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    Weapons/Items Guide by Janors 2

    Version: 1.11 | Updated: 06/15/04 | Printable Version | Search Guide | Bookmark Guide

    DEUS EX WEAPON GUIDE
    For the PC/Mac
    Written by Keith Dembek, aka Janors 2
    Version 1.11 - Started on 3/12/2004
    Copyright 2004-2010 Keith Dembek - janors (at) gmail (dot) com
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright. Or in other words, email me if you want my FAQ on your
    site!
    
    =================
    Table of Contents
    =================
    1. Version History
    2. Mini-Introduction/Notes
    3. Weapon Guide
       3a. Projectile Weapons
       3b. Melee Weapons
       3c. Throwable Weapons
       3d. Ammunition
    4. Item Guide
       4a. Consumables
       4b. Equippable Items
       4c. Tools
       4d. Weapon Modifications
       4e. Miscellaneous
    6. Contact Information
    7. Special Thanks
    
    ==================
    1. Version History
    ==================
    
    Version 1.0 (Started March 12, 2004 - Finished March 15, 2004)
    
    Initial Release. Finished all weapons and items.
    
    Version 1.1 (June 15, 2004)
    
    First revision. Fixed some grammatical errors and added some viewer comments.
    
    Version 1.11 (February 17, 2010)
    
    Updated contact info and a few formatting fixes.
    
    ============================
    2. Mini-Introduction / Notes
    ============================
    
    Welcome to my weapon guide for one of the greatest games ever made, Deus Ex. 
    In this guide, I will provide the weapon name, and all available statistics 
    about the gun that the game has to offer. I hope you enjoy the guide and use 
    it well. Some notes:
    
    - Every stat I list about the weapons is pulled straight from the game. I did
    not invent my own statistics based on observation.
    
    - I've heard that the statistics listed in-game are different from
    the ones that are actually used in the game, if that makes any sense. Once
    again, e-mail me with any extra info on this.
    
    - This guide was made using version 1.112fm, the latest official patch.
    
    ===============
    3. Weapon Guide 
    ===============
    
    This part of the guide details every weapon in the game. I've broken the 
    entire list into three general categories: Projectile Weapons, Melee Weapons, 
    and Thrown Weapons. I also have a special section at the end chronicling the 
    various ammunition types in Deus Ex. If you have any complaints or suggestions
    about the layout feel free to email me.
    
    **********************
    3a. Projectile Weapons
    **********************
    
    Any weapons that use ammunition.
    
    - 10MM PISTOL
    Description: A standard 10mm pistol.
    
    Ammo Type(s): 10mm Ammo
    Base Damage: 14
    Clip Size: 6 rds.
    Rate of Fire: Single, 1.6 rds./sec.
    Reload Time: 2.0 sec.
    Recoil: 0.30
    Base Accuracy: 65%
    Acc. Range: 150 ft.
    Max. Range: 300 ft.
    Mass: 10 lbs.
    Skill: Weapons: Pistol
    
    - STEALTH PISTOL
    Description: The stealth pistol is a variant of the standard 10mm pistol with 
    a larger clip and integrated silencer designed for wet work at very close
    ranges.
    
    Ammo Type(s): 10mm Ammo
    Base Damage: 8
    Clip Size: 10 rds.
    Rate of Fire: Single, 6.6 rds./sec.
    Reload Time: 1.5 sec.
    Recoil: 0.10
    Base Accuracy: 60%
    Acc. Range: 150 ft.
    Max. Range: 300 ft.
    Mass: 10 lbs.
    Skill: Weapons: Pistol
    
    - MINI-CROSSBOW
    Description: The mini-crossbow was specifically developed for espionage work,
    and accepts a range of dart types (normal, tranquilizer, or flare) that can be 
    changed depending upon the mission requirements.
    
    Ammo Type(s): Tranquilizer Darts, Darts, Flare Darts
    Base Damage: 25
    Clip Size: 4 rds.
    Rate of Fire: Single, 1.2 rds./sec.
    Reload Time: 2.0 sec.
    Recoil: 0.0
    Base Accuracy: 60%
    Acc. Range: 50 ft.
    Max. Range: 100 ft.
    Mass: 15 lbs.
    Skill: Weapons: Pistol
    
    - ASSAULT RIFLE
    Description: The 7.62x51mm assault rifle is designed for close-quarters combat,
    utilizing a shortened barrel and 'bullpup' design for increased 
    maneuverability. An additional underhand 20mm HE launcher increases the 
    rifle's effectiveness against a variety of targets.
    
    Ammo Type(s): 7.62x51mm Ammo, 20mm HE Ammo
    Base Damage: 3
    Clip Size: 30 rds.
    Rate of Fire: Single, 10.0 rds./sec.
    Reload Time: 3.0 sec.
    Recoil: 0.50
    Base Accuracy: 65%
    Acc. Range: 300 ft.
    Max. Range: 600 ft.
    Mass: 30 lbs.
    Skill: Weapons: Rifle
    
    - SAWED-OFF SHOTGUN
    Description: The sawed-off, pump-action shotgun features a truncated barrel
    resulting in a wide spread at close range and will accept either buckshot or
    sabot shells.
    
    Ammo Type(s): 12 Gauge Sabot Shells, 12 Gauge Buckshot Shells
    Base Damage: 25
    Clip Size: 4 rds.
    Rate of Fire: Single, 3.3 rds./sec.
    Reload Time: 3.0 sec.
    Recoil: 0.50
    Base Accuracy: 70%
    Acc. Range: 75 ft.
    Max. Range: 150 ft.
    Mass: 15 lbs.
    Skill: Weapons: Rifle
     
    - ASSAULT SHOTGUN
    Description: The assault shotgun (sometimes referred to as a 'street sweeper') 
    combines the best traits of a normal shotgun with a fully automatic feed that
    can clear an area of hostiles in a matter of seconds. Particularly effective in 
    urban combat, the assault shotgun accepts either buckshot or sabot shells. 
    
    Ammo Type(s): 12 Gauge Sabot Shells, 12 Gauge Buckshot Shells
    Base Damage: 20
    Clip Size: 12 rds.
    Rate of Fire: Auto, 1.4 rds./sec.
    Reload Time: 4.5 sec.
    Recoil: 0.70
    Base Accuracy: 60%
    Acc. Range: 75 ft.
    Max. Range: 150 ft.
    Mass: 30 lbs.
    Skill: Weapons: Rifle
    
    - SNIPER RIFLE
    Description: The military sniper rifle is the superior tool for the
    interdiction of long-range targets. When coupled with the proven 30.06 round,
    a marksman can achieve tight groupings at better than 1 MOA (minute of angle)
    depending on environmental conditions.
    
    Ammo Type(s): 30.06 Ammo
    Base Damage: 25
    Clip Size: 6 rds.
    Rate of Fire: Single, 0.6 rds./sec.
    Reload Time: 2.0 sec.
    Recoil: 0.40
    Base Accuracy: 75%
    Acc. Range: 1800 ft.
    Max. Range: 3000 ft.
    Mass: 30 lbs.
    Skill: Weapons: Rifle
    
    - FLAMETHROWER
    Description: A portable flamethrower that discards the old and highly 
    dangerous backpack fuel delivery system in favor of pressurized canisters of 
    napalm. Inexperienced agents will find that a flamethrower can be difficult to 
    maneuver, however.
    
    <UNATCO OPS FILE NOTE SC080-BLUE>
    The canister is double-walled to minimize accidental detonation caused by
    stray bullets during a firefight. -- Sam Carter <END NOTE>
    
    Ammo Type(s): Napalm Canister
    Base Damage: 2
    Clip Size: 100 rds.
    Rate of Fire: Auto, 10.0 rds./sec.
    Reload Time: 5.5 sec.
    Recoil: 0.0
    Base Accuracy: 55%
    Acc. Range: 20 ft.
    Max. Range: 20 ft.
    Mass: 40 lbs.
    Skill: Weapons: Heavy
    
    - LIGHT ANTI-TANK WEAPON (LAW)
    Description: The LAW provides cheap, dependable anti-armor capability in the
    form of an integrated one-shot rocket and delivery system, though at the
    expense of any laser guidance. Like other heavy weapons, the LAW can slow
    agents who have not trained with it extensively.
    
    Ammo Type(s): N/A (One use weapon)
    Base Damage: 1000
    Clip Size: N/A
    Rate of Fire: N/A
    Reload Time: N/A
    Recoil: 1.0
    Base Accuracy: 70%
    Acc. Range: 900 ft.
    Max. Range: 1500 ft.
    Mass: 50 lbs.
    Skill: Weapons: Heavy
    
    - GUIDED EXPLOSIVE PROJECTILE (GEP) GUN
    Description: The GEP gun is a relatively recent invention in the field of
    armaments: a portable, shoulder mounted launcher that can fire rockets and
    laser guide them to their target with pinpoint accuracy. While suitable for
    high-threat combat situations, it can be bulky for those agents who have not
    grown familiar with it.
    
    Ammo Type(s): Rockets, WP Rockets
    Base Damage: 300
    Clip Size: 1 rds.
    Rate of Fire: Single, 0.5 rds./sec.
    Reload Time: 2.0 sec.
    Recoil: 1.0
    Base Accuracy: 75%
    Acc. Range: 900 ft.
    Max. Range: 1500 ft.
    Mass: 50 lbs.
    Skill: Weapons: Heavy
    
    - PLASMA RIFLE
    Description: An experimental weapon that is currently being produced as a
    series of one-off prototypes, the plasma gun superheats slugs of
    magnetically-doped plastic and accelerates the resulting gas-liquid mix using
    an array of linear magnets. The resulting plasma stream is deadly when used
    against slow moving targets.
    
    Ammo Type(s): Plasma Clip
    Base Damage: 105
    Clip Size: 12 rds.
    Rate of Fire: Single, 2.0 rds./sec.
    Reload Time: 2.0 sec.
    Recoil: 0.30
    Base Accuracy: 70%
    Acc. Range: 900 ft.
    Max. Range: 1500 ft.
    Mass: 50 lbs.
    Skill: Weapons: Heavy
    
    - PEPPER GUN
    Description: The pepper gun will accept a number of commercially available riot
    control agents in cartridge form and disperse them as a fine aerosol mist that
    can cause blindness or blistering at short-range.
    
    Ammo Type(s): Pepper Cartridge
    Base Damage: 0
    Clip Size: 100 rds.
    Rate of Fire: Auto, 13.3 rds./sec.
    Reload Time: 4.0 sec.
    Recoil: 0.0
    Base Accuracy: 65%
    Acc. Range: 6 ft.
    Max. Range: 6 ft.
    Mass: 7 lbs.
    Skill: Weapons: Low-Tech
    
    - PS20
    Description: The PS20 is a disposable, plasma-based weapon developed by an 
    unknown security organization as a next generation stealth pistol. 
    Unfortunately, the necessity of maintaining a small physical profile restricts
    the weapon to a single shot. Despite its limited functionality, the PS20 can 
    be lethal at close range.
    
    Ammo Type(s): N/A (One shot weapon)
    Base Damage: 25
    Clip Size: N/A
    Rate of Fire: N/A
    Reload Time: N/A
    Recoil: 0.0
    Base Accuracy: 100%
    Acc. Range: 900 ft.
    Max. Range: 1500 ft.
    Mass: 5 lbs.
    Skill:  Weapons: Pistol
    
    
    *****************
    3b. Melee Weapons
    *****************
    
    Weapons that are wielded by hand, such as swords and knives.
    
    - CROWBAR
    Description: A crowbar. Hit someone or something with it. Repeat.
    
    <UNATCO OPS FILE NOTE GH010-BLUE>
    Many crowbars we call 'murder of crowbars.' Always have one for kombat. 
    -- Gunther Hermann <END NOTE>
    
    Ammo Type(s): N/A
    Base Damage: 6
    Clip Size: N/A
    Rate of Fire: N/A
    Reload Time: N/A
    Recoil: 0.0 
    Base Accuracy: 50%
    Acc. Range: N/A
    Max. Range: N/A
    Mass: 15 lbs.
    Skill:  Weapons: Low-Tech
    
    - COMBAT KNIFE
    Description: An ultra-high carbon stainless steel knife.
    
    Ammo Type(s): N/A
    Base Damage: 5
    Clip Size: N/A
    Rate of Fire: N/A
    Reload Time: N/A
    Recoil: 0.0
    Base Accuracy: 50%
    Acc. Range: N/A
    Max. Range: N/A
    Mass: 10 lbs.
    Skill: Weapons: Low Tech
    
    - BATON
    Description: A hefty looking baton, typically used by riot police and national
    security forces to discourage civilian resistance.
    
    Ammo Type(s): N/A
    Base Damage: 7
    Clip Size: N/A
    Rate of Fire: N/A
    Reload Time: N/A
    Recoil: 0.0
    Base Accuracy: 50%
    Acc. Range: N/A
    Max. Range: N/A
    Mass: 10 lbs.
    Skill: Weapons: Low-Tech
    
    ************Yaso Kuuhl writes:************************************************
    "On a side note, the baton is virtually useless in melee combat, unless you 
    take the victim by surprise. To take one down, sneak up to him (from behind) 
    and hit him on the head. If done correctly he should fall unconcious in a 
    silent manner. This works on every enemy except commandos and MIBs IIRC 
    (Combat strength aug and mastered melee skill might help, but I am not sure 
    on this)."
    ******************************************************************************
    
    - This is particularly useful when you're going for a no-kill game. It also
    has an effect on a few gameplay elements, such as when you're in the Brooklyn
    Bridge Station. When El Rey gives you the mission to kill the drug dealer,
    Rock, you can kill him or knock him out. If you knock him out, El Rey sounds
    angered at first, and appears as if he's not going to give JC the LAM, but
    eventually he gives in and says he'll just have one of his own men finish
    the job. It's not a big change, but it's funny.
    
    - RIOT PROD
    Description: The riot prod has been extensively used by security forces who
    wish to keep what remains of the crumbling peace and have found the prod to be
    a valuable tool. Its short range tetanizing effect is most effective when
    applied to the torso or when the subject is taken by surprise.
    
    Ammo Type(s): Prod Charger
    Base Damage: 15
    Clip Size: 4 rds.
    Rate of Fire: Single, 1.0 rds./sec.
    Reload Time: 3.0 sec.
    Recoil: 0.0
    Base Accuracy: 75%
    Acc. Range: 5 ft.
    Max. Range: 5 ft.
    Mass: 10 lbs.
    Skill: Weapons: Low-Tech
    
    - SWORD
    Description: A rather nasty-looking sword.
    
    Ammo Type(s): N/A
    Base Damage: 10
    Clip Size: N/A
    Rate of Fire: N/A
    Reload Time: N/A
    Recoil: 0.0
    Base Accuracy: 50%
    Acc. Range: N/A
    Max. Range: N/A
    Mass: 20 lbs.
    Skill:  Weapons: Low-Tech
    
    - DRAGON'S TOOTH SWORD
    Description: The true weapon of a modern warrior, the Dragon's Tooth is not a
    sword in the traditional sense, but a nanotechnologically constructed blade
    that is dynamically 'forged' on command into a non-eutactic solid. Nanoscale
    whetting devices insure that the blade is both unbreakable and lethally sharp.
    
    Ammo Type(s): N/A
    Base Damage: 100 
    Clip Size: N/A
    Rate of Fire: N/A
    Reload Time: N/A
    Recoil: 0.0
    Base Accuracy: 50%
    Acc. Range: N/A
    Max. Range: N/A
    Mass: 20 lbs.
    Skill: Weapons: Low-tech
    
    ************Echelon 452 writes:***********************************************
    "In the unpatched version, the Dragon's Tooth Sword has a base damage of 20."
    ******************************************************************************
    
    ******************
    3c. Thrown Weapons
    ******************
    
    Weapons that are thrown, such as grenades. Note: All of these weapons can be
    placed against a surface and armed with a proximity trigger.
    
    - LIGHTWEIGHT ATTACK MUNITIONS (LAM)
    Description: A multi-functional explosive with electronic priming system that
    can either be thrown or attached to any surface with its polyhesive backing
    and used as a proximity mine.
    
    <UNATCO OPS FILE NOTE SC093-BLUE>
    Disarming a proximity device should only be attempted with the proper
    demolitions training. Trust me on this. -- Sam Carter <END NOTE>
    
    Ammo Type(s): N/A
    Base Damage: 500
    Clip Size: N/A
    Rate of Fire: N/A
    Reload Time: N/A
    Recoil: 0.0
    Base Accuracy: 50%
    Acc. Range: N/A
    Max. Range: N/A
    Mass: 5 lbs.
    Skill: Weapons: Demolition
    
    - ELECTROMAGNETIC PULSE (EMP) GRENADE
    Description: The EMP grenade creates a localized pulse that will temporarily
    disable all electronics within its area of effect, including cameras and
    security grids.
    
    <UNATCO OPS FILE NOTE JR134-VIOLET>
    While nanotech augmentations are largely unaffected by EMP, experiments have
    shown that it WILL cause the spontaneous dissipation of stored bioelectric
    energy. -- Jamie Reyes <END NOTE>
    
    Ammo Type(s): N/A
    Base Damage: 0
    Clip Size: N/A
    Rate of Fire: N/A
    Reload Time: N/A
    Recoil: 0.0
    Base Accuracy: 50%
    Acc. Range: N/A
    Max. Range: N/A
    Mass: 5 lbs.
    Skill: Weapons: Demolition
    
    - GAS GRENADE
    Description: Upon detonation, the gas grenade releases a large amount of CS
    (a military-grade 'tear gas' agent) over its area of effect. CS will cause
    irritation to all exposed mucous membranes leading to temporary blindness and
    uncontrolled coughing. Like a LAM, gas grenades can be attached to any
    surface.
    
    Ammo Type(s): N/A
    Base Damage: 0	
    Clip Size: N/A
    Rate of Fire: N/A
    Reload Time: N/A
    Recoil: 0.0
    Base Accuracy: 50%
    Acc. Range: N/A
    Max. Range: N/A
    Mass: 5 lbs.
    Skill: Weapons: Demolition
    
    - SCRAMBLE GRENADE
    Description: The detonation of a GUARDIAN scramble grenade broadcasts a
    short-range, polymorphic broadband assault on the command frequencies used by
    almost all bots manufactured since 2028. The ensuing electronic storm causes
    bots within its radius of effect to indiscriminately attack other bots until
    command control can be re-established. Like a LAM, scramble grenades can be
    attached to any surface.
    
    Ammo Type(s): N/A
    Base Damage: 0
    Clip Size: N/A
    Rate of Fire: N/A
    Reload Time: N/A
    Recoil: 0.0
    Base Accuracy: 50%
    Acc. Range: N/A
    Max. Range: N/A
    Mass: 5 lbs.
    Skill: Weapons: Demolition
    
    - THROWING KNIVES
    Description: A favorite weapon of assassins in the Far East for centuries, 
    throwing knives can be deadly when wielded by a master but are more generally 
    used when it becomes desirable to send a message. The message is usually 'Your
    death is coming on swift feet.'
    
    Ammo Type(s): N/A
    Base Damage: 15
    Clip Size: N/A
    Rate of Fire: N/A
    Reload Time: N/A
    Recoil: 0.0
    Base Accuracy: 55%
    Acc. Range: N/A
    Max. Range: N/A
    Mass: 10 lbs.
    Skill: Weapons: Low-Tech
    
    **************
    3d. Ammunition
    **************
    
    The various types of ammo used throughout the game.
    
    - 10mm AMMO
    Description: With their combination of high stopping power and low recoil,
    pistols chambered for the 10mm round have become the sidearms of choice for
    paramilitary forces around the world.
    
    - 7.62x51mm AMMO
    Description: The 7.62x51mm (NATO) round was chiefly used by anti-terrorist 
    units equipped with assault rifles for close-quarters combat until its 
    widespread adoption among national security forces requiring enhanced combat 
    responsiveness made it ubiquitous.
    
    - 20mm HE AMMO
    Description: The 20mm high-explosive round complements the standard 7.62x51mm 
    assault rifle by adding the capability to clear small rooms, foxholes, and 
    blind corners using an underhand launcher.
    
    - 12 GAUGE BUCKSHOT SHELLS
    Description: Standard 12 gauge shotgun shell; very effective for 
    close-quarters combat against soft targets, but useless against body armor.
    
    - 12 GAUGE SABOT SHELLS
    Description: A 12 gauge shotgun shell surrounding a solid core of tungsten
    that can punch through all but the thickest hardened steel armor at close
    range; however, its ballistic profile will result in minimal damage to soft
    targets.
    
    - 30.06 AMMO
    Description: Its high velocity and accuracy have made sniper rifles using the
    30.06 round the preferred tool of individuals requiring 'one shot, one kill'
    for over fifty years.
    
    - DARTS
    Description: The mini-crossbow dart is a favored weapon for many 'wet'
    operations; however, silent kills require a high degree of skill.
    
    - TRANQUILIZER DARTS
    Description: A mini-crossbow dart tipped with a succinylcholine-variant that
    causes complete skeletal muscle relaxation, effectively incapacitating a
    target in a non-lethal manner.
    
    - FLARE DARTS
    Description: Mini-crossbow flare darts use a slow-burning incendiary device,
    ignited on impact, to provide illumination of a targeted area.
    
    - PROD CHARGER
    Description: A portable charging unit for the riot prod.
    
    - NAPALM CANISTER
    Description: A pressurized canister of jellied gasoline for use with
    flamethrowers.
    
    - ROCKETS
    Description: A gyroscopically stabilized rocket with limited onboard guidance
    systems for in-flight course corrections. Engineered for use with the GEP gun.
    
    - WP ROCKETS
    Description: The white-phosphorous rocket, or 'wooly peter', was designed to
    expand the mission profile of the GEP gun. While it does minimal damage upon
    detonation, the explosion will spread a cloud of particularized white
    phosphorus that ignites immediately upon contact with the air.
    
    - PLASMA CLIP
    Description: A clip of extruded, magnetically-doped plastic slugs that can be
    heated and delivered with devastating effect using the plasma gun.
    
    - PEPPER CARTRIDGE
    Description: 'ANTIGONE pepper spray will incapacitate your attacker in UNDER 
    TWO SECONDS. ANTIGONE -- better BLIND than DEAD. NOTE: Keep away from children
    under the age of five. Contents under pressure.
    
    =============
    4. Item Guide
    =============
    
    This section of the guide covers the wide range of items available to use in
    Deus Ex. This section is split into four specific categories: Consumables
    (items JC can use to restore health or other things), Tools, Weapon
    Modifications, and a Miscellaneous section (Items that didn't really fit in
    any other category).
    
    ***************
    4a. Consumables
    ***************
    
    Food, medkits, and the like.
    
    - MEDKIT
    Description: A first-aid kit.
    
    <UNATCO OPS FILE NOTE JR095-VIOLET>
    The nanomachines of an augmented agent will automatically metabolize the
    contents of a medkit to efficiently heal damaged areas. An agent with medical
    training could greatly expedite this process. -- Jamie Reyes <END NOTE>
    
    Effect: Use to heal critical body parts, or use on character screen to direct
    healing at a certain body part. Restores 40 health points at untrained level.
    
    - BIOELECTRIC CELL
    Description: A bioelectric cell provides efficient storage of energy in a form
    that can be utilized by a number of different devices.
    
    <UNATCO OPS FILE NOTE JR289-VIOLET>
    Augmented agents have been equipped with an interface that allows them to
    transparently absorb energy from bioelectric cells. -- Jamie Reyes <END NOTE>
    
    Effect: Recharges 25 Energy Units.
    
    - CANDY BAR
    Description: 'CHOC-O-LENT DREAM, IT'S CHOCOLATE! IT'S PEOPLE! IT'S BOTH!(tm)
    85% Recycled Material
    
    Effect: Restores 2 health.
    
    - SODA
    Description: The can is blank except for the phrase 'PRODUCT PLACEMENT HERE.'
    It is unclear whether this is a name or an invitation.
    
    Effect: Restores 2 health.
    
    - SOY FOOD
    Description: Fine print: 'Seasoned with nanoscale mechanochemical generators,
    this TSP (textured soy protein) not only tastes good but also self-heats when
    its package is opened.
    
    Effect: Restores 5 health.
    
    - CIGARETTES
    Description: 'COUGHING NAILS -- when you've just got to have a cigarette.'
    
    Effect: Deducts 10 health from the torso area.
    
    - FORTY
    Description: 'COLD SWEAT forty ounce malt liquor. Never let 'em see your COLD
    SWEAT.'
    
    Effect: Restores 2 health, but fogs your vision. Vision worsens with repeated
    usage.
    
    - LIQUOR
    Description: The label is torn off, but it looks like some of the good stuff.
    
    Effect: Restores 2 health, but fogs your vision. Vision worsens with repeated
    usage.
    
    - WINE
    Description: A nice bottle of wine.
    
    Effect: Restores 2 health, but fogs your vision. Vision worsens with repeated
    usage.
    
    - ZYME VIAL
    Description: A vial of zyme, brewed up in some basement lab.
    
    Effect: No health restored or deducted, but it greatly fogs your vision as
    well as makes your crosshairs woozy and unsteady.
    
    ********************
    4b. Equippable Items
    ********************
    
    Any item that can be "equipped", e.g. armor. Most of these items are
    "one-shots" meaning that they can only be used once.
    
    - BALLISTIC ARMOR
    Description: Ballistic armor is manufactured from electrically sensitive
    polymer sheets that intrinsically react to the violent impact of a bullet or
    an explosion by 'stiffening' in response and absorbing the majority of the
    damage. These polymer sheets must be charged before use; after the charge has
    dissipated they lose their reflexive properties and should be discarded.
    
    Effect: Reduces damage by a certain amount depending on your Environmental
    Training skill. At the untrained level, it reduces damage by roughly 50%. A
    one-shot item.
    
    - THERMOPTIC CAMO
    Description: Integrating woven fiber-optics and an advanced computing system,
    thermoptic camo can render an agent invisible to both humans and bots by
    dynamically refracting light and radar waves; however, the high power drain
    makes it impractical for more than short-term use, after which the circuitry
    is fused and it becomes useless.
    
    Effect: It makes you invisible to all enemies unless you fire a weapon. A
    one-shot item.
    
    - HAZMAT SUIT
    Description: A standard hazardous materials suit that protects against a full
    range of environmental hazards including radiation, fire, biochemical toxins,
    electricity, and EMP. Hazmat suits contain an integrated bacterial oxygen
    scrubber that degrades over time and thus should not be reused.
    
    Effect: Reduces, but does not completely absorb, radiation, fire, chemical,
    electric, and EMP damage. A one-shot item.
    
    - REBREATHER
    Description: A disposable chemical scrubber that can extract oxygen from water
    during brief submerged operations.
    
    Effect: Greatly increases the length of time you can stay underwater before
    your oxygen level runs out. A one-shot item.
    
    - TECH GOGGLES
    Description: Tech goggles are used by many special ops forces throughout the
    world under a number of different brand names, but they all provide some form
    of portable light amplification in a disposable package. 
    
    Effect: Gives the player night-vision for a limited time. A one-shot item.
    
    - BINOCULARS
    Description: A pair of military binoculars.
    
    Effect: Zooms in a fair amount, allowing player to scout out distant enemies.
    Has no adjustable zoom, but is infinitely reusable.
    
    *********
    4c. Tools
    *********
    
    Items that you can use to perform certain tasks, such as picking locks or
    bypassing security. You'll be using a LOT of these.
    
    - LOCKPICK
    Description: A disposable lockpick. The tension wrench is steel, but
    appropriate needles are formed from fast congealing polymers.
    
    <UNATCO OPS FILE NOTE AJ006-BLACK>
    Here's what they don't tell you: despite the product literature, you can use
    a standard lockpick to bypass all but the most high-class nanolocks. -- Alex
    Jacobson <END NOTE>
    
    Effect: Each lockpick can only be used once, so you will often times need
    several of them to unlock one door. Their effectiveness increases the higher
    the "Lockpicking" skill is.
    
    - MULTITOOL
    Description: A disposable electronics tool. By using electromagnetic resonance
    detection and frequency modulation to dynamically alter the flow of current
    through a circuit, skilled agents can use the multitool to manipulate code
    locks, cameras, autogun turrets, alarms, or other security systems.
    
    Effect: Like lockpicks, each multitool can only be used once so you'll need
    several of them to take down the tougher keypads and cameras. Their
    effectiveness increases the higher the "Electronics" skill is.
    
    ************************
    4d. Weapon Modifications
    ************************
    
    There are 8 different weapon modifications, each improving a different stat or
    adding some kind of feature to the weapon.
    
    - RANGE
    Description: By lubricating the firing path with synthetic synovial fluid, the
    drag on fired projectiles is greatly reduced with a consequent increase in
    range.
    
    <UNATCO OPS FILE NOT SC111-BLUE>
    Coating the primary valve system of a flamethrower or plasma gun in synovial
    lubricant and then over-pressuring the delivery system will also result
    in an increase in range. Little trick I learned during field testing. 
    -- Sam Carter <END NOTE>
    
    - RELOAD
    Description: A speed loader greatly decreases the time required to reload a
    weapon.
    
    - RECOIL
    Description: A stock cushioned with polycellular shock absorbing material will
    significantly reduce perceived recoil.
    
    - ACCURACY
    Description: When clamped to the frame of most projectile weapons, a harmonic
    balancer will dampen the vertical motion produced by firing a projectile,
    resulting in increased accuracy.
    
    <UNATCO OPS FILE NOTE SC108-BLUE>
    Almost any weapon that has a significant amount of vibration can be modified
    with a balancer; I've even seen it work with the mini-crossbow and a
    prototype plasma gun. -- Sam Carter <END NOTE>
    
    - CLIP
    Description: An extended magazine that increases clip capacity beyond the
    factory default.
    
    - LASER
    Description: A laser targeting dot eliminates any inaccuracy resulting from
    the inability to visually gauge a projectile's point of impact.
    
    - SCOPE
    Description: A teloscopic scope attachment provides zoom capability and
    increases accuracy against distant targets.
    
    - SILENCER
    Description: A silencer will muffle the muzzle crack caused by rapidly
    expanding gases left in the wake of a bullet leaving the gun barrel.
    
    <UNATCO OPS FILE NOTE SC108-BLUE>
    Obviously, a silencer is only effective with firearms. -- Sam Carter <END NOTE>
    
    *****************
    4e. Miscellaneous
    *****************
    
    Oddball items that don't really fit in any other category.
    
    - AMBROSIA VIAL
    Description: The only known vaccine against the 'Gray Death.' Unfortunately,
    it is quickly metabolized by the body making its effects temporary at best.
    
    Effect: Stanton Dowd asks you to retrieve some Ambrosia when you head off
    to scuttle the Superfreighter. You will find this vial inside the ship's Chem
    Lab. You can use it on yourself, however, but you'll only be rewarded with the
    message, "Strange...nothing happens..."
    
    - FLARE
    Description: A flare. (Whoa, what elaboration!)
    
    Effect: Lights up a darkened area, and can be used as a distraction.
    
    - FIRE EXTINGUISHER
    Description: A chemical fire extinguisher.
    
    Effect: Can be used to momentarily stun enemies. You can also shoot the ones
    attached to walls for the same purpose.
    
    ************Ezekial Rage writes***********************************************
    "Just read your guide on gamefaqs.  Nice work, but there's a little omission - 
    you neglected to mention that the fire extinguisher does just that - 
    extinguishes you when you're on fire."
    ******************************************************************************
    
    ===============
    6. Contact Info
    ===============
    
    If you have any questions, comments, or concerns regarding the FAQ, email me
    at janors (at) gmail (dot) com. Be it spelling mistake, statistic error, 
    or just good old fashioned praise, I'll be happy to accept your emails. 
    Thanks.
    
    =================
    7. Special Thanks
    =================
    First off, a special nod to Warren Spector and all the great people at Ion
    Storm who made this incredible game.
    
    Second, thanks to that group of Russian soldiers inside the Lucky Money for 
    providing one of my favorite video game lines ever: "I SPILL my DRINK!"
    
    Third, thanks to Ezekial Rage for his e-mail regarding the Fire Extinguisher,
    and Echelon 452 and Yaso Kuhhl of the DX forums for their corrections 
    regarding the baton and Dragon Tooth Sword.
    
    And finally, as always, thanks to my keyboard. I love you, keyboard.