hide results

    FAQ/Walkthrough by Blue Eyes

    Version: 1.1 | Updated: 03/18/02 | Printable Version | Search Guide | Bookmark Guide

    FROGER : THE GREAT QUEST
    For Playstation
    
    Created By: Blue Eyes       E-mail: rjarmstrong100@hotmail.com
    Date- 3/18/02               Version 1.1
    
    Special Thanks to: K. D. Ellis    who helped make this walkthrough         
                 (kdellis@hotmail.com)           possible
    
    I. INDEX
    
    I. Index
    II. Controls
    III. Background
    IV. Stages
        1. Rolling Rapids Creek
        2. Bog Town
        3. Slick Willy's Riverboat
        4. River Town
        5. Mushroom Valley
        6. Fairy Town
        7. Tree Of Knowledge
        8. Fairy Town In Summer
        9. Cat Dragon's Lair 
      10. Fairy Town (Revisited)
      11. The Dark Trail Ruins
      12. Dr. Starkenstein's Castle
      13. The Catacombs
      14. Goblins Trail
      15. The Goblin Fort (a.k.a. Goblin Town)
      16. Joy Castle
      17. The towers Of Joy Castle
    V. Gameshark Codes
    VI. Credits
    
    II. CONTROLS
    
    Talk/put down - Circle
    Sidestep - R1 plus Left Analog Stick
    Spit Goobers - Square
    Free Look - R3 (push the Right analog stick in)
    
    Please e-mail me with other moves.
    
    III. BACKGROUND
    
    	Frogger's back and he's better than ever and this time he's on a 
    mission to find his dream princess and to become her prince. This time 
    he has three magical items to aid him on his quest.
    
    IV. STAGES
    
    -----------------------
    1. ROLLING RAPIDS CREEK
    -----------------------
        Objectives: 
    1. Learn some moves
    2. complete the training
    3. obtain the key
    4. find the exit
    
        The first stage is one of the easiest stages. First go straight and 
    you will meet the Fairy Frog Mother. Talk to her (with the O button), 
    and she will teach you all the moves. Once she is done teaching you it 
    is time to go and find the key. To obtain the key you must go through a 
    training session and use all the moves you just learned to complete it. 
    Once you complete it you will obtain the key. Once training is complete 
    you will swim across the River Rapids.
    *	Tip: Search the whole area thoroughly. Including in the water 
    and the shore.
    *	Tip: You can swim back up through the currents in some areas. 
    In those areas there are occasionally secret areas.
    
    -----------
    2. BOG TOWN
    -----------
        Objectives:
    1. Obtain a pot of honey from the bees
    2. Give a pot of honey to Bruiser Bear 
    
        The first thing you need to do is to talk to the two boys that are 
    fishing. They will give you some good information.
    *	Tip: Talk to the Bruiser Bear first before the bees. You won't 
    get attacked this way.
    When you talk to Bruiser Bear he asks for some honey, so next you need 
    to find some bees. Go to the bees (and if you talked to Bruiser Bear 
    already) they will be nice and give you the honey 9otherwise you need 
    to fight for it). Give the honey to Bruiser Bear and you're of to Slick 
    Willy's Riverboat.
    
    --------------------------
    3. SLICK WILLY'S RIVERBOAT
    --------------------------
        Objectives:
    1. Obtain the first key from the boiler room
    2. Defeat Slick Willy
     
        This stage is harder so pay attention. First you need to defeat the 
    Pike fish under the water. Then go into the boiler room to collect the 
    first key. Next go to the first level of the boat and defeat all the 
    cats there. After that go into a door in the bar that is newly open 
    able and play the slot machines (that will open up a door with a spade, 
    heart, club, and diamond). At the top of the boat there is a bell you 
    need to ring
    *	Tip: Use first Free Look (R3) to shoot the bell
    On the third floor there is a door with bells on it, go in and then go 
    to the front of the boat on the third floor to face Slick Willy.
    
    -------------
    4. RIVER TOWN
    -------------
        Objectives:
    1. Obtain the key
    2. Get the clover for Phroi
    
        First go to the Mayor's house. There you will find a sick fairy 
    named Phroi. But unfortunately the door is locked, so turn your back to 
    the door and go straight, then make a left when the path makes its firs 
    left, and to the left on top of a roof you will find the key. Jump up 
    to get it and unlock the Mayor's front door. Talk to Phroi and he will 
    tell you that he needs a magic clover. So go to the middle of the lake 
    on the tallest island to find the clover. Give it to Phroi and he will 
    open up the next stage for you.
    
    ------------------
    5. MUSHROOM VALLEY
    ------------------
        Objective:
    1. Find the three pieces of one key
    
       To find the first piece you must defeat some Goblins. Then if you 
    look closely you will see the Fairy Frog Mother fly to an isolated 
    island. There you will find the second key. Lastly you need to find a 
    box and move it to the mad cow by using your 'Frog Fu' move. The key 
    will then assemble and you'll be on your way to the next stage.
    
    
    -------------
    6. FAIRY TOWN
    -------------
        Objective:
    1. Find and Plant 5 seeds
    
        This is one of the easiest stages. Just find and plant the five 
    seeds.
    
    ------------------------
    7. THE TREE OF KNOWLEDGE
    ------------------------
        Objective:
    1. Find and defeat the dark one
    2. Tell the Tree of Knowledge what you learned
    
        First you need to find the dark one. He is not very far away from 
    the beginning of the stage. Then after you defeat him bring back the 
    knowledge you learned from your battle with the dark one.
    
    -----------------------
    8. FAIRY TOWN IN SUMMER
    -----------------------
         Objective:
    1. Play hide and seek with the fairies.
    
       You will find one of them in the first barrel you see. The next  is 
    to the left of a monkey statue and under a grassy bridge. Then the next 
    one is in a barrel in a hollow tree stump. The last one will be in a 
    barrel near a tree at the bank of the river.
    
    
    
    ------------------------
    9. THE CAT DRAGON"S LAIR
    ------------------------ 
        Objective:
    1. Play the Cat Dragon's game
    2. Get the riddle
    
       First you need to go to the Cat Dragon and play his game with him 
    (his game is chess). Once you beat him he will give you a riddle that 
    you will next tell to the fairies in the next stage.
    
    --------------------------     
    10. FAIRY TOWN (REVISITED)
    --------------------------
        Objective:
    1.Play tag with the fairies
    
       First you must play tag with the 4 fairies. Once you do that the 
    fairies open up a door for you (it leads to Princess Holly). The door 
    is located near the monkey statue in the grassy knolls.
    
    -------------------------
    11. THE DARK TRAIL RUINS
    -------------------------
        Objective:
    1. Defeat Wild Thing
    2. Collect the three artifacts
    3. Attack and miniaturize Stinky Biggie
    
       First Wild Thing will take something and make a stone wall appear, 
    attack and defeat the Wild Thing and the wall will disappear, take the 
    thing that the Wild Thing gives back. Then go through were the stone 
    wall used to be and collect the three artifacts that are located in the 
    treasure room. Place them on the platform. Next you need to locate 
    Stinky Biggie. Attack him until he stops moving (around 6 times), then 
    go back and speak to the Wild Thing two more times, he will give you a 
    stone that will shrink Stinky Biggie, do so and go to the next stage.
    
    -----------------------------
    12. DR. STARKENSTEIN'S CASTLE
    -----------------------------
        Objective:
    1. Escape from the castle
    
       First turn around and look at the bookcase (press 0) and a secret 
    passage will unveil itself. Go to the door with the silver coin, 
    remember where it is and go to the top of the tower. There you will 
    find a clock, go to the triangle and hit the 0 button 7 times. Go back 
    to the silver coin door and fall down the well.
    
    ------------------ 
    13. THE CATACOMBS
    ------------------
        Objective:
    1. Search for Princess Dar 
    
      Go straight until you reach a fork in the path. Go in one direction  
    (in any direction) and then you'll be at the fork again, this time take 
    the other path. Then you will reach the actual catacombs. There you 
    will meet Count Blah and automatically talk to him. In a room with 
    another door you will find Princess Dar. She will then lead you (very 
    slowly) to the exit.
    
    -----------------
    14. GOBLIN TRAIL
    -----------------
        Objective:
    1. Collect the 3 keys
    
        The first key is located in the entrance area. The second key is 
    located at the end of the trail. There are many Goblins there so get 
    ready to fight. Use the key to open a gate located above Frogger, and 
    again you must fight goblins. Beat a Goblin King and take his crown, it 
    will come in handy. At the entrance to a cave there is a boulder you 
    must blow up to obtain key three (behind the boulder there is 
    explosives).
    
    
    ----------------
    15. GOBLIN TOWN
    ----------------
        Objective:
    1. Retrieve the key
    
        Go forward and you will see three treasure chests, come back later 
    to open the middle one. Inside is a key. Immediately after obtaining 
    the key a Goblin will steal it. Chase him down and retrieve the key. Go 
    into a house with a wooden ramp leads to the exit.
    
    ---------------
    16. JOY CASTLE
    ---------------
        Objective:
    1. Collect the keys
    
        Go to the second floor and look for the keys in all of the rooms. 
    Once you collect all of them you can go outside the castle, outside you 
    will fight some Goblins to obtain the last key in this stage. Once the 
    Goblins are gone use the key to exit the level.
    
    ----------------------------
    17. THE TOWERS OF JOY CASTLE
    ----------------------------
        Objective:
    1. Defeat the Magic General and his Magical Sword Bite
    
        Go to the top of the first tower, on the way up you will face some 
    Goblins. Once at the top jump across to the second tower. Climb up a 
    nearby vine and jump across to tower three. Go down the tower and go 
    inside. Once inside, go up the tower and once at the top jump across 
    and go inside the second tower and go to the top. At the top you will 
    meet up with The Magical General and The General's Mighty Bite (a 
    sword).
    CONGRATULATIONS!!! You've finally beaten the game. Now sit back and 
    watch the last movie and watch the credits roll.
    
    V. GAMESHARK CODES
    
    HAVE ALL STONES____________3CD3AB851456E70C
    
    HAVE ALL COINS_____________3CD3AB6C1456E70C 
                               3CD3AB831456E70C     
                               3CD3AB881456E70C
                               3CD3AB891456E70C
    
    HAVE ALL GEMS______________3CD3AB6D1456E70C
                               3CD3AB861456E70C
                               3CD3AB87456E70C 
                               3CD3AB8C1456E70C
                               3CD3AB8D1456E70C
    
    INFINATE STONES____________3CD3AB651456E7A7
                               3CD3AB621456E7A7
                               3CD3AB631456E7A7
                               3CD3AB681456E7A7
    
    INFINATE HEALTH (Level 1)__4CC30E041456E781
    
    INFINATE HEALTH (Level 2)__4CC341D41567E781
    
    HAVE KEY (Level 1)_________3CD3AB711456E7A6
                               3CD3AB8A1456E7A6
    
    VI. CREDITS
    
    You must give credit to where its due I've been told so here goes.
    Special thank to K. D. Ellis, Gameshark.com, Myself, My Brother (for 
    helping me beat the game, and you for actually reading this FAQ.