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    FAQ/Walkthrough by Epsilon Lancer

    Version: 1.9 | Updated: 05/30/04 | Printable Version | Search This Guide

    			Kingdom Hearts Strategy Guide
    
    	The Destiny Islands are a beautiful paradise where children's laughter
    abounds. Day after day, Sora, Riku and Kairi talk and dream of new places, new
    worlds beyond their islands. They ponder the usual questions that adolecents
    do-about the world outside, about their own existence. Little do they know a
    great destiny awaits them. One stormy night, a terrible darkness invades the
    Destiny Islands.
    
    Thus, does their journey begin...
    
    Sora awakens in another world, in a place called Traverse Town. his hopes of
    seeing new worlds are realized, but his friends Riku and Kairi are nowhere in
    sight.
    
    Meanwhile, Donald and Goofy have also arrived in Traverse Town. They have come
    from Disney Castle in search of a "key" and it's owner. Their king, who has
    mysteriously disappeared, has left them a cryptic message:
    
    "Now, there's somebody with a 'key'-the key to our survival... We need that
    key."
    
    What is happening to this world?
    
    The "somebody" mentioned by the missing king turns out to be Sora. To find
    Kairi and Riku, Sora joins Donald and Goofy and embarks on an epic journey.
    
    Kingdom Hearts - Guide / US Version
    For the Playstation 2
    Guide by Epsilon Lancer
    
    1 Player
    Memory Card (for PS2) - 132 kb
    Analog Control
    Digital Control
    Vibration Function
    Rated "E" (Everyone)
    Violence
    
    This FAQ/Walkthrough may be posted on the following websites.
    
    www.gamefaqs.com
    www.cheatcc.com
    www.neoseeker.com
    www.just-rpg.com
    http://robbo284.tripod.com/gamewalkthroughs
    www.videogamingforums.com
    www.geocities.com/pseudoconformer
    http://nanapersonalsite.dot.nu
    www.computerunderground.com
    www.ign.com
    www.loochoo.com
    
    
    If you want this FAQ posted on your website, ask me for permission first!
    
    THIS FAQ/WALKTHROUGH HAS SPOILERS IN IT, SO READ ONLY AS FAR AS YOU NEED,
    UNLESS YOU WANT THE GAME TO BE SPOILED FOR YOU.
    
    
    TABLE OF CONTENTS
    
    1. Version History and Contact Information
    2. Controls
    	2.1 Controls for Sora
    	2.2 Gummi-Ship Controls
    3. Walkthrough
    	3.1 AWAKENING
    	3.2 DESTINY ISLANDS
    	3.3 TRAVERSE TOWN PART 1
    	3.4 WONDERLAND
    	3.5 OLYMPUS COLISEUM PART 1
    	3.6 DEEP JUNGLE
    	3.7 TRAVERSE TOWN PART 2
    	3.8 AGRABAH
    	3.9 TRAVERSE TOWN PART 3
    	3.10 MONSTRO
    	3.11 TRAVERSE TOWN PART 4
    	3.12 ATLANTICA
    	3.13 HALLOWEEN TOWN
    	3.14 NEVERLAND
    	3.15 TRAVERSE TOWN PART 5
    	3.16 OLYMPUS COLISEUM PART 2
    	3.17 HOLLOW BASTION PART 1
    	3.18 TRAVERSE TOWN PART 6
    	3.19 HOLLOW BASTION PART 2
    	3.20 END OF THE WORLD
    4. Weapons List
    	4.1 Sora's Weapons
    	4.2 Donald's Weapons
    	4.3 Goofy's Weapons
    	4.4 Temporary Party Members' Weapons
    5. Abilities
    	5.1 Sora's Abilities
    	5.2 Donald's Abilities
    	5.3 Goofy's Abilities
    	5.4 Shared Abilties
    	5.5 Temporary Party Member's Abilities
    6. Trinity Marks
    	6.1 Blue Trinity (Trinity Jump)
    	6.2 Red Trinity (Trinity Charge)
    	6.3 Green Trinity (Trinity Ladder)
    	6.4 Yellow Trinity (Trinity Push)
    	6.5 White Trinity (Trinity Detect)
    7. Items
    	7.1 Regular Items
    	7.2 Accessories
    	7.3 Synthesis Items
    	7.4 Gummi-Blocks
    	7.5 Quest Items
    8. Magic Spells and Summons
    	8.1 Spell Descriptions
    	8.2 Spell Locations
    	8.3 Summon Descriptions
    	8.4 Summon Locations
    9. Dalmation Locations
    10. Olympus Coliseum Cups
    	10.1 Trials
    	10.2 Preliminaries
    	10.3 Phil Cup
    	10.4 Pegasus Cup
    	10.5 Hercules Cup
    	10.6 Hades Cup
    	10.7 Gold Match
    	10.8 Platinum Match
    	10.9 Solo Cups Help
    	10.10 Timed Cup Help
    11. 100 Acre Woods
    	11.1 Pooh's Hunny Hunt
    	11.2 Block Tigger
    	11.3 Pooh's Swing
    	11.4 Tigger Bounce & Tigger's Giant Pot
    	11.5 Pooh's Muddy Path
    	11.6 Sora's Cheer Ability
    12. Optional Bosses
    	12.1 Kurt Zisa
    	12.2 Phantom
    	12.3 Ice Titan
    	12.4 Sephiroth
    13. Kingdom Hearts: Final Mix FAQ
    14. Ansem's Report
    15. Bestiary
    16. Character List
    17. Tips, Tricks, Hints and Neat Stuff!
    18. Synthesis Items
    19. Corrections/Submitted Tips and FAQs
    	19.1 Corrections/Submitted Tips
    	19.2 FAQs
    20. CHALLENGES!!!
    21. Song Lyrics
    22. Credits
    23. Copyright
    
    1. Version History and Contact Information
    
    1.01 Friday, November 22, 2002 9:57:46 PM
    Version 0.01
    Got the title, the prolouge, the game's information, my little warning thing,
    the Table of Contents, version history, controls and the Awakening portion of
    the game.
    
    1.02 Saturday, November 23, 2002 1:41:31 PM
    Version 0.02
    Started and concluded the Destiny Islands and Traverse Town Part 1 portions of
    the game. Added a controls section for the Gummi Ship.
    
    1.03 Sunday, November 24, 2002 4:25:14 PM
    Version 0.03
    Covered the Wonderland and first visit to Olympus Coliseum portions.
    
    1.04 Monday, 25 November, 2002 4:32:32 PM
    Version 0.04
    Covered the Deep Jungle and Traverse Town Part 2 portions of the game.
    
    1.05 Thursday, November 28, 2002 10:57:29 PM
    Version 0.05
    Happy Thanksgiving! I took a little break and went over to a friend's house.
    Today I covered Agrabah, Traverse Town Part 3, Monstro and Traverse Town Part 4
    portions of the game.
    
    1.06 Friday, November 29, 2002 12:56:31 PM
    Version 0.05
    I've gone through Atlantica and Halloween Town today.
    
    1.07 Saturday, November 30, 2002 6:16:55 PM
    Version 0.06
    Ugh...work was so slow today, I almost didn't update today, but I got
    Neverland, Traverse Town Part 5, Olympus Coliseum Part 2 taken care of and I
    started Hollow Bastion Part 1.
    
    1.08 Sunday, December 01, 2002 7:53:38 PM
    Version 0.07
    Today I continued working on Hollow Bastion Part 1.
    
    1.09 Monday, December 02, 2002 4:18:35 PM
    Version 0.08
    Today I finished Hollow Bastion Part 1 and Traverse Town Part 6 and I also
    updated the Table of Contents. Some of the things aren't there yet, but they
    will be soon.
    
    1.10 Tuesday, December 03, 2002 9:39:35 PM
    Version 0.09
    Went to the movies today and saw 8 Crazy Nights. But, still had time to add
    some new stuff. I started working on Hollow Bastion Part 2 and completed the
    new Table of Contents.
    
    1.11 Wednesday, December 04, 2002 12:40:21 PM
    Version 0.10
    Stayed home sick because of the movies today, too much popcorn. Anyways, I
    finished up Hollow Bastion Part 2.
    
    1.12 Thursday, December 05, 2002 6:33:21 PM
    Version 0.11
    Today I did the End of the World section of the game and yes, that means that
    the story portion of this FAQ/Walkthrough is done with!
    
    1.13 Saturday, December 14, 2002
    Version 1.0
    My first submission to GameFAQ/Walkthroughs. The story portion of the game is
    done and so are a couple of the extra things. I'm just working on finishing the
    extra stuff now.
    
    1.14 Tuesday, December 17, 2002
    Version 1.1
    I updated the FAQ/Walkthrough today by putting in the Song Lyrics, the
    Sephiroth and Ice Titan fights, and the credits.
    
    1.15 Friday, December 20, 2002
    Version 1.20
    Ergh! My file for this guide got messed up! It looked like it's format was
    converted, so now I'm messed up. I had updated it yesterday, but I forgot what
    I updated, so I can't redo it! So, I'm stuck redoing things I've already done.
    
    1.16 Wednesday, December 25, 2002
    Version 1.40
    Merry Christmas! I got Socom, so I'll be playing that alot from now on. Today I
    did the 100 Acre Woods portion of the FAQ/Walkthrough. I also added in some
    Quest Items.
    
    1.17 Thursday, December 26, 2002
    Version 1.45
    I've added a Corrections section in until I get around to putting the
    corrections in the FAQ/Walkthrough itself. Another update to
    GameFAQ/Walkthroughs!
    
    1.18 Friday, December 27, 2002
    Version 1.50
    With the help of JillV, I have created a Kingdom Hearts: Final Mix
    FAQ/Walkthrough section. Check it out. It's not that easy to navigate right
    now, it's mostly a cut and paste job for now till I have completed all of it.
    
    1.19 Monday, December 30, 2002
    Version 1.55
    Today, I finally finished all of the Items! Thank God that's all done. I
    answered some FAQ/Walkthroughs and put them in. Due to a couple of peoples'
    wild imaginations and their intent to see that this FAQ/Walkthrough is NEVER,
    EVER completed, they suggested that I put in the Ansem's reports. Instead of
    posting each report like they are presented in the game, I've just posted all
    of them together, when a new report begins, the first word is CAPPED. I also
    added a CHALLENGES!!! section. If you choose to take place in a challenge and
    you want to let me know you completed it, please submit a gamesave so I can see
    it. I am about to start my own challenge of going through the game on EXPERT
    taking less than my old score of 2709 hits. Ouch...that's a lot of hits!
    
    1.20 Tuesday, December 31, 2002
    Version 1.60
    Today I did the Magic Spells and Summons list and I did the Dalmation list. I'm
    getting closer and closer to completing this! Yay!
    
    1.21 Thursday, January 02, 2003
    Version 1.70
    Happy New Year! Today I did the Kurt Zisa and Phantom battles. Then, I did the
    Olympus Cups, except for the Pegasus Cup and Hades Cup. I also put in the Solo
    and Timed Cups help. Then, finished up the day with some Challenges, the
    Postcard Locations in the Tips section and an update to the Final Mix FAQ.
    
    1.22 Friday, January 03, 2003
    Version 1.75
    Finally, a friend of mine spent the time getting the Rare Truffle items. I
    updated those and when I did the Synthesis Items, I noticed my Item List was
    wrong. I incorrectly posted that there are Frost, Thunder, Blaze, Power and
    Spirit Crystals. There is no such items. I'm sorry for posting that. The thing
    is, no body noticed it but me!
    
    1.23 Monday, February 24, 2003 2:16:50 AM
    Version 1.80
    Sorry everyone, but my computer is completely broken, meaning that I cannot
    type up a new version unless I come to my friend's house, and I am not going to
    spend hours doing that at a friend's house. As soon as my PC is fixed, the
    updates will start again, other than that, sorry. Someone was kind enough to
    volunteer to make a Hades Cup FAQ, and I'll post that in here next time I'm
    over at a friends, so until we meet again, take care and I hope you enjoy the
    FAQ. I also posted all the websites that can use my FAQ. Voila!
    
    1.24 Sunday, March 23, 2003 3:32:15 AM
    Version 1.81
    A new website added in and deleted my Yahoo email. I will only reply to Hotmail
    email, that's all. More bad news folks, my PS2 busted too. So, I have to get my
    PC and PS2 repaired before I can do anything here.
    
    1.25 Monday, March 31, 2003 3:49:47 PM
    Version 1.85
    Finally, after what seems to be the longest time, will be an actual update!
    Yay! Here we go folks, I put in the levels you learn abilities today with the
    help of ROMANS1017@aol.com aka Ashley, thanks Ash! I might update some other
    stuff this week too, because I'm staying at a friends and can update, so live
    on, Kingdom Hearts FAQ!
    
    1.26 Sunday, May 30, 2004 10:01:26 AM
    Ver. 1.9
    Okay, maybe this time Gamefaqs will actually post my submission change. I put
    in the Pegasus Cup stuff and I'll be slowly finishing this as time goes on.
    
    There are many ways to contact me, so if you need additional help, or you have
    some corrections, or if ya just wanna say "hello" you can...just to warn you
    though, I never will check my Yahoo! email now, so if you email me, try to
    email me at my Hotmail account. And, on June 14th, I added a new website that
    can use my FAQ.
    
    Email me at:
    cody_rs_2004@hotmail.com
    
    My Yahoo screen name is:
    cody_rs_2004
    
    My MSN screen name is:
    cody_rs_2004
    
    My AOL Instant Messenger (AIM) screen name is:
    CodyRS2004
    
    2. CONTROLS
    
    2.1 Controls for Sora.
    L1- Hold down for magic shortcut menu.
    L2- Rotate camera counterclockwise (disabled when target lock is engaged) /
    Cycle through available targets while locked on.
    R1- Engage or disengage target lock.
    R2- Rotate camera clockwise (disabled when target lock is engaged) / Cycle
    through available targets while locked on.
    L2+R2- Centers camera directly behind Sora.
    L3- Not used.
    R3- Confirm (disabled in menu screen).
    Direction Pad- Move cursor in the command menu.
    Left Analog Stick- Move character (walks or runs depending on how far the stick
    is tilted) / Move cursor in menu screen.
    Right Analog Stick- Move cursor in command menu.
    START- Display main menu / Pause (during battles and cutscenes) / Displays
    special menu during mini-games. (Pause is disabled during certain scenes.)
    SELECT- Toggles first-person view on and off. (Cannot walk, run, or attack
    during this view.)
    O- Cancel / Jump / Let Go / Swim Fast / Acend when flying or swimming.
    /\- Command party members to attak a locked target / Press while holding the L1
    button to cast assigned spell. (Must have a spell assigned for shortcut to
    work.)
    [  ]- Use special abilities / Descend while flying or swimming / Press while
    holding the L1 button to cast assigned spell. (Must have a spell assigned for
    shortcut to work.)
    X- Confirm / Press while holding the L1 button to cast assigned spell. (Must
    have a spell assigned for shortcut to work.)
    L1+L2+R1+R2+START+SELECT- Soft reset. (Returns the game to the title screen.
    Soft reset is disabled during certain scenes.)
    
    2.2 Gummi-Ship Controls
    L1- Transform. When you press L1, you switch between 2 ships you have chosen.
    (Must have a Transform Gummi equipped to BOTH ships and you must choose the two
    ships that transform into each other in order for this command to work.)
    L2- No use.
    L3- No use.
    R1- Set the targetting recticle's location to a fixed spot on the screen. (Must
    hold button down.)
    R2- No use.
    R3- No use.
    Direction Pad- No use.
    Left Analog Stick- Move Gummi-Ship.
    Right Analog Stick- When rotated, you can grab items that are out of reach.
    Reduces power. (Must have Osmose Gummi attached.)
    START- Pauses game.
    SELECT- No use.
    /\- Fire missles. (Must have a missle Gummi attached. There are many types of
    missle Gummi.)
    O- Brake.
    X- Fire lasers. (Must have a laser Gummi attached. There are many types of
    laser Gummi.)
    [  ]- Turbo boost. (Must have Haste or Haste2 Gummi attached.)
    L1+L2+R1+R2+START+SELECT- Soft reset. (Returns the game to the title screen.
    Soft reset is disabled during certain scenes.)
    
    3. WALKTHROUGH
    
    Just a quick little note here, I'm playing this on the NORMAL game setting. The
    strategy guide will work for the EXPERT setting, except for that enemies are
    alot stronger, dealing around twice as much damage as their NORMAL setting
    counterparts do.
    
    One more note, if I use caps for something (Example: TAKE, PICK, ARCANUM,
    STRIKE.) This means it is a command you use in the command menu, it will appear
    as the bottom option.
    
    3.1 AWAKENING
    My Level: 1
    
    CUTSCENE
    
    After a slightly confusing opening cinema and my favorite song, you take
    control of Sora who is standing on a green platform with a picture of Snow
    White and other characters from that movie. This a just a tutorial for now, so
    follow the commands as they are presented. Walk into the center of the
    platform. Three pedistals are presented to you. The one on the left has a
    shield, the center has a sword, and the one on the right has a magic rod. Each
    one represents a stat aspect. You are supposed to choose 2 objects. But,
    depending on whether it's your first choice or second will affect the stat
    positively or negatively, respectively. The object that you didn't choose isn't
    affected at all, you will continue to gain more of it's attributes in a normal
    manner. It is recommended that if this is your first time playing, you choose
    the power of the guardian and discard the power of the mystic, although I
    didn't and made it through just fine. Here's the laydown on what each object
    does.
    The Dream Shield- The power of the guadian. Kindness to aid friends. A shield
    to repel all. If you choose the Dream Shield for your first choice, your
    defense and HP will level up more frequently than other stats throughout the
    game. You also start the game with higher defense. If it's your second choice,
    your defense and HP will level up less frequently than your other stats
    throughout the game.
    The Dream Sword- The power of the warrior. Invincible courage. A sword of
    terrible destruction. If you choose the Dream Sword first, your offense will
    level up more frequently than your other stats, if you choose it second, your
    strength will level up less frequently than your other stats.
    The Dream Rod- The power of the mystic. Inner strength. A staff of wonder and
    ruin. If you choose the Dream Rod first, your MP and AP will level up more
    frequently than other stats throughout the game.You also start the game with
    higher MP and AP. If you choose it second, your MP and AP will level up less
    frequently than your other stats.
    I usually choose Sword first, Rod second. But, there are other good choices.
    First time players should choose the Shield and discard the sword. The other
    choice gives you the best stats overall, supposedly. For this one, choose the
    Staff and discard the shield. Whatever your choices, after you make them, the
    platform falls away and you fall onto a second platform that has Cinderella on
    it. This is your first encounter with a SHADOW. Ooh, scary. Just do what the
    tutorial tells you and swing at the Shadows for all it's worth. (1 Exp, each to
    be exact.) After you've defeated them all, you fall down to a third platform
    that has a transparent door on it. EXAMINE the door and follow the tutorial
    once again. After this part of the tutorial, go through the door and now it's
    time for a little Q&A and revisiting old friends. This part of the tutorial
    affects how quickly you level up during the game, and this is how.
    To level up...
    Fast: Choose the top 3 answers each time. The downside is, when you get around
    levels 60-100, it takes alot of EXP to gain a level. It also takes about
    960,000 EXP total to reach level 100.
    
    Normal: Choose the middle 3 answers each time. This will give you a normal
    level up pace, with no major downside. You need about 900,000 EXP total to
    reach level 100.
    
    Slow: Choose the bottom 3 answers each time. The downside is, it takes alot
    more EXP than usual to reach level 70. The upside is, it takes 120,000 EXP less
    total to each level 100 and when you get to level 70, you start to level up
    quicker. Meaning, you only have to gain about 840,000 EXP total to reach level
    100.
    
    Selphie- "What's most important to you?"
    Being number one.
    Friendship.
    My prize possesions.
    
    Tidus- "What are you so afraid of?"
    Getting old.
    Being different.
    Being indecisive.
    
    Wakka- "What do you want outta life?"
    To see rare sights.
    To broaden my horizons.
    To be strong.
    
    After you've made your choices, you fade away to a fourth platform with Aurora
    on it. You now must fight 8 Shadows at once, piece of the proverbial cake
    everyone. Waste 'em. You should level up right here, depending on how you
    answered the questions. (Congrats!) After the fight, you can make your first
    game save. Run up the ramp to the 5th and final platform (It has Belle on it)
    and get ready for your first BOSS fight.
    
    BOSS FIGHT: Darkside
    HP: 240 HP
    EXP GAINED: 18 XP
    ITEMS DROPPED: None
    He looks big, but, he isn't even close to being strong. Darkside has 2 moves he
    does in turn. First, he clenches dark power in his right first and then punches
    the ground, spawning 4 Shadows. Watch out for the punch though, it takes out
    1/5 of your life bar. This is a good chance to level up a second, and if you
    have the patience, a third time. Just destroy the Shadows, don't do any severe
    damage to Darkside, and he'll keep spawning them! His second move is kneeling,
    drawing dark power to his heartshape on his stomach and then shooting out
    homing lasers. When he does this, go behind him and hide between his legs, the
    lasers can't hit you then. Or, instead of hiding between his legs, stand in
    front of him and when the lasers come near you, hit them back at Darkside for
    some Tech Points. Strike at his hands or at his head when he kneels and you'll
    put him out fast. If you get low on health, don't use your potion, just wait
    for him to spawn Shadows, kill them and then collect the green health orbs.
    
    CUTSCENE
    
    3.2 Destiny Islands
    My Level: 3
    After the cutscene ends, talk to Kairi (the girl in front of you). She'll give
    you a search 'n' find quest for...
    2 Logs: One is under the bridge and the other one is on the island with Riku on
    it. (You can get to the island by swimming out to the water, or going up the
    stairs inside the Seaside Shack and crossing the bridge.
    1 Cloth: Starting from the Seaside Shack, go up the ramp by the shack and head
    up the second ramp, take a left. When you get to the fork in the path, go up
    the stairs (they're on the right) and go around that path. Head up the ladder
    and follow this path. Head into the alcove and on the wall there is a cloth.
    1 Rope: Starting from the Seaside Shack, go up the ramp by the shack and head
    up the second ramp, take a left. When you get to the fork in the path, go up
    the ladder. You should see Tidus practicing with a sword, behind him is the
    rope.
    Don't ask for any help from Kairi and you'll be rewarded with a Hi-Potion after
    you complete the search and find. Now, before you head back to Kairi, this is a
    good chance to gain a level or two. Note: I call the following fights boss
    fights because they are stronger than regular enemies.
    Save your game in the seaside shack before you do any of the following.
    
    BOSS FIGHT: Wakka (Optional)
    HP: Unknown.
    EXP GAINED: 1 XP
    ITEMS DROPPED/WON: None.
    Here's the  first thing you do. Jump up to the platform to your right, and LIFT
    the barrel. Lock onto Wakka and THROW the barrel at him. He should be stunned
    right now. While he's stunned, run up and get a quick 1-2-3 combo on him. Now,
    keep a close eye on him and strike right after he throws his blitzball. That's
    it. Save and then go challenge Selphie.
    
    BOSS FIGHT: Selphie (Optional)
    HP: Unknown.
    EXP GAINED: 1 XP
    ITEMS DROPPED/WON: None.
    Here's the  first thing you do. Jump up to the platform to your right, and LIFT
    the barrel. Lock onto Selphie and THROW the barrel at her. She should be
    stunned right now. While she's stunned, run up and get a quick 1-2-3 combo on
    her. Selphie is mostly vunerable from the air, so jump up towards her and
    swipe, most likely, you'll hit her swing and get a Tech point (which is just an
    XP) and knock her back a little. Save and go fight Tidus.
    
    BOSS FIGHT: Tidus (Optional)
    HP: Unknown
    EXP GAINED: 2 XP
    ITEMS DROPPED/WON: None.
    Here's the  first thing you do. Jump up to the platform to your right, and LIFT
    the barrel. Lock onto Tidus and THROW the barrel at him. He should be stunned
    right now. While he's stunned, run up and get a quick 1-2-3 combo on him. Now,
    Tidus is a little tricker than Selphie and Wakka. Tidus is a close range
    fighter, so when he runs in at you, jump behind him and swipe at him with your
    1-2-3 combo. If you need to heal, remember, you have your potion (if you didn't
    use it already) left over from the AWAKENING.
    
    BOSS FIGHT: Wakka, Selphie, and Tidus. (Optional)
    HP: Unknown
    EXP GAINED: 4 XP (1 for Wakka, 1 for Selphie, and 2 for Tidus.)
    ITEMS DROPPED/WON: Potion
    Here's the first thing you do. Jump up to the platform to your right, and LIFT
    the barrel. Lock onto whoever's closest and THROW the barrel at them. They
    should be stunned right now. While they're stunned, run up and get a quick
    1-2-3 combo on them. After that, focus mainly on Tidus and Selphie first. Those
    two tend to stay right by each other so you'll most likely be hitting them both
    at the same time. After those two are done, finish off Wakka. (He's probably
    taken a hit or two by now anyways.) Individual strategies for these 3 are the
    same as above.
    
    BOSS FIGHT: Riku (Optional)
    HP: Unknown
    EXP GAINED: 5 XP
    ITEMS DROPPED/WON: Potion
    Quick note: This fight factors into your foot-race score, so if you lose, your
    score drops and will probably end up making Riku get the raft (and your
    Gummi-Ship) be named what Riku wants. This is probably the harder than the 3 on
    1 fight with Tidus & company. The trees get in the way, and if Riku falls on
    down, he gets up by kicking forward, so don't stand in front of him after he
    falls down. Also, don't fall off the island, or you'll lose. Without the
    benefit of stunning him with a barrel, you're on your own. Riku likes to jump
    around alot, so, you should stay on the ground whenever possible. Riku falls
    down after every 3 or 4 hits, so get ready to run to the side or jump behind
    him. The best thing to do is hit him twice, run away, hit him twice and run
    away.
    
    When you're ready, save and bring the stuff to Kairi. When asked to rest, say
    yes.
    
    CUTSCENE
    
    CUTSCENE
    
    During the second day, you have to explore the "Secret Place" (a cave by the
    waterfall that's by the shack.) have a race with Riku, and do a second search
    and find quest. Let's get started. You start the second day on the docks. Head
    back to where you gave Kairi the stuff and go through the door she was blocking
    before. (Now, if you want to level up a few more times, you can fight the 3 on
    1 fight again, or the single fights. Wakka has moved to the waterfall and Tidus
    is now where you fought Riku.) Riku is right by the door you just came through.
    When you talk to him, he asks you for a name for your raft (and ultimately, it
    turns out to be the name of your Gummi-Ship). He thinks it should be called
    Highwind. You think it should be called Excalibur (or whatever you personally
    want.) Anyways, instead of solving it normally, Sora and Riku decide to race.
    Here's what you have to do. Race through an obstacle course and touch a Paopu
    fruit on the otherside, then, race back. Instead of taking the bridge like
    Riku, just jump off the ledge, and race down through the water towards the
    stairs. Go up the stairs and go straight off that ledge. Run around the RIGHT
    side of the (your) raft and up the slope that curves left. Next, jump from each
    platform towards the paopu tree. Tag the tree and jump right off that platform
    back down to the beach. WHATEVER YOU DO, DON'T GO THROUGH THE CAVE ENTRANCE BY
    THE PAOPU TREE, IT'LL MAKE YOU LOSE THE RACE. Go back the way you came, around
    the right side of the raft, jump up the ledge, race down the stairs, through
    the water, jump up the next ledge and you're done. What do you get? The raft is
    named whatever you wanted and you get a Pretty Stone. (The only use I've found
    for the Pretty Stone is selling it for 30 Munnies once you get to Traverse
    Town.) Wanna get your first Accessory? Go back to the stairs you raced on
    against the wall directly behind the box there is a cave, LIFT the box and
    carry it towards the wall. THROW the box and climb on top of it. Jump into the
    cave. Inside the cave, there is a Protect Chain, which will raise your Def.
    stat by 1 point. Kairi is down by the raft now, go talk to her for your next
    search and find quest. Looks like you're collecting provisions for your
    upcoming trip! Here's what to find and where to find it.
    1 Seagull Egg- Head back to the Seaside Shack (chance to save) and go up the
    stairs inside. Climb up the thin tree and jump over to the tree that has the
    egg on it.
    3 Mushrooms- A. Secret Place by the doorway.
    
    CUTSCENE
    
    			B. By the raft, there is a rock blocking a cave. Push the rock out of the
    way and inside is the second mushroom.
    		      	C. To the left of the tower on the obstacle course in some grass.
    2 Coconuts- Just strike at all the palm trees and eventually, a yellow coconut
    should fall down. Do this twice, but not on the same tree.
    3 Fish- Go to the boat dock and walk/swim around in the water. You should see
    fish swimming around, just walk through them and you should collect them.
    1 Bottle of Drinking Water (But, not ocean water!)- Go to the waterfall by the
    Secret Place and just go under the waterfall to collect it. You're done! Last
    chance to save for a little bit. Last chance to get some XP from Tidus and
    everyone. Once you're done, head back and talk to Kairi. If your do the quest
    without asking for her help, you get another Hi-Potion.
    
    CUTSCENE
    
    CUTSCENE
    
    When you get back to the main island, you find Riku and Kairi's boats already
    landed on the island, and your old friends--Shadows. Your wooden sword does
    nothing right now, just run to the little island where you fought Riku. (If you
    did.) If you want to, you can save.
    CUTSCENE
    
    Now, that you have the Keyblade, you can destroy the Shadows. I recommend being
    at least level 5 before you face the boss, although I usually train up to level
    6 or 7. It'll also help alot when you get to Traverse Town if you're level 7.
    After the cutscene with Riku, go to the Secret Place.
    
    CUTSCENE
    
    CUTSCENE
    
    BOSS FIGHT: Darkside
    HP: 300 HP
    EXP GAINED: 60 XP
    ITEMS DROPPED/WON: None.
    He looks big, but, he isn't even close to being strong. Darkside has 4 moves
    now, and he does each in turn. First, he kneels, drawing dark power to his
    heartshape on his stomach and then shooting out homing lasers. When he does
    this, go behind him and hide between his legs, the lasers can't hit you then.
    Second, he clenches dark power in his right first and then punches the ground,
    spawning 4 Shadows. Watch out for the punch though, it takes out 1/5 of your
    life bar. His third is striking with his left hand straight into the ground
    causing a mini-earthquake that will slightly damage you no matter where you
    are, but, if you jump,you can evade the hit. His final move is when he pulls
    his arm out of the ground. He pulls an energy orb with his arm. He raises the
    orb above his head and it starts raining small energy orbs and they hurt a
    little. To finish him off strike at his hands or at his head when he kneels and
    you'll put him out fast. If you get low on health, use your potions or just
    wait for him to spawn Shadows, kill them and then collect the green health
    orbs.
    
    CUTSCENE
    
    3.3 TRAVERSE TOWN Part 1
    My Level: 7
    After waking up, you find Pluto staring right into your face. Welcome to
    Traverse Town, boys and girls, get ready for a ride. Head out of the alleyway
    and head into the Accessory Shop. Be ready to see a familar face. It's Cid from
    FF7! Talk to him and then save. There is an treasure chest on a shelf. Jump
    onto the counter then onto the shelf and get the Mythril Shard. Head back out
    to the streets and go around back from the shop you were just in. Go through
    the big doors and go to the 2nd District.
    
    CUTSCENE
    
    Time to fight again, but this time it's just Shadows again, but now they drop
    munnie, along with health orbs. Destroy them and then head back to the
    Accessory Shop. But wait! The 1st District is overrun by Shadows! Finish them
    quickly. You shouldn't have the slightest problem with Shadows by now. Now, go
    into the shop and save, then leave. Get ready to meet an old friend.
    
    CUTSCENE
    
    BOSS FIGHT: Leon (Squall)
    HP: 120 HP
    EXP GAINED: 30 XP
    ITEMS DROPPED/WON: None.
    First of all, Leon is extremely agile, and it doesn't matter if you win or lose
    this fight, either way, the story continues. But, if you win, you get some XP
    which you need desperately this early in the game. (Well, it's considered alot
    this early in the game.) Leon likes to shoot fireballs and then come in and
    strike at you. But, the gunblade attacks are slow, so you can avoid them
    easily. If you jump at him, chances are he'll jump back to evade and then swipe
    at you. A good idea here: get outta that small area you start in and head out
    into the open, you have more room to move and dodge this way. He is most
    vunerable right after he shoots fireballs or right before he shoots fireballs.
    When he is charging the fireball, swing just as soon as the fire is launched.
    This will stun him. Run over and hit him till he revives. Right after he's
    swung do a 3 hit combo, and then run away. Repeat as much as it takes.
    
    CUTSCENE
    
    CUTSCENE
    
    After the cutscene, walk over to the table and open the chest. Then, save. Talk
    to both Yuffie and Leon and get ready for some more action.
    
    CUTSCENE
    
    You now have a second enemy Heartless, the Soldier. They take twice as many
    hits than the Shadows do before they are destroyed. For a little XP, go the way
    Leon didn't go, defeat the Heartless, and then go the way Leon went. If you
    jump up to the balcony that is reachable and then head over to the other
    balcony, you can get a potion. Head around the other corner of the hotel, past
    the double doors you're supposed to go through to pick up another potion, then
    head through the double doors. You should yourself at a fountain, if not, you
    went through the wrong door. Defeat all the Heartless and then take the first
    alleyway on the right from the fountain. Once in the alley, turn the next
    corner and keep fighting and then go through the door straight ahead that leads
    to the 3rd District. Head to the stairs to your right.
    
    CUTSCENE
    
    Donald and Goofy are in your party now and with them, this fight is over pretty
    fast, but now, you've angered someone and you have to deal with...
    
    CUTSCENE
    
    BOSS FIGHT: Guard Armor
    HP: 700 HP
    EXP GAINED: Unknown
    ITEMS DROPPED/WON: Brave Warrior, 100 munny, Elixir, Magic Spell Fire, Ability
    Dodge Roll.
    Just strike at all the body parts, starting with the arms and then legs. After
    you deal a certain amount of damage, the body breaks up and the pieces do
    individual attacks, but they reform after awhile. When you destroy a part,
    health orbs appear, but if you need health, you should have a potion or two
    equipped in your item menu. Don't bother healing Donald or Goofy, they take
    care of themselves pretty good, and they even heal you if you really need it. A
    good strategy is just focus on one body part at a time.
    
    CUTSCENE
    
    Now, time to do a little more business in Traverse Town. headback to the 3rd
    District and unlock the door that leads to the 1st District. Then, head down
    the alley directly behind you from the door and you'll end up at a door with a
    flame on it. Use your new fire magic to unlock it. Head through the door and
    then time your jumps just right so you can leap from floating rock to floating
    rock. Then, go around the left side of the house to enter it.
    
    CUTSCENE
    
    Now, you meet the house's resident: Merlin. After he returns his house to
    normal, save and then use the save point to go to your Gummi-Ship. You now have
    a little Gummi-Ship tutorial to go through. After that head to Wonderland. (The
    upper path.)
    
    3.4 WONDERLAND
    My Level: 9
    
    CUTSCENE
    
    After you disembark, you find yourself floating down a shaft. After you and
    Donald have a graceful landing, and Goofy falls on his face, you regain control
    of Sora. (I've always wanted to say this...!) Follow the White Rabbit. Go
    through the door at the end of the hallway.
    
    CUTSCENE
    
    CUTSCENE
    
    Go up and talk to the doorknob. Yes, you heard me, talk to the doorknob!
    
    CUTSCENE
    
    After the talk, go over to the bed and push it, then, go over to the table and
    drink the drink to shrink. As soon as you're shrunk, jump onto the floor, but
    watch out! Heartless appear! A new enemy: Red Nocturne. Don't use fire magic on
    them because they'll just absorb the magic and turn it into health for
    themselves.
    NOTE: I will no longer be telling the whereabouts of items in chests, there are
    far too many and some are too difficult to explain where they are hidden. But,
    once you see the chests for yourself you can find the way to them yourselves.
    After the Heartless are destroyed, go through the doorway you opened when you
    pushed the bed.
    
    CUTSCENE
    
    After the cutscene, the Queen of Hearts tells you to find evidence of Alice's
    innocence. All you have to do is find up to 4 pieces of evidence. Another
    search and find quest, fun. Here's where the evidence is located. Becareful
    though, Heartless are swarming the area! Before you can start finding the
    evidence, you must first go through the doorway to the left of the throne.
    There is also a save point to the left of the entrance of the Queen's Castle.
    Footprints: Once you enter Lotus Forest, go forward and take a right into the
    first thicket of bushes, you should see a Blue Trinity Mark and to the right
    and in front of it you should see a box containing this evidence.
    Antenna: From the entrance to Lotus Forest, go start through the trees ahead.
    You should see 3 tall mushrooms, jump onto the lower one, and then to the one
    on the right. Jump up to the next platform and there is another box with
    evidence.
    Stench: From the small mushroom in the last location, jump left instead of
    right from the small mushroom. Jump to the leaf platform and you should see
    another leaf across a gap. It may not look like it, but you can make this jump,
    so just jump across, if you don't make it, just keep trying and you will. Try
    to get a running headstart and then jump right at the edge of the gap. Jump up
    to the treetop that has the red jellybean thing on it and then jump down to the
    leaf platform in front of the jellybean. Follow the curve of the leaves to the
    left and up to the doorway and go through. You should find yourself in the
    Bizarre Room again, but you'll be falling from the ceiling and will land on the
    stove, right next to the evidence box.
    Claw Marks: From the entrance to Lotus Forest, you should see a Yellow Flower
    on the left. Give the Flower a potion through the command menu. It will make
    you big again. Go over to the big tree and target it. Hit it once. Then, go
    over to the big tree stump by the entrance. Then, target the jellybean thing.
    Turns out, it was just a fruit. PICK the fruit then EAT it. Now, from the small
    mushroom in the last location, jump left instead of right from the small
    mushroom. Jump to the leaf platform and you should see another leaf across a
    gap. It may not look like it, but you can make this jump, so just jump across,
    if you don't make it, just keep trying and you will. Try to get a running
    headstart and then jump right at the edge of the gap. Jump up to the treetop
    that has the red jellybean thing on it and then jump down to the leaf platform
    in front of the jellybean. Follow the curve of the leaves to the right and go
    through the doorway. You should land on a water faucet. Look in the direction
    Goofy is looking. See the box? Aw...but it looks so far away! Just jump and
    hope you make it, if you don't keep trying. Again, a running start helps. After
    you collect all 4 evidence pieces, the Cheshire Cat appears again and teaches
    you Blizzard magic.
    Now you can save Alice, head back to the Queen's Castle and save. Then approach
    the Queen's guards by her podium and give them the evidence. What!? The Queen
    is just a little off, don'tcha think? Oh well, if you want to keep your head,
    choose one. I don't think it matters which one you choose, as far as I know,
    this guessing game is rigged in your favor. After you choose the box, it shows
    that the Heartless tried to steal the Queen's heart, but she still doesn't
    believe you.
    
    CUTSCENE
    
    BOSS FIGHT: The Queen of Hearts and the Army of Cards
    HP: Varies.
    EXP GAINED: 100 XP
    ITEMS DROPPED/WON: None.
    First off, don't attack the cards, Donald and Goofy seem to have a
    preoccupation with taking them out. Attack the Queen first to knock her out,
    then head for the tower. There are 3 cranks and this is what you have to attack
    to win the boss fight. An easy way to take care of the cranks is to just have
    full magic and use all of it against the cranks, if you run out and still need
    to destroy cranks, when a crank is destroyed, it releases MP bubbles or you can
    attack the cards. Every now and then the Queen will revive, go over and knock
    her down again, then go back to attacking the Tower and cranks. After it's
    demolished, a cutscene starts.
    
    You have to find Alice and the kidnappers! Save really quick and then head back
    into Lotus Forest.
    
    CUTSCENE
    
    Get ready for a new enemy: Large Body. This guy is only vunerable from behind,
    so dodge around him and make your attack. When he glows and slaps his stomach,
    run away and let Donald and Goofy take this blow. After that's done with, head
    straight through the forest, following the path and then go through the doorway
    at the end. You'll end up in the Tea Party Garden. (Sit down in all the chairs
    for some neat items. But, if you sit in the wrong chair, Heartless appear. To
    get the table back, exit the room and reenter.) Go through the door on the
    left. What you have to do now is turn on the two lights. Just defeat the
    Heartless as they appear and then jump up to the lights and TOUCH them. Now, go
    back the way you came and go to the right-side-up Bizarre Room. Make sure you
    save on the way through the Queen's Castle, because you have another
    
    BOSS FIGHT: Trick Master
    HP: 600 HP
    EXP GAINED: 150 XP
    ITEMS DROPPED/WON: Ifrit's Horn, Navi-Gummi Piece.
    He looks tricky, but he isn't. Still, I recommend being at least level 10
    before youre face him. If you need to level up, just go back to Lotus Forest.
    To finish Trick Master off, just keep using fire magic and when that runs out,
    jump up and attack him. Eventually, he'll start to droop, making it easier
    because you don't have to jump to attack him anymore. But, after awhile, he'll
    stand again. After a certain amount of damage, he'll walk around the room, if
    you have to, jump on top of the table and then leap at him. But, if you stay
    camped out on the table, he'll bat the table down into the ground, taking your
    advantage away, it will return to normal after a few seconds though. When he
    starts his pins on fire, cast Blizzard on them, that way you won't take any
    extra damage. Keep this pattern up and he'll fold in no time. Now, you'll seal
    your first "Keyhole."
    
    CUTSCENE
    
    Once you return to your Gummi-Ship, fly counter-clockwise around the ring. (You
    have to make a pit-stop at Traverse Town, but you don't have to disembark. But,
    this is a good chance to gain and level or two before you continue on to
    Olympus Coliseum.
    
    3.5 OLYPMUS COLISEUM PART 1
    My Level: 14
    All Olympus consists of is just this one Coliseum. Head straight through the
    big doors in front of you. Once inside go up and talk to Phil.
    
    CUTSCENE
    
    Try to move the pedistal. When you say "It weighs a ton!" Go back and talk to
    Phil again.
    
    CUTSCENE
    
    Save, then talk to Phil again. You now have to go through 2 trials.
    
    TRIAL 1
    Barrels: 20
    Time Limit: 30 Seconds
    Run foward, hit the three barrels till they break. Run to the next group, if
    there are any left. if not, jump up to the next group and strike them. Finish
    off any remaining barrels with Fire, Blizzard, or normal strikes.
    
    TRIAL 2
    Barrels: 25
    Time Limit: 1 Minute
    First off, run around to the left, strike the barrels, turn around the corner,
    LIFT the single barrel, target the barrel along this straight part, THROW it at
    the single barrel, run around the next corner and you're almost at where you
    started. There is 2 barrels stacked on top of each other and a single barrel.
    Target the single and rotate the camera around so the you and the single barrel
    face the stacked barrels. Strike until the barrel flys at the stacked ones.
    Jump up to the next set, break them with Keyblade hits. Jump up to the next
    layer and there is a single barrel and 2 stacks of 2. Same plan as before.
    Finish the remaining barrels with hits. Jump up, another single and 3 stacks of
    2. Same plan as the last 2 sets. Finish the next barrel with your Keyblade and
    then there is one left. It is on a platform in the air that you can't jump to,
    use fire magic.
    
    CUTSCENE
    
    REWARD: Magic Spell Thunder
    
    But, Phil still won't let you in the games! Alright, forget him, leave the
    coliseum.
    
    CUTSCENE
    
    Ooh, what's this!? An Entry Pass! Go back and show Phil who's who! Be sure to
    save your game when you reenter the coliseum. Now, it's time for the
    preliminaries! Even though it's against my policy this early in the game, give
    Donald and Goofy potions. (Have you customized their preferences yet? Set their
    HP and MP items usage to "Only in Emergancies"!)
    
    PRELIMINARIES--7 Seeds
    
    Match 1: Shadow Scout
    4x Soldiers
    3x Blue Rhapsodies
    Use fire against the Blue ones. This is simple stuff right here.
    
    CUTSCENE (Yeah, that's right, that's Cloud from FF7!)
    
    Match 2: Sinisters
    3x Blue Rhapsodies
    10x Shadows
    Fire against the Blue things, you should know how to handle Shadows by now!
    
    Match 3: Heat & Freeze
    5x Red Nocturne
    5x Blue Rhapsodies
    Fire against the blue things, ice against the red. Make sure you know which
    type you're locked onto! If you've run out of magic, use normal hits.
    
    CUTSCENE
    
    Match 4: Shadow Platoon
    3x Red Nocturne
    3x Blue Rhapsodies
    2x Shadows
    2x Soldiers
    Take care of the magic spitters first, then the Soldiers. Finish off the
    Shadows last.
    
    Match 5: Blue Revenge
    10x Blue Rhapsodies
    Normal hits or fire magic.
    
    CUTSCENE
    
    Match 6: Big One
    1x Large Body
    4x Red Nocturne
    4x Blue Rhapsodies
    Go after the Large Body first, and then finish the magic spitters off. Dodge
    Roll (You have it equipped, right?) around to avoid the Tummy Slap of Death
    thing.
    
    Match 7: Final Match
    BOSS FIGHT: Cloud
    HP: 300 HP
    EXP GAINED: 80 XP
    ITEMS DROPPED/WON: None.
    First of all, you don't HAVE to win this fight. This is the same as the fight
    with Leon, you can lose and still progress. But, for those of you who want to
    beat Cloud down, here's what to do. Use normal attacks, he seems to be fire
    proof. Or you can use Blizzard and Thunder, but your MPs won't last long. Save
    your potions for you. Donald and Goofy (depending on how good you did) should
    still have some left for themselves and you. You should still have all 3 of
    yours. When he leaps up and then impales the ground, be sure to Dodge Roll out
    of the way. Cloud also likes to stab forwards while sliding, and then doing a 3
    hit combo. Just Dodge Roll out of the way. If you jump at Cloud to hit him from
    the air, he'll most likely jump back to avoid and possibly counterattack with
    that slide/stab thing. If you can, strike at the same time as Cloud so you
    deflect his attack. This causes him to stop and you can get a good combo in on
    him. (Combo Plus, you have it equipped, right?) After you do alot of damage to
    him. He changes his lunge attack. Instead of doing a 3 hit combo after the
    lunge, he does a 180 turn and then lunges again,180 turn and lunges again. He
    does the lunge/180 thing 5 times. Just jump over his attacks the first 4 times.
    The 5th time, however. he slide/lunges and then 180's and jump/stabs the
    ground. Dodge Roll this one. After you do enough damage, he does the jump/stab
    ground thing repeatedly. Just keep Dodge Rolling and striking him when he pulls
    his sword out of the ground and he should be finished quickly.
    
    CUTSCENE
    
    Save first, now you have a choice. A. Save Hercules or B. Run away and level
    up. If you are level 15 or higher, you should be safe, if not, choose B. Either
    way, make sure you saved, make sure you reequip the 3 of you with HP and MP
    healing items, and then do what you chose.
    
    If you choose to "Go from Zero to HERO!" you get a
    
    CUTSCENE
    
    BOSS FIGHT: Cerberus
    HP: 600HP
    EXP GAINED: 200 XP
    ITEMS DROPPED/WON: Inferno Band, Hero License, Ability Sonic Blade.
    Let Donald and Goofy do most of the damage until they get K.O.'d. Watch out for
    Cerberus's bites, they do alot of damage. Dodge Roll around and jump at the
    heads. Use Thunder magic to cause a lot of damage. Cerberus shoots meteors out
    of it's mouths, so be sure to Dodge Roll or jump over them. A good tactic is to
    get behind Cerberus and then try to jump onto it's right heal and then onto
    it's back. Run up it's back and then Lock-On and strike the heads. When
    Cerberus rears up and slams it's paws on the ground be sure to jump the second
    before the paws hit. When Cerberus shoots dark energy into the ground, Dodge
    Roll around to avoid the energy pillars that crash out of the ground or jump
    onto it's back.
    
    CUTSCENE
    
    Once that's over, go back inside, save and then leave. Wait, is that... Cloud
    on the steps there by the exit...?
    
    CUTSCENE
    
    Now, leave for real this time.
    
    CUTSCENE
    
    If you want, head back to Traverse Town. Personally, I always take a trip back
    to Traverse Town and make one run through the 2nd District, Hotel, Gizmo Shop,
    and 3rd District for some XP. If you go to the Item Shop, you can buy some new
    weapons for Donald and Goofy. This is also a good chance to level up. Whatever
    you do, the next level is...
    
    3.6 DEEP JUNGLE
    My Level: 17
    
    NOTE: DURING THIS LEVEL, SABOR, THE LEOPARD, WILL RANDOMLY APPEAR AT TIMES. AS
    FAR AS I KNOW, THERE IS NO SET PATERN FOR HIS APPEARENCES OTHER THAN THEY TEND
    TO HAPPEN AFTER A CUTSCENE. I AM PUTTING IN WHERE I HAVE SEEN HIM APPEAR. YOU
    MIGHT NOT NECESSARILY SEE HIM AT THE SAME SPOT THAT I DO.
    
    What's this!? You and Donald fight over the controls for the Gummi-Ship, you
    want to check out the jungle for Riku and Kairi, but he doesn't think that the
    King is there. The Gummi-Ship crash lands on Deep Jungle.
    
    CUTSCENE
    
    BOSS FIGHT: Sabor
    HP: 90 HP
    EXP GAINED: 15 XP
    ITEMS DROPPED/WON: None.
    Again, Fire magic is your best friend. Lock on and shoot the fire till your MPs
    run out, then switch to sword hits. When you build your MP back up, use Fire
    again. Sabor likes to jump around and then follow up with a claw swipe or two.
    So, just stay on the ground during the jump and then Dodge Roll away.
    
    CUTSCENE
    
    First thing you want to do is change Tarzan's preferences to what I recommended
    earlier. (HP and MP items used only in an emergancy.) Then, if you want to,
    (This is what I usually do.) steal all of Tarzan's items and accessories. but,
    you don't have to, it's just fun and gets you some neat stuff sometimes. Now,
    just jump off the same way Tarzan did. Now, you have a chance to save the game,
    either jump down the tree trunk and "surf" down the tree branches like from the
    movie or, jump up the two platforms. If you choose the tree trunk, you'll end
    up at the camp site right away, then just head into the tent. If you choose to
    go through the doorway by the platforms, go through the door, through the next
    door, now from the platform you're on, jump down to the next level and fall
    down the hole to your right. Then, just jump off that tree top and you'll land
    in some water. Swim to the ramp and go on that platform and head in the
    direction you were facing when you appeared in this room. Now, take the door on
    the left and you'll end up at the camp site. Enter the tent.
    
    CUTSCENE
    
    Save your game and talk to Jane. Oops! She lost the slides, guess you have to
    search and find them! Here's the locations.
    Slide 1: On top of the tent with Jane in it. Beside it is a globe and some
    boxes. Jump onto the boxes and then onto the tent. It's laying right in the
    center of the tent and you can't miss it.
    Slide 2: From the top of the tent, jump off into the little clearing surrounded
    by tents, on a green dresser there is a slide.
    Slide 3: This one is by the art easel, which is to the right of the boxes you
    used to jump up onto the tent.
    Slide 4: On top of the huge stack of boxes in the middle of the area. (If you
    can somehow miss this pile, it is directly in front of the tent.)
    Slide 5: Go back to where you found slide 1, jump onto the long stretch of
    tents, it is in the middle of the very last tent.
    Slide 6: Behind the globe on the boxes you used to jump up to slide 1.
    Once you have collected them all. head back into the tent and save. Then,
    EXAMINE the projector.
    
    CUTSCENE
    
    Get the feeling Mr. Clayton is up to something? Me too... Oh well, make sure
    you have Goofy and Tarzan in your party. Donald is usless right none basically
    because he has such weak HP. After this is set up, save again if you want and
    then leave the tent. But, as soon as you get outside...
    
    BOSS FIGHT: Sabor
    HP: 90 HP
    EXP GAINED: 15 XP
    ITEMS DROPPED/WON: None.
    Again, Fire magic is your best friend. Lock on and shoot the fire till your MPs
    run out, then switch to sword hits. When you build your MP back up, use Fire
    again. Sabor likes to jump around and then follow up with a claw swipe or two.
    So, just stay on the ground during the jump and then Dodge Roll away. Between
    the three of you, Sabor shouldn't last more than 30 seconds.
    
    After Sabor runs away again, tail between legs, go around the lab table and out
    that doorway. Now there are two ways you can go again. The easiest is the
    second, because the vine rope jumping is a huge pain, so I won't even bother
    explaining that part and I'll just go with the easy path. From where you enter
    the Hippo's Lagoon area, turn right and jump onto the first hippo, then over to
    the grass. Go to the right of that platform and jump across onto the next
    platform. Turn left a little and you should see another platform, jump to it
    then turn left again, you should se a small tree, jump on top of it, then up
    another tree top, and then finally a third. Jump down onto the platform (or
    directly to the hippos back) and then jump onto the little island with a
    treasure chest on it. Climb up this vine.
    
    CUTSCENE
    
    Now, head back to the tree house. A quick way back to the tree house is this:
    once the cinema ends, turn to the left and you should see a vine, climb it and
    you should be in a room called Climbing Trees. Follow the path around and jump
    to the platform across from you. If you are on the right platform, you should
    see a blueTrinity mark on it. Go through the door behind the Trinity mark.
    
    CUTSCENE
    
    Now, head back to the campsite, using the same path you did the first time.
    But, when you get back to the campsite...
    
    BOSS FIGHT: Sabor
    HP: 90 HP
    EXP GAINED: 15 XP
    ITEMS DROPPED/WON: None.
    Again, Fire magic is your best friend. Lock on and shoot the fire till your MPs
    run out, then switch to sword hits. When you build your MP back up, use Fire
    again. Sabor likes to jump around and then follow up with a claw swipe or two.
    So, just stay on the ground during the jump and then Dodge Roll away. Between
    the three of you, Sabor shouldn't last more than 30 seconds.
    
    After the fight with Sabor, head into the tent again.
    
    CUTSCENE
    
    Save the game and go see what Clayton fired at!
    
    CUTSCENE (But a very short one!)
    
    Quick defeat those new monkey Heartless to save the gorilla! Now it's time to
    go to an area that you haven't been to yet. The Bamboo Thicket. Leaving the
    tent, take a right and head into the Bamboo. Another group of Heartless! Good
    job, you saved another gorilla, head through to the next room. More Heartless,
    finish them to save another gorilla. Now, head back to camp. Finish off any
    Heartless you encounter along the way. You probably will have another encounter
    in the Bamboo Thicket and after you destroy the first wave of Heartless, you'll
    face a second wave with another new enemy: Power Wild. (The other monkey thing
    is a Bouncy Wild.) Be sure to save when you get back to camp. When you exit the
    tent, you might encounter a mushroom thing that is white with a red hat. DO NOT
    ATTACK THEM. Pay attention to what they do. If you play their little game of
    charades 3 times, you'll get some cool items. Right now though, you can only do
    3 magic spells so cast a certain magic on them after they do a certain thing.
    Thunder: A light above it's head.
    Blizzard: On their knees begging.
    Fire: Shivering.
    And for later on...
    Cure: Laying down on the ground.
    Aero: Spinning in circles.
    Stop: They don't move.
    Gravity: Floating in the air.
    Now, after the mushrooms, head to the Treetop room again. (The room you went
    through to get to the tree house.) When you get to the tree top room, you have
    to fight more Heartless. Another gorilla saved. Head to the tree house. Once
    inside the tree house, another fight commences and another gorilla is saved.
    Head back to camp, head into the tent, save, and then leave.
    
    CUTSCENE
    
    Head off into the thicket again. (The direction of the gunshot.)
    
    CUTSCENE
    
    BOSS FIGHT: Sabor
    HP: 180 HP
    EXP GAINED: 150 XP
    ITEMS DROPPED/WON: White Fang.
    Ooh, Sabor's back and he has some more HP now...oh well, use fire again to
    start off. Once it runs out, go in close and attck relentlessly. Sabor likes to
    jump around and then follow up with a claw swipe or two. So, just stay on the
    ground during the jump and then Dodge Roll away. After you hit him enough,
    he'll jump into the trees and you'll lose your lock on. Just wait for him to
    reappear, which is usually on the otherside of the thicket. He also has a new
    attack. He headbutt lunges at you. Just jump when you see him lower his head.
    
    CUTSCENE
    
    That is the last time you have to worry about Sabor. But, hurry! Get back to
    camp and check on Jane! Take care of any Heartless in the area and then head
    inside the tent.
    
    CUTSCENE
    
    Save quickly and run back to the treetop area where you can get to the tree
    house. But, when you get to the tree top area, you find Jane and the gorilla
    captive! Just destroy the big black fruit because the Heartless just keep
    respawning if you don't. Head back to the campsite again once you're done.
    Destroy any Heartless and then head inside the tent. Save your game and then
    head to the thicket. Once there, head into the area after it. (The Cliff area.)
    NOTE: You may encounter Heartless in the thicket, if you do, use a Tent,
    Cottage or Camping Set to heal yourself.
    
    CUTSCENE
    
    BOSS FIGHT: Clayton
    HP: 250 HP
    EXP GAINED: None.
    ITEMS DROPPED/WON: None.
    Clayton has a group of Heartless that you'll wanna take care of first. Clayton
    just LOVES to heal himself after you do any damage to him, so you'll have to be
    quick. Also, his shotgun does alot of damage, depending on how close you are to
    him. But, he stops after every 3 shots to reload or use a potion. He will also
    swing his gun around and strike you with it. Do not use any magic on him yet,
    you'll need it later.
    
    CUTSCENE
    
    BOSS FIGHT: Stealth Sneak and Clayton
    HP: Stealth Sneak: 750 HP Clayton: 250 HP
    EXP GAINED: Stealth Sneak: 30 XP if first defeated, 240 XP if second defeated.
    Clayton: 30 XP if first defeated, 240 XP if second defeated.
    ITEMS DROPPED/WON: Magic Spell Cure, Navi-G Piece, Jungle King, Red Trinity.
    To get to Clayton, you must first knock him off his mount. Target the Stealth
    Sneak and use fire magic on him. (You listened to me when I told you to save
    it, right?) Now, Clayton shoots from his mount (till he falls) and then, the
    Stealth Sneak also shoots twin lasers out of it's hands and twing homing lasers
    out of it's eyes. When the two seperate, go for the Stealth Sneak first, then
    finish Clayton off. Stealth Sneak will also headbutt you, this is a pain when
    trying to heal and you get interuppted.
    
    CUTSCENE
    
    Head up into the cave and make your way upwards by jumping from platform to
    platform. Once you reach the top, go through the top cave entrance. Now, you'll
    seal your second "Keyhole".
    
    CUTSCENE
    
    CUTSCENE
    
    CUTSCENE
    
    (Yeah, that's alot of cutscenes.)
    
    You heard Donald and Goofy! Head back to Traverse Town and talk to Leon!
    
    3.7 Traverse Town Part 2
    My Level: 20
    Once you're back in Traverse Town, head to the 2nd District's Hotel. Go into
    the Green Room and exit through the back door. If you want, before you go
    through into the Hotel, spend some time and level up in the 2nd District and
    the Gizmo Shop. Also, if you've collected any of the 101 Dalmations, you should
    check out Pongo and Perdita's house in the back alley of the 2nd District. If
    you decide to level up a little, becareful, there are alot of Large Bodies in
    Traverse Town now. There are also 3 new enemies. Yellow Opera, Green Requiem
    and Air Soldier. They are fairly strong, especially the Green Requiem. While
    they never attack, they do use CURE and when they use Cure on a Large Body, it
    can do a whole lot of damage. When you're ready, head to the right when you get
    out in the alley behind the hotel and go to the barred doorway. There is a Red
    Trinity right by it, use it and then go into the door. Swim through the channel
    and talk to Leon. After he tells you about sealing the Keyholes, talk to him
    again. Ooh, you got a pretty little gem...better head up those stairs behind
    you so you can find Cid. When you get to the top of the stairs, you'll see a
    platform, jump onto it and you'll appear in the Merlin's House. Head out of
    Merlin's house and go to the 3rd District. Take care of any Heartless here and
    then go through the doors leading to the 1st District. Go into the Accessory
    Shop and talk to Cid about the Gummi Block. Save the game while you're here
    too.
    
    CUTSCENE
    
    Hmm...something's going on at the Gizmo Shop, eh? Well...deliver the book to
    Merlin first, then we'll go exploring! Oh! How about that? Done and done. You
    made the delivery and even got a summon spell out of it! What luck! Head back
    to the 3rd District now, you know that small abandoned house? Well, Cid, Leon,
    Yuffie, and Aerith have all taken residence up in there. Drop in and say hi.
    But, you're interupted before you can get to the house.
    
    CUTSCENE
    
    Now, that's odd...Riku disappeared on ya...oh well, it had to have been
    important. Now, head to house you were going to before. Go over and talk to
    Cid.
    
    CUTSCENE
    
    Now, leave that cozy lil house and head to the 1st District and save your game,
    now head to the 2nd District's Gizmo Shop. Fight through all the Heartless
    (There's around 5 waves of Heartless) and then exit the Gizmo shop through the
    door on the other side of the room. Climb the ladder to the left and you're on
    the roof. Use Red Trinity on the boards and PULL on the bell 3 times. What's
    this!? A keyhole, right here in Traverse Town! Just like Leon said!
    
    CUTSCENE
    
    Maybe you should try to seal it...might want to head back to the 1st District
    and save though...(Make sure you go through the 3rd District or stay on the
    upper walkway if you do though because...)
    
    BOSS FIGHT: Opposite Armor
    HP: 1200 HP
    EXP GAINED: 390 XP
    ITEMS DROPPED/WON: Magic Spell Aero, Navi-G Piece.
    For the first few strikes, it attacks you as Guard Armor, so use the same
    tactics as last time, but, after a you do a certain amount of damage, it turns
    into Opposite Armor. Just Dodge Roll when it tries to use it's Stomach laser
    cannon. When the pieces fall apart, go after the legs first, then the arms.
    When I say legs, I mean the things that he walks on now, not the actual legs.
    Same thing for the arms. Try to stay underneath the Armor to avoid most of the
    damage. When the parts break, they drop a lot of health orbs, run and pick them
    up as fast as you can. Hopefully, you have Cure in your shortcut menu, cause if
    not, you're gonna die trying to heal yourself the long way. Use Thunder alot,
    but always make sure you have 1 MP left so you can heal yourself. Or you can
    use potions, but I don't know if you guys have them equipped.
    
    After you beat him, you seal the Keyhole. Head back to the Accessory Shop and
    save. But, when you get to the shop, the clerk is missing and someone is
    sleeping on the floor!
    
    CUTSCENE
    
    Now, you can save. Then, go to your new and improved Gummi-Ship. Ooh, but wait!
    There's a tournament being held at the Coliseum...and a great reward is being
    offered to the winner. Maybe you should go and level up there a little, eh? For
    help beating the Phil Cup, check out the Side-Quests section of the
    FAQ/Walkthrough. So, if you want to compete now, scroll down, which I suggest
    you do. After that, head to the WARP HOLE that is located after the Coliseum.
    Enter the hole (you'll have to use your warp drive to get to Olympus and then
    select the warp hole) and you're on your way to Agrabah.
    
    3.8 AGRABAH
    My level: 24
    CUTSCENE
    
    As soon as it ends, a new kind of Heartless attack. Just use normal attacks,
    and then head through the little wooden door to the left. Smash the barrels for
    some munnies and then save. Head back to the Plaza and then go through the huge
    open doorway. One thing, the Shadows are tougher now. They cause more damage,
    and can take more. But, you also get more XP for defeating them. Another fight
    commences, dispatch the Heartless. From the door way you entered from, take the
    right path, and then to the end of that path. To the right there is a pole,
    climb it. MOVE the dresser off of the carpet. Some treasue chests and a save
    point. If you should exit this room and return, there will be a man
    selling/buying items. Against the wall to the far right of the save point there
    is another dresser, MOVE it and RELEASE the lock. Head out of the room using
    the open door. Ah! You're back in the Plaza, but on a higher level. Turn to the
    right from where you start and you should see some open windows with a wooden
    awning thing sticking out. Jump to the first one, then to the second, then onto
    the solid ground quickly. Why? Because if you stay of those wooden awnings for
    more than 1 second, they fall off and you'll have to do it all over again.
    Remember that lock you released? It opened this gate here, go through it.Once
    you're back on Main Street, take the left path (the one you didn't take before)
    and go through that doorway.
    
    CUTSCENE
    
    Uh-oh...before you can find Aladdin, you have to beat these Heartless, once
    you're done with that, jump onto the boxes in the left corner and up to that
    platform. RELEASE the lock and then turn to the right from the lock and you
    should see some more open windows with awnings sticking out. Jump to the first
    one, then to the second, then onto the solid ground quickly. Why? Because if
    you stay of those awnings for more than 1 second, they fall off and you'll have
    to do it all over again. Remember that lock you released? It opened this gate
    here, go through it. Now, head back to the beginning of the level and then go
    out the doorway that leads to the desert.
    
    CUTSCENE (Kinda)
    
    Save and then talk to the carpet. Get on the carpet and head out.
    
    CUTSCENE
    
    Quick, save Aladdin by defeating all of Jafar's Heartless.
    
    CUTSCENE (Enjoy the Genie's Intro)
    
    The best choice right now is to replace Aladdin with Donald. The Heartless
    around here will finish off Donald pretty quickly and Aladin is much stronger.
    
    CUTSCENE
    
    Once again, you're ambushed when you return to Agrabah. Head into the storage
    room again and save your game and then head back outside. Uh-oh looks like
    someone did some rearranging while you were gone. The main door is blocked off!
    In the rear right corner of this room, there are some boxes, jump onto them and
    then up to the next platform. Walk onto the orange arch and jump over to the
    green one. Go through that door and fight off the Heartless. Darn! Looks like
    Main Street is blocked off from here too! Okay remember those wooden awnings?
    Time to jump over them again. Jump the same way you did last time. Finally,
    you're on Main Street. Jump down and destory the Heartless. That big doorway
    used to be blocked, but now it's open, go through it. Now you're at the palace
    gates. There are more Heartless in here, too. But, nothing's happening in here,
    so go back to main street. Now, from the door you just came through, you should
    see a blocked doorway in front of you head towards it. See that big cement
    block? Jump on it and then jump up the next 3 cement blocks. To your right is
    an alternative entrance to the room that had the carpet in it (Turns out it was
    Aladdin's house.) So, go in and save your game. Go down the pole that is
    directly behind the save point to return to the cement blocks. Walk onto the
    turquoise awning and then turn right. Go all the way down to the red awning.
    Look left and you should see an open doorway, jump to it and go through.
    Becareful, the Heartless in this room might turn out to be Black Fungus. If so,
    attack quickly and use Gravity repeatedly. Watch out because Black Fungus can
    poison you. Hopefully when you were fighting those first few Heartless, you
    didn't fall off the platform you started on. If you did, don't worry, there are
    boxes you can jump on to get back up to the platform. Now, you should see more
    wooden awnings, jump over them again, being as quick and careful as ever. Once
    you're on the solid platform again, jump on the boxes to the next platform.
    Once you're up there, look to the right and jump across to that platform. Run
    down the platfom to the left and RELEASE the lock. Now, go back to Main Street.
    Remember the cement blocks? Get back up to the turquoise awning. From the
    turquoise awning, you should be able to see the open doorway, jump over to the
    yellow awning and go through that door. Once inside, jump down to Jasmine and
    Jafar.
    
    CUTSCENE
    
    BOSS FIGHT: Pot Centipede
    HP: 600 HP
    EXP GAINED: 250 XP
    ITEMS DROPPED/WON: Ray of Light
    This fight is confusing. There are 2 main things to kill. The tail and the
    head. Also, Pot Spiders are running around the screen like crazy. Let Aladdin
    and Goofy deal with the Pot Spiders, just focus on the Head and the Tail
    portions. Use Cure whenever your life gets lowand since Donald isn't here,
    you'll also have to cure Aladdin and Goofy. But, when the Pot Spiders are
    destroyed, they often drop munny or health orbs, so be sure to pick those up as
    well. This boss isn't that strong, so just use normal attacks and save your MP
    for healing. After a certain amount of damage, the Centipede breaks up, now you
    have to watch out because the Head and Tail attack seperately. The tail whips
    it's tail around and strikes you and the head uses it's antenna's and
    electrocutes you with thunder. During the course of the fight, the Centipede
    will wander around the city of Agrabah, so just follow it and keep up the
    attack.
    
    CUTSCENE
    
    You heard the man! To the desert! (But save in the storage room first!) Once
    you reach the desert, ride the carpet.
    
    CUTSCENE
    
    BOSS FIGHT: Guardian Lion
    HP: 375 HP
    EXP GAINED: 400 XP
    ITEMS DROPPED/WON: None.
    This guy is hard! But, only because he shoots homing lasers and summons
    Heartless all the time. Let Aladdin and Goofy deal with the Heartless again and
    attack the eyes. First of all, you have to get on top of the head. So, go
    around back on jump your way up. It looks impossible, but you can get up there.
    If you have the ability Guard, you can block the lasers back at him, but if
    not, you can time it right so you hit the laser with a normal attack and hit
    them back at the lion. What really sucks is that you have to be so close to the
    eyes and attack it, unless you're deflecting the shots back at him that is, and
    the lasers can hit you so easily. Just use cure and if you really need to,
    equip Aladdin and Goofy with potions before the fight. Try to stay away from
    the lion's mouth, the Heartless it spawns comes from it's mouth and it breaths
    fire sometimes and it does an extremely large amount of damage. If you try to
    reflect the lasers back at him, they rarely hit him and do damage. When you do
    enough damage to one eye, it will fade out and then you'll be left with the
    last one.
    
    Head into the mouth now and you'll be inside the Cave of Wonders. The CoW is an
    extremely dangerous place. There are traps, paths by pits (but they don't kill
    you if you fall in them, there's a basement) and tons of Heartless. Be very
    careful and keep an eye out for the traps. There are often boulders running
    along a path,and those take a good chunk out of your life. With that said,
    start by running down the path in front of you and taking care of any
    Heartless. The first boulder trap is here, on the little inset on the ground,
    when run over this part of the path, run really quick and then jump onto the
    platform on the left when you see it, Go through the door to the next room.
    Destroy the Heartless and then walk down this path. There is another boulder
    trap against the left wall and the right wall has pit. When you reach the part
    of the room that has the water spitters, jump on top of the first one and then
    jump up and grab the platform that is above you. Go through the next door. Now
    in this room there is no boulder trap but there are water spitters, just jump
    on the first one and then go up to the platform that is above it. Now, you
    should run down the platform and one you see the door, defeat any Heartless and
    then go through it. Once in here, you'll have to take are of the Heartless
    before you can do anything. Once done with them, you'll want to EXAMINE the
    pillar against the back wall. Well, now, is there anything left to explore?
    Exit this room and jump into the first pit you encounter.Don't worry, it'll
    only bring you to the basement and it won't hurt you. When you first appear in
    the basement, you'll be in the Silent Chamber. You will see stairs behind you,
    a darkened doorway and a little waterfall thing. Go through a darkened doorway
    and you'll see an old friend--a save point! Joy! But, now, you're almost stuck
    here. Your only choice is to go back upstairs through the stairs by the save
    point. You're going to appear in the Hall (the 2nd room of the CoW) make your
    way back to the 2nd to last room and jump back into the basement. This time,
    take the stairs behind you and you'll have a choice of going upstairs or
    jumping into the water on the other side of the platform. Jump into the water.
    Now you're in the Hidden Room. Go up onto the platform and EXAMINE the pillar.
    Hmm...it kinda looks familar, doesn't it? But how do you hit it from all the
    way on the platform? You can either use Fire magic or jump at it and hit it
    with your keyblade.
    
    CUTSCENE
    
    Head back to the save point and save your game. Now head back to the Treasure
    Room. There is another save point in the Treasure Room now, so save once you're
    there and then go through into the Lamp Chamber.
    
    CUTSCENE
    
    BOSS FIGHT: Jafar
    HP: 450 HP
    EXP GAINED: 600 XP
    ITEMS DROPPED/WON: Magic Spell Blizzara
    Okay, even though Genie is attacking you, he has no power over what he's doing,
    so don't attack him and second of all, even if you wanted to, you can't.
    Hehe...so, attack Jafar with all you have. Jafar is an expert with magic, so
    when he says "Kallah la kot" or whatever he actually says, watch out because
    he's going to use Fire magic, but it comes out like a laser beam. But, this is
    a perfect time to attack him because he's preoccupied. So, jump up onto his
    platform, get behind him and slash at him. If you have Sonic Blade equipped,
    use it when you get close enough. Genie tends to follow you around, so watch
    out and when he says "I'm really sorry about this!", "Run!", "Please keep
    moving! I don't want to hit you!" or "Watch out!" Dodge Roll out of the way.
    After Genie punches the ground, HP balls come up sometimes, so collect them
    while avoiding attacks. Sometimes Jafar will cast Blizzard, but this will be an
    actual blizzard, icicles will tornado around the center of the room. When that
    happens, run to the outside of the circle and stay there till it's over. Every
    once in a while Jafar will also cast a shield around himself which halves any
    damage done to him. This usually haopens after you use Gravity on him, so
    refrain from doing that. When Jafar stands still and says "Musa luka
    musabasmas" or whatever, he's going to cast Fire on his staff and then he'll
    have a Flame Staff for a short period of time. His staff will then deal twice
    as much damage as normal. After Jafar sustains a certain amount of damage,
    he'll start flying around the room as a little purple orb. If you press /\,
    Goofy and Aladdin will run and attack Jafar quicker than usual.
    
    CUTSCENE
    
    Good job, run back and save really quick in the Treasure Room. Once you've done
    that, head back in and seal the keyhole.
    
    CUTSCENE
    
    Great! Jafar has come back for seconds. Before you can seal the keyhole, you'll
    have to finish him. Looks like Jasmine is safe for now, head down into the pit.
    
    CUTSCENE
    
    BOSS FIGHT: Jafar-Genie
    HP: 750 HP
    EXP GAINED: 730 XP
    ITEMS DROPPED/WON: Magic Spell Fira, Ansem's Report 1, Three Wishes, Summon
    Spell Genie, Green Trinity.
    Okay, this is tricky. Not really. Jafar isn't the target, Iago the parrot is
    carrying Jafar's lamp around, so target the lamp and let loose. But, Jafar will
    still attack you by throwing molten rocks at you. When Iago stops moving to
    rest, now's your chance to do some big damage. Don't botehr using any magic
    against Iago, keyblade attacks do more damage and you'll need the MP for curing
    yourself because you will be hit by the rocks. Iago will start grunting and
    groaning and then start to rest more frequently after you hurt him enough.
    
    CUTSCENE
    
    Okay this part is fun. You get to control Carpet and fly your way out of the
    cave. Just avoid the pillars and falling rocks. The second part is harder
    because there is more falling pillars, it's a smaller area and flame pillars
    leap up at you. Just collect the health orbs so you stay in good health and
    you're done.
    
    CUTSCENE
    
    CUTSCENE
    
    Equip the Three Wishes keychain, it may not have as long of a reach as Jungle
    King, but it's attack is higher, deals more critical hits and is difficult to
    deflect. Save your game and then board the Gummi-Ship. You should head back to
    Traverse Town now.
    
    3.9 TRAVERSE TOWN PART 3
    My Level: 29
    Head into the Accessory Shop and use the Green Trinity to open up the Synthesis
    Shop. Then head up and Synth one of every item, if you can. Once you did that,
    close out of the talk window and talk to him a second time. More items should
    have appeared, Synth one of every new one. NOTE: For right now, only Synth one
    of each, you'll thank me later when you're trying to Synth enough items to
    Synth the Ultima Weapon. After you've done that, go talk to Cid and buy SysUp1,
    and ComSys2 (if you haven't already) and finally, ComSys3. This is also a good
    chance to level up if you want. There are new accessories in the Accessory Shop
    and new weapons for Donald and Goofy in the Item Shop. Also, be sure to check
    out the Dalmation's house to get some rewards, if you've been collecting the
    Dalmation puppies, that is. Once you're done, warp back to Agrabah, but don't
    disembark, choose the Select World choice when you get there. You now have a
    choice that will affect where Monstro appears throughout the game. If you
    choose the upwards path to Halloween Town, Monstro will appear there and the
    same goes for the bottom path to Atlantica. I'd choose the bottom path because
    Atlantica has a lower battle level and that's where you'll want to go next
    anyways.
    
    3.10 MONSTRO
    My Level: 30
    
    Just let me be the first to say that Monstro is one messed up whale!
    
    CUTSCENE
    
    CUTSCENE
    
    Follow Pinocchio to Geppetto's wrecked ship.
    
    CUTSCENE
    
    After it ends, save your game and go through the door that Pinocchio went
    through. Now, Monstro can be very confusing, so I'll do this chamber by
    chamber. There will be Heartless in every chamber, remember that.
    
    Chamber 1
    
    CUTSCENE
    
    Guess ya gotta find Riku and Pinocchio now...great, There are two doors, take
    the left door.
    
    Chamber 2
    Go through the door at the opposite side of the room.
    
    Chamber 3
    Do not fall off this platform or else you'll have to start over. So, basically,
    don't start slashing wildly. Once you're finished, go through the door that is
    on the same platform as you are,
    
    Chamber 2
    Go through the door on the platform, there is only one so it can't be too
    confusing.
    
    Chamber 5
    Go through the door on the other side of the room.
    
    Chamber 6
    This chamber is SOOOO confusing because it has about 5 doors in it and the
    Barrel Spiders don't help. Destroy the Heartless then head through the top door
    labeled Chamber 5.
    
    Chamber 5
    Okay, yeah we backtracked but you have to do it. Go through the door on the
    platform you are on.
    
    Chamber 4
    
    CUTSCENE
    
    CUTSCENE
    
    Save your game and go after Riku and Pinocchio! You don't have to worry about
    equipping yourself, it's an easy fight coming up, you have a surprise helper so
    just head through the door that Pinocchio went through.
    
    CUTSCENE
    
    BOSS FIGHT: Parasite Cage
    HP: 450 HP
    EXP GAINED: 500 XP
    ITEMS DROPPED/WON: Goofy learns ability Cheer.
    Ooh! What's this!? Riku is helping you! With 3 party members and yourself, this
    boss fight is really easy! Just use normal attacks and cure yourself with cure
    (duh!) and save your magic for just curing. Parasite Cage is only vunerable
    from the front and you'll also have to jump up to get it or have Aerial Sweep
    equipped. The only attack PC has is swiping at you with the 2 tentacles, so
    just swing and most likely you'll block them and get tech points.
    
    CUTSCENE
    
    Jump down the hole Riku and Pinocchio went down.
    
    CUTSCENE
    
    Open the chest by Geppetto to receive Shared Ability High-Jump. Save your game
    and chase down Riku! From the ship, go back to the part of Monstro you FIRST
    began in, turn around and look back towards the ship. To the left is the
    platform from the cutscene that had water draining, on it is a Blue Trinity,
    swim to it and get on it. Jump from that platform to the one in the center. Be
    sure you have equipped High-Jump! Now, jump up to a higher platform that is on
    the platform you just jumped from. From here you have a full view of the room.
    Open the chest behind you to get a summon gem. Now, head back to Geppetto and
    save. Head to the front of the ship and look to the right, see that little
    outsticky platform? Jump to it. Turn to the right and then jump to that
    platform, jump to the pink platform, then to the next one and go through the
    door. Now you must jump up all the platforms to get to the top of the throat.
    There are Heartless on every platform so you'll most likely fall to the bottom
    whenever you fight them. Just struggle to the top, and if all else fails, don't
    fight, just jump. But, if you're going to fight, don't do combos, just do
    single strikes, that way there is less chance of you falling to the bottom.
    When you get to top, you're automatically sucked into the stomach.
    
    CUTSCENE
    
    BOSS FIGHT: Parasite Cage
    HP: 900 HP
    EXP GAINED: 1000 XP
    ITEMS DROPPED/WON: Magic Spell Stop.
    Same as last time, except you've lost Riku and PC is twice as strong. Save all
    MP for Cure and watch out for the yellow around where you're standing, it
    hurts. Just get in front of the cage and jump and strike it or have Aerial
    Sweep equipped. The tentacles are a little quicker this time. (Or so it
    seems...) But you should still be able to deflect them easily. The tentacles
    also attack together with one swing instead of two seperate. Once you hurt it
    enough, it'll tilt back and it's mouth will open. Switch targets and hit the
    orb in it's mouth. HP orbs will fall out, collect them when the mouth closes
    and then continue attacking. When it's almost killed, it will stand on it's
    tentacles and handstand and bite at you. Just Dodge Roll underneath it if you
    can or go into the yellow, it'll hurt less.
    
    CUTSCENE
    
    CUTSCENE
    
    Monstro will now spit you back out and you'll head back towards Agrabah
    automatically. Choose Select World and go to Traverse Town. There is also
    another Tournament being held! Yippee! For help with the Tournment, consult the
    Side-Questsportions of this FAQ/Walkthrough. Hopefully, you did pick up the
    Summon Gem and Torn page inside Monstro.
    
    3.11 TRAVERSE TOWN PART 4
    My level: 31
    Just a few things you have to check out. Merlin's House, Synth shop, any item
    purchases whether it be Items or Accessories, Geppetto's house is now taking
    space in the empty lot behind the Accessory shop, Cid's Shop for Gummis and do
    any leveling up you want to do. When you talk to Geppetto, he gives you tons of
    Gummi-Ship blueprints he made up! There is also the Keychain Wishing Star in a
    treasure chest. But, it's strength and reach are really bad so I advise that
    you don't equip it. When you go to Merlin's return the torn page. For
    information on the Storybook sidequest, consult the 100 Acre Woods section of
    this FAQ/Walkthrough. Also, talk to Merlin to get the Spellbinder Keyblade, but
    that is another Keyblade I wouldn't use. It's attack is too low. Although, it
    does enhance magic and summon power and raise max MP by 2...I take that back
    use it if you want. It seems fairly decent. Have your summon gem turned into a
    summon by speaking to the Fairy God Mother. Whenever you get done here, head
    back to Agrabah and then continue towards Atlantica, hopefully, you won't be
    interuppted again.
    
    3.12 ATLANTICA
    My level: 34
    Let's just hope Donald knows what he's doing...well looks like you made it down
    okay.
    
    CUTSCENE
    
    Well, now you have a tutorial on how to swim and it will also apply later on
    when you learn to fly, so remember these controls! Just swim to all the places
    that Flounder is at and you'll finish the test quickly. After you're done...
    
    CUTSCENE
    
    ...and some Heartless appear. Use your new swim ability and finish the
    jellyfish Heartless off. Then, go EXAMINE the shell that Flounder and Sebastian
    hid it. Hit it once and it'll open up. Ariel is pretty much useless in this
    level, the only thing she's good for is a free item shop that has 3 potions, 2
    ethers, 2 Protect Chains, and a Thunder Ring. Steal it and keep Donald and
    Goofy with you this time. Now, follow the Trident markers to get to the palace.
    When you get to the Undersea Valley...
    
    CUTSCENE
    
    And then you'll start swimming again, but watch out because Heartless appear
    again. All you have to do is follow the markers and you'll eventually reach the
    palace. Watch out for the upwards current in the Calm Depths, or else you'll be
    pushed back up to the Valley. When you get to Triton's Palace, you'll encounter
    a new Heartless and it's stronger than others. Head straight through this room
    to the other side and enter Triton's Throne Room.
    
    CUTSCENE
    
    Once you have control of Sora again, head back to the Undersea Gorge and go
    Ariel's Grotto. Go to the left of the door you just came through, and you
    should see Ariel's Grotto. Check out all the treasure chests in this room and
    you should turn up a Torn-Page. After you're done talk to Flounder and then
    leave the room.
    
    CUTSCENE
    
    If you want, you can take the Dolphin for a spin. GRAB ON when it comes close
    and then press O to get off whenever you want. Now, head back to the Undersea
    Valley and get on the Dolphin. Eventually, he'll swim against the strong
    current and you'll end up at the Sunken Ship. Swim into the Sunken Ship.
    
    CUTSCENE
    
    Swim over to the treasure chest and try to open it...uh-oh! Big shark! Now,
    open the chest and then go outside the ship. You can avoid the boss fight, but
    I recommend that you fight him because he's simple and you get a nice chunk of
    XP.
    
    BOSS FIGHT: Shark
    HP: 150 HP
    EXP GAINED: 100 XP
    ITEMS DROPPED/WON: 2 Item Boxes (Usually contains a High-Potion and an Ether.)
    The only way the shark can attack you is by biting you, so just stay to the
    side of him and strike him. The shark turns around pretty quick though, so let
    loose with a combo, swim away, and then do it over again.
    
    After the shark swims away, be sure that you picked up the Crystal Trident from
    inside the Sunken Ship. Once you're sure you go it, return to Ariel's Grotto.
    If you go through the Undersea Valley, the shark might appear again! Uh-oh!
    
    BOSS FIGHT: Shark
    HP: 150 HP
    EXP GAINED: 100 XP
    ITEMS DROPPED/WON: 2 Item Boxes (Usually contains a High-Potion and an Ether.)
    The only way the shark can attack you is by biting you, so just stay to the
    side of him and strike him. The shark turns around pretty quick though, so let
    loose with a combo, swim away, and then do it over again. The shark has a
    second attack now, he quick spins and tail slaps you! Just swim out of the way
    after every combo and you should be safe.
    
    As long as you're here in the Valley, go to the Tranquil Grotto and save. Now,
    head to Ariel's Grotto. But, when you get to the Grotto, the shark might be
    here again! Won't he learn?
    
    BOSS FIGHT: Shark
    HP: 150 HP
    EXP GAINED: 100 XP
    ITEMS DROPPED/WON: 2 Item Boxes (Usually contains a High-Potion and an Ether.)
    The only way the shark can attack you is by biting you, so just stay to the
    side of him and strike him. The shark turns around pretty quick though, so let
    loose with a combo, swim away, and then do it over again. The shark has a
    second attack now, he quick spins and tail slaps you! Just swim out of the way
    after every combo and you should be safe.
    
    Now, you're inside Ariel's Grotto, swim over to the far wall.
    
    CUTSCENE
    
    CUTSCENE
    
    Now, return to the Triton's Palace.
    
    CUTSCENE
    
    Now, head to the Throne Room.
    
    CUTSCENE
    
    Okay, you have to run around a little bit more. When you're given the option to
    switch someone out for Ariel (the second time you're given the option actually)
    don't get rid of anyone. Goofy should have MP gift by now, and you'll need that
    and Donald will help cast magic during this fight. Head back to the Sunken Ship
    now. You save inside the Throne Room by opening the seashell. Now that you're
    in the Sunken Ship area, you've got to fight the shark again!
    
    BOSS FIGHT: Shark
    HP: 150 HP
    EXP GAINED: 100 XP
    ITEMS DROPPED/WON: 2 Item Boxes (Usually contains a High-Potion and an Ether.)
    The only way the shark can attack you is by biting you, so just stay to the
    side of him and strike him. The shark turns around pretty quick though, so let
    loose with a combo, swim away, and then do it over again. The shark has a
    second attack now, he quick spins and tail slaps you! Just swim out of the way
    after every combo and you should be safe.
    
    Now, swim around the outside of the ship until you see the tip of a ship right
    up against a wall. Go over and EXAMINE it. Now go through the door that
    Sebastian opened for you. You'll have a choice between a straight path and
    going left, for now go straight and through the doorway. First off, equip
    Donald and Goofy with at least 2 Ethers each and equip a couple on yourself
    too, you'll need it because the next fight all depends on magic. Make sure
    Goofy has MP Gift equipped too. After that, hit the shell to get a save point.
    Save your game and then go back and take the left path. Go all the way down the
    left path and through the door, down that path and through that door.
    
    CUTSCENE
    
    BOSS FIGHT: Ursula, Jetsam and Flotsam
    HP: Ursula: 450 HP, Jetsam and Flotsam: 60 HP
    EXP GAINED: 1000 XP for Ursula. None for Jetsam and Flotsam.
    ITEMS DROPPED/WON: Shared Ability Mermaid Kick.
    Okay, first off, if you ever run out of MP and Goofy is being stingy or used
    all of his stuff on Donald, attack Jetsam and Flotsam to restore your MP.
    Whenever Ursula's cauldren is red, cast Blizzara on it. Whenever it's blue,
    cast Fira on it. After the cauldren is hit, Ursula should be stunned and you
    can get a couple of hit's in on her before she recovers. When Ursula throws in
    a bottle and a tornado comes out of the cauldren, watch out and don't bother
    casting any magic on it now. You'll know when Ursula is stunned because she'll
    stop cackling and scream. She'll also float up a little and her tentacles will
    go limp. Even if you knock Jetsam, Flotsam or both of them out, Ursula will
    eventually Cure them. If you attack Ursula when she isn't stunned, she'll start
    spinning around the room hitting you guys with her tentacles, and her tentacles
    are sharp and hurt alot. If you order Donald and Goofy to attack the cauldren
    (Press /\ when you're locked onto the cauldren.) Donald will usually cast the
    right magic against it.
    
    CUTSCENE
    
    Head back to the save point you were at before you fought Ursula. Re-equip
    items if you want, but this time just equip healing items. Save your game then
    head back to the Sunken Ship. If there are Heartless in this room, take care of
    them and then make sure you've equipped Mermaid Kick. When you get to the Calm
    Depths, use a Cottage if you need to and then use Mermaid Kick and swim through
    the current to the other side of the passage. Go through the opening on the
    otherside.
    
    CUTSCENE
    
    BOSS FIGHT: Ursula
    HP: 900 HP
    EXP GAINED: 1500 XP
    ITEMS DROPPED/WON: Magic Spell Thundara, Ansem's Report 3 Crab Claw.
    Yeah...okay. Ursula was big before, but she's HUGE now. Target her face and go
    up and smack her around. Use Cure when you need to and other than that, don't
    use magic. Ursula spits at you sometimes, and sometimes it's biting, either
    way, avoid it. Sometimes she has Thunder casting from above her and it hurts a
    little bit, there's not you can do to avoid those, so just swing and hope that
    you deflect it. When she casts Thunder-Rage (That's what I call it because it
    usually happens after you hurt her alot and she's angry) watch out because that
    hurts alot and you can't deflect these ones as easily. If you get too far away
    from her, she'll spit a Fira beam at you and you can't avoid it unless you
    Mermaid Kick out of the way. Sometimes, she'll blow you away from her and other
    times she'll suck you towards her and bite you, depending on what she does, use
    Mermaid Kick to go in the opposite direction.. The best strategy is the
    simplest: Just swim in and strike her for all you're worth and heal if you need
    to but Donald will usually heal you first.
    
    CUTSCENE
    
    Well, now you just have to seal the keyhole, head back to Ariel's Grotto one
    last time. But, save first in the Throne Room. When you get in the Grotto, head
    towards the thing you put the Crystal Trident in before.
    
    CUTSCENE
    
    Well, another keyhole has been sealed, but where to next? Make sure you have
    Crabclaw equipped, it's better than any Keyblade you have right now. Head to a
    save point and board the Gummi-Ship. I think a quick trip to Traverse Town is
    in order. Just stock up on items, Synth some items, check out Gepetto's for
    some more blueprints, level up a little if you think you need it, check the
    Dalmation's House and finally, check out Cid's for some new Gummi's if you
    want. Then Warp to Agrabah and then head towards Halloween Town. (Halloween
    Town is the upper path.)
    
    3.12 HALLOWEEN TOWN
    My level: 37
    
    CUTSCENE
    
    Check out your new clothes, cool huh? This is one of my favorite levels. There
    is save point right behind where you start and it's the only one you'll see for
    awhile, so remember where it is. After you've saved, head through the gate in
    front of you.
    
    CUTSCENE
    
    Looks like the Heartless are already here, attack them! Wait a second...they
    aren't moving and you can't attack them, what's going on!? Walk around this
    room for awhile till the next cutscene begins.
    
    CUTSCENE
    
    Talk to the mayor for some info on what's going on. Remember the house that
    coughed smoke in one of the cutscenes? Go to it and run up the stairs inside.
    
    CUTSCENE
    
    Well...you haven't had a search and find quest since...umm...okay search and
    find quests have been commonplace, but let's have fun anyways! If you're going
    to replace someone with Jack, replace Donald. But, by now, Donald is decent and
    Goofy is too, so I never replace them. (Except of course to steal a temporary
    party member's items,,,hehe who said the Keyblade master had to be pure of
    Heart?) Before you go anywhere, there is a Torn Page on the bookcase in the
    lab. Head back outside the lab.
    
    CUTSCENE
    
    Great...the Heartless seem to be for real this time, and they can attack back
    unlike Jack's little stage productions. Once you're back in Guillotine Square,
    you'll want to find Sally. From the left of the lab, there is a path that
    circles around the Square (That makes sense...), follow it for a few steps and
    you should see an iron gate, don't go in it. Go past the gate a few steps and
    there is another path, go into this second path, up the stairs and through this
    gate that leads to the graveyard. Defeat any Heartless in the Graveyard.
    
    CUTSCENE
    
    Now, head back to the lab.
    
    CUTSCENE
    
    Once you're back in the lab, talk to the professor.
    
    CUTSCENE
    
    Now, go back to the Graveyard you were just in. Remember that coffin that Lock,
    Shock and Barrel leapt out of? Jump into it! Heartless will appear in both the
    Square and the Graveyard, so be careful. After going through the coffin you'll
    be in a room with a giant pumpkin and the mayor. This room is also Heartless
    free! Go over and talk to the mayor. Now, you'll have to play a little memory
    game. Watch the tombstones for the ghosts and then after the 3 ghosts have
    appeared, touch the tombstones they have come out of, in the order they came
    out in. For example, if the ghosts came out like:
    1st Ghost: 3rd Tombstone
    2nd Ghost: 6th Tombstone
    3rd Ghost: 2nd Tombstone
    You would EXAMINE them in that order. After it's done, open the chest that was
    in the pumpkin. Now, go back to the lab again and talk to the Professor.
    
    CUTSCENE
    
    Kids do the darndest things! Chase those little brats down! Head into
    Guillotine Square.
    
    CUTSCENE
    
    Defeat the Heartless that appear and then go save your game. Now, head to the
    Graveyard.
    
    CUTSCENE
    
    Then, head into the room where you talked to the mayor. To the right of the big
    pumpkin that exploded, there is a door, go through it. In this room there are
    alot of Heartless so be quick to destroy them. Go to the middle of the curly
    hill and EXAMINE the tombstone there.
    
    CUTSCENE
    
    More Heartless in this room. Before you go ahead, finish them off, then cross
    the bridge to Oogie's Manor.
    
    CUTSCENE
    
    Follow that bathtub! After you cross the bridge and get up to the big doors,
    EXAMINE it to make it open. Okay, I know I have a section for this, but there
    is a Red Trinity mark inside the doors. Hopefully, you took my advice and
    didn't switch someone out for Jack. This Red Trinity is TEMPORARY, meaning
    after a certain point in this level, it's gone. So, you better get it. See that
    little iron platform? Target it and cast Fira on it. When it comes back down,
    hop on it and ride it up and when it stops for a second, jump up and grab the
    platform. Becareful, if you fall, you'll have to ride the bathtub back up. (The
    tub is walking around the very bottom of the area now, but it's occupants are
    gone.) So, don't do any big combos because you'll probably fall off it. When
    you get to the big stairs, jump up them and go right. When you get to the very
    top, you'll see a tower and a door. Go through the door.
    
    CUTSCENE
    
    BOSS FIGHT: Lock, Shock and Barrel
    HP: Lock: 150 HP, Shock: 120 HP, Barrel: 180 HP.
    EXP GAINED: The XP gained varies on the order they are defeated. So, this is
    how it goes.
    Barrel: First/Second defeated: 24 XP Last defeated: 240 XP
    Lock: First/Second defeated: 18 XP Last defeated: 180 XP
    Shock: First/Second defeated: 12 XP Last defeated: 120 XP
    ITEMS DROPPED/WON: None.
    Just target whichever and hit them. Tell Donald and Goofy to focus on a
    different one. Use Cure if they hurt you enough, but they are very weak Bosses.
    They only have basic strike attacks, but they run around constantly and one of
    them even jumps around. The only thing you have to worry about is their height.
    They are so short that some, if not most, of your combos will end up going
    right over their heads.
    
    After you beat them, save your game and then strike the lever by Lock. Now,
    head outside the playroom. Head back to the bridge you started Oogie's Manor
    on. Go to the door that you went through before. (The one with the Red Trinity
    nearby.) Don't go in this door. Turn around and face the bridge. To your right,
    ou should see a cage and a platform. Jump over to the LEFT of the platform, not
    on it. Now, walk around this path of rocks and should see a green door. Make
    sure you're equipped and healed and go through it.
    
    CUTSCENE
    
    BOSS FIGHT: Oogie Boogie
    HP: 450 HP
    EXP GAINED: 2500 XP
    ITEMS DROPPED/WON: Holy Circlet, Ansem's Report 7.
    After a not-so-dramatic cutscene, you'll be thrown into Oogie's Torture
    Roulette. If he throws dice in at you, strike them back at him. he spawns
    Heartless every now and then, so finish those off when they come. When he
    starts walking around the circle and the button lights are on.--The buttons are
    the things on the inside of the roulette--step on the button the lines up with
    him. Cage bars appear and it will elevate you to his level so you can get in a
    couple of combos before he can hit you back down. Oogie also hits buttons and
    starts some torture devices, like blades that come down from the ceiling and
    guns. If it's the blades, jump over roll underneath them, if it's guns, stand
    in the corner and hope you don't get hit. Genie is a good summon to use in this
    fight because of his SHOWTIME attack and so does Simba because CHARGE-UP and
    PROUD ROAR attack everywhere on the screen. But, the others are pretty useless.
    When he's almost dead, he'll start to make the roulette spin in the opposite
    direction of the way he's walking.
    
    CUTSCENE
    
    BOSS FIGHT: Oogie's Manor
    HP: 40 HP per orb.
    EXP GAINED: 2500 XP
    ITEMS DROPPED/WON: Magic Spell Gravira, PumpkinHead.
    Okay there are some black orbs around the house that need to be taken out.
    Watch out because fire is spraying everywhere and Heartless appear constantly.
    Starting from the front of Oogie, go to the left a little and behind a group of
    pumpkins is a platform (it kinda looks like stairs) you should jump up to. Jump
    to the tin above the stairs and then to the thing to your right. There is a
    cloth thing to the left now, jump up and go around it. To the left of the split
    in the path is an orb, turn around and go right this time. There is another orb
    here. Destroy it, hop over the metal thing, and above a yellow outcropping is
    another orb. Be really quick and run across the next planks. Why do you have to
    be fast? Because they tilt to make you fall off. Hop up to the next platform
    for another orb. Jump off Oogie and stand in front of him again. Jump on his
    right foot and up to the next platform. Jump up these platform to the next
    orb.Then, you'll see an outcropping behind the orb you just destroyed. Do a
    crooked jump INTO the outcropping. And then, jump on top of the outcropping.
    Jump to the otherside of it and destroy the orb. Jump off of Oogie and then go
    around behind his right side. There is a log thingy that you can jump onto and
    go around. Jump over to the wooden thing, and this is the last orb.
    
    CUTSCENE
    
    Another keyhole sealed, at last! Equip PumpkinHead and then go back to
    Guillotine Gate and save your game, then board your Gummi-Ship. Once in your
    Gummi-Ship, go to Traverse Town to stock up and then head to the world after
    Halloween Town.
    
    3.14 NEVERLAND
    My level: 40
    Uh-oh! That pirate ship is going to catch you!
    
    CUTSCENE
    
    CUTSCENE
    
    CUTSCENE
    
    Like I said the last couple times, don't bother switching out, unless it's for
    stealing his items. But, if you're golng to swap someone out, let Donald warm
    the bench this time. After that's done with, save your game. Now, head to the
    door Tinker Bell unlocked. There will be two new types of Heartless, Pirates
    and Shadow Sora. Defeat them, and then head up the ladder to the next level and
    go through the door on the right. Now, defeat the Heartless in here and then
    jump down the hole. Another batch of Heartless and this time it's a big group.
    Finish them off, and then head up the ladder that is in the corner of the room.
    
    CUTSCENE
    
    CUTSCENE
    
    CUTSCENE
    
    When those end, don't go through the door, instead, head to the opposite side
    of the room and jump up on the shelf. You should see two holes in the netting
    that you can jump through. Jump through the one on the right to get to a save
    point. Then, go back down and go through the other hole. You should now be in a
    room with 3 doors. Go to the center of the room.
    
    CUTSCENE
    
    But, the only door that you can open is the one that leads to the save point.
    Go back to the save point and if you switched party members, get back Donald or
    Goofy so you have both of them. Now, use the green Trinity that is next to the
    save point. Now, climb up the ladder.
    
    CUTSCENE
    
    BOSS FIGHT: Shadow Sora
    HP: 750 HP
    EXP GAINED: 2000 XP
    ITEMS DROPPED/WON: Raven's Claw.
    Okay this fight is tougher than a normal Shadow Sora. When Shadow Sora splits
    into a bunch of Shadow Soras, you will know which one is real because of the
    lifebar size. (Let's hope you have Scan equipped.) Just hit the real one once
    and the fake ones will disappear. Shadow Sora likes to flatten against the
    ground like a normal Shadow and come up behind you, just Dodge Roll away when
    it flattens. When it flattens, you will lose your Lock On, so that's a good
    sign to Dodge Roll. Shadow Sora's normal attack is YOUR 3 hit combo. So, just
    use Guard or attack at the same time and you should deflect it. Just use
    physical attacks on Shadow Sora for two reasons. 1. Magic does not do alot of
    damage to him and 2. Shadow Sora does alot of damage and you will need to Cure
    yourself alot. If you want, you can use a special attack like Strike Raid or
    Sonic Blade to deal a big chunk of damage at one time.
    
    CUTSCENE
    
    Now, EXAMINE the trapdoor in front of the door that was behind Riku in the
    cutscene. Jump down the trapdoor.
    
    CUTSCENE
    
    Save your game. Looks like that the trapdoor is a little to high up to jump to,
    looks like you gotta take the door. Remember this room? Head back up to the
    room you fought Shadow Sora in. For those that are having trouble, use these
    directions. Exit the room that you jumped into from the trapdoor. On the right
    side of this room is another door, go through it and up the ladder. Once you're
    back in the room you fought Shadow Sora in, take the door that was behind Riku
    in the cutscene.
    
    CUTSCENE
    
    It's best to switch Donald out for Peter Pan now, he's stronger and you have
    another bossfight coming up. Okay, now you can fly! Use it during this fight
    because there are alot of Heartless and alot of them are flying Heartless. Now,
    finish all the Heartless off.
    
    CUTSCENE
    
    BOSS FIGHT: Captain Hook
    HP: 900 HP
    EXP GAINED: 3400 XP
    ITEMS DROPPED/WON: Ability Ars Arcanum, Ansem's Report 9, Navi-G Piece, Summon
    Spell Tinkerbell, Fairy Harp, Shared Ability Glide.
    Let Peter Pan and Goofy handle the Heartless ships, you focus on Captain Hook.
    But, if they don't listen (which they don't sometimes) make sure you destroy
    the ships. It will make the fight easier and you get alot of XP and Munnies for
    them. Don't worry about falling off the boat, if you hit the water, Fly
    automatically starts. Again, save your magic for using Cura. (You got Cura in
    thee cutscene with Peter Pan, remember?) No summons work really well in this
    fight. If you want, you can use Stop magic on Hook to freeze him, but it only
    lasts for 2 seconds, if even. Your best bet for hurting Hook is using normal
    combos or a special attack. All Hook can do is summon pirate ship Heartless and
    strike with his sword, so just use Guard.
    
    CUTSCENE
    
    CUTSCENE
    
    CUTSCENE
    
    One of the clocks is off by 3 hours on Big Ben. Nothing a few strikes from your
    Keyblade won't fix! Target the hand on the clock that is off and hit it 3
    times.
    
    CUTSCENE
    
    CUTSCENE
    
    CUTSCENE
    
    CUTSCENE
    
    After all of that, equip the Fairy Harp, Glide, and rearrange your abilties so
    you can equip ARS ARCANUM. This is my favorite special attack in the whole
    game, so I'll be using it alot and trust me, it helps alot. Fly to the top of
    Big Ben and use the save point to return to your Gummi-Ship. Well, another
    tournament is going on and you NEED to go to Traverse Town this time.
    
    3.15 TRAVERSE TOWN PART 5
    My level: 41
    
    Okay first off, go talk to Cid.
    
    CUTSCENE
    
    After that, buy anything you need in town, synth some stuff and level up if you
    want to. Now, board your Gummi-Ship. When you get into your Gummi-Ship, Donald
    and Goofy talk about Goofy to past worlds and collecting new stuff because you
    have all those new abilities you didn't have before. The choice is up to you,
    but Goofy does have a point. You get new items, and you can level up a little
    bit. But, one thing you HAVE to do is seal the Keyhole at Olympus Coliseum, and
    to do that, you're going to have to compete in the Hercules Cup. I'm going to
    help you seal Olympus Coliseum's Keyhole, so head there first.
    
    3.16 OLYMPUS COLISEUM PART 2
    My level: 42
    
    Make sure you have enough items equipped and then talk to Phil and  choose
    Hercules Cup.
    
    HERCULES CUP--9 Seeds
    
    NOTE: Throughout this tournament, do not use magic unless it is to heal
    yourself, and even then, try to let Donald heal you or use an item to heal
    yourself because you will need the MP later on. Or, carry alot of Ethers.
    
    9th Seed
    DUSK VANGUARD
    Gargoyle x 5
    Shadow x 3
    Just attack these guys like you normally would. Save your magic, only use
    physical attacks.
    
    8th Seed
    MINIONS OF HORROR
    Wight Knight x 4
    Air Pirate x 1
    Barrel Spider x 2
    Go after the barrel first or else it will explode into your back and hurt you
    bad. Then go for the Air Pirate, then clean up the Knights.
    
    7th Seed
    BUCCANEERS
    Battleship x 1
    Pirate x 4
    Go after the battleship first, then go after the Pirates.
    
    6th Seed
    STRAY PHANTOM
    Gargoyle x 4
    Wight Knight x 3
    Go after the Gargoyle's first because they spit orbs that lock onto you and
    even if they miss, they bounce around the arena. After you get them, finish the
    Knights.
    
    5th Seed
    MAD TRUFFLE
    Rare Truffle x 1
    Not really a fight, the Rare Truffle is like a White Mushroom, except he likes
    being in the air, so hit him upwards with your keyblade, or just hit him while
    he's on the ground to end this, you won't get his cool items here in the
    Coliseum anyways.
    
    4th Seed
    CLOUD
    Cloud
    BOSS FIGHT: Cloud
    HP: 450 HP
    EXP GAINED: 500 XP
    ITEMS DROPPED/WON: Metal Chocobo.
    First of all, you HAVE to win the fight this time. Again, don't use magic and
    hopefully you did equip Ars Arcanum when I told you to or else you're going to
    have trouble. Save your potions for later if you can, let Donald heal you,
    hopefully he has MP left or Goofy gives him some MP with MP Gift. When Cloud
    leaps up and then impales the ground, don't Dodge Roll, instead use ARS
    ARCANUM. Cloud also likes to stab forwards while sliding, and then doing a 3
    hit combo. Just Dodge Roll out of the way, then come up behind him and let
    loose with a combo or Guard against it and then attack him while he's
    recovering. If you jump at Cloud to hit him from the air, he'll most likely
    jump back to avoid and possibly counterattack with that slide/stab thing or the
    impale the ground thing. When Cloud swings, use Guard to deflect his attack,
    this causes him to stop and you can get a good combo in on him then. After you
    do alot of damage to him, Cloud uses a new attack. He powers up and then flys
    around the arena, swinging at you and he's near invincible the whole time, not
    even Arcanum can hurt him now. Just Dodge Roll or Guard until he powers down,
    and then it's back to normal.
    
    3rd Seed
    DARK SQUADRON
    Wight Knight x 1
    Gargoyle x 2
    Pirate x 2
    Air Pirate x 2
    Here's the order to attack them in. Air Pirate, Gargoyle, Wight Knight, Pirate.
    
    2nd Seed
    FLYING PIRATES
    Battleship x 2
    Pirate x 2
    Air Pirate x 1
    Attack the Battleship first, then the Air Pirate, then the Pirates.
    
    1st Seed
    HERCULES
    Hercules
    BOSS FIGHT: Hercules
    HP: 450 HP
    EXP GAINED: 700 XP
    ITEMS DROPPED/WON: Herc's Shield, Yellow Trinity, Olympia.
    Whenever Hercules is glowing, he is invincible. To stop him glowing, LIFT a
    barrel and THROW it at him. Sometimes, this even stuns him leaving him open for
    ARS ARCANUM or a normal combo. Use potions to cure yourself if possible,
    because you need the MP for Arcanum. When Herc tries to headbutt you, Guard him
    and when he's holding his head in pain, let loose with Arcanum or a combo. When
    he starts spinning around with sword in hand, Glide, Dodge Roll or Guard to
    prevent being hit. If he jumps up, Dodge Roll because he's going to punch the
    ground and the shockwave hurts. When he glows and a ring appears around him,
    Dodge Roll because he's about to cast an explosion.
    
    CUTSCENE
    
    Now, use the Yellow Trinity in the Coliseum.
    
    CUTSCENE
    
    Another Keyhole sealed, and some items gained, now it's time to head to Hollow
    Bastion, save and then board your Gummi-Ship.
    
    3.17 HOLLOW BASTION PART 1
    My level: 43
    
    CUTSCENE
    
    Jump up each of the ice platforms to get to the top. (Duh.) Get ready for some
    drama and plot twists.
    
    CUTSCENE
    
    Wow.....feel like hurting someone? Don't worry, you'll get your chance. Now
    that you're without your Keyblade, all you have is the Wooden Sword. You can
    still hurt the Heartless, but it doesn't do a whole lot. Go back down and save
    your game, then make your way back up. When you get to the Castle Gates, the
    castle door is locked, so take the stairs that are on the right side a few
    steps past where you entered the area. Once you get down this way, EXAMINE the
    red flashing post and then the post that isn't flashing. Now, you're down in
    the basement. Don't even bother fighting the Heartless, you won't win and
    you'll only run out of MP which you'll need to cure yourself when you get hit
    when you run from them. If Beast defeats something, be sure to pick up the HP
    balls. If you look around there are 2 bubbles floating in this room. Take the
    one that is closer to the ground. Another save point and a wall that Beast can
    break through if you CALL. Go through the broken wall and then to the left is
    another bubble, take it. Once you're in the new room, there is an opening a few
    steps down the hall. Before the opening on the left is another wall Beast can
    break through if you CALL, but there is nothing you can do in here right now,
    so go back to the opening. Right here is a little puzzle you have to figure
    out. There are four switches you have to hit in order to get out of the room.
    The only trouble is, some of them are behind closed doors. Luckily, the
    switches activate those doors, here's the order to hit them in.
    The switch on the wall after the opening you just came through, RELEASE it.
    The switch on the fence by the door that just opened.
    The switch in the area you just opened.
    The switch in the new area you just opened.
    Now, take the bubble to the next area.
    RELEASE the switch in the new area you're in.
    Let Beast take care of the Heartless in here and then go RELEASE the switch
    that is on the rightside of the wall, near where the Heartless appeared. That
    opened the main door to the castle, so head back there and go through the door.
    Be sure to save in the one room on the way back. Now, go through the castle
    doors.
    
    CUTSCENE
    
    CUTSCENE
    
    BOSS FIGHT: Riku
    HP: 525 HP
    EXP GAINED: 2000 XP
    ITEMS DROPPED/WON: White Trinity.
    Okay! You got your keyblade back and are ready to take on Riku. Donald and
    Goofy have rejoined you too, so this battle will be a little easier. First off,
    cast Aero on yourself and if it ever runs out, cast it again. Don't use any
    summons (except Tinker Bell, I get to that one later.) and don't use any magic,
    Riku is magic proof. Use ARCANUM whenever you get close enough to Riku.
    Whenever Riku swings at you, use Guard to block him, this will also set him
    back for a few seconds and let you get a combo or ARCANUM in on him. Riku is
    incredibly fast, and if you have him locked on, get ready for a bumpy ride
    because the camera will follow  his every move. Use potions to cure yourself,
    if you have them or let Donald do it for you. If you're really in need of
    health, or even down a little, there are vases on tables on first level of this
    room, go over to them and hit them once with your keyblade and they'll break,
    dropping HP balls, and sometimes MP balls. If you're really worried about
    dying, cast Tinker Bell at the beginning of the fight, she heals you constantly
    throughout the battle and if you die, she revives you once. The only thing is,
    when you have summon out, you can't do a special move like Ars Arcanum. When
    Riku jumps around, jump at him or Glide to him and intercept him with an aerial
    combo. Just keep repeating all of this and you should finish without any
    effort.
    
    CUTSCENE
    
    Now, you could put Beast in you party, and if you're going to, switch out
    Donald, but I don't recommend doing this, Beast may be stronger, but he has
    barely any MP and is pretty much useless, unless you're breaking the walls that
    Beast can break. Now, head up the stairs and go through the door at the top of
    the stairs, not the door on the left. EXAMINE the door. Hmm...time to find
    those pieces that go in the sockets. Go through the door that I told you not to
    go in before. Now you're in the Library, but you can't make your way through
    the shelves! This just isn't Sora's day...pick up the book on the floor in the
    left corner of the room. Now, put this book in the empty spot on the shelf near
    this book. To replace the book EXAMINE the shelf. Run up the stairs and on the
    table is another book and nearby the table is a save point and a Green Trinity.
    Use the Trinity to get another book. TAKE the book off of the farthest bookcase
    on the second floor. Then, EXAMINE the bookcase you just used TAKE on and
    you'll replace the book with the proper one. PUSH the button that appears.
    Behind the save point is a section of bookcases that is blocked off from the
    1st floor, jump into it. Turn around and go into the darkened section. On the
    right side there is another set of books. TAKE the blue book. EXAMINE the same
    shelf, but not the slot where you got the blue book from,  EXAMINE the second
    slot and put the book there.  to put replace the book. But, one's still
    missing...we'll find it soon. Go all the way down the darkened section. EXAMINE
    the last shelf with the blue books to fill the empty space. Now, you get back
    out to the main part of the first floor. Go back to the first bookcase of this
    room and fill in the empty hole, you have the book now. Go around the bookcases
    and when you can take the stairs, take a left instead of the stairs and go all
    the way down this straight path and pick up the yellow book at the end of the
    path. Run upstairs and put this book on the 3rd bookcase of the left. TAKE the
    green book that is on the shelf that appears. Go back down and put this book in
    the bookcase that was missing 2 books. Grab the purple book that is on the desk
    that appears, then go upstairs and replace it in the empty space you took the
    last green book from. Now, save your game. Now, don't go through the opening
    where the bookcase was, instead go through the double doors that you unlocked
    when you pushed the big button. At first, take a left and when the first inset
    in the path appears, EXAMINE the stone. Hmm...maybe you should use Thundara on
    it. Now, there are 8 candles around the pathway, light them with Fira. You
    should see a small pillar with a pigs head type thing on it. EXAMINE it. You
    can't move it right, but you can move it left. Another pillar has a deer's head
    on it. Use the Red Trinity in front of it. Another pig head pillar wants you to
    smash the 2 vases on it's left and right. Now, go collect everything that has
    appeared. After you've got them all, head back to the door you EXAMINED before.
    EXAMINE until all the pieces are restored.
    
    CUTSCENE
    
    Now, head to the Library and save your game. But, watch out, there are
    Heartless now. Head back down and go through the door you opened with the
    emblem pieces. When you get through the door, don't EXAMINE either switch here,
    instead go through the door at the end of this short path. Becareful fighting
    the Heartless here outside, if you fall, it's a long trip back up. EXAMINE the
    second switch from the stairs first, then EXAMINE the other switch. Go up these
    stairs once you get off of the elevator and then take the big elevator by using
    EXAMINE on the switch. During this ride, the elevator stops sometimes and
    Heartless will appear. Defeat them to get a switch to appear. EXAMINE the
    switch to continue. Don't worry, you can't fall off the elevator. Once you're
    off the elevator, go up the stairs, left, down the stairs and through the
    doorway. EXAMINE the switch to get on this new elevator, when get to the top,
    go through the next door. Go to the right and EXAMINE this switch. Another
    group of Heartless appear up here, becareful when doing aerial combos, you
    don't want to fall off. Off to your left is another switch, EXAMINE it. Now, go
    through the door across from the elevator you got off of. Fight the Heartless
    in this room and then go through the next door. EXAMINE the switch in front of
    the door you just came through. Jump up those platforms now. Another switch is
    at the top, but Heartless appear when you near it, so destroy them without
    falling off and then EXAMINE it. Keep going around this curve by the pedistal
    and go through the door. In the new room, defeat the Heartless, make sure
    you're fully healed, HP and MP, and then go through the next door.
    
    CUTSCENE
    
    Ooh, the head honcho's coming to see ya! Head straight up into the Chapel yard.
    MAKE SURE THAT YOUR ARE HEALED AND EQUIPPED.
    
    CUTSCENE
    
    BOSS FIGHT: Maleficent
    HP: 900 HP
    EXP GAINED: 6000 XP
    ITEMS DROPPED/WON: Donald learns Ability Cheer, Ansem's Report 5.
    To start out with, ignore the Heartless she spawns, she'll only respawn them
    seconds later. Second, cast Tinker Bell at the beginning of the fight. You may
    not be able to use special attacks, but this is better in the long run.
    Maleficent is pretty much invincible, unless the rock she's riding on is shut
    down for a few seconds. Just target the platform she rides on and take it out
    with 1 of the 2 options. 1. Attack it till it comes crashing to the ground, or
    2. you can cast Gravira on it and it will fall in one spell cast. After it's
    down on the ground, target Maleficent and hit her hard while you can. Stop
    works on her, so when she's grounded, use that for a few extra seconds. Also,
    cast Aero on yourself. When she shouts, "Meteors of heaven, release my fury!"
    Run and hide around the corner because those things hurt alot. They took out
    1/10 of my life bar with Aero cast on me. Sometimes she'll cast Purple Thunder.
    When this happens, 3 purple rings appear of the ground, just be sure you aren't
    standing on one. When her and her platform fall and you get up to attack her,
    she uses her staff to hit you, so just Guard it. After you deal enough damage
    to her, she and her platform seperate and she flys around and then lands on her
    platform, you can't hurt her while she's flying and she can't hurt you, so this
    is a good time to heal if you need it. If want, dismiss Tinkerbell and attack
    Maleficent with ARCANUM.
    
    CUTSCENE
    
    Okay, there is a save point now in this room. Make sure you're equipped again
    and then save your game. Wow, Maleficent left the portal open for you, go
    through it!
    
    CUTSCENE
    
    BOSS FIGHT: Maleficent Dragon
    HP: 1200 HP
    EXP GAINED: 6000 XP
    ITEMS DROPPED/WON: Summon Gem Fireglow.
    Cast Aero the first second of the fight and then summon Tinkerbell. Maleficent
    smashes the ground and creates shockwaves, so just Glide till she stops. She
    will also spin around and tail slap you. When she breathes fire, Glide onto her
    back and wait it out. Also, if you need a spot to heal, the best spot to do
    this is on her back. The only way to do alot of damage is getting right in her
    face and letting combos loose for as long as you can, then running to her back
    and healing, or you can dismiss Tinkerbell and you ARCANUM. Be careful when
    you're in her face because you're right there where the fire comes from and she
    can claw swipe you. After a while, Maleficent will shoot fire that follows you
    and hits you, just Guard against it and it will fly back at her and damage her.
    This is a good technique to do because you get 119 TechPoints if you block the
    fire. If there ever is a line of fire on the ground, it acts like a wall that
    you cannot go through, sometimes this will block you up against a wall, just
    heal, have Aero cast and hope it fades quickly or try to Glide over it,
    depending on how high the fire is, you might not be able to Glide over it. When
    she's almost dead, she sprays fire in every direction, just Dodge Roll and jump
    around it, or Glide onto her back and then just be sure you have Aero cast,
    you're healed and then stay in front of her and wail on her till she drops.
    
    CUTSCENE
    
    Head back to the Chapel to save. After you've done that equip some potions and
    some ethers, then go through the door that has appeared by the save point.
    Fight the Heartless in this new room and then go through the other door. Head
    up the stairs once you're in the Grand Hall.
    
    CUTSCENE
    
    BOSS FIGHT: Riku
    HP: 900 HP
    EXP GAINED: 8500 XP
    ITEMS DROPPED/WON: Sora learns Ability Ragnarok.
    First a question. Are you good using Guard? If so, before you do any damage to
    Riku, just let him attack you and just Guard the attacks. You can do this
    forever and he'll never change his attack pattern. Cast Aero right away and
    remember, your summons are disabled during this fight. Use ARCANUM for as long
    as your MP lasts, and use your Potions to heal, not Cura if you can prevent it.
    Riku has the same attack that Cloud did, remember the leap/stab the ground
    thing? Just Dodge Roll or jump to avoid it. Whenever Riku uses a normal slash
    or stab, use Guard. Unfortunetly, Riku isn't stunned by the block and will
    continue like normal. When Riku turns blurry and starts attacking like crazy,
    use Guard constantly and don't attack. When he shoots the blade projectiles,
    Guard again. When Riku says, "Open your heart to Darkness." He'll glow and
    start to teleport around the room. Just Glide during this part, healing when
    you take damage--and you will--and when he does the final part of this attack,
    just be sure you're not standing where the pillar of energy is errupting from.
    
    CUTSCENE
    
    CUTSCENE
    
    CUTSCENE
    
    Okay, now you're playing as a Shadow. Your objective right now is to find
    Kairi, Donald and Goofy. Exit the Grand Hall. You don't have to worry about
    fighting or getting hurt while playing at the Shadow, nothing happens. When you
    get to the Lift Stop (right outside the Grand Hall) jump down a floor and take
    the door that is underneath the door you entered this room from. Just jump off
    the balcony here, you can't use the elevator. Now you'll have appeared on a
    platform, jump off this one too. You should land on or near some stairs, if
    not, just jump off of whatever you're on and fall down to the next level. But,
    if you did land on the stairs, go up them and then down the next set of stairs
    on the right and jump off here. You should land on a platform by the main door
    to the castle, but, the platform isn't directly connected to the main entrance.
    To get inside the castle, go down the nearby stairs and through the door on the
    left. You will end up in the Lift Stop, go through the door at the end of the
    path and you should end up at the Main Hall. Uh-oh, Donald thinks he can take
    care of you, and guess what, he probably could, seeing as how you can't attack!
    Just run up to Kairi, Goofy and Donald.
    
    CUTSCENE
    
    NOTE: You are automatically transported to Traverse Town now.
    
    3.18 TRAVERSE TOWN PART 6
    My level: 49
    
    CUTSCENE
    
    Talk to everyone in this room. After you're done talking, head to the First
    District. Becareful! All the Heartless in all the worlds now are extremely
    strong, even stronger than the Heartless in Hollow Bastion! Once you're in the
    First District, go and talk to Cid. Now, go to the Secret Waterway. Remember
    where you talked to Leon earlier in the game? Go there. Go down to the end of
    the hall and take the left turn to get the Gummi.
    
    CUTSCENE
    
    Head back towards Kairi.
    
    CUTSCENE
    
    Equip the Oathkeeper, it's probably the best Keyblade you have right now. Now,
    head back and give Cid the Navi-G. Be sure to check out the Accessory Shop,
    Item Shop and Synthesis Shop and equip yourselves. After you're done with all
    of that, board your Gummi-Ship and head back to Hollow Bastion using the new
    Warp Hole that is inbetween Traverse Town and Olympus Coliseum. A quick note,
    now you can face some of the optional bosses like Kurt Zisa in Agrabah and The
    Phantom in Neverland.
    
    3.19 HOLLOW BASTION PART 2
    My level: 50
    
    Okay, unfortunetly, you can't go directly to the Castle Chapel, too bad huh?
    That means disembark to Rising Falls. Head up the platforms again and then go
    to the gate that brings the elevator down. Head through the main castle doors,
    but finish the Heartless first. Once you're inside the castle, go in the
    library and save. After you save, walk over by one of the bookcases and a
    cutscene should start.
    
    CUTSCENE
    
    Talk to Belle again to receive a Keychain. I suggest using Divine Rose,
    although the Oathkeeper is still a good Keyblade, so using either is okay. Now,
    go back to the Entrance Hall and fight through the Heartless to get to the Lift
    Stop that you opened up your first time here when you collected the emblem
    pieces. When you get into the Lift Stop, go through the door at the end of the
    path, don't get on an elevator. When you get out, Heartless will attack,
    preventing you from using EXAMINE on the switch for the elevator and that means
    you have to fight them. Be careful so you don't go over an edge while fighting
    because the Heartless will respawn on the way back. When you get off the
    elevator, take the next elevator, you don't have to worry about Heartless here.
    When you get on the elevator, it willstop halfway there and Heartless will
    attack. Just kill them, and then EXAMINE the switch that appears in the center
    of the elevator to continue. Go up the stairs, to the left and then down those
    stairs and through the door, there are no Heartless right here. EXAMINE the
    switch to get on the elevator. Now, head through the door by the elevator and
    you're back outside. To the right of the door is another switch, EXAMINE it.
    When you get off the elevator, Heartless appear, defeat them and then EXAMINE
    the switch that is over in the dead end on the left. Now, go back to where you
    got off the elevator and go through the nearby door. Go around this path and
    through the door on the otherside. When you get outside again, 2 waves of
    Heartless attack, just attack and heal then jump up the platforms and go around
    the path to the left and through the door. When you're in this portion of the
    Lift Stop, more Heartless appear, defeat them and then continue on through the
    other door. Now, you're back in the Castle Chapel. Save your game and talk to
    all the Princesses of Heart. Now, go through the door that is by the save point
    and return to the Grand Hall. When you get to the center of the first floor of
    the Grand Hall, Heartless attack, finish them off and try extra hard to not
    take any severe damage. Walk up to the next floor and more Heartless will
    attack. Finish off these ones as well and then Heartless appear on the
    stairwells too, so be careful. If you have taken damage, or you're short on MP
    afterwards or both, use a Cottage. In this room, on top of the archway you
    walked under to get to the second group of Heartless that attack is a Keychain
    in a treasure chest. This is Sora's second most powerful Keyblade, Oblivion.
    Jump up onto on of the side paths and walk up to it. You may not want to equip
    it though, because it reduces Max MP by 1. But, I love the Oblivion and I
    always use it. There are also other chests throughout the second half of this
    room that contain a set of Dalmations and a Flare-G. When you get to the part
    of the room where you fought Riku last, 3 waves of Heartless attack. After all
    that is done, I suggest returning to the Chapel to save one last time. Whatever
    you choose to do, head up to the Keyhole now. Jump up into the Dark Depths.
    (The Keyhole.)
    
    CUTSCENE
    
    BOSS FIGHT: Behemoth
    HP: 1350 HP
    EXP GAINED: 16000 XP
    ITEMS DROPPED/WON: Omega Arts, Magic Spell Firaga.
    This fight looks hard, but, it's very simple once you know the trick. First
    off, you probably won't need to use special attacks like Strike Raid or Ars
    Arcanum, so cast Tinker Bell. The only vunerable part on Behemoth's body is his
    horn. So, jump up on his back and then attack his horn from the safety of his
    back. The only thing you have to worry about is when he jumps, because you'll
    probably fall off. If you're on the ground, watch out for his jumps, bodyslams
    and slamming his feet on the ground. Watch out when he casts a Thunder type
    attack, because it might hit you even if you're on his back. When he charges
    energy between his horns, he's about to cast a homing energy orb attack, but
    don't worry there aren't that many. So, when he does taht, just Guard them or
    hit them. If you fall off his back or get tossed off, immediately go into Glide
    and fly to a safe spot, then go back up. Behemoth is magic proof, more or less,
    so don't bother using magic or summoning anyone except Tinker Bell.
    
    CUTSCENE
    
    CUTSCENE
    
    CUTSCENE
    
    When you appear in the Chapel, save your game and then head to the Library for
    a few gifts. Leon, Aerith and Yuffie are here. Talk to all of them to get the
    few Ansem's Reports you're missing, Magic Spell Curaga (You have to talk to
    Aerith 3 times total to get Curaga.) Once you're done, save your game and then
    board your Gummi-Ship.
    
    Hear what Chip and Dale said? There is another tournament being held. Better go
    and see it! After that, head to Traverse Town, buy some stuff, Synth some
    stuff, and then level up, because you are going to need it! You should try
    fighting the optionial bosses. The Ice Titan and Sephiroth are now available,
    but don't even think about facing Sephiroth, because you will die pitifully.
    Also, at this time you should go back (MEANING YOU HAVE TO, THE NEXT WORLD IS
    THE LAST.) to all the worlds and collect anything you missed, Dalmations and
    Trinities.
    
    3.20 END OF THE WORLD
    My level: 64
    
    Save your game and go through the doorway in front of you.
    
    CUTSCENE
    
    In this area you have to walk from platform to platform, sounds easy huh? But,
    then you also have to deal with random encounters and the invisible walls. But,
    it is easy because every platform is an arrow pointing to the next platform you
    have to go to, so just follow the arrows. On some of the platforms there are
    chests. When you open some of them, you have to fight Heartless, but still,
    there are good things in these chests like Power Ups, so tough out the battles
    to get these items. On the fourth platform there is a red chest. Be warned
    inside is a Behemoth fight, and you don't have to fight it.
    
    BOSS FIGHT: Behemoth (Optional.)
    HP: 1050 HP
    EXP GAINED: 450 XP
    ITEMS DROPPED/WON: A bunch of munny orbs, MP orbs, I got a Mythril Shard (I
    don't think it's the same everytime.), Omega Arts.
    This fight is easier than the fight in Hollow Bastion, and everything is the
    same, so please excuse my cut and paste...hehe. This fight looks hard, but,
    it's very simple once you know the trick. First off, you probably won't need to
    use special attacks like Strike Raid or Ars Arcanum, so cast Tinker Bell. The
    only vunerable part on Behemoth's body is his horn. So, jump up on his back and
    then attack his horn from the safety of his back. The only thing you have to
    worry about is when he jumps, because you'll probably fall off. If you're on
    the ground, watch out for his jumps, bodyslams and slamming his feet on the
    ground. Watch out when he casts a Thunder type attack, because it might hit you
    even if you're on his back. When he charges energy between his horns, he's
    about to cast a homing energy orb attack, but don't worry there aren't that
    many. So, when he does taht, just Guard them or hit them. If you fall off his
    back or get tossed off, immediately go into Glide and fly to a safe spot, then
    go back up. Behemoth is magic proof, more or less, so don't bother using magic
    or summoning anyone except Tinker Bell.
    
    If you did the battle, congrats, if you didn't, shame on you. Continue on to
    the next platform. On the second platform from the Behemoth fight, you can see
    another platform far off to the left. If you head towards it, you should run
    into an invisible wall, move to the left a little bit and continue forward.
    Repeat this as needed and you should end up at the chest. When you get to the
    last platform head into the giant swarm of energy that is floating around. This
    time, you can't run.
    
    BOSS FIGHT: Behemoth
    HP: 1050 HP
    EXP GAINED: 450 XP
    ITEMS DROPPED/WON: Munny, MP, and HP balls. I also got some Mythril and
    Orichalcum.
    This fight is easier than the fight in Hollow Bastion, and everything is the
    same, so please excuse my cut and paste...hehe. This fight looks hard, but,
    it's very simple once you know the trick. First off, you probably won't need to
    use special attacks like Strike Raid or Ars Arcanum, so cast Tinker Bell. The
    only vunerable part on Behemoth's body is his horn. So, jump up on his back and
    then attack his horn from the safety of his back. The only thing you have to
    worry about is when he jumps, because you'll probably fall off. If you're on
    the ground, watch out for his jumps, bodyslams and slamming his feet on the
    ground. Watch out when he casts a Thunder type attack, because it might hit you
    even if you're on his back. When he charges energy between his horns, he's
    about to cast a homing energy orb attack, but don't worry there aren't that
    many. So, when he does taht, just Guard them or hit them. If you fall off his
    back or get tossed off, immediately go into Glide and fly to a safe spot, then
    go back up. Behemoth is magic proof, more or less, so don't bother using magic
    or summoning anyone except Tinker Bell.
    
    After the battle is finished, you appear in an area that looks like it's made
    from Gummi-Blocks. Just jump off the side of the platform you're on and go down
    to the bottom. Go over to where a white light is blowing up from the ground and
    use the nearby save point. Then, jump into the light. In this area you have to
    walk into each light to get to the next platform. The only light you have to go
    through though is the blue one. The pink lights in the center of each platform
    starts battles that don't really do anything much. A neat thing about the
    battles is that each one takes place in a different world. it goes from
    Traverse Town all the way up. But, this is a good chance to get some last
    minute XP and the lights also contain chests. Also, in one of the pink lights
    is actually a green light and inside it is a save point. This save point is
    located in the Winnie the Pooh world. You have to go through the fiery orange
    light and that brings you to a Hollow Bastion look-a-like. Finish off the
    Heartless in the first corridor, and then go through the door on the left.
    EXAMINE the console in the middle of the room. Heartless appear after that,
    finish them off. Exit this room, go into the corridor and then jump back into
    the red/black thing you came through and then when you're back in the place
    where you walked into the fiery orange thing, jump into the hole that is now
    there.
    
    CUTSCENE
    
    BOSS FIGHT: Chernabog
    HP: 1500 HP
    EXP GAINED: 15000 XP
    ITEMS DROPPED/WON: Learn Shared Ability Superglide.
    Okay, since you're flying that means no summons and no special attacks. The
    first thing you'll want to do is cast Aerora or Aeroga, whichever you have, you
    might even still be stuck with Aero! Whatever, just Aeroize yourself and then
    go in and attack. Magic does some damage, but still, physical attacks do so
    much more. Chernabog spits fire and and sometimes blows you back with a wind
    attack, just fly back in and continue the attack. Use Curaga whenever you fall
    below the halfway point. This is a pretty easy fight, except for when he casts
    an Ultima-type fire attack. When this happens, fly as far away and as low as
    you can from him. When he does the Ultima thing, homing missles come out and
    fly at you and since you're in the air, you can't use Guard, so just try and
    hit them back at him.
    
    CUTSCENE
    
    After the fight is over, fly down into the opening that Chernabog was
    occupying. Now, you have a choice, you can fly down through the whole mountain,
    or you can go through the door that is behind you when you start. Either way,
    you end up in the same spot in the end. Just walk straight and into the pits of
    light. Eventually you will end up with a light against a wall. Jump through it.
    
    BOSS FIGHT: Behemoth
    HP: 1050 HP
    EXP GAINED: 450 XP
    ITEMS DROPPED/WON: None.
    This fight is easier than the fight in Hollow Bastion, and everything is the
    same, so please excuse my cut and paste...hehe. This fight looks hard, but,
    it's very simple once you know the trick. First off, you probably won't need to
    use special attacks like Strike Raid or Ars Arcanum, so cast Tinker Bell. The
    only vunerable part on Behemoth's body is his horn. So, jump up on his back and
    then attack his horn from the safety of his back. The only thing you have to
    worry about is when he jumps, because you'll probably fall off. If you're on
    the ground, watch out for his jumps, bodyslams and slamming his feet on the
    ground. Watch out when he casts a Thunder type attack, because it might hit you
    even if you're on his back. When he charges energy between his horns, he's
    about to cast a homing energy orb attack, but don't worry there aren't that
    many. So, when he does taht, just Guard them or hit them. If you fall off his
    back or get tossed off, immediately go into Glide and fly to a safe spot, then
    go back up. Behemoth is magic proof, more or less, so don't bother using magic
    or summoning anyone except Tinker Bell.
    
    After that, a piece falls off the the door and then countless waves Heartless
    appear. You have to finish them off to continue. As you defeat each wave,
    another piece of the door will fall off. After all of that, go through the
    unblocked door and save. Notice the name of the room. "Final Rest." That's
    right, the next room has the final boss of the game. I'm going to go level up
    some more, Synth some items and ready myself for the final fight, I suggest you
    do the same thing. Remember, you can always disembark directly to the Final
    Rest save point after you leave, just as long as you saved at it. Equip
    Megalixers and Elixirs on all of you. Once you're ready, go through the door
    that is inside the final rest area.
    
    CUTSCENE
    
    When you're back on the island, head to the Secret Place, it's by the base of
    the big tree, remember?
    
    CUTSCENE
    
    Run down to Riku.
    
    CUTSCENE
    
    BOSS FIGHT: Ansem
    HP: 1500 HP
    EXP GAINED: 10000 XP
    ITEMS DROPPED/WON: None.
    Whenever you get close enough, use ARCANUM on Ansem. When Ansem's guardian
    starts throwing projectiles at you, use Guard against them and it'll stun them
    for about oh...half a second, so Superglide in and let lose with ARCANUM or do
    a manual combo. When Ansem's guardian lunges at you, Dodge Roll and start
    running. Why? Because if the guardian grabs you, whenever you move, or attack
    or do anything, the guardian appears behind YOU and grabs your leg and arm and
    pulls, ouch. This lasts for a varied amount of time. Also, when you're hexed by
    the guardian, Ansem will use an energy shield to protect him further. When the
    guardian floats in front of Ansem, Dodge Roll behind Ansem to attack him, and
    be free from any damage. Summons don't work too much except for Genie and
    Tinker Bell. I just suggest using Tink Bell if you're going to use a summon,
    but I don't even suggest using a summon because you will be using ARCANUM and
    when you summon, you can't use a special attack. Save your Megalixirs and
    Elixirs for the next part, just use Cura or Curaga for now.
    
    CUTSCENE
    
    Heal yourself with a Cottage, replace any items you need to and then go through
    the opening after Ansem.
    
    CUTSCENE
    
    BOSS FIGHT: Darkside
    HP: 900 HP
    EXP GAINED: 8000 XP
    ITEMS DROPPED/WON: None.
    Been awhile since we've seen this guy, but he hasn't gotten any stronger. He
    starts the fight by punching the ground and pulling out an orb of energy. Then,
    he throws the orb into the air and it explodes into little meteor things that
    rain down. But, when you swing your Keyblade, you destroy most of them. After
    he does that attack, he does his old normal attack of punching the ground and
    spawning Shadows. Since leveling up doesn't matter anymore, just focus on
    beating his hand. When Darkside kneels down, run so you're lined up right in
    front of him, as far away as possible, he'll start shooting homing missles at
    you. Guard when they come close and they'll bounce back at him. After you've
    blocked them, he'll be a little stunned, so run up and finish him off.
    Remember, summons are disabled since you are fighting solo. If you really want
    some protection, cast Aero, Aero, or Aeroga, whichever you have.
    
    CUTSCENE
    
    BOSS FIGHT: Ansem
    HP: 1200 HP
    EXP GAINED: 20000 XP
    ITEMS DROPPED/WON: None.
    Whenever you get close enough, use ARCANUM on Ansem. When Ansem's guardian
    starts throwing projectiles at you, use Guard against them and it'll stun them
    for about oh...half a second, so Superglide in and let lose with ARCANUM or do
    a manual combo. When Ansem's guardian lunges at you, Dodge Roll and start
    running. Why? Because if the guardian grabs you, whenever you move, or attack
    or do anything, the guardian appears behind YOU and grabs your leg and arm and
    pulls, ouch. This lasts for a varied amount of time. Also, when you're hexed by
    the guardian, Ansem will use an energy shield to protect him further. When the
    guardian floats in front of Ansem, Dodge Roll behind Ansem to attack him, and
    be free from any damage. When he does the torpedo thing, Guard against it to
    send him back a little ways, then get in close and attack before he regains
    control. When Ansem sends his guardian to pop out of the ground, Dodge Roll and
    Glide around. Sometimes Ansem causes energy pillars and thunder type attacks to
    happen, when he does, just Dodge Roll them. When the guardian charges power in
    his hands and then throws it at you, Dodge Roll it. Use Cura or Curaga if you
    can help it because the next part is harder.
    
    CUTSCENE
    
    BOSS FIGHT: Ansem (Multiple stages, the Final Battle.)
    HP: 1500 HP
    EXP GAINED: None.
    ITEMS DROPPED/WON: None.
    Stage 1: Since you're flying and you're solo, no summons. So, right away cast
    any of the Aero spells you have and then go in and hit him hard. There isn't
    much I can do to help. Try to stay on the right side of Ansem. (Your right, not
    his.) One thing you can do is sneak around him and then attack him from the
    back. When he launches the laser balls, ignore them and focus on Ansem, heal if
    you take any damage. When he launches the little bat things, target and destroy
    them for some HP orbs.
    
    CUTSCENE
    
    Stage 2: You start in a dark room with a lot of Shadows. Destroy them and then
    target the floating thing that appears. Destroy that thing too.
    
    CUTSCENE
    
    Stage 3: Fly up and destroy the shooting things by Ansem, then fly through the
    portal that is in front of him. This room is filled with Darkballs. Destroy
    them with the help of Goofy, who has just rejoined you. Another floating thing
    appears, destroy it.
    
    CUTSCENE
    
    Stage 4: Once you're back outside, destroy that big ugly head that's at the
    front of the thing Ansem has possessed.
    
    BOSS FIGHT: Possessed Head
    HP: 1200 HP
    EXP GAINED: 5000 XP
    ITEMS DROPPED/WON: None.
    Just attack it with all you have and cure whenever. It's only attack is casting
    thunder.
    
    CUTSCENE
    
    Stage 5: Fly through that opening to rescue Donald. There are a bunch of
    Invisibles in this room, so be extra, extra careful.
    
    Stage 6: When you're back outside, head into the little dome area that just
    became unshielded. Destroy all the turrets and then destroy the big fleshy
    thing with the face.
    
    CUTSCENE
    
    Stage 7: Go back and attack Ansem the same way you did last time.
    
    BOSS FIGHT: Ansem: Final Form
    HP: 1500 HP
    EXP GAINED: 20000 XP
    ITEMS DROPPED/WON: None.
    Since you're flying no summons or special attacks. So, right away cast any of
    the Aero spells you have and then go in and hit him hard. There isn't much I
    can do to help. Try to stay on the right side of Ansem. (Your right, not his.)
    One thing you can do is sneak around him and then attack him from the back.
    When he launches the laser balls, ignore them and focus on Ansem, heal if you
    take any damage. When he launches the little bat things, target and destroy
    them for some HP orbs. When he raises his weapon and it gets a little darker,
    he'll try pushing you away from him and he'll be casting little meteor things
    that you can't avoid easily, just fly towards him and continue attacking.
    
    CUTSCENE
    
    Stage 8: Sit back and enjoy the ending, you just beat Kingdom Hearts!
    
    CUTSCENE
    
    4. WEAPON LIST
    
    4.1 Sora's Weapons
    
    Dream Sword: ???
    Strength: 1
    
    Dream Shield: ???
    Strength: 1
    
    Dream Staff: ???
    Strength: 1
    
    Wooden Sword: A toy sword made of wood.
    Strength: 1
    
    Kingdom Key: The keychain attached draws out the Keyblade's true form and
    power.
    Strength: 3
    
    Jungle King: Has a long reach, but seldom deals critical blows.
    Strength: 5
    
    Three Wishes: A powerful weapon that is difficult to deflect.
    Strength: 6
    
    Crabclaw: Raises max MP by 1, and enhances magic and summon power. Also deals
    good physical damage.
    Strength: 6
    
    Pumpkinhead: Has a long reach and the ability to deal a string of critical
    blows.
    Strength: 7
    
    Fairy Harp: Raises max MP by 1, and enhances magic and summon power. Sometimes
    deals powerful; critical blows.
    Strength: 8
    
    Wishing Star: Has a short reach, but always finishes up a combo attack with a
    power critical blow.
    Strength: 5
    
    Spellbinder: Raises max MP by 2, and significantly enhances magic and summon
    power.
    Strength: 4
    
    Metal Chocobo: Possesses incredible power and reach, but reduces max MP by 1.
    Rarely deals critical blows.
    Strength: 10
    
    Olympia: A powerful weapon that is difficult to deflect. Capable of inflicting
    mighty critical blows.
    Strength: 9
    
    Lionheart: Raises max MP by 1, and enhances magic and summon power. Also deals
    great physical damage.
    Strength: 10
    
    Lady Luck: Raises max MP by 2, and significantly enhances magic and summon
    power. Also inflicts good physical damage.
    Strength: 8
    
    Divine Rose: A powerful weapon that is difficult to deflect. Capable of dealing
    a string of critical blows.
    Strength: 10
    
    Oathkeeper: Raises max MP by 1, and enhances magic and summon power. Capable of
    dealing a string of critical blows.
    Strength: 9
    
    Oblivion: Possesses colossal power, but reduces max MP by 1.
    Strength: 11
    
    Ultima Weapon: The ultimate Keyblade. Raises max MP by 2, and possesses maximum
    power and attributes.
    Strength: 12
    
    4.2 Donald's Weapons
    
    Mage's Staff: A staff that heightens magic power.
    Strength: 1
    
    Morning Star: A staff that heightens magic power. Can also be used for physical
    attacks.
    Strength: 2
    
    Shooting Star: A staff that heightens magic power. Also fairly good for
    phyiscal attacks.
    Strength: 4
    
    Magus Staff: A mystical staff brimming with power. Raises max MP by 1.
    Strength: 3
    
    Wisdom Staff: A mystical staff brimming with power. Raises max MP by 1. Also
    fairly good for physical attacks.
    Strength: 5
    
    Warhammer: A hammer made for combat. Reduces max MP by 1.
    Strength: 4
    
    Silver Mallet: A powerful hammer made for combat. Reduces max MP by 1.
    Strength: 7
    
    Grand Mallet: A tremendously powerful hammer made for combat. Reduces max MP by
    1.
    Strength: 9
    
    Wizard's Relic: An enormously powerful staff sometimes left behind by Wizards.
    Raises max MP by 2.
    Strength: 5
    
    Lord Fortune: A staff strong in both physical and magical power. Raises max MP
    by 1.
    Strength: 6
    
    Violetta: A rod that sometimes inflicts massive damage. Reduces max MP by 1.
    Strength: 9
    
    Dream Rod: A mysterious rod holding unknown power. Raises max MP by 2.
    Strength: 8
    
    Save the Queen: A staff of immense magical and physical power. Raises max MP by
    2.
    Strength: 9
    
    4.3 Goofy's Weapons
    
    Knight's Shield: A standard-issue knight's shield.
    Strength: 1
    
    Mythril Shield: A shield that strikes a fine balance between attack and
    defense.
    Strength: 4
    
    Onyx Shield: A well-balanced and effective shield for both attack and defense.
    Strength: 6
    
    Smasher: A shield made for attack rather than defense. Small and easy to
    handle.
    Strength: 3
    
    Gigas Fist: A small, powerful shield made for attack rather than defense.
    Strength: 7
    
    Defender: A rugged shield sometimes left behind by Defenders. Raises max MP by
    1.
    Strength: 10
    
    Stout Shield: A large shield better suited for defense than offense. Effective
    against various forms of attack.
    Strength: 1
    
    Golem Shield: A large shield best suited for defense. Also an effective assault
    weapon.
    Strength: 3
    
    Adamant Shield: A large shield best suited for defense. Effective against
    various attacks, and also a powerful assault weapon.
    Strength: 5
    
    Herc's Shield: A shield with enormous power sealed within. Made for attacking.
    Strength: 9
    
    Genji Shield: A shield of surpassing offensive and defensive strenth.
    Strength: 8
    
    Dream Shield: A shield to protect loved ones. Raises max MP by 2.
    Strength: 6
    
    Save the King: The most powerful shield. Raises max MP by 2.
    Strength: 10
    
    4.4 Temporary Party Members' Weapons
    
    Tarzan:
    Spear: Tarzan's weapon. It's long reach allows him to attack from a distance.
    Strength: 3
    
    Aladdin:
    Sword: Aladdin's weapon. Powerful and efficient.
    Strength: 5
    
    Ariel:
    No Weapon:
    Strength: 0
    
    Jack Skellington:
    No Weapon:
    Strength: 0
    
    Peter Pan:
    Dagger: Peter Pan's weapon. Relatively weak, but easy to handle.
    Strength: 1
    
    Beast:
    Claws:
    Strength: 0
    
    5. ABILITIES
    
    The following lists are assorted by the amount of AP needed to equip the
    ability.
    
    5.1 Sora's Abilities
    
    Dodge Roll: Dive and roll to evade attack by pressing the [ ] button.
    AP required: 1
    If you chose the Sword, you learn this at level: Received from Goofy after
    beating the Guard Armor in Traverse Town's 3rd District.
    If you chose the Shield, you learn this at level: Received from Goofy after
    beating the Guard Armor in Traverse Town's 3rd District.
    If you chose the Staff, you learn this at level: Received from Goofy after
    beating the Guard Armor in Traverse Town's 3rd District.
    
    Combo Plus: Extends ground combo attack by one step. Equip more to extend it
    further.
    Sora can learn 4 Combo Plus abilities.
    AP required: 1
    If you chose the Sword, you learn this at level: 9, 72, 84, 96
    If you chose the Shield, you learn this at level: 42, 75, 84, 96
    If you chose the Staff, you learn this at level: 66, 78, 84, 96
    
    
    Air Combo Plus: Extends aerial combo attack by one step. Equip more to extend
    it further.
    Sora can learn 2 Air Combo Plus abilities.
    AP required: 1
    If you chose the Sword, you learn this at level: 27, 75
    If you chose the Shield, you learn this at level: 57, 78
    If you chose the Staff, you learn this at level: 60, 75
    
    
    Vortex: Close the distance to nearby enemies with this powerful spinning
    attack.
    AP required: 1
    If you chose the Sword, you learn this at level: 12
    If you chose the Shield, you learn this at level: 45
    If you chose the Staff, you learn this at level: 57
    
    Scan: View an enemy's HP gauge during battle.
    AP required: 1
    If you chose the Sword, you learn this at level: 15
    If you chose the Shield, you learn this at level: 12
    If you chose the Staff, you learn this at level: 9
    
    Berserk: Boosts attack power when HP is critically low. Combine with a weapon
    skill for more power.
    AP required: 1
    If you chose the Sword, you learn this at level: 21
    If you chose the Shield, you learn this at level: 48
    If you chose the Staff, you learn this at level: 36
    
    Cheer: Increases the summons' MP gauge, giving them more time and attacks per
    battle. Equip to entire party to boost effect.
    AP required: 1
    If you chose the Sword, you learn this at level: Complete the Hundred Acre
    Woods' mini-games with highscores. The scores are as follows.
    Pooh's Hunny Hunt: At least 100 licks.
    Block Tigger: At least 150 points.
    Pooh's Swing: At least 40 yards.
    Tigger's Giant Pot: Less than 30 seconds.
    Pooh's Muddy Path: Less than 5 minutes.
    If you chose the Shield, you learn this at level: Complete the Hundred Acre
    Woods' mini-games with highscores. The scores are as follows.
    Pooh's Hunny Hunt: At least 100 licks.
    Block Tigger: At least 150 points.
    Pooh's Swing: At least 40 yards.
    Tigger's Giant Pot: Less than 30 seconds.
    Pooh's Muddy Path: Less than 5 minutes.
    If you chose the Staff, you learn this at level: Complete the Hundred Acre
    Woods' mini-games with highscores. The scores are as follows.
    Pooh's Hunny Hunt: At least 100 licks.
    Block Tigger: At least 150 points.
    Pooh's Swing: At least 40 yards.
    Tigger's Giant Pot: Less than 30 seconds.
    Pooh's Muddy Path: Less than 5 minutes.
    
    Guard: Guard against an enemy attack by pressing the [ ] button.
    AP required: 2
    If you chose the Sword, you learn this at level: 36
    If you chose the Shield, you learn this at level: 9
    If you chose the Staff, you learn this at level: 24
    
    Counterattack: Strike back after parrying an enemy blow. Successful
    counterattacks restore MP.
    AP required: 2
    If you chose the Sword, you learn this at level: 24
    If you chose the Shield, you learn this at level: 21
    If you chose the Staff, you learn this at level: 18
    
    Aerial Sweep: Leap at an airborne enemy and strike a mighty blow.
    AP required: 2
    If you chose the Sword, you learn this at level: 30
    If you chose the Shield, you learn this at level: 60
    If you chose the Staff, you learn this at level: 27
    
    Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to
    attract them from further away.
    Sora can learn 2 Treasure Magnet abilities.
    AP required: 2
    If you chose the Sword, you learn this at level: 33
    If you chose the Shield, you learn this at level: 27
    If you chose the Staff, you learn this at level: 30
    I need a little help learning the level Sora learns the 2nd Treasure Magnet
    ability.
    
    MP Rage: Recover MP whenever you're hit in battle. Heavier damage restores more
    MP. Equip more to boost effect.
    Sora can learn 2 MP Rage abilities.
    AP required: 2
    If you chose the Sword, you learn this at level: 57, 66
    If you chose the Shield, you learn this at level: 36, 66
    If you chose the Staff, you learn this at level: 33, 51
    
    Second Chance: Keep 1 HP even after taking a critical hit.
    AP required: 2
    If you chose the Sword, you learn this at level: 21
    If you chose the Shield, you learn this at level: 48
    If you chose the Staff, you learn this at level: 18
    
    Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to
    boost effect.
    AP required: 2
    If you chose the Sword, you learn this at level: 63
    If you chose the Shield, you learn this at level: 24
    If you chose the Staff, you learn this at level: 54
    
    Critical Plus: Increases odds of dealing critical damage. Equip more to boost
    effect.
    Sora can learn 3 Critical Plus abilities.
    AP required: 3
    If you chose the Sword, you learn this at level:48
    If you chose the Shield, you learn this at level: 51
    If you chose the Staff, you learn this at level: 21
    I need to know what levels Sora learns the 2nd and 3rd Critical Plus abilities.
    If you know, please email me with the answer. Thanks!
    
    Blitz: Strike enemies ahead of you with a powerful finishing combo.
    AP required: 3
    If you chose the Sword, you learn this at level: 18
    If you chose the Shield, you learn this at level: 33
    If you chose the Staff, you learn this at level: 63
    
    MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting.
    AP required: 3
    If you chose the Sword, you learn this at level: 45
    If you chose the Shield, you learn this at level: 63
    If you chose the Staff, you learn this at level: 15
    
    Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to
    entire party to boost effect.
    AP required: 3
    If you chose the Sword, you learn this at level: 65
    If you chose the Shield, you learn this at level: 15
    If you chose the Staff, you learn this at level: 39
    
    Sonic Blade: Slash an enemy while rushing past. Select followup attack at right
    time for a combo. (Mid-range attack. Cost: 2 MP.)
    AP required: 3
    If you chose the Sword, you learn this at level: After defeating Cerberus in
    the Olympus Coliseum.
    If you chose the Shield, you learn this at level: After defeating Cerberus in
    the Olympus Coliseum.
    If you chose the Staff, you learn this at level: After defeating Cerberus in
    the Olympus Coliseum.
    
    Strike Raid: Hurl the Keyblade at an enemy. Select followup attack at the right
    time for a combo. (Long-range attack. Cost: 2 MP.)
    AP required: 3
    If you chose the Sword, you learn this at level: After you beat the Pegasus Cup
    in the Olympus Coliseum.
    If you chose the Shield, you learn this at level: After you beat the Pegasus
    Cup in the Olympus Coliseum.
    If you chose the Staff, you learn this at level: After you beat the Pegasus Cup
    in the Olympus Coliseum.
    
    Ars Arcanum: A formidable attack. After a combo, select followup attack again
    for a double combo. (Short-range attack. Cost: 3 MP.)
    AP required: 4
    If you chose the Sword, you learn this at level: After you defeat Captain Hook
    in Neverland.
    If you chose the Shield, you learn this at level: After you defeat Captain Hook
    in Neverland.
    If you chose the Staff, you learn this at level: After you defeat Captain Hook
    in Neverland.
    
    Ragnarok: After aerial combo, select followup atack at right time to unleash
    Ragnarok. (For airborne targets. Cost: 3 MP.)
    AP required: 4
    If you chose the Sword, you learn this at level: Defeat Riku in the Grand Hall
    at Hollow Bastion.
    If you chose the Shield, you learn this at level: Defeat Riku in the Grand Hall
    at Hollow Bastion.
    If you chose the Staff, you learn this at level: Defeat Riku in the Grand Hall
    at Hollow Bastion.
    
    Trinity Limit: Channel the party's remaining MP to crush surrounding foes.
    Minimum 3 MP. (With companions nearby. Cost: All MP.)
    AP required: 5
    If you chose the Sword, you learn this at level: Complete the Hades Cup at the
    Olympus Coliseum.
    If you chose the Shield, you learn this at level: Complete the Hades Cup at the
    Olympus Coliseum.
    If you chose the Staff, you learn this at level: Complete the Hades  Cup at the
    Olympus Coliseum.
    
    5.2 Donald's Abilities
    
    Beserk: Boosts attack power when HP is critically low. Combine with a weapon
    skill for more power.
    AP required: 1
    Donald learns this at level: 10
    
    Cheer: Increases the summons' MP gauge, giving them more time and attacks per
    battle. Equip to entire party to boost effect.
    AP required: 1
    Donald learns this at level: Defeat Maleficent at Hollow Bastion.
    
    Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to
    attract them from further away.
    Donald can learn 2 Treasure Magnet abilities.
    AP required: 2
    Donald learns this at level: 30 and 45
    
    MP Rage: Recover MP whenever you're hit in battle. Heavier damage restores more
    MP. Equip more to boost effect.
    Donald can learn 2 MP Rage abilities.
    AP required: 2
    Donald learns this at level: 20 and 40
    
    Second Chance: Keep 1 HP even after taking a critical hit.
    AP required: 2
    Donald learns this at level: 25
    
    Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to
    boost effect.
    AP required: 2
    Donald learns this at level: 50
    
    MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting.
    AP required: 3
    Donald learns this at level: 15
    
    Lucky Strike: Raises luck so that enemies drop rare items mroe often. Equip to
    entire party to boost effect.
    AP required: 3
    Donald learns this at level: 55
    
    Second Wind: Recover from KO status quickly with HP fully restored.
    AP required: 3
    Donald learns this at level: 35
    
    5.3 Goofy's Abilities
    
    Rocket: Leap at an airborne enemy and attack with shield. (Special Attack.
    Cost: 1 MP.)
    AP required: 1
    Goofy learns this at level: 9
    
    Beserk: Boosts attack power when HP is critically low. COmbine with a weapon
    skill for more power.
    AP required: 1
    Goofy learns this at level: 54
    
    Cheer: increases the summons' MP gauge, giving them more time and attacks per
    battle. Equip to entire party to boost effect.
    AP required: 1
    Goofy learns this at level: Defeat the first Parasite Cage inside Monstro.
    
    Charge: Charge and knock out an enemy with shield. (Special attack. Cost: 1
    MP.)
    AP required: 2
    Goofy learns this at level: 15
    
    Tornado: Whirl after an enemy, using shield to attack. (Special attack. Cost: 1
    MP.)
    AP required: 2
    Goofy learns this at level: 21
    
    Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to
    attract them from even further away.
    Goofy can learn 2 Treasure Magnet Abilities.
    AP required: 2
    Goofy learns this at level: 18 and 42
    
    MP Rage: Recover MP whenever you're hit in battle. Heavier damage restores more
    MP. Equip more to boost effect.
    Goofy can learn 2 MP Rage Abilities.
    AP required: 2
    Goofy learns this at level: 39 and 45
    
    Second Chance: Keep 1 HP even after taking a critical hit.
    AP required: 2
    Goofy learns this at level: 36
    
    Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to
    boost effect.
    AP required: 2
    Goofy learns this at level: 12
    
    MP Gift: Give up MP to give 3 MP to a friend. (Support skill. Cost: 1 MP)
    AP required: 3
    Goofy learns this at level: 30
    
    MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting.
    AP required: 3
    Goofy learns this at level: 51
    
    Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to
    entire party to boost effect.
    AP required: 3
    Goofy learns this at level: 27
    
    Second Wind: Recover from KO status quickly with HP fully restored.
    AP required: 3
    Goofy learns this at level: 33
    
    5.4 Shared Abilites
    
    NOTE: Shared Abilities do not need AP to be equipped.
    
    High Jump: Powers up your jump, allowing you to reach higher places.
    
    Mermaid Kick: Swim faster and more powerfully. In Atlantica, press the O button
    repeatedly to accelerate.
    
    Glide: While in the air, press the O button to ride the air currents. Hold down
    the O button to remain aloft.
    
    Superglide: While in the air, press the [ ] button to fly at high speed. Hold
    down the [ ] button to remain aloft.
    
    5.5 Temporary Party Member's Abilities
    
    TARZAN
    
    Berserk: Boosts attack power when HP is critically low. Combine with a weapon
    skill for more power.
    AP: 1
    
    Raging Boar: Thrash surrounding enemies with spear, blowing them out of the
    way. (Special attack. Cost: 1 MP.)
    AP: 2
    
    Asp's Bite: Knock out an enemy with a powerful blow. (Special attack. Cost: 1
    MP.)
    AP: 2
    
    Second Chance: Keep 1 HP even after taking a critical hit.
    AP: 2
    
    Healing Herb: Recharge HP with an energizing herb. (Defense skill. Cost: 1 MP.)
    AP: 3
    Has same effect as Cure.
    
    Wind Armor: Protect yourself with a cloak of air. (Defense skill. Cost: 2 MP.)
    AP: 3
    Has same effect as Aero.
    
    Critical Plus: Increases odds of dealing critical damage. Equip more to boost
    effect.
    Tarzan has 2 Critical Plus abilities.
    AP: 3
    
    Second Wind: Recover from KO status quickly with HP fully restored.
    AP: 3
    
    ALADDIN
    
    Cheer: Increases the summons' MP gauge, giving them more time and attacks per
    battle. Equip to entire party to boost effect.
    AP: 1
    
    Cresent: Jump straight up to attack enemies overhead. (Special attack. Cost: 1
    MP.)
    AP: 2
    
    Sandstorm: Strike at enemies while charging through them.
    (Special attack. Cost: 1 MP.)
    AP: 2
    
    Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to
    attract them from even further away.
    Aladdin has 2 Treasure Magnet abilities.
    AP: 2
    
    Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to
    boost effect.
    AP: 2
    
    Critical Plus: Increases odds of dealing critical damage. Equip more to boost
    effect.
    AP: 3
    
    Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to
    entire party to boost effect.
    AP required: 3
    
    ARIEL
    
    Spiral Wave: Charge at a target with a spinning attack. (Special attack. Cost:
    1 MP.)
    AP: 1
    
    Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to
    attract them from even further away.
    AP: 2
    
    MP Rage: Recover MP whenever you're hit in battle. Heavier damage restores more
    MP. Equip more to boost effect.
    Ariel has 2 MP Rage abilities.
    AP: 2
    
    Thunder Potion: Use potions packed with Thunder power. (Special attack. Cost: 1
    MP.)
    Ariel doesn't require a potion to use this ability. Same effect as Thunder.
    AP: 3
    
    Cure Potion: Use potions packed with Cure effect. (Defense skill. Cost: 1 MP.)
    Ariel doesn't require a potion to use this ability. Same effect as Cure.
    AP: 3
    
    Aero Potion: use potions packed with Aero power. (Defense skill. Cost: 2 MP.)
    Ariel doesn't require a potion to use this ability. Same effect as Aero.
    AP: 3
    
    MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting.
    AP required: 3
    
    Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to
    entire party to boost effect.
    AP required: 3
    
    Second Wind: Recover from KO status quickly with HP fully restored.
    AP: 3
    
    JACK SKELLINGTON
    
    Applause!: Upstage foes with this dramatic, long-range sliding attack. (Special
    attack. Cost: 1 MP.)
    AP: 1
    
    Cheer: Increases the summons' MP gauge, giving them more time and attacks per
    battle. Equip to entire party to boost effect.
    AP: 1
    
    Blazing Fury: Blast enemies with scorching fire. (Special attack. Cost: Little
    MP.)
    Same effect as Fire.
    AP: 2
    
    Icy Terror: Freeze enemies with a bone-chilling blizzard. (Special attack.
    Cost: Little MP.)
    Same effect as Blizzard.
    AP: 2
    
    Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to
    attract them from even further away.
    Jack has 2 Treasure Magnet abilities.
    AP: 2
    
    MP Rage: Recover MP whenever you're hit in battle. Heavier damage restores more
    MP. Equip more to boost effect.
    AP: 2
    
    Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to
    boost effect.
    AP: 2
    
    Bolts of Sorrow: Call lightning down to shock enemies. (Special attack. Cost: 1
    MP.)
    Same effect as Thunder.
    AP: 3
    
    Ghostly Scream: Summon dark spheres to crush enemies. (Special attack. Cost: 1
    MP.)
    Same effect as Gravity.
    AP: 3
    
    PETER PAN
    
    Hummingbird: Dart in to rain coutnless blows upon the enemy. (Special attack.
    Cost: 1 MP.)
    AP: 2
    
    Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to
    attract them from even further away.
    Peter Pan has 2 Treasure Magnet abilities.
    AP: 2
    
    Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to
    boost effect.
    AP: 2
    
    Storm's Eye: Wrap yourself in a protective whirlwind. (Defense skill. Cost: 2
    MP.)
    Same effect as Aero.
    AP: 3
    
    Critical Plus: Increases odds of dealing critical damage. Equip more to boost
    effect.
    Peter Pan has 3 Critical Plus abilities.
    AP: 3
    
    MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting.
    AP: 3
    
    Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to
    entire party to boost effect.
    AP required: 3
    
    Time-Out: Freeze time for enemies, halting their movement. (Special attack.
    Cost: 2 MP.)
    Same effect as Stop.
    AP: 4
    
    BEAST
    
    Berserk: Boosts attack power when HP is critically low. Combine with a weapon
    skill for more power.
    AP: 1
    
    Ferocious Lunge: Lunge at an enemy from a distance. (Special attack. Cost: 1
    MP.)
    AP: 2
    
    MP Rage: Recover MP whenever you're hit in battle. Heavier damage restores more
    MP. Equip more to boost effect.
    Beast has 2 MP Rage abilities.
    AP: 2
    
    Second Chance: Keep 1 HP even after taking a critical hit.
    AP: 2
    
    Furious Bellow: Knock out surrounding enemies with a raging bellow. (Special
    attack. Cost: 1 MP.)
    
    Critical Plus: Increases odds of dealing critical damage. Equip more to boost
    effect.
    AP: 3
    
    Second Wind: Recover from KO status quickly with HP fully restored.
    AP: 3
    
    6. TRINITY MARKS
    
    6.1 Blue Trinity (Trinity Jump)
    
    There are a total of 17 Blue Trinity Marks
    
    Traverse Town
    
    1. In the First District, to the right of the main entrance.
    2. In front of the cafe in the First District.
    3. Behind the fountain in the Third District.
    4. Inside of Merlin's house in the Third District.
    
    Wonderland
    
    5. In an alcove on the right side of Lotus Forest.
    6. After getting the evidence for Alice, go back into Lotus Forest. The
    Cheshire Cat will appear on a boulder that a flower spits out. Get big from the
    other flower again, and then push the boulder into the water. Get small and
    then jump up the new platforms and then jump into the new area.
    
    Olympus Coliseum
    
    7. At the feet of the gladiator statue on the left.
    8. At the feet of the gladiator statue on the right.
    
    Deep Jungle
    
    9. In the Campsite, next to the big pile of crates.
    10. In the Climbing Trees area, on the platform that leads to the Treetop area.
    
    Agrabah
    
    11. On the bottom of the Bazaar area.
    12. In the Silent Chamber area, right by the stairs.
    
    Monstro
    
    13. On a platform near the front of the Mouth.
    14. On the floor of Monstro's throat.
    15. In Chamber 5, in the center of the floor.
    
    Hollow Bastion
    
    16. In the Dungeon, use Beast to break the wall.
    17. After riding the big elevator, the last Blue Trinity is on the platform you
    arrive at.
    
    6.2 Red Trinity (Trinity Charge)
    
    There are 6 Red Trinity Marks.
    
    Traverse Town
    
    1. In the alley behind the Item shop, on a fence.
    2. In the Third District, in the river by the doorway blocked by bars.
    3. In the Second District, on the roof of the Gizmo shop. It is on the wood
    that is blocking the bell.
    
    Agrabah
    
    4. Inside the Treasure Room, at the bottom of the statue on the left.
    
    Halloween Town
    
    5. In Oogie's Manor, on the closet of the main entrance. This Trinity Mark is
    temporary!
    
    Hollow Bastion
    
    6. In the Entrance Hall, on the second floor, near one of the statues.
    
    6.3 Green Trinity (Trinity Ladder)
    
    There are 9 Green Trinity Marks.
    
    Traverse Town
    
    1. In the Accessory Shop.
    
    Wonderland
    
    2. By the save point in the Rabbit Hole.
    3. In the fireplace in the Bizarre room.
    
    Olympus Coliseum
    
    4. Underneath the billboards that have rankings for the tournaments. If you are
    looking at the billboards, the Mark is on the right. (Note: The billboards
    don't display real rankings.)
    
    Deep Jungle
    
    5. In the Treetop area, in the center of the room, hidden underneath grass.
    Just watch for you command menu to say "Trinity" at the bottom.
    
    Agrabah
    
    6. Inside the Store Room, near the save point.
    
    Monstro
    
    7. On the top of Geppetto's ship, you need Hi-Jump to reach it.
    
    Neverland
    
    8. In the room with the save point in it. You use this Trinity to bring down
    the ladder to get up to Hook's room.
    
    Hollow Bastion
    
    9. In the Library, near the save point.
    
    6.4 Yellow Trinity (Trinity Push)
    
    There are 4 Yellow Trinity Marks.
    
    Traverse Town
    
    1. Behind Merlin's house.
    
    Olympus Coliseum
    
    2. In the lobby.
    
    Agrabah
    
    3. Beside the giant in the Cave of Wonders.
    
    Neverland
    
    4. From the room you start this level in, exit it, then go up the ladder, you
    should see it easily.
    
    6.5 White Trinity (Trinity Detect)
    
    There are 10 White Trinity Marks.
    
    Traverse Town
    
    1. In the Secret Waterway where you talk to Leon and Aerith.
    
    Wonderland
    
    2. Go through the painting in the sideways Bizarre room. You will appear in
    Lotus Forest, with the Trinity nearby.
    
    Olympus Coliseum
    
    3. In the middle of the room you enter/exit the world from.
    
    Deep Jungle
    
    4. Go back to where you sealed the Keyhole, the Trinity Mark is there.
    
    Agrabah
    
    5. Right inside the entrance to the Cave of Wonders.
    
    Monstro
    
    6. In Chamber 6, behind the giant things that are supposed to be stairs.
    
    Atlantica
    
    7. There is a big purple shell by Triton's palace, the Mark is inside the
    shell, on the ground.
    
    Halloween Town
    
    8. In the Pumpkin Patch area, to the left of the entrance.
    
    Neverland
    
    9. On the deck of the ship.
    
    Hollow Bastion
    
    10. Halfway up the Rising Falls area, in a pool of water. This is also the
    place where Riku steals your Keyblade, if that helps anymore.
    
    7. Items
    
    7.1 Regular Items
    
    Potion: Restores 30 HP of one character. Can be equipped by party members.
    
    Hi-Potion: Restores 60 HP of one character. Can be equipped by party members.
    
    Ether: Restores 3 MP of one character. Can be equipped by party members.
    
    Elixir: Fully restores a character's HP and MP. Can be equipped by party
    members.
    
    Mega-Potion: Restores 30 HP of each party member. Can be equipped by party
    members.
    
    Mega-Ether: Restores 3 MP of each party member. Can be equipped by party
    members.
    
    Megalixir: Fully restores the party's HP and MP. Can be equipped by party
    members.
    
    Tent: Fully restores the party's HP. Can only be used from the menu.
    
    Camping Set: Restores all HP and 3 MP of each party member. Can only be used
    from the menu.
    
    Cottage: Fully restores the party's HP and MP. Can only be used from the menu.
    
    Pretty Stone: A beautiful stone that glistens in the sun. It has little value.
    
    AP Up: Raises max AP by 1. Can only be used from the menu.
    
    Defense Up: Raises Defense by 1. Can only be used from menu.
    
    Power Up: Raises Strength by 1. Can only be used from menu.
    
    7.2 Accessories
    
    Protect Chain: Slightly Raises Defense.
    
    Protera Chain: Raises Defense.
    
    Protega Chain: Significantly raises Defense.
    
    Fire Ring: Reduces fire damage by 20% and slightly raises Defense. Equip more
    to boost effect.
    
    Fira Ring: Reduces fire damage by 20% and raises Defense. Equip more to boost
    effect.
    
    Firaga Ring: Reduces fire damage by 20% and significantly raises Defense. Equip
    more to boost effect.
    
    Blizzard Ring: Reduces ice damage by 20% and slightly raises Defense. Equip
    more to boost effect.
    
    Blizzara Ring: Reduces ice damage by 20% and raises Defense. Equip more to
    boost effect.
    
    Blizzaga Ring: Reduces ice damage by 20% and significantly raises Defense.
    Equip more to boost effect.
    
    Thunder Ring: Reduces lightning damage by 20% and slightly raises Defense.
    Equip more to boost effect.
    
    Thundara Ring: Reduces lightning damage by 20% and raises Defense. Equip more
    to boost effect.
    
    Thundaga Ring: Reduces lightning damage by 20% and significantly raises
    Defense. Equip more to boost effect.
    
    Chaos Ring: Reduces dark damage by 20% and slightly raises Defense. Equip more
    to boost effect.
    
    Dark Ring: Reduces dark damage by 20% and raises Defense. Equip more to boost
    effect.
    
    Element Ring: Reduces fire, ice, lightning damage by 20% and raises Defense.
    Equip more to boost effect.
    
    Three Stars: Reduces fire, ice, lightning damage by 20% and significantly
    raises Defense. Equip more to boost effect.
    
    Ability Stud: Slightly raises max AP.
    
    Guard Earring: Raises max AP and Defense.
    
    Master Earring: Significantly raises max AP and Defense.
    
    Power Chain: Slightly raises Strength.
    
    Golem Chain: Raises Strength and Defense.
    
    Titan Chain: Significantly raises Strength and Defense.
    
    Energy Bangle: Slightly raises max HP and Defense.
    
    Angel Bangle: Raises max HP and Defense.
    
    Gaia Bangle: Significantlt raises max HP and Defense.
    
    Magic Armlet: Slightly raises max MP. Also enhances magic and summon power.
    
    Rune Armlet: Slightly raises max MP and Defense. Also enhances magic and summon
    power.
    
    Atlas Armlet: Raises max MP and Defense. Also significantly enhances magic and
    summon power.
    
    Brave Warrior: Slightly raises max HP and Strength.
    
    Ifrit's Horn: Reduces fire damage by 20% and raises max AP and Defense.
    
    Inferno Band: Reduces fire and dark damage by 20%. Also raises Defense.
    
    White Fang: Slightly raises Strength, Defense, and max AP.
    
    Ray of Light: Slightly raises max HP and MP. Also enhances magic and summon
    power.
    
    Holy Circlet: Reduces fire, ice, and lightning damage by 20%. Also raises max
    AP.
    
    Raven's Claw: Reduces dark damage by 20%. Also raises Strength and Defense.
    
    Omega Arts: Raises max HP, Strength, and Defense.
    
    Heartguard: Raises max HP and Defense, and reduces dark damage by 20%. Equip
    more to boost effect.
    
    Ribbon: Reduces all elemental damage by 20%. Equip more to boost effect.
    
    Crystal Crown: Raises max HP, max MP, max AP, Strength, and Defense. Also
    enhances magic and summon power.
    
    7.3 Synthesis Items
    
    Lucid Shard: A gem shard containing essence of emptiness. Used for item
    synthesis.
    
    Lucid Gem: A gem containing essence of emptiness. Used for item synthesis.
    
    Lucid Crystal: Crystallized essence of emptiness. Used for item synthesis.
    
    Spirit Shard: A gem shard containing essence of fighting spirit. Used for item
    synthesis.
    
    Spirit Gem: A gem containing essence of fighting spirit. Used for item
    synthesis.
    
    Power Shard: A gem shard containing essence of strength. Used for item
    synthesis.
    
    Power Gem: A gem containing essence of strength. Used for item synthesis.
    
    Power Crystal: Crystallized essence of spirit and strength. Used for item
    synthesis.
    
    Blaze Shard: A gem shard containing essence of fire. Used for item synthesis.
    
    Blaze Gem: A gem containing essence of fire. Used for item synthesis.
    
    Frost Shard: A gem shard containing the essence of ice. Used for item
    synthesis.
    
    Frost Gem: A gem containing essence of ice. Used for item synthesis.
    
    Thunder Shard: A gem shard containing essence of thunder. Used for item
    synthesis.
    
    Thunder Gem: A gem containing essence of thunder. Used for item synthesis.
    
    Bright Shard: A gem shard containing the essence of vitality. Used for item
    synthesis.
    
    Bright Gem: A gem containing the essence of vitality. Used for item synthesis.
    
    Bright Crystal: Crystallized essence of vitality. Used for item synthesis.
    
    Mystery Goo: Droplet of a crystallized, mysterious substance. Used for item
    synthesis.
    
    Gale: A howling gale frozen in crystal form. Used for item synthesis.
    
    Mythril Shard: A mineral shard containing rare metal. Used for item synthesis.
    
    Mythril: An extremely rare metal ore. Used for item synthesis.
    
    Orichalcum: A rare and most valuable ore. Used for item synthesis.
    
    7.4 Gummi-Blocks
    
    Navi-G Piece: Half of a gummi emitting a mysterious glow. Acquired in
    Wonderland.
    
    Navi-G Piece: Half of a gummi emitting a mysterious glow. Acquired in the Deep
    Jungle.
    
    Navi-G Piece: Half of a gummi emitting a mysterious glow. Acquired in Traverse
    Town.
    
    Navi-G Piece: Half of a gummi emitting a mysterious glow. Acquired in
    Neverland.
    
    Cure-G: Enhances recovery items' effect a bit.
    
    Curaga-G: Enhances recovery items' effect.
    
    Life-G: Restores ARM once when it runs out.
    
    Full-Life-G: Restores mx ARM once when it runs out.
    
    Fire-G: Low-power, supercompact engine.
    
    Fira-G: Mid-power, compact engine.
    
    Firaga-G: Mid-power, mid-size engine.
    
    Flare-G: High-power, mid-size engine.
    
    Holy-G: High-power, full-size engine.
    
    Protect-G: Reduces damage from attacks by a bit.
    
    There are 8 different shapes of Protect-G.
    
    Shell-G: Reduces damage from attacks.
    
    There are 8 different shapes of Shell-G.
    
    Dispel-G: Reduces damage from attacks by alot.
    
    There are 8 different shapes of Dispel-G.
    
    Aerora-G >/<: Slightly improves maneuverability.
    
    Aeroga-G >/<: Improves maneuverability.
    
    Tornado-G >/<: Greatly improves maneuverability.
    
    Float-G >/<: Improves maneuverability.
    
    Aero-G >/</[  ]: Wing for making adjustments.
    
    Drain >/<: Obtain one item out of reach.
    
    Osmose >/<: Obtain multiple items out of reach.
    
    Transform-G: Enables the ship to transform.
    
    Warp-G: Enables warp.
    
    Scan-G V: Radar that scans ahead.
    
    Scan-G (V): Radar that scans every direction.
    
    Haste-G: Enables acceleration for a set period.
    
    Haste2-G: Enables acceleration for a set period.
    
    Shield-G: Shield that protects one section.
    
    Shield2-G: Shield that protects one section.
    
    Esuna-G O/[ ]: Might reveal invisble objects.
    
    Thunder-G: Small cannon.
    
    Thundara-G: Mid-size cannon.
    
    Thundaga-G: Large cannon.
    
    Comet-G: Small laser.
    
    Meteor-G: Mid-size laser.
    
    Ultima-G: Large laser.
    
    Spray: Adds color to gummi blocks.
    
    Palette: Provides a variety of paint colors.
    
    SYS.UP1: Assembly area (8).
    
    SYS.UP2: Assembly area (10).
    
    COM.LV1: 1 blueprint. 100 blocks. Power level 3.
    
    COM.LV2: 5 blueprints. 150 blocks. Power level 5.
    
    COM.LV3: 10 blueprints. 200 blocks. Power level 8.
    
    Kingdom: Kingdom model.
    
    Hyperion: Hyperion model.
    
    Geppetto: Geppetto model.
    
    Cid: Cid model.
    
    Leon: Leon model.
    
    Yuffie: Yuffie model.
    
    Aerith: Aerith model.
    
    Cactuar: Cactuar model.
    
    Chocobo: Chocobo model.
    
    Cindy: Cindy model.
    
    Shiva: Shiva model.
    
    Sandy: Sandy model.
    
    Sylph: Sylph model.
    
    Carbuncle: Carbuncle model.
    
    Mindy: Mindy model.
    
    Goblin: Goblin model.
    
    Leviathin: Leviathin model.
    
    Bomb: Bomb model.
    
    Remora: Remora model.
    
    Ahriman: Ahriman model.
    
    Imp: Imp model.
    
    Siren: Siren model.
    
    Stingray: Stingray model.
    
    Catoblepas: Catoblepas model.
    
    Adamant: Adamant model.
    
    Ramuh: Ramuh model.
    
    Ifirit: Ifrit model.
    
    Odin: Odin model.
    
    Otomos: Otomos model.
    
    Golem: Golem model.
    
    Diablos: Diablos model.
    
    Deathguise: Deathguise model.
    
    Typhoon: Typhoon model.
    
    Alexander: Alexander model.
    
    Omega: Omega model.
    
    7.5 Quest Items
    
    Log: A log that washed up onto shore. Needed to build the raft.
    
    Cloth: A large sheet of white cloth. Needed to build the raft.
    
    Rope: A long, strong rope. Needed to build the raft.
    
    Seagull Egg: An egg with a very tough shell. A provision for the raft.
    
    Fish: A small fish caught in the shallows. A provision for the raft.
    
    Mushroom: A mushroom that thrives in the dark. A provision for the raft.
    
    Coconut: A coconut from a coco palm tree. A provision for the raft.
    
    Empty Bottle: A bottle Kairi brought from her home. Fill it with water for a
    voyage.
    
    Drinking Water: A bottle of pure, fresh water. A provision for the raft.
    
    Footprints: Left behind by the Heartless. They may help prove Alice's
    innocence.
    
    Claw Marks: Left behind by the Heartless. They may help prove Alice's
    innocence.
    
    Stench: Left behind by the Heartless. It may help prove Alice's innocence.
    
    Antenna: Left behind by the Heartless. It may help prove Alice's innocence.
    
    Entry Pass: A ticket required to enter the games at the Olympus Coliseum.
    
    Slide 1: Jane's research slide. It may help decipher Tarzan's mystery word.
    
    Slide 2: Jane's research slide. It may help decipher Tarzan's mystery word.
    
    Slide 3: Jane's research slide. It may help decipher Tarzan's mystery word.
    
    Slide 4: Jane's research slide. It may help decipher Tarzan's mystery word.
    
    Slide 5: Jane's research slide. It may help decipher Tarzan's mystery word.
    
    Slide 6: Jane's research slide. It may help decipher Tarzan's mystery word.
    
    Earthshine: A precious stone with mysterious power sealed within.
    
    Watergleam:
    
    Fireglow:
    
    Naturespark:
    
    Fire Arts: Proof that a White Mushroom acknowledged you a master of Fire magic.
    It's value is unknown.
    
    Blizzard Arts: Proof that a White Mushroom acknowledged you a master of
    Blizzard magic. It's value is unknown.
    
    Thunder Arts: Proof that a White Mushroom acknowledged you a master of Thunder
    magic. It's value is unknown.
    
    Cure Arts: Proof that a White Mushroom acknowledged you a master of Cure magic.
    It's value is unknown.
    
    Stop Arts: Proof that a White Mushroom acknowledged you a master of Stop magic.
    It's value is unknown.
    
    Aero Arts: Proof that a White Mushroom acknowledged you a master of Aero magic.
    It's value is unknown.
    
    Gravity Arts: Proof that a White Mushroom acknowledged you a master of Gravity
    magic. It's value is unknown.
    
    Shiitake Rank: Proof that you satisfied a Rare Truffle by bopping it into the
    air 50 times. It's value is unknown.
    
    Matsutake Rank: Proof that you satisfied a Rare Truffle by bopping it into the
    air 100 times. It's value is unknown.
    
    Mystery Mold:
    
    Old Book: A book to be delivered to a house on the outskirts of town. Several
    pages are missing.
    
    Torn Page: A page torn out of Merlin's book. Try reattaching it.
    There are 5 Torn Pages.
    
    Hero License: A certificate declaring the bearers "Junior Heroes."
    
    Crystal Trident: A crystal shaped like the royal trident.
    
    Forget-Me-Not: The "memory" given by Sally. Needed to create a heart.
    
    Jack-in-the-Box: The "surprise" given by the mayor. Needed to create a heart.
    
    Emblem Piece: Fragment of an emblem, found in a blue flame. There should be a
    matching slot for it somewhere.
    
    Emblem Piece: Fragment of an emblem, found in a treasure chest. There should be
    a matching slot for it somewhere.
    
    Emblem Piece: Fragment of an emblem, found in a stone statue. There should be a
    matching slot for it somewhere.
    
    Emblem Piece: Fragment of an emblem, found in a fountain. There should be a
    matching slot for it somewhere.
    
    8. Magic Spells and Summons
    
    8.1 Spell Descriptions
    
    Fire  : Unleashes a small burst of flame.
    Fira  : Unleashes a potent burst of flame.
    Firaga: Unleashes an incredible burst of flame.
    
    Blizzard: Unleashes a gust of frost.
    Blizzara: Unleashes a gust of frost.  Longer range than Blizzard.
    Blizzaga: Unleashes a gust of frost.  Longest range.
    
    Thunder : Calls bolts of lightning to the target area.
    Thundara: Calls a powerful lightning storm to the target area.
    Thundaga: Calls a great maelstrom of lightning to the target area.
    
    Cure  : Restores a little HP to one character.
    Cura  : Restores a lot of HP to one character.
    Curaga: Restores a massive amount of HP to one character.
    
    Gravity: Wrings a percentage of HP from the target. Effective against enemies
    with lots of HP.
    Gravira: Wrings a percentage of HP from the target. Wider area of effect than
    Gravity.
    Graviga: Wrings a percentage of HP from the target. Wider area of effect than
    Gravira.
    
    Stop  : Prevents target from taking action for a limited time.
    Stopra: Prevents target from taking action for a limited time. Wide area of
    effect.
    Stopga: Prevents target from taking action for a limited time. Widest area of
    effect.
    
    Aero  : Deploys a barrier that absorbs damage.
    Aerora: Deploys a barrier that absorbs damage. Damages enemies on contact.
    Aeroga: Deploys a barrier that absorbs damage. Deflects certain attacks.
    
    8.2 Spell Locations
    
    Fire: Defeat Guard Armor in Traverse Town.
    
    Fira: Defeat Genie-Jafar (2nd form) in Agrabah.
    
    Firaga: Received from the Princesses of Heart after sealing the Keyhole at
    Hollow Bastion.
    
    Blizzard: Receive from the Cheshire Cat if you collect all 4 pieces of evidence
    in Wonderland, or seal the Wonderland Keyhole.
    
    Blizzara: Defeat Jafar (1st form) in Agrabah.
    
    Blizzaga: Defeat Behemoth in the Hades Cup.
    
    Thunder: Complete the barrel challenges in the Olympus Coliseum.
    
    Thundara: Defeat Ursula (2nd form) in Atlantica.
    
    Thundaga: Defeat Cerberus in the Hades Cup.
    
    Cure: Defeat Clayton in Deep Jungle.
    
    Cura: In Neverland, learn automatically when Sora believes he can fly.
    
    Curaga: Talk to Aerith in Hollow Bastion's library 2-3 times to learn this
    spell.
    
    Gravity: Complete the Phil Cup.
    
    Gravira: Seal the Halloween Town Keyhole.
    
    Graviga: Defeat Hades in the Hades Cup.
    
    Stop: Defeat Parasite Cage (2nd form.)
    
    Stopra: Complete the Pooh's Swing Mini-Game in 100 Acre Woods and the Torn Page
    will turn into this spell.
    
    Stopga: Defeat the Phantom at the Clocktower in Neverland.
    
    Aero: Defeat Opposite Armor in Traverse Town.
    
    Aerora: In Neverland, find the Yellow Trinity and use it. Go through the door
    you opened and open the chest on the top shelf.
    
    Aeroga: Rescue all 99 Dalmations and go see Pongo and Perdita for the gifts you
    get.
    
    8.3 Summon Descriptions
    
    Simba
    MP required to summon: 2 MP
    Attack: Proud Roar
    Obtain from: Talk to Leon (Squall) in the Secret Waterway in Traverse Town to
    get the summon gem Earthshine.
    
    Bambi
    MP required to summon: 1 MP
    Attack: No attack, Bambi runs around you, dropping MP balls and items.
    Obtain from: You get the summon gem Naturespark after beating Pooh's Hunny
    hunt. The Torn Page will turn into this item.
    
    Dumbo
    MP required to summon: 3 MP
    Attack: Splash
    Obtain from: In Monstro, there is a chest near the front of the mouth on a high
    platform. Hi-Jump/Glide up there. Open the chest to obtain Watergleam.
    
    Mushu
    MP required to summon: 3 MP
    Attack: Fire Breath
    Obtain from: Beat Maleficent (Dragon form) to obtain Fireglow.
    
    Genie
    MP required to summon: 2 MP
    Attack: Showtime
    Obtain from: Seal the Agrabah Keyhole and Aladdin will ask Genie to go with you
    on your quest.
    
    Tinkerbell
    MP required to summon: 3 MP
    Attack: Cure/Revive. Tinkerbell will cast Cure on you and your party members in
    a rotation. Also, if Sora is K.O'd, she revives him once, but then the summon
    is dismissed.
    Obtain from: Seal the Neverland Keyhole and Peter Pan will tell you to take
    care of Tinkerbell for him.
    
    9. Dalmation Locations
    
    1,2,3: Use the Yellow Trinity behind Merlin's house, then jump up the "stairs"
    it created. (Traverse Town.)
    
    4,5,6: Use the Red Trinity in alley behind the Item Shop and go through the
    entrance way that was created. (Traverse Town.)
    
    7,8,9: In the Synthesis Shop. (Traverse Town.)
    
    10,11,12: Near the stairs that lead up to Merlin's House inside of the Secret
    Waterway. (Traverse Town.)
    
    13,14,15: On top of a hedge in the Queen's Courtyard. Glide or Hi-Jump to the
    hedge. (Wonderland.)
    
    16,17,18: In a tree in Lotus Forest. (Wonderland.)
    
    19,20,21: In the Tea Party Garden. (Wonderland.)
    
    22,23,24: Use the Blue Trinity that is at the base of one of the statues in the
    Coliseum Gates. (Olympus Coliseum.)
    
    25,26,27: In the Hippo's Lagoon. (Deep Jungle.)
    
    28,29,30: Near the end of the Vines 2 area. (Deep Jungle.)
    
    31,32,33: Use the Blue Trinity in the Climbing Trees area. (Deep Jungle.)
    
    34,35,36: In the Camp area, there is a large stack of  boxes. Near this stack
    of boxes there is a Blue Trinity. (Deep Jungle.)
    
    37,38,39: In Aladdin's house. (Agrabah.)
    
    40,41,42: In the Pumpkin Patch, in a chest above the green, gooey river.
    (Halloween Town.)
    
    43,44,45: In the Clock Tower. (Neverland.)
    
    46,47,48: Market area in Agrabah, you need Hi-Jump to access this chest.
    (Agrabah.)
    
    49,50,51: In the Cave of Wonders, there is a very high pedistal, use Glide.
    (Agrabah.)
    
    52,53,54: Have Aladdin's monkey pal, Abu, rub all the crystals in the Cave of
    Wonders. (Agrabah.)
    
    55,56,57: Behind the "stairs" in Chamber 3. (Monstro.)
    
    58,59,60: In the Queen's Courtyard. You have to go through the pot in the
    Bizzare room. (Wonderland.)
    
    61,62,63: The second time you're in Hollow Bastion, open the chest(s) in the
    Grand Hall. (Hollow Bastion.)
    
    64,65,66: In the Pumpkin Patch, there is another door to the right of the door
    you enter from. Go through this door and open the chest(s) inside. (Hallow
    Bastion.)
    
    67,68,69: In Halloween Town, there is house (Jack Skellington's to be exact! I
    saw it the other day when I watched "The Nightmare Before Christmas".) This is
    the house that you can ring the doorbell 3 times to get an Elixir. Well,
    underneath the stairs is a chest with Dalmations in it. (Halloween Town.)
    
    70,71,72: In Guillotine Square, there is a giant jack-o'-lantern. Hi-Jump to a
    rooftop, then Glide over and go through the giant pumpkin's mouth. There are 2
    chests, and one contains Dalmations. (Halloween Town.)
    
    73,74,75: On a platform near Geppetto's ship. Hi-Jump to it. Use your new found
    Hi-Jump ability to get to it. (Monstro.)
    
    76,77,78: On a platform in Chamber 3, it's pretty high up so use Hi-Jump/Glide
    to get to it. (Monstro.)
    
    79,80,81: On top of a barrel near the very top of Chamber 5. (Monstro.)
    
    82,83,84: At the very top of the room outside of the Ship's Hold. Fly up to the
    top. (Neverland.)
    
    85,86,87: Use the same Yellow Trinity that you used to get to the Aerora spell.
    One of the other chests in the room contains Dalmations. (Neverland.)
    
    88,89,90: On the bed after fighting Shadow Sora. (Neverland.)
    
    91,92,93: On the water of the Rising Falls area. (Hollow Bastion.)
    
    94,95,96: After opening the door with the Emblem Pieces, go into the Lift Stop.
    Make sure the left most switch is red, and then go down the elevator by using
    the right most switch. Cast Gravity on the nearby chest when you get off the
    elevator. Inside are Dalmations. (Hollow Bastion.)
    
    97,98,99: There is a chest floating outside in the High Tower area. Cast
    Gravity on it. (Hollow Bastion.)
    
    10. Olympus Coliseum Cups
    
    10.1 Trials
    
    TRIAL 1
    
    Barrels: 20
    Time Limit: 30 Seconds
    Run foward, hit the three barrels till they break. Run to the next group, if
    there are any left. if not, jump up to the next group and strike them. Finish
    off any remaining barrels with Fire, Blizzard, or normal strikes.
    
    TRIAL 2
    
    Barrels: 25
    Time Limit: 1 Minute
    First off, run around to the left, strike the barrels, turn around the corner,
    LIFT the single barrel, target the barrel along this straight part, THROW it at
    the single barrel, run around the next corner and you're almost at where you
    started. There is 2 barrels stacked on top of each other and a single barrel.
    Target the single and rotate the camera around so the you and the single barrel
    face the stacked barrels. Strike until the barrel flys at the stacked ones.
    Jump up to the next set, break them with Keyblade hits. Jump up to the next
    layer and there is a single barrel and 2 stacks of 2. Same plan as before.
    Finish the remaining barrels with hits. Jump up, another single and 3 stacks of
    2. Same plan as the last 2 sets. Finish the next barrel with your Keyblade and
    then there is one left. It is on a platform in the air that you can't jump to,
    use fire magic.
    
    10.2 Preliminaries
    
    PRELIMINARIES--7 Seeds
    Match 1: Shadow Scout
    4x Soldiers
    3x Blue Rhapsodies
    Use fire against the Blue ones. This is simple stuff right here.
    
    CUTSCENE (Yeah, that's right, that's Cloud from FF7!)
    
    Match 2: Sinisters
    3x Blue Rhapsodies
    10x Shadows
    Fire against the Blue things, you should know how to handle Shadows by now!
    
    Match 3: Heat & Freeze
    5x Red Nocturne
    5x Blue Rhapsodies
    Fire against the blue things, ice against the red. Make sure you know which
    type you're locked onto! If you've run out of magic, use normal hits.
    
    CUTSCENE
    
    Match 4: Shadow Platoon
    3x Red Nocturne
    3x Blue Rhapsodies
    2x Shadows
    2x Soldiers
    Take care of the magic spitters first, then the Soldiers. Finish off the
    Shadows last.
    
    Match 5: Blue Revenge
    10x Blue Rhapsodies
    Normal hits or fire magic.
    
    CUTSCENE
    
    Match 6: Big One
    1x Large Body
    4x Red Nocturne
    4x Blue Rhapsodies
    Go after the Large Body first, and then finish the magic spitters off. Dodge
    Roll (You have it equipped, right?) around to avoid the Tummy Slap of Death
    thing.
    
    Match 7: Final Match
    BOSS FIGHT: Cloud
    HP: 300 HP
    EXP GAINED: 80 XP
    ITEMS DROPPED/WON: None.
    First of all, you don't HAVE to win this fight. This is the same as the fight
    with Leon, you can lose and still progress. But, for those of you who want to
    beat Cloud down, here's what to do. Use normal attacks, he seems to be fire
    proof. Or you can use Blizzard and Thunder, but your MPs won't last long. Save
    your potions for you. Donald and Goofy (depending on how good you did) should
    still have some left for themselves and you. You should still have all 3 of
    yours. When he leaps up and then impales the ground, be sure to Dodge Roll out
    of the way. Cloud also likes to stab forwards while sliding, and then doing a 3
    hit combo. Just Dodge Roll out of the way. If you jump at Cloud to hit him from
    the air, he'll most likely jump back to avoid and possibly counterattack with
    that slide/stab thing. If you can, strike at the same time as Cloud so you
    deflect his attack. This causes him to stop and you can get a good combo in on
    him. (Combo Plus, you have it equipped, right?) After you do alot of damage to
    him. He changes his lunge attack. Instead of doing a 3 hit combo after the
    lunge, he does a 180 turn and then lunges again,180 turn and lunges again. He
    does the lunge/180 thing 5 times. Just jump over his attacks the first 4 times.
    The 5th time, however. he slide/lunges and then 180's and jump/stabs the
    ground. Dodge Roll this one. After you do enough damage, he does the jump/stab
    ground thing repeatedly. Just keep Dodge Rolling and striking him when he pulls
    his sword out of the ground and he should be finished quickly.
    
    10.3 Phil Cup
    
    PHIL CUP--9 Seeds
    
    9th Seed
    JUNGLE VICE
    Powerwild x 5
    Soldier x 3
    
    8th Seed
    MONKEY & MAGIC
    Powerwild x 1
    Green Requiem x 2
    Red Nocturne x 2
    Yellow Opera x 5
    
    7th Seed
    BIG FEET
    Hammerlegs x 1
    Powerwild x 4
    
    6th Seed
    MAGIC ALERT
    Red Nocturne x 5
    Yellow Opera x 5
    
    5th Seed
    NIGHTWALKERS
    Large Body x 1
    Powerwild x 5
    
    4th Seed
    HARD HITTERS
    Gauntlets x 1
    Blue Rhapsody x 3
    Shadow x 4
    
    3rd Seed
    INDOMITABLE
    Large Body x 2
    Green Requiem x 6
    
    2nd Seed
    WILD CORPS
    Gauntlets x 1
    Hammerlegs x 1
    Powerwild x 4
    
    1st Seed
    SHADOW BATTALION
    Armored Torso x 1
    Yellow Opera x 4
    Blue Rhapsody x 4
    
    10.4 Pegasus Cup
    
    Pegasus Cup---9 Seeds
    9th Seed
    GHOST BANDITS
    Search Ghost X2
    Bandit X1
    Air Soldier X3
    8th Seed
    MARAUDERS
    Bandit X2
    Barrel Spider X3
    Shadow X4
    7th Seed
    SLUGGERS
    Fat Bandit X1
    Large Body X2
    Pot Spider X1
    Barrel Spider X1
    6th Seed
    POTS & BOLTS
    Pot Spider X5
    Yellow Opera X3
    Green Requiem X 2
    5th Seed
    THE BIG COMBO
    Fat Bandits X2
    Search Ghosts X4
    4th Seed
    TOADSTOOL
    Black Fungus X3
    3rd Seed
    POTS AND BARRELS
    Pot Spider X5
    Barrel Spider X5
    2nd Seed
    GIANT IMPACT
    Fat Bandits X3
    Large Body X2
    1st Seed
    LEON & YUFFIE
    Leon
    Yuffie
    
    
    10.5 Hercules Cup
    
    HERCULES CUP--9 Seeds
    
    NOTE: Throughout this tournament, do not use magic unless it is to heal
    yourself, and even then, try to let Donald heal you or use an item to heal
    yourself because you will need the MP later on. Or, carry alot of Ethers.
    
    9th Seed
    DUSK VANGUARD
    Gargoyle x 5
    Shadow x 3
    
    8th Seed
    MINIONS OF HORROR
    Wight Knight x 4
    Air Pirate x 1
    Barrel Spider x 2
    
    7th Seed
    BUCCANEERS
    Battleship x 1
    Pirate x 4
    
    6th Seed
    STRAY PHANTOM
    Gargoyle x 4
    Wight Knight x 3
    
    5th Seed
    MAD TRUFFLE
    Rare Truffle x 1
    Use this match to heal yourself...seems that Cloud wants that rematch
    afterall...
    
    4th Seed
    CLOUD
    Cloud
    BOSS FIGHT: Cloud
    HP: 450 HP
    EXP GAINED: 500 XP
    ITEMS DROPPED/WON: Metal Chocobo.
    First of all, you HAVE to win the fight this time. Again, don't use magic and
    hopefully you did equip Ars Arcanum when I told you to or else you're going to
    have trouble. Save your potions for later if you can, let Donald heal you,
    hopefully he has MP left or Goofy gives him some MP with MP Gift. When Cloud
    leaps up and then impales the ground, don't Dodge Roll, instead use ARS
    ARCANUM. Cloud also likes to stab forwards while sliding, and then doing a 3
    hit combo. Just Dodge Roll out of the way, then come up behind him and let
    loose with a combo or Guard against it and then attack him while he's
    recovering. If you jump at Cloud to hit him from the air, he'll most likely
    jump back to avoid and possibly counterattack with that slide/stab thing or the
    impale the ground thing. When Cloud swings, use Guard to deflect his attack,
    this causes him to stop and you can get a good combo in on him then. After you
    do alot of damage to him, Cloud uses a new attack. He powers up and then flys
    around the arena, swinging at you and he's near invincible the whole time, not
    even Arcanum can hurt him now. Just Dodge Roll or Guard until he powers down,
    and then it's back to normal.
    
    3rd Seed
    DARK SQUADRON
    Wight Knight x 1
    Gargoyle x 2
    Pirate x 2
    Air Pirate x 2
    
    2nd Seed
    FLYING PIRATES
    Battleship x 2
    Pirate x 2
    Air Pirate x 1
    
    1st Seed
    HERCULES
    Hercules
    BOSS FIGHT: Hercules
    HP: 450 HP
    EXP GAINED: 700 XP
    ITEMS DROPPED/WON: Herc's Shield, Yellow Trinity, Olympia.
    Whenever Hercules is glowing, he is invincible. To stop him glowing, LIFT a
    barrel and THROW it at him. Sometimes, this even stuns him leaving him open for
    ARS ARCANUM or a normal combo. Use potions to cure yourself if possible,
    because you need the MP for Arcanum. When Herc tries to headbutt you, Guard him
    and when he's holding his head in pain, let loose with Arcanum or a combo. When
    he starts spinning around with sword in hand, Glide, Dodge Roll or Guard to
    prevent being hit. If he jumps up, Dodge Roll because he's going to punch the
    ground and the shockwave hurts. When he glows and a ring appears around him,
    Dodge Roll because he's about to cast an explosion.
    
    10.6 Hades Cup
    
    10.7 Gold Match
    
    GOLD MATCH
    Ice Titan
    
    To beat the Ice Titan, you MUST have Guard equipped. Also, for your Items, be
    sure to equip half Ethers, half potions.
    
    CUTSCENE
    
    BOSS FIGHT: Ice Titan
    HP: 1500 HP
    EXP GAINED: 5000 XP
    ITEMS DROPPED/WON: None.
    This fight is 100% simple, why? Because you have only a few rules to follow to
    beat him.
    1. Never, ever cast Aeroga. It turns the Ice Titan's icicles into icicles about
    4 times your size.
    2. Guard against all of icicles that come your way, it's the only way to get
    the Titan to lower his head so you can attack him.
    3. Never walk on the ice, it'll cause you to slip.
    4. Go into the stands and never leave unless the Titan lowers his head.
    Now, whenever ice chunks fall from the sky, just Dodge Roll all over the place.
    When his head falls, don't use ARCANUM on it, most of the blows will miss his
    head. When icicles pop out of the ground, just Glide around. After about half
    of his life bar is gone, he'll do an Ice Beam attack. This attack will turn you
    into an ice cube. The best way to avoid this by Supergliding away as soon as
    you see his hands go straight out in front of him. All in all, the Ice Titan is
    the easiest optional boss.
    
    10.8 Platinum Match
    
    PLATINUM MATCH
    Sephiroth
    
    NOTE: Do not go into this battle unless you are at least level 65, and that's
    if you're good at the game. Also, be sure to have the following abilities and
    items equipped.
    Ars Arcanum
    MP Haste
    Critical Plus (Every single one.)
    Second Chance
    MP Rage (Both.)
    As for items, equip nothing but ELIXIRS.
    
    CUTSCENE
    
    BOSS FIGHT: Sephiroth
    HP: 1800 HP
    EXP GAINED: 18,000 XP
    ITEMS DROPPED/WON: None.
    
    NOTE: During this fight, Sephiroth has an attack that's name is hard to make
    out. Some people say the attack's name is Sin Harvest, but others say it's Send
    Heartless Angel. Either way, I call it Sin Harvest, and that's what I'll call
    it when I refer to it during the fight.
    
    Right away, cast Aeroga. Whenever it runs out, cast it immediately. In the
    first part of the fight, Sephiroth only does normal slashes, teleports around,
    and uses a magic attack that cast 4 pillars of fire around him. The fire attack
    covers about 1/4 of the arena, so when he does that, Glide/Superglide away or
    use ARCANUM. (Arcanum makes you invunerable during the attack, so you won't
    take any damage and since Sephiroth is in the middle of a big attack, he can't
    teleport away.) Sephiroth jumps around alot, so be sure to have him targetted
    because if he  is behind you and you don't know it, he can cause a whole lot of
    damage. Sephiroth is at a slight disadvantage from aerial attacks, so jump at
    him and then let loose with a combo. When Sephiroth's life is down to about,
    half of his red bar, he'll start jumping more and then when he stops and waves
    you towards him and says, "Come", he's about to use Sin Harvest. (Send
    Heartless Angel.) After he taunts you, he'll teleport again and glow a dull
    pink. At this point you should Superglide at him and attack him as fast as you
    can. If you failed to attack him in time, you will have a halo around your head
    and all your MP and all HP except one will be gone. Use an Elixir quick! (NOTE:
    If you don't have Second Chance equipped, Sin Harvest will KILL you in one
    hit.) This is the second part of the fight. Now, Sephiroth runs around
    incredibly fast and teleports almost twice as much. Just attack him with
    ARCANUM or manual combos like you did before. Try to use your Elixirs only when
    he's successfully cast Sin Harvest. After his life bar is brought down to his
    yellow bar, he'll be in his third and final stage. Now, there's good and bad
    news. The good: He only casts Sin Harvest about 1/6 of the time. The bad: He
    can turn invincible. He'll start off by using a move that is very much like
    Omni-Slash. Just press the Guard button EVERY half second to minimize the
    damage. Then, he'll go to the center of the Arena and step into a black/green
    thing. This turns him invincible. Then, he'll cast an Ultima type attack.
    Little blue orbs surround the arena, so stay about almost halfway in. Don't try
    to attack Sephiroth because he's invincible and those orbs fly towards him.
    Then, he'll cast Meteor and those will spin around the arena for awhile. Again,
    just heal and sit this part out. When he stops that, he'll attack from the air
    with a spinning move, swinging his blade the whole time. Just use ARCANUM so
    you can meet his attack with the pain on him, instead of you. Whenever he is
    running around the arena, he's got a trail of orbs behind him, so watch out and
    don't hit them. When he's got about half a green life bar, he'll actually
    attack a little less and go back to taunting you. Just keep doing ARCANUM and
    you'll put him down for the second time.
    
    10.9 Solo Cups Help
    This section is used to help you through the Solo Cups, excluding Gold Match
    and the Platinum Match. But, all of the following can be applied to the Hades
    Cup.
    
    Only use your magic to use Cure.
    Always carry Ethers with you, 1 Ether can heal you 3 times if you use Cure, one
    potion can only heal you once.
    Don't be afraid to try and outlast the battle. What's better? Taking a minute
    to win a battle and have 12 HP left or taking 5 minutes to win a battle and
    have full HP left.
    Even though they do alot of damage, special attacks take away valuable MP. So,
    during bossfights, only use regular attacks and save your MP for healing!
    
    10.10 Timed Cup Help
    
    This section is used to help you through the Solo Cups, excluding the Hades
    Cup.
    
    Constantly use your magic when there is a big group of enemies. The best spells
    to use are the ones with a wide area of effect, spells like Thunder/ra/ga,
    Blizzard/ra/ga and Gravity/ra/ga.
    Equip Donald and Goofy with plenty of Ethers, and don't forget to equip your
    self.
    During a bossfight, use special attacks as much as you can this way you deal
    the damage you need quickly.
    
    11. 100 Acre Woods
    
    11.1 Pooh's Hunny Hunt
    Location on book: The giant tree near the top of the page, left side.
    First off, you have to talk to Piglet, but whenever you go up to him, he hides
    in the bush. So, just sneak up on him from behind. After you did this, talk to
    Pooh. He'll have another one of his Get-Hunny-Quick schemes.
    -Pooh's Hunny Hunt-
    Help Pooh get honey by keeping the bees away from his balloon. Lock on to the
    bees to swat them away more effectively.
    If you fall to the bottom of the tree, use the RUSH command to jump up quickly,
    but be warned, sometimes it isn't that effective. When bees appear, just lock
    on and attack once! If you just attack once, you'll land on the branch that's
    right underneath Pooh. If you do a combo, you'll miss the branch and go back to
    the bottom. Try to get the most hunny you can within the time limit!
    
    CUTSCENE
    
    11.2 Block Tigger
    Location on book: Upper left corner of the first page.
    When you get here, run around to the back of the house. Talk to Pooh. Now, run
    around to the front and go through the door. Go over to Rabbit and lock on to
    the pots on the ceiling. EXAMINE them. Leave the house, and try to exit the
    map. Look's like ya can't just yet. Oh, bother...that silly old bear! Talk to
    everyone in the room. Exit the house and then go around to the back of the
    house. Talk to Pooh again there.
    
    CUTSCENE
    
    -Block Tigger-
    Beat Tigger to the carrots before he bounces them into the ground!
    Not much I can do to help here. Just look at the angle Tigger is at and run in
    the same direction. Be sure you always have the RUSH command ready to be used,
    and whenever it appears, use it.
    
    CUTSCENE
    
    Head back into the house now. Go over to Pooh and talk to him.
    
    CUTSCENE
    
    11.3 Pooh's Swing
    Location: Lower right corner of the second page.
    Quick jump in and save Eeyore! After Eeyore is saved, you have to find his
    tail. Lock onto Pooh and lead him up to the swing. But, don't get too far ahead
    of him, or he'll get sidetracked by the hunny jars.
    -Pooh's Swing-
    Press [R1] at the right time to send Pooh higher!
    For distance, just press [R1] as Owl's wings are almost put away. To find
    Eeyore's tail, press [R1] when his wings are halfway down his body. If you
    don't find Eeyore's tail on the first try, go back down and talk to Pooh. If
    you fail again, go down and talk to Pooh. Just keep doing this until the tail
    is found.
    
    11.4 Tigger Bounce & Tigger's Giant Pot
    Location on book: Near the Pooh's Swing location. There are stumps of trees and
    a giant pot.
    -Tigger Bounce-
    Watch Tigger's bouncing pattern, then follow his lead!
    Just remember the path that he takes and take the same one without falling off,
    simple, right? Whenever you complete a run, you're brought back to the first
    stump, just talk to Tigger again. You have to do this three times.
    -Tigger's Giant Pot-
    Whack the nuts back at the pot to shatter it!
    Equip your longest Keyblade (Pumpkinhead, Metal Chocobo, Ultima Weapon,
    Oblivion.) When a nut comes out, jump up and swing at it once, but be sure not
    to fall off the stump.
    
    11.5 Pooh's Muddy Path
    Location on book: Lower left corner of the first page.
    First off, jump down to Pooh. Lock onto Pooh and then lead him around the bush.
    When you get to a lowered part, EXAMINE it.
    -Pooh's Muddy Path-
    Help Pooh find his lost friends! Target him with [R1] to guide guide him.
    Again, not much help from me. I'll just tell you where everyone is.
    Tigger: Jumping on the log that stretches across the gap.
    Piglet: Above the gap where Rabbit is, there is a tree with a hole in the base
    of it. Lead Pooh over to get him out.
    Owl: Flying near the tree you found Piglet in.
    Rabbit: In the three holes that are in the gap below the log Tigger is on.
    Roo: To the right of where you keep everyone safe till you find them. He's on a
    root of a tree. Jump up and hit it to get him down.
    
    CUTSCENE
    
    Aww...another Keyhole sealed.
    
    11.6 Sora's Cheer Ability
    Complete the Hundred Acre Woods' mini-games with highscores. The scores are as
    follows.
    Pooh's Hunny Hunt: At least 100 licks.
    Block Tigger: At least 150 points.
    Pooh's Swing: At least 40 yards.
    Tigger's Giant Pot: Less than 30 seconds.
    Pooh's Muddy Path: Less than 5 minutes.
    
    When you've done all of that, head back to Pooh's house. Owl is on the side of
    house. Talk to him to get the ability.
    
    12. Optional Bosses
    
    12.1 Kurt Zisa
    Location: Agrabah
    How to find him: After beating Hollow Bastion the first time, go back to
    Agrabah and go to Aladdin's House. The magic carpet will be there, equip lots
    of potions, but also throw in a few Ethers/Mega-Ethers then, talk to Carpet and
    ride him.
    
    CUTSCENE
    
    BOSS FIGHT: Kurt Zisa
    HP: 1500 HP
    EXP GAINED: 15,000 XP
    ITEMS DROPPED/WON: None.
    Okay, when this fight first starts, Kurt Zisa blocks ALL of your magic spells,
    and summons! There are only 2 parts of Kurt Zisa that can be hurt right now:
    his hands. Tell Donald and Goofy to attack one, while you attack the other one.
    When one is destroyed, it drops HP balls, so pick them up fast! If you take any
    damage, Donald and Goofy will most likely cure you with their potions in time.
    Right now KZ just spins his blades around and jumps about. After both orbs have
    been destroyed, KZ falls to his knees and his head is open for attack freely!
    Also, your magic is unlocked, so cast Tinkerbell, fast! After a few moments of
    being pummeled, KZ gets back up and blankets himself in a protective shield. If
    you're short on MP and don't want to waste an item, attack the shield with
    physical attacks and MP balls will fall out. When he's in his shield form, he
    casts Tornado and releases little orbs that explode. But, you can hit those
    orbs back at him to damage his shield AND release some MP balls! To make the
    shield fall, cast magic on it, the magic that I always cast is Fire/ra/ga or
    Blizzard/ra/ga. When the shield falls, he's back on his knees, ready to be
    pummeled again. After he's been badly beaten a few times and is back in the
    original form, he'll start flying around, blades spinning. Just try to Dodge
    Roll underneath him, that's the most you can do. Keep that up until he hits the
    sand for the final time. Remember, you cast Tinkerbell, so you can die once and
    still fight!
    
    12.2 Phantom
    Location: Neverland
    How to find him: After beating Hollow Bastion the first time, go back to
    Neverland and go to the room "Ship: Cabin". Use the save point and replace
    Goofy with Peter Pan. Equip nothing but Ethers, then go over to the bed in this
    room. Tinker Bell is by it. Talk to her and say "Yes." when she asks if you
    want to go to the Clock Tower.
    
    CUTSCENE
    
    BOSS FIGHT: Phantom
    HP: 1200 HP
    EXP GAINED: 14,000 XP
    ITEMS DROPPED/WON: Magic Spell Stopga.
    
    Note: There are only four ways to damage the Phantom. The Phantom has an orb
    that changes color, and depending what the color is, you have to attact it
    accordingly.
    Red: Fire Magic
    Blue: Ice Magic
    Yellow: Thunder Magic
    White: Physical attacks.
    
    I will update this later, so all I can help with for right now is a couple of
    tips.
    1. Constantly cast Stopra on the Clock Tower.
    2. Whenever the Phantom flys away near the Clock Tower, fly to the OPPOSITE
    side of the Tower, this will prevent you from being hurt by his projectile
    attack.
    3. Let your party members restore your MP for you if at all possible, this way
    if they die, you will have your MP restoring Items left.
    4. Always have Aero/ra cast, if possible.
    
    12.3 Ice Titan
    Location: Olympus Coliseum
    How to find him: After beating Hollow Bastion the first time, go back to the
    Coliseum. Beat the Hades Cup (if you haven't already) then, talk to Phil, and
    when asked what Cup you want to compete in, choose the top ????? option. This
    is actually the Gold Match against the Ice Titan. Be sure you have half Ethers,
    half Potions equipped. Also, you MUST have the ability Guard equipped.
    
    CUTSCENE
    
    BOSS FIGHT: Ice Titan
    HP: 1500 HP
    EXP GAINED: 5000 XP
    ITEMS DROPPED/WON: None.
    This fight is 100% simple, why? Because you have only a few rules to follow to
    beat him.
    1. Never, ever cast Aeroga. It turns the Ice Titan's icicles into icicles about
    4 times your size.
    2. Guard against all of icicles that come your way, it's the only way to get
    the Titan to lower his head so you can attack him.
    3. Never walk on the ice, it'll cause you to slip.
    4. Go into the stands and never leave unless the Titan lowers his head.
    Now, whenever ice chunks fall from the sky, keep Dodge Rolling. When his head
    falls, don't use ARCANUM on it, most of the blows will miss his head. When
    icicles pop out of the ground, just Glide around. After about half of his life
    bar is gone, he'll do an Ice Beam attack. This attack will turn you into an ice
    cube. The best way to avoid this by Supergliding away as soon as you see his
    hands go straight out in front of him. All in all, the Ice Titan is the easiest
    optional boss.
    
    CUTSCENE
    
    12.4 Sephiroth
    Location: Olympus Coliseum
    How to find him: After beating Hollow Bastion the first time, go back to the
    Coliseum. Talk to Phil, and when asked what Cup you want to compete in, choose
    the bottom ????? option. This is actually the Platinum Match against the
    One-Winged Angel, Sephiroth.
    
    NOTE: Do not go into this battle unless you are at least level 65, and that's
    if you're good at the game. Also, be sure to have the following abilities and
    items equipped.
    Ars Arcanum
    MP Haste
    Critical Plus (Every single one.)
    Second Chance
    MP Rage (Both.)
    As for items, equip nothing but ELIXIRS.
    
    CUTSCENE
    
    BOSS FIGHT: Sephiroth
    HP: 1800 HP
    EXP GAINED: 18,000 XP
    ITEMS DROPPED/WON: None.
    
    NOTE: During this fight, Sephiroth has an attack that's name is hard to make
    out. Some people say the attack's name is Sin Harvest, but others say it's Send
    Heartless Angel. Either way, I call it Sin Harvest, and that's what I'll call
    it when I refer to it during the fight.
    
    Right away, cast Aeroga. Whenever it runs out, cast it immediately. In the
    first part of the fight, Sephiroth only does normal slashes, teleports around,
    and uses a magic attack that cast 4 pillars of fire around him. The fire attack
    covers about 1/4 of the arena, so when he does that, Glide/Superglide away or
    use ARCANUM. (Arcanum makes you invunerable during the attack, so you won't
    take any damage and since Sephiroth is in the middle of a big attack, he can't
    teleport away.) Sephiroth jumps around alot, so be sure to have him targetted
    because if he  is behind you and you don't know it, he can cause a whole lot of
    damage. Sephiroth is at a slight disadvantage from aerial attacks, so jump at
    him and then let loose with a combo. When Sephiroth's life is down to about,
    half of his red bar, he'll start jumping more and then when he stops and waves
    you towards him and says, "Come", he's about to use Sin Harvest. (Send
    Heartless Angel.) After he taunts you, he'll teleport again and glow a dull
    pink. At this point you should Superglide at him and attack him as fast as you
    can. If you failed to attack him in time, you will have a halo around your head
    and all your MP and all HP except one will be gone. Use an Elixir quick! (NOTE:
    If you don't have Second Chance equipped, Sin Harvest will KILL you in one
    hit.) This is the second part of the fight. Now, Sephiroth runs around
    incredibly fast and teleports almost twice as much. Just attack him with
    ARCANUM or manual combos like you did before. Try to use your Elixirs only when
    he's successfully cast Sin Harvest. After his life bar is brought down to his
    yellow bar, he'll be in his third and final stage. Now, there's good and bad
    news. The good: He only casts Sin Harvest about 1/6 of the time. The bad: He
    can turn invincible. He'll start off by using a move that is very much like
    Omni-Slash. Just press the Guard button EVERY half second to minimize the
    damage. Then, he'll go to the center of the Arena and step into a black/green
    thing. This turns him invincible. Then, he'll cast an Ultima type attack.
    Little blue orbs surround the arena, so stay about almost halfway in. Don't try
    to attack Sephiroth because he's invincible and those orbs fly towards him.
    Then, he'll cast Meteor and those will spin around the arena for awhile. Again,
    just heal and sit this part out. When he stops that, he'll attack from the air
    with a spinning move, swinging his blade the whole time. Just use ARCANUM so
    you can meet his attack with the pain on him, instead of you. Whenever he is
    running around the arena, he's got a trail of orbs behind him, so watch out and
    don't hit them. When he's got about half a green life bar, he'll actually
    attack a little less and go back to taunting you. Just keep doing ARCANUM and
    you'll put him down for the second time.
    
    CUTSCENE
    
    Well, that's all for the optional bosses.
    
    13. Kingdom Hearts: Final Mix FAQ/Walkthrough
    
    Okay, excited? Final Mix...just imagine how great it would be! Thanks again for
    your help JillV!
    
    NOTE: Some text has been changed from the original text that JillV said I could
    use. This was just for grammer, or to take up less room.
    
    Ok Hong Kong managed to get final mix 1 day early, and I didn't get to buy it,
    instead my FRIEND bought it and I borrowed it for 1 hour to try it out, Because
    i'm waiting for the limited edition ok i'll list the differences so far I'm
    starting at the hardest mode, and the enemies are tough, but thats no news to
    US people, who have always had the Expert mode. It has the Final Fnatasy X-2
    trailer, you can select it form the main menu. FFX-2 is really cool, the
    trailer shows some FMVs, battle screens, and Yuna and co. have to fight
    Bahamut!! and in the end you'll see a FMV of Yuna and Tidus!! there isn't much
    difference at the begginging, the only difference i've seen so far is that when
    you finish collecting the food for Kairi and you talk to her, you'll see her
    telling you about making a necklace of thalassa shells. In the japanese
    version( NOT sure about US) she just talks about how it protects sailors, but
    in the FINAL MIX version, she shows you what she made so far, it was in fact
    the same star key chain she gives to Sora, which is a weapon in the game "Oath
    keeper" as soon as the limited version is out in Hong Kong, i'll post more!!
    There is no English Text option, there is only Japanese text with English
    voices.
    The new "Simple and Clean" song is at the end of the game.
    There are 3 difficulty levels; Beginner, Normal, and Proud Mode. Beginner is
    for first timers. Normal is the basic game mode you get in the US version or
    first Japanese version. Proud Mode is the same as the Expert Mode.
    If you beat the game on Proud Mode, you get a NEW Special Secret.
    These are the differences between Kingdom Hearts: Final Mix and Kingdom Hearts:
    Final Mix Platinum: OK people,I bought the plantimum limted version
    i'm now in traverse town ready to fight Leon(hopefully, only at lvl 11)
    I found the difference between NORMAL final Mix and the LIMITED version
    Aside from the postcard stickers goodies i get, the game cover is different.
    Limited version:
    game cover: silverish cover, same picture as the normal Final Mix
    Pictured on game disc:THe same picture of the USA cover
    Normal version:
    game cover: White with coloured characters
    picture on game disc: Same picture u get if u beat USA KH in Expert mode, the
    silly picture.
    For the game?
    I found 2 more differences
    1: Camera angle
    Now in Final Mix, if u make Sora face a wall and turn the camera around
    manually, instead of the camera getting confusing and making u dizzy, the game
    simply make Sora transparent or invisible so that the player can see what's
    behind Sora, its a nice change to the camera angles that had been driving
    everyone insane
    
    2: New move
    Only on lvl 11 nad i found a new move to equip(no idea of the name, cause i
    don't speak Japanese), this move will execute automatically (equipped that is)
    when Sora is relatively far away fromt he target. He literally SLIDE to the
    target and slash one or twice to the target. Very usefull move, it usuallt
    enables me to kill 5 Heartelss in 1 or 2 slashes very quickly. I'll post more
    when more new stuff comes out
    NEW SCENE ALERT !!! NEW SCENE ALERT!!!
    THis ocurs between Yuffie and Leons introudction scene
    --------------------------------------
    Leon:I went easy on him. Looks like things are worse than we thought.
    A lot worse.
    
    *scene shifts to blackness, we see in someones point of veiw of opening his
    eye*
    Riku:Huh...?
    Where am I?
    Sora?!
    Kairi!
    *We see that is Riku and hes somehow landed in Hollow Bastion, he scans around*
    *cut to over head shot of Riku, we see someone looking down to him, a certain
    female Disney villian witch*
    
    *Scene shifts back to Aeris scaring Donald.*
    --------------------------------------------
    cool huh?
    TAKE NOTE!!! Apaarently, it only showed subtitles of Rikus lines. There was no
    voice at all... weird...
    i'll post more later!!
    sorry guys, the trailer is on the same dics
    In other words, theres only one disc in theis game
    u select the trailer from the opening menu(New game, load, Special movie)
    hmmm, u'd thik they're put Rikus new scene in speech bubbles, but no, they're
    in Subtitles, with Riku mouthing the words like a silent movie....
    1:Well i ran into one of those whatchacallit Black ballards thingys, running
    into them is completely random, like mushrooms
    i fu attrempt to hit them,they split into 5 and u have to guess which one is
    the real one, u have a limted no. of chances, I THINK u have just 5 chances
    guess and hit the wrong and they're hit u with thunder
    i think u will get a special item for hitting and killing the right one n but i
    could n;t kill them
    the only way is by pure dumb luck, scan won't help much either
    
    2: About Skipping cutscenes
    I though i've been jipped when someone told me u can skip scenes and i pressed
    every button trying to skip them, which didn't work
    until i realize whathe person REALLY meant
    U can skip scenes as long as u wathc them once before
    "What? But theres no way u'll wathc a scene twice!" u say, but in some cases,
    like if u keep dying in a boss fight, and u CONTINUE, NOT LOAD GAME, and u
    reach the same scene again, the game will give u an option to skip it, choose
    the 1st option to skip the scene
    
    oh and the gummi ship now keeps scores on u trips, and keep count on the number
    of those items u clooect, or the no. of enemies u killed inthe gummi ship
    
    i'm now just killed Clayton, now on y way to Colliseum!!
    will post more later
    hmmm slight new change
    During the scne where Phil says
    "TWO WORDS!
    You. Guys. Aint heroes!"
    and the camera swithces to Sora goofy and donald,
    Sora has a new shock expression that didnt' appear in the Japanese version
    In the Japanese version, he has the blank look that he always wears when u
    control him
    so i think Square added more new rendered expressions forthe chracaters
    JANE looked different too in the part where Terk Runs into the tent scared...
    In the beginning of the game you are given a selection on whether or not to
    SKIP EVENTS.
    Black Ballades looks like those little wizard heartless...but in black !
    New stuff about Black ballards
    i had managed to kill 2 in a battle, but it only gave me munnies and a measly 1
    p
    when u run into one, the black ballard will split himslef into five. The REAL
    one will hover upwards, indicating that hes the real one, then, they're ALL
    SWITCH PLACES, and u have to guess or see where the real on ewent, hit right
    nad it'll give u munnies and 1 p, hit it wrong and it'll hit u with thunder.
    i think that u'll get a special item if u get them all right 5 times. but i'm
    not sure...
    There is an added Gummi Mission. Basically, it serves as one of the minigames
    that after you score a certain marks by: Collecting the gummi-parts, kill the
    enemies, crush the obstacles, etc..., score will be calculated, and if you
    complete the mission, you'll go into the next mission.
    And the mission only for certain place, different places will have different
    sets of mission (but I do know the first mission is always "Score **** points
    to complete the mission".Makes the gummi ship game play rather interesting.
    Apparently working on it.......
    When you reach level 6 you will have a new ability called "Strike Dash", this
    ability is triggered when you are quite a distance from the enemies that you
    already lock on (Sora will charge his keyblade on the floor and dash foward
    like skateboarding to perform a move, connect a combo after this move is
    possible). Secondly, when you reached level 11 you will have another new
    ability (I forgot what it is called), it serves as a teleportation slash with
    combo's in it (not really an accurate description), when you are at the front
    of the enemy, after a slash, you will teleport to either his side or his back
    of the enemy yo perform another hit on the enemy, is it true JillV?
    Jiminey's Journel design is changed. Instead of brown, it is blue in color.
    The enemy's colour setting is changed. Instead of black and red, the enemy is
    changed to gold and brownish in colour.
    NEW ENEMY!!!
    Pot Scorpion
    where he regenrates:Area where i fought pot centipede, the gate of the palace
    u know u ran into it when u see many pots lined up neatly,
    still dunno how to kill him though, when u slah the pots,they're give u tech
    points, around 6 p, and munnies and health balls
    u'll eventually hit one pot aht is pot scorpion, adn he'll spit out poison on
    the floor and if u step on it u'll get poison
    i CAN"T hit the damn scorpion, his HP won''t go down
    well, hope someone will figure how to kill him soon....
    You don't need to be afraid of not unlocking the red trinity at the Oogie
    Boogie mansion (first floor) anymore.
    It is replaced with other place, even the mansion is destroyed afterwards. You
    can still come back and unlock it.
    There is a cool new ability (not really sure what is it called , I read it and
    it's called Hurricane Period (since the Japanese is called "hariggen piriodo")
    Where the move looks like Sephiroth's move when he is at green life. He bashes
    the enemy upwards and ends with a rolling air slash. Quite damaging, though.
    (remember how Sephiroth slash you hard when he uses the Dark ball plus with the
    air rolling slash to kill you?)
    Finally got Ripple Drive, but strangely, I don't really know how to trigger
    this move more often, It cames out very randomly, and the effect is quite nice.
    The move is triggered (according to my experience and experiment just now) if
    you perform a combo, you will trigger this move. This move will damage the
    enemy surrounding you after the last hit of the combo, is performed, the lesser
    HP you have, the more damage the move does. Any idea's on how to trigger this
    move more frequently? (You will get this on Lv.37-39, not quite remember it
    anymore....)
    Plus, I encoutered Sniper Wild, that monster is cheating, so it is advisable to
    kill only quite a number of those guys. They will come out more and more,
    nearly endless. If this happend, quickly run away from the area. Don't really
    try to kill all of them. I nearly got killed because of this (I played Proud
    mode too, and they nearly take my heart....) I also encountered Pink Agracius
    (Bad translation here, sorry). Easy, just stop it, and it will leave a number
    of Munnies for you (the animation is quite funny, dancing here and there......)
    As for the new Keyblade: Diamond Dust: MP point up by 3, and possess ultimate
    power of summoning and magic. but attack is not the concern. Atk Power : 3
    Correction on Item Synthesize
    You;ll still have the old item back, but to synthesize the old items are
    different from now.
    Very major downside:
    You need to synthesize 30 items to get Ultima Weapon (maybe more). Thanks to
    the new items..........
    Invisible Armor? It should be Stealth Soilder (not Stealth Armor, sorry). A
    more easier way, cast stop at them, and bash him until it's death.
    If you prefer a hard way, lock on to them, and bash.
    The monster is exactly like Soilder, just different in colour, and they are
    invisible at first (remember Stealth Sneak, that monster you fought together
    with Clayton? it's the same deal)
    Oblivion Keyblade is supposed to be stronger than Divine Rose Keyblade, but
    this time, in FM, Divine Rose is the second strongest keyblade now. (Oblivion
    lost....) (I dunno about One Winged Angel and Diamond Dust keyblade).
    Item Synthesize is now different, instead, the items that you found "rare" on
    normal KH is now VERY COMMON at FM. : Gale, Mystery Goo, Blaze Gem, Thunder
    Gem, Power Gem.... all those are very very common. Instead, what's more
    intresting is the item that the New Heartless drop. There are ways for them to
    drop it.
    Sniper Wild : You must not let them target you. Finish them off and you will
    get the rare item. Means if they appear, quickly kill tem before they starting
    to attack you.
    Gigantic Shadow: There are 5 of them, finish them before they disappear. And
    they will drop the rare item.
    Black Ballade: Guess the right Blade Ballade at least twice ot thrice and they
    will drop the item for you (rare item, but sometimes it's random, however, you
    don't need to guess it all correct to get the item)
    Pot Scorpion : Make it dizzy, and defeat it, and it will sometimes drop it the
    item for you (mostly it will drop)
    Chimera: Once you manage to disable his movement (defeat it's armor) there are
    some colourful sphere's right? crush them before it goes back to Chimera's
    body, defeat it and you'll get the item (The Item is same as Pot Scorpion
    drops)
    Pink Agracius: Still unknown yet......why I can't make it drop the item I want?
    Gigantic Ghost : Same........
    Armor Tank (sp?): Appears on Neverland: deck, where you fight Captain Hook, it
    looks like Aqua Tank in Atlantica (the fat o tank....) But it can fly! So don't
    fly while you fight it. Don't let it's missle hit you and finish him fast. Once
    he drops the item quicky GET IT! because the item will disappear once you left
    it for around 3-4 sec.
    Neo Shadow: Haven't fight it yet........
    So once you have those items, go back to Traverse Town, and synthesize the new
    items that Moogle offer (some of the old accesories on KH normal is gone :( but
    the AP UP, Guard UP is still there..^_^). Once you synthesize for around 14-15
    items, Moogle will give you an ability "Encounter UP". yes, it's quite obvious
    what the ability is, right? And only Sora can equip this ability.
    Those new goos were dropped by the new Heartless:
    Rising Goo = Dropped by Stealth Soilder, found in Hollow Bastion - Where you
    fought Riku one on one. Randomly drop (Chances of Dropping - 80%)
    Thunder Goo = Dropped by Black Ballade, Guess the right answer at least once or
    twice and it will drop it. Found on the Deep Jungle - Bamboo Thicket (Randomly
    drop, chances of dropping = 70%)
    Shiny Goo - Dropped by Armor Tank (???), found at Neverland - Deck, where you
    fought Captain Hook. Quickly kill this guy and you will get it. Once you
    success, you will get 2 of them. (90% chances)
    Mythril Goo - Dropped by Pot Scorpion, Found at Agrabah - Entrance to Palace
    Gates. Use Aero at the start of battle and make him dizzy by attacking him and
    let it go to your direction, you will bounce him back and make him dizzy. A
    better way to get this item is destroy all the pot (around 15 I think) WITHOUT
    waking up the Pot Scorpion, sometimes, you will get 2 of Mythril Goo's if you
    are lucky. Chances Dropped = 50%
    Filling Goo - Dropped by Neo Shadows, Found at End of The World - Final Rest.
    Quicky kill those guys before they call their companions and you will get it
    (Chances Drop = 50%)
    Power Goo - Dropped by Sniper Wild, Found at Traverse Town - 2nd District,
    Quicky kill those guys before they AIM AT YOU! it's best to kill it without
    alerting them, your controller will vibarate if they found out your presence
    (Chances of Dropping = 100% if you success)
    Blaze Goo - Dropped by Chimera, found at Halloween Town -Oogie Boogie's mansion
    (after it is destroyed), Make him drop the item is quite random, for a better
    effect, try to kill the colour spheres before they get back into Chimera's body
    after you difuse his armor, and kill him, you will get it. (chances of dropping
    = 60%)
    Frost Goo - Drop by Gigantic Ghost. Found at Monstro, where you fought Parasite
    Cage, 2nd time. Don't attack it. Instead, use 1 Elixir, and 2 Hi-Potions on
    this guy, he will definitely drop 1 or 2 in per battle. (chances of dropping =
    80 - 100 %)
    Spirit Goo - Dropped by Gigantic Shadow, found at Wonderland, Blizzare Room,
    where the place you need to drink that thing to get you smaller. If you kill
    all the Shadows, they will appear. 5 of Them, kill it all before they
    disappear, and they will 100% drop the item
    Fulfilling Force - Dropped by Pink Agracius. Found at Atlantica - Undersea
    Hole, and Deep Jungle - Tree House. Cast Aeroga, stop this funny guy, hit hit
    him hard, press triangle twice to ask Donald and Goofy to attack it. Abuse your
    Ars Arcanum, and you will get it to 56 hits, and it will sometimes drop the
    item (x2) for you. Best to encounter it at Deep Jungle - Tree House. (chances
    of dropping = 40%)
    After you got the Oathkeeper, there is a NEW SCENE about Riku. (READ IT AT YOUR
    OWN RISK!) Riku is falling into somewhere else, where there is a narrator
    talking to him, Riku does not know who he/she is. And the narrator said that
    Riku deserves to drown the the deepest of the darkness because of seeking the
    power of the darkness for too long/ much. Riku is regreting, hence he know he
    cannot turn back anymore, he will try to resist any futher darkness power. The
    narrator said that he can't gurentee that he will be success, but thus he gives
    a path for Riku, a guide, to see someone important, and seek the light. He/She
    also said that your friends were also there for you (Sora and Kairi). Riku
    asked about Sora and Kairi, and the narrator say that they were fine, and ready
    to face the biggest thread, but no more fear, they will success. Riku will
    thank the Narrator for that, and start his another journe.
    
    14. Ansem's Report
    
    MUCH of my life has been dedicated to the pursuit of knowledge. That knowledge
    has guarded this world well. Not a soul doubts that. I am blessed with my
    people's smiles and respect. But though I am called a sage, there are things I
    do not understand. I believe darkness sleeps in every heart, no matter how
    pure. Given the chance, the smallest drop can spread and swallow the heart. I
    have witnessed it many times. Darkness...Darkness of the heart. How is it born?
    How does it come to affect us so? As ruler of this world, I must find the
    answers. I must find them before the world is lost to those taken by the
    darkness.
    
    IT is my duty to expose what this darkness really is. I shall conduct the
    following experiments. Extract the darkness from a person's heart. Cultivate
    darkness in a pure heart. Both suppress and amplify the darkness within. The
    experiments caused the test subjects' hearts to collapse, including those ofthe
    most stalwart. How fragile our hearts are! My treatments produced no signs if
    recovery. I confined hose who had completely lost their hearts beneath the
    castle. Some time later, I went below and was greeted by the strangest sight.
    Creatures that seemed born of darkness... What are they? Are they truly
    sentient beings? Could they be the shadows of those who lost their hearts in my
    experiments?
    
    THE shadows that crawl beneath the castle... Are they the people who lost their
    hearts, or incarnations of darkness? Or something entirely beyond imagination?
    All my knowledge has provided no answer. One thing I am sure of is that they
    are entirely devoid of emotion. Perhaps further study will unlock the mysteries
    of the heart. Fortunately, there is no shortage of test samples. They are
    multiplying underground even as I write this report. They still need a name.
    Those who lack hearts... I will call them the Heartless.
    
    THE Heartless appear in groups, and are multiplying rapidly. I've provided them
    both living and nonliving samples. They've responded only to the living. They
    seem to multiply after absorbing something from the living creatures. Their
    prey vanishes without a trace. I believe the Heartless are taking hearts. They
    are born from those who've lost their hearts, and thrive on hearts seized from
    others. The hearts taken by the Heartless become Heartless themselves. Though I
    lack proof, I am confident in this hypothesis. I must study their behavioral
    principles. Though they lack emotions, they do seem to have some intelligence.
    How to communicate with them? It's just occurred to me: Could they be the
    darkness in people's hearts?
    
    TO study Heartless behavior, I picked one out for observation. It wiggled its
    antennae and, as if sensing a target, headed deep into the castle. In the
    deepest part of the castle, its antennae began vibrating, as if searching for
    something. Suddenly,  strange door appeared. I'd never known of it's existence.
    It had a large keyhole, but didn't seem to be locked. So I opened the door.
    What I saw on the other side mystified me. What was that powerful mass of
    energy? That night, I observed a great meteor shower in the sky? Could it be
    related to the door that I have opened?
    
    A MASSIVE core of energy lay beyond the door sought by the Heartless. It may
    well be the ultimate goal of all Heartless. But what is that energy? I have
    devised a hypothesis, based on my observations of the Heartless. The Heartless
    feed on others' hearts and they yearn for that energy core. That thing beyond
    the door must be a heart, too--the heart of this world. There is no proof, but
    having felt that immense energy, I am certain. That was the heart of the world.
    The Heartless are trying to take hearts not only from all living creatures, but
    from the world itself. But what do they mean to do with the heart of the world.
    
    I AM now studying material from the meteors that rained down that fateful
    night. What a find! The material is foreign to our world. It is elastic to the
    touch, and when two pieces are combined, they bond easily. None of the records
    I've scoured even mention such a substance. Was it introduced to this world
    when I opened the door? I wonder how many other such materials drift through
    the atmosphere of this tiny world...I wish I could soar off and find out! Could
    there be uncharted worlds up there? My curiosity never ceases to grow. But I
    should stop speaking of such unrealistic dreams. For now, there is no way to
    venture outside this world. My people and I are all but prisoners of this tiny
    place.
    
    THERE is no doubt that the Heartless are deeply connected to people's hearts.
    Further study may unravel both their motivations and the mysteries shrouding
    the heart. As a start, I have built a device that artificially creates
    Heartless. By recreating the conditions that spawn the Heartless naturally, I
    should be able to produce them artificially. This device is the culmination of
    all my research thus far. The machine's test run successfully created a
    Heartless. This may be a step toward creating a heart from nothing. The
    artificially and naturally created Heartless showed nearly identical traits.
    but the two types should remain distinct for the purposes of this experiment.
    So, I will mark the ones that are created artificially.
    
    SIMPLY astonishing! Today I had a guest from another world. he is a king, and
    his vessel is built of the material that composed the meteors. He called the
    pieces "gummi blocks." It seems that my opening that door has opened a path to
    interworld travel. We talked for countless hours, but one story in particular
    caught my interest: that of a key called the "Keyblade." The Keyblade is said
    to hold phenomenal power. One legend says it's wielder saved the world, while
    another says that he wrought chaos and ruin upon it. I must know what this
    Keyblade is. A key opens doors. It must be connected to the door that I have
    opened.
    
    JUST as people have hearts, so do worlds. The same can be said of stars in the
    night sky. And deep within each world lies a door to its heart. The Heartless
    desire those hearts. Born out of the darkness in people's hearts, they seek to
    return to a greater heart. Yes, that's it. The Heartless come from people's
    hearts, as does the darkness. is the core of the world's heart the world of the
    Heartless. I will pursue the answer there, and become all-knowing. My path is
    set. I will seek out the wielder of the Keyblade, and the princesses. My body
    is too frail for such a journey, but I must do this. I will cast if off and
    plunge into the depths of the darkness.
    
    15. Enemy List
    
    16. Character List
    
    17. Tips, Tricks, Hints and Neat Stuff!
    
    Here are the postcard locations:
    1. Use the large crate in the empty lot in the 1st District and push it against
    the Accessory Shop. Jump onto the crate and then jump up again. You should grab
    the roof. Once on the roof, go to the left and you should see the chest.
    2. In the item shop, target the fan, and jump up and attack it till you receive
    a postcard.
    3. On the awning of the shoe store in the 2nd District.
    4. Use the Blue Trinity Mark by the Item Shop.
    5. After you learn you can open locks with the Keyblade, unlock the safe behind
    the counter that is behind the Accessory Shop.
    6. Cast Thunder on the broken wire in the 3rd District. Then, head to the Gizmo
    Shop, defeat all the enemies and then step on all 3 buttons on the upper level.
    Then, check the clock.
    7. Cast Thunder on the broken wire in the 3rd District. Then, head to the Gizmo
    Shop, defeat all the enemies and then step on all 3 buttons on the upper level.
    Then, check the clock.
    8. Follow the rooftops in the 2nd District and go through what looks like a
    window that leads to the 3rd District. In the righthand corner of the walkway,
    there is a postcard.
    9. Use the Green Trinity in the Accessory Shop, then check all the flyers in
    the Item Shop.
    10. Check the pots on Geppetto's shelves, one contains a Postcard.
    
    
    19. Corrections/Submitted Tips and FAQ/Walkthroughs
    
    19.1 Corrections/Submitted Tips
    
    Hey, I am following your guide and found a pretty big ommission. I'm at the
    Queen of Hearts boss battle in Wonderland. At the point where you pick a box,
    you say that it's rigged in your favor, but it's not. If you pick the second
    box from the left, Goofy and Donald appear and they're put into cages and you
    have to fight the battle without them. Just thought I'd let you know! Thanks.
    submitted by Jason Thompson via email.
    And please, no more emails on this subject, I've gotten at least 10 so far!
    
    Here's a couple tips for some easy Tech points at the Destiny Islands.
    For Wakka, you can hit his Blitzballs back at him.
    When he throws one at you, wait till it's close (but
    not too close) and attack. If you timed it right, the
    Blitzball will fly back at Wakka and usually hit him.
    You'll get a Tech Point, and it will stun him (and
    damage him), so you can get in a combo. Also, once
    he's stunned, he tosses out some more high-lobbed,
    slow-moving, easy-to-hit-back Blitzballs. If you hit
    his glowing Blitzball, it stuns him for longer (and
    damages him more) and you get 2 Tech Points. I
    defeated him several times and I never even touched
    him. For Tidus, when he comes running at you with his sword
    at his side, rush up to meet him and attack just as he
    does. You will parry his blow, stun him briefly (but
    not damage him), get 2 Tech Points, and leave him wide
    open to a combo. I got to level 10 just knocking back Blitzballs and parrying
    sword thrusts. It takes a while, but it's a
    flawless - and limitless - source of Exp early in the
    game. Note: If you put this in your FAQ/Walkthrough, feel free to edit
    it for clarity, I am not a great writer.
    submitted by Gary "Don't put my real name in." Thunder via email.
    
    18. Synthesis Items
    
    Lucid Shard- Shadow, White Mushroom.
    Spirit Shard- Large Body, Soldier, White Mushroom.
    Power Shard- Bouncywild, Power Wild, White Mushroom.
    Blaze Shard- Red Nocturne, White Mushroom.
    Frost Shard- Blue Rhapsody, White Mushroom.
    Thunder Shard- White Mushroom, Yellow Opera.
    Bright Shard- Green Requiem, White Mushroom.
    
    Lucid Gem- Gargoyle, White Mushroom, Wight Knight.
    Spirit Gem- Air Soldier, White Mushroom.
    Power Gem- Air Pirate, Battle Ship, Pirate, White Mushroom.
    Blaze Gem- Bandit, Fat Bandit, White Mushroom.
    Frost Gem- Sea Neon, Sheltering Zone, White Mushroom.
    Thunder Gem- Aquatank, Screwdriver, White Mushroom.
    Bright Gem- Search Ghost, White Mushroom.
    
    Lucid Crystal- Darkball, White Mushroom.
    Power Crystal- White Mushroom, Wyvern.
    Bright Crystal- Defender, White Mushroom.
    Mystery Goo- Black Fungus, Rare Truffle, White Mushroom.
    Mythril Shard- Barrel Spider, Behemoth, Pot Spider.
    Mythril- Angel Star, Behemoth.
    Gale- Invisible.
    Orichalcum- Behemoth, Invisible.
    Shiny Crystal- Wizard.
    
    19.2 FAQs
    
    Q. Your FAQ/Walkthrough only goes up to the items section, and it's not even
    complete! Then, it continues on in another section, 2 or 3 sections ahead!
    What's going on?
    A. I'm lazy. Hehe. Actually, I'm doing things as I get around to them. I
    already had the song lyrics written down on my computer, so it was easier to
    cut and paste it into the FAQ/Walkthrough than to do everything in order. But,
    just relax, I'm working on the rest!
    
    Please, don't laugh at the next question. But I guess you can because I did!
    
    Q. What is Kingdom Hearts?
    A. Oh...god. I hope, no, I pray on all that is holy that you are asking "What
    is the PLACE Kingdom Hearts?" and not "What is the GAME Kingdom Hearts?" Well,
    I'll answer both.
    1. Kingdom Hearts is the heart of all worlds, as far as I can tell. *Spoilers*
    Ansem thought that Kingdom Hearts was true darkness, but Sora proved that it
    was light. Kingdom Hearts is where we last see Riku and King Mickey.
    2. Kingdom Hearts is a joint-venture by Squaresoft and Disney. It is an
    action/RPG game, in the same vein as The Legend of Zelda. This game features
    real-time combat, with RPG elements such as a command menu.
    
    Q. What do you need to see the Special Secret at the end of the game?
    A. Things...and some stuff. All that you need to do is beat the Hades Cup, seal
    all the Keyholes (Including Traverse Town, Olympus Coliseum, and 100 Acre
    Woods.) And even though Monstro doesn't have a Keyhole, you still need to beat
    it. You also need to find all 99 Dalmations. YOU DO NOT NEED TO FIND ALL THE
    TRINTY MARKS.
    
    Q. You need all the Trinity Marks and/or Ansem's Reports to unlock the Special
    Secret.
    A. No, you do not.
    
    Q. My friend showed me a website with 2 Keyblades on it. One looked like an
    icicle and the other one looked extremely long and it's Keychain looked like
    Sephiroth's wing! What do I have to do to get these Keyblades? I thought I had
    to beat the Ice Titan and Sephiroth to get them, but it didn't work.
    A. Well, you do have a skill at figuring things out. I think you are right that
    you have to face the Ice Titan to obtain Diamond Dust and to get One-Winged
    Angel, you most likely have to face Sephiroth. But, here's the downside: Those
    Keyblades are a part of Kingdom Hearts: Final Mix. Which, as far as everybody
    knows, it's only being released in the Asia/Japan area.
    
    Q. I can only find 99 of the 101 Dalmations, where are the last 2!?
    A. You already found all the Dalmations. The parent Dalmations, Pongo and
    Perdita are the last two, they never went away.
    
    Q. I have Drain and Osmose Gummis equipped, but I don't pick up any more items
    than before!
    A. You have to use the Right Analog stick to use Drain/Osmose Gummis.
    
    Q. I was reading your FAQ/Walkthrough, and a couple of parts had major
    spoilers! By the time I bought the game, your FAQ/Walkthrough had ruined a huge
    portion of the game for me. Why don't you label your stuff with SPOILERS!?
    A. Well...let me ask you a few questions of my own. Okay?
    1. From what I gathered from your question, it seems that you read my
    FAQ/Walkthrough BEFORE you BOUGHT the game, correct? Well...let's see. That may
    be why you got some spoilers. Psst...I got something else to tell you...the
    weapon in this game is a key!
    2. Any FAQ/Walkthrough is going to have spoilers in them, so why bother putting
    in a warning when people know what to expect? But, I have put a warning in now,
    so don't worry. No, I didn't do it to satisfy you. I did it so other morons
    don't email me. BTW, have a nice day!
    
    Q. Sephiroth says "Send Heartless Angel!" not "Sin Harvest."
    A. Listen, I'm not going to take sides anymore. The line between the two sides
    is far too blurred now to take a side. Sometimes it sounds like Sephy says "Sin
    Harvest" sometimes it sounds like he's saying "Send Heartless Angel". Either
    way, I don't really care anymore. People could call it "Sensei hurt Angelo" for
    all I care, and I would not argue with them. Let's all just give it up, and
    when someone gets an answer directly from Square, then we'll start arguing
    again.
    
    20. CHALLENGES!!!
    
    If you feel like proving that you completed any of these challenges, please
    provide a game save by submitting it to GameFaqs, or provide it some other way.
    Also, you don't have to keep score of these yourself, when you play on Expert,
    you get a Statistics Screen after the credits. The Challenges that have stars
    next to them are the ones that you can't prove, but I still challenge you to
    them!
    
    Beat the game on Expert and take less than 2000 hits.
    
    Beat the game on Expert and take less than 1000 hits.
    
    Beat the game on Expert and take less than 500 hits.
    
    Beat the game on Expert and have less than 100 Party Member Knock Outs.
    
    Beat the game on Expert and have less than 50 Party Knock Outs.
    
    Beat the game on Expert and have less than 25 Party Member Knock Outs.
    
    Beat the game on Expert with no Continues used.
    
    On Expert Mode, try not to gain as much EXP. as you can, play through the game
    and beat it at as low of a level as you possibly can. The target level is 54, a
    friend of mine did it.
    
    On Expert Mode, beat all 4 Optional Bosses (Kurt Zisa, Phantom, Ice Titan and
    Sephiroth) before you are level 65.
    
    *Beat Expert Mode using no weapon other than the Kingdom Key.
    
    *Beat the Ice Titan by blocking his icicles, never hit him with magic or your
    Keyblade.
    
    Beat the game on Expert in under 36 hours (A day and a half.), with everything
    beat. Coliseum Cups (Regular, Solo, Timed, and the Gold Match and Platinum
    Match.) All Trinity Marks, all Dalmations found, all gummi blueprints, all
    Keyblades, all weapons for Donald and Goofy. All Optional Bosses beat.
    
    Beat the game on Expert in under 24 hours (1 day.), with everything beat.
    Coliseum Cups (Regular, Solo, Timed, and the Gold Match and Platinum Match.)
    All Trinity Marks, all Dalmations found, all gummi blueprints, all Keyblades,
    all weapons for Donald and Goofy. All Optional Bosses beat.
    
    Level up to level 100 on Destiny Island, on Expert mode.
    
    21. Song Lyrics
    
    "Simple and Clean"***
    by
    Hikaru Utada
    
    When you walk away
    You don't hear me say
    Please, oh baby, don't go
    Simple and clean is the way that you're making me feel tonight
    It's hard to let it go
    
    You're giving me too many things lately
    You're all I need
    You smiled at me and said,
    
    Don't get me wrong I love you
    But does that mean I have to meet your father?
    When we are older you'll understand
    What I meant when I said,
    "No, I don't think life is quite that simple."
    
    When you walk away
    You don't hear me say
    Please, oh baby, don't go
    Simple and clean is the way that you're making me feel tonight
    It's hard to let it go
    
    (So simple and clean...)
    
    The daily things
    (Like this and that and what is what.)
    That keep us all busy
    Are confusing me
    That's when you came to me and said,
    
    Wish I could prove I love you
    But does that mean I have to walk on water?
    When we are older you'll understand
    It's enough when I say so
    And maybe, some things are quite that simple
    
    When you walk away
    You don't hear me say
    Please, oh baby, don't go
    Simple and clean is the way that you're making me feel tonight
    It's hard to let it go
    
    Hold me
    Whatever lies beyond this morning
    Is a little later on
    Regardless of warnings the future doesn't scare me at all
    Nothing's like before
    
    When you walk away
    You don't hear me say
    Please, oh baby, don't go
    Simple and clean is the way that you're making me feel tonight
    It's hard to let it go
    
    Hold me
    Whatever lies beyond this morning
    Is a little later on
    Regardless of warnings the future doesn't scare me at all
    Nothing's like before
    
    *** This is the regular ENDING version of the song. The opening version is a
    remix, and isn't as long.
    
    22. Credits
    
    Thanks to...
    
    All the people who have played Kingdom Hearts and loved it.
    
    All the people who have read my strategy guide and found it useful.
    
    All my friends who can tolerate me liking Kingdom Hearts, even if they think
    it's too "kiddy".
    
    To Michelle because she loves Disney and even tried playing it, even though she
    knew almost nothing about videogames. And for being a good friend.
    
    My friend Ryan, who sat a listened to me talk about Kingdom Hearts endlessly,
    before we got our copies. And who still sits and listens to me talk about it,
    even as I write this and helped me with a few things that are in the guide.
    
    To Square and Disney, for making a game so incredible, it can make you feel 6
    years old again.
    
    To Hikaru Utada for writing an incredible song, it's almost like it's become a
    piece of me.
    
    To anyone who loves Tigger as much as I do!
    
    Thanks to Jason Thompson for correcting me on a portion of Wonderland.
    
    Thanks to Gary Thunder for a good level up tactic for Destiny Islands.
    
    Thanks to AllSystemsGo from the GameFAQ message board. ASG makes me wanna do
    the same thing he is! ASG= KH God
    
    Thanks to JillV for her help with the Kingdom Hearts: Final Mix portion of this
    FAQ/Walkthrough. Without her, that section wouldn't exisit and I wouldn't know
    nearly as much as I do about it. JillV= KH Goddess.
    
    23. Copyright
    
    This FAQ/Walkthrough was created by Epsilon Lancer.
    Copyright 2002, 2003.
    
    (C) 2002 Disney
    
    Tarzan (TM) Owned by Edgar Rice Burroughs Inc. and used by permission.
    Copyright 2002.
    
    Edgar Rice Burroughs Inc. and Disney Enterprises Inc. All rights reserved.
    
    (C) Touchtone Pictures
    
    Characters from FINAL FANTASY video games series: (C) 1990, 1997, 1999, 2001,
    2002.
    
    SQUARE CO., LTD. All rights reserved.
    
    The song, "Simple and Clean" is written and sung by Hikaru Utada.
    
    All other creations/characters are copyrighted to their respective owners.
    
    This FAQ/Walkthrough may not appear on another website in part or in whole
    without my permission.