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FAQ/Walkthrough version 1.1
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F i n a l F a n t a s y X I I
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Author: Scott Ong
E-mail: vaynard_x11x(at)yahoo(dot)com
Date started: 3 November 2006
o Disclaimer o
This guide is intended for personal usage only. The guide cannot be
reproduced, retransmitted, or re-written in any other form except by
the notice of the author. This guide is copyright (c) 2007 Scott Ong.
The latest editions of the walkthrough can be found on following
website(s):
GameFAQs <http://www.gamefaqs.com>
o---------------------------------------------------------o
The walkthrough is best viewed using Windows WordPad.
o---------------------------------------------------------o
[o-- Update History --o]
[V 1.0] Complete the main walkthrough. First submission of the FAQ
[V 1.1] Fixed up some of the errors. Added the Transportation Guide
& Rare Game Hunting section.
_____________________XII________________________
A u t h o r 's N o t e
________________________________________________
About Version 1.1 [Date: 28 Jan 2007]
I have managed to finish the Rare Game Listing after spending a week in
finding all rare games. Correct some minor errors throughout the entire
FAQ. I have added the transportation guide. The Bazaar Goods section have
been updated although I am still missing some.
Hopefully I can add the following in the next update:
o Monster Bestiary
o Item Bestiary
o Bazaar Goods (complete description)
Before continuning, I would like thank the following persons:
o Sephirosuy and Maltzsan for their extensive guides that I have
frequently refer to in making this FAQ.
o The late Kao Megura for his inspiration and devotion work in Final
Fantasy VII that inspires me to do FAQ writting.
o Jeff "CJayC" Veasey for his hosting throughout these 9 years. Without
GameFAQs, I won't be able to contribute this works...
The latest editions of this FAQ will be always be available at GameFAQs
<http://www.gamefaqs.com>. Any website is free to host it as long as the
document remains intact as it is.
If you got any questions, feel free to e-mail me at vaynard_x11x(at)yahoo
(dot)com [replace (at) with @ and (dot) with .]. Please have FFXII, FF12
or Final Fantasy XII as your subject.
Scott Ong
_____________________XII________________________
U s i n g t h e F A Q
________________________________________________
Due to the large size of the FAQs, I will recommend you to use a search
code. The basic search code is:
ffxii_XXXX
You just need to replace the XXXX with the four digits that are listed
next to the section under the Table of Conetnts. Press CTRL + F. Type in
the search code eg. ffxii_0123 and click Find.
_____________________XII________________________
T A B L E O F C O N T E N T S
________________________________________________
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[01] Basics
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o [01-01] Controls . . . . . . . . . . . . . . . . . . . . . 0101
o [01-02] The Menu . . . . . . . . . . . . . . . . . . . . . 0102
o [01-03] Navigation & Exploring . . . . . . . . . . . . . . 0103
o [01-04] Config . . . . . . . . . . . . . . . . . . . . . . 0104
o [01-05] Battling . . . . . . . . . . . . . . . . . . . . . 0105
o [01-06] License Board . . . . . . . . . . . . . . . . . . 0107
o [01-07] Gambit System . . . . . . . . . . . . . . . . . . 0106
o [01-08] Mist Quickenings . . . . . . . . . . . . . . . . . 0108
o [01-09] Espers Summon . . . . . . . . . . . . . . . . . . 0109
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[02] Walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Prologue
o [02-001] Nalbina Fortess . . . . . . . . . . . . . . . . . 0201
o [02-002] Nalbina Fortess - Upper Apartments . . . . . . . . 0202
Dreams of a Sky Pirate
o [02-003] The Royal City of Rabanastre . . . . . . . . . . . 0203
o [02-004] Dalmasaca Estersand - Tomato Hunting! . . . . . . 0204
o [02-005] A Visit tO Old Dalan of Lowtown . . . . . . . . . 0205
o [02-006] Giza Plains - Search of Nomad Village . . . . . . 0206
o [02-007] Giza Plains - Jinn and The Sunstone . . . . . . . 0207
o [02-008] Sneak Into the Palace via Waterway! . . . . . . . 0208
o [02-009] Garamsythe Waterway . . . . . . . . . . . . . . . 0209
o [02-010] Royal Palace of Rabanastre . . . . . . . . . . . . 0210
o [02-011] Garamsythe Waterway - Meeting with Amalia . . . . 0211
o [02-012] The Prison in Nalbina Fortess . . . . . . . . . . 0212
o [02-013] Barheim Passage - Prevent Power Failure! . . . . . 0213
o [02-014] Dalmasca Estersand - Return to Rabanastre . . . . 0214
o [02-015] Back In Rabanastre - Vaan's Hatred . . . . . . . . 0215
o [02-016] Preparations of the Air Journey . . . . . . . . . 0216
A Rescue Mission & The Princess
o [02-017] The Sky City of Bhurjeba . . . . . . . . . . . . . 0217
o [02-018] Lhusu Mines - I'm coming, Penelo! . . . . . . . . 0218
o [02-019] Bhurjeba - Spread the name of Basch! . . . . . . . 0219
o [02-020] Imperial Fleet - Dreadnaught Leviathan . . . . . . 0220
o [02-021] Back in Bhurjeba - Strahl Take Off!. . . . . . . . 0221
o [02-022] Dalmasca Westersand . . . . . . . . . . . . . . . 0222
o [02-023] Ogrie-Yensa Sandsea . . . . . . . . . . . . . . . 0223
o [02-024] Nam-Yensa Sandsea . . . . . . . . . . . . . . . . 0224
o [02-025] Tomb of King Raithwall . . . . . . . . . . . . . . 0225
o [02-026] Airship Shiva - Azelas Vossler's Motive . . . . . 0226
The Mysteries behind the Nethicites
o [02-027] Rabanastre - Preparations for South . . . . . . . 0227
o [02-028] Giza Plains - Raining Season . . . . . . . . . . . 0228
o [02-029] Ozmone Plains . . . . . . . . . . . . . . . . . . 0229
o [02-030] Jahara - Land of Garif . . . . . . . . . . . . . . 0230
o [02-031] Ozmone Plains Revisited . . . . . . . . . . . . . 0231
o [02-032] Golmore Jungle . . . . . . . . . . . . . . . . . . 0232
o [02-033] Eruyt Village . . . . . . . . . . . . . . . . . . 0233
o [02-034] Henne Mines . . . . . . . . . . . . . . . . . . . 0234
o [02-035] Golmore Jungle Revisited . . . . . . . . . . . . . 0235
o [02-036] Paramina Rift . . . . . . . . . . . . . . . . . . 0236
o [02-037] Mt. Bur-Omisace - Home of Kiltias . . . . . . . . 0237
o [02-038] Paramina Rift Revisited . . . . . . . . . . . . . 0238
o [02-039] Stilshrine of Miriam . . . . . . . . . . . . . . . 0239
o [02-040] Mt. Bur-Omisace Revisited . . . . . . . . . . . . 0240
o [02-041] The Trip to Archadia! . . . . . . . . . . . . . . 0241
o [02-042] The Key to Barheim Passage . . . . . . . . . . . . 0242
o [02-043] Zertinan Caverns . . . . . . . . . . . . . . . . . 0243
Archadia - Land of Imperials
o [02-044] Nalbina Fortess - Revisited . . . . . . . . . . . 0244
o [02-045] Mosphoran Highwaste . . . . . . . . . . . . . . . 0245
o [02-046] The Salikawood . . . . . . . . . . . . . . . . . . 0246
o [02-047] Phon Coast . . . . . . . . . . . . . . . . . . . . 0247
o [02-048] Tchita Uplands . . . . . . . . . . . . . . . . . . 0248
o [02-049] Sochen Cave Palace . . . . . . . . . . . . . . . . 0249
o [02-050] Old Archades . . . . . . . . . . . . . . . . . . . 0250
o [02-051] Imperial City of Archades . . . . . . . . . . . . 0251
o [02-052] Draklor Laboratory . . . . . . . . . . . . . . . . 0252
The Shards of Ivalice
o [02-053] Balfonheim Port . . . . . . . . . . . . . . . . . 0253
o [02-054] Mark Hunting Tour for IV & V! . . . . . . . . . . 0254
o [02-055] Find the Cockatrice! . . . . . . . . . . . . . . 0255
o [02-056] Exploring Barheim Passage . . . . . . . . . . . . 0256
o [02-057] Exploring Garamsythe Waterway . . . . . . . . . . 0257
o [02-058] The Journey to The Feywood . . . . . . . . . . . . 0258
o [02-059] The Feywood . . . . . . . . . . . . . . . . . . . 0259
o [02-060] Ancient City of Giruvegan . . . . . . . . . . . . 0260
o [02-061] The Great Crystal . . . . . . . . . . . . . . . . 0261
o [02-062] Balfonheim Port - Preparations . . . . . . . . . 0262
o [02-063] Cerobi Stoppe & Tchita Uplands . . . . . . . . . 0263
o [02-064] Stilshrine of Miriam - Revisited . . . . . . . . . 0264
o [02-065] Mosphoran Highwatse - Revisited . . . . . . . . . 0265
o [02-066] The Tyrant in Dalmasca Sands . . . . . . . . . . . 0266
o [02-067] Balfonheim - Meeting with Reddas . . . . . . . . . 0267
o [02-068] Nabreus Deadlands . . . . . . . . . . . . . . . . 0268
o [02-069] Necrohol of Nabudis . . . . . . . . . . . . . . . 0269
o [02-070] The Ridorana Catatract . . . . . . . . . . . . . . 0270
o [02-071] The Pharos - First Ascent . . . . . . . . . . . . 0271
o [02-072] The Pharos - Second Ascent . . . . . . . . . . . . 0272
o [02-073] The Pharos - Third Ascent . . . . . . . . . . . . 0273
o [02-074] Back in Balfonheim Port . . . . . . . . . . . . . 0274
o [02-075] The Medallion Quest . . . . . . . . . . . . . . . 0275
o [02-076] The 3 Beasts in Necrohol of Nabudis . . . . . . . 0276
o [02-077] Mark Hunting Tour for V & VI . . . . . . . . . . . 0277
o [02-078] Lhusu Mines - Revisited . . . . . . . . . . . . . 0278
o [02-079] The Pharos Subterra Basement . . . . . . . . . . . 0279
o [02-080] The Upper Layers of Great Crystal . . . . . . . . 0280
o [02-081] Secret Area of The Henne Mines . . . . . . . . . . 0281
o [02-082] The Legendary Marks . . . . . . . . . . . . . . . 0282
o [02-083] The Omega in the Great Crystal . . . . . . . . . . 0283
o [02-084] The Final Mark Hunt - Yiazmat . . . . . . . . . . 0284
o [02-085] Sky Fortess Bahamut . . . . . . . . . . . . . . . 0285
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[03] Characters
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Playable Characters
o [03-01] Vaan . . . . . . . . . . . . . . . . . . . . . . 0301
o [03-02] Penelo . . . . . . . . . . . . . . . . . . . . . 0302
o [03-03] Balthier . . . . . . . . . . . . . . . . . . . . 0303
o [03-04] Fran . . . . . . . . . . . . . . . . . . . . . . 0304
o [03-05] Basch . . . . . . . . . . . . . . . . . . . . . . 0305
o [03-06] Ashe . . . . . . . . . . . . . . . . . . . . . . 0306
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[04] Side Quests / Mini-Games INCOMPELTE
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Side Quests
o [04-01] Fishing Mini-Game . . . . . . . . . . . . . . . . 0401
o [04-02] Balfonheim Race . . . . . . . . . . . . . . . . . 0402
o [04-03] Rare Game Hunting . . . . . . . . . . . . . . . . 0403
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[05] Item Bestiary INCOMPLETE
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o [05-01] Normal Items . . . . . . . . . . . . . . . . . . 0501
o [05-02] Loot . . . . . . . . . . . . . . . . . . . . . . 0502
o [05-03] Ammunition . . . . . . . . . . . . . . . . . . . 0503
o [05-04] Key Items . . . . . . . . . . . . . . . . . . . . 0504
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[06] Equipment Bestiary
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapons
o [06-01] Smallswords & Swords . . . . . . . . . . . . . . 0601
o [06-02] Spears . . . . . . . . . . . . . . . . . . . . . 0602
o [06-03] Daggers . . . . . . . . . . . . . . . . . . . . 0603
o [06-04] Poles . . . . . . . . . . . . . . . . . . . . . 0604
o [06-05] Rods . . . . . . . . . . . . . . . . . . . . . . 0605
o [06-06] Guns . . . . . . . . . . . . . . . . . . . . . . 0606
o [06-07] Bows . . . . . . . . . . . . . . . . . . . . . . 0607
o [06-08] Crossbows . . . . . . . . . . . . . . . . . . . . 0608
o [06-09] Axes & Hammers . . . . . . . . . . . . . . . . . 0609
o [06-10] Staves . . . . . . . . . . . . . . . . . . . . . 0610
o [06-11] Maces . . . . . . . . . . . . . . . . . . . . . . 0611
o [06-12] Measures . . . . . . . . . . . . . . . . . . . . 0612
o [06-13] Hand-bombs . . . . . . . . . . . . . . . . . . . 0613
o [06-14] Ninja Swords . . . . . . . . . . . . . . . . . . 0614
o [06-15] Katanas . . . . . . . . . . . . . . . . . . . . . 0615
o [06-16] Greatswords . . . . . . . . . . . . . . . . . . . 0616
Armor, Headgears & Shields
o [06-17] Light Armor . . . . . . . . . . . . . . . . . . . 0617
o [06-18] Heavy Armor . . . . . . . . . . . . . . . . . . . 0618
o [06-19] Mystic Armor . . . . . . . . . . . . . . . . . . 0619
o [06-20] Shields . . . . . . . . . . . . . . . . . . . . . 0620
Accessories
o [06-21] Accessories . . . . . . . . . . . . . . . . . . . 0621
Special Equipment
o [06-22] Legendary Equipment . . . . . . . . . . . . . . . 0622
o [06-23] The Zodiac Spear . . . . . . . . . . . . . . . . 0623
o [06-24] Story Equipment . . . . . . . . . . . . . . . . . 0624
o [06-25] The Hero of Bazaar . . . . . . . . . . . . . . . 0625
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[07] Esper Bestiary
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Story Espers
o [07-01] Belias . . . . . . . . . . . . . . . . . . . . . 0701
o [07-02] Mateus . . . . . . . . . . . . . . . . . . . . . 0702
o [07-03] Shemhazai . . . . . . . . . . . . . . . . . . . . 0703
o [07-04] Hashmal . . . . . . . . . . . . . . . . . . . . . 0704
o [07-05] Famfrit . . . . . . . . . . . . . . . . . . . . . 0705
Optional Espers
o [07-06] Adrammelech . . . . . . . . . . . . . . . . . . . 0706
o [07-07] Zalera . . . . . . . . . . . . . . . . . . . . . 0707
o [07-08] Cúchulainn . . . . . . . . . . . . . . . . . . . 0708
o [07-09] Zeromus . . . . . . . . . . . . . . . . . . . . . 0709
o [07-10] Exodus . . . . . . . . . . . . . . . . . . . . . 0710
o [07-11] Chaos . . . . . . . . . . . . . . . . . . . . . . 0711
o [07-12] Ultima . . . . . . . . . . . . . . . . . . . . . 0712
o [07-13] Zodiark . . . . . . . . . . . . . . . . . . . . . 0713
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[08] Magick & Technicks Bestiary
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o [08-01] White Magick . . . . . . . . . . . . . . . . . . 0801
o [08-02] Black Magick . . . . . . . . . . . . . . . . . . 0802
o [08-03] Time Magick . . . . . . . . . . . . . . . . . . . 0803
o [08-04] Arcane Magick . . . . . . . . . . . . . . . . . . 0804
o [08-05] Green Magick . . . . . . . . . . . . . . . . . . 0805
o [08-06] Technicks . . . . . . . . . . . . . . . . . . . 0806
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[09] Monsters Bestiary IN PROGRESS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o [09-01] Normal Monsters . . . . . . . . . . . . . . . . . 0901
o [09-02] Bosses . . . . . . . . . . . . . . . . . . . . . 0902
o [09-03] Marks . . . . . . . . . . . . . . . . . . . . . . 0903
o [09-04] Rare Game . . . . . . . . . . . . . . . . . . . . 0904
o [09-05] Optional Bosses . . . . . . . . . . . . . . . . . 0905
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[10] Miscellaneous
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o [10-01] Bazaar Goods . . . . . . . . . . . . . . . . . . 1001
o [10-02] Clan Centurio . . . . . . . . . . . . . . . . . . 1002
o [10-03] Transportation Guide . . . . . . . . . . . . . . 1003
o [10-04] Sky Pirate Den . . . . . . . . . . . . . . . . . 1004
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[11] Secrets / Tips & Tricks
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o [11-01] Strongest Weapon - Zodiac Spear . . . . . . . . . 1101
o [11-02] Easy LP Trick . . . . . . . . . . . . . . . . . . 1102
o [11-03] Remedy Attacker! . . . . . . . . . . . . . . . . 1103
o [11-04] Gambit Setups Strategies . . . . . . . . . . . . 1104
o [11-05] Gil Earning Strategies . . . . . . . . . . . . . 1105
o [11-06] Secret Chests for Early Power Up . . . . . . . . 1106
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[12] Credits and Acknowledgement 1200
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
XII_____________________________________________________________XII
[01] B a s i c s
. _______________________________________________________________ .
This section will covers on every basics about Final Fantasy XII.
Please kindly read this section if you are playing for the 1st
time.
o-- Basics --o
Controls . . . . . . . . . . . . . . . . . . . . . 0101
The Menu . . . . . . . . . . . . . . . . . . . . . 0102
Navigation & Exploring . . . . . . . . . . . . . . 0103
Config . . . . . . . . . . . . . . . . . . . . . . 0104
Battling . . . . . . . . . . . . . . . . . . . . . 0105
License Board . . . . . . . . . . . . . . . . . . 0107
Gambit System . . . . . . . . . . . . . . . . . . 0106
Mist Quickenings . . . . . . . . . . . . . . . . . 0108
Espers Summon . . . . . . . . . . . . . . . . . . 0109
---------------------------------------------------------------------
01-01 CONTROLS
---------------------------------------------------------------------
ffxii_0101
Below are the controls setup for Final Fantasy XII. Please note that
these settings are for meant for the North American version.
o---------------- o
Main Screen
o --------------- o
Left Analog Moves the character
Right Analog Zoom/Turn the camera view
D-Pad Move cursor in command screens
Triangle Opens Menu Screen, Open Conversation Logs
Square Quit to Title Screen in Pause Menu
Circle Cancel Button
X Action/ Confirm Button
L1 Not in Use
L2 Not in use
R1 Not in Use
R2 Not in Use
Start Pause the game
Select Activates the World Map
o---------------- o
Battle Screen
o --------------- o
Left Analog Moves the character
Right Analog Zoom/Turn the camera view
D-Pad Moves in the battle command
Triangle Open Menu Screen
Square Opens the battle comamnd
Circle Cancel Button
X Opens the battle command/ Action Button
L1 Rotates your target selection
L2 Target Lock
R1 Rotates your target selection
R2 Escape from enemy
Start Pause the game
Select Activates the World Map
---------------------------------------------------------------------
01-02 THE MENU
---------------------------------------------------------------------
ffxii_0102
Below is the list of all menu options once you have gotten full
access to it.
Miletsones for Menu Access
- You will start to access Status, Equip, Inventory and Config
when you begin the game with Reks
- You will get the World Map access after Vaan finished his rat
cleaning job at the Garamsythe Waterway
- You will be able to access the License Board and Clan Primer
after Vaan has paid a visit to Tomaj at Sandsea
- You will be able to access the Gambit and Party options after
Balthier and Fran joins your party for the first time.
____________________
/ Menu \
|_____________________|__________________________________________
|--------------|-------------------------------------------------|
| Party | Allows you set the members of the current party |
|--------------|-------------------------------------------------|
| Status | Allows you to view statuses of your characters |
|--------------|-------------------------------------------------|
| Equip | Allow you to change character's equipment |
|--------------|-------------------------------------------------|
| License | Allow you to access the License Board |
|--------------|-------------------------------------------------|
| Gambit | Allows you to set the Gambits for characters |
|--------------|-------------------------------------------------|
| World Map | Allows you to view the World Map |
|--------------|-------------------------------------------------|
| Inventory | Allows you to view your inventory |
|--------------|-------------------------------------------------|
| Clan Primer | Allows you to view the Clan Primer |
|--------------|-------------------------------------------------|
| Config | Allows you to change the configuration settings |
|--------------|-------------------------------------------------|
|________________________________________________________________|
01-02-01 Party
---------------------
This option will allow you to switch characters. To change leader
(or controlling character), just while in the dungeon, press Up
on the D-Pad. This will allow you to choose the leader. Please
note once the leader is KO'd, you will be given an option for
reselecting your leader.
01-02-02 Status
---------------------
It will allows you to view the status of all members. You can use
L1 and R1 button to switch between characters. Press X or Square
to view the list of activate command screens. The status screen
also shows vital information such as character's level, stats and
how many experience points gained, etc.
01-02-03 Equip
---------------------
This allows you to equip equipment (Weapon, Shield, Headgear, Armor
and Accessories). However unlike previous Final Fantasies, to equip
an equipment, the character must acquire the license for it and got
the equipment via purchase, treasure hunting or steal/defeat
enemies. You can make use of the Optimize option to select the best
equipment for equipping. But the Optimize option may not always be
the best choice though...
01-02-04 License
---------------------
This is the character management system in Final Fantasy XII. Treat
it like the Materia System for FFVII, Junction System for FFVIII,
Sphere Grid System for FFX. The License allows your characters to
acquire licenses for Magicks (or commonly known as Magic and it is
not wrong spelling by the way...), Technicks, Espers, Quickenings (
the FFXII's equivalent of Limit Breaks or Overdrive) and Equipment
License. It also include status bonuses such as HP plus and Gambit
Plus. More details will be covered under Section 01-06
01-02-05 Gambit
---------------------
This allows you to priortize your Gambits and whether set on or
off Gambits for your characters. Gambits are very useful for support
and you can also set them in a way to have automatic battles and
you just need to move the characters around. For more details, please
refer to Section 01-05.
01-02-06 World Map
----------------------
The World Map of the area that the party is currently located at can
be accessed by pressing the SELECT button. You will automatically get
full maps when you access towns. While in the world, you will uncover
new areas by exploring which will also updates your world maps. For
dungeons, you can get a full map by purchasing them from moogles that
are scattered all over the world.
01-02-07 Inventory
-----------------------
You will be able to view all the inventory that you have gotten from
your adventure. It will covers Magicks & Technicks, Items, Loot, Key
Items, Equipment, etc. You can store them. Unlike previous Final
Fantasies, you can use items only via the Item command found in
Battle Menu.
01-02-08 Clan Primer
-----------------------
The Clan Primer is like a beginneer's guide to Final Fantasy XII. It
will features Hunt, Bestiary, Sky Pirate's Den and Traveller's Tips.
As you go deeper into the adventurer, the Clan Primer will get
updated. More details will be covered in the other sections.
01-02-09 Config
-----------------------
It allows you to modify the configuration settings for your game.
More details will be cover under Section 01-04
---------------------------------------------------------------------
01-03 NAVIGATION & EXPLORING
---------------------------------------------------------------------
ffxii_0103
01-03-01 Conversation
---------------------------
When you approach a character whom you can engage a conversation,
you will see the !! talk icon appearing on the top of the character.
Just press X or Square to initiate the conversation. This also
applies to examining objects.
01-03-02 Conversation Logs
---------------------------------
Once you finished a conversation with a character, you will be
able to access the conversation logs by using the Triangle button.
Use Up and Down on the D-Pad to back track the conversation. A
pretty useful feature if you don't intend to hear all the
conversation again.
01-03-03 Radar
-------------------------
The radar map will appear on the top right hand corner. Below are
the legend for the radar.
-------------------------------------------------------
Icon Meaning
-------------------------------------------------------
Blue Your characters
Big Blue Esper
Green People in town/ Chocobo
Red Enemy
Big Red Mark
Blue Lines Next Area
-------------------------------------------------------
After Vaan finished his rat cleaning mission, you will be able to
access the World Map menu. Press SELECT to view the full map.
01-03-04 Maps
-----------------------
Maps are very useful as it allows you to locate your destinations.
In FFXII, you can obtain a full map in 2 method - the 1st method
is by exploring and the 2nd method is by buying maps. Maps can be
bought from moogles that you find in towns. Below are the meaning
of the abbreviations that I will be using in the ASCII maps for
the walkthrough.
------------------------------------------------------------
Abbr. Meaning
------------------------------------------------------------
[IS] Item Shop
[WS] Weapon Shop
[MS] Magick Shop
[GC] Technick Shop
[GS] Gambit Shop
[AD] Aerodome
[INN] Taverns, Inns
[SC] Save Crystal
[GC] Gate Crystal/Gate Crystal
(Usually it is named after the city/dungeon)
------------------------------------------------------------
If you select the map and point your cursor at the map, you will
find the name of that area. This is very important as most of the
time, I will be refering the walkthrough areas to the names. In
the main screen of the menu, you will see a numeric figure on the
lower right end of the screen. That indicates the number steps you
have taken.
01-03-05 Treasure Chests/Pots
-----------------------------------
In Final Fantasy XII, the items contained in the treasure pots
are not fixed and they will appear randomnly on the map. They will
locate normally at the edge of the area and will regenerate every
time you reset the game. However, there are some treasure pots
that you should never open:
------------------------------------------------------------
DO-NOT-OPEN TREASURE CHESTS
o- Strongest Weapon in FFXII -o
------------------------------------------------------------
Chest #1
Location: Lowtown - Outside Dalan's House
------------------------------------------------------------
Chest #2
Location: Royal Palace - Cellar (All treasure chests)
------------------------------------------------------------
Chest #3
Location: Nalbina Fortess - Confiscatory (All treasure
chests)
------------------------------------------------------------
Chest #4
Location: Phon Coast - The Vaddu Strand
(the place with 16 Treasure Chests)
------------------------------------------------------------
I will suggest to you to take note of these on a piece of paper.
In the dungeons, you will find Urns and you will retrieve maps from
it. As the treasure obtained from pots are completely random, it is
pointless to state them. Some of the chests will allow you to
obtain rarer treasure with assistance of equipping the Diamond Armlet.
When you are appointing a treasure chest, the ! icon will appear
on the top of leading character. When you are near a target that
you can examine, you can see !! icon and X button where you can
follow up with some actions.
01-03-06 Save Crystal and Gate Crystal
------------------------------------------------
There are 2 types of crystals where you can save your game. They are
found in dungeons and cities. The Save Crystal is blue in colour
while the Gate Crystal (usually named after the town/area) is orange.
Upon touching the crystal, your party will restore all HP/MP and all
status ailments will be cure as well. To save your game, you will
need to have a Memory Card.
The Gate Crystal works like the Save Crystal except you can use it to
teleport from towns to towns by using a Teleport Stone. Teleport
Stones can be obtained from hunts and most enemies drop them. Please
note that you need to have at least 2 Teleport Stones to teleport from
one town to another.
In Rabanstre, there is a Moogling network which allows you to
teleport from one of the town to the other end. This moogling network
will available in the Rabanastre after Vaan and gang has escape from
the Nalbina Fortess.
01-03-07 Experience & License Points
-----------------------------------------
Defeating enemies will nab you experience points, license points and
sometimes an inventory item. Experience points are necessary for your
characters to level up and gains for attribute stats. Licenses, on the
other hand are required for you to learn abilities via the License
Board. Non-participating characters will gain LP but not the
experience points. Unlike previous Final Fantasies, bosses and "marks"
do not award experience points when you defeat them.
The License Board will be discussed in greater detail under Section
01-07.
01-03-08 Chocobo Ranch
----------------------------
Riding on Chocobos will allow you to prevent you from being attacked
by enemies. You can hire Chocobos from moogles (owners) of the ranch
for a certain price. Chocobo Ranch are normally located at the borders
of the towns.
When riding a Chocobo, you can use the Sprint feature up to 3 times by
pressing the X button. You will automatically dismount when the time
is up or you choose to dismount by pressing Circle button. When riding
a Chocobo, there are a few points to take note of:
o You won't be attack by enemies
o You will be able to move the area faster (the legs of Chocobo are
definitely longer than your characters)
o You cannot access any treasure chests
o You cannot enter any towns/resting places (where only Vaan appears
on the screen.
You can hitch a ride on a "Wayward Chocobo" and give it a Gysahl
Greens for a ride. Please note that the Chocobo outside the Henne
Mines does not require you a Gysahl Greens.
01-03-09 Clan Primer & Clan Rank
--------------------------------------
The Clan Primer is FFXII's equivalent of the Tutorial menu of the
previous enemies. You will be able to access it from your menu,
once Vaan visits Tomaj for the first time. The Clan Primer will get
updates as you progress in the game. As you defeated monsters, you
will get Clan Points. When you defeat a certain number of Hunts and
accumulated a certain amount of points, your Clan Rank will improve.
Make sure you visit the Clan Hall that is located in the North End.
01-03-10 Loot and Items
-------------------------------
Monsters will drop random loot (items that cannot be used for combat
but can be sold for gil) and items. In FFXII, most enemies no longer
drop gil as often as previous FF series. Loot will be dropped more
often if you engaged in chains for fighting enemies in the dungeons.
More details will be discussed in battling. Selling loot items will be
your way of earning gil. But be careful, selling loot will trigger the
effect of Bazaar Goods. Please refer to Section 10-01 for more details.
Items, on the other hand, can used for healing or attacking. These
items can be purchased from item shops that are located in towns or
via quests.
01-03-11 Shops
------------------------
In FFXII, there are a total of 6 kinds of shops and they are:
- Items Shops: These shops sell items, ammunition and accessories
- Weapons Shops: These shops sell weapon - swords, knives, axes,
bows, poles, rods, maces, measures, spears, etc.
- Armor Shops: These shops sell mainly body armor, headgears and
shields.
- Magicks Shops: These shop sell magicks scrolls (white, black,
green, arcane & time)
- Technicks Shops: These shops sells technicks scrolls
- Gambits Shops: These shops sells Gambit Targets
Buying the items alone from the shops alone are not enough as you need
to acquire the license to use them. The only things that do not need
require to a license is using Items command. However, on the License
Board, you can use augment items that allows you to boost your
character's use of items.
Like previous series, shops can sell new items as you progress into the
game. For your convenience, the walkthrough will cover the updated
shopping list as well.
01-03-12 Bazaar Goods
-----------------------------
Bazaar Goods are special items that will be sold from the shops when
you sold a certain criteria in a shop. For example, if you will sell
2 Cactus Fruit to an Item Shop. The Bazaar Good - Potions Pack will
be available in all shops that you visit (which also includes in
other towns!). For the full listing of Bazaar goods, please refer to
the item bestiary for more details.
01-03-13 Pause Menu
--------------------------
You will pause the game at any point of time except when your
characters are in middle using a Mist Quickening Combo. The pause
menu will stop your game time and it will allows you the following
options as well:
Pause Menu Options [START button]
Circle: Continue
Square: Reset the game
X: Skip
---------------------------------------------------------------------
01-04 CONFIG
---------------------------------------------------------------------
ffxii_0104
This screen can be access via the Config option from the main menu.
This screen allows you to adjust the in-game configurations to your
own preferences.
___________________________________________________________________
BEGIN NEW GAME: CONFIG
Config
Begin the Game
SYSTEM
Controller Vibration On o Off
Screen Shake On o Off
Subtitles On o Off
Screen Size o Normal (4:3) Widescreen (16:9)
Flicker Filter o On Off
Sound Pro Logic o Stero Monoaural
Screen Position (allows you to adjust the screen)
MISCELLANEOUS
Restore Defaults
Above is the default settings set for the game.
Once you are ready with the settings, select "Begin the Game" to
start your adventure. You can adjust the settings once you are
able to access the menu.
___________________________________________________________________
IN-GAME: CONFIG
BATTLE
Battle Mode o Wait Active
Battle Speed Slow - - o - - - Fast
Target Lines o On Off
Cursor Position Last Selection o Default
SYSTEM
Controller Vibration On o Off
Screen Shake On o Off
Subtitles On o Off
Screen Size o Normal (4:3) Widescreen (16:9)
Flicker Filter o On Off
Sound Pro Logic o Stero Monoaural
Screen Position (allows you to adjust the screen)
MISCELLANEOUS
Restore Defaults
__________________________________________________________________
Above is the default settings for config in Final Fantasy XII.
---------------------------------------------------------------------
01-05 BATTLING
---------------------------------------------------------------------
ffxii_0105
Unlike previous Final Fantasies, battling works in real time and
you will be able to move on the battle terrain similar to Kingdom
Hearts.
At the bottom of the screen, you will see your character's HP and
MP. There is a orange ATB bar which execute the selected action
once it is full.
Below are the basic battle concepts:
01-05-01 Target Lines
--------------------------
The lines will appear on the battle when you are targeting an enemy.
If you target the enemy first, the line will be blue and if you got
targeted first, the line will be red. You can made use of the right
analog stick to look around. If your character is targeted, the font
of character's name will be highlighted in red. Green colour target
lines are support magick target lines. Purple colour target lines are
opposition support magick target lines.
01-05-02 Battle Menu
------------------------
The menu will not appear once you engage in the battle. Press X once
you will be able to access a menu which allows you to select to
attack, use Magicks or Technicks or use an item.
If they are not readily apparent, use the right analog stick to look
around. When you have found them, press X to open the battle menu.
Once you've selected Attack and target a foe/enemy, close the
distance using the left analog stick. You'll automatically attack
until your foe is defeated. You can change targets or action at any
time, if your HP falls, press X and select Items from the battle
menu, then use a healing item e.g. Potion. After using an item, you
will automatically resume your previous action. There is no need for
you to input your commands again.
01-05-03 Movement
----------------------
As you will be able to move around the battlefield, movement is a
critical factor in the success of battles in FFXII. You can move to
dodge and attack enemy from behind. Please note that you need to be
close to your enemy if your character are using short-ranged weapons
like swords as they don't throw their swords to attack :)
01-05-04 Attacking
-----------------------
The basic attack command allows your character to wield his/her
weapon to attack an enemy. Below are the 4 possible scenarios could
happen when you intiate an attack:
ATTACK: Your character has hit the enemy with the weapon
BLOCK: Your character blocks the attack with his/her shield/weapon
PARRY: Your character parries the attack with his weapons.
Parrying does not occur with a character using long-range
weapons such as Guns.
MISS: Your character misses the attack.
The acquisition of augments - Shield Block lores help increase the
effectiveness of using shields. Attack will also depend on the
distance between your character and target along with the hit rate of
the weaponary. You can buy weapons from weapon shop and you must get
the required license to use them. Weather and environmental settings
have an impact on the hit rate of long-range weapons.
01-05-05 Magick and Technicks
---------------------------------
In Final Fantasy XII, magic spells are known as "Magick" while skills/
techniques are known as "Technick"
Although magicks and technicks are available for purchasing at shops,
merely purchasing one of these does not necessarily mean you can
use it. You will also need the corresponding license for the
ability purchased.
Unlike weapons and armor, purchasing one magick or technick allows
all characters in the party to use the corresponding ability
provided they have he appropriate license. You can check which
magicks and technicks you have acquiring using the Inventory menu.
You can also find out what are magicks & technicks that a character
can use by using the status screen. More details about Magick and
Technicks will be covered under their respective bestiaries.
01-05-06 Monsters
----------------------
In Final Fantasy XII, there are 4 kinds of monsters and they are:
o-----------------------------------------------------------------o
| ~ Normal ~ |
|These are the normal enemies that you will encounter in Final |
|Fantasy XII. If there is more than 1 enemy in the same area, you |
|will find them named with an alphabet at the end (e.g. Wolf A, |
|Wolf B, etc). When you have killed a certain amount of them, you |
|will get access to some biography on the monster... |
o-----------------------------------------------------------------o
| ~ Mark ~ |
|The enemies will appear on the map after you have talk to the |
|petitioners. These monsters are very rare & are one of its kind. |
|After defeating the hunt, make sure you visit the petitioner |
|again and claim your bounty rewards for doing the Hunt. Hunt do |
|not offer experience points but they offer significantly more LP |
|than normal enemies. Libra does not work on most Marks. |
o-----------------------------------------------------------------o
| ~ Rare Game ~ |
|There are rare monsters in Final Fantasy XII and there are 80 |
|of them. They will appear randomnly on world map. They look like |
|the normal enemies except they have stronger stats. Once you |
|encounter one of these, make sure you defeat it. Libra will not |
|work on it. You will gain more experience points. Certain rare |
|game will only appear after you have join the Hunt Club in the |
|Phon Coast. |
o-----------------------------------------------------------------o
| ~ Boss ~ |
|When fighting the boss, the background music (BGM) will change |
|too. You will saw a red bar appear on the top of the screen. Once|
|the red bar is fully depleted, you have defeated the boss. You |
|will get zero EXP and only LP. |
o-----------------------------------------------------------------o
Enemies' life bar are normally represent by orange bars while your
party's life bars are represented by blue bars. For friendly or neutral
monsters are represented by green bars. if you do not provoke it, it
will not attack your character. Please note that non-damage inflicting
commands such as Steal can also turn a neutral monster into an enemy
monster. You can also cause a neutral monster change sides when you
attack one of its kind.
In the Clan Primer, it will contain literacy writtings on the monsters
with regards to the history of Ivalice. You will get a monster input
into the clan primer upon defeating it and get a literacy writting
when you have killed a certain amount of enemies of its kind.
You will not be able to view stats of the enemies unless you have cast
Libra technick or equip the Bangle. With Libra, you will be able to
gather more useful information on the enemy.
01-05-07 Status Ailments
---------------------------------------
Status ailments can be useful for your battles but they can pose a
serious problems if you do not remedied it early. You can also make use
of this status ailments to your advantage and use it on your enemies!
Green Arcane Time Others
o Blind o Confuse o Slow o HP Critical
o Silence o Reverse o Immobilize o Disease
o Poison o Death o Disable
o Oil o Reverse o Stop
o Sap o Doom
o Sleep o Petrify
[o Green o]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Blind
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reduces a target's hit rate
Causes: Blind, Blindga
Remove >>
White Magick: Blindna, Esuna, Esunaga
Items: Eye Drops, Remedy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Silence
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Prevent a target from using magicks
Causes: Silence, Silencega
Remove >>
White Magick: Vox, Esuna, Esunaga
Items: Echo Herbs, Remedy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Poison
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Green bubbles appear on the target. Target's HP will be damaged by a
small portion at certain intervals. The target's HP will be
highlighted in a purple font.
Causes: Poison, Toxify
White Magick: Poisona, Esuna, Esunaga
Items: Antidote, Remedy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Oil
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Increased fire damage dealt to all targets in range. The target will
be darked in a colour. The target will received around 2 to 3x damage
from fire magicks.
Causes: Oil
White Magick: -
Items: Handkerchief, Remedy (Lore 2)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sap
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HP of the effected target will be draining over time.
Causes: Bleed
White Magick: Regen
Items: Remedy (Lore 1)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sleep
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Puts a target to sleep. Target is unable to use any commands or move
until awaken. The target will be awaken only when attacked.
Causes: Sleep, Sleepga
White Magick: -
Items: Alarm Clock, Remedy (Lore 1)
[o Arcane o]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Confuse
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cause one target to confuse allies with foes. The target becomes
uncontrollable and attacks randomnly. Target breaks out of confusion
when attacked.
Causes: Confuse
White Magick: -
Items: Smelling Salts, Remedy (Lore 2)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Death
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The target will be unable to participate in the battle and is
removed from the battlefield. It will be a gameover if all members of
the party (include the reserves are KO'd)
Causes: Death
White Magick: Raise, Arise
Items: Phoenix
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reverse
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cause healing and damage to have opposite effect on one target.
Target becomes an undead. Curative magicks will deal damage while
attacks will restore the damage.
Causes: Reverse
White Magick: Dispel
Items: -
[o Time o]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Slow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The affected target's ATB will be moving a slower rate (around 50%)
Causes: Slow, Slowga
Time Magick: Haste, Hastega
Items: Remedy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Immobilize
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The affected target is unable to move. Similar to FF Tactics' "Don't
Move."
Causes: Immobilize
White Magick: Esuna, Esunaga
Items: Remedy (Lore 1)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Disable
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The affected target is unable to use any commands (magicks, technicks,
items and attack). Similar to FF Tactics' "Don't Act"
Causes: Disable
White Magick: Esuna, Esunaga
Items: Remedy (Lore 1)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Stop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The affected target is unable to move and use any commands. Once all
members of the party (include the Reserves), it will be gameover.
Causes: Stop
White Magick: -
Items: Chronos Tears, Remedy (Lore 3)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Doom
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A countdown timer appears on the target and starts counting from 10.
Once it reaches zero, the character will be in KO'd status.
Causes: -
White Magick: -
Items: Remedy (Lore 3)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Petrify
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A countdown timer appears on the target and starts counting from 10.
In petrifying status, the character is still able to use commands and
move. However, once it reaches zero, the character will be in Stone
status. Once the character is in Stone status, character will unable
to move or act. Once all members of the party (include Reserves), it
will be gameover.
Causes: Break
White Magick: Stona, Esuna, Esunaga
Items: Gold Needle, Remedy (Lore 2)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
X-Zone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The target disable from the battlefield and is warped to an other
dimension.
Causes: Warp
Time Magick: Stona, Esuna, Esunaga
Items: Gold Needle, Remedy (Lore 2)
[o Others o]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Disease
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The character will become to immune healing spells and healing items.
HP cannot be recovered. The damage will be still be accumulated and
take effect once Disease is over.
Causes: -
White Magick: Cleanse, Bubble (?)
Items: Vaccine, Remedy (Lore 3)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HP Critical
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This condition will be achieved when the character's HP falls below
10%. You can remove this status by using curative magicks such as
Cure, Cura, Curaga, Curaja, Renew or using items like Potions,
Hi-Potions, X-Potions, Elixir or Megalixir.
01-05-08 Positive Status
----------------------------
Positive status gives you additional protection such as increased
defense, power and speed. Below is a summary on the list of all
positive status. Unlike negative statuses, positive statuses will be
removed once time has lapsed.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Berserk
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Increased attacking power for the target & it becomes uncontrollable.
The character becomes red hot.
Effects: Removal:
o Bacchus's Wine o Dispel, Dispelga (White)
o Berserk (Arcane)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bravery
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Raises target's physical attack.
Effects: Removal:
o Bravery (Green) o Dispel, Dispelga (White)
o Wither (Technick)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bubble
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Doubles the target's HP. Causes the target to be immune
Effects: Removal:
o Bubble (Arcane) o Dispel, Dispelga (White)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Faith
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Raises target's magick attack
Effects: Removal:
o Faith (Green) o Dispel, Dispelga (White)
o Addle (Technick)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Float
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Allows targets to work in mid-air. Causes earth-elemental attacks to
miss and move pass traps.
Effects: Removal:
o Float (Time) o Dispel, Dispelga (White)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Haste
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Raises one target's action speed by 25%.
Effects: Removal:
o Haste, Hastega (Time) o Dispel, Dispelga (White)
o Slow, Slowga (Time)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Invisible
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reduces the chance of being noticed. The vanish effect will lose over
time when the target moves or act. It works only when your party is
out of the enemy's arc of sight.
Effects: Removal:
o Vanish, Vanishga (Arcane) o Dispel, Dispelga (White)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lure
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Causes enemies to attack the target. Great when use with Reverse.
Effects: Removal:
o Decoy (Arcane) o Dispel, Dispelga (White)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Libra
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Additional information on the battlefield becomes available. Traps
will be visible.
Effects: Removal:
o Libra (Technicks) o Dispel, Dispelga (White)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Protect
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Creates a magick barrier that reduces damage from physical attacks by
25%
Effects: Removal:
o Protect, Protectga (Green) o Dispel, Dispelga (White)
o Expose (Technick)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Shell
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Creates a magick barrier that reduces damage from magick attacks by
25%
Effects: Removal:
o Shell, Shellga (Green) o Dispel, Dispelga (White)
o Shear (Technick)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reflect
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Creates a magick barrier that will reflect magicks that are cast on
the targets.
Effects: Removal:
o Reflect, Reflectga (Time) o Dispel, Dispelga (White)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Regen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Target's HP will regenerate over a period time.
Effects: Removal:
o Regen (White) o Dispel, Dispelga (White)
o Bleed (Arcane)
01-05-09 Libra & Traps
--------------------------
Libra is effectively the Scan technick that allows you to gather
information about the monsters and battlefields. A Libra technick cast
usually last around 10 minutes of game time and will wear off as time
lapse. You can have Libra on permanently when one of the characters is
equipped with a Bangle accessory (you need that license as well)
Libra will reveal the monster's level, current HP vs. max HP and its
elemental weakness and positive status that it has on. It will also
reveals traps in dungeons (which are marked red lines). Hence it is a
very useful spell.
To move pass traps without any trigger, it is best that you cast Float,
time magick, which allows your party members (including Guests) to
travel pass through traps.
01-05-10 Drop/Steal/Poach
-----------------------------
Most of the times, enemies will drop items/loot upon its defeat. You
will find item bags on the floor where you can pick them up by moving
your controlled character over. If you have acquired the Poach or Steal
license you can get items immediately by using these technicks via the
command menu. However this method will works only once and the success
rate are not very high unless you got equipped your character with
Thief Cuffs. The more chains you have created, the higher the chances
of loot/items being dropped from the enemies. For your convenience, the
walkthrough will includes a summary of all the monsters that you will
encounter in that area and what are the items that they will drop.
Please note that Poaching does not work on bosses, hunts and most rare
games. When an enemy is poached, you will get the item but you will not
get any experience points or license points. Poach will generally take
longer to charge.
For each method, there is a rare version of items to obtain. You have
only 1% to 5% chances of obtaining rare drop, steal or poach.
01-05-11 Chains
-------------------
You will get a chain if you defeat a monster of its same type. E.g. in
the Dalmasca Estersand, if you defeat 2 Cactities in a row, you will
get 1 Chain. If you defeat another Cactites, you will get 2 Chain.
However if you defeat a Wolf, the chain will be broken (identified on
a red cross on the chain). A chain will be broken when you exit from a
dungeon to a town (like crossing over from Dalmasca Eastersand back to
Rabanstre) or when you have touched a Save/Gate Crystal.
The longer chains you get, the better the items/loot that the enemy
will drop. At a certain point of time, you will get a Chain level up
and they will get special effects like restoring HP or casting
positive status such as Protect or Shell.
Below are some generic notes on chains:
Chains will be broken when one of the following conditions happens:
o You have killed another monster
o You have exit the dungeon and head for a new dungeon
o You have touched a Save/Gate Crystal
o Your party was wiped out by the enemy :)
Chains can be levelled up too. There are 3 levels of chain level:
o Level 0 -- Normal - item bags
o Level 1 -- Blue coins
o Level 2 -- Gold coins
o Level 3 -- Big gold coins
The levelling up of chains is completely random. According the Battle
Mechanics FAQ by Maltzsan, you can level up faster if you do not pick
any loot. Rare loot like Destrier Barding (from Leynir) can be dropped
on when you get large chains. You gain a chain level up between 6 to
10 kills, provided that you do not pick any item bags.
01-05-12 Gambits
--------------------
Gambits are special set of effects that will trigger when a certain
Gambit target conditions are being fulfilled. Each character starts
with 2 Gambit slots and you can turn them on or off in the command
screen or via the menu screen when Balthier and Fran joins your party.
However, at the beginning of the game, you will start off with a
limited range of targets. Gambit targets can be bought from Gambits
Shops or via treasure pots in dungeons. You can increase the number of
Gambit slots but obtain the license for it on the License board. More
details regarding the Gambit will be covered indepth under Section
01-06.
01-05-13 Mist Quickenings
----------------------------
Limit Breaks or Overdrives are gone and your characters no longer need
to be in crisis status (i.e. critical HP) in order to use them. There
are a total of 18 Mist Quickenings and each character can learn a
maximum of 3 Mist Quickenings. Each Quickening will cost 50 LP and they
are represented by orange orbs. These are normally found at the edge of
the license board.
Once you have acquired a License for Quickening, the other characters
on the License Board won't be able to use the slot to acquire a Mist
License. In other words, the 18 Mist Quickenings are exclusive to the
characters who have acquired the license first.
When you got a Mist Quickening, your character will be able to use it
when his/her MP is full and it will be highlighted by an orange bar.
An orange orb will appear next to the name of the character. If your
character has 2 Mist Quickenings, the MP gauge of the character will
be doubled. In other words, the faster you have acquired the Mist
Quickening, the more MP the character will have.
The animations for a Mist Quickening is flashy and you can link up if
other character has also acquired a Mist Quickening as well. By
linking them up, your characters can chain their attacks up for more
damage. More details about Mist Quickening will be discussed in Section
01-08.
01-05-14 Esper Summons
--------------------------
Once you defeat an Esper, it will appear on the License Board. Only 1
character can obtain that license. When summoning an Esper, other
characters will lead the battlefield and you will be left only when
the summoning character and the Esper. Esper are controlled by the
in-game Gambits and they can unleash a Quickening of their own when a
certain condition is made. You can dismiss the Esper at any point of
time or when the Esper's HP is being fully depleted.
01-05-15 Allies
-------------------
Ocassionally, you will see allies assisting your party to fight
enemies like the Rabanastre Watch that you will encounter while
wondering around in Dalmasca Estersand. Postive status magick such as
Cura will also help to cure the allies as well. You can attack an ally
too. Some allies won't change sides while some will...
---------------------------------------------------------------------
01-06 LICENSE BOARD
---------------------------------------------------------------------
ffxii_0106
For the first time in the series, FINAL FANTASY XII moves past any
notion of classes - pre-determined sets of skills and strengths,
such as a black mage or warrior. Characters begin the story as nearly
blank slates, and it is up to the player to decide which abilities
they will learn.
As characters defeat enemies in battle, they gain License Points.
Spend these points to acquire License that enable Magicks &
Technicks, and determine which arms and armor they can equip.
Licenses are like mile posts, marking your progress as your combat
skill improve. You will need to acquire in order to use Magicks,
Technicks, equiping weapon and armor, etc
STEP 1: Select a character
STEP 2: You will be at the Licence Board
It shows which licenses you already have, as well as some new ones
waiting to be obtained. Acquired licenses are marked with a star.
The more licences you have, the more equipment you'll be able to use
and the more abilities you'll have to choose from.
For equipment, having a license alone isn't enough. You will need to
have the equipment in your inventory. Unacquired equipment will be
grayed out. You will also need to buy Magicks from a Magick Shop and
arms from a smithy before you'll be able to put those licenses to
use. It doesn't matter which you get first, magicks & equipment, or
the license to use them, so long as you have both. You can use any
Magnicks and Technicks in your possession as soon as you acquire the
necessary license. But you will have to equip weapons and armor
before they'll do you any good.
The number at the top left corner screen is your accumulated license
points. You can acquire any license that's next to one you already
have, but only if you have enough license points.
STEP 3: Select a License to acquire
Use the directional buttons to navigate the license board. Select the
license and press X to acquire it. Once you acquired a new license,
more new licenses will appear on the license board.
To obtain License Points (LP), you can obtain it by defeating enemies.
However, don't be in a hurry to spend all your points though think
about which licenses you really need or you might regret it later.
-----------------------------------------------------------------------
01-06-01 License Board & Its Licenses
-----------------------------------------------------------------------
For your convenience, I have created an ASCII diagram of the entire
list of licenses that you can acquire. Due to the limitation of
width, I have managed to squeeze everything under one page.
|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X| ~Legend~
| A | |$|~|~|~|~|*| |^|^| A |
| B | |~|~|~|~|~|~|~|$|^|^|*|^|^| B | * Quickenings
| C | |~|~|~|~|~|~|~|*|^|^|^|^|$| C | ^ Accessories
| D | |*|~|~|~|~|~|~|~|^|^|^|^|^| | D | ~ Magicks
| E | |~|~|~|~|~|~|^|^|^|*| | E | + Technicks
| F | |~|~|~|~|~|~|^|^|^| | F | @ Gambits
| G | |!|!|!|!|!|!|@|!|@|+|+|$| | G | ! Augments
| H | |@|!|!|!|@|!|!|@|!|+|+|+| | H | # Weapons
| I | |*|!|!|@|!|!|!|@|!|@|+|+|+|+|$| | I | & Armor
| J | |!|!|!|!|!|!|!|!|!|!|+|+|+|+|+| | J | $ Espers
| K | |!|@|!|!|!|!|@|!|!|!|+|+|+|+|+|*| K |
| L |#|#|#|*| |$|!|!|!|!|!|!|!|!|!|!| |+|+|+| L | ~How to Read~
| M |#|#|#|#|#| |$| |$| |$| |*| |*|+|+| M | To locate
| N |#|#|#|#|#| |&|&|&|&|&|&|&|&|&| | N | technick -
| O |*|#|#|#|#|$| |&|&|&|&|&|&|&|&|&|*| | O | Steal, it
| P | |#|#|#|#|#|&|&|&|&|&|&|&|&|&| | P | is located
| Q | |#|#|#|&|&|&|&|&|&|&|&|&| | Q | at axis |GS|
| R | |#|#|#|&|&|&|&|&| |&|&|&| | R |
| S | |$|#|#|#|#|#|#|#|#| |*| | S | Read the
| T |*| |#|#|#|#|#|#|#|#|#|#|#|#| | T | vertical axis
| U |#|#|#|#|#|#|#|#|#|#|#|#|#|#| | U | first, follow
| V |#|#|#|*| |$|#|#|#|#|#|#|#|#| | V | by the
| W |#|#|$| |#|#|#|#|#|#|#|#| | W | horizontal
| X |*| |*| |*|#|#|#| | X | axis
|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|
______________________________________________________________________
* QUICKENINGS LICENSES 50 LP each
______________________________________________________________________
Each character can learn a maxmimum of 3 Quickenings. They will need
acquired level 1 Quickening before they can acquire the level 3
Quickening. Once a Quickening License has been acquired, no other
character will be able to access that to that spot. Below are the
axis locations of all 18 Quickenings
#1 |AQ| #4 |DK| #7 |KX| #10 |MV| #13 |Sm| #16 |XA|
#2 |BV| #5 |EV| #8 |LD| #11 |OA| #14 |Ta| #17 |XH|
#3 |CS| #6 |II| #9 |MR| #12 |OQ| #15 |Vd| #18 |XK|
_____________________________________________________________________
^ ACCESSORIES LICENSES
_____________________________________________________________________
Accessories are equipment that protect your character for a permanent
period of time. For example, the bangle will gives a permanent Libra
status and will last on the battlefield as long as you got the
equipped character on the field. Licenses for Accessories are found
at the northeast corner. Please note for special accessories such as
the Goddess Magicite or Dawn Shard, you do not need licenses to equip
them. There are a total of 21 Licenses.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FS Accessories 1 5 LP ES Accessories 2 15 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Orrachea Armlet o Bangle
o Steel Gorget
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FT Accessories 3 25 LP DS Accessories 4 35 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Armguard o Gauntlets
o Tournaline Ring o Battle Harness
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ET Accessories 5 35 LP FU Accessories 6 35 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Leather Gorget o Amber Armlet
o Rose Corsage o Sash
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DT Accessories 7 40 LP CT Accessories 8 45 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Argyle Armlet o Jackboots
o Blazer Gloves o Black Belt
o Jade Collar o Golden Armlet
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
EU Accessories 9 30 LP DU Accessories 10 25 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Magick Gloves o Nishijin Belt
o Thief's Cuffs
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BT Accessories 11 45 LP CU Accessories 12 60 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Gillie Boots o Ruby Ring
o Quasimodo Boots o Firefly
o Steel Poleyns
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DV Accessories 13 60 LP BU Accessories 14 70 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Fuzzy Miter o Pheasant Netsuke
o Bowline Sash o Embroidered Tippet
o Winged Boots o Cameo Belt
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CV Accessories 15 70 LP CW Accessories 16 70 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Power Armlet o Ring of Renewal
o Opal Ring o Indigo Pendent
o Bubble Belt
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DW Accessories 17 80 LP BW Accessories 18 50 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Turtleshell Choker o Diamond Armlet
o Agate Ring o Hermes Sandals
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AW Accessories 19 100 LP BX Accessories 20 120 LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o Sage's Ring o Nihopalaoa
o Cat-ear Hood
- - - - - - - - - - - - - - - -
AX Ribbon 150 LP
- - - - - - - - - - - - - - - -
o Ribbon
_____________________________________________________________________
~ MAGICKS LICENSES
_____________________________________________________________________
Magick, or normally known as Magic, can be divided in 5 classes -
White, Black, Green, Time and Arcane. The stronger magick class is,
the more LP is required to get the license. However getting the
license alone is not enough, you need to need to purchase the Magick
scroll from a Magick Shop. The Magick are arranged according to their
Magick classes and followed by their level. More details about
the Magicks will be covered under Magicks Bestiary. There are a total
of 37 Magick Licenses.
FR White Magick 1 Cure, Blinda 15 LP
FQ White Magick 2 Vox, Poisona 20 LP
FP White Magick 3 Cura, Raise, Stona 30 LP
FO White Magick 4 Esuna, Regen 35 LP
FN White Magick 5 Curaga, Dispel, Cleanse 45 LP
FM White Magick 6 Curaja, Dispelga, Arise 50 LP
EM White Magick 7 Holy, Esunaga 55 LP
DL White Magick 8 Renew 105 LP
ER Black Magick 1 Fire, Blizzard, Thunder 15 LP
DR Black Magick 2 Water, Aero 25 LP
CR Black Magick 3 Fira, Thundara, Blizzara 35 LP
BR Black Magick 4 Bio, Aeroga 40 LP
BQ Black Magick 5 Firaga, Thunderga, Blizzaga 45 LP
BP Black Magick 6 Shock, Scourage 50 LP
AP Black Magick 7 Flare, Ardor 70 LP
AO Black Magick 8 Scathe 120 LP
EQ Green Magick 1 Protect, Blind 25 LP
EP Green Magick 2 Poison, Shell 30 LP
EO Green Magick 3 Silence, Sleep 35 LP
EN Green Magick 4 Oil, Toxify 40 LP
DN Green Magick 5 Silencega, Blindga 45 LP
DM Green Magick 6 Bravery, Faith 50 LP
CL Green Magick 7 Sleepga, Shellga, Protectga 105 LP
DQ Time Magick 1 Slow, Immobilize 20 LP
CQ Time Magick 2 Disable, Reflect 70 LP
CP Time Magick 3 Break, Warp 30 LP
BO Time Magick 4 Bleed, Balance 35 LP
BN Time Magick 5 Float, Haste 40 LP
AN Time Magick 6 Countdown, Stop 45 LP
AM Time Magick 7 Reflectga, Slowga, Hastega 110 LP
DP Arcane Magick 1 Dark, Berserk 25 LP
DO Arcane Magick 2 Confuse, Gravity 30 LP
CO Arcane Magick 3 Decoy, Drain 40 LP
CN Arcane Magick 4 Syphon, Vanish, Darkra 50 LP
CM Arcane Magick 5 Death, Bubble 60 LP
BM Arcane Magick 6 Vanishga, Reverse 70 LP
BL Arcane Magick 7 Graviga, Darkga 105 LP
For example, you have acquired the license of Black Magick 1 for Vaan.
Vaan will be able to cast Fire, Blizzard and Thunder only if you have
the respective Magicks in your inventory. For spells that you do not
acquire, they will be grayed out on the License Board.
_____________________________________________________________________
+ TECHNICKS LICENSES
_____________________________________________________________________
Technicks do not required MP to use. However, you need to use them
via Technick command. There are a total of 24 such licenses. All of
them are found at the lower right hand corner of the upper board.
---------------------------------------------------------------------
GS Steal 15 LP
Steal from one foe
---------------------------------------------------------------------
GT Libra 20 LP
Reveal more detailed target information
---------------------------------------------------------------------
HS First Aid 20 LP
Restore HP to one HP Critical ally
---------------------------------------------------------------------
HT Charge 30 LP
Restore user's MP. If the technique fails, MP is reduced to 0.
---------------------------------------------------------------------
HU Horology 55 LP
Deal damage based on a factor of time to all foes in range
---------------------------------------------------------------------
IS Poach 30 LP
Capture HP Critical foes to obtain loot
---------------------------------------------------------------------
IT Souleater 35 LP
Consume HP to deal damage to one foe
---------------------------------------------------------------------
IU Infuse 35 LP
Fully consume user's MP, changing one ally's HP to 10 times that
amount.
---------------------------------------------------------------------
IV 1000 Needles 35 LP
Deal 1,000 damage to one foe
---------------------------------------------------------------------
JS Traveller 65 LP
Deal damage based on total steps taken to all foes in range
---------------------------------------------------------------------
JT Shear 35 LP
Lower one foe's magick resist
---------------------------------------------------------------------
JU Charm 30 LP
Confuse one foe to confuse friend with foe
---------------------------------------------------------------------
JV Addle 30 LP
Lower one foe's magick power.
---------------------------------------------------------------------
JW Expose 35 LP
Lower one foe's defense
---------------------------------------------------------------------
KS Shades of Black 40 LP
Cast a random black magick on one foe.
---------------------------------------------------------------------
KT Revive 40 LP
Fully consume user's HP, reviving and fuly restoring HP of one KO'd
ally.
---------------------------------------------------------------------
KU Gil Toss 35 LP
Throw gil, damaging all foes in range
---------------------------------------------------------------------
KV Numerology 40 LP
Deal damage that increases with successive hits.
---------------------------------------------------------------------
KW Stamp 40 LP
Inflict one foe with any status effects on the user
---------------------------------------------------------------------
JU Sight Unseeing 40 LP
Unleash an attack only available when blind
---------------------------------------------------------------------
JV Achilles 40 LP
Render one foe vulnerable to an additional element
---------------------------------------------------------------------
JW Wither 35 LP
Lower one foe's strength
---------------------------------------------------------------------
KV Bonecrusher 30 LP
Consume HP to reduce the HP of one foe to 0.
---------------------------------------------------------------------
KW Telekinesis 80 LP
Deal ranged damage with melee weapons
---------------------------------------------------------------------
_____________________________________________________________________
@ GAMBIT LICENSES
_____________________________________________________________________
When a character joins your party, he/she has 2 Gambit Slots to begin
with you. You can add more slots by gaining Gambit Licenses that are
found over the License Board. By attaining a License, a new Gambit
slot will be available for you to setup. Below are the list of all
10 additional slots.
---------------------------- ----------------------------
GR Gambit Slot 1 15 LP GP Gambit Slot 2 20 LP
---------------------------- ----------------------------
IR Gambit Slot 4 25 LP HQ Gambit Slot 3 30 LP
---------------------------- ----------------------------
IP Gambit Slot 5 35 LP HN Gambit Slot 6 40 LP
---------------------------- ----------------------------
KO Gambit Slot 7 45 LP IL Gambit Slot 8 50 LP
---------------------------- ----------------------------
HJ Gambit Slot 9 70 LP KJ Gambit Slot 10 100 LP
---------------------------- ----------------------------
_____________________________________________________________________
! AUGMENT LICENSES
_____________________________________________________________________
Once you got the basic magick spells and the necessary weapon & armor
licenses, I will recommend you to get the Augment first. These are
very useful as it helps to enhance to use of Items, stats boosts,
lower MP costs, faster charge gauges and much more. They are all
scatter across the middle section of License Board.
--------------------
o Status Augments o
--------------------
o-- HP Lores --o
----------------------------------------------------------------------
GQ +50 HP 30 LP
Increases max HP by 50
----------------------------------------------------------------------
LR +100 HP 50 LP
Increases max HP by 100
----------------------------------------------------------------------
IM +150 HP 70 LP
Increases max HP by 150
----------------------------------------------------------------------
KK +200 HP 100 LP
Increases max HP by 200
----------------------------------------------------------------------
LJ +500 HP 155 LP
Increases max HP by 500
----------------------------------------------------------------------
o-- Battle Lores --o
Increases physical attack damage
----------------------------------------------------------------------
IQ Battle Lore 25 LP
----------------------------------------------------------------------
KQ Battle Lore 40 LP
----------------------------------------------------------------------
LM Battle Lore 55 LP
----------------------------------------------------------------------
LK Battle Lore 80 LP
----------------------------------------------------------------------
KI Battle Lore 155 LP
----------------------------------------------------------------------
o-- Magick Lores --o
Increases magick potency
----------------------------------------------------------------------
HP Magick Lore 25 LP
----------------------------------------------------------------------
GN Magick Lore 40 LP
----------------------------------------------------------------------
HK Magick Lore 55 LP
----------------------------------------------------------------------
IJ Magick Lore 80 LP
----------------------------------------------------------------------
JI Magick Lore 120 LP
----------------------------------------------------------------------
--------------------
o Battle Augments o
--------------------
o-- Swiftness --o
Reduces action time by 10%
----------------------------------------------------------------------
IN Swiftness 25 LP
----------------------------------------------------------------------
JL Swiftness 50 LP
----------------------------------------------------------------------
LI Swiftness 80 LP
----------------------------------------------------------------------
o-- Channeling --o
Reduces magick MP cost by 10%
----------------------------------------------------------------------
GM Channeling 30 LP
----------------------------------------------------------------------
HL Channeling 50 LP
----------------------------------------------------------------------
IK Channeling 80 LP
----------------------------------------------------------------------
o-- Shield Block --o
Increases chance to block with a shield
----------------------------------------------------------------------
JR Shield Block 25 LP
----------------------------------------------------------------------
KN Shield Block 45 LP
----------------------------------------------------------------------
LL Shield Block 75 LP
----------------------------------------------------------------------
o-- Others --o
----------------------------------------------------------------------
KQ Adrenaline 65 LP
Increases strength when HP Critical
----------------------------------------------------------------------
LQ Last Stand 70 LP
Increases defense when HP Critical
----------------------------------------------------------------------
GJ Serenity 70 LP
Increases magick when HP is full
----------------------------------------------------------------------
KL Focus 70 LP
Increases strength when HP is full
----------------------------------------------------------------------
HO Spellbreaker 65 LP
Increases magick power when HP Critical
----------------------------------------------------------------------
KP Martyr 30 LP
Gain MP after taking damage
----------------------------------------------------------------------
IO Headsman 30 LP
Gain MP after defeating a foe
----------------------------------------------------------------------
LO Inquisitor 30 LP
Gain MP after dealing damage
----------------------------------------------------------------------
GL Warmage 30 LP
Gain MP after dealing magick damage
----------------------------------------------------------------------
JJ Brawler 90 LP
Increases attack power when fighting empty-handed
----------------------------------------------------------------------
--------------------
o Items Augments o
--------------------
o-- Potions Lores --o
Potions restores more HP
----------------------------------------------------------------------
HR Potion Lore 1 20 LP
----------------------------------------------------------------------
JO Potion Lore 2 35 LP
----------------------------------------------------------------------
JM Potion Lore 3 70 LP
----------------------------------------------------------------------
o-- Ether Lores --o
Ethers restore more MP
----------------------------------------------------------------------
GO Ether Lore 1 20 LP
----------------------------------------------------------------------
HM Ether Lore 2 35 LP
----------------------------------------------------------------------
GK Ether Lore 3 70 LP
----------------------------------------------------------------------
o-- Phoenix Lores --o
Phoenix Down restore more HP
----------------------------------------------------------------------
JP Phoenix Lore 30 LP
----------------------------------------------------------------------
LP Phoenix Lore 50 LP
----------------------------------------------------------------------
KM Phoenix Lore 90 LP
----------------------------------------------------------------------
o-- Remedy Lores --o
----------------------------------------------------------------------
JQ Remedy Lore 1 20 LP
Remedies remove Sleep, Sap, Immobilize and Disable
----------------------------------------------------------------------
LN Remedy Lore 2 30 LP
Remedies remove Petrify, Confuse and Oil
----------------------------------------------------------------------
JK Remedy Lore 3 70 LP
Remedies remove Stop, Doom, and Disease
----------------------------------------------------------------------
_____________________________________________________________________
# WEAPON LICENSES
_____________________________________________________________________
Getting the weapon without the License is pretty useless in FFXII.
The weapon licenses are found at the lower section of the license
board. Weapons can be classified as 1-handed, 2-handed or range
weapons. For 1-handed weapons, the character can equip a shield for
increased protection. For ranged weapons, please note that you need
to equip an ammunition item to work.
SWORDS (1-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SG Smallswords LP: 5
o Mythril Sword o Mythril Blade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SH Swords 1 LP: 15
o Broadsword o Longsword
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SI Swords 2 LP: 25
o Iron Sword o Ancient Sword o Zwill Blade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SJ Swords 3 LP: 40
o Lohengrin o Demonsbane o Flametongue
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SK Swords 4 LP: 40
o Icebrand o Platinum Sword
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TK Blood Sword LP: 30
o Blood Sword
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TL Swords 5 LP: 50
o Bastard Sword o Diamond Sword
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TM Swords 6 LP: 60
o Runeblade o Deathbringer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TN Swords 7 LP: 80
o Stoneblade o Durandal
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DAGGERS (1-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RF Daggers 1 LP: 15
o Dagger o Mage Masher
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QF Daggers 2 LP: 20
o Assassin's Dagger o Chopper
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PF Daggers 3 LP: 30
o Main Gauche o Assassin's Dagger
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ME Daggers 4 LP: 35
o Avenger o Orichalcum Dirk
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MD Daggers 5 LP: 40
o Platinum Dagger o Zwill Crossblade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
LC Danjuro LP: 110
o Danjuro
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MACES (1-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TF Maces 1 LP: 20
o Mace o Bronze Mace
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UE Maces 2 LP: 20
o Bhuj o Miter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UD Maces 3 LP: 25
o Thorned Mace o Chaos Mace
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TC Maces 4 LP: 25
o Doom Mace o Zeus Mace
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UB Maces 5 LP: 50
o Grand Mace
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MEASURES (1-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UF Measures 1 LP: 15
o Gilt Measure o Arc Scale
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WB Measures 2 LP: 25
o Multiscale o Cross Scale
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VA Measures 3 LP: 50
o Caliper o Euclid's Sextant
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AXES & HAMMERS (1-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VG Axes & Hammers 1 LP: 15
o Handaxe o Iron Hammer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WG Axes & Hammers 2 LP: 20
o Broadaxe o War Hammer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WH Axes & Hammers 3 LP: 25
o Slasher o Sledgehammer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WI Axes & Hammers 4 LP: 30
o Hammerhead o Francisca
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WJ Axes & Hammers 5 LP: 35
o Morning Star o Greataxe
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VK Axes & Hammers 6 LP: 40
o Golden Axe
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VL Axes & Hammers 7 LP: 70
o Scorpion Tail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
GREATSWORDS (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WK Greatswords 1 LP: 50
o Claymore
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
XL Greatswords 2 LP: 70
o Defender o Save the Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
XM Greatswords 3 LP: 90
o Ragnarok o Ultima Blade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UN Excalibur LP: 160
o Excalibur
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
XN Tournesol LP: 235
o Tournesol
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
KATANAS (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VI Katanas 1 LP: 35
o Kotetsu o Osafune o Kogarasumaru
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VJ Katanas 2 LP: 40
o Magoroku o Murasame
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WL Katanas 3 LP: 45
o Kiku-ichimonji o Yakei
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WM Katanas 4 LP: 50
o Ama-no-Murakumo o Muramasa
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WN Masamune LP: 155
o Masamune
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NINJA SWORDS (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OE Ninja Swords 1 LP: 40
o Ashura o Kagenui o Sakura-saezuri
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NC Ninja Swords 2 LP: 45
o Koga Blade o Orochi o Iga Blade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
LB Yagyu Darkblade LP: 80
o Yagyu Darkblade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SPEARS (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TH Spears 1 LP: 15
o Javelin o Spear
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TI Spears 2 LP: 25
o Partisan o Heavy Lance
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TJ Spears 3 LP: 30
o Storm Spear o Obelisk
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UK Spears 4 LP: 35
o Halberd o Trident
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UL Spears 5 LP: 40
o Holy Lance o Grugnir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UM Dragon Whisker LP: 60
o Dragon Whisker
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UN Zodiac Spear LP: 235
o Zodiac Spear
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
POLES (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QE Poles 1 LP: 15
o Oaken Pole o Cypress Pole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PD Poles 2 LP: 25
o Battle Bamboo o Musk Stick
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OD Poles 3 LP: 30
o Iron Pole o Gokuu Pole o Six-fluted Pole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ND Poles 4 LP: 35
o Zephyr Pole o Ivory Pole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MC Poles 5 LP: 45
o 5 Sweet o 8-fluted Pole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
LA Whale Whisker LP: 125
o Whale Whisker
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RODS (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SE Rods 1 LP: 15
o Rod o Serpent Rod
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SD Rods 2 LP: 25
o Healing Rod o Gaia Rod
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UC Rods 3 LP: 30
o Power Rod o Empyrean Rod
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VB Rods 4 LP: 35
o Holy Rod
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UA Rod of Faith LP: 120
o Rod of Faith
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
STAVES (2-handed)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SF Staves 1 LP: 15
o Oak Staff o Wizard's Staff o Cherry Staff
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TE Staves 2 LP: 25
o Flame Staff o Storm Staff o Glacical Staff
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TD Staves 3 LP: 30
o Golden Staff o Judicer's Staff
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VC Staves 4 LP: 30
o Cloud Staff
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WA Staff of The Magi LP: 100
o Staff of The Magi
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BOWS (Equiped with "Arrows")
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TG Bows 1 LP: 20
o Shortbow o Silver Bow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UG Bows 2 LP: 30
o Aevis Killer o Longbow o Killer Bow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UH Bows 3 LP: 35
o Elfin Bow o Loxley Bow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VH Bows 4 LP: 40
o Giant Stonebow o Burning Bow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UI Bows 5 LP: 45
o Traitor's Bow o Yoichi's Bow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UJ Bows 6 LP: 60
o Perseus Bow o Artemis Bow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VM Sagittarius LP: 120
o Sagittarius
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
GUNS (Equipped with "Shots")
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RE Guns 1 LP: 30
o Altair o Capella
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RD Guns 2 LP: 40
o Vega o Sirius
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PC Guns 3 LP: 50
o Betelgeuse o Ras Algethi
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PB Guns 4 LP: 60
o Aldebaran o Spica
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NB Guns 5 LP: 80
o Antares o Arcturus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MA Guns 6 LP: 150
o Fomalhaut
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CROSSBOWS (Equipped with "Bolts")
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PE Crossbows 1 LP: 25
o Bowgun o Crossbow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NE Crossbows 2 LP: 30
o Paramina Crossbow o Recurve Crossbow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OC Crossbows 3 LP: 35
o Hunting Crossbow o Pentrator Crossbow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MB Crossbows 4 LP: 75
o Gastrophetes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HAND-BOMBS (Equipped with "Bombs")
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QD Hand-Bombs 1 LP: 25
o Hornito o Fumarole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OB Hand-Bombs 2 LP: 30
o Tumulus o Caldera
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NA Hand-Bombs 3 LP: 45
o Volcano
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
_____________________________________________________________________
& ARMOR LICENSES
_____________________________________________________________________
Armor helps to improve your character's defense & magick defense.
Some of the armor even boost your character's max HP. Armor licenses
are found at the lower-right corner of the board.
o- Light Armor -o
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RG Light Armor 1 LP: 10
o Leather Cap o Leather Clothing
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QG Light Armor 2 LP: 15
o Headgear o Headguard
o Chromed Leathers o Leather Breastplate
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QI Light Armor 3 LP: 20
o Leather Headgear o Horned Hat
o Bronze Chestplate o Ringmail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PI Light Armor 4 LP: 25
o Balaclava o Soldier's Cap
o Windbreaker o Heavy Coat
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PJ Light Armor 5 LP: 25
o Green Beret o Red Cap
o Survival Vest o Brigandine
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PK Light Armor 6 LP: 30
o Headband o Pirate Hat
o Jujitsu Gi o Viking Coat
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OL Light Armor 7 LP: 30
o Goggle Mask o Adamant Hat
o Metal Jerkin o Adamant Vest
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OM Light Armor 8 LP: 35
o Officer's Hat o Chakra Band
o Barrel Coat o Power Vest
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PM Light Armor 9 LP: 35
o Thief's Cap o Gigas Hat
o Ninja Gear o Gigas Chestplate
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NM Light Armor 10 LP: 50
o Chaperon o Crown of Laurels
o Minerva Bustier o Rubber Suit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NN Light Armor 11 LP: 50
o Renewing Morion o Mirage Vest
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OO Light Armor 11 LP: 100
o Dueling Mask o Brave Suit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o- Mystic Armor -o
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PG Mystic Armor 1 LP: 15
o Cotton Cap o Magick Curch
o Cotton Shirt o Light Woven Shirt
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PH Mystic Armor 2 LP: 20
o Pointy Hat o Topkapi Hat
o Silken Shirt o Kilimweave Shirt
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OH Mystic Armor 3 LP: 20
o Calot Hat o Wizard's Hat
o Shepherd's Bolero o Wizard's Robes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NH Mystic Armor 4 LP: 25
o Lambent Hat o Feathered Cap
o Chanter's Djellaba o Traveler's Vestment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OI Mystic Armor 5 LP: 25
o Mage's Hat o Lamia's Tiara
o Mage's Habit o Enchanter's Habit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NI Mystic Armor 6 LP: 30
o Sorcerer's Hat o Black Cowl
o Sorcerer's Habit o Black Garb
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OJ Mystic Armor 7 LP: 30
o Astrakhan Hat o Gaia Hat
o Carmagnole o Maduin Gear
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NJ Mystic Armor 8 LP: 35
o Hypnocrown o Gold Hairpin
o Jade Gown o Gaia Gear
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OK Mystic Armor 9 LP: 35
o Celebrant's Miter o Cleric's Robes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NK Mystic Armor 10 LP: 50
o Black Mask o White Mask
o Black Robes o White Robes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NL Mystic Armor 11 LP: 50
o Golden Skullcap o Glimmering Robes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NO Mystic Armor 12 LP: 100
o Circlet o Lordly Robes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o- Heavy Armor -o
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RH Heavy Armor 1 LP: 20
o Leather Helm o Bronze Helm
o Leather Armor o Bronze Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RI Heavy Armor 2 LP: 25
o Sallet o Iron Helm
o Scale Armor o Iron Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QJ Heavy Armor 3 LP: 30
o Barbut o Winged Helm
o Linen Cuirass o Chainmail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QK Heavy Armor 4 LP: 35
o Golden Helm o Burgonet
o Golden Armor o Shielded Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PL Heavy Armor 5 LP: 40
o Close Helmet o Bone Helm
o Demon Mail o Bone Mail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QM Heavy Armor 6 LP: 45
o Diamond Helm o Steel Mask
o Diamond Armor o Mirror Mail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PN Heavy Armor 7 LP: 50
o Platinum Helm o Giant's Helmet
o Platinum Armor o Carabineer Mail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ON Heavy Armor 8 LP: 55
o Dragon Helm o Dragon Mail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PO Heavy Armor 9 LP: 60
o Magepower Shishak o Maximillian
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NP Heavy Armor 10 LP: 90
o Grand Helm o Grand Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o- Shields -o
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QH Shields 1 LP: 15
o Escutcheon o Leather Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RJ Shields 2 LP: 20
o Buckler o Bronze Shield
o Round Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RK Shields 3 LP: 20
o Golden Shield o Ice Shield
o Flame Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QL Shields 4 LP: 20
o Diamond Shield o Platinum Shield
o Dragon Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QN Shields 5 LP: 25
o Crystal Shield o Kaiser Shield
o Aegis Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RN Shields 6 LP: 30
o Demon Shield o Venetian Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o- Special Equipment -o
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RM Shell Shield LP: 90
o Shell Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QO Ensanguined Shield LP: 90
o Ensanguined Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RO Zodiac Escutcheon LP: 200
o Zodiac Escutcheon
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OP Genji Armor LP: 150
o Genji Shield o Genji Shield
o Genji Armor o Genji Gloves
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
_____________________________________________________________________
$ ESPERS LICENSES
_____________________________________________________________________
Esper Licenses will appear on the License Board upon you defeat the
Esper itself. There are a total of 13 Espers and they are:
GU Belias ................................................ 10 LP
OF Mateus ................................................ 25 LP
BS Shemhazai ............................................. 50 LP
WC Hashmal ............................................... 50 LP
CX Famfrit ............................................... 90 LP
VF Adrammelech ........................................... 25 LP
IW Cúchulainn ............................................ 50 LP
SC Zalera ................................................ 25 LP
MJ Chaos ................................................. 50 LP
ML Zeromus ............................................... 50 LP
MN Exodus ................................................ 50 LP
AL Ultima ................................................ 90 LP
LH Zodiark ............................................... 200 LP
-----------------------------------------------------------------------
01-06-02 Acquiring a License
-----------------------------------------------------------------------
To get a License on the License Board, you need to gain License
Points. (LP) Most enemies offer 1 LP while some offers 2 LP.
Rare Games, Elementals, Entites and Bosses will offer more LP. Please
note non-participating characters (i.e. character in the reserve) will
also gain LP unlike EXP. You can double the earning of LP by equipping
a Golden Amulet (however, the character must gain the license to equip
that accessory).
After you have accumulated License Point, you can use the License menu
to obtain licenses for your characters.
Below is a simple illustration on how the License gaining process
works:
_____ Assuming you are going to gain license for LA1
| | (Light Armor 1), you will need 10 LP to gain it.
|_____|_____ Just select LA1 and press X. A prompt will
| LA1 | | appears. Pick the top option to confirm. Please
|_____|_____| note once you spent the LP, it cannot be reversed.
to...
_____ Once you have gain the license for Light Armor 1,
| LA2 | licenses for Light Armor 2 and Heavy Armor 1 will
|_____|_____ appear on the License Board. You will see a "*"
| LA1 | HA1 | appear next to the acquired license. You will see
|__*__|_____| new licenses appearing on the board after you have
gain the existing licenses.
However, gain the license alone is not enough. You can need to get the
equipment, magick or technick in order to use it. If you gain the
license, the license will still be marked with a star but you will see
the names of the technicks/magicks/equipment being grayed if you do
not have the item in your inventory. Thus it is inefficient to gain
licenses for armor that you do not own...
-----------------------------------------------------------------------
01-06-03 Quickening Licenses
-----------------------------------------------------------------------
As mentioned earlier, there are eighteen of them and only 1 character
can get a Quickening license at one spot. Each character can have at
most only 3 Quickenings.
Quickenings are the returning Overdrives/Limit Breaks for Final
Fantasy. They will be indicated by orange guages called "Mist Charges"
If you have 2 Quickenings, the character's MP will be doubled. If you
have 3 Quickenings, the character's MP will be tripled. As most of
the abilities are dependent on MP, get the Quickening fast. The
locations of the Quickenings are located at the ends of the board.
Once a character has acquired a Quickening, you will see the coin of
character's face appearing on the spot while other characters will not
be able to access it.
-----------------------------------------------------------------------
01-06-04 Esper Licenses
-----------------------------------------------------------------------
Esper Licenses won't be available until you have defeated the Esper
itself. Through the main storyline, you will get 6 of the 13 Espers in
the game. Unlike Quickening Licenses, the location of the Esper
Licenses are fixed.
-----------------------------------------------------------------------
01-06-05 Tips on building licenses
-----------------------------------------------------------------------
Go for the Quickenings first. Spread a shortest possible path to each
of the Quickenings and enjoy the advantage of having more MP due to
the Mist Chargeds.
Next, I will go for Augments, Abilities & Gambits licenses in this
order. The reason is because these will affect how much you can do in
the battle. The Augments offers a good variety of strengths such as
reducing MP cost in casting magicks, faster ATB gauges, items become
more effective and most importantly, HP lores that boost your
character's HP. Special conditions such as Warmage & Spellbreaker are
very useful on the long run. So don't skip them.
It is highly recommended to get all abilities learnt by the time you
reach the Imperial City of Archades before you head inside the Draklor
Laboratories.
Get the licenses for the equipment only after you have own the actual
equipment itself.
That's all for the licenses!
---------------------------------------------------------------------
01-07 GAMBIT SYSTEM
---------------------------------------------------------------------
ffxii_0107
. Set Gambits for a wide variety of conditions
. Automate characters using gambits
. Characters can also be controlled manually
Automate your party using customized commands call "Gambits". The
gambits equipped on each character determine how and under what
conditions they will attack, cast Magick, use Technicks, or consume
items. Each character's setup can range from basic attacks & healing
to in-depth scripting such as automatically casting Magicks based on
the enemy's weakness, or curing specific status ailments. Gambits can
be turned on or off at any time for any character. Those who prefer a
more hands-on approach to combat can issue specific commands to their
characters in the conventional manner.
For each Gambit, you can combine one action with a target for that
action. Example, you can arrange that Cure be cast on an ally whose
HP falls below 50%. Of course, one error of judgement, and you could
well find yourself throwing punches at that same ally.
You will be able to access the Gambit Menu once Balthier and Fran
joins Vaan. The Gambit screen can be access from the Party Menu. To
create a Gambit, you need only select an action and a target for that
action.
To get new Targets, you need pick up new ones from Gambit Shops. You
can also priortize the Gambits. The Gambit that is on the 1st slot
will always takes priority. You can turn the Gambit On and Off from
the Gambit Screen or the Battle Menu.
Use Gambits to guide the actions of characters in your party. You can
purchase gambit target conditions from your local Gambit Trader.
----------------------------------------------------------------------
01-07-01 Acquiring Gambit Slots
----------------------------------------------------------------------
By default, each character has 2 Gambit slots to begin with. You can
get more Gambit Slots by obtaining the Gambit Slot license on the
License Board. There are a total of 10 such licenses for you to get.
Location of Gambit Slots Licenses
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #1 LP: 15
N: White Magick 1 (LP: 15) E: Steal (LP: 15)
S: Potion Lore (LP: 20) W: HP +50 (LP: 30)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #2 LP: 20
N: White Magick 3 (LP: 30) E: HP +50 (LP: 30)
S: Magick Lore (LP: 55) W: Ether Lore 1 (LP: 20)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #3 LP: 25
N: Potion Lore (LP: 20) E: Pouch (LP: 30)
S: Shield Block (LP: 25) W: Battle Lore (LP: 25)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #4 LP: 30
N: HP +50 (LP: 30) E: Potion Lore 1 (LP: 20)
S: Battle Lore (LP: 25) W: Magick Lore (LP: 55)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #5 LP: 35
N: Magick Lore (LP: 55) E: Battle Lore (LP: 25)
S: Phoenix Lore (LP: 30) W: Headsman (LP: 30)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #6 LP: 40
N: Magick Lore (LP: 40) E: Spellbreaker (LP: 65)
S: Swiftness (LP: 30) W: Ether Lore 2 (LP: 35)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #7 LP: 45
N: Potion Lore 2 (LP: 35) E: Martyr (LP: 30)
S: Inquisitor (LP: 30) W: Shield Block (LP: 45)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #8 LP: 50
N: Channeling (LP: 50) E: HP +150 (LP: 70)
S: Swiftness (LP: 50) W: Channeling (LP: 80)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #9 LP: 70
N: Serenity (LP: 70) E: Magick Lore (LP: 55)
S: Magick Lore (LP: 80) W: -
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gambit Slot #10 LP: 100
N: Brawler (LP: 90) E: HP +200 (LP: 100)
S: HP +500 HP (LP: 155) W: Battle Lore (LP: 120)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
----------------------------------------------------------------------
01-07-02 How Gambits Works
----------------------------------------------------------------------
First of all, the Gambits will only take effect when you turn them on.
At the start of the game, you will have only few Gambit targets.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
01-07-02a Gambit Targets
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gambit targets are conditions that you need to fulfil before the
Gambits will take effect. There are 3 different types of the Gambits
targets:
o Blue - Ally
o Red - Enemy
o Orange - Self
You start off with only a few sets of Gambit targets. A Gambit target
will look something like this:
Ally: HP < 50% - Target any ally with less than 50% HP
Enemy: any - Target any enemy
Self - Target self
You can get Gambit targets from treasure chests found in dungeons or
purchase them from Gambit Shops. Like magicks and technicks, you just
need to purchase 1 target in order for it to take effect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
01-07-02b Gambit Actions
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Actions are actions that will be undertaken when a Gambit condition is
fulfilled. For example:
ALLY TARGETS
--------------
G Ally: any Phoenix Down
Let's say you have setup the following Gambit. The character will use
a Phoenix Down on any ally when an ally is KO'd. This is probably the
most important Gambit that you need. This gambit will not work if you
do not have any Phoenix Downs left in your inventory
G Ally: HP <70% Cure
The character will cast Cure when any ally's HP is below 70%. This is
provided that the character has sufficient MP.
SELF TARGETS
--------------
G Self Regen
The character will cast Regen once Regen wears off. However, this is
provided that the character has sufficient MP.
G Self: MP <10% Charge
The character will use Charge once his/her MP goes below 10%.
ENEMY TARGETS
-----------------
G Foe: any Attack
The character will attacks any enemy that is within his/her sight.
This is also applies to neutral enemies such as Giza Rabbits and
Wild Saurians (!)
G Foe: status = HP Critical Poach
The character will use the Poach command when the enemy's HP is
critical. Please note the command's limitations apply here. E.g.
you cannot steal from a target for more than once and you cannot
poach on a boss.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
01-07-02c Priority of Gambits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Notice that Gambits are arranged in a specific order? The Gambit is
on the highest spot will be placed in the utmost priority. E.g.
let's examine a Gambit Setup
Example #1
G Foe: any Attack
G Foe: status = HP Critical Poach
Your character WILL attack the enemy even though the enemy's HP status
is critical. The game will get the character to perform a action whose
Gambits that is being placed above the other. Hence the correct way
should be:
G Foe: status = HP Critcial Poach
G Foe: any Attack
In this way, the character will use the Poach command instead... Okay,
let's get on with a more difficult example.
Example #2
G Foe: any Attack
G Ally: any Phoenix Down
G Ally: status = HP Critical Hi-Potion
Let's say you are in a midst of a battle and your character will be
running low on HP. The character will carrying on attacking regardless
of HP. Like what Balthier has said earlier, it is better to priortise
healing over attacking. Thus a more sensible Gambit setup will be
something like this:
G Ally: any Phoenix Down
G Ally: status = HP Critical Hi-Potion
G Foe: any Attack
In this way, the character will stop its attacking and uses a Hi-Potion
once an ally's HP reaches critcial before resuming to attack. Likewise
if you got 2 characters down with the following statuses - a character
is KO'd and another character's HP is critical. The character will
revives the character using a Phoenix Down and uses a Hi-Potion once
the first character has been revived. Note: this presumes that you have
the items in your inventory.
Example #3
G Ally: status = Sleep Alarm Clock
G Ally: status = Confuse Smelling Salts
G Ally: status = Poison Antidote
G Ally: status = Slow Haste
This following example will show how you will eliminate a Malboro's
Cloying Breath with the assistance of 4 Gambits. But this Gambit setup
is not the best yet. This is because Confuse is the most dangerous
status ailments as compared to the 4 above. By using an Alarm Clock,
the confused character will awake and attack himself/herself or other
characters, which spells a lot of trouble. Thus by curing Confuse
first before curing Sleep will be a better alternative. Thus a better
Gambit setup will be something like this:
G Ally: status = Confuse Smelling Salts
G Ally: status = Sleep Alarm Clock
G Ally: status = Slow Haste
G Ally: status = Poison Antidote
So you know the wonders of the Gambits? However, this is provided you
have the items in your inventory and the applicable Gambit targets.
----------------------------------------------------------------------
01-07-03 Gambit Targets Listing
----------------------------------------------------------------------
You will be able to purchase all the gambit targets after the story
has advanced past Giruvegan. Below is the list of all Gambits.
Ally Target Gambits (blue)
---------------------------
There are a total of 4 pages of ally target gambits. The targets are
being set to allies. This also include guest characters & temporarily
allies.
[Page 1] [Page 2]
Ally: any Ally: HP <50%
Ally: party leader Ally: HP <40%
Ally: Vaan Ally: HP <30%
Ally: Ashe Ally: HP <20%
Ally: Fran Ally: HP <10%
Ally: Balthier Ally: MP <100%
Ally: Basch Ally: MP <90%
Ally: Penelo Ally: MP <80%
Ally: lowest HP Ally: MP <70%
Ally: strongest weapon Ally: MP <60%
Ally: lowest defense Ally: MP <50%
Ally: lowest magick resist Ally: MP <40%
Ally: HP <100% Ally: MP <30%
Ally: HP <90% Ally: MP <20%
Ally: HP <80% Ally: MP <10%
Ally: HP <70% Ally: status = KO
Ally: HP <60% Ally: status = Stone
[Page 3] [Page 4]
Ally: status = Petrify Ally: status = Shell
Ally: status = Stop Ally: status = Haste
Ally: status = Sleep Ally: status = Bravery
Ally: status = Confuse Ally: status = Faith
Ally: status = Doom Ally: status = Reflect
Ally: status = Blind Ally: status = Invisible
Ally: status = Poison Ally: status = Regen
Ally: status = Silence Ally: status = Float
Ally: status = Sap Ally: status = Berserk
Ally: status = Oil Ally: status = Bubble
Ally: status = Reverse Ally: status = HP Critical
Ally: status = Disable Ally: item AMT >= 10
Ally: status = Immobilize
Ally: status = Slow
Ally: status = Disease
Ally: status = Lure
Ally: status = Protect
Foe Target Gambits (red)
-------------------------
There a total of 7 pages of foe target gambits. These targets are
being set to enemies/foes.
[Page 1] [Page 2]
Foe: party leader's target Foe: lowest level
Foe: nearest visible Foe: highest strength
Foe: any Foe: lowest strength
Foe: targeting leader Foe: highest magick power
Foe: targeting self Foe: lowest magick power
Foe: targeting ally Foe: highest speed
Foe: furthest Foe: lowest speed
Foe: nearest Foe: highest defense
Foe: highest HP Foe: highest magick resist
Foe: lowest HP Foe: HP >= 100,000
Foe: highest max HP Foe: HP >= 50,000
Foe: lowest max HP Foe: HP >= 10,000
Foe: highest MP Foe: HP >= 5,000
Foe: lowest MP Foe: HP >= 3,000
Foe: highest max MP Foe: HP >= 2,000
Foe: lowest max MP Foe: HP >= 1,000
Foe: highest level Foe: HP >= 500
[Page 3] [Page 4]
Foe: HP < 100,000 Foe: status = Blind
Foe: HP < 50,000 Foe: status = Poison
Foe: HP < 10,000 Foe: status = Silence
Foe: HP < 5,000 Foe: status = Sap
Foe: HP < 3,000 Foe: status = Oil
Foe: HP < 2,000 Foe: status = Reverse
Foe: HP < 1,000 Foe: status = Disable
Foe: HP < 500 Foe: status = Immobilize
Foe: HP = 100% Foe: status = Slow
Foe: HP >= 70% Foe: status = Disease
Foe: HP >= 50% Foe: status = Protect
Foe: HP >= 30% Foe: status = Shell
Foe: status = Petrify Foe: status = Haste
Foe: status = Stop Foe: status = Bravery
Foe: status = Sleep Foe: status = Faith
Foe: status = Confuse Foe: status = Reflect
Foe: status = Doom Foe: status = Regen
[Page 5] [Page 6]
Foe: status = Berserk Foe: dark-vulernable
Foe: status = HP Critical Foe: undead
Foe: fire-weak Foe: flying
Foe: lightning-weak Foe: character HP = 100%
Foe: ice-weak Foe: item AMT >= 10%
Foe: earth-weak Foe: character status = Blind
Foe: water-weak Foe: character status = Silence
Foe: wind-weak Foe: character status = Bravery
Foe: holy-weak Foe: character status = Faith
Foe: dark-weak Foe: character status = HP Critical
Foe: fire-vulnerable Foe: character MP >= 90%
Foe: lightning-vulernable Foe: character MP >= 70%
Foe: ice-vulernable Foe: character MP >= 50%
Foe: earth-vulernable Foe: character MP >= 30%
Foe: water-vulernable Foe: character MP >= 10%
Foe: wind-vulernable Foe: character MP < 90%
Foe: holy-vulernable Foe: character MP < 70%
[Page 7]
Foe: character MP < 50%
Foe: character MP < 30%
Foe: character MP < 10%
Foe: character HP >= 90%
Foe: character HP >= 70%
Foe: character HP >= 50%
Foe: character HP >= 30%
Foe: character HP >= 10%
Foe: character HP < 90%
Foe: character HP < 70%
Foe: character HP < 50%
Foe: character HP < 30%
Foe: character HP < 10%
Self Target Gambits (orange)
------------------------------
There a total of 3 pages of self target gambits. Under these gambits,
the user will target himself/herself.
[Page 1] [Page 2]
Self Self: MP < 40%
Self: HP < 100% Self: MP < 30%
Self: HP < 90% Self: MP < 20%
Self: HP < 80% Self: MP < 10%
Self: HP < 70% Self: status = Petrify
Self: HP < 60% Self: status = Doom
Self: HP < 50% Self: status = Blind
Self: HP < 40% Self: status = Poison
Self: HP < 30% Self: status = Silence
Self: HP < 20% Self: status = Sap
Self: HP < 10% Self: status = Oil
Self: MP < 100% Self: status = Reverse
Self: MP < 90% Self: status = Immobilize
Self: MP < 80% Self: status = Slow
Self: MP < 70% Self: status = Disease
Self: MP < 60% Self: status = Lure
Self: MP < 50% Self: status = Protect
[Page 3]
Self: status = Shell
Self: status = Haste
Self: status = Bravery
Self: status = Faith
Self: status = Reflect
Self: status = Invisible
Self: status = Regen
Self: status = Float
Self: status = Bubble
Self: status = HP Critical
That's all for the gambits!
---------------------------------------------------------------------
01-08 MIST QUICKENINGS
---------------------------------------------------------------------
ffxii_0108
Mist abilities are powerful, special actions that are neither magicks
nor technicks. Mist abilities can be gained by obtaining licenses.
Mist Charges are need to use Mist abilities. When a character
accumulates MP equal to his/her maximum MP, a Mist Charge is added to
his/her MP gauge. In order to use a Mist Quickening, a character must
have at least one full Mist Charge.
Quickenings are special abilities unique to each character, obtainable
with licenses. Quickenings are categorized by rank with higher rank
quickenings having a greater effect, and requiring more Mist Charges.
Using a quickening initates quickening mode, during which time
multiple quickenings can be used for a chain effect. Chaining
quickenings is an excellent way to increase damage dealt.
01-08-01 Mist Charges
---------------------------------
Each character has 3 levels of Quickening. You need to obtain Rank 1
Quickening attack before you can obtain the next rank.
o Rank 1 Quickening - requires 1 Mist Charge
o Rank 2 Quickening - requires 2 Mist Charges
o Rank 3 Quickening - requires 3 Mist Charges
01-08-02 List of Quickening Abilities
------------------------------------------
Below is the full list of Quickening Abilities. There are a total of
18 Quickenings and they are scattered all across the License Board.
For their exact locations, please refer to the License Board
Section 01-06 for more details.
Once a character has acquired a Quickening, the character will be able
to store Mist charges. However, maximum number of Mist Charges that a
character could store is only 3 as each character has only 3 ranks of
Quickenings. Upon using the Quickenings, all Mist Charges will be
used and the character may end up with zero or little MP.
An orange orb will appear next to the character's avatar in the Status
screen when you have acquired a Quickening.
Vaan Balthier Fran
o Red Spiral o Fires of War o Feral Strike
oo White Whorl oo Tides of Fate oo Whip Kick
ooo Pyroclasm ooo Element of ooo Shatterheart
Treachery
Basch Ashe Penelo
o Fulminating o Northswain's o Intercession
Darkness Glow
oo Ruin Impendent oo Heaven's Wrath oo Evanescence
ooo Flame Purge ooo Maelstorm's Bolt ooo Resplendence
01-08-03 Initiate the Quickening
--------------------------------------
First of all, you need to accumulate a Mist Charge. Once you has
accumulate 1 Mist Charge, you will see a orange glowing bar replace
on top of the character's max MP. The Mist charge will disappear
however if you use a command that requires MP.
_____________
| Attack |
| Magicks | ________________ _______________________
| Tecknicks | |Mist Abilities | |Quickening |
| Mist | > |Quickenings |> |Red Spiral o |
| Items | |Esper | |White Whorl oo |
|_____________| |________________| |Pyroclasm ooo |
|_______________________|
Quickening commands do not need time to charge (that's probably why
they build from the main word "Quick"). They are almost as fast as
you use Items via the Items command.
01-08-03 Chaining Quickening
---------------------------------
I will suggest to you to read the following paragraph before you start
to practice a Quickening. The main reason is that you *cannot* pause
the game while you have initiate the Quickening Mode.
You can chain Quickenings in the Quickening Mode only the following 2
conditions is fulfilled:
o- You need to have at least 1 Mist Charges for 3 characters
o- All characters must have acquired their Quickening abilities
Initate the Quickening and you will get into Quickening Mode. The
screen will teleport all characters and the targeted enemy will be
teleport in another dimension. The bottom half of the screen will
look something like this:
| |
| T Vaan |
| S Balthier |
| X Fran |
| |
| R2 Shuffle |-------------------Time Gauge-----| |
|_______________________________________________________|
There will be time gauge and you will be require the hit correct
buttons to start chain up the Quickening.
T (Triangle) - Top character
S (Square) - Middle character
X (Cross) - Bottom character
Let says the formation is like this: Vaan (T), Balhtier (S) & Fran
(X). Each of them has at least 1 Mist Charge. You have Vaan initate
the Mist Charge, you will see buttons (S) and (X) appear next to
Balthier and Fran respectively.
[NOTE: (T) will appears next to Vaan if Vaan has acquired licenses
for Rank 2 and above Quickening.]
Press (S) to use Balthier's Quickening or (X) to use Fran's Quickening.
You will get a chain.
Let's says you use Balthier first than followed by Fran. If you
have still have time left on the time gauge, press R2 to shuffle (the
game will randomnly shuffle the remaining MP among the 3 characters)
and you will see (T), (S) or (X) appear next to the character names
with a Mist Charge next to it. Press it to initate another chain.
The Mist Quickening will miss if you press a wrong button that is on
the screen and it will re-shuffle the Mist charge. Hence pay careful
attention. The Quickening Mode will end when the timer gauge reaches
zero or you are left without Mist Charges.
If you managed to chain more than 5 hits, you will get the following
special attacks which does an area damage to ALL enemies that are in
the screen when you attack your target!
Below is the listing of all occurences available in the game.
o Inferno
o Cytoplasm
o Windburst
o Torrent
o Whiteout
o Ark Blast
o Luminense
o Black Hole
Mist Quickening are fun to use and they are *very* strong. You can
deal 10,000 damage with level 13 characters if you managed a 6 combo
chain. The more MP your characters have, the longer the time you will
have to chain your Mist Quickening attacks! Use them for finishing
attacks.
---------------------------------------------------------------------
01-09 ESPERS
---------------------------------------------------------------------
ffxii_0109
Espers are the summonsed monsters and they can be unleash only when
you have defeat them and gain them on the License Board. For the full
list of Espers and how to get them, please refer to the Esper
Bestiary. Gone were the common names of Ifrit, Shiva and Ramuh and
they are being replaced by the following names:
- Belias
- Mateus
- Shemhazai
- Hashmal
- Famfrit
- Adrammelech
- Cúchulainn
- Zalera
- Chaos
- Zeromus
- Exodus
- Ultima
- Zodiark
Like the Mist Quickenings, only 1 character can gain the License of
the Esper. Upon defeating the Esper, the Esper's license will appear
on the License Board.
Summoning an Esper initates the summoning mode, during which time the
party is reduced to the summoning character and the Esper.
Espers operate by gambit, and if certain conditions are met, may use
Esper technicks to deal massive amounts of damage to foes. Summoning
mode only lasts for a limited amount of time. Should this time run
out or should the Esper be KO'd or use a technick, the Esper will
leave and regular battle will resume. It is widely believed that
Esper technicks are especially effective at attracting the attention
of foes.
To summon an Esper, you need to use a Mist Charges. When a character
accumulates MP equal to his/her maximum MP, a Mist Charge is added
to his/her MP gauge (indicated the orange glowing bar).
Once you got this, select Summon from the Mist sub-command to summon
the Esper.
_____________________
| Attack | ________________
| Magicks & Technicks | |Mist Abilities |
| Mist | > |Quickenings |
| Items | |Esper |> e.g. Belias
|_____________________| |________________|
Once you summon an Esper, the following things will happen:
o The battle background is changed to Esper's elemental background
o The party is be left with the Esper and the summoning character
o You can control the character and character can also use his/her
Mist Quickening attack.
o The Esper will be controlled by the in-game Gambits and you cannot
modify it.
The Esper will leave the battlefield when one of the 4 following
conditions happen:
o Summoner or Esper are unable to battle (i.e. KO, Stone, Stop)
o The Esper's HP is fully depleted
o You choose to dismiss it from the summoning character's Dismiss
command
o The Esper has unleash its final Mist Attack.
Please note that you can cure the Esper with white magicks and the
same elemental magic that the Esper is. For example, Belias is a fire
Esper, you can heal with White Magick (Cure) and you can also heal
it with Fire-elemental magic as well.
More details will be covered under the Espers section.
````````````````````````````````````````````````````````````````````````
XII_____________________________________________________________XII
[02] W a l k t h r o u g h
. _______________________________________________________________ .
Before continuing, there are some points I would like to clarify about
this walkthrough:
-------------------------
Recommended Levels
-------------------------
Different people have different recommended levels. I would pick a
level where you get comfortable situation where you don't need to dish
out a lot of items or worry about healing. i.e. I won't recommend a
level, which might put your party into danger and facing the
possibility of a gameover. If you managed to get pass the dungeon at a
lower level, congrats.
It is NOT necessary to gain high levels to complete the game. As the
game is designed in such a way that you can beat it even at mid-level
50s only. The game will get more difficulty when you intend to cover
every aspect of it.
-------------------------
Combat Notes
-------------------------
o The enemies stats may be different from the game itself. The reason
is because certain enemies such as Wild Saurian has the ability to
engulf another monster to boost its own stats. Sometimes, it is
POSSIBLE to have a Wolf of the different levels and yet have the
same HP in Dalmasca Westersands. Thus, it is not possible for a 100%
accurate stats bestiary.
o Most of the bosses' HP are unknown and cannot be scanned with Libra
as a result, most of them are based on estimation.
o Occasionally, you will encounter an enemy that cannot be scan with
Libra and has positive status on it. That is a Rare Game. More
details on the Rare Game monsters will be covered on Section 04-03.
o Most enemies will drop an item called Pebble/ Arcana with the
purchases of Monograph and Canopic Jar, which is so common that I
did not include in the monster's drop list.
o The boss strategies have been tested by me and I have always been
using a more cautious approach as my personality is not a risk taker
:). Some of the boss fights I have fought more than twice to derive
the best possible strategy.
o Having all 3 levels of Quickenings do not mean your party are
invinicble. Quickenings can deal only 100,000+ damage at most at the
expense of all the party's MP. Thus, try to avoid using them unless
you are in need to deal a serious damage.
------------------------
Treasure Chests & Loot
------------------------
o Almost all treasure chests in Final Fantasy XII are random. You can
regenerate the treasure chests when you go back to 3 screens. Monsters
will regenerate or "respawn" when you go back 2 screens.
o Opening some of the chests will lead you to miss something important
later in the game. But don't worry, as the walkthrough will provide
you with sufficient warning throughout.
o Loot are the primary source of income as most enemies do not drop
gil unlike previous Final Fantasies. Please read up the Bazaar Goods
section before continuing. It may helps you a lot. Rarer loot will
only be available when you get Thief's Cuffs along with the purchase
of the Monographs. Hence try to get the "Monographs" as soon as you
can.
o For some of the tougher dungeons (i.e. Pharos - Subterra, Henne Mines
Secret Areas and the Great Crystal), the some of the chests locations
are fixed but you may not get the treasure on your first try. Most of
them do not need Diamond Armlet to get it. In GameFAQs <http://www.
gamefaqs.com>, there are maps made by my fellow authors, which you
can use it for reference to supplment the guide.
o Diamond Armlets can be bought from the merchant found in Dalmasca
Estersand after the events at Giruvegan. Diamond Armlet allows you to
get rare treasure but you will get Knot of Rust very often or gil.
Hence, you will need to make multiple attempts. So DON'T give up. You
just need 1 Diamond Armlet and it just need to be equip on any member
of the active party members.
Some of the chests do not require a Diamond Armlet and open it with
a Diamond Armlet will cause you to lose the treasure itself. So watch
out for it.
-----------------------
Starting the game...
-----------------------
When you select New Game, you will be given access to the Config
screen. Make the necessary adjustments and select "Begin the Game" to
start your adventure.
---------------------------------------------------------------------
[W-001]
Nalbina Fortress
---------------------------------------------------------------------
ffxii_0201
Party member: Reks
LV 3 HP: 136 MP 32
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Potion x8, Hi-Potion x5
Equipment: Mythril Sword x1, Leather Cap x1, Buckler x1,
Leather Clothing x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
Imperial Swordsman
Aerial Gardens
----------------
After the long FMV scene, you will be controlling Reks. Just simply
follow according to the steps stated in the tutorial and you won't go
wrong.
- Try using the right analog stick to adjust the viewing angle
- Use the left analog stick to approach Basch
There will be a marker on top of Basch - a talk icon. You can talk to
any character showing one of these. Now you need to approach the
Dalmascan by the gate and press X to talk to him.
Approach Dalmascan to initiate the conversation and you will need to
approach the iron gate. There will be a ! marker above your
character's head - Action Marker. These will appear when you approach
a door, a switch, an item or the like.
Move closer to the gate and the action icon will change into !!.
Approach the iron gate and press X.
Inner Ward
------------
Now you will be given access to the Party Menu. Press Triangle and
you can examine your equipment and inventory. Once the conversation
is over, watch your back as you will need to fight!
_______________________________________________________________
Battle 001 Imperial Swordsman
---------------------------------------------------------------
Below is an extract from the battle tips from Basch:
Target Line
Hostile - red target line (the enemy targets you)
Advance - blue target line (you targets an enemy)
If they are not readily apparent, use the right analog stick to
look around. When you have found them, press X to open the
battle menu. Once you've selected Attack and target a Foe,
close the distance using the left analog stick. You'll
automatically attack until your foe is defeated. You can change
targets or action at any time, if your HP falls, press X and
select Items from the battle menu, then use a Potion. After
using an item, you will automatically resume your previous
action. There is no need for you to input your commands again.
Press X and the following command box should appear
Attack
Magicks & Technicks
- White Magic - Cure 8 MP
- Black Magic - Thunder 8 MP
Items
Just select attack and move Reks towards the enemy and Basch
will come and help you to finish off.
_______________________________________________________________
Reks LV 3 HP: 136 MP: 32
Attack Power 13 EXP: 169
Defense 4 NEXT: 217
Magic Resist 4
Evade 15 Weapon: Mythril Sword
Magic Evade 0 Shield: Buckler
Strength 24 Headgear: Leather Cap
Magic Power 22 Armor: Leather Clothing
Vitality 23
Speed 35 63 steps
_______________________________________________________________
Follow your game and the rest will be automatic...
_______________________________________________________________
Boss: Air Cutter Remora
---------------------------------------------------------------
You will be assisted by 3 Dalmascan Soldier along with Basch.
Just watch out for Remora Strike. Your allies are LV 3 and they
cash Cure spells, so do not worry about healing. Just keep on
attacking. Thunder works quite well against the boss. Remora
Strike takes sometime to charge as well
_______________________________________________________________
After the boss fight is over, you will be battle 3 more Imperial
Swordsman. Just help your party out. After you have finished
dispatching them, move up the stairs and you will get to access the
Location Map. Press the Select button to activate it.
----------------------------------------------------------------------
[W-002]
Nalbina Fortress - Stop the Treaty!
----------------------------------------------------------------------
ffxii_0202
Party member: Reks
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Potion x2
Equipment: N/A
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Imperial Swordsman, Imperial Magus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lower Appartments
-------------------
Your objective is to reach the north point and stop the king from
signing the treaty. In the first compartment on the right, there is
a chest containing a Potion (you will see !! action marker) and
there is a Imperial Magus in your way. If you don't think that you
can handle it, hold down R2 to flee. In the northern area, there is
another Potion. Once you have cleared the 1st floor, move to the
area marked with a blue crystal (Save Crystal). The save crystal
will allow you to save your game and restore Reks' HP/MP back to
full. (Note: you will be regenerating MP as you move on the field.)
Upper Appartments
-------------------
Move up the stairs. Notice the blue dots on the pathway? When you
move across the border, it means you will be accessing a new area.
Keep on moving up the stairs and there will be some cutscenes. You
will now be forced to fight 3 Imperial Swordsman on your own. It
will be quite easy...
The Highhall
-------------
Now move towards the blue carpted area and you will able to locate
the passage door. Hit X to open it. Move into the large courtyard
and there will be some scenes...
---------------------------------------------------------------------
[W-003]
The Royal City of Rabanastre
---------------------------------------------------------------------
ffxii_0203
Party member: Vaan
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Starting Inventory
Items: Potion x5
Equipment: Mythril Sword, Leather Cap, Leather Clothing
Gil: 150
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: N/A
Loot: Small Package
Equipment: Orrachea Armlet
Key Items: Clan Primer, Writ of Transit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Garamsythe Waterway - Overflow Cloca
---------------------------------------------------------------------
Enemies: Dire Rat x3
---------------------------------------------------------------------
If you access the Menu, you will be change the equipment for Vaan.
o-----------------------------------------------------o
| NOTE: |
| All the previous items that you have obtained using |
| Reks will not be transferred to Vaan. |
o-----------------------------------------------------o
Once the prologue chapter is over, you will be resuming control of
the game's main character Vaan. Your current objective is to finish
off the 3 Dire Rats (3 EXP, 2 LP each). You can steal a Fire Stone
(rare) or Rat Pelt from them. Once you finish killing off the rats,
there will be some scenes.
East End
----------
You will be shown the Location Map and red cross marking is your
destination. Now the world map will be accessible via the Party Menu.
You need to find Miguelo who is situated at the area marked X.
Proceed there. You will not be able to access the shops until you
have talked with Miguelo.
Here is a Map of Rabanastre - East End
----------------------------------------
_NE_______
| |____ NE: North End
| | MS: Yugri's Magnicks
| INN| INN: Sandsea
___|TS ______ | TS: Batahn's Technicks
|MS | |_| ST: Stairwell to Lowtown
| P ST P: Penelo
_____| |_ AY: Alleyway to Muthru Bazaar
AY | AS: Panamis's Protectives
___ | WS: Amal's Weaponary
| AS IS: Miguelo's Sundries
| | SP: Southern Plaza
WS |
| |
SP X IS
|_____________|
Head to the marker and you will find Miguelo there. You will need to
find Kytes, who should be in the Sandsea. He will be found inside
Miguelo's Sundries after the event.
** Shopping List **
Miguelo's Sundries Amal's Weaponary
Potion 70 gil Broadsword 400 gil
Antidote 50 gil Dagger 200 gil
Eye Drops 50 gil
Panamis's Protectives Yugri's Magnicks**
Leather Cap 100 gil Cure 200 gil
Leather Clothing 100 gil Fire 200 gil
Cotton Cap 100 gil Blizzard 200 gil
Cotton Shirt 100 gil Thunder 200 gil
Batahn's Technicks**
Steal 1500 gil
Libra 500 gil
** You won't be access these places after you have accessed the
License Board tutorial.
Proceed to the Sandsea. There will be some scenes where Vaan meet
with Kytes and Tomaj. Tomaj will introduce Vaan to Hunts & you will
be given access to the Clan Primer and he gives Vaan, the Orrachea
Armlet. But you will not be able to equip as you don't have the
license for it.
o---------------------------------------------------------------o
| License Tutorial |
o---------------------------------------------------------------o
| You will be given the License tutorial. Get the Accessories 1 |
| License and you will be able to equip the armlet. Next press |
| Square to access the Advance List. Press it 3 times in |
| succession to end the tutorial. |
| |
|(Please refer to the Basics section for more in-depth tutorial)|
o---------------------------------------------------------------o
Once you end the tutorial, you will obtain the Writ of Transit, which
allows you to exit via the East Gate to conduct the Hunt for the Rogue
Tomato. Equip the Orrachea Armlet. Make your way to the Southern Plaza.
Southern Plaza
----------------
Head to the right of the area as you need to head for Estersand to
locate the Rogue Tomato.
Talk to Desert Merchant and you will give the following option:
o Sure, no Problem <-
o No, I don't think so
Pick the top option and he will give you a Small Package. You will
need to handle the package to his fellow Bangaa who resides at the
Eastgate. Head for the Eastgate and there will be a cutscene of Vaan
being forced out of the city :)
Eastgate
----------
There is a save crystal here. Touch it and save your game. Talk to
Hapless Merchent, who is standing near the Save Crystal and you will
be given the following options:
o Yeah, here it is <-
o No, sorry
Pick the top option to give the merchant the package.
o-------------------------------------------------------------o
| Return back to Town? |
o-------------------------------------------------------------o
| First of all, in order to return back to the town, you must |
| talk to the Imperial Guard who is at the back of the queue. |
| Wait for a minute or two and you will be allowed to go back |
| into the town. |
o-------------------------------------------------------------o
Now to continue with your quest. Head for the open area, which will
lead to the Dalmasca Estersand.
----------------------------------------------------------------------
[W-004]
Dalmasca Estersand - Tomato Hunting!
----------------------------------------------------------------------
ffxii_0204
Party member: Vaan
Recommended Level: 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Galbana Lilies
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies
`````````````````````````````````````````````````````````````````
Cactite (friendly)
LV 1 HP: 72 LP: 1
LV 2 HP: 84 LP: 1
Drop/Steal: Earth Stone, Cactus Fruit, Broadsword (rare)
`````````````````````````````````````````````````````````````````
Wolf
LV 2 HP: 94 LP: 1
LV 3 HP: 114 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Virgo Gem (rare)
`````````````````````````````````````````````````````````````````
Cockatrice
LV 3 HP: 136 LP: 1
LV 4 HP: 152 LP: 1
Drop/Steal: Small Feather, Earth Stone
`````````````````````````````````````````````````````````````````
Wild Saurian (friendly)
LV 30 HP: 6511 LP: 2
(flee!)
`````````````````````````````````````````````````````````````````
o-----------------------------------------------------------------o
| Treasure Pots |
o-----------------------------------------------------------------o
| In Final Fantasy XII, the treasure pots locations are fixed but |
| the treasure you got from it are random. They will regenerate |
| everything you reset a game or move 3 screens back. The pot's |
| locations are normally well-hidden (like behind rocks) and at |
| the edge of the areas. Hence, be an explorer and you will be |
| able to find them. Most of the times, you can get gil or regular|
| items (Potions) from it. But do not open any treasure pots at |
| sight. Some of them lead to better chests and some of them are |
| actually enemies in disguise... |
o-----------------------------------------------------------------o
Here is a rule of thumb in playing RPGs. Training is a vital part to
be successful and it really helps to make your fight easier. If you
intend to play through the game without much training, it is possible
to complete but it will be a lot of tougher.
Training will give your characters stronger stats and more abilities.
I would recommend you to get Libra (20 LP) and Cure (15 LP) and
purchase the Magicks & Technicks from the stores (you will definitely
need to sell the Loot items that you have steal/defeat from the enemies
in the desert.
Once Vaan's HP drops to red (around 24 or so), retreat immediately and
head back town and use the Save Crystal. If you can't retreat, use a
Potion. Return back to the battlefield. I was able to get both Cure &
Libra around a hour of training by killing the cactites and wolves and
at the same trying to get used to the combat system.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.1 - Rogue Tomato
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Rogue Tomato is located in a decent location and you should be able to
spot it rather easily. It is located isolated on a platform with a tree
with white & pink flowers.
_______________________________________________________________
Rogue Tomato LV2 HP: 134 Weak: Water
---------------------------------------------------------------
Attacks: Flame Breath, Ram
The tomato is not a strong enemy. Just attack it 3~4 times and
it will trigger a cutscene where it will jump off the platform
after its HP fall to 50%. Follow it and keep on attacking it.
There will be a cutscene of Vaan getting the key item -
Galbana Lilies.
Make sure you don't get too close to other enemies or you will
have to handle them as well. Of course, get away from the Wild
Saurian (large dinosaur), which won't attack you unless you
provoke it...
Steal: Pebble, Fire Stone
- 3 LP for complete first part of battle
- 3 LP for defeating it
_______________________________________________________________
When you approach near a giant dinosaur Wild Saurian, ran away from it
as it is a bit too strong for you to handle at this moment. Once you
have finished, it is time to exit.
Return back to Rabanastre's Eastgate.
----------------------------------------------------------------------
[W-005]
A Visit to Old Dalan of Lowtown
----------------------------------------------------------------------
ffxii_0205
Party Member: Vaan
Recommended Level: 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Potions x5
Loot: Teleport Stone x1
Gil: 300 gil
Equipment: -
Key Items: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Eastgate
----------
You will see that the people from Rabanastre are being locked out.
Talk to Kytes, who is in the crowd and it will trigger a cutscene
and eventually some introduction scenes to Vayne Solidor... By the
way, you will lose the key item Galbana Lilies in the process.
Vaan wants to sneak inside the palace to get back the items that
belong to the people of Dalmasca. You will need to look for Dalan, who
resides in the North Sprawl of Lowtown. Below is the simplified ASCII
map of Rabanastre.
~-~-~-~-~-~-~-~-~
Rabanastre
~-~-~-~-~-~-~-~-~
North End*
/ \
Muthru _____ East
Bazaar End'
/
__Westgate ___ Southern __ Eastgate__
Westersand Plaza Eastersand
|
Southgate
|
Giza Plains
North End
-----------
Vaan will be currently situated at North End of Rabanastre
There are 2 ways that you can get to Lowtown, the slums of Rabanastre.
They are:
1) Pathway from North End - leads to Lowtown - Southern Sprawl
2) Stairway from East End - leads to Lowtown - Northern Sprawl
Before heading there, go to the building in the North End. Look for a
sign board that reads ??. Talk to Conspicious Bangaa at the door and
you will be given a prompt. Pick the top option to enter the building.
Clan Hall (Clan Centurio)
~-~-~-~-~-~-~-~-~-~-~-~-~
Inside the Clan Hall, you will meet Bonsat, Morid, Kriga and Malkeroh.
Talk to everyone. Talk to Montblanc (the moogle) standing of the ledge
of the 2nd floor stairs. You will be able to make purchases from a
Clan Provisioner in Muthru Bazaar. Talk to him again and you will get
3 Potions from him. Once your rank increases, you will get more new
items from Montblanc. You will need to kill at least 2 Marks and 700
gil to achieve that next rank.
The other door leads to Yamoora's Gambits. However you can't purchase
anything from Yamoora at the moment.
Exit the area. It is highly recommended to do some exploring as it
allows you to get familar to the town. Head south and you will reach
the Muthru Bazaar.
Muthru Bazaar
---------------
You will find a lot of Seeqs and Bangaas in this area. It is like a
fleet market in Rabanstre. One of them is the Clan Provisioner where
you can purchase from him
** Shop List **
Clan Provisioner *
~-~-~-~-~-~-~-~-~
Potion 70 gil
NOTE: You won't be able to buy any items from the Clan provisioner
if you did not talk to Montblanc inside the Clan Hall. The
items that the clan provisioner will depends on your Clan
Rank. For more details, refer to the bestiary for more details.
If you are observant, this is the area where Vaan pickpocketed the
wallets of one of Imperial Guards earlier. Head east and you will get
back to the East End...
East End
------------
Make your way back to the Sandsea.
Sandsea
~-~-~-~-~
Talk to Tomaj, who will be at the counter where you find the barkeep.
Talk to him and you will be able to claim your bouty for the Rogue
Tomato - 300 gil, Potion x2 and a Teleport Stone.
Check out the Notice Board and you will find a new job posted on
the board - Thextera (Mutant Wolf). You will need to look for Gatsly
who can be found in Sandsea. Choose "Yes" (top option) when the
screen prompts you whether you want to look for Gatsly. He is sitting
against the wall where you find the Notice Board.
Talk to him and pick the top option to accept the hunt. The monster
can be found at the Westersand - Galtea Downs. At the moment, your
party will be a bit too weak to conduct the hunt and you have Vaan
only as your only playable character. Hence, ignore that hunt for the
time being.
o-------------------------------------------------------------------o
| Earning Gil |
o-------------------------------------------------------------------o
|If you have read the traveler's tips inside the Clan Primer, you |
|will come to know that monsters seldom drop money (gil). To earn |
|gil, you need to sell Loot (the Cactus Fruit, Fire Stone, Water |
|Stone etc.) that you steal or obtain from beating the monsters in |
|the dungeons (such as Eastersand, Giza Plains etc). Selling them |
|will get you gil and they will have a dual effect. You will be |
|able to purchase Bazaar Goods, which allows you to get items in |
|a discount price. Hence, sell them and you can get cheap discounts |
|and valuable stuff! Please refer to the Bazaar Goods for the |
|formulas. |
o-------------------------------------------------------------------o
Exit from the bar and you will need to make some purchases. Get the
Libra Technick from the Tecknick Shop (500 gil) along with all Magick
spells (200 gil x4) from Magick Shop. Purchase the weapons if you got
additional gil. Getting the spells should be your priority. You will
need these spells for your upcoming adventure.
Once you got the Magicks and Libra Technick, proceed to the Stairway
to Lowtown, which is located north from Panamis's Protectives.
Lowtown - North Sprawl
-------------------------
This place is an underground town of Rabanastre where you will find
more Bangaa and Seeqs. Hume are seen less often here compared that you
have seen in the city.
Your objective is to find Dalan who resides in the South Sprawl. There
are not many attractions in North Sprawl as you can find a lot of kids
there. Around the town, you will find treasure chests, which will
regenerate everytime you reset the game (or load from a saved file).
Most of the time, you will get little gil.
There is a private residence, which you are unable to access to it
for the time being. In middle of the north area, you will meet Kytes
where you can access to Storehouse No.5 (which we will be re-visiting
it later). Next to her there is a travelling merchant.
** Shop List **
[Travelling Merchant]
Potion 70 gil
Antidote 50 gil
Head south until you reach the one of the exits that lead to the South
Sprawl. Press SELECT to activate the map to assist you.
Lowtown - Southern Sprawl
---------------------------
There is a treasure chest located at extreme top left corner. Examine
it for some more gil or items. In the trading circle in the middle of
the area, you will find another travelling merchant.
[Travelling Merchant]
Potion 70 gil
Eye Drops 50 gil
Head south until you reach a residence that says "Old Dalan's Place".
Enter the building. Vaan will have a conversation with Dalan and you
will come to know about a Magick Stone - Crescent Stone. However you
need to get the Sunstone, which can obtained from Nomad Village,
which is situated in the south off Giza Plains. Exit the house.
o-------------------------------------------------------------------o
| Chest near Old Dalan's House |
| Examine this screen carefully. There is another treasure pot |
| lying near the crates. Do NOT open it if you want to get the |
| game's strongest weapon. |
o-------------------------------------------------------------------o
Head east and examine the large Southgate which you will lead to the
Southgate area of the upper town.
Southgate
----------
At the southgate, you will find an orange glowing crystal that looks
similar to the Save Crystal. That is the Rabanastre Crystal or I called
it the Gate Crystal. It will allows you to save and teleport.
Teleport features will work only if you have visited 2 or more teleport
cyrstals. To teleport, you need to use the Teleport Stones. If you have
loads of gil, you can talk to Gurdy (moogle) at the Chocobo Ranch to
hire a Chocobo for 500 gil.
Save your game and make the necessary preparations to head south into
the Giza Plains... (by foot)
----------------------------------------------------------------------
[W-006]
Giza Plains - Search of Nomad Village
----------------------------------------------------------------------
ffxii_0206
Party Member: Vaan
Recommended Level: 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Potion x2, Phoenix Down
Loot: -
Gil: -
Equipment: Dagger, Leather Clothing, Leather Cap
Key Items: Giza Plain Map (30 gil)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
```````````````````````````````````````````````````````````````
Hyena
LV: 03 HP: 115 LP: 1 Weak vs. Water
LV: 02 HP: 95 LP: 1
Drop/Steal: Fire Stone, Wolf Pelt, Cotton Cap
````````````````````````````````````````````````````````````````
Giza Rabbit (friendly)
LV: 02 HP: 105 EXP: 9 LP: 1 Weak vs. Fire
Drop/Steal: Water Stone, Antidote
````````````````````````````````````````````````````````````````
Giza Plains - Throne Road
----------------------------------------------------------------------
Enemies: Giza Rabbit, Hyena
----------------------------------------------------------------------
Once you get into the Plains, just head south and you should find an
exit heading south. Along the area, you will encounter Hyena and Giza
Rabbits. Make sure you have ample supply of Potions (if you do not
have the Cure spell learned). The Hyenas are the dangerous creatures
among the 2 monsters. The Giza Rabbit won't attack unless you provoke
them.
Nomad Village
-~-~-~-~-~-~-~
In the village, you will meet up with Nomads. Talk to everyone there.
Eventually, you will meet up Masyua who tells you that you need to
look for a missing boy called Jinn. This will lead to a cutscene where
Vaan meet Penelo. Penelo will join you! Talk to the little girl -
Camina and you will get more hints where Jinn could be. Penelo has
around 83 LP. Get her to learn Black Magick 1, Accessories 1, Steal,
Libra, Light Armor 2 and Mystic Armor 1 (if you have the Cotton Cap
and Cotton Shirt).
** Shopping List **
Arjie's Shop
--------------
Items Accessories
--------------------------- -------------------------------
Potion 70 gil Orrachea Armlet 250 gil
Eye Drop 50 gil Bangle 500 gil
Antidote 50 gil
Weapons
---------------------------
Broadsword 400 gil
Dagger 200 gil
Arjie (the village's merchant sells stuff) make sure you do a stock
up. She is located near the north entrance of Nomad Village. Talk to
the moogle (Nutsy) and it will sell you map of Giza Plains for 30 gil.
Get it. It will be extremely useful for your upcoming task...
Exit the village via the southwest area and there will be a cutscene
between Vaan and Penelo. She will give you 2x Potions and 2x Phoenix
Downs and a brief introduction to Gambits support system.
----------------------------------------------------------------------
[W-007]
Giza Plains - Jinn and The Sunstone
----------------------------------------------------------------------
ffxii_0207
Party Member: Vaan, Penelo
Recommended Level: 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Potion x2
Loot: Teleport Stone x2
Gil: 50 gil
Equipment: -
Key Items: Sunstone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
```````````````````````````````````````````````````````````````
Hyena
LV: 03 HP: 115 LP: 1 Weak vs. Water
LV: 02 HP: 95 LP: 1
Drop/Steal: Fire Stone, Wolf Pelt, Cotton Cap, Potion
````````````````````````````````````````````````````````````````
Giza Rabbit (friendly)
LV: 02 HP: 105 LP: 1 Weak vs. Fire
Drop/Steal: Water Stone, Antidote, Phoenix Down
````````````````````````````````````````````````````````````````
Alpha Hyena
LV: 03 HP: 180 LP: 1 Weak vs. Fire
LV: 04 HP: 200 LP: 1
Drop/Steal: Fire Stone, Wolf Pelt
````````````````````````````````````````````````````````````````
Urstrix
LV: 04 HP: 190 LP: 1 Weak vs. Wind
LV: 03 HP: 170 LP: 1
Drop/Steal: Earth Stone, Large Feather, Headguard, Potion
````````````````````````````````````````````````````````````````
Slaven
LV: 05 HP: 302 LP: 1 Weak vs Wind
LV: 04 HP: 280 LP: 1
Drop/Steal: Tanned Hide, Gil, Shortbow, Earth Stone, Eye Drops
````````````````````````````````````````````````````````````````
Wildsnake
LV: 04 HP: 239 LP: 1 Weak vs Earth
LV: 05 HP: 250 LP: 1
Drop/Steal: Snake Skin, Wind Stone, Leather Plate
````````````````````````````````````````````````````````````````
Sleipnir
LV 06 HP: 320 LP: 1 Weak vs Ice
LV 05 HP: 300 LP: 1
Drop/Steal: Molting, Storm Stone
````````````````````````````````````````````````````````````````
Werewolf
LV: 19 HP: 2200 LP: 2 Weak vs. Wind
LV: 21 HP: 2570 LP: 2
Drop/Steal: Earth Stone, Potion, Quality Hide, Kotestu
````````````````````````````````````````````````````````````````
o------------------------------------------------------------------o
| Combat Tip from the Author |
o------------------------------------------------------------------o
|With an additional party, you will have more controls to deal but |
|it also means your attacking power has greatly improved as well. |
|For every enemy kill, the experience points will distributed |
|evenly among the 2 friends. LP will be still awarded to both. The |
|character will gain the full experience points if the other |
|character did not damage or make contact with target enemy at all.|
|For those who want to save trouble, make use of the Gambit System.|
|To switch attacks between Vaan and Penelo, you need to make use of|
|D-Pad. Make sure you watch out for both player's HP as you have |
|only 2 Phoenix Downs in your inventory. Thus, cure when necessary.|
o------------------------------------------------------------------o
If you buy the map, the entire area of Giza Plains will given. Below
is the ASCII diagram for it.
~-~-~-~-~-~-~-~
Giza Plains
~-~-~-~-~-~-~-~
To Rabanastre
|
Warrior's Wash ___ Throne Road _____ Gizas North
| (DC) | _____ Bank (DC)
| ___ Nomad Village |
Toam Hills [SC] |
| |
Starfall Crystal Gizas South
Field (DC) ----- Glade ------ Bank [DC]
[SC]
[SC] Save Crystal [DC] Dark Crystal
Your objective is to reach Crystal Glade, which is directly south off
the Nomad Village. In the Toam Hills, Starfall Field and Gizas South
Bank, you will encounter 4 new beasts:
Alpha Hyena
- It found in a group of Hyena. Kill this first as it is a stronger
version of the Hyena. As the saying goes, go for the leader first.
Urstix
- A big bird that has Protect auto-cast on it. Use magical attacks -
Thunder works quite well. Then attack it and you will have no
problem
Slaven
- A giant foot monster. Does around 20+ HP with its stomp and charge.
Attack from far with Magicks first, use the targeted character to
run away, while the other to attack it
Werewolf
- A wolf-man holding an Axe. One word of advice: RUN! Do not attack it
unless you have acquire Mist Quickenings for Vaan and Penelo.
Crystal Glade
~-~-~-~-~-~-~
Once you reach the Crystal Glade area, you will find a Save Crystal
and a boy lying near it. Talk to the boy and you will give the
following 2 prompts:
o Explain the situation <-
o Leave
You will get a Shadestone, a device that can use to absorb energy from
the Dark Crystals (glowing gigantic crystals). Your objective is to
absorb the energy till the gauge is filled to 100%. If you have bought
the map earlier, Jinn will mark the locations of the 4 Dark Crystals,
which I have also marked [DC] on the ASCII map.
Starfall Fields (1st Crystal)
----------------------------------------------------------------------
Enemies: Werewolf x2, Sleipnir, Giza Rabbit, Hyena
----------------------------------------------------------------------
Go back to the Southwest area (Starfall Fields). Examine the Dark
Crystal and the following prompt will appear:
The Dark Crystals radiates brilliant light
o Hold the Shadestone up to the Crystal <-
o Do Nothing
Choose the top option and the gauge will start to fill. Avoid heading
towards the southwest area of this region as there you will find
Werewolves lurking around (each got 2000 HP, which maybe a bit too
strong for your party currently). Head north.
Warrior's Wash (2nd Crystal)
----------------------------------------------------------------------
Enemies: Giza Rabbit, Hyena, Urstix, Slaven, Alpha Hyena
----------------------------------------------------------------------
Head north from the Toam Hills and you will reach the Warrior's Wash
where you will be able to locate the 2nd crystal. Return to Nomad
Village if you are in need of healing. Examine the crystal and choose
the top option to absorb energy from it.
Giza North Banks (3rd Crystal)
----------------------------------------------------------------------
Enemies: Hyena, Slaven, Urstix, Giza Rabbit
----------------------------------------------------------------------
Move across the Throne Road area and you will eventually end up on
the Gizas North Bank. Examine the Dark Crystal. Pick the top option
to absorb energy from it. Head west to Nomad Village if you are in
need of healing. Head south to search for last crystal.
Giza South Banks (4th Crystal)
----------------------------------------------------------------------
Enemies: Hyena, Slaven, Urstix, Giza Rabbit
----------------------------------------------------------------------
The last crystal is located near the edge of the north exit. Examine
and pick the top option to have a 100% Shadestone. Upon completing
all the task, the Shadestone will become the Sunstone. There will be
some scenes where Vaan, Penelo along with Jinn returns back to the
Nomad Village. Vaan will get his Sunstone along with 50 gil, 2x
Potion and 2x Teleport Stone. You may want to do some shopping...
Now you need to head back to Rabanastre. Exit the Nomad Village via
the Throne Road (north route). Head further north and you will reach
Southgate of Rabanastre. Remove Penelo's equipment.
----------------------------------------------------------------------
[W-008]
Sneak Into the Palace via Waterway!
----------------------------------------------------------------------
Party Member: Vaan
Recommended Level: 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Potions x2, Eye Drops x4
Loot: -
Gil: -
Equipment: -
Key Items: Crescent Stone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Make your way to Dalan's house and there will be a cutscene between
Vaan and Penelo. Penelo will leave your party. Remember do not open
the chest that is located in front of Dalan's House or you will miss
the game's strongest weapon! To make sure that you read my message :)
o-------------------------------------------------------------------o
| Examine this screen carefully. There is another treasure pot |
| lying near the crates. Do NOT open it if you want to get the |
| game's strongest weapon. |
o-------------------------------------------------------------------o
Go inside Dalan's House. Talk to him and eventually Vaan will exchange
the Sunstone for the Crescent Stone.
There are some important speeches from Old Dalan:
"The signet yearns for Sunstone's strength to light the clouded way"
You need to go to Storehouse Five (the place where Vaan previously
do his rat hunting). You need to go through the left door. Exit the
house and there will be some cutscenes...
Before heading to the North Sprawl to meet Kytes, I would recommend
you to visit the shops in Rabanastre as they will be selling new
items. Get a couple of Phoenix Downs. Get the all Magicks as it will
be pretty useful spell once you are in the waterway. Please note that
water conducts electricity and fire is strong against water-based
monsters.
** Shopping List **
Miguelo's Sundries Amal's Weaponary
Potion 70 gil Broadsword 400 gil
Antidote 50 gil Dagger 200 gil
Eye Drops 50 gil
Phoenix Down 250 gil
Onion Arrows 100 gil
Panamis's Protectives Yugri's Magicks
Leather Cap 100 gil Cure 200 gil
Leather Clothing 100 gil Blindna 200 gil
Cotton Cap 100 gil Poisona 200 gil
Cotton Shirt 100 gil Fire 200 gil
Headgear 200 gil Thunder 200 gil
Chromed Leathers 200 gil Blizzard 200 gil
Magick Curch 200 gil Slow 200 gil
Light Woven Shirt 200 gil Blind 200 gil
Leather Helm 500 gil Protect 200 gil
Leather Armor 500 gil
Esutcheon 300 gil
Batahn's Technicks
Steal 1500 gil
Libra 500 gil
First Aid 400 gil
Now make your way to the red cross marked on your way. Enter the door
that leads to Warehouse No. 5 if you have talked to Kytes earlier.
There will be a cutscene of Kytes opening the door. You will also get
2x Potions and 4x Eye Drops. Enter the door to begin your adventure!
----------------------------------------------------------------------
[W-009]
Garamsythe Waterway
----------------------------------------------------------------------
ffxii_0209
Party Member: Vaan
Recommended Level: 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies
````````````````````````````````````````````````````````````````
Dire Rat
LV 02 HP: 77 LP: 1 Weak vs Water
LV 03 HP: 97 LP: 1
Drop/Steal: Rat Pelt, Fire Stone, Leather Shield, Libra Stone
````````````````````````````````````````````````````````````````
Steeling
LV 02 HP: 97 LP: 1 Weak vs Earth
LV 03 HP: 110 LP: 1
Drop/Steal: Wind Stone, Bat Fang, Antidote, Phoenix Down
````````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 03 HP: 130 LP: 1 Weak vs Lightning
LV 04 HP: 141 LP: 1
Drop/Steal: Fish Scale, Water Stone, Eye Drops, Phoenix Down
````````````````````````````````````````````````````````````````
Rare Game: Razorfin (No. 13)
Central Spur Stairs
-----------------------
There will be a save crystal. There are 2 paths. The path on the right
leads to Channel 10 while the path on the left leads to the Northern
Sluiceway. Take the right path first.
Channel 10
----------------------------------------------------------------------
Enemies: Dire Rat
----------------------------------------------------------------------
You will fight some rats here and the path will lead to an dead end
but there will be a treasure pot at the end. Return and make your way
back to the Central Spur Stairs. Take the left route.
Northern Sluiceway
----------------------------------------------------------------------
Enemies: Dire Rat, Steeling
----------------------------------------------------------------------
Your objective is to head northwest and you will encounter new enemy
- Steeling, a bat enemy. Please note that the rats have a tendency of
attacking each other and some rats can have more HP than others but
you have no problem in handling since your levels should be higher
when you first fought them. Head for the exit that located in the
northeast corner of the area.
North Spur Sluiceway
----------------------------------------------------------------------
Enemies: Dire Rat, Steeling, Ichthon
----------------------------------------------------------------------
It will be a straight path and you will encounter another new enemy
Ichthon, which won't attack you unless you attack. But they are weak
against Lightning. They offer some decent items and experience points.
So kill them with Thunder Magicks. Continue to head north. Make your
way up the stairs and there will be a prompt. Pick the top option
twice to proceed. There will be some chances that you might encounter
the rare game - Razorfin.
There will be some scenes...
----------------------------------------------------------------------
[W-010]
Royal Palace of Rabanastre
----------------------------------------------------------------------
ffxii_0210
Party Member: Vaan
Recommended Level: 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: The Goddess's Magicite
Key Items: Map (Royal Palace of Rabanastre), The Goddess's
Magicite
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cellar Store
--------------
There is a Save Crystal and the game will provide you with a warning
that you will need to save your game. Examine the Urn to get a Map
for the Royal Palace.
The Garden Stairs
|
Cellar - Cellars - Lower Halls
Store
Examine the door to exit from the Cellar Store.
Cellars
---------
There are 4 treasure chests in the area. Do not touch them if you
want to get the one of the game's strongest weapon. Just in case, the
message is unclear...
o-------------------------------------------------------------------o
| Chests in Royal Palace of Rabanstre - Cellar |
| Examine this screen carefully. There are 4 treasure pots in the |
| area. Do NOT open them if you want to get the game's strongest |
| weapon. |
o-------------------------------------------------------------------o
Just head north and there will be a cutscene between the Imperials and
the servants. Now attempt to go pass the soldier and there will be a
cutscene. Talk to Seeq and he will offer to help Vaan. Press Square
and Vaan will call out to the Imperial Soldier. As the Imperial Soldier
move towards the Seeq, move to get to the back of the soldier and you
will be able to access the Lower Halls.
To Garden Stairs
| | __
____________| |___________| |_______
[+] |_____5______ E* _____4_____ F ____*__|
____________| |___________| |
|____________ C* _____3_____ D |_______
| | | ____*__|
____________| |___________| |
Start ____________ A____2_____ B*|
Here | |___________| |
|________1_____ |_____
| __*__|
| |____________
|_________*_____|
Lower Halls
--------------
Do not get caught or you will need to start it all over again. There
are soldiers situated at the places marked with asterisks.
o The Hawk's Signet is at Path 2
o The Lion's Signet is at Path 3
First of all,
1) Move Pass 2, press Square to provoke the soldiers from B* to come
you. Run down and through Path 1. Run all the way to F
2) At 4, Provoke the soldiers at E*. Now move to Path 3. Examine
the logo there and Vaan will use the Crescent Stone to
activate the Lion Signet which will opens the door [+] at Path 5.
3) While at Path 3, provoke the soldiers at C from there. Now go to
B and provoke the soldiers that is at A. Go south and take Path
1.
4) Go all the way along Path 1 to [+] that is marked on the map.
Examine the Faint Light and pick the top option.
Secret Passage
-----------------
____ S: Switch
S \___ SLW: Suspicious-Looking Wall
| ___ SLW FW: False Wall
| |
| |
| |
FW
Go to the end of the path and examine the suspicious-looking wall.
Now go the turning point and search the left side of the wall for
a switch. Pick the top option to press it. Examine the door and
you should be able to open it. Pick the top option to examine the
wall. This is followed by some scenes...
The Garden Stairs
------------------
Move up the stairs and this will eventually trigger a FMV scene...
----------------------------------------------------------------------
[W-011]
The Garamsythe Waterway - Meeting with Amalia
----------------------------------------------------------------------
ffxii_0211
Party Member: Vaan, Fran, Balthier, Amalia (Guest)
Recommended Level: 6
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Onion Shot x1, Onion Arrows x1
Loot: -
Gil: -
Equipment: Altair x1, Short Bow x1, Headgear x2, Chromed
Leathers x2
Key Items: Map (Garamsythe Waterway)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies
````````````````````````````````````````````````````````````````
Dire Rat
LV 02 HP: 77 LP: 1 Weak vs Water
LV 03 HP: 97 LP: 1
Drop/Steal: Fire Stone, Rat Pelt, Leather Shield
````````````````````````````````````````````````````````````````
Steeling
LV 02 HP: 97 LP: 1 Weak vs Earth
LV 03 HP: 110 LP: 1
LV 04 HP: 218 LP: 1
LV 05 HP: 234 LP: 1
Drop/Steal: Wind Stone, Bat Fang, Antidote, Phoenix Down,
Armguard
````````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 03 HP: 130 LP: 1 Weak vs Lightning
LV 04 HP: 141 LP: 1
Drop/Steal: Water Stone, Fish Scale, Eye Drops, Phoenix Down
````````````````````````````````````````````````````````````````
Gigantoad
LV 05 HP: 341 LP: 1 Weak vs. Fire
LV 06 HP: 361 LP: 1
Drop/Steal: Water Stone, Horn, Leather Helm, Potion
````````````````````````````````````````````````````````````````
Garchimacera
LV 04 HP: 287 LP: 1 Weak vs Water
LV 05 HP: 302 LP: 1
LV 06 HP: 317 LP: 1
Drop/Steal: Fire Stone, Demon Eyeball, Potion, Phoenix Down,
Bronze Armor
````````````````````````````````````````````````````````````````
Ghost
LV 05 HP: 328 LP: 1 Weak vs Holy
LV 06 HP: 336 LP: 1
LV 07 HP: 340 LP: 1
Drop/Steal: Dark Stone, Glass Jewel, Potion, Echo Herbs,
Silken Shirt
````````````````````````````````````````````````````````````````
East Spur Stairways
--------------------
After some scenes, Balthier and Fran will join your party!
There is a Save Crystal down here. Examine it and save your game. Move
down the stairs and it will trigger a cutscene. You will be given the
Gambit Tutorial. The Gambits and Party will be added to the Party Menu.
Below are default Gambits setup:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vaan Foe: party leader's target Attack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Balthier Ally: any First Aid
Foe: nearest visible Attack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fran Foe: party leader's target Attack
Foe: nearest visible Attack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Suggested Gambit (setup)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ally: HP <70% Cure/Potion
Foe: party leader's target Attack
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
o--------------------------------------------------------------------o
| Quickenings |
|By the way, both Balthier and Fran have accumulatd some licenses. |
|Have them learn the abilities. If you have scanned through the |
|board, you will find that the Licenses called "Quickenings" that are|
|located at the edge of the board. They are the Limit Breaks for this|
|game. For more details, please refer to the basic tutorial. |
o--------------------------------------------------------------------o
Examine the fallen soldiers and there will be analysis from Balthier.
Now exit the area.
East Waterway Control
----------------------------------------------------------------------
Enemies: Dire Rat, Steeling
----------------------------------------------------------------------
Head left and examine the Urn for the Map of the Garamsythe Waterway.
There will be a chest containing random treasure. Your objective is to
get the Overflow Cloca.
~-~-~-~-~-~-~-~-~-~-~-~-
Garamsythe Waterway
~-~-~-~-~-~-~-~-~-~-~-~-
To Royal Palace
| [S] East Spur Stairs
North Spur Sluiceway |
| East Waterway
North Sluiceway Control
| |
Central Spur Stairs Overflow |
[L] | [S] [L] Cloca [S] No. 11 Channel
| | |
No 10 Channel - - - Central Waterway |
| Control |
| |
West Sluice - - - - - Southern - - - - - East Sluice
Control Sluiceway Control [S]
[L] Lowtown [S] Save Crystal
Just continue to head south and you will reach the area where you
will find the exit to the next area.
No.11 Channel
----------------------------------------------------------------------
Enemies: Dire Rat, Steeling, Gigantoad
----------------------------------------------------------------------
Along the winding path, you will encounter a new enemy - Gigantoad
which is weak against Fire. Have your party cast Fire and it will
be down in a turn. It can be quite dangerous if you don't handle it
fast. Continue to head south till you reach the East Sluice Control.
East Sluice Control
----------------------------------------------------------------------
Enemies: Imperial Soldier x4
----------------------------------------------------------------------
There is a Save Crystal here. Examine it to restore your party's
HP/MP. Go down the stairs and there will be a cutscene and you
will need to fight...
_______________________________________________________________
Imperial Soldier D LV5 HP: 190
Imperial Soldier A LV5 HP: 210
Imperial Soldier C LV5 HP: 180
Imperial Soldier B LV5 HP: 170 (Protect)
---------------------------------------------------------------
You can steal Potions from them. They are quite easy to handle
and you will have Amalia assiting you. Just attack one enemy
and the others will follow if you use the default Gambits. Each
Soldier will give you 2 LP.
_______________________________________________________________
After the battle is over, you will have a chat with Amalia. Now move
towards Amalia again and there will be some more scenes. She will join
as a Guest Character. She has Libra ability as she is equipped with
the Bangle. Set up the following Gambits:
o Foe: nearest visible -> Fire or
o Foe: party leader's target -> Fire
Southern Sluiceway
----------------------------------------------------------------------
Enemies: Flan x4 (event only)
----------------------------------------------------------------------
Make your way to the middle of the area and your party will be
embushed by 4 Flans!
_______________________________________________________________
Flan A LV5 HP: 420 Weak vs Fire
Flan C LV5 HP: 390 Weak vs Fire
Flan D LV5 HP: 420 Weak vs Fire
Flan B LV5 HP: 360 Weak vs Fire
---------------------------------------------------------------
The Flans are weak against Fire. Just have your characters cast
Fire to end this battle fast. Attacks don't work well against
them. Each Flan will give you 2 LP each upon its defeat. They
can cast Cure, Blind and perform a Slap attack.
BTW, You will also get your first battle victory dance!
Steal: Potion, Caramel (rare)
_______________________________________________________________
If your party members are critical condition/under Blind status and
you are running of MP to cast Cure/ Blindna or Potions/ Eye Drops,
return back to East Sluice Control and use the Save Crystal to
recover lost HP/MP. Switch your gambits back to your previous
settings.
West Sluice Control
----------------------------------------------------------------------
Enemies: Steeling, Garchimacera, Ghost
----------------------------------------------------------------------
The battles will start to get tougher and you will face more new
enemies like the Garchimacera and Ghost. They are quite strong and
make sure every character has acquired the spells like Cure and
Poisona (you will need for the upcoming boss fight). The battles are
tough and don't be surprised if your party are struggling. The Ghost
has a tendency of teleporting itself and you can attack it with Cure
spells. But use Gambits setup such as "Foe: party leader's target"
will be good enough for the time being.
No. 10 Channel
----------------------------------------------------------------------
Enemies: Steeling, Gigatoad, Ghost, Garchimacera
----------------------------------------------------------------------
Like the previous areas, you will fight more strong enemies and they
come in groups. Don't get your party get scattered too far or you will
have problems in defeating the enemies. Along the pathway, you will
find a sleeping Gigatoad. Have the whole party to cast Fire to avoid
being getting attacked by the enemy first. Along the upper pathway,
you will encounter groups of Garchimacera. Focus one enemy by one
enemy and you will take them down in no time. Cast Cure or use a
Potion when an ally's HP gets critical.
Central Water Control
-----------------------
Here is an area where you can take a breather. Move along the winding
path. There is a Save Crystal and save your game. Before you examine
the door and open it, make sure your party has the following:
o------------------------------------------------------------------o
| Checklist |
o------------------------------------------------------------------o
| o Everyone is at least at LV 7 |
| o Every character has Cure |
| o Every character is able to use Poisona or you have at least 5 |
| Antidotes |
| o One character has Time Magic - Slow |
| o Defeat the required number of Garchimacera & Ghost |
| (NOTE: A soft reset will allow you kill the required monsters |
| a bit more faster. Please refer to Basics section for details.)|
| o At least 2x Dark Stones, 1x Bat Fang & 2x Rat Pelt |
| (Dark Stones are dropped from Ghost, Bat Fang dropped from |
| Steeling and Rat Pelt dropped from Dire Rats) |
o------------------------------------------------------------------o
There are 4 Rusted Devices and they are of no use for the time being.
Ignore. Make your necessary preparations and examine the gate to
continue.
Overflow Cloca
-----------------
You will be embushed by a bush of fire, which will reveal a creature
that is on flames and it will be a boss fight. Be prepared for a long
battle...
Set the following Gambits -
o Ally: HP <70% -> Cure
o Foe: party's leader target -> Attack
_______________________________________________________________
Firemane LV7 HP: 3571 Weak vs Water
---------------------------------------------------------------
Attacks: Rush, Bush Fire, Teleport, Fire, Kick
Start off by casting Slow reduce the speed of the boss.
The boss looks like a horse that is engulfed in fire and is
weak against Water. It has the following attacks - Kick, Bush
Fire, Teleport. The most dangerous attack Bush Fire and it can
deal around 60 to 80 HP damage to all allies and sometimes
causes Poison. Just cure when an ally's HP get below 100HP. Use
Poisona to remove Poison if they got poisoned by the boss' Bush
Fire attack. Amalia has a tendency to use Potions when your HP
is critical.
Keep your character's HP above 100 and you will be fine.
It is going to be very long battle. So keep up the endurance.
LP: 3
Steal: Grimoire Togail (rare), Potion
_______________________________________________________________
Once the battle is over, Vaan and co will be held captive by the
Imperial Guards. After the scenes are over, Vaan brought to the
prisons...
----------------------------------------------------------------------
[W-012]
The Prison in Nalbina Fortess
----------------------------------------------------------------------
ffxii_0212
Party Member: Vaan, Fran, Balthier
Recommended Level: 7
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Knot of Rust x4
Loot: -
Gil: -
Equipment: -
Key Items: Map (Nalbina Dungeons)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies
````````````````````````````````````````````````````````````````
Imperial Swordsman
LV 08 HP: 180 LP: 1
LV 09 HP: 237 LP: 1
Drop/Steal: Gil, Potion, Phoenix Down
````````````````````````````````````````````````````````````````
Imperial Magus
LV 06 HP: 197 LP: 1
LV 07 HP: 201 LP: 1
LV 08 HP: 205 LP: 1
Drop/Steal: Gil, Potion, Phoenix Down, Antidote
````````````````````````````````````````````````````````````````
Imperial Marksman
LV 07 HP: 264 LP: 1
Drop/Steal: Gil, Potion, Phoenix Down
````````````````````````````````````````````````````````````````
Imperial Hoptile
LV 09 HP: 283 LP: 1
Drop/Steal: Gil, Potion, Phoenix Down
````````````````````````````````````````````````````````````````
Stockade
----------
All your equipment are gone but you stil retain the abilities that you
have acquired through the License Board. You will find prisoners and
they are given numbers as their name. There is a Save Crystal in the
northern part of the area. Use it to save your game (you don't want to
fight the boss again right?). The 4 treasure pots in here contain a
Knot of Rust each. Talk to one of Hume (No. 823) and he will give a
prompt whether is there hope. Be optimistic and choose the top option.
Exit the Stockade after going pass the Save Crystal.
Arena
---------
There will be some scenes and Balthier will eventually rejoins Vaan
(by the way, he also has no equipment) and you will need to battle the
3 Seeqs.
_______________________________________________________________
Galeedo LV 6 HP: 158 Weak vs Fire
Daguza LV 8 HP: 232 Weak vs Fire Protect
Gwitch LV 7 HP: 142 Weak vs Fire
---------------------------------------------------------------
All Seeqs are weak against Fire. Galeedo is orange Seeq, Gwitch
is the gray Seeq and Daguza is the grayish-blue Seeq. Use Fire
and you will be able to roast them apart. Defeat them and you
will earn you 2 LP each.
Steal: Potion (Daguza), 5 gil (Galeedo), Potion (Gwitch)
_______________________________________________________________
The Confiscatory
-------------------
This followed by a few more scenes and Fran will rejoin the party.
In the next screen, move further forward and you will recover your
items and equipment along the Map of Nalbina Dungeons. There are
some treasure pots. Do NOT touch them or you miss out the strongest
weapon in the game. Just in case, you don't bother to read the message
above...
o-------------------------------------------------------------------o
| Examine this screen carefully. There are 2 treasure pots in the |
| area. Do NOT open it if you want to get the game's strongest |
| weapon. |
o-------------------------------------------------------------------o
The Black Watch
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Imperial Hoptile, Imperial Magus,
Imperial Marksman
----------------------------------------------------------------------
There will be some more scenes. Vaan suggest you to go to the top
floor sneaky. Beware the Imperial guards are tough. The Swordmen are
normal type of imperial guard. The Magus can cast magic spells such as
Fire. Marksman is armed with guns. Hoptile wields a katana and has the
ability to cast protect on itself. Focus on attacking the Magus and
Marksman, they deal more damage than other types. Cast Protect on your
characters before you start to move around. It is better to go up the
stairs than sneaking through the middle...
Your objective is to go in the room that is middle. Once you are near
it, it will trigger a cutscene. In my opinion, it is your best
interest that you finish defeat all the Imperial guards so that you get
all the License points you needed.
Get inside the room that the judge has unsealed and you will meet Basch
who held imprisoned by the Imperial & following some scenes...
-----------------------------------------------------------------------
[W-013]
Barheim Passage - Prevent Power Failure!
-----------------------------------------------------------------------
ffxii_0213
Party Member: Vaan, Fran, Balthier, Basch (Guest)
Recommended Level: 8 to 11
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Tube Fuse, Map (Barheim Passage)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies
````````````````````````````````````````````````````````````````
Battery Mimic
LV 07 HP: 520 LP: 2 Weak vs. Ice
Drop/Steal: Iron Scraps, Eye Drops, Mage's Habit, Alarm Clock,
Storm Stone
````````````````````````````````````````````````````````````````
Zombie (event only)
LV 07 HP: 277 LP: 1 Weak vs. Holy
LV 08 HP: 283 LP: 1
Drop/Steal: Items: Antidote, Dark Stone
````````````````````````````````````````````````````````````````
Tiny Mimic
LV 08 HP: 217 LP: 1 Weak vs. Wind
LV 07 HP: 211 LP: 1
Drop/Steal: Eye Drops, Iron Scraps, Earth Stone, Leather
Headgear
````````````````````````````````````````````````````````````````
Steeling
LV 06 HP: 282 LP: 1 Weak vs. Earth
LV 07 HP: 298 LP: 1
Drop/Steal: Wind Stone, Antidote, Bat Fang, Armguard,
Eye Drops, Teleport Stone
````````````````````````````````````````````````````````````````
Seeker
LV 06 HP: 535 LP: 1 Weak vs. Earth
LV 07 HP: 551 LP: 1
Drop/Steal: Wind Stone, Antidote, Bat Fang, Eye Drops,
Taurus Gem
````````````````````````````````````````````````````````````````
Flan
LV 06 HP: 280 LP: 1 Weak vs. Fire
LV 07 HP: 294 LP: 1
Drop/Steal: Potion, Water Stone, Green Liquid, Topkapi Hat
````````````````````````````````````````````````````````````````
Bomb (friendly)
LV 06 HP: 317 LP: 1 Weak vs. Water
LV 07 HP: 332 LP: 1
LV 08 HP: 347 LP: 1
Drop/Steal: Bomb Ashes, Echo Herb, Fire Stone, Gold Needle,
Steel Gorget
````````````````````````````````````````````````````````````````
Mimic
LV 07 HP: 334 LP: 1 Weak vs. Wind
LV 08 HP: 340 LP: 1
Drop/Steal: Earth Stone, Iron Scraps, Iron Sword, Eye Drops
````````````````````````````````````````````````````````````````
Suriander
LV 08 HP: 410 LP: 1 Weak vs. Ice
LV 09 HP: 430 LP: 1
Drop/Steal: Antidote, Horn, Horned Hat, Teleport Stone,
Storm Stone
````````````````````````````````````````````````````````````````
Tiny Mimic
LV 06 HP: 120 LP: 1 Weak vs Ice
Drop/Steal: Iron Scraps, Earth Stone,
```````````````````````````````````````````````````````````````
Lightworks
-----------
You will ended up in the Lightworks of Barheim Passage. Basch will
join you as Guest. Search the area in the northeast area for chests
and you will get a lot of gil. There is another Save Crystal here.
Go down the stairs and talk to Burrough and he will sell you some
items
Burrough
Weapons Armour
---------------------------- ------------------------------
Broadsword 400 gil Headgear 200 gil
Dagger 200 gil Chromed Leathers 200 gil
Shortbow 500 gil Magic Curch 200 gil
Longsword 700 gil Light Woven Shirt 200 gil
Mage Masher 700 gil Leather Helm 500 gil
Leather Armor 500 gil
Esutcheon 300 gil
Headguard 300 gil
Leather Breastplate 300 gil
Pointy Hat 300 gil
Silken Shirt 300 gil
Bronze Helm 700 gil
Bronze Armor 700 gil
Leather Shield 700 gil
Accessories Items
---------------------------- ------------------------------
Bangle 500 gil Potion 70 gil
Steel Gorget 1500 gil Antidote 50 gil
Armguard 800 gil Eye Drops 50 gil
Phoenix Down 250 gil
Magicks & Tecknicks Gambits
---------------------------- ------------------------------
Blindna 200 gil Ally: HP <50% 50 gil
Poisona 200 gil Ally: HP <30% 50 gil
Thunder 200 gil
Blizard 200 gil
Slow 200 gil
Blind 200 gil
Protect 200 gil
Make sure you do a shopping spree. I would strongly recommend you to
buy the equipment unless you have obtained the license), if you have a
lot of gil, get the Steel Gorget (the equipped character will deal
more damage if his/her HP is critical). Make sure you have Blizzard
Magick as it will come handy for the upcoming battle.
Now go up the stairs and examine the Timeworn Device at the tower.
Pick the top option. If you move Vaan close to it, you will see a
Power Relay appears on the option instead. Now go and talk to Burrough
and he will give you a Tube Fuse. Return back to the tower and examine
the Power Relay. Pick the top option to install it.
Examine the Gate Switchboard on the left wall where Burrough sits.
Choose to activate it and you will be left with 70% of the power.
Activating the gates requires you to use the power. Hence, take note of
it. Go through the door. Below is an ASCII map of the area
Lightworks GS
|
Op. Sector 29
|_ Great
Eastern [M]
Passage
Op. Sector 36_| /
/
GS /
Op Sector 37 ----- Special Op Sector 3
|
|
North-South Junction [SC]
GS Gate Switchboard |
SC Save Crystal Great Central Passage
M Map |
The Zeviah Subterrane --- Terminus No.4
Adjunct [SC]
|
Terminus No.4
Op. Sector 29
----------------------------------------------------------------------
Enemies: Battery Mimic, Tiny Mimic, Zombie
----------------------------------------------------------------------
You will see the energy level drop to 30% and you will face Mimics,
which will suck out the power. Defeat the Battery Mimic and Zombie
in that area to restore the energy back to 50%. Move out of that
area and head down the stairs and there is another Battery Mimic
sucking out the energy. Have 2 characters to attack with Blizzard,
the other character handle the surrounding area. Cure with Potions
if your character's HP run low. Battery Mimics give you 2 LP unlike
normal enemies. Exit to the next area.
Great Eastern Passage
----------------------------------------------------------------------
Enemies: Battery Mimic, Steeling, Tiny Mimic
----------------------------------------------------------------------
In front of you, there is another Battery Mimic sucking the energy.
Have all 3 characters to cast Blizzard to freeze it apart. Now move
the railroad and you will find the path split into branches. The
right branch you will saw another Battery Mimic sucking energy. Do
the same for the previous one for an easy kill. Move to the left
path and head north. The path will split into 2 branches. Take the
left path and head to the dead end to kill that Battery Mimic. Now
return back to the split-off point. Take the path on the right until
you will find another split-off. The path heading north and it will
leads an Urn contain the map of the Barheim Passage. Grab it. It
will be extremely useful. Now continue to head south and you will
reach a train station. It will be your best interest to kill off
any Battery Mimics that are within your sight as they could
potentially suck off the energy.
There are 2 paths. Take the one of the left, which will leads to Op.
Sector 36.
Op Sector 36
----------------------------------------------------------------------
Enemies: Battery Mimic, Tiny Mimic
----------------------------------------------------------------------
On the right of the screen, there will be another Battery Mimic
having its meal. Sent it to the freezer with your Blizzard Magicks.
Go down the stairs and you will find another Battery Mimic
accompanied by some Tiny Mimic. Destroy the Tiny Mimics first and
freeze the battery mimic. Go up the stairs and return back to the
Great Eastern Passage. Take the other path.
Special Op Sector 3
----------------------------------------------------------------------
Enemies: Battery Mimic, Flan, Bomb
----------------------------------------------------------------------
You will find another Battery Mimic. Defeat it fast. The massive gate
at the south is current block and you will need to find a lever like
one at the first area. Proceed to the left area. You will encounter
Flans, the enemies that you have faced earlier. Cast Fire to roast
them. You will also fight Bomb in this area, which absorbs Fire and
weak against Water. Blizzard is a good alternative to cure. Make sure
have someone tending the ever rushing Basch... or you may find you
wasting Phoenix Downs...
Op Sector 37
----------------------------------------------------------------------
Enemies: Battery Mimic, Flan
----------------------------------------------------------------------
You will find another Battery Mimic near the entrance and the other
one at the southern most area of this area. At the northeast corner,
you will find the Gate Switchboard. Examine and pick the top option
to activate the gate at Special Op Sector 3. Please note that you
need at least 30% of the energy in order to open the gate. Now
make your way back to the place where you find the massive gate.
It should be a clear path. There will be some scenes between Basch
and Vaan and what has happen to Reks....
North-South Junction
----------------------
Finally there is a place where you can take a breather. There is a
Save Crystal. Use it (it took you quite some time to reach here
right?). Basch will get some equipment and he will be stronger...
Make your preparations and head south.
Great Central Passage
----------------------------------------------------------------------
Enemies: Mimic, Battery Mimic
----------------------------------------------------------------------
There is a Battery Mimic draining energy at the top right corner of
screen. Destroy that first.
Beware when you examine the treasure chests here, as some of them
are actually Mimics in disguise. Once you saw an orange life gauge
appear after you examine the treasure chest, that is a Mimic. They
can use Leech which use to suck HP from your characters. So watch
out. Head further south...
Zeviah Subtterrane
----------------------------------------------------------------------
Enemies: Battery Mimic, Tiny Mimic, Suriander, Skeleton, Skull
Defender
----------------------------------------------------------------------
You will find 2 more Battery Mimics here. There is a Suriander at
edge of the area. It is also weak against Ice. So cast Blizzard to
sent it to the freezer... Once you are in the rocky region, there
is another split-off point.
At the path heading towards the southwest area of map, leads to an
area, which can be accessible but the walk path has been covered
with water. You will find 2 Surianders there along with a treasure
pot.
The path heading northeast leads to the last Battery Mimic but you
will need to fight Skeletons there (which are tough as they can
cast Poison and Blizzard).
Terminus No.4 Adjunct
------------------------
There is another Save Crystal. Save your game before you proceed to
the next area.
Terminus No. 4
------------------
There will be a cutscene. You will fight a boss...
_______________________________________________________________
Mimic Queen LV 10 HP: 4073 Weak vs Ice
Tiny Battery A LV 6 HP: 120 Weak vs Ice
Tiny Battery B LV 6 HP: 120 Weak vs Ice
Tiny Battery C LV 6 HP: 120 Weak vs Ice
Tiny Battery D LV 6 HP: 120 Weak vs Ice
---------------------------------------------------------------
Attacks: Thunder, Breath of Life, Spawn, Shock Storm, Ground
Shaker
The Boss and its groupies are weak against Ice. Focus on the
main boss and attack it with Blizzard. Basch offers a great deal
of help here. So cure him when his HP is low or you have to
waste a Phoenix Down. Do not use Thunder as it will cure the
boss.
The boss will use 2 main attacks - Thunder and Breath of Life
for the 1st half of the battle. It will use Spawn once you have
eliminate 2 of its groupies. When it's HP is below 50%, it will
use the Shock Storm which does around 150HP to all characters.
Once it is HP is below 500, it will use the Ground Shaker which
does around 70+ HP damage to all characters. So watch out.
You will need to defeat the boss before all the energy is
sucked out. Or it will be a game over... You will get 5 LP
upon defeating the boss.
Steal: Knot of Rust
LP: 5
_______________________________________________________________
Once the battle is over, the party will end at the Dalmasca Estersand.
----------------------------------------------------------------------
[W-014]
Dalmasca Estersand - Return to Rabanastre
----------------------------------------------------------------------
ffxii_0214
Party Member: Vaan, Fran, Balthier, Basch (Guest)
Recommended Level: 10~12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Estersand)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies
````````````````````````````````````````````````````````````````
Wolf
LV 03 HP: 94 LP: 1 Weak vs. Earth
LV 04 HP: 114 LP: 1
LV 05 HP: 134 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Pointy Hat, Virgo Gem
````````````````````````````````````````````````````````````````
Cockatrice
LV 08 HP: 152 LP: 1 Weak vs. Water
LV 07 HP: 137 LP: 1
Drop/Steal: Small Feather, Fire Stone, Potion, Phoenix Down
````````````````````````````````````````````````````````````````
Alpha Wolf
LV 07 HP: 133 LP: 1 Weak vs. Earth
Drop/Steal: Wind Stone, Wolf Pelt
````````````````````````````````````````````````````````````````
Cactite
LV 03 HP: 72 LP: 1 Weak vs. Wind
Drop/Steal: Earth Stone, Cactus Fruit
````````````````````````````````````````````````````````````````
Cactoid
LV 06 HP: 124 LP: 1 Weak vs. Wind
LV 07 HP: 136 LP: 1
LV 05 HP: 112 LP: 1
LV 08 HP: 152 LP: 1
Drop/Steal: Earth Stone, Cactus Fruit
````````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 09 HP: 387 LP: 1 Weak vs Thunder
Drop/Steal: Fish Scale, Water Stone
````````````````````````````````````````````````````````````````
Wild Saurian (friendly)
LV 29 HP: 6000 LP: 2
LV 34 HP: 7566 LP: 2
Drop/Steal: Earth Magicite, Hi-Potion, Bone Helm, Tanned Hide
````````````````````````````````````````````````````````````````
Rare Game
````````````````````````````````````````````````````````````````
Nekbet (20), Ripe Rampager (52), Greeden (3)
````````````````````````````````````````````````````````````````
Passage Enterance
-------------------
You are now at the passage entrance of Barheim Passage. There is a
Save Crystal. Make sure you use it to restore lost HP/MP. Exit the
area. Below is an ASCII map of the region
~-~-~-~-~-~-~-~-~-~-~
Dalmasca Estersand
~-~-~-~-~-~-~-~-~-~-~
[2]
|
Broken Sands
|
[1] - The Yoma
\
North Bank Village
\
South Bank Village [SC][IS]
|
Banks of Nebra_
\ Murmuring Defile*
Sand
Swept Maze --- Passage Entrance [SC]
\
| __ Nalbina Fortess
Yardang Labyrinth
/ |
Outpost /
/ Giza Plains
The Stepping
/
To Rabanastre
[1] Dalmasca Westersand - Wyrm's Nest
[2] Mosphoran Highwaste
Sand Swept-Maze
----------------------------------------------------------------------
Enemies: Wolf, Cockatrice, Alpha Wolf, Nekbet*
----------------------------------------------------------------------
Your objective is to make your way back to the Rabanastre. You got 3
choices of getting back:
1) Go through the Plains all the way through The Stepping
2) Go to South Bank Village and use the Gate Crystal to teleport to
Rabanastre
3) Go to Nalbina Fortess and use the Gate Crystal to teleport to
Rabanastre.
In my opinion, it will be your best interest to explore the area as
you get the chance to purchase better equipment, magicks, technicks
and weapons and earn License points to master new skills.
If you happen to encounter a Rare Game such as Nekbet (Libra is unable
to detech its HP), be prepared for a tough battle. These enemy looks
like the normal enemy but they are stronger and got more spells. Hence
watch out...
Head north from here to get Banks Nebra.
Banks of Nebra
----------------------------------------------------------------------
Enemies: Wolf, Cockatrice, Cactoid, Ichthon, Greeden*
----------------------------------------------------------------------
Well, the South Bank Village is north from here. The Ichthons can be
encountered along the river banks in the north and they are weak
against Thunder. If you fight the battles at the shores for quite a
while, you may end up fighting the rare game - Greeden (HP: ~7000).
Do not fight it as it will be really tough for you at your current
levels.
Go inside the village.
South Bank Village
-----------------------
First of all, locate the village chief's house. You will find a
moogle behind the house. Talk to the moogole (Cartographer's Guild)
to buy the map of Estersand for 50 gil. There is an Accessories
shop by talking to Unlucky Merchant.
Unlucky Merchant
Accessories Items
---------------------------- -----------------------------
Bangle 500 gil Potion 70 gil
Steel Gorget 1500 gil Antidote 50 gil
Armguard 800 gil Eye Drops 50 gil
Tourmaline Ring 300 gil Phoenix Down 250 gil
Gauntlets 1200 gil Echo Herbs 50 gil
Battle Harness 1000 gil
You are unable to access the North Bank Village at this point of
time as there is no ferry. Now return back to the Banks of Nebra.
Make your way southwest and head back to the Sand Swept-Maze. The
southeast route leads to Murmuring Defile, which you will be
visiting it later.
From the Sand-swept maze, head further south to Yardang Labyrinth.
Yardang Labyrinth
----------------------------------------------------------------------
Enemies: Wolf, Cockatrice, Cactite, Cactoid, Rabanastre Watch',
Ripe Rampager*
----------------------------------------------------------------------
Ocassionally, you will encounter an ally - Rabanastre Watch assist
you in attacking the monsters. There are 3 exits here. The east
one will lead to Nalbina Fortess, the southeast exit leads to
Giza Plains and the southwest exit leads to the Outpost, which you
should be heading there. But first of all, drop a visit at the
Nalbina Fortess
Nalbina Fortess
-----------------
Before I begin, here is an ASCII map of the Fortess.
[WS][AD][AS] [GC] Nalbina Crystal
West Ward [IS] Item Shop
o Mosphoran / [WS] Weapon Shop
Highwaste Jajim Bazaar [AD] Aerodrome
\ / [MS][GC][GS] [AS] Armor Shop
[GC] [MS] Magick Shop
[IS] West Barbican [GC] Technick Shop
| [GS] Gambit Shop
o Esterstand
Here is the shopping list as well.
Portentous Provisions [IS]
~-~-~-~-~-~-~-~-~-~-~-~-~-~
Ammunition Items
Onion Arrows 100 gil Potion 70 gil
Onion Bolts 100 gil Antidote 50 gil
Onion Shot 100 gil Eye Drops 50 gil
Onion Bombs 100 gil Phoenix Down 250 gil
Echo Herbs 50 gil
Mysterious Magicks [MS] Troublesome Technicks [GC]
~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Cure 200 gil First Aid 700 gil
Poisona 200 gil Poach 7000 gil
Blindna 200 gil
Fire 200 gil
Thunder 200 gil
Blizzard 200 gil
Slow 200 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Morning Star Gambits [GS]
~-~-~-~-~-~-~-~-~-~-~~-~-~
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil
Antique Armors [AS] Weapons of War [WS]
~-~-~-~-~-~-~-~-~-~-~ ~-~-~-~-~-~-~-~-~-~-~
Headguard 300 gil Altair 500 gil
Leather Breastplate 300 gil Longsword 700 gil
Pointy Hat 300 gil Mage Masher 700 gil
Silken Shirt 300 gil Silver Bow 1000 gil
Bronze Helm 700 gil Iron Sword 1200 gil
Bronze Armor 700 gil Oak Staff 400 gil
Leather Shield 600 gil
Leather Headgear 500 gil
Bronze Chestplate 500 gil
Topkapi Hat 500 gil
Kilimweave Shirt 500 gil
West Barbican
--------------
You will meet Gurdy the moogle here and you will be hire a Chocobo
for 800 gil. There is a Gate Crystal where you can save or use it
to teleport to Rabanastre. The item merchant is located at the
entrance way to Mosphoran Highwaste which you will be visiting it
later.
Jajim Bazaar
--------------
Get all the Gambits. You will find them extremely useful. If you do
your regular shopping for Magicks, the only new Magick is Poison -
a useful green Magick for fighting long battles. The Technick Poach
is a bit too expensive at the moment. Wait till you have made
sufficient savings. (PS: You don't want Vaan to go bankrupt right? :)
West Ward
-----------
You will find the Weapon Shop and Armor Shop. Talk to the vendors and
purchase the new equipment. I would recommend you to give the leader
the strongest defensive armor as he/she will normally be the one to
lure the enemy and initate the attack therefore will definitely be
targeted first by the enemy.
Once you are done with your preparations, it is time to head for the
Outpost... At the entrance leading to the Outpost, there is a small
patch of field where you fight Cactoids, occasionally you may fight a
rare game - Ripe Rampager (HP: ~400)
Outpost
----------
You will find 3 "Mysterious Glints" (shiny object on the floor) and
that is gil. There is a couple of treasure chest here. If you talk
to the energetic child, you will allow you to stay in the inn for
100 gil. You will also find Dantro here.
The Stepping
----------------------------------------------------------------------
Enemies: Wolf, Cockatrice, Cactite, Wild Saurian
----------------------------------------------------------------------
Now exit via the path heading south and you will be back at the area
where you find Rogue Tomato. You will find a giant T-Rex (which has
a whopping 6000 HP). It will be your best interest not interfere with
it at this moment since it has a neutral status. Best to dodge away
from it... If you stay there, you can watch the Wild Saurian devouring
the wolves...
----------------------------------------------------------------------
[W-015]
Back in Rabanastre - Vaan's Hatred
----------------------------------------------------------------------
ffxii_0215
Party Member: Vaan, Fran, Balthier, Basch (Guest)
Recommended Level: 10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: Mythril Blade x1, Bronze Helm x1, Bronze Armor x1
Tourmaline Ring x1
Key Items: Sword of Order
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Eastgate
-----------
At the enterance way to the Eastgate, you will see the members leaving
and you will be having Vaan alone again. Now he needs to look for
Penelo, who should be Miguelo's Sunderies.
Feel free to check through the area as the shops are selling new
items. Make sure you visit the Sandsea if you have claim your
reward for the bouty earlier.
Talk to moogle dressed in blue (Hurdy) and you will be to use the
new feature Moogling that allows you to teleport with Rabanastre
Moogling
-----------------
Below is the list of moogling options.
Eastgate - Dalmasca Estersand Southgate - Giza Plains
(Hurdy) (Horne)
o The Sandsea o The Sandsea
o Muthru Bazaar o Muthru Bazaar
o Southgate - Giza Plains o Eastgate - Dalmasca Estersand
o Westgate - The Aerodome o Westgate - The Aerodome
o Cancel o Cancel
Muthru Bazaar Westgate - The Aerodome
(Moogling Attendent) (Sorbet)
o The Sandsea o The Sandsea
o Eastgate - Dalmasca Estersand o Muthru Bazaar
o Southgate - Giza Plains o Eastgate - Dalmasca Estersand
o Westgate - The Aerodome o Southgate - Giza Plains
o Cancel o Cancel
The Sandsea
(Moogling Attendent)
o Muthru Bazaar
o Eastgate - Dalmasca Estersand
o Southgate - Giza Plains
o Westgate - The Aerodome
o Cancel
The Aerodome is now open and you can choose to travel to Nalbina
Dungeon for 200 gil by leisure craft (1st option) or private cabin
(2nd option).
Check out the shops now as they are selling new items.
** Shopping List **
Miguelo's Sundries Amal's Weaponary
(East End) (East End)
Potion 70 gil Broadsword 400 gil
Antidote 50 gil Dagger 200 gil
Eye Drops 50 gil Shortbow 500 gil
Phoenix Down 250 gil Altair 500 gil
Echo Herbs 50 gil Longsword 700 gil
Gold Needle 100 gil Mage Masher 700 gil
Onion Arrows 100 gil Silver Bow 1000 gil
Iron Sword 1200 gil
Oak Staff 400 gil
Javelin 1400 gil
Assassin's Dagger 1400 gil
Capella 1400 gil
Oaken Pole 1300 gil
Panamis's Protectives Yugri's Magicks
(East End) (East End)
Leather Cap 100 gil Cure 200 gil
Leather Clothing 100 gil Blindna 200 gil
Cotton Cap 100 gil Poisona 200 gil
Cotton Shirt 100 gil Fire 200 gil
Headgear 200 gil Thunder 200 gil
Chromed Leathers 200 gil Blizzard 200 gil
Magick Curch 200 gil Immobilize 600 gil
Light Woven Shirt 200 gil Disable 600 gil
Leather Helm 500 gil Slow 200 gil
Leather Armor 500 gil Blind 200 gil
Esutcheon 300 gil Protect 200 gil
Headguard 300 gil Poison 500 gil
Leather Breastplate 300 gil Shell 300 gil
Pointy Hat 300 gil Dark 500 gil
Silken Shirt 300 gil
Bronze Helm 700 gil
Bronze Armor 700 gil
Leather Shield 600 gil
Leather Headgear 500 gil
Bronze Chesplate 500 gil
Topkapi Hat 500 gil
Kilimweave Shirt 500 gil
Sallet 1000 gil
Scale Armor 1000 gil
Buckler 1000 gil
Batahn's Technicks Clan Provisioner*
(East End) (Muthru Bazaar)
Steal 1500 gil Potion 70 gil
Libra 500 gil
First Aid 400 gil
Poach 7000 gil
Charge 1700 gil
Yamoora's Gambits
(North End)
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil
* You won't be able to purchase the items from this guy unless you
have talked to Montblanc in Clan Hall. The items sold will also
varies as it depends on your Clan Rank.
Miguelo's Sundries
--------------------
Vaan will meet up with Kytes. Both Miguelo and Penelo are not around.
You will need to look for Old Dalan at Lowtown.
Old Dalan's Place
------------------
Remember do not open the chest that is in front of the house at all
costs or it will cost you *dearly*. Once again, to ensure you get my
message... ^_^
o-------------------------------------------------------------------o
| Examine this screen carefully. There is another treasure pot |
| lying near the crates. Do NOT open it if you want to get the |
| game's strongest weapon. |
o-------------------------------------------------------------------o
Enter the house and talk to Dalan. He will give Vaan the Sword of
Order key item. Now, you need to bring it to someone...
Lowtown - North Sprawl
------------------------
Proceed to the North Sprawl and head to the area marked with a red
cross on it. It is located at the southwest corner of the North
Sprawl. Talk to the Rabanstran (Balzac) and it will trigger a
cutscene. After all the scenes is over, Basch will join your party.
Now, you will need to find Balthier...
East End
----------
Go to the East End. There is only one place where people can dine
and drink wine - The Sandsea. Make your way there and there will
be another scene between Vaan and Basch. Now enter the tavern. Go
up the stairs on left. It will trigger a cutscene between Miguelo,
Balthier and Fran. You will need to head to the Sky City of
Bhujerba to rescue Penelo, who is held captive at the Luhusu
Mines...
Balthier will ask you to gather at the Aerodome once you are ready.
----------------------------------------------------------------------
[W-016]
Preparations for the Air Journey
----------------------------------------------------------------------
ffxii_0216
Party Member: Vaan, Fran, Balthier, Basch
Recommended Level: 13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Warp Mote x2, Ether x1, Remedy x2, Potion x10
Loot: Teleport Stone x4
Gil: 150 gil, 200 gil, 300 gil, 500 gil, 500 gil
Equipment: Headguard x1, Gauntlets x1
Key Items: Cactus Flower
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
It's time to do some side quests, which will come handy for the
upcoming trip.
Dalmasca Westersand
----------------------
Enemies
````````````````````````````````````````````````````````````````````
Wolf
LV 3 HP: 135 LP: 1 Weak vs. Earth
LV 4 HP: 155 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Virgo Gem, Pointy Hat
````````````````````````````````````````````````````````````````````
Cactoid
LV 6 HP: 248 LP: 1 Weak vs. Wind
Drop/Steal: Cactus Fruit, Earth Stone
````````````````````````````````````````````````````````````````````
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.2 - Textera
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
It has been a while since you have gotten the chance to resume your
hunting. Give your characters the optimized equipment and set off
for the Dalmasca Westersand. Go to the Westgate and exit there to
head for the Westersand.
Dalmasca Westersand - Galtea Downs
----------------------------------------------------------------------
Enemies: Wolf, Cactoid
----------------------------------------------------------------------
The area is a bit foggy but it depends on the timing that you visit
it. Do not exit this area (use your main map for assistance) as you
will encounter more tougher enemies if you venture too far.
Stay within that area and you should find the Thextera at the south
eastern corner of the area. Please note that Marks represented by big
red dots on the radar.
_______________________________________________________________
Thextera LV 6 HP: 380
---------------------------------------------------------------
Attacks: Lunge, Fangs
Notes: Weak vs. Wind
The Hunt is quite easy to handle considering it does not have
any special attacks and you should be able to handle it in 2
hits by now...
Steal: Pebble
LP: 2
_______________________________________________________________
After defeating the Thextera, you will gain a Clan Rank to Hedge Knight
if you have at least accumulate 700 Clan Points and kill 2 Hunts
(which also includes Rogue Tomato).
North End - Clan Hall
------------------------
Go to the Clan Hall. It has been a while since you have last visit it.
Talk to Montblanc and you will get the following rewards:
150 gil - For defeating the 4 Flans at South Sluiceway
200 gil - For defeating the boss - Firemane at Overflow Clocoa
300 gil - For defeating the boss - Mimic Queen at Terminus No.4
You will also get 2x Warp Motes and 2x Teleport Stones for gaining a
new Rank. If you will find the shop at Muthru Bazaar selling Hi-Potion
for 210 gil each. You will also find Gatsly there. Talk to him and then
talk to Clan Provisioner to unlock the Hunter's Monograph. It will cost
you 18,000 gil (!) but it will increase drops from beasts.
You will get to access for two new hunts - Cluckatrice and Rocktoise
from Montblanc.
The Sandsea
--------------
Make your way to the Sandsea and talk to Gatsly for your reward. You
will get 500 gil, Headguard, Teleport Stones x2. Now examine the
Notice Board and you will be able to do 2 more Hunts - Flowering
Cactoid & Wraith.
Basically at this moment, you should be able to complete most of the
hunts except for the Rocktoise.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.3 - Flowering Cactoid
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Dalmasca Estersand
--------------------
Enemies
`````````````````````````````````````````````````````````````````
Wolf
LV 3 HP: 135 LP: 1 Weak vs. Earth
LV 4 HP: 155 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Virgo Gem, Pointy Hat
`````````````````````````````````````````````````````````````````
Cactite (friendly)
LV 1 HP: 72 LP: 1
LV 2 HP: 84 LP: 1
Drop/Steal: Earth Stone, Cactus Fruit, Broadsword
`````````````````````````````````````````````````````````````````
Cockatrice
LV 3 HP: 136 LP: 1
LV 4 HP: 152 LP: 1
Drop/Steal: Earth Stone, Small Feather, Potion, Phoenix Down
`````````````````````````````````````````````````````````````````
Wild Saurian (friendly)
LV 30 HP: 6511 LP: 2
LV 34 HP: 7566 LP: 2
Drop/Steal: Earth Magicite, Bone Helm, Tanned Hide, Hi-Potion
`````````````````````````````````````````````````````````````````
Dalmasca Estersand - The Stepping
----------------------------------------------------------------------
Enemies: Cactite, Cockatrice, Wolf, Wild Saurian
----------------------------------------------------------------------
Make some preparations and head for the Eastgate. Make sure you have
acquired one character acquiring the Disable Magick. Make you have at
least a couple of Phoenix Downs in your stock.
Make your way to the Dalmasca Estersand. Go down the pathway to head
for the Outpost. Do not enrage the large T-Rex (Wild Saurian) or your
party will end up in his stomach...
Outpost
-----------
Talk to Dantro who is seating on the crate talking to Bangaa and you
will need to hunt down a Cactoid with a flower on top of it. It will
be loaming at the central area of Yardang Labyrinth
Dalmasca Estersand - Yardang Labyrinth
----------------------------------------------------------------------
Enemies: Cactoid, Wolf, Cockatrice, Riper Rampager*
----------------------------------------------------------------------
The Flowering Cactoid is looming somewhere in this area and it
will be normally surrounded by a Cactoids.
_______________________________________________________________
Flowering Cactoid LV? HP: ????? (~800 HP)
---------------------------------------------------------------
Attacks: Ram, 1000 Needles
The battle will be easier if you have at least 2 of the
characters with 1 Quickenings learnt (aka. Limit Breaks for
FFXII).
If you don't have it, do the following:
- Cast Disable (similar to Final Fantasy Tactic's Don't Act)
spell to prevent it from attacking or using 1000 Needles.
- Immobilize also works on it.
- Has the 2nd character cast Slow on it.
Have the whole gang to attack it. With Immboilize effect on
it, it won't be able to use its deadly attack - 1000 Needles
will do an automatic 1000 HP damage to one character, which is
instant KO for your current levels. The Cactoid has a high
tendency of running away. So don't let it go... or your
previous efforts will be wasted!
LP: 2
Steal: Cactus Fruit
_______________________________________________________________
Upon defeating the Flowering Cactoid, you will get the Cactus Flower.
Make your way back to the Outpost. Talk to Dantro to claim your bouty
and you will get 500 gil and Potion x10. He will ask you to deliver
the Cactus Flower to his wife, who resides in the South Bank Village.
You will be doing that delivery later...
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.4 - Wraith
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
First of all, make sure that all 4 characters has acquired at least
one of their 3 Mist Quickenings - please refer to Basics section for
more details). You will need that for future boss fights as well. Get
a lot of Phoenix Downs. Once you have made your preparations, you
will need to locate the petitioner...
First of all, make your way to Lowtown - North Sprawl. Talk to Milha
who is squating in front of the Private Residence. Talk to her and
pick the top option to accept the Hunt.
Set the following gambit first on every member.
Ally: any -> Phoenix Down
Now make your way to Storehouse No.5. Examine the gate that isn't
locked. You will end up at the Overflow Cloca. Wait there and the
hunt, Wraith will appears and it is going to be tough.
_______________________________________________________________
Wraith LV? HP: ????? (~5200 HP)
---------------------------------------------------------------
Attacks: Doom, Blind, Dark
The boss' attacks start with normal attack and it will cast
Doom until Doom has successfully cast on all 3 characters.
Once your character has been infected with Doom, you can remove
the status using a Remedy only if you has acquired Remedy Lore
3. Once a character has been infected with a Doom, a counter
will start appearing on the top of the character's head. Since
there is nothing to do with it, just keep on attack the enemy!
The boss will cast Blind and Dark - arcane magick.
As the boss is very dangerous, it is highly recommended to
unleash your character's Mist Quickening on the boss. Don't be
surpised to see if the boss is still standing... Use a Phoenix
Down once a character is down. If you are left with only 1
character, access the menu and use Party option to switch the
last character to battle it. You can switch only if the
character is not targeted though.
LP: 5
Steal: Glass Jewel, Dark Magicite
_______________________________________________________________
Once you defeat the boss, examine the gate and use the Save Crystal.
You will find a yellow glowing spot on the ground. More details will
be covered later. For the time being, do not visit the Garamsythe
Waterway as tougher enemies has spawn in that area. Check your Rank and
it has been raised to Rear Guard.
Now return back to the Private Residence where you find Milha. Talk to
her and there will be some scenes. You will get 500 gil, 1x Ether and
1x Gauntlets. From this point onwards, you will be able to visit Deeg
in his house.
Visit Montblanc at the Clan Hall. Talk to him and you will get 2x
Remedy and 2x Teleport Stone. If you visit the Clan Provisioner at
Muthru Bazaar, you will be able to buy Gyashl Greens for 108 gil
each. Now head for Southgate and make your way to Giza Plains.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.5 - Cluckatrice
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
```````````````````````````````````````````````````````````````
Hyena
LV: 03 HP: 115 LP: 1 Weak vs. Water
LV: 02 HP: 95 LP: 1
Drop/Steal: Fire Stone, Wolf Pelt, Cotton Cap, Potion
````````````````````````````````````````````````````````````````
Giza Rabbit (friendly)
LV: 02 HP: 105 LP: 1 Weak vs. Fire
Drop/Steal: Water Stone, Antidote, Phoenix Down
````````````````````````````````````````````````````````````````
Alpha Hyena
LV: 03 HP: 180 LP: 1 Weak vs. Fire
LV: 04 HP: 200 LP: 1
Drop/Steal: Fire Stone, Wolf Pelt
````````````````````````````````````````````````````````````````
Urstrix
LV: 04 HP: 190 LP: 1 Weak vs. Wind
LV: 03 HP: 170 LP: 1
Drop/Steal: Large Feather, Earth Stone, Headguard, Potion
````````````````````````````````````````````````````````````````
Slaven
LV: 05 HP: 302 LP: 1 Weak vs Wind
LV: 04 HP: 280 LP: 1
Drop/Steal: Tanned Hide, Gil, Shortbow, Earth Stone, Eye Drops
````````````````````````````````````````````````````````````````
Wildsnake
LV: 04 HP: 239 LP: 1 Weak vs Earth
LV: 05 HP: 250 LP: 1
Drop/Steal: Snake Skin, Wind Stone, Leather Plate
````````````````````````````````````````````````````````````````
Sleipnir
LV 06 HP: 320 LP: 1 Weak vs Ice
LV 05 HP: 300 LP: 1
Drop/Steal: Molting, Storm Stone
````````````````````````````````````````````````````````````````
Werewolf
LV: 19 HP: 2200 LP: 2 Weak vs. Wind
LV: 21 HP: 2570 LP: 2
Drop/Steal: Earth Stone, Potion, Quality Hide, Kotestu
````````````````````````````````````````````````````````````````
Make your your way to the Nomad Village. Talk to Dania, who is
standing in the middle of Cockatrice farm. Talk to her and accept the
hunt by selecting the top option. Now you will need to hunt for
Cluckatrice which roams at Giza North Banks. The Giza North Banks can
be accessed via the southeast exit from the village. However, there
are some special conditions that will lead to the appearance of this
special hunt monster. Talk to Terra (girl standing at the fences of
the farm) and she will tell you that the Cluckatrice won't appear in
front of enemies...
Giza North Banks
----------------------------------------------------------------------
Enemies: Hyena, Slaven, Urstix, Giza Rabbit
----------------------------------------------------------------------
First of all, kill all the monsters that you found here. You should
have no difficulty considering you should have gained a lot of LP
and experience points. Once you finish clearing the map, return it &
you will find the Cluckatrice there...
________________________________________________________________
Cluckatrice LV? HP: ????? (~7600 HP)
Chickatrice A LV? HP: ????? (~3100 HP)
Chickatrice B LV? HP: ????? (~3100 HP)
Chickatrice C LV? HP: ????? (~3100 HP)
---------------------------------------------------------------
Attacks: Poke, Mucus (causes Slow & Blind), Counter
Notes: Protect, Haste
The Cluckatrice is the white hen and has auto-protect being
cast on it. The Chickatrice is the yellow chick. You will need
to eliminate all birds (or hens) to finish the Hunt. Start to
gather all the hens together before you attempt to unleash your
Mist attack. If you have use up all HP/MP, switch to the stand-
by character and have that character continue the Mist chain.
Focus your Mist attacks primarily on Cluckatrice before you
finished off the Chickatrice. If there is another Chickatrice
rooming on the area, go to one side of the area and run around
an area, till you have restore sufficient MP to go for another
Mist attack. If you have to force to fight it, use Potions to
support healing. The average attack of Chickatrice are pretty
weak. I have managed to defeat these group with only Level 14
characters... BTW, the Cluckatrice and Chickatrice's attack
will do between 50~80 HP per attack.
Steal: Potion, Small Feather
LP: 6 LP (Cluckatrice), 3 LP (Chickatrice x3)
_______________________________________________________________
Talk to Dania and you will be able to collect your bounty for the
kill - 1000 gil, Jackboots x1 and Rainbow Egg x1. That's all for the
hunts!
----------------------------------------------------------------------
Quickenings - Defeat the Werewolves!
----------------------------------------------------------------------
Werewolf
---------
Werewolves roam in pairs and each carries a mean axe. They are great
attackers and has around 2000 HP each. First of all, make use of the
Save Crystal at Crystal Glade. Have all characters with Quickening
Rank 1 acquired and use your Mist combos (use all MP). Go back to
Crystal Glade and use the Save Crystal to restore the lost HP/MP.
Return back Starfall Fields to attack the remaining Werewolf with
another Mist combo. Seize this opportunity to familiarize yourself
with Mist Combo system. For more details, please refer to Basics
Section. By the way, the Mist Combo can deal 7000 ~ 9000 HP at this
point of time if you managed to learn it well...
Once you are done with this task, go to the next section and continue
with the story.
----------------------------------------------------------------------
[W-017]
Visit to the Sky City of Bhujerba
----------------------------------------------------------------------
ffxii_0217
Party Member: Vaan, Fran, Balthier, Basch, Lamont (Guest)
Recommended Level: 13~14
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Bhujerba), Map (Lhusu Mines)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rabanastre - Aerodome
--------------------------
The Aerodome is located at the Westgate. Use the moogling system
and teleport to the Westgate area. There is a Save Crystal and exit
will lead to the Dalmasca Westersand. You will find Fran standing
behind the moogle at the moogling headpost. Talk to her and proceed
inside the Aerodome.
You will find Balthier in the rear area of the screen. Talk to
him and you will be given the following prompt.
o I'm ready <-
o Not yet
o Tell me about Bhujerba
Once you pick the top option, Balthier will tell you about that you
will not coming to Rabanstre area for quite some time and will ask
to consider...
o I really ready <--
o Let me check one more thing
You will be introduced to Balthier's airship - the Strahl and it
will be flying to the Sky City of Bhujerba. There will be some
scenes...
Sky City of Bhujerba - Aerodome
-------------------------------
Just treat the Aerodome like a transport terminal between cities. At
the Aerodome, there will be some more scenes. There is a Gate Crystal
here. You can save your game but you cannot teleport back to Rabanastre
for this period of time. Exit this area.
There will be some more scenes and you will meet up Lamont. Your
objective is get to Lhusu Mines. By the way, Lamont will join your
party as a "Guest" character.
_______________________________________________________________
Lamont LV 14 HP: 385 MP: 67
Attack Power 30 EXP: 16570
Defense 8 NEXT: -
Magic Resist 8
Evade 35 Weapon: -
Magic Evade 0 Off-Hand: -
Strength 26 Helm: -
Magic Power 35 Armor: -
Vitality 27 Accessory: -
Speed 25 LP: -
_______________________________________________________________
* The stats may be different as it is dependent on Vaan's
current level.
Below is an ASCII map of the town.
~-~-~-~-~-~-~-~-~-~-
Bhujerba Town
~-~-~-~-~-~-~-~-~-~-
To Lhusu Mines
|
[AD][GC] X INN |
--- Travica --* Cloudborne |
Way Row Lhusu
[AS] --* Square [SC]
[MS] \ | / [IS]
Khus *-- [WS] \ | _________/
Skygrounds \ | /
[IS] Miner's End ____* Kaff Terrance
[GC] [GS]
Legend
X You are here [GS] Gambit Shop
[AS] Armor Shop [GC] Technick Shop
[MS] Magick Shop INN Cloudborne Tavern
[WS] Weapon Shop [SC] Save Crystal
[IS] Item Shop [GC] Gate Crystal
[AD] Aerodome * Block off by Imperial
Below is the shopping list:
Rithil's Protectives Targe's Arms
(Travica Way) (Travica Way)
Leather Headgear 500 gil Iron Sword 1200 gil
Bronze Chestplate 500 gil Oak Staff 400 gil
Topkapi Hat 500 gil Javelin 1400 gil
Kilimweave Shirt 500 gil Assassin's Dagger 1400 gil
Sallet 1000 gil Capella 1400 gil
Scale Armor 1000 gil Oaken Pole 1300 gil
Buckler 1000 gil Aevis Killer 1500 gil
Headguard 300 gil Broadsword 400 gil
Leather Breastplate 300 gil Dagger 200 gil
Pointy Hat 300 gil Shortbow 500 gil
Silken Shirt 300 gil Altair 500 gil
Bronze Helm 700 gil Longsword 700 gil
Bronze Armor 700 gil Mage Masher 700 gil
Leather Shield 600 gil Silver Bow 1000 gil
Mait's Magicks Clio's Technicks
(Travica Way) (Miner's End)
Vox 300 gil Poach 7000 gil
Immobilize 600 gil Charge 1700 gil
Disable 600 gil Horology 2000 gil
Protect 200 gil
Poison 500 gil
Shell 300 gil
Silence 400 gil
Dark 500 gil
Bashketi's Gambits
(Miner's End)
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil
Street Vendor
(Lhusu Square)
Potion 70 gil
Antidote 50 gil
Eye Drops 50 gil
Phoenix Down 250 gil
Echo Herbs 50 gil
Move straight forward until you find a moogle and a lady. Talk to the
moogle (Cartographer's Guild) and you will be able to purchase maps.
Purchase map for Lhusu Mines (650 gil) and the Bhujerba (50 gil). Visit
the shops and converse with the people there. Currently you are unable
to access to the Khus Skygrounds, Cloudborne Row and Kalf Terrace as
all the walkway leading to there are sealed off by Imperial soldiers.
Note that blocked off areas are indicated by orange lines on your
radar. Make your way to Lhusu Square. There is a Save Crystal there.
Move down the stairs and there will be a cutscene...
----------------------------------------------------------------------
[W-018]
Lhusu Mines - I'm coming, Penelo!
----------------------------------------------------------------------
ffxii_0218
Party Member: Vaan, Fran, Balthier, Basch, Lamont (Guest)
Recommended Level: 13~15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies
```````````````````````````````````````````````````````````````
Skeleton
LV 08 HP: 557 LP: 1 Weak vs. Holy
LV 09 HP: 563 LP: 1
LV 11 HP: 804 LP: 1
Drop/Steal: Bone Fragment, Bronze Chestplate, Dark Stone, Echo
Herb, Pebble
```````````````````````````````````````````````````````````````
Skull Defender
LV 08 HP: 476 LP: 1 Weak vs. Holy
LV 09 HP: 516 LP: 1
LV 11 HP: 708 LP: 1
Drop/Steal: Antidote, Bone Fragment, Dark Stone, Iron Helm,
Pebble
```````````````````````````````````````````````````````````````
Slaven
LV 10 HP: 780 LP: 1 Weak vs. Wind
LV 11 HP: 802 LP: 1
Drop/Steal: Aevis Killer, Earth Stone, Eye Drops, Pebble,
Tanned Hide
```````````````````````````````````````````````````````````````
Steeling
LV 07 HP: 446 LP: 1 Weak vs. Earth
LV 08 HP: 462 LP: 1
Drop/Steal: Antidote, Armguard, Bat Fang, Eye Drops, Pebble,
Wind Stone
```````````````````````````````````````````````````````````````
Rare Game:
Aerieel (41)
+----------------------------------------------------------------+
| TRAPS |
| There are a lot of traps within the mines. You will be unable |
| to detect them unless your character is with Libra status. As |
| Libra does not last forever, it will be better to equip one of |
| the characters with the Bangle so that you will be able to |
| detect the traps at all times. The traps are indicate by red |
| lines so don't walk toward them blindy as they deal a lot of |
| and sometimes deadly statuses! |
+----------------------------------------------------------------+
o---------------------------o
Lhusu Mines
o---------------------------o
Site 3
\
Site 2
|
Shunia Twinspan
|
|
Site 9 - Tasche - Transitway 2*- Transitway 1 - Oltam Span - Shaft
Span Entry
|
To Bhujerba
Shaft Entry
----------------------------------------------------------------------
Enemies: Steeling, Skull Defender, Skeleton
----------------------------------------------------------------------
Go down the stairs and there will be some scenes. You will see the
Marquis for the first time. Once the scene is over, move down the
stairs and turn once you reach a T-Junction. Along the railway, you
will encounter a lot of Steelings. Head left until you see a winding
path, along that path you will encounter Skeletons.
Head west and you will see glowing white area...
Oltam Spam
----------------------------------------------------------------------
Enemies: Skull Defender, Steeling, Aerieel*
----------------------------------------------------------------------
Do not go down the stairs and there are most likely to be bloody
traps on the ground. If you are lucky, you might encounter the rare
game - Aerieel here... Just go straight.
Transitway 1
----------------------------------------------------------------------
Enemies: Skeleton, Steeling, Skull Defender
----------------------------------------------------------------------
You will find a Y-junction. Take the route that is heading east as the
left route leads to a dead end (but be sure to explore it for some
treasure though). There are bloody traps on the tiny winding in north
east section of these area. Just head northwards till you reach the
Shunia Twinspan.
Shunia Twinspan
----------------------------------------------------------------------
Enemies: Skeleton, Skull Defender
----------------------------------------------------------------------
The enemies will regenerate regardless how much you attack. But as
mentioned earlier, the longer the chains, the higher the chances that
these enemy will drop more loot. Just eliminate all the skeletons
enemy and head north. Along this walkway, you fight Skull Defender
and Skeleton endless times and they will drop loot very easy (due to
high combo). This place is the ideal place to earn gil. So take note
Once you are done with your hunt for Bone Fragments and Dark Stones,
proceed northwards...
Site 2
----------------------------------------------------------------------
Enemies: Skull Defender, Skeleton, Slaven
----------------------------------------------------------------------
Make your way towards north and take the path head northeast. Once
you reach a cavern area (no footpath), make sure all your party has
full HP/MP, the skeletons should be no match and Lamont is a good
guest considering he has infinite Potions.
Move inside the cave structure and this will eventually trigger
a cutscene. Balthier will question Lamont and you will meet
Balthier's enemies...
You will have to fight them but Balthier will suggest you run away
from them or you can defeat them if you have sufficient MP to use
Quickening.
________________________________________________________________
Ba'Gamanan LV 12 HP: 3983
Rinok LV 11 HP: 1745
Gijuk LV 11 HP: 1745
Bawagi LV 11 HP: 1593
________________________________________________________________
Attacks: Ram, Lunge, Jump, Blizzard, Kick
All the Bangaa has Haste, Regen, Protect, Shell being cast on
them... By the way, note that Lamont has already left your party.
Use the Quickening to defeat Ba'Gamnan and all will retreat! You
just need to defeat Ba'Gamnan and the battle will end. I would
recommend you to defeat Ba'Gamanan for the update for your
Clan Primer.
Note: You can choose to escape from the battle by holding down
the R2 button.
Steal: Gil, Potion
LP: 5
________________________________________________________________
You will need to make your way back to the Shaft Entry area. Before
heading back, try to fight as many skeletons and skull defender as
possible so that you can chain them up and earn more loot for getting
more cash. At this moment, this dungeon is the best place earning loot
for gil...
Now you will need to chase after Lamont as you move back towards
the Shaft Entry. Upon exiting the mines, you will find out on Lamont's
true identity and he take away Penelo with him. Now you need to find
means to reach the Marquis - Ondore.
Move up the stairs and there will be some more scenes...
----------------------------------------------------------------------
[W-019]
Bhurjeba - Spread the name of Basch!
----------------------------------------------------------------------
ffxii_0219
Party Member: Vaan, Fran, Balthier, Basch
Recommended Level: 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Now, you need to spread your notoriety meter... You will need to go
to the town and spread around Basch's fame by pressing the Square
button. Your objectivity is to build the guage to 100%.
Lhusu Square
-------------
You will need to find people (marked by green dots) on your radar
and draw them to your attention by pressing the Square button. You
can get up to 35% in the Lhusu Square. Now it is time to sell your
loot for a lot of gil...
Be careful when you are doing areas away from the Informed Sainikah (
Bhurjeba Soldiers with black helmet and carries a sword) or the
percentages will dropped. Just position Vaan in the middle of the
people and press Square to attract most people. By the way, you can
attract attention of same people by exiting and revisiting the area.
For faster building up of the Notoriety gauge, use it at the City
Parijanahs (the town guides and they carry a blue book). You can do
the testification at any place in Bhurjeba.
By the way, check out the shops again as they are selling new items.
The Imperial Guards are no longer blocking your way.
Rithil's Protectives Targe's Arms
(Travica Way) (Travica Way)
----------------------------- --------------------------------
Leather Headgear 500 gil Iron Sword 1200 gil
Bronze Chestplate 500 gil Oak Staff 400 gil
Topkapi Hat 500 gil Javelin 1400 gil
Kilimweave Shirt 500 gil Assassin's Dagger 1400 gil
Sallet 1000 gil Capella 1400 gil
Scale Armor 1000 gil Oaken Pole 1300 gil
Buckler 1000 gil Aevis Killer 1500 gil
Horned Hat 700 gil Zwill Blade 1700 gil
Ringmail 700 gil Cherry Staff 800 gil
Calot Hat 700 gil Broadsword 400 gil
Shepherd's Bolero 700 gil Dagger 200 gil
Headguard 300 gil Shortbow 500 gil
Leather Breastplate 300 gil Altair 500 gil
Pointy Hat 300 gil Longsword 700 gil
Silken Shirt 300 gil Mage Masher 700 gil
Bronze Helm 700 gil Silver Bow 1000 gil
Bronze Armor 700 gil
Leather Shield 600 gil
Mait's Magicks Clio's Technicks
(Travica Way) (Miner's End)
------------------------------ --------------------------------
Vox 300 gil Poach 7000 gil
Stona 800 gil Charge 1700 gil
Water 800 gil Horology 2000 gil
Immobilize 600 gil Souleater 8400 gil
Disable 600 gil
Break 900 gil
Reflect 800 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Shell 300 gil
Silence 400 gil
Dark 500 gil
Bashketi's Gambits
(Miner's End)
----------------------------- -----------------------------------
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil
Street Vendor Street Vendor
(Lhusu Square) (Khus Skygrounds)
----------------------------- ------------------------------------
Potion 70 gil Potion 70 gil
Antidote 50 gil Antidote 50 gil
Eye Drops 50 gil Eye Drops 50 gil
Phoenix Down 250 gil Phoenix Down 250 gil
Echo Herbs 50 gil Echo Herbs 50 gil
Gold Needle 100 gil Gold Needle 100 gil
Alarm Clock 50 gil Alarm Clock 50 gil
Handkerchief 50 gil Handkerchief 50 gil
Cloudborne Tavern
------------------
Once you get 100% and there will be some cutscenes between your party.
Shortly the scene will switch to between Penelo and Larsa (Lamont).
You will be at the Cloudborne tavern. Examine the Notice Board there
and you will find the Hunt for Mark - Nidhogg. The requestor is Aekom,
the Seeq at Lhusu Square. The house south off the Cloudborne Tavern
is the Staras Residence where you will meet Kait and Niray there.
You will need to head for the enterance next to the Rithil's
Protectives (Armor Shop) at the Travis Way. Talk to Bhujerban Sainikah
on the left and pick the top option twice to seek audience with the
Marquis.
Basch wants to rescue the resistance leader - Amalia. After some
scenes and your party will be held captive again & some more scenes...
----------------------------------------------------------------------
[W-020]
Imperial Fleet - Dreadnaught Leviathan
----------------------------------------------------------------------
ffxii_0220
Party Member: Vaan, Fran, Balthier, Basch, Vossler (Guest),
Ashe, Penelo
Recommended Level: 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: Longsword x1, Escutcheon x1, Bronze Helm x1,
Bronze Armor x1, Bangle x1, Manufacted Nethicite
Key Items: Map (Leviathan), No.1 Brig Key, Systems Access
Key, Manufacted Nethicite
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies
```````````````````````````````````````````````````````````````
Imperial Gunner
LV 09 HP: 647 LP: 1
Drop/Steal: Potion, Phoenix Down
```````````````````````````````````````````````````````````````
Imperial Magus
LV 08 HP: 481 LP: 1
LV 09 HP: 484 LP: 1
LV 10 HP: 489 LP: 1
Drop/Steal: Potion, Phoenix Down
```````````````````````````````````````````````````````````````
Imperial Swordsman
LV 09 HP: 562 LP: 1
LV 10 HP: 570 LP: 1
LV 11 HP: 615 LP: 1
Drop/Steal: Potion, Phoenix Down, Gil
```````````````````````````````````````````````````````````````
Imperial Hoplite
LV 10 HP: 674 LP: 1
LV 11 HP: 682 LP: 1
LV 12 HP: 690 LP: 1
Drop/Steal: Potion, Phoenix Down
```````````````````````````````````````````````````````````````
Mastiff
LV 11 HP: 535 LP: 1
LV 12 HP: 555 LP: 1
Drop/Steal: Potion, Phoenix Down
```````````````````````````````````````````````````````````````
Central Brig Access
---------------------
At the airship, you will meet Amalia or Ashe, the former princess of
Dalmasca and Basch gets a slap on his face (*ouch*). Vaan surrenders
the Goddess's Magicite to Judge Ghis...
Port Launch
--------------
After some scenes, you will be aided by Vossler who joins you as
Guest along with the map of the Leviathan.
_______________________________________________________________
Vossler LV 21 HP: 819 MP: 83
Attack Power 26 EXP: 61052
Defense 9 NEXT: -
Magic Resist 7
Evade 5 Weapon: -
Magic Evade 0 Off-Hand: -
Strength 43 Helm: -
Magic Power 28 Armor: -
Vitality 25 Accessory: -
Speed 29 LP: -
_______________________________________________________________
* Vosseler's stats will be different as it depends on Vaan's or
your party's average level.
There is a Save Crystal. Use it and save your game.
Below is the ASCII map for the Leviathan
Sub-control Room ___________
| \
Starboard |
Section_____ __.Airship Berth .__
| / Access \
Port Port | | | |
Launch -- Section | | Central Brig |
[SC] | | | | Access |
Large | | | |
Freight___| | Brig No. 1 |
Stores \_ _ _ _ _ _ _ _ _ /
\ o
\ /
\_______________________/
1F 2F
Port Section
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Mastiff, Imperial Magus
----------------------------------------------------------------------
Exit through the West Block. At the entranceway to Port Section,
Vossler will give some instructions regarding the red sensor lights.
If you touch the red sensors, it will trigger the alarm and the
Imperial Guards will come after you... If you do not touch the web of
light sensors, you will only fight the Imperial Swordsman...
Large Freight Store
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Imperial Gunner, Imperial Hoplite
----------------------------------------------------------------------
There are a couple of Imperial Guards and a cluster of treasure pots
in the middle of the area. There are 2 security stations, one on the
left side and the other one on the right hand side. Just go down the
stairs and fight the enemies underneath. The door at the lower deck
will lead to Airship Berth Access. Go up the stairs and there are
2 exits leading to the Starboard area.
Starboard Section
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Mastiff, Imperial Magus
----------------------------------------------------------------------
There is a Bulkhead Release in the northwest corner of the area. You
will be given 3 options when you examine it
o Read the Advisory
o Activate the Release <-
o Do Nothing
Pick the second option and the access to the sub-control room will
be accessible. Please note the Bulkhead Release won't work if the
surrounding area is in alert status (i.e. you have touched one of the
infared red sensors). Enter the sub-control room.
Sub-Control Room
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Imperial Magus, Imperial Hoplite
----------------------------------------------------------------------
You will see a couple of guard imperial guards at the security station
that is situated in northeast end of the front control panel. You will
required a system access card. Go down the stairs on the right and
fight some more guards. The left side of the pathway leads to a hidden
passage with 2 chests. One of them has a high chance of containing an
Ancient Sword. Remember to check it out.
You will find another Bulkhead Release in the north region similar to
the one you find at the Starboard section. Examine it and pick the 2nd
option to open the access to the Airship Berth Access. Head south from
the release gauge and access the door...
Airship Berth Access
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Mastiff, Imperial Magus, Imperial Hoptile
----------------------------------------------------------------------
Just kill off all the enemies in this area and make sure all your
character's MP are fully charged before you examine the Central Block
Door - because you will fight a sub-boss fight once you open it.
Central Brig Access
---------------------
Your party is being corned by the Imperial Guards and things don't
look good for Vaan and co...
________________________________________________________________
Judge A LV 11 HP: 2245
Judge B LV 11 HP: 2245
Imperial Swordsman A LV 10 HP: 430
Imperial Swordsman B LV 11 HP: 430
Imperial Swordsman C LV 11 HP: 430
Imperial Magus LV 10 HP: 384
________________________________________________________________
Well, your party are being cornered by 2 Judges from 2 sides.
Just gather them together and use your Quickening. The Judge
will give you 7 LP each. You will get 4 LP for remaining
enemies... Once you defeat them, you will get your victory
dance!
Steal: Gil
________________________________________________________________
You will get No.1 Brig Key upon winning the battle. Head south and
examine the Brig No.1 Door. Pick the top option to use the
Brig No.1 Key you have found earlier. There are 4 rooms in these
area.
Rooms
------
NE C-203: Lulucee & Tetran (Shop)
NW C-201: Save Crystal and Urn containing Systems Access Key
SE C-204: Empty Area
SW C-202: Princess Ashe (!)
Tetran
Weapon Armor
----------------------------- --------------------------------
Iron Sword 1200 gil Leather Headgear 500 gil
Oak Staff 400 gil Bronze Chestplate 500 gil
Javelin 1400 gil Tokapi Hat 500 gil
Assassin's Dagger 1400 gil Kilimweave Shirt 500 gil
Capella 1400 gil Sallet 1000 gil
Oaken Pole 1300 gil Scale Armor 1000 gil
Aevis Killer 1500 gil Buckler 1000 gil
Zwill Blade 1700 gil Horned Hat 700 gil
Cherry Staff 800 gil Ring Mail 700 gil
Broadsword 400 gil Calot Hat 700 gil
Dagger 200 gil Shepherd's Bolero 700 gil
Shortbow 500 gil Headguard 300 gil
Altair 500 gil Leather Breastplate 300 gil
Longsword 700 gil Pointy Hat 300 gil
Mage Masher 700 gil Silken Shirt 300 gil
Silver Bow 1000 gil Bronze Helm 700 gil
Bronze Armor 700 gil
Leather Shield 600 gil
Accessories Items
------------------------------ -------------------------------
Steel Gorget 1500 gil Potion 70 gil
Armguard 800 gil Antidote 50 gil
Tourmaline Ring 300 gil Eye Drops 50 gil
Gauntlets 1200 gil Phoenix Down 250 gil
Battle Harness 1000 gil Echo Herbs 50 gil
Leather Gorget 1500 gil Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Magicks & Technicks
-----------------------------
Vox 300 gil
Stona 800 gil
Water 800 gil
Immobilize 600 gil
Disable 600 gil
Break 900 gil
Reflect 800 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Shell 300 gil
Silence 400 gil
Dark 500 gil
Gambit Targets
---------------------------- ----------------------------------
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil
Open the door labelled C-202 and there will be a cutscene between
your party and Ashe. Ashe will joins your party! Exit via the central
block. There will be another cutscene. Exit the Central Brig. Access
the controls and the area will be in high alert status.
Head north and make your way to the Sub-Control Room. You will be able
to open if you have activate the Bulkhead Release at the Sub-control
room. If not you have to make through all the way from Large Freight
Stores, Starboard Section then to the Sub-Control Room. Your objective
is to get to Sub-Control Room. Besides it is a great time to gain some
more experience.
Sub-Control Room
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Imperial Magus, Imperial Hoptile
----------------------------------------------------------------------
Examine the Control Panel. You will be given 2 option. Pick the top
option to use System Access Key. You will be given the following
options:
o View Security Report
o Reset Alarm <-
o Do Nothing
Choose the second option. Choose the top option to confirm to reset
the alarm. You have 60 seconds to get to the Port Launch area. If you
reset the alarm, you will encounter any enemies. There is 2 more
control panel at the lower berth area of Large Freight Stores area.
This is vital for you to converse your HP & MP for a crucial boss
fight.
Once you get to the Port Section, there will be a cutscene and you
will meet Penelo and Larsa there. Vossler will leave your party and
Penelo will rejoin your party. She will gain a significant amount of
levels & her equipment when she leave your party earlier. But first
of all, concentrate on making your escape! You will get the
Manufactured Nethicite from Larsa.
Port Launch
--------------
You will meet Judge Ghis
________________________________________________________________
Judge Ghis LV ?? HP: ???? (~4200)
Imperial Swordsman A LV 10 HP: 615
Imperial Swordsman B LV 10 HP: 615
Imperial Swordsman C LV 10 HP: 615
________________________________________________________________
Thanks to the gift earlier you have received from Larsa and it
absorbs Ghis' black magic and you will need to battle him.
Attacks: Protect, Tri-Attack, Kick, Aero, Greater Barrier
The boss and his guards have a tendency of focusing their attacks
on one of your characters. Just keep your allies' HP above 300
and you will be fine.
Remember that I have asked you to conserve your MP prior to this
fight? Unleash your characters' Mist Quickenings to end the
battle fast....
LP: 22 (Judge Ghis), 1 LP per Swordsman.
________________________________________________________________
After the battle is over, your party will secure the Atomos - an
airship and will be back at the Bhujerba Aerodome. You will need
to seek address with Ondore... Time to get payback!
----------------------------------------------------------------------
[W-021]
Back at Bhurjeba - Strahl Take Off!
----------------------------------------------------------------------
ffxii_0221
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: Great Serpeantskin x1
Gil: 600 gil
Equipment: Rose Corsage x1, Balacava x1
Key Items: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Once again, you will need to pay a visit to the Marquis and hope that
this time round, he does not screw your party again any more. The
shops are selling new items again and below are the updated shopping
list. Make sure you buy the Raise and Cura white magicks as you will
need for future battles. Set a Gambit for Ally: status = HP Critical
and link it with Cura for both Penelo or Ashe. Get the Bronze Shield as
it will be greatly useful for strengthening defense.
Rithil's Protectives Targe's Arms
(Travica Way) (Travica Way)
Leather Headgear 500 gil Iron Sword 1200 gil
Bronze Chestplate 500 gil Oak Staff 400 gil
Topkapi Hat 500 gil Javelin 1400 gil
Kilimweave Shirt 500 gil Assassin's Dagger 1400 gil
Sallet 1000 gil Capella 1400 gil
Scale Armor 1000 gil Oaken Pole 1300 gil
Buckler 1000 gil Aevis Killer 1500 gil
Horned Hat 700 gil Zwill Blade 1700 gil
Ringmail 700 gil Cherry Staff 800 gil
Calot Hat 700 gil Broadsword 400 gil
Shepherd's Bolero 700 gil Dagger 200 gil
Iron Helm 1400 gil Shortbow 500 gil
Iron Armor 1400 gil Altair 500 gil
Bronze Shield 1200 gil Longsword 700 gil
Headguard 300 gil Mage Masher 700 gil
Leather Breastplate 300 gil Silver Bow 1000 gil
Pointy Hat 300 gil
Silken Shirt 300 gil
Bronze Helm 700 gil
Bronze Armor 700 gil
Leather Shield 600 gil
Mait's Magicks Clio's Technicks
(Travica Way) (Miner's End)
Raise 1900 gil Poach 7000 gil
Cura 1500 gil Charge 1700 gil
Vox 300 gil Horology 2000 gil
Stona 800 gil Souleater 8400 gil
Water 800 gil
Immobilize 600 gil
Disable 600 gil
Break 900 gil
Reflect 800 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Shell 300 gil
Sleep 700 gil
Oil 600 gil
Silence 400 gil
Dark 500 gil
Bashketi's Gambits
(Miner's End)
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil
Street Vendor Street Vendor
(Lhusu Square) (Khus Skygrounds)
Potion 70 gil Potion 70 gil
Antidote 50 gil Antidote 50 gil
Eye Drops 50 gil Eye Drops 50 gil
Phoenix Down 250 gil Phoenix Down 250 gil
Echo Herbs 50 gil Echo Herbs 50 gil
Gold Needle 100 gil Gold Needle 100 gil
Alarm Clock 50 gil Alarm Clock 50 gil
Handkerchief 50 gil Handkerchief 50 gil
It is also time to conduct some of the hunts that you have missed
earlier...
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.6 - Nidhogg
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The Nidhogg is found at the railway paths along Transitway 1. It is a
giant serpent-like creature, you can't miss it...
________________________________________________________________
Nidhogg LV ?? HP: ???? (~6100)
________________________________________________________________
Attacks: Saber, Tail Spear
The giant snake has an auto-Shell, auto-Protect and Bravery on,
which means it will do a lot of damage with its normal attacks.
The normal attacks does around 50 HP ~ 70 HP damage while Saber
and Tail Spear does around 100 HP. However, you should not have
much problem, considering you have 6 active members and you will
be able to use the Mist Quickening for at least 4 times....
Steal: Aries Gem
LP: 5
________________________________________________________________
Exit the mines and head back to Lhusu Square. Talk to Aekom (the Seeq
talking to the man sitting on the crate) and he will give you the
following rewards - 600 gil, Balacava, Rose Corsage and a Great
Serpeantskin. Do NOT sell the Great Serpeantskin. It is essential for
an additional reward when you do the Barheim Key Quest later in the
game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Revisiting Rabanastre
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can use the teleport feature of the Gate Crystal at the Aerodome.
Make sure you have at least 2 teleport stones so that you are able to
teleport back Bhujerba.
The shops are selling new items. So remember to check them out...
** Shopping List **
Miguelo's Sundries Amal's Weaponary
(East End) (East End)
----------------------------- --------------------------------
Potion 70 gil Broadsword 400 gil
Antidote 50 gil Dagger 200 gil
Eye Drops 50 gil Shortbow 500 gil
Phoenix Down 250 gil Altair 500 gil
Echo Herbs 50 gil Longsword 700 gil
Gold Needle 100 gil Mage Masher 700 gil
Alarm Clock 50 gil Silver Bow 1000 gil
Handkerchief 50 gil Iron Sword 1200 gil
Hi-Potion 210 gil Oak Staff 400 gil
Javelin 1400 gil
Onion Shot 100 gil Assassin's Dagger 1400 gil
Onion Arrows 100 gil Capella 1400 gil
Oaken Pole 1300 gil
Aevis Killer 1500 gil
Zwill Blade 1700 gil
Cherry Staff 800 gil
Killer Bow 2000 gil
Spear 2200 gil
Handaxe 2200 gil
Chopper 2200 gil
Cypress Pole 2000 gil
Mace 1800 gil
Ancient Sword 2400 gil
Vega 2400 gil
Panamis's Protectives Yugri's Magicks
(East End) (East End)
------------------------------- --------------------------------
Leather Cap 100 gil Cure 200 gil
Leather Clothing 100 gil Poisona 200 gil
Cotton Cap 100 gil Blindna 200 gil
Cotton Shirt 100 gil Vox 300 gil
Headgear 200 gil Stona 800 gil
Chromed Leathers 200 gil Raise 1900 gil
Magick Curch 200 gil Cura 1500 gil
Light Woven Shirt 200 gil Fire 200 gil
Leather Helm 500 gil Thunder 200 gil
Leather Armor 500 gil Blizzard 200 gil
Esutcheon 300 gil Water 800 gil
Headguard 300 gil Slow 200 gil
Leather Breastplate 300 gil Immobilize 600 gil
Pointy Hat 300 gil Disable 600 gil
Silken Shirt 300 gil Break 900 gil
Bronze Helm 700 gil Reflect 800 gil
Bronze Armor 700 gil Warp 1700 gil
Leather Shield 600 gil Bleed 1100 gil
Leather Headgear 500 gil Blind 200 gil
Bronze Chesplate 500 gil Protect 200 gil
Topkapi Hat 500 gil Poison 500 gil
Kilimweave Shirt 500 gil Shell 300 gil
Sallet 1000 gil Silence 400 gil
Scale Armor 1000 gil Sleep 700 gil
Buckler 1000 gil Oil 600 gil
Horned Hat 700 gil Dark 500 gil
Ringmail 700 gil Berserk 1000 gil
Calot Hat 700 gil
Shepherd's Bolero 700 gil
Iron Helm 1400 gil
Iron Armor 1400 gil
Bronze Shield 1200 gil
Balaclava 1000 gil
Windbreaker 1000 gil
Wizard's Hat 1000 gil
Wizard's Robes 1000 gil
Barbut 1900 gil
Linen Cuirass 1900 gil
Round Shield 1600 gil
Batahn's Technicks Clan Provisioner*
(East End) (Muthru Bazaar)
------------------------------ ----------------------------------
Steal 1500 gil Teleport Stone 200 gil
Libra 500 gil Gysahl Greens 108 gil
First Aid 400 gil
Poach 7000 gil
Charge 1700 gil
Horology 2000 gil
Souleater 2000 gil
Traveler 6700 gil
Numerology 2048 gil
Yamoora's Gambits
(North End)
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil
* You won't be able to purchase the items from this guy unless
you have talk to Montblanc in Clan Hall. The items sold will
also varies as it depends on your Clan Rank.
If you visit the Sandsea, there will be a new posting there. It is for
the hunt for Mark Rank II - Wyvern Lord. You can find the petitioner
Sherral inside the Weapon Shop. The petitioner is an Imperial Guard
(Sherral) who is browsing the weapons at the south from the owner.
Talk to him to accept the hunt.
Now make your way back to Marquis' place. Talk to the guard on the left
and pick the top option. There will be some scenes and Ashe is forced
to stay back at Bhurjeba. Ashe intends to hijack Balthier's ship but
failed. However due to his desire for hunting treasure, Balthier
offers his help. Your objective of the upcoming tour is to find the
Dawn Shard, the proof of identity for Ashe.
This is followed by some cool FMV scenes....
----------------------------------------------------------------------
[W-022]
Dalmasca Westersand
----------------------------------------------------------------------
ffxii_0222
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies
```````````````````````````````````````````````````````````````
Alraune
LV 10 HP: 615 LP: 1 Weak vs. Wind
LV 11 HP: 627 LP: 1
LV 14 HP: 966 LP: 1
Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
Succulent Fruit
```````````````````````````````````````````````````````````````
Dive Talon (friendly)
LV 28 HP: 4090 LP: 2 Weak vs. Earth
LV 27 HP: 4022 LP: 2
Drop/Steal: Wind Magicite, Burning Bow, Large Feather
```````````````````````````````````````````````````````````````
Wolf
LV 08 HP: 135 LP: 1 Weak vs. Earth
LV 09 HP: 155 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Broadsword
```````````````````````````````````````````````````````````````
Alpha Wolf
LV 09 HP: 555 LP: 1 Weak vs. Earth
LV 08 HP: 535 LP: 1
LV 14 HP: 575 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt
```````````````````````````````````````````````````````````````
Sleipnir
LV 09 HP: 724 LP: 1 Weak vs. Ice
LV 10 HP: 744 LP: 1
LV 11 HP: 764 LP: 1
Drop/Steal: Molting, Storm Stone
```````````````````````````````````````````````````````````````
Urstrix
LV 10 HP: 641 LP: 1 Weak vs. Wind
LV 11 HP: 661 LP: 1
Drop/Steal: Large Feather, Earth Stone, Headguard
```````````````````````````````````````````````````````````````
Cockatrice
LV 11 HP: 617 LP: 1 Weak vs. Water
LV 09 HP: 585 LP: 1
LV 10 HP: 601 LP: 1
Drop/Steal: Small Feather, Fire Stone, Phoenix Down, Potion
```````````````````````````````````````````````````````````````
Rare Game: Lindbur Wolf (8), Dustia (61), Fideliant (67)
Dalmasca Westsand - The Western Divide
-----------------------------------------
You will end up at the Dalmasca Westersand. You need to head west off
the Sandsea to the tomb of late king. There is a Gate Crystal here and
you will find a Desert Merchant - Lohen next to Chocobo.
Lohen
Weapons Armor
----------------------------- -------------------------------
Iron Sword 1200 gil Leather Headgear 500 gil
Oak Staff 400 gil Bronze Chestplate 500 gil
Javelin 1400 gil Topkapi Hat 500 gil
Assassin's Dagger 1400 gil Kilimweave Shirt 500 gil
Capella 1400 gil Sallet 1000 gil
Oaken Pole 1300 gil Scale Armor 1000 gil
Aevis Killer 1500 gil Buckler 1000 gil
Zwill Blade 1700 gil Horned Hat 700 gil
Cherry Staff 800 gil Ringmail 700 gil
Broadsword 400 gil Calot Hat 700 gil
Dagger 200 gil Shepherd's Bolero 700 gil
Shortbow 500 gil Headguard 300 gil
Altair 500 gil Leather Breastplate 300 gil
Longsword 700 gil Pointy Hat 300 gil
Mage Masher 700 gil Bronze Helm 700 gil
Silver Bow 1000 gil Bronze Armor 700 gil
Leather Shield 600 gil
Accessories Items
----------------------------- -------------------------------
Steel Gorget 1500 gil Potion 70 gil
Armguard 800 gil Antidote 50 gil
Tourmaline Ring 300 gil Eye Drops 50 gil
Gauntlets 1200 gil Phoenix Down 250 gil
Battle Harness 1000 gil Echo Herbs 50 gil
Leather Gorget 1500 gil Gold Needle 100 gil
Rose Corsage 800 gil Alarm Clock 50 gil
Bangle 500 gil Handkerchief 50 gil
Magicks & Tecknicks
-----------------------------
Vox 300 gil
Stona 800 gil
Water 800 gil
Immobilize 600 gil
Disable 600 gil
Break 900 gil
Reflect 800 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Shell 300 gil
Silence 400 gil
Dark 500 gil
Gambit Targets
---------------------------- ----------------------------------
Ally: any 50 gil Ally Status = Sleep 50 gil
Ally: party leader 50 gil Ally Status = Confuse 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Foe: any 50 gil
Ally: HP <60% 50 gil Foe: targeting leader 100 gil
Ally: HP <50% 50 gil Foe: targeting self 100 gil
Ally: HP <40% 50 gil Foe: targeting ally 100 gil
Ally: HP <30% 50 gil Foe: HP = 100% 50 gil
Ally: HP <20% 50 gil Foe: HP => 70% 50 gil
Ally: MP <80% 50 gil Foe: HP => 50% 50 gil
Ally: MP <70% 50 gil Foe: HP => 30% 50 gil
Ally: MP <60% 50 gil Foe: status = Sleep 50 gil
Ally: MP <50% 50 gil Foe: status = Oil 50 gil
Ally: MP <40% 50 gil Foe: status = Disable 50 gil
Ally: MP <30% 50 gil Foe: status = Immobilize 50 gil
Ally: MP <20% 50 gil Foe: status = Reflect 50 gil
Foe: Flying 100 gil Foe: status = HP Critical 50 gil
Self 50 gil
Talk to Wayward Bangaa and he will give the following options:
o Out West
o Back East
If you choose Back East, you will be told that that direction is
heading back to Rabanastre. If you head west, you are going to the
correct direction i.e. via the Yensan Sandsea. The sandsea makes the
desert look like a sandbox and it is very easy to lose your way.
The east route will lead to the Windtrace Dunes while the west route
leads to Ogir-Yensa Sandsea.
Below is the map of Dalmasca Westand
_ Corridor -- Wyrm's
/ of Sand Nest (Block)
/ \
Ogrie The Windtrace The \
Yensa ---- Western -- Dunes -- Midfault -- Galtea -Rabanastre*
Sandsea * Divide \ | Downs
[GC][IS] \ \__ |
\___________ Shimmering
Horizons___
/ \
Zertinan Giza Plains*
Caverns*
[GC] Gate Crystal
[IS] Item Shop
Your current objective is head for Ogrie-Yensa Sandsea, which is west
from The Western Divide. You will be revisiting the Dalmasca Westersand
later. Get some equipment for Penelo if you haven't gotten and use
her LP in such a way, that you will enable her to gain a Mist
Quickening and some licenses to equip decent armor.
Make your way towards west...
----------------------------------------------------------------------
[W-023]
Ogrie-Yensa Sandsea
----------------------------------------------------------------------
ffxii_0223
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Vossler (Guest)
Recommended Level: 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Ogrie-Yensa Sandsea)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies
```````````````````````````````````````````````````````````````
Alraune
LV 10 HP: 615 LP: 1 Weak vs. Wind
LV 11 HP: 670 LP: 1
LV 12 HP: 682 LP: 1
LV 13 HP: 694 LP: 1
LV 14 HP: 966 LP: 1
Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
Succulent Fruit
```````````````````````````````````````````````````````````````
Danbania (friendly)
LV 10 HP: 966 LP: 1 Weak vs. Lightning
LV 11 HP: 977 LP: 1
LV 12 HP: 988 LP: 1
LV 13 HP: 999 LP: 1
LV 14 HP: 1159 LP: 1
Drop/Steal: Bacchus' Wine, Echo Herbs, Fish Scale, Water Mote,
Water Stone
```````````````````````````````````````````````````````````````
Speartongue
LV 11 HP: 1095 LP: 1 Weak vs. Fire
LV 13 HP: 1738 LP: 1
Drop/Steal: Horn, Water Stone
```````````````````````````````````````````````````````````````
Urutan-Yensa
LV 12 HP: 702 LP: 1 Weak vs. Wind
LV 13 HP: 710 LP: 1
LV 14 HP: 718 LP: 1
Drop/Steal: Earth Magicite, Dark Mote, Gil, Yensa Fin, Potion
```````````````````````````````````````````````````````````````
Wyvern
LV 14 HP: 1493 LP: 2 Weak vs. Water
Drop/Steal: Fire Stone, Crooked Fang
```````````````````````````````````````````````````````````````
Yensa
LV 14 HP: 1021 LP: 1 Weak vs. Wind
Drop/Steal: Earth Stone, Gold Needle, Yensa Fin, Yensa Scale,
Pisces Gem
```````````````````````````````````````````````````````````````
Salamand Entite (friendly)
LV 45 HP: 48042 LP: 7 Weak vs. Water
Drop/Steal: Fire Crystal, Electrum, Ether, Salamand Halcyon,
Feystone
```````````````````````````````````````````````````````````````
Rare Game:
Pineapple (48), Urutan Exile (80)
Platform 1 - East Tanks
-----------------------------------------------------------------------
Enemies: Alraune
-----------------------------------------------------------------------
Like the Lhusu Mines, there are some bloody traps which can only be
detected if your character has Libra being casted. Make sure someone is
equipped with the Bangle or cast Libra for each character every 5
minutes to ensure you have Libra on.
Move forward and there will be a cutscene and explaining that you need
to head west to reach the late King's tomb...
Move up the stairs and walk around the circle ring. You will encounter
Alraune along the way and they will occassionally drop an item called
Succulent Fruit, which could fetch you 363 gil per one fruit. These are
the monsters that you will encounter in this. After passing 3 circle
pathway, you will be able to reach the next area...
Platform 1 - Refinery
-----------------------------------------------------------------------
Enemies: Alraune, Urutan-Yensa, Pineapple*
-----------------------------------------------------------------------
There will be a cutscene between your party and you will meet Vossler,
which is eventually by a FMV scene... Once the FMV scene is over,
Vossler will rejoin your party as Guest.
On the rings, you will encounter Alraune. The ring on the right has a
stairs leading downstairs which will lead you to fight Urutun-Yensas
on the sand path. On the left ring of the area, there is a ledge that
leads an Urn containing the map of Ogrie-Yensa Sandsea. Make sure you
grab it. Below is the map of the whole area.
Primary Tank________
Complex___ East Junction [C]
/ | |
Platform 2 Central Platform 1
[A]---- Refinery ---- Junction--- Refinery ____ East Stands
\ [D] /
\ Platform 1
\_ South Tanks
South __/
____ Tank Approach
Exit ___ Yensa
[B] Border Tunnel
[GC][IS]
[A] Nam-Yensa Sandsea - The Sandscale Bank
[B] Nam-Yensa Sandsea - Agur Hill
[C] Zertinan Caverns - Canopy of Clay
[D] Zertinan Caverns - The Balamka Fruit
[GC] Gate Crystal
[IS] Item Shop
Move down the left circle path and head towards the structure that is
the north. Aboard the structure, there is a bunch of Urutan-Yensa
hovering eliminate them all. There is a chest in the high platform of
these structure. Head left and it will be split into 3 rings. The left
ring leads to South Tank Approach, the middle leads to Central Junction
while the one on the right leads to the East Junction.
Head to the East Junction first.
East Junction
-----------------------------------------------------------------------
Enemies: Urutan-Yensa, Speartongue, Danbania, Alraune, Wyvern, Yensa
-----------------------------------------------------------------------
On the elevated platforms, you will fight Urtan-Yensa. If you head down
the east path from the platform, you will encounter a new enemy -
Speartongue and these enemies are weak against Fire and Danbania. There
is a treasure pot in the area. Exit [C] leads to Zertinan Cavern, which
you will be visiting it later. Hence ignore for the time being as the
monsters there will be too much for your party to handle at the current
stage.
The Y-Junction at the northeast region will lead another treasure pots
at the dead end where you will encounter Alraune along the way. Beware
of the traps that are setup along the pathway. Occassionally, you will
encounter a Wyvern hovering in the sky. Use Water Magicks to lure to
the ground for you to fight it.
At the left grounded, you will encounter Yensa (big fish) along with
Urutan-Yensa. Defeat all of them. Heal when your party's HP got below
60% and cast Cura (so you can heal all characters at the same time).
Head northwest and you will should find the exit path leading to the
Primary Tank Complex
Primary Tank Complex
-----------------------------------------------------------------------
Enemies: Urutan-Yensa, Salamand Entite
-----------------------------------------------------------------------
In my opinion, the area looks like a beehive to me. The southwest area
leads to a trap and a chest behind the crates. Along the main pathway,
you will encounter Urutan-Yensas. There are a total of 10 compartments.
Run if you saw an gigantic fireball - Salamand Entite which has around
40000 HP and it will take at least 5 perfect Mist Quickenings to defeat
it. Run away from it and you should be able to do so considering it is
slow in movement.
The exit of this area is in the southwest. At the loop at the southwest
end it will split into 2 paths. The west one leads to the Platform 2
- Refinery while the path on the right leads to the Central Junction.
Take the left path first.
Platform 2 - Refinery
------------------------------------------------------------------------
Enemies: Alraune, Urutan-Yensa, Danbania, Urutan Exile*
------------------------------------------------------------------------
At the northwest end of the area, you will find 3 platforms infested
with Alraunes and some treasure pots. Grab them all before heading
eastwards. Head south down the ring pathway until the path split to
2 paths. Take the the pathway that is heading right.
o----------------------------------------------------------------------o
| Nam-Yensa Sandsea - The Sandscale Bank |
| Along the ring-shaped pathways, you will encounter Urutan-Yensa as |
| usual and make sure you have Libra on at all times as the traps can |
| deal tremendous amount of damage. Go down the stairs on left and you |
| will find a chest along with some Danbania. Attack one of them & both|
| will become enemy status. If you exit via that area, it will lead to |
| Nam-Yensa Sandsea - The Sandscale Bank. At that area, use the Save |
| Crystal and talk to the Sandsea Moogle. Return back to the Platform |
| 2 - Refinery. |
o----------------------------------------------------------------------o
I would prefer the east route via Yensa Border Tunnel a better approach
as you will find a Gate Crystal along with a shop where you can
sell your loot. But make sure you talk to moogle or you will need to
make a big walkabout in the later part...
Central Junction
-----------------------------------------------------------------------
Enemies: Urutan-Yensa, Alraune, Salamand Entite, Speartongue
-----------------------------------------------------------------------
In the northwest area is blocked by the dangerous Salamand Entite, so
avoid that area for the time being. Along the platform walkway, you
will encounter either the Urutan-Yensa or the Alraune.
In the northeast area, you will encounter Speartongue again. Roast
them with Fire. Near the shores, you will encounter the friendly
Danbania again. Shock them with Thunder. The cave in the northeast will
lead to Zertinan Caverns. Ignore going there for the time being. The
path leading towards is also sealed off by another Salamand Entite.
Return back to the Refinery. Take the path heading southeast which will
leads to Platform 1 - South Tanks.
Platform 1 - South Tanks
-----------------------------------------------------------------------
Enemies: Urutan-Yensa, Alraune, Wyvern
-----------------------------------------------------------------------
Along the pathway you will find treasure pot and Urutan-Yensa guarding
that vicinity. At eastern most end of the lobs, you will find a
platform containing chests guarded by a bunch of Alraune and a Wyvern
hovering in the skies. The extreme ring on the right has a gateway that
leads to the Platform 1 - Refinery. The 2nd ring has a southeast path
that leads to the South Tank Approach.
South Tank Approach
-----------------------------------------------------------------------
Enemies: Urutan-Yensa, Danbania
-----------------------------------------------------------------------
You will encounter more Urutan-Yensa along the walkway. Go down the
stairs and you will find some friendly Danbania at the shoreline. Exit
via the cave and you will reach the Yensa Border Tunnel.
Yensa Border Tunnel
----------------------
There is a Gate Crystal where you can save your game. Use it. You will
find Dyce there (a shopping merchant).
Dyce
Accessories Items
----------------------------- -------------------------------
Leather Gorget 1500 gil Potion 70 gil
Rose Corsage 800 gil Antidote 50 gil
Amber Armlet 6600 gil Eye Drops 50 gil
Sash 500 gil Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Magicks & Tecknicks
-----------------------------
Raise 1900 gil
Cura 1500 gil
Vox 300 gil
Stona 800 gil
Water 800 gil
Immobilize 600 gil
Disable 600 gil
Break 900 gil
Reflect 800 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Shell 300 gil
Sleep 700 gil
Oil 600 gil
Silence 400 gil
Dark 500 gil
If you exit via the this area towards left, you will also end up at
the Nam-Yensa Sandsea - Augur Hill.
-----------------------------------------------------------------------
[W-024]
Nam-Yensa Sandsea
----------------------------------------------------------------------
ffxii_0224
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Vossler (Guest)
Recommended Level: 22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Eksir Berries x1
Loot: -
Gil: -
Equipment: -
Key Items: Map (Nam-Yensa Sandsea)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies
```````````````````````````````````````````````````````````````
Alraune
LV 12 HP: 670 LP: 1 Weak vs. Wind
LV 13 HP: 682 LP: 1
LV 14 HP: 694 LP: 1
Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
Succulent Fruit
```````````````````````````````````````````````````````````````
Danbania (friendly)
LV 10 HP: 966 LP: 1 Weak vs. Lightning
LV 11 HP: 977 LP: 1
LV 12 HP: 988 LP: 1
LV 13 HP: 999 LP: 1
Drop/Steal: Bacchus' Wine, Echo Herbs, Fish Scale, Water Mote,
Water Stone
```````````````````````````````````````````````````````````````
Urutan-Yensa
LV 13 HP: 702 LP: 1 Weak vs. Wind
LV 14 HP: 710 LP: 1
LV 15 HP: 718 LP: 1
Drop/Steal: Dark Mote, Gil, Pebble, Yensa Fin, Earth Magicite,
Potion, Echo Herbs, Pheonix Down
```````````````````````````````````````````````````````````````
Yensa
LV 15 HP: 1010 LP: 1 Weak vs. Wind
LV 16 HP: 1021 LP: 1
LV 17 HP: 1032 LP: 1
Drop/Steal: Earth Stone, Gold Needle, Yensa Fin, Yensa Scale
```````````````````````````````````````````````````````````````
Axebeak
LV 13 HP: 922 LP: 1 Weak vs. Water
LV 14 HP: 938 LP: 1
LV 15 HP: 954 LP: 1
Drop/Steal: Alarm Clock, Fire Stone, Small Feather, Warp Mote,
Rainbow Egg, Vega
```````````````````````````````````````````````````````````````
Bagoly
LV 14 HP: 1010 LP: 1 Weak vs. Earth
LV 15 HP: 1120 LP: 1
LV 16 HP: 1230 LP: 1
Drop/Steal: Echo Herbs, Large Feather, Wind Stone, Bent Staff
```````````````````````````````````````````````````````````````
Bull Danbania (friendly)
LV 12 HP: 1159 LP: 1 Weak vs. Lightning
LV 13 HP: 1170 LP: 1
Drop/Steal: Bacchus' Wine, Echo Herbs, Fish Scale, Water Mote,
Water Stone
```````````````````````````````````````````````````````````````
Bull Yensa
LV 18 HP: 1234 LP: 1 Weak vs. Wind
Drop/Steal: Earth Stone, Gold Needle, Yensa Fin, Yensa Scale
```````````````````````````````````````````````````````````````
Wyvern
LV 16 HP: 1493 LP: 2 Weak vs. Water
LV 17 HP: 1603 LP: 2
LV 18 HP: 1713 LP: 2
Drop/Steal: Crooked Fang, Fire Stone, Pebble
```````````````````````````````````````````````````````````````
Rare Game:
Megabomb (50)
Before we continue, here is an ASCII map of the area to assist you.
~-~-~-~-~-~-~-~-~-~
Nam-Yensa Sandsea
~-~-~-~-~-~-~-~-~-~
The
Sandscale -- [A]
___ Bank [SC]
Simoon The Urutan-Yensa
Bluff Sea
/ |
/ _______Withering Shores__
Trail of Demesne [E] Augur Hill --- [B]
[D] _ Fading __ of the ________ Yellow _____/
Warmth Sandqueen Sands [C]
[A] Ogir-Yensa Sandsea/ Platform 2 - Refinery
[B] Ogir-Yensa Sandsea/ Yensa Border Tunnel
[C] Zertinan Caverns/ Darkened Wharf
[D] Tomb of Raithwall
[E] Zertinan Caverns
[SC] Save Crystal
Augur Hill
----------------------------------------------------------------------
Enemies: Urutan-Yensa, Yensa, Bagoly
----------------------------------------------------------------------
The enemies will start to get tougher as your party gets to higher
levels. In the front area of slopes, you encounter mainly Urutan-Yensa
where you can chain for Earth Stones. Please take note that there are
2 versions of these enemies. The first version is one equipped with a
crossbow and it can attack you from far. Beware of those that carry a
sword as it can unleash an attack - Tri-Attack that can does around
190~300 HP damage. So watch out for it. There are also traps within
this area. So make sure someone is equipped with Bangle or ensure that
Libra is being cast at all times. Towards southwest end of the area,
you will encounter Bagoly, a stronger version of Urstix and it can
be tough if you don't handle it well. Do not head left towards to
next area. Instead go up the bridge and you will encounter Yensa (
unlike Dabania, they are unfriendly and larger in size). Along the
bridge area, you should be able to locate an Urn. Examine it and pick
up the map for this area. Exit the area via the northwest exit.
Withering Shores
----------------------------------------------------------------------
Enemies: Urutan-Yensa, Urutan-Eater (event), Danbania
----------------------------------------------------------------------
In the middle of the battle, you will find Urutan-Yensa battling a
gigantic turtle - Urutan-Eater, which will only appear if you talked
to the Sandsea Moogle at The Sandscale Bank area. Below is the stats
of the tortoise...
________________________________________________________________
Urutan-Eater LV 16 HP: 8015
________________________________________________________________
Attacks: Ram, Stomp, Sonic Spin, Water
You will find 4 Urutan-Yensa attacking it and helping you in
this battle only. However, they WILL attack you after you have
assist them in destroying the turtle. A trick for an easy
victory is to switch to your characters that has full MP (i.e.
able to use Mist Quickening) before you approach it. Just
unleash a Mist combo and you will be able to defeat easily.
Steal: Aries Gem
LP: 8
________________________________________________________________
Exit this area via the north exit.
The Urutan-Yensa Sea
----------------------------------------------------------------------
Enemies: Urutan-Yensa, Alraune
----------------------------------------------------------------------
You will encounter Urutan-Yensa in the southern end of the area &
Alraune in the upper region. Just slice them apart and exit the area
via the north exit.
The Sandscale Bank
-------------------
Talk to sandsea moogle and it will say that you have helped the
Urutan-Yensa to defeat the Urutan-Eater... Exit the area and return
back to Ogir-Yensa Sandsea - Platform 2 - Refinery. Go up the stairs
and it will trigger a cutscene. Return back to The Sandscale Bank &
it will trigger another cutscene... After the events are over, there
will be a Rogue Uruta Flower on the ground. Examine it and you will
get Eksir Berries, an item that causes Dark elemental damage. Use the
Save Crystal and save your game. Go back to the Augur Hill and this
time, take the west exit to Yellow Sands.
Yellow Sands
----------------------------------------------------------------------
Enemies: Bagoly, Urutan-Yensa, Yensa, Dabania (friendly), Axebeak
----------------------------------------------------------------------
You will fight a new enemy here - Axebeak. Treat them as an upgraded
version of Cockatrice. But they should not pose much a problem. Heal
when your characters' HP gets too low. The southwest exit leads to the
Zertinan Caverns. Avoid there for the time being as the enemies are
too tough for your current party's strength to handle at the moment.
The exit of the area is at the west area where you need to go pass
the ring-shaped structure to get to Demesne of the Sandqueen.
Demesne of the Sandqueen
----------------------------------------------------------------------
Enemies: Urutan-Yensa, Danbania (friendly), Yensa, Axebeak, Bull Yensa,
Megabomb*
----------------------------------------------------------------------
You can enter this area via 2 areas - Yellow Sands or the Withering
Shores. In the giant sandy area between the ring structures, you will
encounter * a lot* of Urutan-Yensa and Danbania if you move close to
shores. Head westwards and you will find a long wooden plank where
you will encounter more Urutan-Yensa and Yensa sprouting from the
shores. At the end of the planks there is a random chest. In the area
near the exit to the area, you will encounter more Axebeaks. Just
defeat them and proceed.
Trail of Fading Warmth
----------------------------------------------------------------------
Enemies: Urutan-Yensa, Axebeak
----------------------------------------------------------------------
On the first platform, there are some Urutan-Yensa lurking around.
Move across the wooden bridge and you will find Axebeaks. Defeat them
and move along the wooden bridge. You wil face some Urutan-Yensa
again. The northeast path will leads to the Simoon Bluff. Enter the
cave.
Simoon Bluff
----------------------------------------------------------------------
Enemies: Bagoly, Axebeak, Bull Danbania, Danbania, Wyvern*
----------------------------------------------------------------------
At the front of the area, there are 4 bloody traps which will be
sufficient to kill you if your party is low on HP. Switch out all
characters except for the one with the bangle. Exit the area via the
left path. There *should* be sufficient space for you to walk through.
Once on the sandy path, you will face a couple of Bagolys. Defeat
them. If you move up the ring structures, head to the ring at the
extreme right hand corner, you will find treasure pots along the
walkway. Pick them up. Return back to the sandy path and you will
find 2 chests at the vicinity. Destroy the Bagoly and move up the
slope. You will find more Axebeak rolling on the sand.
Before proceeding to the rear end of this area, make sure you have
switch your character's weapons to range weapons such as bows and
guns if you intend to defeat the Mark.
Move across the sandy area and you will find more Bagoly there. If
you have talk to Sherrel (the petitioner for the Wyvern Lord), you
will meet that Mark there.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.7 - Wyvern Lord
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Wyvern Lord LV ?? HP: 19,000+
________________________________________________________________
Attacks: Ram, Gust, Aero
The Wyvern Lord is flying creature and weak against Earth
attack. It has a lot of HP and has very strong attacks. I will
not recommend you to fight it unless you got the Level 2
Quickening for your 6 characters. The Wyvern Lord's Ram does
around 300+ HP to one character and Aero does wind-elemental
damage to all characters for around 200+ each. Make use of a Mist
combo to get rid of the Bagoly in this region so that you can
focus on the Mark itself. Please note melee weapons such as
spears and swords cannot harm the boss unless you are using
range weapons like guns and bows. Heal with Hi-Potions if your
character's HP drops to red zone and you will be fine...
Steal: Yensa Scale, Crooked Fang
LP: 8
________________________________________________________________
Make sure your party is full healed before you return back to the
previous as all enemies will revived and you will have to battle
them again. Having the Ancient Swords helps a lot as it deals
decent damage and causes petrification.
Make your way back to the Trail of Fading Warmth
* The Wyvern will appear only after you have defeat the Wyvern
Lord
Trail of Fading Warmth
----------------------------------------------------------------------
Enemies: Urutan-Yensa, Axebeak
----------------------------------------------------------------------
You will fight Urutan-Yensas as usual. Continue to head northwards
and you will meet Dyce (who is riding a Chocobo) and he sell items.
Dyce
Weapons Accessories
----------------------------- -------------------------------
Capella 1400 gil Rose Corsage 800 gil
Killer Bow 2000 gil Amber Armlet 6600 gil
Sash 500 gil
Argyle Armlet 800 gil
Ammunition Items
----------------------------- -------------------------------
Onion Arrows 100 gil Potion 70 gil
Onion Bolts 100 gil Antidote 50 gil
Onion Shot 100 gil Eye Drops 50 gil
Onion Bombs 100 gil Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Magicks & Tecknicks
------------------------------
Raise 1900 gil Break 900 gil
Cura 1500 gil Reflect 800 gil
Vox 300 gil Blind 200 gil
Stona 800 gil Protect 200 gil
Water 800 gil Poison 500 gil
Immobilize 600 gil Shell 300 gil
Disable 600 gil Sleep 700 gil
Oil 600 gil Silence 400 gil
Dark 500 gil
Purchase the Arcane magick - Dark if you haven't done so as the
upcoming boss is weak against Dark magick. Make sure you have at
least 3 ammunition as it is very useful against flying enemies.
After the bridge, you will encounter no enemies there. Make some
purchases. Exit to the next area and you will be prompt to save your
game. Choose to do so.
----------------------------------------------------------------------
[W-025]
Tomb of King Raithwall
----------------------------------------------------------------------
ffxii_0225
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Vossler (Guest)
Recommended Level: 24~25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Elixir x2, Gold Needle x1, Phoenix Down x1
Loot: -
Gil: -
Equipment: Dawn Shard x1
Key Items: Map (Tomb of King Raithwall), Dawn Shard
Esper: Belias
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies
```````````````````````````````````````````````````````````````
Lesser Chimera
LV 15 HP: 1014 LP: 1 Weak vs. Water
LV 16 HP: 1030 LP: 1
LV 17 HP: 1046 LP: 1
LV 18 HP: 1062 LP: 1
Drop/Steal: Fire Stone, Gold Needle, Handkerchief, Hi-Potion,
Small Feather, Taurus Gem
```````````````````````````````````````````````````````````````
Lich
LV 18 HP: 1158 LP: 1 Weak vs. Holy
LV 19 HP: 1164 LP: 1
LV 20 HP: 1180 LP: 1
Drop/Steal: Aero Mote, Dark Stone, Glass Jewel, Phoenix Down
```````````````````````````````````````````````````````````````
Ragoh
LV 16 HP: 1400 LP: 1 Weak vs. Wind
LV 17 HP: 1420 LP: 1
LV 18 HP: 1440 LP: 1
Drop/Steal: Earth Stone, Eye Drops, Winged Helm, Solid Stone
```````````````````````````````````````````````````````````````
Seeker
LV 15 HP: 773 LP: 1 Weak vs. Earth
LV 16 HP: 789 LP: 1
Drop/Steal: Antidote, Bat Fang, Blood Sword, Crooked Fang,
Smelling Salts, Taurus Gem, Wind Stone, Bat Wing
```````````````````````````````````````````````````````````````
Tallow
LV 16 HP: 1303 LP: 1 Weak vs. Water
LV 17 HP: 1317 LP: 1
Drop/Steal: Broadaxe, Echo Herbs, Fire Stone, Green Liquid
```````````````````````````````````````````````````````````````
Zombie
LV 16 HP: 869 LP: 1 Weak vs. Holy
LV 17 HP: 875 LP: 1
LV 18 HP: 881 LP: 1
Drop/Steal: Alarm Clock, Antidote, Eye Drops, Kilimweave Shirt,
Buckler, Foul Flesh
```````````````````````````````````````````````````````````````
Zombie Mage
LV 16 HP: 960 LP: 1 Weak vs. Holy
LV 17 HP: 966 LP: 1
LV 18 HP: 972 LP: 1
Drop/Steal: Balance Mote, Teleport Stone, Dark Stone, Foul
Flesh
```````````````````````````````````````````````````````````````
Lost Soul
LV 17 HP: 966 LP: 1 Weak vs. Holy
LV 18 HP: 980 LP: 1
Drop/Steal: Bone Fragment, Dark Stone, Teleport Stone, Blazer
Gloves
```````````````````````````````````````````````````````````````
Skull Warrior
LV 17 HP: 872 LP: 1 Weak vs. Holy
LV 18 HP: 882 LP: 1
Drop/Steal: Bone Fragment, Dark Stone, Teleport Stone, Blazer
Gloves, Broken Spear
```````````````````````````````````````````````````````````````
Rare Game:
Cultsworn Lich (22)
The Valley of Dead
-------------------
There will be some FMV scenes and you have finally arrive at the late
king's tomb. Your party will have all their HP/MP fully restored.
Set up the following Gambits:
o Foe: flying -> Dark
Move down the walkway and you will be attacked by a flying boss -
Garuda!
________________________________________________________________
Garuda LV ?? HP: 6800+
________________________________________________________________
Type: Flying
Attacks: Enrage, Attack x3
As the Garuda is a flying creature, you need to have range
weapons such as guns and bows in order to attack it with the
Attack command. If you do not have such equipment, you have to
rely on spells or using Mist Quickening for a quick victory.
If you have Arcane magick - Dark, it is very useful to unleash
it as it works wonders against the boss. You will find Vossler
using the Telekinesis technick. Cast Cura when all your
character's HP fall below 300. The battle will be pretty
automatic if you set the Gambits that I mentioned earlier...
For a fancy finish, unleash a Mist Combo...
Steal: Gold Needle, Giant Feather
LP: 11
________________________________________________________________
After the battle is over, you will get a cutscene of that the ancient
device stir. This is follow by some scenes. You will find Dyce there
too... Has he been following you? Talk to him and he will sell you
some items:
Dyce
Weapons Armor
----------------------------- -------------------------------
Zwill Blade 1700 gil Horned Hat 700 gil
Cherry Staff 800 gil Ringmail 700 gil
Killer Bow 2000 gil Calot Hat 700 gil
Spear 2200 gil Shepherd's Bolero 700 gil
Handaxe 2200 gil Iron Helm 1400 gil
Chopper 2200 gil Iron Armor 1400 gil
Cypress Pole 2000 gil Bronze Shield 1200 gil
Mace 1800 gil Balaclava 1000 gil
Ancient Sword 2400 gil Windbreaker 1000 gil
Vega 2400 gil Wizard's Hat 1000 gil
Longbow 3000 gil Wizard's Robes 1000 gil
Wizard's Staff 1500 gil Barbut 1900 gil
Rod 1500 gil Linen Cuirass 1900 gil
Iron Hammer 3300 gil Round Shield 1600 gil
Bronze Maze 3000 gil Soldier's Cap 1400 gil
Heavy Coat 1400 gil
Lambent Hat 1400 gil
Chanter's Djellaba 1400 gil
Accessories Items
----------------------------- -------------------------------
Rose Corsage 800 gil Potion 70 gil
Amber Armlet 6600 gil Antidote 50 gil
Sash 500 gil Eye Drops 50 gil
Argyle Armlet 600 gil Phoenix Down 250 gil
Blazer Gloves 3200 gil Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Magicks & Technicks
------------------------------
Dark 500 gil Raise 1900 gil
Vox 300 gil Cura 1500 gil
Silence 400 gil Warp 1700 gil
Stona 800 gil Bleed 1100 gil
Break 900 gil Berserk 1000 gil
Reflect 800 gil Aero 1200 gil
Water 800 gil Balance 1500 gil
Sleep 700 gil
Oil 600 gil
Get the Argyle Armlet and equipped for all 3 characters. Make sure
you also got the license. Get at least LV 2 Mist Quickenings for
the 3 participating characters. If you want to defeat the first
Demon Wall which is possible you have 2 characters with LV3 Mist
Quickenings...
Get some Handkerchiefs as well. You will also need it too. Cast
Protect and Shell on all characters. Go to the Gate Crystal and save
your game before you head down to the tomb.
Hall of the Destroyer
--------------------------
Examine the Way Stone. Choose the top option (touch the device) and
your party will enter the Tomb of Raithwall. You examine this way
stone at the rear to get back. There is a cutscene upon you first
enter the tomb.. The way stone in front will give you the following
options:
o Read The Inscription
"With godscraft armed, guard we his tomb. Diad stirred, come they
one unto the other"
o Touch the Device
o Do Nothing
There is nothing you can do at the moment. Head down the stairs and
there will be some cutscene and you will have to fight the Demon Wall!
________________________________________________________________
Demon Wall LV ?? HP: 23000+
________________________________________________________________
Type: Demon
Attacks: Doom, Blindga, Attack, Silence, Sleep, Telega, Chain
Magick
Status: Reflect, Haste, Bravery, Faith
For those who do not have the Mist Quickening Rank 3, it will
definitely pose a huge problem for you. The boss has pretty
strong attacks and has Haste and Reflect casted on it.
Immediately unleash your level 3 Mist Quickenings and hopefully
you can get at least 12 to 15 hit combo and you will be able to
defeat it. Note that the rewards are very good too for defeating
it...
It is not a compulsory battle to fight it but I recommend you
to defeat it so that you can utilise the way stone and get to
use the Gate Crystal outside. It also offers a great deal of
LP for defeating it.
Steal: Gold Needle, Quality Stone, Solid Stone,
LP: 30
________________________________________________________________
For those who defeat it...
You will see a Hidden Jewel at the wall where the Demon Wall used to
stand. Ignore that for the time being. Go back to the The Valley of
Dead area and use the Gate Crystal to restore HP/MP.
Return back the tomb and go down the middle path and examine the
Ancient Door.
For those who run...
Run down the middle path and examine the Ancient Door at the end!
Hall of Sentinel
-------------------
There will be another scene and you have to fight another Demon Wall.
This time you cannot run away from it. For those who choose to run,
you got no choice other than bring it down.
Along the ledge of the walls, there are red orbs called Altar of
Contemplation and it will give you the following 3 options
o Read the Inscription
"Wakes It With The Flames. Follow it Their Shadow. Ne'er Straying"
o Touch the Brazier
o Do Nothing
Choose the 2nd option to halt the advance of the Demon Wall. If you
are unlucky, the orb may end up speeding the boss coming towards you
instead...
________________________________________________________________
Demon Wall LV ?? HP: 10500+
________________________________________________________________
Type: Demon
Attacks: Doom, Blindga, Attack, Silence, Sleep, Annul, Chain
Magick, Telega
The boss has the ability to use a couple of damaging attacks:-
o Doom - initates a countdown timer that causes an ally to be
KO'd when timer reaches zero.
o Blindga - causes Blind on all allies
o Annual - causes one ally to loses all his/her MP!
o Chain Magick -> Telega -> teleport one character away from
the battlefield.
Instead of making use of the red orbs to stop the boss. Move
forward towards the boss and use the Mist Quickening to finish
the battle fast. Compared to the other Demon Wall, this one is a
lot more easier... The boss has a lot of damaging attacks, hence
use Mist Quickening to finish it fast....
Steal: Gold Needle, Solid Stone, Quality Stone
LP: 9
________________________________________________________________
For those who have also defeat the previous Demon Wall, return back
to previous area and examine the Hidden Jewel. The pathway on the
left and right walkway will be elevated and you will be able to
access to a hidden area. Just keep on walking along the pathway
until you reach the Royal Passage. You will encounter Seekers and
Tallows there. Just defeat them and you will eventually find a chest
containing gil or if you are lucky, you will get the Demonsbane
sword. I recommend you to try it a few times as it is a good plus
early in the game.
Royal Passage
----------------------------------------------------------------------
Enemies: Seeker, Tallow
----------------------------------------------------------------------
There will be some scenes as you enter the next area. You will now
need to locate the Dawn Shard. In front of your members, there is 3
Way Stones. So far, only the one in the middle works. Your objective
is unlock the hidden passage that leads to the Dawn Shard. Below is
the map of area.
Northfall Passage
|
Chamber |
of First __ Cloister Royal __ Hall of __ Hall of __ Valley _[A]
Light of Flame Passage Sentinel Destroyer of the
| Dead
Southfall Passage [IS] [GC]
In order to head for the Cloister of Flame, you need to activate the
teleport circle at the Royal Passage. For those are in need of healing
or purchasing items, use the blue Way Stone to get to the first area
and use the yellow Way Stone to get to the rear area to exit the tomb.
This allows you to exit without fighting the 20,000 HP Demon Wall if
you haven't defeat it yet.
I will go for the Northfall Passage first.
Northfall Passage
----------------------------------------------------------------------
Enemies: Ragoh, Zombie, Lesser Chimera, Zombie Mage
----------------------------------------------------------------------
There are 2 entrances to the Northfall passage. You can use either one
of the exits. Make sure you have acquired Aero and Water spells as
they will be very useful. Throughout the area, you will find Ragnoh,
a big purplish pot-shaped monster that casts a random black magick.
Dispose it with Aero as it is weak against Wind. In this area, you
will also encounter Lesser Chimera, flush it with Water. If you
encounter Zombie, just attack with your normal attacks. In the middle
of the dungeon, there is a Northfall Pedestal and there is a Way Stone.
Examine the Northfall Pedestal and pick top option to activate it.
3 Zombie Mages will surround your party and you need to defeat them.
You can either go out of the mazy area by foot or use the Way Stone
to teleport to the Royal Passage. Make your way south and take one
of the exits that leads to the Southfall Passage.
Southfall Passage
----------------------------------------------------------------------
Enemies: Lesser Chimera, Lich, Ragnoh, Lost Soul, Skull Warrior,
Cultsworn Lich*
----------------------------------------------------------------------
The southfall passage is more dangerous than the Northfall area, you
will fight Ragnoh and Lesser Chimera. You will encounter Lich, a ghost
enemy that can teleport and it could cast a series of dangerous status
Spells (be prepared to use Eye Drops and Handkerchief). You will also
encounter Lost Soul and Skull Warrior. Beware of Bone Toss. You will
find the Southfall Pedestal, which is also in the middle of the area.
Examine and pick the top option. You will need to fight 3 Lichs.
Return back to the Royal Passage.
After opening all 3 pedestals, if you talk to Dyce again and he will
be selling the same items in addition with the following new armor
and magicks:
Armor:
---------------
Winged Helm 2500 gil
Chainmail 2500 gil
Magicks & Tecknicks
---------------------
Confuse 1400 gil
Regen 1900 gil
Use the Way Stone to get back to the Royal Passage. Use the Way Stone
to get to the Southfall Passage or Northfall Passage. There will be a
3-way path but on the map it shows as 2-way. The hidden path will
leads to a doorway to the Cloister of Flame
Cloister of Flame
--------------------
Once you first reached there, there will be scene between Fran and
Penelo. Walk down the edges of the stairways and there are 2 treasure
chests between the area containing a Gold Needle and an Elixir.
At the entrance way to Chamber of First Light, there is an Esper
standing in front of it and you will need to fight it without any
warning...
________________________________________________________________
Belias LV ?? HP: 15,000+
________________________________________________________________
Attacks: Saber, Attack, Firaja, Greater Barrier, Fire
The Esper has a lot of HP and it will take you a while to beat
it. It is weak against Water so make full use of it. It's
normal attack does around 150 ~ 200 HP to one ally and it will
cast Fire for its next few turn. This is followed by the Saber,
which will cause Oil status on all allies. Once its HP is below
50%, it will cast Greater Barrier, which will carries Protect
and Shell status. Afterwards, it will unleash Firaja which does
around 500 HP to all allies each (without Oil). Hence, make sure
you cure your characters off the Oil status or they will be
killed by the attack. Unleash Mist Quickening for the final
blow!
Steal: Ether, Aries Gem
LP: 15
_________________________________________________________________
Once the battle is over, you will get Esper Belias the Gigas to
your side! Search the sides of the area where you battle Belias and
you will find 2 chests and they contain a Phoenix Down and another
Elixir. Examine the ancient door.
Chamber of First Light
-------------------------
There is a Way Stone where you can't do anything about it. Make your
way up the stairs from the Way Stone and there will be some scenes.
After the scenes are over, you will get the key item - Dawn Shard.
Examine the Way Stone and you will be back at the Hall of Destroyer
and head eastwards to examine the yellow Way Stone to get out of the
tomb. Examine the Gate Crystal and save your game. Note that you
cannot not teleport elsewhere for this period. Head south...
There will be some FMV scenes....
----------------------------------------------------------------------
[W-026]
Airship Shiva - Azelas Vossler's Motive
----------------------------------------------------------------------
ffxii_0226
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Aboard the bridge, Ashe will hand over the Dawn Shard to Judge Ghis.
This is follow by some more scenes and your party will be brought
captive at Airship Shiva. Aboard the ship, there will be some scenes
and Fran become berserk... You will be forced to battle Vossler...
________________________________________________________________
Vossler LV ?? HP: 9000+
Imperial Swordsman A LV 17 HP: 845
Imperial Swordsman B LV 17 HP: 845
Imperial Swordsman C LV 17 HP: 845
________________________________________________________________
Attacks: Sword Strike, Enrage, Reflect
You will need to battle an friend and he is on the side of the
Empire. Vosseler has Shield and Haste cast on him. Defeat the
Imperial Swordsmen first. Then focus on attacking Vosseler.
Once his HP gets below 50%, he will cast Reflect which will
reflect any spell on him. Cast Protect on Vossler and all that
spells will be reflected on your party. If you have Fran in your
current party, she will in Berserk mode but you cannot control
her but she will deal double damage then usual. Once Vossler uses
Enrage, he will use a 3 sword combo that could deal around 400 HP
to one ally. Keep on all character's HP above 500 HP and you will
be fine. Finish off with Mist Quickening or summon your newly
acquired Esper...
Steal: Hi-Potion
LP: 33
_________________________________________________________________
There will be some more scenes and Shiva crash landed due to
overwhelming power of the Dawn Shard. Now you need to re-collect
back the Dawn Shard... This is followed by some more scenes. The
Imperial 8th Fleet is lost in the process...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[W-027] OPTIONAL
Rabanastre - Preparations for South
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ffxii_0227
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Warp Mote x1, Hi-Potion x5
Loot: Arcana x2, Teleport Stone x4, Electrum x1,
Bhurjeba Madhu x14
Gil: 1,000 gil, 1200 gil, 600 gil, 1200 gil, 1200 gil,
13,000 gil
Equipment: Longbow x1, Shell Shield x1, Heavy Coat x1,
Kilimweave Shirt or Shepherd's Bolero
Key Items: Ann's Letter, Merchant's Armband, Pilika's Diary,
Map (Dalmasca Westersand)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Royal City of Rabanastre - Muthru Bazaar
------------------------------------------
Your party will be back at Rabanastre and you need to find the Garif
and you need to head for Ozome Plains... You will need to go pass the
Giza Plains to get to land where Garif people leaves...
The shops are selling new staff. Make sure you check them out.
For who has defeated the Wyvern Lord, make sure talk to Sherral (the
Imperial Guard in the weapon shop) to collect your bounty
- 1,000 gil, 1x Longbow & 1x Shell Shield.
If you check the Notice Board at The Sandsea, you will find 2 more
Marks available for hunting - Enkledos and Croakadile. Accept both
hunts.
Visit the Clan Hall. Talk to Montblanc.
o You will get 1200 gil & Electrum for defeating the 1st Demon Wall
o You will get 600 gil & Warp Mote for defeating the 2nd Demon Wall
o You will get 2x Arcana and 2x Teleport Stones for gaining Esper
Belias
** Shopping List **
Miguelo's Sundries Amal's Weaponary
(East End) (East End)
----------------------------- -------------------------------
Potion 70 gil Broadsword 400 gil
Antidote 50 gil Dagger 200 gil
Eye Drops 50 gil Shortbow 500 gil
Phoenix Down 250 gil Altair 500 gil
Echo Herbs 50 gil Longsword 700 gil
Gold Needle 100 gil Mage Masher 700 gil
Alarm Clock 50 gil Silver Bow 1000 gil
Handkerchief 50 gil Iron Sword 1200 gil
Hi-Potion 210 gil Oak Staff 400 gil
Bacchus's Wine 120 gil Javelin 1400 gil
Smelling Salts 50 gil Assassin's Dagger 1400 gil
Capella 1400 gil
Oaken Pole 1300 gil
Aevis Killer 1500 gil
Zwill Blade 1700 gil
Cherry Staff 800 gil
Killer Bow 2000 gil
Spear 2200 gil
Handaxe 2200 gil
Chopper 2200 gil
Cypress Pole 2000 gil
Mace 1800 gil
Ancient Sword 2400 gil
Vega 2400 gil
Longbow 3000 gil
Wizard's Staff 1500 gil
Rod 1500 gil
Iron Hammer 3300 gil
Bronze Mace 3000 gil
Blood Sword 5000 gil
Partisan 3500 gil
Main Gauche 3500 gil
Battle Bamboo 3200 gil
Kotetsu 3800 gil
Bowgun 3800 gil
Sirius 4000 gil
Elfin Bow 4200 gil
Panamis's Protectives Yugri's Magicks
(East End) (East End)
------------------------------ --------------------------------
Leather Cap 100 gil Cure 200 gil
Leather Clothing 100 gil Poisona 200 gil
Cotton Cap 100 gil Blindna 200 gil
Cotton Shirt 100 gil Vox 300 gil
Headgear 200 gil Stona 800 gil
Chromed Leathers 200 gil Raise 1900 gil
Magick Curch 200 gil Cura 1500 gil
Light Woven Shirt 200 gil Regen 1900 gil
Leather Helm 500 gil Esuna 2800 gil
Leather Armor 500 gil Fire 200 gil
Esutcheon 300 gil Thunder 200 gil
Headguard 300 gil Blizzard 200 gil
Leather Breastplate 300 gil Water 800 gil
Pointy Hat 300 gil Aero 1200 gil
Silken Shirt 300 gil Slow 200 gil
Bronze Helm 700 gil Break 900 gil
Bronze Armor 700 gil Reflect 800 gil
Leather Shield 600 gil Warp 1700 gil
Leather Headgear 500 gil Bleed 1100 gil
Bronze Chesplate 500 gil Balance 1500 gil
Topkapi Hat 500 gil Immobilize 600 gil
Kilimweave Shirt 500 gil Disable 600 gil
Sallet 1000 gil Blind 200 gil
Scale Armor 1000 gil Protect 200 gil
Buckler 1000 gil Poison 500 gil
Horned Hat 700 gil Shell 300 gil
Ringmail 700 gil Silence 400 gil
Calot Hat 700 gil Sleep 700 gil
Shepherd's Bolero 700 gil Oil 600 gil
Iron Helm 1400 gil Dark 500 gil
Iron Armor 1400 gil Berserk 1000 gil
Bronze Shield 1200 gil Confuse 1400 gil
Balaclava 1000 gil Gravity 2800 gil
Windbreaker 1000 gil
Wizard's Hat 1000 gil
Wizard's Robes 1000 gil
Barbut 1900 gil
Linen Cuirass 1900 gil
Round Shield 1600 gil
Soldier's Cap 1400 gil
Heavy Coat 1400 gil
Lambent Hat 1400 gil
Chanter's Djellaba 1400 gil
Wing Helm 2500 gil
Chainmail 2500 gil
Green Beret 1900 gil
Survival Vest 1900 gil
Feathered Cap 1900 gil
Traveler's Vestment 1900 gil
Golden Helm 3200 gil
Golden Armor 3200 gil
Golden Shield 2100 gil
Batahn's Technicks Clan Provisioner*
(East End) (Muthru Bazaar)
------------------------------ ------------------------------------
Steal 1500 gil Teleport Stone 200 gil
Libra 500 gil Gyashl Greens 108 gil
First Aid 400 gil
Poach 7000 gil
Charge 1700 gil
Horology 2000 gil
Souleater 2000 gil
Traveler 6700 gil
Numerology 2048 gil
Shear 3600 gil
Achilles 8800 gil
Yamoora's Gambits
(North End)
Ally: any 50 gil Ally Status = Stop 50 gil
Ally: party leader 50 gil Ally Status = Sleep 50 gil
Ally: HP <100% 50 gil Ally Status = Confuse 50 gil
Ally: HP <90% 50 gil Ally Status = Reverse 50 gil
Ally: HP <80% 50 gil Ally Status = Slow 50 gil
Ally: HP <70% 50 gil Ally Status = Lure 50 gil
Ally: HP <60% 50 gil Ally Status = Reflect 50 gil
Ally: HP <50% 50 gil Ally Status = Berserk 50 gil
Ally: HP <40% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <30% 50 gil Ally: item AMT >= 10 100 gil
Ally: HP <20% 50 gil Foe: any 50 gil
Ally: HP <10% 50 gil Foe: targeting leader 100 gil
Ally: MP <100% 50 gil Foe: targeting self 100 gil
Ally: MP <90% 50 gil Foe: targeting ally 100 gil
Ally: MP <80% 50 gil Foe: furthest 50 gil
Ally: MP <70% 50 gil Foe: nearest 50 gil
Ally: MP <60% 50 gil Foe: HP >= 1,000 50 gil
Ally: MP <50% 50 gil Foe: HP >= 500 50 gil
Ally: MP <40% 50 gil Foe: HP < 1,000 50 gil
Ally: MP <30% 50 gil Foe: HP < 500 50 gil
Ally: MP <20% 50 gil Foe: HP = 100% 50 gil
Ally: MP <10% 50 gil Foe: HP => 70% 50 gil
Foe: undead 100 gil Foe: HP => 50% 50 gil
Foe: flying 100 gil Foe: HP => 30% 50 gil
Foe: character HP=100% 100 gil Foe: status = Sleep 50 gil
Foe: item AMT >= 10 100 gil Foe: status = Blind 50 gil
Self 50 gil Foe: status = Silence 50 gil
Foe: status = Oil 50 gil
Foe: status = Reverse 50 gil
Foe: status = Disable 50 gil
Foe: status = Immobilize 50 gil
Foe: status = Reflect 50 gil
Foe: status = HP Critical 50 gil
* You won't be able to purchase the items from this guy unless
you have talk to Montblanc in Clan Hall. The items sold will
also varies as it depends on your Clan Rank.
Before making your way to the Garif Village in the south, there are a
lot of grounds that you may want to do....
Revisiting Bhurjeba
~~~~~~~~~~~~~~~~~~~~
For those who are running low on gil, I suggest you revisit the Lhusu
Mines in Bhujerba and slaughter Skeletons for Bone Fragments. That
ground contains rather a fast way to get gil. Since you are on the way
to Bhujerba, it will be good to finish a hunt for a Mark there...
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.8 - Rocktoise
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
```````````````````````````````````````````````````````````````
Skeleton
LV 08 HP: 557 LP: 1 Weak vs. Holy
LV 09 HP: 563 LP: 1
LV 11 HP: 804 LP: 1
Drop/Steal: Bomb Fragment, Bronze Chestplate, Dark Sone, Echo
Herb, Iron Helm, Pebble
```````````````````````````````````````````````````````````````
Skull Defender
LV 08 HP: 476 LP: 1 Weak vs. Holy
LV 09 HP: 516 LP: 1
LV 11 HP: 708 LP: 1
Drop/Steal: Antidote, Bomb Fragment, Dark Stone, Iron Helm,
Pebble
```````````````````````````````````````````````````````````````
Slaven
LV 10 HP: 780 LP: 1 Weak vs. Wind
LV 11 HP: 802 LP: 1
Drop/Steal: Aevis Killer, Earth Stone, Eye Drops, Pebble,
Tanned Hide
```````````````````````````````````````````````````````````````
Steeling
LV 07 HP: 446 LP: 1 Weak vs. Earth
LV 08 HP: 462 LP: 1
Drop/Steal: Antidote, Armguard, Bat Fang, Eye Drops, Pebble,
Wind Stone
```````````````````````````````````````````````````````````````
First of all, you need to head for Khus Skygrounds. You will find a
moogle near the south exit. Talk to the moogle (Pilika) to accept the
hunt. Now go the Lhusu Mines. Go all the way to the place where Larsa
talks about the Manufactured Nethicite (Site 2) and you should find a
giant tortoise there.
________________________________________________________________
Rocktoise LV ?? HP: ???? (~18,000)
________________________________________________________________
Attacks: Sonic Turn, Stone Stomp, Haste
The boss has pretty strong defense. Its Sonic Turn does damage
to all allies that surround it. Stone Stomp does around 300 HP
to one ally. Use the Mist Quickening or you might want to summon
Belias to fight this battle. Just defeat it and you will get 8
LP for your rewards.
Steal: Potion, Turtle Shell, Aged Turtle Shell
LP: 8
________________________________________________________________
After you defeat the Mark, make your way out of the mines and talk to
Pilika for your reward - 1200 gil, Hi-Potion x2 & Heavy Coat. Your
Clan Rank should improve to Vanguard (if you have using the walkhrough
all the while...). Talk to Pilika again and pick the top option to get
his diary from Clio's Technicks. You will get the Merchant's Armband.
-----------------------------
o Pilika's Diary o
-----------------------------
Now make your way to Clio's Technicks at Miner's End. Examine the
bookshelf at the upper floor (the moogles are no longer blocking your
way). You should see a marker "Pilika's Diary". Pick it up. You will be
given to read it or abstain. Now make your way back to Pilika at Khus'
Skygrounds and you will be given 2 options. The reward will depends on
your options:
_______________________________________________
| Response | Reward |
|------------------------|----------------------|
| I have read it | Kilimweave Shirt |
| I have done nothing | Shepherd's Balero |
|________________________|______________________|
Telling Pilika that you have not read it is better option (but you can
read it behind its back!) Remember... It is rude to read someone's
diary...
-----------------------------
o Souls of Bhujerba o
-----------------------------
This optional quest can be done anytime after you have completed the
event at the Tomb of King Raithwell. Across Bhujerba, you will find
"bottles of spirits" called Bhujerba Madhu. There are a total of 14
bottles. You can sell this bottles to the residents in Bhujerba for
1000 gil. Hence, seize this opportunity to earn some gil. There are
You can collect 14 and only sell 13 at this point of time. Please
note that the 14th bottle can be sold after you have complete Antlion
Mark Hunt.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
No. Location
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1 Aerodome - From the entrance way, make your way westwards and
you will find a man in green pants. Search the lagguage
beside him
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2 Travica Way - Rithill's Protectives. Search the cabinet
from the right off the City Parijanah
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3 Travica Way - Tange's Arms. Go up the stairs off the City
Parijanah. Look for a red bottle near the display shelf for
it
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4 Travica Way - Mait's Magicks. Turn left and take the left
stairs. You will find a Bhujerba Guru there. Examine the
desk shelf near him
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
5 Travica Way - walkway leading to Miner's End. You will find
a boy talking to a man kneeling down. The bottle is just
next to them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
6 Khus Skygrounds - Go to the item shop there. Search for a
moogle sitting on a crate there. You will find the bottle
behind it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
7 Miner's End - Clio's Technicks. Go to the counter. Search the
west area off it. It is behind a Shop Clerk (moogle)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
8 Miner's End - Outside the Bashketi's Gambits. Search the
crates that is next to the red Bangaa
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
9 Miner's End - Bashketi's Gambits. Go up the first stairs on
the left. You will find the bottle on the bookshelf.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
10 Kaff Terrace - You will find the bottle on the ledges above
the sitting blue Seeq near the entrance.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
11 Lhusu Square - Go to the entranceway in front of the Mines.
There is a pond. Search for a bottle there.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
12 The Cloudborne - You will find it on the table in the middle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
13 The Staras Residence - From the entrance, you will find it
on crates next to the large antique shelves on the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
14 Cloudborne Row - Go down to the extreme southeast corner of
the area. Search the crates there. You may need to rotate
your camera to see it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Buyer Locations
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Aerodome The man with blue turban. Standing next another
male and near a blue Seeq
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rithill Talk to the old lady near the counter (Shop Clerk)
Protectives
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tange's Arms Talk to the female Bhujerban who is talking to a
male who is sitting.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mait's Magicks Talk to the male (Bhujerban Guru) who is standing
next to the southwest corner of the shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Khus Skygrounds Head west from the Item Shop there. You will find
a woman in pink there.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Clio's Talk to the moogle (Shop Clerk - dressed in blue)
Technicks that is standing on the red carpet in the middle
walkway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bashketi's Talk to the orange Seeq (Shop Clerk) found near
Gambits left stairs near the counter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Miner's End Go to the walkway leading to Kaff's Terrace. You
will find a gray Bangaa talking to a moogle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kaff's Terrace You will find the lady facing the skies. She is
located in between the north and middle fork paths.
She can buy 2 bottles. Exit and re-visit her to
sell the 2nd bottle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lhusu Square Talk to the miner sitting on the crates next to the
merchant.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cloudborne Talk to Magu (the orange Seeq) sitting in the
Tavern isolated cavern.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cloudborne Talk to the man (Cloudborne Patron) in front of the
Row doors leading to Cloudborne Tavern.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The Staras Talk to Niray. Please note that she won't accept it
Residence until you have found her brother - Yrlon (i.e.
complete the Antlion [Rank V] mark hunt)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Save the 13,000 gil. They are meant for buying something else.... Not
even a single penny.
Flight #1 From Bhujerba to Rabanastre
---------------------------------------
Return back to Rabanastre via the Aerodome. Choose to take the leisure
craft and pay 200 gil for it. There will be a cutscene. You will be
able to access to the transport aircraft. At the Observation Parlour,
you will find two shops and they sells the following:
Assistant Shop Keeper #1 Assistant Shop Keeper #2
------------------------- ---------------------------
Potion 70 gil Teleport Stone 200 gil
Hi-Potion 210 gil Gyashl Greens 102 gil
Phoenix Down 250 gil
Make your way to the Sky Saloon and talk to the Chief Stewardess at
the counter in northeast area and you will meet Rande there. Pick the
top option. After the conversation is over, you will get a key item's
Ann's Letter. For more details about this, please refer to the Side
Quest for more details. Talk to the Chief Stewardess again and pick
the top option to rest and return back to Rabanastre. At the Moogling
terminal at the westgate, talk to Sorbet and you will be able to
accept for White Mousse at the Garamsythe Waterway. Accept it.
Make your way to Clan Hall. Talk to Montblanc and you will get 3x
Hi-Potion & 2x Teleport Stone. You can also enquire about the hunt
for Mark Rank III - Gil Snapper. Now use the teleport crystal or
make your way on foot to Nalbina.
o--------------------------------------------------------------------o
| Nalbina Trigger Event |
o--------------------------------------------------------------------o
| The shops are selling the same items with the exception of Gambit |
| Shop, which sold the same items as the one in Rabanastre. All |
| Gambit Shops are selling the same items as the one in Rabanastre. |
| |
| Make your way to the walkway that was sealed off by the Imperial |
| Guards. There will be a cutscene between Gibbs, Deweg and an |
| onlooker - July. Talk to Gurdy the moogle at the Chocobo ranch and |
| hire a Chocobo for 800 gil. Use sprint and attempt to move pass |
| walkway. The guards will run away and you will be able to access |
| the Mosphorn Highwaste! July will thank you for your help |
| |
| Since you are on a Chocobo, ride through to the Mosphoran Highwaste|
| Move pass Southern Skirts and Summit Path. Search for a red border |
| there. Dismount your Chocobo by pressing Circle button. Talk to |
| the merchant (Luccio) & you be able to purchase Thief's Cuffs, an |
| excellent accessory if you want more loot and the Golden Amulet, |
| an accessory that doubles the amount of LP your characters gain. |
| Buy 1 Thief Cuffs and 2 Gold Amulets. Now use the Teleport Crystal |
| to teleport to Rabanastre or walk back if your party is strong... |
| |
o--------------------------------------------------------------------o
Rabanastre
-------------
Make your way to the Southern Plaza. You will find a Cartographer's
Guild in the northwest section of the area. You will be able to buy a
map for Dalmasca Westersand for 550 gil.
Now make some preparations and I recommend you to get Esuna and Gravity
magicks as they will provide you with some great help for your upcoming
challenges. As for equipment, I recommend you to get Feathered Cap and
Traveler's Vestment as the armor and headgear for your characters (they
cost cheaper than the Golden Helm and Armor). Get the Kotetsu katana
and give it to your strongest attacker. In my opinion, it is better than
Axe and Hammers as the damage rate is fixed and it has a higher combo
rate.
--------------------------
o Collecting Monographs o
--------------------------
There are something to do now... Go to the Muthru Bazaar. Along the
walkway where you find the Clan Provisioner, you will find Gatsly on
the right side of the path. Talk to him. Now talk to the Clan
Provisioner. Upon entering the shop screen, you will see the following
note appearing - "New bazaar goods have arrived". Search the Bazaar
Goods list and you will find a 18,000 gil Forgotten Gilmoire available
for purchase.
Upon buy it, you will get the Hunter's Monograph. Having a Monograph
helps to increase the rate of better drops when defeating a monster.
These is essential when you need to get some of the game's best
weapons and equipment.
Just fulfil the following requirements and talk to any shop. Once you
see the note "New bazaar goods have arrived", it means you have
fulfilled the requirement.
----------------------------------------------------------------------
Monograph What it does Cost
----------------------------------------------------------------------
Hunter Increases drop rate for Beasts/Avions 18,000 gil
(Talk to Gatsly at the Muthru Bazaar after you have completed the
Thextera Hunt)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Knight Increase drop rate from Giants & Insects 19,000 gil
(Talk to the merchants at any weapon shops for a total of 35 times)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Warmage Increase drop rate from Amorphs/Undead 20,000 gil
(Examine the hunt board for a total of 25 times)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mage Increase drop rate from Fiends 21,000 gil
(Talk to the merchants at any magick shops for a total of 30 times)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Scholar Increase drop rate from Constructs 22,000 gil
(Talk to the merchants at any armor shops for a total of 20 times)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dragoon Increase drop rate from Dragons/Plants 22,000 gil
(Examine the hunt board for a total of 50 times)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sage Increase drop rate from Elements 25,000 gil
(Talk any merchant for a total of 100 times - includes the 85 times
for the other monographs)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
It seems almost impossible to buy all Monographs at one shot. I will
recommend you to get the Hunter and Warmage's Monograph first. So go
out there and earn some gil first! You can earn a lot of gil in a
short period by fighting in Lhusu Mines (get the Hunter and Warmage
monographs first). With the Thief Cuffs, you should be able to get
more quality loot at a faster rate...
Rabanastre
-------------
Use the moogling network and make your way to the Southgate. Make your
way to the Giza Plains. It is raining season and you will encounter
new enemies there...
----------------------------------------------------------------------
[W-028]
Giza Plains - Raining Season
----------------------------------------------------------------------
ffxii_0228
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 27
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: Teleport Stone x1
Gil: 1,200 gil
Equipment: Serpent Rod x1
Key Items: Ring of the Toad, Silent Urn
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Hyena
LV 18 HP: 940 LP: 1 Weak vs. Water
LV 19 HP: 960 LP: 1
Drop/Steal: Wolf Pelt, Fire Stone, Potion, Green Beret,
Festering Flesh
```````````````````````````````````````````````````````````````
Gigantoad
LV 19 HP: 1469 LP: 1 Weak vs. Fire
LV 20 HP: 1489 LP: 1
Drop/Steal: Water Stone, Horn, Potion, Gil, Lambent Hat
```````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 18 HP: 1293 LP: 1 Weak vs. Lightning
LV 19 HP: 1304 LP: 1
LV 20 HP: 1315 LP: 1
LV 21 HP: 1326 LP: 1
Drop/Steal: Eye Drops, Fish Scale, Phoenix Down, Water Stone
```````````````````````````````````````````````````````````````
Wooly Gator (friendly)
LV 21 HP: 2233 LP: 1 Weak vs. Earth
LV 22 HP: 2253 LP: 1
Drop/Steal: Alarm Clock, Braid Wool, Smelling Salts, Wind
Stone, Hi-Potion
```````````````````````````````````````````````````````````````
Great Tortoise
LV 20 HP: 3818 LP: 2 Weak vs. Fire
LV 21 HP: 3838 LP: 2
Drop/Steal: Water Stone, Turtle Shell, Aries Gem
```````````````````````````````````````````````````````````````
Storm Elemental (friendly) (Shell, Protect)
LV 25 HP: 14830 LP: 4 Weak vs. Ice
Drop/Steal: Storm Stone, Storm Magicite, Storm Crystal,
Feystone
```````````````````````````````````````````````````````````````
Mardu Entite (friendly)
LV 45 HP: 48042 LP: ? Weak vs. Ice
Drop/Steal: Storm Crystal, Feystone
```````````````````````````````````````````````````````````````
Rare Game:
Rain Dancer (12)
To Rabanastre
|
Warrior's Wash ___ Throne Road*_____ Gizas North
| | Bank*
| ___ Nomad Village |
Toam Hills* [SC]* |
| |
Starfall Crystal Gizas South
Dalmasca ___ Field* -------- Glade* ------ Bank ______ Dalmasca
Westersand | [SC] Estersand
|
Head here...
[SC] Save Crystal * Withered Tree
Throne Road
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad
----------------------------------------------------------------------
It is more greener than your previous visit. The enemies are stronger
than the ones you encountered before. Most of the time, you will find
Hyena roaming on the grasslands. You will find a Gigantoad sprouting
out you approach the water region. So watch out... Head east and get
the Gizas North Bank. There is a withered tree at the entrance to
the village. Pick the top option to strike it down.
Gizas North Bank
----------------------------------------------------------------------
Enemies: Ichthon, Great Tortoise, Gigantoad, Hyena, Storm Elemental*
----------------------------------------------------------------------
There is a withered tree. Strike it down as well. You will encounter a
couple of friendly Ichthons and a gigantic Great Tortoise (the
tortoise is weak against Fire) and I suggest you defeat it first
before you fight the Ichthons... Due to the rains, the plains getting
smaller and you will have lesser walk space to fight your enemies.
Make sure someone has Libra on at all times as there are traps in these
areas. Make your way back to The Throne Road. Head west to get the
Warrior's Wash.
Warrior's Wash
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad, Great Tortoise
----------------------------------------------------------------------
The area has been shrinked in size due to the rains. You will find
Hyenas roaming the grasslands as usual along with Gigantoads surprise
your party when you move near the edge. There are treasure pots found
at the edge of the shore. There is a Great Tortoise in the middle.
Soak it with oil and cook it with fire...
Toam Hills
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad, Wooly Gator, Ichthon, Mardu Entite*
----------------------------------------------------------------------
You will find Hyena and Gigantoad in the upper part of the region. At
the peninsula region head towards to the Starfall Field, you will find
a Wooly Gator. At the end of the pathway, you will find a couple of
Hyenas and a withered tree. Examine and choose the top option to knock
it down. If you ever encounter a Mardu Entite, do not disturb as it is
way too strong for your party at the moment.
Now make your way back to Village.
Nomad Village
---------------
There is another withered tree. Chop it down.
The villagers has left the village and you will find a person (Sadeen)
there. Talk to him to begin the hunt for Croakadile. Choose to accept
it. Use the Save Crystal to heal your lost HP/MP. Exit and make your
way back to the Toam Hills. From there, head southeast and you will
find an exit that leads to the Starfall Fields.
Starfall Fields
----------------
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.9 - Croakadile
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
There is another withered tree at the northeast end of the area.
Examine it to knock it down. The west walkway leads to the Dalmasca
Westersand. Go south via the bridge in the middle. Roam around that
area and you will be ambushed by a gigantic version of Gigantoad!
________________________________________________________________
Croakadile LV ?? HP: ???? (~15000)
________________________________________________________________
Attacks: Angelsong, Gnaw, Growing Threat, Aqua Bubbles
Status: Shell, Bravery
The Croakadile will start off by using Angelsong, which will
cast Regen on itslef. HP and Regen on it. It will use its normal
attacks most of the time and does around 100 ~ 200 HP. Beware
when the Mark uses Growing Threat, which increases it level and
doubling its attacking power. Finish it off with Mist Quickening
if that happens.
Steal: Horn, Aries Gem
LP: 10
________________________________________________________________
Upon defeating it, you will get the Ring of Toad key item. Now make
your way back to the Nomad Village. Talk to Sadeen and you will get
1200 gil, 1x Serpent Rod and 1x Teleport Stone. He will ask you to
take the ring to his beloved one... Now make your way back to Starfall
Fields.
Starfall Fields
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad, Wooly Gator
----------------------------------------------------------------------
At the exit closest to Toam Hills, there is another withered tree.
Chop it down as well. You will encounter mainly Hyena and Gigantoads
around this area. If you hear loud footsteps, a Wooly Gator is just
nearby. The enemies here are pretty weak here. You can steal Braid
Wool from Wooly Gator and sell them for a pretty handsome sum of gil.
Instead of exit the area via the pathway heading south, head southwest
and make your way to the Crystal Glade. If you are lucky, you may find
the Gariff Hunter assisting you in fighting the monsters here...
Crystal Glade
----------------
You will find Roaklo and Nanau here. There is also another withered
tree here. Examine it to chop it. If you have chop all the trees, you
will hear a ring.
Use the Save Crystal there to restore your lost hit points. Talk to
Nanau and she will brief you a bit on the Rain Lord - Gil Snaper
before giving you to the Silent Urn. Exit via the other path to head
for Gizas South Bank...
Gizas South Bank
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad, Storm Elemental*
----------------------------------------------------------------------
The bridge heading eastwards leads to the Dalmasca Estersand. You
will find mostly Hyenas here and they come in packs so watch out.
Along the shores, you will find Gigantoad resting. Cross the middle
bridge and head south. You will saw an estrangled wood there. Examine
it and it will states that if you chop more wood, you will be able to
cross that area. That track leads to the Tracks of The Beast. Do not
visit there for the time being, as the monsters are overwhelming strong
for your party at the moment.
Occasionally, there is a Storm Elemental. It is a friendly monster.
However, if you intend to bring it down, make sure that you have full
HP/MP before approach it to fight. Use your Mist Quickenings as you can
get 4 LP for defeating one.
Now return back to the Crystal Glade and make your way back to the
Starfall fields. Take the south exit and you will end up in the Ozmone
Plains.
----------------------------------------------------------------------
[W-029]
Ozmone Plains
----------------------------------------------------------------------
ffxii_0229
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 27
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Ozmone Hare (friendly)
LV 19 HP: 823 LP: 1 Weak vs. Fire
LV 20 HP: 843 LP: 1
Drop/Steal: Water Magicite, Braid Wool, Golden Helm, Teleport
Stone
```````````````````````````````````````````````````````````````
Zu (Flying)
LV 21 HP: 1880 LP: 1 Weak vs. Earth
LV 22 HP: 1896 LP: 1
Drop/Steal: Aero Mote, Large Feather, Remedy, Wind Magicite
```````````````````````````````````````````````````````````````
Mesmenir
LV 20 HP: 1528 LP: 1 Weak vs. Ice
LV 21 HP: 1548 LP: 1
LV 22 HP: 1568 LP: 1
Drop/Steal: Alarm Clock, Storm Magicite, Tanned Hide, Iron
Carpace, Aries Gem, Echo Herbs, Bronze Mace,
Destrier Mane
```````````````````````````````````````````````````````````````
Viper
LV 20 HP: 1410 LP: 1 Weak vs. Holy
LV 21 HP: 1430 LP: 1
Drop/Steal: Dark Magicite, Alarm Clock, Pebble, Tanned Hide,
Quality Hide, Aries Gem
```````````````````````````````````````````````````````````````
Zaghnal
LV 23 HP: 3157 LP: 2 Weak vs. Wind
LV 24 HP: 3179 LP: 2
Drop/Steal: Earth Magicite, Gemini Gem, Hi-Potion, Quality
Hide, Vanish Mote, Heavy Coat
```````````````````````````````````````````````````````````````
Black Chocobo
LV 19 HP: 1395 LP: 1 Weak vs. Lightning, Water & Holy
LV 20 HP: 1132 LP: 1
LV 21 HP: 1421 LP: 1
LV 22 HP: 1443 LP: 1
LV 23 HP: 1459 LP: 1
Drop/Steal: Chocobo Feather, Gysahl Greens, Dark Magicite
``````````````````````````````````````````````````````````````
Wu
LV 20 HP: 1689 LP: 1 Weak vs. Wind
LV 21 HP: 1709 LP: 1
LV 22 HP: 1729 LP: 1
Drop/Steal: Gil, Aries Gem, Earth Magicite, Eye Drops,
Large Feather, Kogarasumaru
``````````````````````````````````````````````````````````````
Rare Game:
Bull Croc (4), Aeros (58)
For your assistance, here is a map of the Ozmone Plains
[1]
|
Field of
Fallen Wings _
| \
| Dagan Flats - Field of Light _ Sunlit Path - [2]
The | Winds [SC]
Switchback --- The /
/ | Greensnake __ The Shred
[3] / \
Haulo ?
[4]-- Green
[1] Giza Plains - Starfall Fields
[2] Golmore Jungle - Paths of Chained Light
[3] Zertinan Caverns - Hall of Ardent Darkness
[4] Jahara - Banks of the Sogoht
Plains of Fallen Wings
----------------------------------------------------------------------
Enemies: Ozmone Hare, Zu, Mesmenir, Viper, Zaghnal
----------------------------------------------------------------------
You will encounter new enemies. Zu are particularly annoying and you
cannot hurt them unless you have equipped with long range weapons such
as bows or bowguns. As magicks are limited by MP, I would recommend
you to switch everyone's equipment to long range weapons. I usually
has the guys as close-range attackers while armed the ladies with
range weapons.
In the northwest region, you will find a couple of Zus and a Mesmenir.
Beware of Vipers lurking from ground. At the northeast area, there is
a bunch of Zaghnal lurking around. They have around 3000 HP each and
they are weak against Wind. Cast Aero to knock them down all at 1
swoop! Unlike most enemies, they give you 2 LP each. Take the south
path.
The Switchback
---------------------------------------------------------------------
Enemies: Mesmenir, Viper, Hybrid Gator
---------------------------------------------------------------------
There is a terrace area in the western region of the area. That exit
will leads to the Zertinan Caverns. In that area, you will encounter
mostly Mesmenir (horse-like creatures that are weak against Ice) and
Viper (they will appear from the ground out the blue). There are 3
paths - the north path leads to the Dagan Flats, the east path leads
to The Greensnake and lastly the south path leads to the Haulo Green.
You need to proceed to the Haulo Green as the Garif village should be
south of Giza Plains.
Haulo Green
---------------------------------------------------------------------
Enemies: Viper, Black Chocobo, Mesmenir, Red Chocobo
---------------------------------------------------------------------
It has been a long time since Final Fantasy Tactics that we have
Chocobo as enemies. The Black Chocobo has a couple of dangerous
attacks so make sure you finish them off fast. Having the Aero spell
works wonders as it attacks on all targets that are within its
attacking range. Proceed westwards and you will reach the village of
Garif - Jahara. Within this area, you will find a Garif Warrior
attacking monsters on its own. Make sure you lend a helping hand.
----------------------------------------------------------------------
[W-030]
Jahara - Land of Garif
----------------------------------------------------------------------
ffxii_0230
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 29
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: Jaya Stick x1
Gil: -
Equipment: Killer Bow & Onion Arrows or Bowgun & Onion Bolts
Key Items: Map (Jahara), Map Ozmone Plains
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Banks of the Sogoht
---------------------
You will find 2 moogles in front of the gateway to Jahara. There is
a Gate Crystal. Use it to save your game. Talk to the gray moogle
(Cartographer's Guild) and you will be able to buy maps for Jahara (30
gil) and Ozmone Plains (1700 gil). You can hire for Chocobos here for
a very cheap 30 gil!
The
Elderknoll - Lull of the
Land - Banks of the Sogoht - Ozmone Plain
[IS] [GC]
Talk to Garif Warrior at the gate. There will be a cutscene. You will
find the Garif Warrior is the Garif War-chief! You will be allowed to
pass... The Garif War-chief, Supinelu will inform Vaan that he need to
speak with the Elders...
Lull of the Land
-------------------
Talk to everyone in the village and you will find a Gariff Trader
and below is the shopping list
Gariff Trader
Weapons Armor
----------------------------- -------------------------------
Partisan 3500 gil Soldier's Cap 1400 gil
Main Gauche 3500 gil Heavy Coat 1400 gil
Battle Bamboo 3200 gil Lambent Hat 1400 gil
Kotetsu 3800 gil Chanter's Djellaba 1400 gil
Bowgun 3800 gil Winged Helm 2500 gil
Sirius 4000 gil Chainmail 2500 gil
Elfin Bow 4200 gil Green Beret 1900 gil
Broadaxe 4200 gil Survival Vest 1900 gil
Serpent Rod 2100 gil Feathered Cap 1900 gil
Lohengrin 4500 gil Traveler's Vestment 1900 gil
Heavy Lance 4800 gil Golden Helm 3200 gil
Osafune 4800 gil Golden Armor 3200 gil
Gladius 4800 gil Golden Shield 2100 gil
Musk Stick 4300 gil Red Cap 2500 gil
Gilt Measure 4300 gil Brigandine 2500 gil
Bhuj 4100 gil
Flame Staff 2400 gil
Storm Staff 2400 gil
Glacial Staff 2400 gil
Ammunition Items
----------------------------- -------------------------------
Onion Arrows 100 gil Potions 70 gil
Onion Bolts 100 gil Antidote 50 gil
Onion Shot 100 gil Eye Drops 50 gil
Onion Bombs 100 gil Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Technicks
-----------------------------
Shear 3600 gil
Achilles 8800 gil
Gil Toss 2000 gil
Charm 5000 gil
Go to the northwest region of the area and you will find Elder Zayalu
and Yugelu there. Talk to Elder Zayalu and he will give you a Jaya
Stick he wants you to pass it to Supinelu. You will find Supinelu's
elder brother, Kadalu at the southeast corner. Next to the item shop,
you will find Garif Herders.
Talk to Supinelu and pick the top option to give Supinelu the Jaya
Stick. Talk to him again and you will be given the following options:
o I would meet this Great-Chief <-
o I'll come back another time
Pick the top option and there will be an event. You will be allowed
to pass.
The Elderknoll
----------------
Move up the walkway and you will be stopped by a Garif Warrior.
Pick the top option to meet with Great-Chief. There will be some
scenes and Larsa of the Imperial Empire comes...
This is followed by some scenes about Vaan, Reks and Prince Rasler...
You will need to go Mt. Bur-Omisace. Larsa will joins your party as
Guest. You will get a parting gift from Supinelu and this depends on
whether if you give him the Jaya Stick:
With Jaya Stick - Bowgun x1 & Onion Bolts x1
Without Jaya Stick - Killer Bow x1 & Onion Bolts x1
You will also get a free ride from Gurdy at the Chocobo Ranch.
_______________________________________________________________
Larsa LV 31 HP: 1121 MP: 122
Attack Power 39 EXP: 223368
Defense 14 NEXT: -
Magic Resist 15
Evade 25 Weapon: -
Magic Evade 0 Off-Hand: -
Strength 35 Helm: -
Magic Power 44 Armor: -
Vitality 39 Accessory: -
Speed 30 LP: -
_______________________________________________________________
Before exiting, return back to The Elderknoll and talk to Low-chief
Sugumu to accept the hunt for Enkelados.
Once you are ready, talk to Gurdy, the moogle at the Banks of the
Sogoht & hitch a ride on the Chocobo. It is free... why waste it?
Before heading for the Golmore Jungle, make sure you have the
following magicks:
o- Esuna, Aero
o- Gold Needle if you do not have the Aero spell.
o- Gladius knife (as most monsters here are weak against Wind)
o- Equip the Killer Bow and Onion Arrows or Bowgun and Onion Bolts
on one character to handle the flying Zus. It would be better if
you managed to get your hands on the Elfin Bow...
Below is a mini-guide about riding Chocobos in Final Fantasy XII
o----------------------------------------------------------------o
| Riding Chocobos |
o----------------------------------------------------------------o
| As a tradition, when you ride a Chocobo, you won't be attacked |
| by enemies. There is a timer at the lower-hand corner of the |
| screen. You can sprint by press X (there are only 3 sprint |
| gauges) and dismount with Circle button. The ride will be over |
| once you choose to dismount or the timer has reach zero. |
| Please note that you cannot pick treasure chests when you are |
| riding a Chocobo. Each ride last about 180 seconds |
| |
| You can get a ride by talking to the moogle at the Chocobo |
| Ranch. It will require you to pay gil... |
| |
o----------------------------------------------------------------o
----------------------------------------------------------------------
[W-031]
Ozmone Plains Revisited
----------------------------------------------------------------------
ffxii_0231
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 29
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Ether
Loot: -
Gil: 1,100 gil
Equipment: Golden Amulet
Key Items: Errmonea Leaf
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Ozmone Hare (friendly)
LV 19 HP: 823 LP: 1 Weak vs. Fire
LV 20 HP: 843 LP: 1
Drop/Steal: Water Magicite, Braid Wool, Golden Helm, Teleport
Stone
```````````````````````````````````````````````````````````````
Zu
LV 21 HP: 1880 LP: 2 Weak vs. Earth
LV 22 HP: 1896 LP: 2
(Flying)
Drop/Steal: Aero Mote, Large Feather, Remedy, Wind Magicite
```````````````````````````````````````````````````````````````
Mesmenir
LV 20 HP: 1528 LP: 1 Weak vs. Ice
LV 21 HP: 1548 LP: 1
LV 22 HP: 1568 LP: 1
Drop/Steal: Alarm Clock, Storm Magicite, Tanned Hide, Iron
Carpace, Aries Gem, Echo Herbs, Bronze Mace
```````````````````````````````````````````````````````````````
Viper
LV 20 HP: 1410 LP: 1 Weak vs. Holy
LV 21 HP: 1430 LP: 1
Drop/Steal: Dark Magicite, Alarm Clock, Pebble, Tanned Hide,
Quality Pelt
```````````````````````````````````````````````````````````````
Zaghnal
LV 23 HP: 3157 LP: 2 Weak vs. Wind
LV 24 HP: 3179 LP: 2
Drop/Steal: Earth Magicite, Gemini Gem, Hi-Potion, Quality
Hide, Vanish Mote, Heavy Coat
```````````````````````````````````````````````````````````````
Black Chocobo
LV 19 HP: 1395 LP: 1 Weak vs. Lightning, Water & Holy
LV 20 HP: 1132 LP: 1
LV 21 HP: 1421 LP: 1 1148
LV 22 HP: 1443 LP: 1
LV 23 HP: 1459 LP: 1
Drop/Steal: Chocobo Feather, Gysahl Greens, Dark Magicite
``````````````````````````````````````````````````````````````
Wu
LV 20 HP: 1689 LP: 1 Weak vs. Wind
LV 21 HP: 1709 LP: 1
LV 22 HP: 1729 LP: 1
Drop/Steal: Gil, Aries Gem, Earth Magicite, Eye Drops,
Large Feather, Kogarasumaru
``````````````````````````````````````````````````````````````
Hybrid Gator
LV 21 HP: 2233 LP: 1 Weak vs. Water
LV 22 HP: 2253 LP: 1
LV 23 HP: 2273 LP: 1
Drop/Steal: Aries Gem, Bacchus's Wine, Braid Wool, Fire
Magicite, Gold Needle
``````````````````````````````````````````````````````````````
Red Chocobo
LV 20 HP: 1411 LP: 1 Weak vs Thunder, Water & Holy
LV 21 HP: 1427 LP: 1
LV 22 HP: 1464 LP: 1
Drop/Steal: Chocobo Feather, Gysahl Greens, Fire Magicite,
Feather Cap
``````````````````````````````````````````````````````````````
Rare Game:
Bull Croc (4), Aeros (58)
For your assistance, here is a map of the Ozmone Plains
[1]
|
Field of
Fallen Wings _
| \
| Dagan Flats - Field of Light _ Sunlit Path - [2]
The | Winds . [SC]
Switchback --- The / .
/ | Greensnake __ The Shred
[3] / \
Haulo . . . . . . . . . [5]
[4]-- Green . . . .
[1] Giza Plains - Starfall Fields
[2] Golmore Jungle - Paths of Chained Light
[3] Zertinan Caverns - Hall of Ardent Darkness
[4] Jahara - Banks of the Sogoht
[5] Lenne Mines
.. Chocobo Tracks
Ride your Chocobo and make your way to the The Shred. Dismount there
when you find the Wus.
The Shred
---------------------------------------------------------------------
Enemies: Wu, Aeros*, Bull Croc*
---------------------------------------------------------------------
The whole area is being infested with Wus here. Toss them around with
Aero. Exit that area and return back to that area, you will find a
gigantic Slaven-like creature - that's Enkledos
________________________________________________________________
Enkelados LV ?? HP: ???? (~12000)
________________________________________________________________
Attacks: Spinkick, Shell, Protect, Restore, Kick, Gnaw
Status: Protect, Shell
The Mark has Protect cast on it and it is weak against Wind. It
was cast Shell on it at the start of the battle. Just toss
energy of Aero at it. Larsa provides a good assistance here and
he will cure your members with Hi-Potions if they get low and
you don't need to worry about your inventory though. Beware of
the Mark's spinkick as it does damage to all allies for around
150~300 each. It is possible to defeat without using a Mist
Quickening.
Steal: Potion
LP: 9
________________________________________________________________
You will get Errmonea Leaf upon defeating it. If you are unlucky, you
may encounter more dangerous Rare Games such as Bull Crocs or Aeros.
If they happens on the same battlefield, I suggest you defeat the Rare
Game first as they are harder than the Enkelados.
Your Clan Rank will be promoted to Headhunter if you have been using
this walkthrough. Now you need to make your way back to the Jahara
Village
The Greensnake
----------------------------------------------------------------------
Enemies: Wu, Ozmone Hare, Hybrid Gator, Garif Adventurer**
----------------------------------------------------------------------
You will find the pathway being infested with Wus and a Hybrid Gator
is found here (which will appears only after you have visit the Garif
at the Jahara). Toss around the Wu with Aero and use Water on the
Hybride Gator. At the northeast end of the area, you will find a
bunch of Ozmone Hares. Occasionally, you will encounter a Garif
Adventurer. Make sure you do not use Aero or you may end up attacking
it thus turning it to a foe. You can defeat it to complete your
Garif bestiary
Haulo Green
----------------------------------------------------------------------
Enemies: Viper, Mesmenir, Black Chocobo, Red Chocobo
----------------------------------------------------------------------
Make your way back to Jahara via the Haulo Green. The area is
infested with Vipers and you will find a group of Black Chocobo at
the front of the area. Make your way back to the village.
Jahara
----------
Make your way to the area where you find Sugumu - 1100 gil, Ether x1
and a Golden Amulet for your reward. The Golden Amulet is a very
useful training accessory as it will doubles the amount of license
points you can gain!
Do some shopping and get Brigandine armor for your party and if you
got a lot of gil, get the Golden Armor. Stock up a lot of Gold
Needles if you do not acquire Esuna spell. The Iron Carapace can sell
for around 400 gil a piece and you can get them easier by defeating
the Mesmenir. Exit the village and you may to get a ride on a Chocobo
(it will cost you 30 gil for a ride) and I suggest you get if you
are getting bored with the fighting. Ride the Chocobo and make your
way to the Sunlit Path.
Sunlit Path
---------------
You will dismount automatically from the Chocobo once you reached
there. There will be some scenes between your party and short cutscene
where you find out more about Vayne and Archadia Empire... There is a
Save Crystal here. Save your game.
----------------------------------------------------------------------
[W-032]
Golmore Jungle
----------------------------------------------------------------------
ffxii_0232
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Golmore Jungle)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Gargoyle
LV 23 HP: 1436 LP: 1 Weak vs. Ice
LV 24 HP: 1494 LP: 1
Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
Mote, Warp Mote, Gilt Measure
```````````````````````````````````````````````````````````````
Malboro
LV 22 HP: 1573 LP: 1 Weak vs. Wind
LV 23 HP: 1693 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine
```````````````````````````````````````````````````````````````
Panther
LV 21 HP: 1299 LP: 1 Weak vs. Ice
LV 22 HP: 1409 LP: 1
LV 23 HP: 1519 LP: 1
Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
Mote
``````````````````````````````````````````````````````````````
Hellhound
LV 38 HP: 3680 LP: 1 Weak vs. Water
LV 39 HP: 3790 LP: 1
Drop/Steal: Tanned Hide, Fire Magicite
``````````````````````````````````````````````````````````````
Treant (friendly)
LV 23 HP: 4274 LP: 1 Weak vs. Wind
LV 24 HP: 4384 LP: 1
Drop/Steal: Earth Magicite, Lumber
``````````````````````````````````````````````````````````````
Rare Game:
Midgardsormr (28)
Below is a simple map for the dungeon.
~-~-~-~-~-~-~-~-~
Golmore Jungle
~-~-~-~-~-~-~-~-~
Dell of The _ The
Dreamer Branchway
[1] | \
\ The The Greenswathe
Paths of Chained _ Whisperleaf _ Parting |
Light | Way Glade |
\ | [2]
The Needlebrake__|
|
The Rustling Chapel
|
[3]
[1] Ozmone Plains - Starlit Path
[2] Paramina Rift
[3] Feywood
Switch your weapons back to the melee weapons and you will be heading
into the jungle. The enemies here are mostly weak against Ice or Wind.
So make sure you have gotten the Aero spell. It will come extremely in
this area.
Paths of Chained Light
----------------------------------------------------------------------
Enemies: Panther, Gargoyle, Malboro, Hellhound, Midgardsormr*
----------------------------------------------------------------------
In the first area, you will find a herd of panthers. Beware of its
Stone Gaze and its ability to petrify your member. So use a Gold
Needle/ cast Esuna if your character got petrified. They are weak
against Blizzard. Warp is pretty effective against them but you will
get no experience points for defeating them. Avoid head southwards as
you will probably face a dangerous foe called the Hellhound. Although,
the HP is not really that much but their attacking power is very
strong as they can deal around 400+ per attack! So use Mist Quickening
if you encounter them and make use of the combo chain. In the middle
path, you will find Malboro (don't worry as they are not as dangerous
like the previous Final Fantasies). The location of Urn containing the
map is located in the middle of cross junction. Make sure you grab it.
The Needlebrake
----------------------------------------------------------------------
Enemies: Panther, Malboro, Treant
----------------------------------------------------------------------
[1]
_________ | [1] Paths of Chained Light
\ \ |_|_________C [2] Whisperleaf Way
[1]-| | | [3] The Rustling Chapel
\___\____ _/X -[2] X Magic Forcefield
\ \________// C Fran's Magic Path
X
___\______
[1] _| _____|_
|____| \
[3]
The area will look something like the ASCII diagram above. You will
need to the Magic Forcefield that is in front of the exit to the
Whisperleaf Way which will be sealed off.
Make your way eastwards and reach the exit at [2]. There will be a
cutscene. You will also find out Golmore Jungle happened to be near
the homeland of Fran. Now along the pathway, there is a magic
forcefield that prevent you from moving onwards. But Fran has create
a passageway for you to move, which is marked by C on the diagram
above. You will find a ! checkmarks on your map as you approach near
a barrier.
You will also encounter another new enemy here - Treant. They are on
friendly status and should not pose much difficulty to defeat them.
Go to the point marked C. It will unveil a Hidden Path checker. (if
you have exit and re-enter the screen. Examine it and pick the top
option. Move forward...
----------------------------------------------------------------------
[W-033]
Eruyt Village
----------------------------------------------------------------------
ffxii_0233
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Eruyt Village)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
There will be a cutscene between Vaan and Fran. You will need to look
for someone called. Talk Lulucee (white moogle) and you will be able
to buy the map of Eruyt Village for 60 gil.
Fane of the Path
|
The Spiritwood
|
Road of Verdant Praise
[GC] [IS]
|
To Golmore Jungle
You will find Tetran here too and it will sell the following items:
Tetran
Accessories Items
----------------------------- -------------------------------
Amber Armlet 6600 gil Potion 70 gil
Sash 500 gil Antidote 50 gil
Argyle Armlet 600 gil Eye Drops 50 gil
Blazer Gloves 3200 gil Phoenix Down 250 gil
Jade Collar 3300 gil Echo Herbs 50 gil
Jackboots 600 gil Gold Needle 100 gil
Black Belt 600 gil Alarm Clock 50 gil
Magick Gloves 3200 gil Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Magicks & Technicks
------------------------------
Raise 1900 gil
Cura 1500 gil
Warp 1700 gil
Bleed 1100 gil
Berserk 1000 gil
Aero 1200 gil
Balance 1500 gil
Confuse 1400 gil
Regen 1900 gil
Esuna 2800 gil
Gravity 2800 gil
Float 2800 gil
Decoy 2500 gil
Drain 3200 gil
Curaga 3200 gil
Purchase 3 Black Belts. You will need it for the upcoming fight.
The Spiritwood
----------------
Move northwards to proceed to the next area. There will be another
custcene and you will meet a lot of Viera and you need to find Mjrn.
Note that they do not like Humes much...
Go around the loop path and you will be able to get the Fane of the
Path.
Fane of the Path
-----------------
Go to the end of fork path and there will be a cutscene. After the
scenes are over. Exit and make your way back to the place where you
find the moogles. You will need to head for Henne Mines and you need
to get back to the Ozmone Plains.
----------------------------------------------------------------------
[W-034]
Henne Mines
----------------------------------------------------------------------
ffxii_0234
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Henne Mines), Lente's Tears
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Jelly
LV 19 HP: 1813 LP: 1 Weak vs. Ice
LV 25 HP: 2018 LP: 1
Drop/Steal: Gil, Pebble, Teleport Stone, Water Magicite, Yellow
Liquid, Float Mote
```````````````````````````````````````````````````````````````
Nightmare
LV 24 HP: 1630 LP: 1 Weak vs. Holy
LV 25 HP: 1688 LP: 1
Drop/Steal: Dark Magicite, Hi-Potion, Smelling Salts, Grimoire
Togail, Snowfly
````````````````````````````````````````````````````````````````
Redmaw
LV 23 HP: 1134 LP: 1 Weak vs. Earth
LV 24 HP: 1202 LP: 1
Drop/Steal: Gil, Crooked Fang, Ice Shield, Red Fang, Pebble,
Taurus Gem, Wind Magicite, Bat Wing
````````````````````````````````````````````````````````````````
Seeker
LV 22 HP: 1094 LP: 1 Weak vs. Earth
LV 23 HP: 1110 LP: 1
Drop/Steal: Antidote, Bat Wing, Smelling Salts, Wind Stone,
Blood Sword, Crooked Fang
````````````````````````````````````````````````````````````````
Thunderbug
LV 23 HP: 2083 LP: 1 Weak vs. Ice
LV 24 HP: 2193 LP: 1
LV 25 HP: 2303
Drop/Steal: Red Fang, Remedy, Storm Magicite, Iron Scraps,
Charged Gizzard, Cancer Gem
````````````````````````````````````````````````````````````````
Tyranorox
LV 26 HP: 4073 LP: 2 Weak vs. Wind
LV 27 HP: 4413 LP: 2
Drop/Steal: Alarm Clock, Earth Magicite, Pebble, Tyrant Hide,
War Hammer
````````````````````````````````````````````````````````````````
Golmore Jungle
----------------
Make your back to the Jungle and you will need to fight enemies again.
Be careful. Make your way back to Ozmone Plains - Sunlit Path.
Ozmone Plains - Sunlit Path
-----------------------------
Talk to wounded Imperial soldier that is lying at the ground south
from the Save Crystal. He will request for a Potion. Give it to him &
you will be able to get a Chocobo ride for free.
Talk to him again to ride a Chocobo. Go to the Fields of Light Winds,
which happens to the next area. Near the entrance way to previous area,
You will find a herd of black Chocobos in front your right. Pay
attention to the yellow Chocobo that is on the southeast edge of the
area. Move your Chocobo there and you will be able to access the other
half of the Shred area, which you can't access it earlier. You will
end in the area in front of the Henne Mines. Press Circle to dismount.
Ozmone Plains - The Shred
--------------------------
In front of the entrance way to the Mines, there are dead bodies.
Move towards it and it will trigger a cutscene. Sounds scary huh?
Just move forward...
Henne Mines
-------------------
Below is an ASCII map of the Henne Mines
Ore
[1] Separation
| |
North Staging
Entrance Shaft
| \
Pithead ____ Crossover B
Junction A [GS] | |
| | Pithead
Phase Shaft 1 Crossover A ___ Junction B [GS]
| |
Phase 1 Dig ______________|
[1] Ozmone Plains - The Shred
[GS] Gate Switchboard
[GC] Gate Crystal
---------------------------
o IMPORTANT o
---------------------------
In one of the areas, you will be ambushed by 20x Jelly (flan-like
creatures) which are pretty immune against physical attacks). I would
recommend you to get the character who can summon Belias to own all
his/her Mist Quickenings attacks. Do not use the character until I
ask you to switch so...
North Entrance
---------------------------------------------------------------------
Enemies: Seeker, Redmaw
---------------------------------------------------------------------
The entranceway is infested with bats and there are 2 kinds of them -
the Seeker and Redmaw. Move slightly northeast and there is a Gate
Switchboard. Examine it and pick the top option. The Redmaws has an
ability to poison your characters with its bite. Use an Antidote or
cast Poisona to remove the Poison. The exit is at the southeast path.
Pithead Junction A
---------------------------------------------------------------------
Enemies: Jelly x5
---------------------------------------------------------------------
There is a Gate Switchboard and you will find wounded imperial here.
Take the east exit (or head left on the map). Ignore the switch first.
Set the following Gambits -> Foe: any & Foe: targeting self - Cast
Fire combo. Turn this Gambit On. Choose to activate the switch.
5 Jellys will appear on the area or you can exit the area to avoid
fighting them. Beware the Jelly could confuse an ally with its
Phantasmal Gaze. So watch out for it. Physical attacks do not work
well, so Fire or Aero (the only group attack magic) works well. Upon
opening the switch, you will have 2 exits. Take the north route
(heading south from the map)
Phase 1 Shaft
---------------------------------------------------------------------
Enemies: Redmaw, Seeker
---------------------------------------------------------------------
The north route will lead to a turning junction where you find the
Urn containing the map of Henne Mines. Make sure you grab it. Along
the walkway you encounter mainly bats (Seekers or Redmaw) and you can
chain them for decent items too. The Redmaw has the capability of
using Leech and causing Poison. So have Poisona and Antidote on
stand-by.
Make your way back to Pithead Junction A and turn off the Gate
Switchboard) and it will turn red. Take the other pathway along the
shaft. Like the other shaft, it has also being infested where you can
easily make a 20 Chain combo... Continue until you reach a train
station like structure and the exit will be nearby.
Phase 1 Dig
---------------------------------------------------------------------
Enemies: Redmaw, Nightmare, Thunderbug
---------------------------------------------------------------------
Along the shaftway, you will fight more bats. At the edge of the
area, you will saw 2 treasure chests. They will contain a random
treasure. Pick them up.
Continue to venture into the dig areas. If you continute eastwards,
it lead to fighting a Nightmare but beware there is a trap in front
of it. The Nightmare is similar to the first boss that you fight at
the Garamsythe Waterway. It has the ability to teleport and it cast
Dark magick.
The exit is on the east side of the area. However if you head
westwards, it will uncover a secret pathway (not shown on the map)
that leads to a chest containing a rare treasyre. By the way, make
sure your party has Libra on at all times as there are a lot of traps
in the mines.
At the dead end before the pathway that leads to the exit. You will
find a treasure pot but it is actually the Thunderbug (missed the
Mimics?). Freeze it with Ice to defeat it. The real chest is the one
that is enclosed by a chest. Approach it with caution and you should
be able to open it without trigger the trap!
Crossover A
---------------------------------------------------------------------
Enemies: Redmaw, Tyranorox
---------------------------------------------------------------------
You will encounter more Redmaws along a new beast - Tyranorox. There
are 2 of them. Watch out for its Sonic Fangs as it could be an
instant death for one character. But you can still have no problem
of defeating it. The east exit is being seal off. Take the exit in
the north.
Crossover B
---------------------------------------------------------------------
Enemies: Thunderbug, Redmaw
---------------------------------------------------------------------
At the southwest corner, there are 2 treasure chests which are
actually Thunderbug in disguise. Defeat 1 at time. Freeze them with
Ice magicks. Now continue eastwards, take note of the gate at the
northwest region. Continue along the shaft walkway on the east and it
will lead to Pithead Junction B.
Pithead Junction B
---------------------------------------------------------------------
Enemies: Jelly x20
---------------------------------------------------------------------
First of all, bring in the summoner member. Equip him/her with the
following first:
For the summoner with Belias,
- Have the summoner cast Libra (if he/she is not equipped with Bangle)
- The summoner has aleast 3 Mist carts (i.e. acquired all 3 Mist
Quickenings)
- Cast Regen, Protect, Shell on the summoner (Make sure that
character still has full HP/MP)
- The summoner has acquired the following spells - Cura
- Make sure that character has all magic channeling level 2 learnt
to reduce the MP cost or you will need to use Ethers.
Examine the switchboard once those status. Once you see around 10+
Jelly (or so many that your character can barely walked). Summon
Belias. Have Belias do the attacking, while your character cast Cura
when HP gets lot. Around 2 minutes later, Belias should unleash
Hellfire which will wipe out all the enemies. Move your characters
around that area to collect the goodies. Summon Belias a second
time and support Belias by healing it... Watch for a 2nd Hellfire.
Alternatively if you do not have those requirements, escape or your
party will defintiely be wiped (unless you unleash Mist Quickening).
Once the job is done, make your way back to Crossover A. Fight the
Tyranorox and the Redmaws and make your way back to Crossover B.
From Crossover B, take the northwest exit to the Staging Shaft.
Staging Shaft
--------------
There will be a cutscene and you finally found Mjrn... But she seems
distracted. Now in front of area, there will be a Gate Crystal.
Use it. Cast Protect, Shell and Regen on all members (including Larsa)
Switch the summoning character to the bay. Equip your characters with
the 3 Black Belt if you have bought it earlier.
This will be a compulsory step before you go for future boss fights.
Now use it to save your game. Set up the following gambits:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> Hi-Potion
o Ally: HP <50% -> Cura
Ore Separation
----------------
There will be a gigantic dragon at the area. It is a boss fight!
________________________________________________________________
Tiamat LV ?? HP: ???? (~40000)
________________________________________________________________
Attacks: Rake, Disablega, Aero, Breath, Reflect
Notes: Absorbs Wind
The boss starts off with Rake on one of your characters. Just
attack with your normal attacks first. The Heavy Lance works
wonders here as it can slow down the boss. Rake does around 200
to 300 HP damage to one character. Make sure none of your
characters are equipped with wind-elemental weapons like the
Gladius as it heals the boss. Midway, through the battle, the
boss can cast Disablega which causes Disable on all characters
which prevent affected targets from using command. If that
happens switch to your characters in the bay. Once it's HP gets
down 50%, it use Breath which does around 350 to 450 on all
characters (even with Protect and Shell). Cast Cura if your
character are in low in HP. Once the boss is left 25% HP, its
defense will goes up and physical attacks deals little damage to
it. Hence, use your Mist Quickenings if you still have Mist
charges in your arsenal. Unleash them. Take note that Disable
characters cannot participate in chaining Mist Quickening
combos... If the situation gets worse, call the character with
the summoning Belias ability to summon Belias. Have the summoner
character cast Regen, Protect and Shell on Belias. Watch and
Belias will finish the job for you...
Steal: Leo Gem, Hi-Potion
LP: 15
________________________________________________________________
Once the boss fight is over, there will be some scenes and you will be
back at the Uruyt Village and you will get the Lente's Tears key
item which allows you to defuse the magic forcefield.
Eruyt Village - Road of Verdant Praise
----------------------------------------
Now talk to Tetran and the moogle will be selling new items:
Tetran
Accessories Items
----------------------------- -------------------------------
Amber Armlet 6600 gil Potion 70 gil
Sash 500 gil Antidote 50 gil
Argyle Armlet 600 gil Eye Drops 50 gil
Blazer Gloves 3200 gil Phoenix Down 250 gil
Jade Collar 3300 gil Echo Herbs 50 gil
Jackboots 600 gil Gold Needle 100 gil
Black Belt 600 gil Alarm Clock 50 gil
Magick Gloves 3200 gil Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Magicks & Technicks
------------------------------
Raise 1900 gil Fira 3000 gil
Cura 1500 gil Thundara 3000 gil
Warp 1700 gil Blizzara 3000 gil
Bleed 1100 gil Haste 3400 gil
Berserk 1000 gil Toxify 4100 gil
Aero 1200 gil Countdown 3100 gil
Balance 1500 gil
Confuse 1400 gil
Regen 1900 gil
Esuna 2800 gil
Gravity 2800 gil
Float 2800 gil
Decoy 2500 gil
Drain 3200 gil
Curaga 3200 gil
Get the group magicks (Fira, Thundara and Blizzara) and the Haste
time magick is definitely one of the best magicks that you must get.
----------------------------------------------------------------------
[W-035]
Golmore Jungle Revisited
----------------------------------------------------------------------
ffxii_0235
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Gargoyle
LV 23 HP: 1436 LP: 1 Weak vs. Ice
LV 24 HP: 1494 LP: 1
Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
Mote
```````````````````````````````````````````````````````````````
Malboro
LV 22 HP: 1573 LP: 1 Weak vs. Wind
LV 23 HP: 1693 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine
```````````````````````````````````````````````````````````````
Panther
LV 21 HP: 1299 LP: 1 Weak vs. Ice
LV 22 HP: 1409 LP: 1
LV 23 HP: 1519 LP: 1
Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
Mote
``````````````````````````````````````````````````````````````
Hellhound
LV 38 HP: 3680 LP: 1 Weak vs. Water
LV 39 HP: 3790 LP: 1
Drop/Steal: Tanned Hide, Fire Magicite, Red Cap, Dark Mote,
Alarm Clock
``````````````````````````````````````````````````````````````
Treant (friendly)
LV 23 HP: 4274 LP: 1 Weak vs. Wind
LV 24 HP: 4384 LP: 1
Drop/Steal: Earth Magicite, Lumber, Balance Mote, Phoenix Down
``````````````````````````````````````````````````````````````
Great Malboro
LV 22 HP: 1630 LP: 1 Weak vs. Wind
LV 23 HP: 1750 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine, Virgo Gem, Foul Liquid
``````````````````````````````````````````````````````````````
Diresaur
LV 28 HP: 5621 LP: 2 Weak vs. Wind
Drop/Steal: Tanned Hide, Earth Magicite, Tryant Hide
`````````````````````````````````````````````````````````````
Rare Game:
Phyllo (40)
Below is the recap of the map for Golmore Jungle.
Dell of The _ The
Dreamer Branchway
[1] | \
\ The The Greenswathe
Paths of Chained _ Whisperleaf _ Parting |
Light [2] | Way Glade |
\ | | [3]
The Needlebrake _|
|
The Rustling Chapel
|
[4]
[1] Ozmone Plains - Sunlit Path
[2] Eruyt Village
[3] Paramina Rift - Fading Vine
[4] Feywood
The Needle Brake
----------------------------------------------------------------------
Enemies: Treant, Malboro, Great Malboro, Hellhound
----------------------------------------------------------------------
You will be able to move pass the magic forcefield at ease due to the
key item - Lente's Tears. Watch out for Hellhound as they can deal
heavy damage with its normal attack (cast Blind to cause it to miss)
and Protect to reduce the damage. Avoid heading southwest as you will
encounter a lot of Hellhounds there. Beware of Malboro's Bad Breath,
cast Esuna to remove most of its statuses. Head eastwards and make
your way to Whisperleaf Way.
Whisperleaf Way
---------------------------------------------------------------------
Enemies: Gargoyle, Great Malboro, Malboro
---------------------------------------------------------------------
The walkway is very simple. Just walk straight and slaughter any
enemies that come in your way...
The Parting Glade
-------------------
Setup the following Gambits:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> Hi-Potion
o Ally: HP <50% -> Cura
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Slow -> Haste
o Foe: any -> Aero
There is another Gate Crystal here. Use it. You will find another
wood-warder. Cast Haste, Protect, Shell and Regen on all your active
party members.
Save your game. Proceed.
Dell of The Dreamer
---------------------
There will be some scenes and you fight another dragon....
________________________________________________________________
Elder Wyrm LV ?? HP: ???? (~45,000)
Treant A LV 25 HP: 4764
Treant B LV 25 HP: 4764
________________________________________________________________
Attacks: Lunge, Slow, Break, Confuse, Rake, Sporefall, Fireball
The boss starts off with Shell. Destroy the assisting Treants
first as they could cast Protect, which will further making your
battle more difficult.
The Elder Wyrm physical defense is not as good as the Tiamat but
it does packs a punch in dealing status ailments to your allies,
which can be annoying if you do not treat it properly.
The Sporefall does a range of status ailments - Silence, Sleep,
Confuse, Sap, Oil & Blind. Once everyone is awake from Confuse,
use Echo Herbs for every characters. Use Handkerchiefs if the
character gets oiled. This is because when the boss unleash its
Fireball it will do normally 400 HP to one character and 1200 HP
to an oiled character). Cast Esuna to remove Poison/Blind and
Regen to remove Sap. The boss is weak vs. wind elemental, hence
the Gladius Knife comes very handy...
Steal: Succulent Fruit, Emperor Scale
LP: 28 (Elder Wyrm), 2 (Treant x2)
________________________________________________________________
Return back to the Gate Crystal and save your game. Now go back to the
Dell of The Dreamer and exit via the west path.
The Branchway
-----------------------------------------------------------------------
Enemies: Gargoyle, Malboro, Great Malboro, Treant, Phyllo*
-----------------------------------------------------------------------
The branch will split into 2 paths. At the lower branch, you will
encounter lesser enemies (as they are replaced by friendly Treants).
You will encounter Great Malboro and Malboro in the upper branch.
Continue to head eastwards...
The Greenswathe
-----------------------------------------------------------------------
Enemies: Malboro, Diresaur, Great Malboro, Gargoyle, Treant
-----------------------------------------------------------------------
There is another split-off here. The top branch will lead to you
encounter a Diresaur (which is also weak against Wind). Defeat and grab
the contents of the treasure chests nearby. Proceed eastwards and you
will find that the place starts to snow...
Time to grab a jacket... (brrr...)
----------------------------------------------------------------------
[W-036]
Paramina Rift
----------------------------------------------------------------------
ffxii_0236
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 31
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
White Wolf
LV 24 HP: 1498 LP: 1 Weak vs. Lightning
LV 25 HP: 1608 LP: 1
Drop/Steal: Crossbow, Ice Magicite, Phoenix Down, Quality
Pelt, Tanned Hide
```````````````````````````````````````````````````````````````
Wild Onion (friendly)
LV 26 HP: 1616 LP: 1 Weak vs. Earth
LV 27 HP: 1736 LP: 1
Drop/Steal: Antidote, Phoenix Down, Succulent Fruit, Wind
Magicite
```````````````````````````````````````````````````````````````
Skull Knight
LV 25 HP: 1873 LP: 1 Weak vs. Holy
LV 26 HP: 1933 LP: 1
Drop/Steal: Capricon Gem, Dark Magicite, Hi-Potion, Remedy,
Sturdy Bone
```````````````````````````````````````````````````````````````
Slaven Warder
LV 27 HP: 2623 LP: 1 Weak vs. Water
LV 28 HP: 2743 LP: 1
Drop/Steal: Fire Magicite, Gemini Gem, Gold Needle, Slaven
Harness, Tanned Giantskin, White Fang, Gil
```````````````````````````````````````````````````````````````
Lizard
LV 24 HP: 2342 LP: 1 Weak vs. Water
LV 26 HP: 2562 LP: 1
Drop/Steal: Fire Magicite, Float Mote, Horn, Pebble, Pointed
Horn
```````````````````````````````````````````````````````````````
Leshach Entite (friendly)
LV 45 HP: 48042 LP: 7 Weak vs. Lightning
Drop/Steal: Electrum, Ether, Feystone, Leshach Halcyon, Ice
Crystal
```````````````````````````````````````````````````````````````
Ice Elemental (friendly)
LV 25 HP: 14830 LP: 4 Weak vs. Lightning
Drop/Steal: Feystone, Ice Crystal, Ice Magicite, Ice Stone
```````````````````````````````````````````````````````````````
Fading Vine
-------------
Thee is a Save Crystal. Use it to save your game.
~-~-~-~-~-~-~-~-~-
Paramina Rift
~-~-~-~-~-~-~-~-~-
[3]
|
Freezing Gorge
[1]- Fading Vale - Head of ___| |
[SC] the |
Silverflow ___Frozen Brook
| _______| | \
Icebound Path of the \
[2]__ Flow Firstfall [SC] \
|_ _ _ _ | _ _ _ |
| Karydine Glacier
Spine of /
the Icewyrm /
| /
Silverflow's
End
|
[4]
[1] Golmore Jungle - The Greenswathe
[2] Feywood - Walking of Flitting Rifts
[3] Mt. Bur-Omisace - Sand-strewn Pass
[4] Stilshrine Of Miriam
Head of the Silverflow
----------------------------------------------------------------------
Enemies: White Wolf, Wild Onion, Skull Knight, Slaven Warder, Lizard
----------------------------------------------------------------------
You will encounter new enemies. Wild Onions are friendly creatures but
you can kill them for LP and Succulent Fruits. The Skull Knight can
cast Tremor, which does earth-elemental damage to all allies. Slaven
Warder is an upgraded version of Slaven-class while the Lizard is an
upgraded class of Gigantoad. Most of the enemies are either weak
against Lightning or Water. Beware the White Wolf has ability to cast
Confuse on your party members. Head eastwards for the time being.
Freezing Gorge
----------------------------------------------------------------------
Enemies: White Wolf, Skull Knight, Dark Skeleton
----------------------------------------------------------------------
There will be a cutscene when you first entered the area. Now you find
Skull Knight and White Wolves along the snowy pathway. Strike them
with Thundara and make your way northeast and you will reach Mt.
Bur-Omisace...
----------------------------------------------------------------------
[W-037]
Mt. Bur-Omisace - Home of Kiltias
----------------------------------------------------------------------
ffxii_0237
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 31
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Paramina Rift), Map (Mt. Bur-Omisace)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
There is a Chocobo Ranch where you can hire a Chocobo for 600 gil.
Talk to Cartographer's Guild moogle that is standing on the crate near
the ranch. You will be able to buy maps from it - Paramina Rift - 3200
gil and Mt. Bur-Omisace for 15 gil. There are 2 item shops here. Below
is the shopping list.
Travelling Merchant (Seeq)
Accessories Ammunition
----------------------------- -------------------------------
Jackboots 600 gil Onion Arrows 100 gil
Black Belt 600 gil Onion Bolts 100 gil
Golden Amulet 4500 gil Onion Shot 100 gil
Magick Gloves 3200 gil Onion Bombs 100 gil
Nishijin Belt 800 gil
Thief's Cuffs 3000 gil
Gillie Boots 700 gil
Magicks & Tecknicks
-----------------------------
Regen 1900 gil Fira 3000 gil
Esuna 2800 gil Thundara 3000 gil
Gravity 2800 gil Blizzara 3000 gil
Float 2800 gil Haste 3400 gil
Decoy 2500 gil Toxify 4100 gil
Drain 3200 gil Countdown 3100 gil
Curaga 3200 gil Stop 3700 gil
Travelling Merchant (Hume)
Weapons Armor
----------------------------- -------------------------------
Serpent Rod 2100 gil Golden Helm 3200 gil
Lohengrin 4500 gil Golden Armor 3200 gil
Heavy Lance 4800 gil Golden Shield 2100 gil
Osafune 4800 gil Red Cap 2500 gil
Gladius 4800 gil Brigandine 2500 gil
Musk Stick 4300 gil Mage's Hat 2500 gil
Gilt Measure 4000 gil Mage's Habit 2500 gil
Bhuj 4100 gil Burgonet 4000 gil
Flame Staff 2400 gil Shielded Armor 4000 gil
Storm Staff 2400 gil Ice Shield 2500 gil
Glacial Staff 2400 gil Headband 3200 gil
Flametongue 5200 gil Jujitsu Gi 3200 gil
Loxley Bow 5200 gil Lamia's Tiara 3200 gil
War Hammer 5200 gil Enchanter's Habit 3200 gil
Crossbow 5200 gil
Healing Rod 3000 gil
Betelgeuse 5400 gil
Kogarasumaru 5600 gil
Ashura 5600 gil
Milter 5000 gil
Storm Spear 5800 gil
Iron Pole 5300 gil
Hornito 5800 gil
Arc Scale 5500 gil
Items
-----------------------------
Potion 70 gil Handkerchief 50 gil
Antidote 50 gil Hi-Potion 210 gil
Eye Drops 50 gil Bacchus's Wine 120 gil
Phoenix Down 250 gil Smelling Salts 50 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
By the way, there is a Gate Crystal where you can use it to
restore lost HP/MP. Below is a simple ASCII map of the village.
~-~-~-~-~-~-~-~-~-
Mt. Bur-Omisace
~-~-~-~-~-~-~-~-~-
Hall of the Legend
Light [GC] Gate Crystal
| [IS] Item Shops
Temple Grounds
/
Temple
Approach
|
Sand-strewn
Pass [GC][IS]
|
To Paramina Rift -
Freezing Gorge
Proceed northwards. At the next area (Temple Approach), you will find
countless of refugees there. Talk to everyone there. Move forward to
th next area. There will be a FMV cutscene of the Mt. Bur-Omisace
Temple. Talk to the Kilitas standing in the gateway and you will be
given the following prompt:
o On Pilgrimage <-
o As Refugees
The option sounds better than the bottom option. You will find Acolytes
and people from Archadia here... Make your way to the Hall of Light.
You need to meet the leader of Kiltias - Gran Kiltias. Move up the
stairs and examine the giant door. Move along the carpted floor and
there will be a cutscene. You will meet Cid for the first time and a
huge event happen at the Empire...
Once the cutscene is over, you need to head south from the Paramina
Rift to the Stilshrine Of Miriam. Larsa will leave your party... Exit
Mt. Bur-Omisace and proceed to the Stilshrine.
Preparations
o Get the Storm Spear as it carries a Thunder-elemental attack which
will be pretty useful against the upcoming boss.
o Get Ice Shields for characters who is using 1-handed weapon
o Get Thief Cuffs for easier stealing so you can get more loot
o Get Golden Amulet for more LP gains.
o Get Shielded Armor for your leading characters as it has Auto-
Protect.
----------------------------------------------------------------------
[W-038]
Paramina Rift - Revisited
----------------------------------------------------------------------
ffxii_0238
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Larsa (Guest)
Recommended Level: 32
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
White Wolf
LV 24 HP: 1498 LP: 1 Weak vs. Lightning
LV 25 HP: 1608 LP: 1
Drop/Steal: Crossbow, Ice Magicite, Phoenix Down, Quality
Pelt, Tanned Hide
```````````````````````````````````````````````````````````````
Wild Onion (friendly)
LV 26 HP: 1616 LP: 1 Weak vs. Earth
LV 27 HP: 1736 LP: 1
Drop/Steal: Antidote, Phoenix Down, Succulent Fruit, Wind
Magicite
```````````````````````````````````````````````````````````````
Skull Knight
LV 25 HP: 1873 LP: 1 Weak vs. Holy
LV 26 HP: 1933 LP: 1
Drop/Steal: Capricon Gem, Dark Magicite, Hi-Potion, Remedy,
Sturdy Bone, Jujitsu Gi
```````````````````````````````````````````````````````````````
Slaven Warder
LV 27 HP: 2623 LP: 1 Weak vs. Water
LV 28 HP: 2743 LP: 1
Drop/Steal: Fire Magicite, Gemini Gem, Gold Needle, Slaven
Harness, Tanned Giantskin, White Fang, Headband
```````````````````````````````````````````````````````````````
Lizard
LV 24 HP: 2342 LP: 1 Weak vs. Water
LV 25 HP: 2452 LP: 1
LV 26 HP: 2562 LP: 1
Drop/Steal: Fire Magicite, Float Mote, Horn, Pebble, Pointed
Horn
```````````````````````````````````````````````````````````````
Baritine Croc
LV 27 HP: 4448 LP: 1 Weak vs. Earth
LV 28 HP: 4668 LP: 1
Drop/Steal: Fine Wool, Wind Magicite, Remedy, Broken Sword
```````````````````````````````````````````````````````````````
Dark Skeleton
LV 25 HP: 1488 LP: 1 Weak vs. Holy
LV 26 HP: 1548 LP: 1
Drop/Steal: Dark Magicite, Sturdy Bone, Dark Stone,
Death's-Head
```````````````````````````````````````````````````````````````
Yeti
LV 27 HP: 4237 LP: 2 Weak vs. Lightning
LV 28 HP: 4358 LP: 2
LV 29 HP: 4477 LP: 2
Drop/Steal: Arctic Wind, Demonsbane, Ice Magicite, Remedy,
Tanned Giantskin, Teleport Stone
```````````````````````````````````````````````````````````````
Ice Elemental (friendly)
LV 25 HP: 14830 LP: 4 Weak vs. Lightning
Drop/Steal: Feystone, Ice Crystal, Ice Magicite, Ice Stone
```````````````````````````````````````````````````````````````
Leshach Entite (friendly)
LV 45 HP: 48042 LP: 7 Weak vs. Lightning
Drop/Steal: Electrum, Ether, Feystone, Leshach Halcyon, Ice
Crystal
```````````````````````````````````````````````````````````````
Twintania
LV 27 HP: 4917 LP: 2 Weak vs. Lightning
LV 28 HP: 5257 LP: 2
Drop/Steal: Blue Fang, Ice Magicite, Ice Stone, Smelling Salts,
Wyrm Carapace, Lohengrin
```````````````````````````````````````````````````````````````
Garuda-Egi
LV 26 HP: 2997 LP: 2 Weak vs. Dark
LV 27 HP: 3065 LP: 2
Drop/Steal: Gold Needle, Hi-Potion, Holy Magicite, Holy Stone,
Large Feather, Kogarasumaru, White Incense
```````````````````````````````````````````````````````````````
Emperor Aevis
LV 27 HP: 5900 LP: 2 Weak vs. Lightning
LV 28 HP: 6240 LP: 2
Drop/Steal: Ice Magicite, Ice Stone, Horn, Leo Gem,
Wyrm Carapace
```````````````````````````````````````````````````````````````
~-~-~-~-~-~-~-~-~-
Paramina Rift
~-~-~-~-~-~-~-~-~-
[3]
|
Freezing Gorge
[1]- Fading Vale - Head of ___| |
[SC] the |
Silverflow ___Frozen Brook
| _______| | \
Icebound Path of the \
[2]__ Flow Firstfall [SC] \
|_ _ _ _ | _ _ _ |
| Karydine Glacier
Spine of /
the Icewyrm /
| /
Silverflow's
End
|
[4]
[1] Golmore Jungle - The Greenswathe
[2] Feywood - Walking of Flitting Rifts
[3] Mt. Bur-Omisace - Sand-strewn Pass
[4] Stilshrine Of Miriam
Your objective is heading towards south to the Stilshrine of Miriam.
To access that area, you need to go to Silverflow's end via the Spine
of the Icewyrm. The Karydine Glacier leads to the left area, which
leads a dead end.
Freezing Gorge
----------------------------------------------------------------------
Enemies: White Wolf, Skull Knight, Dark Skeleton
----------------------------------------------------------------------
Kill off the white wolves with Thundara and make use of the Storm
Spear that you have gotten earlier. Occasionally, you will find Skull
Knights and Dark Skeletons sprouting from the ground. Just take them
down. They drop Sturdy Bones, which you can sell for 200+ gil. Just
take the right loop and proceed south-eastwards to the Frozen Brook.
Frozen Brook
----------------------------------------------------------------------
Enemies: White Wolf, Ice Elemental*, Skull Warrior, Lizard, Leshash
Entite*
----------------------------------------------------------------------
Make sure you do not set any Gambits that is related to Foe: any. In
the area, you may find Elementals - they come in form of Ice Elemental
(~10000 HP) or Leshash Entite (~40000 HP). Do not attack them or you
will need to unleash your Mist Quickenings. Even at level 30, you will
still have difficulty defeating the Leshash Entite. Thus, do not
disturb them at all costs.
There are 3 exit pathways here. The northwest path leads to the
Icebound Flow, the southwest path leads to Path of the Firstfall and
southeast path leads to the Karydine Glacier. You will need to take
the southwest path. Below are the enemy summaries for the respective
areas.
Icebound Flow
----------------------------------------------------------------------
Enemies: Skull Knight, Slaven Warder, Dark Skeleton, Bartitine Croc,
Yeti, Ice Elemental*, Leshash Entite*
----------------------------------------------------------------------
Skull Knights can cast Tremor, which does Earth-elemental damage to
all allies (however you can negate that off with cast Float on your
characters). Dark Skeleton on the other hand can use Bone Toss and
Dark Magick. So kill them quick. They drop a lot of Sturdy Bones,
which could nab a decent price. There are 2 new enemies here -
Bartitine Croc and Yeti. Bartitine Croc are giant alligators and they
are weak against Water. You will know one is nearby when you have
hear the loud foot stomps. You can get Fine Wool, which also fetch you
a hefty price too. The Yeti are an upgraded class of the werewolves
and they are weak against Thunder. Slaughter them for Tanned
Giantskins. Treasure chest can found abundantly at the edges of the
terrarin. So make sure you explore... The southwest path leads to the
Feywood (which you will be visiting it later in the game) and the
southeast path leads to the Karydine Glacier.
Karydine Glacier
----------------------------------------------------------------------
Enemies: Dark Skeleton, Bartitine Croc, White Wolf, Skull Warrior,
Ice Elemental*, Leshash Entite*
----------------------------------------------------------------------
You will find white wolves, dark skeleton and skull warriors here.
Defeat them and you will get a lot of loot. There is another Bartitine
Croc. Defeat it and you can get Fine Wool, which can be sold for decent
amount of gil. The southwest path leads to the top-left area of
Silverflow's End where you can find Wild Onions, Slaven Warder and the
Yeti.
Path of the Firstfall
----------------------
There is a Save Crystal. Use it and proceed southwards.
Spine of Ice Wyrm
----------------------------------------------------------------------
Enemies: Twintania, Garuda-Egi
----------------------------------------------------------------------
You will encounter 2 new enemies - Twintania and Garuda-Egi. The
Twintania is weak against Lightning, so strike it down with Thundara.
Garuda-Egi are flying creatures but they are weak against Dark arcane
magick. So use it if your party is not equipped with flying weapons.
By the way, watch out for the traps along the pathway towards south.
Silverflow's End - West Area
----------------------------------------------------------------------
Enemies: Emperor Aevis, Skull Warrior, Yeti, Slaven Warder, Wild Onion,
Dark Skeleton
----------------------------------------------------------------------
The area is divided into 2 areas. The northwest area can only be
accessed via the southwest path from the Karydine Glacier and there is
another Yeti there. In this southeast area, you will encounter a Yeti,
the Emperor Aevis & Dark Skeletons.
----------------------------------------------------------------------
[W-039]
Stilshrine of Miriam
----------------------------------------------------------------------
ffxii_0239
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 34
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Stilshrine of Miriam), Sword of Kings
Esper: Mateus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Blood Gigas
LV 28 HP: 2729 LP: 1 Weak vs. Wind
LV 29 HP: 2849 LP: 1
Drop/Steal: Antidote, Earth Magicite, Festering Flash, Gemini
Gem, Phoenix Down
```````````````````````````````````````````````````````````````
Balloon
LV 28 HP: 1878 LP: 1 Weak vs. Water
LV 29 HP: 1936 LP: 1
Drop/Steal: Bomb Ashes, Chronos Tear, Fire Magicite,
Handkerchief
```````````````````````````````````````````````````````````````
Darkmare
LV 30 HP: 14040 LP: 1 Weak vs. Holy
LV 31 HP: 14098 LP: 1
Drop/Steal: Chronos Tear, Dark Magicite, Demon Mail, Gilmoire
Togail.
```````````````````````````````````````````````````````````````
Dragon Aevis
LV 29 HP: 5479 LP: 2 Weak vs. Ice
LV 30 HP: 5819 LP: 2
Drop/Steal: Antidote, Goggle Mask, Storm Magicite, Wyrm
Carapace
```````````````````````````````````````````````````````````````
Facer
LV 26 HP: 3026 LP: 1 Weak vs. Wind
LV 27 HP: 3136 LP: 1
LV 28 HP: 3246 LP: 1
Drop/Steal: Aquarius Gem, Earth Magicite, Solid Stone, Potion,
Pirate Hat
```````````````````````````````````````````````````````````````
Redmaw
LV 26 HP: 1670 LP: 1 Weak vs. Earth
LV 27 HP: 1738 LP: 1
Drop/Steal: Crooked Fang, Ice Shield, Red Fang, Wind Magicite,
Taurus Gem
```````````````````````````````````````````````````````````````
Zombie
LV 26 HP: 1924 LP: 1 Weak vs. Holy
LV 27 HP: 2254 LP: 1
LV 28 HP: 2260 LP: 1
Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
Flesh
```````````````````````````````````````````````````````````````
Zombie Warrior
LV 27 HP: 1878 LP: 1 Weak vs. Holy
LV 28 HP: 1938 LP: 1
LV 29 HP: 1998 LP: 1
Drop/Steal: Dark Magicite, Festering Flash, Handkerchief,
Icebrand
```````````````````````````````````````````````````````````````
Miriam Guardian
LV 28 HP: 6827 LP: 1 Weak vs. Wind
Drop/Steal: Nothing
```````````````````````````````````````````````````````````````
Miriam Facer
LV 29 HP: 5540 LP: 1 Weak vs. Wind
Drop/Steal: Nothing
```````````````````````````````````````````````````````````````
Ghoul
LV 27 HP: 1984 LP: 1 Weak vs. Holy
LV 28 HP: 2044 LP: 1
LV 29 HP: 2104 LP: 1
Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
Flesh, Blue Fang
```````````````````````````````````````````````````````````````
Ghast
LV 27 HP: 1706 LP: 1 Weak vs. Holy
LV 29 HP: 1826 LP: 1
Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
Flesh, Enchanter's Habit
```````````````````````````````````````````````````````````````
Walk of Sky
-------------
Go pass the *long* walkpath and make your way towards north. *gasps*
Walk of Mind
---------------
There is a Gate Crystal here. Better use it. There are 3 Kiltias
here. Talk to everyone there. Examine the Ancient Door and you will
be entering the Stilshine of Miriam. Before moving on, here is a
checklist of abilities and recommended Gambit setups that you should
have for your participating characters
o Leader - Shielded Armor, Ice Shield and Gladius Knife (if you got
three, this dungeon is a walk in the park ^_^:)
o Oil, Poisona, Blindna, Aero, Blizzara, Haste, Thundara, Fira and
Water for all characters
o Cura and Curaga for all characters
o Setup the following Gambits on all characters
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> Hi-Potion
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Slow -> Haste
o Setup the following Gambit on one character
o Ally: HP <50% -> Cura
Below is an ASCII map of the area
~-~-~-~-~-~-~-~-~-~-~-~-
Stilshrine of Miriam
~-~-~-~-~-~-~-~-~-~-~-~-
[1] [1] Paramina Rift
| [GC] Gate Crystal
Walk of Sky [WS] Way Stone
| [PD] Pedestal of Dawn
Walk of Mind [GC] [SB] Stone Brave
| [LC] Life Crystal
Ward of
__ Measure ___
| [WS][PD] |
Ward of ___| |__ Ward of
Prescience Cold Distance Steel [SB][BOSS]
[SB] \ |
\_________ Walk of |
Reason [SB]
Ward of ______ Ward of
Torn Illusion Velitation
Ward of
the [WS]__ Walk of [LC]
Sword King Revelation
|
Hall of Worth
|
Vault of the Champion
Ward of Measure
----------------------------------------------------------------------
Enemies: Redmaw, Zombie
----------------------------------------------------------------------
First of all, this is the main hall of the Stilshrine. The pathway
leads to the other wards are being sealed by magicks. At the southend
of the area, there is a Way Stone. The middle of the area, there is a
Dawn of Pedestal. If you examine the pedestal and choose to touch it
without equipping the Dawn Shard on your party leader (for the
Japanese version, you must equip it on Ashe), you will force to fight
3x Zombies and you can fight them for infinite items!
Therefore to continue on with the story, equip the Dawn Shard on your
leader character (his/her MP will be zero). Examine the Pedestal of
Dawn and pick the top option. You will be teleported to the Ward of
Vetilation
Ward of Vetilation
----------------------------------------------------------------------
Enemies: Miriam Guardian, Aevis Dragon, Miriam Facer
----------------------------------------------------------------------
Once you reached the area, you will forced to fight a Miriam Guardian
(it has around 6000 HP and you can't steal anything from it). If you
use non-wind elemental weapons, you will get only 600 HP at most. If
you use the Gladius, you can damage it for 1000 HP per attack. There
is a rare treasure under the trap. It is possible to grab it without
trigger the trap. (I got a Megalixir on my first play). Likewise, you
can also cast Oil and use Fira for triple damage. Oil works on all
the enemies here except for the bosses and Balloons.
Move forward and you will find 3 Dragon Aevis hovering around the
area. They are strong and tends to flock together. Use Blizzara for
all 3 characters and you will be able to toss them aside easily.
Proceed some more and you will find 2x Miriam Facer blocking your way.
Toss them aside Aero.
Walk of Torn Illusion
----------------------------------------------------------------------
Enemies: Miriam Facer, Miriam Guardian x4
----------------------------------------------------------------------
Move up the pathway and you will face another Miriam Facer. The
statues at the side will be awaken as you move near them and they are
Miriam Guardian in disguise. Defeat all 4 of them.
Re-equip the Dawn Shard on the leader character. Examine the Dawn of
Pedestal and it will reveal the 2 hidden walkways at the Ward of
Vetilation. Return back to the Ward of Vetilation. Exit via one of the
walkways.
Ward of Revelation
----------------------------------------------------------------------
Enemies: Crystalbug
----------------------------------------------------------------------
There is a Life Crystal (green) in the area. Examine it and it will
become the Crystalbug.
________________________________________________________________
Crystalbug LV ?? HP: ???? (~5000)
________________________________________________________________
Attacks: Watera, Blizzara, Dark
The Crystalbug is strong against physical attacks and your best
attacks is using magicks. Just attack it as you will fight a
normal enemy and it will go down in no time...
You can steal a Feystone from it.
________________________________________________________________
Once the Crystalbug is defeated, the real Save Crystal will appear.
Disarm the Dawn Shard from your leader character or Ashe (for those
playing the Japanese version) as you don't need to equip it any more.
Proceed through the middle path.
Ward of Sword-King
----------------------------------------------------------------------
Enemies: Blood Gigas, Miriam Guardian, Darkmare
----------------------------------------------------------------------
There are 2 Blood Gigas standing at the side of the walkway and they
are weak against Wind-elemental attacks. Use Aero or slain them with
the Gladius Knife. Move up and the statue in the middle will awake. It
is another Miriam Guardian. Defeat it. The north path is blocked by
an ancient door that is sealed by magick. Proceed south and you will
find 2 more Blood Gigas. Move onwards and you will find Darkmare (
similar to the first boss) and it has 10,000+ HP watch out for it.
Proceed down the stairs and there are another 2 more Blood Gigas.
Defeat them and examine the structure (Sword of Judgment). It will
unlock the magicks that sealed the door in the north area. Make your
way there and examine the ancient door to open it. There is a Way
Stone.
Ward of Measure
-------------------
Use it and you will be back at the first area since you come in the
Stilshrine. Exit the area and go to the Walk of Mind to use the Teleport
Crystal. Save your game. Return back to the Ward of Measure and use the
walkway at the left. Examine the Ancient Door.
Cold Distance
----------------------------------------------------------------------
Enemies: Miriam Guardian x2
----------------------------------------------------------------------
There are 2 more Miriam Guardians here. Exit via the path on the left
Walk of Prescience
----------------------------------------------------------------------
Enemies: Balloon, Facer, Zombie Warrior
----------------------------------------------------------------------
You will find pathway splits into 3. The middle path will lead to you
to fight Balloons (which are weak against Water, but Blizzara works
well against them). The south path, you will find some Facers, which
are weak against Wind. Beware of the bloody traps here.
Go to the north path and you will find a mix of Balloons and Facers.
Defeat them and move forward till you reached the Stone Brave. A pair
of Zombie Warriors awakes. Defeat them. Turn this Stone Brave till it
is facing eastwards.
Stone Braves
---------------
There are a total of 3 Stone Braves and you will need them to face the
main statue in the middle (which has already been raised due to the
use of Dawn Shard in the earlier stages).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Stone Brave Initial Facing Position Required Facing Position
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
West South East
East East West
South West North
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
When you examine the Stone Brave, you will be given the following
options:
Examine the Stone Brave the first. And your character will discover it
can be rotated. Examine it again
o Read the Inscription o Turn the statue clockwise
o Rotate the statue -> o Turn the status counterclockwise
o Do Nothing o Do nothing
Now exit via the southwest exit.
Walk of Reason
----------------------------------------------------------------------
Enemies: Zombie Warrior, Ghoul, Facer, Balloon, Ghast
----------------------------------------------------------------------
This area is huge and looks very mazy. The Stone Brave is the middle.
The left side of the area, you will encounter mainly Zombie Warriors
or Ghouls. Move towards eastwards and open any Ancient Door as you
come to. Eventually, you will find the Stone Brave but it is heavily
guarded by Balloons and Facers. Use Aero (on Facers) and Blizzara on
Balloons to defeat the foes here. Rotate the Stone Brave till it is
facing north.
Now make your way out and head back to the first area where you first
entered the shrine.
Cold Distance
-----------------------------------------------------------------------
Enemies: Miriam Guardian x2
-----------------------------------------------------------------------
Slice the Miriam Guardian with your swords and attacks. Go to the next
area via the east exit.
Ward of Steel
------------------
Move down the stairs. Cast Haste, Protect and Regen on all your
characters. Examine the ancient door and you will be forced to fight a
sub-boss...
________________________________________________________________
Vinuskar LV ?? HP: ???? (~15,000)
________________________________________________________________
Attacks: Gnaw, Lunge, Sword Dance, Crown, Slow
You will get the following status - a magnetic field envelopes
the party. Your metallic equipment becomes heavy. If you equip
any heavy armor or swords, your character's action speed will go
down. You should have counter this if you cast Haste.
The boss typically employ physical attacks. Beware of Crown and
Sword dance which does heavy damage (400-600 HP if you do not
have Protect cast on the character). Crown also causes Confuse,
nullify it with Smelling Salts. If the boss cast slow, you
should be able to counter with the Gambit settings. Once the
boss' HP gets depleted to half, it will use the Sword Dance
attack. Heal your characters once their HP gets below 50%. Keep
up the fight and you should be able to defeat it.
Steal: Knot of Rust, Thief's Cuffs
LP: 19
________________________________________________________________
Now move forward and examine the Ancient Door at its rear. You will
find a Stone Brave there along with the Urn. Examine the urn first to
pick the map of the area and you will find 3 ! icons on the map. These
are the Stone Brave. The arrows pointing their current direction.
Pick the 2nd option and pick the 1st option to rotate clockwise and 2nd
option to rotate anticlockwise. Rotate the east Stone Brave till it is
facing west.
Return back to the Ward of Measure and take the path on the left.
Ward of Sword King
----------------------------------------------------------------------
Enemies: Blood Gigas, Darkmare
----------------------------------------------------------------------
Now make your way to the Ward of Sword King. You can use the Way
Stone to get there. Use the Save Crystal at Walk of Revelation. Cast
Protect, Haste, Shell and Regen on all particpating characters.
Re-use the Save Crystal again and go to the area where you find the
Sword of Judgment. Defeat all the enemies there first. Once all the
enemies has been killed make your way to the Ancient Door.
NOTE: Once you have activate the Colossus, you will no longer need to
battle the Miriam Guardians and Miriam Facers.
Pick the 2nd option and you will need to fight...
Hall of Worth
---------------
There will be some scenes and the environment will be freezing cold...
________________________________________________________________
Mateus LV ?? HP: ???? (~35,000)
Ice Azer A LV 25 HP: 2708
Ice Azer B LV 25 HP: 2708
Ice Azer C LV 25 HP: 2708
Ice Azer D LV 25 HP: 2708
Ice Azer E LV 25 HP: 2708
________________________________________________________________
Attacks: Blizarja, Flash-Freeze, Cura, Protect, Reflect, Slow,
Chain Magick
Status: Protect, Shell
The Esper will start off by summoning the Ice Azer and these
small balls of ice can cast Blizzard thus helping the boss to
weaken you. First of all, cast Thundara on the Ice Azer while
your other 2 characters focus on attacking Mateus. Flash-Freeze
does around 500 HP damage to one ally. Once the boss' HP gets
below 50%, it will use Blizarja, which deal around 400~560 HP
to all characters. You can reduce the damage if you are equipped
with the Ice Shields. Blizarja will also occasionally causes Sap
status, cure it with Regen. Just use your normal attacks (if you
have the Storm Spear, it will makes the battle event more easier)
I normally attack the boss with Storm Spear. However, once Mateus
readies Blizarja, I change the character equipment and equip him/
her with an Ice Shield.
Steal: Pisces Gem, Ether
LP: 37 (Mateus), 5 (Ice Azer x5)
________________________________________________________________
After the battle is over, the Esper Mateus, the Corrupt will joins
you and it will appears on the License Board!
Vault of The Champion
-----------------------
Move all the way up. There will be a cutscene and you will get the
Sword of Kings key item. Like the Dawn Shard, it can also be equipped
as a weapon too. Now you need to make your way back Mt. Bur-Omisace.
Make your way to Ward of Sword King. Use the Way Stone to teleport
your party to the Ward of Measure area. Exit via the northern Ancient
Door. You can use the Gate Crystal to make your way back to Mt.
Bur-Omisace.
There are 2 ways - by foot or use the Gate Crystal.
----------------------------------------------------------------------
[W-040]
Mt. Bur-Omisace Revisited
----------------------------------------------------------------------
ffxii_0240
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 35
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Stone of The Condemner
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
At the Mt. Bur-Omisace, it will be in chaos and it is under attacked
by the Empire!
Use the Gate Crystal and save your game. Make your way to the Hall
of Light (the place where Vaan & co. meet Gran Kiltias.). Give your
character's Shielded Armor and the Ice Shield (if using a single
handed weapon) as their primary equipment.
Hall of Light
---------------
There will be some scenes and you will fight...
________________________________________________________________
Judge Bergan LV ?? HP: ???? (~16,000)
Judge A LV 29 HP: 3179
Judge B LV 29 HP: 3179
Judge C LV 29 HP: 3179
________________________________________________________________
Attacks: Battle Cry, Lunge, (Combo Attack), Kick, Counter
Status: Protect, Shell
Judge Bergan has a couple of strong combo attacks and has a
tendency to focus attacking on one of your characters. Cast
Haste to start off the battle. If you have the Blood Sword, make
sure you use it to attack Bergan so you can inflict the Sap
status on him. Poison works well on the boss too. Finished off
the 3 Judges first then focus your attacks on Bergan. Set the
following 2 Gambits on your characters:
o Ally: status = HP Critical > Hi-Potion
o Ally: HP <50% > Cura
Once Bergan's HP gets low, he will use Battle Cry, which will
further raises his normal attacks. Make sure that your
characters have Protect on otherwise they will take around 400~
600 HP damage from Bergan. Finish it off with style using the
Mist Quickening
Steal: Hi-Potion, Ruby Ring
LP: 20 (Bergan), 3 (Judge x3)
________________________________________________________________
After Bergan has fall, you will meet with Al-Cid and you will need to
get to Archades. You can get there by foot via the Nalbina fortess
through the Mosphoran Highwaste.
Temple Grounds
---------------
Once the scenes are over, you will be back at the Temple Grounds. Talk
to Acolyte and you will get the Stone of the Condemner.
Now you need to get Nalbina Fortess, which is located northeast off
Rabanastre. By the way, the shop owners at Mt. Bur-Omisace are selling
new items. Check them out:
Travelling Merchant (Seeq)
Accessories Ammunition
----------------------------- -------------------------------
Jackboots 600 gil Onion Arrows 100 gil
Black Belt 600 gil Onion Bolts 100 gil
Golden Amulet 4500 gil Onion Shot 100 gil
Magick Gloves 3200 gil Onion Bombs 100 gil
Nishijin Belt 800 gil
Thief's Cuffs 3000 gil
Gillie Boots 700 gil
Quasimodo Boots 800 gil
Ruby Ring 8500 gil
Magicks & Tecknicks
-----------------------------
Regen 1900 gil Fira 3000 gil
Esuna 2800 gil Thundara 3000 gil
Gravity 2800 gil Blizzara 3000 gil
Float 2800 gil Haste 3400 gil
Decoy 2500 gil Toxify 4100 gil
Drain 3200 gil Countdown 3100 gil
Curaga 3200 gil Stop 3700 gil
Vanish 4900 gil
Travelling Merchant (Hume)
Weapons Armor
----------------------------- -------------------------------
Serpent Rod 2100 gil Golden Helm 3200 gil
Lohengrin 4500 gil Golden Armor 3200 gil
Heavy Lance 4800 gil Golden Shield 2100 gil
Osafune 4800 gil Red Cap 2500 gil
Gladius 4800 gil Brigandine 2500 gil
Musk Stick 4300 gil Mage's Hat 2500 gil
Gilt Measure 4000 gil Mage's Habit 2500 gil
Bhuj 4100 gil Burgonet 4000 gil
Flame Staff 2400 gil Shielded Armor 4000 gil
Storm Staff 2400 gil Ice Shield 2500 gil
Glacial Staff 2400 gil Headband 3200 gil
Flametongue 5200 gil Jujitsu Gi 3200 gil
Loxley Bow 5200 gil Lamia's Tiara 3200 gil
War Hammer 5200 gil Enchanter's Habit 3200 gil
Crossbow 5200 gil Pirate Hat 4000 gil
Healing Rod 3000 gil Viking Coat 4000 gil
Betelgeuse 5400 gil Sorcerer's Hat 4000 gil
Kogarasumaru 5600 gil Sorcerer's Habit 4000 gil
Ashura 5600 gil Close Helmet 4900 gil
Milter 5000 gil Demon Mail 4900 gil
Storm Spear 5800 gil Flame Shield 3200 gil
Iron Pole 5300 gil
Hornito 5800 gil
Arc Scale 5500 gil
Demonsbane 6000 gil
Giant Stonebow 6000 gil
Slasher 6000 gil
Avenger 6000 gil
Magoroku 6600 gil
Paramina Crossbow 6600 gil
Gaia Rod 3300 gil
Items
-----------------------------
Potion 70 gil Handkerchief 50 gil
Antidote 50 gil Hi-Potion 210 gil
Eye Drops 50 gil Bacchus's Wine 120 gil
Phoenix Down 250 gil Smelling Salts 50 gil
Echo Herbs 50 gil Remedy 400 gil
Gold Needle 100 gil
Alarm Clock 50 gil
There are a lot of ways to get to Nalbina. In fact, you can use the
Gate Crystal to Nalbina Fortess if you have visited it earlier.
Either way, below is an optional chapter. I suggest you to do it since
it is very important to go prepared for the upcoming events.
----------------------------------------------------------------------
[W-041] OPTIONAL
Trip to Archadia
----------------------------------------------------------------------
ffxii_0241
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 35~40
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Ether x2, X-Potion x2, Lightning Arrows x1,
Hi-Potion x2
Loot: Teleport Stone x6, Soul Powder x1, Moon Ring x1
Gil: 800 gil, 900 gil, 1,100 gil, 1,300 gil, 200 gil,
1,500 gil, 2000 gil
Equipment: Loxley Bow x1, Icebrand x1, Recurve Crossbow x1,
Gillie Boots x1
Key Items: Feathers of the Flock
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The following quests are optional but I will recommend you to go
through it as it is very important to get better abilities and some
good equipment and items along the way. Get to at least Level 40.
Use the Gate Crystal and teleport to Rabanastre.
- - - - - - - - - -
Rabanastre
- - - - - - - - - -
Below is the shopping list. Well, it got so long that I have to
re-organize my listing otherwise I see the cost of printing paper
increased :)
** Shopping List **
Miguelo's Sundries
(East End)
Potion 70 gil
Antidote 50 gil
Eye Drops 50 gil
Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil
Amal's Weaponary
(East End)
Broadsword 400 gil Serpent Rod 2100 gil
Dagger 200 gil Lohengrin 4500 gil
Shortbow 500 gil Heavy Lance 4800 gil
Altair 500 gil Osafune 4800 gil
Longsword 700 gil Gladius 4800 gil
Mage Masher 700 gil Musk Stick 4300 gil
Silver Bow 1000 gil Gilt Measure 4000 gil
Iron Sword 1200 gil Bhuj 4100 gil
Oak Staff 400 gil Flame Staff 2400 gil
Javelin 1400 gil Storm Staff 2400 gil
Assassin's Dagger 1400 gil Glacial Staff 2400 gil
Capella 1400 gil Flametongue 5200 gil
Oaken Pole 1300 gil Loxley Bow 5200 gil
Aevis Killer 1500 gil War Hammer 5200 gil
Zwill Blade 1700 gil Crossbow 5200 gil
Cherry Staff 800 gil Healing Rod 3000 gil
Killer Bow 2000 gil Betelgeuse 5400 gil
Spear 2200 gil Kogarasumaru 5600 gil
Handaxe 2200 gil Ashura 5600 gil
Chopper 2200 gil Milter 5000 gil
Cypress Pole 2000 gil Storm Spear 5800 gil
Mace 1800 gil Iron Pole 5300 gil
Ancient Sword 2400 gil Hornito 5800 gil
Vega 2400 gil Arc Scale 5500 gil
Longbow 3000 gil Demonsbane 6000 gil
Wizard's Staff 1500 gil Giant Stonebow 6000 gil
Rod 1500 gil Slasher 6000 gil
Iron Hammer 3300 gil Avenger 6000 gil
Bronze Mace 3000 gil Magoroku 6600 gil
Blood Sword 5000 gil Paramina Crossbow 6600 gil
Partisan 3500 gil Gaia Rod 3300 gil
Main Gauche 3500 gil Icebrand 7000 gil
Battle Bamboo 3200 gil Ras Algethi 7000 gil
Kotetsu 3800 gil Sakura-saezuri 7000 gil
Bowgun 3800 gil Golden Staff 3500 gil
Sirius 4000 gil
Elfin Bow 4200 gil
Broadaxe 4200 gil
Panamis's Protectives
(East End)
Leather Cap 100 gil Red Cap 2500 gil
Leather Clothing 100 gil Brigandine 2500 gil
Cotton Cap 100 gil Mage's Hat 2500 gil
Cotton Shirt 100 gil Mage's Habit 2500 gil
Headgear 200 gil Burgonet 4000 gil
Chromed Leathers 200 gil Shielded Armor 4000 gil
Magick Curch 200 gil Ice Shield 2500 gil
Light Woven Shirt 200 gil Headband 3200 gil
Leather Helm 500 gil Jujitsu Gi 3200 gil
Leather Armor 500 gil Lamia's Tiara 3200 gil
Esutcheon 300 gil Enchanter's Habit 3200 gil
Headguard 300 gil Pirate Hat 4000 gil
Leather Breastplate 300 gil Viking Coat 4000 gil
Pointy Hat 300 gil Sorcerer's Hat 4000 gil
Silken Shirt 300 gil Sorcerer's Habit 4000 gil
Bronze Helm 700 gil Close Helmet 4900 gil
Bronze Armor 700 gil Demon Mail 4900 gil
Leather Shield 600 gil Flame Shield 3200 gil
Leather Headgear 500 gil Goggle Mask 4900 gil
Bronze Chesplate 500 gil Metal Jerkin 4900 gil
Topkapi Hat 500 gil Black Cowl 4900 gil
Kilimweave Shirt 500 gil Black Garb 4900 gil
Sallet 1000 gil Bone Helm 5900 gil
Scale Armor 1000 gil Bone Mail 5900 gil
Buckler 1000 gil Diamond Shield 3900 gil
Horned Hat 700 gil
Ringmail 700 gil
Calot Hat 700 gil
Shepherd's Bolero 700 gil
Iron Helm 1400 gil
Iron Armor 1400 gil
Bronze Shield 1200 gil
Balaclava 1000 gil
Windbreaker 1000 gil
Wizard's Hat 1000 gil
Wizard's Robes 1000 gil
Barbut 1900 gil
Linen Cuirass 1900 gil
Round Shield 1600 gil
Soldier's Cap 1400 gil
Heavy Coat 1400 gil
Lambent Hat 1400 gil
Chanter's Djellaba 1400 gil
Wing Helm 2500 gil
Chainmail 2500 gil
Green Beret 1900 gil
Survival Vest 1900 gil
Feathered Cap 1900 gil
Traveler's Vestment 1900 gil
Golden Helm 3200 gil
Golden Armor 3200 gil
Golden Shield 2100 gil
Yugri's Magicks
(East End)
Cure 200 gil Immobilize 600 gil
Poisona 200 gil Disable 600 gil
Blindna 200 gil Blind 200 gil
Vox 300 gil Protect 200 gil
Stona 800 gil Poison 500 gil
Raise 1900 gil Shell 300 gil
Cura 1500 gil Silence 400 gil
Regen 1900 gil Sleep 700 gil
Esuna 2800 gil Oil 600 gil
Fire 200 gil Dark 500 gil
Thunder 200 gil Berserk 1000 gil
Blizzard 200 gil Confuse 1400 gil
Water 800 gil Gravity 2800 gil
Aero 1200 gil Drain 3200 gil
Slow 200 gil Vanish 4900 gil
Break 900 gil Death 5200 gil
Reflect 800 gil Vanishga 8700 gil
Warp 1700 gil
Bleed 1100 gil
Balance 1500 gil
Batahn's Technicks Clan Provisioner*
(East End) (Muthru Bazaar)
Steal 1500 gil Teleport Stone 200 gil
Libra 500 gil Gysahl Greens 108 gil
First Aid 400 gil
Poach 7000 gil Reverse 7600 gil
Charge 1700 gil
Horology 2000 gil Nihopalaoa 30000 gil
Souleater 2000 gil
Traveler 6700 gil
Numerology 2048 gil
Shear 3600 gil
Achilles 8800 gil
Gil Toss 2000 gil
Charm 5000 gil
Sight Unseeing 6800 gil
Infuse 2000 gil
Addle 3500 gil
Bonecrusher 700 gil
Yamoora's Gambits
(North End)
Ally: any 50 gil Ally Status = Stop 50 gil
Ally: party leader 50 gil Ally Status = Sleep 50 gil
Ally: lowest HP 50 gil Ally Status = Confuse 50 gil
Ally: strongest weapon 50 gil Ally Status = Reverse 50 gil
Ally: lowest defense 50 gil Ally Status = Slow 50 gil
Ally: lowest magick resist 50 gil Ally Status = Lure 50 gil
Ally: HP <100% 50 gil Ally Status = Reflect 50 gil
Ally: HP <90% 50 gil Ally Status = Berserk 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Ally: item AMT >= 10 100 gil
Ally: HP <60% 50 gil Foe: any 50 gil
Ally: HP <50% 50 gil Foe: targeting leader 100 gil
Ally: HP <40% 50 gil Foe: targeting self 100 gil
Ally: HP <30% 50 gil Foe: targeting ally 100 gil
Ally: HP <20% 50 gil Foe: furthest 50 gil
Ally: HP <10% 50 gil Foe: nearest 50 gil
Ally: MP <100% 50 gil Foe: highest HP 50 gil
Ally: MP <90% 50 gil Foe: lowest HP 50 gil
Ally: MP <80% 50 gil Foe: highest max HP 50 gil
Ally: MP <70% 50 gil Foe: lowest max HP 50 gil
Ally: MP <60% 50 gil Foe: highest max MP 50 gil
Ally: MP <50% 50 gil Foe: lowest max MP 50 gil
Ally: MP <40% 50 gil Foe: highest level 50 gil
Ally: MP <30% 50 gil Foe: lowest level 50 gil
Ally: MP <20% 50 gil Foe: highest strength 50 gil
Ally: MP <10% 50 gil Foe: lowest strength 50 gil
Foe: undead 100 gil Foe: highest magick pwr 50 gil
Foe: lowest magick power 50 gil Foe: status = Protect 50 gil
Foe: highest speed 50 gil Foe: status = Shell 50 gil
Foe: lowest speed 50 gil Foe: status = Haste 50 gil
Foe: highest defense 50 gil Foe: status = Bravery 50 gil
Foe: highest magick resist 50 gil Foe: status = Faith 50 gil
Foe: HP >= 3,000 50 gil Foe: status = Reflect 50 gil
Foe: HP >= 2,000 50 gil Foe: status = HP Critical 50 gil
Foe: HP >= 1,000 50 gil Foe: flying 100 gil
Foe: HP >= 500 50 gil Foe: character HP=100% 100 gil
Foe: HP < 3,000 50 gil Foe: item AMT >= 10 100 gil
Foe: HP < 2,000 50 gil Self 50 gil
Foe: HP < 1,000 50 gil
Foe: HP < 500 50 gil
Foe: HP = 100% 50 gil
Foe: HP => 70% 50 gil
Foe: HP => 50% 50 gil
Foe: HP => 30% 50 gil
Foe: status = Sleep 50 gil
Foe: status = Blind 50 gil
Foe: status = Silence 50 gil
Foe: status = Oil 50 gil
Foe: status = Reverse 50 gil
Foe: status = Disable 50 gil
Foe: status = Immobilize 50 gil
Foe: character status = Blind 100 gil
Foe: character status = Silence 100 gil
Foe: character status = HP Critical 100 gil
Foe: character MP >= 90% 100 gil
Foe: character MP >= 70% 100 gil
Foe: character MP >= 50% 100 gil
Foe: character MP >= 30% 100 gil
Foe: character MP >= 10% 100 gil
Foe: character MP < 90% 100 gil
Foe: character MP < 70% 100 gil
Foe: character MP < 50% 100 gil
Foe: character MP < 30% 100 gil
Foe: character MP < 10% 100 gil
Foe: character HP >= 90% 100 gil
Foe: character HP >= 70% 100 gil
Foe: character HP >= 50% 100 gil
Foe: character HP >= 30% 100 gil
Foe: character HP >= 10% 100 gil
Foe: character HP < 90% 100 gil
Foe: character HP < 70% 100 gil
Foe: character HP < 50% 100 gil
Foe: character HP < 30% 100 gil
Foe: character HP < 10% 100 gil
* You won't be able to purchase the items from this guy unless you
have talked to Montblanc in Clan Hall. The items sold will also
varies as it depends on your Clan Rank.
The Sandsea
- - - - - - - -
Make your way to Sandsea and new hunts will be available when you
examine the Notice Board. Accept all the hunts there.
o White Mousse Rank V
o Ring Wyrm Rank III
o Marilith Rank V
o Ixtab Rank II
o Feral Retriver Rank III
o Vorpal Bunny Rank III
o Mindflayer Rank IV
o Atomos Rank III
o Braegh Rank IV
Miguelo's Sundries
- - - - - - - - - -
Make your way to Miguelo's Sunderies, talk to him (he is found at
southwest corner of the area). There will be a cutscene...
Clan Hall
- - - - - - -
Talk to Montblanc and the following rewards will be given to you:
o You will get 2 Ethers and 2 Teleport Stones for achieving the
rank of Headhunter
o You will get 800 gil for defeating the boss - Elder Wyrm at
the Golmore Jungle
o You will get 900 gil for defeating the boss - Tiamat at Henne
Mines.
o You will get 1,100 gil for defeating the boss - Vinuskar at the
Stilshrine of Miriam
Talk to him again and you will get the following additional petitions
for the following Marks. Accept all the hunts.
o Orthros Rank V
o Trickster Rank V
o Antlion Rank V
You will can get hints and how many marks required to kill by talking
to Ma'kenroh. There are a lot of stuff that you can do now.
I will go for the hunts for last Rank II monster along with all Rank
III monsters now...
-----------------------------------
o Viera Lover o
-----------------------------------
Make your way to the Southern Plaza. Proceed the right side of the
fountain. You will find red Bangaa talking to a blue Seeq. Next to
them, is a man called "Lovestruck Man". Talk to him.
Make your way to the Southgate. You will find a Viera dressed in blue
facing the Chocobo Ranch. Talk to the Viera. She will leave the
area...
Go to the moogling point and use it to teleport to The Sandsea. Go to
the North End. Make your way inside Yamoora's Gambits. You will find
the Viera leaning against the left wall of the shop. Talk to her. She
will leave again...
Make your way back to The Sandsea. Go inside the tavern and make your
way to the spot where you find Balthier and Fran the last time you
visit there. The viera will be sitting on the fences. Now exit & make
your way back to the fountain where you found the Lovestruck Man. Pick
the top option to accept to help him...
Make your way back to The Sandsea. Talk to the Viera & pick the 1st
option. The viera will leave... (again)
Now make your way back to the Fountain at the Southern Plaza. Talk to
the Lovestruck Man and you will get 2x Hi-Potions and Loxley Bow for
your efforts.
It is time to do some Hunts for the Clan...
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.10 - Ixtab
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Jahara - The Elderknoll
------------------------
You need to talk to the High-Chief Zayalu at Jahara. Use the Teleport
Crystal and teleport to Jahara (If you want to train, feel free to go
through the plains, but it is a long way...)
Talk to Zayalu to accept the Hunt. The Ixtab can be found at the Henne
Mines. By the way, the item shop at Jahara has a new shopping list but
it is no where as good as Rabanastre's.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gariff Trader
(Jahara)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapons Armor
----------------------------- -------------------------------
Partisan 3500 gil Soldier's Cap 1400 gil
Main Gauche 3500 gil Heavy Coat 1400 gil
Battle Bamboo 3200 gil Lambent Hat 1400 gil
Kotetsu 3800 gil Chanter's Djellaba 1400 gil
Bowgun 3800 gil Winged Helm 2500 gil
Sirius 4000 gil Chainmail 2500 gil
Elfin Bow 4200 gil Green Beret 1900 gil
Broadaxe 4200 gil Survival Vest 1900 gil
Serpent Rod 2100 gil Feathered Cap 1900 gil
Lohengrin 4500 gil Traveler's Vestment 1900 gil
Heavy Lance 4800 gil Golden Helm 3200 gil
Osafune 4800 gil Golden Armor 3200 gil
Gladius 4800 gil Golden Shield 2100 gil
Musk Stick 4300 gil Red Cap 2500 gil
Gilt Measure 4300 gil Brigandine 2500 gil
Bhuj 4100 gil Mage's Hat 2500 gil
Flame Staff 2400 gil Mage's Habit 2500 gil
Storm Staff 2400 gil Burgonet 4000 gil
Glacial Staff 2400 gil Shielded Armor 4000 gil
Flametongue 5200 gil Ice Shield 2500 gil
Loxley Bow 5200 gil
War Hammer 5200 gil
Crossbow 5200 gil
Healing Rod 3000 gil
Betelgeuse 5400 gil
Ammunition Items
----------------------------- -------------------------------
Onion Arrows 100 gil Potions 70 gil
Onion Bolts 100 gil Antidote 50 gil
Onion Shot 100 gil Eye Drops 50 gil
Onion Bombs 100 gil Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Technicks
-----------------------------
Shear 3600 gil
Achilles 8800 gil
Gil Toss 2000 gil
Charm 5000 gil
Sight Unseeing 6800 gil
Infuse 2000 gil
- - - - - - - - - - - - - - - -
o The Lenne Mines o
- - - - - - - - - - - - - - - -
You can make use of the Gate Crystal and use it to make your way
to the Mines.
~-~-~-~-~-~-~-~-~-~
The Lenne Mines
~-~-~-~-~-~-~-~-~-~
Ore
[1] Separation
| |
North Staging
Entrance Shaft [GC]
| \
Pithead ____ Crossover B
Junction A [GS] | |
| | Pithead
Phase Shaft 1 Crossover A ___ Junction B [GS]
| |
Phase 1 Dig ______________|
[1] Ozmone Plains - The Shred
[GS] Gate Switchboard
[GC] Gate Crystal
Enemies in this area
```````````````````````````````````````````````````````````````
Jelly
LV 19 HP: 1813 LP: 1 Weak vs. Ice
LV 25 HP: 2018 LP: 1
Drop/Steal: Gil, Pebble, Teleport Stone, Water Magicite, Yellow
Liquid
```````````````````````````````````````````````````````````````
Nightmare
LV 24 HP: 1630 LP: 1 Weak vs. Holy
LV 25 HP: 1688 LP: 1
Drop/Steal: Dark Magicite, Hi-Potion, Smelling Salts, Grimoire
Togail, Snowfly
````````````````````````````````````````````````````````````````
Redmaw
LV 23 HP: 1134 LP: 1 Weak vs. Earth
LV 24 HP: 1202 LP: 1
Drop/Steal: Gil, Crooked Fang, Ice Shield, Red Fang, Pebble,
Taurus Gem, Wind Magicite
````````````````````````````````````````````````````````````````
Seeker
LV 22 HP: 1094 LP: 1 Weak vs. Earth
LV 23 HP: 1110 LP: 1
Drop/Steal: Antidote, Bat Wing, Smelling Salts, Wind Stone,
Blood Sword
````````````````````````````````````````````````````````````````
Thunderbug
LV 23 HP: 2083 LP: 1 Weak vs. Ice
LV 24 HP: 2193 LP: 1
LV 25 HP: 2303
Drop/Steal: Red Fang, Remedy, Storm Magicite, Iron Scraps,
Charged Gizzard
````````````````````````````````````````````````````````````````
Tyranorox
LV 26 HP: 4073 LP: 2 Weak vs. Wind
LV 27 HP: 4413 LP: 2
Drop/Steal: Alarm Clock, Earth Magicite, Pebble, Tyrant Hide,
War Hammer
````````````````````````````````````````````````````````````````
In the mines...
----------------
As mentioned earlier, there are 2 ways that you can get to the Mines.
You can go there by using a Chocobo from Jahara or use the Teleport
Crystal.
Using the Gate Crystal
----------------------------
From the Staging Shaft area, move southeast to Crossover B (beware
of the Tyranorox here) and head towards the Pithead Junction B. Set the
following Gambit on all character and place it on the top.
Foe: any -> Fira
Activate the switch and Jellies will drop and they come in bunches from
14 to 20 of them. After you have toast them for jellybean soup, make
your way to Pithead Junction A. Activate the switch and you will be able
enter the right-hand side of the shaft. Defeat the Seeker & Redmaw bats
there. Switch to the other party and approach the Urn. The mark will
make its appearance.
________________________________________________________________
Ixtab LV ?? HP: ???? (~26,000)
________________________________________________________________
Attacks: Doom, Watera, Dark, Death, Poison, Blind
This hunt is rather dangerous as it could cast Doom. Doom cannot
be removed using Esuna as you need to use Remedy with Remedy
Lore 3 license acquired. Just keep on attacking if you will be
able to defeat it in no time. It is weak against Holy as it is
an undead creature. However casting Raise on it, won't work...
By the way, you can Silence it.
Steal: Dark Crystal, Book of Organ-Mille
LP: 12
________________________________________________________________
Exit the mines (you need to activate the switch again). Now make your
way out of the mines. Talk to Wayward Chocobo and pick top option to
ride. Ride the Chocobo towards west (note the Chocobo footprints on
ground) and you will be able to get to Haulo Green in a jifty!
Make your way to Jahara - Elderknoll. Talk to Zayalu to claim your
bounty. You will get 1300 gil, 1x Ether and 1x Soul Powder for your
efforts. Save your game and teleport back to Rabanastre.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.11 - Ring Wyrm
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Rabanastre - North Sprawl
---------------------------
Go to the Lowtown - North Sprawl. Go to the southeast area and talk to
Balzac, the hume who is sitting on the crate or the person who you give
the Sword of Order. Now the hunts for Ring Wyrm begins! By the way,
merchants are selling new items. By the way, hope you remember that you
are not supposed to open the chest that is front of Old Dalan's
Residence or you will miss the strongest weapon in the game...
Travelling Merchant Travelling Merchant
(South Sprawl) (North Sprawl)
Accessories Items
---------------------------- ------------------------------
Jackboots 600 gil Potion 70 gil
Black Belt 600 gil Antidote 50 gil
Golden Amulet 4500 gil
Items
----------------------------
Potion 70 gil
Eye Drops 50 gil
First of all, get the following equipment:
o Fire Shields for all characters who can equip a shield. It is also
handy for the story event too. So you can kill 2 birds with 1 stone...
o Equip Jackboots if you don't want to be Immbolize. You can cure it
with Remedy if you are in need of it.
Once you got all the stuff, make your way to Dalmasca Westersand area.
- - - - - - - - - - - - - -
o Dalmasca Westersand o
- - - - - - - - - - - - - -
_ Corridor -- Wyrm's
/ of Sand (B) Nest
/ \
Ogrie The Windtrace The \
Yensa ---- Western -- Dunes -- Midfault -- Galtea --- [1]
Sandsea * Divide \ (E) | (D) Downs(A)
[GC][IS] \ \__ |
\___________ Shimmering (C)
Horizons___
/ \
[3] [2]
[1] Rabanastre
[2] Giza Plains
[3] Zertinan Caverns
o--------------------------------------o
| |(A) |(B) |(C) |(D) |(E) |
|--------------------------------------|
|Alraune | x | x | x | x | o | x Do not appear
|Dive Talon | x | o | o | o | o | o Appear
|Wolf | o | o | o | o | o | ! Appears when got a
|Alpha Wolf | x | o | o | o | o | sandstorm
|Sleipnir | x | x | o | o | o |
|Urstix | o | o | o | o | x | It seems that I am getting
|Cactoid | o | x | x | x | x | smarter or lazier :)
|Cockatrice | x | o | x | x | x |
|Gnome Entite | x | ! | ! | ! | ! |
o--------------------------------------o
Enemies in this area
```````````````````````````````````````````````````````````````
Alraune
LV 10 HP: 615 LP: 1 Weak vs. Wind
LV 11 HP: 627 LP: 1
LV 14 HP: 966 LP: 1
Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
Succulent Fruit
```````````````````````````````````````````````````````````````
Dive Talon (friendly)
LV 28 HP: 4090 LP: 2 Weak vs. Earth
LV 27 HP: 4022 LP: 2
Drop/Steal: Wind Magicite, Giant Feather, Burning Bow,
Handkerchief, Pebble
```````````````````````````````````````````````````````````````
Cactoid
LV 04 HP: 224 LP: 1 Weak vs. Wind
Drop/Steal: Broadsword, Earth Stone, Potion, Virgo Gem, Cactus
Fruit
```````````````````````````````````````````````````````````````
Wolf
LV 03 HP: 135 LP: 1 Weak vs. Earth
LV 04 HP: 155 LP: 1
LV 08 HP: 135 LP: 1
LV 09 HP: 155 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Potion
```````````````````````````````````````````````````````````````
Rabanastre Watch (friendly)
LV 03 HP: 220 LP: 0 Weak vs. Water
Drop/Steal: -
``````````````````````````````````````````````````````````````
Alpha Wolf
LV 13 HP: 555 LP: 1 Weak vs. Earth
LV 08 HP: 535 LP: 1
LV 14 HP: 575 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt
```````````````````````````````````````````````````````````````
Sleipnir
LV 09 HP: 724 LP: 1 Weak vs. Ice
LV 10 HP: 744 LP: 1
LV 11 HP: 764 LP: 1
Drop/Steal: Molting, Broadsword, Storm Stone
```````````````````````````````````````````````````````````````
Urstrix
LV 10 HP: 641 LP: 1 Weak vs. Wind
LV 11 HP: 661 LP: 1
Drop/Steal: Large Feather, Earth Stone, Headguard, Potion
```````````````````````````````````````````````````````````````
Cockatrice
LV 09 HP: 585 LP: 1 Weak vs. Water
LV 10 HP: 601 LP: 1
LV 11 HP: 617 LP: 1
Drop/Steal: Small Feather, Water Stone, Phoenix Down, Fire
Stone
```````````````````````````````````````````````````````````````
Gnoma Entite (friendly)
LV 45 HP: 48042 LP: 7 Weak vs. Wind
Drop/Steal: Earth Crystal, Electrum, Ether, Feystone, Gnome
Halcyon
```````````````````````````````````````````````````````````````
If you did not talk to Balzac, you won't be able to access the Wyrm's
Nest. Throughout the area, the most of the monsters you have already
encountered before however, there are few monsters that you need to
take note off.
Dive Talon
------------
These gigantic birds are friendly foes and they won't attack you unless
you disturb them. They give 2 LP for defeating them
Sleipnir
---------
The Sleipnir is a rare monster in Giza Plains during the Dry season and
they will appear commonly in Dalmasca Westersand
Gnoma Entite
-------------
When the place got hit with a sandstorm, you will see a gigantic glow
elemental. That's the Gnoma Entite. It is on a friendly status. Do not
disturb it.
Windtrace Drunce
-----------------------------------------------------------------------
Enemies: Alraune, Sleipnir, Wolf, Dive Talon, Alpha Wolf
-----------------------------------------------------------------------
The place is with smoke because the prescene of the Ring Wyrm. It is
found at the southeast area of the larger area. You can access that
only via The Midfault. By the way, it has a lot of HP...
________________________________________________________________
Ring Wyrm LV ?? HP: ???? (~45,000)
________________________________________________________________
Attacks: Rake, Breath, Immbolizega, Restore
Notes: Protect
Absorbs: Water
Start off by casting Haste on your party and Slow on the boss.
The Ring Wyrm is a huge dragon and it can cause Breath, which
does Fire-elemental damage to all characters that are within its
firing range. Its Rake ability has the ability to confuse your
party members. So set the following Gambit:
Ally: status = Confuse -> Smelling Salts.
There is a 1/4 chance that the Ring Wyrm's Breath attack inflict
Sap status on your characters. Cast Regen to counter it. Once the
boss' HP has depleted to 1/3, it will use Restore will bring its
HP back to 3/4. The boss has also a tendency to cast Immbolizega,
which can cause a great problem as your characters are unable to
move. You can remove the status by using a Remedy (with Remedy
Lore 1 learnt). However to prevent it from happening, just
switch your accessory to Jackboots when the boss readies to use
Immbolizega.
Steal: Phoenix Down, Hi-Potion
LP: 16
________________________________________________________________
Once you defeat the boss, you defeat the Mark. You should achieve the
rank - Ward of Justice. Now head southwest and make your way to The
Western Divide. Use the Gate Crystal there and make your way
back to Rabanastre.
Rabanastre - Muthru Bazaar & North End
---------------------------------------
Use Moogling and go to Muthru Bazaar. The Clan Provisioner will be
selling an additional Magick - Bubble for 3300 gil. Make sure you get
it as it can doubles your character's HP for only 32 MP. Now go to
pay Montblanc a visit - You will get 2x X-Potions and 2x Teleport
Stone for achieving the rank!
Lowtown - North Sprawl
-----------------------
Now go to Lowtown. Talk to Balzac and claim your bounty - 200 gil,
Moon Ring and the Icebrand sword. Make your way back to Rabanstre -
Southgate.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.12 - Feral Retriever
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Stock some Gold Needles or have your characters acquire Stona if you
have gotten the White Magick yet.
Teleport to Mt. Bur-Omisace. Talk to Hymms, the Kiltia next to the
Chocobo Ranch (or behind the Seeq item vendor). Now it is time to
venture the freezing cold mountains again...
~-~-~-~-~-~-~-~-~-
Paramina Rift
~-~-~-~-~-~-~-~-~-
[3]
|
Freezing Gorge (B)
[1]- Fading Vale - Head of ___| |
[SC] the (A) |
Silverflow ___Frozen Brook (C)
| _______| | \
Icebound Path of the \
[2]__ Flow (E) Firstfall [SC] \
|_ _ _ _ | _ _ _ |
| Karydine Glacier (D)
(F) Spine of /
the Icewyrm /
| /
Silverflow's
End (G)
|
[4]
[1] Golmore Jungle - The Greenswathe
[2] Feywood - Walking of Flitting Rifts
[3] Mt. Bur-Omisace - Sand-strewn Pass
[4] Stilshrine Of Miriam
o------------------------------------------------------o
| |(A) |(B) |(C) |(D) |(E) |(F) |(G) |
|------------------------------------------------------|
|White Wolf | o | o | o | o | x | x | x |
|Wild Onion | o | x | x | x | x | x | o |
|Skull Knight | o | o | o | o | o | x | o |
|Dark Skeleton | x | o | o | o | o | x | o |
|Slaven Warder | o | x | x | x | o | x | o |
|Lizard | x | x | o | x | x | x | x |
|Yeti | x | x | x | x | o | x | o |
|Bartitine Croc | x | x | x | o | o | x | x |
|Garuda-Egi | x | x | x | x | x | o | x |
|Twintania | x | x | x | x | x | o | x |
|Emperor Aevis | x | x | x | x | x | x | o |
|Ice Elemental | x | x | * | * | * | x | * |
|Leshach Entite | x | x | * | * | * | x | x |
o------------------------------------------------------o
o Available x Not Available * Storm conditions
Enemies in this area
```````````````````````````````````````````````````````````````
White Wolf
LV 24 HP: 1498 LP: 1 Weak vs. Lightning
LV 25 HP: 1608 LP: 1
Drop/Steal: Crossbow, Ice Magicite, Phoenix Down, Quality
Pelt, Tanned Hide
```````````````````````````````````````````````````````````````
Wild Onion (friendly)
LV 26 HP: 1616 LP: 1 Weak vs. Earth
LV 27 HP: 1736 LP: 1
Drop/Steal: Antidote, Phoenix Down, Succulent Fruit, Wind
Magicite
```````````````````````````````````````````````````````````````
Skull Knight
LV 25 HP: 1873 LP: 1 Weak vs. Holy
LV 26 HP: 1933 LP: 1
Drop/Steal: Capricon Gem, Dark Magicite, Hi-Potion, Remedy,
Sturdy Bone
```````````````````````````````````````````````````````````````
Slaven Warder
LV 27 HP: 2623 LP: 1 Weak vs. Water
LV 28 HP: 2743 LP: 1
Drop/Steal: Fire Magicite, Gemini Gem, Gold Needle, Slaven
Harness, Tanned Giantskin, White Fang
```````````````````````````````````````````````````````````````
Lizard
LV 24 HP: 2342 LP: 1 Weak vs. Water
LV 25 HP: 2452 LP: 1
LV 26 HP: 2562 LP: 1
Drop/Steal: Fire Magicite, Float Mote, Horn, Pebble, Pointed
Horn
```````````````````````````````````````````````````````````````
Bartitine Croc
LV 27 HP: 4448 LP: 1 Weak vs. Earth
LV 28 HP: 4668 LP: 1
Drop/Steal: Fine Wool, Wind Magicite
```````````````````````````````````````````````````````````````
Dark Skeleton
LV 25 HP: 1488 LP: 1 Weak vs. Holy
LV 26 HP: 1548 LP: 1
Drop/Steal: Dark Magicite, Sturdy Bone, Dark Stone,
Death's-Head
```````````````````````````````````````````````````````````````
Yeti
LV 27 HP: 4237 LP: 2 Weak vs. Lightning
LV 28 HP: 4358 LP: 2
LV 29 HP: 4477 LP: 2
Drop/Steal: Arctic Wind, Demonsbane, Ice Magicite, Remedy,
Tanned Giantskin, Teleport Stone
```````````````````````````````````````````````````````````````
Ice Elemental (friendly)
LV 25 HP: 14830 LP: 4 Weak vs. Lightning
Drop/Steal: Feystone, Ice Crystal, Ice Magicite, Ice Stone
```````````````````````````````````````````````````````````````
Leshach Entite (friendly)
LV 45 HP: 48042 LP: 7 Weak vs. Lightning
Drop/Steal: Electrum, Ether, Feystone, Leshach Halcyon, Ice
Crystal
```````````````````````````````````````````````````````````````
Twintania
LV 27 HP: 4917 LP: 2 Weak vs. Lightning
LV 28 HP: 5257 LP: 2
Drop/Steal: Blue Fang, Ice Magicite, Ice Stone, Smelling Salts,
Wyrm Carapace
```````````````````````````````````````````````````````````````
Garuda-Egi
LV 26 HP: 2997 LP: 2 Weak vs. Dark
LV 27 HP: 3065 LP: 2
Drop/Steal: Gold Needle, Hi-Potion, Holy Magicite, Holy Stone,
Large Feather, Kogarasumaru, Taurus Gem, White
Incense
```````````````````````````````````````````````````````````````
Emperor Aevis
LV 27 HP: 5900 LP: 2 Weak vs. Lightning
Drop/Steal: Ice Magicite, Ice Stone, Horn, Leo Gem,
Wyrm Carapace
```````````````````````````````````````````````````````````````
There are 2 choices of getting to fight the Feral Retreiver. If you
are an adventurer, go the Paramina Rift and kill the monsters to get
some loot. Make your way to Path of Firstfall and use the Save Crystal.
Or you can use the Gate Crystal to teleport your party to the
Stilshrine of Miriam. Move northwards from there.
Spine of the Icewyrm
----------------------
The Mark is near the exit which leads to the Path of Firstfall. It will
be your best interest to defeat the Garuda-Egi first if you are going
through the Stilshrine of Miriam. The Feral Retriever is couerl-type
monster...
________________________________________________________________
Feral Retriever LV ?? HP: ???? (~20,000)
________________________________________________________________
Attacks: Stone Gaze, Rake, Blaster, Mind Lash
Notes: Shell, Faith
The Feral Retriever is a gigantic couerl and it has the ability
to stone your characters with its Stone Gaze. Once all 3
characters are being stoned, it will be an automatic gameover.
Although it does not have much strong defense, it is capable of
inflicting nasty status ailments with its Blaster - which causes
Sleep, Silence, Slow, Confuse & Blind. Hence, have the Esuna
spell or Remedy (with Remedy Lore 1 acquired) will be good
enough. Just don't get too close to the Garuda-Egi or you will
have to fight that as well. As a couerl beast, so freeze it with
Ice magicks. The Ice Brand comes handy for this fight...
Steal: Pebble, Quality Pelt
LP: 14
________________________________________________________________
Now return back to the Mt. Bur-Omisace, you can go back the freezing
cold weather to hike your way back to mountain peak or go the
Stilshrine of Miriam and use the Gate Crystal. I will go for the
Stilshrine as along the way there, you can fight the Emperor Aevis...
Mt. Bur-Omisace - Sand-strewn Pass
-----------------------------------
Talk to Hymms and you will get 1,500 gil, the Recurve Crossbow and
2x Teleport Stones for your effort! Teleport to Eruyt Village.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.13 - Vorpal Bunny
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Nera is found sitting on the edge of the large circular in the Eruyt's
Village - The Spirtwood area. Talk to her and pick the top option and
you will be able to commence the hunting for the above Mark in the
Golmore Jungle. Before making your way there, here are some important
setups:
o Gambits:
- Foe: undead -> Cura
- Quickenings Rank II for all 3 particpating characters
- Equip the Recurve Crossbow on your leader.
- Blind green magick acquired for all 3 characters
- Shielded Armor on all 3 characters
By the way, if you talk to Tetran, it will be selling new items as
well:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tetran
(Eruyt Village)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Accessories Items
----------------------------- -------------------------------
Amber Armlet 6600 gil Potion 70 gil
Sash 500 gil Antidote 50 gil
Argyle Armlet 600 gil Eye Drops 50 gil
Blazer Gloves 3200 gil Phoenix Down 250 gil
Jade Collar 3300 gil Echo Herbs 50 gil
Jackboots 600 gil Gold Needle 100 gil
Black Belt 600 gil Alarm Clock 50 gil
Golden Amulet 4500 gil Handkerchief 50 gil
Magick Gloves 3200 gil Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Magicks & Technicks
------------------------------
Raise 1900 gil Fira 3000 gil
Cura 1500 gil Thundara 3000 gil
Warp 1700 gil Blizzara 3000 gil
Bleed 1100 gil Haste 3400 gil
Berserk 1000 gil Toxify 4100 gil
Aero 1200 gil Countdown 3100 gil
Balance 1500 gil
Confuse 1400 gil
Regen 1900 gil
Esuna 2800 gil
Gravity 2800 gil
Float 2800 gil
Decoy 2500 gil
Drain 3200 gil
Curaga 3200 gil
Make your way to Golmore Jungle...
~-~-~-~-~-~-~-~-~-~-~-~
Golmore Jungle
~-~-~-~-~-~-~-~-~-~-~-~
Dell of The _ The
Dreamer Branchway (E)
[1] | \
\ The The Greenswathe
Paths of Chained _ Whisperleaf _ Parting | (F)
Light (A) [2] | Way (D) Glade [GC] |
\ | | [3]
The Needlebrake (B)
|
The Rustling Chapel (C)
|
[4]
[1] Ozmone Plains - Sunlit Path
[2] Eruyt Village
[3] Paramina Rift - Fading Vine
[4] Feywood
o------------------------------------------------o
| |(A) |(B) |(C) |(D) |(E) |(F) |
|------------------------------------------------|
|Gargoyle | o | x | x | o | x | o |
|Malboro | o | o | x | o | o | o |
|Panther | o | o | x | x | x | x |
|Hellhound | o | o | o | x | x | x |
|Treant | x | o | x | x | o | o |
|Great Malboro | x | o | x | o | o | o |
|Diresaur | x | x | o | x | x | o |
|Couerl | x | x | o | x | x | x |
| | | | | | | |
o------------------------------------------------o
o Available x Not Available
Enemies in this area
```````````````````````````````````````````````````````````````
Gargoyle
LV 23 HP: 1436 LP: 1 Weak vs. Ice
LV 24 HP: 1494 LP: 1
Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
Mote
```````````````````````````````````````````````````````````````
Malboro
LV 22 HP: 1573 LP: 1 Weak vs. Wind
LV 23 HP: 1693 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine
```````````````````````````````````````````````````````````````
Panther
LV 21 HP: 1299 LP: 1 Weak vs. Ice
LV 22 HP: 1409 LP: 1
LV 23 HP: 1519 LP: 1
Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
Mote
``````````````````````````````````````````````````````````````
Hellhound
LV 38 HP: 3680 LP: 1 Weak vs. Water
LV 39 HP: 3790 LP: 1
Drop/Steal: Tanned Hide, Fire Magicite, Red Cap, Dark Mote,
Alarm Clock
``````````````````````````````````````````````````````````````
Treant (friendly)
LV 23 HP: 4274 LP: 1 Weak vs. Wind
LV 24 HP: 4384 LP: 1
Drop/Steal: Earth Magicite, Lumber, Balance Mote, Phoenix Down
``````````````````````````````````````````````````````````````
Great Malboro
LV 22 HP: 1630 LP: 1 Weak vs. Wind
LV 23 HP: 1750 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine
``````````````````````````````````````````````````````````````
Diresaur
LV 28 HP: 5621 LP: 2 Weak vs. Wind
LV 27 HP: 6601 LP: 2
Drop/Steal: Tanned Hide, Earth Magicite, Tryant Hide
``````````````````````````````````````````````````````````````
Couerl
LV 36 HP: 4240 LP: 1 Weak vs. Ice
LV 37 HP: 4350 LP: 1
Drop/Steal: Couerl Pelt, Quality Pelt, Storm Magicite, Warp
Mote
``````````````````````````````````````````````````````````````
Dark Skeleton
LV 37 HP: 4463 LP: 1 Weak vs. Holy
Drop/Steal: Burgonet, Dark Magicite, Sturdy Bone, Death's Head,
Capricon Gem
``````````````````````````````````````````````````````````````
Rustling Chapel
---------------------------------------------------------------------
Enemies: Couerl, Hellhound, Diresaur, Dark Skeleton
---------------------------------------------------------------------
The Vorpal Bunny is not a tough cookie to crack but you will have
problems with the enemies in the area. The Hellbound does around 300
HP damage to each character (even if equipped with the Shielded
Armor) and can easily kill low HP characters. Make use of Blind green
magick to cause it to miss it attacks. Sleep also works on the
hellhound. When you are approach one, you will see a blue glowing
energy. The objective here is avoid the Hellhounds and avoid killing
all the enemies here. If you kill all the enemies here, you will be
forced to infinite amount of Dark Skeletons here (and they have an
average level of LV37).
On the east route is safe to fight the Vorpal Bunny or you will be
forced to fight the Hellhounds, which is very dangerous to fight them
in group.
The Vorpal Bunny is located at the middle area of the Rustling Chapel.
The Needlebrake
||
___________ || * Vorpal Bunny
| ----2---- \ || 1 Couerl
|| \\___||_ 2 Hellhound
|2 \ | 3 Diresaur
|| __| |
|| |-----||-|
|| __||____|1
_||______| *1 ____| Note:
| ______2__ __| Dark Skeletons will only appear
|| || after you have killed all the
|1 _|1_ enemies
||_______| |
| ___1___ 3 |
|| |_ _|
||
Like the normal hares (Giza Rabbit and Ozmone Hare), the hare will
just popped out of nowhere...
________________________________________________________________
Vorpal Bunny LV ?? HP: ???? (~25,000)
________________________________________________________________
Attacks: Lunge, Shell, Reflect, Restore
Notes: Protect
I don't consider this Mark tough but it is *very good* and
running away and chasing it may cause you to end up the pray of
Hellhounds or Couerls. The objective is to kill all the Couerl
first (hopefully, that you don't expense too much MP). Once you
spot the Vorpal Bunny, use your Mist Quickening hopefully you
will be kill it in one attack. It will definitely require a 10
hit or more Mist Quickening to finish this Mark off (lesser if
you got Rank 3 Quickenings)
Steal: Drab Wool, Hi-Potion
LP: 16
________________________________________________________________
Upon the defeat of the Vorpal Bunny, you will get the Rabbit's Tail
key item. Now make your way back to Eruyt Village. Switch to your
reserve characters if your current party is low on HP/MP. Once you
get back to The Needbrake, take the east route as the west route are
mostly infested with Hellhounds. By the way, your Clan Rank has risen
to Brave Companion! (If you have followed the walkthrough from the
beginning)
Back at the Eruyt Village, make your way back to the place where you
find Nera there. There will be a cutscene between Nera and Aljn. You
will get your bounty - 2000 gil, Lightning Arrows and Gillie Boots as
your prize.
Now teleport your way back to Rabanastre.
Rabanastre - North End
------------------------
Pay our pal Montblanc a visit and you will get some rewards for the
midnight oil that you have burned earlier :) - Hi-Ether x2, Teleport
Stone x3. A new hunt for the Carrot (Rank VII) will be available and
a piece of good news - Krjn the viera will joins you when you go for
that hunt!
If you check out with the Clan Provisioner at the Muthru Bazaar, you
can buy the Faith green magick for 5800 gil!
Now it's time to go the Giza Plains for some unfinished business...
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.14 - Gil Snapper
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
To Rabanastre
|
Warrior's Wash ___ Throne Road* _____ Gizas North
|(C) | (A) Bank* (B)
| | |
| ___ Nomad Village |
Toam Hills* [SC]* |
| (D) |
Starfall Crystal Gizas South
Dalmasca ___ Field* -------- Glade* ------ Bank ______ Dalmasca
Westersand |(E) [SC] (F) . Estersand
| .
Ozmone Plains Tracks of the Beast
(G)
[SC] Save Crystal * Withered Trees
o-----------------------------------------------------o
| |(A) |(B) |(C) |(D) |(E) |(F) |(G) |
|------------------------------------------------|----|
|Hyena | o | o | o | o | o | o | x |
|Ichthon | x | o | x | x | x | x | x |
|Gigantoad | o | o | o | o | o | o | x |
|Wooly Gator | x | x | x | o | o | x | x |
|Great Tortoise | x | o | o | x | x | o | x |
|Storm Elemental | x | * | x | * | x | * | x |
|Mardu Entite | x | x | x | * | x | * | x |
|Silicon Tortoise | x | x | x | x | x | x | o |
| | | | | | | | |
o-----------------------------------------------------o
o Available x Not Available * Available when rain
Enemies in this area
```````````````````````````````````````````````````````````````
Hyena
LV 18 HP: 940 LP: 1 Weak vs. Water
LV 19 HP: 960 LP: 1
Drop/Steal: Wolf Pelt, Fire Stone, Potion, Cotton Cap, Green
Beret
```````````````````````````````````````````````````````````````
Gigantoad
LV 19 HP: 1469 LP: 1 Weak vs. Fire
LV 20 HP: 1489 LP: 1
Drop/Steal: Water Stone, Horn, Potion, Gil, Lambent Hat
```````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 18 HP: 1293 LP: 1 Weak vs. Lightning
LV 19 HP: 1304 LP: 1
LV 20 HP: 1315 LP: 1
LV 21 HP: 1326 LP: 1
Drop/Steal: Eye Drops, Fish Scale, Phoenix Down, Water Stone
```````````````````````````````````````````````````````````````
Wooly Gator (friendly)
LV 21 HP: 2233 LP: 1 Weak vs. Earth
LV 22 HP: 2253 LP: 1
Drop/Steal: Alarm Clock, Braid Wool, Smelling Salts, Wind
Stone, Hi-Potion, Sirius
```````````````````````````````````````````````````````````````
Great Tortoise
LV 20 HP: 3818 LP: 2 Weak vs. Fir
LV 21 HP: 3838 LP: 2
Drop/Steal: Water Stone, Turtle Shell
```````````````````````````````````````````````````````````````
Storm Elemental (friendly) (Shell, Protect)
LV 25 HP: 14830 LP: 4 Weak vs. Ice
Drop/Steal: Storm Stone
```````````````````````````````````````````````````````````````
Mardu Entite (friendly)
LV 45 HP: 48042 LP: ? Weak vs. Ice
Drop/Steal: ?
```````````````````````````````````````````````````````````````
Silicon Tortorise
LV 37 HP: 13172 LP: 2 Weak vs. Fire
LV 36 HP: 12852 LP: 2
Drop/Steal: Gil, Aged Turtle Shell, Officer's Hat, Water
Crystal, Aries Gem
```````````````````````````````````````````````````````````````
Before you can continue for the hunt, you need to chop down all the six
withered trees that scattered across the whole of the plains. Below are
the breakdown and descriptions of the locations.
Withered Tree #1 - Throne Road
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad
----------------------------------------------------------------------
The withered tree is located near the entrance way to the village. It
is the south of the area.
Withered Tree #2 - Gizas North Bank
----------------------------------------------------------------------
Enemies: Ichthon, Great Tortoise, Gigantoad, Hyena
----------------------------------------------------------------------
It is located near the northern banks of the area. You will also find
Ichthon there usually.
Withered Tree #3 - Nomad Village
----------------------------------
The tree is located near the place where you find the fences (where
Diana used to rear her Cockatrices there).
Withered Tree #4 - Toam Hills
----------------------------------------------------------------------
Enemies: Mardu Entite, Hyena, Gigantoad, Wooly Gator, Ichthon
----------------------------------------------------------------------
The tree is located near southeast corner of the area. You will
encounter Ichthon nearby. It is close to the exit leading to the
Starfall Field area.
Withered Tree #5 - Starfall Field
----------------------------------------------------------------------
Enemies: Hyena, Gigantoad, Wooly Gator, Ice Elemental, Mardu Entite
----------------------------------------------------------------------
The tree is located near the entranceway that leads to the Toam Hills.
You can find a trap nearby it.
Withered Tree #6 - Crystal Glade
----------------------------------
The tree is located behind the Dark Crystal, which is also near Nanau.
You can miss it. Use the Save Crystal.
Once you have chopped down all the trees you will hear a light chime.
Go to the Gizas South Bank. A hidden path will appear at the southeast
area of the screen.
Tracks of the Beast
---------------------
Once at the Beast of Marks, there will be a cutscene and Bansat will
joins you automatically. You will find Silicon Tortoise theres when it
not raining heavily. First of all kill off the Silicon Tortoises first
for Aged Turtle Shells. Once they are finished, exit and re-enter the
screen...
Once you enter it when there is heavy rain, Bansat will ask you to
attack it!
________________________________________________________________
Gil Snapper LV ?? HP: ???? (~40,000)
________________________________________________________________
Attacks: Blizzara, Disablega, Flatten, Flash
Notes: Protect, Shell, Haste
The Gil Snapper is not tough but like the Ring Wyrm it has a lot
of HP. It is vulnerable to Silence and Immobilize. So make use
of long range attacks to deal blows from far. Bansat has a lot
of useful abilities such as healing status such as removing Blind
with Eye Drops. But make sure someone is equipped with the Black
Belt so that you are protect against Disablega. With Silence, the
boss' attacking power will be greatly reduced. If you attempt to
steal, you can get a *lot* of gil. So equipp your thief with
Thief's Cuffs before switching to Black Belt later. As the Gil
Snapper is approaching critical, all your attacks deal to it will
be halved. Hence to speed up the kill and with style, unleash
your Mist Quickenings... It is weak against Thunder and absorbs
Ice elemental attacks. Equip your character with the Storm Spear
helds a lot.
Steal: 1000 gil, 2000 gil
LP: 20
________________________________________________________________
After the battle is over, the silent urn will draws the spirit of the
Rain Lord. As the rains in the Plains will usually depend on the
prescence of Storm Elemental and Mardu Entite, you will likely to
encounter one when you exit. So do not disturb it and make your way
towards the Crystal Glade or you can just switch to your reserve
party. Remember to search the southeast corner end and you will find
an urn for a key item - Feathers of the Flock. You will need for a
future side-quest, when you get back to the Dry Season.
Now make your way back to Crystal Glade. It will be left only with
the Soggy letter. You can only collect your prize once the dry season
returns...
If you check the Notice Board at the Sandsea Tavern, you will find
the following posts for Hunts are available:
- Bloodwing (Rank V)
- Roblon (Rank VI)
----------------------------------------------------------------------
[W-042] OPTIONAL
The Key to Barheim Passage
----------------------------------------------------------------------
ffxii_0242
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 40
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Wyrmfire Shot x1
Loot: Bunch of Needles x1, Semclam Shells x5, Nebralim
x2, Valeblossom Dew x3
Gil: 1,000 gil
Equipment: -
Key Items: Map (Mosphoran Highwaste), Barheim Key
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
````````````````````````````````````````````````````````````````
Wolf
LV 03 HP: 94 LP: 1 Weak vs. Earth
LV 04 HP: 114 LP: 1
LV 05 HP: 134 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt
````````````````````````````````````````````````````````````````
Cockatrice
LV 08 HP: 152 LP: 1 Weak vs. Water
LV 07 HP: 137 LP: 1
Drop/Steal: Small Feather, Fire Stone, Potion, Phoenix Down
````````````````````````````````````````````````````````````````
Alpha Wolf
LV 07 HP: 133 LP: 1 Weak vs. Earth
Drop/Steal: Wind Stone, Wolf Pelt
````````````````````````````````````````````````````````````````
Cactite
LV 03 HP: 72 LP: 1 Weak vs. Wind
Drop/Steal: Earth Stone, Cactus Fruit
````````````````````````````````````````````````````````````````
Cactoid
LV 07 HP: 124 LP: 1 Weak vs. Wind
LV 08 HP: 136 LP: 1
LV 06 HP: 112 LP: 1
Drop/Steal: Earth Stone, Cactus Fruit
````````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 09 HP: 387 LP: 1 Weak vs Thunder
Drop/Steal: Fish Scale, Water Stone
````````````````````````````````````````````````````````````````
Wild Saurian (friendly)
LV 29 HP: 6000 LP: 2 Weak vs. Wind
LV 34 HP: 7566 LP: 2
Drop/Steal: Earth Magicite, Hi-Potion, Bone Helm, Tanned Hide
````````````````````````````````````````````````````````````````
Tiny Bug
LV 07 HP: 211 LP: 1 Weak vs. Wind
LV 08 HP: 217 LP: 1
Drop/Steal: Iron Scraps, Earth Stone
````````````````````````````````````````````````````````````````
~-~-~-~-~-~-~-~-~-~-~
Dalmasca Estersand
~-~-~-~-~-~-~-~-~-~-~
[1]
|
Broken Sands
|
[2] - The Yoma
\
North Bank Village
\
South Bank Village [SC][IS]
|
Banks of Nebra_
\ Murmuring Defile*
Sand
Swept Maze --- Barheim Passage Entrance [SC]
\
| _Nalbina Fortess
Yardang Labyrinth
/ |
Outpost /
/ Giza Plains
The Stepping
/
To Rabanastre
[1] Mosphoran Highwaste - Summit Path
[2] Dalmasca Westersand - Wyrm's Nest
First of all, you need to complete the following optional Hunts for
the following Marks:
o Flowering Cactoid [please refer to Section 02-16]
o Nidhogg [Please refer to Section 02-21]
You should have the the following items as well:
o Cactus Flower key item
o Great Serpentskin loot item (not compulsory but extra goodies) -
hopefully you did not sell it.
Remember Dantro ask you to pass the Cactus Flower to his wife who
resides in South Bank Village in the northern region of the Dalmasca
Estersand. Make your way to village. It should be on the north off the
Banks of Nebra.
South Bank Village
---------------------
Now make your way to South Bank Village. You can use the Gate Crystal
to teleport there if you have visited there earlier. It will be read
as the Dalmasca Estersand Gate Crystal.
Here is a recap of the items sold by the unlucky merchant:
Unlucky Merchant
Accessories Items
---------------------------- -----------------------------
Bangle 500 gil Potion 70 gil
Steel Gorget 1500 gil Antidote 50 gil
Armguard 800 gil Eye Drops 50 gil
Tourmaline Ring 300 gil Phoenix Down 250 gil
Gauntlets 1200 gil Echo Herbs 50 gil
Battle Harness 1000 gil
The house is just behind the spot where you find the unlucky merchant.
Talk to the lady standing in front of the house (Dantro's Wife). Talk
to her and you will give the Cactus Flower in exchange for a Bunch of
Needles. Now exit and re-enter the village.
You will find Dantro's Wife and the villager elder in front of the
river banks. Talk to Tchigri and there will be a cutscene. You will be
invited to go the North Bank Village and pick the top option to set
sail for the North Bank Village!
North Bank Village
---------------------
There will be some events. (Geez... people held hostages by cactoids
that are half of their size !?) Talk to Ruksel (Tchigri's dad) and
there will be some scenes (o_O). You will set sail back to South Bank
Village.
South Bank Village
---------------------
Back at South Bank Village, talk to Dantro's wife. Search the back of
her house (it is near the Gate Crystal) and you will find a "Dran?"
marker. Examine it and it will trigger a cutscene! The cactoid will
follow Vaan! Talk to Tchigri and pick the top option to set sail for
the North Bank Village.
North Bank Village
---------------------
Move to the large flowering cactoid and there will be a dancing
cactoid scene... You will get 1,000 gil and 1x Wyrmfire Shot. Before
making your way back feel free to venture in the Yoma area
Dalmasca Estersand
--------------------
Enemies in this area
````````````````````````````````````````````````````````````````
Worgen
LV 26 HP: 2121 LP: 1 Weak vs. Water
LV 25 HP: 2011 LP: 1
Drop/Steal: Fire Magicite, Quality Pelt, Hi-Potion, Smelling
Salts, Libra Gem, Throat Wolf Blood, Steel Poleyns
````````````````````````````````````````````````````````````````
Alpha Worgen
LV 29 HP: 2523 LP: 1 Weak vs. Water
Drop/Steal: Fire Magicite, Quality Pelt, Hi-Potion, Smelling
Salts, Libra Gem
````````````````````````````````````````````````````````````````
Ichthon
LV 27 HP: 2776 LP: 1 Weak vs. Lightning
LV 26 HP: 2765 LP: 1
LV 28 HP: 2787 LP: 1
Drop/Steal: Water Magicite, Fish Scale, Hi-Potion
````````````````````````````````````````````````````````````````
Dive Talon (friendly)
LV 27 HP: 4022 LP: 2 Weak vs. Earth
LV 28 HP: 4090 LP: 2
Drop/Steal: Burning Bow, Giant Feather, Handkerchief, Wind
Magicite
````````````````````````````````````````````````````````````````
Cactoid (friendly)
LV 27 HP: 1771 LP: 1 Weak vs. Wind
LV 26 HP: 1759 LP: 1
Drop/Steal: Earth Magicite, Cactus Fruit
````````````````````````````````````````````````````````````````
Brown Chocobo (friendly)
LV 32 HP: 3211 LP: 1 Weak vs. Water, Thunder, Holy
Drop/Steal: Chocobo Feather, Taurus Gem, Fire Stone, Gysahl
Greens
````````````````````````````````````````````````````````````````
Wild Saurian
LV 30 HP: 7566 LP: 2 Weak vs. Wind
LV 29 HP: 7226 LP: 2
Drop/Steal: Tanned Hide, Earth Magicite, Tyrant Bone, Bone Helm,
Hi-Potion
````````````````````````````````````````````````````````````````
Slaven Wilder (friendly)
LV 27 HP: 3518 LP: 1 Weak vs. Wind
LV 28 HP: 3638 LP: 1
Drop/Steal: Tanned Giantskin, White Fang, Gemini Gem
`````````````````````````````````````````````````````````````````
The Yoma
----------------------------------------------------------------------
Enemies: Worgen, Cactoid, Ichthon, Brown Chocobo, Dive Talon, Wild
Saurian
----------------------------------------------------------------------
Take note of the Wild Saurian here. It is a foe not an ally. But you
can weaken it by using Blind + Poison green magick combo. The Dive
Talon are abundent here and you can get Giant Feathers from there.
The Worgens are a stronger version of the wolf where you will encounter
it later in the game. The west route leads to the Wyrm's Nest in
Dalmasca Westersand (Do not head there unless you intend to fight a
tough optional boss)
Broken Sands
----------------------------------------------------------------------
Enemies: Worgen, Dive Talon, Wild Saurian, Slaven Wilder
----------------------------------------------------------------------
Along the pathway, you will find Worgens and Dive Talons. Beware of
the Wild Saurian and Slaven Wilder at the rear. Slaven Wilder are
friendly creatures but do not hestiate to fight them as they are
very vulnerable to sleep and you can get Tanned Giantskin by stealing
or poaching them. Like the previous screen, this Wild Saurian is also
an unfriendly one. North from here is Mosphoran Highwaste. But I won't
recommend you to go there for now...
North Bank Village
---------------------
Return back to North Bank Village. Talk to Cartographers' Guild (moogle)
and you will be able to buy the Map for Mosphoran Highwaste for 2400
gil! Once you are ready to go back, talk to Tchigri to go back to the
South Bank Village. He will tell it will normally cost you gil for the
ferry hitch. But you are getting it free...
South Bank Village
---------------------
Talk to Dantro's Wife and she will request you to get some Semclam
shells, which can be found on the shores of River Nebra. Search for a
mysterious glint at the shores.
Here is the location of all Semclam Shells.
o West end of the shore (South Bank Village)
o East end of the shore (South Bank Village)
o West end of river bank in Banks of Nebra
o Northwest end of river bank in Banks of Nebra
o Northeast end of river bank in Banks of Nebra
Please note that you will be giving her the Semclam Shells once you
talked to Dantro's wife. You need a minimum 1 Semclam shells to proceed
onto the next task.
Talk to her again and she will requets to get Nebralim, which can be
obtained Dantro's Outpost.
Make your way to the Outpost (ugh). There is no shortcut here. No
Chocobos for you ride too... Make your way southwards by foot. Press
SELECT to activate the map to assist you.
Outpost
---------
Search the crates and jars for a small glowing orange crystal. Examine
it and it will say "Small Phial"
Here are the locations of all the Nebralims
o The jar found at the stack of crates west off Dantro
o The jar found behind the Chocobo
Now make your way back to the South Bank Village... (I miss Chocobos *_*)
South Bank Village
--------------------
Talk to Dantro's Wife. You need a minimum 1 Nebralim to proceed onto the
next task. You will now to gather some Valeblossom Dew, which can be
found at the Broken Sands area. Talk to Tchgri to set sail for North
Bank Village.
From the North Bank Village, take the north exit from there and you will
reach The Yoma area. Continue to head northwards and you will reach the
Broken Sands
Broken Sands
----------------------------------------------------------------------
Enemies: Worgen, Dive Talon, Wild Saurian, Slaven Wilder
----------------------------------------------------------------------
Make your way up the cliffs and head for the middle section. Search
for Weathered Rock. Examine and your party leader will knock the rock
down. You will be able to examine the flowers for a "Mysterious Glint
item. Examine it and you will get Valeblossom Dew.
(Observe carefully on the map and there is a small loop there)
There are a total of 3x Valeblossom Dew for you to retrieve...
- The Valeblossom flowers are in the middle of the area. You need to
search the flowers from 3 angles. One of the dew can be obtained
from top angle where you drop the rock and the other dews can be
access after you have dropped the rock. You just need a minimum 1
Valeblossom Dew to finish the event.
Please take note of raging Wild Saurian. Cast Sleep + Poison + Blind
to make it shut its jaw up. Make your way back to the North Bank
Village. Talk to Tchgri & pick the top option to return back to South
Bank Village.
South Bank Village
--------------------
Talk to Dantro's Wife and you will pass her all the Valeblossom Dew
that you have collected. You need a minimum 1 Valeblossom Dew to give
it complete the quest. Upon giving her the Valeblossom Dews, she will
request for you to give her the Great Serpentskin. Give it to her by
picking the top option.
Exit and return to the village. Talk to the Recovering traveler (a
moogle), who is at the back of Dantro's wife. You will get the Barheim
Key item!
You will get either one of the following treasures based on the loot
that you have gotten and pass to Dantro's Wife. These are the minimum
requirements.
o--------------------------------------------------------------------o
| Golden Amulet | Magick Gloves | Balance Mote |
o--------------------------------------------------------------------o
| Great Serpentskin x1 | Semclam Shell x2 | Great Serpentskin x1 |
| Semclam Shell x5 | Valeblossom Dew x2 | Semclam Shell x1 |
| Nebralim x2 | Nebralim x2 | Nebralim x1 |
| Valeblossom Dew x3 | Great Serpentskin x1 | Valeblossom Dew x1 |
o--------------------------------------------------------------------o
From the summary, it seems that you need to have the Great Serpentskin
in order to get the reward. If you do not have the Great Serpentskin,
you will get only the Barheim Key.
It is possible to do some of the quests now. But I would wait till
later as you will be able to get better magicks and equipment, which
can help you a lot for those battles...
----------------------------------------------------------------------
[W-043] OPTIONAL
Zertinan Caverns
----------------------------------------------------------------------
ffxii_0243
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 40
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: Adrammelech
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Archaeoaevis
LV 38 HP: 11245 LP: 2 Weak vs. Ice
LV 39 HP: 11925 LP: 2
LV 40 HP: 12605 LP: 2
Drop/Steal: Battlewyrm Carapace, Cameo Belt, Emperor Scale,
Leo Gem, Storm Crystal
```````````````````````````````````````````````````````````````
Bogey
LV 38 HP: 6426 LP: 1 Weak vs. Holy
LV 39 HP: 6606 LP: 1
Drop/Steal: Dark Crystal, Death Powder, Iga Blade, Sky Jewel,
Smelling Salts, Gold Needle, Capricorn Gem
```````````````````````````````````````````````````````````````
Buer
LV 37 HP: 5622 LP: 1 Weak vs. Lightning
LV 38 HP: 5782 LP: 1
LV 39 HP: 5942 LP: 1
Drop/Steal: Demon's Sigh, Demon Tail, Gaia Hat, Ice Crystal,
Phoenix Down, Scorpio Gem
```````````````````````````````````````````````````````````````
Gorgimera
LV 36 HP: 5385 LP: 1 Weak vs. Water
LV 37 HP: 5505 LP: 1
Drop/Steal: Bundle of Feather, Fire Magicite, Hammerhead,
Teleport Stone
```````````````````````````````````````````````````````````````
Grenade
LV 35 HP: 4819 LP: 1 Weak vs. Water
LV 36 HP: 4979 LP: 1
LV 37 HP: 5139 LP: 1
LV 38 HP: 5299 LP: 1
Drop/Steal: Bomb Fragment, Bomb Shell, Chronos Tear, Fire
Crystal, Opal Ring, Scorpio Gem
```````````````````````````````````````````````````````````````
Mallicant
LV 37 HP: 6158 LP: 1 Weak vs. Wind
LV 38 HP: 6318 LP: 1
Drop/Steal: Earth Crystal, Eye Drops, Gaia Hat, Gimoire
Aidhed, Magick Lamp, Phoenix Down
```````````````````````````````````````````````````````````````
Silicon Tortorise
LV 37 HP: 13172 LP: 2 Weak vs. Fire
LV 38 HP: 14243 LP: 2
Drop/Steal: Gil, Aged Turtle Shell, Officer's Hat, Water
Crystal, Aries Gem
```````````````````````````````````````````````````````````````
Skulwyrm
LV 38 HP: 14895 LP: 2 Weak vs. Holy
LV 39 HP: 15575 LP: 2
LV 40 HP: 16255 LP: 2
Drop/Steal: Battlewyrm Carapace, Bastard Sword, Dark Crystal,
Hi-Potion, Wyrm Bone, Charger Barding
```````````````````````````````````````````````````````````````
Slime
LV 15 HP: 1629 LP: 1 Weak vs. Earth
LV 16 HP: 1889 LP: 1
LV 17 HP: 2119 LP: 1
Drop/Steal: Green Liquid, Water Mote, Wind Stone, Wing Helm,
Pebble
```````````````````````````````````````````````````````````````
Speartongue
LV 16 HP: 1792 LP: 1 Weak vs. Fire
LV 17 HP: 1828 LP: 1
LV 17 HP: 2112 LP: 1
Drop/Steal: Aries Gem, Frog Oil, Horn, Water Stone, Teleport
Stone
```````````````````````````````````````````````````````````````
Scythe Mantis
LV 37 HP: 8835 LP: 2 Weak vs. Water
LV 38 HP: 9075 LP: 2
LV 39 HP: 9315 LP: 2
Drop/Steal: Insect Husk, Tattered Garment, Iron Carapace, Fire
Crystal, Kiku-Ichimoji
```````````````````````````````````````````````````````````````
Shambling Corpse
LV 37 HP: 4338 LP: 1 Weak vs. Holy
LV 38 HP: 4318 LP: 1
Drop/Steal: Dark Crystal, Foul Flesh, Blood-stained Necklace,
Platinum Dagger
``````````````````````````````````````````````````````````````
If you have been observant when using the walkthrough, I have been
telling to avoid the Zertinan Caverns. This is because there is an
Esper hidden there and it is not a pushover...
There are a total of 5 entrances to the Zertinan Caverns
o From the Westersand - Shimmering Horizons (nearest path via
Western Dalamasca Gate Crystal at The Western Divide)
o From Ogir-Yensa Sandsea
- via East Junction
(nearest Gate Crystal - Ogir-Yensa at Yensa Border Tunnel)
- via Central Junction
(nearest Gate Crystal - Ogir-Yensa at Yensa Border Tunnel)
--> This will also lead to the unaccessible area in Nam-Yensa
Sandsea
o From Nam-Yensa Sandsea - Yellow Sands
(nearest Gate Crystal - Tomb of Raithwall - Valley of the Dead)
o From Ozmone Plains - The Switchback
(nearest Gate Crystal - Jahara - Bank of the Sogoht)
Below is the map for Zertinan Caverns:
[5]
[2] [3] [4] /
\ / | Invitation to
. Canopy of | Hersey
[1] . Clay | /
\ . The _ _ /
Darkened ____ Balamka Sandfalls
Wharf \ / Fruit ___
\ Drybeam __ | |
Cavern [Map] Hourglass
\ | ______ Basin
Athroza / /
Quicksands [SC]
[E] |
The Undershore
|
Halls of Ardent
Darkness
|
[6]
[1] Nam-Yensa Sandsea - Yellow Sands
[2] Nam-Yensa Sandsea - Withering Shores
[3] Ogir-Yensa Sandsea - Central Junction
[4] Ogir-Yensa Sandsea - East Junction
[5] Dalmasca Westersand - Shimmering Horizons
[6] Ozmone Plains - The Switchback
[Map] Map Area
[E] Esper Adrammelech
The best route to fight Esper Adrammelech is to go through the route
along Dalmasca Westersand. You need go through the following areas -
1) Invitation to Hersey
2) Sandfalls
3) Hourglass Basin
4) Athroza Quicksands
Generally, you need to bypass the 3 areas before you will reach the
Athroza Quicksands. First of all, you need to get the following stuffs
and equipment. All these stuff are compulsory if you intend to venture
around the whole of Zertinan Caverns.
o 50x Hi-Potions, 50x Phoenix Downs, 20x Remedies, 20x Smelling Salts,
20x Alarm Clock, 20x Antidotes, 20x Eye Drops, 20x Chronos Tear,
20x Echo Herbs, Gold Needle x20
o Ruby Rings x3 (do not equip now)
o Rank III Quickenings for each character (include reserves)
o Black Magick
Blizzara, Thundara, Fira Black Magicks
o White Magick
- Curaga, Cura, Raise, Regen, Blindna, Poisona, Vox, Dispel (get it
from Nalbina)
o Green Magick
- Blind, Oil, Silence, Sleep, Shell, Protect
o Arcane Magick
- Bubble
o Charge Technick
o Haste
o Magick Channelling with all 3 Lores learnt
o Acquired all HP Plus Lore (each character should have around 2500HP
at LV40)
o Remedy with all 3 Lores learnt
o Potion Lores with 3 levels learnt
o Phoenix Lores with 3 levels learnt
o Range weapons for your characters. You can get better ammunition if
you purchase via Bazaar Goods. Please refer to Sect 10-01 for more
details.
Gambit Setup (before fighting Adrammelech)
o Ally: any -> Phoenix Down
o Ally: HP <30% -> Cura
o Ally: HP status = Critical -> Curaga
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Slow -> Haste
o Ally: status = Stop -> Chronos Tear
First of all, use the Gate Crystal and teleport to Dalmasca Westersand.
----------------------------------------------------------------------
Via Dalmasca Westersand
----------------------------------------------------------------------
Teleport to Dalmsaca Westersand and get to the Shimmering Horizons
area. Press SELECT and refer to the in-game map for more assistance.
Invitation to Hersey
----------------------------------------------------------------------
Enemies: Slime, Speartongue
----------------------------------------------------------------------
The area got a lot of branches and the twisting and turning is making
my mind spin. You will find flan-like creatures called Slime and along
with Speartongues, the enemies that you have encounter in Nam-Yensa
Sandsea, which are weak against Fire. If you have the Monographs, you
can have the Speartongue dropping Frog Oil...
Sandfalls
----------------------------------------------------------------------
Enemies: Buer, Gorgimera
----------------------------------------------------------------------
Things will start to get tougher here. Make sure you cast Blind/Sleep,
on every single enemy you see here in this battlefield. This is to
prevent the enemies attacking as a group.
You will find gargoyle-like creatures - Buer and cockatrice-like
creatures - Gorgimera. The Buers are weak against Thunder. So cast
Thundara when 2 or more Buers flocked together. The Gorgimera are weak
against Water. Blizzara magick works against it well too. If the
Gorgimera inflicts Stone Gaze, use Stona to remove the petrify
status. The right route leads to a dead end. Now go to the left path
and make your way pass the trap towards the next area.
Hourglass Basin
----------------------------------------------------------------------
Enemies: Buer, Grenade
----------------------------------------------------------------------
There is a boulder in front of it. Examine it and it will create a
path for you. The north route leads to an isolated chest in the
Sandfalls area. The left path will lead to the central area where you
will fight the Esper. From the save crystal, there is a hidden route,
which will not be uncovered on the map. If you go along the winding
path, you will find Grenades, where you can steal Bomb Shells from
them. But I won't recommend you to fight them unless you cast Bubble
on your party first before you head there or you can cast Sleep on
them before you fight them...
Kill all the Buers first before heading southeast.
The Undershore
----------------
There is a Save Crystal here. Save your game. Go out and kill the Buer,
that will be left in the area. Now return and doing the following in
this order. (Do not reset and the following must be done immediately)
Cast Regen, Protect, Shell, Haste and Bubble for each character that
you are going to bring to the party. (in that order)
Equip Thief' Cuffs on the party leader (for those who intend to steal
from Adrammelech but remember to equip the Ruby Ring once the theft is
done) and Ruby Rings for the other 2 character. Switch your weaponary
to ranged weapons (e.g. bow and arrows). Use the following Gambit
Setup:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gambits Setup
(For fighting Adrammelech)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
All characters
o Ally: any -> Phoenix Down
o Ally: HP <30% -> Hi-Potion
Character #1
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Stop -> Remedy
o Ally: status = Sleep -> Alarm Clock
Character #2
o Ally: status = Confuse -> Remedy
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Stop -> Chronos Tear
Character #3
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sleep -> Remedy
o Ally: status = Stop -> Chronos Tear
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Now return back to Hourglass Basin and make your way to the path on
the left.
Athroza Quicksands
--------------------
The radar will start to rattle and you won't be able to use. Head
further west and there will be a cutscene and you will see
Adrammelech! It is an Esper fight...
________________________________________________________________
Adrammelech LV ?? HP: ???? (~40,000)
________________________________________________________________
Attacks: Thundara, Flash-Arc, Thundaja, Bleed
Notes: Shell, Haste, Protect
Have your character with the Thief's Cuffs steal from the Esper.
You will see enemies (Shambling Corpse) start to sprout from the
ground, thus making the battle even more difficult.
Once you have stolen the loot, change to the accessory for that
character to Ruby Ring. The reasons for having Ruby Rings are
that the Shambling Corpses can cast nasty area spells such as
Watera, Aerora, Fira, Blizzara and Thundara. Any lightning-type
magicks will heal Adrammelech but they will most likely use
other spells. Thus having the Ruby Ring is a must when you go
through this area. Other than that, the Shambling Corpse can
use Cloying Breath which could cause a series of nasty status.
That why I choose to counter one of the statuses with a Remedy.
The Shambling Corpse deals around 100+ HP per attack but its
magicks won't harm you will be reflected back to it thus
attacking the caster three times (!).
The boss has a couple of dangerous attacks:
- Bleed - arcane magick that inflict heavy damage on one
character and causing Sap
- Thundara - Average lightning magick on all allies
- Thundaja - Heavy lightning magick to all targets + Sap/Stop
- Flash-Arc - Non-elemental damage on all allies (1000+ HP)
As this battle is not a place where you can fight at your own
sweet time, it is best to finish the battle fast. Unleash your
Mist Quickenings (that's why the emphasis on healing is
dependent on using Hi-Potions). If you are lucky, you will be
able to able to kill Adrammelech in one shot. If you are unlucky,
you will need to attack him with your ranged weaponary. It will
need to have at least a 14~15-hit Mist Quickening to kill off
Adrammelech... There will be a time when Adrammelech will be
immune to magick and mist attacks. First of all, dispel off
Adrammelech positive status. Try to get your party to get close
to each other. Cast Blizzara on your party and it will be
reflected back on Adrammelech for 3 times!
It is possible for Adrammelech to immune to magicks at one point
of time, so use attacks/technicks if that happens. Please note
that Quickenings will also won't work during that time! Once it
is over, unleash your Quickenings. Otherwise your Bubble won't
last long...
Steal: High Arcana, Pebble, Capricorn Gem
LP: 40
________________________________________________________________
After Adrammelech has fallen, the Wroth will joins your party. Now
escape from the battlefield if you do not want to see your Hi-Potions
suck dry. Go back eastwards (press SELECT to bring the map to assist
you). Make your way back to Save Crystal.
You will be able to learn license to summon Adrammelech. Now exit
Zertinan Cavern and go back to Dalmasca Westersand.
The following steps are for those who want to further explore the
Caverns.
----------------------------------------------------------------------
Via Ogir-Yensa Sandsea
----------------------------------------------------------------------
Well, you have been here before. Now you need to venture into the
Zertinan Caverns via either the East Junction or Central Junction.
o-- Via the East Junction --o
The Balamka Fruit
----------------------------------------------------------------------
Enemies: Slime, Scythe Mantis
----------------------------------------------------------------------
The east path will lead to a dead end (Sandfalls). Along the walkway,
you will encounter Slime. Please note the Slimes are capable of using
Divide, which can make replicas of itself thus giving you more to
slain
Next you will encounter a pretty dangerous enemy - Scythe Mantis. Cast
Blind on it before you attack it. Make use of Blood Sword's sap and
Poison Green Magick works well against it. Use Icebrand sword to
inflict more damage. The southeast exit leads to the Sandfalls.
Sandfalls
----------------------------------------------------------------------
Enemies: Scythe Mantis, Buer, Gorgimera
----------------------------------------------------------------------
You encounter the dangerous Scythe Mantis again. Cast Blind on it
before you engage battle against it. Cast Blizzara and you will be
able to defeat all 3. It is possible for Scythe Mantis to combine into
1 stronger Scythe Mantis by using Cannabalize ability. Hence watch out
out for it.
Examine the boulder and you will be able to move further. Examine the
2nd boulder and you will be able to fight Buer and Gorgimera that you
have encounter when you enter via the Dalmasca Westersand. Make your
way back to Balamka Fruit area.
The Balamka Fruit
-------------------
You will re-encounter Scythe Mantis. Use Blind + Poison + Oil -> Fira
combo to finish them off. Head west from The Balamka Fruit area.
Drybeam Cavern
-----------------------------------------------------------------------
Enemies: Bogey, Skulwyrm, Buer, Silicon Tortoise
-----------------------------------------------------------------------
Here you will encounter some more deadly monsters.
Bogey
------
Just cast Raise/or use a Phoenix Down to kill them off.
Skulwyrm
---------
There are a total of 3 of them in this area and each of them has
around 13000+ HP. They are weak against Holy but curative magick does
not hurt them yet healing them. Cast Silence, Poison and Oil on it.
Attack with Fira and you will be able to wipe it without much
difficulty. It is highly recommended to have one character stay as the
primary healer.
Silicon Tortoise
------------------
They drop Aged Turtle Shell, which can be sold for ~1000 gil per piece.
They are primary weak against Fire. So use Oil-Fira combo against it.
Just burn it up for turtle soup :) (*burps*)
Head towards the northwest area.
Darkened Wharf
----------------------------------------------------------------------
Enemies: Bogey, Gorgimera, Buer, Slime
----------------------------------------------------------------------
You will encounter some deadly Bogeys. Just run pass them first. After
its teleportation and it reveal itself for the second time, cast Raise
or use Phoenix Down to avoid time wasting. Cast Blind any other
enemies that approaches and attack your party.
At the northeast area, you will encounter more easier enemies like
Slime and Speartongue. If you continue northwest, you will end up in
the Nam-Yensa Sandsea. Make your way back to Drybeam Cavern.
Head eastwards from there and make your way to Balamka Fruit.
The Balamka Fruit
----------------------------------------------------------------------
Enemies: Archaeoaevis, Gorgimera
----------------------------------------------------------------------
The Archaeoaevis is werid enemy and it helps to attack other enemies!
But it is weak against Ice elemental. Use Blizzara to inflict damage
on both. Add more Ice to freeze them further :) Again, cast Blind on
any enemies that you encounter in this area.
You will find the urn containing the map of Zertinan Caverns here. If
you head south, you will find the radar starts to get zapped.. it
means you are getting near to something. Go there if you want to
roast any Shambling Corpses. Make sure your party are equipped with
Ruby Rings when you go to that area.
Make your way back and exit via the Nam-Yensa Sandsea.
The objective of this area is to get to unlock the pathway for
Dalmasca Westersands so you can make use of the Save Crystal at
the southeast region.
o-- Via the Central Junction --o
Canopy of Clay
---------------------------------------------------------------------
Enemies: Slime, Speartongue
---------------------------------------------------------------------
As you go down the pathway, you will be ambushed by Slimes. At the
winding junction, you encounter Speartongues. Beware of the trap that
is in the upper path. Examine the southwest corner and you will find
a boulder. Examine it and you will create a path connecting to the
Darkened Wharf. Make all the way up and you will be able to access
the isolated area in Nam-Yensa Sandsea where you can't access
previously.
Nam-Yensa Sandsea - Withering Sandsea
--------------------------------------------------------------------
Enemies: Bagoly
--------------------------------------------------------------------
You will fight a group of Bagoly where you can chain them for good
experience point and LP. There is a rare treasure (Rose Corsage) at
the end of the path. Beware of the trap that is directly in front
of the chest.
Return and make your way back to the Canopy of Clay. Make your way
towards the path that you create by knocking down the boulder to
Darkened Wharf.
Darkened Wharf
--------------------------------------------------------------------
Enemies: Bogey, Buer, Slime, Gorgimera
--------------------------------------------------------------------
Northwest of the path will leads to the Nam-Yensa Sandsea. The
monsters here are generally the same ones that you have encountered
earlier. Cast Blind on Buer and Gorgimera before you engage combat
with them. The southeast path will lead to the Drybeam Cavern.
Drybeam Cavern
--------------------------------------------------------------------
Enemies: Silicon Tortoise, Buer, Gorgimera, Skulwyrm
--------------------------------------------------------------------
In the area you will find more Buers and Gorgimera. But watch for
the Skulwyrm. Please refer to earlier strategy. Before you head
southeast, make your party has full HP. Cast Bubble and Regen on
all characters. Equip all characters with Ruby Rings.
Athroza Quicksands
--------------------------------------------------------------------
Enemies: Shambling Corpse
--------------------------------------------------------------------
Now Adrammelech is no longer here, but the radar is still
malfunctioning and Shambling Corpses will continue to spawn and cast
dangerous magicks on your party. With Ruby Ring and status fixing
Gambits, you will be able to head south unhurt...
The Undershore
---------------------------------------------------------------------
Enemies: Mallicant
---------------------------------------------------------------------
Disarm the Ruby Rings.
In this area, there is a new enemy - Mallicant (similar enemy to the
first boss and has the ability to teleport). It is immune to Blind
but Silence is more useful considering these enemy uses magicks more
often will be more useful. Watch for Snake Lash which deals quite an
amount of damage and sometimes, causing Confuse. If you use my
Gambits setup, this area should be rather easy. Head south to proceed
to the next area.
Hall of Ardent Darkness
---------------------------------------------------------------------
Enemies: Mallicant, Silicon Tortoise
---------------------------------------------------------------------
More Mallicants will be encountered here and there is another Silicon
Tortoise. Just brush them aside and head south and you will be back at
Ozmone Plains. Make your way to Jahara and use the Save Crystal...
Congrats... you have complete the Zertinan Caverns. Re-stock up your
Hi-Potions and Remedies. It is time to return back to the storyline
quest. It has been a long while... right? Make your back to Rabanastre.
----------------------------------------------------------------------
[W-044]
Nalbina Fortess - Revisited
----------------------------------------------------------------------
ffxii_0244
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 42
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rabanastre
--------------
For those who have gotten Ann's Letter, it is time to do part of the
quest now. Go to the Westgate and make your way to the Aerodome. If
you talk to Sorbet (the moogling moogle), you will be able to accept
the hunt for White Mousee in the Garamsythe Waterway if you haven't
done so. Do not go to the waterway for the time being. Make your way
to Nalbina.
Flight #2 From Rabanastre to Nalbina
---------------------------------------
Talk to the lady that has the marker "Flights to Nalbina", pay 200 gil
and pick the top option (go by leisure craft).
Assistant Shop Keeper #1 Assistant Shop Keeper #2
------------------------- ---------------------------
Potion 70 gil Teleport Stone 200 gil
Antidote 50 gil Gyashl Greens 102 gil
Eye Drops 50 gil Syphon 4000 gil
You will be able to purchase the Syphon green magick which allows you
to transfer from enemy to the caster. Go to the Sky Saloon and you will
find Lirschell and the chief steward there. Talk to chief steward
(Liddy) and pick the top option. Now talk to her again. Pick the top
option again and you will head to rest in your flight cabin...
Nalbina.
-----------
Once you reach Nalbina, go all the way straight. Talk to Imperial who
stay next to a door in the north of the screen. Pick the top option
and you will be able to exit.
Check out the shops as well, they are selling items too.
~-~-~-~-~-~-~-~-~-~
o Nalbina Fortess o
~-~-~-~-~-~-~-~-~-~
[WS][AD][AS] [GC] Nalbina Crystal
West Ward [IS] Item Shop
o Mosphoran / [WS] Weapon Shop
Highwaste Jajim Bazaar [AD] Aerodrome
\ / [MS][GC][GS] [AS] Armor Shop
[GC] [MS] Magick Shop
[IS] West Barbican [GC] Technick Shop
| [GS] Gambit Shop
o Esterstand
Here is the shopping list as well.
Portentous Provisions [IS]
~-~-~-~-~-~-~-~-~-~-~-~-~-~
Ammunition Items
Onion Arrows 100 gil Potion 70 gil
Onion Bolts 100 gil Antidote 50 gil
Onion Shot 100 gil Eye Drops 50 gil
Onion Bombs 100 gil Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus' Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Mysterious Magicks [MS] Troublesome Technicks [GC]
~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Curaga 3200 gil First Aid 700 gil
Cure 200 gil Poach 7000 gil
Poisona 200 gil Charge 1700 gil
Blindna 200 gil Horology 2000 gil
Dispel 4500 gil Souleater 6400 gil
Bio 4900 gil Traveler 6700 gil
Fira 3000 gil Numerology 2048 gil
Thundara 3000 gil Shear 3600 gil
Blizzara 3000 gil Achilles 8800 gil
Fire 200 gil Gil Toss 2000 gil
Thunder 200 gil Charm 5000 gil
Blizzard 200 gil Sight Unseeing 6800 gil
Countdown 3100 gil Infuse 2000 gil
Stop 3700 gil
Haste 3400 gil
Slow 200 gil
Toxify 4100 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
Vanish 4900 gil
Death 5200 gil
Vanishga 8700 gil
Morning Star Gambits [GS]
~-~-~-~-~-~-~-~-~-~-~~-~-~
Ally: any 50 gil Ally Status = Stop 50 gil
Ally: party leader 50 gil Ally Status = Sleep 50 gil
Ally: lowest HP 50 gil Ally Status = Confuse 50 gil
Ally: strongest weapon 50 gil Ally Status = Reverse 50 gil
Ally: lowest defense 50 gil Ally Status = Slow 50 gil
Ally: lowest magick resist 50 gil Ally Status = Lure 50 gil
Ally: HP <100% 50 gil Ally Status = Reflect 50 gil
Ally: HP <90% 50 gil Ally Status = Berserk 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Ally: item AMT >= 10 100 gil
Ally: HP <60% 50 gil Foe: any 50 gil
Ally: HP <50% 50 gil Foe: targeting leader 100 gil
Ally: HP <40% 50 gil Foe: targeting self 100 gil
Ally: HP <30% 50 gil Foe: targeting ally 100 gil
Ally: HP <20% 50 gil Foe: furthest 50 gil
Ally: HP <10% 50 gil Foe: nearest 50 gil
Ally: MP <100% 50 gil Foe: highest HP 50 gil
Ally: MP <90% 50 gil Foe: lowest HP 50 gil
Ally: MP <80% 50 gil Foe: highest max HP 50 gil
Ally: MP <70% 50 gil Foe: lowest max HP 50 gil
Ally: MP <60% 50 gil Foe: highest max MP 50 gil
Ally: MP <50% 50 gil Foe: lowest max MP 50 gil
Ally: MP <40% 50 gil Foe: highest level 50 gil
Ally: MP <30% 50 gil Foe: lowest level 50 gil
Ally: MP <20% 50 gil Foe: highest strength 50 gil
Ally: MP <10% 50 gil Foe: lowest strength 50 gil
Foe: undead 100 gil Foe: highest magick pwr 50 gil
Foe: lowest magick power 50 gil Foe: status = Protect 50 gil
Foe: highest speed 50 gil Foe: status = Shell 50 gil
Foe: lowest speed 50 gil Foe: status = Haste 50 gil
Foe: highest defense 50 gil Foe: status = Bravery 50 gil
Foe: highest magick resist 50 gil Foe: status = Faith 50 gil
Foe: HP >= 3,000 50 gil Foe: status = Reflect 50 gil
Foe: HP >= 2,000 50 gil Foe: status = HP Critical 50 gil
Foe: HP >= 1,000 50 gil Foe: flying 100 gil
Foe: HP >= 500 50 gil Foe: character HP=100% 100 gil
Foe: HP < 3,000 50 gil Foe: item AMT >= 10 100 gil
Foe: HP < 2,000 50 gil Self 50 gil
Foe: HP < 1,000 50 gil
Foe: HP < 500 50 gil
Foe: HP = 100% 50 gil
Foe: HP => 70% 50 gil
Foe: HP => 50% 50 gil
Foe: HP => 30% 50 gil
Foe: status = Sleep 50 gil
Foe: status = Blind 50 gil
Foe: status = Silence 50 gil
Foe: status = Oil 50 gil
Foe: status = Reverse 50 gil
Foe: status = Disable 50 gil
Foe: status = Immobilize 50 gil
Foe: character status = Blind 100 gil
Foe: character status = Silence 100 gil
Foe: character status = HP Critical 100 gil
Foe: character MP >= 90% 100 gil
Foe: character MP >= 70% 100 gil
Foe: character MP >= 50% 100 gil
Foe: character MP >= 30% 100 gil
Foe: character MP >= 10% 100 gil
Foe: character MP < 90% 100 gil
Foe: character MP < 70% 100 gil
Foe: character MP < 50% 100 gil
Foe: character MP < 30% 100 gil
Foe: character MP < 10% 100 gil
Foe: character HP >= 90% 100 gil
Foe: character HP >= 70% 100 gil
Foe: character HP >= 50% 100 gil
Foe: character HP >= 30% 100 gil
Foe: character HP >= 10% 100 gil
Foe: character HP < 90% 100 gil
Foe: character HP < 70% 100 gil
Foe: character HP < 50% 100 gil
Foe: character HP < 30% 100 gil
Foe: character HP < 10% 100 gil
Antique Armors [AS] Weapons of War [WS]
~-~-~-~-~-~-~-~-~-~-~ ~-~-~-~-~-~-~-~-~-~-~
Headguard 300 gil Altair 500 gil
Leather Breastplate 300 gil Longsword 700 gil
Pointy Hat 300 gil Mage Masher 700 gil
Silken Shirt 300 gil Silver Bow 1000 gil
Bronze Helm 700 gil Iron Sword 1200 gil
Bronze Armor 700 gil Oak Staff 400 gil
Leather Shield 600 gil Flame Staff 2400 gil
Leather Headgear 500 gil Storm Staff 2400 gil
Bronze Chestplate 500 gil Glacial Staff 2400 gil
Topkapi Hat 500 gil Flametongue 5200 gil
Kilimweave Shirt 500 gil Loxley Bow 5200 gil
Pirate Hat 4000 gil War Hammer 5200 gil
Viking Coat 4000 gil Crossbow 5200 gil
Sorcerer's Hat 4000 gil Healing Rod 3000 gil
Sorcerer's Habit 4000 gil Betelgeuse 5400 gil
Close Helmet 4900 gil Kogarasumaru 5600 gil
Demon Mail 4900 gil Ashura 5600 gil
Flame Shield 3200 gil Miter 5000 gil
Goggle Mask 4900 gil Storm Spear 5800 gil
Metal Jerkin 4900 gil Iron Pole 5300 gil
Black Cowl 4900 gil Hornito 5800 gil
Black Garb 4900 gil Arc Scale 5500 gil
Bone Helm 5900 gil Demonsbane 6000 gil
Bone Mail 5900 gil Giant Stonebow 6000 gil
Diamond Shield 3900 gil Slasher 6000 gil
Avenger 6000 gil
Magoroku 6600 gil
Paramina Crossbow 6600 gil
Gaia Rod 3300 gil
Icebrand 7000 gil
Ras Algethi 7000 gil
Sakura-saezuri 7000 gil
Golden Staff 3500 gil
Remember to pick up Bio, a black magicks sold at the Magicks shop
along with Dispel (a must for fighting bosses). You can accept the hunt
for Atomos by talking to Burrough, the Bangaa who is lying on the blue
carpet near the Gambit Shop in the Jajim Bazaar.
Stock up Remedies if you got gil. They are crucial and they will be
more worthy when you gain most of the Lores. It will be better if you
managed to save up some gil for the Nihopalaoa accessory (30,000 gil)
----------------------------------------------------------------------
[W-045]
Mosphoran Highwaste
----------------------------------------------------------------------
ffxii_0245
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 42
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Worgen
LV 29 HP: 2011 LP: 1 Weak vs. Water
LV 30 HP: 2121 LP: 1
LV 31 HP: 2231 LP: 1
Drop/Steal: Fire Magicite, Libra Gem, Quality Pelt, Smelling
Salts, Throat Wolf Blood, Steel Poleyns
```````````````````````````````````````````````````````````````
Alpha Worgen
LV 30 HP: 2413 LP: 1 Weak vs. Water
Drop/Steal: Fire Magicite, Libra Gem, Quality Pelt, Smelling
Salts, Throat Wolf Blood
```````````````````````````````````````````````````````````````
Slaven Wilder (friendly)
LV 30 HP: 3518 LP: 1 Weak vs. Wind
Drop/Steal: Earth Magicite, Firefly, Gemini Gem, White Fang,
Tanned Giantskin
```````````````````````````````````````````````````````````````
Fire Elemental (friendly)
LV 25 HP: 14830 LP: 4 Weak vs. Water
Drop/Steal: Fire Magicite, Fire Stone, Fire Crystal, Feystone
```````````````````````````````````````````````````````````````
Humbaba
LV 32 HP: 5403 LP: 2 Weak vs. Ice
LV 33 HP: 5523 LP: 2
Drop/Steal: Echo Herbs, Storm Magicite, Tanned Giantskin,
Beastlord Horn, Sledgehammer, Teleport Stone
```````````````````````````````````````````````````````````````
Clay Golem
LV 31 HP: 6283 LP: 2 Weak vs. Wind
LV 32 HP: 6393 LP: 2
Drop/Steal: Earth Magicite, Iron Pole, Chronos Tear, Gold
Needle, Solid Stone
```````````````````````````````````````````````````````````````
Seeq Cateran
LV 32 HP: 3770 LP: 1 Weak vs. Fire
LV 34 HP: 3920 LP: 1
Drop/Steal: Gil, Phoenix Down, Water Stone, Six-flutted Pole
```````````````````````````````````````````````````````````````
Python
LV 29 HP: 3016 LP: 1 Weak vs. Earth
LV 32 HP: 3346 LP: 1
Drop/Steal: Gold Needle, Tanned Hide, Quality Hide, Wind
Magicite, Great Serpent's Fang
``````````````````````````````````````````````````````````````
Vulture
LV 30 HP: 4022 LP: 2 Weak vs. Earth
LV 31 HP: 4090 LP: 2
Drop/Steal: Giant Feather, Wind Magicite, Black Cowl, Bundle
of Feathers, Eye of the Hawk, Red Fang
``````````````````````````````````````````````````````````````
For those who have completed the Barheim Key Quest [Section 02-42]
will benefit a lot from this section as you should have already
purchased the map from the moogle in North Bank Village.
Here is the map of Mosphoran Highwaste
[3]
\
Halny Crossing
\
Northern Skirts .
\ .
Trail of Sky-flung .
Stone Rays of Ashen
\ Light |
Babbling / |
Skyreach -- Vale [GC][IS] Empyrean Way
Ridge \ /
Summit Path
| \ \
| Southern Skirts
[2] \
[1]
[1] Nalbina Fortess - West Barbican
[2] Dalmasca Estersand - Broken Sands
[3] The Salikawood
[GC] Gate Crystal
[IS] Item Shop
... Create path
Southern Skirts
-----------------------------------------------------------------------
Enemies: Worgen, Slaven Wilder
-----------------------------------------------------------------------
In the first area, you will find Worgens, a stronger version of the
White Wolfs that you encounter at Paramina's Rift. Sometimes, you will
find Worgen that is berserked (it appears as glowing rate). They are
quite easy to slaughter. Defeat them and they could drop a good
accessory called Steel Poleyns, which allows you to bypass traps
without the worry of trigger those traps.
The Slaven Wilder are friendly Slavens and they won't attack you unless
you disturb it. There are 2 exit paths, take either one of them.
Summit Path
-----------------------------------------------------------------------
Enemies: Worgen, Fire Elemental*, Humbaba, Seeq Cateran
-----------------------------------------------------------------------
Sometimes, you will find a Fire Elemental nearby. Do not use area black
magicks such as Blizzara or you may hit it accidentally and you will
have to fight it. Elementals has a tendency to silence your characters
so make sure you switch your accessory equipment to Rose Corsage before
you attempt to fight them.
Humbaba works in pairs and they are strong version of werewolves. But
they are weak against Ice. So use Blizzara (make sure the the Fire
Elemental is not within the targeting range). Icebrand sword works out
well for this fight.
Sometimes you will encounter Seeq Cateran. They has ability to use
Provoke. So cast Dispel to remove its effects.
If you head northwest, there are quite a high chance that you will
encounter a Rare Game - Wary Wolf - a gigantic version of normal Wolf
that you encounter in Dalmasca Estersand. But it is not tough. The
northwest exit will leads to the village in the Highwaste while the
northeast path leads to another area. Take the northeast route.
Empyrean Way
----------------------------------------------------------------------
Enemies: Worgens
----------------------------------------------------------------------
More worgens found here. Slaughter as they come. Now exit via the
northeast path. The northwest path will lead to the village in the
middle.
Rays of Ashen Light
----------------------------------------------------------------------
Enemies: Slaven Wilder, Clay Golem
----------------------------------------------------------------------
There are Slaven Wilders here. On the left side of the path, you will
find 2 Clay Golems there. The Golems, like Slaven Wilder are weak
against Wind Elemental. Use Aero or have someone using Gladius Knife to
attack it. They can cast nasty spells like Dark and Aero. So watch out
for it, especially its Tri-Attack. At the end of the path, there is a
Wayward Chocobo. You can ride on it by giving it a Gysahl Greens. Exit
via the left exit. You will reach the village - Bubbling Vale
Bubbling Vale
---------------
There is a Gate Crystal here where you can save your game. Talk to
the Caravaner (Luccio) and he will sell the following items:
Luccio
Weapons Armor
`````````````````````````````` `````````````````````````````````
Icebrand 7000 gil Adamant Hat 5900 gil
Ras Algethi 7000 gil Adamant Vest 5900 gil
Sakura-saezuri 7000 gil Astrakhan Hat 5900 gil
Golden Staff 3500 gil Carmagnole 5900 gil
Burning Bow 7500 gil Diamond Helm 7000 gil
Obelisk 7500 gil Diamond Armor 7000 gil
Sledgehammer 7500 gil Platinum Shield 5300 gil
Six-fluted Pole 6800 gil
Thorned Mace 6500 gil
Multiscale 8000 gil
Accessories Items
`````````````````````````````` `````````````````````````````````
Golden Amulet 4500 gil Potion 70 gil
Magick Gloves 3200 gil Antidote 50 gil
Nishijin Belt 800 gil Eye Drops 50 gil
Thief's Cuffs 3000 gil Phoenix Down 250 gil
Gillie Boots 700 gil Echo Herbs 50 gil
Quasimodo Boots 800 gil Gold Needle 100 gil
Ruby Ring 8500 gil Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil
Technicks
``````````````````````````````
1000 Needles 1000 gil
Get Adamant Hat and Vest as you are going to face a strong fire-
elemental boss. But take note of it weakeness. You will find Va'Kansa
there where you accept for a hunt for Braegh. If you talk to the moogle
there, you will come to know about a Giant Bomb...
Exit via west northwest path.
Trail of Sky-flung Stone
-----------------------------------------------------------------------
Enemies: Python, Vulture, Worgen, Alpha Worgen, Seeq Cateran, Fire
Elemental
-----------------------------------------------------------------------
You will find Pythons sprouting from the ground. But they should be
quite easy to handle. When it is about to use Spiral Cut, get away from
it. On the other side of path, you will encounter Vulture, which has
a tendency to use Kamikaze (you will get no items, no experience and
LP if that happens, plus you will receive around 500 HP damage).
At the end of the path, you will find more Worgens or Seeq Caterans.
This depends on the game itself. At the end of the path, near the trap,
there is a weathered rock. Examine it and you will be able to knock
down to create a path to the Rays of Ashen Light.
Please note that Fire Elemental is immune to Ice Magicks. So don't
equip the Icebrand or you will deal zero damage if you happen to fight
it. Equip Rose Corsage to block its silence spells.
Northern Skirts
-----------------------------------------------------------------------
Enemies: Humbaba, Vulture, Python
-----------------------------------------------------------------------
You will find Humbaba guarding the entrance and more Vultures at the
area where you find the Atomos if you accept the hunt.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.15 - Atomos
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Atomos LV ?? HP: ???? (~30,000)
________________________________________________________________
Attacks: Stomp, Kick, Purify, White Wind, Spinkick, Regen, Gnaw,
Restore, Shell
Notes: Shell, Haste, Protect, Regen
It is an easy enemy and the monsters surrounding it does not
cause you as much problems as the fight for Esper Adrammelech.
First of all, cast Dispel to remove its possible status and
inflict Blind. Use Shear if you have it to weaken its magick
resist. Keep on attacking as usual and its normal attack does
little damage (Spinkick and Gnaw). It will use purify, which
will remove all the status ailments and it will also generate
a White Wind, which causes it to be immune to status ailments.
Just keep on attacking it and heal when necessary. Overall, this
should not pose much a problem... In fact, it is even easier
than the Fire Elemental. Equip Golden Amulet to reap in rewards
of large LP reward. If you have a weapon that could inflict
Disable, this battle is like a walk in the park.
Steal: Potion
LP: 16
________________________________________________________________
Return back to the resting area for the scouts to use the Gate
Crystal to restore lost HP/MP. Save your game. If you are very
impatient on getting your reward, you may want to go back now to
visit Burrough to take your bounty... Your rank will be upgraded to
Riskbreaker if you have following this walkthrough from the beginning.
Halny Crossing
----------------
Just move across the long bridge and you will reach...
----------------------------------------------------------------------
[W-046]
The Salikawood
----------------------------------------------------------------------
ffxii_0246
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 42
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: Quasimoda Boots
Key Items: Map (The Salikawood)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Wyrdhare (friendly)
LV 34 HP: 2849 LP: 1 Weak vs. Fire
LV 35 HP: 2959
Drop/Steal: Water Magicite, Fine Wool, Stardust, Aries Gem,
Magoroku
```````````````````````````````````````````````````````````````
Pumpkin Head
LV 32 HP: 2739 LP: 1 Weak vs. Ice
LV 33 HP: 2859 LP: 1
Drop/Steal: Balance Mote, Handkerchief, Pebble, Storm Magicite,
Succulent Fruit, Screamroot, Black Garb
```````````````````````````````````````````````````````````````
Sprinter (friendly)
LV 33 HP: 4070 LP: 1 Weak vs. Water
LV 34 HP: 4138 LP: 1
Drop/Steal: Blue Fang, Bundle of Feathers, Fire Magicite, White
Fang, Taurus Gem, Chronos Tear, Astrakhan Hat
```````````````````````````````````````````````````````````````
Malboro King
LV 34 HP: 4501 LP: 1 Weak vs. Holy
LV 35 HP: 4621 LP: 1
Drop/Steal: Dark Magicite, Malboro Fruit, Virgo Gem, Vanishga
Mote, Thorned Mace
```````````````````````````````````````````````````````````````
Brown Chocobo (friendly)
LV 32 HP: 3718 LP: 1 Weak vs. Lightning, Water, Holy
LV 34 HP: 3854 LP: 1
LV 35 HP: 3922 LP: 1
Drop/Steal: Antidote, Chocobo Feather, Earth Magicite, Gysahl
Greens
```````````````````````````````````````````````````````````````
Green Chocobo (friendly)
LV 32 HP: 3718 LP: 1 Weak vs. Lightning, Water, Holy
LV 34 HP: 3854 LP: 1
LV 35 HP: 3922 LP: 1
Drop/Steal: Antidote, Chocobo Feather, Earth Magicite, Gysahl
Greens
```````````````````````````````````````````````````````````````
Bakamy
LV 35 HP: 4501 LP: 1 Weak vs. Ice
LV 36 HP: 4576 LP: 1
Drop/Steal: Gil, Antidote, Storm Magicite, Vanishga Mote,
Alarm Clock, Hi-Potion
```````````````````````````````````````````````````````````````
Antares
LV 33 HP: 6458 LP: 1 Weak vs. Wind
LV 34 HP: 6568 LP: 1
Drop/Steal: Earth Magicite, Insect Husk, Remedy, Molting,
Metal Jerkin
```````````````````````````````````````````````````````````````
As usual here is the map of The Salikawood
~-~-~-~-~-~-~-~-~-~-~
The Salikawood
~-~-~-~-~-~-~-~-~-~-~
[3]
\
Piebald
Corridor ____ Path
[4] --- of Ages |
\ |
Grand Bower
\
Garden of ____ Quietened___
Decay [FB]x2 Trace \
| \
Sun-dappled -- Trunkwall Road - Diverging
Path | [FB] Way \
| \
Path of Hours [SC] Living Chasm
/ [FB] \
The Omen Spur [2]
\
[1]
[1] Mosphoran Highwaste [SC] Save Crystal
[2] Phon Coast [FB] Forest Bunglow
[3] Necrohol of Nabudis
[4] Nabreus Deadlands
The Omen Spur
-----------------------------------------------------------------------
Enemies: Wyrdhare, Pumpkin Head
-----------------------------------------------------------------------
Along the wooden planks, you will see Wyrdhare popping out and sleeping
Pumpkim Heads. Just move across the walkthrough planks and you will
reach the next area.
Paths of Hours
-----------------
There is a Save Crystal here and a forest traveller (Bangaa). Exit
to the next area
Trunkwall Road
------------------------------------------------------------------------
Enemies: Wyrdhare, Pumpkin Head, Sprinter
------------------------------------------------------------------------
The urn contain the map of area is in the southeast corner of this area.
Search it and you will be able to view the full map. Sprinter are
stronger versions of the Cockatrice. They can use Stone Gaze, so use
a Gold Needle or cast Stona to remove the status. Exit the area via
southeast.
Diverging Way
------------------------------------------------------------------------
Enemies: Pumpkin Head, Wyrdhare, Sprinter, Malboro King
------------------------------------------------------------------------
The enemies here are easy. You will encounter Malboro King. Make sure
you have setup to counter status that is result from is Bad Breath. As
Malboro King is a plant monster, submerge it with Oil and cook it with
Fira for an easy kill ^_^. Head southeast first.
Living Chasm
--------------
You will find the moogle boss. Talk to him and you will need to search
for all 9 moogles that are scattered all across the wood. The moogles
reside in the Forest Bungalow. For those who have gotten the map, it
will marked as ! icons on the map.
Path of Hours
---------------
Now make your way back to the Save Crystal. You will find a "Forest
Bunglow" there. Examine it and you will find Layabout and 2 other
moogles. Now with 3 down and there is 6 more to go... Make your way
back to the Trunkwall Road
Trunkwall Road
------------------------------------------------------------------------
Enemies: Wyrdhare, Pumpkin Head, Sprinter
------------------------------------------------------------------------
The Forest Bungalow can be located from the middle branch. Get the map
if you have gotten it. Go to the ! marker on the map. You will find
another Forest Bungalow there. Examine it and you will find 2 more
moogles there. Head westwards to the next area
Sun-dappled Path
------------------------------------------------------------------------
Enemies: Wyrdhare
------------------------------------------------------------------------
This area consists only Wyrdhare. They are easy to beat but they tends
to run away after its HP is critical. Hence steal it first and cast
Sleep. Roast it with Fira and hopefully you get a lot of fine wool...
Head northwards to the next area.
Garden of Decay
------------------------------------------------------------------------
Enemies: Sprinter, Malboro King
------------------------------------------------------------------------
The Forest Bungalow are located just next to each other and you will
find the remaining 4 moogles. As you have found all the moogles, you
will get a prompt whether you want to follow to the gate. Choose the
2nd option "No" as you are going to fight an optional boss here...
Head northwest and you will find the exit.
Quietened Trace
----------------
In this *LARGE* area, there are no enemies but you will find the gate
crystal there along with an Overseer moogle. Save your game. Before you
intend to kill the boss, here is a trick
o----------------------------------------------------------------o
| Harvest of Bomb Shells |
o----------------------------------------------------------------o
| The King Bomb got a lot of great loot that you can steal from |
| and they will regenerate when you exit the area and re-enter. |
| Bomb Shells can be sold for 896 per piece and you can easily |
| get 99 of these in just 30 minutes (if not less). Equip your |
| leader with the Thief's Cuffs. Steal and exit the area. Make |
| sure that you have least 5 Bomb Shells and at least 3 Bomb |
| Fragments left if you intend to get the Bazaar goods for the |
| strongest Hand-bomb weapon and its incendiaries. By the way, |
| Bomb Fragments can easily sold for 1911 per piece... |
| |
| For those who don't have the anti-fire equipment stated below, |
| use this trick and get the money you needed and purchase them |
o----------------------------------------------------------------o
Make sure you have the following:
- Flame Shields for characters using a single-handed weapon.
- Adamant Hat & Adamant Vest for all characters
- Gillie Boots (to be immune against Oil)
- Dispel spell
- At level 2 Quickenings for all 3 characters
- Cast Protect, Shell, Bubble, Regen and Haste for all 3 characters
participating in the battle.
________________________________________________________________
King Bomb LV ?? HP: ???? (~38,000)
Bomb A LV 33 HP: 3233
Bomb B LV 33 HP: 3233
Bomb C LV 33 HP: 3233
________________________________________________________________
Attacks: Fira, Renew, Chain Reaction, Lunge, Cry for Help,
Chain Magick
Notes: Haste
The boss is a big meanie and its partners in crime has the
ability cast Oil, which will make your allies Fire damage for
3 times. Luckily if your characters are equipped with Flame
Shield, Adamant Vest or Adamant Vest, you will be able to
nullify the damage in half.
The boss' groupies (Bombs) have only 3 basic attacks - Fire,
Oil and Lunge. With Gillie Boots, you won't have the trouble of
worrying your characters getting soaked in oil...
The boss got a weakness against Water and its attacks are pretty
weak except for its Fira magicks. However the boss has the
ability to restore its HP with Renew and spam new Bombs with Cry
for Help. First of all, cast Dispel to remove its Haste and
attack the bombs first. With the fire protection equipment, the
King bomb should do a maximum of only 250 HP with Fira and 100+
HP with its Lunge attacks. Attack as you will do normally. The
boss has an ability called Renew which will restores its HP back
to 100% and it use it once its HP is below 40%.
Cast Silence will prevent the boss from using Fira and Cry for
Help. By the way, King Bomb can regenerate new Bombs for infinite
times!
Kill off the bombs were created. Do not waste time to poach them
as they will use Self-Destruct, which could heavy damage to your
party. This will cause the King Bomb to waste its MP to
regenerate Bombs. Seize the opportunity once Silence hits. Damage
the boss till its HP is below 50%. If the boss runs away, it
means it is going to use Renew. Your Mist Quickening won't have
sufficent time to reach. So just resume attack. Cast Haste and
Bubble once these 2 wears off. Try to have King Bomb cornened
and then unleash your Mist Quickening when its HP is below 50%.
Steal: Bomb Shell, Fire Crystal, Bomb Fragment
LP: 22, 1 LP for each Bomb killed
________________________________________________________________
Return back to Gate Crystal and restore your lost HP/MP. Now you got 3
choices:
1) Go to Necrohol Of Nabudis to collect the strongest spear, provided
that you do open the following treasure chest
- The chest that is in front of Old Dalan's House
- The chest at the right corner of Royal Palace of Rabanastre (I
have suggested you not open any one of them right?)
- The chests in the Confiscatory of Nalbina Dungeon
I won't recommend you to go there now as the enemies are a bit too
tough.
2) The northwest area leads to Nabreus Deadlands, which I won't
recommend to go there either.
3) Return back to Moogle Boss and continue with the story.
Before heading there, there is a hunt that you can do. First of all,
disarm your fire protective equipment and change to your best
equipment. From the previous area where you fight King Bomb, head
northwest to the Corridor of Ages
Corridor of Ages
----------------------------------------------------------------------
Enemies: Green Chocobo, Brown Chocobo, Bakamy, Antares, Malboro King
----------------------------------------------------------------------
Ignore the Brown Chocobo here. Head southwest and you will find the
Braegh (a giant horse with glowing light). Before getting close there,
cast Haste and Bubble on your characters. Make sure you have some
Remedy or Jackboots. Don't equip the Jackboots first.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.16 - Braegh
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Braegh LV ?? HP: ???? (~35,000)
________________________________________________________________
Attacks: Snake Lash, Berserk, Rush, Invert, Immbolizega,
Thundara
Notes: -
Seeing this creature reminds me of Troy... First cast Slow on it.
As a lightning elemental creature, it is weak against Ice. Cast
Blizzara and the Icebrand sword works wonders. Snake Lash does
around 400 HP all allies and has the ability to cost Poison.
So use an Antidote if that happens. Braegh can cast Berserk, so
use Dispel on that the berserked character if that happens. Keep
on using Blizzara and you will see a message that Braegh becomes
immune to magicks. Switch to non-elemental weapon and attack
normal. Braegh will use Invert, which cause a character's HP and
MP to be inverted. So have that character cast Bubble. Once
Braegh is readies to use Immbolizega, activate menu and equip
Jackboots. For characters who are immbolize, use a Remedy. Just
keep on attack and you will win it no time... By the way, Disable
has an impact on it...
By the way, once the boss is dead, the Invert status will be
remove automatically.
Steal: Storm Magicite, Storm Crystal, Grimoire Aidhed
LP: 17
________________________________________________________________
If you exit to the west area, there will be a cutscene that Fran
suggests that you head eastwards :) [The enemies are really tough
and it is not kidding!]. Now head back to the Moogle Boss.
The other enemies won't appear until you exit and return back to
this area. The Antares is like the Scythe Mantis, cast Blind on it
and Oil-Fira combo works well on it. The Bakamy is relatively easy
and they drop gil...
Head northeast...
Piebald Path
----------------------------------------------------------------------
Enemies: Brown Chocobo, Malboro King, Bakamy, Antares
----------------------------------------------------------------------
This area has the same set of enemies that you encounter in the
previous area. The only danagerous foes are the Malboro King and
Antares. The north exit will leads to the Nabreus Deadlands, which I
won't recommend you to go there now. Head back eastwards to the Living
Chasm where you find Moogle Boss.
Living Charm
--------------
There will be a cutscene at the Living Charm and you will be able to
talk to all 10 moogles. Talk to Moogle Boss and you will get a
Quasimoda Boots for your efforts. Get your beach wear and let's head
for the shore!
----------------------------------------------------------------------
[W-047]
Phon Coast
----------------------------------------------------------------------
ffxii_0247
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 43
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Phon Coast)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Mandragora (friendly)
LV 34 HP: 2739 LP: 1 Weak vs. Fire
LV 37 HP: 3099 LP: 1
Drop/Steal: Water Magicite, Succelent Fruit, Vanishga Mote,
Platinum Sword
```````````````````````````````````````````````````````````````
Silver Lobo
LV 34 HP: 3131 LP: 1 Weak vs. Earth
LV 35 HP: 3241 LP: 1
Drop/Steal: Wind Magicite, Libra Gem, Quality Pelt, Eye Drops,
Sorcerer's Habit
```````````````````````````````````````````````````````````````
Pyrolisk
LV 36 HP: 6262 LP: 2 Weak vs. Ice
LV 37 HP: 6330 LP: 2
Drop/Steal: Bundle of Feathers, Storm Magicitie, Taurus Gem,
White Fang, Gold Needle, Balance Mote,
```````````````````````````````````````````````````````````````
Piranha
LV 35 HP: 4305 LP: 1 Weak vs. Lightning
LV 37 HP: 4469 LP: 1
Drop/Steal: Water Magicite, Chronos Tear, Eye Drops, Ichthon
Scale, Pisces Gem, Antidote, Steel Mask
```````````````````````````````````````````````````````````````
Iguion (friendly)
LV 36 HP: 5002 LP: 1 Weak vs. Lightning
LV 35 HP: 4892 LP: 1
Drop/Steal: Aries Gem, Eye Drops, Ice Magicite, Pointed Horn,
Frogspawn, Phoenix Down,
```````````````````````````````````````````````````````````````
Bagoly
LV 37 HP: 4610 LP: 1 Weak vs. Earth
LV 38 HP: 4720 LP: 1
Drop/Steal: Wind Magicite, Bundle of Feathers, Teleport Stone,
Aries Gem, Bent Staff, Multiscale
```````````````````````````````````````````````````````````````
Archaeosaur
LV 36 HP: 12251 LP: 2 Weak vs. Ice
LV 38 HP: 12591 LP: 2
Drop/Steal: Storm Magicite, Gold Needle, Leo Gem, Fumarole
```````````````````````````````````````````````````````````````
Bangaa Pirate (raining day)
LV 35 HP: 5381 LP: 1 Weak vs. Water
LV 36 HP: 5456 LP: 1
Drop/Steal: Gil
```````````````````````````````````````````````````````````````
[1]
\
Kaukula Pass [SC] [2]
\ /
The Resata Strand Rava's Pass
| \ / [SC]
The Mauleia ___ Pora-Pora' /
Strand Sands \ Limatra Hills
\ / \ /
Cape Tialan ___ Cape Unahuk Caima Hills
\ ___ \ / \
The / The / \
Hakawea ___ Hunter's __ The Vaddu
Shore Camp [IS][GC] Strand*
[SC] Save Crystal
[GC] Teleport Crystal
[IS] Item Shop
[1] The Salikawood
[2] Tchita Uplands
Kaula Pass
-------------
Once you reach the area, there will be some scenes and a breath of
fresh air... (ahh). There is a Save Crystal. Save your game and
exit...
Set up the following Gambits:
o Foe: flying -> Blizzara
o Foe: status = Oil -> Fira
The Raseta Stand
-----------------------------------------------------------------------
Enemies: Mandragora, Silver Lobo, Pyrolisk, Piranha, Iguion
-----------------------------------------------------------------------
The Mandragora are like Alraunes type monster. Just chop them for
Succulent Fruits. Silver Lobo are stronger version of the wolves, just
slaughter for Quality Pelts. Piranha are stronger versions of Ichthons
and they are weak against lightning. Pyrolisk are flying creatures but
they are weak against Ice. At the northwest end of the area, you will
find a sleepy Iguion, a stronger version of Gigantoad. Shock them with
Thundara. Head southeast.
Pora-Pora Sands
-----------------------------------------------------------------------
Enemies: Iguion, Silver Lobo, Pyrolisk, Bagoly
-----------------------------------------------------------------------
Down here, you will fight more Iguions and they will drop Frogspawn if
you have gotten the Monographs. Silver Lobo are dangerous when you
fight them in groups. Thus blinding them is a crucial before you fight
them. Watch out their Sonic Fangs! Bagoly can also be encountered here,
and they are the ones that you encounter in Nam-Yensa Sandsea except
they are at high levels. Cast Oil on them and use Fira to roast them...
The west route leads to the Mauelia Strand and the southwest route
leads to Cape Tialan. Set the following Gambit can be quite useful if
you do not have any good ammunition - Foe: flying --> Blizzara
In northern region of the area, you will find an orange Bangaa and you
will be able to access the area via a Chocobo. More details will be
covered later.
The Mauelia Strand
-----------------------------------------------------------------------
Enemies: Pryolisk, Silver Lobo, Mandragora, Iguion
-----------------------------------------------------------------------
You will encounter here what you have encounter in the previous areas.
The east route leads back to Pora-Pora Sands and the southeast route
leads to Cape Tialan
Cape Tialan
-----------------------------------------------------------------------
Enemies: Mandragora, Silver Lobo, Pryolisk, Iguion
-----------------------------------------------------------------------
Once again the same set enemies that you encountered in Mauelia Strand.
The east route leads to Cape Uahuk while the southeast route leads to
the The Hakawea Shore
Hakawea Shore
-----------------------------------------------------------------------
Enemies: Silver Lobo, Iguion, Pryolisk, Mandragora
-----------------------------------------------------------------------
You will fight more Silver Lobos here along with the annoying Pryolisks
if you don't equip any range weapons. There is a Wayward Chocobo here
where you can give Gysahl Greens to ride on it.
The northeast and southeast exits lead to the Hunter's Camp, your
destination.
Cape Uahuk
-----------------------------------------------------------------------
Enemies: Silver Lobo, Pryolisk, Bagoly, Mandragora
-----------------------------------------------------------------------
Same set of enemies that you have encounter in the Pora-Pora Sands.
You will fight a lot of Bagoly and hence the Oil-Fira combo works
extremely well here. The path lead south leads to the Hunter's Camp.
Hunter's Camp
---------------
Once you reached there, there will be a cutscene. (Vaan seems like to
have fun a lot...). There is a Gate Crystal. Better use it...
You will find Gurdy next to the item shop and you can rent a Chocobo
for 1400 gil (!). Talk to the shop owner and he sells the following:
Vendor of Goods
Weapons Armor
Burning Bow 7500 gil Adamant Hat 5900 gil
Obelisk 7500 gil Adamant Vest 5900 gil
Sledgehammer 7500 gil Astrakhan Hat 5900 gil
Six-flutted Pole 6800 gil Carmagnole 5900 gil
Thorned Mace 6500 gil Diamond Helm 7000 gil
Mutliscale 8000 gil Diamond Armor 7000 gil
Murasame 8500 gil Platinum Shield 5300 gil
Orichalcum Dirk 8500 gil Officer's Hat 7000 gil
Fumarole 8500 gil Barrel Coat 7000 gil
Platinum Sword 9000 gil Gaia Hat 7000 gil
Power Rod 4500 gil Maduin Gear 7000 gil
Hammerhead 9500 gil Steel Mask 8100 gil
Recurve Crossbow 9500 gil Mirror Mail 8100 gil
Traitor's Bow 10000 gil Dragon Shield 6000 gil
Halberd 10000 gil
Aldebaran 10000 gil
Gokuu Pole 9000 gil
Kagenui 10000 gil
Accessories Items
Thief's Cuffs 3000 gil Potion 70 gil
Gillie Boots 700 gil Antidote 50 gil
Quasimodo Boots 800 gil Eye Drops 50 gil
Ruby Ring 8500 gil Phoenix Down 250 gil
Firefly 5000 gil Echo Herbs 50 gil
Steel Poleyns 1000 gil Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil
Magicks & Technicks
Vanish 4900 gil
Bio 4900 gil
Dispel 4500 gil
Death 5200 gil
Vanishga 8700 gil
Darkra 5800 gil
Cleanse 5800 gil
Reverse 7600 gil
There is a Notice Board there and there are the following Hunts:
o White Moussee Rank V
o Marilith Rank V
o Mindflayer Rank IV
o Bloodwing Rank V
o Atomos Rank III
o Roblon Rank VI
o Braegh Rank IV
The Cartographer Guild's moogle is found near the north exits. Talk to
it and pick the first option. You will be able to purchase the map for
the Phon Coast for 1800 gil.
You need to head northeast to The Tchita Uplands. You can also head
southeast as there is something that I want you to take note off.
The Vaddu Strand
-----------------------------------------------------------------------
Enemies: Silver Lobo, Seeq Fisher (ally), Piranha, Mandragora, Pyrolisk
-----------------------------------------------------------------------
The monsters are the first enemies that you encounter when you first
reach Phon Coast. However, at the southeast of the area. You will find
16 chests and they are arrange in this manner.
o o o o PS: Don't you think it is a bit fishy that the
o o o o chest arranged in this manner?
o o o o
o o o o
o-----------------------------------------------------------------o
| Do NOT touch them as they will affect the treasures in the |
| Necrohol of Nabudis. If you touch them, you will lose your |
| chance to get the strongest weapon in the game. Please treat it |
| as you never see them if you want that weapon... |
o-----------------------------------------------------------------o
Piranha are encountered on the shores by the way.
Ocassionally, you will find Seeq Fisher assisting you. Along the
mountain, there is a cave which is a underpass that leads to the Limatra
Hills. Return back to the Hunter's Camp and make your way northeast.
Caima Hills
-----------------------------------------------------------------------
Enemies: Silver Lobo, Bagoly, Archaeosaur, Pryolisk
-----------------------------------------------------------------------
In this area, you will find another Wayward Chocobo. You will encounter
a lot of Silver Lobo and Bagoly. So use the previous strategies and you
will be fine. There is a purple Archaeosaur. Cast Blind on it to weaken
its attack. You may want to cast Dispel to remove its Regen status. You
will again encounter Pryolisks here.
Limatra Hills
-----------------------------------------------------------------------
Enemies: Bagoly, Silver Lobo, Archaeosaur
-----------------------------------------------------------------------
You will find more Bagolys and Silver Lobo along with another
Archaeosaur. The south mountain path has a cave which will leads to the
The Vardu Strand. Continue to head northeast.
Rava's Pass
-------------
There is another Save Crystal here. Save your game and proceed... You
will find 2 Viera Wayfarer here.
----------------------------------------------------------------------
[W-048]
Tchita Uplands
----------------------------------------------------------------------
ffxii_0248
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 44
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Soul Ward Key
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Coeurl
LV 36 HP: 3944 LP: 1 Weak vs. Ice
LV 37 HP: 4264 LP: 1
Drop/Steal: Coeurl Pelt, Hi-Potion, Quality Pelt, Storm Stone,
Storm Crystal
```````````````````````````````````````````````````````````````
Lizard
LV 36 HP: 5191 LP: 1 Weak vs. Earth
LV 37 HP: 5411 LP: 1
Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
Horn, Taurus Gem
```````````````````````````````````````````````````````````````
Malboro King
LV 36 HP: 4775 LP: 1 Weak vs. Holy
LV 38 HP: 5255 LP: 1
Drop/Steal: Dark Magicite, Malboro Fruit, Putrid Liquid
```````````````````````````````````````````````````````````````
Serpent
LV 35 HP: 4982 LP: 1 Weak vs. Earth
LV 36 HP: 5302 LP: 1
Drop/Steal: Aries Gem, Bacchus's Wine, Quality Hide, Wind
Magicite, Carmagnole
```````````````````````````````````````````````````````````````
Feral Croc
LV 39 HP: 9713 LP: 1 Weak vs. Earth
Drop/Steal: Wind Magicite, Blood Wool, White Fang, Orichalcum
Dirk, Braid Wool
```````````````````````````````````````````````````````````````
Bellwyvern
LV 38 HP: 8267 LP: 2 Weak vs. Water
LV 37 HP: 7587 LP: 2
Drop/Steal: Fire Crystal, Remedy, Spiral Incisor
```````````````````````````````````````````````````````````````
Earth Elemental
LV 25 HP: 14830 LP: 4 Weak vs. Wind
Drop/Steal: Earth Crystal, Earth Magicite, Earth Stone,
Feystone
```````````````````````````````````````````````````````````````
Seeq Thief
LV 38 HP: 6412 LP: 1 Weak vs. Fire
LV 39 HP: 6652 LP: 1
Drop/Steal: Gil, Gold Needle, Dagger
```````````````````````````````````````````````````````````````
~-~-~-~-~-~-~-~-~
Tchita Uplands
~-~-~-~-~-~-~-~-~
[2]
|
Fields of
[1] - Realm of The Entry (I)
Elder __ Skytrail_ |
Dream (D) The Chosen__The (E) (F)
(A) \ Path [GC] Highlands_Sunderned
Oliphzak_ / Earth \
(B) Rise \ / |
The Nameless / Uzacuff
Spring [SC] \ / Hills__ The
Garden of Life's__The Lost_/ (G) Shaded
Circle (C) Way (H) Path --[3]
[1] Phon Coast
[2] The Sochen Cave Palace
[3] Cerobi Steppe
[GC] Gate Crystal
[SC] Save Crystal
Your objective is head to the Sochen Cave Palace. But first of all, you
need to get the Soul Ward Key from the Archadian Wayfarer found in The
Chosen Path before you can enter there...
Realm of the Elder Dream
-----------------------------------------------------------------------
Enemies: Coeurl, Serpent, Bellwyern, Malboro Overking
-----------------------------------------------------------------------
The battles will start to get tougher. Coeurl are more dangeorus with
its spells that its normal attacks. So cast Silence to prevent it from
using spells like Thundara, Cura and Silence. Serpent, on the hand are
very aggressive attackers. Use Oil-Fira combo should allow you to
defeat rather easily. There is a Bellwyern at the southeast corner. It
is flying creature and is weak against Water. However, cast Oil on it
and Fira works just as fine. The Bellwyern's Breath could causes Sap,
cast Regen to counter it.
If you head northwest, you forced to fight a gang of Malboro Overkings,
if that happens cast Oil and use Fira to roast them apart. The east
path leads to the Sky trial while the southeast path leads to the
Oliphzak Rise.
Oliphzak Rise
----------------------------------------------------------------------
Enemies: Lizard, Feral Croc, Serpent, Coeurl
----------------------------------------------------------------------
Take note of the Feral Croc. Oil works on it but it could cast Reflect.
Hence dispel its Protect/Reflect before you fight it, other you will
get hit hard by your Fira. Lizards roam in the northern portion while
Malboro Overkings roam in the upper portion. The southeast exit leads
to a Save Crystal while the northeast leads to a save crystal.
The Skytrail
-----------------------------------------------------------------------
Enemies: Coeurl, Serpent, Lizard, Bellwyern
-----------------------------------------------------------------------
Here, you will fight more Coeurl and Serpents. Serpents are abundant in
the normal region. So prepare someone to cast Oil and unleash Fira to
cook them for snake soup... In the middle area, you will fight Lizard
along with a Bellwyvern. Soak them with Oil and unleash Fira. Next the
exit, you will find a group of Coeurl. Try to lure them together and
use Blizzara. Exit via the northeast exit.
The Chosen Path
-----------------
There is a Gate Crystal here. Use it. There is an Archadian Wayfarer.
Talk to him and you will need to do a Hunt for an unposted enemy. You
will also get the Soul Ward Key item. If you talk to him, he will show
you the bill again. Head eastwards.
NOTE: If you talk to the Archadian Wayfarer at The Nameless Spring, he
will also give you the bill for the Hunt of an uposted enemy,
which is also exactly the same as the boy's. The reward for
complete the Hunt is still the same though.
The Highlands
----------------------------------------------------------------------
Enemies: Serpent, Coeurl, Malboro Overking
----------------------------------------------------------------------
A lot of monsters and they all tends to group together. You need to
head northeast where you will encounter mainly Couerls and Serpent.
For those who intend to explore, you will find a large majority of
Malboro Overkings there... The east path leads to the Sundered Earth
while the north path leads to the Fields of Eternity. Go northwards.
Fields of Eternity
----------------------------------------------------------------------
Enemies: Coeurl, Serpent, Malboro Overking
----------------------------------------------------------------------
You need to locate the cave that is in the northwest region of the
area. You will fight mainly Coeurls and Serpents while on the
grasslands and you fight Malboro Overkings at the U-shaped ledge at
the southwest corner. Enter the Cave.
----------------------------------------------------------------------
[W-049]
Sochen Cave Palace
----------------------------------------------------------------------
ffxii_0249
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 45
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Elixir x2
Loot: -
Gil: -
Equipment: -
Key Items: Map (Sochen Cave Palace)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Zombie Knight
LV 36 HP: 3693 LP: 1 Weak vs. Holy
LV 37 HP: 3873 LP: 1
LV 38 HP: 4053 LP: 1
Drop/Steal: Dark Magicite, Capricorn Gem, Maggoty Flesh,
Hypnocrown
```````````````````````````````````````````````````````````````
Gorgimera
LV 38 HP: 4266 LP: 1 Weak vs. Water
LV 39 HP: 4386 LP: 1
Drop/Steal: Teleport Stone, Bundle of Feathers, Fire Magicite,
Hammerhead
```````````````````````````````````````````````````````````````
Imp
LV 37 HP: 4390 LP: 1 Weak vs. Ice
LV 38 HP: 4000 LP: 1
LV 39 HP: 4710 LP: 1
Drop/Steal: Storm Magicite, Demon Feather, Blue Fang, Antidote,
Scorpio Gem, Gil
```````````````````````````````````````````````````````````````
Iguion (friendly)
LV 36 HP: 5129 LP: 1 Weak vs. Lightning
LV 37 HP: 5239 LP: 1
Drop/Steal: Eye Drops, Ice Magicite, Phoenix Down, Pointed Horn,
Frogspawn, Aries Gem, Survival Vest
```````````````````````````````````````````````````````````````
Pit Friend
LV 37 HP: 4390 LP: 1 Weak vs. Earth
LV 39 HP: 4710 LP: 1
Drop/Steal: Eye Drops, Demon Feather, Remedy, Wind Magicite,
Scorpio Gem
```````````````````````````````````````````````````````````````
Striker
LV 37 HP: 5129 LP: 1 Weak vs. Wind
LV 38 HP: 5549 LP: 1
Drop/Steal: Maggoty Flash, Teleport Stone, Earth Magicite,
Kagenui
```````````````````````````````````````````````````````````````
Focalor (friendly)
LV 36 HP: 4513 LP: 1 Weak vs. Ice
LV 37 HP: 4687 LP: 1
Drop/Steal: Storm Magicite, Ichthon Scale, Pisces Gem, Balance
Mote, Power Rod, Dorsal Fin,
```````````````````````````````````````````````````````````````
Wendigo
LV 37 HP: 5458 LP: 1 Weak vs. Lightning
LV 38 HP: 5878 LP: 1
Drop/Steal: Gemini Gem, Hi-Potion, Ice Magicite, Kiku-Ichimoji,
Maggoty Flesh, Forbidden Flesh, Gokuu Pole
```````````````````````````````````````````````````````````````
As usual, here is the area map
[2]
[1] Tchita Uplands |
Skybent Chamber [GC] [LFT]
[2] Old Archades |
Chamber of the
[SC] Save Crystal Chosen [LFT]
[GC] Gate Crystal |
Temptation
Eluded
|
Hall of the Hall of _|
Wroth God Shadowlight
. |
. . . . Destiny's March
| | | | |
Falls of Time
\___\__ | __/
Mirror of
__________the Soul
|
___ The Acolyte's__
| Burden [SC] |
| |
|_ Hall of Lambent__|
Darkness
|
Doubt
Abandoned
|
[1]
Doubt Abandoned
----------------------------------------------------------------------
Enemies: Zombie Knight, Gorgimera, Imp, Iguion
----------------------------------------------------------------------
Upon entering the cave, there will be some scenes between your party.
After the scenes, prepard to fight the enemies here... Zombie Knights
are undead monsters but Cura cures them. Soak them with Oil and
unleash Fira. Gorgimera are cockatrice-type monsters and they are
weak against Water. If you have gotten the Masamune katana, it will
bring a lot of help for this battle.
Imp are weak against ice and they are fast. So cast Silence on them
to prevent them from using magicks. You will also encounter Iguions,
those friendly toads that you have encounter at Phon Coast. Try to
conserve your MP. Once you reach a door labelled "Gate of the Soul
Ward", which is directly north from the entrance.
Gambit Setups for each character
----------------------------------
o Ally: any -> Phoenix Down
o Ally: HP < 40% -> Cura
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Slow -> Haste
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Stop -> Chronos Tear
Rose Corsage as accessories for all characters
Switch off all Attacking Gambits (red)
Make sure all particpating characters has acquired Esuna, Vox and
Poisona.
Cast Protect, Shell, Regen, Bubble and Haste on all members who is
participating for the upcoming boss battle. You may want to switch
to your reserve party if your current party is low on HP/MP.
Examine the door. Pick the top option.
Hall of Lambent Darkness
--------------------------
You will come in a large area and eventually you will fight...
________________________________________________________________
Mandragora Prince LV ?? HP: ???? (~9,100)
Onion Queen LV ?? HP: ???? (~9,100)
Alraune King LV ?? HP: ???? (~9,100)
Pumpkin Star LV ?? HP: ???? (~9,100)
Topstalk LV ?? HP: ???? (~9,100)
________________________________________________________________
Attacks: Shell, Ram, Pollen, Scream, Toxify, Protect
Notes: Haste
The moment the battle starts, they scatter all away! Each of
the Mandragoras has haste on it and they are very fast in
movement. Their normal attacks does around 100~200 HP and the
biggest threat is their status ailment attacks. The Gambits that
I have ask you to setup will solve most of the problems except
for Poison and Silence.
Now target one Mandragoras at a time. Have your party leader
focus on stealing while your other characters on attacking that
Mandragora. Dispel the positive status before you engage a
battle. The reason is because you can get very rare loot from
stealing from the Mandragoras and you won't want to miss them...
Just keep on stealing before you focus your attack on the other.
Nail each them one by one. They got only 9000 HP and they are
all weak against Fire.
Mandragoras Stolen Loot
Mandragora Prince Four-leaf Clover
Onion Queen Onion
Alraune King Gimble Stalk
Pumpkin Star Jack-o'-Lantern
Topstalk Tomato Stalk
The battle won't be very difficult considered Bubble doubles
your HP along the weapon and armor you have...
LP: 5 each
________________________________________________________________
Switch to your other party if your current party is extremely low on
HP/MP. Exit the area via the left or right ancient door.
The Acolyte's Burden
----------------------
The long winding path from the left and right doors will coverged
together. You will find a Save Crystal. Examine it and you will fight
it... It's fake.
________________________________________________________________
Crystalbug LV ?? HP: ???? (~5000)
________________________________________________________________
Attacks: Watera, Blizzara, Dark, Fira, Thundara, Aerora
The Crystalbug is strong against physical attacks and your best
attacks is using magicks. Just attack it as you will fight a
normal enemy and it will go down in no time...
Strangely, the Ruby Ring can't reflect its magicks.
Steal: Feystone
LP: 10
________________________________________________________________
Defeat it and the real save crystal will appear. Now exit to the next
area by heading eastwards. There is desiccated corpse nearby. Examine
the ancient door...
Mirror of the Soul
----------------------------------------------------------------------
Enemies: Zombie Knight, Imp, Pit Friend, Gorgimera
----------------------------------------------------------------------
Move down the pathway and examine the door. You will need to fight the
4 Zombie Knights at the rear. Cast Oil and burn them apart with Fira.
Examine the other ancient door.
There will be Imps hovering around. Imps, which are weak against Earth
are called Pit Friends and these can cast nasty status ailments such
as Sleep. Disable them first before they do this. If you do not have
Disable, make sure you silenced them before they cause you any
problems.
Head to the southeast corner and you will find Gorgimeras and the urn
containing the map. Blind the Gorigmeras before you fight them. It
helps a lot if you still have the Flame Shield so that you can block
its Ember Breath attack.
There are five exits, however the middle one is blocked. Exit via the
path on the extreme right
Falls of Time
----------------------------------------------------------------------
Enemies: Striker, Focalor
----------------------------------------------------------------------
The treasure is the middle area but the path is being block and you
can unlocked by going through a certain route. You will encounter new
foes. Striker are stronger version of werewolves and they are weak
against Wind. It is better to finish them off fast otherwise you will
get hit by Tremor. Focalor are friendly foes (fish-like creature) but
they are weak against Ice instead of Lightning. But they are quite easy
to handle. Certain of the pathways are blocked by the waterfalls.
Below is a simple map for you to follow.
\ Destiny's March
/
1 2 3 4 5
| | \ \ | | | | | |
| | | | | | | | | |
Start \
Treasure / Falls of Time
A B C D E
| | | | . . | | | |
| | | | . . | | | |
\ \___\ \____. .____/ /___/ / \
\____________________________ Urn / Mirror of Soul
You will start at the start point instead on Start on the map. Go in
the following directions. You will need to make a detour around the
area from a big detour to small detour.
NOTE:
When you exit from one area to another, the monsters will regenerate
and it means you to fight them again.
o Head south to go back to Mirror of Soul and make your way back to
Falls of Time via Exit A (Mirror of Soul).
You will see a message "The course of waterfall has change".
o From Exit A, exit that area via exit #1 to Destiny's March. Make
your way to the hexagon shaped area and examine the ancient door
(defeat the Strikers & Wendigo there) and exit via exit #4 on your
map.
o In the Falls of Time, make your south and exit via D head back to
the Mirror of the Soul.
o Back at the Mirror of Soul, make your way to the exit #B to return
back to the Falls of Time.
o In the Falls of Time, exit the area via Path #2.
o Now at Destiny's March, exit the area via Path #3
o If you done correctly, you should see this prompt similar to this:
"A door in a distance appears".
Now head south and make your way to through middle exit. You will see
a Pilgrim's Door. Examine it and pick the 2nd option. Inside the
chest, you will get a rare treasure - either a Koga Blade, Elixir,
Dark Mater or gil. Now you have gotten the treasure, make your way to
Destiny's March.
Destiny's March
----------------------------------------------------------------------
Enemies: Striker, Zombie Knight, Wendigo
----------------------------------------------------------------------
Make your way to hexagon-shaped area. Exit via other one of the 3
paths that is heading north. The Ascetic's Door at the west area
cannot be opened. Defeat all the enemies. Make your way to northern
door. Do not examine it.
Do the following first:
o Cast Protect, Shell, Bubble, Regen, Haste
o Give your leader the Orichalcum Dirk
o Setup the following Gambits
o Ally: any -> Phoenix Down
o Ally: HP <30% -> Cura
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Berserk -> Dispel
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Stop -> Chronos Tear
o Ally: status = Slow -> Haste
Hall of Shadowlight
--------------------
________________________________________________________________
Ahriman LV ?? HP: ???? (~62000)
________________________________________________________________
Attacks: Divide, Thundara, Blizzara, Fira, Toxify
Notes: -
Ahriman is a similar monster to the Lich or Ghost-type monster.
It has the ability to teleport from one spot to another. Divide
will cause it split to multiple copies of itself. Have your
leader attack the main boss with Orichalcum Dirk (and it has
very high chances of inflicting the Slow status on the boss
itself). When it's HP is below 70%, it will use its first
Divide, do not attack the shadow (which will be destroy in
one blow), instead focus on the boss. It seems that the more
mirror copies that you destroy the more danagerous the status
ailments will be. So make sure you attack the one that has the
Slow status. Cast Bubble when the effect is off and make sure
Regen is maintained at all times. Overall, it is an easy boss
fight even you are running on MP.
Steal: Sky Jewel, Death Powder
LP: 30
________________________________________________________________
Pick up the treasure from the chests found in the room and they will
contain 2x Elixirs. (One of them is found in the northeast corner
while the other one is next the front altar-like structure)
Heal your party and exit the area by examining the ancient door on
the right.
Temptation Eluded
----------------------------------------------------------------------
Enemies: Striker, Imp
----------------------------------------------------------------------
Turn on your Libra if it has faded as there is a trap in front of the
door. Move along the walkway and you will encounter Strikers. Cast Oil
on it and roast it with Fira. Although Imp are weak against Ice, cast
Oil and they will be weak against Fire as well. Just watch out for the
traps here. Equip Steel Poleyns if you have it (You should get some
when you defeat the Worgens...). The left end leads to a common
treasure chest. Now exit this area via the exit in the north. Examine
that ancient door.
Chamber of the Chosen
-----------------------
Make your way the circular path. You will find "Disused Pedestal"
nearby. Examine it and pick the top option to activate it.
Skybent Chamber
----------------
There is a Gate Crystal. Use it and save your game. You can go back
to the Cave Palace by examining that Disused Pedestal. Examine the
Stone Door. Head north...
----------------------------------------------------------------------
[W-050]
Old Archades
----------------------------------------------------------------------
ffxii_0250
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 47
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Here is a map of Old Archades:
Alley of Muted _____ Alley of Low
Sighs [SC] _____ Whispers [IS]
| |
[2] [1]
[IS] Item Shop
[SC] Save Crystal
[1] Sochen Cave Palace
[2] Archades
Alley of Low Whispers
-----------------------
There will be some scenes here. Talk to the Seeq sitting at one
corner. You will be able to buy some accessories and items. Make sure
you get the Embroidered Tippet, which doubles the experience points
earned when equipped!
Stranded Merchant
Accessories Items
------------------------------ --------------------------------
Steel Poleyns 1000 gil Potion 70 gil
Fuzzy Miter 1200 gil Antidote 50 gil
Bowline Sash 1000 gil Eye Drops 50 gil
Winged Boots 500 gil Phoenix Down 250 gil
Pheasant Netsuke 4000 gil Echo Herbs 50 gil
Embroidered Tippet 5000 gil Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil
Make your way to the northeast end of the area. You will find a
Cockatrice there along with a couple of Hume. Talk to it. Now make
your way westwards.
Alley of Muted Sighs
----------------------
At the gateway to the previous area, you will find man talking to
the Bangaa. Talk to him and he will be known as Lucky Man. The actual
names of the NPCs will not be reveal until you spoken too. Make your
way to the Save Crystal. Talk to Imperial Guard, pick the top option.
You will not be allow to pass...
This will trigger a cutscene and you will meet Jules. You will need
to pay 1500 gil. Choose to pay by picking the top option. Jules will
be now standing next to the Save Crystal. You will need to find a NPC
called Beasley. Go back to the spot where you find the Lucky Man.
Rotate your camera such that the Lucky Man will be south from Vaan.
Move northwards and you will find a man sitting near a door. Talk to
him. Make your way to the square-shaped area. You will find Jules
sitting on top of the crate. Talk to him. There will be an event...
Beasley gone wild... and here is your chance to sneak into... :)
----------------------------------------------------------------------
[W-051]
Imperial City of Archades
----------------------------------------------------------------------
ffxii_0251
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 47
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: Salamand Halcyon x1, Pinewood Chop x28,
Sandalwood Chop x1
Gil: -
Equipment: -
Key Items: Map (Archades), Map (Tchita Uplands)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Trant
-------
There will be some scenes. Make your way towards the centre area and
Balthier will leave to attend some matters. Before you talk a person,
the marker on their head will readd as "Archadian Gentry/Ardent".
You'll need to talk to them and you will know the true name. Talk to
everyone you find here. It will be very useful for an upcoming event.
Pay the following places a visit:
- Item Shop
It is selling X-Potions. Stock up a few. You will need it for an
upcoming battle.
- Magick Shop
o You will find July there. Talk to her and you will get the Salamand
Halcyon loot item if you have done the event at Nalbina Fortess
[Section 02-027]
- Tecknick Shop
o You will find the Cartographer's Guild moogle. Talk to it and you
will be able to purchase the following maps:
* Tchita Uplands 3300 gil
* Archades 230 gil
- There is a Save Crystal inside the Aerodome. Save your game.
- You will find Chopmaster present in the shops. They will tell you
more about Pinewood and Sandalwood chops.
- At the end of your shopping, make sure you have at least 2500 gil
Here is the map of the area.
Highgarden
Terrace
/ [1]
Grand [TS] [MS] __ |
Arcade Molberry __ Trant
| | | | |
Tsenoble___Nilbasse___ Rienna -- [AD][SC]
[GC] *[WS] [GS][IS]
[1] Old Archades [GS] Gambit Shop
[SC] Save Crystal [TS] Technick Shop
[GC] Gate Crystal [MS] Magick Shop
[AD] Aerodome [WS] Weapon Shop
[IS] Item Shop * Cab Guide
Below is the shopping list.
Charlotte's Magickery Bulward's Technicks
(Molberry) (Molberry)
--------------------------------- --------------------------------
Aeroga 6800 gil Infuse 2000 gil
Reflectga 6800 gil Addle 3500 gil
Silencega 6800 gil Bonecrusher 700 gil
Blindga 6800 gil Shades of Black 5000 gil
Graviga 6800 gil Stamp 4500 gil
Vint's Armaments
(Nilbasse)
Armor Seller
--------------------------------- --------------------------------
Diamond Helm 7000 gil Chakra Band 8100 gil
Diamond Armor 7000 gil Power Vest 8100 gil
Platinum Shield 5300 gil Hypnocrown 8100 gil
Officer's Hat 7000 gil Jade Gown 8100 gil
Barrel Coat 7000 gil Platinum Helm 9300 gil
Gaia Hat 7000 gil Platinum Armor 9300 gil
Maduin Gear 7000 gil Crystal Shield 7200 gil
Steel Mask 8100 gil
Mirror Mail 8100 gil
Dragon Shield 6000 gil
Weapon Seller
--------------------------------- --------------------------------
Platinum Sword 9000 gil Chaos Mace 8800 gil
Power Rod 4500 gil Bastard Sword 11000 gil
Hammerhead 9500 gil Cross Scale 10000 gil
Recurve Crossbow 9500 gil Francisca 11500 gil
Traitor's Bow 10000 gil Platinum Dagger 11500 gil
Halberd 10000 gil Tumulus 12000 gil
Aldebaran 10000 gil Judicer's Staff 5700 gil
Gokuu Pole 9000 gil
Kagenui 10000 gil
Kiku-ichimonji 10500 gil
Claymore 10500 gil
Granch's Requsities [IS]
(Rienna)
--------------------------------
Potion 70 gil
Antidote 50 gil
Eye Drops 50 gil
Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil
X-Potion 630 gil
Lebleu's Gambits [GS]
(Rienna)
----------------------------------
Ally: any 50 gil Ally Status = Stop 50 gil
Ally: party leader 50 gil Ally Status = Sleep 50 gil
Ally: lowest HP 50 gil Ally Status = Confuse 50 gil
Ally: strongest weapon 50 gil Ally Status = Reverse 50 gil
Ally: lowest defense 50 gil Ally Status = Slow 50 gil
Ally: lowest magick resist 50 gil Ally Status = Lure 50 gil
Ally: HP <100% 50 gil Ally Status = Reflect 50 gil
Ally: HP <90% 50 gil Ally Status = Berserk 50 gil
Ally: HP <80% 50 gil Ally Status = HP Critical 50 gil
Ally: HP <70% 50 gil Ally: item AMT >= 10 100 gil
Ally: HP <60% 50 gil Foe: any 50 gil
Ally: HP <50% 50 gil Foe: targeting leader 100 gil
Ally: HP <40% 50 gil Foe: targeting self 100 gil
Ally: HP <30% 50 gil Foe: targeting ally 100 gil
Ally: HP <20% 50 gil Foe: furthest 50 gil
Ally: HP <10% 50 gil Foe: nearest 50 gil
Ally: MP <100% 50 gil Foe: highest HP 50 gil
Ally: MP <90% 50 gil Foe: lowest HP 50 gil
Ally: MP <80% 50 gil Foe: highest max HP 50 gil
Ally: MP <70% 50 gil Foe: lowest max HP 50 gil
Ally: MP <60% 50 gil Foe: highest max MP 50 gil
Ally: MP <50% 50 gil Foe: lowest max MP 50 gil
Ally: MP <40% 50 gil Foe: highest level 50 gil
Ally: MP <30% 50 gil Foe: lowest level 50 gil
Ally: MP <20% 50 gil Foe: highest strength 50 gil
Ally: MP <10% 50 gil Foe: lowest strength 50 gil
Foe: undead 100 gil Foe: highest magick pwr 50 gil
Foe: lowest magick power 50 gil Foe: status = Protect 50 gil
Foe: highest speed 50 gil Foe: status = Shell 50 gil
Foe: lowest speed 50 gil Foe: status = Haste 50 gil
Foe: highest defense 50 gil Foe: status = Bravery 50 gil
Foe: highest magick resist 50 gil Foe: status = Faith 50 gil
Foe: HP >= 3,000 50 gil Foe: status = Reflect 50 gil
Foe: HP >= 2,000 50 gil Foe: status = HP Critical 50 gil
Foe: HP >= 1,000 50 gil Foe: flying 100 gil
Foe: HP >= 500 50 gil Foe: character HP=100% 100 gil
Foe: HP < 3,000 50 gil Foe: item AMT >= 10 100 gil
Foe: HP < 2,000 50 gil Self 50 gil
Foe: HP < 1,000 50 gil
Foe: HP < 500 50 gil
Foe: HP = 100% 50 gil
Foe: HP => 70% 50 gil
Foe: HP => 50% 50 gil
Foe: HP => 30% 50 gil
Foe: status = Sleep 50 gil
Foe: status = Blind 50 gil
Foe: status = Silence 50 gil
Foe: status = Oil 50 gil
Foe: status = Reverse 50 gil
Foe: status = Disable 50 gil
Foe: status = Immobilize 50 gil
Foe: character status = Blind 100 gil
Foe: character status = Silence 100 gil
Foe: character status = HP Critical 100 gil
Foe: character MP >= 90% 100 gil
Foe: character MP >= 70% 100 gil
Foe: character MP >= 50% 100 gil
Foe: character MP >= 30% 100 gil
Foe: character MP >= 10% 100 gil
Foe: character MP < 90% 100 gil
Foe: character MP < 70% 100 gil
Foe: character MP < 50% 100 gil
Foe: character MP < 30% 100 gil
Foe: character MP < 10% 100 gil
Foe: character HP >= 90% 100 gil
Foe: character HP >= 70% 100 gil
Foe: character HP >= 50% 100 gil
Foe: character HP >= 30% 100 gil
Foe: character HP >= 10% 100 gil
Foe: character HP < 90% 100 gil
Foe: character HP < 70% 100 gil
Foe: character HP < 50% 100 gil
Foe: character HP < 30% 100 gil
Foe: character HP < 10% 100 gil
Make sure that you have at least 2,500 gil or you won't be able to
proceed...
Nilbasse
----------
Now make your way to the Nilbasse area. Talk to Cab Guide. You will
need 9 Chops before you can take a cab, if not you need to pay a
million gil (!). You will meet Jules and you will have to pay 2,500 gil.
Pick the top option to pay.
Now look for a lady dressed in purple (Senior Researcher) and talk to
her and you will be given this option:
o Commit this tale to memory <-
o Do Nothing
If you find the correct person, and you will get a Pine Chop. Look for
a man dressing in purple vest walking along the lane between the 2
exits. Talk to him (Failed Researcher)
o Relate the tale of the "words of encouragement" <-
o Do Nothing
Pick the top option and you will get a Pinewood Chop.
o--------------------------------------------------------------------o
| Collecting Pinewood Chops |
o--------------------------------------------------------------------o
| In Archades, people spend their whole lives, trying to get their |
| hands on Pine Chops and if they're lucky, a chop of fine |
| Sandalwood. Gil, they are only good for buying and selling of |
| goods. You can have all the gil in the world and it won't buy you |
| respect. Only chops of Pine, or chops of Sandal will win you that. |
| You see, the Chops represent your contribution to the greater good |
| of the Empire. Common citizens might come by pinewood chops enough |
| during their daily lives, but it takes a soldier, or some great |
| deed to earn Sandalwood. |
o--------------------------------------------------------------------o
NOTE: The following task will be a lot more easier if you have spoken
to everyone prior to talking the Cab Driver.
In the current area, you can get 6. You just need 9 chops to travel to
next area. For those who want the full list, below is the listing of
all 28 Pinewood Chops. I will recommend you to do it now as there are
some special about it. It is easy to identify the message giver as
part of his/her speech will be highlighted in orange. There are a total
of 28 messages for you to deliver and below is the full listing:
-----------------------------------------------------------------------
Messages for Nilbasse Area
-----------------------------------------------------------------------
#1 Words of Encouragement
From: Senior Researcher - Near west exit and cab station
To: Failed Researcher - Walkway between 2 exits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#2 Working Up a Sweat
From: Gentleman Onlooker - Near cab station
To: Eager Crier - Near the weapon shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#3 A Grand Line of Gamesman
From: Athletic Woman - Near the east exits and walkway
To: Avid Reader - Near the weapon shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#4 Wages Halved
From: Worried Husband - Walkway near the east exit
To: Materialistic Woman - West area off the armor shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#5 The Path to Stardom
From: Aspiring Starlet - Near the east exit
To: Faded Star - Walkway after east exit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#6 Time to Leave
From: Determined Researcher - Walkway after east exit
To: Ex-Researcher - Near the east exits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-----------------------------------------------------------------------
Messages for Molberry Section
-----------------------------------------------------------------------
#7 The Mummer
From: Reminiscing Lady - West end of the area
To: Family-minded Girl - Lower walkway between 2 south exits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#8 The Anniversary
From: Poor Husband - Near the southeast exit
To: Poor Wife - Between southeast and east exits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#9 The Traveler
From: Avid Traveler - Between southeast & east exits
To: Traveling Gentleman - West end of the area
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#10 To be a Judge
From: Would-be Judge - Outside Technick Shop area
To: Judge's Wife - Pathway along Magick Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#11 The Eight & Twenty Chops
From: Ardent Women - Outside the Magick Shop
To: Ardent Man - Compound east off Technick Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#12 A Trinket from Giza
From: Daughter-in-Law - Compound east off Technick Shop
To: Man from Giza - Area outside Technick Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#13 A Knack for Magick
From: Talented Woman - Walkways between 2 south exits
To: Akademician - Compound east off Technick Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#14 The Tutor
From: Proud Mother - Walkway east off Magick Shop
To: Tutor - Walkway east off Magick Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#15 The Master of Disguises
From: Look-alike - Area outside the Technick Shop
To: Look-alike - North walkway near Magick Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-----------------------------------------------------------------------
Messages for Rienna section
-----------------------------------------------------------------------
#16 A Revolutionary Dish
From: Philosopher of Cuisine - Near southwest exit of the area
To: Dangerous Chef - Outside the Gambit Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#17 A Gambit for the Market
From: Lazy Profiteer - Walkway east of northeast exit
To: Researcher's Wife - Near the west exits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#18 Out of Ears
From: Green Seller - Walkway east off the east exit
To: Vegetable Seller - Walkway west off Gambit Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#19 What She Wants
From: Good Brother - Walkway between the 2 exits
To: Waiting Women - Walkway east off the east exit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#20 The Misfortune Teller
From: Tarot Reader - Walkway outside the Gambit Shop
To: Happy Novelist - Walkway outside the Item Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#21 The Aerial Gardens
From: Tour Leader - Outside the Aerodome
To: Bhujerba Lady - Walkway east off Item Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#22 An Epistle to Love
From: Lucky Man - Outside the Item Shop
To: Romantic Lady - Walkway east of northeast exit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-----------------------------------------------------------------------
Messages for Trant section
-----------------------------------------------------------------------
#23 The Lutenist
From: Music Appreciator - Upper walkway between the 2 stairs
To: Lutenist - Near the southwest exits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#24 The Client's Daughter
From: Smitten Man - Walkway near the southwest exit
To: Smitten Woman - Walkway near the southeast exit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#25 A Ticket to the Farce
From: Farce-Goer - Walkway near the northwest exit
To: Girl on an Errand - Near the southeast exit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#26 The Boutique
From: Boutiquere - Walkway near the northwest exit
To: Moneyed Gentleman - Walkway along the east end of area
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#27 A History of Empire
From: Historian - Walkway along the southeast exit
To: Perceptive Man - Walkway near the southwest exits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#28 The Artisan Architect
From: Builder - Near the southeast exit
To: Artisan Architect - Near southwest exit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The purpose of getting the Sandalwood chop is that it allows you to
access central area of Archades. So it is your best interest to get all
the 28 pinewood chops from these 56 people. Once you gotten 28 pinewood
chops, talk to a chopmaster (every shop will have one) and pick the top
option to trade a Sandalwood Chop. If you have incomplete chops, talk to
the chopmaster again and you will be able to buy a chop for 20,000 gil...
Once you got all the chops, head for the Cab Guide. Talk to him and you
will be allowed to pass.
Tsenoble
----------
After a cab ride, you will arrive at Tsenoble and you will meet Balthier.
West off the cab guide is the Gate Crystal. Before continue with the next
section, here is a checklist that you need to do before heading for Cid's
laboratory.
+----------------------------------------------------------------+
| Checklist |
+----------------------------------------------------------------+
| o Do the Rocktoise and Gil Snapper Mark hunts + Feathers of |
| the Flock |
| * Obtain all Quickenings for all characters |
| * Purchase at least 10 X-Potions |
| o Get the Sandalwood Chop |
| o Complete the Barheim Key Quest |
| |
+----------------------------------------------------------------+
* Compulsory o Optional
Head northeastwards & there will be a cutscene. Make your way to the end
and you will be unable to head to Central. It has been sealed. Now make
your way back and it will trigger an event between Balthier and Jules.
Talk to Cab Guide. Pick the 2nd option and followed by the 1st option
on the next prompt... You will go to "You know where to..."
----------------------------------------------------------------------
[W-052]
Draklor Laboratory
----------------------------------------------------------------------
ffxii_0252
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 47
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Lab Access Card, Map (Draklor Laboratory)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Imperial Swordsman
LV 36 HP: 3589 LP: 1
LV 37 HP: 3829 LP: 1
Drop/Steal: Hi-Potion, Phoenix Down, Gil
```````````````````````````````````````````````````````````````
Imperial Hoptile
LV 36 HP: 4308 LP: 1
LV 37 HP: 4548 LP: 1
LV 38 HP: 4788 LP: 1
Drop/Steal: Hi-Potion, Phoenix Down, Gil
```````````````````````````````````````````````````````````````
Imperial Pilot
LV 38 HP: 4367 LP: 1
LV 37 HP: 4127 LP: 1
Drop/Steal: Hi-Potion, Phoenix Down, Gil
```````````````````````````````````````````````````````````````
Lab-Rat
LV 36 HP: 3627 LP: 1 Weak vs. Water
LV 37 HP: 3647 LP: 1
Drop/Steal: Antidote, Fire Magicite, Rat Pelt, Rat Tail
```````````````````````````````````````````````````````````````
Hecteyes
LV 36 HP: 8285 LP: 1 Weak vs. Ice
LV 37 HP: 8515 LP: 1
Drop/Steal: Storm Crystal, Sagittarius Gem, Silver Liquid,
Unpurified Ether, Yellow Liquid
```````````````````````````````````````````````````````````````
Mastiff
LV 38 HP: 5104 LP: 1
Drop/Steal: Hi-Potion, Phoenix Down, Gil
```````````````````````````````````````````````````````````````
Blood Gigas
LV 38 HP: 8369 LP: 1 Weak vs. Wind
LV 39 HP: 8489 LP: 1
Drop/Steal: Earth Magicite, Antidote
```````````````````````````````````````````````````````````````
66th Floor
------------
There will be some scenes as you enter. The security seems a bit
lag... Head westwards and you will find a lot of fallen Imperial
bodies. There is a Direct lift in the middle area but you can't
use it for the time being. Now go to the elevator found in the
northern area. Examine the "North Lift Terminal". Pick 67th Floor
with the D-Pad.
67th Floor
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Imperial Hoptile
----------------------------------------------------------------------
_ * A: Rm 6703 West
| | | | B: Rm 6703 East
| | [SC]C | C: Rm 6704 East
| A_____LFT___B | D: Rm 6711 East
______| ___________ |______ E: Rm 6711 West
|__ ___| |__ ___| *: C.D.B.
__| |___ __| |___ [SC] Save Crystal
|___ ___| |___ ____| LFT: Lift
E D
More dead bodies found here. Head northeast and you will find an
Imperial who warns about Doctor Cid. Examine the door "C.D.B". It
will trigger a cutscene. You will get the Lab Access Card along the
map of the Draklor Laboratory. Your radar will be jammed now. The
rooms on the room can be accessed.
Rm 6704 East - A Save Crystal
Rm 6703 East - Bulkhead Controls
Rm 6703 West - Bulkhead Controls
If you head southwards to the southeast area of the map, you will be
able to access the room called Rm 6711 East. That is a changing room
and nothing else. Return to Rm 6703 East and examine the Bulkhead
Controls. Now make your way to the west wing. You will be able to
access Rm 6703 West. Examine the controls and you will be able to
access the Rm 6711 West in the southeast region of the map. Examine
it and you will find 2 chests containing random chest (I got a Balance
Mote and Doom Mace. Once you are done, switch off the blue bulkhead
and make your way to the elevator. Go to the 68th Floor
68th Floor
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Lab-Rat, Judge, Imperial Hoptile,
Imperial Pilot, Hecteyes
----------------------------------------------------------------------
_ ____________
| |____________________| ______A___| A: Rm 6814 East
| ____________________ | B: Rm 6804 West
| | | | C: Rm 6813 West
___ C___| B________-START_____H| |________ D: Rm 6811 West
|___ _______ ______ ____________ ___| E: Rm 6801 West
| | | | |___| | | F: Rm 6801 East
____| |____ | |_____________________| |__ _ G: Rm 6811 East
| ________ | |______ END_______ ________ | F: Rm 6801 East
| | | E F | | | H: Rm 6803 East
| | | |___________________| | | |
| |__D____| ___________________ |___G____| |
|___________| |____________|
More Imperial goons will be encountered here. Move towards the
northeast end. There is a door and examine it (Rm 6803 East). Examine
the Bulkhead controls to switch it to blue.
Now you can go to Rm 6814 East in northeast corner. Soak the area with
oil and set fire on this area. There are a lot of Lab-Rats. Now head
southeast and you will be access Rm 6801 East (marked F on the map).
There is another Bulkhead switch. Pick the top option. You will be
able to access Room 6811 East (marked G on the map). Equip Bowline
Sashs if you got it as the enemies here can cast Confusion, which is
very deadly. The Hecteyes are tough. Cast Oil immediately and summon
Belias since Espers are immune to any status ailments.
Heal up and return back to Rm 6801 East (marked F on the map) & examine
the Bulkhead to switch back to the blue bulkheads. Make your way back
to H and move along the north walkway to reach C (Rm 6813 West).
Examine it if you want you want to fight a Judge. You can also go to
the lift and explore 66F.
66th Floor
----------------------------------------------------------------------
Enemies: Imperial Swordsman, Imperial Hoptile, Impotial Pilot, Mastiff,
Blood Gigas
----------------------------------------------------------------------
_________ ___________
| _____ | | _______ | LFT: Lift
| |__A__| |_____LFT___| |___G___| | A: Rm 6613 West
|___ _____ ____ ______ ___| B: Rm 6612 West
___| |___ | | | | | | C: Rm 6611 West
|____B__ |_| |____| |______| |__ D: Rm 6601 West
| ____________ _____ | E: Rm 6601 East
| | DL | | | | F: Rm 6611 East
| D__________E | | | G: Rm 6613 East
___ C__| ___ ____ |__F__| | X: Exit
|_________| \ / |_________| DL: Direct Lift
X
If you observe carefully, you won't be able to the rooms on this floor
only after you have trigger the event in the 67F. From the lift, make
your way to Rm 6601 East (marked E on the map). Switch the bulkhead
controls to red. Now make your way to Rm 6611 East and there is another
bulkhead controls. Switch it to blue. Make your way to Rm 6613 East,
marked G on the map. There are 2 chests containing a random treasure.
Exit and make yout way back to Rm 6611 East, switch the bulkheads back
to red. Now make your way to Rm 6601 West (marked D on the map). There
is another bulkhead. Switch it back to blue.
Now you will be able to access Rm 6612 West (marked B) and Rm 6611 West
(marked C). Rm 6611 West is another researcher's room. Go to Rm 6612
West and examine the bulkhead switch it to red. You will be able to
access Rm 6613 West ( marked A on the map). Heal up and prepare for a
battle and you will fight 2 Blood Gigas). Now go back to RM 6612 West
and change the bulkheads back to blue. Go the lift (LFT) and make your
way back to 68F.
68th Floor
-------------
_ ____________
| |____________________| ______A___| A: Rm 6814 East
| ____________________ | B: Rm 6804 West
| | | | C: Rm 6813 West
___ C___| B________-START_____H| |________ D: Rm 6811 West
|___ _______ ______ ____________ ___| E: Rm 6801 West
| | | | |___| | | F: Rm 6801 East
____| |____ | |_____________________| |__ _ G: Rm 6811 East
| ________ | |______ END_______ ________ | F: Rm 6801 East
| | | E F | | | H: Rm 6803 East
| | | |___________________| | | |
| |__D____| ___________________ |___G____| |
|___________| |____________|
Make your way to Rm 6804 West (marked B on the map). Enter the room
and switch the bulkhead controls to red. You can access to Rm 6801
West, which is an empty area. Make your way southwest along the pathway
that is on the extremely left and you will be able to reach Rm
6811 West (marked D on the map). There is another bulkhead controls.
Examine it and you will be able to switch the bulkhead back to blue.
Now make your way to elevator marked "END" on the map. Please note
that you will have to fight Judges along with some Imperial Hoplites.
Board and choose to go to 70th Floor.
70th Floor
-----------
There will be some scenes and Basch will be attacked by the earlier
intruder. Once the scenes are over, go southeast and you will find a
Rm 7002 East. There is a chest containing a random treasure.
Now go back to Save Crystal. Set up the following Gambits:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP < 40% -> Hi-Potion
Equip Pheasant Netsukes on your characters if you have them. Cast
Protect, Shell, Bubble, Regen and Haste on all particpating
characters. Touch the Save Crystal and save your game. Head north
and there will be some scenes and you will have to fight Cid....
________________________________________________________________
Doctor Cid LV ?? HP: ???? (~53000)
Rook A LV ?? HP: ???? (~9900)
Rook B LV ?? HP: ???? (~9900)
Rook C LV ?? HP: ???? (~9900)
Rook D LV ?? HP: ???? (~9900)
________________________________________________________________
Attack List:
Cid: Haste, S27-Tokawk, Gunshot
Rooks: Protect, Shell, Reflect, Regen, Syphon, Drain, Laser
Notes: -
The Rooks form a Pailing that causes Doctor Cid to be invincible
to any attacks that you throw at him. Thus you need to defeat
the Rooks first.
Since sooner or later, your MP will drain out by the Rooks'
Syphon magicks. Just attack them with normal attacks. Upon
defeating the first Rook, there will be a speech between
Balthier and Cid.
Now handle the Rooks one by one. Have all your characters focus
on attacking the same Rooks. You may want to dispel any magick
first before attacking them.
After defeating the Rook, focus on attacking Cid. Cid will start
off by casting positive status magick such as Haste and Protect.
Cast Dispel to remove them. When he will do a "charging", it
means he will be unleashing the S-27 Tokawk. So make sure all
your allies' HP are above 1000 at all times. Just attack him
normally. Heal when your character's HP are low. Re-cast Bubble
and Regen once the effects wear off. BTW, Cid's defense is
weaker than other bosses...
Steal: Knot of Rust
LP: 5 each for Rooks, 29 LP
________________________________________________________________
Once the battle is over, there will be some scenes and you will need
to head for Giruvegan and you can get there from Feywood from Golmore
Jungle. Now your party will end a Balfonheim Port.
----------------------------------------------------------------------
[W-053]
Balfonheim Port
----------------------------------------------------------------------
ffxii_0253
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 47
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Elixir x1*
Loot: -
Gil: 5,040 gil
Equipment: -
Key Items: Map (Balfonheim Port, Cerobi Steppe)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* If you wait until you have finished the Ridorana Cataract event,
you will get a Megalixir instead.
Below is the map of the area:
~-~-~-~-~-~-~-~-~-~-~-~
Balfonheim
~-~-~-~-~-~-~-~-~-~-~-~
[1]
\
Sea [GC]
Canal Lane Breeze [IS]
| | | Lane
Saccio___ Quayside___ Gallerina __/
Lane Court Marketplace
[WS][TS] [IS][MS][GS]
[INN] \___Chivany Breakwater
[AD][SC]
[1] Cerobi Steppe [AD] Aerodome
[WS] Weapon Shop [SC] Save Crystal
[TS] Technick Shop [GC] Gate Crystal
[IS] Item Shop [INN] The White Cap Tavern
[MS] Magick Shop
[GS] Gambit Shop
Saccio Lane
---------------
You will start off at the Saccio Lane. You will be escorted by Rikken
and his pals. Now head westwards and you will end up at the Quayside
Court. Below is the shopping list:
Shopping List
Beruny's Armaments - Weapons Beruny's Armaments - Armor
(Quayside Court) (Quayside Court)
-------------------------------- ----------------------------------
Diamond Sword 12500 gil Chakra Band 8100 gil
Yoichi Bow 12500 gil Power Vest 8100 gil
Trident 12500 gil Hypnocrown 8100 gil
Yakei 12500 gil Jade Gown 8100 gil
Zephyr Pole 11200 gil Platinum Helm 9300 gil
Hunting Crossbow 12500 gil Platinum Armor 9300 gil
Empyrean Rod 6200 gil Crystal Shield 7200 gil
Thief's Cap 9300 gil
Ninja Gear 9300 gil
Gold Hairpin 9300 gil
Gaia Gear 9300 gil
Giant's Helmet 11000 gil
Carabineer Mail 11000 gil
Odo's Technicks Quayside Magickery
(Quayside Court) (Gallerina Marketplace)
-------------------------------- ----------------------------------
Expose 3800 gil Curaja 11700 gil
Revive 10000 gil Dispelga 8200 gil
Firaga 8200 gil
Thundaga 8200 gil
Blizzaga 8200 gil
Sleepga 7900 gil
The Leapin' Bangaa - Accessories The Leapin' Bangaa - Items
(Gallerina Marketplace) (Gallerina Marketplace)
-------------------------------- ----------------------------------
Cameo Belt 9000 gil Potion 70 gil
Power Armlet 5200 gil Antidote 50 gil
Opal Ring 16000 gil Eye Drops 50 gil
Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil
X-Potion 630 gil
Vaccine 200 gil
Waterfront Gambits
(Gallerina Marketplace)
----------------------------------
Ally: any 50 gil Ally: status = Stop 50 gil
Ally: party leader 50 gil Ally: status = Sleep 50 gil
Ally: lowest HP 50 gil Ally: status = Confuse 50 gil
Ally: strongest weapon 50 gil Ally: status = Reverse 50 gil
Ally: lowest defense 50 gil Ally: status = Slow 50 gil
Ally: lowest magick resist 50 gil Ally: status = Lure 50 gil
Ally: HP <100% 50 gil Ally: status = Reflect 50 gil
Ally: HP <90% 50 gil Ally: status = Berserk 50 gil
Ally: HP <80% 50 gil Ally: status = HP Critical 50 gil
Ally: HP <70% 50 gil Ally: item AMT >= 10 100 gil
Ally: HP <60% 50 gil Ally: status = KO 50 gil
Ally: HP <50% 50 gil Ally: status = Stone 50 gil
Ally: HP <40% 50 gil Ally: status = Petrify 50 gil
Ally: HP <30% 50 gil Ally: status = Doom 50 gil
Ally: HP <20% 50 gil Ally: status = Blind 50 gil
Ally: HP <10% 50 gil Ally: status = Poison 50 gil
Ally: MP <100% 50 gil Ally: status = Silence 50 gil
Ally: MP <90% 50 gil Ally: status = Sap 50 gil
Ally: MP <80% 50 gil Ally: status = Oil 50 gil
Ally: MP <70% 50 gil Ally: status = Disable 50 gil
Ally: MP <60% 50 gil Ally: status = Immobilize 50 gil
Ally: MP <50% 50 gil Ally: status = Disease 50 gil
Ally: MP <40% 50 gil Ally: status = Protect 50 gil
Ally: MP <30% 50 gil Ally: status = Shell 50 gil
Ally: MP <20% 50 gil Ally: status = Haste 50 gil
Ally: MP <10% 50 gil Ally: status = Bravery 50 gil
Ally: status = Regen 50 gil Ally: status = Faith 50 gil
Ally: status = Float 50 gil Ally: status = Invisible 50 gil
Ally: status = Bubble 50 gil
Foe: any 50 gil Foe: status = Petrify 50 gil
Foe: targeting leader 100 gil Foe: status = Stop 50 gil
Foe: targeting self 100 gil Foe: status = Sleep 50 gil
Foe: targeting ally 100 gil Foe: status = Confuse 50 gil
Foe: undead 100 gil Foe: status = Doom 50 gil
Foe: furthest 50 gil Foe: status = Blind 50 gil
Foe: nearest 50 gil Foe: status = Poison 50 gil
Foe: highest HP 50 gil Foe: status = Silence 50 gil
Foe: lowest HP 50 gil Foe: status = Sap 50 gil
Foe: highest max HP 50 gil Foe: status = Oil 50 gil
Foe: lowest max HP 50 gil Foe: status = Reverse 50 gil
Foe: highest max MP 50 gil Foe: status = Disable 50 gil
Foe: lowest max MP 50 gil Foe: status = Immobilize 50 gil
Foe: highest level 50 gil Foe: status = Slow 50 gil
Foe: lowest level 50 gil Foe: status = Disease 50 gil
Foe: highest strength 50 gil Foe: status = Protect 50 gil
Foe: lowest strength 50 gil Foe: status = Shell 50 gil
Foe: highest magick pwr 50 gil Foe: status = Haste 50 gil
Foe: lowest magick power 50 gil Foe: status = Bravery 50 gil
Foe: highest speed 50 gil Foe: status = Faith 50 gil
Foe: lowest speed 50 gil Foe: status = Reflect 50 gil
Foe: highest defense 50 gil Foe: status = Regen 50 gil
Foe: highest magick resist 50 gil Foe: status = Berserk 50 gil
Foe: HP >= 10,000 50 gil Foe: status = HP Critical 50 gil
Foe: HP >= 5,000 50 gil Foe: undead 100 gil
Foe: HP >= 3,000 50 gil Foe: flying 100 gil
Foe: HP >= 2,000 50 gil Foe: item AMT >= 10 100 gil
Foe: HP >= 1,000 50 gil Foe: character HP=100% 100 gil
Foe: HP >= 500 50 gil
Foe: HP < 10,000 50 gil
Foe: HP < 5,000 50 gil
Foe: HP < 3,000 50 gil
Foe: HP < 2,000 50 gil
Foe: HP < 1,000 50 gil
Foe: HP < 500 50 gil
Foe: HP = 100% 50 gil
Foe: HP => 70% 50 gil
Foe: HP => 50% 50 gil
Foe: HP => 30% 50 gil
Foe: ch. status = Blind 100 gil Foe: character HP >= 90% 100 gil
Foe: ch. status = Silence 100 gil Foe: character HP >= 70% 100 gil
Foe: ch. status = Bravery 100 gil Foe: character HP >= 50% 100 gil
Foe: ch. status = Faith 100 gil Foe: character HP >= 30% 100 gil
Foe: ch. status = HP Crit. 100 gil Foe: character HP >= 10% 100 gil
Foe: character MP >= 90% 100 gil Foe: character HP < 90% 100 gil
Foe: character MP >= 70% 100 gil Foe: character HP < 70% 100 gil
Foe: character MP >= 50% 100 gil Foe: character HP < 50% 100 gil
Foe: character MP >= 30% 100 gil Foe: character HP < 30% 100 gil
Foe: character MP >= 10% 100 gil Foe: character HP < 10% 100 gil
Foe: character MP < 90% 100 gil
Foe: character MP < 70% 100 gil
Foe: character MP < 50% 100 gil
Foe: character MP < 30% 100 gil
Foe: character MP < 10% 100 gil
Self 50 gil Self: status = Petrify 50 gil
Self: HP <100% 50 gil Self: status = Doom 50 gil
Self: HP < 90% 50 gil Self: status = Blind 50 gil
Self: HP < 80% 50 gil Self: status = Poison 50 gil
Self: HP < 70% 50 gil Self: status = Silence 50 gil
Self: HP < 60% 50 gil Self: status = Sap 50 gil
Self: HP < 50% 50 gil Self: status = Oil 50 gil
Self: HP < 40% 50 gil Self: status = Reverse 50 gil
Self: HP < 30% 50 gil Self: status = Immobilize 50 gil
Self: HP < 20% 50 gil Self: status = Slow 50 gil
Self: HP < 10% 50 gil Self: status = Disease 50 gil
Self: MP <100% 50 gil Self: status = Lure 50 gil
Self: MP < 90% 50 gil Self: status = Protect 50 gil
Self: MP < 80% 50 gil Self: status = Shell 50 gil
Self: MP < 70% 50 gil Self: status = Haste 50 gil
Self: MP < 60% 50 gil Self: status = Bravery 50 gil
Self: MP < 50% 50 gil Self: status = Faith 50 gil
Self: MP < 40% 50 gil Self: status = Reflect 50 gil
Self: MP < 30% 50 gil Self: status = Invisible 50 gil
Self: MP < 20% 50 gil Self: status = Regen 50 gil
Self: MP < 10% 50 gil Self: status = Float 50 gil
Self: status = HP Critical 50 gil Self: status = Bubble 50 gil
Dyce Cartographer's Guild
(Sea Breeze Lane) (Sea Breeze Lane)
-------------------------------- ----------------------------------
Teleport Stone 200 gil Cerobi Steppe 4100 gil
Gysahl Greens 108 gil Balfonheim Port 80 gil
White Cap Inn
---------------
Pay a visit to the White Cap Inn and new hunts will be available for
you:
o White Mousee Rank V
o Marilith Rank V
o Mindflayer Rank IV
o Bloodwing Rank V
o Atomos Rank III
o Roblon Rank VI
o Braegh Rank IV
o Darksteel Rank IV
o Yyraal Rank V
o Lindwyrm Rank V
o Overlord Rank VI
o Goliath Rank VI
o Deathscythe Rank VI
You meet the White Cap sisters there too... Accept all the hunts.
Canal Lane
------------
There are 2 Port Villas here. The one on the right has a chest
containing an Elixir. Pick up it or wait... It is up to you.
Sea Breeze Lane
------------------
You can purchase map by talking to Cartographer's Guild moogle found
at the Sea Breeze Lane. Purchase the map for Cerobi Steppe (4100 gil)
& Balfonheim Port (80 gil). You will find Dyce behind the tree riding
a Chocobo and he will sell you teleport stones. Buy them if you are
running low on them. There is a chest next to him containing 5040 gil.
The exit here leads to the Cerobi Steppe, an optional area. You can
hire a Chocobo from Gurdy for 800 gil.
Now use the teleport crystal and make your way back to Jahara.
----------------------------------------------------------------------
[W-054] OPTIONAL
Mark Hunting Tour for IV and V!
----------------------------------------------------------------------
ffxii_0254
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 47
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Remedy x3, Lead Bolts x1, Elixir x2
Loot: Adamantite x1, Teleport Stone x6, Unpurified
Ether x1, Horakhty's Flame x1, Serpent Eye x1,
Sickle-Blade
Gil: 2,200 gil, 1,000 gil, 1,800 gil, 3,000 gil,
1,300 gil, 1,600 gil, 1,600 gil, 2,800 gil,
2,200 gil, 4,300 gil, 1,000 gil
Equipment: Carmagnole x1, Gaia Rod x1, Diamond Shield x1,
Mallet x1, Yoichi Bow x1, Bubble Belt x1
Key Items: Site 3 Key, Broken Key, Map (Garamsythe Candle),
Stolen Articles, Blacken Fragment, Sluice Gate
Key, Serpentwyne Must
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.17 - Mindflayer
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Jahara
---------
Now make your way to the Lull of the Land. Talk to Warrior Guromu, who
find near the tents in the southeast area. Talk him and you will be
able to commence the hunt for Mindflayer. Hitch a ride from Chocobo
Ranch for 30 gil. Ride your way to Henne Mines. Hopefully you still
remember your way to get there. Make sure you stock up some Chronos
Tears.
Make your way to the Mines. Go to the Phase 1 Dig. Note it will
located the south junction. You will find it there only if your
party leader's MP is full. If you do not want to waste time to
regenerate your MP. Use Syphon on the nightmares there. Make sure you
have gotten your character in Bubble status before you engage to fight
it.
________________________________________________________________
Mindflayer LV ?? HP: ???? (~35000)
________________________________________________________________
Attacks: Thundara, Fira, Soul Etude, Hero's March, Mystery
Waltz, Drain, Invert, Bio, Time Requirem
As mentioned earlier, the Mindflayer won't appear unless all your
party's MP are full. The Mindflayer is a magick caster but it has
weak defense. It got a couple of special skills -
o Soul Etude - it will restores all its HP back to full
o Hero's March - it casts Bravery, Regen, Faith, Protect, Shell
& Haste. Cast Dispel it.
o Mystery Waltz - Increases its defense
o Time Requirem - Inflict Stop status on all characters in range
Have a Slow status inflicting equipment such as Orichalcum Dirk
helps a lot in the battle. It will use Invert followed by Bio
when its HP is low. So heal your character and keep it above
1500 at all times.
Steal: Pebble.
LP: 18 LP
________________________________________________________________
Now make your way back to Jahara. You can use the Gate Crystal there
or make your way back to the entrance and use the Chocobo for a free
ride back there. Talk to Guromu and you will get your reward - 2,200
gil and Carmagnole for the effort.
Make your way to the Imperial City of Archades via the Teleport
crystal from Jahara.
Imperial City of Archades
---------------------------
If you have gotten the Sandalwood, you will be able to start the
Cockatrice Find Mini Quest. From the Save Crystal, talk to the Cab
Guide to return back to Nalbasse. Now make your way to the Weapon
Shop. Talk to Homesick man (man examining the armors nearest to the
door) and you will need to do the hunt at the Sochen Cave Palace.
By the way, the Gambit Shop is selling the same new Gambits. I will
recommend you to get them, especially Self Gambit targets. Set all HP
critical status and HP curing Gambits using the self instead of the
ally gambits.
Now make your way back to Old Archades.
Old Archades
----------------
Make your way to Sochen Cave Palace entrance. The entrance back to the
Sochen Cave Palace is near the Bangaa there.
Sochen Cave Palace
--------------------
Examine the Stone Door. Use the Gate Crystal. Cast Protect, Shell,
Regen, Bubble and Haste. Examine the Disused Pedestal. From the lift,
make your way down the slope and back to the area where you fight
Ahriman and you will find:
o--------------------------------------------------------o
| Ancient Turtle Shell |
| For those who intend to get Ancient Turtle Shell for |
| the Bazaar Good of getting Venetian Shield, you can |
| get this by stealing from the Darksteel. It is a rare |
| steal and it will take you ages to get one. But in my |
| opinion, this is the easiest way to get it... |
| |
o--------------------------------------------------------o
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.19 - Darksteel
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The monster will linger around that area and you need to fight it.
________________________________________________________________
Darksteel LV ?? HP: ???? (~60000)
________________________________________________________________
Attacks: Flatten, Protect, Stone Gaze, Power Spin, Darkra
Notes: Protect, Shell, Bravery
Start off by dispelling its Protect, Shell and Bravery statuses.
Now watch out for its Flatten (which will do 1000+ if you do not
have Protect on). Blind and Slow works on it. Blind is crucial
as it will increase the changes of the turtle missing. Using
the Orichalcum Dirk helps a lot here as it is very high chance
of inflicit the Slow status. Dispel its Protect when it cast on
itself. Power Spin does around 1,000+ HP damage to all allies
surrounding it. Occasionally, it use Stone Gaze, which causes
petrification, counter it with Stona or use a Gold Needle. When
Darksteel's HP is critical, it start to use Darkra which does
around 800+ HP damage to all allies. So make sure you also
monitor the healing as well. The stealing on the King Bomb works
also on this monster. You can get nearly infinite Aged Turtle
Shells too but it takes you a longer time to get back to the
Gate Crystal.
Steal: Aged Turtle Shell
LP: 21 LP
________________________________________________________________
I won't collect the rewards at this point of time as you will get
back there sooner or later. Hence make your way back to Gate
Crystal. Here is 2 choices for you. Make your way out the Sochen
Cave Palace by foot or use the Gate Crystal to teleport to the
Tchita Uplands.
Tchita Uplands
----------------
Remember the boy who give you a petition for the hunt on Mandagoras?
Make your way there. Talk to the boy/man and you will get 1,000 gil
along with 3 Remedies! If you head all the way towards east, you
will make it to Cerobi Steppe (I won't recommend you to go there
unless you have gotten all the spells that you can get now...)
Enemies in this area
```````````````````````````````````````````````````````````````
Coeurl
LV 36 HP: 3944 LP: 1 Weak vs. Ice
LV 37 HP: 4264 LP: 1
Drop/Steal: Coeurl Pelt, Hi-Potion, Quality Pelt, Storm Stone,
Storm Crystal, Embroidered Tippet
```````````````````````````````````````````````````````````````
Lizard
LV 36 HP: 5191 LP: 1 Weak vs. Earth
LV 37 HP: 5411 LP: 1
Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
Horn, Taurus Gem
```````````````````````````````````````````````````````````````
Malboro King
LV 36 HP: 4775 LP: 1 Weak vs. Holy
LV 38 HP: 5255 LP: 1
Drop/Steal: Dark Magicite, Malboro Fruit, Putrid Liquid
```````````````````````````````````````````````````````````````
Serpent
LV 35 HP: 4982 LP: 1 Weak vs. Earth
LV 36 HP: 5302 LP: 1
Drop/Steal: Aries Gem, Bacchus's Wine, Quality Hide, Wind
Magicite, Carmagnole
```````````````````````````````````````````````````````````````
Feral Croc
LV 39 HP: 9713 LP: 1 Weak vs. Earth
Drop/Steal: Wind Magicite, Blood Wool, Aries Gem, Antartic Wind
```````````````````````````````````````````````````````````````
Bellwyvern
LV 38 HP: 8267 LP: 2 Weak vs. Water
LV 37 HP: 7587 LP: 2
Drop/Steal: Fire Crystal, Remedy, Spiral Incisor, Leo Gem,
Barrel Coat
```````````````````````````````````````````````````````````````
Earth Elemental
LV 25 HP: 14830 LP: 4 Weak vs. Wind
Drop/Steal: Earth Crystal, Earth Magicite, Earth Stone,
Feystone
```````````````````````````````````````````````````````````````
~-~-~-~-~-~-~-~-~
Tchita Uplands
~-~-~-~-~-~-~-~-~
[2]
|
Fields of
[1] - Realm of The Entry (I)
Elder __ Skytrail_ |
Dream (D) The Chosen__The (E) (F)
(A) \ Path [GC] Highlands_Sunderned
Oliphzak_ / Earth \
(B) Rise \ / |
The Nameless / Uzacuff
Spring [SC] \ / Hills__ The
Garden of Life's__The Lost_/ (G) Shaded
Circle (C) Way (H) Path --[3]
[SC]
[1] Phon Coast
[2] The Sochen Cave Palace
[3] Cerobi Steppe
[GC] Gate Crystal
[SC] Save Crystal
o---------------------------------------------------------------o
|Enemies |(A) |(B) |(C) |(D) |(E) |(F) |(G) |(H) |(I) |
|------------------|----|----|----|----|----|----|----|----|----|
|Coeurl | o | o | x | o | o | o | o | o | o |
|Serpent | o | o | o | o | o | o | o | o | o |
|Bellwyern | o | x | x | o | x | o | o | o | x |
|Malboro Overking | o | x | x | x | o | x | x | x | o |
|Lizard | x | o | o | o | x | x | x | o | x |
|Feral Croc | x | o | x | x | x | x | x | x | x |
o---------------------------------------------------------------o
Make your way to the The Shaded Path. By the way, here are some
important notes that you need to take note off.
o Bellwyern can't be poached but they will drop Spiral Incisors
o The Feral Croc can only be encounter at Oliphzak Rise and you can
get Blood Wool from them. It has a high tendency of dropping these
expensive wool. Remember to dispel their Reflect before you use the
Oil-Fira combo. To make it reappear, just go back to the save
crystal, go south again and return back to the first area.
o Poach the Serpents for Quality Hide (and you can sell them for a
lot of gil) Oil-Fira combo works extremely work against these snakes.
o You can steal Pointed Horn from Lizards or poach for them.
o Malboro Overkings drop Malboro Fruits and occasionally Putrid Liquid.
Although the monsters here are a lot of annoying, it is an ideal place
to get loot and sell for gil so that you can purchase the equipment at
Balfonheim. If you find the monsters a bit too difficult, go back to
the Phon Coast, which will offer easier battles and also better loot
for selling.
Balfonheim Port
-----------------
Make your necessary purchases - go for the spells and technicks and
the equipment can wait. Make your way into the Whitecap. There is a
Viera Wayfarer sitting at the window that is facing the option. Talk
to her and you will be able to accept the hunt for Vyraal (Rank V)
Now make your way to the Aerodome. Choose to take the flight to
Archades and pay 180 gil for the fare. Pick the top option.
Flight #3 Trip from Balfonheim to Archades
------------------------------------------
At the Observation Parlour, you will find 2 shop assistants. They sells
the following:
Assistant Shopkeeper Assistant Shopkeeper
----------------------------- --------------------------------
Potion 70 gil Syphon 4000 gil
Hi-Potion 210 gil Teleport Stone 200 gil
X-Potion 630 gil Gysahl Greens 108 gil
Now make your way to the Sky Saloon. You will find Lirschell talking
to chief steward (Twarra). Pick the top option by showing Ann's letter
to her. Talk to her again.
Imperial City of Archades
---------------------------
Make your way to the weapon shop. Talk to the Homesick Man to claim
your bounty - 3,000 gil, Lead Bolts and Adamantite. Return back to
the Aerodome and take the flight to Nalbina (200 gil)
Flight #4 Trip from Archades to Nalbina
------------------------------------------
At the Observation Parlour, you will find 2 shop assistants. They sells
the following:
Assistant Shopkeeper Assistant Shopkeeper
----------------------------- --------------------------------
Hi-Potion 210 gil Syphon 4000 gil
Bacchus's Wine 120 gil Teleport Stone 200 gil
Smelling Salts 50 gil Gysahl Greens 108 gil
Remedy 400 gil
Make your way to the Sky Saloon.
You will find Lirschell there *again*. Talk to the Chief Steward
(Carryl) and pick the top option (an letter from Ann). Talk to her again
and choose to rest.
Nalbina Fortess
----------------
Talk to Imperial Soldier there to get out of the Aerodome. Make your
way to the Jajim Bazaar. Talk to Burrough for your bouty on the
Atomos and you will get 1,800 gil, Gaia Rod x1 and the Diamond
Shield x1. Talk to Popol, who is sitting at the carpet next to the
Technicks Shop and you will be able to accept the hunt for Deathscythe
(Rank VI) hunt.
Go to the West Ward, make your way to the West Ward, you will find
Morgen sitting on the rocks in the far northwest area. Talk to him and
you will be able to accept the hunt for Roblon (Rank VI). Now make your
way to the left side of the Aerodome. Watch closely. There is an orange
bangaa on the left of the area. Talk to him (Barrong) and you will be
able to accept the hunt for Goliath (Rank VI) as well!
Make your way inside to the Aerodome by talking to the Imperial there.
From the counter inside the Aerodome, look for a lady who is sitting on
a chair called Zammadria and you will be able to accept the hunt for
the Carrot (Rank VII).
Take a flight and make your way back to Balfonheim.
Flight #5 Trip from Nalbina to Balfonheim
------------------------------------------
At the Observation Parlour, you will find 2 shop assistants. They sells
the following:
Assistant Shopkeeper Assistant Shopkeeper
----------------------------- --------------------------------
Chronos Tear 50 gil Syphon 4000 gil
Remedy 400 gil Teleport Stone 200 gil
X-Potion 50 gil Gysahl Greens 108 gil
Make your way to the Sky Saloon. Talk to chief steward and pick the 1st
option. You will meet Sanne. Talk to her again and you will be able
to rest.
Balfonheim Port
-----------------
Once back at the Aerodome, make some preparations and make your way to
Aerodome. Take a flight to Bhujerba. Pay 180 gil for your flight fare.
Flight #6 Trip from Balfonheim to Bhujerba
--------------------------------------------
At the Observation Parlour, you will find 2 shop assistants. They sells
the following:
Assistant Shopkeeper Assistant Shopkeeper
----------------------------- --------------------------------
Potion 70 gil Syphon 4000 gil
X-Potion 630 gil Teleport Stone 200 gil
Vaccine 200 gil Gysahl Greens 108 gil
Make your way to the Sky Saloon. Talk to chief steward and pick the 1st
option. You will meet Lyseth. Talk to her again and you will be able
to rest. Now there is only one sister left on the bill.
Sky City of Bhujerba
-------------------------
It has been a while since you are back here. Make your way to the
Cloudborne Row. Proceed to the Staras Residence. Talk to Niray and pick
the top option. You will get Site 3 Key, which allows you to access
additional sites in the Lhusu Mines. By the way, the item merchants are
selling new items:
Street Vendor Street Vendor
(Khus Skygrounds) (Lhusu Square)
------------------------------- ---------------------------------
Sweep 16200 gil Sweep 16200 gil
Turtleshell Choker 4368 gil Turtleshell Choker 4368 gil
Potion 70 gil Potion 70 gil
Antidote 50 gil Antidote 50 gil
Eye Drops 50 gil Eye Drops 50 gil
Phoenix Down 250 gil Phoenix Down 250 gil
Echo Herbs 50 gil Echo Herbs 50 gil
Gold Needle 100 gil Gold Needle 100 gil
Alarm Clock 50 gil Alarm Clock 50 gil
Handkerchief 50 gil Handkerchief 50 gil
Make your way to the Lhusu Square. Use the Save Crystal there and save
your game. Make your way to the Mines.
Lhusu Mines
------------
At the Oltam Span, there will be a cutscene where you saw Yrlon. Make
your way to the area where Larsa talks to you about the Manufacted
Nethicite. Examine the Iron Wrought Gate. Pick the 2 option to use the
Site 3 Key.
Beware as the enemies beyond this area is tougher. Make your characters
has acquired the following spells:
o Black Magick - Blizzaga, Aeroga, Firaga
o White Magick - Curaja, Regen
o Time Magick - Immbolize, Slow, Haste
o Green Magick - Sleepga, Oil, Sleep, Protect
o Arcane Magick - Syphon, Death, Bubble
o Tecknick - Expose, Charge
o All three Mist Quickening acquired
Enemies in this area
```````````````````````````````````````````````````````````````
Skeleton
LV 08 HP: 557 LP: 1 Weak vs. Holy
LV 09 HP: 563 LP: 1
LV 11 HP: 804 LP: 1
Drop/Steal: Bone Fragment, Bronze Chestplate, Dark Stone, Echo
Herb, Pebble
```````````````````````````````````````````````````````````````
Skull Defender
LV 08 HP: 476 LP: 1 Weak vs. Holy
LV 09 HP: 516 LP: 1
LV 11 HP: 708 LP: 1
Drop/Steal: Antidote, Bone Fragment, Dark Stone, Iron Helm,
Pebble
```````````````````````````````````````````````````````````````
Slaven
LV 10 HP: 780 LP: 1 Weak vs. Wind
LV 11 HP: 802 LP: 1
Drop/Steal: Aevis Killer, Earth Stone, Eye Drops, Pebble,
Tanned Hide
```````````````````````````````````````````````````````````````
Steeling
LV 07 HP: 446 LP: 1 Weak vs. Earth
LV 08 HP: 462 LP: 1
Drop/Steal: Antidote, Armguard, Bat Fang, Eye Drops, Pebble,
Wind Stone
```````````````````````````````````````````````````````````````
Dullhan
LV 39 HP: 9100 LP: 1 Weak vs. Water
LV 40 HP: 9520 LP: 1
LV 41 HP: 9940 LP: 1
Drop/Steal: Fire Crystal, Fire Magicite, Gemini Gem, Forbidden
Flesh
```````````````````````````````````````````````````````````````
Headless
LV 39 HP: 8867 LP: 1 Weak vs. Wind
LV 40 HP: 9287 LP: 1
LV 41 HP: 9707 LP: 1
Drop/Steal: Earth Crystal, Festering Flesh, Forbidden Flesh,
Foul Flesh, Phoenix Down
```````````````````````````````````````````````````````````````
Bug
LV 41 HP: 6739 LP: 1 Weak vs. Wind
LV 42 HP: 6979 LP: 1
Drop/Steal: Gil, Earth Crystal, Earth Magicite, Antidote, Iron
Scraps, Iron Ore
```````````````````````````````````````````````````````````````
Vampyr
LV 41 HP: 5675 LP: 1 Weak vs. Holy
LV 42 HP: 5795 LP: 1
LV 43 HP: 5915 LP: 1
Drop/Steal: Dark Crystal, Sprial Incisor, Taurus Gem
``````````````````````````````````````````````````````````````
Gazer
LV 44 HP: 9931 LP: 2 Weak vs. Holy
LV 45 HP: 10111 LP: 2
Drop/Steal: Book of Orgain, Book of Orgain-Mille, Capricorn
Gem, Dark Crystal, Dark Magicite, Vaccine
``````````````````````````````````````````````````````````````
Killer Mantis
LV 43 HP: 11703 LP: 1 Weak vs. Wind
LV 44 HP: 11943 LP: 1
Drop/Steal: Cancer Gem, Echo Herbs, Earth Crystal, Insect Husk,
X-Potion, Gigas Hat
``````````````````````````````````````````````````````````````
[KG] Key Gate Site 3
[SB] Gate Switchboard \
[GC] Gate Crystal [KG][SB] Site 2
|
Shunia Twinspan
|
|
Site 9 - Tasche - Transitway 2 - Transitway 1 - Oltam Span - Shaft
[KG] Span [GC] [SB] [SB] Entry
|
To Bhujerba
Site 2
-----------------------------------------------------------------------
Enemies: Skeleton, Skull Defender, Dullahan, Headless
-----------------------------------------------------------------------
Defeat the Dullahan by freezing it with Blizzaga. There are also another
2 Headless within the area. Use Sleepga and Immobilize on them. If
Dullahan is awake, cast Blizzaga 3 times. If the Headless are awake,
cast Aeroga 3 times. Make your way to Site 3. Beware Dullahan's Ice
Break and Pyromania...
Site 3
-----------------------------------------------------------------------
Enemies: Dullahan, Headless, Bug, Vampyr, Gazer
-----------------------------------------------------------------------
More Dullahan and Headless roam in this area and they are tough.
Immobilize works on Dullahan and so you can use Blizzaga from far and
in a safe position. Headless are suspectible to sleep, so cast sleep
and unleash Aeroga. At the southwest area, you will find a couple of
black treasure pots (those are Bugs) but they are weak against Wind,
so use Aeroga. Vampyr are dark-elemental bats but they can be easily
handle by oiling them and use Firaga. Beware of a Gazer, a spirit enemy
that can teleport and has the ability to use Annul, which drain all the
character's MP! Cast Silence on it to prevent it from doing much harm.
Keep on battling the Vampyr bats as there is a high possibility of them
dropping Zwill Crossblade.
Detour your way back to Site 2 via the other exit.
Site 2
-----------------------------------------------------------------------
Enemies: Skeleton, Skull Defender, Dullahan, Headless
-----------------------------------------------------------------------
You will find more Headless and Dullahan flock together. Have one
caster use Immobilize, the 2nd caster use Sleepga and the 3rd caster
use Aeroga. Once they are trapped, cast another Aeroga and 2x Blizzaga.
Make your way the area where it got sealed by a gate. Examine the Gate
Switchboard and pick the top option to open it. Now exit.
Shunia Twinspan
-----------------------------------------------------------------------
Enemies: Skeleton, Skull Defender, Dullahan, Headless, Bugs
-----------------------------------------------------------------------
While on the other side, you encountered the easy pairing of Skeletons
& Skull Defenders, in this area, you will encounter 3 pairs of Dullahan
& Headless. Cast Immobilize and Sleepga. Cast Blizzaga to finish both
of them off. The chests in this area are Bugs in disguise. Cast Aeroga
to dispose them off.
Transitway 1
-----------------------------------------------------------------------
Enemies: Slaven, Skull Defender, Skeleton, Steeling, Vampyr
-----------------------------------------------------------------------
At the western area, you will encounter mostly Vampyr. Have your leader
steal, 2nd character cast Oil and 3rd character cast Sleep. Make your
way towards south and you will find another gate switchboard at the
southwest corner of the area. Examine it and you will be able to open
the gate that has previously block off this area. Now continue to head
west...
Transitway 2
-------------
You will find Kait there along with the Gate Crystal. Save your game.
Tasche Span
--------------
This is an empty area. Just continue to move forward to Site 9.
Site 9
----------------------------------------------------------------------
Enemies: Vampyr, Killer Mantis
----------------------------------------------------------------------
There is a Site 9 Cart. Examine it will give you three options - the
1st option gives you to return to the Shaft Entry while the 2nd option
allows you to return back to Transitway 1.
More Vampyr bats will encounter here. As you move within deeper into
the area, you will see Killer Mantis. The mantis creature has the
ability to use Cannibalize. Each Killer Mantis has around 10000 HP but
they are weak against Wind. Aeroga is extremely useful for this
battle. Kill off the Killer Mantis by using Death before you make your
way to the rear end of the area.
First of set up the following Gambits before you make your way to face
the Antlion and the crowded area with 5 Killer Mantis:
o Ally: any -> Phoenix Down
o Self: status = HP Critical -> X-Potion
o Ally HP <30% -> Curaja
o Self -> Bubble
o Foe: any -> Aeroga
Before you start to fight them, cast Bubble, Protect, Haste and Regen
on all three characters. Make your way close to the area...
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.20 - Antlion
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Antlion LV ?? HP: ???? (~100000)
Killer Mantis x5 LV 44 HP: 11943 ea
________________________________________________________________
Attacks: Cannalbalize, Gnaw, Flatten, Enrage, Tremor
Notes: -
Well, I just can't imagine what I saw in the begining. All the
enemies are being crowded within one small area. Being a Mantis
creature, Antlion can use Cannalbalize to "eat" a Killer Mantis
thus boosting its stats. Hence your priority is to kill off the
Killer Mantis first to prevent the Antlion from getting too
strong. Killer Mantis are immune to most status ailments but
they are very vulnerable to Death and weak against Wind.
With the above Gambit setup, your characters will keep casting
Aeroga (all the Mantis are weak against Wind) and you can strike
them hard. Bubble + Curaja is compulsory for this fight as the
Antlion has a couple of mean attacks. Flatten does around 700~900
to one character. Thus keeping your character's HP above 1500 at
times is necessary. Having the Zwill Crossblade or any Wind-
elemental weapons does have an advantage but I would suggest to
try to inflict Silence and Slow first. The boss can inflict
Disable on your allies, counter that with Esuna. Once the
Antlion's HP is critical, it will uses Enrage and its attacking
damage will be doubled. Make sure Bubble is on and have the
leader as your primarily healer.
For those who intend to use attacks as your primary strategy,
give the character the Zwill Crossblade and Crystal Shield and
cast Protect on that character. Use Technick Expose to weaken
the Antlion's defense...
Steal: Potion
LP: 25 LP
________________________________________________________________
Once the Antlion is killed, you will meet Kait and Yrlon and there
wll be a short conversation. Unfortunately, they have lost the Site
11 Key. There is nothing much to do, other than heading out of the
mines. Feel free to do some training here as the enemies offer a
decent amount of EXP... Do not open the chest where you find the
Antlion.
Bhujerba
----------
Make your way to the Staras Residence. Talk to Niray and you will get
4300 Gil, a Bubble Belt, a Sickle-Blade item for your efforts. Talk
to her again and you will be able to sell your last bottle of Bhujerba
Madhu to her for another 1000 gil (^_^). Now make your way to the
Aerodome. Use the teleport crystal to teleport back to Rabanastre.
Rabanastre
------------
Back at Rabanastre, talk to Sorbet (and accept the White Mousee Hunt
quest as well) and using Moogling to go the Muthru Bazaar. Now make
your way. The Clan Provisioner will be selling you new items as well.
If you have following this walkthrough and do the hunts, the Clan
Provisioner will be selling the following items:
Clan Provisioner
Accessories Magicks & Tecknicks
------------------------------ --------------------------------
Nihopalaoea 300000 gil Bravery 5800 gil
Bubble Belt 198000 gil Faith 5800 gil
Bubble 3300 gil
Reverse 7600 gil
Get the spells as they will be very useful for future and upcoming
battles. The Nihopalaoea accessory is also good as you can use to
convert your trusty remedies into deadly weapons. The shops in
Rabanastre are still selling the same old items. From there, make your
way to Montblanc.
Talk to it and you get:
o Elixir x2, Teleport Stones x3 for achieving the Riskbreaker Rank
o 1,300 gil and Mallet for defeating the King Bomb at Salikawood
o 1,600 gil for defeating Ahriman at the Sochen Cave Palace
o 1,600 gil for defeating the Mandragoras at the Sochen Cave Palace.
Upon completing the Antlion mark hunt, you will be able to accept the
hunt for the Ancient Man of Mystery (Rank VII) and the petitioner is
Montblanc itself! Accept it.
Now make your way down to the Lowtown - North Sprawl and make your
way to Garamsythe Waterway - it has been a while since you go there.
At the entranceway of the waterway, you will find a crowd surrounding
a Contrite Thief. Talk to him and you will be able to hunt a Rank V
Mark Orthos, which resides in the southeast end of the waterway.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.21 - White Mousee
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Enemies in these area
```````````````````````````````````````````````````````````````
Lizard
LV 39 HP: 7069 LP: 1 Weak vs. Water
LV 40 HP: 7179 LP: 1
Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
Horn, Taurus Gem
```````````````````````````````````````````````````````````````
Malboro Overking
LV 38 HP: 6503 LP: 1 Weak vs. Holy
LV 39 HP: 6743 LP: 1
Drop/Steal: Dark Crystal, Malboro Fruit, Malboro Flower, Virgo
Gem, Vanishga Mote
```````````````````````````````````````````````````````````````
Water Elemental
LV 25 HP: 14830 LP: 1 Weak vs. Fire
Drop/Steal: Water Crystal, Feystone
```````````````````````````````````````````````````````````````
You will encounter Malboro Kings and Lizards, which you can handle
them by now. Other than the monsters are pretty much the same.
Exit from Overflow Cloca, make your to the Central Waterway
Control. Head towards the No. 10 Channel.
No. 10 Channel
----------------------------------------------------------------------
Enemies: Malboro Overking, Lizard
----------------------------------------------------------------------
To Central Well, the map should look something
Spur Stairs like this. You need to the D-shaped
__ | | | junction before you can make your way
| |___| |_|__ ___ D southward to the West Sluice Controls.
| _ _ _ ___ C
|__| | | \ \__ B Move along the east end external
|____| |__ A walkway, i.e. you will be very close
/| | |_// to the exits marked A, B, C, D. Till
/ | | \ you reach A. There will be a walkway
/|_| |\ leading to the D-shaped junction.
/ | |
| From there, just head south...
To West Sluice
Control
Make your way to the West Sluice Control.
West Sluice Controls
----------------------------------------------------------------------
Enemies: Malboro Overking, Lizard
----------------------------------------------------------------------
Kill off the nearby Malboro Overkings and set the following Gambits.
o Ally: status = Poison --> Antidote
o Ally: status = Blind --> Eye Drops
o Ally: status = Slow --> Haste
o Ally: status = Sap --> Regen
o Foe: targeting ally --> Sleep
o Foe: status = Sleep --> Firaga
________________________________________________________________
White Mousee LV ?? HP: ???? (~60000)
________________________________________________________________
Attacks: Flash, Toxify, Waterga, Slowga
Notes: Shell
Dispel off its Shell and cast Protect on your attacks. Cast
Sleep and put the flan creature into deep sleep and the rest
will be automatic...
BTW, the boss has a couple of attacks
- Flash - causes Blind and damage to all allies
- Toxify - causes Poison and damage to all allies
- Waterga - does around 800 HP damage to all allies
- Slowga - causes Slow on all allies.
Steal: Echo Herbs, Potion
LP: 24 LP
________________________________________________________________
You will get a key item - a Broken Key. Before heading back to the
Central Waterway control, make your way to the East Sluice Control
with a mixed party (not all females) and you will find an Urn near
the Save Crystal. Grab it, which is the Garamsythe Candle and it
will light up the hidden areas. Use the Save Crystal. Cast Protect,
Shell, Bravery, Faith, Regen, Bubble and Regen. Switch to all female
party. Now make your way back to the Southern Sluiceway, where you
fight Flans and large blob will fall... and it is fight!
o-----------------------------------------------------o
| Stealing Slime Oil |
| The Clan Primer has mentioned that Slime (the ones |
| in Zertinan Cavern) drops Slime Oil. But they don't |
| as tested by many of the games. This is the only |
| time that you got the chance to get Slime Oil. Just |
| simply steal from the Orthos and run away. Re-enter |
| the screen and steal it again till you get it. If |
| you miss this chance, you will need to spent a lot |
| of time to get another one... |
o-----------------------------------------------------o
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.22 - Orthos
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Orthos LV ?? HP: ???? (~110000)
________________________________________________________________
Attacks: Slowga, Bleed, Flash, Mythril Bubbles, Darkra,
Disablega
Notes: Protect, Bravery, Haste
Once it appears, switch to the party that you have prepared.
Please note that you need to do this before your characters get
targeted.
Dispel off its Protect, Bravery, Haste. Have the other character
cast Sleep while another character use Expose. Once the Orthos is
in sleep, it be engulfed by your Firaga gambits. If you don't
get it to sleep, you might be attacked by its attacks:
o Slowga - cast Slow on all characters
o Mythril Bubbles - inflict Silence/Blind/Poison/Confuse on all
characters,
o Darkra - Dark-elemental damage to all allies
o Bleed - causes Sap and 1000+ damage to one character
o Flash - causes Blind on all characters
o Disablega - causes Disable on all characters
Steal: Phoenix Down, Slime Oil, Caramel
LP: 24 LP
________________________________________________________________
Upon defeating Orthos, you will get Stolen Articles key item.
Switch off or set up another Gambit to replace the Firaga gambits.
Now make your way back to the Lowtown - Storehouse No.5. Talk to the
Contrite Thief to claim your bounty - Unpurified Ether, Horakhty's
Flame & 3,800 gil.
Samal will come in and give your the Blackened Fragment key item.
Make your way back to Rabanastre and head for the Sandsea. Talk to
Tavernmaster and accept the hunt for the Marilith. Make your way back
to Sorbet via Moogling. Talk to Sorbet to get 2,800 gil and the Yoichi
Bow along with Sluice Gate Key. Go to the Save Crystal and save your
game.
Now make preparations and you will be heading for the Zertinan Caverns.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.23 - Marilith
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Well, we will be heading back to our "first" tough area. It is also
a good time to get Adrammelech if you haven't gotten. Earlier. From
the Westgate make your way to Dalmasca Westersand. From there, head to
the Zertinan Caverns. You should be very familiar by now on how to
get there. If not, use the SELECT button. It is also a wise time to
cover the caverns if you haven't done so.
[5]
[2] [3] [4] /
\ / | Invitation to
. Canopy of | Hersey
[1] . Clay | /
\ . The _ _ /
Darkened ____ Balamka Sandfalls
Wharf \ / Fruit ___
\ Drybeam __ | |
Cavern [Map] Hourglass
\ | ______ Basin
Athroza / /
Quicksands [SC]
[E] |
The Undershore
|
Halls of Ardent
Darkness
|
[6]
[1] Nam-Yensa Sandsea - Yellow Sands
[2] Nam-Yensa Sandsea - Withering Shores
[3] Ogir-Yensa Sandsea - Central Junction
[4] Ogir-Yensa Sandsea - East Junction
[5] Dalmasca Westersand - Shimmering Horizons
[6] Ozmone Plains - The Switchback
[Map] Map Area
[E] Esper Adrammelech
Invitation to Hersey
----------------------------------------------------------------------
Enemies: Slime, Speartongue
----------------------------------------------------------------------
As shown on the map above, you will be shown that the area where you
will encounter this Mark is at the first area when you entering from
the Dalmasca Westersand. The monsters should be pretty easy to handle
by now...
First of all, you need to kill all the enemies here and trigger off
all the traps. At the southeast end of the area, there is a large area
which has some light entering it and you will encounter Speartongues
there. Move close to the bushes of that area and the Mark will
appear...
(Note: it may take you around 6~15 minutes) to make it appear. It is
a gigantic serpent!
________________________________________________________________
Marilith LV ?? HP: ???? (~35000)
________________________________________________________________
Attacks: Tail Spear
Notes: Protect, Shell, Haste
Dispel off its positive status and blinded it with Blind. Its
Tail Spear does around 400 HP to one character + Slow status.
Its defense will get stronger as the battle progress. So cast
Bravery on all your attackers. Have one character stationed to
heal as Marilith's attack are quite strong and deadly.
Steal: Fire Stone
LP: 22 LP
________________________________________________________________
Upon defeating it, you will get the key item - Serpentwyne Must.
Make your way back to Rabanastre and to the Sandsea. In exchange for
the Serpentwyne Must, you will get 2,200 gil, Serpent Eye x1, Teleport
Stone x3 for your rewards!
Now here is some important stuff that you need to know:
----------------------------------
o The Weather Eye of Giza Plains o
----------------------------------
For those who want to change the season of Giza Plains. Make your way
to Rabanastre's Southgate. Talk to the Adventurer (blue seeq) near the
Chocobo Ranch. He will be renamed as "Weather Eye".
Talk to him and you should either one of the 6 possible responses:
1) The Dry has almost run its course...
The rains can't be off now.
This means the rains is coming soon!
2) The Rains has almost run its course...
The Dry can't be off now.
This means the dry is coming soon!
3) It's the middle of the Rains...
Shouldn't be too much longer till the Dry comes.
This means you got quite some time before the Dry comes...
4) It's the middle of the Dry...
Shouldn't be too much longer till the Rains comes.
This means you got quite some time before the Rains comes...
5) It's only just become the Dry...
Should still be some time before the Rains come again.
This means it is just the beginning of the Dry season.
6) It's only just become the Rains...
Should still be some time before the Drys come again
According to Maltzsan's Game Mechanics' FAQ, the Dry will last 2 hours
and the Rains will last an hour. If you want more details, please refer
to his FAQ.
The Weather Eye can only give you comments and does not really have an
impact on the weather on the Giza Plains.
Thus go the southgate and check if the background of the Giza Plains is
brown. If it is green, this means it is the raining season.
So check the weather now. If it is the Dry season, you can do the
following subquest. If not, go out to some place and kill time for 1
hour of game time...
----------------------------------------------------------------------
[W-055]
Find the Cockatrice!
----------------------------------------------------------------------
ffxii_0255
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 48
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Remedy x2
Loot: Phobos Glaze, Dewdrop Pebble x10, Hi-Ether x2
Gil: 3,000 gil
Equipment: Platinum Dagger, Koga Blade, Yoichi Bow, Diamond
Sword, Ring of Renewal.
Key Items: Gift of The Great-chief
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rabanastre - Southgate
-----------------------
Make your way southwards and heading back to Giza Plains. Please note
that Giza Plains must be in dry season.
Giza Plains - Nomad Village
-------------------------------
Make your way to the Nomad Village.
o If you complete the Gil Snapper
Talk to Nanau who will be talking to Roaklo near the Cartographer's
Guild. There will be some scenes and you will get 3,000 gil and
Phobos Glaze from the Elder Bruno.
o If you complete the Croakadile Mark Hunt
Talk to Elder Bruno and Vaan will hand over the Ring of The Toad
(*yikes*).
o If you complete the Enkelados Mark Hunt
You have gotten the Errmonea Leaf Key item. Talk to Lesina and you
will get 2x Remedy in exchange for the leaf.
-------------------------------
o Cockatrice Find Flock o
-------------------------------
Before make sure you have finished the following criteria:
o Clear the Cluckatrice Rank I Mark Hunt
o Clear the Gil Snapper Rank III Mark Hunt
o Obtain the Feathers of Flock key item
o Obtain the Barheim Key
o Obtain the Sandalwood Chop in Imperial City of Archades
Now make your way to the Cockatrice Flock. Talk to Terra and Dania who
are standing in the middle of the Cockatrice Fence. Talk to Terra. Now
make your way back to Rabanastre. Teleport to Jahara.
NOTE: It is not necessary to do quest in this order.
1) Jahara - Lull of the Land
--------------------------
Make your way to the Item Shop. You will see a lot of Garifs
surrounding a Cockatrice (!). Talk to the Cockatrice (Shurry) and the
Garif Herders there. Now talk to the Garif Herder that is standing
closest to the Cocaktrice and he will give you the following prompt:
o It came from Giza Plains <-
o It likes your Mask
o Not really
Pick that option and you will need to tell the Great-Chief. Make your
way to The Elderknoll. Talk to Great-chief Uball-Ka and you will get the
Gift of the Great-chief Key item. Return back to the Lull of the Land.
Talk to Shurry, the Cockatrice and the Garif Herder next to it. You will
get the Platinum Dagger for your efforts. Exit Jahara and teleport your
way to Dalmasca Estersand (South Bank Village)
2) Dalmasca Estersand - South Bank Village
--------------------------------------------
Next to the Gate Crystal, you will find another Cockatrice - Sassan.
Now talk to Tchigri and you will need to send some stuff across the
shore to Torrie who is at the North Bank Village. You will be given the
following options:
o Sassan
o Arryl
o Nathyl
o None
The correct combination is:
Natyhl (Wolf) -> Arryl (Boy) -> Sassan (Cockatrice)
1) At South Bank Village, talk to Tchigri to sent Nathyl, a wolf (3rd
option) to across the shore.
2) At North Bank Village, talk to Tchigri to sent No One back to South
Bank Village. (last option)
3) At South Bank Village, talk to Tchigri to sent Arryl to the North
Bank Village. (2nd option)
4) At North Bank Village, talk to Tchigri to sent No One back to South
Bank Village (last option)
5) At South Bank Village, talk to Tchigri again to sent Sassan to the
North Bank Village.
Once at the North Bank Village, follow the Cockatrice. Talk to the
Cockatrice, Sassan which will be talking to a girl, Torrie to trigger a
cutscene. Eventually, you will get a ninja sword - Koga Blade for your
efforts.
Now talk to Tchigri and make your way back to South Bank Village. Use
the Gate Crystal and teleport to the Eruyt Village.
3) Eruyt Village
-------------------
Make your way the Fane of the Path. At the northeast end of the area,
you will find Mjrn and another Cockatrice - Chit. Examine the area
closely for a Sparkling Light. Pick it up and you will get a Dewdrop
Pebble. Talk to Mjrn and you will need to find the remaining 8 of
them. Look out for Sparkling Light. Below are the locations of all 9
pebbles that scattered in the entire village. Please note in the
process of getting the Dewdrop Pebble, you cannot leave the village
or you will end up screwing up the whole quest.
The Fane of the Path
-----------------------
1) On the floor near to Mjrn, northeast end of the area (CHERRY)
2) At the bushes surrounding the circular pestle area (HONEY)
3) Look for Alja. Search it next to her friend. (DARK CRIMSON)
The Spiritwood
----------------
4) It is found along the circular path leading to the Fane of the
Path area. (BERYLINE)
5) Search the weapon cabinet behind Rael, the viera. (PALE YELLOW)
6) The bridge linking the circular path and the fountain area
(TEAL)
7) Northwest area of the fountain. Examine it twice but you can't
reach it. Talk to wood-dweller and pick the first option to get
her help. (INDIGO)
8) The bushes underneath the stairs leading from the fountain area
(COBALT BLUE)
9) The dead end of the southeast region of the area. It is near the
fences. (LAVENDER)
Now make your way back to Mjrn and Chit. Talk to Mjrn and give her
all eight pebbles. Talk to Chit and you will find another sparkling
object fall on the right side of Mjrn. Examine it and you will get
another Dewdrop Pebble (MILK-WHITE). Talk to Mjrn and pick the top
option to offer her the last pebble. There will be some scenes and
you will get the Yoichi Bow for your efforts. Make your way to the
Gate Crystal and teleport to Balfonheim.
4) Balfonheim Port
At the Sea Breeze Lane, you will saw a Cockatrice inisde the Chocbo
Stable! Talk to Chocobo Wrangler, a girl who is sitting at the Chocobo
Ranch area. Talk to her and pick the top option to show her the Feather
of the Flock key item. Now talk to Miffed Moogle and follwed by Gurdy.
There will be some scenes and the Cocaktrice (Moommer). Eventually, you
will get the Defender, a great sword for your assistance. Now use the
Gate Crystal and teleport to Archades
5) Imperial City of Archades
-------------------------------
First of all, you need to get the Sandalwood Chop or you will have to
spent time to get it. For details, please refer Section 02-51 for more
details.
Tsenoble
----------
Now make your way to the north end of the area. Talk to the lady
dressed in pink (Docent) and you will be allowed to enter if you have
the Sandalwood Chop. Pick the top option to enter.
Grand Arcade
----------------
Talk to the large Cockatrice (Agytha) [PS: You may need to chase it...
*gasps*] Pick the top option (if you have saw the Cockatrice at Old
Archades) when you managed to get hold of it. Agytha will leave you and
you will get the Tumulus hand-bomb weapon! Make your way to the
Highgarden Terrace
Highgarden Terrace
--------------------
Talk to the Hunt Club Owner (Archadian Gentry) standing in the middle
of a crowd. Tell him that you have been to the Phon Coast. Now exit by
talking to the Docent at the Grand Archade.
Remember to go to Old Archades and talk to Fermon to accept the Hunt
for Lindwyrm (Rank V) at the Alley of Muted Sighs. He located at the
northwest end of the area where he is talking to a group of people. If
you make your way to the Ally of Low Whispers, you will find out that
the other cockatrice is gone as well... Now make your way back to
Imperial City of Archades. Proceed to the Aerodome. Board by leisure
craft (200 gil)
Flight #7 Trip from Archades to Rabanastre
--------------------------------------------------
Assistant Shopkeeper Assistant Shopkeeper
----------------------------- --------------------------------
Echo Herbs 50 gil Syphon 4000 gil
Gold Needle 100 gil Teleport Stone 200 gil
Alarm Clock 50 gil Gysahl Greens 108 gil
Make your way to the Sky Saloon. Talk to chief steward and pick the 1st
option. You will meet the last sister, Cisset there. There will be some
scenes and you will get the Ring of Renewal accessory for your efforts.
Talk to Cisset again and you will be able to rest. Now make your way
to Rabanastre again.
6) Royal City of Rabanastre
-------------------------------
Once back in Rabanastre, talk to Horne at the moogling terminal.
Choose to go the Muthru Bazaar or the Sandsea. From there, head north
to make your way to the North End. Make your way to the northmost end
of the area. You will find a Cockatrice (Renn) there. Talk to it and it
will run away.
Run in the opposite direction until you reach the street between the
Clan Hall and the Gambit Shop. Once it is get close, WALK towards it
or it will run away! Chasing it behind slowly is also pointless and
thus you need to make use of human "roadblocks" that are near the
blind spot. Please note that by exiting the area or entering into any
of the buildings (Clan Hall or Gambit Shop), you will have to restart
the chase ALL OVER again.
Go to area north off Gambit Shop. There is an Rabanastran there walking
on the streeth. Wait near the pillar where you find a woman in pink.
Once the Cockatrice got blocked off, seize the opportunity and talk to
it. Pick the 2nd option. (if you pick the 1st option, you have to do it
all again!)
Now make your way back the first area where you find it in the first
place. It wil be in the open. Talk to Renn and you will be given 3
options. Pick the 1st option to confirm Cait has return. You will get
the Diamond Sword for your efforts. Now make your way to The Sandsea
or Muthru Bazaar. Use the Moogling Terminal and get to the Southgate.
Make your way back to the Giza Plains (hopefully, it is the Dry season).
Proceed to the Nomad Village.
Nomad Village
---------------
Make your way to the Nomad Village. Talk to Terra who is in the fully-
filled Cocaktrice ranch. Talk to her and you will get 2x Hi-Ether for
your efforts. Well, this marks the end of the quest!
-----------------------
o Sunstone Mini-Quest o
-----------------------
Remember the first time that Vaan helps Jinn to get a Sunstone? You
can do the quest again by talking Masyua. Talk to her and you will be
given the following prompt:
o Can you tell me about Sunstones <-
o Nothing, sorry
She will ask Vaan to help her to make sunstones:
o Sure, why not? <-
o How do I make sunstones?
o No, thanks.
Pick 1st option and you will receive the Shadestone key item. Now just
go out to the plains and examine glowing dark crystals (they are
indciated by ! icons). Examine it for the shadestone to get energy.
Once it is 100%, you will get a Sunstone. Talk to Masyua and you will
get 200 gil, 2 Potions, a Holy Stone for your efforts.
PS: The process is repeatable and the reward does not change...
After giving Elder Bruno the Ring of the Toad, visit Sadeen at Giza
Plains during the raining season (yikes!).
----------------------------------------------------------------------
[W-056]
Exploring Barheim Passage
----------------------------------------------------------------------
ffxii_0256
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 48
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Barheim Candle)
Esper: Zalera
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area (Old area)
````````````````````````````````````````````````````````````````
Battery Mimic
LV 07 HP: 520 LP: 2 Weak vs. Ice
Drop/Steal: Iron Scraps, Eye Drops, Mage's Habit, Alarm Clock
````````````````````````````````````````````````````````````````
Zombie
LV 07 HP: 277 LP: 1 Weak vs. Holy
LV 08 HP: 283 LP: 1
Drop/Steal: Items: Antidote, Dark Stone
````````````````````````````````````````````````````````````````
Tiny Mimic
LV 08 HP: 217 LP: 1 Weak vs. Wind
LV 07 HP: 211 LP: 1
Drop/Steal: Eye Drops, Iron Scraps, Earth Stone,
Leather Headgear
````````````````````````````````````````````````````````````````
Steeling
LV 08 HP: 282 LP: 1 Weak vs. Wind
Drop/Steal: Wind Stone, Antidote, Bat Fang, Armguard, Eye Drops
````````````````````````````````````````````````````````````````
Flan
LV 06 HP: 280 LP: 1 Weak vs. Fire
LV 07 HP: 294 LP: 1
Drop/Steal: Potion, Water Stone, Green Liquid, Topkapi Hat
````````````````````````````````````````````````````````````````
Bomb
LV 06 HP: 317 LP: 1 Weak vs. Water
LV 08 HP: 347 LP: 1
Drop/Steal: Bomb Ash, Echo Herb, Fire Stone, Gold Needle,
Steel Gorget
````````````````````````````````````````````````````````````````
Mimic
LV 07 HP: 334 LP: 1 Weak vs. Wind
LV 08 HP: 340 LP: 1
Drop/Steal: Earth Stone, Iron Scraps, Iron Sword, Eye Drops
````````````````````````````````````````````````````````````````
Suriander
LV 09 HP: 430 LP: 1 Weak vs. Ice
LV 08 HP: 410 LP: 1
Drop/Steal: Antidote, Horn, Horned Hat, Teleport Stone,
Storm Stone
````````````````````````````````````````````````````````````````
Skeleton
LV 08 HP: 318 LP: 1 Weak vs Holy
LV 07 HP: 312 LP: 1
Drop/Steal: Dark Stone, Bone Fragment
```````````````````````````````````````````````````````````````
Skull Defender
LV 08 HP: 322 LP: 1 Weak vs Holy
Drop/Steal: Dark Stone, Bone Fragment
````````````````````````````````````````````````````````````````
South Bank Village
--------------------
Use the Gate Crystal and teleport yourself to Dalmasca Esterstand.
You will end up in the South Bank Village. Make your way to the
Shores and you will find No. 381 (a Bangaa) there. Talk to it and
you will be able to accept the hunt for Bloodwing (Rank V). By the
way, remember to talk to Ruksel, Tchijri's dad and he wants you to get
him a rod...
Make sure you have the following equipment
o Nishijin Belt x3, Ruby Ring x3, Black Belt x3
o Remedy with all 3 Licenses learnt
o All 3 Quickenings learnt
o White Magick - Curaja, Regen, Esuna, Dispel
o Black Magick - Firaga, Blizzaga, Thundaga
o Arcane Magick - Bubble, Syphon
o Time Magick - Disable, Stop, Slow
o Green Magick - Silencega, Protect, Faith, Bravery
Dalmasca Esterstand - Murmuring Defile
---------------------------------------
The Barheim Passage is located southeast off the South Bank Village.
You will need to Barheim Key in order to re-access it. Please refer
to Section 02-42 for more details. Make your way to the Murmuring
Defile. Examine the Weather-beaten door and you will be able to use
the key to enter into the passage.
You will be back at a familiar area.
Lightworks GS [IS]
|
Op. Sector 29
|_ Great
Eastern [M]
Passage
Op. Sector 36_| /
/
GS /
Op Sector 37 ----- Special Op Sector 3
|
|
North-South Junction [GC]
GS Gate Switchboard |
SC Save Crystal ** Great Central Passage
M Map |
IS Item Shop The Zeviah Subterrane --- Terminus No.4
GC Gate Crystal | Adjunct [SC]
| |
[1] Dalmasca Estersand [1] Terminus No.4
- Murmuring Defile |
[2] Barheim Passage [2]
- Passage Entrance
Great Central Passage
-----------------------------------------------------------------------
Enemies: Mimic, Suriander
-----------------------------------------------------------------------
Before head westwards, first of head north to the North-South Junction
where Basch gets his equipment when you first visited there. There is
a Gate Crystal. From this point onwards, you can use it to teleport to
Barheim Passage.
Unlike the previous visit, you will be able to venture more deep into
the mines. There are a couple of Suriander at the southwest region.
Now, there are two paths. Take the lower path. Below is the map for
the new area.
The East Great
Zeviah --- West -- Central
Span Bypass Passage
| /
| Special Op
[1] | Sector 5
| West Annex
Terminus ___ Terminus No.7______|
No. 7 Adjunct
[ESPER] [SC]
[1] Garamsythe Waterway
Enemies in this area
````````````````````````````````````````````````````````````````
Suriander
LV 38 HP: 7069 LP: 1 Weak vs. Ice
LV 39 HP: 7089 LP: 1
Drop/Steal: Storm Stone, Storm Magicite, Pointed Horn, Indigo
Pendent, Antidote
````````````````````````````````````````````````````````````````
Bomb
LV 38 HP: 5090 LP: 1 Weak vs Water
LV 39 HP: 5108 LP: 1
LV 40 HP: 5120 LP: 1
Drop/Steal: Bomb Ashes, Bomb Shell, Fire Magicite, Fire Stone,
Handkerchief
````````````````````````````````````````````````````````````````
Adamantitan
LV 40 HP: 14704 LP: 2 Weak vs. Wind
LV 41 HP: 15024 LP: 2
Drop/Steal: Pebble, Phoenix Down, Turtle Shell, Water Magicite,
Water Stone, Soldier's Cap
````````````````````````````````````````````````````````````````
Mimeo
LV 39 HP: 6446 LP: 1 Weak vs. Holy
LV 40 HP: 6686 LP: 1
Drop/Steal: Gil, Cancer Gem, Dark Crystal, Francisca, Iron Ore,
Pebble
````````````````````````````````````````````````````````````````
Dead Bones
LV 38 HP: 6786 LP: 1 Weak vs. Holy
LV 39 HP: 6966 LP: 1
Drop/Steal: Ancient Bone, Blood-darkened Bone, Capricorn Gem,
Dark Crystal, Eye Drops, Gigas Hat, Ancient Bone
````````````````````````````````````````````````````````````````
Specter
LV 36 HP: 6786 LP: 1 Weak vs. Holy
LV 37 HP: 6792 LP: 1
LV 38 HP: 6798 LP: 1
LV 39 HP: 6804 LP: 1
Drop/Steal: Dark Crystal, Dark Magicite, Sky Jewel, Glass
Jewel
````````````````````````````````````````````````````````````````
Special Op Sector 5
----------------------------------------------------------------------
Enemies: Suriander, Adamantitan
----------------------------------------------------------------------
The area is infested with a lot of Surianders and a Adamantitan. Use
Blizzaga to fight the Suriander (weak against Ice) and Aeroga to
attack the Adamantitan. (Oil + Firaga will deal an instantaneous 9999
HP damage) The chest here contains mainly money and you can get around
1,000 to 3,000 gil per pot. So don't miss them out. Exit the area and
make your way back to Great Central Passage. Take the other path.
East-West Bypass
----------------------------------------------------------------------
Enemies: Bomb, Mimeo
----------------------------------------------------------------------
You will find some friendly bombs here. But you can easily attack them
by casting Disable, followed by Blizzaga. The northwest path will lead
to some chests and Mimeos at the rear end. They are vulnerable to oil,
so use them Oil-Firaga combo to your advantage. The traps here are
pretty dangerous. So watch out for them. Avoid opening the chests
here as some of them contain rare treasure.
Zeviah Span
----------------------------------------------------------------------
Enemies: Mimeo, Bomb, Dead Bones
----------------------------------------------------------------------
In the northwest area, there is a Mimeo. Defeat it with Oil-Firaga
combo. You will find more Bombs here. Use Disable on every Bomb you
saw and freeze them up with Blizzaga.
At the T-Junction where the path starts to split, you will fight
Dead Bones. Dead Bones are skeletons but they are strong in magicks
and they use Reflect. Fortunately they are vulnerable to Stop Magick.
So Stop any Dead Bones before you engage battle with. The lower path
on the right leads to the Urn contain the Barheim Candle which will
reveal the additional section.
Go back to main path and take the left lower path. Defeat the Dead
Bones and Bombs that are in your way. Once you reached the 2nd
T-Junction, head south till you find a Precarious Cart on the left
area. Examine it and it will open a secret path. Defeat the Dead
Bones there and head south.
West Annex
---------------------------------------------------------------------
Enemies: Specter, Dead Bones
---------------------------------------------------------------------
Endless Specter and Dead Bones will regenerate in this area. Make use
of Disable on Specter and silence the Dead Bones. You can defeat a
Specter instantly by using a Phoenix Down on it like other ghost type
creatures. Move along the southern path and battle the Specter and
Dead Bones (hopefully, you still got a lot of MP left) as eventually,
the Mark - Bloodwing will appear.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.24 - Bloodwing
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Bloodwing LV ?? HP: ???? (~30000)
________________________________________________________________
Attacks: Leech, Gnaw, Eerie Soundwave
Notes: -
The Bloodwing is a flying monster and you can't hurt with non-
range weapons but it can be quite weak considering. Eerie
Soundwave does around 120~200 HP to all allies, while Gnaw does
around 200~400 HP damage with the probability of inflicting
Poison. The main attack is Leech which drains around 700 HP but
you can still live with it. Thundaga seems quite effective on
it. Thus keep on unleash it and shock with electricity!
Steal: Bat Fang
LP: 22 LP
________________________________________________________________
Upon defeating it, your Clan Rank should be upgraded to the Paragon
of Justice if you have been following this walkhrough. Keep on head
westwards. You will battle more Spectars and Dead Bones along the
way. But with Disable and Phoenix Down on Spectars should allow
you to move onward without much difficulty.
Terminus No. 7 Adjunct
-----------------------
There is a Save Crystal. Use it and save your game. If you do not
have even number level characters, go back to the previous area and
train till they got level up a even number level.
Now bring out a party whose level is even numbered. Equip Black Belts
on 2 characters and 1 character with the Nijishin Belt. Set up the
following Gambits:
o Ally: any -> Phoenix Down
o Self: status = HP Critical -> X-Potion
o Ally: HP <30% -> Curaja
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sleep/Disable -> Alarm Clock/Remedy*
o Ally: status = Slow -> Haste
o Self: status = Sap -> Regen
o Foe: status = Reflect -> Dispelga
* Depends on the accessory equipped.
Switch the character's weapon to Greatswords (the Defender that you
have gotten earlier comes handy) and Hammer and Axe as their weapons.
Now cast Protect, Shell, Bravery, Faith, Bubble, Regen and Haste
on all your characters.
Terminus No. 7
---------------
Make your way to Mist filled area and you will fight Zalera.
________________________________________________________________
Zalera LV ?? HP: ???? (~40000)
Dead Bones A LV 38 HP: 3394
Dead Bones B LV 38 HP: 3394
Dead Bones C LV 38 HP: 3394
Dead Bones D LV 38 HP: 3394
________________________________________________________________
Attacks: Kill, Prime Lv. Death, Death, Sleepga, LV4 Break,
LV3 Disable, LV2 Sleep
Notes: Protect, Shell, Reflect, Haste
A timer of 5:00 minutes will appear & it means you will need
defeat the Esper within 5 minutes.
You will see a message that "Zalera braces against all attacks".
Your attacks will do 0 damage this point of time. Therefore
focus your attacks on Dead Bones. Dispel off the positive status
Zalera has. Now keep on attacking the Dead Bones. Around 1+
minute passed, Zalera will start to use Kill and its cloth
attacks, which has the probability of causing Confuse. Once the
character is killed, all your positive status will be gone. Cast
Bubble followed by Curaja using that character. This is followed
by some of the status spells:
o LV4 Break
- Casts Break on all characters - any character's level which is
multiple of 4 will be infected with Petrify status. (LV 4, 8,
12, 16, 24, 28...)
o LV3 Disable
- Cast Disable on all characters - any character's level which
is multiple of 3 will be infected with Disable status. (LV 3,
6, 9, 12, 15, 18, 21, 24...)
o LV2 Sleep
- Cast Sleep on all characters - any character's level which is
multiple of 2 will be infected with Sleep status (LV 2, 4, 6,
8, 10, 12, 14, 16, 18...)
Once your character get hit by the petrify status, cast Stona/
Esuna or use a Gold Needle to remove it. Keep on attacking
normally and cast Haste on the characters. Heal the status as it
comes. Once Zalera's HP is critical, its defense will raise.
It will use Prime Lv. Death on only 2 occassion, the first time
when its HP is below 50% and the 2nd time when it is about to be
killed. BTW, I managed to defeat without use a Quickening...
Steal: Pebble
LP: 80
________________________________________________________________
Upon defeating the Esper, Zalera the Death Seraph, will join your party
and will appear on the License Board. You will be able to learn it and
summon it. Now head westwards and exit this area and you will end up at
the Garamsythe Waterway.
----------------------------------------------------------------------
[W-057]
Exploring Garamsythe Waterway
----------------------------------------------------------------------
ffxii_0257
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 48
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: Cúchulainn
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in these area
````````````````````````````````````````````````````````````````
Dire Rat
LV 02 HP: 77 LP: 1 Weak vs Water
LV 03 HP: 97 LP: 1
Drop/Steal: Rat Pelt, Fire Stone, Leather Shield
````````````````````````````````````````````````````````````````
Steeling
LV 02 HP: 97 LP: 1 Weak vs Earth
LV 03 HP: 110 LP: 1
LV 04 HP: 218 LP: 1
LV 05 HP: 234 LP: 1
Drop/Steal: Wind Stone, Bat Fang, Antidote, Phoenix Down,
Armguard
```````````````````````````````````````````````````````````````
Ichthon (friendly)
LV 03 HP: 130 LP: 1 Weak vs Lightning
LV 04 HP: 141 LP: 1
Drop/Steal: Fish Scale, Water Stone, Eye Drops, Phoenix Down
````````````````````````````````````````````````````````````````
Lizard
LV 39 HP: 7069 LP: 1 Weak vs. Water
LV 40 HP: 7179 LP: 1
Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
Horn, Taurus Gem
```````````````````````````````````````````````````````````````
Malboro Overking
LV 38 HP: 6503 LP: 1 Weak vs. Holy
LV 39 HP: 6743 LP: 1
Drop/Steal: Dark Crystal, Malboro Fruit, Malboro Flower, Virgo
Gem, Vanishga Mote, Putrid Liquid
```````````````````````````````````````````````````````````````
Gespenst
LV 41 HP: 7917 LP: 1 Weak vs. Holy
LV 42 HP: 8097 LP: 1
Drop/Steal: Book of Orgain, Capricorn Gem, Dark Crystal,
Teleport Stone, Reflectga Mote, Demon Shield
```````````````````````````````````````````````````````````````
Ghost
LV 38 HP: 6786 LP: 1 Weak vs. Holy
LV 39 HP: 6792 LP: 1
LV 40 HP: 6798 LP: 1
Drop/Steal: Dark Magicite, Dark Stone, Echo Herbs, Glass Jewel,
Sky Jewel
```````````````````````````````````````````````````````````````
Garchimacera
LV 37 HP: 5938 LP: 1 Weak vs. Water
LV 38 HP: 5953 LP: 1
LV 40 HP: 5983 LP: 1
Drop/Steal: Fire Crystal, Fire Magicite, Demon Eyeball, Demon
Feather
```````````````````````````````````````````````````````````````
Water Elemental
LV 25 HP: 14830 LP: 1 Weak vs. Fire
Drop/Steal: Water Crystal, Feystone
```````````````````````````````````````````````````````````````
Bartitine Croc
LV 40 HP: 10745 LP: 1 Weak vs. Earth
Drop/Steal: Wind Crystal, Blood Wool, Wind Magicite, X-Potion,
Broken Sword, Remedy
```````````````````````````````````````````````````````````````
Foobar
LV 43 HP: 6315 LP: 1 Weak vs. Holy
LV 44 HP: 6545 LP: 1
Drop/Steal: Echo Herbs, Sagittarius Gem, Silver Liquid, Minerva
Bustier, Dark Crystal
```````````````````````````````````````````````````````````````
East Sluice Gate Control
---------------------------
Well, you will end up at the area where you find the Save Crystal.
There is an urn there where you can pick up the Garamsythe Candle if
you have pick it. Now you need to make your way back to Cental
Waterway.
[2]
| [S] East Spur Stairs
North Spur Sluiceway (A) |
| East Waterway
North Sluiceway (B) Control (G)
| |
Central Spur Stairs (C) Overflow |
[L] | [S] [L] Cloca [S] No. 11 Channel
| | _ _ _ _/ | (F)
No 10 Channel - - - Central Waterway |
(D) | Control |
| / | \ |
| No. 3 No.1 No. 4 |
| Clocaca Clocaca Cloaca |
| Spur (H) (I) Spur (J) |
| |
West Sluice - - - - - - Southern - - - - - East Sluice
Control (E) Sluiceway Control [S]
|
[3]
[L] Lowtown
[S] Save Crystal
[1] Barheim Passage
[2] Royal Palace of Rabanastre
o--------------------------------------------------------------------o
|Enemies |(A) |(B) |(C) |(D) |(E) |(F) |(G) |(H) |(I) |(J) |
|------------------|----|----|----|----|----|----|----|----|----|----|
|Dire Rat | o | o | x | x | x | x | o | x | x | x |
|Steeling | o | o | x | x | x | x | o | x | x | x |
|Ichthon | o | x | x | x | x | x | x | x | x | x |
|Malboro Overking | x | x | x | o | o | o | x | x | o | x |
|Lizard | x | x | x | o | x | o | x | o | x | x |
|Water Elemental | x | x | x | o | o | x | x | x | x | x |
|Gespenst | x | x | x | o | x | x | x | o | o | o |
|Ghost | x | x | x | o | x | x | x | x | x | x |
|Garchimacera | x | x | x | o | x | x | x | x | x | x |
|Bartitine Croc | x | x | x | x | x | o | x | x | x | x |
|Foobar | x | x | x | x | x | x | x | x | o | x |
o--------------------------------------------------------------------o
Make your way to the Central Sluiceway via No.10 Channel.
As we are going to face a tough boss, make sure you have the following
equipment:
o Black Belt x3, Jackboots x3
o All Level 3 Mist Quickenings for all 3 characters
o A character who has acquired the license for the Nihopalaoa accessory
o All characters with at least 3000 HP.
o Remedy x20, X-Potions x30, Phoenix Down x25
o All spells acquired in the Zalera Esper fight
o Technick - Expose and Shear
Central Waterway Control
--------------------------
You will see the Save Crystals along with the 4 Sluice Gate Controls.
Facing south the Sluice Gate Controls will be like this.
No. 11 No.4 No. 3 No. 10
Waterway Waterway Waterway Waterway
Control Control Control Control
You can only switch on 2 panels at a time.
Once a sluice gate is being closed, the orb of the control will light
up. By default the No.10 Waterway Control gate is closed off. Now close
off the No.3 Sluice Gate. If done, correctly the orb of No. 3 Waterway
control will light up. Make your way to No.3 Clocaca Spur area.
No.3 Clocaca Spur
-----------------------------------------------------------------------
Enemies: Lizard, Gespenst
-----------------------------------------------------------------------
The water will drain up. You will fight a spirit-type enemy called
Gespenst and it has a lot of nasty spells such as Silence and Death.
Defeat it first. Head to southwest end of area and you will find a No.1
South Waterway Control. Examine it and choose to close the Sluice
Gates. One of the stairs will lead to the lower area where you can
find chests there. If you head southwest area of the No.1 Clocaca,
you will fight Malboro Overking and another Gespenst there. Silence
the Gespenst first before he starts to use its deadly dark magicks.
Central Waterway Control
-------------------------
Switch off the No. 3 and No. 10 Waterway Controls (i.e. open the sluice
gates). Now switch on the No. 4 and No. 11 Waterway Controls (i.e.
close the sluice gates). Head to the No.4 Clococa Spur via one of the
southeast exits.
No.4 Clocaca Spur
-----------------------------------------------------------------------
Enemies: Gespenst
-----------------------------------------------------------------------
More annoying Gespenst here, just cast Oil on it. Equip Rose Corsage to
protect your magick caster against Silence. Use Firaga once it is oiled.
There is another control orb similiar to the one that you see in No.3
Clocaca Spur. Examine it (No.1 North Waterway Control) to switch it on
and close the sluice gates.
Now make your way back to Central Waterway Control.
Central Waterway Control
-------------------------
Open the No. 11 Sluice Gate (i.e. turn off the No 11 Waterway Control).
Turn on No.3 Sluice Gate Control. This means about No.3 and No.4
Controls are on. Now use the Save Crystal and save your game.
Equip 2 characters with the Black Belts and give the leader the
Nihopaloa accessory.
Set up the following Gambits:
o Ally: any -> Phoenix Down
o Self: status = HP Critical -> X-Potion
o Ally: HP <30% -> Curaja
o Self -> Bubble
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Disable -> Remedy/Esuna
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Immobilize -> Esuna/Remedy
o Ally: status = Slow -> Haste
o Ally: status = Sap -> Regen
o Foe: targeting self -> Attack
Now cast Protect, Shell, Bravery, Faith, Bubble, Regen and Haste
on all your characters. Make your way to the No.1 Clocaca.
Switch off attacking gambits like Foe: party leader's target and
left Foe: targeting self ON.
No.1 Clocaca
---------------
Make your way down to the central area. The gate is located at the
southwest area.
________________________________________________________________
Cúchulainn LV ?? HP: ???? (~70000)
Foobar A LV 43 HP: 6315
Foobar B LV 44 HP: 6545*
________________________________________________________________
Attacks: Bio, Toxify, Slowga, Immobilizga, Malaise, Mana Spring,
Invert, Disablega
Notes: Protect, Shell, Haste, Regen
First, the battlefield has a Sap status and there is nothing you
do about it. Thus, making the battle extremely difficult. Start
off by having the leader use Dispel, the 2nd character uses
Expose and 3rd character Shear on Cúchulainn.
Once the Foobar appears, have the leader use the Remedy. With
Nihopaloa equipped, Remedy will eventually become status
ailments give the enemy a whole set of status ailments. Once you
got 2 Foobars on the battle, do not attack them. Instead focus
on Cúchulainn. Because on the battlefield, you will fight 2
Foobars at most. The recent for ignoring the Foobars is because
of its ability to cast Sleep and other nasty statuses on your
allies. With Nihopaloa + Remedy combo, the Foobar will be under
Doom status which means they will die anyway...
Keep on attacking it as the Gambits will help you in your curing.
When the Cúchulainn is about to use the Disablega, switch the
leader's accessory to a Black Belt. When Cúchulainn is about to
use Immbolizega, switch to Jackboots for all characters. Below is
the summary of Cúchulainn's attacks:
o Bio - HP damage to all allies + Sap
o Toxify - Poison damage to all allies
o Disablega - Cast Disable status on all allies
o Immobilizega - Cast Immobilizega status on all allies
o Slowga - Cast Slow on all allies
o Mana Spring - Drains MP from one ally
o Malaise - Drains HP from one ally
o Invert - Switches between HP and MP for one character
Invert is a very dangerous attack and sometimes may cause
instant death for your characters. But your character's HP will
transfer to HP and it will make your MP back to full. Once
revived, your character will come back with full MP!
Just keep on attacking on Cúchulainn until its HP is below 30%.
Unleash your Mist Quickening when it is using a Disablega -
make sure all characters are equipped with Black Belt during
that time.
Unleash your most powerful combo and victory will be yours in
no time. The reason for unleashing Mist Quickening when
Cúchulainn is using Disablega is because any character who are
under the Disable or Immobilize status, will be unable to
participate to chain the Quickenings...
Steal: Scorpio Gem
LP: 50
________________________________________________________________
Once the battle is over, Cúchulainn, the Impure will be available on
the License Board. For those who are interested in completing the
monsters for this area, please read the following:
Ghost and Garchimacera
------------------------
At the Central Waterway Control, switch on the following 2 panels -
No. 4 and No. 11 Waterway Controls. Make your way to No. 11 Channel.
Move a big roundabout along till your reach No. 10 Channel (i.e.
you need to make a detour and go through the Southern Sluiceway).
At the D-shaped Walkway, you will encounter Ghosts and Garchimacera
instead of the Malboro Overkings and Lizards and this is partly
to the increased water levels. However, to exit, you need to make
another big detour to get out of the area.
Bartitine Crocs
-----------------
You can only battle them at Channel No. 11 if you go down to the lower
end of the areas with the sluice gate for No.4 and No. 11 are closed.
i.e. The water levels are fully drained.
Foobars
--------
You can fight them at the Nabreus Deadlands. However, you can also
battle them at the area where you previously fought the Cúchulainn.
They are vulnerable to sleep and offer some good drops.
That's all for the Garamsythe Waterways!
Now exit the Waterways via the exit from the Overflow Clocaca. Make
your way to Rabanastre.
----------------------------------------------------------------------
[W-058]
The Journey to The Feywood
----------------------------------------------------------------------
ffxii_0258
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 49
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Stun Bombs x1
Loot: High Arcana x2, Teleport Stone x5, Vampyr Fang x1
Deimos Clay
Gil: 2,400 gil, 4,800 gil
Equipment: Genji Shield, Genji Gloves
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rabanastre
--------------
Make your way to the North End and visit the Clan Hall. Talk to
Montblanc:
o You will get 1x High Arcana and 3x Teleport Stone for achieving the
rank for Paragaon of Justice
o You will get another High Arcana and 2x Teleport Stones for
commanding 4 Espers.
Do sell the High Arcanas. They are *very* precious loot. If you check
Clan Provisioner, you will be able to buy Warp Motes for 100 gil. Buy
some of them. Below is the shopping list:
Clan Provisioner
-----------------------------
Nihopalaoa 30000 gil
Warp Mote 100 gil
Bravery 5800 gil
Faith 5800 gil
Bubble 3300 gil
Reverse 7600 gil
Teleport Stone 200 gil
Gysahl Green 108 gil
Make your way to the Southgate and teleport to the Lhusu Mines.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Optional Boss - Gilgamesh
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
NOTE: You must clear the Antlion Mark Hunt (Rank V) before you can do
this.
Lhusu Mines - Transitway 2
---------------------------
Save your game first. Teleport your way back to Lhusu Mines. Make sure
you have at least 2 Thief's Cuffs. Give your 2 characters.
Cast Protect, Shell, Bravery, Faith, Bubble, Regen and Haste on all
3 participating characters. Make your way west and you reach the
Tasche Span area.
________________________________________________________________
Gilgamesh LV ?? HP: ???? (~150,000)
Enkidou LV ?? HP: ???? (~10,000)
________________________________________________________________
Attacks: Slice Thrice, Kick, Perfect Defence, Ultimate Illusion
Notes: None
First of all, dispose of Enkidou and cast Dispel to remove its
Protect/Shell/Haste status. It has around 10,000 HP. Beware of
its Sonics Fangs as it deals 400 HP + Slow.
1st Form
----------
Once Gilgamesh's pet is down, focus on Gilgamesh. He will initiate
Slice Thrice, a combo techniques that deals 400 HP to all allies.
Deplete his HP till 75%. You can steal a Potion from him.
2nd Form
----------
There will be some speeches and he will draws out a new sword
(which his new form). He comes with a couple new attacks. You
can also steal another Potion from him. Keep on attacking him till
his HP fall to 60%
3rd Form
----------
He will draws a gray cleaver. He will also come with Protect
status. Dispel it first before you attack on attacking him. Keep
note of your party's HP, cast Curaja if necessary. Keep on
attacking him till his HP fall to 45%
4th Form
----------
He will draws another weapon. Remember to steal the Genji Shield
from him when he is in this form. It may take more 1 attempt to
steal it. He can cause Silence with his normal attacks. Use an
Echo Herbs if that happens.
This is your ONLY chance in the game to get the shield. Gilgamesh
will also has Protect, Shell and Haste. Dispel those spells first.
Continue to attack him till he reveals his final form when his HP
is at 25%
5th Form
----------
He will draws out his final weapon. He will comes with Protect,
Shell, Haste, Regen and Reflect in this form. Dispel all those
statuses. Remember to steal the Genji Gloves from him before you
defeat him. Once his HP is critical, he will unleash Perfect
Defence where he will be immune to any forms of attack. Re-cast
Bubble, Regen and Bravery every character. Once his HP gets
critical, like most bosses, his defense will raise. He will
also use a Technick - Utlimate Illusion, which does 800-1000 HP
damage to all allies. Wait for a while, at the defense of magick
shield will disappear and you attack Gilgamesh once again.
Unleash your Quickening to finish off the battle in style...
Steal: 1st to 3rd Form - Potion x3
4th Form - Genji Shield
5th Form - Genji Gloves
LP: 27 LP (Enkidou), 70 (Gilgamesh)
________________________________________________________________
Now Gilgamesh has run away and there is nothing that you can do about
it. Return back to the Gate Crystal and save your game if you have
stolen the Genji Gloves and Genji Shield. If not, reset and try again.
(The battle is really easy compared to your other fights).
Before getting out of the mines, make your way to the spot where you
fought the Antlion previously (Site 9) There is 50% chance of you
getting the Fomalhaut - the game's best gun if you examine that chest.
Make your way back to the Gate Crystal and teleport your way back to
Dalmasca Estersand.
Dalmasca Eastersand
---------------------
Talk to No. 381 and collect your bounty for defeating the Bloodwing
at the Barheim Passage - 2,400 gil, 1x Stun Bombs and 1x Vampyr Fang.
Now use the Teleport Crystal and teleport your way to Mt. Bur-Omisace.
Mt. Bur-Omisace
------------------
Talk to Gurdy and accept the Hunt for the Trickster (Rank V) Hunt. Now
make some preprations and make your way to the Frozen Brook area.
Frozen Brook
----------------------------------------------------------------------
Enemies: White Wolf, Skull Warrior, Lizard, Ice Elemental
----------------------------------------------------------------------
You will meet Monid the Bangaa from the Clan Hall there. If you don't
meet him, that means the Trickster won't appear as well. Thus keep
exiting and re-entering until you meet Monid. Like Bansat in the
previous fight, Monid will join you in the battle.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.25 - Trickster
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Trickster LV ?? HP: ???? (~60000)
________________________________________________________________
Attacks: Wild Charge, Lunge, Peck, Choco-Comet
Notes: Haste
During the battle against the Trickster, you still face the
enemies like Ice Elemental, Skull Warriors, White Wolves and
the Lizard. So destroy them first. Equip Rose Corsage so that
you will be guard against Silence, which is often use by the Ice
Elemental. Monid helps to battle but he isn't that strong so
don't rely on him too much though...
The Trickster is vulnerable to Sleep and Blind. Make sure you
inflict Blind early in the battle. Sleep is useful but
considering you don't have any non-elemental spells currently,
blind will still be your best bet. Elemental spells such as
Blizzaga, Firaga and Thundaga will be absorbed by Trickster.
Hence don't bother to use spells.
Its Wild Charge deals around 600 HP damage to a single ally, thus
making low HP character to instant death easily. Once its HP is
down 50%, White Wind condition will appear thus making it immune
to status ailments for at least 2 to 3 minutes. Once its HP
critical, the battle status Paling will initiate and Trickster
will be immune to physical attacks for around 3 minutes or so.
During that period, cast Bubble and Protect on your character
and keep enduring till the Paling effect is over. Trickster
tends to use Choco-Comet which does non-elemental damage to all
allies for around 800 per character. However, you can block it
with shield (all 3 shield licenses acquired) and reduce its hit
rate with Blind. Once Paling effect is over, attack it and
victory will be yours sooner or later... Likewise for those who
want to go for quick kill, unleash your Mist Quickenings once
the Trickster's HP is below 20%.
Steal: Chocobo Feather
LP: 25
________________________________________________________________
Once the Trickster is defeated, return back to Mt. Bur-Omisace.
Talk to Gurdy and you will get 4800 gil along with Deimos Clay loot
item for your efforts.
The remaining hunts are recommended that you handle them when you got
hands on some better magicks and technicks later in the game. Make the
following preparations:
o Get 3x Nishijin Belts, 3x Black Belts, 3x Rose Corsage (bought from
Dalmasca Westersand)
o Purchase all abilities that are for sale
o All available monographs
o Get the best available armor for 3 characters
o Stock up at least 45 X-Potions
o At least 20 Vaccines if you do not have Remedy Lore 3 license.
o Acquire all abilities in the License Board (excluding Armor and
Weapon licenses)
Once you are done with your preparations, make your way to Jahara.
Jahara - Bank of Sogoht
-------------------------
Hitch a Chocobo from Gurdy for 30 gil. Ride your way across the
Ozmone Plains and make your way to the Sunlit Path area. Dismount
there.
Ozmone Plain - Sunlit Path
----------------------------
Directly apposite off the Save Crystal, you will find a blinking item
called "Scrap of Paper". Examine it and you will get 2 Alarm Clocks.
It is from the wounded Imperial Soldier that you have helped earlier.
Make your way inside the Golmore Jungle
Golmore Jungle
----------------
Below is the enemy listing
Enemies in this area
```````````````````````````````````````````````````````````````
Gargoyle
LV 23 HP: 1436 LP: 1 Weak vs. Ice
LV 24 HP: 1494 LP: 1
Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
Mote
```````````````````````````````````````````````````````````````
Malboro
LV 22 HP: 1573 LP: 1 Weak vs. Wind
LV 23 HP: 1693 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine
```````````````````````````````````````````````````````````````
Panther
LV 21 HP: 1299 LP: 1 Weak vs. Ice
LV 22 HP: 1409 LP: 1
LV 23 HP: 1519 LP: 1
Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
Mote
``````````````````````````````````````````````````````````````
Hellhound
LV 38 HP: 3680 LP: 1 Weak vs. Water
LV 39 HP: 3790 LP: 1
Drop/Steal: Tanned Hide, Fire Magicite, Red Cap, Dark Mote,
Alarm Clock
``````````````````````````````````````````````````````````````
Treant (friendly)
LV 23 HP: 4274 LP: 1 Weak vs. Wind
LV 24 HP: 4384 LP: 1
Drop/Steal: Earth Magicite, Lumber, Balance Mote, Phoenix Down
``````````````````````````````````````````````````````````````
Great Malboro
LV 22 HP: 1630 LP: 1 Weak vs. Wind
LV 23 HP: 1750 LP: 1
Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
Malboro Vine, Virgo Gem, Foul Liquid, Musk Stick
``````````````````````````````````````````````````````````````
Diresaur
LV 28 HP: 5621 LP: 2 Weak vs. Wind
Drop/Steal: Tanned Hide, Earth Magicite, Tryant Hide
`````````````````````````````````````````````````````````````
Below is the recap of the map for Golmore Jungle.
Dell of The _ The
Dreamer Branchway
[1] | \
\ The The Greenswathe
Paths of Chained _ Whisperleaf _ Parting |
Light [2] | Way Glade |
\ | | [3]
The Needlebrake _|
|
The Rustling Chapel
|
[4]
[1] Ozmone Plains - Sunlit Path
[2] Eruyt Village
[3] Paramina Rift - Fading Vine
[4] Feywood
Paths of Chained Light
----------------------------------------------------------------------
Enemies: Panther, Malboro, Hellhound
----------------------------------------------------------------------
Well, the Hellhounds should not be posing you as much problems when
your party is at a lower level. Just slaughther them and make your to
the Needlebrake area.
The Needlebrake
----------------------------------------------------------------------
Enemies: Malboro, Great Malboro, Treant, Hellhounds
----------------------------------------------------------------------
Make your way towards south and you will reach the Rustling Chapel
The Rustling Chapel
----------------------------------------------------------------------
Enemies: Diresaur, Hellhounds, Coeurl
----------------------------------------------------------------------
You will find more Couerl and Hellhounds in this area. At the entrance
leading to the Feywood, you will encounter a Diresaur. Slain it for
a Tryant Hide...
----------------------------------------------------------------------
[W-059]
The Journey to The Feywood
----------------------------------------------------------------------
ffxii_0259
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 49
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (The Feywood, Feywood Candle)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Basilisk
LV 42 HP: 5429 LP: 1 Weak vs. Lightning
LV 43 HP: 5749 LP: 1
Drop/Steal: Antidote, Chronos Tear, Ice Crystal, Primed Tanned
Hide, Serpent Eye
```````````````````````````````````````````````````````````````
Behemoth
LV 42 HP: 10026 LP: 2 Weak vs. Ice
LV 43 HP: 10446 LP: 2
LV 44 HP: 10866 LP: 2
LV 45 HP: 11286 LP: 2
Drop/Steal: Behemoth Steak, Gemini Gem, Primed Tanned Hide,
Red Fang, Storm Crystal
```````````````````````````````````````````````````````````````
Cerberus
LV 38 HP: 4419 LP: 1 Weak vs. Water
LV 39 HP: 4730 LP: 1
LV 40 HP: 5059 LP: 1
Drop/Steal: Fire Crystal, Francisca, Hell-Gate's Flame, Libra
Gem, Prime Pelt
```````````````````````````````````````````````````````````````
Deadly Nightshade
LV 39 HP: 3167 LP: 1 Weak vs. Water
LV 40 HP: 3407 LP: 1
LV 41 HP: 3647 LP: 1
Drop/Steal: Chrono Tears, Fire Crystal, Succulent Fruit, Virgo
Gem, Screamroot
``````````````````````````````````````````````````````````````
Giruveganus
LV 46 HP: 13006 LP: 2 Weak vs. Holy
LV 47 HP: 13686 LP: 2
Drop/Steal: Broken Greataxe, Dark Crystal, Leo Gem, Prime
Tanned Hide, X-Potion
``````````````````````````````````````````````````````````````
Golem
LV 42 HP: 11280 LP: 2 Weak vs. Wind
LV 43 HP: 11550 LP: 2
Drop/Steal: Aquarius Gem, Earth Crystal, Mystletainn, Remedy,
Quality Lumber, Judicer's Staff
``````````````````````````````````````````````````````````````
Holy Elemental
LV 25 HP: 14830 LP: 1 Weak vs. Dark
Drop/Steal: Feystone, Holy Crystal, Holy Magicite, Holy Stone
``````````````````````````````````````````````````````````````
Mirror Knight
LV 40 HP: 5202 LP: 1 Weak vs. Earth
LV 41 HP: 5522 LP: 1
LV 42 HP: 5842 LP: 1
Drop/Steal: Aries Gem, Mirror Mail, Mirror Scale, Wind
Crystal, Windslicer Pinion, X-Potion
`````````````````````````````````````````````````````````````
Mu
LV 40 HP: 3167 LP: 1 Weak vs. Water
LV 41 HP: 3487 LP: 1
Drop/Steal: Fire Crystal, Aries Gem, Eye Drops, Blood Wool,
Moondust
````````````````````````````````````````````````````````````
Preying Manis
LV 43 HP: 7465 LP: 1 Weak vs. Holy
LV 44 HP: 7705 LP: 1
Drop/Steal: Cancer Gem, Dark Crystal, Insect Husk, Reflectga
Mote, Sickle-Blade, Bowline Sash
````````````````````````````````````````````````````````````
Tartarus
LV 38 HP: 3619 LP: 1 Weak vs. Holy
LV 39 HP: 3939 LP: 1
LV 40 HP: 4259 LP: 1
Drop/Steal: Dark Crystal, Libra Gem, Prime Pelt, X-Potion,
Power Vest
````````````````````````````````````````````````````````````
-------------------
The Feywood
-------------------
[1] [2] [1] Golmore Jungle
| / [2] Paramina Rift
Walk of Flitting [3] Lenne Mines
Rifts \ [4] Giruvegan
[3] / \ [SC] Save Crystal
\ Walk of Dancing --- Walk of
Shadows Stolen Truths
\ /
Antiquity's
End . [SC]
.
Redolent Glade
|
White Magick's Embrace
|
Ice Field of Clearsight
/
Edge of Reason
/
[4]
Walk of Flitting Rifts
----------------------------------------------------------------------
Enemies: Deadly Nightshade, Golem, Mu, Tartarus
----------------------------------------------------------------------
Don't move forward. Cast Libra and there is a trap just in front of
you! Make sure Libra is cast on at all times as some of the traps can
be very extremely dangerous.
In the area near the Golmore Jungle, you will fight Deadly Nightshade.
Put them into deep sleep with Sleepga and cast Blizzaga for a freezing
effect. They can use Pollens - which causes Sleep, Silence and Poison.
So put them into sleep is your priority.
Near the entrance leading to the Paramina Rift, you will find a Golem
there. Make use of Aeroga for easier damage and they are vulnerable to
Sleep as well. So cast Sleep and Oil + Firaga for more damage!
Mu, a stronger versions of the rabbits, are very dangerous as they can
cast Confuse. Hence cast Silence and Sleep on them to prevent them
from acting any mischief.
At the south end of the area, you will find a Tartarus, a stronger
version of Hellhounds. Put them into sleep as well and you might want
to soak them with Oil + Firaga. They drop X-Potions so don't miss the
chance!
There are two pathways. First of all, take the southeast route. There
is a trap there. Equip Steel Poleyns if you have it or switch out all
members except the one with Libra so you can cross it safely...
Walk of Stolen Truths
-----------------------------------------------------------------------
Enemies: Cerberus, Tartarus, Golem
-----------------------------------------------------------------------
Your radar will be jammed and you won't be able to use it. You will
encounter more dangerous enemies. Cerberus looks like Tartarus except
they have a fire-light on its horn. The Oil-Firaga combo does not work
against it as it absorbs Fire. Thus make use of Sleep-Blizzaga combo.
Since your radar isn't work, you have rely on the actual map (press
SELECT) and use the cursor's arrow to determine your bearings.
The Urn is located at the northeast end of the area. Grab that first.
Surprised that that area is quite small right? Make your way to
Antiquity's End.
Antiquity's End
------------------
There is a Save Crystal here. Head south southwards and there will be
a message saying "dense mist prevent you from advancing" and it will
trigger a cutscene. Now return back to the Save Crystal and do the
following preparations:
o Equip Bowline Sash on all 3 characters.
Set up the following Gambits:
o Ally: any -> Phoenix Down
o Self: status = HP Critical -> X-Potion
o Ally: HP <30% -> X-Potion
o Ally: status = Confuse -> Smelling Salts
o Ally: status = Sap -> Remedy
o Ally: status = Disease -> Vaccine/Remedy
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Slow -> Haste
o Foe: targeting self -> Attack
Now cast Protect, Shell, Bravery, Faith, Bubble, Regen and Haste on
all 3 participating members. Head southwards
Redolent Glade
----------------
There will be some scenes and you will have to fight a large flower..
Your characters' MP will be draining for this battle!
________________________________________________________________
Rafflesia LV ?? HP: ???? (~38000)
________________________________________________________________
Attacks: Curse, Pollen Dance, Syphon, Nectar Volley
Notes: Shell
First of all, have the leader cast Dispel, the 2nd character
use Expose while the 3rd character use Shear. Have the leader
cast Silence while other 2 characters attacks.
Its Nectar Volley will causes Sap and deals around 400 damage to
one ally. Syphon drains MP from your characters. Curse causes
a variety of status ailments - Sap, Disease, Poison & Confuse
but you can prevent it with Silence. Pollen Dance is very deadly
as it could inflict Confuse on all characters but with the
Bowline Sash it should not pose you any problem.
If you do cast all the status upgrades I have listed earlier,
the battle is a walk in a park. Your characters can easily deal
2000+ HP damage on Rafflesia attack with Expose + Bravery on
your characters.
Steal: Screamroot
LP: 31
________________________________________________________________
Once the flower is out of your way, return back to Antiquity's End. Use
the Save Crystal there to restore back your HP/MP & save your game. If
you are interesting in more exploring, you can head back northwest
(Walk of Dancing Shadows)
Walk of Dancing Shadows
----------------------------------------------------------------------
Enemies: Mirrorknight, Tartarus, Mu
----------------------------------------------------------------------
Mirrorknights are upgraded versions of Bagoly type monsters. They
likes to use Reflect. Hence it is no point using spells unlike you got
the Opal Ring equipped on the caster. But they are pretty weak and you
should be able to take them out rather easily. They drop Mirror Mail,
a body armor that has auto-Reflect. Other than the Mirrorknights, you
will also encounter Tartarus and Mu in that area.
The northwest exit leads to the Hennes. You will be visiting there
later. Return back to Antiquity's End and head south to Redolent Glade.
Head further south to the next area.
White Magick's Embrace
-----------------------------------------------------------------------
Enemies: Preying Mantis, Mirrorknight, Basilisk
-----------------------------------------------------------------------
You will find some Preying Mantis here. Use Blindga and Oil, followed
by Firaga to kill them off. Mirrorknights can be encountered here too.
Just keep on attacking them and do not use magicks. If you get close
to the boulders, serpents called "Basilisk" will appear. Strike them
with Thundaga. There is another Urn located at the southeast end of
the area and it contains the Feywood Candle which reveals the
additional hidden areas.
Ice Field of Clearsight
-----------------------------------------------------------------------
Enemies: Basilisk, Preying Mantis, Behemoth
-----------------------------------------------------------------------
You will encounter most Basilisk and Preying Mantis here. A Behemoth is
approaching where you will hear roars. Just cast 2 Blizzaga and they
will be dead Behemoth meat in no time.
To proceed to the next area, you need to activate the Feywood Gylphs. A
Feywood Gylph is like a chamber with a star-shaped symbol in the middle.
There are 4 such structures on the map.
White Magick's Embrace
/
FG1
FG FG2
FG3
/
The Edge of Reason
The area will look something like this. Go to FG1. Go to the middle of
the chamber. Once you stand in the middle of it, you will see "Feywood
Gylph" marker appearing. Check it with X button and pick the top
option. Now rotate the camera until you saw an illusion of a green
forest walkway, not the normal reflection images of your party moving.
Once you saw that, move your party across it.
Now make your FG2, do the same that you do it for FG1. Once you done
for FG2, make your way to FG3. Do the same for FG3 and you will see the
pathway appearing at the southern region of the area will be available
for you to cross.
The Edge of Reason
-----------------------------------------------------------------------
Enemies: Basilisk, Preying Mantis, Behemoth, Giruveganus
-----------------------------------------------------------------------
Ice Field of Clearsight
/
FG FG2
FG1
* FG3
FG4
/
Gate Gigas
The enemies here are pretty easy to handle as you can defeat most of
the enemies rather easily with Bravey + Haste status. Watch for
Behemoths when use the Bacchus's Wine and they can deal 1000+ damage
with their attacks. So target Blizzaga on them as soon as you sees
them. In the area southwest off FG1, you will find Giruveganus -
inflict Blind/Sleep on it and freeze it with Blizzaga. At the area
where you find Giruveganus, you will find a trap. Inside that trap, if
there is a chest, mostly likely is Deathbringer sword or the
Ensanguined Shield (!). But the appearance of the chest is random and
it depends a lot on luck...
You will find Feywood Gylphs here. Now make your way FG1. Examine it
and find the forest illusion. Make your way FG2, you will find Preying
Mantis. Defeat them and examine the Gylph and locate the correct
illusion. Now make your way to FG3. You will find Behemoths here.
Freeze them with Blizzaga and examine the Gylph. Do the same thing that
you done for the previous two Gylphs. Go to FG4 and you will find 2
more Behemoths there. Defeat them and examine the Feywood Glyph. Do
the same thing that you have doing all along and you will find a huge
gate - labelled "Gate Gigas".
Bring in the summoner and have the summoner summons Belias. Examine
the gate and pick the 2nd option to touch it. Belias will open the
path for you...
----------------------------------------------------------------------
[W-060]
The Ancient City of Giruvegan
----------------------------------------------------------------------
ffxii_0260
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 50
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: Deathbringer, Ensanguined Shield
Key Items: Map (Giruvegan)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Behemoth
LV 44 HP: 12199 LP: 2 Weak vs. Ice
LV 45 HP: 12619 LP: 2
Drop/Steal: Gemini Gem, Prime Tanned Hide, Storm Crystal, Red
Fang, Behemoth Steak, Giant's Helmet
```````````````````````````````````````````````````````````````
Gargoyle Baron
LV 42 HP: 6071 LP: 1 Weak vs. Holy
LV 43 HP: 6231 LP: 1
Drop/Steal: Dark Crystal, Demon Tail, Scorpio Gem, X-Potion,
Doom Mace
```````````````````````````````````````````````````````````````
Mythril Golem
LV 43 HP: 17733 LP: 2 Weak vs. Water
LV 44 HP: 17973 LP: 2
Drop/Steal: Aquarius Gem, Fire Crystal, Gaia Gear, Iron Ore,
Mythril
```````````````````````````````````````````````````````````````
Vivian
LV 42 HP: 6526 LP: 1 Weak vs. Holy
LV 43 HP: 6766 LP: 1
LV 44 HP: 7006 LP: 1
Drop/Steal: Malboro Flower, Dark Crystal, Virgo Gem, Red Fang
```````````````````````````````````````````````````````````````
Diakon Entite
LV 45 HP: 48042 LP: 7 Weak vs. Dark
Drop/Steal: Diakon Halcyon, Electrum, Feystone, Holy Crystal
```````````````````````````````````````````````````````````````
-------------------------------
The Ancient City of Giruvegan
-------------------------------
The ___ Gate of __ Gate of ___ [1]
Trimahla Water Earth
Water-
Steps
/
The Aadha
Water-Steps
/
The Haalmikah
[2] Water Steps [SC]
| |
Gate ____|
of Fire
[1] The Feywood [SC] Save Crystal
[2] The Great Crystal
Gate of Earth
----------------
There will be some scenes and you have finally reached the Ancient
City of Giruvegan. Now follow Ashe and make your way down the pathway.
You will find a Gate Crystal. Use it and save your game.
o---------------------------------------------------------o
| Deathbringer & Ensanguined Shield |
| I have tested this out myself. The chest is completely |
| random and it regenerates upon reset and even if you |
| have gotten the previous chests. It is a good way to |
| revisit the previous area as you can fight Behemoths |
| and the Giruveganus. Below are the statuses of these |
| 2 decent equipment, which you can get without the |
| Diamond Armlet: |
| o Deathbringer: |
| Attack +90 + KO (Note: killing enemies this way does |
| not give you any EXP, LP or even loot!) I will still |
| prefer the Defender Sword |
| o Ensanguined Shield |
| Evasion +90 - Poison, Sap and Slow status |
| Once you got one, go back to this Gate Crystal, save |
| your game, reload & go back to grab the other treasure. |
o---------------------------------------------------------o
Check your inventory and make sure you have the following stuff:
o 3 Ice Shields, 3 Flame Shields, 3 Rose Corsage
o Sleepga, Disable, Blizzaga, Curaja
Make some preparations:
o Equip Ice Shields for 3 characters
o Equip the best armor for your characters - preferably the Carabineer
Mail
Cast the following on your characters and you should know the drill.
Protect, Shell, Bravery, Faith, Float, Bubble, Regen & Haste.
Now go further westwards until you saw a Way Stone. Touch it and you
will be warped to the Gate of Water.
Gate of Water
---------------
Before you can fight the enemies here, you will have fight a guardian
and it is a tough nut to crack...
________________________________________________________________
Daedalus LV ?? HP: ???? (~66000)
________________________________________________________________
Attacks: Tri-Attack, Tremor, Ice Break, Smite of Rage, Rage,
Darkra
Notes: -
Daedalus will start off by casting Haste on itself...
Have the leader dispel off its positive status ailments, the 2nd
character use Expose and the 3rd character uses Shear.
Daedalus is a Headless-class monster and it has a couple of
strong attacks like:
o Tri-Atttack - +1000 HP damage to a single character + Slow
o Tremor - 700+ HP damage to all characters (earth elemental)
- Dragon Shield will nullify them (which you can buy at Phon
Coast or you are already guarded with Float cast on your
party)
o Ice Break - 500+ HP damage to all characters (ice elemental)
o Smite of Rage - 700+ HP damage to one target
o Rage - 1000+ HP damage to all targets
On top of those attacks, Daedalus chain combo attacks and they
are deadly if your party's HP is low. Thus try to keep Bubble,
Protect and Haste statuses on at all times. Fight the bosses
normally as you do. Conserve your MP throughout the battle.
Once the boss' HP gets critical, it's attack will increase
considerablely and at point of time, you can't do anything about
it. Once the boss' HP is left with only 1/6, unleash your Mist
Quickening to finish the job off.
PS: If you cast the spells I mentioned earlier, you might even
defeat Daedalus before it uses Smite of Rage....
Steal: Dark Crystal, Forbidden Flesh
LP: 33
________________________________________________________________
Go back to the previous area, your party is really battered. I
suggest you to do that as the battles upcoming are not that easy...
Save your game.
Once you are done, return back here and the Way Stone on the west.
The Trimahla Water-Steps
----------------------------------------------------------------------
Enemies: Behemoth, Gargoyle Baron, Mythril Golem, Vivian
----------------------------------------------------------------------
Set the following attacking Gambits:
o Foe: status = Sleep -> Blizzaga
o Foe: status = Disable -> Blizzaga
More Behemoths will be encounter here. Use Immobilize and Sleepga on
them followed by casting Blizzaga. Next to the area, where you fight
the Behemoths, you will see an Aviro Gate Stone. Examine. Go down the
ramp and you will fight a new enemy - Gargoyle Baron. Cast Disable on
it before fight it. Use Sleepga on Behemoths and Disable on Gargoyle
Barons and this area should be quite easy to handle.
The map of the area is located at the southeast corner of this area.
Make sure you grab it from the urn. It might not appear during this
period but make sure you check it when you revisit this place
again...
Move down the ramp till you reach east-end of the area. You will find
2 Mythril Golem. Cast Sleepga on them and toss Blizzaga as your
primarily attacking magick.
You will find Chthes Gate Stone. Examine it and magick forcefield will
be turn off and you will be allow to pass.
At northwest end of the area, you will encounter Vivian, a stronger
version of Malboros, toss Sleepga and Oil for easier finishing.
BTW, the chests in this area are in shapes of a crystal instead of a
normal chests you find the previous areas. The exit is at the
midwest area (just move along the winding path) and you will find
another 2 Mythril Golems there. Upon defeating one, a green magick
path will appear. Just follow the pathway to the next area
The Aadha Water-Steps
----------------------------------------------------------------------
Enemies: Vivian, Behemoth, Gargolye Baron, Mythril Golem,
Diakon Entite*
----------------------------------------------------------------------
Once you go down the walkway, you will see more Behemoths. Charm them
to sleep using Sleepga and put them into the freezer with Blizzaga.
Defeat the Gargoyle along the walkway (prevent them from attack with
Disable) and make your way to another platform where you find 2 more
Mythril Golems. Cast Sleepga and the Gambits will do the rest. However,
the Thundaga seems to more efficient on the Golems as metal conduct
electricity...
Examine the Paron Gate Stone is in the middle of the golem to turn
off magick forcefields. It will not open the forcefield closest to it
but another one. Make a U-Turn and move down the walkway, dispatch
any Behemoths or Gargoyle Barons that come in your way. At the north
west end of the area, you will find 2 more Mythril Golem. Put them
into sleep by casting Sleepga on them followed by Thundaga. You will
find the Parelthon Gate Stone. Examine it and turn off the previous
magick forcefield where you find the Paron Gate Stone.
Move all the way south and fight the Vivians and Gargoyle Barons that
are in your way till you reached the southeast end of the area. You
will find 2 Mythril Golems at the end of your party. You will find
Tychi Gate Stone. Examine it. Move your way back up the ramp that
at southeast end of the area. You will fight more Vivians. Put them
into sleep before your characters got infected by its Putrid Breath.
Once you have activated the 3 stones, make your way to west-end most
of the area, you will find Gargoyle Barons and Vivians in a group.
Toss Sleepga and Disable. You will find another Mythril Golem at the
southwest end of the area. Defeat it and the 2nd magick path will
appear. Cross it.
The Haalmikah Water-Steps
---------------------------
There will be a cutscene while you are walking on the pathway. Move
forward and you will end up in front of a large gate called "Bulwark
Chronos". Examine it and you will be able to access the Save Crystal
behind it.
Do the following:
o Equip Flame Shields on your character if they are using single-handed
weapons
Set up the following Gambits:
o Ally: any -> Phoenix Down
o Self: status = HP Critical -> X-Potion
o Ally: HP <30% -> Curaja
o Ally: status = Sap -> Regen
o Ally: status = Poison -> Antidote
o Ally: status = Slow -> Haste
o Foe: targeting self -> Attack
Cast Protect, Shell, Faith, Bravery, Bubble, Regen and Haste on all the
3 participating characters for the upcoming boss fight.
Read the paragraph on "Gate of Fire"
Now examine the "Bulwark Hemera" door and you will be able to move
onto the next area.
Gate of Fire
-----------------------------------------------------------------------
Enemies: Gargoyle Baron, Vivian
-----------------------------------------------------------------------
NOTE: Enemies will appear here ONLY after you have defeat the boss in
this area
Before continuing to move forward, here is a map of an empty area.
_ _ ___ The "---" represents the stairs,
____ | |---| | | _| S represents the starting point
| __ |_| |---| |---| | and X is the spot where you see
|| |__ | |_|---|_| the hidden path.
_||_____| |
|_ []_[] |X _ _ Once you reach the spot marked "X"
|| __| | | | | | Move your party against the empty
||__| _ |---| |---| |_ space and a hidden magick path
|____| |_|---|_|---|___| will appear.
S
I supposed of the purpose of having a complex area to remove the
positive status effects that you have cast area. Once the magick path
is uncovered, you can go back to Save Crystal and cast positive effects
again. Or
From the starting point, head west and up the small steps. Move all the
way north until you saw a box form on the right of radar. Move against
the open space and it eventually, it will unveil a hidden path. Cross
the hidden magick and there will be some scenes...
A large dragon comes and you will have to battle it!
________________________________________________________________
Tyrant LV ?? HP: ???? (~181,000)
________________________________________________________________
Attacks: Bile, Lunge, Thundaga, Sonic Fangs, Piercing Graviga
Fireball, Firaga
Notes: Haste, Protect, Shell
Technicks will be locked for this battle and it means you can't
use Expose, Shear, Charge or even Steal!
This boss is by far most the most HP that you have ever
encountered in the game yet.
Start off by dispeling its positive statuses.
o Bile - Multiple hit attack (600+) against 1 ally +
Poison/Sap
o Thundaga - heavy lightning damage against all allies.
o Sonic Fangs - heavy non-elemental atatck against 1 ally +
Slow
o Piercing - Halves all allies' HP (Can MISS!)
Graviga
o Fireball - Fire-elemental damage against one ally
Well, the boss absorbs Lightning elemental attacks, hence avoid
equipping your characters with lightning elemental weapons such
as the Storm Spear. Faith + Blizzaga is extremely efficient as
you can hit 9999 HP damage with it. Watch for the boss' Piercing
Graviga as it could halves your character's HP and fortunately it
can miss (*phew*). Cast Curaja if that happens.
The boss' normal attack does around 400 HP even if with Protect
on and has a probability of causing Poison. Use an Antidote/cast
Poisona if that happens.
Steal: N/A
LP: 33
________________________________________________________________
Upon defeating the boss, a Way Stone will appears on that area. Go
back to Save Crystal, your HP is severely depleted. I suggest you to
do so...
Upon you are done with your healing, examine that Way Stone and you
will be teleported to...
----------------------------------------------------------------------
[W-061]
The Great Crystal
----------------------------------------------------------------------
ffxii_0261
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 51
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: Black Mask, White Robes, Holy Lance
Key Items: The Treaty-Blade
Esper: Shemhazai
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Ose
LV 44 HP: 6739 LP: 1 Weak vs. Holy
LV 45 HP: 7059 LP: 1
Drop/Steal: Coeurl Whisker, Dark Crystal, Libra, Morning Star,
Prime Pelt
```````````````````````````````````````````````````````````````
Reaper
LV 45 HP: 9931 LP: 1 Weak vs. Holy
LV 46 HP: 10111 LP: 1
Drop/Steal: Book of Orgain-Cent, Capricorn Gem, Dark Crystal,
Vaccine
```````````````````````````````````````````````````````````````
Mythril Golem
LV 45 HP: 17733 LP: 2 Weak vs. Water
LV 46 HP: 17973 LP: 2
LV 47 HP: 18213 LP: 2
LV 48 HP: 18453 LP: 2
Drop/Steal: Aquarius Gem, Fire Crystal, Gaia Gear, Iron Ore,
Mythril
```````````````````````````````````````````````````````````````
Mom Bomb
LV 45 HP: 6384 LP: 1 Weak vs. Water
LV 46 HP: 6544 LP: 1
Drop/Steal: Bomb Shell, Diamond Armlet, Fire Crystal, Scorpio
Gem
```````````````````````````````````````````````````````````````
Necrophobe
LV 46 HP: 8511 LP: 1 Weak vs. Holy
LV 47 HP: 8691 LP: 1
Drop/Steal: Bacchus's Wine, Dark Crystal, Ambrosia, Sky Jewel
```````````````````````````````````````````````````````````````
Well, we have reach the game's most famous dungeon and we will soon
find out how tough it is... Pressing SELECT is pretty useless and the
names of the area are also VERY WEIRD...
Legend
-- Downward sloping xx Upward sloping
----------------------------------------------------------------------
1st Area
----------------------------------------------------------------------
G 1 A Prama Vikaari (VIII)
[2]----[1]xxx[3] 2 Kabonii Jilaam Pratii'vaa
| VIII 3 Sthaana Scorpio (Gate Stone)
| 4 Kabonii Jilaam Avaa
[5]-----[4] 5 Dha Vikaari Bhrum (VII)
VII G Scorpio Gate
A Prama Vikaari
-----------------
The way stone that bring you inside the Great Crystal is called Way
Stone VIII. Unlike other dungeons, Way Stones are being labelled. The
northeast exit is blocked off by "Gate Scoprio" magick barrier. You
are left with 2 paths. One of them is upward slopping and the other
one is downward slopping.
Take the upward slopping path.
Sthaana Scorpio
-----------------
You will find 2 Mom Bombs. Beware of their Self-Destruct skill. Put
them into sleep before they pose you any serious problem. You will find
the Scorpio Gate Stone. Examine it. You won't be able to open the gate.
Now make your way back the previous area. Take the downward slopping
path.
Kabonii Jilaam Pratii'vaa
--------------------------
You will encounter 2 Oses here. Put the Oses into sleep once you
encounter one as they can unleash a Hell Blaster which is a very
deadly status bomb that result you need to use a Remedy to cure.
Underneath the trap, it is a treasure chest. You will get either a
Black Mask or an Elixir. It is completely random. If you got the Black
Mask, return back to Save Crystal and save your game. If not reset, it
is 50-50 chance and the chest do not respawn. Take the downward
slopping path and you will reach...
Kabonii Jilaam Avaa
---------------------
More Oses will be encountered. Cast Sleepga immediately you sees one. It
doesn't matter if you "over-cast" as they can provide you a lot of nasty
statuses with Hell Blaster.
Dha Vikaari Bhrum
--------------------
You will find another Way Stone (VII) here use it to teleport and you
will reach...
----------------------------------------------------------------------
2nd Area
----------------------------------------------------------------------
1 A Vikaari Kabonii
[3]--[2] 2 Bhrum Pis Avaa
| x 3 Sthaana Cancer
\ x 4 Bhrum Pis Pratii
--[1]--[4]--[5] 5 Dha Vikaari Trahk
VI V
A Vikaari Kabonii
-------------------
There is a Way Stone and labelled as VI. There are 3 paths. Take the
upward slopping path.
Bhrum Pis Avaa
----------------
There you will find more Oses there. Cast Sleep whenever you see one.
There is a treasure chests here. You will get a White Robes or Knot
of Rust. If you got a Knot of Rust, I suggest you reset. As the chest
has also a 50-50 chance. If you get it, go back to the Save Crystal
and save your game and return back here to resume.
Take the other downward slopping path and you should reach...
Sthaana Cancer
----------------
You will find 2 Mythril Golems along with the Cancer Way Stone. Defeat
the Mythril Golems here and activate the Cancer Way Stone. Now make your
way back to Area [1].
Take the east path.
Bhrum Pis Pratii
------------------
Defeat the Oses here. Take the other path, which should be a downward
slopping pathway.
Dha Vikaari Trahk
------------------
You will find another Way Stone V here. If you visiting the second time,
you may encounter Reapers. Silence them first before engage a fight.
Watch for Annul. Board the Way Stone V.
----------------------------------------------------------------------
3rd Area
----------------------------------------------------------------------
1 A Vikaari Bhrum
[2]----[3] 2 Trahk Pis Praa
| G2 3 Sthaana Pisces
| | 4 Trahk Jilaam Praa'dii
| | 5 Sthaana Aries
[5]xxx[4]xx[1]G1--[6] 6 Dha Vikaari Jula
IV III
o G1 Gate Pisces o G2 Gate Aries
A Vikaari Bhrum
-----------------
You will find Way Stone IV here. There are 2 paths and the Gate Pisces
blocking you at one end. Take upward slopping path.
Trahk Jilaam Praa'dii
-----------------------
You will find 3 Mom Bombs. Cast Sleep on them and finish them off with
Blizzaga. Beware the Bomb's Self-Destruct skill. Ignore this chest for
the time being. It will be either a Knot of Rust or a Holy Lance.
Sthaana Aries
---------------
You will encounter a new enemy - Necroprobes. Silence them and kill them
with a Phoenix Down for a fast kill. Examine the Aries Gate Stone to
deactivate the Gate Aries at Sthaana Pisces (marked [3] on the map).
Now backtrack till you reached the place you find Way Stone IV. From
there, take the downward slopping path.
Trahk Pis Praa
---------------
Slain off those annoying Oses. Put them in slumber sleep before they
unleash their deadly Hell Blasters. Take the other downward slopping
path.
Sthaana Pisces
---------------
You will find 2 Mythril Golems here. Put them into sleep with Sleepga
and cast Thundaga while they are sleep. If you find it taking a bit too
long, cast Faith on your magick caster. Head south from there and you
will reach...
Dha Vikaari Jula
------------------
You will find Waystone III there. Examine it. There will be some
scenes and you will end up in the...
Crystal Core
-------------
There is a Save Crystal here. Backtrack and make your way to the area
where you find the chest containing the Holy Lance. If you do not get,
reset the game. It will give you a strong elemental advantage.
From Way Stone III, make your way towards the direction where you find
another Way Stone. That's Way Stone I. Before examining it:
o Equip Rose Corsage as accessories for 2 characters. Equip Thief's
Cuffs for your leader
Set up the following Gambits:
o Ally: any -> Phoenix Down
o Self: status = HP Critical -> X-Potion
o Ally: HP <30% -> X-Potion
o Ally: status = Silence -> Echo Herbs
o Ally: status = Slow -> Haste
o Foe: targeting self -> Attack
Cast Protect, Shell, Faith, Bravery, Bubble, Regen, Haste. Touch Way
Stone I and you will be teleported to...
Gate of Wind
--------------
Examine the gate - Bulwark Minas and it is an Esper fight
________________________________________________________________
Shemhazai LV ?? HP: ???? (~92,000)
________________________________________________________________
Attacks: Syphon, Silencega, Flare, Shock, Mana Spring, Enrage,
Chain Magick
Notes: Haste
Have the leader cast Dispel, the 2nd character use Shear and the
3rd character use Expose.
Shemhazai can absorb any magick and it will take ages to figure
which is the main magick weakness and it has the ability to
change that. Hence go physical...
Once that statuses are down, have the leader to attempt to steal
from Shemhazai and you will get a rare zodiac gem - Sagittarius.
Make sure you steal from it. Switch the leader's accessory to
Rose Corsage once you are done. If you don't equip Rose Corsage,
you will find Shemhazai casting Silencega.
Shemhazai loves to use Syphon to drain your MP or uses Mana
Spring if its MP is fully depleted. It has a tendency to use
Shock (a lightning-elemental spell that deals 1600+ to one
character) and Flare (a fire-elemental spell that deals 2500+
to one ally). Hence keep your Shell is on is a priority because
Shemhazai is a magick attacker. It will be great if you equip
the Shell Shield.
Once the boss' HP is low, it will start to use Enrage and Chain
Magick. Make sure you kill the Esper before it unleashs any of
it spells as the damage will be 1.5x times stronger. Unleash
your Quickenings if that happens and you will finish the battle
in no time...
Steal: Sagittarius Gem
LP: 47
________________________________________________________________
After the battle is over, Shemhazai, the Whisperer will be available
on the license board! Now make your way northwards. Examine the gate,
Bulwark Aeon. Make your way to Empyrean Way Stone that is the middle
of the area. Pick the top option first to read the inscription.
Pick the middle option for the 2nd time and there will be some FMV
cutscenes... You will get the Treaty-Blade once the events are over.
Examine the Tellurian Way Stone. Examine it and pick the first option.
Examine the 2nd option to teleport out and you will end up the area
where you find Giruvegan Gate Crystal. Teleport to Balfonheim...
----------------------------------------------------------------------
[W-062]
Balfonheim Port - Preparations
----------------------------------------------------------------------
ffxii_0262
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 52
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Murmuta
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Now make your way back to town and check out the shops. They are
selling new items.
Shopping List
Beruny's Armaments - Weapons Beruny's Armaments - Armor
(Quayside Court) (Quayside Court)
-------------------------------- ----------------------------------
Diamond Sword 12500 gil Chakra Band 8100 gil
Yoichi Bow 12500 gil Power Vest 8100 gil
Trident 12500 gil Hypnocrown 8100 gil
Yakei 12500 gil Jade Gown 8100 gil
Zephyr Pole 11200 gil Platinum Helm 9300 gil
Hunting Crossbow 12500 gil Platinum Armor 9300 gil
Empyrean Rod 6200 gil Crystal Shield 7200 gil
Defender 13000 gil Thief's Cap 9300 gil
Souca 13000 gil Ninja Gear 9300 gil
Morning Star 13500 gil Gold Hairpin 9300 gil
Doom Mace 11800 gil Gaia Gear 9300 gil
Runeblade 14500 gil Giant's Helmet 11000 gil
Perseus Bow 14500 gil Carabineer Mail 11000 gil
Holy Lance 14500 gil Gigas Hat 10700 gil
Caliper 14000 gil Gigas Chestplate 10700 gil
Celebrant's Miter 10700 gil
Cleric's Robes 10700 gil
Dragon Helm 12500 gil
Dragon Mail 12500 gil
Kaiser Shield 8300 gil
Odo's Technicks Quayside Magickery
(Quayside Court) (Gallerina Marketplace)
-------------------------------- ----------------------------------
Expose 3800 gil Curaja 11700 gil
Revive 10000 gil Dispelga 8200 gil
Wither 3500 gil Arise 9700 gil
Esunaga 14900 gil
Firaga 8200 gil
Thundaga 8200 gil
Blizzaga 8200 gil
Sleepga 7900 gil
Shellga 9900 gil
Protectga 9400 gil
Darkga 9400 gil
The Leapin' Bangaa - Accessories The Leapin' Bangaa - Items
(Gallerina Marketplace) (Gallerina Marketplace)
-------------------------------- ----------------------------------
Cameo Belt 9000 gil Potion 70 gil
Power Armlet 5200 gil Antidote 50 gil
Opal Ring 16000 gil Eye Drops 50 gil
Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil
X-Potion 630 gil
Vaccine 200 gil
Waterfront Gambits
(Gallerina Marketplace)
----------------------------------
Ally: any 50 gil Ally: status = Stop 50 gil
Ally: party leader 50 gil Ally: status = Sleep 50 gil
Ally: lowest HP 50 gil Ally: status = Confuse 50 gil
Ally: strongest weapon 50 gil Ally: status = Reverse 50 gil
Ally: lowest defense 50 gil Ally: status = Slow 50 gil
Ally: lowest magick resist 50 gil Ally: status = Lure 50 gil
Ally: HP <100% 50 gil Ally: status = Reflect 50 gil
Ally: HP <90% 50 gil Ally: status = Berserk 50 gil
Ally: HP <80% 50 gil Ally: status = HP Critical 50 gil
Ally: HP <70% 50 gil Ally: item AMT >= 10 100 gil
Ally: HP <60% 50 gil Ally: status = KO 50 gil
Ally: HP <50% 50 gil Ally: status = Stone 50 gil
Ally: HP <40% 50 gil Ally: status = Petrify 50 gil
Ally: HP <30% 50 gil Ally: status = Doom 50 gil
Ally: HP <20% 50 gil Ally: status = Blind 50 gil
Ally: HP <10% 50 gil Ally: status = Poison 50 gil
Ally: MP <100% 50 gil Ally: status = Silence 50 gil
Ally: MP <90% 50 gil Ally: status = Sap 50 gil
Ally: MP <80% 50 gil Ally: status = Oil 50 gil
Ally: MP <70% 50 gil Ally: status = Disable 50 gil
Ally: MP <60% 50 gil Ally: status = Immobilize 50 gil
Ally: MP <50% 50 gil Ally: status = Disease 50 gil
Ally: MP <40% 50 gil Ally: status = Protect 50 gil
Ally: MP <30% 50 gil Ally: status = Shell 50 gil
Ally: MP <20% 50 gil Ally: status = Haste 50 gil
Ally: MP <10% 50 gil Ally: status = Bravery 50 gil
Ally: status = Regen 50 gil Ally: status = Faith 50 gil
Ally: status = Float 50 gil Ally: status = Invisible 50 gil
Ally: status = Bubble 50 gil
Foe: any 50 gil Foe: status = Petrify 50 gil
Foe: targeting leader 100 gil Foe: status = Stop 50 gil
Foe: targeting self 100 gil Foe: status = Sleep 50 gil
Foe: targeting ally 100 gil Foe: status = Confuse 50 gil
Foe: undead 100 gil Foe: status = Doom 50 gil
Foe: furthest 50 gil Foe: status = Blind 50 gil
Foe: nearest 50 gil Foe: status = Poison 50 gil
Foe: highest HP 50 gil Foe: status = Silence 50 gil
Foe: lowest HP 50 gil Foe: status = Sap 50 gil
Foe: highest max HP 50 gil Foe: status = Oil 50 gil
Foe: lowest max HP 50 gil Foe: status = Reverse 50 gil
Foe: highest max MP 50 gil Foe: status = Disable 50 gil
Foe: lowest max MP 50 gil Foe: status = Immobilize 50 gil
Foe: highest level 50 gil Foe: status = Slow 50 gil
Foe: lowest level 50 gil Foe: status = Disease 50 gil
Foe: highest strength 50 gil Foe: status = Protect 50 gil
Foe: lowest strength 50 gil Foe: status = Shell 50 gil
Foe: highest magick pwr 50 gil Foe: status = Haste 50 gil
Foe: lowest magick power 50 gil Foe: status = Bravery 50 gil
Foe: highest speed 50 gil Foe: status = Faith 50 gil
Foe: lowest speed 50 gil Foe: status = Reflect 50 gil
Foe: highest defense 50 gil Foe: status = Regen 50 gil
Foe: highest magick resist 50 gil Foe: status = Berserk 50 gil
Foe: HP >= 100,000 50 gil Foe: status = HP Critical 50 gil
Foe: HP >= 50,000 50 gil Foe: fire-weak 500 gil
Foe: HP >= 10,000 50 gil Foe: lightning-weak 500 gil
Foe: HP >= 5,000 50 gil Foe: ice-weak 500 gil
Foe: HP >= 3,000 50 gil Foe: earth-weak 500 gil
Foe: HP >= 2,000 50 gil Foe: water-weak 500 gil
Foe: HP >= 1,000 50 gil Foe: wind-weak 500 gil
Foe: HP >= 500 50 gil Foe: holy-weak 500 gil
Foe: HP < 100,000 50 gil Foe: dark-weak 500 gil
Foe: HP < 50,000 50 gil Foe: fire-vulnerable 250 gil
Foe: HP < 10,000 50 gil Foe: lightning-vulnerable 250 gil
Foe: HP < 5,000 50 gil Foe: ice-vulnerable 250 gil
Foe: HP < 3,000 50 gil Foe: earth-vulnerable 250 gil
Foe: HP < 2,000 50 gil Foe: water-vulnerable 250 gil
Foe: HP < 1,000 50 gil Foe: wind-vulnerable 250 gil
Foe: HP < 500 50 gil Foe: holy-vulnerable 250 gil
Foe: HP = 100% 50 gil Foe: dark-vulnerable 250 gil
Foe: HP => 70% 50 gil
Foe: HP => 50% 50 gil
Foe: HP => 30% 50 gil
Foe: undead 100 gil
Foe: flying 100 gil
Foe: item AMT >= 10 100 gil
Foe: character HP=100% 100 gil
Foe: ch. status = Blind 100 gil Foe: character HP >= 90% 100 gil
Foe: ch. status = Silence 100 gil Foe: character HP >= 70% 100 gil
Foe: ch. status = Bravery 100 gil Foe: character HP >= 50% 100 gil
Foe: ch. status = Faith 100 gil Foe: character HP >= 30% 100 gil
Foe: ch. status = HP Crit. 100 gil Foe: character HP >= 10% 100 gil
Foe: character MP >= 90% 100 gil Foe: character HP < 90% 100 gil
Foe: character MP >= 70% 100 gil Foe: character HP < 70% 100 gil
Foe: character MP >= 50% 100 gil Foe: character HP < 50% 100 gil
Foe: character MP >= 30% 100 gil Foe: character HP < 30% 100 gil
Foe: character MP >= 10% 100 gil Foe: character HP < 10% 100 gil
Foe: character MP < 90% 100 gil
Foe: character MP < 70% 100 gil
Foe: character MP < 50% 100 gil
Foe: character MP < 30% 100 gil
Foe: character MP < 10% 100 gil
Self 50 gil Self: status = Petrify 50 gil
Self: HP <100% 50 gil Self: status = Doom 50 gil
Self: HP < 90% 50 gil Self: status = Blind 50 gil
Self: HP < 80% 50 gil Self: status = Poison 50 gil
Self: HP < 70% 50 gil Self: status = Silence 50 gil
Self: HP < 60% 50 gil Self: status = Sap 50 gil
Self: HP < 50% 50 gil Self: status = Oil 50 gil
Self: HP < 40% 50 gil Self: status = Reverse 50 gil
Self: HP < 30% 50 gil Self: status = Immobilize 50 gil
Self: HP < 20% 50 gil Self: status = Slow 50 gil
Self: HP < 10% 50 gil Self: status = Disease 50 gil
Self: MP <100% 50 gil Self: status = Lure 50 gil
Self: MP < 90% 50 gil Self: status = Protect 50 gil
Self: MP < 80% 50 gil Self: status = Shell 50 gil
Self: MP < 70% 50 gil Self: status = Haste 50 gil
Self: MP < 60% 50 gil Self: status = Bravery 50 gil
Self: MP < 50% 50 gil Self: status = Faith 50 gil
Self: MP < 40% 50 gil Self: status = Reflect 50 gil
Self: MP < 30% 50 gil Self: status = Invisible 50 gil
Self: MP < 20% 50 gil Self: status = Regen 50 gil
Self: MP < 10% 50 gil Self: status = Float 50 gil
Self: status = HP Critical 50 gil Self: status = Bubble 50 gil
Dyce Cartographer's Guild
(Sea Breeze Lane) (Sea Breeze Lane)
-------------------------------- ----------------------------------
Teleport Stone 200 gil Cerobi Steppe 4100 gil
Gysahl Greens 108 gil Balfonheim Port 80 gil
Well, there is a lot of thing to buy but you have you only limited gil:
o Try to get all the magicks and especially the technick - Wither.
o Try to get all Gambit Targets
o Save at least 20,000 gil
You can carry on with the story now by talking to manse guard at the
Saccio Lane. Before heading there, make some preparations and teleport
to Dalmasca Eastersand.
Dalmasca Estersand
---------------------
Talk to Ruksel if you have talked to him earlier about a rod. Now talk
to Unlucky Merchant:
Unlucky Merchant
(Dalmasca Estersand - South Bank Village)
Accessories Weapons
-------------------------------- ----------------------------------
Bangle 500 gil Golden Axe 18000 gil
Steel Gorget 1500 gil
Armguard 800 gil
Tourmaline Ring 300 gil
Gauntlets 1200 gil
Battle Harness 1000 gil
Diamond Armlet 20000 gil
Remember I have asked to save at least 20,000 gil right? Now buy that
Diamond Armlet. You will need that for upcoming treasure hunting quest.
Now teleport your way back to Balfonheim Port.
Balfonheim Port
------------------
Go to the Chivany Breakwater. You will find the Aerodome there. Look
for a Fishing Enthuisast. Talk to him twice. On the 2nd speech, you
will be given 2 options. Pick the top option. Do not exit this area.
(This also includes entering the Aerodome).
Move away from the fishing man. Go and talk to the people around
here. Return back to the spot where you find the Fishing Ethusiast.
You will find a "Fishing Rod" marker. Examine it. You will get the
Murmuta key item. Make sure you drop by The Whitecap and accept the
hunt from the viera wayfarer.
Now make your way back to the area where you find the Gate Crystal.
It is time to make a hike into the Cerobi Steppe
----------------------------------------------------------------------
[W-063]
Cerobi Steppe & Tchita Uplands
----------------------------------------------------------------------
ffxii_0263
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 55
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Hi-Ether x2
Loot: -
Gil: 3,500 gil, 4,200 gil
Equipment: Halberd, Crystal Shield, Barrel Coat
Key Items: Viera Rucksack, Rusted Scrap of Armor, Dragon
Scale
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Adamantitan
LV 40 HP: 33188 LP: 2 Weak vs. Wind
LV 41 HP: 34801 LP: 2
LV 42 HP: 35121 LP: 2
Drop/Steal: Gil, Aged Turtle Shell, Ancient Turtle Shell, Earth
Crystal, Hi-Potion
```````````````````````````````````````````````````````````````
Bandercouerl
LV 39 HP: 5300 LP: 1 Weak vs. Ice
LV 40 HP: 5620 LP: 1
Drop/Steal: Libra Gem, Quality Pelt, Storm Crystal, Teleport
Stone
````````````````````````````````````````````````````````````````
Bellwyvern
LV 39 HP: 9484 LP: 2 Weak vs. Water
LV 40 HP: 10164 LP: 2
LV 41 HP: 10844 LP: 2
LV 42 HP: 11524 LP: 2
Drop/Steal: Crooking Fang, Fire Sone, Hi-Potion, Linen Cuirass
````````````````````````````````````````````````````````````````
Charybterix
LV 38 HP: 21219 LP: 2 Weak vs. Earth
LV 39 HP: 21339 LP: 2
LV 40 HP: 21459 LP: 2
Drop/Steal: Antidote, Splited Armor, Taurus Gem, Wind Crystal,
Windslicer Pinion, Chaos Mace
````````````````````````````````````````````````````````````````
Silver Lobo
LV 38 HP: 4464 LP: 2 Weak vs. Earth
LV 39 HP: 4574 LP: 2
Drop/Steal: Eye Drops, Libra Gem, Quality Pelt, Sorcerer's Habit,
Wind Magicite
````````````````````````````````````````````````````````````````
Shield Wyrm
LV 42 HP: 59679 LP: 4
LV 43 HP: 60359 LP: 4
LV 44 HP: 61039 LP: 4
Drop/Steal: Chronos Tear, Earth Crystal, Leo Gem, Ring Wyrm
Liver, Ring Wyrm Scale, Winged Boots, Hi-Potion
`````````````````````````````````````````````````````````````````
Undin Entite (friendly)
LV 45 HP: 48042 LP: 7 Weak vs. Fire
Drop/Steal: Undin Halcyon, Feystone, Ether, Water Crystal,
Electrum
`````````````````````````````````````````````````````````````````
Bangaa Thief
LV 40 HP: 6137 LP: 1 Weak vs. Water
LV 42 HP: 6617 LP: 1
Drop/Steal: Gil, Antidote, Hi-Potion
`````````````````````````````````````````````````````````````````
~-~-~-~-~-~-~-~-~
Cerobi Steppe
~-~-~-~-~-~-~-~-~
[1]
\
Old Elanise Road ______The
\ ______/ Northsward
Crossfield _____ /
| \ /
Journey's Rest \ /
\ \__ Feddik
The Terraced River
Bank /
\______ North Liavell Hills
\ \
South Liavell Hills
\
[2]
[1] Tchita Uplands
[2] Balfonheim Port
Before carrying on, I got something to said about the Diamond Armlet.
o-----------------------------------------------------------------o
| Diamond Armlet and Treasure Hunting |
o-----------------------------------------------------------------o
| You will need just only *one* Diamond Armlet to do the treasure |
| hunting. It is not necessary to equip the Diamond Armlet on the |
| leader to open chests. Diamond Armlet allows you to get rare |
| treasure from common chests and some of non-regenerating chests |
| |
| There is a very low chance you get a rare treasure and thus it |
| will definitely a *long* time to get the treasure. Do not equip |
| it even on your other active members of the current party as |
| the effect will still be considered as equipped! Thus it is not |
| necessary to be equip on the leader. The chances of getting |
| rare treasure is higher if you did not equip on the leader |
| |
| Please note equipping a Diamond Armlet does not necessary mean |
| you will get the treasure. It will take countless times to get |
| a rare treasure. Normally, you will get either gil or a Knot of |
| Rust. Do not worry about getting the wrong item or fear that the|
| item will be lost as these chests will *respawn*. |
| |
o-----------------------------------------------------------------o
South Liavell Hills
----------------------------------------------------------------------
Enemies: Bandercouerl, Bellwyvern
----------------------------------------------------------------------
You will fight mainly Bandercouerls in this area. Freeze them with
Blizzaga. On a safe side, you might want to cast Sleep/Silence before
fighting them. Bellwyvern are a lot more tougher than the ones you
encounter in Tchita Uplands. But they are vulnerable to Oil. Oil-
Firaga combo works well. Keep Libra, Shellga and Protectga on all
times. Most of chests here contain mainly gil.
North Liavell Hills
----------------------------------------------------------------------
Enemies: Silver Lobo, Shield Wyrm, Charybterix, Bandercouerl
----------------------------------------------------------------------
You will fight some Silver Lobos (the wolves that you encounter at the
Phon Coast). There are 2 new enemies - Charybterix and the Shield Wyrm.
Charybterix are flying birds and they absorbs Wind-elemental damage.
Cast Sleep followed by Oil, then unleash Firaga. They have around
20,000+ HP each. The Shield Wyrm is one of strongest non-boss enemy,
it has a whooping 60,000+ HP. Fortunately, you can use Sleep, Silence
and Oil on it. Firaga will do 9999 HP instantaneously!
If it is raining, you will encounter the Undin Entite, which can be
handled by now. Please refer to Side Quests section for more details.
There is a chest containing the Dragon Whisker (one of the game's best
spear). It is located near the exit leading to The Terraced Bank. It
is on a brown-coloured path and near a couple of Silver Lobos along
with Shield Wyrm. There is around 2% chance of getting it though.
In the middle of the area, you will find 3 Windmills. (No. 1 to No. 3)
Examine all of them. The path will split into 2. Take the northwest
route.
The Terraced Bank
----------------------------------------------------------------------
Enemies: Charybterix, Bandercouerl, Shield Wyrm
----------------------------------------------------------------------
Proceed to the next area. You will find the same set of enemies that
you have encounter earlier. In the area, you find another 2 windmills
(No. 4 and No. 5). Proceed northwards...
Journey's Rest
----------------
There is a Save Crystal here. Save your game. Proceed north again.
Crossfield
----------------------------------------------------------------------
Enemies: Charybterix, Bandercouerl, Shield Wyrm, Silver Lobo
----------------------------------------------------------------------
The western region you will find a lot of Bandercouerls and the east
region you will find mainly Silver Lobos. There are 2 Shield Wyrms
there. Use the Sleep-Oil-Firaga combo on the Shield Wyrms and
Charybterix work extremely well. Use Syphon to drain MP from those
giant birds, you get plenty of them.
The Ribbon (an accessory that protects against most of status
ailments except for Death) is the middle region, closer to East exit.
However, the only a chacne of 1.5% on getting it though...
You will find Windmill No. 6 and No. 7 here. Between the 2 windmills,
there are a *lot* of traps. Exit via the northeast route.
The Northsward
----------------
You will find the Viera Wayfarer (the petitioner for Vyraal hunt)
there if you have accepted the hunt at Balfonheim - White Cap.
Set the following Gambits:
o Foe: status = Sleep -> Aeroga
Now cast Protectga, Shellga, Faith, Bubble, Haste and Regen.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.26 - Vyraal
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Vyraal LV ?? HP: ???? (~100000)
________________________________________________________________
Attacks: Sonic Fangs, Fireball, Lunge, Magick Barrier
Notes: -
Have the leader use Expose on the enemy. The viera wayfarer is
a bit more of hinderance than assistance for this battle. First
of all, put the Viera Wayfarer to sleep and turn off the gambits
that cures Sleep.
Inflict Slow on the Vyraal as soon as possible.
Without Protectga, you will get hit hard by the Vyraal. The
Vyraal's lunge attack does around 1,000+ per damage and Fireball
does around 700 HP to a single target and carries a fire-
elemental damage. Sonic Fangs does around 1000+ and possibility
of Slow. Cast Sleep on the boss as soon as possible to prevent
it from attacking. It is weak against Wind. Hence, Aeroga or
equipping a wind-elemental weapon such as Zwill Crossblade and
Zephyr Pole helps a lot...
If you fight for a longer time, the Vyraal could use a Magick
Barrier that causes it to be immune to any magicks.
Steal: Spiral Incisor, Leo Gem
LP: 22
________________________________________________________________
Upon defeating the Vyraal, you will get the Viera Rucksack key item
and the viera wayfarer will go back to Balfonheim.
You will find Windmills No. 8 to No. 10 here. Examine all of them.
Exit via the south area.
Feddik River
----------------------------------------------------------------------
Enemies: Silver Lobo, Shield Wyrm, Adamantitan
----------------------------------------------------------------------
In the north platform, you will encounter a Shield Wyrm and Silver
Lobos. In the middle platform, you will encounter 2 Adamantitans (it
has around 35000+ HP), cast Sleep and Oil, followed by Firaga for an
easy kill. The lowest end consists of another Adamantitan and more
Silver Lobos. Exit and you will be back at The Terraced Bank area.
Make your way back to the Journey's rest and move across the
Crossfield. Make your way northwest from there and you will end up
at...
(Make sure Libra status is still on) or you can choose to cast Float
at all times.
Old Elanise Road
----------------------------------------------------------------------
Enemies: Charybterix, Bandercouerl, Shield Wyrm, Silver Lobo, Bangaa
Thief
----------------------------------------------------------------------
There are traps in front of here! Cast Float and you will be able to
move past it safetly. Continue to head northeast... By the way, there
is 1/3 chance of you encountering Bangaa thieves here. Oil them first
and engulf them with Firaga.
Tchita Uplands - The Shaded Path
----------------------------------
There will be a Save Crystal. Examine the weather and make sure the
weather is cloudy as it is like about to rain. If the weather does not
fulfil the conditions, return back to Cerobi Steppe and re-entering it
again. Now save and restore all your lost MP. Cast Float.
Enemies in this area
```````````````````````````````````````````````````````````````
Coeurl
LV 36 HP: 3944 LP: 1 Weak vs. Ice
LV 37 HP: 4264 LP: 1
Drop/Steal: Coeurl Pelt, Hi-Potion, Quality Pelt, Storm Stone,
Storm Crystal, Embroidered Tippet
```````````````````````````````````````````````````````````````
Lizard
LV 36 HP: 5191 LP: 1 Weak vs. Earth
LV 37 HP: 5411 LP: 1
Drop/Steal: Blue Fang, Fire Crystal, Fire Magicite, Pointed
Horn, Taurus Gem
```````````````````````````````````````````````````````````````
Malboro King
LV 36 HP: 4775 LP: 1 Weak vs. Holy
LV 38 HP: 5255 LP: 1
Drop/Steal: Dark Magicite, Malboro Fruit, Putrid Liquid
```````````````````````````````````````````````````````````````
Serpent
LV 35 HP: 4982 LP: 1 Weak vs. Earth
LV 36 HP: 5302 LP: 1
Drop/Steal: Aries Gem, Bacchus's Wine, Quality Hide, Wind
Magicite, Carmagnole
```````````````````````````````````````````````````````````````
Feral Croc
LV 38 HP: 9393 LP: 1 Weak vs. Earth
LV 39 HP: 9713 LP: 1
Drop/Steal: Wind Magicite, Blood Wool, Antartic Wind, Aries
Gem
```````````````````````````````````````````````````````````````
Bellwyvern
LV 38 HP: 8267 LP: 2 Weak vs. Water
LV 37 HP: 7587 LP: 2
Drop/Steal: Fire Crystal, Remedy, Spiral Incisor, Leo Gem,
Barrel Coat
```````````````````````````````````````````````````````````````
Earth Elemental
LV 25 HP: 14830 LP: 4 Weak vs. Wind
Drop/Steal: Earth Crystal, Earth Magicite, Earth Stone,
Feystone
```````````````````````````````````````````````````````````````
~-~-~-~-~-~-~-~-~
Tchita Uplands
~-~-~-~-~-~-~-~-~
[2]
|
Fields of
[1] - Realm of The Entry (I)
Elder __ Skytrail_ |
Dream (D) The Chosen__The (E) (F)
(A) \ Path [GC] Highlands_Sunderned
Oliphzak_ / Earth \
(B) Rise \ / |
The Nameless / Uzacuff
Spring [SC] \ / Hills__ The
Garden of Life's__The Lost_/ (G) Shaded
Circle (C) Way (H) Path --[3]
[SC]
[1] Phon Coast
[2] The Sochen Cave Palace
[3] Cerobi Steppe
[GC] Gate Crystal
[SC] Save Crystal
o---------------------------------------------------------------o
|Enemies |(A) |(B) |(C) |(D) |(E) |(F) |(G) |(H) |(I) |
|------------------|----|----|----|----|----|----|----|----|----|
|Coeurl | o | o | x | o | o | o | o | o | o |
|Serpent | o | o | o | o | o | o | o | o | o |
|Bellwyern | o | x | x | o | x | o | o | o | x |
|Malboro Overking | o | x | x | x | o | x | x | x | o |
|Lizard | x | o | o | o | x | x | x | o | x |
|Feral Croc | x | o | x | x | x | x | x | x | x |
o---------------------------------------------------------------o
You need for the Garden of Life's Circle area which is just 2 screen
west from the The Shaded Path. Hold down R2 and run all you
Garden of Life's Circle
------------------------
If the wyrm-sized monster is there, set up the following Gambits:
o Ally: any -> Phoenix Down
o Self: status = HP Critical -> X-Potion
o Self -> Bubble
o Self -> Protectga
o Ally: HP <30% -> Curaja
o Self: MP <10% -> Charge
o Ally: status = Sap -> Regen
o Ally: status = Sleep -> Alarm Clock
o Ally: status = Slow -> Haste
o Ally: status = Petrify -> Gold Needle
o Foe: targeting self -> Attack
Once you reach there, heal up your party and cast the following:
- Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen and Haste.
You should have at least 2/3 of your character's max MP left.
Equip wind-elemental weapons as Zwill Crossblade/Zephyr Pole. Equip
Nishijin Belts if your characters levels is even-level.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.27 - Lindwyrm
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Lindwyrm LV ?? HP: ???? (~230,000)
________________________________________________________________
Attacks: Fireball, Great Barrier, Rake, LV4 Break, LV2 Sleep,
Stone Breath, Restore, Bio, Thundara, Blizzara
Notes: Bravery, Faith, Shell, Protect
Have the leader cast Dispel to remove its positive status and
have the other 2 characters use Shear and Expose. Now try to
inflict Blind and Slow on the Lindwyrm if not use the Nihopalaoa
accessory and have that character throw a Remedy/Eye Drops at it.
Once you got that, have your character attack with their weapons.
If they do not have a wind-elemental weapon, cast Aeroga. It will
deal around 7000+ HP damage per Aeroga as the Lindwyrm is weak
against Wind. Beware of the Lindwyrm's normal attack as it could
occasionally causes Petrify. Use Stona or Gold Needle that
happens. Beware of the boss' LV4 Break (which will inflict
Petrify status on allies' whose level are multiples of 4) or LV2
Sleep (which will inflict Sleep if your allies' level are
multiples of 2).
Once it's HP is down to 30%, it will use Restore and will cast
Great Barrier (Protect + Shell). Cast Dispel if that happens.
The boss can only use a maximum of 2 Restores. Charge is a
necessary as you need to bring your MP back. Lindwyrm also cast
Bio, which deals non-elemental damage + Sap. Cast Regen or use
a Remedy if that happens. This is an endurance fight by the way,
so keep on charging your MP using Charge, re-cast Bubble and
Protect to upkeep your HP. Sooner or later the Lindwyrm will go
down.
Steal: Ring Wyrm Scale, Ring Wyrm Liver
LP: 22
________________________________________________________________
After the battle is over, you will get a Rusted Scrap of Armor key
item. Now switch to your other party and go to the Gate Crystal.
Teleport back to Barheim Passage.
North-South Junction
------------------------
From the Gate Crystal, make your way all to The Lightworks area where
you find the Seeq that give you the Fuse Tube earlier in the game.
Talk to him and he will sell the following items.
Burrough
(Barheim Passage)
Armor Accessories
-------------------------------- ----------------------------------
Golden Skullcap 16000 gil Hermes Sandals 20000 gil
Glimmering Robes 16000 gil
Get at least 3 Hermes Sandals if not go out to the battlefield & earn
loot to buy them. You will need them for the upcoming Esper fight.
Enemies in this area
````````````````````````````````````````````````````````````````
Suriander
LV 38 HP: 7069 LP: 1 Weak vs. Ice
LV 39 HP: 7089 LP: 1
Drop/Steal: Storm Stone, Storm Magicite, Pointed Horn, Indigo
Pendent, Antidote
````````````````````````````````````````````````````````````````
Bomb
LV 38 HP: 5090 LP: 1 Weak vs Water
LV 39 HP: 5108 LP: 1
LV 40 HP: 5120 LP: 1
Drop/Steal: Bomb Ashes, Bomb Shell, Fire Magicite, Fire Stone,
Handkerchief
````````````````````````````````````````````````````````````````
Adamantitan
LV 40 HP: 14704 LP: 2 Weak vs. Wind
LV 41 HP: 15024 LP: 2
Drop/Steal: Pebble, Phoenix Down, Turtle Shell, Water Magicite,
Water Stone, Soldier's Cap
````````````````````````````````````````````````````````````````
Mimeo
LV 39 HP: 6446 LP: 1 Weak vs. Holy
LV 40 HP: 6686 LP: 1
Drop/Steal: Gil, Cancer Gem, Dark Crystal, Francisca, Iron Ore,
Pebble
````````````````````````````````````````````````````````````````
Dead Bones
LV 38 HP: 6786 LP: 1 Weak vs. Holy
LV 39 HP: 6966 LP: 1
Drop/Steal: Ancient Bone, Blood-darkened Bone, Capricorn Gem,
Dark Crystal, Eye Drops, Gigas Hat, Ancient Bone
````````````````````````````````````````````````````````````````
Specter
LV 36 HP: 6786 LP: 1 Weak vs. Holy
LV 37 HP: 6792 LP: 1
LV 38 HP: 6798 LP: 1
LV 39 HP: 6804 LP: 1
Drop/Steal: Dark Crystal, Dark Magicite, Sky Jewel, Glass
Jewel
````````````````````````````````````````````````````````````````
In this dungeon, you will find a lot of great chests in the that leads
to Zalera Esper. Remember why I ask you not to buy any equipment from
the shop in Balfonheim? Because you can get them here.
The East Great
Zeviah --- West -- Central
Span [B] Bypass Passage
Garamsythe | [C] /
Waterway | Special Op
| | Sector 5
| West Annex [A] [D]
Terminus ___ Terminus No.7______|
No. 7 Adjunct
[ESPER] [SC]
[1] Garamsythe Waterway
o--------------------------------------o
|Enemies |(A) |(B) |(C) |(D) | Good Loot Prices
|------------------|----|----|----|----| Ancient Bone 2115
|Dead Bones | o | o | x | x | Blood-darkened Bone 1435
|Specter | o | x | x x | Pointed Horn 706
|Mimeo | x | o | o | x | Sky Jewel 980
|Suriander | x | x | x | o | Dark Crystal 160
|Adamantitan | x | x | x | o | Bomb Shell 896
|Bomb | x | o | o | x | Bomb Fragment 1911
o--------------------------------------o Iron Ore 1043
From this point onwards, do not equip the Diamond Armlet unless there
are instructions to equip it.
Special Op Sector 5
--------------------
You will encounter an Adamantitan and Surianders. At the western end
of the area where you encounter 3 Suriander. You will find a Mimeo-
type enemy there. It is the Rare Game - Ithuno and you can steal a
Deathbringer.
East-West Bypass
-----------------
You will fight Bombs and Mimeos here. At the north branch pathway, you
will find a lot of traps and occassionally a chest in the middle of the
traps near the Mimeo at the end. Equip it the Diamond Armlet. Examine it
and it could possibly nab you a Bubble Belt (if you miss, it will
probably not respawn). To prevent get hit by the traps nearby, cast
Float.
The Zeviah Span
----------------
You will encounter mainly Bombs, Dead Bones and Mimeos. Examine the
southern region of this area.
| || | The Celebrant's Miter is located at the spot
| | \_| _ mark A (+50 MDEF, +6 MAG, +5 SPD). It is located
| ||A|_/| at the middle platform before leading the West
| |_ _ | Annex. Opposite it is always a Mimeo and a trap.
|__|| || |
___| ||__| The Cleric's Robes (+37 DEF, +9 MAG) is located
| [] | ___ at B. This area of the Zeviah Span can only be
| || \| | accessed by returning from the West Annex. Take
| | \_____| note that there are two paths.
| | ___
|__||_B_| [] is the cart that you push in order to to
| | crate a path, you can go to the West Annex.
To West Annex
West Annex
-------------
This place has a couple of nasty enemies - Specter and more Dead Bones.
The problem is that they respawn endlessly. Now set up the following
Gambits.
Ally: status = Sleep -> Alarm Clock
Ally: status = Blind -> Eye Drops
Ally: status = Poison -> Poisona
Ally: HP <30% -> Curaja
Foe: status = Reflect -> Attack
Foe: undead -> Curaja
Give your characters Hermes Sandals. Cast Protectga, Shellga and Float
as you move on this area. With the following Gambit setup, you will wipe
out the Specters and Dead Bones without laying a finger and you can run
away from enemies at easy. However, as this strategy requires a lot of
MP. Once you are down left with 1 Mist Charge left, go back to Zeviah
Span (switch off the Curaja gambits), look for Mimeos and use Syphon on
it to get back the MP.
Dragon Mail
------------
Before the long pathway that leads to the area where you find the Save
Crystal, go to the southwest end of that area, you will find a chest
there and there are very slight chances that you can get the Dragon Mail
(+53 DEF, +8 STR) heavy armor. Do not equip the Diamond Armlet.
Zodiac Escutcheon
------------------
At the southeast end of the area, there is a small pathway that leads
a series of traps and a chest at the end. Equip the Diamond Armlet and
around 1.8% chance, you will get the Zodiac Escutcheon, the game's best
shield.
This is the area to get if you want more of the game's best shield.
There is a location where you surely gets one. But it will definitely
take a lot of time to get one. Please note that there are people who
played this game for countless hours just to get the shield.
Terminus No. 7 Adjunct
-----------------------
Save your game before you do this. Now go down the pathway that is
heading southeast. Equip the Diamond Armlet. You can get a Kaiser
Shield from it. If you do not get it, reset the game. It works like
the chests that you find in the Great Crystal. So watch out!
Balfonheim
------------
Once you are ready, teleport your way to the Balfonheim. Proceed to
the Whitecap. Talk to the Viera Wayfarer. You will get 3,500 gil,
the Halberd and a Crystal Shield. You will also get a Dragon Scale
in addition to the above rewards. Make sure you have sufficient gil
to purchase 3 Power Armlets, 3x Dragon Mails, 2x Holy Lance & 1x Opal
Ring. Remember to buy 5x Gysahl Greens from Dyce if you are running
out of them. Go to Gate Crystal and teleport to the Imperial City of
Archades.
Imperial City of Archades
---------------------------
Pay a visit to the Armor Shop and get 3x Mirror Mails if you did not
have it. Make your way to Old Archades.
Talk to Fermon. You will get 4,200 gil, Barrel Coat and a Hi-Ether.
Pay a visit to the merchant near the exit leading to Sochen Cave
Palace.
Stranded Merchant
Accessories Items
------------------------------ --------------------------------
Steel Poleyns 1000 gil Potion 70 gil
Fuzzy Miter 1200 gil Antidote 50 gil
Bowline Sash 1000 gil Eye Drops 50 gil
Winged Boots 500 gil Phoenix Down 250 gil
Pheasant Netsuke 4000 gil Echo Herbs 50 gil
Embroidered Tippet 5000 gil Gold Needle 100 gil
Cameo Belt 9000 gil Alarm Clock 50 gil
Power Armlet 5200 gil Handkerchief 50 gil
Opal Ring 16000 gil Hi-Potion 210 gil
Sage's Ring 22000 gil Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil
Get the Sage's Ring if you still got extra gil. Make your way to
Sochen Cave Palace. Use the Teleport Crystal and teleport to the
Stilshrine of Miriam
----------------------------------------------------------------------
[W-064]
Stilshrine of Miriam - Revisited
----------------------------------------------------------------------
ffxii_0264
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 59
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: Shell Shield
Key Items: -
Esper: Zeromus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Blood Gigas
LV 28 HP: 2729 LP: 1 Weak vs. Wind
LV 29 HP: 2849 LP: 1
Drop/Steal: Antidote, Earth Magicite, Festering Flash, Gemini
Gem, Phoenix Down
```````````````````````````````````````````````````````````````
Balloon
LV 28 HP: 1878 LP: 1 Weak vs. Water
LV 29 HP: 1936 LP: 1
Drop/Steal: Bomb Ashes, Chronos Tear, Fire Magicite,
Handkerchief
```````````````````````````````````````````````````````````````
Darkmare
LV 30 HP: 14040 LP: 1 Weak vs. Holy
LV 31 HP: 14098 LP: 1
Drop/Steal: Chronos Tear, Dark Magicite, Demon Mail, Gilmoire
Togail.
```````````````````````````````````````````````````````````````
Dragon Aevis
LV 29 HP: 5479 LP: 2 Weak vs. Ice
LV 30 HP: 5819 LP: 2
Drop/Steal: Antidote, Goggle Mask, Storm Magicite, Wyrm
Carapace
```````````````````````````````````````````````````````````````
Facer
LV 26 HP: 3026 LP: 1 Weak vs. Wind
LV 27 HP: 3136 LP: 1
LV 28 HP: 3246 LP: 1
Drop/Steal: Aquarius Gem, Earth Magicite, Solid Stone, Potion,
Pirate Hat
```````````````````````````````````````````````````````````````
Redmaw
LV 26 HP: 1670 LP: 1 Weak vs. Earth
LV 27 HP: 1738 LP: 1
Drop/Steal: Crooked Fang, Ice Shield, Red Fang, Wind Magicite,
Taurus Gem
```````````````````````````````````````````````````````````````
Zombie
LV 26 HP: 1924 LP: 1 Weak vs. Holy
LV 27 HP: 2254 LP: 1
LV 28 HP: 2260 LP: 1
Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
Flesh
```````````````````````````````````````````````````````````````
Zombie Warrior
LV 27 HP: 1878 LP: 1 Weak vs. Holy
LV 28 HP: 1938 LP: 1
LV 29 HP: 1998 LP: 1
Drop/Steal: Dark Magicite, Festering Flash, Handkerchief,
Icebrand
```````````````````````````````````````````````````````````````
Miriam Guardian
LV 28 HP: 6827 LP: 1 Weak vs. Wind
Drop/Steal: Nothing
```````````````````````````````````````````````````````````````
Miriam Facer
LV 29 HP: 5540 LP: 1 Weak vs. Wind
Drop/Steal: Nothing
```````````````````````````````````````````````````````````````
Ghoul
LV 27 HP: 1984 LP: 1 Weak vs. Holy
LV 28 HP: 2044 LP: 1
LV 29 HP: 2104 LP: 1
Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
Flesh, Blue Fang
```````````````````````````````````````````````````````````````
Ghast
LV 27 HP: 1706 LP: 1 Weak vs. Holy
LV 29 HP: 1826 LP: 1
Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
Flesh, Enchanter's Habit
```````````````````````````````````````````````````````````````
Dark Lord
lv 45 HP: 4256 LP: 1 Weak vs. Holy
LV 46 HP: 4436 LP: 1
LV 47 HP: 4616 LP: 1
Drop/Steal: Dark Crystal, Blood-darkened Bone, Capricorn Gem,
```````````````````````````````````````````````````````````````
Nightwalker (Reaper Mage, Reaper Claw)
LV ?? HP: ???? LP: 1 Weak vs. Holy
LV ?? HP: ???? LP: 1
Drop/Steal: Warp Mote
``````````````````````````````````````````````````````````````
Oiling
LV 27 HP: 2818 LP: 1 Weak vs. Water
LV 28 HP: 2923 LP: 1
Drop/Steal: Fire Magicite, Yellow Liquid, Hankerchief,
Teleport Stone, Golden Staff
``````````````````````````````````````````````````````````````
Before carrying, make sure you have the following:
o The Stone of Condemner key item
o 3x Hermes Sandals (buy at Balfonheim)
o 3x Rose Corsage (buy at Dalmasca Westersand)
o 2x Holy Lance (you can buy another one at Balfonheim)
o 3x Dragon Mail (get it as a random treasure in Barheim Passage or
buy at Balfonheim)
o 3x Power Armlet (guards against Stop, buy at Balfonheim/Archades)
o Technicks - Shear and Expose learnt.
o 45x X-Potions, 40x Chronos Tears, 30x Phoenix Downs, 40x Anitdotes
Walk of Mind
--------------
Save your game first. It has been a while since you have been here.
There are 3 Kilitias in front of the stilshrine. Now make your way
inside.
Walk of Measure
-----------------------------------------------------------------------
Enemies: Redmaw, Reaper Claw, Reaper Mage
-----------------------------------------------------------------------
Kill off the Redmaws and make your way to Way Stone in the northernmost
end of the area. You will find Reaper Claw and Reaper Mage. Unleash
Disable and Silencega on them. Finish them off first and watch out for
Annul and Doom.
Return back to the Gate Crystal.
Set up the following Gambits:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <60% -> X-Potion
o Ally: status = Stop -> Chronos Tear
o Ally: status = Poison -> Antidote
o Foe: targeting self -> Attack
Now cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen on
all your characters. Equip Hermes Sandals as the accessories for your
characters and Dragon Mail as the primary armor. Give 2 characters
Holy Lance and the leader the Defender sword.
Return back to the Walk of Mind. The "Nightwalkers" enemy won't be
there any. Examine the Way Stone and pick the 2nd option. For the 2nd
prompt, pick the top option to use the Stone of Condemner.
Throne of Veiled Gods
------------------------
You will be teleported to a new area. Examine the Ancient Door. There
will be some scenes and you will fight...
________________________________________________________________
Zeromus LV ?? HP: ???? (~100,000)
Dark Lord x30 LV 45 HP: 4600+
________________________________________________________________
Attacks: Stop, Slowga, Gravity, Piercing Gravija, Hastega
Notes: Protect, Shell, Reflect, Regen
Magicks will be deactiviated and you can only attack with Attacks
and Technicks. Quickenings and Summons are still usable.
First of all, have your characters use technick - Shear & Expose
on the Esper. Besides using Dispel to remove Protect and Shell,
you can use of these 2 technicks to remove it. Since you are
unable to use magicks, unleash your Mist Quickening at the start
of the battle. Hopefully, it take out least 50% of Zeromus' HP.
Zeromus has 3 major attacks:
o Gravity - Damage 1/4 of the character's max HP
o Piercing Gravija - Damage 1/2 of all character's max HP
(in range)
o Slowga - Casts Slow on all allies in range
Like the fight against Adrammelech, Dark Lords spawn in this
area endlessly (there are 30 of them, and they appear in groups
of 6) As they have normal attacks and they use Toxify (which
causes Poison), so have the other 2 character (the ones equipped
with Holy Lance) to attack them, while the leader attacks the
boss. Fight the Dark Lords as they respawn and by the time you
kill 30 of them, they WILL stop respawn. By having augments such
as Inquistor, Martyr and Headsman, you will gain MP by defeating
them, which should allow you to gain MP for unleash a 2nd
Quickening. So unleash it and keep up the endurance. Zeromus
won't last long.
Steal: Cancer Gem
LP: 55
________________________________________________________________
After the battle is over, Zeromus - the Condemner will be available on
the License Board. Touch the Way Stone and you will be teleport to the
Ward of the Sword-King. Touch it again and you will be back at the Ward
of Measure and the Nighwalkers will be there. Cast Disable and
Silencega on them. From this point onwards, whenever you use the Way
Stone, you will be teleported to Throne of Veiled Gods first instead of
previously the Ward of Sword-King.
Getting the Shell Shield
--------------------------
At the Ward of the Sword King, at the area where you find the Darkmare,
there is a hidden passage way that leads to a hidden area. First of all,
defeat the Darkmare first. Now face the wall at the west end for a
while, a hidden path will unveil. Move along that pathway and you will
reach the hidden area in the Walk of Torn Illusion.
Walk of Torn Illusion
-----------------------------------------------------------------------
Enemies: Oiling
-----------------------------------------------------------------------
Move along the pathway and despatch any Oiling (flan-type monster) that
you encounter. Before heading to the next area, cast Float on your
party.
Cold Distance
-----------------------------------------------------------------------
Enemies: Oiling
-----------------------------------------------------------------------
If you don't cast Float, all your allies will be affected with Berserk
and Confuse! You will find a chest underneath a trap at the rear of the
area. Check it as it will contain a Shell Shield or Dark Matter. Reset
if you want the Shell Shield.
Once you are done, teleport your way to Mosphoran Highwaste for the
next Esper...
----------------------------------------------------------------------
[W-065]
Mosphoran Highwaste - Revisited
----------------------------------------------------------------------
ffxii_0265
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Recommended Level: 60
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Hi-Ether x1
Loot: -
Gil: 1,700 gil
Equipment: Obelisk
Key Items: -
Esper: Exodus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Worgen
LV 29 HP: 2011 LP: 1 Weak vs. Water
LV 30 HP: 2121 LP: 1
LV 31 HP: 2231 LP: 1
Drop/Steal: Fire Magicite, Libra Gem, Quality Pelt, Smelling
Salts, Throat Wolf Blood, Steel Poleyns
```````````````````````````````````````````````````````````````
Alpha Worgen
LV 30 HP: 2413 LP: 1 Weak vs. Water
Drop/Steal: Fire Magicite, Libra Gem, Quality Pelt, Smelling
Salts, Throat Wolf Blood
```````````````````````````````````````````````````````````````
Slaven Wilder (friendly)
LV 30 HP: 3518 LP: 1 Weak vs. Wind
Drop/Steal: Earth Magicite, Firefly, Gemini Gem, White Fang,
Tanned Giantskin
```````````````````````````````````````````````````````````````
Fire Elemental (friendly)
LV 25 HP: 14830 LP: 4 Weak vs. Water
Drop/Steal: Fire Magicite, Fire Stone, Fire Crystal, Feystone
```````````````````````````````````````````````````````````````
Humbaba
LV 32 HP: 5403 LP: 2 Weak vs. Ice
LV 33 HP: 5523 LP: 2
Drop/Steal: Echo Herbs, Storm Magicite, Tanned Giantskin,
Beastlord Horn, Sledgehammer, Teleport Stone
```````````````````````````````````````````````````````````````
Clay Golem
LV 31 HP: 6283 LP: 2 Weak vs. Wind
LV 32 HP: 6393 LP: 2
Drop/Steal: Earth Magicite, Iron Pole, Chronos Tear, Gold
Needle, Solid Stone
```````````````````````````````````````````````````````````````
Seeq Cateran
LV 32 HP: 3770 LP: 1 Weak vs. Fire
LV 34 HP: 3920 LP: 1
Drop/Steal: Gil, Phoenix Down, Water Stone, Six-flutted Pole
```````````````````````````````````````````````````````````````
Python
LV 29 HP: 3016 LP: 1 Weak vs. Earth
LV 32 HP: 3346 LP: 1
Drop/Steal: Gold Needle, Tanned Hide, Quality Hide, Wind
Magicite, Great Serpent's Fang
``````````````````````````````````````````````````````````````
Vulture
LV 30 HP: 4022 LP: 2 Weak vs. Earth
LV 31 HP: 4090 LP: 2
Drop/Steal: Giant Feather, Wind Magicite, Black Cowl, Bundle
of Feathers, Eye of the Hawk, Red Fang
``````````````````````````````````````````````````````````````
Ash Wyrm
LV 47 HP: 33959 LP: Weak vs. Earth
Drop/Steal: Wind Crystal, Ring Wyrm Scale, Leo Gem, Koga Blade,
Moon Ring
``````````````````````````````````````````````````````````````
Babbling Vale
----------------
There are more people there since the previous visit. Talk to Va'Kansa
the Bangaa and you will be collect your bounty for Braegh - 1,700 gil,
1x Obelisk and 1x Hi-Ether. Luccio is still selling the same items.
Now it is time to do some serious business.
From Lucio's location, head southwards and examine the structure
labelled "Shrine of the South Wind". Pick the top option to touch the
shrine.
Press SELECT and you will see ! icon appear on the map. Make your way
to the Empyrean Way.
Empyrean Way
----------------------------------------------------------------------
Enemies: Worgen, Alpha Worgen, Humbaba, Vulture
----------------------------------------------------------------------
You will be able to access an area, where you can't previously access
it. Exit via northeast from there.
Rays of Ashen Light
----------------------------------------------------------------------
Enemies: Slaven Wilder, Clay Golem
----------------------------------------------------------------------
Defeat the Clay Golem and Slaven Wilder if you want to. Head
northwards and you will find a Wayward Chocobo at the rear end. Talk
it and choose to feed it with some Gysahl Greens.
Now on the Chocobo, make your way back to Empyrean Way. Ride your way
along the Empyrean Way, heading westwards and you will be able to
access the area called...
Skyreach Ridge
----------------------------------------------------------------------
Enemies: Vulture
----------------------------------------------------------------------
Once you reach the area, dismount from the Chocobo. Exit the area via
the exit and you will reach back at the Babbling Vale.
Babbling Vale
--------------
Move down the walkway and you will find another structure called
"Shrine of the West Wind". Examine it and pick the top option to
activate it. Examine the huge rock "Weathered Rock" and Vaan will
pushes it down thus creating a path to the campsite.
Now make your way to "Shrine of Northwest Wind" where you see Adair's
Chocobo nearby. Examine it and pick the top option to activate it.
Examine your map and you will see 2 "!" appear at the northwest region
of the Skyreach Ridge area.
Now set up the following Gambits for your two members
o Ally: any -> Raise
o Foe: status = Reflect -> Dispel
Set up the following Gambits for your leader
o Ally: any -> Raise
o Ally: status = HP Critical -> Curaga
o Ally: HP <30% -> Curaja
o Foe: status = Reflect -> Dispel
Now head south from the Gate Crystal. At the Summit Path, don't drift
far from there. Cast Protectga, Shellga, Float, Bravery, Faith, Bubble,
Regen and Haste on all your characters. Now return back to the Babbling
Vale. Equip Dragon Mails as their armor and equip Hermes Sandals as
accessories for 2 characters & the Opal Ring for the leader. Go to the
Gate Crystal and save your game.
Exit the area via the northeast exit. Talk to the Chocobo, give it a
Gysahl Green. Ride your Skyreach Ridge. Make your way to northern end
and you see the Chocobo is nervous (LOL). Dismount and enter the area
by foot.
Empyrean Seat
---------------------
You are unable to use Items for this battle...
________________________________________________________________
Exodus LV ?? HP: ???? (~100,000)
________________________________________________________________
Attacks: Reflect, Flare, Unleash, Scathe
Notes: Protect, Reflect
Have the leader casts Dispel, while the other 2 character uses
Shear and Expose.
Now attack the boss. With the "statuses", Shear and Expose, the
boss is in for your beating. As Exodus has a tendency to cast
Reflect, by using Dispel, you will be forcing it to waste its
time to cast Reflect.
Below is the summary of Exodus' attack:
o Reflect: Causes magicks to bounce back to the allies
o Flare: Heavy fire-elemental damage against one character
o Scathe: Heavy non-elemental damage against all allies in
range
o Unleash: Heavy non-elemental damage against all allies.
Once its HP is critical, it will become immune to physical
attacks. Switch your character's armor to Mirror Mails. Cast
Firaga, Thundaga and Blizzaga ON YOUR PARTY (yeah, no typo). The
spells will be reflected and will hit Exodus for 2~3 times,
depends on your character's positions. Thus you are casting an
additional times of magicks on the boss. Keep the endurance and
the Esper will go down sooner than you expected...
Steal: Libra Gem, Elixir
LP: 52
________________________________________________________________
After the battle is over, Exodus the Judge-Sal will be available on
the License Board. Now disarm the Mirror Mails and set back your item
healing gambits. Now make your way back to Gate Crystal at Babbling
Vale.
Now make your way to the northeast area. Examine the 2 shrines -
Shrine of the East Wind and Shrine of the Northeast Wind. Make your
way to Rays of Ashen Light. You will be able to access the areas that
you are unable to access earlier.
If you make your way back to the area where you fought Exodus, you
will find the Ash Wyrm there. Cast Oil and Sleep. Unleash Firaga to
defeat it.
Teleport your way back to Rabanastre.
----------------------------------------------------------------------
[W-066]
The Tyrant in Dalmasca Sands
----------------------------------------------------------------------
ffxii_0266
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo
Recommended Level: 60
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: Gemsteel x1, Teleport Stone x2
Gil: 1,200 gil, 1,800 gil, 1,900 gil, 1,900 gil
Equipment: -
Key Items: Wind Globe, Windvane
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rabanstre
-----------
Talk to Horne, the moogle at the moogling terminal and choose to
teleport to Westgate. Now make your way westwards to the exit and you
will find a green Bangaa and his lagguage. Talk to Rimzat.
Now make your way to Southern Plaza. Talk to Cotze, who is sitting in
the fountain found in Southern Plaza.
Now make your way to the East End and enter the Lowtown via the
stairwell. In the lowtown, make your way to the Storehouse No. 5. From
there, move south along the walkway and you will find a man who is
crouching next a red Bangaa. Talk to him (Northon). Now you need to
look for an item called "Windvane".
Make your way out of the area and head for the nearest moogling point,
teleport to the Westgate. Make your way to Dalmasca Westersands or go
to the Southgate and teleport to the Dalmasca Westersand area.
Enemies
```````````````````````````````````````````````````````````````
Alraune
LV 10 HP: 615 LP: 1 Weak vs. Wind
LV 11 HP: 627 LP: 1
LV 14 HP: 966 LP: 1
Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
Succulent Fruit
```````````````````````````````````````````````````````````````
Dive Talon (friendly)
LV 28 HP: 4090 LP: 2 Weak vs. Earth
LV 27 HP: 4022 LP: 2
Drop/Steal: Wind Magicite, Burning Bow, Large Feather
```````````````````````````````````````````````````````````````
Wolf
LV 08 HP: 135 LP: 1 Weak vs. Earth
LV 09 HP: 155 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt, Broadsword
```````````````````````````````````````````````````````````````
Alpha Wolf
LV 09 HP: 555 LP: 1 Weak vs. Earth
LV 08 HP: 535 LP: 1
LV 14 HP: 575 LP: 1
Drop/Steal: Wind Stone, Wolf Pelt
```````````````````````````````````````````````````````````````
Sleipnir
LV 09 HP: 724 LP: 1 Weak vs. Ice
LV 10 HP: 744 LP: 1
LV 11 HP: 764 LP: 1
Drop/Steal: Molting, Storm Stone
```````````````````````````````````````````````````````````````
Urstrix
LV 10 HP: 641 LP: 1 Weak vs. Wind
LV 11 HP: 661 LP: 1
Drop/Steal: Large Feather, Earth Stone, Headguard
```````````````````````````````````````````````````````````````
Cockatrice
LV 11 HP: 617 LP: 1 Weak vs. Water
LV 09 HP: 585 LP: 1
LV 10 HP: 601 LP: 1
Drop/Steal: Small Feather, Fire Stone, Phoenix Down, Potion
```````````````````````````````````````````````````````````````
Gnoma Entite
LV 45 HP: 48042 LP: 7 Weak vs. Wind
Drop/Steal: Earth Crystal, Earth Magicite, Earth Stone,
Feystone, Gnoma Halcyon
``````````````````````````````````````````````````````````````
~~~~~~~~~~~~~~~~~~~~~~
Dalmasca Westersand
~~~~~~~~~~~~~~~~~~~~~~
_ Corridor -- Wyrm's
/ of Sand Nest
/ \
Ogrie The Windtrace The \
Yensa ---- Western -- Dunes -- Midfault -- Galtea -Rabanastre*
Sandsea * Divide \ | Downs
[GC][IS] \ \__ |
\___________ Shimmering
Horizons___
/ \
Zertinan Giza Plains*
Caverns*
[GC] Gate Crystal
[IS] Item Shop
Make sure you pay Lohen at the item shop for a visit.
Lohen
(Dalmasca Westersand)
Accessories Weapons
-------------------------------- ----------------------------------
Bangle 500 gil Gungnir 17000 gil
Steel Gorget 1500 gil
Armguard 800 gil
Tourmaline Ring 300 gil
Gauntlets 1200 gil
Battle Harness 1000 gil
Leather Gorget 1500 gil
Rose Corsage 800 gil
Agate Ring 3000 gil
Make your way to the Shimmering Horizons. At the northwest end of the
area, if you head there, you will end up in a small area of the Windtrace
Dunes. You will fight mainly Alraunes there. Examine the gigantic cactoid
found in the southwest end of the area. Examine it and it will says
"Dynast-Cactoid". You will get the Wind Globe. Now make your way back to
the Westgate. You will find Northon, Cotze and Rimzat there. Talk to them
and you will get Windvane key item.
o----------------------------------------------------------------o
| Sandstorms in Dalmasca Sands |
| Before you defeat the boss in the Wyrm's Nest, make sure you |
| have defeated Gnoma Entite twice. Upon defeating the boss, the |
| sandstorms in Dalmasca Westersand will become less frequent |
| and it means the chance of encountering the Gnoma Entite will |
| be much lesser. Make sure you get the Gnoma Halcyon. |
o----------------------------------------------------------------o
Make some preparations and make your way to the Corridor of Sand. Make
your way to Wyrm's Nest. Cast Protectga before you enter the area.
Wyrm's Nest
-------------
The radar will start vibrating.
________________________________________________________________
Earth Tyrant LV ?? HP: ???? (~70,000)
________________________________________________________________
Attacks: Ram, Sonic Fangs, Screwtail
Notes: -
It will be biggest dinosaur that you will find in Final Fantasy
12. And it will attack you without any warning (!).
Despite it's large size, it won't stand a chance against your
current levels. Just watch the show and let your gambits do
the job. Like other bosses, the Earth Tyrant's defense will
increases when it's HP is critical. Cast Slow on it works well.
Screwtail can be blocked with a shield. Once it's HP is critical,
use Expose and Shear on it to weaken its defense and the battle
will be yours. Cast Aeroga for a quick kill...
Steal: Hi-Potion, Tyrant Hide
LP: 21
________________________________________________________________
It may seems I have pick to fight the Tyrant at the wrong time. But
I choose to fight it now because this is time when your party is able
to defeat the Gnoma Entite... Once you are done, make your way out
via the east exit leads to The Yoma in Dalmasca Estersand.
North Bank Village
-------------------
Head southeast and enter North Bank Village. Talk to Tchgiri and
board the ferry back to South Bank Village.
South Bank Village
--------------------
Talk to the merchant and purchase the Golden Axe if you haven't done
so. Now talk to Ruksel and you will be able to play fishing mini-game.
Please refer to the Side Quests for more details.
Use the Teleport Crystal and get back to Rabanastre.
Rabanastre
------------
Talk to Horne at the moogling terminal and choose to teleport to the
Muthru Bazaar. Make your way to the North End and make your way to the
Clan Hall.
o You will get 1200 gil for defeating Earth Tyrant
o You will get 1800 gil for defeating the Rafflesia
o You will get 1900 gil for defeating Daedalus
o You will get 1900 gil for defeating the Tyrant
o You will get 1x Gemsteel & 2x Teleport Stones for commanding 8
Espers
Take to him and you will be able to accept the hunt for Belito (Rank V).
Once you are done, make your way to Balfonheim Port.
----------------------------------------------------------------------
[W-067]
Balfonheim - Meeting with Reddas
----------------------------------------------------------------------
ffxii_0267
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo, Reddas
(Guest)
Recommended Level: 60
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Balfonheim - Sea Breeze Lane
------------------------------
From the Gate Crystal, make your way to Saccio Lane and the spot that
has been marked with a red cross on your map. On your way there, make
sure you stock your items and make sure you have some vaccines to
handle Disease. You can get the Cleanse spell from the shop at the
Phon Coast.
Once you reached the spot, talk to the Manse Watch and pick the top
option. There will be some scenes with Reddas. He joins you as a Guest
character.
_______________________________________________________________
Reddas LV 62 HP: 3617 MP: 228
Attack Power 75 EXP: 2502135
Defense 53 NEXT: -
Magic Resist 35
Evade 30 Weapon: -
Magic Evade 0 Off-Hand: -
Strength 75 Helm: -
Magic Power 50 Armor: -
Vitality 45 Accessory: -
Speed 44 LP: -
_______________________________________________________________
* The stats may be different as it is dependent on Vaan's
current level.
--------------------------------
o Private Airship - Strahl! o
--------------------------------
Nono, the moogle who resides in the Aerodome will tell you that you
can make your way to Ridorana Cataract via the Aerodome. Now in all
the Aerodomes, you will find a new assistant with the marker "Private
Airship".
o Rabanastre - Aerodrome
o Bhujerba - Aerodrome
o Nalbina - Aerodrome
o Imperial City of Archades - Aerodrome
o Balfonheim Port - Aerodrome
Besides that, you will see anchors symbol appearing next to certain
regions of most dungeons. That is the landing and boarding spot. By
examining the anchor, you will be able to board the Strahl. Below are
list of all landing spots
o Giza Plains - Crystal Glade
o Dalmasca Estersand - Passage Entrance
o Dalmasca Westersand - The Western Divide
o Ogir-Yensa Sandsea - Yensa Border Tunnel
o Nam-Yensa Sandsea - The Sandscale Bank
o Ozmone Plains - Sunlit Path
o Paramina Rift - Path of the Firstfall
o Mosphoran Highwaste - Bubbling Vale
o Phon Coast - Kaukula Pass
o Tchita Uplands - The Chosen Path
o Cerobi Steppe - Journey's Rest
o The Ridorana Cataract - Footfalls of the Past
Before heading for The Ridorana Cataract, why don't make use of the
extra help to clear some additional quests?
Since Reddas has some memories at the Nabreus Deadlands, let's make a
trip there.
Before heading there, make sure you have the following:
o 3x Power Armlet
o 3x Dragon Mail, 3x Golden Skullcap, 3x Herme Sandals
Return to Gate Crystal. Save your game and teleport your way to the
Salikawood.
----------------
The Salikawood
----------------
Enemies in this area
```````````````````````````````````````````````````````````````
Wyrdhare (friendly)
LV 34 HP: 2849 LP: 1 Weak vs. Fire
LV 35 HP: 2959
Drop/Steal: Water Magicite, Fine Wool, Stardust, Aries Gem,
Magoroku
```````````````````````````````````````````````````````````````
Pumpkin Head
LV 32 HP: 2739 LP: 1 Weak vs. Ice
LV 33 HP: 2859 LP: 1
Drop/Steal: Balance Mote, Handkerchief, Pebble, Storm Magicite,
Succulent Fruit, Screamroot, Black Garb
```````````````````````````````````````````````````````````````
Sprinter (friendly)
LV 33 HP: 4070 LP: 1 Weak vs. Water
LV 34 HP: 4138 LP: 1
Drop/Steal: Blue Fang, Bundle of Feathers, Fire Magicite, White
Fang, Taurus Gem, Chronos Tear, Astrakhan Hat
```````````````````````````````````````````````````````````````
Malboro King
LV 34 HP: 4501 LP: 1 Weak vs. Holy
LV 35 HP: 4621 LP: 1
Drop/Steal: Dark Magicite, Malboro Fruit, Virgo Gem, Vanishga
Mote, Thorned Mace
```````````````````````````````````````````````````````````````
Brown Chocobo (friendly)
LV 32 HP: 3718 LP: 1 Weak vs. Lightning, Water, Holy
LV 34 HP: 3854 LP: 1
LV 35 HP: 3922 LP: 1
Drop/Steal: Antidote, Chocobo Feather, Earth Magicite, Gysahl
Greens
```````````````````````````````````````````````````````````````
Green Chocobo (friendly)
LV 32 HP: 3718 LP: 1 Weak vs. Lightning, Water, Holy
LV 34 HP: 3854 LP: 1
LV 35 HP: 3922 LP: 1
Drop/Steal: Antidote, Chocobo Feather, Earth Magicite, Gysahl
Greens
```````````````````````````````````````````````````````````````
Bakamy
LV 35 HP: 4501 LP: 1 Weak vs. Ice
LV 36 HP: 4576 LP: 1
Drop/Steal: Gil, Antidote, Storm Magicite, Vanishga Mote,
Alarm Clock, Hi-Potion
```````````````````````````````````````````````````````````````
Antares
LV 33 HP: 6458 LP: 1 Weak vs. Wind
LV 34 HP: 6568 LP: 1
Drop/Steal: Earth Magicite, Insect Husk, Remedy, Molting,
Metal Jerkin
```````````````````````````````````````````````````````````````
~-~-~-~-~-~-~-~-~-~-~
The Salikawood
~-~-~-~-~-~-~-~-~-~-~
[3]
\
Piebald
Corridor ____ Path
[4] --- of Ages |
\ |
Grand Bower
\
Garden of _______ Quietened___
Decay Trace [GC] \
| \
Sun-dappled -- Trunkwall Road - Diverging
Path | Way \
| \
Path of Hours [SC] Living Chasm
/ \
The Omen Spur [2]
\
[1]
[1] Mosphoran Highwaste [SC] Save Crystal
[2] Phon Coast [FB] Gate Crystal
[3] Necrohol of Nabudis
[4] Nabreus Deadlands
Quietened Trace
-----------------
Let's do some Mark Hunting before we enter the Deadlands or we will
really be dead. Cast Protectga, Shellga, Float, Bravery, Faith, Bubble,
Regen. Equip Dragon Mails as your basic armor and Herme Sandals as your
accessories.
Set up the following Gambits
o Ally: any -> Phoenix Down
o Self: status = HP Critical -> X-Potions
o Ally: HP <30% -> Curaja
o Ally: status = Stop -> Chronos Tear
o Ally: status = Sleep -> Remedy
o Ally: status = Sap -> Remedy
o Ally: status = Slow -> Haste
Press SELECT and analyze the map to get the shortest walkway to the
Sun-dappled Path. Now once you are ready, run (hold R2) and make your
way there. Do not kill any monsters here until you saw the Mark.
Sun-dappled Path
----------------------------------------------------------------------
Enemies: Wyrdhare
----------------------------------------------------------------------
You will meet Krjn, the viera from the Clan Hall there. Do not kill or
disturb any Wyrdhares (they won't harm you unless you attack them).
Make use of the radar, once you sees a big red dot, the Mark is just
nearby. With Krjn and Reddas helping you, it is a 5-on-1 battle!
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.28 - Carrot
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Carrot LV ?? HP: ???? (~111,000)
________________________________________________________________
Attacks: Hero's March, Lunge, Putrid Breath, Growing Threat,
Time Requirem
Notes: Bravery, Faith, Protect, Shell, Regen
Once you located it, first of all have the leader cast Dispel,
the 2 characters use Shear and Expose. Once the "Carrot" uses
Hero's March, cast Dispel again.
Now watch Reddas do the attacking for you & he is really a good
offense character right? The Carrot has 2 typical attacks -
Lunge (a physical attack that deals around 400~500 HP) and Time
Requirem (a spell that casts Stop to all allies). Switch your
accessories to Power Armlet once the Carrot cast the Time
Requirem. After the spell is over, switch back to Herme Sandals.
Try to inflict Slow on it.
Once it readies to use Putrid Breath, move the leader away from
the range of the Carrot's attack. So you can be ensured to have
at least one character free from any status ailments. Toss the
Remedy to any status-affected allies. Now the Carrot's HP is
critical, it will use Growing Threat, which will double its
level and it will be danagerous. Unleash your Mist Quickenings
for a quick finish...
Steal: Putrid Liquid, Dark Crystal
LP: 28
________________________________________________________________
Upon completing the hunt, your rank should be increased to High
Guardian. Now make your way back to Quietened Trace. Save your game.
From there, head northwards and make your way to Nabreus Deadlands.
----------------------------------------------------------------------
[W-068]
Nabreus Deadlands
----------------------------------------------------------------------
ffxii_0268
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo, Reddas
(Guest)
Recommended Level: 60
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Nabreus Deadlands)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Beknamy
LV 43 HP: 8965 LP: 1 Weak vs. Ice
LV 44 HP: 9205 LP: 1
Drop/Steal: Storm Crystal, Gil, Yakei, Hi-Potion
```````````````````````````````````````````````````````````````
Crusader
LV 44 HP: 10592 LP: 1 Weak vs. Holy
LV 45 HP: 10772 LP: 1
Drop/Steal: Capricorn Gem, Dark Crystal, Sturdy Bone, Crown of
Laurels
```````````````````````````````````````````````````````````````
Banshee
LV 44 HP: 7017 LP: 1 Weak vs. Holy
LV 45 HP: 7197 LP: 1
LV 46 HP: 7377 LP: 1
Drop/Steal: Black Mask, Dark Crystal,X-Potion, Festering Flesh,
Zombie Powder
```````````````````````````````````````````````````````````````
Dead Bones
LV 44 HP: 10592 LP: 1 Weak vs. Holy
LV 45 HP: 10772 LP: 1
Drop/Steal: Ancient Bone, Sturdy Bone, Dark Crystal, Eye Drops
Golden Skullcap
````````````````````````````````````````````````````````````````
Emeralditan
LV 44 HP: 20270 LP: 2 Weak vs. Wind
LV 46 HP: 20270 LP: 2
LV 47 HP: 20590 LP: 2
Drop/Steal: Aged Turtle Shell, Earth Crystal, Scarlette,
X-Potion, Aries Gem
````````````````````````````````````````````````````````````````
Foobar
LV 43 HP: 10525 LP: 1 Weak vs. Holy
LV 45 HP: 10985 LP: 1
LV 46 HP: 11215 LP: 1
Drop/Steal: Dark Crystal, Sagittarius Gem, Silver Liquid,
Echo Herbs
````````````````````````````````````````````````````````````````
Focalor (friendly)
LV 45 HP: 8576 LP: 1 Weak vs. Ice
LV 46 HP: 8750 LP: 1
LV 47 HP: 8924 LP: 1
Drop/Steal: Dorsal Fin, Balance Mote, Ichthon Scale, Pisces Gem,
Storm Magicite, Power Rod
````````````````````````````````````````````````````````````````
Leynir
LV 45 HP: 10135 LP: 1 Weak vs. Holy
LV 46 HP: 10455 LP: 1
LV 47 HP: 10775 LP: 1
LV 48 HP: 11095 LP: 1
Drop/Steal: Charger Barding, Reflectga Mote, Storm Crystal,
Wargod's Band, Defender, Aries Gem, Iron Carapace
````````````````````````````````````````````````````````````````
Shield Wyrm
LV 47 HP: 35082 LP: 4
LV 48 HP: 35762 LP: 4
Drop/Steal: Chronos Tear, Earth Crystal, Leo Gem, Wyrm Carapace
````````````````````````````````````````````````````````````````
Leamonde Entite
LV 45 HP: 48042 LP: 7 Weak vs. Holy
Drop/Steal: Dark Crystal, Electrum, Feystone, Leamonde Halcyon
````````````````````````````````````````````````````````````````
-------------------
Nabreus Deadlands
-------------------
Overlooking
Eternity Lifeless __ Field of the
\ Strand Fallen Lord ___ [2]
The Fog |
Mutters. Succor Midst
...... Sorrow [GC]
..... /
Hope's The
Reach ___ Slumbermead
\ /
Vale of /
Lingering -- Echoes of the Past
The / Sorrow
Muted
Scarp
[SC] \
Greencrag
\
[1]
[1] Salikawood [SC] Save Crystal
[2] Necrohol of Nabudis [GC] Gate Crystal
... Secret Path
Greencrag
----------------------------------------------------------------------
Enemies: Beknamy
----------------------------------------------------------------------
You will encounter some Beknamys. They are weak against Ice. Cast
Protectga, Shellga and Float as you venture into these areas.
The Muted Scrap
------------------
There is a Save Crystal. Talk to the quiet Nu Mou facing the river
(Ma'Kleou). As for his questions, ignore them for the time being. Now
exit the area via northeast exit.
Vale of Lingering Sorrow
----------------------------------------------------------------------
Enemies: Banshee, Crusader
----------------------------------------------------------------------
The urn is located at the northwest area. You will find some Crusaders
(stronger version of the skeletons) and Banshee (strong version of the
zombies). Beware of the traps here, they are quite deadly here. There
are 3 exits. The north exit leads to Hope's Reach, while the east
exits
lead to Echoes of the Past.
Hope's Reach
----------------------------------------------------------------------
Enemies: Beknamy
----------------------------------------------------------------------
You will encounter more Beknamys here. They uses Motes to attack,
which can be not reflected.
Echoes of the Past
----------------------------------------------------------------------
Enemies: Focalor, Crusader, Banshee, Emeralditan
----------------------------------------------------------------------
The area starts to get foggy. Crusaders & Banshee will start to sprout
from the swamps. There are a lot of traps. Hence be careful. You will
encounter the Focalor, the fish encountered in Sochen Cave Palace,
which is a neutral enemy. The Emeralditan can be encounter here. It is
weak against Wind. Aeroga works extremely well and Oil-Firaga works
well against it. Exit the area via the exit in the north.
The Slumbermead
----------------------------------------------------------------------
Enemies: Dead Bones, Banshee, Emeralditan, Focalor, Foobar
----------------------------------------------------------------------
Beware of Foobars as they can inflict *serious* status ailments with
its Mythril Bubbles. Finish them off ASAP. Other than that, you will
find the same set of enemies in the area. In northwst section of the
area. There is a hidden path (which you will definitely encounter
Foobars) and it will leads to The Fog Mutters.
The Fog Mutters
----------------------------------------------------------------------
Enemies: Dead Bones, Banshee, Foobar
----------------------------------------------------------------------
The skeletons that you encounter in Barheim Passage will appear in
this area along with more Banshees. You can encounter Foobars at the
dead ends and the circular pathway. Head westwards to reach...
Overlooking Eternity
----------------------------------------------------------------------
Enemies: Dead Bones
----------------------------------------------------------------------
On your radar, you will see Dead Bones sprouting from the ground and
you will find a Mark (indicated by a large red dot). Defeat the Dead
Bones and you make your way to the Roblon. Once you reach the area
where the Roblon is, have your party focus on the Roblon while Reddas
will attack the boss for you...
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.29 - Roblon
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Roblon LV ?? HP: ???? (~100,000)
________________________________________________________________
Attacks: Fear, Fira, Thundara, Blizzara, Smite of Rage,
Tri-Attack
Notes: -
It is a stronger version of the Golem, which has very slow
reaction rate. Watch out for its Fear attack, which will drains
out most of a character's MP. The Mark is capable of using Fira,
Blizzara and Thundara, the middle class of elemental magics. The
2 more dangerous attacks are Smite of Rage (which deals 400-500+
damage)to one character and the Tri-Attack (which deals 500-700+
& Slow). Once the boss' HP gets critical, its defense will
increase. Instead of using phyiscal attacks, use magicks to
attack it! But make sure you clear out the area because Dead
Bones will use Reflectga when you use magicks to attack it.
Try to inflict Slow/Blind. Have your party to attack the Dead
Bones first (seize the opportunity) to do some chaining & thus
gaining better loot, while Reddas do the attacking. But remember
to cure him (Gambit Ally: HP <30% -> Curaja) works extremely
well. For those who do not want to fight the Dead Bones, you can
choose to incapacitate them using the Nihopalaoa + Remedy method
which will cause them not respawn. However, I personally still
prefer to finish off the Dead Bones for more loot...
Steal: Fire Stone, Iron Ore
LP: 26
________________________________________________________________
Upon defeating the mark, make your way out and you will need to fight
the respawning Dead Bones. Make your way back to The Slumbermead
The Slumbermead
------------------
You will fight that annoying Foobar again. Defeat it and make your way
to the area north from here.
Succor Midst Sorrow
---------------------
Heal up your party or switch to your reserves before examining the
Gate Crystal. Examine it and you will fight a...
________________________________________________________________
Crystalbug LV ?? HP: ???? (~20000)
________________________________________________________________
Attacks: Watega, Blizzaga, Darkra, Firga, Thundaga
The Crystalbug can use magicks (of all elementals). Use Expose
and Shear to weaken its defenses and attack is your best option.
Defeat it and the real Gate Crystal will appear.
You can steal a Feystone from it.
________________________________________________________________
Use the Gate Crystal and save your game.
Lifeless Strand
----------------------------------------------------------------------
Enemies: Leynir, Beknamy, Foobar
----------------------------------------------------------------------
In this large area, you will encounter a new foe, Leynir. Defeat it
by using the Oil-Firaga combo will make easy. You will fight more
Beknamys and beware as they can use Vanishga Mote, which makes them
invisible and they will grab the loot that you obtained by defeating
the Leynirs. So finish them first when you encounter them. From the
circular platform, you will find a hidden path leading to the swamps
that lead to a chest with Foobars lurking... Defeat them and head
eastwards.
Field of the Fallen Lord
----------------------------------------------------------------------
Enemies: Foobar, Beknamy, Shield Wyrm
----------------------------------------------------------------------
There are a lot of chests here and monsters you encounter here are
mainly Beknamys. If you encounter Foobar, use Oil-Firaga or attack.
Once it cast Mythril Bubbles, have the leader move away from it and
use a Remedy to heal your allies. In the northeast region, you fight
another Shield Wyrm but the loot earned isn't as good as the ones you
find in Cerobi Steppe... The southeast exit will lead to...
----------------------------------------------------------------------
[W-069]
Necrohol of Nabudis
----------------------------------------------------------------------
ffxii_0269
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo, Reddas
(Guest)
Recommended Level: 61
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: Hi-Ether x1, Stink Bombs x1, Elixir x1,
Megalixir x1
Loot: Soul of Thamasa x1, Einherjarium x1, Putrid
Liquid x1, Knot of Rust x1
Gil: 2,800 gil, 3,600 gil, 5,200 gil, 5,100 gil
Equipment: Zodiac Spear x1, Save The Queen x1
Key Items: -
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Beknamy
LV 46 HP: 11338 LP: 1 Weak vs. Ice
LV 47 HP: 11578 LP: 1
Drop/Steal: Remedy, Knot of Rust, X-Potion, Teleport Stone,
Storm Crystal, Hastega Mote
```````````````````````````````````````````````````````````````
Babil
LV 47 HP: 24647 LP: 2 Weak vs. Dark
LV 48 HP: 24887 LP: 2
Drop/Steal: Einherjaruim, Holy Crystal, Holy Mote, Quality
Stone, Runeblade, X-Potion
```````````````````````````````````````````````````````````````
Elvoret
LV 46 HP: 10351 LP: 1 Weak vs. Wind
LV 47 HP: 10511 LP: 1
LV 48 HP: 10671 LP: 1
Drop/Steal: Gil, Demon Drink, Earth Crystal, Maximillian,
Vaccine, Demon Eyeball
```````````````````````````````````````````````````````````````
Oversoul
LV 47 HP: 13802 LP: 1 Weak vs. Holy
LV 48 HP: 13802 LP: 1
Drop/Steal: Dark Crystal, Grimoire Togail, Soul of Thamasa,
Capricorn Gem
```````````````````````````````````````````````````````````````
Pandora
LV 49 HP: 9606 LP: 1 Weak vs. Ice
Drop/Steal: Storm Crystal, Iron Ore, Wrath of the Gods, Aegis
Shield
```````````````````````````````````````````````````````````````
Zombie Warlock
LV 47 HP: 8875 LP: 1 Weak vs. Holy
LV 48 HP: 9055 LP: 1
Drop/Steal: Alarm Clock, Capricorn Gem, Dark Crystal, Forbidden
Flesh
```````````````````````````````````````````````````````````````
o---------------------------------------------------------o
| Strongest Weapon in Vicinity |
| First of all, make sure no one in the party is equipped |
| the Diamond Armlet. Make sure your party has clear all |
| augments in the abilities section of the board. This |
| dungeon do not have a Save Crystal and it makes it |
| aweful hard to fight. As most of the traps here are |
| very deadly, make sure Float, Libra, Protect and Shell |
| are on at all times. |
o---------------------------------------------------------o
----------------------
Necrohol of Nabudis
----------------------
[1] --- Hall of Slumbering _____
Might |
Hall of
the Ivory -> [2]
Convent
|
__________ Cloister of___|
| Highborn
| |
| [3]
Cloister
[4]<- of Distant__Hall of
Song Effulgent__ [5]
Light
[1] Nabreus Deadlands [5] The Salikawood
[2] Door of Loathing [3] Door of Despair
[4] Door of Horrors
Hall of Slumbering Might
----------------------------------------------------------------------
Enemies: Beknamy, Elvoret, Oversoul
----------------------------------------------------------------------
You will find some Beknamy in your pathway. Defeat them first, while
Reddas get himself killed...
Set up the following Gambits:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <30% -> Curaja
Cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen on your
characters. Equip Hermes Sandals as your accessories. Now seek revenge
for Reddas :)
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.30 - Goliath
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Goliath LV ?? HP: ???? (~220,000)
________________________________________________________________
Attacks: Magick Barrier, Aeroga, Waterga, Gravity, Firaga,
Blizzaga
Notes: Protect
Dispel off its Protect and inflict Expose and Shear before
commencing the fight. Try to inflict Slow on it.
The Goliath will start off by using Magick Barrier, which will
cause it to be immune with magicks. Just attack as normally as
you do for other bosses. Try to keep your character's HP above
2000 and Protectga, Shellga and Bubble on throughout the whole
battle. Just keep on attack until the magick barrier wears off.
Once the barrier is off, cast Darkga on Goliath as it is weak
against Goliath. When it utilize again the Magick Barrier, use
physical attacks. Once its HP gets critical, switch to Ninja
Swords and attack it with them. Have the leader move away from
the boss (it will stop using magicks when it's HP is critical)
and have him/her as the primary healer with Curaja. Watch the
battle and the Goliath will go down sooner or later...
Steal: Holy Magicite, Iron Ore
LP: 27
________________________________________________________________
Heal up your party and make sure that the following status are on at
all times when you are in this dungeon - Protect, Shell and Float.
Now move eastwards and you will find Beknamy appears. Make them
visible first and once you saw more than 2, cast Blizzaga and they
will be frozen to hell. Like the ones in Nabreus Deadlands, Beknamy
begins in invisible status and will only appear when you are moving
near them. They will steal the loot dropped by the other enemies. So
killing them is your priority first.
At the southeast end of the area, you will encounter Elvorets. Toss
Aeroga and you will be fine. Beware of the Oversoul lurking in the
northwest region of the area. Defeat it before it uses Annul.
Hall of the Ivory Convent
----------------------------------------------------------------------
Enemies: Beknamy, Oversoul, Elvoret
----------------------------------------------------------------------
You will see more dangeorus Beknamys in this area. There is a Oversoul
lurking in the north region. Defeat it before it uses Annul. If you
are low on MP, use Syphon on the Beknamys. You can drain a decent
amount from them. Ignore the door for the time being. Once you get
through the South, there will be a trap blocking your way with
Elvorets. Cast Float on your party so you will be able to bypass the
traps without difficulty.
Cloister of Highborn
---------------------------------------------------------------------
Enemies: Elvoret, Zombie Warlock, Babil, Oversoul
---------------------------------------------------------------------
Switch ALL your healing gambits off except for: Ally: any -> Phoenix
Down. Defeat all the enemies here and you will find the Deathscythe
Mark appearing sooner or later...
Once it appears, do the following. Have an ally in your party with
Curaja and turn on your healing Gambits and set the following:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <30% -> X-Potion
o Self: MP <10% -> Charge
Equip Mirror Mails as your character's armor and Hermes Sandals as
their accessories.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.31 - Deathscythe
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
________________________________________________________________
Deathscythe LV ?? HP: ???? (~126,000)
________________________________________________________________
Attacks: Annul, Pailing, Death
Notes: -
This mark has a tendency to use Annul and its claw swipes as
your attacks. Annul will totally drain out a character's MP, so
charging is the only way to get MP back. Once it uses Pailing,
a skill that prevents to it be immune to physical atatcks, switch
to the following method.
Since the boss is an undead, it is vulnerable against Holy. Have
every member cast Curaja on your party and it will be reflected
9 times (!) back on Deathscythe itself! Just charge when you are
running out of MP. Equip a Holy elemental weapon such as Holy
Lance helps a lot...
Steal: Book of Organ-Mille
LP: 27
________________________________________________________________
Once the mark has been defeated. Now switch back to your reserve party
to continue this journey. Make sure your party is guarded with Protect,
Shell and Float at all times.
Getting the Zodiac Spear
----------------------------
In one of the rooms, you will find a room with 16 chests. The 16 chests
will appear if you DO NOT open the chests in the following previous
areas.
o------------------------------------------------------------o
| Chest #1 - Lowtown - South Sprawl |
| The chest found outside Old Dalan's House |
o------------------------------------------------------------o
| Chest #2 - Rabanastre Royal Palace - Cellar |
| Any treasure chests in the area. |
o------------------------------------------------------------o
| Chest #3 - Nalbina Fortess - Confiscatory |
| All treasure chests in that area (where you get back your |
| equipment) |
o------------------------------------------------------------o
| Chest #4 - Phon Coast - The Vaddu Strand |
| The eastend where you find 16 treasure chests. |
o------------------------------------------------------------o
o o o o Check the equipment of all characters. Make sure that NO
o o o o ONE is equipped with Diamond Armlet. Or you will lose it
o o o o even if you have fulfil the above requirements. The chest
o Z o o marked Z is the Zodiac Spear. After you gotten the Zodiac
| Spear, equip someone with Diamond Armlet and you will get
Entrance Dark Matter instead of Knot of Rust for remaining items.
Now equip it on one of your active members (hopefully you have gotten
the license to equip it.). In the area near the Door of Despair, you
will find Babils. Use Darkga to attack them. The exit is in the
southwest region.
Cloister of Distant Song
-----------------------------------------------------------------------
Enemies: Elvoret, Babil, Beknamy, Dark Elemental
-----------------------------------------------------------------------
From the exit, head northwest and you will find 3 Babils. Use Darkga on
them to finish them off. In the pathway leading to the Door of Horrors,
you will find more Babils, cast Darkga on them for a quick finish.
Continue to move southwest and you will find an exit that leads to the
next area.
Hall of Effulgent Light
-----------------------------------------------------------------------
Enemies: Beknamy, Pandora, Elvoret
-----------------------------------------------------------------------
You should be very happy as you are reaching the end of this dungeon.
In the northwest region, there is a straight path infested with
Elvorets. At the end, make your way to the small area dangling from it.
There is a door that leads a hidden area. There is a red chest there.
Examine it and it will be a Pandora! Freeze it with Blizzaga.
One of the walls will read "???". Examine it and you will meet the
Beknamy Merchant! This is also known as the secret shop.
Beknamy Merchant
Accessories Weapons
-------------------------------- ----------------------------------
Magepower Shishak 15000 gil Ring of Renewal 18000 gil
Maximillian 17000 gil
Demon Shield 11200 gil
Technicks
--------------------------------
Telekinesis 7100 gil
Make sure you get the Telekinesis technick. It is very useful for
fighting aerial enemies for no MP cost. The Maxmillian armor is the
best armor that you can buy from shops. Upgrade your characters'
Dragon Mails to these.
The exit is at the east and it will lead to the Salikawood.
The Salikawood
----------------
Well, the forest environment is more friendly than the one at the
Necrohol of Nabudis. Make your way back to the Gate Crystal located in
the Quietened Trace. Save your game. (You don't want to lose your
hard-earned Zodiac Spear, right?) Teleport to the Nalbina Fortess.
Nalbina Fortess
-----------------
From the Gate Crystal, Make your way to the Jajim Bazaar. Talk to Popol
next to the Technick shop and there will be some events. You will get
2,800 gil, 1x Hi-Ether and 1x Soul of Thamasa for completing the
Deathscythe (Rank VI) mark Hunt. Now make your way further down the
Bazaar and make your way to the West Ward. Talk to Barrong, the bangaa
squating near the stairs leading to the Aerodome. There will be some
scenes. You will get 3600 gil, 1x Save The Queen greatsword and 1x
Einherjarium for completing Goliath mark Hunt! Make your way inside
the Aerodome by talking to the Imperial. Inside the Aerodome, talk
to Zammadria and you will get 5200 gil, Stink Bombs x1 and 1x Putrid
Liquid for complete the Carrot (Rank VII) mark hunt! Exit the Aerodome.
Move the northwest end of the West Ward. Talk to Morgen and you will
get 3,100 gil, 1x Giant Helmet and 1x Mythril for completing the
Roblon (Rank VI) mark hunt. Now you will find Jovy (a blue Seeq)
running around the West Ward of Nalbina if you have completed the
following mark hunts:
Atomos (Rank III) Burrogh (Jajim Bazaar)
Roblon (Rank VI) Morgen (West Ward)
Goliath (Rank VI) Barrong (West Ward)
Deathscythe (Rank VI) Popol (Jajim Bazaar)
Carrot (Rank VII) Zammadria (Aerodome)
Talk to him and you will get an Elixir and Knot of Rust as Vaan has
his new hero! Now make your way to the Gate Crystal. Teleport to
Ogir-Yensa Sandsea.
Ogir-Yensa Sandsea
--------------------
Primary Tank________
Complex___ East Junction [C]
/ | |
Platform 2 Central Platform 1
[A]---- Refinery ---- Junction--- Refinery ____ East Stands
\ [D] /
\ Platform 1
\_ South Tanks
South __/
____ Tank Approach
Exit ___ Yensa
[B] Border Tunnel
[GC][ANC]
[A] Nam-Yensa Sandsea - The Sandscale Bank
[B] Nam-Yensa Sandsea - Agur Hill
[C] Zertinan Caverns - Canopy of Clay
[D] Zertinan Caverns - The Balamka Fruit
[GC] Gate Crystal
[ANC] Anchor
Go through the Sandsea by moving through the South Tank Approach and
enter Nam-Yensa Sandsea via Platform 2 - Refinery. Equip Thief Cuffs
and attempt Yensa Fin from the Urutan-Yensa if you have gotten them.
You can try to defeat the Salamand Entite found Primary Tank &
Central Complexes if you haven't done so.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mark No.32 - Belito
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Nam-Yensa Sandsea
-------------------
There is a Save Crystal here. There is the Urutan Flower and the Sandsea
Moogle. Examine the flower to collect your Eskir Berries if you have used
it earlier. There is a Wayward Chocobo here which allows to ride by
feeding it with some Gysahl Greens.
Now setup the following Gambits:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP < 30% -> Curaja
o Ally: status = Silence -> Echo Herbs
o Foe: party leader's target -> Attack
Ride the Chocobo and make your way back to Ogir-Yensa Sandsea Junction.
Enter the Zertinan Caverns. Move pass the Canopy of Clay and you will
reach Nam-Yensa Sandsea's Withering Shore. Go up the stairs and once
you reach the circular walkway. Cast Protectga, Shellga, Float, Bravery,
Faith, Bubble, Regen on all your allies. Make your way to circular
platform... and you will fight...
________________________________________________________________
Ba'Gamnan LV ?? HP: ???? (~50,000)
Gijuk LV ?? HP: ???? (~35,000)
Bwagi LV ?? HP: ???? (~35,000)
Rinok LV ?? HP: ???? (~35,000)
________________________________________________________________
Attacks:
Ba'Gamnan: Lunge, Kick, Shining Ray, Eviscerator
Bwagi: Sandstorm, Lunge, Fangs
Gijuk: Blizzaga, Thundaga, Firaga, Shell
Rinok: Ram, Mote
Notes:
Ba'Gamnan: Haste, Protect
Bwagi: Protect
Gijuk: Protct, Shell
Rinok: Protect, Haste
With Monid assiting you, it will be 5-on-2 battle initially.
You will be fight Ba'Gamnan and Bwagi for the beginning of the
fight. After a while, Gijuk and Rinok comes from the walkway...
But you are still
Firstly, cast Dispelga, Silencega, and Blindga on all the
enemies. This will remove their positive status and mostly
importantly prevent Gijuk from using his deadly attacks. If
Silencega fails, have one character focus on casting Silence
on Gijuk until it hits.
Now take down Bwagi and Rinok first. They are the attackers of
the group other than Ba'Gamnan himself. Once they are down,
finish up Gijuk, the magic caster of the team. You can steal
Ether and Hi-Ethers from them. Ba'Gamnan should be weaken by
Reddas and Monid by now. But watch out for his Eviscerator (he
uses his weapon to attack and it could cause Silence). Once his
HP is critical, he will use Shining Ray more often which does
1000 HP to all characters. Once Protectga and Shellga fades out,
recast them. Remember to steal from Ba'Gamnan as you can get a
Elixir from him. Keep up the endurance and victory will be yours
Steal: Elixir, Ether, Hi-Ether
LP: 98 (Ba'Gamnan -38), 60 (Bwagi, Gijuk, Rinok - 20 each)
________________________________________________________________
You will get 5,100 gil and Megalixir from Monid. Your Clan rank will be
upgraded to Knight of the Round if you have following this walkthrough.
Now make your way back to Save Crystal where you find the Sandsea
moogle (The Sandscale Bank). Save your game.
Examine the anchor. Pick the top option to board the Strahl. You will
be brought the World Map. Choose The Ridorana Cataract.
----------------------------------------------------------------------
[W-070]
The Ridorana Cataract
----------------------------------------------------------------------
ffxii_0270
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Reddas (Guest)
Recommended Level: 61
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Ridorana Cataract)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Deathclaw
LV 46 HP: 12682 LP: 1 Weak vs. Ice
LV 47 HP: 12922 LP: 1
LV 48 HP: 13162 LP: 1
Drop/Steal: Storm Crystal, Charger Barding, Cancer Gem,
X-Potion, Vaccine
```````````````````````````````````````````````````````````````
Cassie
LV 46 HP: 8840 LP: 1 Weak vs. Wind
LV 47 HP: 9080 LP: 1
Drop/Steal: Earth Crystal, Ketu Board, Malboro Flower, Virgo
Gem, Bacchus's WIne
```````````````````````````````````````````````````````````````
__ City of ____ Path of
Footfalls of / Other Days Hidden ____ Exit
the Past [SC]__/ | Blessing [SC]
[X] \ |
\___________ Colosseum
[SC] Save Crystal [X] Anchor
Footfalls of the Past
------------------------
There will be some scenes. From the anchor point, go to the Save
Crystal and save your game.
Echoes' from Time's Garden
----------------------------------------------------------------------
Enemies: Deathclaw, Cassie
----------------------------------------------------------------------
Make sure you have Protect, Shell, Float and Libra on at all times.
You will fight Deathclaws, a stronger version of the Mantis-type. Cast
Blizzaga as they are weak against Ice. You will also fight Cassie here,
a red coloured Malboro. Use Aeroga to weaken them. Exit via the
northeast path. Beware of Cassie's Putrid Breath as it could inflict
a lot of nasty statuses.
City of Other Days
----------------------------------------------------------------------
Enemies: Cassie, Deathclaw
----------------------------------------------------------------------
You will find more Deathclaws. Attempt to steal from Deathclaws with
Thief's Cuffs if you do not have enough vaccines. When you saw a
Deathclaw and Cassie coming together, finish off the Cassie first.
Go through the diagonal walkway and exit via the southern most exit
and you will reach...
Colosseum
------------
The layout reminds me of a place in Final Fantasy X. You can find the
urn in northwest region of the area. The central area is filled with
traps. Make sure you have Float and Libra on when venturing accross
the area. There is a hidden area that leads to a chest in the south
region. Check it out. Now exit the area via north pathway. You will
be back at the City of Other Days, move further eastwards and take
the path.
Path of Hidden Blessing
-------------------------
You will find the Save Crystal and series of traps on the west of it.
Set up the following gambits:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <30% -> Curaja
o Self: MP <10% -> Charge
o Ally: status = Confuse -> Remedy
o Ally: status = Disease -> Vaccine
o Self: status = Sap -> Regen
Cast Protectga, Shellga, Float, Bravery, Faith, Bubble, Regen and Haste
on all three characters. Equip Bowline Sash as your accessories. For
character using single-hand weapons, give them Demon Shields (which you
can buy from the Beknamy merchant in the Necrohol of Nabudis). Give the
character with the Zodiac Spear the Black Mask (you have gotten in the
Great Crystal) headgear
----------------------------------------------------------------------
[W-071]
The Pharos - First Ascent
----------------------------------------------------------------------
ffxii_0271
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Reddas (Guest)
Recommended Level: 61
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: Holy Rod, Dueling Mask, Zeus Mace
Key Items: Map (Pharos - 1st Ascent)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Aeronite
LV 49 HP: 18004 LP: 2 Weak vs. Lightning
LV 50 HP: 18684 LP: 2
Drop/Steal: Ice Crystal, Wyvern Fang, Wyvern Wing, Dragon Helm,
Leo Gem
```````````````````````````````````````````````````````````````
Brainpan
LV 46 HP: 15358 LP: 1 Weak vs. Holy
Drop/Steal: Dark Crystal, Chronos Tear, Smelling Salts, Quality
Stone, Aquarius Gem
```````````````````````````````````````````````````````````````
Chimera Brain
LV 45 HP: 9992 LP: 1 Weak vs. Holy
LV 46 HP: 10112 LP: 1
Drop/Steal: Dark Crystal, Hi-Potion, Gil, Taurus Gem,
Windslicer Pinion, Chimera Head
```````````````````````````````````````````````````````````````
Deidar
LV 46 HP: 15358 LP: 1 Weak vs. Holy
Drop/Steal: Dark Crystal, Quality Stone, Orichalcum, Aquarius
Gem, Antares
```````````````````````````````````````````````````````````````
Mimeo
LV 46 HP: 10061 LP: 1 Weak vs. Holy
LV 47 HP: 10301 LP: 1
LV 48 HP: 10541 LP: 1
Drop/Steal: Dark Crystal, Iron Ore, Cancer Gem, Zeus Mace, Gil
```````````````````````````````````````````````````````````````
Mistmare
LV 45 HP: 12180 LP: 1 Weak vs. Fire
LV 46 HP: 12340 LP: 1
LV 47 HP: 12500 LP: 1
Drop/Steal: Water Crystal, Chronos Tear, Grimoire Aidhed,
Scorpio Gem, Reflectga Mote
```````````````````````````````````````````````````````````````
Undin Entite
LV 45 HP: 48042 LP: 7 Weak vs. Fire
Drop/Steal: Water Crystal, Undin Halcyon, Electrum, Feystone
```````````````````````````````````````````````````````````````
First Ascent/They Who Thrist Not
-----------------------------------
Keep on moving forward until you rech the main compound & you will
fight...
________________________________________________________________
Hydros LV ?? HP: ???? (~204,000)
________________________________________________________________
Attacks: Lunge, Curse, Fearga, Bile, Sonic Fangs, Countdown,
Bio, Darkra
Notes: -
First of all, have one leader character cast Slow, while the
others use Shear and Expose to weaken the boss' defenses.
The boss does not have much defense (pretty similar to the
Skulwyrm that you have fought in Zertinan Caverns). It got a
couple of deadly attacks:
o Bile - non-elemental damage to one character + Sap
o Curse - Inflict Confuse, Poison, Sap & Disease on 1
character
o Fearga - Reduces MP of all characters in range
o Countdown - Inflict Doom on one character
o Sonic Fangs - Non-elemental damage + Slow
First of all, make sure you remove Confuse from Reddas if he
got infected otherwise he will cause harm to your party. The
boss' Bile can cause Sap, which cause the gambits to activate
regen. Curse is the most deadly skill from the boss' attacks
which inflict a series of nasty statuses. Use a Vaccine to cure
the Disease caused by it. In Disease status, your character will
not be able to heal and they will died once it wears off... Once
the boss' HP is depleted into half, it will start to use Fearga.
Start to charge up your MP with Charge Technick. Once the boss'
HP is critical, it start to use Darkra as its offense. With the
Demon Shields and Black Mask, you will be able to absorb its
Dark-elemental attacks. Just keep up the endurance and the boss
will go down sooner or later...
Steal: Corpse Fly
LP: 35
________________________________________________________________
From the battlefield, move northwards and towards the door. There will
be some cutscenes...
First Ascent - The Wellspring [01F]
----------------------------------
[49F] Horizon's Cusp [WS] [WS] Way Stone
| [SC] Save Crystal
[48F] Horizon's Break [SC] [GC] Gate Crystal
|
[36F-48F] Wellspring Ravel - 4th Flight
|
[27F-35F] Wellspring Ravel - 3rd flight
|
[17F-26F] Wellspring Ravel - 2nd Flight
|
[10F-16F] Wellspring Ravel - 1st Flight
Wellspring
___Labyrinth [01F]
They Who | |
Thrist Not -- The Wellspring |X-- Dunes of
[01F][GC][WS] | Profanning
|____________| Wind (Blackrock Vault)
You will find a Gate Crystal here, along with 2 Carven Pillars. Examine
them for some information. There is a Way Stone here, which has been
disabled. Take the stairway north from the Way Stone.
First Ascent - Wellspring Labyrinth [01F]
-----------------------------------------------------------------------
Enemies: Chimera Brain, Mimeo, Mistmare
-----------------------------------------------------------------------
You will find a new enemy, Chimera Brain, a stronger version of the
Cockatrice class. Defeat them and you will see blue orbs dropped from.
Examine it and you will get a Black Orb. Black Orbs are items that you
will need in this dungeon. Beware Chimera Brain's stone gaze, cure it
with Stona/Gold Needle.
At the west end of the area, you will find a white chest, examine it
will turn out to be a Mimeo. At the east end, you will start to fight
Mistmare, which is weak against. Having the Holy Lance and Gungnir
works well in this area. When you fight a Mimeo, beware of its Leech
as it deal around 1500+ to one character. Keep your HP above 2000 at
all times with Protect, Shell and Float on. Take this opportunity to
test your party's strength. If you have difficulty, I suggest to go
back to previous dungeons and give your characters training. It is
highly advisible to have 3 character with all abilities acquired as
the battle will going to get tougher.
In the northwest region of this area, you will find another cavaran
pillar. Examine it for some information. Move along the exterior
walkway.
The urn is located at the southwest end of the area, which you can
access it moving along the exterior walkway. Press SELECT to activate
the map if you got stuck. Once you collect the map, make sure you have
collect at least 3 Black Orbs. Now go back to the area where the Gate
Crystal is. From there, head southeast from there, you will find a
structure called "Altar of Night". Examine it and pick the 2nd option
to use the Black Orb. You will break the seal.
The 2nd Altar of Night is accessible via the north SE exit of the area.
The last Altar of Night can be access via the south SE exit of the
area. Once you have activate all 3 altars, examine the map and you will
find ! icon on it. Make your there and it will lead you to a door called
"Threshold of Night", which will only be accessible until you broke
the 3 seals. Examine it. Pick the 2nd option.
Dunes of Profaning Wind
------------------------
The radar is deactivated and you will return back to the same spot if
you move towards the wrong direction. Cast Protectga, Shellga, Float,
Bubble, Regen and Haste on all your characters. Go near the furthest
"rock" that you can see on the desert. It will trigger some scenes
and it is a boss fight!
________________________________________________________________
Pandemonium LV ?? HP: ???? (~120,000)
________________________________________________________________
Attacks: Flash, Flatten, Power Spin, Perfect Defense, Stone
Gaze
Notes: -
First of all, have one leader character cast Dispel, while the
others use Shear and Expose to weaken the boss' defenses.
Now start to wreck the tortoise. The boss has common tortoise
skills. Once it uses Flash, which causes Blind on all characters,
have the characters use Eye Drops or cure all with Esunaga.
When its HP fall to 50%, it uses Perfect Defense skill, it will
be immune to physical attacks (with Pailing) and magicks (with
Magick Shield). Seize the time to heal up and recast your
positive statuses such as Bravery and Faith. Wait for around 4
minutes for the effects to wear off. Resume your attacks once it
happens. Power Spin can cause Slow, so cast Haste to remove it.
Steal: Aries Gem
LP: 36
________________________________________________________________
Blackrock Vault
-----------------
Once the battle is over, the illusion will disappear and the Way
Stone will be activated. Make your way back to the first area where
you find the Gate Crystal. Examine the Gate Crystal and use the Way
Stone.
Wellspring Ravel - 1st Flight [10F to 16F]
----------------------------------------------------------------------
Enemies: Chimera Brain, Brainpan, Aeronite
----------------------------------------------------------------------
Examine the 2 Ancient Doors here. More Chimera Brains will encountered
here. From the exit, head towards northwest end of the area. There is
"Fool's Facade" wall. Examine it and pick top option to strike it
down. It will reveal a random chest or nothing.
At the walkway between the west platform and north platform, you will
find Brainpans. Use Oil-Firaga combo on them as they can inflict a lot
of nasty level 3 spells (Waterga, Aeroga, etc). Upon defeating them, it
will uncover a green magick walkway. Make sure you check the status of
it, before use the combo as they sometimes come with Reflect. At the
edges of the area, you will find an Aeronite flying around. Use
Telekinesis if your characters are using melee weapons and Thundaga to
jolt it down. BTW, as you move up the stairs, the floor number will
increase....
In the south platform, you will need to defeat the Brainpan found at
the northeast corner. At the 15F, at the southeast end of this area,
you will find another Carven Pillar. Examine it. The exit is in
northeast region.
Wellspring Ravel - 2nd Flight [17F to 26F]
----------------------------------------------------------------------
Enemies: Chimera Brain, Brainpan, Aeronite
----------------------------------------------------------------------
Cure your characters if they got infected by Chimera Brain's Stone
Gaze. At the 20F in the northeast corner of the area, you will find
another Carven Pillar. Examine it. Move to the compartment southwest
from the Carven Pillar. You will fight another Brainpan. Examine the
walls facing north for another Fool's Facade and it will reveal a
hidden area where you can find a random chest.
Once the floor reaches 23F, examine the wall facing south. It will
reveal the "Fool's Facade" marker. Examine it and pick the top option
to strike it down. It will reveal a hidden walkway that links to the
"Fool's Facade" found on the 24F. At the northwest corner, there are
3 Brainpan. Dispel their Reflects and use Oil-Firaga combo to finish
them off fast. Upon defeating all 3, it will reveal the hidden walkway
leading towards south. Cross it and fight the Chimera Brains. Ignore
the chest on the other platform for the time being.
On the 26F, you will fight another Aeronite. Proceed on the next
floor.
Wellspring Ravel - 3rd Flight [27F to 35F]
----------------------------------------------------------------------
Enemies: Chimera Brain, Brainpan, Aeronite, Deidar
----------------------------------------------------------------------
Move up the stairs and you will fight 2 Brainpans on 29F. On 30F, there
is another Ancient Door with a red marking. Examine it and it will
lead to 2 compartments where you fight 2 more Brainpans. Make a U-turn
and go northwards to the pathway in the middle. At the end (31F), you
will find another "Fool's Facade" wall. Examine it to strike it down.
Grab the contents of the chest. Return back to the southeast end and
you fight a new Facer enemy - Deidar. To differentiate a Deidar and
Brainpan is by examining the flames above the Facer itself. Defeat it
and go cross the doorway and you will fight 2 more Brainpan located
behind the doorway. Defeat them to reveal the path to the central
platform.
Cross the pathway and fight the Chimera Brains on the other side. Move
up the stairs and you will fight another Deiadar and Brainpan at the
32F. At the 35F, you will find a platform which cannot be accessed.
Ignore it for the time being. Exit to the next area.
Wellspring Ravel - 4th Flight [36F to 48F]
----------------------------------------------------------------------
Enemies: Chimera Brain, Brainpan, Aeronite, Deidar
----------------------------------------------------------------------
You will fight 2 more Brainpans and a Deidar at the end. Move up the
stairs and defeat the Chimera Brains. At the 38F, you will fight 2
more Deidars along with another Brainpan. Continue to move up the
stairs. At 40F, you can fight more Deidars and Brainpan inside the
large area in the east of this section.
Continue to advance up the area till you reach the west area. You
will fight an Aeronite at 42F. Once you reach the west area, go inside
in the area found in the middle. Defeat all the Brainpan and Deidar
there to reveal the magick pathway. In southeast area in that area,
there is another Fool's Facade. Examine it and you will find an area
containing another chest. Move your way and go all the way up till you
reach the 48F. At the 48F, the Deidar-like creature that appears with
the Aeronite is actually Vishno, a rare game. So watch out for it.
The exit is located at the southwest end.
First Ascent - Horizon's Break [48F]
--------------------------------------
There is another Save Crystal here and a huge circular walkway. In
the southwest region, the pathways cross and forms a triangle shaped.
Make your way and examine the Ancient Door
First Ascent - Horizon's Cusp [49F]
------------------------------------
Move along the walkway and examine the Ancient Door that is in front
of your party. Cast Protectga, Shellga, Bubble, Regen and Haste on
all characters. Pick the 2nd option and you will end up at...
Marsh of Profaning Wind
-------------------------
This is an another dimension area. Move forward and there will be a
cutscene. You will fight another boss...
________________________________________________________________
Sylt LV ?? HP: ???? (~93,000)
________________________________________________________________
Attacks: Enrage, Regen, Attack
Notes: Haste, Regen
First of all, have one leader character cast Dispel, while the
others use Shear and Expose to weaken the boss' defenses.
Once the boss use Enrage (which cast Regen & raises its attack),
dispel it again. Just keep on attacking. Like other bosses, the
Sylt will increase its defense when its HP is critical and start
to chain more attacks. Cast Curaja and keep your character's HP
above 2,500 to be safe. Keep up the endurance and victory will
be yours.
Steal: Pisces Gem, Yensa Scale
LP: 36
________________________________________________________________
After the battle is over, you will be teleport back to Horizon's Cusp.
o--------------------------------------------------------------o
| Rare Treasure Chests |
| There are 3 rare treasure chests in this area and they can |
| be accessed after you have defeated 30 Deidars (those with |
| red flames). The chest are located in the following floors |
| |
| o Holy Rod 25F Kill 30 Deidars |
| o Zeus Mace 35F* Kill 25 Deidars |
| o Dueling Mask 35F Kill 20 Deidars |
| |
| The Zeus Mace can be found at the spot after you have found |
| the Dueling Mask. Once you have killed sufficient Deidars, |
| make sure red pathways will appear in front of the platforms |
| |
| A trick to encounter Deidars is by saving your game at the |
| Save Crystal found in 48F. From heading, head downstairs as |
| you will fight more Deidars this way. Please note that the |
| chests do not respawn. |
o--------------------------------------------------------------o
Make your way to the Way Stone, which is located in the southeast
area.
----------------------------------------------------------------------
[W-072]
The Pharos - Second Ascent
----------------------------------------------------------------------
ffxii_0272
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Reddas (Guest)
Recommended Level: 63
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Pharos - Second Ascent)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Abaddon
LV 47 HP: 13239 LP: 1 Weak vs. Holy
LV 48 HP: 13559 LP: 1
LV 49 HP: 13879 LP: 1
Drop/Steal: Dark Crystal, Solid Horn, Vaccine, Aries Gem
```````````````````````````````````````````````````````````````
Bune
LV 48 HP: 13239 LP: 1 Weak vs. Water
LV 49 HP: 13659 LP: 1
Drop/Steal: Fire Crystal, Forbidden Flesh, Gemini Gem,
Damascus Steel, Gungnir, Gold Needle
```````````````````````````````````````````````````````````````
Crusader
LV 47 HP: 10592 LP: 1 Weak vs. Holy
LV 48 HP: 10772 LP: 1
LV 49 HP: 13879 LP: 1
Drop/Steal: Dark Crystal, Blood-darkened Bone, Capricorn Gem,
X-Potion, Crown of Laurels
```````````````````````````````````````````````````````````````
Dragon Lich
LV 49 HP: 22241 LP: 2 Weak vs. Holy
LV 50 HP: 22921 LP: 2
LV 51 HP: 23601 LP: 2
Drop/Steal: Dark Crystal, Hastega Mote, Charger Barding,
Corpse Fly, Hi-Potion
```````````````````````````````````````````````````````````````
Necrofriend
LV 48 HP: 12709 LP: 1 Weak vs. Holy
LV 49 HP: 12889 LP: 1
LV 50 HP: 13069 LP: 1
Drop/Steal: Dark Crystal, Capricorn Gem, Sky Jewel, Lifewick,
Vaccine
```````````````````````````````````````````````````````````````
Reaver
LV 49 HP: 22771 LP: 2 Weak vs. Earth
LV 50 HP: 23191 LP: 2
Drop/Steal: Wind Crystal, Bacchus' Wine, Beastlord Hide, Golden
Axe, Vaccine
```````````````````````````````````````````````````````````````
Zombie Warlock
LV 47 HP: 8875 LP: 1 Weak vs. Holy
LV 48 HP: 9055 LP: 1
LV 50 HP: 7958 LP: 1
Drop/Steal: Alarm Clock, Capricorn Gem, Dark Crystal, Forbidden
Flesh
```````````````````````````````````````````````````````````````
o--------------------------------------------------------------o
| Way Stone |
| If you examine the way stone, you will be brought to the 1st |
| floor of the Pharos dungeon, teleport again and you will get |
| back to the ten floor and you will need to go all the way to |
| reach the way stone found at 49F to reach here :) So don't |
| touch it unless you want to go through the hell again... |
o--------------------------------------------------------------o
Second Ascent - The Reach [60F]
--------------------------------
From Way Stone [WS], there are 2 pillars in front of you. Examine & pay
attention to words mentiond the pillar on the right. Now move left from
the left pillar, ignore the altars for the time being & make your way
to the Save Crystal [SC].
_______________
|A ________ D| Altars Sealed Ability
SC / \ | A Altar of Steel Attack Command
| | * WS B Altar of Magicks Magick Command
| \________/ | C Altar of Knowledge Mini-Map (Radar)
|B_____________C| D Altar of Wealth Item Command
A sensible person will choose the Mini-Map since you have managed to
survived non-random map dungeons such as Draklor Laboratories and the
Quicksands in Zertinan Caverns. Choose the Altar of Knowledge which is
located southeast region of area. Pick the 2nd option to touch the
altar. Now the radar will be gone but you can still access the World
Map. (press SELECT to check your bearings)
Examine the door called "Threshold of Knowledge". Remember the triangular
pathway in the Horizon's Break? It is the same structure. Just exit. By
the way, for those who are interested all the walkways lead to the same
area.
Station of Banishment [61F]
-----------------------------------------------------------------------
Enemies: Crusader, Bune, Abaddon
-----------------------------------------------------------------------
You will fight mainly Crusaders and a Bune here. Bunes are Headless
monster and they are very deadly due to Tri-Attack and Pulsar Wave. So
finish them off fast. You can use Death spells and the Deathbringer
rocks for these battles. You will encounter Abaddon along the circular
pathway in the middle. The exits are located the southwest and northeast
region. To differentiate an exit is relatively simple:
___
If you saw a strip like | | If you saw an ending
________ this one, it will lead | | | path that ends like this,
|________ to one of the doors in |_| | this is an exit as it
61F means it is a stair!
So go either one of the exits to proceed to next area. The crusaders
can cast Slowga, so you need to recast Haste to remove it. Cast Float
to avoid its Tremor attack and Demon Shields to absorbs its Darkra.
Exit via the northeast or southwest path. They lead to a stairs. Examine
the ancient door to proceed
Station of Suffering [62F]
------------------------------------------------------------------------
Enemies: Crusader, Reaver, Abaddon, Dragon Lich, Bune
------------------------------------------------------------------------
As the name suggests, it will add more suffering for you. You will
encounter a new enemy - Reaver, toss Oil and add Firaga for a quick
kill. Make sure Protect, Shell, Libra and Float is on at all times.
In the circular pathway, you will fight main Abaddon and Dragon Lich
here. Use Oil-Firaga combo and you will be able to wipe them out without
much difficulty. Dragon Lich are skeleton dragons.
In the northern region of the area, you will find more Bunes. Toss
Blizzaga at them as they absorbs Firaga (thus Oil-Firaga combo does not
work) Make sure, you kill them fast and if someone got infected by
Disable cast Esuna to remove it. Counter Slow with Haste. Traps are
found along the long walkways at the north-end of the region. At the
northwestern end of area, you will find the urn containing the map of
this section. But you need go through the extreme north walkway because
the door leading south is sealed. The exit is the southeast area.
Go up the stairs and examine the ancient door to proceed to the next
area
Station of Ascension [63F]
------------------------------------------------------------------------
Enemies: Crusader, Reaver, Zombie Warlock, Bune, Abaddon, Necrofriend
------------------------------------------------------------------------
The dungeon gets tougher and you fight more stronger enemies. Bune and
Reavers roams a lot in the southern region and fortunately they don't
flock together otherwise the Oil-Firaga combo won't work well. You will
also fight Abaddon and Reavers in the circular path. Beware of Abaddon's
Aqua Bubbles as it may cause Sap. Counter it with Regen if that
happens. In the northern region, you will encounter Zombie Warlocks (
the zombies that you have encounter in Necrohol of Nabudis) and
Necrofriend (ghost type monsters but they are immune against the Phoenix
Down kill method). The exit of the area is located at the northwest
region and you access it by going the northend most pathway and fight
the Bunes nearby. South from the staircase, there is a "Fool's Facade"
where you can knock it down for an opening which will lead you to
fight a Necrofriend. So you have to fight the Bunes guarding the
entrance. Freeze them with Blizzaga.
Exit via the stairs in the northwest region.
Reach of The Damned [64F]
--------------------------
You have reach an area similar to the one that you have found in the
First Ascent. There is a Carven Pillar located at the northwest end of
the area, make sure you examine it. The Save Crystal is located at the
south from the entrance way. Save your game.
Now head southwards and you will find a triangle shaped area. The exit
is there.
The Bounds of Truth [65F]
---------------------------
Wait a minute... This area looks freaking familar :) Move along the
walkway. Before examing the Ancient Door, setup the following Gambits:
o Ally: any -> Phoenix Down
o Ally: status = HP Critical -> X-Potion
o Ally: HP <40% -> Curaja
o Ally: status = Silence -> Echo Herbs
o Ally: status = Blind -> Eye Drops
Cast Protectga, Shellga, Bravery, Faith, Bubble, Regen on all your
participating characters. Equip Rose Coresage on one of your characters
and Hermes Sandals for the other characters. Now examine the door and
pick the 2nd option
Cleft of Profaning Wind
-------------------------
There will be some scenes and you will fight...
________________________________________________________________
Fenrir LV ?? HP: ???? (~190,000)
________________________________________________________________
Attacks: Wail, (Strike), Bravery, Ice Break
Notes: Protect, Haste
First of all, dispel off the wolf's Protect and Haste. Have the
other 2 characters use technicks - Expose and Shear. Try inflict
Slow on it. The boss is vulnerable to a lot of status but do not
use Oil as Fire-elemental attack as the Fenrir is immune to Fire.
Fenrir's Wail will deal damage to all allies and inflict Silence
and Blind. Have the leader use Esunaga if the status are inflict
on more than 2 allies. Just keep on attack and maintain your HP
above 3000 and you will be fine. Once its HP is critical, it will
cast Bravery. Dispel it again otherwise the Ice Break will do
2000 HP! With the spells casted prior to entering the area, you
should be able to finish it before it unleashes Ice Break.
Steal: Beastlord Hide
LP: 36
________________________________________________________________
Move forward and make your way to the door marked "Threshold of
Sacrifice" Examine it and you will be able to pass. Around the
circular walkway, you will find the 4 altars:
_________
A ________D Altars Sealed Ability
/ / \ \ A Altar of Steel Magick Command
| |* | | B Altar of Magicks Magick Command
\ \________/ / C Altar of Knowledge Mini-Map (Radar)
B__________C D Altar of Wealth Item Command
Touch the corresponding altar that you have touched earlier, which
should "Altar of Knowledge" marked C on the map. You will gain back
your minimap and an elevator will appear at the point marked with an
asterisk on the map. Make your way there and there are 2 more Carven
Pillars. Examine the "Dais of Ascendence" elevator - Choose the 67F.
Reach of the Occult
--------------------
There is another Save Crystal here. Save your game. Examine the
Waystone and you will be teleported to...
----------------------------------------------------------------------
[W-073]
The Pharos - Third Ascent
----------------------------------------------------------------------
ffxii_0273
Party Member: Vaan, Fran, Balthier, Basch, Ashe, Penelo,
Reddas (Guest)
Recommended Level: 63
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Items: -
Loot: -
Gil: -
Equipment: -
Key Items: Map (Pharos - Third Ascent)
Esper: -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies in this area
```````````````````````````````````````````````````````````````
Necrofriend
LV 48 HP: 12709 LP: 1 Weak vs. Holy
LV 49 HP: 12889 LP: 1
LV 50 HP: 13069 LP: 1
Drop/Steal: Dark Crystal, Capricorn Gem, Sky Jewel, Lifewick,
Vaccine
```````````````````````````````````````````````````````````````
Zombie Warlock
LV 47 HP: 8875 LP: 1 Weak vs. Holy
LV 48 HP: 9055 LP: 1
LV 50 HP: 7958 LP: 1
Drop/Steal: Alarm Clock, Capricorn Gem, Dark Crystal, Forbidden
Flesh
```````````````````````````````````````````````````````````````
Dead Bones
LV 49 HP: 11302 LP: 1 Weak vs. Holy
LV 50 HP: 11482