hide results

    Weapons FAQ by muska121

    Version: Final | Updated: 07/10/02 | Printable Version | Search Guide | Bookmark Guide

              ++    ++            +++++++    +++         +++++++       +
             +  +  +  +           +          +  +        +     +       +
            +    ++    +          +          +   +       +     +       +
           +     ++     +         +++++      +    +      +++++++       +
          +              +        +          +    +     +       +      +
         +                +       +          +   +     +         +     +
        +                  +      +          +  +     +           +    +
     ++++                  ++++   ++++++++   ++      +             +   ++++
                                  +++++++   |=======-  - - -
                                  +     +   || - - - -
                                  +     +   ||
                                  +++++++   ||
                  +    +    +++++++  +     +  +++++++   ++++++
                  +    +    +     +  + +   +  +     +   +    +
                  +    +    +     +  +  +  +  +     +   ++++++
                  ++++++    +     +  +   + +  +     +   +   +
                  +    +    +     +  +    ++  +     +   +    +
                  +    +    +++++++  +     +  +++++++   +     +
                                   FRONT LINE
    Medal of Honor: Frontline Weapons FAQ
    Platform: PS2
    Version: Final
    Date of creation: June 10, 2002
    By: muska121 (Oscar)
    E-mail: muska_121@hotmail.com
    AIM: Sephiroth1454
    This is my first FAQ so it may not be perfect.
    Table of Contents:
        1. Legal Info
        2. How to use this guide
        3. Weapon Descriptions and uses
        4. FAQ
        5. Thanks to:
    Version History:
    June 10, 2002: VER .1 Added Weapon info and FAQ. First Draft I did not 
    perfect in anyway.
    June 11, 2002 :VER .2 Fixed an error
    June 12, 2002: VER .4 Fixed many of the spelling errors. Guess that
    what happens when you type late at night.
    June 14, 2002 VER .5- .6 Made Title, added more info to the FAQ
    section. Revised the Legal Info.
    June 16, 2002 VER .7 Fixed a spelling error and added a little info
    for the B.A.R.
    June 19, 2002 Ver .8 After a major computer crash I had to figure out 
    how to fix my PC. Well I did but still don't have Word Processor. I 
    changed the info in the FAQ  section about the Garand.
    June 24, 2002 Ver .9: one again the M1 Garand info has been changed. Hope 
    it's correct this time.
    June 30, 2002 Ver. 1.0: This is getting close to the final. I just added info 
    about cooking grenades. Check it out man! o_O x
    July 1, 2002 Ver. 1.1: Fixed a minor mistake with cooking 'nades.
    July 11, 2002 Final Version. This is the final. If there are any errors feel 
    free to notify me. I'll fix them but no more updates.
    1. Legal Info.
    This FAQ is under international Copyright law by Oscar (muska121)2002.
    You have in no way any permission to use any part of this FAQ without
    first contacting through e-mail or AIM. Then I will gladly allow you to
    use this if you do not change it in anyway. You may not use any part of
    this in part or in whole or any damn way you can think of. If you do I
    will go to the full extent of the law. Thank you for your cooperation.
    If you have permission to host this FAQ (most likely you will) look at
    www.gamefaqs.com for the newest version.
    These are a list of "Safe Sites" If you see the FAQ anywhere else
    please notify me ASAP. As of June 16, 2002
    2. How to use this guide
    The guide basically just tells the weapons function, accuracy, rate of
    fire, clip capacity, damage, and my rating of it.  And maybe I'll
    through in a few tips here and there. So enjoy the game and if you are
    not sure about what this certain weapon is suppose to do then look at
    this guide for in depth help.
    3. Weapons and their uses
    Section 1: Pistols
       Personally I rarely used the pistols and the only time I used them
    is when I absolutely have to in Mission 5. But if your looking for a
    challenge and these guns has fairly good accuracy then use them.
       Accuracy: 3
       Rate of Fire: 20
       Damage: 10
       Clip Capacity: 7
       Rating: 1/10
       This is probably the stupidest weapon in the game. I found no use
    for it on the levels you get to use this gun. But if you're the guy who
    likes pistols this might be the gun for you.
    Walter P38
       Accuracy: 3
       Rate of Fire: 20
       Damage: 9
       Clip Capacity: 7
       Rating: 2/10
       Although it doesn't do as much damage as the Colt .45 it's so much
    better and it's a silencer too. You should refrain from using it too
    Welbley and Scott Silenced Pistol
       Accuracy: 3
       Rate of Fire: 40
       Damage: 10
       Clip Capacity: 7
       Rating: 3/10
       This is the best pistol in the game that you could use and it's
    silenced too. And it shoots a lost faster.
    Section 2: Rifles
     You'll be using these weapons the majority of the game and all of the
    rifles rock. They have great accuracy and they do a lot of damage. Get
    used to these awesome toys of destruction.
    M1 Garand
       Accuracy: 2
       Rate of Fire: 30
       Damage: 12
       Clip Capacity: 8
       Rating: 10/10! (but most people would rate it a 5/10)
       This is my favorite weapon! It has great accuracy and deals out a
    lot of damage. And you really don't have to worry about reloading. But
    the only problem is you can't use it on that many missions. Give this
    weapon a chance it rocks while you get to use it.
      *TIP* When using the M1 Garand realize that you can't manually reload
    this weapon. So instead if you have one bullet left and about to move
    into a new area, shoot the gun and it will Patterson will reload it.
    This will prevent any careless damage.
    Springfield '03
       Accuracy: 1
       Rate of Fire: 40
       Damage: 16
       Clip Capacity: 5
       One of the ever-popular Sniper Rifles that rock the house! This
    isn't the best sniper rifle in the game but it's good. The only
    difference is that the other one (Gewehr 43) holds more ammo and I find
    that one easier to aim.
    STG 44
       Accuracy: 3
       Rate of Fire: 8
       Damage: 10
       Clip Capacity: 30
       Rating: 6/10
       This is a very good automatic rifle and the good thing is you get it
    on the 4th level. It's a great weapon to use when fighting more than
    three enemies and it's an easy automatic to handle.
    *TIP* When you are fighting multiple enemies be sure to AIM at them. Do
    not just shoot blindly. You'll have a better chance of not getting hit
    if you AIM the gun. AIM!!!! Because if you don't you'll end up having
    to reload while your enemies get free shots at you.
       Accuracy: 3
       Rate of Fire: 9
       Damage: 10
       Clip Capacity: 20
       Rating: 8/10
       Great weapon to have! Knocks out the enemy really quick. The bullets
    have a harder impact than those of the STG 44. Let this automatic
    become your friend at war and this is a great life style. You first get
    this weapon on Arhnem Knights. And you can see a fellow soldier use it
    in Enter the Breach. But for some reason it has a little stand to set 
    the gun up. Of course this has no use in the game I guess it was just
    added for realism.
    Gewerhr 43
       Accuracy: 3
       Rate of Fire: 40
       Damage: 16
       Clip Capacity: 10
       Rating: 10/10
       This is my second favorite weapon. It is like the Springfield '03
    but better in everyway. And plus you get to use it a lot more and there
    is more practical use for it. You find this weapon on the Bridge Level
    and instead of a regular crosshair. This one only has three lines like
    the one below and gives you better aim. And it holds so much more ammo
    than the Springfield does so you can worry about taking out your
    enemies and not reloading.
    The Scope for Gewerhr 43
                         |                        |
                         |                        |
                         |           _            |
                         |          |_|           |
                         |________  _|_  _________|
                         |           |            |
                         |          / \           |
                         |           |            |
                         |           |            |
    The Scope for the Springfield '03:
                         |           |            |
                         |           |            |
                         |          _|_           |
                         |         |_|_|          |
                         |           |            |
                         |          /| \          |
                         |           |            |
                         |           |            |
    The Gewerhr Scope allows you to see exactly what the enemy is doing
    i.e. reloading, aiming at you (heaven forbid!).
    Section 3: Sub-Machine Guns
     Sub-machine guns are for those fast paced missions where there are 10
    Nazi's you have to fight at once. Careful when using the weapons
    because you may think you are Rambo and start shooting randomly hoping
    to kill someone. This is a good way to get killed in action.
       Accuracy: 3
       Rate of Fire: 5
       Damage: 6
       Clip Capacity: 32
       Rating: 7/10
       It's not the best weapon in the world but certainly not the worse
    either. Great because it holds 32 at a time and you don't have to worry
    about reloading if your smart. But it's not so strong if you hit the
    enemy's chest.
    *TIP* When fighting multiple Nazi's hide behind crates and pop out and
    shoot and hide back again. That way you won't leave yourself open to
    unseen enemies.
       Accuracy: 3
       Rate of Fire: 4
       Damage: 6
       Clip Capacity: 20
       Rating: 8/10
       This gun is great at the begging of the game when you're at Omaha
    Beach. Shoots very fast but doesn't quite have as much ammo room as the
    MP40. If you were to choose between either sub-machine your choice
    should be the MP40.
    Section 4: Grenades (projectiles)
     Grenades are one of the best weapons to use in Medal of Honor:
    Frontline. They are very effective at taking out groups of Nazi's.
    Mark II Frag Grenade
       Accuracy: You chunk them at the Nazi
       Rate of Fire: As fast as you press the shoot button
       Damage: Explosion
       Clip Capacity: As many as Patterson can hold in his pants.
       Rating: 9/10
       These grenades are the best for any soldier going in to a pack of
    rabid Nazi's just waiting to blow you to smithereens. These grenades
    are shaped like a regular grenade nothing special about them. Just your
    average grenade. And do be careful not to blow yourself up too! The
    only problem is Nazi's can kick these grenades back at you. Try
    bouncing them off walls too.
    ***''Nade tip by Paploo****
    Paploo e-mailed me telling me about "cooking grenades" well here's what he said. 
    "[Cooking] means is if you throw a grenade, you can hold the R2 button after 
    pulling the pin, without throwing the grenade. You can count in your head and 
    try to time it so that the grenade explodes shortly after it hits the ground, 
    leaving the enemies little time to throw it back. I believe that the Mark II has 
    a four-second fuse, although I'm not sure, you may want to experiment."
       Accuracy: You chunk them at the Nazi
       Rate of Fire: As fast as you press the shoot button
       Damage: Explosion
       Clip Capacity: As many as Patterson can hold in his pants.
       Rating: 9/10
       These particular grenades are in a form of a stick. You throw them
    and most likely the Nazis won't throw them back. Only problem is there
    grenades don't bounce as far as the Mark II grenades.
    Mark II:                                        Stielhandgrenate:
                  ___()                                   _
                _| |_                                    | |
               /     \                                   | |
               |     |                                   | |         falls
               |     |                                   | |         off
               |     |                                 __|_|__       when
               |_____|                                |       |      thrown
                                                      |       |----  at
                                                      |_______|      enemy.
    Section 5 Heavy Artillery
     The big guns are all included here. The shotgun, bazooka and the
    Panzerscherk (you might wonder what that is). All made to blow up the
    biggest group of Nazis.
       Accuracy: Bullets fly everywhere
       Rate of Fire: 55
       Damage: 5-75
       Clip Capacity: 8
       Rating: 7/10
       Great weapon one of the best when you want to get rid of a Nazi
    without shooting too much. You receive this weapon at Operation
    Repunzel. The only set back is that the accuracy is horrible. You may
    think you hit a Nazi in the head but in head you completely missed him.
       Accuracy: 1
       Rate of Fire: 200
       Damage: one massive explosion!
       Clip Capacity: 1
       Rating 5/10
       I personally refrained from using this weapon I found no need to
    unless I was ambushed by a bunch of Nazis. Takes them out quick and the
    aiming is pretty cool. Otherwise just use the shotgun.
       Accuracy: 1
       Rate of Fire: 200
       Damage: one massive explosion!
       Clip Capacity: 1
       Rating 4/10
       Worse than the Bazooka because it's so hard to aim this thing. But
    good when your trying to take out tanks just make sure you don't get
    hit from a Nazi with one of these.
    Section 6 Other weapons
       Accuracy: 1
       Rate of Fire: N/A
       Damage: one massive explosion!
       Clip Capacity: N/A
       Rating: N/A
       Use this to blow up things. See a guy nearby? Next to something to
    blow up? Instead of using bullets use dynamite to blow them up with
    ease. You only get some per mission and can only use them at assigned
    Smoke Grenades
       Accuracy: 1
       Rate of Fire: N/A
       Damage: one SMALL explosion!
       Clip Capacity: N/A
       Rating: N/A
       You use this in the second level to signal the planes to blow up the
    turret. No real use just make sure you run out of the
    Machine Guns
       Accuracy: N/A
       Rate of Fire: 1
       Damage: 13
       Clip Capacity: Infinite
       Rating: 9/10
       Take control of the enemy's gun and use it against them. It's pretty
    powerful to and you never have to reload!
    4. FAQ
    Q. Why can't I reload the M1 Garand?
    A. Ok this is finally going to be fixed right here right now at 1:43 AM!! 
    I've been getting numerous e-mails regarding this so based on research I have 
    concluded that: the M1 Garand could not be manually reloaded with wasted the 
    entire clip. The clip holps a number a rounds and you cannot remove or add 
    more into the clip. Kinda like a roll of film, you have to use the film before 
    putting more in the camera. I hope this answered most of your questions and 
    those who e-mailed me, may God have mercy on your soul! Heh... just joking!
    Q. How do I do a melee attack?
    A. Check your controls if you're on MOH sharpshooter it's R3. For some
    reason pistol whipping hurts them more.
    Q. Omygosh!!! Where are they hitting me from!!!? HELP!!!
    A. Before going mad look up at you surroundings study the sky and look
    for which way the bullet it coming from. Most likely it's a sniper or
    if your clumsy it's someone behind you. Or maybe a knife-throwing chef.
    Q. Why is the Panzerschrek so hard to aim?
    A. Well imagine if you were aiming this in real life... it would be
    extremely hard to aim.
    Q. Where does Patterson carry all those weapons?
    A. He carries a little wagon around... well maybe not hey it's a game
    and you get infinite inventory maybe he has a bottomless backpack?
    Q. Why do the Nazis throw my grenades back?
    A. Because you the developers made this game very realistic. So instead
    of throwing the grenade when the Nazi is looking at you or reloading,
    wait until they start shooting then they'll be too busy to throw it
    Might add some more.
    5. Thanks too
    CJAYC for posting my FAQ
    Blockbuster for having the game in stock
    EA for making the game
    Anyone who supported me or supports me
    EA for adding weapons to the back of their manual. Where most of the
    data was collated from.
    eVuLPeNGuiN333 for showing me an error about the M1 Garand
    All those weirdos who e-mailed me about corrections and what not.
    Paploo's info about cooking grenades.
        Copyright ( c ) 2002