hide results

    Julia by DChan

    Version: 2.2 | Updated: 05/18/02 | Search Guide | Bookmark Guide

         Tekken 4
         Julia Chang Command List and FAQ (Version 2.2 - Text Version)
    
         Current Update: Saturday, 18 May 2002
         Previous Update: Saturday, 6 April 2002
         Created: Friday, 28 September 2001
    
         By Don "Gamera" Chan (crs1219@hotmail.com)
    
         Note: This FAQ is primarily based on the arcade
         version Tekken 4, not the PlayStation 2 version
         Tekken 4.
    
    0.   Wanted
    1.   Acknowledgements
    2.   Introduction
    3.   Nutrition Information
    3.1    1st Impression
    3.2    2nd Impression
    4.   Commands
    4.1    Basic Commands
    4.2    Advanced Commands
    4.3    Other Commands
    5.   Strategies
    5.1    Julia Strategies
    5.2    Anti-Julia Strategies
    6.   PlayStation 2 Version
    7.   Links
    
    "Setsunasa!" (*1)
    
    0.   WANTED
    
         I'm looking for:
         - Julia strategies and combos, from Julia players.
         - Anti-Julia strategies and combos, from Julia and
    non-Julia players.
         - Descriptions of Julia's costumes, poses, quotes,
    and taunt before, during, and after a match.
         - Voice actor list of Tekken 4.
         - A Greek translation of the Disclaimer (see below).
         - Osama bin Laden, dead or alive.
    
         Disclaimer: I send the newest version of this file
    to only six Websites:
         - http://www.gamefaqs.com/console/xbox/game/31785.html
         - http://vgstrategies.about.com/
         - http://DLH.Net/
         - http://www.gamesover.com/
         - http://www.cheathappens.com/
         - http://gameguru.box.sk/
         If you downloaded or read this file at other
    Websites, the SysOps of the other Websites probably
    leeched it from one of the above Websites.
    
         Dementi: J'ai envoye la plus recente version de ce
    fichier a seulement six sites webs.
         - http://www.gamefaqs.com/console/xbox/game/31785.html
         - http://vgstrategies.about.com/
         - http://DLH.Net/
         - http://www.gamesover.com/
         - http://www.cheathappens.com/
         - http://gameguru.box.sk/
         Si vous avez telecharge ou lu ce fichier a partir
    d'autres sites, les responsables de ces sites l'auront
    probablement pompe a partir de l'un des sites ci-dessus.
    
    1.   ACKNOWLEDGEMENTS
    
         Thanks to these sierra hotel persons/organisations:
         - Cara Jones, who voiced Michelle in Julia's ending
    in Tekken 3 for PlayStation, for being one of the few
    anime or game voice actors with whom I've direct contact.
         - Catlord, for allowing me to borrow from his Tekken
    4 Movelist.
         - Douglas Cootey, for helping me acquire a movie file
    of the circa March-April 1998 Segata Sanshirou (Fujioka
    Hiroshi) TV CM of Sakura Taisen 2 for SS that co-starred
    Yokoyama Chisa as Shinguuji Sakura.
         - Jean-Luc Barbera of France, for the French
    translation of the Disclaimer, and the English translation
    of the NOIR foreword. (After all, Canada's official
    languages are English and French.)
         - Justin Panarelli, for his Tekken 4 Julia FAQ.
         - Philip In of Hong Kong, for being yet another
    non-Japanese friend who works in Japan.
         - Project TK4 Julia FAQ contributors (that is, anyone
    who contributes anything constructive and educational to
    this FAQ):
           Armor king, BEEFY, la4s, Raw Talent, and shingo
    fan, for Julia's poses and quotes.
           Ingus, for anti-Julia strategies.
           MilitentMind, for Q&A.
           Mini King, for Julia and anti-Julia strategies.
         - NATO personnel participating in Operation Enduring
    Freedom. The Empire Strikes Back.
    
         (Social democracy in action.)
    
         No thanks to these lima delta persons/organisations:
         - The EVIL terrorists responsible for the attacks in
    the USA in the morning on (Tuesday) 11 September 2001 (local
    time).
         - Osama bin Laden and his Al Qaeda.
    
         In memory of:
         - The victims of the terrorist attacks in the USA in
    the morning on 11 September 2001. God bless America.
    
         "Le noir, ce mot designe depuis une epoque lointaine le
    nom du destin.
         "Les deux vierges regnent sur la mort.
         "Les mains noires protegent la paix des nouveaux-nes."
         - NOIR (TV: 2001)
    
    2.   INTRODUCTION
    
         Title:         Tekken 4
         Genre:         3D fighting
         Rating:        Life-like violence - mild
         Players:       1-2
         OS:            System 246 (arcade)
         Maker:         Namco
                        
    http://www.namco.co.jp/home/aa/am/vg/tekken4/special/index.html
                        http://www.namcoarcade.com/tekken4/index.asp
         On Sale:       1 August 2001 (arcade), 28 March 2002
                        (PlayStation 2)
    
    3.   NUTRITION INFORMATION (Profile)
    
         Note: To paraphrase the anime studio KSS, all
    characters, stock prices, and three sizes in this game are
    fictional.
    
         Name:          Julia CHANG
         Nickname:      ?
         Martial Art:   Shin'i Rokugou Ken, Hakkyoku Ken, other
                        Chinese martial arts, pro-wrest
         Debut:         Tekken 3
         Sex:           Female
         Height:        165 cm (5'5")
         Weight:        54 kg (119 lb)
         B/W/H:         ?
         Blood Type:    B
         Date of Birth: ?
         Age:           20
         Nationality:   American
         Family:        Foster mother (Michelle Chang)
         Occupation:    University student of archaeology and ecology
         Hobby:         Hunting
         Likes:         Buffalo
         Dislikes:      Mishima Zaibatsu
         Voice Actor:   ?
    
         1P Colour (1 or 2): Reddish brown hair in two braids
    behind her back. Red-rimmed glasses. Light blue denim shirt
    with long sleeves. Light yellow, embroidered gloves. Light
    blue denim pants. Slim gap between shirt and pants. Brown
    belt with white buckle. Two white feathers with black tips
    at her right hip, and a brown string hangs down from her
    left hip. White shoes.
         2P Colour (3 or 4): Reddish brown hair in two braids
    behind her back. Grey sleeveless top. Bead necklaces. Light
    green shorts (hot pants). Brown gloves. White wrist-bands.
    Green wide leg-band with pocket around right thigh. Green
    and grey boots with light blue laces. White socks.
         (Right now, I can't remember whether 2P Julia wears a
    head-band or glasses?)
    
         (AFAIK, her glasses can't be knocked off. IMO, at
    first glance, 1P Julia dresses like Amuro Rei of First
    Gundam, and 2P Julia dresses like Lara Croft. IIRC, Julia's
    not as bouncy (and full of life) as Christie or Nina.)
    
         Stage:         ?
         Size:          ?
         Walls:         Yes
         Ring Out:      No
         BGM:           ?
    
    3.1  1ST IMPRESSION
    
         [Ramble ON]
    
         What's with the Japanese arcade fighting game
    programmers' current fascination with the names Christie and
    Vanessa?
         New characters in DOA3 and Tekken 4 are named Christie,
    and new characters in KOF2000 and VF4 are named Vanessa.
         There must be a conspiracy somewhere in this.
    
         Given the 3D fighting games of DOA3 (Tecmo), Soul
    Calibur 2 (Namco), Tekken 4 (Namco), and VF4 (Sega), I'm now
    more interested in Cassandra Alexandra of Soul Calibur 2.
    
         Besides the voice actor list of Tekken 4, I'm also
    looking for the complete voice actor lists of Soul Calibur
    2 and VF4.
    
    3.2  2ND IMPRESSION
    
         Julia's portrait looks a bit like the idol Kelly Chen,
    IMO.
    
         Even in the Japanese version of Tekken 4, the Xiaoyu
    who wears a pink one-piece has limited panchira. In the
    Japanese version, the pink Xiaoyu also wears a grey bloomer
    with a white stripe on each side. Tekken 4 isn't DOA after
    all.
         OTOH, I'm relieved that in Soul Calibur 2, Cassandra
    and Ivy's costumes still have enough fan service.
         (To quote an ancient Roman proverb, "Semper ubi sub
    ubi." In English: "Always where under where.")
    
         When a cheering bystander is knocked down, such as
    after a chara is knocked back or thrown into the bystander,
    the bystander lays on the floor for a second or two, gets
    up, and continues to cheer.
    
         In Tekken 4, Julia speaks in English before and after
    a fight. Unless Namco Japan re-uses voice effects from
    Tekken 3 and Tekken Tag, then Tekken 4 Julia's voice
    actress is probably not Tsuru Hiromi sama. Tekken 3 Julia's
    voice actress is Tsuru Hiromi sama.
    
         Revision history of this file:
    
         Version 0.5 (Limited Edition): Thursday, 18 October 2001
         Version 1.0: Sunday, 21 October 2001
         Version 1.5: Monday, 29 October 2001
         Version 2.0 [27 KB]: Friday, 9 November 2001
         Version 2.1 [29 KB, +8%]: Wednesday, 3 April 2002
    
         Number of times I've played the arcade version of TK4: 3
    
         [Ramble OFF]
    
    4.   COMMANDS
    
         The data in this section are derived from:
         - Catlord's TK4 FAQ.
         - Tekken 4 official HP at the Namco Japan HP.
         - Tekken Zaibatsu HP.
         - Various Japanese Websites (see the Links section).
    
         See Catlord's TK4 FAQ for explanations of the
    standardised abbreviations used in this section.
    
         Note: Some hit levels are incorrect or missing. Correct
    me if I'm wrong.
         I'll re-order the attacks after Namco Japan or Namco
    USA publishes Julia's official command list. I haven't
    deduced the logic, if any, by which the attacks are sorted
    at other sources.
    
    4.1  BASIC COMMANDS
    
         (Under construction!)
    
    u or U
    Side step into background.
    
    d or D
    Side step into foreground.
    
    DF or DB
    Crouch or crouching block. D isn't crouch.
    
    uf
    Small jump. u and ub aren't small jump.
    
    UF
    Big jump. U and UB aren't big jump.
    
    F
    Move forwards.
    
    f,f
    Step in (dash forwards).
    
    f,F
    Run forwards.
    
    B
    Move backwards or standing block.
    
    b,b
    Step out (dash backwards).
    
    df
    Gedan sabaki, parry low attacks.
    
    1 or 2                             Variable       H
    Basic punch.
    
    3 or 4                             Variable       H
    Basic kick.
    
    2+4                                Variable       Ht
    Basic throw. 2 to escape.
    
    F+2+4                              Variable       Ht
    Basic throw. 2 to escape.
    
    (while landing) 1 or 2
    Button ukemi, recovery into background.
    
    (while landing) 3 or 4
    Button ukemi, recovery into foreground.
    
    (while landing) B
    Stick ukemi, roll backwards.
    
    (while landing) F
    Stick ukemi, quick recovery.
    
    4.2  ADVANCED COMMANDS
    
         (Under construction!)
    
         The Advanced Commands below are divided into
    these groups:
         - Throws
         - Regular Attacks
         - Special Attacks
         - Ten Strings
    
         THROWS
         ------
    
    2+4                                30             Ht
    Side Buster. 2 to escape.
    
    F+2+4                              35             Ht
    Death Valley Bomb. 2 to escape.
    
    B+2+4                              0 or 25        Wall-Ht
    See Saw Whip (Slingshot). 2 to escape. Must throw enemy into wall for 
    damage.
    
    (while enemy's left side)
    2+4                                40             Side-Ht
    Bull Docking Head Lock (Running Bulldog). 1 to escape.
    
    (while enemy's right side)
    2+4                                45             Side-Ht
    Juliarana (Twisted Sister). 2 to escape.
    
    (while behind enemy)
    2+4                                50             Back-Ht
    German Suplex (Spinning Air Neckbreaker). No escape.
    
    (while behind enemy)
    F+2+4                              50             Back-Ht
    Calf Branding (Spinning Air Neckbreaker). No escape.
    
    DF+1+2                             37             Ht
    Full Nelson Suplex (Armlock Suplex). 1+2 to escape.
    
    qcb,F+2                            14,14,14       Side-Ht
    Mad Axe. 1+2 to escape.
    
    d,DB+1+3                           30             Ht
    Front Suplex (Waist Suplex). 1 to escape.
    
    D,db,d,DB+1+2                      45             Ht
    Japanese Ocean Cyclone Suplex (Cross Arm Lock). 1+2 to escape.
    
    (while enemy is behind Julia)
    2+4                                               Ht
    2 to escape.
    
    (F or D or B or U)+1+3             0              Ht
    Position Change. 1 to escape.
    
         REGULAR ATTACKS
         ---------------
    
    1~1                                10,5           HM
    (G Clef, Club Fist). When stopped at first hit, damage is 5.
    
    1~1,1                              10,5,21        HMM
    Tsuutenhou (G Clef, Club Fist, Flash Uppercut). Juggles. When stopped at 
    first hit, damage is
    
    5.
    
    1~1,2                              10,5,21        HMM
    Tsuuten Reppa (G Clef, Club Fist, Palm Explosion). Stuns if CH. When stopped 
    at first hit,
    
    damage is 5.
    
    1~1,4                              10,5,12        HML
    (G Clef, Club Fist, Bow Leg). Recovers crouching. When stopped at first hit, 
    damage is 5.
    
    1~1,4,3                            10,5,12,15     HMLH
    Soukyuutai (G Clef, Club Fist, Bow Leg, Arrow). When stopped at first hit, 
    damage is 5.
    
    1~2                                5,8            HM
    Renken (G Clef, Gut Punch). When stopped at first hit, damage is 5.
    
    1~2~1                              10,15,21       HMM
    Renken Daiten Housui (G Clef, Gut Punch, Skyscraper Cannon). Juggles. When 
    stopped at first
    
    hit, damage is 5. When first hit is CH, all three strikes will hit.
    
    1~2,3                              10,8,10        HML
    Renken Gedankyaku (G Clef, Gut Punch, Low Kick). Recovers crouching. When 
    stopped at first
    
    hit, damage is 5.
    
    1~2,4                              10,8,20        HMH
    Renken Joudankyaku (G Clef, Gut Punch, High Kick). When stopped at first 
    hit, damage is 5.
    
    (2~b or b+2)                       12             H
    Haimen Tori (Arm Whip). The strike must hit for Julia to end behind enemy.
    
    (2~b or b+2),1+2                   12,0           HH
    (Arm Whip, Back Push). High break guard. First strike must hit for Julia to 
    end behind enemy.
    
    WS+2                               15             M
    Zansui (Tequila Sunrise). When followed by a string that begins with 1, 
    damage is 18.
    
    WS+2,1,1                           18,5,21        MMM
    Zansui Tsuutenhou (Tequila Sunrise, Club Fist, Flash Uppercut).
    
    WS+2,1,4                           18,5,12        MML
    (Tequila Sunrise, Club Fist, Bow Leg). Recovers crouching.
    
    WS+2,1,4,3                         18,5,12,15     MMLH
    Zansui Soukyuutai (Tequila Sunrise, Club Fist, Bow Leg, Arrow).
    
    WS+2,2                             15,21          MM
    Zansui Rakuchuu (Tequila Sunrise, Axe Elbow). Second hit is chargeable. When 
    charged, damage
    
    is 25.
    
    WS+2,4                             15,12          ML
    (Tequila Sunrise, Razor Sweep). Recovers crouching.
    
    WS+2,4,1                           15,12,21       MLM
    Zansui Zensou Juujiha (Tequila Sunrise, Razor Sweep, Razor Edge). Juggles.
    
    WS+2,4,4                           15,12,23       MLH
    Zansui Zensou Rentai (Tequila Sunrise, Razor Sweep, High Kick).
    
    WS+2,4,D+4                         15,12,10       MLL
    Zansui Zensou Sentai (Tequila Sunrise, Razor Sweep, Low Kick). Recovers 
    crouching.
    
    3~2                                15             M
    Zangeki (Tequila Sunrise). When followed by a string that begins with 1, 
    damage is 18.
    
    3~2,1,1                            18,5,21        MMM
    Zangeki Tsuutenhou (Tequila Sunrise, Club Fist, Flash Uppercut).
    
    3~2,1,4                            18,5,12        MML
    (Tequila Sunrise, Club Fist, Bow Leg). Recovers crouching.
    
    3~2,1,4,3                          18,5,12,15     MMLH
    Zangeki Soukyuutai (Tequila Sunrise, Club Fist, Bow Leg, Arrow).
    
    3~2,2                              15,21          MM
    Zangeki Rakuchuu (Tequila Sunrise, Axe Elbow). Second hit is chargeable. 
    When charged, damage
    
    is 25.
    
    3~2,4                              15,12          ML
    (Tequila Sunrise, Razor Sweep). Recovers crouching.
    
    3~2,4,1                            15,12,21       MLM
    Zangeki Zensou Juujiha (Tequila Sunrise, Razor Sweep, Razor Edge). Juggles.
    
    3~2,4,4                            15,12,23       MLH
    Zangeki Zensou Rentai (Tequila Sunrise, Razor Sweep, High Kick).
    
    3~2,4,D+4                          15,12,10       MLL
    Zangeki Zensou Sentai (Tequila Sunrise, Razor Sweep, Low Kick). Recovers 
    crouching.
    
    4,4                                20,12          HL
    (Spinning Razor Kicks). Recovers crouching.
    
    4,4,1                              20,12,21       HLM
    Jinkyaku Zensou Juujiha (Spinning Razor Kicks, Razor Edge). Juggles.
    
    4,4,4                              20,12,23       HLH
    Jinkyaku Zensou Rentai (Spinning Razor Kicks, High Kick).
    
    4,4,D+4                            20,12,10       HLL
    Jinkyaku Zensou Sentai (Spinning Razor Kicks, Low Kick). Recovers crouching.
    
    f+1                                15             M
    Tenhou (Flash Uppercut). Juggles.
    
    f+1~2                              21             M
    Ponken (Flash Uppercut, Palm Explosion). Stuns if CH.
    
    f,F+1                              10             M
    Koshinchuu (Party Crasher).
    
    f,f+1,4                            10,15          MM
    Koshin Renkou (Party Crasher, Skyscraper Kick). Juggles. Second hit is 
    delayable.
    
    f,F+2                              25             H
    Sen Shippo (Lashing Arrow).
    
    df+1                               8              M
    (Club Fist).
    
    df+1,1                             8,21           MM
    Tsuutenhou (Club Fist, Flash Uppercut). Juggles.
    
    df+1,4                             8,12           ML
    (Club Fist, Bow Leg). Recovers crouching.
    
    df+1,4,3                           8,12,15        MLH
    Soukyuutai (Club Fist, Bow Leg, Arrow).
    
    df+2                               10             M
    Housui (Gut Punch). When input as df+2,1, damage is 15.
    
    df+2,1                             15,21          MM
    Daiten Housui (Gut Punch, Skyscraper Cannon). Juggles. When only second 
    strike hits, damage
    
    is 16.
    
    df+2,3                             10,10          ML
    Housui Gedankyaku (Gut Punch, Low Kick). Recovers crouching.
    
    df+2,4                             10,20          MH
    Housui Joudankyaku (Gut Punch, High Kick).
    
    df+3                               17             M
    Shoutai.
    
    df+4,2,b,F+1                       12,15,25       MMM
    Kouranhi Houchuu (Mountain Crusher). Third hit is delayable.
    
    d+2~3,1                            8,9,25         M*MM
    (Ultimate Cannon). Juggles.
    
    d,DF+1                             14             M
    Shippo Shouken (Flash Punch).
    
    d,DF+1,2                           14,21          MM
    Shippo Renchuu. Stuns if CH. Second hit is delayable.
    
    (D,DF or WR)+2                     20             M
    Shippo Houchuu (Flash Elbow). Stuns if CH.
    
    (d or db)+4                        10             L
    Zensoutai (Razor Sweep). Recovers crouching.
    
    (d or db)+4,1                      10,21          LM
    Zensou Juujiha (Razor Sweep, Razor Edge). Juggles.
    
    (d or db)+4,4                      10,23          LH
    Zensou Rentai (Razor Sweep, High Kick).
    
    (d or db)+4,D+4                    10,10          LL
    Zensou Sentai (Razor Sweep, Low Kick). Recovers crouching.
    
    db+3                               12             L
    Sweep Kick.
    
    b+3                                12             L
    Senshin Kousoutai (Liquid Sweep). Recovers crouching.
    
    b+3,4                              12,10          LL
    Senshin Kousou Rentai (Liquid Sweep, Bow Leg). Recovers crouching.
    
    b+4                                17             H
    Rigoutentai (Heaven Shatter Kick). Stuns if CH.
    
    uf+4                               ?              ?
    (Jumping Boot). Juggles.
    
    WS+4                               15             M
    Soukuuhou (Skyscraper Kick).
    
    FC,df+4                            12             L
    Kousoutai (Bow Leg).
    
    FC,df+4,3                          12,15          LH
    Senkyuutai (Bow Leg, Arrow). Input the 3 before the
    FC,df+4 hits.
    
    1+2                                21             H
    Kouran Soushou (Rouge Orchid Palm).
    
    f+1+2                              28             M
    Unpei Nichigetsuha (Shove It Up). Juggles if CH.
    
    b+1+2                              23             M
    Totsusoushou (Twin Arrow).
    
    1+4                                12,12          ML
    (Club Fist, Bow Leg). Recovers crouching.
    
    1+4,3                              12,12,15       MLH
    Soukyuutai (Club Fist, Bow Leg, Arrow).
    
    2+3                                8,9            M*M
    
    2+3,1                              8,9,25         M*MM
    Shoutai Tsuutenhou (Ultimate Cannon). Juggles.
    
    3+4                                0              -
    (Counter Clockwise Spin).
    
    3+4,4                              20             H
    Tenshintai (Counter Clockwise Spin, Kick).
    
    3+4,4,4                            20,12          HL
    (Counter Clockwise Spin, Spinning Razor Kicks). Recovers crouching.
    
    3+4,4,4,1                          20,12,21       HLM
    (Counter Clockwise Spin, Spinning Razor Kicks, Razor Edge). Juggles.
    
    3+4,4,4,4                          20,12,23       HLH
    (Counter Clockwise Spin, Spinning Razor Kicks, High Kick).
    
    3+4,4,4,D+4                        20,12,10       HLL
    (Counter Clockwise Spin, Spinning Razor Kicks, Low Kick). Recovers 
    crouching.
    
    uf+3+4                             35             M
    Resshintou (Earthquake Stomp).
    
    SS+2                               21             M
    Chuusui (Parting Fist).
    
    SS+3~4                             16,18          MH
    Nikikyaku (Twin Waking Kicks). Juggles.
    
    b,b~ub                             ?              ?
    (Jumping Overhead Bomb). Against wall.
    
    2+3+4                              0              -
    Chouhatsu (Wave Taunt).
    
         SPECIAL ATTACKS
         ---------------
    
    F+1+4                              50             U
    Zesshou Tsuutenhou. B to cancel. Juggles. Unblockable.
    
         TEN STRINGS
         -----------
    211.2.33.3.4.4.1         8,6,6,6,6,6,6,7,8,25     HMMM*LHMH*HL
    Ten String 1.
    
    211.2.33.2.3.2.1         8,6,6,6,6,6,7,5,5,30     HMMMLHM*L*MM
    Ten String 2.
    
    211.2.33.2.1.4.3         8,6,6,6,6,6,7,7,10,25    HMMMLHML*LM
    Ten String 3.
    
    4.3  OTHER COMMANDS
    
         STAGES
    
         In a two-player game, the challenger can reportedly
    choose the stage. Tap the stick left or right to choose a
    stage. Also, tap the stick up or down to choose the start
    position.
         Before a match, when the screen displays "READY", both
    chara can move forwards, backwards, or sidewards; but can't
    attack. The players can buffer special movement, crouch,
    jump, and side step. As soon as the match begins, the chara
    can immediately execute attacks from the buffered positions.
    
         POSES AND QUOTES
    
         Each TK4 chara has reportedly up to eight poses after
    winning a match.
         The player can choose Julia's pose and quote before or
    after a match by pressing 1, 2, 3, or 4, or by holding the
    stick U, F, D, or B.
    
    Press:    Before-match poses and quotes:
    
    ?         Julia crosses her arms before her chest, bows
              once, and looks up.
              "Spirits, please give me strength."
    
    ?         Julia is kneeling on one knee, and checking her
              boot or shoe laces. Then she stands up and
              readies to fight.
    
    Press:    After-match poses and quotes:
    
    ?         Julia claps her hands together before her chest
              and looks up.
              "Thank you, spirits."
    
    ?         Julia flips forwards.
              "OK!"
    
    ?         Julia does a back flip. After she lands, she
              stands up and places her hands on her hips.
    
    Press:    Taunt:
    
    2+3+4     (Pose? Quote?)
    
    During "Continue?" countdown:
    
         Julia looks down and kneels on her right knee. The
         knuckles of her left fist is touching the ground. Her
         right hand is on her right thigh.
    
         Julia looks down and sits on the ground. Her legs are
         flat on the ground and form an "M". Her hands slaps
         her thighs twice, then stays on her thighs.
    
    5.   STRATEGIES
    
         (Under construction!)
    
         "Quot homines, tot sententiae."
         - Ancient Roman proverb
    
         First, I invited the players who wrote the other TK4
    chara guides to share their strategies for fighting as Julia
    and fighting against Julia.
    
    5.1  JULIA STRATEGIES
    
         From Mini King, writer of the TK4 Craig and King guides
    (2001.10.19):
    
         Fighting against Craig as Julia, do what everybody else
    does. Rush him. You can quote me on this: "If you're not in
    Craig's face, you're on his ass." Craig is weak against
    pitbulls and that's how Julia is best played. She shouldn't
    have to worry about getting jabbed out of anything since her
    jab is faster than Craig's.  Never turtle against Craig
    'cause that's where his strength is.
    
    5.2  ANTI-JULIA STRATEGIES
    
         "The enemy invariably attacks you under one of two
    conditions. One, when you're ready for them. Or two, when
    you're not ready for them."
         - Murphy's Laws of Combat
    
         From Ingus, writer of the TK4 Jin and Nina guides
    (2001.10.19):
    
         1.   Julia's attacks are not very confusing, nor very
    fast. Learn to block these because she has major lag after
    a lot of moves. On some slow executing moves, such as the
    d+4,1, there is enough time for a counter or reversal.
         2.   Learn to sidestep Julia's attacks. Many of her
    strings are very slow, and doesn't track her opponent well.
    If your character has a SS move that hits mid, go for it.
         3.   Julia is extremely deadly when she traps you
    against a wall. Learn to use tech rolling techniques to get
    out of it. If your character has wall leaping moves (such
    as Nina), by all means use those to get yourself out of the
    position. During a normal round, try to position yourself
    in the centre of the ring when fighting Julia (or anyone
    else, really).
         4.   When fighting Julia, it is usually safer standing
    up than crouching down, since she has quite a bit more
    launching mid/high attacks. Her low attacks, while
    effective, doesn't have much damage potential.
         5.   Be aware of Julia's 10 strings. Her 10 strings
    are more dangerous as opposed to other characters', since
    most of the hits in Julia's 10 strings hits mid. The good
    part is her 10 strings are fairly slow. Learn where the
    pauses are and SS/counter accordingly. (After all, not
    much variaty here. She's only got three 10 strings.)
         6.   One of Julia's moves, the f,F+2 Lashing Arrow, has
    great range. Just remember that she has this move at her
    disposal, and don't let your guard down just because she's
    8 steps away from you.
         7.   Julia's unblockable has a really good range, but
    it doesn't track her opponent well. SS/parry/reverse as you
    see fit, just don't stand in the way of the hit.
    
         From Mini King, writer of the TK4 Craig and King guides
    (2001.10.19):
    
         Fighting Julia as Craig is really difficult. Other than SSing
    Julia's linear moves followed by the extra SS from db+1+2, there
    isn't much Craig can do. Since the majority of Julia players like to
    use a 1 jab after her elbow, use the high reversal to Mount. When
    fighting Julia scrubs, the high reversal to Mount will be handy.
         In conclusion, a good Julia player should always beat a good
    Craig player. The main factor is the mixing up and predicting 1~1 or
    df+2.
    
    6.   PLAYSTATION 2 VERSION
    
         In the PlayStation 2 version, to unlock Julia:
         Clear Arcade/Time Attack or Story Battle six times.
    
    7.   LINKS
    
       -
    
    http://dir.yahoo.co.jp/Recreation/Games/Computer_Games/Titles/Action/Fighting_Games/Tekken/Te
    
    kken_4/
         The Tekken 4 category in Yahoo! Japan.
    
       - http://www.interq.or.jp/orange/stop/tekken-webstop/
         TEKKEN-WebSTOP. A Tekken link list.
    
       - http://tekkenls.tripod.co.jp/
         TLS (Tekken Link Station!!). A Tekken link list. No
    relation to True Love Story.
    
       - http://www.tekkenzaibatsu.com/
         Tekken Zaibatsu, the tourist information centre of
    the Tekken series.
    
       - http://www.tekkenbbs.com/
         Tekken BBS, a collection of message boards dedicated to
    the Tekken series and its characters. One of the message
    boards, titled "International", is for non-Japanese Tekken
    players.
    
       - http://members.jcom.home.ne.jp/yellow/tekken4/index.html
         http://members.jcom.home.ne.jp/yellow/index.html
         sunlight yellow. A Tekken 4/Tag/3 and Soul Calibur 1 fan
    page. Its Tekken 4 section has all chara's command lists, plus
    some IMO interesting and useful Tekken 4 data (WRT system,
    stages, &c).
    
       - http://catlord.com/
         Catlord's personal HP.
    
       - http://www.carajones.com/
         Cara Jones's personal HP. Miss Jones voiced Michelle
    in Julia's ending in Tekken 3 for PlayStation.
    
       - http://capoeira.room.ne.jp/faq/t3.htm
         Japanese translation of the GamePro Online interview
    with Marcelo Pereira, the Capoeirista tasked with the
    motion capture for Eddy Gordo in Tekken 3.
    
       - http://ca.mixnet.to/~online/soul/index.htm
       - http://www.kozou.net/sc/news/index.html
       - http://www.max.hi-ho.ne.jp/b-t-e/soulcalibur2.html
         Soul Calibur 2 fan pages that track Soul Calibur 2 news.
    
    [Ramble ON]
    
       - http://selios.free.fr/
         Selios' Lairs, by Jean-Luc Barbera of France.
         "Selios' Lairs is primary a fan site on different
    things I enjoy a lot, some of which are not well known
    outside Japan or by rare fans worldwide.
         "Les Antres de Selios sont avant tout un site de fan
    sur differentes choses que j'apprecie beaucoup, dont
    certaines sont tres meconnues en dehors du Japon hormis
    de rares fans de part le monde."
    
       - http://www.cootey.com/D/index.html
         The Absentminded Artist, by Douglas Cootey of USA.
    __
    
    Don "Tsuru Hiromi Inochi" Chan (aho)
    http://www.gamefaqs.com/features/recognition/146.html
    
    PS   Someday, I'll finish typing up the command list of
         Vitamin, a chara in Toy Fighter, another recent 3D
         fighting game for arcade by Sega.
    
    *1   "Sakuretsu!"
    
    [Ramble OFF]
    
    <END OF FILE>
    

    FAQ Display Options: Printable Version