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                               KINGDOM HEARTS
                         Character Level Information
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This faq is protected by US Copyright. Please do not rip it off!
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Overview

This faq contains a summary of the experience requirements for different
characters to level up, as well as new abilities gained and changes in
attributes. It also explains the consequences of your start-of-game decisions
on final attribute values and rates of experience gain.
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Sora’s Stats at Level 1 and Level 100 Based on Initial Attribute Choices
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As you can see from the table below, this choice has minimal effects on 
strength, AP, and defense at high levels-- but the differences in MP and number 
of item slots are something to think about. If you intend to do a straight-
forward play-through of the game without maxing stats, you’ll probably be 
happiest strengthening the shield (which attribute you weaken is not 
particularly important). This is mostly because of getting Second Chance early 
in the game—-Second Chance is a major life-saver for boss fights (if you have 
more than 1 hit point and receive a terminal hit, you are left alive with 1 hp 
instead). You’ll also get more synth items over the course of the main game due 
to Lucky Strike. For the end-game, you’ll have max item slots, 8. However, 
since you can pretty easily play through the game without ever manually using 
an item in battle, this is of limited usefulness.

If you can stand a little extra difficulty while playing through the game and
intend to max out your character at end-game, take the staff for the extra 2
mp (things will only be slightly harder during the main game). Note that the
power of your magic is based on your maximum MP, so the staff will make you 
a better magic user. The sword is not recommended as a specialty unless you 
seek a more challenging gaming experience.

The following table summarizes your character stats at level 1 and level 100
based on which attribute you strengthen (+) and weaken (-):
-----+-----------+-----------+-----------+-----------+-----------+-----------+
Stat | +Swd -Stf | +Swd -Shd | +Stf -Swd | +Stf -Shd | +Shd -Swd | +Shd -Stf |
HP   | 18 --> 84 | 18 --> 84 | 18 --> 84 | 18 --> 84 | 18 --> 84 | 18 --> 84 |
MP   |  2 -->  8 |  2 -->  8 |  3 --> 10 |  3 --> 10 |  2 -->  8 |  2 -->  8 |
AP   |  1 --> 37 |  3 --> 39 |  3 --> 39 |  3 --> 39 |  3 --> 39 |  1 --> 37 |
STR  |  6 --> 57 |  6 --> 57 |  3 --> 54 |  5 --> 56 |  4 --> 55 |  5 --> 56 |
DEF  |  2 --> 52 |  1 --> 51 |  3 --> 53 |  1 --> 51 |  4 --> 54 |  4 --> 54 |
#ITM |  3 -->  7 |  3 -->  7 |  3 -->  6 |  3 -->  6 |  3 -->  8 |  3 -->  8 |
#ACC |  2 -->  3 |  2 -->  3 |  2 -->  3 |  2 -->  3 |  2 -->  3 |  2 -->  3 |
-----+-----------+-----------+-----------+-----------+-----------+-----------+
Sora’s max stats are dependent on your possession of sufficient motivation to 
get loads of Power Up, AP Up, and Defense Up items via synthesis. The maximum 
individual stat values are 111 for HP (equip 3 Gaia bangles), 18 for MP 
(strengthen staff at character creation; use +2 MP keyblade; equip 3 Atlas 
Armlets), and 100 for Strength, Defense, and AP.



Initial Choices to Get Various Rates of Level Up for Sora
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Depending on how you answer Tidus, Wakka, and Selphie, you can chose to make
the game easier for yourself up to level 40, at the expense of an increase in
difficulty starting around level 40 (the “leave at dawn” option) or harder for 
yourself up to level 40, but requiring less experience for level ups above 
level 40 (the “start at night” option). For example, the number of experience 
points that will get you to level 70 on dusk will only get you to level 65 on 
dawn. The dusk option will require you to get about 100,000 (11%) less 
experience points to achieve level 100 than the dawn option. 

Dawn (Quicker than Average Level Gains at Lower Levels, Slower than Average
Level Gains at Higher Levels)

Tidus             |  Wakka             |  Selphie
------------------+--------------------+---------------------
Getting Old       |  Broaden Horizons  |  Number One
Getting Old       |  Rare Sights       |  Number One
Getting Old       |  Rare Sights       |  Friendship
Getting Old       |  Rare Sights       |  Prize Possessions
Getting Old       |  Be Strong         |  Number One
Being Different   |  Rare Sights       |  Number One
Being Indecisive  |  Rare Sights       |  Number One

Midday (Average Speed of Level Gain at All Levels)

Tidus             |  Wakka             |  Selphie
------------------+--------------------+---------------------
Getting Old       |  Broaden Horizons  |  Friendship
Getting Old       |  Broaden Horizons  |  Prize Possessions
Getting Old       |  Be Strong         |  Friendship
Being Different   |  Rare Sights       |  Friendship
Being Different   |  Broaden Horizons  |  Number One
Being Different   |  Broaden Horizons  |  Friendship
Being Different   |  Broaden Horizons  |  Prize Possessions
Being Different   |  Be Strong         |  Number One
Being Different   |  Be Strong         |  Friendship
Being Indecisive  |  Rare Sights       |  Friendship
Being Indecisive  |  Broaden Horizons  |  Number One
Being Indecisice  |  Broaden Horizons  |  Friendship

Night (Slower than Average Level Gain at Lower Levels, Quicker than Average
Level Gain at Higher Levels)

Tidus             |  Wakka             |  Selphie
------------------+--------------------+---------------------
Getting Old       |  Be Strong         |  Prize Possessions
Being Different   |  Rare Sights       |  Prize Possessions
Being Different   |  Be Strong         |  Prize Possessions
Being Indecisive  |  Rare Sights       |  Prize Possessions
Being Indecisive  |  Broaden Horizons  |  Prize Possessions
Being Indecisive  |  Be Strong         |  Number One
Being Indecisive  |  Be Strong         |  Friendship
Being Indecisive  |  Be Strong         |  Prize Possessions



Experience Required for Sora to Achieve Specified Levels, Based on Initial
Choice of Level-Up Speed
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Level  |   Dusk   |  Midday  |   Dawn   |
  5    |     155  |     120  |      96  |
 10    |     821  |     675  |     576  |
 15    |    2041  |    1735  |    1506  |
 20    |    3971  |    3465  |    3106  |
 25    |    7221  |    6515  |    5986  |
 30    |   12291  |   11515  |   10856  |
 35    |   20291  |   19515  |   18856  |
 40    |   33891  |   33815  |   33356  |
 45    |   56091  |   57315  |   58256  |
 50    |   91091  |   95715  |   99856  |
 55    |  150291  |  160815  |  174856  |
 60    |  220291  |  235815  |  264856  |
 65    |  290291  |  319815  |  354856  |
 70    |  364291  |  409815  |  444856  |
 75    |  444291  |  499815  |  534856  |
 80    |  524291  |  589815  |  624856  |
 85    |  608291  |  679815  |  714856  |
 90    |  698291  |  769815  |  804856  |
 95    |  788291  |  859815  |  894856  |
100    |  878291  |  949815  |  984856  | 



Experience Required for Allies to Achieve Specified Levels (Independent of
Your Choice of Level-Up Speed)
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Level |  Donald  |   Goofy  |  Others
   5  |     171  |      57  |      58
  10  |     916  |     380  |     390
  15  |    2326  |    1011  |    1064
  20  |    4566  |    2151  |    2254
  25  |    8446  |    4271  |    4474
  30  |   14566  |    8011  |    8424
  35  |   24366  |   14211  |   15124
  40  |   41366  |   26311  |   27924
  45  |   68966  |   47711  |   50924
  50  |  113466  |   84711  |   91024
  55  |  189666  |  154711  |  167024
  60  |  279666  |  239711  |  259524
  65  |  369666  |  324711  |  352024
  70  |  459666  |  409711  |  444524
  75  |  549666  |  494711  |  537024
  80  |  639666  |  579711  |  629524
  85  |  729666  |  664711  |  722024
  90  |  819666  |  749711  |  814524
  95  |  909666  |  834711  |  907024
 100  |  999666  |  919711  |  999524


 
New Abilities Gained by Sora at Level Up Based on Attribute Chosen for
Strengthening at the Beginning of the Game
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Level |  Sword                |  Staff                |  Shield
------+-----------------------+-----------------------+---------------------
  9   |  Combo Plus (1)       |  Scan                 |  Guard
 12   |  Vortex               |  Treasure Magnet (1)  |  Scan
 15   |  Scan                 |  MP Haste             |  Lucky Strike
 18   |  Blitz                |  Counterattack        |  Second Chance
 21   |  Berserk              |  Critical Plus (1)    |  Counterattack
 24   |  Counterattack        |  Guard                |  Jackpot
 27   |  Air Combo Plus (1)   |  Aerial Sweep         |  Treasure Magnet (1)	
 30   |  Aerial Sweep         |  Treasure Magnet (2)  |  NONE (3 Acc. slots)
 33   |  Treasure magnet (1)  |  MP Rage (1)          |  Blitz
 36   |  Guard                |  Berserk              |  MP rage (1)
 39   |  NONE (3 Acc. slots)  |  Lucky Strike         |  Treasure Magnet (2)
 42   |  NONE                 |  NONE (6 Item slots)  |  Combo Plus (1)
 45   |  MP Haste             |  NONE (3 Acc. slots)  |  Vortex
 48   |  Critical Plus (1)    |  Second Chance        |  Berserk
 51   |  Second Chance        |  MP rage (2)          |  Critical Plus (1)
 54   |  NONE (7 Item slots)  |  Jackpot              |  NONE (8 Item slots)
 57   |  MP Rage (1)          |  Vortex               |  Air Combo Plus (1)
 60   |  Treasure Magnet (2)  |  Air Combo Plus (1)   |  Aerial sweep
 63   |  Jackpot              |  Blitz                |  MP Haste
 66   |  MP Rage (2)          |  Combo Plus (1)       |  MP Rage (2)
 69   |  Lucky Strike         |  Critical Plus (2)    |  Critical Plus (2)
 72   |  Combo Plus (2)       |  NONE                 |  NONE
 75   |  Air Combo Plus (2)   |  Air Combo Plus (2)   |  Combo Plus (2)
 78   |  Critical Plus (2)    |  Combo Plus (2)       |  Air Combo Plus (2)
 84   |  Combo Plus (3)       |  Combo Plus (3)       |  Combo Plus (3)
 90   |  Critical Plus (3)    |  Critical Plus (3)    |  Critical Plus (3)
 96   |  Combo Plus (4)       |  Combo Plus (4)       |  Combo Plus (4)

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Credits
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Thanks to Varie and dugvayne on the Gamefaqs.com message boards for scanning in
much of this info from the Ultimania guide.
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Revision History
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v 1.0: Initial version
v 1.01: Added info about accessories and levels at which maximum item and 
accessory slots are gained
v 1.02: Eliminated use of “fast” and “slow” in characterizing dawn, midday, and 
dusk options as confusing and inaccurate
v 1.03: Added a missed sequence to the table of initial attribute 
strengthening/weakening choices; elaborated on attribute strengthening at 
beginning of game
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Contact Info
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Please e-mail any suggestions or comments to Zarathustra(), nosaert@yahoo.com.
I CAN NOT answer any questions on gameplay issues. Please consult the faqs or
messageboards at http://www.gamefaqs.com if you need walkthrough help.
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