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    Car Guide by NES4EVER

    Version: 0.3 | Updated: 12/02/02 | Printable Version | Search This Guide

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    Test Drive Car Guide
    
    For the Playstation 2(tm) console only
    By Pitbull Syndicate and Infrogrames
    
    Guide written by NES4EVER
    >nesticle@gmail.com<
    
    Current Version - Version 0.2
    
    i-Legal notice
    ii-Version history
    iii-Mini Pong FAQ
    1.0- Driving Techniques
    -1.1-Controls
    -1.2-Turning
    -1.3-Braking
    -1.4-Shifting
    -1.5-Other
    2.0-Car list
    3.0-Codes
    4.0-Q&A
    5.0-Contributor Recognition
    5.0-Contact
    6.0-List of my other contributions
    
    i-====================================================================
    Legal notice
    
    Copyright:
    (c) Copyright 2002 NES4EVER. This FAQ and everything
    included within this file cannot be reproduced in any way, shape or
    form without my permission. This FAQ cannot be used for profitable
    purposes (even if no money would be made from selling it) or
    promotional purposes.  It cannot be used in any sort of commercial
    transaction. It cannot be given away as some sort of bonus, gift, etc.,
    with a purchase as this creates incentive to buy and is therefore
    prohibited.
    
    Only the following site(s) are allowed to post this FAQ:
    http://www.gamefaqs.com
    
    If you wish to post this FAQ on any other website, please contact me
    and I will decide whether to approve or not.
    
    ii-====================================================================
    Version history
    
    Version 0.2 - This is the one you are reading at the moment.  I've
    gotten a couple contributions so far and I have added a Q&A section.
    It only has one Question, but no one else has asked anything!  We have
    a code and contributor updates, nothing major.
    
    Version 0.1 - This is the first installment of what will hopefully
    become a bigger and better FAQ.  I am debating at the moment whether to
    keep this a CAR GUIDE or to expand to a full sized FAQ.  I see that
    there isn't already a full FAQ so I just might break down and make one.
    
    iii-===================================================================
    Pong Mini FAQ
    
    I just want to give you a few tips for the Pong game that you can play
    during the load times.  This is an ingenious idea that should be used
    in more game, it keeps me occupied even while the game loads, and if
    you don't want to play, just simply don't press anything, it will play
    by itself.
    
    Tips:
    -After you return the ball, move to the middle of the screen, so that
    you have an easier vantage point if the ball goes in an unexpected
    direction.
    -Aim for the top of the bottom of the screen, the computer seems to
    have a hard time reaching those areas, gaining you an easy point.
    -
    1.0-
    =====================================================================
    Driving techniques
    
    Good driving techniques are vital to the outcome of your races.  The
    way you handle a turn or judge oncoming traffic can mean the different
    between a close call and the end of the race for you.  The fact that
    races are timed also adds more scrutiny to good driving skills.
    Throughout this section of the FAQ, I will explain how to take certain
    curves, how to drive up hills, shifting, and other techniques that are
    important to winning races.
    -1.1-
    =====================================================================
    Controls
    
    Knowing your controls in any game is important.  Here are the Default
    controls for Test Drive:
       [L2]- Emergency Brake
       [L1]-
       [R1]- Shift Up
       [R2]- Shift Down
       [Triangle]-
       [Square]- Brake
       [X]- Gas/Accelerator
       [Circle]- Rear View Camera angle
       [Left on D-pad]- Turn left
       [Right on D-pad]- Turn right
    
    Now that you know the controls, get a feel for them.  Become one with
    the controller...  Ok, don't go that far, but at least get to know
    where each button is, and what each button is for.  Knowing the basics
    of driving in this game will help you learn how to do more complicated
    techniques.
    
    -1.2-
    =======================================================================
    Turning
    
    There isn't a course in this game (excluding the drag races) that
    doesn't require turning techniques.  Now every turn is different, so if
    you've found the way to go through a certain corner, good for you, just
    don't apply that to every other turn because the results will be
    different.  There are a few important factors that should be thought of
    before going into a turn:
    -1.2.1-Your Speed
    -1.2.2-The degree of the turn
    -1.2.3-Whether there is a hill on either side
    -1.2.4-Traffic or cars around you
    -1.2.5-The handling of your vehicle
    
    -1.2.1-Your Speed:
    The speed of which you are traveling can contribute to whether or not
    you make it out of a corner alive or not.  If you are traveling too
    fast, you'll probably hit a wall, or an obstacle and lose valuable
    time.  On the other hand, if you are traveling too slow, you might
    waste too much time turning and fall behind the rest of the pack.  The
    best tip I can give you is to watch the speed of your vehicle
    constantly.  That way, you'll know how fast your going into the turn,
    and if you come out okay, you now know how to go through that turn with
    that car.
    
    -1.2.2-The degree of the turn:
    The degree in a turn is severity of the turn. For example, a 90 degree
    turn would turn in an 'L' shape.  A 180 degree turn would be one that
    is shaped like a'u' and so on and so forth.  If the degree is 90, you
    need to direct your car into the turn in a way that you slow down as
    you enter, and accelerate as you enter the apex and out the other end.
    
    For example:
    
    
    
    
    
    
    
    
    Say you are entering the turn from the left side.  Steer your car to
    the outside of the road and as you near the turn, slow down and try to
    aim for the tip of the inside the 'V'.  As you near that tip, gas the
    engine and head towards the outer edge of the road and wha-la!  You
    just completed a 180-degree turn.  If you know how to do this, I
    guarantee you will gain an edge on your opponents, as the computer
    doesn't know how to go through corners nearly as well as this.
    
    -1.2.3-Whether there is a hill on either side of the turn:
    Hills can cause mayhem, especially in Event 4 where there is a hill
    that leads straight into a 90-degree turn at the bottom.  Once you
    screw up on it, you'll never do it again.  Turns with hills before them
    require soft braking to at least get the car under control, the rest of
    the braking can be done while going through the turn.  If the hill is
    after a turn, try to gain some momentum to help you get up the hill
    faster.
    
    -1.2.4-The traffic or cars around you:
    Beware of what is around you when you are turning.  The position of
    traffic or your opponents is worth noting before going into the turn.
    If an opponent has lost control and they are weaving across the track,
    then you would be best just taking it safe until he is on one side of
    the road or another before passing.  Also, when your opponents hit
    traffic cars, they tend to bounce all over the freaking place.  As
    crazy as this sounds, watch out for falling cars, because if they land
    in front of you, you're screwed.  If a traffic car is in the lane you
    want to be in before making the turn, re-adjust your plan because
    hitting the car will cause you to lose valuable time.
    
    -1.2.5-The handling of your vehicle:
    If your vehicle cannot stay on the road, then chances are you wont be
    able to make it through turns.  If you are driving something like the
    Plymouth Hemi Cuda, then earlier braking is required, because at
    greater speeds, your vehicle loses its handling abilities.  If your car
    doesn't have great handling abilities to begin with, it just worsens
    the problem the faster you go.  Good handling is much more important
    than good acceleration.
    
    Now that you have a few basic tips, go out and test a few of the cars,
    see how they handle differently on each track. Hey, maybe you'll find
    the car that fits your needs.
    
    1.3- Braking
    =======================================================================
    There really isn't much in the way of braking techniques, but there are
    still a few ways that work.  You can use the regular brake to slow down
    in a hurry, or you can use the handbrake to slow you down gradually.
    If you are going through light turns, I suggest moving to the outside
    of the road, braking VERY softly, and entering the corner while
    accelerating.  As the turns get worse, more braking should be applied
    to keep the vehicle under control.  For severe turns, I suggest using
    the emergency brake.  To use it correctly, tap the emergency brake and
    hold the direction you want to turn in.  So if you want to take a left
    turn, tap L2 and press L.  This will cause your car to do a power
    slide, and luckily the power slides are easier to control than in other
    games.  I find this method is much more efficient than just turning
    with the normal break, if done correctly.
    
    1.4- Shifting
    =======================================================================
    Shifting may not be very important in most races (unless your driving
    with a manual transmission at will), but knowing the shifting ranges in
    your car is CRITICAL in drag races.  As soon as the light turns green
    and you have control of the vehicle, hit [R1], this will get you out of
    neutral and into first gear.  Now boot it!  Once the tachometers (RPM
    meter) redline is reached, shift! You will now be in second gear.
    Repeat the shifting process every time you hit the redline.  That way,
    you get the most acceleration out of each gear and you'll gain the
    upper hand against your opponent.
    
    Driving with a manual transmission during a normal race is considerably
    harder than a drag race.  You not only have to shift up as you approach
    the redline; you have to shift down when you slow down.  Or else your
    engine won't have enough torque to accelerate to its fullest potential.
    Listen to the sounds the engine makes and memorize what they sound like
    when the engine hits the redline.  When you are braking, shift down so
    that when you are ready to accelerate, your RPM's aren't too low to
    pull away quickly.  And also, in the turns, I suggest downshifting
    instead of braking because you don't have to slow down as much, giving
    you a prime opportunity to save some time, and some speed.
    
    1.5-Other driving techniques
    =======================================================================
    Now that you know the essentials of driving in Test Drive, you can
    explore other maneuvers and stuff that generally doesn't help you, but
    it still looks cool.
    
    A way to smoke your competitors at the start:
    I wanted to say that I have found out a way to not peel out at all, or
    gain traction instantly. All you do is when the first light turns on,
    hold up. Don't press X (or whatever you set as gas) until right as or
    after the last light lights up. It takes some practice, but once you
    get used to it, it will help you tremendously. It even works in drag
    racing, but is a lot harder to do. (Contributed by Jonathan Grossman)
    
    The 180-Degree turn:
    To do a 180 Degree turn, hold the handbrake and press left, and then
    right.  Your car should veer to the left and then snap towards the
    right with enough momentum to spin it 180-degrees.
    
    Getting past the fuzz:
    To get past the police, you can either a) Go around them or b) go right
    through them.  I strongly suggest that you NOT ram them because that
    will slow you down A LOT, giving the cops a great opportunity to arrest
    you.
    
    Know how to do something cool?  Send it to me, and I'll add it into
    this FAQ with full credit and recognition.
    
    
    
    
    -2.0-~~~~~~~~~~~~~~~~~~~~~~~~~~~~Car List~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ahh... Finally getting down to the meat eh?  Well here is the list of all
    the cars in the game, that's right! Every single car was painstakingly
    tested, and recorded for your viewing pleasure.
    ======================
    ===============LEGEND===============
    BHP- Brake Horse power (Basically horsepower with a brake in front of
    it)
    RPM- Revolutions per minute (how many times the drive shaft revolves in
    one minute)
    Mph- Miles per hour
    Kmh- Kilometers per hour
    0-60 Mph in __s-How many seconds it takes to reach 60 miles per hour
    from 0.
    Engine Size: the amount of cubic centimeters, or Cubic inches the
    engine takes up.
    Engine type: The type of engine.  For example, and I-6 means inline six
    cylinder.
    Balance: The ratio of weight in the car from back to front.  For
    example, if it were 45/55, it would mean that 45% of the cars weight is
    on the back tires and 55% is on the front.
    Cc: Cubic Centimeters
    CI: Cubic inches
    
    ===================================
    
    2001 Dodge Viper GTS
    450 BHP @ 5200 RPM
    Max Speed: 186 Mph (298 Kmh)
    0-60 Mph in 4.1s
    Engine Size: 7990cc
    Engine type: V-10
    Balance: 52/48
    Handling: Good
    Start: Good
    Speed at which traction is regained: 60 Mph
    Acceleration: Fair
    Hill Climbing: Good
    
    Driven by: Lisa Lux
    
    Obtained in Underground mode by: Finishing first in Event 27.
    
    =======================================================================
    2001 Aston Martin DB7 Vantage
    420 BHP @ 6500 RPM
    Max Speed: 187 Mph (299 Kmh)
    0-60 Mph in 4.9s
    Engine Size: 362Ci
    Engine type: V-12
    Balance: 52/48
    Handling: Good
    Start: Good
    Speed at which traction is regained: 60 Mph
    Acceleration: Very Good (especially between second and fourth gear)
    Hill Climbing: Fair
    
    Driven by: Miguel
    
    Obtained in Underground mode by: Completing all race events in Monte
    Carlo
    =======================================================================
    2001 Concept Dodge Viper GTS-R
    833 BHP @ 5300 RPM
    Max Speed: 235 Mph (376 Kmh)
    0-60 Mph in 3.0s
    Engine Size: 8424cc
    Engine type: V-10
    Balance: 51/49
    Handling: Excellent
    Start: Excellent
    Speed at which traction is regained: 40 Mph
    Acceleration: Excellent
    Hill Climbing: Excellent
    
    Driven by: Vasily in Monte Carlo and all the final races.
    
    Obtained in Underground mode by: Finishing first in Event 45, the final
    event.
    =======================================================================
    1966 Shelby Cobra 427 SC
    425 BHP @ 6500 RPM
    Max Speed: 165Mph (264 Kmh)
    0-60 Mph in 4.2s
    Engine Size: 6991cc
    Engine type: V-8
    Balance: 60/40
    Handling: Fair
    Start: Fair
    Speed at which traction is regained: 80 Mph
    Acceleration: Good
    Hill Climbing: Good
    
    The Shelby Cobra isn't the best car to be racing later in the game, but
    you'll really notice how much power it has.  If you spin out, you'll
    need to get to about 80 Mph before it stops and the tires gain traction
    again.  The Cobra isn't too shabby when it comes to starting the races,
    but its fair handling and sluggish hill climbs can really take valuable
    time away from you.  One thing the Cobra is good at however, is its
    fast acceleration.  It certainly outruns the Cuda and the Supra.  I
    would suggest the Cobra be used in all races prior to winning the Ford
    Mustang (fastback).
    
    Obtained in Underground Mode by: After completing event 4 in San
    Francisco, Donald trusts you enough to drive his prized little
    lightning rod.  It may not be a good car in the long run, but it's a
    godsend compared to the Cuda and the Supra.
    =======================================================================
    2000 Ford Mustang SVT Cobra R
    385 BHP @ 5700 RPM
    Max Speed: 176 Mph (282 Kmh)
    0-60 Mph in 4.4s
    Engine Size: 5409cc
    Engine type: V-8
    Balance: 55/45
    Handling: Poor
    Start: Good
    Speed at which traction is regained: 55 Mph
    Acceleration: Good
    Hill Climbing: Fair
    
    Driven By: Nina
    =======================================================================
    1969 Dodge Charger
    425 BHP @ .5000 RPM
    Max Speed: 178 Mph (285 Kmh)
    0-60 Mph in 5.2s
    Engine Size: 7219cc
    Engine type: V-8
    Balance: 60/40
    Handling: Fair
    Start: Good
    Speed at which traction is regained: 65 Mph
    Acceleration: Good
    Hill Climbing: Fair
    
    Driven by: Morlock
    
    Obtained in Underground mode by:  Completing all race events in Tokyo,
    Japan.
    
    =======================================================================
    2000 Nissan Skyline GTR V-Spec
    328 BHP @ 6800 RPM
    Max Speed: 176 Mph (282 Kmh)
    0-60 Mph in 4.5s
    Engine Size: 2561cc
    Engine type: I-6 Twin Turbo
    Balance: 52/48
    Handling: Very Good
    Start: Excellent
    Speed at which traction is regained: 52 Mph
    Acceleration: Very Good
    Hill Climbing: Good
    
    Owned by: Hamada originally, but was handed over to Morlock after he
    bet it in a pink slip race.
    =======================================================================
    1971 Plymouth Hemi Cuda
    436 BHP @ 5000 RPM
    Max Speed: 161 Mph (258 Kmh)
    0-60 MP/H in 5.5s
    Engine Size: 6982cc
    Engine type: V-8
    Balance: 65/35
    Handling: Very Poor
    Start: Poor
    Speed at which traction is regained: 65 Mph
    Acceleration: Fair
    Hill Climbing: Good
    The Plymouth Hemi Cuda may look like the more popular choice when you
    have to choose between it and the Supra, but people who have played
    this game will agree that the Hemi Cuda basically has nothing on the
    Supra.  The Cuda is slow off the line; traction is hard to get when you
    spin out (compared to the supra), and the acceleration isn't even that
    good.  So that leaves the Cuda with one thing, Hill Climbing.  The Cuda
    is exceptionally good at climbing hills, but face it.  Would you rather
    use a car that can compete with the playing field, or a car that can
    climb the small amount of hills well?  You probably wont get around to
    using the Hemi Cuda, since it's really not good for anything.
    
    Default car in Underground Mode
    =======================================================================
    2001 Shelby Series 1
    450 BHP @ 6800 RPM
    Max Speed: 172 Mph (275 Kmh)
    0-60 Mph in 4.4s
    Engine Size: 3995cc
    Engine type: V-8
    Balance: 49/51
    Handling: Good
    Start: Fair
    Speed at which traction is regained: 45 Mph
    Acceleration: Good
    Hill Climbing: Fair
    
    Owned by: Reece, after you win his Camaro in the pink slip race.
    
    Obtained in Underground mode by: Completing all race events in Tokyo,
    Japan.
    =======================================================================
    2000 Subaru Imprezza 228/22B(?)
    280 BHP @ 6300 RPM
    Max Speed: 146 Mph (234 Kmh)
    0-60 Mph in 4.3s
    Engine Size: 2212cc
    Engine type: FLAT 4
    Balance: 52/48
    Handling: Good
    Start: Fair
    Speed at which traction is regained: 40 Mph
    Acceleration: Good (Until fourth gear)
    Hill Climbing: Fair
    
    Driven by: Rei
    
    Obtained in Underground mode by: Completing all race events in Tokyo,
    Japan.
    =======================================================================
    1993 Jaguar XJ-220
    542 BHP @ 7200 RPM
    Max Speed: 218 Mph (349 Kmh)
    0-60 Mph in 3.8s
    Engine Size: 3498cc
    Engine type: V-6
    Balance: 50/50
    Handling: Excellent
    Start: Excellent
    Speed at which traction is regained: 65 Mph
    Acceleration: Very Good (Excellent in Sixth gear)
    Hill Climbing: Excellent
    
    A great car for many styles of driving.  The Jag XJ-220 has superb
    acceleration and exceptional gear ratios for both normal races and drag
    races.  Although by the time you get it, there wont be much use, its
    still a great car to race.  Traffic is no problem with this Jags great
    handling, and hills are a breeze.  If you are looking at a contender to
    the Dodge Viper GTS-R Concept, look no further than the Jaguar XJ-220.
    
    Driven by: Hail
    
    Obtained in Underground mode by: Finishing first in event 33.
    =======================================================================
    1967 Pontiac GTO
    400 BHP @ 5100 RPM
    Max Speed: 187 Mph (299 Kmh)
    0-60 Mph in 4.9s
    Engine Size: 6991cc
    Engine type: V-8
    Balance: 60/40
    Handling: Good
    Start: Good
    Speed at which traction is regained: 60 Mph
    Acceleration: Very Good
    Hill Climbing: Good
    
    **Note**Pontiac GTO is not available in Underground Mode.  It is only
    included in the game to be an unmodified version of Skeeters GTO.  It
    is only offered in Quick Race and Single Race modes.
    
    =======================================================================
    1968 Ford GT40 (known as Ford GT in game)
    485 BHP @ 6200 RPM
    Max Speed: 217 Mph (347 Kmh)
    0-60 Mph in 4.5s
    Engine Size: 4736cc
    Engine type: V-8
    Balance: 45/55
    Handling: Very Good
    Start: Excellent
    Speed at which traction is regained: 82 Mph
    Acceleration: Excellent
    Hill Climbing: Very Good
    
    
    =======================================================================
    2001 TVR Cebera Speed 12
    800 BHP @ 7250 RPM
    Max Speed: 210 Mph (336 Kmh)
    0-60 Mph in 3.5s
    Engine Size: 7730cc
    Engine type: V-12
    Balance: 50/50
    Handling: Very Good
    Start: Excellent
    Speed at which traction is regained: 55 Mph
    Acceleration: Very Good
    Hill Climbing: Very Good
    
    Driven by: Francois
    
    Obtained in Underground mode by: Completing all race events in Monte
    Carlo.
    =======================================================================
    1968 Ford Mustang
    510 BHP @ 5800 RPM
    Max Speed: 176 Mph (282 Kmh)
    0-60 Mph in 4.8s
    Engine Size: 7015cc
    Engine type: V-8
    Balance: 55/45
    Handling: Very Good
    Start: Good
    Speed at which traction is regained: 55 Mph
    Acceleration: Very Good
    Hill Climbing: Good
    
    The Ford Mustang is one of the best cars you'll get to drive in San
    Francisco.  It has a surprising abundance of acceleration, very good
    handling. It climbs hills with ease, what more do you need?  The
    Mustang is slightly better than the Cobra, and if you plan on getting
    Reece's Camaro, you better plan on using this car to do it.  Reece's
    Camaro is still a little bit better than this Mustang, but you'll
    hardly notice it when you're flying across the Golden Gate Bridge at
    176 Mph.
    
    Obtained in Underground Mode by: Completing the Event 7 in San
    Francisco.  The Mustang will be used to its fullest potential until you
    get Reece's Camaro.  Even then, you'll still have fun driving this car
    around.
    =======================================================================
    2001 Jaguar XKR
    370 BHP @ 6150 RPM
    Max Speed: 155 Mph (248 Kmh)
    0-60 Mph in 4.9s
    Engine size: 3996cc
    Engine type: V-8
    52.3/47.7
    Handling: Poor
    Start: Fair
    Speed at which traction is regained: 45 Mph
    Acceleration: Fair
    Hill Climbing: Poor
    
    Driven by: Nells
    Obtained in Underground Mode by: Completing all events based in San
    Francisco (I want to know why you would want it... he he)
    =======================================================================
    2001 Chevrolet Corvette Z06
    385 BHP @ 6000 RPM
    Max Speed: 182 Mph (291 Kmh)
    0-60 Mph in 4.1s
    Engine Size: 5665cc
    Engine type: V-8
    Balance: 53/47
    Handling: Fair
    Start: Good
    Speed at which traction is regained: 60 Mph
    Acceleration: Good
    Hill Climbing: Good
    
    Driven by: Big T
    
    =======================================================================
    1969 Chevrolet Corvette L88
    510 BHP @ 6500 RPM
    Max Speed: 169 Mph (270 Kmh)
    0-60 Mph in 4.9s
    Engine Size: 7000cc
    Engine type: V-8
    Balance: 52/48
    Handling: Good
    Start: Very Good
    Speed at which traction is regained: 72 Mph
    Acceleration: Good
    Hill Climbing: Good
    
    Driven By: Kurt
    
    Obtained in Underground Mode by: Completing all race events in San
    Francisco
    =======================================================================
    1969 Chevrolet Camaro Z28
    430 BHP @ 5000 RPM
    Max Speed: 178 Mph (285 Kmh)
    0-60 Mph in 4.5s
    Engine Size: 7000cc
    Engine type: V-8
    Balance: 58/42
    Handling: Good
    Start: Good
    Speed at which traction is regained: 65 Mph
    Acceleration: Very Good
    Hill Climbing: Poor
    
    **Note**Camaro Z28 is not available in Underground Mode.  It is only
    included in the game to be an unmodified version of Reece's Camaro.  It
    is only offered in Quick Race and Single Race modes.
    =======================================================================
    1998 Toyota Supra
    320 BHP @ 5600 RPM
    Max Speed: 155 Mph (248 Kmh)
    0-60 Mph in 5.0s
    Engine Size: 2997cc
    Engine type: 6 Twin Turbo
    Balance: 55/45
    Handling: Good
    Start: Fair
    Speed at which traction is regained: 55 Mph
    Acceleration: Good
    Hill Climbing: Poor
    
    I would recommend the Toyota Supra over the Plymouth Hemi Cuda.  You'll
    notice that the Supra has better handling, which is very important in
    the first few races while you get used to the game.  It also has
    exceptional acceleration and an okay start.  The Supra should do you
    well until you unlock the Shelby Cobra.
    
    Default car in Underground Mode.
    =======================================================================
    2001 Lotus Esprit V8
    350 BHP @ 6500 RPM
    Max Speed: 178 Mph (285 Kmh)
    0-60 Mph in 4.4s
    Engine Size: 214Ci
    Engine type: V-8
    Balance: 44/56
    Handling: Good
    Start: Fair
    Speed at which traction is regained: 67 Mph
    Acceleration:  Fair
    Hill Climbing: Fair
    
    Driven by: Marie
    
    Obtained in Underground mode by: Completing all race events in San
    Francisco.
    =======================================================================
    1970 Chevrolet Chevelle SS 454
    500 BHP @ 6500 RPM
    Max Speed: 174 Mph (278 Kmh)
    0-60 Mph in 4.5s
    Engine Size: 7200cc
    Engine type: V-8
    Balance: 60/40
    Handling: Good
    Start: Good
    Speed at which traction is regained: 67 Mph
    Acceleration: Very Good
    Hill Climbing: Very Good
    =======================================================================
    2000 Lotus Elise CUSTOM
    200 BHP @ 8200 RPM
    Max Speed: 155 Mph (248 Kmh)
    0-60 Mph in 4.3s
    Engine Size: 1797cc
    Engine type: 4 VTEC
    Balance: 38/62
    Handling: Excellent
    Start: Good
    Speed at which traction is regained: 45 Mph
    Acceleration: Very Good
    Hill Climbing: Excellent
    
    The Lotus Elise is an interesting car to drive, when you look at it in
    the menu, you'll think "Pfff... its only got 200 BHP, what can it do?
    But when you see it in action, or drive it, you'll notice that this car
    is not one to underestimate.  As the race starts, you'll notice a
    little yellow coupe whiz past you, and as you get farther into the
    race, you'll see for yourself that the Lotus Elise is a fierce
    competitor.  Unfortunately, by the time you get it in Underground mode,
    it really serves little or no purpose anymore.  If you drive it in
    Quick Race, or Single Player, you'll find out just how good it is, with
    Excellent handling that almost keeps you on the road no matter what you
    do.  It also has awesome acceleration, and excellent hill climbing
    because of its small size.
    
    Driven by: The one and only Lisa Lux during the races in San Francisco
    
    Obtained in Underground Mode by: Completing all race events in San
    Francisco.
    =======================================================================
    1967 Skeeters Pontiac GTO
    400 BHP @ 5100 RPM
    Max Speed: 198 Mph (317 Kmh)
    0-60 Mph in 4.9s
    Engine Size: 6999cc
    Engine type: V-8
    Balance: 60/40
    Handling: Very Good
    Start: Good
    Speed at which traction is regained: 55 Mph
    Acceleration: Fair
    Hill Climbing: Fair
    
    Driven by: Skeeter
    =======================================================================
    1969 Reece's Chevrolet Camaro
    425 BHP @ 6500 RPM
    Max Speed: 181 Mph (290 Kmh)
    0-60 Mph in 4.2s
    Engine Size: 7000cc
    Engine type: V-8
    Balance: 60/40
    Handling: Good
    Start: Very Good
    Speed at which traction is regained: 70 Mph
    Acceleration: Very Good
    Hill Climbing: Very Good
    
    Reece's Camaro is gained by winning the pink slip race against Reece in
    San Francisco.  This fine example of a classic Camaro is easily
    distinguished by the flames painted on the sides and the large blower
    that sticks above the hood.  Even though this car may look like a
    monster, it's still easy to handle and can be quite an enjoyable ride
    that should last you through a fair portion of races in the Underground
    race mode.  You'll find out at the start of any race that Reece's
    Camaro handles like a piece of trash if you red-line it.  But if you
    are in the 3200-4200 RPM range, you'll be surprised at how well it
    accelerates off the line and ahead of the others.
    
    Driven By: Reece in San Francisco... Until you win his car.
    
    Obtained in Underground Mode by: Winning against Reece in Event 9 when
    he challenges you to a pink slip race.
    =======================================================================
    1970 Skeeters Chevrolet Chevelle
    500 BHP @ 6500 RPM
    Max Speed: 182 Mph (291 Kmh)
    0-60 Mph in 4.5s
    Engine Size: 7200cc
    Engine type: V-8
    Balance: 60/40
    Handling: Very Good
    Start: Very Good
    Speed at which traction is regained: 65 Mph
    Acceleration: Very Good
    Hill Climbing: Good
    
    Driven By: Skeeter
    =======================================================================
    2001 Jaguar XKR SoundMax
    370 BHP @ 6150 RPM
    Max Speed: 155 Mph (248 Kmh)
    0-60 Mph in 4.9s
    Engine Size: 3996cc
    Engine type: V-8
    Balance: 52.3/47.7
    Handling: Fair
    Start: Fair
    Speed at which traction is regained: 50 Mph
    Acceleration: Fair
    Hill Climbing: Poor
    =======================================================================
    2001 Jaguar XKR Analog Devices
    370 BHP @ 6150 RPM
    Max Speed: 155 Mph (248 Kmh)
    0-60 Mph in 4.9s
    Engine Size: 3996
    Engine type: V-8
    Balance: 52.3/47.7
    Handling: Fair
    Start: Fair
    Speed at which traction is regained: 50 Mph
    Acceleration: Fair
    Hill Climbing: Poor
    =======================================================================
    2001 Aston Martin DB7 Vantage SoundMax
    420 BHP @ 6500 RPM
    Max Speed: 187 Mph (299 Kmh)
    0-60 Mph in 4.9s
    Engine Size: 362Ci
    Engine type: V-12
    Balance: 52/48
    Handling: Good
    Start: Good
    Speed at which traction is regained: 67 Mph
    Acceleration: Very good
    Hill Climbing: Fair
    =======================================================================
    Other Notable cars:
    None of these cars have any statistics in the game, so I am not able to
    give you any information on them.  Any stats would be most appreciated!
    -G4 Dodge Viper
    -Hamada
    -Dodge Charger Police car
    -Ford Mustang SVT Cobra R Police car
    -Nissan Skyline GTR V-Spec Police car
    -Subaru Imprezza 228/22B(?) Police Car
    -Toyota Supra Police car
    -Jaguar XKR Police car
    -Aston Martin DB7 Vantage Police car
    -Lotus Esprit Police car
    -Jaguar XJ-220 Police car
    -TVR Cebera Speed 12 Police car
    -Chevrolet Corvette Z06 Police car
    
    Please inform me if I am missing one or more cars.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ****NOTE****
    All technical statistics were taken directly from Test Drive and all
    physical statistics are based on my personal opinions of the cars.  All
    cars were tested on San Francisco track 4 and Tokyo track 1 in Quick
    Race mode.
    
    
    -3.0-
    Codes~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are many codes for Test Drive.  I strongly suggest you try the
    game without codes before using codes, as using codes can detract from
    the fun.  But anyway, here they are:
    
    Unlock the SoundMAX SPX vehicles:(Submitted by Jonathan Grossman)
    
    On the Main Menu Screen tap these buttons in order:
    RIGHT, RIGHT, LEFT, SQUARE, UP, L2, L2, R1
    
    This unlocks all of the cars/tracks and allows you to select from
    the fastest cars on the lot.
    
    At this point the easiest way to unlock the SoundMAX and SPX Cars
    is to:
    - Enter the SF Drag Race
    - Select the Dodge Concept Viper
    - Set a new time record (not difficult with this car.)
    - Enter: "SOUNDMAX" in the Name Entry Screen.
    
    NOW the 3 extra Cars (Jaguar XK-R "SoundMAX SPX", Jaguar XK-
    R "Analog Devices", and the Aston Martin db7 "SoundMAX SPX") will
    appear on the Car Select Screen in all modes except Story Mode.
    Select the cars, and prepare to race!
    
    -4.0-
    Q&A~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Wow! A Q&A section!  Well, this is the only question I have received so
    far.
    
    Q: "Are there reverse lights in Test Drive?" - Unknown (Sorry I deleted
    the e-mail and forgot your name, you can send me another if you want)
    
    A: Well, it's been a while since I've played this game, but I seem to
    remember the cars having reverse lights. (Sorry if I'm wrong)
    
    I am happy to see that one brave soul has asked me a question.  Thank
    you for contributing to my guide!  If you are reading this, remember,
    you will get full recognition for contributing to this guide!
    
    -5.0-Contributor Recognition
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    I would like to thank my parents for giving me the computer to write
    this on.  I would also like to thank Sony for making such a great video
    gaming system, as well as Pitbull Syndicate and Infogrames for making
    such a great game.  And a small thank you to Atari for including the
    PONG mini game.
    
    The following have contributed to this guide:
    - Unknown (sorry again) asked the first Q&A question, and hopefully not
    the last!(please sent me a reply so I can get your name into here)
    - Jonathan Grossman is the biggest contributor so far.  He has included
    the all cars cheat, the better traction tip as well as the G4 Viper
    cheat.  He also submitted the cheat for unlocking the SoundMAX SPX
    vehicles.  Thanks Jonathan!
    
    A big thanks goes out to Brian "Bruce654" Rolin for creating the great
    ASCII art at the top.  Good work Brucey. * Dancies *.  Brian and I also
    consolidated each other while writing our FAQ's and I just want to
    thank him again for helping me and encouraging me to do this.
    
    Another thanks goes to Andrew "Hurricane Jesus" Sterling for providing
    tunes to listen to throughout the house while I worked on this FAQ.  I
    know I could have been able to do it without the music, but it
    certainly helped.  Thank you once again for giving me the amp.
    
    Yet ANOTHER thank you for Pepsi Cola, Coca Cola, A&W Root Beer, and
    Orange Crush for keeping me up long enough to write this review.
    
    One last thanks you to Jeff "CJayC" Veasy for posting this FAQ and
    thinking up this site.  None of us would be here without him.
    
    -6.0-Contact
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    nesticle@gmail.com
    
    Send me e-mail if you have anything to say about this FAQ.  Give me
    your opinion or some suggestions on how to improve it because after
    all, I'm just learning how to write a FAQ so help would be appreciated.
    Please don't e-mail me if you:
    -Have a question about something I've already answered
    -Want to make a friend... I have my own thank you.
    -Have nothing to say about the FAQ or the game in general
    Please do e-mail me if you:
    -If want to inform me of something I have left out of the FAQ
    -If you have a question that hasn't been asked
    -An answer to a question
    
    Also, Questions would be appreciated so I can make a Q&A section.
    
    My other GameFAQs contributions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Shameless self-promotion!!!!
    I know most of you don't really care about me, or what I've done, but I
    would like to share what I've contributed to GameFAQs with you.  If I
    can help at least one gamer out there, I will be happy.  I hope the
    FAQ/FAQ's here can help you with a game, and I certainly hope my
    reviews motivate you to buy a game.  Enjoy!
    
    http://www.gamefaqs.com/features/recognition/16560.html
    
    If you couldn't find what you were looking for there, I suggest trying
    Bruce654's contributor page, I wont take up too much space, but I'll
    provide you with the link below.
    
    http://www.gamefaqs.com/features/recognition/20312.html
    
    He hasn't reviewed as many games as I have, but you may find his
    reviews much more in depth and informative.