hide results

    FAQ/Walkthrough by terrisus

    Version: 1.1 | Updated: 05/20/04 | Search Guide | Bookmark Guide

    May 20, 2004
    Version 1.1
    Baldur's Gate: Dark Alliance (GCN)
    
    Eric Shotwell
    terrisus (terrisus@aol.com)
    
    ===============================================================================
    
    Index:
    
    Section 1:  Introduction/General Tips
    Section 2:  Contents
    Section 3:  Controls/Options
    Section 4:  Walkthrough
    Section 5:  Quest List
    Section 6:  Notes (contains spoilers)
    Section 7:  Thanks
    Section 8:  Contact
    Section 9:  Legal
    Section 10: Version History
    
    ===============================================================================
    
    Section 1: Introduction/General Tips
    
    Hello, and welcome to my Baldur's Gate: Dark Alliance FAQ.
    This FAQ is written for the GCN version of the game, but, I believe that the 
    PS2 and XBox versions are essentially the same, so, while I'm only writing this 
    with the one system in mind, odds are you can use it just the same for any of 
    the versions.
    As far as notes about the walkthrough itself. Any time you are given a specific 
    item, either from someone or any other specific way, the item will be listed in 
    parenthesis. This is just to help it stand out more, and make it easier if 
    you're searching through looking for something. All item names will be the 
    exact name that the game gives the item.
    Section 5, the Quest List, is just a brief listing of the quests you can do in 
    the game and basic information about them. For more specific information about 
    a quest, look for the quest in the actual walkthrough. Any time a quest in the 
    walkthrough is mentioned specifically by name, the quest name will be in 
    parenthesis, and will be the name the game assigns to the quest. Again, this 
    should make it stand out more, and make it easier for searching.
    
    In general, it's a good idea to save every chance you get, and even to get a 
    backup save if you have the room, just in case. Any time you pass by a save 
    point, I'll be mentioning that you're passing it and recommend that you save. 
    If you don't want to, of course, you don't have to. It's a good idea, though, 
    to save as often as possible.
    
    Also, just to keep you aware, barrels can explode on you sometimes. If you walk 
    up next to a barrel and an option comes up saying you can press X to ignite the 
    barrel, that means if you hit it with your sword, it will blow up, destroying 
    things around it and causing you damage. Either avoid that barrel, or, press X 
    to set it, and then run away before it explodes. You can even use this to your 
    advantage to damage enemies.
    
    For most of the beginning part of the game, I'll be specifically mentioning any 
    items and whatnot you come across. If it's very out of the way I'll mention 
    that so you don't go wandering off after something you really don't feel like 
    going after. For most of the early part of the game, it's a good idea and 
    usually not too much trouble.
    For most of the later part of the game, however, I'll just be mentioning the 
    most direct path between where you are and where you need to go. Since at that 
    point you'll probably be more concerned with staying alive than finding some 
    gold in a chest, it's probably much more worthwhile. That said, if you do 
    decide to wander and find stuff (which is always fun), feel free to just go off 
    and do that, and rejoin the walkthrough when you're reading.
    
    Also of note, once you find recall potions, you can use one at any time to 
    immediately return to the recall point for the area. The recall point will 
    change as you move along in the game (and I'll mention what it is when it 
    changes). For the beginning of the game, the recall point is the Elfsong 
    Tavern. 
    Once there, using another recall potion brings you right back to where you were 
    when you left. Very useful, just something to keep in mind.
    
    Also, just since it's been asked a few times, the assorted gems and whatnot 
    that you find on your adventure don't really serve any purpose, they don't 
    "do" anything. All there is to them is to sell them. So, basically, they're 
    just little treasures you find on the way which you can sell later for some 
    extra gold. That's about it really though.
    
    The table of contents in the next section, after the name of the place, has a 
    search phrase. To jump directly to that part of the guide, just open the "Find 
    Word" option in whatever you're viewing this in, and search for that word.
    
    So, in any event, if you have any questions, problems, comments, anything I 
    missed, or just want to tell me you found this FAQ useful, feel free to see 
    Section 8 for contact info. Aside from that, I hope you find this FAQ useful, 
    and enjoy your journey through the world of Baldur's Gate.
    
    ===============================================================================
    
    Section 2: Contents
    
    4.01: Starting The Game - Search401
    4.02: Elfsong Tavern [Act 1] - Search402
    4.03: Cellar - Search403
    4.04: Sewer (Level 1) - Search404
    4.05: Sewer (Level 2) - Search405
    4.06: Crypt (Level 1) - Search406
    4.07: Crypt (Level 2) - Search407
    4.08: Sewer (Level 1)/Thieves' Guild - Search408
    4.09: Guild (Level 2) - Search409
    4.10: Guild (Level 3) - Search410
    4.11: Throne Room - Search411
    4.12: Wind's Walk [Act 2] - Search412
    4.13: Mine Camp - Search413
    4.14: Burning Eye Base - Search414
    4.15: Burning Eye Summit - Search415
    4.16: Burning Eye Summit (East and West) - Search416
    4.17: Burning Eye Summit/Burning Eye Peak - Search417
    4.18: The Mines (Level 1) - Search418
    4.19: The Mines (Level 2) - Search419
    4.20: The Mines (Level 3) - Search420
    4.21: Dark Forest - Search421
    4.22: Ice Cave (Level 1) - Search422
    4.23: Ice Cave (Level 2/Level 3) - Search423
    4.24: The Sunken Chapel [Act 3] - Search424
    4.25: Adderspine Road (West) - Search425
    4.26: Adderspine Road (East) - Search426
    4.27: Chelimber's Crown - Search427
    4.28: Outer Keep/Inner Keep - Search428
    4.29: Rotting Bog/Sinking Temple - Search429
    4.30: Onyx Tower (Basement) - Search430
    4.31: Onyx Tower (Level 1) - Search431
    4.32: Onyx Tower (Level 2) - Search432
    4.33: Onyx Tower (Level 3) - Search433
    4.34: Black Forge - Search434
    4.35: Hall of Remembrance/Eldrith's Watch - Search435
    
    ===============================================================================
    
    Section 3: Controls/Options
    
    The specific buttons for the controls can be changed through the in-game menu 
    (and, of course, will be slightly different if you're playing a version aside 
    from the GCN one). Nonetheless, here are the default controls, and what they 
    do:
    
    Start: Pause. Menu screen.
    A: Attack. Pretty self-explanitory. Use a weapon on something.
    B: Use Magic/Feat. If you have a magic spell or a feat set, pressing B will use 
    it.
    X: Action. This is the button you'll use for talking to people, opening chests, 
    or pretty much any action that isn't attacking something.
    Y: Jump. Yes, there's a jump button. You won't really be using it too much 
    though. There are a few areas where you'll have to jump, but, it's not a major 
    part of the game or anything.
    L/R: Drink Mana/Health Potion. If you have one in your inventory, pressing L or 
    R will quickly drink a mana or health potion. You can do the same thing by 
    selecting it from your inventory, but, in the middle of a battle, this is much 
    quicker.
    (D-Pad) Up/Down: Cycle through spells available spells.
    (D-Pad) Left/Right: Cycle through available weapons.
    C-Stick: Rotate Camera. Camera rotation is allowed in most areas. There are a 
    few areas where you won't be able to control it however.
    
    Other Options: 
    
    You can change the default control settings from the option menu. You can also 
    turn on text display of people talking to you, subtitles for spoken text during 
    movies (although, for whatever reason, there are a few movies which, even with 
    the option on, won't display text), damage display text (a number appears 
    showing how much damage you did each time you attack), and turn on or off the 
    rumble motor. You can also adjust the background music and sound effects volume 
    here.
    
    In-Game Options (from the Pause screen, by pressing Start):
    
    Inventory/Level Up: View your stats, quest information, equip weapons and 
    armor, etc.
    Toggle Automap: Change the size of the automap, from Off, to Small, to Large, 
    back to Off.
    Load Game: Load from another save file (exits your current game).
    Recall: Use a recall potion (if you have one) to return to your set recall 
    point (at the beginning of the game, the Elfsong Tavern. The point will change 
    later on).
    Options: Enter the Options menu.
    Change Players: Load a saved player.
    Exit to Menu: Leave your current game, return to the main menu.
    Return to Game: Exit the In-Game Options menu, return to the game (same effect 
    as pressing Start again).
    
    ===============================================================================
    
    Section 4: Walkthrough
    
    4.01: Starting The Game - Search401
    
    Choose to start a new file. Your first choice will be to choose a difficulty 
    setting. For the first time through, Normal is a good choice. Normal mode is 
    also what this walkthrough will be written from, although the differences 
    between the modes aside from enemy difficulty and such shouldn't be too 
    noticible.
    
    Your next choice will be to choose a character. You'll have a choice between a 
    Human Archer, Dwarven Fighter, and Elven Sorceress. Dwarven Fighter is a nice 
    choice for the first time through the game (and, again, is what this 
    walkthrough will be written from), but, of course, it's up to your preferred 
    style of play. Whatever you like is up to you.
    
    Once you've made your selections, the opening movie will play.
    
    -------------------------------------------------------------------------------
    
    4.02: Elfsong Tavern [Act 1] - Search402
    
    Once you've set up your character and watched the opening movie, you'll gain 
    control of yourself inside of the Elfsong Tavern. You'll immediately enter a 
    conversation with Alyth, the bartender. Have your conversation with her to 
    learn about where you are and what's going on. Also from talking to her, you'll 
    get started on your first quest (Rat Exterminator).
    Over in the corner you'll see a save area (it looks like a book on a stand), 
    so, you can go over there to save your game. 
    Next, go over and talk to the man standing next to the bar, Ethon. He'll give 
    you some more information, and from him you can get a (rusty dagger) and the 
    (cellar door key). You can talk to Alyth or Ethon as much as you want to get 
    more information on matters if you desire.
    Before going down into the cellar, walk over to the other side of the tavern to 
    talk to a man named Nebbish. He'll give you another quest, (Fine Wine).
    Over in the corner of the tavern is a shopkeeper, Bartley. He won't do you too 
    much good right now, as you don't have any money to spend. Later on you will 
    buy things from him.
    Also in the tavern, at a table, is Lortimer. You can talk to him if you want, 
    but, he doesn't really say anything, so, don't worry about him.
    Now, head to the back of the tavern, through the door, and down the passage 
    into the cellar.
    
    -------------------------------------------------------------------------------
    
    4.03: Cellar - Search403
    
    You're now inside of the cellar. At this point, you'll probably want to turn on 
    your automap (from the Start options). It's up to you of course, just 
    mentioning it in case you weren't thinking of it. 
    
    In front of you is a save location, so, head over there to save your game. Now, 
    go through the door into the next room. Here, you'll run into the first three 
    of the rats you'll have to kill down here. Dispatch of them, and then procede 
    into the next room. Here you'll find a treasure chest with some items inside. 
    Move into the next room to find three more rats. Go down the hallway and into 
    the next room, where you'll find four more rats. Head into the next room to 
    find three more rats. In this room there is also a treasure chest you can get. 
    Now, go into the next room to find four more rats. Into the next room, and kill 
    seven more rats. At the end of the passageway, there is also another treasure 
    chest. Now, into the next room, and three more rats. Through the door at the 
    end of the hallway, and kill four more rats. Through the next door, kill three 
    more rats, and you will have completed the Rat Exterminator quest. While the 
    game suggests you may recall now, it's probably worth holding off another 
    minute or two before you do that. It's up to you though, if you want to recall, 
    or walk back, and talk to Alyth now, that's ok.
    In any event, in this room is a save point, so you can save your game again. 
    There is also a treasure chest in this room. Now, head through the door into 
    the next room. Heading down the hallway, you'll begin to run into some new 
    enemies (a change from all the rats). Head down the hallway, and into the next 
    room. There is a large pool of water in this room (you can walk through the 
    water fine, don't worry), and a treasure chest. Also in this room, to the left 
    of the pool and slightly above the treasure chest, is a (bottle) lying on the 
    ground. Pick it up, and you will receive a message that you have found a quest 
    item. This is the bottle of wine that Nebbish wanted. If you haven't done so 
    yet, now would be a good time to recall and talk to Alyth and Nebbish in the 
    tavern (assuming you've found a recall potion by now, just select Recall from 
    your pause menu). If you don't want to you don't have to right now, but you 
    will have to shortly. I'll be taking this FAQ briefly back to the tavern at 
    this point however, so, if you don't want to now, just refer back to the next 
    paragraph when you do and skip it for now.
    
    In any event, recall now and you'll see Alyth behind the bar, with a lighted 
    icon over her head. Go over and talk to her, and she'll ask if you've seen 
    Ethon. It appears as if he has gone down to look for you, and seems to be 
    missing now. Alyth will thank you for getting rid of the rats, and give you 
    your quest reward, including the (Sewer Door Key). This will also start the 
    (Rescue Ethon) quest.
    Next, head over and talk to Nebbish.`He'll ask if you brought him a bottle, 
    tell him yes. He'll thank you, and give you an (extra healing potion) and 100 
    experience.
    You might want to stop by and talk to Bartley before you leave. Sell off any 
    items you don't need, buy any items you want and make sure you have a few extra 
    recall potions (it's always good to keep a few on hand). Save your game again 
    if you want, and then recall back to the cellar.
    
    Now that you're back in the cellar (or if you hadn't left yet), continue on 
    through the next door. At the end of the hallway will be a treasure chest. 
    Continue on into the next room, through there and into the next room. Head down 
    the hallway, and into the next room. Here, you'll run into some new enemies, 
    spiders. Dispose of them, and then there's a save point in this room. Save your 
    game, and then procede into the next room. In the middle of this room are two 
    treasure chests you can get. You'll see another room behind the wall on the 
    right side of the room however. Walk over to the wall and press X to reveal a 
    hidden opening to the room, and another treasure chest.
    At the back of the room is a door. If you haven't been up to see Alyth and get 
    the cellar door key yet, you won't be able to go through here. So, go up 
    (either recall or walk) and see her if you haven't, and then return here.
    Go through the door, into the Sewer Level 1.
    
    -------------------------------------------------------------------------------
    
    4.04: Sewer (Level 1) - Search404
    
    Upon entering the sewer, you'll see a brief movie, giving you an idea of where 
    Ethon is, as well as some other things. After watching this, you'll gain 
    control again, now in the sewer.
    Go down the passage to the left, and you'll come to an open area with some 
    rats. Go through the door into the next room with some more rats, and a save 
    point. Through the door in front of you is a small room with a few rats and a 
    treasure chest. Now, go down the passage to the right of the save point, into 
    an open area with a number of enemies. After you defeat them, there's a 
    treasure chest in the back corner of the room.
    Go into the room on the right. There's two treasure chests in a cell at the 
    back of the room. Now, in the middle of the room, there's a lever on the floor. 
    Go over to the lever and push it to open up a door in the other room (a short 
    cutscene will appear, showing you the door opening). So, go back into the other 
    room, and through the now open door into the next room.
    Go down the passage in this room and you'll run into a few enemies on the other 
    side of a wall of boxes. You can jump over the boxes and attack them if you 
    want, or, just avoid their fire and continue on to the left. Avoid the jets of 
    steam and go to the end of the railing, where you'll run into a few more 
    enemies. Defeat them, and then walk between the railings into the water. 
    Continue forward, defeating rats along the way, and at the end on the left will 
    be a ramp back up to the ground. Go up the ramp, and around the end of the 
    railing in front of you. Here, you'll be able to take care of those enemies 
    that were firing at you from behind the boxes. Now, go back around the railing 
    and into the water, back down the passage to the ground. On the right, there's 
    a treasure chest. 
    
    There are two paths you can take from here, both of which lead to the same 
    place. 
    Path one is: Continue down the middle of the wide room to the end, where you'll 
    run into a number of enemies, as well as a treasure chest. Continue around the 
    boxes, past the water, and you'll come to a save point.
    Path two is: Across the wide room on the left wall is a door leading to a room 
    with a circular hole area in the middle and some enemies. Go around the hole 
    and down the next hallway, through the door into the next room where there are 
    some enemies. Continue through the water and around the wall to the right. 
    There is a treasure chest on the back wall of the room. Go through the door on 
    the right into the next room. There's a save point in front of you.
    This is where the two paths rejoin. At the back of the room are a number of 
    enemies throwing things at you. Defeat them, and then push the two levers 
    against the back wall. Go through the now-opened door on the right wall into 
    the next room.
    In the water will be a number of enemies. Defeat them and continue through the 
    water, to the left. There are some treasure chests on top of boxes in this 
    room. Jump up and across the boxes to reach them. Continue forward through the 
    water, and get another chest on top of boxes. Now, there's a wall of boxes in 
    front of you. Jump on top of the lower boxes in front of the wall and then over 
    the wall to get past it.
    Go down the passage in front of you where you'll run into a number of enemies. 
    Defeat them and then get the treasure chest in the back of the room. You can 
    also get an item from the weapon rack in the corner. Now, go back down the 
    passage and into the other passage. At the end of the passage will be an open 
    room with two pools of water in the middle. Go to the left, between the two 
    pools, and into the next passage. Defeat enemies and make your way down the 
    passage. Go through the door at the end, into an open room with a number of 
    enemies and a pool of water. In the middle of the pool of water is a save 
    point. Continue on to the end of the room, jump over the boxes blocking the 
    path, and down the passageway. Here, the path splits into three directions. 
    There are various items on the ground down each of the paths, but, all of them 
    connect just ahead to the same one path. So, continue down that path, into an 
    open room. In this room, you will be attacked by a giant rat. Kill it, and then 
    collect the gold lying on the ground around you.
    
    Now, go back down the path you came from, back to the room with the save point. 
    Go over to the blocked passage on the right wall, and next to the passage will 
    be a lever. Push the lever to open the passage, and then go through. Defeat the 
    enemy that attacks you, and continue down the passage to a door. 
    Go through the door, and you'll see a cutscene of enemies being instructed to 
    kill you. Kill all of the enemies, including the Bugbear Chieftan.
    Once you defeat the Bugbear, you'll get a message telling you that you've 
    gotten a (prison cell jey).
    Once you've defeated all the enemies, you can go around the room collecting all 
    of the treasure chests and items scattered about. In the back of the room is a 
    stairway, leading Up to Town. Go up the stairs and you'll be on the street 
    outside the Elfsong Tavern, by a manhole cover. You can now use this as a 
    shortcut to return to that place in the sewer any time you want.
    Go back down the manhole cover to return to the sewer.
    
    Now that you're back in the sewer, go through the passage on the right side of 
    the room. Continue down the passage to reach a set of jail cells. Inside of one 
    of them is Ethon. Open the cell and talk to him. After talking, you'll see a 
    short cutscene of him walking away. He gives you a (key) to head deeper into 
    the sewers. This will complete the (Rescue Ethon Quest). 
    
    If you want, you can head back up to the Elfsong Tavern. Talk to Ethon and 
    he'll give you 100 gold coins, 200 experience, and an (Amulet of Dexterity). 
    Talk to Alyth, and she'll give you 200 gold coins and 300 experience.
    While you're up here, you can also talk to Ipswitch in the tavern. He'll ask 
    you to find his (medallion). This starts the (Family Heirloom) quest.
    You can also talk to Osala, who will ask you to find out what happened to 
    Keissen. This starts the (Find Keissen) quest. 
    Now, head back down into the sewers.
    
    In the last jail cell are two treasure chests. There are also two chests on the 
    wall past the cells. 
    Now, head back down the passage, into the open room. Go through the door on the 
    right (which was previously locked). Inside are stairs, leading down to Level 2 
    of the Sewers.
    
    -------------------------------------------------------------------------------
    
    4.05: Sewer (Level 2) - Search405
    
    Upon entering Level 2 of the sewer, you'll see a save point. Save and get the 
    chests and items in the room, then go through the door. Here, you'll run into a 
    few enemies. Kill them and continue down the passage and through the open door 
    into the next room. Here, there will be a pool of water on the ground and some 
    more enemies. Take care of the enemies and head forward and to the right. At 
    the top, the pool will split into three paths. The left path is short and just 
    contains an enemy. The middle and right paths connect shortly down, and there 
    are enemies down both paths, so, take either path to the connection.
    Go forward and you'll see a pool. If you want, you can explore around the edges 
    of the pool to find some treasure. Head to the far left end of the pool and 
    you'll find a save point (and plenty more enemies and some treasure chests). 
    
    Go down the path in front of the save point, past another save point, fight off 
    the enemies, and at the end you'll come to a small room with a lever in it. 
    Push the lever, and then head back down the path to the save point in the open 
    room.
    
    Go down the path to the right of the save point, avoiding the gas streams, and 
    the path will split off into four directions. The left path only contain 
    enemies. Go down the middle path, fighting off enemies, and eventually you'll 
    come to a circular hole with two paths leading from it. Go down the path 
    directly across from the one you entered from, and continue down that path, and 
    at the end you'll run into a bunch of slime enemies. Kill them, and then go 
    through the door on the right to find a treasure chest and a lever. Get the 
    chest, and push the lever.
    Now, head back to the circle area, and take the left path. At the end will be 
    some enemies and a treasure chest. Go back to the circle area, take the left 
    path, and head down to where the path splits in four. Take the left path, and 
    ahead you'll find a save point. Save, and then go to the right. Along the way 
    you'll find a treasure chest, and then come to a circular area with some 
    enemies. Go to the left, defeat the enemies, and pull the lever. Now, go back 
    down the path to the save point again, where the door will now be open.
    
    Go through all three openings (if one of them's closed, you missed a lever. 
    Check back through the last few paragraphs). At the end will be a stairway, 
    down into the Crypt.
    
    -------------------------------------------------------------------------------
    
    4.06: Crypt (Level 1) - Search406
    
    When you go down the stairs, you'll see a cutscene. Once you regain control, 
    you'll be inside of the crypt, surrounded by a bunch of enemies. Fend them off, 
    and then go through the door, into the next room, and some more enemies. Jump 
    over the boxes blocking the next door, then go through it into the next room.
    
    In this room, you'll run into a man named Fayed, he will warn you to escape. 
    Talk to him, and he'll eventually tell you what's going on and what you need to 
    do. This will start the (Find Artifact) quest. He'll also heal you if you ask. 
    There's a save point in the back corner of the room, as well as a chest in the 
    room.
    
    Now, go through the door into the next room, where you'll run into some more 
    enemies. Get rid of them and head to the right, and go through the door at the 
    end into the next room. Continue forward, into an open area with a number of 
    enemies. There are a few treasure chests around the area that you can get as 
    well. There's a save point through the right door, and a long path, but nothing 
    along the path aside from enemies.
    
    Go through the door on the left wall and you'll find a save point, as well as 
    many more enemies. There's nothing through the door down except some more 
    enemies. 
    Go through the passage up and continue along it. There are a number of walls 
    creating paths, but, go down any of them, they all lead the same way. Defeat 
    all the enemies, and at the end you'll find a treasure chest. Inside of the 
    treasure chest you will find a (strange medallion), the quest item for the 
    Family Heirloom) quest.
    Go back through the room, down the path, to the room with the save point.
    Go through the door on the left wall and defeat the many enemies inside. Once 
    you've taken care of them, you'll see a stairway leading up to Town. Go up it 
    to get a shortcut back to the Crypt. Then, go back into the Crypt.
    
    At the back of the room you'll see three empty slots, and there are three jars 
    scattered around the room. Put the bronze jar on the left slot, the silver jar 
    on the middle slot, and the gold jar on the right slot. A stairway will open in 
    front of you. Go down the stairs, into the Crypt Level 2.
    
    -------------------------------------------------------------------------------
    
    4.07: Crypt (Level 2) - Search407
    
    There's a save point in front of you. Next, go through the door to the left, 
    into the next room. Continue down the path to the end. The small room in front 
    of you only contains two enemies, so, go through the door on the right. Head 
    down the path, into an open area, through that and down another path, where the 
    path will split in two.
    Go down the right path, continue right (the doors on the sides of the path only 
    contain enemies), and into an open room with a treasure chest. Defeat the 
    enemies, get the chest, and then go back down the path to the split.
    Go around the middle section, to the path on the other side, and down the path. 
    Again, the rooms on the sides only contain enemies. Go to the end of the path, 
    to an open area with a number of enemies and a treasure chest. Kill the 
    enemies, get the chest, and go back down the path to the split.
    Turn left, go down the path, into a large open room.
    
    As you enter the room, you'll be attacked by a group of enemies. Fend off the 
    enemies, and head to the back of the room, where you'll find two treasure 
    chests and a save point.
    The two pathways on the left and right only contain enemies. Go through the 
    opening ahead of the save point on either the left or right (they're both 
    essentially the same, and both contain enemies), to the end where the paths 
    connect. In the middle is a treasure chest and a save point. If you need to go 
    back to the Elfsong for anything, now is the time to do it, because you can't 
    recall from the room ahead.
    Save your game, and go through either of the two doors in front of you, into a 
    wide open room.
    
    In the middle of the room is a glowing orb. The orb will rise, and enemies will 
    start to appear.
    All you need to do in this room is to destory the orb, but, of course, the 
    swarms of enemies will make that rather difficult.
    Sometimes the orb will rise out of your reach, and you will need to kill all 
    the enemies on the ground for it to lower again.
    Fend off the enemies and atttack the orb when you get chances, until you have 
    destoryed the orb.
    
    When you destory the orb, all the enemies left in the room will die as well.
    A cutscene will play, and you will have a conversation with Fayed, explaining 
    some of what is going on. Once he's done, he'll give you an (Amulet of 
    Protection) and 750 experience, completing the (Find Artifact) quest.
    
    Now, head back to the Elfsong Tavern. Talk to Ipswitch to finish up the (Family 
    Heirloom) quest, he'll give you a (Magic Mace) and 300 experience. Then, talk 
    to Osala to finish up the (Find Keissen) quest. She'll give you a (Ring of 
    Protection) and 750 experience. Now, there's a person over in the corner named 
    Keaira you can talk to. She'll give you the (Lost Spice) quest, asking you to 
    find her (box of spice).
    
    Now, talk to Ethon. He'll say he has someone who wants to meet you. Then, talk 
    to the person next to him, Jherek. He asks you to join the Harpers, to help 
    protect the realm. Say you will, and he'll ask you to perform a task. He'll ask 
    you to find out more information about the new guild. He'll tell you where the 
    entrance to the guild is, on the first level of the sewers, in the northeast 
    section, but is protected. You tell him you found a key, and ask if he thinks 
    it will work, and he says it should. This finishes up your conversation, and 
    starts up the (Thieves' Guild) quest.
    
    So, now you'll be needing to go back to the Sewer Level 1. You can walk back if 
    you want, but, the quickest way, assuming you opened the shortcut before, is to 
    take the shortcut from the town streets. So, walk out the front door of the 
    Elfsong Tavern, to the Town. From there, walk forward until you come to the 
    manhole cover at a corner. Go through the manhole cover, to the Sewer Level 1.
    
    -------------------------------------------------------------------------------
    
    4.08: Sewer (Level 1)/Thieves' Guild - Search408
    
    If you chose to walk back to the sewers, these directions are starting from the 
    point where the shortcut up to the town was. So, if you need directions for 
    walking there, you could refer to Section 4.04 to get to there.
    Now, go right to the right wall of the room and down the passage, and down to 
    the end of the passage. You'll come to a dead end, but, as you walk up to it, a 
    piece of wall will move aside, giving you enterance to the Thieves' Guild.
    
    Upon entering the Thieves' Guild, you'll see a cutscene. After that finishes, 
    you'll be in a room with a save point. Save, and then go out the door on the 
    right. Head down the passage, past the boxes, to another door. Go through the 
    door, into an open room with a few enemies. Take care of the enemies, and then 
    go forward through the next door, through a small room to another door, into a 
    small room with an enemy. Defeat him and go through the next door, into a room 
    with a save point and a stairway up to the town. Take the stairway up to get 
    the shortcut, and then return to the Theives' Guild.
    
    At the back of the room is a treasure chest. Get that, then go through the 
    other door into the next room, where you'll find some enemies. Kill them, and 
    head through the next door, and some more enemies. Go along the path to the 
    left, to the end and another door. Go into the next room and fight some more 
    enemies. Go across to the other side of the room and through the door. Pass 
    through the small room and the next door, and you'll enter a room with some 
    enemies attacking you from behind boxes. Jump over the boxes and take care of 
    the enemies.
    The room on the left contains a treasure chest. The room on the right just has 
    some enemies. Now, go through the door at the top, and you'll find a save 
    point. Go forward and you'll run into some enemies. The room on the left has a 
    treasure chest. Continue forward, and the next room on the left has three 
    treasure chests. Go back and through the door on the right. Here, you'll run 
    into some more enemies. They'll keep coming as you continue down the path, so, 
    just keep killing them and walking. At the end of the path you'll come to a 
    door. Inside of the small room are a bunch of enemies, and seven treasure 
    chests. Also is this room is a (Box of Spice). This is the quest item for the 
    (Lost Spice) quest. If you want to recall now, you can go back to the Elfsong 
    and give the spice to Keaira. She'll give you a +1 Iron Shield and 500 
    experience.
    Now, head back down the path, to the room with the save point, and through the 
    door at the top of the room. Here, you'll find some stairs, leading down to the 
    Guild Level 2.
    
    -------------------------------------------------------------------------------
    
    4.09: Guild (Level 2) - Search409
    
    In front of you will be a save point. From there, head right and along the 
    path, to a bridge. At the other side of the bridge will be a statue spitting 
    fire at you, so, stay to the side of the bridge and avoid it while crossing 
    over. Go past the statue, down the passage to the next room with some more 
    statues. Go through the room, avoiding the fire, to the end where there's a 
    save point.
    Here, there's a series of floating platforms. Jump onto one and then jump 
    quickly to the next before it falls. If you fall, you'll die. Once you cross 
    the platforms, you'll come to another save point. Next, go through the passage 
    on the left, into another room with a number of floating platforms. With these 
    platforms, stepping on one will make a number of others fall as well, so, 
    you'll have to find platforms to jump to that aren't going to fall. The 
    platforms that fall are random each time, so, I can't really write a series of 
    platform jumps that are easiest. Just think quick and keep trying, and 
    eventually you'll make it across to the other side. Here, there's another save 
    point.
    Head forward and to the right, and you'll come to a broken bridge with a statue 
    spitting fire on the other side. Jump over the bridge, avoiding the fire, and 
    go forward around the statue. You'll come to a pool of water with a number of 
    enemies in it. Head forward, through the enemies, and to the other side of the 
    pool. Go up the stairs, to another save point.
    Go left, jump across the bridge, and you'll come to another series of 
    platforms. As with the previous one, there isn't really a set path across, just 
    keep jumping and trying, and restarting from the save point if you die, until 
    you make it across. 
    On the other side is another save point, surrounded by spiders. Take care of 
    the spiders and save. Go down the path to the right, where you'll find some 
    more spiders and a really big spider. Take care of it and continue along the 
    path, where you'll run into more spiders. Get rid of them and jump across the 
    bridge, where you'll find another save point.
    Save and continue forward, past more spiders, and some blobs as the path 
    continues on to the right. As you continue further down the path, you'll run 
    into a number of small beholders (floating eye things). Careful, because they 
    attack in groups, and can explode and cause damage to you. Further down the 
    path you'll run into some more spiders, and another big spider. Further along 
    the path you'll run into some rats. A bit further will be a few statues 
    spitting fire at you. 
    At the end, you'll come to a save point, and a path leading into an open room.
    
    Here, you'll encounter Karne. He'll talk to you, and at the end you'll have to 
    fight him.
    After you take care of him, head forward, to the door leading to the Guild 
    Level 3.
    
    -------------------------------------------------------------------------------
    
    4.10: Guild (Level 3) - Search410
    
    Upon entering the Guild Level 3, you'll find another save point. Save, and then 
    pull the lever next to the door and head through the door. 
    Here, you'll be in a room with floating eyeballs that shoot beams that will 
    kill you. Avoid them and make your way across the room, through the door, to 
    another save point. 
    Pull the lever next to the door and head into the next room, with another 
    floating eye. Head down the stairs, up the next stairs, and past the statues 
    shooting spikes, to another save point.
    In this room are two eyes, and a locked door. The lever you need to pull is in 
    front of the eye to the right. Wait for it to turn away, and then quickly run 
    over and pull the lever and get out of the way. Then, head through the door 
    into the next room.
    Here, there's another save point, and more eyes. Again, avoid them and make 
    your way through the room. There are two levers you need to pull in this room. 
    The first lever is in the middle of the room. Pull the lever, and head through 
    the room, past the door, to the next lever. Pull it and then go through the 
    door, to another save point.
    In this room, there is an eye in the middle of the room and nine levers you 
    need to pull. Make your way around the room, pulling the levers and avoiding 
    the beams. Once you've pulled them all, go to the other side of the room and 
    through the door, to another save point.
    Head through the room and you'll run into some enemies. Take care of them and 
    continue to the door, leading to the Throne Room.
    
    -------------------------------------------------------------------------------
    
    4.11: Throne Room - Search411
    
    Head down the path in the throne room, into the open area in the middle. This 
    place should look familiar from the previous cutscenes. Here, you'll encounter 
    Xantam. After talking to him, you'll have to fight him.
    After defeating him, you'll see a cutscene where Jherek will come up, 
    congratulate you, and show you where you need to go next. He'll also give you 
    your reward for completing the (Thieves' Guild) quest. He'll give you a (Magic 
    Long Sword), (Magic Shortbow), 2000 gold and 2000 experience.
    After he's done, if you want to recall for anything, you'll have to head back 
    to the previous room. Then, go through the portal at the end of the room, into 
    the next act.
    
    -------------------------------------------------------------------------------
    
    4.12: Wind's Walk [Act 2] - Search412
    
    Upon exiting the portal, you'll find yourself on a mountain path. Save at the 
    save point, and then head down the path. Along the way, you'll run into a 
    number of enemies. Take care of them and head along the path. Further down the 
    path you'll encounter some mud creatures who will toss objects at you. Continue 
    along, and you'll come to a split in the path. Down is just a dead end with an 
    enemy. Go to the right and continue down the path. On your way there will be a 
    number of short sidepaths which end in dead ends with nothing at the end. So, 
    just continue along the main path, past the enemies. You'll come to an open 
    area with a treasure chest and two paths leading off to the sides. Both of the 
    paths connect on the other side of the large rock, so take either one and 
    continue along, fighting more enemies, down a straight path. At the end of the 
    path you'll come to a save point. Continue along the path, and shortly you'll 
    come to a split with a short path with a treasure chest. Get it, and then 
    continue along the main path. Along the way you'll pass more enemies, and 
    eventually another treasure chest. Go on to a small path split. Both paths 
    connect shortly at the other end of the hole. Continue down the path, and 
    eventually you'll come to the end, and the entrance to the Mine Camp.
    
    -------------------------------------------------------------------------------
    
    4.13: Mine Camp - Search413
    
    Upon entering the camp you'll see a quick cutscene panning over the camp. Once 
    you regain control, continue forward, into the camp, and a save point.
    
    One thing to note in the camp, you'll get a slightly different dialog 
    interaction depending on your character. If you're a dwarf, the people in the 
    town will refer to you as "Brother" and other similar things. If you're one of 
    the other characters, they refer to you as "Stranger." Not too much of a 
    difference really, just slightly different dialog.
    Also, the Mine Camp is your new recall point (as the Elfsong Tavern was in Act 
    1).
    
    As you approach the right side of the camp, you'll run into Torrgeir, who will 
    automatically engage you in a conversation. The end result of the conversation 
    is you being given the (Find Mine Key) quest.
    
    If you head to the top part of the town, you will find an exit which will give 
    you the message "These woods look too thick to navigate without a map." For 
    now, don't worry about that.
    Continue on to the right side of the town and the exit, to the Burning Eye 
    Base.
    
    -------------------------------------------------------------------------------
    
    4.14: Burning Eye Base - Search414
    
    Here, you'll find yourself in an open path area. Some wolves will attack you 
    shortly, and you'll come across a save point. While you can wander off to the 
    sides of the path, there isn't really anything out of the way. Go along the 
    path, past more wolves, and you'll come to another save point. Off to the side 
    is a pool with some wolves around it. Go up the path along the mountain next to 
    the save point, to the top, by which point it will be snowing a bit.
    Off to the right is an open area with water and some enemies, and at the back 
    two weapons racks with items. Head to the left, to another path covered with 
    snow, past an enemy, to the top of the path. At the top, you'll run into a few 
    wolves. Take care of them, and then head left to a save point.
    Go forward, past more wolves, and follow along the path. Further along, you'll 
    start running into snow creatures who will toss snowballs at you. Continue 
    going along the path, and at the end you'll reach the entrance to the Burning 
    Eye Summit.
    
    Before heading off to the Summit, however, you can turn around and head back to 
    the right, where there will be another path branching off leading to a cave. 
    While you don't have to go through the cave, and there's nothing inparticular 
    of note in it, I'll include some quick directions here for it. If you don't go 
    to the cave, just skip ahead to the next section.
    Upon entering the cave, you'll be attacked by a wolf. Take care of it, and then 
    head to the right. As you continue on the path, you'll run into more wolves 
    along the way. At the back of the cave you'll run into a small pile of gold.
    That's it for this cave basically, from there just turn around and head back to 
    the entrance.
    
    Now, head up to the top of the path, to the entrance to the Burning Eye Summit.
    
    -------------------------------------------------------------------------------
    
    4.15: Burning Eye Summit - Search415
    
    Upon entering the summit, you'll be immediately be attacked by a group of 
    wolves. Fend them off, and then head forward. Here, you'll encounter a save 
    point. From there, head right and against the right wall you'll find a cave. 
    Again, you don't need to go here if you don't want, but some quick directions 
    for the cave will follow. If you don't go to the cave, just skip the next 
    paragraph.
    
    Inside of the cave, head along the path and you'll find two treasure chests 
    near each other. Continue on, and you'll find four more treasure chests in a 
    circle around a fire, along with some boxes and barrels. Again, that's 
    basically it for this cave, so, just head back out into the open.
    
    Head forward, along the path, and shortly you'll run into some more enemies. 
    Kill them and continue on, past more enemies, and eventually you'll come to a 
    camp-like area with a group of enemies. Kill them all, and then find the three 
    weapon racks around the camp with items. Then, continue through the camp, up 
    the path, past more enemies, to another save point.
    
    Here, the path splits up into three directions. Head to the East and West (in 
    Section 4.16), and after that go up to the North (Section 4.17)
    
    -------------------------------------------------------------------------------
    
    4.16: Burning Eye Summit (East and West) - Search416
    
    Head down the right path, past a number of enemies, and at the end of the path 
    you'll come to the entrance to the Burning Eye Summit East.
    Upon entering, you'll be attacked by a few wolves. Take care of them, and then 
    save at the save point. Head down the path below, past some enemies along the 
    way, to the bottom of the mountain. At the bottom is a save point and a few 
    more enemies, including a rather large one. Take care of the enemies and save, 
    and then head down the the middle of the southern wall. Here, you will find a 
    dwarf's corpse. Search the corpse and a small light will appear in his hand. Go 
    over to it, and get the (Torch), used for lighting the signal tower.
    That's all you need to do in this area, although you can finish exploring the 
    area to find 3 weapon racks and two treasure chests.
    Once you're done here, head back up the path, and back to the Burning Eye 
    Summit.
    
    Next, head across the area, down the left path, past some enemies, and at the 
    end will be the entrance to the Burning Eye Summit West.
    
    When you enter, you will be attacked by a small group of enemies. Fight them 
    off, and then save at the save point.
    As opposed to guiding you on a circular route through all of the paths and 
    enemies, for this section I'll just guide you through the quickest route. If 
    you want to explore all the paths you can if you want obviously, but there's 
    not much of note on any of them. Also, it goes without saying that all of the 
    paths contain a bunch of enemies, so, I won't really make mention of that here.
    In any event, from the save point, head up the top path until you come to an 
    intersection. From there, take the left path until you come to another 
    intersection. From there, take the top path and then just continue straight 
    along that path until you come to a save point. From there, take the right path 
    and continue along until you come to another save point next to a cave. Save 
    and then enter the cave. 
    When you enter, you'll be attacked by some enemies tossing snowballs at you. 
    Kill them, and then head along the path, past more enemies. At the end, you'll 
    come to a dwarf's corpse. Search the corpse, and then look around until you 
    find a (Flint) and pick it up.
    That's all you need to do in this area, so, exit the cave and head back along 
    the path the way you came, back to the Burning Eye Summit. 
    
    -------------------------------------------------------------------------------
    
    4.17: Burning Eye Summit/Burning Eye Peak - Search417
    
    Head back to the middle of the area, and then up until you come to a path up 
    the mountain. Instead of going up it, go along the path on the left, past some 
    wolves, and to a cave at the end. Enter the cave, and follow the path. Inside, 
    you'll find Kolgrim. Talk to him, and then pick up the (Flask) on the ground. 
    He also starts the (Find Kolgrim's Party) quest, which you've basically already 
    done, but, oh well.
    Exit the cave and go back down the path. Go up the path on the mountain, and 
    along the way you'll find a save point. Continue up the path, and at the top 
    you'll come to the entrance to the Burning Eye Peak.
    
    To your right is a save point. In this area there are floating orb things which 
    can zap you and take energy. So, try to kill them if you get the chance, or 
    just avoid them, and head up the path on the mountain.
    When you come to the end of the path, you'll find the empty place for the 
    signal fire. Walk over to it and choose to Light the Signal Tower. Doing this 
    melts the dwarf in front of the tower, and you will find the (key to the 
    mines), completing the (Find Mine Key) quest, as well as the (Find Kolgrim's 
    Party) quest. Unfortunately, it also wakes up an Ice Dragon.
    
    In any event, recall (or walk back if you want) to the Mine Camp.
    Head over and talk to Torrgeir. This will start the (Retake the Mines) quest.
    Save, and then head to the east side of the town to the blocked mine entrance. 
    Use the key on the door and a cutscene will play with you opening the door. 
    Now, go inside of The Mines.
    
    -------------------------------------------------------------------------------
    
    4.18: The Mines (Level 1) - Search418
    
    Inside of the mines, you'll find a save point. You'll also be attacked by a few 
    rats. 
    In this mine, it's probably more productive for me to list the "correct" way 
    through the paths rather than all the side paths one could take. There isn't 
    too much of note down any of the side paths, just enemies and gold and such. 
    That said, if you do want to take all the side paths as well (for experience 
    and whatnot), just take the "wrong" paths from the ones I list. You'll need to 
    find three (Shaft Gears) along the way however. Also, of course, there will be 
    plenty of enemies on your way through the path, which I won't really be 
    mentioning. Just always be ready for enemies.
    
    In any event, head straight down the path until you come to another save point. 
    From there, take a right and head down that path until you come to a split. 
    Head left and around that path, and down the path to left. At the end, you'll 
    find a (Shaft Gear). This will start the (Find Shaft Gears) quest. Now, head 
    back to the save point in the middle area and take the top path. Head forward, 
    through the middle path, and up the path at the top. On the left side of the 
    circular area at the end of the path, you'll find another (Shaft Gear). Now, 
    head back to the middle area and take the left path and head along it, until 
    you come to a 3-way split. Take the one on the top (or right, depending how 
    you're looking), and further down the path you'll come to another save point. 
    Continue along the path, and you'll come to an open area with a number of 
    spiders. Take the left top path to find a (Shaft Gear). Return to the middle 
    area and head down the top left path, and at the end you'll come to an elevator 
    leading down to The Mines Level 2. Assuming you've found all of the (Shaft 
    Gears), you'll enter The Mines (Level 2), as well as completing the (Find Shaft 
    Gears) quest.
    
    -------------------------------------------------------------------------------
    
    4.19: The Mines (Level 2) - Search419
    
    In front of you will be a save point. Again, here there are a number of side 
    paths which you could take if you want to, but don't have to. Also again, there 
    are many enemies along the way, which won't really be mentioned since it's just 
    a constant stream of them.
    In any event, head down the path to the left, at the fork continue straight, 
    past another save point, to an open area with another save point. Take the top 
    path and head along it, and at the split take the right path. Head down the 
    path, and along until you come to another open area with a save point.
    From there, head up and take either of the top paths, and they meet in an open 
    area. Walk forward, through a swarm of enemies, and there will be a save point 
    on the right. Go down the path on the right, into a somewhat open room. On the 
    left side of the room is a save point, and a small path. Head through the path 
    to another open room. Fend off the enemies, and on the right side of the room 
    is another save point. Next to the save point is the elevator down to The Mines 
    (Level 3).
    
    -------------------------------------------------------------------------------
    
    4.20: The Mines (Level 3) - Search420
    
    Next to where you enter is a save point. From there, walk forward into the 
    room, and you'll start to be attacked by enemies. Head past the enemies, along 
    the path, continue straight, then along the left path, to an open room, and a 
    save point. From there, head left, down the right path, and to another save 
    point. Continue along the path, past another save point, into an open room.
    Continue into the back of the room, and you'll encounter Ilivarra. Talk to her, 
    listen to what she says, and once you're done you'll have to fight her.
    After you defeat her, one of the items she drops is a (Cell Key). Head down to 
    the right side of the room, where there's a save point, and a person in a cell. 
    Unlock the cell and talk to Brogan inside. Talking to him will start the (Use 
    Ilivarra's Horn) quest.
    From there, recall (or walk if you really want) back to the Mine Camp, and talk 
    to Torrgeir, to complete the (Retake the Mines) quest. He'll give you 3000 gold 
    and 2000 experience.
    Now, head to the north end of town, and enter the Dark Forest.
    
    -------------------------------------------------------------------------------
    
    4.21: Dark Forest - Search421
    
    The first thing you'll probably notice when you enter the Dark Forest is that 
    your entire map is already filled in. I guess it makes sense, since you were 
    given the map to be able to enter. So, oh well, you already know where to go 
    here, but, I'll write it out anyways. Not to mention, of course, the map's too 
    big to see all at once, so, you could still head down some paths that are 
    longer than others or whatnot. In any event, can't hurt.
    
    When you enter, there's a save point in front of you. Make your way past a few 
    wolves to save. From there, go right and up, along the path, past more wolves, 
    to an open area with a pool of water and some more enemies. Head forward, and 
    ahead on the right will be a save point.
    
    From here, there are two paths you can take. Both of them lead to the same 
    place, and, of course, all of them have enemies. The only real difference is, 
    the path on the right is longer, since it takes a more circular route to the 
    meeting place than the left one does. So, take the left path if you want to run 
    into fewer enemies.
    At the place where the path meets is a camp area, with three treasure chests 
    and two weapon racks scattered around. From there, head up to a save point. 
    Continue up, to the far wall, where you'll see the entrance to the ice cave. 
    Upon approaching, you'll be given the option to Blow Ilivarra's Horn of Sahri. 
    Do so to open the cave, and then go inside.
    
    -------------------------------------------------------------------------------
    
    4.22: Ice Cave (Level 1) - Search422
    
    Inside of the cave, you'll find a save point. From there, follow the path, past 
    some enemies, to a split. Here, right is a slightly shorter path, but they both 
    lead to the same point. At the place where the paths connect, go up. Continue 
    along the path, past more enemies, until you come to an open area. As you 
    approach, you'll see a short cutscene of something poking up out of the water. 
    Once you regain control, head forward into the open area, and fight off the few 
    enemies you run into. From here, continue forward to the other side of the room 
    to find a save point. 
    From there, head back to the opening on the left wall, and head down that path. 
    Turn right when you come to a split, and follow the path into an open area with 
    a number of enemies. Take care of them, and then head to the other side of the 
    room, where you'll find the entrance to the Ice Cave Level 2.
    
    -------------------------------------------------------------------------------
    
    4.23: Ice Cave (Level 2/Level 3) - Search423
    
    Upon entering the second level of the cave, you'll find a save point. Then, 
    head down the path, past some enemies, into an open area. Here, there's a 
    treasure chest by the pillar in the center of the room. From there, head to the 
    right to find a save point (and a big giant tossing snowballs at you). You can 
    explore all the passages of the cave if you want, to find some more enemies 
    (and a few treasure chests along some of the paths). 
    The next place to go, through, is through the path on upper right corner. 
    Shortly along this path you'll come across another save point. From there, 
    continue up, into another open area, and on the other side will be the entrance 
    to the Ice Cave Level 3. If you want to recall for anything, now would be the 
    time to do it, because you can't from the next room and this will be your last 
    chance for a while. When you're done, head down into the Ice Cave Level 3.
    
    Head forward, and a cutscene will take over. You'll see a gate on the other 
    side of the room, and also that ice dragon you woke up earlier. Bet you wish 
    you hadn't done that now (not that you could avoid it or anything). Head 
    forward into the open area, and here you'll fight the ice dragon.
    Once you've defeated it, you can explore the cave area to find four treasure 
    chests. After finishing here, head over to the gate in the back of the room, 
    and pass through it. (This also completes the (Use Ilivarra's Horn) quest, if 
    you were curious).
    
    -------------------------------------------------------------------------------
    
    4.24: The Sunken Chapel [Act 3] - Search424
    
    Upon exiting the gate, you'll find a save point in front of you. There's also 
    two treasure chests in the room. From here, head through the door into the next 
    room. Continue along the path, past a number of mummies, until you come to a 
    split. The door on the left leads to a small room with three treasure chests. 
    Then, go across to the other door, and follow along the path, to a door. Head 
    through the door, into an open room (with enemies of course). Go through the 
    room to a path split. To the north is a treasure chest. To the right is the 
    path up to the Adderspine Road West.
    
    -------------------------------------------------------------------------------
    
    4.25: Adderspine Road (West) - Search425
    
    When you come up, you'll immediately be attacked by enemies. Take care of them 
    and go over to the save point nearby. From there, turn and head down the path. 
    The path's very long, but, there's only one way to go, so there's only so much 
    I can say. Just continue making your way through the enemies. Eventually you'll 
    come to another save point (with a treasure chest nearby). Continue along the 
    path, past another treasure chest, to an open area and another save point.
    
    Here, you'll meet Sleyvas. This is also your new recall point for this area. 
    Talk to Sleyvas, and he'll explain where you are and what's been going on. Once 
    he's done, he'll let you rest if you want, and you can buy and sell items with 
    him. After you finish talking to him, he'll open a passage for you, and start 
    the (Kill Lizard King) quest.
    Once you've finished here, turn and head back down the path, until you come to 
    a split where Sleyvas opened the passage for you (near the next save point). 
    This is the entrance to the Adderspine Road East.
    
    -------------------------------------------------------------------------------
    
    4.26: Adderspine Road (East) - Search426
    
    On entering, you'll find another save point. Directions in this area are a bit 
    hard to give, since it's very wide open and there aren't too many good 
    reference landmarks. There are a number of enemies and items you can track down 
    in this area as well, but, more straightforward directions are probably more 
    useful here.
    In any event though, head straight forward from the entrance, past a number of 
    enemies, and eventually you'll come to another save point. From there, head 
    left until you come to a wooden walkway. Take the stairs on the left, and 
    continue until you come to a crossroad. From there, take the right path (right 
    assuming the camera is behind you), and continue until you come to a split. 
    Take the left path (again, left assuming the camera is behind you), to another 
    split. Continue straight, and you'll come to the entrance to Chelimber's Crown.
    
    -------------------------------------------------------------------------------
    
    4.27: Chelimber's Crown - Search427
    
    Upon entering, you'll see a save point. From there, head forward, past some 
    enemies, and you'll come to a wooden pathway. Go on it and follow along, over 
    land onto another pathway, to an open area with some enemies. Continue along, 
    and at the split take a left, to another wooden pathway, onto land with some 
    more enemies, and you'll find another save point.
    Go onto the next wooden path, over more land and another path, to a circular 
    land area with a hole in the middle. Go around the hole, to another path, and 
    go over it to some more land, and more enemies. On the right is a save point. 
    From here, there are a number of ways you can go, encountering varing amounts 
    of enemies and items. The quickest path to where you need to go, however, is to 
    take the middle of the three paths, and continue straight until you come to the 
    other side of the area, where you'll find another save point, and the entrance 
    to the Outer Keep.
    
    -------------------------------------------------------------------------------
    
    4.28: Outer Keep/Inner Keep - Search428
    
    On entering, you'll find another save point. From there, take either the right 
    or left path. They're both basically the same, containing a bunch of enemies 
    and a few items. Towards the middle of either path will be a sidepath off 
    toward the middle of the area, where you can find another save point. Continue 
    up from any of the paths (again, they're all basically the same), and at the 
    top of the area you'll come to another save point. Go up, to the entrance to 
    the Inner Keep.
    
    Inside, you'll find another save point. Head through the door, past some 
    enemies, to a path split. The room on the left contains a treasure chest. There 
    is stuff along the middle path and off to the sides if you want to go off and 
    get it. To get where you need to go, take the right path and follow it around 
    to the top of the room, where you'll find another save point. Go up, into the 
    next room, where you'll find Sess'sth. Kill him, and you'll complete the (Kill 
    Lizard King) quest. Once you're done, go to the back of the room, to the 
    entrance to the Rotting Bog.
    
    -------------------------------------------------------------------------------
    
    4.29: Rotting Bog/Sinking Temple - Search429
    
    When you enter, you'll find a save point. 
    Again, there are many side paths you could go on to find some enemies and 
    items. The direct route is to go straight forward from the save point, until 
    you come to a wall. From there, go left and up to another save point.
    From there, continue diagonally up to the right. Near the top right of the 
    area, you'll come to a very big enemy guarding a doorway and a save point. Take 
    care of it, save, and then head to the door it was guarding, leading to the 
    Sinking Temple. 
    
    Inside, you'll find another save point. There's a treasure chest off to the 
    left. Then, go up. There's two treasure chests on the path on the right, but 
    other than that it's a dead end. So, then, go along the path on the left, past 
    some enemies, to a path split. Both paths will eventually lead to the same 
    place, but, the one on the right is much more direct. Follow along either path 
    to the room where they meet up, and a save point. 
    From there, go to the right, to either path on the right wall, and follow it up 
    and to the left. Continue along the path, and at the end you'll see a hole with 
    water coming up through it, and Sleyvas standing next to it, and a save point.
    Go over and talk to Sleyvas,. Hear what he says, and you'll start the (Destroy 
    Eldreth) quest. 
    Buy supplies or rest with Sleyvas if you need to. Now is your last chance for a 
    while. Once you're ready, tell him you want to go. Then, go over into the hole, 
    and enter the Water Stair, leading to the Onyx Tower Basement.
    
    -------------------------------------------------------------------------------
    
    4.30: Onyx Tower (Basement) - Search430
    
    In front of you is a save point. Again, there are quite a number of different 
    paths you could take through this area to find different things, but, I'll just 
    put the most direct one. Also again, there are plenty of enemies along the way, 
    so, just always be expecting them. As well, all camera directions are assuming 
    the camera is facing from behind you on the path youn were on.
    Go through the passage on the right, next to the save point. Follow the path 
    along, to the left, left again, right, right, left, left and right into an open 
    room. Go across to the other side of the room, and through a door, into another 
    open room. Head straight, and you'll come to a save point. Continue straight, 
    across the room, to the far wall. From there, turn left and along the wall 
    until you come to a door. Go through it, and turn right. Head straight, come to 
    another save point, and continue straight, to the stairs up to the Tower Level 
    1.
    
    -------------------------------------------------------------------------------
    
    4.31: Onyx Tower (Level 1) - Search431
    
    You'll see a save point in front of you. From there, go through the door, where 
    you'll be attacked by a group of enemies. Take care of them, and then go 
    straight, to the other side of the room and through the door. Continue down the 
    path, into another room, and then right. Follow the path into an open room, and 
    on your left will be a save point.
    Go through the door, down the path into an open room. Go through the door, down 
    the path, into an open room. Go left, to a save point. Follow along the path, 
    and at the end you'll find another save point, and the entrance to the Onyx 
    Tower Level 2.
    
    -------------------------------------------------------------------------------
    
    4.32: Onyx Tower (Level 2) - Search432
    
    Take care of the enemies that attack you, and save at the save point. Then, go 
    right, around the path to the next room. Go straight through the room to the 
    next path. Continue going straight until you come to a save point. Continue 
    straight, through the next room, to a path and around to the right. Enter the 
    room, to another save point, and then straight through to the other side. 
    Continue down the path, into the next room, around the corner, and to the 
    stairs up to the Onyx Tower Level 3.
    
    -------------------------------------------------------------------------------
    
    4.33: Onyx Tower (Level 3) - Search433
    
    Save at the save point. Go through the door on the right, and follow the path 
    along to an open room with a statue spitting fire at you. Head through the room 
    and up the path, to come to a save point. Go up, through the door and up the 
    path, to the next room. Go right, to the wall of the room, and a save point. Go 
    through the door next to the save point, and go right. Head through the door on 
    the right wall, into the next room. Go left, and around the edge of the room to 
    the door. Follow the path along, past a statue spitting fire, until you come to 
    the next room. Go right and you'll find a save point, and the stairs up to the 
    Black Forge.
    
    -------------------------------------------------------------------------------
    
    4.34: Black Forge - Search434
    
    Kill the spiders and save at the save point. Go forward, left, and into the 
    next room, with more spiders. Go straight through the room to the next room, 
    and through to the next one. Here, there will be a pit of lava in the middle of 
    the room, and some fire enemies coming out of it. On the other side of the pit 
    is a save point. Go through the door on the right, around the path, to the next 
    room. Go through the room, to the next path and another room, and then left and 
    through a door, to a save point. Continue along the path into an open room.
    Here, you will encounter a very large enemy guarding the staircase. Kill him, 
    and after you do, he will drop the (Onyx Sword). Make sure you pick this up, 
    you'll be needing it. Then, head up the stairs to the Hall of Remembrance.
    
    -------------------------------------------------------------------------------
    
    4.35: Hall of Remembrance/Eldrith's Watch - Search435
    
    In front of you is a save point. Continue forward, into the room. There are 
    fake walls on the left and right, guarding various items. The last fake wall on 
    the left has a spirit in it, named Keledon. Go in there and talk to him. He'll 
    talk to you for a while, enlightening you on a number of matters. When he's 
    done, you can rest there. Go back out, save at the save point. Equip the Onyx 
    Sword, and then go over to the stairs, leading to Eldrith's Watch.
    
    Finally, you will come face to face with Eldrith. Talk to her, listen to what 
    she says, and then prepare for battle.
    As you fight, Eldrith will increase in size, making her that much harder to 
    avoid. This is the final battle of the game, putting to the test everything 
    you've gained so far. Good luck with it.
    
    After beating Eldrith, go over to the Teleportation Gate on the edge of the 
    tower.
    As opposed to telling you what happens after the battle, you don't need me for 
    that, I'll let you find out on your own.
    
    Congratulations on defeating Eldrith.
    
    ===============================================================================
    
    Section 5: Quest List
    
    Quest Name: Person who starts it: Location of person who starts it: Task: Where 
    you go to complete task: Reward: Other Information
    
    Rat Exterminator: Alyth: Elfsong Tavern: Kill all the rats in the tavern's 
    cellar: Cellar: Sewer Door Key, 75 gold coins, 200 experience: There are 34 
    rats total you will have to kill.
    
    Fine Wine: Nebbish: Elfsong Tavern: Bring Nebbish a bottle of Fine Wine: 
    Cellar: Extra Healing Potion, 100 experience: OtherInfoText.
    
    Rescue Ethon: Alyth: Find out what has happened to Ethon: Sewer (Level 1): Key 
    to head deeper into sewer, 300 gold coins, Amulet of Dexterity, 500 experience: 
    Alyth gives you this quest once you've finished the Rat Exterminator quest.
    
    Family Heirloom: Ipswitch: Elfsong Tavern: Find Ipswitch's medallion: Crypt 
    (Level 1): Magic Mace, 300 experience.
    
    Find Keissen: Osala: Elfsong Tavern: Find out what happened to Keissen: Crypt 
    (Level 2): Ring of Protection, 750 experience
    
    Find Artifact: Fayed: Crypt (Level 1): Find the artifact that's raising the 
    dead: Crypt (Level 2): Amulet of Protection, 750 experience
    
    Lost Spice: Keaira: Elfsong Tavern: Find Keaira's Box of Spice: Theives' Guild: 
    +1 Iron Shield, 500 experience
    
    Thieves' Guild: Jherek: Elfsong Tavern: Find out more information about the new 
    guild: Throne Room: Magic Long Sword, Magic Shortbow, 2000 gold, 2000 
    experience
    
    Find Mine Key: Torrgeir: Mine Camp: Find the key to the mine: Burning Eye Peak: 
    Entrance to the mines 
    
    Find Kolgrim's Party: Kolgrim: Burning Eye Summit: Find the members of 
    Kolgrim's party (and the items they have): Burning Eye Summit (East/West) and 
    Burning Eye Peak: Nothing (well, other than lighting the signal fire)
    
    Retake the Mines: Torrgeir: Mine Camp: Clear the Drow out of the mines: Mines 
    (Level 3): 3000 gold, 2000 experience
    
    Find Shaft Gears: A Shaft Gear: The Mines (Level 1): Find the shaft gears for 
    the mine shaft elevator: The Mines (Level 1): Entrance to The Mines (Level 2)
    
    Use Ilivarra's Horn: Brogan: The Mines (Level 3): Open the passage to the ice 
    cave with Ilivara's Horn: Ice Cave (Level 3): Entrance to The Ice Caves
    
    Kill Lizard King: Sleyvas: Adderspine Road (West): Kill Sess'sth: Inner Keep: 
    Nothing
    
    Destroy Eldreth: Sleyvas: Sinking Temple: Onyx Tower: You beat the game
    
    ===============================================================================
    
    Section 6: Notes
    
    This section just contains random notes about things that don't really fit in 
    anywhere else. This section does contain spoilers if you haven't beaten the 
    game however.
    
    When you beat the game, you'll get a message saying the game is "Saving 
    Configuration File." After beating the game, you'll have a few more options and 
    things you can take advantage of.
    The first thing to note is, when starting a new game, "The Gauntlet" mode. This 
    mode is a run through a huge line of enemies with a new character, Drizzt. 
    You'll have to make it through the entire section of enemies within 15 minutes. 
    After beating the gauntlet, you'll be able to pick from a new difficulty level 
    when starting a game, "Extreme" mode (which, needless to say, is very hard). In 
    this mode, you import a character from a previous save file (hopefully one 
    that's at a very high level), who loses all of his items, but keeps his 
    experience level.
    Once you've beat the game in Extreme mode, you'll now have the option to use 
    Drizzt as a playable character in a normal game. To use him, have a saved game 
    from when you beat the gauntlet mode, then start up a game normally, and once 
    the game has started, choose the "Change Players" option from the menu, and 
    then "Import" and select your save from the Gauntlet mode to load Drizzt.
    
    ===============================================================================
    
    Section 7: Thanks
    
    I would like to thank Black Isle, Interplay, Snowblind and High Voltage for 
    making this game.
    I would like to thank you for using this FAQ, and hope you found it useful.
    
    ===============================================================================
    
    Section 8: Contact
    
    If you'd like to contact me for any reason at all, either with some 
    information, problems you have, or just to say you liked my guide and found it 
    helpful, feel free to write to me, at: 
    terrisus@aol.com
    and put Baldur's Gate FAQ (or something like that) as the subject.
    I would like to thank GameFAQs and IGN for hosting this walkthrough.
    Also, if you find any errors in this walkthrough, please let me know and I'll 
    thank you as well.
    
    ===============================================================================
    
    Section 9: Legal
    
    This FAQ was entirely created by Eric Shotwell. It may not be displayed, 
    distributed, or altered without my agreement. 
    The following websites have permission to host this guide:
    http://www.gamefaqs.com
    http://faqs.ign.com
    That said, if you'd like to display or distribute this guide, I'd probably be 
    more than happy to let you, just please ask me first. See Section 6 for contact 
    information.
    
    ===============================================================================
    
    Section 10: Version History
    
    1.0: April 18, 2004: Initial version submitted
    1.1: May 20, 2004:   Nothing major. Just corrected a few typos and added a few 
                         small things to the General Tips section (and added this 
                         Version History section).
    
    ===============================================================================
    
    

    FAQ Display Options: Printable Version