*KINGDOM HEARTS* (US Version)
Synthesis Guide
v2.2 (October 24, 2002)

by WolfKnight
email: yodajm@juno.com

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TABLE OF CONTENTS

I. Introduction

II. List of Synthesis Materials

III. List of Items Synthesized
     a. Set 1
     b. Set 2
     c. Set 3
     d. Set 4
     e. Final Item

IV. Heartless Location List
    a. Before Hollow Bastion
    b. After Hollow Bastion

V. Tips for Getting More Items

VI. Frequently Asked Question(s)

VII. Version History

VIII. Credits

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I. INTRODUCTION

This is a guide for finding the items necessary for synthesis.
This also lists the items that can eventually be synthesized.

The synthesis shop is located in Traverse Town and is run by Moogles.
There are two ways to enter the shop:
1) You will first need the Green Trinity ability.
Enter the Accessory Shop in Traverse Town and activate the Green Trinity.
The ladder will come down, leading to the Item Synthesis Shop.
2) The 2nd entrance is located on the upper level of the First District.
Initially you will not be able to enter through this door,
unless you first exit the synthesis shop through the door.

Now let's get to the good stuff...

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II. List of Synthesis Materials

This list contains the materials you will need to synthesize items.
For each item listed, there will be a monster name that drops the
synthesis item. (The name and description of each monster can be found in
your Journal --> Characters --> The Heartless)


Blaze Gem
A gem containing essence of fire.
- Bandit (Agrabah)
- Fat Bandit (Agrabah)
- White Mushroom [when Fire last spell cast] (found randomly)

Blaze Shard
A gem shard containing essence of fire.
- Red Nocturne (Wonderland)
- White Mushroom [when Fire last spell cast] (found randomly)

Bright Crystal
Crystallized essence of vitality.
- Defender (Hollow Bastion)

Bright Gem
A gem containing essence of vitality.
- Search Ghost (Atlantica)
- White Mushroom [when Cure last spell cast] (found randomly)

Bright Shard
A gem shard containing essence of vitality.
- Green Requiem (Traverse Town)
- White Mushroom [when Cure last spell cast] (found randomly)

Frost Gem
A gem containing essence of ice.
- Sea Neon (Atlantica)
- Sheltering Zone (Atlantica)
- White Mushroom [when Blizzard last spell cast] (found randomly)

Frost Shard
A gem shard containing essence of ice.
- Blue Rhapsody (Traverse Town)
- White Mushroom [when Blizzard last spell cast] (found randomly)

Gale
A howling gale frozen in crystal form.
- Angel Star (End of the World)
- Invisible (End of the World)

Lucid Crystal
Crystallized essence of emptiness.
A gem shard containing essence of 
- Darkball (Hollow Bastion)

Lucid Gem
A gem containing essence of emptiness.
- Gargoyle (Halloween Town)
- White Mushroom [when Gravity last spell cast] (found randomly)
- Wight Knight (Halloween Town)

Lucid Shard
A gem shard containing essence of emptiness.
- Shadow (Traverse Town)
- White Mushroom [when Gravity last spell cast] (found randomly)

Mystery Goo
Droplet of a crystallized, mysterious substance.
- White Mushroom (found randomly)

Mythril
An extremely rare metal ore.
- Angel Star (End of the World)
- Behemoth (End of the World)

Mythril Shard
A mineral shard containing rare metal.
- Barrel Spider (Neverland)
- Behemoth (End of the World)
- Pot Spider (Agrabah)

Orichalcum
A rare and most valuable ore.
- Behemoth (End of the World)
- Invisible (End of the World)

Power Crystal
Crystallized essence of strength.
- Wyvern (Hollow Bastion)

Power Gem
A gem containing essence of strength.
- Air Pirate (Neverland)
- Battleship (Neverland)
- Pirate (Neverland)
- White Mushroom [when Stop last spell cast] (found randomly)

Power Shard
A gem shard containing essence of strength.
- Bouncywild (Deep Jungle)
- Powerwild (Deep Jungle)
- White Mushroom [when Stop last spell cast] (found randomly)

Shiny Crystal
A crystal bursting with the essence of three elements.
- Wizard (Hollow Bastion)

Spirit Gem
A gem containing essence of fighting spirit.
- Air Soldier (Agrabah)
- White Mushroom [when Aero last spell cast] (found randomly)

Spirit Shard
A gem shard containing essence of fighting spirit.
- Large Body (Traverse Town)
- Soldier (Traverse Town)
- White Mushroom [when Aero last spell cast] (found randomly)

Thunder Gem
A gem containing essence of thunder.
- Aquatank (Atlantica)
- Screwdiver (Atlantica)
- White Mushroom [when Thunder last spell cast] (found randomly)

Thunder Shard
A gem shard containing essence of thunder.
- White Mushroom [when Thunder last spell cast] (found randomly)
- Yellow Opera (Traverse Town)

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III. List of Items Synthesized

There are a total of 25 items that can be synthesized.
The synthesis items are available in sets of 6.
After synthesizing 3 items of one set, the next set will become available.
The final item will only be available after synthesizing the first 24.
The following list of synthesis items shows what is needed to synthesize
each one.


a. Set 1 (6 total)

1) Cottage [Sell Value: 100]
Fully restores the party's HP and MP.
Can only be used from the menu.
- Bright Shard x2
- Blaze Shard x2

2) Elixir [Sell Value: 50]
Fully restores a character's HP and MP.
Can be equipped by party members.
- Blaze Shard x2
- Frost Shard x2
- Thunder Shard x2
- Mythril Shard x4

3) Energy Bangle [Sell Value: 50]
Slightly raises max HP and Defense.
(HP +3, DEF +1)
- Power Shard x2
- Frost Shard x1

4) Power Chain [Sell Value: 50]
Slightly raises Strength.
(STR +2)
- Spirit Shard x2
- Power Shard x2

5) Guard Earring [Sell Value: 50]
Raises max AP and Defense.
(AP +3, DEF +1)
- Spirit Shard x2
- Thunder Shard x1

6) Dark Ring [Sell Value: 100]
Reduces dark damage by 20% and raises Defense.
Equip more to boost effect.
(DEF +3)
- Lucid Shard x2
- Bright Shard x1
- Mythril Shard x2

b. Set 2 (12 total)

7) Mega-Potion [Sell Value: 50]
Restores 30 HP of each party member.
Can be equipped by party members.
- Blaze Gem x1
- Frost Gem x1
- Thunder Gem x1
- Mythril Shard x2

8) AP Up [Sell Value: 50]
Raises max AP by 1.
(AP +1)
- Spirit Shard x3
- Spirit Gem x2
- Mythril x3

9) Angel Bangle [Sell Value: 100]
Raises max HP and Defense.
(HP +6, DEF +2)
- Spirit Shard x3
- Power Shard x3
- Bright Gem x3

10) Magic Armlet [Sell Value: 50]
Slightly raises max MP.
Also enhances magic and summon power.
(MP +1)
- Blaze Shard x3
- Frost Shard x3
- Thunder Shard x3
- Mythril x2

11) Golem Chain [Sell Value: 100]
Raises Strength and Defense.
(STR +3, DEF +1)
- Power Shard x3
- Power Gem x1
- Lucid Gem x1

12) Master Earring [Sell Value: 100]
Significantly raises max AP and Defense.
(AP +4, DEF +2)
- Lucid Shard x3
- Lucid Gem x2
- Spirit Gem x2

c. Set 3 (18 total)

13) Mega-Ether [Sell Value: 50]
Restores 3 MP of each party member.
Can be equipped by party members.
- Blaze Gem x3
- Frost Gem x3
- Thunder Gem x3
- Bright Shard x5
- Bright Crystal x1

14) Defense Up [Sell Value: 50]
Raises Defense by 1.
(DEF +1)
- Lucid Shard x5
- Lucid Gem x3
- Lucid Crystal x1

15) Gaia Bangle [Sell Value: 200]
Significantly raises max HP and Defense.
(HP +9, DEF +3)
- Power Shard x5
- Power Gem x3
- Bright Crystal x1

16) Rune Armlet [Sell Value: 100]
Slightly raises max MP and Defense.
(MP +1, DEF +1)
- Blaze Gem x2
- Frost Gem x2
- Thunder Gem x2
- Mythril x3

17) Heartguard [Sell Value: 100]
Raises max HP and Defense, and reduces dark damage by 20%.
Equip more to boost effect.
(HP +3, DEF +4)
- Spirit Shard x3
- Power Shard x3
- Power Crystal x1

18) Three Stars [Sell Value: 200]
Reduces fire, ice, and lightning damage by 20% and significantly raises
Defense. Equip more to boost effect.
(DEF +3)
- Blaze Shard x3
- Frost Shard x3
- Thunder Shard x3
- Orichalcum x1
- Shiny Crystal x1

d. Set 4 (24 total)

19) Megalixir [Sell Value: 100]
Fully restores the party's HP and MP.
Can be equipped by party members.
- Bright Shard x5
- Bright Gem x3
- Bright Crystal x1
- Shiny Crystal x1
- Gale x2

20) Power Up [Sell Value: 50]
Raises Strength by 1.
(STR +1)
- Power Shard x5
- Power Gem x3
- Power Crystal x1
- Mystery Goo x1
- Orichalcum x2

21) Titan Chain [Sell Value: 200]
Significantly raises Strength and Defense.
(STR +4, DEF +2)
- Spirit Shard x5
- Spirit Gem x3
- Lucid Crystal x1

22) Atlas Armlet [Sell Value: 200]
Raises max MP and Defense.
(MP +2, DEF +2)
- Shiny Crystal x2
- Mystery Goo x1
- Orichalcum x3
- Gale x1

23) Crystal Crown [Sell Value: 300]
Raises max HP, max MP, max AP, Strength and Defense.
Also enhances magic and summon power.
(HP +6, MP +1, AP +3, STR +2, DEF +2)
- Lucid Crystal x3
- Power Crystal x3
- Shiny Crystal x3
- Bright Crystal x3

24) Ribbon [Sell Value: 300]
Reduces all elemental damage by 20%.
Equip more to boost effect.
(DEF +3)
- Blaze Gem x5
- Frost Gem x5
- Thunder Gem x5
- Bright Gem x5
- Gale x3

e. Final Item (25 total)

25) Ultima Weapon
The ultimate Keyblade.
Raises max MP by 2, and possesses maximum power and attributes.
- Lucid Gem x5
- Power Gem x5
- Thunder Gem x5
- Mystery Goo x3
- Gale x3

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IV. Heartless Location List

This is just a simple list of each world with each Heartless found there.
It is split into Before and After Hollow Bastion.

a. Before Hollow Bastion:

Traverse Town - Yellow Opera, Red Nocturne, Green Requiem, Blue Rhapsody,
                Large Body, Air Soldier, Soldier, Shadow
Wonderland - Red Nocturne, Shadow, Soldier, Large Body
Deep Jungle - Powerwild, Bouncywild, Shadow
Agrabah - Bandit, Fat Bandit, Pot Spider, Air Soldier, Green Requiem,
          Shadow, Yellow Opera
Monstro - Search Ghost, Shadow, Green Requiem, Yellow Opera,
          Barrel Spider, Air Soldier, Large Body
Atlantica - Sea Neon, Sheltering Zone, Screwdiver, Aquatank, Search Ghost
Halloween Town - Shadow, Search Ghost, Wight Knight, Gargoyle
Neverland - Pirate, Shadow, Air Pirate, Battleship, Barrel Spider
Hollow Bastion - Shadow, Darkball, Defender, Wyvern, Wizard

b. After Hollow Bastion:

Traverse Town - Defender, Darkball, Wizard, Search Ghost, Wyvern
Wonderland - Blue Rhapsody, Yellow Opera, Darkball, Air Soldier, Wizard
Deep Jungle - Powerwild, Wizard, Wyvern, Green Requiem, Darkball
Agrabah - Soldier, Large Body, Pot Spider, Wizard, Darkball, Bandit,
          Fat Bandit, Wyvern
Monstro - Blue Rhapsody, Red Nocturne, Darkball, Powerwild, Soldier,
          Air Soldier, Barrel Spider, Bouncywild
Atlantica - Darkball, Sea Neon, Sheltering Zone, Screwdiver, Aquatank,
            Search Ghost
Halloween Town - Wizard, Wight Knight, Gargoyle, Shadow, Darkball,
                 Search Ghost
Neverland - Yellow Opera, Darkball, Pirate, Shadow, Battleship, Air Pirate
Hollow Bastion - Red Nocturne, Wizard, Blue Rhapsody, Large Body, Defender,
                 Air Soldier, Wyvern, Yellow Opera, Green Requiem
End of the World - Invisible, Angel Star, Behemoth,
                   and everything else (due to the different world portals)

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V. Tips and Strategies

1. Equip LUCKY STRIKE ability (AP cost: 3) on everyone in the party.
   This will increase the chances of obtaining an item from an enemy.

2. Open all treasure chests and boxes you can find. 
   Sometimes synthesis items are found (especially mythril) in these
   chests.

3. Kill lots and lots and lots of enemies.
   The more you kill, the more chances of getting items.

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VI. Frequently Asked Question(s)

Q: I've killed (insert number) Defenders, but still no Bright Crystals.
   What should i do?

A: First, Lucky Strike on everyone (probably done this already). 
   Second, pick a good area for Defender pops. Choose Traverse Town and
   proceed with one of two paths. 
   Path 1: 1st District -> 3rd District -> 2nd District -> 1st District
           3rd District has 6 Defenders pop. This path will reset this
           particular pop.
   Path 2: 2nd District, Hotel Hallway
           In the hallway, 3 Defenders pop. Then go through the two rooms
           (Red and Green) and back into the hallway to reset the pop.
   Third, pick your favorite path (or both) and just keep killing those
   Defenders. There's no other trick than to kill more. (As incentive,
   just keep telling yourself that the next Defender will drop the Bright
   Crystal.)


Q: I need Mystery Goo's. How can I get them from the White Mushroom?

A: There's a pretty good guide on hunting the various mushrooms posted on
   GameFAQs already, but since I've received a number of emails on this 
   topic, I will try to summarize the Mystery Goo & White Mushroom
   relationship.

   The White Mushroom spawn randomly in certain parts of certain worlds.
   They don't attack and seem to be playing charades. If you give them
   what they want, they will give you something in return (synthesis
   items, including Mystery Goo). In order to "give" them what they want,
   you need to cast a specific magic spell on them, depending on what
   they are gesturing. Any level of magic would do; it just depends on the
   type of spell.

   For White Mushrooms that look like they...
   - are fanning themselves, cast Blizzard
   - are shivering, cast Fire
   - have a light over their head, cast Thunder
   - fell down, cast Cure
   - are spinning around, cast Aero
   - floating in the air, cast Gravity
   - freeze in midstep, cast Stop

   You need to cast the correct spell while they are in the middle of 
   doing their gesture, otherwise they will go away. Targeting them will
   help when casting the spells. You need to correctly cast 3 spells;
   they don't need to be done one after another (which means you can
   take your time, get to know each gesture and cast when you are most
   comfortable and relaxed).

   After correctly casting 3 times, the White Mushroom will go away and
   leave synthesis item(s) behind. If you are able to cast the same spell
   all three times, it will drop a Arts Book, depending on which spell
   you cast. Some people say that Mystery Goo's always drop when you are
   able to cast three of the same, but it's all random. I've gotten 
   Mystery Goo's when casting 3 different spells and also received no
   Mystery Goo's when casting 3 of the same spells. Your best bet is to
   correctly cast the 3 spells and keep at it.

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VII. Version History

v1.1
 * added White Mushroom item drop (Frost Gem)
 * added sell value of synthesis items

v1.2
 * updated "End of the World" Heartless item drops
 * updated White Mushroom item drops
 * added Barrel Spider item drop (Mythril Shard)

v2.0
 * added Heartless Location List section
 * added Frequently Asked Question(s) section

v2.1
 * added White Mushroom FAQ summary

v2.2
 * adjusted text format in guide

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VIII. Credits

Credits go to Squaresoft and Disney Interactive for collaborating on this
project. The integration of the two (genre and gaming) has made Kingdom
Hearts a wonderful experience.
Credit also goes to my girl who has been playing the game along with me,
and has helped me compile this list during her many battles.
Credit also goes to the gamers who wrote in additions for this FAQ.
Thanks.

Copyrighted 2002 by WolfKnight (Jon Woo).
No part of this guide can be reproduced, posted or in any way copied
without the express permission of the author. For any questions or
additions to this guide, please write to yodajm@juno.com. Thanks!