<<+++++=====Final Fantasy XII=====+++++>>
------------Licence Info FAQ-------------  
              version; 2.0 
               01/24/2007

             --**__Scion__**--
        Comicbook_Junkie@hotmail.com


===============================================================================
<<-INDEX->>
===============================================================================

-ABOUT THIS FAQ-
-GRID CHART-
-LICENCE GUIDES- 
-AUGMENTS-
   -Health Increases-
   -Strength Increases-
   -Magick Increases-
   -Defence Increases-
   -Speed Increases-
   -Item Increases-
   -Gambit Slot Increases-
-MAGICKS-
   -White Magicks-
   -Black Magicks-
   -Time Magicks-
   -Green Magicks-
   -Arcane Magick-
-TECHNICKS-
-ACCESSORIES-
-WEAPONS-
-ARMOR-
-QUICKENINGS-
-ESPERS-
   -Belias, the Gigas-
   -Adrammelech, the Wroth-
   -Cúchulainn, the Impure-
   -Zalera, the Death Seraph-
   -Mateus, the Corrupt-
   -Zeromus, the Condemner-
   -Exodus, the Judge-Sal-
   -Chaos, Walker of the Wheel-
   -Shemhazai, the Whisperer-
   -Ultima, the High Seraph-
   -Zodiark, Keeper of Precepts-
   -Hashmal, Bringer of Order-
   -Famfrit, the Darkening Cloud-
-CREDITS-
-CONTACT INFORMATION-
-VERSION HISTORY-
-LEGAL INFORMATION-


===============================================================================
<<-ABOUT THIS FAQ->>
===============================================================================
Ok so here we go this is my first real FAQ for anything (well completed and 
well done FAQs that is). So I basically chose to do a FAQ of the licence grind 
because I thought it's be nice to have a typed list so you cloud search the 
magic, skill, weapon, etc you wanted and find out exactly where it was on the 
grid and what it's cost you quick and simple. 

++Tips for using this FAQ++
-  Ctrl / F to search exactly what it is you'd like to find 
(ex. Flare, Increase Max HP, etc.)

**Coming Soon**
Extended Weapons, Armor, and Accessories information

===============================================================================
<<-LICENCE GRID CHART->>
===============================================================================

This Chart will help you with some of the information later in the guide. 

[0] | [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X]
----+-------------------------------------------------------------------------
[A] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][8][2][2][2][2][7][ ][ ][ ][ ][ ][4][4]
[B] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][2][2][2][2][2][2][2][8][4][4][7][4][4]
[C] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][2][2][2][2][2][2][2][7][4][4][4][4][8]
[D] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][7][2][2][2][2][2][2][2][4][4][4][4][4][ ]
[E] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][2][2][2][2][2][2][4][4][4][7][ ][ ]
[F] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][2][2][2][2][2][2][4][4][4][ ][ ][ ]
[G] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][1][1][1][1][1][1][1][1][1][3][3][8][ ][ ][ ]
[H] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][1][1][1][1][1][1][1][1][1][3][3][3][ ][ ][ ]
[I] | [ ][ ][ ][ ][ ][ ][ ][ ][7][1][1][1][1][1][1][1][1][1][3][3][3][3][8][ ]
[J] | [ ][ ][ ][ ][ ][ ][ ][ ][1][1][1][1][1][1][1][1][1][1][3][3][3][3][3][ ]
[K] | [ ][ ][ ][ ][ ][ ][ ][ ][1][1][1][1][1][1][1][1][1][1][3][3][3][3][3][7]
[L] | [5][5][5][7][ ][ ][ ][8][1][1][1][1][1][1][1][1][1][1][ ][ ][ ][3][3][3]
[M] | [5][5][5][5][5][ ][ ][ ][ ][8][ ][8][ ][8][ ][ ][ ][7][ ][ ][ ][7][3][3]
[N] | [5][5][5][5][5][ ][ ][6][6][6][6][6][6][6][6][6][ ][ ][ ][ ][ ][ ][ ][ ]
[O] | [7][5][5][5][5][8][ ][6][6][6][6][6][6][6][6][6][7][ ] 
[P] | [ ][5][5][5][5][5][6][6][6][6][6][6][6][6][6][ ][ ][ ]     <<INDEX>>
[Q] | [ ][ ][ ][5][5][5][6][6][6][6][6][6][6][6][6][ ][ ][ ]  [1] Augments
[R] | [ ][ ][ ][5][5][5][6][6][6][6][6][ ][6][6][6][ ][ ][ ]  [2] Magicks 
[S] | [ ][ ][8][5][5][5][5][5][5][5][5][ ][7][ ][ ][ ][ ][ ]  [3] Technicks
[T] | [7][ ][5][5][5][5][5][5][5][5][5][5][5][5][ ][ ][ ][ ]  [4] Accessories
[U] | [5][5][5][5][5][5][5][5][5][5][5][5][5][5][ ][ ][ ][ ]  [5] Weapons
[V] | [5][5][5][7][ ][8][5][5][5][5][5][5][5][5][ ][ ][ ][ ]  [6] Armor
[W] | [5][5][8][ ][ ][ ][5][5][5][5][5][5][5][5][ ][ ][ ][ ]  [7] Quickenings
[X] | [7][ ][ ][ ][ ][ ][ ][7][ ][ ][7][5][5][5][ ][ ][ ][ ]  [8] Espers

===============================================================================
<< [1] AUGMENTS [1] >> 
===============================================================================

Augments are used to enhance playable character's stats. Be it raising HP, 
lowering magick costs, enhancing effects of items and so on.

Ok the graphs are set up as such;

Title (position on grid Row-Column)
Affect
Licence Point Cost


-------------------------------------------------------------------------------
<<Health Increases>>
-------------------------------------------------------------------------------

+50 HP (G-Q)                            +100 HP (L-R)
Increases max HP by 50                  Increases max HP by 100
LP 30                                   LP 50

+150 HP (I-M)                           +200 HP (K-K)
Increase max HP by 150                  Increases max HP by 200
LP 70                                   LP 100

+500 HP (L-J)
Increases max HP by 500
LP 155


-------------------------------------------------------------------------------
<<Strength Increases>>
-------------------------------------------------------------------------------

Battle Lore (I-Q)                       Battle Lore (K-R)
Increase physical attack damage         Increase physical attack damage
LP 25                                   LP 40

Battle Lore (L-M)                       Battle Lore (L-K)
Increases physical attack damage        Increase physical attack damage
LP 55                                   LP 80

Battle Lore (K-I)                       Focus (K-L)
Increases physical attack damage        Increases strength when HP is full
LP 120                                  LP 70

Adrenaline (K-Q)                        Brawler (J-J)
Increase strength when HP critical      Increase attack power when 
LP 65                                   fighting empty-handed 
                                        LP 90

-------------------------------------------------------------------------------
<<Magick Increases>>
-------------------------------------------------------------------------------

Channeling (G-M)                        Channeling (H-L)
Reduce magick MP cost by 10%            Reduce magick MP cost by 10% 
LP 30                                   LP 50

Channeling (I-K)                        Headsman (I-O) 
Reduce magick MP cost by 10%            Gain MP after defeating a foe 
LP 80                                   LP 30 

Inquisitor (L-O)                        Warmage (G-L)
Gain MP after dealing damage            Gain MP after dealing magick damage  
LP 30                                   LP 30

Martyr (K-P)                            Magick Lore (H-P)
Gain MP after taking damage             Increase magick potency 
LP 30                                   LP 25

Magick Lore (G-N)                       Magick Lore (H-K)
Increase magick potency                 Increases magick potency
LP 40                                   LP 55

Magick Lore (I-J)                       Magick Lore (J-I)
Increase magick potency                 Increases magick potency 
LP 80                                   LP 120

Serenity (G-J)                          Spellbreaker (H-O)
Increase magick when HP is full         Increase magick power when HP critical 
LP 70                                   LP 65

Spellbound (J-N)
Increases duration of status effects 
LP 30


-------------------------------------------------------------------------------
<<Defence Increases>>
-------------------------------------------------------------------------------
 
Shield Block (J-R)                      Shield Block (K-N)
Increases chance to block with shield   Increases chance to block with shield
LP 25                                   LP 45

Shield Block (L-L)                      Last Stand (L-Q)
Increases chance to block with shield   Increases defence when HP critical
LP 75                                   LP 70


-------------------------------------------------------------------------------
<<Speed Increases>>
-------------------------------------------------------------------------------

Swiftness (I-N)                         Swiftness (J-L)
Reduce action time by 10%               Reduce action time by 10% 
LP 30                                   LP 50

Swiftness (L-I)
Reduces action time by 10%
LP 80


-------------------------------------------------------------------------------
<<Item Increases>>
-------------------------------------------------------------------------------

Potion Lore 1 (H-R)                     Potion Lore 2 (J-O)
Potions restore more HP                 Potions restore more HP 
LP 20                                   LP 35

Potion Lore 3 (J-M)                     Phoenix Lore (J-P)
Potions restore more HP                 Phoenix Down restores more HP  
LP 70                                   LP 30

Phoenix Lore (L-P)                      Phoenix Lore (K-M)
Phoenix Down restores more HP           Phoenix Down restores more HP   
LP 50                                   LP 90 

Ether Lore 1 (G-O)                      Ether Lore 2 (H-M)
Ethers restore more MP                  Ethers restore more MP 
LP 20                                   LP 35

Ether Lore 3 (G-K)                      Remedy Lore 1 (J-Q)
Ethers restore more MP                  Remedies remove Sleep, Sap, 
LP 70                                   Immobilize, and Disable
                                        LP 20
Remedy Lore 2 (L-N)
Remedies remove Petrify,                Remedy Lore 3 (J-K)
Confuse, and Oil                        Remedies remove Stop, Doom, and Disease
LP 30                                   LP 70


-------------------------------------------------------------------------------
<<Gambit Slot Increases>>
-------------------------------------------------------------------------------

Gambit Slot (G-R)                       Gambit Slot (G-P)
Adds an additional gambit slot          Adds and additional gambit slot
LP 15                                   LP 20

Gambit Slot (I-R)                       Gambit Slot (H-Q)
Adds an additional gambit slot          Adds and additional gambit slot
LP 25                                   LP 30

Gambit Slot (I-P)                       Gambit Slot (H-N)
Adds an additional gambit slot          Adds and additional gambit slot
LP 35                                   LP 40

Gambit Slot (K-O)                       Gambit Slot (I-L)
Adds an additional gambit slot          Adds and additional gambit slot
LP 45                                   LP 50

Gambit Slot (H-J)                       Gambit Slot (K-J)
Adds an additional gambit slot          Adds and additional gambit slot
LP 70                                   LP 100


===============================================================================
<< [2] MAGICKS [2] >>
===============================================================================

Magicks are used to cast spells that require MP to be cast. You must also 
purchase the spell before you can use it.

Charts are set up as such;
(Spell)
Licence title  (position on grid row - column) Licence points needed

-------------------------------------------------------------------------------
<<White Magick>>
-------------------------------------------------------------------------------

Cure
Licence Needed: White Magick 1 (F-R) LP 15
Original MP to Cast: 8
MP to Cast with All Channelling Licences: 5
Affect: Restores a small amount of HP to one ally.
Available from: Rabanaster, Nalbina
Cost: 200 Gil

Cura
Licence Needed: White Magick 3 (F-P) LP 30
Original MP Cost: 32
MP Cost with All Channelling Licences: 22
Affect: Restores HP to all allies in range
Available from: Rabanaster, Bhujerba, Dalmasca Westersand, Eruyt Village
Cost: 1500 Gil

Curaga
Licence Needed: White Magick 5 (F-N) LP 45
Original MP Cost: 28
MP Cost with All Channelling Licences: 19
Affect: Restore a large amount of HP to one ally
Available from: Rabanaster, Nalbina, Eruyt Village, Mt Bur-Omisace
Cost: 3200 Gil

Curaja 
Licence Needed: White Magick 6 (F-M) LP 50
Original MP Cost: 68
MP Cost with All Channelling Licences: 47
Affect: Restore a large amount of HP to all allies in range
Available from: Balfonheim
Cost: 11700 Gil

Renew
Licence Needed: White Magick 8 (D-L) LP 105
Original MP Cost: 98
MP Cost with All Channelling Licences: 68
Affect: Fully restore the HP of all allies in range
Available from: Dalmasca Westersand
Cost: 39600 Gil

Rise
Licence Needed: White Magick 3 (F-P) LP 30 
Original MP Cost: 22
MP Cost with All Channelling Licences: 14
Affect: Revive one KO'd ally
Available from: Rabanaster, Bhujerba, Dalmasca Westersand, Eruyt Village
Cost: 1900 Gil

Arise
Licence Needed: White Magick 6 (F-M) LP 50
Original MP Cost: 50
MP Cost with All Channelling Licences: 35
Affect: Revive and fully restore HP of one ally
Available from: Balfonhiem
Cost: 9700 Gil

Esuna
Licence Needed: White Magick 4 (F-O) LP 35
Original MP Cost: 24
MP Cost with All Channelling Licences: 16
Affect: Removes harmful status affects from one ally
Available from: Eruyt Village, Mt Bur-Omisace
Cost: 2800 Gil

Esunaga
Licence Needed: White Magick 7 (E-M) LP 55
Original MP Cost: 72
MP Cost with All Channelling Licences: 50
Affect: Remove harmful status effects from all allies in range
Available from: Balfonheim
Cost: 14900 Gil

Blinda
Licence Needed: White Magick 1 (F-R) LP 15
Original MP Cost: 8
MP Cost with All Channelling Licences: 5
Affect: Remove Blind from one ally
Available from: Rabanaster, Nalbina
Cost: 200 Gil

Vox
Licence Needed: White Magick 2 (F-Q) LP 20
Original MP Cost: 8
MP Cost with All Channelling Licences: 5
Affect: Remove Silence from one ally
Available from: Rabanaster, Bhujerba
Cost: 300 Gil

Poisona
Licence Needed: White Magick 2 (F-Q) LP 20
Original MP Cost: 8
MP Cost with All Channelling Licences: 5
Affect: Remove Poison from one ally
Available from: Rabanaster, Nalbina
Cost: 200 Gil

Stona
Licence Needed: White Magick 3 (F-P) LP 30
Original MP Cost: 12
MP Cost with All Channelling Licences: 8
Affect: Removes Stone/Petrify from one ally
Available from: Rabanaster, Bhujerba
Cost: 800 Gil

Cleanse
Licence Needed: White Magick 5 (F-N) LP 45
Original MP Cost: 20
MP Cost with All Channelling Licences: 14
Affect: Remove Disease from one alyy
Available from: Phon Coast
Cost: 5800 Gil

Dispel
Licence Needed: White Magick 5 (F-N) LP 45
Original MP Cost: 16
MP Cost with All Channelling Licences: 11
Affect: Remove beneficial status effects from one foe
Available from: Rabanaster, Nalbina, Phon Coast
Cost: 4500 Gil

Dispelga
Licence Needed: White Magick 6 (F-M) LP 50
Original MP Cost: 36
MP Cost with All Channelling Licences: 25
Affect: Remove beneficial status effects from all foes in range
Available from: Balfonheim
Cost: 8200 Gil

Regen
Licence Needed: White Magick 4 (F-O) LP 35
Original MP Cost: 16
MP Cost with All Channelling Licences: 11
Affect: Restore one ally's HP over time. Removes Sap
Available from: Rabanaster, Eruyt Village, Mt Bur-Omisace
Cost: 1900 Gil

Holy
Licence Needed: White Magick 7 (E-M) LP 55
Original MP Cost: 60
MP Cost with All Channelling Licences: 42
Affect: Deal heavy holy damage to one foe
Available from: Balfonheim
Cost: 11200 Gil


-------------------------------------------------------------------------------
<<Black Magick>>
-------------------------------------------------------------------------------

Fire
Licence Needed: Black Magick 1 (E-R) LP 15
Original MP to Cast: 8
MP to Cast with All Channelling Licences: 5
Affect: Deal fire damage to one foe
Available from: Rabanaster, Nalbina
Cost: 200 Gil

Fira
Licence Needed: Black Magick 3 (C-R) LP 35
Original MP to Cast: 18
MP to Cast with All Channelling Licences: 12
Affect: Deal fire damage to all foes in range
Available from: Rabanaster, Nalbina, Eryut Village, Mt Bur-Omisace
Cost: 3000 Gil

Firaga
Licence Needed: Black Magick 5 (B-Q) LP 45
Original MP to Cast: 42
MP to Cast with All Channelling Licences: 29
Affect: Deal heavy fire damage to all foes in range
Available from: Balfonheim 
Cost: 8200 Gil

Ardor
Licence Needed: Black Magick 7 (A-P) LP 70
Original MP to Cast: 60
MP to Cast with All Channelling Licences: 42
Affect: Deal massive fire damage to all foes in range
Available from: Barheim Passage
Cost: 15600 Gil

Thunder
Licence Needed: Black Magick 1 (E-R) LP 15
Original MP to Cast: 8
MP to Cast with All Channelling Licences: 5
Affect: Deal lightning damage to one foe
Available from: Rabanaster, Nalbina
Cost: 200 Gil

Thundara
Licence Needed: Black Magick 3 (C-R) LP 35
Original MP to Cast: 18
MP to Cast with All Channelling Licences: 12
Affect: Deal fire damage to all foes in range
Available from: Rabanaster, Nalbina, Eryut Village, Mt Bur-Omisace
Cost: 3000 Gil

Thundaga
Licence Needed: Black Magick 5 (B-Q) LP 45
Original MP to Cast: 42
MP to Cast with All Channelling Licences: 29
Affect: Deal heavy fire damage to all foes in range
Available from: Balfonheim 
Cost: 8200 Gil

Blizzard
Licence Needed: Black Magick 1 (E-R) LP 15
Original MP to Cast: 8
MP to Cast with All Channelling Licences: 5
Affect: Deal ice damage to one foe
Available from: Rabanaster, Nalbina
Cost: 200 Gil

Blizzara
Licence Needed: Black Magick 3 (C-R) LP 35
Original MP to Cast: 18
MP to Cast with All Channelling Licences: 12
Affect: Deal fire damage to all foes in range
Available from: Rabanaster, Nalbina, Eryut Village, Mt Bur-Omisace
Cost: 3000 Gil

Blizzaga
Licence Needed: Black Magick 5 (B-Q) LP 45
Original MP to Cast: 42
MP to Cast with All Channelling Licences: 29
Affect: Deal heavy fire damage to all foes in range
Available from: Balfonheim 
Cost: 8200 Gil

Water 
Licence Needed: Black Magick 2 (D-R) LP 25
Original MP to Cast: 12
MP to Cast with All Channelling Licences: 8
Affect: Deal water damage to one foe
Available from: Rabanaster, Bhujerba
Cost: 800 Gil

Aero
Licence Needed: Black Magick 2 (D-R) LP 25
Original MP to Cast: 16
MP to Cast with All Channelling Licences: 11
Affect: Deal wind damage to all foes in range
Available from: Rabanaster, Eryut Village
Cost: 1200 Gil

Aeroga
Licence Needed: Black Magick 4 (B-R) LP 40
Original MP to Cast: 38
MP to Cast with All Channelling Licences: 26
Affect: Deal heavy wind damage to all foes in range
Available from: Archades
Cost: 6800 Gil

Bio
Licence Needed: Black Magick 4 (B-R) LP 40
Original MP to Cast: 24
MP to Cast with All Channelling Licences: 16
Affect: Inflict Sap to deal damage to all foes in range
Available from: Rabanaster, Nalbina, Phon Coast 
Cost: 4900 Gil

Scourge
Licence Needed: Black Magick 6 (B-P) LP 50
Original MP to Cast: 48
MP to Cast with All Channelling Licences: 33
Affect: Inflict Sap and deal heavy damage to all foes in range
Available from: Balfonheim 
Cost: 11200 Gil

Shock
Licence Needed: Black Magick 6 (B-P) LP 50
Original MP to Cast: 34
MP to Cast with All Channelling Licences: 23
Affect: Deal heavy damage to one foe
Available from: Balfonheim 
Cost: 9400 Gil

Flare
Licence Needed: Black Magick 7 (A-P) LP 70
Original MP to Cast: 48
MP to Cast with All Channelling Licences: 33
Affect: Deal massive damage to one foe
Available from: Balfonheim 
Cost: 11200 Gil

Scathe
Licence Needed: Black Magick 8 (A-O) LP 120
Original MP to Cast: 70
MP to Cast with All Channelling Licences: 49
Affect: Deal massive damage to all foes in range
Available from: Necrohol of Nabudis 
Cost: 18100 Gil


-------------------------------------------------------------------------------
<<Time Magick>>
-------------------------------------------------------------------------------

Haste
Licence Needed: Time Magick 5 (B-N) LP 40
Original MP to Cast: 20
MP to Cast with All Channelling Licences: 14
Affect: Speed up one ally’s actions by 50%
Available from: Rabanaster, Nalbina, Eryut Village, Mt Bur-Omisace
Cost: 3400 Gil

Hastega
Licence Needed: Time Magick 7 (A-M) LP 110
Original MP to Cast: 70
MP to Cast with All Channelling Licences: 49
Affect: Speed up the actions of all allies in range by 50%
Available from: Dalmasca Eastersand 
Cost: 16600 Gil

Slow 
Licence Needed: Time Magick 1 (D-Q) LP 20
Original MP to Cast: 8
MP to Cast with All Channelling Licences: 5
Affect: Slow one foe’s actions by 50%
Available from: Rabanaster, Nalbina
Cost: 200 Gil

Slowga
Licence Needed: Time Magick 7 (A-M) LP 110
Original MP to Cast: 24
MP to Cast with All Channelling Licences: 16
Affect: Slow the actions of all foes in range by 50%
Available from: Balfonheim 
Cost: 10400 Gil

Immobilize
Licence Needed: Time Magick 1 (D-Q) LP 20
Original MP to Cast: 16
MP to Cast with All Channelling Licences: 11
Affect: Immobilize all foes in range
Available from: Rabanaster, Bhujerba
Cost: 600 Gil

Disable
Licence Needed: Time Magick 2 (C-Q) LP 25
Original MP to Cast: 16
MP to Cast with All Channelling Licences: 11
Affect: Prevent all foes in range from taking action
Available from: Rabanaster, Bhujerba
Cost: 600 Gil

Stop
Licence Needed: Time Magick 6 (A-N) LP 45
Original MP to Cast: 20
MP to Cast with All Channelling Licences: 14
Affect: Halt the actions of one foe
Available from: Rabanaster, Nalbina, Mt Bur-Omisace
Cost: 3700 Gil

Reflect
Licence Needed: Time Magick 2 (C-Q) LP 25
Original MP to Cast: 12
MP to Cast with All Channelling Licences: 8
Affect: Cause magicks to be reflected from one ally
Available from: Rabanaster, Bhujerba
Cost: 800 Gil

Reflectga
Licence Needed: Time Magick 7 (A-M) LP 110
Original MP to Cast: 24
MP to Cast with All Channelling Licences: 16
Affect: Cause magicks to be reflected from all allies in range
Available from: Archades
Cost: 6800 Gil

Float
Licence Needed: Time Magick 5 (B-N) LP 40
Original MP to Cast: 20
MP to Cast with All Channelling Licences: 14
Affect: Allow all allies in range to walk on air. Avoids traps
Available from: Rabanaster, Eryut Village, Mt Bur-Omisace
Cost: 3100 Gil

Break
Licence Needed: Time Magick 3 (C-P) LP 30
Original MP to Cast: 14
MP to Cast with All Channelling Licences: 9
Affect: Turn one foe into stone after a short time
Available from: Rabanaster, Bhujerba, Dalmasca Westersand
Cost: 900 Gil

Countdown 
Licence Needed: Time Magick 6 (A-N) LP 45
Original MP to Cast: 8
MP to Cast with All Channelling Licences: 5
Affect: Reduces one foe’s HP to 0 after a short time
Available from: Rabanaster, Nalbina, Eryut Village, Mt Bur-Omisace
Cost: 3100 Gil

Balance
Licence Needed: Time Magick 4 (B-O) LP 35
Original MP to Cast: 18
MP to Cast with All Channelling Licences: 12
Affect: Area damage equal to difference in caster’s current and Max HP
Available from: Rabanaster, Eryut Village
Cost: 1500 Gil

Bleed
Licence Needed: Time Magick 4 (B-O) LP 35
Original MP to Cast: 12
MP to Cast with All Channelling Licences: 8
Affect: Heavily damage one foe over time. Inflicts Sap
Available from: Rabanaster, Eryut Village
Cost: 1100 Gil

Warp
Licence Needed: Time Magick 3 (C-P) LP 30
Original MP to Cast: 18
MP to Cast with All Channelling Licences: 12
Affect: Banish all foes in range
Available from: Rabanaster, Eryut Village
Cost: 1700 Gil


-------------------------------------------------------------------------------
<<Green Magick>>
-------------------------------------------------------------------------------

Protect
Licence Needed: Green Magick 1 (E-Q) LP 25
Original MP to Cast: 8
MP to Cast with All Channelling Licences: 5
Affect: Raise one ally’s defence by 25%
Available from: Rabanaster, Nalbina, Bhujerba
Cost: 200 Gil

Protectga
Licence Needed: Green Magick 7 (C-L) LP 105
Original MP to Cast: 36
MP to Cast with All Channelling Licences: 25
Affect: Raises defence of all allies in range by 25%
Available from: Balfonheim  
Cost: 9400 Gil

Shell
Licence Needed: Green Magick 2 (E-P) LP 30
Original MP to Cast: 8
MP to Cast with All Channelling Licences: 5
Affect: Raises one ally’s magick resist by 25%
Available from: Rabanaster, Bhujerba 
Cost: 300 Gil

Shellga
Licence Needed: Green Magick 7 (C-L) LP 105
Original MP to Cast: 40
MP to Cast with All Channelling Licences: 28
Affect: Raises magick resist of all allies in range by 25%
Available from: Balfonheim  
Cost: 9900 Gil

Bravery
Licence Needed: Green Magick 6 (D-M) LP 50
Original MP to Cast: 24
MP to Cast with All Channelling Licences: 16
Affect: Increase on ally’s physical attack damage by 30%
Available from: Rabanaster Muthru Bazaar 
Cost: 5800 Gil

Faith
Licence Needed: Green Magick 6 (D-M) LP 50
Original MP to Cast: 24
MP to Cast with All Channelling Licences: 16
Affect: Augment on ally’s magick by 30-50%
Available from: Rabanaster Muthru Bazaar 
Cost: 5800 Gil

Blind
Licence Needed: Green Magick 1 (E-Q) LP 25
Original MP to Cast: 10
MP to Cast with All Channelling Licences: 7
Affect: Lower one foe’s chance to hit
Available from: Rabanaster, Nalbina, Bhujerba
Cost: 200 Gil

Blindga
Licence Needed: Green Magick 5 (D-N) LP 45
Original MP to Cast: 20
MP to Cast with All Channelling Licences: 14
Affect: Lower chance to hit of all foes in range
Available from: Archades
Cost: 6800 Gil

Silence
Licence Needed: Green Magick 3 (E-O) LP 35
Original MP to Cast: 8
MP to Cast with All Channelling Licences: 5
Affect: Prevent one foe from casting magicks
Available from: Rabanaster, Bhujerba 
Cost: 400 Gil

Silencega
Licence Needed: Green Magick 5 (D-N) LP 45
Original MP to Cast: 22
MP to Cast with All Channelling Licences: 15
Affect: Prevent all foes in range from casting magicks
Available from: Archades
Cost: 6800 Gil

Sleep
Licence Needed: Green Magick 3 (E-O) LP 35
Original MP to Cast: 10
MP to Cast with All Channelling Licences: 7
Affect: Put one foe to sleep
Available from: Rabanaster, Bhujerba 
Cost: 700 Gil

Sleepga
Licence Needed: Green Magick 7 (C-L) LP 105
Original MP to Cast: 26
MP to Cast with All Channelling Licences: 18
Affect: Put all foes in range to sleep
Available from: Balfonheim  
Cost: 7900 Gil

Poison
Licence Needed: Green Magick 2 (E-P) LP 30
Original MP to Cast: 10
MP to Cast with All Channelling Licences: 7
Affect: Damage one foe over time
Available from: Rabanaster, Nalbina
Cost: 500 Gil

Toxify
Licence Needed: Green Magick 4 (E-N) LP 40
Original MP to Cast: 26
MP to Cast with All Channelling Licences: 18
Affect: Damage all foes in range over time
Available from: Rabanaster, Nalbina, Eruyt Village, Mt Bur-Omisace 
Cost: 4100 Gil

Oil
Licence Needed: Green Magick 4 (E-N) LP 40
Original MP to Cast: 8
MP to Cast with All Channelling Licences: 5
Affect: Increase fire damage dealt to all foes in range
Available from: Rabanaster, Bhujerba, Dalmasca Westersand
Cost: 600 Gil


-------------------------------------------------------------------------------
<<Arcane Magick>>
-------------------------------------------------------------------------------

Dark
Licence Needed: Arcane Magick 1 (D-P) LP 25
Original MP to Cast: 10
MP to Cast with All Channelling Licences: 7
Affect: Deal moderate dark damage to all foes in range
Available from: Rabanaster, Bhujerba
Cost: 500 Gil

Darkra
Licence Needed: Arcane Magick 4 (C-N) LP 50
Original MP to Cast: 20
MP to Cast with All Channelling Licences: 14
Affect: Deal dark damage to all foes in range
Available from: Phon Coast 
Cost: 5800 Gil

Darkga
Licence Needed: Arcane Magick 7 (B-L) LP 105
Original MP to Cast: 30
MP to Cast with All Channelling Licences: 21
Affect: Deal heavy dark damage to all foes in range
Available from: Balfonheim 
Cost: 9400 Gil

Gravity
Licence Needed: Arcane Magick 2 (D-O) LP 30
Original MP to Cast: 10
MP to Cast with All Channelling Licences: 7
Affect: Reduce HP of one foe by 1/4 of target’s max HP
Available from: Rabanaster, Eruyt Village, Mt Bur-Omisace
Cost: 2800 Gil

Graviga
Licence Needed: Arcane Magick 7 (B-L) LP 105
Original MP to Cast: 36
MP to Cast with All Channelling Licences: 25
Affect: Reduce HP of one foe by 1/2 of target’s max HP
Available from: Archades
Cost: 6800 Gil

Reverse
Licence Needed: Arcane Magick 6 (B-M) LP 70
Original MP to Cast: 50
MP to Cast with All Channelling Licences: 35
Affect: Cause healing and damage to have opposite affects on one foe
Available from: Rabanaster Muthru Bazaar, Phon Coast
Cost: 7600 Gil

Berserk
Licence Needed: Arcane Magick 1 (D-P) LP 25
Original MP to Cast: 10
MP to Cast with All Channelling Licences: 7
Affect: Cause one ally to mindlessly attack with weapon in hand
Available from: Rabanaster, Jahara
Cost: 1000 Gil

Confuse
Licence Needed: Arcane Magick 2 (D-O) LP 30
Original MP to Cast: 10
MP to Cast with All Channelling Licences: 7
Affect: Cause one foe to confuse friend with foe
Available from: Rabanaster, Eruyt Village 
Cost: 1400 Gil

Decoy
Licence Needed: Arcane Magick 3 (C-O) LP 40
Original MP to Cast: 10
MP to Cast with All Channelling Licences: 7
Affect: Cause one ally to be the target of all foes
Available from: Rabanaster, Eruyt Village, Mt Bur-Omisace 
Cost: 2500 Gil

Death
Licence Needed: Arcane Magick 5 (C-M) LP 60
Original MP to Cast: 30
MP to Cast with All Channelling Licences: 21
Affect: Reduce one foe’s HP to 0
Available from: Rabanaster, Nalbina, Phon Coast
Cost: 5200 Gil

Vanish
Licence Needed: Arcane Magick 4 (C-N) LP 50
Original MP to Cast: 24
MP to Cast with All Channelling Licences: 16
Affect: Render one ally invisible
Available from: Nalbina, Mt Bur-Omisace, Phon Coast
Cost: 4900 Gil

Vanishga
Licence Needed: Arcane Magick 6 (B-M) LP 70
Original MP to Cast: 60
MP to Cast with All Channelling Licences: 42
Affect: Render all allies in range invisible
Available from: Rabanaster, Nalbina, Phon Coast
Cost: 8700 Gil

Bubble
Licence Needed: Arcane Magick 5 (C-M) LP 60
Original MP to Cast: 32
MP to Cast with All Channelling Licences: 22
Affect: Double max HP of one ally
Available from: Rabanaster Muthru Bazaar, Inside Airship 
Cost: 3300 Gil

Drain 
Licence Needed: Arcane Magick 3 (C-O) LP 40
Original MP to Cast: 18
MP to Cast with All Channelling Licences: 12
Affect: Transfer HP from one foe to the caster
Available from: Rabanaster, Eruyt Village, Mt Bur-Omisace 
Cost: 3200 Gil

Syphon
Licence Needed: Arcane Magick 4 (C-N) LP 50
Original MP to Cast: 2
MP to Cast with All Channelling Licences: 1
Affect: Transfer MP from one foe to the caster
Available from: Inside Airship 
Cost: 4000 Gil


-------------------------------------------------------------------------------
<< [3] TECHNICKS [3] >>
-------------------------------------------------------------------------------

Tchnicks can be used to accomplish various feats unlike Magicks they do not 
require MP to cast, they must also be purchased before they can be used. 

Steal (G-S) LP 15 
Affect: Steal from one foe.
Available from: Rabanaster
Cost: 1600 Gil

Libra (G-T) LP 20
Affect: Reveal more detailed target information
Available from: Rabanaster
Cost: 500 Gil

First Aid (H-S) LP 20
Affect: Restore HP to one HP Critical ally
Available from: Rabanaster, Nalbina 
Cost: 700 Gil

Charge (H-T) LP 30
Affect: Restore user's MP. If technick fails, MP is reduced to 0
Available from: Rabanaster, Nalbina, Bhujerba
Cost: 1700 Gil

Poach (I-S) LP 30
Affect: Capture HP Critical foes to obtain loot
*Note* No EXP/LP is earned from poached monsters
Available from: Rabanaster, Nalbina, Bhujerba
Cost: 7000 Gil

Souleater (I-T) LP 35
Affect: Consume HP to deal damage to one foe
Available from: Rabanaster, Nalbina
Cost: 6400 Gil

Horology (H-U) LP 55
Affect: Deal damage based on a factor of time to all foes in range
Available from: Rabanaster, Nalbina, Bhujerba
Cost: 2000 Gil

Infuse (I-U) LP 35
Affect: Fully consume user's MP, charging one ally's HP to 10 times that amount
Available from: Rabanaster, Nalbina, Jahara, Archades
Cost: 2000 Gil

Bone Crusher (M-W) LP 30
Affect: Consume HP to reduce HP of one foe to 0
Available from: Rabanaster, Archades
Cost: 7000 Gil

1000 Needles (I-V) LP 35
Affect: Deal 1000 damage to one foe
Available from: Mosphoran Highwaste
Cost: 7000 Gil

Stamp (K-W) LP 40
Affect: Inflict one foe with any status effect on the user
Available from: Archades
Cost: 4500 Gil

Addle (J-V) LP 30
Affect: Lower one foe's magick power
Available from: Rabanaster, Archades
Cost: 3500 Gil

Shades of Black (K-S) LP 40
Affect: Cast a random black magic on one foe
Available from: Archades
Cost: 5000 Gil

Expose (J-W) LP 35
Affect: Lower one foe's defence
Available from: Balfonheim
Cost: 3800 Gil

Achilles (L-W) LP 40
Affect: Render one foe vulnerable to an additional element
Available from: Rabanaster, Nalbina, Jahara
Cost: 8800 Gil

Gil Toss (K-U) LP 35
Affect: Throw Gil, damaging all foes
Available from: Rabanaster, Nalbina, Jahara
Cost: 2000 Gil

Charm (J-U) LP 30
Affect: Cause one foe to confuse friend with foe
Available from: Rabanaster, Nalbina, Jahara
Cost: 5000 Gil

Sight Unseeing (L-V) LP 40
Affect: Unleash an attack only available when blind
Available from: Rabanaster, Nalbina, Jahara
Cost: 6800 Gil

Shear (J-T) LP 35
Affect: Lower one foe's magick resistance
Available from: Rabanaster, Nalbina, Jahara
Cost: 3600 Gil

Wither (L-X) LP 35
Affect: Lower one foe's strength
Available from: Balfonheim 
Cost: 3500 Gil

Revive (K-T) LP 40
Affect: Fully consume users HP, reviving and fully restoring HP 
        of one KO'd ally
Available from: Balfonheim
Cost:10000 Gil

Telekinesis (M-X) LP 80
Affect: Deal ranged damage with melee weapons
Available from: Necrohol of Nabudis
Cost: 7100 Gil

Numerology (K-V) LP 40
Affect: Deal damage that increases with successive hits
Available from: Rabanaster, Nalbina, Bhujerba
Cost: 2048 Gil

Traveler (J-S) LP 65
Affect: Deal damage based on total steps taken to all foes in range
Available from: Rabanaster, Nalbina
Cost: 6700 Gil


-------------------------------------------------------------------------------
<< [4] ACCESSORIES [4] >>
-------------------------------------------------------------------------------

Accessories are equipped to prevent various harmful status effects and induce 
various positive effects. Accessory licences must be acquired before you can 
equip said accessory.

A-W
Accessories 19
Sage's Ring
LP 100

A-X
Ribbon
Ribbon
LP 150

B-T
Accessories 11
Gillie Boots, Quasimodo Boots
LP 45

B-U
Accessories 14
Pheasant Netsuke, Embroidered Tippet, Cameo Belt
LP 70 

B-W 
Accessories 18
Diamond Armlet, Hermes Sandals
LP 50

B-X 
Accessories 20
Nihopalaoa, Cat-ear Hood
LP 120

C-T 
Accessories 8
Jackboots, Black Belt, Golden Amulet
LP 45

C-U
Accessories 12
Ruby Ring, Firefly, Steel Poleyns
LP 60

C-V 
Accessories 15
Power Armlet, Opal Ring, Bubble Belt
LP 70

C-W 
Accessories 16
Ring of Renewal, Indigo Pendant
LP 70

D-S 
Accessories 4
Gauntlet,  Battle Harness
LP 35

D-T 
Accessories 7
Argyle Armlet, Blazer Gloves, Jade Collar
LP 40

D-U 
Accessories 10
Nishijin Belt, Thief's Cuffs
LP 40

D-V 
Accessories 13
Fuzzy Miter, Bowline Sash, Winged Boots
LP 60 

D-W 
Accessories 17
Turtleshell Choker, Agate Ring
LP 80

E-S 
Accessories 2
Bangle, Steel Gorget
LP 15

E-T 
Accessories 5
Leather Gorget, Rose Corsage
LP 35

E-U 
Accessories 9
Magick Gloves
LP 30

F-S 
Accessories 1
Orrachea Armlet
LP 5

F-T 
Accessories 3
Armguard, Tourmaline Ring
LP 25

F-U 
Accessories 6
Amber Armlet, Sash
LP 35


-------------------------------------------------------------------------------
<< [5] WEAPONS [5] >>
-------------------------------------------------------------------------------

Weapon licences must be acquired before you can equip said weapon.

L-A 
Whale Whisker
Whale Whisker
LP 125 

L-B 
Yagyu Darkblade
Yagyu Darkblade
LP 80

L-C 
Danjuro
Danjuro
LP 110

M-A 
Guns 6
Formalhaut
LP 150

M-B 
Crossbows 4
Gastrophetes
LP 75

M-C 
Poles 5
Sweep, Eight-fluted Pole
LP 45

M-D 
Daggers 5
Platinum Dagger, Zwill Crosblade
LP 40

M-E 
Daggers 4
Avenger, Orichalcum Dirk
LP 35

N-A 
Hand-bombs 3
Volcano
LP 45

N-B 
Guns 5
Antares, Arcturus
LP 80

N-C 
Ninja Swords 2
Koga Blade, Orochi, Iga Blade
LP 45

N-D 
Poles 4
Zephyr Pole, Ivory Pole 
LP 35

N-E 
Crossbows 2
Paramina Croosbow, Recurve Crossbow
LP 30

O-B 
Hand-bombs 2
Tumulus, Caldera
LP 30

O-C 
Crossbows 3
Hunting Crossbow, Penetrator Crossbow
LP 35

O-D 
Poles 3
Iron Pole, Gokuu Pole, Six-fluted Pole
LP 30

O-E 
Ninja Swords 1
Ashura, Kagenui, Sakura-saezuri
LP 40

P-B 
Guns 4
Aldebaran, Spica
LP 60

P-C 
Guns 3
Betelgeuse, Ras Algrthi
LP 50

P-D 
Poles 2
Battle Bamboo, Musk Stick
LP 25

P-E 
Crossbows 1
Bowgun, Crossbow
LP 25

P-F 
Daggers 3
Main Gauche, Gladius
LP 30 

Q-D 
Hand-bombs 1
Hornito, Fumarole
LP 25

Q-E 
Poles 1
Oaken Pole, Cypress Pole
LP 15

Q-F 
Daggers 2
Assassin's Dagger, Chopper
LP 20

R-D 
Guns 2
Vega, Sirius
LP 40

R-E
Guns 1
Altair, Capella
LP 30

R-F 
Daggers 1
Dagger, Mage Masher
LP 15

S-D
Rods 2
Healing Rod, Gaia Rod 
LP 25

S-E
Rods 1
Rod, Serpent Rod
LP 15

S-F
Staves 1
Oak Staff, Wizard's Staff, Cherry Staff
LP 15

S-G 
Smallswords
Mythril Sword, Mythril Blade
LP 5

S-H
Swords 1
Broadsword, Longsword
LP 15

S-I
Swords 2
Iron Sword, Ancient Sword, Zwill Blade
LP 25

S-J
Swords 3
Lohengrin, Demonsbane, Flametongue
LP 40

S-K
Swords 4
Icebrand, Platinum Sword
LP 40

T-C
Maces 4
Doom Mace, Zeus Mace
LP 25

T-D
Staves 3
Golden Staff, Judicer's Staff
LP 30

T-E 
Staves 2
Flame Staff, Glacier Staff, Storm Staff
LP 25

T-F 
Maces 1
Mace, Bronze Mace
LP 20

T-G 
Bows 1
Short Bow, Silver Bow
LP 20

T-H 
Spears 1
Javelin, Spear
LP 15

T-I 
Spears 2
Paratisan, Heavy Lance
LP 25

T-J 
Spears 3
Storm Spear, Obelisk
LP 30

T-K 
Blood Sword
Blood Sword
LP 30

T-L 
Swords 5
Bastard Sword, Diamond Sword
LP 50

T-M 
Swords 6
Runeblade, Deathbringer
LP 60

T-N 
Swords 7
Stoneblade, Durandal
LP 80

U-A 
Rod of Faith
Rod of Faith 
LP 120

U-B 
Maces 5
Grand Mace
LP 50

U-C 
Rods 3
Power Rod, Empyrean Rod
LP 30

U-D 
Maces 3
Thorned Mace, Chaos Mace
LP 25

U-E 
Maces 2
Bhuj, Miter
LP 20

U-F
Measures 1
Gilt Measure, Arc Scale
LP 15

U-G
Bows 2
Aevis Killer, Longbow, Killer Bow
LP 30 

U-H 
Bows 3
Elfin Bow, Loxley Bow
LP 35

U-I 
Bows 5
Traitor Bow, Yoichi Bow
LP 45

U-J 
Bows 6
Perseus Bow, Artemis Bow
LP 60

U-K 
Spears 4
Halberd, Trident
LP 35

U-L 
Spears 5
Holy Lance, Gungnir
LP 40

U-M 
Dragon Whisker
Dragon Whisker
LP 60

U-N 
Excalibur
Excalibur
LP 160

V-A 
Measures 3
Caliper, Euclid's Sextant
LP 50

V-B 
Rods 4
Holy Rod
LP 35

V-C 
Staves 4
Cloud Staff
LP 30

V-G 
Axes and Hammer 1
Handaxe, Iron Hammer
LP 15

V-H 
Bows 4
Giant Stonebow, Burning Bow
LP 40

V-I 
Katana 1
Kotetsu, Kogarasumaru, Osafune
LP 35

V-J 
Katana 2
Magoroku, Murasame
LP 40

V-K 
Axes and Hammers 6
Golden Axe
LP 40 

V-L 
Axes and Hammers 7
Scorpion Tail
LP 70

V-M 
Sagittarius
Sagittarius
LP 120

V-N 
Zodiac Spear
Zodiac Spear
LP 235

W-A 
Staff of the Magi
Staff of the Magi
LP 100

W-B
Measures 2
Multiscale, Cross Scale
LP 25

W-G 
Axes and Hammers 2
Broadaxe, War Hammer
LP 20

W-H 
Axes and Hammers 3
Slasher, Sledgehammer
LP 25

W-I 
Axes and Hammers 4
Hammerhead, Francisca
LP 30

W-J 
Axes and Hammers 5
Morning Star, Greataxe
LP 40

W-K 
Greatswords 1
Claymore
LP 50

W-L
Katana 3
Kiku-ichimonji, Yakei
LP 45

W-M 
Katana 4
Ame-no-Murakumo, Muramasa
LP 50

W-N
Masamune
Masamune
LP 155

X-L
Greatswords 2
Defender, Save the Queen
LP 70

X-M
Greatswords 3
Ragnarok, Ultima Blade
LP 90

X-N 
Tournesol
Tournesol
LP 225


-------------------------------------------------------------------------------
<< [6] ARMOR [6] >>
-------------------------------------------------------------------------------

Armor licences must be acquired before you can equip said armor.

N-H
Mystic Armor 4
Lambent Hat, Feathered Cap, Chanter's Djellaba, Traveler's Vestment
LP 25

N-I 
Mystic Armor 6
Sorcerer's Hat, Sorcerer's Habit, Black Cowl, Black Garb
LP 30

N-J 
Mystic Armor 8
Hypnocrown, Gold Hairpin, Jade Gown, Gaia Gear
LP 35

N-K 
Mystic Armor 10
Black Mask, Black Robes, White Mask, White Robes
LP 50

N-L 
Mystic Armor 11
Golden Skullcap, Glimmering Robes
LP 50

N-M 
Light Armor 10
Chaperon, Minerva Buster, Crown of Laurels, Rubber Suit
LP 50

N-N 
Light Armor 11
Renewing Morion, Mirage Vest
LP 50

N-O 
Mystic Armor 12
Circlet, Lordly Robes
LP 100

N-P 
Heavey Armor 10
Grand Helm, Grand Armor
LP 90

O-H 
Mystic Armor 3
Calot Hat, Shepherd's Bolero, Wizard's Hat, Waixard's Robes
LP 20

O-I 
Mystic Armor 5
Mage's Hat, Mage's Habit, Lamia's Tiara, Enchanter's Habit
LP 25

O-J 
Mystic Armor 7
Astrakhan Hat, Carmagnole, Gaia Hat, Maduin Gear
LP 30

O-K 
Mystic Armor 9
Celebrant's Miter, Cleric's Robes
LP 35

O-L 
Light Armor 7
Goggle Mask, Metal Jerkin, Adamant hat, Adamant Vest
LP 30

O-M 
Light Armor 8
Officer's Hat, Barrel Coat, Chakra Band, Power Vest
LP 35

O-N 
Heavy Armor 8
Dragon Helm, Dragon Mail
LP 55

O-O 
Light Armor 12
Dueling Mask, Brave Suit
LP 100

O-P 
Genji Armor
Genji Shield, Genji Armor, Genji Helm, Genji Gloves
LP 150

P-G 
Mystic Armor 1
Cotton Cap, Cotton Shirt, Magick Curch, Light Woven Shirt
LP 15

P-H 
Mystic Armor 2
Pointy Hat, Silken Shirt, Topkapi Hat, Kilimweave Shirt
LP 20

P-I 
Light Armor 4
Balaclava, Windbreaker, Soldier's Cap, Heavy Coat
LP 25

P-J 
Light Armor 5
Green Beret, Survival Vest, Red Cap, Brigandine
LP 25

P-K 
Light Armor 6
Headband, Jujitsu Gi, Pirate hat, Viking Coat
LP 30

P-L 
Heavy Armor 5
Close Helmet, Demon Mail, Bone Helm, Bone Mail
LP 40

P-M 
Light Armor 9
Thief's Cap, Ninja Gear, Gigas Hat, Gigas Chestplate
LP 35

P-N 
Heavy Armor 7
Platinum Helm, Platinum Armor, Giant's Helmet, Carabineer Mail
LP 50

P-O 
Heavy Armor 9
Magepower Shishak, Maximillian
LP 60

Q-G 
Light Armor 2
Headgear, Chromed Leathers, Headguard, Leather Breastplate
LP 15

Q-H 
Shields 1
Escutcheon, Leather Shield
LP 15

Q-I 
Light Armor 3
Leather Headgear, Bronze Chestplate, Horned Hat, Ringmail
LP 20

Q-J 
Heavy Armor 3
Barbut, Linen Cuirass, Winged Helm, Chainmail
LP 30

Q-K 
Heavy Armor 4
Golden Helm, Golden Armor, Burgonet, Shielded Armor
LP 35

Q-L 
Shields 4
Diamond Shield, Dragon Shield, Platinum Shield
LP 20

Q-M 
Heavy Armor 6
Diamond Helm, Diamond Armor, Steel Mask, Mirror Mail
LP 45

Q-N 
Shield 5
Crystal Shield, Aegis Shield, Kaiser Shield
LP 25

Q-O 
Ensanguined Shield
Ensanguined Shield
LP 90

R-G 
Light Armor 1
Leather Cap, Leather Clothing
LP 10

R-H 
Heavy Armor 1
Leather Helm, Leather Armor, Bronze Helm, Bronze Armor
LP 25

R-I 
Heavy Armor 2
Sallet, Scale Armor, Iron Helm, Iron Armor
LP 25

R-J 
Shields 2
Buckler, Bronze Shield, Round Shield
LP 20

R-K 
Shields 3
Golden Shield, Ice Shield, Flame Shield
LP 20

R-M 
Shell Shield
Shell Shield
LP 90

R-N 
Shields 6
Demon Shield, Venetian Shield
LP 30

R-O 
Zodiac Escutcheon
Zodiac Escutcheon
LP 200


-------------------------------------------------------------------------------
<< [7] QUICKENINGS [7] >>
-------------------------------------------------------------------------------

Unlink all the previous licenses each Quickening slot can only be used by one 
member of your party. Each party member has three Quickenings they can learn 
and they are always learned in the same order. Once a character has learned a 
quickening it will disappear from the other characters grid. 

Each one costs 50 LP

A-Q
B-V
C-S
D-K
E-V
I-I
K-X 
L-D
M-R
M-V
O-A
O-Q
S-M
T-A
V-D
X-A
X-H
X-K

-QUICKENING ORDERS-
Vaan     | Red Spiral           | White Whorl    | Pyroclasm 
Balthier | Fires of War         | Tides of Fate  | Element of Treachery
Fran     | Feral Strike         | Whip Kick      | Shatterheart
Basch    | Fulminating Darkness | Ruin Impendent | Flame Purge
Penelo   | Intercession         | Evanescence    | Resplendence
Ashe     | Northswain's Glow    | Heaven's Wrath | Maelstrom's Bolt


===============================================================================
<< [8] ESPERS [8] >>
===============================================================================

Similar to the Quickenings Espers can only be learned by one character. They 
will not appear on you license grid until you have acquired the Esper it self. 

The names of the Esper's are followed by position on the grid and LP cost. 
ex. Esper (position on grid row - column) Licence Point cost 

-------------------------------------------------------------------------------
<<Belias, the Gigas>> (G-U) LP 10
-------------------------------------------------------------------------------

Acquired: 
Acquired during normal storyline in the Tomb of Raithwall

Mist Charge Cost: 
1

Strengths and Weaknesses:
Fire    - Absorb
Thunder - Half Damage
Ice     - Half Damage
Earth   - Half Damage
Water   - Weak Against
Wind    - Half Damage
Light   - Half Damage
Dark    - Half Damage

Status Effects: 
Libra

Attack Power  - 61
Defence       - 20
Magick Resist - 15

Actions:
Name      | Range | Scope      | Type     | Element 
---------------------------------------------------
Attack    | 3     | N/A        | Physical | None
Painflare | 12    | N/A        | Magick   | Fire
Hellfire  | 12    | Diameter 8 | Magick   | Fire
 
Gambits:
# | Description                        | Action
-------------------------------------------------
1 | Summon Time Remaining < 10 Seconds | Hellfire
2 | If HP < 30%                        | Hellfire
3 | If the Enemy can absorb Fire       | Attack
4 | If enemy is weak against Fire      | Painflare
5 | If an enemy is spotted             | Painflare


-------------------------------------------------------------------------------
<< Adrammelech, the Wroth>> (V-F) LP 25
-------------------------------------------------------------------------------

Acquired: 
Acquired in the Athroza Quicksands section of the Zertinan Caverns as a 
sidequest. 

Mist Charge Cost: 
1

Strengths and Weaknesses:
Fire    - Immune
Thunder - Absorbe
Ice     - Weak Against
Earth   - Immune
Water   - Immune
Wind    - Immune
Light   - Immune
Dark    - Immune

Status Effects: 
Faith
Libra

Attack Power  - 63
Defence       - 29
Magick Resist - 25

Actions:
Name           | Range | Scope      | Type   | Element 
-------------------------------------------------------
Curaga         | 10    | N/A        | Magick | None
Thundara       | 10    | Diameter 6 | Magick | Thunder
Bio            | 10    | Diameter 6 | Magick | None
Flash Arc      | 12    | N/A        | Magick | Thunder
Judgement Bolt | 12    | Diameter 8 | Magick | Thunder 
 
Gambits:
# | Description                        | Action
-------------------------------------------------------
1 | Summon Time Remaining < 10 Seconds | Judgement Bolt
2 | If HP < 30%                        | Judgement Bolt
3 | If Summoner's HP < 50%             | Curaga
4 | If enemy can absorb Thunder        | Bio
5 | If more than one enemy is present  | Thundara
6 | If enemy is weak against Thunder   | Flash Arc
7 | If an enemy is spotted             | Flash Arc


-------------------------------------------------------------------------------
<< Cúchulainn, the Impure>> (I-W) LP 50
-------------------------------------------------------------------------------

Acquired: 
Acquired in the No. 1 Cloaca section of the Garamsythe Waterway as a sidequest.

Mist Charge Cost: 
2

Strengths and Weaknesses:
Fire    - Half Damage
Thunder - Half Damage
Ice     - Half Damage
Earth   - Half Damage
Water   - Half Damage
Wind    - Half Damage
Light   - Half Damage
Dark    - Half Damage

Status Effects: 
Reflect
Protect
Shell
Brave
Libra

Attack Power  - 83
Defence       - 47
Magick Resist - 31

Actions:
Name    | Range | Scope       | Type     | Element 
--------------------------------------------------
Attack  | 2     | N/A         | Physical | None
Curaja  | 10    | Diameter 10 | Magick   | None
Malaise | 12    | N/A         | Magick   | None
Blight  | 12    | Diameter 8  | Magick   | None
 
Gambits:
# | Description                        | Action
------------------------------------------------
1 | Summon Time Remaining < 10 Seconds | Blight
2 | Undead                             | Attack
3 | If the enemy's HP < 100%           | Malaise
4 | If an enemy is spotted             | Attack
5 | If own HP < 100%                   | Curaja


-------------------------------------------------------------------------------
<< Zalera, the Death Seraph>> (S-C) LP 25
-------------------------------------------------------------------------------

Acquired: 
Acquired in the Terminus No. 7 section of the Barheim Passage as a sidequest.

Mist Charge Cost: 
1

Strengths and Weaknesses:
Fire    - Immune 
Thunder - Immune 
Ice     - Immune
Earth   - Immune 
Water   - Immune
Wind    - Immune
Light   - Absorb
Dark    - Immune

Status Effects: 
Libra

Attack Power  - 62
Defence       - 39
Magick Resist - 25

Actions:
Name         | Range | Scope      | Type   | Element 
----------------------------------------------------
Holy         | 10    | N/A        | Magick | Light
Shock        | 10    | N/A        | Magick | None
Kill         | 12    | N/A        | Magick | None
Condemnation | 12    | Diameter 8 | Magick | None
 
Gambits:
# | Description            | Action
-----------------------------------------
1 | If opponent's HP < 30% | Condemnation
2 | If HP > 80%            | Kill
3 | If an enemy is spotted | Shock
4 | If own HP < 100%       | Holy


-------------------------------------------------------------------------------
<<Mateus, the Corrupt>> (O-F) LP 25
-------------------------------------------------------------------------------

Acquired: 
Acquired during normal storyline in The Stilshrine Miriam

Mist Charge Cost: 
1

Strengths and Weaknesses:
Fire    - Half Damage
Thunder - Weak Against
Ice     - Absorb
Earth   - Half Damage
Water   - Half Damage
Wind    - Half Damage
Light   - Half Damage
Dark    - Half Damage

Status Effects: 
Libra

Attack Power  - 65
Defence       - 39
Magick Resist - 25

Actions:
Name         | Range | Scope       | Type     | Element 
-------------------------------------------------------
Attack       | 3     | N/A         | Physical | None
Cura         | 10    | Diameter 10 | Magick   | None
Flash-Freeze | 12    | N/A         | Magick   | Ice
Frostwave    | 12    | Diameter 8  | Magick   | Ice
 
Gambits:
# | Description                        | Action
-----------------------------------------------------
1 | Summon Time Remaining < 10 Seconds | Frostwave
2 | If HP < 30%                        | Frostwave
3 | If Summoner's HP < 50%             | Cura
4 | If enemy can absorb Ice            | Attack
5 | If enemy is weak against Ice       | Flash-Freeze
6 | If an enemy is spotted             | Flash-Freeze


-------------------------------------------------------------------------------
<< Zeromus, the Condemner>> (M-L) LP 50
-------------------------------------------------------------------------------

Acquired: 
Acquired in the Ward of Measure section of the Stilshrine of Miriam 
as a sidequest.

Mist Charge Cost: 
2

Strengths and Weaknesses:
Fire    - Half Damage  
Thunder - Half Damage
Ice     - Half Damage
Earth   - Half Damage
Water   - Half Damage
Wind    - Half Damage
Light   - Half Damage
Dark    - Half Damage

Status Effects: 
Libra

Attack Power  - 103
Defence       - 53
Magick Resist - 35

Actions:
Name         | Range | Scope      | Type   | Element 
----------------------------------------------------
Gravity Well | 12    | N/A        | Magick | None
Big Bang     | 12    | Diameter 8 | Magick | None
 
Gambits:
# | Description                        | Action
-----------------------------------------------------
1 | Summon Time Remaining < 10 Seconds | Big Bang
2 | If an enemy is spotted             | Gravity Well


-------------------------------------------------------------------------------
<< Exodus, the Judge-Sal>> (M-N) LP 50
-------------------------------------------------------------------------------

Acquired: 
Acquired at the Babbling Vale section of the Mosphoran Highwaste as a 
sidequest.

Mist Charge Cost: 
2

Strengths and Weaknesses:
Fire    - Half Damage  
Thunder - Half Damage
Ice     - Half Damage
Earth   - Half Damage
Water   - Half Damage
Wind    - Half Damage
Light   - Half Damage
Dark    - Half Damage

Status Effects: 
Libra

Attack Power  - 97
Defence       - 53
Magick Resist - 35

Actions:
Name   | Range | Scope      | Type   | Element 
---------------------------------------------------
Comet  | 12    | N/A        | Magick | None
Meteor | 12    | Diameter 8 | Magick | None
 
Gambits:
# | Description                                               | Action
-----------------------------------------------------------------------
1 | Summon Time Remaining < 10 Seconds and Exodus Immobilized | Meteor
2 | If an enemy is spotted                                    | Comet


-------------------------------------------------------------------------------
<< Chaos, Walker of the Wheel>> (M-J) LP 90
-------------------------------------------------------------------------------

Acquired: 
Acquired in the Necrohol of Nabudis as a sidequest.

Mist Charge Cost: 
3

Strengths and Weaknesses:
Fire    - Immune  
Thunder - Immune
Ice     - Immune
Earth   - Weak Against
Water   - Immune
Wind    - Absorb
Light   - Immune
Dark    - Immune

Status Effects: 
Reflect 
Haste
Faith
Libra

Attack Power  - 155
Defence       - 56
Magick Resist - 37

Actions:
Name      | Range | Scope      | Type   | Element 
-------------------------------------------------
Holy      | 10    | N/A        | Magick | Light
Whirlwind | 10    | Diameter 6 | Magick | Wind
Firaga    | 10    | Diameter 6 | Magick | Fire
Thundaga  | 10    | Diameter 6 | Magick | Thunder
Blizzaga  | 10    | Diameter 6 | Magick | Ice
Scourge   | 10    | Diameter 6 | Magick | None
Darkga    | 10    | Diameter 6 | Magick | Dark
Whilwind  | 12    | N/A        | Magick | Wind
Tornado   | 12    | Diameter 8 | Magick | Wind
 
Gambits:
#  | Description                        | Action
---------------------------------------------------
1  | Summon Time Remaining < 10 Seconds | Tornado
2  | If HP < 30%                        | Tornado
3  | If enemy is weak against Light     | Holy
4  | If enemy is weak against Dark      | Darkga
5  | If enemy is weak against Fire      | Firaga
6  | If enemy is weak against Thunder   | Thundaga
7  | If enemy is weak against Ice       | Blizzaga
8  | If enemy can absorb Wind           | Scourge
9  | If enemy is weak against Wind      | Aeroga
10 | If enemy's HP are high             | Whirlwind


-------------------------------------------------------------------------------
<< Shemhazai, the Whisperer>> (B-S) LP 50
-------------------------------------------------------------------------------

Acquired: 
Acquired during normal storyline in Giruvegan

Mist Charge Cost: 
2

Strengths and Weaknesses:
Fire    - Weak Against
Thunder - Normal
Ice     - Normal
Earth   - Normal
Water   - Normal
Wind    - Normal
Light   - Normal
Dark    - Normal

Status Effects: 
Haste 
Libra

Attack Power  - 73
Defence       - 47
Magick Resist - 31

Actions:
Name        | Range | Scope      | Type     | Element 
-----------------------------------------------------
Devour Soul | 10    | N/A        | Magick   | None
Soul Purge  | 12    | Diameter 8 | Magick   | None

Gambits:
# | Description                        | Action
----------------------------------------------------
1 | Summon Time Remaining < 10 Seconds | Soul Purge
2 | If HP < 30%                        | Soul Purge
3 | If an enemy is spotted             | Devour Soul


-------------------------------------------------------------------------------
<< Ultima, the High Seraph>> (A-L) LP 90
-------------------------------------------------------------------------------

Acquired: 
Acquired at Giruvegan as a sidequest.

Mist Charge Cost: 
3

Strengths and Weaknesses:
Fire    - Immune  
Thunder - Immune
Ice     - Immune
Earth   - Immune
Water   - Immune
Wind    - Immune
Light   - Absorb
Dark    - Weak Against

Status Effects: 
Reflect 
Protect
Shell
Haste
Libra

Attack Power  - 147
Defence       - 61
Magick Resist - 40

Actions:
Name       | Range | Scope      | Type   | Element 
--------------------------------------------------
Flare      | 10    | N/A        | Magick | None
Redemption | 12    | N/A        | Magick | Light
Eschaton   | 12    | Diameter 8 | Magick | Light

Gambits:
# | Description                     | Action
------------------------------------------------
1 | Summoner's And Esper's HP < 30% | Eschaton
2 | If enemy can absorb Light       | Flare
3 | If enemy is weak against Light  | Redemption 
4 | If an enemy is spotted          | Redemption 


-------------------------------------------------------------------------------
<< Zodiark, Keeper of Precepts>> (L-H) LP 200
-------------------------------------------------------------------------------

Acquired: 
Acquired in the Henne Mines as a sidequest.

Mist Charge Cost: 
3

Strengths and Weaknesses:
Fire    - Immune  
Thunder - Immune
Ice     - Immune
Earth   - Immune
Water   - Immune
Wind    - Immune
Light   - Weak Against 
Dark    - Absorb

Status Effects: 
Protect
Shell
Haste
Faith 
Libra

Attack Power  - 201
Defence       - 61
Magick Resist - 40

Actions:
Name          | Range | Scope      | Type   | Element 
-----------------------------------------------------
Flare         | 10    | N/A        | Magick | None
Scathe        | 10    | Diameter 6 | Magick | None
Banish Ray    | 12    | N/A        | Magick | Dark
Final Eclipse | 12    | Diameter 8 | Magick | Light

Gambits:
# | Description                            | Action
----------------------------------------------------------
1 | If Summoner under Break Effect (Stone) | Final Eclipse
2 | If more than one enemy is present      | Scathe
3 | If enemy can absorb Dark               | Flare
4 | If enemy is weak against Dark          | Banish Ray
5 | If an enemy is spotted                 | Banish Ray


-------------------------------------------------------------------------------
<< Hashmal, Bringer of Order>> (W-C) LP 50
-------------------------------------------------------------------------------

Acquired: 
Acquired during normal storyline in The Pharos - Third Accent

Mist Charge Cost: 
2

Strengths and Weaknesses:
Fire    - Immune
Thunder - Immune
Ice     - Immune
Earth   - Absorb
Water   - Immune
Wind    - Weak Against
Light   - Immune
Dark    - Immune

Status Effects: 
Libra

Attack Power  - 80
Defence       - 50
Magick Resist - 33

Actions:
Name         | Range | Scope      | Type     | Element 
------------------------------------------------------
Attack       | 3     | N/A        | Physical | None
Roxxor       | 12    | N/A        | Magick   | Earth
Gaia's Wrath | 12    | Diameter 8 | Magick   | Earth

Gambits:
# | Description                    | Action
-------------------------------------------------
1 | If Summoner's HP < 10%         | Gaia's Wrath
2 | If enemy can absorb Earth      | Attack
3 | If enemy is weak against Earth | Roxxor
4 | If an enemy is spotted         | Roxxor


-------------------------------------------------------------------------------
<< Famfrit, the Darkening Cloud>> (C-X)  LP 90
-------------------------------------------------------------------------------

Acquired: 
Acquired during normal storyline in The Pharos - Third Accent

Mist Charge Cost: 
3

Strengths and Weaknesses:
Fire    - Weak Against
Thunder - Immune
Ice     - Immune
Earth   - Immune
Water   - Absorbe
Wind    - Immune
Light   - Immune
Dark    - Immune

Status Effects: 
Protect
Shell
Libra

Attack Power  - 80
Defence       - 50
Magick Resist - 33

Actions:
Name            | Range | Scope      | Type     | Element 
---------------------------------------------------------
Attack          | 2     | N/A        | Physical | None
Briny Cannonade | 12    | N/A        | Magick   | Water
Tsunami         | 12    | Diameter 8 | Magick   | Water

Gambits:
# | Description                        | Action
--------------------------------------------------------
1 | Summon Time Remaining < 10 Seconds | Tsunami
2 | If HP < 30%                        | Tsunami
3 | If the Enemy can absorb Fire       | Attack
4 | If enemy is weak against Fire      | Briny Cannonade
5 | If an enemy is spotted             | Briny Cannonade


===============================================================================
<<-CREDITS->>
===============================================================================

Square Enix
Brandy Games 
__Scion__


===============================================================================
<<-CONTACT INFORMATION->>
===============================================================================

If you have any questions, comment, suggestions, or find any errors in this 
guide please feel free to contact 
__Scion__ at 
Comicbook_junkie@hotmail.com 

Please avoid sending spam mail.

===============================================================================
<<-VERSION HISTORY->>
===============================================================================

<<Version 1.0 | 01/20/2007>>
Basic FAQ info 
Licence Grid Chart 
Licence Categories (placement, title, acquired, LP cost)
Contact information
Legal information and copyright. 

<<Version 2.0 | 01/24/1007>>
Reordered lists
Added extensive Esper information 
Categorised Augments 
Added extensive Magick information
Added extensive Technick information

===============================================================================
<<-LEGAL INFORMATION->>
===============================================================================

Copyright 2007 E Broczkowski. All rights reserved

This FAQ is not to be posted on any site with out written consent from the 
author. Reproduction of this FAQ in whole or in part is strictly prohibited. 
This guide is for private use only. 

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If you would like to post this FAQ on another website please contact the author
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