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    Licence Board FAQ by __Scion__

    Version: 2.0 | Updated: 01/23/07 | Printable Version | Search Guide | Bookmark Guide

    <<+++++=====Final Fantasy XII=====+++++>>
    ------------Licence Info FAQ-------------  
                  version; 2.0 
                   01/24/2007
    
                 --**__Scion__**--
            Comicbook_Junkie@hotmail.com
    
    
    ===============================================================================
    <<-INDEX->>
    ===============================================================================
    
    -ABOUT THIS FAQ-
    -GRID CHART-
    -LICENCE GUIDES- 
    -AUGMENTS-
       -Health Increases-
       -Strength Increases-
       -Magick Increases-
       -Defence Increases-
       -Speed Increases-
       -Item Increases-
       -Gambit Slot Increases-
    -MAGICKS-
       -White Magicks-
       -Black Magicks-
       -Time Magicks-
       -Green Magicks-
       -Arcane Magick-
    -TECHNICKS-
    -ACCESSORIES-
    -WEAPONS-
    -ARMOR-
    -QUICKENINGS-
    -ESPERS-
       -Belias, the Gigas-
       -Adrammelech, the Wroth-
       -Cúchulainn, the Impure-
       -Zalera, the Death Seraph-
       -Mateus, the Corrupt-
       -Zeromus, the Condemner-
       -Exodus, the Judge-Sal-
       -Chaos, Walker of the Wheel-
       -Shemhazai, the Whisperer-
       -Ultima, the High Seraph-
       -Zodiark, Keeper of Precepts-
       -Hashmal, Bringer of Order-
       -Famfrit, the Darkening Cloud-
    -CREDITS-
    -CONTACT INFORMATION-
    -VERSION HISTORY-
    -LEGAL INFORMATION-
    
    
    ===============================================================================
    <<-ABOUT THIS FAQ->>
    ===============================================================================
    Ok so here we go this is my first real FAQ for anything (well completed and 
    well done FAQs that is). So I basically chose to do a FAQ of the licence grind 
    because I thought it's be nice to have a typed list so you cloud search the 
    magic, skill, weapon, etc you wanted and find out exactly where it was on the 
    grid and what it's cost you quick and simple. 
    
    ++Tips for using this FAQ++
    -  Ctrl / F to search exactly what it is you'd like to find 
    (ex. Flare, Increase Max HP, etc.)
    
    **Coming Soon**
    Extended Weapons, Armor, and Accessories information
    
    ===============================================================================
    <<-LICENCE GRID CHART->>
    ===============================================================================
    
    This Chart will help you with some of the information later in the guide. 
    
    [0] | [A][B][C][D][E][F][G][H][I][J][K][L][M][N][O][P][Q][R][S][T][U][V][W][X]
    ----+-------------------------------------------------------------------------
    [A] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][8][2][2][2][2][7][ ][ ][ ][ ][ ][4][4]
    [B] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][2][2][2][2][2][2][2][8][4][4][7][4][4]
    [C] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][2][2][2][2][2][2][2][7][4][4][4][4][8]
    [D] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][7][2][2][2][2][2][2][2][4][4][4][4][4][ ]
    [E] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][2][2][2][2][2][2][4][4][4][7][ ][ ]
    [F] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][2][2][2][2][2][2][4][4][4][ ][ ][ ]
    [G] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][1][1][1][1][1][1][1][1][1][3][3][8][ ][ ][ ]
    [H] | [ ][ ][ ][ ][ ][ ][ ][ ][ ][1][1][1][1][1][1][1][1][1][3][3][3][ ][ ][ ]
    [I] | [ ][ ][ ][ ][ ][ ][ ][ ][7][1][1][1][1][1][1][1][1][1][3][3][3][3][8][ ]
    [J] | [ ][ ][ ][ ][ ][ ][ ][ ][1][1][1][1][1][1][1][1][1][1][3][3][3][3][3][ ]
    [K] | [ ][ ][ ][ ][ ][ ][ ][ ][1][1][1][1][1][1][1][1][1][1][3][3][3][3][3][7]
    [L] | [5][5][5][7][ ][ ][ ][8][1][1][1][1][1][1][1][1][1][1][ ][ ][ ][3][3][3]
    [M] | [5][5][5][5][5][ ][ ][ ][ ][8][ ][8][ ][8][ ][ ][ ][7][ ][ ][ ][7][3][3]
    [N] | [5][5][5][5][5][ ][ ][6][6][6][6][6][6][6][6][6][ ][ ][ ][ ][ ][ ][ ][ ]
    [O] | [7][5][5][5][5][8][ ][6][6][6][6][6][6][6][6][6][7][ ] 
    [P] | [ ][5][5][5][5][5][6][6][6][6][6][6][6][6][6][ ][ ][ ]     <<INDEX>>
    [Q] | [ ][ ][ ][5][5][5][6][6][6][6][6][6][6][6][6][ ][ ][ ]  [1] Augments
    [R] | [ ][ ][ ][5][5][5][6][6][6][6][6][ ][6][6][6][ ][ ][ ]  [2] Magicks 
    [S] | [ ][ ][8][5][5][5][5][5][5][5][5][ ][7][ ][ ][ ][ ][ ]  [3] Technicks
    [T] | [7][ ][5][5][5][5][5][5][5][5][5][5][5][5][ ][ ][ ][ ]  [4] Accessories
    [U] | [5][5][5][5][5][5][5][5][5][5][5][5][5][5][ ][ ][ ][ ]  [5] Weapons
    [V] | [5][5][5][7][ ][8][5][5][5][5][5][5][5][5][ ][ ][ ][ ]  [6] Armor
    [W] | [5][5][8][ ][ ][ ][5][5][5][5][5][5][5][5][ ][ ][ ][ ]  [7] Quickenings
    [X] | [7][ ][ ][ ][ ][ ][ ][7][ ][ ][7][5][5][5][ ][ ][ ][ ]  [8] Espers
    
    ===============================================================================
    << [1] AUGMENTS [1] >> 
    ===============================================================================
    
    Augments are used to enhance playable character's stats. Be it raising HP, 
    lowering magick costs, enhancing effects of items and so on.
    
    Ok the graphs are set up as such;
    
    Title (position on grid Row-Column)
    Affect
    Licence Point Cost
    
    
    -------------------------------------------------------------------------------
    <<Health Increases>>
    -------------------------------------------------------------------------------
    
    +50 HP (G-Q)                            +100 HP (L-R)
    Increases max HP by 50                  Increases max HP by 100
    LP 30                                   LP 50
    
    +150 HP (I-M)                           +200 HP (K-K)
    Increase max HP by 150                  Increases max HP by 200
    LP 70                                   LP 100
    
    +500 HP (L-J)
    Increases max HP by 500
    LP 155
    
    
    -------------------------------------------------------------------------------
    <<Strength Increases>>
    -------------------------------------------------------------------------------
    
    Battle Lore (I-Q)                       Battle Lore (K-R)
    Increase physical attack damage         Increase physical attack damage
    LP 25                                   LP 40
    
    Battle Lore (L-M)                       Battle Lore (L-K)
    Increases physical attack damage        Increase physical attack damage
    LP 55                                   LP 80
    
    Battle Lore (K-I)                       Focus (K-L)
    Increases physical attack damage        Increases strength when HP is full
    LP 120                                  LP 70
    
    Adrenaline (K-Q)                        Brawler (J-J)
    Increase strength when HP critical      Increase attack power when 
    LP 65                                   fighting empty-handed 
                                            LP 90
    
    -------------------------------------------------------------------------------
    <<Magick Increases>>
    -------------------------------------------------------------------------------
    
    Channeling (G-M)                        Channeling (H-L)
    Reduce magick MP cost by 10%            Reduce magick MP cost by 10% 
    LP 30                                   LP 50
    
    Channeling (I-K)                        Headsman (I-O) 
    Reduce magick MP cost by 10%            Gain MP after defeating a foe 
    LP 80                                   LP 30 
    
    Inquisitor (L-O)                        Warmage (G-L)
    Gain MP after dealing damage            Gain MP after dealing magick damage  
    LP 30                                   LP 30
    
    Martyr (K-P)                            Magick Lore (H-P)
    Gain MP after taking damage             Increase magick potency 
    LP 30                                   LP 25
    
    Magick Lore (G-N)                       Magick Lore (H-K)
    Increase magick potency                 Increases magick potency
    LP 40                                   LP 55
    
    Magick Lore (I-J)                       Magick Lore (J-I)
    Increase magick potency                 Increases magick potency 
    LP 80                                   LP 120
    
    Serenity (G-J)                          Spellbreaker (H-O)
    Increase magick when HP is full         Increase magick power when HP critical 
    LP 70                                   LP 65
    
    Spellbound (J-N)
    Increases duration of status effects 
    LP 30
    
    
    -------------------------------------------------------------------------------
    <<Defence Increases>>
    -------------------------------------------------------------------------------
     
    Shield Block (J-R)                      Shield Block (K-N)
    Increases chance to block with shield   Increases chance to block with shield
    LP 25                                   LP 45
    
    Shield Block (L-L)                      Last Stand (L-Q)
    Increases chance to block with shield   Increases defence when HP critical
    LP 75                                   LP 70
    
    
    -------------------------------------------------------------------------------
    <<Speed Increases>>
    -------------------------------------------------------------------------------
    
    Swiftness (I-N)                         Swiftness (J-L)
    Reduce action time by 10%               Reduce action time by 10% 
    LP 30                                   LP 50
    
    Swiftness (L-I)
    Reduces action time by 10%
    LP 80
    
    
    -------------------------------------------------------------------------------
    <<Item Increases>>
    -------------------------------------------------------------------------------
    
    Potion Lore 1 (H-R)                     Potion Lore 2 (J-O)
    Potions restore more HP                 Potions restore more HP 
    LP 20                                   LP 35
    
    Potion Lore 3 (J-M)                     Phoenix Lore (J-P)
    Potions restore more HP                 Phoenix Down restores more HP  
    LP 70                                   LP 30
    
    Phoenix Lore (L-P)                      Phoenix Lore (K-M)
    Phoenix Down restores more HP           Phoenix Down restores more HP   
    LP 50                                   LP 90 
    
    Ether Lore 1 (G-O)                      Ether Lore 2 (H-M)
    Ethers restore more MP                  Ethers restore more MP 
    LP 20                                   LP 35
    
    Ether Lore 3 (G-K)                      Remedy Lore 1 (J-Q)
    Ethers restore more MP                  Remedies remove Sleep, Sap, 
    LP 70                                   Immobilize, and Disable
                                            LP 20
    Remedy Lore 2 (L-N)
    Remedies remove Petrify,                Remedy Lore 3 (J-K)
    Confuse, and Oil                        Remedies remove Stop, Doom, and Disease
    LP 30                                   LP 70
    
    
    -------------------------------------------------------------------------------
    <<Gambit Slot Increases>>
    -------------------------------------------------------------------------------
    
    Gambit Slot (G-R)                       Gambit Slot (G-P)
    Adds an additional gambit slot          Adds and additional gambit slot
    LP 15                                   LP 20
    
    Gambit Slot (I-R)                       Gambit Slot (H-Q)
    Adds an additional gambit slot          Adds and additional gambit slot
    LP 25                                   LP 30
    
    Gambit Slot (I-P)                       Gambit Slot (H-N)
    Adds an additional gambit slot          Adds and additional gambit slot
    LP 35                                   LP 40
    
    Gambit Slot (K-O)                       Gambit Slot (I-L)
    Adds an additional gambit slot          Adds and additional gambit slot
    LP 45                                   LP 50
    
    Gambit Slot (H-J)                       Gambit Slot (K-J)
    Adds an additional gambit slot          Adds and additional gambit slot
    LP 70                                   LP 100
    
    
    ===============================================================================
    << [2] MAGICKS [2] >>
    ===============================================================================
    
    Magicks are used to cast spells that require MP to be cast. You must also 
    purchase the spell before you can use it.
    
    Charts are set up as such;
    (Spell)
    Licence title  (position on grid row - column) Licence points needed
    
    -------------------------------------------------------------------------------
    <<White Magick>>
    -------------------------------------------------------------------------------
    
    Cure
    Licence Needed: White Magick 1 (F-R) LP 15
    Original MP to Cast: 8
    MP to Cast with All Channelling Licences: 5
    Affect: Restores a small amount of HP to one ally.
    Available from: Rabanaster, Nalbina
    Cost: 200 Gil
    
    Cura
    Licence Needed: White Magick 3 (F-P) LP 30
    Original MP Cost: 32
    MP Cost with All Channelling Licences: 22
    Affect: Restores HP to all allies in range
    Available from: Rabanaster, Bhujerba, Dalmasca Westersand, Eruyt Village
    Cost: 1500 Gil
    
    Curaga
    Licence Needed: White Magick 5 (F-N) LP 45
    Original MP Cost: 28
    MP Cost with All Channelling Licences: 19
    Affect: Restore a large amount of HP to one ally
    Available from: Rabanaster, Nalbina, Eruyt Village, Mt Bur-Omisace
    Cost: 3200 Gil
    
    Curaja 
    Licence Needed: White Magick 6 (F-M) LP 50
    Original MP Cost: 68
    MP Cost with All Channelling Licences: 47
    Affect: Restore a large amount of HP to all allies in range
    Available from: Balfonheim
    Cost: 11700 Gil
    
    Renew
    Licence Needed: White Magick 8 (D-L) LP 105
    Original MP Cost: 98
    MP Cost with All Channelling Licences: 68
    Affect: Fully restore the HP of all allies in range
    Available from: Dalmasca Westersand
    Cost: 39600 Gil
    
    Rise
    Licence Needed: White Magick 3 (F-P) LP 30 
    Original MP Cost: 22
    MP Cost with All Channelling Licences: 14
    Affect: Revive one KO'd ally
    Available from: Rabanaster, Bhujerba, Dalmasca Westersand, Eruyt Village
    Cost: 1900 Gil
    
    Arise
    Licence Needed: White Magick 6 (F-M) LP 50
    Original MP Cost: 50
    MP Cost with All Channelling Licences: 35
    Affect: Revive and fully restore HP of one ally
    Available from: Balfonhiem
    Cost: 9700 Gil
    
    Esuna
    Licence Needed: White Magick 4 (F-O) LP 35
    Original MP Cost: 24
    MP Cost with All Channelling Licences: 16
    Affect: Removes harmful status affects from one ally
    Available from: Eruyt Village, Mt Bur-Omisace
    Cost: 2800 Gil
    
    Esunaga
    Licence Needed: White Magick 7 (E-M) LP 55
    Original MP Cost: 72
    MP Cost with All Channelling Licences: 50
    Affect: Remove harmful status effects from all allies in range
    Available from: Balfonheim
    Cost: 14900 Gil
    
    Blinda
    Licence Needed: White Magick 1 (F-R) LP 15
    Original MP Cost: 8
    MP Cost with All Channelling Licences: 5
    Affect: Remove Blind from one ally
    Available from: Rabanaster, Nalbina
    Cost: 200 Gil
    
    Vox
    Licence Needed: White Magick 2 (F-Q) LP 20
    Original MP Cost: 8
    MP Cost with All Channelling Licences: 5
    Affect: Remove Silence from one ally
    Available from: Rabanaster, Bhujerba
    Cost: 300 Gil
    
    Poisona
    Licence Needed: White Magick 2 (F-Q) LP 20
    Original MP Cost: 8
    MP Cost with All Channelling Licences: 5
    Affect: Remove Poison from one ally
    Available from: Rabanaster, Nalbina
    Cost: 200 Gil
    
    Stona
    Licence Needed: White Magick 3 (F-P) LP 30
    Original MP Cost: 12
    MP Cost with All Channelling Licences: 8
    Affect: Removes Stone/Petrify from one ally
    Available from: Rabanaster, Bhujerba
    Cost: 800 Gil
    
    Cleanse
    Licence Needed: White Magick 5 (F-N) LP 45
    Original MP Cost: 20
    MP Cost with All Channelling Licences: 14
    Affect: Remove Disease from one alyy
    Available from: Phon Coast
    Cost: 5800 Gil
    
    Dispel
    Licence Needed: White Magick 5 (F-N) LP 45
    Original MP Cost: 16
    MP Cost with All Channelling Licences: 11
    Affect: Remove beneficial status effects from one foe
    Available from: Rabanaster, Nalbina, Phon Coast
    Cost: 4500 Gil
    
    Dispelga
    Licence Needed: White Magick 6 (F-M) LP 50
    Original MP Cost: 36
    MP Cost with All Channelling Licences: 25
    Affect: Remove beneficial status effects from all foes in range
    Available from: Balfonheim
    Cost: 8200 Gil
    
    Regen
    Licence Needed: White Magick 4 (F-O) LP 35
    Original MP Cost: 16
    MP Cost with All Channelling Licences: 11
    Affect: Restore one ally's HP over time. Removes Sap
    Available from: Rabanaster, Eruyt Village, Mt Bur-Omisace
    Cost: 1900 Gil
    
    Holy
    Licence Needed: White Magick 7 (E-M) LP 55
    Original MP Cost: 60
    MP Cost with All Channelling Licences: 42
    Affect: Deal heavy holy damage to one foe
    Available from: Balfonheim
    Cost: 11200 Gil
    
    
    -------------------------------------------------------------------------------
    <<Black Magick>>
    -------------------------------------------------------------------------------
    
    Fire
    Licence Needed: Black Magick 1 (E-R) LP 15
    Original MP to Cast: 8
    MP to Cast with All Channelling Licences: 5
    Affect: Deal fire damage to one foe
    Available from: Rabanaster, Nalbina
    Cost: 200 Gil
    
    Fira
    Licence Needed: Black Magick 3 (C-R) LP 35
    Original MP to Cast: 18
    MP to Cast with All Channelling Licences: 12
    Affect: Deal fire damage to all foes in range
    Available from: Rabanaster, Nalbina, Eryut Village, Mt Bur-Omisace
    Cost: 3000 Gil
    
    Firaga
    Licence Needed: Black Magick 5 (B-Q) LP 45
    Original MP to Cast: 42
    MP to Cast with All Channelling Licences: 29
    Affect: Deal heavy fire damage to all foes in range
    Available from: Balfonheim 
    Cost: 8200 Gil
    
    Ardor
    Licence Needed: Black Magick 7 (A-P) LP 70
    Original MP to Cast: 60
    MP to Cast with All Channelling Licences: 42
    Affect: Deal massive fire damage to all foes in range
    Available from: Barheim Passage
    Cost: 15600 Gil
    
    Thunder
    Licence Needed: Black Magick 1 (E-R) LP 15
    Original MP to Cast: 8
    MP to Cast with All Channelling Licences: 5
    Affect: Deal lightning damage to one foe
    Available from: Rabanaster, Nalbina
    Cost: 200 Gil
    
    Thundara
    Licence Needed: Black Magick 3 (C-R) LP 35
    Original MP to Cast: 18
    MP to Cast with All Channelling Licences: 12
    Affect: Deal fire damage to all foes in range
    Available from: Rabanaster, Nalbina, Eryut Village, Mt Bur-Omisace
    Cost: 3000 Gil
    
    Thundaga
    Licence Needed: Black Magick 5 (B-Q) LP 45
    Original MP to Cast: 42
    MP to Cast with All Channelling Licences: 29
    Affect: Deal heavy fire damage to all foes in range
    Available from: Balfonheim 
    Cost: 8200 Gil
    
    Blizzard
    Licence Needed: Black Magick 1 (E-R) LP 15
    Original MP to Cast: 8
    MP to Cast with All Channelling Licences: 5
    Affect: Deal ice damage to one foe
    Available from: Rabanaster, Nalbina
    Cost: 200 Gil
    
    Blizzara
    Licence Needed: Black Magick 3 (C-R) LP 35
    Original MP to Cast: 18
    MP to Cast with All Channelling Licences: 12
    Affect: Deal fire damage to all foes in range
    Available from: Rabanaster, Nalbina, Eryut Village, Mt Bur-Omisace
    Cost: 3000 Gil
    
    Blizzaga
    Licence Needed: Black Magick 5 (B-Q) LP 45
    Original MP to Cast: 42
    MP to Cast with All Channelling Licences: 29
    Affect: Deal heavy fire damage to all foes in range
    Available from: Balfonheim 
    Cost: 8200 Gil
    
    Water 
    Licence Needed: Black Magick 2 (D-R) LP 25
    Original MP to Cast: 12
    MP to Cast with All Channelling Licences: 8
    Affect: Deal water damage to one foe
    Available from: Rabanaster, Bhujerba
    Cost: 800 Gil
    
    Aero
    Licence Needed: Black Magick 2 (D-R) LP 25
    Original MP to Cast: 16
    MP to Cast with All Channelling Licences: 11
    Affect: Deal wind damage to all foes in range
    Available from: Rabanaster, Eryut Village
    Cost: 1200 Gil
    
    Aeroga
    Licence Needed: Black Magick 4 (B-R) LP 40
    Original MP to Cast: 38
    MP to Cast with All Channelling Licences: 26
    Affect: Deal heavy wind damage to all foes in range
    Available from: Archades
    Cost: 6800 Gil
    
    Bio
    Licence Needed: Black Magick 4 (B-R) LP 40
    Original MP to Cast: 24
    MP to Cast with All Channelling Licences: 16
    Affect: Inflict Sap to deal damage to all foes in range
    Available from: Rabanaster, Nalbina, Phon Coast 
    Cost: 4900 Gil
    
    Scourge
    Licence Needed: Black Magick 6 (B-P) LP 50
    Original MP to Cast: 48
    MP to Cast with All Channelling Licences: 33
    Affect: Inflict Sap and deal heavy damage to all foes in range
    Available from: Balfonheim 
    Cost: 11200 Gil
    
    Shock
    Licence Needed: Black Magick 6 (B-P) LP 50
    Original MP to Cast: 34
    MP to Cast with All Channelling Licences: 23
    Affect: Deal heavy damage to one foe
    Available from: Balfonheim 
    Cost: 9400 Gil
    
    Flare
    Licence Needed: Black Magick 7 (A-P) LP 70
    Original MP to Cast: 48
    MP to Cast with All Channelling Licences: 33
    Affect: Deal massive damage to one foe
    Available from: Balfonheim 
    Cost: 11200 Gil
    
    Scathe
    Licence Needed: Black Magick 8 (A-O) LP 120
    Original MP to Cast: 70
    MP to Cast with All Channelling Licences: 49
    Affect: Deal massive damage to all foes in range
    Available from: Necrohol of Nabudis 
    Cost: 18100 Gil
    
    
    -------------------------------------------------------------------------------
    <<Time Magick>>
    -------------------------------------------------------------------------------
    
    Haste
    Licence Needed: Time Magick 5 (B-N) LP 40
    Original MP to Cast: 20
    MP to Cast with All Channelling Licences: 14
    Affect: Speed up one ally’s actions by 50%
    Available from: Rabanaster, Nalbina, Eryut Village, Mt Bur-Omisace
    Cost: 3400 Gil
    
    Hastega
    Licence Needed: Time Magick 7 (A-M) LP 110
    Original MP to Cast: 70
    MP to Cast with All Channelling Licences: 49
    Affect: Speed up the actions of all allies in range by 50%
    Available from: Dalmasca Eastersand 
    Cost: 16600 Gil
    
    Slow 
    Licence Needed: Time Magick 1 (D-Q) LP 20
    Original MP to Cast: 8
    MP to Cast with All Channelling Licences: 5
    Affect: Slow one foe’s actions by 50%
    Available from: Rabanaster, Nalbina
    Cost: 200 Gil
    
    Slowga
    Licence Needed: Time Magick 7 (A-M) LP 110
    Original MP to Cast: 24
    MP to Cast with All Channelling Licences: 16
    Affect: Slow the actions of all foes in range by 50%
    Available from: Balfonheim 
    Cost: 10400 Gil
    
    Immobilize
    Licence Needed: Time Magick 1 (D-Q) LP 20
    Original MP to Cast: 16
    MP to Cast with All Channelling Licences: 11
    Affect: Immobilize all foes in range
    Available from: Rabanaster, Bhujerba
    Cost: 600 Gil
    
    Disable
    Licence Needed: Time Magick 2 (C-Q) LP 25
    Original MP to Cast: 16
    MP to Cast with All Channelling Licences: 11
    Affect: Prevent all foes in range from taking action
    Available from: Rabanaster, Bhujerba
    Cost: 600 Gil
    
    Stop
    Licence Needed: Time Magick 6 (A-N) LP 45
    Original MP to Cast: 20
    MP to Cast with All Channelling Licences: 14
    Affect: Halt the actions of one foe
    Available from: Rabanaster, Nalbina, Mt Bur-Omisace
    Cost: 3700 Gil
    
    Reflect
    Licence Needed: Time Magick 2 (C-Q) LP 25
    Original MP to Cast: 12
    MP to Cast with All Channelling Licences: 8
    Affect: Cause magicks to be reflected from one ally
    Available from: Rabanaster, Bhujerba
    Cost: 800 Gil
    
    Reflectga
    Licence Needed: Time Magick 7 (A-M) LP 110
    Original MP to Cast: 24
    MP to Cast with All Channelling Licences: 16
    Affect: Cause magicks to be reflected from all allies in range
    Available from: Archades
    Cost: 6800 Gil
    
    Float
    Licence Needed: Time Magick 5 (B-N) LP 40
    Original MP to Cast: 20
    MP to Cast with All Channelling Licences: 14
    Affect: Allow all allies in range to walk on air. Avoids traps
    Available from: Rabanaster, Eryut Village, Mt Bur-Omisace
    Cost: 3100 Gil
    
    Break
    Licence Needed: Time Magick 3 (C-P) LP 30
    Original MP to Cast: 14
    MP to Cast with All Channelling Licences: 9
    Affect: Turn one foe into stone after a short time
    Available from: Rabanaster, Bhujerba, Dalmasca Westersand
    Cost: 900 Gil
    
    Countdown 
    Licence Needed: Time Magick 6 (A-N) LP 45
    Original MP to Cast: 8
    MP to Cast with All Channelling Licences: 5
    Affect: Reduces one foe’s HP to 0 after a short time
    Available from: Rabanaster, Nalbina, Eryut Village, Mt Bur-Omisace
    Cost: 3100 Gil
    
    Balance
    Licence Needed: Time Magick 4 (B-O) LP 35
    Original MP to Cast: 18
    MP to Cast with All Channelling Licences: 12
    Affect: Area damage equal to difference in caster’s current and Max HP
    Available from: Rabanaster, Eryut Village
    Cost: 1500 Gil
    
    Bleed
    Licence Needed: Time Magick 4 (B-O) LP 35
    Original MP to Cast: 12
    MP to Cast with All Channelling Licences: 8
    Affect: Heavily damage one foe over time. Inflicts Sap
    Available from: Rabanaster, Eryut Village
    Cost: 1100 Gil
    
    Warp
    Licence Needed: Time Magick 3 (C-P) LP 30
    Original MP to Cast: 18
    MP to Cast with All Channelling Licences: 12
    Affect: Banish all foes in range
    Available from: Rabanaster, Eryut Village
    Cost: 1700 Gil
    
    
    -------------------------------------------------------------------------------
    <<Green Magick>>
    -------------------------------------------------------------------------------
    
    Protect
    Licence Needed: Green Magick 1 (E-Q) LP 25
    Original MP to Cast: 8
    MP to Cast with All Channelling Licences: 5
    Affect: Raise one ally’s defence by 25%
    Available from: Rabanaster, Nalbina, Bhujerba
    Cost: 200 Gil
    
    Protectga
    Licence Needed: Green Magick 7 (C-L) LP 105
    Original MP to Cast: 36
    MP to Cast with All Channelling Licences: 25
    Affect: Raises defence of all allies in range by 25%
    Available from: Balfonheim  
    Cost: 9400 Gil
    
    Shell
    Licence Needed: Green Magick 2 (E-P) LP 30
    Original MP to Cast: 8
    MP to Cast with All Channelling Licences: 5
    Affect: Raises one ally’s magick resist by 25%
    Available from: Rabanaster, Bhujerba 
    Cost: 300 Gil
    
    Shellga
    Licence Needed: Green Magick 7 (C-L) LP 105
    Original MP to Cast: 40
    MP to Cast with All Channelling Licences: 28
    Affect: Raises magick resist of all allies in range by 25%
    Available from: Balfonheim  
    Cost: 9900 Gil
    
    Bravery
    Licence Needed: Green Magick 6 (D-M) LP 50
    Original MP to Cast: 24
    MP to Cast with All Channelling Licences: 16
    Affect: Increase on ally’s physical attack damage by 30%
    Available from: Rabanaster Muthru Bazaar 
    Cost: 5800 Gil
    
    Faith
    Licence Needed: Green Magick 6 (D-M) LP 50
    Original MP to Cast: 24
    MP to Cast with All Channelling Licences: 16
    Affect: Augment on ally’s magick by 30-50%
    Available from: Rabanaster Muthru Bazaar 
    Cost: 5800 Gil
    
    Blind
    Licence Needed: Green Magick 1 (E-Q) LP 25
    Original MP to Cast: 10
    MP to Cast with All Channelling Licences: 7
    Affect: Lower one foe’s chance to hit
    Available from: Rabanaster, Nalbina, Bhujerba
    Cost: 200 Gil
    
    Blindga
    Licence Needed: Green Magick 5 (D-N) LP 45
    Original MP to Cast: 20
    MP to Cast with All Channelling Licences: 14
    Affect: Lower chance to hit of all foes in range
    Available from: Archades
    Cost: 6800 Gil
    
    Silence
    Licence Needed: Green Magick 3 (E-O) LP 35
    Original MP to Cast: 8
    MP to Cast with All Channelling Licences: 5
    Affect: Prevent one foe from casting magicks
    Available from: Rabanaster, Bhujerba 
    Cost: 400 Gil
    
    Silencega
    Licence Needed: Green Magick 5 (D-N) LP 45
    Original MP to Cast: 22
    MP to Cast with All Channelling Licences: 15
    Affect: Prevent all foes in range from casting magicks
    Available from: Archades
    Cost: 6800 Gil
    
    Sleep
    Licence Needed: Green Magick 3 (E-O) LP 35
    Original MP to Cast: 10
    MP to Cast with All Channelling Licences: 7
    Affect: Put one foe to sleep
    Available from: Rabanaster, Bhujerba 
    Cost: 700 Gil
    
    Sleepga
    Licence Needed: Green Magick 7 (C-L) LP 105
    Original MP to Cast: 26
    MP to Cast with All Channelling Licences: 18
    Affect: Put all foes in range to sleep
    Available from: Balfonheim  
    Cost: 7900 Gil
    
    Poison
    Licence Needed: Green Magick 2 (E-P) LP 30
    Original MP to Cast: 10
    MP to Cast with All Channelling Licences: 7
    Affect: Damage one foe over time
    Available from: Rabanaster, Nalbina
    Cost: 500 Gil
    
    Toxify
    Licence Needed: Green Magick 4 (E-N) LP 40
    Original MP to Cast: 26
    MP to Cast with All Channelling Licences: 18
    Affect: Damage all foes in range over time
    Available from: Rabanaster, Nalbina, Eruyt Village, Mt Bur-Omisace 
    Cost: 4100 Gil
    
    Oil
    Licence Needed: Green Magick 4 (E-N) LP 40
    Original MP to Cast: 8
    MP to Cast with All Channelling Licences: 5
    Affect: Increase fire damage dealt to all foes in range
    Available from: Rabanaster, Bhujerba, Dalmasca Westersand
    Cost: 600 Gil
    
    
    -------------------------------------------------------------------------------
    <<Arcane Magick>>
    -------------------------------------------------------------------------------
    
    Dark
    Licence Needed: Arcane Magick 1 (D-P) LP 25
    Original MP to Cast: 10
    MP to Cast with All Channelling Licences: 7
    Affect: Deal moderate dark damage to all foes in range
    Available from: Rabanaster, Bhujerba
    Cost: 500 Gil
    
    Darkra
    Licence Needed: Arcane Magick 4 (C-N) LP 50
    Original MP to Cast: 20
    MP to Cast with All Channelling Licences: 14
    Affect: Deal dark damage to all foes in range
    Available from: Phon Coast 
    Cost: 5800 Gil
    
    Darkga
    Licence Needed: Arcane Magick 7 (B-L) LP 105
    Original MP to Cast: 30
    MP to Cast with All Channelling Licences: 21
    Affect: Deal heavy dark damage to all foes in range
    Available from: Balfonheim 
    Cost: 9400 Gil
    
    Gravity
    Licence Needed: Arcane Magick 2 (D-O) LP 30
    Original MP to Cast: 10
    MP to Cast with All Channelling Licences: 7
    Affect: Reduce HP of one foe by 1/4 of target’s max HP
    Available from: Rabanaster, Eruyt Village, Mt Bur-Omisace
    Cost: 2800 Gil
    
    Graviga
    Licence Needed: Arcane Magick 7 (B-L) LP 105
    Original MP to Cast: 36
    MP to Cast with All Channelling Licences: 25
    Affect: Reduce HP of one foe by 1/2 of target’s max HP
    Available from: Archades
    Cost: 6800 Gil
    
    Reverse
    Licence Needed: Arcane Magick 6 (B-M) LP 70
    Original MP to Cast: 50
    MP to Cast with All Channelling Licences: 35
    Affect: Cause healing and damage to have opposite affects on one foe
    Available from: Rabanaster Muthru Bazaar, Phon Coast
    Cost: 7600 Gil
    
    Berserk
    Licence Needed: Arcane Magick 1 (D-P) LP 25
    Original MP to Cast: 10
    MP to Cast with All Channelling Licences: 7
    Affect: Cause one ally to mindlessly attack with weapon in hand
    Available from: Rabanaster, Jahara
    Cost: 1000 Gil
    
    Confuse
    Licence Needed: Arcane Magick 2 (D-O) LP 30
    Original MP to Cast: 10
    MP to Cast with All Channelling Licences: 7
    Affect: Cause one foe to confuse friend with foe
    Available from: Rabanaster, Eruyt Village 
    Cost: 1400 Gil
    
    Decoy
    Licence Needed: Arcane Magick 3 (C-O) LP 40
    Original MP to Cast: 10
    MP to Cast with All Channelling Licences: 7
    Affect: Cause one ally to be the target of all foes
    Available from: Rabanaster, Eruyt Village, Mt Bur-Omisace 
    Cost: 2500 Gil
    
    Death
    Licence Needed: Arcane Magick 5 (C-M) LP 60
    Original MP to Cast: 30
    MP to Cast with All Channelling Licences: 21
    Affect: Reduce one foe’s HP to 0
    Available from: Rabanaster, Nalbina, Phon Coast
    Cost: 5200 Gil
    
    Vanish
    Licence Needed: Arcane Magick 4 (C-N) LP 50
    Original MP to Cast: 24
    MP to Cast with All Channelling Licences: 16
    Affect: Render one ally invisible
    Available from: Nalbina, Mt Bur-Omisace, Phon Coast
    Cost: 4900 Gil
    
    Vanishga
    Licence Needed: Arcane Magick 6 (B-M) LP 70
    Original MP to Cast: 60
    MP to Cast with All Channelling Licences: 42
    Affect: Render all allies in range invisible
    Available from: Rabanaster, Nalbina, Phon Coast
    Cost: 8700 Gil
    
    Bubble
    Licence Needed: Arcane Magick 5 (C-M) LP 60
    Original MP to Cast: 32
    MP to Cast with All Channelling Licences: 22
    Affect: Double max HP of one ally
    Available from: Rabanaster Muthru Bazaar, Inside Airship 
    Cost: 3300 Gil
    
    Drain 
    Licence Needed: Arcane Magick 3 (C-O) LP 40
    Original MP to Cast: 18
    MP to Cast with All Channelling Licences: 12
    Affect: Transfer HP from one foe to the caster
    Available from: Rabanaster, Eruyt Village, Mt Bur-Omisace 
    Cost: 3200 Gil
    
    Syphon
    Licence Needed: Arcane Magick 4 (C-N) LP 50
    Original MP to Cast: 2
    MP to Cast with All Channelling Licences: 1
    Affect: Transfer MP from one foe to the caster
    Available from: Inside Airship 
    Cost: 4000 Gil
    
    
    -------------------------------------------------------------------------------
    << [3] TECHNICKS [3] >>
    -------------------------------------------------------------------------------
    
    Tchnicks can be used to accomplish various feats unlike Magicks they do not 
    require MP to cast, they must also be purchased before they can be used. 
    
    Steal (G-S) LP 15 
    Affect: Steal from one foe.
    Available from: Rabanaster
    Cost: 1600 Gil
    
    Libra (G-T) LP 20
    Affect: Reveal more detailed target information
    Available from: Rabanaster
    Cost: 500 Gil
    
    First Aid (H-S) LP 20
    Affect: Restore HP to one HP Critical ally
    Available from: Rabanaster, Nalbina 
    Cost: 700 Gil
    
    Charge (H-T) LP 30
    Affect: Restore user's MP. If technick fails, MP is reduced to 0
    Available from: Rabanaster, Nalbina, Bhujerba
    Cost: 1700 Gil
    
    Poach (I-S) LP 30
    Affect: Capture HP Critical foes to obtain loot
    *Note* No EXP/LP is earned from poached monsters
    Available from: Rabanaster, Nalbina, Bhujerba
    Cost: 7000 Gil
    
    Souleater (I-T) LP 35
    Affect: Consume HP to deal damage to one foe
    Available from: Rabanaster, Nalbina
    Cost: 6400 Gil
    
    Horology (H-U) LP 55
    Affect: Deal damage based on a factor of time to all foes in range
    Available from: Rabanaster, Nalbina, Bhujerba
    Cost: 2000 Gil
    
    Infuse (I-U) LP 35
    Affect: Fully consume user's MP, charging one ally's HP to 10 times that amount
    Available from: Rabanaster, Nalbina, Jahara, Archades
    Cost: 2000 Gil
    
    Bone Crusher (M-W) LP 30
    Affect: Consume HP to reduce HP of one foe to 0
    Available from: Rabanaster, Archades
    Cost: 7000 Gil
    
    1000 Needles (I-V) LP 35
    Affect: Deal 1000 damage to one foe
    Available from: Mosphoran Highwaste
    Cost: 7000 Gil
    
    Stamp (K-W) LP 40
    Affect: Inflict one foe with any status effect on the user
    Available from: Archades
    Cost: 4500 Gil
    
    Addle (J-V) LP 30
    Affect: Lower one foe's magick power
    Available from: Rabanaster, Archades
    Cost: 3500 Gil
    
    Shades of Black (K-S) LP 40
    Affect: Cast a random black magic on one foe
    Available from: Archades
    Cost: 5000 Gil
    
    Expose (J-W) LP 35
    Affect: Lower one foe's defence
    Available from: Balfonheim
    Cost: 3800 Gil
    
    Achilles (L-W) LP 40
    Affect: Render one foe vulnerable to an additional element
    Available from: Rabanaster, Nalbina, Jahara
    Cost: 8800 Gil
    
    Gil Toss (K-U) LP 35
    Affect: Throw Gil, damaging all foes
    Available from: Rabanaster, Nalbina, Jahara
    Cost: 2000 Gil
    
    Charm (J-U) LP 30
    Affect: Cause one foe to confuse friend with foe
    Available from: Rabanaster, Nalbina, Jahara
    Cost: 5000 Gil
    
    Sight Unseeing (L-V) LP 40
    Affect: Unleash an attack only available when blind
    Available from: Rabanaster, Nalbina, Jahara
    Cost: 6800 Gil
    
    Shear (J-T) LP 35
    Affect: Lower one foe's magick resistance
    Available from: Rabanaster, Nalbina, Jahara
    Cost: 3600 Gil
    
    Wither (L-X) LP 35
    Affect: Lower one foe's strength
    Available from: Balfonheim 
    Cost: 3500 Gil
    
    Revive (K-T) LP 40
    Affect: Fully consume users HP, reviving and fully restoring HP 
            of one KO'd ally
    Available from: Balfonheim
    Cost:10000 Gil
    
    Telekinesis (M-X) LP 80
    Affect: Deal ranged damage with melee weapons
    Available from: Necrohol of Nabudis
    Cost: 7100 Gil
    
    Numerology (K-V) LP 40
    Affect: Deal damage that increases with successive hits
    Available from: Rabanaster, Nalbina, Bhujerba
    Cost: 2048 Gil
    
    Traveler (J-S) LP 65
    Affect: Deal damage based on total steps taken to all foes in range
    Available from: Rabanaster, Nalbina
    Cost: 6700 Gil
    
    
    -------------------------------------------------------------------------------
    << [4] ACCESSORIES [4] >>
    -------------------------------------------------------------------------------
    
    Accessories are equipped to prevent various harmful status effects and induce 
    various positive effects. Accessory licences must be acquired before you can 
    equip said accessory.
    
    A-W
    Accessories 19
    Sage's Ring
    LP 100
    
    A-X
    Ribbon
    Ribbon
    LP 150
    
    B-T
    Accessories 11
    Gillie Boots, Quasimodo Boots
    LP 45
    
    B-U
    Accessories 14
    Pheasant Netsuke, Embroidered Tippet, Cameo Belt
    LP 70 
    
    B-W 
    Accessories 18
    Diamond Armlet, Hermes Sandals
    LP 50
    
    B-X 
    Accessories 20
    Nihopalaoa, Cat-ear Hood
    LP 120
    
    C-T 
    Accessories 8
    Jackboots, Black Belt, Golden Amulet
    LP 45
    
    C-U
    Accessories 12
    Ruby Ring, Firefly, Steel Poleyns
    LP 60
    
    C-V 
    Accessories 15
    Power Armlet, Opal Ring, Bubble Belt
    LP 70
    
    C-W 
    Accessories 16
    Ring of Renewal, Indigo Pendant
    LP 70
    
    D-S 
    Accessories 4
    Gauntlet,  Battle Harness
    LP 35
    
    D-T 
    Accessories 7
    Argyle Armlet, Blazer Gloves, Jade Collar
    LP 40
    
    D-U 
    Accessories 10
    Nishijin Belt, Thief's Cuffs
    LP 40
    
    D-V 
    Accessories 13
    Fuzzy Miter, Bowline Sash, Winged Boots
    LP 60 
    
    D-W 
    Accessories 17
    Turtleshell Choker, Agate Ring
    LP 80
    
    E-S 
    Accessories 2
    Bangle, Steel Gorget
    LP 15
    
    E-T 
    Accessories 5
    Leather Gorget, Rose Corsage
    LP 35
    
    E-U 
    Accessories 9
    Magick Gloves
    LP 30
    
    F-S 
    Accessories 1
    Orrachea Armlet
    LP 5
    
    F-T 
    Accessories 3
    Armguard, Tourmaline Ring
    LP 25
    
    F-U 
    Accessories 6
    Amber Armlet, Sash
    LP 35
    
    
    -------------------------------------------------------------------------------
    << [5] WEAPONS [5] >>
    -------------------------------------------------------------------------------
    
    Weapon licences must be acquired before you can equip said weapon.
    
    L-A 
    Whale Whisker
    Whale Whisker
    LP 125 
    
    L-B 
    Yagyu Darkblade
    Yagyu Darkblade
    LP 80
    
    L-C 
    Danjuro
    Danjuro
    LP 110
    
    M-A 
    Guns 6
    Formalhaut
    LP 150
    
    M-B 
    Crossbows 4
    Gastrophetes
    LP 75
    
    M-C 
    Poles 5
    Sweep, Eight-fluted Pole
    LP 45
    
    M-D 
    Daggers 5
    Platinum Dagger, Zwill Crosblade
    LP 40
    
    M-E 
    Daggers 4
    Avenger, Orichalcum Dirk
    LP 35
    
    N-A 
    Hand-bombs 3
    Volcano
    LP 45
    
    N-B 
    Guns 5
    Antares, Arcturus
    LP 80
    
    N-C 
    Ninja Swords 2
    Koga Blade, Orochi, Iga Blade
    LP 45
    
    N-D 
    Poles 4
    Zephyr Pole, Ivory Pole 
    LP 35
    
    N-E 
    Crossbows 2
    Paramina Croosbow, Recurve Crossbow
    LP 30
    
    O-B 
    Hand-bombs 2
    Tumulus, Caldera
    LP 30
    
    O-C 
    Crossbows 3
    Hunting Crossbow, Penetrator Crossbow
    LP 35
    
    O-D 
    Poles 3
    Iron Pole, Gokuu Pole, Six-fluted Pole
    LP 30
    
    O-E 
    Ninja Swords 1
    Ashura, Kagenui, Sakura-saezuri
    LP 40
    
    P-B 
    Guns 4
    Aldebaran, Spica
    LP 60
    
    P-C 
    Guns 3
    Betelgeuse, Ras Algrthi
    LP 50
    
    P-D 
    Poles 2
    Battle Bamboo, Musk Stick
    LP 25
    
    P-E 
    Crossbows 1
    Bowgun, Crossbow
    LP 25
    
    P-F 
    Daggers 3
    Main Gauche, Gladius
    LP 30 
    
    Q-D 
    Hand-bombs 1
    Hornito, Fumarole
    LP 25
    
    Q-E 
    Poles 1
    Oaken Pole, Cypress Pole
    LP 15
    
    Q-F 
    Daggers 2
    Assassin's Dagger, Chopper
    LP 20
    
    R-D 
    Guns 2
    Vega, Sirius
    LP 40
    
    R-E
    Guns 1
    Altair, Capella
    LP 30
    
    R-F 
    Daggers 1
    Dagger, Mage Masher
    LP 15
    
    S-D
    Rods 2
    Healing Rod, Gaia Rod 
    LP 25
    
    S-E
    Rods 1
    Rod, Serpent Rod
    LP 15
    
    S-F
    Staves 1
    Oak Staff, Wizard's Staff, Cherry Staff
    LP 15
    
    S-G 
    Smallswords
    Mythril Sword, Mythril Blade
    LP 5
    
    S-H
    Swords 1
    Broadsword, Longsword
    LP 15
    
    S-I
    Swords 2
    Iron Sword, Ancient Sword, Zwill Blade
    LP 25
    
    S-J
    Swords 3
    Lohengrin, Demonsbane, Flametongue
    LP 40
    
    S-K
    Swords 4
    Icebrand, Platinum Sword
    LP 40
    
    T-C
    Maces 4
    Doom Mace, Zeus Mace
    LP 25
    
    T-D
    Staves 3
    Golden Staff, Judicer's Staff
    LP 30
    
    T-E 
    Staves 2
    Flame Staff, Glacier Staff, Storm Staff
    LP 25
    
    T-F 
    Maces 1
    Mace, Bronze Mace
    LP 20
    
    T-G 
    Bows 1
    Short Bow, Silver Bow
    LP 20
    
    T-H 
    Spears 1
    Javelin, Spear
    LP 15
    
    T-I 
    Spears 2
    Paratisan, Heavy Lance
    LP 25
    
    T-J 
    Spears 3
    Storm Spear, Obelisk
    LP 30
    
    T-K 
    Blood Sword
    Blood Sword
    LP 30
    
    T-L 
    Swords 5
    Bastard Sword, Diamond Sword
    LP 50
    
    T-M 
    Swords 6
    Runeblade, Deathbringer
    LP 60
    
    T-N 
    Swords 7
    Stoneblade, Durandal
    LP 80
    
    U-A 
    Rod of Faith
    Rod of Faith 
    LP 120
    
    U-B 
    Maces 5
    Grand Mace
    LP 50
    
    U-C 
    Rods 3
    Power Rod, Empyrean Rod
    LP 30
    
    U-D 
    Maces 3
    Thorned Mace, Chaos Mace
    LP 25
    
    U-E 
    Maces 2
    Bhuj, Miter
    LP 20
    
    U-F
    Measures 1
    Gilt Measure, Arc Scale
    LP 15
    
    U-G
    Bows 2
    Aevis Killer, Longbow, Killer Bow
    LP 30 
    
    U-H 
    Bows 3
    Elfin Bow, Loxley Bow
    LP 35
    
    U-I 
    Bows 5
    Traitor Bow, Yoichi Bow
    LP 45
    
    U-J 
    Bows 6
    Perseus Bow, Artemis Bow
    LP 60
    
    U-K 
    Spears 4
    Halberd, Trident
    LP 35
    
    U-L 
    Spears 5
    Holy Lance, Gungnir
    LP 40
    
    U-M 
    Dragon Whisker
    Dragon Whisker
    LP 60
    
    U-N 
    Excalibur
    Excalibur
    LP 160
    
    V-A 
    Measures 3
    Caliper, Euclid's Sextant
    LP 50
    
    V-B 
    Rods 4
    Holy Rod
    LP 35
    
    V-C 
    Staves 4
    Cloud Staff
    LP 30
    
    V-G 
    Axes and Hammer 1
    Handaxe, Iron Hammer
    LP 15
    
    V-H 
    Bows 4
    Giant Stonebow, Burning Bow
    LP 40
    
    V-I 
    Katana 1
    Kotetsu, Kogarasumaru, Osafune
    LP 35
    
    V-J 
    Katana 2
    Magoroku, Murasame
    LP 40
    
    V-K 
    Axes and Hammers 6
    Golden Axe
    LP 40 
    
    V-L 
    Axes and Hammers 7
    Scorpion Tail
    LP 70
    
    V-M 
    Sagittarius
    Sagittarius
    LP 120
    
    V-N 
    Zodiac Spear
    Zodiac Spear
    LP 235
    
    W-A 
    Staff of the Magi
    Staff of the Magi
    LP 100
    
    W-B
    Measures 2
    Multiscale, Cross Scale
    LP 25
    
    W-G 
    Axes and Hammers 2
    Broadaxe, War Hammer
    LP 20
    
    W-H 
    Axes and Hammers 3
    Slasher, Sledgehammer
    LP 25
    
    W-I 
    Axes and Hammers 4
    Hammerhead, Francisca
    LP 30
    
    W-J 
    Axes and Hammers 5
    Morning Star, Greataxe
    LP 40
    
    W-K 
    Greatswords 1
    Claymore
    LP 50
    
    W-L
    Katana 3
    Kiku-ichimonji, Yakei
    LP 45
    
    W-M 
    Katana 4
    Ame-no-Murakumo, Muramasa
    LP 50
    
    W-N
    Masamune
    Masamune
    LP 155
    
    X-L
    Greatswords 2
    Defender, Save the Queen
    LP 70
    
    X-M
    Greatswords 3
    Ragnarok, Ultima Blade
    LP 90
    
    X-N 
    Tournesol
    Tournesol
    LP 225
    
    
    -------------------------------------------------------------------------------
    << [6] ARMOR [6] >>
    -------------------------------------------------------------------------------
    
    Armor licences must be acquired before you can equip said armor.
    
    N-H
    Mystic Armor 4
    Lambent Hat, Feathered Cap, Chanter's Djellaba, Traveler's Vestment
    LP 25
    
    N-I 
    Mystic Armor 6
    Sorcerer's Hat, Sorcerer's Habit, Black Cowl, Black Garb
    LP 30
    
    N-J 
    Mystic Armor 8
    Hypnocrown, Gold Hairpin, Jade Gown, Gaia Gear
    LP 35
    
    N-K 
    Mystic Armor 10
    Black Mask, Black Robes, White Mask, White Robes
    LP 50
    
    N-L 
    Mystic Armor 11
    Golden Skullcap, Glimmering Robes
    LP 50
    
    N-M 
    Light Armor 10
    Chaperon, Minerva Buster, Crown of Laurels, Rubber Suit
    LP 50
    
    N-N 
    Light Armor 11
    Renewing Morion, Mirage Vest
    LP 50
    
    N-O 
    Mystic Armor 12
    Circlet, Lordly Robes
    LP 100
    
    N-P 
    Heavey Armor 10
    Grand Helm, Grand Armor
    LP 90
    
    O-H 
    Mystic Armor 3
    Calot Hat, Shepherd's Bolero, Wizard's Hat, Waixard's Robes
    LP 20
    
    O-I 
    Mystic Armor 5
    Mage's Hat, Mage's Habit, Lamia's Tiara, Enchanter's Habit
    LP 25
    
    O-J 
    Mystic Armor 7
    Astrakhan Hat, Carmagnole, Gaia Hat, Maduin Gear
    LP 30
    
    O-K 
    Mystic Armor 9
    Celebrant's Miter, Cleric's Robes
    LP 35
    
    O-L 
    Light Armor 7
    Goggle Mask, Metal Jerkin, Adamant hat, Adamant Vest
    LP 30
    
    O-M 
    Light Armor 8
    Officer's Hat, Barrel Coat, Chakra Band, Power Vest
    LP 35
    
    O-N 
    Heavy Armor 8
    Dragon Helm, Dragon Mail
    LP 55
    
    O-O 
    Light Armor 12
    Dueling Mask, Brave Suit
    LP 100
    
    O-P 
    Genji Armor
    Genji Shield, Genji Armor, Genji Helm, Genji Gloves
    LP 150
    
    P-G 
    Mystic Armor 1
    Cotton Cap, Cotton Shirt, Magick Curch, Light Woven Shirt
    LP 15
    
    P-H 
    Mystic Armor 2
    Pointy Hat, Silken Shirt, Topkapi Hat, Kilimweave Shirt
    LP 20
    
    P-I 
    Light Armor 4
    Balaclava, Windbreaker, Soldier's Cap, Heavy Coat
    LP 25
    
    P-J 
    Light Armor 5
    Green Beret, Survival Vest, Red Cap, Brigandine
    LP 25
    
    P-K 
    Light Armor 6
    Headband, Jujitsu Gi, Pirate hat, Viking Coat
    LP 30
    
    P-L 
    Heavy Armor 5
    Close Helmet, Demon Mail, Bone Helm, Bone Mail
    LP 40
    
    P-M 
    Light Armor 9
    Thief's Cap, Ninja Gear, Gigas Hat, Gigas Chestplate
    LP 35
    
    P-N 
    Heavy Armor 7
    Platinum Helm, Platinum Armor, Giant's Helmet, Carabineer Mail
    LP 50
    
    P-O 
    Heavy Armor 9
    Magepower Shishak, Maximillian
    LP 60
    
    Q-G 
    Light Armor 2
    Headgear, Chromed Leathers, Headguard, Leather Breastplate
    LP 15
    
    Q-H 
    Shields 1
    Escutcheon, Leather Shield
    LP 15
    
    Q-I 
    Light Armor 3
    Leather Headgear, Bronze Chestplate, Horned Hat, Ringmail
    LP 20
    
    Q-J 
    Heavy Armor 3
    Barbut, Linen Cuirass, Winged Helm, Chainmail
    LP 30
    
    Q-K 
    Heavy Armor 4
    Golden Helm, Golden Armor, Burgonet, Shielded Armor
    LP 35
    
    Q-L 
    Shields 4
    Diamond Shield, Dragon Shield, Platinum Shield
    LP 20
    
    Q-M 
    Heavy Armor 6
    Diamond Helm, Diamond Armor, Steel Mask, Mirror Mail
    LP 45
    
    Q-N 
    Shield 5
    Crystal Shield, Aegis Shield, Kaiser Shield
    LP 25
    
    Q-O 
    Ensanguined Shield
    Ensanguined Shield
    LP 90
    
    R-G 
    Light Armor 1
    Leather Cap, Leather Clothing
    LP 10
    
    R-H 
    Heavy Armor 1
    Leather Helm, Leather Armor, Bronze Helm, Bronze Armor
    LP 25
    
    R-I 
    Heavy Armor 2
    Sallet, Scale Armor, Iron Helm, Iron Armor
    LP 25
    
    R-J 
    Shields 2
    Buckler, Bronze Shield, Round Shield
    LP 20
    
    R-K 
    Shields 3
    Golden Shield, Ice Shield, Flame Shield
    LP 20
    
    R-M 
    Shell Shield
    Shell Shield
    LP 90
    
    R-N 
    Shields 6
    Demon Shield, Venetian Shield
    LP 30
    
    R-O 
    Zodiac Escutcheon
    Zodiac Escutcheon
    LP 200
    
    
    -------------------------------------------------------------------------------
    << [7] QUICKENINGS [7] >>
    -------------------------------------------------------------------------------
    
    Unlink all the previous licenses each Quickening slot can only be used by one 
    member of your party. Each party member has three Quickenings they can learn 
    and they are always learned in the same order. Once a character has learned a 
    quickening it will disappear from the other characters grid. 
    
    Each one costs 50 LP
    
    A-Q
    B-V
    C-S
    D-K
    E-V
    I-I
    K-X 
    L-D
    M-R
    M-V
    O-A
    O-Q
    S-M
    T-A
    V-D
    X-A
    X-H
    X-K
    
    -QUICKENING ORDERS-
    Vaan     | Red Spiral           | White Whorl    | Pyroclasm 
    Balthier | Fires of War         | Tides of Fate  | Element of Treachery
    Fran     | Feral Strike         | Whip Kick      | Shatterheart
    Basch    | Fulminating Darkness | Ruin Impendent | Flame Purge
    Penelo   | Intercession         | Evanescence    | Resplendence
    Ashe     | Northswain's Glow    | Heaven's Wrath | Maelstrom's Bolt
    
    
    ===============================================================================
    << [8] ESPERS [8] >>
    ===============================================================================
    
    Similar to the Quickenings Espers can only be learned by one character. They 
    will not appear on you license grid until you have acquired the Esper it self. 
    
    The names of the Esper's are followed by position on the grid and LP cost. 
    ex. Esper (position on grid row - column) Licence Point cost 
    
    -------------------------------------------------------------------------------
    <<Belias, the Gigas>> (G-U) LP 10
    -------------------------------------------------------------------------------
    
    Acquired: 
    Acquired during normal storyline in the Tomb of Raithwall
    
    Mist Charge Cost: 
    1
    
    Strengths and Weaknesses:
    Fire    - Absorb
    Thunder - Half Damage
    Ice     - Half Damage
    Earth   - Half Damage
    Water   - Weak Against
    Wind    - Half Damage
    Light   - Half Damage
    Dark    - Half Damage
    
    Status Effects: 
    Libra
    
    Attack Power  - 61
    Defence       - 20
    Magick Resist - 15
    
    Actions:
    Name      | Range | Scope      | Type     | Element 
    ---------------------------------------------------
    Attack    | 3     | N/A        | Physical | None
    Painflare | 12    | N/A        | Magick   | Fire
    Hellfire  | 12    | Diameter 8 | Magick   | Fire
     
    Gambits:
    # | Description                        | Action
    -------------------------------------------------
    1 | Summon Time Remaining < 10 Seconds | Hellfire
    2 | If HP < 30%                        | Hellfire
    3 | If the Enemy can absorb Fire       | Attack
    4 | If enemy is weak against Fire      | Painflare
    5 | If an enemy is spotted             | Painflare
    
    
    -------------------------------------------------------------------------------
    << Adrammelech, the Wroth>> (V-F) LP 25
    -------------------------------------------------------------------------------
    
    Acquired: 
    Acquired in the Athroza Quicksands section of the Zertinan Caverns as a 
    sidequest. 
    
    Mist Charge Cost: 
    1
    
    Strengths and Weaknesses:
    Fire    - Immune
    Thunder - Absorbe
    Ice     - Weak Against
    Earth   - Immune
    Water   - Immune
    Wind    - Immune
    Light   - Immune
    Dark    - Immune
    
    Status Effects: 
    Faith
    Libra
    
    Attack Power  - 63
    Defence       - 29
    Magick Resist - 25
    
    Actions:
    Name           | Range | Scope      | Type   | Element 
    -------------------------------------------------------
    Curaga         | 10    | N/A        | Magick | None
    Thundara       | 10    | Diameter 6 | Magick | Thunder
    Bio            | 10    | Diameter 6 | Magick | None
    Flash Arc      | 12    | N/A        | Magick | Thunder
    Judgement Bolt | 12    | Diameter 8 | Magick | Thunder 
     
    Gambits:
    # | Description                        | Action
    -------------------------------------------------------
    1 | Summon Time Remaining < 10 Seconds | Judgement Bolt
    2 | If HP < 30%                        | Judgement Bolt
    3 | If Summoner's HP < 50%             | Curaga
    4 | If enemy can absorb Thunder        | Bio
    5 | If more than one enemy is present  | Thundara
    6 | If enemy is weak against Thunder   | Flash Arc
    7 | If an enemy is spotted             | Flash Arc
    
    
    -------------------------------------------------------------------------------
    << Cúchulainn, the Impure>> (I-W) LP 50
    -------------------------------------------------------------------------------
    
    Acquired: 
    Acquired in the No. 1 Cloaca section of the Garamsythe Waterway as a sidequest.
    
    Mist Charge Cost: 
    2
    
    Strengths and Weaknesses:
    Fire    - Half Damage
    Thunder - Half Damage
    Ice     - Half Damage
    Earth   - Half Damage
    Water   - Half Damage
    Wind    - Half Damage
    Light   - Half Damage
    Dark    - Half Damage
    
    Status Effects: 
    Reflect
    Protect
    Shell
    Brave
    Libra
    
    Attack Power  - 83
    Defence       - 47
    Magick Resist - 31
    
    Actions:
    Name    | Range | Scope       | Type     | Element 
    --------------------------------------------------
    Attack  | 2     | N/A         | Physical | None
    Curaja  | 10    | Diameter 10 | Magick   | None
    Malaise | 12    | N/A         | Magick   | None
    Blight  | 12    | Diameter 8  | Magick   | None
     
    Gambits:
    # | Description                        | Action
    ------------------------------------------------
    1 | Summon Time Remaining < 10 Seconds | Blight
    2 | Undead                             | Attack
    3 | If the enemy's HP < 100%           | Malaise
    4 | If an enemy is spotted             | Attack
    5 | If own HP < 100%                   | Curaja
    
    
    -------------------------------------------------------------------------------
    << Zalera, the Death Seraph>> (S-C) LP 25
    -------------------------------------------------------------------------------
    
    Acquired: 
    Acquired in the Terminus No. 7 section of the Barheim Passage as a sidequest.
    
    Mist Charge Cost: 
    1
    
    Strengths and Weaknesses:
    Fire    - Immune 
    Thunder - Immune 
    Ice     - Immune
    Earth   - Immune 
    Water   - Immune
    Wind    - Immune
    Light   - Absorb
    Dark    - Immune
    
    Status Effects: 
    Libra
    
    Attack Power  - 62
    Defence       - 39
    Magick Resist - 25
    
    Actions:
    Name         | Range | Scope      | Type   | Element 
    ----------------------------------------------------
    Holy         | 10    | N/A        | Magick | Light
    Shock        | 10    | N/A        | Magick | None
    Kill         | 12    | N/A        | Magick | None
    Condemnation | 12    | Diameter 8 | Magick | None
     
    Gambits:
    # | Description            | Action
    -----------------------------------------
    1 | If opponent's HP < 30% | Condemnation
    2 | If HP > 80%            | Kill
    3 | If an enemy is spotted | Shock
    4 | If own HP < 100%       | Holy
    
    
    -------------------------------------------------------------------------------
    <<Mateus, the Corrupt>> (O-F) LP 25
    -------------------------------------------------------------------------------
    
    Acquired: 
    Acquired during normal storyline in The Stilshrine Miriam
    
    Mist Charge Cost: 
    1
    
    Strengths and Weaknesses:
    Fire    - Half Damage
    Thunder - Weak Against
    Ice     - Absorb
    Earth   - Half Damage
    Water   - Half Damage
    Wind    - Half Damage
    Light   - Half Damage
    Dark    - Half Damage
    
    Status Effects: 
    Libra
    
    Attack Power  - 65
    Defence       - 39
    Magick Resist - 25
    
    Actions:
    Name         | Range | Scope       | Type     | Element 
    -------------------------------------------------------
    Attack       | 3     | N/A         | Physical | None
    Cura         | 10    | Diameter 10 | Magick   | None
    Flash-Freeze | 12    | N/A         | Magick   | Ice
    Frostwave    | 12    | Diameter 8  | Magick   | Ice
     
    Gambits:
    # | Description                        | Action
    -----------------------------------------------------
    1 | Summon Time Remaining < 10 Seconds | Frostwave
    2 | If HP < 30%                        | Frostwave
    3 | If Summoner's HP < 50%             | Cura
    4 | If enemy can absorb Ice            | Attack
    5 | If enemy is weak against Ice       | Flash-Freeze
    6 | If an enemy is spotted             | Flash-Freeze
    
    
    -------------------------------------------------------------------------------
    << Zeromus, the Condemner>> (M-L) LP 50
    -------------------------------------------------------------------------------
    
    Acquired: 
    Acquired in the Ward of Measure section of the Stilshrine of Miriam 
    as a sidequest.
    
    Mist Charge Cost: 
    2
    
    Strengths and Weaknesses:
    Fire    - Half Damage  
    Thunder - Half Damage
    Ice     - Half Damage
    Earth   - Half Damage
    Water   - Half Damage
    Wind    - Half Damage
    Light   - Half Damage
    Dark    - Half Damage
    
    Status Effects: 
    Libra
    
    Attack Power  - 103
    Defence       - 53
    Magick Resist - 35
    
    Actions:
    Name         | Range | Scope      | Type   | Element 
    ----------------------------------------------------
    Gravity Well | 12    | N/A        | Magick | None
    Big Bang     | 12    | Diameter 8 | Magick | None
     
    Gambits:
    # | Description                        | Action
    -----------------------------------------------------
    1 | Summon Time Remaining < 10 Seconds | Big Bang
    2 | If an enemy is spotted             | Gravity Well
    
    
    -------------------------------------------------------------------------------
    << Exodus, the Judge-Sal>> (M-N) LP 50
    -------------------------------------------------------------------------------
    
    Acquired: 
    Acquired at the Babbling Vale section of the Mosphoran Highwaste as a 
    sidequest.
    
    Mist Charge Cost: 
    2
    
    Strengths and Weaknesses:
    Fire    - Half Damage  
    Thunder - Half Damage
    Ice     - Half Damage
    Earth   - Half Damage
    Water   - Half Damage
    Wind    - Half Damage
    Light   - Half Damage
    Dark    - Half Damage
    
    Status Effects: 
    Libra
    
    Attack Power  - 97
    Defence       - 53
    Magick Resist - 35
    
    Actions:
    Name   | Range | Scope      | Type   | Element 
    ---------------------------------------------------
    Comet  | 12    | N/A        | Magick | None
    Meteor | 12    | Diameter 8 | Magick | None
     
    Gambits:
    # | Description                                               | Action
    -----------------------------------------------------------------------
    1 | Summon Time Remaining < 10 Seconds and Exodus Immobilized | Meteor
    2 | If an enemy is spotted                                    | Comet
    
    
    -------------------------------------------------------------------------------
    << Chaos, Walker of the Wheel>> (M-J) LP 90
    -------------------------------------------------------------------------------
    
    Acquired: 
    Acquired in the Necrohol of Nabudis as a sidequest.
    
    Mist Charge Cost: 
    3
    
    Strengths and Weaknesses:
    Fire    - Immune  
    Thunder - Immune
    Ice     - Immune
    Earth   - Weak Against
    Water   - Immune
    Wind    - Absorb
    Light   - Immune
    Dark    - Immune
    
    Status Effects: 
    Reflect 
    Haste
    Faith
    Libra
    
    Attack Power  - 155
    Defence       - 56
    Magick Resist - 37
    
    Actions:
    Name      | Range | Scope      | Type   | Element 
    -------------------------------------------------
    Holy      | 10    | N/A        | Magick | Light
    Whirlwind | 10    | Diameter 6 | Magick | Wind
    Firaga    | 10    | Diameter 6 | Magick | Fire
    Thundaga  | 10    | Diameter 6 | Magick | Thunder
    Blizzaga  | 10    | Diameter 6 | Magick | Ice
    Scourge   | 10    | Diameter 6 | Magick | None
    Darkga    | 10    | Diameter 6 | Magick | Dark
    Whilwind  | 12    | N/A        | Magick | Wind
    Tornado   | 12    | Diameter 8 | Magick | Wind
     
    Gambits:
    #  | Description                        | Action
    ---------------------------------------------------
    1  | Summon Time Remaining < 10 Seconds | Tornado
    2  | If HP < 30%                        | Tornado
    3  | If enemy is weak against Light     | Holy
    4  | If enemy is weak against Dark      | Darkga
    5  | If enemy is weak against Fire      | Firaga
    6  | If enemy is weak against Thunder   | Thundaga
    7  | If enemy is weak against Ice       | Blizzaga
    8  | If enemy can absorb Wind           | Scourge
    9  | If enemy is weak against Wind      | Aeroga
    10 | If enemy's HP are high             | Whirlwind
    
    
    -------------------------------------------------------------------------------
    << Shemhazai, the Whisperer>> (B-S) LP 50
    -------------------------------------------------------------------------------
    
    Acquired: 
    Acquired during normal storyline in Giruvegan
    
    Mist Charge Cost: 
    2
    
    Strengths and Weaknesses:
    Fire    - Weak Against
    Thunder - Normal
    Ice     - Normal
    Earth   - Normal
    Water   - Normal
    Wind    - Normal
    Light   - Normal
    Dark    - Normal
    
    Status Effects: 
    Haste 
    Libra
    
    Attack Power  - 73
    Defence       - 47
    Magick Resist - 31
    
    Actions:
    Name        | Range | Scope      | Type     | Element 
    -----------------------------------------------------
    Devour Soul | 10    | N/A        | Magick   | None
    Soul Purge  | 12    | Diameter 8 | Magick   | None
    
    Gambits:
    # | Description                        | Action
    ----------------------------------------------------
    1 | Summon Time Remaining < 10 Seconds | Soul Purge
    2 | If HP < 30%                        | Soul Purge
    3 | If an enemy is spotted             | Devour Soul
    
    
    -------------------------------------------------------------------------------
    << Ultima, the High Seraph>> (A-L) LP 90
    -------------------------------------------------------------------------------
    
    Acquired: 
    Acquired at Giruvegan as a sidequest.
    
    Mist Charge Cost: 
    3
    
    Strengths and Weaknesses:
    Fire    - Immune  
    Thunder - Immune
    Ice     - Immune
    Earth   - Immune
    Water   - Immune
    Wind    - Immune
    Light   - Absorb
    Dark    - Weak Against
    
    Status Effects: 
    Reflect 
    Protect
    Shell
    Haste
    Libra
    
    Attack Power  - 147
    Defence       - 61
    Magick Resist - 40
    
    Actions:
    Name       | Range | Scope      | Type   | Element 
    --------------------------------------------------
    Flare      | 10    | N/A        | Magick | None
    Redemption | 12    | N/A        | Magick | Light
    Eschaton   | 12    | Diameter 8 | Magick | Light
    
    Gambits:
    # | Description                     | Action
    ------------------------------------------------
    1 | Summoner's And Esper's HP < 30% | Eschaton
    2 | If enemy can absorb Light       | Flare
    3 | If enemy is weak against Light  | Redemption 
    4 | If an enemy is spotted          | Redemption 
    
    
    -------------------------------------------------------------------------------
    << Zodiark, Keeper of Precepts>> (L-H) LP 200
    -------------------------------------------------------------------------------
    
    Acquired: 
    Acquired in the Henne Mines as a sidequest.
    
    Mist Charge Cost: 
    3
    
    Strengths and Weaknesses:
    Fire    - Immune  
    Thunder - Immune
    Ice     - Immune
    Earth   - Immune
    Water   - Immune
    Wind    - Immune
    Light   - Weak Against 
    Dark    - Absorb
    
    Status Effects: 
    Protect
    Shell
    Haste
    Faith 
    Libra
    
    Attack Power  - 201
    Defence       - 61
    Magick Resist - 40
    
    Actions:
    Name          | Range | Scope      | Type   | Element 
    -----------------------------------------------------
    Flare         | 10    | N/A        | Magick | None
    Scathe        | 10    | Diameter 6 | Magick | None
    Banish Ray    | 12    | N/A        | Magick | Dark
    Final Eclipse | 12    | Diameter 8 | Magick | Light
    
    Gambits:
    # | Description                            | Action
    ----------------------------------------------------------
    1 | If Summoner under Break Effect (Stone) | Final Eclipse
    2 | If more than one enemy is present      | Scathe
    3 | If enemy can absorb Dark               | Flare
    4 | If enemy is weak against Dark          | Banish Ray
    5 | If an enemy is spotted                 | Banish Ray
    
    
    -------------------------------------------------------------------------------
    << Hashmal, Bringer of Order>> (W-C) LP 50
    -------------------------------------------------------------------------------
    
    Acquired: 
    Acquired during normal storyline in The Pharos - Third Accent
    
    Mist Charge Cost: 
    2
    
    Strengths and Weaknesses:
    Fire    - Immune
    Thunder - Immune
    Ice     - Immune
    Earth   - Absorb
    Water   - Immune
    Wind    - Weak Against
    Light   - Immune
    Dark    - Immune
    
    Status Effects: 
    Libra
    
    Attack Power  - 80
    Defence       - 50
    Magick Resist - 33
    
    Actions:
    Name         | Range | Scope      | Type     | Element 
    ------------------------------------------------------
    Attack       | 3     | N/A        | Physical | None
    Roxxor       | 12    | N/A        | Magick   | Earth
    Gaia's Wrath | 12    | Diameter 8 | Magick   | Earth
    
    Gambits:
    # | Description                    | Action
    -------------------------------------------------
    1 | If Summoner's HP < 10%         | Gaia's Wrath
    2 | If enemy can absorb Earth      | Attack
    3 | If enemy is weak against Earth | Roxxor
    4 | If an enemy is spotted         | Roxxor
    
    
    -------------------------------------------------------------------------------
    << Famfrit, the Darkening Cloud>> (C-X)  LP 90
    -------------------------------------------------------------------------------
    
    Acquired: 
    Acquired during normal storyline in The Pharos - Third Accent
    
    Mist Charge Cost: 
    3
    
    Strengths and Weaknesses:
    Fire    - Weak Against
    Thunder - Immune
    Ice     - Immune
    Earth   - Immune
    Water   - Absorbe
    Wind    - Immune
    Light   - Immune
    Dark    - Immune
    
    Status Effects: 
    Protect
    Shell
    Libra
    
    Attack Power  - 80
    Defence       - 50
    Magick Resist - 33
    
    Actions:
    Name            | Range | Scope      | Type     | Element 
    ---------------------------------------------------------
    Attack          | 2     | N/A        | Physical | None
    Briny Cannonade | 12    | N/A        | Magick   | Water
    Tsunami         | 12    | Diameter 8 | Magick   | Water
    
    Gambits:
    # | Description                        | Action
    --------------------------------------------------------
    1 | Summon Time Remaining < 10 Seconds | Tsunami
    2 | If HP < 30%                        | Tsunami
    3 | If the Enemy can absorb Fire       | Attack
    4 | If enemy is weak against Fire      | Briny Cannonade
    5 | If an enemy is spotted             | Briny Cannonade
    
    
    ===============================================================================
    <<-CREDITS->>
    ===============================================================================
    
    Square Enix
    Brandy Games 
    __Scion__
    
    
    ===============================================================================
    <<-CONTACT INFORMATION->>
    ===============================================================================
    
    If you have any questions, comment, suggestions, or find any errors in this 
    guide please feel free to contact 
    __Scion__ at 
    Comicbook_junkie@hotmail.com 
    
    Please avoid sending spam mail.
    
    ===============================================================================
    <<-VERSION HISTORY->>
    ===============================================================================
    
    <<Version 1.0 | 01/20/2007>>
    Basic FAQ info 
    Licence Grid Chart 
    Licence Categories (placement, title, acquired, LP cost)
    Contact information
    Legal information and copyright. 
    
    <<Version 2.0 | 01/24/1007>>
    Reordered lists
    Added extensive Esper information 
    Categorised Augments 
    Added extensive Magick information
    Added extensive Technick information
    
    ===============================================================================
    <<-LEGAL INFORMATION->>
    ===============================================================================
    
    Copyright 2007 E Broczkowski. All rights reserved
    
    This FAQ is not to be posted on any site with out written consent from the 
    author. Reproduction of this FAQ in whole or in part is strictly prohibited. 
    This guide is for private use only. 
    
    This FAQ is permitted to be posted on;
    -  http://www.gamefaqs.com
    
    If this FAQ is posted on any other websites please contact the author. 
    
    If you would like to post this FAQ on another website please contact the author
    at Comicbook_junkie@hotmail.com