hide results

    FAQ/Walkthrough by JJesse

    Version: 1.0 | Updated: 06/21/02 | Printable Version | Search This Guide

    Forever Kingdom Walkthrough v1.0  (6-21-2002)
    
    ============================================================
                             Legal Stuff
    ============================================================
    This FAQ is copyright Jerred Jesse 2002. Please don't use any
    information from this walkthrough, or post it on your website
    without getting my permission at jerredjesse@angelfire.com.
    If you wish to post this walkthrough on your site, please
    let me know so that I can send updated versions as they come
    out, and leave your website address so I can add you to the
    list of sites this walkthrough can be found at.
    
    Forever Kingdom is a trademark of AGETEC, Inc.
    
    
    ============================================================
                           Version History
    ============================================================
    The latest version of this guide can be found at:
    http://www.gamefaqs.com
    
    v1.0 - First one, yay!
    
    
    ============================================================
                          Table of Contents
    ============================================================
    1. Introduction
    2. Basics
       2.1 - Health
       2.2 - PA's & Combos
       2.3 - Palmira & Upgrading Equipment
       2.4 - Fashion
       2.5 - Coliseums
    3. Characters
    4. Walkthrough
       4.1 - Beginning
       4.2 - Forsaken Village
       4.3 - Chasm of Tranquility
       4.4 - Cave of Testing
       4.5 - Testing Grounds
       4.6 - Mist Shrine
       4.7 - Shrine Halls
       4.8 - Shrine Courtyard
       4.9 - Buried Cavern
       4.10 - Canyon of Defile
       4.11 - Land of the Dead
       4.12 - Lake of Dreams
       4.13 - Palace
       4.14 - King's Throne
       4.15 - Hall of Memories
       4.16 - Ruins of Frost
       4.17 - Ruins of Fire
       4.18 - Garden of Harmony
       4.19 - Endless Waterfall
       4.20 - Misty Cavern
       4.21 - Hall of Wandering
       4.22 - City of Lost Hope
       4.23 - City of Hope
       4.24 - Hall of Wandering
       4.25 - Hall of the Banished
       4.26 - Forgotten Valley
       4.27 - Sanctuary
       4.28 - Final Bosses
    5. Bonus Game & Secrets
       5.1 - Bonus Game
       5.2 - 100% Completion
       5.3 - Equipment Upgrade Trick
    6. Shop List
    7. Equipment List
       7.1 - Weapons
       7.2 - Helmets
       7.3 - Armor
       7.4 - Boots
       7.5 - Accessories
    8. Special Thanks
    
    
    ============================================================
                          1. Introduction
    ============================================================
    This is my first try at writing a walkthrough, so bear with
    me if it's not the greatest. I would be very thankful if
    anyone finds any mistakes, or if you have a comment on how
    to make this walkthrough better. Anyway, I was given the
    original Evergrace a while back and really loved the game.
    So when I heard that a sequel was being made, I was really
    excited. I still find it odd that they didn't call this game
    Evergrace II in America... I like the many new changes that
    they added to Forever Kingdom though. Having three people in
    battle sure can help! Well, enough with my bantering, on
    with the walkthrough!
    
    
    ============================================================
                             2. Basics
    ============================================================
    Well, for those of you who read the instruction book, you
    probably won't need this section. But for those of you who are
    too lazy or rented the game and didn't get one, you might want
    to read this section. It is my suggestion for all new players
    to use the tutorial at the shop though. It will teach you all
    about this stuff.
    
    2.1 - Health
    Because of the Soul Bind your characters share one health bar.
    At first this seems bad, since you can only control one character
    at a time. Don't worry though, your other characters will block
    almost every attack when you aren't controlling them. You should
    also learn to block with the R1 button. This will especially be
    crucial during some of the final bosses. You can refill your life
    to full at any time by using a Life Extract. These can be bought
    at any shop, dropped by enemies, or found. There are two ways to
    use them. The first is simply go to the menu and use one. The
    second is to use the R3 button (press down the right analog
    stick). The second way is the way I found works best, especially
    if your in the middle of a fierce battle.
    
    2.2 - PA's & Combos
    Every accessory has a PA (Palmira Action) associated with it.
    This is the magic for the game. If you look at the bottom left
    corner in the accessory menu, you can see what PA an accessory
    has and how far your accessory is powered up. Any accessory can
    be powered up to level 10. Powering up your accessory will make
    it's PA stronger. You power up your accessories by killing
    monsters. One special note is that your characters don't build
    up accessory levels at the same rate. Faeana builds the fastest,
    then Ruyan, then Darius.
    
    As you fight monsters, you might notice the little green bar,
    the large blue bar, and a number beneath your character's icons.
    The little green bar shows how far your accessory is from
    leveling up. The blue bar shows how far the number is from going
    up. The number shows how any times you can use the PA for your
    accessory. After you use a PA the number will go down, and you
    have to kill more monsters to raise the number back up.
    
    Using PA's in battle is simple; just press the button that is
    next to the character's icon. If you want to use Darius's PA,
    press Triangle. It works the same for all of the other
    characters. You may notice that when you use the PA of the
    character your currently controlling on an enemy, two rings will
    appear around the enemy for a moment. This is your chance to do a
    combo. While the rings are circling the enemy, use one of the
    other character's PA's and they will lock on to the enemy. If done
    fast enough, the rings will stay around the enemy so that you can
    use your third character's PA. If you successfully use the PA's
    of all three characters in a combo, their little PA gauge will 
    fill by one. This means, with practice, you can continue to use
    your PA's on an enemy forever. My best was a 32 hit combo!
    
    2.3 - Palmira & Upgrading Equipment
    As you start using combos, you will notice that enemies will drop
    Blue and Yellow Palmira. As you explore, you may also find Red
    Palmira. These are used in the shop to upgrade your equipment.
    Palmira can be used to upgrade a stat on a piece of equipment up
    to +100. Blue Palmira will add 5 to your equipment's stats, Yellow
    Palmira will add 10, and Red Palmira will add 50. Obviously, Red
    Palmira is hard to come by, the main source being the Palmira Bees.
    They can be found by hitting parts of the scenery with your weapons.
    Try hitting different things like trees and rocks, you never know
    where you will find one.
    
    2.4 - Fashion
    This system was first introduced in Evergrace, but it was pretty
    useless. This time though, your character's fashion is very
    useful. As you get and upgrade different equipment, have each of
    your characters talk to the shopkeeper. Try using matching stuff
    (eg. Meteoric Helm, Armor, Greaves), it seems to help. If you get
    your fashion high enough, that character will get a new fashion
    rating. This allows that character to get discounts while buying
    things. Some of my characters managed to get a 25% discount!
    
    2.5 - Coliseums
    In every shop, when you talk to the shop keeper, one of the menu
    items is Coliseum. If you choose this option you will be taken to
    a small area where you will get to fight several groups of
    monsters, followed by a stronger monster at the end. By defeating
    all of the monsters in a Coliseum, you will be given a piece of
    equipment. Some of the most powerful things in the game are
    gotten in this way. Make sure you save before entering a Coliseum
    though, because dying in there is the same as dying anywhere else.
    One small note; in order to reach the final Coliseum, you must
    defeat each one before it. Upon finishing the last one, you will
    be instantly taken to the final Coliseum. Make sure you are well
    prepared, as fighting two Coliseums in a row is defininately not
    an easy thing to do.
    
    
    ============================================================
                           3. Characters
    ============================================================
    These are the descriptions of the characters as given in the
    instruction book of the game.
    
    Darius - A young man born with a mark on his right hand known
       as the "Crest." He is destined to join the others as one of
       the "Four Swordsmen of Solta." Both his father and mother,
       along with his childhood friend, were murdered by assassins
       hired by Morea. Miraculously, he was able to survive and was
       taken in by Ruyan's father in Seclue. His anger towards Morea
       resulted in his rapid development in both offensive and
       defensive skills as a swordsman. He trained religiously as a
       warrior for the sole purpose of revenge against Morea.
    
    Ruyan - A young man from Seclue who has grown up with Darius.
       He later becomes one of the "Four Swordsmen of Solta." He is
       gifted with a sword, but his personality prohibits him from
       hurting others. He is a good companion for Darius. As soon
       as he is deemed an adult, he leaves home with Darius in order
       to join the Solta Army, hoping to put an end to the prolonged
       was and restore peace to the people's lives.
    
    Faeana - A young girl that was discovered by Darius and Ruyan
       unconscious shortly after the "Eve of Disaster" that happened
       almost a year ago. She has lost her memory, remembering only
       her name. Faeana spends her days with Darius and Ruyan, the
       two that give meaning to her life and relief from her never
       ending nightmares. She decides to follow them on their journey,
       to be among friends and perhaps find out who she really is.
    
    Darsul - A magician who travels with Drumhort. He has taken a
       deep interest in certain documents that were discovered during
       his research. He is currently seeking Solca because he feels
       there is a direct link between her and his overall purpose.
       Darsul was also the one who cast the forbidden curse known as
       the "Soul Bind" upon Darius and his party during their travels
       to Solta.
    
    Drumhort - A swordsman of Solta with a piercing gaze and
       overwhelming presence. He is exceptionally skilled wiht a
       sword, but it is rumored that he can no longer use his left
       arm. He has doubts about the war between Solta and Morea.
       He is currently traveling with Darsul for some unknown purpose.
    
    Solca - A young girl who is sought after by both Darsul and
       Drumhort. While being chased by them she is discovered by
       Darius and his party on their way to Solta. Faeana encounters
       some strange feelings when she first meets Solca. Perhaps she
       holds the key to Faeana's past.
    
    Karmyla - An attractive and long-haired lady who accompanies
       Darsul. She carries a wealth of knowledge and wisdom. If you
       look beyond the beauty, into her eyes, they tell a tale of
       sadness. Whatever sadness this may be is known only to
       herself.
    
    Felk - A young man that is looking for his half-brother who
       disappeared a few years ago. He also will bo one of the
       "Four Swordsmen of Solta." He hears that his brother has
       been seen, so he hires Saris, a mercenary, to help track him
       down. Felk is the son of the current leader of the Solta
       army. Although he carries this responsiblity with purpose,
       he appears rather timid.
    
    Saris - A nomadic warrior from a foreign continent that
       eventually becomes of the "Four Swordsmen of Solta." He
       wields a great sword. Saris has the extraordiary strength
       to use his sword with ease and demonstrates fighting
       skills that are not commonly practiced on this continent.
       Saris is a mercenary who accepts any job, that is if the
       price is right. He is currently employed by Felk.
    
    During the game your main characters will be Darius, Ruyan,
    and Faeana. Occasionally though, you will switch to other
    characters temporarily. Usually, you won't have much control
    over these characters. You can only have them use their PA
    during your first time through the game. There is a way to
    gain control of these NPC's (Non-Playable Characters) though.
    See the "Bonus Game & Secrets" section below for more
    information.
    
    
    ============================================================
                          4. Walkthrough
    ============================================================
    4.1 - Beginning
    This is just the opening sequence. During this you get
    introduced to most of the main people of the story. You will
    also get to see how your characters get the Soul Bind cast on
    them. There isn't anything to do in this part except sit back
    and watch.
    
    4.2 - Forsaken Village
    Now this is where you get to finally get to playing the game.
    You start out right in front of the shop crystal, so you might
    want to make a save file if you still aren't used to the
    controls yet. You probably won't have any money quite yet, so
    you don't have to worry about the shop keeper. After this you
    should go across the bridge over the stream. There will be
    several monsters that appear, and this will be a good time to
    start getting used to fighting. Try to practice using combos,
    as they will come in handy later. When your finished with the
    monsters, turn left at the bridge and collect the Life Extract
    that is behind the fallen tree next to the river. Now go to the
    dog house that is to the south.  Search the dog house, and you
    will get a little cut-scene where you get shown the windmill.
    Behind the house that the dog house there are some treasure chests
    if you want to grab them. Be careful though, the left chest has
    a red monkey that will latch on to you and poison you. If you open
    a chest and a red monkey comes out, quickly hit it before it gets
    to grab you. You should now head over to the windmill. Before you
    head inside, go to the left of the windmill and grab a mushroom
    lying on the ground. Giving this to the shopkeeper will make your
    next purchase half off! Over to the right of the windmill, near the
    crates, is a Life Extract for you to collect. Now you can go into
    the windmill. Inside there will be an elevator to the left. Take
    the elevator up and grab the Holy Gem from the chest. Before you
    leave the windmill try to go to the second floor and fall down to
    the boxes on the first floor. If you do it right, you can collect
    the Revive Gem. This will allow you to continue if you die, which
    is very good. Now that you have the Holy Gem you can go back to the
    area with the shop crystal. Go past the shop crystal and you will see
    the dog near where you originally appeared in this area. Next to
    the dog will be the Storage Key. You can take this and go to the
    area to the right of the start. Here you will find the East Storage
    room. Go in and grab the treasure chest. There are also some Palmira
    Bees if you hit the crates in here. As you continue on, you'll come
    to a spot where you will get ambushed by a bunch of monsters. They
    aren't too hard, and you should be able to finish them without too
    much trouble. Keep going past this area until you get to the South
    Storage. You can open this with the Storage Key you got near the dog.
    Go inside to get the Pumpkin Head from a chest. You will need to do
    this if you are trying to collect all of the equipment for the 100%
    completion at the end of the game. Now that you have done all of
    that, your ready to go to the next area. Go back to where the big
    doors near the shop crystal are, and watch the little cut-scene if
    you haven't all ready. Then use the Holy Gem to go through the door.
    (Something odd that I found is that if you're using Faeana, after the
    cut-scene, it is possible to make it through the door before it
    closes without using the Holy Gem. Kind of pointless, but worth
    noting.)
    
    4.3 - Chasm of Tranquility
    Once you enter this area, there will be a small alcove to your
    left. You can go in and look at the child's drawing, which
    appears to be a map. You will also get a little bit of story for
    your three characters by doing this. After this you can go to the
    drawbridge and push the button to lower it. Now you can go to the
    other side. Don't worry about going into the tunnel on your left just
    yet, you will come back to it in a moment. Head across the raised
    area to your right and grab the treasure chest along the way.
    Continue on and you should see a log just past the shop crystal on
    your right. You can hit this log and it will move out of your way,
    allowing you to get the treasure chest behind it. Inside the chest
    is the Warehouse Key. Go back to the shop crystal and enter the door
    behind it. At the end of this cave you will find a large piece of ice
    blocking a treasure chest. Have someone use a fire PA on the ice to
    melt it. The treasure chest behind it has a Tear Blade inside of it.
    Now go back to that tunnel you passed at the beginning of the level.
    Work your way through the tunnel while grabbing the treasure chests
    along the way. At the end of the tunnel is a gate that you can use your
    Warehouse Key on. Go through and find the treasure chest. In it you
    will get a piece to one of the drawbridges. There is also a mushroom
    next to the exit of the tunnel that you should grab. Go back through
    the tunnel and across the raised area. You should see a raised
    drawbridge to your left. Use the part you just collected to lower
    the drawbridge. You can then cross the bridge and get the Giant Spoon
    from the chest. Go back across the bridge and continue on until you
    get to the next raised drawbridge. Go down the path to the right of
    the drawbridge and  you will find another log. Hit the log and it will
    fall into the water. It will then float to the right and make a bridge
    to get over to the other side. Grab the drawbridge piece from the chest,
    and the Blue Palmira on the ground. Now head back to the drawbridge,
    use the piece to lower it, and exit the area.
    
    4.4 - Cave of Testing
    When you first enter this area, stay to the left. You will come to a
    large room with a treasure chest in the south-west corner. Get the piece
    of Yellow Palmira from it, then go north. Keep to the left until you find
    a door. To open this door, equip Ruyan's initial weapon on him and have
    him hit it. It will open so that you can go in and grab the Divine
    Lantern. Now go back to the entrance and head to the right. You will find
    another room with a treasure chest containing 300 Zoe. Continue on
    until you find the shop crystal at the intersection. Head south at the
    intersection. At the end of this path, go to the east and grab the Release
    Emblem on the ground, then go west until you find a door. Have someone
    use a fire PA on the door to open it. Go in and grab the Holy Book from
    the chest, then head back to the shop crystal. Now go to the north. You
    will see a path to left. If you go down this path and into the room, you
    will see a treasure chest containing an Amulet of Fire. If you open the
    chest, a door will close you in the room and a bunch of monsters will come
    out. Once you've killed all of them, the door will open and you can leave
    the room. Now continue down the path you came from. When you get to the
    door, use the Holy Book and the Divine Lantern on the statues. This will
    open the door, and allow you to get to the next area.
    
    4.5 - Testing Grounds
    This area is pretty easy, only one puzzle and a few treasures.
    As you head into the area, you will fight some red lizards. If you
    haven't bought the Pot yet, you can get it from the lizards. At
    the end of the area you should see a small fountain below a 
    railing. You can sneak along the outside edge of this railing and 
    drop down to the fountain to get another Revive Gem. Go to the west
    and find the small path next to the tombstones. There is a mushroom
    here. Now head out the door to the north of where you just got the
    Revive Gem. In this little area there will be two rows of torches
    in front of you. Go to the first one on the right, and use one of
    your flame PA's. It will light up all of the torches for you. Now
    head up the stairs and you will be at the front of a temple. Grab
    the treasure chest with the 800 Zoe to the left of the door. Save
    at the shop crystal, then go into the temple.
    
    4.6 - Mist Shrine
    When you get inside, you will have to fight three large ogre 
    monsters. Be careful, after you kill two of them, the third will
    power up and get faster. If you have been making sure to upgrade
    your equipment though, they shouldn't be too much trouble. After
    you kill these three, Felk will come up and there will be another
    cut-scene. When the cut-scene ends, Faeana will have disappeared,
    and Felk will join you for a while. This next part will take a
    while, so you should use the shop crystal to save. While you are
    here, grab the treasure that is to the left, an Antidote, and right,
    800 Zoe, of the stairs. After this, go through to the next room
    until you get to the gate. You will get a little cut-scene of the door
    locking. You will now need to find a way to activate the switch on the
    ground beneath you. First, go to the room on the right and collect
    the two treasure chests with 500 Zoe. Then go back to the left room.
    Continue along this path until you can't go any farther. You will have
    to drop down to the floor below you. There is a treasure chest to the
    north of where you dropped down that has an Antidote inside of it. Now
    go south and collect the Release Emblem and Yellow Palmira in the
    treasure chests. Now return to where you fell down earlier, and go west.
    In the room that is to the south you will find a hint to a puzzle you
    will get to in the next area. You should head north to a stairway. Under
    the stairs is a treasure chest with a Red Palmira inside. Collect it and
    go up the stairs. In this room above the stairs, go along the small ledge
    and get the Mushroom in the south-west corner. Go back and go east. Head
    down the stairs and collect the treasure chest to the north; it has a
    Revive Gem inside of it. Now go to the room to the east. In this room
    there are nine treasure chests. Most of these are empty, but the one in
    the middle of the north row has a white demon inside. Make sure you block
    when you see one of these. The treasure chests in the middle of the middle
    row, and the one on the east end of the south row each have 1500 Zoe in
    them. Now that you're done with these chests, head south. When you come
    to the junction, go to the north to see some more of the storyline. Once 
    you are done with that go south. You will come to another room with nine
    treasure chests. None of these chests has any treasure in them, but there
    is a red monkey in the east chest of the northern row, and a white demon
    in the west chest of the middle row. When you are done in this room, go
    west and activate the switch on the ground to unlock the door. You can
    then use the elevator next to you to go up to the door. You might want to
    go back to the shop crystal and save before continuing. When you are ready,
    go through the door you just unlocked in to the next room. There is a
    chest along the east wall with a red monkey in it, so you probably won't
    want to mess with it. Keep going north and you will enter a room with a
    bunch of mirrors and beams of light. The objective here is to aim the
    beams of light at the foggy spots so that you can get to the rooms behind.
    This isn't a hard puzzle to figure out, so you should just do it however
    you like. In the southeast room there is a treasure chest with a white
    demon in it. The northwest room is empty. In the other two rooms there
    are switches. If you activate them, you will be given access to a way out
    to the left and right of the mirror room. If you go west you will come
    across a door covered in fire. If the character you are controlling has
    fire armor equipped when you examine the door, it will open. Inside is a
    treasure chest with a Revive Gem in it. If you go east from the mirror
    room, you will find a similar door of lightning. Use lightning armor to
    open it and find a chest with an Ice Amulet inside. Once you have finished
    collecting treasure, continue on and exit the area.
    
    4.7 - Shrine Halls
    I bet your glad to finally be back under some sky, aren't you? Well,
    this area isn't as long as the last, but it does have it's sticky
    spots. When you enter the area, go forward and take the first turn
    to the south. Back in this area are three treasure chests to plunder.
    When you are done here, back to where you turned south, then go east.
    Take the turn to the north that you see, then head northeast.
    This should put you next to the shop crystal. Now turn around and go
    down the hall that the shop crystal is in. You will come to a part
    where spears are coming out of the walls. If you time it right, you
    should be able to get through without being hit. If you do get hit,
    don't worry, the spears don't hurt you much. Grab the treasure at the
    end of the spears and continue past the second set. There will be some
    treasure chests in front of you. If you try to walk up to these, some
    big fat purple guys will appear. You might notice that when you kill them,
    the little guy riding on their backs will jump off and run. You should try
    to kill them; they will drop the Stormwalker Armor. After you get the
    treasure, turn right and continue on. In this long hall, you will see a
    monster that looks like a green dog. This is the monster that drops
    Cream's Figure. Keep going, while grabbing the treasure along the way.
    You will eventually come to a place where you can go left or right. Go
    to the left and keep going until you find a fountain. This fountain will
    restore your health and charge your PA's to full. While you are here,
    grab the Mushroom on the ground to the left of the fountain. Now go
    back to where you turned left before, and take the other path. You
    will quickly come to find a HUGE yellow ogre. You will probably want
    to keep clear of it, as it will kill you. You might be strong enough
    to kill it in a Bonus Game though. It will drop the Skull Mask. To
    get past it, wait for it to pass by, then run straight across the
    area. You will find a small room with the Volt Helm in a treasure
    chest. Now wait for the ogre to pass by again, and run to the north.
    There is a small place to hide with a door in it. Make sure all of
    your characters can still use PA's. If they can't, go back to the
    fountain, recharge them, and make it back to the door. Go through
    the door, and you will see a large purple obelisk in the middle of
    a room. Many people complain about this puzzle, but if you have been
    practicing your combos, it won't be hard. You need to use fire, ice,
    and lightning PA's in a combo, in that order. When you accomplish
    this, the door in the back will open and you leave the area. You
    will then get some cut-scenes before going to the next area.
    
    4.8 - Shrine Courtyard
    At the beginning of this area there are four treasure chests.
    The two on the right each have 1000 Zoe, and the two on the left
    have an Orb of Atonement and a Calming Fruit. You will want to
    save here also because you have a boss fight coming up. When you
    are finished, go inside the building. Right after entering, go to
    the left and get the Mushroom in the corner. Continue going north
    and eventually you will come to a room where you will see another
    cut-scene. After this your party will be split into two in order
    to fight some monsters. The first group to fight will be Darius
    and Faeana. You will be fighting three large red slimes. The trick
    here is that only one of them is the one you need to fight. Keep
    fighting them until you find the one that takes damage. Once it is
    dead, you will switch over to Ruyan and Felk. They have to fight an
    odd plant monster. This isn't a hard fight, just be careful of when
    the monster jumps on your head. When it does, have your other
    character use their PA to knock it off of you. Keep up with it and
    it will go down pretty quickly. Once this is done, your party will
    be reunited and you will exit this area. After watching some more
    cut-scenes, the next area will start.
    
    4.9 - Buried Cavern
    You will start this area right next to a shop crystal. Now would be
    a VERY good time to save and stock up on Life Extracts and Orbs of
    Atonement, you will need them. When you are done shopping, go through
    the door to the east. Keep going east until you find the room with
    the giant worm. You will not be able to kill it right now (but it can
    kill you easily), so quickly escape through the north door in this
    room. From here, go to the west until you come to an intersection. Go
    north here. Keep going past the next intersection, then go west through
    a door. There is a chest with 800 Zoe inside. Now return to the
    intersection that you just passed and head west. You will find a blue
    cyclone in the middle of the room. Walk into it. It will teleport you to
    another area of the cavern. Proceed to the south from here until you
    reach a door with a symbol on it. Have any character with a sword hit
    the door and it will open. Go inside and deactivate the glowing device.
    Now go north and head east at the nearest intersection. Continue until
    you find a green cyclone to go through. When you reappear, go south
    through the door, then go west. After this you can follow a long path
    to the south. At the end of the path you will find the Axe of Slaying.
    Now head back up the path as far north as you can go. You should find a
    yellow cyclone to go through. Upon reappearing, grab the chest in this
    area and go north. When you reach the intersection, head west. At the
    next junction you reach, go south. You will find an intersection with
    Life Extracts down the east and west paths. After collecting them,
    continue going south, then turn east at the junction. Go through the
    door and through the green cyclone on the other side. In the next area
    go up to the door and use an ice PA to open the door to the north. Go
    in the door and through the yellow cyclone. When you come out, you will
    be in front of the second glowing device. Deactivate this, then activate
    the switch behind it. This will make many of the obstacles in the cavern
    go away. Go east, then turn south and you will be back in the room with
    the worm. This time it is far more managable though. You should be able
    to kill it quickly. When it is dead, go through the door to the east.
    Follow this path to the elevator and finally escape this area!
    
    4.10 - Canyon of Defile
    Yes, this is the area with the best equipment building spot in
    the game! If you want to know how to do it, read about it below.
    It's a pretty straight-forward area with not many side paths
    really, so you should breeze through this area. The only thing
    you will have to worry about is at the end. When you get to the
    part where you see cliffs on the left, there are many different
    spots to drop down and grab treasure chests. Make sure you keep
    coming back until you drop down and get everything. One of the
    items you get is the Toy Box Key, which you will need in the next
    area.
    
    4.11 - Land of the Dead
    At the beginning of this area, there will be a shop crystal to
    your right. If you have the time, and patience, I suggest that
    you stay here and use the Equipment Building Trick to build all
    of your equipment up to max. You will be able to get to the end of
    the game with what you have got now if you do! Anyway, continuing
    on; when you enter the area there are two treasure chests and a piece
    of Blue Palmira on the ground. All the way to the left, there are
    two Life Extracts on the ground. There are also a couple of items at
    the base of the really big tree. After this continue on to the west
    across the bridge. There will be a side path to the south where
    you can go to grab the Earthstone Greaves. Now continue on to the
    northwest and grab the Revive Gem in the middle of the swamp area.
    Keep going until you find a cave. Inside the cave you will find
    the toy box that your key goes to. After you have the toy head to
    the southwest. There is another side path to the south, so go up
    there and collect the Earthly Armor. Now you can continue on to the
    west. Here you will find a barrier across a cave opening. When you
    go up to the barrier you will use the toy to open the barrier and
    continue on to the next area. You will then get some more story
    sequences before you get taken to the Lake of Dreams.
    
    4.12 - Lake of Dreams
    Ahh, I love these small, simple areas! Well, there is not much to this
    area. From the entrance, head to your right and out to the shop
    crystal. Continue out past the shop crystal and use Faeana to examine
    the little monument. There will be a cut-scene where you will see two
    little lights go over to a gate across a cave. Go over to the gate
    with Faeana in the lead and it will unlock. Go inside and collect
    all the treasures. Once your done in the cave, head to the right of
    the entrance. You will see Felk and Saris waiting on a dock, next to
    a boat. Go up to them and you will see a cut-scene. After the cut-scene
    you will go to the Palace.
    
    4.13 - Palace
    If you are trying to collect 100% of the equipment, make sure you get
    the Maracas from the cloak magicians, and the Avenger from the floating
    heads while you are exploring the Palace. Now you are ready to explore.
    After checking out the shop crystal in the beginning of this area, head
    to the west. You'll find an elevator that will take you to the second
    floor. Head to the east and collect the three treasure chests in the
    next room. Keep going east and you will see another cut-scene in the
    next room. After this, go to the south, collect the Burning Axe from a
    chest, then return to where the cut-scene was. From here go east. There
    is another room with three treasure chests in it. As you try to go to
    the east again, the door will close and some monsters will pop out. Kill
    them to open the door. After this, continue on and go down the elevator
    to the first floor. Get the Treasure Ball that is in the chest down here,
    then return to the waterfall you passed on the second floor. Place the
    Treasure Ball in the device next to the waterfall. Now return to the room
    with the shop on the first floor. The waterfall here is now stopped
    allowing you to exit this room to the north. Go through the door, then
    head east. There are three more chests in this room to collect. When you
    are done with that, keep going east. There will be another elevator here
    for you to take up to the second floor. Go west after going up the
    elevator. Keep going west until you come to a room with another shop
    crystal in it. After checking the shop out, go south. Go through the door
    in the west wall. You will come out in a library. There are many chests
    in here, but the only one worth getting is the one with 5000 Zoe in the
    northwest corner. The others only have demons or are empty. Go west some
    more, and you will find an elevator to go down. Go down, and follow the
    path around to another elevator going up. Go up, and get the Sister's
    Medal from the chest. Now, return to the room before the library. Go to
    the southern part of the room and go through the door in the east wall.
    Go through the door and find the elevator to the west. Follow along this
    path and you will find another elevator to take to the second floor. In
    this area you will find a chest with another Sister's Medal to collect.
    Get it, then collect the 2500 Zoe next to the elevator. Now go all the
    way back to the room with the shop crystal in it. Go to the room to the
    east of where the shop crystal is. Along the northern wall is a place to
    put the Sister's Medals. Do this, then return to the west. Now go to the
    north into the King's Throne.
    
    4.14 - King's Throne
    Upon entering this area there will be a shop crystal to your left, not
    that you should really need it with there being one in the room before
    this. But you should still check it out in case there are some items
    you haven't gotten. When you are finished with the shop you have a
    choice to make. If you go through the door to the north, you can see
    some more cut-scenes, and fight a pretty weak boss. The boss will drop
    the Defiance, but there is another one in this area if you don't feel
    like fighting. It doesn't affect the game any if choose not to fight,
    so don't worry too much about it. After you have (or haven't) finished
    with that, equip Faeana with the Winter's Fury and have her examine the
    west statue. It will make a path for you to the west. Go north along
    that path. You will find yet another room with three chests in it. When
    you are done here, go north again. There is a room with a mirror on the
    west side of the room. What you will need to do with this mirror is
    equip Darius with the Burning Axe, Faeana with the Winter's Fury, and
    Ruyan with the Earthly Pike. Do this then examine the mirror. It will
    shatter, allowing you access to a chest with the Emporer's Staff. After
    collecting this, go up the stairs to the east and collect the Tree Ring.
    Now return to the room with the statues. Equip Darius with the Burning
    Axe and have him examine the statue to the east. It will open up another
    path for you. Go north along the path to find your last room with three
    treasure chests in this area. Keep going north past this and you will
    find another mirror. To shatter this one you will need to equip Darius
    with lightning armor, boots, and helmet. Also give Faeana ice equipment
    and Ruyan earth equipment. Do all of this, then examine the mirror. It
    will shatter, giving you access to the Defiance behind it. Now head to
    the west, then north. Place the Emporer's Staff in the place on the
    ground. It will make it so that you can walk across to the exit.
    
    4.15 - Hall of Memories
    This is a small area that is just here for a boss fight. You should save
    at the shop crystal, then go through the door. You will be fighting
    against a two-headed fire and ice bull. Obviously you won't want to use
    any fire or ice weapons or abilities, as they will just heal it. This
    isn't a hard battle, just make sure you keep blocking. If he attacks too
    fast for you to stop blocking, have one of your other characters use a
    PA on it to stop it. Once you hit it enough, it will jump up on to ledges
    on the walls. It will try to shoot ice at you, but this is easy to block.
    Be careful when it jumps back down. Try to be as far away as you can or
    it might Guard Break you. Keep up, and it won't live very long. If you
    were not able to get the Solta Armor earlier, this boss will drop it. If
    you don't get it the first time, just re-load your save file and try
    again. Once all of this is done, you will see a bunch more story sequences
    before going to the Ruins of Frost.
    
    4.16 - Ruins of Frost
    This area really isn't too hard, but it's kind of confusing. It's built
    like a maze, and you can get lost if you are not watching your map. Anyway
    go south from the start and keep going south until you reach a dead end.
    There will be a chest with 7000 Zoe here. Now return to the turn off you
    just passed and go west. From this large room go south. Turn west when you
    get the chance, and go collect Winter's Breastplate. Now return and go
    farther south. You will enter a room with a treasure chest inside of some
    energy beams. To turn them off, use a fire PA on one of the pillars at the
    four corners. The treasure chest has a Red Palmira inside of it. Now go
    west and get the Winter's Tiara. Now go all the way back to the north. You
    should find another chest with 5000 Zoe inside some beams. Go south now,
    and turn west the first chance you get. Continue down this path until you
    get to the Icy Room. This room will drain your health from you, so you
    will need to be quick. Hurry to the opening in the west wall. Down this
    path you will find the Frozen Crystal. Use a fire PA on it, and it will
    deactivate, stopping your health from draining away. Now go to the north
    end of the Icy Room. There is a treasure chest with the Fire Stone in it
    that you should collect. Now go back out to where you turned to go to the
    Icy Room. Go south from here. Go west at the next junction. You will find
    a door covered in ice. You need to use the Fire Stone on it. Once you are
    rid of the ice, go through the door. There is another chest behind the ice
    beams here. Get in and collect the 3000 Zoe from this chest. Now, you will
    need to choose a character that you think is strong enough to make it on
    their own for a while. When you have done this, go south, then west. Keep
    going west until you come to a treasure chest at the end of a narrow room.
    When you walk up to it, the two characters that you aren't controlling
    will be taken away by a monster. If you chose a character that was strong
    enough to survive on their own for a while before this happens though, you
    will be fine. Go back out of this room, and go south. Take the next south
    turn you see again. There is a Frostlich for you to collect down this hall.
    Go back to where you turned south, and go west this time. Keep following
    this path. Along the way you will see some monsters frozen in ice. I've
    never found any good reason to free them, but if you want to just use a
    fire PA on the ice. Anyway, keep going north past the frozen monsters and
    you will eventually come to the place where your other characters are.
    They are being held by some hanging plants. If you use a wide area PA, you
    should be able to hit the plants holding them and release them. Then
    proceed to kill all of the plants in the room. When this is done, get the
    Destruction Orb out of the treasure chest in the southwest corner of the
    room. Return all the way to where you opened the door covered in ice and
    go south. Use the Destruction Orb on the door here and you can leave this
    area.
    
    4.17 - Ruins of Fire
    When you enter this area, you won't have the luxury of having a shop
    crystal next to you this time, so try not to get in over your head.
    This area is pretty similar to the last, except with fire instead of
    ice. There are also more treasure chests behind beams, but this time
    you will need to use an ice PA to get to them. One more thing, you
    will probably see some fire birds at some point; these are what drop
    the Dragolos Boots for you. Now, from the start go south. When you
    come to the junction, go east. Also go east at the next junction you
    find. Keep going this way until you find a chest behind fire beams.
    This chest has a Revive Gem inside of it. Collect it and go west to
    find a chest with Scorched Armor in it. Return where you turned east
    last time, and go south now. Go west at the next turn, then north at
    the next. In here you will find the shop crystal. This is a good time
    to restock yourself if you need anything. When you are done here, go
    west from where you turned to go to the shop crystal, then go north.
    Enter the door that you will see on your left. Follow this path and
    you will find the Fiery Room. This is just like the Icy Room, so
    quickly go to the opening in the west wall and find the Fire Crystal.
    Use an ice PA on this to stop your life from being drained away. Now
    go to northern part of the Fiery Room and get the Ice Stone. Once you
    have done all of this, go back to where you turn to go to the shop.
    Go farther to the east and turn south to find the door to use the Ice
    Stone on. Use it and go through. You will enter a room with another
    chest behind fire beams. This chest contains the Lavawalker Armor.
    Get this then go south and get the Scorched Turban from the chest that
    you find. Return to where you got the Lavawalker Armor and go through
    the door to the north. In the room here, there are three statues
    surrounding a treasure chest in the middle. To get past the beams
    blocking the chest you will need to give one person a sword, one
    person an axe, and one person a spear. Then have each person quickly
    examine each statue with the weapon they have equipped. If you don't
    do it quickly enough though, you will have to start over. When you
    finally get through, open the chest to get the Orb of Guiding. Now go
    back to where the turn to the shop crystal is. Go west, then as far
    north as you can. In this area there are some trees blocking the exit.
    Use the Orb of Guiding on them and they will move out of the way. Get
    the Red Palmira out of the chest to your left and exit the area.
    
    4.18 - Garden of Harmony
    This area is only here for one thing...a painful boss battle. Well,
    at least there is a shop crystal at the entrance of the area! Make
    sure you use it to stock up on Life Extracts, and to save. When
    your done, head into the next room where a small cut-scene will
    play. When that is over with, you get to fight Solca. She is not easy
    either! She will summon large groups of monsters to help her, she has
    attacks that can take most of your health, and she is immune to all
    elemental attacks. Obviously you will want to stay away from the
    monsters she summons, but don't worry about killing them. After a
    short while, she will make them all explode like bombs, then Solca will
    summon more to take their place. While this is happening, Solca will
    shoot ice blasts at you and run away. Also, be careful when she
    teleports. When she appears right next to you, try to get out of the
    way if you can; otherwise block. She will try to do a very strong
    attack that can take most of your health! The only tactic I can really
    give is to keep up with her and attack with a non-earth weapon.
    Also, cure if you get to about half your health, just to be on the
    safe side. Keep up with this until Solca dies. You will get a longer
    sequence of cut-scenes this time. When its over with, you will be put
    at the entrance of the Endless Waterfall.
    
    4.19 - Endless Waterfall
    This is another of those pretty easy areas. The only problem is
    deciding which cliffs to come down from. You should go down to the
    statue at the bottom of the cliffs and examine it to come back up.
    Make sure you collect all of the treasure on the cliffs; especially
    the Revive Gem and the Axe of Strategy. While your here, those little
    bats are what will drop the Dragolos Armor for you. You can find two
    of the bats to the far west of the area at the top, and another near
    where you find the Axe of Strategy. Be warned though, it took me
    quite some time to get the armor. You might have better luck though.
    Also, down at the bottom, in the northeast part, you can find a
    Mushroom hidden behind a part of the cliff. When you are ready to go
    on, equip the Axe of Strategy, and go to the statue that sends you
    back up the cliff. It will now open the door to the next area.
    
    4.20 - Misty Cavern
    You will start this area right next to a shop crystal. If you need
    it, use it. After you are done with it, go south. You will come
    across a door that is missing two stones. Don't worry about this
    for right now, but collect the Mushroom next to it. Head south, then
    when you come to the fork, go southwest. You will come to a room with
    four colored torches in the middle. Remember what color each one is.
    When you are ready, stand on the small platform to the north of the
    torches. This will extinguish them. First use a fire PA to light the
    blue and red torches. This will make a treasure chest appear on the
    altar at the back of the room. Collect the Red-Blue Stone, then put
    the flames back out. Now light the yellow and green torches. Another
    chest with the Yellow-Green Stone in it will appear. Make sure you
    don't light the wrong torches while doing this though, as the door
    will close, and several monsters will attack. After collecting both
    stones leave the room and go north, then east. You will find another
    door like you saw earlier (you probably even saw it on the way by).
    Use the Red-Blue Stone on it and it will open. Go through and take
    the south path. Down here you will find the Light Grail. If you go
    back to the north, you will find a pool of water. If you walk out
    into the water, instead of falling in, your health will be restored!
    Now return to the first door that you saw after entering the Misty
    Cavern. Use the Yellow-Green Stone on the door, and go through. Keep
    going down this path until you come to a junction. Up the north path
    you will find a Yellow Palmira in a chest. Down the south path is the
    Shadow Grail. Once you have collected these go back to where the
    fork that leads to the flame altar is. This time take the other path.
    Go through the door that you find. Just inside this door, there is a
    Calming Fruit on the ground, to the left. Collect it, then place the
    two grails in the statues' hands. This will make the door in the back
    open so that you can leave.
    
    4.21 - Hall of Wandering
    When you enter this area, there will be a shop crystal right next to
    you. Get what you need here, then go through the door. You will see
    a cut-scene with Saris and Felk. After this finishes, your party will
    be split in two. Which of the next two areas you do first depends on
    who you were controlling before the story sequence.
    
    4.22 - City of Lost Hope
    This is a very simple area. If you stay on the ground level, you can
    head straight to the exit. You can go and explore around if you want,
    there are some chests with money and one chest has a Red Palmira, but
    you really don't need to. Your only enemies in this area will be
    dolls that you will see lying on the ground. They will get up from
    the ground and try to attack you, but they don't put up much of a
    fight. One thing to look for in this area is a shop crystal. You will
    definately want to use it, as you have an annoying boss fight coming
    up. When you are through with this area, go through the exit on the
    ground level. You will enter a room where you have to fight an odd
    boss made of two floating hands and a lady. Try to stay away from the
    hands, they will grab you and drain your life until your other
    character attacks it and frees you. Don't attack the hands either. If
    you kill one, the lady will start using Summon Tree on you, and then
    resurrect the hand. Just try to focus your assaults on the lady. She
    is obviously weak against lightning, so use it if you have it. Once
    you kill her, the hands will die also. After you are done with that,
    head up the stairs and through the door.
    
    4.23 - City of Hope
    You use Ruyan and Faeana to get to the switch in this part of the area.
    This area is pretty much the same as Darius and Saris' area. It's
    not that hard, and again, your only enemies are the dolls. Also if
    you stay on the ground level again, it's a straight path to the end.
    But this time you will definately want to explore around! It's in this
    area that you will find the Cheltosa Fang. This is the best weapon in
    the game for Faeana! You will want to upgrade this to full as soon as
    you can. After your done exploring, head through the exit door on
    the ground level. You will go into a room where you have to fight a
    group of dolls. This is pretty easy, just don't let the dolls attack
    you from the sides or from behind while you are attacking something
    else. After you have killed them, go up the stairs and through the door
    to see a cut-scene.
    
    4.24 - Hall of Wandering
    Once the cut-scenes have ended, you will be given the Factory Key. Use
    this to exit the room. In this next room, there are four treasure
    chests. Two of them have 1000 Zoe, one has a Yellow Palmira, and one
    has a Mushroom inside. Collect all of these then exit the area.
    
    4.25 - Hall of the Banished
    Use the shop crystal here to save, then continue on to start the fight
    against Karmyla. Her tactics are pretty easy to anticipate, and with
    the right equipment, this is a simple battle. When the battle starts,
    Karmyla will try to teleport behind you. If you simply don't push any
    directions while she is doing this, your character will actually track
    where she moves! When the little symbol appears on the ground, she is
    about to reappear. This is your chance to strike. Use a long weapon, so
    that after she reappears you don't get hit by the energy around her. You
    will only have a split second after she appears to hit her, so be quick.
    If you don't hit her she will fire a fireball at you. Just keep going
    and you should be able to finish her. Once she is dead, you will see
    some more story scenes, then you will be put at the entrance to the
    Forgotten Valley.
    
    4.26 - Forgotten Valley
    This area is very annoying! The enemies here are quite strong, and
    there are several difficult puzzles. While you are fighting the
    monsters, try to get Quano's Axe from the floating blades, and the
    Pointing Rod from the cloak magicians. Now, from where you start, go
    south to the shop crystal for this area. Make sure that you are
    fully stocked up on Life Extract, you will probably need them. When
    you finish at the shop go west. Keep going this way until you see a
    raised path in front of you. Go west across this raised path, then
    turn north when you get the chance. Keep going north and you will see
    a gate. Go through the gate to find your first puzzle for this area.
    What you will need to do is equip one person with earth armor, helmet,
    and boots, one person with fire equipment, and one with ice. Do all
    this, then try to open the chest. The flame should go away, giving you
    access to the Fire Icon. When you are done here, leave this room and go
    west, then south. Keep going south until you find a junction in the
    path. From here go south, then west. Go down this path until you find
    a gate to go through. Go in and you will see a circle on the ground to
    your left. When you stand on this circle, a small orb will pop out of
    the ground. To solve this puzzle, you need all three of your characters
    to shoot an energy PA at the orb, and hit it, before it goes back into
    the ground. This can be quite difficult, but not impossible. When you
    accomplish this feat, a barrier will vanish, allowing you to collect
    the Symbol of Earth. After getting this, return to where you turned to
    come to this puzzle. From here head east, then north. Take the first
    path to the east that you find. Keep going past this big open area, but
    remember it for later. After crossing through this area, take the path
    south that you find. This will lead you to the Flame Spear Warriors. In
    order to get them to move so that you can get the chest, your characters
    will need to be equipped with fire, ice, and lightning spears. Try
    giving Darius the Pointing Rod, Ruyan the Skyfury Pike, and Faeana the
    Vindicator. You could also give Darius the Umbrella, Ruyan the Storm
    Slayer, and Faeana the Skyfury Pike. How you do it is up to you. There
    is an Ice Ring in the chest that they are guarding. Now go back to where
    you turned down to the Flame Spear Warriors, and go east. Go through the
    bigger open area to the north, then turn to the east after passing
    through. Keep going until you come to another gate. Pass through and you
    will see a long patch full of white goo with a treasure chest at the end.
    Instead of walking through the goo, which will hurt you, hit the wall
    next to the gate you just came through. It will explode, making a path
    for you to go around to the treasure chest. Inside is a Lightning Icon.
    Now go back to that open area I told you to remember earlier. From here
    go south. Keep going south until you reach the area with four large
    statues. If you hit them your weapon they will open up, revealing an
    element inside. You need to hit them with the opposite element before
    they close in order to solve this puzzle. When you do this to all four
    statues, the door out of this area will open. Go through to the
    Sanctuary.
    
    4.27 - Sanctuary
    Here we go, this is your last area. When you enter the area, you will
    be in a large circular open area. You will see a cut-scene where
    Darsul and Drumhort continue on. There are doors on the left and
    right of the entrance. Which one you go through, is up to you. After
    you enter each of the doors, you will be in small hallway where
    you have to kill the monsters in the hallway and make the floor rise
    up. Make sure your on the part of the floor that rises up, or else
    you will have to go out and come back in. When you get to the second
    floor, you will find four rooms (two on each side) with bells. Each
    bell represents an element. You need to use an opposite element PA,
    to activate the bell. While your on the second floor, don't forget to
    grab the treasures in the middle. Once you activate all four bells,
    the path to Darsul and Drumhort will open. This will be your last
    chance to save, so make sure you take this opportunity. If you have
    any equipment left to upgrade, or accessories to level up, do it now.
    You can go back to the Forgotten Valley to do so if you need to.
    Darsul and Drumhort are very hard to defeat, so make sure your ready.
    
    4.28 - Final Bosses
    When you enter the area, you will get another little cut-scene with
    Darsul and Drumhort. Then comes the hardest part in the game.
    Defeating Darsul and Drumhort will be impossible if you are not
    properly prepared. During the battle, Drumhort will constantly rush
    you and use his very powerful attacks. This would be deadly on its
    own, but you also have to deal with Darsul. He will keep firing
    magic at you while creating a barrier that will keep you trapped for
    Drumhort. At the same time there is a large floating monster that
    will fire a large beam at you if you get too close. Also, Darsul will
    revive the monster if you kill it. Seem like an impossible challenge
    yet? You should be stocked full on Life Extracts, and hopefully you
    will also have some Revive Gems left. The best way I found to defeat
    them is to choose Ruyan as your control character, and give him a
    weapon that can absorb health. Now, give one of your other characters
    an accessory that has an ice PA. Give your other character the
    strongest PA you have. I don't really have to tell you to use your
    best armor, do I? You will want to take on Drumhort first, as he
    will kill you the fastest. Now stay as far away from the floating
    monster as you can and wait for Drumhort to rush at you. What you 
    should do now is use Ruyan and continuously block. His special
    ability will keep you from dying too fast. When Drumhort rushes at
    you, have the character with the ice PA use it on him. He seems to be
    weak against ice. Try to get your other character to hit him as well
    if you can. If you see an opening hit him with Ruyan, but try not to
    get hit while not blocking. If you keep this up, Drumhort should die
    before too long. That will make this battle infinately easier. Keep
    using Ruyan at this point and try to hit Darsul with physical 
    attacks. Blocking Darsul's attacks with Ruyan will actually heal you
    at this point, so you should be okay on health. One good strategy is
    to kill the floating monster now. Without Drumhort to distract you,
    you can hit Darsul as he revives the monster. Weapons with a health
    restore will also help. Keep it up and Darsul will go down pretty
    easily.
    
    Just when it looks like everything is over, there is more. You will
    get a cut-scene where Solca and Karmyla come back. Then you get to
    fight them. Don't worry though, this battle is really quite easy.
    Just keep up with Ruyan blocking and using a weapon that absorbs
    health. You can beat them up, but that is not your real goal. You
    will see an orb floating under the ground. That is what you need to
    kill. If you kill Solca and Karmyla, the orb will come above the
    ground for a short while for you to hit. Then it will revive both
    Solca and Karmyla. There is any easy way to finish the battle though.
    If you got the Lightning Icon back in the Forgotten Valley, and
    powered it up to level 10, you will find that it's PA is a giant
    sphere that will extend above and below ground. If you aim it right,
    you can hit the orb while it's still underground. This will end the 
    battle pretty quickly. After you finish off the orb, you get to sit
    back and watch the ending...
    
    
    ============================================================
                      5. Bonus Game & Secrets
    ============================================================
    5.1 - Bonus Game
    Once you have beaten the game, don't rush to turn it off
    before the credits are done! Instead, wait and you will be able
    to see what percentage of the equipment you collected, and 
    you will get to save your game. Now when you go to the title
    screen, you can use the Bonus Game option to load the file you
    saved after the ending. This will allow you to play the game
    again, with some changes.
    
    -You start the game with all of the equipment that you had at
     the end of the game before. The equipment also keeps all of
     the upgrades you gave it. It makes things a lot easier.
    
    -You now can control NPC's when they join you. Not as useful,
     but better than watching them just block everthing.
    
    -There are no longer any restrictions on what equipment your
     characters can use. Give anyone whatever your want now.
    
    -Probably the most annoying thing in a bonus game is that the
     Palmira Bees won't drop Red Palmira every time anymore. This
     is very aggravating if you are trying to build up all of the
     equipment that you got in your previous game.
    
    -When you go into a shop, you will be able to go to the
     Coliseum as many times as you want, even if you beat it. If
     you play through each different Coliseum, instead of
     receiving the Moonlight Sword in the last one, you will get
     the final accessory, the Moon Fragment.
    
    5.2 - 100% Completion
    Now, if you get every piece of equipment in the game (you will
    know you have it if you look at the list from the title 
    screen), you will get a 100% completion at the end of the 
    game. If you want to attempt to do this, you should get into a
    habit of staying in an area until you buy all of the equipment
    available at the shop there. You will not be able to get every
    item on your first time through the game, because you have to
    play a Bonus Game to get the Moon Fragment. Anyway, if you do
    this, you will unlock a few pieces of artwork at the main menu.
    It's a pretty lame reward for all of the hard work in my opinion.
    
    5.3 - Equipment Upgrade Trick
    At the end of the Canyon of Defile, there is an open area with
    some trees, and cliffs to the south. One of the trees in the open
    area has a Palmira Bee in it, so get it to come out and kill it.
    It will drop a piece of Red Palmira. Now, drop off of the cliffs.
    The second to last tree before you go into the Land of the Dead
    will have another Palmira Bee in it. Go into the Land of the Dead
    and go to the left. There is a dead tree on the edge of the cliff
    with another Palmira Bee. Now, just to the west of the tree is a
    group of boulders. One of the boulders has another Palmira Bee.
    Now, by going back out of the area, into the Canyon of Defile,
    you will reset all of the bees. So go ahead and kill them all
    again! You can get a ton of Red Palmira this way; more than
    enough to max out all of your equipment!
    
    ============================================================
                             6. Shop List
    ============================================================
    Here is a list of what all of the shops in the game carry.
    All prices are without any discounts.
    
    NOTE: All shops have these items
    Life Extract: 120
    Antidote: 100
    Release Emblem: 100
    Orb of Atonement: 140
    Calming Fruit: 150
    
    
    Forsaken Village
    ---------------------------------
    Helmets-
     Cat Hood: 1500
     Frosted Mask: 1200
     Flare Mask: 1000
     Pot: 150
    Coliseum-
     Divine Halo
    
    Chasm of Tranquility
    ---------------------------------
    Weapons-
     Soltan Sword: 500
     Tear Blade: 800
     Seculian Hoops: 450
    Legs-
     Jemila Leggings: 1400
     Woven Leggings: 1700
     Purity Leggings: 480
    Coliseum-
     Divine Halo
    
    Cavern of Testing
    ---------------------------------
    Armor-
     Frosted Armor: 1000
     Flare Armor: 1500
     Billiana Armor: 1350
    Coliseum-
     Divine Halo
    
    Testing Ground
    ---------------------------------
    Armor-
     Frosted Armor: 1000
     Flare Armor: 1500
     Billiana Armor: 1350
    Weapons-
     Soltan Sword: 500
     Tear Blade: 800
     Seculian Hoops: 450
     Frostbringer: 1200
     Inferno: 500
     Earthly Pike: 2200
     Seculian Sword: 750
     Seculian Hoops: 450
    Helmets-
     Cat Hood: 1500
     Frosted Mask: 1200
     Flare Mask: 1000
     Pot: 150
    Legs-
     Jemila Leggings: 1400
     Woven Leggings: 1700
     Purity Leggings: 480
    Coliseum-
     Divine Halo
    NOTE: Under some circumstances this shop will also have the
    Solta Armor for 9600, but I'm not sure how yet.
    
    Mist Shrine
    ---------------------------------
    Armor-
     Frosted Armor: 1000
     Flare Armor: 1500
     Volt Armor: 1300
     Jemila Cloak: 2800
     Billiana Armor: 1350
    Weapons-
     Tear Blade: 800
     Frostbringer: 1200
     Alterstar: 4800
     Earth Lich: 1500
     Inferno: 500
     Earthly Pike: 2200
     Storm Slayer: 1850
     Skyfury Pike: 3200
    Coliseum-
     Divine Halo
    
    Shrine Hall
    ---------------------------------
    Accessories-
     Symbol of Flight: 800
     Claw Ring: 1000
     Fire Ring: 1200
     Earth Crystal: 1600
     Amulet of Fire: 1500
     Ice Bracelet: 950
     Ice Amulet: 1500
    Legs-
     Meteoric Greaves: 3000
     Jemila Leggings: 1400
     Woven Leggings: 1700
     Purity Leggings: 480
    Helmets-
     Cat Hood: 1500
     Frosted Mask: 1200
     Flare Mask: 1000
     Volt Helm: 1300
     Billiana Hood: 1100
    Coliseum-
     Divine Halo
    
    Shrine Courtyard
    ---------------------------------
    Accessories-
     Symbol of Flight: 800
     Claw Ring: 1000
     Fire Ring: 1200
     Earth Crystal: 1600
     Amulet of Fire: 1500
     Ice Bracelet: 950
     Ice Amulet: 1500
    Armor-
     Frosted Armor: 1000
     Flare Armor: 1500
     Volt Armor: 1300
     Jemila Cloak: 2800
     Billiana Armor: 1350
    Weapons-
     Tear Blade: 800
     Frostbringer: 1200
     Alterstar: 4800
     Earth Lich: 1500
     Inferno: 500
     Earthly Pike: 2200
     Storm Slayer: 1850
     Skyfury Pike: 3200
    Coliseum-
     Divine Halo
    
    Buried Cavern
    ---------------------------------
    Armor-
     Frosted Armor: 1000
     Flare Armor: 1500
     Volt Armor: 1300
     Jemila Cloak: 2800
     Purity Armor: 3000
     Billiana Armor: 1350
    Weapons-
     Tear Blade: 800
     Earth Lich: 1500
     Earthly Pike: 2200
     Skyfury Pike: 3200
    Helmets-
     Frosted Mask: 1200
     Flare Mask: 1000
     Volt Helm: 1300
     Purity Headband: 2700
     Billiana Hood: 1100
     Rabbitor's Helm: 3800
     Chef's Hat: 1159
     Ranger's Helm: 4400
    Legs-
     Meteoric Greaves: 3000
     Jemila Leggings: 1400
     Woven Leggings: 1700
     Purity Leggings: 480
    Coliseum-
     Cat Leggings
    
    Canyon of Defile
    ---------------------------------
    Accessories-
     Symbol of Flight: 800
     Claw Ring: 1000
     Fire Ring: 1200
     Amulet of Shock: 3800
     Thunder Plate: 2800
     Earth Crystal: 1600
     Amulet of Fire: 1500
     Ice Bracelet: 950
     Ice Amulet: 1500
    Legs-
     Meteoric Greaves: 3000
     Jemila Leggings: 1400
     Woven Leggings: 1700
     Winter's Greaves: 4000
     Purity Leggings: 480
    Coliseum-
     Cat Leggings
    
    Land of the Dead
    ---------------------------------
    Armor-
     Frosted Armor: 1000
     Flare Armor: 1500
     Volt Armor: 1300
     Jemila Cloak: 2800
     Purity Armor: 3000
     Billiana Armor: 1350
    Weapons-
     Tear Blade: 800
     Frostbringer: 1200
     Alterstar: 4800
     Earth Lich: 1500
     Inferno: 500
     Earth's Edge: 5000
     Earthly Pike: 2200
     Storm Slayer: 1850
     Skyfury Pike: 3200
    Helmets-
     Frosted Mask: 1200
     Flare Mask: 1000
     Volt Helm: 1300
     Purity Headband: 2700
     Billiana Hood: 1100
     Rabbitor's Helm: 3800
     Chef's Hat: 1159
     Ranger's Helm: 4400
    Coliseum-
     Cat Leggings
    
    Lake of Dreams
    ---------------------------------
    Accessories-
     Symbol of Flight: 800
     Claw Ring: 1000
     Shock Bracelet: 2200
     Earth Ring: 2500
     Fire Ring: 1200
     Amulet of Shock: 3800
     Thunder Plate: 2800
     Earth Crystal: 1600
     Amulet of Fire: 1500
     Ice Bracelet: 950
     Ice Amulet: 1500
    Legs-
     Meteoric Greaves: 3000
     Jemila Leggings: 1400
     Woven Leggings: 1700
     Guardian Leggings: 2500
     Winter's Greaves: 4000
     Purity Leggings: 480
     Earthstone Greaves: 5000
    Coliseum-
     Count Feline's Suit
    
    Palace 1F
    ---------------------------------
    Armor-
     Frosted Armor: 1000
     Meteoric Armor: 3400
     Scorched Armor: 4000
     Winter's Breastplate: 5800
     Flare Armor: 1500
     Volt Armor: 1300
     Earthstone Armor: 4200
     Jemila Cloak: 2800
     Purity Armor: 3000
     Billiana Armor: 1350
    Helmets-
     Frosted Mask: 1200
     Flare Mask: 1000
     Volt Helm: 1300
     Earthstone Helm: 3700
     Purity Headband: 2700
     Billiana Hood: 1100
     Rabbitor's Helm: 3800
     Meteoric Helm: 7200
     Jemila Ribbon: 3000
     Chef's Hat: 1159
     Ranger's Helm: 4400
    Coliseum-
     Count Feline's Suit
    
    Palace 2F
    ---------------------------------
    Accessories-
     Symbol of Flight: 800
     Claw Ring: 1000
     Shock Bracelet: 2200
     Earth Ring: 2500
     Fire Ring: 1200
     Amulet of Shock: 3800
     Thunder Plate: 2800
     Earth Crystal: 1600
     Amulet of Fire: 1500
     Ice Bracelet: 950
     Ice Amulet: 1500
    Weapons-
     Frostbringer: 1200
     Alterstar: 4800
     Earth Lich: 1500
     Inferno: 500
     Earth's Edge: 5000
     Fiery Rod: 6000
     Winter's Fury: 5900
     Mistwalker: 7800
     Vindicator: 4500
     Earthly Pike: 2200
     Storm Slayer: 1850
     Skyfury Pike: 3200
    Legs-
     Meteoric Greaves: 3000
     Scorched Greaves: 3800
     Jemila Leggings: 1400
     Woven Leggings: 1700
     Guardian Leggings: 2500
     Winter's Greaves: 4000
     Purity Leggings: 480
     Earthstone Greaves: 5000
    Coliseum-
     Count Feline's Suit
    
    King's Throne
    ---------------------------------
    Armor-
     Frosted Armor: 1000
     Meteoric Armor: 3400
     Scorched Armor: 4000
     Winter's Breastplate: 5800
     Flare Armor: 1500
     Volt Armor: 1300
     Earthstone Armor: 4200
     Jemila Cloak: 2800
     Purity Armor: 3000
     Billiana Armor: 1350
    Weapons-
     Frostbringer: 1200
     Alterstar: 4800
     Earth Lich: 1500
     Inferno: 500
     Earth's Edge: 5000
     Fiery Rod: 6000
     Winter's Fury: 5900
     Burning Axe: 4700
     Vindicator: 4500
     Earthly Pike: 2200
     Storm Slayer: 1850
     Skyfury Pike: 3200
    Helmets-
     Frosted Mask: 1200
     Flare Mask: 1000
     Volt Helm: 1300
     Earthstone Helm: 3700
     Purity Headband: 2700
     Billiana Hood: 1100
     Rabbitor's Helm: 3800
     Meteoric Helm: 7200
     Jemila Ribbon: 3000
     Chef's Hat: 1159
     Ranger's Helm: 4400
    Legs-
     Meteoric Greaves: 3000
     Scorched Greaves: 3800
     Jemila Leggings: 1400
     Woven Leggings: 1700
     Guardian Leggings: 2500
     Winter's Greaves: 4000
     Purity Leggings: 480
     Earthstone Greaves: 5000
    Coliseum-
     Count Feline's Suit
    
    Hall of Memories
    ---------------------------------
    Accessories-
     Symbol of Flight: 800
     Claw Ring: 1000
     Shock Bracelet: 2200
     Earth Ring: 2500
     Fire Ring: 1200
     Amulet of Shock: 3800
     Thunder Plate: 2800
     Earth Crystal: 1600
     Amulet of Fire: 1500
     Ice Bracelet: 950
     Ice Amulet: 1500
    Weapons-
     Frostbringer: 1200
     Alterstar: 4800
     Earth Lich: 1500
     Inferno: 500
     Earth's Edge: 5000
     Fiery Rod: 6000
     Winter's Fury: 5900
     Stormcaller: 7800
     Mistwalker: 7800
     Vindicator: 4500
     Earthly Pike: 2200
     Storm Slayer: 1850
     Skyfury Pike: 3200
    Helmets-
     Frosted Mask: 1200
     Flare Mask: 1000
     Volt Helm: 1300
     Earthstone Helm: 3700
     Purity Headband: 2700
     Billiana Hood: 1100
     Rabbitor's Helm: 3800
     Meteoric Helm: 7200
     Jemila Ribbon: 3000
     Chef's Hat: 1159
     Ranger's Helm: 4400
    Legs-
     Meteoric Greaves: 3000
     Scorched Greaves: 3800
     Jemila Leggings: 1400
     Woven Leggings: 1700
     Guardian Leggings: 2500
     Winter's Greaves: 4000
     Purity Leggings: 480
     Earthstone Greaves: 5000
    Coliseum-
     Count Feline's Suit
    
    Ruins of Frost
    ---------------------------------
    Accessories-
     Symbol of Flight: 800
     Claw Ring: 1000
     Shock Bracelet: 2200
     Earth Ring: 2500
     Lightning Armband: 3200
     Tree Ring: 4200
     Fire Ring: 1200
     Amulet of Shock: 3800
     Thunder Plate: 2800
     Earth Crystal: 1600
     Amulet of Fire: 1500
     Ice Bracelet: 950
     Ice Amulet: 1500
    Armor-
     Frosted Armor: 1000
     Meteoric Armor: 3400
     Scorched Armor: 4000
     Winter's Breastplate: 5800
     Flare Armor: 1500
     Volt Armor: 1300
     Earthstone Armor: 4200
     Jemila Cloak: 2800
     Purity Armor: 3000
     Billiana Armor: 1350
     Valor Armor: 22500
    Weapons-
     Frostbringer: 1200
     Alterstar: 4800
     Inferno: 500
     Earth's Edge: 5000
     Fiery Rod: 6000
     Winter's Fury: 5900
     Burning Axe: 4700
     Stormcaller: 7800
     Mistwalker: 7800
     Vindicator: 4500
     Veldis Spear: 3800
     Earthly Pike: 2200
     Storm Slayer: 1850
     Skyfury Pike: 3200
    Helmets-
     Scorched Turban: 3200
     Frosted Mask: 1200
     Flare Mask: 1000
     Volt Helm: 1300
     Earthstone Helm: 3700
     Purity Headband: 2700
     Billiana Hood: 1100
     Winter's Tiara: 3100
     Meteoric Helm: 7200
     Valor Helm: 10000
     Jemila Ribbon: 3000
    Legs-
     Meteoric Greaves: 3000
     Scorched Greaves: 3800
     Jemila Leggings: 1400
     Woven Leggings: 1700
     Guardian Leggings: 2500
     Winter's Greaves: 4000
     Purity Leggings: 480
     Earthstone Greaves: 5000
     Valor Greaves: 9600
    Coliseum-
     Count Feline's Mask
    
    Ruins of Fire
    ---------------------------------
    Armor-
     Frosted Armor: 1000
     Meteoric Armor: 3400
     Scorched Armor: 4000
     Winter's Breastplate: 5800
     Flare Armor: 1500
     Volt Armor: 1300
     Earthstone Armor: 4200
     Jemila Cloak: 2800
     Purity Armor: 3000
     Billiana Armor: 1350
     Valor Armor: 22500
    Weapons-
     Frostbringer: 1200
     Alterstar: 4800
     Inferno: 500
     Earth's Edge: 5000
     Fiery Rod: 6000
     Winter's Fury: 5900
     Burning Axe: 4700
     Stormcaller: 7800
     Mistwalker: 7800
     Vindicator: 4500
     Veldis Spear: 3800
     Earthly Pike: 2200
     Storm Slayer: 1850
     Skyfury Pike: 3200
    Helmets-
     Scorched Turban: 3200
     Frosted Mask: 1200
     Flare Mask: 1000
     Volt Helm: 1300
     Earthstone Helm: 3700
     Purity Headband: 2700
     Billiana Hood: 1100
     Winter's Tiara: 3100
     Meteoric Helm: 7200
     Valor Helm: 10000
     Jemila Ribbon: 3000
    Legs-
     Meteoric Greaves: 3000
     Scorched Greaves: 3800
     Jemila Leggings: 1400
     Woven Leggings: 1700
     Guardian Leggings: 2500
     Winter's Greaves: 4000
     Purity Leggings: 480
     Earthstone Greaves: 5000
     Valor Greaves: 9600
    Coliseum-
     Count Feline's Mask
    
    Garden of Harmony
    ---------------------------------
    Accessories-
     Symbol of Flight: 800
     Claw Ring: 1000
     Shock Bracelet: 2200
     Earth Ring: 2500
     Lightning Armband: 3200
     Tree Ring: 4200
     Fire Ring: 1200
     Amulet of Shock: 3800
     Thunder Plate: 2800
     Earth Crystal: 1600
     Amulet of Fire: 1500
     Ice Bracelet: 950
     Ice Amulet: 1500
    Armor-
     Frosted Armor: 1000
     Meteoric Armor: 3400
     Scorched Armor: 4000
     Winter's Breastplate: 5800
     Flare Armor: 1500
     Volt Armor: 1300
     Earthstone Armor: 4200
     Jemila Cloak: 2800
     Purity Armor: 3000
     Billiana Armor: 1350
    Weapons-
     Frostbringer: 1200
     Alterstar: 4800
     Katana: 6400
     Inferno: 500
     Earth's Edge: 5000
     Fiery Rod: 6000
     Winter's Fury: 5900
     Burning Axe: 4700
     Stormcaller: 7800
     Mistwalker: 7800
     Vindicator: 4500
     Veldis Spear: 3800
     Earthly Pike: 2200
     Storm Slayer: 1850
     Skyfury Pike: 3200
    Helmets-
     Scorched Turban: 3200
     Frosted Mask: 1200
     Flare Mask: 1000
     Volt Helm: 1300
     Earthstone Helm: 3700
     Purity Headband: 2700
     Billiana Hood: 1100
     Winter's Tiara: 3100
     Meteoric Helm: 7200
     Valor Helm: 10000
     Jemila Ribbon: 3000
    Legs-
     Meteoric Greaves: 3000
     Scorched Greaves: 3800
     Jemila Leggings: 1400
     Woven Leggings: 1700
     Guardian Leggings: 2500
     Winter's Greaves: 4000
     Purity Leggings: 480
     Earthstone Greaves: 5000
     Valor Greaves: 9600
    Coliseum-
     Count Feline's Mask
    
    Endless Waterfall
    ---------------------------------
    Weapons-
     Katana: 6400
     Earth's Edge: 5000
     Fiery Rod: 6000
     Winter's Fury: 5900
     Burning Axe: 4700
     Stormcaller: 7800
     Mistwalker: 7800
     Vindicator: 4500
     Veldis Spear: 3800
     Earthly Pike: 2200
     Storm Slayer: 1850
     Skyfury Pike: 3200
    Coliseum-
     Zul's Toy
    
    Misty Cavern
    ---------------------------------
    Accessories-
     Symbol of Flight: 800
     Claw Ring: 1000
     Shock Bracelet: 2200
     Earth Ring: 2500
     Lightning Armband: 3200
     Tree Ring: 4200
     Fire Ring: 1200
     Amulet of Shock: 3800
     Thunder Plate: 2800
     Earth Crystal: 1600
     Amulet of Fire: 1500
     Ice Bracelet: 950
     Ice Amulet: 1500
    Armor-
     Frosted Armor: 1000
     Meteoric Armor: 3400
     Scorched Armor: 4000
     Paldio Breastplate: 10000
     Winter's Breastplate: 5800
     Flare Armor: 1500
     Volt Armor: 1300
     Earthstone Armor: 4200
     Jemila Cloak: 2800
     Purity Armor: 3000
     Billiana Armor: 1350
     Valor Armor: 22500
    Helmets-
     Scorched Turban: 3200
     Paldio Helm: 7500
     Frosted Mask: 1200
     Flare Mask: 1000
     Volt Helm: 1300
     Earthstone Helm: 3700
     Purity Headband: 2700
     Billiana Hood: 1100
     Winter's Tiara: 3100
     Meteoric Helm: 7200
     Valor Helm: 10000
     Jemila Ribbon: 3000
    Legs-
     Meteoric Greaves: 3000
     Scorched Greaves: 3800
     Jemila Leggings: 1400
     Paldio Greaves: 6500
     Woven Leggings: 1700
     Guardian Leggings: 2500
     Winter's Greaves: 4000
     Purity Leggings: 480
     Earthstone Greaves: 5000
     Valor Greaves: 9600
    Coliseum-
     Zul's Toy
    
    Hall of Wandering
    ---------------------------------
    Accessories-
     Symbol of Flight: 800
     Claw Ring: 1000
     Shock Bracelet: 2200
     Earth Ring: 2500
     Lightning Armband: 3200
     Tree Ring: 4200
     Fire Ring: 1200
     Amulet of Shock: 3800
     Thunder Plate: 2800
     Earth Crystal: 1600
     Amulet of Fire: 1500
     Ice Bracelet: 950
     Ice Amulet: 1500
    Coliseum-
     Zul's Toy
    
    City of Hope/Lost Hope
    ---------------------------------
    Armor-
     Frosted Armor: 1000
     Meteoric Armor: 3400
     Scorched Armor: 4000
     Paldio Breastplate: 10000
     Winter's Breastplate: 5800
     Flare Armor: 1500
     Volt Armor: 1300
     Earthstone Armor: 4200
     Jemila Cloak: 2800
     Purity Armor: 3000
     Billiana Armor: 1350
     Valor Armor: 22500
    Helmets-
     Scorched Turban: 3200
     Paldio Helm: 7500
     Frosted Mask: 1200
     Flare Mask: 1000
     Volt Helm: 1300
     Earthstone Helm: 3700
     Purity Headband: 2700
     Billiana Hood: 1100
     Winter's Tiara: 3100
     Meteoric Helm: 7200
     Valor Helm: 10000
     Jemila Ribbon: 3000
    Legs-
     Meteoric Greaves: 3000
     Scorched Greaves: 3800
     Jemila Leggings: 1400
     Paldio Greaves: 6500
     Woven Leggings: 1700
     Guardian Leggings: 2500
     Winter's Greaves: 4000
     Purity Leggings: 480
     Earthstone Greaves: 5000
     Valor Greaves: 9600
    Coliseum-
     Zul's Toy
    
    Hall of the Banished
    ---------------------------------
    Accessories-
     Symbol of Flight: 800
     Claw Ring: 1000
     Shock Bracelet: 2200
     Earth Ring: 2500
     Lightning Armband: 3200
     Tree Ring: 4200
     Fire Ring: 1200
     Amulet of Shock: 3800
     Thunder Plate: 2800
     Earth Crystal: 1600
     Amulet of Fire: 1500
     Ice Bracelet: 950
     Ice Amulet: 1500
    Armor-
     Frosted Armor: 1000
     Meteoric Armor: 3400
     Scorched Armor: 4000
     Paldio Breastplate: 10000
     Winter's Breastplate: 5800
     Flare Armor: 1500
     Volt Armor: 1300
     Earthstone Armor: 4200
     Jemila Cloak: 2800
     Purity Armor: 3000
     Billiana Armor: 1350
     Valor Armor: 22500
    Weapons-
     Katana: 6400
     Dementia: 6500
     Earth's Edge: 5000
     Fiery Rod: 6000
     Winter's Fury: 5900
     Cleaver: 9500
     Burning Axe: 4700
     Stormcaller: 7800
     Mistwalker: 7800
     Vindicator: 4500
     Veldis Spear: 3800
     Earthly Pike: 2200
     Storm Slayer: 1850
     Skyfury Pike: 3200
    Helmets-
     Scorched Turban: 3200
     Paldio Helm: 7500
     Frosted Mask: 1200
     Flare Mask: 1000
     Volt Helm: 1300
     Earthstone Helm: 3700
     Purity Headband: 2700
     Billiana Hood: 1100
     Winter's Tiara: 3100
     Meteoric Helm: 7200
     Valor Helm: 10000
     Jemila Ribbon: 3000
    Legs-
     Meteoric Greaves: 3000
     Scorched Greaves: 3800
     Jemila Leggings: 1400
     Paldio Greaves: 6500
     Woven Leggings: 1700
     Guardian Leggings: 2500
     Winter's Greaves: 4000
     Purity Leggings: 480
     Earthstone Greaves: 5000
     Valor Greaves: 9600
    Coliseum-
     Zul's Toy
    
    Forgotten Valley
    ---------------------------------
    Accessories-
     Symbol of Flight: 800
     Claw Ring: 1000
     Shock Bracelet: 2200
     Earth Ring: 2500
     Lightning Armband: 3200
     Tree Ring: 4200
     Fire Ring: 1200
     Amulet of Shock: 3800
     Thunder Plate: 2800
     Earth Crystal: 1600
     Amulet of Fire: 1500
     Ice Bracelet: 950
     Ice Amulet: 1500
    Armor-
     Frosted Armor: 1000
     Meteoric Armor: 3400
     Scorched Armor: 4000
     Paldio Breastplate: 10000
     Winter's Breastplate: 5800
     Flare Armor: 1500
     Volt Armor: 1300
     Earthstone Armor: 4200
     Jemila Cloak: 2800
     Purity Armor: 3000
     Billiana Armor: 1350
     Darkforge Armor: 11500
     Valor Armor: 22500
    Weapons-
     Bastard Sword: 8500
     Katana: 6400
     Dementia: 6500
     Earth's Edge: 5000
     Fiery Rod: 6000
     Winter's Fury: 5900
     Cleaver: 9500
     Liberator: 10000
     Burning Axe: 4700
     Stormcaller: 7800
     Mistwalker: 7800
     Vindicator: 4500
     Veldis Spear: 3800
     Earthly Pike: 2200
     Storm Slayer: 1850
     Skyfury Pike: 3200
    Helmets-
     Scorched Turban: 3200
     Paldio Helm: 7500
     Frosted Mask: 1200
     Flare Mask: 1000
     Volt Helm: 1300
     Earthstone Helm: 3700
     Purity Headband: 2700
     Billiana Hood: 1100
     Winter's Tiara: 3100
     Meteoric Helm: 7200
     Berserker's Helm: 7300
     Valor Helm: 10000
     Jemila Ribbon: 3000
    Legs-
     Meteoric Greaves: 3000
     Scorched Greaves: 3800
     Jemila Leggings: 1400
     Paldio Greaves: 6500
     Woven Leggings: 1700
     Guardian Leggings: 2500
     Winter's Greaves: 4000
     Purity Leggings: 480
     Berserker's Greaves: 4800
     Earthstone Greaves: 5000
     Valor Greaves: 9600
    Coliseum-
     Frying Pan
    
    Sanctuary
    ---------------------------------
    Accessories-
     Symbol of Flight: 800
     Claw Ring: 1000
     Shock Bracelet: 2200
     Earth Ring: 2500
     Lightning Armband: 3200
     Tree Ring: 4200
     Fire Ring: 1200
     Amulet of Shock: 3800
     Thunder Plate: 2800
     Earth Crystal: 1600
     Amulet of Fire: 1500
     Ice Bracelet: 950
     Ice Amulet: 1500
    Armor-
     Frosted Armor: 1000
     Meteoric Armor: 3400
     Scorched Armor: 4000
     Paldio Breastplate: 10000
     Winter's Breastplate: 5800
     Flare Armor: 1500
     Volt Armor: 1300
     Earthstone Armor: 4200
     Jemila Cloak: 2800
     Purity Armor: 3000
     Billiana Armor: 1350
     Darkforge Armor: 11500
     Valor Armor: 22500
    Weapons-
     Bastard Sword: 8500
     Katana: 6400
     Dementia: 6500
     Earth's Edge: 5000
     Fiery Rod: 6000
     Winter's Fury: 5900
     Cleaver: 9500
     Liberator: 10000
     Burning Axe: 4700
     Stormcaller: 7800
     Mistwalker: 7800
     Vindicator: 4500
     Veldis Spear: 3800
     Earthly Pike: 2200
     Storm Slayer: 1850
     Skyfury Pike: 3200
    Helmets-
     Scorched Turban: 3200
     Paldio Helm: 7500
     Frosted Mask: 1200
     Flare Mask: 1000
     Volt Helm: 1300
     Earthstone Helm: 3700
     Purity Headband: 2700
     Billiana Hood: 1100
     Winter's Tiara: 3100
     Meteoric Helm: 7200
     Berserker's Helm: 7300
     Valor Helm: 10000
     Jemila Ribbon: 3000
    Legs-
     Meteoric Greaves: 3000
     Scorched Greaves: 3800
     Jemila Leggings: 1400
     Paldio Greaves: 6500
     Woven Leggings: 1700
     Guardian Leggings: 2500
     Winter's Greaves: 4000
     Purity Leggings: 480
     Berserker's Greaves: 4800
     Earthstone Greaves: 5000
     Valor Greaves: 9600
    Coliseum-
     Frying Pan
    
    
    ============================================================
                         7. Equipment List
    ============================================================
    This is the name, description, and location of every piece of
    equipment in the game. If you are trying to get 100%
    completion of the game, you will need to collect all of these.
    Some of the equipment isn't dropped by monsters very often
    (it took three hours for me to get the Dragolos Armor!), so
    just be patient and stick with it. They will drop it eventually.
    
    NOTE: All stats are from items that haven't been upgraded
    yet.
    
    
    7.1 - Weapons
    
    Soltan Sword
    Description: Only moderately powerful, but leaves you less
       exposed during attack.
    Location: Equipped on Darius at start of game, or bought at
       shop
    -Stats-
    Attack: 120
    Attribute: None
    Effect: None
    
    Bastard Sword
    Description: Powerful but heavy, and leaves you exposed
       during attack.
    Location: Bought at shop
    -Stats-
    Attack: 300
    Attribute: None
    Effect: None
    
    Tear Blade
    Description: Relatively powerful, with very little exposure
       during attack.
    Location: Found at Cave of Testing, or bought at shop
    -Stats-
    Attack: 158
    Attribute: None
    Effect: None
    
    Frostbringer
    Description: Relatively powerful, with Ice attribute.
    Location: Bought at shop
    -Stats-
    Attack: 153
    Attribute: Ice, 103
    Effect: None
    
    Alterstar
    Description: Not very powerful, but has a great Lightning
       attribute. When equipped, it heals you over time.
    Location: Bought at shop
    -Stats-
    Attack: 134
    Attribute: Thunder, 202
    Effect: SG Recover, 12
    
    Moonlight Sword
    Description: Sword blessed by the moon. Powerful, with the
       Lightning attribute.
    Location: Prize at final Coliseum
    -Stats-
    Attack: 340
    Attribute: Thunder, 200
    Effect: None
    
    Earth Lich
    Description: Relatively powerful, with Earth attribute. It
       absorbs health from the enemy to gradually restore yours.
    Location: Bought at shop
    -Stats-
    Attack: 150
    Attribute: Earth, 92
    Effect: SG Absorb, 35
    
    Katana
    Description: Very powerful, but leaves you completely 
       exposed during approach.
    Location: Bought at shop
    -Stats-
    Attack: 245
    Attribute: None
    Effect: None
    
    Inferno
    Description: Relatively powerful, with Fire attribute.
    Location: Bought at shop
    -Stats-
    Attack: 154
    Attribute: Fire, 98
    Effect: None
    
    Dementia
    Description: Very powerful with low Lightning attribute.
       Very heavy, it leaves you greatly exposed during a 
       attack.
    Location: Bought at shop
    -Stats-
    Attack: 236
    Attribute: Thunder, 61
    Effect: None
    
    Earth's Edge
    Description: Not very powerful but with great Earth attack
       attribute. It absorbs health from the enemy to restore 
       yours.
    Location: Bought at shop
    -Stats-
    Attack: 120
    Attribute: Earth, 205
    Effect: SG Absorb, 50
    
    Fiery Rod
    Description: Not very powerful, but has a great Fire 
       attribute.
    Location: Bought at shop
    -Stats-
    Attack: 129
    Attribute: Fire, 198
    Effect: None
    
    Winter's Fury
    Description: Not very powerful, but has a great Ice attribute.
    Location: Bought at shop
    -Stats-
    Attack: 128
    Attribute: Ice, 200
    Effect: None
    
    Majestic Sword
    Description: Very powerful, and won't leave you exposed in 
       attack.
    Location: Found at Sanctuary
    -Stats-
    Attack: 265
    Attribute: None
    Effect: None
    
    Cleaver
    Description: Very powerful axe won't leave you exposed in an 
       attack. It breaks guards when you press a direction key.
    Location: Bought at shop
    -Stats-
    Attack: 275
    Attribute: None
    Effect: None
    
    Axe of Slaying
    Description: A powerful axe that won't leave you exposed in 
       an attack. It breaks guards when you press a direction 
       key.
    Location: Found at Buried Cavern
    -Stats-
    Attack: 155
    Attribute: None
    Effect: None
    
    Liberator
    Description: Very powerful scythe, easy to handle with a 
       long reach. It breaks guards when you press a direction 
       key.
    Location: Bought at shop
    -Stats-
    Attack: 294
    Attribute: None
    Effect: None
    
    Axe of Strategy
    Description: Extremely powerful, but leaves you greatly 
       exposed. It breaks guards when you press a direction key.
    Location: Found at Endless Waterfalls
    -Stats-
    Attack: 345
    Attribute: None
    Effect: None
    
    Burning Axe
    Description: Very powerful axe with Fire attribute. It 
       breaks guards when you press a direction key.
    Location: Found at Palace 2F, or bought at shop
    -Stats-
    Attack: 188
    Attribute: Fire, 84
    Effect: None
    
    Stormcaller
    Description: Very powerful axe with Lightning attribute. It 
       breaks guards when you press a direction key.
    Location: Bought at shop
    -Stats-
    Attack: 206
    Attribute: Thunder, 78
    Effect: None
    
    Mistwalker
    Description: Very powerful axe with Earth attribute. It 
       breaks guards when you press a direction key.
    Location: Bought at shop
    -Stats-
    Attack: 197
    Attribute: Earth, 80
    Effect: None
    
    Quano's Axe
    Description: Extremely powerful axe absorbs enemy HP but 
       leaves you exposed. It breaks guards when you press a 
       direction key.
    Location: Dropped by floating blades at Forgotten Valley
    -Stats-
    Attack: 320
    Attribute: None
    Effect: SG Absorb, 100
    
    Vindicator
    Description: Moderately powerful spear, with Ice attribute. 
       Add to damage by pressing a direction key with Critical 
       effect.
    Location: Bought at shop
    -Stats-
    Attack: 185
    Attribute: Ice, 120
    Effect: None
    
    Veldis Spear
    Description: Very powerful spear with long reach. Add to 
       damage by pressing a direction key with Critical effect.
    Location: Bought at shop
    -Stats-
    Attack: 210
    Attribute: None
    Effect: None
    
    Earthly Pike
    Description: Not very powerful, but with great Earth 
       attribute. Add to damage by pressing a direction key with
       Critical effect.
    Location: Bought at shop
    -Stats-
    Attack: 128
    Attribute: Earth, 148
    Effect: None
    
    Seculian Sword
    Description: Not very powerful, but won't leave you exposed. 
       Add to damage by pressing a direction key with Critical 
       effect.
    Location: Equipped on Ruyan at start of game, or bought at 
       shop
    -Stats-
    Attack: 120
    Attribute: None
    Effect: None
    
    Storm Slayer
    Description: Not very powerful, but with great Lightning 
       attack. Add to damage by pressing a direction key with 
       Critical effect.
    Location: Bought at shop
    -Stats-
    Attack: 124
    Attribute: Thunder, 150
    Effect: None
    
    Skyfury Pike
    Description: Not very powerful, but with great Flame attack. 
       Add to damage by pressing a direction key with Critical 
       effect.
    Location: Bought at shop
    -Stats-
    Attack: 123
    Attribute: Fire, 147
    Effect: None
    
    Spear of Calling
    Description: A very powerful spear with long reach. Add to 
       damage by pressing a direction key with Critical effect.
    Location: Found at Sanctuary
    -Stats-
    Attack: 260
    Attribute: None
    Effect: None
    
    Defiance
    Description: Powerful, but leaves you completely exposed due 
       to its double-bladed style of attack.
    Location: Dropped by red boss at King's Throne, or found 
       behind mirror at King's Throne
    -Stats-
    Attack: 217
    Attribute: None
    Effect: None
    
    Giant Spoon
    Description: Elegant and easy to use.
    Location: Found at Chasm of Tranquility
    -Stats-
    Attack: 100
    Attribute: Fire, 80
    Effect: None
    
    Frying Pan
    Description: Hot-from-the-oven Fire attribute. Extremely 
       powerful, but leaves you greatly exposed.
    Location: Prize at sixth Coliseum
    -Stats-
    Attack: 515
    Attribute: Fire, 30
    Effect: None
    
    Seculian Loops
    Description: Individual attacks aren't powerful, but the 
       battle rings makes up for it with the multiple attacks.
    Location: Equipped on Faeana at start of game, or bought at 
       shop
    -Stats-
    Attack: 100
    Attribute: None
    Effect: None
    
    Frostlich
    Description: Very powerful hammer with Ice attribute. It 
       absorbs health from the enemy to restore yours gradually.
    Location: Found at Ruins of Frost
    -Stats-
    Attack: 222
    Attribute: Ice, 73
    Effect: SG Absorb, 65
    
    Cheltosa Fang
    Description: A powerful twin battle blade with Earth 
       attribute.
    Location: Found at City of Hope
    -Stats-
    Attack: 256
    Attribute: Earth, 102
    Effect: None
    
    Pointing Rod
    Description: Commands attention with sharpness, like a bolt 
       of lightning. Teacher's favorite.
    Location: Dropped by cloak magicians at Forgotten Valley
    -Stats-
    Attack: 144
    Attribute: Thunder, 114
    Effect: None
    
    Maracas
    Description: Each single, rhythmic attack has a strong Earth 
       attribute.
    Location: Dropped by cloak magicians at Palace
    -Stats-
    Attack: 55
    Attribute: Earth, 200
    Effect: None
    
    Zul's Toy
    Description: Playful attacks help relieve yourself of 
       accumulated stress.
    Location: Prize at fifth Coliseum
    -Stats-
    Attack: 205
    Attribute: None
    Effect: None
    
    Avenger
    Description: A small, but powerful weapon, with a great 
       lightning attack.
    Location: Dropped by floating heads at Palace
    -Stats-
    Attack: 253
    Attribute: Thunder, 153
    Effect: None
    
    Umbrella
    Description: With this, you won't fear walking out in the 
       cold rain.
    Location: Found at Canyon of Defile
    -Stats-
    Attack: 125
    Attribute: Ice, 145
    Effect: None
    
    
    7.2 - Helmets
    
    Scorched Turban
    Description: Extremely protective against Fire, but weak 
       against Ice attacks.
    Location: Found at Ruins of Fire, dropped by red bulls at 
       Ruins of Fire, or bought at shop
    -Stats-
    SP: 95
    Defense: 33
    Thunder: 19
    Earth: 20
    Fire: 119
    Ice: 5
    Resist: 8
    Effect: None
    
    Cat Hood
    Description: Keeps your ears puffy and warm, warding off the 
       cold.
    Location: Bought at shop
    -Stats-
    SP: 18
    Defense: 17
    Thunder: 10
    Earth: 6
    Fire: 8
    Ice: 51
    Resist: 10
    Effect: None
    
    Pumpkin Head
    Description: Nature's blessing protects you against Earth 
       attacks and heals you gradually over time.
    Location: Found at Forsaken Village
    -Stats-
    SP: 25
    Defense: 12
    Thunder: 7
    Earth: 49
    Fire: 5
    Ice: 5
    Resist: 5
    Effect: SG Recover, 5
    
    Paldio Helm
    Description: Extremely protective against physical attacks, 
       but weak against energy attacks.
    Location: Bought at shop
    -Stats-
    SP: 122
    Defense: 148
    Thunder: 15
    Earth: 16
    Fire: 17
    Ice: 15
    Resist: 6
    Effect: None
    
    Frosted Mask
    Description: Protective against Ice and physical attacks, 
       but weak against Fire and low in SP.
    Location: Bought at shop
    -Stats-
    SP: 43
    Defense: 51
    Thunder: 20
    Earth: 23
    Fire: 12
    Ice: 75
    Resist: 13
    Effect: None
    
    Flare Mask
    Description: Strong against Fire and fair against physical 
       attacks, but weak against Ice and low in SP.
    Location: Bought at shop
    -Stats-
    SP: 29
    Defense: 53
    Thunder: 21
    Earth: 22
    Fire: 80
    Ice: 12
    Resist: 13
    Effect: None
    
    Volt Helm
    Description: Protective against Lightning and physical 
       attacks, but weak against Earth and low in SP.
    Location: Found at Shrine Hall, or bought at shop
    -Stats-
    SP: 32
    Defense: 51
    Thunder: 78
    Earth: 11
    Fire: 20
    Ice: 23
    Resist: 13
    Effect: None
    
    Earthstone Helm
    Description: Extremely protective against Earth, but weak 
       against Lightning attacks.
    Location: Bought at shop
    -Stats-
    SP: 93
    Defense: 34
    Thunder:5 
    Earth: 123
    Fire: 18
    Ice: 20
    Resist: 8
    Effect: None
    
    Purity Headband
    Description: Extremely protective against status changes, 
       but powerless to protect against energy attacks.
    Location: Bought at shop
    -Stats-
    SP: 75
    Defense: 85
    Thunder: 24
    Earth: 22
    Fire: 25
    Ice: 23
    Resist: 33
    Effect: None
    
    Billiana Hood
    Description: Strong against Earth and fair against physical 
       attacks, but weak against Lightning and low in SP.
    Location: Bought at shop
    -Stats-
    SP: 42
    Defense: 54
    Thunder: 11
    Earth: 75
    Fire: 20
    Ice: 22
    Resist: 13
    Effect: None
    
    Rabbitor's Helm
    Description: Representing a legendary beast that emits light 
       from its body. This helm is strong against Lightning.
    Location: Bought at shop
    -Stats-
    SP: 64
    Defense: 39
    Thunder: 85
    Earth: 6
    Fire: 8
    Ice: 6
    Resist: 7
    Effect: None
    
    Winter's Tiara
    Description: Extremely protective against Ice, but weak 
       against Fire attacks.
    Location: Found at Ruins of Frost, or bought at shop
    -Stats-
    SP: 97
    Defense: 32
    Thunder: 19
    Earth: 18
    Fire: 6
    Ice: 117
    Resist: 8
    Effect: None
    
    Meteoric Helm
    Description: Extremely protective against Lightning, but 
       weak against Earth attacks.
    Location: Bought at shop
    -Stats-
    SP: 98
    Defense: 31
    Thunder: 119
    Earth: 4
    Fire: 17
    Ice: 21
    Resist: 8
    Effect: None
    
    Berserker's Helm
    Description: Extremely protective against physical attacks 
       with high SP, but powerless to protect against energy 
       attacks.
    Location: Found at Sanctuary, or bought at shop
    -Stats-
    SP: 151
    Defense: 124
    Thunder: 19
    Earth: 22
    Fire: 20
    Ice: 20
    Resist: 5
    Effect: None
    
    Valor Mask
    Description: Poor protection against energy attacks, but 
       will restore health over time.
    Location: Bought at shop
    -Stats-
    SP: 110
    Defense: 117
    Thunder: 32
    Earth: 30
    Fire: 34
    Ice: 31
    Resist: 16 
    Effect: SG Recover, 24
    
    Jemila Ribbon
    Description: Fair against physical attacks with high SP, and 
       is protective against energy attacks of all attributes.
    Location: Bought at shop
    -Stats-
    SP: 70
    Defense: 72
    Thunder: 48
    Earth: 45
    Fire: 47
    Ice: 49
    Resist: 10
    Effect: None
    
    Pot
    Description: Recommended for cooking over high heat to 
       preserve flavor.
    Location: Dropped by red lizards at Testing Grounds, or 
       bought at shop
    -Stats-
    SP: 20
    Defense: 15
    Thunder: 8
    Earth: 6
    Fire: 55
    Ice: 5
    Resist: 2
    Effect: None
    
    Divine Halo
    Description: A bright light surrounding the bearer adds 
       protection against Lightning attacks.
    Location: Prize at first Coliseum
    -Stats-
    SP: 104
    Defense: 15
    Thunder: 122
    Earth: 7
    Fire: 7
    Ice: 6
    Resist: 12
    Effect: None
    
    Cream's Figure
    Description: A figure of a brave young rabbit named Cream.
    Location: Dropped by green dogs at Shrine Hall
    -Stats-
    SP: 135
    Defense: 28
    Thunder: 14
    Earth: 10
    Fire: 12
    Ice: 12
    Resist: 22
    Effect: None
    
    Chef's Hat
    Description: A chef's hat filled with the burning thoughts 
       of a legendary master chef.
    Location: Bought at shop
    -Stats-
    SP: 59
    Defense: 41
    Thunder: 7
    Earth: 6
    Fire: 88
    Ice: 8
    Resist: 8
    Effect: None
    
    Ranger's Helm
    Description: A helm representing one that is protected by 
       the trees in the forests.
    Location: Bought at shop
    -Stats-
    SP: 65
    Defense: 40
    Thunder: 5
    Earth: 82
    Fire: 6
    Ice: 6
    Resist: 15
    Effect: None
    
    Count Feline's Mask
    Description: Comforts against the cold, and gives the 
       handsome appearance of maturity and refinement.
    Location: Prize at fourth Coliseum
    -Stats-
    SP: 68
    Defense: 38
    Thunder: 7
    Earth: 7
    Fire: 6
    Ice: 81
    Resist: 15
    Effect: None
    
    Skeleton Mask
    Description: A mask worn by a legendary warrior referred to 
       as the Deceiver. Its appearance protects against physical 
       attacks.
    Location: Dropped by giant ogre at Shrine Hall
    -Stats-
    SP: 11
    Defense: 150
    Thunder: 4
    Earth: 4
    Fire: 4
    Ice: 4
    Resist: 1
    Effect: None
    
    
    7.3 - Armor
    
    Frosted Armor
    Description: Protective against Ice and physical attacks, 
       but weak against Fire and low in SP.
    Location: Bought at shop
    -Stats-
    SP: 40
    Defense: 40
    Thunder: 19
    Earth: 21
    Fire: 13
    Ice: 75
    Resist: 13
    Effect: None
    
    Meteoric Armor
    Description: Extremely protective against Lightning, but 
       weak against Earth attacks.
    Location: Bought at shop
    -Stats-
    SP: 107
    Defense: 25
    Thunder: 122
    Earth: 5
    Fire: 18
    Ice: 21
    Resist: 9
    Effect: None
    
    Scorched Armor
    Description: Extremely protective against Fire, but weak 
       against Ice attacks.
    Location: Found at Ruins of Fire, or bought at shop
    -Stats-
    SP: 115
    Defense: 28
    Thunder: 20
    Earth: 19
    Fire: 120
    Ice: 7
    Resist: 9
    Effect: None
    
    Paldio Breastplate
    Description: Extremely protective against physical attacks, 
        but weak against energy attacks.
    Location: Bought at shop
    -Stats-
    SP: 215
    Defense: 149
    Thunder: 17
    Earth: 15
    Fire: 16
    Ice: 17
    Resist: 7
    Effect: None
    
    Winter's Breastplate
    Description: Extremely protective against Ice, but weak 
       against fire attacks.
    Location: Bought at shop
    -Stats-
    SP: 110
    Defense: 30
    Thunder: 19
    Earth: 19
    Fire: 6
    Ice: 118
    Resist: 9
    Effect: None
    
    Flare Armor
    Description: Protective against Fire and physical attacks, 
       but weak against Ice and low in SP.
    Location: Bought at shop
    -Stats-
    SP: 32
    Defense: 48
    Thunder: 21
    Earth: 22
    Fire: 70
    Ice: 12
    Resist: 13
    Effect: None
    
    Volt Armor
    Description: Protective against Lightning and physical 
       attacks, but weak against Earth and low in SP.
    Location: Bought at shop
    -Stats-
    SP: 35
    Defense: 42
    Thunder: 72
    Earth: 13
    Fire: 20
    Ice: 22
    Resist: 13
    Effect: None
    
    Earthstone Armor
    Description: Protective against Earth, but weak against 
       Lightning attacks. Heals the user automatically over 
       time.
    Location: Bought at shop
    -Stats-
    SP: 102
    Defense: 27
    Thunder: 7
    Earth: 118
    Fire: 18
    Ice: 22
    Resist: 9
    Effect: SG Recover, 11
    
    Jemila Cloak
    Description: Strong against physical attack with high SP, 
       and strong against energy attacks of all attributes.
    Location: Bought at shop
    -Stats-
    SP: 76
    Defense: 68
    Thunder: 42
    Earth: 40
    Fire: 43
    Ice: 42
    Resist: 15
    Effect: None
    
    Purity Armor
    Description: Extremely protective against status changes, 
       but powerless to protect against Lightning and low in SP.
    Location: Bought at shop
    -Stats-
    SP: 90
    Defense: 77
    Thunder: 22
    Earth: 22
    Fire: 24
    Ice: 26
    Resist: 33
    Effect: None
    
    Billiana Armor
    Description: Strong against Earth and fair against physical 
       attacks, but weak against Lightning and low in SP.
    Location: Bought at shop
    -Stats-
    SP: 37
    Defense: 45
    Thunder: 12
    Earth: 73
    Fire: 19
    Ice: 22
    Resist: 13
    Effect: None
    
    Dragolos Armor
    Description: Feathers from the magical bird Dragolos that 
       will protect the user against Fire and Earth attacks.
    Location: Dropped by bats at Endless Waterfall
    -Stats-
    SP: 23
    Defense: 52
    Thunder: 5
    Earth: 75
    Fire: 77
    Ice: 5
    Resist: 10
    Effect: None
    
    Darkforge Armor
    Description: Extremely high SP and strong protection against 
       physical attacks, but weak against all attributes except 
       Fire.
    Location: Found at Sanctuary, or bought at shop
    -Stats-
    SP: 248
    Defense: 125
    Thunder: 11
    Earth: 12
    Fire: 47
    Ice: 12
    Resist: 3
    Effect: None
    
    Valor Armor
    Description: Poor protection against energy attacks, but 
       will restore health over time.
    Location: Bought at shop
    -Stats-
    SP: 204
    Defense: 108
    Thunder: 32
    Earth: 32
    Fire: 29
    Ice: 31
    Resist: 18
    Effect: SG Recover, 32
    
    Count Feline's Suit
    Description: Comforts against cold, and accents the bearers 
       intelligence and good taste.
    Location: Prize at third Coliseum
    -Stats-
    SP: 75
    Defense: 35
    Thunder: 7
    Earth: 8
    Fire: 5
    Ice: 90
    Resist: 5
    Effect: None
    
    Lavawalker Armor
    Description: Physical protection and relatively high in SP. 
       Strong against Fire, but weak against other energy 
       attacks.
    Location: Found at Ruins of Fire
    -Stats-
    SP: 73
    Defense: 38
    Thunder: 7
    Earth: 8
    Fire: 5
    Ice: 90
    Resist: 5
    Effect: None
    
    Earthly Armor
    Description: Physical protection and relatively high in SP. 
       Strong against Earth, but weak against other energy attacks.
    Location: Found at Land of the Dead
    -Stats-
    SP: 71
    Defense: 36
    Thunder: 9
    Earth: 88
    Fire: 7
    Ice: 8
    Resist: 5
    Effect: None
    
    Stormwalker Armor
    Description: Physical protection and relatively high in SP. 
       Strong against Lightning, but weak against all other 
       attributes.
    Location: Dropped by little guys on the fat purple monsters
       at Shrine Hall
    -Stats-
    SP: 72
    Defense: 33
    Thunder: 93
    Earth: 6
    Fire: 5
    Ice: 7
    Resist: 5
    Effect: None
    
    Solta Armor
    Description: Physical protection Fire, but weak against all 
       other attributes. Extremely high resistance.
    Location: Bought at shop under some circumstances, or dropped
       by two-headed bull boss at King's Throne.
    -Stats-
    SP: 185
    Defense: 88
    Thunder: 12
    Earth: 14
    Fire: 72
    Ice: 10
    Resist: 100
    Effect: None
    
    
    7.4 - Legs
    
    Meteoric Greaves
    Description: Extremely protective against Lightning, but 
       weak against Earth attacks.
    Location: Bought at shop
    -Stats-
    SP: 82
    Defense: 48
    Thunder: 115
    Earth: 6
    Fire: 17
    Ice: 20
    Resist: 8
    Effect: None
    
    Scorched Greaves
    Description: Extremely protective against Fire, but weak 
       against Ice attacks.
    Location: Bought at shop
    -Stats-
    SP: 86
    Defense: 56
    Thunder: 19
    Earth: 18
    Fire: 118
    Ice: 5
    Resist: 8
    Effect: None
    
    Jemila Leggings
    Description: Extremely low SP, but fair protection against 
       energy attack of all attributes.
    Location: Bought at shop
    -Stats-
    SP: 20
    Defense: 36
    Thunder: 42
    Earth: 39
    Fire: 38
    Ice: 40
    Resist: 20
    Effect: None
    
    Paldio Greaves
    Description: Extremely protective against physical attacks, 
       but weak against energy attacks.
    Location: Bought at shop
    -Stats-
    SP: 123
    Defense: 151
    Thunder: 16
    Earth: 15
    Fire: 15
    Ice: 17
    Resist: 7
    Effect: None
    
    Woven Leggings
    Description: Protective against Ice and Lightning, but weak 
       against Fire and Earth attacks.
    Location: Bought at shop
    -Stats-
    SP: 49
    Defense: 68
    Thunder: 58
    Earth: 12
    Fire: 11
    Ice: 56
    Resist: 17
    Effect: None
    
    Guardian Leggings
    Description: Protective against Fire and Earth, but weak 
       against Ice and Lightning attacks.
    Location: Found at Canyon of Defile, or bought at shop
    -Stats-
    SP: 65
    Defense: 73
    Thunder: 10
    Earth: 57
    Fire: 59
    Ice: 12
    Resist: 17
    Effect: None
    
    Winter's Greaves
    Description: Extremely protective against Ice, but weak 
       against Fire attacks.
    Location: Bought at shop
    -Stats-
    SP: 91
    Defense: 51
    Thunder: 18
    Earth: 18
    Fire: 5
    Ice: 120
    Resist: 8
    Effect: None
    
    Purity Leggings
    Description: Extremely protective against status changes, 
       but powerless to protect against energy and physical 
       attacks.
    Location: Bought at shop
    -Stats-
    SP: 51
    Defense: 15
    Thunder: 8
    Earth: 10
    Fire: 9
    Ice: 11
    Resist: 33
    Effect: None
    
    Berserker's Greaves
    Description: Extremely protective against physical attacks 
       with high SP, but powerless to protect against energy 
       attacks.
    Location: Bought at shop
    -Stats-
    SP: 148
    Defense: 127
    Thunder: 20
    Earth: 19
    Fire: 21
    Ice: 22
    Resist: 8
    Effect: None
    
    Earthstone Greaves
    Description: Protection against Earth, but weak against 
       Lightning attacks. Heals the user automatically over 
       time.
    Location: Found at Land of the Dead, or bought at shop
    -Stats-
    SP: 79
    Defense: 50
    Thunder: 6
    Earth: 117
    Fire: 18
    Ice: 21
    Resist: 8
    Effect: SG Recover, 8
    
    Cat Leggings
    Description: Keeps your feet fuzzy and warm. Strong 
       protection against cold.
    Location: Prize at second Coliseum
    -Stats-
    SP: 35
    Defense: 65
    Thunder: 11
    Earth: 9
    Fire: 8
    Ice: 93
    Resist: 10
    Effect: None
    
    Dragolos Greaves
    Description: Greaves from the magical bird Dragolos protect 
       against Fire and Earth attacks.
    Location: Dropped by fire birds at Ruins of Fire
    -Stats-
    SP: 22
    Defense: 51
    Thunder: 7
    Earth: 94
    Fire: 92
    Ice: 6
    Resist: 10
    Effect: None
    
    Valor Greaves
    Description: Poor protection against energy attacks, but 
       will restore health over time.
    Location: Bought at shop
    -Stats-
    SP: 115
    Defense: 110
    Thunder: 30
    Earth: 30
    Fire: 29
    Ice: 31
    Resist: 16
    Effect: SG Recover, 16
    
    
    7.5 - Accessories
    
    Symbol of Flight
    Description: Triggers Jump Attack that slices while jumping. 
       Close Range. Easy at start of combo. Physical PA.
    Location: Equipped on Darius at start of game, or bought at 
       shop
    -Stats-
    AP: 100
    PA: Jump Attack
    
    Claw Ring
    Description: Activates Nail Thrust. Longer range than Bind 
       Fire, but no attribute. Hard to use in combos. Physical 
       PA.
    Location: Bought at shop
    -Stats-
    AP: 100
    PA: Nail Thrust
    
    Shock Bracelet
    Description: Activates Somersault. Shockwave increases as Gr 
       grows. Easy in combos. Physical PA.
    Location: Bought at shop
    -Stats-
    AP: 100
    PA: Somersault
    
    Earth Ring
    Description: Activates Land Shock by shooting a shockwave, 
       sending enemy upwards. Physical PA.
    Location: Bought at shop
    -Stats-
    AP: 150
    PA: Land Shock
    
    Moon Fragment
    Description: Activates Sonic Wave. For use with the 
       Moonlight Sword only. Offensive Magic PA.
    Location: Prize at final Coliseum in Bonus Game
    -Stats-
    AP: 200
    PA: Sonic Wave
    
    Lightning Armband
    Description: Activates Bind Lightning, which increases as Gr 
       grows. Lightning aims at enemy. Offensive Magic PA.
    Location: Bought at shop
    -Stats-
    AP: 200
    PA: Bind Lightning
    
    Tree Ring
    Description: Activates Bind Tree. Takes time to activate, 
       and is hard to use in combos. Magic PA.
    Location: Found at Palace 2F, or bought in shop
    -Stats-
    AP: 150
    PA: Bind Tree
    
    Fire Ring
    Description: Activates Bind Fire. Short range. The closer to 
       center of fire, the greater the damage. Offensive Magic 
       PA.
    Location: Equipped on Ruyan at start of game, or bought at 
       shop
    -Stats-
    AP: 150
    PA: Bind Fire
    
    Ice Ring
    Description: Triggers Bind Ice. The number of ice pillars 
       increases as Gr grows. Offensive Magic PA.
    Location: Found at Forgotten Valley
    -Stats-
    AP: 100
    PA: Bind Ice
    
    Amulet of Shock
    Description: Triggers Spinning Attack, sending shockwaves in 
       all directions. Range increases as Gr grows. Physical PA.
    Location: Bought at shop
    -Stats-
    AP: 200
    PA: Spinning Attack
    
    Lightning Icon
    Description: Triggers Divine Light. The holy sphere grows as 
       Gr increases. Magic PA.
    Location: Found at Forgotten Valley
    -Stats-
    AP: 200
    PA: Divine Light
    
    Thunder Plate
    Description: Triggers Holy Volt. Difficult to aim lightning 
       and hard to use in combos. Magic PA.
    Location: Bought at shop
    -Stats-
    AP: 150
    PA: Holy Volt
    
    Earth Crystal
    Description: Triggers Earth Mist that sends a mist 
       containing leaf bullets. Magic PA.
    Location: Bought at shop
    -Stats-
    AP: 150
    PA: Earth Mist
    
    Symbol of Earth
    Description: Triggers Summon Tree that sends trees forward. 
       Branches split to make a wall. Magic PA.
    Location: Found at Forgotten Valley
    -Stats-
    AP: 150
    PA: Summon Tree
    
    Amulet of Fire
    Description: Triggers Call of Flames. Balls grow as Gr 
       increases. Damage is greater at center of explosion. 
       Magic PA.
    Location: Bought at shop
    -Stats-
    AP: 150
    PA: Call of Flames
    
    Fire Icon
    Description: Triggers Fire Wall to send flame pillars 
       forward. Hard to use, but powerful once under control. 
       Magic PA.
    Location: Found at Forgotten Valley
    -Stats-
    AP: 100
    PA: Fire Wall
    
    Ice Bracelet
    Description: Triggers Ice Raid to send ice fragments 
       forward. Freezes enemy, and time increases as Gr grows. 
       Magic PA.
    Location: Equipped on Faeana at start of game, or bought at shop
    -Stats-
    AP: 100
    PA: Ice Raid
    
    Ice Amulet
    Description: Triggers Call of Ice to send arrows of ice 
       forward. The arrows follow enemies. Magic PA.
    Location: Bought at shop
    -Stats-
    AP: 200
    PA: Call of Ice
    
    
    ============================================================
                         8. Special Thanks
    ============================================================
    im superior - Well, basically without him, this walkthrough
       never would have been written. He got me past the "Item 
       List sitting on my desktop" phase.
    
    everyone on the GameFAQs message boards - I got tons of great
       info from there, I just wish I could remember who said 
       what... This is where I learned the Equipment Building
       Trick, but I don't remember who posted it first...
       Well, thanks to everyone who gave information there!