KINGDOM HEARTS
North American Release
PlayStation 2

STATISTICS AND LEVEL-UP BONUSES
By S. L. Richardson (a.k.a. Falconesque)
Guide Version: 1.0
Last Revised: Wednesday, August 24, 2011

Best viewed with a monospace font, such as Monaco or Courier.
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This is a very simple guide, but contains a lot of data that addresses many
frequently asked questions around the Kingdom Hearts (KH) arena. For those
who enjoy such statistics and curiosities, welcome. If you want to know how
many more level-ups you need to boost a stat, you're in the right place.

NO SPOILERS. Two milestone events occurring early in a game are identified,
but kept vague, boiled down to what's pertinent to the topic. And a couple
of locations are named, but left unexplained. The only spoilers contained
are statistical in nature -- mechanics, not storyline. Gauge accordingly.

THINGS YOU SHOULD KNOW

1. Read Zarathustra's Level Information guide first.
The Level Information guide (11K) is highly recommended for anyone seeking
quick answers to a new game's early choices. This guide is designed to
augment Zarathustra's guide and, while informative, contains lots of
extraneous data that may make your search more arduous.

2. This data was gathered through first-hand observation.
Guidebooks published with Disney and Squaresoft's approval may better
supply anyone seeking damage formulae, drop-rate calculations, and so
forth. What's contained herein is visible to and verifiable by ANY player.

3. Observations were recorded playing the game's North American release.
Thorf's Final Mix Changes FAQ (126K) is strongly recommended for anyone
playing KH's "Final Mix" release (KH-FM). This guide does NOT account for
the changes unique to that limited release. The data SHOULD apply to all
other full releases for PS2 consoles, however, but such is unverified by
the author so caveat emptor.

Level Information, http://www.gamefaqs.com/console/ps2/file/516587/19614
Final Mix Changes, http://www.gamefaqs.com/console/ps2/file/516587/21270


.:| CONTENTS :..........................................................:.:

OPENING STATISTICS
  Sora, Level 1
  Donald Duck, Level 5
  Goofy, Level 8
LEVEL-UP BONUSES
  Sora's Leveling Boosts
  Donald Duck's Leveling Boosts
  Goofy's Leveling Boosts
LEVEL 100 STATISTICS
  Sora, Level 100
  Donald Duck, Level 100
  Goofy, Level 100
  Other Friends, Level 100
FAQ
ABOUT THIS GUIDE
  Legal Info
  About the Author
  Revision History
  Acknowledgments

To skip ahead, copy the desired heading and paste it into your program's
search or find feature.


.:| OPENING STATISTICS :................................................:.:

Let's get started right at the beginning.

The concept of experience and leveling is introduced in a new game's
opening moments, imparted through a pair of helpful text boxes (not by the
voice).

  You gain Experience (EXP) by defeating enemies.
  With enough Experience (EXP), you gain a level.

Simple, but with a twist. Experience points are awarded as enemies are
defeated (such as "1p"), but EXP also increases whenever you exhibit skill
in battle. Parrying or guarding against an enemy's attack is the most
common way of accruing these "Tech" points (such as "Tech 2p"), which could
lead to an immediate level-up and an increase in stats before the battle
ends -- even before an enemy falls or takes any damage whatsoever.

Trivia! If you show exceptional skill, double the "Tech p" displayed may be
earned, in fact, detectable by comparing EXP in Status.

In KH, every party member's level grows based on a single pool of EXP
tallied in the Status menu. In a new game EXP begins at zero (0) and
increases throughout the game, up to a maximum of 999,999. At the maximum,
while experience and tech points are still awarded in battle, in the menu
EXP won't increase further and "EXP to next level" remains at zero.

The main party of Sora, Donald Duck, and Goofy never fights unarmed. Their
stats always incorporate the attributes of an equipped weapon.


.: SORA, Level 1 :......................................................:.:

Sora actually has three sets of opening statistics. Most guides include the
first of the three.

All of Sora's opening stats depend on the "dream" weapon selections at a
new game's start, which "power" is both chosen and given up. These choices
also determine Sora's level-up boosts throughout a game, including the
order in which Sora learns his abilities. The choice has no bearing (in any
way) on anyone but Sora, by the by.

WEAPON         CHOICE
Dream Sword    The power of the warrior.
               Invincible courage.
               A sword of terrible destruction.
Dream Rod      The power of the mystic.
               Inner strength.
               A staff of wonder and ruin.
Dream Shield   The power of the guardian.
               Kindness to aid friends.
               A shield to repel all.

Note: The Dream Rod is often referred to as a generic "staff".

Regardless of the choices made, Sora begins a new game with:

Items          3 slots
Accessories    2 slots
Abilities      None known


... WARRIOR: Dream Sword ................

GIVE UP: Mystic (Dream Rod)

_ Awakening _  ____ Destiny Islands _____
Dream Sword    Wooden Sword   Kingdom Key
Max HP 18      Max HP 18      Max HP 18
Max MP  2      Max MP  2      Max MP  2
Max AP  1      Max AP  1      Max AP  1
STR     6      STR     5      STR     8
DEF     2      DEF     2      DEF     2
LV      1      LV      1      LV      1
EXP:   14      EXP:   14      EXP:   14
Next:  10      Next:  10      Next:  10

GIVE UP: Guardian (Dream Shield)

_ Awakening _  ____ Destiny Islands _____
Dream Sword    Wooden Sword   Kingdom Key
Max HP 18      Max HP 18      Max HP 18
Max MP  2      Max MP  2      Max MP  2
Max AP  3      Max AP  3      Max AP  3
STR     6      STR     5      STR     8
DEF     1      DEF     1      DEF     1
LV      1      LV      1      LV      1
EXP:   14      EXP:   14      EXP:   14
Next:  10      Next:  10      Next:  10


... MYSTIC: Dream Rod ...................

GIVE UP: Warrior (Dream Sword)

_ Awakening _  ____ Destiny Islands _____
Dream Rod      Wooden Sword   Kingdom Key
Max HP 18      Max HP 18      Max HP 18
Max MP  3      Max MP  3      Max MP  3
Max AP  3      Max AP  3      Max AP  3
STR     3      STR     2      STR     5
DEF     3      DEF     3      DEF     3
LV      1      LV      1      LV      1
EXP:   14      EXP:   14      EXP:   14
Next:  10      Next:  10      Next:  10

GIVE UP: Guardian (Dream Shield)

_ Awakening _  ____ Destiny Islands _____
Dream Rod      Wooden Sword   Kingdom Key
Max HP 18      Max HP 18      Max HP 18
Max MP  3      Max MP  3      Max MP  3
Max AP  3      Max AP  3      Max AP  3
STR     5      STR     4      STR     7
DEF     1      DEF     1      DEF     1
LV      1      LV      1      LV      1
EXP:   14      EXP:   14      EXP:   14
Next:  10      Next:  10      Next:  10


... GUARDIAN: Dream Shield ..............

GIVE UP: Warrior (Dream Sword)

_ Awakening _  ____ Destiny Islands _____
Dream Shield   Wooden Sword   Kingdom Key
Max HP 18      Max HP 18      Max HP 18
Max MP  2      Max MP  2      Max MP  2
Max AP  3      Max AP  3      Max AP  3
STR     4      STR     3      STR     6
DEF     4      DEF     4      DEF     4
LV      1      LV      1      LV      1
EXP:   14      EXP:   14      EXP:   14
Next:  10      Next:  10      Next:  10

GIVE UP: Mystic (Dream Rod)

_ Awakening _  ____ Destiny Islands _____
Dream Shield   Wooden Sword   Kingdom Key
Max HP 18      Max HP 18      Max HP 18
Max MP  2      Max MP  2      Max MP  2
Max AP  1      Max AP  1      Max AP  1
STR     5      STR     4      STR     7
DEF     4      DEF     4      DEF     4
LV      1      LV      1      LV      1
EXP:   14      EXP:   14      EXP:   14
Next:  10      Next:  10      Next:  10

Methodology:
1. Choose answers so "your adventure begins in the dead of night" and
   requires the most EXP to level-up early on.
   CHECKPOINT, record dream weapon stats for LV1 on Awakening platform.
2. Intentionally lose to the boss beyond the Awakening platform, which is
   an optional fight where losing won't result in a "game over". Don't even
   swing the weapon.
   CHECKPOINT, record wooden sword stats for LV1.
3. Fight in no duels on Destiny Islands. Advance to evening, second day.
   CHECKPOINT, immediately record Kingdom Key stats for LV1.

For brevity's sake, Sora's opening choices are abbreviated as Sword, Rod,
and Shield for the remainder of this guide.


.: DONALD DUCK, Level 5 :...............................................:.:

Donald's opening stats can't be viewed before he's thrown into battle
alongside Sora. The lowest level Donald can enter that fight is level three
(LV3), after which he will have earned two level-up notices.

Mage's Staff
Max HP   15
Max MP    3
Max AP    1
STR       6
DEF       3
LV        5
Items:        2
Accessories:  2
Abilities:    0


.: GOOFY, Level 8 :.....................................................:.:

Goofy's opening stats likewise can't be viewed until he assists Sora. The
lowest level Goofy enters the fight is level five (LV5) and at that level
he will have earned three level-up bonuses by the battle's end.

Knight's Shield
Max HP   30
Max MP    1
Max AP    1
STR       5
DEF       9
LV        8
Items:        4
Accessories:  2
Abilities:    0


.:| THE LEVEL-UP BONUSES :..............................................:.:

When a party member's level increases, one or more bonuses are obtained.
How much each stat is increased is static, the same across multiple
playthroughs, different difficulties, and the same for all three principle
characters. If Goofy obtains a Max HP bonus, then Goofy's Max HP goes up by
three points; the same goes for Sora or Donald.

        STAT BONUS ... AMOUNT
         Max HP Up ... 3
         Max MP Up ... 1
         Max AP Up ... 2
       Strength Up ... 2
        Defense Up ... 2
      Max Items Up ... 1
Max Accessories Up ... 1

Note: Instead of "Up", on-screen a graphical up-arrow is displayed. Both
are omitted from now on for brevity's sake.

A few conventions are used throughout the remainder of this section.

LV .......... Level at which the bonus is obtained
(unknown) ... Can't be observed through normal gameplay
(none) ...... Usual interval, but no ability or extra bonus is obtained
--- ......... Not applicable; no ability or extra bonus is awarded

Extra bonuses are marked with an asterisk (*).


.: SORA'S LEVELING BOOSTS :.............................................:.:

As with Sora's opening stats, the ability or extra bonus he may obtain at
level-up depends on the "dream" weapon chosen at a new game's start.

Sora begins a new game at level one (LV1) with zero (0) Experience (EXP).
The first time Status may be displayed, however, he will have already
earned 14 EXP.

----.------------.-------------- ABILITY OR EXTRA BONUS ---------------
 LV | STAT BONUS | SWORD           :  ROD            : SHIELD
  2 | Strength   | ---             | ---             | ---
  3 | Defense    | ---             | ---             | ---
  4 | Strength   | ---             | ---             | ---
  5 | Defense    | ---             | ---             | ---
  6 | Max HP     | (none)          | (none)          |*Max Items
  7 | Strength   | ---             | ---             | ---
  8 | Max HP     | ---             | ---             | ---
  9 | Defense    | Combo Plus      | Scan            | Guard
 10 : Max HP     : ---             : ---             : ---
 11 | Max AP     | ---             | ---             | ---
 12 | Max MP     | Vortex          | Treasure Magnet | Scan
 13 | Strength   | ---             | ---             | ---
 14 | Max HP     | ---             | ---             | ---
 15 | Defense    | Scan            | MP Haste        | Lucky Strike
 16 | Max HP     | ---             | ---             | ---
 17 | Max AP     | ---             | ---             | ---
 18 | Max Items  | Blitz           | Counterattack   | Second Chance
 19 | Strength   | ---             | ---             | ---
 20 : Max AP     : ---             : ---             : ---
 21 | Defense    | Berserk         | Critical Plus   | Counterattack
 22 | Max HP     | ---             | ---             | ---
 23 | Max AP     | ---             | ---             | ---
 24 | Max MP     | Counterattack   | Guard           | Jackpot
 25 | Strength   | ---             | ---             | ---
 26 | Max HP     | ---             | ---             | ---
 27 | Defense    | Air Combo Plus  | Aerial Sweep    | Treasure Magnet
 28 | Max HP     | ---             | ---             | ---
 29 | Max AP     | ---             | ---             | ---
 30 : Max Items  : Aerial Sweep    : Treasure Magnet :*Max Accessories
 31 | Strength   | ---             | ---             | ---
 32 | Max AP     | ---             | ---             | ---
 33 | Defense    | Treasure Magnet | MP Rage         | Blitz
 34 | Max HP     | ---             | ---             | ---
 35 | Max AP     | ---             | ---             | ---
 36 | Max MP     | Guard           | Berserk         | MP Rage
 37 | Strength   | ---             | ---             | ---
 38 | Max HP     | ---             | ---             | ---
 39 | Defense    |*Max Accessories | Lucky Strike    | Treasure Magnet
 40 : Max HP     : ---             : ---             : ---
 41 | Max AP     | ---             | ---             | ---
 42 | Max Items  |*Max MP          |*Max MP          | Combo Plus
 43 | Strength   | ---             | ---             | ---
 44 | Max AP     | ---             | ---             | ---
 45 | Defense    | MP Haste        |*Max Accessories | Vortex
 46 | Max HP     | ---             | ---             | ---
 47 | Max AP     | ---             | ---             | ---
 48 | Max MP     | Critical Plus   | Second Chance   | Berserk
 49 | Strength   | ---             | ---             | ---
 50 : Max HP     : ---             : ---             : ---
 51 | Defense    | Second Chance   | MP Rage         | Critical Plus
 52 | Max HP     | ---             | ---             | ---
 53 | Max AP     | ---             | ---             | ---
 54 | Max HP     |*Max Items       | Jackpot         |*Max Items
 55 | Strength   | ---             | ---             | ---
 56 | Max AP     | ---             | ---             | ---
 57 | Defense    | MP Rage         | Vortex          | Air Combo Plus
 58 | Max HP     | ---             | ---             | ---
 59 | Max AP     | ---             | ---             | ---
 60 : Max MP     : Treasure Magnet : Air Combo Plus  : Aerial Sweep
 61 | Strength   | ---             | ---             | ---
 62 | Max HP     | ---             | ---             | ---
 63 | Defense    | Jackpot         | Blitz           | MP Haste
 64 | Max HP     | ---             | ---             | ---
 65 | Max AP     | ---             | ---             | ---
 66 | Max HP     | MP Rage         | Combo Plus      | MP Rage
 67 | Strength   | ---             | ---             | ---
 68 | Max AP     | ---             | ---             | ---
 69 | Defense    | Lucky Strike    | Critical Plus   | Critical Plus
 70 : Max HP     : ---             : ---             : ---
 71 | Max AP     | ---             | ---             | ---
 72 | Max HP     | Combo Plus      |*Max MP          |*Max MP
 73 | Strength   | ---             | ---             | ---
 74 | Max HP     | ---             | ---             | ---
 75 | Defense    | Air Combo Plus  | Air Combo Plus  | Combo Plus
 76 | Max AP     | ---             | ---             | ---
 77 | Strength   | ---             | ---             | ---
 78 | Defense    | Critical Plus   | Combo Plus      | Air Combo Plus
 79 | Max AP     | ---             | ---             | ---
 80 : Strength   : ---             : ---             : ---
 81 | Defense    | (none)          | (none)          | (none)
 82 | Strength   | ---             | ---             | ---
 83 | Defense    | ---             | ---             | ---
 84 | Strength   | Combo Plus      | Combo Plus      | Combo Plus
 85 | Defense    | ---             | ---             | ---
 86 | Strength   | ---             | ---             | ---
 87 | Defense    | (none)          | (none)          | (none)
 88 | Strength   | ---             | ---             | ---
 89 | Defense    | ---             | ---             | ---
 90 : Strength   : Critical Plus   : Critical Plus   : Critical Plus
 91 | Defense    | ---             | ---             | ---
 92 | Strength   | ---             | ---             | ---
 93 | Defense    | (none)          | (none)          | (none)
 94 | Strength   | ---             | ---             | ---
 95 | Defense    | ---             | ---             | ---
 96 | Strength   | Combo Plus      | Combo Plus      | Combo Plus
 97 | Defense    | ---             | ---             | ---
 98 | Strength   | ---             | ---             | ---
 99 | Defense    | (none)          | (none)          | (none)
100 : Strength   : ---             : ---             : ---


STATISTICAL REVIEW

Warning: The following are rough observations and may be prone to this
observer's errors. Any statistical analysts passing by are welcome to
contact me and submit something better. All due credit gladly given.

A stat bonus is obtained at every level-up. An ability or extra bonus is
obtained every three level-ups, with a few exceptions.

Strength is leveled up at LV2, LV4, and LV7, then every six level-up
bonuses through LV73, after which various bonuses begin reaching their
maximums. From LV80 on, Strength increases at every other level-up.

STR x 26; 26 * 2 = 52

Defense levels up at LV3, LV5, and LV9, then every six bonuses through LV75
and alternating more frequently thereafter. From LV81 on, Defense increases
at every other level-up.

DEF x 25; 25 * 2 = 50

Max HP levels more erratically. Every two level-ups (LV6, LV8, LV10), then
four ahead, another two, then six ahead, back to four, and so on. A closing
burst of HP boosts is completed at LV74.

HP x 21; 21 * 3 = 63

Max AP first levels up at LV11 and finishes at LV79. AP increases every six
levels, skips three ahead, and then jumps another three, before repeating.
+6, +3, +3 (LV23), +6, +3, +3 (LV35), +6, +3, +3 (LV47), +6, +3, +3 (LV59),
+6, +3, +3 (LV71), +5, +3 (LV79)

AP x 18; 18 * 2 = 36

Max MP increases at LV12 and every twelve levels until the last regular MP
boost is obtained at LV60.

MP x 5
MP x 6
MP x 7

Max Items increases in all three runs at LV18, LV30, and LV42, excluding
the extra bonuses.


.: DONALD DUCK'S LEVELING BOOSTS :......................................:.:

Important! An ability Donald obtains may be deferred if the duck is NOT in
the active party at the time he achieves level-up. This commonly happens if
another character replaces Donald via the Party menu or while Sora fights
alone, such as in a tournament at Olympus Coliseum.

The lowest level possible for Donald Duck is LV3, but he joins Sora and is
immediately thrust into a boss fight. He invariably levels-up in the
process, and may do so twice.

Unlike Sora and Goofy, Donald obtains no extra bonuses.

 LV STAT BONUS   ABILITY
  2 (unknown)    ---
  3 (unknown)    ---
  4 Defense      ---
  5 Strength     (none)
  6 Defense      ---
  7 Strength     ---
  8 Max HP       ---
  9 Defense      ---
 10 Max HP       Berserk
 11 Max AP       ---
 12 Max HP       ---
 13 Strength     ---
 14 Defense      ---
 15 Max Items    MP Haste
 16 Max AP       ---
 17 Strength     ---
 18 Max HP       ---
 19 Defense      ---
 20 Max MP       MP Rage
 21 Max AP       ---
 22 Strength     ---
 23 Max HP       ---
 24 Defense      ---
 25 Max Items    Second Chance
 26 Max AP       ---
 27 Max HP       ---
 28 Strength     ---
 29 Defense      ---
 30 Max MP       Treasure Magnet
 31 Max AP       ---
 32 Max HP       ---
 33 Strength     ---
 34 Defense      ---
 35 Max Items    Second Wind
 36 Max AP       ---
 37 Strength     ---
 38 Max HP       ---
 39 Defense      ---
 40 Max MP       MP Rage
 41 Max AP       ---
 42 Max HP       ---
 43 Strength     ---
 44 Defense      ---
 45 Max Items    Treasure Magnet
 46 Max AP       ---
 47 Strength     ---
 48 Max HP       ---
 49 Defense      ---
 50 Max MP       Jackpot
 51 Max AP       ---
 52 Max HP       ---
 53 Strength     ---
 54 Defense      ---
 55 Max HP       Lucky Strike
 56 Max AP       ---
 57 Strength     ---
 58 Max HP       ---
 59 Defense      ---
 60 Max MP       ---
 61 Strength     ---
 62 Defense      ---
 63 Strength     ---
 64 Defense      ---
 65 Strength     ---
 66 Defense      ---
 67 Strength     ---
 68 Defense      ---
 69 Strength     ---
 70 Max MP       ---
 71 Defense      ---
 72 Strength     ---
 73 Defense      ---
 74 Strength     ---
 75 Defense      ---
 76 Strength     ---
 77 Defense      ---
 78 Strength     ---
 79 Max MP       ---
 80 Defense      ---
 81 Strength     ---
 82 Defense      ---
 83 Strength     ---
 84 Defense      ---
 85 Strength     ---
 86 Defense      ---
 87 Strength     ---
 88 Defense      ---
 89 Strength     ---
 90 Defense      ---
 91 Strength     ---
 92 Defense      ---
 93 Strength     ---
 94 Defense      ---
 95 Strength     ---
 96 Defense      ---
 97 Strength     ---
 98 Defense      ---
 99 Strength     ---
100 Defense      ---


.: GOOFY'S LEVELING BOOSTS :............................................:.:

Important! An ability or extra bonus Goofy obtains may be deferred if the
goof is NOT in the active party at level-up. This commonly happens if
another character replaces Goofy via the Party menu or while Sora fights
alone, such as in a tournament at Olympus Coliseum.

The lowest level possible for Goofy is LV5, but he is immediately thrust
into a boss fight. He often levels-up right away and again by the end.

 LV STAT BONUS   ABILITY OR EXTRA BONUS
  2 (unknown)    ---
  3 (unknown)    ---
  4 (unknown)    ---
  5 (unknown)    ---
  6 Max HP       (none)
  7 Defense      ---
  8 Max HP       ---
  9 Strength     Rocket
 10 Max Items    ---
 11 Max AP       ---
 12 Max HP       Jackpot
 13 Defense      ---
 14 Max MP       ---
 15 Strength     Charge
 16 Max HP       ---
 17 Max AP       ---
 18 Max Items    Treasure Magnet
 19 Defense      ---
 20 Max HP       ---
 21 Strength     Tornado
 22 Max HP       ---
 23 Max AP       ---
 24 Max Items   *Max Accessories
 25 Defense      ---
 26 Max HP       ---
 27 Strength     Lucky Strike
 28 Max MP       ---
 29 Max AP       ---
 30 Max HP       MP Gift
 31 Defense      ---
 32 Max Items    ---
 33 Strength     Second Wind
 34 Max HP       ---
 35 Max AP       ---
 36 Max HP       Second Chance
 37 Defense      ---
 38 Max HP       ---
 39 Strength     MP Rage
 40 Max HP       ---
 41 Max AP       ---
 42 Max MP       Treasure Magnet
 43 Defense      ---
 44 Max HP       ---
 45 Strength     MP Rage
 46 Max HP       ---
 47 Max AP       ---
 48 Max HP      *Max Accessories
 49 Defense      ---
 50 Max HP       ---
 51 Strength     MP Haste
 52 Max HP       ---
 53 Max AP       ---
 54 Max HP       Berserk
 55 Defense      ---
 56 Max MP       ---
 57 Strength     ---
 58 Max AP       ---
 59 Defense      ---
 60 Strength     ---
 61 Max AP       ---
 62 Defense      ---
 63 Strength     ---
 64 Max AP       ---
 65 Defense      ---
 66 Strength     ---
 67 Max AP       ---
 68 Defense      ---
 69 Strength     ---
 70 Max AP       ---
 71 Defense      ---
 72 Strength     ---
 73 Defense      ---
 74 Strength     ---
 75 Defense      ---
 76 Strength     ---
 77 Defense      ---
 78 Strength     ---
 79 Defense      ---
 80 Strength     ---
 81 Defense      ---
 82 Strength     ---
 83 Defense      ---
 84 Strength     ---
 85 Defense      ---
 86 Strength     ---
 87 Defense      ---
 88 Strength     ---
 89 Defense      ---
 90 Strength     ---
 91 Defense      ---
 92 Strength     ---
 93 Defense      ---
 94 Strength     ---
 95 Defense      ---
 96 Strength     ---
 97 Defense      ---
 98 Strength     ---
 99 Defense      ---
100 Strength     ---


.:| LEVEL 100 STATISTICS :..............................................:.:

All of which adds up thusly.

In each case, three sets of statistics are recorded. The first two sets
compare LV 100 stats while the "worst" and "best" weapon are equipped. The
third set shows the best-weapon stats while augmented with the maximum
number of Crystal Crown accessories equipped for that playable character.

ALTERNATIVES. Crystal Crown is generally considered the "best" all-around
accessory. To instead maximize a particular single stat, substitute
multiples of the following accessories, one for each Crystal Crown:

Max HP ... Gaia Bangle          Strength ... Titan Chain
Max MP ... Atlas Armlet         Defense .... Ribbon
Max AP ... Master Earring

STAT BOOSTING ITEMS. For this study, the "Up" inventory items -- Power Up,
Defense Up, AP Up -- obtained during the course of a game have all been
vested to Sora, as is typically recommended. Neither Donald's nor Goofy's
stats have been altered by those items. More of these items may be
synthesized in the Item Workshop.

Important! The following are NOT maximum stats. These results should aid
those players interested in following stat-maxing pursuits, however.


.: SORA, Level 100 :....................................................:.:

Sora's stats have benefitted from a number of consumable inventory items:

AMT ITEM           PERMANENT EFFECT (each)
 13 Power Up ..... Raises Strength by 1
 14 Defense Up ... Raises Defense by 1
  9 AP Up ........ Raises Max AP by 1

The tally includes one of each synthesis item (the minimum needed to obtain
Sora's best weapon), returning every Dalmatian puppy, nabbing every fruit
in Jungle Slider, attaching every Torn Page, completing all variations of
each Coliseum tournament, opening every door of Neverland's Clock Tower, as
well as finding every chest and completing all storyline events.

Important! Sora's data remains incomplete. The stats and raw particulars of
each playthrough are provided as-is for the time being (and for any
mathematically inclined reader), rather than further delaying publication.
Still pending: +Sword, -Rod; +Rod, -Shield; +Shield, -Rod.

SWORD. Initial choices: Normal, +Sword, -Shield, Night

Kingdom Key       Ultima Weapon     Ultima Weapon*
Max HP   84       Max HP   84       Max HP  102
Max MP    8       Max MP   10       Max MP   13
Max AP   48       Max AP   48       Max AP   57
STR      72       STR      81       STR      87
DEF      64       DEF      64       DEF      70
Items:        7
Accessories:  3
Abilities:   31

ROD. Initial choices: Normal, +Rod, -Sword, Night

Kingdom Key       Ultima Weapon     Ultima Weapon*
Max HP   84       Max HP   84       Max HP  102
Max MP   10       Max MP   12       Max MP   15
Max AP   48       Max AP   48       Max AP   57
STR      70       STR      79       STR      85
DEF      67       DEF      67       DEF      73
Items:        6
Accessories:  3
Abilities:   31

SHIELD. Initial choices: Expert, +Shield, -Sword, Night

Kingdom Key       Ultima Weapon     Ultima Weapon*
Max HP   84       Max HP   84       Max HP  102
Max MP    8       Max MP   10       Max MP   13
Max AP   48       Max AP   48       Max AP   57
STR      71       STR      80       STR      86
DEF      68       DEF      68       DEF      74
Items:        8
Accessories:  3

*With Crystal Crown x3 equipped

Trivia! 66 AP is needed to equip all of Sora's abilities.


.: DONALD DUCK, Level 100 :.............................................:.:

Donald's stats are unaltered by any consumable inventory items.

Mage's Staff      Save the Queen    Save the Queen*
Max HP  54        Max HP  54        Max HP  66
Max MP  10        Max MP  12        Max MP  14
Max AP  21        Max AP  21        Max AP  27
STR     66        STR     74        STR     78
DEF     65        DEF     65        DEF     69
Items:        6
Accessories:  2
Abilities:   11

*With Crystal Crown x2 equipped

Trivia! 23 AP is needed to equip all of Donald's abilities.


.: GOOFY, Level 100 :...................................................:.:

Goofy's stats are unaltered by any consumable inventory items.

Knight's Shield   Save the King     Save the King*
Max HP  78        Max HP  78        Max HP 102
Max MP   5        Max MP   7        Max MP  11
Max AP  27        Max AP  27        Max AP  39
STR     61        STR     70        STR     78
DEF     63        DEF     63        DEF     71
Items:        8
Accessories:  4
Abilities:   15

*With Crystal Crown x4 equipped

Trivia! 31 AP is needed to equip all of Goofy's abilities.


.: OTHER FRIENDS, Level 100 :...........................................:.:

World-based characters who can replace Donald Duck or Goofy in your active
party have all of their abilities in-place from the very start and gain no
further AP. See Zarathustra's Level Information guide for Experience tables
on Sora's other friends.

SUMMARY. Level 100 stats and available slots, with no accessories equipped.

CHARACTER         HP  MP  AP STR DEF ITM ACC
Tarzan            84   6  16  80  76   3   1
Aladdin           81   4  12  82  78   6   2
Ariel             60  10  21  75  77   5   3
Jack Skellington  72   9  16  84  75   3   2
Peter Pan         66   8  26  82  77   6   2
Beast             90   4  12  88  80   8   1
Totals                                31  11

Normal or Expert makes no difference. Each friend has a single weapon at
his or her disposal, which can't be unequipped.


.:| FAQ: FREQUENTLY ASKED QUESTIONS :...................................:.:

Just a couple of issues.


--- GAME MODE: NORMAL OR EXPERT?

All level-up bonuses were recorded via games played in Normal mode.
Extensive spot checks and limited full test cases in Expert mode
corroborate the findings, however, without deviation.


--- FINAL MIX

If someone wishes to donate a copy of KINGDOM HEARTS: FINAL MIX as well as
a copy of SWAPMAGIC3, I'd gladly accept on the condition that I'd update
all this information along with a prominent thank-you (in ASCII neon).
Short of that, not going there anytime soon; sorry.


.:| BONUS! :............................................................:.:

Just for you, just for getting this far. A few statistic themed sidetracks.
Worth it or not is entirely left to your discretion.


.: Game Clock :.........................................................:.:

In the menu, the total amount of Time played in the current game appears in
light blue -- hours, minutes, seconds -- up until 99:59:59 has elapsed, at
which point the display starts over at 00:00:00 and the color changes to a
light green.

In short, when Time shows the time in green, add 100 to its hours.


.: Low-Level EXP Comparison :...........................................:.:

Sora's leveling rate is based on the answers given to his three islander
friends. Zarathustra's Level Information guide details every possible
result of your replies. Those three results are:

  DAWN: Your adventure begins at dawn.
        As long as the sun is shining, your
        journey should be a pleasant one.

MIDDAY: Your adventure begins at midday.
        Keep a steady pace and
        you'll come through fine.

 NIGHT: Your adventure begins
        in the dead of night.
        Your road won't be easy,
        but a rising sun awaits your
        journey's end.

Note: "Midday" is sometimes referred to as "noon" and "night" is often
called "dusk".

The following information augments the EXP tables published by Zarathustra
in the Level Information guide, and corroborates the LV5 and LV10 findings.

DAWN
Status:  LV1  LV2  LV3  LV4  LV5  LV6  LV7  LV8  LV9
   EXP:   --   14   38   62  102  150  220  320  448
  Next:   --   19   21   34   45   68   96  126  128
          14   33   59   96  147  218  316  446  576 -> LV10

Note: In a Dawn run, LV2 is achieved upon defeating the last shadow before
reaching the Awakening save point where Status may be displayed for the
first time.

MIDDAY
Status:  LV1  LV2  LV3  LV4  LV5  LV6  LV7  LV8  LV9
   EXP:   14   24   44   80  122  184  272  378  528
  Next:    4    8   31   40   59   81  103  147  147
          18   32   75  120  181  265  375  525  675 -> LV10

NIGHT
Status:  LV1  LV2  LV3  LV4  LV5  LV6  LV7  LV8  LV9
   EXP:   14   26   66  102  160  238  332  466  644
  Next:   10   30   32   53   71   93  129  175  177
          24   56   98  155  231  331  461  641  821 -> LV10

Difficulty and the dream weapon chosen or given up have no bearing on these
figures.

Methodology: Stressed through dueling Tidus on Destiny Islands, parrying
his attacks (at Tech 2p per parry) and winning as quickly as possible after
level-up was announced.

Trivia! LV3 is lowest possible level Sora may enter the Third District boss
fight in Traverse Town, with LV5 attained therein. Entering at LV3, one of
the opening wave of soldiers kicks Sora over to LV4. Attempting these low
levels requires a night run on Normal difficulty, for the slowest leveling
early on and because Sora can't survive on Expert -- he can enter the fight
at LV3, but he won't defeat so much as a limb.


.: METHODOLOGY: Determining Low-Level Bonuses :.........................:.:

The method for observing the earliest possible level-up bonuses for Donald
Duck and Goofy centers around keeping Sora at the lowest amount of EXP
possible up until they join him in Traverse Town.

- Difficulty: Choose Normal.
- Dream weapon: What power is chosen or given up has no bearing.
- Cinderella platform: Defeat one enemy in the first fight. In the second,
  defeat all four enemies.
- Sleeping Beauty platform: Defeat all nine enemies.
- Starting time: Also immaterial. Donald and Goofy's levels are based on
  EXP and NOT Sora's LV.

CHECKPOINT, Awakening: 14 EXP

- First boss: Tank it. Stand there and lose. Don't even swing your weapon.
- Kairi: Don't talk to her. (If you do, NEVER choose "I'm totally
  clueless.") Obtain one item from her each day, which item doesn't matter.
- Dueling: Skip all duels.
- Day Two: Obtain the Protect Chain. Farm a dozen Pretty Stones; no EXP
  risked there. You'll need to buy potions, plus another accessory.
- Last night: Avoid all enemies, run to obtain the keyblade, then run
  straight for the cave.

CHECKPOINT, Secret Place: 14 EXP (still)

- Island boss: Keep moving and avoid the minions. Don't complete combo
  attacks, swing twice and move; repeat.
  Tech points are a major problem. The minions parry too often, and a combo
  on the boss earns 2p. Hard fight to go minimal on, especially toward the
  end. Make the three items count.

CHECKPOINT, First District: 74 EXP (preferred goal)

- Shops: Depends on stones. One accessory and several potions preferred.
- Second District: After the scene, run back into First District.
- First District: Avoid enemies and enter Item Shop, stock up
- Optional: Get the postcard from the ceiling fan and mail it; sell the
  Cottage if needed.
- Dash into Accessory Shop.
- Leon: Tank it. Stand there and lose. Don't even swing the keyblade.
- Alleyway: Run from all fights and get back to First District.
- First District: Talk to Aerith. Do any final shopping needed.
- Run for Third District.

Tip! A handful of enemies appear before Third District's door, but once you
get past them and through the door, as long as you don't take a step any
farther forward you can access the menu, heal up, and get ready.

CHECKPOINT, Third District: 74 EXP (preferred goal, still)

- Third District: Be the healer. Help with the first wave, but make Donald
  and Goofy work too (target-lock and tap triangle). Lead them into any HP
  orbs as each limb falls. They take forever to revive from KO. Be prepared
  to Pause when level-up bonus banners appear.

SUMMARY: Reaching this fight with only 74 EXP is very difficult, and
surviving it is even more so, but that's the goal if you want to observe
and record the level-up bonuses Donald and Goofy obtain during the fight.

ELAPSED TIME: 40-45 minutes, approximate


.: Best Late-Game Leveling Grind :......................................:.:

For reaching Level 100, the following route through Traverse Town is highly
recommended.

START. Accessory Shop. Alleyway (via red trinity). Clear three ground-level
battles. Clear two balcony battles. Red Room. Hallway, clear both waves.
Second District, straight to Gizmo Shop (one or two battles directly
enroute ONLY). Gizmo roof, clear darkballs. Superglide to other roof, clear
wave of wyverns, two waves of search ghosts. Small window to Third
District. Clear wave of darkballs. Jump down, clear three waves in center.
Counterclockwise around ramps to pick up two more darkballs. Superglide to
Second District. Clear battle on sidestreet, two waves in north-central,
one wave on Dalmatian street. Clear battle in south-central. (Optional:
clear two to three remaining "sidewalk" battles.) Alleyway. REPEAT.

ELAPSED TIME: 8 minutes, approximate
TOTAL PER PASS: 13,950-14,827 EXP

Measured at end-game, spamming Thundaga. By comparison, winning Olympus
Coliseum's Platinum Match nets 18,000 EXP, though the time needed varies by
player.

Trivia! Two doses of Thundaga are required to defeat a defender or wyvern
heartless at the end-game stage, with Sora equipped for 12-18 MP.


.: Item Workshop .......................................................:.:

Acquiring Sora's best key chain requires synthesizing one of everything in
Traverse Town's Item Workship -- including the key chain itself. To
synthesize all twenty-five items in a single sitting, collect the following
amount of synthesis materials.

ITEM           AMT        ITEM           AMT
Lucid Shard     10        Lucid Gem       11
Lucid Crystal    5        Spirit Shard    18
Spirit Gem       7        Power Shard     23
Power Gem       12        Power Crystal    5
Blaze Shard     11        Blaze Gem       10
Frost Shard     10        Frost Gem       10
Thunder Shard   10        Thunder Gem     15
Shiny Crystal    7        Bright Shard    13
Bright Gem      11        Bright Crystal   7
Mystery Goo      5        Gale             9
Mythril Shard    8        Mythril          8
Orichalcum       6

These are the minimum number of materials needed. Synthesizing more than
one of any single item requires additional materials.


.: Miscellaneous Trivia :...............................................:.:

Sora's weight is discernable in Traverse Town's Item Shop. Step on the
scale and press Select to view the gauge in first-person mode. Reading the
gauge is entirely up to you.

Destiny Islands is an anagram of "It's Disney's Land". (WalkThruWalls, was
that yours?)


.:| ABOUT THIS GUIDE :..................................................:.:

All data was recorded first-hand by the author in the course of normal
gameplay and has been verified across multiple playthroughs. Nothing was
obtained via hacking, emulation, reverse engineering, or lifted from a
published guide.

Spot checks were performed to corroborate these results against all
new-game variables.

This guide was designed to augment information found in numerous existing
guides and fill holes that years later are still raising questions.


.: LEGAL INFO :.........................................................:.:

Copyright (c) 2011, Falconesque. All rights reserved.

Protected by U.S. and international copyright law. Permission granted for
posting as-is to GameFAQs.com, for the personal, noncommercial use of the
site's members.

Other guides found at GameFAQs.com and referenced herein are the sole
property of their respective authors.

KINGDOM HEARTS is copyright (c) 2002, Disney. Developed by Squaresoft.

Brand and product names may be the trademarks or registered trademarks of
their respective companies.

Note: For any minor child too young to read copyright law, that means you
point to this guide; you don't copy-and-paste from it. Savvy?

If you're a guidewriter and wish to use or reference any information in
this guide, please contact the author to request permission in advance.
Many hundreds of hours were required to compile this information, a
grueling effort and no small matter.


.: ABOUT THE AUTHOR :...................................................:.:

A technical writer and novelist, the author is a middle-aged gamer who's
generally inept with the controller, but even so enjoys the Final Fantasy,
Katamari Damacy, Kingdom Hearts, and Ratchet & Clank game series, as well
as the original Jak & Daxter.

Falconesque authored the Missable Guide for KH, wrote an award-winning FAQ
& Walkthrough plus a specialized guide for OKAGE: SHADOW KING, a quirky
early RPG for the PS2, as well as a FAQ & Walkthrough for KINGDOM HEARTS
RE:CHAIN OF MEMORIES. The author contributed to two KINGDOM HEARTS II FAQs
(Ultimaterializer X's Bestiary/Synthesis Guide and Megafierce's Synthesis
Guide) and penned a similar synthesis cribsheet for KH.

The author's latest contributions, including game guides found nowhere
else, may be found at:
  http://www.esque.com/slr/gamefaqs/

The author's Contributor page at GameFAQs.com:
  http://www.gamefaqs.com/features/recognition/64962.html

PLEASE NOTE! The author is not a statistician and, in general, holds
statistics as the root of all modern evil, misused by an avaricious few to
promote their own schemes, suppress pet peeves, stifle petty annoyances,
obscure real truth, and subjugate the masses. Statistics are no substitute
for accredited scientific methodology or good gameplay design. So there.
Read Kurt Vonnegut's BREAKFAST OF CHAMPIONS so you too can declare with
pride, "Goodbye, Blue Monday!" The book even includes pictures. *

CONTACT INFO

Your comments, corrections, and feedback are welcome and encouraged. Send
your message to falconesque [dot] gfaqs -at- gmail [dot] com. Please
include "KH Stats" or "Kingdom Hearts" (sans quotation marks) in the
Subject: to ensure a timely response. Alternatively, the author may also be
reached at kh [dot] faqs -at- esque {dot} com.

Requests for permission to repost this guide are not being entertained at
this time.


.: REVISION HISTORY :...................................................:.:

Version 1.0
Inception: Tuesday, September 14, 2010
  Initial publication.
  Revised and confirmed against multiple complete playthroughs.
Completed: Wednesday, August 24, 2011

Posted as "Statistics/Level-Up Bonus Guide" by GameFAQs' staff instead
under its actual title or the shorter alternative offered.

To-Do: Fill out Sora's Level 100 data; max Sora's stats via Item Workshop.
Both have a very low priority.

Seeking the latest version of this guide? In order, try:
  http://www.esque.com/slr/gamefaqs/
  http://www.gamefaqs.com/console/ps2/file/516587/62863
  http://www.gamefaqs.com/ps2/516587-kingdom-hearts/faqs/62863
 *http://db.gamefaqs.com/console/ps2/file/kingdom_hearts_stats.txt

* Login at GameFAQs.com before trying this link.


.: ACKNOWLEDGEMENTS :...................................................:.:

Thanks go to John & Toria for their infectious exuberance over KH way back
when. Thanks to Connor Seitzer (a.k.a. The Ouroborous) for documenting the
level-up bonuses for KH2, which inspired this effort to satisfy those who
seek the same info for the original title. Thanks to Zarathustra for
penning THE most frequently recommended (Level Information) guide for KH.

Thanks, as well, to all who tirelessly slave over GameFAQs.com.

FIN.