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    Hidden Moves FAQ by Tekkenomics

    Version: 5.30 | Updated: 10/25/09 | Printable Version | Search This Guide

    
                        Tekken 4 Hidden Moves FAQ
                              Version 5.30
    
    
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                 Written by: Kenneth Walton (Wild Man X)
                       Written on: October 23, 2009
                     E-mail: Tekkenomics@hotmail.com
            Website: Tekkenomics (http://www.tekkenomics.com)
                            PSN: Wild_Man_X
    
    
                   This FAQ version will be available at:
                     GameFAQs (http://www.gamefaqs.com)
                         IGN (http://faqs.ign.com)
              Tekken Zaibatsu (http://www.tekkenzaibatsu.com)
                    Neoseeker (http://www.neoseeker.com)
                  SuperCheats (http://www.supercheats.com)
           Games Radar / Cheat Planet (http://www.gamesradar.com)
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              Table of Contents
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
     1.    Version Updates
    
     2.    Legal Stuff
    
     3.    FAQ Description
    
     4.    Comments
    
     5.    Legend
    
     6.    Legend Examples
    
     7.    Fighter Specific Legend Commands (FSLC)
    
     8.    Hidden Moves
    
           A. Bryan Fury
           B. Christie Monteiro / Eddy Gordo
           C. Craig Marduk
           D. Heihachi Mishima
           E. Hwoarang
           F. Jin Kazama
           G. Julia Chang
           H. Kazuya Mishima
           I. King
           J. Kuma / Panda
           K. Lee Chaolan / Violet
           L. Lei Wulong
           M. Ling Xiaoyu / Miharu Hirano
           N. Marshall Law
           O. Nina Williams
           P. Paul Phoenix
           Q. Steve Fox
           R. Yoshimitsu
           S. Combot / Every Fighter
           T. Every Fighter Exception (EFE)
           U. Fighter Specific (FS)
    
     9.    Special Hidden Moves
    
    10.    Unverified Moves
    
    11.    Buffered Moves
    
    12.    Useful Hidden Moves (UHM)
    
    13.    Sample Combos / Juggles
    
    14.    Secrets
    
    15.    Questions
    
    16.    Special Thanks
    
    17.    About Tekkenomics
    
    18.    About The Author
    
    19.    Closing
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             1. Version Updates
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    ver# - (mm-dd-yy)
    
    
    1.00 - (11-08-02) First release, Demo version
    
    
    1.10 - (11-13-02) Edited "Legend" format, corrected grammatical error,
           added web address of Tekkenomics, added names of Miharu and
           Eddy Gordo, edited comment section, added a move for Kazuya
           and Paul
    
    
    1.20 - (11-21-02) Created the "Every Fighter" category, corrected
           grammatical errors.
    
    
    2.00 - (12-04-02) First non-demo release.  Corrected grammatical errors,
           added more to the "Description of FAQ" section, added the missing
           moves that were not included in the demo version, added a note for
           Hwoarang, edited paragraph formatting, edited "Legend"
    
    
    2.10 - (12-19-02) Changed a few sentences, changed FAQ format, created a
           "Table of Contents", corrected errors, added Miharu to the e-mail
           poll, removed one of Kazuya's missing moves, added notations to the
           "Legend"
           ADDED MOVES: Bryan, Craig, Christie, Heihachi, Julia, Kazuya, King,
                        Lee, Lei, Nina, Paul, Yoshimitsu, and "Every Fighter"
    
    
    2.20 - (01-23-03) Changed a few words in the "Version Updates" section,
           added more to the "Description of FAQ", "Comment", and "Legend"
           sections, created the "Special Thanks" section, created "Every
           Fighter Exception" section, included AIM screen name
           ADDED MOVES: Everyone
           CORRECTIONS: Everyone except Kazuya, King, and Yoshimitsu
    
    
    2.30 - (02-04-03) Changed a few words in the "Version Updates" section,
           added Combot to missing moves list, corrected typos, EDITED:
           "Description of FAQ", "Comment", "Legend", "Special Thanks", and
           "About Tekkenomics" sections, created the "Fighter Exception"
           section, edited "Legend" format
           ADDED MOVES: Everyone except Heihachi
           CORRECTIONS: Everyone except Hwoarang, and "EFE"
    
    
    2.40 - (02-17-03) Renamed "Fighter Exception" to "Fighter Specific", created
           "Useful Missing Moves" and "Legend Examples" sections, EDITED: "Version
           Updates", "Description of FAQ", "Comments", "Legend", "Special Thanks"
           ADDED MOVES: Everyone except Bryan, Kazuya, Lee, Ling, Combot, "EFE"
           CORRECTIONS: Everyone except Hwoarang
    
    
    3.00 - (03-04-03) Changed FAQ name from "Missing Moves" to "Hidden Moves",
           replaced "e-mail poll" with "Closing" section, added Miharu's last
           name, created sections "FSLC" and "Sample Combos / Juggles",
           EDITED: "Legend", "Version Updates", "UHM", "Special Thanks"
           ADDED MOVES: Everyone
           CORRECTIONS: Everyone except "EFE"
    
    
    3.10 - (04-03-03) EDITED: "FSLC", "Legend", "UHM", "Comments", "Closing"
           ADDED MOVES: Everyone
           CORRECTIONS: Everyone except Craig, Kuma, Paul and "FS", "EFE"
    
    
    3.20 - (05-05-03) EDITED: "Sample Combos", "FSLC", "UHM". "Special Thanks",
           "Comments"
           ADDED MOVES: All except Paul
           CORRECTIONS: All except Jin
    
    
    3.30 - (07-08-03) EDITED: "FSLC", "Legend", "Version Updates", "Sample Combos"
           ADDED MOVES: All except Heihachi, Jin
           CORRECTIONS: Christie, Heihachi, Kazuya, Kuma, Lee, Lei, Ling,
                        Marshall, Nina, Paul, Yoshimitsu, Combot, "FS"
    
    
    3.40 - (09-24-03) EDITED: "FAQ info", "Legend Examples", "About Tekkenomics",
           "Closing"
           ADDED MOVES: Bryan, Christie, Craig, Jin, Kuma, Marshall, Nina, Steve,
                        Yoshimitsu
           CORRECTIONS: Christie, Kuma, Lee
    
    
    3.50 - (05-06-04) EDITED: "Comments"
           ADDED MOVES: Christie, Ling
           CORRECTIONS: Julia, Ling
    
    
    4.00 - (06-09-04) EDITED: "Legend", "Legend Examples", "FSLC", "Comments",
           "Closing", Created: "Secrets" section
           ADDED MOVES: Ling, Paul
    
    
    4.10 - (07-09-04) Removed some partial 10 hit strings and partial strings,
           Edited: "Secrets", "Legend", "FAQ Description", "FSLC",
           "Special Thanks", "About Tekkenomics", "Closing"
           ADDED MOVES: Bryan, Lei, Steve, Yoshimitsu, Combot, "EFE", "FS"
           CORRECTIONS: Everyone
    
    
    4.20 - (08-13-04)  EDITED: "Secrets", "Closing", "Special Thanks", "Legend",
           "Sample Combos", Removed crouching moves that can also go to WR and
           put it under Combot as "While Rising to Crouch"
           ADDED MOVES: Hwoarang, Kazuya, King, Kuma, Lei, Nina, Steve,
                        Yoshimitsu, Combot, "EFE"
           CORRECTIONS: All except Craig, Heihachi, Jin, "FS"
    
    
    4.30 - (08-20-04)  EDITED: "Legend", "FSLC", "UHM", "Sample Combos", "FSLC"
           ADDED MOVES: Kazuya, Ling, Nina, Yoshimitsu, "EFE"
           CORRECTIONS: Bryan, Christie, Kazuya, Kuma, Marshall, Nina, Paul,
                        Yoshimitsu, Combot, "EFE", "FS"
    
    
    5.00 - (08-28-04)  Removed more partial strings
           EDITED: "Legend", "FSLC", "Legend Examples", "UHM", "Sample Combos",
                   "Closing"
           CREATED: "Unverified Moves" section
           ADDED MOVES: Heihachi, Jin, Kazuya, Lei, Yoshimitsu, Combot, "FS"
           CORRECTIONS: All
    
    
    5.10 - (10-24-04)  Created the <NEW> label for new additions to the FAQ,
           Added web address of "Tekkenomics 0.1"
           EDITED: "Special Thanks", "About Tekkenomics", "Closing", "Legend",
                   "FSLC", "Secrets", "Version Updates"
           CREATED: "Special Hidden Moves" section
           ADDED MOVES: Lei, "FS"
           CORRECTIONS: All
    
    
    5.20 - (03-19-05) Created "Buffered Moves" section
           EDITED: "Special Thanks" section
           ADDED MOVES: Bryan, Kazuya, Combot
           CORRECTIONS: Kazuya, King, Nina
    
    
    5.21 - (05-02-09)  Removed AIM screen name, added PSN screen name,
                       replaced roman numerals, various minor fixes
           ADDED: "About The Author"
           UPDATED: "About Tekkenomics", "Closing"
    
    
    5.22 - (05-10-09)  Minor fixes
           CORRECTIONS: Heihachi
           UPDATED: "Unverified Moves", "Questions"
    
    
    5.23 - (06-21-09)  (See below...)
    
           Fighter Specific Legend Commands
                - Changed "Combot" to "Every fighter"
           About Tekkenomics
                - Re-wrote some of section
           About the Author
                - Re-wrote some of section
           Other
                - Format changes
                - Other minor fixes/changes
    
    
    5.24 - (09-28-09)  (See below...)
    
           Hidden Moves
                - Added a section description
           Other
                - Fixed Miharu's last name
                - Updated links to point to the "Tekkenomics Blog"
                - Changed "UPDATED" to "UPDATE"
                - Updated "Legal Stuff", "Special Thanks", "About Tekkenomics",
                  "Closing"
                - Other minor fixes/changes
    
    
    5.30 - (10-23-09)  (See below...)
    
           Table of Contents
                - Added extra spacing
           Legend
                - Updated section description
                - Added new notations
                - Various notation changes
                - Removed a few notations
           Fighter Specific Legend Commands
                - Added notation for Yoshimitsu
           Hidden Moves
                - Updated Craig, King, Kuma, Lei, Ling, Nina, Yoshimitsu,
                  Combot, EFE
                - Removed majority of the "Any WS move" commands
                - Removed a few other moves
           Sample Combos / Juggles
                - Updated several combo notations
           Secrets
                - Updated "Hints"
           Other
                - Updated "Comments"
    
    
    
    
    
    FAQ Update Legend
    -----------------
    
    <NEW>       New content that has been added.
    
    <UPDATE>    Content that has been changed, corrected, or modified in any
                other way.
    
    NOTE: Corrections include adding any notes, changing names, correcting
          various mistakes or typos, and removing anything.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                2. Legal Stuff
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    You may download and print this FAQ, but under no circumstances can you
    put this FAQ on your web page without our permission.  You MAY NOT ALTER
    IT IN ANY WAY or claim it as your own.
    
    From this point on, I will only be sending FAQ updates to GameFAQs, IGN,
    and Tekken Zaibatsu.  Anyone who has recevived permission to host any of
    the Tekkenomics FAQs also has permission to host any of our future
    text-based FAQs (unless specified), and can obtain updates from any of
    the previously mentioned websites.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             3. FAQ Description
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Ever since Tekken Tag Tournament, I noticed that all available moves
    in the Tekken games were not included in the move lists of each
    character.  Now that Tekken 4 has been released, I have decided to
    take the time to put together a list of all of the moves that I have
    noticed that somehow evaded the command lists.  This FAQ only covers
    the moves that are missing in the PS2 Tekken 4 (U.S. Version) command
    lists.  These moves should work on the Arcade and other PS2 Versions of
    Tekken 4, but I only tested these moves on the U.S. Version.
    
    Because Tekken has so many moves that can be linked together, not all
    the commands for these moves were included in the move lists.  Listed
    in here are moves and button combinations not found specifically in any
    of the move lists within the Tekken 4 PS2 game.  Also included are
    commands with unique properties.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                4. Comments
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    The purpose of this FAQ is to try to inform the Tekken 4 players of the
    commands that are available to them, aside from what they have been
    provided with in the in-game move lists.  These moves were obtained
    various ways: experimenting with button combinations while in practice
    mode, learning and trying to perform the same moves used by the computer,
    and some just by chance.  A few of the moves were obtained with the help
    of "Catlord's Moves List" which can be found at GameFAQs (www.gamefaqs.com),
    Tekken Zaibatsu's Movelists (www.tekkenzaibatsu.com), and some Tekken
    fans: Tonymitsu and Velari Lockheart.
    
    I have done a little bit of research, and I've found that there are some
    moves in this FAQ that cannot be found in any other Tekken 4 Movelist
    currently available.  With that said, I hope you find this FAQ useful.
    
    If you happen to see any move(s) listed in this FAQ that are actually
    listed in the command lists within the U.S. version of the Tekken 4 PS2
    game, please e-mail me and tell me the name of the move and its command
    list number.
    
    An example is Lei Wulong's Play Dead: number 016 / 116, which means
    command #16 out of 116 total.  The number I need would be just #16.
    
    You will receive credit for noticing commands like this whenever I
    create the next version of this FAQ.  You will also receive credit for
    noticing any typos or any other mistakes with the commands.  Thank you
    in advance.
    
    IMPORTANT: When sending an e-mail, please put something about "Tekken"
    or "FAQ" somewhere in the e-mail topic, or the e-mail will be deleted.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  5. Legend
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    This is a list of the notations that I will be using throughout this FAQ.
    This Legend is very similar to the one used by Tekken Zaibatsu, however
    there are a few differences.
    
    
    RECENT CHANGES: FH to F#, BH to B#, UH to U#, DH to D#, HOLD to #,
                    DRM to DRU, DRG to DGN, FLEA to FLE, FLS to FLK, HND to HSP,
                    HNT to HBS, HTM to HMS, IND to INS, KND to KNDA, LF to LFS,
                    LS to LFF, MNP to MNT, NGV to RLX, PDF to FUFT, PDH to FUFA,
                    PHI to AOP, PHX to AOP, PLD to FDFA, RDP to VTS, RF to RFS,
                    RND to RDS, RS to RFF, RUN to WR, SWF to FDFT, SWH to FDFA,
                    WC to FC, WOB to GRND, WOBFT to FUFT, WOG to GRND,
                    WOSFT to FDFT
    NEW ADIITIONS: HCB, HCF, LWV, RWV
    
    
    --------
    Buttons:
    --------
    
    
     Notation     Meaning
     --------     -------
    
      1           Left Punch (Square)
      2           Right Punch (Triangle)
      3           Left Kick (X)
      4           Right Kick (Circle)
    
    ----------
    Direction:
    ----------
    
    
     Notation     Meaning
     --------     -------
    
      f           Press Forward (Towards opponent)
      F           Hold Forward (Towards opponent)
      F#          Hold Forward until next D-Pad command <UPDATE>
      b           Press Backward (Away from opponent)
      B           Hold Backward (Away from opponent)
      B#          Hold Back until next D-Pad command <UPDATE>
      u           Press Up
      U           Hold Up
      U#          Hold Up until next D-Pad command <UPDATE>
      d           Press Down
      D           Hold Down
      D#          Hold Down until next D-Pad command <UPDATE>
      D/B#        Hold Down/Back until next D-Pad command <UPDATE>
      D/F#        Hold Down/Forward until next D-Pad command <UPDATE>
      QCB         Quarter Circle Backward; Down to Back (d,d/b,b)
      QCF         Quarter Circle Forward; Down to Forward (d,d/f,f)
      HCB         Half Circle Backward (f,d/f,d,d/b,b) <NEW>
      HCF         Half Circle Forward (b,d/b,d,d/f,f) <NEW>
    
    
    NOTE1: D-pad represents the arrows (up, down, left, right) on the
           PS2 controller or Arcade stick
    
    NOTE2: "F#" requires you to hold forward for a longer period of time
           than "F".
    
    
    --------------
    FAQ Notations:
    --------------
    
    
     Notation     Meaning
     --------     -------
    
      ALT         Alternative; another way to execute the same exact move
      ALTER       Another way to perform the move, although the move is not
                     exactly the same.
      ( _ )       Or; Choose one of the moves within the parenthesis to do
      ~           Press button immediately after
      /           Press indicated directional buttons at the same time
      +           Press buttons at same exact time
      N           Leave joy pad neutral
      *           Short pause between button presses
      **          Medium pause between button presses
      ***         Long pause between button presses
      [ ]         Optional command(s)
      { }         Action within these must be completed in order for the command
                     to be executed correctly
      :           The command following this requires "just frame" input
      ( )...      Repeat the pattern within the brackets
      ;           Separates different moves used within a combo <NEW>
    
    
    ----------------
    Action Notation:
    ----------------
    
    
     Notation     Meaning
     --------     -------
    
      BLK         Attack must be blocked by opponent
      BT          Back Towards Opponent
      BWALL       Your fighter's back must be near a wall
      CH          During Counter Hit/Attack
      FC          While Crouching <UPDATE>
      GRAB        Opponent must be grabbed from the front
      HIT         While opponent is being hit (damaged)
      HIT*        After opponent is hit (damaged)
      OBT         Opponent's Back is towards you
      ParL        Left punch must be parried
      ParR        Right punch must be parried
      Parry       Move is parried
      RevL        While opponent is reversing your left attack
      RevR        While opponent is reversing your right attack
      SS          Sidestep
      SSL         Sidestep Left
      SSR         Sidestep Right
      SSW         During Sidestep Walk
      TAC         During Tackle
      WR          While your fighter is running <UPDATE>
      WR*         While your fighter is running from far away <UPDATE>
      WR**        While your fighter is running from very far away <UPDATE>
      WS          While standing from a crouch; While Rising
    
    
    -------------------
    Grounded Positions: <NEW>
    -------------------
    
    
     Notation     Meaning
     --------     -------
    
      FDFA        Face down & feet away
      FDFT        Face down & feet towards
      FUFA        Face up & feet away
      FUFT        Face up & feet towards
      GRND        While lying on ground
      KNDA        Right after the opponent knocks to you the floor
    
    
    NOTE: You might see the following alternative notations used:
      FDFA = SLD (Slide position)
      FDFT = FCD (Face Down position)
      FUFA = PLD (Play Dead position)
      FUFT = KND (Knockdown position)
    
    
    ------------------------
    Fighter Specific Legend:
    ------------------------
    
    
     Notation     Meaning              Fighter
     --------     -------              -------
    
      AOP         Art of Phoenix/      Lei Wulong, Ling Xiaoyu <UPDATE>
                    Phoenix Stance
      BCK         During Backdrop      King
      CAB         During Cannonball    King
                   Buster
      CRA         Crane Stance         Lei Wulong
      CRB         Crab Hold            Nina Williams
      DC          Dragon Charge        Marshall Law
      DC2         Dragon Charge 2      Marshall Law
      DCT         Dragon Charge        Marshall Law
                   Transition
      DC2T        Dragon Charge 2      Marshall Law
                   Transition
      DGN         Dragon Stance        Lei Wulong <UPDATE>
      DRU         Drunken Master       Lei Wulong <UPDATE>
      FKS         Fake Step            Marshall Law
      FLE         During Flea          Yoshimitsu <UPDATE>
      FLK         Flicker Stance       Steve Fox <UPDATE>
      HBS         Hunting              Kuma / Panda <UPDATE>
      HMS         Hitman               Lee Chaolan / Violet <UPDATE>
      HSP         Handstand            Christie Monteiro / Eddy Gordo <UPDATE>
      INS         Indian Stance        Yoshimitsu <UPDATE>
      LFF         Left Stance          Hwoarang <UPDATE>
      LFS         Left Flamingo        Hwoarang <UPDATE>
      LWV         Left Weave           Steve Fox <NEW>
      MED         Meditation           Yoshimitsu
      MNT         Mount Position       Craig Marduk
      PAN         Panther Stance       Lei Wulong
      RDS         Rain Dance           Ling Xiaoyu <UPDATE>
      RFF         Right Stance         Hwoarang <UPDATE>
      RFS         Right Flamingo       Hwoarang <UPDATE>
      RLX         Negativa/            Christie Monteiro / Eddy Gordo <UPDATE>
                    Relaxed Position
      RWV         Right Weave          Steve Fox <NEW>
      SIT         During Sit           Kuma / Panda
      SNA         Snake Stance         Lei Wulong
      SOM         After Soul Omen      Jin Kazama
      STL         Move has been        Yoshimitsu
                   stolen/copied
      SUS         During Slap U        Yoshimitsu
                   Silly
      TAUNT2      After Taunt 2        Bryan Fury
      TGR         Tiger Stance         Lei Wulong
      TRP         Triple Slaps         Nina Williams
      VTS         Vale Tudo Stance/    Craig Marduk <UPDATE>
                    Ready Position
    
    
    NOTE: You might see the following alternative notations used:
      AOP = PNX (Phoenix) - Lei Wulong or Ling Xiaoyu
      FLE = POG (Pogo Stance) - Yoshimitsu
      RLX = NEG (Negativa) - Christie Monteiro / Eddy Gordo
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           6. Legend Examples
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    1) [ ] = Optional command
       
       Bryan Fury
         Vulcan Cannon Body Blow
             D/F#+1, 1, [1], [1], 2
    
         This move can be expanded to these moves...
            Vulcan Cannon Body Blow 1
                 D/F#+1, 1, 2
            Vulcan Cannon Body Blow 2
                 D/F#+1, 1, 1, 2
            Vulcan Cannon Body Blow 3
                 D/F#+1, 1, 1, 1, 2
    
    
    2) ( _ ) = or
    
       Steve Fox
         Left Right Left to Swaying
              1, 2, 1, b+(3 _ 4)
    
         This move can be performed by doing:
            1, 2, 1, b+3
         or by doing...
            1, 2, 1, b+4
         Only one of these commands are needed.
    
    
    3) + = and
    
       Christie Monteiro
         Cabra Macaco Throw (ALT)
              d/f+1+2
    
         Press "d/f" and "1" and "2" all at the same exact time.
    
    
    4) DCT and DC2T (Explaination)
    
       Explanation: You are performing a move that can be transitioned
       into "DC" or "DC2" if you were to press b, f afterwards.
    
       Marshall Law
         DC2-DC Instant Transition
              DC2T ~ b, f, b, f
    
    
    5) "Indian Stance Motion Taunt" (Explaination)
       Yoshimitsu
         Indian Stance Motion Taunt
              INS 3+4#, (1 _ 2), (u _ d _ f _ b)
       While in the Yoshimitsu's Indian stance, hold down "3+4".  While
       still holding these buttons, press "1" or "2".  Then while you are
       still holding down "3+4", press any directional D-PAD button.
       You will hear Yoshimitsu's taunt whenever you press any D-PAD
       button.
       
       NOTE1: During this entire hidden move, you will be holding down the
              "3+4" buttons.
    
       NOTE2: Pressing the "1" or "2" buttons will give you two different
              taunts.
    
       NOTE3: When Yoshimitsu is wearing his bug outfit, you will know that
              you are doing this hidden move correctly if you see his wings
              retract.
    
    
    6) AOP BT (Explaination)
    
       Ling Xiaoyu
         Reverse Phoenix Mistrust
    
              AOP BT 4
    
         "AOP BT" means that you are in the AOP stance with your back
         towards your enemy.  This can occur when you are in "AOP"
         and the opponent jumps over you or sidesteps around you.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    7. Fighter Specific Legend Commands
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    In this section, you will find the ways in order to perform the
    moves listed under the "Fighter Specific Legend".  Listed in here
    will just be some of the ways, not all.
    
    
    Bryan Fury
         Taunt 2 (TAUNT2)                1+3+4, 1+4#
    
    Christie Monteiro
         Handstand (HSP)                 f+1+2
         Negativa/                       d+3+4 <or> 3~4, N <or> 1,2,4,4
           Relaxed Position (RLX)          <or> 1,2,4,3 <or> SS+3 <UPDATE>
    
    Craig Marduk
         Mount Position (MNT)            VTS 1+2
         Ready Position/                 3+4
           Vale Tudo Stance (VTS)
    
    Hwoarang
         Left Flamingo (LFS) <UPDATE>    f+3 <or> RFF f+3
         Left Stance (LFF) <UPDATE>      N {Default Stance}
         Right Flamingo (RFS) <UPDATE>   f+4 <or> RFF f+4
         Right Stance (RFF) <UPDATE>     3+4
    
    Jin Kazama
         Soul Omen (SOM)                 b+1+2#, d, u, b, f
    
    King
         Backdrop (BKD)                  f, D/F+(1+3 _ 2+4) * 2, 1, 1+2
         Cannonball Buster (CAB)         SS+2+4
    
    Kuma
         Hunting (HBS)                   3+4
         Play Dead (FDFA) <UPDATE>       HBS d+3+4
         Sit (SIT)                       d+3+4
    
    Lee Chaolan
         Hitman (HMS)                    3+4
    
    Lei Wulong
         Back Turn (BT)                  b+3+4
         Crane (CRA)                     (u _ u/f _ u/b)+3
         Drunken Master (DRU)            f+3+4 <or> SS+2,2,F <or> b,B+1,F
         Phoenix Illusion (AOP)          b+1+4
         Play Dead (FUFA) <UPDATE>       d+3+4
         Reverse Play Dead (FUFT) <NEW>  BT,d+3+4
         Reverse Sidewind (FDFT) <NEW>   BT,d+1+2 <or> 4~3
         Sidewind (FDFT) <UPDATE>        d+1+2
         Snake Stance (SNA)              (SS+1+4 _ SS+2+3 _ f+2+3)
    
    Ling Xiaoyu
         Phoenix (AOP)                   d+1+2
         Rain Dance (RDS)                b+3+4
    
    Marshall Law
         Dragon Charge (DC)              d+1+2
         Fake Step (FKS)                 b+1+2
    
    Nina Williams
         Triple Slaps (TRP)              1,2,3 {HIT}, 1+2
    
    Steve
         Flicker Stance (FLK)            (b+1+2 _ 1+2)
         Left Weave (LWV) <NEW>          3
         Right Weave (RWV) <NEW>         4
    
    Yoshimitsu
         Indian Stance (INS)             d+3+4
         Meditation (MED)                3+4
         Stolen Move (STL)               1+4 <NEW>
    
    Every Fighter
         Sidestep (SS)                   (u _ d)
         Sidestep Walk (SSW)             (U _ D)
         While Crouching (FC)            (D/B _ D/F)
         While Rising (WS)               FC N
         While Running (WR)              (f,f,f _ f,F#)
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             8. Hidden Moves
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    The following is a list of moves for each fighter that is not listed
    within their in-game move lists.
    
    
    
    -------------------------------------------------------------------
                              A. Bryan Fury
    -------------------------------------------------------------------
    
    
    Cremation Fakeout Punch
         1, 4, 2 ~ f+1, 4
    
    Cremation Fakeout Punch Mist Step
         1, 4, 2 ~ f+1, (u _ d)
    
    Cremation Fakeout Punch Mist Step Wolf's Tail
         1, 4, 2 ~ f+1, (u _ d), 4
    
    Crouching Hammer Driver
         FC+1+2
    
    Destructive Back Knuckle Mist Step Fakeout
         1, 4, 2, 1, (u _ d)
    
    Destructive Back Knuckle Mist Wolf's Tail
         1, 4, 2, 1, (u _ d), 4
    
    Double Back Knuckle Mist Step Fakeout
         b+2, 1, (u _ d)
    
    Double Back Knuckle Mist Step Wolf's Tail
         b+2, 1, (u _ d), 4
    
    Fisherman's Slam (ALT)
         WS+2, B+2
    
    Furious One Two Low Kick
         f+1, 2, 3
    
    Furious Backspin Kick
         3+4
    
    Furious Rush to Low Kick
         f+1, 2, 1, 4
    
    Fury-less Rush
         1, 2, 1, 2
    
    Hands of Doom Fakeout Punch
         b+2 ~ f+1, 2
    
    Incomplete Bruiser Combo to Taunt
         TAUNT2 f+2, 1, 4 {HIT*}, 2 * [1], [4]
    
    Lair's Dance Fakeout Punch
         1, 4, 2 ~ f+1, 2
    
    Parry to Gut Punch
         b+1+2 {ParR}, 2
    
    Parry to Mach Breaker 
         b+1+2 {ParL}, 2
    
    Rising Mist Step
         QCF+(Any WS move)
    
    Slash Kick Power Charge
         f, F+3#
    
    Stomach Blow (ALT)
         d+2
    
    Triple Spin Kick (ALT)
         4, 3, 4
    
    Vertical Orbital Heel Kick
         u+4
    
    Vertical Rolling Driver
         u+3
    
    Vulcan Cannon Body Blow
         D/F#+1, 1, [1], [1], 2
    
    Wolf Bite Fakeout Punch
         b+2 ~ f+1, 4
    
    Wolf Bite Fakeout Punch Mist Step
         b+2 ~ f+1, (u _ d)
    
    Wolf Bite Fakeout Punch Wolf's Tail
         b+2 ~ f+1, (u _ d), 4
    
    
    -------------------------------------------------------------------
                      B. Christie Monteiro / Eddy Gordo
    -------------------------------------------------------------------
    
    
    Note: Christie Monteiro and Eddy Gordo have the same command list.
    
    
    10 Hit Combo 2.1
         4~3, 4, 2, 4, 3, 3
    
    10 Hit Combo 2.2
         4~3, 4, 2, 4, 3, 4, 4
    
    10 Hit Combo 2.21
         4~3, 4, 2, 4, 3, 4, [4], B
    
    10 Hit Combo 2.3
         4~3, 4, 2, 4, 3 ** 3
    
    10 Hit Combo 2.4
         4~3, 4, 2, 4, 3, 4, 1+2
    
    10 Hit Combo 2.5
         4~3, 4, 2, 4, 3, 4, 1+2, (1+2 _ 1)
    
    10 Hit Combo 2.51
         4~3, 4, 2, 4, 3, 4, 1+2, (1+2 _ 1), 2
    
    10 Hit Combo 2.6
         4~3, 4, 2, 4, 3 * 4, 4, 3+4
    
    10 Hit Combo 2.7
         4~3, 4, 2, 4, 3, (* 4, 3)...
    
    Air Mail (ALT)
         {Approach from Behind} d/f+1+2
    
    Back Handspring Halt
         3+4, B
    
    Barbed Wire Infinite
         d/b+4, (4)...
    
    Cabra Macaco Throw (ALT)
         D/F+2+4
    
    Calypso Low Variation
         HSP 1, 3, 4, 4
    
    Circus to Handstand
         HSP 2, 4, B
    
    Combo Jilar Firekick
         1, 2, 4, 3
    
    Combo Jilar Scoot Kick
         1, 2, 4, 4
    
    Dos Sol to Handstand
         SS+4 ~ 3, B
    
    Firekick (ALTER)
         (u _ u/b)+3+4
    
    Firekick to Negativa (ALT)
         u/f+3+4, B
    
    Forearm Attack
         d/f+1
    
    Hammer Head (ALT)
         FC+1+2 ~ 1
    
    Handslaps Mirage to Crouch
         1+2, 3 ~ D
    
    Handstand Leg Whip Mars Attcak Flip
         HSP 1, 3 * 4, 4, 3+4
    
    Handstand Low Kick
         HSP ** 3
    
    Handstand Mid Kick
         HSP ** 4
    
    Handstand Side Flop
         HSP 1, 3, 4, 4
    
    Handstand Somersault
         HSP 1+2
    
    Handstand Somersault Infinite
         HSP (1+2 **)...
    
    Handstand to Hot Plate Special
         HSP 1, 3 ** 3
    
    Handstand to Negativa
         HSP N
    
    Handstand to Standing
         HSP B
    
    Helicopter Infinite
         HSP (4 **)...
    
    Hot Plate Special Cancel
         SS+3 ~ D
    
    Hot Plate Special to Handstand Cancel
         SS+3 ~ B
    
    Hot Plate Special to Handstand Perch Flop Kick
         SS+3 {(HIT* _ BLK)}, B, 3+4
    
    Island Mirage Handstand Delay
         d/f+3, U#
    
    Island Mirage to Forward Roll
         d/f+3, F#
    
    Island Mirage to Standing
         d/f+3, B#
    
    Jumping Jacks Drop Kick
         u/f+3 * 3
    
    Knee Slicer Low Front Stinger Halt
         RLX 4, 3+4, B
    
    Knee Slicer Low Front Stinger Halt Kick
         RLX 4, 3+4, 3
    
    Left Jab to Island Mirage Handstand
         1, 3, N
    
    Left Jab to Island Mirage Negativa
         1, 3, D
    
    Leg Whip Mars Attack Hot Plate Special
         b+4, 3 ** 3
    
    Leg Whip Mars Attack Infinite
         b+4, 3, (* 4, 3)...
    
    Leg Whip Mars Attack Low
         b+4, 3, 4, 4
    
    Leg Whip Mars Attack to Crying Needle
         b+4, 3, 4, 1+2
    
    Leg Whip Mars Attack to Hammer Head
         b+4, 3, 4, 1+2, (1+2 _ 1)
    
    Leg Whip Mars Attack to Screw Driver
         b+4, 3, 4, 1+2, (1+2 _ 1), 2
    
    Low Front Stinger Halt
         RLX 3+4, B
    
    Mirage to Crouch
         d/f+3+4 ~ D
    
    Missile Launcher
         {Approach from Left Side}  d/f+1+2
    
    Negativa Advancing Low Kick
         RLX f, 4
    
    Negativa Advancing Mid Kick
         RLX f, 3
    
    Negativa Circle Kick
         RLX (f _ b) ** 4
    
    Negativa Face Jammer
         RLX (f _ b) ** 3
    
    Negativa Hot Plate Special
         RLX 1, 4, 3 ** 3
    
    Negativa Low Kick
         RLX 3
    
    Negativa Mid Kick
         RLX 4
    
    Negativa Retreating Low Kick
         RLX b, 4
    
    Negativa Retreating Mid Kick
         RLX b, 3
    
    Negativa Retreating Rising Cross-Chop
         RLX b, 1+2
    
    Negativa Reverse Spring Kick
         RLX b, 3+4
    
    Negativa Rising Cross-Chop
         RLX f, 1+2
    
    Negativa to Au Maladro to Handstand
         RLX 2, 4, B
    
    Negativa to Au Maladro to Slippery Kick
         RLX 2, 4, 3+4, 4, 4
    
    Negativa to Crying Needle
         RLX (f _ b)+1+2
    
    Negativa to Hammer Head
         RLX (f _ b)+1+2, (1+2 _ 1)
    
    Negativa to Screw Driver
         RLX (f _ b)+1+2, (1+2 _ 1), 2
    
    Negativa to Hot Plate Special
         RLX 1, 4, 3 * 3
    
    Negativa to Leg Whip Mars Attack Crying Needle
         RLX 1, 4, 3, 4, 1+2
    
    Negativa to Leg Whip Mars Attack Hammer Head
         RLX 1, 4, 3, 4, 1+2, (1+2 _ 1)
    
    Negativa to Leg Whip Mars Attack Screw Driver
         RLX 1, 4, 3, 4, 1+2, (1+2 _ 1), 2
    
    Negativa to Leg Whip Mars Attack Flip
         RLX 1, 4, 4, 3+4
    
    Negativa to Leg Whip Mars Attack Flip Combo
         RLX 1, 4, 3 * 4, 4, 3+4
    
    Negativa to Leg Whip Mars Attack Infinite
         RLX 1, 4, 3, (* 4, 3)...
    
    Negativa to Leg Whip Mars Attack Low
         RLX 1, 4, 3, 4, 4
    
    Negativa to Leg Whip Thong Bikini Hot Plate Special
         RLX 1, 4, 3, 3
    
    Negativa to Mela-Lua Negativa
         RLX 1, 3, D
    
    Negativa to Standing
         RLX (d/b _ d/f _ u/b _ u/f)
    
    Reverse Caranguejo Throw
         BT 2+4 ~ B
    
    Reverse Low Front Stinger
         BT RLX 3+4
    
    Reverse Low Front Stinger Cancel
         BT RLX 3+4, 3
    
    Reverse Negativa Low Kick
         BT RLX 3
    
    Reverse Negativa Mid Kick
         BT RLX 4
    
    Reverse Negativa to Armada Combo
         BT RLX 1, 4
    
    Reverse Negativa to Au Maladro Combo
         BT RLX 1, 3
    
    Reverse Negativa to Flare Combo
         BT RLX 2, 3
    
    Reverse Negativa to Mela-lua Combo
         BT RLX 2, 4
    
    Reverse Rio Special
         BT 2+4
    
    Rio Deal
         BT 2+4 ~ F
    
    Rising Front Stinger
         WS+3+4
    
    Rising Front Stinger to Handstand
         WS+3+4, B
    
    Rising Front Stinger to Negativa
         WS+3+4, D
    
    Roundhouse (ALT)
         u+4
    
    Running Lunging Brushfire
         WR+3
    
    Running Lunging Brushfire to Handstand
         WR+3, B
    
    Running Lunging Brushfire to Negativa
         WR+3, D
    
    Samba Slippery Kick to Crying Needle
         f+4, 3+4, 4, 1+2
    
    Samba Slippery Kick to Hammer Head
         f+4, 3+4, 4, 1+2, (1+2 _ 1)
    
    Samba Slippery Kick to Screw Driver
         f+4, 3+4, 4, 1+2, (1+2 _ 1), 2
    
    Samba Slippery Kick to Handstand
         f+4, 3+4, B
    
    Samba Slippery Kick to Side Flop
         f+4, 3+4, 4, 4
    
    Satellite Moon Hot Plate Special
         4~3 * 3
    
    Satellite Moon Hot Plate Special Cancel
         4~3 * 3 ~ D
    
    Satellite Moon Hot Plate Special Cancel to Handstand
         4~3 * 3 ~ B
    
    Satellite Moon Hot Plate Special to Handstand
         4~3 * 3, B
    
    Satellite Moon to Freeze Pose
         4~3 * B
    
    Screw Driver
         FC+1+2, (1+2 _ 1), 2
    
    Shadow Dancer
         {Approach from Right Side} d/f+1+2
    
    Sidestep to Jumping Jacks
         d, (u _ u/b _ u/f)+3
    
    Sidestep to Jumping Jacks Drop Kick
         d, (u _ u/b _ u/f)+3 * 3
    
    Sidestep to Jumping Jacks Evil Stinger
         d, (u _ u/b _ u/f)+3, 3+4
    
    Sidestep to Jumping Jacks Mirage
         d, (u _ u/b _ u/f)+3, 3
    
    Sidestep to Jumping Jacks Negativa
         d, (u _ u/b _ u/f)+3, D
    
    Slippery Kick Side Flop to Handstand
         3 ~ 4, 4, [4], B
    
    Slippery Kick to Crying Needle
         3 ~ 4, 4, 1+2
    
    Slippery Kick to Hammer Head
         3 ~ 4, 4, 1+2, (1+2 _ 1)
    
    Slippery Kick to Screw Driver
         3 ~ 4, 4, 1+2, (1+2 _ 1), 2
    
    Thong Bikini to Circle Hot Plate Special
         d/b+3 * 4, 3 ** 3
    
    Thong Bikini to Circle Kick Infinite
         d/b+3 * 4, (3 * 4)...
    
    Thong Bikini to Circle Kick Low
         d/b+3 * 4, 3, 4, 4
    
    Thong Bikini to Circle Kick Mid
         d/b+3 * 4, 3, 3
    
    Thong Bikini to Hammer Head
         d/b+3~4, 1+2, (1+2 _ 1)
    
    Thong Bikini to Screw Driver
         d/b+3~4, 1+2, (1+2 _ 1), 2
    
    Thong Bikini to Leg Whip Mars Attack Flip
         d/b+3 * 4, 4, 3+4
    
    Twister Front Stinger to Handstand
         SS+4, 3+4, B
    
    Twister Front Stinger to Negativa
         SS+4, 3+4, D
    
    Vasuuna (ALTER)
         (u _ u/b)+1+2
    
    Vasuuna to Crouch
         (u _ u/b _ u/f)+1+2, D
    
    Wheel Kicks Sao Paulo Special to Handstand
         SS+3+4, 3+4, 3+4, B
    
    Wheel Kicks Sao Paulo Special to Negativa
         SS+3+4, 3+4, 3+4, u/f+3+4, (B _ D)
    
    While Rising Alternate
         QCF+(Any WS move)
    
    
    -------------------------------------------------------------------
                             C. Craig Marduk
    -------------------------------------------------------------------
    
    
    Bull Charge Throw
         FC+1+2 {HIT}, B
    
    Crouching Power Bomb <UPDATE>
         FC D+2+4
    
    Dismount
         MNT 3+4
    
    Foot Stomp (ALTER)
         (u/f _ u/b)+3+4
    
    Mount Punch Fake Left
         MNT (1 _ 2), (1 _ 2), (1 _ 2), 1 ~ 2
    
    Mount Punch Fake Right
         MNT (1 _ 2), (1 _ 2), (1 _ 2), 2 ~ 1
    
    Mounted Spear
         WR*
    
    Power Knuckle to Power Bomb
         1+2, d+2+4
    
    Ready Position Cancel
         VTS (3+4 _ d/b)
    
    Ready Position Cyclone Kick
         VTS 3
    
    Ready Position Foot Stomp
         VTS (u/b _ u/f)+3+4
    
    Ready Position Heel Stab
         VTS 1
    
    Ready Position High/Mid Autoguard
         VTS N
    
    Ready Position Jump Kick
         VTS (u/b _ u/f)+(3 _ 4)
    
    Ready Position Low Left Kick
         VTS (d/b _ d/f)+3
    
    Ready Position Low Parry
         VTS D/F {Parry}
    
    Ready Position Low Right Kick
         VTS  d/b+4
    
    Ready Position Push Away Kick
         VTS 4
    
    Ready Position Shin Breaker
         VTS d/f+4
    
    Ready Position Tornado Chop
         VTS 2
    
    Ready Position Side Step
         VTS (u _ d)
    
    Ready Position Side Step Cancel
         VTS d+3+4
    
    Ready Position Side Step Foot Stomp
         VTS u+3+4
    
    Ready Position Side Step Jump Kick
         VTS u+(3 _ 4)
    
    Ready Position Side Step Jumping Punch
         VTS u+1
    
    Ready Position Side Step Low Kick
         VTS d+(3 _ 4)
    
    Ready Position Side Step Poke
         VTS d+1
    
    Ready Position Side Step to Mounted Punches
         VTS (u _ d)+1+2
    
    Ready Position to Crouch Advance
         VTS D/F
    
    Ready Position to Crouch Guard
         VTS D/B
    
    Ready Position to Position Change
         VTS 1+3 ~ (F _ B _ U _ D)
    
    Reverse Double Leg Takedown <UPDATE>
         BT VTS 1+2
    
    Running Bicycle Kick
         WR+3
    
    
    -------------------------------------------------------------------
                            D. Heihachi Mishima
    -------------------------------------------------------------------
    
    
    Basic Right Uppercut
         d/f+2
    
    Dark Step Dragon Uppercut
         f, N, d, d/f, 1
    
    Dark Step Rising Uppercut
         f, N, d, d/f, 2
    
    Dark Step Tsunami Kick
         f, N, d, d/f, 4, 4
    
    Death Row
         1, 2, 2, 1+2, (u _ d), 1+2
    
    Death Row (ALT)
         1, 2, 2, 1, (u _ d), 1+2
    
    Demon Executioner (ALT)
         1, 2, 2, 1
    
    Demon Shout (ALT)
         f+2, 1
    
    Diamond Hell Sweeps
         f, N, d, D/F+4 : 4 : 4
    
    Diamond Hell Sweeps Thunder Godfist
         f, N, d, D/F+4 : 4 : 4 : N+1
    
    Diamond Hell Sweeps Tsunami Kick
         f, N, d, D/F+4 : 4 : 4, N+4, 4
    
    Diamond Thunder Godfist
         f, N, d ~ D/F+1
    
    Electric Wind Godfist
         f ~ N ~ d ~ d/f+2
    
    Fake Executioner (ALT)
         1, 2, 2, 1, (u _ d)
    
    Hammer Punch to Crouch
         d+1 ~ D
    
    Heaven's Wrath Counter
         b+2+4 {Opponent Mid/High attack}
    
    Rising Demon Scissors
         WS+4 ~ 3
    
    Rising Uppercut Juggler
         f, N, d, D/F#+2#
    
    Spinning Backfist
         f+2
    
    Spinning Demon Uppercut (ALTER)
         f, N, d, D/F+4, [4], N, 1
    
    Twin Hammers Stunner
         B+1+2#
    
    
    -------------------------------------------------------------------
                                E. Hwoarang
    -------------------------------------------------------------------
    
    
    Note: Always begin in the Left Stance unless indicated otherwise.
    
    
    Back Turned High Kick (LFF)
         LFF BT 3
    
    Back Turned High Kick (RFF)
         RFF BT 4
    
    Basic Right Uppercut
         d/f+2
    
    Boot Camp (LFF)
         f+3 ~ 4
    
    Boot Camp (RFF)
         RFF f+4 ~ 3
    
    Blizzard Kicks to Crouch
         4, 4, 4, 3, D
    
    Cheap Shot Reinforcement
         RFF f+3 ~ 4
    
    Dark Cheap Shot Snap Kick
         f, N, d, d/f+3 ~ 3
    
    Dark Left Flamingo Feint
         f, N, d, d/f+3
    
    Deja Vu
         LFS 4 ~ 3
    
    Dishonorable Discharge
         F#+1, 2, 4
    
    Disrepect Combo
         LFS 2, 2, 3
    
    Doggle Lift Reinforcement
         f+4 ~ 3
    
    Firecracker (RFF)
         RFF d+4, 4
    
    Flamingo Low to Right Hook Kick Combo
         LFS d+3, 4, 4
    
    Head Splitter
         WS+3
    
    Honorable Discharge
         F#+1, 2, 3
    
    Jump Kick (ALT)
         u/b+3
    
    Left Flamingo Cutter Left (ALT)
         LFS d+3
    
    Left Flamingo Cutter Right (ALT)
         LFS (d/f _ d)+4
    
    Left Flamingo Left Kick
         LFS 3
    
    Left Right to Left Flamingo (Extra Damage)
         f+1, 2, 3
    
    Left Right to Right Flamingo (Extra Damage)
         f+1, 2, 4
    
    Right Flamingo Cutter Left (ALT)
         RFS (d/f _ d)+3
    
    Right Flamingo Cutter Right (ALT)
         RFS d+4
    
    Right Kick to Right Flamingo
         RFF 4, (U _ D _ B _ F)
    
    Right Side Kick to Right Flamingo
         RFF d/f+4, (U _ D _ B _ F)
    
    Right Stance Fade-Away Kick
         RFF u/b+4
    
    Roundhouse Jump Kick
         (u/f _ u)+4
    
    Rusty Chainsaw Kick
         RFF 2, 4, 3
    
    Smash Low Right Mid Combo
         (RFF _ LFF) d+3, 4, 4
    
    
    -------------------------------------------------------------------
                             F. Jin Kazama
    -------------------------------------------------------------------
    
    
    Arm Breaker
         TAC 1+2
    
    Attack Reversal
         b+1+2 ~ f, f, b+2+4
    
    Blade Kick Daemon Soul
         d/f+4 {HIT*}, d+1+2
    
    Dark Step Spinning Back Kick
         f, N, d, D/F+3
    
    Demon Laser Annihilator
         b, f+2, 1 : d+2
    
    Double Chamber Punch Daemon Soul
         1+2 {HIT*}, d+1+2
    
    Electric Wind Hook Fist
         f ~ N, d ~ d/f+2
    
    Feint Kick Combo Daemon Soul
         1, 3 ~ 3, 3 {HIT*}, d+1+2
    
    Feint Stinger
         1, 3 ~ 3
    
    Front Thrust Kick Daemon Soul
         f+4 {HIT*}, d+1+2
    
    Heat Seeker Daemon Soul
         f+3 ~ 3, 3 {HIT*}, d+1+2
    
    Kazama Style 5 Hit Combo to Daemon Soul
         1, 3, 2, 1, 4, d+1+2
    
    Kazama Style 6 Hit Combo to Daemon Soul
         f, F+3, 1, 3, 2, 1, 4, d+1+2
    
    L.L.R.K. to Daemon Soul
         f, N, d, D/F+4 {HIT*}, d+1+2
    
    L.L.R.K. to Spinning Flare Kick (ALT)
         f, N, d, D/F+4 ~ 3
    
    Laser Annihilator (ALT)
         b, f+2, 1, (d _ d/b)+2#
    
    Laser Scraper (ALT)
         b, f+2, 1, (d _ d/b)+2
    
    Left Axe Kick to Feint Kick Combo
         f, F+3, 1, 3 ~ 3, 3
    
    Left Axe Kick to Feint Kick Combo Daemon Soul
         f, F+3, 1, 3 ~ 3, 3 {HIT*}, d+1+2
    
    Left Axe Kick to Stinger
         f, F+3, 1, 3 ~ 3
    
    Left Jump Kick
         u/f, N+3
    
    Left Roundhouse Daemon Soul
         f+3 {HIT*}, d+1+2
    
    Left Sidekick Daemon Soul
         d/f+3 {HIT*}, d+1+2
    
    Reverse Double Lift Kick
         BT d+3+4
    
    Right Backfist to Left Roundhouse Daemon Soul
         b+2, 3 {HIT*}, d+1+2
    
    Rising Spinning Flare Kick
         WS+4 ~ 3
    
    Soul Omen
         b+1+2#, d, u, b, f
    
    Soul Rage 5 Hit Stinger Combo
         SOM 1, 2, 3, F+1, 3 ~ 3
    
    Soul Rage 6 Hit Combo
         SOM 1, 2, 3, F+1, 3 ~ 3, 3
    
    Soul Rage 6 Hit Combo to Daemon Soul
         SOM 1, 2, 3, F+1, 3 ~ 3, 3 {HIT*}, d+1+2
    
    Soul Rage 8 Hit Combo
         SOM 1, 2, 3, 1, 3, 2, 1, 4
    
    Soul Rage 8 Hit Combo to Daemon Soul
         SOM 1, 2, 3, 1, 3, 2, 1, 4, d+1+2
    
    Soul Rage Lunging Low Roundhouse
         SOM f, N, d, D/F+4
    
    Soul Rage Lunging Low Roundhouse to Spinning Flare Kick
         SOM f, N, d, D/F+4 ~ 3
    
    Soul Rage Right Roundhouse Punch
         SOM f, N, d, D/F+2
    
    Spinning High Kick (ALT)
         (u _ u/b)+3
    
    Sunset Kick
         u/f, N+4
    
    Tidal Wave (Extra Damage)
         u/f+1+2 ~ u/b+3+4
    
    Ultimate Punch to Arm Breaker
         TAC (1,2,1 _ 2,1,2), 1+2
    
    
    -------------------------------------------------------------------
                             G. Julia Chang
    -------------------------------------------------------------------
    
    
    10 Hit Combo 3 to Crouch
         2, 1, 1, 2, 3, 3, 2, 1, 4, D
    
    Glorious Cannon
         d+2, 3, 1
    
    Liquid Sweep
         b+3
    
    Power Charge Tequila Sunrise Elbow Smash
         (WS+2 _ 3~2), 2#
    
    Running Body Elbow
         WR+2
    
    Running Lightning Bolt
         WR+1, 2
    
    Running Rapid Counter Attack
         WR+1
    
    Spin and Triple Spinning Low Kick
         3+4, 4, 4, D+4
    
    Spin and Triple Spinning Kicks
         3+4, 4, 4, 4
    
    Spin and Triple Spinning Kicks Slash Uppercut
         3+4, 4, 4, 1
    
    Sweep Low Kick (ALT)
         D#+4, 4
    
    
    -------------------------------------------------------------------
                           H. Kazuya Mishima
    -------------------------------------------------------------------
    
    
    Crouching Ultimate Tackle
         FC+1+2
    
    Dark Step to Dragon Uppercut to Middle Kick
         f, N, [d], d/f, 1, 3
    
    Dark Step to Dragon Uppercut to Spinning Low Kick
         f, N, [d], d/f, 1, 4
    
    Dark Step Rising Uppercut
         f, N, d, d/f, 2
    
    Dark Step Tsunami Kick
         f, N, d, d/f, 4, 4
    
    Dark Step Ultimate Tackle
         f, N, d, D/F+1+2
    
    Devil Heel Lancer
         f, N, D/F+3
    
    Devil Step 
         f, N, d/f, N
    
    Electric Wind Godfist
         f ~ N ~ d ~ d/f+2
    
    Front Kick to Jab (Extra Damage)
         f+3, 1
    
    Lightning Uppercut to Lightning Screw Uppercut
         b+1+4, b
    
    Mist Step Electric Wind Godfist
         f, N ~ d/f+2
    
    Rising Demon Scissors
         WS+4 ~ 3
    
    Risng Sun (Vertical)
         u+4, 4
    
    Roundhouse to Triple Spin Kick (Vertical)
         u+4, 4, 4, 4
    
    Soul Annihilator (ALT)
         F#+1+2, 2
    
    Ultimate Tackle (ALT)
         d/f+1+2
    
    While Rising Devil Step
         f, N, d/f, WS (Any WS move)
    
    
    -------------------------------------------------------------------
                                  I. King
    -------------------------------------------------------------------
    
    
    9 Hit Combo 1
         f+2, 1, 1, 2, 4, 4, 4, 1, 3
    
    9 Hit Combo 2
         f+2, 1, 1, 2, 4, 4, 4, 1, 1
    
    9 Hit Combo 3
         f+2, 1, 1, 3, 3, 4, 4, 1, 3
    
    9 Hit Combo 4
         f+2, 1, 1, 3, 3, 4, 4, 1, 1
    
    9 Hit Combo 5
         f+2, 1, 1, 3, 3, 4, 3, 2, 1+2
    
    10 Hit Combo 1 to Crouch
         1, 2, 1, 1, 2, 4, 4, [4], D
    
    10 Hit Combo 3 to Crouch
         1, 2, 1, 1, 3, 3, 4, [4], D
    
    Backdrop to Cannonball Buster
         BKD 2, 2, 1+2
    
    Body Jab
         d/f+2
    
    Cannonball Buster Sidestep Cancel
         SS+2+4, B
    
    Cannonball Buster to Power Bomb
         CAB 1, 2, 3+4
    
    Crouching Power Bomb <UPDATE>
         FC D+2+4
    
    Crouching Stagger Kick
         FC D/F+4, 4, 4
    
    Crouching Stagger Kick 2
         FC+3+4, 4, 4
    
    Crouching Stagger Kick Spinning Uppercut
         FC D/F+4, 2
    
    Crouching Stagger Kick Spinning Uppercut 2
         FC+3+4, 2
    
    Crouching Stagger Kick Spinning Uppercut (During Counter)
         {CH} FC D/F+4, [4], [4], 2
    
    Crouching Stagger Kick Spinning Uppercut (During Counter) 2
         {CH} FC+3+4, [4], [4], 2
    
    Crouching Stagger Kicks (During Counter)
         {CH} FC D/F+4, 4, 4, 4
    
    Crouching Stagger Kicks (During Counter) 2
         {CH} FC+3+4, 4, 4, 4
    
    Dark Step Burning Knuckle
         f, N, d, d/f, N, 1+2#
    
    Dark Step Ultimate Tackle
         f, N, d, D/F+1+2
    
    Dark Step Ultimate Tackle (ALT)
         f, N, d, d/f, (D/B _ D _ D/F)+1+2
    
    Delayed Capital Punishment
         f, N, d, d/f, N, 1+2#, {Release 1+2}
    
    Drop Step Exploder
         f+3+4
    
    High Elbow Drop (ALTER)
         (u _ u/b)+2+4
    
    Jab Uppercut to Jumping Power Bomb
         f+2, 1, d+2+4
    
    Jab Uppercut to Suplex
         f+2, 1, 2+4
    
    Reverse Moonsault Body Press
         BT 1+4
    
    Reverse Special Stretch Bomb (ALT)
         d/f+1+2
    
    Reverse Special Stretch Bomb Sidestep
         SS+2+4 {GRAB}
    
    Rising K's Flicker
         WS+2
    
    Running Exploder (ALT)
         WR+3+4
    
    Running Stagger Kick
         WR* 4, 4, 4
    
    Running Stagger Kick Spinning Uppercut
         WR* 4, 2
    
    Running Tomahawk
         WR+2+4
    
    Shin Kick
         d/f+4
    
    Spinning Elbow
         1+2
    
    Stagger Kick Spinning Uppercut (During Counter)
         {CH} d+3+4, [4], [4], 2
    
    Ultimate Punch to Arm Twist
         TAC (1,2,1 _ 2,1,2), 1+2, 1+2
    
    Ultimate Punch to Cross Arm Lock
         TAC (1,2,1 _ 2,1,2), 1+2
    
    Ultimate Punch to Leg Cross Hold
         TAC (1,2,1 _ 2,1,2), 3+4
    
    Ultimate Punch to Stretch Combo
         TAC (1,2,1 _ 2,1,2), 3+4 : 1+2
    
    
    -------------------------------------------------------------------
                             J. Kuma / Panda
    -------------------------------------------------------------------
    
    
    Note: Kuma and Panda have the same command list.
    
    
    Crouching to Hunting <UPDATE>
         FC D+3+4
    
    Deadly Claw to Hunting
         b+1+2, 3+4
    
    Double Hammer 2 to Hunting
         WS+1+2, 1+2, F
    
    Fatal Claw
         b ~ f+2+3#
    
    Hunting Advance
         HBS f
    
    Hunting Retreat
         HBS b
    
    Hunting Roll
         HBS f, F
    
    Hunting Roll Low Kick
         HBS f, F+3
    
    Hunting Roll Mid Kick
         HBS f, F+4
    
    Hunting Roll to Crouch
         HBS f, F, D
    
    Hunting Roll to Hunting
         HBS f, F+3+4
    
    LA-Z-Boy
         SIT f
    
    LA-Z-Boy Mid Kick
         SIT f, 4
    
    LA-Z-Boy Low Kick
         SIT f, 3
    
    LA-Z-Boy to Crouching
         SIT f, D
    
    LA-Z-Boy to Hunting
         SIT f, 3+4
    
    Left Bear Claw
         HBS 1
    
    Pancake Press to Sit Punches 1
         u/f+3+4, SIT 1, 2, 1, 2
    
    Pancake Press to Sit Punches 2
         u/f+3+4, SIT 2, 1, 2, 1
    
    Play Dead to Hunting
         FDFA 3+4, D
    
    Play Dead to Scavenger
         FDFA 3+4
    
    Recliner
         SIT b
    
    Recliner Mid Kick
         SIT b, 4
    
    Recliner Low Kick
         SIT b, 3
    
    Recliner to Crouching
         SIT b, D
    
    Recliner to Hunting
         SIT b, 3+4
    
    Rushing Uppercut R High
         D/F#+2, 1, 2, F+1
    
    Rushing Uppercut R Low
         D/F#+2, 1, 2, D+1
    
    Salmon Hunter Just Frame
         b ~ f+2+3 {HOLD 2} : b, f+3
    
    Straight Punch
         f+1
    
    Tuck and Roll
         FC D/F+1+2
    
    Tuck and Roll Mid Kick
         FC D/F+1+2, 4
    
    Tuck and Roll Low Kick
         FC D/F+1+2, 3
    
    Tuck and Roll to Crouch
         FC D/F+1+2, D
    
    Tuck and Roll to Hunting
         FC D/F+1+2, 3+4
    
    While Rising Hunting to Standing
         HBS u, WS (Any WS move)
    
    
    -------------------------------------------------------------------
                          K. Lee Chaolan / Violet
    -------------------------------------------------------------------
    
    
    Note: Lee Chaolan and Violet have the same command list.
    
    
    Basic Right Uppercut
         d/f+2
    
    Catapult Drop (ALTER)
         FC (U _ U/B)+3+4
    
    Catapult Kick High (ALTER)
         FC (U _ U/B)+4
    
    Catapult Kick Low (ALTER)
         FC (u _ u/b)+4
    
    Catapult Kick Low to Hitman
         FC (u/f _ u _ u/b)+4, 3
    
    Crouching Hitman
         FC+3+4
    
    Double Fang Fakeout to Mist Step
         b+1, 1 ~ f
    
    Double Fang to Hitman
         b+1, 1, 3+4
    
    Fake to Hitman
         FC u/f, N, 3+4
    
    Freaker Jab Infinite
         HMS (1)...
    
    Freaker Jab to Scatter Kick
         HMS 1, 3
    
    Golden Tail
         d, D/F+4
    
    High Mid Kick Combo
         3, 3
    
    Hitman Advance
         HMS f
    
    Hitman Cancel
         HMS b
    
    Hitman Cancel to Shin Slicer
         HMS b, 4
    
    Hitman Cancel to Scatter Kick
         HMS b, 3
    
    Hitman Sidestep
         HMS (u _ d)
    
    Hitman to Crouch
         HMS D
    
    Jump Kick Juggler
         U/F+4
    
    Laser Edge Kick Combo to Hitman
         D#+4, 4, 4, 4, 3
    
    Lee Cutter to Hitman
         b, B+4, 3
    
    Lee Screw Left to Hitman
         SSR 3, 4
    
    Lee Screw Right to Hitman
         SSL 4, 3
    
    Lee Screw to Hitman
         SS+3+4, 3+4
    
    Left Lee Knuckle Combo
         1, 2, 2
    
    Left Punch to Acid Rain Kick Combination
         1, 3 : 3 : 3
    
    Left Rave War Combo
         1, F+2, 2, 2
    
    Left Right Combo to Mist Step
         1, 2 ~ f
    
    Low Kick to Silver Cyclone
         d+4 ~ N, 4 ~ 3
    
    Low Shaolin Hammer Kicks
         d+4, N, 4, 3, 3
    
    Low Shaolin Spin Kicks
         d+4, N, 4, 3, 4
    
    Mist Kick Fakeout
         b+3 ~ 3
    
    Mist Kick to Hitman
         b+3, 4
    
    Rear Cross Punch to Mist Step
         SS+2 ~ f
    
    Right Front Kick
         d/f+4
    
    Right Front Kick to Hitman
         d/f+4, 3
    
    Right Left Mid Kick to Hitman
         1, 2, 4, 3
    
    Rising Catapult Drop
         WS (u/f _ u _ u/b)+3+4
    
    Rising Catapult Kick High
         WS (U/F _ U _ U/B)+4
    
    Rising Catapult Kick Low
         WS (u/f _ u _ u/b)+4
    
    Rising Right Kick to Hitman
         WS+4 ~ 3
    
    Running Shredder Kick Combo High
         WR+3, 4, 4
    
    Running Shredder Kick Combo Low
         WR+3, 4, d+4
    
    Running Shredder Kick Combo Mid
         WR+3, 4, f+4
    
    Shaolin Hammer Kicks
         4, 3, 3
    
    Shin Kick to Lee Somersault
         d+4, 4, u+3
    
    Silver Bullet
         3 ~ f+3
    
    Silver Bullet Combo
         d+3, 3, f+3
    
    Silver Heel to Hitman
         b+4, 3
    
    Silver Hammer Kick Combo
         d+3, 3, 3
    
    Striker Kick to Hitman
         HMS 1, 4, 3
    
    Tsunami Kick
         WS+3, 3
    
    Weak Triple Fang
         B+1, 1, 2
    
    While Rising Hitman
         HMS (U _ D), WS (Any WS move)
    
    
    -------------------------------------------------------------------
                                L. Lei Wulong
    -------------------------------------------------------------------
    
    
    9 Hit Combo Reverse Uppercut
         b+1, 2, 1, 3+4, 3+4, 3+4, 1 * 2
    
    10 Hit Combo 1 to Back Turn
         b+1, 2, [1]
    
    10 Hit Combo 1 to Reverse Uppercut
         b+1, 2, 1 * 2
    
    10 Hit Combo 3 to Back Turn
         b+1, 2, 1, 3+4, 3+4, 3+4, 1, [1]
    
    Asteroid Kick
         u/f+3+4
    
    Axis Shifting Tornado Kick to Reverse Play Dead
         f+3 ~ 4, [u], [u], D
    
    Axis Shifting Tornado Kick Reverse Uppercut
         f+3~4 * 2
    
    Baby Snake
         SNA 1
    
    Back Turn Cancel
         b+3+4 ~ b
    
    Basic Right Kick (Extra Damage)
         f, f+4
    
    Beating Kick Mid Combo Crane
         F+4 * 2, 1, 2, 4, (u _ d)
    
    Crane High/Mid Guard
         CRA (u _ d) {Opponent High/Mid Attack}
    
    Crane Low Auto-Hop
         CRA N, {Opponent Low Attack}
    
    Crane to Panther Stance
         CRA u
    
    Crane to Snake Stance
         CRA d
    
    Crouching to Play Dead <UPDATE>
         FC D+3+4
    
    Crouching to Sidewind <UPDATE>
         FC D+1+2
    
    Crouching Low Back Spin <UPDATE>
         BT FC D+1
    
    Crouching Low Kick to Snake <UPDATE>
         BT FC D+4, (u _ d)
    
    Defense Breaker Crane
         f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4, (u _ d)
    
    Defense Breaker Low Kick
         f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 3
    
    Defense Breaker Mid Kick
         f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4
    
    Don't Drink and Drive
         DGN 1 {GRAB} ** 1+2
    
    Dragon to Snake Stance
         DGN d
    
    Dragon Roar to Tiger Stance
         DGN 2, F
    
    Dragon Spark to Tiger Stance
         DGN 1+2, F
    
    Dragon Wolf Strike
         DGN 4 ~ 1, 2, 2
    
    Dragon Wolf Strike to Dragon Stance
         DGN 4 ~ 1, 2, 2 ~ f
    
    Dragon Wolf Strike to Lift Up Cannon
         DGN 4 ~ 1, 2, 2, 4, 3, 3
    
    Dragon Wolf Strike to Panther Stance
         DGN 4 ~ 1, 2, 2, 2, f
    
    Drunken Master Parry
         f+3+4 {Parry Mid/High Punch}
    
    Drunken Master Rapid Fists to Drunken Master
         DRU 2, 2, F
    
    Drunken Master Tiger Lash to Drunken Master
         DRU 1, F
    
    Drunken Rapid Fists to Drunken Master Walk
         SS+2, 2, F
    
    Drunken Tiger Lash to Drunken Master Walk
         b, B+1, F
    
    Flit Flip Flop Forward
         3+4, [3+4], [3+4] ~ f
    
    High and Low Kicks (Extra Damage)
         f+3, 3
    
    Hopping Crane Kick (ALTER)
         (u _ u/b)+3
    
    Hopping Phoenix Strike
         AOP 3, [3], [3], [3], 4
    
    Low Kick to Snake Stance
         d/b+4 ~ (u _ d)
    
    No Respect
         1+2
    
    Out of Control Alcoholic
         SNA 1+3 {GRAB} ** 1+2
    
    Panther Beating Mid Kick Combo Crane
         PAN 4 * 2, 1, 2, 4, (u _ d)
    
    Panther Defense Breaker
         PAN 2 {BLK}, 1 {BLK}, 2 {BLK}, 1
    
    Panther Low Autoguard
         PAN N
    
    Panther Stance Low Parry
         PAN f {Opponent Low/Special Mid Attack}
    
    Panther to Snake Stance
         PAN u
    
    Panther's Tail to Phoenix Stance
         PAN 3, B
    
    Phoenix Illusion Cancel
         AOP (u _ d)
    
    Phoenix Strike Triple Tornado Kicks
         AOP b+4, (u, u _ U#)
    
    Play Dead to Crouch Guard
         (PDF _ FUFA _ FDFT _ FDFA), D/B
    
    Razor Rush Mid Kick Stutter
         f, N, 1 * 2 * 1 * 2 * 4
    
    Retreating High and Low Kicks
         b+3, 3
    
    Retreating Leaping Double Slicer
         (FUFA _ FDFT) b ** 3, 4
    
    Reverse Crouching to Reverse Play Dead <UPDATE>
         BT FC D+3+4
    
    Reverse Crouching to Reverse Sidewind <UPDATE>
         BT FC D+3+4
    
    Reverse Double Slicer Just Frame
         BT d+4 : 4
    
    Reverse Low Kick to Snake Stance
         BT d+4 ~ (u _ d)
    
    Reverse Play Dead
         BT d+3+4
    
    Reverse Sidewind
         BT d+1+2
    
    Reverse Sidewind Double Slicer
         FDFT 3 ~ 4, 4
    
    Reverse Timber
         BT u/b+2
    
    Rising Double Slicer
         FUFA u, 3, 4
    
    Rolling Leaping Double Slicer
         (FUFA _ FDFT) f * 3, 4
    
    Rush Combo Low Kick (ALT)
         f, N, 1+4, 2, 3, d+4
    
    Rush Combo Mid Kick (ALT)
         f, N, 1+4, 2, 3, 4
    
    Rushing Snake to Snake Stance
         SNA 1, 1, [1], [1], [1], [1], F
    
    Scythe Kick to Crane Stance
         b+4, f
    
    Serpent Strike to Snake Stance
         1 ~ 1, F
    
    Snake Bites Lift Cannon
         SNA 2, 2, 4, 3, 3
    
    Snake Bites to Dragon Stance
         SNA 2, [2], F
    
    Snake Bites to Panther Stance
         SNA 2, 2, 2, F
    
    Snake Palm Fist to Dragon Stance
         SS+1, (U _ D)
    
    Snake Palm Fist to Tiger Stance
         SS+1, F
    
    Snake Stance (ALT)
         (SS+2+3 _ f+2+3)
    
    Stance Advance
         (CRA _ DGN _ PAN _ SNA _ TGR) f
    
    Stance Cancel
         (CRA _ DGN _ PAN _ SNA _ TGR) D
    
    Stance Mid/High Auto-guard
         (DGN _ SNA _ TGR) N
    
    Stance Retreat
         (CRA _ DGN _ PAN _ SNA _ TGR) b
    
    Tiger One Two Kick Low
         TGR 3 * D+4
    
    Tiger One Two Kick Mid
         TGR 3 * 4
    
    Tiger Razor Rush Crane
         TGR 3, 1, 2, 1, 2, 4, (u _ d)
    
    Tiger Razor Rush Dragon
         TGR 3, 1, 2, (u _ d)
    
    Tiger Razor Rush Panther
         TGR 3, 1, 2, 1, (u _ d)
    
    Tiger Razor Rush Snake
         TGR 3, 1, (u _ d)
    
    Tiger Razor Rush Tiger
         TGR 3, 1, 2, 1, 2, (u _ d)
    
    Tiger Stance Mid/High Parry
         TGR f {Opponent Mid/High Attack}
    
    Tiger to Dragon Stance
         TGR d
    
    Timber
         u/b+2
    
    Tornado Kick Reverse Uppercut
         3 ~ 4 * 2
    
    Tornado Kick to Reverse Play Dead
         3 ~ 4, [u], [u], D 
    
    Triple Axis Shifting Tornado Kick
         f+3 ~ 4, (u, u _ U#)
    
    Triple Tornado Kick
         3 ~ 4, (u, u _ U#)
    
    Twin Snake Strikes to Crane Stance
         f+1+2, F
    
    Twin Snake Strikes to Crane Stance (ALT)
         F#+1+2
    
    Twin Snake Strikes to Panther Stance
         f+1+2, (U _ D)
    
    Vertical Side Kick
         (u _ u/b)+3+4
    
    
    -------------------------------------------------------------------
                        M. Ling Xiaoyu / Miharu Hiyamo
    -------------------------------------------------------------------
    
    
    Note: Ling Xiaoyu and Miharu Hiyamo have the same command list.
    
    
    4 Hit Combo to Phoenix
         u+4, 1, 2, 4
    
    6 Hit Combo to Rain Dancer
         u+4, 1, 2, 1+2, 1, 3
    
    7 Hit Combo to Phoenix
         u+4, 1, 2, 1+2, 1, 3, 4
    
    Back Layout to Crouch
         RDS f, F+3+4, D
    
    Bayonet McTwist (ALT)
         1, d+2, (u _ d _ f _ d)
    
    Butterfly Wave Crest Heavy
         AOP d, 1+2
    
    Cloud Kick (Less Damage)
         3
    
    Cradle Throw Cancel
         AOP (1+3 _ 2+4), (U _ D _ F _ B)
    
    Crazy Daisy to Phoenix
         AOP u+4, d+1+2
    
    Crazy Daisy to Rain Dance
         AOP (u+4, U _ U#+4)
    
    Crouching Back Circle Breaker <UPDATE>
         BT FC D+3
    
    Crouching Back Circle Breaker Forward <UPDATE>
         BT FC D+3, d
    
    Crouching to Phoenix
         FC+1+2
    
    Cyanide (Vertical)
         u+4
    
    Dragonfly Kick (ALTER)
         (u _ u/b)+3
    
    Dragonfly Kick to Phoenix (ALTER)
         (u _ u/b)+3, d+1+2
    
    Fire Extinguisher
         FC+3, 2
    
    Firecracker Roll Low Kick
         AOP 4 ~ 3, (f _ b), 3
    
    Firecracker Roll Mid Kick
         AOP 4 ~ 3, (f _ b), 4
    
    Flare Kick to Phoenix (Vertical)
         u+4, d+1+2
    
    Flower Garden to Phoenix
         AOP f+4
    
    Great Wall Left to Rain Dance
         b+1 {HIT}
    
    Great Wall Right to Rain Dance
         b+2 {HIT}
    
    Jasmine Blossom Wakeup Call
         WS 2# ~ f
    
    Lotus Twist Forward
         FC D/F+2
    
    Lotus Twist to Rain Dance
         FC D/F+2, 1, D/F
    
    Phoenix Advance
         AOP f
    
    Phoenix Cancel
         AOP u
    
    Phoenix Jump
         AOP (U/B _ U _ U/F)
    
    Phoenix Mistrust
         AOP BT 4
    
    Phoenix Quick Advance
         AOP f, f
    
    Phoenix Quick Retreat
         AOP b, b
    
    Phoenix Retreat
         AOP b
    
    Phoenix Twin Kick Forward
         b+4 ~ B
    
    Quick Shady Lotus (ALT)
         FC D/F#+2
    
    Quick Shady Lotus Forward
         FC D/F+2
    
    Rain Dance Cancel
         RDS b
    
    Rain Dance Crouch Advance <UPDATE>
         RDS D/F
    
    Rain Dance False Salute
         RDS 1+3+4
    
    Rain Dance Greetings
         RDS 2+3+4
    
    Rain Dance Quick Advance
         RDS f, f
    
    Rain Dance Sidekick
         RDS (f _ b)+3
    
    Rain Dance Sidestep
         RDS (u _ d)
    
    Reverse Phoenix Correction
         AOP BT (f _ b)
    
    Reverse Phoenix Dark & Stormy
         AOP BT 2, 1, 4
    
    Reverse Phoenix Falcon's Beak
         AOP BT 1
    
    Reverse Phoenix High Kick
         AOP BT 3
    
    Reverse Phoenix Mistrust
         AOP BT 4
    
    Reverse Phoenix to Rain Dance
         BT AOP u
    
    Rising Fire Dancer
         WS d+3, 2, 1, 4
    
    Single Fan Forward (ALT)
         u+1, (u _ d _ f _ b)
    
    Single Map Sweep to Phoenix
         FC D/F+4
    
    Sprinkler
         RDS 2
    
    Storming Flower to False Salute
         {CH} d/b+1
    
    Sunset Fan Flapping Wings
         d+1, D
    
    Swallow Dance to Phoenix
         f, F+4 {BLK}, 4 ** D
    
    Thunder Strike Cancel
         b+1+2, 1+2, b, b
    
    While Rising Cradle Throw Cancel
         AOP (1+3 _ 2+4), (U _ D _ F _ B), WS (Any WS move)
    
    While Rising Phoenix
         AOP u, WS (Any WS move)
    
    
    -------------------------------------------------------------------
                               N. Marshall Law
    -------------------------------------------------------------------
    
    
    Backflip (ALTER)
         (f _ b)+3+4
    
    Backflipper (ALTER)
         (f _ b)+3+4, 3
    
    Basic Left Kick Less Damage
         f+3
    
    Catapult Kick (ALTER)
         FC (U+4 _ U/B+4)
    
    Crescent Kick Combo to Dragon Charge 2
         4, u+3, b, f
    
    Crouching Body Blow to Somersault
         FC+2, 3
    
    Crouching Dragon Somersault Kicks
         FC (u/f _ u _ u/b)+4, 3
    
    Crouching Somersault Kick
         FC (u/f _ u _ u/b)+4
    
    DC2-DC Instant Transition
         DC2T ~ b, f, b, f
    
    Double Spin Kicks to Dragon Charge 2
         4, 3, b, f
    
    Dragon Backflipper
         (DC _ DC2 _ FKS) 3+4, 3
    
    Dragon Breath
         QCF+1, [1], [1], [1], 2
    
    Dragon Breath to Dragon Charge
         QCF+1, [1], [1], [1], 2, b, f
    
    Dragon Cannon to Dragon Charge 2
         f, F+3, b, f
    
    Dragon Charge - Dragon Roar Transition
         (DCT _ DC2T) * b, F+1
    
    Dragon Charge 2 Facelift
         DC2 2+4
    
    Dragon Low High Combo Somersault
         d+3, 3, 4
    
    Dragon Judgment to Dragon Charge
         SS+2, [1], [2], b, f
    
    Dragon Somersault Kicks
         U/F+4, 3
    
    Elbow Spring Kick Cancel
         d/b+2, 4, D
    
    Fake Step Dragon Judgment
         FKS 2, 1, 2, 1
    
    Fake Step Dragon Judgment to Dragon Charge
         FKS 2, [1], [2], b, f
    
    Fake Step Junkyard Kick
         FKS 4, 3
    
    Fake Step Dragon Knuckle Combo
         FKS 1, f+1
    
    Flash Jab
         QCF+1
    
    Frogman Cancel
         D+3+4, D
    
    Front Kick to Somersault
         d/f+4, 3
    
    High Kick to Somersault (Extra Damage)
         f+3, u+4
    
    Jumping Kick to Somersault (ALTER)
         (u _ u/b)+3, 4
    
    Junkyard Kick to Dragon Charge 2
         b+2, 3, 4, b, f
    
    Machine Gun Arrow Knee Strike
         1, 1, [1], [1], 2, 3
    
    Machine Gun Arrow Somersault
         1, [1], [1], [1], 2, U/F+3
    
    Machine Gun Arrow Somersault Fake
         1, [1], [1], [1], 2, U/F+3, 4
    
    Machine Gun Arrow Somersault Fake Dragon Charge 2
         1, [1], [1], [1], 2, U/F+3, 4, b, f
    
    Machine Gun Arrow to Dragon Charge
         1, [1], [1], [1], 2, b, f
    
    Machine Gun Arrow to Rave Battle Combo
         1, [1], [1], [1], 2, 2
    
    Machine Gun Arrow to Rave War Combo
         1, [1], [1], [1], F+2, 2, 2
    
    Machine Gun Arrow to Rave War Combo to Dragon Charge
         1, [1], [1], [1], F+2, 2, 2, b, f
    
    Parry to Dragon Charge
         b+2+4 {Opponent Mid/High Attack}, b, f
    
    PK Combo to Dragon Charge 2
         QCF+1, 4, b, f
    
    Rainbow Kick (ALTER)
         FC (U _ U/B)+3+4
    
    Rave War Combo to Dragon Charge
         F+2, 2, 2, b, f
    
    Reverse Frogman
         BT d+3+4
    
    Reverse Frogman Cancel
         BT d+3+4, D
    
    Reverse Rainbow Kick
         BT FC (U/F _ U _ U/B)+3+4
    
    Rising Kick to Dragon Charge 2
         WS+4, b, f
    
    Rising Catapult Kick
         WS (U/F _ U _ U/B)+4
    
    Rising Rainbow Kick
         WS (u/f _ u _ u/b)+3+4
    
    Rising Somersault Kick
         WS (u/f _ u _ u/b)+4
    
    Shaolin Spin Kicks to Dragon Charge 2
         4, 3, 4, b, f
    
    Side Kick to Dragon Charge
         WS+3, b, f
    
    Somersault (ALTER)
         (U _ U/B)+3
    
    Somersault Fake (ALTER)
         (U _ U/B)+3, 4
    
    Somersault Fake to Dragon Charge 2
         (U/F _ U _ U/B)+3, 4, b, f
    
    Somersault Kick (ALTER)
         (U _ U/B)+4
    
    
    -------------------------------------------------------------------
                              O. Nina Williams
    -------------------------------------------------------------------
    
    
    Arm Breaker
         TAC 1+2
    
    Basic Kick Knockdown
         f+3
    
    Bermuda Shorts
         d/f+1, 2, 4
    
    Blonde Bombshell
         2, f+1+2
    
    Blonde to Right High Kick (Extra Damage)
         f+4, 3, 4
    
    Blonde to Right Low Kick (Extra Damage)
         f+4, 3, D+4
    
    Blonde to Right Uppercut (Extra Damage)
         f+4, 3, 2
    
    Creeping Snake to Low Kick Combo
         d/f+3, 2, D+3, 4
    
    Creeping Snake to Low Kick Uppercut
         d/f+3, 2, D+3, 2
    
    Crouching Below the Belt Combo
         FC+1 ~ 2, 4
    
    Crouching Elbow to Arm Grab Flip
         FC+2+4 ~ b
    
    Crouching L & R Low Kick <UPDATE>
         FC D+3, 4
    
    Crouching Left Spin Low Kick to Right Upper
         FC+3, 2
    
    Crouching Reverse Neck Breaker
         FC D+2+4
    
    Crouching Right Low Kick to Back Spin Chop
         FC+4, 1
    
    Crouching Shoulder Through Arm Breaker
         FC+2+4, 1, 2, 1, 2, 1, 3
    
    Crouching Shoulder Through Buster
         FC+2+4, 1, 2, 1
    
    Crouching Sit Spin to High Right Kick
         FC+3, N, 4
    
    Crouching Special Mid Kick
         FC+4
    
    Crouching Toe Kick
         FC+2, 4
    
    Dark Step Backhand Slap
         f, N, d, D/F, 1+2
    
    Dark Step Bad Habit
         f, N, d, D/F, 3
    
    Dark Step Crab Hold
         f, N, d, D/F, 3+4
    
    Dark Step Kneel Kick
         f, N, d, D/F, 4
    
    Double Explosion 3
         d/f+1, 2, F+1+2
    
    Double Explosion 4
         d/f+1, 2, 1, 2, F+1+2
    
    Double Smash to Triple Slaps
         1, 2, 3 {HIT}, 1+2
    
    Left Right Spider Knee to Triple Slaps
         2, 3 {HIT}, 1+2
    
    Leg Cross Hold
         TAC 3+4
    
    Mist Step 10 Hit Combo 2
         QCF 1, 2, 1, 2, 3, 3, 2, 1, 2, 4
    
    Mist Step 10 Hit Combo 4
         QCF 1, 2, 1, 2, 3, 3, 2, 1, 4, 3
    
    Mist Step 10 Hit Combo 6
         QCF 1, 2, 1, 2, 4, 3, 4, 2, 4, 3
    
    Mist Step Bad Habit
         QCF 3
    
    Mist Step Kneel Kick
         QCF 4
    
    Mist Step to Uppercut
         QCF 2
    
    Mist Step Uppercut Jab
         QCF 1, 2
    
    Mopping the Floor
         FC D/F+4
    
    Nibbling Snake
         2, 1, 4
    
    Poisonous Snake
         d/f+1, 2, 1, 4
    
    Reverse 10 Hit Combo 1
         BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4
    
    Reverse 10 Hit Combo 3
         BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 4, 3
    
    Reverse 10 Hit Combo 5
         BT (1 _ 2), 2, 1, 2, 4, 3, 4, 2, 4, 3
    
    Reverse Bermuda Triangle
         BT (1 _ 2), 2, 4
    
    Reverse Biting Snake
         BT (1 _ 2), 2, 1, 4
    
    Reverse Double Explosion 1
         BT (1 _ 2), 2, f+1+2
    
    Reverse Double Explosion 2
         BT (1 _ 2), 2, 1, 2, f+1+2
    
    Reverse Left Right Triple Slaps Combo
         BT (1 _ 2), 2, 3 {HIT}, 1+2
    
    Reverse Mist Step
         QCB, N
    
    Reverse Neck Breaker
         2+4 ~ D
    
    Right Left Combo
         2, 1
    
    Right Low Kick to Back Spin Chop Side Step
         d+4, 1, (u _ d)
    
    Right Low Kick to Back Spin Chop Side Step to Lift Shot
         d+4, 1, (u _ d), 2
    
    Rising 10 Hit Combo 2
         WS+1, 2, 1, 2, 3, 3, 2, 1, 2, 4
    
    Rising 10 Hit Combo 4
         WS+1, 2, 1, 2, 3, 3, 2, 1, 4, 3
    
    Rising 10 Hit Combo 6
         WS+1, 2, 1, 2, 4, 3, 4, 2, 4, 3
    
    Rising Bermuda Shorts
         WS+1, 2, 4
    
    Rising Blonde Bomb
         WS+1+2
    
    Rising Double Explosion 3
         WS+1, 2, F+1+2
    
    Rising Double Explosion 4
         WS+1, 2, 1, 2, F+1+2
    
    Rising Spider Knee to Triple Slaps
         WS+3 {HIT}, 1+2
    
    Rising Poisonous Snake
         WS+1, 2, 1, 4
    
    Rising Uppercut Jab Combo
         WS+1, 2
    
    Rising Uppercut Jab to Triple Slaps
         WS+1, 2, 3 {HIT}, 1+2
    
    Running Blonde Bomb
         WR* f+1+2
    
    Running Jump Kick Grab
         WR+3
    
    Sidekick Jab Combo Sidestep
         d/f+3, 2, (U _ D)
    
    Sidekick Jab Combo Sidestep Lift Shot
         d/f+3, 2, (U _ D), 2
    
    Sidekick Slap Combo Sidestep
         d/f+3, 1, (U _ D)
    
    Sidekick Slap Combo Sidestep Lift Shot
         d/f+3, 1, (U _ D), 2
    
    Snakeshot Reverse Rolling Dash to Attack Reversal
         SS+1, B, b+2+4
    
    Snakeshot Reverse Rolling Dash to Attack Reversal (ALT)
         SS+1, B#, 2+4
    
    Snakeshot Reverse Rolling Dash to Betrayer
         SS+1, B, 1+4
    
    Snakeshot Reverse Rolling Dash to Over the Back Toss
         SS+1, B, 2+4
    
    Snakeshot Reverse Rolling Dash to Spider Knee
         SS+1, B ~ 3
    
    Snakeshot Reverse Rolling Dash to Spider Knee Triple Slaps
         SS+1, B ~ 3 {HIT}, 1+2
    
    Snakeshot Rolling Dash to 10-Hit Combo 2
         SS+1, F, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4
    
    Snakeshot Rolling Dash to 10-Hit Combo 4
         SS+1, F, 1, 2, 1, 2, 3, 3, 2, 1, 4, 3
    
    Snakeshot Rolling Dash to 10-Hit Combo 6
         SS+1, F, 1, 2, 1, 2, 4, 3, 4, 2, 4, 3
    
    Snakeshot Rolling Dash to Backhand Slap
         SS+1, F, 1+2
    
    Snakeshot Rolling Dash to Bad Habit
         SS+1, F, 3
    
    Snakeshot Rolling Dash to Crab Hold
         SS+1, F, 3+4
    
    Snakeshot Rolling Dash to Double Explosion 3
         SS+1, F, 1, 2, F+1+2
    
    Snakeshot Rolling Dash to Double Explosion 4
         SS+1, F, 1, 2, 1, 2, F+1+2
    
    Snakeshot Rolling Dash to Kneel Kick
         SS+1, F, 4
    
    Snakeshot Rolling Dash to Right Uppercut
         SS+1, F, 2
    
    Snakeshot Rolling Dash to Spider Knee Combo
         SS+1, F, 1, 2, 3
    
    Snakeshot Rolling Dash to Uppercut Jab
         SS+1, F, 1, 2
    
    Special Mid Kick
         d+4
    
    Spider Knee to Triple Slaps <UPDATE>
         b ~ f+3 {HIT}, 1+2
    
    Spike Combo to Right Uppercut Delay
         3, 3, f+2
    
    Ultimate Punch to Arm Breaker
         TAC (1,2,1 _ 2,1,2), 1+2
    
    Ultimate Punch to Leg Cross Hold
         TAC (1,2,1 _ 2,1,2), 3+4
    
    Uppercut Jab Spider Knee
         d/f+1, 2, 3
    
    Uppercut Jab Spider Knee to Triple Slaps
         d/f+1, 2, 3 {HIT}, 1+2
    
    While Rising Reverse Mist Step
         QCB, WS (Any WS move)
    
    While Rising Snakeshot Reverse Rolling Dash
         SS+1, B ~ (Any WS move)
    
    
    -------------------------------------------------------------------
                              P. Paul Phoenix
    -------------------------------------------------------------------
    
    
    Body Blow
         d/f+1
    
    Crouching Ultimate Tackle
         FC+1+2
    
    Hammer Punch to Crouch
         d+1 ~ D
    
    Hammer Punch to TNT
         d+1, 4, 2 : 1+2
    
    Reverse Neck Throw
         OBT (f, F+1+2 _ 2+4~f)
    
    Running Double Hop Kick High
         WR+3, 4, 4
    
    Running Double Hop Kick Low
         WR+3, 4, d+4
    
    Running Triple Kick Combo
         WR+3, 4, f+4
    
    Shredder (ALTER)
         (u _ u/b)+3, 4
    
    TNT
         d+4 : 2 : 1+2
    
    Ultimate Punch 2 to Arm Breaker
         TAC 1, 2, 1, 1+2
    
    While Rising Mist Step
         QCF, WS (Any WS move)
    
    
    -------------------------------------------------------------------
                              Q. Steve Fox
    -------------------------------------------------------------------
    
    
    Back Turn to Normal stance
         BT (3 _ 4)
    
    Bar Brawl (ALT)
         2 ~ 1
    
    Bob & Weave Left
         4, 3
    
    Bob & Weave Right
         3, 4
    
    British Edge Combo 2 to Crouch
         1, 2, 1, d+2, D
    
    British Edge Combo to Ducking
         1, 2, 1, 2, f+(3 _ 4 _ 3+4)
    
    British Edge Combo to Ducking In
         1, 2, 1, 2, F+(3 _ 4 _ 3+4)
    
    British Edge Combo to Ducking Left
         1, 2, 1, 2, 3
    
    British Edge Combo to Ducking Right
         1, 2, 1, 2, 4
    
    British Edge Combo to Swaying
         1, 2, 1, 2, b+(3 _ 4 _ 3+4)
    
    Crouch Clinching Grab
         FC+2+4, (1 _ 2 _ 3 _ 4)
    
    Crouch Ducking
         FC d/f+(3 _ 4 _ 3+4)
    
    Crouch Ducking In
         FC D/F+(3 _ 4 _ 3+4)
    
    Crouch Ducking Left
         FC+3
    
    Crouch Ducking Right
         FC+4
    
    Crouching Cyclone Left (Right)
         FC+3+4, (U _ D)
    
    Crouching Quick Spin
         FC+3+4
    
    Double Jab Body Blow to Flicker
         1, 1, f+1 ~ b
    
    Duck and Cover
         f+(3 _ 4 _ 3+4), f
    
    Ducking (ALT)
         f+(3 _ 4)
    
    Ducking In (ALT)
         F+(3 _ 4)
    
    Ducking In to Ducking Left Infinite
         U/F#+(4 _ 3+4)
    
    Ducking In to Ducking Right Infinite
         D/F#+(3 _ 4 _ 3+4)
    
    Ducking Left Cobra Weave
         3, d+3, 3, F#
    
    Ducking Left to Ducking In
         3, f+3
    
    Ducking Left to Ducking In Infinite
         3, U/F#+3#
    
    Ducking Left to Ducking Right
         3, d+3
    
    Ducking Left to Swaying
         3, b+3
    
    Ducking Left to Swaying Infinite
         3, U/B#+3#
    
    Ducking Right Cobra Weave
         4, u+4, 4, F#
    
    Ducking Right to Ducking In
         4, f+4
    
    Ducking Right to Ducking In Infinite
         4, D/F#+4#
    
    Ducking Right to Ducking Left
         4, u+4
    
    Ducking Right to Swaying
         4, b+4
    
    Ducking Right to Swaying Infinite
         4, D/B#+4#
    
    Ducking to Ducking In
         f+(3 _ 4 _ 3+4), f
    
    Flicker Stance (ALT)
         1+2
    
    Flicker Stance to Ducking
         FLK f+(3 _ 4 _ 3+4)
    
    Flicker Stance to Ducking In
         FLK F+(3 _ 4 _ 3+4)
    
    Flicker Stance to Ducking Left
         FLK 3
    
    Flicker Stance to Ducking Right
         FLK 4
    
    Flicker Stance to Quick Spin
         FLK 3+4
    
    Flicker Stance to Swaying
         FLK b+3+4
    
    Infinite Jackhammer Left Right Combo
         4, 3, F#+(1, 2)...
    
    Infinite Jackhammer Right Left Combo
         3, 4, F#+(2, 1)...
    
    Jab Body Blow to Flicker
         1, f+1 ~ b
    
    Jackhammer Left Right Combo
         4, 3, F#+1, 2
    
    Jackhammer Right Left Combo
         3, 4, F#+2, 1
    
    Knee Clipper to Crouch
         d/b+2, D
    
    Left Right Left Flicker Stance to Swaying
         1, 2, 1 ~ B, b+(3 _ 4 _ 3+4)
    
    Left Right Left to Ducking
         1, 2, 1, f+(3 _ 4 _ 3+4)
    
    Left Right Left to Ducking In
         1, 2, 1, F+(3 _ 4 _ 3+4)
    
    Left Right Left to Ducking Left
         1, 2, 1, 3
    
    Left Right Left to Ducking Right
         1, 2, 1, 4
    
    Left Right Left to Swaying
         1, 2, 1, b+(3 _ 4)
    
    Power Hook Combo (ALT)
         FLK 1, u+1
    
    Punisher to Sway Technique
         f+(3 _ 4 _ 3+4), f+2, (3 _ 4 _ f+3 _ F+3 _ b+3)
    
    Quick Edge Combo 1 to Ducking
         2, 1, 2, f+(3 _ 4)
    
    Quick Edge Combo 1 to Ducking In
         2, 1, 2, F+(3 _ 4)
    
    Quick Edge Combo 1 to Ducking Left
         2, 1, 2, 3
    
    Quick Edge Combo 1 to Ducking Right
         2, 1, 2, 4
    
    Quick Edge Combo 1 to Swaying
         2, 1, 2, b+(3 _ 4)
    
    Quick Edge Combo 2 to Crouch
         2, 1, d+2, D
    
    Reverse Cyclone
         BT 3+4, (u _ d)
    
    Reverse Quick Spin
         BT 3+4
    
    Right Left Combo
         2, 1
    
    Right Left Flicker Stance to Swaying
         2, 1 ~ B, b+(3 _ 4 _ 3+4)
    
    Right Left to Ducking
         2, 1, f+(3 _ 4)
    
    Right Left to Ducking In
         2, 1, F+(3 _ 4)
    
    Right Left to Ducking Left
         2, 1, 3
    
    Right Left to Ducking Right
         2, 1, 4
    
    Right Left to Swaying
         2, 1, b+(3 _ 4)
    
    Right Uppercut to Ducking
         d/f+2, f+(3 _ 4)
    
    Right Uppercut to Ducking In
         d/f+2, F+(3 _ 4)
    
    Right Uppercut to Ducking Left
         d/f+2, 3
    
    Right Uppercut to Ducking Right
         d/f+2, 4
    
    Right Uppercut to Swaying
         d/f+2, b+(3 _ 4)
    
    Rocket Launcher to Flicker to Swaying
         f, F+1 ~ B, b+(3 _ 4 _ 3+4)
    
    Running Stun Gun
         WR* f+1+2
    
    Short Edge Mid Combo
         {CH} f+1 : 2
    
    Spitfire Punches to Flicker Stance
         FLK 1, [1], [1] ~ B
    
    Swaying (ALT)
         b+(3 _ 4)
    
    Swaying to Ducking
         b+(3 _ 4 _ 3+4), f+(3 _ 4 _ 3+4)
    
    Swaying to Ducking In
         b+(3 _ 4 _ 3+4), F+(3 _ 4 _ 3+4)
    
    Swaying to Ducking Left
         b+(3 _ 4 _ 3+4), 3
    
    Swaying to Ducking Left Infinite
         U/B#+(3 _ 4)#
    
    Swaying to Ducking Right
         b+(3 _ 4 _ 3+4), 4
    
    Swaying to Ducking Right Infinite
         D/B#+4#
    
    Twin Gut Hook
         3#, 1, 1
    
    Twin Gut Hook to Cobra Weave
         3#, 1, 1 {HIT*}, F#
    
    Untouchable Ducking
         f+(3 _ 4)#, ((u _ d _ f _ b))...
    
    Untouchable Ducking In
         F+(3 _ 4)#, (b _ d _ u), ((u _ d _ f _ b))...
    
    Untouchable Left
         3#, (d _ f _ b), ((u _ d _ f _ b))...
    
    Untouchable Right
         4#, (u _ f _ b), ((u _ d _ f _ b))...
    
    Untouchable Swaying
         b+(3 _ 4)#, (U _ d _ f), ((u _ d _ f _ b))...
    
    Uppercut Cross Combo to Sway
         d/f+1, 2 ~ (3 _ 4 _ f+3 _ F+3 _ b+3)
    
    Wildman Combo 3
         d+2 ~ 1, f+2
    
    
    -------------------------------------------------------------------
                              R. Yoshimitsu
    -------------------------------------------------------------------
    
    
    Avoiding the Puddle (ALTER)
         (u _ u/b)+4
    
    Back Handspring to Poison Wind Gold Fist
         MED 3+4, D/B+1
    
    Confused Suicide
         f, f+1+4, (u _ d _ f _ b)
    
    Crouching to Bad Stomach
         FC D/B+1+2
    
    Crouching to Indian Stance <UPDATE>
         FC D+3+4
    
    Death Slash (ALT)
         d+1 ~ D
    
    Flea Digger to Flea Dance
         FLE d, (3 _ 4)
    
    Flea Digger to Indian Stance
         FLE d, d+3+4
    
    Flea Digger to Kangaroo Kick
         FLE d, 3+4
    
    Flea Digger to Skull Splitter
         FLE d, 1+2
    
    Flea to Yoga Levitation
         FLE d+3+4 ~ D
    
    Indian Levitation Movement
         INS 3+4# (Any D-Pad Direction)
    
    Indian Stance Cancel
         d+3+4, (u _ d _ f _ b)
    
    Indian Stance Healing Cancel
         INS (u _ d)
    
    Indian Stance Motion Taunt
         INS 3+4#, (1 _ 2), (u _ d _ f _ b)
    
    Indian Stance Motion Taunt Single
         INS 3+4#, (1 _ 2), (U _ D _ F _ B)
    
    Indian Stance Motionless Taunt
         INS 3+4 ~ (3 _ 4)#, (1 _ 2)
    
    Indian Stance Motionless Taunt 2
         INS 3+4#, (1 _ 2)#, {Release 3+4}, d
    
    Indian Stance Motionless Taunt 2 Single
         INS 3+4#, (1 _ 2)#, {Release 3+4}, D
    
    Indian Stance Multiple Stone Fists
         INS 2, D/B#+2, [2], [2], [2]
    
    Indian Stance Special Taunt
         INS 3+4 ~ (3 _ 4)#, 1+2
    
    Indian Stance Special Taunt 2
         INS 3+4#, 1+2#, {Release 3+4}, d
    
    Indian Stance Special Taunt 2 Single
         INS 3+4#, 1+2#, {Release 3+4}, D
    
    Jumping Flea (ALTER)
         FLE (u/f _ u/b)
    
    Jumping Oni Kick
         (u _ u/b)+3
    
    Manji Spin Low Kicks Front Kick (ALT)
         D/B#+3, 3, [3], [3], [3], N, 4
    
    Manji Spin Low Kicks Indian Stance
         D/B#+3, 3, [3], [3], [3], d+3+4
    
    Meditation 180 Degree Spin
         MED b ~ 3+4
    
    Meditation 360 Degree Spin
         MED (f _ b), 3+4
    
    Meditation Cancel
         MED (f _ b)
    
    Meditation Cancel Side Step
         MED (u _ d)
    
    Meditation Harakiri to Manji Blood Dance
         MED 1+4, B#+1, 1, 1, 1, 1
    
    Meditation High Punch
         MED (f _ b)+1
    
    Meditation Low Kick
         MED d/b+(3 _ 4)
    
    Meditation Manji Backfist 2
         MED (f _ b)+2
    
    Meditation Oni Killer
         MED 2+4 ~ F
    
    Meditation Position Change
         MED 1+3 ~ (U _ D _ F _ B)
    
    Meditation Sidekick
         MED (f _ b)+(3 _ 4)
    
    Meditation Soul Possession
         MED 2+3 ~ F
    
    Meditation Soul Siphon
         MED 2+3
    
    Meditation Sword Face Smash
         MED 2+4
    
    Oni Kick Combo (Extra Damage)
         f+3, 3
    
    Oni Kick Combo to Indian Stance
         3, 3, d+3+4
    
    Reverse Flea
         BT 1+2
    
    Reverse Harakiri
         BT d+1+4
    
    Reverse Harakiri to Manji Blood Dance
         BT d+1+4, B#+1, 1, 1, 1, 1
    
    Reverse Indian Stance
         BT d+3+4
    
    Reverse Indian Stance Vacuum Dance
         BT INS (3+4 _ 3~4 _ 4~3 _ f _ b)
    
    Reverse Meditation Cancel to Back Turn
         MED b~3+4, (f _ b)
    
    Revsrse Meditation Cancel Side Step to Back Turn
         MED b~3+4, (u _ d)
    
    Reverse Stone Fists
         BT D/B#+2, 2, 2, 2, 2
    
    Running Fubuki
         WR+4
    
    Samurai Cutter (ALT)
         FC B+1
    
    Slap U Silly to Manji Spin Kicks
         b+1, [1], [1], D/B#+3, 3, 3
    
    Slap U Silly to Manji Spin Kicks Front Kick
         b+1, [1], [1], D/B#+3, 3, (f+4 _ N, 4)
    
    Slap U Silly to Manji Spin Kicks Indian Stance
         b+1, [1], [1], D/B#+3, 3, d+3+4
    
    Solar Kick Face Splitter
         f, F+1+2, u+2+3, 1+2
    
    Solar Kick Harakiri
         f, F+1+2 * d+1+4
    
    Solar Kick Harakiri Manji Blood Dance
         f, F+1+2 * d+1+4, B#+1, 1, 1, 1, 1
    
    Solar Kick Stone Fists
         f, F+1+2, d/b+2, 2, 2, 2, 2
    
    Solar Kick Soul Possession
         f, F+1+2 * (1+4 _ 2+3) ~ F
    
    Solar Kick Soul Siphon
         f, F+1+2 * (1+4 _ 2+3)
    
    Solar Kick Soul Stealer
         f, F+1+2 * u+1+4
    
    Solar Kick Sword Poke Windmill
         f, F+1+2, u+2+3, 1
    
    Solar Kick Sword Stab
         f, F+1+2, u+2+3
    
    Soul Calibur <UPDATE>
    (When Yoshimitsu's sword turns red, he has copied a move from the opponent
     and can perform it by pressing "1+4". To find a list of the moves that
     Yoshimitsu can steal, check out the "Tekken 4: Yoshimitsu FAQ" by MHamlin:
     http://www.gamefaqs.com/console/ps2/file/518042/21248)
         STL 1+4
    
    Sword Smash to Crouch
         {CH} f, F+2 * D
    
    Sword Smash to Yoga Meditation
         {CH} f, F+2 * d+3+4
    
    Sword Smash to Yoga Meditation Cancel
         {CH} f, F+2 * d+3+4, (Press Any Button)
    
    Sword Stab Combo
         4, 4, 2, 2, 1
    
    Tackle Sword Stab
         TAC (1 _ 2)
    
    Triple Roundhouse Combo (Extra Damage)
         f+4, 4, 4
    
    Whirlwind to Meditation
         SS+4, 3+4
    
    Yoga Stillness
         d+3+4 ~ D
    
    Zig Zag (Extra Damage)
         f+3, 4
    
    
    -------------------------------------------------------------------
                        S. Combot / Every Fighter
    -------------------------------------------------------------------
    
    
    In this section, you will find moves that are missing for all of
    the fighters.  Because Combot has the ability to use the move set
    of every fighter, he will be able to perform these hidden moves,
    no matter whose move set he uses.
    
    
    Advancing Grounded Low Kick <UPDATE>
         GRND f, N+3
    
    Advancing Grounded Mid Kick <UPDATE>
         GRND f, N+4
    
    Advancing Weighted Punch
         u/f+2
    
    Auto-Guard
         N
    
    Back Turn Right Low Punch
         BT d+2
    
    Back Turn Right Low Punch to Crouch
         BT d+2 ~ D
    
    Chicken (Left)
         RevL f+1+3
    
    Chicken (Right)
         RevR f+2+4
    
    Crouch Advance
         D/F
    
    Crouching Grab 1
         FC+2+4
    
    Crouching Grab 2
         FC+2+4 ~ f
    
    Crouching Position Change
         FC+1+3 ~ (U _ D _ F _ B)
    
    Crouching Right Poke
         FC+2
    
    Delayed Sidestep Attack
         SS ** (Any SS move)
    
    Ground Roll Background
         GRND 1
    
    Ground Roll Background to Reverse Grounded Position
         GRND 1, D
    
    Ground Roll Foreground
         GRND d+1
    
    Ground Roll Foreground to Reverse Grounded Position
         GRND d+1 ~ D
    
    Ground Roll Low Kick
         FUFT (1 _ d+1), 3
    
    Ground Roll Mid Kick
         FUFT (1 _ d+1), 4
    
    Grounded Ankle Kick
         FUFT d+(3 _ 4)
    
    Grounded Low Kick
         GRND 3
    
    Grounded Mid Kick
         GRND 4
    
    Grounded Reverse Low Kick
         FDFT 3
    
    Jumping Downward Punch
         U/F, N, 1
    
    Jumping Weighted Punch
         U/F, N, 2
    
    Low Guard
         (D/B _ FCD)
    
    Mid/High Guard
         B
    
    Position Change 1 (ALT)
         1+3 ~ B
    
    Quick Advance
         f, f
    
    Quick Roll (Background)
         KNDA (1 _ 2)
    
    Quick Roll (Foreground)
         KNDA (3 _ 4)
    
    Quick Roll Back
         KNDA B
    
    Quick Retreat
         b, b
    
    Recovery Auto-Guard
         GRND u, N
    
    Retreating Grounded Low Kick <UPDATE>
         GRND b, N+3
    
    Retreating Grounded Mid Kick <UPDATE>
         GRND b, N+4
    
    Retreating Jumping Left Punch
         u/b+1
    
    Reverse Advancing Weighted Punch
         BT u/f+2
    
    Reverse Crouch
         BT D
    
    Reverse Position Change
         BT 1+3 ~ (U _ D _ F _ B)
    
    Reverse Retreating Weighted Punch
         BT u/b+2
    
    Reverse Weighted Punch
         BT u+2
    
    Right Straight Arm Jumping Punch
         u/f, n, 1
    
    Run
         (f, f, f _ f, F#)
    
    Sidestep
         (u _ d)
    
    Sidestep Walking
         (U _ D)
    
    Sidestep Walking Grab
         (U _ D)#, 2+4
    
    Sidestep Walking Position Change
         (U _ D)#, 1+3 ~ (u _ d _ f _ b)
    
    Spring Forward
         KNDA F
    
    Trample Attack <UPDATE>
         {Grounded Opponent} WR
    
    Unblockable Tackle
         WR*
    
    Universal Low Parry
         d/f {Opponent Low/Special Mid Attack}
    
    Wall Attack
         BWALL b, b, u/b
    
    Weighted Punch
         u+2
    
    While Rising Alternate (Long Range)
         U/F, WS (Any WS move)
    
    While Rising Alternate (Short Range)
         u/f, WS (Any WS move)
    
    While Rising Jump
         (u/f _ U/F), WS (Any WS move)
    
    While Rising to Crouch
         WS ~ D
    
    
    -------------------------------------------------------------------
                           T. Every Fighter Exception
    -------------------------------------------------------------------
    
    
    In this section, you will find the names of the only fighters that
    cannot perform the indicated move, or the move is not missing for
    that fighter, or the move is under their section as a different name.
    
    
    Back Turned High Left Kick
    All except Hwoarang, King, Ling, Steve
         BT 3
    
    Back Turned High Right Kick
    All except Hwoarang, Lei, Ling, Steve
         BT 4
    
    Back Turned Left Jump Kick
    All except Steve
         BT (u _ u/f)+3
    
    Back Turned Low Kick
    All except Ling, Steve
         BT d+(3 _ 4)
    
    Back Turned Low Left Punch
    All except Lei
         BT d+1
    
    Back Turned Right Kick Juggler
    All except Steve
         BT (u _ u/f)+4
    
    Basic Left Punch (Extra Damage)
    All except Christie, Craig, Kuma, Julia, Jin
         f+1
    
    Crouching Back Turned Low Left Kick <UPDATE>
    All except Ling, Steve
         BT FC D+3
    
    Crouching Back Turned Low Right Kick <UPDATE>
    All except Steve
         BT FC D+4
    
    Crouching Left Poke
    All except Kuma
         FC+1
    
    Crouching Left Low Kick
    All except Steve
         FC+3
    
    Crouching Low Parry
    All except Christie Monteiro, Kuma
         FC d/f {Opponent Low/Special Mid Attack}
    
    Crouching Right Low Kick
    All except Nina, Steve
         FC+4
    
    Counter Hit Juggler
    All except Heihachi, Hwoarang, Jin, Nina, Steve, Yoshimitsu
         {CH} 4
    
    Jumping Front Kick
    All except Steve
         U/F, N, 4
    
    Jumping Left Punch
    All except Ling
         (u _ u/f)+1
    
    Jumping Low Kick
    All except Steve Fox
         U/F * 3
    
    Jumping Side Kick
    All except Steve
         U/F, N, 3
    
    Left Low Kick
    All except Bryan, Craig, Hwoarang, Lee, Marshall, Steve
         d+3
    
    Left Mid Jump Kick
    All except Steve
         u/f, N, 3
    
    Left Punch Poke 1
    All except Heihachi, Jin, Ling, Paul, Steve, Yoshimitsu
         d+1
    
    Left Punch Poke 2
    All except Ling
         d/b+1
    
    Left Side Kick
    All except Bryan, Christie, Craig, Jin, Julia, Lee, Marshall, Steve
         d/f+3
    
    Left Vertical Jump Kick
    All except Bryan, Hwoarang, Jin, Lei, Ling, Paul, Steve, Yoshimitsu
         u+3
    
    Retreating Left Jump Kick
    All except Hwoarang, Jin, Lei, Ling, Marshall, Steve
         u/b+3
    
    Retreating Right Jump Kick
    All except Hwoarang, Yoshimitsu
         u/b+4
    
    Reverse Grab 1
    All except Hwoarang
         BT 2+4
    
    Reverse Grab 2
    All except Hwoarang
         BT 2+4 ~ F
    
    Right Front Kick
    All except Bryan, Christie, Craig, Jin, King, Paul, Steve
         d/f+4
    
    Right Low Kick
    All except Bryan, Craig, Jin, Julia, Nina, Steve
         d+4
    
    Right Mid Jump Kick
    All except Steve
         u/f, N, 4
    
    Right Punch Poke 1
    All except Bryan, Craig, Steve
         d+2
    
    Right Punch Poke 2
    All except Bryan, Marshall, Nina, Steve, Yoshimitsu
         d/b+2
    
    Right Vertical Jump Kick
    All except Bryan, Christie, Hwoarang, Ling, Steve, Yoshimitsu
         u+4
    
    Rising Cross-Chop
    All except Hwoarang, Lei, Ling
         FUFT (f _ b), 1+2
    
    Rising Left Uppercut
    All except Bryan, Christie, Craig, Kuma
         WS+1
    
    Rising Right Mid Kick
    All except Christie, Craig, Julia, Ling, Steve
         WS+4
    
    Running Tackle
    All except Craig
         WR**
    
    Sliding Dash
    All except King, Steve, Yoshimitsu
         WR* 4
    
    Standing While Rising Kick
    All except Steve
         GRND (f _ b) ** (3 _ 4)
    
    Ultimate Punch 1
    All except Kazuya, King, Paul, Yoshimitsu
         TAC 2, 1, 2, 1, 2
    
    Ultimate Punch 2
    All except Yoshimitsu
         TAC 1, 2, 1, 2, 1
    
    Ultimate Punch 3
    All except Yoshimitsu
         TAC 2, 1, 2, 2, 1
    
    Ultimate Punch 4
    All except Yoshimitsu
         TAC 1, 2, 1, 1, 2
    
    Weighted Punch (ALTER)
    All except Lei
         (u/b _ u/f)+2
    
    While Rising Back Turn Cancel
    All except Ling
         BT (D/F _ D/B), N, WS (Any WS move)
    
    
    -------------------------------------------------------------------
                             U. Fighter Specific
    -------------------------------------------------------------------
    
    
    In this section, you will find the names of the only fighters that
    can perform the indicated move, or the move.
    
    
    Basic Left Kick (Extra Damage)
    Kazuya, Kuma, Lei, Yoshimitsu
         f+3
    
    Basic Left Uppercut
    Heihachi, Hwoarang, Kuma, Lee, Lei, Marshall, Nina
         d/f+1
    
    Basic Right Kick (Extra Damage)
    Kuma, Marshall, Nina, Yoshimitsu
         f+4
    
    Basic Right Punch (Extra Damage)
    Julia, King, Kuma, Lee, Nina, Steve
         f+2
    
    Dark Step
    Bryan, Heihachi, Hwoarang, Jin, Kazuya, King, Nina, Paul
         f, N, d, D/F, N
    
    Delayed Jump Kick Juggler
    Bryan, Christie, Craig, Julia, Kazuya, King, Lee, Lei, Marshall, Paul
         u/f * 4
    
    Flying Jump Side Kick
    Julia, Ling
         WR+3
    
    Left Jump Kick
    Craig, Julia, Kazuya, King, Kuma, Marshall, Nina
         u/f+3
    
    Mist Step
    Bryan, Heihachi, Nina, Paul
         QCF, N
    
    Right Jump Kick Juggler
    Julia, King, Kuma, Lei, Paul
         u/f+4
    
    Right Uppercut Juggler
    Kuma, Lei, Marshall, Nina, Paul, Yoshimitsu
         d/f+2
    
    Rising Left High Kick
    Heihachi, Julia, Kazuya, King, Kuma, Ling, Paul, Yoshimitsu
         WS+3
    
    Rising Left Mid Kick
    Lee, Lei
         WS+3
    
    Rising Right Uppercut
    Hwoarang, Kuma, Lee, Lei, Nina, Steve, Yoshimitsu
         WS+2
    
    Running Jump Side Kick
    Bryan, Heihachi, Hwoarang, Jin, Kazuya, Kuma, Lei, Marshall
         WR+3
    
    Spring Cross-Chop
    Paul, Yoshimitsu, Steve
         FUFT b, 3+4
    
    Spring Kick
    Bryan, Heihachi, Jin, Julia, Kazuya, Kuma, Lee, Marshall, Nina
         FUFT b, 3+4
    
    Spring Kick to Back Turned
    Christie, King
         FUFT b, 3+4
    
    Vertical Jump Kick Juggler
    Julia, King, Kuma, Lee, Lei, Paul
         u+4
    
    While Rising Dark Step
    Heihachi, Jin, Kazuya, King
         f, N, d, d/f, WS (Any WS move)
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          9. Special Hidden Moves
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    This section is dedicated to moves that can only be performed under
    specific circumstances with specific fighters.
    
    
    Headbutt Carnival Counter
    Heihachi - Bryan, Heihachi, Jin, Kazuya, Lei, Paul
    Heihaci must be fighting against one of the above fighters on the
    right, then when he does his "Headbutt Carnival" (f, f+1+4), then the
    above fighter must press 1 or 2 to counter with another headbutt.
    Note: 1 or 2 must be pressed at the exact moment that the headbutt
          connects.
    
    
    Headbutt Carnival Counter Counter
    Bryan, Heihachi, Jin, Kazuya, Lei, Paul - Heihachi
    After one of the above fighters on the left counters the "Headbutt
    Carnival" of Heihachi, then Heihaci can then press 1 or 2 to counter
    with yet another headbutt.  The counters can go on forever, or until
    someone dies.
    Note: 1 or 2 must be pressed at the exact moment that the headbutt
          connects.
    
    
    Mach Breakable
    Steve - Bryan
    When Steve throws a left punch at Bryan Fury, and Bryan parries the
    left punch and does his "Parry to Mach Breaker " (b+1+2 {ParL}, 2),
    then Steve can hold the back button, B, and then Steve will
    automatically go right into his sway to avoid the mach breaker.
    
    
    Slap Happy
    Nina - Christie (Not Eddy), Julia, Ling/Miharu, Nina
    When Nina performs her "Slap" (b+2), or her "Double Slap" (b+2, 2)
    against one the females above on the right, then they can counter
    with their own slap by pressing 2, or 2,2.
    Note: The person must be hit by the slap in order for the counter
          to work.
    
    
    Slap Happy Counter
    Christie (Not Eddy), Julia, Ling/Miharu, Nina - Nina
    Nina can also counter the countered slap with another slap by
    pressing 2, or 2,2.  The counters can go on forever, or until
    someone dies.
    Note: The person must be hit by the slap in order for the counter
          to work.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           10. Unverified Moves
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    This is a list of moves that I haven't been able to perform, but
    I have seen them performed in combo videos.  All of the commands
    are taken from Tekken Zaibatsu.
    
    
    ----------------
    Heihachi Mishima
    ----------------
    
    
    Delayed Thunder Godfist to Diamond Hell Axe
         f, N, d, D/F, 1, d, u (Holding 1), (u _ u/f)+3,4
    
    Delayed Thunder Godfist to Saffire Thunder Godfist
         f, N, d, D/F, 1, d, u (Holding 1), d/f+1
    
    Omen Thunder Godfist
         f, N, d/f+1
    
    
    --------------
    Kazuya Mishima
    --------------
    
    
    Demon Hell Sweeps
         f, N, d, D/F+4 : 4
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           11. Buffered Moves
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    This section is a list of moves that can be buffered.  This may
    help you to pull of some moves, or maybe even some of the
    multi-throws.  Listed will be the the way to perform the move
    using buffered input.
    
    
    ----
    King
    ----
    
    Cannonball Buster
         {During Reverse Special Stretch Bomb} 1+2, 1+2, 1+2
    
    Giant Swing
         {During Power Bomb} 1+2, 1+2, 3+4, 3+4
    
    Power Bomb
         {During German Suplex} 1+2, 1+2, 3+4
    
    
    ----
    Nina
    ----
    
    Arm Break
         {During Betrayer or Backhand Slaps} 1+2, 3+4, 1+2, 1+2
    
    Commando Arm Lock
         CRB 3+4, 3+4, 1+2
    
    Double Arm Break
         {During Arm Break} 3+4, 1+2, 3+4, 1+2, 1+2
    
    Double Snap
         {During Heel Hold} 1+3, 1+3, 2+4, 2+4
    
    Falling Arm Break
         {During Arm Break} 1+2, 1+2, 3+4, 3+4, 1+2
    
    Heel Hold
         CRB 3+4, 1+2, 1+2
    
    Neck Crusher
         TRP 1+2, 3+4, 1+2, 1+2, 1+2
    
    
    -------------
    Every Fighter
    -------------
    
    Ultimate Punch
         TAC 1+2, 1+2, 1+2, 1+2, 1+2
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           12. Useful Hidden Moves
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    This is a list of hidden moves that you will find to be very
    useful in battle.  Look in the "Hidden Moves" section for the
    commands.
    
    
    Bryan Fury
         Vulcan Cannon Body Blow
         While Rising Snake Edge
    
    
    Christie Monteiro
         Jumping Jacks Drop Kick
         Slippery Kick to Crying Needle
    
    
    Craig Marduk
         Bull Charge Throw
         Ready Position Side Step to Mounted Punches
         Running Bicycle Kick
    
    
    Heihachi Mishima
         Dark Tsunami Kick
         Death Row (ALT)
         Rising Uppercut Juggler
         Spinning Demon Uppercut 2
    
    
    Hwoarang
         Deja Vu
         Head Splitter
         Smash Low Right Mid Combo
    
    
    Jin Kazama
         Attack Reversal
         L.L.R.K. to Spinning Flare Kick (ALT)
         Left Axe Kick to Feint Kick Combo
         Soul Omen
    
    
    Julia Chang
         Delayed Tequila Sunrise Elbow Smash
         Liquid Sweep
         While Rising Double Sweep
    
    
    Kazuya Mishima
         Devil Heel Lancer
         Ultimate Tackle (ALT)
    
    
    King
         Cannonball Buster to Power Bomb
         Crouching Stagger Kick Spinning Uppercut
         Jab Uppercut to Suplex
         Reverse Moonsault Body Press
    
    
    Kuma
         Deadly Claw to Hunting
         Fatal Claw
         Pancake Press to Sit Punches 1
         Rushing Uppercut R Low
    
    
    Lee Chaolan
         Laser Edge Kick Combo to Hitman
         Left Right Combo to Mist Step
         Right Left Mid Kick to Hitman
    
    
    Lei Wulong
         Asteroid Kick
         Drunken Master Parry
         Out of Control Alcoholic
         Panther Defense Breaker
         Scythe Kick to Crane Stance
    
    
    Ling Xiaoyu
         Single Map Sweep to Phoenix
         While Rising Crescent Moon Kick
    
    
    Marshall Law
         Dragon Somersault Kicks
         Parry to Dragon Charge
    
    
    Nina Williams
         Spike Combo to Right Uppercut Delay
         Snakeshot Rolling Dash to Backhand Slap
         Snakeshot Rolling Dash to Crab Hold
    
    
    Paul Phoenix
         Hammer Punch to TNT
         While Rising Neutron Bomb
    
    
    Steve Fox
         British Edge Combo to Ducking Right
         Spitfire Punch to Flicker Stance
    
    
    Yoshimitsu
         Indian Levitation Movement
         Jumping Flea (ALTER)
         Soul Calibur
         Sword Smash to Yoga Meditation
    
    
    Combot
         Back Turn Right Low Punch
         Grab While Crouching
         Universal Low Parry
         Weighted Punch
    
    
    Every Fighter Exception
         Crouching Low Parry
         Right Low Kick
         Right Punch Poke
    
    
    Fighter Specific
         Delayed Jump Kick Juggler
         Right Jump Kick Juggler
         Right Uppercut Juggler
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        13. Sample Combos / Juggles
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Listed by the fighter's name will be the Hidden move used to
    perform the combo.
    
    
    Bryan Fury -> Fisherman's Slam (ALT)
         WS+2,B+2; f,F+2
    
    Christie Monteiro -> Back Summy to Scoot Kick Combo
         d/f+3+4; 1,2,4,4
    
    Christie Monteiro -> Slippery Kick to Crying Needle
         3~4,4,1+2
    
    Craig Marduk -> Ready Position Hell Stab <UPDATE>
         f,F+1+2; VTS 1
    
    Heihachi -> Dark Step Dragon Uppercut <UPDATE>
         f,N,d,d/f,1; QCF+1
    
    Heihachi -> Rising Uppercut Juggler
         f,N,d,D/F#+2#; f+1,b+2,1
    
    Hwoarang -> Dishonorable Discharge
         b+3; F#+1,2,4
    
    Hwoarang -> Rusty Chainsaw Kick <UPDATE>
         RFF f+4~4; RFF 2,4,3
    
    Jin Kazama -> Feint Stinger
         b,f+2,1,d/f+2; 1; 1,3~3
    
    Jin Kazama -> Front Thrust Kick Daemon Soul
         f,N,d,D/F+4; f+4 {HIT*}, d+1+2
    
    Julia Chang -> Right Punch Poke
         u/f+4; d+2; FC d/f+4,3
    
    Kazuya Mishima -> Basic Left Kick (Extra Damage)
         WS+2; d/f+2; f+3,1; d/f+1,f+2
    
    King -> Jumping Side Kick
         U/F,N,3; d+3+4,2
    
    King -> While Rising Leg Breaker
         FC d/f+1; WS+4; d+3+4, 2
    
    Kuma -> Deadly Claw to Hunting
         b+1+2; 3+4; HBS 3+4
    
    Lee Chaolan -> Lee Cutter to Hitman
         b,B+4~3; HMS 4
    
    Lee Chaolan -> Left Right Combo to Mist Step
         u/f+4; u/f+4; 1,2~f; 1,2~f; 1,2~f; f+4
    
    Lei -> Right Jump Kick Juggler
         u/f+4; 1; u/f+3
    
    Ling Xiaoyu -> Rain Dance Sidekick
         d/f+2~1; 1;d+2; RDS f+3
    
    Ling Xiaoyu -> Sprinkler
         RDS f+3+4,3+4; RDS 2,2,2; RDS 4
    
    Marshall Law -> Dragon Somersault Kicks
         WS+2; U/F+4,3
    
    Nina Williams -> Double Explosion 4
         d/b+3+4; d/f+1,2,1,2,F+1+2
    
    Paul Phoenix -> TNT
         f,F+2,2; d+4:2:1+2
    
    Steve Fox -> British Edge Combo to Ducking Right <UPDATE>
         1,2,1,2,4; RWV 2
    
    Yoshimitsu -> Reverse Harakiri
         MED 3+4; BT d+1+4
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               14. Secrets
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    This section is for secrets within Tekken 4 that you can't find in
    the instruction manual.
    
    
    
    =============================
         Unlockable Stages
    =============================
    
    
    Unlock Hon-Maru Stage
    ---------------------
    Beat Tekken Force mode with any fighter on any difficulty setting.
    
    
    Unlock Statue Stage
    -------------------
    Beat Story mode with Steve Fox.
    
    
    
    =============================
       Characters and Outfits
    =============================
    
    
    Time Release Characters
    -----------------------
    Characters are unlocked by completing Arcade or Story mode with
    different fighters.  The order in which the characters are released
    are unlocked:
    
    1) Jin Kazama
    2) Lee Chaolan/Violet
    3) Nina Williams
    4) Lei Wulong
    5) Bryan Fury
    6) Julia Chang
    7) Kuma/Panda
    8) Heihachi Mishima
    9) Combot
    
    
    Unlock Miharu
    -------------
    Beat story mode with Ling Xiaoyu.  Select Miharu by highlighting
    Ling and then press the circle button.
    
    
    Unlock Eddy Gordo
    -----------------
    Beat story mode with Christie Monteiro.  Select Eddy by
    highlighting Christie and then press the triangle button.
    
    
    Play as Schoolgirl Ling
    -----------------------
    Beat Story mode or Arcade mode with Ling Xiaoyu.  Highlight Ling
    and then press the triangle button.
    
    
    Play as Panda
    -------------
    Highlight Kuma and then press the triangle or circle button.
    
    
    Play as Lee Chaolan / Violet
    ----------------------------
    When playing as Violet in Arcade or Story mode, Violet will
    automatically change into Lee for the fight against Heihachi.
    
    When you beat Story mode with Violet, the Violet icon will
    change to Lee Chaolan.  Highlight Lee and then press square
    or X button to play as Lee. Press triangle or circle button
    to play as Violet.
    
    
    
    =============================
                Hints
    =============================
    
    
    Pre-Match Power Up
    ------------------
    Yoshimitsu can regain health during his Indian Stance Healing
    (d+3+4, N), before the match officially begins.  This can be very
    useful during Survival and Team Battle Modes.
    
    
    Pre-Match Stances
    -----------------
    There are some characters with the ability to go into their
    specialized stances before the match officially begins.
    
    Craig Marduk     Ready Position      3+4
    
    Hwoarang         Disrespect          1+2
                     Motion Switch       3+4
    
    Kuma/Panda       Hunting             3+4
    
    Lee Chaolan      Hitman              3+4
    
    Lei Wulong       Crane               f+2+3, SSR, SSR
                     Dragon              f+2+3, SSL
                     Panther             f+2+3, SSR
                     Snake               (f+2+3 _ SS+2+3)
                     Tiger               f+2+3, SSL, SSL
    
    Yoshimitsu       Back Turn           d+3+4, (f _ b)
                     Indian Stance       d+3+4
    
    
    
    =============================
                Other
    =============================
    
    
    Noise Pollution
    ---------------
    If you hold the down button the on the controller before the match begins,
    then you will be able to hear Combot making clanking noises whenever he
    is hit or when he blocks.
    NOTE: The sound effect ends as soon as the match is over.
    
    
    Unlock Theater Mode and Replay Data Save
    ----------------------------------------
    Beat story mode with any fighter.
    
    
    Movie Director
    --------------
    You can change the order your Game Replays are displayed by pressing
    the "square" button after the replay files are loaded from the
    memory card, while in under "Replay" in Theater mode.
    
    1) By date and time, starting with the most recent save (Default)
    2) Group by fighter on left side (Player 1)
    3) Group VS battles together, then CPU battles, by date and time
    4) Group by fighter on right side (Player 2)
    5) Same as #4
       NOTE: This should be ordered by location, but there must be an
       error in the programming.
    6) Go back to #1
    
    
    What Was That Move?
    -------------------
    You can display the name of each command/move that you perform in
    a match by pressing the "select" button during the match.  Pressing
    the "select" button again will disable this option.
    
    
    In-Game Reset
    -------------
    Press "start" and "select" simultaneously to return to the Menu
    screen at any time, except while in the Options menu.
    
    
    Move Distribution
    -----------------
    To view how often you have executed a certain move in the game,
    go to the "Command List" and press "L1" or "R1".  This will break
    each move down percentage-wise to how often that move was performed
    during a match or practice mode.
    
    
    Command Continuous Playback
    ---------------------------
    In practice mode, you can have a move repeated continuously by first
    recording it with the command capture, then by playing it with
    "SELECT + SQUARE" buttons.
    
    
    Repeat Team Battle Results
    --------------------------
    The results of Team Battle can be repeated by pressing the "select"
    button.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             15. Questions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    I've received some questions about this FAQ through e-mail, so I
    decided to create a section where I will give my reply to those
    questions.
    
    
    ----------
    Question 1 - Jin's Soul Omen
    ----------
    
    Q: I can actually perform Jin's soul omen which is b+1+2#, d, u, b, f
       and two of the SOM moves,
       Soul Rage Right Roundhouse Punch f,N,d,d/f+2 and              
       Soul Rage Lunging Low Roundhouse f,N,d,D/F+4
       but I just couldn't perform the other moves although I've tried them
       so many times and I'm sure I follow the exact combo.
       These are the combos that i can't do:
       Soul Rage 5 Hit Stinger Combo
            SOM 1, 2, 3, f+1, 3~3
       Soul Rage 6 Hit Combo
            SOM 1, 2, 3, f+1, 3~3, 3
       Soul Rage 6 Hit Combo to Daemon Soul
            SOM 1, 2, 3, f+1, 3~3, 3 {HIT*}, d+1+2
       Soul Rage 8 Hit Combo
            SOM 1, 2, 3, 1, 3, 2, 1, 4
       Soul Rage 8 Hit Combo to Daemon Soul
            SOM 1, 2, 3, 1, 3, 2, 1, 4, d+1+2
       I saw other people performed the moves though...why is it so??
       i mean can you tell me the exact way and tips of doing the rest of SOM
       moves??
    
    
    A: First, right after you execute Jin's soul omen "b+1+2#, d, u, b, f",
       you have a window of 5 seconds to perform any Soul Omen with the letters
       "SOM" in front of it.  And as far as I can tell, you can perform any move
       that doesn't have a "SOM" in front of it and still be able to do any "SOM"
       move within the 5 seconds.
    
       Now, here are some tips on the SOM moves:
    
       Soul Rage 5 Hit Stinger Combo
            SOM 1, 2, 3, F+1, 3~3
       Soul Rage 6 Hit Combo
            SOM 1, 2, 3, F+1, 3~3, 3
       Soul Rage 6 Hit Combo to Daemon Soul
            SOM 1, 2, 3, F+1, 3~3, 3 {HIT*}, d+1+2
       For these moves, I found it a little difficult to do myself.
       The way that I found that helps a lot is to HOLD down the F
       when you get to it and just keep on holding it until the combo
       is over.  I'll change the "f" to "F" in the next FAQ version.
       Thanks for pointing that out.
    
       Soul Rage 8 Hit Combo
            SOM 1, 2, 3 * 1, 3, 2, 1, 4
       Soul Rage 8 Hit Combo to Daemon Soul
            SOM 1, 2, 3 * 1, 3, 2, 1, 4, d+1+2
       For the last two moves, I found it helpful if you add a little pause
       between the "1, 2, 3" and the rest of the combo.  Also, for the
       last combo "Soul Rage 8 Hit Combo to Daemon ", it isn't
       necessary to hit the opponent on the last hit to do the d+1+2
       part (like some of the other moves that do require a hit).  Just do
       it right after the last "4" and you should be able to do it.
    
    
    ----------
    Question 2 - Ling's Jasmine Blossom
    ----------
    
    Q: I'm having trouble with the move Jasmine Blossom with the player Ling
       Xiaoyu.  Can you please explain the move in detail as I'm not sure on
       what "while rising" means.
    
    
    A: I believe that the move that you are referring to is the:
       Jasmine Blossom Wakeup Call
            WS+2 {HOLD} ~ f
    
       The way I wrote it even seems a bit confusing to me after not seeing
       it for a while.  It should be written as:
       Jasmine Blossom Wakeup Call
            WS+2#, f
       This will be changed in the next FAQ version.
    
       Now I will explain the "while rising" part.
       While rising is meant to explain the moment when a fighter is in the
       progress of returning to their default fighting position from the
       crouching position, or a move that ends in them crouching.
    
       You can get to the crouching position by pressing d/b.  By leaving the
       controller neutral, you will go into WS mode.
    
       There are a number of moves for Ling that will make her go into WS mode
       after performing the move.  Some of these are: d+2 <or> d+4 <or> 4~3.
       After one of these moves are performed, 1/2 to 1 second later, Ling will
       go into WS mode.  This is when you see her on her way back to standing in
       her normal fighting stance.
    
       Now, for the Jasmine Blossom Wakeup Call "WS+2#, f", when you are
       in WS mode you want to hold down the "2" button.  Just doing this will
       perform the Jasmine Blossom.  But to do the Jasmine Blossom Wakeup Call,
       you want to hold down the "2" button, then press the "f" button when see 
       her moving her right hand.  The move will result in Ling going back to her
       normal stance instead of going to Rain Dance.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            16. Special Thanks
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Name                    Reason
    ----                    ------
    
    Paulinstein             For helping me to find more Hidden Moves.
    
    Namco                   For creating another incredible game.
    
    Catlord                 For creating one of the best Tekken 4 movelists,
                            which I used to discover more Hidden Moves.
    
    Tekken Zaibatsu         For creating one of the best Tekken 4 movelists,
                            which I used to discover more Hidden Moves.
    
    Tonymitsu               For e-mailing me some great Hidden Moves for
                            Steve Fox.
    
    Velari Lockheart        For e-mailing me some great Hidden Moves for
                            Christie Monteiro.
    
    Ryan 'jra64' Abella     For convincing me to remove partial strings
                            that have no unique properties, and for
                            noticing a grammatical error.
    
    Cloud                   For e-mailing me a Hidden Move for Bryan Fury.
    
    Tekken 4 Strategy       Providing info about the "Chicken" move.
     Guide
    
    szemigi                 For letting me know the correct spelling for
                            Miharu's last name.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          17. About Tekkenomics
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    The main purpose of "Tekkenomics" is to provide you with Tekken FAQs/Guides
    and to keep you updated on Tekken news and information.
    
    "Tekkenomics" was originally the name of the website created by me
    (Wild Man X), with help from Paulinstein and Drake the Demon, which first
    came online on November 6, 2004.  However, due to someone engaging in
    piracy on our hosting server the website went down in April 2007.  With
    the release of Tekken 6 approaching for consoles, I decided to bring back
    Tekkenomics, but in the form of a blog back in June 2009.
    
    "Tekkenomics" contains various Tekken related material, some of which is
    difficult to find on any other Tekken based website.  The blog will
    contain exclusive articles, original FAQ files, move lists, combos/juggles,
    combo videos, in-game matches, Tekken commercials, PC desktop wallpaper,
    PSP wallpaper, CG art, fan-based material, and other things.
    
    If you're having problems visiting the "Tekkenomics Blog" at
    http://www.tekkenomics.com, then you can also visit it at the following
    link: http://tekkenomics.wordpress.com
    
    If you were wondering how we came up with the name "Tekkenomics", back in
    my high school days in the year 2000, Paulinstein, me, and some other high
    school friends would get together to play Tekken 3 on the PlayStation 1.
    At the time, we were also enrolled in Economics. Whenever we would get
    together to play, we would say that we were going to study some
    "Tekkenomics".  So, basically: "Tekken" + "Economics" = "Tekkenomics".
    
    There are a few references on the web to the name "Tekkenomics" that
    aren't related to us or our blog.  There are some members on the Tekken
    Zaibatsu forums that go by the names "Tekkenomics", "Tekkenomics_101",
    and "TekkenNomics Jr." that aren't related to us. On Tekken Zaibatsu,
    we go by the names "Wild Man X", "Paulinstein", and "Drake the Demon".
    The things on the web that ARE related to us are at: GameFAQs, Neoseeker,
    IGN, 1UP.com, Gamerhelp, Gamespot, MySpace, AIM, MSN Messenger, Hotmail,
    GMail, YouTube, PicasaWeb, Blogger, WordPress, ImageShack, and Twitter.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         18. About The Author
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    I have been a fan of the Tekken series since 2000.  A few of my friends
    got me into the series with Tekken 3.
    
    My first FAQ was "Hidden Moves" for Tekken 4.  Writing this FAQ, I've
    learned some new things about Tekken along the way that I probably
    wouldn't have learned otherwise.  My FAQs are a way for me to share
    what I have learned.
    
    Lei Wulong is my main fighter, and has been since Tekken 3.  When I bought
    Tekken Tag Tournament for the PS2, I decided to learn how to play with all
    of the fighters, and this has carried over to Tekken 4, Tekken 5, and
    Tekken: Dark Resurrection.  So, you can rest assured that I do atleast
    know a little bit about what I'm talking about :)
    
    I am currently residing in Southern California (in the United States),
    but have not been to any of the arcades in the area in a long time.  I
    used to play at the University of California, Riverside.
    
    I hope that you've enjoyed my FAQs!
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                19. Closing
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Feel free to e-mail me any questions or comments about this FAQ or
    the Tekkenomics Blog.  When sending e-mail, please make sure that
    "Tekken", "Soul Calibur", or "FAQ" is somewhere in the e-mail subject
    name, or it will most likely be deleted.  Also, I only speak English.
    
    
    Please let me know if you are confused about any part of this FAQ.
    I will do my best to clarify any part that may seem confusing.
    
    
    I hope you find this FAQ helpful.  Thanks for your time.
    
    
    
                                 Tekkenomics
                          Class is now in session!!!
    
                      Copyright 2000-2009 - Tekkenomics
    
    
    
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    EoF