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    Weapon Guide by ForteMP3

    Version: 0.7 | Updated: 09/07/03 | Search Guide | Bookmark Guide

    Soul Calibur II (Gamecube Version)
    ----------------------------------
              Weapon Guide
    
    Version 0.7
    Wednesday, July 30, 2003
    
    Copyright 2003 ForteMP3. This guide may not be reproduced without the Author's 
    strict permission. This guide has been written exclusively for GameFAQs, and 
    should not appear anywhere else without my consent. The only exception to this 
    is on the SoulCalibur.com forums, where I will also post the most up to date 
    version of the guide when I can. If you wish to contact me, please message me
    on AIM at Forte MP3. While I've stated it in the FAQ section too, DO NOT email
    me unless it's related to the Weapon Guide's content. I am no longer answering
    any unrelated questions, I've recieved far too many Ganondorf emails, and I am
    absolutely sick of it.
    
    In addition, this weapon guide is merely meant to tell you what the weapons do
    and NOT meant to answer questions about how to find weapons, or any other
    gameplay related matters. DO NOT EMAIL ME ABOUT ANYTHING IN THIS GUIDE UNLESS
    IT HAS TO SPECIFICALLY DO WITH WHAT I HAVE STATED ABOVE. DO NOT AIM ME EITHER.
    I AM ABSOLUTELY SICK OF HAVING TO ANSWER EVERY "WHERE DO I GET THE GREAT FAIRY
    SWORD?!" QUESTION I GET. STOP ASKING ME WHERE TO GET THE WEAPONS, THIS FAQ IS
    NOT MEANT TO ANSWER THAT QUESTION, AND I WILL NOT ANSWER IT EITHER.
    Apologies to those who had to sit through that needlessly, but I am getting
    absolutely sick of being asked by at least five people on a daily basis where
    something is, who my favorite character is, who to use in a tournament, and
    soforth.
    
    Special thanks to my pal Kirsy for helping with the weapon translations! 
    Additional thanks to GoldenMatthias for help with a LOT of the weapon info.
    Thanks guys, you're the best! ^_^
    
    --------
    CONTENTS
    --------
    
    I.What's New?
    II.Key
    III.Various Notes
    IV.Weapon List
    V.What's Coming?
    VI.Frequently Asked Questions
    
    -------------
    I.WHAT'S NEW?
    -------------
    
    -9/7/03-
    
    -Minor update, added new things not to email/AIM me about.
    
    -07/30/03-
    
    -VERY overdue update.
    
    -New special discovered:Level 2 SCUBs, added to all weapons that use it.
    
    -Discovered that some deteriorating Soul Charge effects can also affect speed
    of a character, added info on this to first confirmed victim:Kilik.
    
    -Corrected some mistranslations, fixed some incorrect/incomplete specials.
    
    -Added answers to common questions people have been asking about this game 
    even though it shouldn't be addressing them.
    
    -Redid the Special descriptions to be simple and to the point, as many readers 
    requested. Weapon stats are unaffected by this change.
    
    -Misc Facts are now separated from the Special data.
    
    -04/23/03-
    
    -Fixed Specials of a few weapons to include full Soul Charge details.
    
    -04/20/03-
    
    -Names for some, but not all of the weapons. Most names are translated, some 
    are guesses.
    
    -The base stats for every weapon.
    
    -Detailed descriptions of every weapon's special properties.
    (This is incomplete)
    
    -Misc. facts for some of the weapons.
    
    ------
    II.KEY
    ------
    
    -The weapon # represents the slot the weapon appears in. 
    Note that in the gallery, weapon #1 will have two slots, one for the 1P 
    character, one for the 2P character. Treat the first and second slots in 
    the gallery as slot #1.
    
    -Attack represents the base damage a weapon causes in percent. More is good 
    and less is bad.
    
    -Defense represents the degree to which you resist damage. 
    Add the difference of 100 and the weapon's defense to 100, this is the 
    percent of damage you will take. For example, a weapon with 120 defense means 
    you take 80 percent of the damage a weapon deals. 
    If a weapon's base damage isn't 100, you'll have to also take the difference 
    of 100 and the weapon's attack percent into account.
    
    -Special represents whatever special properties the weapon possesses. Be they
    gradual life recovery, block damage, etc.
    
    ---------
    III.NOTES
    ---------
    
    -You should be familiar with the basics of Soul Calibur 2 before using this 
    guide. That means knowing what things like Counters and Soul Charges are.
    
    -Any effects that occur from a hit mean that the effect goes off when you 
    score a normal or counter hit on your opponent. A blocked attack is not 
    considered a hit.
    
    -A full Soul Charge means letting the Soul Charge complete without 
    interruption. If you or your opponent cancels the charge, the effect will 
    either be nullified, or have its effectiveness reduced. A full Soul Charge is
    also defined as a level 3 Soul Charge.
    
    -While it doesn't come up much, some weapons' special properties have to do with
    SCUBs (Soul Charged Un Blockables). Some moves become unblockable when 
    performed during a Level 3 soulcharge, some weapons can alter this property.
    
    -If a weapon causes attacks that hit you to be treated as unblockable, it 
    means blocking will not stop ANY attack. Even if you block, you will be hit as
    if you were not blocking. Disregard the rules of what a "hit" is when a 
    weapon's effect makes any hit directed at you unblockable. Note that you can
    still use Guard Impacts with a weapon that cannot perform normal guards.
    
    -Weapons that cause you to deal or recieve guard damage tend to do around 10% 
    of the attack's normal damage. Some weapons have greater or lesser percents.
    Also, it should be noted that damage caused to a guarding opponent will be 
    referred to as "chip damage" in this guide. Exact amounts of chip damage per
    weapon are not listed in this FAQ as of this time.
    
    -If a Soul Charge boosts a weapon's attack beyond the normal 40% increase, but
    doesn't specify a duration, it means that the boost is only good for one hit. 
    This is the same as if you were using a Soul Charge with your starting weapon.
    
    -If a Soul Charge's attack bonus has (Deteriorates) added to it, it means that
    the attack bonus gradually goes back to the normal attack stat for the weapon.
    IE, first hit will do 140, next hit may do about 132, etc, until you return to 
    100. A full charge raises attack to the specified amount, a lower level charge
    will still raise attack and add the extra time, but it won't last as long, and
    the attack increase will not be as great. If (doesn't deteriorate) is written
    then it means the attack remains at the set amount until the charge ends.
    
    -Every character's #9, #10, and #11 weapons have a unique special, that can 
    be good or bad depending on your point of view. Apparently the difficulty of 
    the game will go up when you equip anyone's Soul Edge or ultimate, or down when 
    you use a gag weapon and fight against the CPU.
    
    --------------
    IV.WEAPON LIST
    --------------
    
    -MITSURUGI-
    
    #1-Shishiou
    Attack-100
    Defense-100
    Special-None
    
    #2-Korefuji
    Attack-130
    Defense-100
    Special-None
    
    #3-Seiyouryou Teken
    Attack-100
    Defense-100
    Special-Soul Charge raises attack to 140 (deteriorates).
    
    #4-Shamshiel
    Attack-100
    Defense-80
    Special-Reach is longer. All hits taken are counters.
    
    #5-Baselard
    Attack-100
    Defense-130
    Special-Reach is shorter. Other special is unknown.
    
    #6-Getsuzan
    Attack-120
    Defense-100
    Special-Lose HP on attack. All hits dealt are counters.
    
    #7-Talwar
    Attack-100
    Defense-65
    Special-Causes chip damage.
    
    #8-Masamune
    Attack-130
    Defense-120
    Special-None.
    
    #9-Soul Edge (Complete)
    Attack-150
    Defense-100
    Special-Drains HP.
    
    #10-
    Attack-175
    Defense-150
    Special-Cannot block attacks.
    
    #11-
    Attack-80
    Defense-80
    Special-None, except that it's silly.
    
    -LINK-
    
    #1-Master Sword and Hylian Shield
    Attack-100
    Defense-100
    Special-None.
    
    #2-Razor Sword
    Attack-125
    Defense-100
    Special-Takes chip damage.
    Misc Facts-One of Link's swords in Majora's Mask
    
    #3-Armos Set
    Attack-100
    Defense-70
    Special-Soul Charge raises attack to 140 (deteriorates).
    Misc Facts-Sword and Shield of one of Link's enemies, the Armos Knight.
    
    #4-Megaton Hammer
    Attack-135
    Defense-100
    Special-Reach is shorter.
    Misc Facts-Powerful relic used to defeat Volvagia in Zelda Ocarina of Time.
    
    #5-Cane of Byrna
    Attack-100
    Defense-100
    Special-Recover HP during Soul Charge.
    Misc Facts-Relic that made Link invincible in Link to the Past.
    
    #6-Mirror Shield
    Attack-100
    Defense-100
    Special-All hits you take are counters. 10% of damage returned to enemy.
    Misc Facts-Link's ultimate shield from various Zelda titles.
    
    #7-Magical Sword and Shield
    Attack-100
    Defense-100
    Special-Causes chip damage.
    Misc Facts-Link's ultimate Sword and Shield from the first Zelda game.
    
    #8-Biggoron Sword
    Attack-130
    Defense-100
    Special-Reach is longer. Lose HP on attack.
    Misc Facts-Two handed sword wielded by Link in Ocarina of Time.
    
    #9-Soul Edge (Complete)
    Attack-140
    Defense-135
    Special-Weapon drains HP.
    
    #10-Great Fairy's Sword
    Attack-120
    Defense-100
    Special-Regenerates HP. Takes chip damage.
    Misc Facts-Link's ultimate sword in Majora's Mask.
    
    #11-Bug Catching Net
    Attack-80
    Defense-80
    Special-None, except that it's silly.
    Misc Facts-Used to catch bugs, could also send back magic in Link to the 
    Past.
    
    -NECRID-
    
    #1-Maleficus
    Attack-100
    Defense-100
    Special-None.
    
    #2-Merry Death
    Attack-70
    Defense-100
    Special-Can perform SCUBs with a level 2 Soul Charge.
    
    #3-Morphos
    Attack-120
    Defense-80
    Special-All hits taken are counters.
    
    #4-Orcus Nail
    Attack-100
    Defense-70
    Special-Takes chip damage. Soul Charge raises attack to 140 (deteriorates).
    
    #5-Ignas Fatuas
    Attack-70
    Defense-85
    Special-Recover HP on hit.
    
    #6-Luminous Serpent
    Attack-120
    Defense-70
    Special-All hits dealt are counters.
    
    #7-Jinx Hole
    Attack-10
    Defense-20
    Special-Causes chip damage. All hits taken are counters.
    
    #8-Infernal Edge
    Attack-120
    Defense-100
    Special-Takes chip damage. Soul Charge raises attack to 180. Lose HP on 
    attack.
    
    #9-Soul Edge (Complete)
    Attack-130
    Defense-100
    Special-Drains HP. Recover HP on hit.
    
    #10-Chaos
    Attack-???
    Defense-???
    Special-Copies Attack, Defense, and all specials (except reach) of 
    opponent's weapon.
    
    #11-Fuzzy Whisper
    Attack-80
    Defense-80
    Special-None, except that it's silly.
    
    -TAKI-
    
    #1-Rekkimaru & Mekkimaru
    Attack-100
    Defense-100
    Special-None.
    
    #2-Kunai
    Attack-120
    Defense-130
    Special-None.
    
    #3-Slicer
    Attack-100
    Defense-80 (100 for combos)
    Special-All hits you take are counters. Additional specials unknown.
    
    #4-Kagekiri
    Attack-100
    Defense-65
    Special-Causes chip damage.
    
    #5-Yoroi Taoshi
    Attack-100
    Defense-70
    Special-Can perform SCUBs with a level 2 Soul Charge.
    
    #6-Fuuma Kugi
    Attack-100
    Defense-100
    Special-Recover HP on attack.
    
    #7-Silent Edge
    Attack-80
    Defense-100
    Special-Reach is longer.
    
    #8-Kamizoroe
    Attack-80
    Defense-100
    Special-Soul Charge raises attack to 120 (doesn't deteriorate).
    
    #9-Soul Edge (Complete)
    Attack-140
    Defense-140
    Special-Lose HP on attack.
    
    #10-Kriss Naga
    Attack-140
    Defense-100
    Special-Takes chip damage.
    
    #11-Kiseru
    Attack-80
    Defense-80
    Special-None, except that it's silly.
    
    -TALIM-
    
    #1-Syi Salika & Loka Luha
    Attack-100
    Defense-100
    Special-None.
    
    #2-Passing Wind
    Attack-100
    Defense-116 (130 for combos)
    Special-Causes chip damage. All hits taken are counters.
    
    #3-Tonfa
    Attack-70
    Defense-100
    Special-Unknown.
    
    #4-Side Helper
    Attack-60
    Defense-100
    Special-Can perform SCUBs with a level 2 Soul Charge.
    
    #5-Underhanded 16-day old moon
    Attack-130
    Defense-130
    Special-Soul Charge raises attack to 180 (deteriorates).
    
    #6-Chuukou
    Attack-130
    Defense-100
    Special-Takes chip damage.
    
    #7-Kou Ankana
    Attack-100
    Defense-100
    Special-Drains HP. Causes chip damage. Right blade has extended range.
    
    #8-Myra Karli
    Attack-100
    Defense-100
    Special-Lose HP on hit. Attacks with bladed ends have extended range.
    
    #9-Soul Edge (Complete)
    Attack-140
    Defense-70
    Special-Recover HP on hit.
    
    #10-Soul Calibur
    Attack-100
    Defense-80 (100 for combos)
    Special-Recover HP on attack. All hits taken are counters.
    
    #11-Kodomoyo
    Attack-80
    Defense-80
    Special-None, except that it's silly.
    
    -CASSANDRA-
    
    #1-Omega Sword & Nemea Shield
    Attack-100
    Defense-100
    Special-None.
    
    #2-Spike Shield
    Attack-130
    Defense-100
    Special-None.
    
    #3-Black Blade
    Attack-100
    Defense-60
    Special-Causes chip damage.
    
    #4-Metasashi
    Attack-75
    Defense-130
    Special-None.
    
    #5-Scratch Comb
    Attack-130
    Defense-100
    Special-Reach is shorter. Causes chip damage.
    
    #6-Cuts Valger
    Attack-100
    Defense-70
    Special-Soul Charge raises attack to 150 (doesn't deteriorate).
    
    #7-Red Crystal Rod & Red Line Shield
    Attack-100
    Defense-100
    Special-Regenerates HP.
    Misc Facts-Appeared in the Namco RPG "Tales of Phantasia."
    
    #8-Kyoutei
    Attack-100
    Defense-100
    Special-Lose HP on attack. Reach is longer. Soul Charge raises attack to 150
    (deteriorates).
    
    #9-Soul Edge (Complete)
    Attack-162 (135 for combos)
    Defense-100
    Special-Lose HP on attack. All hits dealt are counters.
    
    #10-Valkyrie
    Attack-135
    Defense-130
    Special-Regenerates HP. Takes chip damage.
    
    #11-Memorial Sword
    Attack-80
    Defense-80
    Special-None, except that it's silly.
    
    -YUNSUNG-
    
    #1-Byakuro
    Attack-100
    Defense-100
    Special-None.
    
    #2-Machette
    Attack-100
    Defense-60
    Special-Causes chip damage.
    
    #3-K'Fanjar
    Attack-100
    Defense-100
    Special-Unknown.
    
    #4-Shouren
    Attack-100
    Defense-100
    Special-Reach is longer. Lose HP on attack.
    
    #5-Nikuridaihouchou
    Attack-130
    Defense-100
    Special-Unknown.
    
    #6-Shouei
    Attack-80
    Defense-80
    Special-Unknown.
    
    #7-Ram Dao
    Attack-100
    Defense-80 (100 for combos)
    Special-Recover HP on hit. All hits you take are counters.
    
    #8-Souheki
    Attack-84 (70 for combos)
    Defense-100
    Special-All hits dealt are counters.
    
    #9-Soul Edge (Complete)
    Attack-135
    Defense-100
    Special-Recover HP on hit. Takes chip damage.
    
    #10-Gankou
    Attack-100
    Defense-90
    Special-Blade is invisible. Lose HP on attack. Reach is EXTREMELY long.
    
    #11-Kodomoyo
    Attack-80
    Defense-80
    Special-None, except that it's silly.
    
    -RAPHAEL-
    
    #1-Flambert
    Attack-100
    Defense-100
    Special-None.
    
    #2-Epee
    Attack-100
    Defense-130
    Special-None.
    
    #3-Stilleto
    Attack-100
    Defense-100
    Special-Causes chip damage. Reach is shorter.
    
    #4-Reiter Pallasch
    Attack-130
    Defense-80
    Special-Unknown.
    
    #5-Watou
    Attack-135
    Defense-100
    Special-Reach is shorter. Can perform SCUBs with a level 2 Soul Charge.
    
    #6-Shuvaisha (English equivalent unknown)
    Attack-100
    Defense-100
    Special-Soul Charge raises attack to 140 (Deteriorates).
    
    #7-
    Attack-120
    Defense-70
    Special-All hits dealt are counters.
    
    #8-Estoc
    Attack-100
    Defense-50
    Special-Reach is longer. Soul Charge raises attack to 140 (deteriorates)
    
    #9-Soul Edge (Complete)
    Attack-140
    Defense-130
    Special-Drains HP.
    
    #10-
    Attack-130
    Defense-140
    Special-Lose HP on attack. Reach is longer.
    
    #11-
    Attack-80
    Defense-80
    Special-None, except that it's silly.
    
    -KILIK-
    
    #1-Kali-Yuga
    Attack-100
    Defense-100
    Special-None.
    
    #2-Quaterstaff
    Attack-100
    Defense-130
    Special-Reach is shorter.
    
    #3-Rinshoukon
    Attack-100
    Defense-100
    Special-Reach is longer.
    
    #4-Teppou
    Attack-130
    Defense-100
    Special-Lose HP on attack.
    
    #5-Konronchiku
    Attack-100
    Defense-100
    Special-Recover HP on attack.
    
    #6-Rokushakubou
    Attack-100
    Defense-80 (100 for combos)
    Special-Reach is longer. All hits you take are counters.
    
    #7-Amudo
    Attack-135
    Defense-100
    Special-Lose HP on attack. Causes chip damage.
    
    #8-Jewel Rod
    Attack-100
    Defense-70
    Special-Reach is longer. Soul Charge raises attack to 140 (Deteriorates, speed
    lowered for duration of effect)
    
    #9-Soul Edge (Complete)
    Attack-140
    Defense-100
    Special-Drains HP.
    
    #10-Kinkobou
    Attack-100
    Defense-70
    Special-Takes chip damage. Reach is EXTREMELY long.
    
    #11-Takesao
    Attack-108
    Defense-80
    Special-None, except that it's silly...Although it is stronger than the other 
    silly weapons.
    
    -XIANGHUA-
    
    #1-Unnamed Sword (?)
    Attack-100
    Defense-100
    Special-None.
    
    #2-Kaldo
    Attack-70
    Defense-100
    Special-Unknown
    
    #3-Northern Star
    Attack-120 (100 for combos)
    Defense-80 (100 for combos)
    Special-Any attacks landed by you or your opponent will be a counter.
    
    #4-Soul Calibur (Evil)
    Attack-120 (100 for combos)
    Defense-70
    Special-All hits dealt are counters. Soul Charge raises attack to 140 
    (doesn't deteriorate).
    
    #5-Copis
    Attack-100
    Defense-100
    Special-Causes chip damage. Reach is shorter.
    
    #6-Sword of the Seven Stars
    Attack-80
    Defense-80
    Special-Reach is longer.
    
    #7-Gohouken
    Attack-100
    Defense-100
    Special-Recover HP during Soul Charge.
    
    #8-Seiran
    Attack-120
    Defense-80
    Special-Reach is longer.
    
    #9-Soul Edge (Complete)
    Attack-120
    Defense-100
    Special-Lose HP on attack.
    
    #10-Soul Calibur
    Attack-120
    Defense-80 (100 for combos)
    Special-Recover HP on attack. All hits you take are counters.
    
    #11-Fude
    Attack-80
    Defense-80
    Special-None, except that it's silly.
    Misc Facts-This brush is used in calligraphy and sumi-e paintings.
    
    -MAXI-
    
    #1-Soryuujuu
    Attack-100
    Defense-100
    Special-None.
    
    #2-Terryu
    Attack-70
    Defense-100
    Special-Unknown.
    
    #3-
    Attack-100
    Defense-70
    Special-Unknown.
    
    #4-Fuateibaru
    Attack-130
    Defense-70
    Special-None.
    
    #5-Raimei
    Attack-100
    Defense-100
    Special-Soul Charge raises attack to 140 (deteriorates).
    
    #6-Fuzoroi
    Attack-120
    Defense-100
    Special-None.
    
    #7-Flail
    Attack-100
    Defense-100
    Special-Takes chip damage. Reach is longer.
    
    #8-Hien
    Attack-100
    Defense-100
    Special-Lose HP on attack. Soul Charge raises attack to 150 (doesn't 
    deteriorate).
    
    #9-Soul Edge (Complete)
    Attack-130
    Defense-100
    Special-Drains HP. Takes chip damage.
    
    #10-Vajulla
    Attack-180 (150 for combos)
    Defense-100
    Special-Cannot block attacks.
    
    #11-Mushikui
    Attack-80
    Defense-80
    Special-None, except that it's silly.
    
    -YOSHIMITSU-
    
    #1-Youtouyoshimitsu
    Attack-100
    Defense-100
    Special-None.
    
    #2-Shiranui
    Attack-120
    Defense-65
    Special-Soul Charge raises attack to 168.
    
    #3-Kastar Ne (?)
    Attack-130
    Defense-80 (100 for combos)
    Special-All hits you taken are counters.
    
    #4-Zantetsuken
    Attack-130
    Defense-100
    Special-Takes chip damage.
    
    #5-Dar
    Attack-84 (70 for combos)
    Defense-100
    Special-All hits dealt are counters.
    
    #6-Kagekiyo
    Attack-130
    Defense-70
    Special-Drains HP. Reach is longer.
    
    #7-Bakayan
    Attack-100
    Defense-70
    Special-Soul Charge raises attack to 150 (doesn't deteriorate).
    
    #8-Monohoshizao
    Attack-100
    Defense-100
    Special-Lose HP on attack. Reach is longer.
    
    #9-Soul Edge (Complete)
    Attack-140
    Defense-100
    Special-Recover HP on hit. Cannot block attacks.
    
    #10-Hihiirokane
    Attack-120
    Defense-80
    Special-Soul Charge raises attack to 210 (deteriorates).
    
    #11-Shepard's Crook
    Attack-80
    Defense-80
    Special-None, except that it's silly.
    
    -NIGHTMARE-
    
    #1-Soul Edge
    Attack-100
    Defense-100
    Special-None.
    
    #2-Flamberge
    Attack-100
    Defense-100
    Special-Causes and takes chip damage.
    
    #3-Giant Buster
    Attack-100
    Defense-100
    Special-Lose HP on attack. Other effects unknown.
    
    #4-Hard Edge
    Attack-100
    Defense-130
    Special-Lose HP on hit. Causes chip damage.
    
    #5-Gram
    Attack-130
    Defense-80
    Special-Causes chip damage. All hits taken are counters.
    
    #6-Requiem
    Attack-100
    Defense-130
    Special-None. 
    Misc Facts-This was the sword Siegfried used in Soul Calibur 1. It works great 
    with Nightmare's 3P outfit!
    
    #7-Faust
    Attack-100
    Defense-130
    Special-Lose HP on attack. Soul Charge raises attack to 140 (deteriorates).
    
    #8-Soul Edge (Restored)
    Attack-120
    Defense-100
    Special-Regenerates HP. Takes chip damage.
    
    #9-Soul Edge (Complete)
    Attack-140
    Defense-140
    Special-Drains HP.
    
    #10-Soul Calibur
    Attack-100
    Defense-100
    Special-Regenerates HP.
    
    #11-Oar
    Attack-80
    Defense-80
    Special-None, except that it's silly.
    
    -IVY-
    
    #1-Valentine (Ivy Blade)
    Attack-100
    Defense-100
    Special-None.
    
    #2-Mirage Blade
    Attack-60
    Defense-100
    Special-Can perform SCUBs with a level 2 Soul Charge.
    
    #3-Wiseman's Flail
    Attack-100
    Defense-55
    Special-Recover HP on attack.
    
    #4-Mukenjin
    Attack-100
    Defense-100
    Special-Causes chip damage.
    
    #5-Guten Tag (...Don't ask)
    Attack-135
    Defense-100
    Special-Lose HP on attack.
    
    #6-Viper Edge
    Attack-130
    Defense-100
    Special-Soul Charge raises attack to 182.
    
    #7-Alraune
    Attack-120
    Defense-125
    Special-Takes chip damage.
    
    #8-Demon's Tail
    Attack-100
    Defense-100
    Special-Soul Charge raises attack to 140 (deteriorates).
    
    #9-Soul Edge (Complete)
    Attack-120
    Defense-100
    Special-Drains HP.
    
    #10-Kaleidoscope
    Attack-100
    Defense-100
    Special-Lose HP on attack. Causes chip damage.
    
    #11-Prototype Ivy Blade (?)
    Attack-80
    Defense-80
    Special-None, except that it's silly.
    
    -CERVANTES-
    
    #1-Soul Edge & Nirvana
    Attack-100
    Defense-100
    Special-None.
    
    #2-Falchion
    Attack-120
    Defense-130
    Special-None.
    
    #3-Firengi
    Attack-100
    Defense-100
    Special-Regenerates HP.
    
    #4-Jiroutou
    Attack-100
    Defense-100
    Special-Left sword's reach is longer.
    
    #5-Arkeron
    Attack-100
    Defense-100
    Special-Soul Charge raises attack to 140 (deteriorates). Takes chip damage.
    
    #6-Buregeton
    Attack-100
    Defense-100
    Special-Causes damage. Left sword's reach is shorter. Can perform SCUBs with a 
    level 2 Soul Charge.
    
    #7-Cocutus
    Attack-130
    Defense-100
    Special-You will take damage when you hit with this weapon.
    
    #8-Styx
    Attack-100
    Defense-100
    Special-Soul Charge raises attack to 150 (doesn't deteriorate). Lose HP on 
    attack.
    
    #9-Soul Edge (Complete)
    Attack-140
    Defense-100
    Special-Drains HP. Recover HP on hit.
    
    #10-Reti
    Attack-150
    Defense-100
    Special-Both swords have standard reach of right sword. Lose HP on attack.
    
    #11-Mozoutou
    Attack-80
    Defense-80
    Special-None, except that it's silly.
    Misc Facts-They look like the original Soul Edges Cervantes had in the first 
    game.
    
    -SOPHITIA-
    
    #1-Omega Sword & Elk Shield
    Attack-100
    Defense-100
    Special-None.
    
    #2-Sword Breaker
    Attack-70
    Defense-100
    Special-Reach is shorter. Other effects unknown.
    
    #3-Kushi Sword & Game Shield
    Attack-100
    Defense-100
    Special-Unknown.
    
    #4-Ouru Shield
    Attack-60
    Defense-100
    Special-Unknown.
    
    #5-Blue Crystal Rod & Blue Line Shield
    Attack-70
    Defense-100
    Special-Recover HP on attack.
    Misc Facts-Appeared in the Namco RPG Tales of Phantasia.
    
    #6-Flame Tongue
    Attack-120
    Defense-100
    Special-Reach is longer. Lose HP on hit.
    
    #7-Gladius
    Attack-100
    Defense-100
    Special-Soul Charge doubles speed.
    
    #8-Shinvarl
    Attack-120 (100 for combos)
    Defense-65
    Special-Reach is longer. All hits dealt are counters.
    
    #9-Soul Edge (Complete)
    Attack-135
    Defense-100
    Special-Recover HP on hit.
    
    #10-Orihalcon Sword & Shield
    Attack-120
    Defense-70
    Special-Instant Soul Charges. Soul Charge raises attack to 170.
    
    #11-
    Attack-100
    Defense-50
    Special-None, except that it's silly.
    
    -ASTAROTH-
    
    #1-Kurutues
    Attack-100
    Defense-100
    Special-None.
    
    #2-Warhammer
    Attack-100
    Defense-100
    Special-Soul Charge raises attack to 140 (deteriorates).
    
    #3-Terror Moon
    Attack-100
    Defense-70
    Special-Causes chip damage.
    
    #4-Battle Axe
    Attack-70
    Defense-130
    Special-None.
    
    #5-Great Maul
    Attack-120
    Defense-100
    Special-None.
    
    #6-Tabaal
    Attack-120 (100 for combos)
    Defense-100
    Special-All hits dealt are counters. Takes chip damage.
    
    #7-Nanbanfu
    Attack-130
    Defense-100
    Special-Takes chip damage. 
    
    #8-Prober
    Attack-100
    Defense-100
    Special-Recover HP during Soul Charge. Lose HP on attack.
    
    #9-Soul Edge (Complete)
    Attack-120
    Defense-100
    Special-Your life will gradually decrease.
    
    #10-Thanatos
    Attack-100
    Defense-140
    Special-Recover HP on hit. Cannot block attacks.
    
    #11-Sekkai
    Attack-80
    Defense-80
    Special-None, except that it's silly.
    
    -VOLDO-
    
    #1-Mannas & Ayus
    Attack-100
    Defense-100
    Special-None.
    
    #2-Cat Claws
    Attack-130
    Defense-80 (100 for combos)
    Special-All hits taken are counters.
    
    #3-Tofanna no Hasami
    Attack-130
    Defense-100
    Special-Drains HP.
    
    #4-Shame & Blame
    Attack-80
    Defense-120
    Special-None. 
    Misc Facts-These were some of Voldo's old Katars from Soul Calibur.
    
    #5-Iron Ram
    Attack-100
    Defense-100
    Special-Soul Charge raises attack to 140 (deteriorates).
    
    #6-Heavy Jewel
    Attack-100
    Defense-100
    Special-Reach is longer.
    
    #7-Kama & Mara
    Attack-100
    Defense-130
    Special-None.
    
    #8-Full Moon Rings
    Attack-70
    Defense-100
    Special-Reach is longer.
    
    #9-Soul Edge (Complete)
    Attack-135
    Defense-100
    Special-Lose HP on attack. Causes chip damage.
    
    #10-Guillotine
    Attack-100
    Defense-100
    Special-Soul Charges are instant. Soul Charge raises attack to 140 
    (deteriorates). Lose HP on hit.
    
    #11-Tambourine Drums
    Attack-80
    Defense-80
    Special-None, except that it's silly
    
    -SEUNG MI NA-
    
    #1-Kourai
    Attack-100
    Defense-100
    Special-None.
    
    #2-Defender
    Attack-60
    Defense-145
    Special-None.
    
    #3-Engettou
    Attack-120
    Defense-80 (100 for combos)
    Special-Drains HP. Soul Charge raises attack to 180 (doesn't deteriorate).
    
    #4-Naginata
    Attack-70
    Defense-100
    Special-Unknown.
    
    #5-Kuuze
    Attack-100
    Defense-100
    Special-Takes chip damage. Other effects unknown.
    
    #6-Bardache
    Attack-130
    Defense-100
    Special-Takes chip damage.
    
    #7-Halberd
    Attack-110
    Defense-65
    Special-Regenerates HP.
    
    #8-Taishi
    Attack-100
    Defense-100
    Special-Takes chip damage. Soul Charge raises attack to 140 (deteriorates).
    
    #9-Soul Edge (Complete)
    Attack-125
    Defense-80 (100 for combos)
    Special-All hits dealt and taken are counters. Recover HP on hit.
    
    #10-
    Attack-120
    Defense-100
    Special-Drains HP. Recover HP on attack.
    
    #11-Broom (?)
    Attack-80
    Defense-80
    Special-None, except that it's silly.
    
    ----------------
    V.WHAT'S COMING?
    ----------------
    -Weapon effects I've yet to figure out...Like unknown soul charges, any weapon
    that would have no benefit without a useful effect, etc.
    
    -All the weapon names, properly translated.
    
    -----------------------------
    VI.FREQUENTLY ASKED QUESTIONS
    -----------------------------
    
    Q.I've heard Ganondorf and Cel-Shaded Link are in this game! I've even seen 
    pics of them in action! How do I play as them?!
    A.The pics are fake. They came from a UK Magazine that printed a joke article
    regarding the two. They are fake, fake, FAKE.
    
    Q.What can I email you about?
    A.Please keep emails related to this FAQ. I'm getting very tired of having to
    answer every freaking "Is Ganondorf in this game" or "How do I save" and 
    soforth email. In other words, IF YOUR EMAIL DOES NOT HAVE TO DO WITH THE 
    GAME'S  WEAPONS THEN I WILL NOT REPLY TO IT.
    
    Q.I can't find a weapon! Where do I get it?!
    A.Different shops sell different weapons. Try other chapters. Also be sure to
    replay old missions when you reach higher levels, they sometimes unlock new 
    paths.
    
    Q.Hey, this weapon doesn't do what you said it does!
    A.Oops, my mistake. Please send any corrections you may find.
    
    Q.Can I host your FAQ on my site?
    A.NO. I have already stated this in the copyright. Only GameFAQs and the 
    www.soulcalibur.com forums should have this FAQ posted. If I decide to host
    it elsewhere, I shall do so on my own, I do NOT want emails regarding this.
    If you email me about hosting my FAQ, chances are I'll refuse on the spot.

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