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    FAQ by darkelf gazza

    Version: 1.11 | Updated: 04/15/04 | Printable Version | Search Guide | Bookmark Guide

    Sword Of The Samurai FAQ/Walkthrough
    Copyright 2004 Gary McEnroe
    Email: darkelf_gazza@yahoo.co.uk	
    AIM: darkelfgazza
    Version 1.11
    	'Ko' Attack Skills
    	'Tai' Parry Skills
    	'Ken' Break Defense Skills
    	Araki Matemon
    	Chiba Shusaku
    	Higuchi Sadatsugu
    	Horibe Yasubei
    	Kondo Isami
    	Morooka Ippa
    	Miyamoto Musashi
    	Okada Izo
    	Oishi Susumu
    	Sasaki Kojiro
    	Sakamoto Ryoma
    	Tsuji Gettan
    	Takayanagi Matashiro
    	Togo Shigetaka
    	Yagyu Hyogonosuke
    	Yagyu Jubei
    Welcome to my Sword of the Samurai FAQ/Walkthrough! ^.^ This is my first
    attempt at something like this, so bare with me. Anyway, my main reason
    for writing this was the fact that every other game I've played already
    has plenty of stuff on GameFAQs, and this game is pretty unknown. 
    Apparently, it's unavailable in the US, which is a rarity. But hopefully 
    some of you will have had this game imported from the UK or Japan, and
     if you haven't I'd suggest you try to import it, or get a copy from a 
    friend who has it. It's a really good game.
    Anyway, enough intro, onto the other stuff!
    Guide started, added most of the content. Still need to add the walkthrough,
    'Tai' and 'Ken' skill lists, sword list, and Kengo Original Form lists
    Added the swords and the beginning of the walkthrough.
    Fixed the layout
    Ok I suck at ASCII art so I'm going to give that a miss and go for text
    only, sorry ^__^'
    D-Pad		Select Option
    L-Analog	Select Option
    X		Confirm
    Triangle	Cancel
    Start		Skip Messages
    D-Pad		Movement
    L-Analog	Movement
    Circle		'Ko' Attack
    X		'Tai' Parry
    Square		'Ken' Break Defense
    L1		Hold to Run
    R1		Draw/Sheathe Sword
    L2		Change Forms
    R2		Change Forms
    Start		Pause
    Character Creation:
    If this is your first time through, you won't have many parts avaliable to
    create your samurai. You should have 6 heads and 6 bodies, and you can put
    them together any way you wish really. When you have selected the head and
    body, you will then have to name your samurai, and when that's done you will
    be shown your samurai and given a list of his stats. Press X to continue.
    Now then, I'm going to be talking about four different types of oppenent 
    throughout the walkthrough.
    Kengo: Any of the samurai you get the change to duel with once you reach 
    Edo. These guys are the cream of the crop, and it may take you many attempts 
    to defeat one. Also, the Kengo are all historical samurai, two of the most 
    well known are Yagyu Jubei and Miyamoto Musashi.
    Samurai: There are five samurai you will fight many times. When you created
    your character, the five characters left will become your samurai rivals. 
    The female samurai, S.Rin, won't show up until later though (unless you 
    chose her as your character).
    The samurai are;
    S. Hyoma
    I. Jurisho
    A. Sakyo
    Y. Gen'nojo
    S. Rin
    H. Yunosuke
    Swordsmen: These are your basic opponents when you're not dueling with 
    Kengo or Samurai. These guys come in many different forms, from peasants
    to soldiers to ninjas.
    Students: Each Dojo has it's students, and when you train at a dojo, you
    can engage in a bout with one of these students. The students aren't really 
    much better than the Swordsmen, but the students of the Edo dojos will use 
    specific 'Ko', 'Tai' and 'Ken' forms from their own dojo, whereas the other 
    students tend to use moves from the Mu-Ryu forms. 
    Your First Duel:
    The game will begin with your samurai crossing a bridge at a small village 
    near Edo called Chiaraijima, and observing two swordsmen fighting. One will 
    be an ordinary run-of-the-mill swordsman, and the other, the victor, will be 
    one of your samurai rivals. You will fight these guys at the Governor's 
    Tournament, the local Tournament and the Outdoor Tournaments, and when you 
    reach Edo, you will also be able to compete with these guys for their swords 
    in the Betting Match. But I'm getting ahead of myself.
    You will challenge the samurai to a duel, and your first duel will commence.
    You will only have two forms to begin with, and I recommend staying with the 
    first form. When your oppenent is near, keep an eye on him. The instant you
    see him start to attack, hold the X button on your controller. If your 
    timing is right, your bokken (wooden sword) will block his attack and 
    send his sword back, leaving him open to an attack from you. Tap the
    Circle button to attack, but be careful. If your foe locks weapons 
    with you, move the analogue stick in any direction to dodge away from 
    his upcoming counter attack. 3 times out of 4 you will dodge it, but
    if he moves in the same direction as you, chances are he'll hit you and 
    take a hefty chunk out of your health.
    Whether you win or lose the battle will be down to your luck and skill. 
    People playing the game through for a second time will no doubt handle
    this fight easily.
    If you win, you will be approached by the local Recruiter, who will 
    invite you to stop by his offices at some point.
    If you lose, the head master of the Muraoka Dojo will approach you and
    offer you to come train with him and his students.
    Either way, you'll end up at your house after resting. This concludes Day 1
    Chiaraijima Village:
    When you are at home, you are in a menu screen of sorts. You can choose 
    to go out into the village and visit the dojos or the recruiter, or one 
    of the Tournaments. You can also check your samurai's stats and what forms 
    he has, and set up your existing forms. I won't bother trying to explain 
    it, as it's easy to learn, although it may look complicated at first. Be 
    sure to create a third form. Chances are you learned a new stance from your 
    first duel, and a couple of new forms, so try setting up your third form. 
    You can also save your game or exit to the title screen. And you can rest 
    for a day to recover your strength.
    When you are ready, select the top option, Movement, to go visit the village.
    If you won the battle, visit the Recruiter to learn of the Muraoka Dojo.
    If you lost the battle, the Dojo will already be on your locations list.
    Either way, pay a visit to the Dojo.
    Muraoka Dojo:
    You are given two option. Join the Dojo, and challenge the students and 
    head master to a bout. You'll have to join the dojo if you want to be able 
    to advance to Edo. 
    If you are a first time player, I highly recommend you go through the 
    boring lessons. It'll earn you new forms and teach you the basics of gameplay.
    If you are already familiar with all the basics of gameplay, then just go 
    straight to the advancement tests.
    After the long process of completing the lessons, you must then go visit 
    the two other local dojos and defeat their students and the masters in bouts.
    It may take you several tries to defeat the masters, but it's fairly easy to 
    learn their attacks and to learn when to block them.
    Normal Sword	You at first, everyone after you collect all swords
    Bizen Ichimonji	T. Shigetaga
    Inoue Shinkai
    Ko Ichimonji
    Mitsutada	O. Susumu
    Tadayoshi	O. Izo
    Drawing		Ohoha Itto	Drawing Slash
    		Shinto Munen	Soul Harvest
    		Tatsumi		Drawing Shadow
    		Ta-Ryu		Fan Flash
    Upper		Ohoha Itto	Dragonfly Strike
    				Twin Tiger Slash
    		Shinto Munen	Triple Tiger Slash
    				Twin Tiger Slash
    		Tatsumi		Serpent's Gate
    				Three Tigers
    		Ta-Ryu		Trinity Slash
    				Tumbling Slash
    				Crazed Hilt
    				Phantom Cross
    				Waterfall Dance
    				Mad Gouge
    				Spirit Maker
    Up-Left		Ta-Ryu		Trunk Split
    				Scarred Ground
    				Turning Wind
    				Fast Ground
    				Three Dragons
    Left		Ta-Ryu		Cloud Cleave
    				Iron Wind
    				Kage Slash
    Lo-Left		Ta-Ryu		Sitting Reaper
    				Dragon Grin
    				Sakura Whip
    				Tiger Strike
    				Sinking Blade
    				Tiger's Tail
    				Volcano Dance
    Lower		Ohoha Itto	Triple Rising Slash
    				Rising Slash
    		Shinto Munen	Triple Thrust
    		Tatsumi		Break Attack
    		Ta-Ryu		Blazing Axe
    				Pound Iron
    				Slow Reaper
    				Strafe Slash
    				Bursting Boar		
    Lo-Right	Ohoha Itto	Triple Needle Flow
    				Needle Flow
    		Shinto Munen	Triple Climbing Clouds
    				Climbing Clouds
    		Tatsumi		Triple Climbing Clouds
    				Climbing Clouds
    		Ta-Ryu		Blade Rein
    				Sliding Stab
    				Rushing Water
    				Snapdragon's Kiss
    				Shooting Star
    Right		Ta-Ryu		Break Plank
    				Kicking Hammer
    				Break Tile
    				Kicking Slash
    				Brush Stab
    				Coiled Snake
    Up-Right	Tatsumi		Triple Spinning
    				Spinning Crown
    		Ta-Ryu		Triple Spinning
    				Cold Rake
    				Sinking Hilt
    				Eel Split
    				Gaze Beyond
    				Triple Axe
    Centre		Ohoha Itto	Ghost Blossom
    				Tiger Slash
    		Shinto Munen	Heavy Hew
    				Strong Hew
    		Tatsumi		Serpent Slash
    				Tiger Slash
    		Ta-Ryu		Star Cannon
    				Slicing Silk
    				Lightning Gouge
    				Pouring Heaven
    				Creeping Blade
    				Heart Cleave
    				Kojiro's Path
    				Burning Torch
    				Forking Flame
    				Snake Charge
    				Hydra Dance
    Coming soon...
    Coming soon...
    Araki Mataemon
    Edo Yagyu School
    Born: Iga Province (Nie Prefecture)
    Style: Taiken
    Bio: Calm and composed, he is known for carefully laid plans. A fencing
    master of Yamato Province, he is beloved by his family for his big
    heart and completely trusted by his Lord.
    Chiba Shusaku
    Born: Rikuzen Province (Miyagi Prefecture)
    Style: Seiken
    Bio: Known as the Skilled Chiba, he is the owner of superior skill, and
    also an incisive mind, a rare commodity among great swordsmen. He
    attacks the '3 places' of the opponent's initial move, the opponent's
    receiving a sword and exhausting his skills.
    Higuchi Sadatsugu
    Born: Uemo Province (Gumma Prefecture)
    Style: Taiken
    Bio: Follows the philosophy of a style devoted to 'defense'. He has
    enough physical strength to break through the enemy's defenses and
    strike the top of his head, and also the agility to parry the enemy's
    sword quickly.
    Horibe Yasubei
    Disciple of Higuchi Sadatsugu
    Born: Echigo Province (Niigata Prefecture)
    Style: Taiken
    Bio: The epitome of the rustic bumpkin, in the narrow sense. He has
    managed to defeat powerful swordsmen in acts of vengeance. He has been
    a kendo teacher at many domains, so he is well known among the domain
    Kondo Isami
    Born: Musashi Province (Tokyo)
    Style: Goken
    Bio: His fencing is no great shakes, but he is a man of courage. He
    does not fear losing his life under the sword. All is spirit (kiai).
    Cutting is all courage: I use no subtle techniques.
    Morooka Ippa
    Born: Hitachi Province (Ibaraki Prefecture)
    Style: Seiken
    Bio: He uses footwork and swordsmanship to control the enemy's sword
    and win. His exquisite fencing and sharp swordsmanship are said to be
    the 'second coming of Iizasa Choisai', founder of the oldest School in
    Miyamoto Musashi
    Born: Banshu (Hyogo Prefecture)
    Style: Nanken
    Bio: The object of my strategy is neither technique nor form, but
    victory in combat. 'With stance, without stance.' I do not care about
    stances, but face all enemies without fear with a 'body of massive
    Okada Izo
    Born: Tosa Province (Kochi Prefecture)
    Style: Goken
    Bio: Known as the Killer Izo, he is a butchering murderer. His is a
    peculiar fencing style that becomes courser the more it is mastered.
    His blows are powerful but single strikes to but become a technique.
    Oishi Susumu
    Born: Chikugo Province (Fukwoka Prefecture)
    Style: Goken
    Bio: Popularized the long shinai (bamboo sword) in the kendo world by
    inventing the one-hanged shinai thrust and becoming the rage of Edo.
    One anecdotal story tells of him using a one-handed thrust in an inter-
    school match, shattering is opponent's steel mask and gouging out an
    Sasaki Kojiro
    Born: Echizen Province (Fukui Prefecture)
    Style: Seiken
    Bio: Carries a 3-foot long sword  called the Drying Pole on his back.
    Uses the 'Kojiro's Path' attack consisting of a diagonal cut from one
    shoulder to beneath the other, followed by a quick return and diagonal
    uppercut to the left.
    Sakamoto Ryoma
    Disciple of Chiba Shusaku
    Born: Tosa Province (Kochi Prefecture)
    Style: Nanken
    Bio: He may have good ability, but he has no deep attachment to the
    sword. Rather than simply fighting a single combat, he tends to think
    too much about his opponent's position. Such a man is unsuited to be a
    Tsuji Gettan
    Born: Echizen Province (Fukui Prefecture)
    Style: Seiken
    Bio: 'Zen lies in one's own sword.' He believes the true Way of the
    Warrior lies in finding the divine path with the sword, and studying
    the teachings of man. He can draw his sword three times at the wicks of
    candles in the corner of the dojo, and put out the flames all three
    Takayanagi Matashiro
    Born: Hida Province (Gifu Prefecture)
    Style: Nanken
    Bio: Known for his Silent Stance, he never lets his opponent's sword
    touch his own. A master of 'the sacrifice,' he himself rarely advances
    to strike. Rather, he waits for his opponent to move but then gets the
    win with a sacrifice.
    Togo Shigetaka
    Born: Satsuma Province (Kagoshima Prefecture)
    Style: Goken
    Bio: Has a lighting-swift sword that can fell an enemy with one stroke
    and has also handed down an advanced fencing theory. His innermost
    secret is 'Do not withdraw. It is safer to finish without withdrawing.
    The will of above is a single sword stroke. Never attacked and
    Yagyu Hyognosuke
    Owari Yagyu School
    Born: Yamato Province (Nara Prefecture)
    Style: Taiken
    Bio: Coercion to beat the enemy kills; working to beat the enemy lives.
    He has a flexible strategy. We must reform the old traditions of the
    Warring States period into ones to fit the new age. Said to be the
    Owari Yagyu of Technique in contrast to the Edo Yagyu of the Heart.
    Yagyu Jubei
    Edo Yagyu School
    Born: Yamato Province (Nara Prefecture)
    Style: Taiken
    Bio: A theorist, he excels at insight into his enemy's technique. His
    strategy is 'strike when struck.' Exactly when you are in range of the
    enemy, the enemy is in your range. There is only a hair's breadth
    between victory and defeat.
    Genki and Ubisoft for making and publishing this great game
    HIM for their Love Metal album, which I listened to through-out almost
    all the entire process of making this walkthrough
    Sony for making the PS2
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    personal, private use. It may not be placed on any web site or
    otherwise distributed publicly without advance written permission. Use
    of this guide on any other web site or as a part of any public display
    is strictly prohibited, and a violation of copyright.