Kingdom Hearts:
How to Defeat Kurt Zisa, Dark Lord of the Desert


Information
Author – Brandon Collins
Email – BrandonCollins@moonman.com
Date - October 4, 2002
FAQ version - 1

This document is copyright 2002 Brandon Collins.  All Rights Reserved. (but
feel free to pass on freely in its original form).  This is my first
attempt at a FAQ/Strategy guide, so comments and are welcome.

Introduction

Hello, I wrote this strategy guide for beating Kurt Zisa from Kingdom
Hearts because I hadn’t seen one before and wanted to save other players to
drama of having to tackle this insanely hard boss with no help. To get to
Kurt Zisa, simply talk to Carpet in Aladdin’s House after first visiting
Hollow Bastion and choose the option of riding him.  After Carpet takes you
to the desert, you will encounter Kurt Zisa and will be trapped inside of aforce field with him.  Good Luck!

– How to Read this Strategy Guide

This guide is broken into 4 sections.  The first section describes the
three different forms (modes) Kurt Zisa cycles through during battle.  The
second describes which attacks he uses according to which mode he is in as
well as ways to block his attacks.  The third tells what defenses Kurt Zisa
takes while in each mode and the last two sections are filled with
miscellaneous information, notes and tips, such as what magic spells to use
and such.  I recommend reading through the whole guide so that you’ll know
what to expect when facing Kurt.  You’ll also become familiar with the
guide and know exactly where to turn if you need help in a particular phase
of the battle.


1 - KURT ZISA’S MODES

Kurt Zisa will cycle through the modes
PROWEL à DEFENSELESS à DANCE OF DARKNESS à PROWEL (and so on) until he is
defeated.  Check out the information below for info on how to deal with him.

– Prowl Mode

This is the first mode you will encounter with Kurt Zisa.  During this
mode, he spins much of his time hoping from place to place and defends
himself from attacks by spinning his two huge blades.  In order to defeat
Kurt while he is in Prowl mode, you must destroy the two Darkness Orbs he
is holding in either hand.  This can be tricky due to his constantly
flailing arms and his attacks.  Locking on to the Darkness Orbs proved only
slightly useful, so don’t rely too heavily on it.  Look at section 2.1 and
3.1 for more information for dealing with Kurt in this mode.

– Defenseless Mode

This is the most critical mode Kurt Zisa can take.  During this mode, he
lies heaped in the desert and virtually defenseless.  While he is in this
mode, strike his head with all you’ve got (this may be hard because his
neck is constantly moving).  The life gage (and its long) that appears
while Kurt is in Defenseless mode is his true life gage.   However, he will
only stay in this mode for a short while. When it empties, the battle is
over.  See section 2.2 and 3.2 for more information on dealing with Kurt in
this mode (including tips on lowering his shields).

– Dance of Darkness Mode

While Kurt Zisa is performing the Dance of Darkness, he’ll float above the
ground protected by a shield of darkness.  All physical attacks will do
nothing to harm the shield, so only magic will do here.  Once his shielding
is gone, Kurt will collapse into Defenseless mode.  Look to section 2.3 and
3.3 for more information on dealing with Kurt in this mode.

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-----

– Attacks
This section lists Kurt’s attacks according to what mode Kurt uses them.
The number of stars (*) next to each attack tells how hard it is to avoid
being damaged by it. (max is 5 stars)

– While Kurt is In Prowl Mode
Kurt’s most damaging attacks come while he is in Prowl Mode.  Here they are
and how to deal with them:
---
***** Never Again:  Kurt casts this powerful spell every time he enters
Prowl (including the first seconds of the battle).  When he casts this
spell, you will be unable to cast magic spells, so healing can become a
problem very fast. I haven’t found anything that blocks Never Again, so
your best bet is to simply have a strong manual weapon and plenty of
healing items in your items list.  Never Again looses its effect when Kurt
leaves Prowl mode.

** Mad Dash:  Kurt will lunge toward Sora and friends if the distance
between them becomes too great.  Roll toward Kurt slightly to the left or
right to avoid his blades (but don’t roll too far past him) to be in a good
spot to pound away at his energy orbs.

*** Roundhouse:  This action is both an attack and a defense.  Kurt will
spin his two blades quickly around his body while standing in one spot.
The spinning blades will repel attacks coming from the other side and knock
Sora away if he tries to run past them.  To avoid damage, either stand
close to Kurt’s legs or roll away from him.

***** Blade:  Kurt will jump in the air and begin to spin quickly.  He will
then swoop down on Sora like a blade!  If he comes at Sora shaped like a
bicycle wheel, simply run toward him and roll quickly to the left or right
just before you make contact.  If he comes at you shaped like a flat disc,
run straight toward him and then roll just before impact.  It may help to
stand at the top of a dune before trying this so that you will fall into
the valley and Kurt will glide over you.

--

 -- While Kurt is in Defenseless Mode
Kurt may be knocked off his feel, but he isn’t out for the count in
Defenseless mode.
** Whip Lash:  This desperate flailing of Kurt’s neck may damage Sora if
the head strikes him.

--

 -- While Kurt is in Dance of Darkness Mode
Some of Kurt’s most spectacular offensive spells are cast in this mode.
Here they are and how to deal with them:

**** Hell’s Maelstrom:  Kurt will signal this attack by rotating his arms
and a design will appear on the front of this shield.  He will hover around
the battlefield as balls of fire appear randomly throughout the playing
field.  The balls explode into flame after a certain period or if Sora
touches them.  Just avoid the fire balls and try not to do anything that
requires Sora to stand still (such as cast the Spell or Heal).

***** Sandstorm: Kurt will call forth a powerful desert cyclone to engulf
Sora.  If you pay close attention to Kurt’s arms, you will see him do a
‘lift up’ motion as if raising the storm out of the ground just before it
happens.  If Sora is trapped in the cyclone, simply roll out of it.
Sandstorm will not chase after Sora once he’s free.

**** Meteor Rain:  Kurt will summon balls of dark energy out of the ground.
The ground will appear to bubble as the balls burst in and out of the
ground.  Kurt will also hurl huge balls of darkness at Sora at the same
time, making it difficult to dodge completely.  Kurt likes to call Meteor
Rain in conjunction with other attacks for a double assault.

-----
-----

– Defenses
This section lists Kurt’s defenses (as well as ways to defeat them)
according to mode Kurt is in.

– While Kurt is in Prowl Mode
The point of Prowl mode is to knock Kurt into Defenseless mode.  To do
this, simply destroy the Darkness Orbs he holds in his hands.  Here’s his
defenses:

>Roundhouse:  This action is both an attack and a defense.  Kurt will spin
his two blades quickly around his body while standing in one spot.
Roundhouse repels all physical attacks on Kurt for a short time.

>Confusion:  Kurt Zisa will move his arms around quickly making it
difficult to get combo hits on his Darkness Orbs.  Confusion isn’t capable
of keeping all physical blows from hitting the Darkness Orbs, though.

>Mad Dash: Kurt will simply dash away from Sora if he is receiving too bad
of a beating, making it hard to regain your bearings and giving Kurt a
chance to reground and cast powerful attacks.

The main strategy to defeat Kurt while he’s in Prowl mode is to be patient
and stay as close to you can to Kurt so that your Keyblade can inflict the
most damage to the Darkness Orbs.

--

 -- While Kurt is in Defenseless Mode
The point of Defenseless mode is to defeat Kurt Zisa.  To do this, simply
unleash whatever physical and magical attacks you can on his head.  Here
are his defenses:

>Whiplash:  Kurt will thrash his head around violently, making it hard to
time physical attacks and making many magic spells miss their mark.  To
overcome Whiplash, just keep thrashing away at him.  Gravity and Thunder as
well as the ability Trinity Limit (available to Sora at high levels) work
good, too.

The main strategy to defeat Kurt in Defenseless mode is to just keep
smacking Kurt in the head.  Don’t try to be too fancy with it because Kurt
will stay in this mode only for a short while.  Once Kurt Zisa’s life gage
is gone in this mode, the battle is over.

--

  -- While Kurt is in Dance of Darkness Mode
When Kurt is in Dance of Darkness mode, you must quickly destroy his
shields to get him back down to Defenseless mode.  Here are his defenses:

>Devine Wall: Kurt deploys this powerful shield every time he enters this
mode.  It completely blocks physical attacks, but can be damaged by magic.
The key to lowering the Devine Wall is to lock on to Kurt and cast magic
spells.  I found that casting Lightning was effective because when you were
locked on to Kurt, the spell never missed.  Gravity also does a lot of
damage, but often misses, even when locked on.  Fire, Blizzard and Stop
were not very effective.

The main strategy to defeat Kurt in Dance of Darkness Mode is to lock on to
him and let him have it with magic, especially Lightning.  If your magic
runs low, fill up with Either or hit Kurt’s Devine Wall with a physical
attack; this releases Magic Power-Ups.

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-----

– General Tips for Beating Kurt Zisa
This section gives general tips on beating Kurt Zisa.  I hope you find them
useful.

– What Characters to Summon
When facing Kurt, don’t even bother with Simba or the other offensive
summons.  They do very little damage and even Genie’s ‘Show Time’ attack
barely leaves a mark.  Instead, you should summon Tinker Bell, who will
help keep your life gage filled and Bambi who drops useful items and
power-ups.

--


– What Spells to Cast
Casting Aero whenever possible (including at the very beginning of the
battle, before Kurt casts Never Again) can greatly help lower the amount of
damage Sora takes.  As mentioned above, the Tinker Bell summon was also
very helpful.  Make sure to have Thunder in your Quick-Access menu, so that
you can cast it against Kurt in Dance of Darkness mode, as well as Heal so
that you can heal yourself quickly.  Don’t wait too long to heal yourself,
because casting the spell takes time and Sora may be killed in those few
crucial moments during which he’s casting the spell.  Gravity was useful
for defeating Kurt in Defenseless mode.  Stop, Fire and Blizzard are
practically useless here.


 -- What to Have in Your Item Bucket
Have as many Megalixers and Elixers has you can.  Also, stock up on
high-potency potions (like Hi-Potions).  Don’t worry too much with Eithers,
because they can get in the way when you’re trying to heal yourself in a
hurry.

 -- How the Disney Characters should be setup
Make sure to stock up Sir Goofy and Mage Donald with plenty of potions
(give them the weaker potions if Sora has taken all of the good stuff) and
ethers.  Customize their abilities so that they use MP and HP items
‘frequently’ or ‘immediately’.  You’ll be surprised at how many times
they’ll come to the rescue, but don’t rely too heavily on it.  Also, set
them up to use physical attacks ‘constantly’ and magic only sparingly
(except for Donald, who should use Advanced Magic ‘constantly’).  Also, I
found it useful to make sure that Goofy and Donald were alive when Kurt was
in Defenseless mode because they can help inflict large amounts of damage
and make the fight quicker.  Also, Donald casts the occasional Gravity or
Thunder which helps to preserve Sora’s magic power.

– What Abilities Sora should have
Sora should definitely have Roll equipped (roll out of the way with square
button).  Also, any combo-enhancing or special attack abilities you have
will also be helpful.  If you are leveled-up enough, Trinity Limit is an
extremely powerful attack that should be equipped in this battle.  MP Rage
and MP Haste are also useful due to the fact that magic is the only thing
that hurts Kurt’s Devine Wall.

– Miscellaneous Information and Notes
I hope this strategy guide helps you win the Kurt Zisa battle.  FYI, I was
playing at Level 64 when I beat Kurt, but had come close to doing so as
early as Level 50.  After you beat Kurt… well you’ll have to wait and see!
Anyhow, if you still need help with this battle or something isn’t
explained very well, just ask me at BrandonCollins@moonman.com Please feel
free to share this guide with others.