______                __                              
          /\__  _\          __  /\ \                             
          \/_/\ \/   _ __  /\_\ \ \ \____     __     ____   __   
             \ \ \  /\`'__\\/\ \ \ \ '__`\  /'__`\  /' __\ /\_\  
              \ \ \ \ \ \/  \ \ \ \ \ \ \ \/\  __/ /\__, `\\/_/_ 
               \ \_\ \ \_\   \ \_\ \ \_,__/\ \____\\/\____/  /\_\
                \/_/  \/_/    \/_/  \/___/  \/____/ \/___/   \/_/
     _                _         _     _                            _  _
    /_\    ___  _ __ (_)  __ _ | |   /_\   ___  ___   __ _  _   _ | || |_ 
   //_\\  / _ \| '__|| | / _` || |  //_\\ / __|/ __| / _` || | | || || __|
  /  _  \|  __/| |   | || (_| || | /  _  \\__ \\__ \| (_| || |_| || || |_ 
  \_/ \_/ \___||_|   |_| \__,_||_| \_/ \_/|___/|___/ \__,_| \__,_||_| \__|
                                                                        


                 Game.......................Tribes: Aerial Assault
                 Platform...................PlayStation 2
                 Guide......................FAQ/Walkthrough
                 Author.....................Evan "I N F E R N O" Falon
                 Started....................May 19th, 2003
                 Updated....................November 28th, 2004
                 Version....................1.00


                                Contacts
                                --------
                 Email......................SIR.inferno@gmail.com   
                 AOL Instant Messenger......IxNxFxExRxNx0 
                 MSN Messenger..............xl_inferno_lx@hotmail.com


                    +-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ 
                    | This document is Copyright |
                    |  2003-2004, Evan Falon     | 
                    +-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ 
                           ___________________
                            Table of Contents
                           ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                         1) Introduction
                            a. Game Information
                            b. Game Requirements
                         2) Controls
                         3) Game Modes
                         4) Game Types
                         5) Factions/Clans
                         6) On-Screen Display
                            a. Health
                            b. Energy
                            c. Heat
                            d. Aiming
                            e. Score
                            f. Time
                            g. Grenade Count
                            h. Pack Display
                            i. Enemy/Teammate Display
                            j. Pause Menu
                         7) Warrior Setup
                         8) Online
                            a. Joining A Game
                            b. Hosting A Game
                         9) Weapons
                        10) Armor
                        11) Packs
                        12) Vehicles/Transportation
                        13) Base Assets
                            a. Generator
                            b. Inventory Station
                            c. Vehicle Station
                            d. Anti-Aircraft Turret
                            e. Mortar Turret
                            f. Missile Turret
                            g. Plasma Turret
                            h. Sentry Turret
                        14) Maps
                            a. Map name
                            b. Map description
                            c. Map strategy/hints
                        15) Positions
                            a. Flag Running
                            b. Flag Defending
                            c. Base Disrupting
                            d. Base Defending
                            e. Midfielding
                            f. Remote Equipment
                            g. Vehicles
                            h. Repairing
                        16) Campaign
                        17) Special Thanks/Legal
                        18) Copyright

_______________________________________________________________________________
1)                            Introduction
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
a. .: GAME INFORMATION :.
       Tribes: Aerial Assault is a PlayStation 2 videogame, released in North
America on September 25th, 2002. Tribes: Aerial Assault (also referred to as 
T:AA) is a first-person shooter game. Both Inevitable and Sierra helped design
and publish this great game.

b. .: GAME REQUIREMENTS :.
       Tribes: Aerial Assault requires a PlayStation 2, as well as a controller
to play. It is recommended to have at least 110KB of free space on your memory
card in order to save your progress in Tribes. A Network Adapter is also 
available for use to play online with opponents all around the world. Playing
online gives the game the ability to host 16 players playing at one time.
While playing without a Network Adapter, the game only supports up to 2 players.

_______________________________________________________________________________
2)                             Controls
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                          X  .... X Button
                          [] .... Square Button
                          /\ .... Triangle Button
                          () .... Circle Button
                          <- .... Left D-Pad Button
                          -> .... Right D-Pad Button
                     
                       .: CONFIGURATION A CONTROLS :.
Left Analog  ................ Move
Right Analog ................ Aim/Look
X            ................ Switch Weapon
[]           ................ Target Lock On/Off
/\           ................ Throw Grenade
()           ................ Use Pack/Toggle Pack (On/Off)
L1           ................ Jump
L2           ................ Shoot Weapon
R1           ................ Jet Pack
R2           ................ Zoom With Weapon
<-           ................ Say Something Negative
->           ................ Say Something Positive
Up (D-Pad)   ................ Zoom In
Down (D-Pad) ................ Zoom Out
Start        ................ Options/Menu
Select       ................ Change Pack/Weapon

                       .: CONFIGURATION B CONTROLS :.
Left Analog  ................ Move
Right Analog ................ Aim/Look
X            ................ Switch Weapon
[]           ................ Target Lock On/Off
/\           ................ Throw Grenade
()           ................ Use Pack/Toggle Pack (On/Off)
L1           ................ Jet Pack
L2           ................ Zoom With Weapon
R1           ................ Jump
R2           ................ Shoot Weapon
<-           ................ Say Something Negative
->           ................ Say Something Positive
Up (D-Pad)   ................ Zoom In
Down (D-Pad) ................ Zoom Out
Start        ................ Options/Menu
Select       ................ Change Pack/Weapon

                       .: CONFIGURATION C CONTROLS :.
Left Analog  ................ Move
Right Analog ................ Aim/Look
X            ................ Zoom Out
[]           ................ Say Something Negative
/\           ................ Zoom In
()           ................ Say Something Positive
L1           ................ Jet Pack
L2           ................ Zoom
R1           ................ Jump
R2           ................ Shoot Weapon
<-           ................ Use Pack/Toggle Pack (On/Off)
->           ................ Target Lock On/Off
Up (D-Pad)   ................ Throw Grenade

                       .: CONFIGURATION D CONTROLS :.
Left Analog  ................ Aim/Look
Right Analog ................ Move
X            ................ Zoom Out
[]           ................ Say Something Negative
/\           ................ Zoom In
()           ................ Say Something Positive
L1           ................ Jump
L2           ................ Shoot Weapon
R1           ................ Jet Pack
R2           ................ Zoom
<-           ................ Use Pack/Toggle Pack (On/Off)
->           ................ Target Lock On/Off
Up (D-Pad)   ................ Throw Grenade
Down (D-Pad) ................ Switch Weapon
Start        ................ Options/Menu
Select       ................ Change Pack/Weapon

_______________________________________________________________________________
3)                            Game Modes
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                    | -         ONLINE          - |       
                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
.: ONE PLAYER :.
When choosing to go into the one player online mode, you play alone in many
different types of game modes (later explained in depth) with people from
around the world.

.: TWO PLAYER :.
This mode sends you into the online world with a partner. Another PS2
controller is required to play in this mode. You take place in a split-screen
match against each other with teams, or on the same team with others around
the world.

                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                    | -         OFFLINE         - |       
                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
.: ONE PLAYER BOTMATCH :.
Take on computer-controlled robots by yourself, with robots helping you on your
team, and robots opposing you.

.: TWO PLAYER BOTMATCH :.
Grab a friend and head into action against, or with each other.

.: CAMPAIGN :.
This game mode puts you into story based action set in the 40th century. You'll
master the basic skills of being a warrior before being sent out into missions.

                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                    | -         OPTIONS         - |       
                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
.: AUDIO SETTINGS :.
Fine tune the sounds of Tribes until you find your favorite.

.: NETWORK SETTINGS :.
This option lets you configure and control your personal network settings.

.: CREDITS :.
See the names of the people who brought this great game to you.

_______________________________________________________________________________
4)                            Game Types
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                    | -     CAPTURE THE FLAG    - |       
                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
Capture the flag combines many different elements into one game type. The main
idea is to run to the enemy's side of the map and grab their flag, then take it
back to your side. Capturing the enemy flag is worth 1 point, and taking it
back to your base to score is worth another 10 points. The team with the
highest score when time runs out is the winner.


                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                    | -     CAPTURE AND HOLD    - |       
                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
Each team goes after stationary flags located in bunkers or towers. Once a flag
is in control by one team, it starts to gain points by the second. The more
flags you control, the faster your points go up.

                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                    | -        DEATHMATCH       - |       
                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
Deathmatch is pretty self explanatory, everyone's an enemy. Take yourself out
onto the battlefield and try to kill anyone you can. The player with the most
points after time expires is the winner. The team with the highest score when
time runs out is the winner. 

                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                    | -         HUNTERS         - |       
                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
Hunters is a game that puts two teams against each other in a race to get the
most points in the time limit. The way you get points is similar to capture the
flag, only there are many more flags in hunters. To score, you must gather
flags and deliver them to the Nexus (the beam of light in a small base). Each
flag is worth a different amount of points. When there's enough flag, they
automatically turn into different colors. For example, a red flag is 1 flag, a
blue flag is worth 2 flags, a green flag is worth 4 flags, and a white flag is
worth 8 flags.

                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                    | -     TEAM DEATHMATCH     - |       
                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
Team deathmatch is pretty much the same thing as a deathmatch, but with other
warriors on your team. A maximum of 16 players can play in one team deathmatch,
and the highest scoring team when time runs out wins.

_______________________________________________________________________________
5)                            Factions/Clans
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       * Descriptions and Factions taken directly from game manual *

                  ********************************** 
                  *           BLOOD EAGLE          *                 
                  ********************************** 
The Blood Eagle claim descent from Imperial Knights sent to pacify the tribes 
centuries ago. Their philosophy is simple and brutal: obliterate the enemy
whatever the cost.
COLOR: Red

                  ********************************** 
                  *          DIAMOND SWORD         *            
                  ********************************** 
Nicknames "Sandrakers," the contemplative Diamond Sword craft innovative new
strategies. They say the mind is the greatest weapon, and practice the
enigmatic teachings of the Enlightened Master.
COLOR: Gold

                  ********************************** 
                  *       HARBINGERS OF PHOENIX    *               
                  ********************************** 
Formerly the Children of Phoenix, the elitist Harbingers believe the return of
Holy Phoenix is imminent, and have triggered a crusade to bring all the tribes
under Phoenix banner.
COLOR: Purple/Pink

                  ********************************** 
                  *             STARWOLF           *                 
                  ********************************** 
The freedom-loving Starwolf were once more far-flung than any other tribe.
However, the initial Horde strike has nearly eradicated them. Time will tell if
they survive.
COLOR: Blue/White

                  ********************************** 
                  *        THE BIODERM HORDES      *              
                  ********************************** 
Artificially grown slave-soldiers who once serves the Empire and now fight a
long, bloody war against it, the BioDerm seek to break the deadlock by
acquiring the wealth of the tribal Wilderzone.
COLOR: Gold/Silver/Blue

_______________________________________________________________________________
6)                         On-Screen Display
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
a. .: HEALTH :.
The first thing that you'll want to be aware of while out on the battlefield is
your health. The health bar is located on the top left hand of your screen,
along with two other bars. The health bar will always be the top bar, and will
go up or down depending on how much health you have left. When you have all of
your health left, the bar will show up green. When roughly 1/3 of your health
has been drained, your health bar will change into a solid yellow. After that
third has been taken, and you're down to the last third of health, the bar will
show red. This means that you should repair yourself, or find a repair station
as soon as possible. When the health bar is gone, you die, and either restart
the mission (campaign mode) or respawn (online mode).

b. .: ENERGY :.
The bar below your health is the energy bar, which always shows up as blue.
This tells how much energy you have left to use your jet pack or your blaster.
When using the jet pack, the energy goes down, and you will eventually fall
because you have nothing keeping you up. When using the blaster, you'll
eventually stop shooting because you won't have enough energy to continue.
When you have no energy left, you'll hear a shot beeping sound. The energy pack
is helpful to regain the energy you've lose faster that normal.

c. .: HEAT :.
Under the energy bar is your heat bar, which appears red. This bar goes up and
down very quickly. It goes up when using energy (using a jet pack), and down
when you're not using energy. If your heat is high enough, missile launchers
will get a lock on you and shoot you down. Watch this bar closely when flying.

d. .: AIMING :.
Each weapon that you select has a different aiming system. They're not hard to
understand, and aren't very important since they all aim almost the same way.
When getting out your weapon, you'll see a circle with a box inside, or outside
of it. The circle is your aiming feature, just point it at someone and shoot
if you want to shoot at them. The square is what determines how far you're
going to zoom in. However big the square is, that's what you'll be seeing when
you press R2 (default controls). On the lower left corner of the aiming
crosshairs, there's a number. This number represents how much ammo you have 
left in that gun. Some weapons don't shoot straight, but rather throw something
out. An example of this would be the grenade launcher. To line this up with
your target, point it at the person who you want to shoot at. When pointing at
them, a red line should appear with a red dot at the end of the line. Shooting
directly at this dot will put your shot directly at the person who you're
shooting at. If the person is moving, the line will most likely go up, and to
the left or the right. Hitting the red dot is critical if you want to shoot
someone with weapons like the grenade launcher and the plasma rifle.

e. .: SCORE :.
The score is always located on the top right hand of the screen, where you'll
see two scores. The types of scores will differ, depending on which type of
game you're playing. For example, Capture The Flag will give you two scores,
one for the Inferno team, and another for the Storm team. Hunters will also
give you two scores, your score, and your flags.

f. .: TIME :.
Directly under the score is the time. The time is pretty self-explanatory, but
this shows how much time you have left in the mission/game. When time expires
then the mission/game is over.

g. .: GRENADE COUNT :.
Your grenade count tells you how many grenades you have left to throw. The
image differs with the different types of grenades, but the basic grenade image
looks like a typical grenade with a small explosion around it. To the left of
the grenade image is a number, this number tells you how many grenades you have
left. You start with 5 until you get another type of armor on, or pick up more
grenades. When the number reaches 0, it will turn red and you have no more
grenades left to throw.

h. .: PACK DISPLAY :.
Under the grenade count is your pack display. When you pick up a pack, or equip
yourself to have a pack, a small image will appear here to tell you which pack
it is. The repair pack image is a wrench, and the energy pack looks similar to
a nuclear symbol. Each pack has a related symbol to what it does, it's helpful
to know what these symbols are in order to correctly use your pack. When you
don't have a pack, there will be no symbol.

i. .: ENEMY/TEAMMATE DISPLAY :.
When you're looking around on the battlefield, you'll see opponents and
teammates. To tell these players apart, there is a colored arrow over their
heads. A green arrow means that that player is on your team, while a red
arrow means that player is on the opposite team. When getting close enough
to a player, the arrow will disappear. Aim directly at them and you will see
their name and a health bar, if the health is green, it's a teammate, if it's
red, it's an enemy. This display feature is useful for working as a team
while playing online, as well as shooting down snipers.

j. .: PAUSE MENU :.
The pause menu comes up when you hit the start button, and although it doesn't
pause your game, it still has a lot of configuration options that take effect
after you press start again. When playing, press start to activate this menu,
it should look something like this:

      [Inventory] [Vehicle] [Player] [*Score/Objectives*] [Help]
    
               Invert Player Y  []          [Suicide]
               Invert Vehicle Y []        [Change Team]
               Vibration        []     [Vote Yes] [Vote No]
               3rd Player       []        [Vote To Kick]
               3rd Vehicle      []        [Vote On Map]
                 [EXIT GAME]

* In online games, and the first few missions in campaign mode, the Score
option shows up. When offline, and in campaign mode, the Objectives option
shows up. *

• The options on the lower right are not available in campaign mode.
• Invert Player/Vehicle Y means that the movement controls are switched, up
becomes down, and down becomes up.
• 3rd Player/Vehicle means that you will see your player or vehicle from behind
rather than in the eyes of it.
_______________________________________________________________________________
7)                              Warrior Setup
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The warrior setup screen comes up after you connect to the internet, but before
you see the list of servers. The screen has options for you to customize your
warrior. It looks a bit like this:

                         WARRIOR SETUP - PLAYER 1
           Gender     [Male/Female/Bioderm]
           Skin       [Starwolf/Blood Eagle/Phoenix/Diamond Sword]
           Voice      [Hero/Iceman/Rogue/Hardcase/Psycho]
           Controls   [Configuration A/B/C/D]
           Buddy List [* Explained Below *]
                              PREVIEW
           Armor      [Light/Medium/Heavy]
           Weapon     [All weapons can be displayed if in correct armor]
           Pack       [All packs can be displayed if in correct armor]
                    [BACK]  [LOAD]  [SAVE]  [CONTINUE]

* The Buddy List feature allows you to see if someone is in a server or not.
The buddy list screen looks like this:

                              BUDDY LIST
                        _____________________
                       [       Buddy 1       ]
                       [       Buddy 2       ]
                       [       Buddy 3       ]
                       [       Buddy 4       ]
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                      [ADD]   [EDIT]   [DELETE]
                       [CANCEL]          [OK]

To add a buddy, simple press the [ADD] button and type in that buddy's online
name. When online, you will see a check mark next to the server name if that
buddy is playing in that server. This feature is especially useful if you're
in a clan. Just add the clan name (.POW or .Inc, etc.) and all players with
that in their name will show up, so you can easily join their game.
_______________________________________________________________________________
8)                                Online
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
a. .: JOINING A GAME :.
To join a game, simply select the game list by pressing down on the d-pad, then
pressing down or up on the d-pad to hover over your selected server. Press X
twice to join it, once to select the server and automatically choose the "Join"
option, and X again to join the server.

A server with maximum clients will be grayed out, and is not available to join.
Select "Refresh" and hit X to refresh the servers, this will update the number
of clients in each server. Servers hosted by dial-up are shown by a small
telephone icon, and are typically have a lot of lag. These are not recommended
to join. The green, yellow, or red coloring on the server information is an
indicator on how fast the server is. Join the green ranked servers, and you
will have a faster and more enjoyable gaming experience.


b. .: HOSTING A GAME :.
To host a game, press -> on the d-pad, and you will be given a warning.
Depending on your connection, you can host a certain amount of clients server.
If you have a fast connection, go ahead and host a 16 player server, but be
warned there may be lag. Players with T3 connections are suggested to use this
16 player limit, others are not. Players with cable or DSL connections can
typically host very good 12 player servers, and sometimes even 16. Players
with a 56k connection are not recommended to host servers, unless they are 2
player servers, and even then the non-hosting players will experience lag.

The biggest change between hosting and not hosting a server is team and map
changing options. They are located under the server menu when you press start,
and do exactly what the names suggest. Team changing a player will respawn that
player on the opposite team, this is suggested to keep the teams even, or to
put clan members on the same team. Changing a player's team two times in a row
is a good way to tell them that they are doing something that is not acceptable
by the server's host. Changing the map to a favorable map can often lead to
players leaving your server, or if done in good timing can lead to more
players. It is suggested that you let the players vote, or start a vote
yourself instead of going over player's heads and changing without opinions.

_______________________________________________________________________________
9)                                 Weapons
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                       | -     PRIMARY WEAPONS     - |       
                       o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o

.: WEAPON :. Blaster
  DESCRIPTION: The blaster is the standard tribal sidearm, equipped with
respawning armor.
  AMMO: 8/10
    The blaster has unlimited ammo because it takes it directly from your
energy. However, the blaster is not useful while flying, because all your
energy is being used to power your jetpack.
  RANGE: 8/10
    The blaster can travel as far as the eye can see, but doesn't have much
range after it hits a target.
  POWER: 3/10
    The blaster does not have an explosion, so it will only work if comes in
direct contact with another warrior. Hardly any health will drain from the
enemy.
  OVERALL: 4/10
    The blaster is hardly ever used by a skilled warrior, unless out of ammo.
It's useful for training, and is often seen used by newbloods. The only reason
the blaster is often used is for going through shield packs.


.: WEAPON :. Chaingun
  DESCRIPTION: The chaingun sprays out bullets at a high speed, and chews up
it's targets with ease.
  AMMO: 7/10
    The chaingun packs about 100 bullets in light armor, 150 in medium, and 200
in heavy armor. It may seem like a lot, but when you fire it, the bullets go by
very quickly.
  RANGE: 5/10
    The chaingun is mostly used for close combat situations, and doesn't have
any explosion to hit targets far away.
  POWER: 7/10
    The chaingun will chip away at an enemy's health very quickly, and has the
ability to destroy an enemy generator in a matter of seconds.
  OVERALL: 6/10
    It is good for destroying generators because it has no explosion to damage
you. It's also good for close range combat, and taking away an enemy's health
quickly.


.: WEAPON :. Spinfusor
  DESCRIPTION: The spinfusor is another weapon equipped by a warrior after
respawning. It fires a explosive disc-shaped charge at it's targets. 
  AMMO: 6/10
    The spinfusor packs the standard amount of ammo, at respawning it has 25
discs.
  RANGE: 7/10
    The explosion will hurt any warrior within a few meters, but it doesn't
have the best range out of all the weapons.
  POWER: 7/10
    The spinfusor can take down another light armored warrior in several shots,
and is always a good weapon to have as a backup.
  OVERALL: 7/10
    The spinfusor is a good weapon, and is mostly used in respawn armor, or
when you're out of ammo with your other guns.


.: WEAPON :. Plasma Rifle
  DESCRIPTION: The plasma rifle fires exploding balls of plasma at it's
targets.
  AMMO: 7/10
    The plasma rifle packs about 30 to 40 shots, more than the spinfusor, and
enough to destroy several enemies.
  RANGE: 7/10
    The plasma rifle will hit any enemy, no matter on how far away they are, as
long as they're in the path of the plasma ball.
  POWER: 8/10
    Any enemy in light armor can be taken down by two to three shots of this
gun, and the warriors with heavier armor can also be killed by the explosion
and direct hits of the plasma rifle.
  OVERALL: 8/10
    The plasma rifle is a good gun to carry around when traveling somewhere. It
can take out enemies from far away, as well as explode and take out base
equipment.


.: WEAPON :. Laser Rifle
  DESCRIPTION: The laser rifle is a useful weapon for snipers, and can kill
targets easily.
  AMMO: 5/10
    The laser rifle's ammo is taken directly from your energy. One normal shot
takes most of the energy away, so it's useful to bring along an energy pack.
  RANGE: 5/10
    The laser rifle doesn't affect anything that it doesn't hit directly. It
has no explosion, and is mostly used for direct shots on the enemy.
  POWER: 8/10
    One hit from the laser rifle dramatically drains a warrior's health. The
more energy you have, the more power the laser rifle has.
  OVERALL: 5/10
    The laser rifle is a great weapon for snipers because of it's ability to
drain life from a warrior easily, but is very hard to use on a moving warrior.


.: WEAPON :. Grenade Launcher
  DESCRIPTION: The grenade launcher throws basic grenades much further than a
warrior can throw them.
  AMMO: 5/10
    The grenade launcher doesn't carry a lot of ammo, but seeing as the grenade
launcher is usually packed with medium or heavy armor, you should have enough
ammo from other weapons.
  RANGE: 7/10
    If you aim upwards, you can shoot a grenade a very far distance, and have
it drop on the head of an enemy. Grenades can also bounce around corners to hit
hiding enemies.
  POWER: 8/10
    The power of the grenade launcher is about the same as a basic grenade. It
can take out an enemy in several shots, as well as a generator or base station.
  OVERALL: 8/10
    The grenade launcher is a good weapon to use when defending a base/flag, or
disrupting a base. It's explosive shots cause warrior's health to drop quickly.
A great way to use this weapon is to fly over an enemy and drop several
grenades on his/her head.


.: WEAPON :. Missile Launcher
  DESCRIPTION: The missile launcher is mostly used to take down vehicles, or
other warriors who are often seen flying around.
  AMMO: 5/10
    The missile launcher usually packs about 4 missiles, but can be around 8
with an ammo pack, or heavy armor.
  RANGE: 8/10
    The missile launcher can lock onto anything 400 meters or closer, and will
follow that warrior or vehicle until it explodes, or a flare carries it
off course.
  POWER: 9/10
    The missile launcher kills light armored warriors, leaves a minimal amount
of armor on mediums, and takes about half away from heavies. Several missiles
can take down a transport, or a base turret.
  OVERALL: 8/10
    The missile launcher is a good thing for base defenders to have, so they
can shoot down incoming vehicles and enemies. However, when a flare is throw,
the missile goes off target and hits the flare instead of the enemy.


.: WEAPON :. Fusion Mortar
  DESCRIPTION: The fusion mortar shoots a mortar ball at enemies, and is
possibly the most powerful weapon in Tribes.
  AMMO: 6/10
    The average ammo packed by the fusion mortar is 10, but it's more than
enough to blow away enemies.
  RANGE: 8/10
    Anyone standing within 10 or so meters of the explosion will be hurt,
anyone unlucky enough to be hit by a fusion mortar, almost always dies.
  POWER: 10/10
    Any warrior hit by a mortar ball won't come out alive without heavy armor,
or a shield pack. If you see a green mortar ball coming at you, run.
  OVERALL: 8/10
    The fusion mortar is a very powerful gun, often used by base defenders to
keep disruptors away. It can also be used by base disruptors to clear an enemy
base of enemies.
                       o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                       | -    SECONDARY WEAPONS    - |       
                       o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
.: GRENADE :. Basic
  DESCRIPTION: The basic grenade explodes upon impact, and does only damage to
whatever it hits.
  RANGE: 7/10
    When exploding, anything within a few meters gets hit, nothing too special,
but it gets the job done in close places.
  POWER: 7/10
    The basic grenade will take a good amount of damage out of whatever it hits.
  OVERALL: 7/10
    The basic grenade is good for base disruptors, as well as in close combat
situations. It takes damage out of whatever or whoever is close, but doesn't do
much past that.


.: GRENADE :. Concussion
  DESCRIPTION: The concussion grenade causes players to be pushed back from
where they are standing, as well as drop the weapon they currently hold.
  RANGE: 8/10
    The range of a concussion grenade is a bit larger than the basic grenade,
and can hit another warrior away from the point of impact, which makes its
range even better.
  POWER: 3/10
    The concussion grenade doesn't cause a lot of damage, but that's not it's
primary purpose. It still takes out a bit of health from another warrior.
  OVERALL: 6/10
    This grenade is useful for base defenders because it disrupts any attacking
warriors. It pushes them away from the point of impact as well as making them
drop the weapon that they're carrying.


.: GRENADE :. Flare
  DESCRIPTION: The flare grenade is used for diverting missiles away from you
while flying with your jet pack.
  RANGE: 9/10
    When throwing a flare, the missile heading towards you will veer off to hit
the grenade instead of you. As long as the missile is heading in your
direction, you can alter the course of it by throwing a flare.
  POWER: N/A
    The flare grenade does not damage a player at all.
  OVERALL: 8/10
    This grenade is very useful to flag carriers (cappers) because it will make
any missile used against them useless. It's also useful when playing midfield,
because it can turn missiles heading for turrets or flag carriers away.


.: GRENADE :. Mine
  DESCRIPTION: The mine grenade digs itself into the ground and detonates
whenever a warrior or vehicle comes near it.
  RANGE: 7/10
    Any warrior or vehicle to come within a meter or two of the mine grenade
will feel the explosion.
  POWER: 6/10
    The mine grenade takes out a bit of health from a warrior, but not enough
to kill a warrior with full health.
  OVERALL: 7/10
    The mine grenade is good for a few different positions. For example, base
disruptors can use this grenade for when they're leaving a destroyed base. Any
warrior who comes to repair their own base feels the explosion, and can
possibly be killed by it. Base defenders can use this grenade to protect the
entrances of their base, or the area around their generators.
_______________________________________________________________________________
10)                                Armor
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.: LIGHT :.
Light armor is the smallest armor that a warrior can have, and had advantages
as well as disadvantages. It is the fastest of armors, and is often used to
flag run. However, it is the weakest of armors, and cannot take more than a few
hits from any given weapon.

Speed: Fast
Protection: Minimal
Armor Packs: Can equip all
Deployable Packs: Can equip sensors and satchels
Vehicles: All
Weapons: 3 primary
Weapons Not Available: Fusion Mortar and Missile Launcher

.: MEDIUM:.
Medium armor is the neutral armor, with both speed and protection. Medium is
preferred by some over heavy because of mobility. Medium armor is often used by
midfielders, and sometimes by base defenders, base disrupters, and flag
defenders.

Speed: Medium
Protection: Medium
Armor Packs: Can equip all
Deployable Packs: Can equip all
Vehicles: All except mongoose
Weapons: 4 primary
Weapons Not Available: Fusion Mortar and Laser Rifle

.: HEAVY :.
Heavy is the strongest armor, capable of carrying the most devastating weapons
in the game. The downfalls are the lack of mobility and speed, and the steep
learning curve to use it correctly. Heavy armored warriors cannot pilot
vehicles, but may ride in the Piltdown transport.

Speed: Slow
Protection: High
Armor Packs: Can equip all
Deployable Packs: Can equip all
Vehicles: Cannot pilot any vehicle
Weapons: 5 primary
Weapons Not Available: Laser Rifle

_______________________________________________________________________________
11)                                Packs
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                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                    | -       ARMOR PACKS       - |       
                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
.: AMMUNITION :.
The ammunition pack or "ammo pack" as it is often called, lets you carry more
rounds of each primary and secondary weapon.

.: ENERGY :.
The energy pack lets energy drain slower while jetting, or using weapons that
require energy. It also recovers energy quicker, so your energy gauge will fill
faster than without an energy pack.

.: REPAIR :.
The repair pack lets you restore the health of an item, another warrior,
or yourself. The repair pack drains energy as you use it, and the item must
be near to be repaired. Press () to select it, and hold L2 to use it.

.: SHIELD :.
The shield pack gives a protective barrier around your warrior, making your
maximum damage taken greater. The only weapon that will bypass the shield pack
is the blaster. The shield pack uses energy when turned on, and will not turn
on if no energy is available. Press () to turn the shield pack on, and press ()
to turn it off.

                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                    | -    DEPLOYABLE PACKS     - |       
                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o

.: BASE TURRET BARRELS :.
Base turret barrels are used to change the turret type on base turrets. There
are four different types of barrels; mortar, plasma, missile, and
anti-aircraft. Only medium or heavy armored warriors may equip the base turret
barrels. To use base turret barrels, stand near a base turret that is
operational, and press (). Turret barrels may be changed any number of times.

.: REMOTE INVENTORY STATION :.
This smaller version of the base inventory station may only be equipped by
medium or heavy armored warriors. It can only be deployed on a flat surface
that is not already occupied by an object, and by pressing (). The remote
inventory station cannot change a warrior's armor like a base inventory
station, but it can replenish health, change weapons, and restock rounds of
a warrior's current weapon.

.: REMOTE SENSOR :.
The remote sensor can be deployed by any armored warrior. This item increases
the range of remote turrets as well as base turrets, when placed near them.

.: REMOTE TURRET :.
The remote turret shoot enemy targets by using their own built-in sensors.
Remote turrets can be placed on any surface, and their range can be increased
by placing remote sensors near them.

.: SATCHEL CHARGE :.
The satchel charge pack is a powerful explosive, and is deployed by pressing
(). By pressing () after a few seconds, the satchel will explode, damaging
anything near it. Satchels can only be used once, and will blow up early if
shot, causing not nearly the amount of damage if it were set off properly.

_______________________________________________________________________________
12)                       Vehicles/Transportation
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                        ************************** 
                        *        MONGOOSE        *               
                        ************************** 
A mongoose is a gravity cycle mostly used by snipers or flag
runners. With blazing speeds, you can either outrun your competition, or die
trying.

.:  SPEED  :. 10 out of 10
             The mongoose can outrun any other vehicle in Tribes, as well as
any warrior, no matter what pack they have.      

.:  ARMOR  :.  2 out of 10
                The armor on the mongoose is very weak, a couple small bumps
after jumping over hills will cause it to explode. Two or three shots from any
weapon will also cause the mongoose to explode.  

.: WEAPONS :.  N/A
                The mongoose has no weapons.

.: OVERALL :.  6 out of 10
                The mongoose is a good, fast vehicle for certain types of
players. If you're looking for something can withstand enemy fire as well as
take warriors out with weapons, the mongoose isn't for you.


                        ************************** 
                        *          DINGO         *                  
                        ************************** 
The dingo is a fighter jet designed to get you to where you're going fast, as
well as take out anyone who stands in your way.

.:  SPEED  :.  7 out of 10
                   The dingo has enough speed to outrun any warrior trying to
chase you, and to get you to any base in a matter of seconds. Hit R1 to boost
the dingo and go even faster.

.:  ARMOR  :.  6 out of 10
                   The dingo can withstand a missile, as well as several shots
from any weapon. Land on someone's base and the armor will go down rapidly, so
be careful.

.: WEAPONS :.  7 out of 10
                   The dingo is equipped with twin blasters, which can take
down just about anything you desire in a short period of time. You can also
take it and run warriors down for an easy kill.

.: OVERALL :.  7 out of 10
                   The dingo is an all around vehicle, fast, agile, good
weapons, and anyone can pick one up and go with it without much experience.


                        ************************** 
                        *         HAMMER         *        
                        ************************** 
The hammer is a very powerful bomber. It's most effective against exposed bases
and things that are shielded.

.:  SPEED  :.  5 out of 10
                   The hammer doesn't have very good speed, but it's not a
vehicle that's designed to get warriors places, it's designed to kill.

.:  ARMOR  :.  8 out of 10
                   The hammer can withstand two or more missile attacks as well
as a few rounds of ammo from any weapon.

.: WEAPONS :.  9 out of 10
                   The hammer drops extremely powerful bombs directly below it,
blowing up anything that gets in it's way. If a warriors is anywhere near the
explosion, they will be critically hurt and most likely die.

.: OVERALL :.  7 out of 10
                   The hammer is a good weapon for controlling the game, or
taking over the enemy's part of the map in the start of the game. The bombs
can take out turrets and vehicle stations and still have enough armor to drop
you off to take out the generators and control the game.


                        ************************** 
                        *        PILTDOWN       *                           
                        ************************** 
The piltdown is a transport vehicle, which can take you and four other warriors
at the same time to a destination. They can hop out by pressing L1 at any point
throughout the trip.

.:  SPEED  :.  4 out of 10
                   The piltdown isn't made to be a fast vehicle, it's made so
that you can get a lot of warriors to one place in a single trip.

.:  ARMOR  :.  9 out of 10
                   The piltdown can withstand many missiles and takes many 
rounds of ammo to take it down.

.: WEAPONS :. 10 out of 10
                   The piltdown is equipped with an automated assault turret
on the back end for taking out any vehicles or warriors that come to close.
This turret along with the ability to have four warriors with guns ready to
shoot anything and anyone down makes the piltdown's weapons the best to have.

.: OVERALL :.  6 out of 10
                   The piltdown should only be used to transport warriors in
maps where the enemy base is very far away, or when heavy armored warriors
need a lift. When taking it by yourself, this vehicle is next to useless, but
can be your best friend when you know how to be a team player.

_______________________________________________________________________________
13)                             Base Assets
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a. .: GENERATOR :.
The generator is what powers an entire base, and are most often the targeted
item for an attack by the opposition. Most bases have 2 generators, while some
have only 1. Few of the maps have no generators, and are always powered. If the
generators of a base go down, all base equipment loses power and cannot be
used. Base equipment can be powered by a single generator with nearly 1/3
health.

b. .: INVENTORY STATION :.
The inventory station is used to change armors, get new weapons, restock ammo
for weapons, and regain health. Choose your armor and weapon selection before
you step on the inventory station, otherwise it will not work.

c. .: VEHICLE STATION :.
The vehicle station spawns all vehicles, from Mongooses to Piltdowns. Select
the vehicle you want before you step on the vehicle station, and it will
automatically spawn for you.

d. .: ANTI-AIRCRAFT TURRET :.
This turret has twin blasters which are useful for taking down any flying enemy
or vehicle. It will not fire on warriors who are on the ground, but it will
if they are in flight.

e. .: MORTAR TURRET :.
The mortar turret is a larger version of the weapon carried by heavy armored
warriors. It fires a green projectile that explodes on impact, and causes
heavy damage.

f. .: MISSILE TURRET :.
The missile turret fires missiles at anything with a heat signature. Warriors
who are flying will be targeted by the missile turret, as will vehicles with
it's jets or afterburners on.

g. .: PLASMA TURRET :.
The plasma turret shoots balls of blue and white plasma at anything near them.
They are slow, but cause heavy damage to anything they hit.

h. .: SENTRY TURRET :.
Sentry turrets are often indoors, or near doorways, and fire at any opponent
or opponent's vehicle.

_______________________________________________________________________________
14)                                Maps
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The map are listed in the boxes, and described by game type (CTF = Capture The
Flag, CNH = Capture And Hold, TDM = Team Death Match, DM = Death Match, HNT =
Hunters), the layout of the map, the pros and cons of each map, and finally
the assets that each team's base contains.


                        **************************
                        *       ABOMINABLE       *
                        **************************
Game Types Offered: CNH
Layout: Medium sized, snowy
Pros: Large map means controlling a point will last longer
Cons: Difficult for heavy armored warriors, mountains don't allow for skiing

                        **************************
                        *         AVALON         *
                        **************************
Game Types Offered: CTF
Layout: Very mountainous, green and extremely large
Pros: Defense thrives here, good map for skilled pilots
Cons: If base is down team is all but dead, long distance for cappers
Base Assets: 2 Generators, 4 Inventory Stations, 1 Turret, 1 Vehicle Station,
             2 Sensors, 3 Bases (1 Main)

                        **************************
                        *      BEGGER'S RUN      *
                        **************************
Game Types Offered: CTF
Layout: Small, but full of red hills
Pros: Easy map for cappers and disrupters, skilled flag defenders will succeed
Cons: Hard to see enemies coming, hard to get disrupters out of base
Base Assets: 3 inventory Stations, 1 Turret, 1 Sensor, 1 Sentry Turret

                        **************************
                        *       DAMNATION        *
                        **************************
Game Types Offered: CTF
Layout: Small, bases separated by single mountain range
Pros: Easy for cappers and midfielders, disrupters have many options
Cons: Hard to flag defend, hard to base defend
Base Assets: 2 Generators, 7 Inventory Stations, 1 Sensor, 1 Turret,
             3 Buildings (1 Main)

                        **************************
                        *    DEATH BIRDS FLY     *
                        **************************
Game Types Offered: CTF
Layout: Large but flat, mountains on each side of map
Pros: Easy for pilots, disrupters have easy job, cappers have many ways to live
Cons: Hard to base defend, flag defense is difficult, map may be too large for
midfielders
Base Assets: 2 Generators, 7 Inventory Stations, 1 Turret, 1 Sensor, 1 Vehicle
             Station, 2 Buildings (1 Main)

                        **************************
                        *       DESSICATOR       *
                        **************************
Game Types Offered: CTF
Layout: Large, no visibility, many plateaus, shields protect flag
Pros: Cappers can lose chasers in fog, pilots can be undetected
Cons: Disrupters have hard time, cappers cannot enter base while gens are up
Base Assets: 3 Generators (2 Shield, 1 Main), 1 Vehicle Station, 1 Sensor, 
             3 Inventory Stations, 1 Sentry Turret, 3 Buildings (1 Flag, 1 Main
             Generator, 1 Shield Generator)

                        **************************
                        *        EQUINOX         *
                        **************************
Game Types Offered: CNH, TDM, DM
Layout: Large map, large hill in the center with four corners in valleys
Pros: 4 corners makes teamplay easy, terrain is good for skiing
Cons: Hard to overtake a base once it is occupied, spawn points are in center

                        **************************
                        *        ESCALADE        *
                        **************************
Game Types Offered: TDM, DM
Layout: Large, many bases, hills scattered around map
Pros: Many bases to use, lots of entrances to each base
Cons: Spawn points are not favorable, center tower is very hard to reach

                        **************************
                        *       FIRESTORM        *
                        **************************
Game Types Offered: CTF, CNH
Layout: Very small, large plateau in center, elevated bases
Pros: Easy for cappers and disrupters, easy to cover cappers
Cons: Hard to base and flag defend, capper assist may assist enemies as well
Base Assets: 2 Inventory Stations

                        **************************
                        *       FLASHPOINT       *
                        **************************
Game Types Offered: CNH
Layout: Large map, towers on either side of map, large floating base in center
Pros: Flat surface favors pilots, towers can be controlled easily
Cons: Spawning in the middle of the map is a downfall

                        **************************
                        *        GEHENNA         *
                        **************************
Game Types Offered: HNT
Layout: Medium sized, buildings for use
Pros: Spots can become overpopulated and chaotic
Cons: Hard to play in if you're in spawn armor
 
                        **************************
                        *        INVICTUS        *
                        **************************
Game Types Offered: TDM, DM
Layout: Large map, no inventory stations, medium visibility
Pros: Light armored warriors will love this map
Cons: No inventory stations, many players struggle here

                        **************************
                        *       INSALUBRIA       *
                        **************************
Game Types Offered: CNH
Layout: Large map with lots of points scattered around
Pros: Easy to control points, vehicles can be used to an advantage
Cons: Hard to overtake points, large map makes it hard to get places

                        **************************
                        *     JACOB'S LADDER     *
                        **************************
Game Types Offered: CNH
Layout: Large map, three points available
Pros: Three points make each warrior's choice important, has something for all
Cons: If base is down, spawn fighting for points is very hard

                        **************************
                        *       KATABATIC        *
                        **************************
Game Types Offered: CTF
Layout: Large snowy map, remote tower and main base for each team, flat
Pros: Easy for pilots, disrupters have many routes
Cons: Base defenders may have trouble, cappers have long travel
Base Assets: 2 Generators, 8 Inventory Stations, 1 Sensor, 2 Turrets, 1 Vehicle
             Station, 2 Buildings (1 Main)

                        **************************
                        *        MYRKWOOD        *
                        **************************
Game Types Offered: TDM, DM, HNT
Layout: Medium map, very foggy with little visibility
Pros: Fog helps players be undetected
Cons: No visibility, very frantic at base stations

                        **************************
                        *         OASIS          *
                        **************************
Game Types Offered: TDM, DM
Layout: Very small map, both teams have one base, one neutral base
Pros: Frantic pace means lots of kills for each team
Cons: No time to set up defenses

                        **************************
                        *       OVERREACH       *
                        **************************
Game Types Offered: CNH
Layout: Large snowy map, three points in Recalescence type bases
Pros: Easy to control points, lots of entrances to bases
Cons: Players are able to sneak up on you, no vehicle station is hell


                        **************************
                        *        PARANOIA        *
                        **************************
Game Types Offered: CTF, TDM, DM
Layout: Small, flat with one small hill in the center and hills on the sides
Pros: Flag defenders have lots of help, small map that cappers will love
Cons: Base defenders can get rushed easily, a down base means trouble
Base Assets: 2 Generators, 2 Inventory Stations, 1 Sensor, 2 Turrets, 1 Sentry
             Turret

                        **************************
                        *       PYROCLASM        *
                        **************************
Game Types Offered: DM
Layout: Medium sized map
Pros: Frantic at spots, easy to rack up kills
Cons: Hard to get armor with lots of players in a server

                        **************************
                        *        QUAGMIRE        *
                        **************************
Game Types Offered: CTF
Layout: Large, very foggy with no visibility, small hills
Pros: Cappers can sneak up, flag defense is easy as is disrupting
Cons: Defense cannot see enemies very well, hard to base defend, tough turret
Base Assets: 3 Generators, 2 Turrets, 4 Inventory Stations, 2 Buildings
             (2 Main)

                        **************************
                        *          RASP          *
                        **************************
Game Types Offered: TDM, DM, HNT
Layout: Medium map, large outdoors area with multi-layered base
Pros: Good map for indoor and outdoor specialists
Cons: Inventory stations are easy to control, and hard to lose


                        **************************
                        *      RECALESENCE       *
                        **************************
Game Types Offered: CTF
Layout: Medium sized, floating bases, huge valley in center
Pros: Lots of entrances for cappers and disrupters
Cons: Hard to chase, flag defense and base defense can be difficult
Base Assets: 1 Generator, 2 Inventory Stations, 1 Vehicle Station, 1 Sensor,
             2 Sentry Turrets

                        **************************
                        *        RIMEHOLD        *
                        **************************
Game Types Offered: TDM, DM, HNT
Layout: Large map, small towers scattered, hills on outside with base in center
Pros: Outdoor fighters will have huge advantage, hills make skiing easy
Cons: Indoors fighters will struggle, no inventory stations inside base


                        **************************
                        *       REVERSION        *
                        **************************
Game Types Offered: CTF
Layout: Flat, large, mountains on either side of playing field
Pros: Pilots can thrive, base defenders have easy base to defend
Cons: Difficult to disable generators, capping is hard on flat surfaces
Base Assets: 2 Generators, 2 Turrets, 1 Sensor, 8 Inventory Stations, 1 Vehicle
             Station, 2 Sentry Turrets, 2 Buildings (1 Main,
             1 Self-Powered Tower)

                        **************************
                        *       SANCTUARY        *
                        **************************
Game Types Offered: CTF
Layout: Very large, foggy in places, huge hills and steep valleys
Pros: Disrupting is easy, flag defenders have large margin of error
Cons: Base defending can be tough, cappers have long distance to travel
Base Assets: 2 Generators, 1 Turret, 1 Sensor, 4 Inventory Stations, 1 Vehicle
             Station

                        **************************
                        *        SLAPDASH        *
                        **************************
Game Types Offered: CTF
Layout: Very large, lots of mountains with small flat paths throughout
Pros: Disrupters will have easy time, cappers can take many paths
Cons: Flag is very open, base is small, very large map for cappers
Base Assets: 2 Generators, 1 Turret, 2 Sensors, 2 Inventory Stations, 1 Sentry
             Turret, 1 Vehicle Station

                        **************************
                        *       SUN DRIED        *
                        **************************
Game Types Offered: TDM, DM, HNT
Layout: Medium sized map, 4 bases at corners of map, basically flat
Pros: Lots of space in center of map for duels, easy to control tower
Cons: Players love to "camp" a tower and never leave, getting easy spawn kills


                        **************************
                        *        THIN ICE        *
                        **************************
Game Types Offered: CTF
Layout: Small, basically flat, large mountains on either side of playing field
Pros: Cappers can make it back to their flag in under 20 seconds
Cons: Flag defenders are out of luck if capper doesn't die on the flag stand
Base Assets: 2 Generators, 2 Inventory Stations, 1 Sentry Turret

                        **************************
                        *       TOMBSTONE        *
                        **************************
Game Types Offered: CTF
Layout: Large, large valley in center, all bases on higher ground
Pros: Flag defenders can camp the flag, base defenders won't see action
Cons: Cappers will have hard time getting the flag, disrupters have long trek
Base Assets: 2 Generators, 2 Turrets, 3 Inventory Stations, 2 Sentry Turrets,
             2 Bases (1 Main, 1 Flag)

                        **************************
                        *       UNDERHILL        *
                        **************************
Game Types Offered: TDM, DM, HNT
Layout: Large, both indoor and outdoor sections
Pros: Indoor fighters and outdoor fighters love this map, many entrances
Cons: Indoor fighters may spawn outdoors, and vice versa


                        **************************
                        *        WHITEOUT        *
                        **************************
Game Types Offered: TDM, DM
Layout: Medium sized map, snowy with large tower in center, no inventories
Pros: Skilled lights will thrive, always a fight for the central tower
Cons: No way to change armor, stuck with spawn weapons for majority of map

_______________________________________________________________________________
15)                              Positions
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
a. .: FLAG RUNNING :.
Flag running is an essential part of Capture The Flag games. The flag runner,
or "capper" is designated to take the enemies flag and capture it, by taking it
back to their own base and touching it to their flag. If the flag runner's flag
has been taken by the opposing team, then the flag must be retrieved and 
returned before you are able to score. Each flag touch is worth 1 point, and
each successful capture of the enemy flag is worth 100 points. First team to
800 points is the winner.

b. .: FLAG DEFENDING :.
Flag defending is necessary to winning in a game of Capture The Flag. Without
flag defenders, the flag runners on the opposing team can take the flag without
resistance. Flag defenders set turrets, sensors, mines, satchels, and anything
else that help them stop flag runners from taking the flag.

c. .: BASE DISRUPTING :.
Base disrupting is used to cause havoc inside the enemy base. Their main goal
is to disable the enemy generators, causing the rest of the base to go down.
Without the base up and running, the opposing team cannot spawn vehicles, or
use their inventory stations.

d. .: BASE DEFENDING :.
Base defenders protect the base from base disrupters. They set up turrets,
sensors, mines, and anything else that kill enemy base disrupters and keep
their team's base up and running.

e. .: MIDFIELDING :.
Midfielders are often found in the middle of the field, protecting their team's
flag runners, and engaging enemies. They support their own cappers by throwing
flares to divert missiles, and by killing any enemies that are chasing their
own flag carrier.

f. .: REMOTE EQUIPMENT :.
Setting out remote equipment is not often seen as a full time position, but it
is done regularly by players. Players who are assigned to put out remote
equipment such as turrets, sensors, and remote inventories are often called
"remote farmers". Players who do not see much action, such as a base defender
when there is no base disrupter will often switch positions to "farm" any
remote equipment needed by their team.

g. .: VEHICLES :.
Players whose position is to stay in a vehicle are often seen on defense.
Fighters and bombers can be used to defend the flag from enemy flag runners,
by bombing them or "mowing" them down with the dingo. These players can also
defend the base from the outside by killing incoming base disrupters. Players
who take an offensive role in a vehicle may bomb the opposition's vehicle
station, and killing any enemies that are outside. They may also cover the flag
runner by killing chasers.

h. .: REPAIRING :.
Players are not often designated to repair, but it is often a position that is
taken up by the base defender in their free time. Players repair any broken
equipment, and keep the base running so other players are free to go about
their positions without being slowed down.

_______________________________________________________________________________
16)                               Campaign
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Campaign mode is not the best aspect of Tribes: Aerial Assault, and is usually
only recommended to be played by beginners, and anyone new to FPS games. The
first few levels are tedious, telling you how to move, but later levels can
help even skilled warriors with different weapons and techniques.

                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                    | TRAINING 1 - BASIC MOVEMENT |
                    o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
This level teaches you how to move your warrior, looking up and down, side to
side. You also learn how to walk, and move in different ways.

               o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o
               | TRAINING 2 - BASIC WEAPONS TRAINING  |
               o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o
The basic weapons training teaches you about some of the weapons, and basically
tells you what I have already said in the controls section of my FAQ. Just
listen to the narrator, and you won't have any problems.

              o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o
              | TRAINING 3 - ADVANCED WEAPONS TRAINING |
              o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o
This training will teach you the more advanced weapons, as well as grenades.
Press /\ to throw a grenade when you are prompted to do so. Look back at the
grenade section of this FAQ to see the ratings and explanations of each
grenade. Rocket launchers are explained here as well, and you are told that
you must lock onto a target before firing at it. Mortars, possibly the best
weapon in this game are introduced. Aim above your target, to the red dot and
fire, and you should have no problem completing this training section.

               o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o
               | TRAINING 4 - ADVANCED EQUIP TRAINING |
               o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=o
Here you are taught to ski, which is how you move faster down hills. Hold L1
while you are traveling down a slope to bounce when you hit the ground. This
technique will keep you from stopping, and let you go faster.
Activating packs is also in this training, simply press () to turn on and off
packs. Deployable packs will deploy when you press () on a suitable surface.
The narrator again will tell you everything to do, and if you have trouble with
it, return to my section of the FAQ that talks about packs and how to use them.

                   o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                   | TRAINING 5 - VEHICLE TRAINING |
                   o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
Vehicles are used in many of the maps in this game, and this training teaches
you how to use them. Jump into a vehicle by jetting (R1) or jumping (L1) into
the pilot's seat. In this training, you must be in light armor to pilot the
vehicle. The green bar under your health bar is the health of the vehicle.
To go faster in a vehicle, hold R1.

                              o-=-=-=-=-=o
                              | THE YARD |
                              o-=-=-=-=-=o
Now it is time to put your skills to the test. You will face bots in a
Deathmatch game, and will need to get to 15 kills first. There are no inventory
stations in this map, so get used to being in spawn armor. Use your newly
acquired knowledge of weapons and movement to kill your opponents. If you die,
you will respawn, and are able to keep your score. This should be no trouble.

                              o-=-=-=-=-=o
                              | CAP TIME |
                              o-=-=-=-=-=o
This mission teaches you the basics of the Capture The Flag game type. You must
capture the enemy flag 6 times to win. The bots on your team will defend your
flag, so do not worry about that. It is your job to get the enemy flag and
return it to your stand for a score.

The enemy bots are difficult, because their aim is perfect. However, if they
don't see you until you have the flag, your chances of getting away are
increased. Fly to the top of your flag stand, and you will find an energy pack,
this will help you greatly. If you die, simply find this energy pack again.
Now, fly up to the mountain to the right of you, and get to the top. You should
now be in sight of the enemy flag. Ski or fly down to the enemy flag and grab
it in one quick motion, then fly back to your base. You should have enough
health left to make it back. If not, simply repeat the process. You have enough
time to attempt capping many times, so keep at it until you get to 6 caps.

                          o-=-=-=-=-=-=-=-=-o
                          | SHADES OF DEATH |
                          o-=-=-=-=-=-=-=-=-o
This mission is a game of hunters. Hunters requires you to have more than 1
flag in your possession to score. You get flags by killing enemies, and taking
this flags. The more flags you have when you return them to the Nexus, the more
points you will receive.

You must score 250 total points to win, which can be done many ways. First, you
can kill a few enemies and pick up their flags for a score. Or you can try to
kill many enemies and hold your flags until you have a great amount. This will
give you much more points, but is harder to do since you can die and lose all
of your flags. I suggest killing a few opponents than scoring rapidly, because
the bots won't usually outscore you, and you have a lot of time to complete
this mission.

                        o-=-=-=-=-=-=-=-=-=-=-o
                        | TO HAVE AND TO HOLD |
                        o-=-=-=-=-=-=-=-=-=-=-o
This mission simulates a Capture And Hold game, and teaches you how to capture
and hold different points on the map. Touch a point that is neutral (gray) or
that is in the opposing team's possession (red) to gain points. You may only
gain points by controlling a point for over 10 seconds, and the more points you
control the faster your score goes up. This holds true for the opposing team,
so take control of their points fast! You will receive 1 point for each second
after 10 that you control a point.

Touch any point that is not in your team's possession, and stay there until it
starts gaining points. Then do the same thing to other points. Your teammates
will help you greatly, so don't worry much about holding the points. You should
be at 1000 points and the next level before you know it.

                            o-=-=-=-=-=-=-=o
                            | FULL-FLEDGED |
                            o-=-=-=-=-=-=-=o
This mission will teach you about Capture The Flag with inventory stations as
well as vehicles. Only Mongooses and Dingos are ready for use. Become familiar
with piloting a vehicle on your way to 6 caps to pass this mission.

Get in light armor with an energy pack and flares, and spawn a Dingo fighter
from the vehicle station. Fly over to the enemy base and grab that flag any
way possible. Next, run or fly as fast as you can back to your base. The
perfect aim of the bots will cause you to be frustrated, but eventually you
will find a good technique to use. If you're good in a vehicle, I suggest
flying towards the flag, the jumping out before you get there to get a good
sized speed boost on your way to grabbing the flag. You will get the flag
with good speed, and will have a much easier trip back to your base.

                              o-=-=-=-=-=-o
                              | ONSLAUGHT |
                              o-=-=-=-=-=-o
For this mission, you will need to repair generators, and turrets, then set up
defenses and hold off waves of BioDerms.

First, grab a vehicle, I suggest Dingo, and head for the location that has been
way-pointed. Head inside the base and repair the generators until they are
operational. They do not need to be 100% repaired, just repaired enough to
work. This will save you some time. Next, head outside and repair the turrets.
My suggestion here is to suit up in medium and take a remote inventory station.
This will allow you to repair and change the turrets to mortar. After repairing
and changing both turrets to mortar (optional), place a few sensors nearby to
help with the range of the turrets. 

Now, you have a choice, you have to hold off BioDerms and you have a couple
ways to do it. You can suit up in heavy armor, and set up turrets in your base.
This will require you to be good in close combat with lots of enemies. You can
stay by your inventory stations in case you get hurt.

Your other option, which should be done if you are confident in your skills as
a pilot, is to take out a Dingo and kill the BioDerms. If you choose this, suit
up in medium armor with a repair pack and flares. Get to the vehicle station
and spawn a Dingo. Now, wait for the BioDerms. When they arrive, let the mortar
turrets do most of the work. Wait until the start getting to the base, and then
mow them down with your Dingo. If your Dingo becomes damaged, park it on top of
the base and repair it, then jump back into it and kill some more BioDerms.

After the waves of BioDerms stop coming, you have passed the mission.

                               o-=-=-=-=-=o
                               | DYSTOPIA |
                               o-=-=-=-=-=o
For this mission, you will need to head to the enemy base, destroy the
generators, destroy the turrets, then protect your heavy armored teammates.

Start by getting into medium with a remote inventory station at the inventory
station directly in front of you. Ignore the turrets for now, and make your way
into the enemy base. When you are in the base, set up your remote inventory
station, and get a shield pack and basic grenades. Kill the BioDerm guard that
is around the corner, then head back and get more health and ammo. Proceed to
the generators and blow them up to disable to turrets. Go back to your remote
inventory station which should have it's beacon up to help you find it. Get
a repair pack and concussions and head outside. The turrets are down, so they
will only require a few hits to destroy. Next, find your heavy armored
teammates, and protect them any way possible. I suggest repairing them while
they are heading for the final fight. You can also go in front of them and
destroy the final BioDerms. If you lose 3 heavy armors you fail, so protect
them at all costs. Once all BioDerms are dead, you pass the mission.

                            o-=-=-=-=-=-=-=-=o
                            | SCORCHED EARTH |
                            o-=-=-=-=-=-=-=-=o
This missions requires you to stay with your assault team, travel to the
way-point, help take out turrets, and kill all BioDerms inside of a base.

This mission shouldn't give you too much trouble. You should be in heavy
armor with an ammo pack, so you will have many missiles to take down the
turrets. With the help of your teammates, you will be able to take out the
turrets fairly easily, then head to the enemy base. Get inside and it's
a fight to the death with the BioDerms. When you kill them all, and hit the
control switch, you pass this mission and move on.

                           o-=-=-=-=-=-=-=-=-=o
                           | DEATH FROM ABOVE |
                           o-=-=-=-=-=-=-=-=-=o
In this mission, you travel on a Mongoose to a small base, destroy turrets for
a bomber, head inside a base and kill all BioDerms.

Travel to the way-pointed location on your Mongoose, and get to the inventory
station in the top of the tower. Set up a few turrets to warn you of BioDerms.
When the BioDerms arrive, kill them all any way possible. Next, take an ammo
pack and shoot all the turrets to let the bomber come and bomb the BioDerms.
When the bomber passes, you travel into the base and kill all remaining
BioDerm.

Because this level gives many people so much trouble, this is another option.
Get into light armor with an energy pack and go to the location of the base.
Get into heavy with an ammo pack and take out all the turrets. When your leader
tells you to get a move on, get back into light armor and head back to the
vehicle station. Spawn a Mongoose, and head back to the way-pointed location.
Now all you need to do is wait for the bomber, and kill a few BioDerms. This
saves you time and unneeded risk from BioDerms while killing the turrets.

                             o-=-=-=-=-=-=-=o
                             | GEN DEFENDER |
                             o-=-=-=-=-=-=-=o
This level requires you to hold of enemy BioDerms and protect a generator.

Start by setting up turrets and sensors in the different levels. Put mines all
over to kill any BioDerms, and finally get into heavy armor with a remote
inventory station. Stand by the generator and kill any BioDerm that survives
enough to get to you. Repair and put more mines and turrets out when you have
a break in the action.

                                o-=-=-=-=-o
                                | BASTION |
                                o-=-=-=-=-o
For this mission, go to the enemy base with your assault team, take down the
generator which disables the force field, get into the base and hit the control
switch, and finally kill all BioDerms.

Again, follow your assault team, and get to the generator. Destroy it any way
possible, which disables the force field. Get into the base and kill the
BioDerms who are still alive. Touch the switch and defend your position from
the remaining BioDerms.

Congratulations, you have completed the campaign mode for Tribes: Aerial 
Assault!

_______________________________________________________________________________
17)                         Special Thanks/Legal
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Special thanks go to:

• GameFAQs.com - For hosting my guide, and having a great site for gamers across
the globe.
• Neoseeker.com - For hosting my guide, and having another refuge for gamers.
• CheatCC.com - For hosting my guide, and having a great gaming site.
• CheatHappens.com for hosting my guide, and being a great site for gamers.
• TribesAA.com/GamerPlug.com - For having what was a great community of Tribes
lovers.
• HonestGamers.com for hosting my guide, and being a great gaming site.

• The only sites that have my permission to use this guide are GameFAQs.com,
Neoseeker.com, CheatCC.com, CheatHappens.com, HonestGamers.com, and
GamePlayWorld.com. All other sites must email me and ask to use my guide before
putting it on their site.

_______________________________________________________________________________
18)                              Copyright
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                This FAQ is copyright 2003-2004 Evan Falon.
  This FAQ may not be reposted, plagiarized, or used to make a profit without
                   permission from myself, Evan Falon.