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    Level Test Bug FAQ by Fiber Optikz

    Version: 1.1 | Updated: 01/07/02 | Printable Version | Search This Guide

    --------------- The Tony Hawk 3 (PS2) Level Test Bug --------------
    ---------------- An extended guide by Fiber Optikz ----------------
    --------------------------- Version 1.1 ---------------------------
    
    
    Contents
     1.0 Introduction
      1.1 Updates and History
      1.2 Getting it to Work
      1.3 Controls
      1.4 Misc Things
     2.0 Interesting Observations
      2.1 Foundry
      2.2 Canada
      2.3 Rio
      2.4 Suburbia
      2.5 Airport
      2.6 Skater Island
      2.7 LA
      2.8 Tokyo
      2.9 Cruise Ship
      2.10 Warehouse
      2.11 Burnside
      2.12 Roswell
     3.0 Credits and Submissions
      3.1 Credits
      3.2 Submissions, Additions and Corrections
    
    ------------------------------------------------------------------
    1.0 Introduction
    ------------------------------------------------------------------
     Tony Hawks Pro Skater 3 is Neversofts third installment of a
    series that shot skateboarding's popularity through the roof and
    defined what a true "Xtreme" sports game should be like. One of
    the most memorable aspects of the Tony Hawk series has been its
    numerous cheat codes and also its quirky bugs. Tony Hawk 3 is no
    exception to this. On January 2nd 2002 the Secrets Faq for TH3 on
    the Gamefaqs page was updated with a strange "glitch" that let
    you look around the entire level. This bug is almost definately
    something the Neversoft used while developing TH3 when they wanted
    to edit or get a better look at their levels. While this was
    obviously taken out in the final game, a small hangover of it was
    accidently (or knowingly) left in. This bug lets you basically
    "fly" around the level, free from any obstructions. All of the
    walls are transparent and you can pass through anything and
    everything. This gives you the freedom to basically look at all
    of the levels from anywhere you want (even where you're not
    supposed to be!).
    
    1.1 Updates and History
    
     -1/6/02 : Version 1.0 - Everything is new. Section 2 is empty.
     -1/7/02 : Version 1.0b - Found out that this code works in Free
               Skate, Single Session and Career Mode and that this
               bug also works in the Camecube Version. Corrected the
               info on the double-tapping of X.
    
    1.2 Getting it to Work
    
     This code will work in both the Gamecube and PS2 versions of Tony
    Hawks Pro Skater 3! (Thanks to Ben Daly for submitting this)
    
     1) With Career Mode
     This code works the best and easiest in Career Mode. You can
    only get this code to successfuly work when you are entering a
    level directly from the Skate Shop (using the level select in
    the games menus once you are already in a level does not work).
    This is because the game loads an extra something the first time
    you enter a level from the Skate Shop. When switching from level
    to level in the games internal menu, while the level loads you
    will see the Neversoft eye at the bottom pause 3 times slowly and
    then a 4th time very quickly a second before the game loads. This
    is no good. When loading a level up from the Skate Shop, the eye
    pauses an additional 2 times and loads up something else that is
    otherwise not loaded when switching from level to level (I have
    no clue what it loads additionally).
    
     2) With Single Session and Free Skate
     Basically the same thing as Career mode except this time there
    is no extra 5th and 6th load. It also loads more quickly and your
    timing must be very precise. (Thanks to Agent Dangerblade for
    finding this out).And yes this also will work with the Tony Hawk 1
    levels.
    
     So heres what you do. While a level is loading (This MUST be
    from the Skate Shop at all times!!!), watch the small Neversoft
    eye at the bottom-left corner of the screen. You will see it
    looking around and in a few second it will pause. When it
    pauses the 3rd time hold down the start button (note that you
    must hit start immediatly AFTER the 3rd pause once it stops
    moving but NOT after it starts to move again or before the 3rd
    pause starts). Yes this sounds very confusing and it is until
    you do it a few times. You only have about a 1 second time gap
    to hit the start button. If you do it correctly, the level will
    load up with the PAUSED menu on the screen but it will only be
    the top part with none of the paused menu options. If you did
    not do it correctly, the game will load up normally. You must
    quit back out to the Skate Shop if this happens and try again.
    
    1.3 Controls
    
     Left Analog Stick - Used to look around.
     Right Analog Sick - Push forward to go forward, back to go
    		     backwards and left/right to strafe.
     R1 - Moves straight up (according to the direction you are
          looking in)
     R2 - Moves straight down (according to the direction you are
          looking in)
     X - Double-tap X quickly to enter a semi-started mode in Career
         mode on a competition level ONLY. What this will do is move
         the camera back behind the skater and show the time, stance,
         and Special Meter. The time will not actually start. It is
         not know exactly what this does other than the fact that
         when done in Tokyo that it will load the rest of the level
         into memory. This will not do anything with Rio or Skater
         Island (Rio is fully loaded anyway and Skater Island is only
         missing a few pieces of the piarte ship).
    
     The ONLY way to get out of this mode is to reset/power off your
    PS2 or Gamecube.
    
    1.4 Misc Things
    
     -Some of the levels are NOT fully loaded when you go into them!
      These levels include Airport (half of the level is missing),
      Skater Island (mentioned in 1.3), Tokyo (the fix for this is
      mentioned in 1.3) and the Cruise Ship (only the top deck and
      front of the ship is intact, huge chucks of the level are not
      present).
    
     -If you use Demoness you will see the fire sprite used on her
      hands at the restart point for that level (the restart point
      being where you start when you go out of the level boundary or
      into water).
    
    ------------------------------------------------------------------
    2.0 Interesting Observations
    ------------------------------------------------------------------
     This section will be completed at a later date.
    
    2.1 Foundry
     -Level Geometry not used :
     -Signs :
     -Other Misc Things :
    2.2 Canada
     -Level Geometry not used :
     -Signs :
     -Other Misc Things :
    2.3 Rio
     -Level Geometry not used :
     -Signs :
     -Other Misc Things :
    2.4 Suburbia
     -Level Geometry not used :
     -Signs :
     -Other Misc Things :
    2.5 Airport
     -Level Geometry not used :
     -Signs :
     -Other Misc Things :
    2.6 Skater Island
     -Level Geometry not used :
     -Signs :
     -Other Misc Things :
    2.7 LA
     -Level Geometry not used :
     -Signs :
     -Other Misc Things :
    2.8 Tokyo
     -Level Geometry not used :
     -Signs :
     -Other Misc Things :
    2.9 Cruise Ship
     -Level Geometry not used :
     -Signs :
     -Other Misc Things :
    2.10 Warehouse
     -Level Geometry not used :
     -Signs :
     -Other Misc Things :
    2.11 Burnside
     -Level Geometry not used :
     -Signs :
     -Other Misc Things :
    2.12 Roswell
     -Level Geometry not used :
     -Signs :
     -Other Misc Things :
    
    
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    3.0 Credits and Submissions
    ------------------------------------------------------------------
    
    3.1 Credits
    
     Firstly I'd like to thank and give credit to JYL and Rigel's TH3
    Secrets FAQ for publishing Alan's bug. Next I'd like to thank and
    also credit Alan Gray "and his brother" for originally finding this
    amazing bug! Finally I'd like to thank THayes for being the first
    person to provide more information on this code and helping me to
    get it to work more efficiently. And lastly, ME for discovering
    the double-tap X Tokyo-lvel-loading-thingy!
    
    3.1 Submissions, Additions and Corrections
    
     If you have any of the above (Submissions, Additions or
    Corrections) then please email me at John_54321@yahoo.com. You
    will be given full credit for anything you submit. You can also
    contact me at this address if you would liek to put my FAQ on your
    website.
    
    
    ------------------------------------------------------------------
    YOU MAY NOT PUBLISH THIS FAQ ON ANY SITE WITHOUT MY EXPLICIT
    PERMISSION!!!
    Copyright 2002 Fiber Optikz