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    FAQ/Walkthrough by Mogg 13-42 / AAjlouni

    Version: Final | Updated: 11/06/04 | Printable Version | Search Guide | Bookmark Guide

    +--------------------------------------------------------------------------+
    |                         KINGDOM HEARTS (US VERSION)                      |
    |                        FAQ/Walkthrough Final Version                     |
    |                      Written By: Mogg 13-42 and AAjlouni                 |
    |                        Email: duracell.bunny@gmail.com                   |
    +--------------------------------------------------------------------------+
    
    ____________________________________________________________________________
    
    This FAQ is (c)2002 Akram Ajlouni and Mogg 13-42. No part of this document
    may be used for anything profitable, either electronic or mechanical.
    Likewise, never try to rip it off! You may print a part of this FAQ or all
    of it provided that it's only for personal use. One more thing, if you wish
    to post this guide on your site just send us an e-mail and ask for our
    permission.
    ____________________________________________________________________________
    
    
    E-MAIL POLICY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    * Only send questions that are not yet answered in the guide and please
      allow at least a day or two to get a reply back. We'll try to answer all
      the e-mails if possible so be patient.
    
    * If you're going to send contributions, type "contribute" at the subject
      header.
    
    * Please state your questions clearly. I've received a lot of mails before
      containing questions I don't understand. So if we can't make out what you
      wish to know, we will ignore your mail.
    
    * NO VIRUSES! PLEASE! I've received 30 copies of Klez a day on average at my
      other mailbox. So I don't want any more here!
    ____________________________________________________________________________
    
    
    VERSION HISTORY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [Version 1.1 -- 11/6/02]
    
    - Added the locations of all 99 Dalmatians.
    - Added info on where to find the "claw marks" evidence in Wonderland.
    - Credits section updated.
    
    [Version 1.2 -- 11/10/02]
    
    To those who submitted contributions regarding tips & tricks, I'll add your
    contributions on the next update, or when we get more e-mails of that nature.
    Thanks! -- Mogg 13-42
    
    - Corrected some minor grammar and spelling errors.
    - 100 Acre Wood section completed.
    - Torn Page Locations section completed.
    - Added info on Donald's Wizard's Relic weapon.
    - Credits section updated.
    
    [Version 1.3 -- 11/16/02]
    
    If you're going to send contributions, please specify whether or not you
    want us to include your e-mail address in the credits section. -- Mogg 13-42
    
    - Secret Ending section completed
    - Heartless List section competed
    - Summon List Section completed
    - Added the strategy for Kurt Zisa
    - Added quite a number of contributions.
    - Credits section updated.
    
    [Version 1.4 -- 11/17/02]
    
    - Added and completed new section: Postcards Locations (Find it in the
      Game Lists section.)
    - Credits section updated
    
    [Version 1.5 -- 11/20/02]
    
    - Trinity Marks Locations section completed
    - Added a very important reminder on how to unlock the secret ending.
    - Added a tip for the battle against Giant Oogie Boogie
    - Credits section updated
    
    [Version 1.6 -- 11/22/02]
    
    - Added a tip for the first battle against Oogie Boogie.
    - Credits section updated.
    
    [Version 1.7 -- 11/24/02]
    
    - Frequently Asked Questions section updated.
    - Ice Titan & Sephiroth Section completed.
    
    [Version 1.8 -- 12/03/02]
    
    - Added a new "mini quest" in 100 Acre Wood.
    - Strategy versus Sephiroth revised.
    - Added locations of where to find the Power Crystal synth item.
    - Added some new locations on where to find White Mushrooms
    - Credits section updated  
    
    [Version 1.9 -- 12/10/02]
    
    We are practically finished with this FAQ, but we won't finalize it yet.
    I'm planning to add KH:FM into this... Anyway, here's what's new for this
    update.
    
    - Ability List section completed.
    - FAQ section updated. (Please read it before sending questions)
    
    [Version 1.10 -- 12/11/02]
    
    This is another small update. But I felt that it's important enough for me
    to put this up quickly.
    
    - FAQ section updated
    - Found Monstro's location after he disappears. (Look at the FAQ section for
      details.)
    - Corrected the location of the green trinity mark in Deep Jungle.
    
    [Final Version -- 12/25/02]
    
    First off, Merry Christmas everyone! I decided to finalize this FAQ since I
    can't think of anything else to add to it. I might make a separate guide for
    KH:FM if I'm not busy. Questions and contibutions are more than welcome. 
    -- Mogg 13-42
    
    - Spell-checked the entire FAQ.
    - Weapons section completed.
    - Added some more locations on where to find White Mushrooms, Rare Truffles,
      and Black Funguses.
    - FAQ section updated.
    - Credits section updated.
    
    [Final Version -- 12/28/02]
    
    - Found a new treasure inside Pooh's house.
    
    [Final Version -- 1/21/03]
    
    - Added a new tip on how to make the Black Funguses at Halloween Town drop
      Mystery Goos.
    - FAQ section updated. (Please read before sending questions!)
    - Credits section updated.
    
    [Final Version -- 1/29/03]
    
    - FAQ section updated.
    
    [Final Version -- 3/9/03]
    
    - Added a more detailed guide on how to get puppies 19-21.
    - Added a more detailed guide on how to make Piglet go back to Eeyore's 
      spot at 100 Acre Wood.
    - Changed the location of the green trinity mark in Deep Jungle.
    - FAQ section updated.
    
    [Final Version -- 3/28/03]
    - Changed the name asa2377 to Akram Ajlouni.
    
    [Final Version -- 11/06/04]
    - Changed the name Akram Ajlouni to AAjlouni.
    - Changed the e-mail address to duracell.bunny@gmail.com (please send your
      e-mails to that address from now on, thanks!)
    
    ____________________________________________________________________________
    
    
    ============================================================================
    TABLE OF CONTENTS
    ============================================================================
    
    Press Ctrl+F then type <keyword> for the section you need to get there
    quickly. The ones to the right are the keywords.
    
    I.    INTRODUCTION............................................kh_intro
    II.   GAME MENUS..............................................kh_menus
    III.  GAME BASICS.............................................kh_basics
            i.   BASIC CONTROLS
            ii.  SPECIAL COMMANDS
            iii. BATTLE SYSTEM
            iv.  LEVELING UP
            v.   ABILITIES
            vi.  CHARACTER CUSTOMIZATION
            vii. SAVE POINTS
    IV.   CHARACTERS..............................................kh_chrtrs
    V.    WALKTHROUGH.............................................kh_guide
            - Awakening...........................................kh_awake
            - Destiny Island......................................kh_di
            - Traverse Town.......................................kh_tt
            - Wonderland..........................................kh_wl
            - Olympus Coliseum....................................kh_oc
            - Deep Jungle.........................................kh_dj
            - Agrabah.............................................kh_ag
            - Monstro.............................................kh_mo
            - Atlantica...........................................kh_at
            - Halloween Town......................................kh_ht
            - Neverland...........................................kh_nl
            - Hollow Bastion......................................kh_hb
            - End of the World....................................kh_ew
    VI.    SIDEQUESTS.............................................kh_sdqst
            i.    Secret Ending...................................kh_sec_end
            ii.   100 Acre Woods..................................kh_100aw
            iii.  Special Bosses..................................kh_spboss
            iv.   Olympus Coliseum Cups...........................kh_occ
                   - Phil Cup.....................................kh_phc
                   - Pegasus Cup..................................kh_pec
                   - Hercules Cup.................................kh_hec
                   - Hades Cup....................................kh_hac
                   - Gold Match...................................kh_gm
                   - Platinum Match...............................kh_pm
    VII.   GAME LISTS.............................................kh_lists
            i.   99 Dalmatians....................................kh_99dal
            ii.  Trinity Mark Locations...........................kh_tmloc
            iii. Torn Page Locations..............................kh_tploc
            iv.  Postcards Locations..............................kh_pc
            v.   Ansem Reports....................................kh_anrep
            vi.  Heartless List...................................kh_hrtles
            vii. Ability List.....................................kh_ablty
                   - Sora.........................................kh_ab_s
                   - Donald.......................................kh_ab_d
                   - Goofy........................................kh_ab_g
            viii. Magic List......................................kh_mag
            ix. Summon List.......................................kh_sum
            x.  Synthesis List....................................kh_synth
                   - Item Synthesis...............................kh_syn_it
                   - Accessory Synthesis..........................kh_syn_ac
            xi.  Weapon List......................................kh_weapon
                   - Sora (Key Chains)............................kh_wp_s
                   - Donald (Wands)...............................kh_wp_d
                   - Goofy (Shields)..............................kh_wp_g
    VIII.  EXTRA STUFF............................................kh_extra
            i.   Simple and Clean Lyrics..........................kh_lyrics
            ii.  Frequently Asked Questions.......................kh_faqs
            iii. Credits..........................................kh_crdts
    ============================================================================
    
    ============================================================================
    I. INTRODUCTION                                                   <kh_intro>
    ============================================================================
    
    Well, hello again everyone! It's back to work for me, and I've got a partner
    this time ^_^. So hopefully, this guide will be longer than my first one.
    Anyway, feel free to send comments and contributions. Oh! before I forget,
    I'd like to thank those who rated my FFX:I guide. I don't care if you guys
    rated it good or bad, I just love your ratings! Thanks again. -- Mogg 13-42
    
    ============================================================================
    II. GAME MENUS                                                    <kh_menus>
    ============================================================================
    
    The main menu screen looks somewhat like this:
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     ___________________                                                        |
    (  Items            )                                                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                                        |
     ___________________                                                        |
    (  Equipment        )                                                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                                        |
     ___________________                                                        |
    (  Abilities        )                                                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                                        |
     ___________________                                                        |
    (  Status           )                                                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ               ______________________________________   |
     ___________________              |   |  Sora  |  Donald  |   Goofy      |  |
    (  Journal          )             |ŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|  |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ              |LV |   30   |    27    |    32        |  |
     ___________________              |HP | 45/45  |  32/32   |   48/48      |  |
    (  Config           )             |MP |  6/6   |   5/5    |    3/3       |  |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ              |___|________|__________|______________|  |
                                                                                |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    Munny: 74445                                                                |
    Time:  ?????                                                                |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The config menu:
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    Auto Lock                                 On                    Off         |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    Target Lock                               Auto                  Manual      |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    Camera                                    Auto                  Manual      |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    Vibration                                 On                    Off         |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    Sound                                     Stereo                Mono        |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    Difficulty                                Normal                Expert      |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    ============================================================================
    III. GAME BASICS                                                 <kh_basics>
    ============================================================================
    
    ----------------------------------------------------------------------------
    i. BASIC CONTROLS
    ----------------------------------------------------------------------------
    
    D-Pad.................................Move menu cursor
    Left Analog Stick.....................Move character
    Circle................................Jump
    Square................................Use certain abilities
    X.....................................Confirm / Talk
    L1....................................Open magic shortcut menu
    L1+X/L1+Square/L1+Triangle............Cast assigned magic
    R1....................................Engage target lock
    L2....................................Switch between targets while locked on
    R2....................................Change camera angle
    Select................................Switch to first person view
    Start.................................Open main menu / Pause
    L1+L2+R1+R2+Select+Start..............Soft Reset
    
    ----------------------------------------------------------------------------
    ii. SPECIAL COMMANDS
    ----------------------------------------------------------------------------
    
    Normally, the battle menu on the lower left corner of your screen consists
    of only the Attack, Magic and Item commands along with a ? in the 4th box.
    But whenever you see a field icon (?) above Sora's head, it means that a
    special command is available. So now, there will be a 4th option in the
    battle menu.
    
    The commands are usually "Examine" for anything that has to do with 
    advancing in the game, but with the exception of locked treasure chests. 
    "Open" if you're standing in front of a treasure chest. The other one is 
    "Lift" for barrels and crates.
    
    ----------------------------------------------------------------------------
    iii. BATTLE SYSTEM
    ----------------------------------------------------------------------------
    
    Battles in Kingdom Hearts are in real-time. So if the battle menu at lower
    left corner of your screen turns RED it means that there's an enemy around.
    During battles it is recommended that you press R1 to lock on to your target.
    It's easier to hit an enemy that way.
    
    Now if you do press R1, you'll see the words "LOCK ON!" at the upper left
    corner of your screen. To release the target lock, press R1 again. You can
    also switch between targets while locked on by pressing L2.
    
    Whenever you kill enemies they drop multi-colored balls. The GREEN ones
    restore HP, the TRANSPARENT ones restore MP, and the GOLD ones are "munny".
    
    Remember that you can't open the main menu during battle, so in order to use
    items you need to equip them.
    
    You'll be allowed to use summons later in the game. The summon command is in
    the magic sub menu. Now, in order to use a summon you need to lock on to 
    your target and all 3 of your characters MUST be alive. Note that your 
    summon will disappear once it runs out of MP, or you can also dismiss it if 
    you want.
    
    ----------------------------------------------------------------------------
    iv. LEVELING UP
    ----------------------------------------------------------------------------
    
    Just like other RPGs, you gain levels. You gain experience points either by
    defeating an enemy, including bosses or successfully parrying blows from
    them. Blocking an opponent's attack requires good timing, that is, attacking
    just before a blow from an opponent hits you. It's quite difficult to master,
    but once you do, it can be very rewarding.
    
    ----------------------------------------------------------------------------
    v. ABILITIES
    ----------------------------------------------------------------------------
    
    You gain abilities through leveling up, receive it from somebody during
    story events, or after defeating bosses. Now to use an ability, choose
    ABILITIES from the main menu, and choose the ability you wish to equip.
    Remember that equipping abilities require a specific amount of AP. Most
    abilities are automatically used when equipped, but some require pressing 
    the SQUARE button in order to be used when necessary, like Dodge Roll for 
    example. You can also REMOVE abilities if you feel like you don't need them.
    
    ----------------------------------------------------------------------------
    vi. CHARACTER CUSTOMIZATION
    ----------------------------------------------------------------------------
    
    You can also customize your characters by choosing the CUSTOMIZE option in
    the main menu. For Sora, you can designate shortcut buttons to magics. Let's
    say for example, you assigned TRIANGLE to Fire. To use that, hold down L1
    then press TRIANGLE. You can also do the same with the X and Square buttons.
    
    As for Donald and Goofy, you have several customization options to choose
    from. Here's a list of all the options and their descriptions.
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    Manual                              Create your own fighting style          |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    Personal                            Reflects character's own unique style   |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    Balanced                            Good balance of offense and defense     |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    Conservative                        Focuses on conserving MP and items      |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    Defensive                           Focuses on recovery and defense         |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    Offensive                           Focuses on attacking                    |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    I recommend using Manual mode since you can customize your characters into
    exactly how you want them to be. But you can also reconfigure the other 
    modes if you want.
    
    ----------------------------------------------------------------------------
    vii. SAVE POINTS
    ----------------------------------------------------------------------------
    
    When you open the save menu, you'll see the following options: SAVE, PARTY,
    GUMMI SHIP and MENU. The gummi ship option becomes available after you get
    the ship. Also, stepping on save points automatically restores your HP and
    MP to full. Remember to release the target lock if it's enabled, since you
    can't save if it's on.
    
    ============================================================================
    IV. CHARACTERS                                                   <kh_chrtrs>
    ============================================================================
    
    There are a lot of characters in this game so be prepared for a long list.
    Also this section may contain some spoilers which is somehow necessary to
    give a detailed description to each character. Most of the descriptions for
    Disney characters were taken directly from the journal.
    
    ------------------
    PRIMARY CHARACTERS
    ------------------
    
    Sora
    -----
    A once ordinary 14 year old boy living in Destiny Island with his friends,
    but soon gets transported in a strange new world, where he becomes the
    chosen one to wield the keyblade and defeat the Heartless.
    
    Riku
    -----
    Sora's best friend and is a year older than him. He also considers Sora as
    his rival and beats him in almost everything. He soon allied himself with
    Maleficent to save Kairi when she lost her heart.
    
    Kairi
    ------
    A 14 year old girl who also lives in Destiny Island along with her friends
    Sora and Riku. She lost her heart when their island was destroyed. She's
    also one of the princesses who were necessary to unseal the final keyhole.
    
    Donald
    -------
    The royal magician. He left the castle when the king ordered him to follow
    the key bearer. He is also on a journey to find the king. Being loud, short-
    tempered and stubborn is his nature.
    
    Goofy
    ------
    Captain of the royal knights. He avoids fighting whenever possible. He's
    really clumsy most of the time. Just like Donald, he's also on a journey to
    follow the key bearer and find the king.
    
    Ansem
    ------
    He is a researcher and ruler who studied the Heartless, and later got
    possessed by the darkness.
    
    Mickey Mouse
    -------------
    The king of Disney Castle. He himself set out to learn more about the
    darkness in order to protect his kingdom and disappeared. Apparently, it
    was him who told Ansem about the keyblade.
    
    --------------------
    SECONDARY CHARACTERS
    --------------------
    
    Wakka
    ------
    Team captain of the Besaid Aurochs in FFX. In KH, he's also a resident of
    Destiny Island, and still loves playing with his blitz ball. He looks after
    Tidus and Selphie like an elder brother.
    
    Selphie
    --------
    The jolly messenger girl from FF8. She's the romantic type and believes
    the legend about the paopu fruit more than anybody else does.
    
    Tidus
    ------
    The star player of the Zanarkand Abes in FFX. But in KH, he loves dueling
    more than anything else and considers himself a champ at it.
    
    Leon
    -----
    Better known to everyone as the cold-hearted Squall Leonheart from FF8. To
    distance himself from the shame of having been unable to save his home
    world from the Heartless, he changed his name. Ever since meeting the king
    who has been so vigilant in defeating the Heartless; he began seeking for
    the truth behind the "key".
    
    Aerith
    -------
    The heroine from FF7. She lost her home to the Heartless at a very young
    age. Beneath her gentle disposition lies a strong will and a firm sense of
    duty. Many are naturally drawn to her. She works with Leon and Yuffie to
    learn more about the Heartless and the "key".
    
    Yuffie
    -------
    A female materia-hunting ninja from FF7. Just like everyone else, she too
    escaped to Traverse Town when the Heartless raided her home world. She
    finds it easy to maintain a positive attitude in any situation. She also
    works with Leon and Aerith to discover the truth behind the "key".
    
    Cid
    ----
    A true master when it comes to airships. He escaped to Traverse Town when
    the Heartless raided his world aboard the gummi ship he made himself. He
    also owns the accessory shop in Traverse Town.
    
    Cloud
    ------
    An ex-soldier and the hero from FF7. Hades hired him to compete in the
    Coliseum and dispose of Hercules. Despite his association with Hades,
    his heart remains untouched by the Heartless. He spent most of his
    time in that new world looking for someone... and you probably know who.
    
    Sephiroth
    ----------
    Once known as the greatest of swordsmen, his whereabouts have been unknown
    for some time. He challenged Sora to a one-on-one duel. No one knows why he
    has suddenly returned. Apparently, he and Cloud have crossed paths before.
    
    Moogles
    --------
    Escaped to Traverse Town when the Heartless invaded their home. They know
    how combine various items to form new ones.
    
    Minnie Mouse
    -------------
    Queen of Disney Castle, ruling in Mickey's absence. She is more concerned
    than anyone about the king's disappearance.
    
    Daisy
    ------
    Donald's sweetheart. She's helping Minnie while the others look for King
    Mickey. She has Donald under her thumb, and does a good job of keeping him
    in line.
    
    Pluto
    ------
    Mickey's faithful dog. Pluto is more than a pet. He and Mickey are bound by
    strong ties of loyalty. Pluto set out with the others to find his master.
    
    Chip & Dale
    ------------
    Both of them are Disney Kingdom's gummi ship specialists. Chip is serious
    and diligent while Dale has a happy-go-lucky approach to life.
    
    Huey, Dewey & Louie
    --------------------
    They are Donald's nephews who take turns in looking after the item shop in
    Traverse Town. Huey has a red cap, Dewey has blue and Louie has green.
    
    Merlin
    -------
    A great sorcerer living on the outskirts of Traverse Town. Merlin's wisdom
    and magic powers rank second to none. He has a mysterious bag that can hold
    anything, no matter how large.
    
    Fairy Godmother
    ----------------
    A powerful but generous and good-hearted fairy. She is slightly absent-
    minded, but an expert at magic.
    
    Snow White
    -----------
    A beautiful princess, gentle and pure as snow. She is one of the princesses
    needed to open the final Keyhole, and was captured by the Heartless.
    
    Cinderella
    -----------
    A hardworking young girl who's often bullied by her stepmother and
    stepsisters. She is one of the princesses needed to open the final Keyhole,
    and was captured by the Heartless.
    
    Aurora
    -------
    A young woman with a lovely voice. She is loved by three good fairies and
    cursed by Maleficent. The sorceress captured Aurora to help open the final
    Keyhole.
    
    Belle
    ------
    A brave and intelligent young woman who understands the Beast's true nature.
    She's one of the seven princesses needed to open the final Keyhole.
    
    Beast
    ------
    A prince who was changed into a hideous beast because of his selfish heart.
    Belle has helped heal the loneliness he's suffered due to his ugliness.
    
    Maleficent
    -----------
    A sorceress of awesome power. She tried to use the Heartless for her own
    evil ends, but the Heartless were actually using her. She's also the one who
    convinced Riku to turn against Sora.
    
    Alice
    ------
    Fell down the Rabbit Hole in Wonderland. Arrested on suspicion of trying to
    steal the queen's heart. When she was proven innocent, the Heartless captured
    her as a part of their plan to unseal the final keyhole.
    
    Queen of Hearts
    ----------------
    A queen of Wonderland who lives in a castle with decks and decks of card
    soldiers. Selfish and short-tempered, she beheads anyone who crosses her.
    She thinks Alice tried to steal her heart.
    
    White Rabbit
    -------------
    Loyal servant to the Queen of Hearts. He seems to be always late in whatever
    appointment he has.
    
    Cheshire Cat
    -------------
    A mysterious, grinning cat who talks in riddles and can appear and disappear
    at will. He loves to mislead and confuse.
    
    Doorknob
    ---------
    A talking doorknob in the door to Wonderland. To enter, you must turn him and
    -- "One good turn deserves another," as he would say.
    
    Hercules
    ---------
    A legendary hero with godlike strength. He's the son of the gods Zeus and
    Hera, but not a god himself. The people regard Hercules as a true hero.
    
    Philoctetes
    ------------
    Phil the satyr is a veteran trainer of heroes and Herc's mentor. These days
    he's very busy running the Coliseum and choosing competitors suitable for the
    games.
    
    Hades
    ------
    Lord of the Underworld. He's using the Heartless to try to take over the
    world. Hades wants Herc and Sora out the way, but all his schemes against
    Sora and the others seem to end in failure.
    
    Tarzan
    -------
    A young man raised from infancy by gorillas. His gorilla "mother" is Kala.
    Tarzan spoke only the language of apes until he met Jane. Since then he's
    learning to speak English at an astonishing rate.
    
    Jane Porter
    ------------
    A naturalist who's in the jungle with Clayton, her guide, to study
    gorillas. She met Tarzan in the jungle and is gradually teaching him about
    human ways. She's courageous and will face any danger for her research.
    
    Clayton
    --------
    A veteran hunter, Jane's guide on her expedition to the jungle. He thinks of
    animals only as prey. His lust for power and the darkness in his heart
    attracted the Heartless, and they used him for their own evil purposes.
    
    Terk
    -----
    A young female gorilla, and Tarzan's close friend. She is protective of the
    other young gorillas and acts as their leader. Unlike the other gorillas,
    her curiosity about humans is greater than her fear of them.
    
    Kerchak
    --------
    Leader of the gorilla pack. He was against letting Tarzan join the group,
    but Kala's resolve won him over. Kerchak worries that Tarzan's contact
    with people will bring danger to the gorilla community.
    
    Kala
    -----
    The gorilla who found Tarzan in the jungle. She has always helped and
    defended him, even when he was scorned by the others. Kala is not happy
    about Tarzan's contact with people, but she knows it's important to him.
    
    Aladdin
    -------
    A young man living in Agrabah. He helped Sora defeat Jafar and used his
    last wish to release Genie from the lamp. Aladdin asked Sora and friends to
    help save Jasmine, who has been abducted.
    
    Genie
    ------
    The spirit of the magic lamp. He grants the user of the lamp three wishes.
    He was freed from the lamp through Aladdin's third wish and is on a quest
    to help Sora and his friends to find Jasmine.
    
    Jasmine
    --------
    Spirited princess of Agrabah. Longing for a life of freedom, she slipped
    away from the palace and encountered Aladdin, who she quickly grew fond of.
    As one of the princesses with the power to open the keyhole, she was
    abducted by Jafar and the Heartless.
    
    Jafar
    ------
    The vizier of Agrabah. He joined forces with Maleficent and tried to control
    the Heartless. He gained control of the lamp and became a powerful genie.
    
    Jafar (Genie)
    --------------
    With his last wish he became an all-powerful Genie himself, but he forgot
    that all genies share the same fate: To serve whoever controls their lamp.
    In the end, his lamp became his prison.
    
    Abu
    ----
    Aladdin's faithful furry sidekick. Abu's size ad ability makes him valuable
    in tights spots. He's got a weakness for jewel and treasure, and when he's
    around them he can't think of anything else.
    
    Iago
    -----
    Jafar's cunning, crotchety parrot. He's Jafar's eyes and ears as he flies
    around Agrabah, spying on his master's enemies. Iago takes after Jafar, with
    a penchant for intrigue and evil.
    
    Pinnochio
    ----------
    Crafted by Geppetto and brought to life by the Blue Fairy. He almost lost
    his heart to the Heartless but Jimminy Cricket came to his rescue.
    
    Geppetto
    ---------
    The kind, gentle clock maker who crafted Pinnochio. He treats Pinnochio as
    his son, and looks forward to the day when he becomes a real boy.
    
    Jimminy Cricket
    ----------------
    He is Pinnochio's guide and prevents him from ever lying. He also acts as
    the chronicler of Sora's journey as requested by Queen Minnie.
    
    Ariel
    ------
    Triton's youngest daughter. Ursula tricked her into helping steal his
    trident. She dreams of exploring the world outside her father's palace.
    
    King Triton
    ------------
    King of Atlantic, who is backed by the power of his trident. He has
    forbidden Ariel to have any contact with outsiders, which only led to her
    yearn to grow even stronger.
    
    Ursula
    -------
    The horrendously ugly witch who tried to deceive Ariel into stealing her
    father's trident. She plans to use it and take over Atlantica.
    
    Sebastian
    ----------
    Triton's concert master, a musical genius. The little crab is also
    responsible for keeping an eye on Ariel to ensure her safety. Whenever she
    leaves the palace, he's on pins and needles.
    
    Flounder
    ---------
    Ariel's trusted friend. Flounder will do anything for her. He's small and
    not exactly brave, but he'll never leave Ariel's side, even when it means
    facing danger.
    
    Jetsam & Floatsam
    ------------------
    Ursula's lackeys. They are evil moray eels who deceive mermens and mermaids
    alike into Ursula's clutches through empty promises.
    
    Jack Skellington
    -----------------
    The pumpkin king. He loves to scare people out their wits. Headstrong,
    confident, and likes grand gestures. Now he's working night and day to make
    the year's Halloween festival the greatest ever.
    
    Sally
    -----
    Dr. Finkelstein's creation. She's patched together from parts that sometimes
    come off and move about on their own. She loves Jack and tries to steer him
    in the right direction, though it doesn't always work.
    
    Dr. Finkelstein
    ----------------
    The mad scientist who created a "heart" to help Jack control the Heartless'
    dancing. Sally is another of his creations. She helps him around the lab,
    but she'd much rather spend time with Jack.
    
    Oogie Boogie
    -------------
    The villain who tried to take Halloween Town. The heart he stole from Dr.
    Finkelstein attracted the Heartless, and resulted to his own doom.
    
    Zero
    -----
    Jack's ghost dog. He comes out of his grave whenever Jack calls. He's very
    loyal to his master and loves it when Jack plays with him.
    
    Lock, Shock & Barrel
    ---------------------
    The trio helps Oogie Boogie take over Halloween Town. They have a walking
    bathtub that helps them move around to commit all sorts of mischief. Lock
    is the leader of the trio, Shock is the most cunning, while Barrel is a
    little slow and often ends up on his butt from his partners' pranks and
    practical jokes.
    
    Mayor
    ------
    The two-faced mayor of Halloween Town. He switches from his happy face to
    his sad face depending on his mood, which changes constantly. He's working
    with Jack to make the year's festival the best ever.
    
    Peter Pan
    ----------
    The flying boy from Neverland, where no one ever grows up. He can be
    stubborn, but he's also fearless and has a strong sense of justice. He
    snuck on board Hook's ship to rescue Wendy, who was kidnapped.
    
    Tinker Bell
    ------------
    The little pixie from Neverland. She easily gets jealous whenever Peter
    mentions Wendy. She also has the ability to make people fly.
    
    Wendy
    ------
    A dreamy girl whose wish to visit Neverland came true. Peter Pan showed her
    the way, but she got caught up in Hook's vendetta against Peter, and was
    kidnapped by Hook.
    
    Captain Hook
    -------------
    The pirate with a grudge against Peter Pan, who caused him to lose his hand
    to the crocodile. He threw in his lot with Maleficent and the Heartless, but
    ended up being chased over the horizon by the crocodile.
    
    Mr. Smee
    ---------
    Hook's first mate. He lives to take orders from Hook, but he's as slow-
    witted as Hook is obnoxious.
    
    The Crocodile
    --------------
    A seagoing reptile big enough to swallow a man whole -- and he's always
    hungry! He got a taste of Hook once and never forgot it. Hook can tell when
    he's near by the sound of the clock ticking away in his stomach.
    
    Winnie the Pooh
    ----------------
    A little bear living in the Hundred Acre Wood. His favorite food is honey.
    Being a Bear of Very Little Brain, he's a bit absent-minded. Sometimes he
    even forgets what it was he was trying to remember.
    
    Piglet
    -------
    Pooh's best friend in the Hundred Acre Wood. Tiny, timid Piglet is startled
    by just about anything. When that happens, he covers his eyes with his
    floppy ears.
    
    Owl
    ----
    The wisest resident of the Hundred Acre Wood. Whenever anyone has a question
    he can't answer, he asks Owl... though owl isn't always right! Owl likes to
    talk, but sometimes he puts his listeners to sleep.
    
    Rabbit
    -------
    Rabbit is an earnest, hardworking member of the Hundred Acre Wood community.
    He keeps to himself but lends a hand when others need him. He's not always
    comfortable around the exuberant Tigger.
    
    Tigger
    -------
    Tigger loves to bounce more than anything. Sometimes his bouncing gets out
    of hand, but he doesn't mean any harm. Beneath that happy-go-lucky exterior
    beats a sensitive, gentle heart.
    
    Eeyore
    -------
    Timid, retiring Eeyore lives in a little house in the roots of a tree. His
    tail is held on by a tack, but it keeps falling off and getting lost. Now
    he's wandering the woods, looking for a new home.
    
    Roo
    ----
    Roo dreams of bouncing as well as Tigger someday. He's mischievous,
    energetic and fearless, but grows uneasy when Tigger is not around.
    
    ============================================================================
    V. WALKTHROUGH                                                    <kh_guide>
    ============================================================================
    
    When you select NEW GAME, you'll be asked about your game's difficulty level
    and vibration settings.
    
    ############################################################################
    AWAKENING                                                         <kh_awake>
    ############################################################################
    
    After the opening FMV, you'll be in an area with 3 platforms: 1 with a sword,
    the other a staff, and the last one a shield. Jump on each one to examine
    them. You'll have to pick 2 and give up 1. Now, make sure you decide properly
    here, as what you choose affects the order in which Sora will learn his
    abilities later on; not to mention his basic stats.
    
    The following table summarizes your character stats at level 1 and level 100
    based on which attribute you strengthen (+) and weaken (-):
    
    -----+-----------+-----------+-----------+-----------+-----------+---------+
    Stat | +Swd -Stf | +Swd -Shd | +Stf -Swd | +Stf -Shd | +Shd -Swd |+Shd -Stf|
    HP   | 18 --> 84 | 18 --> 84 | 18 --> 84 | 18 --> 84 | 18 --> 84 |18 --> 84|
    MP   |  2 -->  8 |  2 -->  8 |  3 --> 10 |  3 --> 10 |  2 -->  8 | 2 -->  8|
    AP   |  1 --> 37 |  3 --> 39 |  3 --> 39 |  3 --> 39 |  3 --> 39 | 1 --> 37|
    STR  |  6 --> 57 |  6 --> 57 |  3 --> 54 |  5 --> 56 |  4 --> 55 | 5 --> 56|
    DEF  |  2 --> 52 |  1 --> 51 |  3 --> 53 |  1 --> 51 |  4 --> 54 | 4 --> 54|
    #ITM |  3 -->  7 |  3 -->  7 |  3 -->  6 |  3 -->  6 |  3 -->  8 | 3 -->  8|
    #ACC |  2 -->  3 |  2 -->  3 |  2 -->  3 |  2 -->  3 |  2 -->  3 | 2 -->  3|
    -----+-----------+-----------+-----------+-----------+-----------+---------+
    
    Also remember that the sword gives you early access to attack-related
    abilities, the shield to defensive/support abilities and the wand to magic-
    related abilities. The choice is yours.
    
    This part is actually just a tutorial on game basics, so just follow whatever
    instructions you're given. After that you'll find yourself at Destiny Island.
    Here, just talk to Selphie, Wakka and Tidus. Each one of them will ask you a
    question so, again you have to choose. This affects your level up speed.
    Here are the choices:
    
    DAWN (Quicker than Average Level Gains at Lower Levels, Slower than Average
    Level Gains at Higher Levels)
    
    -------------------------------------------------------------+
    Tidus             |  Wakka             |  Selphie            |
    ------------------+--------------------+---------------------|
    Getting Old       |  Broaden Horizons  |  Number One         |
    Getting Old       |  Rare Sights       |  Number One         |
    Getting Old       |  Rare Sights       |  Friendship         |
    Getting Old       |  Rare Sights       |  Prize Possessions  |
    Getting Old       |  Be Strong         |  Number One         |
    Being Different   |  Rare Sights       |  Number One         |
    Being Indecisive  |  Rare Sights       |  Number One         |
    -------------------------------------------------------------+
    
    MIDDAY (Average Speed of Level Gain at All Levels)
    
    -------------------------------------------------------------+
    Tidus             |  Wakka             |  Selphie            |
    ------------------+--------------------+---------------------|
    Getting Old       |  Broaden Horizons  |  Friendship         |
    Getting Old       |  Broaden Horizons  |  Prize Possessions  |
    Getting Old       |  Be Strong         |  Friendship         |
    Being Different   |  Rare Sights       |  Friendship         |
    Being Different   |  Broaden Horizons  |  Number One         |
    Being Different   |  Broaden Horizons  |  Friendship         |
    Being Different   |  Broaden Horizons  |  Prize Possessions  |
    Being Different   |  Be Strong         |  Number One         |
    Being Different   |  Be Strong         |  Friendship         |
    Being Indecisive  |  Rare Sights       |  Friendship         |
    Being Indecisive  |  Broaden Horizons  |  Number One         |
    Being Indecisice  |  Broaden Horizons  |  Friendship         |
    -------------------------------------------------------------+
    
    DUSK (Slower than Average Level Gain at Lower Levels, Quicker than Average
    Level Gain at Higher Levels)
    
    -------------------------------------------------------------+
    Tidus             |  Wakka             |  Selphie            |
    ------------------+--------------------+---------------------|
    Getting Old       |  Be Strong         |  Prize Possessions  |
    Being Different   |  Rare Sights       |  Prize Possessions  |
    Being Different   |  Be Strong         |  Prize Possessions  |
    Being Indecisive  |  Rare Sights       |  Prize Possessions  |
    Being Indecisive  |  Broaden Horizons  |  Prize Possessions  |
    Being Indecisive  |  Be Strong         |  Number One         |
    Being Indecisive  |  Be Strong         |  Friendship         |
    Being Indecisive  |  Be Strong         |  Prize Possessions  |
    -------------------------------------------------------------+
    
    You'll have some more tutorials on basics here. You'll then encounter your
    first save point, save and take the new path up. In the next area just walk
    a bit forward and you'll fight Darkside.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BATTLE: DARKSIDE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 18p
    
    He's pretty easy. Just lock on to his hand and start smashing away. He'll
    also release some Heartless, make sure you kill some of them as they leave
    HP balls. Use these to heal if you get damaged. The battle will be over soon
    enough.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ############################################################################
    
    ############################################################################
    DESTINY ISLAND                                                       <kh_di>
    ############################################################################
    
    Sora will wake from his dream. There will be a long cut-scene between Sora,
    Kairi and Riku about their hometowns and the raft they were building.
    
    When you regain control, talk to Kairi. She'll ask you to gather the
    materials needed to build the raft. Here's what you need: 2 LOGS, 1 CLOTH,
    1 ROPE.
    
    Now go a bit south then west and into the Seaside Shack. There's a save point
    here, so save if you want. Go upstairs to the bridge. In the next area go
    across the bridge and pick up the log at the other side. You'll also see Riku
    sitting on the tree (lazy bum!) Jump back down and go a little bit east from
    the shack to find the second log.
    
    As for the cloth, from the dock (where Selphie is sitting) go up the plank
    and head east then north. Go up the stairs. From there, go east to the end
    of the path and go up the ladder. Follow the path until you reach a room.
    Get the cloth inside (it's on the right wall)
    
    Finally the rope. Go back to the plank at the pier and this time head a bit
    north and up the ladder to the left. Follow the path to the end and get the
    rope.
    
    Also, it's worth challenging Tidus, Selphie, Wakka or Riku to a duel for
    level up. It doesn't really matter if you lose to them, but anyway here are
    some tips for each battle:
    
    ----------------------------------------------------------------------------
    TIDUS
    ----------------------------------------------------------------------------
    He's practically easy to beat, just stay close and keep smacking him. But be
    sure to watch your back though since he'll surely attempt to attack you from
    behind after you finish a combo. One more thing, whenever you're successful
    in blocking his blows, you'll see the words: "Tech 2p" on your screen which
    also counts as experience points. So be sure to try and block when you get
    the chance.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    WAKKA
    ----------------------------------------------------------------------------
    Be sure to keep an eye on his blitz ball and run around a lot in order to
    dodge it. But remember that you can bat his ball back to him if you get the
    timing right. If you're lucky, it'll hit and stun him, giving you ample time
    to try and beat him down into a pulp.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    SELPHIE
    ----------------------------------------------------------------------------
    She's no doubt the easiest of the 3. Her attacks are really weak compared to
    those of Tidus and Wakka. There's actually no need for a strategy here since
    you'll beat her fairly easily.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    TIDUS, WAKKA, SELPHIE
    ----------------------------------------------------------------------------
    This is a 3-on-1 battle, therefore it's tough. Talk to Tidus after you've
    beaten each one of them at least once to unlock this option. Now I suggest
    that you beat Tidus first, then Wakka. Always save Selphie for last as she's
    not that much of a threat. You'll receive a Potion if you win.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    RIKU
    ----------------------------------------------------------------------------
    This can be tough, but it's really worth it to fight him again and again as
    you'll receive 5p, (which is a lot at this point) and a Potion every time 
    you win. But you CAN'T afford to fall off the side (you'll lose if you do) 
    Just stay close and attack him. Once he falls on his back, get away from him 
    to avoid being kicked when he gets back up. When he's on the defensive 
    stance, simply attack him from the side or from above the head.
    ----------------------------------------------------------------------------
    
    ////////////////////////////////////////////////////////////////////////////
    According to thebakersandmoore2, you can find a Protect Chain in this area.
    Here's where you can find it:
    
    Right by the tower, you will find a crate. Pick it up, and walk past the
    tower towards the hole you see -- you can't quite reach the lip. Now toss
    the crate below the hole. Jump on the crate, and use the height to jump to
    the lip of the cave. Climb in, and open the chest.
    ////////////////////////////////////////////////////////////////////////////
    
    When you're ready, save your game and go talk to Kairi. She'll give you a Hi
    Potion. After that, tell her you wanna go home. Watch some long cut-scenes.
    
    Once you regain control again, proceed to the Cove (where Kairi was standing
    a while back) There, talk to Riku. You'll decide on a name for the raft
    (default is Excalibur), but Riku wants to name it Highwind. So you'll have
    to race with him.
    
    Your goal here is to activate the star at the end of the course and return
    to the where Kairi is. If you lose, you just don't get to name the raft
    Excalibur. That's all, no big deal.
    
    When that's over jump down and talk to Kairi who is standing on the raft by
    the shore. She'll tell you to find food for your journey. Here's what you
    need: SEAGULL EGG, 3 MUSHROOMS, 2 COCONUTS, 3 FISHES and DRINKING WATER.
    
    - Seagull Egg: Go to the Bridge and climb the tree with a thin trunk. You
      should see the egg on the tree behind you. Jump up there to get it.
    
    - 3 Mushrooms: There's a rock to the east of the raft. Push it to get a
      mushroom at the back. There's one under the watchtower. The last one is
      in the "Secret Place", go up the plank behind Wakka and go east. Head
      inside and take the mushroom. There will be a short cut-scene between
      Ansem and Sora.
    
    - Drinking Water: Go to the pond beside Wakka and fill up the empty bottle
      there.
    
    - 3 Fishes: Swim along the area not far from the dock where Selphie is
      standing to find the 3 fishes.
    
    - 2 Coconuts: Just smash the tree trunks until you get 2 YELLOW coconuts to
      fall.
    
    Go to the shack and save your game. Talk to Kairi and tell her that you
    wanna go home. There will be some cut-scenes between Sora and Kairi, then
    you'll see Mickey's letter to Donald telling him to go to Traverse Town with
    Goofy and find "Leon" as he'll be the one to show them where the "key" is.
    
    When you regain control, the island will be infested with Heartless. Head
    for the Seaside Shack and save your game. Go upstairs to the Bridge and
    you'll see Riku there. After a short cut-scene, you'll receive the Keyblade.
    Proceed to the Secret Place, there'll be another cut-scene, then you'll
    fight Darkside again.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BATTLE: DARKSIDE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 60p
    
    This battle is pretty much the same as the first, except for the fact that
    he has more HP. So just lock on and attack. Again, he'll release some
    Heartless so kill them for those HP balls. Feel free to use your potions
    too, but this is usually unnecessary. You shouldn't have any problem winning.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After the battle, Sora will end up in....
    ############################################################################
    
    ############################################################################
    TRAVERSE TOWN                                                        <kh_tt>
    ############################################################################
    
    ----------------------------------------------------------------------------
    Ability gotten in this area: Dodge Roll
    Magic gotten in this area:   Fire
    Trinity gotten in this area: Blue Trinity (Trinity Jump)
    ----------------------------------------------------------------------------
    
    When you regain control after the short cut-scene, proceed to the accessory
    shop and you'll meet Cid there. Jump on the cabinet for a chest with a
    Mythril Shard. Leave the shop afterwards and head east up the stairs to the
    Second District.
    
    The town will also be infested with Heartless, just fight your way through.
    Feel free to explore a bit to familiarize yourself with the area. Once you're
    done, go back to the accessory shop at the First District and save your game.
    
    Leave the shop. You'll meet Leon here. There'll be a short cut-scene between
    him and Sora about the keyblade. You'll have to fight him after that.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BATTLE: LEON (SQUALL)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 30p
    
    Avoid his trigger attacks at all costs, it's real deadly. He'll also shoot
    fire spells at you, but that shouldn't be a problem. I found him most
    vulnerable after he does a combo. Now when you get close enough, try pushing
    him back into a corner with your own combo attacks. Once you've done that,
    just stay close and smash away to prevent him from striking back. You'll win
    after a while.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ////////////////////////////////////////////////////////////////////////////
    Note: It won't be game over even if you lose to him. You just don't get any
          experience points which you need, along with a slightly different
          cut-scene.
    ////////////////////////////////////////////////////////////////////////////
    
    Watch a long and interesting cut-scene. When you regain control at the hotel
    room, jump onto the table and examine the treasure chest. (it'll be locked)
    Now talk to Yuffie and she'll tell you that the keyblade can open locked
    doors and treasure chests, so examine the chest again to get the Elixir
    inside. Save your game and talk to Leon. Tell him you're ready.
    
    There will be another cut-scene where the Heartless attack the town. (as if
    they hadn't already) You'll regain control at the alleyway. After giving a
    not so useful advice, Leon will leave you to fend for yourself. Here, go
    south then north at the corner for a chest with a Potion. Head back to the
    2nd District afterwards.
    
    The 3rd District is your next destination, but feel free to go back to the
    1st District if you need to stock up on items. I suggest that you go save
    at the accessory shop too. Be sure to talk to Aerith there for a Mega-
    Potion.
    
    At the 3rd District, you'll see a short cut-scene. Donald and Goofy will 
    Join now. Just defeat all the Heartless here and a massive piece of junk 
    Will appear out of nowhere.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: GUARD ARMOR
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 110p
    Equipment Dropped: Brave Warrior
    
    This one has a lot of parts, therefore make sure that you focus on only one
    target at a time. The feet are the easiest ones to hit so get rid of them
    first. Once they're gone go for the hands then the body. Watch out for its
    devastating spinning attack though. Killing each part yields HP balls which
    helps quite a bit. Don't worry too much about healing -- let Donald or Goofy
    do that for you.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After the battle, there'll be some long cut-scenes. Then you'll be back at
    the 1st District where Aerith, Leon and Yuffie will give you 100 munny plus
    an Elixir. (if you managed to beat Leon). Donald and Goofy will teach you
    the Fire magic and Dodge Roll ability respectively. Proceed to the
    accessory shop to get the Blue Trinity.
    
    Go back to the Hotel. You can now access the Red Room, get in there for a
    chest with a Pretty Stone. Now proceed to the Green Room and hit the clock
    located above the door to this times: 12:00, 6:00, 7:00. This will reveal
    a chest with a Mythril. Once done, go through the door that leads to the
    Alleyway. Here just go east to the end for another Pretty Stone, then west
    for a Potion.
    
    Lastly, go to the 3rd District and use Fire magic on the door with a flame
    marking on it to access the Magician's Study, where you'll meet Merlin and
    the Fairy Godmother. You can also activate Blue Trinity marks if you wish.
    
    When you're ready, leave the town through the World Exit. You'll have some
    tutorials about the Gummi Ship. You can now go to 3 new areas, which you
    can tackle in any order. But let's start with....
    ############################################################################
    
    ############################################################################
    WONDERLAND                                                           <kh_wl>
    ############################################################################
    
    ----------------------------------------------------------------------------
    Magic gotten in this area:   Blizzard
    ----------------------------------------------------------------------------
    
    There will be a short cut-scene with the White Rabbit when you arrive. Once
    you regain control follow him to the next area. Here, push the bed first
    then talk to the door knob. He'll tell you to drink the potion on the table
    to get smaller, so drink it and proceed to the Queen's Castle.
    
    You'll see another cut-scene where Alice is on trial for allegedly trying to
    steal the queen's heart. Sora then claims that Alice is innocent, so the
    queen will ask you to gather evidence and prove it.
    
    When you regain control, go through the left entrance to the Lotus Forest.
    After the short dialogue with the Cheshire Cat, go north then east past the
    second red flower. You'll find a Blue Trinity mark and the "Footprints"
    evidence here.
    
    Next jump on the mushrooms, then across the trees/platforms to find a high
    exit to the Bizzare Room. Get in there to find the "Stench" evidence. Make
    your way back to the Lotus Forest after that. From the entrance go north
    and jump on the boulder, then onto the platform for the "Antenna" evidence.
    
    Jump on the mushroom that leads north for a chest with a Thunder-G, then
    onto the mushrooms leading east up the trees for a chest with puppies 16-18.
    Go back to Queen's Castle afterwards.
    
    ////////////////////////////////////////////////////////////////////////////
    Note: There's a total of 4 evidences. So far I only managed to find 3.
          You're supposed to get the Blizzard magic if you can find all 4, but
          it's ok even if you didn't since you'll still receive the magic from
          the Cheshire Cat after beating Trickmaster.
    ////////////////////////////////////////////////////////////////////////////
    
    ----------------------------------------------------------------------------
    According to Jared Schuster [honaccord@hotmail.com] here's where you can
    find the 4th evidence:
    
    Go in to the Bizarre room through the entrance that lands you on the faucet.
    Face towards into the center of the room. Carefully turn and jump to the
    right. It is on the ledge you will see the pink gift box. (That's the "Claw
    Marks" evidence.)
    
    Here's a more detailed description of where to find the 4th evidence, as
    contributed by Jason Gray [jason_gray@yahoo.com]:
    
    To get the fourth evidence you first need to find the yellow flower. If you
    examine it it will ask for a potion. Once you give it the potion, it will
    make you (not Donald and Goofy) big. Then if you turn around you will see a
    stump. Go and jump on it and it will shrink into the ground and a green leaf
    stand thingy will pop up next to it. Then look for the fruit piece that you
    may have seen earlier on top of the tree and cut it down to eat it to become
    small again. The when you are small again, go north then your first east
    turn. Jump onto the small mushrooms then the left stand thingies and head
    south. That extra platform should allow you to now get to the platform
    in the corner. From this platform you should be able to go to the Bizarre
    Room. Then off to the right you will see the fourth box on the ledge.
    ----------------------------------------------------------------------------
    
    Save your game first then talk to a heart card soldier to present the
    evidences. The queen refuses to check each evidence and instead asks you to
    pick one. This one's completely random, so you'll just have to take chances
    and hope you get the right one. Regardless of what you picked, the queen
    will order her card soldiers to seize you.
    
    Your target here is not the soldiers but their tower. Just knock the cards
    that are closest to you out, so that they won't bother you while you destroy
    their tower.
    
    After the battle, everyone will notice that Alice is gone. There's nothing
    else to do here so go back to the Lotus Forest. Inside, you'll see the
    Cheshire Cat again.
    
    When you regain control, give the yellow flower a Potion to grow big and
    move the boulder. This will make a few platforms appear. Move around until
    you see a "?" then take the fruit and eat it to get small again. Jump on
    the new platforms to get to the other side. You'll find another Blue Trinity
    mark and an exit to Queen's Castle. Take that exit for a chest with an
    Aero-G.
    
    Go back to the forest and proceed to the Tea Party Garden.  Be sure to
    sit on the chairs here for some presents. Go to the inverted Bizzare Room
    after that. Inside there will be another short dialogue with the cat. Just
    jump onto the tables and light the two lamps. Also, remember to release the
    lock up north to reveal another exit to the Queen's Castle. Use that one to
    get a chest with puppies 13-15.
    
    Proceed to the normal Bizzare Room, but save your game first. Once there,
    prepare for a boss fight.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: TRICKMASTER
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 150p
    Equipment Dropped: Ifrit's Horn
    
    This battle isn't as tough as it looks. Simply hit him with magic when he is
    standing and use physical attacks once he bends down. He'll try to slap you
    away with his arms most of the time, so just keep your distance when he does
    that. Also, he will start shooting flames at you after a while, be sure to
    watch out for that too.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After the battle, there'll be a cut-scene in which the door knob complains 
    about having been awakened by all the "ruckus", then you'll get the Navi-G 
    Piece. You'll also receive the Blizzard magic from the Cheshire Cat. (if you 
    didn't get all 4 evidence pieces)
    ############################################################################
    
    ////////////////////////////////////////////////////////////////////////////
    Note: It's a good idea to go back to Traverse Town and open the treasure
          chest at the cafe. First destroy all the chairs, then put out all the
          candles with your Blizzard magic to get a Defense Up item from the
          chest.
    ////////////////////////////////////////////////////////////////////////////
    
    ############################################################################
    OLYMPUS COLISEUM                                                     <kh_oc>
    ############################################################################
    
    ----------------------------------------------------------------------------
    Ability gotten in this area: Sonic Blade
    Magic gotten in this area:   Thunder
    ----------------------------------------------------------------------------
    
    There are 2 Blue Trinity marks here that you can activate immediately for
    some treasures. (the one to the right has puppies 22-24) Also, try putting
    out the flames on all the torches with your Blizzard magic (if you have
    enough MP) to reveal a chest with an Orihalcum. Check behind the pillars too
    for a Mega-Potion. Proceed to the Lobby afterwards.
    
    Talk to Phil and he'll ask you to move the huge block. Push it until the
    phrase "it weighs a ton" appears then talk to Phil again. There'll be a
    cut-scene where Phil refuses to believe that Sora is a hero, while Donald 
    and Goofy tries to convince him otherwise. Eventually, Phil decides to 
    train you.
    
    You'll have to break all the barrels within the given time limit. 20 barrels
    within 30 seconds in the first round and 25 barrels within 1 minute in the
    second round. You'll receive the Thunder magic after that.
    
    He still won't let you enter the games so go outside. You'll see a short
    cut-scene with Hades and he'll give you the "Entry Pass". Go back inside
    and show it to Phil. You can now enter the preliminaries.
    
    Make sure your characters are stocked with Potions and Ethers before you
    enter the tournament since you won't be given the chance to restock on
    items.
    
    There'll be 7 matches to fight here. After the 5th battle you'll see a
    cut-scene between Cloud and Hades. You'll then fight your 6th battle 
    followed by Cloud.
    
    =-=-=-=-=-=-=-=-=-=-=--=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BATTLE: CLOUD
    =-=-===-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 80p
    
    He's really fast and his attacks are powerful, therefore this is going to be
    a tough battle. But thankfully winning isn't necessary. Now Dodge Roll to
    avoid his dash attacks while trying get close to him at the same time. Once
    you're close enough keep attacking him from the side or better yet head on.
    Doing this will make him concentrate on blocking your blows rather than
    attack you. Be sure to move around a lot though to dodge his plunge attack.
    You'll win eventually.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After the battle, Cerberus will show up and so will Hercules. When you get
    back to the Lobby, restock on items and SAVE your game then go back to the
    arena. It's also a good idea to customize your partners so that they don't
    do physical attacks often. (this will prevent them from trying to smack
    Cerberus silly and end up dying.)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: CERBERUS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 200p
    Equipment Dropped: Inferno Band
    
    Never ever attempt to attack him head on; I'd bet you're suicidal if you
    did. Instead stay on the side and lock on to any head then attack. You can
    also try to jump on his back to get on top of him and start smashing. Avoid
    getting bitten at all cost as you definitely wouldn't want to see how much
    damage it can do. Watch out for his fire balls as well. When he starts
    releasing black stuffs after you, just Dodge Roll or jump to avoid it. Be
    sure to keep your partners alive if you can so that they can help with
    healing when you need it.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After the battle, there will be a cut-scene and you'll receive the Hero
    License. Outside talk to Cloud for another cut-scene. You'll receive the
    Sonic Blade ability afterwards.
    ############################################################################
    
    ############################################################################
    DEEP JUNGLE                                                          <kh_dj>
    ############################################################################
    
    ----------------------------------------------------------------------------
    Magic gotten in this area:   Cure
    Trinity gotten in this area: Red Trinity (Trinity Charge)
    ----------------------------------------------------------------------------
    
    The moment you arrive, Sora immediately realizes that he's alone, with
    Donald and Goofy missing. Once you regain control, you'll be fighting a
    leopard, which should be easy enough. After the battle, you'll have to watch
    some long cut-scenes -- the first one between Tarzan and Sora, the other
    between Donald and Goofy.
    
    You are now allowed to have Tarzan in your party. Just drop off the side of
    the tree house when you regain control. In the next area, jump on the
    platforms to your right for a Mega-Ether. There's also a save point here,
    so save if you like. Drop off the hole to your left to the next area.
    
    Avoid the branches here by jumping past them, you'll be at the Camp after
    that. Go into the Tent for a cut-scene, where Sora finally meets up with his
    two companions. Save your game and open the chest here for a Mythril Shard.
    
    Talk to Jane and she'll ask you to find the slides, exit the Tent to begin
    your search. Outside, activate the Blue Trinity mark located near the exit
    that leads to Hippo's Lagoon to get puppies 34-36.
    
    Here are the locations of all the slides:
    
    Slide 1: Find it on top of the Tent you exited from.
    Slide 2: Go left from the Tent and find it on a file cabinet at the end.
    Slide 3: Find it in front of the painting canvas.
    Slide 4: Jump on the stack of boxes north of the Tent to get it.
    Slide 5: Find it on top of the brown tent. Walk to the end.
    Slide 6: Climb the set of boxes at the right side of the Tent.
    
    Once you're done, go back inside the Tent and examine the projector to view
    the slides. There'll be a cut-scene, where Clayton asks Tarzan to take him
    to the gorillas.
    
    Leave the Tent and go south to the Bamboo Thicket. In the next area keep
    going north until you reach the Cliffs. Here, jump on the rocks to your
    right, climb the vines and go left for 2 chests with a Mythril Shard and a
    Mega-Potion.
    
    Head back to Camp and this time take the west exit to Hippo's Lagoon.
    There's a vine to your left that leads to the next area, but don't climb it
    yet, instead jump on the pink platform on the water and go north. There's
    a chest at the end with puppies 25-27. Go back and climb the vine to the
    next area.
    
    There's another save point here. Just swing through the vines until you
    reach Vines 2. You can go up the vine immediately to proceed to the next
    area, but be sure to jump on the vines here to get a chest with puppies
    28-30.
    
    Here, proceed to the Tree House, activate the Blue Trinity mark first to
    get puppies 31-33. Go in. After the cut-scene, head back to Camp and into
    the Tent for another cut-scene. Leave the Tent, and you'll be fighting your
    first batch of Power Wilds. Basically, what you have to do is: rid every
    area of Heartless. You'll receive items from the gorillas every time you
    clear an area.
    
    -------------------------------------------+
    Area Cleared:        Item Received:        |
    -------------------------------------------|
    Camp                 Protect-G             |
    Bamboo Thicket       Fire-G                |
    Cliff                Aeroga-G              |
    Climbing Trees       Aeroga-G              |
    Tree House           Shell-G               |
    -------------------------------------------+
    
    Once you've cleared each area, go back to Camp and talk to Jane. (Don't
    forget to save) Proceed to the Bamboo Thicket and after a short cut-scene,
    you'll have to fight Sabor. This one's easy -- attack it and roll out of
    the way once it charges at you. You'll receive 150p and a White Fang
    accessory when it's over.
    
    There'll be a cut-scene. When you regain control, head back to Camp and
    Jane will be missing. Save your game and proceed to the Tree House. Don't
    bother trying to kill all the Heartless here, since they'll just keep
    coming. Your target is the black thing, just attack it several times.
    
    Head back to Camp and save your game. Proceed to the Cliff. After a short
    cutscene, you'll fight Clayton. Just smack him around a bit and he'll
    summon Stealth Sneak after a while. This is when the real battle begins.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: CLAYTON & STEALTH SNEAK
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 240p
    
    This battle isn't that hard. If you have a decent amount of MP try hitting
    Stealth Sneak with whatever magic you have, but be sure to move in for some
    close combat as well. Keep in mind that Clayton will also be shooting you
    with his rifle, so roll away when you see him aim. Once Stealth Sneak's HP
    is down to the green bar, Clayton will fall off. This time concentrate on
    Clayton, don't bother with his chameleon. Just dodge whenever he fires
    his rifle, and attack him with all you got. You should win even if his
    pal's healing him.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After the battle there'll be a cut-scene and you'll also learn Cure. When
    you regain control, go into the cave. Your only way here is up, so climb
    while opening treasure chests with a Mythril Shard, Shell-G, Mythril and
    Orihalcum along the way, until you reach another cave labeled "???".
    
    Go inside for a cut-scene and you'll get a Navi-G Piece. After that, you'll
    see another cut-scene, this time between Jafar and Maleficent. Then you'll
    get the Jungle King keyblade from Tarzan.
    ############################################################################
    
    Go back to Traverse Town on your Gummi Ship....
    
    ////////////////////////////////////////////////////////////////////////////
    Traverse Town 2
    ---------------
    
    When you arrive, go to the Alleyway at the Second District and activate the
    Red Trinity mark in the water to access the Secret Waterway. There, go north
    first to get the chest with puppies 10-12. Talk to Leon twice and he'll give
    you the Earthshine summon gem. Aerith will suggest that you go show the Navi
    -G piece to Cid.
    
    Go back to the First District and talk to Cid. He'll install the Navigation
    Gummi and also give you the Old Book. Head for the Magician's Study and give
    the book to Merlin. You'll also get the Simba summon from the Fairy
    Godmother.
    
    ////////////////////////////////////////////////////////////////////////////
    Note: From this point onwards, you'll be allowed to access 100 Acre Wood by
          examining the book.
    ////////////////////////////////////////////////////////////////////////////
    
    Go back to the Third District for a cut-scene with Riku, then proceed to the
    Small House afterwards. Here talk to Cid again, and there'll be a short
    cut-scene between Riku and Maleficent. You'll get the Warp-G from Cid after 
    that. Aerith and Yuffie will also mention something about the bell behind 
    the Gizmo Shop.
    
    Now go into the Gizmo Shop and exit through the north door. Climb the ladder
    up and you'll see a Red Trinity mark -- activate it. Pull the rope 3 times
    to reveal a keyhole. Go back to the Accessory Shop and save your game. When
    you're ready, approach the keyhole for a boss fight.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: OPPOSITE ARMOR
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 390p
    
    Just like Guard Armor, this one also has a lot of parts. Go for the feet
    first, then the body. Also, destroying his parts yields HP balls. When the
    body starts shooting a beam at you, just roll out of the way to avoid it.
    Heal whenever you take serious damage, and there shouldn't be a problem
    beating him.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After sealing the keyhole, you'll get the Aero magic and another Navi-G
    Piece. Take the Navigation Gummi to Cid if you like, but he'll simply say
    that he needs the other pair to install it.
    
    There's nothing left to do here other than to stock up on items. Board your
    gummi ship when you're ready.
    ////////////////////////////////////////////////////////////////////////////
    
    Take the warp hole that's located directly above Traverse Town and fly to
    Agrabah.
    
    ############################################################################
    AGRABAH                                                              <kh_ag>
    ############################################################################
    
    ----------------------------------------------------------------------------
    Magic gotten in this area:   Fira, Blizzara
    Trinity gotten in this area: Green Trinity (Trinity Ladder)
    ----------------------------------------------------------------------------
    
    When you arrive there will be a cut-scene. Fight off the heartless and to
    your right will be a treasure chest containing a Mega-Potion. Go straight 
    down the alley and you'll be in the Main Street. To the far right will be a 
    ??? room. It has two treasure chests containing a Megalixir and Dalmatians 
    37,38,39. Leave the room and go to the left alleyway. There will be a cut-
    scene.
    
    Go up the boxes and there will be a treasure chest containing a Mega-Potion.
    Release the button to the side and jump on the window covers. Then jump on
    the boxes. Go through the opening and you'll be in the Main Street again.
    Now jump across to the other building and then jump to the building to the
    right. Go up Aladdin's house and move the pedestal thing aside, then
    examine the hole. Go to the Desert and fight the heartless to free Aladdin.
    There will be a short cut-scene.
    
    Go back to the Main Street and climb up the boxes and jump on the other
    building. Go through the door looking thing and you'll be taken to the
    Alley. Then jump on the window covers and then jump on the boxes and go
    through the opening. You'll be in the Main Street. Jump on the cloths until
    you get to the red one. Jump to the top of the building on the other side.
    
    You'll be in Bazaar. Jump on the window shutters and to the right will be a
    treasure chest containing Shell-G. Jump on the boxes and jump to the other
    side and there will be a treasure chest containing a Fira Ring. Go down to 
    the left and release the button. Go back to where the red cloth was and jump 
    on to the building that has a yellow cloth hanging from it. Go through the
    opening and you'll be at the Palace Gates. There will be a cut-scene. Jump
    down and you will have to fight a boss.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: POT CENTIPEDE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 250p
    
    First focus on getting rid of all the pots then attack the head and tail.
    Use the Sonic Blade attack and watch out when the tentacles turn blue and
    purple so you won't get hurt. You just got to kill one of the body parts to
    win the battle. Use cure magic or healing items when necessary.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When the battle is over you'll obtain Ray of Light. There will be a cut-
    scene. Go to the Desert and a big tiger head will pop out from the sand.
    You'll have to fight it.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: TIGER HEAD
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 400p
    
    Make sure that you have lots of potions equipped on your characters and
    attack it's eyes. Let your partners handle the Heartless while you focus on
    the boss. Now when he lowers his head, try to jump on his head and attack
    from there. Once one eye turns yellow, switch to the other one.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Make sure that you have Aladdin in your party and jump into the mouth. Then
    jump off the edge and you'll land in some water. Keep swimming until you get
    to the Silent Chamber. Then get out and get on the stairs. Then jump off to
    the other side and go through the darkness. You'll be in the Hidden Room.
    Climb up the stair and examine the pillar. It will say to break it so jump
    and attack it. There will be a cut-scene.
    
    Go back to the Entrance and go to the other side. Go through the opening
    and you will be in the Hall. Then go to where the statues shoot water and
    follow the trail on the left side. Go through the opening and you'll be in
    the Bottomless Hall. Jump across to the other side and go through the
    opening.
    
    You'll be in the Treasure Room. Be sure to have Aladdin in your party to get
    the treasures, which include puppies 52-54, Mythril Shard and Defense Up.
    Save your game and proceed to the Lamp Chamber for a cut-scene, followed by 
    a boss fight.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: JAFAR
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 600p
    
    Watch out when he does his magic spells, because he will tell you when
    he's gonna do it. The Genie will try to hit you, but he will also tell you
    to watch out for the attack. The perfect time to attack Jafar will be when
    he stays still. When he's moving just follow him around until he stops.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When he's defeated there will be a cut-scene. Blizzard will be upgraded to
    Blizzara. Go to where the key hole is and there will be another cut-scene.
    You'll have to fight Jafar again.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: GENIE JAFAR
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 730p
    Item Dropped: Ansem Report 1
    
    Your target here is not Jafar, but the lamp itself. Just make sure you keep
    an eye on Jafar and dodge his flame attacks. It'll be over after a while.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When he's defeated there will be a cut-scene. Fire will be upgraded to
    Fira and you'll also obtain Ansem's Report 1. After the cut-scene you will 
    have to fly the magic carpet, but the sad part is that you can only move 
    left to right. 
    
    When you get to Aladdin's house there will be another cut-scene. Genie will
    join you as a summon. You'll also receive the Three Wishes key chain and 
    the Green Trinity.
    ############################################################################
    
    At the world select screen, go to the area with 5 stars and a whale will
    swallow you.
    
    ############################################################################
    MONSTRO                                                              <kh_mo>
    ############################################################################
    
    ----------------------------------------------------------------------------
    Ability gotten in this area: High Jump; Cheer
    Magic gotten in this area:   Stop
    ----------------------------------------------------------------------------
    
    Once again there'll be a long cut-scene when you arrive. When you regain
    control, just go a bit forward for a cut-scene with Geppetto. Save your game
    and follow Pinocchio to Chamber 1.
    
    There are 2 exits here -- the one straight ahead leads to Chamber 3, while
    the one on your left leads to Chamber 2. Go north to Chamber 3 first and
    get the chest with a Mega-Ether. Go back to the previous area and take the
    left exit to Chamber 2.
    
    Here, go north for a chest with a Cottage, then proceed to the exit to
    Chamber 3. You'll be at the upper section. Take a barrel and position it
    in front of the platform located above you. Jump on the barrel and on the
    platform for a chest with puppies 76-78. Once done take the exit to
    Chamber 2.
    
    Here, just go north and proceed to Chamber 5. In this area proceed to
    Chamber 6. Here, go down the steps to the lower area and open the chest with
    a Dispel-G. From here go east to Chamber 5.
    
    Get the 2 chests here with a Dispel-G and Mega-Ether. Be sure to activate
    the Blue Trinity mark as well. Now jump on the barrel and onto the higher
    area. Proceed to Chamber 4.
    
    You'll see a cut-scene here with Riku. After that, prepare for battle and
    save your game. When you're ready go east into the Bowels. Inside there will
    be another cut-scene, then a boss fight.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: PARASITE CAGE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 500p
    
    This fight is not hard as long as you watch out for its tentacles. Not to
    mention the fact that Riku will be helping you here. Just cast Aero on
    yourself and keep smashing its head. The battle will be over pretty quickly.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After the battle, jump into the hole. Goofy will also learn his Cheer
    ability. There'll a cut-scene between Riku and Geppetto. When you regain
    control, open the chest on the boat for your first shared ability High Jump.
    Get all the treasures here, which include: Puppies 73-75, Watergleam,
    Tornado-G and Cottage. Also be sure to activate the Blue Trinity mark here.
    
    Feel free to go back into the different chambers to get whatever treasures
    you missed, since it'll be easier to get them now that you have the High
    Jump ability. The most important treasures are: puppies 55-57 in Chamber 3,
    Torn Page in Chamber 6, and puppies 79-81 in Chamber 5.
    
    When you're done go back to the Mouth and save your game. Head for the
    Throat. (the hole located above the entrance to Chamber 1) Here, just make
    your way up until you reach the Stomach.
    
    Inside, there'll be a cut-scene with Riku, then you'll fight Parasite Cage
    again.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: PARASITE CAGE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 1000p
    
    It's a lot tougher this time, because he now has a new and pretty much
    devastating Poison attack. Cast Aero on yourself first then attack the head.
    Watch out for the tentacles too. Now when it opens its mouth, that means
    it's about to unleash some yellow stuff, which can poison you. So be
    prepared to dodge when this happens. Be sure to heal immediately just in
    case you get hit. You should win after a while.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When that's over you'll receive the Stop magic, then you'll see a cut-scene
    between Riku and Maleficent. Monstro will sneeze you out after that.
    ############################################################################
    
    The Pegasus Cup will now be available at the Coliseum, so go there and
    compete if you like. Also don't forget to go back to Traverse Town, and
    give the Watergleam to the Fairy Godmother for the Dumbo summon. Then talk
    to Merlin to get the Spellbinder keyblade. When you're ready, head for
    Atlantica. (It's the 6-star area at the world select screen.)
    
    ############################################################################
    ATLANTICA                                                            <kh_at>
    ############################################################################
    
    ----------------------------------------------------------------------------
    Ability gotten in this area: Mermaid Kick
    Magic gotten in this area:   Thundara
    ----------------------------------------------------------------------------
    
    There'll be a cut-scene with Ariel when you arrive, then Sebastian will 
    teach you how to swim. (Press O rise and [] to dive.) When you regain 
    control, just find and tag Flounder. Once done, there'll be another cut-
    scene where Sebastian and Flounder will hide inside the clam.
    
    Kill all the Heartless here and the two will come out, revealing a save
    point. Save and go to the direction of the trident to reach the Undersea
    Valley. Here, you should see white clams and a red clam as you swim around.
    attack the WHITE clams for a Mega-Potion, Elixir, Cottage, and Mega-Ether.
    Hit the RED clam with Fire for a Mythril Shard. When you're done follow the
    tridents until you reach the Undersea Cave.
    
    Here, you should notice a hole with a white clam inside. Get in there and
    hit the clam for a Cottage. Head back out and swim up to the Undersea Gorge.
    
    In this area, dive and hit the white clam for a Mega-Ether. Follow the
    tridents to Triton's Palace. Dive and hit the white clam for a Mega-Potion.
    Hit the yellow clam with Thunder for a Mythril Shard. Swim north towards
    Triton's Throne for a cut-scene. After the cut-scene, go back to the Throne.
    Here, dive and hit the white clam for a save point.
    
    Leave the Palace. Ariel wants to show you something, so proceed to her
    Grotto. (the place where she's pointing to). When you regain control after
    the short dialogue, check the shelves for 2 treasure chests with a Torn
    Page and Cottage. Leave the room and there'll be a cut-scene with Ursula.
    
    Go back to the Undersea Valley and look for a dolphin. (If there's none,
    leave the screen and come back until it appears.) Rid the area of Heartless
    first, and grab onto the dolphin. It'll take you to a new area. Here swim
    north to the Sunken Ship.
    
    Here, dive and swim around the ocean floor for 2 chests with an Elixir and
    a Mythril Shard. Go inside the ship, and open the chest here for the Crystal
    Trident. Swim to the back of stairs and into the hole that leads to the
    lower deck. You'll see a clam there, hit it to get a Mythril.
    
    Leave the ship and go back to Ariel's Grotto. Here, approach the trident
    symbol. You'll see some long cut-scene. After that, proceed to Triton's
    Palace for another cut-scene. When that's over, go back to the Sunken Ship.
    
    Once there, dive and swim towards the boulder with some carving on it.
    Examine it and Sebastian will move it for you. Go into the new area.
    
    Inside there's an intersection -- one path leads to the Cavern Nook and
    the other to Ursula's Lair. Take the path to the Cavern Nook. Here hit
    the smaller clam for a Mega-Ether, then the larger clam for a save point.
    Save your game and proceed to Ursula's Lair.
    
    There will be a short cut-scene when you arrive, followed by a boss fight.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: URSULA
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 1000p
    
    This battle is absolutely annoying. Not only will Ursula spin all over the
    place like there's no tomorrow, but her lackeys will also be there to bug
    you as well. So don't bother with close-range combat. Well... not until you
    stun her. Cast magic on her cauldron. If the liquid from the cauldron hits
    her, your screen will flash. This will not only damage her, but will also
    leave her stunned. Thus, giving you enough time to damage her further with
    your physical attacks. Once she awakens, repeat the process. Just be
    patient and you'll win eventually.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After the battle, you'll get the Mermaid Kick ability. Equip it and go back
    to the Calm Depths. Press O repeatedly to swim against the current, towards
    a new cave labeled "???". Inside there will be a short cut-scene with Ursula.
    You'll have to fight her again after that.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: URSULA
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 1500p
    
    She has grown awfully large this time around. But thankfully, she's a whole
    lot easier. Just swim to the back of her head and start smashing. When she
    says something like: "Now I'm angry!", that means she's about to use her
    mouth and suck you in. So use Mermaid Kick to get away. You can also use
    magic on her if you want to, but I suggest you reserve your MP for healing
    instead.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After a short dialogue between Triton and Sora, you'll get the Thundara
    upgrade and the Ansem Report 3. Go back to Ariel's Grotto for a cut-scene
    where Sora seals the keyhole. You'll receive the Crabclaw key chain from
    Ariel afterwards. Atlantica's over so find a save point and board your gummi
    ship.
    ############################################################################
    
    ############################################################################
    HALLOWEEN TOWN                                                       <kh_ht>
    ############################################################################
    
    ----------------------------------------------------------------------------
    Magic gotten in this area: Gravira
    ----------------------------------------------------------------------------
    
    When you get to Halloween Town there will be a cut-scene. Never mind the
    Heartless here, they won't hurt you. When you regain control, go north then
    west into the small gate. Get the chest here for puppies 69-71. Climb the
    stairs and pull the rope for the doorbell 3x to get an Elixir.
    
    Now proceed to the lab entry door and go up the stairs. The professor will
    say he needs some memory and tells you to go find Sally. When you regain
    control, check the bookshelf to get a Torn Page. Jack will also join you
    here.
    
    Exit the place and there'll be a cut-scene between Jack and the mayor saying
    that something went wrong, so now you'll have to get rid of those previously
    harmless Heartless. Proceed to the Graveyard. There will be a swarm of
    enemies for you to kill. When they're all dead, there will be a cut-scene
    with Sally. She'll give the forget-me-not item which is the memory. Take it
    back to the lab. There will be a cut-scene.
    
    The professor will ask you to find one last ingredient, the "surprise".
    There will be a cut-scene with Oogie Boogie. Go back to the graveyard and
    jump in the coffin. Now you have to check the tombstones. Look at the order
    in which the ghosts rise and examine the tombstones in that order. The big
    pumpkin will open up and the treasure chest will contain a jack-in-the-box.
    Take it back to the professor.
    
    After the cut-scene you'll need to find those kids. Go to the graveyard again
    and there'll be another cut-scene. Go to where the open pumpkin was and
    examine the door. Inside explore the new area and you will find that there is
    a platform to be lit. Light it with your fire magic. Next go up the long pole
    and examine the structure that is sticking out of it. You'll be taken to a
    new area so go to the far left and light the platform. Cross the bridge and
    there will be a long cut-scene.
    
    In this new area walk up the bridge and examine the door. Once inside there
    will be a red trinity mark and a treasure chest containing an Ether. Light 
    the lantern in that room. Jump on the platform. Your only way here is up, so 
    keep going until you find the Playroom.
    
    Here you'll find Lock, Shock and Barrel and they'll fight you. There isn't
    much strategy in this battle so just beat them up. Try talking to one of
    them and they'll accidentally tell you about the lever. So examine the
    machine on the side to find it. There's also a save point here. Save before
    leaving.
    
    It's time to find the "green door". Just fall off the ledge and try landing
    on the grayish-black path to find the Torture Chamber. Go in.
    
    You'll see a cut-scene where Boogie swallows the heart and attempts to 
    summon some Heartless. You'll fight him after that.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: OOGIE BOOGIE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points:      2500p
    Equipment/Item Dropped: Holy Circlet/Ansem Report 7
    
    There is no way you'll be able to reach him by just jumping so don't bother.
    Let your partners handle the Heartless he had summoned. Make sure you keep
    the target lock on Boogie all the time so that you'll know where he is. Now
    when the small panels around the platform starts glowing, step on the one
    that is located directly across from where he is. This will make a portion of
    the platform rise to Boogie's level giving you the opportunity to hit him.
    He'll push you off after a while, so just wait for the panels to glow again.
    
    He will also drop some explosive dice at you, so make sure you keep an eye
    on that. Watch out for the spinning blades too as those can be pretty deadly.
    This can no doubt be an annoying battle so just keep your cool and you'll
    win eventually.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ////////////////////////////////////////////////////////////////////////////
    Tip: You can deflect the non-explosive dice (the smaller ones), that Oogie
         Boogie throws at you. You'll receive 27 Tech Points for each successful
         attempt.
    ////////////////////////////////////////////////////////////////////////////
    		
    The battle isn't over yet. Oogie Boogie has now grown to an enormous size.
    I strongly recommend that you go back to the Guillotine Gate and save before
    you fight.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: GIANT OOGIE BOOGIE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 2500p
    
    You have to find and destroy all 7 orbs. Cast Aero on yourself first just in
    case you fail to dodge the flames. There will also be some Heartless here
    but it's best to let your partners handle them.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ////////////////////////////////////////////////////////////////////////////
    Tip: You can deflect the fire balls that come out from Oogie Boogie's 
         lanterns, using Sora's Guard ability. (if you have it) You'll receive
         49 Tech Points for each successful attempt.
    ////////////////////////////////////////////////////////////////////////////
    
    You'll get the Gravira upgrade. After a short cut-scene Jack will give
    you the Pumpkinhead key chain, then you're free to go. But be sure to go
    back to where Giant Oogie once was for a chest with a Dispel-G.
    ############################################################################
    
    ############################################################################
    NEVERLAND                                                            <kh_nl>
    ############################################################################
    
    ----------------------------------------------------------------------------
    Ability gotten in this area: Ars Arcanum; Glide
    Magic gotten in this area:   Cura; Aerora (Trinity Push required)
    ----------------------------------------------------------------------------
    
    There will be a long cut-scene with Riku and Captain Hook. Save the game
    if you want and go to the door. Climb up the ladder. Then climb up the
    other ladder. You will find that the top is closed off so to the right will
    be a door. Go through there. Jump down the hole and fight off the heartless.
    Climb up the ladder and there will be a cut-scene.
    
    There will be a treasure chest in the room which contains a Dispel-G. Go to
    the door and kill the heartless. Go back down through the door and jump on
    the cabinet. Next jump in through that open hole. There will be a cut-scene.
    
    Go to the door and switch party member to where you have Donald, and Goofy.
    Do the Green Trinity Jump in that room and climb up the ladder. There will
    be a cut-scene, and then a boss fight.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: SHADOW SORA
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 2000p
    Equipment Dropped: Raven's Claw
    
    Cast Aero yourself first then attack. Now when he moves around the floor,
    you won't be able to hit him, so just run around since he'll slash you from
    behind once he emerges. When you manage to beat him down to the green bar,
    he'll summon two other Shadow Soras. Just focus on the original one, since
    the other 2 have very little HP. You'll win eventually.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After the battle, examine the hatch on the floor to open it. Drop down the
    hole and there will be another cut-scene. Open the treasure chest to get a
    Protega Chain. Go through the door and go back to where you fought Shadow
    Sora and open the treasure chest containing Dalmatians 88,89,90. Go through 
    the door for another cut-scene.
    
    You'll obtain the Cura upgrade. Fight off the heartless and there will be
    another cut-scene. Now you get to fight Captain Hook.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: CAPTAIN HOOK
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 3400p
    Item Dropped: Ansem Report 9
    
    Before the battle begins make sure that you have equipped an accessory that
    protects against Fire damage. Don't bother going after the little flying
    ships because you can Dodge Roll away from their attacks. Cast Aero and
    beat the living hell out of Captain Hook. Also if you get hurt just go
    behind the ship and heal yourself.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When the battle is over Sora will learn the ability Ars Arcanum. There will
    be a cut-scene. You'll be at the Clock Tower. Walk around the corner and
    there will be a treasure chest containing Dalmatians 43,44,45.
    
    Talk to Wendy and then go to the clocks. Strike the one that is at 11:45.
    There will be a cut-scene after you strike the clock. You will obtain Navi-
    G. There will be another cut-scene. You will also head learn the Summon
    Tinker Bell. You'll get the key chain Fairy Harp, and you will learn the
    shared ability Glide.
    ############################################################################
    
    The Hercules Cup will be available at the Coliseum. Go back to Traverse Town
    and talk to Cid. There will be a long cut-scene, and you will obtain the
    Transform-G from Cid afterwards.
    
    ############################################################################
    HOLLOW BASTION                                                       <kh_hb>
    ############################################################################
    
    ----------------------------------------------------------------------------
    Ability gotten in this area: Ragnarok; Cheer
    Magic gotten in this area:   Firaga (2nd visit); Curaga (revisit)
    Trinity gotten in this area: White Trinity (Trinity Detect)
    ----------------------------------------------------------------------------
    
    There will be a cut-scene when you arrive. On the highest pillar will be a
    Dispel-G and at the bottom will be a treasure chest containing Dalmatians
    91,92,93. When you get close to the entrance there will be a cut-scene.
    
    When you regain control climb up the platforms, while getting the treasure
    chests with 2 Dispel-Gs, Megalixir and Blizzaga Ring along the way. Keep
    going until you reach the Castle Gates and examine the switch.
    
    Go jump in the last bubble to be taken to a new area. Jump on the pillars
    for some treasure chests with Tornado-Gs. Now jump down and take the bubble
    back to the previous area. Here, take the lower bubble to the Waterway.
    
    There's a save point here, so save if you like. Open the treasure chest for
    a Firaga Ring. Now smash the gate with Beast and go through the bubble. Go 
    to the release button on the west wall. Press it. Then to the right you will
    find another release button. Press it. Go to where the gate opened and
    release the button there. Go to where the gate opened and jump in the bubble.
    When you re-surface release the button to the right. Walk down the hallway
    and release the button.
    
    Now you must go back to the Castle Gates. Just do the above steps but in
    reverse order to get to the Castle Gates. Once at the Castle Gates go to
    the big door that was closed off earlier. There will be a cut-scene, and
    you will have to fight Riku.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: RIKU
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 2000p
    
    Just keep hitting him and jump out of the way when he does his plunge attack.
    Also, there are barrels around the place that contain HP balls. Remember to
    cast Aero on yourself to play it safe and he shouldn't be so hard.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    There will be a cut-scene after you defeat him. You will learn the White
    Trinity (Trinity Detect).
    
    Go to the Library and in the bookcase to the left will be a Klana Vol. 8. Go
    to the end of the library and place the Klana book near the place that has
    the cut open pillar. Spin the pillar two times to get a treasure containing
    an Elixir. Go up the stairs and the spin the other pillar 4 times to get a
    Mythril. Activate the green trinity near the table to receive the book Azul
    vol. 3. 
    
    Go back downstairs and place the book in the bookcase that the ladder came 
    down from the green trinity. Take Salegg Vol.6 from the open bookshelf that 
    is near the table and place it in the other bookshelf downstairs from where 
    you got the Azul book from.
    
    Go back upstairs and take the green book from the bookcase on the left
    side. Jump on the table where the save point is to get the Theon book.
    Put it where you got the green book from. When the bookcase moves aside
    push the button to unlock the door.
    
    Open that door. Walk down the circle way and examine the statue. It will
    say to push it, so push it to get a treasure chest. The next statue will say
    to crush the two pots beside it.
    
    Jump down the water fountain to get an Emblem Piece. Go to the right side of
    the hallway to get a treasure chest which contains another Emblem Piece.
    
    Go back to the Library and place the other book you had in the shelf on the
    right which has a missing slot in it.
    
    Go to the bookshelf that is near the stairs to get the N book. Go upstairs
    and look for the open bookshelf that has yellow books in it, and place the N
    book in there. When the bookshelf moves aside, take the Mava Vol. 2 and take
    it to the bookshelf where you got the Mava Vol. 6. Go to the table to get
    the Hafet book. Place it on the bookshelf that has a row of purple books.
    
    Go near the table upstairs and jump on top of the bookcases. To the far
    right will be a pole. Spin it to get a treasure chest which contains a Ap-Up.
    Go to the other side to open a treasure chest which contains a Dispel-G.
    Go to the save point and switch party members to where you have Donald, and
    Goofy.
    
    Go through the door and do the Red Trinity in front of the statue and jump
    down to get another Emblem Piece. Now you have 3 Emblem Pieces. Go back
    through the door and go to stone that ahs a thunderbolt engraved in it. Use
    thunder on it and platforms will come of the middle platform in the air. Go
    to each of the candles and use fire on them. The blue stuff in the middle
    platform will go away. Jump onto the platform to receive another Emblem
    Piece. Go downstairs and there is a door that has 4 empty places. Insert the
    Emblem Pieces in it and there will be a cut-scene.
    
    Go through the door and examine the blue pole. Go through the opening to go
    to the waterway. Go to the left side and step on the platform to be taken to
    the Dungeon. Open both treasure chests to get 2 Float-G's. Do the blue
    trinity in here to get lot's of hp balls.
    
    Go back to the lift stop and go to the Castle Gates and examine the blue
    pole to go up. Next go examine the red pole. You'll be on a huge platform.
    When the red pole shows up in the middle of the platform, examine it. When
    you get off there will be a Blue Trinity and a treasure chest containing a
    Dispel-G.
    
    Go down the stairs and examine the blue pole. Go up the stairs and to your
    left will be a treasure chest containing a Orihalcum. Examine the blue pole
    on the right. When in the next area examine the red pole way down the left
    side  and use Gravira on the floating treasure chest to get a Thundaga Ring.
    Go through the opening.
    
    You'll be taken to the High Tower. Examine the red pole and go up those big
    steps. To the right will be a treasure chest containing Dalmatians 97,98,99.
    Next examine the yellow pole and go up the steps again. On the right will
    be a treasure containing a Megalixir. Examine the red pole.
    
    Go back down the stairs and go through the opening to be taken to the Castle
    Chapel. There will be a cut-scene. Walk around and there will be a another
    cut-scene. Now you will have to fight Maleficent.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: MALEFICENT
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 6000p
    Items Dropped:     Ansem Report 5
    
    This is an easy battle. Keep jumping on the platform and hit her. If the
    platform is too high up to jump on, then just hit the platform until it
    falls down. Also get out of the way when she is saying a spell. Don't worry
    about the heartless because Donald and Goofy can take care of them. Cast
    Aero and make sure that you're fully stocked with Potions/Hi-Potions, along
    with some Ethers for your MP.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When you defeat her there will be a cut-scene. Donald will learn Cheer.
    Follow Maleficent and there will be another cut-scene where Maleficent turns
    into a dragon. You'll have to fight again after that.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: DRAGON MALEFICENT
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 6000p
    Items Dropped:     Fireglow
    
    Use aero and keep attacking her. When she does her shockwave attack just
    jump out of the way. Try to avoid the green flames at all cost, since that's
    her deadliest move. Be sure you're fully stocked with Potions and Ethers too.
    But if she still annoys you, then just cast Stop on her.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When she's finally defeated, there will be a cut-scene and you'll receive
    the Fireglow. Turn around and go through the portal. Next go to the opening
    that is near the save point(don't forget to save) head for the Lift Stop. Go
    to the opening to the left. Next go through the door and then go up the
    stairs. There will be another cut-scene, then you'll have to fight Riku
    again.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: RIKU
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 8500p
    
    You'll fight him alone this time. I suggest you bring some Ethers with you
    just in case you run out of MP. Also, having powerful a keyblade such as the
    Metal Chocobo should make this battle a bit easier. Now cast Aero on
    yourself as soon as the battle begins, since his moves are quite damaging.
    But the good thing is most of them can be avoided using Glide. Simply attack
    him, or use any of your special abilities such as Strike Raid or Ars Arcanum
    on him. You should win after a while.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When the battle is over Sora will learn Ragnarok. There will be a cut-scene,
    then go back to the Entrance Hall for another cut-scene.
    
    ////////////////////////////////////////////////////////////////////////////
    Traverse Town 3
    ---------------
    
    You'll find yourself at the Vacant House in Traverse Town. After the
    Cut-scene, go talk to Cid. He'll tell you to find the other Navi-Gummi, so
    head for the Secret Waterway at the 2nd District. Here, talk to Kairi and
    examine the mural on the wall to get the other Navi-Gummi. Go back to Kairi
    for a long cut-scene. You'll receive the Oathkeeper keyblade afterwards.
    
    Head back to the 1st District and talk to Cid again. He'll install the
    Navigation Gummis for you.
    
    Also, don't forget to take the Fireglow gem to the Fairy Godmother for the
    Mushu summon.
    ////////////////////////////////////////////////////////////////////////////
    
    Now you must go back to Hallow Bastion using the new warp hole. When you
    land at Hallow Bastion there will be a cut-scene.
    
    Go to the entrance of the Castle and activate the white trinity to get a
    Firaga-G. Make sure your party includes Beast. Go back to the Grand Hall.
    First go up the stairs and there will be a cut-scene. Walk up to the
    keyhole to be taken to the Dark Depths. There will be a boss fight
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BATTLE: BEHEMOTH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 16,000p
    Equipment Dropped: Omega Arts
    
    This battle is pretty easy. Just jump on his back, lock on the head and
    attack. Once his horn begins to gather energy, that means he's about to
    unleash a somewhat devastating lightning attack, so get away from him to
    avoid it. Cast Aero on yourself and heal when necessary... that's about it.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After the battle, there'll be a short dialogue between Sora and the
    princesses. You'll also get the Firaga upgrade. Now all that's left is the
    End of the World, so feel free to finish whatever side quest that needs
    completing.
    
    Also, don't forget to go back to the Library in Hollow Bastion and talk to
    Aerith for the Ansem Reports 2, 4, 6, 10, then to Belle for the Divine Rose
    keyblade. Be sure to go back to the Grand Hall as well for the Oblivion
    key chain and puppies 61-63. When you're ready, ride your Gummi Ship to the
    final area.
    ############################################################################
    
    ############################################################################
    END OF THE WORLD                                                     <kh_ew>
    ############################################################################
    
    ----------------------------------------------------------------------------
    Ability gotten in this area: Superglide
    ----------------------------------------------------------------------------
    
    When you regain control after the short cut-scene, keep going forward while
    picking up treasures along the way. You'll eventually reach a cave with a
    save point. Save your game and continue on until you reach the end where
    you need to battle a Behemoth. You'll be taken to the next area when you
    win.
    
    ////////////////////////////////////////////////////////////////////////////
    Note: Here are the contents of all the treasure chests in the area: Power
          Up(x2), Defense Up(x2), Megalixir, Omega Arts, Angel Bangle, Three
          Stars, Dark Ring. Remember that you have to fight a group of Heartless
          in order to get certain treasures, while you can open others without
          having to fight anything.
    ////////////////////////////////////////////////////////////////////////////
    
    Here just drop down to the end, and climb the vine to your left to get to a
    platform with a save point. Save your game and jump into the glowing portal.
    
    In this area, just go through the portals -- these take you to the worlds
    that you visited all throughout the game. Each area contains a treasure.
    Here's the list:
    
    ---------------------------------------------------------+
    World                        Treasure                    |
    ---------------------------------------------------------|
    Traverse Town                Brave Warrior               |
    Wonderland                   Ifrit's Horn                |
    Olympus Coliseum             Inferno Band                |
    Deep Jungle                  White Fang                  |
    Agrabah                      Ray of Light                |
    Atlantica                    AP-Up                       |
    Halloween Town               Holy Circlet                |
    Neverland                    Raven's Claw                |
    100 Acre Wood                Megalixir                   |
    ---------------------------------------------------------+
    
    When you reach 100 Acre Wood, save your game and leave the area. Outside go
    through the portals once more, and you'll be taken to a new room. In this
    area, there's a treasure chest somewhere near you. (I forgot what's in it.)
    
    Now go into the next room and open the treasure chest for a Megalixir.
    Examine the panel up ahead for some info. Defeat all the Heartless that
    appear and leave the place. Outside, jump into the whirlpool for a boss
    fight.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: WINGED DEMON
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 15,000p
    
    This battle shouldn't be too hard. Cast Aero on yourself first then fly in
    and attack. Having an accessory that reduces fire damage helps too. He'll
    start using a devastating flame attack at you after a while, so just fly
    away from him when this happens. Keep your HP high at all times, and
    you'll win eventually.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After the battle, you'll get the shared ability Superglide. Go inside the
    volcano and fly all the way down to the bottom. Go through the white portal.
    Do the same in the next 3 screens. You'll be in a huge open area, where
    you have to fight a Behemoth. After the battle, go through the heart-like
    thing.
    
    Here, open the treasure chest for a Megalixir. You'll also encounter your
    FINAL save point. Make all the necessary preparations, such as having
    nothing but Elixirs in your item inventory. Once you're ready, save your
    game and go through the door.
    
    You'll be back to Destiny Island. Here, go to the Secret Place for a
    short cut-scene. When you regain control, go to where Riku is standing, and
    there'll be another cut-scene with Ansem. He'll fight you after that.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: ANSEM
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 10,000p
    
    I entered this fight at level 45 in my first game, and believe me he's
    extremely hard. On my second game, I fought him at level 75 and he became
    really easy. Anyway I strongly recommend that you have both the MP Rage and
    MP Haste abilities here, since it's going to make things a little less
    complicated for you. Also make sure that your partners have a decent supply
    of Ethers with them, just in case you run out of MP.
    
    Now cast Aero on yourself as soon as the battle begins. (Recast the magic
    immediately once it wears off.) Ansem will be flying all over the place,
    thus making it really difficult to hit him. But luckily he does stop and
    take a break from all the flying. When this happens, Superglide towards him
    and hit him with all you got. When he uses his guardian to block, move to
    the side or the back and attack from there.
    
    Another thing... once he says "submit", get away from him immediately to
    avoid being grabbed by his guardian. You really wouldn't want to be caught,
    because in addition to the damage, the guardian will follow you around and
    Freeze you in place.
    
    Just keep a close eye on him and heal when necessary. He should fall after
    a while.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After the battle, you'll be given a chance to restock on items. So make any
    necessary preparations, since you'll be fighting the next succeeding battles
    ALONE. When you're ready, follow Ansem to where he went.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: DARKSIDE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 8000p
    
    This guy just doesn't give up does he? Anyway, cast Aero on yourself first
    then attack. He'll start releasing Heartless after some time. Be sure to
    kill some of them for the HP balls, since you would want to preserve your MP
    for later. When black heat-seeking stuffs begin falling from the sky, just
    Dodge Roll to avoid them. The battle will be over soon enough.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    You'll have to fight Ansem again, as soon as the previous battle is over.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: ANSEM
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 20,000p
    
    This battle will be a lot more difficult than the first, since you're all
    alone. Cast Aero on yourself as soon as the battle begins. Also he has a
    new charge attack, but other than that everything else is the same. The
    strategy for the first battle still works here too. When you hear him say
    "Take this!", use Superglide and hold the [] button to stay aloft until he
    stops. Feel free to use an Elixir or two, but not all! This will no doubt
    be a long and tough battle, so don't get frustrated and you should win.
    
    You can also stop his charge attack by parrying him, right before he hits 
    you. You'll also get 199 Tech Points for every successful attempt.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    You think the battle's over? Well... the answer is no, NOT YET! That's why
    I told you not to use all your Elixirs. After a short cutscene, you'll have
    to fight Ansem. (again!)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: ANSEM
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: ????
    
    You finally get to fly again. Cast Aero on yourself first, then fly in and
    start smacking him. Don't hesitate to use either Ars Arcanum or Strike Raid
    on him too. Try to avoid the lasers as much as you can, since those can
    inflict more damage on you than Ansem himself does. He'll also blow you away
    pretty often, so just fly in again when this happens.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When it's over, destroy all the laser-shooting things located below him.
    Once they're gone, go near the Ansem and go through the multi-colored
    portal -- the Portal of Darkness.
    
    You'll meet Goofy in here. Fight off all the Heartless, and destroy the
    target at the other end to be taken to the next area. You'll have to fight
    another monster. Just attack the eyes, and once it's defeated go through the
    mouth.
    
    Now Donald's in here. Fight off all the Heartless, and collect those MP
    balls to refill your MP. Destroy the target at the other side to get out.
    
    Here, just fly into the mid-section and destroy the heart. It's time to
    get rid of Ansem once and for all. Just use the same strategy you did
    before, and now that you have your companions back with you, the battle
    shouldn't be that hard.
    ############################################################################
    
    Hey you've beaten the game! Congratulations! Now just sit back and watch the
    wonderful ending.
    
    ============================================================================
    VI. SIDE QUESTS                                                   <kh_sdqst>
    ============================================================================
    
    ############################################################################
    i. SECRET ENDING                                                <kh_sec_end>
    ############################################################################
    
    In order to see the hidden ending, (actually it's more like a teaser than
    anything else) you need to have the following when you finish the game:
    
    - Rescue all 99 Dalmatians
    - Lock all keyholes... including 100 Acre Wood.
    - Complete Hades Cup
    
    ////////////////////////////////////////////////////////////////////////////
    Reminder: You MUST collect all your prizes from the Dalmatian's House, 
              since the secret ending will not appear if you didn't!
    ////////////////////////////////////////////////////////////////////////////
     
    WAIT UNTIL THE END OF THE CREDITS TO SEE IT!
    
    I'm not going to reveal anything about it here. You just have to see it for
    yourself.
    
    ############################################################################
    ii. 100 ACRE WOOD                                                 <kh_100aw>
    ############################################################################
    
    Upon arriving, head for the Empty Meadow for a cut-scene with Pooh, who
    believes that his friends had all gone away while he was napping. After the
    cut-scene, go back to the world map.
    
    =-=-=-=-=-=-=
    Pooh's House
    =-=-=-=-=-=-=
    
    Go inside the house. Here, you'll see a cut-scene of Pooh being out of honey.
    When you regain control, go north and examine the cabinet for an Elixir.
    After that go outside and you'll meet Owl, and he'll tell you about the
    missing pages. Now leave the house and go west. Jump on the roof, then
    hit the pipe with your keyblade. 
    
    You should hear a sound. Go back inside the house to get a Mega Ether.
    There's nothing else to do here, so go back to the world map.  
    
    =-=-=-=-=-=-=-=-=
    Pooh's Hunny Tree
    =-=-=-=-=-=-=-=-=
    
    You'll see Piglet here, but he'll be scared of you and run away. Now you
    have to play catch with him. Basically, you just have to sneak up from
    behind and talk to him. Now there'll be a cut-scene where Piglet gives Pooh
    a balloon. After that, talk to Pooh and you'll have to play the "Pooh's
    Hunny Hunt" minigame.
    
    What you have to do is: swat the bees away from Pooh, so that he'll be
    able to collect as much honey as possible. Just follow him up the tree and
    if you fall, use the "Rush" special command immediately to catch up with
    him.
    
    When that's over, return to the world map and the torn page will turn into
    the Naturespark summon gem. (Give it to the Fairy Godmother for the Bambi
    summon.)
    
    =-=-=-=-=-=-=-
    Rabbit's House
    =-=-=-=-=-=-=-
    
    Here, go around to the back of the house for a short dialogue with Piglet
    and Pooh. Now go into the house. Inside, examine the pot on the ceiling to
    find some honey. Pooh will start eating after that. Go outside and try to
    leave. Piglet will come and ask you to help Pooh, so go back into the house.
    
    You'll notice that Pooh got stuck. Leave the house and go around the back 
    and talk to Pooh. Tigger will suddenly come bouncing on Rabbit's carrot 
    patch, and since you need carrot juice to free Pooh, you also have to stop 
    Tigger from destroying the patch.
    
    You'll get to play the "Block Tigger" minigame. Your goal here is to
    prevent Tigger from bouncing on a carrot twice, or else it'll be buried.
    Once done go back inside the house and push Pooh out.
    
    Go back to the world map and the torn page will turn into a Mythril Shard.
    
    =-=-=-=-=-=-
    Pooh's Swing
    =-=-=-=-=-=-
    
    When you arrive you'll see Eeyore floating downstream, and he'll ask Pooh
    to help him get out of the water. When you regain control, go into the water
    and swim towards Eeyore. Once you're back on the bank, Eeyore will notice
    that his tail is missing. You'll have to find it for him.
    
    Now lock on to Pooh with R1 and lead him to the swing. Once there, you'll
    have to play the "Pooh's Swing" minigame. Here just press R1 as soon as
    Owl opens his wings, and if you get it right Pooh will find Eeyore's tail.
    
    Go back to the world map and you'll get the Stopra upgrade.
    
    ////////////////////////////////////////////////////////////////////////////
    Note: Go back to Pooh's House after completing the Swing area. You'll see 
          Pooh sitting there, shivering. Talk to him and he'll tell you that
          he's cold from all the swinging. Now you should notice a burned out 
          camp fire there... use Fire magic on it then talk to Pooh again. He'll
          give you a Mythril.
    ////////////////////////////////////////////////////////////////////////////
    
    =-=-=-=-=-=-=-=-=-=-=-
    Tigger's Bouncing Spot
    =-=-=-=-=-=-=-=-=-=-=-
    
    In this area talk to Tigger and he'll teach you how to bounce. You'll get
    to play the "Tigger Bounce" minigame. Here, you'll have to memorize which
    tree stumps Tigger jumps onto and copy it for 3 rounds. The first 2 should
    be a breeze, while the 3rd one can get really frustrating. When it's over,
    Tigger and Roo will applaud your skill in bouncing.
    
    Talk to Roo and you'll have to play another minigame -- the Tigger's Giant
    Pot. What you have to do here is hit all 20 nuts back towards the pot, to
    break it. (Remember that you can't afford to fall off the tree stump you're
    standing on. You'll have to start over if you do.)
    
    When you're done, go to the place where the pot once was, and jump into the
    stump for a chest with an AP Up. You can also find nuts for Owl and get
    some items in return if you want to.
    
    Go back to the world map and the torn page will turn into a Mythril.
    
    =-=-=-=-=-=-=-=-=
    Pooh's Muddy Path
    =-=-=-=-=-=-=-=-=
    
    This is the final area. When you arrive, you'll see Pooh looking for all
    his friends, claiming that some "bad people" took them. So now you'll have
    to help Pooh find his friends. Simply lock on to Pooh with R1 and lead him
    to where his friends are.
    
    ////////////////////////////////////////////////////////////////////////////
    Note: I don't believe it's necessary to bring Pooh over to where his
          friends are, since they'll automatically go back to Eeyore's spot
          when you find them. But remember that Piglet is an exception to this
          rule.
    ////////////////////////////////////////////////////////////////////////////
    
    Eeyore - Examine the bushes to your right to find him. (Now all of Pooh's
             friends will return to this spot when you find them.)
    
    Roo -    He's bouncing on the branch of a tree to your left. Simply jump and
             attack the branch to make Roo fall down. Talk to him and he'll go
             back to the bushes with Eeyore.
    
    Rabbit - Go north and you should see a well that's blowing air. Behind it
             are 3 holes and Rabbit is hiding in one of them. Talk to him
             once he comes out to get him back to Eeyore's place.
    
    Tigger - Use the "air well" and blow yourself up the log. Talk to Tigger
             here to get him back.
    
    Owl -    Now go back down and lead Pooh towards the flowers to the left of
             the well. This will take him up. Lead him across the log and to
             the flowers. Talk to Owl and he'll go back.
    
    Piglet - Not far from where Owl was, is a tree with a hole, and Piglet is
             hiding in it. You have to lead Pooh to him in order to make him go
             back. Now lead Pooh across the log. But there's a hole on that log,
             so you'll have to seal it. Use the first-person view, look up and
             you should see a beehive. Jump and hit with your keyblade. Now 
             lead Pooh across the log. Piglet will go back, but will get scared 
             and hide in one of the holes near the well. Take Pooh back down 
             and lead him to where Piglet is. Piglet will now join the others 
             in Eeyore's "hiding place". 
    
    The torn page will turn into an Orihalcum. There will also be some long 
    cut-scenes with Pooh and co. afterwards. That's it! Your quest in 100 Acre 
    Wood is over.
    
    ############################################################################
    iii. SPECIAL BOSSES                                              <kh_spboss>
    ############################################################################
    
    These are bosses that appear only after you complete Hollow Bastion. They
    can be a real pain, but thankfully they're optional.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: PHANTOM
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 9999
    ----------------------------------------------------------------------------
    Location: Neverland Clock Tower. Have Peter Pan in your party and talk to
              Tinker Bell at the Ship Cabin.
    ----------------------------------------------------------------------------
    
    This battle is hard. I suggest that you have Donald in your party and not
    Goofy, since Peter Pan is a mandatory member.
    
    Phantom will immediately cast Doom on Peter when the battle begins. (The
    countdown starts at 12 and when it reaches 0, the character dies with no
    chance of resurrection.) Now to freeze the counter, cast Stop on the clock.
    Be sure to do this as often as you can to prevent Phantom from ever using
    Doom again.
    
    Your target here is the heart, which changes color whenever you hit it with
    the corresponding magic. YELLOW for THUNDER; BLUE for BLIZZARD; RED for
    FIRE & WHITE for PHYSICAL ATTACKS. The colors indicate his vunerability.
    Be sure to time your attacks properly since he flies around pretty fast
    
    When you see him stop in front of the clock, that means he's about to
    unleash a heat-seeking purple stuff at you which takes away a lot of HP, so
    avoid it at all cost. You'll receive the final upgrade for Stop (Stopga) if
    you win.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BOSS: KURT ZISA
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Experience Points: 20,000p
    ----------------------------------------------------------------------------
    Location: Agrabah Desert. Go to Aladdin's House and talk to the carpet.
    ----------------------------------------------------------------------------
    
    Before you enter this battle, Sora must have both the MP Haste and MP Rage
    abilities... along with Strike Raid or Ars Arcanum. It also helps if you
    have a Ribbon accessory equipped, since it reduces both fire and dark
    damages by 20%. As for your items, bring some Ethers and Hi-Potions.
    
    Once the battle begins, immediately summon Tinker Bell, since Kurt will seal
    away all your magic on his very first turn. Now your target here is the orbs
    in his arms. When you try to attack his orbs, he'll start flailing his arms
    around wildly. This will make the orbs pretty hard to hit. The best thing to
    do here is wait until you find a large enough opening to land a complete
    combo on the orbs. Also, don't worry too much about your HP -- let Tink take
    care of that.
    
    Now when you destroy the orbs in both his hands, you'll be able to use magic
    again... in addition to that, he'll also break down and be helpless for a
    while. So move in and attack the head with all you got. Don't hesitate to
    unleash any of your special attacks on him. But watch out for neck though,
    since it can still do some damage.
    
    Once he stands up, he'll immediately cast a barrier on himself. This will
    block all sorts of physical attacks, so don't bother trying. Instead keep
    casting Thunder magic on him to destroy his shield. When fire balls start
    appearing around the place, just keep running to lower the possibility of
    getting hit. Also, when you see a sandstorm form around you, Dodge Roll
    away to avoid it.
    
    When you destroy his barrier, Kurt will break down again. Just repeat the
    entire process until you defeat him. One more thing... don't forget to cast
    Aero on yourself whenever you can.
    
    ############################################################################
    iv. OLYMPUS COLISEUM CUPS                                           <kh_occ>
    ############################################################################
    
    Winning each tournament as a team (that is with Donald and Goofy) will
    unlock the "Sora Only" option. Likewise, winning each one alone unlocks the
    "Time Attack" option in which you have to win the tournament within the
    given time limit.
    
    ----------------------------------------------------------------------------
    - PHIL CUP -                                                        <kh_phc>
    ----------------------------------------------------------------------------
    
    The first and the easiest of 4 cups. You'll have to fight 9 battles in order
    to finish this. Get the Gravity spell here too.
    
    ----------------------------------------------------------------------------
    Battle #:      Team Name:              Enemies:
    ----------------------------------------------------------------------------
    9th Seed       Jungle Vice             Power Wild(x4); Soldier(x3)
    ----------------------------------------------------------------------------
    8th Seed       Monkey & Magic          Power Wild(x1); Green Requeim(x2);
                                           Red Nocturne(x2); Yellow Opera(x5)
    ----------------------------------------------------------------------------
    7th Seed       Big Feet                Hammerlegs(x1); Power Wild(x4)
    ----------------------------------------------------------------------------
    6th Seed       Magic Alert             Red Nocturne(x5); Yellow Opera(x5)
    ----------------------------------------------------------------------------
    5th Seed       Nightwalkers            Power Wild(x5); Large Body(x1)
    ----------------------------------------------------------------------------
    4th Seed       Hard Hitters            Gauntlet(x1); Blue Rhapsody(x3);
                                           Shadow(x4)
    ----------------------------------------------------------------------------
    3rd Seed       Indomitable             Large Body(x2); Green Requeim(x6)
    ----------------------------------------------------------------------------
    2nd Seed       Wild Corps              Gauntlet(x1); Hammerlegs(x1); Power
                                           Wild(x4)
    ----------------------------------------------------------------------------
    1st Seed       Shadow Battalion        Armored Torso(x1); Yellow Opera(x4);
                                           Blue Rhapsody(x4)
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    - PEGASUS CUP -                                                     <kh_pec>
    ----------------------------------------------------------------------------
    
    There are also 9 battles to win here. You'll get the Strike Raid ability for
    Sora as well.
    
    ----------------------------------------------------------------------------
    Battle #:      Team Name:              Enemies:
    ----------------------------------------------------------------------------
    9th Seed       Ghost Bandits           Search Ghost(x2); Bandit(x1); Air
                                           Soldier(x3)
    ----------------------------------------------------------------------------
    8th Seed       Marauders               Bandit(x2); Barrel Spider(x3);
                                           Shadow(x4)
    ----------------------------------------------------------------------------
    7th Seed       Sluggers                Fat Bandit(x1); Large Body(x2);
                                           Pot Spider(x1); Barrel Spider(x1)
    ----------------------------------------------------------------------------
    6th Seed       Pots & Bolts            Pot Spider(x5); Yellow Opera(x3);
                                           Green Requeim(x2)
    ----------------------------------------------------------------------------
    5th Seed       Big Combo               Fat Bandit(x2); Search Ghost(x4)
    ----------------------------------------------------------------------------
    4th Seed       Toadstool               Black Fungus(x3)
    
    Tip: Cast Gravity magic to kill them.
    ----------------------------------------------------------------------------
    3rd Seed        Pots & Barrels         Pot Spider(x5); Barrel Spider(x5)
    ----------------------------------------------------------------------------
    2nd Seed        Giant Impact           Fat Bandit(x3); Large Body(x2)
    ----------------------------------------------------------------------------
    1st Seed                               Leon; Yuffie
    
    This can be tough. Make sure that your partners are fully stocked with
    Potions and Ethers here. Get rid of Yuffie first since she can heal both of
    them. You can also freeze her with Stop, but only for a few seconds. The same
    rule appiles for Leon -- avoid his trigger attacks. Fire magic works well on
    him, so use it whenever possible. Now when his gunblade starts glowing, be
    very careful, you definitely wouldn't want it to hit you. This is a long
    battle so be patient.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    - HERCULES CUP -                                                    <kh_hec>
    ----------------------------------------------------------------------------
    
    Just like the two previous tournaments, this also has 9 battles. You'll
    receive the Yellow Trinity (Trinity Push) and the Olympia key chain for
    Sora. (if you win)
    
    ----------------------------------------------------------------------------
    Battle #:      Team Name:              Enemies:
    ----------------------------------------------------------------------------
    9th Seed       Dusk Vanguard           Gargoyle(x5); Shadow(x3)
    ----------------------------------------------------------------------------
    8th Seed       Minions of Horror       Wight Knight(x4); Air Pirate(x1);
                                           Barrel Spider(x2)
    ----------------------------------------------------------------------------
    7th Seed       Buccaneers              Battle Ship(x1); Pirate(x4)
    ----------------------------------------------------------------------------
    6th Seed       Stray Phantom           Gargoyle(x4); Wight Knight(x4)
    ----------------------------------------------------------------------------
    5th Seed       Mad Truffle             Rare Truffle(x1)
    ----------------------------------------------------------------------------
    4th Seed                               Cloud
    
    This is a hard fight. Make sure your partners are properly stocked and that
    Sora has Cure in his magic shortcut menu. Now cast Aero on yourself as soon
    as the battle begins. Avoid his dash attacks with Glide or Dodge Roll. I
    found him most vulnerable from above the head and in front, so you have
    the biggest chance of being able to chain your combos if you attack from
    there.  He'll start flying around at some point, so just stay away from him
    until he lands, then you may attack again.
    
    It's always a good idea to heal yourself rather than wait for your partners
    to do the job. You'll receive the Metal Chocobo key chain if you win.
    ----------------------------------------------------------------------------
    3rd Seed       Dark Squadron           Wight Knight(x1); Gargoyle(x2);
                                           Pirate(x2); Air Pirate(x2)
    ----------------------------------------------------------------------------
    2nd Seed       Flying Pirates          Battle Ship(x2); Pirate(x2); Air
                                           Pirate(x2)
    ----------------------------------------------------------------------------
    1st Seed                               Hercules
    
    You're alone here, but that's ok since he's not that hard. Simply throw
    barrels at him when he's glowing. This will make him dizzy for a while (it's
    best to do this when he's taunting) giving you a chance to attack him.
    He'll remain vulnerable for some time after he gets back to normal, so you
    can still hurt him then. He hits pretty hard though so make sure that you
    have Aero on. You'll receive the Herc's Shield if you win.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    - HADES CUP -                                                       <kh_hac>
    ----------------------------------------------------------------------------
    
    This is where it gets tough... you have to fight 49 battles. But fortunately
    you don't have to start from the very beginning if you lose. Having the MP
    Haste and MP Rage abilities here should help a lot. Make sure to have a good
    stock of Potions/Hi-Potions and Ethers in your item inventory before you
    begin.
    
    ----------------------------------------------------------------------------
    Battle #:      Team Name:              Enemies:
    ----------------------------------------------------------------------------
    49th Seed      Shadow Brothers         Soldier(x3); Shadow(x7)
    ----------------------------------------------------------------------------
    48th Seed      Wild Dance              Wight Knight(x3); Power Wild(x4)
    ----------------------------------------------------------------------------
    47th Seed      Terrible Feet           Hammerlegs(x1); Pirate(x4); Shadow(x2)
    ----------------------------------------------------------------------------
    46th Seed      Dirty Claws             Power Wild(x1); Pot Spider(x8)
    ----------------------------------------------------------------------------
    45th Seed      Mad Truffle             Rare Truffle(x1)
    ----------------------------------------------------------------------------
    44th Seed                              Yuffie
    
    She shouldn't be so hard. The only thing you have to watch out for is the
    large shuriken that she throws at you, since you can deflect the smaller
    ones if you get the timing right. Now with that in mind just cast Aero on
    yourself and attack. You'll receive the Genji Sheild if you win.
    ----------------------------------------------------------------------------
    43rd Seed      Outlaws                 Bandit(x3); Pirate(x4)
    ----------------------------------------------------------------------------
    42nd Seed      Dark Garrison           Defender(x1); Wight Knight(x3);
                                           Soldier(x2)
    ----------------------------------------------------------------------------
    41st Seed      Bad Union               Bandit(x1); Power Wild(x2); Large
                                           Body(x1); Fat Bandit(x1); Soldier(x1)
    ----------------------------------------------------------------------------
    40th Seed                              Behemoth
    
    Cast Aero on yourself first then make your way on top of him by climbing on
    his back and attack from there. When his horn begins to gather energy, he's
    about to unleash a lightning attack so watch out for that. Simply heal once
    you take serious damage and you shouldn't have that much of a problem
    beating him. You'll also get the Blizzaga upgrade if you win.
    ----------------------------------------------------------------------------
    39th Seed      Red Legion              Search Ghost(x1); Red Nocturne(x8)
    ----------------------------------------------------------------------------
    38th Seed      Blue Legion             Blue Rhapsody(x7); Gargoyle(x2)
    ----------------------------------------------------------------------------
    37th Seed      Sorcerous Armor         Guard Armor(x1); Blue Rhapsody(x2);
                                           Red Nocturne(x2)
    ----------------------------------------------------------------------------
    36th Seed      Mad Fungus              Black Fungus(x1); Green Requiem(x4)
    ----------------------------------------------------------------------------
    35th Seed      Spiders & Magic         Red Nocturne(x3); Yellow Opera(x3);
                                           Pot Spider(x2)
    ----------------------------------------------------------------------------
    34th Seed      Optical Trick           Stealth Sneak(x1); Blue Rhapsody(x2);
                                           Green Requiem(x4)
    ----------------------------------------------------------------------------
    33rd Seed      Magic Force             Wizard(x1); Red Nocturne(x2); Yellow
                                           Opera(x3); Blue Rhapsody(x2)
    ----------------------------------------------------------------------------
    32nd Seed      Shadow Summoners        Wizard(x3); Shadow(x6)
    ----------------------------------------------------------------------------
    31st Seed      Mystic Mages            Angel Star(x1); Wizard(x4)
    ----------------------------------------------------------------------------
    30th Seed                              Cerberus
    
    Geez! It's him again. Having an armor that reduces fire damage really helps
    here. Try to get on top of him as much as possible and attack from there.
    Otherwise, just get to the side and attack the head that's closest to the
    ground. Thankfully you have Aero or even Aerora now so his bite shouldn't
    be as deadly as before, but still watch out. Avoid his fire balls and jump
    or Dodge Roll from the black stuff. Just heal whenever you take serious
    damage and you'll be fine. You'll receive the Thundaga upgrade if you win.
    ----------------------------------------------------------------------------
    29th Seed      Sky Raiders             Air Soldier(x4); Air Pirate(x3)
    ----------------------------------------------------------------------------
    28th Seed      Spookies                Search Ghost(x6)
    ----------------------------------------------------------------------------
    27th Seed      Terrible Fists          Gauntlet(x1); Gargoyle(x5)
    ----------------------------------------------------------------------------
    26th Seed      Shadow Storm            Shadow(x?)
    ----------------------------------------------------------------------------
    25th Seed      Avengers                Bandit(x1); Wight Knight(x1); Pirate
                                           (x1); Soldier(x1); Power Wild(x1)
    ----------------------------------------------------------------------------
    24th Seed      Dark Knights            Opposite Armor(x1); Darkball(x6)
    ----------------------------------------------------------------------------
    23rd Seed      Black Flap              Gargoyle(x2); Air Soldier(x3); Air
                                           Pirate(x2)
    ----------------------------------------------------------------------------
    22nd Seed      Night Soarers           Wyvern(x3); Search Ghost(x2); Wight
                                           Knight(x2)
    ----------------------------------------------------------------------------
    21st Seed      Air Coarsairs           Battleship(x1); Wyvern(x2); Darkball
                                           (x4)
    ----------------------------------------------------------------------------
    20th Seed                              Cloud; Leon
    
    Argh! Who the heck decided to put these two together in one battle? Anyway,
    Cloud has the lesser HP of the 2 (one and a half bars), while Leon has 3
    bars. Make sure you focus on only one target at a time. Now cast Aero on
    yourself and get rid of Cloud first -- attack him head on as much as possible,
    Glide or Dodge Roll from his dash attack. Run around and Dodge Roll a lot
    when he starts flying around. Always keep an eye on Leon though.
    
    As for Leon, the same rule still applies -- avoid his trigger attacks, his
    glowing gunblade, and his fire spells. Dogde Roll towards him and attack when
    you get close enough. You'll receive the Lionheart key chain if you win.
    ----------------------------------------------------------------------------
    19th Seed      The Large Trio          Large Body(x3); Wight Knight(x2)
    ----------------------------------------------------------------------------
    18th Seed      Blaze Bandits           Fat Bandit(x3); Red Nocturne(x4)
    ----------------------------------------------------------------------------
    17th Seed      False Angels            Angel Star(x2); Wyvern(x2); Large
                                           Body(x2)
    ----------------------------------------------------------------------------
    16th Seed      Dark Storm              Dark Ball(x?)
    ----------------------------------------------------------------------------
    15th Seed      Air Brigade             Wyvern(x1); Air Pirate(x1); Air
                                           Soldier(x1); Gargoyle(x1); Search
                                           Ghost(x1)
    ----------------------------------------------------------------------------
    14th Seed      Violent Bunch           Fat Bandit(x2); Invisible(x1); Wizard
                                           (x2)
    ----------------------------------------------------------------------------
    13th Seed      Heavy Warriors          Fat Bandit(x2); Defender(x1); Large
                                           Body(x2)
    ----------------------------------------------------------------------------
    12th Seed      Interceptors            Defender(x3)
    ----------------------------------------------------------------------------
    11th Seed      Elder Force             Invisible(x3); Angel Star(x2)
    ----------------------------------------------------------------------------
    10th Seed                              Hades
    
    Another hard battle. It is highly recommended that you have the MP Rage and
    MP Haste abilities here as you will definitely need your MP. Now cast Aero
    on yourself then attack. Avoid his flames at all cost, it can take off
    almost half your current HP even with Aero. He's most vulnerable once he
    reverts to his original color, (purple) so if you're gonna hurt him that's
    the best time to do so. Also don't hesitate to use any of your special
    abilities on him, such as Ars Arcanum or Strike Raid. You'll receive the
    Graviga upgrade along with the Ansem Report 8 once you beat him.
    ----------------------------------------------------------------------------
    9th Seed       Night Rave              Shadow(x5); Darkball(x3); Invisible
                                           (x1)
    ----------------------------------------------------------------------------
    8th Seed       The Requeim             Red Nocturne(x2); Blue Rhapsody(x2);
                                           Yellow Opera(x2); Wizard(x2); Angel
                                           Star(x1)
    ----------------------------------------------------------------------------
    7th Seed       Invisible Fear          Stealth Sneak(x1); Invisible(x3)
    ----------------------------------------------------------------------------
    6th Seed       Mad Mushroom            White Mushroom(x3)
    ----------------------------------------------------------------------------
    5th Seed       Black Storm             Shadow(x?); Darkball(x?)
    ----------------------------------------------------------------------------
    4th Seed       Twin Mirage             Stealth Sneak(x2)
    ----------------------------------------------------------------------------
    3rd Seed       Shadow Troopers         Wyvern(x?); Wizard(x?); Defender(x?)
    ----------------------------------------------------------------------------
    2nd Seed       Final Battalion         Darkball(x?); Angel Star(x?);
                                           Invisible(x?)
    ----------------------------------------------------------------------------
    1st Seed                               Rock Titan
    
    He's surprisingly easy. Just lock on to either foot and attack. Don't be
    careless enough to let him step on you though. You should be able to beat
    him without problems.
    ----------------------------------------------------------------------------
    
    You'll receive a prize whenever you beat each tournament using only Sora or
    with a time limit. Here's the list.
    
    "SORA ONLY MODE"                     "TIME TRIAL MODE"
    ----------------                     -----------------
    Phil Cup     - Mythril               Phil Cup     - AP Up
    Pegasus Cup  - Mythril               Pegasus Cup  - Defense Up
    Hercules Cup - Orihalcum             Hercules Cup - Power Up
    Hades Cup    - Save the Queen        Hades Cup    - Save the King
    
    The first 3 cups all have a time limit of 3 MINUTES in the time trial mode,
    while Hades Cup has a time limit of 20 MINUTES.
    
    ////////////////////////////////////////////////////////////////////////////
    Tip: When fighting Hercules in Time Trial mode, pause your game and choose
         RESTART. You'll still be fighting Hercules, but this time the timer
         will be frozen.
    ////////////////////////////////////////////////////////////////////////////
    
    ----------------------------------------------------------------------------
    GOLD MATCH: ICE TITAN                                                <kh_gm>
    ----------------------------------------------------------------------------
    Experience Points: 5000p
    ----------------------------------------------------------------------------
    
    Be sure to have the Guard ability equipped since you'll need it to win this 
    fight. As for your items, Hi-Potions should be fine. Also having the MP Rage 
    and MP Haste abilities are a must.
    
    Don't use Aero... this will make his projectiles bigger. Now when the battle
    begins, proceed to the stadium seats immediately. Doing this will render most
    of the Titan's attacks harmless. Also if you are low on MP, try taking some
    damage from him, since this is usually all that's necessary to restore your
    MP to full.
    
    When he starts shooting icicles at you deflect them with your Guard ability.
    Press [] to activate it. Once his own icicles hit him, he'll be stunned, and
    cause him to lower his head. This is the best time for you to do all your
    stuff. Don't hesitate to use any of your special attacks on him too.
    
    Once he wakes up, go back up to the stadium seats and start deflecting his
    icicles again. Keep repeating the process and you'll win in no time.   
     
    ----------------------------------------------------------------------------
    PLATINUM MATCH: SEPHIROTH                                            <kh_pm>
    ----------------------------------------------------------------------------
    Experience Points: 18000p
    ----------------------------------------------------------------------------
    
    He's no doubt the toughest opponent in the game. Don't bother going into 
    this battle if you're not at least level 58, unless you're EXTREMELY good.
    For your abilities, be sure to have Second Chance, MP Rage, MP Haste, Strike
    Raid and Ars Arcanum. As for your items be sure to have some Elixirs with 
    you, just in case his Sin Harvest hits. Also, having the Superglide ability
    helps a bit. Lastly, make sure you have both Cure and Aero in your magic
    shortcut menu.
    
    This guy is extremely powerful... he is capable of killing you with 2 sword
    swipes. Now cast Aero on yourself immediately when the battle begins. (Re-
    cast the magic immediately once it wears off.) He'll mostly just execute 
    normal sword slashes at this time. But he'll teleport and slash you from 
    behind if you manage to land a complete combo on him. So when he disappears,
    just Dodge Roll to a different spot to avoid being impaled from behind.
    
    He'll be moving all over the place all throughout the battle, thus making it
    really difficult to hit him. So the best way to get close to him is to use
    Superglide. 
    
    When you manage to inflict a certain amount of damage on him, he'll start 
    doing more powerful attacks. At this point, he gets a lot more annoying (as 
    if he isn't already) since he'll be doing teleport slashes frequently. So
    again when he disappears, move to a different spot to avoid damage. But the
    thing that you should really worry about at this stage is his Sin Harvest.
    It will reduce your HP to 1 (if you have Second Chance) and your MP to 0.
    
    So once you hear him say "Sin Harvest", use Ars Arcanum immediately to make
    yourself invincible to the attack. You can also try hitting him with your
    keyblade if you're close enough, to interrupt the move. He'll cast a flame
    barrier around himself, immediately after you interrupt Sin Harvest. So 
    nail him with Strike Raid when this happens, since Strike Raid goes right 
    through the barrier. 
    
    Now if it so happened that his nasty Sin Harvest hits you, use an Elixir
    IMMEDIATELY, since Sephiroth will surely teleport, slash you from behind,
    and kill you if you didn't.
    
    When his HP is down to the yellow bar, he'll start using his meteor attack.
    Avoid the meteors as much as possible, or just heal when you get hit. When 
    the meteor shower's over, he'll immediately follow it up with ANY move. 
    (IMO the deadliest is Sin Harvest) He always uses the flame barrier when 
    you're near him though, so try to stay close to him as much as you can. And
    once he uses the barrier, immediately hit him with Strike Raid.
    
    Once you defeat Sephiroth, you'll receive a lot of experience points. But
    other than that, there's nothing else. 
    
    ============================================================================
    VII. GAME LIST                                                    <kh_lists>
    ============================================================================
    
    ############################################################################
    i. 99 DALMATIANS                                                  <kh_99dal>
    ############################################################################
    
    The 99 Dalmatian puppies were scattered to many worlds, and it's up to you
    to find them all. The search begins after your first visit to the
    Dalmatian's House in Traverse Town. Here's the complete list of all the
    puppies and their locations:
    
    ---------------------------------------------------------------------------+
    #01-03 | - Traverse Town - In a chest on a platform behind the Magician's  |
           |   Study. (Requires Glide to reach.)                               |
    -------|-------------------------------------------------------------------|
    #04-06 | - Traverse Town - Activate the red trinity mark behind the Item   |
           |   Shop.                                                           |
    -------|-------------------------------------------------------------------|
    #07-09 | - Traverse Town - In a chest at the Synthesis Shop                |
    -------|-------------------------------------------------------------------|
    #10-12 | - Traverse Town - Secret Waterway - In a chest located in front   |
           |   of the stairs going up                                          |
    -------|-------------------------------------------------------------------|
    #13-15 | - Wonderland - Queen's Castle - In the inverted Bizzare Room,     |
           |   release the lock to reveal an exit to the upper section of the  |
           |   castle. Open the treasure chest to get the puppies.             |
    -------|-------------------------------------------------------------------|
    #16-18 | - Wonderland - Lotus Forest - Go to the section with 3 yellow     |
           |   mushrooms. Jump on them and make your way through the platforms.|
           |   You should see a blue chest. Open it to get the puppies.        |
    -------|-------------------------------------------------------------------|
    #19-21 | - Wonderland - Tea Party Garden - Use one of the upper exits in   |
           |   Lotus Forest. If you get it right, you'll be in a room with a   |
           |   teddy bear. Hit the bear to release the latch. Now go to the    |
           |   normal Bizzare Room and drink the potion to grow big. Push the  |
           |   clock to reveal an exit. Go through it and you'll be at the     |
           |   upper section of Tea Party Garden. Open one of the chests there |
           |   to get these puppies. (Requires Glide to reach.)                |
    -------|-------------------------------------------------------------------|
    #22-24 | - Olympus Coliseum - Coliseum Gates - Activate one of the blue    |
           |   trinity marks there to reveal a chest with the puppies.         |
    -------|-------------------------------------------------------------------|
    #25-27 | - Deep Jungle - Hippo's Lagoon - Jump on the platforms on the     |
           |   water to get to the northmost area. Open the chest for the      |
           |   puppies.                                                        |
    -------|-------------------------------------------------------------------|
    #28-30 | - Deep Jungle - Vines 2 - Swing across the vines until you see a  |
           |   red treasure chest. Open it to get the puppies.                 |
    -------|-------------------------------------------------------------------|
    #31-33 | - Deep Jungle - Climbing Trees - Activate the blue trinity mark   |
           |   near the entrance to the Tree House.                            |
    -------|-------------------------------------------------------------------|
    #34-36 | - Deep Jungle - Camp - Activate the blue trinity mark there for a |
           |   treasure chest with the puppies.                                |
    -------|-------------------------------------------------------------------|
    #37-39 | - Agrabah - Aladdin's House - Get these puppies from a chest      |
           |   there.                                                          |
    -------|-------------------------------------------------------------------|
    #40-42 | - Halloween Town - Bridge - In a chest on one of the small brown  |
           |   platforms.                                                      |
    -------|-------------------------------------------------------------------|
    #43-45 | - Neverland - Clock Tower - Get these from a green chest.         |
    -------|-------------------------------------------------------------------|
    #46-48 | - Agrabah - Palace Gates - In one of the chests on top of the     |
           |   buildings. (Requires High Jump to reach.)                       |
    -------|-------------------------------------------------------------------|
    #49-51 | - Agrabah - Cave of Wonders - Entrance - In a blue chest on top   |
           |   of a pedestal. (Requires Glide to reach.)                       |
    -------|-------------------------------------------------------------------|
    #52-54 | - Agrabah - Cave of Wonders - Treasure Room - Have Aladdin in     |
           |   your party and use the "Call" special command to get these      |
           |   puppies from a chest.                                           |
    -------|-------------------------------------------------------------------|
    #55-57 | - Monstro - Chamber 3 - In a chest on a platform. (Requires High  |
           |   Jump to reach.)                                                 |
    -------|-------------------------------------------------------------------|
    #58-60 | - Wonderland - Queen's Castle - Use the alternate entrance to     |
           |   Bizzare Room at the upper sections of Lotus Forest. You'll be   |
           |   in the kitchen. There, turn the faucet to fill the pot with     |
           |   water. Exit through the pot to get to the upper section of the  |
           |   castle. Open the chest there for the puppies.                   |
    -------|-------------------------------------------------------------------|
    #61-63 | - Hollow Bastion - Grand Hall - In a green chest. Come back after |
           |   you seal the keyhole here.                                      |
    -------|-------------------------------------------------------------------|
    #64-66 | - Halloween Town - Moonlight Hill - Go through the door beside    |
           |   the elevator platform. The one that was once shut tight.        |
    -------|-------------------------------------------------------------------|
    #67-69 | - Halloween Town - Guillotine Square - Check under the stairs of  |
           |   the house with a door bell.                                     |
    -------|-------------------------------------------------------------------|
    #70-72 | - Halloween Town - Guillotine Square - In a chest inside a large  |
           |   wooden jack-o'-lantern. Use the first-person view and look up   |
           |   to see it. (Requires Glide to reach.)                           |
    -------|-------------------------------------------------------------------|
    #73-75 | - Monstro - Mouth - In one of the many chests that becomes        |
           |   accessible after the water-level drops.                         |
    -------|-------------------------------------------------------------------|
    #76-78 | - Monstro - Chamber 3 - At the upper section, place a barrel in   |
           |   front of the platform above. Jump on the barrel and onto the    |
           |   platform to get a chest with these puppies.                     |
    -------|-------------------------------------------------------------------|
    #79-81 | - Monstro - Chamber 5 - At the upper section. Located on top of a |
           |   barrel. (Requires High Jump to reach.)                          |
    -------|-------------------------------------------------------------------|
    #82-84 | - Neverland - Ship Hold - Fly and you'll see a chest on a         |
           |   platform. Open that one to get these puppies.                   |
    -------|-------------------------------------------------------------------|
    #85-87 | - Neverland - Ship Hold - Activate the yellow trinity mark at the |
           |   door. Get these puppies from a chest inside.                    |
    -------|-------------------------------------------------------------------|
    #88-90 | - Neverland - Captain's Quarters - On top of a bed.               |
    -------|-------------------------------------------------------------------|
    #91-93 | - Hollow Bastion - Rising Falls - Drop off from any of the        |
           |   platforms to find a chest with these puppies in the water       |
    -------|-------------------------------------------------------------------|
    #94-96 | - Hollow Bastion - Castle Gates - Activate the elevator here and  |
           |   ride it to the orange platform. There, you should see a chest   |
           |   above you. Cast whichever Gravity magic you have to get it down.|
    -------|-------------------------------------------------------------------|
    #96-99 | - Hollow Bastion - High Tower - You should see a chest on a small |
           |   platform above you. Cast whichever Gravity magic you have to    |
           |   get it down.                                                    |
    ---------------------------------------------------------------------------+
    
    You also receive rewards from Pongo and Perdita whenever you manage to find
    a certain number of puppies. Remember that you must go to the Dalmatian's
    House in Traverse Town to get your prize. Here's a list of all the rewards:
    
    -----------------------------------------------------------+
    # of puppies found                 reward                  |
    -----------------------------------------------------------|
         12                            Curaga-G                |
         21                            Firaga-G                |
         30                            Thundara-G              |
         42                            Mythril Shard           |
         51                            Mythril; Torn Page      |
         60                            Megalixir               |
         72                            Orihalcum               |
         81                            Ultima-G                |
         99                            Aeroga; Complete gummi  |
                                       collection              |
    -----------------------------------------------------------+
    
    ############################################################################
    ii. TRINITY MARK LOCATIONS                                        <kh_tmloc>
    ############################################################################
    
    Here's a complete list of all the trinity marks in the game. 
    
    ---------------------------------------------------------------------------
    BLUE TRINITIES (17 TOTAL)
    ---------------------------------------------------------------------------
    
    --------------------------------------------------------------------------+
    1.  |   - Traverse Town - Near World Exit  (1st District)                 |
    ----|---------------------------------------------------------------------|
    2.  |   - Traverse Town - In front of Cafe  (1st District)                |
    ----|---------------------------------------------------------------------|
    3.  |   - Traverse Town - Located near the place where a cord is sticking |
        |     out (3rd District)                                              |
    ----|---------------------------------------------------------------------|
    4.  |   - Traverse Town - Magician's Study (3rd District)                 |
    ----|---------------------------------------------------------------------|
    5.  |   - Wonderland - Lotus Forest                                       |
    ----|---------------------------------------------------------------------|
    6.  |   - Wonderland - Lotus Forest                                       |
    ----|---------------------------------------------------------------------|
    7.  |   - Olympus Coliseum - Coliseum Gates  (near entrance to Lobby)     |
    ----|---------------------------------------------------------------------|
    8.  |   - Olympus Coliseum - Coliseum Gates  (near entrance to Lobby)     |
    ----|---------------------------------------------------------------------|
    9.  |   - Deep Jungle - Camp  (near exit to Hippo's Lagoon)               |
    ----|---------------------------------------------------------------------|
    10. |   - Deep Jungle - Climbing Trees  (near entrance to Tree House)     |
    ----|---------------------------------------------------------------------|
    11. |   - Agrabah - Bazaar                                                |
    ----|---------------------------------------------------------------------|
    12. |   - Agrabah - Cave of Wonders - Silent Chamber                      |
    ----|---------------------------------------------------------------------|
    13. |   - Monstro - Chamber 5                                             |
    ----|---------------------------------------------------------------------|
    14. |   - Monstro - Mouth (after water level changes)                     |
    ----|---------------------------------------------------------------------|
    15. |   - Monstro - Throat                                                |
    ----|---------------------------------------------------------------------|
    16. |   - Hollow Bastion - Waterway                                       |
    ----|---------------------------------------------------------------------|
    17. |   - Hollow Bastion - Great Crest                                    |
    --------------------------------------------------------------------------+
    
    ---------------------------------------------------------------------------
    RED TRINITIES (6 TOTAL)
    ---------------------------------------------------------------------------
    
    --------------------------------------------------------------------------+
    1.  |   - Traverse Town - Behind Item Shop (1st District)                 |
    ----|---------------------------------------------------------------------|
    2.  |   - Traverse Town - Go up the ladder behind the Gizmo Shop          |
        |     (2nd District)                                                  |
    ----|---------------------------------------------------------------------|
    3.  |   - Traverse Town - Alleyway - In water (2nd District)              |
    ----|---------------------------------------------------------------------|
    4.  |   - Agrabah - Cave of Wonders - Treasure Room                       |
    ----|---------------------------------------------------------------------|
    5.  |   - Halloween Town - Oogie's Manor                                  |
    ----|---------------------------------------------------------------------|
    6.  |   - Hollow Bastion - Entrance Hall (2nd floor)                      |
    --------------------------------------------------------------------------+
    
    ---------------------------------------------------------------------------
    GREEN TRINITIES (9 TOTAL)
    ---------------------------------------------------------------------------
    
    --------------------------------------------------------------------------+
    1.  |   - Traverse Town - Accessory Shop (1st District)                   |
    ----|---------------------------------------------------------------------|
    2.  |   - Wonderland - Rabbit Hole                                        |
    ----|---------------------------------------------------------------------|
    3.  |   - Wonderland - Bizzare Room - Fireplace                           |
    ----|---------------------------------------------------------------------|
    4.  |   - Olympus Coliseum - Coliseum Gates                               |
    ----|---------------------------------------------------------------------|
    5.  |   - Deep Jungle - Tree Top                                          |
    ----|---------------------------------------------------------------------|
    6.  |   - Agrabah - Storage                                               |
    ----|---------------------------------------------------------------------|
    7.  |   - Monstro - Mouth - On top of ship (requires Glide to reach)      |
    ----|---------------------------------------------------------------------|
    8.  |   - Neverland - Ship Cabin                                          |
    ----|---------------------------------------------------------------------|
    9.  |   - Hollow Bastion - Library (2nd floor)                            |
    --------------------------------------------------------------------------+
    
    ---------------------------------------------------------------------------
    YELLOW TRINITIES (4 TOTAL)
    ---------------------------------------------------------------------------
    
    --------------------------------------------------------------------------+
    1.  |   - Traverse Town - Behind Magician's Study (3rd District)          |
    ----|---------------------------------------------------------------------|
    2.  |   - Olympus Coliseum - Lobby                                        |
    ----|---------------------------------------------------------------------|
    3.  |   - Agrabah - Cave of Wonders - Hall (near the rolling boulder)     |
    ----|---------------------------------------------------------------------|
    4.  |   - Neverland - Ship Hold                                           |
    --------------------------------------------------------------------------+
    
    ---------------------------------------------------------------------------
    WHITE TRINITIES (10 TOTAL)
    ---------------------------------------------------------------------------
    
    --------------------------------------------------------------------------+
    1.  |   - Traverse Town - Secret Waterway (2nd District)                  |
    ----|---------------------------------------------------------------------|
    2.  |   - Wonderland - Lotus Forest (go through the painting at Bizzare   |
        |     Room)                                                           |
    ----|---------------------------------------------------------------------|
    3.  |   - Olympus Coliseum - Coliseum Gates                               |
    ----|---------------------------------------------------------------------|
    4.  |   - Deep Jungle - Waterfall Cavern (in the cave with the keyhole)   |
    ----|---------------------------------------------------------------------|
    5.  |   - Agrabah - Cave of Wonders - Entrance                            |
    ----|---------------------------------------------------------------------|
    6.  |   - Monstro - Chamber 6 (lower section)                             |
    ----|---------------------------------------------------------------------|
    7.  |   - Atlantica - Triton's Palace                                     |
    ----|---------------------------------------------------------------------|
    8.  |   - Halloween Town - Moonlight Hill                                 |
    ----|---------------------------------------------------------------------|
    9.  |   - Neverland - Ship Deck                                           |
    ----|---------------------------------------------------------------------|
    10. |   - Hollow Bastion - Rising Falls                                   |
    --------------------------------------------------------------------------+
    
    ############################################################################
    iii. TORN PAGE LOCATIONS                                          <kh_tploc>
    ############################################################################
    
    You must find all the torn pages in order to complete 100 Acre Wood. This
    quest becomes available once you bring the book to Merlin in Traverse Town.
    Here are the locations of all the pages.
    
    --------------------------------------------------------------------------+
    1.  |   - Agrabah - Cave of Wonders - Dark Chamber (in a chest)           |
    ----|---------------------------------------------------------------------|
    2.  |   - Monstro - Chamber 6 (in a chest)                                |
    ----|---------------------------------------------------------------------|
    3.  |   - Atlantica - Ariel's Grotto - Examine the shelf (in a chest)     |
    ----|---------------------------------------------------------------------|
    4.  |   - Halloween Town - Research Lab - Examine the bookshelf           |
    ----|---------------------------------------------------------------------|
    5.  |   - Traverse Town - Dalmatian's House - Receive as a reward after   |
        |     finding 51 Dalmatian puppies.                                   |
    --------------------------------------------------------------------------+
    
    ############################################################################
    iv. POSTCARDS LOCATIONS                                              <kh_pc>
    ############################################################################
    
    Hidden all over Traverse Town are 10 postcards. You should mail them into
    the mailbox near the accessory shop at the First District. Here are the
    locations:
    
    --------------------------------------------------------------------------+
    1.  |   - Activate the blue trinity mark in front of the cafe (1st        |
        |     District)                                                       |
    ----|---------------------------------------------------------------------|
    2.  |   - Get this from a blue safe located behind the counter near the   |
        |     door that leads to the 2nd District. (1st District)             |
    ----|---------------------------------------------------------------------|
    3.  |   - Get this from a chest on top of the awning of the "Boots &      |
        |     Shoes" shop. Use High Jump to reach it. (2nd District)          |
    ----|---------------------------------------------------------------------|
    4.  |   - Jump on the counter in the Item Shop and attack the fan. (1st   |
        |     District)                                                       |
    ----|---------------------------------------------------------------------|
    5.  |   - Get this from a chest on the roof of the Accessory Shop. Use    |
        |     High Jump to reach it easily. (1st District)                    |
    ----|---------------------------------------------------------------------|
    6.  |   - Visit Geppetto's House at the First District after completing   |
        |     Monstro, and examine the pot at the left corner. (1st District) |
    ----|---------------------------------------------------------------------|
    7-8 |   - Use Thunder on the cords that are sticking out at the Third     |
        |     District, then go into the Gizmo Shop. There, use the moving    |
        |     platforms and step on the 3 square buttons. After that, check   |
        |     the clock for these 2 postcards. (2nd District)                 |
    ----|---------------------------------------------------------------------|
    9.  |   - Jump on the furnace inside the Accessory Shop and examine the   |
        |     sign board on the wall. (1st District)                          |
    ----|---------------------------------------------------------------------|
    10. |   - Go into the Gizmo Shop after defeating Guard Armor. There, use  |
        |     the north door to get to the back of the shop. Climb the ladder |
        |     and jump on the houses until you reach a hole leading to the    |
        |     Third District. Check the platform here to get the final card.  |
    ----|---------------------------------------------------------------------+
    
    ############################################################################
    v. ANSEM REPORTS                                                  <kh_anrep>
    ############################################################################
    
    These are the reports where Ansem recorded his findings about the Heartless.
    Here are all the locations along with the exact content of each:
    
    |--------------------------------------------------------------------------|
    |Ansem Report 1                   | Beat Jafar (Genie) in Agrabah          |
    |--------------------------------------------------------------------------|
    |Much of my life has been dedicated to the pursuit of knowledge. That      |
    |knowledge has guarded this world well. Not a soul doubts that I am blessed|
    |with my people's smiles and respect. But though I am called a sage, there |
    |are things I do not understand. I believe darkness sleeps in every heart  |
    |no matter how pure. Given the chance, the smallest drop can spread and    |
    |swallow the heart. I witnessed it many times.                             |
    |                                                                          |
    |Darkness... Darkness of the heart. How is it born? How does it come to    |
    |affect us? As a ruler of this world I must find the answers. I must find  |
    |them before the world is lost to those taken by darkness.                 |
    |--------------------------------------------------------------------------|
    
    |--------------------------------------------------------------------------|
    |Ansem Report 2                   | Receive from Aerith at the Hollow      |
    |                                 | Bastion Library.                       |
    |--------------------------------------------------------------------------|
    |It is my duty to expose what this darkness really is. I shall conduct the |
    |following experiments:                                                    |
    |                                                                          |
    |-Extract the darkness from a person's heart.                              |
    |-Cultivate darkness in a pure heart.                                      |
    |-Both suppress and amplify the darkness within.                           |
    |                                                                          |
    |The experiments caused the test subject's heart to collapse, including    |
    |those of the most stalwart. How fragile our hearts are! My treatments     |
    |produced no signs of recovery. I confined those who had completely lost   |
    |their hearts beneath the castle.                                          |
    |                                                                          |
    |Sometime later, I went below and was greeted by the strangest sight.      |
    |Creatures that seemed born from darkness... What are they? Are they truly |
    |sentient beings? Could they be the shadows of those who lost their hearts |
    |in my experiments?                                                        |
    |--------------------------------------------------------------------------|
    
    |--------------------------------------------------------------------------|
    |Ansem Report 3                   | Beat Ursula's 2nd form in Atlantica    |
    |--------------------------------------------------------------------------|
    |The shadows that crawl beneath the castle... Are they the people who lost |
    |their hearts, or incarnations of darkness? Or something entirely beyond   |
    |imagination?                                                              |
    |                                                                          |
    |All my knowledge has provided no answer. One thing I'm sure of is that    |
    |they are entirely devoid of emotion. Perhaps further study will unlock the|
    |mysteries of the heart.                                                   |
    |                                                                          |
    |Fortunately, there is no shortage of test samples. They are multiplying   |
    |underground even as I write this report. They still need a name. Those who|
    |lack hearts... I will call them the Heartless.                            |
    |--------------------------------------------------------------------------|
    
    |--------------------------------------------------------------------------|
    |Ansem Report 4                   | Receive from Aerith at the Hollow      |
    |                                 | Bastion Library.                       |
    |--------------------------------------------------------------------------|
    |The Heartless appear in groups and are multiplying rapidly. I've provided |
    |them with both living and non-living samples. They've responded only to   |
    |the living. They seem to multiply after absorbing something from the      |
    |living creatures. Their prey vanishes without a trace.                    |
    |                                                                          |
    |I believe the Heartless are taking hearts. They are born from those who've|
    |lost their hearts and thrive on hearts seized from others. The hearts     |
    |taken by the Heartless become Heartless themselves.                       |
    |                                                                          |
    |Though I lack proof, I'm confident in this hypothesis. I must also study  |
    |their behavioral principles. Though they lack emotions, they do seem to   |
    |have some intelligence. How to communicate with them?                     |
    |                                                                          |
    |It just occurred to me: Could they be the darkness in people's hearts?    |
    |--------------------------------------------------------------------------|
    
    |--------------------------------------------------------------------------|
    |Ansem Report 5                   | Beat Maleficent (human) in Hollow      |
    |                                 | Bastion.                               |
    |--------------------------------------------------------------------------|
    |To study Heartless behavior, I picked one out for observation. It wiggled |
    |its antennae and as if sensing a target, headed deep into the castle. In  |
    |the deepest part of the castle, its antennae began vibrating as if        |
    |searching for something. Suddenly a strange door appeared. I'd never known|
    |of its existence.                                                         |
    |                                                                          |
    |It had a large keyhole, but didn't seem to be locked. So I opened the door|
    |What I saw on the other side mystified me. What was that powerful mass of |
    |energy? That night I observed a great meteor shower in the sky. Could it  |
    |be related to the door that I have opened?                                |
    |--------------------------------------------------------------------------|
    
    |--------------------------------------------------------------------------|
    |Ansem Report 6                   | Receive from Aerith at the Hollow      |
    |                                 | Bastion Library.                       |
    |--------------------------------------------------------------------------|
    |A massive core of energy lay beyond the door sought by the Heartless. It  |
    |may well be the ultimate goal of all Heartless. But what is that energy? I|
    |have devised a hypothesis, based upon my observations of the Heartless.   |
    |                                                                          |
    |The Heartless feed on others' hearts and they yearn for that energy core. |
    |That thing beyond the door must be a heart too -- the heart of this world.|
    |There is no proof, but having felt that immense energy I am certain. That |
    |was the heart of the world.                                               |
    |                                                                          |
    |The heartless are trying to take hearts not only from living creatures,   |
    |but from the world itself. But what do they mean to do with the heart of  |
    |the world?                                                                |
    |--------------------------------------------------------------------------|
    
    |--------------------------------------------------------------------------|
    |Ansem Report 7                   | Beat Oogie Boogie in Halloween Town.   |
    |--------------------------------------------------------------------------|
    |I am now studying materials from the meteors that rained down that fateful|
    |night. What a find! The material is foreign from our world. It's elastic  |
    |to the touch and when two pieces are combined they bond easily. None of   |
    |the records I've scoured even mention such a substance.                   |
    |                                                                          |
    |Was it introduced to this world when I opened that door? I wonder how many|
    |other such material drift through the atmosphere of this tiny world. I    |
    |wish I could soar off and find out! Could there be uncharted worlds up    |
    |there? My curiosity never ceases to grow.                                 |
    |                                                                          |
    |But I should stop speaking of such unrealistic dreams. For now there is no|
    |way to venture outside this world. My people and I are all but prisoners  |
    |of this tiny place.                                                       |
    |--------------------------------------------------------------------------|
    
    |--------------------------------------------------------------------------|
    |Ansem Report 8                   | Beat Hades in Hades Cup.               |
    |--------------------------------------------------------------------------|
    |There is no doubt that the Heartless are deeply connected to people's     |
    |hearts. Further study may unravel both their motivations and the mysteries|
    |shrouding the heart.                                                      |
    |                                                                          |
    |As a start I built a device that artificially creates Heartless. By       |
    |recreating the conditions that spawn the Heartless naturally, I should be |
    |able to produce them artificially. This device is the culmination of all  |
    |my research thus far. The machine's test run successfully created a       |
    |Heartless.                                                                |
    |                                                                          |
    |This may be a step towards creating a heart from nothing. The artificially|
    |and naturally created Heartless showed nearly identical traits. But the   |
    |two types should remain distinct for the purpose of this experiment. So I |
    |will mark those that are created artificially.                            |
    |--------------------------------------------------------------------------|
    
    |--------------------------------------------------------------------------|
    |Ansem Report 9                   | Beat Captain Hook in Neverland.        |
    |--------------------------------------------------------------------------|
    |Simply astonishing! Today I had a guest from another world. He is a king  |
    |and, his vessel is built of the material that composed the meteors. He    |
    |called the pieces "gummi blocks". It seems that my opening that door has  |
    |opened a path to interworld travel.                                       |
    |                                                                          |
    |We talked for countless hours but one story in particular caught my       |
    |interest, that of a key called the "keyblade". The keyblade is said to    |
    |hold phenomenal power.                                                    |
    |                                                                          |
    |One legend says its wielder saved the world, while another says he wrought|
    |chaos and ruin upon it. I must know what this keyblade is. A key opens    |
    |doors. It must be connected to the door that I have opened.               |
    |--------------------------------------------------------------------------|
    
    |--------------------------------------------------------------------------|
    |Ansem Report 10                  | Receive from Aerith at the Hollow      |
    |                                 | Bastion Library.                       |
    |--------------------------------------------------------------------------|
    |Just as people have hearts, so do worlds. The same can be said of the     |
    |stars in the night sky. And deep within each world lies a door to its     |
    |heart. The Heartless desire those hearts. Born out of the darkness in     |
    |people's hearts, they seek to return to a greater heart.                  |
    |                                                                          |
    |Yes that's it. The Heartless come from people's hearts as does the        |
    |darkness. Is the core of the world's heart the world of the Heartless? I  |
    |will pursue the answer there and become all-knowing.                      |
    |                                                                          |
    |My path is set. I shall seek out the wielder of the keyblade and the      |
    |princesses. My body is too frail for such a journey but I must do this. I |
    |will cast it off and plunge into the depths of the darkness.              |
    |--------------------------------------------------------------------------|
    
    ############################################################################
    vi. HEARTLESS LIST                                               <kh_hrtles>
    ############################################################################
    
    This is actually a list of "which heartless drops what", or simply a list of
    what synth item a heartless drops when you kill it.
    
    ---------------------------------------------------------------------------+
    Synth Item     | Which Heartless to kill  | Where These Heartless Appear   |
    ---------------|--------------------------|--------------------------------|
    Lucid Shard    | - Shadow                 | - Almost every world.          |
    ---------------|--------------------------|--------------------------------|
    Bright Shard   | - Green Requiem          | - Traverse Town; Agrabah;      |
                   |                          |   Monstro                      |
    ---------------|--------------------------|--------------------------------|
    Spirit Shard   | - Air Soldier            | - Traverse Town; Wonderland.   |
                   | - Large Body             | - Traverse Town; Wonderland;   |
                   |                          |   Agrabah; Hollow Bastion;     |
                   |                          |   Monstro.                     |
                   | - Soldier                | - Traverse Town; Wonderland.   |
    ---------------|--------------------------|--------------------------------|
    Power Shard    | - Bouncywild             | - Deep Jungle                  |
                   | - Powerwild              | - Deep Jungle                  |
    ---------------|--------------------------|--------------------------------|
    Mythril Shard  | - Behemoth               | - End of the World             |
    ---------------|--------------------------|--------------------------------|
    Blaze Shard    | - Red Nocturne           | - Traverse Town; Wonderland;   |
                   |                          |   Agrabah; Monstro             |
    ---------------|--------------------------|--------------------------------|
    Frost Shard    | - Blue Rhapsody          | - Traverse Town; Wonderland;   |
                   |                          |   Agrabah; Monstro             |
    ---------------|--------------------------|--------------------------------|
    Thunder Shard  | - Yellow Opera           | - Traverse Town; Wonderland;   |
                   |                          |   Agrabah; Monstro             |
    ---------------|--------------------------|--------------------------------|
    Lucid Gem      | - Gargoyle               | - Halloween Town               |
                   | - Wight Knight           | - Halloween Town               |
    ---------------|--------------------------|--------------------------------|
    Bright Gem     | - Search Ghost           | - Traverse Town; Monstro;      |
                   |                          |   Halloween Town; Neverland.   |
                   | - Darkball               | - All worlds except Wonderland |
                   |                          |   & Monstro                    |
    ---------------|--------------------------|--------------------------------|
    Spirit Gem     | - Air Soldier            | - Traverse Town                |
    ---------------|--------------------------|--------------------------------|
    Power Gem      | - Air Pirate             | - Neverland                    |
                   | - Battleship             | - Neverland                    |
                   | - Pirate                 | - Neverland                    |
    ---------------|--------------------------|--------------------------------|
    Blaze Gem      | - Bandit                 | - Agrabah                      |
                   | - Fat Bandit             | - Agrabah                      |
    ---------------|--------------------------|--------------------------------|
    Frost Gem      | - Sea Neon               | - Atlantica                    |
                   | - Sheltering Zone        | - Atlantica                    |
    ---------------|--------------------------|--------------------------------|
    Thunder Gem    | - Aquatank               | - Atlantica                    |
                   | - Screwdriver            | - Atlantica                    |
    ---------------|--------------------------|--------------------------------|
    Lucid Crystal  | - Darkball               | - All worlds except Wonderland |
                   |                          |   & Monstro                    |
                   | - Shadow                 | - Almost every world.          |
    ---------------|--------------------------|--------------------------------|
    Bright Crystal | - Defender               | - Traverse Town; Hollow Bastion|
                   | - Darkball               | - All worlds except Wonderland |
                   |                          |   & Monstro                    |
    ---------------|--------------------------|--------------------------------|
    Power Crystal  | - Wyvern                 | - Traverse Town; Hollow Bastion|
                   | - Battleship             | - Neverland                    |
    ---------------|--------------------------|--------------------------------|
    Shiny Crystal  | - Wizard                 | - Traverse Town; Hollow Bastion|
                   |                          |   Halloween Town               |
    ---------------|--------------------------|--------------------------------|
    Gale           | - Angel Star             | - End of the World             |
                   | - Invisible              | - End of the World             |
    ---------------|--------------------------|--------------------------------|
    Mythril        | - Behemoth               | - End of the World             |
    ---------------|--------------------------|--------------------------------|
    Orihalcum      | - Behemoth               | - End of the World             |
                   | - Invisible              | - End of the World             |
    ---------------|--------------------------|--------------------------------|
    Mystery Goo    | - Black Fungus           | - Halloween Town               |
                   | - Rare Truffle           | - Neverland; End of the World  |
                   | - White Mushroom         | - Wonderland; Deep Jungle;     |
                   |                          |   Atlantica; End of the World  |
    ---------------|--------------------------|--------------------------------+
    
    ////////////////////////////////////////////////////////////////////////////
    Tip: If you can't get a heartless to drop a particular item, try equipping
         the Lucky Strike ability on all your characters. This significantly
         increases the chance of getting enemies to drop rare items.
    ////////////////////////////////////////////////////////////////////////////
    
    Some notes on the Mushrooms:
    ----------------------------
    
    I'll tell you where to find, and how to defeat a particular mushroom
    Heartless.
    
    -=-=--=-=-=-=-=-
    White Mushrooms
    -=-=--=-=-=-=-=-
    
    Where to find: They generally appear in the following places:
    
    - Traverse Town (Red Room) - There are about 3 White Mushrooms here. They 
      rarely show up though. 
    
    - Wonderland (Lotus Forest) - Just go forward from the entrance to see them.
      But chances are you won't find anything since the rarely show up here.
    
    - Deep Jungle (Camp) - They appear in this area more often than Wonderland
      and Atlantica, but sightings are still quite rare.
    
    - Agrabah (Treasure Room) - If you find some, they will most likely be 
      floating White Mushrooms. Sightings are rare.
    
    - Atlantica (Sunken Ship) - Go inside the ship and dive to the lower deck.
      But then they rarely show up here.
    
    - Halloween Town (Graveyard) - You should see them near, or on the coffin.
      But again, sightings are rare.
    
    - End of the World - Go back one screen from the Final Rest area. There are
      a lot of White Mushrooms here. (about 4 or 5) Not to mention the fact that
      they appear almost all the time. So if you're looking for White Mushrooms,
      this is the best place to be.
    
    How to kill: These mushrooms give you hints on which magic you should cast
    on them. So be sure to look closely. Here are the hints:
    
    Shivering (this means they're cold) - Cast Fire
    Bends down & begins to fan itself (they find it hot) - Cast Blizzard
    Light on top of head - Cast Thunder
    Floats in the air - Cast Gravity
    Starts spinning around - Cast Aero
    Stands still doing nothing - Cast Stop
    Trips then falls (they imply that they're hurt) - Cast Cure
    
    When you get it right, they drop various synth items -- sometimes rare ones.
    
    -=-=-=-=-=-=-
    Black Fungus
    -=-=-=-=-=-=-
    
    Where to find: They generally appear in the following places:
    
    - Agrabah (Main Street) - Sightings of these mushrooms here are extremely 
      rare. In fact I only saw them once throughout my entire game.  
    
    - Agrabah (Bazaar) - Sightings of these mushrooms here are pretty rare.
       
    - Halloween Town (Moonlight Hill) - If you don't find any, leave the screen 
      and come back until they appear.
    
    How to kill: You can kill them instantly by casting Gravity magic. But in
    order to make them drop Mystery Goos, I recommend that you kill them with
    physical attacks. Be sure to equip Lucky Strike on all your characters.
    
    Here's another useful tip from Leilei on how to make the Black Funguses drop
    Mystery Goos:
    
    Go to the Moonlight Hill in Halloween Town, and the easiest way to make the
    Black Funguses drop Mystery Goos, is to light the large orange pumpkins 
    around the place, by smashing them. Now pick up the lighted pumpkin and 
    toss it at a mushroom. This will kill them instantly, and it is guaranteed 
    that they will drop Mystery Goos.
    
    ////////////////////////////////////////////////////////////////////////////
    Note: Use the target lock to hit the mushroom with the pumpkin.
    //////////////////////////////////////////////////////////////////////////// 
    
    -=-=-=-=-=-=-=
    Rare Truffles
    -=-=-=-=-=-=-=
    
    Where to find: They generally appear in the following places:
    
    - Neverland (Ship Deck) - Sightings of these Truffles here are extremely
      rare.
    
    - Monstro (Throat) - Once again, sightings are rare.
    
    - End of the World - Go back one screen from the Final Rest area. There are
      a lot of Rare Truffles here. (about 4 or 5) Not to mention the fact that
      they appear almost all the time. So if you're looking for Rare Truffles,
      this is the best place to be.
    
    How to deal with them: What you're supposed to do is help them stay in the
    air by juggling them, and according to Thegoblin187, here's what you should
    do:
    
    "First put Aeroga in your shortcut spell menu, cast it and run into a rare
    truffle. It will put them in the air, then all that you have to do is stay
    under them and every time they hit your spell they are popped back in the
    air. You should put the spell in the quick menu so you can recast it without
    going through all of your spells."
    
    If you juggle them for about 50 times, then you'll have a very good chance
    of getting a Mystery Goo.
    
    ////////////////////////////////////////////////////////////////////////////
    Note: I myself have tried Thegoblin187's tip about the rare truffles, and it
          works really well.
    ////////////////////////////////////////////////////////////////////////////
    
    ############################################################################
    vii. ABILITY LIST                                                 <kh_ablty>
    ############################################################################
    
    ----------------------------------------------------------------------------
    - SORA -                                                           <kh_ab_s>
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    Ability:     Dodge Roll
    AP Required: 1
    Description: Dive and roll to evade attack by pressing [].
    ----------------------------------------------------------------------------
    Ability:     Combo Plus
    AP Required: 1
    Description: Extends ground combo attack by 1. Equip more to extend further.
    ----------------------------------------------------------------------------
    Ability:     Air Combo Plus
    AP Required: 1
    Description: Extends aerial combo attack by 1. Equip more to extend further.
    ----------------------------------------------------------------------------
    Ability:     Vortex
    AP Required: 1
    Description: Close the distance to nearby enemies with this powerful
                 spinning attack.
    ----------------------------------------------------------------------------
    Ability:     Scan
    AP Required: 1
    Description: View an enemy's HP gauge during battle.
    ----------------------------------------------------------------------------
    Ability:     Berserk
    AP Required: 1
    Description: Boosts attack power when HP is critically low.
    ----------------------------------------------------------------------------
    Ability:     Cheer
    AP Required: 1
    Description: Increase the summons MP gauge, giving them more time and 
                 attacks per battle.
    ----------------------------------------------------------------------------
    Ability:     Counterattack
    AP Required: 2
    Description: Strike back after parrying an enemy blow. Successful counter-
                 attacks restore MP.
    ----------------------------------------------------------------------------
    Ability:     Aerial Sweep
    AP Required: 2
    Description: Leap at an airborne enemy and strike a mighty blow.
    ----------------------------------------------------------------------------
    Ability:     Treasure Magnet
    AP Required: 2
    Description: Attract nearby HP/MP balls, munny and items. Equip 2 to attract
                 them from even far away.
    ----------------------------------------------------------------------------
    Ability:     Guard
    AP Required: 2
    Description: Guard against an enemy's attack by pressing [].
    ----------------------------------------------------------------------------
    Ability:     Second Chance
    AP Required: 2
    Description: Keep 1 HP after taking a critical hit.
    ----------------------------------------------------------------------------
    Ability:     MP Rage
    AP Required: 2
    Description: Recover MP whenever you're hit in battle. Heavier damage
                 restores more MP. Equip more to boost effect.
    ----------------------------------------------------------------------------
    Ability:     Jackpot
    AP Required: 2
    Description: Receive more HP/MP balls in battle. Equip entire party to
                 boost effect.
    ----------------------------------------------------------------------------
    Ability:     Lucky Strike
    AP Required: 3
    Description: Raises luck so that enemies drop rare items more often. Equip
                 entire party to boost effect.
    ----------------------------------------------------------------------------
    Ability:     Blitz
    AP Required: 3
    Description: Strike enemies ahead of you with a powerful finishing combo.
    ----------------------------------------------------------------------------
    Ability:     Sonic Blade
    AP Required: 3
    Description: Strike an enemy while rushing past. Select follow up attack at
                 right time for a combo. [Mid-range attack. Cost: 2 MP]
    ----------------------------------------------------------------------------
    Ability:     Strike Raid
    AP Required: 3
    Description: Hurl the keyblade at an enemy. Select follow up attack at right
                 time for a combo. [Long-range attack. Cost: 2 MP]
    ----------------------------------------------------------------------------
    Ability:     MP Haste
    AP Required: 3
    Description: Boost MP recovery rate in battle allowing more spellcasting.
    ----------------------------------------------------------------------------
    Ability:     Critical Plus
    AP Required: 3
    Description: Increases the odds of dealing critical damage. Equip more to
                 boost effect.
    ----------------------------------------------------------------------------
    Ability:     Ars Arcanum
    AP Required: 4
    Description: A formidable attack. After a combo, select follow up attack at
                 right time for a double combo. [Short-range attack. Cost: 3 MP]
    ----------------------------------------------------------------------------
    Ability:     Ragnarok
    AP Required: 4
    Description: After an aerial combo, select follow up attack at right time to
                 unleash Ragnarok. [For airborne targets. Cost: 3 MP]
    ----------------------------------------------------------------------------
    Ability:     Trinity Limit
    AP Required: 5
    Description: Channel the party's remaining MP to crush surrounding foes.
                 Minimum 3 MP. [With companions nearby. Cost: All MP]
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    - DONALD -                                                         <kh_ab_d>
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    Ability:     Berserk
    AP Required: 1
    Description: Boosts attack power when HP is critically low.
    ----------------------------------------------------------------------------
    Ability:     Cheer
    AP Required: 1
    Description: Increase the summons MP gauge, giving them more time and 
                 attacks per battle.
    ----------------------------------------------------------------------------
    Ability:     MP Rage
    AP Required: 2
    Description: Recover MP whenever you're hit in battle. Heavier damage
                 restores more MP. Equip more to boost effect.
    ----------------------------------------------------------------------------
    Ability:     Treasure Magnet
    AP Required: 2
    Description: Attract nearby HP/MP balls, munny and items. Equip 2 to attract
                 them from even far away.
    ----------------------------------------------------------------------------
    Ability:     Jackpot
    AP Required: 2
    Description: Receive more HP/MP balls in battle. Equip entire party to
                 boost effect.
    ----------------------------------------------------------------------------
    Ability:     Second Chance
    AP Required: 2
    Description: Keep 1 HP after taking a critical hit.
    ----------------------------------------------------------------------------
    Ability:     Lucky Strike
    AP Required: 3
    Description: Raises luck so that enemies drop rare items more often. Equip
                 entire party to boost effect.
    ----------------------------------------------------------------------------
    Ability:     MP Haste
    AP Required: 3
    Description: Boost MP recovery rate in battle allowing more spellcasting.
    ----------------------------------------------------------------------------
    Ability:     Second Wind
    AP Required: 3
    Description: Recover from KO status quickly with HP fully restored.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    - GOOFY -                                                          <kh_ab_g>
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    Ability:     Rocket
    AP Required: 1
    Description: Leap at an airborne enemy and attack with shield. [Special
                 attack. Cost: 1 MP]
    ----------------------------------------------------------------------------
    Ability:     Berserk
    AP Required: 1
    Description: Boosts attack power when HP is critically low.
    ----------------------------------------------------------------------------
    Ability:     Cheer
    AP Required: 1
    Description: Increase the summons MP gauge, giving them more time and 
                 attacks per battle.
    ----------------------------------------------------------------------------
    Ability:     Charge 
    AP Required: 2
    Description: Charge and knock out an enemy with shield. [Special attack.
                 Cost: 1 MP]
    ----------------------------------------------------------------------------
    Ability:     Tornado
    AP Required: 2
    Description: Whirl after an enemy using shield to attack. [Special attack.
                 Cost: 1 MP]
    ----------------------------------------------------------------------------
    Ability:     Jackpot
    AP Required: 2
    Description: Receive more HP/MP balls in battle. Equip entire party to
                 boost effect.
    ----------------------------------------------------------------------------
    Ability:     Treasure Magnet
    AP Required: 2
    Description: Attract nearby HP/MP balls, munny and items. Equip 2 to attract
                 them from even far away.
    ----------------------------------------------------------------------------
    Ability:     Second Chance
    AP Required: 2
    Description: Keep 1 HP after taking a critical hit.
    ----------------------------------------------------------------------------
    Ability:     MP Rage
    AP Required: 2
    Description: Recover MP whenever you're hit in battle. Heavier damage
                 restores more MP. Equip more to boost effect.
    ----------------------------------------------------------------------------
    Ability:     Lucky Strike
    AP Required: 3
    Description: Raises luck so that enemies drop rare items more often. Equip
                 entire party to boost effect.
    ----------------------------------------------------------------------------
    Ability:     MP Gift
    AP Required: 3
    Description: Give up MP to give 3 MP to a friend. [Support skill. Cost: 
                 1 MP]
    ----------------------------------------------------------------------------
    Ability:     MP Haste
    AP Required: 3
    Description: Boost MP recovery rate in battle allowing more spellcasting.
    ----------------------------------------------------------------------------
    Ability:     Second Wind
    AP Required: 3
    Description: Recover from KO status quickly with HP fully restored.
    ----------------------------------------------------------------------------
    
    ############################################################################
    viii. MAGIC LIST                                                    <kh_mag>
    ############################################################################
    
    Here's the list of all the magics in the game and their locations. Whenever
    I say "half mp", it means 1 yellow bar from your MP gauge.
    
    ---------------------------------------------------------------------------+
    Magic          | MP Consumed        | Location                             |
    ---------------|--------------------|--------------------------------------|
    Fire           |    half MP         | Receive from Donald at Traverse Town.|
    ---------------|--------------------|--------------------------------------|
    Fira           |    half MP         | Beat Jafar Genie in Agrabah.         |
    ---------------|--------------------|--------------------------------------|
    Firaga         |    half MP         | Receive from Princesses at Hollow    |
                   |                    | Bastion.                             |
    ---------------|--------------------|--------------------------------------|
    Blizzard       |    half MP         | Receive from Cheshire Cat after      |
                   |                    | beating Trickmaster in Wonderland.   |
    ---------------|--------------------|--------------------------------------|
    Blizzara       |    half MP         | Beat Jafar Genie in Agrabah.         |
    ---------------|--------------------|--------------------------------------|
    Blizzaga       |    half MP         | Beat Behemoth in Hades Cup.          |
    ---------------|--------------------|--------------------------------------|
    Thunder        |    1 MP            | Receive from Phil after completing   |
                   |                    | barrel-busting challenge.            |
    ---------------|--------------------|--------------------------------------|
    Thundara       |    1 MP            | Beat Ursula in Atlantica             |
    ---------------|--------------------|--------------------------------------|
    Thundaga       |    1 MP            | Beat Cerberus in Hades Cup           |
    ---------------|--------------------|--------------------------------------|
    Cure           |    1 MP            | Beat Clayton in Deep Jungle          |
    ---------------|--------------------|--------------------------------------|
    Cura           |    1 MP            | Beat Shadow Sora in Neverland        |
    ---------------|--------------------|--------------------------------------|
    Curaga         |    1 MP            | Receive from Aerith at Hollow Bastion|
                   |                    | Library. (Talk to her several times) |
    ---------------|--------------------|--------------------------------------|
    Gravity        |    1 MP            | Complete Phil Cup in Olympus Coliseum|
    ---------------|--------------------|--------------------------------------|
    Gravira        |    1 MP            | Beat Giant Oogie Boogie in Halloween |
                   |                    | Town.                                |
    ---------------|--------------------|--------------------------------------|
    Graviga        |    1 MP            | Beat Hades in Hades Cup.             |
    ---------------|--------------------|--------------------------------------|
    Aero           |    2 MP            | Beat Opposite Armor in Traverse Town.|
    ---------------|--------------------|--------------------------------------|
    Aerora         |    2 MP            | In a treasure chest behind the door  |
                   |                    | with Trinity Push mark in Neverland. |
    ---------------|--------------------|--------------------------------------|
    Aeroga         |    2 MP            | Find all 99 Dalmatians.              |
    ---------------|--------------------|--------------------------------------|
    Stop           |    2 MP            | Beat Parasite Cage in Monstro.       |
    ---------------|--------------------|--------------------------------------|
    Stopra         |    2 MP            | Get this in 100 Acre Wood, after     |
                   |                    | completing the Pooh's Swing page.    |
    ---------------|--------------------|--------------------------------------|
    Stopga         |    2 MP            | Beat Phantom in Neverland Clock      |
                   |                    | Tower.                               |
    ---------------------------------------------------------------------------+
    
    ############################################################################
    ix. SUMMON LIST                                                     <kh_sum>
    ############################################################################
    
    Summons in this game are acquired either by giving summon gems to the Fairy
    Godmother, or after certain story event. Here's a list of all the summons.
    
    ---------------------------------------------------------------------------+
    Summon Name  |    MP Consumed     |  Location                              |
    -------------|--------------------|----------------------------------------|
    Simba        |       2 MP         |  Get the Earthshine summon gem from    |
                 |                    |  Leon at Traverse Town Secret Waterway |
                 |                    |  Give it to the Fairy Godmother        |
    -------------|--------------------|----------------------------------------|
    Genie        |       2 MP         |  He joins you upon Aladdin's request   |
                 |                    |  after you seal the keyhole in Agrabah |
    -------------|--------------------|----------------------------------------|
    Bambi        |       1 MP         |  Complete Pooh's Hunny Tree page in    |
                 |                    |  100 Acre Wood to get the Naturespark  |
                 |                    |  gem. Give it to the Fairy Godmother.  |
    -------------|--------------------|----------------------------------------|
    Dumbo        |       3 MP         |  Get the Watergleam gem from a chest   |
                 |                    |  Monstro's Mouth. Give it to the       |
                 |                    |  Fairy Godmother.                      |
    -------------|--------------------|----------------------------------------|
    Tinker Bell  |       3 MP         |  She'll join you upon Peter's request  |
                 |                    |  after you seal the keyhole in Never-  |
                 |                    |  land.                                 |
    -------------|--------------------|----------------------------------------|
    Mushu        |       3 MP         |  Beat Dragon Maleficent in Hollow      |
                 |                    |  Bastion to get the Fireglow gem. Give |
                 |                    |  it to the Fairy Godmother.            |
    ---------------------------------------------------------------------------+
    
    ############################################################################
    x. SYNTHESIS LIST                                                 <kh_synth>
    ############################################################################
    
    The synth shop is located above the accessory shop in Traverse Town. You'll
    need the trinity ladder (green) to access it though. You can synthesize rare
    items, accessories and weapons using a specific amount of synthesis items
    that you've collected throughout your journey.
    
    ----------------------------------------------------------------------------
    - ITEM SYNTHESIS -                                               <kh_syn_it>
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    Item Name        Requirements               Effect
    ----------------------------------------------------------------------------
    Cottage          Bright Shard(x2)           Restores party's HP & MP to
                     Blaze Shard(x2)            full.
    ----------------------------------------------------------------------------
    Elixir           Blaze Shard(x2)            Restores 1 character's HP & MP
                     Frost Shard(x2)            to full.
                     Thunder Shard(x2)
                     Mythril Shard(x4)
    ----------------------------------------------------------------------------
    Mega-Potion      Blaze Gem(x1)              Restores 30 HP to each party
                     Frost Gem(x1)              member.
                     Thunder Gem(x1)
                     Mythril Shard(x2)
    ----------------------------------------------------------------------------
    Mega-Ether       Blaze Gem(x3)              Restores 3 MP to each party
                     Frost Gem(x3)              member.
                     Thunder Gem(x3)
                     Bright Shard(x5)
                     Bright Crystal(x1)
    ----------------------------------------------------------------------------
    Megalixir        Bright Shard(x5)           Restores party's HP & MP to
                     Bright Gem(x3)             full.
                     Bright Crystal(x1)
                     Shiny Crystal(x1)
                     Gale(x2)
    ----------------------------------------------------------------------------
    AP Up            Spirit Shard(x3)            Raises character's max AP by 1.
                     Spirit Gem(x3)
                     Mythril(x3)
    ----------------------------------------------------------------------------
    Defense Up       Lucid Shard(x5)             Raises character's max Defense
                     Lucid Gem(x3)               value by 1.
                     Lucid Crystal(x1)
                     Mystery Goo(x1)
    ----------------------------------------------------------------------------
    Power Up         Power Shard(x5)             Raises character's max Strength
                     Power Gem(x3)               value by 1.
                     Power Crystal(x1)
                     Orihalcum(x2)
                     Mystery Goo(x1)
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    - ACCESSORY SYNTHESIS -                                          <kh_syn_ac>
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    Accessory Name           Requirements            Effect
    ----------------------------------------------------------------------------
    Energy Bangle            Power Shard(x2)         HP + 3; Def + 1
                             Frost Shard(x1)
    ----------------------------------------------------------------------------
    Power Chain              Spirit Shard(x2)        Str + 2
                             Power Shard(x2)
    ----------------------------------------------------------------------------
    Guard Earring            Spirit Shard(x2)        AP + 3; Def + 1
                             Thunder Shard(x2)
    ----------------------------------------------------------------------------
    Dark Ring                Lucid Shard(x2)         Def + 3; Dark damage -20%
                             Bright Shard(x1)
                             Mythril Shard(x2)
    ----------------------------------------------------------------------------
    Angel Bangle             Bright Gem(x3)          Def + 2; HP + 6
                             Spirit Shard(x3)
                             Power Shard(x3)
    ----------------------------------------------------------------------------
    Magic Armlet             Blaze Shard(x3)         Enhances magic & summon
                             Thunder Shard(x3)       power; MP + 1
                             Frost Shard(x3)
                             Mythril(x2)
    ----------------------------------------------------------------------------
    Golem Chain              Power Gem(x1)           Def + 1; Str + 3
                             Lucid Gem(x1)
                             Power Shard(x3)
    ----------------------------------------------------------------------------
    Master Earring           Lucid Gem(x2)           Def + 2; AP + 4
                             Spirit Gem(x2)
                             Lucid Shard(x3)
    ----------------------------------------------------------------------------
    Gaia Bangle              Power Gem(x3)           HP + 9; Def + 3
                             Power Shard(x5)
                             Bright Crystal(x1)
    ----------------------------------------------------------------------------
    Heartguard               Power Shard(x3)         Def +4; HP + 3; Dark damage
                             Power Crystal(x1)       -20%
                             Spirit Shard(x3)
    ----------------------------------------------------------------------------
    Three Stars              Blaze Shard(x3)          Def + 3; Fire, Ice, &
                             Frost Shard(x3)          lightning elemental damage
                             Thunder Shard(x3)        -20%
                             Shiny Crystal(x1)
                             Orihalcum(x1)
    ----------------------------------------------------------------------------
    Rune Armlet              Frost Gem(x2)            Def + 1; MP + 1
                             Thunder Gem(x2)
                             Blaze Gem(x2)
                             Mythril(x3)
    ----------------------------------------------------------------------------
    Titan Chain              Spirit Gem(x3)           Str + 4; Def + 2
                             Spirit Shard(x5)
                             Lucid Crystal(x1)
    ----------------------------------------------------------------------------
    Atlas Armlet             Orihalcum(x3)            Def + 2; MP + 2
                             Shiny Crystal(x1)
                             Mystery Goo(x1)
                             Gale(x1)
    ----------------------------------------------------------------------------
    Crystal Crown            Power Crystal(x3)        MP + 1; AP + 3; HP +6;
                             Lucid Crystal(x3)        Def + 2; Str + 2. Enhances
                             Bright Crystal(x3)       magic & summon power.
                             Shiny Crystal(x3)
    ----------------------------------------------------------------------------
    Ribbon                   Bright Gem(x5)           Def + 3; all elemental
                             Blaze Gem(x5)            damage -20%
                             Frost Gem(x5)
                             Thunder Gem(x5)
    ----------------------------------------------------------------------------
    Ultima Weapon            Power Gem(x5)            Str + 9; MP + 2
    (Keyblade)               Lucid Gem(x5)
                             Mystery Goo(x3)
                             Thunder Gem(x5)
                             Gale(x3)
    ----------------------------------------------------------------------------
    
    ############################################################################
    xi. WEAPON LIST                                                  <kh_weapon>
    ############################################################################
    
    ----------------------------------------------------------------------------
    - SORA (KEY CHAINS) -                                              <kh_wp_s>
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    Weapon Name: Kingdom Key
    Description: The key chain attached draws out the keyblade's true form and
                 power.
    Location:    Destiny Island (Default key chain)
    ----------------------------------------------------------------------------
    Weapon Name: Jungle King
    Effect:      Strength + 2
    Description: Has long reach but seldom deals critical blows.
    Location:    Receive from Tarzan after sealing the keyhole in Deep Jungle.
    ----------------------------------------------------------------------------
    Weapon Name: Three Wishes
    Effect:      Strength + 3
    Description: A powerful weapon that is difficult to deflect.
    Location:    Receive this after sealing the keyhole in Agrabah.
    ----------------------------------------------------------------------------
    Weapon Name: Crabclaw
    Effect:      Strength + 3; MP + 1
    Description: Raises max MP by 1 and enhances magic and summon power. Also
                 deals good physical damage.
    Location:    Receive from Ariel after sealing the keyhole in Atlantica.
    ----------------------------------------------------------------------------
    Weapon Name: Pumpkinhead
    Effect:      Strength + 4
    Description: Has long reach plus the ability to deal a string of critical
                 blows.
    Location:    Receive from Jack after sealing the keyhole in Halloween Town.
    ----------------------------------------------------------------------------
    Weapon Name: Fairy Harp
    Effect:      Strength + 5; MP + 1
    Description: Raises max MP by 1 and enhances magic and summon power.
                 Sometimes deals powerful critical blows.
    Location:    Get this after completing Neverland
    ----------------------------------------------------------------------------
    Weapon Name: Wishing Star
    Effect:      Strength + 2
    Description: Has short reach but always finishes a combo attack with a
                 powerful critical blow.
    Location:    Get this from a chest in Geppetto's house at Traverse Town.
    ----------------------------------------------------------------------------
    Weapon Name: Spellbinder
    Effect:      Strength + 1; MP + 2
    Description: Raises max MP by 2 and significantly enhances magic and summon
                 power.
    Location:    Receive from Merlin in Traverse Town.
    ----------------------------------------------------------------------------
    Weapon Name: Metal Chocobo
    Effect:      Strength + 7; MP - 1
    Description: Possesses incredible power and reach, but reduces max MP by 1.
                 Rarely deals critical blows.
    Location:    Defeat Cloud in Hercules Cup.
    ----------------------------------------------------------------------------
    Weapon Name: Olympia
    Effect:      Strength + 6
    Description: A powerful weapon that is difficult to deflect, capable of
                 inflicting mighty critical blows.
    Location:    Win Hercules Cup.
    ----------------------------------------------------------------------------
    Weapon Name: Lionheart
    Effect:      Strength + 7; MP + 1
    Description: Raises max MP by 1 and enhances magic and summon power. Also
                 deals great physical damage
    Location:    Defeat Cloud and Leon in Hades Cup.
    ----------------------------------------------------------------------------
    Weapon Name: Divine Rose
    Effect:      Strength + 7
    Description: A powerful weapon that is difficult to deflect. Capable of
                 dealing a string of critical blows.
    Location:    Receive from Belle at the Hollow Bastion Library.
    ----------------------------------------------------------------------------
    Weapon Name: Oathkeeper
    Effect:      Strength + 6; MP + 1
    Description: Raises max MP by 1 and enhances magic and summon power.
                 Capable of dealing a string of critical blows.
    Location:    Receive from Kairi at the Secret Waterway in Traverse Town
                 after your first visit to Hollow Bastion.
    ----------------------------------------------------------------------------
    Weapon Name: Oblivion
    Effect:      Strength + 8; MP - 1
    Description: Possesses colossal power but reduces max MP by 1.
    Location:    Get this from a treasure chest at Hollow Bastion Grand Hall.
    ----------------------------------------------------------------------------
    Weapon Name: Lady Luck
    Effect:      Strength + 5; MP + 2
    Description: Raises max MP by 2, significantly enhances magic and summon
                 power. Also inflicts good physical damage.
    Location:    Activate white trinity in Lotus Forest. (Go through the
                 painting in Bizzare Room.)
    ----------------------------------------------------------------------------
    Weapon Name: Ultima Weapon
    Effect:      Strength + 9; MP + 2
    Description: Raises max MP by 2, and possesses maximum power and attributes.
    Location:    Synthesize at Item Workshop in Traverse Town.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    - DONALD (WANDS) -                                                 <kh_wp_d>
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    Weapon Name: Mage Staff
    Description: A staff that heightens magic power.
    Location:    Default
    ----------------------------------------------------------------------------
    Weapon Name: Morning Star
    Effect:      Strength + 1
    Description: A staff that heightens magic power. Can also be used as a
                 weapon.
    Location:    Buy in Traverse Town Item Shop for 150 munny.
    ----------------------------------------------------------------------------
    Weapon Name: Warhammer
    Effect:      Strength + 3; MP - 1
    Description: A hammer made for combat. Reduces max MP by 1.
    Location:    Buy in Traverse Town Item Shop for 250 munny.
    ----------------------------------------------------------------------------
    Weapon Name: Shooting Star
    Effect:      Strength + 3
    Description: A staff that heightens magic power. Also good as a weapon.
    Location:    Buy in Traverse Town Item Shop for 750 munny.
    ----------------------------------------------------------------------------
    Weapon Name: Magus Staff
    Effect:      Strength + 2; MP + 1
    Description: A mystical staff brimming with power. Raises max MP by 1.
    Location:    Buy in Traverse Town Item Shop for 1000 munny.
    ----------------------------------------------------------------------------
    Weapon Name: Silver Mallet
    Effect:      Strength + 6; MP - 1
    Description: A hammer made for combat. reduces max MP by 1.
    Location:    Buy in Traverse Town Item Shop for 1000 munny.
    ----------------------------------------------------------------------------
    Weapon Name: Grand Mallet
    Effect:      Strength + 8; MP - 1
    Description: A tremendously powerful hammer made for combat. Reduces max MP
                 by 1.
    Location:    Buy in Traverse Town Item Shop for 4000 munny.
    ----------------------------------------------------------------------------
    Weapon Name: Wisdom Staff
    Effect:      Strength + 4; MP + 1
    Description: A powerful staff that raises max MP by 1. Also fairly good for
                 physical attacks.
    Location:    Buy at Traverse Town Item Shop for 4000 munny.
    ----------------------------------------------------------------------------
    Weapon Name: Lord Fortune
    Effect:      Strength + 5; MP + 1
    Description: A staff strong in both physical and magical power. Raises max
                 MP by 1.
    Location:    Obtain all summons and talk to Fairy Godmother.
    ----------------------------------------------------------------------------
    Weapon Name: Violetta
    Effect:      Strength + 8; MP - 1
    Description: A rod that sometimes inflicts massive damage.
    Location:    Activate Trinity Detect mark at Olympus Coliseum Gates.
    ----------------------------------------------------------------------------
    Weapon Name: Save the Queen
    Effect:      Strength + 8; MP + 2
    Description: A staff of immense magical and physical power. Raises max MP
                 by 2.
    Location:    Win Hades Cup using only Sora.
    ----------------------------------------------------------------------------
    Weapon Name: Wizard's Relic
    Effect:      Strength + 4; MP + 2
    Description: An enormously powerful staff sometimes left behind by Wizards.
                 Raises max MP by 2.
    Location:    Sometimes dropped by Wizards when you defeat them.
    ----------------------------------------------------------------------------
    Weapon Name: Dream Rod
    Effect:      Strength + 7; MP + 2
    Description: A mysterious rod holding unknown power. Raises max MP by 2.
    Location:    Receive from Merlin after getting all the "level 3" magic
                 spells.
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    - GOOFY (SHIELDS) -                                                <kh_wp_g>
    ----------------------------------------------------------------------------
    
    ----------------------------------------------------------------------------
    Weapon Name: Knight Shield
    Description: A standard issue knight shield
    Location:    Default
    ----------------------------------------------------------------------------
    Weapon Name: Stout Shield
    Description: A large shield that protects against various attacks.
    Location:    Buy in Traverse Town Item Shop for 250 munny.
    ----------------------------------------------------------------------------
    Weapon Name: Smasher
    Effect:      Strength + 2
    Description: A small shield made for attack rather than defense.
    Location:    Buy in Traverse Town Item Shop for 250 munny.
    ----------------------------------------------------------------------------
    Weapon Name: Mythril Shield
    Effect:      Strength + 3
    Description: A well balanced shield for attack and defense.
    Location:    Buy in Traverse Town Item Shop for 750 munny.
    ----------------------------------------------------------------------------
    Weapon Name: Gigas Fist
    Effect:      Strength + 6
    Description: A small powerful shield made for attack rather than defense.
    Location:    Buy in Traverse Town Item Shop for 1000 munny.
    ----------------------------------------------------------------------------
    Weapon Name: Golem Shield
    Effect:      Strength + 2
    Description: A large shield best suited for defense but also an effective
                 weapon.
    Location:    Buy in Traverse Town Item Shop for 1000 munny.
    ----------------------------------------------------------------------------
    Weapon Name: Onyx Shield
    Effect:      Strength + 5
    Description: A well balanced and effective shield for attack and defense.
    Location:    Buy in Traverse Town Item Shop for 2800 munny.
    ----------------------------------------------------------------------------
    Weapon Name: Adamant Shield
    Effect:      Strength + 4
    Description: A large shield best suited for defense. Also a powerful assault
                 weapon.
    Location:    Buy in Traverse Town Item Shop for 4000 munny.
    ----------------------------------------------------------------------------
    Weapon Name: Herc's Shield
    Effect:      Strength + 8
    Description: A shield with enormous power sealed within. Made for attacking.
    Location:    Defeat Hercules in Hercules Cup
    ----------------------------------------------------------------------------
    Weapon Name: Genji Shield
    Effect:      Strength + 7
    Description: A shield of surpassing offensive and defensive strength.
    Location:    Beat Yuffie in Hades Cup
    ----------------------------------------------------------------------------
    Weapon Name: Defender
    Effect:      Strength + 9; MP + 1
    Description: A rugged shield sometimes left behind by defenders
    Location:    Sometimes dropped by Defenders when you defeat them.
    ----------------------------------------------------------------------------
    Weapon Name: Save the King
    Effect:      Strength + 9; MP + 2
    Description: The most powerful shield. Raises max MP by 2.
    Location:    Beat Hades Cup in time trial mode.
    ----------------------------------------------------------------------------
    Weapon Name: Dream Shield
    Effect:      Strength + 5; MP + 2
    Description: A shield to protect loved ones. Raises max MP by 2.
    Location:    Receive from Merlin once you have all 7 "spell arts".
    ----------------------------------------------------------------------------
     
    ============================================================================
    VIII. EXTRA STUFF                                                 <kh_extra>
    ============================================================================
    
    ############################################################################
    i. SIMPLE AND CLEAN LYRICS                                       <kh_lyrics>
    ############################################################################
    
    Simple and Clean
    By: Utada Hikaru
    
    You're giving me too many things.
    Lately, you're all I need
    You smiled at me and said
    
    Don't get me wrong I love you
    But does that mean I have to meet your father
    When we are older you'll understand
    What I meant when I said "No,
    I don't think life is quite that simple"
    
    When you walk away
    You don't hear me say please
    Oh baby, don't go
    Simple and clean is the way that you're making me feel tonight
    It's hard to let it go
    
    The daily things that keep us all busy
    Are confusing me
    That's when you came to me and said,
    
    Wish I could prove I love you
    But does that mean I have to walk on water
    When we are older you'll understand
    It's enough when I say so
    And maybe some things are that simple
    
    Hold me
    Whatever lies beyond this morning
    Is a little later on
    Regardless of warnings the future doesn't scare me at all
    Nothing's like before
    
    ############################################################################
    ii. FREQUENTLY ASKED QUESTIONS                                     <kh_faqs>
    ############################################################################
    
    ----------------------------------------------------------------------------
    Q: Is there a keyhole in Monstro?
    
    A: No. There isn't any keyhole in Monstro, so don't bother looking.
    ----------------------------------------------------------------------------
    Q: Why is it that whenever I try to go back to Monstro, Goofy says the 
       whale's gone? Where did Monstro go?
    
    A: Aboard your Gummi Ship, use the RED portal located southeast of Olympus 
       Coliseum. Once you're in control of your ship, keep flying. (Be sure to
       go through the portal! Don't skip it!) You'll meet up with Monstro
       eventually. 
    ----------------------------------------------------------------------------
    Q: I can't proceed to Monstro after I finish Agrabah. Why?
    
    A: You can't go to Monstro directly from Traverse Town. Instead, fly to 
       Agrabah, but don't disembark. You can now proceed to Monstro from there.
    ----------------------------------------------------------------------------
    Q: Where's the Magician's Study in Traverse Town?
    
    A: It's at the Third District. Use fire magic on the door with a flame 
       marking on it. You'll be given access to the Mystical House. There, just
       jump on the platforms to reach the Magician's Study.
    ----------------------------------------------------------------------------
    Q: Where do I get the Yellow Trinity?
    
    A: Complete Hercules Cup in Olympus Coliseum.
    ----------------------------------------------------------------------------
    Q: I just finished the game, so now I want to save the info I currently 
       have. Is that possible?
    
    A: No. Once you finish the game and reach the "The End" screen, you can no
       longer save. 
    ----------------------------------------------------------------------------
    Q: How do I seal the keyhole at Olympus Coliseum?
    
    A: Activate the yellow trinity mark at the Lobby. This will get the large
       block out of the way, thus revealing the keyhole.
    ----------------------------------------------------------------------------
    Q: How do I get back to the gummi ship after completing an area?
    
    A: Sheesh... Anyway, find a save point, step on it, and choose save. In the 
       save menu, choose the gummi ship option and.... that's it! Take note that
       not all save points let you board the gummi ship, so just find one that 
       does.
    ----------------------------------------------------------------------------
    Q: I missed the red trinity mark at Oogie's Manor, and I already defeated
       Giant Oogie Boogie! Can I still get that trinity mark?
    
    A: Unfortunately, no you can't. You MUST activate it during your first visit
       or else that mark will be gone for good.
    ----------------------------------------------------------------------------
    Q: How do I unlock Hades Cup?
    
    A: The tournament will be available after you SEAL THE KEYHOLE in Hollow
       Bastion. (That will be after your second visit.)
    ----------------------------------------------------------------------------
    Q: I want to fight Phantom. How do I go back to the Clock Tower?
    
    A: Go to the Ship Cabin, have Peter Pan in your party, and talk to Tinker
       Bell. She'll take you to the Clock Tower.
    ----------------------------------------------------------------------------
    Q: Where is the keyhole in 100 Acre Wood?
    
    A: You have to complete all the minigames of all 5 torn pages. Once you
       finish the mini game in Pooh's Muddy Path, (the last area) you'll see a 
       cut-scene of the book being locked.
    ----------------------------------------------------------------------------
    Q: How do I open the treasure chest at the cafe in Traverse Town?
    
    A: I already covered this one earlier in the guide. But I'll answer the 
       question again anyway. Put out all the candles with your Blizzard magic.
       I recommend that you destroy all the chairs first.
    ----------------------------------------------------------------------------
    Q: I wasn't given the option to synthesize the Ultima Weapon. Why?
    
    A: You have to synthesize ALL the stuffs on the list first. Once you've done
       that, the Ultima Weapon will appear. 
    ----------------------------------------------------------------------------
    
    ############################################################################
    iii. CREDITS                                                      <kh_crdts>
    ############################################################################
    
    - Many thanks to "CjayC" for posting this guide on GameFAQs!
    
    - Many thanks to Zarathustra [nosaert@yahoo.com] for allowing us to use his
      info regarding the staff, sword & shield, along with his table for the
      level up speed rates.
    
    - Thanks to Jared Schuster [honaccord@hotmail.com] for telling us where to
      find the "Claw Marks" evidence.
    
    - Thanks to Jason Gray [jason_gray@yahoo.com] for providing a detailed
      description on where to find the "Claw Marks" evidence in Wonderland.
    
    - Thanks to Jackyl Hellstrom [jackyl-hellstrom@juno.com] for telling us
      about Donald's Wizard's Relic weapon.
    
    - Thanks to Thegoblin187 [Thegoblin187@cs.com] for providing a very useful
      tip on how to help Rare Truffles stay in the air.
    
    - Thanks to thebakersandmoore2 [thebakersandmoore2@netzero.net] for telling
      us about the Protect Chain treasure in Destiny Island.
    
    - Thanks to morpheusjedi77 for allowing us to use the postcards section in
      his FAQ as a basis to make ours.
    
    - Thanks to XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX [zharkyouichi@hotmail.com]
      for the tip on the first battle with Oogie Boogie. 
    
    - Thanks to ShdwSlay [ShdwSlay@netscape.net] for the tip on Giant Oogie
      Boogie's fire-shooting lanterns.
    
    - Thanks to Matthew Grieco for confirming a very important prerequisite in
      order to unlock the secret ending.
    
    - Thanks to Pyr0zMiKe [Pyr0zMiKe@cs.com] for providing the specific location
      of the green trinity mark in Deep Jungle.
    
    - Thanks to Ruben Facio [bionehazard@hotmail.com] for telling us the location 
      of the green trinity mark in Deep Jungle as well.
    
    - Thanks to Painfully Bliss [painfullybliss@hotmail.com] for telling us where
      to find the Power Crystal synth item.  
    
    - Thanks to SkuldofMidgard [SkuldofMidgard@aol.com] for telling us how to get
      a Mythril at Pooh's House.
    
    - Thanks to James McCuen [jmccuen@askchopper.com] for the info on Donald's 
      Dream Rod weapon.
    
    - Thanks to Leilei for the very useful tip on how to make the Black Funguses
      at Halloween Town drop Mystery Goos.