hide results

    Level Information by nosaert

    Updated: 10/17/02 | Printable Version | Search Guide | Bookmark Guide

    -------------------------------------------------------------------------------
                                   KINGDOM HEARTS
                             Character Level Information
    -------------------------------------------------------------------------------
    This faq is protected by US Copyright. Please do not rip it off!
    -------------------------------------------------------------------------------
    Overview
    
    This faq contains a summary of the experience requirements for different
    characters to level up, as well as new abilities gained and changes in
    attributes. It also explains the consequences of your start-of-game decisions
    on final attribute values and rates of experience gain.
    -------------------------------------------------------------------------------
    
    
    
    Sora’s Stats at Level 1 and Level 100 Based on Initial Attribute Choices
    -------------------------------------------------------------------------------
    As you can see from the table below, this choice has minimal effects on 
    strength, AP, and defense at high levels-- but the differences in MP and number 
    of item slots are something to think about. If you intend to do a straight-
    forward play-through of the game without maxing stats, you’ll probably be 
    happiest strengthening the shield (which attribute you weaken is not 
    particularly important). This is mostly because of getting Second Chance early 
    in the game—-Second Chance is a major life-saver for boss fights (if you have 
    more than 1 hit point and receive a terminal hit, you are left alive with 1 hp 
    instead). You’ll also get more synth items over the course of the main game due 
    to Lucky Strike. For the end-game, you’ll have max item slots, 8. However, 
    since you can pretty easily play through the game without ever manually using 
    an item in battle, this is of limited usefulness.
    
    If you can stand a little extra difficulty while playing through the game and
    intend to max out your character at end-game, take the staff for the extra 2
    mp (things will only be slightly harder during the main game). Note that the
    power of your magic is based on your maximum MP, so the staff will make you 
    a better magic user. The sword is not recommended as a specialty unless you 
    seek a more challenging gaming experience.
    
    The following table summarizes your character stats at level 1 and level 100
    based on which attribute you strengthen (+) and weaken (-):
    -----+-----------+-----------+-----------+-----------+-----------+-----------+
    Stat | +Swd -Stf | +Swd -Shd | +Stf -Swd | +Stf -Shd | +Shd -Swd | +Shd -Stf |
    HP   | 18 --> 84 | 18 --> 84 | 18 --> 84 | 18 --> 84 | 18 --> 84 | 18 --> 84 |
    MP   |  2 -->  8 |  2 -->  8 |  3 --> 10 |  3 --> 10 |  2 -->  8 |  2 -->  8 |
    AP   |  1 --> 37 |  3 --> 39 |  3 --> 39 |  3 --> 39 |  3 --> 39 |  1 --> 37 |
    STR  |  6 --> 57 |  6 --> 57 |  3 --> 54 |  5 --> 56 |  4 --> 55 |  5 --> 56 |
    DEF  |  2 --> 52 |  1 --> 51 |  3 --> 53 |  1 --> 51 |  4 --> 54 |  4 --> 54 |
    #ITM |  3 -->  7 |  3 -->  7 |  3 -->  6 |  3 -->  6 |  3 -->  8 |  3 -->  8 |
    #ACC |  2 -->  3 |  2 -->  3 |  2 -->  3 |  2 -->  3 |  2 -->  3 |  2 -->  3 |
    -----+-----------+-----------+-----------+-----------+-----------+-----------+
    Sora’s max stats are dependent on your possession of sufficient motivation to 
    get loads of Power Up, AP Up, and Defense Up items via synthesis. The maximum 
    individual stat values are 111 for HP (equip 3 Gaia bangles), 18 for MP 
    (strengthen staff at character creation; use +2 MP keyblade; equip 3 Atlas 
    Armlets), and 100 for Strength, Defense, and AP.
    
    
    
    Initial Choices to Get Various Rates of Level Up for Sora
    -------------------------------------------------------------------------------
    Depending on how you answer Tidus, Wakka, and Selphie, you can chose to make
    the game easier for yourself up to level 40, at the expense of an increase in
    difficulty starting around level 40 (the “leave at dawn” option) or harder for 
    yourself up to level 40, but requiring less experience for level ups above 
    level 40 (the “start at night” option). For example, the number of experience 
    points that will get you to level 70 on dusk will only get you to level 65 on 
    dawn. The dusk option will require you to get about 100,000 (11%) less 
    experience points to achieve level 100 than the dawn option. 
    
    Dawn (Quicker than Average Level Gains at Lower Levels, Slower than Average
    Level Gains at Higher Levels)
    
    Tidus             |  Wakka             |  Selphie
    ------------------+--------------------+---------------------
    Getting Old       |  Broaden Horizons  |  Number One
    Getting Old       |  Rare Sights       |  Number One
    Getting Old       |  Rare Sights       |  Friendship
    Getting Old       |  Rare Sights       |  Prize Possessions
    Getting Old       |  Be Strong         |  Number One
    Being Different   |  Rare Sights       |  Number One
    Being Indecisive  |  Rare Sights       |  Number One
    
    Midday (Average Speed of Level Gain at All Levels)
    
    Tidus             |  Wakka             |  Selphie
    ------------------+--------------------+---------------------
    Getting Old       |  Broaden Horizons  |  Friendship
    Getting Old       |  Broaden Horizons  |  Prize Possessions
    Getting Old       |  Be Strong         |  Friendship
    Being Different   |  Rare Sights       |  Friendship
    Being Different   |  Broaden Horizons  |  Number One
    Being Different   |  Broaden Horizons  |  Friendship
    Being Different   |  Broaden Horizons  |  Prize Possessions
    Being Different   |  Be Strong         |  Number One
    Being Different   |  Be Strong         |  Friendship
    Being Indecisive  |  Rare Sights       |  Friendship
    Being Indecisive  |  Broaden Horizons  |  Number One
    Being Indecisice  |  Broaden Horizons  |  Friendship
    
    Night (Slower than Average Level Gain at Lower Levels, Quicker than Average
    Level Gain at Higher Levels)
    
    Tidus             |  Wakka             |  Selphie
    ------------------+--------------------+---------------------
    Getting Old       |  Be Strong         |  Prize Possessions
    Being Different   |  Rare Sights       |  Prize Possessions
    Being Different   |  Be Strong         |  Prize Possessions
    Being Indecisive  |  Rare Sights       |  Prize Possessions
    Being Indecisive  |  Broaden Horizons  |  Prize Possessions
    Being Indecisive  |  Be Strong         |  Number One
    Being Indecisive  |  Be Strong         |  Friendship
    Being Indecisive  |  Be Strong         |  Prize Possessions
    
    
    
    Experience Required for Sora to Achieve Specified Levels, Based on Initial
    Choice of Level-Up Speed
    ----------------------------------------------------------------------------
    
    Level  |   Dusk   |  Midday  |   Dawn   |
      5    |     155  |     120  |      96  |
     10    |     821  |     675  |     576  |
     15    |    2041  |    1735  |    1506  |
     20    |    3971  |    3465  |    3106  |
     25    |    7221  |    6515  |    5986  |
     30    |   12291  |   11515  |   10856  |
     35    |   20291  |   19515  |   18856  |
     40    |   33891  |   33815  |   33356  |
     45    |   56091  |   57315  |   58256  |
     50    |   91091  |   95715  |   99856  |
     55    |  150291  |  160815  |  174856  |
     60    |  220291  |  235815  |  264856  |
     65    |  290291  |  319815  |  354856  |
     70    |  364291  |  409815  |  444856  |
     75    |  444291  |  499815  |  534856  |
     80    |  524291  |  589815  |  624856  |
     85    |  608291  |  679815  |  714856  |
     90    |  698291  |  769815  |  804856  |
     95    |  788291  |  859815  |  894856  |
    100    |  878291  |  949815  |  984856  | 
    
    
    
    Experience Required for Allies to Achieve Specified Levels (Independent of
    Your Choice of Level-Up Speed)
    --------------------------------------------------------------------------
    
    Level |  Donald  |   Goofy  |  Others
       5  |     171  |      57  |      58
      10  |     916  |     380  |     390
      15  |    2326  |    1011  |    1064
      20  |    4566  |    2151  |    2254
      25  |    8446  |    4271  |    4474
      30  |   14566  |    8011  |    8424
      35  |   24366  |   14211  |   15124
      40  |   41366  |   26311  |   27924
      45  |   68966  |   47711  |   50924
      50  |  113466  |   84711  |   91024
      55  |  189666  |  154711  |  167024
      60  |  279666  |  239711  |  259524
      65  |  369666  |  324711  |  352024
      70  |  459666  |  409711  |  444524
      75  |  549666  |  494711  |  537024
      80  |  639666  |  579711  |  629524
      85  |  729666  |  664711  |  722024
      90  |  819666  |  749711  |  814524
      95  |  909666  |  834711  |  907024
     100  |  999666  |  919711  |  999524
    
    
     
    New Abilities Gained by Sora at Level Up Based on Attribute Chosen for
    Strengthening at the Beginning of the Game
    ----------------------------------------------------------------------
    
    Level |  Sword                |  Staff                |  Shield
    ------+-----------------------+-----------------------+---------------------
      9   |  Combo Plus (1)       |  Scan                 |  Guard
     12   |  Vortex               |  Treasure Magnet (1)  |  Scan
     15   |  Scan                 |  MP Haste             |  Lucky Strike
     18   |  Blitz                |  Counterattack        |  Second Chance
     21   |  Berserk              |  Critical Plus (1)    |  Counterattack
     24   |  Counterattack        |  Guard                |  Jackpot
     27   |  Air Combo Plus (1)   |  Aerial Sweep         |  Treasure Magnet (1)	
     30   |  Aerial Sweep         |  Treasure Magnet (2)  |  NONE (3 Acc. slots)
     33   |  Treasure magnet (1)  |  MP Rage (1)          |  Blitz
     36   |  Guard                |  Berserk              |  MP rage (1)
     39   |  NONE (3 Acc. slots)  |  Lucky Strike         |  Treasure Magnet (2)
     42   |  NONE                 |  NONE (6 Item slots)  |  Combo Plus (1)
     45   |  MP Haste             |  NONE (3 Acc. slots)  |  Vortex
     48   |  Critical Plus (1)    |  Second Chance        |  Berserk
     51   |  Second Chance        |  MP rage (2)          |  Critical Plus (1)
     54   |  NONE (7 Item slots)  |  Jackpot              |  NONE (8 Item slots)
     57   |  MP Rage (1)          |  Vortex               |  Air Combo Plus (1)
     60   |  Treasure Magnet (2)  |  Air Combo Plus (1)   |  Aerial sweep
     63   |  Jackpot              |  Blitz                |  MP Haste
     66   |  MP Rage (2)          |  Combo Plus (1)       |  MP Rage (2)
     69   |  Lucky Strike         |  Critical Plus (2)    |  Critical Plus (2)
     72   |  Combo Plus (2)       |  NONE                 |  NONE
     75   |  Air Combo Plus (2)   |  Air Combo Plus (2)   |  Combo Plus (2)
     78   |  Critical Plus (2)    |  Combo Plus (2)       |  Air Combo Plus (2)
     84   |  Combo Plus (3)       |  Combo Plus (3)       |  Combo Plus (3)
     90   |  Critical Plus (3)    |  Critical Plus (3)    |  Critical Plus (3)
     96   |  Combo Plus (4)       |  Combo Plus (4)       |  Combo Plus (4)
    
    -------------------------------------------------------------------------------
    Credits
    -------------------------------------------------------------------------------
    Thanks to Varie and dugvayne on the Gamefaqs.com message boards for scanning in
    much of this info from the Ultimania guide.
    -------------------------------------------------------------------------------
    Revision History
    -------------------------------------------------------------------------------
    v 1.0: Initial version
    v 1.01: Added info about accessories and levels at which maximum item and 
    accessory slots are gained
    v 1.02: Eliminated use of “fast” and “slow” in characterizing dawn, midday, and 
    dusk options as confusing and inaccurate
    v 1.03: Added a missed sequence to the table of initial attribute 
    strengthening/weakening choices; elaborated on attribute strengthening at 
    beginning of game
    -------------------------------------------------------------------------------
    Contact Info
    -------------------------------------------------------------------------------
    Please e-mail any suggestions or comments to Zarathustra(), nosaert@yahoo.com.
    I CAN NOT answer any questions on gameplay issues. Please consult the faqs or
    messageboards at http://www.gamefaqs.com if you need walkthrough help.
    -------------------------------------------------------------------------------