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    Statistics/Level-Up Bonus Guide by Falconesque

    Version: 1.1 | Updated: 10/03/15 | Search Guide | Bookmark Guide

    KINGDOM HEARTS
    North American Release
    NTSC U/C for PlayStation 2
    
    STATISTICS AND LEVEL-UP BONUSES
    By S. L. Richardson (a.k.a. Falconesque)
    Guide Version: 1.1
    Last Revised: Saturday, October 3, 2015
    
    Best viewed with a monospace font, such as Monaco or Courier.
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    ===============================================================================
    
    This is a very simple guide, but contains a lot of data that addresses many
    frequently asked questions around the Kingdom Hearts (KH) arena. For those who
    enjoy such statistics and curiosities, welcome. If you want to know how many
    more level-ups you need to boost a stat, you're in the right place.
    
    NO SPOILERS. Two milestone events occurring early in a game are identified, but
    kept vague, boiled down to what's pertinent to the topic. And a couple of
    locations are named, but left unexplained. The only spoilers contained are
    statistical in nature -- mechanics, not storyline. Gauge accordingly.
    
    THINGS YOU SHOULD KNOW
    
    1. Read Zarathustra's Level Information guide first.
    The Level Information guide (11K) is highly recommended for anyone seeking
    quick answers to a new game's early choices. This guide is designed to augment
    Zarathustra's guide and, while informative, contains lots of extraneous data
    that may make your search more arduous.
    
    2. This data was gathered through first-hand observation.
    Guidebooks published with Disney and Squaresoft's approval may better supply
    anyone seeking damage formulae, drop-rate calculations, and so forth. What's
    contained herein is visible to and verifiable by ANY player.
    
    3. Observations were recorded playing the game's North American release.
    Thorf's Final Mix Changes FAQ (126K) is strongly recommended for anyone playing
    KH's "Final Mix" release (KH-FM) or the KH HD ReMix 1.5 release. This guide
    does NOT account for the changes unique to the limited FM release, which is
    what ReMix 1.5 is based upon. The data SHOULD apply to all other full releases
    for PS2 consoles, however, but such is unverified by the author so caveat
    emptor.
    
    Level Information, http://www.gamefaqs.com/console/ps2/file/516587/19614
    Final Mix Changes, http://www.gamefaqs.com/console/ps2/file/516587/21270
    
    
    --- REMIX 1.5. CHANGES --------------------------------------------------------
    Let me reiterate point no.3: The KH HD ReMix 1.5 PS3 collection includes a NEW
    version of KH that's based on the old KH-FM Japan-only release. As far as I
    know EVERY level-up bonus changed in those releases. The altered abilities were
    documented in the above FM Changes FAQ over a decade ago, and the one ReMix 1.5
    walkthrough (at this writing) doesn't include EVERY level-up bonus.
    
    Take a gander at ABOUT THIS GUIDE and the dates in Revision History, because I
    spent a YEAR collecting and double-checking the data herein across multiple
    Lv.100 playthroughs on all difficulties available.
    
    If you don't play the release clearly state at the top of this guide, you
    (definitely) need to make allowances. ReMix 1.5's difficulty levels may also
    include additions that could further alter statistics. This guide's additional
    sections may still hold true and assist you, however -- such as what's still
    the best grinding route in the game (search key: grind).
    
    Thanks for shooting SE for making all the changes, not this here piano player,
    who had no part in SE's choice OR GameFAQs' decision to crosslink KH guides.
    --- END INTELL! ---------------------------------------------------------------
    
    
    .:| CONTENTS :..............................................................:.:
    
    OPENING STATISTICS
      Sora, Level 1
      Donald Duck, Level 5
      Goofy, Level 8
    LEVEL-UP BONUSES
      Sora's Leveling Boosts
      Donald Duck's Leveling Boosts
      Goofy's Leveling Boosts
    LEVEL 100 STATISTICS
      Sora, Level 100
      Donald Duck, Level 100
      Goofy, Level 100
      Other Friends, Level 100
    FAQ
    ABOUT THIS GUIDE
      Legal Info
      About the Author
      Revision History
      Acknowledgments
    
    To skip ahead, copy the desired heading and paste it into your program's search
    or find feature.
    
    
    .:| OPENING STATISTICS :....................................................:.:
    
    Let's get started right at the beginning.
    
    The concept of experience and leveling is introduced in a new game's opening
    moments, imparted through a pair of helpful text boxes (not by the voice).
    
      You gain Experience (EXP) by defeating enemies.
      With enough Experience (EXP), you gain a level.
    
    Simple, but with a twist. Experience points are awarded as enemies are defeated
    (such as "1p"), but EXP also increases whenever you exhibit skill in battle.
    Parrying or guarding against an enemy's attack is the most common way of
    accruing these "Tech" points (such as "Tech 2p"), which could lead to an
    immediate level-up and an increase in stats before the battle ends -- even
    before an enemy falls or takes any damage whatsoever.
    
    Trivia! If you show exceptional skill, double the "Tech p" displayed may be
    earned, in fact, detectable by comparing EXP in Status.
    
    In KH, every party member's level grows based on a single pool of EXP tallied
    in the Status menu. In a new game EXP begins at zero (0) and increases
    throughout the game, up to a maximum of 999,999. At the maximum, while
    experience and tech points are still awarded in battle, in the menu EXP won't
    increase further and "EXP to next level" remains at zero.
    
    The main party of Sora, Donald Duck, and Goofy never fights unarmed. Their
    stats always incorporate the attributes of an equipped weapon.
    
    
    .: SORA, Level 1 :..........................................................:.:
    
    Sora actually has three sets of opening statistics. Most guides include the
    first of the three.
    
    All of Sora's opening stats depend on the "dream" weapon selections at a new
    game's start, which "power" is both chosen and given up. These choices also
    determine Sora's level-up boosts throughout a game, including the order in
    which Sora learns his abilities. The choice has no bearing (in any way) on
    anyone but Sora, by the by.
    
    WEAPON         CHOICE
    Dream Sword    The power of the warrior.
                   Invincible courage.
                   A sword of terrible destruction.
    Dream Rod      The power of the mystic.
                   Inner strength.
                   A staff of wonder and ruin.
    Dream Shield   The power of the guardian.
                   Kindness to aid friends.
                   A shield to repel all.
    
    Note: The Dream Rod is often referred to as a generic "staff".
    
    Regardless of the choices made, Sora begins a new game with:
    
    Items          3 slots
    Accessories    2 slots
    Abilities      None known
    
    
    ... WARRIOR: Dream Sword ................
    
    GIVE UP: Mystic (Dream Rod)
    
    _ Awakening _  ____ Destiny Islands _____
    Dream Sword    Wooden Sword   Kingdom Key
    Max HP 18      Max HP 18      Max HP 18
    Max MP  2      Max MP  2      Max MP  2
    Max AP  1      Max AP  1      Max AP  1
    STR     6      STR     5      STR     8
    DEF     2      DEF     2      DEF     2
    LV      1      LV      1      LV      1
    EXP:   14      EXP:   14      EXP:   14
    Next:  10      Next:  10      Next:  10
    
    GIVE UP: Guardian (Dream Shield)
    
    _ Awakening _  ____ Destiny Islands _____
    Dream Sword    Wooden Sword   Kingdom Key
    Max HP 18      Max HP 18      Max HP 18
    Max MP  2      Max MP  2      Max MP  2
    Max AP  3      Max AP  3      Max AP  3
    STR     6      STR     5      STR     8
    DEF     1      DEF     1      DEF     1
    LV      1      LV      1      LV      1
    EXP:   14      EXP:   14      EXP:   14
    Next:  10      Next:  10      Next:  10
    
    
    ... MYSTIC: Dream Rod ...................
    
    GIVE UP: Warrior (Dream Sword)
    
    _ Awakening _  ____ Destiny Islands _____
    Dream Rod      Wooden Sword   Kingdom Key
    Max HP 18      Max HP 18      Max HP 18
    Max MP  3      Max MP  3      Max MP  3
    Max AP  3      Max AP  3      Max AP  3
    STR     3      STR     2      STR     5
    DEF     3      DEF     3      DEF     3
    LV      1      LV      1      LV      1
    EXP:   14      EXP:   14      EXP:   14
    Next:  10      Next:  10      Next:  10
    
    GIVE UP: Guardian (Dream Shield)
    
    _ Awakening _  ____ Destiny Islands _____
    Dream Rod      Wooden Sword   Kingdom Key
    Max HP 18      Max HP 18      Max HP 18
    Max MP  3      Max MP  3      Max MP  3
    Max AP  3      Max AP  3      Max AP  3
    STR     5      STR     4      STR     7
    DEF     1      DEF     1      DEF     1
    LV      1      LV      1      LV      1
    EXP:   14      EXP:   14      EXP:   14
    Next:  10      Next:  10      Next:  10
    
    
    ... GUARDIAN: Dream Shield ..............
    
    GIVE UP: Warrior (Dream Sword)
    
    _ Awakening _  ____ Destiny Islands _____
    Dream Shield   Wooden Sword   Kingdom Key
    Max HP 18      Max HP 18      Max HP 18
    Max MP  2      Max MP  2      Max MP  2
    Max AP  3      Max AP  3      Max AP  3
    STR     4      STR     3      STR     6
    DEF     4      DEF     4      DEF     4
    LV      1      LV      1      LV      1
    EXP:   14      EXP:   14      EXP:   14
    Next:  10      Next:  10      Next:  10
    
    GIVE UP: Mystic (Dream Rod)
    
    _ Awakening _  ____ Destiny Islands _____
    Dream Shield   Wooden Sword   Kingdom Key
    Max HP 18      Max HP 18      Max HP 18
    Max MP  2      Max MP  2      Max MP  2
    Max AP  1      Max AP  1      Max AP  1
    STR     5      STR     4      STR     7
    DEF     4      DEF     4      DEF     4
    LV      1      LV      1      LV      1
    EXP:   14      EXP:   14      EXP:   14
    Next:  10      Next:  10      Next:  10
    
    Methodology:
    1. Choose answers so "your adventure begins in the dead of night" and
       requires the most EXP to level-up early on.
       CHECKPOINT, record dream weapon stats for LV1 on Awakening platform.
    2. Intentionally lose to the boss beyond the Awakening platform, which is
       an optional fight where losing won't result in a "game over". Don't even
       swing the weapon.
       CHECKPOINT, record wooden sword stats for LV1.
    3. Fight in no duels on Destiny Islands. Advance to evening, second day.
       CHECKPOINT, immediately record Kingdom Key stats for LV1.
    
    For brevity's sake, Sora's opening choices are abbreviated as Sword, Rod, and
    Shield for the remainder of this guide.
    
    
    .: DONALD DUCK, Level 5 :...................................................:.:
    
    Donald's opening stats can't be viewed before he's thrown into battle alongside
    Sora. The lowest level Donald can enter that fight is level three (LV3), after
    which he will have earned two level-up notices.
    
    Mage's Staff
    Max HP   15
    Max MP    3
    Max AP    1
    STR       6
    DEF       3
    LV        5
    Items:        2
    Accessories:  2
    Abilities:    0
    
    
    .: GOOFY, Level 8 :.........................................................:.:
    
    Goofy's opening stats likewise can't be viewed until he assists Sora. The
    lowest level Goofy enters the fight is level five (LV5) and at that level he
    will have earned three level-up bonuses by the battle's end.
    
    Knight's Shield
    Max HP   30
    Max MP    1
    Max AP    1
    STR       5
    DEF       9
    LV        8
    Items:        4
    Accessories:  2
    Abilities:    0
    
    
    .:| THE LEVEL-UP BONUSES :..................................................:.:
    
    When a party member's level increases, one or more bonuses are obtained. How
    much each stat is increased is static, the same across multiple playthroughs,
    different difficulties, and the same for all three principle characters. If
    Goofy obtains a Max HP bonus, then Goofy's Max HP goes up by three points; the
    same goes for Sora or Donald.
    
            STAT BONUS ... AMOUNT
             Max HP Up ... 3
             Max MP Up ... 1
             Max AP Up ... 2
           Strength Up ... 2
            Defense Up ... 2
          Max Items Up ... 1
    Max Accessories Up ... 1
    
    Note: Instead of "Up", on-screen a graphical up-arrow is displayed. Both are
    omitted from now on for brevity's sake.
    
    A few conventions are used throughout the remainder of this section.
    
    LV .......... Level at which the bonus is obtained
    (unknown) ... Can't be observed through normal gameplay
    (none) ...... Usual interval, but no ability or extra bonus is obtained
    --- ......... Not applicable; no ability or extra bonus is awarded
    
    Extra bonuses are marked with an asterisk (*).
    
    
    .: SORA'S LEVELING BOOSTS :.................................................:.:
    
    As with Sora's opening stats, the ability or extra bonus he may obtain at
    level-up depends on the "dream" weapon chosen at a new game's start.
    
    Sora begins a new game at level one (LV1) with zero (0) Experience (EXP). The
    first time Status may be displayed, however, he will have already earned 14
    EXP.
    
    ----.------------.-------------- ABILITY OR EXTRA BONUS ---------------
     LV | STAT BONUS | SWORD           :  ROD            : SHIELD
      2 | Strength   | ---             | ---             | ---
      3 | Defense    | ---             | ---             | ---
      4 | Strength   | ---             | ---             | ---
      5 | Defense    | ---             | ---             | ---
      6 | Max HP     | (none)          | (none)          |*Max Items
      7 | Strength   | ---             | ---             | ---
      8 | Max HP     | ---             | ---             | ---
      9 | Defense    | Combo Plus      | Scan            | Guard
     10 : Max HP     : ---             : ---             : ---
     11 | Max AP     | ---             | ---             | ---
     12 | Max MP     | Vortex          | Treasure Magnet | Scan
     13 | Strength   | ---             | ---             | ---
     14 | Max HP     | ---             | ---             | ---
     15 | Defense    | Scan            | MP Haste        | Lucky Strike
     16 | Max HP     | ---             | ---             | ---
     17 | Max AP     | ---             | ---             | ---
     18 | Max Items  | Blitz           | Counterattack   | Second Chance
     19 | Strength   | ---             | ---             | ---
     20 : Max AP     : ---             : ---             : ---
     21 | Defense    | Berserk         | Critical Plus   | Counterattack
     22 | Max HP     | ---             | ---             | ---
     23 | Max AP     | ---             | ---             | ---
     24 | Max MP     | Counterattack   | Guard           | Jackpot
     25 | Strength   | ---             | ---             | ---
     26 | Max HP     | ---             | ---             | ---
     27 | Defense    | Air Combo Plus  | Aerial Sweep    | Treasure Magnet
     28 | Max HP     | ---             | ---             | ---
     29 | Max AP     | ---             | ---             | ---
     30 : Max Items  : Aerial Sweep    : Treasure Magnet :*Max Accessories
     31 | Strength   | ---             | ---             | ---
     32 | Max AP     | ---             | ---             | ---
     33 | Defense    | Treasure Magnet | MP Rage         | Blitz
     34 | Max HP     | ---             | ---             | ---
     35 | Max AP     | ---             | ---             | ---
     36 | Max MP     | Guard           | Berserk         | MP Rage
     37 | Strength   | ---             | ---             | ---
     38 | Max HP     | ---             | ---             | ---
     39 | Defense    |*Max Accessories | Lucky Strike    | Treasure Magnet
     40 : Max HP     : ---             : ---             : ---
     41 | Max AP     | ---             | ---             | ---
     42 | Max Items  |*Max MP          |*Max MP          | Combo Plus
     43 | Strength   | ---             | ---             | ---
     44 | Max AP     | ---             | ---             | ---
     45 | Defense    | MP Haste        |*Max Accessories | Vortex
     46 | Max HP     | ---             | ---             | ---
     47 | Max AP     | ---             | ---             | ---
     48 | Max MP     | Critical Plus   | Second Chance   | Berserk
     49 | Strength   | ---             | ---             | ---
     50 : Max HP     : ---             : ---             : ---
     51 | Defense    | Second Chance   | MP Rage         | Critical Plus
     52 | Max HP     | ---             | ---             | ---
     53 | Max AP     | ---             | ---             | ---
     54 | Max HP     |*Max Items       | Jackpot         |*Max Items
     55 | Strength   | ---             | ---             | ---
     56 | Max AP     | ---             | ---             | ---
     57 | Defense    | MP Rage         | Vortex          | Air Combo Plus
     58 | Max HP     | ---             | ---             | ---
     59 | Max AP     | ---             | ---             | ---
     60 : Max MP     : Treasure Magnet : Air Combo Plus  : Aerial Sweep
     61 | Strength   | ---             | ---             | ---
     62 | Max HP     | ---             | ---             | ---
     63 | Defense    | Jackpot         | Blitz           | MP Haste
     64 | Max HP     | ---             | ---             | ---
     65 | Max AP     | ---             | ---             | ---
     66 | Max HP     | MP Rage         | Combo Plus      | MP Rage
     67 | Strength   | ---             | ---             | ---
     68 | Max AP     | ---             | ---             | ---
     69 | Defense    | Lucky Strike    | Critical Plus   | Critical Plus
     70 : Max HP     : ---             : ---             : ---
     71 | Max AP     | ---             | ---             | ---
     72 | Max HP     | Combo Plus      |*Max MP          |*Max MP
     73 | Strength   | ---             | ---             | ---
     74 | Max HP     | ---             | ---             | ---
     75 | Defense    | Air Combo Plus  | Air Combo Plus  | Combo Plus
     76 | Max AP     | ---             | ---             | ---
     77 | Strength   | ---             | ---             | ---
     78 | Defense    | Critical Plus   | Combo Plus      | Air Combo Plus
     79 | Max AP     | ---             | ---             | ---
     80 : Strength   : ---             : ---             : ---
     81 | Defense    | (none)          | (none)          | (none)
     82 | Strength   | ---             | ---             | ---
     83 | Defense    | ---             | ---             | ---
     84 | Strength   | Combo Plus      | Combo Plus      | Combo Plus
     85 | Defense    | ---             | ---             | ---
     86 | Strength   | ---             | ---             | ---
     87 | Defense    | (none)          | (none)          | (none)
     88 | Strength   | ---             | ---             | ---
     89 | Defense    | ---             | ---             | ---
     90 : Strength   : Critical Plus   : Critical Plus   : Critical Plus
     91 | Defense    | ---             | ---             | ---
     92 | Strength   | ---             | ---             | ---
     93 | Defense    | (none)          | (none)          | (none)
     94 | Strength   | ---             | ---             | ---
     95 | Defense    | ---             | ---             | ---
     96 | Strength   | Combo Plus      | Combo Plus      | Combo Plus
     97 | Defense    | ---             | ---             | ---
     98 | Strength   | ---             | ---             | ---
     99 | Defense    | (none)          | (none)          | (none)
    100 : Strength   : ---             : ---             : ---
    
    
    STATISTICAL REVIEW
    
    Warning: The following are rough observations and may be prone to this
    observer's errors. Any statistical analysts passing by are welcome to contact
    me and submit something better. All due credit gladly given.
    
    A stat bonus is obtained at every level-up. An ability or extra bonus is
    obtained every three level-ups, with a few exceptions.
    
    Strength is leveled up at LV2, LV4, and LV7, then every six level-up bonuses
    through LV73, after which various bonuses begin reaching their maximums. From
    LV80 on, Strength increases at every other level-up.
    
    STR x 26; 26 * 2 = 52
    
    Defense levels up at LV3, LV5, and LV9, then every six bonuses through LV75 and
    alternating more frequently thereafter. From LV81 on, Defense increases at
    every other level-up.
    
    DEF x 25; 25 * 2 = 50
    
    Max HP levels more erratically. Every two level-ups (LV6, LV8, LV10), then four
    ahead, another two, then six ahead, back to four, and so on. A closing burst of
    HP boosts is completed at LV74.
    
    HP x 21; 21 * 3 = 63
    
    Max AP first levels up at LV11 and finishes at LV79. AP increases every six
    levels, skips three ahead, and then jumps another three, before repeating.
    +6, +3, +3 (LV23), +6, +3, +3 (LV35), +6, +3, +3 (LV47), +6, +3, +3 (LV59), +6,
    +3, +3 (LV71), +5, +3 (LV79)
    
    AP x 18; 18 * 2 = 36
    
    Max MP increases at LV12 and every twelve levels until the last regular MP
    boost is obtained at LV60.
    
    MP x 5
    MP x 6
    MP x 7
    
    Max Items increases in all three runs at LV18, LV30, and LV42, excluding the
    extra bonuses.
    
    
    .: DONALD DUCK'S LEVELING BOOSTS :..........................................:.:
    
    Important! An ability Donald obtains may be deferred if the duck is NOT in the
    active party at the time he achieves level-up. This commonly happens if another
    character replaces Donald via the Party menu or while Sora fights alone, such
    as in a tournament at Olympus Coliseum.
    
    The lowest level possible for Donald Duck is LV3, but he joins Sora and is
    immediately thrust into a boss fight. He invariably levels-up in the process,
    and may do so twice.
    
    Unlike Sora and Goofy, Donald obtains no extra bonuses.
    
     LV STAT BONUS   ABILITY
      2 (unknown)    ---
      3 (unknown)    ---
      4 Defense      ---
      5 Strength     (none)
      6 Defense      ---
      7 Strength     ---
      8 Max HP       ---
      9 Defense      ---
     10 Max HP       Berserk
     11 Max AP       ---
     12 Max HP       ---
     13 Strength     ---
     14 Defense      ---
     15 Max Items    MP Haste
     16 Max AP       ---
     17 Strength     ---
     18 Max HP       ---
     19 Defense      ---
     20 Max MP       MP Rage
     21 Max AP       ---
     22 Strength     ---
     23 Max HP       ---
     24 Defense      ---
     25 Max Items    Second Chance
     26 Max AP       ---
     27 Max HP       ---
     28 Strength     ---
     29 Defense      ---
     30 Max MP       Treasure Magnet
     31 Max AP       ---
     32 Max HP       ---
     33 Strength     ---
     34 Defense      ---
     35 Max Items    Second Wind
     36 Max AP       ---
     37 Strength     ---
     38 Max HP       ---
     39 Defense      ---
     40 Max MP       MP Rage
     41 Max AP       ---
     42 Max HP       ---
     43 Strength     ---
     44 Defense      ---
     45 Max Items    Treasure Magnet
     46 Max AP       ---
     47 Strength     ---
     48 Max HP       ---
     49 Defense      ---
     50 Max MP       Jackpot
     51 Max AP       ---
     52 Max HP       ---
     53 Strength     ---
     54 Defense      ---
     55 Max HP       Lucky Strike
     56 Max AP       ---
     57 Strength     ---
     58 Max HP       ---
     59 Defense      ---
     60 Max MP       ---
     61 Strength     ---
     62 Defense      ---
     63 Strength     ---
     64 Defense      ---
     65 Strength     ---
     66 Defense      ---
     67 Strength     ---
     68 Defense      ---
     69 Strength     ---
     70 Max MP       ---
     71 Defense      ---
     72 Strength     ---
     73 Defense      ---
     74 Strength     ---
     75 Defense      ---
     76 Strength     ---
     77 Defense      ---
     78 Strength     ---
     79 Max MP       ---
     80 Defense      ---
     81 Strength     ---
     82 Defense      ---
     83 Strength     ---
     84 Defense      ---
     85 Strength     ---
     86 Defense      ---
     87 Strength     ---
     88 Defense      ---
     89 Strength     ---
     90 Defense      ---
     91 Strength     ---
     92 Defense      ---
     93 Strength     ---
     94 Defense      ---
     95 Strength     ---
     96 Defense      ---
     97 Strength     ---
     98 Defense      ---
     99 Strength     ---
    100 Defense      ---
    
    
    .: GOOFY'S LEVELING BOOSTS :................................................:.:
    
    Important! An ability or extra bonus Goofy obtains may be deferred if the goof
    is NOT in the active party at level-up. This commonly happens if another
    character replaces Goofy via the Party menu or while Sora fights alone, such as
    in a tournament at Olympus Coliseum.
    
    The lowest level possible for Goofy is LV5, but he is immediately thrust into a
    boss fight. He often levels-up right away and again by the end.
    
     LV STAT BONUS   ABILITY OR EXTRA BONUS
      2 (unknown)    ---
      3 (unknown)    ---
      4 (unknown)    ---
      5 (unknown)    ---
      6 Max HP       (none)
      7 Defense      ---
      8 Max HP       ---
      9 Strength     Rocket
     10 Max Items    ---
     11 Max AP       ---
     12 Max HP       Jackpot
     13 Defense      ---
     14 Max MP       ---
     15 Strength     Charge
     16 Max HP       ---
     17 Max AP       ---
     18 Max Items    Treasure Magnet
     19 Defense      ---
     20 Max HP       ---
     21 Strength     Tornado
     22 Max HP       ---
     23 Max AP       ---
     24 Max Items   *Max Accessories
     25 Defense      ---
     26 Max HP       ---
     27 Strength     Lucky Strike
     28 Max MP       ---
     29 Max AP       ---
     30 Max HP       MP Gift
     31 Defense      ---
     32 Max Items    ---
     33 Strength     Second Wind
     34 Max HP       ---
     35 Max AP       ---
     36 Max HP       Second Chance
     37 Defense      ---
     38 Max HP       ---
     39 Strength     MP Rage
     40 Max HP       ---
     41 Max AP       ---
     42 Max MP       Treasure Magnet
     43 Defense      ---
     44 Max HP       ---
     45 Strength     MP Rage
     46 Max HP       ---
     47 Max AP       ---
     48 Max HP      *Max Accessories
     49 Defense      ---
     50 Max HP       ---
     51 Strength     MP Haste
     52 Max HP       ---
     53 Max AP       ---
     54 Max HP       Berserk
     55 Defense      ---
     56 Max MP       ---
     57 Strength     ---
     58 Max AP       ---
     59 Defense      ---
     60 Strength     ---
     61 Max AP       ---
     62 Defense      ---
     63 Strength     ---
     64 Max AP       ---
     65 Defense      ---
     66 Strength     ---
     67 Max AP       ---
     68 Defense      ---
     69 Strength     ---
     70 Max AP       ---
     71 Defense      ---
     72 Strength     ---
     73 Defense      ---
     74 Strength     ---
     75 Defense      ---
     76 Strength     ---
     77 Defense      ---
     78 Strength     ---
     79 Defense      ---
     80 Strength     ---
     81 Defense      ---
     82 Strength     ---
     83 Defense      ---
     84 Strength     ---
     85 Defense      ---
     86 Strength     ---
     87 Defense      ---
     88 Strength     ---
     89 Defense      ---
     90 Strength     ---
     91 Defense      ---
     92 Strength     ---
     93 Defense      ---
     94 Strength     ---
     95 Defense      ---
     96 Strength     ---
     97 Defense      ---
     98 Strength     ---
     99 Defense      ---
    100 Strength     ---
    
    
    .:| LEVEL 100 STATISTICS :..................................................:.:
    
    All of which adds up thusly.
    
    In each case, three sets of statistics are recorded. The first two sets compare
    LV 100 stats while the "worst" and "best" weapon are equipped. The third set
    shows the best-weapon stats while augmented with the maximum number of Crystal
    Crown accessories equipped for that playable character.
    
    ALTERNATIVES. Crystal Crown is generally considered the "best" all-around
    accessory. To instead maximize a particular single stat, substitute multiples
    of the following accessories, one for each Crystal Crown:
    
    Max HP ... Gaia Bangle          Strength ... Titan Chain
    Max MP ... Atlas Armlet         Defense .... Ribbon
    Max AP ... Master Earring
    
    STAT BOOSTING ITEMS. For this study, the "Up" inventory items -- Power Up,
    Defense Up, AP Up -- obtained during the course of a game have all been vested
    to Sora, as is typically recommended. Neither Donald's nor Goofy's stats have
    been altered by those items. More of these items may be synthesized in the Item
    Workshop.
    
    Important! The following are NOT maximum stats. These results should aid those
    players interested in following stat-maxing pursuits, however.
    
    
    .: SORA, Level 100 :........................................................:.:
    
    Sora's stats have benefitted from a number of consumable inventory items:
    
    AMT ITEM           PERMANENT EFFECT (each)
     13 Power Up ..... Raises Strength by 1
     14 Defense Up ... Raises Defense by 1
      9 AP Up ........ Raises Max AP by 1
    
    The tally includes one of each synthesis item (the minimum needed to obtain
    Sora's best weapon), returning every Dalmatian puppy, nabbing every fruit in
    Jungle Slider, attaching every Torn Page, completing all variations of each
    Coliseum tournament, opening every door of Neverland's Clock Tower, as well as
    finding every chest and completing all storyline events.
    
    Important! Sora's data remains incomplete. The stats and raw particulars of
    each playthrough are provided as-is for the time being (and for any
    mathematically inclined reader), rather than further delaying publication.
    Still pending: +Sword, -Rod; +Rod, -Shield; +Shield, -Rod.
    
    SWORD. Initial choices: Normal, +Sword, -Shield, Night
    
    Kingdom Key       Ultima Weapon     Ultima Weapon*
    Max HP   84       Max HP   84       Max HP  102
    Max MP    8       Max MP   10       Max MP   13
    Max AP   48       Max AP   48       Max AP   57
    STR      72       STR      81       STR      87
    DEF      64       DEF      64       DEF      70
    Items:        7
    Accessories:  3
    Abilities:   31
    
    ROD. Initial choices: Normal, +Rod, -Sword, Night
    
    Kingdom Key       Ultima Weapon     Ultima Weapon*
    Max HP   84       Max HP   84       Max HP  102
    Max MP   10       Max MP   12       Max MP   15
    Max AP   48       Max AP   48       Max AP   57
    STR      70       STR      79       STR      85
    DEF      67       DEF      67       DEF      73
    Items:        6
    Accessories:  3
    Abilities:   31
    
    SHIELD. Initial choices: Expert, +Shield, -Sword, Night
    
    Kingdom Key       Ultima Weapon     Ultima Weapon*
    Max HP   84       Max HP   84       Max HP  102
    Max MP    8       Max MP   10       Max MP   13
    Max AP   48       Max AP   48       Max AP   57
    STR      71       STR      80       STR      86
    DEF      68       DEF      68       DEF      74
    Items:        8
    Accessories:  3
    
    *With Crystal Crown x3 equipped
    
    Trivia! 66 AP is needed to equip all of Sora's abilities.
    
    
    .: DONALD DUCK, Level 100 :.................................................:.:
    
    Donald's stats are unaltered by any consumable inventory items.
    
    Mage's Staff      Save the Queen    Save the Queen*
    Max HP  54        Max HP  54        Max HP  66
    Max MP  10        Max MP  12        Max MP  14
    Max AP  21        Max AP  21        Max AP  27
    STR     66        STR     74        STR     78
    DEF     65        DEF     65        DEF     69
    Items:        6
    Accessories:  2
    Abilities:   11
    
    *With Crystal Crown x2 equipped
    
    Trivia! 23 AP is needed to equip all of Donald's abilities.
    
    
    .: GOOFY, Level 100 :.......................................................:.:
    
    Goofy's stats are unaltered by any consumable inventory items.
    
    Knight's Shield   Save the King     Save the King*
    Max HP  78        Max HP  78        Max HP 102
    Max MP   5        Max MP   7        Max MP  11
    Max AP  27        Max AP  27        Max AP  39
    STR     61        STR     70        STR     78
    DEF     63        DEF     63        DEF     71
    Items:        8
    Accessories:  4
    Abilities:   15
    
    *With Crystal Crown x4 equipped
    
    Trivia! 31 AP is needed to equip all of Goofy's abilities.
    
    
    .: OTHER FRIENDS, Level 100 :...............................................:.:
    
    World-based characters who can replace Donald Duck or Goofy in your active
    party have all of their abilities in-place from the very start and gain no
    further AP. See Zarathustra's Level Information guide for Experience tables on
    Sora's other friends.
    
    SUMMARY. Level 100 stats and available slots, with no accessories equipped.
    
    CHARACTER         HP  MP  AP STR DEF ITM ACC
    Tarzan            84   6  16  80  76   3   1
    Aladdin           81   4  12  82  78   6   2
    Ariel             60  10  21  75  77   5   3
    Jack Skellington  72   9  16  84  75   3   2
    Peter Pan         66   8  26  82  77   6   2
    Beast             90   4  12  88  80   8   1
    Totals                                31  11
    
    Normal or Expert makes no difference. Each friend has a single weapon at his or
    her disposal, which can't be unequipped.
    
    
    .:| FAQ: FREQUENTLY ASKED QUESTIONS :.......................................:.:
    
    Just a couple of issues.
    
    
    --- GAME MODE: NORMAL OR EXPERT?
    
    All level-up bonuses were recorded via games played in Normal mode. Extensive
    spot checks and limited full test cases in Expert mode corroborate the
    findings, however, without deviation.
    
    
    --- FINAL MIX (NTSC JP PS2)
    
    If someone wishes to donate a copy of KINGDOM HEARTS: FINAL MIX as well as a
    copy of SWAPMAGIC3, I'd gladly accept on the condition that I'd update all this
    information along with a prominent thank-you (in ASCII neon). Short of that,
    not going there anytime soon; sorry.
    
    
    --- KH HD REMIX 1.5 (NTSC U/C PS3)
    
    Same goes for KH HD REMIX 1.5, of course. Got a spare copy plus a PS3 you'd
    care to donate? I'd gladly give KH 1.5 the same treatment in return and trumpet
    your name and generousity.
    
    
    .:| BONUS! :................................................................:.:
    
    Just for you, just for getting this far. A few statistic themed sidetracks.
    Worth it or not is entirely left to your discretion.
    
    
    .: Game Clock :.............................................................:.:
    
    In the menu, the total amount of Time played in the current game appears in
    light blue -- hours, minutes, seconds -- up until 99:59:59 has elapsed, at
    which point the display starts over at 00:00:00 and the color changes to a
    light green. After another hundred hours, the clock displays lavender.
    
    In short, when Time shows the time in green, add 100 to its hours. When the
    time is in lavender, add 200 to its hours.
    
    
    .: Low-Level EXP Comparison :...............................................:.:
    
    Sora's leveling rate is based on the answers given to his three islander
    friends. Zarathustra's Level Information guide details every possible result of
    your replies. Those three results are:
    
      DAWN: Your adventure begins at dawn.
            As long as the sun is shining, your
            journey should be a pleasant one.
    
    MIDDAY: Your adventure begins at midday.
            Keep a steady pace and
            you'll come through fine.
    
     NIGHT: Your adventure begins
            in the dead of night.
            Your road won't be easy,
            but a rising sun awaits your
            journey's end.
    
    Note: "Midday" is sometimes referred to as "noon" and "night" is often called
    "dusk".
    
    The following information augments the EXP tables published by Zarathustra in
    the Level Information guide, and corroborates the LV5 and LV10 findings.
    
    DAWN
    Status:  LV1  LV2  LV3  LV4  LV5  LV6  LV7  LV8  LV9
       EXP:   --   14   38   62  102  150  220  320  448
      Next:   --   19   21   34   45   68   96  126  128
              14   33   59   96  147  218  316  446  576 -> LV10
    
    Note: In a Dawn run, LV2 is achieved upon defeating the last shadow before
    reaching the Awakening save point where Status may be displayed for the first
    time.
    
    MIDDAY
    Status:  LV1  LV2  LV3  LV4  LV5  LV6  LV7  LV8  LV9
       EXP:   14   24   44   80  122  184  272  378  528
      Next:    4    8   31   40   59   81  103  147  147
              18   32   75  120  181  265  375  525  675 -> LV10
    
    NIGHT
    Status:  LV1  LV2  LV3  LV4  LV5  LV6  LV7  LV8  LV9
       EXP:   14   26   66  102  160  238  332  466  644
      Next:   10   30   32   53   71   93  129  175  177
              24   56   98  155  231  331  461  641  821 -> LV10
    
    Difficulty and the dream weapon chosen or given up have no bearing on these
    figures.
    
    Methodology: Stressed through dueling Tidus on Destiny Islands, parrying his
    attacks (at Tech 2p per parry) and winning as quickly as possible after
    level-up was announced.
    
    Trivia! LV3 is lowest possible level Sora may enter the Third District boss
    fight in Traverse Town, with LV5 attained therein. Entering at LV3, one of the
    opening wave of soldiers kicks Sora over to LV4. Attempting these low levels
    requires a night run on Normal difficulty, for the slowest leveling early on
    and because Sora can't survive on Expert -- he can enter the fight at LV3, but
    he won't defeat so much as a limb.
    
    
    .: METHODOLOGY: Determining Low-Level Bonuses :.............................:.:
    
    The method for observing the earliest possible level-up bonuses for Donald
    Duck and Goofy centers around keeping Sora at the lowest amount of EXP
    possible up until they join him in Traverse Town.
    
    - Difficulty: Choose Normal.
    - Dream weapon: What power is chosen or given up has no bearing.
    - Cinderella platform: Defeat one enemy in the first fight. In the second,
      defeat all four enemies.
    - Sleeping Beauty platform: Defeat all nine enemies.
    - Starting time: Also immaterial. Donald and Goofy's levels are based on
      EXP and NOT Sora's LV.
    
    CHECKPOINT, Awakening: 14 EXP
    
    - First boss: Tank it. Stand there and lose. Don't even swing your weapon.
    - Kairi: Don't talk to her. (If you do, NEVER choose "I'm totally
      clueless.") Obtain one item from her each day, which item doesn't matter.
    - Dueling: Skip all duels.
    - Day Two: Obtain the Protect Chain. Farm a dozen Pretty Stones; no EXP
      risked there. You'll need to buy potions, plus another accessory.
    - Last night: Avoid all enemies, run to obtain the keyblade, then run
      straight for the cave.
    
    CHECKPOINT, Secret Place: 14 EXP (still)
    
    - Island boss: Keep moving and avoid the minions. Don't complete combo
      attacks, swing twice and move; repeat.
      Tech points are a major problem. The minions parry too often, and a combo
      on the boss earns 2p. Hard fight to go minimal on, especially toward the
      end. Make the three items count.
    
    CHECKPOINT, First District: 74 EXP (preferred goal)
    
    - Shops: Depends on stones. One accessory and several potions preferred.
    - Second District: After the scene, run back into First District.
    - First District: Avoid enemies and enter Item Shop, stock up
    - Optional: Get the postcard from the ceiling fan and mail it; sell the
      Cottage if needed.
    - Dash into Accessory Shop.
    - Leon: Tank it. Stand there and lose. Don't even swing the keyblade.
    - Alleyway: Run from all fights and get back to First District.
    - First District: Talk to Aerith. Do any final shopping needed.
    - Run for Third District.
    
    Tip! A handful of enemies appear before Third District's door, but once you
    get past them and through the door, as long as you don't take a step any
    farther forward you can access the menu, heal up, and get ready.
    
    CHECKPOINT, Third District: 74 EXP (preferred goal, still)
    
    - Third District: Be the healer. Help with the first wave, but make Donald
      and Goofy work too (target-lock and tap triangle). Lead them into any HP
      orbs as each limb falls. They take forever to revive from KO. Be prepared
      to Pause when level-up bonus banners appear.
    
    SUMMARY: Reaching this fight with only 74 EXP is very difficult, and
    surviving it is even more so, but that's the goal if you want to observe
    and record the level-up bonuses Donald and Goofy obtain during the fight.
    
    ELAPSED TIME: 40-45 minutes, approximate
    
    
    .: Best Late-Game Leveling Grind :..........................................:.:
    
    For reaching Level 100, the following route through Traverse Town is highly
    recommended.
    
    START. Accessory Shop. Alleyway (via red trinity). Clear three ground-level
    battles. Clear two balcony battles. Red Room. Hallway, clear both waves. Second
    District, straight to Gizmo Shop (one or two battles directly enroute ONLY).
    Gizmo roof, clear darkballs. Superglide to other roof, clear wave of wyverns,
    two waves of search ghosts. Small window to Third District. Clear wave of
    darkballs. Jump down, clear three waves in center. Counterclockwise around
    ramps to pick up two more darkballs. Superglide to Second District. Clear
    battle on sidestreet, two waves in north-central, one wave on Dalmatian street.
    Clear battle in south-central. (Optional: clear two to three remaining
    "sidewalk" battles.) Alleyway. REPEAT.
    
    ELAPSED TIME: 8 minutes, approximate
    TOTAL PER PASS: 13,950-14,827 EXP
    
    Measured at end-game, spamming Thundaga. By comparison, winning Olympus
    Coliseum's Platinum Match nets 18,000 EXP, though the time needed varies by
    player.
    
    Trivia! Two doses of Thundaga are required to defeat a defender or wyvern
    heartless at the end-game stage, with Sora equipped for 12-18 MP.
    
    
    .: Item Workshop ...........................................................:.:
    
    Acquiring Sora's best key chain requires synthesizing one of everything in
    Traverse Town's Item Workship -- including the key chain itself. To synthesize
    all twenty-five items in a single sitting, collect the following amount of
    synthesis materials.
    
    ITEM           AMT        ITEM           AMT
    Lucid Shard     10        Lucid Gem       11
    Lucid Crystal    5        Spirit Shard    18
    Spirit Gem       7        Power Shard     23
    Power Gem       12        Power Crystal    5
    Blaze Shard     11        Blaze Gem       10
    Frost Shard     10        Frost Gem       10
    Thunder Shard   10        Thunder Gem     15
    Shiny Crystal    7        Bright Shard    13
    Bright Gem      11        Bright Crystal   7
    Mystery Goo      5        Gale             9
    Mythril Shard    8        Mythril          8
    Orichalcum       6
    
    These are the minimum number of materials needed. Synthesizing more than one of
    any single item requires additional materials.
    
    
    .: Miscellaneous Trivia :...................................................:.:
    
    Sora's weight is discernable in Traverse Town's Item Shop. Step on the scale
    and press Select to view the gauge in first-person mode. Reading the gauge is
    entirely up to you.
    
    Destiny Islands is an anagram of "It's Disney's Land".
    
    Kairi makes a necklace of thalassa shells. "Thalassa" is Greek for "sea".
    
    
    .:| ABOUT THIS GUIDE :......................................................:.:
    
    All data was recorded first-hand by the author in the course of normal gameplay
    and has been verified across multiple playthroughs. Nothing was obtained via
    hacking, emulation, reverse engineering, or lifted from a published guide.
    
    Spot checks were performed to corroborate these results against all new-game
    variables.
    
    This guide was designed to augment information found in numerous existing
    guides and fill holes that years later are still raising questions.
    
    
    .: LEGAL INFO :.............................................................:.:
    
    Copyright (c) 2011-2015, Falconesque. All rights reserved.
    
    Protected by U.S. and international copyright law. Permission granted for
    posting as-is to GameFAQs.com, for the personal, noncommercial use of the
    site's members.
    
    Other guides found at GameFAQs.com and referenced herein are the sole property
    of their respective authors.
    
    KINGDOM HEARTS is copyright (c) 2002, Disney. Developed by Squaresoft.
    
    Brand and product names may be the trademarks or registered trademarks of their
    respective companies.
    
    Note: For any minor child too young to read copyright law, that means you point
    to this guide; you don't copy-and-paste from it. Savvy?
    
    If you're a guidewriter and wish to use or reference any information in this
    guide, please contact the author to request permission in advance. Many
    hundreds of hours were required to compile this information, a grueling effort
    and no small matter.
    
    
    .: ABOUT THE AUTHOR :.......................................................:.:
    
    A technical writer and novelist, the author is a middle-aged gamer who's
    generally inept with the controller, but even so enjoys the Final Fantasy,
    Katamari Damacy, Kingdom Hearts, and Ratchet & Clank game series, as well as
    the original Jak & Daxter.
    
    Falconesque authored the Missable Guide for KH, wrote an award-winning FAQ &
    Walkthrough plus a specialized guide for OKAGE: SHADOW KING, a quirky early RPG
    for the PS2, as well as a FAQ & Walkthrough for KINGDOM HEARTS RE:CHAIN OF
    MEMORIES. The author contributed to two KINGDOM HEARTS II FAQs
    (Ultimaterializer X's Bestiary/Synthesis Guide and Megafierce's Synthesis
    Guide) and penned a similar synthesis cribsheet for KH.
    
    The author's latest contributions, including game guides found nowhere else,
    may be found at:
      http://www.esque.com/slr/gamefaqs/
    
    The author's Contributor page at GameFAQs.com:
      http://www.gamefaqs.com/features/recognition/64962.html
    
    PLEASE NOTE! The author is not a statistician and, in general, holds statistics
    as the root of all modern evil, misused by an avaricious few to promote their
    own schemes, suppress pet peeves, stifle petty annoyances, obscure real truth,
    and subjugate the masses. Statistics are no substitute for accredited
    scientific methodology or good gameplay design. So there. Read Kurt Vonnegut's
    BREAKFAST OF CHAMPIONS so you too can declare with pride, "Goodbye, Blue
    Monday!" The book even includes pictures. *
    
    CONTACT INFO
    
    Your comments, corrections, and feedback are welcome and encouraged. Send your
    message to falconesque [dot] gfaqs -at- gmail [dot] com. Please include "KH
    Stats" or "Kingdom Hearts" (sans quotation marks) in the Subject: to ensure a
    timely response. Alternatively, the author may also be reached at kh [dot] faqs
    -at- esque {dot} com.
    
    Requests for permission to repost this guide are not being entertained at this
    time.
    
    
    .: REVISION HISTORY :.......................................................:.:
    
    Version 1.0
    Inception: Tuesday, September 14, 2010
      Initial publication.
      Revised and confirmed against multiple complete playthroughs.
    Completed: Wednesday, August 24, 2011
    
    Version 1.1
      Corrected "keychain" references to "key chain".
      Added ReMix 1.5 warning and plea both.
      Added another Game Clock color to Bonus!
      Added trivia about Kairi's necklace, too.
      Belatedly added thanks to WalkThruWalls; mea culpa, kupo.
      Extended linelength from 75 to 79 characters.
    Completed: Saturday, October 3, 2015
    
    Posted as "Statistics/Level-Up Bonus Guide" by GameFAQs' staff instead under
    its actual title or the shorter alternative offered.
    
    To-Do: Fill out Sora's Level 100 data; max Sora's stats via Item Workshop. Both
    have a very low priority (even lower now, moot with the ReMix 1.5 release).
    
    Seeking the latest version of this guide? In order, try:
      http://www.esque.com/slr/gamefaqs/
      http://www.gamefaqs.com/console/ps2/file/516587/62863
      http://www.gamefaqs.com/ps2/516587-kingdom-hearts/faqs/62863
     *http://db.gamefaqs.com/console/ps2/file/kingdom_hearts_stats.txt
    
    * Login at GameFAQs.com before trying this link.
    
    
    .: ACKNOWLEDGEMENTS :.......................................................:.:
    
    Thanks go to John & Toria for their infectious exuberance over KH way back
    when. Thanks to Connor Seitzer (a.k.a. The Ouroborous) for documenting the
    level-up bonuses for KH2, which inspired this effort to satisfy those who seek
    the same info for the original title. Thanks to Zarathustra for penning THE
    most frequently recommended (Level Information) guide for KH. Belated thanks to
    WalkThruWalls for tips about doubling "Tech p" and the purple game clock.
    
    Thanks, as well, to all who tirelessly slave over GameFAQs.com.
    
    FIN.

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