------------
     Directly apposite off the Save Crystal, you will find a blinking item
     called "Scrap of Paper". Examine it and you will get 2 Alarm Clocks.
     It is from the wounded Imperial Soldier that you have helped earlier.
     Make your way inside the Golmore Jungle
    
     Golmore Jungle
     ----------------
     Below is the enemy listing
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Gargoyle
      LV 23  HP:  1436  LP:  1   Weak vs. Ice
      LV 24  HP:  1494  LP:  1
      Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
                  Mote
      ```````````````````````````````````````````````````````````````
      Malboro
      LV 22  HP:  1573  LP:  1   Weak vs. Wind
      LV 23  HP:  1693  LP:  1
      Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
                  Malboro Vine
      ```````````````````````````````````````````````````````````````
      Panther
      LV 21  HP:  1299  LP:  1   Weak vs. Ice
      LV 22  HP:  1409  LP:  1
      LV 23  HP:  1519  LP:  1
      Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
                  Mote
      ``````````````````````````````````````````````````````````````
      Hellhound
      LV 38  HP:  3680  LP:  1   Weak vs. Water 
      LV 39  HP:  3790  LP:  1
      Drop/Steal: Tanned Hide, Fire Magicite, Red Cap, Dark Mote,
                  Alarm Clock
      ``````````````````````````````````````````````````````````````
      Treant (friendly)
      LV 23  HP:  4274  LP:  1   Weak vs. Wind
      LV 24  HP:  4384  LP:  1
      Drop/Steal: Earth Magicite, Lumber, Balance Mote, Phoenix Down
      ``````````````````````````````````````````````````````````````
      Great Malboro
      LV 22  HP:  1630  LP:  1   Weak vs. Wind
      LV 23  HP:  1750  LP:  1
      Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
                  Malboro Vine, Virgo Gem, Foul Liquid, Musk Stick
      ``````````````````````````````````````````````````````````````
      Diresaur
      LV 28  HP:  5621  LP:  2   Weak vs. Wind
      Drop/Steal: Tanned Hide, Earth Magicite, Tryant Hide
      `````````````````````````````````````````````````````````````
    
     Below is the recap of the map for Golmore Jungle.
     
                                         Dell of The _ The 
                                         Dreamer       Branchway
    [1]                                 |                  \
       \                               The                The Greenswathe
     Paths of Chained  _ Whisperleaf _ Parting                 |
     Light     [2]    |  Way           Glade                   |
          \     |     |                                       [3]
     The Needlebrake _|
          |
     The Rustling Chapel
          |
         [4]
    
     [1]  Ozmone Plains - Sunlit Path
     [2]  Eruyt Village
     [3]  Paramina Rift - Fading Vine
     [4]  Feywood
    
     Paths of Chained Light
     ----------------------------------------------------------------------
     Enemies: Panther, Malboro, Hellhound
     ----------------------------------------------------------------------
     Well, the Hellhounds should not be posing you as much problems when
     your party is at a lower level. Just slaughther them and make your to
     the Needlebrake area.
    
     The Needlebrake
     ----------------------------------------------------------------------
     Enemies: Malboro, Great Malboro, Treant, Hellhounds
     ----------------------------------------------------------------------
     Make your way towards south and you will reach the Rustling Chapel
    
     The Rustling Chapel
     ----------------------------------------------------------------------
     Enemies: Diresaur, Hellhounds, Coeurl
     ----------------------------------------------------------------------
     You will find more Couerl and Hellhounds in this area. At the entrance
     leading to the Feywood, you will encounter a Diresaur. Slain it for
     a Tryant Hide...
    
     ----------------------------------------------------------------------
     [W-059]
     The Journey to The Feywood
     ----------------------------------------------------------------------
                                                                 ffxii_0259
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  49
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Map (The Feywood, Feywood Candle)
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Basilisk
      LV 42  HP:  5429  LP:  1   Weak vs. Lightning
      LV 43  HP:  5749  LP:  1
      Drop/Steal: Antidote, Chronos Tear, Ice Crystal, Primed Tanned
                  Hide, Serpent Eye
      ```````````````````````````````````````````````````````````````
      Behemoth
      LV 42  HP: 10026  LP:  2   Weak vs. Ice
      LV 43  HP: 10446  LP:  2
      LV 44  HP: 10866  LP:  2
      LV 45  HP: 11286  LP:  2
      Drop/Steal: Behemoth Steak, Gemini Gem, Primed Tanned Hide,
                  Red Fang, Storm Crystal
      ```````````````````````````````````````````````````````````````
      Cerberus
      LV 38  HP:  4419  LP:  1   Weak vs. Water
      LV 39  HP:  4730  LP:  1
      LV 40  HP:  5059  LP:  1
      Drop/Steal: Fire Crystal, Francisca, Hell-Gate's Flame, Libra
                  Gem, Prime Pelt
      ```````````````````````````````````````````````````````````````
      Deadly Nightshade
      LV 39  HP:  3167  LP:  1   Weak vs. Water
      LV 40  HP:  3407  LP:  1
      LV 41  HP:  3647  LP:  1
      Drop/Steal: Chrono Tears, Fire Crystal, Succulent Fruit, Virgo
                  Gem, Screamroot
      ``````````````````````````````````````````````````````````````
      Giruveganus
      LV 46  HP: 13006  LP:  2   Weak vs. Holy
      LV 47  HP: 13686  LP:  2
      Drop/Steal: Broken Greataxe, Dark Crystal, Leo Gem, Prime
                  Tanned Hide, X-Potion
      ``````````````````````````````````````````````````````````````
      Golem
      LV 42  HP: 11280  LP:  2   Weak vs. Wind
      LV 43  HP: 11550  LP:  2
      Drop/Steal: Aquarius Gem, Earth Crystal, Mystletainn, Remedy,
                  Quality Lumber, Judicer's Staff
      ``````````````````````````````````````````````````````````````
      Holy Elemental
      LV 25  HP: 14830  LP:  1   Weak vs. Dark
      Drop/Steal: Feystone, Holy Crystal, Holy Magicite, Holy Stone
      ``````````````````````````````````````````````````````````````
      Mirror Knight
      LV 40  HP:  5202  LP:  1   Weak vs. Earth
      LV 41  HP:  5522  LP:  1
      LV 42  HP:  5842  LP:  1
      Drop/Steal: Aries Gem, Mirror Mail, Mirror Scale, Wind
                  Crystal, Windslicer Pinion, X-Potion
      `````````````````````````````````````````````````````````````
      Mu
      LV 40  HP:  3167  LP:  1   Weak vs. Water
      LV 41  HP:  3487  LP:  1
      Drop/Steal: Fire Crystal, Aries Gem, Eye Drops, Blood Wool,
                  Moondust
      ````````````````````````````````````````````````````````````
      Preying Manis
      LV 43  HP:  7465  LP:  1   Weak vs. Holy
      LV 44  HP:  7705  LP:  1
      Drop/Steal: Cancer Gem, Dark Crystal, Insect Husk, Reflectga
                  Mote, Sickle-Blade, Bowline Sash
      ````````````````````````````````````````````````````````````
      Tartarus
      LV 38  HP:  3619  LP:  1   Weak vs. Holy
      LV 39  HP:  3939  LP:  1
      LV 40  HP:  4259  LP:  1
      Drop/Steal: Dark Crystal, Libra Gem, Prime Pelt, X-Potion,
                  Power Vest
      ````````````````````````````````````````````````````````````
    
     -------------------
     The Feywood
     -------------------
    
                     [1]              [2]        [1]  Golmore Jungle
                      |              /           [2]  Paramina Rift
                    Walk of Flitting             [3]  Lenne Mines
                    Rifts    \                   [4]  Giruvegan
     [3]           /          \                  [SC] Save Crystal
        \ Walk of Dancing ---  Walk of
             Shadows           Stolen Truths
                    \           /
                     Antiquity's
                     End . [SC]
                         .
                    Redolent Glade
                         |
                   White Magick's Embrace
                         |
                   Ice Field of Clearsight
                         /
                  Edge of Reason
                    /
                  [4]
     Walk of Flitting Rifts
     ----------------------------------------------------------------------
     Enemies: Deadly Nightshade, Golem, Mu, Tartarus
     ----------------------------------------------------------------------
     Don't move forward. Cast Libra and there is a trap just in front of
     you! Make sure Libra is cast on at all times as some of the traps can
     be very extremely dangerous.
    
     In the area near the Golmore Jungle, you will fight Deadly Nightshade.
     Put them into deep sleep with Sleepga and cast Blizzaga for a freezing
     effect. They can use Pollens - which causes Sleep, Silence and Poison.
     So put them into sleep is your priority.
    
     Near the entrance leading to the Paramina Rift, you will find a Golem
     there. Make use of Aeroga for easier damage and they are vulnerable to
     Sleep as well. So cast Sleep and Oil + Firaga for more damage!
    
     Mu, a stronger versions of the rabbits, are very dangerous as they can
     cast Confuse. Hence cast Silence and Sleep on them to prevent them
     from acting any mischief.
    
     At the south end of the area, you will find a Tartarus, a stronger
     version of Hellhounds. Put them into sleep as well and you might want
     to soak them with Oil + Firaga. They drop X-Potions so don't miss the
     chance!
    
     There are two pathways. First of all, take the southeast route. There
     is a trap there. Equip Steel Poleyns if you have it or switch out all
     members except the one with Libra so you can cross it safely...
    
     Walk of Stolen Truths
     -----------------------------------------------------------------------
     Enemies: Cerberus, Tartarus, Golem
     -----------------------------------------------------------------------
     Your radar will be jammed and you won't be able to use it. You will
     encounter more dangerous enemies. Cerberus looks like Tartarus except
     they have a fire-light on its horn. The Oil-Firaga combo does not work 
     against it as it absorbs Fire. Thus make use of Sleep-Blizzaga combo.
    
     Since your radar isn't work, you have rely on the actual map (press
     SELECT) and use the cursor's arrow to determine your bearings.
    
     The Urn is located at the northeast end of the area. Grab that first.
     Surprised that that area is quite small right? Make your way to
     Antiquity's End.
    
     Antiquity's End
     ------------------
     There is a Save Crystal here. Head south southwards and there will be
     a message saying "dense mist prevent you from advancing" and it will
     trigger a cutscene. Now return back to the Save Crystal and do the
     following preparations:
    
     o Equip Bowline Sash on all 3 characters.
    
     Set up the following Gambits:
     o   Ally: any                       -> Phoenix Down
     o   Self: status = HP Critical      -> X-Potion
     o   Ally: HP <30%                   -> X-Potion
     o   Ally: status = Confuse          -> Smelling Salts
     o   Ally: status = Sap              -> Remedy
     o   Ally: status = Disease          -> Vaccine/Remedy
     o   Ally: status = Sleep            -> Alarm Clock
     o   Ally: status = Slow             -> Haste
     o   Foe: targeting self             -> Attack
    
     Now cast Protect, Shell, Bravery, Faith, Bubble, Regen and Haste on
     all 3 participating members. Head southwards
    
     Redolent Glade
     ----------------
     There will be some scenes and you will have to fight a large flower..
     Your characters' MP will be draining for this battle!
      ________________________________________________________________
      Rafflesia                              LV ??   HP: ???? (~38000)
      ________________________________________________________________
      Attacks:  Curse, Pollen Dance, Syphon, Nectar Volley
      Notes:    Shell
     
      First of all, have the leader cast Dispel, the 2nd character
      use Expose while the 3rd character use Shear. Have the leader
      cast Silence while other 2 characters attacks.
    
      Its Nectar Volley will causes Sap and deals around 400 damage to
      one ally. Syphon drains MP from your characters. Curse causes
      a variety of status ailments - Sap, Disease, Poison & Confuse
      but you can prevent it with Silence. Pollen Dance is very deadly
      as it could inflict Confuse on all characters but with the
      Bowline Sash it should not pose you any problem.
    
      If you do cast all the status upgrades I have listed earlier,
      the battle is a walk in a park. Your characters can easily deal
      2000+ HP damage on Rafflesia attack with Expose + Bravery on
      your characters.
      
      Steal:    Screamroot
      LP:       31
      ________________________________________________________________
    
     Once the flower is out of your way, return back to Antiquity's End. Use
     the Save Crystal there to restore back your HP/MP & save your game. If
     you are interesting in more exploring, you can head back northwest
     (Walk of Dancing Shadows)
    
     Walk of Dancing Shadows
     ----------------------------------------------------------------------
     Enemies: Mirrorknight, Tartarus, Mu
     ----------------------------------------------------------------------
     Mirrorknights are upgraded versions of Bagoly type monsters. They
     likes to use Reflect. Hence it is no point using spells unlike you got
     the Opal Ring equipped on the caster. But they are pretty weak and you
     should be able to take them out rather easily. They drop Mirror Mail,
     a body armor that has auto-Reflect. Other than the Mirrorknights, you
     will also encounter Tartarus and Mu in that area.
    
     The northwest exit leads to the Hennes. You will be visiting there
     later. Return back to Antiquity's End and head south to Redolent Glade.
     Head further south to the next area.
    
     White Magick's Embrace
     -----------------------------------------------------------------------
     Enemies: Preying Mantis, Mirrorknight, Basilisk
     -----------------------------------------------------------------------
     You will find some Preying Mantis here. Use Blindga and Oil, followed
     by Firaga to kill them off. Mirrorknights can be encountered here too.
     Just keep on attacking them and do not use magicks. If you get close
     to the boulders, serpents called "Basilisk" will appear. Strike them
     with Thundaga. There is another Urn located at the southeast end of
     the area and it contains the Feywood Candle which reveals the
     additional hidden areas.
    
     Ice Field of Clearsight
     -----------------------------------------------------------------------
     Enemies: Basilisk, Preying Mantis, Behemoth
     -----------------------------------------------------------------------
     You will encounter most Basilisk and Preying Mantis here. A Behemoth is
     approaching where you will hear roars. Just cast 2 Blizzaga and they
     will be dead Behemoth meat in no time.
    
     To proceed to the next area, you need to activate the Feywood Gylphs. A
     Feywood Gylph is like a chamber with a star-shaped symbol in the middle.
     There are 4 such structures on the map.
    
                                      White Magick's Embrace
                                           /
                                   FG1
                              FG          FG2
                                   FG3
                                /
                      The Edge of Reason
    
     The area will look something like this. Go to FG1. Go to the middle of
     the chamber. Once you stand in the middle of it, you will see "Feywood 
     Gylph" marker appearing. Check it with X button and pick the top
     option. Now rotate the camera until you saw an illusion of a green
     forest walkway, not the normal reflection images of your party moving.
     Once you saw that, move your party across it. 
    
     Now make your FG2, do the same that you do it for FG1. Once you done
     for FG2, make your way to FG3. Do the same for FG3 and you will see the
     pathway appearing at the southern region of the area will be available
     for you to cross.
     
     The Edge of Reason
     -----------------------------------------------------------------------
     Enemies: Basilisk, Preying Mantis, Behemoth, Giruveganus
     -----------------------------------------------------------------------
    
                           Ice Field of Clearsight
                                /
    
               FG       FG2
    
                        FG1
                    *         FG3
    
                FG4
               /
             Gate Gigas
    
     The enemies here are pretty easy to handle as you can defeat most of
     the enemies rather easily with Bravey + Haste status. Watch for
     Behemoths when use the Bacchus's Wine and they can deal 1000+ damage
     with their attacks. So target Blizzaga on them as soon as you sees
     them. In the area southwest off FG1, you will find Giruveganus -
     inflict Blind/Sleep on it and freeze it with Blizzaga. At the area
     where you find Giruveganus, you will find a trap. Inside that trap, if
     there is a chest, mostly likely is Deathbringer sword or the
     Ensanguined Shield (!). But the appearance of the chest is random and
     it depends a lot on luck... 
    
     You will find Feywood Gylphs here. Now make your way FG1. Examine it
     and find the forest illusion. Make your way FG2, you will find Preying
     Mantis. Defeat them and examine the Gylph and locate the correct
     illusion. Now make your way to FG3. You will find Behemoths here.
     Freeze them with Blizzaga and examine the Gylph. Do the same thing that
     you done for the previous two Gylphs. Go to FG4 and you will find 2
     more Behemoths there. Defeat them and examine the Feywood Glyph. Do
     the same thing that you have doing all along and you will find a huge
     gate - labelled "Gate Gigas".
    
     Bring in the summoner and have the summoner summons Belias. Examine
     the gate and pick the 2nd option to touch it. Belias will open the
     path for you...
    
     ----------------------------------------------------------------------
     [W-060]
     The Ancient City of Giruvegan
     ----------------------------------------------------------------------
                                                                 ffxii_0260
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  50
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    Deathbringer, Ensanguined Shield 
      Key Items:    Map (Giruvegan)
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Behemoth
      LV 44  HP: 12199  LP:  2   Weak vs. Ice
      LV 45  HP: 12619  LP:  2
      Drop/Steal: Gemini Gem, Prime Tanned Hide, Storm Crystal, Red
                  Fang, Behemoth Steak, Giant's Helmet
      ```````````````````````````````````````````````````````````````
      Gargoyle Baron
      LV 42  HP:  6071  LP:  1   Weak vs. Holy
      LV 43  HP:  6231  LP:  1
      Drop/Steal: Dark Crystal, Demon Tail, Scorpio Gem, X-Potion,
                  Doom Mace
      ```````````````````````````````````````````````````````````````
      Mythril Golem
      LV 43  HP: 17733  LP:  2   Weak vs. Water
      LV 44  HP: 17973  LP:  2
      Drop/Steal: Aquarius Gem, Fire Crystal, Gaia Gear, Iron Ore,
                  Mythril
      ```````````````````````````````````````````````````````````````
      Vivian
      LV 42  HP:  6526  LP:  1   Weak vs. Holy
      LV 43  HP:  6766  LP:  1
      LV 44  HP:  7006  LP:  1
      Drop/Steal: Malboro Flower, Dark Crystal, Virgo Gem, Red Fang
      ```````````````````````````````````````````````````````````````
      Diakon Entite
      LV 45  HP: 48042  LP:  7   Weak vs. Dark
      Drop/Steal: Diakon Halcyon, Electrum, Feystone, Holy Crystal
      ```````````````````````````````````````````````````````````````
    
     -------------------------------
     The Ancient City of Giruvegan
     -------------------------------
    
    
                        The      ___  Gate of   __  Gate of ___ [1]
                        Trimahla      Water         Earth
                        Water-
                        Steps
                      /
               The Aadha
               Water-Steps
                /
             The Haalmikah
    [2]      Water Steps [SC]
     |         |
    Gate   ____|
    of Fire
    
     [1] The Feywood                      [SC]  Save Crystal
     [2] The Great Crystal
                                               
     Gate of Earth
     ----------------
     There will be some scenes and you have finally reached the Ancient
     City of Giruvegan. Now follow Ashe and make your way down the pathway.
     You will find a Gate Crystal. Use it and save your game.
    
         o---------------------------------------------------------o
         |             Deathbringer & Ensanguined Shield           |
         | I have tested this out myself. The chest is completely  | 
         | random and it regenerates upon reset and even if you    |
         | have gotten the previous chests. It is a good way to    |
         | revisit the previous area as you can fight Behemoths    |
         | and the Giruveganus. Below are the statuses of these    |
         | 2 decent equipment, which you can get without the       |
         | Diamond Armlet:                                         |
         | o Deathbringer:                                         |
         |   Attack +90 + KO (Note: killing enemies this way does  |
         |   not give you any EXP, LP or even loot!) I will still  |
         |   prefer the Defender Sword                             |
         | o Ensanguined Shield                                    |
         |   Evasion +90 - Poison, Sap and Slow status             |
         | Once you got one, go back to this Gate Crystal, save    |
         | your game, reload & go back to grab the other treasure. |
         o---------------------------------------------------------o
    
     Check your inventory and make sure you have the following stuff:
     o 3 Ice Shields, 3 Flame Shields, 3 Rose Corsage
     o Sleepga, Disable, Blizzaga, Curaja
    
     Make some preparations:
     o Equip Ice Shields for 3 characters
     o Equip the best armor for your characters - preferably the Carabineer
       Mail
    
     Cast the following on your characters and you should know the drill.
     Protect, Shell, Bravery, Faith, Float, Bubble, Regen & Haste.
    
     Now go further westwards until you saw a Way Stone. Touch it and you
     will be warped to the Gate of Water.
    
     Gate of Water
     ---------------
     Before you can fight the enemies here, you will have fight a guardian
     and it is a tough nut to crack...
      ________________________________________________________________
      Daedalus                               LV ??   HP: ???? (~66000)
      ________________________________________________________________
      Attacks:  Tri-Attack, Tremor, Ice Break, Smite of Rage, Rage,
                Darkra
      Notes:    -
    
      Daedalus will start off by casting Haste on itself...
     
      Have the leader dispel off its positive status ailments, the 2nd
      character use Expose and the 3rd character uses Shear.
    
      Daedalus is a Headless-class monster and it has a couple of
      strong attacks like:
      o Tri-Atttack - +1000 HP damage to a single character + Slow
      o Tremor - 700+ HP damage to all characters (earth elemental)
        - Dragon Shield will nullify them (which you can buy at Phon
          Coast or you are already guarded with Float cast on your
          party)
      o Ice Break - 500+ HP damage to all characters (ice elemental)
      o Smite of Rage - 700+ HP damage to one target
      o Rage - 1000+ HP damage to all targets
     
      On top of those attacks, Daedalus chain combo attacks and they
      are deadly if your party's HP is low. Thus try to keep Bubble,
      Protect and Haste statuses on at all times. Fight the bosses
      normally as you do. Conserve your MP throughout the battle.
    
      Once the boss' HP gets critical, it's attack will increase
      considerablely and at point of time, you can't do anything about
      it. Once the boss' HP is left with only 1/6, unleash your Mist
      Quickening to finish the job off.
    
      PS: If you cast the spells I mentioned earlier, you might even
          defeat Daedalus before it uses Smite of Rage....
        
      Steal:    Dark Crystal, Forbidden Flesh
      LP:       33
      ________________________________________________________________
    
     Go back to the previous area, your party is really battered. I
     suggest you to do that as the battles upcoming are not that easy...
     Save your game.
    
     Once you are done, return back here and the Way Stone on the west.
    
     The Trimahla Water-Steps
     ----------------------------------------------------------------------
     Enemies: Behemoth, Gargoyle Baron, Mythril Golem, Vivian
     ----------------------------------------------------------------------
     Set the following attacking Gambits:
     o Foe: status = Sleep     -> Blizzaga
     o Foe: status = Disable   -> Blizzaga
    
     More Behemoths will be encounter here. Use Immobilize and Sleepga on
     them followed by casting Blizzaga. Next to the area, where you fight
     the Behemoths, you will see an Aviro Gate Stone. Examine. Go down the
     ramp and you will fight a new enemy - Gargoyle Baron. Cast Disable on
     it before fight it. Use Sleepga on Behemoths and Disable on Gargoyle
     Barons and this area should be quite easy to handle.
    
     The map of the area is located at the southeast corner of this area.
     Make sure you grab it from the urn. It might not appear during this
     period but make sure you check it when you revisit this place
     again...
    
     Move down the ramp till you reach east-end of the area. You will find
     2 Mythril Golem. Cast Sleepga on them and toss Blizzaga as your
     primarily attacking magick.
    
     You will find Chthes Gate Stone. Examine it and magick forcefield will
     be turn off and you will be allow to pass.
    
     At northwest end of the area, you will encounter Vivian, a stronger
     version of Malboros, toss Sleepga and Oil for easier finishing.
    
     BTW, the chests in this area are in shapes of a crystal instead of a
     normal chests you find the previous areas. The exit is at the
     midwest area (just move along the winding path) and you will find
     another 2 Mythril Golems there. Upon defeating one, a green magick
     path will appear. Just follow the pathway to the next area
    
     The Aadha Water-Steps
     ----------------------------------------------------------------------
     Enemies: Vivian, Behemoth, Gargolye Baron, Mythril Golem,
              Diakon Entite*
     ----------------------------------------------------------------------
     Once you go down the walkway, you will see more Behemoths. Charm them
     to sleep using Sleepga and put them into the freezer with Blizzaga.
     Defeat the Gargoyle along the walkway (prevent them from attack with
     Disable) and make your way to another platform where you find 2 more
     Mythril Golems. Cast Sleepga and the Gambits will do the rest. However,
     the Thundaga seems to more efficient on the Golems as metal conduct
     electricity...
    
     Examine the Paron Gate Stone is in the middle of the golem to turn
     off magick forcefields. It will not open the forcefield closest to it
     but another one. Make a U-Turn and move down the walkway, dispatch
     any Behemoths or Gargoyle Barons that come in your way. At the north
     west end of the area, you will find 2 more Mythril Golem. Put them
     into sleep by casting Sleepga on them followed by Thundaga. You will
     find the Parelthon Gate Stone. Examine it and turn off the previous
     magick forcefield where you find the Paron Gate Stone.
    
     Move all the way south and fight the Vivians and Gargoyle Barons that
     are in your way till you reached the southeast end of the area. You
     will find 2 Mythril Golems at the end of your party. You will find
     Tychi Gate Stone. Examine it. Move your way back up the ramp that
     at southeast end of the area. You will fight more Vivians. Put them
     into sleep before your characters got infected by its Putrid Breath.
    
     Once you have activated the 3 stones, make your way to west-end most
     of the area, you will find Gargoyle Barons and Vivians in a group.
     Toss Sleepga and Disable. You will find another Mythril Golem at the
     southwest end of the area. Defeat it and the 2nd magick path will
     appear. Cross it.
    
     The Haalmikah Water-Steps
     ---------------------------
     There will be a cutscene while you are walking on the pathway. Move
     forward and you will end up in front of a large gate called "Bulwark
     Chronos". Examine it and you will be able to access the Save Crystal
     behind it.
    
     Do the following:
     o Equip Flame Shields on your character if they are using single-handed
       weapons
     
     Set up the following Gambits:
     o   Ally: any                       -> Phoenix Down
     o   Self: status = HP Critical      -> X-Potion
     o   Ally: HP <30%                   -> Curaja
     o   Ally: status = Sap              -> Regen
     o   Ally: status = Poison           -> Antidote
     o   Ally: status = Slow             -> Haste
     o   Foe: targeting self             -> Attack
    
     Cast Protect, Shell, Faith, Bravery, Bubble, Regen and Haste on all the
     3 participating characters for the upcoming boss fight.
    
     Read the paragraph on "Gate of Fire"
    
     Now examine the "Bulwark Hemera" door and you will be able to move
     onto the next area.
    
     Gate of Fire
     -----------------------------------------------------------------------
     Enemies: Gargoyle Baron, Vivian
     -----------------------------------------------------------------------
     NOTE: Enemies will appear here ONLY after you have defeat the boss in
           this area
     
     Before continuing to move forward, here is a map of an empty area.
    
                     _     _     ___     The "---" represents the stairs,
              ____  | |---| |   |  _|    S represents the starting point
             | __ |_| |---| |---| |      and X is the spot where you see
             ||  |__  |   |_|---|_|      the hidden path.
            _||_____| |  
           |_  []_[]  |X   _     _       Once you reach the spot marked "X"
             ||   __| |   | |   | |      Move your party against the empty
             ||__| _  |---| |---| |_     space and a hidden magick path
             |____| |_|---|_|---|___|    will appear.
                           S
    
     I supposed of the purpose of having a complex area to remove the
     positive status effects that you have cast area. Once the magick path
     is uncovered, you can go back to Save Crystal and cast positive effects
     again. Or
    
     From the starting point, head west and up the small steps. Move all the
     way north until you saw a box form on the right of radar. Move against
     the open space and it eventually, it will unveil a hidden path. Cross
     the hidden magick and there will be some scenes...
    
     A large dragon comes and you will have to battle it!
      ________________________________________________________________
      Tyrant                               LV ??   HP: ???? (~181,000)
      ________________________________________________________________
      Attacks:  Bile, Lunge, Thundaga, Sonic Fangs, Piercing Graviga
                Fireball, Firaga
      Notes:    Haste, Protect, Shell
    
      Technicks will be locked for this battle and it means you can't
      use Expose, Shear, Charge or even Steal!
    
      This boss is by far most the most HP that you have ever
      encountered in the game yet.
    
      Start off by dispeling its positive statuses.
    
      o  Bile         - Multiple hit attack (600+) against 1 ally +
                        Poison/Sap
      o  Thundaga     - heavy lightning damage against all allies.
      o  Sonic Fangs  - heavy non-elemental atatck against 1 ally +
                        Slow
      o  Piercing     - Halves all allies' HP (Can MISS!)
         Graviga
      o  Fireball     - Fire-elemental damage against one ally
    
      Well, the boss absorbs Lightning elemental attacks, hence avoid
      equipping your characters with lightning elemental weapons such
      as the Storm Spear. Faith + Blizzaga is extremely efficient as
      you can hit 9999 HP damage with it. Watch for the boss' Piercing
      Graviga as it could halves your character's HP and fortunately it
      can miss (*phew*). Cast Curaja if that happens.
    
      The boss' normal attack does around 400 HP even if with Protect
      on and has a probability of causing Poison. Use an Antidote/cast
      Poisona if that happens.
    
      Steal:    N/A
      LP:       33
      ________________________________________________________________
    
     Upon defeating the boss, a Way Stone will appears on that area. Go
     back to Save Crystal, your HP is severely depleted. I suggest you to
     do so...
    
     Upon you are done with your healing, examine that Way Stone and you
     will be teleported to...
    
     ----------------------------------------------------------------------
     [W-061]
     The Great Crystal
     ----------------------------------------------------------------------
                                                                 ffxii_0261
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  51
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    Black Mask, White Robes, Holy Lance
      Key Items:    The Treaty-Blade
      Esper:        Shemhazai
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Ose
      LV 44  HP:  6739  LP:  1   Weak vs. Holy
      LV 45  HP:  7059  LP:  1
      Drop/Steal: Coeurl Whisker, Dark Crystal, Libra, Morning Star,
                  Prime Pelt
      ```````````````````````````````````````````````````````````````
      Reaper
      LV 45  HP:  9931  LP:  1   Weak vs. Holy
      LV 46  HP: 10111  LP:  1
      Drop/Steal: Book of Orgain-Cent, Capricorn Gem, Dark Crystal,
                  Vaccine
      ```````````````````````````````````````````````````````````````
      Mythril Golem
      LV 45  HP: 17733  LP:  2   Weak vs. Water
      LV 46  HP: 17973  LP:  2
      LV 47  HP: 18213  LP:  2
      LV 48  HP: 18453  LP:  2
      Drop/Steal: Aquarius Gem, Fire Crystal, Gaia Gear, Iron Ore,
                  Mythril
      ```````````````````````````````````````````````````````````````
      Mom Bomb
      LV 45  HP:  6384  LP:  1   Weak vs. Water
      LV 46  HP:  6544  LP:  1
      Drop/Steal: Bomb Shell, Diamond Armlet, Fire Crystal, Scorpio
                  Gem
      ```````````````````````````````````````````````````````````````
      Necrophobe
      LV 46  HP:  8511  LP:  1   Weak vs. Holy
      LV 47  HP:  8691  LP:  1
      Drop/Steal: Bacchus's Wine, Dark Crystal, Ambrosia, Sky Jewel
      ```````````````````````````````````````````````````````````````
    
     Well, we have reach the game's most famous dungeon and we will soon
     find out how tough it is... Pressing SELECT is pretty useless and the
     names of the area are also VERY WEIRD...
    
     Legend
     --    Downward sloping               xx    Upward sloping
    
     ----------------------------------------------------------------------
     1st Area
     ----------------------------------------------------------------------
                         G                1   A Prama Vikaari (VIII)
                 [2]----[1]xxx[3]         2   Kabonii Jilaam Pratii'vaa
                  |     VIII              3   Sthaana Scorpio (Gate Stone)
                  |                       4   Kabonii Jilaam Avaa
         [5]-----[4]                      5   Dha Vikaari Bhrum (VII)
         VII                              G   Scorpio Gate
    
     A Prama Vikaari
     -----------------
     The way stone that bring you inside the Great Crystal is called Way
     Stone VIII. Unlike other dungeons, Way Stones are being labelled. The
     northeast exit is blocked off by "Gate Scoprio" magick barrier. You
     are left with 2 paths. One of them is upward slopping and the other
     one is downward slopping.
    
     Take the upward slopping path.
    
     Sthaana Scorpio
     -----------------
     You will find 2 Mom Bombs. Beware of their Self-Destruct skill. Put
     them into sleep before they pose you any serious problem. You will find
     the Scorpio Gate Stone. Examine it. You won't be able to open the gate.
     Now make your way back the previous area. Take the downward slopping
     path.
    
     Kabonii Jilaam Pratii'vaa
     --------------------------
     You will encounter 2 Oses here. Put the Oses into sleep once you
     encounter one as they can unleash a Hell Blaster which is a very
     deadly status bomb that result you need to use a Remedy to cure.
    
     Underneath the trap, it is a treasure chest. You will get either a
     Black Mask or an Elixir. It is completely random. If you got the Black
     Mask, return back to Save Crystal and save your game. If not reset, it
     is 50-50 chance and the chest do not respawn. Take the downward
     slopping path and you will reach...
    
     Kabonii Jilaam Avaa
     ---------------------
     More Oses will be encountered. Cast Sleepga immediately you sees one. It
     doesn't matter if you "over-cast" as they can provide you a lot of nasty
     statuses with Hell Blaster.
    
     Dha Vikaari Bhrum
     --------------------
     You will find another Way Stone (VII) here use it to teleport and you
     will reach...
    
     ----------------------------------------------------------------------
     2nd Area
     ----------------------------------------------------------------------
                                       1    A Vikaari Kabonii
               [3]--[2]                2    Bhrum Pis Avaa
                |    x                 3    Sthaana Cancer
                 \   x                 4    Bhrum Pis Pratii
                  --[1]--[4]--[5]      5    Dha Vikaari Trahk
                    VI         V
    
     A Vikaari Kabonii
     -------------------
     There is a Way Stone and labelled as VI. There are 3 paths. Take the
     upward slopping path.
    
     Bhrum Pis Avaa
     ----------------
     There you will find more Oses there. Cast Sleep whenever you see one.
     There is a treasure chests here. You will get a White Robes or Knot
     of Rust. If you got a Knot of Rust, I suggest you reset. As the chest
     has also a 50-50 chance. If you get it, go back to the Save Crystal
     and save your game and return back here to resume.
    
     Take the other downward slopping path and you should reach...
    
     Sthaana Cancer
     ----------------
     You will find 2 Mythril Golems along with the Cancer Way Stone. Defeat
     the Mythril Golems here and activate the Cancer Way Stone. Now make your
     way back to Area [1].
    
     Take the east path.
    
     Bhrum Pis Pratii
     ------------------
     Defeat the Oses here. Take the other path, which should be a downward
     slopping pathway.
    
     Dha Vikaari Trahk
     ------------------
     You will find another Way Stone V here. If you visiting the second time,
     you may encounter Reapers. Silence them first before engage a fight.
     Watch for Annul. Board the Way Stone V.
    
     ----------------------------------------------------------------------
     3rd Area
     ----------------------------------------------------------------------
                                     1    A Vikaari Bhrum
                     [2]----[3]      2    Trahk Pis Praa
                      |      G2      3    Sthaana Pisces
                      |      |       4    Trahk Jilaam Praa'dii
                      |      |       5    Sthaana Aries
          [5]xxx[4]xx[1]G1--[6]      6    Dha Vikaari Jula
                      IV    III
    
        o    G1   Gate Pisces         o   G2   Gate Aries
    
     A Vikaari Bhrum
     -----------------
     You will find Way Stone IV here. There are 2 paths and the Gate Pisces
     blocking you at one end. Take upward slopping path.
    
     Trahk Jilaam Praa'dii
     -----------------------
     You will find 3 Mom Bombs. Cast Sleep on them and finish them off with
     Blizzaga. Beware the Bomb's Self-Destruct skill. Ignore this chest for
     the time being. It will be either a Knot of Rust or a Holy Lance.
    
     Sthaana Aries
     ---------------
     You will encounter a new enemy - Necroprobes. Silence them and kill them
     with a Phoenix Down for a fast kill. Examine the Aries Gate Stone to
     deactivate the Gate Aries at Sthaana Pisces (marked [3] on the map).
    
     Now backtrack till you reached the place you find Way Stone IV. From
     there, take the downward slopping path.
    
     Trahk Pis Praa
     ---------------
     Slain off those annoying Oses. Put them in slumber sleep before they
     unleash their deadly Hell Blasters. Take the other downward slopping
     path.
    
     Sthaana Pisces
     ---------------
     You will find 2 Mythril Golems here. Put them into sleep with Sleepga
     and cast Thundaga while they are sleep. If you find it taking a bit too
     long, cast Faith on your magick caster. Head south from there and you
     will reach...
    
     Dha Vikaari Jula
     ------------------
     You will find Waystone III there. Examine it. There will be some
     scenes and you will end up in the...
    
     Crystal Core
     -------------
     There is a Save Crystal here. Backtrack and make your way to the area
     where you find the chest containing the Holy Lance. If you do not get,
     reset the game. It will give you a strong elemental advantage.
    
     From Way Stone III, make your way towards the direction where you find
     another Way Stone. That's Way Stone I. Before examining it:
    
     o   Equip Rose Corsage as accessories for 2 characters. Equip Thief's
         Cuffs for your leader
    
     Set up the following Gambits:
     o   Ally: any                       -> Phoenix Down
     o   Self: status = HP Critical      -> X-Potion
     o   Ally: HP <30%                   -> X-Potion
     o   Ally: status = Silence          -> Echo Herbs
     o   Ally: status = Slow             -> Haste
     o   Foe: targeting self             -> Attack
    
     Cast Protect, Shell, Faith, Bravery, Bubble, Regen, Haste. Touch Way
     Stone I and you will be teleported to...
    
     Gate of Wind
     --------------
     Examine the gate - Bulwark Minas and it is an Esper fight
      ________________________________________________________________
      Shemhazai                             LV ??   HP: ???? (~92,000)
      ________________________________________________________________
      Attacks:  Syphon, Silencega, Flare, Shock, Mana Spring, Enrage,
                Chain Magick
      Notes:    Haste
    
      Have the leader cast Dispel, the 2nd character use Shear and the
      3rd character use Expose.
    
      Shemhazai can absorb any magick and it will take ages to figure
      which is the main magick weakness and it has the ability to
      change that. Hence go physical...
    
      Once that statuses are down, have the leader to attempt to steal
      from Shemhazai and you will get a rare zodiac gem - Sagittarius.
      Make sure you steal from it. Switch the leader's accessory to
      Rose Corsage once you are done. If you don't equip Rose Corsage,
      you will find Shemhazai casting Silencega.
    
      Shemhazai loves to use Syphon to drain your MP or uses Mana
      Spring if its MP is fully depleted. It has a tendency to use
      Shock (a lightning-elemental spell that deals 1600+ to one
      character) and Flare (a fire-elemental spell that deals 2500+
      to one ally). Hence keep your Shell is on is a priority because
      Shemhazai is a magick attacker. It will be great if you equip
      the Shell Shield.
    
      Once the boss' HP is low, it will start to use Enrage and Chain
      Magick. Make sure you kill the Esper before it unleashs any of
      it spells as the damage will be 1.5x times stronger. Unleash
      your Quickenings if that happens and you will finish the battle
      in no time...
    
      Steal:    Sagittarius Gem
      LP:       47
      ________________________________________________________________
    
     After the battle is over, Shemhazai, the Whisperer will be available
     on the license board! Now make your way northwards. Examine the gate,
     Bulwark Aeon. Make your way to Empyrean Way Stone that is the middle
     of the area. Pick the top option first to read the inscription.
     Pick the middle option for the 2nd time and there will be some FMV
     cutscenes... You will get the Treaty-Blade once the events are over.
    
     Examine the Tellurian Way Stone. Examine it and pick the first option.
     Examine the 2nd option to teleport out and you will end up the area
     where you find Giruvegan Gate Crystal. Teleport to Balfonheim... 
    
     ----------------------------------------------------------------------
     [W-062]
     Balfonheim Port - Preparations
     ----------------------------------------------------------------------
                                                                 ffxii_0262
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  52
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Murmuta
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Now make your way back to town and check out the shops. They are
     selling new items.
    
                                 Shopping List
    
      Beruny's Armaments - Weapons       Beruny's Armaments - Armor
      (Quayside Court)                  (Quayside Court)
      --------------------------------   ----------------------------------
      Diamond Sword          12500 gil   Chakra Band               8100 gil
      Yoichi Bow             12500 gil   Power Vest                8100 gil
      Trident                12500 gil   Hypnocrown                8100 gil
      Yakei                  12500 gil   Jade Gown                 8100 gil
      Zephyr Pole            11200 gil   Platinum Helm             9300 gil
      Hunting Crossbow       12500 gil   Platinum Armor            9300 gil
      Empyrean Rod            6200 gil   Crystal Shield            7200 gil
      Defender               13000 gil   Thief's Cap               9300 gil
      Souca                  13000 gil   Ninja Gear                9300 gil
      Morning Star           13500 gil   Gold Hairpin              9300 gil
      Doom Mace              11800 gil   Gaia Gear                 9300 gil
      Runeblade              14500 gil   Giant's Helmet           11000 gil
      Perseus Bow            14500 gil   Carabineer Mail          11000 gil
      Holy Lance             14500 gil   Gigas Hat                10700 gil
      Caliper                14000 gil   Gigas Chestplate         10700 gil
                                         Celebrant's Miter        10700 gil
                                         Cleric's Robes           10700 gil
                                         Dragon Helm              12500 gil
                                         Dragon Mail              12500 gil
                                         Kaiser Shield             8300 gil
    
      Odo's Technicks                    Quayside Magickery
      (Quayside Court)                   (Gallerina Marketplace)
      --------------------------------   ----------------------------------
      Expose                  3800 gil   Curaja                   11700 gil
      Revive                 10000 gil   Dispelga                  8200 gil
      Wither                  3500 gil   Arise                     9700 gil
                                         Esunaga                  14900 gil
                                         Firaga                    8200 gil
                                         Thundaga                  8200 gil
                                         Blizzaga                 8200 gil
                                         Sleepga                   7900 gil
                                         Shellga                   9900 gil
                                         Protectga                 9400 gil
                                         Darkga                    9400 gil
    
      The Leapin' Bangaa - Accessories   The Leapin' Bangaa - Items
      (Gallerina Marketplace)            (Gallerina Marketplace)
      --------------------------------   ----------------------------------
      Cameo Belt              9000 gil   Potion                      70 gil
      Power Armlet            5200 gil   Antidote                    50 gil
      Opal Ring              16000 gil   Eye Drops                   50 gil
                                         Phoenix Down               250 gil
                                         Echo Herbs                  50 gil
                                         Gold Needle                100 gil
                                         Alarm Clock                 50 gil
                                         Handkerchief               210 gil
                                         Bacchus's Wine             120 gil
                                         Smelling Salts              50 gil
                                         Remedy                     400 gil
                                         Chronos Tear                50 gil
                                         X-Potion                   630 gil
                                         Vaccine                    200 gil
    
     Waterfront Gambits
     (Gallerina Marketplace)
     ----------------------------------
     Ally: any                   50 gil   Ally: status = Stop         50 gil
     Ally: party leader          50 gil   Ally: status = Sleep        50 gil
     Ally: lowest HP             50 gil   Ally: status = Confuse      50 gil
     Ally: strongest weapon      50 gil   Ally: status = Reverse      50 gil
     Ally: lowest defense        50 gil   Ally: status = Slow         50 gil
     Ally: lowest magick resist  50 gil   Ally: status = Lure         50 gil
     Ally: HP <100%              50 gil   Ally: status = Reflect      50 gil
     Ally: HP <90%               50 gil   Ally: status = Berserk      50 gil
     Ally: HP <80%               50 gil   Ally: status = HP Critical  50 gil
     Ally: HP <70%               50 gil   Ally: item AMT >= 10       100 gil    
     Ally: HP <60%               50 gil   Ally: status = KO           50 gil
     Ally: HP <50%               50 gil   Ally: status = Stone        50 gil
     Ally: HP <40%               50 gil   Ally: status = Petrify      50 gil
     Ally: HP <30%               50 gil   Ally: status = Doom         50 gil
     Ally: HP <20%               50 gil   Ally: status = Blind        50 gil
     Ally: HP <10%               50 gil   Ally: status = Poison       50 gil
     Ally: MP <100%              50 gil   Ally: status = Silence      50 gil
     Ally: MP <90%               50 gil   Ally: status = Sap          50 gil
     Ally: MP <80%               50 gil   Ally: status = Oil          50 gil
     Ally: MP <70%               50 gil   Ally: status = Disable      50 gil
     Ally: MP <60%               50 gil   Ally: status = Immobilize   50 gil
     Ally: MP <50%               50 gil   Ally: status = Disease      50 gil
     Ally: MP <40%               50 gil   Ally: status = Protect      50 gil
     Ally: MP <30%               50 gil   Ally: status = Shell        50 gil
     Ally: MP <20%               50 gil   Ally: status = Haste        50 gil
     Ally: MP <10%               50 gil   Ally: status = Bravery      50 gil
     Ally: status = Regen        50 gil   Ally: status = Faith        50 gil
     Ally: status = Float        50 gil   Ally: status = Invisible    50 gil
     Ally: status = Bubble       50 gil
         
     Foe: any                    50 gil   Foe: status = Petrify       50 gil
     Foe: targeting leader      100 gil   Foe: status = Stop          50 gil
     Foe: targeting self        100 gil   Foe: status = Sleep         50 gil
     Foe: targeting ally        100 gil   Foe: status = Confuse       50 gil
     Foe: undead                100 gil   Foe: status = Doom          50 gil
     Foe: furthest               50 gil   Foe: status = Blind         50 gil
     Foe: nearest                50 gil   Foe: status = Poison        50 gil
     Foe: highest HP             50 gil   Foe: status = Silence       50 gil
     Foe: lowest HP              50 gil   Foe: status = Sap           50 gil
     Foe: highest max HP         50 gil   Foe: status = Oil           50 gil
     Foe: lowest max HP          50 gil   Foe: status = Reverse       50 gil
     Foe: highest max MP         50 gil   Foe: status = Disable       50 gil
     Foe: lowest max MP          50 gil   Foe: status = Immobilize    50 gil
     Foe: highest level          50 gil   Foe: status = Slow          50 gil
     Foe: lowest level           50 gil   Foe: status = Disease       50 gil
     Foe: highest strength       50 gil   Foe: status = Protect       50 gil
     Foe: lowest strength        50 gil   Foe: status = Shell         50 gil
     Foe: highest magick pwr     50 gil   Foe: status = Haste         50 gil
     Foe: lowest magick power    50 gil   Foe: status = Bravery       50 gil
     Foe: highest speed          50 gil   Foe: status = Faith         50 gil
     Foe: lowest speed           50 gil   Foe: status = Reflect       50 gil
     Foe: highest defense        50 gil   Foe: status = Regen         50 gil
     Foe: highest magick resist  50 gil   Foe: status = Berserk       50 gil
     Foe: HP >= 100,000          50 gil   Foe: status = HP Critical   50 gil
     Foe: HP >= 50,000           50 gil   Foe: fire-weak             500 gil
     Foe: HP >= 10,000           50 gil   Foe: lightning-weak        500 gil
     Foe: HP >= 5,000            50 gil   Foe: ice-weak              500 gil
     Foe: HP >= 3,000            50 gil   Foe: earth-weak            500 gil
     Foe: HP >= 2,000            50 gil   Foe: water-weak            500 gil
     Foe: HP >= 1,000            50 gil   Foe: wind-weak             500 gil
     Foe: HP >= 500              50 gil   Foe: holy-weak             500 gil
     Foe: HP < 100,000           50 gil   Foe: dark-weak             500 gil
     Foe: HP < 50,000            50 gil   Foe: fire-vulnerable       250 gil
     Foe: HP < 10,000            50 gil   Foe: lightning-vulnerable  250 gil
     Foe: HP < 5,000             50 gil   Foe: ice-vulnerable        250 gil
     Foe: HP < 3,000             50 gil   Foe: earth-vulnerable      250 gil
     Foe: HP < 2,000             50 gil   Foe: water-vulnerable      250 gil
     Foe: HP < 1,000             50 gil   Foe: wind-vulnerable       250 gil
     Foe: HP < 500               50 gil   Foe: holy-vulnerable       250 gil
     Foe: HP = 100%              50 gil   Foe: dark-vulnerable       250 gil
     Foe: HP => 70%              50 gil
     Foe: HP => 50%              50 gil
     Foe: HP => 30%              50 gil
    
     Foe: undead                100 gil
     Foe: flying                100 gil
     Foe: item AMT >= 10        100 gil
     Foe: character HP=100%     100 gil
    
     Foe: ch. status = Blind    100 gil   Foe: character HP >= 90%  100 gil
     Foe: ch. status = Silence  100 gil   Foe: character HP >= 70%  100 gil
     Foe: ch. status = Bravery  100 gil   Foe: character HP >= 50%  100 gil
     Foe: ch. status = Faith    100 gil   Foe: character HP >= 30%  100 gil
     Foe: ch. status = HP Crit. 100 gil   Foe: character HP >= 10%  100 gil
     Foe: character MP >= 90%   100 gil   Foe: character HP < 90%   100 gil
     Foe: character MP >= 70%   100 gil   Foe: character HP < 70%   100 gil
     Foe: character MP >= 50%   100 gil   Foe: character HP < 50%   100 gil
     Foe: character MP >= 30%   100 gil   Foe: character HP < 30%   100 gil
     Foe: character MP >= 10%   100 gil   Foe: character HP < 10%   100 gil
     Foe: character MP < 90%    100 gil
     Foe: character MP < 70%    100 gil 
     Foe: character MP < 50%    100 gil
     Foe: character MP < 30%    100 gil
     Foe: character MP < 10%    100 gil
    
     Self                        50 gil   Self: status = Petrify     50 gil
     Self: HP <100%              50 gil   Self: status = Doom        50 gil
     Self: HP < 90%              50 gil   Self: status = Blind       50 gil
     Self: HP < 80%              50 gil   Self: status = Poison      50 gil
     Self: HP < 70%              50 gil   Self: status = Silence     50 gil
     Self: HP < 60%              50 gil   Self: status = Sap         50 gil
     Self: HP < 50%              50 gil   Self: status = Oil         50 gil
     Self: HP < 40%              50 gil   Self: status = Reverse     50 gil
     Self: HP < 30%              50 gil   Self: status = Immobilize  50 gil
     Self: HP < 20%              50 gil   Self: status = Slow        50 gil
     Self: HP < 10%              50 gil   Self: status = Disease     50 gil
     Self: MP <100%              50 gil   Self: status = Lure        50 gil
     Self: MP < 90%              50 gil   Self: status = Protect     50 gil
     Self: MP < 80%              50 gil   Self: status = Shell       50 gil
     Self: MP < 70%              50 gil   Self: status = Haste       50 gil
     Self: MP < 60%              50 gil   Self: status = Bravery     50 gil
     Self: MP < 50%              50 gil   Self: status = Faith       50 gil
     Self: MP < 40%              50 gil   Self: status = Reflect     50 gil
     Self: MP < 30%              50 gil   Self: status = Invisible   50 gil
     Self: MP < 20%              50 gil   Self: status = Regen       50 gil
     Self: MP < 10%              50 gil   Self: status = Float       50 gil
     Self: status = HP Critical  50 gil   Self: status = Bubble      50 gil
    
     Dyce                               Cartographer's Guild
     (Sea Breeze Lane)                  (Sea Breeze Lane)
     --------------------------------   ----------------------------------
     Teleport Stone           200 gil   Cerobi Steppe             4100 gil
     Gysahl Greens            108 gil   Balfonheim Port             80 gil
    
     Well, there is a lot of thing to buy but you have you only limited gil:
     o  Try to get all the magicks and especially the technick - Wither.
     o  Try to get all Gambit Targets
     o  Save at least 20,000 gil
    
     You can carry on with the story now by talking to manse guard at the
     Saccio Lane. Before heading there, make some preparations and teleport
     to Dalmasca Eastersand.
    
     Dalmasca Estersand
     ---------------------
     Talk to Ruksel if you have talked to him earlier about a rod. Now talk
     to Unlucky Merchant:
    
                               Unlucky Merchant
                  (Dalmasca Estersand - South Bank Village)
    
      Accessories                        Weapons
      --------------------------------   ----------------------------------
      Bangle                  500 gil    Golden Axe               18000 gil
      Steel Gorget           1500 gil
      Armguard                800 gil
      Tourmaline Ring         300 gil
      Gauntlets              1200 gil
      Battle Harness         1000 gil
      Diamond Armlet        20000 gil
    
     Remember I have asked to save at least 20,000 gil right? Now buy that
     Diamond Armlet. You will need that for upcoming treasure hunting quest.
     Now teleport your way back to Balfonheim Port.
    
     Balfonheim Port
     ------------------
     Go to the Chivany Breakwater. You will find the Aerodome there. Look
     for a Fishing Enthuisast. Talk to him twice. On the 2nd speech, you
     will be given 2 options. Pick the top option. Do not exit this area.
     (This also includes entering the Aerodome).
    
     Move away from the fishing man. Go and talk to the people around
     here. Return back to the spot where you find the Fishing Ethusiast.
     You will find a "Fishing Rod" marker. Examine it. You will get the
     Murmuta key item. Make sure you drop by The Whitecap and accept the
     hunt from the viera wayfarer.
    
     Now make your way back to the area where you find the Gate Crystal.
     It is time to make a hike into the Cerobi Steppe
    
     ----------------------------------------------------------------------
     [W-063]
     Cerobi Steppe & Tchita Uplands
     ----------------------------------------------------------------------
                                                                 ffxii_0263
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  55
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Hi-Ether x2
      Loot:         -
      Gil:          3,500 gil, 4,200 gil
      Equipment:    Halberd, Crystal Shield, Barrel Coat
      Key Items:    Viera Rucksack, Rusted Scrap of Armor, Dragon
                    Scale
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Adamantitan
      LV 40  HP: 33188  LP:  2   Weak vs. Wind
      LV 41  HP: 34801  LP:  2
      LV 42  HP: 35121  LP:  2
      Drop/Steal: Gil, Aged Turtle Shell, Ancient Turtle Shell, Earth
                  Crystal, Hi-Potion
      ```````````````````````````````````````````````````````````````
      Bandercouerl
      LV 39  HP:  5300  LP:  1   Weak vs. Ice
      LV 40  HP:  5620  LP:  1
      Drop/Steal: Libra Gem, Quality Pelt, Storm Crystal, Teleport
                  Stone
      ````````````````````````````````````````````````````````````````
      Bellwyvern
      LV 39  HP:  9484  LP:  2   Weak vs. Water
      LV 40  HP: 10164  LP:  2
      LV 41  HP: 10844  LP:  2
      LV 42  HP: 11524  LP:  2
      Drop/Steal: Crooking Fang, Fire Sone, Hi-Potion, Linen Cuirass
      ````````````````````````````````````````````````````````````````
      Charybterix
      LV 38  HP: 21219  LP:  2   Weak vs. Earth
      LV 39  HP: 21339  LP:  2
      LV 40  HP: 21459  LP:  2
      Drop/Steal: Antidote, Splited Armor, Taurus Gem, Wind Crystal,
                  Windslicer Pinion, Chaos Mace
      ````````````````````````````````````````````````````````````````
      Silver Lobo
      LV 38  HP:  4464  LP:  2   Weak vs. Earth
      LV 39  HP:  4574  LP:  2
      Drop/Steal: Eye Drops, Libra Gem, Quality Pelt, Sorcerer's Habit,
                  Wind Magicite
      ````````````````````````````````````````````````````````````````
      Shield Wyrm
      LV 42  HP: 59679  LP:  4
      LV 43  HP: 60359  LP:  4
      LV 44  HP: 61039  LP:  4
      Drop/Steal: Chronos Tear, Earth Crystal, Leo Gem, Ring Wyrm
                  Liver, Ring Wyrm Scale, Winged Boots, Hi-Potion
      `````````````````````````````````````````````````````````````````
      Undin Entite (friendly)
      LV 45  HP: 48042  LP:  7   Weak vs. Fire
      Drop/Steal: Undin Halcyon, Feystone, Ether, Water Crystal,
                  Electrum
      `````````````````````````````````````````````````````````````````
      Bangaa Thief
      LV 40  HP:  6137  LP:  1   Weak vs. Water
      LV 42  HP:  6617  LP:  1
      Drop/Steal: Gil, Antidote, Hi-Potion
      `````````````````````````````````````````````````````````````````
    
    
     ~-~-~-~-~-~-~-~-~
     Cerobi Steppe
     ~-~-~-~-~-~-~-~-~
    
      [1]
        \
        Old Elanise Road     ______The
            \         ______/      Northsward
           Crossfield _____              /
                |          \            /
           Journey's Rest   \          /
              \              \__ Feddik
            The Terraced         River
            Bank                   /
                 \______ North Liavell Hills
                                     \    \
                                    South Liavell Hills
                                           \
                                          [2]
      [1]   Tchita Uplands
      [2]   Balfonheim Port
    
     Before carrying on, I got something to said about the Diamond Armlet.
    
       o-----------------------------------------------------------------o
       |                Diamond Armlet and Treasure Hunting              |
       o-----------------------------------------------------------------o
       | You will need just only *one* Diamond Armlet to do the treasure |
       | hunting. It is not necessary to equip the Diamond Armlet on the |
       | leader to open chests. Diamond Armlet allows you to get rare    |
       | treasure from common chests and some of non-regenerating chests |
       |                                                                 |
       | There is a very low chance you get a rare treasure and thus it  |
       | will definitely a *long* time to get the treasure. Do not equip |
       | it even on your other active members of the current party as    |
       | the effect will still be considered as equipped! Thus it is not |
       | necessary to be equip on the leader. The chances of getting     |
       | rare treasure is higher if you did not equip on the leader      |
       |                                                                 |
       | Please note equipping a Diamond Armlet does not necessary mean  |
       | you will get the treasure. It will take countless times to get  |
       | a rare treasure. Normally, you will get either gil or a Knot of |
       | Rust. Do not worry about getting the wrong item or fear that the|
       | item will be lost as these chests will *respawn*.               |
       |                                                                 |
       o-----------------------------------------------------------------o
    
     South Liavell Hills
     ----------------------------------------------------------------------
     Enemies: Bandercouerl, Bellwyvern
     ----------------------------------------------------------------------
     You will fight mainly Bandercouerls in this area. Freeze them with
     Blizzaga. On a safe side, you might want to cast Sleep/Silence before
     fighting them. Bellwyvern are a lot more tougher than the ones you
     encounter in Tchita Uplands. But they are vulnerable to Oil. Oil-
     Firaga combo works well. Keep Libra, Shellga and Protectga on all
     times. Most of chests here contain mainly gil.
    
     North Liavell Hills
     ----------------------------------------------------------------------
     Enemies: Silver Lobo, Shield Wyrm, Charybterix, Bandercouerl
     ----------------------------------------------------------------------
     You will fight some Silver Lobos (the wolves that you encounter at the
     Phon Coast). There are 2 new enemies - Charybterix and the Shield Wyrm.
     Charybterix are flying birds and they absorbs Wind-elemental damage.
     Cast Sleep followed by Oil, then unleash Firaga. They have around
     20,000+ HP each. The Shield Wyrm is one of strongest non-boss enemy,
     it has a whooping 60,000+ HP. Fortunately, you can use Sleep, Silence
     and Oil on it. Firaga will do 9999 HP instantaneously!
    
     If it is raining, you will encounter the Undin Entite, which can be
     handled by now. Please refer to Side Quests section for more details.
    
     There is a chest containing the Dragon Whisker (one of the game's best
     spear). It is located near the exit leading to The Terraced Bank. It
     is on a brown-coloured path and near a couple of Silver Lobos along
     with Shield Wyrm. There is around 2% chance of getting it though.
    
     In the middle of the area, you will find 3 Windmills. (No. 1 to No. 3)
     Examine all of them. The path will split into 2. Take the northwest
     route.
    
     The Terraced Bank
     ----------------------------------------------------------------------
     Enemies: Charybterix, Bandercouerl, Shield Wyrm
     ----------------------------------------------------------------------
     Proceed to the next area. You will find the same set of enemies that
     you have encounter earlier. In the area, you find another 2 windmills
     (No. 4 and No. 5). Proceed northwards...
    
     Journey's Rest
     ----------------
     There is a Save Crystal here. Save your game. Proceed north again.
    
     Crossfield
     ----------------------------------------------------------------------
     Enemies: Charybterix, Bandercouerl, Shield Wyrm, Silver Lobo
     ----------------------------------------------------------------------
     The western region you will find a lot of Bandercouerls and the east
     region you will find mainly Silver Lobos. There are 2 Shield Wyrms
     there. Use the Sleep-Oil-Firaga combo on the Shield Wyrms and
     Charybterix work extremely well. Use Syphon to drain MP from those
     giant birds, you get plenty of them.
    
     The Ribbon (an accessory that protects against most of status
     ailments except for Death) is the middle region, closer to East exit.
     However, the only a chacne of 1.5% on getting it though...
    
     You will find Windmill No. 6 and No. 7 here. Between the 2 windmills,
     there are a *lot* of traps. Exit via the northeast route.
    
     The Northsward
     ----------------
     You will find the Viera Wayfarer (the petitioner for Vyraal hunt)
     there if you have accepted the hunt at Balfonheim - White Cap.
    
     Set the following Gambits:
     o  Foe: status = Sleep           -> Aeroga
    
     Now cast Protectga, Shellga, Faith, Bubble, Haste and Regen. 
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.26 - Vyraal
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
      ________________________________________________________________
      Vyraal                                 LV ??   HP: ???? (~100000)
      ________________________________________________________________
      Attacks:  Sonic Fangs, Fireball, Lunge, Magick Barrier
      Notes:    -
    
      Have the leader use Expose on the enemy. The viera wayfarer is
      a bit more of hinderance than assistance for this battle. First
      of all, put the Viera Wayfarer to sleep and turn off the gambits
      that cures Sleep. 
    
      Inflict Slow on the Vyraal as soon as possible.
    
      Without Protectga, you will get hit hard by the Vyraal. The
      Vyraal's lunge attack does around 1,000+ per damage and Fireball
      does around 700 HP to a single target and carries a fire-
      elemental damage. Sonic Fangs does around 1000+ and possibility
      of Slow. Cast Sleep on the boss as soon as possible to prevent
      it from attacking. It is weak against Wind. Hence, Aeroga or
      equipping a wind-elemental weapon such as Zwill Crossblade and
      Zephyr Pole helps a lot...
    
      If you fight for a longer time, the Vyraal could use a Magick
      Barrier that causes it to be immune to any magicks.
     
      Steal:    Spiral Incisor, Leo Gem
      LP:       22
      ________________________________________________________________
    
     Upon defeating the Vyraal, you will get the Viera Rucksack key item
     and the viera wayfarer will go back to Balfonheim.
     
     You will find Windmills No. 8 to No. 10 here. Examine all of them.
     Exit via the south area.
    
     Feddik River
     ----------------------------------------------------------------------
     Enemies: Silver Lobo, Shield Wyrm, Adamantitan
     ----------------------------------------------------------------------
     In the north platform, you will encounter a Shield Wyrm and Silver
     Lobos. In the middle platform, you will encounter 2 Adamantitans (it
     has around 35000+ HP), cast Sleep and Oil, followed by Firaga for an
     easy kill. The lowest end consists of another Adamantitan and more
     Silver Lobos. Exit and you will be back at The Terraced Bank area.
    
     Make your way back to the Journey's rest and move across the 
     Crossfield. Make your way northwest from there and you will end up
     at...
    
     (Make sure Libra status is still on) or you can choose to cast Float
     at all times.
    
     Old Elanise Road
     ----------------------------------------------------------------------
     Enemies: Charybterix, Bandercouerl, Shield Wyrm, Silver Lobo, Bangaa
              Thief
     ----------------------------------------------------------------------
     There are traps in front of here! Cast Float and you will be able to
     move past it safetly. Continue to head northeast... By the way, there
     is 1/3 chance of you encountering Bangaa thieves here. Oil them first
     and engulf them with Firaga.
    
     Tchita Uplands - The Shaded Path
     ----------------------------------
     There will be a Save Crystal. Examine the weather and make sure the
     weather is cloudy as it is like about to rain. If the weather does not
     fulfil the conditions, return back to Cerobi Steppe and re-entering it
     again. Now save and restore all your lost MP. Cast Float.
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Coeurl
      LV 36  HP:  3944  LP:  1   Weak vs. Ice
      LV 37  HP:  4264  LP:  1
      Drop/Steal: Coeurl Pelt, Hi-Potion, Quality Pelt, Storm Stone,
                  Storm Crystal, Embroidered Tippet
      ```````````````````````````````````````````````````````````````
      Lizard
      LV 36  HP:  5191  LP:  1   Weak vs. Earth
      LV 37  HP:  5411  LP:  1
      Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
                  Horn, Taurus Gem
      ```````````````````````````````````````````````````````````````
      Malboro King
      LV 36  HP:  4775  LP:  1   Weak vs. Holy
      LV 38  HP:  5255  LP:  1
      Drop/Steal: Dark Magicite, Malboro Fruit, Putrid Liquid
      ```````````````````````````````````````````````````````````````
      Serpent
      LV 35  HP:  4982  LP:  1   Weak vs. Earth
      LV 36  HP:  5302  LP:  1
      Drop/Steal: Aries Gem, Bacchus's Wine, Quality Hide, Wind
                  Magicite, Carmagnole
      ```````````````````````````````````````````````````````````````
      Feral Croc
      LV 38  HP:  9393  LP:  1   Weak vs. Earth
      LV 39  HP:  9713  LP:  1
      Drop/Steal: Wind Magicite, Blood Wool, Antartic Wind, Aries
                  Gem
      ```````````````````````````````````````````````````````````````
      Bellwyvern
      LV 38  HP:  8267  LP:  2   Weak vs. Water
      LV 37  HP:  7587  LP:  2
      Drop/Steal: Fire Crystal, Remedy, Spiral Incisor, Leo Gem,
                  Barrel Coat
      ```````````````````````````````````````````````````````````````
      Earth Elemental
      LV 25  HP: 14830  LP:  4   Weak vs. Wind
      Drop/Steal: Earth Crystal, Earth Magicite, Earth Stone,
                  Feystone
      ```````````````````````````````````````````````````````````````
    
     ~-~-~-~-~-~-~-~-~
     Tchita Uplands
     ~-~-~-~-~-~-~-~-~
                                           [2]
                                            |
                                          Fields of
     [1] - Realm of       The              Entry (I)
           Elder  __ Skytrail_              |
           Dream     (D)      The Chosen__The (E)     (F)
           (A)  \             Path [GC]   Highlands_Sunderned
                 Oliphzak_                 /        Earth  \
              (B) Rise    \               /                |
                     The Nameless        /               Uzacuff
                     Spring [SC] \      /                Hills__ The
                             Garden of Life's__The Lost_/ (G)    Shaded
                                  Circle (C)     Way (H)         Path --[3]
                                                                 [SC]
     [1]  Phon Coast
     [2]  The Sochen Cave Palace
     [3]  Cerobi Steppe
     [GC] Gate Crystal
     [SC] Save Crystal
    
     o---------------------------------------------------------------o
     |Enemies           |(A) |(B) |(C) |(D) |(E) |(F) |(G) |(H) |(I) |
     |------------------|----|----|----|----|----|----|----|----|----|
     |Coeurl            | o  | o  | x  | o  | o  | o  | o  | o  | o  |
     |Serpent           | o  | o  | o  | o  | o  | o  | o  | o  | o  |
     |Bellwyern         | o  | x  | x  | o  | x  | o  | o  | o  | x  |
     |Malboro Overking  | o  | x  | x  | x  | o  | x  | x  | x  | o  |
     |Lizard            | x  | o  | o  | o  | x  | x  | x  | o  | x  |
     |Feral Croc        | x  | o  | x  | x  | x  | x  | x  | x  | x  |
     o---------------------------------------------------------------o
    
     You need for the Garden of Life's Circle area which is just 2 screen
     west from the The Shaded Path. Hold down R2 and run all you
    
     Garden of Life's Circle
     ------------------------
     If the wyrm-sized monster is there, set up the following Gambits:
     o   Ally: any                       -> Phoenix Down
     o   Self: status = HP Critical      -> X-Potion
     o   Self                            -> Bubble
     o   Self                            -> Protectga
     o   Ally: HP <30%                   -> Curaja
     o   Self: MP <10%                   -> Charge
     o   Ally: status = Sap              -> Regen
     o   Ally: status = Sleep            -> Alarm Clock
     o   Ally: status = Slow             -> Haste
     o   Ally: status = Petrify          -> Gold Needle
     o   Foe: targeting self             -> Attack
    
     Once you reach there, heal up your party and cast the following:
     - Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen and Haste.
     You should have at least 2/3 of your character's max MP left.
    
     Equip wind-elemental weapons as Zwill Crossblade/Zephyr Pole. Equip
     Nishijin Belts if your characters levels is even-level.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.27 - Lindwyrm
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
      ________________________________________________________________
      Lindwyrm                              LV ??   HP: ???? (~230,000)
      ________________________________________________________________
      Attacks:  Fireball, Great Barrier, Rake, LV4 Break, LV2 Sleep,
                Stone Breath, Restore, Bio, Thundara, Blizzara
      Notes:    Bravery, Faith, Shell, Protect
    
      Have the leader cast Dispel to remove its positive status and
      have the other 2 characters use Shear and Expose. Now try to
      inflict Blind and Slow on the Lindwyrm if not use the Nihopalaoa
      accessory and have that character throw a Remedy/Eye Drops at it.
    
      Once you got that, have your character attack with their weapons.
      If they do not have a wind-elemental weapon, cast Aeroga. It will
      deal around 7000+ HP damage per Aeroga as the Lindwyrm is weak
      against Wind. Beware of the Lindwyrm's normal attack as it could
      occasionally causes Petrify. Use Stona or Gold Needle that
      happens. Beware of the boss' LV4 Break (which will inflict
      Petrify status on allies' whose level are multiples of 4) or LV2
      Sleep (which will inflict Sleep if your allies' level are
      multiples of 2).
    
      Once it's HP is down to 30%, it will use Restore and will cast
      Great Barrier (Protect + Shell). Cast Dispel if that happens.
      The boss can only use a maximum of 2 Restores. Charge is a
      necessary as you need to bring your MP back. Lindwyrm also cast
      Bio, which deals non-elemental damage + Sap. Cast Regen or use
      a Remedy if that happens. This is an endurance fight by the way,
      so keep on charging your MP using Charge, re-cast Bubble and
      Protect to upkeep your HP. Sooner or later the Lindwyrm will go
      down.
     
      Steal:    Ring Wyrm Scale, Ring Wyrm Liver
      LP:       22
      ________________________________________________________________
    
     After the battle is over, you will get a Rusted Scrap of Armor key
     item. Now switch to your other party and go to the Gate Crystal.
     Teleport back to Barheim Passage.
    
     North-South Junction
     ------------------------
     From the Gate Crystal, make your way all to The Lightworks area where
     you find the Seeq that give you the Fuse Tube earlier in the game.
     Talk to him and he will sell the following items.
    
                                  Burrough
                             (Barheim Passage)
    
      Armor                              Accessories
      --------------------------------   ----------------------------------
      Golden Skullcap       16000 gil    Hermes Sandals           20000 gil
      Glimmering Robes      16000 gil
    
     Get at least 3 Hermes Sandals if not go out to the battlefield & earn
     loot to buy them. You will need them for the upcoming Esper fight. 
    
      Enemies in this area
      ````````````````````````````````````````````````````````````````
      Suriander
      LV 38   HP: 7069    LP:  1   Weak vs. Ice
      LV 39   HP: 7089    LP:  1
      Drop/Steal: Storm Stone, Storm Magicite, Pointed Horn, Indigo
                  Pendent, Antidote
      ````````````````````````````````````````````````````````````````
      Bomb
      LV 38   HP: 5090    LP:  1   Weak vs Water
      LV 39   HP: 5108    LP:  1
      LV 40   HP: 5120    LP:  1
      Drop/Steal: Bomb Ashes, Bomb Shell, Fire Magicite, Fire Stone,
                  Handkerchief
      ````````````````````````````````````````````````````````````````
      Adamantitan
      LV 40   HP: 14704   LP:  2   Weak vs. Wind
      LV 41   HP: 15024   LP:  2
      Drop/Steal: Pebble, Phoenix Down, Turtle Shell, Water Magicite,
                  Water Stone, Soldier's Cap
      ````````````````````````````````````````````````````````````````
      Mimeo
      LV 39   HP:  6446   LP:  1   Weak vs. Holy
      LV 40   HP:  6686   LP:  1
      Drop/Steal: Gil, Cancer Gem, Dark Crystal, Francisca, Iron Ore,
                  Pebble
      ````````````````````````````````````````````````````````````````
      Dead Bones
      LV 38   HP:  6786   LP:  1   Weak vs. Holy
      LV 39   HP:  6966   LP:  1
      Drop/Steal: Ancient Bone, Blood-darkened Bone, Capricorn Gem,
                  Dark Crystal, Eye Drops, Gigas Hat, Ancient Bone
      ````````````````````````````````````````````````````````````````
      Specter
      LV 36   HP:  6786   LP:  1   Weak vs. Holy
      LV 37   HP:  6792   LP:  1
      LV 38   HP:  6798   LP:  1
      LV 39   HP:  6804   LP:  1
      Drop/Steal: Dark Crystal, Dark Magicite, Sky Jewel, Glass
                  Jewel
      ````````````````````````````````````````````````````````````````
    
     In this dungeon, you will find a lot of great chests in the that leads
     to Zalera Esper. Remember why I ask you not to buy any equipment from
     the shop in Balfonheim? Because you can get them here.
    
                                         The          East        Great
                                         Zeviah  ---  West     -- Central
                                         Span [B]     Bypass      Passage
      Garamsythe                          |          [C]        /
        Waterway                          |              Special Op
           |                              |              Sector 5
           |                          West Annex [A]     [D]
        Terminus   ___ Terminus No.7______|
          No. 7        Adjunct 
        [ESPER]         [SC]
    
      [1] Garamsythe Waterway
    
     o--------------------------------------o
     |Enemies           |(A) |(B) |(C) |(D) |  Good Loot Prices
     |------------------|----|----|----|----|  Ancient Bone          2115
     |Dead Bones        | o  | o  | x  | x  |  Blood-darkened Bone   1435
     |Specter           | o  | x  | x    x  |  Pointed Horn           706
     |Mimeo             | x  | o  | o  | x  |  Sky Jewel              980
     |Suriander         | x  | x  | x  | o  |  Dark Crystal           160
     |Adamantitan       | x  | x  | x  | o  |  Bomb Shell             896
     |Bomb              | x  | o  | o  | x  |  Bomb Fragment         1911
     o--------------------------------------o  Iron Ore              1043
    
     From this point onwards, do not equip the Diamond Armlet unless there
     are instructions to equip it.
    
     Special Op Sector 5
     --------------------
     You will encounter an Adamantitan and Surianders. At the western end
     of the area where you encounter 3 Suriander. You will find a Mimeo-
     type enemy there. It is the Rare Game - Ithuno and you can steal a
     Deathbringer.
    
     East-West Bypass
     -----------------
     You will fight Bombs and Mimeos here. At the north branch pathway, you
     will find a lot of traps and occassionally a chest in the middle of the
     traps near the Mimeo at the end. Equip it the Diamond Armlet. Examine it
     and it could possibly nab you a Bubble Belt (if you miss, it will
     probably not respawn). To prevent get hit by the traps nearby, cast
     Float.
    
     The Zeviah Span
     ----------------
     You will encounter mainly Bombs, Dead Bones and Mimeos. Examine the
     southern region of this area.
    
          |  ||  |          The Celebrant's Miter is located at the spot
          |  | \_| _        mark A (+50 MDEF, +6 MAG, +5 SPD). It is located
          |  ||A|_/|        at the middle platform before leading the West
          | |_   _ |        Annex. Opposite it is always a Mimeo and a trap.
          |__|| || |
           ___| ||__|       The Cleric's Robes (+37 DEF, +9 MAG) is located
          | []  | ___       at B. This area of the Zeviah Span can only be
          |  ||  \|  |      accessed by returning from the West Annex. Take
          |  | \_____|      note that there are two paths.
          |  | ___
          |__||_B_|         [] is the cart that you push in order to to
            |   |           crate a path, you can go to the West Annex.
          To West Annex
    
     West Annex
     -------------
     This place has a couple of nasty enemies - Specter and more Dead Bones.
     The problem is that they respawn endlessly. Now set up the following
     Gambits.
    
     Ally: status = Sleep     -> Alarm Clock
     Ally: status = Blind     -> Eye Drops
     Ally: status = Poison    -> Poisona
     Ally: HP <30%            -> Curaja
     Foe: status = Reflect    -> Attack
     Foe: undead              -> Curaja
    
     Give your characters Hermes Sandals. Cast Protectga, Shellga and Float
     as you move on this area. With the following Gambit setup, you will wipe
     out the Specters and Dead Bones without laying a finger and you can run
     away from enemies at easy. However, as this strategy requires a lot of
     MP. Once you are down left with 1 Mist Charge left, go back to Zeviah
     Span (switch off the Curaja gambits), look for Mimeos and use Syphon on
     it to get back the MP.
     
     Dragon Mail
     ------------
     Before the long pathway that leads to the area where you find the Save
     Crystal, go to the southwest end of that area, you will find a chest
     there and there are very slight chances that you can get the Dragon Mail
     (+53 DEF, +8 STR) heavy armor. Do not equip the Diamond Armlet.
    
     Zodiac Escutcheon
     ------------------
     At the southeast end of the area, there is a small pathway that leads
     a series of traps and a chest at the end. Equip the Diamond Armlet and
     around 1.8% chance, you will get the Zodiac Escutcheon, the game's best
     shield.
    
     This is the area to get if you want more of the game's best shield. 
     There is a location where you surely gets one. But it will definitely
     take a lot of time to get one. Please note that there are people who
     played this game for countless hours just to get the shield.
    
     Terminus No. 7 Adjunct
     -----------------------
     Save your game before you do this. Now go down the pathway that is
     heading southeast. Equip the Diamond Armlet. You can get a Kaiser
     Shield from it. If you do not get it, reset the game. It works like
     the chests that you find in the Great Crystal. So watch out!
    
     Balfonheim
     ------------
     Once you are ready, teleport your way to the Balfonheim. Proceed to
     the Whitecap. Talk to the Viera Wayfarer. You will get 3,500 gil,
     the Halberd and a Crystal Shield. You will also get a Dragon Scale
     in addition to the above rewards. Make sure you have sufficient gil
     to purchase 3 Power Armlets, 3x Dragon Mails, 2x Holy Lance & 1x Opal
     Ring. Remember to buy 5x Gysahl Greens from Dyce if you are running
     out of them. Go to Gate Crystal and teleport to the Imperial City of
     Archades.
    
     Imperial City of Archades
     ---------------------------
     Pay a visit to the Armor Shop and get 3x Mirror Mails if you did not
     have it. Make your way to Old Archades.
    
     Talk to Fermon. You will get 4,200 gil, Barrel Coat and a Hi-Ether.
     Pay a visit to the merchant near the exit leading to Sochen Cave
     Palace.
    
                             Stranded Merchant
    
      Accessories                      Items
      ------------------------------   --------------------------------
      Steel Poleyns         1000 gil   Potion                    70 gil
      Fuzzy Miter           1200 gil   Antidote                  50 gil
      Bowline Sash          1000 gil   Eye Drops                 50 gil
      Winged Boots           500 gil   Phoenix Down             250 gil
      Pheasant Netsuke      4000 gil   Echo Herbs                50 gil
      Embroidered Tippet    5000 gil   Gold Needle              100 gil
      Cameo Belt            9000 gil   Alarm Clock               50 gil
      Power Armlet          5200 gil   Handkerchief              50 gil
      Opal Ring            16000 gil   Hi-Potion                210 gil
      Sage's Ring          22000 gil   Bacchus's Wine           120 gil
                                       Smelling Salts            50 gil
                                       Remedy                   400 gil
                                       Chronos Tear              50 gil
    
     Get the Sage's Ring if you still got extra gil. Make your way to
     Sochen Cave Palace. Use the Teleport Crystal and teleport to the
     Stilshrine of Miriam
    
     ----------------------------------------------------------------------
     [W-064]
     Stilshrine of Miriam - Revisited
     ----------------------------------------------------------------------
                                                                 ffxii_0264
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  59
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    Shell Shield
      Key Items:    -
      Esper:        Zeromus
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Blood Gigas
      LV 28  HP:  2729  LP:  1   Weak vs. Wind
      LV 29  HP:  2849  LP:  1
      Drop/Steal: Antidote, Earth Magicite, Festering Flash, Gemini
                  Gem, Phoenix Down
      ```````````````````````````````````````````````````````````````
      Balloon
      LV 28  HP: 1878   LP:  1   Weak vs. Water
      LV 29  HP: 1936   LP:  1
      Drop/Steal: Bomb Ashes, Chronos Tear, Fire Magicite,
                  Handkerchief
      ```````````````````````````````````````````````````````````````
      Darkmare
      LV 30  HP: 14040  LP:  1    Weak vs. Holy
      LV 31  HP: 14098  LP:  1
      Drop/Steal: Chronos Tear, Dark Magicite, Demon Mail, Gilmoire
                  Togail.
      ```````````````````````````````````````````````````````````````
      Dragon Aevis
      LV 29  HP: 5479   LP:  2    Weak vs. Ice
      LV 30  HP: 5819   LP:  2
      Drop/Steal: Antidote, Goggle Mask, Storm Magicite, Wyrm
                  Carapace
      ```````````````````````````````````````````````````````````````
      Facer
      LV 26  HP: 3026   LP:  1    Weak vs. Wind
      LV 27  HP: 3136   LP:  1
      LV 28  HP: 3246   LP:  1
      Drop/Steal: Aquarius Gem, Earth Magicite, Solid Stone, Potion,
                  Pirate Hat
      ```````````````````````````````````````````````````````````````
      Redmaw
      LV 26  HP: 1670   LP:  1    Weak vs. Earth
      LV 27  HP: 1738   LP:  1
      Drop/Steal: Crooked Fang, Ice Shield, Red Fang, Wind Magicite,
                  Taurus Gem
      ```````````````````````````````````````````````````````````````
      Zombie
      LV 26  HP: 1924   LP:  1    Weak vs. Holy
      LV 27  HP: 2254   LP:  1
      LV 28  HP: 2260   LP:  1
      Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
                  Flesh
      ```````````````````````````````````````````````````````````````
      Zombie Warrior
      LV 27  HP: 1878   LP:  1    Weak vs. Holy
      LV 28  HP: 1938   LP:  1
      LV 29  HP: 1998   LP:  1
      Drop/Steal: Dark Magicite, Festering Flash, Handkerchief,
                  Icebrand
      ```````````````````````````````````````````````````````````````
      Miriam Guardian
      LV 28  HP: 6827   LP:  1    Weak vs. Wind
      Drop/Steal: Nothing
      ```````````````````````````````````````````````````````````````
      Miriam Facer
      LV 29  HP: 5540   LP:  1    Weak vs. Wind
      Drop/Steal: Nothing
      ```````````````````````````````````````````````````````````````
      Ghoul
      LV 27  HP: 1984   LP:  1    Weak vs. Holy
      LV 28  HP: 2044   LP:  1
      LV 29  HP: 2104   LP:  1
      Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
                  Flesh, Blue Fang
      ```````````````````````````````````````````````````````````````
      Ghast
      LV 27  HP: 1706   LP:  1    Weak vs. Holy
      LV 29  HP: 1826   LP:  1
      Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
                  Flesh, Enchanter's Habit
      ```````````````````````````````````````````````````````````````
      Dark Lord
      lv 45  HP: 4256   LP:  1    Weak vs. Holy
      LV 46  HP: 4436   LP:  1
      LV 47  HP: 4616   LP:  1
      Drop/Steal: Dark Crystal, Blood-darkened Bone, Capricorn Gem,
      ```````````````````````````````````````````````````````````````
      Nightwalker (Reaper Mage, Reaper Claw)
      LV ??  HP: ????   LP:  1    Weak vs. Holy
      LV ??  HP: ????   LP:  1
      Drop/Steal: Warp Mote
      ``````````````````````````````````````````````````````````````
      Oiling
      LV 27  HP: 2818   LP:  1    Weak vs. Water
      LV 28  HP: 2923   LP:  1
      Drop/Steal: Fire Magicite, Yellow Liquid, Hankerchief,
                  Teleport Stone, Golden Staff
      ``````````````````````````````````````````````````````````````
    
    
     Before carrying, make sure you have the following:
     o  The Stone of Condemner key item
     o  3x Hermes Sandals (buy at Balfonheim)
     o  3x Rose Corsage (buy at Dalmasca Westersand)
     o  2x Holy Lance (you can buy another one at Balfonheim)
     o  3x Dragon Mail (get it as a random treasure in Barheim Passage or
        buy at Balfonheim)
     o  3x Power Armlet (guards against Stop, buy at Balfonheim/Archades)
     o  Technicks - Shear and Expose learnt.
     o  45x X-Potions, 40x Chronos Tears, 30x Phoenix Downs, 40x Anitdotes
     
     Walk of Mind
     --------------
     Save your game first. It has been a while since you have been here.
     There are 3 Kilitias in front of the stilshrine. Now make your way
     inside.
    
     Walk of Measure
     -----------------------------------------------------------------------
     Enemies: Redmaw, Reaper Claw, Reaper Mage
     -----------------------------------------------------------------------
     Kill off the Redmaws and make your way to Way Stone in the northernmost
     end of the area. You will find Reaper Claw and Reaper Mage. Unleash
     Disable and Silencega on them. Finish them off first and watch out for
     Annul and Doom.
    
     Return back to the Gate Crystal.
    
     Set up the following Gambits:
     o   Ally: any                   -> Phoenix Down
     o   Ally: status = HP Critical  -> X-Potion
     o   Ally: HP <60%               -> X-Potion
     o   Ally: status = Stop         -> Chronos Tear
     o   Ally: status = Poison       -> Antidote
     o   Foe: targeting self         -> Attack
    
     Now cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen on
     all your characters. Equip Hermes Sandals as the accessories for your
     characters and Dragon Mail as the primary armor. Give 2 characters
     Holy Lance and the leader the Defender sword.
    
     Return back to the Walk of Mind. The "Nightwalkers" enemy won't be
     there any. Examine the Way Stone and pick the 2nd option. For the 2nd
     prompt, pick the top option to use the Stone of Condemner.
    
     Throne of Veiled Gods
     ------------------------
     You will be teleported to a new area. Examine the Ancient Door. There
     will be some scenes and you will fight...
    
      ________________________________________________________________
      Zeromus                               LV ??   HP: ???? (~100,000)
      Dark Lord x30                         LV 45   HP: 4600+
      ________________________________________________________________
      Attacks:  Stop, Slowga, Gravity, Piercing Gravija, Hastega
      Notes:    Protect, Shell, Reflect, Regen
    
      Magicks will be deactiviated and you can only attack with Attacks
      and Technicks. Quickenings and Summons are still usable.
    
      First of all, have your characters use technick - Shear & Expose
      on the Esper. Besides using Dispel to remove Protect and Shell,
      you can use of these 2 technicks to remove it. Since you are
      unable to use magicks, unleash your Mist Quickening at the start
      of the battle. Hopefully, it take out least 50% of Zeromus' HP.
    
      Zeromus has 3 major attacks:
      o  Gravity - Damage 1/4 of the character's max HP
      o  Piercing Gravija - Damage 1/2 of all character's max HP
        (in range)
      o  Slowga - Casts Slow on all allies in range
    
      Like the fight against Adrammelech, Dark Lords spawn in this
      area endlessly (there are 30 of them, and they appear in groups
      of 6) As they have normal attacks and they use Toxify (which
      causes Poison), so have the other 2 character (the ones equipped
      with Holy Lance) to attack them, while the leader attacks the
      boss. Fight the Dark Lords as they respawn and by the time you
      kill 30 of them, they WILL stop respawn. By having augments such
      as Inquistor, Martyr and Headsman, you will gain MP by defeating
      them, which should allow you to gain MP for unleash a 2nd
      Quickening. So unleash it and keep up the endurance. Zeromus
      won't last long.
     
      Steal:    Cancer Gem
      LP:       55
      ________________________________________________________________
    
     After the battle is over, Zeromus - the Condemner will be available on
     the License Board. Touch the Way Stone and you will be teleport to the
     Ward of the Sword-King. Touch it again and you will be back at the Ward
     of Measure and the Nighwalkers will be there. Cast Disable and
     Silencega on them. From this point onwards, whenever you use the Way
     Stone, you will be teleported to Throne of Veiled Gods first instead of
     previously the Ward of Sword-King.
    
     Getting the Shell Shield
     --------------------------
     At the Ward of the Sword King, at the area where you find the Darkmare,
     there is a hidden passage way that leads to a hidden area. First of all,
     defeat the Darkmare first. Now face the wall at the west end for a
     while, a hidden path will unveil. Move along that pathway and you will
     reach the hidden area in the Walk of Torn Illusion.
    
     Walk of Torn Illusion
     -----------------------------------------------------------------------
     Enemies: Oiling
     -----------------------------------------------------------------------
     Move along the pathway and despatch any Oiling (flan-type monster) that
     you encounter. Before heading to the next area, cast Float on your
     party.
    
     Cold Distance
     -----------------------------------------------------------------------
     Enemies: Oiling
     -----------------------------------------------------------------------
     If you don't cast Float, all your allies will be affected with Berserk
     and Confuse! You will find a chest underneath a trap at the rear of the
     area. Check it as it will contain a Shell Shield or Dark Matter. Reset
     if you want the Shell Shield.
    
     Once you are done, teleport your way to Mosphoran Highwaste for the
     next Esper...
    
     ----------------------------------------------------------------------
     [W-065]
     Mosphoran Highwaste - Revisited
     ----------------------------------------------------------------------
                                                                 ffxii_0265
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
     Recommended Level:  60
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Hi-Ether x1
      Loot:         -
      Gil:          1,700 gil
      Equipment:    Obelisk
      Key Items:    -
      Esper:        Exodus
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Worgen
      LV 29  HP:  2011  LP:  1   Weak vs. Water
      LV 30  HP:  2121  LP:  1
      LV 31  HP:  2231  LP:  1
      Drop/Steal: Fire Magicite, Libra Gem, Quality Pelt, Smelling
                  Salts, Throat Wolf Blood, Steel Poleyns
      ```````````````````````````````````````````````````````````````
      Alpha Worgen
      LV 30  HP:  2413  LP:  1   Weak vs. Water
      Drop/Steal: Fire Magicite, Libra Gem, Quality Pelt, Smelling
                  Salts, Throat Wolf Blood
      ```````````````````````````````````````````````````````````````
      Slaven Wilder (friendly)
      LV 30  HP:  3518  LP:  1   Weak vs. Wind
      Drop/Steal: Earth Magicite, Firefly, Gemini Gem, White Fang,
                  Tanned Giantskin
      ```````````````````````````````````````````````````````````````
      Fire Elemental (friendly)
      LV 25  HP: 14830  LP:  4   Weak vs. Water
      Drop/Steal: Fire Magicite, Fire Stone, Fire Crystal, Feystone
      ```````````````````````````````````````````````````````````````
      Humbaba
      LV 32  HP:  5403  LP:  2   Weak vs. Ice
      LV 33  HP:  5523  LP:  2
      Drop/Steal: Echo Herbs, Storm Magicite, Tanned Giantskin,
                  Beastlord Horn, Sledgehammer, Teleport Stone
      ```````````````````````````````````````````````````````````````
      Clay Golem
      LV 31  HP:  6283  LP:  2   Weak vs. Wind
      LV 32  HP:  6393  LP:  2
      Drop/Steal: Earth Magicite, Iron Pole, Chronos Tear, Gold
                  Needle, Solid Stone
      ```````````````````````````````````````````````````````````````
      Seeq Cateran
      LV 32  HP:  3770  LP:  1   Weak vs. Fire
      LV 34  HP:  3920  LP:  1
      Drop/Steal: Gil, Phoenix Down, Water Stone, Six-flutted Pole
      ```````````````````````````````````````````````````````````````
      Python
      LV 29  HP:  3016  LP:  1  Weak vs. Earth
      LV 32  HP:  3346  LP:  1
      Drop/Steal: Gold Needle, Tanned Hide, Quality Hide, Wind
                  Magicite, Great Serpent's Fang
      ``````````````````````````````````````````````````````````````
      Vulture
      LV 30  HP:  4022  LP:  2  Weak vs. Earth
      LV 31  HP:  4090  LP:  2
      Drop/Steal: Giant Feather, Wind Magicite, Black Cowl, Bundle
                  of Feathers, Eye of the Hawk, Red Fang
      ``````````````````````````````````````````````````````````````
      Ash Wyrm
      LV 47  HP: 33959  LP:     Weak vs. Earth
      Drop/Steal: Wind Crystal, Ring Wyrm Scale, Leo Gem, Koga Blade,
                  Moon Ring
      ``````````````````````````````````````````````````````````````
    
     Babbling Vale
     ----------------
     There are more people there since the previous visit. Talk to Va'Kansa
     the Bangaa and you will be collect your bounty for Braegh - 1,700 gil,
     1x Obelisk and 1x Hi-Ether. Luccio is still selling the same items.
    
     Now it is time to do some serious business.
    
     From Lucio's location, head southwards and examine the structure
     labelled "Shrine of the South Wind". Pick the top option to touch the
     shrine.
    
     Press SELECT and you will see ! icon appear on the map. Make your way
     to the Empyrean Way.
    
     Empyrean Way
     ----------------------------------------------------------------------
     Enemies: Worgen, Alpha Worgen, Humbaba, Vulture
     ----------------------------------------------------------------------
     You will be able to access an area, where you can't previously access
     it. Exit via northeast from there.
    
     Rays of Ashen Light
     ----------------------------------------------------------------------
     Enemies: Slaven Wilder, Clay Golem
     ----------------------------------------------------------------------
     Defeat the Clay Golem and Slaven Wilder if you want to. Head
     northwards and you will find a Wayward Chocobo at the rear end. Talk
     it and choose to feed it with some Gysahl Greens.
    
     Now on the Chocobo, make your way back to Empyrean Way. Ride your way
     along the Empyrean Way, heading westwards and you will be able to
     access the area called...
    
     Skyreach Ridge
     ----------------------------------------------------------------------
     Enemies: Vulture
     ----------------------------------------------------------------------
     Once you reach the area, dismount from the Chocobo. Exit the area via
     the exit and you will reach back at the Babbling Vale.
    
     Babbling Vale
     --------------
     Move down the walkway and you will find another structure called
     "Shrine of the West Wind". Examine it and pick the top option to
     activate it. Examine the huge rock "Weathered Rock" and Vaan will
     pushes it down thus creating a path to the campsite.
    
     Now make your way to "Shrine of Northwest Wind" where you see Adair's
     Chocobo nearby. Examine it and pick the top option to activate it.
     Examine your map and you will see 2 "!" appear at the northwest region
     of the Skyreach Ridge area.
    
     Now set up the following Gambits for your two members
     o   Ally: any                   -> Raise
     o   Foe: status = Reflect       -> Dispel
    
     Set up the following Gambits for your leader
     o   Ally: any                   -> Raise
     o   Ally: status = HP Critical  -> Curaga
     o   Ally: HP <30%               -> Curaja
     o   Foe: status = Reflect       -> Dispel 
     
     Now head south from the Gate Crystal. At the Summit Path, don't drift
     far from there. Cast Protectga, Shellga, Float, Bravery, Faith, Bubble,
     Regen and Haste on all your characters. Now return back to the Babbling
     Vale. Equip Dragon Mails as their armor and equip Hermes Sandals as
     accessories for 2 characters & the Opal Ring for the leader. Go to the
     Gate Crystal and save your game.
    
     Exit the area via the northeast exit. Talk to the Chocobo, give it a
     Gysahl Green. Ride your Skyreach Ridge. Make your way to northern end
     and you see the Chocobo is nervous (LOL). Dismount and enter the area
     by foot.
    
     Empyrean Seat
     ---------------------
     You are unable to use Items for this battle...
      ________________________________________________________________
      Exodus                                LV ??   HP: ???? (~100,000)
      ________________________________________________________________
      Attacks:  Reflect, Flare, Unleash, Scathe
      Notes:    Protect, Reflect
    
      Have the leader casts Dispel, while the other 2 character uses
      Shear and Expose.
    
      Now attack the boss. With the "statuses", Shear and Expose, the
      boss is in for your beating. As Exodus has a tendency to cast
      Reflect, by using Dispel, you will be forcing it to waste its
      time to cast Reflect.
    
      Below is the summary of Exodus' attack:
      o  Reflect:  Causes magicks to bounce back to the allies
      o  Flare:    Heavy fire-elemental damage against one character
      o  Scathe:   Heavy non-elemental damage against all allies in
                   range
      o  Unleash:  Heavy non-elemental damage against all allies.
    
      Once its HP is critical, it will become immune to physical
      attacks. Switch your character's armor to Mirror Mails. Cast
      Firaga, Thundaga and Blizzaga ON YOUR PARTY (yeah, no typo). The
      spells will be reflected and will hit Exodus for 2~3 times,
      depends on your character's positions. Thus you are casting an
      additional times of magicks on the boss. Keep the endurance and
      the Esper will go down sooner than you expected...
     
      Steal:    Libra Gem, Elixir
      LP:       52
      ________________________________________________________________
    
     After the battle is over, Exodus the Judge-Sal will be available on
     the License Board. Now disarm the Mirror Mails and set back your item
     healing gambits. Now make your way back to Gate Crystal at Babbling 
     Vale.
    
     Now make your way to the northeast area. Examine the 2 shrines -
     Shrine of the East Wind and Shrine of the Northeast Wind. Make your
     way to Rays of Ashen Light. You will be able to access the areas that
     you are unable to access earlier.
    
     If you make your way back to the area where you fought Exodus, you
     will find the Ash Wyrm there. Cast Oil and Sleep. Unleash Firaga to
     defeat it.
    
     Teleport your way back to Rabanastre.
    
     ----------------------------------------------------------------------
     [W-066]
     The Tyrant in Dalmasca Sands
     ----------------------------------------------------------------------
                                                                 ffxii_0266
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
     Recommended Level:  60
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         Gemsteel x1, Teleport Stone x2
      Gil:          1,200 gil, 1,800 gil, 1,900 gil, 1,900 gil
      Equipment:    -
      Key Items:    Wind Globe, Windvane
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Rabanstre
     -----------
     Talk to Horne, the moogle at the moogling terminal and choose to
     teleport to Westgate. Now make your way westwards to the exit and you
     will find a green Bangaa and his lagguage. Talk to Rimzat.
    
     Now make your way to Southern Plaza. Talk to Cotze, who is sitting in
     the fountain found in Southern Plaza.
    
     Now make your way to the East End and enter the Lowtown via the
     stairwell. In the lowtown, make your way to the Storehouse No. 5. From
     there, move south along the walkway and you will find a man who is
     crouching next a red Bangaa. Talk to him (Northon). Now you need to
     look for an item called "Windvane".
    
     Make your way out of the area and head for the nearest moogling point,
     teleport to the Westgate. Make your way to Dalmasca Westersands or go
     to the Southgate and teleport to the Dalmasca Westersand area.
    
      Enemies
      ```````````````````````````````````````````````````````````````
      Alraune
      LV 10  HP:  615   LP:  1   Weak vs. Wind
      LV 11  HP:  627   LP:  1
      LV 14  HP:  966   LP:  1
      Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
                  Succulent Fruit
      ```````````````````````````````````````````````````````````````
      Dive Talon (friendly)
      LV 28  HP: 4090   LP:  2   Weak vs. Earth
      LV 27  HP: 4022   LP:  2
      Drop/Steal: Wind Magicite, Burning Bow, Large Feather
      ```````````````````````````````````````````````````````````````
      Wolf
      LV 08  HP:  135   LP:  1   Weak vs. Earth
      LV 09  HP:  155   LP:  1
      Drop/Steal: Wind Stone, Wolf Pelt, Broadsword
      ```````````````````````````````````````````````````````````````
      Alpha Wolf
      LV 09  HP:  555   LP:  1   Weak vs. Earth
      LV 08  HP:  535   LP:  1
      LV 14  HP:  575   LP:  1
      Drop/Steal: Wind Stone, Wolf Pelt
      ```````````````````````````````````````````````````````````````
      Sleipnir
      LV 09  HP:  724   LP:  1   Weak vs. Ice
      LV 10  HP:  744   LP:  1
      LV 11  HP:  764   LP:  1
      Drop/Steal: Molting, Storm Stone
      ```````````````````````````````````````````````````````````````
      Urstrix
      LV 10  HP:  641   LP:  1   Weak vs. Wind
      LV 11  HP:  661   LP:  1
      Drop/Steal: Large Feather, Earth Stone, Headguard
      ```````````````````````````````````````````````````````````````
      Cockatrice
      LV 11  HP:  617   LP:  1   Weak vs. Water
      LV 09  HP:  585   LP:  1
      LV 10  HP:  601   LP:  1
      Drop/Steal: Small Feather, Fire Stone, Phoenix Down, Potion
      ```````````````````````````````````````````````````````````````
      Gnoma Entite
      LV 45  HP: 48042  LP:  7   Weak vs. Wind
      Drop/Steal: Earth Crystal, Earth Magicite, Earth Stone,
                  Feystone, Gnoma Halcyon
      ``````````````````````````````````````````````````````````````
    
     ~~~~~~~~~~~~~~~~~~~~~~
     Dalmasca Westersand
     ~~~~~~~~~~~~~~~~~~~~~~
    
                                                _ Corridor -- Wyrm's
                                               /  of Sand     Nest
                                              /        \
      Ogrie        The        Windtrace    The          \
      Yensa   ---- Western -- Dunes     -- Midfault -- Galtea -Rabanastre*
      Sandsea *    Divide          \          |         Downs
                   [GC][IS]         \          \__        |
                                     \___________ Shimmering
                                                  Horizons___
                                                 /           \
                                             Zertinan       Giza Plains*
                                             Caverns*
    
       [GC] Gate Crystal
       [IS] Item Shop
    
     Make sure you pay Lohen at the item shop for a visit.
     
                                 Lohen
                         (Dalmasca Westersand)
    
      Accessories                        Weapons
      --------------------------------   ----------------------------------
      Bangle                  500 gil    Gungnir                  17000 gil
      Steel Gorget           1500 gil
      Armguard                800 gil
      Tourmaline Ring         300 gil
      Gauntlets              1200 gil
      Battle Harness         1000 gil
      Leather Gorget         1500 gil
      Rose Corsage            800 gil
      Agate Ring             3000 gil
    
     Make your way to the Shimmering Horizons. At the northwest end of the
     area, if you head there, you will end up in a small area of the Windtrace
     Dunes. You will fight mainly Alraunes there. Examine the gigantic cactoid
     found in the southwest end of the area. Examine it and it will says
     "Dynast-Cactoid". You will get the Wind Globe. Now make your way back to
     the Westgate. You will find Northon, Cotze and Rimzat there. Talk to them
     and you will get Windvane key item.
    
        o----------------------------------------------------------------o
        |                  Sandstorms in Dalmasca Sands                  |
        | Before you defeat the boss in the Wyrm's Nest, make sure you   |
        | have defeated Gnoma Entite twice. Upon defeating the boss, the |
        | sandstorms in Dalmasca Westersand will become less frequent    |
        | and it means the chance of encountering the Gnoma Entite will  |
        | be much lesser. Make sure you get the Gnoma Halcyon.           |
        o----------------------------------------------------------------o
    
     Make some preparations and make your way to the Corridor of Sand. Make
     your way to Wyrm's Nest. Cast Protectga before you enter the area.
    
     Wyrm's Nest
     -------------
     The radar will start vibrating.
      ________________________________________________________________
      Earth Tyrant                           LV ??   HP: ???? (~70,000)
      ________________________________________________________________
      Attacks:  Ram, Sonic Fangs, Screwtail
      Notes:    -
    
      It will be biggest dinosaur that you will find in Final Fantasy
      12. And it will attack you without any warning (!).
    
      Despite it's large size, it won't stand a chance against your
      current levels. Just watch the show and let your gambits do
      the job. Like other bosses, the Earth Tyrant's defense will
      increases when it's HP is critical. Cast Slow on it works well.
      Screwtail can be blocked with a shield. Once it's HP is critical,
      use Expose and Shear on it to weaken its defense and the battle
      will be yours. Cast Aeroga for a quick kill...
     
      Steal:    Hi-Potion, Tyrant Hide
      LP:       21
      ________________________________________________________________
    
     It may seems I have pick to fight the Tyrant at the wrong time. But
     I choose to fight it now because this is time when your party is able
     to defeat the Gnoma Entite... Once you are done, make your way out
     via the east exit leads to The Yoma in Dalmasca Estersand.
    
     North Bank Village
     -------------------
     Head southeast and enter North Bank Village. Talk to Tchgiri and
     board the ferry back to South Bank Village.
    
     South Bank Village
     --------------------
     Talk to the merchant and purchase the Golden Axe if you haven't done
     so. Now talk to Ruksel and you will be able to play fishing mini-game.
     Please refer to the Side Quests for more details.
    
     Use the Teleport Crystal and get back to Rabanastre.
    
     Rabanastre
     ------------
     Talk to Horne at the moogling terminal and choose to teleport to the
     Muthru Bazaar. Make your way to the North End and make your way to the
     Clan Hall.
    
     o  You will get 1200 gil for defeating Earth Tyrant
     o  You will get 1800 gil for defeating the Rafflesia
     o  You will get 1900 gil for defeating Daedalus
     o  You will get 1900 gil for defeating the Tyrant
     o  You will get 1x Gemsteel & 2x Teleport Stones for commanding 8
        Espers
    
     Take to him and you will be able to accept the hunt for Belito (Rank V).
     Once you are done, make your way to Balfonheim Port.
    
     ----------------------------------------------------------------------
     [W-067]
     Balfonheim - Meeting with Reddas
     ----------------------------------------------------------------------
                                                                 ffxii_0267
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo, Reddas
                         (Guest)
     Recommended Level:  60
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    -
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
     Balfonheim - Sea Breeze Lane
     ------------------------------
     From the Gate Crystal, make your way to Saccio Lane and the spot that
     has been marked with a red cross on your map. On your way there, make
     sure you stock your items and make sure you have some vaccines to
     handle Disease. You can get the Cleanse spell from the shop at the
     Phon Coast.
    
     Once you reached the spot, talk to the Manse Watch and pick the top
     option. There will be some scenes with Reddas. He joins you as a Guest
     character.
     _______________________________________________________________
    
      Reddas          LV 62    HP: 3617   MP: 228
    
      Attack Power    75   EXP:   2502135
      Defense         53   NEXT:  -
      Magic Resist    35
      Evade           30   Weapon:    -
      Magic Evade      0   Off-Hand:  -
      Strength        75   Helm:      -
      Magic Power     50   Armor:     -
      Vitality        45   Accessory: -
      Speed           44   LP: - 
      _______________________________________________________________
      * The stats may be different as it is dependent on Vaan's
        current level.
    
                     --------------------------------
                     o   Private Airship - Strahl!  o
                     --------------------------------
     Nono, the moogle who resides in the Aerodome will tell you that you
     can make your way to Ridorana Cataract via the Aerodome. Now in all
     the Aerodomes, you will find a new assistant with the marker "Private
     Airship".
    
     o  Rabanastre                - Aerodrome
     o  Bhujerba                  - Aerodrome
     o  Nalbina                   - Aerodrome
     o  Imperial City of Archades - Aerodrome
     o  Balfonheim Port           - Aerodrome
    
     Besides that, you will see anchors symbol appearing next to certain
     regions of most dungeons. That is the landing and boarding spot. By
     examining the anchor, you will be able to board the Strahl. Below are
     list of all landing spots
    
     o  Giza Plains               - Crystal Glade
     o  Dalmasca Estersand        - Passage Entrance
     o  Dalmasca Westersand       - The Western Divide
     o  Ogir-Yensa Sandsea        - Yensa Border Tunnel
     o  Nam-Yensa Sandsea         - The Sandscale Bank
     o  Ozmone Plains             - Sunlit Path
     o  Paramina Rift             - Path of the Firstfall
     o  Mosphoran Highwaste       - Bubbling Vale
     o  Phon Coast                - Kaukula Pass
     o  Tchita Uplands            - The Chosen Path
     o  Cerobi Steppe             - Journey's Rest
     
     o  The Ridorana Cataract     - Footfalls of the Past
    
     Before heading for The Ridorana Cataract, why don't make use of the
     extra help to clear some additional quests?
    
     Since Reddas has some memories at the Nabreus Deadlands, let's make a
     trip there.
    
     Before heading there, make sure you have the following:
     o  3x Power Armlet
     o  3x Dragon Mail, 3x Golden Skullcap, 3x Herme Sandals
    
     Return to Gate Crystal. Save your game and teleport your way to the
     Salikawood.
    
     ----------------
     The Salikawood
     ----------------
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Wyrdhare (friendly)
      LV 34  HP:  2849  LP:  1   Weak vs. Fire
      LV 35  HP:  2959
      Drop/Steal: Water Magicite, Fine Wool, Stardust, Aries Gem,
                  Magoroku
      ```````````````````````````````````````````````````````````````
      Pumpkin Head
      LV 32  HP:  2739  LP:  1   Weak vs. Ice
      LV 33  HP:  2859  LP:  1
      Drop/Steal: Balance Mote, Handkerchief, Pebble, Storm Magicite,
                  Succulent Fruit, Screamroot, Black Garb
      ```````````````````````````````````````````````````````````````
      Sprinter (friendly)
      LV 33  HP:  4070  LP:  1   Weak vs. Water
      LV 34  HP:  4138  LP:  1
      Drop/Steal: Blue Fang, Bundle of Feathers, Fire Magicite, White
                  Fang, Taurus Gem, Chronos Tear, Astrakhan Hat
      ```````````````````````````````````````````````````````````````
      Malboro King
      LV 34  HP:  4501  LP:  1   Weak vs. Holy
      LV 35  HP:  4621  LP:  1
      Drop/Steal: Dark Magicite, Malboro Fruit, Virgo Gem, Vanishga
                  Mote, Thorned Mace
      ```````````````````````````````````````````````````````````````
      Brown Chocobo (friendly)
      LV 32  HP:  3718  LP:  1   Weak vs. Lightning, Water, Holy
      LV 34  HP:  3854  LP:  1
      LV 35  HP:  3922  LP:  1
      Drop/Steal: Antidote, Chocobo Feather, Earth Magicite, Gysahl
                  Greens
      ```````````````````````````````````````````````````````````````
      Green Chocobo (friendly)
      LV 32  HP:  3718  LP:  1   Weak vs. Lightning, Water, Holy
      LV 34  HP:  3854  LP:  1
      LV 35  HP:  3922  LP:  1
      Drop/Steal: Antidote, Chocobo Feather, Earth Magicite, Gysahl
                  Greens
      ```````````````````````````````````````````````````````````````
      Bakamy
      LV 35  HP:  4501  LP:  1   Weak vs. Ice
      LV 36  HP:  4576  LP:  1
      Drop/Steal: Gil, Antidote, Storm Magicite, Vanishga Mote,
                  Alarm Clock, Hi-Potion
      ```````````````````````````````````````````````````````````````
      Antares
      LV 33  HP:  6458  LP:  1   Weak vs. Wind
      LV 34  HP:  6568  LP:  1
      Drop/Steal: Earth Magicite, Insect Husk, Remedy, Molting,
                  Metal Jerkin
      ```````````````````````````````````````````````````````````````
     ~-~-~-~-~-~-~-~-~-~-~
     The Salikawood
     ~-~-~-~-~-~-~-~-~-~-~
    
                     [3]
                       \
                         Piebald
            Corridor ____  Path
      [4] ---  of Ages      |
                   \        |
                     Grand Bower
                            \
        Garden of _______ Quietened___
          Decay            Trace [GC]  \
          |                             \
        Sun-dappled -- Trunkwall Road - Diverging
        Path                |              Way  \  
                            |                    \
                     Path of Hours [SC]         Living Chasm  
                          /                               \
                    The Omen Spur                        [2]
                           \
                           [1]
    
     [1] Mosphoran Highwaste       [SC]  Save Crystal
     [2] Phon Coast                [FB]  Gate Crystal
     [3] Necrohol of Nabudis
     [4] Nabreus Deadlands
    
     Quietened Trace
     -----------------
     Let's do some Mark Hunting before we enter the Deadlands or we will
     really be dead. Cast Protectga, Shellga, Float, Bravery, Faith, Bubble,
     Regen. Equip Dragon Mails as your basic armor and Herme Sandals as your
     accessories.
    
     Set up the following Gambits
     o Ally: any                  -> Phoenix Down
     o Self: status = HP Critical -> X-Potions
     o Ally: HP <30%              -> Curaja
     o Ally: status = Stop        -> Chronos Tear
     o Ally: status = Sleep       -> Remedy
     o Ally: status = Sap         -> Remedy
     o Ally: status = Slow        -> Haste
    
     Press SELECT and analyze the map to get the shortest walkway to the
     Sun-dappled Path. Now once you are ready, run (hold R2) and make your
     way there. Do not kill any monsters here until you saw the Mark.
    
     Sun-dappled Path
     ----------------------------------------------------------------------
     Enemies: Wyrdhare
     ----------------------------------------------------------------------
     You will meet Krjn, the viera from the Clan Hall there. Do not kill or
     disturb any Wyrdhares (they won't harm you unless you attack them).
     Make use of the radar, once you sees a big red dot, the Mark is just
     nearby. With Krjn and Reddas helping you, it is a 5-on-1 battle!
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.28 - Carrot
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
      ________________________________________________________________
      Carrot                               LV ??   HP: ???? (~111,000)
      ________________________________________________________________
      Attacks:  Hero's March, Lunge, Putrid Breath, Growing Threat,
                Time Requirem
      Notes:    Bravery, Faith, Protect, Shell, Regen
    
      Once you located it, first of all have the leader cast Dispel,
      the 2 characters use Shear and Expose. Once the "Carrot" uses
      Hero's March, cast Dispel again.
    
      Now watch Reddas do the attacking for you & he is really a good
      offense character right? The Carrot has 2 typical attacks -
      Lunge (a physical attack that deals around 400~500 HP) and Time
      Requirem (a spell that casts Stop to all allies). Switch your
      accessories to Power Armlet once the Carrot cast the Time
      Requirem. After the spell is over, switch back to Herme Sandals.
      Try to inflict Slow on it.
    
      Once it readies to use Putrid Breath, move the leader away from
      the range of the Carrot's attack. So you can be ensured to have
      at least one character free from any status ailments. Toss the
      Remedy to any status-affected allies. Now the Carrot's HP is
      critical, it will use Growing Threat, which will double its
      level and it will be danagerous. Unleash your Mist Quickenings
      for a quick finish...
      
      Steal:    Putrid Liquid, Dark Crystal
      LP:       28
      ________________________________________________________________
    
     Upon completing the hunt, your rank should be increased to High
     Guardian. Now make your way back to Quietened Trace. Save your game.
     From there, head northwards and make your way to Nabreus Deadlands.
    
     ----------------------------------------------------------------------
     [W-068]
     Nabreus Deadlands
     ----------------------------------------------------------------------
                                                                 ffxii_0268
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo, Reddas
                         (Guest)
     Recommended Level:  60
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Map (Nabreus Deadlands)
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Beknamy
      LV 43  HP:  8965  LP:  1   Weak vs. Ice
      LV 44  HP:  9205  LP:  1
      Drop/Steal: Storm Crystal, Gil, Yakei, Hi-Potion
      ```````````````````````````````````````````````````````````````
      Crusader
      LV 44  HP: 10592  LP:  1   Weak vs. Holy
      LV 45  HP: 10772  LP:  1
      Drop/Steal: Capricorn Gem, Dark Crystal, Sturdy Bone, Crown of
                  Laurels
      ```````````````````````````````````````````````````````````````
      Banshee
      LV 44  HP:  7017  LP:  1   Weak vs. Holy
      LV 45  HP:  7197  LP:  1
      LV 46  HP:  7377  LP:  1
      Drop/Steal: Black Mask, Dark Crystal,X-Potion, Festering Flesh,
                  Zombie Powder
      ```````````````````````````````````````````````````````````````
      Dead Bones
      LV 44  HP: 10592  LP:  1   Weak vs. Holy
      LV 45  HP: 10772  LP:  1
      Drop/Steal: Ancient Bone, Sturdy Bone, Dark Crystal, Eye Drops
                  Golden Skullcap
      ````````````````````````````````````````````````````````````````
      Emeralditan
      LV 44  HP: 20270  LP:  2   Weak vs. Wind
      LV 46  HP: 20270  LP:  2
      LV 47  HP: 20590  LP:  2
      Drop/Steal: Aged Turtle Shell, Earth Crystal, Scarlette,
                  X-Potion, Aries Gem
      ````````````````````````````````````````````````````````````````
      Foobar
      LV 43  HP: 10525  LP:  1   Weak vs. Holy
      LV 45  HP: 10985  LP:  1
      LV 46  HP: 11215  LP:  1
      Drop/Steal: Dark Crystal, Sagittarius Gem, Silver Liquid,
                  Echo Herbs
      ````````````````````````````````````````````````````````````````
      Focalor (friendly)
      LV 45  HP:  8576  LP:  1   Weak vs. Ice
      LV 46  HP:  8750  LP:  1
      LV 47  HP:  8924  LP:  1
      Drop/Steal: Dorsal Fin, Balance Mote, Ichthon Scale, Pisces Gem,
                  Storm Magicite, Power Rod
      ````````````````````````````````````````````````````````````````
      Leynir
      LV 45  HP: 10135  LP:  1   Weak vs. Holy
      LV 46  HP: 10455  LP:  1
      LV 47  HP: 10775  LP:  1
      LV 48  HP: 11095  LP:  1
      Drop/Steal: Charger Barding, Reflectga Mote, Storm Crystal,
                  Wargod's Band, Defender, Aries Gem, Iron Carapace
      ````````````````````````````````````````````````````````````````
      Shield Wyrm
      LV 47  HP: 35082  LP:  4
      LV 48  HP: 35762  LP:  4
      Drop/Steal: Chronos Tear, Earth Crystal, Leo Gem, Wyrm Carapace
      ````````````````````````````````````````````````````````````````
      Leamonde Entite
      LV 45  HP: 48042  LP:  7   Weak vs. Holy
      Drop/Steal: Dark Crystal, Electrum, Feystone, Leamonde Halcyon
      ````````````````````````````````````````````````````````````````
    
     -------------------
     Nabreus Deadlands
     -------------------
    
      Overlooking
      Eternity           Lifeless __ Field of the
          \              Strand      Fallen Lord ___ [2]
          The Fog             |
          Mutters.          Succor Midst
                  ......    Sorrow [GC]
                       .....     /
                Hope's       The
                Reach   ___ Slumbermead
                   \             /
             Vale of            /
             Lingering -- Echoes of the Past
      The   / Sorrow
      Muted
      Scarp
      [SC]   \
               Greencrag
                       \
                        [1]
    
     [1]   Salikawood                  [SC]  Save Crystal
     [2]   Necrohol of Nabudis         [GC]  Gate Crystal
     ...   Secret Path
    
     Greencrag
     ----------------------------------------------------------------------
     Enemies: Beknamy
     ----------------------------------------------------------------------
     You will encounter some Beknamys. They are weak against Ice. Cast
     Protectga, Shellga and Float as you venture into these areas.
    
     The Muted Scrap
     ------------------
     There is a Save Crystal. Talk to the quiet Nu Mou facing the river
     (Ma'Kleou). As for his questions, ignore them for the time being. Now
     exit the area via northeast exit.
    
     Vale of Lingering Sorrow
     ----------------------------------------------------------------------
     Enemies: Banshee, Crusader
     ----------------------------------------------------------------------
     The urn is located at the northwest area. You will find some Crusaders
     (stronger version of the skeletons) and Banshee (strong version of the
     zombies). Beware of the traps here, they are quite deadly here. There
     are 3 exits. The north exit leads to Hope's Reach, while the east
     exits
     lead to Echoes of the Past.
    
     Hope's Reach
     ----------------------------------------------------------------------
     Enemies: Beknamy
     ----------------------------------------------------------------------
     You will encounter more Beknamys here. They uses Motes to attack,
     which can be not reflected.
    
     Echoes of the Past
     ----------------------------------------------------------------------
     Enemies: Focalor, Crusader, Banshee, Emeralditan
     ----------------------------------------------------------------------
     The area starts to get foggy. Crusaders & Banshee will start to sprout
     from the swamps. There are a lot of traps. Hence be careful. You will
     encounter the Focalor, the fish encountered in Sochen Cave Palace,
     which is a neutral enemy. The Emeralditan can be encounter here. It is
     weak against Wind. Aeroga works extremely well and Oil-Firaga works
     well against it. Exit the area via the exit in the north.
    
     The Slumbermead
     ----------------------------------------------------------------------
     Enemies: Dead Bones, Banshee, Emeralditan, Focalor, Foobar
     ----------------------------------------------------------------------
     Beware of Foobars as they can inflict *serious* status ailments with
     its Mythril Bubbles. Finish them off ASAP. Other than that, you will
     find the same set of enemies in the area. In northwst section of the
     area. There is a hidden path (which you will definitely encounter
     Foobars) and it will leads to The Fog Mutters.
    
     The Fog Mutters
     ----------------------------------------------------------------------
     Enemies: Dead Bones, Banshee, Foobar
     ----------------------------------------------------------------------
     The skeletons that you encounter in Barheim Passage will appear in
     this area along with more Banshees. You can encounter Foobars at the
     dead ends and the circular pathway. Head westwards to reach...
    
     Overlooking Eternity
     ----------------------------------------------------------------------
     Enemies: Dead Bones
     ----------------------------------------------------------------------
     On your radar, you will see Dead Bones sprouting from the ground and
     you will find a Mark (indicated by a large red dot). Defeat the Dead
     Bones and you make your way to the Roblon. Once you reach the area
     where the Roblon is, have your party focus on the Roblon while Reddas
     will attack the boss for you...
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.29 - Roblon
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
      ________________________________________________________________
      Roblon                               LV ??   HP: ???? (~100,000)
      ________________________________________________________________
      Attacks:  Fear, Fira, Thundara, Blizzara, Smite of Rage,
                Tri-Attack
      Notes:    -
    
      It is a stronger version of the Golem, which has very slow
      reaction rate. Watch out for its Fear attack, which will drains
      out most of a character's MP. The Mark is capable of using Fira,
      Blizzara and Thundara, the middle class of elemental magics. The
      2 more dangerous attacks are Smite of Rage (which deals 400-500+
      damage)to one character and the Tri-Attack (which deals 500-700+
      & Slow). Once the boss' HP gets critical, its defense will
      increase. Instead of using phyiscal attacks, use magicks to
      attack it! But make sure you clear out the area because Dead
      Bones will use Reflectga when you use magicks to attack it.
    
      Try to inflict Slow/Blind. Have your party to attack the Dead
      Bones first (seize the opportunity) to do some chaining & thus
      gaining better loot, while Reddas do the attacking. But remember
      to cure him (Gambit Ally: HP <30% -> Curaja) works extremely
      well. For those who do not want to fight the Dead Bones, you can
      choose to incapacitate them using the Nihopalaoa + Remedy method
      which will cause them not respawn. However, I personally still
      prefer to finish off the Dead Bones for more loot...
      
      Steal:    Fire Stone, Iron Ore
      LP:       26
      ________________________________________________________________
    
     Upon defeating the mark, make your way out and you will need to fight
     the respawning Dead Bones. Make your way back to The Slumbermead
    
     The Slumbermead
     ------------------
     You will fight that annoying Foobar again. Defeat it and make your way
     to the area north from here.
    
     Succor Midst Sorrow
     ---------------------
     Heal up your party or switch to your reserves before examining the
     Gate Crystal. Examine it and you will fight a...
      ________________________________________________________________
      Crystalbug          LV ??   HP: ???? (~20000)
      ________________________________________________________________
      Attacks: Watega, Blizzaga, Darkra, Firga, Thundaga
    
      The Crystalbug can use magicks (of all elementals). Use Expose
      and Shear to weaken its defenses and attack is your best option.
      Defeat it and the real Gate Crystal will appear.
    
      You can steal a Feystone from it.
      ________________________________________________________________
    
     Use the Gate Crystal and save your game.
    
     Lifeless Strand
     ----------------------------------------------------------------------
     Enemies: Leynir, Beknamy, Foobar
     ----------------------------------------------------------------------
     In this large area, you will encounter a new foe, Leynir. Defeat it
     by using the Oil-Firaga combo will make easy. You will fight more
     Beknamys and beware as they can use Vanishga Mote, which makes them
     invisible and they will grab the loot that you obtained by defeating
     the Leynirs. So finish them first when you encounter them. From the
     circular platform, you will find a hidden path leading to the swamps
     that lead to a chest with Foobars lurking... Defeat them and head
     eastwards.
    
     Field of the Fallen Lord
     ----------------------------------------------------------------------
     Enemies: Foobar, Beknamy, Shield Wyrm
     ----------------------------------------------------------------------
     There are a lot of chests here and monsters you encounter here are
     mainly Beknamys. If you encounter Foobar, use Oil-Firaga or attack.
     Once it cast Mythril Bubbles, have the leader move away from it and
     use a Remedy to heal your allies. In the northeast region, you fight
     another Shield Wyrm but the loot earned isn't as good as the ones you
     find in Cerobi Steppe... The southeast exit will lead to...
    
     ----------------------------------------------------------------------
     [W-069]
     Necrohol of Nabudis
     ----------------------------------------------------------------------
                                                                 ffxii_0269
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo, Reddas
                         (Guest)
     Recommended Level:  61
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        Hi-Ether x1, Stink Bombs x1, Elixir x1,
                    Megalixir x1
      Loot:         Soul of Thamasa x1, Einherjarium x1, Putrid
                    Liquid x1, Knot of Rust x1
      Gil:          2,800 gil, 3,600 gil, 5,200 gil, 5,100 gil
      Equipment:    Zodiac Spear x1, Save The Queen x1
      Key Items:    -
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Beknamy
      LV 46  HP: 11338  LP:  1   Weak vs. Ice
      LV 47  HP: 11578  LP:  1
      Drop/Steal: Remedy, Knot of Rust, X-Potion, Teleport Stone,
                  Storm Crystal, Hastega Mote
      ```````````````````````````````````````````````````````````````
      Babil
      LV 47  HP: 24647  LP:  2   Weak vs. Dark
      LV 48  HP: 24887  LP:  2
      Drop/Steal: Einherjaruim, Holy Crystal, Holy Mote, Quality
                  Stone, Runeblade, X-Potion
      ```````````````````````````````````````````````````````````````
      Elvoret
      LV 46  HP: 10351  LP:  1   Weak vs. Wind
      LV 47  HP: 10511  LP:  1 
      LV 48  HP: 10671  LP:  1
      Drop/Steal: Gil, Demon Drink, Earth Crystal, Maximillian,
                  Vaccine, Demon Eyeball
      ```````````````````````````````````````````````````````````````
      Oversoul
      LV 47  HP: 13802  LP:  1   Weak vs. Holy
      LV 48  HP: 13802  LP:  1
      Drop/Steal: Dark Crystal, Grimoire Togail, Soul of Thamasa,
                  Capricorn Gem
      ```````````````````````````````````````````````````````````````
      Pandora
      LV 49  HP:  9606  LP:  1   Weak vs. Ice
      Drop/Steal: Storm Crystal, Iron Ore, Wrath of the Gods, Aegis
                  Shield
      ```````````````````````````````````````````````````````````````
      Zombie Warlock
      LV 47  HP:  8875  LP:  1   Weak vs. Holy
      LV 48  HP:  9055  LP:  1
      Drop/Steal: Alarm Clock, Capricorn Gem, Dark Crystal, Forbidden
                  Flesh
      ```````````````````````````````````````````````````````````````
        o---------------------------------------------------------o
        |              Strongest Weapon in Vicinity               |
        | First of all, make sure no one in the party is equipped |
        | the Diamond Armlet. Make sure your party has clear all  |
        | augments in the abilities section of the board. This    |
        | dungeon do not have a Save Crystal and it makes it      |
        | aweful hard to fight. As most of the traps here are     |
        | very deadly, make sure Float, Libra, Protect and Shell  |
        | are on at all times.                                    |
        o---------------------------------------------------------o
    
     ----------------------
     Necrohol of Nabudis
     ----------------------
    
      [1] ---   Hall of Slumbering _____
                     Might              |      
                                      Hall of
                                      the Ivory -> [2]
                                      Convent
                                        |
               __________ Cloister of___|
              |            Highborn
              |             |
              |            [3]
             Cloister
       [4]<- of Distant__Hall of 
             Song        Effulgent__ [5]
                         Light
    
     [1]  Nabreus Deadlands            [5]  The Salikawood
     [2]  Door of Loathing             [3]  Door of Despair
     [4]  Door of Horrors
    
     Hall of Slumbering Might
     ----------------------------------------------------------------------
     Enemies: Beknamy, Elvoret, Oversoul
     ----------------------------------------------------------------------
     You will find some Beknamy in your pathway. Defeat them first, while
     Reddas get himself killed...
    
     Set up the following Gambits:
     o  Ally: any                   -> Phoenix Down
     o  Ally: status = HP Critical  -> X-Potion
     o  Ally: HP <30%               -> Curaja
    
     Cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen on your
     characters. Equip Hermes Sandals as your accessories. Now seek revenge
     for Reddas :)
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.30 - Goliath
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
      ________________________________________________________________
      Goliath                              LV ??   HP: ???? (~220,000)
      ________________________________________________________________
      Attacks:  Magick Barrier, Aeroga, Waterga, Gravity, Firaga,
                Blizzaga
      Notes:    Protect
    
      Dispel off its Protect and inflict Expose and Shear before
      commencing the fight. Try to inflict Slow on it.
    
      The Goliath will start off by using Magick Barrier, which will
      cause it to be immune with magicks. Just attack as normally as
      you do for other bosses. Try to keep your character's HP above
      2000 and Protectga, Shellga and Bubble on throughout the whole
      battle. Just keep on attack until the magick barrier wears off.
    
      Once the barrier is off, cast Darkga on Goliath as it is weak
      against Goliath. When it utilize again the Magick Barrier, use
      physical attacks. Once its HP gets critical, switch to Ninja
      Swords and attack it with them. Have the leader move away from
      the boss (it will stop using magicks when it's HP is critical)
      and have him/her as the primary healer with Curaja. Watch the
      battle and the Goliath will go down sooner or later...
      
      Steal:    Holy Magicite, Iron Ore
      LP:       27
      ________________________________________________________________
    
     Heal up your party and make sure that the following status are on at
     all times when you are in this dungeon - Protect, Shell and Float.
    
     Now move eastwards and you will find Beknamy appears. Make them
     visible first and once you saw more than 2, cast Blizzaga and they
     will be frozen to hell. Like the ones in Nabreus Deadlands, Beknamy
     begins in invisible status and will only appear when you are moving
     near them. They will steal the loot dropped by the other enemies. So
     killing them is your priority first.
    
     At the southeast end of the area, you will encounter Elvorets. Toss
     Aeroga and you will be fine. Beware of the Oversoul lurking in the
     northwest region of the area. Defeat it before it uses Annul.
    
     Hall of the Ivory Convent
     ----------------------------------------------------------------------
     Enemies: Beknamy, Oversoul, Elvoret
     ----------------------------------------------------------------------
     You will see more dangeorus Beknamys in this area. There is a Oversoul
     lurking in the north region. Defeat it before it uses Annul. If you
     are low on MP, use Syphon on the Beknamys. You can drain a decent
     amount from them. Ignore the door for the time being. Once you get
     through the South, there will be a trap blocking your way with
     Elvorets. Cast Float on your party so you will be able to bypass the
     traps without difficulty.
    
     Cloister of Highborn
     ---------------------------------------------------------------------
     Enemies: Elvoret, Zombie Warlock, Babil, Oversoul
     ---------------------------------------------------------------------
     Switch ALL your healing gambits off except for: Ally: any -> Phoenix
     Down. Defeat all the enemies here and you will find the Deathscythe
     Mark appearing sooner or later...
    
     Once it appears, do the following. Have an ally in your party with
     Curaja and turn on your healing Gambits and set the following:
    
     o Ally: any                  -> Phoenix Down
     o Ally: status = HP Critical -> X-Potion
     o Ally: HP <30%              -> X-Potion
     o Self: MP <10%              -> Charge
    
     Equip Mirror Mails as your character's armor and Hermes Sandals as
     their accessories.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.31 - Deathscythe
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
      ________________________________________________________________
      Deathscythe                           LV ??   HP: ???? (~126,000)
      ________________________________________________________________
      Attacks:  Annul, Pailing, Death
      Notes:    -
    
      This mark has a tendency to use Annul and its claw swipes as
      your attacks. Annul will totally drain out a character's MP, so
      charging is the only way to get MP back. Once it uses Pailing,
      a skill that prevents to it be immune to physical atatcks, switch
      to the following method.
    
      Since the boss is an undead, it is vulnerable against Holy. Have
      every member cast Curaja on your party and it will be reflected
      9 times (!) back on Deathscythe itself! Just charge when you are
      running out of MP. Equip a Holy elemental weapon such as Holy
      Lance helps a lot...
      
      Steal:    Book of Organ-Mille
      LP:       27
      ________________________________________________________________
    
     Once the mark has been defeated. Now switch back to your reserve party
     to continue this journey. Make sure your party is guarded with Protect,
     Shell and Float at all times.
    
     Getting the Zodiac Spear
     ----------------------------
     In one of the rooms, you will find a room with 16 chests. The 16 chests
     will appear if you DO NOT open the chests in the following previous
     areas.
     
       o------------------------------------------------------------o
       |  Chest #1 - Lowtown - South Sprawl                         |
       |  The chest found outside Old Dalan's House                 |
       o------------------------------------------------------------o
       |  Chest #2 - Rabanastre Royal Palace - Cellar               |
       |  Any treasure chests in the area.                          |
       o------------------------------------------------------------o
       |  Chest #3 - Nalbina Fortess - Confiscatory                 |
       |  All treasure chests in that area (where you get back your |
       |  equipment)                                                |
       o------------------------------------------------------------o
       |  Chest #4 - Phon Coast - The Vaddu Strand                  |
       |  The eastend where you find 16 treasure chests.            |
       o------------------------------------------------------------o
    
       o o o o   Check the equipment of all characters. Make sure that NO
       o o o o   ONE is equipped with Diamond Armlet. Or you will lose it
       o o o o   even if you have fulfil the above requirements. The chest
       o Z o o   marked Z is the Zodiac Spear. After you gotten the Zodiac
          |      Spear, equip someone with Diamond Armlet and you will get
      Entrance   Dark Matter instead of Knot of Rust for remaining items.
    
     Now equip it on one of your active members (hopefully you have gotten
     the license to equip it.). In the area near the Door of Despair, you
     will find Babils. Use Darkga to attack them. The exit is in the
     southwest region.
    
     Cloister of Distant Song
     -----------------------------------------------------------------------
     Enemies: Elvoret, Babil, Beknamy, Dark Elemental
     -----------------------------------------------------------------------
     From the exit, head northwest and you will find 3 Babils. Use Darkga on
     them to finish them off. In the pathway leading to the Door of Horrors,
     you will find more Babils, cast Darkga on them for a quick finish.
    
     Continue to move southwest and you will find an exit that leads to the
     next area.
    
     Hall of Effulgent Light
     -----------------------------------------------------------------------
     Enemies: Beknamy, Pandora, Elvoret
     -----------------------------------------------------------------------
     You should be very happy as you are reaching the end of this dungeon.
     In the northwest region, there is a straight path infested with
     Elvorets. At the end, make your way to the small area dangling from it.
     There is a door that leads a hidden area. There is a red chest there.
     Examine it and it will be a Pandora! Freeze it with Blizzaga.
    
     One of the walls will read "???". Examine it and you will meet the
     Beknamy Merchant! This is also known as the secret shop.
    
                             Beknamy Merchant
    
      Accessories                        Weapons
      --------------------------------   ----------------------------------
      Magepower Shishak     15000 gil    Ring of Renewal          18000 gil
      Maximillian           17000 gil
      Demon Shield          11200 gil
    
      Technicks
      --------------------------------
      Telekinesis            7100 gil
    
      Make sure you get the Telekinesis technick. It is very useful for
      fighting aerial enemies for no MP cost. The Maxmillian armor is the
      best armor that you can buy from shops. Upgrade your characters'
      Dragon Mails to these.
    
      The exit is at the east and it will lead to the Salikawood.
    
     The Salikawood
     ----------------
     Well, the forest environment is more friendly than the one at the
     Necrohol of Nabudis. Make your way back to the Gate Crystal located in
     the Quietened Trace. Save your game. (You don't want to lose your
     hard-earned Zodiac Spear, right?) Teleport to the Nalbina Fortess.
    
     Nalbina Fortess
     -----------------
     From the Gate Crystal, Make your way to the Jajim Bazaar. Talk to Popol
     next to the Technick shop and there will be some events. You will get
     2,800 gil, 1x Hi-Ether and 1x Soul of Thamasa for completing the
     Deathscythe (Rank VI) mark Hunt. Now make your way further down the
     Bazaar and make your way to the West Ward. Talk to Barrong, the bangaa
     squating near the stairs leading to the Aerodome. There will be some
     scenes. You will get 3600 gil, 1x Save The Queen greatsword and 1x
     Einherjarium for completing Goliath mark Hunt! Make your way inside
     the Aerodome by talking to the Imperial. Inside the Aerodome, talk
     to Zammadria and you will get 5200 gil, Stink Bombs x1 and 1x Putrid
     Liquid for complete the Carrot (Rank VII) mark hunt! Exit the Aerodome.
    
     Move the northwest end of the West Ward. Talk to Morgen and you will
     get 3,100 gil, 1x Giant Helmet and 1x Mythril for completing the
     Roblon (Rank VI) mark hunt. Now you will find Jovy (a blue Seeq)
     running around the West Ward of Nalbina if you have completed the
     following mark hunts:
    
      Atomos (Rank III)      Burrogh     (Jajim Bazaar)
      Roblon (Rank VI)       Morgen      (West Ward)
      Goliath  (Rank VI)     Barrong     (West Ward)
      Deathscythe (Rank VI)  Popol       (Jajim Bazaar)
      Carrot (Rank VII)      Zammadria   (Aerodome)
    
     Talk to him and you will get an Elixir and Knot of Rust as Vaan has
     his new hero! Now make your way to the Gate Crystal. Teleport to
     Ogir-Yensa Sandsea.
    
     Ogir-Yensa Sandsea
     --------------------
    
                     Primary Tank________
                        Complex___       East Junction [C]
                       /          |          |
              Platform 2     Central     Platform 1
      [A]---- Refinery  ---- Junction--- Refinery ____ East Stands
                    \       [D]              /      
                     \            Platform 1
                      \_           South Tanks
                           South   __/
                      ____ Tank Approach
      Exit   ___ Yensa
       [B]       Border Tunnel
                 [GC][ANC]
    
     [A]   Nam-Yensa Sandsea - The Sandscale Bank
     [B]   Nam-Yensa Sandsea - Agur Hill
     [C]   Zertinan Caverns - Canopy of Clay
     [D]   Zertinan Caverns - The Balamka Fruit
     [GC]  Gate Crystal
     [ANC] Anchor
    
     Go through the Sandsea by moving through the South Tank Approach and
     enter Nam-Yensa Sandsea via Platform 2 - Refinery. Equip Thief Cuffs
     and attempt Yensa Fin from the Urutan-Yensa if you have gotten them.
     You can try to defeat the Salamand Entite found Primary Tank &
     Central Complexes if you haven't done so.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     Mark No.32 - Belito
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     Nam-Yensa Sandsea
     -------------------
     There is a Save Crystal here. There is the Urutan Flower and the Sandsea
     Moogle. Examine the flower to collect your Eskir Berries if you have used
     it earlier. There is a Wayward Chocobo here which allows to ride by
     feeding it with some Gysahl Greens.
    
     Now setup the following Gambits:
     o  Ally: any                    -> Phoenix Down
     o  Ally: status = HP Critical   -> X-Potion
     o  Ally: HP < 30%               -> Curaja
     o  Ally: status = Silence       -> Echo Herbs
     o  Foe: party leader's target   -> Attack
    
     Ride the Chocobo and make your way back to Ogir-Yensa Sandsea Junction.
     Enter the Zertinan Caverns. Move pass the Canopy of Clay and you will
     reach Nam-Yensa Sandsea's Withering Shore. Go up the stairs and once
     you reach the circular walkway. Cast Protectga, Shellga, Float, Bravery,
     Faith, Bubble, Regen on all your allies. Make your way to circular
     platform... and you will fight...
      ________________________________________________________________
      Ba'Gamnan                             LV ??   HP: ???? (~50,000)
      Gijuk                                 LV ??   HP: ???? (~35,000)
      Bwagi                                 LV ??   HP: ???? (~35,000)
      Rinok                                 LV ??   HP: ???? (~35,000)
      ________________________________________________________________
      Attacks:
      Ba'Gamnan:    Lunge, Kick, Shining Ray, Eviscerator
      Bwagi:        Sandstorm, Lunge, Fangs
      Gijuk:        Blizzaga, Thundaga, Firaga, Shell
      Rinok:        Ram, Mote
    
      Notes:
      Ba'Gamnan:    Haste, Protect
      Bwagi:        Protect
      Gijuk:        Protct, Shell
      Rinok:        Protect, Haste
    
      With Monid assiting you, it will be 5-on-2 battle initially.
      You will be fight Ba'Gamnan and Bwagi for the beginning of the
      fight. After a while, Gijuk and Rinok comes from the walkway...
      But you are still
    
      Firstly, cast Dispelga, Silencega, and Blindga on all the
      enemies. This will remove their positive status and mostly
      importantly prevent Gijuk from using his deadly attacks. If
      Silencega fails, have one character focus on casting Silence
      on Gijuk until it hits.
    
      Now take down Bwagi and Rinok first. They are the attackers of
      the group other than Ba'Gamnan himself. Once they are down,
      finish up Gijuk, the magic caster of the team. You can steal
      Ether and Hi-Ethers from them. Ba'Gamnan should be weaken by
      Reddas and Monid by now. But watch out for his Eviscerator (he
      uses his weapon to attack and it could cause Silence).  Once his
      HP is critical, he will use Shining Ray more often which does
      1000 HP to all characters. Once Protectga and Shellga fades out,
      recast them. Remember to steal from Ba'Gamnan as you can get a
      Elixir from him. Keep up the endurance and victory will be yours
     
      Steal:    Elixir, Ether, Hi-Ether
      LP:       98 (Ba'Gamnan -38), 60 (Bwagi, Gijuk, Rinok - 20 each)
      ________________________________________________________________
    
     You will get 5,100 gil and Megalixir from Monid. Your Clan rank will be
     upgraded to Knight of the Round if you have following this walkthrough.
    
     Now make your way back to Save Crystal where you find the Sandsea
     moogle (The Sandscale Bank). Save your game.
    
     Examine the anchor. Pick the top option to board the Strahl. You will
     be brought the World Map. Choose The Ridorana Cataract.
    
     ----------------------------------------------------------------------
     [W-070]
     The Ridorana Cataract
     ----------------------------------------------------------------------
                                                                 ffxii_0270
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                         Reddas (Guest)
     Recommended Level:  61
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    -
      Key Items:    Map (Ridorana Cataract)
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Deathclaw
      LV 46  HP: 12682  LP:  1   Weak vs. Ice
      LV 47  HP: 12922  LP:  1
      LV 48  HP: 13162  LP:  1
      Drop/Steal: Storm Crystal, Charger Barding, Cancer Gem,
                  X-Potion, Vaccine
      ```````````````````````````````````````````````````````````````
      Cassie
      LV 46  HP:  8840  LP:  1   Weak vs. Wind
      LV 47  HP:  9080  LP:  1
      Drop/Steal: Earth Crystal, Ketu Board, Malboro Flower, Virgo
                  Gem, Bacchus's WIne
      ```````````````````````````````````````````````````````````````
    
                        __ City of   ____ Path of
       Footfalls of    /   Other Days     Hidden       ____ Exit
       the Past [SC]__/       |           Blessing [SC]
       [X]  \                 |
             \___________ Colosseum
    
    
       [SC]    Save Crystal           [X]    Anchor
    
     Footfalls of the Past
     ------------------------
     There will be some scenes. From the anchor point, go to the Save
     Crystal and save your game.
    
     Echoes' from Time's Garden
     ----------------------------------------------------------------------
     Enemies: Deathclaw, Cassie
     ----------------------------------------------------------------------
     Make sure you have Protect, Shell, Float and Libra on at all times.
     You will fight Deathclaws, a stronger version of the Mantis-type. Cast
     Blizzaga as they are weak against Ice. You will also fight Cassie here,
     a red coloured Malboro. Use Aeroga to weaken them. Exit via the
     northeast path. Beware of Cassie's Putrid Breath as it could inflict
     a lot of nasty statuses.
    
     City of Other Days
     ----------------------------------------------------------------------
     Enemies: Cassie, Deathclaw
     ----------------------------------------------------------------------
     You will find more Deathclaws. Attempt to steal from Deathclaws with
     Thief's Cuffs if you do not have enough vaccines. When you saw a
     Deathclaw and Cassie coming together, finish off the Cassie first.
     Go through the diagonal walkway and exit via the southern most exit
     and you will reach...
    
     Colosseum
     ------------
     The layout reminds me of a place in Final Fantasy X. You can find the
     urn in northwest region of the area. The central area is filled with
     traps. Make sure you have Float and Libra on when venturing accross
     the area. There is a hidden area that leads to a chest in the south
     region. Check it out. Now exit the area via north pathway. You will
     be back at the City of Other Days, move further eastwards and take
     the path.
    
     Path of Hidden Blessing
     -------------------------
     You will find the Save Crystal and series of traps on the west of it.
    
     Set up the following gambits:
     o  Ally: any                   -> Phoenix Down
     o  Ally: status = HP Critical  -> X-Potion
     o  Ally: HP <30%               -> Curaja
     o  Self: MP <10%               -> Charge
     o  Ally: status = Confuse      -> Remedy
     o  Ally: status = Disease      -> Vaccine
     o  Self: status = Sap          -> Regen
    
     Cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen and Haste
     on all three characters. Equip Bowline Sash as your accessories. For
     character using single-hand weapons, give them Demon Shields (which you
     can buy from the Beknamy merchant in the Necrohol of Nabudis). Give the
     character with the Zodiac Spear the Black Mask (you have gotten in the
     Great Crystal) headgear
    
     ----------------------------------------------------------------------
     [W-071]
     The Pharos - First Ascent
     ----------------------------------------------------------------------
                                                                 ffxii_0271
     Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                         Reddas (Guest)
     Recommended Level:  61
    
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Items:        -
      Loot:         -
      Gil:          -
      Equipment:    Holy Rod, Dueling Mask, Zeus Mace
      Key Items:    Map (Pharos - 1st Ascent)
      Esper:        -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
      Enemies in this area
      ```````````````````````````````````````````````````````````````
      Aeronite
      LV 49  HP: 18004  LP:  2   Weak vs. Lightning
      LV 50  HP: 18684  LP:  2
      Drop/Steal: Ice Crystal, Wyvern Fang, Wyvern Wing, Dragon Helm,
                  Leo Gem
      ```````````````````````````````````````````````````````````````
      Brainpan
      LV 46  HP: 15358  LP:  1   Weak vs. Holy
      Drop/Steal: Dark Crystal, Chronos Tear, Smelling Salts, Quality
                  Stone, Aquarius Gem
      ```````````````````````````````````````````````````````````````
      Chimera Brain
      LV 45  HP:  9992  LP:  1   Weak vs. Holy
      LV 46  HP: 10112  LP:  1
      Drop/Steal: Dark Crystal, Hi-Potion, Gil, Taurus Gem,
                  Windslicer Pinion, Chimera Head
      ```````````````````````````````````````````````````````````````
      Deidar
      LV 46  HP: 15358  LP:  1   Weak vs. Holy
      Drop/Steal: Dark Crystal, Quality Stone, Orichalcum, Aquarius
                  Gem, Antares
      ```````````````````````````````````````````````````````````````
      Mimeo
      LV 46  HP: 10061  LP:  1   Weak vs. Holy
      LV 47  HP: 10301  LP:  1
      LV 48  HP: 10541  LP:  1
      Drop/Steal: Dark Crystal, Iron Ore, Cancer Gem, Zeus Mace, Gil
      ```````````````````````````````````````````````````````````````
      Mistmare
      LV 45  HP: 12180  LP:  1   Weak vs. Fire
      LV 46  HP: 12340  LP:  1
      LV 47  HP: 12500  LP:  1
      Drop/Steal: Water Crystal, Chronos Tear, Grimoire Aidhed,
                  Scorpio Gem, Reflectga Mote
      ```````````````````````````````````````````````````````````````
      Undin Entite
      LV 45  HP: 48042  LP:  7   Weak vs. Fire
      Drop/Steal: Water Crystal, Undin Halcyon, Electrum, Feystone
      ```````````````````````````````````````````````````````````````
    
     First Ascent/They Who Thrist Not
     ----------------------------------- 
     Keep on moving forward until you rech the main compound & you will
     fight...
      ________________________________________________________________
      Hydros                               LV ??   HP: ???? (~204,000)
      ________________________________________________________________
      Attacks:   Lunge, Curse, Fearga, Bile, Sonic Fangs, Countdown,
                 Bio, Darkra
      Notes:     -
    
      First of all, have one leader character cast Slow, while the
      others use Shear and Expose to weaken the boss' defenses.
    
      The boss does not have much defense (pretty similar to the
      Skulwyrm that you have fought in Zertinan Caverns). It got a
      couple of deadly attacks:
    
      o  Bile        - non-elemental damage to one character + Sap
      o  Curse       - Inflict Confuse, Poison, Sap & Disease on 1
                       character
      o  Fearga      - Reduces MP of all characters in range
      o  Countdown   - Inflict Doom on one character
      o  Sonic Fangs - Non-elemental damage + Slow
    
      First of all, make sure you remove Confuse from Reddas if he
      got infected otherwise he will cause harm to your party. The
      boss' Bile can cause Sap, which cause the gambits to activate
      regen. Curse is the most deadly skill from the boss' attacks
      which inflict a series of nasty statuses. Use a Vaccine to cure
      the Disease caused by it. In Disease status, your character will
      not be able to heal and they will died once it wears off... Once
      the boss' HP is depleted into half, it will start to use Fearga.
      Start to charge up your MP with Charge Technick. Once the boss'
      HP is critical, it start to use Darkra as its offense. With the
      Demon Shields and Black Mask, you will be able to absorb its
      Dark-elemental attacks. Just keep up the endurance and the boss
      will go down sooner or later...
    
      Steal:    Corpse Fly
      LP:       35
      ________________________________________________________________
    
     From the battlefield, move northwards and towards the door. There will
     be some cutscenes...
    
     First Ascent - The Wellspring [01F]
     ----------------------------------
    
       [49F]              Horizon's Cusp [WS]           [WS]  Way Stone
                                 |                      [SC]  Save Crystal
       [48F]              Horizon's Break [SC]          [GC]  Gate Crystal
                                 |
      [36F-48F]    Wellspring Ravel - 4th Flight
                                 |
      [27F-35F]    Wellspring Ravel - 3rd flight
                                 |
      [17F-26F]    Wellspring Ravel - 2nd Flight
                                 |
      [10F-16F]    Wellspring Ravel - 1st Flight
    
                           Wellspring
                        ___Labyrinth [01F]
     They Who          |            |
     Thrist Not -- The Wellspring   |X-- Dunes of
                   [01F][GC][WS]    |    Profanning
                       |____________|    Wind (Blackrock Vault)
    
    
     You will find a Gate Crystal here, along with 2 Carven Pillars. Examine
     them for some information. There is a Way Stone here, which has been
     disabled. Take the stairway north from the Way Stone.
    
     First Ascent - Wellspring Labyrinth [01F]
     -----------------------------------------------------------------------
     Enemies: Chimera Brain, Mimeo, Mistmare
     -----------------------------------------------------------------------
     You will find a new enemy, Chimera Brain, a stronger version of the
     Cockatrice class. Defeat them and you will see blue orbs dropped from.
     Examine it and you will get a Black Orb. Black Orbs are items that you
     will need in this dungeon. Beware Chimera Brain's stone gaze, cure it
     with Stona/Gold Needle.
    
     At the west end of the area, you will find a white chest, examine it
     will turn out to be a Mimeo. At the east end, you will start to fight
     Mistmare, which is weak against. Having the Holy Lance and Gungnir
     works well in this area. When you fight a Mimeo, beware of its Leech
     as it deal around 1500+ to one character. Keep your HP above 2000 at
     all times with Protect, Shell and Float on. Take this opportunity to
     test your party's strength. If you have difficulty, I suggest to go
     back to previous dungeons and give your characters training. It is
     highly advisible to have 3 character with all abilities acquired as
     the battle will going to get tougher.
    
     In the northwest region of this area, you will find another cavaran
     pillar. Examine it for some information. Move along the exterior
     walkway.
    
     The urn is located at the southwest end of the area, which you can
     access it moving along the exterior walkway. Press SELECT to activate
     the map if you got stuck. Once you collect the map, make sure you have
     collect at least 3 Black Orbs. Now go back to the area where the Gate
     Crystal is. From there, head southeast from there, you will find a
     structure called "Altar of Night". Examine it and pick the 2nd option
     to use the Black Orb. You will break the seal.
    
     The 2nd Altar of Night is accessible via the north SE exit of the area.
     The last Altar of Night can be access via the south SE exit of the
     area. Once you have activate all 3 altars, examine the map and you will
     find ! icon on it. Make your there and it will lead you to a door called
     "Threshold of Night", which will only be accessible until you broke
     the 3 seals. Examine it. Pick the 2nd option.
    
     Dunes of Profaning Wind
     ------------------------
     The radar is deactivated and you will return back to the same spot if
     you move towards the wrong direction. Cast Protectga, Shellga, Float,
     Bubble, Regen and Haste on all your characters. Go near the furthest
     "rock" that you can see on the desert. It will trigger some scenes
     and it is a boss fight!               
      ________________________________________________________________
      Pandemonium                          LV ??   HP: ???? (~120,000)
      ________________________________________________________________
      Attacks:   Flash, Flatten, Power Spin, Perfect Defense, Stone
                 Gaze
      Notes:     -
    
      First of all, have one leader character cast Dispel, while the
      others use Shear and Expose to weaken the boss' defenses.
    
      Now start to wreck the tortoise. The boss has common tortoise
      skills. Once it uses Flash, which causes Blind on all characters,
      have the characters use Eye Drops or cure all with Esunaga.
    
      When its HP fall to 50%, it uses Perfect Defense skill, it will
      be immune to physical attacks (with Pailing) and magicks (with
      Magick Shield). Seize the time to heal up and recast your
      positive statuses such as Bravery and Faith. Wait for around 4
      minutes for the effects to wear off. Resume your attacks once it
      happens. Power Spin can cause Slow, so cast Haste to remove it.
    
      Steal:    Aries Gem
      LP:       36
      ________________________________________________________________
    
     Blackrock Vault
     -----------------
     Once the battle is over, the illusion will disappear and the Way
     Stone will be activated. Make your way back to the first area where
     you find the Gate Crystal. Examine the Gate Crystal and use the Way
     Stone.
    
     Wellspring Ravel - 1st Flight [10F to 16F]
     ----------------------------------------------------------------------
     Enemies: Chimera Brain, Brainpan, Aeronite
     ----------------------------------------------------------------------
     Examine the 2 Ancient Doors here. More Chimera Brains will encountered
     here. From the exit, head towards northwest end of the area. There is
     "Fool's Facade" wall. Examine it and pick top option to strike it
     down. It will reveal a random chest or nothing.
    
     At the walkway between the west platform and north platform, you will
     find Brainpans. Use Oil-Firaga combo on them as they can inflict a lot
     of nasty level 3 spells (Waterga, Aeroga, etc). Upon defeating them, it
     will uncover a green magick walkway. Make sure you check the status of
     it, before use the combo as they sometimes come with Reflect. At the
     edges of the area, you will find an Aeronite flying around. Use
     Telekinesis if your characters are using melee weapons and Thundaga to
     jolt it down. BTW, as you move up the stairs, the floor number will
     increase....
    
     In the south platform, you will need to defeat the Brainpan found at
     the northeast corner. At the 15F, at the southeast end of this area,
     you will find another Carven Pillar. Examine it. The exit is in
     northeast region.
    
     Wellspring Ravel - 2nd Flight [17F to 26F]
     ----------------------------------------------------------------------
     Enemies: Chimera Brain, Brainpan, Aeronite
     ----------------------------------------------------------------------
     Cure your characters if they got infected by Chimera Brain's Stone
     Gaze. At the 20F in the northeast corner of the area, you will find
     another Carven Pillar. Examine it. Move to the compartment southwest
     from the Carven Pillar. You will fight another Brainpan. Examine the
     walls facing north for another Fool's Facade and it will reveal a
     hidden area where you can find a random chest.
    
     Once the floor reaches 23F, examine the wall facing south. It will
     reveal the "Fool's Facade" marker. Examine it and pick the top option
     to strike it down. It will reveal a hidden walkway that links to the
     "Fool's Facade" found on the 24F. At the northwest corner, there are
     3 Brainpan. Dispel their Reflects and use Oil-Firaga combo to finish
     them off fast. Upon defeating all 3, it will reveal the hidden walkway
     leading towards south. Cross it and fight the Chimera Brains. Ignore
     the chest on the other platform for the time being.
    
     On the 26F, you will fight another Aeronite. Proceed on the next
     floor.
    
     Wellspring Ravel - 3rd Flight [27F to 35F]
     ----------------------------------------------------------------------
     Enemies: Chimera Brain, Brainpan, Aeronite, Deidar
     ----------------------------------------------------------------------
     Move up the stairs and you will fight 2 Brainpans on 29F. On 30F, there
     is another Ancient Door with a red marking. Examine it and it will
     lead to 2 compartments where you fight 2 mo