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    Bulletproof Car FAQ by Azure Edge

    Version: 1.8 | Updated: 09/09/02 | Printable Version | Search Guide | Bookmark Guide

                    G R A N D  T H E F T  A U T O  I I I
                         Bulletproof Car FAQ v1.8
    This FAQ is copyright 2002 by Azure Edge (azure_edge@hotmail.com). It
    may not be copied without consent of the author, and all sections
    including this copyright must remain in their full, unaltered content.
    It may not be used or distributed for any commercial purpose.
    This FAQ can be found on the following sites. Please notify the author
    if you are reading this from a site that is not one of the following:
    1.0 -=- Introduction
       1.01 - Version History
       1.02 - Introduction
    2.0 -=- The Cars
       2.01 -Patriot
       2.02 - Cheetah
       2.03 - Securicar
       2.04 - Bobcat
       2.05 - Barracks OL
       2.06 - Stretch
       2.07 - Trashmaster
    3.0 -=- Closing
       3.01 - Frequently Asked Questions
       3.02 - E-Mail Policy
       3.03 - Credits
                     1 . 0  -  I N T R O D U C T I O N
    1.01 - Version History
    1.8 - (NEW FINAL VERSION) Redid the Trashmaster section. Added Maritza 
    Frixione to the Credits section.
    1.7 - Major cosmetic changes. Small updates to all car
    sections. Added Trashmaster to the car section.
    1.6 - Updated copyright.
    1.5 - Changed e-mail address.
    1.4 - Added the E-Mail Policy section. Fixed small errors in the
    introduction and the Stretch section. Updated the Frequently Asked
    Questions section. Updated the Credits section.
    1.3 - Added the Frequently Asked Questions section. Changed the
    'Credits, Etc.' section to 'Closing'. Added the Stretch to the Cars
    section. Added Slash5493 to the Credits section. Updated the Contact
    1.2 - Added new information to the contact section. Added Jamie Magic
    Pants to the Credits section.
    1.1 - Added a new method of obtain the bulletproof Cheetah. Confirmed
    the falsity of the Barracks OL glitch. Fixed errors in the
    introduction, Cheetah section, and Barracks OL section. Added hosting
    list. Added Coyote Mystro, Ivan Chich, and Krys M. to the Credits
    1.0 - First version. Original content placed.
    1.02 - Introduction
    This guide is dedicated to getting those elusive bulletproof cars
    scattered about Liberty City. Out of the seven I know of, only one are
    you *supposed* to get. The others require a bit of ingenuity and a bit
    of luck to obtain. All of the bulletproof cars that can be resprayed
    can do so without losing their special endowments, so if you dislike
    your bulletproof car's color, you can cruise on over to the Pay 'N
    Spray and change it. Best of luck to you!
    Each of the cars will be shown in a simple data sheet. Here's how it
    will look:
    Location: The city where the car can be obtained.
    Mission: The mission you can get the car in.
    Difficulty: The difficulty of obtaining the car. It will be rated from
    one to five stars.
    Method: The method of obtaining the car.
                           2 . 0  -  T H E  C A R S
    2.01 - Patriot
    Location: Staunton Island
    Mission: Marked Man
    Difficulty: **
    Method: To obtain the Patriot, you will need to complete the mission
    'Marked Man', given by Ray. Before starting the mission, go back and
    obtain any of the other bulletproof cars - it doesn't matter which.
    When you start the mission, have Ray get into your bulletproof car and
    head for the bridge. Normally the feds up on the bridge would
    annihilate you with their M-16s, but you're in a bulletproof car, and
    the feds won't come down and bust you. Take Ray over to the airport,
    and he'll give you the key to his lockup. Follow your map back to the
    lockup, grab all the items, and take the Patriot.
    2.02 - Cheetah
    Location: Portland
    Mission: Turismo
    Difficulty: ***
    Method: To get the Cheetah, you'll need two tanks. Use the tank cheat
    to get them, since the tanks you get with the cheat do not vanish,
    unlike a normal tank. Park the two tanks along the road outside your
    hideout, on the far side of the entrance from the intersection just
    down the street. Now start the Turismo mission. Go down to the staring
    line and tap one of the Cheetahs with your car, starting the race
    instantly, then drive back to your hideout as fast as you can. When you
    get there, set your view to the top-down view, since it's easier to
    keep a Cheetah in your sights in the top-down mode. Get into one of the
    tanks and wait.
    At around 100 seconds into the race, the three Cheetahs will come
    roaring down the road, going the wrong way. They'll plow straight into
    the tanks, and at least one will get knocked into your hideout - if
    you're lucky, it'll fall onto its back. Once all three have hit the
    tanks, drive into your hideout and hit the Cheetah there, causing it to
    explode. This is where it gets tricky - using the tank, you have to
    push the blown-up Cheetah into your garage. If you have trouble
    controlling the tank, you can park a smaller car inside the hideout and
    use it as well. Remember this, though: If you have any major part of
    the Cheetah inside your garage, DO NOT get out of your vehicle or pull
    away. The door will close on the Cheetah, causing it to vanish. You
    also cannot let the Cheetah out of your sights or it will vanish.
    Either way, once you've gotten the Cheetah in your garage, you'll
    probably get a message saying 'You cannot fit more than one car into
    this garage' (if you're still in your car when the door closes with the
    Cheetah inside). Get out of your car and check in the garage, and
    there's your shiny, new Cheetah. The Cheetah is also impervious to fire
    and explosions, and after completing all of El Burro's missions, you
    can redo Turismo to get more BP Cheetahs. Enjoy!
    Krys N. sent in this alternate method:
    Enter the race just a usuall then wait untill one flips over. (the
    cheetas flip over quite frequently) Keep looking at him so he doesn't
    unflip. Then wait until the race is over and the drive gets out of the
    car. While the car is flipped just push it back to your hideout, unflip
    it push it into your garage and save. When you come out it will be
    unlocked. (it is easier to push if fliped)
    2.03 - Securicar
    Location: Portland
    Mission: Van Heist
    Difficulty: **
    Method: The only problem you might have getting the Securicar is the
    mission itself. Ram the Securicar until the driver gets out, but
    instead of taking it to the Securicar Cracking garage, head back to
    your hideout (thank you to everybody who told me that the Securicar
    WILL fit into the Portland garage). Park the Securicar in the garage,
    but since the mission is still going on, you'll have to destroy it -
    preferably with a method that won't hurl it out of the garage. The
    'blow up all cars' cheat does a fine job of this. Once it has blown up
    and you get a mission failed notification, leave the garage then enter
    again, and you've got a bulletproof Securicar.
    2.04 - Bobcat
    Location: Staunton Island
    Mission: Evidence Dash
    Difficulty: ****
    Method: Like the Cheetah, this Bobcat is bulletproof, fireproof, and
    explosionproof. To start, you'll need a big, tough truck like a
    Barracks OL or a Flatbed. Find the Bobcat carrying the evidence and ram
    it to flip it onto its hood. You'll get a notification about this car
    being a decoy - don't worry about it.
    This part is what's tough. You have to take whatever vehicle you might
    be driving and push the Bobcat all the way back across town to your
    garage. Let it go offscreen for too long and it's gone, although it can
    last longer out of your sights than the elusive Cheetah. Depending on
    where you flipped the Bobcat, it could be easy to get or tough to get.
    If you wanted, you could use this same trick to get multiple
    bulletproof Bobcats from one mission, provided you don't pick up the
    evidence packages. And you can still complete the mission after getting
    as many Bobcats as you want!
    2.05 - Barracks OL
    Location: Staunton Island
    Mission: Arms Shortage
    Difficulty: *
    Method: This bulletproof Barracks OL is parked inside the Army Surplus
    Store area during the Arms Shortage mission for Ray - it will only be
    bulletproof during that mission, so if you don't take it then, it will
    not be bulletproof when you return.
    The Barracks OL glitch, which supposedly corrupted your game save if
    you put the truck in your garage, has been proven wrong, thanks to
    faithful reader Ivan Chich. Thanks, Ivan!
    2.06 - Stretch
    Location: Portland
    Mission: Salvatore's Called A Meeting
    Difficulty: *
    Method: The bulletproof Stretch is flameproof, explosionproof, and
    reportedly damage-proof as well. The best part is, it's a slick-looking
    jet black Mafia Stretch. It is also quite easy to obtain. After you
    leave Toni's, head for Joey's garage, but don't go into the blue
    circle. Park a car up against the wall, then enter the faster gameplay
    cheat twice (Triangle, Up, Right, Down, Square, L1, L2) and run between
    the car and Joey's garage (the Faster Gameplay cheat can be disabled by
    entering the Slower Gameplay cheat for each time you entered the Faster
    It's a bit tricky to get it right, and hard to explain in writing, but
    once you get it, you'll be pushed through the wall and into Joey's
    garage. Get into the Stretch waiting there, then back out through the
    back wall. You'll fall through 'blue hell' for a few moments, then
    you'll pop out on the street behind the garage. Take the Stretch to
    Staunton Island via the flying cars cheat over the bridge, then put it
    in the garage. You'll then have to find some way to blow it up, which
    is tough because the Stretch is bulletproof, flameproof, and
    explosionproof. My reccomendation is to use the Blow Up All Cars cheat.
    I have also been informed by several people that setting yourself on
    fire then getting into the car will cause it to set on fire and
    eventually explode.
    2.07 - Trashmaster
    Location: Portland
    Mission: Blow Fish
    Difficulty: ****
    Method: Well, the old Trashmaster method was a load of unnesscessary bunk, 
    thanks to reader Maritza Frixione, who kindly informed me last month of this 
    new method. I finally tested it, and I am glad to say it works. One 
    difficult part still remains, but two other barriers have been blown down.
    As always, take the Trashmaster, but instead of driving to the bridge, head 
    through the Porter Tunnel (you'll probably recognize it as the tunnel with 
    the four Molotov Cocktail junkies). It's behind and to the left of the 
    Trashmaster's starting point. Drive through the tunnel and take a tricky 
    left past the barrier and out onto the beach.
    Keep your finger ready on the brakes as you slowly inch your Trashmaster 
    into the water. The purpose of this is to disable the Trashmaster's bomb 
    timer and fragility. Keep going into the water until you get a Mission 
    Failed notification, and the timer will disappear.
    Now that two of your biggest enemies are removed, head back through the 
    tunnel, or drive back through the streets, whatever. Just head for the 
    Callahan Bridge. When you arrive, input the Jumping Cars and Flying Cars 
    cheats. Hop the barrier - I still prefer going over one of the smaller side 
    partitions, as the Trashmaster is no Olympic long jumper.
    Feel sorry for your X button. It's time to jump the bridge. Jam it 
    mercilessly down into the analog pad in hopes that somewhere the Trashmaster 
    will find a bit of speed. Align the Trashmaster perfectly straight before 
    you go, because turning causes speed loss. As with before, you have to jump 
    at the EXACT RIGHT moment as the Trashmaster descends the bend at the bottom 
    of the bridge and picks up speed to make this hellishly asinine jump. As the 
    Trashmaster breaks roughly mid-arc between the two bridges, haul back on the 
    analog stick to bring up the Trashmaster's nose. If it starts coming up into 
    a vertical position on its tail, STOP, because it will stall and you will 
    If, after this, the Trashmaster is far enough up on the bridge that its weak 
    engine can pull you up - congratulations, you've done it! Take your 
    admittedly slow prize to your Staunton garage and pat yourself on the back.
                          3 . 0  -  C L O S I N G
    3.01 - Frequently Asked Questions
    1.) Where is Ray's lockup? I want the bulletproof Patriot!
    -You cannot access Ray's lockup until the mission 'Marked Man'. After
    you finish Ray's first few missions, he will vanish for a while, then
    he will reappear after you open Shoreside Vale. That is when you can do
    Marked Man - during the mission, you will be directed to the lockup.
    2.) Your information is wrong. I can't get that car that way.
    -I assure you, the methods used in this FAQ are tried and true. Every
    single one works. It is your own folly if you are not getting the car.
    3.) I've found another bulletproof car!
    -Highly unlikely. Almost every possible bulletproof car has been looked
    4.) Can I put your FAQ on my site?
    -No. I am no longer submitting my FAQ to new sites.
    5.) The garage door won't close on my Cheetah, and it keeps
    -The mission must end before your garage will close on your Cheetah.
    It's really a matter of luck and speed as to keeping the Cheetah from
    6.) Hey! I picked up a Bobcat cruising the streets of Staunton, and
    it's not bulletproof. What gives?
    -The cars listed in this guide are the ONLY ones of their type. There
    are no bulletproof versions of these cars besides the ones here. So
    don't steal a Cheetah off the streets and expect it to stand up to your
    7.) What about the Bling-Bling Scramble mission? Aren't those cars
    -NO. I have tested these cars, and they are not bulletproof.
    8.) The Mafia Sentinels in Sayonara Salvatore?
    9.) What about those Sentinels in the Bait mission? I'm SURE of those!
    10.) Aren't there ANY other bulletproof cars?!?!
    -Not unless you download your save to your computer with a SharkPort
    and edit it with an editing program. You can give any car any number of
    special abilities this way. Feel free to experiment if you own a
    3.02 - E-Mail Policy
    READ THIS BEFORE SENDING ANY E-MAILS. I am no longer accepting any
    questions about the game or anything in it. THIS IS THE FINAL VERSION.
    There will be NO more updates unless an enormous secret is uncovered,
    so please do not send me any more information by e-mail.
    3.03 - Credits
    -Maritza Frixione, for contributing the easier Trashmaster method
    -Mana Blue, for informing me that the Trashmaster was bulletproof
    -Various people for pointing out the errors in the Stretch section.
    -King Vinsfield, for discovering the method to obtain the bulletproof
    -Coyote Mystro, Jamie Magic Pants, and ZildjianSoldier/ash147, for
    discovering the method to obtain the bulletproof Bobcat at different
    times and at different places
    -thekosmicfool, for informing me of how to get the Securicar, Barracks
    OL, and Bobcat
    -Krys N., for submitting an alternate method of getting the bulletproof
    -Ivan Chich, for testing the Barracks OL glitch
    -Slash5493, for telling me how to get the bulletproof Stretch.
    -The webmasters hosting this FAQ, 'cause I'm an annoying little wretch
    and they happen to like my writing ^_^