=============================================================================

            Escape From Monkey Island (PS2) v2.5 FAQ/Walkthrough

=============================================================================

Welcome to my Escape From Monkey Island for the Playstation 2!  Although you
CAN use the PC versions of the FAQ/Walkthrough for this game, there are SOME
differences, and this FAQ/Walkthrough will also address those.

I have played the Monkey Island series of games from their beginnings on the PC
- if you haven't played any other of the MI games, I suggest you do - they are
(in my opinion) just as funny as Escape From Monkey Island...not to mention the
fact that many jokes in the MI4 will make MUCH more sense if you have played
the previous games.  The game is still funny, but it adds an extra punch to
have played previous installments.

I am always open to suggestions, ideas, and so forth, and am usually in a
pretty good mood, so feel free to email these (plus any criticsims, which you
hopefully won't have too many of) to juventus_FSU@hotmail.com.  I will try to
answer any question you may have about the game as well and I do try to answer
any and all email I get.  Sometimes I'm really good about it, other days not so
good =)

-------------------
Table of Contents
-------------------
(1) Copyright Information
(2) Version History
(3) Controls
(4) Characters
(5) Prologue & Act I
(6) Act II
(7) Act III
(8) Act III+
(9) How to Insult Like A Pro
(10) Monkey Kombat - Flawless Victory
(11) Items & Their Location
(12) Have you tried...
(13) Credits, Thanks, and Contact Information


=============================================================================
(1) Copyright Information
=============================================================================

Escape From Monkey Island, and all of the names, places, etc. are copyrighted
trademarks of LucasArts Entertainment Company LLC.  This FAQ/Walkthrough is
also copyrighted and may not be reproduce in whole or in part without the
WRITTEN consent of Brian D. Wall (the author).

Places this FAQ/Walkthrough is legally posted:

www.gamefaqs.com (Gamefaqs)
www.cheatcc.com (Cheat Code Central)
www.neoseeker.com (Neoseeker)
www.cheatsforplaystation2.com (Cheats For Playstation 2)
www.psxcodez.com (Playstation Cheat.net)

If you find it anywhere else, please let me know!


=============================================================================
(2) Version History
=============================================================================

v2.5 - added a characters section, updated copyright information, and added
an omission to the Act II section

v2.0 - added the Monkey Kombat section, fixed some major formatting issues

v1.5 - the first update to the Walkthru - added two buttons I managed to miss,
added Act II, added Act III, more items, added to the "things to try" section,
and split Act III and Act III+ up the way I should have to begin with

v1.0 - the original version, the first version, the start of a great adventure
(well, not really, but it sounded good at the time)


=============================================================================
(3) Controls
=============================================================================

Usually when adventure games are translated onto a console, the controls are
ackward.  Thankfully, the good people at Lucas Arts managed to avoid this
problem and have kept the controls simple and intuitive.

Triangle Button:  Use an object on the screen or talk to a person.  Also,
                  when in the inventory screen, will allow you to combine
                  items.

Circle Button:  Look at an object

X Button:  Use action highlighted on the bottom of the screen

Square Button:  Pick up and item or put an item away

L1 Button:  Skip dialogue (real handy for parts you have to repeat!)

L2 Button:  Bring up inventory management screen

R1 Button:  Scroll up through dialog choices/actions

R2 Button:  Scroll down through dialog choices/actions

Left Analog:  Move Guybrush, when pushed in, leave room quickly

Right Analog:  Move through dialog/action choices, when pushed in same as X
               button

Start Button:  Pauses the games, gives you access to options, and lets you
               save your game

Select Button:  Skip cut scenes


=============================================================================
(4) Characters
=============================================================================

In this section you can find all of the characters from Escape From Monkey
Island - from the major players to the bit actors.  If you find some sort of
error or omission, let me know and I'll fix it in the next update.  Please note
the characters are in alphabetical order, and not order of appearence!

Admiral Casaba
--------------
About as intelligent as a Casaba Melon, he will fire cannon balls at groups of
three or more pirates.  He can also blow up rocks...

Bait Shop Owner
---------------
An interesting fellow with apparently no sense of smell.  One day he may learn
that termites don't really belong in a bait shop.

Bank Manager
------------
"'Ol Moneybags" himself - he is pleasent until his money comes up missing. 
Then the real Bank Manager comes out.

Brittany
--------
A bank teller with an annoying habit of giggling a lot - she wants to break
into show business (personally, I feel they are poking a little fun at a singer
with the same name, but that's just my opinion).

Carla
-----
The former sword master of Melee Island(TM).  A reluctant crewmember who is
almost as much fun to talk to when she is drunk as the Drunken sailor.

Castaneda
---------
A chess player with a fleeting attention span.

Charles L. Charles
------------------
Alter ego of LeChuck, this slimy (yet intelligent) politician should scare you
more than LeChuck does!

Deadeye Dave
------------
An appropriate name, considerind Dave is blind.  He does, however, have a
killer sense of smell and a killer filing system!

Diving Judges
-------------
One's cranky, one's old, and one's still back in the 60's.  If you want to win
the diving contest, you will need to get these guys on your sides.

Drunken Sailor
--------------
He's drunk.  He's a sailor.  He has a balloon.

Elaine Marley-Threepwood
------------------------
The pants-wearer in this little pirate family, and everybody knows it.  She has
not only been declared dead, but deemed nuts for thinking Charles L. Charles is
LeChuck (but WE know the truth!)

Freddie
-------
The proprietor of the House of Sticks.  He will help you find the right walking
stick for your needs.

George
------
A dart thrower with impecable aim - hey, doesn't the balloon look like a good
target??

Guybrush Threepwood
-------------------
Our hero.  Our savior.  Be very afraid.  Guybrush has thwarted LeChuck three
times while trying to become a mighty pirate - can he do it a fourth time??

Harbor Mistress
---------------
A...large woman.  A by the books person, she won't give you a ship without
proper authorization by someone with authority.  That pretty much leaves out
Guybrush!

Hellbeard The Puppeteer
-----------------------
A man with deep psychological issues - he will only communicate through
puppets.  For a little mean fun, try mentioning the Ultimate Insult to him!

Herman Toothrot
---------------
Yet another odd bird who seems to have lost his memory.  Help him get it back,
and you will find out a Marley family secret!

Hugo
----
A pirate turned perfume salesman.  Hopefully he was a better pirate (seeing as
how you just kind of "appropriate" a bottle of cologne.

Ignatius Cheese
---------------
Owner of the SCUMM Bar and heckuva navigator.  Likes to take the scenic route
if it is available!

Inspector Canard
----------------
A rather intelligent, if suspicious, man.  You need to prove to him you are an
innocent man.

Jojo Jr.
--------
Look a talking monkey! Son of Jojo and master of Monkey Kombat.  He has
something you need, but you must prove your worthiness first!

Jolly Pirate
------------
Charicature artist at Planet Threepwood, he will draw your picture for free -
just answer a few questions first...

Jumbeaux LaFeet
---------------
Son of Tiny LaFeet, he is trying to rectify his father's image after what the
marketing department of Ozzie Mandrill made it more "family friendly".  Has two
parrots, he just can't remember which is which.

LeChuck
-------
Our hero's nemesis, he has a knack for surviving.  Under the guise of Charles
L. Charles, he his now running for governor of Melee Island(TM).  Not only does
he have his eyes on Elaine, he has a whole religion (well, at least one church)
based on him.

LUA Bar Chef
------------
A French chef making sushi?  That's...original.  Will fanatically defend his
kitchen and boat track.  Likes wax paintings.

Lua Bar Waitress
----------------
Brutally honest and doesn't like pirates.  What else can you say about her?

Marco De Pollo
--------------
Discoverer of trade routes to China in...oh, wait.  He is actually the plank
diving champion of Jambalya Island(TM) and likes himself a lot.

Meathook
--------
Another character from way back, Meathook has a fear of parrots and does a mean
tattoo trick.  Also is an accomplished wax painter.

Miss Rivers
-----------
Goal in life is to rid the world of pirates.  She reminds me of a few nuns I
had as teachers in high school (you think I'm kidding, don't you?).  Also has
an uncanny resemblance to the trippy "Poltergeist" spiritualist.

Mungle
------
He tries.  He wants to become a non-pirate, but can't quite get it.  Miss
Rivers understands this, but fails him none-the-less.

Murray
------
He's evil, he's a skull, he's MURRAY!  He has been given the task of being the
bouncer and announcer for Planet Threepwood.  Still making evil plans.

Ned
---
The second of the pair of dart throwers.  can't say much else.

Otis
----
Scared of you, thanks to Monkey Island(TM).  Your third creman has an uncanny
knack of winding up in jail.

Ozzie Mandrill
--------------
In league with LeChuck, he is buying up everything he can in the tri-island
area and making it "family-friendly", the fiend!  Possibly related to Steve
Erwin (aka The Crocodile Hunter), but this is unconfirmed.

Pegnose Pete
------------
The true thief of the Lucre Island(TM) bank, he is deathly afraid of ducks.

Planet Threepwood Waitress ("Elayne")
-------------------------------------
A cheap knock off of our hero's wife (I mean, she can't even spell her
name right!!)

Santiago
--------
A single-minded man when it comes to chess!  But he does have a crush
on Brittany...

SCUMM Bar Bartender
-------------------
A likeable fellow - he really wants to join your crew too - sadly, his boss
won't let him.

Stan the Salesman
-----------------
Returning once again, this time as a time-share salesman.  Unfortunately, he is
incredibly annoying (even more so than usual!)

Starbuccaneer's Counter Clerk
-----------------------------
Whiney and annoying - and his coffee stinks ;)

Three Lawyers
-------------
A law-suit happy bunch - they'll sue whoever you want...as long as they
are rich!

Timmy The Monkey
----------------
TIM-MAY!  The MON-KAY!  He likes bananas, and will follow you anywhere
for one!

Tony Biboulda
-------------
The man throwing rocks at your house - he's union though, so he has to take a
break and will do so if you can get him a snack to eat!

Tourist
-------
He knows a lot about Tiny LaFeet, but can get a tad long winded at
times!

Voodoo Lady
-----------
A perpetual figure in the Monkey Island series, she is back on Melee
Island(TM), and will once again help Guybrush along the way!

Yangja
------
She tries to renounce her pirate-y ways, but has a serious attitude problem!

=============================================================================
(5) Prologue & Act I - Things to Do On Melee Island(TM) When You're Dead
=============================================================================

Prologue:
---------

Pirates intent on doing mean and nasty things have attacked Guybrush and
Elaine's ship.  We find our hero tied to the mast.  To the right, you will
notice a lit brazier.  Move to the right so you are facing the coals and use
the brazier (when I say something should be "used" it means to use the triangle
button).  Highlight "Look at coals" and press the square button.  Guybrush will
start juggling a piece of hot coal with his feet - perhaps a Nike or Adidas
contract is in the works?  Quickly turn to the left, highlight "Kick red hot
chunk o' coal at loaded cannon" and press the X button.  The coal should light
the cannon and sink the other ship with an amazing quickness.  Having gained
the advantage, Elaine and her crew get the best of enemy crew. 
Congratulations!  You've solved the FIRST puzzle (don't get TOO excited).


Act I - Things To Do On Melee Island(TM) When You're Dead
---------------------------------------------------------

Melee Island(TM)
----------------
Not quite the reception we were expecting, is it?  And who the heck is this guy
with the catapult??  Obviously, we need to stop him from flinging boulders at
the mansion!  Fortunately, he seems to have a less than thorough knowledge of
the catapult, so let's go look around a little bit.  Walk away from the
catapult and follow the path east towards the wall.  Walk through the archway
and follow the wall until you are at the Melee Island(TM) map.  Go to the
harbour (all the way on the east side of the island).  There isn't much you can
do here at this point except take the POPPED INNER TUBE.  Head back to the
Melee Island(TM) map and go to the town.  The first building you see is the
Scumm Bar.  Go inside.  Before talking to anyone, look around the bar a bit. 
How nice, they've given the drunken sailor a balloon for his birthday!  For a
little fun (and for those who have been through college, a little nostalgia
perhaps?  I know it was for me) try talking to the drunken sailor.  You won't
learn a whole lot, but it is fun nonetheless.  Walk to the let side of the bar
and talk to the crusty sailor.  You will learn he is the owner of the SCUMM bar
and that he is named Ignatius Cheese.  Also, some Australian guy is trying to
buy the bar, and he is a master insulter.  Ask him about Insult Arm Wrestling 
Then ask him to join your crew.  Choose to challenge him at insult arm
wrestling.  This is relatively easy, but if you are having trouble, see the
section entitled "How To Insult Like A Pro".  Once you have won, go and talk to
the dart players (either one will work).  Aks them about the number of holes in
the wall and they will claim to never miss a shot.  Challenge them to hit the
balloon we saw earlier.  The drunken sailor will be startled, then pass out. 
Go back to his table and take the BOWL OF JERKY PRETZELS.

Head to the left and you will be at the Melee Island(TM) Town Hall.  Go and
talk to the two pirates standing outside of it.  Keep insisting you know them,
and eventually they will break down and tell you who they are - it's Carla (aka
the Swordmaster from MI I) and Otis (the jailbird from MI 1).  Ask them to join
your crew, and promise them cushy government jobs.

Time to save the mansion!  Head back to the mansion and the catapult.  Head
towards the mansion and you will see a funny looking cactus.  Use the POPPED
INNER TUBE with the funny looking cactus.  Head back to the catapult and offer
the man some pretzels.  Move next to the catapult and tinker with the catapult
controls.  The operator will get mad and have to recalibrate the controls with
the funny looking cactus.  The rock will come flying back at the catapult and
destroy it (well, knock it backwards - the fall off the cliff is what really
destroys it =) ).
Ok, the mansion is no longer under siege!!

After another conversation with Elaine and the other candidate for island
governor, enter your mansion.  Move to the right side by the desk (left side of
the window).  Now take the CUSHY GOVERNMENT JOB CONTRACT FORM.  Move over to
the table Elaine is at and take the GOVERNMENT JOB CONTRACT FORM.  Give both
forms to Elaine to be signed - Carla wants SIGNED contracts, remember?  Head
back to city hall.  Give the now signed CUSHY GOVERNMENT JOB CONTRACT FORM to
Otis and Carla.  All right!  You have a crew!  Now if only you had a ship!

Go to the island map and head back to the harbor.  Talk to the harbor mistress
and tell her you are comandeering a boat.  She will tell you that you don't
have the proper authority.  Head back to the Marley Mansion and explain the
situation to Elaine.  She will give you the MELEE ISLAND(TM) GUBERNATORIAL
SYMBOL.  Head back to the harbor.  Use the MELEE ISLAND(TM) GUBERNATORIAL
SYMBOL with the Harbor Mistress and she will take you to your ship.  Yes!  You
have a ship!  But...it's pink.  The other pirates are going to have a field day
with this.  Well not in the game, but in real life, they probably would.  Oh
well - on to Lucre Island(TM)!


Lucre Island(TM)
----------------
Ok, not the greatest navigator in the world, but Mr. Cheese got you there. 
First things first, go see the lawyers  (Side Note: For anyone who has played
the Monkey Island series, groups of three people that you need help from are a
common thread).  They will give you a letter, go ahead and read it.  It is from
Elaine's grandfather - apparently he has some gifts for you two.  Head to the
Lucre Island(TM) bank.  There is another person in line - apparently he is from
Australia and is having problems.  Wait a minute...Australia...hmmmm... 
Anyways, after Ozzie Mandrill has left, talk to Brittany the Bank Teller and
tell her you would like to remove some items from your safety deposit box.  The
Bank President will take you to he vault and give you the safe deposit chest. 
While you are in the vault, the bank will be robbed by Guybrush.  HEY!  That's
not Guybrush, you're Guybrush!  Obviously we will have to sort this out. 
First, pick up everything in the vault - the OLD SWORD, the SMALL SEA SPONGE,
the MEDIUM SEA SPONGE, the LARGE SEA SPONGE, the HANDKERCHIEF.  Look in the
safe deposit box and take the MUSIC BOX and the BOTTLE OF FINE GROG.  Go over
to the bank vault door and use the OLD SWORD with the bottom hinge.  Then use
the BROKEN SWORD with the crack that is now in the door.  This will widen the
crack.  Use the SMALL SEA SPONGE with the crack.  Pour the BOTTLE OF FINE GROG
on the SMALL SEA SPONGE.  Repeat this for the MEDIUM & LARGE SEA SPONGES. And
the door will come right off the hinges. (Another side note:  IMHO, the logic
of the inspector is flawed - how could you blow the hinges off the vault from
the inside if you were outside the vault robbing the bank??  Oh well.)

It is time to clear your ,eh-hem, good name.  Of course, you can't leave the
island as you are under "house arrest".  You will have to accomplish three
things in order to satisfy Inspector Canard that you are not the guilty party:
(1) find the real thief, (2) Prove the real thief was at the scene of the
crime, and (3) find the booty.  Let's go!


Finding the Real Thief
----------------------
Before you leave the jail, walk over to the iron maiden and pick up the CHICKEN
GREASE.  Make your way over to the "Scents and Sensibilities" stand and pick up
the COLOGNE.  Walk just to the left of the stand and pick up the EMPTY SPRITZER
BOTTLE.  While you are in this part of town, head to the House of Sticks. 
Watch the short cut scene of Ozzie Mandrill buying a replacement stick.  Walk
over to where he was and pick up the WOOD SHAVINGS.  Head back in the direction
of the Hall of Justice.  While you are here, use the EMPTY SPRITZER BOTTLE on
the fountain.  The EMPTY SPRITZER BOTTLE is now called the HOME-MADE PERFUME. 
Walk to the right and you will find the Bait Shop.  Hey - a duck!  Pick up the
DUCK.  Now go into the Bait Shop.  Stinky!  Talk to the shop owner about the no
nosed pirate thief to learn about where he is and how infamous he is (he is so
famous he's IN-famous, to quote a movie).  Use the HOME-MADE PERFUME on the
free bait - thankfully you are a pirate, not a perfume-scent creator!  Leave
the bait shop and head to the Lucre Island(TM) map.  Head towards the Mystes O'
Tyme and use the HOME-MADE PERFUME on the puddle.  Go back to the map and take
the path to the foreboding mansion.  Near the fountain (and somewhat hard to
see) is the FLOWER.  Go ahead and take it, then combine FLOWER and the WOOD
SHAVINGS with the HOME-MADE PERFUME.  Make your way to the town and head left
to enter the screen with the Bank.  Walk over to the man hole cover and use the
BROKEN SWORD on the MANHOLE COVER.  Pick up the MANHOLE COVER.  This will be
used later, but it is convenient to get it now.  Head left one more screen and
you will be at the Palace of Prostheses, go ahead and enter the store.  Talk to
Dave, then spritz him with the HOME-MADE PERFUME.  He will tell you the real
name of Pegnose Pete - it is different for every game.  Dave will even tell you
he has the directions to get to his house...you just need to figure out how to
use the filing controls.

Each symbol is a substitute for a section of the alphabet:

Rabbit:  A through D
Palm Tree:  E through H
Pumpkin:  I through M
Monkey:  N through S
Banana:  T through Z

In my case, Pegnose Pete's real name is Yahootie P. Everywhere.  So the order
of the symbols would be Banana, Monkey, Palm Tree.  It's not too hard to figure
out.

When you have the correct symbols, press the button and you will get the file
for Pegnose Pete with the directions through the Mystes O' Tyme.  Although you
can take the file with you, it is easier to write down the directions.  The
directions, like the name, is different in each game.  When you have everything
written down, leave the shop.  Walk down near the docks and you will find two
pirates playing chess.  If you talk to the fat pirate with no attention span,
you will find out the skinny one has a crush on Brittany (the now ex-bank
teller).  Wait until the fat pirate picks up a piece and then distract him (it
isn't hard to tell which phrase to pick!).  The fat pirate will get annoyed
with skinny one.  Now talk to the skinny priate.  When he picks a piece up, use
the phrase that has Brittany in it.  The pirates will start fighting and
swatting chess pieces around.  Take the CLOCK.  Head towards the Mystes 'O
Tyme.

This next bit can be somewhat confusing.  Place the CLOCK on the raft (this
isn't the confusing part! ;) )  Now use the raft.  You should see a clock in
the lower left hand corner.  Match the time on the clock to your directions
your wrote down and head in the corresponding direction. Do this until you
encounter yourself at a gate.  Yes, you heard me.  This is the somewhat
confusing part.  You are the nearer of the two Guybrushes.  Remember (or better
yet write it down) what Guybrush says to you, and the order of the items he
gives to you.  Once AGAIN, this is random (at least the number you are thinking
of is).  Keep following the directions - eventually you will run into yourself
again, only now you are the FURTHER of the two Guybrushes.  This is a good
place to save, by the way, as if you screw up you will be back at the beginning
again.  Do everything in the same order as the first time you ran into
yourself, and say the exact same things, otherwise, you will be sucked into a
time vortex and be put back at the beginning of the swamp.  Once you have made
it through this surreal part of the game, keep following the directions until
you get to Pegnose Pete's.  Move towards the house, and you will overhear
Pegnose Pete and Ozzie Mandrill talking about a plan.  Time to capture the real
thief!  Use the TIN OF CHICKEN GREASE on the doormat.  Walk back over to the
window and use the DUCK on the window.  Pete will come screaming out of the
house, slip on the grease and fall into the cage on the dock.  One task down,
two to go!


Proving The Real Thief Was At The Scene Of The Crime
----------------------------------------------------
Remember the MANHOLE COVER?  Go ahead and look at it.  Remember the names on it
- which are, of course, random.  Now go to the Prostheses shop and talk to Dave
about getting a free Prostheses.  He will tell you a story, and you must supply
the names.  After succesfully doing this, you will receive the PROSTHETIC SKIN.
 While you are here, let's get a prosthetic hand.  Use the music box on Dave,
and while the words (Music Playing) appear in the lower left of the screen,
quickly walk to the barrel by the door, look at it, and take the WOODEN
PROSTHETIC HAND.  If the music stops, you will have to try again.  Leave the
shop and go back to the bank.  Use the PROSTHETIC SKIN with the manhole - all
right!  A trampoline!  Use the now covered manhole and you will bounce into the
open window of the bank.  Once you are inside the bank, walk down the ladder
towards the table in the lower left corner. Take the SCUPPERWARE.  Walk to the
left side of the counter and use the pull-chain.  Climb back up the ladder and
walk towards the left side of the balcony.  Look at the light fixture and you
will see a weird shadow on the wall and Guybrush will find a prosthetic nose. 
Inspector Canard will come in and take the nose.  You have now proved he was at
the scene of the crime.

Watch the short cut scene of Elaine having problems with the election on Melee
Island(TM).  How can you match good times and free grog??


Finding the Booty
-----------------
Leave the bank and head towards the bait shop.  Pick up some BAIT. Combine the
SCUPPERWARE and the BAIT.  Now move towards the termite circus in the lower
right corner and use the WOODEN PROSTHETIC HAND on the termite circus.  Leave
the store and go to the Lucre Island(TM) map.  Go to the foreboding mansion and
go inside - why, it's Ozzie Mandrill and a lot of stuffed animals! When you are
done talking to Ozzie (you can challenge him to insult sword fighting, but
you'll lose), use the COLOGNE on one of the stuffed animals - it doesn't matter
which one.  Ozzie will get mad and break his walking stick.  Go back to town
and go to the House of Sticks.  Walk over to the rack of sticks near the
"Choosing the Right Walking Stick" sign and you will find Mr. Mandrill's cane. 
Use the TERMITE INFESTED PROSTHETIC HAND with Mr. Mandrill's cane.  You will
see a trail of sawdust.  Go back to Ozzie's mansion and accuse him of plotting
against you with Pegnose Pete.  You can answer whatever you like when he asks
you what the booty looks like.  Mandrill will leave, conveniently leaving a
trail of sawdust behind him.  Follow the trail through the woods and you will
see Ozzie show up from behind a hill of sand (and get a Looney Tunes phrase as
well!).  Walk around behind the hill after Ozzie leaves and you will find a
hidden passage.  Walk to the front of the table and use the button.  Hey it's
the missing loot and the Marley Heirlooms!  Leave the secret room.  Walk near
the deep water and dive into it.  Wow - it is really dark.  Wait until you see
some glowing fish on the screen and open the SCUPPERWARE - VIOLA!  You have a
lantern (aka GLOWING SCUPPERWARE).  Walk to the left a bit and you will find a
secret door - enter the door.  Pick up the MARLEY FAMILY HEIRLOOMS, and a screw
will fall onto the ground.  Pick up the ITTY-BITTY BRASS SCREW and leave the
cave.  Walk up the hille to the right and leave the water.  Head back to town
and the Hall of Justice.  Show inspector Canard the MARLEY FAMILY HEIRLOOMS. 
He is still not convinced.  Finally, show him the ITTY-BITTY BRASS SCREW. Watch
the cut scene of Pegnose getting his nose put on (along with a bad O.J. Simpson
joke) and his subsequent escape.  You will then head back to Melee Island(TM).

You will then see a movie of Guybrush badly inflating what happened on Lucre
Island(TM).  Suddenly, Elaine's opponent will show up and reveal himself
as....THE DEMON ZOMBIE GHOST PIRATE LECHUCK! (evil music).

Congrats!  You have finished Act I - Things To Do On Melee Island(TM) When
You're Dead


========================================================================
(6) Act II - Enter The Manatee
========================================================================

Melee Island(TM)
---------------
Act II starts with you and Elaine chatting in the Mansion.  Ask her all of the
questions presented to you.  Take Elaine's suggestion and go visit the Voodoo
Lady.  Her house is on the first screen of the town after the mansion (the one
with the clock).  Enter the International House of Mojo.  Walk to the hand in
the middle of the floor and pull the finger.  Follow all of the dialog options
to learn about the Ultimate Insult and Grandpa Marley's wedding gifts.  When
you ask her about the gifts, you will receive the EARRINGS, the NECKLACE, and
the PEN ON CHAIN.  After talking to your heart's content, leave the
International House of Mojo and go to the Melee Island(TM) map.  Go to the
house just right of the mansion on the map - this is Meathook's house. Talk to
Meathook about all of the candles.  When you are finished talking to him, take
the PAINT BRUSH from the bucket he showed you.  Head towards the harbor. 
Approach the Grog machine and look at the change return slot, then take the
QUARTER.  Use the Quarter in the Grog Machine.  It gets jammed, so kick the
grog machine, punch it, shake it, then yell at it until the machine spits out a
whole pile of grog.  Pick up a CAN OF GROG.  Go back to town and go to the
SCUMM Bar.  Oh no!  It isn't the SCUMM Bar anymore!!  It is now the family
wholesome Lua Bar.  Go ahead and enter the Lua Bar.  Look at the table just to
the left of the door and take the CHOPSTICKS.  Order food from the waitress (it
doesn't matter what, but you get the Flaming Scuttlefish).  After you have
talked to the waitress, a flaming ship will float by you.  When it reaches the
totem pool on the right and is heading left, use the PAINT BRUSH with the boat
mechanism.  If you have timed it right, the boat will be under the landscape
painting on the wall.  The French cook will come running out to see what the
matter is - when he does, make a dash for the kitchen.  Find the canal steam
generator (it is in the lower right and is somewhat hard to find) and use the
CAN OF GROG with it.  The painting will melt, the cook will be upset and give
it to you.  You now have the BLUE PAINTING.  What's this?  It is really a water
color map of the tri-island area!  Head to the harbor and go to the Dainty
Lady.  Use the EARRINGS with the figurehead.  Woah!  The figurehead is alive -
but she is far from pleasent.  Now use the NECKLACE on the figurehead.  After
being insulted repeatedly, use the BLUE PAINTING on the figure head and she
will draw you a picture of the ultimate insult - spewing insults and sarcasm
all the while.  Next stop - Jambalya Island(TM).  Before you leave, however,
Elaine shows up and takes the MELEE ISLAND(TM) GUBERNATORIAL SYMBOL.


Jambalya Island(TM)
-------------------
There are three parts to the Ultimate Insult - (1) The Silver Monkey Head, (2)
A Bronze Hat, and (3) A Golden Man


Getting the Silver Monkey Head
------------------------------
The first thing we need to do is get the silver monkey head.  Head into town
and go to the first building on the right - StarBuccaneer's Coffee.  Time to
practice the pirating ways...sort of.  walk up the tourist in the loud purple
shirt and look at her shopping bag.  You will notice a mug, so get the
STARBUCCANEER'S LOGO MUG from the bag.  Next, go to the left side of the
counter and get yourself a free sample of mini bagels - apparently, they taste
pretty bad (*EDITORIAL* - (1) I find it amusing that the game is poking fun at
an over-priced coffee shop that has bad coffee to begin with (2)  I have a
friend who owns a coffee shop chain who would be proud and (3)  I wonder how
many hoops Lucas Arts Legal Department made the creators go through so they
wouldn't get sued...ok back to the game).  You now have the JUICY WAD OF CHEWED
UP BAGEL CHUNKS WITH SCHMEAR WHIZ(TM).  Now Go to the Jambalya Island(TM) map
and go to the gaudy house.  Hey hey!  It's Stan.  He is horribly annoying in
this game versus previous games, so talk to him as little as possible.  Go to
his desk, however, and take a TIME SHARE BROCHURE.  Walk to the left of the
door and take the JAR OF GLUE.  Go back to town and head to the Micro Groggery.
 Walk to the Menacing Mechanical Manatee and use the JAR OF GLUE with it.  Talk
to Carla if you wish, and ask the bartender about the thing with the saddle. 
Ask him what it is here for, then tell him you wish to try riding it.  After a
rather amusing cut scene, you will get off the Manatee and receive the PLANET
THREEPWOOD COUPON.

Head over to Planet Threepwood.  It's another old friend - Murray the Evil
Skull!  He is apparently now the greeter/bouncer for Planet Threepwood.  Talk
to him if you want and then enter the restaurant.  Just to the right of the
door is today's menu.  Read it, then talk to the waitress, Elayne.  Place your
order (it doesn't matter what you get) and get a drink.  Sit down, then talk to
the Jolly Pirate.  Ask for a free pirate caricature, answer his questions, and
you will receive the MONKEY MUG CARICATURE. Use the JAR OF GLUE on the MONKEY
MUG CARICATURE.  Then stick it to the STARBUCCANEER'S LOGO MUG.  Now switch the
mug you just made with the mug the waitress brought you
Ta-da!  You have the first part of the Ultimate Insult! (thanks to
boblemjw@hotmail.com for pointing out I forgot to add the part about switching
the mugs until now!)


Getting A Bronze Hat
--------------------
Return to the Micro Groggery and request some grog.  The bartender will ID you,
then give you the WIMPY GROG (just strong enough to affect a skinny parrot!). 
Leave the bar and go look at the statue in the center of town - hmmm...it seems
to have been vandalized.  Talk to the tourist with the nasally voice (the only
one by the statue) to learn more about the statue and Tiny Lafeet.  When you
are finished talking to the tourist, go to the docks and next to the Dainty
Lady is a community rowboat - use it.  Row around the north side of the island
on the left.  As you are passing the ship in between the islands, you will be
fired upon by a grade 'A' nimrod, Admiral Casaba (or Ricardo Luigi Pierre
M'Benga Chang Nehru O'Hara Casaba the Third).  Don't bother talking to him and
continue heading towards the island on the right, Knuttin Atoll.

It is time to learn!  Head towards the brightish building in the back - it's a
school.  Talk to the nice lady and ask her about the school.  Then tell her you
are tired of being a pirate.  Now your Transmogrification can begin!  After a
small break, you will be given your final exam.  No matter what you are asked,
answer with the most violent answer you are able to.  You will fail so badly,
you will be given the DUNCE CAP.  Once you have failed your exam and are kicked
out of school, look to the right, see that fire alarm?  Pull it.  Miss Rivers
will run out of the school.  Quickly go in the school and over to the chest. 
Take the WHISTLE.  Get back to the beach and go check out the puppet show. 
Talk to Li'l LeChuck - tell him you think you've heard of him, then tell him he
died over 80 years ago.  Finally, question him about where he's been.  The
other puppet - Li'l Guybrush - will tell you that Casaba will fire on three or
more pirates talking in a group.  Ask to speak to the puppeteer.  Leave the
puppeteer alone, then show him BLUE PAINTING.  He will scream in terror, throw
the puppets on the ground, and run.  Pick up LI'L GUYBRUSH & LI'L LECHUCK.

Walk to the beach on the east side of the island.  Talk to the metabolically
challenged pirate.  You will find out his father was Tiny LaFeet and that he
stole the hat from the statue.  He then tells you he buried under one of the
rocks, but can't remember which one.  Walk one screen to the right - now begins
perhaps the most annoying part of this game (in my opinion, this is worse than
Monkey Kombat...although I liked Monkey Kombat personally).

Use the whistle to call the parrots.  Use the WIMPY GROG with only ONE of the
parrots.  Now ask it a question to find out if it lies or tells the truth.  I
happened to give it to the lying parrot.  The rock the hat is under is random,
so here is the general pattern to follow:

1)  Use the WHISTLE (now called the PARROT CALL)
2)  Ask one of the parrots if the hat is buried under this rock
3)  If it is the truth teller and says no, wait for the parrots to land again
    and find out which direction you should go (make sure you get the truth
    telling parrot!)

    If it is the truth teller and says yes, go to the next section

    If it is the liar and says yes, wait for the parrots to land again and
    find out which direction you should go (make sure you get the truth
    telling parrot!)

    If it is the liar and says no, go to the next section

(An easy way to know which parrot is which is to do this - whichever parrot
can't sit still is drunk on grog.  So for me, the liar was tottering back and
forth - always ask the truth telling parrot the question to make this go
quicker!)

Once you have found the correct rock, use LI'L GUYBRUSH & LI'L LECHUCK to get
Admiral Casaba to fire on you with the cannon.  Casaba will miss you
completely, but blow the boulder up for you, leaving a big hole.  At the bottom
of the hole is the BRONZE HAT!  Combine the BRONZE HAT and the  MONKEY MUG. 
Only one more piece to go!


Getting A Golden Man
--------------------
Get yourself back to Jambalaya Island(TM).  Head to the left side of the island
and watch the self-proclaimed world's best plank diver, Marco de Pollo.  After
talking to this chicken (pollo=chicken in spanish...ok ok it was a bad joke) -
make sure you ask him about how to enter the competition - head to the left to
talk to the judges and find out how to get certified.  After a
somewhat...painful sounding certification process, you will receive the DIVING
CERTIFICATE.  Head back to where Marco de Pollo is.  See the baby seal oil on
the table?  You can't pick it up, but use the JUICY WAD OF CHEWED UP BAGEL
CHUNKS WITH SCHMEAR WHIZ(TM) with it.  Notice the seagull?  Now it's time to
compete for that golden man!  Talk to Marco de Pollo and tell him you are ready
to dive against him.  Hmmmm....that didn't go so well, did it?  Go and talk to
the judges about how to beat Marco De Pollo.  The grouchy judge has been paid
off, the wise old judge didn't like how big of a splash you made, and the
hippie judge tells you to mimic Marco de Pollo.  Essentially, do the exact same
moves.  In order to do that, remember the order of moves Marco de Pollo does -
a direction corresponds to each move:

Alpha Monkey: left
Keelhaul:  up
Rum Barrel:  down
Spinning Swordsman: right

So (once again, something is random in this game) in my case Marco did a
Keelhaul, Alpha Monkey, Keelhaul - up, left, up.  It doesn't matter how fast
you press the buttons, as long as you get all three in before you hit the
water.  To please the middle judge, you need to be more aerodynamic - wear the
DUNCE CAP.  The grouchy judge apparently has an expensive red headed wife,
kids, and dog to take care of.  Look at the TIME SHARE BROCHURE.  Wait a minute
- didn't the judge just say his wife was red-headed?  Show him the brochure and
you can blackmail him into giving you a better score.

Ok, it's time to challenge the great Marco de Pollo again.  Before you dive
this time, wear the DUNCE CAP.  Copy his dive exactly and you will tie his
score.  In the tie break round, you can make up any dive you want (it really
doesn't matter).  When Marco de Pollo goes, he puts the baby seal oil in his
hair...and is suddenly the best seagull attractant in the tri-island area.  He
will get horrible scores, be scarred for life, and even Guybrush can mock him -
with some assistance from the "crowd" (how low can you get??).

All Right!  You have all three parts of the Ultimate Insult!  If only you had
some idea as to how to use it!  You will see a cut-scene of Elaine being
taunted by LeChuck (and looking crazy in the process).  Elaine loses the
election, Guybrush gets the Ultimate Insult taken, and is banished to *GASP*
Monkey Island(TM)!  It is their darkest hour...


========================================================================
(7) Act III - Escape From Monkey Island(TM)
========================================================================

We all knew it would happen sooner or later - we're back on Monkey Islan
(TM).  You start Act III washed up on the beach with Timmy the Monkey with
nothing to your name.  Near the path to the island map is a note.  Read it
(hmmm, who do we know with the initials H.T.?), then take the NOTE then go to
the island map.  Just north of where you start is a cluttered clearing and
campsite - go ahead and visit it.  Read the note, then take the NOTE.  On the
left side of the shack is the COCONUT - pick ut up.  Now talk to the man just
to the left of the fire - it's Herman Toothrot!!  Only...he has no idea that is
who he is.  Apparently he has lost his memory.  Herman isn't much help right
now, so lets move on.

Go to the Monkey Island(TM) map and head towards the vista point.  Hmmm, some
rocks and some canals - pick up a rock from the pile.  This isn't too hard if
you just get the timing right.  Pick up a rock, throw it in the right canal. 
Now quickly pick up another rock.  You will see the first rock you threw hit a
branch - as soon as it does that, throw the rock you have into the middle
canal.  Quickly pick up a third rock.  As soon as the second rock hits a
branch, throw the rock into the left canal.  Quickly pick up ANOTEHR rock. 
Finally, when the third rock hits a branch, throw the rock into the left canal.
 If you timed it right, a boulder will go flying and land in a bunch of lava,
creating a pool.  If you don't see this happen, just try it again - timing is
of the utmost importance!

Get yourself back to the island map and hike down to the canyon (just north and
east of the campsite).  All the way to the right, leaning against the cactus is
the BANANA PICKER (note:  I'm not sure about the PC version, but on the PS2
version, it is EXTREMELY hard to see - just get by the cactus and you should be
ok).

Head towards the castle in the cliff.  You will see a short scene of a monkey
throwing a bottle onto one of the islands in the lava field.  Remember which
island!  Head inside the castle and you will find yourself in a VERY creepy
looking place.  Turn around and use the BANANA PICKER to get the SHIELDS.  Go
across the bridge and you will meet Father Allegro Rasputin, who just happens
to be a ghost.  Talk to him about the stream of lava flowing through the
church, and eventually you will be able to try the lava plunge.  As soon as you
are at the bottom of the lava-fall, get the banana picker ready.  Go to the
right of the top middle island and use the BANANA PICKER to get the MILK
BOTTLE.  If you miss it, just keep pressing right and you can go back around
for another try (you need to press right to get past the boulder as well).  If
you mess up, you can always ride it again.  Once you have the milk bottle, make
your way towards the pool you created with the boulder.  Walk up the ramp to
the lone palm tree.  Push the tree, and you will create a bridge to get to the
other side of the lava flow.  Walk to the Monkey Island(TM) map.

Go back to the beach you started on and use the BANANA PICKER on the bananas
until you get a BUNCH OF BANANAS.  Now offer poor Timmy a banana and he will
start to follow you.  Quickly make your way to the canyon.  If Timmy stops
following you, simply offer him another banana.  Go into the mine and walk as
far back as you can until you see the big metal door.  (Note:  If this is the
first time you have entered the mine, Herman will come in and say "hi".  This
will cause you to lose Timmy.  Just go outside the mine and offer him another
banana)  At the big metal door, open the vent and use the BUNCH OF BANANAS with
it.  After Timmy enters the vent, close it (you big mean person!).  Now use the
BUNCH OF BANANAS with the portal and Timmy will activate the switch that opens
the door.  Enter the tube and walk around the left side of the machinery until
you see "Look At Weedwhipper" as an option.  Use the BANANA PICKER to get the
WEED WHIPPER (is the banana picker great or WHAT??).  There isn't much else you
can do here, so go ahead back to the map.

Go back to the lava field and cross the tree you pushed over.  Go over to the
patch of weeds and use the WEED WHIPPER on them.  You will eventually pull out
so many weeds that the lava will drain into the mine and the machinery you were
just at, activating it.  It's time to go meet the majority of the residents on
Monkey Island(TM) - the monkeys.

Cross the stone bridge at the lava field and make your way towards the Monkey
Village on the map.  You will meet Jojo, Jr. the talking monkey.  Ask him about
his hat, and you will learn about a "noble" sport - Monkey Kombat.  Ask him
about it, and you will learn the basics of Monkey Kombat, including the 'Monkey
See Monkey Do' method.  For a much more in depth coverage of Monkey Kombat, see
the section entitled "Monkey Kombat - Flawless Victory", or see the FAQ at
www.gamefaqs.com entitled "Monkey Kombat FAQ" by David Moore (it was designed
for the PC, so there may be some differences, but I'm assuming the basics have
not changed).  ANYHOW, walk to the left and use the SHIELDS - the musically
inclined monkey will get excited and take the SHIELDS.  He will drop the
ACCORDIAN - pick it up.

Leave the village and find the walking monkey on the map - this is how you
learn Monkey Kombat.  Again, since the sounds to change positions and the
weaknesses are different for each game, I'm only going to say that the four
sounds and their buttons are:

Triangle - Ack
Circle - Oop
X - Eek
Square - Chee

As you win more fights, you will encounter different monkeys - starting with
timid, then smelly monkeys, then the strapping monkey, and finally the brawny
monkey.  After you have defeated the brawny monkey, Guybrush will mention he is
ready to take on Jojo Jr.  Again, all the real in depth information about
Monkey Kombat can be found later on in this Walkthrough, or just talk to Jojo
Jr. again.  One thing you want to make sure and do is to get a draw (copy your
opponent's move) three times - it will give you a big clue as to the end of the
game (*mysterious music playing*)

Before you go and challenge Jojo Jr., lets go help Herman get his memory back! 
Make your way back to the campsite.  First, throw the COCONUT at him. He will
remember a things a little bit.  Now fling the MILK BOTTLE at him.  Herman will
remember you now.  Finally, wonk Herman with the ACCORDIAN.  His memory will be
completely back!!  He'll remember EVERYTHING - including where he left his
pants.  Watch the cut scene with a lot of whale-staggering news.  Make sure to
talk to him and you will get the MELEE ISLAND(TM) GUBERNATORIAL SEAL.

Having learned the shocking secrets of "Herman's" past, it is time to go beat
Jojo Jr.  Make your way back to the Monkey Village and challenge him.  It may
take a try or two, but if you wrote everything down like I suggested, you
should be able to beat him (also assuming, that you know the different moves
and so forth from fighting the other monkeys).  You prize for beating Jojo Jr.
is the BRONZE HAT.  If you are close to winning, he will seemingly throw the
fight by tying you towards the end of the fight.  Don't throw your notes away
just yet though...

One more stop to make before we can get off of Monkey Island(TM).  Head to the
giant Monkey head on the east side of the island.  Walk up to the head and use
the BRONZE HAT with the monkey head...hmm...a giant Ultimate Insult!  Next, use
the highly useful BANANA PICKER with the monkey nose.  Walk inside the mouth
and you will find yourself in a control room. In the left center of the room is
a prominent slot.  Use the MELEE ISLAND(TM) GUBERNATORIAL SEAL with the
prominant slot.  Watch the cutscene - congrats, you have gotten yourself off of
Monkey Island(TM)!!


========================================================================
(8) Act III+ - Guybrush Kicks Unusually Large Butt
========================================================================

The final act will start with you (inside the giant monkey) on a small island
next to three antennas.  Walk to the right of the small antenna and pick up the
REALLY BIG PLANK.  Use the REALLY BIG PLANK with the small tower.  Climb the
small tower, then jump on the REALLY BIG PLANK.  After a few jumps you will
find yourself at the top of the large tower.  Pull the excessively large
switch.  After another cutscene, you will find yourself in Monkey Kombat with
the giant LeChuck Statue.

Now, remember I suggested getting three draws?  Did you do it?  If you had, you
would notice the monkey POUNDS its head.  Notice Ozzie Mandrill sitting on the
LeChuck Statue's head?  Get three Draws, and I bet he would get hurt.  So get
three Draws.  After a final cutscene, you will have won the game!

See?  That wasn't so hard.


========================================================================
(9) How To Insult Like A Pro
========================================================================

Note:  These can also be found in the instruction book that comes with the
game!

---------------------------------------------------------------
|        Insult		      |          Response             |
---------------------------------------------------------------
|Today, by myself, twelve     |  From the size of your gut,   |
|people I've beaten!          |  I'd guess they were eaten!   |
---------------------------------------------------------------
|I've got muscles in places   |  It's too bad none of them    |
|you've never even heard of!  |  are in your arms!            |
---------------------------------------------------------------
|Give up now, or I'll crush   |  I would if it stop           |
|you like a grape!            |  your WINE-ing!               |
---------------------------------------------------------------
|My 98-year-old grandmother   |  Yeah, but we both got better |
|has bigger arms than you!    |  bladder control than you!    |
---------------------------------------------------------------
|I'm going to put your        |  Why, are you studying to     |
|arm in a sling!              |  be a nurse?                  |
---------------------------------------------------------------
|My stupefying strength       |  I'm surprised you can        |
|will shatter your ulna into  |  count that high!             |
|a million pieces!            |                               |
---------------------------------------------------------------
|Hey, look over there!	      |  Yeah, yeah, I know,          |
|                             |  a three-headed monkey.       |
---------------------------------------------------------------
|Your knuckles I'll grind     |  I thought the bean dip       |
|to a splintery paste         |  had a strange taste!         |
---------------------------------------------------------------


========================================================================
(10) Monkey Kombat - Flawless Victory
========================================================================

Ok, well it's not really flawless, but using the ideas and methods below will
ensure that you get through Monkey Kombat as painlessly as possible.  To most
people, Monkey Kombat was the most annoying aspect of this game.  Personally, I
liked it.  The absolute, must do thing is to keep everything written down!! 
Since it changes from game to game, this is essential to be successful at
Monkey Kombat.  Once you have it written down and organized, it becomes
surprisingly simple.


Basic Training
--------------

The basics of Monkey Kombat are pretty simple.

(1) There are five different positions - Anxious Ape, Bobbing Baboon,
    Charging Chimp, Drunken Monkey, and Gimpy Gibbon.

(2) There are four differnet monkey words - Ack, Chee, Eek, and Oop

(3) Each position has 4 different combinations of 3 monkey words to to move
    to the other positions. However, the combination of words is different
    for each position.  For example to move from Anxious Ape to Bobbing
    Baboon, the combination might be Ack Chee Oop.  But the combination of
    words to move from Drunken Monkey to Bobbing Baboon might be Chee Eek
    Oop.

(4) In the example above, Ack Chee Oop changes you from the Anxious Ape to
    Bobbing Baboon.  Ack Chee Oop is also the combination to change you from
    Bobbing Baboon to Anxious Ape.

(5) Repeating any of the monkey words 3 times will maintain your current
    position.

(6) Each of these positions loses to two other positions.  For example,
    Anxious Ape may lose to Charging Chimp and Drunken Monkey.  This is
    random from game to game.

(7) For each of the two positions in the example from (5) one will be
    stronger than the other (and again, this is random each game).

(8) You start Monkey Kombat (as does your opponent) with a certain number of
    "banana points" (i.e. hit points).  Each time you lose, you lose some
    points.  As you progress through the different monkies, bot you and your
    opponent get more banana points.

(9) If you and your opponent both have the same position, it is considered a
    draw.  Three draws by one person (whoever has the position second) will
    end Monkey Kombat.  A draw will allow you to recover a banana point or
    two.


Winning Monkey Kombat Through the Use of Tables
-----------------------------------------------

Note:  These tables are based on the ones created by David Moore in his FAQ,
"Monkey Kombat" posted on www.gamefaqs.com and are used with his permission.

Perhaps the most frustrating part of Monkey Kombat is (a) the randomness and
(b) trying to keep all of the information straight.  The key to winning is to
WRITE IT ALL DOWN.  Since you do not have a time limit within which to change
positions, take your time to check your notes and get the right position.

I found the easiest way to stay organized was to use the tables from the FAQ
"Monkey Kombat" by David Moore.  There are two tables:  A Positions Table to
keep track of the the monkey words you need to use, and a Winning Positions
table to keep track of which positions beat each of the 5 stances in Monkey
Kombat.

Positions Table

                                          END WITH
                |-----------|-----------|-----------|-----------|-----------|
                |   APE     |  BABOON   |   CHIMP   |  MONKEY   |  GIBBON   |
 S |------------|-----------|-----------|-----------|-----------|-----------|
 T |     APE    | ********* |           |           |           |           |
 A |------------|-----------|-----------|-----------|-----------|-----------|
 R |    BABOON  |           | ********* |           |           |           |
 T |------------|-----------|-----------|-----------|-----------|-----------|
   |    CHIMP   |           |           | ********* |           |           |
 W |------------|-----------|-----------|-----------|-----------|-----------|
 I |    MONKEY  |           |           |           | ********* |           |
 T |------------|-----------|-----------|-----------|-----------|-----------|
 H |    GIBBON  |           |           |           |           | ********* |
   |------------|-----------|-----------|-----------|-----------|-----------|


Winning Positions Table

   |----------------|----------------|----------------|
   | Your Position  |  Beaten By #1  |  Beaten By #2  |
   |----------------|----------------|----------------|
   |      APE       |                |                |
   |----------------|----------------|----------------|
   |     BABOON     |                |                |
   |----------------|----------------|----------------|
   |     CHIMP      |                |                |
   |----------------|----------------|----------------|
   |     MONKEY     |                |                |
   |----------------|----------------|----------------|
   |     GIBBON     |                |                |
   |----------------|----------------|----------------|


Talk about organized (everybody thank David!)!  Let's use an example.  Let's
say to change from Anxious Ape to Bobbing Baboon is Ack Che Oop.  Find Ape in
the "Start With" Column and follow the row it is in over to Baboon.  Fill in
"Ack Che Oop".  Since Ack Che Oop changes you from Ape to Baboon AND Baboon to
Ape, find Baboon in the "Start With" Column, and trace over in the row to Ape
and fill in "Ack Che Oop" as well.

                                          END WITH
                |-----------|-----------|-----------|-----------|-----------|
                |   APE     |  BABOON   |   CHIMP   |  MONKEY   |  GIBBON   |
 S |------------|-----------|-----------|-----------|-----------|-----------|
 T |     APE    | ********* |Ack Che Oop|           |           |           |
 A |------------|-----------|-----------|-----------|-----------|-----------|
 R |    BABOON  |Ack Che Oop| ********* |           |           |           |
 T |------------|-----------|-----------|-----------|-----------|-----------|
   |    CHIMP   |           |           | ********* |           |           |
 W |------------|-----------|-----------|-----------|-----------|-----------|
 I |    MONKEY  |           |           |           | ********* |           |
 T |------------|-----------|-----------|-----------|-----------|-----------|
 H |    GIBBON  |           |           |           |           | ********* |
   |------------|-----------|-----------|-----------|-----------|-----------|

To continue the example, lets say after you have changed to a Baboon (in the
game =) ) you get the crap kicked out of you by your opponents position, the
Chimp.  You would fill in the "Winning Positions Table" like this:

   |----------------|----------------|----------------|
   | Your Position  |  Beaten By #1  |  Beaten By #2  |
   |----------------|----------------|----------------|
   |      APE       |                |                |
   |----------------|----------------|----------------|
   |     BABOON     |     CHIMP      |                |
   |----------------|----------------|----------------|
   |     CHIMP      |                |                |
   |----------------|----------------|----------------|
   |     MONKEY     |                |                |
   |----------------|----------------|----------------|
   |     GIBBON     |                |                |
   |----------------|----------------|----------------|

Simple, isn't it?  Just keep fighting until you have the tables filled in!


Winning Strategies & Parting Thoughts
-------------------------------------

There are several things to keep in mind when you are getting through the
section in Monkey Kombat that will keep your from going insane (or, in my case,
more insane =) ):

-You won't win too much to begin with.  You should use the first couple of
 battles to learn new combination of words to get to new positions.

-If you remembered to talk to Jojo Jr. as much as you could about Monkey
 Kombat, not only will you learn the basics, you will learn the "Monkey See,
 Monkey Do" strategy.  Basically, mimic your opponent to learn new positions.
 This works extrememly well, especially as you move past the timid monkey
 level.  You will also have learned your first position.

-Once again WRITE IT ALL DOWN.  Use whatever method works for you.  For me,
 the tables I found in David Moore's FAQ (also posted on www.gamefaqs.com
 made things about 1000% easier.  If they don't work for you, don't use 'em!

-You do not necessarily need every position to beat Jojo, Jr.  But it helps
 to have as many of them as you have the patience to learn.

-When you have beaten Jojo Jr., don't throw your notes away.  You will be
 needing them again.

-In the words of a great book, "Don't Panic"

Monkey Kombat really isn't as hard/frustrating as many people might make you
think.  I read some reviews before I actually bought the game and was a little
hesitant because people were freaking out about this Monkey Kombat thing.  The
key is to stay organized and write everything down.  If you don't, you will
have a hard time getting through it.


========================================================================
(11) Items & Their Location
========================================================================

The following is a complete list of items in the game as I have solved it. 
They are listed in the order I found them, so it may seem a little unorganized.

Popped Inner Tube
-----------------
Found:  Harbor
Used With/For:  When used with the cactus at Marlet Mansion, stops the
catapulting of rocks at your house

Bowl of Jerky Pretzels
----------------------
Found:  SCUMM Bar
Used With/For:  Give them to the catapult operator to get him to take a
                break...and so you can "adjust" the catapult.

Cushy Government Job Contract Form
----------------------------------
Found:  Marley Mansion
Used With/For:  After Elaine has signed it, give it to Carla and Otis so they
                will join your crew.

Government Job Contract Form
----------------------------
Found:  Marley Mansion
Used With/For:  I haven't found a use - I think it is for comedy
                relief/confusion with Carla's request - has anyone found a
                use for it?

Melee Island(TM) Gubernatorial Symbol
-------------------------------------
Found:  Elaine gives it to you at Marley Mansion
Used With/For:  Not only to get a ship, it is the mysterious 4th part of the
                Ultimate Insult!

Old Sword
---------
Found:  Lucre Island(TM) Bank vault
Used With/For:  To pry the bank vault door open a little and to pry the
                manhole cover up outside the bank

Small Sea Sponge
----------------
Found:  Lucre Island(TM) Bank vault
Used With/For:  To pry the bank vault door open even more

Medium Sea Sponge
-----------------
Found:  Lucre Island(TM) Bank vault
Used With/For:  To pry the bank vault door open even wider

Large Sea Sponge
----------------
Found:  Lucre Island(TM) Bank vault
Used With/For:  Blow the bank vault door right off!

Handkerchief
------------
Found:  Lucre Island(TM) Bank vault
Used With/For:  To give you a clue about who actually committed the robbery

Music Box
---------
Found:  Lucre Island(TM) bank vault/safe deposit box
Used With/For:  "Confuses" Protheses shop owner so you can, um, borrow the
                artificial hand

Bottle of Fine Grog
-------------------
Found:  Lucre Island(TM) bank vault/safe deposit box
Used With/For:  Widens the sea sponges to help you get the bank vault door
                open

Tin of Chicken Grease
---------------------
Found:  Lucre Island(TM) Hall of Justice
Used With/For:  Used on Pegnose Pete's doormat to make him slip

Cologne
-------
Found:  Scents and Sensibilities stand on Lucre Island(TM)
Used With/For:  Sprayed on Ozzie Mandrill's stuffed animal to make him break
                his cane

Empty Spritzer Bottle
---------------------
Found:  Next to Scents and Sensibilities stand
Use With/For:  Combined with other ingredients, make your own scent for
               finding Pegnose Pete

Wood Shavings
-------------
Found:  In the House of Sticks on Lucre Island(TM)
Used With/For:  One of the ingredients for your own unique perfume

Home-Made Perfume
-----------------
Found:  Not actually found, but created by using several items together
Used With/For:  Used with the Prostheses' shop owner to help find Pegnose
                Pete

Duck
----
Found:  Outside the bait shop on Lucre Island(TM)
Used With/For:  Scared Pegnose Pete out of his house

Flower
------
Found:  Outside the foreboding mansion (aka Ozzie Mandrill's house)
Used With/For:  One of the ingredients for your own unique perfume

Manhole Cover
-------------
Found:  Outside the Lucre Island(TM) Bank
Used With/For:  Names on the cover are to complete the story DeadEye Dave
                tells you to get the prosthetic skin.

Clock
-----
Found:  By pirates playing chess on Lucre Island(TM)
Use With/For:  Navigating through the Mystes 'O Tyme

Prosthetic Skin
---------------
Found:  Given to you by Deadeye Dave in the Prostheses shop
Use With/For:  Use with manhole to get into the bank

Wooden Prosthetic Hand
----------------------
Found:  In the prostheses store (where else?)
Use With/For:  Use it to get termites

Scupperware
-----------
Found:  Inside the Lucre Island(TM) Bank
Use With/For:  Capture a glowing fish to use it as a lantern when finding the
               missing booty on Lucre Island(TM)

Bait
----
Found:  In the bait shop (duhhhh...)
Use With/For:  Combine it with the scupperware to attract a glowing fish

Marley Family Heirlooms
-----------------------
Found:  Inside Pegnose Pete's secret booty cave
Use With/For:  Clear Guybrush of robbing the bank and to learn about the
               Ultimate Insult

Itty-bitty Screw
----------------
Found:  Inside Pegnose Pete's secret booty cave
Use With/For:  Clear Guybrush of robbing the bank

Earrings
--------
Found:  One of the wedding gifts, you get it at the voodoo lady's
Use With/For:  Use them on the figurehead of the Dainty Lady

Necklace
--------
Found:  One of the wedding gifts, you get it at the voodoo lady's
Use With/For:  Use them on the figurehead of the Dainty Lady

Pen on Chain
------------
Found:  One of the wedding gifts, you get it at the voodoo lady's
Use With/For:  Use them on the figurehead of the Dainty Lady

Paint Brush
-----------
Found:  At Meathook's house after you ask him about the candles
Use With/For:  Use it at the Lua bar to stop the ships

Quarter
-------
Found:  In the Grog Machine change return slot at the Harbor
Use With/For:  To get a can of grog at the machine

Can of Grog
-----------
Found:  At the harbor
Use With/For:  Used in the steam machine at the Lua Bar

Blue Painting
-------------
Found:  At the Lua Bar
Use With/For:  Give it to the figurehead of the Dainty Lady to learn how to
               put the Ultimate insult together

Starbuccaneer's Logo Mug
------------------------
Found:  At Starbuccaneer's Coffee on Jambalya Island(TM)
Use With/For:  Use it with the glue and your picture to swap mugs at the
               Planet Threepwood

Juicy Wad of Chewed Up Bagel Chunks and Schmear Whiz
----------------------------------------------------
Found:  The result of eating a mini-bagel from Starbuccaneers
Used With/For:  Use it to make Marco de Pollo real attractive to seagulls

Time Share Brochure
-------------------
Found:  At the gaudy house (aka Stan's) on Jambalya Island(TM)
Use With/For:  Use it to keep the judge honest in the diving competition.

Planet Threepwood Coupon
------------------------
Found:  At the Microgroggery, you get it for riding the manatee successfully.
Use With/For:  To get a meal and the mug at Planet Threepwood.

Monkey Mug Caricature
---------------------
Found:  Get it at Planet Threepwood from the jolly pirate.
Use With/For:  Combine it with the jar of glue and the starbuccaneer's logo
               mug so you can switch it with the mug at Planet Threepwood.

Wimpy Grog
----------
Found:  Ask for a drink at the Micro Groggery
Use With/For:  Use it with one of the parrots on Knuttin Atoll to find out
               which is the liar and which is the truth teller.

Dunce Cap
---------
Found:  Fail the final exam at the Pirate Transmogrification School on
        Knuttin Atoll
Use With/For:  Wear it during the diving contest to make the old judge happy
               and give you a 10

Whistle
-------
Found:  In the Pirate Transmogrification School in the chest
Use With/For:  To call the two parrots when you are looking for the bronze
               hat.

Li'l Guybrush & Li'l LeChuck
----------------------------
Found:  At the puppet show on Knuttin Atoll
Use With/For:  Once you have found the correct rock, gets Admiral Casaba to
               blow it up for you!

Bronze Hat
----------
Found:  Under a random boulder on Knuttin Atoll
Use With/For:  One of the three pieces to the Ultimate Insult

Diving Certificate
------------------
Found:  The judges give it to you at the diving competition on Jambalya
        Island(TM)
Use With/For:  Show it to Marco de Pollo to compete against him

Golden Man
----------
Found:  Win it in the diving competition
Use With/For:  The "final" piece of the Ultimate Insult

Note (from beach)
-----------------
Found:  On the beach you start at on Monkey Island(TM)
Use With/For:  I have no idea.

Note
----
Found:  Cluttered clearing on Monkey Island(TM)
Use With/For:  ???  Does anybody know?

Coconut
-------
Found:  Campsite on Monkey Island(TM)
Use With/For:  Hit Herman Toothrot with it to help him get his memory back

Banana Picker
-------------
Found:  In the canyon on Monkey Island(TM)
Use With/For:  To pick bananas, and to generally reach things that would
               normally be out of reach

Shields
-------
Found:  Inside the church devoted to LeChuck on Monkey Island(TM)
Use With/For:  Use them to get the monkey playing the accordian to drop the
               accordian

Milk Bottle
-----------
Found:  On an island in the lava field
Use With/For:  Throw it at Herman Toothrot to help him get his memory back

Bunch of Bananas
----------------
Found:  The beach on Monkey Island(TM)
Use With/For:  To get Timmy the Monkey to follow you

Weed Whipper
------------
Found:  Inside the mine on Monkey Island(TM)
Use With/For:  To whip the weeds at the lava field (did you think you were
               going to use it for something else?!?!)

Accordian
---------
Found:  In the Monkey Village
Use With/For:  Whack Herman Toothrot with it to help get his memory back

Really Big Plank
----------------
Found:  On the small nameless island in Act III+
Use With/For:  To get to the top of the large tower


========================================================================
(12) Have You Tried...
========================================================================

-In the "wide-view" of the mansion (the one in which you can see all of the
different shrubbery, walk to the left side of the screen near the cliff.  You
can actually make Guybrush jump off the cliff...until he changes his mind.

-If you keep pestering Meathook about that thing he does, you will get him to
do the tattoo trick from Monkey Island I

-If you choose the last response when Marco de Pollo asks who you are, you will
get an incredibly good Sean Connery/James Bond voice out of Guybrush

-If you change in the tent at the diving competition 13 times, Murray the Evil
Skull will attack your foot and you will give him a swift kick

-Let the end credits play through without skipping past them - you will get an
epilogue movie

========================================================================
(13) Credits, Thanks, and Contact Information
========================================================================

Thank you to LucasArts for continuing this fine series of games through the
years

Thanks to them and Sony for making a Play Station 2 version

Thanks to David Moore for allowing me to use his tables (in a modified way) in
this FAQ/Walkthrough

Thanks to GameFAQs, Cheatcode Central, Cheats For Playstation 2, Playstation
Cheat.Net and Neoseeker for posting this FAQ/Walkthrough

Thanks to everyone who has pointed out mistakes and omissions - it only helps
to make the FAQ/Walkthrough more complete!

If you would like to contact me, you may do so at juventus_FSU@hotmail.com