Game: --------- Mat Hoffman's Pro BMX 2
Title: -------- Complete Gap Walkthru
Platform: ----- Sony Playstation 2
Version: ------ v. 1.0
Author: ------- Adam Knoff
E-mail: ------- Adam_Knoff@37.com
Last Updated: - December 2005
    _______              _     _         ___    ___                 _
   (_______)        _   (_)   (_)       / __)  / __)               ( )
    _  _  _ _____ _| |_  _______  ___ _| |__ _| |__ ____  _____ ___|/  ___
   | ||_|| (____ (_   _)|  ___  |/ _ (_   __|_   __)    \(____ |  _ \ /___)
   | |   | / ___ | | |_ | |   | | |_| || |    | |  | | | / ___ | | | |___ |
   |_|___|_\_____|  \__)|_|_  |_|\___/_|_|  _ |_|__|_|_|_\_____|_| |_(___/
   (_____ \          (____  \(_______|_)   (_)(_____ \ (_______)
    _____) )___ ___   ____)  )_  _  _   ___     ____) ) _   ___ _____ ____
   |  ____/ ___) _ \ |  __  (| ||_|| | |   |   / ____/ | | (_  (____ |  _ \
   | |   | |  | |_| || |__)  ) |   | |/ / \ \ | (_____ | |___) / ___ | |_| |
   |_|   |_|  _\___/_|______/|_|   |_|_|   |_||_______) \_____/\_____|  __/
             (_)(_)(_)     | || |      _  | |                        |_|
              _  _  _ _____| || |  _ _| |_| |__   ____ _   _
             | || || (____ | || |_/ |_   _)  _ \ / ___) | | |
             | || || / ___ | ||  _ (  | |_| | | | |   | |_| |
              \_____/\_____|\_)_| \_)  \__)_| |_|_|   |____/

Copyright 2005 Adam Knoff

================
Version History
================

1.0- Completed all of the gaps in the game and unlocked The Mime.
     Started and completed the gap walkthru.
     Corrected spelling and grammatical errors.
     Added new ASCII art.
     Completed and fixed the arrangement of this guide.
     Distributed guide to friends for comprehension assessment.

==================              ======================
Table of Contents               Search Codes   [1COD]
==================              ======================
1: Foreword
   1-1: Notes -------------------------- 1NOT
   1-2: Definitions -------------------- 2DEF
   1-3: Cheats ------------------------- 3CHE
2: OK City, OK (22 gaps / grinds) ------ 1OKC
   2-1: 12 Gaps ------------------------ 2OKC
   2-2: 10 Grinds ---------------------- 3OKC
3: Chicago, IL (35 gaps / grinds) ------ 1CHI
   3-1: 10 Gaps ------------------------ 2CHI
   3-2: 25 Grinds ---------------------- 3CHI
4: Boston, MA (18 gaps / grinds) ------- 1BOS
   4-1: 7 Gaps ------------------------- 2BOS
   4-2: 11 Grinds ---------------------- 3BOS
5: New Orleans, LA (13 gaps / grinds) -- 1NOR
   5-1: 6 Gaps ------------------------- 2NOR
   5-2: 7 Grinds ----------------------- 3NOR
6: Las Vegas, NV (18 gaps / grinds) ---- 1LVE
   6-1: 7 Gaps ------------------------- 2LVE
   6-2: 11 Grinds ---------------------- 3LVE
7: Los Angeles, CA (17 gaps / grinds) -- 1LAN
   7-1: 10 Gaps ------------------------ 2LAN
   7-2: 7 Grinds ----------------------- 3LAN
8: Portland, OR (23 gaps / grinds) ----- 1POR
   8-1: 10 Gaps ------------------------ 2POR
   8-2: 13 Grinds ---------------------- 3POR
9: Tiki Park, HI (18 grinds) ----------- 1TIK
   9-1: 18 Grinds ---------------------- 2TIK
10: Special Thanks

============
1: Foreword
============

Just a few words to start off this walkthru of mine. I will try to explain to 
you the best ways to complete all of the gaps in this game since I did. All 
gaps in this game must be completed in "Road Tour" in order to count for gap 
completion for The Mime. Gaps completed anywhere else can be done, but it 
does not work for obtaining The Mime. You could use the other modes in order 
to see if you can even do the gaps. If you could, then you should do it in 
"Road Tour". It is a waste of time to me though. I'd rather practice in "Road 
Tour" so that if I get the gap, I don't need to do it again. I will make 
periodic references to the goals in this game in order to help you find the 
gap and / or gap area easier. If you cannot complete all of the goals in this 
game at least once with any biker, bike, or with knowledge to do the goals 
(meaning that you have to know how to execute and complete the goals with 
anybody and everybody), you will probably not be able to complete the gaps. 
Once you are able to do that, then you should have no problem completing all 
of the gaps with everybody. This is when you should read through and follow 
the directions in this walkthru.

This is my first walkthru and my directions may be quite confusing. If they 
are, just try to do your best to do the gap. If you don't understand my 
directions, just try to find it on your own. This shouldn't be too hard since 
I found them all within a day or two. Completing all of the gaps will unlock 
the secret character of The Mime without the use of cheats (Unlock Mime Cheat 
(below)) (you can use cheats if you want, but none will do much for gap 
completion except Perfect Balance cheat which will make your grind / stall 
gaps 100% easier). I believe that the effort needed to complete the gaps is 
ridiculous since you can not play in "Road Tour" with The Mime or any other of 
the secret characters in the game (Day Smith, Vanessa, Big Foot, or Volcano). 
I have heard rumors of having to complete all goals / secrets / gaps to unlock 
the Mime, but this is just rumor. I did all of the gaps after all of the 
secrets were found by me and I got the Mime without all of the goals having 
been completed. The Mime will unlock after you have gotten all of the gaps in 
this game. I believe that you need to go to the Main Menu area before the 
words show that you have unlocked the Mime. I don't really remember because I 
wrote this walkthru after I had already completed all the gaps. I then did all 
of the gaps again for you, so that you can do them all too. Just to clear 
things up. After I completed my last gap in Tiki Park, HI, the words did not 
show that I unlocked the Mime. Since I had unlocked three other secret 
characters (Day Smith, Venessa, and Big Foot), I went to go to the "Free Ride" 
mode to see if I had the Mime. Once I went to the Main Menu area the words 
appeared that I had unlocked the Mime, and I checked to make sure, and I had 
Day Smith, Venessa, Big Foot, and the Mime along with the other normal bikers 
in "Free Ride" mode.

In order to complete the Gap gaps, you will need to do any aerial trick (flip 
or grab) while executing the gap. If I state a gap by saying that you must go 
or transfer from one quarterpipe or halfpipe to another, I actually mean that 
you should transfer from one quarterpipe or halfpipe lip to another. If you do 
not execute a trick or transfer from one quarterpipe lip to the other 
quarterpipe lip, you probably will not get the gap. This rule does not apply 
to all Gap gaps, but it does apply to most of them. It's just easier to say to 
do a trick while completing the gap so that you can be assured that you will 
get the gap. It isn't that hard to do a trick transferring over a gap. Also, 
if you do not get the gap following my directions, just make sure that you are 
executing an aerial trick from one lip to another. If you still can't get the 
gap, you're hopeless, because as I stated I have completed all the gaps in 
this game at least twice so I am certain that my directions are correct.

Also, in order to get the Grind gaps (gaps listed under Grind), you will need 
to do one continuous grind, unless there is gap in between the pieces that you 
must grind, then those would be called grind-gaps (listed under Gap gaps(you 
should not need to execute a trick in between these gaps)).

While trying to do the stall gaps, you will need to press and hold the 
triangle button right before the place that you would need to stall and hold 
that stall for about 5 seconds until the name of the gap comes up on the 
screen. You must remember this piece of information. This is because some 
stalls do not look like you can even reach the stall point (such as the 
Insane Awning Stall in Los Angeles), but believe me, you can stall on those 
points as long as you press and hold the triangle button right before you 
stall on the stall point. While trying to complete the stall, some stall areas 
have other stall points above, below, or above and below the stall point. If 
you stall above or below the stall point, you usually will not get the stall 
completed. Stalls in my walkthru will be listed underneath Grind since this is 
the way that the game is also set-up.

I am doing this walkthru so that those of you who do not want to take up the 
time of your day in order to find the gaps on your own or need help for excess 
stress and / or frustration or undue abuse on your controller and / or 
Playstation 2 console. I am not including my e-mail address so that you could 
ask me questions about other things than gaps or my walkthru. I do not have 
time to answer those questions. I will entertain questions pertaining to the 
gaps or things about my walkthru. If I deem that your question is something 
other than that, you will not get a response. If I do send you a response, you 
will get it back within a week or two since I am busy doing more important 
things. Before I get any questions about the gaps, let me state that I have 
described the gaps to the best of my ability and that all the gaps are 
correct. I am sure about this because I have done every gap in this game at 
least twice (once to unlock the Mime on my own, and a second time so that I 
will be able to describe how to get the gap for all of you). If you don't get 
the gap, try and try again until you do. Anyways, when you look for and try to 
complete the gaps on your own, you will become a better and more skilled 
player. I am already an excellent player because of my video game experience 
and my skills. I usually use walkthrus, but I was forced to do this on my own 
since I could not find another gap walkthru other than my own.

If you want to quickly jump to a certain section of the walkthru just push 
Control + F. Then push 1COD to get to the search codes section. It will be 
with the Table of Contents. Next to each section will be a search code. Enter 
the correct code to get to the section in the Table of Contents. Then just 
enter the code again after pushing Control + F to get to your desired section. 
Each code will be 4 characters long (one number then three capital letters). 
This is the "Mat Hoffman's Pro BMX 2 Complete Gap Walkthru for Playstation 2". 
Enjoy!

==========================================================================
1-1: Notes   [1NOT]
====================

1: Complete all of the 164 gaps in "Road Tour" to unlock The Mime.

2: Remember to execute a trick and transfer from one lip to another while 
going for Gap gaps.

3: Grind gaps (gaps listed under Grind) are done as one continuous grind (not 
jump, grind, jump, grind) unless noted as a stall (listed as a Grind gap) or 
grind-gap (listed as a Gap gap).

4: You must jump in between the two or more grinding objects for a grind-gap 
(a type of gap listed under Gap).

5: The triangle button must be pressed and held right before you reach your 
stall area.

6: Your gap is not completed unless the name of the gap you are doing shows up 
on the screen.

7: To quickly jump to a section push Contol + F, 1COD, Control + F, desired 
code, Control + F, and then the desired code again.

==========================================================================
1-2: Definitions   [2DEF]
==========================

Roll-in- The part of a ramp that curves onto a platform is called a roll-in 
because of the purpose it serves.

Tongue- A combination roll-in / kicker.

Quarterpipe- A ramp which is usually about one quarter of a 360 degree pipe. 
Half of a half pipe split down the flat section.

Halfpipe- A type of ramp that is shaped like a half of a pipe, but designed 
with a flat section between the bottoms of the transitions.

Spine- A double-sided ramp that is two quarterpipes put back to back.

Kicker- A flat ramp that is used to go off of and execute tricks or to go up, 
do a trick, and come back down.

Lip- The edge of any obstacle that you ride.

Tabletop- A platform object with usually two banked sides (sides opposite each 
other).

Funbox- Usually the highlight of an artificial street course. A platform 
object with banked sides and sometimes a handrail.

==========================================================================
1-3: Cheats (if needed)   [3CHE]
=================================

These cheats must be entered in at the "Press Start" screen. If your cheat has 
been activated, you will hear a noise right after the code is entered.

Perfect Balance cheat
---------------------
(This will make your Grind gaps 100% easier.)
Down, Up, Circle, Down, Up, Circle, Down, Up, Circle (or Down, Up, Circle x 3).

Unlock The Mime
---------------
(The Mime can not be used in "Road Tour".)
(This cheat should only be used if you can not understand my directions or if 
you are too lazy to look for the gaps on your own.)
Triangle, Left, Right, Left, Right, Left.

==========================================================================

Sample Gap:

==========================================
City, State (total gap #)   [search code]
==========================================
"Secret Area", How to open or get to it, and Location

============================
# Gap / Grind   search code
============================

Gap Name (point value)
----------------------
Description of gap

===========================================
2: OK City, OK (22 gaps / grinds)   [1OKC]
===========================================

For some of these gaps you will need to go to the warehouse area. You can open 
the warehouse area by doing the "Unlock the Warehouse" Amateur Goal. The 
warehouse area will be through the doors along the wall on your right from 
where you start the level.

======================
2-1: 12 Gaps   [2OKC]
======================

Dakota Gap (800 pts)
--------------------
The Dakota Gap is a combination of Gaps One and Two. When you start, go to 
your right and face the quarterpipe along the right wall. You should see a red 
rail to the left of you. You will be facing the wall that has the warehouse 
doors on it. Go up that quarterpipe, catch some air, come back down and do a 
trick going over the whole funbox-type thing that will be directly ahead of 
you after you come down the quarterpipe. You should be trying to go from right 
to left or left to right of where you start.

Dakota Transfer (3000 pts)
--------------------------
The Dakota Transfer is a somewhat difficult gap to get. It will be easiest to 
do it the way that I explain. What you need to do is to go off of the tongue 
and get to the walkway. Now, face towards the tongue (or the back wall of 
where  you start). Go forward left or right to get to the quarterpipe along 
the back wall. The tunnel will be on your left if you went right, or it will 
be on your right if you went left. Now what you need to do is to transfer from 
one quarterpipe to the next, going over the platform that the tunnel goes 
through. When you transfer over the platform, you will need to execute a trick 
in order for the gap to get completed. This might take you a few tries. Just 
keep at it and you will get it.

Gap One (800 pts)
-----------------
You will have to do a perfect 360 nothing over this gap for one of your goals. 
If you still do not know, I will try to explain. Gap One is to the right of 
you when you start. Get off of the platform that you are on when you start by 
going to your right. When you are on the ground, look at the back wall. There 
should be a tunnel on your right and a long quarterpipe directly ahead of you 
and continuing along the right hand wall (left hand wall, if you are facing 
the back). To get the gap catch some air off of the quarterpipe, come back 
down, and do a trick while jumping over the funbox-type thing ahead of you.

Gap Two (800 pts)
-----------------
This gap is just like Gap One, but it is to the left of where you start 
instead of to the right. You also do not need to do a goal that includes this 
gap. Go to the left of where you start and the tunnel will be on your left 
when you are facing the quarterpipe that you need to get air off of. To get 
the gap go off of the quarterpipe along the back, get some air, come down, and 
do a trick while jumping over the funbox-type thing in front of you.

Mcspliff Transfer (1000 pts)
----------------------------
This gap is relatively easy. In order to get it, you will need to go into the 
warehouse. When you do, you will need to get to the back wall of it. When you 
are there, go up the roll-in that is there to get to a little room with the 
green conveyer belt on your right, a quarter pipe ahead of you with a pipe on 
the wall above it, and a small quarterpipe and two kickers behind you along 
with the roll-in that you came up. To get the gap you need to transfer from 
the quarterpipe that is in front of you, go over the green conveyer belt on 
your right while doing a trick, and come down the quarterpipe on the other 
side of the conveyer belt.

Roll-in Transfer (800 pts)
--------------------------
When you start the level, you will see a little ramp (tongue) in front of you. 
Go off of that tongue to the walkway. You will be in a part of the walkway 
that will have a quarterpipe on your left continuing all the way around to you 
right. In between a part of the quarterpipe on your right will be a roll-in. 
This is a ramp. It will break the quarterpipe on your right. To get the gap 
you need to do a transfer from one part of the quarterpipe, over the roll-in 
while doing a trick, and down on the other part of the quarterpipe.

Tongue Air (500 pts)
--------------------
Do you see the ramp that is directly in front of you with the R inside a 
circle when you start? If you do, you have found the tongue. All that you have 
to do is pull a trick while jumping from the tongue to get this gap. Simple.

Big Bowl Air (600 pts)
----------------------
As soon as you start this level, go over the tongue and down to the walkway 
directly in front of it. Go over the quarterpipe on your left side and fall 
into the bowl. Once in the middle of the bowl, look to your left and notice 
the roll-in separating the complete bowl. To get this gap you must go up the 
roll-in with some degree of speed and execute a trick when you go over the 
roll-in to get to the walkway next to Gap Two. This should be enough. I have 
also found another way to do this gap, although you will need to hold a long 
grind, but you will not need to execute a trick to get this gap. This method 
will give you two gaps for the price of one! Do the Commando Grind. Once you 
are at the end of the pipe, just jump onto the light fixture and grind that 
object to the end. Once at the end of the light fixture, just jump off into 
the bowl, and you will have just done the Commando Grind gap and the Big Bowl 
Air gap.

Wanna Bee! (800 pts)
--------------------
When you first start this level, go to the right side wall and go through the 
warehouse doors. Once through the doors, go to the quarterpipe along the 
left-hand wall. What you must do to get this gap is go up the quarterpipe, 
catch some air, come down the quarterpipe, and then jump and execute a trick 
while jumping over the funbox platform with the bee on it and landing on the 
platform slightly higher than that one.

Cargo Transfer (1000 pts)
-------------------------
Once you start the level, you will need to go through the warehouse doors and 
along the right side wall. Near the end of the right wall, you will notice 
boxes in between two long quarterpipes and a small quarterpipe. The small 
quarterpipe will be in between the two longer ones. To get the Cargo Transfer, 
you will need to go off of one of the longer quarterpipes, execute a trick, 
and come down on the small quarterpipe.

C-belt Transfer (10000 pts)
---------------------------
To get this gap, you will need to go into the warehouse area. Once through the 
doors, you will notice a green conveyer belt going left to right directly 
after the fun-box object ahead of you. You will need to go to the opposite 
side of the conveyer belt that you are already on and face towards the doorway 
area of the warehouse. If you look up and to your right, you will notice a 
green conveyer belt that has yellow rails with a gap in between each side of 
rails. The long quarterpipe underneath it will be directly lined up with this 
gap. You will need to go off of the quarterpipe ahead of you when facing the 
doorway, catch some air, and when you come back down you need to keep the 
speed you built up and launch up and over the higher portion of conveyer belt 
while executing a trick and come back down on the other side of the belt in 
order to get this gap. This may be difficult, but that is the way to get the 
gap. I've done it plenty of times.

Lil' Belt Transfer (1500 pts)
-----------------------------
To get this gap, you will need to get into the warehouse area. Once through 
the doors, you will notice a green conveyer belt going from left to right 
after the fun-box object directly ahead of you. You need to go over to the 
other side of the conveyer belt and look towards the back wall. To get the 
gap, catch some air going off of the quarterpipe ahead of you and when you 
come back down, you must keep the speed that you have built up and transfer 
over the lowest point of the conveyer belt while executing a trick and coming 
down on the quarterpipe on the other side of the conveyer belt.

========================
2-2: 10 Grinds   [3OKC]
========================

Fatty Grind (1000 pts)
----------------------
If you have already gotten the CD in this level, then you have probably 
already done the Fatty Grind. If you have not gotten the CD, you can get it 
and the Fatty Grind at once. There are three methods to getting it. The first 
method is to get into the bowl forward left of your starting point. Once in 
there, get some air on the side opposite the Duff's Precision Engineered 
Footwear sign, come down, and come up angled toward the right and press and 
hold the triangle button to grind towards the right of the pipe. If you did it 
right, you will be grinding towards the wall. If not, you will land in a 
stall, which means that you were not angled enough and you will need to try it 
again. Watch where you are going because there is a space in the pipe to 
another pipe. Once you get there, jump and press and hold your triangle button 
right before landing on the pipe. If not, you will wallride and not land back 
on the pipe and have to do it all over again. If you do land back on it, keep 
grinding until you get to the end of the pipe. You will see a large gap where 
the warehouse door is. Jump over it and press and hold the triangle button 
right before you land on the pipe between the two warehouse doors. If you 
grind the pipe between the two warehouse doors, you will get the Fatty Grind. 
The second method is to go to the wall on the other side of where you start 
and get into the corner next to the bowl. With the wall on your left, facing 
the warehouse doors, and with the bowl on your right, go forward and wallride 
up that wall and grind the rail above it. Follow the rest of the directions 
for the previous method to get the gap this way. The third method is a lot 
simpler. When you start the level transfer off of the tongue with the R in a 
circle ahead of you and land in a grind on the light fixture to the right of 
it (you will need to get the keys to the bus as an Amateur Goal on this 
fixture). At the end of the light fixture, transfer to a grind on the rail 
along the wall. Follow the rest of the directions for the first method to get 
the gap.

High Corner Grind (1500 pts)
----------------------------
If you have unlocked the secret area in this level with the bull on the wall, 
Day Smith, and the Gear outfit, go to the entrance where the ramp / 
quarterpipe / roll-in was placed by the forklift. If you haven't unlocked it 
go through the warehouse doors and go to the ledge along the right-hand wall. 
Look towards the back of the warehouse. You will notice the ledge goes higher 
up. Go up the ledge until you reach a pipe. Grind this pipe to the end to get 
the High Corner Grind. If you don't understand, you will be at the other end 
of the McSpliff Transfer when you dismount from the pipe (at the end of your 
grind).

Rodeo Clown (3000 pts)
----------------------
When you start this area, go through the warehouse doors on your right. If you 
have activated the switch to have the ramp put on the right wall, go up the 
ramp and to the secret area where you set off one fire alarm. If you have not 
activated the switch, look for it. If you can't find the switch just give up 
(this game is way to hard for you). Once in the secret area go into the 
halfpipe. Go up one side of it once you catch the speed and grind the top of 
one edge towards where you came into this area. You will notice a bull on the 
wall with horns that line up with the top edges of the halfpipe. You just need 
jump from a grind on the halfpipe edge to a grind on the bull's horns. Once 
you grind the whole bull's horns you will get this gap.

The Commando Grind (5000 pts)
-----------------------------
I have found two different ways to do this gap. Both ways are just as easy for 
me since I am such a good player. The first method is to start the level and 
ride forward all the way to the opposite wall. Once there, go into the corner 
closest to the warehouse doors. Look the opposite way as the door and you will 
notice a ramp (on the right side of the bowl). Go up this ramp with some speed 
and wallride the wall into a grind on the pipe. Hold this grind as long as you 
can. Do not jump and grind again or you might not get the gap. You must grind 
the pipe for about 8 or 9 seconds to get the gap. The second method is all 
right too. Get into the bowl by riding forward and left of your start 
position. Once in the bowl, catch some air opposite the Duff's Precision 
Engineered Footwear sign side. Come down and go up the Duff's side at an angle 
towards the left and press and hold your triangle button once over the lip of 
the bowl. If you did it right, you will be grinding the pipe needed to get the 
Commando Grind. This method is great for gameplay. You will just need to hold 
the grind for about 8 or 9 seconds to get the gap. If you want, or if you are 
a decent player, or if you have the perfect balance cheat in, you can grind 
the pipe after getting the Commando Grind, jump off of the end of the pipe, 
land in a grind on the light fixture, and hold that grind to the end. Once at 
the end, just jump off into the bowl, and you will get the Big Bowl Air gap as 
well. You will not need to execute a trick to get that gap either. This is 
recommended since you will get 2 gaps for the little effort of just balancing 
the grind and jumping.

Yellow Streak Grind (500 pts)
-----------------------------
This grind isn't too bad. What you need to do is go through the warehouse 
doors from where you start. Once through the doors, look to your right. You 
will notice a forklift. If you unlocked the secret area, it is at the bottom 
of the quarterpipe into the secret area. The forklift is on a corner 
quarterpipe. There is a yellow streak along the edge of this piece. To get 
the gap, you just need to grind this corner quarterpipe along the yellow 
streak.

Hightop Cargo Stall (2000 pts)
------------------------------
To get this gap, you will need to go through the warehouse doors after 
beginning the level and go to the right wall. You will notice 3 quarterpipes 
(two long and one short). Go to the last quarterpipe, which is a long one, and 
notice the boxes above it. To get the gap, you will need to go up the 
quarterpipe and land in a stall on the top of the boxes.

C-belt Grind (800 pts)
----------------------
To get this gap, you must go through the warehouse doors. Once there, you will 
notice a green conveyer belt going left to right through the middle of the 
warehouse. You will need to go up either side of the conveyer belt on a 
quarterpipe. You will then need to grind the yellow rail along this conveyer 
belt. The easiest side I believe is the side closest to the warehouse doors 
(the side closest to you when you when you get into the warehouse). Either 
side will give you the gap though.

Little Red Rail (300 pts)
-------------------------
When you start this level, go to the right wall and get to the warehouse 
doors. Once at the right warehouse door, but still in the starting area, look 
close to your area and you will notice a little red rail (it should be either 
behind you, to the left of you, or to the right of you (it will be at the top 
of the roll-in and quarterpipe area that you will be on)). Just grind down 
this rail to get the gap. Simple.

Hightop  Grind (1000 pts)
-------------------------
To get this gap, you will need to go into the warehouse. Once in it, go to the 
back of the warehouse. You will notice a roll-in in the wall in the back on 
the left side. Go up it to a little room with a green conveyer belt on your 
right, a long quarterpipe with a pipe above it ahead of you, and two kickers 
and small quarterpipe along with the roll-in behind you. This is also the room 
I explained for the Mcspliff Transfer. If you are here, look behind you. You 
will notice two kickers, the roll-in that you came up, and a small 
quarterpipe. You must aim for the kicker on your right. Do not look directly 
straight at the kicker. You must be angled towards the wall a little bit like 
you are going for a wallride or fastplant. Bring your rider to the very top of 
the roll-in and angle towards the kicker. You must then ride towards the 
kicker and jump right before or right at the end of the kicker. If you did it 
right you will be grinding the pipe that is right next to the kicker. Now just 
hold that grind to get the gap. You will get the gap after grinding from the 
rail to a ledge. The gap is on the ledge.

Bench Grind (300 pts)
---------------------
This is a simple gap. In order to get this one, look behind yourself as soon 
as you start this level. You will notice a bench behind you near the wall. 
Just grind the length of this bench and you will get the gap.


===========================================
3: Chicago, IL (35 gaps / grinds)   [1CHI]
===========================================

For some of these gaps you will need to have opened the area on the other side 
of the river. You can do this by doing the "Bridge Toll, Deposit 5 Tokens" 
Semi-Pro Goal. When you start the level, turn to your right and go down the 
ramp to the bottom and go into the street. Turn to your right and follow the 
road a short distance until you notice the bridge on your left. Cross the 
bridge and you will be in the area.

======================
3-1: 10 Gaps   [2CHI]
======================

Rooftop Gap (2500 pts)
----------------------
Go forward when you start the level until you reach a bridge on your left 
heading left (it will be one or two seconds ahead of your start area). Follow 
the bridge towards the end and go up the ramp on the left of the end of the 
bridge. At the top of the ramp take a right to go through the heli-pad where 
you did the "Rider Down, Free the Medi-Vac Chopper" Amateur Goal. Go down the 
ramp on the other side of the heli-pad and you will notice a wooden kicker in 
the corner of the rail on your right. To get the gap, you need to transfer 
from the wooden kicker, execute a trick while in the air, and land (preferably 
on the kicker on the other end of the alley that you are jumping, but will 
also work if you get close to the other kicker and land in the alley).

Plaza Gap (800 pts)
-------------------
Turn and go left once you start the level until you reach a quarterpipe on 
your left and a ramp on your right (this area will be at the very bottom of 
the ramp on your left). To get this gap, you need to go up the ramp to your 
right, jump right before you get to the top of the ramp, execute a trick while 
in the air, and come down on the ramp on the other side of the bridge.

North Bench Grind Gap (1000 pts)
--------------------------------
Turn to your right when you start the level. You will see two benches on your 
right after the bottom of the ramp. To get the gap, you will need to grind one 
bench, jump over the space in between the benches, and land in a grind and 
hold the grind on the other bench.

Planter Gap (500 pts)
---------------------
Go forward from where you start. At the bottom of the ramp you will notice a 
ramp with a wall and a planter to the left of it on the building ahead and to 
the right of you and also a planter next to the building ahead and to the left 
of you. To get the gap, you will need to transfer off of the kicker on one end 
of the planter on the right, execute a trick in the air, and come down on the 
other kicker on the other side of the planter.

Sidewalk Transfer (1000 pts)
----------------------------
Go forward when you begin the level and follow the building on your right. 
Turn right, right before the top of the ramp, and continue following the 
building on your right until you get to the street. Ahead of you towards the 
left, you will see two large quarterpipes separated by a set of stairs on the 
other end of the street. To get the gap, you need to transfer up one 
quarterpipe, execute a trick while in the air, and come down on the other 
quarterpipe on the other side of the stairs.

Southside Transfer (500 pts)
----------------------------
Go forward from when your begin the level and follow the building on your 
right. When you get to the top of the ramp and the end of the building on your 
right, turn right and continue following the building on your right until you 
get to the street. Then turn left and continue forward until you get to the 
area directly after the big yellow Tour Bus. You will see two brown 
quarterpipes separated by a concrete spacer in front of you on the corner of 
the street. To get the gap just transfer up one quarterpipe, execute a trick 
while in the air over the concrete spacer, and come down on the other 
quarterpipe.

West Bench Grind Gap (1000 pts)
-------------------------------
When you begin the level turn left and continue to the other end of the 
street. Look to your right and you will see two red benches on the side of the 
street that you are on. To get the gap, hold a grind on the length of red 
bench, jump over the little gap in between the benches, and hold a grind on 
the bench after it.

Stair Gap (1500 pts)
--------------------
Go forward when you begin the level and follow the building on your right. At 
the top of the ramp and end of the building on your right, take a right and 
continue to follow the building on your right all the way to the street. At 
the street, look towards your left and you will notice a set of stairs in 
front of the building next to you with a kicker on either side of the stairs. 
To get the gap, transfer up one kicker, execute a trick while in the air over 
the stairs, and come down on the kicker on the other side of the stairs.

Insane Train Gap (5000 pts)
---------------------------
Go forward when you begin the level until you notice the building directly 
ahead and to the left of you. Go up and come down the ramp on the side of this 
building (you will be going left) and continue forward until you reach the 
street. Take a right on the street and turn left towards the wall after you 
pass the rail in the middle of the street (the rail and street will be on your 
left). You will notice a ledge / ramp on your left while going towards the 
wall (it will be right before the halfpipe area). To get the gap, get onto the 
ledge and wait until the train passes, then go up the ramp and jump at the end 
of the ramp, air over the tracks and execute a trick while in the air, and 
then come down on the other side of the tracks.

Office Tower Grind Gap (1500 pts)
---------------------------------
Go to the area on the other side of the river. Once on the other side, go 
right and follow the street until you get to the corner of the street and a 
building. There will be a stairway ledge to the left of a stairway which will 
be on your left. To get the gap, hold a grind up that stairway ledge, jump 
over the gap at the end of the ledge, and land in a grind on the other side of 
the gap on the ledge.

=====================
3-2: Grinds   [3CHI]
=====================

Ridin' The Metro (1200 pts)
---------------------------
Go forward when you start the level until you get to the street. Follow the 
street to your right until you get to an area where people are sitting down 
drinking coffee in front of a building in the corner on your left. Look to 
your right and you will notice the big yellow Tour Bus with a cement platform 
on the right of it. There will also be a low long kicker on the ground as well 
(somewhat in a z-shape). To get this gap you will need to transfer from the 
kicker (the middle area of the z), land on the cement platform, and hold a 
grind on either the side next to the Tour Bus or the side opposite it the 
whole length.

Starfish Grind (1000 pts)
-------------------------
Go left when you begin the level and continue until you get to the street. 
Turn left again and go forward until you notice a red X-shaped sculpture on 
the corner of the side of the street that you are on. To get the gap, go up to 
the sculpture and grind the side to the left of the sidewalk and hold that 
grind until you get to another section of the sidewalk. The section that you 
need to grind will not be the section that will bring you up to the ledge, but 
the other one.

Double By-Pass (1500 pts)
-------------------------
Go left when you begin the level until you reach the street. Look to your 
right and you will notice a kicker on the sidewalk with two "bus stop 
shelters" after it and a kicker on the other side of those "bus shelters". To 
get the gap, transfer up the kicker, land in a grind on the left side of the 
top of the first "bus stop shelter" and hold that grind on that shelter, on 
the wire, and then to the other shelter.

South Side Rail (8000 pts)
--------------------------
Go forward when you begin the level all the way until you go to the other end 
of the street to a building. Go left up the stairs and jump over the 
turnstile, or you could do the Mini Awning Grind. Once on the platform next to 
the train tracks you will be ready. To get the gap, hold a grind on the 
leftmost side of the rail for about 6 or 7 seconds (you will be at least 
halfway across the tracks). You can grind on the inside or outside of the 
leftmost rail to get the gap.

By The Water Front (900 pts)
----------------------------
Go right when you begin the level past the red benches and then cross the 
street to get to the toll booth. Go down the walkway to the left of the toll 
booth down to the river. To get the gap, transfer up the kicker on the right 
wall to a metal rail and hold a grind on the metal rail until the end.

Round The Bend (500 pts)
------------------------
Turn to your right when you start the level and go past the benches for the 
North Bench Grind Gap and you will notice a rail leading to a wall with a 
curve in it. To get the gap, you will need to hold a grind on the length of 
the curved part of the wall.

Alley Cat (700 pts)
-------------------
Turn to your right when you start the level and go to the space in between the 
two benches for the North Bench Grind Gap. Turn left into the alley. You will 
see a drop in the alley with a ledge and two pieces of rail going to the other 
side of the alley. To get the gap, you will need to hold a grind on the right 
side length of ledge on your left to the other side of the alley (you will go 
down and then up the alley).

Mochachino Grinder (800 pts)
----------------------------
Go forward from where you start the level until you reach the street. Go right 
down the street until you get in front of the court house building on your 
left. Go to the area on the right of this building. To get this gap, you will 
need to hold a grind on the entire length of the ledge on your right.

Elbow Grind (900 pts)
---------------------
This gap will be in the area on the other side of the river. Once there, turn 
left and follow the street and take a right at the corner when it turns. You 
will notice on your right that there is a walkway going around the corner to 
the left of the fountain. To get the gap, just grind either of the upper 
ledges of this walkway from one side to the other.

Make-Out Point (900 pts)
------------------------
Turn left when you begin the level and continue until you get to the other end 
of the street. Then take a left and continue forward all the way to the corner 
of the street. In the corner go down the walkway on your left down towards the 
river. Ahead of you will be a planter with a kicker on each side of it and a 
rail above the whole thing. To get the gap, transfer up the kicker to a metal 
rail, and hold a grind on the length of rail.

Steel-Toe Rail (800 pts)
------------------------
Go forward when you begin the level until you reach the bottom of the ramp. 
Then take a left and head towards the building ahead of yourself. When you get 
to it, turn right and continue forward until you reach the street. Turn around 
and you will notice a rail that curves toward the right in front of you. To 
get the gap, just hold a grind on that length of rail.

Mid-Town Cable (1000 pts)
-------------------------
Go forward when you begin the level and take your first left at bridge. Go up 
the ramp on left end of the bridge and then take a right through heli-pad from 
the "Rider Down, Free the Medi-Vac Chopper" Amateur Goal and down to the ramp 
on the other side. You will notice a wooden kicker in the forward right corner 
of the rail. Transfer from that kicker to the kicker on the other building 
over the gap (this would the Rooftop Transfer gap). On the other building, 
continue forward to the top of the little ramp and take a right to the rail 
and follow the rail to the right until you get to the corner. You will see a 
red cable going from this corner of the rail over to a building. To get the 
gap just grind the red cable to the building.

Chain Smokers Grind (1000 pts)
------------------------------
Turn to your left when you start the level. You will notice an alley with a 
bench on the right side of the alley and two planters, a curved one on the 
left wall and a rectangle one in the middle with three trees in it. In order 
to get the gap, you will need to grind the whole length of the top of the 
cement bench on the right side of the alley.

Tagger's Rail (900 pts)
-----------------------
Go forward when you begin the level until you get to the bottom of the ramp. 
Then turn left and go up that ramp and down it and continue ahead to the 
street. Take a right and then turn left after the rail in the middle of the 
street until you get to the building. Turn left and you will go into an area 
with a halfpipe and a rail along the wall next to the tracks. Go up the side 
of the halfpipe on your right angled toward the left so that you will grind 
left on the lip of that side of the halfpipe. To get the gap, transfer up to 
the little piece of rail above that lip and hold a grind on it around the 
corner to the end.

Uptown Cable (1000 pts)
-----------------------
When you begin the level look towards your left. There will be a ledge on the 
side of the building to the left of you. The ledge will be right above the top 
of the ramp that is going down. Grind that ledge to the end of the building 
and continue up the cable that will be going over the street at the other end 
of the ledge. You might have to jump and grind a few times to keep your speed 
since the cable heads up. That will be the cable you will need to grind so if 
you can grind to the top of that cable without jumping and grinding, you will 
get the gap. If you did jump and grind, head to the other end of the cable to 
the platform where the CD in this level will be on the other side. To get the 
gap, turn around and then hold a grind on that red cable back down to the 
building ledge.

Fountain Grind (1000 pts)
-------------------------
This gap is in the secret area. Once there, notice the fountain directly ahead 
of you. Just grind the fountain all the way around to get the gap.

Tour Bus Grind (1000 pts)
-------------------------
Go forward when you start the level until you get to the street. Then follow 
the street towards the right until you get to the area where people are 
sitting down drinking coffee. Look to your right and you will see the big 
yellow Tour Bus with a low long kicker (somewhat in a z-shape) straight ahead. 
You will want to transfer from the kicker (the middle part of the z) onto the 
cement platform slightly to your right which will be next to the bus. Once you 
are on the cement platform next to the Tour Bus (where you will get the Ridin' 
The Metro gap) you are almost there. Now just grind the side of the Tour Bus 
opposite the platform you are on lengthwise to get the gap.

Hip Hugger Wallride Grind (700 pts)
-----------------------------------
Go forward from where you start until you reach the bottom of the ramp. You 
will notice on your left a C-shaped curved wall (where you would get one of 
the five tokens). What you need to do to get the gap is wallride up the edge 
of the inside of the curved wall and hold a grind on the length of ledge on 
the top of the wall (you need to grind most of the top ledge of the wall, so 
if you don't get it, try to grind more of the ledge).

Entrance Stall (800 pts)
------------------------
Go forward when you begin this level and continue down to the bottom of the 
ramp. Then turn left, go up and then down the ramp and continue forward to the 
street. Turn left and then take another left into a cove in the building on 
your left that will be through the middle of the two bus shelters for the 
Double By Pass gap. In the cove will be a doorway with two quarterpipes, one 
on each side of the doorway, and a rail above it all. To get the gap, transfer 
up one quarterpipe and land in a stall on the rail above it.

North Corner Stall (800 pts)
----------------------------
Go right when you begin the level and then take a left at the bottom of the 
ramp right before you get to the red benches. To get the gap, transfer up the 
quarterpipe ahead of you and stall on the rail which will be above it.

Mini Awning Grind (1500 pts)
----------------------------
Go forward when you start the level and go past the Chain Smoker's Grind bench 
and across the street until you reach a building. Look to your left and you 
will notice a ledge to the stairway going up. To get this gap, you will need 
to grind the ledge and jump before the end and land in a grind on the awning 
after it and hold that grind. To get the gap, you just need to grind the 
awning, but grinding the ledge too will help to get you up there.

Biggie Awning Grind (2000 pts)
------------------------------
Go forward when you begin the level and follow the building on your right 
until you get to the top of the ramp and the end of the building on your 
right. Then turn right and continue to follow the building on your right to 
the street. Then cross the street and go up the stairs on the other side that 
is between two quarterpipes (for the Sidewalk Transfer gap). At the top of the 
stairs, you will notice a kicker on your left and right against the building. 
To get the gap, transfer from the kicker on your left to a grind that you will 
hold on the blue awning after it for the whole length.

Toll Side Rail (1000 pts)
-------------------------
Go right when you start the level and continue past the benches. Cross the 
street and follow the rail on the right of the road to the toll booth. Left of 
the toll booth will be a rail going down to the walkway next to the river. To 
get this gap, you need to hold a grind on that rail.

South Curb Grind (2000 pts)
---------------------------
Go forward when you begin the level until you reach the other end of the 
street. Then turn left and follow the sidewalk until you reach a ledge that 
will be to the right of the sidewalk going around the corner (it will be part 
of the front patio of the building on the corner). To get the gap, hold a 
grind on that length of ledge.

Platform Stall (600 pts)
------------------------
Go forward when you begin to level and continue until you get to the other 
side of the street. On your left will be the platform for the train and a 
quarterpipe will lead up to it on the left side of the turnstiles. To get the 
gap, transfer up the quarterpipe and stall on the gray lip of it.


==========================================
4: Boston, MA (18 gaps / grinds)   [1BOS]
==========================================

For some of these gaps you will need to have opened the ship. In order to do 
that, you will need to have gotten the key from the pelican in the "Catch The 
Pelican" Amateur Goal. To get to this area you will need to turn left from 
your starting point, go up either of the two ramps, go through the doorway 
ahead of you, and into the next area. Then turn right and continue ahead until 
you notice the open door near the end on your right. Go through that door, the 
hallway, and transfer from the kicker at the end of the dock to the ship. Once 
on the ship, go towards the middle mast and ride around. You should have 
dropped a plank. This plank will be straight ahead of your starting point 
between the two quarterpipes leading towards the ship. With that done, you can 
go to the ship by going from the kicker to the ship, or by grinding the plank 
to the ship.

=====================
4-1: 7 Gaps   [2BOS]
=====================

Skin Chafer (5500 pts)
----------------------
Turn towards your right when you start. You will notice a small quarterpipe 
with a picture of a pelican on it. To get this gap, you will need to transfer 
from the pelican quarterpipe to the quarterpipe on the wooden platform to the 
left of it while executing a trick over the water.

Double Ender (2000 pts)
-----------------------
To get this gap, turn towards your right when you start. You will notice a 
long quarterpipe after the pelican quarterpipe. You need to transfer to your 
right when you go off of the long quarterpipe to reach a small halfpipe area. 
When you come down from the transfer, continue ahead and transfer to your 
right again, but this time off of the small halfpipe and down onto the 
opposite end of the pelican quarterpipe object where there is just enough area 
to come down with a successful transfer.

Insane Port Transfer (5000 pts)
-------------------------------
To get this gap, go forward from where you start and transfer from the left 
small quarterpipe to the small quarterpipe to the left and above that one that 
will be on a ledge. From here, you will need to get some speed and transfer 
from that quarterpipe to the quarterpipe on the right side of the quarterpipe 
(which will be below and right of you) to the right side of the one you 
transferred from (so you will need to transfer over one whole quarterpipe that 
will be below and right of you and land down on the quarterpipe to the right 
of that one) while executing a trick.

Port Skipper (2500 pts)
-----------------------
Turn to your right when you start and notice the long quarterpipe after the 
pelican object. To get this gap, you need to go off of the left side of the 
long quarterpipe and transfer to the left onto the small wooden halfpipe 
object while doing a trick over the water.

The Minho (800 pts)
-------------------
To get this gap, you need to turn towards your right from where you start and 
transfer from the long quarterpipe to the left onto the small wooden halfpipe. 
Once you come down from the small wooden halfpipe (which will be the Port 
Skipper gap), continue forward and transfer from that end of the small wooden 
halfpipe while executing a trick over the water and come down on the wooden 
halfpipe after it.

Northern Lights Gap-Grind (1500 pts)
------------------------------------
Turn to your left from where you start and go up either of the ramps directly 
ahead of you. Continue up the ramp and go through the doorway into the next 
area. Once in there, go to either your left or right until you notice a ramp 
leading up another level and go to the top of the ramp. Shortly after going up 
the ramp, you will notice a small gap in between the yellow railing on your 
left. Looking a little closer you will also notice a light fixture directly 
ahead of that gap. What you will need to do is to transfer from the balcony 
and land in a grind on the light fixture. Once grinding the light fixture, you 
will need to jump over two more gaps to get to the next two light fixtures. 
Upon your second jump-and-grind from light fixture to light fixture, you 
should have gotten the gap. If not, try it again.

Sea Biscuit (700 pts)
---------------------
To get this gap, go forward from where you start and transfer from either of 
the two quarterpipes ahead of you to the other that was ahead of you while 
executing a trick between them. This would also be how you should have gotten 
the CD in this level.

========================
4-2: 11 Grinds   [3BOS]
========================

Crescent Grind (1000 pts)
-------------------------
Turn to your right when you start the level and go forward until you reach the 
long quarterpipe. Once there, while at a stop, go up the quarterpipe and go 
forward to land on a little ledge at the top of the long quarterpipe (if you 
went to fast, you will fall into the water, so stop and then go up). While 
looking out on the sea, you will notice a U-shaped rail going out to the sea 
from the left of the long quarterpipe and coming back on the right of the long 
quarterpipe. Just grind this rail to get the gap.

Planter Grind (900 pts)
-----------------------
Turn to your left when you start the level and go up either of the two ramps. 
At the top of the ramp, go through the doorway into the next area and look to 
your forward right. You will notice a little cement hump with ledges on both 
sides of it. To get the gap, you need to grind the ledge closest to the wall 
of that object.

Lobster Tail (500 pts)
----------------------
Go forward and slightly to your right when you start the level. You will go 
down some steps to a dock (this is one part of where you can defeat the giant 
squid). You will notice a rope on the right hand side of the dock. Just grind 
that section of rope from the dock to the pier, or from the pier to the dock 
to get the gap.

Hook (500 pts)
--------------
Turn to your left from where you start and go up either ramp, through the 
doorway, and into the next area. Continue forward and turn to your left to go 
around the small wooden spine. While going around the spine, you will notice a 
place called The Fish Hook. There will be a hook hanging above this place. Now 
this is the difficult part. It might take you a few tries just to be able to 
see how to do it, but believe me, you can do it. Once facing the building, you 
will notice two narrow kickers on each side of the building. This is the 
tricky part. You need to go up the kicker and to the level ledge in between 
the two kickers. Now, while staying still, you need to aim your rider for a 
wallride on the wall that the hook is on and go for the wallride towards the 
hook. If you are going slow enough, you won't grind the rail above the hook, 
but the hook itself. If you are grinding the hook, hold that grind for the 
short distance of the hook and you will get the gap.

Keelhaul Grind (2500 pts)
-------------------------
This gap is on the ship. Once on the ship, you will notice a rail bordering 
the whole ship. You must grind the rail on the front of the ship to get this 
gap. Go to the back end of the ship (the area closest to the kicker transfer). 
To get the gap, while facing the front of the ship (the Keelhaul), grind on 
either the left or right hand rail, jump over the little gap, and continue to 
hold the grind until right before you get to another gap.

Walkin' The Plank (1000 pts)
----------------------------
This gap is on the ship. Once on the ship, go towards the front of the ship 
(the side closest to the plank, with a wooden point coming out of it). At the 
front of the ship, you will notice a small quarterpipe with a mast behind it. 
You need to go up the quarterpipe with a little bit of speed at an angle to 
your right and land in a grind on the beam of the mast. As soon as you land 
in a grind, transfer to your left onto the other beam. Hold this grind the 
whole way to get the gap.

Poop Deck (1200 pts)
--------------------
This gap is on the ship. Once on the ship, go to the front of it. The front of 
it will have a wooden point going out from it. Once there you need to grind on 
either the left or right side rail towards the back of the ship (Poop Deck), 
jump over the little gap, and to get the gap, continue to hold the grind on 
the wooden rail, until you reach another gap.

East Side Rail (1000 pts)
-------------------------
Turn to your left from where you start and go up either ramp, through the 
doorway, and into the next area. Once there, turn right and continue forward, 
go up the ramp at the end, and get to the upper balcony. Once there, go 
forward a little bit and look behind you. You will notice a rail on the right 
side along the wall above the ramp you came up. You need to grind this whole 
rail in order to get the gap.

West Side Rail (1000 pts)
-------------------------
Turn to your left from where you start and go up either ramp, through the 
doorway, and into the next area. Once there, turn left and continue forward, 
up the ramp at the end, and onto the upper balcony. Once there, go forward a 
little bit and turn around. You will notice a rail on your left side on the 
wall above the ramp that you just came up. You need to grind this whole rail 
in order to get the gap.

The Captains Log (800 pts)
--------------------------
This gap is a stall on the ship. Once there, turn right and go towards the 
front of the ship. At the front of the ship, you will notice a small 
quarterpipe with a mast right behind it. You need to go straight up the 
quarterpipe and land in a stall on the beam of the mast to get the gap.

The Plank (800 pts)
-------------------
This gap is a stall on the ship. Once on the ship, go to the center area of it 
with the little halfpipe. If you are looking at the pier, you will need to go 
up the left hand side of the halfpipe and stall on the beam of that mast to 
get the gap.


===============================================
5: New Orleans, LA (13 gaps / grinds)   [1NOR]
===============================================

For some of these gaps you will need to have opened the bayou area. You will 
be able to open the bayou area by doing the "Get The Skeleton Key To The 
Bayou" Amateur Goal. This area will be through the gate behind you from where 
you start.

=====================
5-1: 6 Gaps   [2NOR]
=====================

Pinching Tail (700 pts)
-----------------------
When you start the level, go into the bayou area directly behind you and take 
a left on the grass or the walkway with rails along it and continue forward 
until you  notice a long quarterpipe on the right if you took the dirt path, 
or on the left if you took the walkway. Go to the long quarterpipe and notice 
that a bridge spanning sideways and two small quarterpipes are opposite it. 
You will need to go up the longer quarterpipe, catch some air, and come down 
the quarterpipe. To get the gap, with the little bit of speed that you have, 
go up one of the two smaller quarterpipes, get some air, transfer over the 
space between the two quarterpipes while doing an aerial trick, and come down 
on the other smaller quarterpipe.

The Big Easy (300 pts)
----------------------
Go into the bayou area and turn left. Follow the buildings until you notice a 
wooden halfpipe and quarterpipe next to each other up against the building. 
You need to transfer from the quarterpipe, do a trick while transferring, and 
land down on the halfpipe or vice-versa.

Swamp Foot Gap (500 pts)
------------------------
To get this gap, you will need to go into the bayou behind you from where you 
start. Once in the bayou, take a left on the grass or the walkway with rails 
along it. Go forward until you notice a long quarterpipe on your right going 
left to right (if you took the grass path) or on your left (if you took the 
walkway). Go to this quarterpipe, face it, and then look to your right (this 
will put the long quarterpipe on your left). You will notice a dirt mound. 
Directly after this mound will be a swamp with another mound right after that. 
To get the gap, you need to jump from the mound with a little bit of air, do a 
trick over the swamp, and land on the mound on the other side of the swamp.

Bar Hobbing (1000 pts)
----------------------
Go forward and right of your starting point to get to the other area of this 
level. Notice a quarterpipe on the left and right wall of this area. Transfer 
from either quarterpipe to a quarterpipe that will be on the roof right next 
to it. Keeping your speed, continue on until you notice two small spines with 
nothing but empty space between them. Transfer up one spine, execute a trick 
while in the air, and land down on the other spine on the other side of the 
street to get this gap.

Bayou Transfer (600 pts)
------------------------
This gap is right where you start. Go forward some from where you start and 
look back at the starting point. To get the gap, you need to have some speed 
and go up one quarterpipe, transfer over the space doing a trick, and come 
down on the opposite quarterpipe.

Alter Gap (300 pts)
-------------------
Go to your front right to get to the other area of this level. Continue 
forward to the opposite end of this area until you reach a wall. Look to the 
left or right while facing the wall and notice a quarterpipe along the wall 
and a kicker with a ledge that also ends in a kicker in this area. The kicker 
object is the alter. You need to go up a quarterpipe on the left or right side 
of this area, catch some air, come back down, and with your speed continue to 
the alter. To get the gap, jump from one kicker, do a trick while in the air, 
and come down on the other kicker opposite the one you used to get the gap.

=======================
5-2: 7 Grinds   [3NOR]
=======================

Wishbone Rail (700 pts)
-----------------------
Once you begin, go forward and to your right into the other area of this 
level. Continue straight through until you see a high quarterpipe leading to 
the platform with the statue. The high quarterpipe will have a black rail 
going from one side of the quarterpipe, behind it, and to the other side of 
the quarterpipe. To get this gap, grind this rail.

Chicken Shack Grind (900 pts)
-----------------------------
If you have already collected the five voodoo dolls, you will know where this 
gap is and probably already did too. It is located on the rail where the 
voodoo doll is in the bayou (the chicken shack). Go into the bayou area and 
take the dirt path on your right going straight. Jump over the swamp and 
continue until you reach a wooden corner quarterpipe. Once there, continue on 
and notice a shack on the right side of the path. You will need to transfer 
from the dirt mound by jumping and then land in a grind on the rail of the 
porch. Don't land in a grind on the floor of the shack porch or you will not 
get the gap and have to try it again so try to press and hold the triangle 
button right after the porch floor, but before you reach the rail. To get the 
gap, hold a grind on the porch rail.

Warpwood Grind (800 pts)
------------------------
Go to the bayou area behind you from where you start. Then you should go left 
either on the walkway or the grass until you get to a long quarterpipe on your 
left (if you took the walkway) or on your right (if you took the grass path). 
Once directly facing the long quarterpipe, look to your left. You will notice 
the wooden rail on the walkway and another wooden rail lower than the wooden 
rail on the walkway. Grind the lower curving rail to get the gap.

Banyon Tree Stall (900 pts)
---------------------------
Once you begin the level, face behind yourself and go into the bayou area. 
Then take a left on the grass or walkway. Go forward until you notice a long 
quarterpipe on your right (if you took the grass path) or on your left (if you 
took the walkway. Go to this quarterpipe and face it. Above this quarterpipe 
are two banyon trees. You will need to use the branch on the right side of the 
left tree for this stall. Face backwards, go up the right quarterpipe of the 
two smaller ones, catch some air, and come down. To get the gap, keeping your 
speed, continue to the long quarterpipe, go up it to the right of the trunk of 
the banyon tree, and press and hold the triangle button right before you reach 
the branch to stall.

Rhythm Rail (800 pts)
---------------------
Once you begin the level go forward until you see a platform with a jazz band 
playing on it. Go to the left or right of the platform and notice a black 
rail. This rail will curve into the platform and back to the same side that 
you decide to grind. To get the gap, grind the length of either rail.

Short Rail (300 pts)
--------------------
Go forward and to your right to get to the other side of this level. Once 
here, go to the left or right wall. Notice the quarterpipes right next to the 
walls. Go up the quarterpipe and transfer to the quarterpipe which is on the 
roof directly next to it. Then continue from the roof quarterpipe and start to 
grind on the roof rail directly next to the roof quarterpipe. There will be 
two sets of quarterpipes separated by the street on your left if you took the 
right quarterpipe or to the right if you took the left quarterpipe. You will 
need to grind the short rail going over the street spanning the two other 
rails (one of which you grind). To get the gap, jump from a roof rail to the 
short rail and hold a grind on the short rail.

Long Wood (500 pts)
-------------------
To get this gap, go into the bayou area and take the dirt path to the right of 
you or the walkway ahead of you and go forward until you can see a log on the 
ground to the left of a dirt mound or to the right of the walkway. To get the 
gap, grind the length of the log.


=============================================
6: Las Vegas, NV (18 gaps / grinds)   [1LVE]
=============================================

===================
6-1: Gaps   [2LVE]
===================

Bling Bling (1500 pts)
----------------------
When you start the level, turn to your right and go up and then back down the 
platform and go past Groovy Movie. Once past Groovy Movie, you will notice 
another building on your right. Go up to the entrance of the building and 
there will be a set of stairs leading to a doorway. On each side of the stairs 
is a small quarterpipe. To get this gap, transfer up one small quarterpipe, 
over the stairs executing a trick, and come down on the other small 
quarterpipe.

Lil' Ballah (500 pts)
---------------------
When you start the level, turn to your left and ride down the street past the 
Vegas Archway. Keep going down the street (not through the archway) until you 
see a yellowish white building on your left called Ballah's (in blue). Go all 
the way to the other end of the building and you will notice a medium-sized 
quarterpipe next to the building (it is actually two small quarterpipes as 
one). Go up one side of the medium-sized quarterpipe and come down the other 
end of the medium-sized quarterpipe to get the gap (or up one small 
quarterpipe and down the other small quarterpipe).

Slots O' Luck (500 pts)
-----------------------
When you start the level, go forward, jump over the planter or go around it, 
get into the pool, and continue going forward to the other side. You will 
notice a purple building called Slots O' Luck. Underneath the sign is a small 
roll-in going into the pool. To get this gap, transfer up the side of the pool 
on one side of the roll-in, execute a trick over the roll-in, and come down in 
the pool on the other side of the roll-in.

Shake'm Up Shake's (600 pts)
----------------------------
You will need to do this gap at least three times in this level so I don't 
think that I need to explain this one, but I will to keep it complete. You 
need to do this gap when you Roll The Dice, Find the Coaster Tickets, and When 
you look for the Slot Tokens. When you start the level, go forward, jump over 
or go around the planter, and cut through the pool area until you get all the 
way to the other side. You will notice a green building ahead of you call 
Snake Eye's. There will be a small quarterpipe against the left wall of the 
building. To get this gap, go up that small quarterpipe, and transfer to your 
right to another small quarterpipe that is above that one.

Insane Street Transfer (6000 pts)
---------------------------------
This gap is a little difficult to get, but listen up. Go up and execute the 
Shake'm up Shake's gap to get onto the top platform of Snake Eye's. Once 
there, turn around and grind the green roof ledge of Snake Eye's on your left 
to the end and transfer to the platform ledge on the next building. Now go 
around the corner of the building, stay on the platform, and notice the small 
quarterpipe to the right of the Gamble Shack sign. To get the gap, you need to 
transfer from this small quarterpipe to your left, over the street executing a 
trick, and come down on the small quarterpipe on the other end of the street 
(which is next to Ballah's).

High Roller!! (2000 pts)
------------------------
Once you start the level take a left and continue down the road until you 
reach the Vegas Archway that you had to Icepick Grind. To get this gap 
transfer up the long quarterpipe underneath the archway, over the street 
executing a trick, and come down on the quarterpipe on the other side of the 
street.

Pool Transfer (500 pts)
-----------------------
When you start the level, go forward and jump over the planter or go around it 
and get into the pool area. Turn around and look behind yourself and you will 
notice a small roll-in separating the edges of the pool. This will be where 
you get one of the coaster tickets. To get the gap go up the side of the pool 
on one end of the small roll-in, transfer over the roll-in executing a trick, 
and come down the other side of the pool on the other side of the roll-in.

=====================
6-2: Grinds   [3LVE]
=====================

Martinis (800 pts)
------------------
When you begin the level, go forward and jump over or go around the planter. 
Then continue forward through the pool area and up to the green Snake Eye's 
building. Do the Shake'm Up Shake's gap. On the Snake Eye's roof platform look 
towards where you came from and you will notice a small quarterpipe. Go up the 
quarterpipe and catch some air. When you come back down notice the green neon 
pipe on the left hand wall. Grind up that pipe, jump to the next two landing 
in a grind and hold it so that you can grind on the area where you rolled the 
dice as a goal. You might have to jump to the next neon green pipe after that, 
but keep grinding the pipes and jumping until you get down to the bottom. 
Ahead you will notice a neon sign of a martini on the wall with neon green 
pipe on it, too. Now you just have to jump before you reach the end of the 
last pipe and land in a grind on the martini pipe to get the gap.

Shot Caller! (1000 pts)
-----------------------
When you start the level, turn to your left and go down the street past the 
Vegas Archway. Continue past the Vegas Archway (not through the archway) until 
you notice a yellowish white building on your left called Ballah's (in blue). 
You will notice that there are two steps to the building that go the whole 
length of the building. Grind the whole stair that is closest to the building 
to get this gap.

Booth Grind (1000 pts)
----------------------
Turn right from your start point and go up the ramp of the platform. At the 
top of the ramp take a left to the end of that part of the platform. Now take 
a right, but stop before you get to the top of the ramp ahead going down. You 
need to jump over the left side of the platform where you are at and land on 
the building to the left and against the platform. Now go to either side of 
the edge of the building and grind the edge until you get the gap.

Tap the Deck (600 pts)
----------------------
When you start the level, go forward and jump over the planter ahead of you or 
go around it. Continue forward through the pool area and get to the other side 
of it. You will notice a green building called Snake Eye's. You will notice a 
two green steps in front of the building (One long and one small). Grind the 
length of the small step (which is closest to the building) to get the gap.

Ace's High let'em Fly (1000 pts)
--------------------------------
Go right from your start point up the platform. Before you reach the top, 
keeping your speed, jump over the right edge of the platform and you should 
have landed on a platform above the chapel. Grind that ledge forward and 
transfer to a grind on the next ledge. Now hold that grind to the end of the 
ledge to get the gap.

Groovy Stall (700 pts)
----------------------
From where you start, take a right down the road past Ace's High. The building 
afterwards should be Groovy Movie. There will be a small quarterpipe on the 
left side of the building right against the wall. Go up that quarterpipe and 
stall on the pipe above it for the gap. Make sure that you use the quarterpipe 
on the left side of Groovy Movie closest to the street.

Schlepp Stall (700 pts)
-----------------------
As soon as you begin the level look to your left. You will notice a small 
quarterpipe against the wall of Schlepp's with a rail above it. Transfer up 
the small quarterpipe and land in a stall on the pipe above it for the gap.

Twenty Inch Blades (1500 pts)
-----------------------------
When you start the level, turn to your left and continue down the road past 
the Vegas Archway. You will notice a yellowish white building called Ballah's 
(in blue) on your left. Right before the building are three small bowls 
connected together as one misshapen bowl. Grind the edge of these bowls and 
hold the grind until you get the gap.

East Ring Planter (500 pts)
---------------------------
When you start the level go forward and jump over or go around the planter. 
Continue into the pool area and you will notice a yellow sign ahead and to the 
right of you with a picture on it that says "Ride the Lightning". This is 
where you got one of the rings to deliver to the chapel. Grind lengthwise on 
one of the edges of this planter and you will get the gap.

West Ring Planter (500 pts)
---------------------------
When you start the level, go forward and jump over or go around the planter. 
Continue going forward and you will notice a yellow sign that has a picture on 
it with the phrase "Ride the Lightning" directly ahead of you. This is where 
you got one of the rings to deliver to the chapel. Grind lengthwise on one of 
the edges of this planter and you will get the gap.

Double Down (1000 pts)
----------------------
This gap will be right next to where you would get the CD in this level. When 
you start turn to your left and continue along the wall on your left until 
right before you reach the patio area of the brown casino with the dragons on 
each side of it. You will need to go up the ramp right next to the dragons and 
launch onto the platform above the doors of the casino. If you are there, you 
will notice a quarterpipe next to you with a raised platform with a 
quarterpipe and a kicker next to that quarterpipe. Transfer up that 
quarterpipe to the quarterpipe on the raised platform above that one and 
keeping your speed transfer from the kicker to a raised platform on top of the 
platform above the patio of the casino. On that platform, grind the line to 
the top of the RC billboard sign which will be where you get the CD. Now look 
back at the line you came up on. To get the gap, grind the length of either of 
the lines from the RC billboard sign to the raised platform at the other end.


===============================================
7: Los Angeles, CA (17 gaps / grinds)   [1LAN]
===============================================

Some of these gaps will be in the hotel area. You can open this area by doing 
the "Help Mrs. Van Doodles Find Her Poodles" Semi-Pro Goal. Once you start go 
forward into the street and turn left down the street. Before you reach the 
roadblock, take another left down that street. The hotel will be on your right 
with the doors open. If you haven't done the "Help Mrs. Van Doodles Find Her 
Poodles" Semi-Pro Goal, you can also get into the hotel, but it isn't as easy. 
Go forward from your start point, turn left, and continue until you reach the 
roadblock. Take another left down that road and the hotel will be on your 
right. Continue forward until you get to the gap after the planters in front 
of the hotel. Take a right into that area and drop down into the halfpipe 
there. Go up the halfpipe side you are facing, catch some air, come back down, 
go up the other end of the halfpipe, catch some air, come back down, and 
keeping your built up speed, go up the original side at an angle towards your 
right and land in a grind on the ledge above that side of the halfpipe. 
Continue to grind the ledge and tap your R1 button to line up with the other 
ledge and land in a grind on that ledge. Once near the end, there will be no 
wall on your left. This is when you jump to your left and powerslide with your 
R1 + Down buttons. You should have made a dead stop. Once on this platform, 
drop down into the hotel. If you don't land in a grind on the second ledge, 
but don't fall off of the ledge either, you can just ride the ledge (don't 
press the left or right direction buttons, but if you do, make sure to also 
press and hold the triangle button to grind and also powerslide with the R1 + 
Down buttons after you jump to your left before the platform) and turn left 
into a platform and drop into the hotel. This tactic is very difficult and can 
be frustrating, so I will recommend to "Help Mrs. Van Doodles Find Her 
Poodles" in order to get into the hotel.

===================
7-1: Gaps   [2LAN]
===================

Hotel Stair Transfer (1500 pts)
-------------------------------
This gap is in the hotel. Ride forward from where you start and go left in the 
street until you reach the roadblock. Then get into the hotel. Once in the 
hotel look around in the middle of the hotel until you see the stairs. They 
should be right in front of the doors inside the hotel. When you do see them, 
you will notice one small quarterpipe on each side of the stairs. Your must 
transfer from one quarterpipe, over the stairs executing a trick, and come 
down on the other quarterpipe to get the gap.

Brickwall Transfer (800 pts)
----------------------------
Go forward from where you start and get into the road. Turn around and go to 
the other end of the sculpture. You will notice two small quarterpipes with an 
awning in between them directly ahead of you (you will need to do a perfect 
360 Alley-Oop Can Can over this awning for a goal). You will need to transfer 
from the left hand quarterpipe, over the wall towards the left executing a 
trick, and come down the quarterpipe on the other side of the wall to get this 
gap. (You will be in an area where you get Vanessa, one of the five poodles, 
and where you start the grind on the white house rail.)

Down Hill Street Transfer (2000 pts)
------------------------------------
Go forward from where you start, get into the street, turn around, and go 
towards the other end of the sculpture. Once there, look to you right and you 
will see a stairway. Go down those stairs and continue going forward. You will 
notice that there are two small quarterpipes directly to the left of the hotel 
on both sides of the street. You need to transfer from one quarterpipe, over 
the street executing a trick, and come down on the other quarterpipe on the 
other end of the street to get the gap.

EZ Tabletop Gap (300 pts)
-------------------------
Go forward from where you start and continue to the area on the other side of 
the wall. You will notice a stairway with three rails going down it. You will 
notice that a tabletop is in this area (this is where you would get one of the 
five cell phones). You need to go up one of the quarterpipes on either side of 
the tabletop, catch some air, and while coming down, keep your speed and 
transfer from one end of the tabletop, execute a trick, and come down on the 
other end of the tabletop to get the gap.

Big Air Street Gap (600 pts)
----------------------------
Go forward into the street, turn around, and go to the other side of the 
sculpture. You will notice two small quarterpipes with an awning in between 
them (you will need to do a perfect 360 Alley-Oop Can Can over this awning for 
a goal). Go towards the quarterpipes, but stop right before you reach them. 
Look to your right and you will notice a narrow alleyway in between two 
buildings (this is the alley where you would jump from a short ramp to get the 
CD in this level). Go through the alleyway with some speed, catch some air at 
the end of the alleyway while executing a trick and you should get this gap. 
(If you do a trick while getting the CD, you should be able to get this gap 
also.)

Street Light Grind-Gap (1200 pts)
---------------------------------
Go into the street once you start. Turn around and go towards the other end of 
the sculpture. When you get to the other end, turn to your right and you will 
notice a stairway with a corner quarterpipe on it's right hand side. Between 
the stairway and the corner quarterpipe is a tongue in the ground. What you 
will need to do to get the gap is to go off of the tongue, catch some air, and 
land in a grind on the street light directly in front you or the tongue.

Stairway Grind-Gap (1200 pts)
-----------------------------
Go forward from where you start and into the street. Go towards the right and 
into the patio area with two quarterpipes on each side wall after the 
fountain. Once there, look behind you and to the left to notice the tabletop 
area (where you would get one of the five cell phones and the EZ Tabletop 
gap). What you need to do is grind the ledge on the right hand side of the 
stairway with the three rails, jump over the gap at the end of this ledge, and 
land in a grind on the ledge of the planter directly ahead of you to get the 
gap.

Hotel Planter Grind-Gap (700 pts)
---------------------------------
This gap is in front of the hotel. When you start this level, go forward from 
where you start and into the street, turn around, and go to the other end of 
the sculpture. Once there, turn right and go down the stairs, into the street 
and turn right. The hotel will be on your left hand side. Once at the hotel, 
you will notice a planter on each side of the doorway of the hotel. You must 
grind one planter and transfer to the other planter landing in a grind to get 
the gap.

Roadblock Grind-Gap (900 pts)
-----------------------------
Get into the street from where you start and go towards the left. You will be 
going towards a roadblock. What you will need to do is to grind the roadblock 
and then jump at the end and land in a grind on the ledge right after the 
roadblock. This gap will work going left or right on the roadblock, but the 
hard part is landing in a grind on the ledge after the roadblock.

Patio Table Transfer (800 pts)
------------------------------
Get into the street once you start, turn around, and go to the other end of 
the sculpture. You will notice two small quarterpipes with an awning in 
between them (you will need to do a perfect 360 Alley-Oop Can Can over this 
awning). What you will need to do is to transfer from the left hand 
quarterpipe, over the wall, and come down on the quarterpipe on the other side 
of the wall. This would be the Brick Wall Transfer, but without the trick 
going over the wall. You will be in the area where Vanessa is sitting at a 
table and there will be another table there too. What you need to do is to 
transfer over the other empty table, which is next to the quarterpipe that you 
came into this area on. Transfer from one quarterpipe, over the patio table 
while executing a trick, and coming down on the quarterpipe on the other side 
of the patio table.

=====================
7-2: Grinds   [3LAN]
=====================

Fountain Crest Grind (700 pts)
------------------------------
Go forward from and go to your forward right towards the fountain. You need to 
hold a grind around the whole outside of the fountain in order to get the gap.

Insane Topside Ledge Pool Stall (2000 pts)
------------------------------------------
Before you begin the level notice the pool on your left. This is your area. Go 
forward from where you start and go to the pool which will be on your left. 
Drop into the pool and look to your right. Facing right, go up that edge of 
the pool, catch some air, come back down, and continue to go up the other side 
of the pool (when you go up the other side, there will be a building along 
that edge of the pool). To get the gap, when you go up the other side of the 
pool, you need to press and hold the triangle button right after the bottom 
ledge and right before you reach the top ledge to land in a stall. There are 
two ledges above the pool and you must stall on the top one to get the gap.

Pool Grind (1000 pts)
---------------------
Before you begin the level, notice the pool on your left. This is where you 
need to go. Go forward from where you start and go over to the pool. You need 
to grind from one end of the outside edge of the pool to the other end of the 
outside edge of the pool to get the gap.

Tabletop Ledge Grind (800 pts)
------------------------------
Go forward from where you start and get into the area on the other side of the 
wall with a stairway with three rails going down it. Once there you will 
notice a tabletop right next to the wall (you will get one of the five 
cellphones here) and in between two quarterpipes. What you must do is transfer 
up from the tabletop to the higher ledge (the one above the wall that is next 
to the tabletop (it will be the length of the brick next to the wall so time 
your grind right)) and grind the whole ledge in order to get the gap.

Northridge Rail (650 pts)
-------------------------
This grind gap is in the hotel. Once in the hotel, you must grind the rail on 
the opposite side of the doorway. To do this you must get into the center area 
of the hotel. Look around the area and you will notice a ledge circle around 
you broken into four parts. Two of the gaps will have a rail in between them. 
You need to grind the ledge circle that is opposite the stairs. To get the 
gap, go up one end of the ledge circle going away from the stairs, jump before 
reaching the rail, land in a grind on the edge of the rail, and hold that 
grind until the end of the rail. You will receive the gap if you held your 
grind on the whole rail.

Southridge Rail (650 pts)
-------------------------
This grind gap is in the hotel. Once in the hotel, you must grind the rail 
that is above the stairway. In the center of the hotel, look around and you 
will notice a ledge circle going around you broken into four parts. Two of the 
gaps will have a rail in between it. You need to grind the ledge circle next 
to the stairs. To get the gap, go up one side of the ledge circle towards the 
stairs, jump before you reach the rail, land in a grind on the edge of the 
rail, and hold that grind until the end of the rail. You will receive the gap 
if you held your grind on the whole rail.

Insane Awning Stall (4200 pts)
------------------------------
This is by far, the most difficult gap in the game. It will take you at least 
a few tries to be able to get it. Go forward from where you start and get into 
the street, turn around , and go to the area where you must complete the 
perfect 360 Alley-Oop Can Can over the awning. Your goal now is to get to the 
second set of awnings above the one that you must transfer over in order to 
get that goal. This is difficult because it is  so high up there. It will make 
things a lot easier for you if you catch a lot of speed before going for the 
stall. I do this by going to the patio area where you get Vanessa and the 
Patio Table Transfer. I will start on the red brick quarterpipe used for the 
Patio Table Transfer. I will get major air off of it and with my speed still 
going, I will go up the small gray quarterpipe not used for the Patio Table 
Transfer and catch big air off of that one too. Coming down on that 
quarterpipe I will try to straighten my rider out to go off of the quarterpipe 
directly across from that one. When I do go off of that quarterpipe, I will do 
the Brickwall Transfer with big air. When I come down the quarterpipe for it, 
I will go to the quarterpipe next to that one without making a sharp turn in 
order to keep all of my built up speed. When you launch off of that 
quarterpipe, you should be able to get enough air to do your stall. Remember 
to press and hold the triangle button right before you reach the awning. 
Remember that this gap will take several tries. It took me about two or three 
tries the first time, and then about an hour the second time. The things I 
will try to do for my readers:)


============================================
8: Portland, OR (23 gaps / grinds)   [1POR]
============================================

Some of these gaps will be on the other side of the river that you start on. 
You can get there by doing the "Bridge the River, Take Down The Old Tree" 
Semi-Pro Goal. When you start go forward and follow the mountain on your left 
all the way to the river. Once there, you will need to grind the fallen old 
tree between the wooden fence and the mountain to the other side of the river.

If you haven't done that goal, you can also get to that area. Go forward when 
you start and grind the wooden fence after the break in it. If you hold that 
grind you will fall down from that grind onto a grind on the mountain cliff. 
If you hold that grind, you will fall down onto a grind on another mountain 
cliff beneath that one. If you hold that grind, you will do the Cliff Grind 
gap. Near the end of that cliff will be a waterfall. Jump right before you get 
to the waterfall to get onto a path into the mountain cave. Go forward and 
right and go onto the path along the cave wall on your right. Follow that 
path, transfer off of the tongue into the tunnel and follow the tunnel to get 
to the area.

===================
8-1: Gaps   [2POR]
===================

Insane Grind Gap (2500 pts)
---------------------------
Once you start this level, turn to your left and go down the path downhill 
bordered by the wooden fence. When you go down the path, you will notice two 
logs on your left on the ground. The log furthest away from you goes out over 
the cliff. All that you need to do to get the gap is grind that log the whole 
way, jump before the end of it, and land down in a grind on the wooden fence 
ahead of you along the Snow Lodge walkway.

Cave Gap (400 pts)
------------------
When you begin, go forward and grind the wooden fence ahead of you. Continue 
to grind and you will fall down on a grind on a mountain ledge. Continue 
grinding forward and you will fall down again onto another mountain ledge. If 
you hold that grind you will get the Cliff Grind gap. Continue forward and 
jump right before you reach the waterfall and you will be in the mountain 
cave. Once in the cave, go on the walkway along the wall on your right and 
follow the path towards the left. You will soon notice a tongue at the end of 
your path. To get the gap, transfer off of the tongue, execute a trick while 
in the air, and land down on either the cave floor or in the tunnel ahead of 
you. I recommend the tunnel ahead of you since you can get the Tunnel Grind 
gap as well if you grind inside of that tunnel you landed in ahead of the 
tongue.

Mountain Gap (1000 pts)
-----------------------
This gap is in the area on the other side of the river. On the other side of 
the river, follow the mountain inland to a fence. Once you notice the fence, 
go to the other side of it and go towards your right to the top of the hill. 
Once there, transfer off of the kicker at the end of the path, execute a trick 
while in the air, and land down on the other kicker, or if you didn't have 
enough speed, land down by the billboard U-shaped quarterpipe to get the gap.

Dirt Track Transfer (1000 pts)
------------------------------
This gap is in the area on the other side of the river. Once you get to the 
other side of the river, follow the mountain inland and you will soon notice 
three medium-sized quarterpipes on your left. To get the gap, transfer from 
one of the two quarterpipes on your left, execute a trick while in the air, 
and come down on the other quarterpipe on your left. I don't think that the 
quarterpipe on the right can be used to get this gap because of extensive 
tries and incompletions of the gap. It would be difficult anyways because of 
the trees in front of the quarterpipe.

Squirrel Jump (800 pts)
-----------------------
When you start the level, look to your left and go down the path going 
downhill bordered by two wooden fences. The path will lead towards the left. 
Towards the end of the path, you will notice a dirt kicker. All that you have 
to do to get the gap is transfer off of the kicker, execute a trick while in 
the air, and land down on the grass.

Insane Cliff Dive! (1000 pts)
-----------------------------
When you start, go forward and through the gap in the wooden fence ahead and 
slightly to the left of you. Continue down that path and you will soon notice 
a kicker at the end of it. All that you have to do to get the gap is transfer 
off of the kicker, execute a trick while in the air, and land. This is a prime 
spot to do the Pro Goal "Do a 540 NoHanded Front Flip". This is where I do it 
at least.

Ski-Lift Gap (800 pts)
----------------------
When you start, get to the Snow Lodge at the bottom of the hill. Once there, 
go up the rock ramp to the walkway of the Snow Lodge. While looking at the 
lodge, turn left and head towards the fence while passing the three benches on 
your left. Once you reach the fence look to your left. You will see that this 
is the bottom of the ski-lift. To get the gap head along the walkway with a 
fence on your left and right and the ski-lift on the path and transfer off of 
the kicker at the end, do a trick while in the air, and land on the platform 
on the other side with the curving rail and fence on it.

Snow Lodge Transfer (600 pts)
-----------------------------
Get down to the Snow Lodge at the bottom of the hill. Once there you will see 
the tree of WOE, a small spine, a longer spine, two small quarterpipes, and 
the Snow Lodge with its railings, walkways, and benches. To get the gap, go up 
to the rock ramp in front of the Snow Lodge and transfer up the left or right 
quarterpipe next to the ramp, go over the ramp executing a trick, and land on 
the quarterpipe on the opposite side of the ramp.

Mountain Spring Gap (400 pts)
-----------------------------
When you start the level, go forward and follow the mountain cliff all the way 
until you reach a river. Once there, go right to follow the river. You will 
notice that there is a gap in between the wooden fence on your left. Right 
where the gap is, there will be a spring going into the river from a hole in 
the rock on your right. To get the gap, jump over the water (going from the 
rock on your right through the gap in the fence on your left) while executing 
a trick.

Rock Transfer (1500 pts)
------------------------
This gap is at the other side of the river. Once on the other side of the 
river, take a right after the fence(if your grind the tree) or a left before 
the fence (if you came from the tunnel) and follow the fence all the way to 
the end. You will notice near the end on your left, a long quarterpipe, a big 
rock, and a long U-shaped quarterpipe. The rock will be in between the two 
quarterpipes. To get the gap, transfer from one quarterpipe, over the rock 
executing a trick, and come down on the other quarterpipe.

=====================
8-2: Grinds   [3POR]
=====================

The Hook Up (750 pts)
---------------------
When you start this level, go forward until you get to a short rock ledge with 
a broken wooden fence on it (before the drop). To get the gap, grind the 
length of the rock ledge with the other half of the broken fence on it before 
getting to the drop.

The Source (850 pts)
--------------------
When you start this level go forward until you notice the broken fence and 
follow the fence and then the mountain forward to the river. Once at the end 
of the mountain, you will notice a wooden fence directly after it (and the 
fallen tree if you bridged the river). To get this gap you will need to go 
right next to the river by going through the gap in between the fence and 
mountain and grind and hold the grind on the ledge directly next to the river 
(the ledge and then the river will be on your left) away from the mountain.

Cliff Grind (1000 pts)
----------------------
When you start this level, go forward until you reach The Hook Up gap. Grind 
that rock ledge or wooden fence and hold that grind. You will drop onto the 
cliff ahead of it, but still hold the grind. After that cliff, you will drop 
onto yet another cliff and if you are still holding the grind, keep at it and 
you will get the gap.

Tunnel Grind (1000 pts)
-----------------------
This gap will be directly after the Cave Gap. When you start, go forward until 
you reach a wooden fence on top of a ledge. Grind and hold the grind on the 
fence or ledge. You will drop off of the fence or ledge and land in a grind on 
a mountain cliff ahead of it. Keep holding that grind and you will drop again 
onto another cliff ledge. If you hold this grind you will get the Cliff Grind 
gap. Right before you reach the waterfall on this ledge, jump forward and 
follow that path to the left into the cave ahead. Then get onto the path along 
the right cave wall and follow it to a tongue. There will be the tunnel that 
you will need to grind in directly ahead of the tongue. Transfer from the 
kicker on the end of the tongue and get into the tunnel. Once in the tunnel, 
grind the rocky rail in the middle of the tunnel and hold that grind to get 
the gap. (See Cave Gap also to get info on this gap.)

Tree of WOE! (600 pts)
----------------------
The Tree of WOE gap is pretty easy if you know how to get the CD in this 
level. Go to the wooden fence to the front left of you. Get in between the gap 
of the two wooden fences. Now you will need to grind the fence to your left 
(which would be going somewhat downhill). Hold the grind until the end and you 
will drop from the wooden fence onto a grind on an edge of the rock cliff. 
Hold the grind on the cliff all the way to the end (you will drop and grind 
two more times). Right before you reach the end of the cliff, you will need to 
jump directly ahead (which would be when you get the CD) and land in a grind 
on the branch of the tree ahead of you (the tree of WOE). To get the gap, you 
just need to grind the branch of the tree.

Water Side Fence Grind (1000 pts)
---------------------------------
Once you begin, go forward towards the wooden fence on a short cliff ledge. 
Continue forward along the mountain on your left until you reach the river. 
The wooden fence directly next to the mountain and before the mountain spring 
is the fence that you need to grind to get the gap.

Squirrel Haven (1500 pts)
-------------------------
This gap is a stall on the Tree of WOE. In order to do this gap, you will need 
to go down to the Snow Lodge at the bottom of the hill. Once there, go to the 
right side of the stone ramp leading to the Snow Lodge. Go up the quarterpipe 
to the right of the ramp, catch some air, come down the quarterpipe, keeping 
your speed go directly to the spine directly across from the quarterpipe that 
you went up, and launch up from it, close to the tree of WOE, and stall on the 
highest broken branch. You will need to bypass the first stall point and go to 
the second one (the highest branch) to get the gap. The difficulties in this 
gap is the two stall points and also the length of the branch that you will 
need to stall on. It isn't really a long branch, so that is why you will need 
to launch up the spine close to the trunk of the tree to get it.

Billboard Grind (800 pts)
-------------------------
This gap is in the area on the other side of the river. Once there, continue 
forward past the three quarterpipes on your left towards the fence after the 
second quarterpipe (if you grind the fallen tree) or take a right and follow 
the mountain that you came out of past the three quarterpipes on your left 
until you get to the fence (if you came from the tunnel). Go around to the 
other side of the fence and continue forward on the dirt path going uphill. 
Near the end of the path will be a kicker that you have to go to the right of 
and get close to the right edge of the path. You will notice a white billboard 
there. To get the gap grind the length of that billboard.

Guard Rail (700 pts)
--------------------
Go to the Snow Lodge at the bottom of the hill. Once you are there, look at 
the lodge. You will notice a billboard separating two lengths of rail. The 
curving length of rail to the right of the billboard is your goal. You will 
need to grind just about the whole little length of this rail in order to get 
the gap.

Pipe Grind (500 pts)
--------------------
This gap is in the area on the other side of the river. On the other side of 
the river, take a right after the fence on your right (if you grind the fallen 
tree) or a left before the fence (if you took the tunnel) until you reach the 
area of the U-shaped quarterpipe underneath the billboard. To get the gap 
grind the U-shaped quarterpipe.

Small Stall (500 pts)
---------------------
This stall gap is in the area on the other side of the river. On the other 
side, turn right after the fence and continue forward (if you grind the fallen 
tree) or take a left and continue forward once out of the tunnel (if you took 
the tunnel) until you reach the area with the U-shaped quarterpipe and the 
billboard above it on your left. You will be facing a small quarterpipe with a 
rail above it. To get the gap, you just need to go up the quarterpipe and 
stall on the pipe right above it.

Mid-Section Grind (500 pts)
---------------------------
When you begin go to the Snow Lodge at the bottom of the hill. Once there go 
to the side of the lodge where the river is at. Go on the dirt path on that 
side of the platform. Look towards the river. You will see three sections of 
quarterpipes separated by two small roll-ins. To get the gap grind the edge of 
the middle quarterpipe.

Cliff Stall (700 pts)
---------------------
This gap is in the area on the other side of the river. Once there, look to 
your left (if you grind the fallen tree) or continue forward a short distance 
and look right (if you took the tunnel) and you will notice a quarterpipe up 
against the mountain. To get this gap, go up the quarterpipe and land in a 
stall on the cliff directly above it and hold the stall.


======================================
9: Tiki Park, HI (18 grinds)   [1TIK]
======================================

=====================
9-1: Grinds   [2TIK]
=====================

High Rail Stall (2000 pts)
--------------------------
When you begin the level go forward all the way into a pool and then continue 
to the ground on the other end of the pool. Continue forward, down a roll-in 
and up the piece of long quarterpipe directly ahead of you. To get the gap, 
once you go up the piece of long quarterpipe ahead of you, land in a stall on 
the rail above it (which will be higher than the two on either side of it).

Mirage Grind (1000 pts)
-----------------------
When you begin the level, turn left and go up and over the lip of the 
semi-bowl. Then transfer to the left from the top of the roll-in of the Upper 
Lip Splitter gap to the ground below. You should be in the general vicinity of 
this gap (you will see a circular planter with a palm tree growing out of it) 
and the Wave Grind gap. If you followed my directions and you are not on the 
ground of these gaps, continue down the ramp, take a right afterwards, go a 
short distance, and then turn right again. You should see a circular cove with 
a rail inside it and also a planter with a palmtree. To get the gap, grind 
around the circular planter.

Wave Grind (2000 pts)
---------------------
This gap is right next to the Mirage Grind gap. If you don't know how to get 
there, read the directions for the Mirage Grind gap. When you are in this 
area, face the circular cove and you will see a rail going along the cove. To 
get this gap grind and hold the grind on the rail on the inside right of the 
cove.

Upper Lip Splitter (4200 pts)
-----------------------------
When you begin the level, face left and go up and over the lip of the 
semi-bowl. You will see a track that you can take. Go up the hump slightly, 
and then hold a grind on the edge of the track until you get to the gap 
between this track and the one after it to get the gap.

Lower Lip Splitter (3000 pts)
-----------------------------
When you begin the level, face left and go up and over the lip of the 
semi-bowl. You will see a track that you can take. Go up the hump slightly, 
and if you prefer, you can do the Upper Lip Splitter gap and jump and land in 
a grind on the track after it, and if you hold the grind until the end of the 
track, you will get the gap. You can also just ride down the track of the 
Upper Lip Splitter and jump and land in a grind on the edge of the track after 
it. If you hold your grind until the end of the track, you will get the gap.

Spiraling Spirit Grind (20000 pts)
----------------------------------
Go forward from the start down to the pool and up and over the other side of 
the pool. Continue down the roll-in and take a left. Continue ahead and up the 
path on your right that you will notice once you are nearing a wall ahead of 
you. At the top of this path you will need to start and hold a grind on either 
of the two ledges that will border a long slide ahead of you that will twist 
like a slinky all the way down to the ground. You will need to hold this grind 
for a very, very long time, but if you do it you will get all those points and 
the gap.

Tail-Thrasher (10000 pts)
-------------------------
When you begin the level, face right and go up and over the lip of the 
semi-bowl. You will see two tracks that you can take. Take the one on the 
right and hold a grind on the edge of it until the end to get the gap.

South Ridge Stall (2200 pts)
----------------------------
This gap will be forward from the North Ridge Stall. When you begin look 
behind you and go up and over the semi-bowl lip. Then go right and follow the 
wall on your left to a quarterpipe you will notice ahead of yourself once you 
get to the bottom of the path. Don't go up that quarterpipe, but the 
quarterpipe that is to the right of it and behind it. You need to transfer 
forward from the lip of that quarterpipe to the quarterpipe that will be 
behind it. Go forward a short distance and then look behind yourself. You will 
notice two quarterpipes, one along the wall and one to the left of and behind 
that one. To get the gap you need to transfer up the quarterpipe along the 
right wall and stall on the ledge directly above it.

Emerald Reef Grind (1000 pts)
-----------------------------
Go forward from your starting point to get to the pool and continue to the 
other side of the pool. Then go up and over that side. Continue forward, going 
down the small roll-in, and go right following the short wall on your right. 
Turn right once there is a space for you to turn right. Along the right wall 
will be a planter with two kickers on it, one on either side. To get this gap, 
you need to go up one kicker, grind the planter to the end, and come down the 
other kicker.

Fluke Grind (1000 pts)
----------------------
When you begin the level, face right and go up and over the lip of the 
semi-bowl. Continue forward right to get to the wall of the level. Follow that 
wall to the left, down the ramp, until you get to a turn in the ramp with a 
semi-bowl. This will be halfway down the path from the top part of the level 
to the bottom part of the level. When you get to this area, jump over the 
short wall on the left side of the path and then face left so that the wall is 
on your left. Ahead you will see a rail along the left wall. To get the gap, 
just hold a grind on that length of rail.

Flame Tongue Grind (6000 pts)
-----------------------------
When you begin the level, face right and go up and over the lip of the 
semi-bowl. You will see two tracks that you can take. Take the one on the left 
and hold a grind on the edge of it until the end to get the gap.

Southern Cross Grind (1000 pts)
-------------------------------
Go forward from the start to get into the pool and continue to the ground up 
and over the lip of the pool. Continue forward down the small roll-in and 
notice the High Rail Stall point and quarterpipe ahead of you. Then go to the 
right or left of the kickers that will be next to the quarterpipe that you 
noticed earlier. To get the gap, transfer from the kicker to a grind you must 
hold on the quarterpipe ahead of it and come down the other kicker.

Oasis Stall (1500 pts)
----------------------
When you begin the level, go forward all the way into the pool ahead and 
continue to the ground on the other side of the pool. Continue down the 
roll-in directly ahead of it and turn left right after that. You will notice a 
lone quarterpipe with a rail above it. To get the gap, transfer up the 
quarterpipe and land in a stall on the rail above it.

Lava Lip Grind (1000 pts)
-------------------------
Go forward once you start the level, drop into the pool, and then come out on 
the other side of the pool. Continue ahead down the roll-in and take a left. 
Follow the wall on your right all the way up to the top of this path. At the 
top, there will be a really short wall on your left. To get the gap, you  need 
to hold a grind for the distance of that short rail going downhill.

Eastern Wind Grind (1200 pts)
-----------------------------
Go forward when you begin the level into the pool ahead and then to the ground 
on the other end of the pool. Ride to your right following the wall on your 
left. You will notice a shallow pool with a tunnel with two rails in it right 
next to the pool. To get the gap, go up the tunnel, turn around, and hold a 
grind on the rail on your right until the end.

Western Wind Grind (1200 pts)
-----------------------------
Go forward when you begin the level into the pool ahead and then to the ground 
on the other end of the pool. Ride to your right following the wall on your 
left. You will notice a shallow pool with a tunnel with two rails in it right 
next to the pool. To get the gap, go up the tunnel, turn around, and hold a 
grind on the rail on your left until the end.

Northern Altar Grind (3500 pts)
-------------------------------
When you begin the level turn to your left and go up and over the lip of the 
semi-bowl. Look to your left and you will see two fires on either side of a 
statue. This is the Northern Altar. To get the gap, ride forward and jump 
towards the left and hold a grind towards the left on the edge right in front 
of the altar. You can also do this gap the other way, just substitute right 
for left.

North Ridge Stall (2200 pts)
----------------------------
When you begin the level turn to your left and go up and over the lip of the 
semi-bowl. Then ride to your left until you get to the wall and turn right and 
follow the wall all the way down a path to the bottom. You will notice a 
quarterpipe at the end of the path. To get the gap, you need to go up the 
quarterpipe and land in a stall on the ledge directly above the quarterpipe, 
not the top ledge of the quarterpipe itself.

===================
10: Special Thanks
===================

First, I would like to thank my girlfriend for buying me the Playstation 2, a 
wireless controller, and "Mat Hoffman's Pro BMX 2" for Playstation 2. Without 
these, I would not have been able to write this walkthru.

Second, I would like to thank all of the people that helped me to create this 
walkthru. My girlfriend helped me to list all of the gaps for each level, 
helped with the point values for each gap, and put up with my lengthily 
gameplay. All others, read through my walkthru and helped me to fix the 
messages that I was trying to send to the readers and made sure that most 
people would be able to understand and complete the things that I described.

Third, I would like to thank Sony for their many great products that I have 
bought, and for creating and producing the Playstation 2 since it doesn't even 
compare to its predecessor, Playstation One.

Fourth, I would like to thank Activision for creating "Mat Hoffman's Pro BMX 
2" for the Playstation 2 console, and also for all their other video games 
that I enjoy.

Next, I would like to thank you, the reader, for reading and / or looking at 
my walkthru and buying "Mat Hoffman's Pro BMX 2". 

Finally, I would like to thank GameFAQs for their suggestions and help 
concerning writing a FAQ, for all of their posted FAQs, and for building up 
their fanbase and contributor pool. Without their fanbase or contributor pool, 
some of us would be quite lost in some of our games and also would not be able 
to obtain our cheats and / or FAQ's.