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    FAQ/Walkthrough by CelticWolf

    Version: 0.54 | Updated: 04/08/02 | Printable Version | Search This Guide

    This document Copyright (c)2002 CelticWolf. Don't try to steal from it. That
    would force my friends and I to have to hunt you down.
    
    =============================================================================
                                 Player's Guide for
                            LEGACY OF KAIN: BLOOD OMEN 2
        Released for PlayStation2 by Eidos Interactive and Crystal Dynamics
                             As written by CelticWolf
    =============================================================================
    
    Contents:
    1.  Version History
    2.  Introduction to the Guide
    3.  Introduction to the Game
    4.  Character Bios
    5.  Game Controls
    6.  Weapons and Dark Gift Information*
    7.  Combat Tactics
    8.  Game Walkthrough
        A. Chapter 1:  The Slums "Welcome to Meridian"
        B. Chapter 2:  The Den "Creatures of the Night"
        C. Chapter 3:  The Lower City "In Darkness We Gather"
        D. Chapter 4:  The Upper City "A Question of Faith"
        E. Chapter 5:  The Sarafan Keep "House of My Enemy"
        F. Chapter 6:  The Industrial Quarter "The Nexus Stone"
        G. Chapter 7:  The Canyons "Wild Places"*
        H. Chapter 8:  The Eternal Prison*
        I. Chapter 9:  The Device*
        J. Chapter 10: The Wharves*
        K. Chapter 11: The Hylden City*
    9.  Bestiary*
    10. GameShark Codes*
    11. Frequently Asked Questions*
    12. Reader's Tips*
    13. Contact Information
    14. Legal Information
    15. Credits and Acknowledgements*
    16. Closing Statements*
    
    * -denotes an uncompleted section of the guide
    
    
    =============================================================================
                                 1. VERSION HISTORY
    =============================================================================
    Version 0.54 (April 8, 2002): Oops. Had a typo in there saying that the
    Industrial Zone was chapter 5. It's not. I fixed the error, and completed
    the guide up to the Canyons, as promised. Tomorrow, I am going to spend some
    time revising the weapons section and the bestiary, and should have that
    dressed up for the next version. I will also complete the walkthrough up to
    the Device. The next version should be out in a couple days. I'd say by
    April 10th, be on the lookout for it.
    
    Version 0.37 (April 7, 2002): And so, my next foray through the world of
    Nosgoth begins. I have finished the walkthrough up to Chapter 4 and got a
    list of all of Kain's Dark Gifts ready, though the weapons and bestiary
    sections are going to take me some more time. I have also finished the Combat
    Tactics section, seeing as how combat is a bit more detailed in this game
    than in Soul Reaver 2. My next version should be out in a few days, with any
    luck, and I will have the walkthrough complete to at least the Canyons.
    
    
    =============================================================================
                            2. INTRODUCTION TO THE GUIDE
    =============================================================================
    A quick note about my FAQ's: I write FAQ's to assist other players in their
    game, not to show off my reknown ASCII artwork abilities (which they aren't).
    If you are reading this FAQ solely in hopes of seeing some nifty artwork
    created within the confines of ASCII's limited character support, then you
    are reading the wrong FAQ.
    
    This does not mean that I will not endeavour to include such artwork where I
    deem it to be necessary, nor does this mean that I will not, from time to
    time, include such artwork just for the heck of it in my FAQ's. It simply
    means that I consider the guide itself to be the most important part of the
    FAQ (naturally), and refuse to waste valuable time creating ASCII images that
    serve no real purpose when I could be improving the guide for my readers.
    'Nuff said.
    
    What this guide is, however, is a detailed walkthrough meant to lead the
    player step by step through the world of Nosgoth, but without giving out the
    key plot points or spoiling the story. If that is what you seek, then you
    have come to the right place.
    
    Hope you all enjoy the guide!
    
    -CelticWolf
    
    
    =============================================================================
                            3. INTRODUCTION TO THE GAME
    =============================================================================
    In this game you once again control the infamous vampire Kain, the one-time
    Balance Guardian who ultimately decided to rule Nosgoth in its damnation.
    He has been defeated at the hands of the Sarafan Lord, and seeks revenge
    against his one true adversary. And of course, the prospect of returning to
    the position of Ruler of Nosgoth is always on his mind.
    
    This Legacy of Kain series game is set about 200 years after the first Blood
    Omen, which was released for PSX/PSone six or so years ago. It takes place
    centuries before the events of Soul Reaver and Soul Reaver 2. Basically the
    games go in straight order: Blood Omen 1 and 2, then Soul Reaver 1 and 2.
    And this is what confuses me most. It seems that Crystal Dynamics just jumps
    around from timeline to timeline, and what you thought was once true turns
    out to be false in the end. Oh well, you'll see what I mean later.
    
    
    =============================================================================
                                 4. CHARACTER BIOS
    =============================================================================
                                       -KAIN-
    
    Since the events of Blood Omen, Kain had become a commander of an army of
    vampires that are hell-bent on dominating Nosgoth. In response to his rise to
    power, another faction "appeared" in the land: The Sarafan (who were the ones
    who killed Janos Audron loooong before Kain was even a twinkle in Mortanius'
    eye), a group of militant humans led by a mysterious and powerful figure
    known only as the Sarafan Lord.
    
    Determined to wipe out Kain's army of vampires, the Sarafan and Kain's army
    battled for years upon years, until it finally ended with the Sarafan
    victorious. The Sarafan Lord battled Kain and won, throwing Kain off a cliff
    to his apparent death, then taking the Soul Reaver with him.
    
    Since then, the vampire Umah has nurtured and revived Kain back to health
    over the course of about 200 years (ergo, Rip Van Winkle has nothing against
    Kain). During Kain's slumber, the Sarafan have taken almost complete control
    of Nosgoth. The only thing that the vampires have is the Cabal, a resistance
    group centralized somewhere in the capital city of Meridian. Kain is pretty
    much forced into joining them, as there is no other real option, and he
    becomes their perfect weapon. Most of the Sarafan believe him to be dead, so
    they no longer recognize exactly who he is, allowing him to sneak around
    pretty much undetected.
    
    His mission is to regain his strength and destroy the Sarafan Lord, a mission
    he is happy to accept, though he wishes he could deal with the Lord sooner
    than the Cabal will allow him.
    
    For more information on Kain's past (and his future, for that matter), see
    his bio in my Soul Reaver 2 FAQ.
    
    
                                       -UMAH-
    
    The beautiful vampire that took Kain in after his defeat, and who has been
    guarding him since then. Umah is responsible for training Kain and building
    him back up to his former vampiric glory, as well as guiding him through the
    eariler stages of the game.
    
    The ambitious vampire is a member of the vamire resistance and brings Kain to
    meet their leader, Vorador, as soon as he awakens. After this point, you
    don't have a great deal of meetings with her until the end stages of the
    game.
    
    
                                     -VORADOR-
    
    Yes, this pedantic old fool is back somehow, although according to history as
    set in Blood Omen, Vorador was beheaded at the hands of Moebius about 250
    years before this game even starts. Oddly enough, you even see him in the
    game's opening cinema sequence battling against the armies of the Sarafan.
    How he is here now, I still don't know. Maybe the game will reveal more...
    
    In any case, Vorador is, as would be expected, the leader of the vampiric
    resistance called the Cabal. He is presumably still the most ancient and
    powerful of Nosgoth's surviving vampires. That is, until...
    
    
                                   -JANOS AUDRON-
                                   
    Another vampire comes back from the grave...
    
    Even Janos returns to this game, despite the fact that he had his heart torn
    out by the Sarafan Raziel centuries ago. But why he is here, and what his
    plans are and were, I shall leave a mystery for you to discover as the game
    progresses, although I will say that his appearance makes much more sense
    than Vorador's. At least the game explains why Janos is here.
    
    For the sake of argument, I will also say that as you play this game, the
    ending of Soul Reaver 2 will make much, much more sense...
    
    
                                 -THE SARAFAN LORD-
    
    The mysterious Sarafan Lord was the defeater of Kain. At the time of their
    battle, the Lord had in his possession a magical artifact that disrupts the
    power of the Soul Reaver, Kain's weapon of choice. With the Soul Reaver's
    power sealed, Kain was helpless against the Lord, and was so defeated.
    
    It was the Lord that revived the age old order called the Sarafan, but his
    true purposes remain veiled to all but himself and a select few others. Since
    Kain's defeat, he has recruited several vampires into the ranks of the
    Sarafan as high ranking lieutenants. These vampires all joined the Sarafan as
    a means to escape death at their hands. They did not imagine the vampire
    resistance to last very long. Nevertheless, survival is not an excuse for
    betrayal in Kain's eyes, and he looks forward to dealing with these vampires.
    
    But the Lord is an odd character. The Sarafan is an order of humans dedicated
    to the destruction of vampires, but no human can live for as long as the Lord
    has...
    
    
    =============================================================================
                                  5. GAME CONTROLS
    =============================================================================
    D-Pad:              Select menu items; Switch enemy to autoface
    Left Analog Stick:  Move Kain
    Right Analog Stick: Rotate Camera; Select Dark Gift
    Triangle Button:    Cancel menu selections; return to previous screen
                        Blood suck a fallen enemy; Grab enemy in Combat Mode
                        Hold to open Lore and Weapon Chests
    Square Button:      Action button
    Circle Button:      Use Dark Gift
    X Button:           Confirm menu selections; Jump; In air, press to glide
    L1 Button:          Block
    L2 Button:          Hold to display Dark Gift Menu
    L3 Button:          Not used
    R1 Button:          Hold to autoface enemy
    R2 Button:          Not used.
    R3 Button:          Not used
    Select Button:      Not used.
    Start Button:       Start game; Pause/Resume game
    
    Actions (Square button):
    -Attack with claws or equipped weapon
    -Multiple taps for attack combos
    -Pick up weapon
    -Open doors
    -Activate switchs
    -Grab objects (hold to move)
    
    
    =============================================================================
                        6. WEAPONS AND DARK GIFT INFORMATION
    =============================================================================
    CLAWS: Kain's default and ever-present means of defense. Claws are quick, as
    usual, but don't cause a great deal of damage, also as usual.
    Grab attack 1: Squeeze throat.
    Grab attack 2: Knock the victim across the room a bit.
    Stealth kill 1: Break neck.
    Stealth kill 2: "Janos Audron"'s a victim, ripping the heart right out of
    their chest and dropping it on the gound in front of them.
    Power: Minimal
    
    CLUB: This weapon is nothing more than a wood club with some spikes thrown on
    the end. They do turn up more than any other weapon in the early stages of
    the game, though, and it deals a bit more damage than claws.
    Grab attack 1: Uppercut.
    Grab attack 2: Bat the victim across the room.
    Stealth kill 1: Decapitation.
    Stealth kill 2: Swings from last week and clobbers the victim.
    Power: Weak
          
    SHORT SWORD: Dagger-ish looking things carried by many thieves and lower
    ranking guards, these weapons don't do a great deal of damage, but are swift.
    Grab attack 1: Side stab.
    Grab attack 2: Heart stab (how they live is beyond me).
    Stealth kill 1: Cut throat.
    Stealth kill 2: Throat stab.
    Power: Low
    
    LONG SWORD: Pretty much your standard long sword. Easy to use in combat, as
    is pretty much every weapon in this game, and deals a fair amount of damage.
    Grab attack 1:  Smash face with pommel.
    Grab attack 2:  Impale (how they live is beyond me).
    Stealth kill 1: Abdomen slice.
    Stealth kill 2: Throat stab.
    Power: Medium
    
    SARAFAN AXE: An axe that Marcus' mentally controlled dogs carry, that is
    shaped in the manner of the Sarafan symbol. Although they look pretty cool,
    they aren't really a good weapon unless no other weapon is available.
    Grab attack 1: Same as club.
    Grab attack 2: Same as club.
    Stealth kill 1: Same as club.
    Stealth kill 2: Same as club.
    Power: Weak
    
    GLYPH SWORD: Carried by the Glyph Guards, these gigantic swords deal a great
    deal of damage to anyone foolish enough to get in the blade's path.
    Grab attack 1: Same as Long Sword.
    Grab attack 2: Beheading. They die.
    Stealth kill 1: Beheading.
    Stealth kill 2: Kain reaches all the way back and brings the blade down on
    the head of his victim. It would be neater if the victim fell into two
    halves. I mean, they did it in MK2 already, right?
    Damage: High
    
    BROADSWORD: Generally carried by Glyph Knights, these things do some massive
    amounts of damage, but they are rather slow.
    Grab attack 1:
    Grab attack 2:
    Stealth kill 1:
    Stealth kill 2:
    Damage: High
    
    DOUBLE-BLADED SWORD: Darth Kain wields this weapon fairly well. It does a
    decent amount of damage and is surprisingly fast. The spring loaded blades
    make for some interesting grab attacks.
    Grab attack 1: Side stab
    Grab attack 2: Head stab (how they live is beyond me)
    Stealth kill 1: Kain does his reenactment of the fight between Qui Gon Jinn
    and Darth Maul.
    Stealth kill 2: Throat stab. The Darth Maul kill is better.
    
    
    -----------------------------------------------------------------------------
                                     DARK GIFTS
    -----------------------------------------------------------------------------
    MIST FORM: Mist form is usable only when Kain is standing in mists. Once you
    use the gift, Kain will become invisible to everyone. The Sarafan, however,
    can detect Kain, although they cannot see him. You can tell a Sarafan from a
    normal warrior. They glow yellow and point their sword around as they search
    for you, and regardless of where you go or how you get there, they will
    always come right for you. You cannot sneak up on a Sarafan. Don't even
    bother trying. All that will happen is you'll get behind them, and then they
    will turn around and start stabbing you before you even know what happened.
    
    Other enemies, on the other hand, have no clue where Kain is, unless you are
    standing directly in front of them. Otherwise, they'll keep patrolling at
    random until they just give up. If you can sneak up behind one of these guys,
    you can get a stealth kill. When you see a skull appear over the head of your
    target (you must have a weapon or claws readied), press square or up and
    square to execute the attack. Each weapon has two different stealth kills.
    Enemies will not be able to detect Kain upon the execution of a stealth kill.
    Actually, it tends to draw them closer as they come to investigate their
    friend's dead body, making them that much more of a target.
    
    Quote: "Only two things are infinite: the universe and human stupidity; and
    I'm not sure about the the former." -Albert Einstein
    
    How true.
    
    Kain starts the game with this Gift.
    
    
    FURY: Fury is activated with the Rage Meter. Once it is ready, Kain can use
    the gift to exectute a powerful attack that cannot be blocked by any enemy,
    although if you are out of range it will miss, and it can be sidestepped.
    
    Kain starts the game with this Gift.
    
    
    JUMP: One of the most useful gifts that Kain will acquire. This gift allows
    Kain to leap great distances, and often is his only method of reaching an
    otherwise inaccessible area.
    
    You can also target enemies while using this gift. Simply activate the gift,
    and then move the landing indicator over an enemy. It will turn red once you
    are on target. Then, just use the button to select you landing spot and you
    will smack the crap out of the enemy as you pass him. The attack is strong
    enough to kill some enemies in a single hit.
    
    This gift is acquired from Faustus in the Den level.
    
    
    CHARM: Another of Kain's more useful gifts, this allows Kain to take control
    of any normal human that he can see, within a certain range. If you move the
    human out of range, control will automatically revert back to Kain.
    
    This is the only way Kain has of reaching certain switches and bypassing
    glyph energy barriers.
    
    This gift is acquired from Marcus in the Upper City level.
    
    
    BERSERK: This gift is almost exactly like Fury, except it takes longer to
    charge but causes more damage. It is also harder to sidestep, since Kain is
    launching a long series of attacks. He tends to just follow the enemy around.
    The combo ends in a rather nifty Matrix-style slow motion effect, assuming
    the last hit lands. This powerful attack can kill many enemies instantly,
    depending on the weapon you are using.
    
    This gift is acquired from Sebastian in the Industrial Quarter level.
    
    
    TELEKINESIS: Can activate certain switches from long range. Also can launch
    a bolt of energy to knock enemies back a little bit, and it causes a fair bit
    of damage, too. This power will see hardly any end once you get into the
    Eternal Prison. A good tactic to use in combat is to launch a force bolt at
    an enemy, then back up a bit and wait for the power to charge up again. He
    will come running toward you, but if you backed up enough, he won't reach you
    before you can hit him with another Force bolt. Keep doing this and he will
    either be dead or very weak by the time he finally gets to you.
    
    This gift is acquired from the Seer in the Canyons level.
    
    
    IMMOLATE: Kain's single most powerful attack. It requires a full Rage Meter
    to activate, and a little bit of time to execute, but if whatever it is
    you're targeting (or one of his friends) doesn't stop you, someone will die.
    This attack will kill any enemy other than a Boss, and seeing as how it's the
    last power you will obtain, that boss is the Sarafan Lord, so not being able
    to kill him in a single attack is kind of expected.
    
    This gift is acquired from Magnus in the Eternal Prison level.
    
    
    =============================================================================
                                 7. COMBAT TACTICS
    =============================================================================
    While in Soul Reaver 2 you can choose to be a humane Angel of Death, in Blood
    Omen 2 Kain's survival depends on the slaying of everyone, and I do mean
    everyone, he encounters and the drinking of their blood. By drinking the
    blood of a fallen enemy, you gain what is called "Lore", which fills up a
    little vial right next to your health meter with purple fluid. Once that vial
    has been filled, Kain's health meter will grow larger, as will the Lore
    meter. Never let anyone live if you can help it.
    
    On to the combat! Soul Reaver 2's sidestepping feature was a lot more
    dependable than Blood Omen's, I can tell you that. Sidestepping in Blood Omen
    2 only causes the enemy to face you as you step, resulting in you stepping
    right into his or her sword strokes. The only circumstance where you can get
    away with a sidestep is when an enemy commits himself to a charging attack,
    which is indicated by a yellow or red flash before the attack. The yellow one
    can be blocked, in case you are not ready to sidestep. The red one, however,
    cannot be blocked, so if you don't sidestep you are going to get hit hard.
    
    Since sidestepping is pretty much out of the question, you must rely on being
    able to block, which is a bad thing and a good thing. The bad thing about it
    is that when Kain autofaces an enemy, he automatically draws his weapon.
    Well, blocking while the weapon is drawn causes the weapon to take damage,
    and after so much damage is dealt to the weapon, it breaks. Weapon damage is
    also incurred if the enemy blocks your attacks.
    
    On the plus side, blocking attacks causes Kain's Rage Meter to increase. The
    Rage Meter can be located at the top left hand side of the screen. It looks
    like a little blue (or red, depending on the Dark Gift you have selected) bar
    increasing from left to right as Kain blocks attacks. Once this meter has
    reached a certain level, Kain is capable of unleashing some devastating
    attacks from his Dark Gifts. If the Rage indicator is red, that means that
    you have a Gift selected that can be activated once the Rage Meter reaches a
    certain level. Once it can be used, you will see Kain glow red when he faces
    an enemy. Once this happens, you can activate the Gift and really mess up
    your poor victim. For more detail on the various Dark Gifts, see the Gifts
    section.
    
    
    =============================================================================
                                8. GAME WALKTHROUGH
    =============================================================================
    Unfortunately, Crystal Dynamics didn't bother to include a compass in this
    game, so I will do my absolute best to give you proper and easy to follow
    directions without its aid.
    
    -----------------------------------------------------------------------------
                     Chapter 1: The Slums "Welcome to Meridian"
    -----------------------------------------------------------------------------
    The long initial cinema scene explains the story up to the point that Kain
    finally awakens, and then Umah takes Kain on a little tour of the slums to
    feed. Initially, Kain can attack, but cannot feed, so the first civilians you
    run into you can just leave alone. Killing them serves no purpose at all. Of
    course, you can kill them out of spite, if you wish.
    
    The slums level is basically nothing more than a tutorial to let you get used
    to controlling Kain and learning how to keep yourself alive. Note that blood
    is constantly draining from your health vial, so don't dally around too long
    in an area.
    
    Once you get control of Kain, head straight down the street past the first
    checkpoint. There are a pair of civilians here, if you just want to kill
    them. Follow the road as it turns to the left and under a catwalk. Just past
    this point at the dead-end is another cutscene. To the left of the gate is a
    pair of little shacks. Jump to the top of them to reach the next area, where
    Umah and another cinema await.
    
    Turn to the right and float down to the street below. Head around the corner
    to the left. There are a couple of people here, but they pose no threat. Jump
    over the gate to the left and proceed. Another civilian is just past there.
    Continue down the street and turn the corner to the right. Head down the
    small ramp and you will be prompted to use a lever to open the next gate. Do
    so. Umah waits on the other side, but she runs off once you flip the switch.
    
    Follow the tunnel as it turns to the left past a little shack. Another cinema
    is at the end of the next passage, showing a gate raising behind you. You are
    prompted that highlighted objects can be manipulated. Move to the gate in
    front of you and head through the door on your right. Head to the checkpoint
    just beyond the door and head through the next door. A cinema ensues.
    
    After the cinema, turn to the right and head over the bridge, following the
    stairs to the left. Continue to the ground level, where a hapless prisoner is
    waiting to be fed upon. From this point forward, you can drink from your
    victims, so let no one live. Drink from the prisoner to see another cinema
    explaining "lore" and to open the gate to your right.
    
    Head through the open gate and around the tunnel as it turns to the right. In
    the next passage, another prisoner is located to your left. Kill her and
    drink. Your lore meter will have filled, and Kain will become more powerful.
    Move to the lever at the end of the passage and use it to open the next door.
    The lever will not function until you have filled your lore meter. Proceed
    through the door.
    
    A civilian waits on the other side. Kill her and then head up the stairs
    towards the next checkpoint. A cinema ensues explaining vampires' weakness
    to water and Lore Chests. After the cinema, trigger the checkpoint then turn
    left and jump over the water. Move to the Lore Chest and open it to once
    again fill your lore meter. To the right, a person waits to die. Head over
    the docks to the little house, and kill the person there. From the steps,
    head to the left side of the house to find another Lore Chest.
    
    After killing the civilian and using the Chest, head back to where you found
    the first Lore Chest. Turn right around the wall and head down the next dock
    to your right, where another civilian waits. After getting her lore, turn
    around and head to the green energy barrier to your right to trigger another
    cinema.
    
    Follow Umah back around the next corner to the right. Head down the ramp
    leading into the sewers. The gate behind you will rise once you reach the
    bottom of the ramp, where a checkpoint waits. Head past the checkpoint to the
    right, where Umah and another cinema await. She will teach you to block and
    attack. She also teaches you how to grab enemies.
    
    After your lessons are complete, head straight down the corridor and then
    turn to the left down the next corridor, at the end of which you need to turn
    left again through the door. Head down the ramp and trigger the next
    checkpoint. To the right of the checkpoint is a glyph energy powered wheel.
    Turn it to drain the water from the room. Once the water is gone, jump into
    the pit and jump to the top of the other side. Turn right and head through
    the door and up the next ramp. A cinema starts as you go thorough the door.
    
    The enemy you must fell is right in front of you. The corridor to the left
    leads only to a dead-end, with no secrets to be had. Move to your victim and
    attack. Blocking Umah's previous attacks has filled Kain's rage bar to a
    level that he can use his Dark Gift "Fury". Select it and use it to quickly
    defeat the guard. If you want, you can save the Fury for a more difficult
    adversary, since a simple three hit combo will drain enough life from him
    that all he will be able do is crawl away from you. Kick him a couple of
    times and he will die.
    
    After killing the guard, grab his club and head around the corner to your
    left, where you will find another Lore Chest. Afterward, turn around and head
    down the corridor and then left through the door. Proceed up the ramp to the
    next door, where another cinema will show you how to use Mist Form. After the
    cinema, head down the stairs in front of you and trigger the next checkpoint.
    The door to your right is blocked, and the stairs in front of you lead
    nowhere as well. Turn to the left and assume a Mist Form to sneak up on and
    kill the thug and civilian there. The little building to the left has a Lore
    Chest behind it. Once you have used the Chest, head back to the checkpoint
    and up the stairs to your left.
    
    Move around the building to your left and proceed through the opened gate.
    There are a couple of clubs laying on the ground here, and a hapless civilian
    walking around doing nothing. Kill him. After killing him, activate the
    Weapon Chest that is right in front of you. Use the extra power to kill the
    other civilian that is standing next to the gate to your right. Move past the
    gate and a cinema will start. Umah tells you what you must do.
    
    Around the corner to the right of the glyph energy box is a thug waiting to
    die. Killing him will give you enough Lore to level up again. There is also a
    Lore Chest back there. After getting your lore, activate the glyph energy to
    power the next gate, then hit the switch to open it.
    
    After the cinema, head straight down the next corridor to the checkpoint. In
    the next area, a Lore Chest waits to your left, and a thug kills a civilian
    for you up ahead. Grab the Lore Chest then kill the thug and drink from him
    and the civilian he killed for you. After that, head under the archway. To
    your right is a lot of deadly water, and a thug stands in the mist in front
    of you. There is another Lore Chest to your left. Kill the thug, then grab
    the Chest. Head down the passage to the right of the Chest, which leads to a
    glyph energy box, complete with lever. Flip the switch.
    
    Double back under the archway and head up the stairs leading to the top of
    the archway. A civilian stands by a glyph energy box. Kill him, then follow
    the walkway around the corner to the left. Take the right turn, where there
    is another civilian waiting death, and a barred door in front of you. To the
    right there is a woman next to a house, but trying to glide over the water to
    reach her will only lead you to death. Kill the civilian that is up here with
    you and then head through the door, which is now powered with glyph energy.
    
    Move down the ramp and through the door where there is a checkpoint. There is
    also mist on the ground, so assume a Mist Form. Around the corner is a busted
    steam pipe. Kain cannot move through the steam, so use the glyph wheel on the
    right to shut it off. Once it is off, sneak up and kill the thug standing just
    beyond the pipe. Head down the stairs to the ground in front of you. Two
    thugs are at the bottom of the stairs. Ignore them (for now), and instead
    turn around and head back toward the locked gate. A civilian stands here, and
    on the wall is another Lore Chest. After grabbing that, head back and kill
    the thugs, then move to Umah.
    
    After the cinema, a glyph energy barrier will block your way from following
    Umah. With your back to the barrier, head through the door in front of you
    and to your right. On the other side, a thug guards a ladder that you need to
    get up. Kill him and climb the ladder. Once up the ladder, a Lore Chest sits
    in front of you. Grab it, then back up to the top of the ladder again. Turn
    left and jump on top of the building and use it to reach the next checkpoint.
    
    From the checkpoint, jump across the gap to the next building. Head to the
    chimney and jump down onto the roof below, where you can reach a catwalk. On
    the ground to the right side of the catwalk (as you look to the door at the
    end of the catwalk) is a thug, with a ladder leading back to the roof you are
    standing on. Jump down and kill him, then use the ladder to return to the
    roof. Jump across the gap to where the civilian is standing. Kill him, then
    move through the door to your right. Grab the short sword laying on the
    ground, then jump across to the next building and move through the door.
    
    A crate blocks the next door you need to go through, but moving to it shows
    you a prompt on how to get it out of your way. Move the crate and go through
    the door. Turn to the left and head down the walkway. The corner to the left
    leads to a dead-end. Take the passage to your right and kill the civilian
    guarding the broken switch around the corner, then double back and go through
    the door on your right.
    
    Kill the civilian in here, and then grab the Lore Chest on the right side of
    the lift. After getting it, get on the lift and ride it down. Head through
    the room it drops you off in and go through the door on the far left wall.
    Hitting the glyph energy switch will cause the gate to its right to close,
    but there isn't anything on the other side you need to grab, so hit it. Turn
    around and head back towards the door, but turn left and head down the alley.
    A thug waits there, and if you have killed every enemy up to now, your lore
    meter should be full again once you drink from him. To the left of the fire
    is a dead-end, and to the right of the fire is another dead-end. Head back
    through the door and up the lift.
    
    Move back to where you killed the civilian next to the broken switch and head
    through the now open gate. Turn left and jump to the ground below. Turn to
    the right, where you will find another civilian. Kill her, then head around
    to the left, toward a locked gate. A couple of thugs show up, chasing a poor
    civilian. Kill them all, then activate the switch to open the gate. When you
    do, the gate on the other side closes. Grab the box, and pull it into the
    path of the first gate, then hit the switch again. The other gate opens, and
    the box keeps the first gate open enough for you to pass through.
    
    Heading under the second gate triggers another cinema scene, and the end of
    Chapter 1.
    
    
    -----------------------------------------------------------------------------
                    Chapter 2: The Den "Creatures of the Night"
    -----------------------------------------------------------------------------
    Kain's mission in this chapter is to find the Smuggler's Tunnel. The first
    step in getting there is to find the tavern.
    
    Once you control Kain, head down the stairs in front of you and turn to the
    left, activating the checkpoint and killing the civilian there. Two more
    civilians await their deaths nearby. Heading down the passage to the left
    leads to a closed gate. Turn right from the wooden walkway, and head toward
    the Lore Chest. On the wall to the left of the chest is a glyph energy box
    and switch. Hit the switch, then double back to the closed gate, which you
    can open now thanks to the glyph energy.
    
    On the way back, you will encounter a thug and another civilian. Kill them
    both and grab the club from the thug. Turn the wheel until the gate is open
    enough to pass through, and head through it. The gate will close behind you
    shortly. There is mist on the ground, so you can assume a Mist Form. Do so
    and kill the two guards. Drop your club and grab one of their short swords.
    After that, climb up the ladder in the circular room and go through the door
    at the top.
    
    A checkpoint waits on the other side of the door. To the left is a raised
    half bridge. To the right are some civilians. Head to the right and kill the
    civilians, then go down the stairs. At the bottom of the stairs is a small
    building with a Lore Chest on it's left side, and death by water on the
    right. Grab the Lore Chest then turn around and follow the walkway around to
    the right and up the stairs there. From the top of the stairs, head to the
    left and deal with the two thugs and civilian there. After you have finished
    feeding, head left down the next set of stairs and kill the civilians there.
    
    Head up the next set of stairs and around the bend to the right, and then
    down the stairs to the left, where another thug waits. Kill him and then hit
    the glyph energy switch on the wall. Doing so activates the bridge. Double
    back to where the bridge was, cross it, and head to the door directly
    opposite the bridge. Go through the door.
    
    In the room, there is nothing but a set of stairs going down to your
    immediate right as you enter the room. Go down the stairs and follow the
    passage around to the right. A guard stands ready in the next room, so kill
    her off and grab her sword if you need to replace your due to wear. After
    you have equipped yourself, activate the checkpoint and move to the wheel
    directly to the left of the entranceway. Open the door and grab the Lore
    Chest. The door on the opposite wall of the entrance needs glyph power to
    function. Move to the door and go right, around the corner, and up the
    stairs. At the top of the stairs, take a right and go into the next room,
    where a couple of civilians and a guard wait to die.
    
    After finishing with them, you can go through the door flanked by windows to
    wait for some civilians to pass through the energy barrier. Two will come
    through if you wait for them. If you choose not to wait, you can kill them
    later. Once you are done, head back into the building you came from and head
    through the other door, where you will find a glyph energy switch. Hit the
    switch to power the door on the lower level. Head back down to the door and
    turn the wheel to open it, and head through the gate to find another glyph
    energy switch and a Weapon Chest. Hit the switch and grab the chest, then
    head back up the stairs.
    
    Head out of the building and move to the energy barrier. As soon as the
    energy you released finally reaches the switch to the left, you can
    deactivate the barrier. Do so, and head through. TO the left are some mists
    and a pair of thugs. Switch to mist form and kill said thugs. From the energy
    barrier's former position, head straight to the next road and turn left.
    There is a Lore Chest there for you. After getting it, turn around and head
    back to the main road and take another left. Head through the passage in
    front of you and turn right.
    
    There are a couple of guards in this room, standing on mists. Guess what to
    do. After you have finished with them, head straight down the alley and to
    the right, where you will find a closed gate. Use the wheel to open the gate.
    Shift back into mist form and kill the guard in the next area. You can lure
    the thug around the corner onto the mists as well, making him an easy kill.
    Once you are done, head around the corner, past the well, and on towards the
    next checkpoint. Kill the next civilian, and enter the tavern.
    
    Four civilians are in the tavern, ready to be slain. Kill them off and head
    across the room to the stairs on the right side, where your contact awaits.
    After he gets done talking to you, the wretch calls the Sarafan, who bar you
    from leaving the Tavern. Kill your contact, and then proceed up the stairs
    and into the next room, where a tug awaits. Kill him, and then move the
    bookcase on the right hand wall to expose a room. Head in and deal with the
    guard and civilian there. After you are done with those two, head down the
    stairs and through the next door.
    
    Turn right as you go out of the door and head down the alley. A couple of
    thugs stand next to a box to your right as you head into the next area. Kill
    them off, then push the box next to the fence, so that you can use it to jump
    over. Trigger the checkpoint and grab the Lore Chest, then follow the path to
    the right through a hole in the next fence.
    
    Around the next corner to the right is a thug for you to kill. Your level
    will increase if you have killed everything and grabbed every lore chest up
    to this point. Keep on the path as it turns to the left, goes up some stairs,
    and then turns right. A cinema ensues as you pass under the next doorway, and
    you will see mist on the ground.
    
    To your right is a guard. Assume mist form and stealth kill him, then grab
    his long sword. Head to the end of the path and around the corner to the
    left, where you will see a fire and another guard. Lure the second guard back
    to the mist and kill him. Head back to the fire and go halfway down the
    alley, where you will find a ladder going up the side of a small building. Go
    up the ladder, or jump up to the top using the crate on the right front of
    the building, then turn around and head up the wooden board leading the other
    way. Head across the catwalk and find a dead body for you to feed on. After
    feeding, head through the hole in the wall and activate the lift.
    
    Head down the passage in front of you as it twists to the left. Go through
    the door and watch the cinema scene. After the cinema, head up the set of
    stairs to your left and trigger the checkpoint at the end of the walkway
    before it turns to the right. Another set of busted pipes is here, so you
    must once again use the wheel to shut it off. After doing so, kill the two
    civilians here, and head across the catwalk to the right. It leads to an area
    with a set of stairs on the far side and a doorway to your right-rear. Ignore
    the doorway. There are a series of ramps there that lead to absolutely
    nothing, apart from another dead-end. Head up the stairs, where there is
    another cinema.
    
    The retarded guard has closed the gate, expecting that to keep you out. His
    folly. Head straight across through the next doorway and trigger the switch
    to reopen the gate. If you step back out of the room, the guard will close
    the gate again, unless you first assume Mist Form. Do so and make your way
    through the gate. Kill the guard in the next area, then take your revenge on
    the gatekeeper for being a peon. Across the room from the gate is a door that
    is blocked by another gate. Hitting the switch to open it will only cause the
    civilians inside to hit another switch to close it again. Turn left from the
    switch, and go around the corner to the right, where you will find three
    levers. Hit all three of them and then move back to the door. To the right of
    the opening switch is a wheel. Spin it to flood the guards' room with steam,
    killing them and letting you open the door unhindered.
    
    Go through the door and get your blood and lore from the guards. Head to the
    right through the door and hit the lever on the far wall to open the next
    door. Mists on the ground will help you make an easy kill out of the guard.
    There is a ladder in the area that leads to a great deal of nothing, so
    ignore it. Instead, head through the large doorway and to the left through
    the next door, which leads to a ramp going downward. Follow the ramp around
    the corner to the left, and you will find another switch. Hit it to open the
    door to the left. Go through it and it will close behind you.
    
    The door to the left leads to the dead-end that the ladder took you to, so
    don't bother with it. There is a tunnel through the ground here, but steam is
    blocking it. Head up the ladder to your right and turn around. In front of
    you now is a door blocked by steam. To your right in the center of the steam
    generator is a switch. Hit the switch. Doing so turns the steam off of the
    door, and onto a ladder in the adjacent room. Go through the door that the
    steam was blocking and kill the guard. The doorway opposite the ladder leads
    nowhere. Hit the switch next to the door to the far right of the door you
    used to come in. It will open the door for a short time. Head through and
    quickly hit the steam switch and run back through the door while it is still
    open. If the door closes, just redo the puzzle. Climb up the ladder and hit
    the switch there.
    
    Hitting the switch turns off the steam that blocked the tunnel on the lower
    level, and the doors leading there, so head back down and jump into it. On
    floor of the next room there is nothing, nor is there anything on the far
    platform from the checkpoint. Go to the checkpoint and activate it, then head
    straight down the hall, where you will enter another cinema sequence, and
    after the cinema, your first boss fight.
    
    
    BOSS FIGHT: FAUSTUS
    Stage 1: A straight fight. Block his attacks and dodge his red attacks, and
    hit him with Fury whenever your Rage meter is full enough. Three hits from
    Fury will start stage two.
    
    Stage 2: He heads up a tunnel and to the next room. Go through the open door
    and follow the path into the next room. The next room looks like something
    out of a Hellraiser movie, with hooked chains dangling from the ceiling and
    four furnaces; one on each wall. Mists adorn the ground. Faustus is on top of
    one of the furnaces, lobbing grenade-like things at Kain. You are supposed to
    use the Mists to sneak around so that he cannot see you approach the furnace,
    then hit the switch to activate it and fry him. An easier way is to just run
    to the furnace he is on and try to guess where he is going next, and go there
    to hit the switch. If you are wrong in your guess, just try again. Since the
    mist doesn't cover the entire floor, if you do try to sneak, you could be at it
    for a while, since you must give up your mist form when you leave the mists,
    and if he sees you, he jumps to a new furnace. Whichever way you decide to
    fry Faustus, three times will start stage 3.
    
    Stage 3: Faustus jumps onto the chains and waits to sneak attack Kain. You
    will be alerted to his oncoming attack by a whooshing noise just before he
    strikes. Sidestep his kick, which cannot be blocked, to stun him, then move
    to him and hit him with a three-hit combo. Four such combos ends the fight.
    
    Head through the open door after gaining the ability "Jump". Use the Dark
    Gift to jump from the broken platform to your right to the other side. From
    the other platform, go to the left and into the tunnel to end the chapter.
    
    
    -----------------------------------------------------------------------------
                 Chapter 3: The Lower City "In Darkness We Gather"
    -----------------------------------------------------------------------------
    Watch the cinema between Umah and Kain. After it is complete, you will be
    next to the Municipal Bank. There is a guard that roams the area, so kill him
    off. Face the Municipal Bank. To the left are some stairs leading to a Lore
    Chest and a couple of civilians. Kill them, then head back out to the main
    area.
    
    With your back towards the bank, there is a merchant and a civilian arguing
    over prices to your left, and another guard nearby. Scare the civilians, and
    one of them will run to a door at the Auberge Du Roitre (French for "Inn of
    Roitre") and unlock it for you. Inside is a Lore Chest. After you grab the
    Chest, kill all the civilians. A glyph energy barrier blocks your progress by
    ground, so the only option left now is travel by air.
    
    Move back to the Municipal Bank and climb the left stairs, then go up the
    stairs to the right. Go around the corner and you will be able to see a
    checkpoint way off in the distance. Use your gift Jump to reach it. Trigger
    the checkpoint, then jump down below, where you will be able to make out some
    mists. Switch to Mist Form to stealth kill the two thugs in the area. Another
    thug might come running around the corner, so be ready for him as well.
    
    After you kill the thugs, head between the two buildings with the mist in
    front. The next area will contain a thug if he didn't come running to help
    his doomed friends earlier. Head down the ramp on the far right of the area.
    You are now past the energy barrier. Head up the stairs to your left and kill
    the civilians there. Turn right and head to the gate, where a cinema will
    show a guy that demands the password to pass through. You'll get him later.
    
    Head back down the stairs and straight to where two more civilians are
    chatting away. A guard roams the area as well. Kill the guard, then the
    civilians. Another glyph barrier blocks your way to the left. To the right
    is the "Red Raven" tavern. Move to the door and go through.
    
    Three civilians are inside the tavern to feed on. After killing them, move to
    the bar and get the password to the gate. Time to pay him another, less
    pleasant, visit. Head back to the gate and let him open it, then kill him
    for being insolent. The door in front of you doesn't open, so head around the
    corner to your right. A pair of thugs wait around the next corner. Kill them
    and then continue around the corner to your right. The stairs to your left
    going up lead to another set of stairs going down and three doors that won't
    open. To the right are stairs leading down. Head down the stairs into the
    main area.
    
    There are three guards in this area, one at each gate. There is a civilian
    pleading with one of the guards to let her through, but he is adamant in his
    duties. Another civilian stands near the building in the middle of the area.
    There is a Lore Chest on top of this building, which you can reach with the
    stairs on its side, which, incidentally, are the stairs that lead to the
    doors that won't open. Head to the left, where there is a guard stationed at
    an energy barrier. Kill him. After doing away with him, move to the guard at
    the iron gate and kill him. Finally, deal with the guard by the Southgate
    Tram Station. If you do this right, you shouldn't alert any other guard while
    you deal with any one of them. After the guards are dead, kill the civilians
    and grab the Lore Chest.
    
    From the roof of the building where you grab the Lore Chest, "Jump" to the
    building to the right, where you can see a glyph energy source. Hit the
    switch and follow the piping to the next switch. Hit it to open the double 
    doors. Through the doors waits a cinema scene. Head through the door in front
    of you and into the room on the right, where there is a Lore Chest. Head back
    out into the main room. To the right is a broken glyph conduit (for want of a
    better term). You need to pull it out so you can put a working one in place.
    Move to the conduit and pull it out from the wall. Move back into the room
    with the double doors and grab the conduit from the wall there, and push it
    into the space where the other one was. Once it is in place, turn around and
    head into the room to the right, where you will see two energy generators,
    each one sending energy a different way. There is a switch on the right wall
    as you enter the room. Hit it to send energy to the door in the main room.
    
    Head into the main room and wait for the energy to reach the door. Hit the
    switch and go through, activating the next checkpoint. Jump through the
    broken window to your left and go straight up the stairs in front of you to
    the next door. They alley leading off to the left goes nowhere and does
    nothing (henceforth known as GNDN).
    
    As you reach the top of the stairs, a guard will tell you that you need the
    password to enter. Turn left and head down the alley. Follow it to the end
    where it goes down some stairs. There are a pair of thugs standing guard in
    this area. Make short work of them and head up the next set of stairs leading
    up. The stairs lead under a catwalk. Off to the left, a guard patrols. Kill
    him and then head up the road to the right, where there are two civilians to
    kill. Continuing down the path will trigger a cinema scene at the newsstand
    across from the "Ducket's Traders" sign.
    
    Kill the guard roaming the area, then head back to that idiot that want the
    password. Give it to him then kill him for your troubles. Head up the stairs
    and through the next door. In the next room, three prisoners await the death
    sentence. Give it to them, grab the sword on the ground, and head up the
    ladder. The alley on the other side of the ladder leads to where you just
    came from, so don't jump back down there. Instead, "jump" across to the next
    checkpoint, which you can see in the distance.
    
    Activate the checkpoint and grab the Lore Chest, then move to the small metal
    platform with the broken rails, which is to the right of the Lore Chest as
    you look at it and the door behind it. From there, "jump" across to the next
    building, which is in front of you and slightly to the right. There is mist
    on the roof, so switch to Mist Form and kill the two thugs. After you deal
    with them, head down the alley to the right, which drops off onto another
    building.
    
    Jump to the ground and kill the two thugs down there. Hit the glyph energy
    switch on the wall of the building on the left side of the gate, and then
    head back up to the top of the building you were just on using the ladder
    that is reachable on top of a little building near the pile of crates. From
    the top of that building, you can "jump" to where you see the glyph energy
    pipes leading to a switch and another door. Hit the switch to proceed.
    
    There is a thug standing guard in the building, and the doors close behind
    you. Kill the thug, and then head to the left from the double doors and go
    through the next doorway. Kill the civilian and proceed through the next
    door. The fence to your right prevents you from going that way, so head down
    the stairs to your left. At the bottom take a left and you will overhear a
    couple of civilians griping about having to work. Free them from their work
    detail.
    
    The floor where the two were standing is weakened. Above you dangles a
    presumably heavy crate. You must drop the crate onto the weakened floor to
    continue. You'd think that with this many crates thrown haphazardly around
    the room that you would find at least one Lore or Weapon Chest, but no, there
    aren't any here. *sigh* Head directly across the room from where your last
    meal was standing and through the doorway there. Turn to the right and head
    up the stairs. A thug waits at the top of the stairs. Kill him. After feeding
    activate the switch on the right side of the room (as you look from the area
    next to the stairs).
    
    Go back down below and jump through the hole. As you proceed toward the next
    checkpoint, you will pass a Lore Chest on your left. Make sure you grab it.
    Hit the checkpoint and proceed around the corner to the left. This hallway
    contains another weakened floor, but a cement barrier prevents anything from
    falling onto it. Just keep going on for now. In the next area, the door to
    the Sewer Access to your left is locked, so head to the right and up the
    stairs. At the top of the stairs is an area containing two more thugs. Deal
    with them accordingly, and then head straight across the room from where you
    came in (there is a locked door there), and head up the stairs that lie
    through the doorway to the right.
    
    Hit the lever next to the crate to open the gate, then push the crate all the
    way across the cement platform onto the lift. Jump over the crate and turn
    right, stepping off the ledge. To your immediate right is a switch. Hit it to
    raise the lift to the third level. Move to the side of the cement platform,
    and push it out of the way. Head back into the room that had the crate in it
    and climb the ladder. Turn around and go through the doorway, then turn right
    and follow the platform around to the left. Kill the thug, then go straight
    towards the wall and turn left, where there is a hall leading around the
    corner. Kill the thug around said corner, and then push the crate off of the
    platform, breaking through the floor below. Follow the crate.
    
    Going right, away from the checkpoint, leads nowhere. Turn left and trigger
    the checkpoint and proceed down the corridor, jumping over the beam that
    blocks your way. A guard comes running when you do. Kill her and then head
    through the passage she came from, which brings another guard running. Kill
    her as well. At the top of the stairs to your right is a Lore Chest. Grab it
    and then head back down the stairs and to the right, where there is a short
    sword laying on the ground if you need a weapon. Head around the corner to
    the right and to the next puzzle.
    
    You need to reach a ladder, but it is out of jumping range. On the ground
    under the ladder is a piece of wood, which was formerly a crate, I believe.
    Turn the wheel to your left as you enter the room to fill the pit with water,
    then "jump" to the crate lid and climb up the ladder. Head down the alley
    into the next area. Lure the two talking guards to your side of the glyph
    barrier and kill them. Turn around and head down the street and encounter a
    thug on your left. Give him the same treatment you gave the guards. After
    killing him, head down the street to the right, past a pair of chattering
    civilians (leave the civilians alone) and toward another pair of guards. Kill
    them. The stairs nearby don't lead anywhere. Hit the glyph energy switch and
    head back down the road toward the two talking civilians. Leave them alone
    for now.
    
    Before heading through the glyph opened gate, try heading into the Weapons
    Shop in the area. If the door doesn't open, frighten the two civilians and
    herd them towards the it. One of them should open it. It is directly across
    from the wagon sitting next to the bank. There is a civilian inside and a
    Weapon Chest. There is a Lore Chest inside the building across from the
    theater (where the two people were chatting earlier). The building has
    "NPOEKT" written on the glass. Kill the illiterate civilian inside and grab
    the Lore Chest. Once done there, head through the gate which was opened by
    the glyph energy. The gate closes behind you. So does the gate at the end of
    the passage.
    
    There is nothing in the green room to your front. Head to the right and
    around the corner to the left, where a pair of thugs wait. Going right (away
    from the thugs) leads to a dead-end. Kill the thugs and proceed over the
    fallen beam and to the right. You will pass a doorway to your left as you go,
    but ignore it for now. Head through the next door, and go up the ladder to
    your immediate right. Feed on all the dead bodies at the top of the ladder,
    then jump to the top of the smaller building, where a thug waits. Kill him,
    then push the crate off to the floor below (there is only one way you can
    push the crate off the building). Head back down the ladder, or just follow
    crate. Be careful not to fall in the water, though.
    
    Move across the platform to the switch on the right. Hit it to open the metal
    door, then push the crate under it. Turn around and head back through the
    door on the left and through the doorway to the right (into the room you
    ignored earlier). There is a wheel on the wall that will temporarily drain
    the water from the adjacent room. Turn the wheel and then quickly move out of
    the room, turn left, jump over the railing and land on the platform. Turn
    right and run up the stairs under the opened gate. Head under the archway and
    up the stairs, where there is a checkpoint waiting.
    
    Hit the switch to open the gate and encounter a pair of thugs beating some
    civilians. Kill everything you see and feed on all of the dead bodies. Once
    you are done, head back to the gate you came through. All of the paths in
    this area lead to nothing, except for the alley in front of the entrance
    gate. Head down it and around the corner to the left, where there is another
    gate and switch. Hit the switch to open the gate, of course. Head through.
    A cinema will start once you do, showing Kain's first encounter with a
    Sarafan.
    
    The Sarafan calls a couple of guards to deal with Kain. Kill the guards, then
    head either way around the central building. Follow the alley all the way
    back, where you will find a small shack that you can jump onto. Use it to get
    to the top of one of the taller buildings. From there you can "jump" to the
    top of the central building, and then to the Lore Chest. From there, drop
    down to the side where there is a guard waiting. He sounds an alarm, and you
    must fight a series of guards. Kill them all, then use the wheel on the wall
    to open the next gate.
    
    Kill the civilian standing at the stand, then head down the road to the left.
    Another civilian is standing there. Kill her and the guard on the other side
    of the barrier will run to try and help. Kill him, too. Head over to the
    barrier and then turn around. Go straight and to the left, and you will find
    an alley with mists toward the end of it. Head down the alley and assume a
    mist form to kill the thug standing guard. Use the wheel to open the next
    gate. As you head through, the gate closes and a cinema starts.
    
    Feed on the bodies, and then follow the path the vampire took. He is waiting
    at the top of the ramp, but runs off once you get close. Keep following him
    and killing everything that gets in your way. There are no secrets to find.
    Once you "jump" to the far building, another cinema starts. After the cinema,
    go around the corner to the right and drop off the building. Around the next
    corner is a checkpoint. Kill the civilian, then head down the stairs. To the
    right is an energy barrier. Head to the left, all the way to the end of the
    road, where a pair of thugs wait.
    
    Well, it looks like you're trapped. All the passageways have barriers over
    them, and all the doors are locked. Move to the right of the church, where
    there is a Lore Chest blocked by a barrier. Jump onto the crates and over the
    archway. Open the Chest then head down the stairs.
    
    In the next room, there is a catwalk that can be operated by a lever to the
    left as you enter the room. Across the catwalk, there is a wheel that will
    drain and add water to the room. Move across the platform and turn around.
    Off to the left is a crate. Move to it. Jump over the crate and push it
    into the pit. Jump down into the pit and position the crate under the
    catwalk. Jump onto the catwalk, then turn and hit the switch to retract the
    catwalk. With the catwalk out of the way, move to the other side of the pit
    and turn the wheel, flooding the pit with water, and making the crate float
    to the top. "Jump" across the pit and trigger the catwalk again, which will
    extend under the crate. "Jump" back across and drain the water again, leaving
    the crate on top of the catwalk. With the water out of the way, push the
    crate onto the big, wooden switch on the floor to open the gate in front of
    you.
    
    Head through the corridor to the glyph switch, and hit it. Doing so turns off
    the barriers blocking the catwalk room and the Blue Lady pub. Head back
    through the catwalk room and up the stairs to the main area. Turn left and
    move to the awning with the Blue Lady on it. Head up the ramp and turn to the
    left, grabbing the Lore Chest there (worth five lore points). After you grab
    the Chest, head into the Blue Lady.
    
    Turn left as you enter the door and head through the next doorway, and down
    the ramp to the left. A cinema ensues about halfway, and so Kain meets the
    Cabal, and Vorador. The end of the cinema will layout the next mission. And
    so, chapter 3 ends...
    
    
    -----------------------------------------------------------------------------
                  Chapter 4: The Upper City "A Question of Faith"
    -----------------------------------------------------------------------------
    Kain's mission is to find the bishop and get some information from him. From
    the start point, head straight to the checkpoint in front of you, and kill
    the two or three civilians in the room. Head straight up the ramp from the
    checkpoint into the next room. Head between the columns and into the
    courtyard, where there are two guards off to the left, and a mist covered
    alley to the right. For now, go to the right and kill the thug, then head
    back and lead the guards into the mists. Once you have fed, head to the end
    of the mist covered alley, around the corner to the left, and down the
    stairs.
    
    A cutscene awaits at the bottom of the stairs. After the cinema, deal with
    Marcus' lackeys and then head through the gate, using the wheel to open it.
    The gate closes behind you, and you can feed on the two dead guards on the
    other side. After feeding, head down the passage around the corner to the
    right and through the door.
    
    A cinema plays as you go through the door in this puzzle room. Marcus summons
    more of those inferior lackeys. Head down the stairs to the right, past the
    checkpoint, and kill Marcus' pets. From the platform where the first two
    victims were encountered, head across the catwalk into the next room, where
    there is another guard. Kill him, then turn the wheel to rotate the bridge to
    your side of the room. Head across the bridge and turn the wheel to rotate
    the bridge back to the other side of the room. Head down the stairs to the
    right and grab a Lore Chest. Head back up the stairs and go up the rampway.
    
    As the corridor turns to the left, you will hear a couple of people talking
    around the corner, and you will see mist on the ground. Take a wild guess.
    Once you are finished with the thugs, head to the end of the passage and go
    through the door, then climb up the ladder on the right wall. A cinema
    starts. After the cinema, head left to the wheel and turn it to open the gate
    to the next area. Proceed through.
    
    Activate the checkpoint and the gate closes, and a cinema begins. After
    Vorador has finished babbling, head to the left and kill the civilian, then
    double back and go kill the two guards and the civilian that are standing in
    the mist. Go down to the end of the road around the corner to the left. Lure
    another guard back to the mist, then head back to the gate he was at and kill
    the civilian there. Use the far lever on the left doorway to open the door,
    and head through. The door will close behind you. Activate the checkpoint and
    deal with the two thieves guarding the area. There is a small patch of mist
    on the ground to the right, which will mkae the fight much more simple.
    
    Proceed to the end of the alley, where you will find a broken ladder. Grab
    the crate to the right and pull it so that you can use it to reach said
    ladder. Climb up the ladder to find another ladder. Climb up that ladder to
    find a thief looking through a glass sunroof. Kill the thief and then jump
    through the opening in the sunroof to the floor below.
    
    A thief on the inside kills a civilian for you, then you kill her. Grab the
    Lore Chest by the fireplace, then use the wheel by the dead civilian to open
    the glass double doors. Proceed through. Move to the right, where the
    concrete barrier is broken, allowing you to "jump" to the far room. Kill the
    civilian and the two guards, then switch out your old weapon for one of their
    nice, new long swords. Once you have a new weapon, charge it in the Weapon
    Chest that is next to the bookshelf on the right side wall. Head down the
    stairs leading around the fireplace, through the door, and down more stairs.
    
    Open the next gate with the wheel, and activate the checkpoint. There are
    some civilians and a Sarafan Knight in this area. Don't bother with the mist
    he is on. Kill the Sarafan Knight, then the civilians in the area. If you
    draw the attention of the two regular knights standing guard by the door
    ahead, use the mists to elude and kill them. Once you are done, finish the
    two knights (if you haven't already) and head through the door they were
    blocking.
    
    Head through the door in the next room and trigger the glyph energy on the
    right wall. Turn around and use the wheel to open the gate and head back into
    the main area. Turn to the right, assume a mist form, and hit the glyph
    powered switch to open the next gate. If you don't use Mist Form, the guard
    just close the gate as soon as you start to open it. Kill the guard and head
    through the next gate. Head down the stairs and trigger the checkpoint. The
    water running on the left wall prevents you from being able to "jump" there,
    and another doorway nearby has water running over it. You need to get through
    that doorway, but the control for it is on the upper level. Use the wheel on
    the left wall to turn the water off so you can "jump" to that side of the
    room. Turn around and head to the stairs on the far side of the room. A
    Sarafan Knight stands nearby. Kill him and proceed up the stairs, where
    another Sarafan Knight stands. Kill him, then "jump" across to where the 
    ater was previously flowing.
    
    Turn to the right and go kill the standard knight standing in the mist. Use
    the wheel to turn the water that was flowing over the one doorway off. Jump
    down and head through the doorway, then open the next gate. As you open it,
    the far gate closes. No puzzle here. As you proceed down the corridor, three
    thugs show up to fight. There are no mists here to aid you, so kill them off,
    grab the Lore Chest sitting next to the gate, and proceed through. Head up
    the stairs and through the next door. Trigger the checkpoint and head through
    the doorway into the next area.
    
    Use the switch to open the gate you must use, and another gate closes in the
    distance. In this area there are four square areas, the two on the left have
    statues, as does the far one to the right. The near right side square has a
    crate dangling above it. There is water in the two far squares. The wheels on
    each side of the room drain the water from one side of the wheel to the other
    side. Kill the Sarafan Knight guarding the area, then use the left hand
    wheel to drain the water from the area with the glyph power switch. Trigger
    the switch, which will power the switch in the square adjacent to the crate.
    Move to the right hand wheel, and use it to drain the water into the area
    with the crate, allowing you to reach the glyph energy switch. Trigger it and
    the crate will fall. Drain the water back out of the crate area and position
    it so that it blocks the gate. Move back out of the gate and hit the switch
    to open the next gate. Proceed through and open the door.
    
    Through the door is a checkpoint and another cutscene. Vorador tells you what
    you must do. Head into the mist to the right to kill the two civilians. Kill
    the Sarafan Knights and the other roaming civilian, then head through the
    door with the plant on the left side. On the other side of the door, you will
    find a crate. If you look up, there is a sandbag used to lift the bell that
    is directly over the crate. Move the crate out of the way, then head up the
    stairs. Move past the first switch around the corner to the right and use the
    wheel there to raise the bell into position. Move back to the switch you
    passed and hit it to ring the bell. Move back outside.
    
    The gates are open now, so head through them. A Sarafan Knight and two
    civilians are in the area, so kill them off and head through the next gate,
    over the bridge, around the corner to the right, and use the lift. From the
    lift, "jump" to the far room and kill the civilian there. Grab the Lore Chest
    in the next room and then head down the stairs, where a Sarafan Knight stands
    guard. Head through the next door, down the stairs, and trigger the
    checkpoint. Kill the Sarafan Knight guarding the area, head down the
    next set of stairs and kill the two civilians. The far left doorway leads to
    a glyph energy conduit that has been broken. A cage lies over the one you
    need to reach. Take either ladder to the level above the glyph energy system.
    Use the wheel to raise the cage on one side and lower it on the other side.
    This will expose the conduit you need, but cover the area where it needs to
    go. Move the conduit out of the way of the cage, then trigger the cages
    again. This will allow Kain to place the conduit in its proper position,
    powering the switch to open the next gate.
    
    Head to the gate and move through. Two civilians and two Sarafan Knights are
    in the next area. Kill them, then head through the open gate and through the
    door. A Sarafan comes running down the stairs to meet his fate. Head up the
    stairs he ran down and follow the hall to the next door. Go through and turn
    right, heading down the stairs, where you will have a cutscene. Trigger the
    checkpoint. There are three guards off to your right, but you can hide from
    them in the mist and use it to kill them silently. Grab the Lore Chest in the
    area, then head up the stairs nearby.
    
    From the top of the stairs, turn around and head down the left side walkway.
    In a little draw to the left is a civilian to kill. Continue along the path
    and jump up to the ladder. "Jump" to the room to the left and head through
    the door. On the other side a Knight kills a civilian as you trigger the next
    checkpoint. Kill  him and head down the hallway, passing another dead body to
    feed upon. To the right of the mists are double doors you can open. Do so and
    proceed through. A guard stands on the other side. Use the mists to kill him
    quickly. On the floor below are more guards. Lure them to the mist.
    
    Head down the stairs, turn left, and head through the door that is in front
    of you. Go around the table and through the next door. In the next room, you
    are pitted against a Glyph Guard. Kill him and a bookshelf will slide away
    and another cutscene with play. Grab the Glyph Guard's weapon, kill the
    civilian, and head down the stairs behind the bookshelf. A cinema is at the
    end of the stairs.
    
    Trigger the checkpoint in front of you, then kill the Sarafan up ahead. Doing
    so will cause another Sarafan to come running to his aid, opening the gate
    for you to pass through. Go through the gate and down the stairs, where
    another brainwashed cleric waits. Kill him, then grab the block that is
    barring the hole. Move it out of the way and go through said hole. There are
    three clerics in the next area, and mists to help you kill them. From the
    hole in the wall, move to the central building and turn left. Go straight and
    turn left past the wall. In the next area, another cleric ot two wait in the
    mist.
    
    After you have killed the clerics, head straight forward past the mist and
    look to the left. You will pass a Lore Chest hidden in a little alcove. Grab
    it, then turn around and head through the open gate and down the stairs. Move
    to the three grey panels and push them in to open the gate, and head through.
    Follow the corridor around and through the next doorway, where two more
    clerics wait. After killing them, head down the small set of stairs and go
    through the door. The passage turns right and passes a checkpoint. Follow the
    hallway around the corner and a cutscene ensues.
    
    After the cinema, follow Marcus as he runs down the corridor and onto the
    streets. Use the wheel to open the gate and chase after him, killing anything
    that gets in your way, namely four civilians. Move to the gate Marcus passed
    through and use the switch to open it, and head up the ladder. At the top of
    the ladder is another ladder. Climb it to the top, where you need to turn
    left and head across the fallen gates over the roof of the house to where
    Marcus is standing. He jumps off as you approach, crossing over to the next
    building. Follow suit, passing a checkpoint.
    
    Head up the stairs and then turn left and go up the stairs onto the roof of
    the church. A cutscene shows Kain leaping at Marcus, which breaks the stained
    glass, dropping them into the church where the next boss fight takes place.
    
    
    BOSS FIGHT: MARCUS
    Stage 1: Marcus tries to fight cheap by turning invisible and sneaking up on
    you, yet beating him is easy. See the two switches? They control the bell.
    Hit them alternatively and Marcus will get a headache, thereby revealing him
    for you to run and slice. After about 5 combos, the next stage will start.
    
    Stage 2: Some of Marcus' cleric slaves show up and break the bell. Head past
    the altar through the open gate and up the stairs to the next level. Run to
    one of the guards and grab him, then throw him into the bell. This will find
    Marcus for you, after which you can just stay on his heels and smack him
    around. If you lose track of him, lure a guard back to the top level and
    throw him into the bell again. The fight ends when Marcus is dead.
    
    Get the ability to Charm civilians from Marcus, watch the cutscene, and the
    end of chapter 4.
    
    
    -----------------------------------------------------------------------------
                  Chapter 5: The Sarafan Keep "House of My Enemy"
    -----------------------------------------------------------------------------
    A cutscene starts the chapter, and a Glyph Guard roams nearby. Trigger the
    checkpoinit and take a moment to get your bearings if you wish. On the far
    side of the statue in front of you is a Knight. Kill him using the nearby
    mist for cover. Grab his sword and head for the building off to the left. You
    must Charm the innocent person inside and make him open the door for you,
    then kill him. Proceed through the next door.
    
    Head straight down the hall past the next checkpoint and use the mists to
    slay the roving guard. The first intersection leads to a dead-end on both
    sides. The second left is a doorway that leads to a civilian and a Weapon
    Chest. Use the Chest and then head back out into the hallway, activating the
    switch to turn off the steam blocking the doorway to the far right in front
    of the checkpoint. Go through the door and head down the stairs.
    
    The next area has a single guard, so kill him before you start on the puzzle
    in this room. On the left hand side of the upper platform is a switch that
    activates a nearby furnace. There is a glyph conduit on the ground on the
    lower level, and a barrel of explosives next to the door off to the left.
    Triggering the furnace now won't do anything. It doesn't have fuel. Head to
    the bottom level to the right side of the conveyor belt and hit the switch
    to operate a crane, placing fuel into the furnace. Move the conduit so that
    it is on the left side of the furnace, then activate the furnace and watch
    the fireworks. Proceed through the doorway.
    
    Follow the corridor around the corner to the right, and make a right turn at
    the next corner, heading down the passageway. As you proceed, a thief runs
    after a civilian, then decided to attack you. Kill her and the civilian, then
    proceed to the end of the corridor and up the stairs to the right, where you
    will find a Lore Chest. Open it then head back down the stairs to the door in
    front of you. Use the lever to open it and head through.
    
    On the other side of the door, a knight kills a thief. Kill the knight and
    activate the checkpoint. Follow the mist walkway to the left and around the
    corner, where another knight kills another thief. Kill the knight, then
    activate the glyph energy switch. Follow the pipes to the next door you must
    open once the energy has turned the switch on. Head through the door.
    
    Mists are on the ground in front of you, as is a checkpoint. Trigger the
    checkpoint, then assume a mist form to help you with the two knights and
    civilian in the next corridor. In the left room as you go down the hall,
    there is a Lore Chest. Grab it and head straight out of the room, past the
    left turn (which is GNDN), down the hall and up the stairs.
    
    In the next room, a civilian sits on a high platform, out of reach. To the
    left, a Knight and a civilian are sitting in the mists running around the
    pool of water in the room. A Sarafan Knight patrols the far side of the room.
    Kill them, then move to each of the high platform with the civilian on it and
    charm him, to make him turn the water off. After that, move around the room
    to the platform with the ladder and climb up to turn the next wheel. From
    there, turn to the right and "jump" across to the last wheel. Move into the
    pit and enter the tunnel directly underneath the platform with the civilian
    on it.
    
    Follow the tunnel to the next room, where a Sarafan Knight stands guard on
    the stairs nearby. Kill him and climb the stairs to the next door. Mists lie
    on the ground on the other side, but they do you no good in the next area.
    Head straight down the hall past the checkpoint and kill the Sarafan Knight.
    After you kill him, proceed through the door he was guarding.
    
    In the next room, a Knight wanders off to your left and another Knight
    patrols the top floor of the far side of the room. Kill them, and then
    explore the entire room. There are a couple of prisoners on the ground level,
    and a Lore Chest on the second level of the far side of the room from where
    you entered. After collecting everything, proceed with the puzzle solving.
    Head down the platform to the left, and turn right at the end. You will see a
    ladder. Climb it and hit the switch to move the barrier to the other side of
    the room. Head off the platform to the other side of the room, then head into
    the room that was formerly blocked by the glyph barrier. Hit the switch
    inside to open the door on the other side of the room. Climb back up to the
    barrier switch, and hit it again, then go through the door.
    
    The next room has nothing in it, so just move to the lift and activate it.
    On the next level, a checkpoint and a civilian lie in front of you. Activate
    the checkpoint and kill the civilian. To the right of the checkpoint, you can
    see a Weapon Chest just beyond a couple of tables. DO NOT charge your weapon.
    There isn't anything else in this room, so head down the hallway from the
    checkpoint and go through the next door to the left. Hit the switch to unlock
    the room at the end of the hall. Head through it.
    
    A cinema shows the switch to the glyph barrier, and a Glyph Guard wanders
    nearby. Kill the Glyph Guard and grab his weapon, then head back to the
    Weapon Box in the last room to empower it. In the adjacent room, another
    Glyph Guard is talking to a civilian. Kill him then charm the civilian. Face
    the room overlook, and head to the left along the platform. Turn left into
    the next doorway, and then take another left toward the glyph energy switch.
    Turn it off, then return to controlling Kain.
    
    Head back into the main room, and go down the stairs that were once barred by
    the barrier. Another cutscene shows a mural of Kain being defeated by the
    Sarafan Lord. A Glyph Guard stands nearby. Lure him toward his buddy to the
    right and into the mists, where you can kill them both. Head back up the
    stairs past all of the water, activate the checkpoint as you go by, and kill
    the civilian wandering on the ground in front of the mural. Head up the
    stairs directly across from where you entered this room and to the gate on
    the right to trigger another cutscene.
    
    Head back into the main room and lure the civilian and his guard into the
    mists with the rest of the dead bodies, and kill them. Return to the gate so
    the servant can open the glyph barrier for you. Head down the corridor and
    around the corner to the right. Kill the Glyph Guard and the two civilians,
    then continue around the the room to the dead-end, where there is a lift to
    the right. Go in and hit the switch to move up to the next level.
    
    At the top, turn right and head down the hall, where you encounter a Glyph
    Guard. Give him the proper treatment, and then head into the room on the
    right, where there is a civilian to kill. Head out of the room and to the
    right, then "jump" across to the other platform. Follow the platform to the
    left around the corner to the right, then climb the stairs and "jump" to the
    other side. Follow the patht o the left again, and around the corner where
    you will find a Glyph Guard and a civilian. Kill them, then head into the
    next room and follow the walkway around to the door with the switch next to
    it. Proceed through.
    
    The door raises behind you, and a checkpoint lies around the corner. Trigger
    it and head into the next room, whereupon a cutscene starts. Below is a pair
    of Glyph Guards, with more on the other side of the lower door, which is
    blocked by a glyph barrier. The door on the upper level opposite you is also
    barricaded. A civilian roams the area to your right. Kill the civilian and
    head down below to do some Glyph Guard killing.
    
    Kill the Glyph Guard, then hit the switch. An alarm will sound and Kain will
    be struck by the appearance of a new barrier. Guards come running through.
    Kill them. Once the Guards are dead, turn around from the barred door and
    head to the right side of the room, where there is a ladder. Climb up it and
    go through the door that used to be blocked.
    
    A Glyph Guard and a civilian are in the next area. Kill them then head up the
    lift the Guard was blocking. In the next area, kill the civilian that starts
    trying to tell you about where you are not allowed. Head up the spiral
    staircase and hit the switch. Jump back down to the bottom level and go
    through the opened gate, assuming a mist form as you do. Down the hall is a
    Knight. Sneak up on and kill him, then lure the Glyph Guard in the next room
    to the mist for killing. Kill the civilian, then proceed up the stairs,
    around the walkway, and to the next switch, which opens a large gate below.
    Head through the gate and to the end of the hall, where a gate bars further
    passage. Charm the human on the other side to make him open the gate for you
    using the far switch.
    
    Head into the room and kill the civilian now that he has served his purpose.
    Head to the top of the stairs, where there is a Lore Chest. Grab it and
    return to the bottom level. There is another Lore Chest in this area. With
    your back to the gate you entered from head through the doorway to the left.
    Follow the path around the turn to the right past a door to the left. Keep
    going until you find a couple of crates, which you can jump over to reach the
    Chest.
    
    After getting the Lore Chest under the stairs, double back and head through
    the door, which is now on your right. Trigger the checkpoint and kill the
    Knight in the hallway. Hit the switch on the left side of the hallway from
    the checkpoint to open the next gate you must cross. The next area has two
    standard Knights and a Glyph Knight. After you kill them, move to the door
    blocked by the glyph barrier. Head around to the left side of the building
    and you will find a switch. Hit it to turn the barrier off, and head inside
    the door after hitting the switch next to it.
    
    A cinema starts as you find Umah. You must find a way to shut off the barrier
    blocking her cell. This is the switch you hit earlier. But if you trigger it
    to free her, you cannot get back inside the room with her. As you enter the
    room, there is a statue to your right. Grab it and pull it out to open a
    hidden door in the side of the building. Go out either door and around to the
    switch, then head back in through the door in the wall.
    
    A cinema ensues, and chapter 5 comes to an end.
    
    
    -----------------------------------------------------------------------------
                Chapter 6: The Industrial Quarter "The Nexus Stone"
    -----------------------------------------------------------------------------
    After the cinema, you start in a room with two civilians. Kill them, then
    head down the hallway to the left of the door you entered. It opens into a
    room with a pair of steam pumps, and a sword lays on the ground to the right
    of them. Grab it and kill the civilians. Head into the next room where you
    will find a glyph energy control. Turn the wheel to adjust the direction of
    the energy, then hit the switch and head back into the start room, where the
    glyph energy will power a door for you to open. After you open the door,
    head back into the room with the switch and move the energy path so that
    it travels up through the ceiling.
    
    Head back into the start room again and go through the door and up the
    stairs. Take the doorway to the left and follow the passage as it leads to
    another dooway, also to the left. There is a civilian and a Glyph Guard in
    the room. Kill them and grab the Lore Chest that is on the far side of the
    room from where you entered. Once you have done that, head to the gate that
    is now powered with glyph energy and open it. Head through it and up another
    set of stairs and doorway to the left.
    
    Head across the room with the steam machine through the next door. A gate
    will close behind you and a checkpoint lies to your left. Head through the
    door next to the checkpoint and kill the two civilians. Open the gate and
    kill the Warrior Knight that guards the area there. Hit the switch on the
    right hand wall in the area the Warrior was in, and go up the ladder.
    
    Once up the ladder, turn around and grab the Lore Chest, then proceed through
    the door. The hall to the left leads nowhere. Head right, past the
    checkpoint, and then watch the cinema. After the cinema, you are placed
    directly behind another Warrior Knight. Sneak up on her and draw your weapon.
    If you time a grab right, you can grab her before she gets a chance to do
    anything. Her friend will come running. Kill her as well.
    
    Head to the end of the platform, where you see a glyph switch that needs
    power. Look at the pipes and follow them to the energy souce and turn it on.
    There is another Warrior Knight down there, but if you float down behind her,
    you can sneak up and grab her before she can attack. Kill her and the
    civilians roaming the area, then hit the switch.
    
    There are a couple of things you might want to grab before leaving here: a
    new weapon and a Lore Chest. With your back to the energy power switch, head
    straight forward until you reach the two crates, then turn left. In the
    distance, there is a machine on a platform with a ladder leading up to it.
    Climb the ladder and move to the opposite side of the machine, where there is
    a double-bladed sword on the ground (although at the moment it looks like
    nothing more than a dog bone). Grab it if you need a weapon.
    
    Get on top of the machine and face the large stack of crates. "Jump" across
    to the top of the crates and turn right, where you should see a Lore Chest.
    "Jump" across to it, then climb up the stairway looking stack of crates. From
    the top of this stack you can "jump" to the platform where this part of the
    level started, and thus reach the switch that you have given power to. Hit
    the switch and go through the door.
    
    At the end of the short passage, you will see mist on the ground. Lure the
    guards in the next room over into the mist and kill them. Kill all the
    civilians roaming the area (there are three), and then head back to where you
    came in. With your back to the passage you came in through, head to the left
    into the room with the phonograph playing the amazingly irritating music. You
    can't turn it off or destroy the machine, so hit the switch and leave back
    into the main hallway. Follow the piping to the door that the glyph energy
    will open, and head through it.
    
    Head straight over the checkpoint onto the lift, which will lower you to the
    next level. On the walkways to the left and right are Warrior Knights. Kill
    them and jump down to the ground level. Kill the two civilians, then run
    around the room to hit the switches on all of the machines. Once you hit them
    all, you will see a cinema showing you a switch on the upper level charging.
    Climb the ladder to the upper level and hit the switch, which will turn that
    large thing in the middle of the room on and start the conveyor belt. Head
    back to the lower level.
    
    Follow the conveyor belt into the next room, but don't fall into the hole.
    Doing so will kill you. Grab the Lore Chest and head toward the door, which
    will start a cinema. After the two guards blow themselves up, a couple of
    their friends show up. Kill them and feed on all the bodies. Once all the
    guards and civilians are sufficiently dead, head up the right-side ramp to
    the second level. Move across the shattered walkway to the checkpoint and
    door on the opposite side. Use the switch to position the gondola, and
    proceed through the door and onto the gondola.
    
    The gondola arrives at three civilians and a checkpoint. Kill the civilians
    then go to the checkpoint and up the ladder. At the top of the ladder is a
    Warrior Knight. Kill her and then head up the next ladder to your left. Turn
    left and head through the doorway, where you will encounter another Warrior
    Knight. Kill her and keep following the path to another Warrior Knight. Kill
    her as well. Hit the switch and head through the door to the next checkpoint
    and up the ladder.
    
    To the right is a catwalk and two Glyph Guards. Kill the guards and grab one
    of their weapons and the nearby Lore Chest, then continue. Hit the switch on
    the outside of the metal railing to lower the lift, then get on and ride it
    to the next level and go through the door.
    
    head left past the checkpoint and kill the guard there. You can use the mists
    ahead to make the fight easier, although the maneuvering space is kind of
    limited. Follow the path under the archway and to the next lift on the right,
    and ride it down below.
    
    Off the lift, follow the path straight and turn left at the first section to
    find a Lore Chest. A couple of Sarafan Knights will come running, so kill
    them off. At the end of the path, turn to the left and jump to the rock and
    follow it around and up a set of stairs. Follow the platform back down the
    next set of stairs and kill the guard there, then go through the door.
    
    Beyond the door is a checkpoint. Trigger it and continue through the doorway
    to the left and towards the mists. A Sarafan Knight is here, and he attacks.
    Kill him for his folly. Head into the room on the right, and kill the
    civilian, then use the switch to open the door. Head to the left and pass a
    conveyor belt going haywire. Ahead in a little alcove to the right is a
    switch. Hit it to open the door and reverse the direction of the conveyor
    belt, which you must then travel down. Head back to the conveyor belt and
    ride it to the end. To your left is a new double-bladed sword if you want it.
    
    Head to the right to the checkpoint after equipping yourself, and into the
    mists again. The next room has four large furnaces and a group of two guards
    and a Sarafan Knight. Killing the first guard, who is standing in the mist in
    front of you, will attract the Knight. The other guard is in the mists on the
    far left-hand side of the room. Once the room's security detail has been duly
    slaughtered, hit the switch over by where the guard was standing to open the
    door.
    
    In this room, there is a door with a broken switch, and a large, red colored
    window off your left. Go to the window and charm the human inside to open the
    door for you. Do this by having him commit suicide and blowing up the whole
    room with the grenade things to the right of the window. You might want to
    make sure Kain is out of the way first! Jump through the broken window and
    feed on all the dead bodies, then head up the tunnel exposed by the
    explosion.
    
    A bunch of falling rocks has killed some civilians up here, and a lone
    survivor scramblem around. Let the survivor join his friends in the
    afterlife, then head through the passage to the right, where you will find
    an antique driller and a Lore Chest. Proceed through the next tunnel once you
    have finished feeding and gaining lore.
    
    Inside the busted building, a cinema between the mysterious vampire from way
    earlier in the game and a couple of guards will start. The door to the next
    room is broken, so you must again charm a person to open it for you. Inside,
    you are accosted by the Sarafan Knight and guard from the cutscene. Kill them
    and the two civilians, then proceed down the mist-laden corridor and through
    the door to the left. There is a Glyph Sword at the end o the passage if you
    want a new weapon.
    
    Kill the two civilians in the next room, and then move to the large window
    and charm one of the poor mortals behind it. Hit the switch to reverse the
    direction of the conveyor belt, allowing you passage to the room. Ride the
    conveyor belt and kill the civilian in the next room...he has served his
    purpose. Once you have fed, proceed through the doorway to the next
    checkpoint.
    
    In the next room there is a guard. Lure him into the mists for easy killing,
    then open the next door. Hit the switch next to the window in the next room,
    then charm one of the mortals on the other side. Head down the conveyor belt
    to the next room and hit the switch on the conveyor belt there. Revert
    control back to Kain. Head down the now open conveyor belt to the next room
    and kill the two guards and the civilian you used earlier. Head down the
    second conveyor belt to get a Lore Chest. Head back into the other room and
    go through the door to the right.
    
    There is nothing at the top of the crates in the next room, so don't bother
    climbing up there. Just kill the civilian and go through the next door. Head
    into the next mist-covered room and kill the two guards. There is an
    explosive device at the end of the corridor that Kain probably doesn't want
    to have anything to do with. Guess we'll just have to find the sacrificial...
    er...martyr human.
    
    Head through the door to the left of the explosives, and then to the right.
    Kill the two civilians, then go to the window, where you can charm a mortal
    on the other side and use the explosive for you. Head around to where the
    device was and feed off of the mortal that set the device for you, then get
    on the lift.
    
    At the top is a checkpoint and a guard roaming the mists. Hit the checkpoint
    then kill the guard. In the next room, a Sarafan is alerted to your presence,
    so you must kill him. Off to the left, another guard stands in the mist. Kill
    him as well. Another Sarafan and guard duo roam the ramp up ahead, so move
    over there and remove them from the picture. Once they are dead, move to the
    Lore Chest at the other end of the platform and grab it, then activate the
    switch, which opens a door beneath you. Head through it.
    
    In the next room, charm a human and then use her to hit the switches in her
    room and the adjacent room. Revert control back to Kain and head down the
    conveyor to the left. Go through the door on the right and kill the civilian,
    then head down the next conveyor. In the next room, charm yet another mortal,
    and use them to hit the three switches in the room. One is next to the
    window, and it opens a conveyor belt in the first room. The next is to the
    right of the window (as you look at it), and the third is on the glowing
    green machine.
    
    Head back to the first room and head down the far conveyor belt into the room
    the mortal was in. Kill the guard and the two civilians, then follow the
    train system to another civilian and a lift. You know what to do. Kill the
    civilian off to the left at the top of the lift, and leave the crank alone.
    It doesn't do anything. Follow the pathway around the corner to the right and
    up the next set of stairs, where a guard waits. Kill him and the three
    civilians. This room has a flame spout coming from a nearby furnace, and an
    explosive device is set on a train. The track is blocked by stoppers at
    various locations. You need to clear a path for the train and set a stopper
    directly under the flame to blow up the next wall.
    
    Head over to the flame and pull the stopper there so it is on the track. Move
    over by the train and move the stopper there off the track. Finally, move to
    the switch on the console near the train to start the exploding process. Head
    through the hole in the wall, past the checkpoint and onto the mist walkway.
    Switching to mist form won't help you until the Sarafan up ahead has been
    slain. Afterwards, you might still have the guard to stealth kill, but you
    might have killed him already. Nevertheless, kill the two warriors and then
    head towards the pit. There is nothing in the pit, so don't go down there.
    Instead "jump" across to the other side and continue.
    
    Kill the guard on the path ahead, then head into the next area and through
    the doorway. Go straight past the right path and into the room in front of
    you, where you will find a Lore Chest. Once you have gotten it, head back
    down the path to the left. At the bottom is a checkpoint and a circular lift
    stands in the middle of the floor. Get on it and ride it up to the next
    level, a cinema scene, and the next boss fight.
    
    
    BOSS FIGHT: SEBASTIAN
    Stage 1: In the first stage of the fight, Sebastian's helper up top activates
    steam vents that hurt the vampires if they touch it. Position yourself so
    that a Fury attack will knock Sebastian into the steam. Block his attacks
    then counter, sending him into the steam. After such a hit, Sebastian will
    launch a red attack, so be ready to dodge. After 5 visits to the steam, stage
    two will start.
    
    Stage 2: Get away from the center platform, or Kain will be fried before this
    stage even starts! Sebastian runs around the room, and the steam chases Kain.
    In the middle of the room is a giant energy stream. Sebastian will eventually
    stop on one of the walls to leap at Kain. Find out where he is, and position
    yourself on the opposite side of the room, so that he jumps into the energy.
    Do this 3 times and stage 3 will start.
    
    Stage 3: Sebastian orders his minion to raise the platform so he can destroy
    the Nexus Stone. Quickly jump up there and stop him or the entire place will
    explode. Once on the platform, charm the mortal and make him hit the right
    lever, flooding the floor below with steam. Revert control back to Kain.
    Sebastian is too quick to get burned, and joins Kain on the platform. From
    here it is a straight fight to the finish. Careful not to get knocked into
    the steam!
    
    After the fight, Kain is healed as usual and he gains the Dark Gift
    "Berserk", and the final cutscene of the chapter plays.
    
    
    -----------------------------------------------------------------------------
                        Chapter 7: The Canyons "Wild Places"
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
                           Chapter 8: The Eternal Prison
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
                               Chapter 9: The Device
    -----------------------------------------------------------------------------
    
    
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                              Chapter 10: The Wharves
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                            Chapter 11: The Hylden City
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                                    9. BESTIARY
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                                10. GAMESHARK CODES
    =============================================================================
    No GameShark codes have been released yet, and I await authorization to use
    them on my site. They will be added once that has been attained, but not a
    moment before.
    
    
    =============================================================================
                           11. FREQUENTLY ASKED QUESTIONS
    =============================================================================
    Don't have any yet.
    
    
    =============================================================================
                                 12. READER'S TIPS
    =============================================================================
    Also don't have any yet.
    
    
    =============================================================================
                               13. CONTACT INFORMATION
    =============================================================================
    OK, if you feel the need to send in your comments, complaints, suggestions,
    ideas, criticism, contributions, gripes, hate mail, threatening letters,
    etc., you can reach me at the following places, in order of preference:
    
    E-mail:           celtic_lupus@yahoo.com
    
    IM Services:
    Yahoo! Messenger: celtic_lupus
    MSN Messenger:    radagast15@hotmail.com
    ICQ:              98057442
    
    Yes, I am very well aware that I have a second e-mail address listed here,
    but any e-mail relating to FAQ's sent to that address will be prone to
    immediate deletion. Why? Because I went through the trouble of establishing a
    whole new address at Yahoo! so that I can easily keep my mails separated. It
    makes it much easier for me when all of the e-mail relating to FAQ's are kept
    separate from my everyday, business-related e-mail. It also insures that you
    will get a quicker response, since I do not have to wade through hundreds of
    e-mails searching for ones that are from my FAQ patrons seeking help or
    offering advice.
    
    
    A few quick pointers here, before you send anything:
    1. Make your subject line specific. It helps to know what game you are
    talking about and what the contents of your letter are. If I can't easily
    figure out what it is you're talking about, don't be surprised if you don't
    get a response.
    
    2. Don't send me questions that are already answered in the guide. They WILL
    be ignored. It makes all of my work futile if I am going to type up a huge
    FAQ and then have it completely ignored. Read the guide first.
    
    3. Don't ask me to send you the guide. I didn't submit it to GameFAQ's page
    just because I was bored.
    
    4. If you are going to send criticism, try to keep it constructive. It won't
    bother me to get e-mails that say: "Your guide sucks!". They will simply be
    ignored, and then your time and mine will have gone to waste.
    
    5. Don't send me anything in any language other than English. It will be
    ignored, for the main reason that I can't comprehend it. Don't expect me to
    go out and buy a bunch of foreign language dictionaries and grammar books to
    attempt to translate your e-mail and send a reply.
    
    6. I realize that many of you might wish to send in your contributions. I
    encourage this, but there is one outstanding stipulation. Don't send me
    anything that even remotely resembles a walkthrough. I might be forced to
    block your e-mail entirely if this happens. Why? Games aren't cheap, and the
    only way that I can acquire them is by working hard every day and spending my
    paycheck to get them. It kind of ruins the fun factor for me when someone who
    is much further along in the game than me sends me stuff walking me through
    parts of the game that I haven't even had a chance to figure out for myself
    yet. Just don't do it. It's irritating.
    
    7. Last but not least, please do not send any messages that are typed in all
    caps. You know, don't hit that key called "Caps Lock" and then type up a huge
    message that looks SOMETHING SIMILAR TO THIS. I have trouble reading material
    that is typed in such a manner, ergo it will be ignored.
    
    
    I want to thank AdrenalineSL for her Do's and Don'ts list. It gave me an idea
    of problems that have been encountered already and allows me to better
    prepare and protect myself from junk e-mail. You rock!
    
    That being said, if your messages adhere to the given regulations, then there
    should be no problem, and I will send you the requested information as soon
    as time permits. Regulations will be amended at a later time to include
    anything that hasn't been covered yet, if the need arises.
    
    
    =============================================================================
                                  14. LEGAL INFORMATION
    =============================================================================
    This document is  Copyright 2002, CelticWolf, except where stated otherwise.
    All rights reserved, to include the right of reproduction of this document in
    any form.
    
    You may download the file through a web browser onto a single computer for
    your personal, non-commercial use only. You may not permit anyone else to
    modify the file or use it for any commercial purpose, display, performance,
    sale or rental. It absolutely cannot be decompiled, disassembled, modified,
    or used to create derivative works based on the documentation in any way.
    Copyrights may not be removed or modified.
    
    Information contained within this document is the property of CelticWolf, and
    may not be reproduced, published, modified, uploaded, transmitted, or
    distributed in any way, without the author's prior written permission. The
    author does grant any express or implied rights to you under any patents,
    copyrights, or trademarks. No part of this document may be reproduced in any
    form without prior consent of the author. If you have any errors or
    inaccuracies to report, contact CelticWolf.
    
    
    Currently, the only websites authorized to host this FAQ are:
    -GameFAQ's (http://www.gamefaqs.com/)
    -Cheat Happens (http://www.cheathappens.com/)
    
    No further hosting is authorized at this time. Prospective hosts for this or
    any other FAQ published by CelticWolf should contact the author for approval.
    Approval will be granted on a case by case basis, after the author has done a
    review of the site for content and ease of use.
    
    
    "PlayStation" is a registered trademark of Sony Computer Entertainment, Inc.
    
    Crystal Dynamics, Legacy of Kain, Blood Omen 2, and the related characters
    are registered trademarks of Crystal Dynamics. Crystal Dynamics is a wholly
    owned subsidiary of Eidos Interactive, Inc.. Eidos and Eidos Interactive are
    registered trademarks of Eidos Interactive, Inc. All rights reserved.
    
    GameShark is a registered trademark of InterAct Accessories. Codes found in
    this guide are  Copyright 2001, GameShark.com and InterAct Accessories, Inc.
    All rights reserved. All codes found in this guide have been added with the
    permission of GameShark.com and InterAct.
    
    CelticWolf is in no way related to or affiliated with Sony Computer
    Entertainment, Inc., Eidos Interactive, Inc., InterAct Accessories, Inc. or
    any of their affiliates. He is pretty much a loner. The author makes no
    claims to the creation of the story nor any of the characters of Blood Omen 2
    or the Legacy of Kain series.
    
    
    =============================================================================
                             15. CREDITS AND ACKNOWLEDGEMENTS                          
    =============================================================================
    
    
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                                  16. CLOSING STATEMENTS                               
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