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    FAQ/Move List by rev

    Version: 1.2 | Updated: 08/21/02 | Printable Version | Search This Guide

    			     Soul Calibur II
    			        Move List
    			      version 1.2 
    				(8/21/02)
    			         by rev
    			dragonofhate@hotmail.com
    
    		       -=/ Message of the Day /=- 
    		       --------------------------
    All characters are present and accounted for.  The NOTES are a bit sloppy
    and need some touching up.  I plan on going back through each character and 
    adding better NOTES.  Things like SCUB/levels will be added, and maybe even
    one day i'll add hit locations(h/m/l) and damage.  I'm also missing a couple
    of stance names.  If anyone could help me out with that, I would be greatly
    appreciative.  If anything has come out wrong, missing, backwards, or you 
    think something else should be added to someone/something, please e-mail me 
    at dragonofhate@hotmail.com
    
    
    Note: This FAQ must be printed in monospace format, otherwise it will come
          out ugly as hell and not lined up..    1234567890
                                                 ..........
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    ==================================
    | WHAT'S NEW IN REVISION UPDATES |
    ==================================
    
    1.2:  Fixed Stance names and touched up the sidenotes.  Also fixed typos.
    
    1.0:  All character moves are added.  
    
    0.9:  Ivy, Kilik, Maxi, Mitsurgi, Taki, Cervantes and a comment about Charade 
          added.  Also updated the Time Release information.
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    THE CONVENTIONS
    =-=-=-=-=-=-=-=
    This happens to be one of the more common notations for Soul Calibur as of 
    right now.  It is kinna confusing at first, but you'll eventually get the
    hang of it.  As for me, I'm still used to Tekken notation.
    
    		       -=/ BUTTON CONVENTIONS /=-
                           --------------------------
                                           __________________
                                           | BUTTON LAYOUTS |
                                     ------------------------------
                                     |             ARCADE         |
                                     |                            |
             A - Horizontal Punch    |        ___    ___    ___   |
             B - Vertical Punch      |       /   \  /   \  /   \  |
             K - Kick                |       | A |  | B |  | K |  |
             G - Guard               |       \___/  \___/  \___/  |
                                     |                            |
                                     |   ___     	              |
                                     |  /   \                     |
       It's very important to        |  | G |                     |
     become familiar with the        |  \___/                     |
     lettering of the buttons.       |                            |
                                     |                            |
                                     |                            |
                                     ------------------------------
    
    		       -=/ MOVEMENT CONVENTIONS /=-   
                           ----------------------------
                             7 8 9           ub u uf
              Number Pad     4   6     =     b     f     Joy Stick
                             1 2 3           db d df
    
    		   7 = upback    8 = up    9 = upforward
    		   4 = back                6 = forward
    		   1 = downback  2 = down  3 = downforward
    
    		   -=/ LINKING & SPECIAL CONVENTIONS /=-
    		   -------------------------------------
    + - Moves must be done together
    , - Moves must be done right after the other
    _ - Or (When used between two moves, they are interchangable)
    * - return joystick to the neutral position
    [] - Hold down the selected button(s) for possible delay or change up
    > - possible delay between moves
    ~ - buttons pressed immediately after the other
    () - Parenthesis indicates optional moves in a string
    : - Requires Precise timing
    FC - Do move during full crouched position
    WS - While standing up (Returning the stick to neutral from a crouch)
    WJ - while jumping (pressing ub_u_uf and G)
    WL - while landing (coming down from a jump)
    RN - While running
    BK - Back facing the opponent
    
                             -=/ NOTES CONVENTIONS /=-
                             -------------------------
    GI - Guard Impact
    GB - Guard Break
    GP - Guard Push (blocked hit pushes opponent back, but remains in block)
    CH - Counter Hit
    SC - During Soul Charge
    JF - Just Frame (only a small window in animation to perform move)
    ! - Unblockable
    [] - goes into or ends in the stance indicated between the brackets
    / - seperates comments
    # - followed by a number means comment reference in NOTES
    () - Parenthesis indicates optional moves in a string
    {} - Curved brackets indicate buttons needed to break a throw
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    TIME RELEASE
    =-=-=-=-=-=-
    Yoshimitsu		10 days of play
    Charade			20 days of play
    Cervantes		30 days of play
    Conquest Mode		30 days of play
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    General Moves for Everyone
    =-=-=-=-=-=-=-=-=-=-=-=-=-
    44				Dash Backward
    66				Dash Forward
    6[6]                    	Run Forward 
      K				Slide Tackle
    8*				Sidestep up
    2*				Sidestep down
    A+B+K                   	Soul Charge  
    A+B+K,G				Soul Charge Cancel
    6+G				High Guard Impact
    4+G				Low Guard Impact
    8+G (against wall)		Wall Jump
    
    Recovery
    =-=-=-=-
    8_2				Roll up or down while on ground
    G				get up in guard (press upon impact)
    (8_2)+G				Tech Roll up or down (press upon impact)
    1+G				get up in lowblock (press upon impact)
    (hold any direction)		move in the air to avoid juggle or ring out
    (8_2)+G				Tech Roll against Wall
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    
    The Characters
    =-=-=-=-=-=-=-
    
    ============
    | Astaroth |
    ============
    
    GRAPPLING TECHNIQUES:
    (front) A+G            		{A}
            B+G 			{B}
    	B+G,F			{A}
    	B+G,B.			{B}
    	B+G			air throw only
    	214+A			{A}
    	2+G+A			{A}
    	2+(A+G_B+G)		{A_B} must be ducking
    	3+(A+G_B+G)		{A_B} must be ducking
    	2+(A+B_B+K)		{A_B}
    (left)  A+G_B+G			{A_B}
    (right) A+G_B+G			{A_B}
    (back)  A+G_B+G			{Astroth & Voldo can escape}
    
    NORMAL TECHNIQUES:		NOTES:
    [A]				GP
    A>A				
    A,[A]				!
    A>B                 	             
    6+A>B               		
    6+A,[B]				!
    66+A
    66+[A],B           	          
    (9_3)+A             	        
    (9_3)+[A]			!
    2+A                 	            
    1+[A]
    1+[A],A
    1+[A],B                                   
    4+A
    4+[A]				GP
    44+[A]
    214+A,A,A,A,A 
    [B]
    B>A				#1  
    B>(8_2)+A
    B,[B]
    B,B,6
    B,6
    B,6+K
    6+B
    66+B
    3+B
    3+[B]				#1 / GP
    2+B
    2+[B]				!
    1+B  
    4+[B] 
    44+B
    44+[B]				#1 / !
    44+B(8_2)
    44+B(8_2)K
    9+[B]
    K
    [K]				#1 / GP
    6+K
    66+[K]
    3+[K]
    3+[K],A
    3+[K],[A]
    2+K  
    1+K,A
    4+K,K
    44+K
    A+B 
    3+A+B
    3+[A+B]				(throw)
    4+A+B
    4+[A+B]				! (throw)
    6+[A+B]
    B+K
      B+K				only on BK opponent
    6+B+K
    6+[B+K]               		GI
    3+B+K              		B to throw
    236+B+K          	        #1 / !
    FC+A
    FC+B
    FC+K
    FC+3+K
    WS+A
    WS+B
    WS+K,A
    BK A
    BK B
    BK K
    BK FC+A
    BK FC+B
    BK FC+K
    WJ+A
    WJ+B
    WJ+K
    WL+A
    WL+B
    WL+K
    
    8-WAY RUN:
    (6_9_3)+[A]
    (6_9_6)+[A],B
    6+B
    6+K				slide
    6+B+K
    6+[B+K]				GI
    (9_3)+B
    (9_3)+[B]			!
    (9_3)+[K]
    A+B
    [A+B]				!
    (8_2)+A,A
    (8_2)+B
    (8_2)+[K]
    (7_1)+[A]
    (7_1)+[A],A
    (7_1)+[A],B
    (7_1)+B
    (7_1)+B,K
    (7_1)+K
    4+A
    4+B
    4+[B]				#1 / GP
    4+B(8_2)
    4+B(8_2)K
    4+K
    4+A+B
    4+[A+B]				! (throw)
    4+B+K
    
    NOTES:
    #1: G to cancel
    
    
    =============
    | Cassandra |
    =============
    
    GRAPPLING TECHNIQUES:
    (front) A+G            		{A}
            B+G 			{B}
    	66+B+G			{B}
    (left)  A+G_B+G			{A_B}
    (right) A+G_B+G			{A_B}
    (back)  A+G_B+G			{Astroth & Voldo can escape}
    
    NORMAL TECHNIQUES:		NOTES:
    A	
    A,A				#1
    A,B>B	
    A,B,K	
    A,K	
    6+A,K				stun on CH
    66+A			
    3+A,B			
    2+A			
    1+A			
    4+A				GI to reversal
    44+[A]	
    44+[A],A		
    44+[A],B		
    B	
    B~A,A>A
    B>[B]			
    B,6				stun on CH
    B,2+B,B,B	
    B,2+B,B,B,K	
    B>6+B				stun on CH
    B,K
    6+B	
    66+B,B	
    3+B	
    2+B,B,K				JF
    2+B~B,8+B
    2+B~B,8+B,A,A	
    2+B~B,8+B,A,K	
    1+B
    4+B				GI to reversal
    44+B	
    44+B~A				stun on CH
    K				stun on CH
    6+K	
    66+K	
    3+K	
    2+K	
    1+K				#1
    44+K	
    (8_9)+K,K
    7+[K]_B~K
      B				SC
    A+B		
    66+A+B			
    3+A+B			
    8+[A+B]				#1 / !
    B+K,[B]
    44+B+K
    WS+[A]				stun on CH
    WS+B
    WS+K
    FC 3+B				GI to reversal
    BK [3]
    BK 2+B	
    BK A	
    BK 2+A	
    BK K	
    BK 2+K	
    WJ+A
    WJ+B
    WJ+k
    WL+A
    WL+B
    WL+K
    
    ANGEL STEP:
    236				#2 / #3
      A		
      (8_2)+A	
      A,B		
      (8_2)+A,B	
      B		
      K		
      (8_2)*B	
      (8_2)*B,A	
      (8_2)*B,A,A	
      (8_2)*B,A,K	
      (8_2)*K,K	
    
    ANGELIC TWIRL:
    214			
      G				GI shift to Angel's Strike
        4				Angel's Strike
      B			
      *B				SC
    
    8-WAY RUN:
    2+A,A		
    2+A,A
    8+A,A		
    (7_1)+A,K	
    4+[A]		
    4+[A],A		
    4+[A],B		
    4+B
    4+B~A				#1
    6+B,B		
    6+B,B
    6+B~A,A,A
    6+K
    6+A+B
    (6_9_3)+A
    (9_3)+B	
    (9_3)+K,K
    (8_2)+B
    (8_2)+K,K
    (7_1)+A,K
    (7_1)+B
    (7_1_4)+K
    K~B
    K~B,B				SC
    A+B
    B+K
    
    NOTES:
    #1: G to cancel
    #2: end with (8_2) to side step
    #3: end with (88_22) to wall run
    
    
    =============
    | Cervantes |
    =============
    
    GRAPPLING TECHNIQUES:
    (front) A+G            		{A}
            B+G 			{B}
    (left)  A+G_B+G			{A_B}
    (right) A+G_B+G			{A_B}
    (back)  A+G_B+G			{Astroth & Voldo can escape}
    
    NORMAL TECHNIQUES:		NOTES:
    A				#1
    A,A
    A,4
    A,4+B
    A,4+B,B
    A~B
    1+A
    1+A,B
    1+A~B
    1+A~[B]				!
    2+A
    3+A
    3+A~B
    3+A~[B]
    4+A
    4+A~A
    6+A
    44+A
    66+A
    A~G~A
    B				#1
    B>B,A
    B~G~B,B
    B,B,4+B
    B~G~B,4+B
    B,4				air throw if opponent in air
    1+B
    2+B
    3+B				CH at close distance causes another attack
    4+B,K
    6+[B]
    6+B,B
    44+B
    66+B				(throw)
    K				#1
    K,6
    K~G~K
    66+K~B
    1+K
    2+K
    3+K
    4+K,K
    6+K
    44+K
    66+K
    A+B,A
    A+B,B
    1+A+B				#1 / !
    2+A+B
    3+A+B
    44+A+B
    44+[A+B]			!
    4+A+B
    66+A+B
    6+A+B,B
    (7_8)+A+B
    9+A+B
    9+[A+B]				jumps over opponent
    SC 8+A+B
      B				JF
    B+K				GI to counterattack
    3+B+K
    1+[B+K]
    2+[B+K]
    4+B+K				#1
    6+B+K
    A+K				GI to counterattack
    FC+A
    FC+B
    FC+K
    FC+A+B
    FC+A+B,B
    WS+A,[B]
    WS+B
    WS+K
    BK A
    BK B
    BK K
    BK FC+A
    BK FC+B
    BK FC+K
    WJ+A
    WJ+B
    WJ+K
    wall jump+B
    
    GUN LOAD:
    214				GUN LOAD / #1
      A				#1
      4+A,4+A
      4+A,A,[B]
      B
      B,(8_2)
      K
      6+B+K
      B+K				GI to counterattack
      A+K				GI to counterattack
    
    8-WAY RUN:
    6+A
    6+B
    6+K				slide
    (6_8_2)+A+B   
    B+K				GI to counterattack
    A+K				GI to counterattack
    (9_3)+A				GI
    (9_3)+B
      B				JF
    (9_3)+K
    (9_3)+A+B
    (9_3)+[A+B]			jumps over opponent
    (8_2)+A,A
    (8_2)+A,B
    (8_2)+B
    (8_2)+K				GI
    (7_1_2)+A	
    (7_1)+B
    (7_1)+K
    (7_1)+A+B			Gun Load
    4+B
    4+K
    4+A+B
    4+[A+B]				!
    
    NOTES:
    #1: G to cancel
    
    
    ===========
    | Charade |
    ===========
    
    Charade has no normal throws or techniques of his own.  He mimics the moves
    of other fighters in the game similar to that of Edge Master from the first
    Soul Calibur.  Every round he switches forms.
    
    
    =======
    | Ivy |
    =======
    
    GRAPPLING TECHNIQUES:
    (front) A+G            		{A}
            B+G 			{B}
    	376231+A+B		{B}
    (left)  A+G_B+G			{A_B}
    (right) A+G_B+G			{A_B}
    (back)  A+G_B+G			{Astroth & Voldo can escape}
    
    NORMAL TECHNIQUES:		NOTES:
    A				#1
    A,[A]				(throw) on ch / [SS] if miss
    1+A				[WS]
    1+A,A
    2+A
    3+A
    4+A
    6+A
    44+A
    44+[A]				[WS]
    66+A
    214+A				#1 / !
    B				#1
    B,B
    B,[B]				[WS]
    B,[B],(any direction)		[SS]
    B,6+B				[WS] if miss
    B,6+B,K				[WS]
    1+B
    1+[B]				
    2+B
    3+B
    4+B
    6+[B]
    6+[B],(8_2)
    44+B				[WS]
    44+[B]				[SS]
    66+B
    66+[B]				[ST]
    214+B
    214+[B]				[SE]
    236+B
    236+B,(8_2)
    K				#1
    1+[K]
    2+K
    23+K
    3+K
    4+K
    6+K
    44+K				lays down
    66+[K]
    K,2
    1+A+B
    2+A+B
    3+A+B				[WS]
    3+[A+B]				[LS]
    4+A+B				#1 to [WS] / GI
    4+A+B,B
    4+A+B,[B]			!
    6+A+B
    66+A+B				#1 to [WS]
    66+A+B,4			changes position after throw
    (7_8_9)+A+B,A
    44+A+B
    44+[A+B]			!
    3+[B+K]				! only possible at close range
    4+B+K				#1
    6+B+K
    6+[B+K]				GP
    8+B+K				air throw / [WS] if fail
    8+B+K,K				air throw / [WS]
    44+B+K				[WS]
    44+[B+K]			[LS]
    (1_2_3)+A+K
    FC+A
    FC+B
    FC+3+[B]
    FC+1+B
    FC+K
    FC+3+K
    FC+3+A+B			[WS]
    FC+3+[A+B]			[LS]
    WS+A
    WS+B
    WS+K
    WS+A+B,(A_B)
    WS+B+K				GI, can move any direction
    BK A
    BK B
    BK K
    BK FC+A
    BK FC+B
    BK FC+K
    WJ+A
    WJ+B
    WJ+K
    WL+A
    WL+B
    WL+K
    
    WHIP STANCE - [WS]:
    214				Whip Stance
      376231+A+K			[WS] if fail
      B+K				GI / [WS]
      A+K
      A+B				[LS]
    
    SPIRAL LUST STANCE - [WL]:
      Hold buttons			maintains stance
      Hold buttons to max		!
      Release buttons		do before !
      Any direction			do before !
    
    SPIRAL SERENADE STANCE - [SS]:
    A+B
      A				[ST]
      B,B				[WS]
      K
      A+B_B+K			(throw)
    
    SPIRAL TRIBUTE STANCE - [ST]:
      A				[SE]
      2+A				[WS]
      B
      B:B:B				JF
      B:6B:4B:6B:4B			JF
      K
      A+B				[WS]
    
    SERPENTS EMBRACE STANCE - [SE]:
      A,A
      2+A
      B
      [B]				!
      K
      66+K
      A+B
      B+K
      4+B+K
      6+B+K
      6+B+K,8 			extra hit on CH
    
    8-WAY RUN:
    6+A
    6+B
    6+[B]				[ST]
    6+K				slide
    A+B				[SS]
    6+B+K
    6+[B+K]				GP
    (9_3)+A
    (9_3)+B
    (9+3)+[B]			[SS]
    (9_3)+K
    (8_2)+A				#1 to [WS]
    (8_2)+A,4
    (8_2)+B
    (8_2)+[B]			[ST]
    (8_2)+K
    (7_1)+A				[WS]
    (7_1)+A,A
    (7_1)+B				
    (7_1)+[B]			
    (7_1)+K
    4+A
    4+[A]				[WS]
    4+B				[WS]
    4+[B]				[SS]
    4+K				lays down
    4+B+K				[WS]
    4+[B+K]				[LS]				
    
    NOTES:
    [WS]: shift to whip state
    [LS]: shift to Spiral Lust Stance
    [SS]: shift to Spiral Serenade
    [ST]: shift to Spiral Tribute
    [SE]: shift to Serpents Embrace
    #1: G to cancel
    
    
    =========
    | Kilik |
    =========
    
    GRAPPLING TECHNIQUES:
    (front) A+G            		{A}
            B+G 			{B}
    (left)  A+G_B+G			{A_B}
    (right) A+G_B+G			{A_B}
    (back)  A+G_B+G			{Astroth & Voldo can escape}
    
    NORMAL TECHNIQUES:		NOTES:
    A				#1
    A,A,(8_2)
    A,A,B
    6+A,A,A
    6+A,A,B
    6+A,A,B,8
    6+A,A,B,8+(A_B)
    6+A,A,B,2
    6+A,A,B+K
    66+A
    3+A,B
    3+A,B+K
    2+A
    1+A
    4+A
    44+A,A
    A~A,B
    A~B
    B,A				#1
    B,2+A
    B,B
    B,B,(8_2)
    6+B
    6+B,8
    6+B,8+(A_B)
    6+B,2
    66+B
    66+[B]				GP
    3+B,B
    2+B
    1+B
    4+B
    44+B
    (8_2)*B,B,B,B
    (8_2)*B,B,4+B
    B~K				GI
    7+B
    K				#1
    6+K
    6+K~B
    66+K,K,B
    3+K
    2+K
    1+K,B
    4+K>B				GI
    44+K
    K~B
    A+B				#1 / move any direction but 4
    6+A+B
    2+A+B
    3+A+B				{A}
    1+A+B				{B}
    4+A+B,B,B
    214+A+B				#1 / !
    laying+A+B			#1
    laying+A+B,K
    B+K				#1
    F+B+K
    (1_2_3)+B+K
    (1_2_3)+B+K,8
    (1_2_3)+B+K,2			lays down
    4+B+K
    A+K
    6+A+K
    (3_1)+A+K
    2+A+K
    4+A+K
    laying+A+K
    laying+A+B			#1
    laying+A+B,K
    G+K
    G+K,(A_B)
    FC+A
    FC+B
    FC+3+B
    FC+1+B
    FC+K
    FC+A+B
    WS+A
    WS+B
    WS+K,B
    BK A
    BK B
    BK K
    BK FC+A
    BK FC+B
    BK FC+K
    WJ+A
    WJ+B
    WJ+K				during perpendicular
    WJ+K				during slant jump
    WL+A
    WL+B
    WL+K
    
    MONUMENT:
    236				Split Stance / GI
      A
      B
      K
      A+B				#1
      A+B,K
      B+K				#1
      A+K
      A+G,46+A,41236+B		{A}
      B+G,46+A+B			{B}
    
    TRIBUTE:
    214				Pole Jam / GI
      A
      B
      K,K
    
    PHEONIX FAKE:
    4+[B]				#1
      B				!
    
    8-WAY RUN:
    6+A
    (6_9_3)+B
    (6_9_3)+[B]			GP
    6+K				slide
    (6_9_3)+B+K
    9+A,A
    (9_3)+K,K,B
    3+A,A
    (8_2)+A,A,A
    (8_2)+A,B			#1
    (8_2)+B
    (8_2)+K
    (8_2)+K~A
    (8_2_7_1)+B+K			#1
    (7_1)+A
    (7_1)+[B]
    (7_1_4)+K
    4+A,A
    4+B
    4+B+K
    
    NOTES:
    #1: G to cancel
    
    
    ========
    | Maxi |
    ========
    
    GRAPPLING TECHNIQUES:
    (front) A+G            		{A}
            B+G 			{B}
    (left)  A+G_B+G			{A_B}
    (right) A+G_B+G			{A_B}
    (back)  A+G_B+G			{Astroth & Voldo can escape}
    
    NORMAL TECHNIQUES:		NOTES:
    A				#1
    A,A				[RC]
    A,A,B
    A,A,K,K
    1+A
    2+A
    3+A
    4+A				[BL]
    4+A,B
    4+A,B~B				[LO]
    4+A,B,[4]			#1 / [LI]
    4+A~B,A,A>[B]
    44+A
    6+A				[RO]
    66+A				#1
    236+A				[BL]
    A~K				[LO]
    A~K,[4]
    B				#1
    1+B
    2+B
    3+B
    4+B				[LO]
    4+B,[B],K			#1 
    44+B				[RC]
    6+B
    6+B,[4]				[LO]
    6+B~A,A>[B]
    66+B				[LO] / #1 shift change
    236+B				#6 / #1 shift change
    K				#1
    1+K
    2+K,B				[RO]
    2+K,K
    3+K
    4+K
    44+K
    6+K
    66+K,B				[RO]
    236+K				#1
    K~B,A
    K~B,[K]
    A+B
    A+B,[2]				[RC]
    4+[A+B]
    6+A+B				[BL] / #1 shift change
    B+K,B,B,B,A			[RO]
    2+B+K,B
    3+B+K
    3+B+K~B				[RO]
    4+B+K				#1 / !
    66+B+K
    3+A+K
    FC+A
    FC+3+A,A,A			[RO]
    FC+1+A,B			[LO]
    FC+B
    FC+K
    FC+A+B				[LI]
    WS+A
    WS+B				[LI]
    WS+K,K
    WS+A+B				[LI]
    BK A
    BK B
    BK K
    BK FC+A
    BK FC+B
    BK FC+K
    WJ+A
    WJ+B				[LO]
    WJ+K
    WL+A				[RC]
    WL+B				[RO]
    WL+K
    wall jump+K,B			[RO]
    wall jump+K,K
    
    RIGHT OUTER LOOP - [RO]:	loop stops if no action is taken
    2+A+K				Right Outer Loop / [BL]
      A				[BL]
      A,[K]
      B,[B]				[RC]
      B,[B],K			#1
      K,A
      K,[K]
    
    BEHIND LOWER LOOP - [BL]	loop stops if no action is taken
      A
      B				[LO]
      K,K
    
    RIGHT CROSS LOOP - [RC]		loop stops if no action is taken
      A				#1
      B
      K,K
    
    LEFT OUTER LOOP - [LO]:		loop stops if no action is taken
      A,K
      [B],K				#1
      K
    
    LEFT INNER LOOP - [LI]:		loop stops if no action is taken
    A+K				Left Inner Loop 
    (4_6)+A+K			Left Inner Loop 
      A
      A~A				[RC]
      B				[RO]
      B				#1 to [RO]
      K>K
    
    INFINITE LOOPS:
      [6] during any loop		[LI] to [LO] to [BL] to [RC] to [RO] 
      [4] during any loop		[LO] to [LI] to [RC] to [BL] to [RO] 
      [A+K] during any loop		[RC] to [LI] to [BL] to [LO] to [RO] 
    
    8-WAY RUN:
    6+A				#1
    6+B				[LO] / #1 shift change
    6+K				slide
    6+A+B				[BL] / #1 shift change
    (6_9_3)+B+K
    A+K				[BL]
    (9_3)+A
    (9_3)+B				[BL] / #1 shift change
    (9_3)+K
    (9_3_8_2)+A+B
    8+A
    (8_2)+B				[LO]
    (8_2)+B,[4]			[LI] / #1 shift change
    (8_2)+B~A,A>[B]
    8+K
    (8_2_7_1)+B+K			#1 
    2+A				[LI]
    2+K,K
    (7_1_4)+A
    (7_1)+B
    (7_1_4)+K
    (7_1_4)+[A+B]
    4+B				[RC]
    4+B+K				#1 / !
    
    NOTES:
    [RO]: Right Outer Loop
    [BL]: Behind Lower Loop
    [RC]: Right Cross Loop
    [LO]: Left Outer Loop
    [LI]: Left Inner Loop
    #1: G to cancel
    
    
    =============
    | Mitsurugi |
    =============
    
    GRAPPLING TECHNIQUES:
    (front) A+G            		{A}
            B+G 			{B}
    (left)  A+G_B+G			{A_B}
    (right) A+G_B+G			{A_B}
    (back)  A+G_B+G			{Astroth & Voldo can escape}
    
    NORMAL TECHNIQUES:		NOTES:
    A				#1
    A,A
    A,6				GI
    1+[A]
    1+[A],B
    2+A
    3+A
    4+A
    4+A,6				[MS]
    6+A,A
    44+A
    44+[A]				[RS]
    66+A,(8_2)			[HMD]
    66+A,A
    236+[A]
    [B],B
    [B],B,(8_2)			[HMD]
    B,B,6				[MS]
    1+[B]
    2+B
    3+B
    4+[B]
    4+B,6				[MS]
    6+B
    6+B,8
    6+B,2
    44+[B]>B
    66+B,B,[B]
    66+B,B,(8_2)			[HMD]
    B,6
    236+[B]
    B~A
    K
    1+K
    2+K,B
    2+K,B,6				[MS]
    3+K
    4+K,B
    6+K
    K,6_66+K
    K,B
    A+B				#1
    66+A+B
    2+A+B
    B+K				(throw)
    4+B+K				GI
    A+K				(throw)
    A+K,6				change position after throw
    4+A+K				GI
    FC+A
    FC+B
    FC+3+B
    FC+1+B,B
    FC+K
    FC+1+A+B
    WS+A,A
    WS+B
    WS+K
    WS+A+B
    BK A
    BK B
    BK K
    BK FC+A
    BK FC+B
    BK FC+K
    WJ+A
    WJ+B
    WJ+K
    WL+A
    WL+B
    WL+K
    (9+G)+A+B
    
    RELIC STANCE - [RS]:
    4+A+B				Relic Stance
      A
      A,B				[MS]
      B
      [K]
      [A+B]				!
      B+K
      A+B+K_66+G			GI to counterattack
    
    MIST STANCE - [MS]:
    6+A+B				Mist Stance
      A,B
      A,B+K				[RS]
      A,K
      B				(throw)
      B,6				change position after throw
      K
      A+B				GI
      B+K				[RS]
    
    HALF MOON DEATH - [HMD]:
    (8_2)+B+K_63214+A		Half Moon Death
      A,A
      A_63214+[A]			immediately into the stance
      B,B
      B~A
      K
    
    FULL MOON DEATH:
    6+B+K_63214+B			Full Moon Death
      A				!
      B				!
      K
    
    CROUCH DASH:
    236				Crouch Dash
      [A]
      [B]
    
    NOTES:
    #1: G to cancel
    [RS]: Relic Stance
    [MS]: Mist Stance
    [HMD]: Half Moon Death
    
    
    
    =============
    | Nightmare |
    =============
    
    GRAPPLING TECHNIQUES:
    (front) A+G            		{A}
            B+G 			{B}
    	FC A+G_B+G		{A_B}
    (left)  A+G_B+G			{A_B}
    (right) A+G_B+G			{A_B}
    (back)  A+G_B+G			{Astroth & Voldo can escape}
    
    NORMAL TECHNIQUES:		NOTES:
    [A]				#1 / [RNS]
    A,A>B               	
    A,A>[B]				[NLS]
    A~G,A				
    A~G,[A]				[LNS]
    A,2+A,A             	
    A,2+A,A,4			[NBS]
    6+A                
    6+[A]				[RNS]
    66+A
    3+A               		GI to throw
    2+A
    3+[A]
    4+A                 		#1
    4+[A]				#1 / [LNS]
    B				#1
    B,7				[NBS]
    [B]				[NLS]
    B,B
    B,6
    B,4
    B~G,B,B
    B~G,B,[B]			[NBS]
    B~G,B,K
    B,2+[A]
    B,2+A,4				[NBS]
    6+B
    66+B
    3+B
    3+[B]				[NBS]
    2+B          
    2+[B]				[NBS]
    1+B				throws on CH
    4+B				#1
    4+[B]				[NBS]
    44+B,B           	
    44+[B]				[NLS]
    44+B,[B]			[NBS]
    236+B				#1 / !
    K				#1
    6+K    
    66+K,B 
    66+[K]				[NBS]
    66+[K],2			[NBS]
    66+K,B 
    66+K,[B]			[NBS]
    66+K~K
    3+K,K,B
    (2_1)+K
    4+K,K	
    4+K,[K]				[NBS]
    4+K,2+[K]			[NBS]
    44+K,A				GI to throw
    44+K,(8_2)A
    236+[K]				!
    236+K,K,K,K,K,K  	
    66+K~B
    A+B				[RNS]
    A+B,A
    2+A+B				land laying down
    3+A+B   
    A+K,[A]				[RNS]
    A+K,A,A>B 
    A+K,A,A>[B]			[NLS]
    A+K,A,d+A,A  
    A+K,K        
    FC+A
    FC+B				
    FC+[B]				[NLS]
    FC+K
    WS+[A]				[RNS]
    WS+A,A
    ws+A,A,2			cancel
    Ws+B				
    WS+[B]				[NBS]
    WS+K
    BK A
    BK B
    BK K
    BK FC+A
    BK FC+B
    BK FC+K
    WJ+A
    WJ+B
    WJ+K
    WL+A
    WL+B	
    WL+[B]
    WL+K
    walljump+B,B
    walljump+[B]			[NLS]
    walljump+B,[B]			[NBS]
    
    NIGHT BEHIND STANCE - [NBS]:
    B+K				Night Behind Stance
      (8_2)+B+K          
      A                   	
      [A]				[RNS]
      2+A				
      2+[A]				[RNS]
      B                   	
      K,K                 	
      (any direction)+[A]		[RNS]
      (any direction)+A,A		
      (any direction)+B
    
    NIGHT RIGHTSIDE STANCE - [RNS]:
    2+B+K				Night Rightside Stance
      A,A                 	
      A,2+A               	
      B                   	
      [B]				[NBS]
      B~A               
      K                 
      A+B				
      [A+B]				[LNS]
    
    NIGHT LEFTSIDE STANCE - [LNS]:
    8+B+K				Night Leftside Stance
      A,A                 	
      A,2+A              
      B                   	
      [B]				[NBS]
      B~A                 	
      K                   	
      A+B			
      [A+B]				[RNS]
    
    NIGHT LOWER STANCE - [NLS]:
    4+B+K				Night Lower Stance
      A				
      [A]				[RNS]
      B				
      [B]				[NBS]
      6+B
      K
      [K]				[LNS]
      A+B
    
    8-WAY RUN:
    6+A                 
    6+B                 
    6+K                 		slide                   
    6+K~B				land laying down
    A+K
    9+A   
    (9_3)+B
    (9_3)+[B] 			[NBS]
    (9_3)+[K]			[NBS]
    (9_3)+K,B			
    (9_3)+K,[B]			[NBS]
    (9_3)+K,K
    (9_3)+B+K			[NBS]
    3+A
    8+[A]				[RNS]
    8+A,[A]				[NBS]
    8+A,A,B				
    8+A,A,[B]			[NLS]
    (8_2)+A,A,6+B
    (8_2)+[B]			[NLS]
    (8_2)+B,B,B
    (8_2)+B,B,[B]
    (8_2)+B,G~[B]			[NLS]
    (8_2)+B,G~B,B		
    (8_2)+B,G~B,[B]			[NLS]
    (8_2)+B,B,K	
    (8_2)+B,G~B,K	
    (8_2)+B,6
    (8_2)+B,4
    (8_2)+B,2+A
    (8_2)+B,2+A,4			cancel to [NBS]
    (8_2)+K,[A]			[RNS]
    (8_2)+K,A,A,B	
    (8_2)+K,A,A,[B]			[NLS]
    (8_2)+K,A,2+A,A	
    8+B+K				[RNS]
    2+[A]				[RNS]
    2+A,[A]				[NBS]
    2+A,A,B				
    2+A,A,[B]			[NLS]
    2+B+K				[LNS]
    (7_1_4)+[A]			[LNS]
    (7_1_4)+A			#1
    (7_1)+B
    (7_1)+K
    4+[B]				[NLS]
    4+B,B	
    4+B,[B]				[NBS]
    4+A+K
                                            
    NOTES:
    [NBS]: shift to Night Behind Stance
    [RNS]: shift to Night Rightside Stance
    [LNS]: shift to Night Leftside Stance
    [NLS]; shift to Night Lower Stance
    #1: G to cancel
    
    
    ===========
    | Raphael |
    ===========
    
    GRAPPLING TECHNIQUES:
    (front) A+G            		{A}
            B+G 			{B}
    (left)  A+G_B+G			{A_B}
    (right) A+G_B+G			{A_B}
    (back)  A+G_B+G			{Astroth & Voldo can escape}
    
    NORMAL TECHNIQUES:	 	NOTES:			
    A			
    A,A				#1
    A,B
    A,[B]				[P4]
    A,2+A
    A,6				
    [A],6				[P2]
    6+A
    66+A
    66+A,A
    66+A,A,B			
    66+A,A,[B]			[P2]
    3+A
    2+A						
    1+A
    4+A				stun on CH
    44+A				stun on CH
    44+A~B				#1
    B				#1
    B,B				
    6+[B]				[P4]
    6+B,B				
    6+B,[B]				[P2]
    6+B,B,B				
    6+B,B,[B]			[P3]
    66+B				
    66+[B]				[P3]
    3+B
    2+B
    1+B
    1+B,B
    4+B
    4+B,B						
    4+B,[B]
    K
    6+K
    6+K
    3+K
    2+K
    1+K
    4+K				stun on CH
    44+K
    44+K,214			[RS]
    A+B
    A+B,A
    66+A+B				#1
    3+A+B	
    3+[A+B]				[P2]
    1+A+B				GI
      B			
      [B]				[P2]
      B,B			
      B,[B]				[P3]
    4+A+B
    9+A+B				GI
    9+[A+B]				[P2]
    WS+A
    WS+B
    WS+K
    FC A
    FC 3+A
    FC 3+A,A
    FC 3+A,[B]			[P2]
    FC 3+A,A,B			
    FC B
    FC 3+B	
    FC 3+[B]
    FC K
    BK 2+A
    BK 2+B
    BK 2+K
    WJ+A
    WJ+B
    WJ+K
    WL+A
    WL+B
    WL+K
    
    PREPERATION 1:
      A
      6+A
      6+A,B
      [B]				GI
      2+B
    
    PREPERATION 2:
      A				[P1]
      6+A
      6+A,B
      4+A				GI
      [B]						
      K
      (8_2)				[P2]
    
    PREPERATION 3:					
      A
      6+A				
      6+[A]				[P2]
      B
      K
      K,214
      (8_2)				[P2]
    
    PREPERATION 4:
      A				[P1]
      f+A
      B				
      [B]				[P2]
      K
      (8_2)				[P2]
    
    SPIRAL ENVELOPMENT:
      A+K				Spiral Envelopment
        A				#2
        A,A				#2
        B				#2
        [B]				[P3]
        K				#2
        A				#3
        A,B				#3
        A,[B]			[P3]
        B				#3
        [B]				[P3]
        K				#3
        236				#3 / [AS]
        214				#3 / [RS]
    
    CIRCULAR ENVELOPMENT:
      B+K				Circular Envelopment
        A				#2
        A,A				#2
        B				#2
        [B]				[P3]
        K				#2
        A				#3
        B				#3
        [B]				[P3]
        K				#3
        236				#3 / [AS]
        214				#3 / [RS]
    
    ADVANCE STEP - [AS]:
      236				Advance Step		
        A
        A,B
        B
        K
        A+B
    
    RETREAT STEP - [RS]:
      214				Retreat Step
        A
        [B]				GI
        K
    
    8WAY RUN:
    6+A,[B]				[P2]
    6+A,A,B				
    6+B				
    6+[B]				[P3]
    6+K				slide
    6+A+B				#1
    (9_D3)+A,A
    (9_3)+A,B			
    {9_3)+A,[B]			[P2]
    (9_3)+B				
    (9_3)+[B]			[P4]
    (9_3)+K
    (9_3)+A+B			GI
    (9_3)+[A+B]			[P2]
    (8_2)+A,A
    (8_2)+B	
    (8_2)+A,B
    (8_2)+A,[B]			[P2]
    (8_2)+K
    (7_1)+A
    (7_1)+B,A,B
    (7_1)+K					
    (7_1)+K,214			end in Retreat Step
    (7_1)+[A+B]			[P2]
    (7_1)+A+B			
      B
      B,B				
      B,[B]				[P3]
    4+A
    4+B
    4A~B				#1
    4+K
    
    NOTES:
    [P1]: shifts to preparation 1
    [P2]: shifts to preparation 2
    [P3]: shifts to preparation 3
    [P4]: shifts to preparation 4
    [AS]: shifts to Advance Step
    [RS]: shifts to Retreat Step
    #1: G to cancel
    #2: Only during successful evasion of vertical/thrust attack
    #3: Only during successful evasion of horizontal mid/low attacks
    
    
    ========
    | Taki |
    ========
    
    GRAPPLING TECHNIQUES:
    (front) A+G            		{A}
            B+G 			{B}
    	66+B+G			{B}
    (left)  A+G_B+G			{A_B}
    (right) A+G_B+G			{A_B}
    (back)  A+G_B+G			{Astroth & Voldo can escape}
    
    NORMAL TECHNIQUES:		NOTES:
    A				#1
    A,A>B
    6+A,A,B
    A,A>6+B_6+A,A>6+B
    A,6
    A,B,B				#1
    A,A,B,214			[PO]
    A,A,4+B+K			#1
      A				
      A,214				[PO]
    A,B,K
    1+A
    2+A,K
    3+A
    4+A
    44+A
    44+[A]				position change
    66+A,214			[PO]
    66+A,A
    66+A,A,214			[PO]
    66+A,B>B
    B,214				[PO]
    B,B,B				#1
    B,B,B,214			[PO]
    B,6
    44+[B]
    4+B
    B,A,214				[PO]
    B>A,A
    B,A,[K]
    B,A,(8_2_6)+A+B			[ST]
    B,A,6+K
    B>K,A
    B>K,A,214			[PO]
    2+B,A
    2+B,A,214			[PO]
    3+B
    6+B
    66+B
    41236+B				#1 / !
    SC B,[2]
      A
    K				#1
    K,K,214				[PO]
    K,K,K
    K,K,2+K
    3+K,K,K
    3+K,B+K				[WR]
    3+K,K,B+K			[WR]
    3+K,(8_2)+B+K			[SWR]
    3+K,K,(8_2)+B+K			[SWR]
    2+K,K
    4+K,K
    6+K,A
    6+K,A,214			[PO]
    66+K
    44+K
    SC K,B
    SC 7+[K]			if hits wall, automatic attack
    4+B+K				#1
      A
      A,214				[PO]
    FC+A
    FC+B
    FC+K
    FC+A+K,K
    FC+1+A+K
    WS+A,A,214			[PO]
    WS+A,A,A
    WS+B
    WS+B,(8_2_6)+A+B		[ST]
    WS+K
    BK A
    BK B,A
    BK B,A,214			[PO]
    BK K
    BK K,6				[WR]
    B+K				must be facing opponent's BK
    2+A+K				must be facing opponent's BK
    BK FC+A
    BK FC+B
    BK FC+B,214			[PO]
    BK FC+K
    WJ+A
    WJ+B
    WJ+K,K,214			[PO]
    WJ+K,K,K
    WL+A
    WL+B,(8_2_6)+A+B		[ST]
    WL+B,B
    WL+K,K,B+K			[WR]
    WL+K,K,(8_2)+B+K		[WR]
    WL+K,K,K
    wall jump+K
    
    POSSESSION - [PO]:
    214				Possession
      6				4 to cancel / #1
      A_(8_2)+A
      4+A
      4+A,214			[PO]
      B
      K
      8+K,A
      8+K,214			[PO]
      2+K
      A+B				#1 / !
      A+K
      A+G_B+G			{A_B}
      ([8]_[2])			run up wall
      (8_2)
        A
        B
        K
    STALKER - [ST]:
    A+B_(8_2)+A+B			Stalker
    [A+B]				jump off wall
      A
      B
      K
    
    WINDROLL - [WR]:
    B+K
    B+K,214				[PO]
      A				
      A,214				[PO]
      (8_2)+A
      4+A				[PO]
      B,B,B
      B,K
      K
      6+K,K,K
      6+K,K,K,214			[PO]
      
    SIDE WINDROLL - [SWR]:
    (8_2)+B+K			4 STANCE
    (8_2)+B+K,214			[PO]
      A
      4+A				[PO]
      K,A
      A+B				[ST]
    
    8-WAY RUN:
    6+A,A
    6+A,A,214			[PO]
    (6_9_3)+B
    (6_9_3)+K			slide
    (9_3)+[A],214			[PO]
    (9_3)+[A],B,B,B
    (8_2)+A,A,A
    8+A,A,[8]+B+K			[SWR]
    2+A,A,[2]+B+K			[SWR]
    (8_2)+A,K
    (8_2)+B
    (8_2)+B~A
    (8_2)+K,A
    (7_1)+A
    (7_1)+B,K
    (7_1)+B,K,214			[PO]
    (7_1)+K,K
    4+A
    4+[A]				position change
    4+[B]
    4+K
    
    NOTES:
    [PO]: shift to Possession
    [ST]: shift to Stalker
    [WR]: shift to Windroll
    [SWR]: shift to Side Windroll
    #1: G to cancel
    
    
    =========
    | Talim |
    =========
    
    GRAPPLING TECHNIQUES:
    (front) A+G            	 	{A}
            B+G 			{B}
    	236+A+G			{B}
    	236+A+G,46+A+B		{B}
      	  214+B+K		JF			
    (left)  A+G_B+G			{A_B}
    (right) A+G_B+G			{A_B}
    (back)  A+G_B+G			{Astroth & Voldo can escape}	
    
    NORMAL TECHNIQUES:		NOTES:
    A,A				#1
    A,A,B				
    A,A,B,(8_2)			[SP]
    A,A,B
    A,A,B,K				#2
    A,B			 			
    1+A			 
    2+A			 
    3+A				#3
    3+A,A			 	
    4+A,A			
    4+A,[K]			 		
    6+A,A			 		
    6+A,B			 
    44+A,A,A		  
    44+A,A,A,236+B	 
    44+A,[A]		 		
    B,A				#1
    B,B,(8_2)			[SP]
    B,B,A			 	
    B,B,K			
    B,B,K,6				[FF]
    B,B,4+K				[BT]
    1+B(8_2) 			[SP]
    1+B,6				[FF]
    1+B,4				[BT]
    2+B			 
    1+B,6+[B]		 		
    6+B,A,(8_2)		 	[SP]
    6+B,A,6				[FF]
    6+B,A,4				[BT]
    6+B,B
    4+B,(8_2)			[SP]
    4+B,6				[FF]
    4+B,B	
    44+B			 
    66+B
    236+[B]		 			
    214+B	 			#1 / !
    K			 		
    1+K			
    2+K,A
    2+K,[A]			 		
    3+K			 
    4+K			 
    6+K			 
    44+K			 
    66+K			 
    A+B			 	#1 / #3 / GB
    6+A+B	 			#1
    66+A+B			 
    3+A+B			 
    1+A+B	
    2+A+B			 	
    2+A+B,(8_2)			[SP]
    2+A+B,6				[FF]
    2+A+B,4				[BT]
    4+A+B			 	#3
    B+K			 	#1 / GB
    (9_7)+B+K			half-spin #3
    4+B+K			 
    FC+A			 
    FC+B			 
    FC+3+B,B		 
    FC+K			 
    WS+A			 
    WS+B			 		
    BK A,A			  	
    BK A,A,(8_2)			[SP]
    BK A,A,6			[FF]
    BK A,A,4			[BT]
    BK d2A			 		
    BK B,B			 
    BK K			 	
    BK 6+K				#3
    BK A+K	 			GI to stun
    BK B+K	 			GI
    BK FC+K			 
    WJ+A			 	
    WJ+A.(8_2)			[SP]
    WJ+A,6				[FF]
    WJ+A,4				[BT]
    WJ+B			 	
    WJ+B,K				#2
    WJ+K
    WL+A
    WL+B
    WL+K
    
    FRONT FLIP - [FF]:					
    6+B+K				Front Flip
      A			 
      B			
      K			 	#4
      4+K			 	#3
    
    BACK TWIST:					
      B				GB
    
    8-WAY RUN:					
    6+A,A#			 		
    6+B			
    6+K				Slide
    6+A+B			 		
    6+B+K				[FF]
    (9_3)+A		 
    (9_3)+B,6+[B]		 		
    (9_3)+K,A	
    A+B			 
    (7_8_9_1_2_3)+B+K		Full Spin			
      A			 
      (8_2)+B+K			Can run up wall
      B+G				(throw)
    (8_2)+A,(8_2)			[SP]
    (8_2)+B				
    (8_2)+B,6			[FF]
    (8_2)+K			 
    (7_1)+A		 
    (7_1)+B,(8_2) 			[SP]
    (7_1)+B,6			[FF]
    (7_1)+K		 
    4+A,A,A		 
    4+A,A,A,236+B	 
    4+B			 
    4+K			 
    4+B+K			 
    
    NOTES:
    [SP]: halfspin up or down
    [FF]: if attacked, will do front flip
    [BT]: if attacked, will do back twist
    #1: G to cancel
    #2: k at end of string against wall will add extra hit
    #3: leaves you in BK
    #4: if connects, performs another front flip
    
    
    =========
    | Voldo |
    =========
    
    (front) A+G             	{A}                     
    	B+G             	{B}                   
    	K+G             	{A}                   
    	db+[B]			grounded opponent
    (left)  A+G_B+G    		{A_B}                  
    (right) A+G_B+G   		{A_B}                
    (back)  A+G_B_G       		{Astroth & Voldo can escape}  
    
    NORMAL TECHNIQUE:		NOTES:
    A				#1
    A,A                 		
    A,B,A
    A,B,A,4				[BL]	
    A,K 
    6+A				[BL]
    66+A   
    3+A    
    2+A,K  
    2+A,A,A
    2+A,K,K,K		
    1+A     
    4+A				[BL]
    4+A,A   
    44+A    
    B				#1
    B,B        
    B~A        
    6+B,B      
    66+B
    3+B,B
    2+B,4				[BL]
    2+B,B         
    1+B,K				[MC] (away)
    1+B,K,K  
    44+B,A				[BL]
    44+B,A,A  
    4+B    
    4+[B]				[MC] (face)
    44+[B]				!
    K				#1
    3+K
    2+K
    1+K                		[BL] 
    1+K,6				cancel to BK
    4+K				
    4+[K]				[MC] (away)
    66+K				[BL]
    44+K             		#2
    A+B   
    6+A+B				[BL]
    66+A+B         
    66+A+B,K      
    2+A+B
    3+A+B				#1 / #3
    3+[A+B]				GI / #3
    4+[A+B]
    [A+K]				#1
    4+A+K  				#1
    66+A+K,K
    B+K       
    2+B+K     
    8+B+K     
    6+B+K		
    6+[B+K] 			[MC] (away)
    4+B+K
    4+[B+K]				[CR]
    FC A
    FC B
    FC K
    FC 3+B				[BL]
    FC 3+A+B
    FC 3+[A+B]			#1 / ! / #3
    FC (1_2_3)+B+K
    FC (1_2_3)+[B+K]		[MC]
    WS+A
    WS+[B]				[MC]
    WS+B,B	
    WS+K				[BL]
    WS+K,6 				cancel to BK
    BK FC+K				#2
    BK FC+1+K
    BK FC+3+K
    WJ+A
    WJ+B
    WJ+K
    WL+A
    WL+B
    WL+K				#2
    
    
    CALISTRO RUSH - [CR]:
    d,df,f              		Calistro Rush         
    FC db,d,df			Calistro Rush
      A,A          
      A,3+A  
      A,4+A,A
      A,4+A 			[BL]
      B,B,B
      B,[B] 			[MC] (away)
      K     			#2
      A+B        
      B+K        
      [B+K] 			[MC] (away)
      A+G
      [A+G]
      B+G
      [B+G]				[MC] (away)
    
    BLIND STANCE - [BL]:
    d,db,b              		Blind Stance          
      B+G
      A      
      6+A    
      66+[A]
      4+A,B  
      6+B    
      66+B  
      66+B~A
      4+B				[BL]
      4+B,B        
      4+B,[B]      			[BL]
      3+K
      1+K    
      4+K    			[BL]
      2+K           		#2
      A+B            		#1
       2              
      2+A+B           
      [A+K]            
      2+A+K  			[MC]
      B+K
      (8_2)+B+K              	[MC] 	      
      4+B+K				
      4+[B+K]			[MC] (face)
      6+B+K
    
    MANTIS CRAWL - [MC]:
    3+A+K              		Mantis Crawl (face) / #1
    2+A+K               		Mantis Crawl (away) / #1
      A      
      B      
      K      			(away)   
      K    				(face)	/ [BL]
      A+B				#1
       2					
      66     
      66+B+K
      6_4            
      B+K			     	(face)	/ GI
      (8_2)+B,B,B                	(away)	/ #2
      (8_2)+(A_B)			(face)	/ #2
        A
        K
        B+K
    
    8-WAY RUN:
    6+A                 	
    (9_3)+A         	
    (8_2)+A               	
    (4_1_7)+A           	
    (4_1_7)+B,A,A
    (4_1_7)+[B]
    (4_1_7)+A+B
    (4_1_7)+[A+B]
    (6_9_3)+B  
    (8_2)+B    
    6+K     		        Slide                   
    (9_3)+K      
    (8_2)+K      
    (7_1)+K             		[BL] 
    (7_1)+K,6 			cancel to BK
    B+K                 		#2      
    (6_9_3)+A+B     	
    (6_9_3)+A+B,K   	
    4+K                 
    (8_2)+A+B
    
    NOTES:
    [BL]: shift to Blind Stance
    [MC]: shift to Mantis Crawl
    [CR]: shift to Calistro Rush
    #1: G to cancel
    #2: shift to laying
    #3: extra hit against wall
    
    
    ============
    | Xianghua |
    ============
    
    GRAPPLING TECHNIQUES:
    (front) A+G            		{A}
            B+G 			{B}
    	214+B+G			{B}
    (left)  A+G_B+G			{A_B}
    (right) A+G_B+G			{A_B}
    (back)  A+G_B+G			{Astroth & Voldo can escape}
    
    NORMAL TECHNIQUES:		NOTES:
    A,A,(8_2)			[LT]
    A,A,B				#1 
    A~B    
    A~K,(8_2)+B
    A~K,B  
    A~K,K  
    A,A,4+B,B 			#1  
    A,A,4+B,B,B        
    6+A    
    3+A    
    3+A>K				#1
    2+A     
    4+A     
    1+A    
    66+A    
    44+A    
    44+[A]  
    B,B     			#1        
    B~A				GI
    B~A>A	
    B~K>B	
    B~K,B,B
    6+B>A  
    6+B>B  
    3+B   
    2+B
    4+B,B     			#1
    4+B,B,B           
    66+B,B           
    66+B,4_(66+B,B,4)		GI
    44+B            
    44+B,4				GI
    1+B>A				#1
    1+[B],A				#1
    K    				#1
    K~B,B_(K~B,u,B)  
    6+K              
    3+K             
    2+K              
    4+K              
    1+K             
    1+K~A,A,B
    1+K~A,A,(8_2),B
    1+K~A,A,K  
    66+K,B				#1 / [LT]
    44+K 
    [A+B]
    6+A+B    
    66+A+B  
    3+A+B   
    2+A+B    
    1+A+B						
    1+[A+B] 			shift to laying down
    laying down+A+B
    4+A+B      			GI
    44+A+B
    B+K
    6+B+K				#1  
    6+B+K(8_2) 			[LT]
    66+B+K           		GI
    3+B+K             		#1
    2+B+K             
    1+B+K          			#1
    4+B+K         			#1 / !
    4+B+K      			GI
    2+A+K,K    
    2+A+K,2+K
    FC+A
    FC+B
    FC+B~A
    FC+3+B
    FC+3+B~B
    FC+K
    FC+A+B,B
    FC+A+B,2+B
    WS+A,A
    WS+B
    WS+B~A				#1
    WS+[K]
    WS+A+B,B
    WS+A+B,2+B
    BK A
    BK B
    BK K
    BK FC+A
    BK FC+B
    BK FC+K
    WJ+A
    WJ+B
    WJ+K,B_(WJ+K,2+B)
    WL+A
    WL+B
    WL+K
    against wall+8+[K]
    
    LOWER GREATWALL:
    A+K	
    [A+K]				increase rotations
      B				inside 1 rotation  
      B				inside 2 rotations
    
    LOTUS TWIST - [LT]:
      B
    
    8-WAY RUN:
    6+A                 
    6+B,B     
    6+B,b_(6+B,B,4)			GI
    6+K  		              	Slide                   
    6+A+B              
    6+B+K               		GI
    A+K				
    [A+K]				increase rotations
    (9_3)+A		
    (9_3)+B				#1
    (9_3)+K,A
    (9_3)+K,A,B+K			GI
    (9_3_8_2_7_1_4)+A+B
    (9_3_8_2_7_2)+B+K		
    (8_2)+A		
    (8_2)+B		
    8+K,B_(8+K,2+4)
    (7_1)+A	
    (7_1_4)+B	
    (7_1_4)+B,4
    (7_1)+K		
    (7_1)+K~A,A,B
    7+K~A,A,(8_2),B
    (7_1)+K~A,A,K
    (7_1)+K~A,A,(8_2),B 		
    4+A		
    4+[A]		
    4+K		
    4+B+K				GI
    
    NOTES:
    [LT]: shift to Lotus Twist
    #1: G to cancel
    
    
    ==============
    | Yoshimitsu |
    ==============
    
    GRAPPLING TECHNIQUES:
    (front) A+G            		{A}
            B+G 			{B}
    	66+A+G			{A}
    	214+A+B			{A}
    	6+K+G			{A}
    (left)  A+G_B+G			{A_B}
    (right) A+G_B+G			{A_B}
    (back)  A+G_B+G			{Astroth & Voldo can escape}
    
    NORMAL TECHNIQUES:
    A				#1
    A,A
    1+A,A,A,A,A
    2+A
    3+A>B
    4+A,A,A,A,A
    44+A
    6+A
    66+A
    214+A
    B				#1
    B,B
    B~A				(throw) on close CH
    1+B
    1+[B]				! / damage increases over time
    2+B
    2+B~A
    3+[B]
    4+B				GB
    6+B
    6+B,8
    6+B,2
    66+B
    66+B,B+K
    66+B,[B+K]			shifts to BK
    66+B,B+K,A+B
    66+B,B+K,A+B,K
    66+B,B+K,6+[A+B]		!
    66+B,B+K,6+[A+B],(2_4)		[RS]
    66+B,B+K,4+[A+B]		!
    44+B				#1 / !
    44+B~A				#1
    44+B~B
    236+B				!
    K				#1
    K,K,K
    1+K
    2+K
    3+K
    4+K,B
    4+K,[B]				!
    6+K
    6+K,K
    6+K,2+K
    66+K
    2+[A+B]				GB
    2+A+B,B
    2+A+B,A				[PG]
    6+A+B
    6+[A+B]				possible 6+K+G
    9+A+B				!
      2				!
      4				!
    (7_8)+A+B			GB
    66+A+B				#1
    66+A+B,A			[PG]
    66+A+B,B			[SS]
    66+A+B,2+B
    1+B+K
    3+B+K
    4+B+K				spins but you take damage
      B_K				more spins but you take damage
    44+B+K				#1
    44+B+K,A			[PG]
    44+B+K,B			[SS]
    6+B+K,B,B,B
    9+B+K
    9+B+K,4				jumps back after hit
    9+B+K,A				[PG]
    9+B+K,B				[SS]
    9+B+K>K
    9+B+K>K,4			jumps back after hit
    9+B+K>K,A			[PG]
    9+B+K>K,B			[SS]
    66+B+K
    66+[B+K]			shift to BK
    66+B+K,A+B
    66+B+K,A+B,K
    66+B+K,4+[A+B]			!
    66+B+K,6+[A+B]			!
    66+B+K,6+[A+B],(2_4)		[RS]
    while laying+B+K		[PG]
    A+K				GI
    66+A+K
    66+A+K,A			[PG]
    66+[A+K]			! / you take damage
    2+A+K				! / you take damage
      A,A,A,A			! / you take damage
    FC+A
    FC+14+A
    FC+B
    FC+3+B
    FC+K
    FC+1+K,K,K,K,K
    FC+3+K
    WS+A
    WS+B
    WS+K
    BK A
    BK B
    BK K
    BK FC+A
    BK FC+B
    BK FC+K
    WJ+A
    WJ+B
    WJ+K
    WL+A
    WL+B
    WL+K
    
    RANDOM STANCE - [RS]:
    K+G_4+K+G			Random Stance
      random1
      random2			A for additional attack
      random3			
      random4			
      random5			!
      random6			8+B+K for additional attack
      random7			
      random8			!
      random9			#1
      random10
      random11			!
      random12
      random13			Failure
    
    POGO STANCE - [PG]:
    A+B				Pogo Stance
      A
      [B],(8_4_2_6)
      K
      66
      6+A+B
      [A+B]
      B+K				[SS]
    
    SITTING STANCE - [SS]:
    B+K				#1 / recovers life
      (4_6)
      A
      B				!
      K
      A+B,K
      [A+B],6			!
      [A+B],(2_4)			[RS]
      8				[PG]
    
    8-WAY RUN:
    6+A
    6+B
    (6_9_3)+B,B+K
    (6_9_3)+B,B+K,A+B
    (6_9_3)+B,B+K,A+B,K
    (6_9_3)+B+K,4+[A+B]		!
    (6_9_3)+B+K,6+[A+B]		!
    (6_9_3)+B+K,6+[A+B],(2_4)	[RS]
    (6_9_3)+B~A			(throw) on close CH
    6+K				slide
    6+A+B				#1
    6+A+B,A				[PG]
    6+A+B,B				[SS]
    6+A+B,2+B
    6+B+K
    6+[B+K]				shift to BK
    6+B+K,A+B
    6+B+K,A+B,K
    6+A+K
    6+A+K,A				[PG]
    6+[A+B]				! / you take damage
    (9_3_8_2)+A
    (9_3)+B
    (9_3)+K
    (9_3)+A+B			!
    (9_3)+B+K
    (8_2)+B
    (8_2)+K
    (8_2)+K,A			[PG]
    (8_2)+K,B			[SS]
    (8_2_1)+B+K
    (7_1)+A
    (7_1)+B,A,B			#1
    (7_1)+B,A,B,A			[PG]
    (7_1)+B,A,B,B			[SS]
    (7_1)+B,A,B,2+B
    (7_1_4)+K,B
    (7_1_4)+K,[B]			!
    (7_1_4)+A+B			#1
    (7_1_4)+A+B,A			[PG]
    (7_1_4)+A+B,B			[SS]
    (7_1_4)+A+B,2+B
    (7_4)+B+K			#1
    (7_4)+B+K,A			[PG]
    (7_4)+B+K,B			[SS]
    4+A
    4+B				#1 / !
    4+B~A				#1
    4+B~B
    
    NOTES:
    [RS]: shift to Random Stance
    [PG]: shift to Pogo Stance
    [SS]: shift to Sitting Stance
    #1: G to cancel
    
    
    ===========
    | Yunsung |
    ===========
    
    GRAPPLING TECHNIQUES
    (front) A+G        		{A}
            B+G 			{B}
    	B+G,4			{B}
    (left)  A+G_B+G			{A_B}
    (right) A+G_B+G			{A_B}
    (back)  A+G_B+G			{Astroth & Voldo can escape}	
    
    NORMAL TECHNIQUES:				
    A,A,4				[ST]
    A,A,B				#1
    A,A,K>K		
    6+A,4				[ST]
    6+A>A				#1
      B				#2
    66+A
    3+A
    1+A
    d2A
    4+A
    44+A
    B>B				#1 
    B,B,4
    B,6
    B,4
    B>K				#1
    6+B,A
    6+B>B	
    66+B,B
    3+B
    1+B
    2+B,B
    4+[B]
    4+B				#1
    9+B
    K,6
    K,K
    K,K,6
    K,4+A+B
    K~G~K
    K~G~K,6				[CR]
    6+K,4
    6+K,K,A,6
    6+K,K,A>A			#1 
      B				#2	
    6+K,4+A+B
    6+K,K,K
    66+K,6				[CR]
    66+K,K,6			[CR]
    66+K,(8_2),A					
    66+K,(8_2),B					
    66+K,(8_2),K,K
    66+K,(8_2),K,4			[ST]
    66+K,(8_2),K,K,6		[CR]
    66+K
    66+K,K,(8_2) 	
    66+K,K,(8_2),A	
    66+K,K,(8_2),B
    66+K,K,(8_2),K,K		
    66+K,K,(8_2),K,4		[ST]
    66+K,K,(8_2),K,K,6		[CR]
    3+K
    1+K,A				#1
    1+K,A,B
    1+K,K				#1
    1+K,K,6				[CR]
    1+K,K,B				
    1+K,K,4+A+B
    2+K
    4+K
    4+K
    A+B	
    6+A+B				GI 
    4+A+B				#1 / GI
    f,f+A+B
    B+K
    2+B+K
    44+B+K				#1
    2+A+K
    FC+A
    FC+B,B
    FC+K
    WS+A,B				GI 
    WS+B
    WS+K
    WS+A+B
    BK A
    BK B
    BK K
    WJ+A
    WJ+B
    WJ+K
    WL+A
    WL+B
    WL+K
    
    STEPBACK TAUNT - [ST]:					
    214				Stepback Taunt
      A
      B
      K,K>K			
      B+K				#1 
    
    CRANE STANCE - [CR]:				
      [A]						
      B
      K
        K				JF
      2+K,K
      2+K,K,6
      2+K,A
      2+K~K
      A+B
      66				Lunge Step
        A,B
        B
        K
      44				Back Flip
        B
    
    8WAY-RUN:					
    6+A
    6+B,6
    6+B>B
    6+B>4+B
    6+K				Slide
    (9_3)+A,[B]	
    (9_3)+[B]
    (9_3)+K
    (8_2)+A,6			[CR]
    (8_2)+A,B		
    (8_2)+B
    (7_1)+A
    (7_1)+B
    (7_1)+K
    4+A
    4+B				#1
    4+K
    4+B+K				#1
    
    NOTES:
    [ST]: shift to stepback Taunt
    [CR]: shift to Crane Stance
    #1: G to cancel
    #2: only works after G cancel
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Thanks go out to:
    -----------------
    	Catlord: for allowing me to use his TTT FAQ setup. 
    
    Contributors:
    -------------
    	MuNuPuTuLu, TemjinGold
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    Copyright Info:
    ---------------
    Soul Calibur and all characters listed are copyright of Namco,ltd.  Anything
    i added that wasnt apart of their stuff is mine.  You may feel free to use
    whatever you need as long as you give credit where credit's due (i.e. put my
    name in the credits.) and only as long as you're not trying to make money off
    this.  if i see that you take this list and edit my name out, im gonna get 
    awfully pissed.  k, i think thats about it. (c)2002... or something.