1234567890123456789012345678901234567980123456789013245679801234567890123456789


M   M   IIIII   TTTTT   SSSSS   U   U   RRRRR   U   U   GGGGG   IIIII
MM MM     I       T     S       U   U   R   R   U   U   G         I
M M M     I       T     SSSSS   U   U   RRRRR   U   U   G GGG     I
M   M     I       T         S   U   U   RR      U   U   G   G     I
M   M   IIIII     T     SSSSS   UUUUU   R RR    UUUUU   GGGGG   IIIII


1234567890123456789012345678901324567890123456789012345678901234567890123456789

My pitiful attempt at ASCII.  Please don't kill me

Copyright 2002 David Jung

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.  As of this update, this FAQ has permission only to be
hosted on gameFAQS and on faqs.ign.com.  If you want my FAQ
on your site, please just e-mail me first.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

If you feel that I have not credited you for something that you came up with,
e-mail me at nodaichi@bellsouth.net so that I can fix it.  Most likely, I don't
even know that I am ripping you off.

Acknowledgements
-XCTU for coming up with his movelist format for his Seung Mina FAQ which I'm
     shamelessly promoting in hopes that he'll let me keep this format.
-My little siter, for breaking the mold, and being a useful little sister.
-My parents for not coming up here at inoppurtune moments to prevent me from
     writing this.
-guardimpact.com for their movelists.  Without them, I'd still be a completely
     incompetent moron at SCII.  Thanks to them, I'm now a slightly more 
     competent moron at SCII.^_^
-Any person/place/thing that reads this product of my labor and does not burn 
     me over an open fire for creating it.
-A Swinson for the info on the third costume
-kleingat for one more move to enter half moon death and two juggles
-Josh Kewl for help on Star Fall Eve
-Manolo for a combo

Updates

1.1:  Why does this FAQ start at 1.1, you ask?  Because I forgot to add one in
     the first version!  Anyway, I added a few combos and juggles, and added
     the Linking Moves section.  I apologize for the lack of updates, but being
     a freshmen in high school can do that to you, ne?

Wanted:Frame information, suggestions to make this FAQ better, Juggles, Combos,
     comments.

###Table of Contents###
1.Movelist
2.Weapons
3.Miscellaneous
4.Combos
5.Juggles
6.Linking Moves
7.The End


1.Movelist-
Credit for the notation and movelist goes to guardimpact.com.  Credit for the
format of this movelist goes to XCTU (XCTU, if you want me to change my format,
please notify me, e-mail above.)
Notation@ www.guardimpact.com/legend.php
All damage with Shishi-Oh (1st weapon)

Notation:
Command
Attack range(H=high, M=middle, Sm=special mid, L=Low, UB means an unblockable
Damage
Notes

###Standard Attacks###

A
H
13
G-cancel

A,A
H,H
13,16
NC

A6
H
33
GI(Vertical Highs)

1A
L
42
hold

1A,B
M
52
GC, cancels first hit(1A)

2A
Sm
12
RC

3A
M
21
DOSc

4A(6)
H
28
OBc, 6 enters Mist

6A,A
H,M
16,23
DOSc(2)

44A
M
38
KNDc, hold A enters Relic

66A, 2_8
H
23
Enters Half-Moon Death

66A,A
H,H
23,23

236A
H
28

B
M
17
G-cancel

B*B
M,M
17,19
No delay, 6 to enter Mist, with delay, 2_8 to enter Half Moon Death

1B
M
33
Hold, GC-L1(hold)

2B
M
17
RC

3B
M
33

4B
M
42
DOSc, press 6 to cancel attack and enter mist

4[B]
M
55
CFS, GC-L1

6B
M
24

6B,8
H
20

6B,2
L
20

44B*B
M,M
22,33

44[B]
M,M
22,27
GC

66B,B,B
M,M,M
19,22,38

66B,B,[B]
M,M,M
19,22,47
GC

66B,B,2_8
M,M
19,22
enter Half Moon Death

B6
M
28
CSc, at far, range H

236B
M
47
GC-L2, Hold B for 57 damage

bA
M
35
CSc

K
H
14
G-cancel

1K
L
15

2K
L
23
RC

2K,B
L,M
23,22
press 6 to enter Mist

3K
M
21

4K,B
M,M
25,21

6K
H
23
KNDc

K6 or 66K
M
33
KNDc

kB
M,M
22,42

A+B
M,M
24,30
G-cancel

66A+B
M
52
G-cancel, SCUB

2A+B
M
28

B+K
M
20
61 damage attack throw on clean hits

4B+K
M
36
Guard impacts Horizontals

A+K,(6)
M
31
58 damage attack throw on clean hits,(6) changes position and causes 63 damage

4A+K
H
33
Guard impacts Vertical

[G]9A+B
M
38
SCUB

###Full Crouch###

A
Sm
14
RC

B
M
17
RC

3B
M
33

1B,B
M,M
38,32
GC on second hit

K
L
13
RC

1A+B
L
29

###Rising Attacks###

A,A
M,H
23,19
Turns opponent

B
M
23

K
M
19

###Back Turned###

A
H
19

B
M
36

K
H
23

###Back Turned, Full Crouch###

A
L
14
RC

B
M
24
RC

K
L
14
RC

###Jump Attacks###

A
H
42
OB

B
M
28

K
M
36

###While Landing###

A
L
23

B
M
39
RC

K
M
19

###Wall Jump###

A
L
23
RC

B
M
39
RC

K
M
19

A+B
M
38
Enter when you hit the wall,SCUB

###Miscellaneous###

236
-
-
SP, Crouch Dash, RC

###Relic###

***Relic Entrances***

4A+B
Mist A,B+K
Mist B+K
8WR 4[A]
8WR 3_9[B]
8WR 4A+B
44[A]

***Moves***

G
-
-
leaves Relic

A
H
38
leaves Relic

A,B
H
38
enters Mist

B
M
38
leaves Relic

K
L
17
Hold K to remain in Relic

A+B
UB-H
28
remains in Relic

[A+B] mid hold
UB-L,L
23,30
leaves Relic

[A+B] Max hold
UB-M
42
remains in Relic

B+K
-
-
enters Mist

A+B+K or 6G
-
-
Auto-counters horizontals for 56 damage, remmains in Relic if unsuccessful

###Mist###

***Mist Entrances***

6A+B
44[A]
B,B,6
4B,2
2K,B,6
Relic A,B
Relic B+K
8WR 2_8A,A,6
8WR 1_7B,A,6

***Moves***

G
-
-
Leaves Mist

A
H
11
Remains in Mist

A,A,A
H,H,H
11,11,11
NC, leaves Mist

A,B,(6)
H,M
12,29
B is a 58 damage attack throw on clean hit, press 6 to increase damage to 63,
     remains in Mist if attack throw is unsuccessful

A,B+K
H
11
Enters Mist

A,K
H,L
11,19
RC, Leaves Mist

B,(6)
M
29
58 damage attack throw on clean hit, press 6 to increase damage to 63, remains
     in Mist if attack throw is unsuccessful

K
L
19
RC

A+B
M
52
Guard impacts horizontal middles

B+K
-
-
Enters Relic

###Half Moon Death###

***Entrances***

2_8B+K
63214B
66A,2_8
B*B,2_8(Delay Required)
66B,B,2_8
8WR 6A,2_8
8WR 6B,B,2_8
8WR 2_8B+K
B,slight delay,B2_8 (thanks to kleingat

***Moves***
NOTE:Half Moon Death will end if there is no button input, all moves will
     terminate Half Moon Death, and Mitsurugi will move in the direction of the
     button used to enter Half Moon Death, and may continue moving as long as
     no attack is input

A,A
H,H
25,38
NC

~a
h
24
Must be entered  immediately upon entering Half Moon Death

B,B
M,M
19,28
NC, FrC, CS

bA
M
41

K
L
23

###Full Moon Death###

***Entrances***

6B+K
41236B
8WR 1_3_4_6_9_7B+K

***Moves***
NOTE:Full Moon Death behaves the exact same way as Half Moon Death

Hold button used to enter Full Moon Death
H
28
Button will be either B or B+K

A
UB-H
57

B
UB-M
66

K
L
17

###8 Way Run###
NOTE: Number indicates 8WR direction

6A,A, (2_8
H,H
23,23
press 2_8 to enter Half Moon Death

3_9A
M
33
DOSc

2_8A
H
18
OBc

2_8A,A,(6)
H,H
18,24
OB(2),6 enters Mist

1_7A
L
36
RC

4A
M
38
KNDc,hold A to enter Relic

6B,B,2_8
M,M
19,22
Enters Half Moon Death

6B,B,B
M,M,M
19,22,38

6B,B,[B]
M,M,M
19,22,47
Last hit is GC

3_9,[B]
M
30
Enters Relic

3_9,B*B
M,M
30,30
G-cancel on second hit

2_8B
M
34
FrC

2_8B,B
M,M
34,34
Only available on Soul Charge 2 or 3

1_7B,A,B
M,H,M
23,22,47
G-cancel on third hit

1_7B,A,6
M,H
23,22
Enters Mist

4B,B
M,M
22,33

4B,[B]
M,M
22,38
GC on second hit

6K
L
27
Slide

3_9K
M
31
KNDc

2_8K
H
27
KNDc

1_4_7K,B
M,M
24,21

Any direction except 4,A+B
M
52
G-cancel, SCUB

Any,A+K
M
31
58 damage attack throw on clean hit, press 6 to increase damage to 63

1_3_4_6_9_7B+K
-
-
Enters Full Moon Death

2_8B+K
-
-
Enters Half Moon Death

4A+B
-
-
Enters Relic

###Throws###
NOTE:All throws are high
Format:
Command
Direction relative to enemy
Damage
Notes
Description

A+G
Front
60
Can ring out if the edge of the ring is to Mitsurugi's left.
Mitsurugi slams the opponents head with the hilt of his sword, and does a
rising cut that makes the enemy roll across the floor

B+G
Front
60
Swaps places with enemy
Mitsurugi jump cuts up, flips in the air to cut the enemy in the head, and
     turns in mid-air and cuts along the enemy's back

A+G_B+G
Left
65
Mitsurugi trips the enemy, and impales the grounded enemy.  He waits half a
     second, then turns the blade, causing more pain, then jerks the sword
     out

A+G_B+G
Right
65
Mitsurugi grabs the enemy, turns him around, twirls and executes a backward
     thrust into the enemy's gut.  He then uses a cutting motion to dislodge
     the sword, and most likely a few of the enemy's vital organs as well

A+G_B+G
Behind
70
Mitsurugi kicks the inner part of the enemy's knee, forcing them to lean back,
     and brings his sword down into the enemy's neck.

2.Weapons

Notation:
Name
Where Bought
Description
Special Abilites

Shishi-Oh
You start with it!

After learning iaijitsu and other techniques to combat fireams, Mitsurugi
sought a sword appropriate for a new style of fighting.  He finally settled on
Shisi-Oh.  An incredibly well-balanced Japanese sword, it is Mitsurugi's
preferred weapon


Korefuji
Chapter 1

The sword Mitsurugi used on his first quest for Soul Edge.  Later, when he lost
to firearms in an imperial court tournament, it was confiscated by his lord.
Several years later, that lord died, and Korefuji went missing.  Even now,
after countless battles, it remains as sharp as ever.


Two-Handed Sword
Chapter 2,3

A Western sword with a beautiful wave patterned blade.  In contrast to its
appearance, it is actually a very effective weapon.  Its design, which at first
glance appears to be decorative, actually acts to widen inflicted wounds.  This
also makes it somewhat weak agains blows, however.


Shamshir
Chapter 3

A curved sword from Persia.  Its name means 'lion's tail'.  It's long blade and
loosely curved hilt make it effective in combat, but using it skillfully
requires experience.


Basilard
Chapter 4,5,7

A type of short sword used widely in Europe.  It is an all-purpose blade used
not only in battle, but also in cooking, manufacturing, and other everyday
activites.  It is built very tough to handle frequent use.


Gassan
Chapter 6,7, Sub-Chapter 3

A sword forged by a Japanese sword smith named Gassan, who is said by some to
have been an oni demon.  It is said that the Gassan has both spiritual and
demonic powers, and that it chooses who is worthy to wield it.  If an unworthy
warrior grips the sword, it will turn on him instead.


Tulwar
Chapter 8,9, Sub-Chapter 3

A curved Indian sword.  Normally it is equipped with a knuckle-guard, but
Mitsurugi considered it an annoyance and removed it.  Because of this, its
defensive capability has been lowered, but it is easier to apply force to the
sword and deal decisive damage.


Masamune
Chapter 8,10, Sub-Chapter 3

Masamune was a famous fourteenth century Japanese sword smith.  This sword is
said to have been crafted by him, but whether that is true or not is unclear.
But it is such an incredibly elegant piece of work that the issue of whether or
not it was made by Masamune himself feels trivial.


Soul Edge(Complete)
Extra-Chapter 1

An evil blade with a reputation for devouring souls.  This weapon is also known
to be a shape-shifter--which form it takes depends on its current owner.  The
forms it has taken are legendary, as are the souls of the renowned warriors it
has consumed.  Only those with great mental disciplie can retain their will
while wielding this weapon.  But it is true that its incredible power,
unleashed by burning the soul of its wielder, is not something one can gain
through normal means.


Damascus Sword
Extra-Chapter 2

A sword that boasts an unusual sturdiness and sharpness.  The pattern on its
blade, resembling the surface of water, is a characteristic of the Damascus
steel.  Its manufacturing process is a fiercely guarded secret.  It is said
that its shining blade raises spirit and inspires confidence in those who
wield it.


Souvenir Gift
Sub-Chapter 2

A man claiming to be a Japanese samurai gave this carved wooden sword to a
family living in a remote part of Northern Europe.  According to the man, it
was a product of his homeland, but upon further investigation it was found to
have been made from local wood.  Because it doesn't look like a strong weapon,
it may catch opponents off guard.

3. Miscellaneous

Mitsurugi's third costume can be bought in Regulus (Chapter 1.)  It's a blue
robe, open at the top and bottom.  He has a chopstick in his mouth and is
wearing Japanese prosperity tags.  Also, his boxers seem to be made of
bandages.  Not that I'd look down there.  <.< >.>  Changes thanks to A Swinson.
Before, I said he was chewing a match and was wearing dog tags.

Mitsurugi's weapon kata can be bought at Sub-Chapter 1, Schedar.  To get there,
beat stage 3-3.  All the other characters' weapons kata can be bought there,
too.

To unlock Mitsurugi's character profile, beat arcade mode with him once.  Or
just read below.

Heishiro Mitsurugi

Age: 29
Birthplace: Bizen, Japan
Height: 5'7
Weight: 142 lbs.
Birth Date: June 8
Blood Type: AB
Weapon: Katana
Weapon Name: Shishi-Oh
Discipline: Tenpu-Kosai-Ryu Kai

Family: Immediate family/ All taken by sickness




Although Mitsurugi was born into a peasant family, this did not stop him from
becoming a renowned mercenary with nicknames such as 'One Man Army' and 'Demon.'

One day, Mitsurugi, beaten by a rifle called Tanegashima, happened upon a story
of a massive sword called Soul Edge.

Mitsurugi crossed the ocean in search of Soul Edge.  During his journey, he
heard rumors thst Soul Edge's wielder, Nightmare, had disappeared, but
Mitsurugi was unwilling to give up.

Four years after his quest had begun, Mitsurugi stumbled upon the trail of
Soul Edge while visiting a castle near the Ming frontier.  A mysterious man
handed him a piece of Soul Edge.  Mitsurugi had his doubts, but ultimately
decided to believe the man.

Soon afterwards, an incident occurred where a servant of the Ming Emperor
arrived at the castle, demanding for the 'Sword of Heroes.'  The lord slew the
servant when he refused to leave without the sword.

'War is coming,' thought Mitsurugi.

He sensed the same storm brewing that he had felt before on countless
battlefields.


You're welcome.  *pants from exhaustion of typing all of that*

Mitsurugi's english voice actor is named Scott Keck.

Mitsurugi's stage is Xiwei Siege Ruins.  Because I'm a nice person, here's the
description

Xiwei Siege Ruins

Xiwei, positioned near the west border of the Ming Empire, was a vital
stronghold for maintaining the empire's western territories.  Tragically, when
the Emperor believed the castle was hiding the Hero's Sword from him, he
dispatched an army to seize the castle.  Ultimately, the citadel was destroyed.
Sadly, the army failed to find the sword in the rubble of the stronghold.

Was Soul Edge, known in this region as the Hero's Sword, really at Xiwei?  Or
was this place destroyed due to a misunderstanding?  No one can answer these
questions now.


Your welcome...again!

4.Combos

Here's pretty much the only combo I know, and I know there are a lot more.
If you'd like to see your combo here, just e-mail me.

Command
Damage
Range
Difficulty in execution (five star scale, one easy)
Difficulty in using on opponent (five star scale, one easy)
Notes

B,B,6 -> A,B,6
106
M,M,H,M
*
****
You'll probably never get this to work on a human, but it's good for getting
rid of those low-level CPU's.


B,B,6 -> A,A,A -> B+K -> B
107
M,M,H,H,H,M
***
***
Can be mixed to:
     B,B,6 -> A,A,A -> *pause* -> B+K
     130
     M,M,H,H,H,M

4A6 -> A,A,A -> B+K -> B
107
M,M,H,H,H,M
***
***
Credit to Manolo

4K,B -> 2K,B
95
M,M,L,M
*

This one just popped into my head, not sure how well it works, feedback welcome
     at nodaichi@bellsouth.net

44[A] -> B
74
M,M
**

Again, just popped into my head, feedback welcome at nodaichi@bellsouth.net

5.Juggles

3B is the juggle move on pretty much all the character's, and Mitsu's gets the
job done.  Here are just a few that I use.  If you have some you'd like me to
add, e-mail me at nodaichi@bellsouth.net  Also, any good mixups that net a 3B
would be unbelievably helpful.

Command
Damage
Difficulty (five star scale, one easy)
Notes

3B -> A+B
78
*
Mitsu's bread and butter Juggle

3B -> 66B,B,delay,B
78
**
For this to work, it seems like you have to wait a while on the last hit to
make it connect.  Credit to kleingat

3B -> 4K,B
68
*
Credit to kleingat

3B -> 66A+B
69
*

6.Linking Moves
I just decided to add this in case any of my readers, aka you, feel inclined
to try their hand at making their own combos.  All I ask is that you share any
of the good ones you make thanks to this with the writer, aka me.

###Crouch/Rising###

2A
2B
1K
2K
[G]9A+B {if not jump over}
Back Turn, Full Crouch A
Back Turn, Full Crouch B
Back Turn, Full Crouch K
Landing B
Mist A,K
Mist K

###Back Turn###
[G]9A+B {if miss by jumping over}
Wall Jump A+B {if miss by jumping over}

###Back Turn, Full Crouch###

[G]9A+B {if miss by jumping over}
Wall Jump A+B {if miss by jumping over}

###Relic###

4A+B
Mist A,B+K
Mist A,A,A,B+K
Mist B+K
8WR 4[A]
8WR 3_9[B]
8WR 4A+B
44[A]

###Mist###

6A+B
44[A]
B,B,6
4B,2
2K,B,6
Relic A,B
Relic B+K
8WR 2_8A,A,6
8WR 1_7B,A,6
4A6

###Half-Moon Death###

2_8B+K
63214B
66A,2_8
B*B,2_8(Delay Required)
66B,B,2_8
8WR 6A,2_8
8WR 6B,B,2_8
8WR 2_8B+K

###Full Moon Death###

6B+K
41236B
8WR 1_3_4_6_9_7B+K

7.The End
Well, thanks for reading this.  This is my first FAQ, and I tried to make it as
good as possible.  Suggestions, errors in my FAQ and comments (especially
praise) are always welcome at nodaichi@bellsouth.net























8.Shhhh...
I don't know how you noticed this, but hey presto, another section.  Umm...
Lemme see...  Oh yeah!  I'd like to say a few words.  A few words.  There.  I
said it.  Now scram.