===========================================================

/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-



         ___________                       ___________
         \         /                       \         /
          \__   __/  _______     _______    \__   __/
             | |    /  ____/    / _____/       | |
             | |    \ /        /  \_____       | |
             | |    / \_____   \_____   \      | |
             | |    \   ____/        /  /      | |
             | |     \ /            /  /       | |
             | |     / \_____    __/  /        | |
             \_/     \______/  /_____/         \_/


  _______
 /       \     ________    ______  ____      ____  _______
 \  | \   \   |  __    \   \    /  \   \    /   / /   ___/
 /  |  |   \  |  | \   |    |  |    \   \  /   /  \  /
 \  |  \   |  |  |_/  /     |  |     \   \/   /   / \_____
 /  |  |   |  |      /      |  |      \      /    \  ____/
 \  |  /   |  |     \       |  |       \    /     \ /
 /  |_/    /  |  |\  \      |  |        \  /      / \_____
 \________/   |__| \__\    /____\        \/       \______/





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/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-
\/-\/-\/-\/-\/-\/-

===========================================================

Test Drive Car Guide

For the Playstation 2(tm) console only
By Pitbull Syndicate and Infrogrames

Guide written by NES4EVER
>nesticle@gmail.com<

Current Version - Version 0.2

i-Legal notice
ii-Version history
iii-Mini Pong FAQ
1.0- Driving Techniques
-1.1-Controls
-1.2-Turning
-1.3-Braking
-1.4-Shifting
-1.5-Other
2.0-Car list
3.0-Codes
4.0-Q&A
5.0-Contributor Recognition
5.0-Contact
6.0-List of my other contributions

i-====================================================================
Legal notice

Copyright:
(c) Copyright 2002 NES4EVER. This FAQ and everything
included within this file cannot be reproduced in any way, shape or
form without my permission. This FAQ cannot be used for profitable
purposes (even if no money would be made from selling it) or
promotional purposes.  It cannot be used in any sort of commercial
transaction. It cannot be given away as some sort of bonus, gift, etc.,
with a purchase as this creates incentive to buy and is therefore
prohibited.

Only the following site(s) are allowed to post this FAQ:
http://www.gamefaqs.com

If you wish to post this FAQ on any other website, please contact me
and I will decide whether to approve or not.

ii-====================================================================
Version history

Version 0.2 - This is the one you are reading at the moment.  I've
gotten a couple contributions so far and I have added a Q&A section.
It only has one Question, but no one else has asked anything!  We have
a code and contributor updates, nothing major.

Version 0.1 - This is the first installment of what will hopefully
become a bigger and better FAQ.  I am debating at the moment whether to
keep this a CAR GUIDE or to expand to a full sized FAQ.  I see that
there isn't already a full FAQ so I just might break down and make one.

iii-===================================================================
Pong Mini FAQ

I just want to give you a few tips for the Pong game that you can play
during the load times.  This is an ingenious idea that should be used
in more game, it keeps me occupied even while the game loads, and if
you don't want to play, just simply don't press anything, it will play
by itself.

Tips:
-After you return the ball, move to the middle of the screen, so that
you have an easier vantage point if the ball goes in an unexpected
direction.
-Aim for the top of the bottom of the screen, the computer seems to
have a hard time reaching those areas, gaining you an easy point.
-
1.0-
=====================================================================
Driving techniques

Good driving techniques are vital to the outcome of your races.  The
way you handle a turn or judge oncoming traffic can mean the different
between a close call and the end of the race for you.  The fact that
races are timed also adds more scrutiny to good driving skills.
Throughout this section of the FAQ, I will explain how to take certain
curves, how to drive up hills, shifting, and other techniques that are
important to winning races.
-1.1-
=====================================================================
Controls

Knowing your controls in any game is important.  Here are the Default
controls for Test Drive:
   [L2]- Emergency Brake
   [L1]-
   [R1]- Shift Up
   [R2]- Shift Down
   [Triangle]-
   [Square]- Brake
   [X]- Gas/Accelerator
   [Circle]- Rear View Camera angle
   [Left on D-pad]- Turn left
   [Right on D-pad]- Turn right

Now that you know the controls, get a feel for them.  Become one with
the controller...  Ok, don't go that far, but at least get to know
where each button is, and what each button is for.  Knowing the basics
of driving in this game will help you learn how to do more complicated
techniques.

-1.2-
=======================================================================
Turning

There isn't a course in this game (excluding the drag races) that
doesn't require turning techniques.  Now every turn is different, so if
you've found the way to go through a certain corner, good for you, just
don't apply that to every other turn because the results will be
different.  There are a few important factors that should be thought of
before going into a turn:
-1.2.1-Your Speed
-1.2.2-The degree of the turn
-1.2.3-Whether there is a hill on either side
-1.2.4-Traffic or cars around you
-1.2.5-The handling of your vehicle

-1.2.1-Your Speed:
The speed of which you are traveling can contribute to whether or not
you make it out of a corner alive or not.  If you are traveling too
fast, you'll probably hit a wall, or an obstacle and lose valuable
time.  On the other hand, if you are traveling too slow, you might
waste too much time turning and fall behind the rest of the pack.  The
best tip I can give you is to watch the speed of your vehicle
constantly.  That way, you'll know how fast your going into the turn,
and if you come out okay, you now know how to go through that turn with
that car.

-1.2.2-The degree of the turn:
The degree in a turn is severity of the turn. For example, a 90 degree
turn would turn in an 'L' shape.  A 180 degree turn would be one that
is shaped like a'u' and so on and so forth.  If the degree is 90, you
need to direct your car into the turn in a way that you slow down as
you enter, and accelerate as you enter the apex and out the other end.

For example:








Say you are entering the turn from the left side.  Steer your car to
the outside of the road and as you near the turn, slow down and try to
aim for the tip of the inside the 'V'.  As you near that tip, gas the
engine and head towards the outer edge of the road and wha-la!  You
just completed a 180-degree turn.  If you know how to do this, I
guarantee you will gain an edge on your opponents, as the computer
doesn't know how to go through corners nearly as well as this.

-1.2.3-Whether there is a hill on either side of the turn:
Hills can cause mayhem, especially in Event 4 where there is a hill
that leads straight into a 90-degree turn at the bottom.  Once you
screw up on it, you'll never do it again.  Turns with hills before them
require soft braking to at least get the car under control, the rest of
the braking can be done while going through the turn.  If the hill is
after a turn, try to gain some momentum to help you get up the hill
faster.

-1.2.4-The traffic or cars around you:
Beware of what is around you when you are turning.  The position of
traffic or your opponents is worth noting before going into the turn.
If an opponent has lost control and they are weaving across the track,
then you would be best just taking it safe until he is on one side of
the road or another before passing.  Also, when your opponents hit
traffic cars, they tend to bounce all over the freaking place.  As
crazy as this sounds, watch out for falling cars, because if they land
in front of you, you're screwed.  If a traffic car is in the lane you
want to be in before making the turn, re-adjust your plan because
hitting the car will cause you to lose valuable time.

-1.2.5-The handling of your vehicle:
If your vehicle cannot stay on the road, then chances are you wont be
able to make it through turns.  If you are driving something like the
Plymouth Hemi Cuda, then earlier braking is required, because at
greater speeds, your vehicle loses its handling abilities.  If your car
doesn't have great handling abilities to begin with, it just worsens
the problem the faster you go.  Good handling is much more important
than good acceleration.

Now that you have a few basic tips, go out and test a few of the cars,
see how they handle differently on each track. Hey, maybe you'll find
the car that fits your needs.

1.3- Braking
=======================================================================
There really isn't much in the way of braking techniques, but there are
still a few ways that work.  You can use the regular brake to slow down
in a hurry, or you can use the handbrake to slow you down gradually.
If you are going through light turns, I suggest moving to the outside
of the road, braking VERY softly, and entering the corner while
accelerating.  As the turns get worse, more braking should be applied
to keep the vehicle under control.  For severe turns, I suggest using
the emergency brake.  To use it correctly, tap the emergency brake and
hold the direction you want to turn in.  So if you want to take a left
turn, tap L2 and press L.  This will cause your car to do a power
slide, and luckily the power slides are easier to control than in other
games.  I find this method is much more efficient than just turning
with the normal break, if done correctly.

1.4- Shifting
=======================================================================
Shifting may not be very important in most races (unless your driving
with a manual transmission at will), but knowing the shifting ranges in
your car is CRITICAL in drag races.  As soon as the light turns green
and you have control of the vehicle, hit [R1], this will get you out of
neutral and into first gear.  Now boot it!  Once the tachometers (RPM
meter) redline is reached, shift! You will now be in second gear.
Repeat the shifting process every time you hit the redline.  That way,
you get the most acceleration out of each gear and you'll gain the
upper hand against your opponent.

Driving with a manual transmission during a normal race is considerably
harder than a drag race.  You not only have to shift up as you approach
the redline; you have to shift down when you slow down.  Or else your
engine won't have enough torque to accelerate to its fullest potential.
Listen to the sounds the engine makes and memorize what they sound like
when the engine hits the redline.  When you are braking, shift down so
that when you are ready to accelerate, your RPM's aren't too low to
pull away quickly.  And also, in the turns, I suggest downshifting
instead of braking because you don't have to slow down as much, giving
you a prime opportunity to save some time, and some speed.

1.5-Other driving techniques
=======================================================================
Now that you know the essentials of driving in Test Drive, you can
explore other maneuvers and stuff that generally doesn't help you, but
it still looks cool.

A way to smoke your competitors at the start:
I wanted to say that I have found out a way to not peel out at all, or
gain traction instantly. All you do is when the first light turns on,
hold up. Don't press X (or whatever you set as gas) until right as or
after the last light lights up. It takes some practice, but once you
get used to it, it will help you tremendously. It even works in drag
racing, but is a lot harder to do. (Contributed by Jonathan Grossman)

The 180-Degree turn:
To do a 180 Degree turn, hold the handbrake and press left, and then
right.  Your car should veer to the left and then snap towards the
right with enough momentum to spin it 180-degrees.

Getting past the fuzz:
To get past the police, you can either a) Go around them or b) go right
through them.  I strongly suggest that you NOT ram them because that
will slow you down A LOT, giving the cops a great opportunity to arrest
you.

Know how to do something cool?  Send it to me, and I'll add it into
this FAQ with full credit and recognition.




-2.0-~~~~~~~~~~~~~~~~~~~~~~~~~~~~Car List~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ahh... Finally getting down to the meat eh?  Well here is the list of all
the cars in the game, that's right! Every single car was painstakingly
tested, and recorded for your viewing pleasure.
======================
===============LEGEND===============
BHP- Brake Horse power (Basically horsepower with a brake in front of
it)
RPM- Revolutions per minute (how many times the drive shaft revolves in
one minute)
Mph- Miles per hour
Kmh- Kilometers per hour
0-60 Mph in __s-How many seconds it takes to reach 60 miles per hour
from 0.
Engine Size: the amount of cubic centimeters, or Cubic inches the
engine takes up.
Engine type: The type of engine.  For example, and I-6 means inline six
cylinder.
Balance: The ratio of weight in the car from back to front.  For
example, if it were 45/55, it would mean that 45% of the cars weight is
on the back tires and 55% is on the front.
Cc: Cubic Centimeters
CI: Cubic inches

===================================

2001 Dodge Viper GTS
450 BHP @ 5200 RPM
Max Speed: 186 Mph (298 Kmh)
0-60 Mph in 4.1s
Engine Size: 7990cc
Engine type: V-10
Balance: 52/48
Handling: Good
Start: Good
Speed at which traction is regained: 60 Mph
Acceleration: Fair
Hill Climbing: Good

Driven by: Lisa Lux

Obtained in Underground mode by: Finishing first in Event 27.

=======================================================================
2001 Aston Martin DB7 Vantage
420 BHP @ 6500 RPM
Max Speed: 187 Mph (299 Kmh)
0-60 Mph in 4.9s
Engine Size: 362Ci
Engine type: V-12
Balance: 52/48
Handling: Good
Start: Good
Speed at which traction is regained: 60 Mph
Acceleration: Very Good (especially between second and fourth gear)
Hill Climbing: Fair

Driven by: Miguel

Obtained in Underground mode by: Completing all race events in Monte
Carlo
=======================================================================
2001 Concept Dodge Viper GTS-R
833 BHP @ 5300 RPM
Max Speed: 235 Mph (376 Kmh)
0-60 Mph in 3.0s
Engine Size: 8424cc
Engine type: V-10
Balance: 51/49
Handling: Excellent
Start: Excellent
Speed at which traction is regained: 40 Mph
Acceleration: Excellent
Hill Climbing: Excellent

Driven by: Vasily in Monte Carlo and all the final races.

Obtained in Underground mode by: Finishing first in Event 45, the final
event.
=======================================================================
1966 Shelby Cobra 427 SC
425 BHP @ 6500 RPM
Max Speed: 165Mph (264 Kmh)
0-60 Mph in 4.2s
Engine Size: 6991cc
Engine type: V-8
Balance: 60/40
Handling: Fair
Start: Fair
Speed at which traction is regained: 80 Mph
Acceleration: Good
Hill Climbing: Good

The Shelby Cobra isn't the best car to be racing later in the game, but
you'll really notice how much power it has.  If you spin out, you'll
need to get to about 80 Mph before it stops and the tires gain traction
again.  The Cobra isn't too shabby when it comes to starting the races,
but its fair handling and sluggish hill climbs can really take valuable
time away from you.  One thing the Cobra is good at however, is its
fast acceleration.  It certainly outruns the Cuda and the Supra.  I
would suggest the Cobra be used in all races prior to winning the Ford
Mustang (fastback).

Obtained in Underground Mode by: After completing event 4 in San
Francisco, Donald trusts you enough to drive his prized little
lightning rod.  It may not be a good car in the long run, but it's a
godsend compared to the Cuda and the Supra.
=======================================================================
2000 Ford Mustang SVT Cobra R
385 BHP @ 5700 RPM
Max Speed: 176 Mph (282 Kmh)
0-60 Mph in 4.4s
Engine Size: 5409cc
Engine type: V-8
Balance: 55/45
Handling: Poor
Start: Good
Speed at which traction is regained: 55 Mph
Acceleration: Good
Hill Climbing: Fair

Driven By: Nina
=======================================================================
1969 Dodge Charger
425 BHP @ .5000 RPM
Max Speed: 178 Mph (285 Kmh)
0-60 Mph in 5.2s
Engine Size: 7219cc
Engine type: V-8
Balance: 60/40
Handling: Fair
Start: Good
Speed at which traction is regained: 65 Mph
Acceleration: Good
Hill Climbing: Fair

Driven by: Morlock

Obtained in Underground mode by:  Completing all race events in Tokyo,
Japan.

=======================================================================
2000 Nissan Skyline GTR V-Spec
328 BHP @ 6800 RPM
Max Speed: 176 Mph (282 Kmh)
0-60 Mph in 4.5s
Engine Size: 2561cc
Engine type: I-6 Twin Turbo
Balance: 52/48
Handling: Very Good
Start: Excellent
Speed at which traction is regained: 52 Mph
Acceleration: Very Good
Hill Climbing: Good

Owned by: Hamada originally, but was handed over to Morlock after he
bet it in a pink slip race.
=======================================================================
1971 Plymouth Hemi Cuda
436 BHP @ 5000 RPM
Max Speed: 161 Mph (258 Kmh)
0-60 MP/H in 5.5s
Engine Size: 6982cc
Engine type: V-8
Balance: 65/35
Handling: Very Poor
Start: Poor
Speed at which traction is regained: 65 Mph
Acceleration: Fair
Hill Climbing: Good
The Plymouth Hemi Cuda may look like the more popular choice when you
have to choose between it and the Supra, but people who have played
this game will agree that the Hemi Cuda basically has nothing on the
Supra.  The Cuda is slow off the line; traction is hard to get when you
spin out (compared to the supra), and the acceleration isn't even that
good.  So that leaves the Cuda with one thing, Hill Climbing.  The Cuda
is exceptionally good at climbing hills, but face it.  Would you rather
use a car that can compete with the playing field, or a car that can
climb the small amount of hills well?  You probably wont get around to
using the Hemi Cuda, since it's really not good for anything.

Default car in Underground Mode
=======================================================================
2001 Shelby Series 1
450 BHP @ 6800 RPM
Max Speed: 172 Mph (275 Kmh)
0-60 Mph in 4.4s
Engine Size: 3995cc
Engine type: V-8
Balance: 49/51
Handling: Good
Start: Fair
Speed at which traction is regained: 45 Mph
Acceleration: Good
Hill Climbing: Fair

Owned by: Reece, after you win his Camaro in the pink slip race.

Obtained in Underground mode by: Completing all race events in Tokyo,
Japan.
=======================================================================
2000 Subaru Imprezza 228/22B(?)
280 BHP @ 6300 RPM
Max Speed: 146 Mph (234 Kmh)
0-60 Mph in 4.3s
Engine Size: 2212cc
Engine type: FLAT 4
Balance: 52/48
Handling: Good
Start: Fair
Speed at which traction is regained: 40 Mph
Acceleration: Good (Until fourth gear)
Hill Climbing: Fair

Driven by: Rei

Obtained in Underground mode by: Completing all race events in Tokyo,
Japan.
=======================================================================
1993 Jaguar XJ-220
542 BHP @ 7200 RPM
Max Speed: 218 Mph (349 Kmh)
0-60 Mph in 3.8s
Engine Size: 3498cc
Engine type: V-6
Balance: 50/50
Handling: Excellent
Start: Excellent
Speed at which traction is regained: 65 Mph
Acceleration: Very Good (Excellent in Sixth gear)
Hill Climbing: Excellent

A great car for many styles of driving.  The Jag XJ-220 has superb
acceleration and exceptional gear ratios for both normal races and drag
races.  Although by the time you get it, there wont be much use, its
still a great car to race.  Traffic is no problem with this Jags great
handling, and hills are a breeze.  If you are looking at a contender to
the Dodge Viper GTS-R Concept, look no further than the Jaguar XJ-220.

Driven by: Hail

Obtained in Underground mode by: Finishing first in event 33.
=======================================================================
1967 Pontiac GTO
400 BHP @ 5100 RPM
Max Speed: 187 Mph (299 Kmh)
0-60 Mph in 4.9s
Engine Size: 6991cc
Engine type: V-8
Balance: 60/40
Handling: Good
Start: Good
Speed at which traction is regained: 60 Mph
Acceleration: Very Good
Hill Climbing: Good

**Note**Pontiac GTO is not available in Underground Mode.  It is only
included in the game to be an unmodified version of Skeeters GTO.  It
is only offered in Quick Race and Single Race modes.

=======================================================================
1968 Ford GT40 (known as Ford GT in game)
485 BHP @ 6200 RPM
Max Speed: 217 Mph (347 Kmh)
0-60 Mph in 4.5s
Engine Size: 4736cc
Engine type: V-8
Balance: 45/55
Handling: Very Good
Start: Excellent
Speed at which traction is regained: 82 Mph
Acceleration: Excellent
Hill Climbing: Very Good


=======================================================================
2001 TVR Cebera Speed 12
800 BHP @ 7250 RPM
Max Speed: 210 Mph (336 Kmh)
0-60 Mph in 3.5s
Engine Size: 7730cc
Engine type: V-12
Balance: 50/50
Handling: Very Good
Start: Excellent
Speed at which traction is regained: 55 Mph
Acceleration: Very Good
Hill Climbing: Very Good

Driven by: Francois

Obtained in Underground mode by: Completing all race events in Monte
Carlo.
=======================================================================
1968 Ford Mustang
510 BHP @ 5800 RPM
Max Speed: 176 Mph (282 Kmh)
0-60 Mph in 4.8s
Engine Size: 7015cc
Engine type: V-8
Balance: 55/45
Handling: Very Good
Start: Good
Speed at which traction is regained: 55 Mph
Acceleration: Very Good
Hill Climbing: Good

The Ford Mustang is one of the best cars you'll get to drive in San
Francisco.  It has a surprising abundance of acceleration, very good
handling. It climbs hills with ease, what more do you need?  The
Mustang is slightly better than the Cobra, and if you plan on getting
Reece's Camaro, you better plan on using this car to do it.  Reece's
Camaro is still a little bit better than this Mustang, but you'll
hardly notice it when you're flying across the Golden Gate Bridge at
176 Mph.

Obtained in Underground Mode by: Completing the Event 7 in San
Francisco.  The Mustang will be used to its fullest potential until you
get Reece's Camaro.  Even then, you'll still have fun driving this car
around.
=======================================================================
2001 Jaguar XKR
370 BHP @ 6150 RPM
Max Speed: 155 Mph (248 Kmh)
0-60 Mph in 4.9s
Engine size: 3996cc
Engine type: V-8
52.3/47.7
Handling: Poor
Start: Fair
Speed at which traction is regained: 45 Mph
Acceleration: Fair
Hill Climbing: Poor

Driven by: Nells
Obtained in Underground Mode by: Completing all events based in San
Francisco (I want to know why you would want it... he he)
=======================================================================
2001 Chevrolet Corvette Z06
385 BHP @ 6000 RPM
Max Speed: 182 Mph (291 Kmh)
0-60 Mph in 4.1s
Engine Size: 5665cc
Engine type: V-8
Balance: 53/47
Handling: Fair
Start: Good
Speed at which traction is regained: 60 Mph
Acceleration: Good
Hill Climbing: Good

Driven by: Big T

=======================================================================
1969 Chevrolet Corvette L88
510 BHP @ 6500 RPM
Max Speed: 169 Mph (270 Kmh)
0-60 Mph in 4.9s
Engine Size: 7000cc
Engine type: V-8
Balance: 52/48
Handling: Good
Start: Very Good
Speed at which traction is regained: 72 Mph
Acceleration: Good
Hill Climbing: Good

Driven By: Kurt

Obtained in Underground Mode by: Completing all race events in San
Francisco
=======================================================================
1969 Chevrolet Camaro Z28
430 BHP @ 5000 RPM
Max Speed: 178 Mph (285 Kmh)
0-60 Mph in 4.5s
Engine Size: 7000cc
Engine type: V-8
Balance: 58/42
Handling: Good
Start: Good
Speed at which traction is regained: 65 Mph
Acceleration: Very Good
Hill Climbing: Poor

**Note**Camaro Z28 is not available in Underground Mode.  It is only
included in the game to be an unmodified version of Reece's Camaro.  It
is only offered in Quick Race and Single Race modes.
=======================================================================
1998 Toyota Supra
320 BHP @ 5600 RPM
Max Speed: 155 Mph (248 Kmh)
0-60 Mph in 5.0s
Engine Size: 2997cc
Engine type: 6 Twin Turbo
Balance: 55/45
Handling: Good
Start: Fair
Speed at which traction is regained: 55 Mph
Acceleration: Good
Hill Climbing: Poor

I would recommend the Toyota Supra over the Plymouth Hemi Cuda.  You'll
notice that the Supra has better handling, which is very important in
the first few races while you get used to the game.  It also has
exceptional acceleration and an okay start.  The Supra should do you
well until you unlock the Shelby Cobra.

Default car in Underground Mode.
=======================================================================
2001 Lotus Esprit V8
350 BHP @ 6500 RPM
Max Speed: 178 Mph (285 Kmh)
0-60 Mph in 4.4s
Engine Size: 214Ci
Engine type: V-8
Balance: 44/56
Handling: Good
Start: Fair
Speed at which traction is regained: 67 Mph
Acceleration:  Fair
Hill Climbing: Fair

Driven by: Marie

Obtained in Underground mode by: Completing all race events in San
Francisco.
=======================================================================
1970 Chevrolet Chevelle SS 454
500 BHP @ 6500 RPM
Max Speed: 174 Mph (278 Kmh)
0-60 Mph in 4.5s
Engine Size: 7200cc
Engine type: V-8
Balance: 60/40
Handling: Good
Start: Good
Speed at which traction is regained: 67 Mph
Acceleration: Very Good
Hill Climbing: Very Good
=======================================================================
2000 Lotus Elise CUSTOM
200 BHP @ 8200 RPM
Max Speed: 155 Mph (248 Kmh)
0-60 Mph in 4.3s
Engine Size: 1797cc
Engine type: 4 VTEC
Balance: 38/62
Handling: Excellent
Start: Good
Speed at which traction is regained: 45 Mph
Acceleration: Very Good
Hill Climbing: Excellent

The Lotus Elise is an interesting car to drive, when you look at it in
the menu, you'll think "Pfff... its only got 200 BHP, what can it do?
But when you see it in action, or drive it, you'll notice that this car
is not one to underestimate.  As the race starts, you'll notice a
little yellow coupe whiz past you, and as you get farther into the
race, you'll see for yourself that the Lotus Elise is a fierce
competitor.  Unfortunately, by the time you get it in Underground mode,
it really serves little or no purpose anymore.  If you drive it in
Quick Race, or Single Player, you'll find out just how good it is, with
Excellent handling that almost keeps you on the road no matter what you
do.  It also has awesome acceleration, and excellent hill climbing
because of its small size.

Driven by: The one and only Lisa Lux during the races in San Francisco

Obtained in Underground Mode by: Completing all race events in San
Francisco.
=======================================================================
1967 Skeeters Pontiac GTO
400 BHP @ 5100 RPM
Max Speed: 198 Mph (317 Kmh)
0-60 Mph in 4.9s
Engine Size: 6999cc
Engine type: V-8
Balance: 60/40
Handling: Very Good
Start: Good
Speed at which traction is regained: 55 Mph
Acceleration: Fair
Hill Climbing: Fair

Driven by: Skeeter
=======================================================================
1969 Reece's Chevrolet Camaro
425 BHP @ 6500 RPM
Max Speed: 181 Mph (290 Kmh)
0-60 Mph in 4.2s
Engine Size: 7000cc
Engine type: V-8
Balance: 60/40
Handling: Good
Start: Very Good
Speed at which traction is regained: 70 Mph
Acceleration: Very Good
Hill Climbing: Very Good

Reece's Camaro is gained by winning the pink slip race against Reece in
San Francisco.  This fine example of a classic Camaro is easily
distinguished by the flames painted on the sides and the large blower
that sticks above the hood.  Even though this car may look like a
monster, it's still easy to handle and can be quite an enjoyable ride
that should last you through a fair portion of races in the Underground
race mode.  You'll find out at the start of any race that Reece's
Camaro handles like a piece of trash if you red-line it.  But if you
are in the 3200-4200 RPM range, you'll be surprised at how well it
accelerates off the line and ahead of the others.

Driven By: Reece in San Francisco... Until you win his car.

Obtained in Underground Mode by: Winning against Reece in Event 9 when
he challenges you to a pink slip race.
=======================================================================
1970 Skeeters Chevrolet Chevelle
500 BHP @ 6500 RPM
Max Speed: 182 Mph (291 Kmh)
0-60 Mph in 4.5s
Engine Size: 7200cc
Engine type: V-8
Balance: 60/40
Handling: Very Good
Start: Very Good
Speed at which traction is regained: 65 Mph
Acceleration: Very Good
Hill Climbing: Good

Driven By: Skeeter
=======================================================================
2001 Jaguar XKR SoundMax
370 BHP @ 6150 RPM
Max Speed: 155 Mph (248 Kmh)
0-60 Mph in 4.9s
Engine Size: 3996cc
Engine type: V-8
Balance: 52.3/47.7
Handling: Fair
Start: Fair
Speed at which traction is regained: 50 Mph
Acceleration: Fair
Hill Climbing: Poor
=======================================================================
2001 Jaguar XKR Analog Devices
370 BHP @ 6150 RPM
Max Speed: 155 Mph (248 Kmh)
0-60 Mph in 4.9s
Engine Size: 3996
Engine type: V-8
Balance: 52.3/47.7
Handling: Fair
Start: Fair
Speed at which traction is regained: 50 Mph
Acceleration: Fair
Hill Climbing: Poor
=======================================================================
2001 Aston Martin DB7 Vantage SoundMax
420 BHP @ 6500 RPM
Max Speed: 187 Mph (299 Kmh)
0-60 Mph in 4.9s
Engine Size: 362Ci
Engine type: V-12
Balance: 52/48
Handling: Good
Start: Good
Speed at which traction is regained: 67 Mph
Acceleration: Very good
Hill Climbing: Fair
=======================================================================
Other Notable cars:
None of these cars have any statistics in the game, so I am not able to
give you any information on them.  Any stats would be most appreciated!
-G4 Dodge Viper
-Hamada
-Dodge Charger Police car
-Ford Mustang SVT Cobra R Police car
-Nissan Skyline GTR V-Spec Police car
-Subaru Imprezza 228/22B(?) Police Car
-Toyota Supra Police car
-Jaguar XKR Police car
-Aston Martin DB7 Vantage Police car
-Lotus Esprit Police car
-Jaguar XJ-220 Police car
-TVR Cebera Speed 12 Police car
-Chevrolet Corvette Z06 Police car

Please inform me if I am missing one or more cars.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
****NOTE****
All technical statistics were taken directly from Test Drive and all
physical statistics are based on my personal opinions of the cars.  All
cars were tested on San Francisco track 4 and Tokyo track 1 in Quick
Race mode.


-3.0-
Codes~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are many codes for Test Drive.  I strongly suggest you try the
game without codes before using codes, as using codes can detract from
the fun.  But anyway, here they are:

Unlock the SoundMAX SPX vehicles:(Submitted by Jonathan Grossman)

On the Main Menu Screen tap these buttons in order:
RIGHT, RIGHT, LEFT, SQUARE, UP, L2, L2, R1

This unlocks all of the cars/tracks and allows you to select from
the fastest cars on the lot.

At this point the easiest way to unlock the SoundMAX and SPX Cars
is to:
- Enter the SF Drag Race
- Select the Dodge Concept Viper
- Set a new time record (not difficult with this car.)
- Enter: "SOUNDMAX" in the Name Entry Screen.

NOW the 3 extra Cars (Jaguar XK-R "SoundMAX SPX", Jaguar XK-
R "Analog Devices", and the Aston Martin db7 "SoundMAX SPX") will
appear on the Car Select Screen in all modes except Story Mode.
Select the cars, and prepare to race!

-4.0-
Q&A~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Wow! A Q&A section!  Well, this is the only question I have received so
far.

Q: "Are there reverse lights in Test Drive?" - Unknown (Sorry I deleted
the e-mail and forgot your name, you can send me another if you want)

A: Well, it's been a while since I've played this game, but I seem to
remember the cars having reverse lights. (Sorry if I'm wrong)

I am happy to see that one brave soul has asked me a question.  Thank
you for contributing to my guide!  If you are reading this, remember,
you will get full recognition for contributing to this guide!

-5.0-Contributor Recognition
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I would like to thank my parents for giving me the computer to write
this on.  I would also like to thank Sony for making such a great video
gaming system, as well as Pitbull Syndicate and Infogrames for making
such a great game.  And a small thank you to Atari for including the
PONG mini game.

The following have contributed to this guide:
- Unknown (sorry again) asked the first Q&A question, and hopefully not
the last!(please sent me a reply so I can get your name into here)
- Jonathan Grossman is the biggest contributor so far.  He has included
the all cars cheat, the better traction tip as well as the G4 Viper
cheat.  He also submitted the cheat for unlocking the SoundMAX SPX
vehicles.  Thanks Jonathan!

A big thanks goes out to Brian "Bruce654" Rolin for creating the great
ASCII art at the top.  Good work Brucey. * Dancies *.  Brian and I also
consolidated each other while writing our FAQ's and I just want to
thank him again for helping me and encouraging me to do this.

Another thanks goes to Andrew "Hurricane Jesus" Sterling for providing
tunes to listen to throughout the house while I worked on this FAQ.  I
know I could have been able to do it without the music, but it
certainly helped.  Thank you once again for giving me the amp.

Yet ANOTHER thank you for Pepsi Cola, Coca Cola, A&W Root Beer, and
Orange Crush for keeping me up long enough to write this review.

One last thanks you to Jeff "CJayC" Veasy for posting this FAQ and
thinking up this site.  None of us would be here without him.

-6.0-Contact
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

nesticle@gmail.com

Send me e-mail if you have anything to say about this FAQ.  Give me
your opinion or some suggestions on how to improve it because after
all, I'm just learning how to write a FAQ so help would be appreciated.
Please don't e-mail me if you:
-Have a question about something I've already answered
-Want to make a friend... I have my own thank you.
-Have nothing to say about the FAQ or the game in general
Please do e-mail me if you:
-If want to inform me of something I have left out of the FAQ
-If you have a question that hasn't been asked
-An answer to a question

Also, Questions would be appreciated so I can make a Q&A section.

My other GameFAQs contributions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Shameless self-promotion!!!!
I know most of you don't really care about me, or what I've done, but I
would like to share what I've contributed to GameFAQs with you.  If I
can help at least one gamer out there, I will be happy.  I hope the
FAQ/FAQ's here can help you with a game, and I certainly hope my
reviews motivate you to buy a game.  Enjoy!

http://www.gamefaqs.com/features/recognition/16560.html

If you couldn't find what you were looking for there, I suggest trying
Bruce654's contributor page, I wont take up too much space, but I'll
provide you with the link below.

http://www.gamefaqs.com/features/recognition/20312.html

He hasn't reviewed as many games as I have, but you may find his
reviews much more in depth and informative.