"Star Trek: Shattered Universe" FAQ

Version 1.0

First made in June 2004 for my own use.  Decided later to update, edit 
and post it for others to use.
Last updated: November 2004.  Decided to finish the advice for all parts 
and put the emphasis on entertainment and Star Trek fan interests.

Collected and written by Neil

Disclaimer and general information: 
     The purpose of this FAQ is partially to collect all of the bits and 
pieces of advice for the game into a single location and put them in a 
logical manner. I am also including my own findings from playing the 
game that might deviate from what others say.  I will make this FAQ in a 
form that hopefully enhances the enjoyment of others and give notes on 
my preferences.
     Here is a list of web sites that contain information that are used 
in this FAQ:
http://boards.ign.com/Star_Trek:_Shattered_Universe/b6348/
http://www.planetps2.com/stsu/chatlog.shtml
http://dynamic6.gamespy.com/~stsu/index.php?p=livechat (Same as above)
http://www.planetps2.com/stsu/tipsandcheats.shtml
http://dynamic6.gamespy.com/~stsu/index.php?p=cheats (Same as above)
http://www.a2zweblinks.com/cheats-guides/playstation2/s/star-trek-
shattered-universe.htm
http://www.neoseeker.com/forums/index.php?fn=browse_forum&f=5835
     Thanks also for TDK and Starsphere Interactive.  Some of the 
information is paraphrased from their booklet and interviews.

     The game is rather enjoyable in that it allows you to see graphics 
of scenes from the original series and movies and fight it out with the 
most notable opponents.  The one part that might get on a lot of 
peopleÕs nerves is the high difficulty of the game even on Easy mode.  
Hopefully this FAQ will of use for others.
     This FAQ will be arranged in rough chronological order.


Before beginning, you may want to make sure your screenÕs brightness and 
contrast are sufficiently high, since there are times when your fighter 
craft enters shadows of large objects and it can be difficult to see 
what is going on the screen.



Beginning Section

     When you first get by the title screens you will be given two 
choices in the lower right hand corner that you can change with the 
arrow keys and select with the X button.  Pressing the Triangle button 
cancels the selection.
New Game: Which is just starting a new game.
Load Game: Loads game from memory.

     Load Game selection causes a diagram of the ship Excelsior to 
appear with a dotted deflector section lighted up. Press the arrow keys 
to move among the different saved files to find the one that you want.

     After that you get to the Main Menu Section.



Main Menu Section

     You will see a scene of the main bridge of the Excelsior.  From 
here you can move with the arrow keys to the different menu selections 
with a corresponding view of the bridge. In general, the X button 
selects the choice and Triangle button cancels the current menu location 
and goes back.


  Main Screen View (Play choice)
     While looking the main screen you can activate various codes to 
help make things easier.  When the code has been entered, the name of 
the code will appear in the upper-right hand corner of the view for a 
few seconds.  They are:

     All Ships: L1, Square, L1, R1, R1, Circle, Select.
All ships give access to all ships.
     All Missions: R1, L1, Circle, Square, L1, R1, Triangle, Select.
All missions give access to all missions and nearly all movies.
     All Medals and Ranks: L1, R1, L1, Circle, R1, Triangle, L1, Select.
All medals and ranks is something that can be viewed in the Options 
section of the menu.  It does not appear to have any other effect on the 
game.
     Kobayashi Maru Difficulty Level: L1, Triangle, L1, L1, Square, 
Triangle, R1, Select.
Kobayashi Maru difficulty level is a level of difficulty above Hard.  It 
also unlocks the remaining movies ("4.2 Conclusion" and "Closing 
Titles").
     Invincibility: L1, Circle, L1, R1, Triangle, Triangle, Circle, 
Select.

     If you are a dedicated game player it is suggested that the only 
ones to be used are "All Ships" and "Invincibility" as the others would 
be gained through simple playing and have no effect on how you play.
     If you are more interested in just the Star Trek aspects and only 
expect to be a casual player at most, then it is suggested that you use 
the rest of the codes so you can see the movies and look at the medals 
and ranks.  Also check out "Mission 5 Š The Way of All Empires" in the 
walkthroughs for your can just have fun playing with the fighters and 
training.
     Invincibility just makes your selected fighter ship immune to 
standard weapons.  Your fighter can still be destroyed by gravitational 
wells, exploding capital ships, and similar hazards.  You can still fail 
missions easily, since it does not make Excelsior any more resistant to 
damage.  The main use for this is so that you can draw enemy fire away 
from Excelsior by acting as an aggressive decoy for enemy fire.  The 
Invincibility code must be entered each time that you load the game to 
function, since it ceases whenever you exit the game and is not stored 
in saves of the game.

     If you select Play, you get the Mission Briefing Screen / Star Map.  
Excelsior makes its way from the bottom of the map to the top. The top 
of the map has a row of squares that keep track of what difficulty level 
you have completed in the game.  The mission you are currently selecting 
is highlighted on both the star map and the top row, with the name of 
the mission in the upper right.  You can change the highlighted mission 
by pressing the arrow keys.  Press the X button to enter the mission and 
choose your fighter and the type.  From there you will enter the game.


  Chair Controls View (Options choice)
     There are a number of sub-menus in the Options.  Some you will only 
need to check a few times, though others are for enjoyment of fans of 
the show.

     Difficulty Setting.  You can select settings of "Easy", "Normal", 
and "Hard".  If you unlock it, you can also obtain "Kobayashi Maru" 
(Very Difficult).  Most people will just stick with "Easy" as it is 
difficult enough for non-dedicated game players.

     Audio Setting.  You can change the volume and stereo for "Music 
Volume", "Sound Effects Volume", and "Voice Over Volume".  "Music 
Volume" is the background music, and I prefer to lower it from the 
initial setting so that it does not distract from the fight.  "Sound 
Effects Volume" are things like the sounds of equipment, and I prefer to 
leave it around the initial setting.  "Voice Over Volume" is generally 
when Sulu tells you about mission updates or the current state of 
Excelsior, and I normally leave it near the initial setting though it 
can be lowered a little as the helpfulness of his statements varies 
greatly in giving you hints on what you should be concentrating on at 
that time.  Do not make set the Voice Over Volume to a level that you 
canÕt hear it, since there are certain key events that must be done in 
order when Sulu says to do something.

     Controller Configuration.  You will probably want to test this 
option on which controller arrangement works best for you.  There are 
three types.  I strongly recommend looking over all the controls, since 
some controls that is very useful to trigger that most players ignore.  
Configuration is A is the default and may be what most people will be 
comfortable with.  Configuration A is the default and is good for casual 
players.  Configuration C can be useful for more advanced players.
     The cinematic function is useless, since it only interferes in 
playing.  Target lock on what is nearest reticle is very useful 
function.  Toggle view can be useful.

          Controller Configuration A:
          L1: Roll left
          R1: Roll right
          L2: Reverse thrust
          R2: Forward thrust
          Up button: Next capital
          Left button: Previous target
          Right button: Next target
          Bottom button: Next enemy fighter
          X: Fire primary (referred to in this FAQ as "primary system")
          Square: Fire secondary I (referred to in this FAQ as 
"secondary system"
          Triangle: Target lock on what is nearest nearest reticle
          Circle: Fire secondary II (referred to in this FAQ as 
"tertiary system")
          L stick: Steering control
          R stick: R3 button controls cinematic function
          Select: Toggle view between forward view and "default third 
person" view
          Start: Pause

          Controller Configuration B:
          L1: Fire primary (referred to in this FAQ as "primary system")
          R1: Fire secondary I (referred to in this FAQ as "secondary 
system"
          L2: Reverse thrust
          R2: Forward thrust
          Up button: Next capital
          Left button: Previous target
          Right button: Next target
          Bottom button: Next enemy fighter
          X: Fire secondary II (referred to in this FAQ as "tertiary 
system")
          Square: Fire secondary II (referred to in this FAQ as 
"tertiary system")
          Triangle: Target lock on what is nearest nearest reticle
          Circle: controls cinematic function
          L stick: Steering control
          R stick: Roll control
          Select: Toggle view between forward view and "default third 
person" view
          Start: Pause

          Controller Configuration C:
          L1: Target lock on what is nearest nearest reticle
          R1: Fire primary (referred to in this FAQ as "primary system")
          L2: Fire secondary II (referred to in this FAQ as "tertiary 
system")
          R2: Fire secondary I (referred to in this FAQ as "secondary 
system"
          Up button: Next capital
          Left button: Previous target
          Right button: Next target
          Bottom button: Next enemy fighter
          X:
          Square:
          Triangle:
          Circle: controls cinematic function
          L stick: Thrust and roll control
          R stick: Steer control
          Select: Toggle view between forward view and "default third 
person" view
          Start: Pause

     View Starfleet Record.  You can look at your promotions (ranks) and 
medals.  Ranks are: Recruit, Shuttle Pilot 4th Class, Shuttle Pilot 3rd 
Class, Shuttle Pilot 2nd Class, Shuttle Pilot 1st Class, Ensign, 
Lieutenant Junior Grade, Lieutenant, Lieutenant Commander, and 
Commander.  Medals are: Starfleet Citation for Conspicuous Gallantry, 
Preantares Ribbon of Commendation, Grankite Order of Tactics (Class of 
Excellence), and Starfleet Medal of Honor

     View Ships.  You can look at some of the ships in the game and 
rotate them around to look at them in various views.

     View Movies.  This has the various introduction and ending scenes 
of nearly all the missions and the overall game. It has some nice 
graphics that is worth looking at and comparing with the original 
television show that they were drawn from.  See the walkthrough section 
for where the movies fit into the game.

     View Credits.  To see a list of those who made the game.

     Exit Game.


  Deflector Console View (Load Game)
     Same as the Load Game menu at the beginning.


  Door View (Save Game)
     Same as the Load Game menu, except that this saves the game rather 
than loads.



Fighter Ship Types
     Here is a list of the various fighter ship types that the player 
can use during the game.  The Speed, Hull, and Shield ratings are 
derived from physically measuring the "measurement bars" during the 
fighter ship selection screen (14 is maximum, 0 is minimum), and this 
appears to be accurate in how the ships handle in the game.  Note: I 
call "Secondary I" and "Secondary II", "Secondary system" and "Tertiary 
system" respectively to avoid confusion within the FAQ.
     In general, the higher the system type number, then the more 
powerful it is though the slower the rate of fire or usage.  Secondary 
systems are generally good for damaging capital (large) ships.  Guided 
weapons goes to a target if fired while on screen and target locked.  
MIRV weapons are guided weapons that can turn into multiple weapons a 
short distance after being fired.  While primary and secondary systems 
can be used together and the primary and the tertiary systems can be 
used together, the secondary and tertiary systems canÕt be used 
together.

  Name: Imperial Wraith, Type 1
  Speed: 13.5
  Hull: 7
  Shield: 10
  Primary system: Phaser Beam 6A
  Secondary system: Phaser Bolt 1
  Tertiary system: Photon Torpedo 1

  Name: Imperial Wraith, Type 2
  Speed: 13
  Hull: 7.5
  Shield: 11
  Primary system: Phaser Beam 6B
  Secondary system: Phaser Bolt 2
  Tertiary system: Photon Torpedo 2 (2 torpedoes)

  Name: Imperial Wraith, Type 3
  Speed: 12.5
  Hull: 8
  Shield: 12
  Primary system: Phaser Beam 8A
  Secondary system: Phaser Bolt 3
  Tertiary system: Photon Torpedo 2 (2 torpedoes)

     Imperial Wraith notes: Fastest of the Imperial fighters.  It is the 
fighter that you start out with.  Weakest ship design in terms of 
weapons and defenses.

  Name: Imperial Spectre, Type 1
  Speed: 12.5
  Hull: 8
  Shield: 11.5
  Primary system: Phaser Beam 6A
  Secondary system: Phaser Bolt 2
  Tertiary system: Photon Torpedo 1

  Name: Imperial Spectre, Type 2
  Speed: 12
  Hull: 8.4
  Shield: 11.5
  Primary system: Phaser Beam 6B
  Secondary system: Pulsed Phaser Bolt 1
  Tertiary system: Guided Photon Torpedo 2 (2 torpedoes)

  Name: Imperial Spectre, Type 3
  Speed: 11.5
  Hull: 8.6
  Shield: 13
  Primary system: Phaser Beam 6B
  Secondary system: Pulsed Phaser Bolt 2
  Tertiary system: Guided Photon Torpedo 2 (2 torpedoes)

     Imperial Spectre notes: Comparable to the Imperial Wraith overall, 
trading speed for better weapons and defenses.

  Name: Imperial Phantom, Type 1
  Speed: 12.8
  Hull: 9
  Shield: 12.5
  Primary system: Phaser Beam 6A
  Secondary system: Phaser Bolt 3
  Tertiary system: Photon Torpedo 1

  Name: Imperial Phantom, Type 2
  Speed: 12.2
  Hull: 9
  Shield: 13.4
  Primary system: Phaser Beam 8A
  Secondary system: Pulsed Phaser Bolt 2
  Tertiary system: MIRV Photon Torpedo 1 (4 torpedoes)

  Name: Imperial Phantom, Type 3
  Speed: 11.5
  Hull: 10
  Shield: 14
  Primary system: Phaser Beam 8B
  Secondary system: Pulsed Phaser Bolt 3
  Tertiary system: MIRV Photon Torpedo 2 (8 torpedoes)

     Imperial Phantom notes: Best of the Imperial ships.  Speed is 
comparable to the Imperial Spectre.  Weapons and defenses overall are 
among the best of all the fighters.  Type 3 is the only ship where the 
MIRV torpedoes can destroy a fighter in a single salvo if they all hit.  
The recharge/reload time for the MIRV torpedoes are the fastest of all 
the fighters.

  Name: Orion Corsair, Type 1
  Speed: 12
  Hull: 8.7
  Shield: 12
  Primary system: X-Meson Beam 1A
  Secondary system: X-Meson Bolt
  Tertiary system: Kaon Torpedo

  Name: Orion Corsair, Type 2
  Speed: 11.5
  Hull: 9.6
  Shield: 12
  Primary system: X-Meson Beam 1B
  Secondary system: Pulsed X-Meson Bolt
  Tertiary system: Pion Torpedo

  Name: Orion Corsair, Type 3
  Speed: 11
  Hull: 12
  Shield: 13
  Primary system: Pi-Meson Beam 2A
  Secondary system: Pulsed Pi-Meson Bolt
  Tertiary system: Guided Pion Torpedo (2 torpedoes)

     Orion Corsair notes: Overall it seems to perform similar to 
Imperial Spectre with even more speed being traded off for better 
weapons and defenses.  The weapons appear to perform less than the 
Imperial Phantom though.

  Name: Klingon Bird of Prey, Type 1
  Speed: 14
  Hull: 9
  Shield: 12.3
  Primary system: Guided Photon Torpedo 1
  Secondary system: Disruptor Bolt 1
  Tertiary system: Plasma Cannon 1

  Name: Klingon Bird of Prey, Type 2
  Speed: 13
  Hull: 8.9
  Shield: 12.5
  Primary system: Guided Photon Torpedo 2 (1 torpedo)
  Secondary system: Disruptor Bolt 2
  Tertiary system: Plasma Cannon 1

  Name: Klingon Bird of Prey, Type 3
  Speed: 12.5
  Hull: 9.4
  Shield: 13.3
  Primary system: MIRV Photon Torpedo 2 (4 torpedoes)
  Secondary system: Pulsed Disruptor Bolt 2
  Tertiary system: Plasma Cannon 2

     Klingon Bird of Prey notes: Faster than the Imperial Phantom.  The 
weapons appear to be more focused on fighting capital ships than fighter 
type targets.  Defenses are slightly less than the Imperial Phantom.  
Weapons are less than the Imperial Phantom.

  Name: Romulan Shrike, Type 1
  Speed: 13
  Hull: 10
  Shield: 11.5
  Primary system: Disruptor Beam 1A
  Secondary system: Disruptor Bolt 1
  Tertiary system: Cloaking Device 1 (Temporarily makes ship "invisible" 
to opponents)

  Name: Romulan Shrike, Type 2
  Speed: 12
  Hull: 12
  Shield: 12
  Primary system: Guided Plasma Torpedo 1
  Secondary system: Pulsed Disruptor 1
  Tertiary system: Cloaking Device 2 (Temporarily makes ship "invisible" 
to opponents)

  Name: Romulan Shrike, Type 3
  Speed: 11.7
  Hull: 14
  Shield: 13
  Primary system: MIRV Plasma Torpedo 2 (5 torpedoes)
  Secondary system: Pulsed Disruptor 2
  Tertiary system: Cloaking Device 3 (Temporarily makes ship "invisible" 
to opponents)

     Romulan Shrike notes: Cloaking device prevents usage of secondary 
systems for some time, and they take a while to "recharge" between 
usage.  Speed is comparable to the Imperial Phantom.  If the cloaking 
device is not used, the weapons appear to be slightly better than the 
Klingon Bird of Prey, but the Plasma Torpedo is slow in getting to the 
target.



Heads-Up-Display Screen View

     This description will not be as detailed as the manual, since you 
will generally be too busy than give a quick glance at any particular 
information.

     In the upper-left hand corner is information of whatever is 
currently being targeted.  If it is an enemy it will be given a red 
surround, while a friendly will be given a green surround.  The top bar 
is the current shield strength.  The bar below that it is the current 
hull strength.  The bar below that displays the distance between your 
ship and that ship.  The bottom bar displays the name of the target.

     In the upper-right hand corner is the information on your craft.  
The top bar is your current shield strength.  The bar below that is your 
current hull strength.  The bar below that is your current mission timer 
that counts down to mission failure.  The two bars below that display 
the recharge/reload rate of your primary and secondary (and tertiary) 
systems.  To the right of that is your local radar.

     A target lock symbol surrounds whatever your ship is currently 
targeting.  This symbol changes to triangular arrow pointing in the 
nearest direction.  The arrow is red for enemy, and green for allies.

     Crosshair is the symbol that is the front of your ship and points 
to wherever your unguided weapons will go.

     Target lead is normally a yellow symbol that shows where your 
currently target locks ship will be for your unguided weapons.  Make 
sure your crosshair is on the target lead for using unguided weapons.

     Excelsior is given a blue triangular arrow.

     Crisis timer is something that appears on the bottom of the screen 
when a capital ship is about to explode.  This timer is how long you 
have to get far enough away from being caught in the explosion.  The 
minimum distance needed is somewhere over 100.

     Gravity well appears in the middle as a grid-like pocket that 
deepens as you get closer to the danger of something that has a high 
gravitation effect, generally planets and stars. If the symbol gets too 
deep, your ship is destroyed.  Your ship gives a smoke-like effect 
during this time. 



General Strategy and Tactics

     It is a good idea to note the three types for each ship fighter and 
how they affect the performance.  Type 3 is the most powerful version, 
but you may want one with different systems.  In particular, consider 
how the simultaneous firing (holding down the buttons rather than 
tapping) of primary, secondary or the primary and tertiary, and the 
individual usage of systems fits into your fighting style of various 
threats for a given mission.  It appears that most weapons have an upper 
range of roughly 150 as measured by left readout in the upper left 
corner of the screen, and this rather short range should be gotten a 
feel of so you know which targets are closer and not require chasing 
after to attack them.  The practical limit of your weapons is closer to 
100 for anything that moves with any appreciable speed, such as 
fighters.  Capital ships can hit you from a lot further away than the 
range of your weapons, and capital ships generally have a range of about 
200.

     Picking up objects is probably best done with toggle view to the 
forward view, since the default third person view can lead you to miss 
the target due to the off-center perspective.

     Watch out for getting too close to "gravity wells".  You will see a 
gravity well symbol appear on your screen with the "depth" indicating 
how much danger you are in and your ship appears to give a "smoking" 
effect.  If it gets too "deep" your ship is destroyed even if you have 
"Invincibility" on.  Usually you will see a planet or other celestial 
body nearby that is the source of the gravity well, so you can just 
change your direction to be more away from it.

     Enemy fighters and capital ships will normally have shields that 
form a bubble around them.  The shields can regenerate as long as some 
of the shield is still there, but when the shields are completely 
damaged then the shields will not normally regenerate.  When the shields 
are down then it is possible to get even closer capital ships.  Romulan 
capital ships will not normally be able to cloak when their shields are 
depleted.

     If you are using MIRV type weapons against large numbers of fighter 
type targets and you are sure a single salvo will destroy one, then here 
is a tactic to use to speed up your rate of kills: Target lock a fighter 
on screen, fire one or two salvoes, then instantly switch a different 
target without waiting for the salvos to hit.
     It should be noted that torpedoes and similar weapons have a 
relatively low rate of fire and are rather slow, so be able to hit fast 
moving targets with beam and bolt weapons too as some missions require 
that level of skill when you have to destroy large numbers of small 
targets in a short period of time.  For fast moving targets, means being 
able to aim at the target lead reticle rather than the current position.  
You will often find it useful to use the button that target locks the 
nearest ship to your crosshair rather than using the buttons of the next 
target, which might not be the closest target.
     Make sure that the targeted enemy craft is not with ExcelsiorÕs 
shields or hull in the way or you could end up damaging Excelsior 
instead.

     Simultaneous continuous firing of the secondary and primary systems 
are the best way to destroy capital ships, by holding down both of the 
appropriate buttons.  The official best way is to use rapid firing 
weapons (beams and secondary systems) to take down the shields followed 
by unguided torpedoes or cannons, but it seems the way mentioned at the 
beginning of this paragraph is much faster and less complicated.
     There appears to some limited AI in the capital ships that can 
cause them to run away by warping out of combat when their shields are 
completely gone, sustained some hull damage and a short period of time 
has passed.  This action only occurs infrequently so do not rely on it 
much.  It is possible that if you damage the warp engines or the 
connection points with the rest of the ship that it prevents from being 
capable of running away, but this is only really known in Mission 8 
(From HellÕs Heart).  When they warp in or warp out, there is a brief 
cinematic view that unfortunately takes up time and canÕt be cancelled.
     If you want to rely on pure skill on fighting capital ships, as 
opposed to the invincibility code, after you knock down the shields you 
will need to be able to position yourself at a point where the capital 
ship canÕt hit you from "blindspots" in the firing arcs of the weapons.  
This is usually just behind the engines (like warp nacelles).  This can 
be the impulse engines of the saucer sections of the imperial capital 
ships.  In some cases, it is better to position yourself so that the 
shipÕs own warp nacelles are between you and its weapons.  Some people 
alternate between forward thrust and reverse thrust to help throw off 
the aim of capital ships.
     Whenever a capital ship is damaged enough to completely deplete the 
hull, it will soon explode.  This causes a "crisis timer" to appear and 
you will need to be somewhere over 100 away from it to escape the 
explosion.  When it explodes there is a brief cinematic view that takes 
up time and canÕt be cancelled.  "Invincibility" mode will not protect 
you from this explosion.  The explosion distance can be used to take out 
other enemy targets if they happen to be close enough.  Make sure you 
are moving in the direction of the next enemy by the time the crisis 
timer ends so that you can spend the cinematic view time getting to the 
next target.
     If you are using the "Invincibility" mode, it is often useful to 
use the "Reverse Thrust" function to almost "hover" in place when 
attacking capital ships.

     When it comes to listening to SuluÕs statements it is best to 
separate them into two categories.
     The first category is the status of the ExcelsiorÕs shields and 
hull and existing conditions.  An example is when he says the 
ExcelsiorÕs shields are buckling or the hull is nearing critical damage.  
Basically, ignore these statements beyond knowing the ship is taking 
damage.  Similarly, you can ignore when he is telling you the current 
reading on the mission timer if it is just interfering with your 
concentration.  A gray area is when Sulu announces something is in the 
area without specifically saying to destroy it.
     The second category is mission critical statements.  Examples 
includes directions to go after fighters or capital ships.  Generally, 
whenever he says to do something at that time, it is best to do it.  
This is because the game missions follows a script of certain events 
that occur in a certain order.  Trying to do something ahead of time 
generally causes a mission failure (Such as trying to shoot the docking 
clamps in the Renegade mission before Sulu tells you to).  Sometimes 
SuluÕs commands may not make much sense to you, but he is your 
commanding officer.  Aside from that, you are free to do whatever you 
want.



Walkthroughs

     Movie placement is also included here with the number and title as 
given in View Movies function of the Option Menu.  I will also include 
mention of scenes that I consider to be good from a fan point of view.
     If you are just a casual player and want to practice flying various 
craft, then just go to Mission 5, where I will point out the part where 
you have unlimited time to practice maneuvering and using your weapons.  
You can try out your other controls and get a feel for finer points of 
enjoying the game.  It is the one mission that I personally enjoy 
playing over and over for that reason and is far less stressful than any 
other mission.

     Unless stated otherwise, it is assumed that the Difficulty is set 
to Easy.


Teaser movie

     This is a prologue movie for the story in which an accident causes 
the crew of the ship Excelsior to be sent into a "Mirror Universe".  The 
scenes of the Excelsior crossing over universes is nice.


Opening Titles movie

     This is patterned after the original television seriesÕ opening 
title sequence.


0.1 Introduction movie.  Until Chapter 2.1 you are within Imperial 
(Mirrorverse version of the Federation) territory.

     Checkov, commanding the Enterprise and fighter craft, declares the 
crew of the Excelsior to be traitors and attacks.


Mission 1 - Shattered Universe

     Attack the Enterprise until the shields are down some hull damage 
is done to it.  The Enterprise will then fire off a bomb and run away in 
a cinematic scene.
     You then are given a limited mission time to destroy the 4 fighters 
that are attacking the Excelsior before the bomb explodes within 4 
minutes.  Note that the Excelsior will send out some friendly fighters 
to help you, though you will end up doing most of the work.

     There appears to be no way to destroy the Enterprise even while 
hitting it with continuous heavy weapon fire.  If you position you ship 
in the way of Enterprise, you will be bounced off the ship no matter how 
you position yourself

     The Shattered Universe is the Mirror Universe of the Original Star 
Trek Series where there is an alternate reality where the same beings 
exist except evil.  In the missions there will be events that show that 
there are other differences as well.


0.1 Conclusion movie

     Excelsior is forced to head to another vortex to return to their 
home universe.  The graphics of the vortex collapsing and the Excelsior 
heading out is pretty good.


1.1 Introduction movie

     This gives an overview of the situation in Imperial space.


Mission 2 - Fire & Ice

     You are sent on a scouting mission with a limited mission time.  
You proceed to 6 asteroid listed as "navigation points".  Go to each of 
them, destroy them at short range and go straight over that location to 
pick up material for the Excelsior.  During this, you will be fighting 
Klingon fighters in small disorganized groups.
     A Klingon capital ship shows up, and you just scare away the 
capital ship by destroying its shields and a little hull.  The Imperial 
ship named Renegade shows up and it will get credit for scaring the 
Klingon capital ship even if you were the doing all the damage when it 
runs away.


1.2 Introduction movie

     The Renegade escorts you to a starbase for repairs, apparently due 
to CheckovÕs message of ExcelsiorÕs renegade status not yet reaching the 
starbase.
     There are some nice graphics of the Excelsior passing by the 
starbase and entering into the drydock.


Mission 3 - Renegade

     The Excelsior is being repaired in drydock when it turns out to be 
a trap.  While it is being repaired, quickly fly to the starbase and 
destroy the antenna on top to prevent more enemy fighter reinforcements 
beyond what is sent before it is destroyed.  If you can, destroy any 
fighters on your way to the antenna but do not let them distract you 
from attacking the antenna.  Then head back to the Excelsior to destroy 
fighters.  Get ready to position yourself to destroy the drydock clamps 
when the current mission timer gets down to around 30 seconds.
     When Sulu says that the drydockÕs clamps are holding the Excelsior, 
you have to shoot the clamps (beam or secondary weapons only) that 
between the drydock and the Excelsior, above and behind the bridge of 
the Excelsior.  The easiest way is to go in from the ExcelsiorÕs front 
along its top between Excelsior and the drydock, but you can do this 
from the rear as well.  Do not shoot directly at the drydock.  The 
clamps can become target locked during this time.  You can try to use 
the "target lock nearest target to recticle" button if it will help.  It 
help to use short taps of the "reverse thrust" to allow for better 
aiming at the clamps.  You need to destroy the clamps before the drydock 
explodes.  Do not attempt to destroy the clamps before Sulu tells you to 
and you can target lock the clamps, or it will just destroy the 
Excelsior.
     Then destroy as much enemy fighters as possible before an enemy 
capital ship (Renegade) warps in.  Destroy the capital ship.  Then 
destroy any fighters remaining.

     The name of the mission is an ironic reference to the name of the 
capital ship you have to fight and relationship of the Excelsior with 
the Imperial forces.


1.3 Introduction movie

     Excelsior is now on the run from a fully alerted Imperial forces.  
The Excelsior takes a shortcut across a weapons testing area that turns 
out to have been abandoned due to a deranged AI going out of control.


Mission 4 - Tyranny of Numbers (M-5 mission)

     The M-5 computer in the original series was a deranged combat 
computer that only controlled one capital ship.  In this mission, the 
Imperial Forces improved on it so that it can control lots of capital 
ships and fighters.  There are many ways to do this, but basically the 
first major part involves destroying the capital ships under its control 
as well as the fighters.  It should be noted that as long as the M-5 is 
still operational, it can send an unlimited number of fighters.

      Here is a quick way to take out the first four of the capital 
ships.  You will need to destroy the first capital ship, identified as 
the Hood.  You can take on some fighters until the other capital ships 
start to move in, though do not let them get close to the Excelsior.  
Damage the closest one leaving just enough hull strength above 
destruction.  When all three enemy capital ships get close together, 
destroy the damaged enemy capital ship so that the resulting explosion 
destroys the others.
     While you are doing that, if you have time or need a chance to let 
your shields replenish during your fights with the capital ships, 
destroy the fighters attacking the Excelsior.

     After you are done with the M-5 ships, an Orion capital ship with 
fighters shows up.  Destroy the enemy capital ship and its fighters.  
Make sure that Orion capital ship is some distance away from the 
Excelsior or headed away from it when you destroy it or the explosion 
will destroy the Excelsior.  As an alternative, if you destroy all the 
fighters first, the capital ship will run away.


1.4 Introduction movie

     Excelsior reaches the border between Imperial and Klingon space 
where there is an Imperial starbase.


Mission 5 Š The Way of All Empires

     If you are just a casual player then play this mission first for 
getting the feel of the controls and one for which you are likely to get 
the most enjoyment for the far less stress.

     Another mission with a space station.  Destroy the 2 Imperial 
capital ships and then the fighters.
     At that point, the doors just below the middle of the space station 
has been opened to form a small corridor with the dilithium crystal at 
the midway point.  At this point, you are free to do whatever you wish 
for any length of time.  You can now just fly around and get the feel 
for the game and your fighter.  The starbase can essentially take any 
amount of weapon hits from you while still releasing debris from the 
impacts and it is huge, so you can use it like huge training area for 
firing weapons and maneuvering with various ships.  This is perhaps the 
best mission of the game.  When you are done practicing, make sure that 
the Excelsior has had time to regenerate its shields if they have not 
been completely destroyed in the fight.

     Now, fly in the opened corridor and get the dilithium crystals and 
head back to the Excelsior.  If you are having problems finding the 
crystals, scroll through your targeting list and circle around the 
appropriate section of the starbase.  You may want to increase the 
brightness of your screen if the corridor looks too dark.
     The Enterprise with fighters shows up again.  Chase off the 
Enterpise by damaging it and destroy the fighters as fast as you can.

     The name of the mission is referred to later in the game in the 
movie "3.7 Conclusion".  "The way of all empires is to fall prey to the 
next one."


1.4 Conclusion movie

     It has some nice graphics of the Excelsior.


2.1 Introduction movie.  Until 3.1, you will now be primarily within 
Klingon territory.

     It has a nice scene of the Excelsior moving through a debris field.


Mission 6 - Field of Honor

     In this mission, the enemy uses more advanced tactics in how they 
attack the Excelsior.

     You have to go along 6 navigation points, along which you fight 
Klingon fighters.
     Then defend the Excelsior against Klingon fighters.  They attack in 
tight formations of synchronized waves for strafing runs against the 
Excelsior.  Stay close to the Excelsior rather than chasing after them.  
Hose down the incoming formations with as much weapon fire as you can to 
disrupt the aim of those you are not locked onto.  As an example, 
between the firing of guided or MIRV weapons on target locked ships, 
have your beam or pulse weapons spraying the other fighters.  As soon as 
one wave passes, look for the next incoming wave and attack them as they 
come in the same way.
     Then defend the Excelsior against two Orion capital ships and 
fighters.  If you destroy one capital ship, the other capital ship runs 
away.  Generally destroy one capital ship first (unless you can target 
some fighters along the way), then while the other is running away you 
can spend the time going after the fighters.  They will use tight 
formations of strafing runs against the Excelsior which can deal it lots 
of damage.  Use the same tactics as that for fighting the Klingon 
fighters.


2.2 Introduction movie

     The first hints of the Planet Killer is given.  The sound of the 
Planet KillerÕs weapon is heard at the end.  There is a nice scene of 
the Excelsior moving through a debris field.


Mission 7 - A Dish Best Served Cold

     This is an unusual mission in that you are trying to help the 
Klingons while defending yourself against them.

     The Excelsior will be towing away two damaged Klingon capital ships 
before they explode.  The other Klingons presume you are the enemy and 
attack.  Ignore the damaged capital ships beyond making sure you are not 
close to them.  Just stay next to Excelsior, preferably on top, and 
destroy enemy fighters that get close to the Excelsior.
     A few seconds before the second damaged capital ship explodes, two 
Klingon capital ships show up to attack you.  Destroy one capital ship 
and the other should run away.  Destroy the remaining fighters.
     If you need help with the capital ships, try hitting the belly of 
the ship.

     The mission title is a reference from Wrath of Khan movie.  It 
refers to "revenge".


2.3 Introduction movie

     There is some nice graphics of the Excelsior passing by a sun and 
the Planet Killer.


Mission 8 - From Hell's Heart (Doomsday Machine/Planet Killer mission)

     This mission is an intense fight with Klingons, Imperials and the 
Planet Killer from the Original Stark Trek series.  The Doomsday Machine 
is a large cone-shaped machine that has indestructible armor and big 
mouth-like projection that destroys targets.  The only way to damage it 
is to shove exploding capital ships into its mouth, though the Klingons 
will do most of that.
     There are actually two ways that you can go about completing the 
mission, though the easy way lets the second Klingon starbase get 
destroyed by the Doomsday Machine.

     When the mission begins, the Planet Killer is seen in the area with 
two Imperial capital ships above it acting as its escorts and 
controllers as it destroys a base.  Two Klingon capital ships warp in.  
The first Klingon capital ship attacks the Planet Killer.  The second 
Klingon capital ship appears next to the Excelsior and attacks the 
Excelsior.  You have to destroy the Klingon capital ship attacking the 
Excelsior.  At this point the mission diverges and merges back later

     Hard mission sub-branch: After destroying the Klingon capital ship, 
chase after the Planet Killer and destroy its two Imperial escorts 
before the destruction of the second starbase.  This is not easy as they 
are traveling very fast.  They take a looping path around a "gravity 
well".  Hopefully the Excelsior holds out against the fighters.  The 
looping path takes you back to the Excelsior.  Destroy enemy fighters 
until you get a cinematic scene of an Imperial capital ship warping in, 
where the mission branches re-merge back together.

     Easier mission sub-branch: After destroying the Klingon capital 
ship, destroy the fighters around the Excelsior until you get a 
cinematic scene of an Imperial capital ship warps in, where the mission 
branches re-merge back together.

     Sulu will tell you to disable the Imperial ship that just warped 
in.  You need to destroy its shields, then disable its warp drive by 
hitting it just in front of where the struts of the warp nacelles 
connects to the lower main cylindrical section.  This needs to be done 
before it can try to warp out.  Sulu will tell you if you succeeded in 
disabling its warp engine.  Then back off as the capital ship gets in 
the way of the Planet Killer and its destruction serves as the final 
explosion that destroys it.  If the Imperial capital ships escorting the 
Planet Killer are around at the time this capital shipÕs explosion 
destroys the Planet Killer, then they will also be destroyed at that 
time.


2.4 Introduction movie

     There is a scene of the Excelsior moving in formation with Klingon 
capital ships.


Mission 9 Š Enemy of My Enemy

     You will have to destroy multiple enemy capital ships.  One way to 
help is to just focus on destroying the shields of the enemy capital 
ships first, since they are the portion that regenerates if they are 
still intact.  This will allow your alliesÕ shots to actually inflict 
some hull damage on the enemies.  After all the shields of the enemy 
capital ships are gone, then you can focus on the destroying their 
hulls.
     If your ship is powerful enough, then you do not need to do the 
above.


2.4 Conclusion movie

     The Excelsior leave Klingon territory.  The graphics of the 
Excelsior moving with star clusters in the background is nice.


2.5 Introduction movie

     Excelsior encounters Balok.  The scenes of Balok and BalokÕs ship 
is from the original television series.


Mission 10 - Balok's War

     Balok and the ships are from the Orginal series.  The big spherical 
ship canÕt be targeted or damaged.

     The first part of the mission is to destroy incoming glowing cubes 
that are releasing radiation before a set period of time.  Stay near the 
Excelsior and just destroy the cubes that gets near the Excelsior.  You 
will not need to use any thrust, just steer around to position yourself 
to shoot.  The preferable weapons are beam weapons, since they allow you 
to spray a number of cubes at one time if it is powerful enough.

     The second part is when Balok sends in fighters to attack the 
Excelsior.  Use the same tactics, except that these fighters move faster 
and can shoot.  Do not chase the fighters since they will all be 
eventually coming near the Excelsior eventually.


2.5 Conclusion movie

     There is a nice scene of the Excelsior entering a cloud.


3.1 Introduction movie.  Now you will be primarily be in Romulan 
territory until 4.1.

     Nice graphics of the Excelsior.


Mission 11 - The Excelsior Incident

     A wave of Romulan fighters attacks Excelsior.  Destroy them.
     Then 4 Romulan capital ships appears with several waves of 
fighters.  All enemy ships can cloak as long as they still have their 
shields.  See the General Strategy and Tactics section for dealing with 
cloaked ships.  Emphasize the destruction of the enemy capital ships, 
before going after the fighters.


3.2 Introduction movie

     There is a nice scene of the Excelsior going through a green debris 
field.


Mission 12 - Sight Unseen

     Follow SuluÕs instructions in going to various navigational points 
and following his instructions.  You will be collecting data and 
destroying debris.  Get ready to suddenly reverse if you suddenly hear 
and see a "crisis timer" countdown appear on your screen since some of 
the debris are either trapped or explodes after you do enough damage.  
This destruction will help clear other debris in one situation.  In one 
case at the end it will be up to you if you want to destroy the remains 
of a ship when Sulu tells you to come back.  When he says to return to 
Excelsior head back at maximum acceleration and wait for the enemy 
fighters there, since they are coming at an angle from a distance.  
Destroy the Romulan fighters until a huge Orion capital ship appears.
     When the Orion capital ship appears, destroy its shields and bring 
its hull to just short of destruction.  When the capital ship decides to 
move away, wait until it is a distance greater than 150 away before you 
destroy it so the Excelsior is not caught in its explosion.  Destroy the 
enemy fighters after that.
     It is strongly recommended that you have the brightness for your 
screen set to maximum, since there are gravitation sources that are very 
dark in appearance making it hard to know which direction to lessen the 
danger.

3.3 Introduction movie

     It has some nice graphics of the Excelsior entering a green cloud.


Mission 13 - No Immunity

     Before the Excelsior gets to the starbase, destroy the shields of 
the two Romulan capital ships.  This will disable their cloaking 
devices.  In case that fails, it should be noted that guided weapons can 
home in on cloaked ships as long as you happen to be faced in their 
direction when fired.  To make it easier, keep hitting the first capital 
ship until the second capital ship appears (hopefully you are already 
damaging the hull by that time), then head to the second capital ship 
and keep hitting it until it is destroyed before going back to finish 
off the first capital ship.
     The starbase will then deploy an anti-matter bomb held in place by 
5 tractor beams below the starbase.  You have to destroy all of the 
tractor beam emitters in a short period of time.  Fly under the starbase 
until you can clearly see where the tractor beams are coming from.  The 
tractor beam emitters are located at the end of the arms sticking out of 
the lower-bottom of the starbase along the perimeter.  Just shoot up 
into where the tractor beams are coming from and proceed either 
clockwise or counter-clockwise in destroying them.  You can scroll 
through the targeting list to target the emitters, but it might be too 
distracting given the time limit.
     After you have destroyed the tractor beam emitters, destroy the 
remaining fighters.

     This mission is one of the most troubling in terms of Federation 
ethics.  The Romulans attempt to destroy the giant space amoeba would 
have failed and the Excelsior did have the right plan.  The Romulans 
would not have listened to a foreign renegade ship of an enemy power to 
do it right.  So was it right for Excelsior to do all this destruction 
to Romulan forces and do would save the universe?  In more absolute 
terms, it was reckless and destructive.  Still it was probably the only 
way under the circumstances.  It is fortunate that anyone who could have 
reported the destruction caused by the Excelsior was killed off by the 
giant space amoebasÕs life sucking energy field and the Excelsior was 
the only one left to say how they saved the Romulans, otherwise the 
Excelsior would be in big trouble with the Romulans.


3.4 Introduction movie

     There is a scene of the Excelsior entering the giant space amoeba.  
This is based on the original television series when the Enterprise 
entered that universeÕs giant space amoeba.


Mission 14 Š Antibody (Amoeba mission)

     For the most part, this is played like BalokÕs War, except that 
these little amoebas attack the Excelsior.  They also are very 
destructive if they touch your ship, so you may want to use the 
Invincibility mode.
     Eventually Excelsior launches the anti-matter bomb, gotten from the 
previous mission, against the amoebaÕs nucleus.  After that you have to 
destroy the rest of the little amoeba fighters using the same tactics. 
During that time Sulu will tell you to pick up the torpedo bio-probes.  
You will only have a limited time to pick up the torpedoes so make sure 
that you can fly straight through the torpedoes accurately to get them 
all.  After that, finish up destroying the rest of the little amoeba 
fighters.

     The giant space amoeba was in the Original series.  Basically it 
gave off a life-sucking energy field and when it gained enough energy it 
would have divided at a high rate to threaten the rest of life in the 
universe.  There was some fan speculation on what the origins of the 
amoeba was from, whether it was from some alternate reality or 
biological warfare agent.


3.5 Introduction movie

     There is a nice scene of the Enterprise.  Checkov plans to attack 
the Excelsior again.


Mission 15 - Sunstorm

     You will have some Romulan escorts with the Excelsior, but you will 
need to protect them too.  Make sure you do not accidentally target the 
Romulans.  In addition to the Enterprise there will be other Imperial 
capital ships and fighters.
     First hit the Enterprise until it is forced to run away.  Next 
destroy the other 2 Imperial capital ships.  Then destroy the Imperial 
fighters.


3.5 Conclusion movie

     Checkov is sent to Tholian territory for his failure.


3.6 Introduction movie

     This has a nice scene of the wormhole threat formation from the 
first Star Trek movie.


Mission 16 - Wormhole

     This is similar to a scene from Star Trek the Motion Picture (First 
movie).  The Excelsior is going down a space tunnel where some Imperial 
ships have followed and some asteroids are obstacles in the way.  You 
canÕt leave the wormholeÕs walls as you will bounce off the edges.

     Turn around and destroy the Imperial capital ships, then the 
fighters.  Whenever Sulu tells you asteroids are coming in, quickly go 
in front of the Excelsior and destroy the asteroids that are on a 
straight collision course for the Excelsior.  There are some "gravity 
wells" in the wormhole too.  First priority is to destroy the Imperial 
ships if you are having problems with this mission.


3.7 Introduction movie

     Here are scenes of the Tholian from the original television series.
     Sulu has a "Kirk speech" moment in this scene.  Depending on your 
view it is a great homage to the original television series to capture 
that way of speaking or pretty funny.


Mission 17 - The Unwound Skein

     The Tholians are from the Original Series.  You will need to help 
out Checkov and protect the Excelsior against the Tholians.

     The web spinner fighters are indestructible, so do not target them.  
Destroy the Tholian capital ships first.  Then destroy the non-web-
spinner fighters.
     The web spinners will first be around the Enterprise.  Just wait 
until the cut scene when the Tholian capital ship and fighters appears 
and attack the capital ship then the fighters.  After that the web 
spinners runs away.  Then new web spinners shows up around the 
Excelsior.  Shortly after that another Tholian capital ship and fighters 
appear and you destroy them the same way.  After that, the web spinners 
runs away again.

3.7 Conclusion movie

     Checkov sides with Sulu.  CheckovÕs speech references the title of 
"Mission 5 -  The Way of All Empires".


4.1 Introduction movie

     There is a nice scene of the vortex with the Enterprise and the 
Excelsior.


Mission 18 - Vortex

     You will have to defend the Enterprise and the Excelsior from the 
Imperial armada made up of capital ships and fighters.

     First destroy the two capital ships attacking the Excelsior.  When 
the Excelsior moves to help the Enterprise, then destroy the capital 
ships attacking the Enterprise.  Destroy fighters when possible, but 
they are less priority than the capital ships.
     Then another Imperial capital ship appears.  Destroy that one.
     Two more Imperial capital ships appear, but a Klingon capital ship 
and a Romulan capital ship appears to destroy one Imperial ship and the 
other runs away.


4.1 Conclusion movie

     The talk between Sulu and Checkov references the talk between Kirk 
and the mirror-universe Spock in the original television series.  They 
both engage in heavy acting similar to the original television series 
that could be considered homage.  There is a nice scene of the Excelsior 
entering the vortex.


4.2 Introduction movie

     There is a good scene of the Excelsior going through the more 
turbulent sections of the vortex.  There they encounter an irate mirror-
universe Sulu.  The mirror-universe Sulu has a "Wrath of Khan" moment 
where he curses Sulu for screwing up his life.  The other Excelsior then 
launches a lot Klingon and Romulan fighters.


Mission 19 - Mirror, Mirror

     The last mission to get home.  Do not destroy the other Excelsior, 
though you are free to knock it down to the red if you want to.  This is 
probably the one mission where you need to use the Imperial Phantom Type 
3 for its MIRV torpedoes against fighters.  It will involve 10 minutes 
until the Excelsior can fire the dilithium bomb, then another three 
minutes for the bomb to trigger the shift back to the original universe.

     The other Excelsior will be sending large numbers of waves of 
Romulan and Klingon fighters, that appear from somewhere around its top.  
Generally position yourself in front of your Excelsior and fire your 
MIRV as any enemy fighter or wave of enemy fighters approaches the 
Excelsior, quickly switching targets after firing a salvo of torpedoes 
and not wait for the salvo hits.  Be careful of using phasers as you 
could accidentally hit your own allies.
     You will often find yourself tailing enemies and firing torpedoes.  
For incoming waves, you may want to fire non-target-locked MIRVs to act 
as a cloud for the enemy fighters to ram into, but this requires a high 
level of skill.  Whenever Sulu states that there are more fighters 
coming from the other Excelsior immediately position yourself to fight 
the next incoming wave of fighters from just above the other Excelsior.
     Keep in mind that the Excelsior and other fighters on your side 
will also be helping out in shooting at the enemy fighters.  You should 
generally stay relatively close to the Excelsior since all enemy 
fighters will return eventually and you do not want to waste time 
chasing those far away.  On the other hand, do not get too close to your 
Excelsior since enemy fighters will also be targeting you and missed 
shots can hit the Excelsior.

     To help out with the fighters, at the beginning severely damage the 
other Excelsior until it is just short of being destroyed.  Then go 
after the fighters as described above.  This seems to reduce the rate at 
which enemy fighters are sent in and distracts the enemy Excelsior into 
attacking you instead of the Excelsior during the initial cut scenes.  
If you do not take the other Excelsior to this level of damage, then it 
is better to not do any damage as it appears that anything in between 
actually increases the rate of enemy fighters sent, though you can try 
to accelerate briefly to be between the two Excelsiors to soak up some 
enemy fire as you angle up to start firing on the first fighter wave.
     It should be noted that your allied fighters can kill enemy 
fighters but they have to get on their "tail" and are very poor at 
killing "head on".  So "stunning" enemy fighters for your allied 
fighters to get a good hit in can help.

     There are two ending movies.  One is where you fail, and it just 
has a scene of the Enterprise outside of a collapsing vortex with 
Checkov saying that the Excelsior is presumed destroyed.  Presumably 
this would mean that the mirror Excelsior crew is dead too.  The other 
is "4.2 Conclusion" movie where you succeed.


4.2 Conclusion movie

     It has a nice scene of the Excelsior leaving the collapsing vortex.  
The scenes and speeches appear to be patterned after the typical ending 
of the original television series.


Closing Titles movie

     The scenes are strongly based on the closing title sequence of the 
original television series.


There is a separate View Credits in the Options Menu.