Tony Hawk's Pro Skater 3 trick point values FAQ v1.0

Last updated Aug 22, 2002. Likely the first and final version.

Copyright Message
-----------------

This FAQ is Copyright (C) 2002 chsnn@telia.com, but may be copied freely as
long as you don't modify the document in any form, which includes but is not
limited to converting it to a different file format, editing the file, etc.
In other words, don't change the file in any way!

Intro
-----

The reason I chose to write this FAQ is that although many trick point values
have been published elsewhere they haven't been 100% accurate and definitely
not 100% complete. They usually only write the trick points for flip tricks
and air but forget about lips, manuals and grinds. In this document I'll
describe exactly how all tricks are rewarded. In other words you will be able
to answer this question "Exactly how much points is a 2.5 secs FS
Nosebluntslide worth" and more complicated questions.

This FAQ has been tested on PAL THPS3 NINTENDO GAMECUBE, but it most likely
works on all THPS3 versions for PAL/NTSC GCN, PS2, XBOX, and PC.

New Ultimate Air Trick
----------------------

While writing this FAQ, I discovered a 1080 air trick combo much better than
the commonly used one, i.e.:

        Switch 1080 Boneless + Handspring Layout + 1-2-3-4 = 55,200 X 3

This and the following air tricks must be performed while in air before
landing. You won't get this much if you do Boneless + Handspring Layout, land
in a  Revert, Manual, and then 1-2-3-4 while in air the second time. Also do
the first special trick immediately after doing Boneless/Fastplant/Beanplant
or you may bail.

Ollie the Magic Bum has the best Special Grab in THPS3, namely Panhandling.
Using Panhandling in place of 1-2-3-4, you can score more points:

        Switch 1080 Beanplant + Handspring Layout + Panhandling

This trick depends on how long you hold the grab button, but my record is
58,800 X 3. The bad news is that Panhandling is variable and it will be very
difficult to get the absolute maximum from this trick. The good news is that
this trick combo is most likely NOT the best one. I discovered another one
that is easier to do since it doesn't require holding the grab button:

        Switch 1080 Boneless + Handspring Layout + Claw Punch = 60,000 X 3

Claw Punch requires Wolverine, so you'd better like playing THPS3 with him!
Remember to do the Handspring Layout fast enough after Boneless or you will
bail. This trick doesn't seem to work as a 900 air trick, i.e., you need at
least a 1080 rotation or better to perform it. Assuming you can use the Claw
Punch trick in place of 1-2-3-4 and you get the maximum 251 multipliers, you
should get at least 1.2 million more if using 1080 HSLO CP than 1080 HSLO
1234.

There are two possible highest-scoring 900 tricks:

        Switch 900 Boneless + Handspring Layout + 1-2-3-4 = 41,400 X 3

                                AND

        Switch 900 Boneless + Handspring Layout + The Berzerker = 41,400 X 3

It's still possible that Ollie the Magic Bum's 1080 HSLO PH is the best first
air combo. My records thus far:

        Switch 900 Beanplant + Panhandling + Handspring Layout  = 40,320 X 3
        Switch 1080 Beanplant + Panhandling + Handspring Layout = 57,792 X 3
        Switch 900 Beanplant + Handspring Layout + Panhandling  = 39,312 X 3
        Switch 1080 Beanplant + Handspring Layout + Panhandling = 58,800 X 3

My (PAL GCN) records are probably not optimal. It could still be possible to
beat 1080 HSLO CP and 900 HSLO 1234 or 900 HSLO TB if you have the exact
right timing. All you need is 1,000 more base points. Not much...

About frames
------------

Since I have PAL THPS3, it shows 50 FPS (Frames Per Second), so all frame
counts in this FAQ are most likely not the same if you have NTSC THPS3.

If you don't know what PAL or NTSC is, then if you live in North America, you
have NTSC, and if you live in Europe, you most likely have PAL. PAL TVs
update 50 FPS (50 Hz), and NTSC TVs 60 FPS (60 Hz).

To convert PAL frame counts to NTSC frame counts, multiply PAL count by 1.2.

To convert PAL point values incremented each frame for variable tricks, divide
PAL incrementer by 1.2.

Example:

BS Bluntslide ................... 250, F=18, R=12

It says that in each (PAL) frame 18 points are added to your base. In NTSC
points, that should equal 18/1.2 = 15.

It also says that it takes approximately 12 (PAL) frames to register, which
should equal 12*1.2 = 14 NTSC frames (I rounded to nearest integer)

Trick point values calculation
------------------------------

F = Points incremented each frame when holding a grab trick or when balancing
    a grind, lip, or manual.
f(x) = Returns number of frames you held the grab button from the beginning
       of 0 degrees till the end of 180*x degrees. For example, if you held
       the grab button for 12 frames before turning to 180, 18 frames before
       turning to 360, and 5 frames while in 360 and then released it, then:
                f(0)    = 12
                f(1)    = 12+18 = 30
                f(2)    = 12+18+5 = f(1)+5 = 35
                f(3)    = 35
                etc...
       Also, define f(-1) = 0.
b = Total number of frames balancing a grind, lip, or manual.
d = Number of 180 degree rotations (0, 1, 2, 3, ...). It cannot equal 1 if
    it's an air trick since 180 degree air tricks are impossible.
D = The 180*D degree rotation you let go of the grab button (0, 1, 2, 3, ...).
    It cannot equal 1 if it's an air trick.
fq = Number of frames you held the grab button in rotation 180*q. E.g.,
     f2 = number of frames holding grab button when in 360 degree rotation,
     and fD = number of frames holding grab button when in the rotation
     where you let go of the grab button. If you like math, then
        f0+f1+...+fn = f(n)
     assuming n>D returns 0.
n = Number of times performed this trick, EXCLUDING the one just performed
s = Original point value of the trick
floor() = Remove everything to the right of the decimal point of the result.

If      d = 0, then m = 1
else if d = 1, then m = 1.5
else if d = 2, then m = 2
else if d = 3, then m = 3
else                m = (4 + 2*(d-4))
If n > 3, then r = 0.1
else           r = 1-n/4

For grab-holdable tricks (WHEN JUMPING FROM QP/HP ONLY)
-------------------------------------------------------
p = floor(r*( m*s + F*( 1*f0+2*f2+3*f3+...+(4+2*(D-4))*fD +
                            + 1*f(0)+1*f(2)+1*f(3)+2*f(4)+...+2*f(d-1)
                            )))
If Switch or Fakie, then p = floor(1.2*p)

For grab-holdable tricks (WHEN JUMPING FROM GROUND ONLY)
--------------------------------------------------------
Same as above only we must use floor() whenever we may get a non-integer
result and there are actually 180 degree ground tricks.

p = floor(r*( m*s +
            + 1*F*f0+floor(1.5*F*f1)+2*F*f2+3*F*f3+...+(4+2*(D-4))*F*fD +
            + floor(0.5*F*f(0))+floor(0.5*F*f(1))+1*F*f(2)+1*F*f(3)+
              +2*F*f(4)+...+2*F*f(d-1) ))
If Switch or Fakie, then p = floor(1.2*p)

For grinds, lips, manuals
-------------------------
p = floor(r*(s + F*b))
If Switch or Fakie, then p = floor(1.2*p)

For all other tricks
--------------------
p = floor(m*s*r)
If Switch or Fakie, then p = floor(1.2*p)

Trick Point Values
------------------

"F=12" means that for each frame you are awarded 12 more points.

"R=18" means that it takes approximately 18 frames for this trick to register.
A trick is registered as soon as the trick's name is displayed on screen. The
frames are counted from when you press the trick's button combination.

"T=30" means that it takes approximately 30 frames for this trick until you
can start a new trick. This will give you an idea of how fast or slow a
trick's animation is.

"S=12" means that for 12 frames of this trick's animation the trick cannot be
rotated. In THPS3, only Special Air tricks worth 3,500 or more have a non-
zero S. All other air tricks have S=0.

Misc Tricks
-----------
Ped Props ....................... 500
Car Plant ....................... 400

Ollie Tricks
------------
Beanplant ....................... 250, R=0
Boneless ........................ 250, R=0
Fastplant ....................... 250, R=0
Wallie .......................... 250, R=0
Nollie .......................... 200, R=0
No Comply ....................... 100, R=0
Ollie (1) ....................... 100, R=0
Kissed The Rail .................. 50, R=0

Landing Tricks
--------------
BS Revert ....................... 100, R=0
FS Revert ....................... 100, R=0

Wall Tricks
-----------
BS Wallride ..................... 200, R=18
FS Wallride ..................... 200, R=18

Grind Tricks
------------
BS Bluntslide ................... 250, F=18, R=12
FS Bluntslide ................... 250, F=18, R=12
BS Nosebluntslide ............... 250, F=18, R=12
FS Nosebluntslide ............... 250, F=18, R=12
BS Boardslide ................... 200, F=14, R=12
FS Boardslide ................... 200, F=14, R=12
BS Lipslide ..................... 200, F=14, R=12
FS Lipslide ..................... 200, F=14, R=12
BS Noseslide .................... 150, F=11, R=12
FS Noseslide .................... 150, F=11, R=12
BS Tailslide .................... 150, F=11, R=12
FS Tailslide .................... 150, F=11, R=12
BS Crooked ...................... 125, F=9,  R=12
FS Crooked ...................... 125, F=9,  R=12
BS Feeble ....................... 125, F=9,  R=12
FS Feeble ....................... 125, F=9,  R=12
BS Overcrook .................... 125, F=9,  R=12
FS Overcrook .................... 125, F=9,  R=12
BS Smith ........................ 125, F=9,  R=12
FS Smith ........................ 125, F=9,  R=12
BS 50-50 ........................ 100, F=7,  R=12
FS 50-50 ........................ 100, F=7,  R=12
BS 5-0 .......................... 100, F=7,  R=12
FS 5-0 .......................... 100, F=7,  R=12
BS Nosegrind .................... 100, F=7,  R=12
FS Nosegrind .................... 100, F=7,  R=12

Manual Tricks
-------------
Nose Pivot ...................... 250, F=1, R=6
Pivot ........................... 250, F=1, R=6
Manual .......................... 100, F=1, R=20
Nose Manual ..................... 100, F=1, R=20

Grab Tricks
-----------
Judo ............................ 800, F=20, T=30
One Foot Japan .................. 800, F=20, T=30
Wrap Around ..................... 700, F=20, T=30
Madonna ......................... 600, F=20, T=30
FS Shifty ....................... 500, F=20, T=30
Stiffy .......................... 500, F=20, T=30
Airwalk ......................... 400, F=20, T=30
Method .......................... 400, F=20, T=30
Rocket Air ...................... 400, F=20, T=30
CrookedCop ...................... 350, F=20, T=30
Crossbone ....................... 350, F=20, T=30
Del Mar Indy .................... 350, F=20, T=30
Indy Nosebone ................... 350, F=20, T=30
Japan ........................... 350, F=20, T=30
Mute ............................ 350, F=20, T=30
Stalefish ....................... 350, F=20, T=30
TuckKnee ........................ 350, F=20, T=30
Benihana ........................ 300, F=20, T=30
Crail Grab ...................... 300, F=20, T=30
Indy ............................ 300, F=20, T=30
Melon ........................... 300, F=20, T=30
Nosegrab ........................ 300, F=20, T=30
RoastBeef ....................... 300, F=20, T=30
Seatbelt Air .................... 300, F=20, T=30
Tailgrab ........................ 300, F=20, T=30
Cannonball ...................... 250, F=20, T=30

Flip Tricks
-----------
360 Varial ...................... 900, T=34
Sal Flip ........................ 900, T=37
Varial .......................... 900, T=37
Fingerflip ...................... 800, T=32
Heelflip Varial Lien ............ 800, T=42
180 Varial ...................... 700, T=34
360 Flip ........................ 500, T=26
Front Foot Impossible ........... 500, T=33
Ollie Airwalk ................... 500, T=30
Ollie North ..................... 500, T=27
Inward Heelflip ................. 350, T=29
Hardflip ........................ 300, T=30
Varial Heelflip ................. 300, T=28
Varial Kickflip ................. 300, T=28
FS Shove-It ..................... 100, T=26
Heelflip ........................ 100, T=23
Impossible ...................... 100, T=26
Kickflip ........................ 100, T=23
Pop Shove-It .................... 100, T=26

Hidden Flip Tricks
------------------
540 FS Shove-It ............... 1,000
540 Shove-It .................. 1,000
Beni Fingerflip ............... 1,000
Triple Heelflip ............... 1,000
Triple Impossible ............. 1,000
Triple Kickflip ............... 1,000
360 FS Shove-It ................. 500
360 Shove-It .................... 500
Double Heelflip ................. 500
Double Impossible ............... 500
Double Kickflip ................. 500
Kickflip to Crail ............... 400
Kickflip to Indy ................ 400

Lip Tricks
----------
Gymnast Plant ................. 3,000, F=10, R=44
Andrecht Invert ............... 2,500, F=10, R=49
Eggplant ...................... 2,500, F=10, R=39
One Foot Invert ............... 2,500, F=10, R=60
The Switcheroo ................ 2,500, F=10, R=72
Varial Invert to Fakie ........ 2,250, F=10, R=39
Invert ........................ 2,000, F=10, R=52
BS Boneless ..................... 600, F=10, R=42
Disaster ........................ 600, F=10, R=44
FS Noseblunt .................... 550, F=10, R=49
FS Nosepick ..................... 550, F=10, R=40
Axle Stall ...................... 500, F=10, R=30
Blunt to Fakie .................. 500, F=10, R=42
Rock to Fakie ................... 500, F=10, R=32
Nose Stall ...................... 300, F=10, R=44

Special Air Tricks
------------------
The 900 ....................... 6,500, T=64, S=64
McTwist ....................... 5,000, T=53, S=45
Misty Flip .................... 5,000, T=52, S=42
FS 540 ........................ 4,500, T=55, S=30
FS 540 Heelflip ............... 4,500, T=54, S=50
Kickflip Backflip ............. 4,500, T=49, S=41
Stalefish BackFlip ............ 4,500, T=51, S=39
Stalefish FrontFlip ........... 4,500, T=49, S=38
Gazelle Underflip ............. 3,500, T=42, S=42
Ghetto Bird ................... 3,500, T=38, S=38
Claw Punch (5) ................ 3,000, T=58, S=0
Handspring Layout ............. 3,000, T=51, S=0
1-2-3-4 ....................... 2,500, T=50, S=0
Casper Flip 360 Flip .......... 2,500, T=58, S=0, F=35
The Berzerker (5) ............. 2,500, T=39, S=0
540 Tailwhip .................. 2,000, T=42, S=0
Double Kickflip Indy .......... 2,000, T=48, S=0
Panhandling (6) ............... 2,000, T=32, S=0, F=35
Slamma Jamma .................. 1,750, T=50, S=0
Double Kickflip Madonna ....... 1,500, T=54, S=0, F=35
Fingerflip Airwalk ............ 1,500, T=54, S=0
Hardflip Late Flip ............ 1,500, T=52, S=0
Kickflip Superman ............. 1,500, T=51, S=0, F=35
Kickflip Underflip ............ 1,500, T=37, S=0
Pizza Guy ..................... 1,500, T=55, S=0, F=35
Rodeo Clown ................... 1,500, T=47, S=0, F=35
Sacktap ....................... 1,500, T=57, S=0, F=35
The Jackass ................... 1,500, T=50, S=0
540 Flip ...................... 1,450, T=41, S=0
Nollie Flip Underflip ......... 1,400, T=43, S=0
360 Hardflip .................. 1,350, T=39, S=0
Laser Flip .................... 1,350, T=43, S=0
Quad Heelflip ................. 1,350, T=62, S=0
Force Grab .................... 1,300, T=37, S=0, F=35
Assume The Position II ........ 1,250, T=27, S=0, F=35
Judo Madonna .................. 1,250, T=44, S=0, F=35
Kickflip One Foot Tail ........ 1,100, T=34, S=0, F=35
Christ Air .................... 1,000, T=25, S=0, F=35
Super Hand Clap ............... 1,000, T=22, S=0, F=35
AC Air .......................... 666, T=25, S=0, F=35

Special Grind Tricks
--------------------
BS 5-0 Overturn ................. 500, F=36, R=12
FS 5-0 Overturn ................. 500, F=36, R=12
Big Hitter II ................... 500, F=36, R=12
BS Coffin ....................... 500, F=36, R=12
FS Coffin ....................... 500, F=36, R=12
BS Crail Slide .................. 500, F=36, R=12
FS Crail Slide .................. 500, F=36, R=12
Crook BigSpin Switch FS Crook ... 500, F=36, R=12
Dark Jedi Grind ................. 500, F=36, R=12
BS Fandangle .................... 500, F=36, R=12
FS Fandangle .................... 500, F=36, R=12
Ghetto Blastin (3) .............. 500, F=36, R=12
Handstand 50-50 ................. 500, F=36, R=12
Hang Ten Nosegrind .............. 500, F=36, R=12
Layback FS Feeble ............... 500, F=36, R=12
Layback BS Smith ................ 500, F=36, R=12
Nosegrind to Pivot .............. 500, F=36, R=12
BS Noseslide Lipslide ........... 500, F=36, R=12
FS Noseslide Lipslide ........... 500, F=36, R=12
Paddle Out Grind ................ 500, F=36, R=12
Rowley Darkslide ................ 500, F=36, R=12
Sobriety Grind .................. 500, F=36, R=12
S.U.I. Grind .................... 500, F=36, R=12
Tailblock Slide ................. 500, F=36, R=12
The Human Dart .................. 500, F=36, R=12
BS Darkslide .................... 400, F=36, R=12
FS Darkslide .................... 400, F=36, R=12
BS Hurricane .................... 400, F=36, R=12
FS Hurricane .................... 400, F=36, R=12
BS Salad ........................ 125, F=36, R=12
FS Salad ........................ 125, F=36, R=12

Special Manual Tricks
---------------------
Visiting Home (7) ............. 2,000, F=5, R=59
Can Ya Spare a Dime? (6) ...... 1,500, F=5, R=32
Lazy Ass Manual ............... 1,500, F=5, R=41
Sproing ....................... 1,500, F=5, R=66
Ahhh yeahhh! .................. 1,400, F=5, R=26
Duck Dive Shark Attack ........ 1,400, F=5, R=71
HandStand 360 Hand Flip ....... 1,400, F=5, R=57
HandStand Double Flip ......... 1,400, F=5, R=42
One Wheel Nosemanual .......... 1,400, F=5, R=20
Sith Saber Spin (4) ........... 1,400, F=5, R=20
ZZZZ Manual ................... 1,400, F=5, R=47
Anti Casper ................... 1,350, F=5, R=26
Reemo Slide ................... 1,300, F=5, R=71
Truckstand .................... 1,300, F=5, R=59
Casper ........................ 1,250, F=5, R=26
HandStand ..................... 1,250, F=5, R=41
Primo ......................... 1,200, F=5, R=37
The Claw Drag (5) ............. 1,000, F=5, R=20

Hidden Manual Combos
--------------------
Pogo to Hair Flip (2) ......... 1,500, F=5, R=4
Truck Spin .................... 1,000, F=5, R=6
Casper Flip ..................... 500, F=5, R=6
Handflip ........................ 500, F=5, R=4
Rail Flip ....................... 500, F=5, R=4
To Rail ......................... 500, F=5, R=38
Truckstand Flip ................. 500, F=5, R=4

Special Lip Tricks
------------------
Ho Ho Sad Plant ............... 5,000, F=10, R=78
The Summoner .................. 5,000, F=10, R=22
Bigspin Flip to Tail .......... 4,500, F=10, R=48
BS Nose Comply ................ 4,500, F=10, R=64
Dark Disaster ................. 4,000, F=10, R=44
One Foot Blunt ................ 4,000, F=10, R=44
Russian Boneless .............. 4,000, F=10, R=42
The H Teeth Sweeper ........... 4,000, F=10, R=38

NOTES:
(1) 0 degree trick gives no points. Get 180+ to score points.
(2) Rodney Mullen only trick.
(3) Chad Muska only trick.
(4) Darth Maul only trick.
(5) Wolverine only trick.
(6) Ollie the Magic Bum only trick.
(7) Demoness only trick.