TimeSplitters 2 Arcade League FAQ By Skyrax (firstname.lastname@example.org) v0.3 -Why write an Arcade League FAQ? This is my second time writing a FAQ. I am writing this one because people have lots of questions when they get stuck in an objective, so I hope to at least solve some of those problems. -What is Arcade League? Arcade League is a set of challenges split into several sections. There are three leagues: Amateur, Honorary, and Elite. As you complete one league, you are granted access to the next. Each league is divided into a minimum of 5 sections, which contain three challenges. These challenges range from a simple deathmatch to an all-out assault on a heavily guarded enemy base with rockets and killer robots. Most challenges are timed in some manner. To obtain all rewards for a level, you must get a GOLD in the match. If you get a Silver you will only get some of the rewards, or in a few cases, nothing at all. Bronze gives you nothing, except in a few instances extra Arcade Modes and unlocks the next challenge in a set. Hence to unlock characters and levels you must get a Silver (but a Gold gives all). -Why play Arcade League? Because it is the only way to unlock quite a few characters, stages and cheats for the multiplayer modes, not to mention training you for the story modes, which are quite well done by the way. -What are Platinums? Although not officially mentioned, Platinum awards are awards given to those who surpass the gold medal requirements by a fairly large margin. These margins vary, especially in the Challenge mode of the game (not covered in this FAQ). As we have not obtained EVERY Platinum medal, a few of these Platinums are approximate calculations based on ones received and the basic difference between medal times. -Cool, so I got a Platinum. What do I get? As of now, you unlock nothing that we know of. You will get everything that you would get if you got a gold, but nothing else we know of. Other than a feeling of acknowledgement of your skills. *Update: you do get NOTHING for collecting all Platinums. Just that sense of self-accomplishment. -Format The format I will use is as follows: -Challenge Name Requirements: Bronze: Silver: Gold: Character to be used Strategy for playing the match Rewards for completion. -------------------------------------- ************AMATEUR LEAGUE************ -------------------------------------- The first league available to you when you start, Amateur League contains missions that are relatively simple but designed to prepare you for the harder leagues. Some missions are slightly hard, but only because of the somewhat vague nature of the objectives... There are 15 challenges divided into five sections. -Beginners Series -Mode Madness -It's a Blast -Too Hot to Handle -Team Series A ------------------- A.BEGINNER'S SERIES ------------------- Three challenges that are essentially deathmatches with a time limit. Meant for you to cut your teeth on. -Adios Amigos- Everyone was enjoying a siesta at the mission until that dirty dog Hector Baboso decided to liven things up. Now everyone's at each other's throats! Make 10 kills within 10 minutes for a trophy! Location: Mexican Mission Mode Type: Deathmatch Requirements: Bronze: 10 kills Silver: 10 kills in 5 min 0.0 sec Gold: 10 kills in 3 min 0.0 sec Platinum: 10 kills in 1 min 0.0 sec Character: Elijah Jones Strategy: This is a simple deathmatch set in the Mexican Mission. Elijah's greatest strength is in his accuracy, so most of your shots will hit if you're a good mid-range sniper. The bots' AI is sadly lacking, and you have a wide variety of weapons. The Plasma Rifle is a good choice. You have the option of running about the level, but it can be easy to get lost, so keep your patrol to the large courtyard and the adjoining rooms. Most of your enemies will come there looking for a kill, so take 'em out. Rewards: Hector Baboso and lean Molly as playable characters. --- -Casualty: Dr. Peabody left the morgue door open and now zombies are running loose all over the Hospital. Visiting time starts in 10 minutes -try to kill 15 of the living dead before then. Location: Hospital Mode Type: Deathmatch Requirements: Bronze: 15 kills Silver: 15 kills in 5 min 30.0 sec Gold: 15 kills in 3 min 30.0 sec Platinum: 15 kills in 1 min 0.0 sec Character: Dr. Peabody Strategy: The Hospital, while having a few large areas (the chapel, and some operating rooms), it is mostly a lot of corridors. Grab what weapons are available and shoot to kill. The bots shouldn't post too much trouble. There are a few health packs scattered about the operating rooms, and one in a toilet. Rewards: Dr. Peabody character, Crypt Zombie character unlocked for play. --- -Top Shot: Prove your authority to the young cadets during combat training! Everyone has 6 lives each, but lose them all, and you'll be out of the military for good! Location: Hangar Mode Type: Elimination Requirements: Bronze: 1st Silver: 1st in 4 min 0.0 sec Gold: 1st in 3 min 0.0 sec Platinum: 1st in 1 min 10.0 sec Character: Sergeant Shock Strategy: The other bots will attack each other, but you take top priority over any one else in their minds. Use the flamethrower at the beginning to set everyone ablaze. As they set each other ablaze, they will die off, thinning out the pack. Grab the Soviet and some grenades if you can, and head to the airplane itself. It's a wide open room, and there is some armor between the airplane's tires. Stay here and eliminate all who enter. Their aim is lousy at distances, so if they approach from a blind angle their shots usually miss and give you a warning. This is the hardest mission of all the levels in Arcade League to obtain a Platinum on. I kid you not. Rewards: Sergeant Shock character, Hangar level, and Elimination Arcade Mode unlocked for play. --- -------------- B.MODE MADNESS -------------- Three more challenges covering a variety of gameplay modes. -Chastity Chased: Chastity is honing her combat skills in a simulated shootout against Sadako at the compound. Virtual health regenerates so you should hold back if you're wounded. The same applies to Sadako, so persevere to score kills. Location: Compound Mode Type: Regeneration Requirements: Bronze: 10 kills Silver: 10 kills in 4 min 0.0 sec Gold: 10 kills in 3 min 0.0 sec Platinum: 10 kills in 1 min 30.0 sec Character: Chastity Strategy: This is a one-on-one match. Sadako is a wimp, and tends to run until she finds a decent weapon. From the start, pick up either the Lasergun or the Plasma rifle. The Sci-fi Handgun is too weak to deal any real damage. When you get Sadako in your sights, use the Plasma rifle to deal out a few shots, and then a grenade. If your aim is dead- on, the grenade will stick to her, killing her outright if she escapes you. If you use, Laser gun, activate alternate fire (the shield) and just lay into her until she drops, but it takes longer and if she is sent behind a wall she will run. Lather, rinse and repeat. If you find yourself turned around, use the radar to seek her out. If you press your advantage and never let up, she will die without so much as touching you. Rewards: Regeneration Arcade mode unlocked for play. --- -Shrinking from the Cold: The Time Portal has caused spacetime anomalies around the Dam. People have been shrinking! Lt. Frost, Nikolai and Sgt. Shivers have spiced up guard duty by making a game out of it. Remember, you won't win if there's anyone bigger than you! Location: Siberian Dam Mode Type: Shrink Requirements: Bronze: 10 kills Silver: 10 kills in 4 min 30 sec Gold: 10 kills in 3 min 0.0 sec Platinum: 10 kills in 1 min 30.0 sec Character: Lt.Frost Strategy: If you have it set to "On" in Preferences, go an switch it off now: Auto-Lookahead (when you start moving the camera automatically centers your view) is not your friend. At the start of the round, everyone is the same, but as you start to kill them, they will get REALLY small and will be impossible to hit unless you look down at them. As you will be spending a lot of time looking down, having your view shift up when you move is not a healthy option. Use the Soviets and grenades liberally: the Shotgun is good if they are at close range Rewards: Shrink Arcade Mode unlocked for play. Nikolai and Shivers tend to get really wrapped up when fighting each other, so toss a grenade or shoot them both to get easy kills. --- -Scrap Metal: UltraNet headquarters want this ChassisBot disposed of as quickly as possible. Although not heavily armored, it is very agile, so be careful! Power drained from the ChassisBot will refresh your EnviroSuit batteries -don't let them run down! Location: Scrapyard Mode Type: Vampire Requirements: Bronze: 10 kills Silver: 10 kills in 4 min 0.0 sec Gold: 10 kills in 3 min 0.0 sec Platinum: 10 kills in 1 min 30.0 sec Character: Female Trooper Strategy: It's a standard one-on-one deathmatch, but you have an extra energy meter at the top of the screen. If the meter drains completely at any point in time you will instantly die, so keep killing that bot. ChassisBot is fast, but since it wants to kill you, it will come to you once in a while. Use whatever weapons you wish to extract your kills and come out on top! Rewards: ChassisBot character and Scrapyard level unlocked for play. --- -------------- C.IT'S A BLAST -------------- These challenges are highlighted by their explosive weapons. -Night Shift: It's night shift at the factory, and the Machinist is having a nap. Time to play! Inject some enthusiasm into the other workers before he wakes up. Your health is replenished by damage inflicted so keep up a good hit rate to stay alive! Location: Robot Factory Mode Type: Leech Requirements: Bronze: 1st Silver: 1st and 15 kills Gold: 1st and 25 kills Platinum: 1st and 50 kills Character: R-109 Strategy: A deathmatch, but instead of that red bar on top of the screen you have no health powerups in the level: to gain health you will have to kill everyone else. R-109's stamina is excellent, so it can take a blast or two and still come out on top. Find a good spot where you can see a wide area and plug away. Remember to ALWAYS watch your back: the last thing you want is to be killed by a SentryBot with a rocket launcher while you were engrossed with another one. Rewards: SentryBot character and Leech Arcade Mode unlocked for play. --- -Spoils of War: Kills count for nothing in this game, only rewards left behind by the dead contenders are worth collecting. Be the first to collect 25 points! Location: Ice Station Mode Type: Thief Requirements: Bronze: 25 points Silver: 25 points in 6 min 0.0 sec Gold: 25 points in 4 min 30.0 sec Platinum: 25 points in 3 min 0.0 sec Character: Sgt. Cortez Strategy: As the description says, you can kill a hundred people in this level, but if you don't collect the coins they drop, it's all for naught. Remember to always look for the coin a dead person drops, even yours (if you respawn close enough). The bots also pick up coins but sometimes they get distracted and leave whole piles of coins (I once saw a whopping 14 coins lying next to each other!) alone. Pick them up! It could mean the difference between a gold and a silver... Rewards: Meezor Mox character and Thief Arcade Mode unlocked for play. --- -Demolition Derby: There's nothing like high explosives for reducing ChassisBots to chassis bits. The game lasts 4 minutes... make sure you come out on top! Location: Scrapyard Mode Type: Deathmatch Requirements: Bronze: 1st Silver: 1st and 15 kills Gold: 1st and 25 kills Platinum: 1st and 45 kills Character: R-109 Strategy: Another deathmatch, same rules apply. You only get explosive weapons, so you can't take too much damage before dying. However, they can't hit you if you're moving, so stay mobile. The match will be over before you know it. Rewards: Male Trooper, Female Trooper characters, Robot Factory level, and Vampire Arcade Mode unlocked for play. --- ------------------- D.TOO HOT TO HANDLE ------------------- Three challenges based off of one gameplay mode: Virus. -Monkey Immolation: Those pesky pyromaniac primates have been juggling torches with disastrous results! The game ends when everyone is set on fire...so avoid those frantic furry flamers! Location: Mexican Mission Mode Type: Virus Requirements: Bronze: Survive for 0 min 30.0 sec Silver: Survive for 1 min 0.0 sec Gold: Survive for 2 min 0.0 sec Platinum: Survive for 3 min 0.0 sec Character: Venus Starr Strategy: This level is a little creepy, with the flaming monkeys running at you screaming and everything. From the start, head to the large courtyard. This is the only place where you will be able to see the monkeys easily. If you stay in the corridors, you could turn a corner and BAM! Game Over. In the courtyard, go to the building with the ladder and climb to the roof, and stand facing the main building. If you see a flaming monkey come out, wait for it to climb the ladder (you will see the flames coming up), then take off at full speed (NEVER EVER stop) until you reach the fountain and pick up the speed power up. From there, run in a large circle round the courtyard (hug the walls as you run between the buildings, and go up the ladder, and back to the fountain. Pick up the speed powerup as it appears, and use the radar so you always know the monkeys' relative positions. Keep running in this large circle, and you will survive till the limit. You only get one chance, so make it last. Rewards: Crispin character, Flame Tag Arcade Mode unlocked for play. --- -Disco Inferno: Lady Jane is busy strutting her stuff in the nightclub, and the dance floor is heating up...literally! Avoid the night fever for as long as possible! Location: Nightclub Mode Type: Virus Requirements: Bronze: Survive for 0 min 30.0 sec Silver: Survive for 1 min 0.0 sec Gold: Survive for 2 min 0.0 sec Platinum: Survive for 3 min 0.0 sec Character: Lady Jane Strategy: There is no area as large as the Mexican Mission courtyard here, so you have to know the layout of this level (play a few times so you know it). Your chances are directly linked to how far apart your and the flamer spawn (if he spawns next to you, restart). Just stay the heck away from everybody and go to places like the stairs outside the buildings. This is a good place to keep the flamers busy. Let them follow, and then jump down as far as you can go. Go up and repeat until victory is yours. Rewards: Louie Bignose character, Lt. Wild character unlocked for play. --- -Burns Department: You might want to keep away from the other patients in the hospital. There's a nasty hot fever going around... you wouldn't want to catch it! Location: Hospital Mode Type: Virus Requirements: Bronze: Survive for 1 min 0.0 sec Silver: Survive for 1 min 30.0 sec Gold: Survive for 2 min 0.0 sec Platinum: Survive for 3 min 0.0 sec Character: Viola Strategy: The previous characters you controlled weren't the fastest characters on the block, but now you have Viola, a speedy little sprite. The Hospital has so many ways around that it is hard to pick any one route. The flamers know this too, so You have to thin on your toes. If you can get to a spot where no-one has got to yet and wait (like the room overlooking the chapel) you can wait a few valuable seconds before they find you. This level has a longer time limit than the previous ones, but it is also thankfully the last one like this you will have to tackle in the League. Persevere! Rewards: Undead Priest character, Nightclub level, Virus Arcade Mode unlocked for play. --- --------------- E.TEAM SERIES A --------------- Three challenges designed to test how well you work in a team. My favorite type of challenge. -Club Soda: Slick Tommy and Jimmy Needles just knocked over your drink, and they're refusing to buy another! Teach them some manners and score 20 kills before they do. Braces and Marco will back you up. Location: Nightclub Mode Type: Team Deathmatch Requirements: Bronze: 20 kills Silver: 20 kills in 4 min 0.0 sec Gold: 20 kills in 3 min 0.0 sec Platinum: 20 kills in 1 min 30.0 sec Character: Louie Bignose Strategy: A team deathmatch, but this time you actually have people fighting with you! Let Braces and Marco do their stuff, and you just go rack up the kills. Jimmy and Slick don't fare too well in any category, so you shouldn't have too much to worry about. The kills are cumulative i.e the whole team contributes to the totals. Rewards: Slick Tommy character, Jimmy Needles character unlocked for play. --- -Station Stand: A squad of SentryBots are attempting to take over the Ice Station asteroid. Team up with the Space Troopers to secure critical locations and repel the attack. Location: Ice Station Mode Type: Zones Requirements: Bronze: 1000 points Silver: 1000 points in 5 min 30 sec Gold: 1000 points in 4 min 30 sec Platinum: 1000 points in 3 min 30.0 sec Character: Female Trooper Strategy: There are four zones in the area. They are marked by glowing circles on the ground. If you run over it, you mark the territory as your won. However, the enemy can do the same thing. The meter at the top of the screen shows how many zones you control (you are red). There is also another meter that indicates time till the next tally. When the meter is completely one color, it will add a score to that color's side based on how m any zones you control. So, if you control all four zones when the meter fills, you get substantially more points than if you had only one. Kill the SentryBots and make sure you tag every zone you find. Don't spend your time guarding just one zone: your friends also tag zones but SentryBots have superior stamina and will overpower them without your help. Rewards: Lt. Shade character, Zones Arcade Mode unlocked for play. --- -Men in Grey: A bunch of suits have been seen near the Training Grounds blockhouse. They've put in some computers and it looks like they might be starting a dotcom consultancy business. Hit them hard before they try to float the company and pocket the cash! Location: Training Grounds Mode Type: Assault Requirements: Bronze: 10 min 0.0 sec Silver: 6 min 0.0 sec Gold: 3 min 30.0 sec Platinum: 1 min 15.0 sec Character: Private Grass Strategy: You have to infiltrate the enemy base and destroy their computers. Along the way you must complete two objectives: reach the waterfall AND destroy the enemy fuel supplies. Don't rely on your partner for help: she may destroy an auto-gun or two at the start, but she is mainly there to draw fire from you. She will not destroy computers or barrels- only you can. Do not waste time killing the bots, unless they are in your way. You have to kill them at the start to move on, but once you reach the waterfall, you should rarely be killing the bots. From the start, pick up the homing launcher under the ramp, then head to the next room. Turn right and climb up the brown ramp, picking up the extra homing launcher on the way. On the roof, go out to the right and destroy the auto-gun in the distance. Once that is done, head down and destroy the remaining two auto-guns and then make your way to the waterfall. After you make the checkpoint, go up the hill, strafing to avoid auto-gun fire. Stick to the left as you pass the auto gun, then turn and destroy it from the back (auto-guns face only one way). Now you must destroy the fuel supplies. There are two in the main yard, one at the far wall (near an entrance to the enemy base), one on the inside of a building on the left, one upstairs the demolished building on the right. Grab the armor on that floor and then drop off to find the last barrel. After you destroy it, you can now go and destroy the enemy computer. If you can find one, take a Plasma rifle and enter the enemy base. Shoot grenades at EVERY computer, including the monitors. Everything must be wrecked before the level will end. If you run out of grenades, use the Minigun with alternate fire on (auto-spin), and failing that, the Soviet. The Assault Is only useful for killing suits at close range. To get a gold, you MUST have reached the waterfall by 1 min 30 sec tops. You MUST have destroyed all barrels by 2 min 30 sec tops. If you take longer than that to reach any point, restart. It will take you a while to get into the enemy base if you are killed so you need as much time as possible. Rewards: Honorary League, Accountant character, Lawyer character, Assault Arcade Mode, and Training Grounds level unlocked for play. --------------------------------------- ************HONORARY LEAGUE************ --------------------------------------- More missions to test your gunning skills. The missions here are overall a lot tougher than Amateur League (what did you expect?) but if you've practiced the Amateur League and got all golds (or better yet, platinums!) then you're well equipped to participate. --------- F.MAXIMUS --------- In case you didn't know, this is a test of your skill sunder the Gladiator mode of play. -Cold Corpse Caper: After dark, the freaks crawl off their slabs and prowl the Hospital morgue. Cyberfairy has dropped in to sprinkle some hot lead pixie dust and send them back to sleep! Location: Hospital Mode Type: Gladiator Requirements: Bronze: 1st overall Silver: 1st with 10 kills Gold: 1st with 15 kills Platinum: 1st with 35 kills Character: Cyberfairy Strategy: Essentially, ONLY the Gladiator's kills count. You can kill other people and stuff, but your score will not go up. For that, you must find and kill the Gladiator. Then you become the Gladiator. The Gladiator is marked on the map by a blue dot, and visually he/she/it looks like they are covered in a gold mist (it can be a little unsettling to see it at first). Cyberfairy can't take that much damage, but she is fast. Find the Gladiator and kill him, then find a good weapon and head to a room where you can see every exit with ease. Kill everyone who comes for you (and they will, since they want to score too). This mission shouldn't be too hard if you're adept at gunning. Rewards: Cyberfairy character and Gargoyle character unlocked for play. -Killer Queen: "...the monkey wasn't too happy but the lion said he was glad he ate her!" Ha ha ha! The Jungle Queen is sick of what passes for humor round these parts. Crack some heads and wipe those silly smiles off their faces. Location: Aztec Jungle: Exterior Mode Type: Gladiator Requirements: Bronze: 15 kills Silver: 15 kills in 4 min 0.0 sec Gold: 15 kills in 3 min 0.0 sec Platinum: 15 kills in 1 min 30.0 sec Character: Jungle Queen Strategy: Gladiator, but you have to kill a certain amount of people before time runs out! There is some armor at the end of an alcove across the rope bridge. Get it. Most of the bots run around in the area with all the poles and the tunnels thereabout. Patrol that area for the most kill opportunities... Rewards: Leo Krupps character unlocked for play. -R-109 Beta: The latest run of R-109 prototypes is being combat tested. The most lethal unit will receive a command firmware upgrade. Demonstrate that you are the best. Location: Ice Station Mode Type: Gladiator Requirements: Bronze: 15 kills and 1st overall Silver: 25 kills Gold: 40 kills Platinum: 45 kills Character: R-109 Strategy: The last of the Gladiator missions. It is also one of the hardest to get a decent score on. The only weapons you have are explosive rockets and homing launchers! So one good hit and you have to find the Gladiator again. To get a good score, head into the tunnels. There is a three-way "T" intersection that has a spawn point for a Homing Launcher, grab it and stay there. Monitor all three paths using your radar so that you get the first shot on approaching enemies, and just take 'em out. They'll flock to you, so don't get excited and leave the area, you need to keep getting those Homing Launchers so you can nail enemies around the corners of the tunnel. If the enemies don't spawn close enough, or take their time meandering around the level before coming to you, there's really nothing you can do about it except for leaving your position... but that affects the strategy at hand. Keep at it and you'll get platinum with minimal effort, and a lot less stress than running across the whole level trying to make your kill count in time. Rewards: Ufopia Arcade Level, Gladiator Arcade Mode unlocked for play. -------------------- G.ELIMINATION SERIES -------------------- Two missions based on Elimination. You know the drill. The last is Monkey Assistant. -Baking for the Taking: Chef's baked up nine delicious gingerbread fortune cookies. Looks like he used too much raising agent - they're running away! Location: Chinese Restaraunt Mode Type: Elimination Requirements: Bronze: 1st overall Silver: 1st in 4 min 0.0 sec Gold: 1st in 3 min 0.0 sec Platinum: 1st in 2 min 0.0 sec Character: Chinese Chef Strategy: You get Miniguns for this level. There are lots of Gingerbread Men, and their combined firepower will put you down for good fairly fast. The key here is to camp and let them come to you. Good places are in the basement (the large room with the health powerup) and in the kitchen (farthest corner from all the doors). The basement is better because it has a handy Minigun spawn point close by, and the health powerup. The Gingerbreads also only spawn from the direction of the stairs, meaning they only come in that way. Sit there and mow down any of them that come in. Rewards: Chinese Chef character, Gingerbread Man character unlocked for play. -Brace Yourself: It had to happen. Braces just caught Louis Bignose and Jimmy Needles badmouthing him in front of Big Tony. Doity rats! Now they're gonna pay, see? Location: Nightclub Mode Type: Elimination Requirements: Bronze: 1st overall Silver: 1st in 2 min 30.0 sec Gold: 1st in 1 min 45.0 sec Platinum: 1st in 1 min 30.0 sec Character: Braces Strategy: Like the Chinese Restaurant, the easiest way to win this is to camp and let them come to you. Several places allow for this. There is an area with a lot of walls with glass windows and weird hallways (the entrance to the club if you play Chicago in Story mode). There is a weapon spawn there. Shoot them as they come. Rewards: Braces character unlocked for play. -Starship Whoopers: Hank, R-109, and Gretel II are helping Candi learn advanced combat techniques. During the lesson, prototype space monkeys will be beamed in to help the weakest player. Never a dull day in the Academy! Location: Scrapyard Mode Type: Monkey Assistant Requirements: Bronze: 1st Silver: 1st and 15 kills Gold: 1st and 25 kills Platinum: 1st and 30 kills Character: Candi Skyler Strategy: Starts out as a basic deathmatch, but after a certain point, the player with the lowest score gets a number of monkeys packing the strongest heat in the level will beam in and help to even the score. Once they kill the leading player or are killed themselves they will leave the match for a short while. And every kill they make goes to the lowest player's score. This battle is not in your favor (when are they ever meant to be?) so make sure you are skilled at using rockets to kill. Basic Rockets work best with splash damage, so aim them down at the ground for best results. Grab Homing Launchers when you can find them and kill as many as you can, since they home in, splash isn't as critical. You want to be the 1st overall, so you don't want monkeys helping you. And don't count on killing monkeys to help boost your score: they don't count. Focus on the real bots for kills. Rewards: Monkey Assistant Arcade Mode unlocked for play. ----------------- H.BURNS 'N' BANGS ----------------- Liberal use of Flamethrowers (Burns) and Rockets (Bangs) mark these challenges. -Chinese Burns: The Chinese Chef insists on only the freshest ingredients. Looks like he got more than he bargained for with the latest air freighted shipment of Calamari - they leapt straight out of the pan and are now trying to flambe him! Location: Chinese Restaurant Mode Type: Team Deathmatch Requirements: Bronze: 20 kills Silver: 20 kills in 2 min 30.0 sec Gold: 20 kills in 2 min 0.0 sec Platinum: 20 kills in 1 min 30.0 sec Character: Chinese Chef Strategy: You get Flamethrowers and no way to put yourself out (except if you run into the pond), so try not to get burnt. Their range seems to be a little shorter than yours, so try to run and fry at the same time. Camping can help but it doesn't always work. And if you ARE set ablaze, set as many Calamari as you can ablaze before you put it out. That way, they die too, and you get the kills. Alternate strategy: Stick to the pond and kill there. However, you may or may not get a Platinum that way, depending on how long the Calamari take getting there. Rewards: Calamari character unlocked for play. -Snow Business: All the children love a Snowman...well, nearly all the children. The Machinist and his twisted siblings like nothing better than torching their chilly chums. Frosty's nose isn't just shiny - it's dripping with gasoline! Anyone got a match? Location: Ice Station Mode Type: Team Deathmatch Requirements: Bronze: 20 kills Silver: 20 kills in 3 min 15.0 sec Gold: 20 kills in 2 min 30.0 sec Platinum: 20 kills in 1 min 45.0 sec Character: Machinist Strategy: More Flamethrower fun. This is tougher than the Chinese one because Machinist, despite the fact that he is a machine (and they shouldn't catch fire - then again, he was human) can catch fire, and he burns FAST. I cannot stress how fast your character will die if he catches on fire. Your flamethrower range is a little bit longer than theirs, but try to stick them from the sides, so they don't get you. And if you catch on fire, set another Snowman on fire before you die. Friendly fire is on, so don't set your teammate on fire! Rewards: Snowman character unlocked for play. -Rocket Man: Sergio loves to visit the Streets at night! He relishes the feel of the cold snowy air gusting through his loincloth as he scampers up and down. But most of all he loves to show off with his rocket launcher in front of the lovely ladies... Location: Streets Mode Type: Team Deathmatch Requirements: Bronze: 40 kills Silver: 40 kills in 2 min 0.0 sec Gold: 40 kills in 1 min 30.0 sec Platinum: 40 kills in 1 min 5.0 sec Character: Sergio Strategy: This mission can be delightfully easy or a complete nightmare depending on how the bots approach you. You only have rockets for this one too. If you can get a Homing Launcher, then take the battle to the Streets. If not, grab a Rocket launcher and camp in one of the lit stairwells (which are narrower than the dark ones). Aim at the door and shoot all who try to get in. If one or two get on the stairs, shot them but focus on the door. You will get the kills in time, but getting a Platinum seems to be more luck than skill. Rewards: Venus Starr character unlocked for play. ---------------------------------- I.OUTNUMBERED BUT NEVER OUTPUNNED! ---------------------------------- Pffft. You're always outnumbered in these Leagues. But these bots are a little tougher than those you've faced thus far... -Someone Has Got To Pay: Big Tony's been having some discrete hair transplant work done down at the Hospital. But in an anesthetic-induced daze he thinks that some giant ducks are after his new thatch to feather their nests! Help him out by whacking dem malicious mallards. Location: Hospital Mode Type: Team Deathmatch Requirements: Bronze: 40 kills Silver: 50 kills Gold: 60 kills Platinum: 70 kills Character: Big Tony Strategy: Just you and a whole lotta ducks. To survive this freakish acid trip, head to the balcony overlooking the chapel. There is a Shotgun x2 spawn there. Only one way in. Sit facing the door and blast anything that comes in. Pick up ammo as needed. If they kill you, go back there. Lather, rinse, and repeat. Do NOT go around chasing ducks. Shotguns will rip out large chunks of your health very fast, and they love to surround you. Rewards: Duckman Drake character unlocked for play. -Time to Split: Krayola thought her tattoos and piercings were pretty freaky until the Scourge Splitters turned up at the compound. Show them that there's more to it than just looking hard... Location: Compound Mode Type: Team Deathmatch Requirements: Bronze: 15 kills Silver: 15 kills in 3 min 0.0 sec Gold: 15 kills in 2 min 30.0 sec Platinum: 15 kills in 2 min 0.0 sec Character: Krayola Strategy: You versus two Scourge Splitters. These guys have very high stamina, and their weapons do way more damage than yours. Lots of containers for them to hide behind, and they always attack from two directions. What to do, what to do... Head into one of the buildings with a SBP90 x2 spawn point and one door going out. Sit there and wait for the Splitters to cram the doorway. Then mow them down. They will spawn and come back. Repeat until the medal is yours. Rewards: Barby Gimp character, Scourge Splitter character unlocked for play. -Can't Handle This: Welcome to Hatchet Sal's cheese-induced nightmare. Well, at least we know what Big Tony's left-hand man looks like. Just goes to show, if you mutilate people for a living you've got to expect to lose some sleep... Location: Nightclub Mode Type: Team Deathmatch Requirements: Bronze: 40 kills Silver: 40 kills in 3 min 30.0 sec Gold: 40 kills in 3 min 0.0 sec Platinum: 40 kills in 2 min 30.0 sec Character: Hatchet Sal Strategy: It would have been more of a nightmare if the wall were psychedelic and the guns were ducks that sounded like kazoos when you shot them, but hey, I didn't make the game. ^_^ The Handymen possess superior weapons right from the spawn (their weapons fire faster and later they all seem to have Tommyguns) and they almost always attack in a pack. You will NOT win if you go up against any of them with a pistol. Never. While you plug away at one, another comes behind and caps you. Head to the Tommygun x2 point discussed earlier in the Brace Yourself Scenario (Elimination Series, Honorary League). Sit there and shoot all that enter. This mission is hard if you run around trying to chase them down. It very rarely ever works. Remember that. Rewards: Chasm Arcade Level, Handyman character, Hatchet Sal character unlocked for play. --------------- J.TEAM SERIES B --------------- More team-based mayhem, including another Assault level for your storming pleasure. -Hack a Hacker: Sadako's gang have been selling warez down at the Compound. It's time for the anti-piracy riot squad to instigate a crackdown. They made 20 illegal copies - so kill them 20 times! Location: Compound Mode Type: Team Deathmatch Requirements: Bronze: 20 kills Silver: 20 kills in 1 min 40.0 sec Gold: 20 kills in 1 min 20.0 sec Platinum: 20 kills in 1 min 0.0 sec Character: Riot Officer Strategy: You get some Riot Officers in your group to help you out. As usual, let your teammates do their stuff and you work on racking up the kills. Move around for this one. As there are more targets overall, if you camp you will not get the required kills in time. Rewards: Krayola character, Milkbaby character unlocked for play. -Rice Cracker Rush: Ghost and a crack team of pacifist Monks are taking on the Riot Squad in a running Streets battle for some bags of munchies. The Monks are riding a heady sugar rush after a rice cracker binge and are pretty wired. So much for non-violent protest! Location: Streets Mode Type: Capture the Bag Requirements: Bronze: 5 Silver: 5 in 5 m in 0.0 sec Gold: 5 in 4 min 0.0 sec Platinum: Character: Ghost Strategy: Your teammates will not capture the bag. Ever. They will guard their side and secure their bag if they can, but they will never venture into the enemy base and grab the bag. EVER. So you and you alone must get their bag and return to score. From the start, grab the cloak powerup and and head through the building to the left. Grab the armor and find your way to the enemy side at maximum speed (if you follow the street you'll get there). Grab the bag and return to the base post haste. Do NOT fire at anyone or anything until you score the bag (exception below). Once you score, go back and repeat (the cloak powerup takes a while to respawn so just go normally and get it). Use lots of sidesteps to avoid gunfire. However, if the enemy gets your bag, you must kill him and return the bag. You CANNOT score if the enemy has your bag, and he can't either. If he returns to base you are in a whole lot of trouble. He will NOT come back to kill you, but he will remain directly on the score spot, idly sitting there. You must venture BACK, carrying the enemy bag and kill the guy to claim your bag. More often than not, this results in your getting killed first, leaving your bag free for a quick score. To avoid this, remember that the enemy team never carries the bag through the streets, but through the buildings. Find their route and stop them accordingly. *slight correction: It does seem that your teammates do occasionally get the bag, but they usually get shot before they get back to base with it. Rewards: Riot Officer character, The Master character unlocked for play. -Superfly Lady: Khallos is hoping to escape in his evil leer jet - but typically he has forgotten to fuel it up. If Kitten can just manage to beat off the henchmen and blow their barrels then his evil flight plans will be foiled once again... Location: Mode Type: Requirements: Bronze: 6 min 0.0 sec Silver: 3 min 0.0 sec Gold: 2 min 0.0 sec Platinum: 1 min 30.0 sec Character: Kitten Celeste Strategy: You must destroy all the sentry guns on the main floor, then activate the hangar door, then destroy all the fuel barrels in the main hangar. From the start, destroy the two hanging guns with your double pistols, and then grab the Soviet guns where the hanging guns were. Toss a grenade or two at the ground gun straight ahead, then grenade the two ground guns guarding the door. Once you pass through the door, get around the gun on the crate and destroy it from the back (it can't turn that far round). Then destroy the ground guns with grenades. Get behind the two hanging guns and shoot them from the back. Once you destroy those, you should have completed that objective. Your new objective will flash on screen: "Open Hangar Door." To open the door, from where you destroyed the last guns, head up the stairs on the right. Grab the Lasergun and head to the balcony. On the right wall, you will see a switch. Activate it and the objective is complete. Drop through the hole in the floor and head back to the stairs. Enter the new door on the right. Now you must destroy 3 fuel barrels. They are all located between the tires of the plane. If you can't see them, then go behind the tires to see them. Shoot them all to end the mission. Rewards: Elite League, Hangar Assault Level unlocked for play. ELITE LEAGUE ------------ The final run of challenges in Arcade League. They are annoying, tough, hard, and designed to have you pulling your hair out if you can't solve 'em. You ready? ------------------ K. ONE SHOT THRILLS ------------------ Three missions, all exercises in hit and run tactics. -Babes in the Woods: Harry Tipper, alone in the Aztec Jungle, with a bunch of gorgeous young ladies... with his reputation? Has no one thought of the consequences? Just keep your bow in hand Tipper, and don't be getting shrunk just so you can look up their skirts! Location: Aztec Ruins Exterior Mode Type: Shrink Requirements: Bronze: Place 1st Silver: 15 kills and 1st Gold: 20 kills and 1st Platinum: 25 kills and 1st Character: Harry Tipper Strategy: You versus a whole lotta Jo-Beth Caseys (the younger sister of Mary-Beth Casey, the cheerleader from that infernal Mansion level in TS1). One hit will kill any character in this level, including you. Getting armor means nothing, if you get hit anywhere Tipper's dead. Make sure your shots are always the first off and you'll survive. The Aztec level is very confusing with its narrow corridors, and if you're surrounded it can be annoying. More often than not, luck plays a high factor in surviving, as you may spawn near an unarmed enemy, or you may spawn right in the middle of a firefight. If you see two or three of them fighting each other, kill them quickly! And as you kill a lot of them, they begin to shrink, making them harder to hit, so Auto- Lookahead is a bad idea here. Rewards: Jo-Beth character unlocked for play. -Double Bill: Big Tony thought he was on to a winner when he booked the King and the Beetles to play a gig at the famous Chasm club. Imagine his surprise when these jokers showed up! And paid in advance! Needless to say, Tony wants his money back. Location: Chasm Mode Type: Thief Requirements: Bronze: 20 Silver: 20 in 4 min 30.0 sec Gold: 20 in 3 min 30.0 sec Platinum: 20 in 2 min 30.0 sec Character: Big Tony Strategy: Thief rules apply: Pick up all the tokens dropped by dead guys, yours included if you find 'em. You get shotguns as the main weapon here, so spread damage is good. Remember, one shot kills. Try keeping to the bridges. The bots tend to run across them a lot, so you should be able to pick several in a short while. The bots also tend to leave coins lying around, so keep an eye open for those. Rewards: Beetleman character and The Impersonator character unlocked for play. - Nikki Jinki Bricky: Nikki and Jinki have taken over the Chinese restaurant. But it is haunted by the restless spirits who hit themselves on the head with bricks while trying to master the Brick Flung High challenge from the original TimeSplitters! Help your sister lay their souls to rest! Location: Chinese Restaurant Mode Type: Team Deathmatch Requirements: Bronze: 20 kills Silver: 20 kills in 2 min 30.0 sec Gold: 20 kills in 2 min 0.0 sec Platinum: 20 kills in 1 min 30.0 sec Character: Nikki Strategy: Your sister can be an ace assassin or an absolute idiot depending on how the computer plays her, but rest assured that she will handle her own problems. You, on the other hand, have a lot of Crypt Zombies to handle. Your success depends a lot on your ability to use the bricks dual modes of fire. Do not stand in one spot: the zombies have spent eons mastering bricks and know how to ricochet them at you. Strafe and use the primary to deal with close range zombies. Secondary tackles those further zombies. Luck also plays a critical role. Sometimes you will barley find a zombie to kill, other times there will be so many that they will overwhelm you. A very good spot to fight zombies is in the kitchen basement: there is a brick refresh spot there and the zombies will only approach from the stairs. Unless they were running around down there for some reason. Rewards: Nikki character, Jinki character unlocked for play. --------------- L. DUEL MEANING --------------- A series of one-on-one bouts with enemies who have notoriously greater stamina than usual. -If I'm Ugly - You Smell! Mikey told Jared that his center parting made him look like a water buffalo so then Jared told Mikey that he looked like one. There's only one way to settle a difference of opinion out West- a good ol' shootout! Yeehaw! Get yer guns! Location: Mexican Mission Mode Type: Deathmatch Requirements: Bronze: 1st Silver: 1st and 3 lives Gold: 1st and 4 lives Platinum: 1st and 5 lives Character: Jared Slim Strategy: You start out in the courtyard. Mikey takes on average about 4-5 shots to go down, and you only take about 3, so he has a significant advantage. He tends to go after the double pistols, so if you can find some before he does, then kill him. If not, then you must kill him and obtain his weapons. If you can do it, then he will die a lot faster. This mission isn't too tough, but getting through it without dying once can be annoying. Mikey must be killed a total of 5 times before the mission ends. Rewards: Mikey Two-guns character, Jared Slim character unlocked for play. -Golem Guru Two years have passed down at the Site and the building still isn't finished! The reason? A mass of discarded hardcore ahs come to life and chased all of the builders away. Only the lightning reflexes and guile of the Master can finally lay the Golem to rest. Location: The Site Mode Type: Deathmatch Requirements: Bronze: 1st Silver: 1st and 3 lives Gold: 1st and 4 lives Platinum: 1st and 5 lives Character: The Master Strategy: You get an assortment of weapons from Shotguns to Grenade Launchers to both normal and homing Rockets. To put it simply: you WILL NOT win if you attempt to go head to head with the Golem. He has stamina that puts even the dreaded Splitters to shame. The Master has next to nothing in terms of health, and three shotgun shots will do him in. If you get set on fire, there is no way to put it out, so it serves you to pick up the Grenade launchers so the Golem can't use them. The Golem can't be set on fire. Don't try to fight him in the open, he can easily dodge your shots if he wants to. He does, however, tend to stand in front of you when he reloads, leaving him open. To tackle this stony customer, obtain the homing launcher on the scaffolding on the second floor (take the stairs up the second floor and go the scaffolding on the left. You will see the launcher there. Maneuver there and get it). On your way down, grab the normal rocket launcher under the stairs and by the sewer entrance. Enter the sewers and go to an intersection. When the Golem tries to approach, let him have two bursts of secondary rocket fire (either homing or normal). If all rockets are dead on, the Golem should drop instantly. If you need it, grab some more ammo or health and then return to the sewers. If you master this technique, you should get a Platinum in no time. Rewards: Fat Characters cheat, Kypriss character unlocked for play. -Golden Thighs Kitten Celeste is pretty miffed 'cause Harry Tipper has been spending rather too much time in the company of the Jungle Queen. Kitten says too many muscles look bad on a lady and her tan's fake anyway. So it looks like it's a catfight at the Dam! Location: Siberia Mode Type: Deathmatch Requirements: Bronze: 5 kills Silver: 5 kills in 2 min 30.0 sec Gold: 5 kills in 2 min 0.0 sec Platinum: 5 kills in 1 min 30.0 sec Character: Kitten Celeste Strategy: You don't get the benefit of rockets or sewers or anything like that here. Grab the Soviets w/ grenades and lure her into entering a building while you're outside. When she does enter, shoot grenades through the windows to kill her. She has more health than you, so straight up fighting will not win. Rewards: High Priest character, Aztec Warrior character unlocked for play. ----------------- M. FRANTIC SERIES ----------------- Three matches played at the "Frantic" setting of Arcade mode. That means they are really fast! -Hangar Hat's Off!: The Henchmen think they're hard enough to beat a Special Forces' Team in a shootout down at the old Hangar. They need to be taught a lesson. Professional soldiers don't prance around dressed like bananas - and baseball caps and IR goggles are so 90's... Location: Hangar Mode Type: Team Deathmatch Requirements: Bronze: 30 kills Silver: 30 kills in 2 m in 0.0 sec Gold: 30 kills in 1 min 30.0 sec Platinum: 30 kills in 1 min 15.0 sec Character: Sgt. Shock Strategy: This is similar to Top Shot, but you have more people to help you. Simply put, you can't expect to get a platinum without your teammates' help. You can go around and hunt the Henchmen down. But you will waste needless time as they tend to spawn mainly around the main hangar itself. Stick to that area and th adjoining rooms to score as many kills as possible. The Lasergun is one of the best weapons for this scenario, as the thread lasers can sometimes kill in one shot and it has the handy shield secondary function. If luck is on your side, you will see lots of henchmen in time to score that gold (or plat). Rewards: Henchman character, Dark Henchman character unlocked for play. -Can't Please Everyone: The Hospital needs redecorating. The Maidens like the idea of a cheerful red but the Priests are dead set on blue. Test out your color schemes in key rooms to see what would be best. Location: Hospital Mode Type: Zones Requirements: Bronze: 800 Silver: 800 in 4 min 0.0 sec Gold: 800 in 3 min 0.0 sec Platinum: 800 in 2 min 30.0 sec Character: Maiden Strategy: Zone rules apply here. Secure as many zones as long as possible to maximize points. The maiden isn't designed to take damage, and if you get in a firefight with a Priest she will more than likely die first. However, her speed advantage over the Priests will help you score more zones on average. Tempting though it may be, unless you know this level by heart and can get from zone to zone with no problem, guard two or three zones rather than try to secure every one. Your fellow Maidens will secure zones and fight as well, but their behaviour can be annoying erratic. Rewards: Maiden character, Changeling character unlocked for play. -Big Top Blowout: There's been unrest at the Circus since Stumpy hammered a tent peg up Mr. Giggles' nose as part of last night's show. Mischief has cracked open a case of Homing Rocket Launchers and now it's every freak for themselves! Location: Circus Mode Type: Deathmatch Requirements: Bronze: 1st Silver: 1st and 25 kills Gold: 1st and 35 kills Platinum: 1st and 45 kills Character: Ringmistress Strategy: You and a whole lot of clowns in a circus. With Homing Launchers. The Circus level is divided into three big tents, which is where most of the action will be. The outside areas and the stables do get some play, but not nearly as much as the tents. Always check the tents for fighting clowns and take them out first. Try not to stay in the open, and if you see a missile coming for you, hug the walls so the missile detonates on it. You may take damage but it beats dying instantly. These guys are fast, much faster than you have previously seen in any deathmatches (but what do you expect from a Frantic setting?). Rewards: Mister Giggles character, Stumpy character unlocked for play. ------------------ N. TEAM SERIES C ------------------ More team-based goodness, with one that will especially drive you nuts. -Bags of Fun: When Cortez and Hart aren't knocking seven bells out of the TimeSplitters they like to invite them over to the Ice Station for a friendly game of capture the bag. The TimeSplitters are inclined to take it a bit too seriously... Location: Ice Station Mode Type: Capture the Bag Requirements: Bronze: 3 bags better Silver: 5 bags better Gold: 7 bags better Platinum: 10 bags better Character: Corporal Hart Strategy: This level is hard. Very hard. And it also has a glitch that may infuriate you beyond belief. So be very careful when attempting this one. Cortez will defend the base and capture the bag every so often, but the Splitters are so many and so well armed that it will be rare he gets the chance to do anything but defend. So you're the designated attacker. Fro eth start, go out the right side of the tower and grab the rocket launcher and speed power-up. Make your way to their base (the platform with no ice at the edge of the level) and grab their bag. Once you make it to your base (the cap point is at the top of your base, so go up the stairs), head left and grab the speed power-up and half-armor on the outside as you head to their bag. Once you cap the bag, go and get the rocket launcher, and repeat. If you see anyone with your bag, kill them with rockets and return your bag. Pronto. If they should get back to base you'll have to do it again with the bag in hand. Waste of time and could lead to you losing a point. Your score must be at least 3 bags better than theirs to move on. And on a final note, to avoid getting any glitches, avoid scoring when time expires. Rewards: Big Hands Cheat, Slow Deaths Cheat, Ringmistress character unlocked for play. -They're Not Pets!: Mr. Giggles and Stumpy ordered a bunch of Baby Drones 'Splitters off the Internet. When they arrived they bit the Bear's nose and ripped off Lola's costume. The Ringmistress is not pleased - she wants rid of them! Watch out for the Bear though, he's pretty mad. Location: Circus Mode Type: Team Deathmatch Requirements: Bronze: 1st Silver: 1st and 30 kills Gold: 1st and 40 kills Platinum: 1st and 55 kills Character: Mister Giggles Strategy: Stumpy and Giggles versus a bunch of Baby Drone Splitters and one really ticked off Bear. You have to score 40 kills before anyone else does, and Stumpy won't be doing that well at first. Grab whatever weapons you can and do what comes naturally. The bear is a tad stronger than the Baby Drones, so be careful when fighting him. He's a wild card: he may fight you, or he may fight the Baby Drones. But his kills are his own. Rewards: Bear character, Baby Drone character unlocked for play. -Nice Threads: United only by a passion for dressing up in silly costumes, R-107 and Leo Krupps join forces to storm the Scrapyard Control Room. It's a death-defying assault against the SentryBots - but watch out for those thread lasers Leo! Oops, too late... Location: Scrapyard Mode Type: Assault Requirements: Bronze: 15 min 0.0 sec Silver: 10 min 0.0 sec Gold: 5 min 0.0 sec Platinum: 2 min 13.0 sec Character: R-107 Strategy: This is going to be the most frustrating level in the game if you try to do it the obvious way: destroy everything. Unlike Men In Gray and Superfly Lady, Nice Threads does not require that you destroy objects to move on: you must simply get to a different point every time. However, that is easier said than done. In my experience, you are on your own: Leo may be your partner, but all he does is draw fire. He seems more content back flipping and chasing SentryBots than actually doing any real assaulting. From the start, you are given your first objective: Breach the Airlock. Move left and obtain the Lasergun. From there, move all the way to the right of the level and move forward. There are several SentryBots (heavily armored and packing Sci-Fi Autorifles with grenades) and autoguns (which shoot fully-charged thread lasers all the time) which will be aiming to stop you cold. When you are about halfway to the door, either run like hell with the secondary fire of the Lasergun (shield) or equip the shield and shoot out the autoguns. If you dally either way, your guy will die and you have to start al over again. Do not bother attacking the SentryBots. Once you make it into the first door, run into the next room and go to the door on the right. You will get a message saying that the Airlock Breach is successful. Henceforth, until you complete your next objective you will respawn here, not out in the yard (so no more thread lasers!) Go as fast as you can down the hall, and strafe past the first laser turret with your shield up to avoid taking damage. When you get to the large square room with all the laser turrets, strafe past (with your shield up) each of the open sections that expose you to a shot from the turrets. Getting this part down may take a few tries, you'll have to learn the sweet spot for positioning your shield so that it sbsorbs the thread lasers. You may get hit a few times, but not enough to warrant any hesitation on your part, keep moving down and around this room. When you come to the corner that leads into the cooling tank area, strafe in and out of the doorway once to trigger the rocket turret directly in front of you to fire..... and miss. As soon as it misses, run around that corner, stick to the far right side of the walkway so that the other rockets it fires miss too, and take the second right. Run forward and up the stairs, down the hall, grab the shield and proceed forward to trigger the second objective's completion. ***** If you die before triggering the second checkpoint, or if you encounter any Sentry Bots which have respawned in front of you, restart. If you make it up to this point without any bot confrontations, and without losing a life, you will be free to die a few times while trying to get the last leg of this level completed. When you enter the room with the two rocket turrets (one in front of you and one behind you), dodge right and then left to get through without getting blasted. Continue through, when you get to the part with the long grate walkway that "T's" off at the end, go to the right. The turret to the left (which will be behind you when you turn right into the hallway) will begin firing at you, either strafe left and right as you're running forward, or let it hit you in the back to push you along faster if you still have a lot of health. The next room has two turrets, one up and to the right, and one up and to the left. As soon as you get into this room, run forward and strafe right top to avoid getting hit, get around the middle section and enter the door straight ahead of you (on the same wall that the turrets are mounted on). When you see a branch of the hallway that turns dark blue in color (same as the cooling tank room) and see stairs on the right, going up, take them and then take the left immediately after. There will be another small set of stairs to the right with a laser turret mounted up above them, take those stairs while strafing left to avoid dying from the thread laser and head left down the little dead-end to the control room to trigger the level's completion. This level can be done in less than 1:30.0, as one can die 4 or 5 times after completing the second objective, so there's definitely room to improve. Rewards: Scrapyard Assault Level unlocked for play ----------------------------- O. SINCEREST FORM OF FLATTERY ----------------------------- The final set of missions. Can you guess what they're based on? -Aztec the Dino Hunter: Aztec Warrior just loves to hunt dinosaurs! The Aztec Priest has tried to convince him otherwise by explaining all of the ethical and ecological reasons which make it a morally questionable activity. Aztec Warrior ignores him, he says that the Priest's just a cerebral bore... Location: Mode Type: Requirements: Bronze: 45 kills Silver: 60 kills Gold: 70 kills Platinum: 90 kills Character: Aztec Warrior Strategy: Turok the Dinosaur Hunter, if you didn't get it. You have to score a massive amount of kills before time is up, and most annoying of all, you don't get the benefit of an on screen score display. To get a good score you must consistently kill dinosaurs without a break: if not you may finish the level only to find that you are one or two short of that elusive medal. Tha key is not to get lost in the level. Find the intersections that are heavily trafficked (like that area with the pond and the long bridge) and kill everything that moves. And try not t o get your character killed: time lost means kills lost. Rewards: Dinosaur character unlocked for play. -Half Death: The Scientist have been experimenting with reactor cores and anomalous materials with the usual results - a trans-dimensional rift with aliens running amok. The marines have been sent in to shoot anything that moves. That includes you, Dr. Peabody! Location: Hangar Mode Type: Team Deathmatch Requirements: Bronze: 20 kills Silver: 20 kills in 3 min 0.0 sec Gold: 20 kills in 2 min 30.0 sec Platinum: 20 kills in 2 min 0.0 sec Character: Dr. Peabody Strategy: There is no way you couldn't have guessed this if you even looked at an FPS. No way. But for those who don't know, it's Half Life. You have the aliens, the marines and you. Well, technically there is another scientist on your teams, but he plays like a moron and only serves to help raise the other teams' scores. In essence, you alone must score 20 kills against greater odds than ever. Use the explosive power of the Autorifle and the Soviets to decimate packs of marines, and never let any teams get more than 5 kills ahead of you, or it may be impossible to gain the lead again. Rewards: Drone Splitter character unlocked for play. -Dread Fraction: The miners of the Ulcer Corp. are dying of a strange Pox and the company executives are running a cynical sweepstakes on the mortarlity figures - "Guess the Dread Fraction". The miners with the Pox are revolting, none more so than Jebediah Crump! Location: Chasm Mode Type: Team Deathmatch Requirements: Bronze: 20 kills Silver: 20 kills in 4 min 30.0 sec Gold: 20 kills in 3 min 0.0 sec Platinum: 20 kills in 2 min 0.0 sec Character: Jebediah Crump Strategy: Red Faction. Get it? It's just you and about 8 Space Troopers in the Chasm. These guys possess amazing stamina and you do not. The only way to get through this level is not to get lost. Find the Flame thrower, Rocket launcher and SBP-90 x2 locations as soon as you can: these are your best bet to complete the level. You can choose to go the safe route by burning the Troops, then shooting them till they die, or you can hide in a corner and bombard them with rockets or machinegun fire as they blunder into view. Either way, it's not going to be easy. It may take you several tries to get it right, but if you can consistently get headshots the matches will go faster. Just don't run around chasing them or you may get trapped in a corridor on both sides getting plugged by rocket fire. Rewards: Small Heads cheat, Jebediah Crump character unlocked for play. Congratulations! You have just completed Arcade League! ----------- Credits ----------- Thanks go to these people for their help with this FAQ! -Psycold, Wulf2k and Majic2002 for a lot of help determining Platinum times and Psycold's strategy for completing R-109 Beta and especially Nice Threads. -Ryan Fritsch for his tips on finishing Monkey Immolation and Disco Inferno with time to spare. -Sermad for his detailed tips on the game. -The countless people who kept emailing me with tips and ideas, and gettingf me to finally complete this FAQ. Sorry about that. -GameFaqs and SPOnG for being the best hosts they can be. -All the hundreds of people who emailed me telling me what a dolt I was for not putting Platinums in there right away (hey, I needed more info before I put them in there!). ----------- Legal Stuff ----------- Copyright 2002 Afolabiyi Okubanjo (Team Sky City). This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physical, electronic, or otherwise) aside from being placed on a freely accessible, non- commercial web page in its original, unedited and unaltered format. This FAQ cannot be used for profitable purposes (even if no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates incentive to buy and is therefore prohibited. Furthermore, this FAQ may only be hosted here, on GameFAQS and on SPOnG, and cannot be used by the publishers, editors, employees or associates, etc. of any company, group, business, or association, etc., nor can it be used by game sites and the like. It cannot be used in magazines guides, books, etc. or in any other form of printed or electronic media (including mediums not specifically mentioned) in ANY way, shape, or form (including reprinting, reference or inclusion), without the express written permission of the author, myself. This FAQ was created and is owned by me, Afolabiyi Okubanjo. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned in this FAQ.