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    Tekken Force FAQ by RBadger

    Version: 1.2 | Updated: 10/25/02 | Printable Version | Search Guide | Bookmark Guide

             T E K K E N    4   :   T E K K E N   F O R C E   M O D E
                      Walkthrough and Guide by Ronnie Badger
      "Dedicated to all the members of TEKKEN FORCE who were lost in combat"
    Platform     - PlayStation2
    Game version - PAL (SCES-50878)
    Guide Author - RONNIE BADGER (a pseudonym of Paul Wilson)
    Email        - ronniebadger@yahoo.co.uk
    Version 1.2  - last update: 25th October 2002
    C O N T E N T S
    1 - Contact details
    2 - Important Information
    4 - TEKKEN FORCE: Walkthrough and Guide
        a - What is TEKKEN FORCE?
        b - General Tips 
        c - Level 1: Military Installation
        d - Level 2: Temple Ruins
        e - Level 3: Corridor
        f - Level 4: Mishima Fortress
        g - The End
    5 - Credits
    6 - Version History
    7 - Previous FAQs
    1 - C O N T A C T  d e t a i l s 
    If you have any genuine ENQUIRIES about, SUGGESTIONS for or CONTRIBUTIONS to 
    this WALKTHROUGH/GUIDE, please email: ronniebadger@yahoo.co.uk - include the 
    words TEKKEN FORCE in the subject line to avoid instant deletion and 
    blocking. Any contributions used will be credited (NAME only - no other 
    details will be published).
    SPAM will be reported and/or deleted. I take no pleasure in getting email
    accounts closed down for SPAM violations and I get no pleasure from 
    receiving SPAM (or other junk) - let's all save ourselves the hassle and be 
    Proof of sending is NOT proof of receipt. Please read the Walkthrough/Guide 
    in full before sending me an email.
    2 - I M P O R T A N T  I N F O R M A T I O N  A B O U T  T H I S  G U I D E 
    If you are playing TEKKEN FORCE, then it is highly likely that you have 
    played TEKKEN (in one form or another) before. It is more likely that you 
    have *at least* played TEKKEN 4.
    Therefore, I will assume that you know each character's moves and combos. If 
    you don't, then you're in trouble: button-bashing isn't going to get you 
    very far! I would like to take a moment to suggest that you either partake 
    of the TRAINING or PRACTICE modes OR that you *at least* consult one of the 
    published MOVES LISTs or CHARACTER GUIDEs. 
    This version of the guide is missing some key elements. I have tried to 
    complete the GENERAL TIPS section, providing as much detail as possible. The 
    sections describing each level are lacking information. I have provided an 
    overview of each level and made special note of each end-of-level BOSS.
    I will, in time (depending on my other work commitments) break each level 
    down in to sub-areas, describing each section. I will (probably) compile 
    some tables showing each enemy with his points value and (where applicable) 
    bonus value. There SHOULD be a table for each section described within any 
    given level. Submissions for inclusion in this guide are welcome.
    Please visit http://www.gamefaqs.com for all your TEKKEN 4 FAQ and guide 
    This guide is intended for PERSONAL use only. You may download and keep a 
    SINGLE COPY of any version of this guide. This guide shall NOT be posted on 
    any website EXCEPT GameFAQs (http://www.gamefaqs.com), and I will not 
    respond to any emails requesting the use of this guide. 
    All other rights are reserved.
    For entertainment purposes only. NOT to be taken internally.
    3 - L E G A L  N O T I C E
    This guide is subject to copyright and any infringement will be acted upon.
    Quick Guide Content (c) 2002 Paul Wilson - aka RONNIE BADGER
    4 - T E K K E N   F O R C E   :   W a l k t h r o u g h   a n d   G u i d e 
    [a] - W h a t  i s  T E K K E N   F O R C E  ?
    TEKKEN FORCE is a sub-game found in TEKKEN 4: a 3D beat-em-up adventure 
    through a variety of locations. Unlike the version in TEKKEN 3 (which was 
    not exactly 3D), TEKKEN FORCE is available from the outset - it is not a 
    bonus mode that must be unlocked. The only element of TEKKEN FORCE that must 
    be unlocked is the extra characters. These may only be unlocked by playing 
    the game in STORY BATTLE mode.
    The aim of this game is to reach Heihachi's dojo and beat the living 
    daylights out of him. Getting there is not simple - his own private army is 
    out in force (geddit?) to stop you.
    There are four levels to negotiate, with each level divided into distinct 
    sub-areas; and each ending with a BOSS.
    You must race against the clock, picking up points, collecting health 
    bonuses (which are worth bonus points) and sundry other pickups (described 
    further below). 
    [b] - G E N E R A L    T I P S
    Character selection - Choose a character that you are confident with. It's
                          going to be a long, hard slog and you will need to
                          know your character's moves inside out. Some 
                          characters are more ideally suited than others. For
                          example: Christie's flailing legs can damage multiple
                          bad guys at once, whereas Kuma/Panda is a bit slow
                          and difficult to control.
    Direction           - You can only use the D-pad to move your character.
                          RIGHT will always move your character forward in the 
                          direction he, she or it is facing. LEFT will move 
                          your character backwards (and can be used for
                          blocking). UP can be used for a sidestep or a jump.
                          DOWN can also be used for a sidestep and is also
                          used for crouching.
                          The directional buttons are, of course, also used 
                          with other buttons for attacks and other combos.
    Don't walk: run     - Remember: you're working against the clock. If the
                          timer hits ZERO, then it's GAME OVER. If you run
                          everywhere then you not only save time, but you 
                          have the added bonus of being able to pile into
                          your enemies and cause some damage - sliding or
                          flying tackles can also cause a lot of damage!
    Controller setup    - Any changes to your controller setup made in the
                          main OPTIONS menu are ignored in TEKKEN FORCE.
                          However, you may change the configuration for
                          TEKKEN FORCE by pausing the game and choosing the 
                          appropriate option.
    Targetting          - You can select the enemy you would like to attack by
                          using the all-new targetting system. The default
                          buttons are L1 and R1. Using these buttons, you may
                          cycle through your enemies to select the next to be 
                          fought. By pressing RIGHT when an enemy is targetted 
                          you will automatically face in his direction.
                          Targetting can be useful for other things....
    Enemy health        - Every enemy has a health bar that can be seen (along 
                          with his name) when targetted. The points received   
                          for each kill reflect the size of the health bar. 
                          Each level features a number of special baddies. They
                          are more like sub-boss enemies. They are big on 
                          health and aggression and killing them earns a
                          potentially large bonus. When targetted, you will see
                          not only his health bar and name, but also a 
                          number counting down. This number represents the 
                          bonus to be earned when that enemy meets with a
                          sticky end.
                          Once that enemy appears, the countdown begins. The 
                          sooner the enemy is destroyed, the bigger the bonus
                          awarded. L1 and R1 can be used to cycle through your
                          assailants to find the sub-boss. Once located, 
                          pressing RIGHT (i.e. forward) will point you in the 
                          direction of the enemy. Quickly dispose for a large
                          points bonus bonanza.
    Significant others  - Some sub-bosses have a special friend. The special
                          friend can be taken down as normal. However, if you
                          choose to dispose of the sub-boss first, his demise
                          will be closely followed by that of his special 
                          friend whose health instantly drops to ZERO.
    Pick it up!         - Some of the evil forces that conspire against you
                          have the decency to drop some useful items for you 
                          when they have been beaten.
                          Whatever else you do, don't forget to pick them up.
                          Each item has an effect on your character and will
                          result in BONUS POINTS being awarded at the end of
                          the level. The items are:
                          EGG (small health boost)     ->  10 points
                          CHICK (medium health boost)  ->  30 points 
                          CHICKEN (large health boost) ->  50 points
                          BOTTLE (potion to boost your 
                                  character's attacks) -> 100 points
                          SPECIAL BONUS ITEM           -> 200 points
                          (I have only seen the last item, which looks like a 
                          small flag, in the final level)
                          ** UPDATE** See the end of this section for some
                          reader contributions to this particular subject.
                          NOTE: these items won't stay on-screen forever. After
                          a short time, they will disappear - so go get 'em!
    Extra time          - Each level begins with sixty seconds on the clock, 
                          and time is running out! Killing some of your enemies 
                          will add time bonuses to your ticking clock. The 
                          maximum time that you can have at your disposal at
                          any given moment is ninety-nine seconds. So, if a
                          five-second time bonus is awarded and your timer 
                          displays ninety-six seconds, two seconds of your 
                          bonus will have been wasted.
                          That said, it's quite difficult to run out of time.
                          Such a scenario is only likely to arise in the final
                          level OR during a poorly executed BOSS fight.
    Bonus points        - At the end of each level, you will be awarded bonus
                          points. In addition to getting a score for each item 
                          you have picked up (see above), you will awarded 
                          points that are proportional to your remaining HEALTH 
                          and TIME.
    Game over?          - If your health drops to nothing OR you run out of
                          time, then it is effectively GAME OVER. However, 
                          you do have a choice. You can let the CONTINUE
                          countdown reach the end and you will be able to
                          enter your final score into the HI-SCORE table (if
                          the score was good enough!). Alternatively, you 
                          could CONTINUE with the game, although your score
                          thus far will be reset to ZERO and you will have to
                          restart the game on the current level.
    Walls (part one)    - Pin your enemy against a wall and administer a
                          sound thrashing. If you hit a guy, he's going to
                          hurt; but if you smash him into a wall, he's
                          going to hurt even more.
    Walls (part two)    - Try not to get trapped against a wall or in a
                          corner. If you find yourself trapped, there is
                          a special switch move that will get you out of 
                          SQUARE and CROSS together will see your character
                          grab an opponent and switch places with him. 
                          Combine that move with a directional button to
                          perform variations on the switch move.
    Walls (part three)  - When the camera moves to certain points of view,
                          a wall or other barrier (including an enemy) will
                          become transparent allowing you to see what is 
                          going on. The downfall of this is that you can
                          sometimes be fooled into thinking you have more
                          space to move around than is actually the case.
    Multiple hits       - It is possible to take down (or at least damage) 
                          several of your assailants at the same time. You
                          sometimes encounter your enemies lining up one 
                          behind the other. Are these guys stupid? A sliding 
                          tackle will take a decent chunk of their health bars
                          away from them, leaving you with less work to do.
                          There will also be times when a powerful strike 
                          against a single enemy will do damage to others in 
                          the immediate vicinity. Use this to your advantage.
                          Walls can also assist with multiple hits....
    Dead bodies         - You've beaten some guy to a bloody pulp and he's now
                          on the floor in a small heap. Is he really dead? 
                          Well, I don't know; but what I *do* know is that 
                          if you strike the body, you'll be awarded TEN whole 
                          points. Sure, it's not much, but (to borrow the
                          slogan of a popular UK supermarket chain) "every
                          little helps." 
    READER SUBMISSIONS  - I have included some contributions on the subject of
                          pickups below. I have NOT verified any of the details
    1. "OLD MAN"
    Hey, just wanting to email you saying that i found out what the little s-
    flag thing does (the icon that appears in the last stage of tekken force, 
    right before the rude interruption of 5 flying kicks to the head). i was 
    busy pluging my way through tekken force on level one, and i'm not sure how 
    or why this happened, but when combot dropped in at the end of the level, 
    there were two charge drinks and one s-flag icon beside him. i thought "YES! 
    now that i have the s-flag-thing i will be INVINCIBLE! entire galaxies will 
    fall before my uh... s-flaginess!" well, i throw combot and while he's down, 
    go over and pick up the ALMIGHTY S-FLAG... and all it does is just make the 
    word "BOUNUS!" in big fruity pink and yellow caps letters pop up on the 
    screen. oh well. there goes my plans for conquering the universe... oh yeah, 
    and after finishing off combot it gave me 7600 points. whee... i dunno what 
    it does other than the points though... maybe it gives you... an... EXTRA 
    CONTINUE! WOOT! now i have infinite continues... +1!! yeah baby! It's no 
    replacement for omnipotent power and ruling the universe...but i'll take 
    what i can get. :)
    The "Special Item" does appear on other levels, but you have to meet certain 
    conditions. What those conditions are I don't know, but I do know I got it 
    on the first level twice and it stayed on screen as long as the other power 
    ups do, unlike the item on the last level. 
    Further more, I do not know how many points I got for it when I picked it 
    up, but at the end of the level, it was worth 7600 points. It was the US 
    version if that matters any. 
    Hey, I just wanted to say that you can find the 200 bonus point icon thingie 
    in all of the other levels. I have only seen them sitting next to the boss, 
    but they are in the other levels. Just wanted to point that out. 
    [c] - L E V E L   O N E   :   M I L I T A R Y    I N S T A L L A T I O N
    The opening level offers little more than a chance to become acquainted with 
    the controls, the targetting system and the feeling of being surrounded by 
    many assailants.
    The path comprises a number of enclosed corridors. There will be a lot of 
    running up and down as new assailants appear at different ends of each 
    This encounter takes place in a very confined space, and it is all too easy 
    to get trapped. Start with a sliding tackle (or flying leap) as soon as you 
    enter the room. Combot is the TEKKEN 4 equivelant of Mokujin (and Tetsujin 
    and TEKKEN TAG's Unknown): the sooner you can identify whose moves are being 
    pulled off, the sooner you will be able to provide a more effective 
    attacking strategy. Remember: if you get pinned against a wall, use the 
    switch command to swap places.
    [d] - L E V E L   T W O   :   T E M P L E   R U I N S
    Again, a mostly straightfowrard level and set on the edge of a forest. The 
    path is barred at intervals by fallen masonry which must be attacked (and 
    smashed) in order to proceed. However, the rubble cannot be cleared until 
    all of your attackers have been done away with.
    Arrival at the temple offers a branching path. You may (having rid the area 
    of bad guys first) continue past the temple, into a sub-area on the same 
    path and on to the end-of-level BOSS; or you may break through the rubble to 
    the left and enter the ruined temple to fight some extra baddies before 
    reaching the BOSS. 
    The final enemies encountered at the junction are used to determine which 
    way you will be allowed to proceed: killing a specific one of the two allows 
    you to take the shorter path past the Temple; killing the other takes you on 
    a longer into the ruined Temple itself.
    Whichever way you go, a sub-area will be missed and cannot be visited during 
    that particular game.
    Watch out for the pathway next to the temple: it is very narrow. Remember 
    that some attacks can damage or destroy multiple enemies.
    In this area, you will find other enemies in addition to the BOSS. Ignore 
    them unless you need a health boost. Kuma/Panda will unleash devastating 
    attacks and needs to be taken down quickly. You'll need to anticipate every 
    move because they're going to hurt. There is more room to move around, but 
    the troops at the back can get in the way.
    [e] - L E V E L   T H R E E   :   C O R R I D O R
    The most straightforward (literally) of all the levels is the most 
    frustrating. You find yourself in a wide corridor - there are two rows of 
    pillars running the entire length of the corridor, effectively dividing the 
    arena into three parts across the width of the corridor.
    Upon completion of a sub-area, you must move on to the next (remembering to 
    run) where you are likely to be ambushed. Be VERY wary!
    The enemies encountered here are not just Heihachi Mishima's punchbags: they 
    have tactics and some nasty attacks. Upon arrival at a sub-area, you will be 
    met by five or so enemies who will each perform a rolling or flying attack 
    in turn - that hurts! Fortunately, they will drop large amounts of health 
    which you will NEED to collect.
    Much of the action takes place between the columns in the centre of the 
    corridor, but a couple of sub-areas begin to the sides, by the walls. Again, 
    an ambush is likely.
    In one sub-area, attacking your enemy will cause him to run away! Your 
    attack will fail. The only way to stop these guys so you can fight them is 
    to run into them and knock them over: only then do they start fighting back. 
    TIP: an enemy will NOT attack you unless you have run into him and forced a 
    fight - this can save your ass getting overpowered.
    Kazuya Mishima
    There is a LOT of space to play with here: almost too much! The encounter 
    begins with Kazuya alone, but he is soon joined by some reinforcements. 
    Unlike at the Temple Ruins, they are not just hanging around, joining in the 
    fray when it is absolutely necessary: these guys are actively trying to hurt 
    you! Try and remain focussed on Kazuya and defend against his blistering 
    attacks. Eventually you will wear him down and enter Heihachi's domain.
    [f] - L E V E L   F O U R   :   M I S H I M A   F O R T R E S S
    The final level is fairly straightforward with a few bonus areas. You could 
    take a moment to observe the nicely-designed Japanese decor; or you could 
    get down to the dirty business of breaking faces. 
    The ultimate goal is to infiltrate Hon-Maru, a room of some significance in 
    the STORY mode of TEKKEN 4. 
    The enemies that populate this level are particularly ruthless and numerous. 
    A great many will drop a lot of healing items along the way and there are 
    big time bonuses to be had. They will, however, conspire against you in an 
    attempt to eat away at your health and whittle down the time available to 
    you. If you are going to fail miserably, this will be the level where it 
    will happen.
    BOSS: Heihachi Mishima
    Much like the previous BOSS encounter, Heihachi has his minions out in force 
    to protect him and divert your attacks. Make sure that Heihachi is targetted 
    at all times - this will help maintain your focus. Unleash your deadliest 
    combos to dispense with the old man with the silly hairdo.
    ** UPDATE ** 
    The following strategy for beating HEIHACHI was submitted by Bruce Pollock.
    I happened to be bored one day and decided to check to see what faqs where 
    up for Tekken 4 when I saw your Force Mode faq, so I checked it out. Not 
    bad. Well, the reason I'm mailing you is to let you know about a trick I use 
    that you could include in your faq. 
    During the final battle with Heihachi I like to thin out the herd before 
    fighting him. I do this by entering the room just enough to activate the 
    "intro" sequence where Heihachi speaks to you. Then I side step to one side 
    (usually the left) while focusing on the far left "grunt". Side stepping far 
    enough and approaching slowly will cause one or two of the henchmen to break 
    formation and attack while the rest of the enemies stand and watch. This can 
    be done for both sides and I'm usually able to take out 4 of the 6 guards 
    with Heichachi before he even moves. 
    While not a "cake walk", it certainly makes the battle easier. Anyway, hope 
    you find this a useful trick. Happy Hunting.
    [g] - T H E   E N D
    Upon completion of the game, you will be shown a list of all the enemies in 
    the game (including the BOSSes). The enemies you encountered and killed are 
    listed with the combo responsible for their deaths. Also listed are the 
    enemies you did not encounter - the ones to be found in areas you did not 
    manage to visit and those found with BOSS characters who didn't need to be 
    While all of this is taking place, Heihachi is holding a seminar for some of 
    his military underlings. Once he's finished speaking, he takes them all on 
    in a never-ending fight.
    5 - C R E D I T S
    Thanks to NAMCO for producing as fine a fighting game as anybody could ask 
    for. It's a shame the buttons aren't analogue; and it's it's a pity they 
    felt the need to do away with the hidden sub-games (but how do you possibly 
    Thanks to THE OLIVIA TREMOR CONTROL whose CD "(music from the unrealized 
    film script) DUSK AT CUBIST CASTLE" was the soundtrack to this guide.
    Thanks to GameFAQs for giving and receiving.
    Thanks to TYLER, my cat, who is curled up on my bed (actually, she has just 
    woken up and appears to be looking at the monitor: probably just making sure 
    that she gets a mention!)
    Thanks to YOU for reading, wherever you may be and and whoever you are. 
    6 - V E R S I O N   H I S T O R Y
    1.0 - Got the core of the Guide written - a few key elements are missing,
          but that will be fixed in time. So, aside from the usual everyday
          stuff, I wrote GENERAL TIPS and the LEVEL overviews.
          (20th September 2002)
    1.1 - A few minor alterations and tweaks to the main text in lieu of the
          main update (hopefully done by Sunday.... fingers crossed)
          (23rd September 2002)
    1.2 - The big update was not forthcoming owing to work commitments. Oh 
          well. This update includes some READER CONTRIBUTIONS and I have
          added their names to the CREDITS section. (25th October 2002)
    7 - Previous FAQs, Walkthroughs and miscellaneous guides 
        (posted at http://www.gamefaqs.com unless stated otherwise):
    Gran Turismo Concept    (PAL)    -> FAQ          -> July 2002
    Onimusha Warlords       (PAL)    -> In-depth FAQ -> August 2002
    Walkthrough/Guide Content (C) 2002 Paul Wilson - aka RONNIE BADGER