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    FAQ/Walkthrough/Translation by jetfuel

    Version: 1.2.7.1 | Updated: 11/22/03 | Printable Version | Search Guide | Bookmark Guide

    +----------------------------------------------------------------------------+
    |                          XENOSAGA MADNESS PROJECT                          |
    |                       Xenosaga: Episode I JP version                       |
    |                complete guide, walkthrough, and translation                |
    |               editor: jetfuel (xenosaga at metal bat dot com)              |
    |                           >>>version 1.2.7.1<<<                            |
    +----------------------------------------------------------------------------+
    This document is (c) 2002-2003 William C. Van Hecke (jetfuel) and may not be
    reproduced, in whole or in part, for purposes other than private, personal use.
    This document may be redistributed only if the entire file remains INTACT and
    UNMODIFIED (THIS MEANS YOU, CHEATCC.COM). This guide is, obviously, a work in
    progress. The newest guide version can always be found at (www.zenosaga.com),
    (jetfuel.metalbat.com/madness.html) or (www.gamefaqs.com). Don't trust anyone
    else to have the latest version; check at one of those two sites. This guide
    should *NOT* be available at cheatcc.com, because they are filthy lying clowns
    who have posted a modified copy of this guide against our wishes. Questions,
    section requests, suggestions, or corrections can be directed to
    xenosaga at metal bat dot com.
    
    +--------------------------------------------------------+
    |               BOOK 0: GUIDE TO THE GUIDE               |
    +--------------------------------------------------------+
    Info about the guide itself, how it came to be, and how it might be useful.
    
    +------------------------------------+
    |       0.0: TABLE OF CONTENTS       |
    +------------------------------------+
    You can search the guide by copying the name of a chapter and pasting it into
    the "Find" dialog of the application you are using to view this file.
    
    BOOK 0: GUIDE TO THE GUIDE
    
            0.0: TABLE OF CONTENTS
            0.1: INTRODUCTION
            0.2: CREDITS
            0.3: VERSION HISTORY
            0.4: NOTES
            0.5: GUIDE CONVENTIONS
            0.6: FREQUENTLY ASKED QUESTIONS
            0.7: USA VERSION CHANGES
    
    BOOK 1: "SOFT" GAME DATA
    
            1.0: STORY OVERVIEW
            1.1: CHARACTER PROFILES
            1.2: U.M.N. DATABASE TRANSLATION
            1.3: MYSTERIES
    
    BOOK 2: "HARD" GAME DATA
    
            2.0: GAMEPLAY OVERVIEW
            2.1: EXPLORATION
            2.2: BATTLE
            2.3: ATTACKS/DEATHBLOWS
            2.4: STATUS EFFECTS
            2.5: ETHER
            2.6: SKILLS
            2.7: ITEMS/EQUIPMENT
            2.8: AGWS DATA
            2.9: ENEMY DATA
            2.10: MENU TRANSLATIONS
            2.11: EMAILS
            2.12: SEGMENT ADDRESSES
    
    BOOK 3: GAME STORY TRANSLATION
    
            3.1: WOGLINDE
                    3.1.1: Introduction
                    3.1.2: Post-Tutorial
                    3.1.3: Sim Boss
                    3.1.4: Around the Woglinde
                    3.1.5: The Long One
            3.2: ASTEROID PLEROMA
            3.3: ELSA
            3.4: GNOSIS MOTHERSHIP
                    3.4.1: Enter the Gnosis
                    3.4.2: At the Mall
                    3.4.3: Showdown with Andrew
            3.5: DURANDAL
                    3.5.1: Some Stuff Happens on the Durandal
            3.6: KOOKAI FOUNDATION
                    3.6.1: Arrival at the Foundation
                    3.6.2: Turning Point
            3.7: ENCEPHALON
                    3.7.1: Dive In
                    3.7.2: Joachim Mizrahi
                    3.7.3: Reunion
                    3.7.4: Febronia
                    3.7.5: Return
            3.8: KOOKAI FOUNDATION REVISITED
                    3.8.1: Song of Nephilim Shows Up
                    3.8.2: To the Song
            3.9: SONG OF NEPHILIM
                    3.9.1: In the Song
                    3.9.2: Confrontation with Albedo
            3.10: PROTO MERKABAH
                    3.10.1: Showdown with Albedo
                    3.10.2: The End
                    3.10.3: Credits
    
    BOOK 4: GAME WALKTHROUGH
    
            4.1: WOGLINDE
                    4.1.1: Tutorial
                    4.2.2: Encephalon
                    4.2.3: Around the Woglinde
                    4.2.4: Gnosis Attack
            4.2: ASTEROID PLEROMA
                    4.2.1: Rescue MOMO
            4.3: ELSA
                    4.3.1: Curry and Catapult
                    4.3.2: Robot Attack
                    4.3.3: U-TIC Battleship
                    4.3.4: Find Andrew
            4.4: GNOSIS MOTHERSHIP
                    4.4.1: Around the Mothership
            4.5: DURANDAL
                    4.5.1: Around the Durandal
            4.6: KOOKAI FOUNDATION
                    4.6.1: Around the Kookai Foundation
            4.7: ENCEPHALON
                    4.7.1: Kicking it in the Encephalon
            4.8: KOOKAI FOUNDATION REVISITED
                    4.8.1: Save 13 People
            4.9: SONG OF NEPHILIM
                    4.9.1: In There
            4.10: PROTO MERKABAH
                    4.10.1: You're Getting There
    
    
    BOOK 5: MINIGAMES
    
            5.1: XENOCARD
            5.2: AGWS BATTLING
            5.3: CASINO
    
    +------------------------------------+
    |       0.1: INTRODUCTION            |
    +------------------------------------+
    The Xenosaga Madness Project is dedicated to the assembly of a complete guide to
    the Japanese release of the Playstation 2 game _Xenosaga: Episode I_, for
    English speakers. The project was conceived by me(jetfuel) as a way to play the
    game early, to practice some Japanese before leaving to study in Tokyo, to avoid
    potentially bad English localization, and most of all to help Xeno fans around
    the world enjoy this fine game in a language more familiar to them than
    Japanese.
    In the weeks preceding the game's Japanese release, several other fans came out
    of the Xeno web woodwork to lend their talents, making the project very much a
    group effort; their names and contributions can be found in the credits section
    to follow.
    
    Several members of the staff have expressed enthusiasm about continuing the
    Madness Project into further Xenosaga episodes. I, at least, plan to continue
    working on guides for each installment that comes out. Anyone else is welcome to
    contribute when the time comes.
    
    In order to play, you'll need the game, of course, a Japanese PS2, and this
    guide. The game and PS2 can be bought at any number of game import shops on the
    net, or at a real shop in Japan, if you're lucky enough to actually live there.
    Go ahead and print this guide out, or have it up on your screen if your computer
    is close enough to your PS2.
    
    For ideal enjoyment of the game, please put away all expectations and
    preconceptions. When faced with an unorthodox decision by the game staff, try to
    keep an open mind. Most of all, remember that this game has been put together by
    a large team of very hard-working people who have done their absolute best to
    bring you a fun game.
    
    Credit should be given to CJayC, proprietor of GameFAQs, for providing the venue
    through which guides like this one can be distributed to the people who need
    them.
    
    
    
    +------------------------------------+
    |       0.2: CREDITS                 |
    +------------------------------------+
    The people who bring madness to you. Every single one of these people has been a
    downright pleasure to work with. Xenosaga Madness roll call:
    
    Mr. Henry Jerng: Gracious donation of scene translations from his own guide
    (www.hhjcollections.com)
    Mr. Ashley Curtis: Skill/ability lists, story translation, Xenocard info,
    walkthrough
    Mr. int: A/V manipulation, Ethos HQ admin, database translation
    Mr. duckroll: database translation
    Mr. bebpo: Item lists
    Mr. Axel5: Menus
    Mr. Jack Power: AGWS info
    Mr. U-Kun: Enemy data
    Mr. jetfuel: Translation, section checking/editing, guide assembly, odds and
    ends
    
    +------------------------------------+
    |       0.3: VERSION HISTORY         |
    +------------------------------------+
    Changes, updates, future plans. With each update I also go over the whole
    document to rearrange information and fix little spelling/grammar/formatting
    errors or awkward translations.
    
    1.2.7 (3.26.03): Added some more changes, some thanks to U-kun and my buddy in
    Sendai, Mr. Wyrdwad. Changed an inaccuracy in the walkthrough, thanks to
    Faendryl. Added tips for beating Mintia, as submitted by Tom.
    
    1.2.6 (2.28.03): Added Chapter 0.7, a "Changes" section that details the
    differences between the original Japanese version and the USA localization. If
    you catch any, send them in!!
    
    1.2.5 (2.24.03): Added Andy "Bari Bari" Szymanski's translation of Ziggy's final
    rank before his death. Changed some incorrect Ether titles. Discovered the bit
    where Albedo quotes _Hamlet_ and changed the line to match the original. Changed
    some FAQs. Looks like we might have a lot of US-version folks reading this guide
    soon; hopefully it will be of some use to you all until a US-specific guide is
    written.
    
    1.2.4 (9.26.02): Finished the rest of the Confrontation with Albedo. Going to do
    the Blue Cloak bit next, but I don't want to have to fight that dork again.
    
    1.2.3 (9.24.02): Added the Confrontation with Albedo translation, up to the
    point where you fight him. Fixed some miscellaneous things.
    
    1.2.2 (9.17.02): Added one scene to the Song of Nephilim section. Would have
    added more, but I got killed by one of those robot crab things. XD
    
    1.2.1 (9.3.02): Someone at cheatcc.com decided that it would be a really good
    idea to put this guide up at their site with a modified version of the
    introductory notice; they added their own URL to the list of sites to trust with
    having the newest version of the guide. Note that they put their own URL into
    the same paragraph that insists that you must not modify this file in any way.
    Needless to say, I've sent them a to-the-point email on the matter.
    
    1.2 (8.27.02): Added U-kun's updates enemy info, now with original Japanese
    enemy names. Finished up "the" Albedo scenes and the appearance of the Song of
    Nephilim, in the Kookai Foundation Revisited section. It was pretty disturbing
    to have to watch that stuff over and over again to get the translations right
    (._.;).
    
    1.1.5 (8.26.02): Started translation of "the" Albedo scenes, in the Kookai
    Foundation Revisited section; had to stop due to my girlfriend's parents calling
    me up for lunch on short notice (-_-;). Fixed some dialogue and a FAQ question
    thanks to Edward Chang; particularly for informing us about "telomeres", which
    are these things that cap your DNA and cause you to eventually grow old and die.
    Apparently Albedo's are infinite, or something. I had a pretty full month of
    doing cool stuff with cool people, but now everyone's gone back to the USA, and
    my roomie's about to ship off to Burma for a month, so I'll have lots of time to
    work on the remaining holes in the guide.
    
    1.1 (7.25.02): Added Henry's translations to finish up the Encephalon section;
    edited names and such to match up with existing scenes. Added counter-boost
    info.
    
    1.0.1 (7.18.02): Just some little things here and there.
    
    1.0 (7.14.02): Taking a break from finals to update. Fixed wonky formatting on
    AGWS weapons table. Added U-Kun's excellent, extensive enemy data, with his cool
    file-folder-looking tables. U-kun is the newest member of our little project,
    here, but has made a pretty huge contribution. I've decided to go ahead and call
    this 1.0, as one can now pretty much get through the whole game, understand it
    for the most part, and max out her character stats, using this guide. There's
    still a good amount of work to be done, though. *^_^*
    
    0.9 (7.8.02): Tons of new stuff. I've assimilated most of Ashley's Mini-FAQ into
    this guide, so now there is walkthrough info for the entire game. This merge
    also brought us the locations of the 18 Segment Addresses and all of the secret
    character abilities. I'm almost ready to slap a 1.0 an this thing. Thanks go out
    to Ashley for being so cool and helpful.
    
    0.8.1 (7.7.02): I'm supposed to be working on my final paper for Rel341. Instead
    I'm typing up how to beat Tiamat in Xenosaga. I'm sure my professor will
    understand.
    
    0.8 (7.6.02): Several questions answered in the Mysteries section. This is slow-
    going. Added locations of accessories so that you can collect them all. Added
    some missing items.
    
    0.7.9 (7.5.02): Translated the first two scenes of the Encephalon section. Also
    starting to translate the Mysteries section of the Xenosaga Complete Guide.
    
    0.7.7 (6.29.02): Went through all scene translations and put non-dialogue
    material in parentheses. Started adding (very rough) summaries for each scene.
    
    0.7.5 (6.26.02): The ending has been translated up until the credits.
    
    0.7.2 (6.21.02): Hi! I'm alive! The email section has been added. I'll get to
    work on more dialogue, too. Thanks to GameFAQs folks for keeping me motivated.
    
    0.7 (5.8.02): The End translation is complete up to the boss fight.
    
    0.6.3 (4.23.02): Whoa! This thing's getting unwieldy. I fixed some messed up
    section labels and moved some scenes into the correct sections.
    
    0.6.2 (4.22.02): Added *huge* dialogue translations to the Gnosis Mothership and
    Durandal sections as donated by Henry. Cleaned up some other stuff as well. I've
    finally actually finished the game, and I'll be going back through it again,
    translating more scenes, summarizing stuff, and writing walkthroughs. I'll
    admit,
    too, that I got a little misty at the end, there.
    
    0.5.7 (4.12.02): Added Ashley's ridiculous Xenocard card list.
    
    0.5.5 (4.10.02): This is kind of crappy; we still can't move into our apartment
    in Shinjuku and I'm afraid that hooking up video games here in the house where
    I'm staying would be a little un-guest-like of me. So this time it's just more
    updates from other staff members: the status effects section and Ashley's
    Xenocard explanation have arrived. As soon as I can hook up my PS2 comfortably,
    I'd like to *finish the dang game* and then go through it again, this time
    writing down at least a summary of each scene.
    
    0.5.2 (4.3.02): Sorry for the lapse in updates; I'm still getting oriented here
    in Tokyo. I haven't even got my PS2 set up yet. Added Jack's AGWS accessories
    list, and a lot more U.M.N. translations from int.
    
    0.5 (3.25.02): Added tips for fighting Albedo. More Song of Nephilim scene
    translation. Added FAQ section.
    
    0.4.7 (3.23.02): Added Henry's scenes to the Gnosis Mothership section. Started
    translating the Song of Nephilim scene in the Kookai Foundation Revisited
    section. Added Ashley's Skill section.
    
    0.4.5 (3.20.02): Ziggy bio. Added Jack's full AGWS unit and equipment lists.
    Translated some more of the Turning point scene in the Kookai foundation
    section,
    but those babbling council members are going to cause me kanji nightmares.
    
    0.4.1 (3.18.02): Henry finished The Long One.
    
    0.4 (3.16.02): Henry Jerng is back on board! He'll be lending his spectacular
    transation talents to our little project, here, so look for really dang good
    scene translations. Added Henry's translation of the long scene between the
    Woglinde and Elsa. Seriously fixed up the wonky Turning Point scene in the
    Kookai Foundation section, thanks to Ms. Hiroko Matsuo. *^_^* Added some brief
    tips on the Elsa boss. If there are any bosses or sections of the game boggling
    you, let us know (xenosaga at metal bat dot com) and we'll write it up.
    
    0.3.6 (3.15.02): Started translating the Turning Point scene on the Durandal.
    It's boggling me. More minigame info. Fixed bad bytes in some Japanese text
    thanks to GameFAQs Contributor Issues.
    
    0.3.5 (3.13.02): Decided to cover sections in a non-linear fashion. This way,
    more important scenes and areas get covered first, so that we're not wasting our
    time on technobabble scenes while players wait try to figure out what the heck's
    going on with the storyline. If there's a part of the game that you'd like to
    see covered next, please let us know (xenosaga at metal bat dot com). Started
    Minigame section.
    
    0.3.3 (3.12.02): Added deathblow attack attributes and accessory list by Ashley.
    Finished post-tutorial scene translation.
    
    0.3.1 (3.12.02): Almost done with the post-tutorial cut scene. Being able to
    translate on the train is very nice; sasuga PowerBook. Addressed the, uh,
    "secret feature" in the character view screen. Also, thanks to John Townsend for
    some very thorough intro dialogue corrections.
    
    0.3 (3.10.02): My DV bridge showed up! Started translating scenes today; the
    introduction is finished! Yeah! Scene translation should be pretty smooth from
    here on out. Also started the U.M.N. database section as submitted by duckroll
    and int; These guys put the "Madness" in "Xenosaga Madness Project". Ashley's
    corrections to the Battle section.
    
    0.2.6 (3.9.02): Made some corrections; thanks to Gabe Silverstone on the KOS-MOS
    bio. duckroll's corrections to the Ether/Deathblow lists.
    
    0.2.5 (3.8.02): Bebpo's complete usable item list. Removed plugin
    misinformation.
    Made menu hierarchies and such more readable (I hope).
    
    0.2 (3.7.02): Complete battle explanation. Exploration explanation. Say that
    three times fast.
    
    0.1.5 (3.7.02): Found that stupid "Goddess's Shield" kanji. Started Deathblow
    explanation. Ashley more or less finished attacks and Ethers; jet working on
    iffy katakana titles. Future plans: start serious story/walkthrough once DV
    bridge arrives. Maybe start a glossary.
    
    0.1.1 (3.6.02): Fixed small errors. AGWS and Ether menu explanation. Moved
    tutorial to Walkthrough section.
    
    0.1 (3.5.02): Jr. and chaos bios. Extensive menu details. Updated attacks.
    Ethers. Complete tutorial translation. Figured out the name of the guy who looks
    like Henry Rollins.
    
    0.0.6 (3.4.02): More items listed. Corrected MOMO bio.
    
    0.0.5 (3.4.02): Part of intro translation. Started item list. Started
    attacks/deathblow lists. Guide conventions. Menu translation.
    
    0.0.2 (2.27.02): Shion and MOMO bios. Game notes.
    
    0.0.1 (2.25.02): Guide skeleton assembled. Story overview. KOS-MOS bio. Need to
    add duckroll's battle and ether info, and Ashley's Shion bio.
    
    +------------------------------------+
    |       0.4: NOTES                   |
    +------------------------------------+
    Real-world background on the game itself and other miscellaneous info.
    
    _Xenosaga Episode I_
    _Der Wille zur Macht / 力への意志 / The Will to Power_
    The game was released in Japan on February 28, 2002, in both regular and
    Limited(LE) editions. The LE contains an art book, a Vector keychain, a binder,
    and a KOS-MOS figurine; both editions contain the game on a dual-layer DVD for
    the Sony Playstation 2. Monolith Soft, backed by Namco, has developed the game
    with a staff including of a number of members from the original Xenogears team.
    
    There are some other Xenosaga guides up on GameFAQs. If there's something that's
    not yet addressed here, you might want to go check it out. If you are working on
    writing up some section of the game and you'd like to submit it to the Madness
    Project, feel free to do so; much of this guide came from readers coming aboard
    and writing their own sections. Also, a good amount of the dialogue translations
    that appear in this guide were donated by Henry Jerng, from his own guide, also
    available on GameFAQs. Check that out, too. The non-competitive atmosphere
    around here is so nice. *^_^*
    
    +------------------------------------+
    |     0.5: GUIDE CONVENTIONS         |
    +------------------------------------+
    Key info used throughout the guide.
    
    This guide makes use of Japanese-formatted text so that you can compare English
    translations with their Japanese counterparts on the game screen. Viewing of
    these characters requires a Japanese OS, Japanese support installed in your
    regular OS, or a special third party application that allows you to read
    Japanese. MacOS 9 and X come with full Japanese support ready to install from
    the CD. On recent Windows releases it should be fairly easy to install Japanese
    support as well. If you're on Linux or something then you're probably smart
    enough to figure it out. Look around your OS's support sites for more info on
    this, or look around software download sites for third party Japanese language
    applications. If you haven't got Japanese support, those bits will simply look
    like garbled crap and you can ignore them.
    
    Unless otherwise noted, the following symbols will be used for controller
    commands:
    S = Square
    T = Triangle
    O = Circle
    X = X
    
    +------------------------------------+
    |  0.6: FREQUENTLY ASKED QUESTIONS   |
    +------------------------------------+
    These questions are asked pretty frequently. So don't ask 'em anymore. ^_^
    
    __When is this game coming out in North America/Europe?__
    February 26, 2002. Mark your calendars.
    
    __Do I need a Japanese PS2 to play the Japanese version? / Can I mod my
    US/European PS2 to play it?__
    Some claim to have had success with certain mod chips, but this is a very dodgy
    topic. Your best bet really is to get a Japanese PS2. PS2 mod chips are very
    hard to install, could possibly ruin your system, annoy Sony greatly, and will
    likely not work for every game that you want to play. Import gaming is
    expensive.
    If you can't afford a Japanese PS2, it might be time to find a new, cheaper,
    hobby.
    
    __What is the connection between Xenosaga and Xenogears/Perfect Works?__
    Director Tetsuya Takahashi has said that Xenosaga is his chance to go back and
    create the story that Xenogears was originally supposed to be a part of. He has
    said, "I've pressed the reset button!". This means that Xenosaga and Xenogears
    will not necessarily match up. So far there haven't been any blatant
    contradictions, but this could just be because Perfect Works was pretty vague
    about its Episode I timeline. We might end up with a very, very different mythos
    than what we've read in Perfect Works and seen in Xenogears. Or we might get to
    Episode V and find that it's Xenogears all over again. The fact is that we can't
    know just yet how connected they are. Though, it would be extremely cool to play
    with Lacan and Krelian in your party. Oh man, that would be so cool.
    
    __Monolith can't use any Xenogears characters or game elements because it's
    owned by Square, right?__
    Monolith and Square are on good terms. A substantial amount of Xenogears-related
    material, including copyrighted material like character designs and specific
    names, has appeared in the Saga already. This suggests that Monolith has
    permission to use at least some of the material from XG.
    
    __Is it true that this game didn't sell very well?__
    The game didn't reach expected sales. There is an ongoing debate at the GameFAQs
    message boards about just how big of a problem that is. A good number of copies
    have sold, though, and Episode II is well into development. Don't worry. Yet.
    
    __Should I buy this game?__
    Personally, I say yes. The more people that buy it, the more likely it is that
    I'll get to play the rest of the series. ^_^ Really, though, read through this
    guide a bit, and read some reviews at GameFAQs; that's what they're for. For an
    idea of how much I personally like this game, look at the size of this guide.
    ^_^
    
    __Has this game been censored for the US version?__
    There are three scenes that have been slightly modified. All of them involve
    Albedo and MOMO. But you're not concerned with that, you've got the Japanese
    version, right?
    
    +------------------------------------+
    |     0.7: USA VERSION CHANGES       |
    +------------------------------------+
    A little list of what's been changed between the JP version and USA version,
    by int and jetfuel.
    
    __THE EDITS__
    (from Zenosaga.com)
    The dialogues were slightly edited to reflect the new changes in the cut scenes.
    And when we use the word slightly, we use it with emphasis. Really, we are
    serious! For the most part, the entire dialogue sequence remained in tact. If
    you are interested in what was said in the original uncut Japanese version, read
    jetfuel's Xenosaga Madness Project. To start, there are a total of three (count
    that: three) cut scenes edited for the final Xenosaga release. All three movies
    involved Albedo and MOMO. The first movie depicts Albedo dismembering his arm
    and head in front of MOMO. At the beginning of this particular scene, Albedo
    holds a dead Kirschwasser in his arm. In the Japanese version, he twists the
    dead Kirschwasser's arm (which was coupled with a bone-crushing sound effect)
    before throwing its lifeless body to the ground. In the US version, Albedo holds
    the dysfunctional Kirschwasser's arm and let its arm drop, causing the bone
    crushing sound. We do not see Albedo throwing the Kirschwasser corpse, but we do
    hear the thud that is indicative of it. In the Japanese version, Albedo was
    shown waving a knife around MOMO's face prior to slashing his own arm off (up to
    his elbow). In the edited version, Albedo is seen "ripping" his own arm off with
    his bare hand. The blood and the sound of flesh ripping in this movie remained
    in tact. Later in the same scene of the Japanese version, Albedo began cutting
    his own head off with his knife. When his head dropped to the ground we can hear
    Albedo talking to MOMO. However, we cannot see his dislocated head since it is
    covered by an obvious black censor block disguised as a background shadow. In
    the edited version, Albedo used his two hands to twist his head off from his
    neck. After it dropped to the ground in front of MOMO, we can witness the head
    of Albedo talking to MOMO with his body erect and towering just behind the
    talking head.
    
    The second movie is rather short. It shows Albedo's initial attempt to interact
    with MOMO's subconscious mind. The Japanese version shows Albedo's hand liquefy
    before he plunges it into MOMO's abdomen. While he does his searching inside of
    MOMO, he also projects an ominous sexually gratified facial expression (dare we
    say orgasmically gratified facial expression!). In the edited version, his hand
    simply hovers over MOMO's face and emits a pinkish form of energy waves. This
    energy withdraws consciousness from MOMO. Albedo's (sexually) gratified facial
    expressions were also discretely shortened.
    
    The third movie involves the entire party, but more significantly, Jr. in a
    confrontation with Albedo. Once again, Albedo does his "searching" inside of
    MOMO with his bare hand in the Japanese Xenosaga. In the edited version, Albedo
    is depicted with his hand hovering over MOMO's face withdrawing her
    consciousness. The ominous sexually gratified facial expression of Albedo
    returns in the Japanese Xenosaga but was "clipped" in the edited version.
    
    __ITEM NAMES__
    In an apparent attempt to be more intuitive, Namco has chosen to forego the
    original item names for more descriptive ones. The Aqua/Rose/Zeta/etc.
    convention comes originally from Xenogears, and fans were happy to see some
    familiar names in the Japanese version of Xenosaga. The USA version, however,
    has the following changes:
        ORIGINAL NAME -> US VERSION NAME
        Aquagist -> Med Kit
        Rosegist -> Ether Pack
        Zetagist -> Revive
        Escape Ball -> Escape Pack
        Space Tent -> Biosphere
        TP Drug, etc. -> Tech. Upgrade, etc.
    Personally, I find this rather lame.
    
    __DEATHBLOWS, ETC.__
    This is less of a change than another inconsistency with Xenogears. The original
    Japanese Xenogears had attacks called 必殺技("hissatsuwaza", or "sure-kill-
    move"). This was translated in the USA version of Xenogears as "Deathblow", a
    fine and accurate translation. Xenosaga also includes 必殺技, as an obvious nod
    to Xenogears, but it has been translated in the USA version as the much lamer
    "Tech Attack". Between this and the item names I can only wonder if the Xenosaga
    localization team ever played Xenogears.
    
    Another inconsistency with Xenogears is the spelling of "Vanderkaum", which has
    been changed to "Vanderkam".
    
    Also, the names of Shion's summon Ethers, obvious homages to Xenogears' Elements
    characters, Serephita, Dominia, Tolone, and Kelvena, have been
    mistransliterated. Erde Kaiser should have been El Derkaiser, a reference to
    Xenogears' Omnigears.
    
    __CAMERA TRICK__
    The up-skirt camera trick involving the second controller on the character info
    screen has been removed. This is a lesson in the differences between the USA and
    Japan.
    
    __BLOOD__
    On the Woglinde, there are scenes in which Gnosis are beating on human corpses.
    In the original, each blow produced a spurt of blood. In the USA version, the
    blood on the floor remains, but no blood spurts out.
    
    __TV__
    When you trick the Gnosis by turning on a television screen in the Woglinde, the
    display was changed from a Monty-Python-esque drawing to a couple of boring
    human figures.
    
    __MINOR DIALOGUE CHANGES__
    Mathews complains about missing the Seraphim Sisters concert, rather than the
    Spice Sisters.
    
    __SPAM__
    Instead of getting a spam email advertising Klonoa, you get one advertising
    Tekken 4.
    
    __NAMES__
    Andrew Cherenkov is referred to by his last name. Hakase is now Professor.
    Shion's Procurator, U-kun, has had his name changed to the utterly uninspired
    and lame "Bunnie". I guess US consumers just aren't ready for characters named
    U-kun. The good news is that if you email this "bunnie" in real life
    (bunnie@namco.com), you can get a free keychain. That is, if you were one of the
    first 1000, which you probably won't be, now.
    
    __ROBOTS__
    For some reason, all of the robots in the professor's lab under the Kookai AGWS
    shop have been dismantled.
    
    __SPELLING/ENGLISH__
    Some awkward English has been changed: "System Under Starting", "You Shall Be As
    A God", etc. The funniest and most unexpected correction was to Mathews' hat.
    Rather than replacing or removing the bizarre message, they simply added the
    indefinite article to make it correctly read, "CAUTION: I AM A BOOZER; BANZAI!
    BANZAI!". Brilliant. Kookai is now Kukai, which amittedly looks better to native
    English speakers. Jr.'s victory phrase, "go ahead make my day", was replaced
    with "sayonara, baby!".
    
    +--------------------------------------------------------+
    |               BOOK 1: "SOFT" GAME DATA                 |
    +--------------------------------------------------------+
    Background, plot, character bios, and other subjective fluff.
    
    +------------------------------------+
    |        1.0: STORY OVERVIEW         |
    +------------------------------------+
    As translated from Monolith's site by int and Ashley:
    
    In the year 20XX AD. Through one man's effort, ruins were discovered at Turkana
    Lake, Africa. A very, very ancient relic was found amongst the ruins. The relic
    was later called "Phenomenon Mutation Engine", Zohar. In the distant future
    after the discovery of Zohar, mankind has no choice but to abandon the Earth due
    to a 'certain reason'. In space, 4,000 years after the discovery of Zohar, where
    the memories of Earth have long been forgotten this sets the stage for the story
    of Xenosaga. In this era, the sanctity of humanity is threatened by a mysterious
    existence known as the "Gnosis". The groups of Gnosis exhibit clear hostility as
    they attack humanity. Humanity quickly develops the AGWS and the Android "KOS-
    MOS" system to combat it (the Gnosis). One woman, the human race and the Gnosis
    find themselves in conflict centered around presence of Zohar.
    
    +------------------------------------+
    |      1.1: CHARACTER PROFILES       |
    +------------------------------------+
    As translated from Monolith's site by Ashley and jetfuel:
    
    __Shion Uzuki__
    Sex: Female
    Height: 163cm
    Weight: 48kg
    Age: 22
    Bio: Shion is the head engineer of the "KOS-MOS" project inside Vector, the
    number one development agency. In the beginning of the story, Shion is
    dispatched to outer space by Vector, to be in charge of the investigation of a
    planet which has disappeared, and to test the KOS-MOS project. The project is
    being conducted jointly by the government and the private sector. From early on,
    since her birth, there has been a long history of many wars around and in her
    hometown. Both of her parents are dead, also 2 years ago she lost her first love
    in an accident. It should have been a very tough experience for her. However she
    hasn't been troubled by it very much and she has never revealed her hurt
    feelings to anyone else. She does everything with a positive attitude, and this
    tends to be taken just as simple optimism. However her positive attitude is
    really the strongest resistance to all the experiences she's had in the past.
    It's also the proof that she is not restrained by the ghosts of her past, and
    the reason for her sheer volition to live today first and then tomorrow. Shion
    is a woman with "strong and mighty" personality, who tends to push her coworkers
    to move ahead aggressively. Although this quality is also kind of an attraction,
    she denies it about herself. However, as being the KOS-MOS project's head
    engineer, she is thought of as just a Muse. The fact is that she is a pretty
    woman. Because of this many of her male coworkers take a fancy to her.
    
    __KOS-MOS__
    Sex: Female
    Height: 167 cm
    Weight: 92kg
    Age: Appearance of approximately 18 years.
    Bio: Key girl throughout the Xenosaga series. A female-type battle android
    developed by the galactic conglomerate "Vector". Created without the artificial-
    human Realien technique, she is a unique being composed entirely of mechanical
    parts. Created as a battle system for use against the Gnosis by the pilgrimage
    fleet, "KOS-MOS" is a general project title rather than a name. She is devoted
    to the three priorities of logic, the establishment, and duty, and to guarding
    her creator Shion unconditionally. In order to facilitate communication with
    others, she implements a "personality imitation OS".
    Her name means "order".
    
    __chaos__
    Sex: Male
    Height: 169 cm
    Weight: 53kg
    Age: Appearance of approximately 18 years.
    Bio: A key person throughout the Xenosaga Series. Chaos is slender, and always
    wears a gloomy expression. He seems to have some kind of quality that sees
    through everything. His philosophical style of speech is hard for others to
    understand. He has the appearance of a 16 year old, but his age is unknown. His
    amber colored eyes and silver hair make him very special. Choas never talks
    about his past in detail. So no one knows his background, including himself
    because of some memory blackouts. This is why everything about him is wrapped
    with mystery. "Chaos" is his name.
    
    __MOMO__
    Sex: Female
    Height: 141cm
    Weight: 36kg
    Age: Appearance of about 12 years.
    Bio: The only way to capture a Gnosis is to use a "special observer". To capture
    the Gnosis an observation-type ReAlien prototype was developed. Joachim Mizrahi
    and Juli Mizrahi created the UTIC, a mechanics organization. Through this they
    created M.O.M.O. (Multiple Observative Mimetic Organicus), which is modeled
    after the appearance of Sakura Mizrahi, their deceased daughter. By accumulating
    good deeds, she hopes to fulfill her dream of meeting her father Joachim in
    heaven.
    
    __Jr.__
    Sex: Male
    Height: 140cm
    Weight: 38kg
    Age: Looks about 12 years old
    Jr. represents the board of directors for the Kookai Foundation. The Kookai
    Foundation is a financial group rooted within the independent state of Miltia.
    Miltia is a member of the Galaxy Federation. Jr. appears to be 12 years old.
    However no one knows his real age. Despite his childlike appearance, inside he
    is just the opposite. He's filled with very extensive knowledge. But sometimes
    he asks very child-like questions, at the same time making remarks about the
    true nature of things. Collecting old books and rare guns (from our period) is
    Jr.'s hobby.
    
    __Ziggy__
    Sex: Male
    Height: 191cm
    Age: 98 years have passed since he donated his body to science. (Appears to be
    30 years old)
    A battle cyborg charged with the task of escorting 100-Type Observational
    Realien "M.O.M.O.". In the year 4667 T.C., at the age of 30, after donating his
    body to science, he was deployed to the contact subcommittee for use as a battle
    cyborg. While alive, his last rank held was "Commander, Federation Police 1875th
    Special Operations Force Headquarters Detachment". Ziggy becomes commissioned by
    the federal subcommittee to personally rescue M.O.M.O.
    
    
    +------------------------------------+
    |  1.2: U.M.N. DATABASE TRANSLATION  |
    +------------------------------------+
    The somebody-at-Monolith-Soft-deserves-a-raise, in-game glossary, as translated
    by int and duckroll.
    
    Archetype - In Jungian psychology, an inherited pattern of thought or symbolic
    imagery derived from the past collective experience and present in the
    individual unconscious. Subconsciously responsible for the operation of our
    instincts and emotions. In the story, this is the name of the KOS-MOS prototype
    assigned to Kevin.
    
    Adaria - One of the Galaxy Federation's planet outposts. The closest planet from
    the Woglinde space disaster site. Relay point for the Transfer Column to Senir.
    
    Attract Inhibitor - Zohar Emulator functionality obstruction device. In
    biochemistry it refers to the substance (Inhibitor) that obstructs the function
    of an enzyme.
    
    Abyss - The abyss literally refers to either a deep, dark hole or Hell. In the
    story, it refers to the occurance of a double blackhole in Old Mircea space.
    
    Arashi no naka wa kura - "It was very dark, and the wind howled horribly around
    her", from L.F. Baum's 'The Wizard of Oz' (1900 AD).
    
    Albedo - Albedo Piasora. Born in TC 4741, 26 years old. In CG Jung's 'Psychology
    and Alchemy', it refers to the process in Alchemy known as the whitening. He has
    milky white hair. Also known as U.R.T.V. Individual #667.
    
    Albedo's machine - For now, the name and detailed data on this machine is
    unknown. Exceeding 10 meters in size, the D.S.S.S. and other details are
    unknown,
    and with one attack it can destroy several thousand meters worth of Gnosis.
    Either the machine is different from the AGWS or the main engine is not a normal
    generator but a transfer model generator type.
    
    Allen Ridgely - Born in TC 4743. 24 years old. Secondary Chief of the Operation
    System development sector coordinating the KOS-MOS development program in
    Vector's Primary Development Bureau. After graduating from Boromeo, joined
    Vector's Primary Development Bureau. Although two years the senior of Shion in
    age, in Vector he's one year her junior. It appears that he comes from a wealthy
    family background, but he has since left that behind and does not wish to dwell
    on his past. His hobby is fishing.
    
    Andrew - Born in TC 4731. 36 years old. Lieutenant Colonel in the Federation
    Force marines division. Serves as the second-in-command of the cruiser Woglinde,
    a deep man with many layers.
    
    Android - The term android was first used by the French author Villiers de
    L'Isle Adam (1838-1889) in his work 'Tomorrow's Eve', featuring a man-made
    human-like robot named Hadaly. As said by the officer in the story, "In this age
    of Realien advancement, who knows what goes on in the mind of those responsible
    for these mechanical dolls"
    
    ---
    
    400番台のプログラム (yonhyakubandai no puroguramu) / 400th Unit Program - A
    program designed to measure KOS-MOS' combat abilities.
    
    ライフポッド (raifu poddo) / Life Pod - Life boat. There was one remaining on the
    Woglinde when Shion escaped, though it was necessary and expected to carry a
    considerable number of life pods. Life pods have a fixed capacity of two people
    and was designed to support and sustain life for about 500 hours. There appeared
    to be problems associated with the oxygen remainder in the Life Pod which Shion
    boarded.
    
    ライフリサイクルの変異体 (raifurisaikuru no hen'itai) / Life Recycling Mutant - The
    biological systems, including the genes and the cranial nervous system that
    becomes excessively modified during the process of Life Recycling. Although
    mutations commonly affects the mind, depending on the degree of the mutations,
    the person may exhibit extraordinary abilities from super-ethereal abilities to
    prolonged body functions. In the case of Andrew, he was given a second
    adjustment after he was born from artificial insemination and gene modification.
    He was later sent to the battlefield as part of the Military special Infantry
    Training Program.
    
    ライフリサイクル法 (raifurisaikuruhou) / Life Recycling Method - Submitted as a
    Bill to the Federation Parliament in T.C. 4590 and passed 91 years later. It was
    later enacted as a law. During that time, cyborg technology has reached its
    zenith and human resource was rapidly depleting. It was executed as an
    "Effective Use" of human resource law. As time passed, the range in
    interpretation of the law itself was expanded. It later became the alternative
    to the cloning of genes and cranial nervous system of a person. The methods
    differentiated until it reached the area of taboo. This law was enacted for as
    many as 160 years, until being abolished in T.C. 4754.
    
    ラインの乙女 (rain no otome) / Rhine Maidens - Woglinde, Welgunde and Flosshilde.
    According to "Das Rheingold", the opening to the Opera "Ring des Nibelungen" by
    Richard Wagner, the three sisters that guard the Rhine Gold which lies beneath
    the riverbed.
    
    In Xenosaga, this name crowns the newly-built Vector warships. The super-sized
    warships totalling over 8,000 meters in length with its bow equipped with
    special anti-Gnosis weapons. There are basically no differentiation in structure
    and performance because they are similar ships. The Woglinde, which was loaned
    to the GFG Defense Force to collect data in the opening also became the first
    Rhine Maiden to be destroyed.
    
    The area that corresponds to the bridge on each warship is structurally the
    same;
    a raised and isolated block installed on the frontal base of the body, like that
    of the Woglinde.
    
    ラピス・ローマン大尉 (rabisu rouman taii) / Captain Ravis Royman - Born on T.C.
    4738, 29 years old. Galactic Federation Government special operation commander
    and captain of the Intelligence Bureau. Subordinate of Helmar, respresentative
    of the Second Miltia Government.
    
    ラビュリントス (labyurintosu) / Labyrinthos - A laybrinth constructed on Daedalus
    in Crete to confine the half-man half-bull monster known as the Minotaur. It is
    uncertain as to why the name was given to a U-TIC facility. In etymology,
    "Labrys" refers to a Greek term meaning "double-edged axe".
    
    リアクタールーム (riakutaa ruumu) / Reactor Room - The compartment of the Woglinde
    where the main engine is stored. Synonymous with the engine room.
    
    リアルモード (riaru moudo) / Real Mode - Datas collected from Gnosis used on
    simulated environments.
    
    リロード (riroudo) / Reload - Originally used to describe the loading of a bullet
    into the cylinder of a revolver. Here, the terms is used to describe the re-
    filling of operative energy.
    
    ルベド (rubedo) / Rubedo -
    From C.G. Jung's "Psychology and Alchemy", the process of turning red in
    alchemy.
    U.R.T.V. individual No. 666 (Jr.) differs from other U.R.T.V. due to its crimson
    red hair. Considerably smaller in size compared to Gaignun, he is given a
    pseudo-name of Gaignun Jr.
    
    レアリエン (rearien) / Realien -
    Synthetic humans. It is written as 'REALIEN'. An existence strictly constructed
    from molecular engineering; the body structure consists of various types of
    materials, depending on the Realien type usage classification, including silicon
    and depening on type: from human-type with an additional carbon-based composite,
    to types utilizing liquid metal base.
    
    Most of the realiens working on the Woglinde were hybrid types produced by
    Vector. Their bodies are composed of a synthesized carbon and silicon material.
    
    After the Miltia dispute, emotional control are not administered to Realiens
    deployed on environments subjected to severe circumstances, such as armies or
    planetary remodelling. Basic human rights are also legally recognized.
    
    However, due to a few disagreements and biases during the establishment of
    Realiean Rights, Realiens seem to have the tendency to adopt the same
    personality. Part of this biased treament states that Realiens are
    consequentially inferior to humans, are restricted to perform the abilities
    respective to their types, and are not able to commit crimes.
    
    The key program, aka, the central nervous system are all OEM of Vector. This is
    the Black Box, which controls the design, range and dimension of the 'Mente'
    (mind). It can only be adjusted at the Vector Headquarters.
    
    連結実験準備 (renrakujikkenjunbi) / Connection Experiment Preparation - Zohar
    Emulator initiation experiment carried out by Andrew. During communication
    transmissions, the 'process of connecting the existence to Zohar' was mentioned.
    
    連邦艦隊 (renpoukantai) / Federation Fleet - Refers to the armada of space
    battleships owned by the Galactic Federation
    Government military. In the Federation Fleet, the navy and space marines are
    integrated to form a singular Federal Military Defense League. The fleets that
    are deployed to a space region consists of one of two divisions, the space army
    and the Marines. There is another special operation division not included in
    this fleet.
    
    連邦艦隊司令 (renpoukantaishirei) / Federation Fleet Commander - Gedalya District
    Fleet commander. Faithful to duty and discipline, ranking as General Admiral.
    Separated from younger brother during childhood.
    
    連邦議会 (renpougikai) / Federation Parliament - 10,000 political representatives
    from different planetary states congregate for political and strategic meetings.
    Represenatives are UMN'ed to Fifth Jerusalem, the central capital and the main
    planet of the enitre galactic government.
    
    連邦警察 (renpoukeisatsu) / Federation Police - Shortened term for "Galatic
    Government Federation Police Force". Basic
    architecture is similar to the modern police system we know, except it is
    applied in space. In the past, Ziggy belonged to the Special strategy command
    dispatchment corps which conducts anti-terrorism operations, VIP escorts and
    rescue missions.
    
    ロジカルドライブ (rojikaru doraibu) / Logic Drive - Logical propeller. A new
    spaceship propeller replacing the reactor-type.
    It works by rewriting the phase of space in the direction of travel. Because
    miniaturization is relatively easy, carrier aircraft and A.G.W.S. are adopting
    this new type of generator.
    
    ロスト・エルサレム (rosto eusaremu) / Lost Jerusalem - Mankind's home planet, lost
    for thousands of years. The Earth. Presently, it is unknown whether it still
    exists.
    
    Y資料 (Y-shiryou) / Y-Data (shiryou translates to "Materials" or "Data") - The
    research data that Joachim left. Both U-TIC and the Contact Sub Committee are
    actively searching for this data. In the story, it is assumed the data lies deep
    in M.O.M.O.'s memories. From the dialogues, it seems to have significance in
    Project Zohar.
    
    惑星アリアドネ (wakusei Ariadne) / Planet Ariadne - 1.5 billion inhabitants. A
    planet under the league of the Galactic Federation Government which disappeared
    upon the experimentation of a Zohar Emulator. There were U-TIC research
    facilities on this planet. Andrew was placed on this planet after receiving Life
    Recycling treatment.
    
    
    +------------------------------------+
    |           1.3: MYSTERIES           |
    +------------------------------------+
    In the back of the Xenosaga Complete Guide, there is a section titled, "The
    MYSTERY in which it was sealed". It's a list of questions about the storyline
    and some mildly helpful responses. Here is that section as painstakingly
    translated by jetfuel.
    
    The remaining enigmas. The fixated past, the decided future, the present
    wavering factors that can change the future. The tale being spun. The phenomena
    waiting as in an ambush. (intro unfinished)
    
    __What is Zohar?__
    Zohar. An object referred to in the Shining Light scripture of Kabbalah. It
    seems to contine to exist in perpetuity. Humans who could not procure the
    Original Zohar instead construct Zohar Emulators. However, even the copies of
    the Original Zohar manufactured by humans cause a person who touches them to
    vanish; as well, they have the power to obliterate a planet, and to summon
    Gnosis. Why is it called the Phenomenon Mutation Engine? Does it have the power
    to derive one future from the infinite number of possible phenomena? Or, can it
    change the laws of phenomena that exist in our own dimension?
    
    __For what purpose was the Zohar Relic created?__
    The Zohar Relic discovered on the Earth in the year 20XX: who created it, and
    why? The relic found on the shore of lake Turkana in Kenya was obviously created
    by humans. The structure that was sunk into the middle of the lake. It seems
    like it can be explained as ancient Zohar isolation-storage equipment, but then,
    who created it? It was an ancient device with systems that differ greatly from
    our human technology. Also, what was the role of the activation key, the small
    Zohar-shaped plate possessed by the discoverer? Also, what was the light that
    shot up into the air from the Zohar? What is the meaning of the rain that then
    fell on the earth?
    
    __What is the relation between Virgil and Realiens?__
    Virgil, Star Cluster Federation First Lieutenant stationed on the Woglinde, is
    the guy who said to Shion, "There's no need to try to understand Realiens".
    However, in the Miltia Dispute of 14 years ago, he was dismantling Realiens in
    both hardware and software. Moreover, he has adopted that into his own body.
    Assimilation. Why would a man who assimilated them in order to understand them
    in a deeper way, say "There's no need to try to understand"? Why is he so
    negative toward trying to understand Realiens? What is his relation to Febronia,
    who he saw in his dying moment on the Woglinde?
    
    __What is the reason that Shion did not turn into a Gnosis?__
    According to Jr., "people who have come into direct contact with a Gnosis either
    die by turning into a pillar of salt [Sodom/Gomorrah, anyone? -j] or they turn
    into a Gnosis", with no exception. However, Shion came into direct contact with
    a Gnosis on the Woglinde, and this has not happened to her. If Shion has escaped
    from death and tranformation, will there be some other effect? Is her ability to
    sense the Song of Nephilim one part of this effect? Can her ability to sense
    KOS-MOS's location when escaping from Proto Merkabah also be explained by this?
    
    __What is the meaning of what Andrew said at Higan?__
    (According to my dictionary, Higan is the equinoctial week, when Buddhist
    services are held. This question seems to refer to Andrew when he shows up on
    the beach in some alternate world. I'm not sure what equinoxes have to do with
    this.)
    
    
    +--------------------------------------------------------+
    |               BOOK 2: "HARD" GAME DATA                 |
    +--------------------------------------------------------+
    Stats, diagrams, mechanics, and other objective material.
    
    +------------------------------------+
    |          2.1: EXPLORATION          |
    +------------------------------------+
    As explained by jetfuel
    
    When running around the various locations of the game, there are a few things to
    keep in mind.
    
    __Movement__
    Walk around with the left analog stick, unless you are old-school and you like
    the directional pad. Pushing the stick further in one direction makes your
    character walk faster, then jog, then run. Holding R2 will put you in walk-only
    mode, which is useful for sneaking around enemies. Coming into contact with an
    enemy will put you into a battle.
    
    __The O Button__
    Hit O to open doors, talk to people, open boxes, take items, hit big red
    switches, read maps, activate cranes, or do pretty much anything else that
    involves interaction with the environment around your character.
    
    __Save points__
    The big rotating yellow things are save points, and you can save your game at
    them by hitting O. You may also recover your characters' stats at one by using a
    スペーステント / Space Tent. If the save point has a blue plate attached to the
    top of it, then it has few additional features: you can play Xenocard, play AGWS
    battling, visit the casino (see Book 5 for info on these games), or use the
    E.V.S. (see chapter 2.8)
    
    __Shopping__
    The big rotating silver things are shops. You can buy or sell items and
    equipment there.
    
    __Blowing Stuff Up__
    You can use the U.M.N. to blow stuff up. If your character passes by stuff that
    can be blown up, a blue indicator will appear and a sound will play. Hit S to
    blow that stuff up. You may open up new areas, discover items, or encounter
    enemies when blowing stuff up. Some stuff, when blown up, will release some kind
    of temporary ill effect for your enemies on the field (lightning, fire, etc.).
    If you can lure an enemy into one of these, then the effect will be displayed.
    If you then fight the enemy, it will be at an appropriate disadvantage.
    
    __Menu__
    You can call up your main menu by hitting T. This menu is explained in detail in
    chapter 2.8.
    
    __Radar__
    In the lower right corner, there is a blue radar screen. Your character's
    location and facing are indicated by a red triangle. Enemies are indicated by
    yellow triangles. Non-hostile characters are indicated by green triangles. Yes,
    the red/yellow designation seems counter-intuitive. I guess Japanese have
    different connotations for these colors.
    
    +------------------------------------+
    |            2.2: BATTLE             |
    +------------------------------------+
    As explained by jetfuel and Ashley
    
    Let's take a look at Xenosaga's excellent battle system.
    
    __Attacking__
    Basically, you have two kinds of attacks: short range and long range. When it is
    your character's turn in battle, you can choose a target and then hit T to
    execute a long range attack, or S to execute a short range attack. You can keep
    attacking as long as you have AP (Action Points), which is indicated in the blue
    meter near your character's portrait. You may stop attacking by hitting X. Each
    turn you get 4 AP (Unless you're under the influence of certain items or
    effects). If you do not use all of your AP in one turn, it will carry over to
    the next turn. Regular attacks take 2 AP each. Sometimes you may score a
    critical hit, which does more damage than usual. In a typical turn, you might
    hit T and then S, thus doing two attacks and using all of your 4 AP for that
    turn. KOS-MOS and Ziggy both have special weapons that can be used by hitting O
    when you have 6 AP.
    
    __Deathblows__
    If you have enough AP, you can execute a Deathblow by doing a regular attack and
    then hitting O. Check out your Deathblow menu to view and edit which attack
    combinations are associated with which Deathblows. As an example, on one turn
    you might hit T to do a regular, long-range attack, then hit X to stop attacking
    and let your AP carry over. On the next turn, you might hit S, S, O, using all
    of your 6 AP to unleash a LW Speed Deathblow. If you upgrade a Deathblow to HI
    speed, then it can be used on a turn in which you only have 4 AP, because it can
    be set to be used after only one regular attack. Check out 2.10: Menu
    Translation for more info on how to set up your Deathblows.
    
    __Menu__
    Instead of attacking on your turn, you can hit X to call up the menu. Hit X
    again to return to the attacks. The battle menu contains the following options:
        _ETHER_
    These are your character's "spells". Choose an Ether, then choose a target, if
    required. This uses 4 AP.
        _ITEM_
    This lets you use an item. Choose an item, then choose a target. This uses 3 AP.
    You can also choose a "W" item with T in order to use it on all characters,
    using up 6 AP and two of the item.
        _MOVE_
    You can move to another location on the battlefield. This affects your attack
    and defense. Characters in the back row will not be able to use, or be hit by,
    physical attacks. This costs 2 AP.
        _AGWS_
    Use this to board your AGWS. You will be prompted for a location where you would
    like to deploy.
        _GUARD_
    This makes your character guard until her next turn. It costs 2 AP.
    
    __Boost__
    The Boost gauge is the red gauge near your AP gauge. It fills up as you attack,
    and once full increments the number next to it and empties again. Boost allows
    you to slip a character's turn into the round preemptively. When a character has
    at least one boost gauge filled, and is not already present in the turn queue at
    the bottom right, you can hold down R2 and a Boost icon will show up. Eligible
    characters will show up around it, and you then hit the appropriate button(S is
    left, T is up, O is right). That character's icon will then be inserted into the
    queue immediately after the current turn.
    
    __Counter-Boost__
    Some enemies have the ability to counter-boost. This means that they have a
    chance to automatically boost when attacked. The enemy's portrait will appear in
    a pink boost circle rather than a yellow one, and whether the enemy is already
    in the turn queue does not affect this ability. This means that one enemy can go
    twice in a row. This sucks, but the cool thing is that your characters can gain
    this ability as well. The items Samurai Heart and Revenge Power are both
    counter-boost items, and the corresponding skills can be drawn from them. Neat!
    
    __G.T.W.__
    At the bottom right of the screen is a blue field called the G.T.W., or Group
    Turn Window. It shows a diagram of the battlefield, including all allies and
    enemies. The currently targeted ally or enemy will be indicated by a line, and
    by having its portrait slightly offset in the queue. Enemies are indicated as
    type B (biological), M (mechanical), or G (Gnosis). If you are able to see
    enemies' hit points, they will be displayed here as well. The queue of portraits
    in the middle indicates in what order characters will act during this round of
    battle. At the beginning of a round, icons are put into the queue according to
    one's speed attribute. As turns are taken, the icons file out the left side of
    the queue. Keep an eye on who will be taking the next turn, as you might be able
    to kill a monster right before it attacks, or you might find reassurance in
    knowing that your healing character will have the next turn. Also keep in mind
    that the queue can be altered by the use of Boosts, by both you and your
    enemies.
    
    __Event Slot__
    Next to the G.T.W. is a little slot-machine looking thingie that rolls over each
    turn. It has 4 possible settings, each of which affects in a different way the
    combat that takes place during that turn. The little orange burst increases the
    effectiveness of critical hits. The gold ring-looking thing increases the rate
    at which your Boost gauge fills. The coin looking thing gives you extra Tp and
    Ep points with each kill made on that turn. The amount of points received
    varies,
    with a high chance of getting x2 points, sometimes x4 points, and rarely x10
    points. The blank one does nothing.
    
    +------------------------------------+
    |      2.3: ATTACKS/DEATHBLOWS       |
    +------------------------------------+
    As translated by Ashley
    
    __シオン / Shion__
        _Normal Attacks_
            S: フェストナックル / Knuckle Fist
            T: クラッカー  / Cracker
            S,S: ブレイクキック / Break Kick
            S,T: スタンショック / Stun Shock
            T,S: スピンキック / Spin Kick
            T,T: ボム / Bomb
        _Deathblows_
            イナズマブロー / Inazuma Blow (lightning attack)
            スペルレイ / Spell Ray (laser attack)
            スロットシュート / Slot Shot (change the cartridge and fire a more intense
    shot)
            バックファイア / Backfire (an intense fire attack)
            エーテルボンバー / Ether Bomb (a single targeted Bio or Gnosis enemy will
    now take x2 damage from ether attacks)
            グラビティブロー / Gravity Blow (slows Bio and Gnosis enemies)
            スペールブレード / Spell Blade (the laser hurts)
            レインブレード / Rain Blade (it rains blades)
    
    
    __KOS-MOS__
        _Normal Attacks_
            S: BLOW
            T: BLASTER
            S,S: S-SLOT
            S,T: SWORD
            T,S: NEEDLE
            T,T: BLASTER
            O: F-GSHOT 12 Ep 00 Ap 6 (12 ammo left; requires 0 EP, requires 6 AP)
        _Deathblows_
            R- BLADE (pyhsical attack)
            R- CANNON (ether attack)
            R- DRILL (physical attack)
            X- BUSTER (ether attack)
            S- CHAIN (causes a random status)
            R- SPAINE ((should be SPINE) physical attack)
            R- DRAGON (physical attack)
    
    
    
    __バージル / Virgil__
        _Normal Attacks_
            S: ドッキ / Knock
            T: ライフルショット / Rifle Shot
    
    
    __Ziggurat8__
        _Normal Attacks_
            S: ハイキック / High Kick
            T: レーザナイフ / Laser Knife
            O: BMP55SX 02 Ep 04 Ap 6 (attacks all enemies)
            S,S: ジャックブレード / Jack Blade
            S,T: バースとブロー / Burst Blow
            T,S: ジャックブレード / Jack Blade
            T,T: レーゼーナイフ / Laser Knife
        _DeathBlows_
            サウザーバースト / Souther Burst (physical & fire attack)
            ライオネルハンド / Lionel Hand (ether & thunder attack)
            メテオショット / Meteor Shot (ether & fire attack)
            ストームブレイド / Storm Blade
            クロスランサー / Cross Lancer
            ネックハンター / Neck Hunter (ether & thunder attack)
            ヘルファイアー / Hell Fire (physical & fire attack)
    
    
    __M.O.M.O.__
        _Normal Attacks_
            S: ビートロッド / Beat Rod
            T: ライトニングベル / Lightning Bell
            S,S: 2ビートロッド / Beat Rod x2
            S,T: スピンロッド / Spin Rod
            T,S: ミラージュキック / Mirage Kick
            T,T: フラワーストーム / Flower Storm
        _DeathBlows_
            プチメテオ / Petite Meteor (physical attack)
            ワインドミキサー / Wind Mixer (ether attack)
            ノック・ザ・ドア / Knock the Door (ether attack)
            スターキャノン / Star Cannon (physical attack)
            エンジェルアロー / Angel Arrow (ether attack)
            レアハンター / Rare Hunter (no attack; can only perform after
    transformation)
            ラブリーレイ / Lovely Ray (ether attack; can only perform after
    transformation)
            ダークロッド / Dark Rod (physical attack; Gnosis will be turned into an
    item)
    
    
    __ケイオス / chaos__
        _Normal Attacks_
            S: 気掌 / Calm Palm
            T: 発気 / Return Fire
            S,S: 連環気掌 / The Inner Circles' Palm
            S,T: 斬気掌 / Slicing Palm
            T,S:  突気掌 / Piercing Palm
            T,T:  二連発気 / Shotgun Blast
        _DeathBlows_
            百気掌 / Hundred Chi Palm (physical attack)
            円月飛掌 / Flying Moon Circle Palm (ether attack)
            雷斬掌 / Thunder Slice Palm (physical & thunder attack)
            菩薩掌 / Oath of Buddha Palm (ether attack)
            波動掌 / Surge Palm (ether attack; cause machine-type's pilot to faint)
            氷紋掌 / Dynasty of Ice Palm (ether & ice attack)
            戒魔 / Demon Palm (Gnosis may leave battle)
            神槍脚 / God's Spear (physical attack)
    
    
    __Jr.__
        _Normal Attacks_
            S: ライトシングル / Right Single
            T: レフトシングル / Left Single
            S,S: ライトダブル / Right Double
            S,T: レフトスナップ / Left Snap
            T,S: ライトスナップ / Right Snap
            T,T: レフトダブル / Left Double
        _DeathBlows_
            闘いの前奏曲 / Battle Prelude (physical attack)
            神秘の小夜曲 / Rune Serenade (ether attack)
            嵐のワルツ / Storm Waltz (physical attack)
            最後の交響曲 / Last Symphony (physical attack)
            神秘の夜想曲 / Mystique Nocturne (ether attack)
            天使の鎮魂歌 / Angelic Requiem (physical attack)
            魂の狂詩曲 / Soul Rhapsody (forces Gnosis to, how to say... eat it)
    
    +------------------------------------+
    |        2.4: STATUS EFFECTS         |
    +------------------------------------+
    The various effects that can be inflicted in battle, as translated by Ashley.
    
    While a character or enemy is experiencing a status effect, a cloud will appear
    above their head. In the case of characters, an icon will also appear in their
    status window at the top of the screen. You can match the pictures to the kanjis
    in page 10 of the manual.
    
    __NEGATIVE EFFECTS__
    名前 ・ 効果
    Status Name / The Effect
    
    戦闘不能 ・ いつさいの行動ができない
    Unconscious / Unable to perform any action
    
    ストップ ・ いっさいいの行動ができない
    Stop / Unable to perform any action
    
    眠り ・ いっさいの行動ができない *1
    Sleep / Unable to perform any action
    
    混乱 ・ 混乱して敵味方にかかわらず攻撃する *2
    Confusion / A confused person might attack friends
    
    毒 ・ 毎ターン最大HPの20%のダメージ
    Poison / Every turn 20% of max HP will be reduced
    
    エーテルボム ・ エーテル系のダメージが2xになる
    Ether Bomb / Ether damage will be doubled
    リバース ・ 回復とダメージが逆になる
    Reverse / Recovery and Damage are reversed (instead of damage hurting you it
    heals you, and the opposite of healing items. I've only seen bosses use this so
    far)
    HPハーフ ・ HP回復量が半分になる
    HP Half / HP recovery amounts will be halved
    戒め ・ 攻撃すると、自分も同じ量のダメージ受ける
    Admonish / receive the damage of one's own attack
    EPハーフ ・ EP回復量が半分になる
    EP Half / EP recovery amounts will be halved
    EPオーバー ・ 消費EPが2xになる
    EP Over / All Ether costs twice the normal amount
    
    
    スロウ ・ キャラカターターンの廻りが50%ダウン
    Slow / next turn comes 50% slower
    命中低下 ・ 命中が50%ダウン
    Accuracy Down / accuracy down 50%
    回避低下 ・ 回避が50%ダウン
    Evasion Down / evasion down by 50%
    物理攻撃力低下 ・ 力が25%ダウン
    Physical Strength Down / Physical Strength Down 25%
    物理防御力低下 ・ 体力が25%ダウン
    Physical Defense Down / Physical Defense Down 25%
    APハーフ ・ 毎ターンのAP回復量が半分になる
    AP Half / Each turn the AP received will be half normal amount
    エーテル力低下 ・ エーテル力が25%ダウン
    Ether Power Down / Ether Power Down 25%
    
    ロスト ・ エーテルコマンドが使用できなくなる
    Lost / Ether can't be used
    ブースト封鎖 ・ ブーストが不可能になる
    Boost Seal / Boost can't be used
    
    
    *1:ダメージ 受けると回復
    Taking damage will cause recovery
    *2:ダメージ 受けると15%の確率で正常化
    Taking damage gives a 15% chance of recovery
    
    
    +------------------------------------+
    |            2.5: ETHER              |
    +------------------------------------+
    As translated by Ashley and jetfuel
    
    __シオン / Shion__
        メディカ / Medica (02 Ep , heals a small amount of hp)
        アナライズ / Analyze (02 Ep, find out the current hp of enemies)
        グッバイ / Goodbye (01 Ep, leave normal battles, no good for special events
    or bosses)
        メディカスオール / Medicast All (08 Ep, heals a medium amount of hp)
        リフレッシュ / Refresh (02 Ep, cures all status aliments)
        ブーストワン / Boost One (04 Ep, puts the boost gauge up 1 level)
        ジャミング / Jamming (04 Ep, machines' attacks are down for 5 turns)
        メディカレスト / Medica Rest (08 Ep, heals a large amount of hp)
        リバート/ Revert (12 Ep, wake up a ko'd friend with a medium amount of hp)
        セフティーレベル / Safety Level (12 Ep, if you die, reset to hp of one)
        クイック / Quick (06 Ep, speed up character 25% for 5 turns)
        クィーンキッス / Queen Kiss (08 Ep, steal an item and a slight chance of an
    instant death)
        セラフィムバード / Seraphim Bird (12 Ep, hurts all enemies, can only be used
    once per battle)
        トロネスブレード / Thrones Blade (08 Ep, hurts enemies, can only be used once
    per battle)
        ドミニオンタンク / Dominion Tank (10 Ep, ultra offensive strike, can only be
    used once per battle)
        エルデカイザー / Erdeaiser (30 Ep, the ultimate attack, can only be used once
    per battle)
    
    To get Shion's last 4 Ethers:
    You have to find all the robot parts (all are found in the red doors), and give
    them to Hakase at Kookai Foundation's AGWS Garage, he is in the basement to the
    far left. Please note:  In your journey to create Erdekaiser you will also get 3
    other ethers, they are Thrones Blade, Seraphim Bird, and Dominion Tank. Now once
    you have all the parts Hakase will try to create Erdekaiser and there will be a
    small accident. Now go to the Bar and find Scott. Finally they will make
    Erdekaiser together.
    
    
    __KOS-MOS__
        モードA7 / Mode A7 (02 Ep, lowers physical attack for 5 turns)
        ダウンデクス / Dex Down (04 Ep, lowers defense of Bio and Gnosis by a medium
    amount)
        ダウンフォルス / Force Down (04 Ep, lowers physical attack of Bio and Gnosis)
        ダウンスペル / Spell Down (04 Ep, lowers ether attacks of Bio and Gnosis)
        ゲート / Gate (08 Ep, takes 1/4 of Hp and a slight chance of death (both only
    against Bio and Gnosis))
        エーテルリミット / Ether Limit (16 Ep, ether damage and cost 2x)
        サテライト / Satellite (16 Ep, Beam attack)
        デクススペルRa / Dex Spell Ra (12Ep, Ice attack)
        デクススペルFa / Dex Spell Fa (12Ep, Fire attack)
        デクススペルLa / Dex Spell La (12Ep, Rain attack
    
    
    __Ziggurat8__
        マイガード / My Guard (02 Ep, physical defense up and attack down for 5
    turns)
        ボデイーガード / Body Guard (02 Ep, with MOMO in the back row defense and
    attack will be up)
        ボデイーチャージ / Body Charge (04 Ep, Hp up a medium amount (about 180))
        エーテルシフトA / Ether Shift A (04 Ep, ether defense up and attack down for
    5 turns)
        エーテルシフトB / Ether Shift B (04 Ep, ether attack up and defense down for
    5 turns)
        チャージX / X Charge (04 Ep, some Hp and Ep restored)
        レッドマーク / Red Mark (04 Ep, 80% chance of critical hits on Machines)
        ボディーブースト / Body Boost (10 Ep, speed up 50% for 5 turns)
    
    
    __M.O.M.O.__
        ライフショット / Life Shot (02 Ep, Heals for about 120 at start)
        ミラクルスター / Miracle Star (04 Ep, ether attack)
        シープビーム / Sheep Beam (04 Ep, machine pilots fall asleep)
        祈り / Prayer (06 Ep, get an item from heaven)
        リファイン / Refine (06 Ep, revive a ko'd character with a little Hp)
        ポンコツビーム / POS Beam (06 Ep, a 50% chance machines will lose a turn,
    for next 5 turns)
        スターウインド / Star Wind (10 Ep, strength up, can only use once per battle)
        スターヴェール / Star Veil (04 Ep, all ether down 25% for 5 turns)
        スターアクション / Star Action (06 Ep, Fills a characters Ap points)
        スターライト / Star Light (10 Ep, strength up, can only use once per battle)
        スターベル / Star Bell (04 Ep)
        スターウー / Star Woo (08 Ep)
    
    To get MOMO's two transformation Ethers and extra Deathblows:
    Well you need to use MOMO as the lead character and inspect the glittering
    "bookcase" in the Gnosis hive (up the stairs, in the area with the falling
    bridge). Doing this you will get the Ether "Star Wind" and the Deathblow "Rare
    Hunter". Also use MOMO as the lead character and inspect the glittering "wall"
    (in the Song of Nephilim, the second tower 6th floor). Doing this you will get
    the Ether "Star Light" and the Deathblow "Lovely Ray". Again use MOMO as the
    lead character and enter the upstairs open window of Kookai Foundation bar and
    defeat Mintia,  (get there by going upstairs at the hotel, outside and across
    the canopy). Doing this you will get the Deathblow "Dark Rod"
    
    (MINTIA TIPS, submitted by Tom):
    1 - Mintia can only absorb HP from someone who's position in the middle
    row.  That means, if nobody occupies the middle row, then Mintia Monster's
    Blue Ray won't be used at all.
    2 - Mintia uses that "push back" attack to push someone into the back
    row.  If there's somebody already occupying that space, they stay in the
    front row.  Saves a turn moving back to the front row.
    3 - Mintia also hates men and attacked them with avengence.
    
    
    __ケイオス / chaos__
        守りの衣 / Protective Armor (04 Ep, Ether attacks are 25% down for 5 turns)
        癒しの雫 / Healing Rain (06 Ep, everyone recovers a small amount of Hp)
        氷の羽根 / Ice Sliver (04 Ep, ice attack)
        浄化の風 / Purifying Wind (06 Ep, clears all status affects)
        炎の羽根 / Fire Plume (04 Ep, fire attack)
        雷の羽根 / Lighting Bolt (04 Ep, thunder attack)
        最愛の徒 / For the Love of a Friend (50 Ep, completely revives and restores
    full health to a ko'd character, note: can only be used once per battle)
        真冶戒 / Holy Commandment (8 Ep, the amount an enemy can heal itself will now
    be halved)
        天変地異 / God's hand (12 Ep, enemies loss a turn)
        光と翼 / Light and Wings (12 Ep, attacks and clears all status affects)
    
    
    __Jr.__
        サイコアーム / Psycho Arm (04 Ep, physical attack up)
        エーテルフレア / Ether Flare (04 Ep, ether attack up 25%)
        ダンディズム / Damnedism(?) (08 Ep, if girl is in the back row, when KO'd
    you'll be auto revived)
        サイコポケット / Psycho Pocket (04 Ep, steal an item)
        チェーン / Chain (04 Ep, Bio and Gnosis evasion down)
        ミスティー / Misty (10 Ep, block bio and gnosis spells)
        コインロック / Coin Lock (08 Ep, immune to all status ailments for 5 turns)
        スピードマシン / Speed Machine (06 Ep, speed up 25% for 5 turns)
        マグナムジョー / Magnum Joe (summons Magnum)
        バスタージョー / Buster Joe (summons Buster)
    
    To get Jr.'s last 2 Ethers:
    Use Jr. as your lead character, destroy one of the closet doors and defeat Great
    Joe, (in the Residence Area of the Durandal, the bedroom with the shiny silver
    spinning thing that sells basic items). Doing this you will get the summon
    "Magnum Joe", after that you can buy the next summon "Buster Joe".
    
    +------------------------------------+
    |       2.6: SKILLS                  |
    +------------------------------------+
    Skills you can get and the items from which you get them, as translated by
    Ashley, with corrections by Oliver Hague, duckroll, Locke, and jetfuel.
    
    Please note that Hats and Armors and Accessories with the same skill worn at the
    same time the effects will be cumulative. For example a hat that has E. Pt's up
    25% worn also with an accessory that has E. Pt's up 25% will equal E. Pt's up
    50%.
    
    Also note there are other hats, armors, and accessories that just don't have a
    skill these are not listed here.
    
    __HATS__
    
    Translation = Skill name/ Translation = necessary item/ Necessary S.Lv/
    Necessary S.Pt/ Effects and remarks
    Sleep guard = スリープガード/ Night Walker =ナイトウォーカー/ Lv2/ 200/ Sleep
    prevention
    Lost guard = ロストガード/ Magical Hat = マジカルハット/ Lv2/ 220/ "Lost" prevention
    Ether Pt+25% = エーテルP+25/ Star's Hat = 星の帽子/ Lv5/ 1000 /E.Pt up 25%
    
    __ARMORS__
    
    Translation = skill name/ Translation = necessary item/ Necessary S.Lv/
    Necessary S.PT/ Effects and remarks
    
    PDEF+4/ Neo Armor A = ネオアーマーα/ Lv3/ 300/ Physical defense +4
    EDEF+4/ Neo Armor B = ネオアーマーβ/ Lv3/ 300/ Ether defense +4
    All guard = オールガード/ Shield armor = シールドアーマー/ Lv?/ ???/ All the status
    protection
    Lonely EGUP = ロンリーEGUP/ Spirit = スピリット/ Lv3/ 300/ Each time a person is
    KO'd ether defense rises
    Lonely PGUP = ロンリーPGUP/ Soul = ソウル/ Lv3/ 300/ Each time a person is KO'd
    physical defense rises
    Technique Pt +25% = 能力P+25/ Swimsuit = 水着/ Lv5/ 1000/ T.Pt's up 25%
    
    The swimsuit is a very nice item, and there are three total in the game. One is
    behind the counter at Our Treasure in the Kookai Foundation while you are saving
    the 13 people, one is procured by beating Great Joe, and one is won in the drill
    game. Collect all three!
    
    __ACCESSORIES__
    
    Translation = skill name/ Translation = necessary item/ Necessary S.Lv/
    Necessary S.PT/ Effects and remarks
    
    Fire -20% = 炎-20/ Flame Coat = コート・炎/ Lv3/ 300/ Fire attributed damage
    reduced by 20%
    Thunder -20% = 雷-20/ Thunder Coat = コート・雷/ Lv3/ 300/ Thunder attributed
    damage reduced by 20%
    Ice -20% = 冷-20/ Ice Coat = コート・冷/ Lv3/ 300/ Ice attributed damage reduced
    by 20%
    Beam -20% = ビーム-20/ Beam Coat = コート・光/ Lv3/ 300/ Beam attributed damage
    reduced by 20%
    Sword -20% = 剣-20/ Sword Coat = コート・刀/ Lv3/ 300/ Protruding and Slicing
    attributed damage reduced by 20%
    CRTC Guard = CRTCガード/ Eluding Bandana = 見切りのバンダナ/ Lv4/ 500/ Enemies are
    prevented from getting Critical hits against you
    Poison Guard = Aポイズンガード/ Fighting spirit towel = 闘魂タオル/ Lv3/ 300/
    Attack poison prevention (note: this is different from just poison prevention)
    Silence Guard = イマシメガード/ Idol of belief = 信仰の木彫り像/ Lv3/ 320/ Silence
    prevention
    EP Double Guard = EPダブルガード/ Rune Crystal = ルーン水晶/ Lv3/ 300/ "EP over"
    prevention
    DEX Guard = DEXガード/ Spy goggles = スパイゴーグル/ Lv1/ 40/ Prevention of on-
    target hit down
    PATK Guard = PATKガード/ Power supporter = パワーサポーター/ Lv1/ 30/ Prevention of
    physical attack power down
    PDEF Guard = PDEFガード/ Sea Pendant = 海のペンダント/ Lv1/ 60/ Prevention of
    physical defense power down
    EATK Guard = EATKガード/ Moon Pendant = 月のペンダント/ Lv1/ 60/ Prevention of
    ether power down
    EP Guard = EPガード/ Chakra Shield = チャクラシールド/ Lv3/ 300/ You defend the EP
    damage
    Slow Guard = スロウガード/ Shield clock = シールドクロック/ Lv1/ 100/ Slow
    prevention
    Poison Guard = ポイズンガード/ Snake hunter = スネークハンター/ Lv1/ 60/ Poison
    prevention
    Death Guard =デスガード/ Goddess Feather = 女神の羽根/ Lv3/ 300/ Prevention of
    instantaneous death
    Deathblow Guard = 必殺ガード/ Soldier's pride = 戦士の誇り/ Lv3/ 240/ Prevention of
    Deathblow attack blockade
    Chaos Guard =カオスガード/ Blade Soul = ブレイドソウル/ Lv3/ 300/ Prevention of
    confusion
    Stop Guard = ストップガード/ Field ring = フィールドリング/ Lv3/ 300/ Prevention of
    stop
    PATK+2/ Red ring = レッドリング/ Lv2/ 150/ Power +2
    PDEF+2/ Green ring = グリーンリング/ Lv2/ 150/ Physical strength +2
    DEX+2/ Blue ring = ブルーリング/ Lv1/ 50/ On-target hit +2
    EVA+2/ Cobalt ring = コバルトリング/ Lv1/ 50/ Evasion +2
    AGL+1/ White ring = ホワイトリング/ Lv4/ 500/ Speed +1
    EATK+2/ Purple ring = パープルリング/ Lv2/ 180/ Ether attack power +2
    EDFE+2/ Orange ring = オレンジリング/ Lv2/ 180/ Ether defense +2
    CRTC+5%/ Hunter's eye = ハンターアイ/ Lv3/ 300/ Critical hit ratio +5%
    Rare +10% = レア+10/ Thief's Gauntlet = 盗賊の篭手/ Lv2/ 200/ +10% chance of
    getting a rare item
    Counter +10% = カウンター+10/ Samurai heart = サムライハート/ Lv3/ 300/ Counter
    ratio +10%
    Damage -10% = ダメージ-10/ Sister cross = シスタークロス/ Lv3/ 300/ Damage -10%
    HPMAX+15%/ Yamato belt = ヤマトベルト/ Lv3/ 300/ HP MAX+15%
    EPMAX+15%/ Silver Crown = ヤマトベルト/ Lv3/ 300/ EPMAX +15%
    AP+1/ Commander's Crest = 指揮官の紋章/ Lv4/ 300/ Every turn AP+1
    Speed +25% = スピード+25/ Speed shoes = スピードシューズ/ Lv4/ 500/ Speed +25%
    Skill Pt +25% = スキルP+25/ Craft Apron = クラフトエプロン/ Lv5/ 1000/ S.Pt + 25%
    EP Half = EPハーフ/ Angel ring = エンジェルリング/ Lv5/ 1000/ EP consumption half
    ST Double = STダブル/ Twin clocks = 双子時計/ Lv4/ 500/ ST effective time ×2
    Experience +25% = 経験値+25/ Master's Braid = マスターのおさげ/ Lv5/ 1000/
    Experience value + 25%
    Ether Power D = エーテルパワーD/ Blue topaz = ブルートパーズ/ Lv3/ 300/ ether
    defense effect
    Ether power U = エーテルパワーU/ Red topaz = レッドトパーズ/ Lv3/ 300/ anti defense
    effect
    Damage UD = ダメージUD/ Golden Dice = 黄金のダイス/ Lv3/ 300/ It increases and
    decreases the damage which is received according to current HP
    HP Stronger = HPストロンガー/ Braveheart = ブレイブハート/ Lv4/ 500/ STR goes up
    when HP goes down
    Deathblow AC = 必殺AC/ Ares' Mask = 闘神のマスク/ Lv3/ 300/ Deathblows critical
    hits up
    Recovery Double = 回復ダブル/ Life stone = ライフストーン/ Lv4/ 500/ All hp recovery
    doubled
    W Deathblow = W必殺/ Double Buster = ダブルバスター/ Lv4/ 500/ S O O T O O
    Continued Deathblow attack is possible
    Search Eye = サーチアイ/ Scope = スコープ/ Lv1/ 60/ It indicates the HP information
    of the enemy
    CB on = CBオン/ Revenge Power = リベンジパワー/ Lv3/ 300/ When being attacked,
    auto boost, Note: The skill "counter +10%"' is needed
    Battle BC+1 = バトルBC+1/ Battler ring = バトラーリング/ Lv4/ 500/ Start fights
    with boost +1
    
    +------------------------------------+
    |       2.7: ITEMS/EQUIPMENT         |
    +------------------------------------+
    As translated by Bebpo and Ashley. Item lists at GameMaster's of Xenosaga
    (http://www.netdene.com/~kusari/xenosaga/) were of great help. Item locations
    added by jetfuel.
    
    For the rare items, you'll want to use MOMO's Rare Hunter deathblow to get them
    from the enemies. She needs to be in transformed mode to use this deathblow; set
    it to high speed so that you won't have to waste a turn building up AP.
    
    W = If you select this item with Triangle when your AP is at 6, it will be used
    on the whole party.
    
    __ITEMS__
    NAME / TRANSLATION / TARGET / EFFECT
    アクアジスト / Aquagist / Enemy or Single Ally; W / Small HP recovery (50hp)
    アクアジスト / Aquagist S / Enemy or Single Ally; W / Medium HP recovery (150hp)
    アクアジストDX / Aquagist DX / Enemy or Single Ally; W / Large HP recovery
    (300hp)
    ローズジスト / Rosegist / Single Ally; W / Small EP recovery (10ep)
    ローズジストS / Rosegist S / Single Ally; W / Medium Ep recovery (20ep)
    ローズジストDX / Rosegist DX / Single Ally; W / Large Ep recovery (50ep)
    ローズMAX / Rose Max / Single Ally; W / HP and EP full recovery
    ゼータジスト / Zetagist / Single Ally; W / Revives fallen ally and gives life
    (25%hp?)
    ゼータジストDX / Zetagist DX / Single Ally; W / Revives fallen ally to max hp
    エクストラジスト / Extragist / Single Ally; W / Clears all status changes
    ケルバージスト / Kelbargist / Single Ally; W / Clears all physical disorders
    ガイストジスト / Geistgist / Single Ally; W / Clears all mental disorders
    ボルテージ / Voltage / Single Ally / Boost meter + 1
    エスケープボール / Escape Ball / Ally Side / Run from battle
    武人の札 / Warrior's Token / Single Ally; W / Physical attack power up 25%
    毒リンゴ / Poison Apple / Single Ally / Reduces HP to 1hp (useful with Brave
    Heart item and Safety Level ether)
    ボーグマンS / Burgman S / Single Ally; W / Action speed up 25%
    ハードスター / Hardstar / Single Ally; W / Physical Defense up
    女神の盾 / Goddess's shield / Enemy or Single Ally; W / Ether effectiveness down
    25%
    スペーステント / Space Tent / All Ally; Save Point only / HP and EP full recovery
    フレームリペアA / Frame Repair A / Single AGWS / Restores HP, 25% of max
    フレームリペアZ / Frame Repair Z / Single AGWS / Restores HP, 50% of max
    TPドラッグA / TP Drug A / Single Ally / Talent Points + 10
    TPドラッグS / TP Drug S / Single Ally / Talent Points + 50
    TPドラッグZ / TP Drug Z / Single Ally / Talent Points + 100
    EPドラッグA / EP Drug A / Single Ally / Ether Points + 10
    EPドラッグS / EP Drug S / Single Ally / Ether Points + 50
    EPドラッグZ / EP Drug Z / Single Ally / Ether Points + 100
    SPドラッグA / SP Drug A / Single Ally / Skill Points + 10
    SPドラッグS / SP Drug S / Single Ally / Skill Points + 50
    SPドラッグZ / SP Drug Z / Single Ally / Skill Points + 100
    ユニコーンの角 / Unicorn's Horn / Sellable Item / Sell for money (500 G)
    コボルトの包丁 / Colbalt Knife / Sellable Item / Sell for money (200 G)
    きれいな石 / Beautiful stone / Sellable Item / Sell for money (500 G)
    鉄クズ / Steel Scrap / Sellable Item / Sell for money (100 G)
    ジャンク回路A / Junk Circuit A / Sellable Item / Sell for money (400 G)
    ジュンク回路B / Junk Circuit B / Sellable Item / Sell for money (800 G)	
    青の霊石 / Blue Spirit Stone / Sellable Item / Sell for money (500 G)
    赤の霊石 / Red Spirit Stone / Sellable Item / Sell for money (1000 G)
    緑の霊石 / Green Spirit Stone / Sellable Item / Sell for money (1500 G)
    銀の霊石 / Silver Spirit Stone / Sellable Item / Sell for money (2000 G)
    
    __ACCESSORIES__
    NAME / TRANSLATION / SELL PRICE / DEF UP / LEARNABLE SKILL / SKILL LEVEL / SKILL
    POINTS / LOCATION
    プロテクター / Protector / 80 / 2 / na / na / na / shops
    スパイゴーグル / Spy Goggles / 200 / 0 / DEX guard / 1 / 40 / shops
    パワーサポーター / Power Supporter / 300 / 0 / PATK guard / 1 / 30 / shops
    海のペンダント / Sea Pendant / 300 / 0 / PDEF guard / 1 / 30 / shops
    月のペンダント / Moon Pendant / 400 / 0 / EATK guard / 1 / 60 / shops
    シールドクロック / Shield Clock / 600 / 0 / Slow guard / 1 / 100 / Gnosis
    Mothership dept. store
    スネークハンター / Snake Hunter / 500 / 0 / Poison guard / 1 / 60 / shops
    ブルーリング / Blue ring / 200 / 0 / DEX+2 / 1 / 50 / shops
    コバルトリング / Cobalt ring / 200 / 0 / EVA+2 / 1 / 50 / shops
    スコープ / Scope / 400 / 0 / Search Eye / 1 / 60 / shops
    レッドリング / Red ring / 600 / 0 / PATK+2 / 2 / 150 / shops
    グリーンリング / Green ring / 400 / 0 / PDEF+2 / 2 / 150 / shops
    オレンジリング / Orange ring / 300 / 0 / EDEF+2 / 2 / 180 / shops
    コート・炎 / Flame Coat / 1000 / 2 / Fire -20% / 3 / 300 / Gnosis Mothership, top
    of first slope
    コート・雷 / Thunder Coat / 1000 / 2 / Thunder -20% / 3 / 300 / Segment Address
    18
    コート・冷 / Ice Coat / 1000 / 2 / Ice -20% / 3 / 300 / Segment Address 11
    コート・光 / Light Coat / 1200 / 2 / Beam -20% / 3 / 300 / Elsa 2nd time AGWS
    hangar
    コート・刀 / Sword Coat / 1400 / 2 / Sword -20% / 3 / 300 / Encephalon
    battlefield
    闘魂タオル / Fighting Spirit Towel / 1200 / 0 / Poison guard / 3 / 300 /
    Encephalon subway line
    信仰の木彫り像 / Idol of Belief / 0 / 0 / silience (admonish)guard / 3 / 320 /
    Kookai Area 26
    ルーン水晶 / Runic Crystal / 0 / 0 / EP double guard / 3 / 300 / Kookai
    Foundation
    女神の羽根 / Goddess's Feather / 0 / 0 / instant death guard / 3 / 300 / Song of
    Nephilim 2nd tower
    戦士の誇り / Solider's Pride / 0 / 0 / Deathblow guard / 3 / 240 / Song of
    Nephilim 2nd tower
    サムライハート / Samurai Heart / 0 / 0 / Counter +10% (during counter bg raises by
    half) / 3 / 300 / Segment Address 13
    ブルートパーズ / Blue Topaz / 1200 / 0 / Ether Down / 3 / 300 / Encephalon Forest
    レッドトパーズ / Red Topaz / 1200 / 0 / Ether Up / 3 / 300 / Encephalon subway
    platform
    ブレイドソウル / Blade Soul / 1600 / 0 / Choas (confusion)guard / 3 / 300 /
    Encephalon outdoors
    フィールドリング / Field Ring / 0 / 0 / Sleep guard / 3 / 300 / Song of Nephilim
    3rd tower
    見切りのバンダナ / Eluding Bandana / 0 / 0 / CRTC guard / 4 / 500 / Segment
    Address 6
    ホワイトリング / White Ring / 1800 / 0 /  AGL+1 / 4 / 500 / Ziggy
    指揮官の紋章 / Commander's Crest / 3000 / 0 / AP+1 / 4 / 300 / Gargoyle's rare
    item
    スピードシューズ / Speed Shoes / 0 / 0 / Speed up 25% / 4 / 500 / Segment Address
    14
    双子時計 / Twin Clocks / 0 / 0 / ST double / 4 / 500 / Doppeluugel's rare item
    バトラーリング / Battler Ring / 0 / 0 / Boost Gauge +1 / 4 / 500 / Rianon C's
    normal item
    マスターのおさげ / Master's Braid / 0 / 0 / Experence +25% / 5 / 1000 / Einrugal's
    rare item
    ブレイブハート / Brave Heart / 0 / 0 / HP Stronger / 4 / 500 / Casino
    リベンジパワー / Revenge Power / 0 / 0 / CB on / 3 / 300 / Tiamat's rare item
    銀の題冠 / Silver Crown / 0 / 0 / EPMAX + 15 / 3 / 300 / Gargoyle's normal item
    クラフトエプロン / Craft Apron / 2 / 0 / Skill Pt +25% / Mintia's rare item
    ダブルバスター / Double Buster / 0 / 0 / W Deathblow / 4 / 500 / Segment Address 5
    
    
    +------------------------------------+
    |      2.8: AGWS DATA                |
    +------------------------------------+
    Info on the battle robots, as contributed by Jack Power.
    
    ____BASIC AGWS STRATEGIES____
    -Level up! While AGWS have their own set of stats, their ether power, ether
    defense, hit rate and evade rate are equal to their pilot. So, don't ignore your
    character's stats. (The VX series AGWS also have a anti-ether armor coat which
    gives an extra 4 or 8 EARM. I guess that's why they're shiny.)
    -Upgrade! If you have the cash (which is no problem if you're good at poker), it
    goes without saying that you should keep all your AGWS's as updated as possible.
    Revisit the Dock Colony and Foundation parts shops as much as possible, since
    they get new wares after story events. However, if you know you won't be using a
    certain AGWS for a while (or ever...) you can forgo upgrades and save some
    money.
    -Mini-maximize! The attack power of all non-ether weapons is related to the
    AGWS's DPOW. So, equipping a pair of axes will increase the damage done by your
    missile launcher too. Ether weapons depend entirely on the pilot. So, it's best
    to equip either all physical attack weapons or all ether weapons to minimize
    ineficiency and maximize power.
    -Metagame! Think about what enemies you'll be facing and equip your mechs
    accordingly. Fighting large groups of annoying soldiers? Put on some missile
    launchers. Up against a boss with strong defense? Try beam rifles.
    -W-ACT! Having two weapons with the W-Act ability is often your best bet.
    Because a double attack combines the damage of the two weapons before figuring
    the enemy's defense, you'll end up doing more damage than with two regular
    attacks (especially if you get a critical hit). Plus, double attacks use only
    one ammo point and no EP.
    -Speed! One of the biggest weaknesses of AGWS is their speed is lower than most
    characters. Speed boosting accessories should be a major priority, as well as
    keeping the weight down by going easy on the heavy weapons. AGWS also can't
    boost either, unless you equip the B-MAX gear, and even then your AGWS boost
    guage still won't increase when attacking.
    -Heal! Repair at shops when you get the chance (including after every frame
    upgrade); it's only 100G. Repair kits are available later in the game if you
    know the right shops, but be sure to get a Guard Recover for each AWGS you use.
    These repair 10% of your mech's max HP every time you Guard. Guarding then
    becomes a viable strategy, since you're healing, taking less damage, and saving
    up AP for a double attack the next round!
    
    
    ____BATTLES WHERE AGWS ARE PARTICULARLY USEFUL____
    -Straight physical attackers. If you're keeping your AGWS upgraded, their
    defense will be much higher than your characters. Feel free to laugh as the
    soldiers or cobolts plink your mechs for 0 damage.
    -Status attackers. If you're up against enemies who use poison or some other
    nasty affliction every round and you don't have protection, get in your AGWS
    first turn. You'll be immune to almost all normal status effects. There are a
    few statuses that can affect your AGWS, but hardly any enemies that I've seen
    actually use them.
    -Boss inside the Giant Gnosis. Once you take care of his two little buddies, the
    Gargoyle powers up and launches some nasty attacks, and at this point your
    characters probably aren't strong enough to survive very long. Hop in your AGWS,
    and assuming you've upgraded them the fight is a sinch.
    -The church boss in Encephalon. Tiamat is the trickiest fight in the game, bar
    none. You're stuck with three characters who can use AGWS, so you might as well
    take advantage of that. First, equip their AGWS with a Guard Recover and a Guard
    Cleaner, and have everyone board their bots as soon as the battle begins. Have
    Chaos do most of the attacking at first because he won't be counterattacked.
    Finally, just kill him with both Shion and Jr.; it still counts if they're in
    their AGWS.
    -The boss in Nephilim's Song. Shimeon has very high attack and defense power, so
    you'll probably want to use your AGWS at some point. It doesn't do any status
    attacks, but it has a very nasty beam weapon you may be familiar with, so equip
    accordingly.
    
    
    ____COMPLETE AGWS LISTING____
    
    __VX SERIES__
    
    _VX-4000_
    Height: 4.12m
    Weight: 2.63t
    Transfer Generator: 19.7
    DSSS rating: 4.8ms
    Description: Buy at the Dock Colony for 50000G (available as soon as you get to
    explore the Kookai Foundation). It cannot equip heavy weapons like rifles, but
    has 7 AGL and good ether defense.
    Equipment: Starts with a pair of ER-VX electron shooters which only it can use.
    They're useful against mechanical enemies, so you may opt to keep them. Also
    comes with a ECM (electronic Countermeasures) pod ECM1-VX, which is useful for
    inflicting status effects on machines.
    Optimal equipment: Your options are a bit limited. After Nephilim's Song
    appears,
    you'll be able to buy an ECM pod which affects all enemies (ECM2-VX) and the
    DEF-VX Ether Shield. Equipping either one deprives you of a potential weapon, so
    choose wisely.
    
    _VX-7000_
    Height: 4.98m
    Weight: 3.24t
    Transfer Generator: 24.4
    DSSS rating: 4.3ms
    Description: Jr.'s AGWS. One of Vector's military mechs, customized with a
    Logical Drive. Usually has the most HP of the 3 default AGWS.
    Equipment: Starts with a pair of HG45VX handguns. They have plenty of ammo and
    allow a W-Act every 3rd round. Obviously, get the uprated HG75VX handguns at the
    Foundation shop when you first arrive.
    Optimal equipment: The spread lancer (LW-VX2) is exclusive to this AGWS and its
    strongest weapon, but it has disadvantages as well. If your pilot has weak Ether
    you're better off with something else. A pair of grenade launchers (GRD20AG) has
    the same AGL penalty and might suit your fancy.
    
    _VX-9000_
    Height: 4.95m
    Weight: 3.01t
    Transmit Generator: 21.0
    DSSS rating: 4.0ms
    Description: Used by a solider from the Durandal [NPC]. Accompanies Mary and Jr.
    on their raid of an enemy battleship.
    Equipment: Has a pair of SWD32VX swords. Equipment cannot be changed.
    
    _VX-10000_
    Height: 4.95m
    Weight: 3.11t
    Transmit Generator: 22.5
    DSSS rating: 3.8ms
    Description: Shion's AGWS. Supposedly built as a multi-purpose mech for the
    common market. Slightly lower HP than the other default AGWS, and average in its
    abilities.
    Equipment: Starts with a SWD21AG and an SMG99AG. I recommend selling the machine
    gun and getting a second sword, but as long as you equip them in pairs any
    weapon should do fine. If your driver has high Ether power, I recommend a pair
    of beam arms later.
    Optimal equipment: Personally I prefer a pair of beam swords, but since this
    mech doesn't have an "ultimate weapon" to work with it's up to you. Be sure to
    add a chaff launcher (CB85VX) as well.
    
    _VX-20000_
    Height: 5.22m
    Weight: 4.25t
    Transmit Generator: 27.1
    DSSS rating: 5.2ms
    Description: Mary's AGWS [NPC]. Big and mean. Has 1200HP and high defense. Why
    exactly does Mary have one of the most bad-ass AGWS?
    Equipment: A pair of LG24VX beam rifles. Equipment cannot be changed.
    
    
    __AG series__
    
    _AG-01_
    Height: 4.40m
    Weight: 3.80t
    Transmit Generator: 18.63
    DSSS rating: 6.8ms
    Desciption: Simple all-purpose mech. Used by soldiers on the Woglinde. Non-
    playable (which is good, since they get trashed so easily).
    
    _AG-02_
    Height: 4.48m
    Weight: 3.97t
    Transmit Generator: 20.11
    DSSS rating: 6.8ms
    Description: Chaos's AGWS. Variant of the AG-01. Also used by Virgil. Well-
    rounded and seems best suited for rifles and beam weapons.
    Equipment: Starts with a pair of LG10AG rifles. These are OK, but if you have
    the cash, upgrade to a pair of SMG32VX. Be sure to get a pair of LG24VX rifles
    when you can; they're good weapons and you'll never see them later.
    Optimal equipment: This is the only AGWS that can use the SHB67AG shield rifle,
    so you might want to try it. It's not that powerful, but it seems to add
    significantly to defense when Guarding. I also recommend a BL24AG beam launcher
    or LG100VX long beam rifle. After Nephilim's Song appears, you'll be able to buy
    the ultimate fan-service weapon: AIRD-AG2 Aerods. They're powerful, but limit
    your AGWS in speed and other equipment.
    
    _AG-04_
    Height: 4.20m
    Weight: 3.56t
    Transmit Generator: 16.0
    DSSS rating: 6.8ms
    Description: Buy at the Dock Colony for 80000G (available as soon as Nephilim's
    Song appears). Though it looks a bit odd, it has very high HP and attack power
    as well as 7 AGL.
    Equipment: Starts with "hands" (it punches enemies). Obviously you want to
    upgrade to those gyrosaucers (WCT02AG4) ASAP. It can only use a few different
    weapons though.
    Optimal Equipment: You don't have much selection here, so get the pair of drill
    claws (DLCOAG4). You also might want to throw on a missile pod (SMP53AG) since
    this bot can take the AGL hit easily and needs the versatility.
    
    _AG-05_
    Height: 4.80m
    Weight: 5.69t
    Transmit Generator: 22.8
    DSSS rating: 6.8ms
    Description: Buy at the Dock Colony for a whopping 300000G (available when Proto
    Merkabah appears). Huge and evil, with 6000HP and the best offense and defense,
    but has only 5 AGL. Makes many of us nostalgic for Gears.
    Optimal equipment: There are a ton of weapons exclusive to this monster, but it
    can only equip 1 weapon in most of these cases.
    -A pair of vulcan cannons (HGG-AG5). They do around 700-900 damage on a normal
    hit against the final boss, and can W-Act. Highly recommended.
    -A warhammer (HMP-AG5). It adds a lot to your power and does even more damage
    than the vulcans. Good for long battles, but lacks versatility.
    -An artillery cannon (LC-AG5). Probably the most powerful AGWS weapon available.
    Expect a few thousand damage per hit. However, it only has a couple of shots per
    battle, gives -1 AGL, and needs 6AP to use.
    -A massive beam cannon (BBC-AG5). If your driver has very high Ether and EP, it
    is potentially even stronger than the artillery cannon. Also takes 6AP to use
    and a -1 AGL penalty, and eats up EP like other beam weapons.
    -Missile launchers. The arm-mounted ones (HMP-AG5) have 2 shots each, and no W-
    act. The back-mounted pod (BMP-AG5) has only 1 shot but that one shot will
    likely kill any normal enemy group you're fighting. For both power and
    versatility, your best bet is to equip the BMP and either a HMP or a HGG.
    
    
    ____AGWS stats after final upgrade____
    (completely unequipped and driverless)
    Name        FHP    DPOW    PARM    EARM    AGL
    VX-10000    2320   70      104     4       6
    VX-7000     2700   76      110     4       6
    VX-4000     2100   68      98      8       7
    AG-02       2400   73      106     0       6
    AG-04       2920   84      109     0       7
    AG-05       6000   130     120     0       5
    
    
    ____AGWS EQUIPMENT LIST____
    Type abbreviations: SE = single enemy, AE = all enemies, AA = all allies. M =
    melee, P = projectile (can hit flying enemies), F = flying (can hit enemies in
    the back row)
    User abbreviations: V10 = VX-10000, V7 = VX-7000, V4 = VX-4000, A2 = AG-02, A4 =
    AG-04, A5 = AG-05
    POW shows how much strength the equipment adds to drive power, or in the case of
    beam weapons, shows their ether attack modifier. Note that increasing the AGWS's
    power increases the damage of all non-beam weapons equipped.
    Location tells where the weapon can be equipped. If there is a number after it,
    it refers to how much space the weapon takes up.
    
    =========================================================================
    Name     Type                 POW    WAGL   AP    EP    Ammo    Location
    Description                                      Rating   User
    =========================================================================
    HAND     SE/M/strike          0      0      3     -     -       arm
    Hand for punching enemies. Lame.                 1        A4
    -------------------------------------------------------------------------
    AXE11AG  SE/M/cut/WACT       20      0      4     -     -       arm
    Axe. Not a bad mid-game weapon, High POW bonus   3        A2 A5 V4 V7 V10
    -------------------------------------------------------------------------
    SWD21AG  SE/M/cut/WACT       9       0      3     -     -       arm
    Sword. Decent at the beginning if paired up.     2        A2 A5 V4 V7 V10
    -------------------------------------------------------------------------
    SWD34VX  SE/M/cut/WACT       10      0      3     -     -       arm
    Sword. Only 1 point stronger than the 21AG.      2        A2 A5 V4 V7 V10
    -------------------------------------------------------------------------
    HG-45VX  SE/P/pierce/WACT    12      0      3     -     20      arm
    Handgun. Fairly strong, low AP, plenty of ammo.  3        A2 A5 V4 V7 V10
    -------------------------------------------------------------------------
    HG-75VX  SE/P/pierce/WACT    25      0      3     -     20      arm
    Handgun. Like HG45 but stronger. Excellent midgame. 4     A2 A5 V4 V7 V10
    -------------------------------------------------------------------------
    HMR55AG  SE/M/strike/WACT    40      1      4     -     -       arm
    Hammer. Not worth the WAGL penalty.              2        A2 A5 V4 V7 V10
    -------------------------------------------------------------------------
    BSW13AG  SE/M/cut/beam/WACT  50      0      4     -     -       arm
    Beam sword. One of the best weapons available.   5        A2 A5 V7 V10
    -------------------------------------------------------------------------
    WCT02AG4 SE/M/pierce/WACT    40      0      4     -     -       arm
    Gyrosaucer. Decent attack power.                 3        A4
    -------------------------------------------------------------------------
    DLC02AG4 SE/M/pierce/WACT    54      0      4     -     -       arm
    Drill claws. The best weapon for the AG-04.      4        A4
    -------------------------------------------------------------------------
    ER-VX    SE/M/cut/WACT       0       0      4     -     -       arm
    Electron shooters. Cause electrical damage?      4        V4
    -------------------------------------------------------------------------
    SMG99AG  SE/P/pierce/WACT    6       0      4     -     16      arm
    Sub machine gun. Not very powerful.              1        A2 A5 V4 V7 V10
    -------------------------------------------------------------------------
    SMG32VX  SE/P/pierce/WACT   16       0      4     -     16      arm
    Sub machine gun. Decent weapon for midgame.      3        A2 A5 V4 V7 V10
    -------------------------------------------------------------------------
    LG10AG   SE/P/pierce/WACT   12       0      4     -     12      arm
    Rifle. Better off with something else.           2        A2 A5 V7 V10
    -------------------------------------------------------------------------
    LG24VX   SE/P/beam          120%     0      4     -     12      arm
    Beam rifle. Takes no EP and has decent ammo.     4        A2 A5 V7 V10
    -------------------------------------------------------------------------
    LG100VX  SE/P/beam          300%     1      4     4     4       arm (2)
    Long beam rifle. Powerful, but not enough ammo.  3        A2 A5 V7 V10
    -------------------------------------------------------------------------
    BA15VX   SE/P/beam/WACT     185%     0      4     3     6       arm
    Beam arm. One of only ether weapons with W-ACT.  4        A5 V7 V10
    -------------------------------------------------------------------------
    LM11VX   SE/M/cut/WACT      46       0      4     -     -       arm
    Lance arm. not bad until you get beam swords.    3        A2 A5 V7 V10
    -------------------------------------------------------------------------
    PB55AG   SE/M/pierce        30       1      4     -     -       arm
    Pile banger. Not worth it.                       1        A2 A5 V7 V10
    -------------------------------------------------------------------------
    FLM64AG  SE/P/fire/WACT     150%     1      4     2     8       arm
    Flame thrower. Great against certain enemies.    4        A2 A5 V7 V10
    -------------------------------------------------------------------------
    GRD20AG  SE/P/strk/fir/WACT 40       1      4     -             arm
    Grenade launcher. One of best projectile weaps.  4        A2 A5 V7 V10
    -------------------------------------------------------------------------
    GLG76AG  SE/P/pierce/WACT   30       1      4     -             arm
    Gatling gun. Heavy but fairly powerful.          3        A2 A5 V7 V10
    -------------------------------------------------------------------------
    HMP33AG  AE/F/strike        16       1      4     -             arm
    Missile pod. Decent against large groups.        3        A2 A5 V7 V10
    -------------------------------------------------------------------------
    SMP53AG  AE/P/pierce        10       1      4     -     1       Rshoulder
    Missile pod. Decent against large groups.        3        A2 A4 A5 V7 V10
    -------------------------------------------------------------------------
    BL24AG   SE/P/beam          200%     0      4     2     8   Rshoulder+arm
    Beam launcher. Excellent beam weap for midgame.  4        A2 V7 V10
    -------------------------------------------------------------------------
    BMP45VX  AE/F/beam          130%     1      6     4     2      Rshoulder
    Beam pod. Decent if your ether power is high.    3        A2 A4 A5 V7 V10
    -------------------------------------------------------------------------
    SHB45VX  SE/F/beam/defense  130%     0      4     4     8  Lshoulder+arm
    Shield beam rifle. Really unique and useful.     4        A2
    -------------------------------------------------------------------------
    AIRD-AG2 AE/F/beam          250%     2      6     6     2       back (2)
    Aerods. Nasty if you don't mind WAGL penalty.    4        A2
    -------------------------------------------------------------------------
    LW-VX2   AE/F/beam          300%     2      6     8     2       back (2)
    Spread lance. Very similar to the Aerods.        4        V7
    -------------------------------------------------------------------------
    ECM1-VX  SE/P/status        0        0      4     -     2       Rshoulder
    ECM pod. Inflicts status on an enemy.            4        V4
    -------------------------------------------------------------------------
    ECM2-VX  AE/F/status        0        1      6     -     2       back (2)
    ECM pod. Status on all but takes up space.       3        V4
    -------------------------------------------------------------------------
    DEF-VX   AA/ethershield     0        2      6     2             back (2)
    Defenser. All characters in Hyperveil status.    4        V4
    -------------------------------------------------------------------------
    CB85VX   AE/P/status        0        0      4     -             Rshoulder
    Chaff pod. Status on mechanical enemies.         4        A2 A4 A5 V7 V10
    -------------------------------------------------------------------------
    HMR-AG5  SE/M/strike        160      0      4     -     -       arm (3)
    Warhammer. Great attack power.                   4        A5
    -------------------------------------------------------------------------
    HGG-AG5  SE/P/pierce/WACT   60       0      4     -     8       arm (1.5)
    Heavy gatling gun. High attack power; WACT.      5        A5
    -------------------------------------------------------------------------
    HMP-AG5  AE/F/strike        40       0      4     -     2       arm (1.5)
    Missile pod. Fairly strong but short on ammo.    4        A5
    -------------------------------------------------------------------------
    BMP-AG5  AE/F/strike        80       1      6     -     1       back (2)
    Missile pod. Just one shot but that's enough.    4        A5
    -------------------------------------------------------------------------
    LC-AG5   SE/P/pierce        350      1      6     -     3       back (3)
    Insane attack power but limited by AP and ammo.  3        A5
    -------------------------------------------------------------------------
    BBC-AG5  SE/P/beam          600%     1      6     8     3       back (3)
    Insane, but limited by AP, ammo, and EP.         3        A5
    
    
    ____AGWS Accessories____
    
    Name / Effect
    
    Fast drive circut 25 / Increases movement speed by 25%
    Fast drive circut 50 / Increases movement speed by 50%
    B-MAX circut / Enables Boost
    Armor defense unit / Prevents "armor loss"
    Engine shield / Prevents "stall"
    Gear shield / Prevents "slow"
    M-chip guard / Prevents "ponk"
    AP shield / Prevents "AP down"
    W-circut protective gear / Prevents "attack block"
    Cockpit guard / Prevents pilot "sleep" and "confusion"
    Guard cleaner / Removes status effects when guarding
    Guard recover / Recovers HP while guarding (10% of HP max)
    Tune circuit / AGL +1
    Auxilliary armor A / Physical defense +2
    Auxilliary armor B / Physical defense +4
    EF enhancer circut A / Ether defense +2
    EF enhancer circut B / Ether defense +4
    Fireproof armor plate / Fire damage -25%
    Coldproof armor plate / Cold damage -25%
    Elecproof armor plate / Electric damage -25%
    Beamproof armor plate / Beam damage -25%
    
    
    +------------------------------------+
    |          2.9: ENEMY DATA           |
    +------------------------------------+
    All the data on all the enemies, as translated from the Complete Guide by U-kun,
    with some commentary by jetfuel. Cool file-folder-looking tables by U-kun.
    
    ____Terminology____
    *           - Boss
    B           - Biological-type enemy
    M           - Mechanical-type enemy
    G           - Gnosis-type enemy
    HP          - Hit Points, the enemy's life
    STR         - Strength, the enemy's overall physical attack power
    VIT         - Vitality, the enemy's resistance to physical attacks
    EATK        - Ether Attack, the enemy's ether attack power
    EDEF        - Ether Defense, the enemy's resistance to ether attacks
    DEX         - Dexterity, the enemy's ability to successfully hit attacks
    EVA         - Evasion, the enemy's ability to successfully evade attacks
    AGL         - Agility, the enemy's speed and amount of turns during battle
    Weakness    - Thunder, fire, ice, beam, air, puncturing, and slicing attacks
    Resistance  - Immunity by absorption or damage from attributed attacks
    Location    - Area where the enemy is at
    EXP         - Experience Points, the amount given after the enemy's defeat
    MONEY       - G's, the amount given after the enemy's defeat
    T.PT        - Tech Points, the amount given after the enemy's defeat
    E.PT        - Ether Points, the amount given after the enemy's defeat
    S.PT        - Skill Points, the amount given after the enemy's defeat
    Normal Item - Item commonly dropped by the enemy
    Rare Item   - Item rarely dropped by the enemy
    Group       - Other enemies that the enemy can be grouped with
    
    
     _______________________________________
    / 01-トレーマン甲 Drone Man A         B |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |50    13  2   2    3    10  6   6   Fire     -               Simulator       |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM   GROUP                  |
    |7     10    2    2    2    -              Aquagist    Drone Man B/AttackDrone|
    |_____________________________________________________________________________|
    
     _______________________________________
    / 02-トレーマン乙 Drone Man B         B |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |68    13  2   2    3    10  6   4   Fire     -               Simulator       |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |8     10    2    2    2    -              Aquagist     Drone ManA/AttackDrone|
    |_____________________________________________________________________________|
    
     _______________________________________
    / 03-アタックトレーム Attack Drone    M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |80    14  4   9    1    4   2   5   Thunder  -               Simulator       |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |13    0     4    2    4    -              -            Drone Man A/Drone ManB|
    |_____________________________________________________________________________|
    
     _______________________________________
    / 04-トレームSPX Drone SPX*           M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |280   20  9   12   5    10  8   5   Thunder  -               Simulator       |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |40    0     18   0    16   Aquagist S     -            -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 05-トレームG1 Drone G1              G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |82    4   6   12   11   22  8   7   Slice    -               Simulator       |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |10    0     2    2    0    -              Rosegist     -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 06-トレームG2 Drone G2              G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |60    4   5   12   5    24  12  8   Beam     -               Simulator       |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |8     0     2    4    0    -              Rosegist     Drone G3              |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 07-トレームG3 Drone G3              G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |130   18  8   8    2    8   4   5   -        -               Simulator       |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |20    0     4    0    0    -              Aquagist     Drone G2              |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 08-トレームGX Drone GX*             G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |420   19  6   16   13   10  12  6   Slice    -               Simulator       |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |100   0     24   12   8    Rosegist S     -            -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 09-ゴブリン Goblin                  G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |180   22  10  6    6    4   4   5   Air      -               Woglinde        |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |40    0     6    0    0    Escape Ball    -            Manticore             |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 10-グレムリン Gremlin               G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
    |100   6   4   16   11   24  12  6   Puncture Ice Absorb      Woglinde        |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |50    0     3    3    3    Zetagist       Aquagist S   -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 11-ゴーレム Golem                   G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |240   23  8   18   12   26  20  8   Slice    -               Woglinde        |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |110   0     8    8    4    Rosegist S     -            -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 12-マンティコア Manticore           G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |90    19  4   18   9    20  10  6   Slice    -               Woglinde        |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |30    0     3    4    0    -              EP Drug A    Goblin                |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 13-サイクロップス Cyclops*          G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |560   20  11  21   12   20  8   6   Thunder  -               Woglinde        |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |560   800   30   16   24   SMG99AG        -            -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 14-ミノタウロス Minotaurus*         G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |920   20  12  20   15   26  8   6   Beam     -               Woglinde        |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |720   0     42   30   12   SP Drug S      SP Drug Z    Sky Fish*             |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 15-スカイフィッシュ Sky Fish*       G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |240   25  11  18   11   18  18  7   Puncture -               Woglinde        |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |150   0     3    6    2    Escape Ball    -            Minotaurus*           |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 16-U-TIC兵士A U-TIC Soldier A       B |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |90    24  12  20   8    20  10  7   Fire     -              Pleroma/U-TICship|
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                                       U-TIC Soldier B/      |
    |30    40    2    2    2    Aquagist       Aquagist S   U-TIC Soldier D       |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 17-U-TIC兵士B U-TIC Soldier B       B |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |120   23  12  20   8    20  10  4   Fire     _               Pleroma         |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                                       U-TIC Soldier A/      |
    |40    80    2    2    2    Aquagist       Aquagist S   Saber Crab            |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 18-イシュハリオト Ishu Hariot       B |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |100   30  11  12   12   20  12  8   Fire     -               Pleroma         |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |10    0     1    1    1    Aquagist       Aquagist S   -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 19-セイバークラブ Saber Crab        M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |160   25  15  22   6    12  4   6   Thunder  -               Pleroma         |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |50    0     4    0    4    Steel Scrap    -            U-TIC Soldier B       |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 20-メルクリオA Mercurio A*          M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |540   45  24  10   17   10  4   6   -        -               Pleroma         |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |150   200   10   4    6    Aquagist S     -            MercurioB*/TsuolfoA*  |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 21-メルクリオB Mercurio B*          M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |640   40  18  10   4    16  8   6   -        -               Pleroma         |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |150   200   8    10   6    -              -            Mercurio A*/Tsuolfo A*|
    |_____________________________________________________________________________|
    
     _______________________________________
    / 22-ツオルフォA Tsuolfo A*           M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |820   42  19  10   6    20  10  6   -        -               Pleroma         |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |200   200   22   50   16   -              -            Mercurio A*/MercurioB*|
    |_____________________________________________________________________________|
    
     _______________________________________
    / 23-ガーディスM1 Guardis M1          M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |450   12  18  20   5    28  14  6   Thunder  -              Pleroma/U-TICship|
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |350   0     10   0    8    Aquagist S     -            -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 24-ガーディスF10 Guardis F10        M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |60    4   12  19   6    24  15  6   Thunder  -               Pleroma         |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |5     0     1    0    1    -              -            -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 25-マーグリス Margulis*             B |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |820   40  27  30   20   16  18  11  Changes  -               Pleroma         |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |2400  3000  58   60   26   Purple Ring    Red Ring     -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 26-DOMO-α DOMO-Alpha               M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |150   5   15  24   8    20  20  7   Thunder  -               Elsa            |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |80    0     8    2    4    Steel Scrap    -            DOMO-Beta             |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 27-DOMO-β DOMO-Beta                M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |150   5   12  28   10   30  20  7   Thunder  -               Elsa            |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |90    0     8    2    4    Steel Scrap    -            DOMO-Alpha            |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 28-DOMOキャリー DOMO Carry*         M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |1800  44  27  30   18   15  6   8   Thunder  -               Elsa            |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                           Beamproof                                         |
    |4500  0     80   20   40   Armor Plate    -            -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 29-U-TIC兵士D U-TIC Soldier D       B |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |120   38  10  6    10   10  12  5   Fire     -               U-TIC Battleship|
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |50    100   6    2    6    -              Aquagist S   U-TIC Soldier A       |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 30-ツオルフォB Tsuolfo B            M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |800   46  24  10   14   30  15  8   -        -               U-TIC Battleship|
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                          Frame                              |
    |200   0     18   4    12   Frame Repair A Repair Z     -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 31-アンビクス Anbix*                M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |1200  42  28  40   8    20  8   8   _        _               U-TIC Battleship|
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                          B-MAX                              |
    |1800  0     62   16   50   Frame Repair Z Circuit      -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 32-ケルベロス Kerberos              G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
    |                                    Thunder  Thunder/        Gnosis          |
    |500   48  18  30   14   24  20  6   or Beam  Fire Damage     Mothership      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |320   0     8    8    2    Aquagist S     -            Fairy/Ogre/Unicorn    |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 33-フェアリー Fairy                 G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
    |                                                             Gnosis          |
    |180   8   6   30   22   30  30  7   Puncture Thunder Absorb  Mothership      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |100   0     3    4    2    Rosegist       Rosegist S   Kerberos/Ogre         |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 34-オーガー Ogre                    G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                                             Gnosis          |
    |800   75  22  6    10   18  6   5   Air      -               Mothership      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |380   0     12   0    0    Kelbargist     SP Drug A    Kerberos/Fairy/Unicorn|
    |_____________________________________________________________________________|
    
     _______________________________________
    / 35-ヒュードラ Hyudra                G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                                             Gnosis          |
    |380   46  24  32   14   30  20  6   Fire     -               Mothership      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |200   0     5    6    2    -              Extragist    -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 36-ユニコーン Unicorn               G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
    |                                             Thunder/        Gnosis          |
    |1200  64  18  40   30   30  24  6   Puncture Beam Absorb     Mothership      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |600   0     16   16   4    Unicorn's Horn -            Kerberos/Ogre         |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 37-リザードマン Lizard Man          G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                    Ice/                     Gnosis          |
    |420   50  18  8    8    22  4   7   Slice    -               Mothership      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |260   0     10   3    2    -              Poison Apple -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 38-スヴァロギッチ Svarogich         G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
    |                                    Ice/                     Gnosis          |
    |1500  60  20  34   25   20  20  11  Slice    Fire Absorb     Mothership      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |800   0     30   16   6    TP Drug S      TP Drug Z    -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 39-ペルーン Peloon                  G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
    |                                    Air/     Thunder/        Gnosis          |
    |1500  60  20  34   25   20  20  11  Slice    Beam Absorb     Mothership      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |800   0     12   10   24   EP Drug S      EP Drug Z    -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 40-ストリボーグ Striborg            G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%    LOCATION      |
    |_____________________________________________________________________________|
    |                                    Fire/                      Gnosis        |
    |1500  60  20  34   25   20  20  11  Slice    Ice Absorb        Mothership    |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |800   0     16   30   6    SP Drug S      SP Drug Z    -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 41-ガーゴイル Gargoyle*             G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                    Ice/                     Gnosis          |
    |3600  60  15  40   15   23  30  5   Slice    -               Mothership      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                          Commander's                        |
    |7400  0     140  120  60   Silver Crown   Crest        Oudgogee*             |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 42-オウドゴギー Oudgogee*           G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                                             Gnosis          |
    |1000  5   10  40   26   40  30  8   Slice    -               Mothership      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                          Frame                              |
    |800   0     50   50   10   Frame Repair A Repair Z     Gargoyle*             |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 43-連邦軍兵士A Federation Soldier A B |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                    Fire/                                    |
    |320   56  14  28   25   60  8   8   Slice    -               Durandal        |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                                       Federation Soldier B/ |
    |180   200   6    6    6    Escape Ball    -            Gelts Hog FE          |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 44-連邦軍兵士B Federation Soldier B B |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                    Fire/                                    |
    |360   54  14  28   25   60  8   8   Slice    -               Durandal        |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                                       Federation Soldier A/ |
    |250   300   10   6    8    Escape Ball    -            Gelts Hog FE          |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 45-ゲルツホッグFE Gelts Hog FE      M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |580   60  40  20   18   30  8   6   Air      -               Durandal        |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                                       Federation Soldier A/ |
    |360   400   18   4    16   Aquagist DX    -            Federation Soldier B  |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 46-ディルヴァンカー Dilvanker       B |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |380   56  15  37   26   30  10  7   Fire     -               Encephalon      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |220   400   12   6    10   Aquagist S     Rosegist S   Kyuupel               |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 47-キューペル Kyuupel               M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |800   58  26  20   10   24  8   4   Thunder  -               Encephalon      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |420   0     18   6    20   Junk Circuit A -            Dilvanker             |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 48-バグベアー Bugbear               G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                                             Encephalon/     |
    |980   75  28  40   12   20  10  6   Air      -               KookaiFoundation|
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |480   0     24   2    6    Aquagist S     TP Drug A    Kobolt/Bajilisk       |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 49-コボルト Kobolt                  G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                    Thunder/                 Encephalon/     |
    |280   57  12  10   24   36  50  7   Slice    -               KookaiFoundation|
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |260   0     12   4    10   Cobolt's Knife -            Bugbear/Bajilisk      |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 50-トロール Troll                   G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                                             Encephalon/     |
    |1200  90  30  10   12   10  2   6   Air      -               KookaiFoundation|
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |560   0     30   2    6    Aquagist S     Aquagist DX  -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 51-ラルヴァドール Larva  Doll       G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                                             Encephalon/     |
    |300   20  12  36   28   40  20  7   -        -               KookaiFoundation|
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |380   0     16   20   8    Geistgist      Extragist    -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 52-グレムリン Gremlin               G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
    |420   20  14  40   4    40  20  7   Puncture Ice Absorb      Encephalon      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |320   0     10   6    2    Zetagist       Aquagist S   Sky Fish              |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 53-スカイフィッシュ Sky Fish        G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |560   48  12  38   20   40  20  6   Puncture -               Encephalon      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |380   0     13   10   4    Escape Ball    -            -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 54-ゲルツホッグUT Gelts Hog UT      M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |640   65  26  20   12   30  12  6   Air      -               Encephalon      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |380   600   22   6    20   Aquagist S     Aquagist DX  -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 55-バジリスク Bajilisk              G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |480   30  10  38   22   30  10  7   Slice    -               Encephalon      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |300   0     14   10   4    Rosegist S     EP Drive A   Bugbear/Kobolt        |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 56-ティアマト Tiamat*               G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                    Beam/                                    |
    |6400  100 20  50   24   32  40  10  Puncture -               Encephalon      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                          Revenge                            |
    |15600 0     180  160  120  B-MAX Circuit  Power        -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 57-ジェルフィッシュ Jelly Fish      G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                                             Kookai          |
    |1800  20  10  40   40   40  20  8   Puncture -               Foundation      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |1200  0     36   24   8    Extragist      Rosegist DX  -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 58-ワーム Worm                      G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
    |                                             Thunder/        Kookai          |
    |1000  20  15  70   32   40  20  8   Puncture Ice Damage      Foundation      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |900   0     25   14   6    Extragist      Rosegist DX  -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 59-ラルヴァフェイス Larva Face      G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                                             Kookai          |
    |300   20  12  40   28   40  20  7   -        -               Foundation      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |500   0     16   20   8    Geistgist      Extragist    -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 60-ギガース Gigars*                 G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                    Air/                     Kookai          |
    |2800  100 40  55   34   40  30  9   Slice    -               Foundation      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |7800  0     120  100  60   Spirit         Soul         -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 61-ヴィーヴ Vive                    B |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
    |                                                             Song            |
    |1000  40  12  58   32   40  20  9   Beam/Air Fire Damage     of Nephilim     |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                          Goddess's                          |
    |780   0     12   4    12   Aquagist DX    Shield       Shot Crab/Calcus      |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 62-ショットクラブ Shot Crab         M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                                             Song            |
    |1420  75  36  70   16   40  12  6   Thunder  -               of Nephilim     |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                                       Vive/                 |
    |900   5     14   0    16   -              -            Caput Moltum/Calcus   |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 63-カプトモルトゥム Caput Moltum    M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                                             Song            |
    |1600  95  38  70   16   50  30  9   Beam     -               of Nephilim     |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |1040  0     16   0    20   Steel Scrap    -            Vive/Shot Crab/Calcus |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 64-カルクス Calcus                  B |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
    |                                                             Song            |
    |1100  40  12  62   32   40  20  7   Beam/Air Fire Damage     of Nephilim     |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                          Goddess's    Vive/                 |
    |880   0     16   4    16   Aquagist DX    Shield       Shot Crab/Caput Moltum|
    |_____________________________________________________________________________|
    
     _______________________________________
    / 65-廃棄物103号 Scrap #103           G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
    |                                                             Song            |
    |2600  20  20  60   38   40  30  7   Fire     Ice Damage      of Nephilim     |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                           Beautiful                   Scrap #145/           |
    |1360  0     42   24   8    Stone          EP Drive A   Scrap #172            |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 66-廃棄物145号 Scrap #145           G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                                             Song            |
    |1600  90  30  20   16   50  30  9   Ice      -               of Nephilim     |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                                       Scrap #103/           |
    |1140  0     30   10   4    Aquagist DX    SP Drive A   Scrap #172            |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 67-廃棄物172号 Scrap #172           G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                                             Song            |
    |1800  100 32  20   16   30  30  8   Thunder  -               of Nephilim     |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                                       Scrap #103/           |
    |1280  0     34   10   4    Voltage        TP Drive A   Scrap #145            |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 68-アスラ27号 Type 27 Asura         G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |                                                             Song            |
    |3000  90  15  90   26   50  45  11  -        -               of Nephilim     |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |2400  0     120  24   100  Zetagist DX    -            -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 69-リァノーン?シー Lianorn She*    G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:100% LOCATION        |
    |                                                             Song            |
    |5600  100 20  65   40   45  50  11  Fire     Ice Damage      of Nephilim     |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |20000 0     160  160  40   Battler Ring   Shield Armor -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 70-シメオン Shimeon*                M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
    |                                             Thunder/Fire/   Song            |
    |8400  120 100 100  30   42  36  9   -        Ice/Beam Damage of Nephilim     |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                          Fast Drive                         |
    |32000 0     220  200  180  B-MAX Circuit  Circuit 25   -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 71-アインリューゲル Ain Ryuugel*    G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:75%  LOCATION        |
    |                                             Thunder/        Song            |
    |3600  90  35  60   20   45  47  8   -        Ice Damage      of Nephilim     |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                          Master's                           |
    |24000 0     180  160  80   -              Braid        -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 72-ドッペルォーゲル Doppe Lorgel*   G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:75%  LOCATION        |
    |                                             Thunder/        Song            |
    |4400  110 30  70   40   40  60  12  -        Beam Damage     of Nephilim     |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |24000 0     180  160  80   Samurai Hat    Twin Clocks  -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 73-ウォークレイバー Walk Raver      M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |2400  100 34  52   12   20  10  6   Beam     -               Proto Merkabah  |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                          Frame                              |
    |1800  0     18   0    24   Junk Circuit B Repair A     -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 74-デルビュネー Delbuner            G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |2000  95  30  30   8    42  20  7   Ice      -               Proto Merkabah  |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |2400  0     24   10   6    Poison Apple   Aquagist DX  Demon                 |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 75-ディモン Demon                   G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:75%  LOCATION        |
    |                                             Thunder/                        |
    |2300  115 10  80   36   46  44  8   -        Fire/Ice Damage Proto Merkabah  |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |3200  0     16   28   12   Aquagist DX    Rosegist DX  Delbuner              |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 76-クサントシス Kusant Shis         M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |4000  150 40  20   12   30  12  6   Thunder  -               Proto Merkabah  |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                          Frame                              |
    |4800  0     40   0    28   Frame Repair A Repair Z     Io Shis               |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 77-イオシス Io Shis                 M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |4800  120 36  70   12   40  12  6   Beam     -               Proto Merkabah  |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                          Frame                              |
    |5400  0     50   0    36   Frame Repair A Repair Z     Kusant Shis           |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 78-アルマロス Almaros               G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
    |3000  130 40  40   20   52  40  8   -        Air Damage      Proto Merkabah  |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |4000  0     34   16   10   Aquagist GX    SP Drug S    Balakiel/Azazel       |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 79-バラキエル Balakiel              G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
    |2400  20  15  65   35   50  30  9   -        Ice/Beam Damage Proto Merkabah  |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |4600  0     24   24   10   Rosegist DX    EP Drug S    Almaros/Azazel        |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 80-アザゼル Azazel                  G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
    |                                             Thunder/                        |
    |4600  30  20  100  40   54  24  7   -        Fire Damage     Proto Merkabah  |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |6200  0     36   36   16   Rosegist DX    TP Drug S    Almaros/Balakiel      |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 81-プロト・ドーラ Proto Dora*       M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |12000 165 100 170  20   50  10  6   Beam     -               Proto Merkabah  |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                          Fast Drive                         |
    |32000 0     240  0    200  Frame Repair Z Circuit 50   Shoots*               |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 82-シュッツ Shoots*                 M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |3800  45  30  58   16   60  40  8   Thunder  -               Proto Merkabah  |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                          Fast Drive                         |
    |5000  0     100  0    60   Frame Repair A Circuit 25   Proto Dora*           |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 83-アルベド Albedo*                 B |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:75%  LOCATION        |
    |                                             Thunder/Fire/                   |
    |7400  115 30  90   40   60  50  12  -        Ice/Beam Damage Proto Merkabah  |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |54000 0     250  220  250  Zetagist DX    Aquagist DX  -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 84-ソフィ・ピステス Sophie Pistes*  G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |16000 150 42  220  42   60  20  6   -        -               Proto Merkabah  |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |88000 0     250  250  250  -              -            -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 85-ヤルダバオト Yaldabout*          G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |1200  120 30  120  1    60  50  9   -        -               Proto Merkabah  |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |2400  0     150  80   20   Zetagist       Zetagist DX  -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 86-ラタトスク Ratatosk*             G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:100% LOCATION        |
    |                                             Thunder/                        |
    |1800  80  40  80   20   60  20  7   -        Beam Damage     Proto Merkabah  |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |3800  0     180  120  20   Zetagist       Zetagist DX  -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 87-エースパイロット Ace Pilot       B |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |360   50  15  30   20   30  20  8   -        -               U-TIC Battleship|
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |30    500   10   4    16   SP Drive A     EP Drive A   -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 88-メルド・ガレス Meld Gares        M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |5500  110 80  50   10   30  10  6   -        -               U-TIC Battleship|
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                          B-MAX                              |
    |4000  1000  60   20   60   Frame Repair Z Circuit      -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 89-ディン・ガレス Din Gares         M |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
    |8500  150 80  50   30   50  10  6   -        -               U-TIC Battleship|
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |                                          Fast Drive                         |
    |8000  1000  80   20   80   Frame Repair Z Circuit 25   -                     |
    |_____________________________________________________________________________|
    
     _______________________________________
    / 90-ミンティア Mintia                G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
    |                                             Thunder/Fire    Kookai          |
    |7777  20  20  80   32   80  50  18  -        Ice/Beam Damage Foundation      |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |22000 12000 160  240  200  Penguin Rod    Craft Apron  -                     |
    |_____________________________________________________________________________|
    I found it useful to actually keep my characters at low HP. This prevents Mintia
    from stealing very much with her big blue eye attack, and keeps her from doing
    much damage with her big red eyes attack. Look out for her poison attack move,
    which causes you to take damage each time you damage her. Shion's Safety Level
    ether is nice here.
    
     _______________________________________
    / 91-グレイト・ジョー Great Joe       G |_____________________________________
    |HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
    |                                             Thunder/                        |
    |9999  100 30  68   20   40  40  11  -        Beam Damge      Durandal        |
    |_____________________________________________________________________________|
    |EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
    |18000 200   200  180  200  Swimsuit       -            -                     |
    |_____________________________________________________________________________|
    
    
    +------------------------------------+
    |      2.10: MENU TRANSLATIONS       |
    +------------------------------------+
    Contributed by Axel5, Ashley, jetfuel, and Miang
    
    __Title Screen__
        ニューゲーム / New Game
        コンティニュー / Continue
    
    __Main Menu__
        アイテム / Items
        エーテル / Ether
        必殺技 / Deathblow
        スキル / Skills
        キャラクター / Characters
        A.G.W.S. / AGWS
        バトル編成 / Battle Options
        U.M.N. / U.M.N.
        ゲーム環境 / Game Options
    
    __アイテム / Items Menu__
    At the bottom right of the screen you see the triangle controller character.
    This means press Triangle at any time to sort.
    Use L1 and R1 to change lists:(Items, Special Items, Character Weapons,
    Character Accessories, Character Ammo, AGWS weapons, AGWS Accessories, AGWS
    Ammo)
    
    __エーテル / Ether Menu__
        _使用 / Use_
    Just select the Ether you want, then the character you want to use it on.
        _セット / Set_
    The amount of Ether Skills you can use in Battle is marked by Wt 02/12, where
    the second number is the max Ether Skills you can have available during battle.
    Choose available Ethers by placing a check by them.
        _ポイント配分 Distribute Points_
    Choose one of your existing Ethers from the list and then:
            -進化 / Progress Ether (Use E.Pt to learn a new Ether)
            -譲渡 / Assign Ether (Use E.Pt to give Ethers to others)
        _キャンセル / Cancel_
    
    __必殺技 Deathblow Menu__
        _セット / Set_
    To the left are possible button combinations for attacks. You can assign
    deathblows to these button combinations.  "SetList/HI" slots can only hold
    Deathblows with "HI" speed ratings. "SetList/LW" slots can hold HI or LW
    Deathblows. At the bottom you see "使用回数 / Times Used" and "倒した回数 / Kills"
    stats for each Deathblow. By each button combo: 近 / close range; 遠 / far
    range.
        _ポイント配分 / Distribute Points_
    Each Deathblow has three attributes you can level up: Tech, Speed, and Wait. On
    the right side of the screen, "Lv" is the current level of the attribute and
    "T.Pt" is the number of T.Pts you need to level it up. If you see "UP OK" next
    to an attribute, it can be leveled up. Tech represents the effectiveness of the
    Deathblow. Speed determines in which slots you can set the Deathblow (HI speed
    Deathblows can be used after only one normal attack, while LW speed requires 2).
    (Ashley's personal note: HI speed deathblows are the key to kicking ass in this
    game!) Wait indicates how much of a delay penalty your character will experience
    after using the Deathblow.
        _キャンセル / Cancel_
    
    __スキル / Skills Menu__
        _引き出す / Draw A Skill (from an item)_
    If you have enough S.Pt and a high enough Skill Level, you can draw a skill out
    of an item. This allows you to then set the skill to the character. Your Skill
    Level goes up the more skills you draw, so even if you don't need some skills,
    you might want to draw the highest level skills you can just to increase your
    level. Skills can only be drawn from non-equipped items.
        _セット / Set A Skill_
    You can set a skill you have drawn, so that the character benefits from it. You
    can set three skills at a time. Skills' effects are cumulative with equipped
    items.
        _キャンセル / Cancel_
    
    __キャラクター / Character Menu__
    When selecting a character to view, you can hit S to move the gold trapezoid
    thingie to another character. This sets which character represents your party
    while walking around on maps. Fun!
    While viewing a character, you can move the model around. L2 + up/down zooms in
    and out; R2 + direction rotates. And, before you ask, yes, there *is* a way to
    rotate your female characters in... that direction. Use the second controller.
        _装備 / Equip A Character_
        _解除 / Unequip A Character_
        _強化 / Level up A Character_
    
    __A.G.W.S__
        _装備 / Equip_
    You get three weapon slots and three extra slots. Choose a weapon slot, then
    choose where you'd like to mount the weapon(right/left, arm/shoulder/back).
    After equipping a gun-type weapon, its slot will also have a place for ammo.
    Certain weapons can only be mounted on certain parts of the AGWS. The three
    slots on the bottom are for add-on items; select a slot and then select the item
    to equip.
        _解除 / Unequip_
    Choose an equipped item to remove it.
        _搭乗者 / Pilot_
    Choose who will be piloting this particular AGWS
    
    __バトル編成 / Battle Options Menu__
        _隊列 / Battle Formation_
        _入れ替え / Enter members into battle_
        _キャンセル / Cancel_
    
    __U.M.N__
    This is the little half-PS-controller thingie that Shion carries around. It's
    got all sorts of neat features to help you along in the game.
        _メール / mail_
        _読む / read_
        _履歴表示 / display history_
        _保存 / storage_
        _プラグイン / plugin_
    This is a list of plugins for your U.M.N. Each plugin adds some functionality or
    feature to the U.M.N.
        _データベース / database_
    This is a database of terms used in the game. For translations, refer to section
    1.4.
        _EVS 環境シミュレーター / environment simulator_
    The EVS allows you to revisit certain locations in the game to gather items or
    level up your characters. EVS is available only at save points that have a blue
    U.M.N. extension. You will be presented with a list of possible locations to
    visit. Once you select one, you will be dropped into a VR simulation of that
    game location. This simulation will function essentially identically to the
    actual area. The primary difference is that save points will be replaced by red
    and blue "EXIT" points which allow you to return to the game proper. When new
    areas become available, you will get an email on your U.M.N.
    
    __ゲーム環境 / Game Options Menu__
        _サウンド出力 / Sound Output_
    Choose either ステレオ / stereo or モノラル / mono
        _カーソル位置の記憶 / Cursor location memory_
        _バイブレーシオン / Vibration_
        _レーダー表示 / Subtitles_
        _モニター設定 / Monitor adjustment_
        _HDD / Hard drive_
        _初期化 / Back to Preset Settings_
    
    
    +------------------------------------+
    |           2.11: EMAILS             |
    +------------------------------------+
    As translated from the Xenosaga: Episode I Complete Guide by jetfuel
    
    Throughout the course of the game, Shion will receive a number of emails on her
    U.M.N. Some of these emails can be replied to, and if you reply correctly, you
    can procure some nice items and a good amount of cash. Here is a quick list of
    all emails that can get you something.
    
    The email list follows this pattern:
    
    __Subject__
        (Location and time received in game)
        Effect of this email
        -O- Right reply : result
        -X- Wrong reply : result
    
    Here we go:
    
    ____EVS MAILS____
    
    __データベースサービス開始 / Database Service Start__
        (Woglinde, on the way to the bridge)
        Allows you to use the U.M.N. Database.
    
    __EVSプラグイン / EVS Plugin__
        (Elsa Kitchen, on the way to bring curry to Andrew)
        Allows you to use the EVS. Starting maps are KOS-MOS Simulator, Woglinde,
    and Asteroid Pleroma.
    
    __新マップ追加 (1) / New Map Supplement (1)__
        (Dock Colony, spending the night)
        Adds the U-TIC headquarters map to your EVS.
    
    __新マップ追加 (2) / New Map Supplement (2)__
        (Durandal, looking for MOMO)
        Adds the Gnosis Mothership map to your EVS.
    
    __新マップ追加 (3) / New Map Supplement (3)__
        (Shion's Room on Durandal, going to see Allen)
        Adds the Encephalon map to your EVS.
    
    __新マップ追加 (4) / New Map Supplement (4)__
        (Durandal Bridge, going to ride the Elsa to Proto Merkabah)
        Adds the Song of Nephilim map to your EVS.
    
    ____KOS-MOS Deathblow Mails____
    
    __必殺技使用許可 (1) / Deathblow Use Approval (1)__
        (Elsa, going to look for Ziggy)
        Gives KOS-MOS deathblow "R-DRILL"
    
    __必殺技使用許可 (2) / Deathblow Use Approval (2)__
        (Durandal Residence Area, going to see Allen)
        Gives KOS-MOS deathblow "X-BUSTER" and weapon "F-RSHOT"
    
    __必殺技使用許可 (3) / Deathblow Use Approval (3)__
        (Durandal, getting on Elsa to enter Song of Nephilim)
        Gives KOS-MOS deathblow "S-CHAIN" and "R-SPAINE"
    
    __必殺技使用許可 (4) / Deathblow Use Approval (4)__
        (Durandal, getting on Elssa to enter Neo Merkabah)
        Gives KOS-MOS deathblow "R-DRAGON"
    
    ____KOS-MOS Weapon Mails____
    
    __秘密のメール / Secret Mail__
        (Woglinde, on the way to the bridge)
        Reply before the story event on the Bridge.
        -O- 秘密のメール読みました / I read the Secret Mail : causes you to get スプリン
    クルを送ります and 新兵器が完成しました!.
        -X- コラコラ! / Tsk Tsk! : causes you to get つまんないの?
    
    __スプリンクルを送ります / I'm sending Sprinkle__
        (Woglinde, after the story event on the Bridge)
        Gives Sprinkle.
    
    __新兵器が完成しました! / New Weapon Complete!__
        (Durandal, getting on Elsa to enter Song of Nephilim)
        Gives KOS-MOS weapon "F-SCYTHE".
    
    ____Investment Mails____
    (Note: the guide says something to the effect that you need to give an address
    to someone in order to get these mails. For the IT and Construction investments,
    it's the worker on the Woglinde near the Zohar. For the others, it's that worker
    or the old guy downstairs at the Dock Colony. Give them your address and then
    you'll start getting emails about investing. In order to get F-BSHOT, you should
    invest in Vector for Medical Supplies, and then VL for Industry. If you miss one
    of them but get the other, then you can then invest in Vector for IT and
    Alchemia for Construction to get it later.)
    
    __投資信託のご案内・胃薬品 / Investment Firm Guide - Medical Supplies__
        (Woglinde, after the story event on the Bridge)
        Reply before leaving the Woglinde.
        -X- ハセガワに投資します / Invest in Hasegawa : causes you to get ハセガワからの配
    当です
        -O- ヴェクターに投資します / Invest in Vector : causes you to get ヴェクターからの
    配当です
        -X- ドーソンに投資します / Invest in Dawson : causes you to get ドーソンからの配当
    です
    
    __ハセガワからの配当です / Results from Hasegawa__
        (Elsa elevator, bringing curry to Andrew)
        Gives 5x Aquagist S and 10% discount on healing items
    
    __ヴェクターからの配当です / Results from Vector__
        (Elsa elevator, bringing curry to Andrew)
        Gives 5x Rosegist S and 10% discount on healing items; required to get KOS-
    MOS's F-BSHOT weapon
    
    __ドーソンからの配当です / Results from Dawson__
        (Elsa elevator, bringing curry to Andrew)
        Gives 5x Zetagist S and 10% discount on healing items
    
    
    __投資信託のご案内・産業 / Investment Firm Guide - Industry__
        (Elsa, before the save point, going to check on the hatch)
        Reply before the Elsa performs gate jump.
        -O- VLに投資します / Invest in VL : causes you to get VLからの配当です and F-
    BSHOTの供給
        -X- テスラに投資します / Invest in Tesla : causes you to get テスラからの配当です
        -X- 流通センターに投資します / Invest in Distribution Center : causes you to get
    流通センターからの配当です
    
    __ VLからの配当です / Results from VL__
        (Elsa B2, with Ziggy and MOMO)
        Gives 4000G and 10% discount on AGWS weapons; required to get KOS-MOS's F-
    BSHOT weapon
    
    __ テスラからの配当です / Results from Tesla__
        (Elsa B2, with Ziggy and MOMO)
        Gives 6000G
    
    __流通センターからの配当です / Results from Distribution Center__
        (Elsa B2, with Ziggy and MOMO)
        Gives 2x Speed Star
    
    
    __投資信託のご案内・IT / Investment Firm Guide - IT__
        (Elsa B3 Catapult, with Ziggy and MOMO)
        Reply before Andrew freaks out.
        -X- ACMに投資します / Invest in ACM : causes you to get ACMからの配当です
        -X- メルセデスに投資します / Invest in Mercedes : causes you to get メルセデスから
    の配当です
        -O- ヴェクターに投資します / Invest in Vector : causes you to get ヴェクターからの
    配当です
    
    __ACMからの配当です / Results from ACM__
        (Durandal, looking for MOMO)
        Gives 4000G and 10% discount on AGWS weapons
    
    __ メルセデスからの配当です / Results from Mercedes__
        (Durandal, looking for MOMO)
        Gives 8000G
    
    __ヴェクターからの配当です / Results from Vector__
        (Durandal, looking for MOMO)
        Gives Code Key Plugin and 10% discount on AGWS Accessories; required to get
    KOS-MOS's F-BSHOT weapon
    
    
    __投資信託のご案内・工業 / Investment Firm Guide - Construction__
        (Durandal, looking for MOMO)
        Reply before finding MOMO in the Park.
        -O- アルキミアに投資します / Invest in Alchemia : causes you to get アルキミアから
    の配当です and F-BSHOTの供給
        -X- ハミルトンに投資します / Invest in Hamilton : causes you to get ハミルトンから
    の配当です
        -X- シジマに投資します / Invest in Shijima : causes you to get シジマからの配当で
    す
    
    __アルキミアからの配当です / Results from Alchemia__
        (Durandal, back at your room after finding MOMO)
        Gives 24000G; required to get KOS-MOS's F-BSHOT weapon
    
    __ハミルトンからの配当です / Results from Hamilton__
        (Durandal, back at your room after finding MOMO)
        Gives 48000G
    
    __シジマからの配当です / Results from Shijima__
        (Durandal, back at your room after finding MOMO)
        Gives 72000G
    
    
    __ F-BSHOTの供給 / F-BSHOT Supply__
        (Elsa B1, staying at the Dock Colony OR Durandal, going from Residential
    Area to Dock Area)
        Gives KOS-MOS' F-BSHOT weapon.
        This email will come only if you have either:
        *invested in Vector for Medical Supplies and VL for Industry
        OR
        *invested in either of the above two, plus Vector for IT and Alchemia for
    Construction
    
    
    +------------------------------------+
    |      2.12: SEGMENT ADDRESSES       |
    +------------------------------------+
    There are eighteen red doors scattered throughout the game, and your characters
    would appreciate it if you took the time to locate and open them all. Some of
    the best items in the game are in these doors, so try to get 'em all. Early in
    the game you'll get a Segment F item that lets you keep track of the doors and
    keys you've found so far. Lists provided by Ashley.
    
    ____Segment Addresses (Red Doors)____
    
    1: At the Foundation, on the roof of the inn to the right (accessible after
    Gnosis attack). Contains "Robot Head Part"
    2: At the Dry dock colony, the basement of the "Talk to me" AGWS store. Contains
    "Robot Body Part"
    3: At the Foundation, in the laundry store on the 1st floor the area surrounded
    by clothes (accessible after attack). Contains "Robot Right Leg Part".
    4: At U-TIC headquarters, the wall of the passage on the 2nd floor and the 2nd
    map between the saintly hall on the stairway. Contains "Thief's Gauntlet"
    5: At the Encephalon Area, in the park, before the statues area. Contains
    "Double Buster"
    6: In Heaven's Vehicle, in the astronomical observation room. Contains "Eluding
    Bandana"
    7: On the Woglinde, beside the sergeant who gave you the key. "Robot Right Arm
    Part"
    8: In the Elsa, the passage of B2F. Contains "Robot Left Leg Part"
    9: In the Gnosis Mothership, at the research building 3rd floor. Contains "Robot
    Left Arm"
    10: At the KOS-MOS simulation site, in the 1st floor of a deserted house.
    Contains "Thunder Coat"
    11: In the U-TIC Battleship, the room of the soldier. Contains "Ice Coat"
    12: At the Song of Nephilim, the 3rd floor of the 2nd tower. Contains "W Hammer
    Rod"
    13: In the Gnosis Hive, at the first floor of the warehouse inside the
    department store. Contains "Samurai Heart"
    14: In the Elsa, at the catapult deck. Contains "Speed Shoes"
    15: At the Encephalon Area, near the subway ticket window. Contains "Angel Ring"
    16: On the Woglinde, the passage before Andrew's office and lab. Contains
    "Supreme Warrior's Mask"
    17: In Proto Merkabah, at the research building 43rd floor. Contains "BLOOD9"
    18: On the Woglinde, the passage near Shion's room. Contains "Thunder Coat"
    
    ____Decoders (Keys)____
    
    1 First talk to the little boy at the Dock Colony shop "Talk to Me!!". At the
    Foundation, in the 1st floor of the warehouse, destroy the crates and ask the
    pink thing for some hints (please make sure you talk to the pink thing about
    every hint that it gives). Then it can be found on the Durandal inside the park
    to your first right (the very first little section that breaks off from the main
    park area (still inside the park)). The key will be sparkling on the southern
    bit of the walkway to that small area. Please make sure you talk to the pink
    thing about every hint that it gives.
    2 At the Song of Nephelim, the 2nd tower, destroying one of the boxes the enemy
    that comes out carries it.
    3 At the Encephalon Area, the bunny's house. Use carrot juice on the log to
    trick him and beat him back to his house.
    4 At U-TIC headquarters, destroy the AGWS that you had avoided using the crane
    earlier.
    5 At the Durandal, in the Waiting area in the locked room. Get the key from one
    of the closets in the Residential area.
    6 In Heaven's Vehicle, defeat the boss on the satellite dish.
    7 On the Woglinde, the master sergeant gives it to you to remember him by.
    8 At the Foundation, in the bar is a woman who dumped her engagement ring and
    her boyfriend. After getting the fishing rod from the upstairs of the laundry
    mat go fishing until you find the ring. Than give the ring to the woman in the
    bar. She will give you the key for her ring.
    9 In the Gnosis Hive, in the department store a Gnosis protects the box that
    contains the key.
    10 In the Elsa, use the slide deck key to move the sliding deck. The slide deck
    key is in the 2nd cabin on a seat in the center of the room on the main floor
    (note: you can't see the key on the seat), yes the rooms between the bridge and
    the restaurant.
    11 At U-TIC headquarters, the passage to right side or the central image which
    the soldier goes around.
    12 At the Encephalon Area, a treasure box in the sewer .
    13 At the Foundation, the bakery roof get there from the left side of the Inn's
    roof.
    14 At the Song of Nephilim, 1st tower, 5th floor.
    15 In the Gnosis Mothership, department stores 2nd floor protected by a flower
    gnosis.
    16 In the U-TIC Battleship, using the guards key to enter his room. It's in his
    room.
    17 At the Song of Nephelim, the 3rd tower center, go above the closed room on
    the left side and fall thru the hole.
    18 On the Woglinde, Break the glass to Andrews office, which is a small lab or
    operating room.
    
    +--------------------------------------------------------+
    |             BOOK 3: GAME STORY TRANSLATION             |
    +--------------------------------------------------------+
    Cutscenes translated and explained. As a general rule, any scene that includes
    spoken dialogue will be covered here. Other scenes are more likely covered in
    the Walkthrough section, Book 4. We're not going to be writing these sections in
    the strict order that they appear in the game; if there is one scene that you'd
    like to see a translation for, please let us know so that we have an idea of
    what the demand is like.
    
    +------------------------------------+
    |           3.1: WOGLINDE            |
    +------------------------------------+
    From the beginning of the game until the end of the Asteroid Pleroma mission.
    
    ____3.1.1: Introduction____
    From the point you hit "New Game" until the tutorial begins, as translated by
    Ashley and jetfuel
    
    20XX AD
    Lake Turukana
    Kenya
    
    PROFESSOR
    You're in charge of digging on the north cliff from tomorrow, the ground is hard
    there so be careful when you dig.
    
    SUPERVISOR
    OK.
    
    WORKER
    Professor! Mr. Musuda!
    
    PROFESSOR
    What's Up? Did you find something?
    
    WORKER
    Yeah, we followed the corridor from the lake side; it matches the location
    described by the in research book
    
    SUPERVISOR
    That would mean that--
    
    PROFESSOR
    Ok! I'm on my way!
    
    WORKER
    It's different from the others.
    
    PROFESSOR
    I thought so.
    
    WORKER
    It's over there.
    
    PROFESSOR
    This must be... Whoa!
    
    OTHER WORKER
    Ah God! Ah get away!
    
    PROFESSOR
    Wow!
    
    PROFESSOR
    What's that light?
    
    ---
    
    4000 years later
    
    (space, and then Zohar)
    (a computer screen)
    Booting up primary connection system...
    Enter System administrator ID and Object of connection.
    Object of connection:
    KOS-MOS
    System administrator:
    Shion Uzuki
    System Ready
    Operator should now take a seat in the VR-2000
    
    SHION
    Starting the Virtual Computer.
    Please begin the connection.
    
    ALLEN
    Roger that.
    Opening Connection.
    Connecting the dummy protocol.
    A-LINE protocol zone has been secured.
    Opening cage partition.
    Opening in 60 seconds.
    Countdown commencing.
    57, 56, 55...
    
    TOGASH
    All monitoring nominal. 3, 2, 1
    Partition open.
    KOS-MOS entering fundamental structural formation.
    
    SHION
    Fundamental structural formation complete.
    Commence Penfield Mapping.
    
    ALLEN
    Begin Encephalon construction.
    
    FEMALE OPERATOR
    Mapping rate 76... 77...
    
    ALLEN
    Encephalon construction complete.
    Noise occurence in the temporal lobe.
    
    SHION
    How's the situation?
    ALLEN
    Right side temporal lobe-- Area 818 Synapse has a slight degree of disturbance.
    It's within permissible levels, but...
    Should we stop?
    
    SHION
    No, let's continue.
    I'm going to do a direct approach.
    Please, back me up?
    
    ALLEN
    Roger.
    Starting up connection system NATARAJA
    
    (Probe thingies ensnare the Zohar; Ships go into hyperspace)
    
    COMPUTER
    Password accepted.
    Starting up system NATARAJA.
    
    ---
    
    (Shion gets dropped into the VR simulation)
    
    SHION
    Allen? The visual field connection seems to be a little bad...
    
    ALLEN
    Uh, er... Ah! The K12 route of the MT field has a disconnection.
    Also, the mutual link for the V4 field seems to be delayed.
    Wait a moment. I'm correcting it now.
    How is that, boss?
    
    SHION
    OK. It's acceptable.
    Go on.
    
    ALLEN
    Roger.
    All right, entering KOS-MOS's (technobabble)
    
    SHION
    Good morning, KOS-MOS. How's your condition?
    
    KOS-MOS
    Good morning, Shion. All operations nominal.
    
    SHION
    All right, do your self-introduction for me?
    
    KOS-MOS
    I am Special Humanoid Anti-Gnosis Annihilation Weapon Serial Number 000000001.
    Development Name KP-X.
    Code Name, KOS-MOS.
    Presently configured for mock battle use.
    Output is set at 22% of regular output limit.
    Planned battle equipment specs are--
    SHION
    Yes, good work.
    That's enough.
    
    KOS-MOS
    Yes.
    
    SHION
    We've been looking forward to your activation, but the next activation
    experiment, after a series of tests, you'll be put back to sleep.
    
    KOS-MOS
    Is that so.
    
    SHION
    Do you feel sadness-- or anything?
    
    KOS-MOS
    My ortificial-being emotional program was designed for easy use by humans.
    Specifically, by you--
    Vector Primary Development Department KOS-MOS Project Head Engineer,
    Shion Uzuki, and to preserve relations with her/you. (This is really hard to get
    across while preserving the sentence order)
    
    KOS-MOS
    If my emotional program evaluates that emulation of 'sadness' is necessary, I
    will behave in that manner.
    However, presently that necessity has not been evaluated to exist.
    
    SHION
    Tee hee. Yeah, I guess.
    That's the one thing I feel the most.
    
    KOS-MOS
    I am glad that you understand.
    
    SHION
    But, KOS-MOS...
    Right now, my feelings are very complicated.
    I'm happy when you've been awakened, but... that you're going to be put back to
    sleep makes me feel very lonely.
    But, the next time you are awakened,
    It might be a time of much bloodshed.
    So, somewhere in my heart, I think that I don't want that day to come.
    Do you understand?
    
    KOS-MOS
    Complicated human emotions, particularly illogical ones, are imcomprehensible to
    me.
    
    SHION
    Yes-- Someday, if you could understand such feelings, that would be good.
    
    KOS-MOS
    I will do my best.
    
    SHION
    Well then, shall we begin, KOS-MOS?
    Allen, continuing from last time, please start us from program 277.
    
    ALLEN
    Roger.
    Arranging target drones in various locations around the Encephalon.
    Drones are set up for Random Walk and Ambush.
    Boss. Before starting the mission, there'll be a practice exercise.
    
    SHION
    Yeah, let's do that. You heard, right, KOS-MOS?
    
    KOS-MOS
    Understood.
    
    (Tutorial Begins)
    
    ____3.1.2: Post-Tutorial____
    From the time the tutorial ends til the VR sim begins, as translated by jetfuel.
    
    ALLEN
    Boss. Data transfer complete.
    
    ALLEN
    A-LINE Protocol seems good, doesn't it?
    
    SHION
    Seems that way. Reaction levels seem good.
    
    ALLEN
    In this condition, as long as you're getting a good result, you should be able
    to go further out.
    
    SHION
    That's true...
    
    (Shion looks at KOS-MOS)
    
    ALLEN
    Boss?
    
    SHION
    Hey, Allen.
    Cut off up to program 399.
    Let's try starting from 400.
    
    ALLEN
    From 400!? Boss, that's--
    
    SHION
    I have a feeling we'll be able to do it this time.
    
    ALLEN
    Ah, but...
    You haven't already forgotten about last month, have you?
    That time the support was lagged 10 seconds...
    That's the kind of situation you can't return from.
    What about at least using object mode?
    
    SHION
    Then we can't collect very detailed data.
    It's all right. If we get into trouble we can get out by ourselves.
    Anyway, don't you want to try it?
    We all stayed up all those long nights for the A-LINE native...
    
    ALLEN
    That's true, but...
    
    SHION
    Then it's settled! Let's start!
    
    ALLEN
    I don't know.
    If there's that one in a million chance that we are forced to cut the
    connection...
    You don't have to be so persistent!
    
    SHION
    I know, I know!
    
    ALLEN
    Also, if we lose the menu...
    
    SHION
    I said, I know.
    
    ALLEN
    Man, being all casual about it...
    That time you nearly met an early death...
    
    FEMALE OPERATOR
    Sub-boss, you really seem to be particularly worried about boss Uzuki...
    Her days are numbered, anyway. (?)
    
    ALLEN
    Shut up!
    Don't talk about things that are none of your business!
    Program number 400. Are you ready?
    
    MALE OPERATOR
    Ready.
    We can go any time.
    
    ALLEN
    Then start the program!
    Give me all monitoring at maximum levels!
    Be ready to abort at the slightest problem!
    
    ____3.1.3: Sim Boss____
    Summary: After beating up the boss, something goes wrong with the simulation.
    Allen wants Shion to come out of it but she insists that she stay in to collect
    as much data as possible about the Gnosis. Finally Allen busts into the
    simulation and pulls Shion out while she is mesmerized by the vision of the
    little girl.
    
    ____3.1.4: Around the Woglinde____
    There are a number of short story scenes between coming out of the simulation
    and leaving the Woglinde.
    
    Summary (this is all off the top of my head): After coming out of the
    simulation,
    Shion and the others will talk about how she needs to take the KOS-MOS data to
    the bridge. Shion leaves without it. Allen volunteers to take it to her, and
    plans to ask Shion out. On the way, Shion is also called to stop by the Realien
    lab.
    
    In the lab, she does her side job of counseling the realiens. At this time
    Virgil, a military officer, shows up and expresses his disgust for Realiens,
    insisting on calling them "products" when Shion refers to them as people. The
    head of the Realien lab reveals that he is an acquaintance of Virgil's, from
    when they lived on Miltia. Shion then says that she was born on Miltia, but that
    her only remaining family is her older brother.
    
    At the bridge, Andrew, a government officer of some sort, scolds Shion and her
    project, asking her to consider why her group is even with this fleet (I'm not
    really clear on this part yet, either). The captain expresses that he would like
    to take a look at the KOS-MOS data and find out more about KOS-MOS and Gnosis.
    
    We see Andrew taking orders from a mystery man named Margulis, who is telling
    him to move ahead to Phase 2 of some plan, but andrew is afraid that it is too
    dangerous.
    
    After Shion stops by the A.G.W.S. hangar, she returns to her room for a rest.
    There is a disturbance on the bridge when the computers start picking up some
    strange signals. KOS-MOS is starting to activate on its own, even though Shion
    is the only one with the access codes. Shion is reminded of the event of one
    year ago, in which some similar accident caused the death of her staff,
    including her boyfriend Kevin. The power goes out and KOS-MOS wakes up, and the
    entire staff is terrified because they know what happened last time.
    
    Shion will run into Virgil again, and will have several dozen rounds of
    ammunition pass by her harmlessly, Pulp-Fiction-style. Shion and Virgil argue
    about her getting lost because she doesn't know the ship very well. Gnosis show
    up and kick everyone's butt. A Realien saves Shion, and tells her to get to an
    escape pod. She argues that everyone should escape together, but he insists that
    he should stay behind to help fight. Virgil gets ahold of Shion's U.M.N. device,
    and reveals that he knows of the secret defense mechanism built into the
    Realiens. They have a self-destruct function. He blows up the realiens, but the
    Gnosis persevere and knock him out of his A.G.W.S.
    
    Shion is nearly crystallized by a Gnosis, and she sees the little girl again.
    She finds it strange that a little girl should be in such a dangerous place, and
    then seems ready to accept her own death when KOS-MOS shows up to save the day.
    KOS-MOS activates the Hilbert effect, solidifying the Gnosis in our physical
    space, and kicks their butts.
    
    ____3.1.5: The Long One____
    This is the notorious nearly-one-hour cut scene. Grab some popcorn, Dippin Dots,
    and a large Sprite, put down the controller, and relax. This scene appears
    courtesy of Henry Jerng.
    
    SHION
    (surprised)
    Commander Andrew!
    
    ANDREW
    What?  What business do you guys have here...
    
    (Several Gnosis caterpillars march toward the group despite hails of bullets.
    Following Shion's steps, Allen and Virgil back into the great hall.)
    
    ANDREW
    (looking at the creatures)
    Gn, Gnosis.
    
    (KOS-MOS casually joins the rest of the party with her Gatling guns in tow.)
    
    ANDREW
    (looking at KOS-MOS)
    Did you ... wake up?
    
    (KOS-MOS lines up with Virgil and Allen and opens fire with one of her two
    Gatling guns. All three proceed to launch a barrage of fires.)
    
    VIRGIL
    (mad)
    Come and get it!  Come and get it!  Come and get it!  Eat this!  You bastards!
    
    (Shion picks up a rifle and joins the others in attacking the Gnosis entering
    the hall. Suddenly, two Gnosis humanoids plop down right behind Shion.
    Surprised,
    she tilts her head to look back. Virgil sees Shion in trouble and comes to her
    rescue.)
    
    (Allen and KOS-MOS finally finished the Gnosis coming through the entrance and
    start to come to Shion's aid. KOS-MOS' autofiring system tries to target the
    Gnosis, but Virgil keeps getting in the way. Undeterred, KOS-MOS fires her
    Gatling gun, landing countless bullets into Virgil. As he fell, he sees the
    image of a blonde-haired woman.)
    
    (Virgil's death clears the way for KOS-MOS to launch a direct assault on the
    Gnosis. She quickly finishes them off. Shocked by KOS-MOS' actions, Shion drops
    her rifle, falls to her knees, and covers her mouth to keep herself from
    throwing up.)
    
    KOS-MOS
    This ship is sinking. Please hurry.
    
    (KOS-MOS walks toward Zohar, which is surrounded by rings.)
    
    SHION
    (still sitting on the ground. angry)
    Please wait, KOS-MOS.
    KOS-MOS,
    (KOS-MOS stops in her tracks)
    Do you understand what you just did?
    
    KOS-MOS
    (her back facing Shion)
    The duty assigned to me is the protection of Vector personnels, you two.
    I do not have instructions to protect military personnels.
    
    SHION
    (shaking her head)
    Don't say such stupid thing, because it's ridiculous for killing others to be
    okay.
    Why did you shoot lieutenant Virgil?
    Even if you don't sacrifice him, with your power---
    
    KOS-MOS
    At that time, lieutenant Virgil was in my line of fire.
    If I had put off my firing and went around him to come to your protection, it's
    expected that my attack ability would have decreased less than 30% by going from
    a twelve-o-clock to a one-o-clock direction.
    Compare to that, by killing the lieutenant first, the decrease in my attack did
    not drop more than 0.2%.
    I just made a reliable choice in order to make sure you're alive.
    (Allen puts his left hand on Shion's left shoulder. KOS-MOS continues.)
    Besides, the pod's seating capacity is two.
    It's certainly clear who and who have the priority.
    
    SHION
    (turning to look at KOS-MOS)
    That is too mean. Don't you have any conscience?
    
    KOS-MOS
    Shion, I am not "human". I am just a "weapon". That is what you're supposed to
    know the best.
    (Pause)
    What are you going to do?  Are you going aboard?  Are you not going aboard?
    If you feel like grieving for his death, I would advise you to live.
    If you do not, he will turn out to have had a "useless death".
    
    ALLEN
    Boss, well, let's go.
    
    (KOS-MOS walks away as Shion follows. Andrew taps at the control panel for the
    rings surrounding Zohar. Even he steps back when KOS-MOS nears. KOS-MOS steps on
    the platform next to Zohar and focuses her attention on a big red Aleph at its
    center.)
    
    (Suddenly, the ground shakes. It's a big Gnosis boss---!!)
    
    ---
    
    (After the boss is defeated, a horde of little flying Gnosis converges around
    Zohar. KOS-MOS does her best to exterminate them, but they manage to steal it.)
    
    (The ship breaks apart, and then the bottom part explodes. We see KOS-MOS and
    Andrew, in spacesuit, standing atop the escape pod.)
    
    (One of the whale-like Gnosis opens up and swallows up the Zohar. KOS-MOS
    mumbles something that we cannot hear because of the vacuum of space. KOS-MOS'
    coffin joins up with the pod.)
    
    KOS-MOS
    (image of the Zohar pops up on her monitor)
    ---Yes. The object was not the original.
    (image of KOS-MOS' brain and brain stem appears. A black spot is magnified
    from her right cerebral hemisphere , while the Aleph on Zohar is enlarged.)
    ---Yes. It's an emulator.
    ---Understood.
    After marking, I will urgently leave the current area, continue the original
    plan, and head for the second Miltia.
    
    (The whales open up some spatial fold as they prepare to make a jump. KOS-MOS
    conjures up a big gun between her hands, points it at the whales, and fires. The
    shots went into the spatial field, and the Gnosis whales disappear. KOS-MOS then
    maps the stars and scans for a ship. Luckily, she finds one heading right for
    them.)
    
    (SAVE GAME)
    
    (We see the ship that responded to the distress call making its way through the
    debris.)
    
    CAPTAIN'S VOICE
    Is everything annihilated?-----
    They sure did a clean job, those scoundrels.
    Isn't there anything left?
    Hey, Tonny!  About how long ago was the Federation ship seized?
    
    (We see Elsa's bridge. Tonny, the pilot, sits at the front.)
    
    TONNY
    Let me see. The last distress signal was sent 30 minutes ago.
    No matter how fast we're going, it still took less than 3 hours.
    (scratching his head, turning to his left toward Mathews the captain)
    There are no ships nearby.
    Well, Hammer?
    
    HAMMER
    (relaxed. with his hands wrapped behind his back)
    Yep. We're the only ship in an area with a radius of 5000 light years.
    (looking up at the captain)
    
    MATHEWS
    (sitting with his legs crossed)
    Okay.
    (throwing his left fist into his right palm)
    That's just perfect. Let's pilfer anything that we can try to sell.
    
    HAMMER
    Hey, captain.
    However close the date for paying your debt to gentleman Gaignun is coming up,
    isn't this just a little embarrassing?
    If we're caught by the police, we won't be able to avoid doing 10 years at
    least.
    
    MATHEWS
    The main point is that you're talking about "if" we get caught.
    Is the police going to take the trouble to come to such a remote region and make
    patrols?
    
    HAMMER
    So, even if you're not behaving as if you're stealing from the dead, don't you
    somehow feel like a hyena, or just becoming a space bearcat or jackal?
    
    MATHEWS
    (steps and pushes on the back of Hammer's seat, throwing him forward)
    You idiot!  What sort of comparison is that?
    (pointing and waving his right hand at Hammer)
    Aren't they all extinct animals?
    For luck, just call it graceful recycling: recycling.
    
    TONNY
    (joining in)
    As if recycling is tied to that master Gaignun.
    I wonder if it's all right for the Foundation's image to fall.
    Wait, a ruined ship is discovered in the three-o-clock direction. It's a
    Ganymede class.
    
    MATHEWS
    Oh. Bravo, Tonny!
    Our interception of UMN emergency bandwidth has just paid off.
    Let's get there quickly---  Quickly!
    
    HAMMER
    (mumbling)
    As expected, a vulture---
    
    MATHEWS
    (sticking his head out)
    You...
    
    (Elsa approaches the debris field.)
    
    HAMMER
    (typing on his console)
    Spectral, wide open.
    Geo crystal is flashing.
    
    MATHEWS
    Okay!  This is good omen.
    First, let's get that.
    
    (Tonny stares out into space and sees a floating body. He gets scared and looks
    back at Mathews.)
    
    TONNY
    Isn't, isn't that a corpse?
    What Geo crystal?  What the...
    
    MATHEWS
    ----- "Aren't you the scary cat?"
    This is the remains of a battlefield.
    It's nothing especially uncommon.
    We're just wasting our motor's propulsion.
    I don't care for it. Push it aside.
    
    TONNY
    (after getting out from his seat)
    Are, are you joking?
    I was severely told by my dead grand mother to respect my ancestors.
    No joking- I'll get cursed.
    Captain, you do it.
    
    MATHEWS
    You idiot!
    What?  That's something like your grandpa?
    Isn't that some weird reason.
    Let's move out right now without saying four or five words.
    
    TONNY
    Wait.
    (KOS-MOS crashes into the bridge's window and bounces off)
    Isn't the captain always like this?
    You're always imposing all these detestable things on us.
    
    (KOS-MOS gets lodged on the ship's left side window, with everyone staring.)
    
    MATHEWS
    You, you stupid idiot.
    How about just letting it go.
    Let it go. I say just let it bounce off.
    
    TONNY
    We're heading in a direction to catch it.
    That isn't my fault.
    
    MATHEWS
    It's all right, so just excuse yourself right now.
    
    HAMMER
    (looking at KOS-MOS)
    Ah, but this corpse looks like a girl.
    She may be a splendid beauty. He, he, he
    (pointing to KOS-MOS)
    
    MATHEWS
    It's no laughing matter, you pervert.
    There's no reason to salivate over a beauty when it's a corpse.
    
    TONNY
    Yeah. And we've run into her.
    Still, it's regrettable that I can't meet her alive face to face---
    
    (KOS-MOS moves and looks at them with her red eyes. That throws the crew into
    shock and causes them to scream.)
    
    KOS-MOS
    (with her hands pressed against the window)
    Please open a line of communication.
    I have something I want to talk about.
    The frequency is 2020.
    
    HAMMER
    (stunned)
    The corpse talked.
    
    MATHEWS
    (looking at Hammer)
    You, you fool!
    Take a good look.
    This is no corpse.
    
    TONNY
    (sitting in the pilot's seat, praying)
    Nanmandabu, nanmandabu---
    
    MATHEWS
    A Realien or a cyborg---  probably something like that.
    
    HAMMER
    B, but I've never heard of a Realien that can function in vacuum.
    
    MATHEWS
    So, so it's probably something like a military robot. It's safe, so open a
    channel.
    
    Hammer presses a few buttons and opens a channel.
    
    MATHEWS
    I am captain Mathews of the tramp steamer Elsa.
    A little while ago, we received your distress signal.
    By chance you were in the vicinity of this ship's course, and as soon as we
    heard the emergency we hurried to your rescue---
    
    HAMMER
    (turning his head toward Mathews)
    Sure, a rescue.
    
    Mathews sticks his big right foot sharply against Hammer's seat, throwing
    Hammer's face forward.
    
    MATHEWS
    (clearing his throat, crossing his arms)
    Um, I wonder if there isn't anything we can assist with?
    
    HAMMER
    (whispering)
    Such rescue-----  How about helping with the work or "recycling"?
    
    MATHEWS
    (leaning forward toward Hammer, whispering)
    You fool!  We'll pretend we're here for a rescue and then get rid of her at our
    first opportunity.
    It's regrettable, but we can't leave anyone alive behind, you know.
    
    KOS-MOS
    I'm going to get right to the point.
    Please make a gate jump for the second Miltia right now.
    
    MATHEWS
    (looking up at KOS-MOS)
    Hah, little sister.
    If that was sleep talking, then say it in a bed.
    We still have "work" to do here.
    Can't we start on that immediately?
    It would be such a gift.
    As for second Miltia, do you know just how much it costs, other than it's long
    distance travel?
    
    KOS-MOS
    Don't worry.
    If it's the fee for the UMN gate, "we" have it.
    
    MATHEWS
    Can I trust such indecent talk?
    Even if for argument's sake what you say is true, we are held up by business
    prearrangments.
    We have no free time, no free time.
    
    KOS-MOS
    I too have no time.
    If you do not follow my instructions, I will destroy this window.
    
    MATHEWS
    (mad, waving his right index finger at KOS-MOS)
    Heh. If you can do it, just you try.
    (KOS-MOS launches off from the window...)
    Elsa's front window was made to sustain a direct hit by a debris 6 millimeter in
    diameter.
    (KOS-MOS stands up)
    Something like little sister's soft punch can't even make a crack-----
    
    (KOS-MOS punches the front window and makes severe cracks in it.)
    
    KOS-MOS
    The window will break in my next punch.
    You apparently are not wearing your spacesuits.
    (Hammer is hiding behind his seat)
    Here is my "good faith" proposal.
    As it stands now, I can occupy the ship after releasing you guys into space.
    
    (Mathews looks back at KOS-MOS, contemplating what to do next. KOS-MOS quietly
    lifts her right hand.)
    
    MATHEWS
    (arms stretched out in fear)
    ----- Wow. We'll go. We'll go.
    Yes, don't be irritated.
    
    KOS-MOS
    If you had simply complied from the start, this could have been settled in 1
    minute and 45 seconds without waste of time.
    (Mathews has his left hand behind his back, moving to give a special signal)
    Now, I will get aboard. Please open the cargo bay.
    
    MATHEWS
    (still shaking his hand behind his back)
    Understood.
    
    KOS-MOS
    Or...
    
    (Tonny sees Mathew's signal.)
    
    MATHEWS
    Wha, what?
    
    (Tonny reaches for a trigger.)
    
    KOS-MOS
    Do not contemplate something like trying to shake me off by making the ship
    undergo emergency acceleration.
    
    (Mathews emits a groan.)
    
    HAMMER
    (nodding his head)
    She completely saw through you.
    
    MATHEWS
    (tilting his cap, shaking his head)
    Shut up.
    
    (KOS-MOS leaps off the front window. Her coffin catches up with her as she
    thrusts toward the back of the ship where the cargo bay is located.)
    
    <LONG PAUSE>
    
    (We find KOS-MOS standing in front of Mathews.)
    
    HAMMER
    (leaning back, facing Mathews)
    Hey, Captain. A communication is coming in on the all-use channel.
    
    MATHEWS
    Communication?  Survivors?
    
    HAMMER
    Yes-----  Switching over to the speakers now.
    
    MALE VOICE
    Excuse me----------  Isn't there anybody out there?---
    
    (We see the drifting escape pod surrounded by debris. Andrew is clinging on
    tightly for life.)
    
    ALLEN
    Anybody?  Anyone listening to this communication, somebody please help----. Hey
    boss, you (help) too.
    
    SHION
    (sitting in the front seat)
    We'll be all right. Soon enough rescue will come even if you don't do THAT. Hey,
    more importantly, I wonder where is that KOS-MOS?-----
    
    ALLEN
    I don't know. As it is, maybe the Gnosis is still around.
    
    SHION
    That's not what I'm concerned about now. We must recover KOS-MOS quickly.
    
    ALLEN
    (placing his left hand on some trackball-looking controller)
    More important than KOS-MOS is our rescue. Our rescue!  Ah, if we get stuck like
    this, won't we be letting everyone go ahead of us------  I wonder if they're
    still close by------  What do you think?
    
    SHION
    I can't believe it-----  Allen, why were you able to stay so calm earlier,
    despite what had happened-----
    
    (Back on the Elsa, the crew and KOS-MOS listen in on the conversation.)
    
    ALLEN'S VOICE
    I, I'm shocked. It's quite mortifying. To have you say it in such a way-----
    Ah,
    it's shocking. I'm definitely shocked-----  For you to have thought of me like
    some cold and callous android-----
    
    SHION'S VOICE
    Now, nobody is saying such a thing.
    
    ALLEN'S VOICE
    You said it. You think that I'm an android.
    
    MATHEWS
    (listening, leaning against Hammer's console)
    What is this---
    
    KOS-MOS walks over to the console and rudely imposes herself and presses a
    button.
    
    MATHEWS
    He, Hey!
    
    KOS-MOS
    Shion.
    
    (A video image of KOS-MOS, Mathews, and Hammer pops up on Shion's display.)
    
    SHION
    KOS-MOS.
    (Image of Shion appears on Elsa's bridge display)
    Where are you now?
    
    KOS-MOS
    Inside a passing civilian ship. Please live with that condition for a while. I
    expect a Federation rescue ship will come soon.
    
    SHION
    A while-----  KOS-MOS, what do you intend to do?
    
    KOS-MOS
    Using this ship, I'm heading for Second Miltia. It's my instruction from the
    company.
    
    ALLEN
    (appearing on the screen)
    Heading out-----  Wa, wait just a minute. What about us?
    
    KOS-MOS
    While regrettable, there was no instruction concerning you. The status quo takes
    priority.
    
    ALLEN
    Well, what?  You'll have us patiently wait here for help?
    
    KOS-MOS
    That is how it will turn out.
    
    ALLEN
    Wait. There's no guarantee that somehow a Federation rescue ship will come to a
    dead space like this remote region. If it doesn't come, won't we starve to death
    inside this pod?  Hey, I'm declining that idea.
    
    KOS-MOS
    Before that happens, the oxygen will run out, and you'll die of suffocation.
    That will happen about 46 hours from now.
    
    ALLEN
    What!-----  Su, suffocation.
    
    KOS-MOS
    Yes. However, the probability of a rescue ship coming within 15 hours is 96%, so
    you will surely be rescued before that happens. Yet, I cannot confirm that.
    
    ALLEN
    S, so-----
    
    SHION
    No. There's no way you can be allowed to act on your own. Please admit us to
    your ship.
    
    KOS-MOS
    There is no time. I am cutting our transmission. Take care, Shion and Allen.
    
    SHION
    Please wait, KOS-MOS.
    (her hand on switch)
    If you don't admit us, I'll open the pod's hatch right now. Okay?
    
    ALLEN
    Wha, what are you doing, boss?  Don't act foolishly.
    
    SHION
    Allen, shut up. Okay, KOS-MOS. You know what will happen if I make this lever
    turn, don't you?  Aren't you getting anxious?  Shouldn't you be making sure
    we're kept alive?...
    
    (KOS-MOS stares at Shion with a blank look, as if she's processing the data.)
    
    KOS-MOS
    You will not be keeping company with me. Please do it.
    (KOS-MOS walks away)
    
    SHION
    KOS-MOS, you don't believe me at all, do you?  I'm serious.
    
    (Shion activates the lever, and the alarm goes off aboard the escape pod.)
    
    ALLEN
    You're really turning it----
    
    (A voice is heard behind KOS-MOS, making her look back.)
    
    VOICE
    How about giving her some help.
    
    (A young man with silvery hair leisurely steps onto the bridge, yawning and
    stretching.)
    
    YOUNG MAN
    She seems serious.
    
    MATHEWS
    Yo, Chaos. You're awake.
    
    CHAOS
    Who can sleep with all this noise going on.
    
    (In her mind, KOS-MOS process information on Chaos. Chaos walks briskly over to
    KOS-MOS, after speaking with Mathews. He puts his right hand on her shoulder.)
    
    CHAOS
    Well, okay?  She doesn't seem to have any objections, so then we just need the
    captain's approval-----  How about it, captain?  I too am asking you as a favor.
    
    MATHEWS
    (smoking a cigarette)
    Ah. If you say it's okay, I don't care.
    
    (Chaos waves to Tonny.)
    
    CHAOS
    Tonny.
    
    (Elsa heads out toward the escape pod, opens its forward bay door, and picks it
    up. Then, we see Shion on the bridge aboard the ship.)
    
    SHION
    (bowing down)
    Excuse us.
    
    (Shion, Allen, and Andrew step aboard the bridge and slowly walk toward
    Mathews.)
    
    SHION
    H, hi----
    
    MATHEWS
    (offering his hand)
    I'm captain Mathews.
    
    SHION
    (shaking Mathews' hand)
    I'm Shion Uzuki, from Vector Industry's first development office.
    (looking toward Allen)
    This is Allen Ridgely from my office. I'm sorry. On account of our firm's
    inflexible KOS-MOS, we have troubled you. Oh, Allen also has something to say.
    
    ALLEN
    Ah, yes. Yes, you have really helped. Thanks to my inflexible superior, I was
    close to dangerously perish among the space rubbish-----
    (Shion inflicts some pain on Allen)
    ----- Ouch!
    
    (We see Shion's right foot stepping on Allen left foot.)
    
    MATHEWS
    If you want to say thanks, you should say it to Chaos here. We were planning on
    deserting you guys.
    
    SHION
    Is that so----
    (Shion walks over to Chaos, picks up his left hand, and holds it between hers)
    Thank you, Chaos.
    
    CHAOS
    It's all right. If I was in trouble, you'd do the same for me.
    
    MATHEWS
    Well, thanks to Chaos here, we have been very much saved before. So, I cannot
    refuse his request.
    
    SHION
    Is that so?  That is so---
    (turning to KOS-MOS)
    Just a second, KOS-MOS. What the hell are you doing?   After deserting us,
    you're going to Second Miltia alone-----  Isn't your loaded OS already
    activated?
    
    KOS-MOS
    -----That may be so.
    
    SHION
    Well, incidentally, what is the company's instruction?
    
    KOS-MOS
    (turning toward Mathews)
    Captain Mathews, I want to borrow a fitting room in a hanger.
    
    SHION
    Wait, KOS-MOS.
    
    MATHEWS
    Ah, I don't care. Whatever you do is fine with me, KOS-MOS.
    
    KOS-MOS
    With the experimental condenser, my energy is getting used up because of all the
    battles. To reload, we will install a bypass from the generator.
    
    SHION
    (mad)
    Look, please answer to people's questions, KOS-MOS.
    
    MATHEWS
    Okay if I demand a fee?
    
    KOS-MOS
    Yes.
    
    SHION
    (interrupting)
    KOS-
    
    KOS-MOS
    (cutting Shion off)
    Shion.
    
    SHION
    (surprised)
    Ye, yes.
    
    KOS-MOS
    There seems to be a irregularity in my sensor. Please adjust it during the time
    before we arrive at our destination.
    
    SHION
    Wha, why I-----
    
    KOS-MOS
    This is your job, isn't it?  I'm entrusting it to you, Shion.
    
    (KOS-MOS walks off and heads for the door. Shion drops her head and gives out a
    sigh. She then turns to Mathews.)
    
    SHION
    I'm really sorry. I'm sorry to trouble you; that kid is terribly inflexible.
    
    CHAOS
    No. I'm enjoying myself. With more crews, this ship is bound to become very
    lively.
    
    TONNY
    (walking by)
    Sure. Elsa has been in a 10,000-year-long woman drought.
    (putting his arm around Shion)
    How about it?  After we arrive at our destination, let's have some wine in a
    hotel suite...
    
    ALLEN
    (jealous)
    Ah, ah. Ah, ah---
    
    SHION
    (not knowing how to respond)
    W, well-----  Sure-----
    
    MATHEWS
    Behave yourself now, Tonny. But, as for woman (aboard this ship)... Aside from
    Miss Uzuki, THAT (referring to KOS-MOS) is an "inhuman", fighting machine.
    
    CHAOS
    I wonder... To me, she doesn't seem that much different from some "humans".
    
    ANDREW
    (walking down a ramp)
    Captain, was this ship heading for Seniru?
    
    MATHEWS
    We're en route to Koram---. We're about 3 days away from Ataria. We can drop you
    off if we stop there.
    
    ANDREW
    Is that so?  And the fee-----
    
    MATHEWS
    With the way things have gone down, today is free. If you want though, I haven't
    had a decent experience today. How about a bribe?
    
    ANDREW
    I'd call that a fee.
    
    MATHEWS
    What?  It's like the Navy I saw.
    (turning to look at a spot in space)
    It's a goodwill gesture for my old haunt-----
    
    (A Gnosis leaps down on the ship to everyone's surprise.)
    
    HAMMER
    (backing off)
    G, G, G, Gno, Gno-----
    
    SHION
    Gnosis!
    
    ALLEN
    Just as I thought. They were still around.
    
    (Gnosis passes right through the window.)
    
    ANDREW
    It, it's coming through. You, you bastard!
    (he fires his pistol)
    
    (The shots just go right through it and bounce around the bridge. It grabs
    Andrew's head and begins to drain his life from him.)
    
    MATHEWS
    Chaos!
    
    CHAOS
    Understood.
    
    (Chaos walks right up to the Gnosis.)
    
    SHION
    Chaos!
    
    CHAOS
    (turning to look at Shion)
    It's okay.
    
    (Just as the Gnosis prepares to grab onto him, Chaos thrusts his right hand
    forward and freezes the monster. Shion looks on in amazement. Chaos just lightly
    touches the Gnosis' arm, and a sparkling wave spreads right through it and
    dissolves it. Andrew falls to the ground, gasping for air.)
    
    SHION
    The Gnosis...
    
    ALLEN
    Wha, what did you do just now?
    
    MATHEWS
    Well, that is one of the reasons why we're safe.
    
    SHION
    The reason. How did you do that?  What people can dissolve the Gnosis?
    
    CHAOS
    (walking toward Shion)
    If there are people who are good at drawing pictures, then there are people good
    at making things disappear. Look, Hammer's talent as a navigator is first-class,
    and his knowledge about the net is abundant. Tonny's piloting skill is the best
    in the universe; there's no one comparable to him. He's self-styled, though.
    (turning toward the captain)
    As for the captain---  The captain has more debt than anybody.
    
    MATHEWS
    Ah, ah, yes---
    (realizing he's been insulted)
    ----- Hey, what's the deal?
    
    CHAOS
    There's something special about everyone. I expect there to be "something" that
    one can define oneself. Shion, I wonder if you can be defined by something.
    
    SHION
    (surprised)
    Well, for me----- I...
    
    CHAOS
    That's how it's like in my case. It's probably just that.
    
    TONNY
    Yes, it's just that.
    
    SHION
    Ah, is that so?  I guess so. If you put it that way, I can vaguely understand
    it.
    
    HAMMER
    (nodding)
    That's the case.
    
    ALLEN
    Is that so-----  Huh?
    (waking up from Chaos' lame reason)
    But, boss, can you really agree with that?  It's the Gnosis. Gnosis!
    
    CHAOS
    (speaking to Mathews)
    Well, captain. We must not head for our destination before they can be tossed
    back into space. It would seem very "dry" of us to leave her here.
    
    MATHEWS
    Ah, after this matter has been settled and the debt returned, it's my splendid
    plan to fly to Keltia and try to see the voluptuously charming and energetic
    live performance of the "Spice Sisters"-----
    
    TONNY
    No, our repayment to master Gaignun is utterly unreasonable. It's just too much.
    But, wait. Captain, you like the Spice Sisters too?
    
    HAMMER
    Captain, even if you can't especially go to Keltia, isn't it okay to just
    receive on UMN and watch it later?
    
    MATHEWS
    (waving around his picture of Spice Sisters)
    You, you idiot!  The only thing that is sent in the visual field is merely the
    information. You have to compare it to the actual persons that are literally
    scorching directly into your eyes. (What you're saying) is just hot air. The
    point is that it's a matter of reality.
    
    TONNY
    They're with you either way. It's all inside your brain. You can't tell.
    
    MATHEWS
    (waving Tonny off)
    Be quiet---  Let's get this ship going right now.
    
    TONNY
    (walking back to his pilot's seat)
    Yes, sir. Understood. Understood.
    
    CHAOS
    Well then, I'll show Shion and the others around the ship.
    
    SHION
    I hope you'll look after us.
    
    MATHEWS
    Oh, you do that, Chaos. Today has been an REALLY unlucky day.
    
    (Elsa flies off.)
    
    (At the presidential office at Vector Industry's headquarters.)
    
    A VOICE
    Mr. Wilhelm, I have a report from KOS-MOS. It seems that Shion Uzuki and Allen
    Ridgely are traveling with KOS-MOS.
    
    WILHELM
    Is that so.
    
    MAN IN RED CLOAK
    It's fortunate if you think how that ship with unknown registry was already
    closing in on the battlefield.
    
    WILHELM
    For argument's sake, if they became a threat to her, KOS-MOS will protect her.
    That's so.
    
    MAN
    Yes, we've made that a priority over all her directives.
    
    WILHELM
    In any case. It was wise of us to let them salvage KOS-MOS. There is no need for
    her to serve more than this, against an army or him. The data on the Maiden of
    Rhine was completely loaded. This entire matter will progress in a way the
    system's compass points to. Afterwards-----  complete the necessary factor, and
    wait for another one to wake up-----
    
    <SAVE POINT>
    
    (A planet is first surrounded by light, and then slowly, beams of light burn
    right thru the planet's surface. Ultimately, it's completely consumed by the
    light. Finally, the planet shrinks, explodes, and disintegrates. We see a blonde
    woman.)
    
    MAN'S VOICE
    Merely 1,500,000,000.
    (the man walks up to the blonde)
    What are these numbers?
    
    WOMAN
    Innocent people. They should be things that we, quite naturally, respect.
    
    MAN
    What respect?  You're sounding like a philanthropist. The experiment was
    certainly a failure, but I'll clap my hands for the Emulator's retrieval. At a
    moment of crisis, I wouldn't care to use the original. The point is that we had
    better repeat (these experiments) until we get the results. You look as if your
    conscience cannot bear to be patient. If so, won't it be better if you yourself
    made an official announcement and wait to be convicted?
    
    WOMAN
    It's just like you.
    
    MAN
    Don't make me laugh at a fellow low-class person. We are both standing at a
    place that pronounces our equal criminal conviction. Or----- Pellegri, are you
    saying that in these 14 years you forgot our goal?
    
    (Pellegri looks down)
    
    SOLDIER
    Commander Margulis.
    
    MARGULIS
    What is it?
    
    SOLDIER
    I have a report from major Vanderkaum, a survivor from the advance troop. The
    squad was annihilated, and they failed to secure the Zohar Emulator.
    
    MARGULIS
    Where is Zohar now?
    
    SOLDIER
    Unknown, but it's possible that the Gnosis snatched it.
    
    MARGULIS
    Is that so?  Notify special service fleet #474. We may have to go to plan 31.
    Have the fleet wait at the appropriate spatial grid until further order.
    
    SOLDIER
    Yes, sir.
    
    (an orbiting station)
    
    Federation Home Planet 5th Jerusalem, Orbiting Tower
    
    (We see a room with 7 seats arranged in a circle. With the chairman of the sub-
    committee at the center seat (Man #1), here is the description of the members
    from left to right:)
    
    Man #2 (man with green hair)
    Man #4 (smoking man)
    Man #5 (old man)
    Man #1 (chairman)
    Woman #1 (woman w/ black hair)
    Man #3 (man with plate)
    Woman #2 (woman w/ brown hair)
    
    MAN #1
    By the way, what sort of character is this man?
    
    MAN #2
    He was a member of a special unit belonging to the old Federation police force.
    He specialized in counter-terrorism. However, this was more than 100 years ago,
    and now, as a dedicated cyborg, he performs various jobs.
    
    MAN #1
    Cyborgs are old style.
    
    WOMAN #1
    He is a relic of a time when we resurrected dead people and re-used them. Back
    then, we didn't have the disposable Realiens that we have now.
    
    MAN #3
    (holding a green plate)
    Isn't that quite a enormous personal history?-----
    
    MAN #2
    Rumor says he's a man who always hopes for jobs with low probabilities of
    success.
    
    MAN #4
    Is he an eccentric?  Or, is he a battle maniac?
    
    MAN #2
    Psychiatrically speaking, he is normal, and it seems that he doesn't like
    killing people.
    
    MAN #5
    Hum. Along with scientific developments, many medical institutions are like drug
    store shelves for several centuries now. The only ones that exert any influence
    now are psychiatrists. I can't trust them to just quibble for the sake of this
    survivor.
    
    MAN #5
    His mission accomplishment rate is extremely high. I can give my nod to his
    recommendation.
    
    (A message arrives on a video panel.)
    
    MESSAGE
    I've brought him.
    
    MAN #1
    Enter.
    
    (A door opens in the middle of the floor. The elevator brings a man and the
    visual image of the secretary.)
    
    MAN #1
    That's all.
    
    IMAGE OF SECRETARY
    Yes. Excuse me.
    
    MAN #3
    You're Ziggurat 8. After dying on T. C. 4667, on your dying wish, you dedicated
    your body to Ziggurat Industry.
    
    ZIGGURAT 8
    That's correct.
    
    MAN #1
    Were you listening to this talk?
    
    ZIGGURAT 8
    No.
    
    MAN #4
    Recently, we received information that says there are signs of a resurrection of
    a armed organization. It's the organization that caused that incident from 14
    years ago.
    
    ZIGGURAT 8
    The U-TIC organization.
    
    MAN #5
    Yes. From the information we personally gathered, we have determined where the
    U-TIC organization is hiding.
    
    (All the seats turn to face the large monitor behind Ziggurat 8. On the screen,
    a large object is shown.)
    
    MAN #3
    It seems to function as a church for an ancient religion from the old century.
    After it was abandoned, it was unoccupied for several centuries until now.
    
    ZIGGURAT 8
    Then you're asking me to infiltrate there and collect information-----
    
    MAN #3
    It's better to leave that sort of work to the intelligence department.
    
    MAN #1
    The truth is-----  To say it simply----- We want you to rescue someone and
    swiftly deliver her to a suitable place. Um, if I say it accurately, it's a
    THING, not a person-----
    
    ZIGGURAT 8
    Please be concise.
    
    (Woman with black hair snickers. Man #1 urges her on. She pushes a few buttons,
    and the screen displays who he's suppose to rescue.)
    
    ZIGGURAT
    A child-----  Is she a civilian?
    
    MAN #3
    She's a Realien. A 100-Type Realien. Do you know it?
    
    ZIGGURAT 8
    100-Type-----  I have heard a rumor that they're observational Realiens that
    were especially manufactured for the Gnosis. However, I never thought that they
    had a child's disguise.
    
    MAN #3
    Is this your first time seeing the real thing?
    
    ZIGGURAT 8
    Yes. However, I suppose they're already in the mass production phase at Vector.
    
    MAN #3
    This is the prototype.
    
    MAN #5
    She is the original model that became the mold for all the 100-Type's.
    
    ZIGGURAT 8
    In short, that' why the protection of this girl takes priority over the entire
    matter.
    
    MAN #5
    So, you understand and will help.
    
    MAN #1
    Yes, can you take this mission?
    
    ZIGGURAT 8
    There are no human rights for dedicated cyborgs. I don't have the right to
    refuse. As for the necessary weapons and resources, after I have analyzed the
    circumstances-----
    (pauses for a second)
    I will tell you my fee, but would it be all right for me to make one request?
    
    MAN #5
    Tell us.
    
    ZIGGURAT 8
    After my return, I want to remove the fragments of memory from my past life, the
    ones that remain in my living brain.
    
    MAN #5
    It doesn't matter to me, but if you're old-styled, a complete purge may be
    difficult.
    
    ZIGGURAT 8
    Replacing it (the brain) with an artificial part will do.
    
    MAN #1
    It's a strange demand. Today, we have Realiens insisting on human rights and
    people becoming machines. I've decided. Let's make the arrangements.
    
    ZIGGURAT 8
    Thank you.
    
    (MAN #1, who appears to be the sub-committee's chairman, points to the woman to
    his left.)
    
    WOMAN #1
    Later, for more details, refer them to her
    (pointing to the woman #2, one sitting in the last seat on Ziggy's right)
    Professor Yuri Mizrahi.
    
    (Ziggy nods for Professor Yuri Mizrahi. The elevator descends, and the door
    closes behind it.)
    
    YURI MIZRAHI
    Indeed-----  He is not one to die at his post. The cause of his death seems to
    be suicide. One shot to his head with his favorite handgun.
    
    MAN #5
    Suicide?  Is it good to entrust the 100-Type to such a man?  What would we do if
    his suicidal tendency surfaced?
    
    YURI MIZRAHI
    Don't worry. He is prohibited from self-destructive behavior and mission
    abandonment. A safety is installed.
    
    (Yuri Mizrahi turns her seat around and gets up. She walks to a window and
    places her right hand on the rail.)
    
    YURI MIZRAHI
    He was revived against his will. He will completely become a machine if his
    remaining biological brain is replaced by an artificial part. Then, for the
    first time, he will be legally "dead".
    
    (We're back to U-TIC's headquarter. We see Margulis entering a prison cell.
    Inside, there's a little girl with red hair and pony tails.)
    
    MARGULIS
    How are you doing, 100-Type Realien?
    (turning to his left and looks at some food on a tray, which is still untouched)
    Are you unsatisfied with the food here?  Realiens need supplies too. Can you be
    so well-mannered that you can't reply, Federation's 100-Type Realien?
    
    GIRL
    I hate that name-----
    
    MARGULIS
    Indeed. My apologies. What do you want to be called, 100-Type Realien girl?
    
    GIRL
    I don't want to be called by someone I don't know well. Where do you plan on
    taking me?
    
    MARGULIS
    (leaning against the table and crossing his arms)
    It's not a place you know.
    
    GIRL
    What's going to happen to me?
    
    MARGULIS
    You'll become helpful to us. The life of a machine is designed to serve. As your
    fate after that, it may be at a place that only God knows. Though, a
    conversation about the existence of God with you Realiens-----
    
    GIRL
    I cannot find anything other than Gnosis. So, I'm no help to you.
    
    MARGULIS
    May be so.
    (pointing to his head)
    However, you're different up "here". We have some use for your "man up here".
    (Girl stands to attention)
    What is it?  While we can put you to use, we'll keep you alive. Soon, "the
    fellow" will arrive.
    
    (He turns and walks out of the cell. The girl sits down and contemplates.)
    
    GIRL
    Mama-----  I want to return to the research lab-----
    
    (A spaceship approaches the U-TIC headquarter and enters undetected.
    It's 46 hours later. Two soldiers walks out of the ship after docking. Just as
    the ship is about to take off again, the silhouette of Ziggy jumps out from the
    ship and lands.)
    
    ZIGGURAT 8
    Now...... This time, the mission is the rescue of a 100-Type Realien. The
    question is where she is kept...... Until I discover my target, I don't want to
    cause any commotion. It's probably better to avoid careless battles.
    
    +------------------------------------+
    |       3.2: ASTEROID PLEROMA        |
    +------------------------------------+
    Summary: When Ziggy and MOMO duck into the monitoring room, she asks his name.
    He tells her Ziggurat8, but she says that doesn't sound like a human name, and
    asks if she can call him Ziggy. He flashes back to a boy receiving a robot dog
    from his dad. Presumably, the child is Ziggy's, and this is a memory from
    Ziggy's life as a human. The boy asks if the dog has a name yet, and the Dad
    says, Nexus6. The boy says it sounds too much like a robot and calls it Nex.
    Ziggy then tells MOMO that she can call him Ziggy if she likes.
    
    +------------------------------------+
    |             3.3: ELSA              |
    +------------------------------------+
    
    +------------------------------------+
    |       3.4: GNOSIS MOTHERSHIP       |
    +------------------------------------+
    From the time Shion shows up in the Gnosis Mothership til the Durandal appears
    to rescue the Elsa.
    
    ____3.4.1: Enter the Gnosis___
    Starting from when you depart the Dock Colony, as translated by Henry.
    
    (Elsa disengages from a terminal at Dock Colony and prepares to resume her
    journey to Second Miltia.)
    
    (We see Andrew toss and turn in the lower bunk of a double-bunked bed. In his
    nightmare, he witnesses a vision, a flash of the moment when he was picked up by
    the Gnosis. Andrew then wakes up in cold sweat.)
    
    (Trying to find some relief, Andrew gets a cup of coffee (or its equivalent)
    from a vending machine. Suddenly, his right hand begins to shake. Then, as it
    goes limp, Andrew experiences some shock or convulsion. He falls to the ground,
    still short of breath and gasping for air. Then, his hand seems to disappear
    right before his eyes. In pain, his drug delivery/injection device drops to the
    ground and rolls down a couple of stairs. His vision blurs as he tries to find
    some comfort.)
    
    (A flash of an image of Zohar.)
    
    (Afterwards, we find Shion taking a nap with her U.M.N. in her hands. She lays
    it on the sofa, shutting off the device.)
    
    A VOICE
    -----on----- -----Shion----- -----Shion----- Shion.
    
    (Shion opens her eyes, and to her surprise, there is a little girl in a white
    dress. It's the same one she saw earlier. The fog clears.)
    
    GIRL IN WHITE DRESS
    It just won't do-----anymore-----
    
    SHION
    (taking a couple of steps toward the girl)
    Who are you?  It won't do-----  What in the world won't do?
    
    GIRL IN WHITE DRESS
    Which is selected depends on him-----, but it may be that, you, you can
    understand the feeling of his death.
    (Suddenly, there is a bright light.)
    That is tranquility for him----------
    
    (Shion awakes and stands up just when the ship comes under attack. She rushes
    out the door. We see Elsa flying through hyperspace, but something is wrong.
    Shion rushes onto the bridge.)
    
    SHION
    What, what's happening?
    
    KOS-MOS
    A powerful force is acting against the ship from outside the hyperspace.
    
    MOMO
    What's the matter?
    
    KOS-MOS
    Someone---- is trying to contact us. As things stand, we will be returning to
    normal space.
    
    MOMO
    This, this sensation-----
    
    (MOMO looks at her hands as they emit a strange glow. Shion also notices the
    same thing with her hands.)
    
    SHION
    What?-----
    
    (Elsa falls out of hyperspace. Everyone stares out of Elsa's front window.)
    
    SHION
    -----Gnosis!
    
    (The entire space around them is full of Gnosis.)
    
    MATHEWS
    What's happening?  Hey, do we have transition co-ordinates?
    
    HAMMER
    N, No-----  That-----
    
    TONNY
    That's an amazing number (of Gnosis)-----
    
    SHION
    KOS-MOS, deploy super-wide-area Hilbert Effect!
    
    (KOS-MOS's goggle clamps down, and she activates her super-wide-field Hilbert
    Effect.)
    
    MOMO
    In, Incredible-----  Even with an amplifier system, a field with 100 kilometer
    radius is my interference limit-----
    
    TONNY
    Captain, the helm is ineffective.
    
    CHAOS
    We're being pulled by an unusual gravitational field.
    
    MATHEWS
    What?
    
    (Elsa drifts closer and closer to one of the larger Gnosis.)
    
    ---
    
    (Shion regains consciousness.)
    
    SHION
    Where-----  Where am I-----?
    (She turns to face the others. Chaos walks toward her.)
    
    SHION
    Everyone-----
    
    CHAOS
    It's good to see you're okay.
    
    SHION
    Chaos, you're here too.
    
    CHAOS
    Well,  if I remember correctly, we were all surrounded by this light, and then--
    ---
    
    MOMO
    Please wait-----  This feeling-----
    (She looks around)
    I'm sure of it. This is the inside of a Gnosis.
    
    SHION
    The inside of a Gnosis-----  Huh?
    
    KOS-MOS
    To be precise, this is a spot close to the approximate center of a giant Gnosis.
    The size of this Gnosis is about 16,000 kilometers across. According to our
    observations to date, we have not discovered a Gnosis larger than this except
    for a type known as "the Sanctuary Ship".
    
    SHION
    Impossible!  Were we swallowed up?
    
    CHAOS
    Our circumstance may be close that-----
    
    MOMO
    I can't sense active response from the Gnosis on the outside. It's as if they
    are asleep-----  Yes. How about Elsa?  Where are the captain and the others?
    
    ZIGGY
    I want to think that they're like us, somewhere inside this Gnosis, but-----
    
    (KOS-MOS steps forward.)
    
    SHION
    What is it, KOS-MOS?
    
    KOS-MOS
    There is a response on my sensor-----
    
    SHION
    A response?  Surely, it's the Elsa?
    
    KOS-MOS
    Yes. Other than that (Elsa), there is one more object nearby. While the signal
    is weak, I have acquired response that closely resembled the waveform of Zohar,
    the object stolen from Woglinde.
    
    SHION
    Zohar's waveform?  That golden object kept in the housing warehouse?  That is
    here?
    
    ZIGGY
    What's the distance to Elsa?
    
    KOS-MOS
    The direct distance from here is about 10 kilometers.
    
    ZIGGY
    That is close-----
    
    SHION
    Outside is space-----  I'm worried about Allen and others-----
    
    CHAOS
    (nods)
    Let's get going.
    
    ---
    
    (We see Andrew walking alone and feeling his way around.)
    
    ANDREW
    (scared)
    How foolish-----  Am I dreaming?  It can't be-----  At that time, Ariadne-----
    (We see an image of Zohar.)
    was an injury that disappeared with the Zohar overload accident.
    
    (We see a planet implode. Then, Andrew stands in the middle of a street bustling
    with people. He takes a good look around.)
    
    ANDREW
    Impossible-----
    
    (A girl with red shirt and white skirt walks in front of him. Andrew walks
    briskly toward her. Suddenly, everyone disappears, leaving a strange door
    standing upright and casting its long shadow. Andrew walks up to the door, opens
    it, and looks inside to see shooting.)
    
    (We see the image of a boy, then a man, standing among the ruins.)
    
    ---
    
    (Aboard the Kookai Foundation's Durandal, an alarm sounds on the bridge.)
    
    BRIDGE WORKER
    Official warning announcement in Area D. Abnormal waves are detected from the
    isolation hanger.
    
    (Jr. arrives on the bridge via an elevator.)
    
    JR.
    Area D?  Is it Zohar?-----
    
    BRIDGE WORKER
    Area D, increase output of the attract inhibitor of every hanger. There's UMN
    traffic on EPR radar. I will make resonance waves emanate through hyperspace.
    
    JR.
    Where is it?
    
    (Jr. walks up to Shelly, who is working hard at her console.)
    
    SHELLY
    I'm detecting the source of the response.
    
    JR.
    It's resonating with Zohar. Prepare to make the gate jump.
    (turning right)
    Mary, report to the Foundation. We'll follow Zohar.
    
    MARY
    Understood.
    
    ____3.4.2: At the Mall____
    Starting from when you arrive at the mall, as translated by Henry.
    
    ZIGGY
    "the Sanctuary Ship"?-----  It really feels as if we're inside a ship. However,
    no matter how I look at it, it doesn't seem like a Federation ship-----
    
    MOMO
    It must be an alien spaceship.
    
    SHION
    I wonder how (this is possible)-----
    (Shion, Ziggy, and Chaos pause in their tracks. Shion points to something.)
    Look there.
    
    (They see a sign with "Ariadne Central Shopping Mall" written on it.)
    
    MOMO
    This is our language.
    
    SHION
    But, it's strange. The sign, rather than stabbing into the wall, is actually
    part of the length of the wall.
    
    MOMO
    So, is this plate a part of Gnosis?  Impossible-----
    
    CHAOS
    Take a good look around.
    (We see another plate with a picture of fish and the word "fish?" written on
    it.)
    It's not just this plate. There are many others.
    
    SHION
    Is this really the inside of a Gnosis?-----
    
    (There's an image flash:  Black-and-white image of the girl that Shion saw
    earlier.)
    
    SHION
    (shocked by the image)
    Huh?
    
    ZIGGY
    Did you discover something?
    
    SHION
    Eh, Um, Ummm. It's nothing-----
    (Thinking to herself:  "That kid again-----  What in the world is this place----
    -")
    
    ---
    
    (We see Andrew walking again.
    Then, there's another change in scene. We see a central podium surrounded by
    seats in a huge hall. As you'll find out, it's a courtroom.)
    
    FEMALE VOICE #1
    ----- The motive of the accused is yet unknown. Was he distracted by the
    confusion of war?  Or was he "forced to be distracted"?  To put things in
    perspective,
    (We see a blonde woman)
    this in fact shows a case where one can say that the accused himself also is a
    victim of the Life Recyle Law.
    (we see Andrew standing in the central podium)
    Would it be good to turn this poor soul into the first victim of our capital
    punishment system, one that has been in effect for several thousand years?
    Certainly, the accused must atone for the crime he committed. However, shouldn't
    our divergent types of atonement policies have been born out of human
    consciousness and scientific development?  How about making a generous or wise
    judgement?
    
    MALE VOICE
    ----- Our courtroom decides to sentence the accused, Andrew Cherenkoff, to
    undergo the 7th type personality correction treatment.
    
    FEMALE VOICE #2
    With this treatment, the person that you know as yourself will no longer exist.
    However, that will also be the birth of your new world. Let's bless this (new
    start).
    
    (The Hebrew letter "aleph" appears on Andrew's forehead.)
    
    ---
    
    (We see the blonde woman from the courtroom [female voice #1] standing near a
    room's entrance. Andrew walks up to her, holding up a document.)
    
    ANDREW
    (angry)
    What's the meaning of this?
    (The words "Notice of Cloning Procedure Completion" are written on the document.
    On the right side of the screen, we see in Japanese text "Notice of Self-Cloning
    Completion")
    Why is it hopeless for us to have a kid?
    
    BLONDE
    (laughing)
    Stop it. Are you saying that you want something returned?  Well, I never!
    They're just genes that caused that abnormality. Don't say such things!  Nano-
    technology isn't all-powerful. It can't compensate for genomic diversity.
    
    ANDREW
    But, you said to me there was a reason?
    
    BLONDE
    How disgraceful. You were given life because of your nucleic acids. It was
    natural for you to be the way you were at that time. It's because of this
    "thing" (gene, nucleic acids) that creates you.
    
    ANDREW
    Then, why're you with me-----
    
    BLONDE
    For the sake of this. For the sake of getting your permission. For what do you
    think I have worked for all this while?  "Volunteer. VO-LUN-TEER."  I've had
    enough of this joke of your thinking that there's romance between us.
    (She picks up a headphone)
    I've had enough of that now.
    (tossing it at his head. The headphone bounces off and lands on the ground)
    (walking right past the headphone)
    Don't fail to take your control medicine regularly, okay?  I'm the one that gets
    asked about supervisory responsibility (over you)-----
    
    (She stands in the bedroom. He walks toward her, stepping on the headphone. One
    moment, she turns to face him;  the next, she's dead on the ground.)
    
    (We see an image of Andrew getting locked up in a cell. The door slams.)
    
    MALE VOICE
    In accordance to Federation laws, you will undergo the 8th personality
    correction treatment. Through this, the accused number 12584 will be deprived of
    individual rights. From now on, the accused will be branded as a living organism
    under the jurisdiction of the Federation. This measure means that you (the
    accused) will have qualifications equivalent to those of Realiens as described
    in our present law.
    
    (Andrew receives the aleph on his forehead.)
    
    ---
    
    (Central Tower Ariadne. We see Andrew walking among busy pedestrians. Then, he
    sees a girl with short blonde hair. Suddenly, she is seen as the blonde woman
    that Andrew killed. He realizes it was all in his imagination.)
    
    (Andrew stops her. She looks up at his face.)
    
    GIRL
    Trash-----
    
    (Andrew screams. We see him picking her off the ground, perhaps killing her.
    Then, he again winds up in a jail cell.)
    
    MALE VOICE #1
    However,-----  I have not seen a stable network up to now.
    
    MALE VOICE #2
    Did he not receive the 8th correction therapy?
    
    MALE VOICE #3
    Anyway, his life is precious to us. First of all, as a sample for the 9th
    correction-----
    
    (Oddly, the door opens. Outside the facility, the grounds are littered with dead
    bodies. A spaceship appears and touches down. We see Andrew sitting silently
    among the bodies.)
    
    MALE VOICE
    I heard that a single man completely slaughtered all the personnel here and
    three squads of the Federation Police's special unit, so I was looking forward
    to see what sort of man he is.-----  You look as if you're some abandoned puppy.
    Did you really do all this?
    
    (Andrew turns to face the man. It's Margulis, putting on a smile. Andrew makes a
    leap at him, but Margulis amazingly jumps aside.)
    
    MARGULIS
    Is it due to mutations caused by Life Recyling, as expected?-----  Well then,
    that's why the Federation Police suffered under those hands. That is worthy of
    praise. However,-----
    
    (Andrew makes another attack, and this time Margulis takes a jab at Andrew's
    throat. Andrew lays on the ground, rolls over, and gasps for air.)
    
    MARGULIS
    So, in reality, that's what you're like------
    
    SOLDIER
    (walking up to Margulis)
    Commander Margulis, the number 308 field troops of Wilgarta-----
    
    MARGULIS
    Understood. We'll take him with us.
    
    SOLDIER
    You're surely not serious?
    
    MARGULIS
    Ah, he will become something (useful for us).
    
    SOLDIER
    Is that so-----
    
    MARGULIS
    (kneeing before Andrew)
    You just wanted to return your existence back among the people.
    (offering his hand)
    Isn't that right?
    
    (Andrew looks up at Margulis as if he's seeing an angel.)
    
    MARGULIS
    Show me the proof that you exist--- Show me.
    
    ---
    
    (Andrew continues to walk around the giant Gnosis...)
    
    ____3.4.3: Showdown with Andrew____
    
    (The party arrives in a hanger. The door closes behind them.)
    
    CHAOS
    Shion, look at that.
    (pointing to Zohar)
    
    SHION
    -----Zohar.
    
    KOS-MOS
    Let's go.
    (walking past Shion and toward Zohar)
    
    SHION
    Ah, wait a second, KOS-MOS. (You) can't always do as you please-----  Now, I
    don't remember raising such a child-----
    
    (KOS-MOS stares at Zohar.)
    
    SHION
    For all that, why is Zohar here?-----
    
    KOS-MOS
    Results of verification. With a 99.0000% probability, this object matches the
    Zohar Emulator loaded on Woglinde.
    
    SHION
    Emulator?  So, there is a real thing?
    
    KOS-MOS
    Yes.
    
    SHION
    Yes-----?
    (continuing)
    KOS-MOS, why do you know such things?  I don't suppose such information was
    entered into your main (memory) bank.
    
    MALE VOICE
    Al----- Although you're its developer, you didn't know----- that fact-----?-----
    
    (It's Andrew.)
    
    SHION
    (rushing to his side)
    Commander Andrew. You're okay. Let's escape quickly-----
    
    (Andrew is disappearing.)
    
    SHION
    (stepping back)
    Commander----- Your body is-----
    
    ANDREW
    Escape?  What are you saying?  Do you think I will even survive in such a
    condition?-----
    (walking toward Zohar)
    Yes-----  The person who blew up planet Ariadne was no one else. It was I. If I
    can secure the Emulator, then that was just fine with me. For the sake of the
    Emulator, the Federation Forces and Vector were both chased away. It was
    tomfoolery----- afterall. Although-----  Although-----
    (looking up, apparently surprised by something)
    (waving his arms as if to shake it off)
    Stay, stay away. Don't----- Don't come inside of me. You guys rejected me, and
    you should reject me under such condition-----
    (A Gnosis is about to strike Andrew)
    Stop-----------
    
    SHION
    (shocked)
    Wha, What is that?-----
    
    KOS-MOS
    Photon, Lepton, Hadron, Graviton. No response at all.
    
    SHION
    Well then, why can we see them?
    
    (The energy particles converge on Andrew and raise him up.)
    
    SHION
    What the-----
    
    MOMO
    This sensation. It's Gnosis!
    
    ZIGGY
    (seeing the vision of a man)
    It's the same, like that time-----
    
    (Andrew becomes a Gnosis monster. He is eventually defeated. Shion envisions
    Andrew and Margulis standing on the bridge of a ship.)
    
    MARGULIS
    Look. Look at the light unfolding before our eyes. Once, light symbolized
    culture, namely human will. However, what is it that we're witnessing here and
    now?  It's a false light that will open the eyes of stagnant people----- people
    addicted to just personal gains and consumptions, people who tossed away their
    will to create for themselves.
    
    SHION'S VOICE
    Who is----- this man with the commander?-----
    
    MARGULIS
    The ones that were passing by you weren't human. They were simple leather bags
    packed with blood and flesh. Humans are human because they have wills. You did
    not try to say "no"- to resist that false light and be trapped by it. Therefore,
    isn't that why you did not receive the repeated character correction program?
    
    SHION
    Character correction program?  Commander?
    
    MARGULIS
    People never learned that they were throwing away their birthright----- That was
    because these stupid leather bags had lost the lamplight to their wills. How
    about it, Andrew?  Shouldn't we try to again light the pilot light to human will
    everywhere, on this ground and all the planets?  For us and for "our God"-----
    
    SHION
    Great----- I've figured it out now. This is the commander's heart. Commander----
    - What were you seeking?-----
    (white out)
    
    (Fade in to a beach scene, where Andrew sits cross-legged and Shion stands not
    far behind.)
    
    ANDREW
    I did not exist from the very beginning----- It was 36 years ago, the year after
    the Tsoal Incident which, before long, was linked to the Miltia Dispute. I was
    born into this world as an instrument of war-----  It was just a matter of fact.
    To destroy others was the meaning of my-- no-- our existence. Moreover, the guys
    who could adjust were fortunate. The guys who died in the battlefield were
    probably even more fortunate. However, that fate did not befall me. While I did
    not find at all the meaning of my own existence, the war soon came to an end. I
    was left behind from the world. I tried to adjust, but my "language" was
    different from the world's "language". I thought the world rejected me. The
    command----- made me necessary. I saw, no, I wanted to see my own future inside
    the command. So, that's probably what it was. For me to speak the world's
    "language", I regularly needed the power of drugs. It was because then I could
    stay "as I was" as long as I could. I understand that now. I was rejecting the
    world.
    (continuing)
    Shion,----- It's good "here". Here, only I exist. There's no one else. -----
    There's no anger, no sorrow, no joy, and no future. There, ----- there is only
    "my own existence". That existence is going to dissolve soon-----  This
    sensation is a good feeling-----. I----- was seeking----- this feeling------.
    Shion----- soon, you too----- will come here-----. You're certainly----- close--
    ---- to me-----. I understand----- that-----.
    
    (Andrew's Gnosis finally dies.)
    
    MOMO
    (walking up to Shion)
    ----- Miss Shion.
    (shaking her)
    Miss Shion.
    
    SHION
    (turning to MOMO)
    ----- That was----- Commander Andrew-----.
    
    CHAOS
    -----
    
    (Shion sits on the ground, crying. Chaos walks over to her.)
    
    CHAOS
    (putting his hand on her shoulder)
    Shion.
    
    SHION
    (holding his hand)
    Well, Chaos, what was that just now?  What did we do?  Well?
    
    MOMO
    (turning to Ziggy)
    Ziggy, did something happen?  Ziggy-----
    
    ZIGGY
    It's got nothing to do----- with you-----. Sorry-----
    
    SHION
    That was really the Commander. Tell me, Chaos. We just (killed) the commander.
    
    CHAOS
    Shion, there's endless happiness if you know the reality.
    
    SHION
    Chaos, will we----- become like the commander?-----
    
    CHAOS
    We're here. We're not becoming Gnosis. That is a fact. Come on. Stand up.
    (offering her a hand)
    
    SHION
    Yes.
    
    (Shion gets up, and the ground shakes. KOS-MOS steps toward the Zohar, now
    giving off a golden glow.)
    
    KOS-MOS
    The ties that maintain the environmental phenomenon are dissolving. As it is,
    the space here will disappear. Danger.
    
    ZIGGY
    Really?
    
    (Everyone floats up, and the Gnosis around them vanishes.)
    
    MOMO
    Please look over there.
    
    (They see Elsa arriving with its searchlights on.)
    
    MATHEWS
    Hey, ladies!  Are you still alive?
    
    ALLEN
    Boss!  Are you okay~?
    
    SHION
    Captain. Allen.
    
    (Elsa drops her entry gate so everyone can board. However, it's not all over
    yet.
    The rest of the Gnosis hoard begins to pursue Elsa.)
    
    (On Elsa's Bridge)
    
    HAMMER
    They are in pursuit.
    
    MATHEWS
    Full speed ahead!  Let's roll!
    
    TONY
    Aye, Sir!-----
    
    (Suddenly, a hail of laser fires destroys the leading edge of a group of Gnosis
    attackers in pursuit.)
    
    MATHEWS
    What?
    (We see the Durandal)
    It's the Durandal!
    
    (On Durandal's Bridge)
    
    JR.
    That's right!
    
    MARY
    Little Lord, the ship's registry is confirmed to be Elsa's.
    
    JR.
    -----Just what brought it here?  What is its crew doing in such a place?  Well,
    anyway. All guns, target the Gnosis. Annihilate them while ensuring a path of
    retreat for Elsa.
    
    (Durandal fires lasers in every direction to destroy the Gnosis. Shion and the
    rest of her party are walking to Elsa's bridge.)
    
    ZIGGY
    It looks like it started.
    
    SHION
    Will it be all right?  There seemed to be an enormous number of them, at least
    from what I saw when the giant Gnosis changed. They're the enemy that destroyed
    an entire Federation fleet. It is wiser to take flight than fight.
    
    (Back aboard the Durandal)
    
    MARY
    "..."
    
    JR.
    "..."
    
    SHELLY
    Little Lord, the enemy group has moved to our ship's 5-o'-clock position and
    completely surrounded us.
    
    JR.
    Can I set us free?  Working together as a group, (the Gnosis) it's a type that
    didn't exist until now. Even with a gate jump, if we wind up surrounded by them
    as expected-----
    
    WORKER
    Little Lord, enemy reinforcements are closing in on Elsa. As it stands-----
    
    (Elsa is being pursued by a group of Gnosis. Shion and others arrive on the
    bridge.)
    
    SHION
    Captain.
    
    MATHEWS
    Oh, are you okay?  Tonny, can we shake them off?
    
    TONNY
    It's impossible. The ones behind us are gaining speed.
    
    MATHEWS
    Damn!  The Durandal's guns don't seem to be having any effect. How should we
    proceed-----?
    
    KOS-MOS walks past a door and ascends on an elevator.
    
    HAMMER
    Huh?
    (observing KOS-MOS opening a hatch)
    Hatch #7 is opening. Who is still here?
    
    SHION
    It's KOS-MOS. That kid.
    
    HAMMER
    She's on the monitor.
    (bringing her on the monitor)
    
    SHION
    KOS-MOS. KOS-MOS. KOS-MOS. What are you doing?  Please come back. You can't
    defeat that number of Gnosis. You're not equipped with that sort of capability.
    
    KOS-MOS
    Shion, -----Will pain make me complete?
    
    SHION
    What?  Can't you hear me?
    
    HAMMER
    She's not picking up any sound because of the thinning air.
    
    (Back on Durandal)
    
    WORKER
    Attract inhibitor output at 300%. We cannot keep down Zohar Emulator's wave
    motion.
    
    JR.
    How exquisite.-----  We've just got it working again.
    
    SHELLY
    Trespass warning in the Mother Frame (central computer) "Pieta". A rearrangement
    phenomenon is seen in the variants.
    
    JR.
    In "Mama"?  Where is it from?
    
    WORKER
    Currently scanning the infection path.
    (scanning the ship)
    The path has been specified. It's from the isolated hangar.
    
    JR.
    The isolated hangar----- Of course, is it Zohar?
    
    WORKER
    Yes, a request on Zohar is occurring from outside the hangar.
    
    SHELLY
    A paradigm contamination is in progress. As it is, it will usurp the central
    computer.
    
    JR.
    Cut the main circuit to the isolated hangar. Make the Attract Inhibitor function
    independently on a sub-circuit.
    
    SHELLY
    Main circuit purged. Signal communication connections, frozen.
    
    (On Elsa, KOS-MOS activates some new powerful blue beam. The beam fragments all
    the Gnosis and absorbs them. All those aboard Elsa watches what happened on a
    monitor.)
    
    MATHEWS
    What?  Isn't that an easy victory?
    
    ALLEN
    Boss-----
    
    SHION
    Didn't what happened just now----- look like some kind of illusion?
    
    ALLEN
    Yes. It looked as if she just absorbed the Gnosis.
    
    SHION
    It's a weapon we don't know about-----  Yes, wasn't that some kind of weapon,
    wasn't it?-----
    
    ALLEN
    That's for sure.
    
    MATHEWS
    Whether it is or isn't, I don't give a crap either way. It defeated the Gnosis,
    didn't it?
    
    HAMMER
    Hey----- Captain, our master, the Kid, sent us a communication just now.
    
    MATHEWS
    Oh, don't bother.
    
    (Allen asks Hammer who "The Kid" is.)
    
    SHION
    (thinking)
    The KOS-MOS I don't know-----  Kevin----- is this what you were wishing for?----
    -  What is KOS-MOS, really?-----
    
    (Durandal picks up the Zohar Emulator.)
    
    (Back at U-TIC headquarters)
    
    SOLDIER
    Commander-----
    
    MARGULIS
    What?
    
    SOLDIER
    Commander Andrew's S. H. S. Identification Signal disappeared.
    
    MARGULIS
    ...
    
    PELLEGRI
    And the U. M. N.?
    
    SOLDIER
    Yes. I could trace his signal to a place in mid transfer inside hyperspace. I
    lost it at point 2100-783. From the remains with localized mutations found at
    the same point, it seems to be that of a Gnosis.
    
    PELLEGRI
    So-----
    
    MARGULIS
    (shutting his eyes)
    
    
    +------------------------------------+
    |           3.5: DURANDAL            |
    +------------------------------------+
    From the time Shion boards the Durandal til it docks at the Foundation.
    
    ____3.5.1: Some Stuff Happens on the Durandal____
    
    (On Durandal's bridge)
    
    JR.
    -----I'll leave it up to you.
    
    (The group arrives on the scene.)
    
    MARY
    Understood, Little Lord.
    
    CHAOS
    Thanks for your help.
    
    JR.
    Later, fill me in about the matter in detail.
    
    CHAOS
    So, did something happen?-----
    
    JR.
    Well, we were delayed because the central computer caught a cold and it took us
    a while to investigate and analyze it.
    
    CHAOS
    How regrettable.
    
    JR.
    Well said.
    
    (Allen nudges at Mathews, wanting some information.)
    
    ALLEN
    Is he some acquaintance?
    
    MATHEWS
    He's our boss, our best customer.
    (turning to Jr.)
    Ah-----  Little Lord. We picked up some customers heading for Miltia during our
    job.
    What should I do?
    
    JR.
    Well, they look like customers with good reasons. -----Hmmm, the repairs on Elsa
    take priority over that. We'll restore it at the Foundation. That cannot be left
    as is until reaching their destination.
    
    SHION
    Foundation?  The Kookai Foundation?  One of Forbes' "Top 10 Rapidly Growing
    Corporations of This Year". That, That's you?
    
    JR.
    No. We'll be somewhat profitable if we start trading in our spare time.
    
    ALLEN
    (speaking to Shion privately)
    It's a bad idea, Boss, to associate with such folks.
    
    JR.
    Hey, hey. Man, I can hear you. I'm fine with just deserting you in space.
    
    ALLEN
    Yes, yes. I'm sorry.
    
    (The voices surrounding Shion lower as she takes a moment of introspection.)
    
    MATHEWS
    (hushed)
    Yeah, let's just abandon him, Little Lord. This guy is a little noisey, in his
    own
    way-----
    
    ALLEN
    (hushed)
    Wait, Captain. You too?  Help me, Chaos.
    
    CHAOS
    (hushed)
    I have no right to decide. I'm leaving the decision up to the two folks here.
    
    JR.
    (hushed)
    Well then, so shall we leave him behind then?
    
    ALLEN
    (hushed)
    No, not that-----
    
    JR.
    What's with that serious look. We're kidding. Just kidding-----
    (turning to Shion)
    What's wrong?  Something troubling you?
    
    SHION
    Eh, Um, No. It's nothing. I'm Shion Uzuki. It's nice to meet you. And you?-----
    
    JR.
    I'm Jr. Gaignun Jr. My real name is different, but for now, with this matter,
    Jr.
    will do. Nice to meet you.
    (turning to Shelly)
    Shelly, a change of plans. We'll return to the Foundation. Later, tell Gaignun
    to "secure this final work of junk".
    
    SHELLY
    Understood. We'll return to the Foundation now.
    
    (Durandal jumps into hyperspace. We see the shape of a giant robot coming into
    view.)
    
    <SAVE>
    
    (We see Jr., running through a scene of destruction.)
    
    JR.
    (screaming)
    Gaignun!
    
    (It begins to rain. Jr. sees a dead cat with a tag with the name "Gaignun". He
    goes over to pick it up. We flash back to a high-tech location (platform), where
    Jr. is holding a boy in his arms.)
    
    JR.
    Don't talk-----. It's all over-----. All over-----.
    
    (Suddenly, a strange spectral light shines from above.)
    
    JR.
    Al--- bedo-----
    
    (Fade in from white; we see Jr., falling.)
    (Jr. falls, wrapped by some strange magenta beams of light. Then, he wakes up in
    bed. It was a nightmare. We see the numbers 666 written on his right palm.)
    
    JR.
    Damn-----
    
    (The following day)
    
    (Everyone is standing in a huge hall surrounded by large monolithic structures.)
    
    MOMO
    What's this place?  I sense that the conditions here are very tightly
    controlled.
    
    SHION
    Huge boxes-----. Six left and six right of the bridge, and one right in front.
    
    ZIGGY
    A total of 13. It looks like there are various names inscribed on the blocks.
    
    SHION
    (to Ziggy)
    You've got good eyes-----. Let's see. Vestro---  Andere---  Boaneruge---  Tomas-
    --  Yohane---  and...
    
    KOS-MOS
    Phillibo, Matai, Baltromai, Yakobu, Tadai, Simon, Koda-----
    
    SHION
    And then-----
    
    KOS-MOS
    It looks like the word "Marionkind" is inscribed.
    
    SHION
    Marionkind-----  It seems I have heard this word somewhere.
    
    SHELLY
    It means Maria's children.
    
    JR.
    Here is a place where we keep such incredible things, as you can see. Look-----
    
    (The containers are opened to reveal their precious cargos.)
    
    SHION
    Zohar!
    
    JR.
    However, they're all Emulators--- including the one we retrieved just now, the
    one getting its seal.
    
    SHION
    Why are these Zohars here?-----
    
    JR.
    Well, our trade is various and extensive. Besides, at this time, the
    countermeasures against Gnosis are to run away and avoid them. It was necessary
    to prepare before the Federation raises a heavy "...".
    
    MOMO
    What is the room at the end of this passage?
    
    JR.
    It's nothing good to look at.
    
    SHION
    Won't you show it to us?
    
    JR.
    Stop it. I do not advise it.
    
    SHION
    Even though you say you've got extensive trades, --- you're still a foundation.
    And, looking from the armaments on this ship, I'd say it's equipped with things
    that far exceed those of strategic assault ships. --- What in the world are you
    carrying?---
    
    JR.
    If you want to see it that much, then please...
    
    (The door opens, and they walk in. It's some isolation unit with display tanks.)
    
    SHION
    I wonder what they-----
    (Shocked, seeing a half-human, half-Gnosis creature in a glass case at the end
    of the room)
    
    JR.
    Like I said, I don't recommend it (seeing this room).
    
    KOS-MOS
    Everything here seems to be Gnosis-altered forms of people.
    
    ZIGGY
    Altered form-----  I've heard of the rumor but-----
    
    JR.
    In general, they die and break apart. Rarely do we get them like this. We're
    temporarily calling this kid "Betty". It's hard to look straight at her. ---
    However, we don't want to call her by a code or number. If we start to look at
    the dead as "things" and "numbers", then it will be the end.
    
    MOMO
    Isn't she a--- female?
    
    JR.
    She was a "girl" the last time we saw her.
    
    ALLEN
    Don't we understand their true nature?---  to think that people can become
    Gnosis.
    
    JR.
    It looks like there is plenty of residues (to study) from captured Gnosis just
    from here, but it was not helpful in elucidating their true characters. Do you
    know their material composition?
    
    ALLEN
    No.
    
    JR.
    NaCl (Sodium Chloride)----- Salt. It's the composition behind that semi-
    transparent body. The main ingredients are water and sodium hydroxide. Why does
    such an ordinary substance become that entity?  There has been a mix of good and
    bad theories- like 1) they're new species of viruses, from the fact that people
    who come in contact with them change into Gnosis 'without exception", and 2)
    they're some transient form of life from another dimension that adopt to live on
    our world...
    
    (Shion flashes back to the time when she was attacked.)
    
    SHION
    There's--- no exception?
    
    JR.
    No. As far as I know.
    
    (Shion flashes back to Andrew's Gnosis transformation.)
    
    ALLEN
    There is a possibility that they're life from another dimension. Then, following
    that logic, their true character may be different---
    
    JR.
    I wonder how. Well, the only thing certain is that they hold animosity against
    people. Yet, it's not so strange for entities to have animosities against us.
    
    ALLEN
    (to Shion)
    Boss, is there something wrong?  You don't look so good.
    
    SHION
    It's nothing-----  Nothing. I, I wonder when did this all began---
    
    JR.
    Unofficially, it looks as if an occurrence like this took place, got scattered
    and lost a few hundred years ago. However, Gnosis appeared back on history's
    front page because of some incident-----
    
    MOMO
    Some incident?
    
    JR.
    The Miltia Dispute. The ambition of one mere man. A man who opened a door that
    humankind must not have opened. Joachim Mizrahi released evil on this world.
    
    SHION
    The notorious scientist Joachim Mizrahi, the founder of the U-TIC organization--
    ---
    
    JR.
    A Maniac. The man summoned them because he couldn't suppress his intellectual
    curiosity for Gnosis.
    
    MOMO
    (in deep thought)
    Maniac-----
    
    JR.
    In order to investigate the facts and then settle the matter, the Foundation was
    established.
    (MOMO walks away from the group)
    The Second Miltia government moved the capital after the war and took on the
    initiative. That was our original job. However, after a few years, peace
    returned. An enormous amount of money is required to upkeep the Foundation and
    manage Zohar especially.
    (MOMO walks out the door)
    We then became a syndicate, like now. Afterwards, we had to turn a department to
    private management, and we had great success with side businesses-----
    
    MOMO
    Papa--- isn't that kind of person.
    
    (The group finally realizes that MOMO is gone and begins to worry about her.
    Allen goes to Durandal's bridge to respond to Shelly's call. So, Shion and KOS-
    MOS go about searching for MOMO. They find her at the Park. At the observation
    deck, MOMO sits at a bench.)
    
    MOMO
    (to a firefly-like object)
    What do you guys think?-----  Maniac Joachim Mizrahi-----  I wonder if Papa is
    really that kind of person. I wonder if we Realiens, created by Papa, are
    harmful things-----.
    
    SHION
    (finding MOMO)
    MOMO, so you're here.
    
    MOMO
    Miss Shion.
    
    SHION
    What's the matter?  Are you not feeling well?
    
    MOMO
    (shaking her head)
    Miss Shion-----, MOMO---- was created by Joachim Mizrahi. I'm a 100-Type Realien
    designed at a time when he was still contributing to the Federation.
    
    SHION
    I know-----.
    
    MOMO
    Miss Shion, MOMO--- can't think that Papa is a maniac. But,---  I can't judge
    anything.
    
    SHION
    The scattering of self-identity?---- This is eternally a difficult question.
    (holding her left hand out as one of these light bugs lands on it)
    This ship uses good environmental bugs. Environmental bugs are nano-machines
    that clean and maintain the enclosed space. I think they are one of the very
    good inventions by Professor Mizrahi. Umm, in fact, it's one of the very best in
    the history of science.
    (Continuing)
    These bugs, although their existence came about artificially, are certainly
    useful as anything else in this world. I wonder if it's the same for you
    Realiens. The only difference you have with humans is that you'll have a longer
    history after birth. I just think that there will be no change in how Realiens
    will be important elements in what makes up this world.
    (letting go of the bug)
    Therefore, for me, it is questionable that Professor Mizrahi is generally
    described as a dangerous character. It's just not the environmental bugs. It's
    the Realiens and their related works, all filled with deep insights.
    
    KOS-MOS
    The basic research on Gnosis left behind by Professor Mizrahi is useful to the
    development of current anti-Gnosis techniques.
    
    SHION
    Nice follow-through, KOS-MOS. This response was amazingly good. Emotional
    response is a very important element to human relations.
    
    KOS-MOS
    I think right now isn't a situation where interconnection of human relations is
    necessary, but I'm happy if it served that purpose.
    
    MOMO
    (laughing)
    Miss KOS-MOS is an interesting person.
    
    SHION
    She's just a kid that doesn't listen to what people say very much.
    
    MOMO
    I've never met Papa. However, up to the time when MOMO was born, all the time he
    spoke in a gentle voice:  "If you do good deeds, MOMO, you can become a human---
    --."  It was faint, but that was it.
    
    SHION
    Oh, so----- It's a wonderful memory.
    
    MOMO
    Yes.
    
    ALLEN
    Boss-----
    (rushing in)
    Good news. It looks like this ship, right after Kookai Foundation, will go to
    Second Miltia.
    
    SHION
    To Second Miltia, on purpose?
    
    ALLEN
    It looks like they've got some business there. Ah, but the Captain is in a bad
    mood because Elsa is undergoing repairs again---.
    
    SHION
    Business-----  I wonder if it's true.
    
    ALLEN
    Yes.
    
    SHION
    Um. I guess each of us has his or her own reason (for going), but everyone's got
    quite good feelings on Miltia.
    
    ALLEN
    Is that so?  It's probably a simple coincidence. I think that things were fine
    if you leave out the shipping charges, but there's a huge difference between the
    rich accommodations here and Elsa's. And even if we encounter the Gnosis, this
    ship's prepared. Ah, I tried to go to our private quarters. They've got Jetpass
    and Mini-bars!  Why are you putting your hand on your forehead?
    
    SHION
    (astounded at Allen's pettiness)
    It's nothing. It's just I envy your calculating personality.
    
    +------------------------------------+
    |      3.6: KOOKAI FOUNDATION        |
    +------------------------------------+
    From the time the Durandal docks til Shion and the gang enter the Encephalon.
    
    ____3.6.1: Arrival at the Foundation____
    
    Durandal arrives at the Kookai Foundation. Everyone observes the spectacle from
    the window.
    
    ALLEN
    Is that Kookai Foundation?  Like this ship, it probably costs a lot of money.
    
    MOMO
    So, Durandal as it is becomes a skyscraper!  How pretty-----
    
    SHION
    Huh?  This ship enters the port as it is?
    
    ALLEN
    It's said that this ship is a famous landmark at the Foundation. It's mentioned
    in a travel guide I found in Elsa.
    
    SHION
    What if I don't know. I don't look at the travel books too much.
    
    MOMO
    Ah, look!  We're entering port.
    
    (The tip of Durandal inserts right through the bottom of the Foundation,
    piercing its internal landscape. Everyone is amazed.)
    
    (CHANGE SCENE)
    
    (A man in a black suit approaches, accompanied by Mary and Shelly.)
    
    MAN IN SUIT
    If you're here to sight-see, a good time is New Year's Eve. With the metropolis
    all lit up, it's quite a sight.
    
    ZIGGY
    -----Gaignun Kookai?
    (we see the man in suit)
    Kookai Foundation's active director.
    
    SHION
    Huh?  Jr.----- You-----
    
    GAIGNUN
    What?
    
    SHION
    No, nothing-----  Nice to meet you.
    (nodding)
    
    GAIGNUN
    Welcome to Kookai Foundation.
    
    (He offers a handshake, and Shion reciprocates but not before noticing the
    numbers 699 written on palm of his right hand.)
    
    GAIGNUN
    (continued)
    I'll hear the overall matter from Captain Mathews and Chaos. Okay?
    
    SHION
    Ye, Yes. Thanks for your help.
    
    GAIGNUN
    Have a happy stay. I'm sorry, but I must greet the others.
    
    (Gaignun walks over to MOMO.)
    
    GAIGNUN
    You must be MOMO. I have been informed by Professor Yuri Mizrahi from the
    Contact Sub-Committee. I shall safely deliver you to Militia.
    
    MOMO
    It's----- from Mama?
    
    GAIGNUN
    Aah, yes. She said she's leaving you in my care.
    
    MOMO
    Can I speak to Mama?
    
    GAIGNUN
    How should I tell you... she seems to be very busy.
    
    MOMO
    Is--- that----- so?  I wonder why she won't ever see me?
    
    GAIGNUN
    I'll definitely let you know if I receive word from her again.
    
    MOMO
    Thank you very much.
    
    (Gaignun walks away but turns to look at Shion. His eyes flash for a brief
    moment.)
    
    GAIGNUN
    No. It's impossible-----
    
    (Gaignun continues to walk away.)
    
    (Cut to inside an ornate office in Kookai Foundation. We see Jr. sitting in a
    chair with his feet kicked up. Gaignun stares out the window.)
    
    JR.
    That KOS-MOS. Her abilities are certainly not ordinary. No matter how I see it,
    there's no way she's a prototype. I can't get over how she resonated with the
    Emulator.
    
    GAIGNUN
    The Hilbert Effect----- I heard that the archtype was lost, but now it seems to
    have been hidden-----  And, KOS-MOS's caretaker-----  Is she called Shion?  She
    may be aware of our abilities.
    
    JR.
    No way. Isn't she just an average person?
    
    GAIGNUN
    (turning to face Jr.)
    Isn't it possible that she's not ordinary?
    
    JR.
    (putting his arms behind his head)
    I wonder if you're right. But from what I've seen, she's just an average girl.
    Hmm... Well, she may as well be like you said, considering that she is carrying
    the most important secret "example project" that even old man Helmar is involved
    in-----
    
    GAIGNUN
    You mean---- Project Zohar?
    
    JR.
    Yeah-----  It's been a while. What Mizrahi said were forecasts.
    
    GAIGNUN
    Hmph. Are you going wild over that girl named MOMO?
    
    JR.
    Don't look at me with those eyes. It's probably been said that no one can be
    called the son of the "maniac". We may as well have lived "there", where Mizrahi
    lived his final moments, but this girl has seen it all, from the beginning to
    the end. She's a Realien. But it's possible they had her memories implanted.
    
    GAIGNUN
    You mean to say that the image she has of Mizrahi is a virtual image.
    
    JR.
    I don't know. However, that's why I want to keep her as a reserve. For the time
    being and now.
    
    GAIGNUN
    If that's so much on your mind, how about inviting her to the beach. She can
    probably be a nice little mood change for you.
    
    JR.
    (Mad, getting up)
    That's why I said it's not like how you described it!
    
    (Jr. walks away.)
    
    GAIGNUN
    Hey!
    
    (Jr. turns around. A box is tossed at him.)
    
    JR.
    What's this?
    
    (Gaignun silently comes to a stop. Jr. opens it.)
    
    JR.
    Isn't this PM with stainless finish?  Moreover, it comes with the carton!
    
    GAIGNUN
    Last week, I successfully bid on it since it happened to appear on Sutheby's
    "ancient weapon collection".
    
    JR.
    Are you planning something?  I see a pattern here.
    
    GAIGNUN
    (walking past Jr.)
    Actually, I thought it----- would be a good bonus for you, since you seem to
    have worked pretty hard lately. I wonder if I've gone thru too much trouble.
    
    (Jr. shakes his head. The door opens just as Gaignun begins to exit.)
    
    GAIGNUN
    Don't fire it if it's too much for you. You're senior to me. Behave yourself a
    bit more like a senior.
    
    (The door closes. Jr.'s voice can be heard behind the door.)
    
    JR.
    Totally awesome!-----
    
    (Gaignun takes a sigh.)
    
    (We see Shion sitting in her room aboard the Durnandal. Her head slumps on her
    hands as she gives out a sigh. The doorbell rings.)
    
    SHION
    It's open.
    
    (Allen enters.)
    
    ALLEN
    Boss, should we be going now?
    
    SHION
    Umm-----.
    
    ALLEN
    Is something the matter?  I wonder if I'm being silly. Since we boarded this
    ship, Boss has been strangely somber.
    
    SHION
    It's nothing----- in particular. -----What?  You see that I'm acting in that
    way?
    
    ALLEN
    I can see it. All the time.
    
    SHION
    Is that----- so?
    
    ALLEN
    Look, that feeling...
    
    SHION
    It's because I've got various things to think about-----. It's certainly because
    of that.
    
    ALLEN
    Really?  If you'd like, we can discuss what's troubling you sometimes-----.
    
    (Jr. abruptly enters.)
    
    JR.
    (running)
    Shion, let's go and play.
    
    (Shion looks surprised.)
    
    JR.
    I'll be waiting at the the launch pad. Come soon. See ya.
    
    (Jr. leaves as quickly as he arrived. Later, cut to outside the room.)
    
    ALLEN
    Well, I am going ahead to the launch pad. Boss, please come too!!
    
    (After getting off at the Dock Area, Shion first comes across KOS-MOS and Ziggy
    standing outside of Elsa.)
    
    KOS-MOS
    ...... Shion. I will return to the adjustment bay in Elsa to receive my regular
    data update.
    
    ZIGGY
    I'm flattered that I was invited, but I must report the coming situation to the
    committee. It's a long-awaited opportunity. It would be good for you to enjoy it
    yourselves.
    
    (Proceed to the gate.)
    
    CHAOS
    Gaignun private beach?  The last time I came, it was under construction. This is
    my first time seeing it for real.
    
    ATTENDENT
    The Foundation is fun. Please enjoy the shopping and dining to your heart's
    content.
    
    MOMO
    Mr. Gaignun's private beach?  No matter what sort of place it is, MOMO will
    enjoy it!!
    
    ALLEN
    I understand that you've been thinking deeply because of all the various events
    since the Woglinde, but here, let us follow Jr.'s words and forget our troubles
    for a while.
    
    JR.
    Shion, what's that gloomy face!  Let's hurry up and go to the beach!  I'll give
    you a guided tour!!
    
    (They board a flying machine and leave for the beach. At the Gaignun private
    beach, we see Jr. and MOMO playing volleyball, with Chaos watching. Meanwhile,
    Shion is sitting under the shade of an umbrella. Although enjoying a cocktail
    drink, as always she's busying over some technical specs on her U.M.N.)
    
    (Fade to black. We see a flashback of Shion back in the old research lab with
    Kevin.)
    
    KEVIN
    (standing next to the old KOS-MOS coffin)
    I wonder if you'd laugh if I said that I think even she has a heart.
    
    SHION
    (working at a console)
    Is a soul active in KOS-MOS?-----
    
    KEVIN
    I found the phenomenon deeply interesting. Of course, I feel hopeless because
    the thing that's like a pulse remains weak-----
    
    SHION
    Really?  That is worth a follow-up investigation. KOS-MOS's basic neuro-
    framework is designed to faithfully reproduce the human brain. I think it's not
    something impossible.
    
    (Kevin gives a small laugh. Cut back to reality.)
    
    SHION
    (talking to herself)
    Her sympathetic actions toward MOMO----  Her deep-level, sub-domain waveform----
    - was flat-line-----  Is it useless?-----  There's nothing at all.
    
    ALLEN
    (walking up to Shion in a very tacky swimsuit with horizontal stripes)
    What's the matter, Boss?  Although we came all the way to the beach, you're
    staring at your monitor.
    
    MOMO
    (joining in)
    Yeah. Miss Shion, let's play together.
    
    SHION
    Sorry. Just a bit more-----
    
    MOMO
    (looking at Shion's monitor)
    Is that KOS-MOS?  She's splendid.
    
    ALLEN
    KOS-MOS. There are many "Black Box" parts that even we do not understand.
    
    MOM0
    Black Box?
    
    ALLEN
    Yes. So, we are understanding her little by little, getting closer to her
    "original form". It was a senior member named Kevin who had a thorough knowledge
    of KOS-MOS-----
    (covering his mouth)
    
    (Shion either pays no heed intentionally or just misses it.)
    
    SHION
    Hey, Allen. I wonder if Jr. and Gaignun are parent and child. Their age
    difference seems a bit big for brothers.
    
    ALLEN
    (shrugging his shoulders)
    I hear various gossips about this. Maybe Jr. is a product of self-cloning, or
    maybe he is some illegitimate child-----
    
    MOMO
    I think that he's not a clone. I sense that their genomic arrangements are
    subtly different-----
    
    SHION
    That's amazing, MOMO. Do you understand that much?
    
    MOMO
    MOMO is used for observation-----  Yes. Although I can't tell the difference
    between parent and child or brothers, I cannot say that they're of the same
    construct-----
    
    SHION
    Can that (clone) really exist?  Someone is interpreted as a completely different
    individual if the nucleotide base sequence differs by 0.19%...
    
    JR.'S VOICE
    Now, whooo's an illegitimate child?
    
    ALLEN
    (trying to cover up)
    N, no one. Whoa, it sure is a wonderful beach. I can't believe this is a
    completely man-made beach.
    
    JR.
    That's because it's our new product.
    (pulling out some kind of remote)
    You can freely change even the weather. Clear blue sky isn't the only trick.
    
    (Suddenly the weather changes. Clouds appear, along with thunder.)
    
    SHION
    I don't like----- THUNDER-----
    
    JR.
    Shion-----
    
    SHION
    (screaming)
    Stop it. I don't like thunder.
    (dropping to the ground, covering her ears)
    
    (Jr. presses a button to stop it.)
    
    SHION
    Sorry-----  I don't like----- thunder-----
    
    (Everyone's stunned.)
    
    CHAOS
    Shion-----
    
    (It starts to rain.)
    
    (We see Gaignun sitting at his desk, anticipating to speak to someone on the
    videophone.)
    
    GAIGNUN
    It seems you're overloaded with work as usual, representative Helmar.
    
    HELMAR
    (sitting down)
    Yeah, Mr. Nigredo. How's it going with you?
    
    GAIGNUN
    Humph. I don't have good feelings for that nickname.
    
    HELMAR
    My apologies. I'm still not familiar with the sound of "Gaignun". Anyway, I
    wonder what is up?
    
    GAIGNUN
    I am heading your way. I decided that it'd probably be good to let you know
    since I'm bringing some delicate cargo.
    
    HELMAR
    Ooh. It's an Emulator that you assured me has no relations with the cargo aboard
    Federation cruiser Woglinde. Or is it a load of weapons-----?  That'd be
    consistent with U-TIC Organization's records.
    
    GAIGNUN
    Aah, yes. It's the same one from the planetary disappearance case from before.
    If U-TIC Organization didn't make any since then, we now have all of them. All
    except for the original-----
    
    HELMAR
    It's probably not possible for there to be more. The man who can create them "is
    no longer in this world".
    
    GAIGNUN
    You're right. Oh, I've got that and one other thing. I'm bringing along the
    prototype (100-Type observation unit) that belongs to a certain Contact Sub-
    Committee member.
    
    HELMAR
    Really?  You're seeing her home-----
    
    GAIGNUN
    76 hours ago, my cargo/passenger ship rescued and then protected her.
    
    HELMAR
    Isn't the magnetism to attract those accidental elements one of your special
    powers?
    
    GAIGNUN
    For certain people in the know, it is said that in the absence of chance, it's
    probable. But anyway, it's something getting somewhat caught up in the movement
    of the U-TIC Organization. It may be best to strengthen your vigilance.
    
    HELMAR
    I shall tap into the U. M. N. management office. With that, I can detect the
    changes in the scale of fleets.
    
    GAIGNUN
    That'd be wise. In case they assumed that the Emulator is not in their party's
    hands, in 8 or 9 cases out of ten, I expect them to go after the original sealed
    up in the old Miltia. And-----
    
    HELMAR
    "U-DU"?
    
    GAIGNUN
    Their ultimate aim is something I can't determine, but we cannot allow them to
    wake "that" up again.
    
    HELMAR
    Understood. I shall prepare for your arrival. I'm looking forward to seeing you
    again.
    (signs off)
    
    (Gaignun gets up and walks away.)
    
    (Back at the beach, after their time of relaxation, Shion and Allen are back in
    their uniforms and discussing some matters.)
    
    ALLEN
    Well, I'm going to return to Elsa and check on KOS-MOS's condition, but......
    Are you really okay?  Boss......
    
    SHION
    Um...... I'm sorry for getting agitated. It's just that...... I don't have very
    good memories of thunder......
    
    ALLEN
    Boss.
    
    SHION
    Because I'm a little tired, I wonder if I should take a rest at city block #27's
    hotel...... After I've had some rest, I'll return to the Elsa. Meanwhile, I'll
    leave KOS-MOS in your care.
    
    ALLEN
    Understood. Oh, Boss?  Don't do anything too unreasonable.
    
    SHION
    Um. I know.
    
    (As Shion, MOMO, Chaos, and Jr. are about to leave the beach area, they come
    across Ziggy.)
    
    MOMO
    Ah, Ziggy.
    
    SHION
    Is there something wrong?
    
    ZIGGY
    No, I just came to see how things are going......
    
    JR.
    By saying that, in reality, isn't it that you wanted to play too?
    
    ZIGGY
    Is there something the matter?  You don't look so good.
    
    SHION
    No, it's nothing important. Everything is just fine.
    
    ZIGGY
    Is that so?  Even if someone says so him/herself, but he or she had better not
    do anything unreasonable.
    
    SHION
    Yes. I know.
    
    ____3.6.2: Turning Point____
    Starting from when you find Allen aboard the Elsa after resting at the Our
    Treasures Inn, as translated by jetfuel(til the Foundation gets attacked) and
    Henry Jerng(thereafter). About 25 minutes.
    
    (ALLEN "How was your rest?")
    (Shion "Yes, it was refreshing! I'm all right now.")
    (ALLEN "Well, not to be too quick, but shall we start KOS-MOS's preparation?")
    
    ---
    
    Asteroid Pleroma
    
    DUDE WHO LOOKS LIKE FRED FROM THE B-52's EXCEPT WITH PINK HAIR AND SHADES LIKE
    MORPHEUS FROM THE MATRIX
    Output is at 5.806LPP.
    Not even 3% of the required amount.
    
    MARGULIS
    Is that to say that hope of opening the door to Lost Jerusalem is lost?
    
    FRED
    The search for a way to open it is doubtful.
    No matter how many times we say that the emulator is just a supplementary
    engine...
    You're the one who's been ignoring it.
    Now we've lost our precious inheritance.
    We'll gather up the remains but it won't be much.
    Not even Mizrahi could do it without the Original.
    
    MARGULIS
    Oh, so now you respect that madman?
    
    FRED
    It was just an objective observation.
    Nobody superior to that guy exists in this universe.
    
    MARGULIS
    I can't afford to keep the commander waiting any longer.
    I'm going to activate plan 401.
    
    FRED
    Plan 401, eh?
    It seems a tad too forceful...
    Mizrahi's 100-Type, who was taking care of Helmar, in addition to having their
    research records from the very beginning, is the *only* place where the closed
    Miltia sector's cancel codes are stored.
    If you're rash, you'll end up losing everything.
    The Y documents and Miltia both recognize the importance of that.
    That's what 'that guy' is for.
    I don't like him.
    He's got Mizrahi's eyes.
    
    MARGULIS
    Aren't you talking about yourself?
    
    FRED
    Hmph!
    We'll be waiting for some good news.
    
    (Fred's image disappears.)
    
    MARGULIS
    Pellegri.
    Get the commander on the line.
    I want to report directly to him, including about the strategic meeting.
    
    ---
    
    (We see a really cool AGWS in space, then Albedo and his Realien.)
    
    ALBEDO
    I see.
    What shall I do?
    
    MARGULIS
    The situation has already progressed.
    Don't get involved with it.
    I don't think the Second Miltia government or the Kookai Foundation will give it
    up very easily.
    Depending on the situation, we may have to use Nephilim's song.
    
    ALBEDO
    Oh yeah?
    I thought you hated that.
    
    MARGULIS
    I just mean there's a use for your little toy.
    
    ALBEDO
    Then, do you want to come with?
    You're welcome to.
    
    MARGULIS
    I'll pass.
    I don't have your sick interests.
    
    ALBEDO
    (laughing)
    Well said. Impotent jerk!
    
    PELLEGRI
    Albedo.
    U.R.T.V.
    A monster born of Life Recyle.
    Life Recycle mutants have had numerous cases of mental instability.
    Like that Andrew.
    If he can't handle it, and you make the wrong move...
    
    MARGULIS
    There's no need to worry about that.
    That guy is not restrained by time.
    His only interest is that Realien.
    
    PELLEGRI
    Are we really going to use Nephilim's song?
    
    MARGULIS
    Pellegri.
    Have you ever heard it?
    That song... Causes complete chaos.
    
    ---
    
    (We see the Kookai Foundation, then Shion and Allen standing next to KOS-MOS'
    coffin.)
    
    SHION
    Miltia...
    I didn't expect to hear about it again like this.
    
    ALLEN
    Boss.
    What's wrong?
    
    SHION
    Hm? Er, Ah...
    No, it's nothing.
    (Hits a few buttons on a panel)
    How's this, KOS-MOS?
    
    KOS-MOS
    Yes.
    No complications.
    Please continue.
    
    ALLEN
    "It's nothing", again...?
    
    ---
    
    (On the Durandal's bridge.)
    
    MARY GODWIN
    We will shortly be entering the Miltia solar system.
    Estimated to enter outer circumference orbit at 1400 local time.
    Requesting reception of flight plan and permission to dock at Second Miltia
    space port.
    
    ___
    
    (MOMO strolls down a hallway of the Durandal.)
    
    JR.
    Hey, MOMO
    
    MOMO
    Yes. What is it?
    
    JR.
    Once we arrive at Second Miltia, I guess it's farewell, eh?
    
    MOMO
    Yes.
    
    JR.
    I dunno if Realiens are superstitious or sentimental or anything, but...
    Take this. As a good luck charm.
    (he hands her something)
    
    MOMO
    It's lovely! What is it?
    
    JR.
    A bullet from an ancient gun.
    And look. It's got a fun saying inscribed on it:
    "Go ahead make my day", it says.
    
    MOMO
    Thank you! I'll treasure it!
    
    JR.
    Oh, yeah! Wait a second.
    (Jr. pulls out a chain and magically(?) attaches the bullet to it)
    This should do.
    Try it on.
    
    MOMO
    Amazing! That you can do something this wonderful...
    
    JR.
    But even just that tires me out...
    
    ---
    
    (Lots of ships in space.)
    
    SHELLEY
    Is this a greeting?
    Is there an escort this time?
    
    MARY
    They're blocking our route.
    (Ships open fire)
    This is not a greeting!!
    
    (Lights go out around the Durandal, and then come back on)
    
    VOICE OVER PA
    Laser torpedoes. I can confirm them coming toward our ship's vicinity. A fleet
    of Federation ships is surrounding our ship.
    
    ---
    
    (Federation Assembly Hall)
    
    MAN'S VOICE
    As you can see from these videos, Kookai Foundation went against the late Naval
    Division #117. The conduct of combat is clear, but even looking at the situation
    afterwards you do not gain the conclusion that it was an illegal operation
    against the Federation carried out by Second Miltia, the autonomous government
    with jurisdiction over Miltia. Looking seriously at the various matters
    mentioned earlier, I here propose an emergency motion, consisting of 104
    articles, to strip the rights to govern from the Second Miltia autonomous
    government.
    
    YELLOW HAIRED MAN
    (continued)
    To complement this motion, I'm now sending Naval fleet #422 from Gedal to the
    appropriate spatial grid and placing restrictions, a siege, on Second Miltia as
    well as the Kookai Foundation.
    
    ASIAN-LOOKING MAN
    Wait a minute. Isn't that unauthorized activity?
    
    YELLOW HAIRED MAN
    It's a fleet deployment in line with Federation Constitution under emergency
    time. That is not a problem.
    
    BALD MAN
    Isn't it a problem to a large extent just because the Kookai Foundation has that
    military power?
    
    MUSTACHED MAN
    I don't know if you're a hero of the Miltia dispute or what, but it seems that
    way that because you always get coddled. As for Zohar, I expect it to be a
    treasure for the entire Federation. Why should the Second Miltia have a
    monopolistic hold on ITS possession?
    
    ASIAN-LOOKING MAN
    The decision to entrust old Miltia's inheritance to a management organization
    (which became Kookai Foundation) with no interest in the conflict was made in a
    vote 14 years ago.
    
    ASSEMBLY MODERATOR
    So, you're suggesting that it's dangerous for a "corporation" to have exclusive
    possession.
    
    ASIAN-LOOKING MAN
    The time when Kookai Foundation became a financial group was after the post-war
    management ended and they liquidated their armaments. After it adopted its
    current name and commercialized one department, its main business became a
    pleasure and sight-seeing industry. It surprises me that we're back discussing
    Zohar.
    
    MUSTACHED MAN
    Even with THAT, do you say that they liquidated their armaments?
    
    ASIAN-LOOKING MAN
    That's probably as far as they can go. Remember the troubles over its funding.
    And it isn't just that. You cannot ignore their meritorious service against the
    Gnosis recently.
    
    ASSEMBLY MODERATOR
    Wasn't there conflict with the autonomous state because it could not participate
    in the sweet nectar of the post-war revival?
    
    VOICE
    What?
    
    MUSTACHED MAN
    It's not just the planetary disappearance case now investigation. In other
    matters, there are rumors that Miltia quotes in articles about Project Zohar,
    where it especially makes Anti-Gnosis its goal-----
    
    ASSEMBLY MODERATOR
    I want to hear the opinion of a member of the Contact Sub-Committee. Professor
    Yuri Mizrahi-----
    
    YURI MIZRAHI
    In regard to the all-purpose observation unit, we're merely building on top of
    the original plan and sending her to Second Miltia. It's an authorized
    procedure.
    
    BALD MAN
    I wonder how this can be-----  She's the one that produced that maniac who
    summoned the Gnosis and tried to destroy our Federation. Have you forgotten
    what's on Miltia?
    
    MUSTACHED MAN
    It's not that I don't understand the feelings of wanting to defend a widow, but-
    ---- if you're also on this case-----
    
    YURI MIZRAHI
    It's unexpected that the reason for my being here is distorted in such a way.
    
    (There's lots of grumbling among the members.)
    
    ASSEMBLY MODERATOR
    Silence. Silence!  We're joined now by representative Helmar. I think we want to
    hear the situation with the Second Militia government. How about it,
    representative Helmar.
    
    (We see Helmar.)
    
    
    (We see the party standing at Durandal's bridge as the Federation vessels
    prepare for attack. Meanwhile, they listen in on the audio broadcast.)
    
    JUNIOR
    Combat actions against the Federation fleet...
    
    ALLEN
    How did this happen?
    
    CHAOS
    It looks like they think Durandal conspired with the Miltia government and
    attacked the Federation fleet.
    
    SHION
    Federation fleet-----  Which one?
    
    MARY
    Wait a minute-----  Look at the Network News on the sub-monitor. Here-----
    
    (Now they are receiving the audio and video signal [NAN] of Durandal fighting
    with the U-TIC ship, the same one shown to the representative.)
    
    NAN REPORTER
    It was early dawn on the 21st, Federation Absolute Standard Time. Flagship
    Woglinde of naval squad #117 from Star Cluster Federation's Tesetra fleet, was
    under attack by a heavily armed ship belonging to the Kookai Foundation.
    
    SHION
    Woglinde-----  How can this be?  An attack by Gnosis was reported-----
    
    NAN REPORTER
    It was indicated that the Foundation, after holding position, joined up with the
    Second Miltia autonomous government. At the Federation Assembly, it appears that
    the assembly has received the approval to apply the Federation crime of
    rebellion and dispatched a fleet to the scene.
    
    CHAOS
    Anyway, it matches, even down to the absolute co-ordinates of the spatial grid
    of the combat-----
    
    JUNIOR
    Damn!  It's a movie of the time when we fought against the U-TIC battleship. I
    hate that they've recorded it.
    
    GAIGNUN
    Indeed. Therefore, the absolute co-ordinates match. With that information alone,
    they say that additional proof won't be helpful. They sure feel as it we're the
    ones who did it.
    
    ZIGGY
    It's a terrible time to be in this situation.
    
    SHELLY
    In any case, with this we can confirm the information that the U-TIC
    Organization remnants is creeping deeply into the Federation government and its
    Navy.
    
    JUNIOR
    Well, what are they after next-----?
    
    SHION
    It's time they made up something like this. If we survivors provide some proof--
    --
    
    GAIGNUN
    Those who remained alive will likely be thought of as conspirators.
    
    ALLEN
    How can that be?----  Can it be that's why we haven't received any
    communications from our company-----?
    
    Federation soldiers board Durandal and arrive on the bridge.
    
    WOMAN
    I'm captain Lavis Roman of the information bureau, special operation command
    division of the Star Cluster Federation Force. From this point on, I'm placing
    this ship under the management of the Star Cluster Federation.
    
    (They are all taken as prisoners.)
    
    LAVIS
    (continued)
    You're the survivors of Woglinde. I will take care of you. Furthermore, I will
    temporarily seize Vector's materials as evidence.
    
    SHION
    KOS-MOS-----
    
    SOLDIER #1
    I have discovered the 100-Type observation unit that we have been asked to
    protect.
    
    (Junior sees MOMO fighting or struggling against the soldier as he takes her
    away. He frees himself from a soldier's grips.)
    
    JUNIOR
    Hey, don't be so rough.
    
    (He is beaten to the ground and has guns pointed at him.)
    
    LAVIS
    Use one of the rooms to keep them. It'll make it easier to guard them.
    
    SOLDIER #2
    All of them?
    
    LAVIS
    Our surveillance over them becomes poorer is they're allowed to disperse. Until
    our next link-up, please proceed with the ship-wide search and go as far as
    possible.
    
    SOLDIER #2
    (clicking his gun)
    Understood.
    
    LAVIS
    Gaignun Kookai, I'm quickly taking you in under suspicion of crimes against the
    Star Cluster Federation. Please come along.
    
    GAIGNUN
    Whatever you say.
    
    (They are all dragged or escorted out of the bridge. Then, cut to a room aboard
    the Durandal.)
    
    ZIGGY
    Their execution is too good-----  The fleet's deployment is too early. Were they
    prepared to have MOMO returned into their hands under any sort of situation?----
    -  Or rather, they may have been planning this from the very beginning for
    whenever they land Second Miltia (in trouble).
    
    JUNIOR
    After the Miltia conflict, various special rights superceding Federation laws
    were given to Second Miltia as an autonomous territory. There are many groups
    that think angrily of that, including the U-TIC Organization.
    
    ZIGGY
    I couldn't get over how the information that MOMO was imprisoned on that
    asteroid was brought to the attention of the Contact Sub-Committee. It was
    planned from the time I departed-----  That's awful.
    
    MOMO
    You mean-----  You're saying that from the time Mama requested your help to
    rescue MOMO?
    
    CHAOS
    Surely, there are people from the U-TIC Organization also inside the committee.
    
    ALLEN
    It's not inconceivable. In this case, the line connects to Professor Yuri
    Mizrahi herself, the one who made the request-----
    
    MOMO
    Mama, Mama would definitely not do this.
    
    SHION
    Allen.
    
    ALLEN
    So, Sorry-----
    
    (Lavis and Gaignun walk down a hall. She turns around and hands him a small
    black box.)
    
    LAVIS
    Please open it.
    
    (It turnsout to be a cellular phone. It rings)
    
    GAIGNUN
    (answering the phone)
    Helmar?
    
    HELMAR
    Sorry to have kept you waiting, Gaignun. As it is, I too am in a situation
    difficult to maneuver, but I am handing it right back to the Federation
    Assembly.
    The woman now standing next to you is captain Lavis Roman.
    (Lavis salutes)
    She is my well-trusted subordinate who infiltrated Navy several years ago to
    research the activities of the U-TIC Organization hiding inside the Navy.
    
    GAIGNUN
    Always on your guard.
    
    HELMAR
    Over the years, I've become very cautious. You'll provide various records from
    Durandal to captain Roman before they are altered by them. Co-operate with her.
    
    GAIGNUN
    Understood.
    
    HELMAR
    You should hand her Durandal's master key.
    
    (Helmar's secretary cuts in on the video.)
    
    SECRETARY
    Representative,
    (Helmar tilts his head toward her to hear what she has to say)
    a EPR communication is coming in from Vector's CEO-----
    
    HELMAR
    Vector's-----
    
    SECRETARY
    (nodding)
    Yes.
    
    HELMAR
    Understood. Leave me.
    (getting back to his call with Gaignun)
    Sorry. I will contact you again as the situation unfolds.
    
    GAIGNUN
    Very busy, as always.
    
    HELMAR
    Not more than you.
    
    Helmar hangs up the phone. A videophone image unfolds before Helmar with Wilheim
    coming online.
    
    WILHEIM
    It's been a while, representative Helmar.
    
    HELMAR
    Mr. Wilheim. You too. Not since you retired as the chairman of the Office of
    State Affairs.
    
    WILHEIM
    I'm here to ask you about the situation. You will certainly have support from me
    at the Assembly.
    
    HELMAR
    You have my appreciation, Mr. Wilheim.
    
    WILHEIM
    The truth is that my contingent is cruising toward the Miltia orbit. I've got a
    bad feeling.
    
    HELMAR
    A bad feeling---
    
    WILHEIM
    Don't you feel that about this case?
    
    HELMAR
    I am absolutely sure that the U-TIC Organization is behind all this.
    
    WILHEIM
    Yes. If that's the case, they're after one thing. The original Zohar resting on
    Miltia and-----
    
    HELMAR
    U-Du-----
    
    (We are presented with an image of a planet covered by some mysterious color
    pattern or radiation.)
    
    HELMAR
    We cannot allow them to wake that up again.
    
    WILHEIM
    I think our company's KOS-MOS and her staff are helping out there-----
    
    HELMAR
    What you're saying is, Mr. Wilheim, that Kookai Foundation and the government of
    Second Miltia----
    
    WILHEIM
    Yes. And, please tell Mr. Gaignun. If that happens, there shouldn't be any
    problem.
    
    HELMAR
    Huh?  If it gets to that degree----
    
    WILHEIM
    Because I'm lending you KOS-MOS for a while, I want you to use her as follows.
    There is still time until Project Zohar is actually working. More than anything
    else, when that "one in ten thousand situation" occurs, THAT will serve its
    purpose. I shall offer my two Miltia branch offices and battle technique
    research as support.
    
    HELMAR
    Very well. After all, that is top secret---
    
    WILHEIM
    It's in my self-interest. As for here, we'd better put in lots of data work
    hours.
    
    HELMAR
    Understood. I shall inform Mr. Gaignun.
    
    WILHEIM
    Much appreciated. Later-----
    
    (Wilheim signs off. Helmar turns his seat around to face the window. He gets
    up.)
    
    HELMAR
    U-Du-----?
    
    
    (Lavis and a guard enters the room where Shion and others are kept.)
    
    LAVIS
    I am going to conduct preliminary questioning.
    (nodding to the outside guards, and they stop at the door)
    
    (Lavis sits down at a table, facing MOMO and Shion.)
    
    LAVIS
    I am a subordinate of representative debater Helmar from the Second Miltia
    autonomous government.
    
    (Shion is surprised. She looks at the guard.)
    
    LAVIS
    He too is one of us. I'll get to the details after I have explained our current
    situation. Right now, you are placed under the authority of the military and
    Federation government. As it is, within less than a few hours' time, she (MOMO)
    will be transferred to the anti-Miltia forces that infiltrated inside the
    government- in short, the subordinates of the U-TIC organization. As for the
    Second Miltia autonomous government, it seems certain that it will be forced to
    relinquish all its rights. Representative Helmar is buying time by fighting back
    against the anti-Miltia assembly members within the Federation Assembly, but
    more than our clever disguise work up to now, you must obtain independent
    evidence of your innocence.
    
    SHION
    But, how do we do that?
    
    LAVIS
    Yes-----. It's good if there is some official evidence.
    
    SHION
    Official---- evidence?-----
    
    LAVIS
    I've looked into this by recovering the data. However, the time from the final
    gate out had expired, so the time axis looped and made it completely in
    agreement with the recorded movie.
    
    JUNIOR
    I had destroyed the database on U-TIC Orgnization's battleship.
    
    CHAOS
    How about Durandal's database?  Because it supposedly has a record of the battle
    against the U-TIC organization, I wonder if therefore it can stand as evidence.
    
    LAVIS
    That is a general-use database.
    
    JUNIOR
    Yes.
    
    CHAOS
    Is there some problem?
    
    LAVIS
    Yes-----. For a general-use database, there's room for as much change as you
    want. Where will it take us in its ability to prove anything?-----  If only
    there's a system like one needed for a AAA class public project, one that cannot
    be changed even by its owner-----
    
    JUNIOR
    Tri, Triple-A!
    (sarcastic)
    Oh, yes. Do WE have a system that has such protection?  Probably something along
    the line of Federation government mainframe or U. M. V. operation system.
    
    SHION
    We have one-----
    
    JUNIOR
    Huh?-----
    
    SHION
    We have one.
    
    ALLEN
    Ah, you mean KOS-MOS?
    
    JUNIOR
    KOS-MOS.
    
    SHION
    Yes. KOS-MOS's database has a record of Woglinde's battle with Gnosis. If we
    present that as evidence...
    
    ALLEN
    Ah, but to retrieve a copy of the record, we need two keys from Vector and the
    Federation government.
    
    SHION
    I can take a copy through a connection, if I experience the record in Encephalon
    Dive.
    
    ALLEN
    That!  It's unreasonable without the Dive equipment.
    
    SHION
    I can go using the simple Dive module on the adjustment console.
    
    ALLEN
    You must be joking. That's against the first regulation.
    
    SHION
    So, we don't have any other way. Anyway-----  There are way too many
    regulations.
    
    ALLEN
    I guess so, but-----
    
    SHION
    More importantly, the problem is how I can go down to where KOS-MOS is?-----
    
    (Lavis gets up and presses a button on some remote. Ziggy's handcuffs come off.
    Lavis tosses the controller to Shion.)
    
    LAVIS
    You can open the locked door with this. Let's make it look like we were
    careless.
    Please beat us to an extent that you need to apologize for.
    
    ZIGGY
    Will I be fine?
    
    LAVIS
    You're not convicing me that it shouldn't be you.
    
    (Ziggy looks around at everyone.)
    
    ZIGGY
    Certainly-----
    (walking over to Lavis)
    
    LAVIS
    Please take (my size) into consideration.
    
    (Lavis falls on the ground. Ziggy walks over to the guard.)
    
    ZIGGY
    I'm sorry.
    
    (He punches the guard unconscious. They start to leave the room.)
    
    JUNIOR
    (walking past Lavis, who lays unconscious on the floor)
    What a cool woman!  Thank you!
    
    +------------------------------------+
    |      3.7: ENCEPHALON               |
    +------------------------------------+
    From the point you enter it until the point you leave it. Makes sense, right?
    
    ____3.7.1: Dive In____
    As translated by jetfuel
    
    Shion and the others are gathered around KOS-MOS's coffin, preparing for the
    Encephalon dive.
    
    SHION
    All right, then...
    Allen, back me up, okay?
    
    ALLEN
    R- Roger.
    Interconnection, initializing.
    Let's keep it steady!
    I'll support you no matter what happens.
    Don't worry.
    
    SHION
    Thanks.
    Here I go, KOS-MOS.
    
    (The Dive begins, distorting the image of the room)
    
    JR.
    Wh- What?
    
    (Shion appears in the rain, and sees a building)
    
    SHION
    No way...
    
    (Lightning flashes, and Shion screams. She then finds herself in a playground.
    She sees a young girl humming to herself on a swing. We see that it is a young
    Shion. She runs off.)
    
    YOUNG SHION
    Father!
    
    SHION
    Fa... ther...
    
    (Young Shion runs to her dad)
    
    SHION'S DAD
    Well, let's go home, Shion.
    
    YOUNG SHION
    We're not going to go see Mother?
    
    SHION'S DAD
    We'll go pay her a visit tomorrow. (the word he uses suggests that she is sick)
    Okay?
    
    YOUNG SHION
    Yeah.
    
    (They walk off)
    
    SHION
    Wait...
    Don't!
    
    VOICE
    Don't go.
    
    (Shion turns around to see a mysterious girl sitting on the slide.)
    
    GIRL
    Yes. This is the last day that you and your father spent together as a parent
    and child.
    I've been waiting for you(plural) all this time.
    I wanted to take the time to talk to you.
    
    (The scene changes to Jr. getting his own bearings. We see a group of armed Jr.
    lookalikes march past.)
    
    JR.
    What the... Stupid...
    
    MOMO
    Jr....
    
    JR.
    There's no question.
    U-Retro-Virus.
    
    ZIGGY
    Makes sense.
    It seems like I'm not the only one seeing this illusion.
    What is this place?
    Do you happen to know?
    (Jr. does not seem to notice)
    Hey!
    
    JR.
    What do you want!!
    
    ZIGGY
    I'm asking if you happen to know where we are.
    
    JR.
    Yeah, I happen to.
    If this is no illusion, and my memory is correct...
    This is... Miltia.
    Of 14 years ago.
    (Hops oven the structure and runs off)
    
    ZIGGY
    Where are you going?
    
    MOMO
    I wonder what's wrong with Jr.
    It looks like he went to follow those people...
    
    ZIGGY
    Anyway, he probably has some kind of reason that we're not aware of.
    And anyway, the situation's not getting any better.
    We shouldn't leave him alone.
    
    (We are taken back to Shion's scene)
    
    SHION
    You were... waiting...
    For us...?
    Chaos!... Allen!...
    
    ALLEN
    Boss... Where are we?
    
    (The girl takes Shion's hand)
    
    SHION
    You...
    
    NEPHILIM
    I am Nephilim.
    That's what I am called.
    Ever since I came to exist as myself.
    
    (Run around as Jr. for a while, and fight spotlights.)
    
    (Jr., MOMO, and Ziggy come upon a scene of the blonde Jr. lookalikes gunning
    down civilians.)
    
    JR.
    Damn it... They all got contaminated...
    
    (A brown-haired one, presumably the young Gaignun, shows up and kills a blonde
    one.)
    
    GAIGNUN
    Rubedo! Where are you!
    Rubedo! (The kanji used here means "red".)
    
    JR.
    Gaignun!?
    
    (We flash to another scene. Gaignun is limping along, using his gun as a crutch,
    when a white-haired one, presumably Albedo, knocks him down with a burst of
    energy. Albedo floats over to where Gaignun is lying prone. Jr. begins to run
    toward them.)
    
    JR.
    Gaignun!!
    
    (The scene ends)
    
    MOMO
    Are you all right?
    
    JR.
    It's nothing.
    
    MOMO
    Jr....
    
    JR.
    I said that it's nothing, all right!?
    (MOMO is scared)
    S... Sorry...
    Damn it... What the hell...
    What the hell is going on here?
    
    (back to Shion and Nephilim)
    
    SHION
    Then, this place really is Miltia...
    
    NEPHILIM
    Yes.
    Sleeping in your consciousness, continuing, a world of memories.
    KOS-MOS has taken that feeling, and is reproducing it.
    This world has KOS-MOS's memories, as well.
    
    SHION
    KOS-MOS's memories? Something like that shouldn't...
    
    NEPHILIM
    Memories do not belong just to individuals. Having just stayed in one place...
    
    SHION
    No.
    Then, the original KOS-MOS...
    
    (We flash back to a scene of Shion killing the original KOS-MOS)
    
    NEPHILIM
    "That time", two years ago, that which should have been destroyed...
    (We see Kevin try to protect Shion from KOS-MOS, and he is killed.)
    And that person who was important to you, died...
    (The scene ends)
    The beautiful memories are only half of it.
    The other half is left...
    The first time, your memories are formed.
    You... no,
    you(plural)... Have to accept that.
    
    SHION
    Accept... the memories...
    
    NEPHILIM
    You...
    Have to visit this place once again.
    
    (We see Shion's father, apparently dead, and a bed, presumably with Shion's
    mother in it.)
    
    SHION
    Please, tell me.
    Why did I... to Miltia...?
    
    NEPHILIM
    The answer, only KOS-MOS knows.
    She's waiting for you, just ahead.
    
    SHION
    KOS-MOS is...
    Just ahead?
    (She sets off.)
    
    ALLEN
    Please wait.
    Boss!
    
    NEPHILIM
    Truly, this is good, isn't it?
    We can't backtrack anymore.
    
    CHAOS
    I know... but...
    She, needs Shion.
    
    NEPHILIM
    According to you?
    ...
    What are you going to do?
    (She dissolves into pink lights)
    
    ____3.7.2: Joachim Mizrahi____
    As translated by Henry Jerng
    
    (Junior, MOMO, and Ziggy make it out of the subway. They arrive at a location
    where Shion earlier stared up at a huge tower in the rain.)
    
    JUNIOR
    It's a show----- A joke-----.
    
    MOMO
    What's the matter?
    (turning to see the tower)
    Ah-----
    
    JUNIOR
    U-TIC organization's central tower--- Labyrinthos.
    
    MOMO
    Labyrinthos---.
    
    On the top of Labyrinthos, we see a lone figure.
    
    MAD MAN
    Hallelujah! If the sea will draw out its dead and the dead and hell will draw
    out its dead, then the dead will be delivered at the mercy of their each
    individual deed.
    
    MOMO
    This voice--- That, that's papa-----.
    (screaming)
    Papa!
    
    ZIGGY
    What?---
    (stopping MOMO from rushing toward the building)
    Stop, MOMO. Where do you intend to go?
    
    MOMO
    Don't stop me. Papa, Papa is calling.
    
    ZIGGY
    But, hey----- Are you sure----- that's Papa?---
    
    JUNIOR
    I'm sure of it. He's Joachim Mizrahi-----.
    
    ZIGGY
    That man----- is Joachim Mizrahi-----?
    
    JOACHIM MIZRAHI
    All persons not recorded in the book of life are thrown into the great pool of
    fire. Sing, all you people. Time for your feast has come.
    
    (Joachim Mizrahi bursts into a ball of flame and leaps off the building.)
    
    MOMO
    No!
    (running off)
    
    MOMO
    Papa-----.
    (screaming, as Junior and Ziggy catch up with her)
    Papa!
    
    JUNIOR
    MOMO.
    
    ZIGGY
    This scene--- Is this really a scene of Miltia from 14 years ago?---
    
    (Suddenly, the earth shakes, and they fall right through. A rotating circular
    symbol baths them in a intense bright light.)
    
    (Later, Junior, MOMO, and Ziggy find themselves outdoors among greenery and
    trees. MOMO is kneeling and in tears, after her traumatic experience.)
    
    MOMO
    Junior-----
    
    (Junior puts his hand on her shoulder for comfort.)
    
    ____3.7.3: Reunion____
    As translated by Henry Jerng
    
    (Chaos, Shion, and Allen exit the forest to find a church.)
    
    SHION
    That's a church-----.
    (turning to her left)
    Junior----- How did you guys get here?-----
    
    JUNIOR
    (shaking his head)
    I don't know. Our visibility went dim just as you dived, and when we regained
    consciousness, we came here.
    (Junior, MOMO, and Ziggy rejoin Shion's party)
    And then we were attacked by various illusions.-----
    
    ALLEN
    Have all of us been drawn into the Boss's Encephalon dive?
    
    SHION
    Impossible. I was not in contact with everyone.
    
    ALLEN
    If the pulse transmitted from KOS-MOS reacted with the dive module and generated
    counter current, then we're dealing with some inconceivable phenomenon. After
    all, the way we used it (encephalon dive) was done by remote (non-contact mode).
    
    SHION
    Even so, the simple module cannot endure such a (power) load, unless there was
    some other external force involved-----.
    
    (An image of Nephilim appears.)
    
    NEPHILIM
    I have waited a long time for you-----.
    
    CHAOS
    In any case, we're in KOS-MOS' mainframe----- what you might call "the internal
    world". I sense that--- it's a world that all our memories together summoned and
    thus created.
    
    ALLEN
    But, this place is not from my memory.
    
    CHAOS
    I wonder if memory, or incidents that occurred in the past, don't become
    preferred or selected because of reinforcements from simultaneous resonance of
    time and space. If you think that way--- then it isn't so mysterious even if my
    own and Allen's memories are not represented here.
    
    ZIGGY
    In short, are you saying that this world--- continually changes depending on
    people who had common spatial-time experiences?
    
    JUNIOR
    A world of our past that we glimpse thru the help of KOS-MOS---.
    
    MOMO
    Was it all an illusion?
    
    SHION
    Illusion and reality is the same for the person experiencing it. This--- is not
    some illusion-----.
    
    ALLEN
    Boss-----.
    
    THE VOICE OF NEPHILIM
    All of you must accept it.
    
    SHION
    Is that so-----.
    
    ____3.7.4: Febronia____
    As translated by Henry Jerng
    
    (Shion, Allen, Ziggy, MOMO, Chaos, and Junior enter the church. Inside, the
    darkness is broken only by streams of light filtering thru the church's side
    windows. At its altar, the bright outlines of a figure catch your attention.)
    
    ALLEN
    That outfit-----. I wonder if she's a Realien----?
    
    MOMO
    Yes---. She certainly looks like a Realien, but...
    (the figure at the altar ends her prayers, gets up, and turns around to face
    them)
    I sense that she's different somehow.
    
    ALLEN
    Is this also a scene from someone's heart, Boss?
    (not getting a response from Shion, turning to ask her)
    Boss?
    
    ZIGGY
    Are you--- are you a Realien?
    
    WOMAN AT THE ALTAR
    Yes. I'm called Febronia. I take care of this church because I want a place
    where Realiens can feel secure.
    
    SHION
    (in a daze)
    Febronia---.
    
    JUNIOR
    An acquaintance?
    
    SHION
    -----.
    (suddenly, an image of monsters devouring someone remains flashes through her
    mind)
    (shaken)
    I--- know ------. I know---- you------, but no-----,
    (hiding her face as if in shame)
    I don't want to remember------.
    (Allen tries to confront her)
    Even though, even though------
    (again, the image of four humanoid beasts feeding on the body of Febronia)
    
    FEBRONIA
    Shion, welcome.
    (walking toward her)
    
    FEMALE VOICE
    From the moment you opened that door,
    (it's Nephilim)
    you all will be facing yourselves. It will be very painful and miserable; -----
    however, it's something very important to you----- and to us.
    
    (Shion glances at Febronia, who nods with a smile. They proceed to enter the
    church's back room.)
    
    (Lightning flashes as the door slides open.)
    
    ALLEN
    This----- is inside the Boss's heart-----.
    
    (They walk down a long, dark hallway where lightning strikes at the other end.
    They, including Nephilim, come to a stop before a door.)
    
    SHION
    This place-----
    
    NEPHILIM
    It's the infirmary for serious neurological diseases, a place you know very
    well.
    
    SHION
    (looking up above the door, where it says "C Room")
    The room--- where mom was hospitalized---.
    
    NEPHILIM
    Yes. A place where painfully grievous memories hang in the air. I wonder if you
    can face them------.
    
    (The door opens. Inside, it's a scene of death. A deceased man leans with his
    back against the wall, and else where, a short redhead is curled up on the
    ground. On the bed, a woman lies with the blanket covering over her, only
    revealing her head.)
    
    SHION
    -----.
    (taken aback)
    
    (The monster creatures appear out of nowhere and begin to merge with each other,
    growing larger and larger. Shion steps back. Meanwhile, Junior is seeing
    something else.)
    
    JUNIOR
    -----.
    
    (Junior sees the reactor, the one he dreamt of before. There, he sees a child
    with white hair.)
    
    JUNIOR
    Al--- bedo----
    
    ALBEDO
    (laughing wildly)
    The singing--- the singing is a mirror that--- reflects me. It describes me---
    It defines me------ I've infinite telomeres!------ I'm not something against
    life------ I'm a link that makes life complete!
    (getting up, still laughing wildly)
    
    ALLEN
    Boss-----. Junior------. What the hell happened? Hey, Boss. What is THAT-----?
    
    (A giant Gnosis boss emerges before them.)
    
    ____3.7.5: Return____
    As translated by Henry Jerng
    
    (We see a vision of our party plus Nephilim and Febronia, looking at a tall
    tree.
    Under the tree, a woman who looks like Febronia appears to be baby-sitting two
    kids at play.)
    
    FEBRONIA
    I'm sorry, Shion------, for making you remember painful thoughts------, but-----
    -
    
    SHION
    There are--- two of your------.
    
    FEBRONIA
    That's not me sitting over there. That's a virtual image, an illusion, created
    for those kids. This is a world created just for Cecily and Kass, my younger
    sisters. You're seeing it through the construction power of KOS-MOS' Encephalon.
    
    ALLEN
    But, they seem somewhat happy------.
    
    FEBRONIA
    Even so, I wonder if you can see this------.
    
    (Suddenly, the scenery completely changes from green pastureland to a dark,
    desolate, grim-looking place.)
    
    FEBRONIA
    (continued)
    This is a cage that imprisons these kids------. It's a spell cast by a system
    created by people to control Zohar. However, for these kids, this is a real
    world. I want you to release my sisters from here. Please, for the sake of our
    (Realiens') future------.
    
    SHION
    Realiens' future?------
    
    NEPHILIM
    It's not just for the Realiens------. It's for the continued existence of
    people,
    animals, and all things conscious----. Febronia and I can only exist in this
    world of consciousness, and so we can only intervene the real world for a little
    while. Therefore, we called you, to change the future------.
    
    SHION
    Change the future?
    
    NEPHILIM
    Look.
    
    (Nephilim lifts her right hand, and their surrounding changes to that of a star-
    filled space. They see a planet spotted with bright lights.)
    
    SHION
    Miltia------.
    
    (From far away, KOS-MOS comes zooming in on Miltia.)
    
    SHION
    That's--- KOS-MOS.
    
    (As the surface of the planet begins to form a mesh of patterns or waves, a
    singularity of energy pulse is fired into space in KOS-MOS' direction. Against
    this red beam of energy, KOS-MOS fires some blue beam to counteract it.
    Eventually, this ignites a huge explosion that engulfs space as far as the eye
    can see.)
    
    NEPHILIM
    That wave motion is a body of consciousness called "U-Du".
    
    JUNIOR
    U-Du-----.
    
    NEPHILIM
    U-Du is the source of the local phenomenological transmutation that engulfed the
    Miltia space. The scene you just witnessed is a vision of a future that takes
    place when KOS-MOS, in her original form, meets up with U-Du. Once awakened, U-
    Du will turn the people who try to wake "him" up and the consciousness of the
    man who seeks "him" into food------.
    
    JUNIOR
    Will "he" wake up?------
    
    NEPHILIM
    The future you saw just now is one possible phenomenon among infinite
    possibilities. However, it doesn't mean it's decided. A small wave, newly born,
    can spread ripples throughout everything. So, phenomena will change moment by
    moment, like the floating wave.
    
    SHION
    So, you're saying that we're the wave.
    
    NEPHILIM
    Before that happens, for the sake of that, I wanted you to confront the past.
    However, it was still unreasonable. I'm sorry.
    
    SHION
    Why us?
    
    NEPHILIM
    You came into contact with the Gnosis. But you are still "as you were". So---.
    
    SHION
    So------.
    
    NEPHILIM
    Someday, there will be a time when I can tell you about it. If you go to Miltia-
    --- the place where it all started-----.
    
    SHION
    And if I do go------
    (Nephilim and Febronia disappear)
    Wait!
    
    (A door appears before them. Shion opens it and steps through.)
    
    (We see an image of KOS-MOS cruxified on a stone cross. The party arrives on the
    scene. Shion steps up to KOS-MOS and strokes her hair.)
    
    SHION
    KOS-MOS------ Here you are------.
    (KOS-MOS emits some unusual bright light)
    (gesturing the cross in a motion of prayer)
    You're becoming the messenger of God------.
    
    KOS-MOS
    Releasing the protection to the deep region.
    
    (The party returns from the Encephalon dive. Shion removes her glasses. The seal
    to KOS-MOS' coffin is broken, and the lid lifts up. KOS-MOS awakens and gets
    up.)
    
    SHION
    Good morning----- KOS-MOS------.
    
    KOS-MOS
    Good morning, Shion.
    (scanning around to survey the other members of the team)
    
    CHAOS
    It looks like everyone returned-----.
    
    ALLEN
    (rushing toward Shion)
    Chief!
    (hugging her, to her complete surprise)
    ------ It's great that you're safe------.
    
    SHION
    (in Allen's embrace)
    Allen------.
    
    (On Durandal's bridge, the party pays a visit to Lavis. Shion walks toward
    Lavis,
    accompanied by Lavis' guard.)
    
    SHION
    Here's the memory data of humanoid anti-Gnosis weapon KP-X, abbreviation KOS-
    MOS.
    Protection level AAA. There's no possibility of alteration.
    
    LAVIS
    (saluting Shion)
    (receiving the card)
    I'll take good care of it. It looks like we won't leave the Miltia solar system
    until the accusations are cleared up.
    
    (Later, on the bridge, Mary, Shelly, Junior, and MOMO gather for a little chat.)
    
    MARY
    Yeah, it's great that we're not in the plight of being captured for anti-
    Federation crimes.
    
    SHELLY
    You look dazed. Did something happen?
    
    JUNIOR
    Um. Well, various things------. Frankly, I can't believe them, even now------.
    (MOMO seems concerned about something)
    
    LAVIS' VOICE
    Yet another important person has returned.
    
    MARY
    Ah--- Gaignun.
    (rushing, along with Shelly, to embrace him)
    
    JUNIOR
    Hey.
    
    GAIGNUN
    ------ Thanks for your trouble.
    
    JUNIOR
    Even so------. But------ I had remembered many disagreeable things------. -----
    Shion, that girl's name was Nephilim, right?
    
    SHION
    Ye, yes.
    
    JUNIOR
    You're certain?
    
    SHION
    Yes, but------.
    
    JUNIOR
    I see------.
    
    SHION
    What's the matter?------
    
    JUNIOR
    Um, nothing------. If there's some relationship between that girl and
    "something" I know about------ then it looks like we're going to be very busy---
    ---.
    
    (At the park, Allen and Chaos are quietly sitting at the bench. Only Chaos seems
    to be enjoying the scenery outside. Allen seems troubled.)
    
    ALLEN
    The Chief cried------.
    (reflecting on a time when Shion visited Kevin's grave amidst a downpour)
    It was the second time I've seen her cry------. Because she won't say anything
    to anyone even when she's sad, I feel that, I know that, something is wrong. I'm
    not just a simple subordinate. I------ want to cry for her------. Sometimes-----
    - I want to do that------.
    
    CHAOS
    Allen, you can.
    
    ALLEN
    (looking at Chaos)
    You're a nice guy. (You listen) even when you don't know anything about me or
    the Chief. Sorry------ No------ Wait; I didn't want to say that------.
    
    CHAOS
    It hasn't been long since I met you and the others, but I like you, Allen.
    
    ALLEN
    You're too kind.------
    
    CHAOS
    Kindness------ binds people sometimes. Still------.
    
    (We see Gaignun's office/room. Gaignun is sitting at his desk, looking very
    serious as always. Junior sits on his bed next to Mary and Shelly, who are
    taking a little rest.)
    
    MAN'S VOICE
    KOS-MOS' deep region records were verified today.
    (it's Helmar)
    The Federation fleet is beginning preparations to return to port, and
    accusations against the Second Miltia government and Kookai Foundation will be
    dismissed formally tomorrow. You've done well.
    
    GAIGNUN
    Thanks to your help. My appreciations.
    (checking that Shelly and Mary are asleep)
    It looks like Mizrahi's all-purpose model is fairly important.
    
    HELMAR
    Yes. I don't think that our enemy is just quietly watching and waiting. I want
    you to take care.
    
    GAIGNUN
    I'm aware of that. Well--- next time, how do you think things will play out-----
    -?
    
    (Shion is lying in bed with her eyes wide open.)
    
    SHION
    Humph----- Though a time of emergency, to hand company's highest secrets over to
    the Federation government without authorization------ This may mean my head.
    (thinking about MOMO)
    MOMO was not well, was she-----.
    
    (Thinking about Allen...)
    
    ALLEN
    Chief, well,
    (obviously nervous about something)
    won't you go and have tea (with me)? Miss Shelly told me about a delicious tea
    shop-----.
    
    SHION
    Sorry------. I don't feel like it right now------.
    
    (Back to Shion, as she tosses in her bed.)
    
    SHION
    Can't I say it to other people?-----
    (tossing some more)
    Nephilim----- Febronia----- Freeing those two--- Febronia's younger sisters-----
    .
    And what's the deal with KOS-MOS and U-Du---? How should I confront the past---.
    I don't understand--- anything.
    
    +------------------------------------+
    |  3.8: KOOKAI FOUNDATION REVISITED  |
    +------------------------------------+
    From the point Shion comes out of the Encephalon until she enters the Song of
    Nephilim.
    
    ____3.8.1: Song of Nephilim Shows Up____
    Starting from when MOMO goes missing, as translated by jetfuel. About 25
    minutes.
    
    (Shion, KOS-MOS, Ziggy, chaos, and Jr. encounter Allen in a hallway.)
    
    ZIGGY
    Have you seen MOMO?
    
    ALLEN
    No. She still hasn't come back?
    I thought she was definitely with...
    
    ZIGGY
    She stayed behind by herself to tend to the wounded residents.
    When we went to meet her, she was gone.
    We thought she came back here, but...
    
    JR.
    Taking care of 'em...
    All right, let's scan our 100-Types.
    They're the same model, so they should be able to give us a clue.
    
    ZIGGY
    Please do.
    Remember that the Gnosis could still invade the colony again at any time.
    
    ---
    
    (MOMO is lying on the floor somewhere dark, and she gets up.)
    
    MOMO
    Where am I?
    It's very cold.
    What in the world...?
    
    (We see in MOMO's memory when she runs after what she thinks is her father.)
    
    MOMO
    Papa!!
    
    (Albedo shows up, and we are returned to the present.)
    
    MOMO
    No good.
    I can't remember.
    I wonder what this is...
    This smell...
    It's making me very scared...
    It's faint, but... Where's it coming from...?
    Who's there!
    
    (MOMO finds the out-of-commission 100-Type Realien.)
    
    (Ships and AGWSs battling Gnosis in space.)
    
    UNDERLING
    Gnosis fleet becoming even larger!
    Closing in from the port side in 60 seconds! (or something like that)
    Second AGWS defense line isn't holding up!
    
    PICARD LOOKING DUDE
    Regrouping the armada comes first!
    Hey! What's the 100-Types' obeservation showing!
    
    UNDERLING 2
    Same as before.
    The Gnosis are concentrating on the Kookai Foundation.
    They're grouping at a radius of 1600Km.
    
    PICARD
    Of course.
    Helmar...
    So it was true about Miltia's inheritance...
    All personnel, reset targeting for Kookai Foundation!
    (something)
    
    (The ships all turn to target the Foundation.)
    
    MOMO
    Number 0097.
    MOMO's sister.
    That's right, isn't it.
    This place is... Papa's...
    This is the first chance I've had to meet you,
    and we can't exchange any words,
    but I've wanted to ask so much about you, and about Papa.
    (the 100-Type stirs)
    Are you still alive!?
    Hey, are you all right?
    Who did this to you??
    
    (The 100-Type puts her hand to MOMO's face and shows her a memory:
    Mizrahi approaches the tank in which MOMO is floating, Emeralda-style.)
    
    MIZRAHI
    Soon.
    Soon you will be born into this world.
    And when you do, you should do many good deeds...
    If you do...
    If you do, you...
    You can become human!
    You can become my Sakura!
    
    MOMO
    Papa...
    
    (The 100-Type shows MOMO another memory:
    Albedo cracks his knuckles, hits the 100-Type hard, and laughs.)
    
    MOMO
    Just now...
    Was that your memory?
    Thank you.
    For showing MOMO what Papa was like.
    (He's) here, isn't he...
    (The guy) from just now...
    
    (MOMO walks off, and the 100-Type twitches a bit.)
    
    (on the Durandal's bridge)
    
    OPERATOR
    The fleet is targeting the Foundation!
    Really... What are they thinking at a time like this!?
    
    SHELLY
    I know the reason. Look at the formation of the Gnosis.
    The Gnosis have centered around our colony.
    
    GAIGNUN
    How're the Zohars in our Isolation Area?
    
    MARY
    Sleeping! Attract Inhibitor output is also at normal!
    
    GAIGNUN
    If we assume that the Zohars inside the Durandal are not calling the Gnosis...
    
    JR.
    (psychically to Gaignun)
    Gaignun... What we've been hearing... this is it, isn't it.
    
    GAIGNUN
    (psychically back to Jr.)
    Yes. There's no mistaking it. Even though it seems that everyone else can't hear
    it.
    
    SHION
    Hey, Don't you hear something?... A song... or something...?
    
    ALLEN
    A...song?
    (Jr. and Gaignun look worried)
    I don't hear anything. Isn't it just your imagination?
    
    SHION
    Really...? I swear I can hear it, though...
    
    JR.
    (psychically)
    Shion can hear it...?
    
    GAIGNUN
    (psychically)
    But... What is this uneasy feeling?
    It hasn't left my mind for some time now... This image...
    
    JR.
    (psychically)
    You too? It's the same with me.
    It's like being dragged into darkness, this sensation...
    
    JR. AND GAIGNUN
    (looking up to the Gnosis ships outside)
    It can't be...!
    
    (MOMO is walking in the dark)
    
    MOMO
    I guess...
    It wasn't my imagination at all.
    This is...
    (she stumbles upon a very large number of dead 100-Types, falls to her knees,
    and heaves, or cries, or something)
    
    ALBEDO
    (showing up from out of nowhere)
    Those tears...
    Beautiful!
    Tears of pity for others...
    Are the most precious fluid in this world.
    Speaking of which... (?)
    Do you have that capability?
    Isn't mourning for the dead a characteristic of "people"?
    
    MOMO
    You...
    Did this, didn't you?
    
    ALBEDO
    My adorable Kirschwasser...
    But...
    Can this be called a "dead body"?
    (breaks the arm of the realien he's holding and laughs as MOMO flinches)
    "Frailty, thy name is woman."   (from _Hamlet_)
    No...
    That's wrong.
    You (plural)...
    Were never even in a womb to begin with...
    (tosses the dead realien)
    (pulls out a knife and grabs MOMO, holding it close to her face)
    People fear their own fragility.
    With the smell of death called the outside world, they escaped from the used-up
    oceans.
    They built up this world.
    Culture. Civilization.
    All of it born by frail "people".
    It's a raw, warm world of illusions.
    Tied up with a sash of virtue. Waste equal to a nun's distracted thoughts.
    And inside of that...
    You depend on flesh. Continuing on with a physical soul.
    Without an unclean thought.
    A spiraling surge with no impurities.
    That is is a mixture of fire, breath, and soul.
    What could this be called, but an "angel"?
    A consciousness without impurity made new.
    It's a necessary thing.
    It's "reality".
    And it is definitely...
    Something I will never stop seeking!!
    (chops off his own freaking arm)
    (advances toward MOMO waving his glowing wound, until it instantly grows back)
    Bam!
    (laugs insanely)
    (cuts off his own head)
    (MOMO falls down)
    (laughs more)
    (disembodied head talking)
    Ah, don't tremble like that, my adorable Pescher.
    Don't make me feel sad like Pescher is...
    Ah? Just now... You pictured in your heart the shadow of a man, didn't you...
    Who is that redhead?
    Redhead...
    Rubedo!
    Is it Rubedo!?
    Oh, this is nice!!
    (laughs, then stomps his own head apart; a new one grows back)
    He said while he was vomiting blood...
    "The barley that falls to the ground and dies remains just a grain", he said.
    Barley?
    With barley and such, the more you sweep up and cast aside, the better it grows.
    Just like this neck!
    (laugs really insanely)
    How about you?
    Lovely Pescher...
    (MOMO passes out)
    (stands over her and laughs insanely)
    
    (Armada ships begin charging up to fire at the Foundation)
    
    (aboard the armada ship)
    
    UNDERLING
    Captain!
    We have not received an attack order from the armada headquarters!
    
    PICARD
    (something)!?
    The truth of their treason is obvious!
    We'll end this!
    Target Kookai Foundation!
    All ships, attack!!
    
    (some kind of wacked out wave-thing disintegrates a bunch of Gnosis ships)
    
    (aboard Durandal)
    
    JR.
    What was that light just now!
    
    (aboard the armada ship)
    
    PICARD
    That crazy--!
    That "that thing" should come to this place...!
    
    (aboard Durandal)
    
    SHION
    (looking up)
    Daybreak? (name of the big ship, I think)
    
    (we see a Rhine Maiden)
    
    VOICE OVER COMMUNICATOR
    Woglinde II, Wellgunde, Floshilde, no abnormalities.
    Rhine Maidens, nominal.
    Thirty seconds until second strike.
    
    WELLGUNDE VOICE
    Wellgunde, confirmed
    
    FLOsHILDE VOICE
    Floshilde, confirmed
    
    (we see the much larger ship traveling with the Maidens, and then inside,
    Wilhelm in his office.)
    
    VOICE
    Second strike, preparation complete.
    All ships in position.
    
    (Wilhelm gives the signal, and the four ships deliver another wave,
    disintegrating the remainder of the Gnosis ships.)
    
    SHION
    The Rhine Maidens...
    That was perfect...
    
    MIYUKI
    (offscreen)
    Senpai! (this is a Japanese word used to refer to one's superior, but you knew
    that)
    
    SHION
    Miyuki!? Where did you come from!
    (Miyuki's face shows up on a screen)
    
    MIYUKI
    Hee hee! How 'bout that! Great, eh?
    Did you see the Rhine Maidens!?
    I put in a request for reassignment to the 2nd department and got accepted!
    Otherwise I wouldn't be here looking at you right now!
    
    SHION
    The 2nd department--!? You--
    
    MIYUKI
    I'll explain later.
    Is KOS-MOS there?
    
    SHION
    Hm? Uh, yeah, she's here...
    
    MIYUKI
    I'm sending something over now.
    (a Vector briefcase materializes)
    
    SHION
    (opening the case)
    Miyuki, this...
    
    MIYUKI
    It's centered somewhere in this area of space;
    Some kind of point of energy is forming.
    It's very likely that that's what's summoning the Gnosis!
    
    SHION
    Point of energy, you say?
    
    MIYUKI
    Yes. Our observation room tells us there's clearly something artificial there.
    And, if we link KOS-MOS's D.S.S.S. sensor and the Daybreak's mainframe,
    We can find the point of energy's exact location.
    It seems to us that it's being cloaked by some sort of sub-space(?) system.
    There should be some disturbance in the space,
    So if we open it up, we should be able to find if there's something hidden
    inside!
    
    SHION
    So then, the PT Cartridge...
    So...
    Do you even know what this is?
    
    MIYUKI
    Of course!
    ...Is what I'd like to say, but... I just transferred here, so...
    I don't really know.
    
    SHION
    Really...
    This is a weapon that creates a local phase transition to destroy everthing in
    the vicinity!
    Even though it's just "local", if used correctly it has the power to annihilate
    an entire star!
    Using it in such a concentrated area would be absurd.
    
    KOS-MOS
    Shion.
    
    SHION
    What is it, KOS-MOS?
    
    KOS-MOS
    If we restrict the level of mass to phase transation,
    Activation without effect to the Federation Armada or the Kookai Foundation is
    feasible.
    
    SHION
    Can you do that?
    
    KOS-MOS
    Please trust me.
    I was made for this purpose.
    
    MIYUKI
    Even the Rhine maidens have a limit to their attack.
    Please go for it quickly while we deal with the appearing Gnosis!
    
    SHION
    But...
    
    JR.
    Shion...
    This is the Song of Nephilim. There's no mistaking it.
    
    SHION
    Song of Nephilim?
    What is that?
    
    JR.
    It's the final result of Joachim Mizrahi's research while he was alive.
    It was the Song that made Miltia to perish, and the Gnosis appear!
    We have to do something before everything goes insane.
    
    SHION
    Everything goes insane...?
    
    JR.
    We still haven't found MOMO! Please, hurry up!
    
    SHION
    Yes, but...
    
    ZIGGY
    Have we found MOMO yet?
    
    OPERATOR
    We're still searching, but we have not found her.
    
    ZIGGY
    Is that so.
    Shion, decide.
    If more Gnosis show up, it's over.
    
    SHION
    All right.
    Let's try doing the only thing we can do.
    (KOS-MOS floating in space)
    All right, KOS-MOS.
    Restrict the phase transition to a feasible amount, okay?
    We only need to find the source of the point of energy.
    
    KOS-MOS
    Understood.
    Adjusting phase transition mass level.
    0.11 MPT.
    Transition time 4.8.
    Set to negative 38 of 10.
    Loading cartridge.
    (KOS-MOS's gun gets reallllly big)
    
    MIYUKI
    D.S.S.S. - mainframe bypass secured.
    Beginning scanning in all directions.
    
    KOS-MOS
    Direction 8018, (U.M.N. something) distortion discovered.
    It's faint, but from the distortion is coming a column pulse.
    
    SHION
    That's it! And the vector?
    
    KOS-MOS
    Vector confirmed. Awaiting command.
    
    SHION
    Shelly!
    How are all ships' energy shields?
    
    SHELLY
    Preparation complete.
    Whenever you're ready.
    
    SHION
    Roger!
    KOS-MOS!
    Phase transition cannon, fire!
    
    (KOS-MOS fires, and a huge inverted pyramid appears)
    
    (We see Albedo holding MOMO, as the walls shake. It becomes apparent that they
    are inside the pyramid.)
    
    ALBEDO
    Sooner than I expected.
    (sets MOMO down)
    The "key" sleeping inside you...
    Shall I carefully search for it?
    (inserts his hand into MOMO's torso as if it was liquid. MOMO wakes up.)
    
    MOMO
    Stop...
    Please don't...
    come inside...
    of MOMO...
    (she flashes back to when Jr. gave her the bullet)
    Jr....
    Ziggy...
    MOMO... is scared...!
    
    (back on the Durandal)
    
    GAIGNUN
    Still...
    
    JR.
    It's just like before... It hasn't changed at all...
    
    SHION
    That's... The Song of Nephilim?
    Professor Mizrahi's...
    Miltia's...
    
    MOMO
    (psychically?)
    Help me... Jr....
    
    JR.
    MOMO's...
    MOMO's inside there!
    
    GAIGNUN
    Is it true?
    
    MARY
    Scanning!
    
    OPERATOR
    100-Type Realien Prototye "MOMO's" location confirmed!
    Inside the phase distortion!
    
    ALLEN
    MOMO...!
    Why is she in such a place?
    
    JR.
    Shit!!
    Albedo! It's him!
    When I heard MOMO's voice, I felt him too!
    
    GAIGNUN
    Albedo?
    I now understand the uneasy feeling I've been having.
    And why she is in such a place.
    
    ZIGGY
    What do you mean.
    
    GAIGNUN
    She--MOMO-- was left by Joachim Mizrahi.
    She had an essential recording, because she is a special Realien.
    Albedo and U-TIC have both been seeking it.
    Since long ago.
    
    ALLEN
    Who is Albedo?
    
    JR.
    He's what I cut off and threw away.
    He's my own dark side.
    
    ALLEN
    Dark side...?
    
    ZIGGY
    Jr., bring this ship near the Song of Nephilim.
    You don't need to go right up next to it.
    If you could lend me a small ship, that would be adequate.
    
    JR.
    Wait up!
    I know without you telling me.
    I am going to save MOMO.
    Whatever happens.
    
    ZIGGY
    Stop it.
    
    JR.
    And if I don't!?
    
    ZIGGY
    When someone close to them is in trouble, people let go of reason.
    And it always ends in grief.
    I have seen many of my colleagues end up like that.
    
    JR.
    You think I'm like them!?
    
    ZIGGY
    Aren't you?
    This counterpart of yours called Albedo.
    When you confront him,
    can you remain calm?
    If you can say yes to that, then I won't say any more.
    But if not...
    
    JR.
    Is that how it is? That's a problem, huh!
    Are you saying you've lived through more fights than I have?
    Tell me! How you've got the skill to stay so dry!
    
    ZIGGY
    Have nothing in your head but numbers and tactics.
    Do not think of the face, voice, or memories of the one who is important to you.
    Even if you think it is heartless.
    Too strong of a noise will ruin everything.
    That is what I have learned in these one hundred years.
    
    JR.
    When humans are replaced by numbers, that will be the end... Cyborg.
    
    ZIGGY
    Jr.
    Hold back thinking about what your counterpart will do to MOMO, and your
    personal feelings.
    If you do, you can save MOMO.
    That's the advice of an old man. You should listen to it.
    
    (Text conversation in which they talk about how they should use the Elsa to go
    to the Song, and Shion performing the obligatory "please, you have to let me
    come with you!" routine.)
    
    ____3.8.2: To the Song____
    
    (the Rhine Maidens and the Daybreak are blowing up Gnosis as they appear, and
    the Elsa is cruising toward the Song.)
    
    (inside the Elsa)
    
    HAMMER
    Confirmed possible docking location on the side! Captain!
    
    MATHEWS
    All right! Let's go there!
    Tonny! Be careful!
    
    TONNY
    Roger! Now heading to dock to the side--
    
    SHION
    Wait!
    
    TONNY
    Huh?
    
    SHION
    Tonny... The top...
    
    TONNY
    Are you telling me to go up!?
    
    SHION
    Please, just pass by it once.
    
    TONNY
    All right... Just once!
    I dunno what's gonna happen though!
    
    SHION
    Thank you...
    
    (the Elsa flies up to see the top of the Song)
    
    SHION
    (flashing back to when she was a child, looking out the window of her mother's
    hospital room)
    There's no mistaking it.
    This is what I could see from the hospital window... That place.
    
    (the Elsa moves in to dock to the Song, and it's time to go in)
    
    
    +------------------------------------+
    |      3.9: SONG OF NEPHILIM         |
    +------------------------------------+
    All the stuff going on in there.
    
    ____3.9.1: In The Song____
    
    (Shion, Jr., Ziggy, chaos, and KOS-MOS enter the Song to find MOMO collapsed on
    the floor)
    
    JR.
    (Shaking MOMO gently)
    MOMO! MOMO!
    (MOMO looks up blankly)
    MOMO!
    Did something bad happen!?
    No way...
    Did he, already...?
    Shit! That son of a bitch! MOMO's consciousness...
    He will NOT get away with this!
    You wait.
    I'm going to go take care of this.
    
    SHION
    Jr.!
    
    JR.
    That bastard Albedo went and reversed her Spiritual Link.
    
    ZIGGY
    Reversed her Spiritual Link...?
    
    JR.
    The reverse of the psychic link Gaignan and I have...
    He can forcibly take in someone else's mind,
    invade all the way into their consciousness and recover the memories he wants.
    
    SHION
    WTF!
    Then, MOMO's consciousness...
    
    JR.
    Yeah.
    So, everyone just go back.
    I'll take care of this myself.
    
    CHAOS
    Wait.
    Going by yourself would be ridiculous.
    
    (a long look is exchanged between JR. and chaos)
    
    JR.
    Sorry.
    This is...
    "Our" problem.
    So...
    
    CHAOS
    But...
    
    (MOMO walks up to Jr.)
    
    JR.
    MOMO...
    You mean, you want to come too?
    (MOMO nods)
    
    SHION
    I'm going too.
    
    CHAOS
    Shion...
    
    SHION
    It's like I said before.
    The destruction of Miltia,
    the appearance of the Gnosis,
    it's all because of this Song.
    If this place
    has anything to do with "that place" that I know of,
    Then it's...
    My problem, as well.
    
    
    ____3.9.2: Confrontation with Albedo____
    This begins when you enter the central chamber in the Song of Nephilim and meet
    Albedo.
    
    JR.
    Albedo, you...
    
    ALBEDO
    (MOMO in his arms)
    Oh, you're still alive?
    Don't give me some stale speech.
    Those words have no meaning to me.
    So,
    Have you told this little girl yet?
    How you and I are
    the same kind of monster?
    
    JR.
    MOMO!
    
    (the MOMO behind him starts choking him)
    
    FAKE MOMO
    Give me... What's inside you...
    
    JR.
    MO...MO...
    
    (Fake MOMO turns into Kirchwasser)
    
    SHION
    MOMO!
    
    ZIGGY
    No, it's not!
    This is...
    
    ALBEDO
    A soul that does not depend on flesh...
    Clean, and without fixed memories.
    Only a longing for Rubedo.
    
    JR.
    (releasing a blast of energy and knocking Kirschwasser back)
    STOP IT!!
    
    ALBEDO
    Did you see that, Pescher?
    This is his true nature.
    A consciousness that clings to life is utterly pathetic.
    So ugly... Rubedo...
    
    MOMO
    Jr....
    
    (Albedo sticks his arm back into MOMO)
    
    JR.
    Albedo!
    (drawing gun)
    Just try doing anything else to MOMO!
    
    ALBEDO
    Doing anything else?
    You mean like this?
    (shoves his arm into MOMO)
    
    JR.
    Bastard!!
    (shoots)
    
    ALBEDO
    (regenerating his freshly blown-off arm)
    Ah, what a lovely pain...
    Pain is essential to verifying one's own existence.
    Think about it and remember, Rubedo...
    What you should do about me...
    Or has all this time made you forget?
    
    JR.
    You can say whatever you want; give back MOMO!
    
    ALBEDO
    No good.
    You'll let me continue getting the part I need from her.
    And I'll make you remember...
    What you are.
    (shoves arm into MOMO again)
    
    JR.
    SHUT UP.
    Just the words of someone so easily polluted by U-Du and who's now running wild.
    
    SHION
    Jr....
    
    ALBEDO
    Polluted?
    No...
    Evolved!
    At that time, I knew just a fraction of our power.
    The force that flew into me, is now a part of me!
    Not like the fragmented existence of the rest of you!
    I am a perfect current of consciousness!
    
    JR.
    S-- Stop it!!
    
    ALBEDO
    (moving his arm back and forth inside MOMO)
    But it feels so good!!
    Don't you want to try it, too!?
    
    JR.
    MOMO!
    (shoots Albedo twice, blowing off his head, which is then regenerated)
    
    ZIGGY
    Impossible!
    Was that... Nanomachines?
    
    SHION
    No...
    Nanomachines can't regenerate that fast, and...
    A type that can regenerate the head hasn't even been invented.
    
    CHAOS
    He's U.R.T.V.
    The same as Jr.
    
    SHION
    Eh!?
    
    CHAOS
    They exist only to eliminate U-Du.
    
    SHION
    U-Du...
    
    ALBEDO
    Rubedo...
    You still don't remember?
    No, that's not it...
    Fear?
    Is that it? Are you afraid? That's it!
    Naturally...
    You are nothing but a body.
    Rubedo.
    How sad for this little girl who has been clinging to a cruel person like you!
    (the bullet Jr. gave MOMO tumbles across the floor)
    A bit more...
    After this, everything in the little girl will have flown into me.
    Do you know what that means? You know, don't you, Rubedo...
    So... how much can you endure?
    (shoving his arm in as far as it will go)
    (MOMO screams as Albedo looks satisfied)
    
    JR.
    STOP IT!!!!!
    (releases a burst of energy that seems to stop time)
    
    (we see a memory of Joachim Mizrahi)
    
    MIZRAHI
    This is as far as I go.
    Now, your awakening...
    can't be prevented by anyone.
    I can't do anything but postpone that time.
    So I'll just have to trust you...
    Time continues on...
    Eventually you will meet them(fem)
    So for that time...
    
    VOICE OF ALBEDO
    Is that...
    Joachim Mizrahi?
    Show me...
    Everything you entrusted Pescher with!
    (memories go flying by)
    
    (back in reality, the burst of energy knocks Albedo over)
    
    JR.
    (running over)
    MOMO!
    Are you all right?
    
    ALBEDO
    (laughing and looking at KOS-MOS)
    Is that it?
    Is that how it is?
    (looking at Shion, then both KOS-MOS and Shion)
    (his AGWS shows up, and he jumps onto it)
    But now, Rubedo...
    Let's have a bit of fun for a while.
    (inside AGWS)
    So, come on!
    Our time is now.
    (Kirschwasser gets sucked into the console)
    
    (fight Albedo in his AGWS, Shimeon)
    
    ____3.9.2: Confrontation with Albedo____
    This begins when you enter the central chamber in the Song of Nephilim and meet
    Albedo.
    
    JR.
    Albedo, you...
    
    ALBEDO
    (MOMO in his arms)
    Oh, you're still alive?
    Don't give me some stale speech.
    Those words have no meaning to me.
    So,
    Have you told this little girl yet?
    How you and I are
    the same kind of monster?
    
    JR.
    MOMO!
    
    (the MOMO behind him starts choking him)
    
    FAKE MOMO
    Give me... What's inside you...
    
    JR.
    MO...MO...
    
    (Fake MOMO turns into Kirchwasser)
    
    SHION
    MOMO!
    
    ZIGGY
    No, it's not!
    This is...
    
    ALBEDO
    A soul that does not depend on flesh...
    Clean, and without fixed memories.
    Only a longing for Rubedo.
    
    JR.
    (releasing a blast of energy and knocking Kirschwasser back)
    STOP IT!!
    
    ALBEDO
    Did you see that, Pescher?
    This is his true nature.
    A consciousness that clings to life is utterly pathetic.
    So ugly... Rubedo...
    
    MOMO
    Jr....
    
    (Albedo sticks his arm back into MOMO)
    
    JR.
    Albedo!
    (drawing gun)
    Just try doing anything else to MOMO!
    
    ALBEDO
    Doing anything else?
    You mean like this?
    (shoves his arm into MOMO)
    
    JR.
    Bastard!!
    (shoots)
    
    ALBEDO
    (regenerating his freshly blown-off arm)
    Ah, what a lovely pain...
    Pain is essential to verifying one's own existence.
    Think about it and remember, Rubedo...
    What you should do about me...
    Or has all this time made you forget?
    
    JR.
    You can say whatever you want; give back MOMO!
    
    ALBEDO
    No good.
    You'll let me continue getting the part I need from her.
    And I'll make you remember...
    What you are.
    (shoves arm into MOMO again)
    
    JR.
    SHUT UP.
    Just the words of someone so easily polluted by U-Du and who's now running wild.
    
    SHION
    Jr....
    
    ALBEDO
    Polluted?
    No...
    Evolved!
    At that time, I knew just a fraction of our power.
    The force that flew into me, is now a part of me!
    Not like the fragmented existence of the rest of you!
    I am a perfect current of consciousness!
    
    JR.
    S-- Stop it!!
    
    ALBEDO
    (moving his arm back and forth inside MOMO)
    But it feels so good!!
    Don't you want to try it, too!?
    
    JR.
    MOMO!
    (shoots Albedo twice, blowing off his head, which is then regenerated)
    
    ZIGGY
    Impossible!
    Was that... Nanomachines?
    
    SHION
    No...
    Nanomachines can't regenerate that fast, and...
    A type that can regenerate the head hasn't even been invented.
    
    CHAOS
    He's U.R.T.V.
    The same as Jr.
    
    SHION
    Eh!?
    
    CHAOS
    They exist only to eliminate U-Du.
    
    SHION
    U-Du...
    
    ALBEDO
    Rubedo...
    You still don't remember?
    No, that's not it...
    Fear?
    Is that it? Are you afraid? That's it!
    Naturally...
    You are nothing but a body.
    Rubedo.
    How sad for this little girl who has been clinging to a cruel person like you!
    (the bullet Jr. gave MOMO tumbles across the floor)
    A bit more...
    After this, everything in the little girl will have flown into me.
    Do you know what that means? You know, don't you, Rubedo...
    So... how much can you endure?
    (shoving his arm in as far as it will go)
    (MOMO screams as Albedo looks satisfied)
    
    JR.
    STOP IT!!!!!
    (releases a burst of energy that seems to stop time)
    
    (we see a memory of Joachim Mizrahi)
    
    MIZRAHI
    This is as far as I go.
    Now, your awakening...
    can't be prevented by anyone.
    I can't do anything but postpone that time.
    So I'll just have to trust you...
    Time continues on...
    Eventually you will meet them(fem)
    So for that time...
    
    VOICE OF ALBEDO
    Is that...
    Joachim Mizrahi?
    Show me...
    Everything you entrusted Pescher with!
    (memories go flying by)
    
    (back in reality, the burst of energy knocks Albedo over)
    
    JR.
    (running over)
    MOMO!
    Are you all right?
    
    ALBEDO
    (laughing and looking at KOS-MOS)
    Is that it?
    Is that how it is?
    (looking at Shion, then both KOS-MOS and Shion)
    (his AGWS shows up, and he jumps onto it)
    But now, Rubedo...
    Let's have a bit of fun for a while.
    (inside AGWS)
    So, come on!
    Our time is now.
    (Kirschwasser gets sucked into the console)
    
    (fight Albedo in his AGWS, Shimeon)
    
    ALBEDO
    (jumping down from his AGWS)
    Pretty good, Rubedo.
    You're getting closer to how you used to be.
    But it's still not enough.
    Back then, you were more like this!
    (starts shooting energy)
    
    JR.
    Albedo!
    Don't get carried away!!
    (releasing burst of energy to meet Albedo's)
    
    (aboard the Durandal)
    
    GAIGNUN
    Jr.!
    
    MARY
    Little Lord! No!
    
    (back in the Song)
    
    ALBEDO
    What's wrong, Rubedo?
    Wasn't the existence called "you" at that level?
    Show me! Everything you have!
    
    CHAOS
    No, Jr.! If  you get caught up in this any further...
    You'll...!
    
    (MOMO awakens and sees Kirschwasser nearby)
    
    KIRSCHWASSER
    Papa always only looked at you.
    So, we...
    We all...
    Wanted to be... you...
    
    MOMO
    It's not like that.
    We should all be together. But...
    (she stands to face Albedo and Jr.)
    
    ALBEDO
    Yes, Rubedo... Just a bit more...
    Just a bit more and you'll have what you wanted!
    Come on! Come on! Come on! Come on!!
    
    (Jr. expands his energy field)
    
    CHAOS
    Jr.!
    
    (The energy fields start decreasing)
    
    SHION
    What...
    MOMO?
    
    JR.
    MOMO?
    
    MOMO
    You've taken so much from me...
    But so have I...
    A part of you has flown into me.
    So...
    
    ALBEDO
    So?
    So you're doing that?
    
    MOMO
    Why do you torment everyone?
    MOMO's sisters liked something in you.
    Even looking in your cruel eyes, they believed in you!
    Their feelings...
    Their hearts... Don't crush them!
    
    ALBEDO
    Crush?
    Sisters, you say?
    Look at your feet!
    (indicates dead Realiens)
    What flower did all these dead bodies bloom from?
    Yes!
    You, Pescher.
    It was all Mizrahi.
    Your beloved Papa desired too much.
    
    MOMO
    Papa?
    
    ALBEDO
    Yes.
    Right, Rubedo?
    
    JR.
    You... Just try saying any more!
    Come on!!
    
    SHION
    This can't be forgiven!
    They aren't your toys!!
    Every one of them has a will and a life!
    That...
    
    VOICE
    You're making me sick! (?)
    
    SHION
    Huh?
    
    (a light radiates from above)
    
    ALBEDO
    A new face?
    
    (a blue-cloaked, masked figure appears)
    
    BLUE
    If you've got all this time to play around, you should attend to your duties.
    These ones are not your current objective.
    
    ALBEDO
    Tell him,
    "that" belongs to me.
    
    JR.
    Stop!!
    (runs after Albedo and is stopped by some energy field... lots of weird energy
    fields around here)
    
    BLUE
    Where do you think you're going?
    Won't you let him have some freedom for a little while?
    I'll be your opponent for now.
    
    (Albedo flies away in his AGWS and starts looking through memories acquired from
    MOMO. We see a circular structure in space, which then fades. Albedo reaches his
    hand out to a light.)
    
    ALBEDO
    So this is the Y-Data.
    
    VOICE
    I do not exist for you.
    (KOS-MOS appears)
    
    ALBEDO
    Stupid protective measures.
    This thing...
    (KOS-MOS fades out, and a nude Shion fades in)
    Wh-- You!!
    Hm. All these extraneous traps...
    But...
    How interesting!
    How very interesting!!
    
    +------------------------------------+
    |       3.10: PROTO MERKABAH         |
    +------------------------------------+
    Let's wrap this up.
    
    ____3.10.1: Showdown with Albedo____
    This begins when you enter the big ol' room at the bottom of the long elevator,
    and ends when you fight the final boss.
    
    (The party runs along a walkway and enters a large room to find Albedo standing
    atop a big device.)
    
    ALBEDO
    You're late.
    I'm tired of waiting for you, Rubedo.
    Look.
    This guy's already full. (?)
    (Albedo jumps down)
    Well then, what are we going to do?
    Shal we continue what we started before?
    (Albedo glows and releases some sort of energy projection of himself)
    
    JR.
    Wh-- What the heck is that!?
    Are you doing that?
    
    ALBEDO
    It's nothing to be surprised at.
    This is the power of will--
    The inherent power that everyone has.
    It's nothing more than your own perception causing you to feel it.
    But, perception and pain are one and the same.
    So, feel it--
    You, too. Feel this pain!!!
    
    (Time to fight Albedo again. Kick his butt for me.)
    
    JR.
    Answer me! What are you doing this for!?
    Is there some kind of meaning you can gain from this!?
    
    ALBEDO
    If you're asking for a reason, I have one.
    This...Rubedo...
    I am doing this for you.
    
    JR.
    For-- me?
    
    ALBEDO
    Have you forgotten, Rubedo?
    That time 14 years ago...
    What you did to us!?
    (Jr. begins having a flashback)
    The cause of it all was you...
    Because you closed off your mind, our spiritual link was cut off...
    And one by one all of us were invaded by the "Song."
    You left all of us behind inside that fear...
    Did you think we had any other choice than to entrust you with the Song?
    Remember!!
    And realize what you did!!
    
    JR.
    Surely I-- that time--
    
    ALBEDO
    (laughs)
    Admit it! You coward!!
    
    JR.
    Yeah! I was afraid!
    Instinctively!
    
    SHION
    Jr.--
    
    ALBEDO
    Yes, you have to atone for what you did to us!
    I represent everyone that you erased!
    But... The truth is, I'm thankful... Rubedo...
    That it's just me who was able to find the way.
    To a new world...
    
    JR.
    A new... world?
    
    ALBEDO
    That is my only purpose.
    It's a simple thing.
    Isn't it?
    
    JR.
    I don't know what the hell you're talking about, psycho!
    
    (Albedo jumps back atop the big device and laughs.)
    
    ALBEDO
    At first, I was doubtful.
    But now I know better.
    Confidence came from being made to go through that imperfect experience.
    This is just a little side show to ascertain that.
    Do your best to make it enjoyable.
    
    (The huge device opens up to reveal a big Gnosis and a floating gyroscope-
    looking artifact.)
    
    JR.
    Bastard...
    Have you been fusing Gnosis with a nuclear reactor!?
    
    ALBEDO
    With the use of(?) this guy, Proto Merkabah cannot be stopped!
    You know it.
    Oh yeah, and time...
    There isn't much of it left.
    Just about 5 minutes...
    So... How far do you think that body of yours can go?
    
    MOMO
    How cruel...
    Jr. is trapped,
    and he's happy about it!
    
    ALBEDO
    See ya!
    If you survive, let's meet again!
    Rubedo.
    My fragment.
    
    JR.
    Albedo!
    
    MOMO
    Jr.! Look out!
    
    JR.
    What!?
    
    (Jr. gets met by a field of energy from the Gnosis. The Gnosis solidifies.)
    
    JR.
    Damn it...
    We have to do something about this first?
    
    ZIGGY
    Yes. This is our first priority.
    
    CHAOS
    Everyone, be careful!
    That's not just some normal device!
    
    SHION
    I know.
    Let's go, KOS-MOS.
    
    KOS-MOS
    Roger.
    All battle systems,
    entering fully activated mode.
    
    (Fight the final boss.)
    
    
    ____3.10.2: The End____
    This begins after you beat the final boss and continues until the credit
    sequence.
    
    (The party is running out of the exploding room.)
    
    SHION
    We'll get caught up in the explosion.
    Let's hurry up and evacuate this area.
    (falls down)
    
    ZIGGY
    What is this vibration?
    
    MOMO
    (something)?
    
    CHAOS
    No.
    It's very slight, but I can feel that it's heading in a certain direction.
    
    KOS-MOS
    Shion.
    Proto Merkabah's (self-destruct mechanism?) has been initialized.
    The descent into 2nd Miltia is commencing.
    
    (We see Proto Merkabah thrust toward the planet, and then Albedo in his AGWS.)
    
    ALBEDO
    Well. Shall I watch?
    Your power...
    
    (Back inside Proto Merkabah...)
    
    SHION
    Is it true, KOS-MOS?
    
    KOS-MOS
    Yes. If we continue falling at our current speed,
    We will enter the atmosphere in approximately 8 minutes.
    
    ZIGGY
    Looks like we were set up from the beginning.
    
    JR.
    Bastard! It's just one awful thing after another!...
    
    SHION
    We've got to do something...
    If an object of this size crashes, 2nd Miltia will...
    
    KOS-MOS
    At our current angle of approach, according to my calculations,
    Dividing the main plant into about 28000 parts,
    99.6% of them will be burnt up before impact.
    
    SHION
    Is there some way to detach each part?
    
    MOMO
    Please wait!
    MOMO will consult the records inside her.
    (she does)
    The control room...
    We can control the detachment from plant control room number 33!
    
    CHAOS
    Let's hurry! There's no time!
    
    (Everyone heads to the control room and MOMO begins working on the panel.)
    
    MOMO
    What--
    
    ZIGGY
    Is there some sort of problem?
    
    MOMO
    The only time limit we can set on total section detachment is one minute.
    At that rate,
    We won't be able to make it to the Elsa in time!
    
    ZIGGY
    Isn't there any place other than this where you can control it?
    How about remote operation?
    
    MOMO
    It's impossible.
    The system won't accept any control except from here.
    
    JR.
    Dammit!
    Isn't there some way to prevent it from crashing without killing ourselves?
    
    SHION
    Any other way?
    There should be something. There must be, something...
    
    MOMO
    It's no good!
    I looked up everything and there's no other way than from right here!
    
    KOS-MOS
    Please go on ahead.
    
    SHION
    What is it, KOS-MOS?
    
    KOS-MOS
    Shion.
    All of you please go ahead to the Elsa.
    I will stay behind and activate the detachment.
    
    SHION
    Wait a second!!
    Stay behind!?
    
    KOS-MOS
    The plant will be entering the atmosphere very shortly.
    No more than 4 minutes 28 seconds remain before we reach the critical altitude.
    Hurry.
    
    SHION
    But--!
    
    KOS-MOS
    My self-preservation instinct is normal.
    I do not intend to die with this plant.
    Do not worry. At my movement rate, I can reach the Elsa in one minute.
    
    ZIGGY
    Is it all right?
    
    KOS-MOS
    Yes.
    This offers the greatest chance of success.
    
    ZIGGY
    All right.
    Let's go, Shion.
    
    SHION
    But--!
    
    JR.
    It's OK. Believe in KOS-MOS!
    She said she'd definitely catch up!
    So hurry!
    
    (They start running.)
    
    MOMO
    Miss Shion...
    
    CHAOS
    Shion.
    
    SHION
    KOS-MOS!
    You must come back!!
    All right!? You must!!
    
    (They escape while KOS-MOS begins the detachment. Joanne starts to sing "Pain"
    for us and it's time to get teary-eyed.)
    
    ZIGGY
    Hurry!
    This place is going to collapse, too!
    
    (They rush into the Elsa, except for Shion.)
    
    JR.
    Captain!
    
    MATHEWS
    Kid.
    What is this shaking?
    What the hell is going on out there?
    
    JR.
    Proto Merkabah is about to fall into the planet's atmosphere!
    If it keeps going like this we'll end up crashing!
    
    MATHEWS
    Eh!?
    
    JR.
    So we just set the blocks to detach.
    That's where the shaking is coming from.
    Plus...
    The detailed explanation will come later!
    Get ready for takeoff!!
    
    MATHEWS
    Get ready...?
    Aren't we taking off right away!?
    
    JR.
    KOS-MOS is still inside!!
    We're waiting for her.
    
    MATHEWS
    Huh? Wait a second.
    You detached it.
    Isn't it dangerous here?
    
    JR.
    Yeah, I know!!
    But I said wait, so we wait!!
    
    (Outside the Elsa)
    
    SHION
    Please...
    Hurry up and come back!
    KOS-MOS...
    
    (On the Bridge)
    
    ALLEN
    Captain!
    Above us!
    
    MATHEWS
    What?
    
    (A big chunk hits the Elsa)
    
    TONNY
    Captain!
    This is a dangerous situation, here.
    
    MATHEWS
    I know!
    Kid?
    
    JR.
    Shit...
    What is she doing!?
    Hurry up and do it! Hurry!
    
    (The area around the Elsa starts collapsing heavily)
    
    TONNY
    What are we gonna do!
    
    MATHEWS
    Kid!!
    
    JR.
    All right!!
    Let's take off!!
    
    (They do)
    
    SHION
    What--
    Wait!!
    Captain!!
    
    MATHEWS
    That was close...
    
    SHION
    KOS-MOS!!
    Please go back, captain!!
    KOS-MOS is still inside!!!
    
    MATHEWS
    I'm not an idiot.
    Don't you want to escape?
    We're getting out of here (without her).
    
    SHION
    But!
    
    NEPHILIM's VOICE
    Relax, Shion.
    It's all right. Open your heart's eyes.
    
    SHION
    Heart's...
    Eyes?
    
    (Shion sees KOS-MOS running)
    
    SHION
    Captain!
    The front, port-side wall 400 meters ahead...
    Get on it!
    
    MATHEWS
    Ah...
    
    SHION
    It's all right; hurry up!
    
    MATHEWS
    Who are you to tell me to hurry up--
    
    TONNY
    Shion!
    Port side, 400 meters, right?
    
    SHION
    Mr. Tonny!
    
    MATHEWS
    He-- Hey, Tonny!
    
    (Tonny steers the Elsa to the wall.
    KOS-MOS comes bursting out.)
    
    SHION
    KOS-MOS!
    (catches KOS-MOS)
    (Ziggy helps)
    Mr. Ziggy!
    
    (Shion and KOS-MOS rest in the Elsa)
    
    SHION
    Really...
    You should really go on a diet!
    (hugs KOS-MOS)
    Thank goodness!!
    
    (Proto Merkabah breaks up.
    Tonny guides the Elsa through the collapsing Proto Merkabah, Star Wars style.)
    
    MATHEWS
    Tonny!
    
    TONNY
    We're busting outta here!
    
    ZIGGY
    (something) is strange.
    Let's get to the bridge.
    
    MATHEWS
    What is it!
    I can't hear you!
    
    ALLEN
    Our altitude is too deep into the atmosphere!
    
    MATHEWS
    Can't you pull us out of it?
    
    TONNY
    No good! None of the controls are any use!
    
    HAMMER
    Stupid!
    (technobabble)
    
    TONNY
    (technobabble about logical drive)
    
    MATHEWS
    Dumbass!
    Quit crying and do something!
    You want to escape from this, don't you?
    
    HAMMER
    (technobabble about shield)
    
    (Elsewhere on the Elsa)
    
    NEPHILIM's VOICE
    What are you going to do?
    
    (Chaos looks at his hands, and KOS-MOS shows up.)
    
    CHAOS
    You...
    Wait!
    
    KOS-MOS
    Your pain... Please give it to me.
    
    (On the bridge)
    
    HAMMER
    Rear hatch is open!
    
    MATHEWS
    What kind of idiot, at a time like this... Do they want to get burned up!?
    
    SHION
    It can't be!
    KOS-MOS! You--
    
    KOS-MOS
    Shion. I will now protect the Elsa with my energy field.
    Meanwhile, please recover the ship.
    
    SHION
    Don't say impossible things!
    What do you think you can do with that body of yours?
    
    KOS-MOS
    It is all right.
    According to calculations, 1 minute 20 seconds will be enough to save the Elsa.
    
    SHION
    If you do that you'll be completely burned up!!
    Quit acting crazy!
    
    KOS-MOS
    I am happy that I could be useful to you.
    
    HAMMER
    External camera malfunction!
    
    SHION
    KOS-MOS!
    
    (Chaos' hands glow. We see Nephilim, Abel, and Wilhelm. KOS-MOS spreads her arms
    and her head gear flies off.)
    
    SHION
    Please, KOS-MOS!
    Stop, already!!!
    
    (KOS-MOS's eyes glow blue, and her huge white wings protect the Elsa.
    The Elsa cruises above the surface of the planet.)
    
    MATHEWS
    We're saved...
    Are we?
    (Elevates his arm-chair)
    Hey! Sis!
    
    SHION
    Eh?
    
    MATHEWS
    Bow sub-camera--
    Transfer to it.
    
    HAMMER
    Roger.
    
    (The screen shows KOS-MOS standing on the bow of the ship)
    
    SHION
    KOS-MOS...
    KOS-MOS!
    
    (Cue "Kokoro" and credits.)
    
    
    ____3.10.3: Credits____
    
    
    +--------------------------------------------------------+
    |               BOOK 4: GAME WALKTHROUGH                 |
    +--------------------------------------------------------+
    Detailed help for the exploration and battle sections of the game. As a general
    rule, whenever dialogue is written on the screen rather than spoken, this
    walkthrough applies. Spoken sections are cutscenes and are covered by the Story
    Translation in Book 3. We're not going to be writing these sections in the
    strict order that they appear in the game; if there is one area that you'd like
    to see a walkthrough for, please let us know so that we have an idea of what the
    demand is like.
    
    +------------------------------------+
    |           4.1: WOGLINDE            |
    +------------------------------------+
    All gameplay that takes place between the beginning of the game and the point
    where Shion leaves the ship, as covered by Ashley and jetfuel.
    
    ____4.1.1: Tutorial____
    This tutorial explains basic combat in the game. Most of this is covered in the
    appropriate sections of this guide. If you want to try each of the tutorials,
    talk to KOS-MOS and choose one of the options, then engage the enemy. If you'd
    like to get out of the tutorial and enter the Encephalon simulation, choose the
    last option.
    
    ____4.1.2: Encephalon____
    You will start inside KOS-MOS's simulator training area. Advance to through the
    big doors to inside. Inside on the first floor is a door that is blocked. Use
    the ladder, upstairs there is a room you can't enter. The mission key is in this
    room. Proceed to the left go down and around you will fight a AGWS and you can
    save here. Than you can enter the room that is blocked from the other side.
    After getting the key blast the door and enter the big locked door. Now you will
    have a boss fight.
    
    Note, after this you can speak to the man working on the VR machine to enter the
    training area again. If you return a second time you will find the "Battle
    Passport" where the boss was last time.
    
    ____4.1.3: Around the Woglinde____
    Now you need to give the research data to the captain. Head towards the bridge,
    there are maps to look at on the wall along the way if you get lost. On your way
    you will find that the easy way to get there is blocked because of repairs. So
    instead go to Shion's room which is right across from the last map you passed.
    You can save here. Now pass through the Realien Control Room. Along the way thru
    you can talk to a man who will give you the "Drill Passport". If you don't get
    it from him now, you can pick it off of the floor in this room later. After that
    you can play a little drilling game. Also, keep in mind that near the Zohar is a
    worker who will take your email address and later give you the opportunity to
    receive some weapons for KOS-MOS. Check the email section for details. When you
    reach the elevator to the bridge take it to the bridge. After going to the
    bridge and talking to the Captain now you need to go and talk with the people in
    the AGWS hangar. Then return to Shion's room and go to sleep.
    
    ____4.1.4: Gnosis Attack____
    Now you need to get your weapon from the AGWS hangar. You can't survive a fight
    with any of the Gnosis right now. You have to avoid all contact with them, after
    the first Gnosis which you have no choice but to go through. After you get your
    weapon you will still need to avoid contact because now you can't fight the
    Gnosis in their translucent state. Head for the escape pod which is in the main
    hangar. On your way talk to a soldier and receive the "Decoder for Segment 7".
    You can use this key right away and get the "Right Robot Arm". You will get a
    key from a dead crew member which will allow you to enter their rooms in there
    you can save again. Keep moving towards the main hangar. A huge event will occur
    and eventually you will fight a boss.
    
    +------------------------------------+
    |       4.2: ASTEROID PLEROMA        |
    +------------------------------------+
    Ziggy and MOMO on the asteroid, as covered by Ashley.
    
    ____4.2.1: Rescue MOMO____
    First watch the movement of the enemies, they can all be easily avoided if you
    want to. Use the R2 button to walk softly. You can avoid the AGWS by using the
    crane. Find MOMO; she is in the third prison cell. You will need to find the
    "Master Key" which should be in the monitoring room, you will have to defeat a
    boss to reach it. [The following bit may not apply to the US version, or it may
    be flat-out wrong. We're looking into it.] Now you can free MOMO. There is also
    a save point available near here. If you defeat the AGWS that you avoided
    earlier you can get the "Decoder 4". [End possibly wrong part] Now return to
    the monitoring room and use the control panel. Now you can move on and you will
    eventually reach the next boss.
    
    +------------------------------------+
    |             4.3: ELSA              |
    +------------------------------------+
    All gameplay that takes place on the Elsa, as covered by Ashley and jetfuel.
    This section also includes Jr.'s excursion to the U-TIC Battleship.
    
    ____4.3.1: Curry and Catapult____
    You need to take the curry to Andrew. First go to the bridge and talk to
    everyone; you will get a key. Now take the elevator to the B2F. Then go to B3F,
    and back up to the other side to KOS-MOS's room. Now return to the bridge for an
    event. You will be asked to go to the catapult hanger. This is located of B2F
    floor to the far left. Once there go to the end of the room and press the
    button.
    Then return to the Bridge for an event.
    
    ____4.3.2: Robot Attack____
    With Shion and the others go to B2F. When you get to B2F your party will change
    to Ziggy, as Ziggy and Momo head toward the Bridge soon you will meet up
    together. Feel free to go back and save near where you passed Andrew. Now go to
    the AGWS hanger which is on B2F, the room south of here contains the next boss.
    
    ____BOSS: DOMO CARRY____
    The robot boss that shows up in the Elsa's catapult bay is pretty mean. Its
    attacks are based on which icon is in the Event Slot. At the beginning of the
    battle, it will select a specific icon. For the rest of the battle, whenever
    that icon shows up during its turn, it will do a strong attack that hits all of
    your characters. The key to this battle is building up your characters' Boost
    Gauges so that you can Boost right before the Boss's turn if the chosen Event
    Slot icon is next. Even if you can manage to do this, it's still a tough battle.
    
    ____4.3.3: U-TIC Battleship____
    As Jr. enter the ship. Destroy the machines power the laser rays to get past.
    You will need to unlock the door to area 4. And later the door to area 3.
    Eventually you will reach the bridge and fight the boss.
    
    ____4.3.4: Find Andrew____
    Now you must find Andrew. He is in the room where you saved before the last boss
    fight on the Elsa  After finding him return to the bridge and the event will
    start.
    
    +------------------------------------+
    |       4.4: GNOSIS MOTHERSHIP       |
    +------------------------------------+
    Gameplay in the huge Gnosis ship, as covered by Ashley and jetfuel.
    
    ____4.4.1: Around the Mothership____
    This is not difficult it is a one way area. Keeping moving forward. You will go
    thru a mall, offices, and small warehouse. When you see the "sparkling closet"
    be sure to switch to MOMO and get her transformation. Soon you will reach a
    research tower and this will start a small event. Then be prepared for a boss
    fight.
    
    +------------------------------------+
    |           4.5: DURANDAL            |
    +------------------------------------+
    Aboard the Durandal, as covered by Ashley.
    
    ____4.5.1: Around the Durandal____
    Find Momo, she is in the park area. Then go to bed in the Residence area. Now
    you will go to the Foundation, there will be an event at the beach. Feel free to
    look around, when you are finished go to sleep in the hotel. Note: there is a
    woman in the bar who broke up with her boyfriend and threw her ring in the lake.
    If you go to the laundromat you will find the Fish detection machine on the 2nd
    floor; use it at the beach until you find the ring. The woman will then give you
    the 8th Decoder.
    
    +------------------------------------+
    |       4.6: KOOKAI FOUNDATION       |
    +------------------------------------+
    Aboard the Kookai Foundation, as covered by Ashley.
    
    ____4.6.1: Around the Kookai Foundation____
    Now you need to go find KOS-MOS; she is in the Elsa. Use the maintenance door to
    the south in the dock area to reach the Elsa. KOS-MOS is in her room, this will
    take you to the next event.
    
    +------------------------------------+
    |          4.7: ENCEPHALON           |
    +------------------------------------+
    Chilling inside KOS-MOS, as covered by Ashley and jetfuel.
    
    ____4.7.1: Kicking it in the Encephalon____
    Now your party will be separated into 2 teams. Just keeping moving forward with
    both teams. Eventually both teams will meet in the forest. Then you can cross
    the bridge and enter the church. Save here and then go in the back room of the
    church for a boss battle.
    
    ____BOSS: TIAMAT (HP 6400)____
    Known as the "church boss", Tiamat is built from Shion and Jr.'s bad memories.
    Depending on who attacks before Tiamat's turn, it will have a different attack
    and weakness. If Shion attacks before it, it will do a particularly nasty all-
    target attack. This is why it's a good idea to have Shion use her Boost One
    ether to power up the other characters rather than attacking. After being
    attacked by Shion, its weakness becomes stabbing attacks. After Jr., beam
    attacks. After the other character, no weakness. The trick to finishing Tiamat
    is to have Jr. deliver the second-to-last blow, and have Shion finish it off. If
    you do not follow this pattern, Tiamat will heal itself and keep kicking your
    butt. Also, it's a good idea to have MOMO as your third party member, as she can
    fish a Revenge Power out with her Rare Hunter ability.
    
    +------------------------------------+
    |  4.8: KOOKAI FOUNDATION REVISITED  |
    +------------------------------------+
    Gnosis show up and ruin everyone's day.
    
    ____4.8.1: Save 13 People____
    Find Allen, he is at the Bar in the Foundation, this will cause an event. Now
    you need to rescue the 13 people. After saving them there a boss will appear as
    you try to leave.
    
    1. Enter Iron Man, and save the man in the Iron 3 Display.
    2. Enter Our Treasure, and save the little girl from the safe. The code is 1-0-
    2-8.
    3. Climb upstairs and use the button to raise the gate back in Iron Man. Make
    sure to pick up the bathing suit here. Go back to Iron Man, and destroy the
    crates behind the counter, to save the old man within.
    4. Go back to Our Treasure, and climb the stairs, and then the ladder to go to
    the very top. If you head right from the roof, you can enter door #1 (assuming
    you got the key from the park). If you head left, you can slide down into the
    garbage area and destroy the dumpster to rescue Oscar the Grouch. Also, if you
    slide left even further than the garbage area, you can go to the western section
    and pick up Key #13 from the roof. Head over to the western block (from the
    ground level).
    5. Defeat the Gnosis and destroy the statue to save the old man.
    6. Continue west, until you can enter the laundry room. Head into the front-most
    room to save the woman just standing there.
    7. Go back to the room you just came from (don't climb the ladder in the room
    with the lady you just saved) and head up the stairs, and out the door. You will
    see a flaming pile between 2 doors. Enter the only door you can, destroy the
    bookshelf, enter the next room, and exit on the other side of the flaming pile.
    Then enter the hallway, and continue around the bread shop. Exit on the other
    side of the lopsided bridge, and walk down it. Push the button to raise the
    bridge, and backtrack by climbing the ladder. Enter the now-accessible bread
    shop to rescue the man.
    8. Don't slide down the bread shop chute. Exit and continue east over to
    upstairs of East 6 Shop. Talk to King to rescue him.
    9+10. Exit East 6 Shop upstairs, and go down and re-enter on the lower level.
    Defeat the Gnosis, and destroy the crate in front of Pink Bug to rescue Mina and
    Johnny.
    11. Go back to upper level East 6 Shop. Remember the button on the wall, but
    ignore it for a minute. Head out to your left, and go through a hallway.
    Continue down until you re-enter the back room of the laundry area to rescue the
    young woman you could not get to before.
    12. Go back to upper level East 6 Shop, and push the button guarded by those
    annoying hurt-by-healing gnosis (make sure to kill the first forms on the BOOST
    round, so they actually die on the POINT UP round!) and enter the door created
    by the sliding bookcase. Walk through the back passage and talk to the kitty to
    rescue it.
    13. Right past the kitty, destroy the wall to walk out onto a ledge. Head east
    on this ledge and destroy the wall at the end to rescue a little boy.
    
    
    +------------------------------------+
    |       4.9: SONG OF NEPHILIM        |
    +------------------------------------+
    Inside the big pyramid thingie, as covered by Ashley and jetfuel.
    
    ____4.9.1: In There____
    Find MOMO, you can't miss her. Then proceed thru the towers 1, 2, 3
    respectively.
    For the first tower, to determine which floor you go to destroy the boxes. For
    the 2nd fl, destroy 3 cubes, for the 3rd fl 6 cubes (it goes up by 3's; also
    note that most boxes contain more then one cube, there is a 2 cube box, 3 cube
    box, and a 4 cube box also). Once you've pressed the button outside of the 3rd
    floor, you can get to the 2nd tower via the 6th floor or visit the rest of the
    floors and get extra stuff. The only save point for the Song of Nephilim is here
    in the 2nd tower. There are various items to get here. One of the floors allows
    you to go outside and hit the button which makes it possible to go to the third
    tower. However you might need to make your way to the bottom and you will fight
    a boss first. Now move to the 3rd tower. Here find the way outside and hit the
    button. Now you can go to the center of the towers. I totally suggest going back
    to the 2nd tower first and saving, because this is one of the toughest Boss
    fights in the game. As if one boss fight wasn't enough, there are actually two.
    You can go back to the 2nd tower and save again if you want.
    
    As for the music puzzle: Match the sounds of the song, you can hear the song in
    the room to the left. If you can't get it, here is the answer:
    red : 2 blocks left
    blue 3 blocks left
    Green : 5 blocks left
    
    ____BOSS: ALBEDO____
    A good portion of the game is dedicated to making you hate this guy. If you
    don't hate him already from all of his cut scene appearances so far, fighting
    him in his big AGWS will do the trick. He's got Aerods, a slowing attack, a beam
    saber, and a multi-target beam attack. I recommend putting all three of your
    characters in AGWSes with Guard Recovers and the strongest pairs of W-ACT
    enabled weapons you can find. I tried Guard Cleaners but they didn't seem to
    remove the Slow effect, but it does wear off. Gear Shields (prevent slow) and
    anti-beam accessories are nice to have, too. In the battle, have everyone get in
    their AGWSes. Then have everyone guard for a turn, thus recovering FHPs and
    defending against whatever crazy attacks Albedo throws at you. Next turn, W-ACT.
    Keeping up this pattern, Albedo doesn't stand a chance. Every now and then
    Albedo will start yelling at one of your characters, calling her a wimp and
    stuff. This means that next turn he's going to nail her with Aerods, so look
    out.
    Also, partway into the battle he'll start doing his very high damage, multi
    target beam attack. If you can live through that, you'll be all right.
    
    +------------------------------------+
    |       4.10: PROTO MERKABAH         |
    +------------------------------------+
    The way the big wheel spins, according to Ashley.
    
    ____4.10.1: You're Getting There____
    Just keep moving forward; this is a pretty simple map. There are only 2 saves
    available. You will reach floors 43 thru 45 and you will go up one side and down
    the other. You can save on the 44th floor. Also the button to lower the gate is
    on the other side of the 44th floor I believe. Before going up to the 45th floor
    and thru the lowered gate, save your game. After going thru the gate you will
    come out to a very open area. You can jump down on to a satellite dish. Here you
    will fight another very tough boss. Now keep proceeding forward. Eventually you
    will reach another save point. Save here and go down the big elevator. Soon you
    will have another boss fight, and then another boss fight with no break in
    between so be ready.
    
    +--------------------------------------------------------+
    |                   BOOK 5: MINIGAMES                    |
    +--------------------------------------------------------+
    Those devious little time-consuming games-within-a-game.
    
    +------------------------------------+
    |           5.1: XENOCARD            |
    +------------------------------------+
    As very briefly covered by jetfuel, and very extensively covered by Ashley.
    
    In order to play Xenocard, you'll need some cards and the カードパスポート / Card
    Passport. The Passport can be procured by talking to the BartendRobo working in
    the Restaurant on the Elsa. Activate the Xenocard minigame by using the Passport
    (in your key items list) while standing at a blue-plate-enabled save point.
    
    It should be noted that by changing the Mat setting on the main Xenocard menu
    will cause some of the game elements to be in English. This might help you out a
    little.
    
    There are 3 card types.
    
    バトルカード / Battle Cards
    イベントカード / Event Cards
    シチィエーションカード / Situation Cards
    
    Battle Cards come in these different kinds.
    
    人間 / People Cards
    レアリエンカード / ReAlien Cards
    機械かーど / Machine Cards
    グノーシスカード / Gnosis Cards
    武器カード / Weapon Cards
    
    __OTHER TERMS__
    戦闘フィールド / Battle Field
    待機エリア / Standby Area
    状況エリア / Situation Area
    手札 / Cards In Hand
    出札 / Next Card In Deck
    捨て札 / Discarded Cards
    
    廃棄エリア / Discard Area
    
    __PHASES__
    Draw 出札からカードを引きます。 Take a card from the deck.
    Move 場のカードを移動させます。 Move a card. 
    Event カードの効果を使用します。 Use a cards effect. 
    Set カードを場にセットします。  Set a cards place.
    Block 相手がカードの効果を使用します。Block the opponent from using a card.  
    Battle戦闘を行います。 Begin battle.
    Adjust 手札の調整をします。 Change the cards in hand. 
    
    __OVERVIEW__
    
    _Main Menu_
    
    Game menu
    Card menu
    Help menu
    Exit
    
    _Game menu_
    Exhibition
    Campaign
    2 player game
    Change the background picture
    Change the play mat (Japanese/English)
    
    _Card menu_
    Prepare card decks
    Open card packs
    View cards
    
    _Help_
    Tutorial
    Help
    
    Exit
    
    Please note that you can quit the game in the middle if you press start and then
    select the last option. Also pressing select in the middle of the game brings up
    help.
    
    Please take a minute and flop thru the tutorial quickly here are some things
    that are good to understand.
    
    There are 3 types of cards: Battle cards are red. Event cards are yellow.
    Situation cards are blue.
    
    The table has 4 major sections. The Battle field is where the action takes
    place.
    The Standby area is where you place your cards before they can go to the battle
    area; this is to your left. The Situation area, where Situation cards are
    played,
    is to your right. The final area is the bottom area which shows the cards in
    your hand, how many cards are in your deck, and finally your discarded cards.
    
    
    You win the game by making your opponent run out of cards; likewise if you run
    out of cards you will lose. Try not to use too many cards; at the same time
    don't lose them in battles.
    
    Circle selects, X cancels, while in a phase when you are finished with the phase
    hit Square and then circle to confirm. For example if you are finished moving
    all your cards simply hit the Square button and then Circle. Triangle will give
    you the basic info of the selected card.
    
    You begin the game going through a routine of phases; you go through this
    routine every turn.
    
    You will start with Draw. Draw will give you cards, as far as I can tell you
    receive cards every turn to replace the cards you either moved out of your hand
    or that you used. So it is possible to end up with a bunch of cards!
    
    Next is Move. You can move cards from the Standby area to the Battle field, and
    you can rotate your cards around the Battle field too.
    
    Event, this allows you to use Event cards. Event cards have different affects
    for every card. The curry card heals other cards HP, other cards damage the
    opponent's cards on the battle field and yet other cards have different effects.
    
    Set, this is where you take cards from your hand and put them to the Standby
    Area. This is when you can enhance your cards on the battle field by using your
    Weapon Cards. Also you can only deploy situation cards into the situation area.
    
    Block, you do this on you opponents turn. What you can do during the block phase
    is deploy your own event card, that's all. Please note: you can block your
    opponents use of an event card as long as you have the 2 event cards that let
    you counter.
    
    Battle, now the cards hack it out. If the opponent has cards, your cards will
    attack them. If not your cards will attack the opponents deck if they are in
    range.
    
    Adjust, this is when you have to many cards in your hand you will have to
    discard.
    
    
    Now some other details.
    
    Each card has a "cost", which is the number of cards that has to be "spent" from
    the deck. For an example, let's take a look at the KOS-MOS card level 1. This
    card has a card type of "mech", an HP of 6, attack of 3, attack type of
    "shooting", field requirement of 1 human + 1 any, and a cost of 5.
    
    She's a very useful unit but with a requirement of 5 cards, rather costly.
    However, her special ability is "If Shion is present in your own battlefield,
    she can be moved into battle for free" and "She cannot equip any weapons."
    
    Now for the explanation:
    Card type signifies what kind of card the card is considered to be on the
    battlefield (important because this determines what kind of cards can be
    played).
    There are four different card types and they are: Human (hito), Realien (gou),
    Mech (ki), and Gnosis (fu).
    
    HP is just that. Every time a character is attacked by an enemy unit, they lose
    HP. When HP hits 0, they "die" and are sent to the discard (Haiki-the discard
    pile on the far right) pile.
    
    Attack is just that as well. That's the amount of damage the card does to
    opposing enemy units or the enemy deck.
    
    Attacktype is one of 5 different kinds. They are hand-to-hand, shooting, hit-
    all,
    penetrate, and artillery. Hand-to-hand cards can only attack cards that are in
    contact with it, so they can only attack enemy cards that are in the front row
    like themselves. Shooting lets the card attack from any row against any enemy
    cards in front of it, including the base deck. Hit-all attacks hits all enemy
    cards on the battle field, but doesn't do damage to the base deck. Hit-All
    attacks also go last. Penetrate attacks work just like Shooting, except when the
    attack points weren't fully spent on a single enemy card, it passes on to the
    next. (for example an AG-05 with 7 AP hits a card with 3HP, the attack will kill
    that card and the left over 4AP will hit the next card behind it). Artillery is
    a bit different, its attacks only damages the base deck, bypassing any enemy
    card that might have normally been blocking the way.
    
    Field requirement is the kind of cards that must be present on the battlefield
    before this card can be moved to the standby area. In the case of KOS-MOS, there
    must be at least one human card and another unit out there on the
    standby/battlefield area. If the requirement is not met, the card cannot be
    played and obviously, the stronger the unit higher the requirement.
    
    Cost is the number of cards that are "spent" when the card is played. For an
    example, the KOS-MOS card has a cost of 5, which means that you have to move 5
    cards from the base deck to the discard (sute fuda) pile (the discard pile on
    the left, the pile that can be re-used). With only 40 cards total, that's pretty
    expensive.
    
    Most cards have a cost of at least one (except Realiens and really weak human
    cards).
    
    If you can't use a particular card, it's either because of the cost (too
    expensive - not enough cards left in the deck) or the field requirement is not
    met (this probably occurs more often). For an example, make sure you don't have
    any event cards or character cards that require a "Gnosis" if you don't have any
    Gnosis cards in the deck (I learned that the hard way).
    
    You can only deploy (set) one battle card per turn, weapons and Gnosis included.
    The one exception to this is Realiens, you can deploy as many as you can/allowed
    (some of them will only allow one to be out at a given time, like the Govt. use
    realiens).
    
    __CARD LIST__
    Get ready, here it is.
    
    H=Hand to hand combat has a range of 1,can only attack cards it contacts
    S=Shooting has a range of 1&2&Deck, can attack cards in contact and one card
    behind the contact card
    B=Ballistic has has a range of 2&3&Deck,
    A=All ranges
    
    No/ Card name/ Attributes/ HP/ATK/ Condition$Cost/ Availability/ Remark
    1 Lv1 シオン Shion Lv1/ Human,S/ HP4/ATK1/ na $1/ Rare/ When you destroy an
    enemy card, you can search thru your own deck, and from among those you can add
    Shion Lv10 to the cards in your hand. After that the deck will be reshuffled.
    2 水着シオン Swimsuit Shion/ Human,H/ HP4/ATK3/ 1 Human $1/ Promo/ No special
    ability.
    3 Lv1 ジギー Ziggy Lv1/ Human,H/ HP5/ATK2/ 1 Human $1/ Rare/ When it attacks
    whatever it hits will have the "down" effect. This card cannot equip a weapon.
    4 Lv1 モモ Momo Lv1/ Realien,S/ HP4/ATK1/ 1 Human $1/ Rare/ When attacking a
    Gnosis the attack of this card goes up by 1.
    5 KOS-MOS Lv1/ Mech,S/ HP6/ATK3/ 1Human+1 any $5/ Rare/ When Shion is on the
    battle field, there is no cost to set KOS-MOS. This card cannot equip a weapon.
    6 Jr. Lv1/ Human,S/ HP4/ATK1/ 1 Human $1/ /Rare /It attacks during both battle
    phases (yours and your oponents). Jr. will lose this ability when a weapon is
    equipped.
    7 LV1 ケイオス Chaos Lv1/ Mysterious(the bunny),S/ HP4/ATK1/ 1 Human $1/ Rare/
    Every turn on your adjust phase, this card recovers 2 HP.
    8 LV10 シオン Shion LV10/ Human,S/ HP6/ATK3/ 3 Humans $1/ Rare/ If Shion Lv.1 is
    present on your battle field, you can replace it with this card even if the
    field requirements are not met. Any damage done by Realien cards are decreased
    by one.
    9 水着モモ Swimsuit Momo/ Realien,H/ HP4/ATK3/ 1 Human $1/ Promo/ +1 ATK when
    fighting against Gnosis.
    10 Lv10 ジギー Ziggy Lv10/ Human,H/ HP7/ATK2/ 2 Humans $1/ Rare/ If Ziggy Lv.1
    is present on your battle field, you can replace it with this card even if the
    field requirements are not met. When it attacks whatever it hits will have the
    "down" effect. This card cannot equip a weapon.
    11 Lv10 モモ Momo Lv10/ Realien,S/ HP6/ATK3/ 2 Humans $1/ Rare/ If Momo Lv.1 is
    present on your battle field, you can replace it with this card if the field
    requirements are met. If this card is present on the battle field, both friendly
    and enemy Gnosis will not be able to move around on the battle field. When
    attacking a Gnosis the attack of this card goes up by 1.
    12 KOS-MOS Lv10/ Mech,A/ HP8/ATK2/ 2 Humans+2 any $10/ Promo/
    If KOS-MOS Lv.1 is present on your battle field, you can replace it with this
    card if the field requirement is met. Can only equip weapons designed for KOS-
    MOS. Attacks once every two turns.
    13 Jr. Lv10/ Human,S/ HP6/ATK2/ 2 Humans &1/ Rare/ If Jr. Lv.1 is present on
    your battle field, you can replace it with this card if the field requirements
    are met. It attacks during both battle phases (yours and your oponents). Jr.
    will lose this ability when a weapon is equipped.
    14 Lv10 ケイオス Chaos Lv10/ Mysterious(the bunny),S/ HP6/ATK3/ 2 Humans $1/
    Promo/ If Chaos Lv.1 is present on your battle field, you can replace it with
    this card if the field requirement is met. Every turn on your adjust phase, this
    card recovers 3 HP.
    15 アルベド Albedo/ Human,S/ HP5/ATK2/ 1 Human+1 any $1/ Rare/ If this is the
    only card on your battle field, the number of cards in the discard (non-reusable
    pile) is added to the ATK. When this happens, the cards in the dicard pile are
    permanently removed from the game. This card cannot equip any weapons.
    16 ハマー Hammer/ Human,S/ HP3/ATK1/ na $1/ Uncom/ During the battle phase,
    Hammer's ranged attack is increased by 1 for every Machine card that is in your
    battle field. This ability is not subject to the effect of event cards.
    17 子供市民 Child/ Human,H/ HP3/ATK1/ na $0/ Com/ There is no special effect.
    18 女性市民 Woman/ Human,H/ HP3/ATK1/ na $0/ Com/ There is no special effect.
    19 男性市民 Man/ Human,H/ HP3/ATK1/ na $0/ Com/ There is no special effect.
    20 青年市民 Teenager/ Human,H/ HP3/ATK1/ na $0/ Com/ There is no special effect.
    21 兵士 Soldier/ Human,S/ HP3/ATK1/ na $1/ Com/ There is no special effect.
    22 警官 Officer/ Human,S/ HP3/ATK1/ na $1/ Com/ There is no special effect.
    23 U-TIC Soldier/ Human,S/ HP3/ATK2/ na $1/ Uncom/ When this card is destroyed
    in combat, the owner of this cards pays the cost of one card.
    24 汎用レアリエン男 General-purpose Realien Male,H/ Realien/ HP2/ATK1/ na $0/ Com/
    There is no restriction as to how many of these can be set during one turn. If
    you use (set) this card, draw one card from the deck in your adjust phase.
    25 汎用レアリエン女 General-purpose Realien Female,H/ Realien/ HP2/ATK1/ na $0/
    Com/ There is no restriction as to how many of these can be set during one turn.
    If you use (set) this card, draw one card from the deck in your adjust phase.
    26 政レアリエン Government Realien/ Realien,H/ HP2/ATK2/ na $0/ Com/ There is no
    restriction as to how many of these can be set during one turn.
    27 量産型百式レアリエン Mass Produced, Type 100 Realien/ Realien,H/ HP2/ATK2/ na
    $0/ Uncom/ There is no restriction as to how many of these can be set during one
    turn. When attacking a Gnosis card add one to the ATK.
    28 戦闘レアリエン男 Military Male Realien/ Realien,S/ HP2/ATK1/ na $0/ Uncom/
    There is no restriction as to how many of these can be set during one turn.
    29 戦闘レアリエン女 Military Female Realien/ Realien,S/ HP2/ATK1/ na $0/ Uncom/
    There is no restriction as to how many of these can be set during one turn.
    30 うーくん U-kun, the bunny/ Mysterious(the bunny),H/ HP5/ATK2/ 2 any $1/ Promo/
    When the "E" mark is off (the E mark is on shows on the standby area), all the
    cards at the standyby area are discarded.
    31 AG04/ Mech,H/ HP6/ATK2/ 1 Human $2/ Promo/ When it attacks whatever it hits
    will have the "down" effect.
    32 AG02-M/ Mech,S/ HP7/ATK2/ 1 Human+1 any $2/ Uncom/
    Only one card can be in the standby area or the battle field at once. When it
    attacks whatever it hits will have the "down" effect.
    33 シメオン Simeon/ Mech,A/ HP9/ATK3/ 2 Humans+1 Mech+1 any $4/ Rare/ Only one
    card can be in the standby area or the battle field at once. This card attacks
    once every 2 turns. Every turn, inflicts 1 damage to all enemy cards in the
    battle field and Standby area.
    34 AG01/ Mech,S/ HP4/ATK2/ 1 Human $2/ Uncom/ There is no special effect.
    35 プロトドーラ Protodore/ Mech,S/ HP8/ATK10/ 1 Human+1 any $3/ Promo/
    Only one card can be in the standby area or the battle field at once. It attacks
    during both battle phases (yours and your oponents). It has the penetration
    ability.
    36 AG05/ Mech,S/ HP8ATK7/ 1 Human+2 Mech+1 any $4/ Promo/ Only one card can be
    in the standby area or the battle field at once. It attacks during both battle
    phases (yours and your oponents). It has the penetration ability.
    37 トレーム Torume/ Mech,H/ HP9/ATK2/ 1 Human$2/ Com/ There is no special effect.
    38 VX-7000/ Mech,S/ HP6/ATK3/ 1 Human+1 any $4/ Uncom/ Only one card can be in
    the standby area or the battle field at once. It has the penetration ability.
    When Jr. is on the battle field there is not cost to set this card.
    39 VX-9000/ Mech,S/ HP6/ATK3/ 2 Humans $3/ Uncom/ Only one card can be in the
    standby area or the battle field at once. When this card is destroyed in the
    battle field it also takes out one of cards in the opponents standby area.
    40 VX-10000/ Mech,S HP6/ATK3/ 1 Human+1 any $3/ Uncom/
    Only one card can be in the standby area or the battle field at once. It has the
    penetration ability. When Shion is on the battle field there is not cost to set
    this card.
    41 VX-4000/ Mech,A/ HP5/ATK1/ 2 Humans $3/ Rare/ Only one card can be in the
    standby area or the battle field at once.
    42 VX-20000/ Mech,B/ HP5/ATK5/ 2 Humans+1 Any $3/ Uncom/ Only one card can be in
    the standby area or the battle field at once. This card attacks once every two
    turns.
    43 セイバー Saber/ Weapon/ ATK7/ 1 Mech $0/ Com/ You can only use one of these
    cards per turn. Can only be equipped on Mechanical cards. When attacking Gnosis
    ATK is +3.
    44 キャノン CANON/ Weapon/ ATK8/ 2 Mech $1/ Com/ You can only use one of these
    cards per turn. Can only be equipped on Mechanical cards. Adds "penetration
    ability", once every 2 turns. Can only be equipped on Mechanical cards.
    45 シールド Shield/ Weapon/ ATK0/ 1Mech $2/ Rare/ You can only use one of these
    cards per turn. Can only be equipped on Mechanical cards. The card which is
    equipped with this will receive -1 damage.
    46 エアッド Aerods/ Weapon/ ATK5/ 1Mech $1/ Rare/ You can only use one of these
    cards per turn. Can only be equipped on Mechanical cards. Damage is given to the
    enemy deck directly now, will be used once for every 2 turns.
    47 ビーム Beam/ Weapon/ ATK4/ 1 Human+1 any $1/ Uncom/ You can only use one of
    these cards per turn, one time use only. Can only be equipped on Mechanical
    cards.
    48 バトルスーツ Battle suit/ Weapon/ ATK0/ 2 Humans $1/ Com/ You can only use one
    of these cards per turn. Can only be equipped on Human cards. Once equipped
    damage received is -1.
    49 ミサイルポッド Missile Pod/ Weapon/ ATK2/ 2 Humans $1/ Com/ One turn use only.
    Can only be equipped on Human & Realien cards.
    50 拳銃 Handgun/ Weapon/ ATK1/ 1 Human $0/ Com/ One turn use only. Can only be
    equipped on Human & Realien cards.
    51 ライフル Rifle/ Weapon/ ATK2/ 1 Human $1/ Com/ One turn use only. Can only be
    equipped on Human&Realien cards.
    52 ロケット Rocket/ Weapon/ ATK3/ 1 Human+1 any $3/ Com/ One turn use only. Can
    only be equipped on Human&Realien cards.
    53 第三種兵装 3rd Type Armament/ Weapon/ ATK10/ 1 Human+1 any $1/ Promo/ Unless
    KOS-MOS and Shion stay on the battlefield, it is not possible to use. Only used
    once every 2 battles. Only Lvl 10 KOS-MOS can equip this.
    54 眼鏡 Glasses/ Weapon/ ATK0/ 2 Humans $2/ Com/ This will cause the card to
    attack a different target. This is a one time use card which can only be
    equipped on Human&Realien cards.
    55 バージル Virgil/ Human,S/ HP4/ATK2/ 1 Human + 1 Any $1/ Uncom/ If this card is
    present on your battle field, discard all Realiens in your battle field at the
    end of enemy adjust phase and this does 4 damage to the enemy deck for every
    Realien that was discarded.
    56 マーグリス Margulis/ Human,H/ HP4/ATK4/ 2 Humans $1/ Uncom/ When the E mark
    disappears from this card, destroy any one situation card.
    57 マシューズ Matthews/ Human,H/ HP4/ATK3/ 1 Huaman $1/ Uncom/ If this card is
    present on the field, pay 1 card before the draw phase. If it is present on the
    battle field, pay another additional card (effects both friend and foe).
    58 ガイナン Gainan/ Human,H/ HP5/ATK4/ 1 Human+1 Any $1/ Uncom/ When the E mark
    disappears from this card, all Realien cards out on the battlefield return to
    your hand (effects both friend and foe).
    59 テスタメント Testament/ Mysterious(the bunny),H/ HP6/ATK5/ 1 Human+1 Gnosis $2/
    Promo/ When the E mark disappears from this card, may cause the "down" effect on
    one enemy card on their battle field.
    60 ヴィルヘルム Wilhelm/ Human,S/ HP3/ATK1/ 3 Humans $1/ Rare/ If this card is
    destoryed in normal combat, it kills the card that destroyed it as well. At the
    same time, it causes 4 damage to the enemy deck.
    61 アンドリュー Andrew/ Human,S/ HP3/ATK2/ 1 Human $1/ Uncom/ When this card is
    destroyed, look at the top card of the discard (non-reusable) pile. If the top
    card is a Human, Realien, or Mech swap this card with that card in your adjust
    phase. The new card will have an HP of 1.
    62 トニー Tony/ Human,S/ HP3/ATK2/ 1 Human $2/ Com/ When the E mark disappears
    from this card, may cause the "down" effect on one enemy card in their standby
    area.
    63 アレン Allen/ Human,S/ HP3/ATK1/ 1 Human + 2 Any $2/ Com/ When the E mark
    disappears from this card, you can move one card from the battle area to the
    standby area. This cannot be done if there is no room in the standby area.
    64 ユリ・ミズラヒ Yuri Mizurahi/ Human,S/ HP2/ATK1/ 1 Human $0/ Com/ If this card
    is present on your battle field, you may discard it during the event or the
    block phase. This will cause all of your human cards to get an ATK bonus of 1
    (during that turn only).
    65 ペレグリー Pelegree/ Human,H/ HP4/ATK1/ 1 Mech+1 Human $0/ Rare/ If this card
    is present on your battle field, you may discard it during the event or the
    block phase. This will cause all of your Mech cards to get an ATK bonus of 1
    (during that turn only).
    66 ゾハルエミュレータ Zohar Emulator/ Mech,H/ HP10/ATK0/ 1 Human $1/ Rare/ Only one
    of the card can be in the standby area or the battle field at once. This card
    cannot equip any weapons. If this card is present on your battle field, you may
    discard it during the event or the block phase. This will cause all of your
    Gnosis cards to get an ATK bonus of 2 (during that turn only).
    67 コボルト Cobolt/ Gnosis,S/ HP5/ATK1/ 1 Human $0/ Uncom/ 1 human card on the
    battle field has to be canceled for this card to be moved to the battle field.
    Only one of the card can be in the standby area or the battle field at once.
    68 ゴブリン Goblin/ Gnosis,H/ HP5/ATK2/ 1 Human $0/ Com/ 1 human card on the
    battle field has to be canceled for this card to be moved to the battle field.
    Only one of the card can be in the standby area or the battle field at once.
    Whatever it attacks will receive the "down" effect.
    69 オーガー Ogre/ Gnosis,S/ HP7/ATK3/ 1 Human+2 any $0/ Com/ 1 human card on the
    battle field has to be canceled for this card to be moved to the battle field.
    70 グレムリン Gremlin/ Gnosis.S/ HP1/ATK2/ 1 Human+1 Mech $0/ Com/ 1 human card
    on the battle field has to be canceled for this card to be moved to the battle
    field.
    71 リザードマン Lizard man/ Gnosis,B/ HP5/ATK2/ 1 Human+1 Mech $0/ Com/ 1 human
    card on the battle field has to be canceled for this card to be moved to the
    battle field.
    72 ヒュードラ Hydra/ Gnosis,B/ HP6/ATK4/ 2 Human+1 Mech $0/ Com/ 2 human cards on
    the battle field have to be canceled for this card to be moved to the battle
    field. Only one of the card can be in the standby area or the battle field at
    once.
    73 ケルベロス Cerberus/ Gnosis,S/ HP10/ATK4/ 2 Human $0/ Com/ 2 human cards on
    the battle field have to be canceled for this card to be moved to the battle
    field. Whatever it attacks will receive the "down" effect.
    74 フェアリー Fairy/ Gnosis,A/ HP3/ATK1/ 2 Human $0/ 1 human card on the battle
    field has to be canceled for this card to be moved to the battle field.
    75 ミノタウロス Minotaur/ Gnosis,S/ HP10/ATK4/ 2 Human+1 any $0/ Rare/ 1 human
    card on the battle field has to be canceled for this card to be moved to the
    battle field.
    76 ゴーレム Golem/ Gnosis, S/ HP5/ATK3/ 1 Human+1 any $0/ Uncom/ 1 human card on
    the battle field has to be canceled for this card to be moved to the battle
    field. Only one of the card can be in the standby area or the battle field at
    once.
    77 ガーゴイル Gargoyle/ Gnosis,S/ HP10/ATK5/ 1 Gnosis+2 Human $0/ Rare/ 2 human
    cards on the battle field have to be canceled for this card to be moved to the
    battle field. Only one of the card can be in the standby area or the battle
    field at once. When this card attacks every card in the battle field receives 1
    damage.
    78 ユニコーン Unicorn/ Gnosis,S/ HP7/ATK2/ 2 Gnosis+1 Human $0/ Rare/ 1 human
    card on the battle field has to be canceled for this card to be moved to the
    battle field.
    When this card is on the battle field it recovers 3 HP during the adjust phase.
    79 聖堂船 Sanctuary Ship/ Gnosis,S/ HP8/ATK2/ 1 Gnosis+1 any/ Rare/ When this
    card is moved to the battle field, all cards on the battle field will be
    canceled. When on the draw phase while this card is on the battle field, it will
    pill 2 cards from the discard pile.
    80 キルシュヴァッサー Kirschwasser/ Realien,S/ HP3/ATK1/ 2 Any $1/ Rare/ If this
    card is present on the battlefield with either Momo or Albedo, it increases
    their ATK by 1 during the battle phase.
    81 デュランダル Durandul/ Mech,S/ HP8/ATK3/ 1 Human+1 Mech+1 Any $3/ Rare/ Only
    one card can be in the standby area or the battle field at once. This card
    cannot equip any weapons.
    82 ヨアキム・ミズラヒ Joakim Mizurahi/ Human,H/ Hp3/ATK0/ 1 Human $1/ Rare/ If this
    card is present on the battlefield with Momo, Momo's HP never falls below one.
    
    Event Cards
    No/ Card name/ Condition$Cost/ Availability/ Remark
    
    83 ユキ通信 Miyuki's Communication/ 1 Human+1 any $1/ Rare/ Cancels an opponents
    event card.
    84 エクストラジスト Extragist/ 1 Human $0/ Com/ Revives a Human card that has been
    destroyed to normal condition.
    85 カレー Curry/ 1 any $0/ Com/ Recovers the HP of any 1 card except for Gnosis
    cards.
    86 スペーステント Space tent/ 2 any $1/ Com/ Recovers 3 HP of all cards on the
    battle field except for Gnosis cards.
    87 補給艦 Supply ship/ 2 Mech $0/ Uncom/ Recovers 5 cards to the deck from the
    discard pile. However you can only recover cards that have been discarded, so if
    there is only 3 cards in the discard pile that is all you will get back.
    88 Replenishment fleet/ 2 Human $0/ Rare/ It will recover the same amount of
    cards in the battle field and stanyby area from the discard pile, this can't
    exceed the total amount of cards in the discard pile.
    89 Retreat/ 2 Human $1/ Com/ Moves one of the enemies cards from his battle
    field to his standby area, only if there is space in his standby area.
    90 Woglinde/ 1 Mech $1/ Uncom/ Moves one of the enemies cards from his battle
    field to his standby area, only if there is space in his standby area.
    91 Surprise/ 1 Gnosis $0/ Com/ Damage of 2 is given to one card in the enemies
    battle field.
    92 Federal cruiser/ 1 Mech $0/ Com/ Damage of 2 is given to one card in the
    enemies battle field.
    93 Invitation of a girl's mystery/ 1 Human+1 any/ Uncom/ The total amount of ATK
    of all cards on the battle field is recovered from the discard pile. This can't
    exceed the total amount of cards in the discard pile.
    94 Mary & Shelly/ 2 any $0/ Rare/ Adds 2 cards from the deck to the cards in
    your hand.
    95 U.M.N. Invasion/ 1 Gnosis $0/ Rare/ Adds 2 cards from the discard pile to the
    cards in your hand.
    96 Planetary disappearance incident investigation/ 2 any $0/ Com/ You can see
    the next 5 cards in the deck, there is a chance this will cause a reshuffle.
    97 Amphibious operation/ 1 Mech $0/ Com/ Destroys one situation card.
    98 Foreboding Gnosis/ 2 Gnosis $3/ Uncom/ The card which has the E mark is
    destroyed.
    99 Dragon's skull/ 2 Mech $1/ Uncom/ It destroys 1 Gnosis card.
    100 Retreat order/ 2 Humans $3/ Rare/ The enemy Human card that has the E mark
    is destroyed.
    101 Protection of iron wall/ 1 Mech+1 any $0/ Uncom/ Makes the deck invincible
    for 1 turn.
    102 Fourth provision of 13th section/ 1 Human+1 Mech+2 any $2/ Rare/ The total
    amount of HP&ATK on your battle field will be given in damage to the enemies
    deck on the enemies adjustment phase, this is only for one turn.
    103 Phase change gun/ 1 Human+2 Mech+ 1 Gnosis $4/ Promo/ This will destroy all
    Gnosis on both sides of the battle field.
    104 Federation's Notification/ 2 any $0/ Com/ It removes the weapon from a card
    that has been equipped with a weapon.
    105 National assembly resolution/ 1 Human+1 any $1/ Com/ It removes all the
    weapons from all cards both battlefields (yours & opponents)
    106 Playback/ 1 Human+1 any $0/ Com/ Takes one Mech card from the destroyed card
    pile and returns it your hand.
    107 Zeta gist DX/ 1 any $1/ Com/ Returns 2 Human cards from the destroyed card
    pile.
    108 Mechanical God/ 2 Human +1 any $3/ Rare/ One card gets plus ATK2 and
    ballistic and penetration abilities.
    109 Simulation/ 1 Human+1 any $3/ Com/ The first card from the destroyed pile is
    returned to the standby area.
    110 Martyr/ 2 Human $0/ Uncom/ Returns all cards on the battle field to the
    deck,
    which can only be a total of 4.
    111 X-Buster/ 1 Mech $0/ Rare/ All cards in enemies battle field receive 1
    damage.
    112 Charge/ 1 Mech $0/ Com/ It causes the "down" effect on one card.
    113 Precision fire/ 1 Mech $0/ Com/ Causes damage of 1 to one card.
    114 Invoke/ 1 Human+2 Mech $3/ Promo/ It destroys all situation cards in
    situation area.
    115 Confusion/ 1 Gnosis $0/ Com/ Front and back rows of the enemies battlefield
    are reversed.
    116 Militia dispute/ 2 Mechs $0/ Rare/ It causes the "down" effect on one card.
    117 Singing Girl's mystery/ 1 Gnosis+1 any $0/ Com/ This card cancels an enemies
    event card.
    118 Starting/ 1 Mech $0/ Uncom/ Returns a card that has the effect of "down" to
    normal.
    119 Fate/ 3 Humans $1/ Promo/ 1 Human on the battle field is replaced with 1
    human in the destroyed card pile. If they were equipped with a weapon our other
    ability it will be lost in the process.
    120 Force break/ 2 Mech $0/ Uncom/ Does 2 damage to 1 of any cards in the
    standby area.
    
    Situation Cards
    No/ Card name/ Condition$Cost/ Availability/ Remark
    
    121 Hilbert effect/ 1 Mech+1 any $0/ Com/ For 2 turns all Gnosis be -1 Atk and
    unable to move.
    122 Analyzing/ 1 Mech $0/ Com/ Both players will see each others hand.
    123 Tune-up/ 2 Mechs $0/ Com/ Damage down to Mech cards will be -1 for 3 turns.
    124 Mechanical Person/ 2 Humans $0/ Com/ One Human card in the battle field
    receives +1 ATK for 3 turns.
    125 Good luck/ 2 Humans $0/ Com/ One Human card in the battle field evades all
    attacks for 3 turns.
    126 Cease-fire agreement/ 2 Humans $2/ Uncom/ For 1 turn no battle will take
    place for both players.
    127 Human sacrifice/ 1 Human+1 Mech/ Com/ Whenever a set of cards is destroyed
    in battle, the cost amount of the main card is recovered to the deck from the
    discard pile.
    128 Kookai Foundation/ 1 Human+1 Mech+1 any/ Rare/ Gnosis cards in the battle
    area recover 1 HP.
    129 Dawn/ 3 Human+1 any $0/ Promo/ Every turn the deck recovers 1 card until
    there are no more cards in the discard pile.
    130 Replenishment personnel/ 1 Human+1 any $0/ Uncom/ If any Realien is
    destroyed (yours or opponents) than 1 card recovered to the deck from the
    discard pile.
    131 Gnosis phenomenon/ 1 Gnosis $0/ Com/ When a Gnosis is destroyed, it is
    returned to the deck and not placed in the destroyed pile.
    132 Gnosis conversion/ 1 Gnosis $0/ Uncom/ In an event phase or block phase, 2
    cards are destroyed from your hand and 1 is pulled from the discard pile.
    133 Hallucination/ na $0/ Rare/ Before you draw a card, you can look into the
    deck and reset the order. This can be done as long as a Gnosis is in the deck,
    or else this will only last for 3 turns.
    134 Gnosis transfiguration/ 2 Gnosis $1/ Com/ In the event phase or block phase
    1 Gnosis will return to deck and you will be able to see the deck. After this
    the deck will be reshuffled.
    135 A Girl's mystery/ 2 any $2/ Uncom/ All Gnosis (your and opponents) will have
    ATK+1, however this effect only lasts one turn.
    136 Territory shift/ 2 Gnosis $1/ Com/ When a Gnosis attacks it gives damage to
    the deck directly. The player that receives the attack also has to discard 1
    card.
    137 Pilgrim fleet/ 1 Gnosis+1 any $0/ Com/ During adjust phase Gnosis in standby
    area and the battle field recover 1 HP.
    138 Mirage/ 2 Gnosis+1 any $1/ Com/ At the time of your draw, you draw from the
    discard pile and when discarding you discard to the deck. When you fail to
    discard during a turn this effect is canceled.
    139 Rat sacked/ 3 any $1/ Com/ You will get 2 move phases and 2 draw phases for
    one turn.
    140 Heart break!/ 1 Human+2 any $2/ Promo/ During an event or block it does 3
    damage to one card on the battle field.
    141 Squander/ 1 Human+1 any $0/ Com/ Cause both you and opponent to draw 1 extra
    card.
    142 Phenomenon mutation/ 2 any $1/ Promo/ During an event or block it does
    destroys an enemy situation card.
    143 Rhine Maidens/ 2 Mech $2/ Promo/ During an event or block it does 4 damage
    to the deck.
    144 Foreign Weapon/ 2 Human+1 any+1 Mech $3/ Promo/ During an event or block all
    cards on the battle field receive 2 damage (your and opponents).
    145 Zohar/ 2 any $0/ Promo/ All cards attack plus 1 (yours and opponents).
    146 D.S.S.S./ 1 Mech $0/ Com/ A gnosis will be destroyed after 3 turns.
    147 Emergency Deployment/ 2 Mech $0/ Com/ ??
    148 Control code/ 2 Humans $0/ Com/ ?
    
    +------------------------------------+
    |         5.2: AGWS BATTLING         |
    +------------------------------------+
    As briefly covered by jetfuel.
    
    In order to play AGWS battling,, you'll need the バトルパスポート / Battle
    Passport. The Passport can be procured by returning to the VR simulation that
    was the game's first dungeon and finding the chest located where the boss
    originally was. Activate the Battling minigame by using the Passport (in your
    key items list) while standing at a blue-plate-enabled save point.
    
    +------------------------------------+
    |            5.3: CASINO             |
    +------------------------------------+
    As explained by jetfuel.
    
    In order to visit the Casino, you'll need the カジノパスポート / Casino Passport.
    The Passport can be procured by looking in the chest upstairs in the game room
    of the Durandal. The game room has a big sign outside of it that says "CARD
    GAME" with an arrow. Activate the Casino minigame by using the Passport (in your
    key items list) while standing at a blue-plate-enabled save point.
    
    __EXCHANGE__
        _コイン購入 / Purchase Coins_
    Here you can trade in your money (G) for Casino Coins. Choose how many coins you
    would like and hit O to buy them.
        _景品交交換 / Claim Prizes_
    This is where you can claim prizes. Choose the prize you'd like and trade in the
    appropriate number of coins for it.
        _設定資料 / Earned Materials_
    This is the viewer for your art prizes. Select a picture, then hit T to view it.
    The left analog stick scrolls, and X stops viewing.
    
    __PRIZES__
    NAME / TRANSLATION / DESCRIPTION / COST (in Coins) / SELL VALUE / G:Coin ratio
    回復セット / Recovery Set / Aquagist, Rosegist, Zetagist, Extragist / 100 / 110 /
    1.1
    逃走と休息セット / Escape and Rest Set / Escape Ball, Tent / 150 / 70 / .466
    黄金ダイス / Gold Dice / HP under 1 digit damage fluctuation (?) / 10000
    ブレイブハート / Brave Heart / STR up when HP low / 15000
    ゼータジストDX / Zetagist DX / Restore KO'd chaaracter to full HP / 18000
    武神の札 / War God's Token / Weapon attack power 50% up / 12000
    スタータセット / Starter Set (Xenocard) / 400 / 200 / .5
    カードパック1弾 / Card Pack release 1 / 100 / 50 / .5
    カードパック2弾 / Card Pack release 2 / 100 / 50 / .5
    
    __SLOT__
    Choose a Level for how fast you would like to go broke. Up/down selects the
    spots where you can bet, and left/right increments your bet. Hit O to spin, then
    hit it again to stop each wheel. Once all wheels have stopped you will find out
    either that you didn't win, or, if you're lucky, that you won back a tiny
    fraction of the amount you've already wasted. Enjoy!
    
    __POKER__
    This is where the real coinage is. Select a Level for how fast you would like to
    see the coins roll in:
    Level 1: 5-coin bets
    Level 2: 10-coin bets
    Level 3: 30-coin bets
    Level 4: 100-coin bets
    You will be dealt a hand. Choose which cards you would like to hold, then select
    "CHANGE". You can trade in as many cards as you like. If you've got a winning
    hand, the multiplier will light up and you will be asked if you'd like to play a
    double-up game. If you choose to play, you'll be dealt cards one at a time. You
    have to guess whether the next card will be higher or lower than the current
    one.
    Each correct guess doubles your winnings for the hand, up to 4 times. You may
    stop at any time and keep that hand's winnings.
    大きい / Higher
    小さい / Lower
    やめる / Stop
    
    __HOW TO MAKE MORE MONEY THAN YOU KNOW WHAT TO DO WITH__
    1. Play Level 4 poker. If you know anything about the game, you should be able
    to get at least a 1x prize most of the time.
    2. Always double up when you win, and then guess with the odds. やめる / Stop on
    6-9s and take your winnings.
    3. Once you have 10000 Coins (with enough left over to play again), buy 99
    Recovery Sets.
    4. Get out of the Casino and run to the nearest shop. Sell off the components of
    the Recovery Sets. You'll make almost 11,000 G.
    5. Repeat 1-4; enjoy being able to afford every AGWS upgrade, every character
    item, and 99 of every regular item. *^_^*