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    FAQ/Walkthrough by RaptorN2

    Version: 1.0 | Updated: 05/10/04 | Printable Version | Search Guide | Bookmark Guide

    Mobile Suit Gundam: Journey to Jaburo
    By RaptorN2 
    Version 1.9
    Last Update: 05-10-04
    Date Published: 07-10-02
    This document is Copyright 2002
    If you wish to use this FAQ or parts of it on your own web page, email me for 
    permission first.
    Email comments, questions and requests to James.Henrickson@sbcglobal.net 
    I will reply as fast as I can. NOTE: On 05-08-04, I traded this game in at 
    GameStop to purchase the game Mobile Suit Gundam: Encounters in Space.
    I. Rating
    II. Menus
        A. Gallery
    III. Controls
        A. Movement
        B. Combat
           1. Melee Attack List
           2. Map Key
        C. Camera
    IV. Mobile Suit List
        A. Earth Federation
        B. Principality of Zeon
    V. Tips
    VI. Walkthrough
        A. Story Mode
        B. Tactics Battle Mode
    Version 1.9 - 05-10-04 - Updated information
    Version 1.8 - 02-21-03 - Updated FAQs Section; deleted "site list"; fixed
                             some minor errors
    Version 1.7 - 09-03-02 - Reformatted some areas
    Version 1.6 - 08-27-02 - Added another site to "site list"
    Version 1.5 - 07-30-02 - Added another site to my "site list"
    Version 1.4 - 07-27-02 - Added some more information to Ratings and added Ups 
                             and Downs in Mobile Suit section
    Version 1.3 - 07-14-02 - Fixed rest of problems with Tab
    Version 1.2 - 07-13-02 - Added "site list" 
    Version 1.1 - 07-11-02 - Fixed some problems with Tab 
    Version 1.0 - 07-10-02 - Wrote FAQ 
    I. Rating -------------------------------------------------------------------
    Length:(8/10) - I thought the Story Mode on this game was short. This is 
    probably because of how easy the levels tended to be (with 2 or 3 
    exceptions). Also, the levels of this game did not vary much. There were 
    pretty much only two different types of levels. You either have to protect 
    something (White Base or Jaburo) or you have to Attack something (Enemy Bases 
    or Enemy Mobile Suits). However, the Story Mode's short length was made up 
    for in Tactics Battle Mode (Usable after finishing Story Mode). Although 
    there are only about 3 levels in this mode, it took me longer to complete 
    than  the entire Story Mode. Therefore, without the Tactics Battle Mode, I 
    probably  would have rated length 5/10, but this mode brought the grade up to 
    an 8/10.
    Controls: (9/10) - I have seen/heard many people complain about how 
    complicated the controls are. I disagree with them. Although the controls may 
    be more complicated than many others games' controls, I like them. I think 
    that these controls make the game feel more like you are piloting an actual 
    Mobile Suit. (You don't actually expect piloting a Mobile Suit to be that 
    easy, do you?) However, if some body cannot get used to the controls, they 
    can always adjust them to their liking. In conclusion, I go against the 
    majority and give the controls a 9/10.
    Replay Value: (10/10) - The Story Mode did not hold much replay value. Once 
    you beat it once, you probably will not want to go through it again, and 
    there is a good chance you have almost memorized every level due to level 
    length. Plus, there are only a few minor changes in the levels the second 
    time through. I would probably have rated Story Mode's replay value as a 
    5/10, but Tactics Battle Mode brings the grade up (once again). Tactics 
    Battle Mode has replay value not only because you can play for both sides but 
    also because of all of the Mobile Suits you can win. There are 22 different 
    Mobile Suits you can win in Tactics Battle Mode. Furthermore, the more you 
    play it, the more Mobile Suits they throw at you, and the better the enemy 
    Mobile Suits get. This raises the grade to a 10/10.
    Sound: (10/10) - The sound in the game could not get much better. The sounds 
    come right out of the television show and the music fits in very well with 
    the feeling of the level. You can also listen to any background music you 
    like in the gallery. There is not much more I can say, with the sounds 
    straight out of the show and the good music, I rate this section a 10/10.
    Graphics: (10/10) - The first time I saw the graphics on this game, I was 
    amazed. The detail in the Mobile Suits themselves is very, very 
    good. Even though you usually don't see much of the Mobile Suit while playing 
    a level, but you can look at all of the Mobile Suits and their specs in the 
    Gallery. The graphics in the environments are also very good, and you can 
    destroy almost anything, from motorcycles to skyscrapers. These factors give 
    the Graphics a 10/10.
    II. Menus -------------------------------------------------------------------
    Title Menu: (The Menu at the opening screen)
    Story Mode - Begins Story Mode
    Stage Select - Select and Play Completed Missions from Story Mode
    ??? (Tactics Battle) - Unlocked after completing Story Mode. Fight for the 
    Earth Federation or the Principality of Zeon and play as 22 different Mobile 
    Suits on 3 different levels
    Record - View scores from your battles in Story Mode
    Gallery - View Mobile Suits defeated in Story Mode and Tactics Battle Mode. 
    View Movie Clips seen in Story Mode. Listen to background music heard in 
    Story Mode
    A. Gallery
    1. Mobile Suits: This is a list of all Mobile Suits Available in the 
    Gallery. You are allowed to see Mobile Suits once you have seen them in a 
    defeated mission
    Earth Federation
    Gundam - Guntank - Guncannon
    GM - GM Sniper Custom II - Gundam[G]
    GM Blue Destiny 1 - Alex
    Principality of Zeon
    Zaku I - Zaku II - Char's Zaku II
    Garma's Zaku II - Gouf - Dom
    Gogg - Z'Gok - Char's Z'Gok
    Acguy - Zock - Hy-Gogg
    2. Movies
    This is a list of all viewable Movies in the Gallery
    Universal Century 0079 - Trailer - Gundam Battle Assault - Gundam Zeonic 
    Front - Mobile Suit Gundam
    Gundam 0080: War in the Pocket - Gundam 0083: Stardust Memory - Gundam 08th 
    MS Team - Gundam Wing Endless Waltz
    Gundam Rising! - Re-entry to Earth - Garma Strikes - The Threat of Zeon - 
    Amuro Deserts
    Cross of Sand - Ramba Ral's Attack A - Ramba Ral's Attack B - Soldiers of 
    Sorrow - Tragedy in Jaburo
    Fly, Gundam! - Gundam NT-1 - Blue Menace - Land Combat Gundam - White 
    Dingo - Federation Girls - Hail Zeon! - Matilda, Part 1 - Matilda, Part 2 
    - Matilda, Part 3 - Matilda, Part 4 - Matilda, Part 5 - Matilda, Part 6 - 
    Matilda, Part 7
    Female Soldier, Part 1 - Female Soldier, Part 2 - Female Soldier, Part 3 - 
    Female Soldier, Part 4 - Female Soldier, Part 5 - Char, Part 1 - Char, 
    Part 2 - Char, Part 3 - M'Quve and Vase - Gihren's Congratulatory Address 
    - Bright's Congratulatory Address
    From:  ----------------------------------------------------------------------
    3. BGM (Back Ground Music)
    1 - Universal Century 0079
    2 - Long Sleep
    3 - Gundam Rising!
    4 - Dashing Char
    5 - Fear of Fighting
    6 - Gundam to the Rescue
    7 - Bridge Collection
    8 - Strained
    9 - Heat of Battle
    10 - Airspace War
    11 - Spot Music
    12 - Soldiers of Sorrow
    13 - Alone in the Wind
    14 - Fly, Gundam!
    15 - Fateful Meeting
    16 - Ace Pilot
    17 - Rise from the Ashes
    18 - Combat Formations
    19 - Scar of the War
    Option - Change controller set up and adjust sound settings
    III. Controls: --------------------------------------------------------------
    A. Movement:
    D-Pad Up - Run Forward*
    D-Pad Down - Run Backward*
    D-Pad Left - Turn Left*
    D-Pad Right - Turn Right*
    L1 - Run Left*
    R1 - Run Right*
    B. Combat:
    X - Jump
    Circle - Guard
    Triangle - Switch between main weapon and (Beam Saber)
    Square/R3 - Attack**
    L2 - Lock on/off Target
    R2+Circle - Call for Backup (Guntank)***
    R2+Triangle - Call for Backup (Guncannon)***
    R2+Square - Secondary Attack (Vulcans)
    R2+SELECT - Change radar range
    START - Map****(Pause)
    SELECT - Toggle between RUN and WALK Mode
    C. Camera:
    Right analog stick - Move Eye Camera
    L3 - Unlock camera
    Left analog stick - Move Camera Angle
    *Double Tapping any of these buttons will cause you to quickly jump in      
    that direction.
    **Holding down while equipped with long-range weapon will release a powerful 
    Special Attack. Also, when equipped with (beam saber), different combinations 
    of buttons will release different attacks. Below is a list of these attacks.
    1. Melee Attack List
    Square + Square + Square - Sequential Saber Slash
    Slash down, then horizontally, then stab forward
    D-Pad Up + D-Pad Up + Square - Dash Attack 1
    Slash Diagonally while dashing forward
    D-Pad Up + D-Pad Up (Holding) + Square - Dash Attack 2
    Slash horizontally while dashing forward
    D-Pad Down + D-Pad Up + D-Pad Up + Square - Dash Attack 3
    Stab while dashing forward
    D-Pad Left + D-Pad Left (of D-Pad Right + D-Pad Right) + Square - Slide Dash 
    Slash horizontally while dashing left (or right)
    While jumping (ascent) D-Pad Down + D-Pad Up + Square - Jump Slash
    Slash down while descending from a jump
    While jumping (ascent) D-Pad Up + D-Pad Down + Square - Downward Stab
    Stab straight down while descending from jump
    D-Pad Up + D-Pad Down + Square - Lower Level Attack
    Slash horizontally at mobile suit leg level
    ***Assistance can only be called for in Story Mode when assisted by Guntank 
    and/or Guncannon
    ****White triangle represents yourself and the direction you are facing*****
        Green squares represent ally units (such as tanks...)
        Blue triangles represent ally Mobile Suits*****
        Blue diamonds represent targets that you must defend to defeat mission
        Yellow squares represent enemy units (such as tanks...)
        Orange triangles represent enemy Mobile Suits*****
        Red diamonds represent targets that must be destroyed to defeat mission
    *****Mobile Suits are identified by their technical numbers. Here is a list 
    of all of the units and Mobile Suits on the game.
    2. Map Key
    Principality of Zeon
    MS-05 Zaku I - Bad
    MS-06 Zaku II - Average - Cannon (Above Average) Machine Gun (Bad) Bazooka 
    (Above Average)
    MS-06S Char's Zaku II - Good - Machine Gun (Bad) Bazooka (Above Average)
    MS-06FS Garma's Zaku II - Good
    MS-07 Gouf - Average
    MS-07B Ramba Ral's Gouf - Good
    MS-09 Dom - Good
    MS-18E Kampfer - Good
    MSM-03 Gogg - Average
    MSM-03C Hy-Gogg - Above Average
    MSM-04 Acguy - Average
    MSM-07 Z'Gok - Above Average
    MSM-07S Char's Z'Gok - Good
    MSM-10 Zock - Good
    MAX-03 - Hovering "Jet" - Good
    GALLOP - Good
    MAGELLA - Tank Type (Bad) Jet Type (Bad)
    DOPP - Jet - Below Average 
    GAW - Carrier Jet - Average 
    WAPPA - Tiny "Jet" - Awful
    LUGGUN - Jet - Awful
    Earth Federation
    RGM-79 GM - Below Average
    RX-75 Guntank - Average
    RX-77 Guncannon - Average
    RX-78-2 Gundam - Good 
    RX-79[G] - Average
    RGM-79SP GM Sniper Custom II - Good
    RX-79BD-1 Blue Destiny - Above Average
    RX-79NT-1 Alex - Good
    C-BOOSTER - Jet - Average 
    G-FIGHTER - Jet - Above Average 
    (ENEMY)/(ALLY) - Tank (Bad) Missile Launcher (Bad)
    IV. Mobile Suit List: This is a list of all the Mobile Suits available in 
    Tactics Battle Mode. The Mobile Suit's running speed, engines (cooling), 
    weaponry (average of main weapon, secondary weapon and melee weapon) and 
    health are rated out of 5. Weapons are listed as follows: Main Attack, 
    Auxiliary Attack, Proximal Attack and Specialty. 
    A. Principality of Zeon
    MS-05 ZAKU I:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Zaku Machine Gun, Cracker, Heat Hawk, Hand Grenade
    Speed 2
    Engines 2
    Weaponry 2
    Health 2
    Ups - Um... Nothing I can think of.
    Downs - Very wimpy weapon, bad health and very bad engines.
    Information: The MS-05 Zaku I is remembered as the first Mobile Suit in 
    history. This Mobile Suit was first produced in UC 0076, and by 0077 there 
    were over 700 built. At the beginning of the One Year War, this Mobile Suit 
    was considered obsolete, however many still saw action during the war.
    MS-06 ZAKU II:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Zaku Machine Gun, Cracker, Heat Hawk, 3-Piece Missile Pod
    Speed 2
    Engines 3
    Weaponry 2
    Health 3
    Ups - Specialty attack is better than Zaku I.
    Downs - Other weapons still very weak. Health and engines not much better 
    than Zaku I.
    Information: The MS-06 Zaku II was at one time the backbone of the Zeon Army. 
    The development of this Mobile Suit began in UC 0077 and mass-production 
    began in 0078, however production was eventually halted when mass-production 
    of the Dom and Rick Dom began.
    MS-06S CHAR'S ZAKU II:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Zaku Bazooka, Cracker, Heat Hawk, Ace Marksmanship*
    Speed 3
    Engines 3.5
    Weaponry 4
    Health 3.5
    Ups - Main weapon is a lot better than Zaku I and II Machine Gun. Engines are 
    also better than Zaku II.
    Downs - It is still pretty slow. Firing rate is slow.
    Information: The MS-06S Zaku II is a rare version of the regular Zaku II. 
    This variant of the Zaku II has a thruster output 30% greater that the Zaku 
    II. This Mobile Suit is also known to be piloted by ace pilot Char Aznable.
    MS-06FS GARMA'S ZAKU II:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Magella-Top Gun, 4x40mm Vulcan Guns, Heat Hawk, Ace Marksmanship*
    Speed 3
    Engines 3.5
    Weaponry 3.5
    Health 3.5
    Ups - Main weapon is stronger than normal Zaku II.
    Downs - Main weapon is not as strong as Char's Zaku II. Has Vulcan guns 
    instead of Cracker.
    Information: The MS-06FS Zaku II is a variant of the MS-06F Zaku II. This 
    variant was customized for the use of Garma Zabi, commander of the Earth 
    Attack Force. This Mobile Suit was outfitted with 4 machine guns in its 
    forehead but was rarely used by Garma.
    MS-07 GOUF:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    5x75mm Machine Gun, Heat Rod, Heat Saber, Heat Rod
    Speed 3
    Engines 3.5
    Weaponry 3
    Health 3.5
    Ups - Weapons are better than Zaku II.
    Downs - Is about the same speed and health as Zaku II.
    Information: The MS-07 was designed to replace the aging Zaku II. This ground 
    combat Mobile Suit has several built in weapons, however production was 
    slowed at the development of the Dom.
    MS-09 DOM:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Giant Bazooka, Scattering Beam Gun, Heat Saber, Ace Marksmanship*
    Speed 5
    Engines 4
    Weaponry 4
    Health 4
    Ups - Very fast. Also has a nice main weapon.
    Downs - Auxiliary weapon is not that great.
    Information: The MS-09 Dom is a Ground Combat Mobile Suit that ended the 
    production of the MS-07 Gouf. The pilots Gaia, Ortega and Mash, who were also 
    known as the Black Tri-Stars, first piloted this Mobile Suit.
    MS-18E KAMPFER:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Customized Shot Gun, Head Vulcan Gun, Beam Saber, Chain Main
    Speed 4
    Engines 4
    Weaponry 4.5
    Health 4
    Ups - Decent health and engines. Good weapons.
    Downs - Has Vulcan Guns instead of other Zeon Auxiliary attacks.
    Information: The MS-18E Kampfer is the result of the Zeon's need to 
    substitute number for quality. This was because the Federation's own, 
    superior Mobile Suits were being mass-produced. The Kampfer is designed with 
    light armor and relies on its speed and maneuverability for survival. Because 
    this Mobile Suit is so fast and maneuverable it often uses hit-and-run 
    tactics. The Kampfer was also supposed to destroy the Federation's new Mobile 
    Suit, Gundam Alex, however the attempt failed.
    MSM-03 GOGG:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Torso Mega-Particle Cannons, Torso 2x Missiles, Claw, High Power Shots
    Speed 2
    Engines 3
    Weaponry 3.5
    Health 4.5
    Ups - Strong Main weapon and good health.
    Downs - Very slow.
    Information: The MSM-03 Gogg is the first mass-produced marine type Mobile 
    Suit. This Mobile Suit is outfitted with heavy armor to withstand underwater 
    pressure. Because of water-cooling, the reactor in the Gogg is powerful 
    enough to support built-in beam weapons. Also, this Mobile Suit's tanks can 
    be filled with water (for cooling) allowing the Gogg to operate on land for 
    short periods. This makes the Gogg the first Mobile Suit equipped with beam 
    weapons for the Principality of Zeon.
    MSM-03C HY-GOGG:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Beam Cannon on Both Arms, Leg 4x Missiles, Claw, Ace Marksmanship*
    Speed 3
    Engines 3.5
    Weaponry 4
    Health 3.5
    Ups - Faster than Gogg, weapons are still good.
    Downs - Does not have as good as health as Gogg.
    Information: The MSM-03C Hy-Gogg is an upgrade of the Gogg. Upgrades include 
    moving the mega-particle cannons from the chest to one in each hand, making 
    it easier to aim, and adding a jet pack for increased cruising range and 
    underwater speed.
    MSM-04 ACGUY:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Right Arm Mega-Particle Cannon, Head Vulcan Gun, Claw, Left Arm 6x Missiles
    Speed 2.5
    Engines 3
    Weaponry 3.5
    Health 4
    Ups - Has Strong weaponry and good health.
    Downs - Is slow.
    Information: The MSM-04 Acguy was developed right after the Gogg was mass-
    produced. Zaku reactors, which do not give the Acguy as much power as the 
    Gogg, power the Acguy, however this also makes the Acguy harder to detect 
    with infrared radars. This makes the Acguy the first stealth Mobile Suit.
    MSM-07 Z'GOK:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Mega-Particle Cannons on Both Arms, Head 6x Missiles, Claw, Ace Marksmanship*
    Speed 4
    Engines 4
    Weaponry 5
    Health 4
    Ups - Strong weapons with lots of ammo. It is also very fast.
    Downs - Health is not as good as Gogg or Acguy.
    Information: The MSM-07 Z'Gok is the third mass-produce marine Mobile Suit 
    for the Principality of Zeon. The Z'Gok is very powerful and very mobile, 
    making it equally powerful on land as under water. This Mobile Suit is also 
    equipped with an air-cooling system, allowing the Z'Gok to operate on land 
    for extended periods.
    MSM-07S CHAR'S Z'GOK:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Mega Particle Cannons on Both Arms, Head 6x Missiles, Claw, Ace Marksmanship*
    Speed 4
    Engines 4
    Weaponry 5
    Health 4.5
    Ups - Slightly better agility than normal Z'Gok.
    Downs - Health isn't much better than Z'Gok.
    Information: The MSM-07S Z'Gok is an improved model of the regular Z'Gok. 
    This model has a higher power output and is made of lighter material, making 
    it more mobile than the regular Z'Gok. This Mobile Suit was also used by Char 
    Aznable when he infiltrated Jaburo.
    MSM-10 ZOCK:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Shoulder Mega-Particle Cannons x8, Head Sonic Laser, None, Rapid Fire
    Speed 2
    Engines 2.5
    Weaponry 5
    Health 5
    Ups - Very good weaponry and health.
    Downs - Very slow...
    Information: The MSM-10 Zock is the result of Zeon designer's shift from fast 
    and humanoid Mobile Suits to heavily armed and heavily armored Mobile Suits 
    that resemble Mobile Armors. The Zock shows this with its many mega-particle 
    cannons and large size. Three Zocks were produced in total, one of which was 
    destroyed at the attack on Jaburo.
    B. Earth Federation
    RGM-79 GM:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Beam Spray Gun, Head Vulcan Gun, Beam Saber, Ace Marksmanship*
    Speed 3.5
    Engines 3
    Weaponry 4
    Health 3
    Ups - Weapon has good firing rate.
    Downs - Health is not spectacular.
    Information: The RGM-79 GM (pronounced Jim) is the Federation's first true 
    mass-produced Mobile Suit. The GM was produced using the data from the 
    Gundam. The GM is a simplified version of the Gundam, using different metal 
    for armor, using only one Beam Saber, and using a non-ejectable core block. 
    It also uses a beam spray gun, which is a machine gun beam rifle. These 
    factors make the GM easier to operate and cheaper to manufacture than the 
    RX-75 GUNTANK:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Bob Missiles x4, Shoulder Cannon, None, Rapid Fire 
    Speed 2
    Engines 3
    Weaponry 3.5
    Health 3.5
    Ups - Umm...
    Downs - Slow, Poor weapons, bad health.
    Information: The RX-75 Guntank was one of the first Mobile Suits for the 
    Federation and was part of Operation V. This crude Mobile Suit was developed 
    because of rumors of Zeon Mobile Suits. The Guntank was meant to be an anti-
    Mobile Suit weapon but eventually turned into a Mobile Suit equipped with 
    caterpillar treads. The Guntank was originally controlled by two people, one 
    in the body and one in the head, however the Guntank that was aboard White 
    Base was modified, allowing Hayato to operate the Mobile Suit on his own.
    RX-77 GUNCANNON:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Specialized Beam Rifle, Head Vulcan Gun, None, Gun Cannon
    Speed 3
    Engines 3.5
    Weaponry 4
    Health 4.5
    Ups - Decent weaponry and health.
    Downs - Is pretty slow.
    Information: The RX-77 Guncannon is the Federation's first humanoid Mobile 
    Suit and part of Operation V. This Mobile Suit features shoulder-mounted 
    cannons and provides midrange support for other Mobile Suits. The first 
    prototype could not use any other weapons, but the second prototype was 
    capable of using a beam rifle. The lone survivor of the six Guncannons at 
    Side 7 was assigned to White Base and was piloted by Kai. A second Guncannon 
    was assigned to White Base later in the war.
    RX-78-2 GUNDAM:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Beam Rifle, Head Vulcan Gun, Beam Saber, Ace Marksmanship*
    Speed 4
    Engines 4
    Weaponry 4.5
    Health 4
    Ups - Has decent weapons and engines.
    Downs - Speed could be better...
    Information: The RX-78-2 Gundam is one of the results of Operation V. This 
    state-of-the-art Mobile Suit features two beam sabers, a learning core block 
    system and can be equipped with a beam rifle or a bazooka. The lone survivor 
    of the Side 7 attack was assigned to White Base and was piloted by newtype 
    Amuro Ray. Throughout the war, Amuro fought several battles in the "White 
    Mobile Suit" and became the greatest ace of the One Year War, making the RX-
    78-2 Gundam a legend.
    RX-79[G]:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    MS Cannon, Illuminator Shot, Beam Saber, Chest Vulcan Gun 
    Speed 4
    Engines 4
    Weaponry 4
    Health 3.5
    Ups - Decent Weapon and Speed.
    Downs - Has poor health.
    Information: The RX-79[G] Ground Combat Mobile Suit was produced around the 
    same time as the RX-78-2 Gundam. This Mobile Suit was produced for the 
    Federation's ground force and was made up of spare parts for the Gundam. The 
    Ground Combat Gundam was different to the Gundam in several small ways. This 
    Mobile Suit was still capable of using beam weapons, but the core system was 
    removed. Also, the head vulcans were moved to the chest and the beam sabers 
    were moved to the legs. 
    RGM-79SP GM SNIPER CUSTOM II:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Beam Rifle, Head Vulcan Gun, Beam Saber, Ace Marksmanship*
    Speed 4
    Engines 4
    Weaponry 5
    Health 4
    Ups - Strong Main weapon.
    Downs - Slow firing rate.
    Information: The RGM-79SP GM Sniper II was developed towards the very end of 
    the war and was the highest performance variation of the GM in the war. This 
    variation boasted special targeting sensors in its sliding visor. This caused 
    the GM Sniper II to not have head vulcans, however a Vulcan pod could be 
    attached to the head.
    RX-79BD-1 BLUE DESTINY:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Machine Gun, Head Vulcan Gun, Beam Saber, Rapid Fire
    Speed 4
    Engines 5
    Weaponry 3.5
    Health 4
    Ups - "Exam" OS system (turned on once health is low) gives Mobile Suit 
    unlimited ground boost.
    Downs - Main weapon is not that strong.
    Information: The RX-79BD-1 Blue Destiny is an experimental Mobile Suit 
    featuring the new anti-newtype "Exam" OS. Many mysteries still surround this 
    system, but this Mobile Suit has advanced combat capabilities.
    From: scorpionMJG -----------------------------------------------------------
    The Blue Destiny seems to be very good at taking out other blue mobile 
    suits.  You have to hit square about 12 times to kill a Zaku II with the Blue 
    Destiny, but only 5-6 to kill a Gouf or Z'Gok, and only 7 to kill a Hy' Gogg
    RX-79NT-1 ALEX:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Beam Rifle, Head Vulcan Gun, Beam Saber, Gatling Gun
    Speed 4.5
    Engines 4.5
    Weaponry 4.5
    Health 4
    Ups - Fast strong weapon with good firing rate.
    Downs - Has low amount of ammo.
    Information: The RX-79NT-1 Alex is the result of data from Amuro's Gundam. 
    This data showed the possibility of Amuro being a newtype. This led 
    Federation designers to begin development of a Mobile Suit for newtypes. The 
    design for a newtype Mobile Suit for the Federation did not have the psycommu 
    interface, instead developers aimed for a Mobile Suit with maximum mobility, 
    maneuverability, and reaction speed. This can be seen in the 360-degree 
    monitor and magnetic coating, causing the joints to have less friction.
    *Ace Marksmanship is simply a stronger version of the Mobile Suit's Main 
    Attack. Note: when using these attacks, you will lose your lock on enemy
    V. Tips ---------------------------------------------------------------------
    1.Always keep an eye on how much ammo you have left
    You do not want to enter a battle against a Mobile Suit with one shot left 
    in your weapon
    2.Never, ever stand still when fighting an enemy
    When fighting, either constantly hop around or run using L1 or R1
    3.Always keep an eye on your radar
    You don't want an enemy Mobile Suit coming from behind you when you are 
    fighting an enemy
    4.Never fight an enemy you can't see
    When fighting multiple enemies, try your best to keep them both in front of 
    5.Know your enemies
    Try to memorize enemy Mobile Suits' weapons, fire rates, and weaknesses
    6.Know how to use (beam saber) properly
    Try to memorize the different attacks you can do with your (beam saber)
    7.Use shield properly
    When neither attacking enemy or moving, keep shield up. Do not overuse 
    shield, it will break
    8.Try to stay behind enemies
    Try to stay behind any enemy Mobile Suits that you encounter, this works 
    because it takes them so long to turn around
    9.Use Special Shots/Weapons carefully
    Most special attacks are best used at close range; these include Chain Main, 
    Cracker, Chest Vulcan Gun, Gatling Gun and others. Therefore, use these 
    special attacks when the enemy is right in front of you
    10. Never Give Up
    This is the most important tip I can give. When you think you are on an 
    impossible level, all I can say is never give up. Try different strategies, 
    do things differently, but NEVER GIVE UP.
    VI. Walkthrough -------------------------------------------------------------
    A. Story Mode:
    Mission 1:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Zeon forces have seen White Base, the Federation's new battle ship, entering 
    the Side 7 colony. The Zeon forces then launch a surprise attack against the 
    colony consisting of a few Zaku II's. Fifteen-year-old boy Amuro Ray finds 
    his way and gets into the Gundam, on the back of a truck...
    When you start the level you will be standing inside the colony and there 
    will be a Zaku II directly in front of you. You can only use your beam saber 
    and your head vulcans. Head towards the Zaku and take it out. Once you do 
    this there will be a short clip from the show of another Zaku pilot yelling 
    at you. Once it is over, look at your map to locate him, head over to him and 
    then take him out. Mission Complete.
    Note: When you replay this level in stage select, there will be 3 Zaku II's 
    instead of 2.
    Amuro is amazed that he actually fought off the Zaku II's.
    Mission 2:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Almost the entire crew of the White Base was injured during the attack on 
    Side 7. Because of this, the crew is replaced by civilians living at Side 7, 
    including Amuro Ray. On the ship's re-entry to earth, they were under attack 
    by Zeon. The rookie crew warded off the Zeon forces and then re-entered 
    earth. However, because of the attack, White Base was thrown off course and 
    was now in the middle of Zeon controlled area. White Base is flying through a 
    canyon and is being attacked by enemy Dopps, Magellas, and Zaku II's. Amuro 
    and the other pilots must defend White Base in their Mobile Suits...
    I suggest taking the HYPER BAZOOKA. You start this level under White Base 
    facing north. Head northeast towards the Magellas (tanks) and take them each 
    out from long-range. Then check your map for a Zaku II; it should be to the 
    west. Once you take care of him, head north towards the next wave of 
    Magellas. After they have been destroyed, Garma will appear in his Dopp along 
    with some other Dopps and a Zaku II. Destroy the Zaku II and then jump up 
    onto White Base. While on top of White Base, destroy and Dopps coming at you 
    and continue to do this until you receive the message that the Red Comet has 
    come. He will appear along with two Zaku II's. The best strategy to use 
    against him is to constantly jump side-to-side with your shield, attacking 
    when you are standing still. Do this until you get close to him and then blow 
    him up. Once his shield is destroyed and you hit him a few times without it, 
    Garma will call for him to surrender. Mission Complete.
    Note: If you destroy some Dopps before you destroy the Magellas, Garma will 
    appear in his Mobile Suit instead of his Dopp. This is the only way to get 
    his Mobile Suit in the Gallery.
    Sayla will congratulate Amuro.
    Mission 3:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    White Base took heavy damage during the Zeon attack. Luckily a supply ship 
    commanded by Matilda made it to White Base and restocked the White Base with 
    supplies as well as taking any injured people onto her ship for healing. 
    Matilda encourages the White Base's crew and thanks Amuro, saying he might be 
    psychic. Meanwhile, Zeon is preparing an attack force to destroy White Base. 
    Char will lead a squad to find White Base (The Trojan Horse) and then tell 
    Garma the location of it. Garma will then lead in he GAW's and destroy it.
    I suggest taking the HYPER BAZOOKA. You start this mission in front of White 
    Base, which is hidden under a dome. You are told to attack the two Zaku II's 
    to the north, but instead, head southwest and wait for the GAW to appear. 
    When it does you will have to jump on top of it and destroy it by attacking 
    the tail. Once you have destroyed it, proceed in attacking the Zaku II's and 
    the Char will show up in his Zaku II, but now he has a bazooka. I would use 
    the same strategy against him as the first time, but use your shield a lot 
    more. Once you have broken his shield and hit him a few times without it he 
    will give the signal to Garma, who will then precede his attack. When you 
    regain control you will be at the bottom of the screen with two Zaku II's to 
    the East. You can destroy them if you like, but what you really have to worry 
    about is the GAW coming directly from the south. Destroy it the same way you 
    destroyed the first one, but watch out, this one will shoot at you. Mission 
    The three GAW's will fly over White Base and White Base, Guntank and 
    Guncannon will all concentrate firepower on them.
    Mission 4:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    The attack force lead by Garma Zabi was destroyed because Char double- 
    crossed him. Garma tries to ram his GAW into White Base (Trojan Horse). 
    However he dies shouting, "Long live the Principality of Zeon!!" The funeral 
    for Garma is broadcasted everywhere, and it shows the danger of having the 
    Zabi family as dictators.
    I suggest using the HYPER BAZOOKA, but the BEAM RIFLE would probably work 
    just as well. You start the level facing a small Zeon outpost. If you look on 
    your map, you will see the several targets on the hill in the middle. These 
    targets are a bunch of big guns and two radars. The strategy I would use is 
    to immediately head northeast, making your way around the central hill. Take 
    cover behind the smaller hills and walls while you make your way around the 
    base. While you are doing this, you will probably encounter Magellas and 
    Wappas just ignore the Wappas, but you can take out the Magellas if you like. 
    Once you get to the northern side of the main base, jump up to the top of it 
    and destroy the targets from behind. Once you have destroyed the targets, you 
    will receive information that a Mobile Suit is headed your way. This is a MS-
    07B Gouf accompanied by two Zakus. Use the same strategy you used against 
    Char, and once you break his shield Ramba Ral will retreat. Mission Complete.
    Amuro wonders if they defeated Ramba Ral, or if he just spared them.
    Mission 5:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    The term newtype has been developed and, because of Amuro's outstanding 
    performance, people are beginning to think that he is a newtype. However this 
    superb performance is separating the team. This is causing Bright to think 
    about switching Amuro out for someone else to pilot Gundam. He is thinking 
    this because Amuro's newtype abilities are causing White Base to rely on him 
    and he is getting over-confident. Overhearing this, Amuro takes the Gundam 
    and leaves White Base. He runs into a base that he thinks is the main base in 
    the area. He decides to take it out single-handedly so the crew of White Base 
    will keep him as the pilot of Gundam...
    You are forced to use the BEAM RIFLE. You start out facing West, looking at 
    the base. If you look at your map, you will see over a 12 targets, eight of 
    which are mega-particle cannons. You will also see several Magellas along 
    with 3 Zaku II's. The Zaku II farthest west is equipped with a bazooka, but 
    the others have the normal machine guns. Head to the first cannon along the 
    northern side of the base and take it out. Proceed in destroying all the 
    cannons, going around the base counter-clockwise. Once you are done, you can 
    take out the Zaku II's (if you haven't already done that) and the Magellas if 
    you want to, but it is not needed. After you have neutralized any Military 
    units, you can take out the last targets. Once you have destroyed them, a 
    large ship thingy called MAX-03 will come out of the underground hangar along 
    with 2 Zaku II's. Although this ship looks powerful it is not that much of a 
    threat. The only threats it presents are the little flying things that come 
    out of the body. Destroy them before they fly over you, because they will 
    release an attack that hurts you and is very annoying. MAX-03 will only 
    release a few of these, and then you can attack it. I attack the legs first 
    then the body, which destroys it. While attacking the MAX-03, be sure to 
    watch your radar for the Zakus. Mission Complete.
    M'Quve says the game is over.
    Mission 6:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    The crew of White Base looks at the remains of the small base Amuro has 
    destroyed. Because of this, they figure the Zeon forces will dig in more now 
    than ever. Amuro's girlfriend drives away from White Base, mad at Amuro. 
    Meanwhile Amuro is sitting at a bar/restaurant when Ramba Ral walks in with 
    some other high-ranking Zeon officers. They offer Amuro a drink but he 
    declines. A Zeon soldier walks in, saying they have caught the girl. Ramba 
    Ral tells him to let her go and then wishes Amuro the best of luck. Amuro is 
    laying on a sand dune when he sees the Gouf and a Zaku fly overhead...
    You are still stuck with the BEAM RIFLE. You start the level facing 
    southeast, looking at the GALLOP. Proceed in attacking it, but use your 
    shield and hop back and forth behind, because the main cannon in the top of 
    it is fairly powerful. Once you have destroyed it, you should now head back 
    to White Base. There will be two Zaku II's equipped with cannons and also 
    some Magellas, you can take them out if you like, but to beat the mission you 
    have to take out the Gouf. Use the same strategy as always and you will 
    eventually destroy him. Mission Complete.
    Note: To get the movie Ramba Ral's Attack 2 in the gallery, you have to go 
    through Story Mode, a second time and work your way to this mission. You 
    should destroy all of the guns on the Gallop and then leave it. Go attack and 
    destroy the Zaku that accompanies Ramba Ral. Once you destroy wait a few 
    seconds and check your map for another Zaku II. This one will have a special 
    cannon so watch out. After you have destroyed him, proceed in defeating Ramba 
    Ral. Once he is gone, wait a few seconds, and some more Zakus should appear. 
    Destroy them and then go back to the Gallop. Destroy it. Mission Complete. 
    Once you do this you should have Ramba Ral's Attack B in your gallery as well 
    as having a new support fighter, the G-Fighter.
    Ramba Ral compliments Amuro and then says that he is only good because of the 
    Gundam's capabilities. Amuro replies saying that Ramba is a sore loser.
    Mission 7:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Ramba Ral leads an attack force into White Base when he finds Sayla; he is 
    talking to her when Riu attacks him. Ramba takes cover in a room, but is 
    shot in the shoulder. He then sees Gundam outside the ship, takes out a 
    grenade and jumps into the Gundam's hand, attempting to kill himself. White 
    Base took heavy damage but received supplies including up-grade modules for 
    Gundam. However, on departure, White Base is stopped by three Mobile Suits...
    Any weapon will work on this level just pick your favorite. You start the 
    level facing north. Instead of heading north, turn around and destroy the MS-
    09 Dom that will come from the south and attack the ships. Once you destroy 
    it, a movie will be played, showing the Black Tri-Star Group. Matilda will 
    appear in her ship, attacking the Doms. One Dom will jump up and nose the 
    ship into the ground. When you regain control you will be facing the Black 
    Tri-Stars. It is best to take them on one at a time and use your shield a lot 
    because they are armed with good bazookas. Once you have taken them all out, 
    return back to White Base, and destroy the Zakus. Mission Complete.
    Gundam is looking over the wreckage of Matilda's ship and Amuro says that he 
    saw Matilda when the ship crashed.
    Mission 8:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    The crew of White Base was grieved by the loss of Matilda and Rio, but had in 
    exchange, destroyed the Black Tri Star Group. The crew of White Base salutes 
    the people lost in Operation Odessa. White Base arrives at the docks in 
    Ireland, however they have been spotted by Char who leads a submarine 
    battalion their direction...
    I suggest using the HYPER BAZOOKA. You start the mission facing southwest and 
    if you look at your map, you will see 3 MSM-03 Goggs. These Mobile Suits are 
    not very fast, but have good weapons and armor. Head towards them and destroy 
    them. Use your shield a lot. Once you have taken care of them, 3 MSM-07 
    Z'Goks will appear, along with one Gogg, they will be attacked by Kai in the 
    Guntank. The Z'Goks are a lot faster than Goggs and have just as good 
    weapons, but do not have as much armor. The Z'Goks will appear directly in 
    front of you and to your left. The Gogg will appear near White Base. Destroy 
    all the remaining Mobile Suits. Mission Complete.
    Kai says that he came back because he could not stand watching White Base's 
    crew suffering.
    Mission 9:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    White Base has finally made it to Jaburo, however celebrations did not last 
    long. Char has discovered the location of the Federation's headquarters and 
    is preparing an attack force to invade Jaburo...
    I suggest using the HYPER BAZOOKA. You start this mission inside the hangar, 
    facing north. When you walk forward to the Guncannons, 4 Zakus and 1 MSM-04 
    Acguy will drop through the hole in the ceiling. Note: try not to use your 
    shield as much as dodging because you will need it later on. After they have 
    been destroyed, you will be warped to outside the hangar and inside Jaburo. 
    There will be 1 Zaku and 1 Acguy to the northwest. Take care of them and then 
    head east, where you will see 1 Zaku and 1 Acguy. Take care of them and then 
    head to the south, where the buildings are. There will be 1 Zaku II, which 
    you can easily dispose of. Once he has been done away with, 1 Acguy will be 
    to the north along with Char in his Z'Gok. Destroy the Acguy first and then 
    attack Char. He is very good, but if you get close enough that he cannot 
    dodge your Bazooka shells you can take him out. Eventually he will retreat 
    into a cave. You will then be warped into the tunnel so you can follow him. 
    There will be 2 Zakus and 1 Acguy, but you can just go past them to get to 
    Char. Once you reach him, you will see the Zock surface from the water and 
    "carry" you into a big cavern. When you regain control, you will be facing 
    the Zock. There will also be 2 Acguys in the cavern, so watch your back. The 
    best strategy is to at first use special attacks against him, but aim to the 
    right or left of him so that he will jump right into it. Keep this up as long 
    as you can and then get close to him and use you Beam Saber to finish him 
    off. Mission Complete.
    Amuro, saddened because Char got away, mutters, "The Red Comet, he got 
    B. Tactics Battle Mode: - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Note: The more you play in Tactics Battle Mode, the harder it will get. 
    Because of this, I cannot write a detailed walkthrough for each Mission.
    To win different Mobile Suits just beat all the levels with different Mobile 
    Earth Federation
    Mission 1:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Zeon Forces are attacking a Federation Base surrounded by trees and rivers. 
    You must destroy any enemy Mobile Suits to protect your base.
    To beat this Mission, all you have to do is destroy every enemy Mobile Suit, 
    and do not let them destroy the things labeled PROTECT on the Map.
    Mission 2:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Zeon forces are retreating through a neutral city because of a failed 
    invasion. You must take care on any enemy Mobile Suits that they send to keep 
    you busy.
    To beat this Mission, you must destroy every Mobile Suit they throw at you.
    Mission 3:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    There is a battle going on in a desert and a battle line has been drawn along 
    a trench. A GAW is going to fly over the trench and it must be destroyed. You 
    must destroy any Mobile Suits you can until you receive word that the GAW is 
    approaching and take it out.
    To beat this Mission, you have to defeat any enemy Mobile Suits you run into 
    until the GAW appears. It will come from the top right corner of your map. 
    When it comes, jump up on top of in and destroy it.
    Note: With certain Mobile Suits, the mission will end right after you destroy 
    the GAW. With others, you must destroy all enemy Mobile Suits that remain 
    after the GAW has crashed.
    Blue Destiny Test:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    The Federation has developed a new Mobile Suit, nicknamed "The Blue Menace." 
    This experimental Mobile Suit features a new battle computer, protecting it 
    from newtypes. However, this system sometimes goes berserk, causing the 
    Mobile Suit to forget the difference between allies and enemies. You must 
    defeat it.
    This level is pretty straightforward: defeat Blue Destiny. Use the same 
    strategy you used against Char in Story Mode.
    Alex Test:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    The federation has developed a brand new Mobile Suit designed to 
    be used by Amuro Ray. This Mobile Suit features enhanced newtype capabilities 
    including a 360-degree monitor and magnetic coating. Fight this Mobile Suit 
    and see who is the better pilot.
    This is another pretty straightforward level. You must simply defeat Alex to 
    see if you can handle piloting it. Use the same strategy you use all the time 
    against good pilots and remember to move around a lot.
    Principality of Zeon
    Mission 1:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    The Zeon forces are low on supply lines. Your mission is to destroy the 
    Federation base.
    To beat this Mission, head north, towards the Federation base. Destroy the 
    targeted guns on the southern side of the base and proceed to the western 
    side of the base. Attack the one gun there and then demolish the targeted 
    hangars you see in front of you. Once on the eastern side of the base, 
    destroy the last targeted cannon.
    Mission 2:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Zeon forces are in a neutral city with the main forces exhausted after a 
    failed sneak attack. Your mission is to destroy every enemy Mobile Suit.
    This is another straightforward mission: destroy every enemy Mobile Suit and 
    victory is yours.
    Mission 3:  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    A Zeon GAW will be flying over the canyon in a desert. Your mission is to 
    destroy any enemy Mobile Suits you can, until the GAW is out of combat area.
    On this mission you must destroy as many enemy Mobile Suits as you can as the 
    GAW passes overhead.