hide results

    XenoCard FAQ by ACurtis

    Version: 1.0c | Updated: 07/07/02 | Printable Version | Search Guide | Bookmark Guide

    XenoSaga "XenoCard the Complete Guide, Faq & Card List" ver. 1.0c
    For Japanese Xenosaga for PS2 by Ashley Curtis 
    (Date 7/7/02) 
    
    This document Copyright 2002 Ashley Curtis. Do not reference, alter, or use 
    (this include webmasters, publishers, and magazine staff) without my express 
    written permission.  
    
    Contents: 
    1.1 Intro 
    1.2 Thanks and Email info 
    1.3 Updates 
    1.4 Menu Translations
    1.5 XenoCard Explanation 
    1.6 Q&A
    1.7 XenoCards
    
    1.1 -------------Intro------------ 
    I've been working with Jetfuel, in the making the ultimate FAQ for Xenosaga for 
    sometime now. I wanted to play the card game from the start; however I just 
    couldn't grasp it.  Well after finishing the game I decided to take the time to 
    understand this great card game.  
    
    1.2 ----------Thanks and Email----------- 
    I want to thank most of all "Game Masters of XenoSaga" a great site for info on 
    the game in Japanese (http://www.netdene.com/~kusari/xenosaga/).  I've used 
    their WebPages often in my work for reference and to save time on radical 
    research.  However the actual site that was helpful with the info for each card 
    was http://www.akane.sakura.ne.jp/~l-e/index.htm they saved me serious time on 
    radical research.  Thanks to "The Ethos Headquarters" for providing a great 
    forum for me to post my work (http://www.the-ethos.org/). Also to the many 
    people on the Gamefaqs Xenosaga board who gave contributions and corrections 
    this includes Mikogami and kyp275. 
    
    I'm looking for some help to confirm the abilities of all the cards.  Here are 
    the cards I'm specifically looking for help with 33, 46, 54, 55, 56, 58, 59, 60, 
    61, 62, 63, 64, 65, 66, 82.
    Please feel free to offer tweaks and clarifications about this guide. I can be 
    contacted at asyurei@adelphia.net.  
    
    1.3 -------------Updates---------- 
    04/11/02 The first one, Version 1.0 
    04/12/02 Version 1.0a, Added the Japanese names for easy reference, other minor 
    corrections.
    04/20/02 Version 1.0b, Added requests for confirmation on some cards in the 
    "thanks and Email section", Updated Cards 24, 25, 39, 41, 50, 51, 57. 
    07/7/02 Version 1.0c, Email update
    1.4 -------------Menu Translation-------- 
    
    Game menu
    Card menu
    Help menu
    Exit
    
    Game menu
    
    Exhibition
    Tournament
    2 player game
    Change the background picture
    Change the play mat
    
    Card menu
    
    Prepare card decks
    Open card packs
    View cards
    
    Help
    
    Tutorial
    Help
    
    Exit
    
    Please note that you can quit the game in the middle if you press start and 
    select the last option.  Also pressing select in the middle of the game brings 
    up help.
    
    1.5 ----------------Explanation----------------------
    
    Please take a minute a flop thru the tutorial quickly here are some things that 
    are good to understand.
    
    There are 3 types of cards, Battle cards which are red.  Event cards which are 
    yellow.  Situation cards which are blue.
    
    The area of the on the card table has 4 major sections.  The Battle field which 
    is where the action takes place.  The Standby area which is where you place your 
    cards before they can go to the battle area, this is to your left.  The 
    Situation area, which is where Situation cards are played, this is to your right.  
    The final area is the bottom area which shows the cards in your hand, how many 
    cards are in your deck, your discarded cards, and finally the used card area.
    
    You win the game by making your opponent running out of cards; likewise if you 
    run out of cards you will lose.  Try not to use too many cards; at the same time 
    don't loose them in battles.
    
    Circle selects, X cancels, while in a phase when you are finished with the phase 
    hit Square and then circle to confirm.  For example if you are finished moving 
    all your cards simply hit the Square button and then Circle.  Triangle will give 
    you the basic info of the selected card.
    
    You begin the game going thru a routine of phases; you go thru this routine 
    every turn.  You will start with Draw.  Draw will give you cards, as far as I 
    can tell you receive cards every turn to replace the cards you either moved out 
    of your hand or that you used.  So it is possible to end up with a bunch of 
    cards!
    
    Next is Move.  You can move cards from the Standby area to the Battle field, and 
    you can rotate your cards around the Battle field too.  
    
    Event, this allows you to use Event cards.  Event cards have different affects 
    for every card.  The curry card heals other cards HP, other cards damage the 
    opponent's cards on the battle field and yet other cards have different affects.  
    
    Set, this is where you take cards from your hand and put them to the Standby 
    Area.  This is when you can enhance your cards on the battle field by using your 
    Weapon Cards.  Also you can only deploy situation cards into the situation area.
     
    Block, you do this on you opponents turn.  What you can do during the block 
    phase is deploy your own event card, that's all.  Please note:  you can block 
    your opponent's use of an event card as long as you have the 2 event cards that 
    let you counter. 
    
    Battle, now the cards hack it out.  If the opponent has cards, your cards will 
    attack them.  If not your cards will attack the opponents deck if they are in 
    range.
    
    Adjust, this is when you have to many cards in your hand you will have to 
    discard.
     
    Now some other details.
    
    Each card has a "cost", which is the number of cards that has to be "spent" from 
    the deck. For an example, let's take a look at the KOS-MOS card level 1. This 
    card has a card type of "Mech", an HP of 6, attack of 3, attack type of 
    "shooting", field requirement of 1 human + 1 any, and a cost of 5.
    
    She's a very useful unit but with a requirement of 5 cards, rather costly. 
    However, her special ability is "If Shion is present in your own battlefield, 
    she can be moved into battle for free" and "She cannot equip any weapons."
    
    Now for the explanation:
    Card type signifies what kind of card the card is considered to be on the 
    battlefield (important because this determines what kind of cards can be played). 
    There are four different card types and they are: Human (hito), Realien (gou), 
    Mech (ki), and Gnosis (fu).
    
    HP is just that. Every time a character is attacked by an enemy unit, they lose 
    HP. When HP hits 0, they "die" and are sent to the discard (Haiki-the discard 
    pile on the far right) pile.
    
    Attack is just that as well. That's the amount of damage the card does to 
    opposing enemy units or the enemy deck.
    
    Attacktype is one of 4 different kinds.  They are hand-to-hand, shooting, hit-
    all, penetrate, and artillery.  Hand-to-hand cards can only attack cards that 
    are in contact with it, so they can only attack enemy cards that are in the 
    front row like themselves.  Shooting lets the card attack from any row against 
    any enemy cards in front of it, including the base deck. Hit-all attacks hits 
    all enemy cards on the battle field, but doesn't do damage to the base deck. 
    Hit-All attacks also go last.  Ballistic is a bit different, its attacks only 
    damages the base deck, bypassing any enemy card that might have normally been 
    blocking the way.  Penetration is an ability which when the attack points 
    weren't fully spent on a single enemy card, it passes on to the next. (for 
    example an AG-05 with 7 AP hits a card with 3HP, the attack will kill that card 
    and the left over 4AP will hit the next card behind it).
    
    Field requirement is the kind of cards that must be present on the battlefield 
    before this card can be moved to the standby area. In the case of KOS-MOS, there 
    must be at least one human card and another unit out there on the 
    standby/battlefield area. If the requirement is not met, the card cannot be 
    played and obviously, the stronger the unit higher the requirement.
    
    Cost is the number of cards that are "spent" when the card is played. For an 
    example, the KOS-MOS card has a cost of 5, which means that you have to move 5 
    cards from the base deck to the discard (sute fuda) pile (the discard pile on 
    the left, the pile that can be re-used). With only 40 cards total, that's pretty 
    expensive.
    
    Most cards have a cost of at least one (except Realiens and really weak human 
    cards).
    
    If you can't use a particular card, it's either because of the cost (too 
    expensive - not enough cards left in the deck) or the field requirement is not 
    met (this probably occurs more often). For an example, make sure you don't have 
    any event cards or character cards that require a "Gnosis" if you don't have any 
    Gnosis cards in the deck (I learned that the hard way).
    
    You can only deploy (set) one battle card per turn, weapons and Gnosis included. 
    The one exception to this is Realiens, you can deploy as many as you can/allowed 
    (some of them will only allow one to be out at a given time, like the Govt. use 
    Realiens).
    
    1.6 ---------------Q&A---------------
    
    How do I get promo cards?
    
    Most cards can be received in 1 of 3 ways.  The first way is throughout your 
    journey in Xenosaga you will pick up promo card packs.  The second way is by 
    buying the promo cards in the casino prize area.  The third way is by winning 
    tournament games you will sometimes get promo cards or packs as a prize.
    
    1.7 -----------XenoCards---------------
    
    H=Hand to hand combat  has a range of 1,can only attack cards it contacts
    S=Shooting has a range of 1&2&Deck, can attack cards in contact and one card 
    behind the contact card
    B=Ballistic has has a range of 2&3&Deck, 
    A=All ranges
    
    No/  Card name/   	Attributes/  HP/ATK/  Condition$Cost/  	Availability/  
    Remark 
    1  Lv1 シオン Shion Lv1/ Human,S/  HP4/ATK1/  na $1/  Rare/  When you destroy an 
    enemy card, you can search thru your own deck, and from among those you can add 
    Shion Lv10 to the cards in your hand.   After that the deck will be reshuffled. 
    2  水着シオン Swim-suit Shion/  Human,H/  HP4/ATK3/  1 Human $1/  Promo/  No 
    special ability.
    3  Lv1 ジギー Ziggy Lv1/  Human,H/ HP5/ATK2/  1 Human $1/  Rare/  When it 
    attacks whatever it hits will have the "down" effect.  This card cannot equip a  
    weapon. 
    4  Lv1 モモ Momo Lv1/  Realien,S/  HP4/ATK1/  1 Human $1/  Rare/   When 
    attacking a Gnosis the attack of this card goes up by 1.
    5  KOS-MOS  Lv1/  Mech,S/  HP6/ATK3/  1Human+1 any $5/  Rare/  When Shion is on 
    the battle field, there is no cost to set KOS-MOS.  This card cannot equip a 
    weapon. 
    6  Jr. Lv1/  Human,S/  HP4/ATK1/  1 Human $1/  /Rare  /It attacks during both 
    battle phases (yours and your oponents).  Jr. will lose this ability when a 
    weapon is equipped. 
    7  LV1 ケイオス Chaos Lv1/  Mysterious(the bunny),S/  HP4/ATK1/  1 Human $1/  
    Rare/  Every turn on your adjust phase, this card recovers 2 HP.
    8  LV10 シオン Shion LV10/  Human,S/  HP6/ATK3/ 3 Humans $1/  Rare/  If Shion 
    Lv.1 is present on your battle field, you can replace it with this card even if 
    the field requirements are not met. Any damage done by Realien cards are 
    decreased by one.
    9  水着モモ Swim-suit Momo/  Realien,H/  HP4/ATK3/  1 Human $1/  Promo/  +1 ATK 
    when fighting against Gnosis.
    10  Lv10 ジギー Ziggy Lv10/  Human,H/  HP7/ATK2/  2 Humans $1/  Rare/  If Ziggy 
    Lv.1 is present on your battle field, you can replace it with this card even if 
    the field requirements are not met.  When it attacks whatever it hits will have 
    the "down" effect.  This card cannot equip a weapon.
    11  Lv10 モモ Momo Lv10/  Realien,S/  HP6/ATK3/  2 Humans $1/  Rare/  If Momo 
    Lv.1 is present on your battle field, you can replace it with this card if the 
    field requirements are met.  If this card is present on the battle field, both 
    friendly and enemy Gnosis will not be able to move around on the battle field.  
    When attacking a Gnosis the attack of this card goes up by 1.
    12  KOS-MOS Lv10/  Mech,A/  HP8/ATK2/  2 Humans+2 any $10/  Promo/    
    If KOS-MOS Lv.1 is present on your battle field, you can replace it with this 
    card if the field requirement is met.  Can only equip weapons designed for KOS-
    MOS.  Attacks once every two turns.  
    13  Jr. Lv10/  Human,S/  HP6/ATK2/  2 Humans &1/  Rare/  If Jr. Lv.1 is present 
    on your battle field, you can replace it with this card if the field 
    requirements are met.  It attacks during both battle phases (yours and your 
    oponents).  Jr. will lose this ability when a weapon is equipped. 
    14  Lv10 ケイオス Chaos Lv10/  Mysterious(the bunny),S/  HP6/ATK3/  2 Humans $1/  
    Promo/  If Chaos Lv.1 is present on your battle field, you can replace it with 
    this card if the field requirement is met. Every turn on your adjust phase, this 
    card recovers 3 HP.
    15  アルベド Albedo/  Human,S/  HP5/ATK2/  1 Human+1 any $1/  Rare/  If this is 
    the only card on your battle field, the number of cards in the discard (non-
    reusable pile) is added to the ATK.  When this happens, the cards in the dicard 
    pile are permanently removed from the game.  This card cannot equip any weapons.
    16  ハマー Hammer/  Human,S/  HP3/ATK1/  na $1/  Uncom/  During the battle phase, 
    Hammer's ranged attack is increased by 1 for every Machine card that is in your 
    battle field. This ability is not subject to the effect of event cards.
    17  子供市民 Child/  Human,H/  HP3/ATK1/  na $0/  Com/  There is no special 
    effect. 
    18  女性市民 Woman/  Human,H/  HP3/ATK1/  na $0/  Com/  There is no special 
    effect. 
    19  男性市民 Man/  Human,H/  HP3/ATK1/  na $0/  Com/  There is no special effect. 
    20  青年市民 Teenager/  Human,H/  HP3/ATK1/  na $0/  Com/  There is no special 
    effect. 
    21  兵士 Soldier/  Human,S/  HP3/ATK1/  na $1/  Com/  There is no special effect. 
    22  警官 Officer/  Human,S/  HP3/ATK1/  na $1/  Com/  There is no special effect. 
    23  U-TIC Soldier/  Human,S/  HP3/ATK2/  na $1/  Uncom/  When this card is 
    destroyed in combat, the owner of this cards pays the cost of one card.
    24  汎用レアリエン男 General-purpose Realien Male,H/  Realien/  HP2/ATK1/  na $0/  
    Com/  There is no restriction as to how many of these can be set during one turn. 
    When this card is set you will draw one card during your adjust phase.
    25  汎用レアリエン女 General-purpose Realien Female,H/  Realien/  HP2/ATK1/  na 
    $0/ Com/  There is no restriction as to how many of these can be set during one 
    turn. When this card is set you will draw one card during your adjust phase.
    26  政府レアリエン Government Realien/  Realien,H/  HP2/ATK2/  na $0/  Com/  There 
    is no restriction as to how many of these can be set during one turn. 
    27  量産型百式レアリエン Mass Produced, Type 100 Realien/  Realien,H/  HP2/ATK2/  
    na $0/  Uncom/  There is no restriction as to how many of these can be set 
    during one turn. When attacking a Gnosis card add one to the ATK.
    28  戦闘レアリエン男 Military Male Realien/  Realien,S/  HP2/ATK1/  na $0/  Uncom/  
    There is no restriction as to how many of these can be set during one turn. 
    29  戦闘レアリエン女 Military Female Realien/  Realien,S/  HP2/ATK1/ na $0/ Uncom/  
    There is no restriction as to how many of these can be set during one turn. 
    30  うーくん Ue, the bunny/  Mysterious(the bunny),H/  HP5/ATK2/  2 any $1/  
    Promo/  When the "E" mark is off (the E mark is on shows on the standby area), 
    all the cards at the standyby area are discarded.
    31  AG04/  Mech,H/  HP6/ATK2/  1 Human $2/  Promo/  When it attacks whatever it 
    hits will have the "down" effect. 
    32  AG02-M/  Mech,S/  HP7/ATK2/  1 Human+1 any $2/  Uncom/   
    Only one card can be in the standby area or the battle field at once.  When it 
    attacks whatever it hits will have the "down" effect. 
    33  シメオン Simeon/  Mech,A/  HP9/ATK3/  2 Humans+1 Mech+1 any $4/  Rare/  Only 
    one card can be in the standby area or the battle field at once. This card 
    attacks once every 2 turns. Every turn, inflicts 1 damage to all enemy cards in 
    the battle field and Standby area.
    34  AG01/  Mech,S/  HP4/ATK2/  1 Human $2/  Uncom/  There is no special effect. 
    35  プロトドーラ Protodore/  Mech,S/  HP8/ATK10/  1 Human+1 any $3/  Promo/   
    Only one card can be in the standby area or the battle field at once.  It 
    attacks during both battle phases (yours and your oponents).  It has the 
    penetration ability.
    36  AG05/  Mech,S/  HP8ATK7/  1 Human+2 Mech+1 any $4/   Promo/  Only one card 
    can be in the standby area or the battle field at once.  It attacks during both 
    battle phases (yours and your oponents).  It has the penetration ability.
    37  トレーム Torume/  Mech,H/  HP9/ATK2/  1 Human$2/  Com/  There is no special 
    effect. 
    38  VX-7000/  Mech,S/  HP6/ATK3/  1 Human+1 any $4/  Uncom/  Only one card can 
    be in the standby area or the battle field at once.  It has the penetration 
    ability.  When Jr. is on the battle field there is not cost to set this card. 
    39  VX-9000/  Mech,S/  HP6/ATK3/  2 Humans $3/  Uncom/  Only one card can be in 
    the standby area or the battle field at once.  When this card is destroyed in 
    the battle field you may choose one card in the opponents standby area to be 
    destroyed.
    40  VX-10000/  Mech,S  HP6/ATK3/  1 Human+1 any $3/  Uncom/ 
    Only one card can be in the standby area or the battle field at once.  It has 
    the penetration ability.  When Shion is on the battle field there is no cost to 
    set this card. 
    41  VX-4000/  Mech,A/  HP5/ATK1/  2 Humans $3/  Rare/   Only one card can be in 
    the standby area or the battle field at once.
    42  VX-20000/  Mech,B/  HP5/ATK5/  2 Humans+1 Any $3/  Uncom/  Only one card can 
    be in the standby area or the battle field at once. This card attacks once every 
    two turns.
    43  セイバー Saber/  Weapon/  ATK7/  1 Mech $0/  Com/  You can only use one of 
    these cards per turn.  Can only be equipped on Mechanical cards.  When attacking 
    Gnosis ATK is +3.
    44  キャノン CANON/  Weapon/  ATK8/  2 Mech $1/  Com/  You can only use one of 
    these cards per turn.  Can only be equipped on Mechanical cards.  Adds 
    "penetration ability", once every 2 turns.  Can only be equipped on Mechanical 
    cards.
    45  シールド Shield/  Weapon/  ATK0/  1Mech $2/  Rare/  You can only use one of 
    these cards per turn.  Can only be equipped on Mechanical cards.  The card which 
    is equipped with this will receive -1 damage.
    46  エアッド Aerods/  Weapon/  ATK5/  1Mech $1/  Rare/  You can only use one of 
    these cards per turn.  Can only be equipped on Mechanical cards.  Damage is 
    given to the enemy deck directly now, will be used once for every 2 turns.
    47  ビーム Beam/  Weapon/  ATK4/  1 Human+1 any $1/  Uncom/  You can only use one 
    of these cards per turn, one time use only.  Can only be equipped on Mechanical 
    cards.    
    48  バトルスーツ Battle suit/  Weapon/  ATK0/  2 Humans $1/  Com/  You can only 
    use one of these cards per turn.  Can only be equipped on Human cards.  Once 
    equipped damage received is -1.
    49  ミサイルポッド Missile Pod/  Weapon/  ATK2/  2 Humans $1/  Com/  One turn use 
    only.  Can only be equipped on Human & Realien cards.
    50  拳銃 Handgun/  Weapon/  ATK1/  1 Human $0/  Com/  Gives the shooting ability.  
    Can only be equipped on Human & Realien cards.
    51  ライフル Rifle/  Weapon/  ATK2/  1 Human $1/  Com/  Gives the shooting 
    ability plus atk +1.  Can only be equipped on Human&Realien cards.
    52  ロケット Rocket/  Weapon/  ATK3/  1 Human+1 any $3/  Com/  One turn use only.  
    Can only be equipped on Human&Realien cards.
    53  第三種兵装 3rd Type Armament/  Weapon/  ATK10/  1 Human+1 any $1/  Promo/  
    Unless KOS-MOS and Shion stay on the battlefield, it is not possible to use.  
    Only used once every 2 battles.  Only Lvl 10 KOS-MOS can equip this.
    54  眼鏡 Glasses/  Weapon/  ATK0/  2 Humans $2/  Com/  This will cause the card 
    to attack a different target.  This is a one time use card which can only be 
    equipped on Human&Realien cards.
    55  バージル Virgil/  Human,S/   HP4/ATK2/  1 Human + 1 Any $1/  Uncom/  If this 
    card is present on your battle field, discard all Realiens in your battle field 
    at the end of enemy adjust phase and this does 4 damage to the enemy deck for 
    every Realien that was discarded.
    56  マーグリス Margris/  Human,H/  HP4/ATK4/  2 Humans $1/  Uncom/  When the E 
    mark disappears from this card, destroy any one situation card.
    57  マシューズ Matthews/  Human,H/  HP4/ATK3/  1 Huaman $1/  Uncom/  If this card 
    is present on the standby area or battle field, discard  1 card during the draw 
    phase, this affects both players.
    58  ガイナン Gainan/  Human,H/  HP5/ATK4/  1 Human+1 Any $1/  Uncom/  When the E 
    mark disappears from this card, all Realien cards out on the battlefield return 
    to your hand (effects both friend and foe).
    59  テスタメント Testament/  Mysterious(the bunny),H/  HP6/ATK5/  1 Human+1 Gnosis 
    $2/  Promo/  When the E mark disappears from this card, may cause the "down" 
    effect on one enemy card on their battle field.
    60  ヴィルヘルム Wilhelm/  Human,S/  HP3/ATK1/  3 Humans $1/  Rare/  If this card 
    is destoryed in normal combat, it kills the card that destroyed it as well.  At 
    the same time, it causes 4 damage to the enemy deck.
    61  アンドリュー Andrew/  Human,S/   HP3/ATK2/  1 Human $1/  Uncom/  When this 
    card is destroyed, look at the top card of the discard (non-reusable) pile.  If 
    the top card is a Human, Realien, or Mech swap this card with that card in your 
    adjust phase.  The new card will have an HP of 1.
    62  トニー Tony/  Human,S/  HP3/ATK2/  1 Human $2/  Com/  When the E mark 
    disappears from this card, may cause the "down" effect on one enemy card in 
    their standby area.
    63  アレン Allen/  Human,S/  HP3/ATK1/  1 Human + 2 Any $2/  Com/  When the E 
    mark disappears from this card, you can move one card from the battle area to 
    the standby area.  This cannot be done if there is no room in the standby area.
    64  ユリ・ミズラヒ Yuri Mizurahi/  Human,S/  HP2/ATK1/  1 Human $0/  Com/  If this 
    card is present on your battle field, you may discard it during the event or the 
    block phase.  This will cause all of your human cards to get an ATK bonus of 1 
    (during that turn only).
    65  ペレグリー Pelegree/  Human,H/  HP4/ATK1/  1 Mech+1 Human $0/  Rare/  If this 
    card is present on your battle field, you may discard it during the event or the 
    block phase.  This will cause all of your Mech cards to get an ATK bonus of 1 
    (during that turn only).
    66  ゾハルエミュレータ Zohar Emulator/  Mech,H/  HP10/ATK0/  1 Human $1/  Rare/  
    Only one of the card can be in the standby area or the battle field at once.  
    This card cannot equip any weapons.  If this card is present on your battle 
    field, you may discard it during the event or the block phase. This will cause 
    all of your Gnosis cards to get an ATK bonus of 2 (during that turn only).
    67  コボルト Cobolt/  Gnosis,S/  HP5/ATK1/  1 Human $0/  Uncom/  1 human card on 
    the battle field has to be canceled for this card to be moved to the battle 
    field.  Only one of the card can be in the standby area or the battle field at 
    once. 
    68  ゴブリン Goblin/  Gnosis,H/  HP5/ATK2/  1 Human $0/  Com/  1 human card on 
    the battle field has to be canceled for this card to be moved to the battle 
    field.  Only one of the card can be in the standby area or the battle field at 
    once.  Whatever it attacks will receive the "down" effect. 
    69  オーガー Ogre/  Gnosis,S/  HP7/ATK3/  1 Human+2 any $0/  Com/  1 human card 
    on the battle field has to be canceled for this card to be moved to the battle 
    field.
    70  グレムリン Gremlin/  Gnosis.S/  HP1/ATK2/  1 Human+1 Mech $0/  Com/  1 human 
    card on the battle field has to be canceled for this card to be moved to the 
    battle field.
    71  リザードマン Lizard man/  Gnosis,B/  HP5/ATK2/  1 Human+1 Mech $0/  Com/  1 
    human card on the battle field has to be canceled for this card to be moved to 
    the battle field.
    72  ヒュードラ Hydra/  Gnosis,B/  HP6/ATK4/  2 Human+1 Mech $0/  Com/  2 human 
    cards on the battle field have to be canceled for this card to be moved to the 
    battle field.  Only one of the card can be in the standby area or the battle 
    field at once.  
    73  ケルベロス Cerberus/  Gnosis,S/  HP10/ATK4/  2 Human $0/  Com/  2 human cards 
    on the battle field have to be canceled for this card to be moved to the battle 
    field.  Whatever it attacks will receive the "down" effect. 
    74  フェアリー Fairy/  Gnosis,A/  HP3/ATK1/  2 Human $0/  1 human card on the 
    battle field has to be canceled for this card to be moved to the battle field.
    75  ミノタウロス Minotaur/  Gnosis,S/  HP10/ATK4/  2 Human+1 any $0/  Rare/  1 
    human card on the battle field has to be canceled for this card to be moved to 
    the battle field.  
    76  ゴーレム Golem/  Gnosis, S/  HP5/ATK3/  1 Human+1 any $0/  Uncom/  1 human 
    card on the battle field has to be canceled for this card to be moved to the 
    battle field.  Only one of the card can be in the standby area or the battle 
    field at once. 
    77  ガーゴイル Gargoyle/  Gnosis,S/  HP10/ATK5/  1 Gnosis+2 Human $0/  Rare/  2 
    human cards on the battle field have to be canceled for this card to be moved to 
    the battle field.  Only one of the card can be in the standby area or the battle 
    field at once.  When this card attacks every card in the battle field receives 1 
    damage.
    78  ユニコーン Unicorn/  Gnosis,S/  HP7/ATK2/  2 Gnosis+1 Human $0/  Rare/  1 
    human card on the battle field has to be canceled for this card to be moved to 
    the battle field.  
    When this card is on the battle field it recovers 3 HP during the adjust phase.
    79  聖堂船 Sanctuary Ship/  Gnosis,S/  HP8/ATK2/  1 Gnosis+1 any/  Rare/  When 
    this card is moved to the battle field, all cards on the battle field will be 
    canceled.  When on the draw phase while this card is on the battle field, it 
    will pill 2 cards from the discard pile.
    80  キルシュヴァッサー Kirschwasser/  Realien,S/  HP3/ATK1/  2 Any $1/  Rare/  If 
    this card is present on the battlefield with either Momo or Albedo, it increases 
    their ATK by 1 during the battle phase.
    81  デュランダル Durandul/  Mech,S/  HP8/ATK3/  1 Human+1 Mech+1 Any $3/  Rare/  
    Only one card can be in the standby area or the battle field at once. This card 
    cannot equip any weapons.
    82  ヨアキム・ミズラヒ Joakim Mizurahi/  Human,H/  Hp3/ATK0/  1 Human $1/  Rare/  
    If this card is present on the battlefield with Momo, Momo's HP never falls 
    below one.
    
    Event Cards
    No/ Card name/ Condition$Cost/ Availability/ Remark 
    
    83  ユキ通信 Miyuki's Communication/ 1 Human+1 any $1/ Rare/ Cancels an opponents 
    event card.
    84  エクストラジスト Extra gist/ 1 Human $0/ Com/ Revives a Human card that has 
    been destroyed to normal condition.
    85  カレー Curry/ 1 any $0/ Com/ Recovers the HP of any 1 card except for Gnosis 
    cards.
    86  スペーステント Space tent/ 2 any $1/ Com/ Recovers 3 HP of all cards on the 
    battle field except for Gnosis cards.
    87  補給艦 Supply ship/ 2 Mech $0/ Uncom/ Recovers 5 cards to the deck from the 
    discard pile. However you can only recover cards that have been discarded, so if 
    there is only 3 cards in the discard pile that is all you will get back.
    88  補給艦隊 Replenishment fleet/ 2 Human $0/ Rare/ It will recover the same 
    amount of cards in the battle field and stanyby area from the discard pile, this 
    can't exceed the total amount of cards in the discard pile.
    89  退却  Retreat/ 2 Human $1/ Com/ Moves one of the enemies cards from his 
    battle field to his standby area, only if there is space in his standby area.
    90  ヴォークリンデ  Woglinde/ 1 Mech $1/ Uncom/ Moves one of the enemies cards 
    from his battle field to his standby area, only if there is space in his standby 
    area.
    91  不意打ち  Surprise/ 1 Gnosis $0/ Com/ Damage of 2 is given to one card in the 
    enemies battle field. 
    92  連邦巡洋艦  Federal cruiser/ 1 Mech $0/ Com/ Damage of 2 is given to one card 
    in the enemies battle field. 
    93  謎の少女の誘い  Invitation to a girl's mystery/ 1 Human+1 any/ Uncom/ The 
    total amount of ATK of all cards on the battle field is recovered from the 
    discard pile. This can't exceed the total amount of cards in the discard pile. 
    94  メリィ&シェリィ  Merry & Shelly/ 2 any $0/ Rare/ Adds 2 cards from the deck to 
    the cards in your hand.
    95  U.M.N.侵入  U.M.N. Invasion/ 1 Gnosis $0/ Rare/ Adds 2 cards from the 
    discard pile to the cards in your hand.
    96  惑星消失事件調査  Planetary disappearance incident investigation/ 2 any $0/ 
    Com/ You can see the next 5 cards in the deck, there is a chance this will cause 
    a reshuffle.
    97  上陸作戦  Special Operation/ 1 Mech $0/ Com/ Destroys one situation card.
    98  グノーシスの予感  Foreboding Gnosis/ 2 Gnosis $3/ Uncom/ The card which has 
    the E mark is destroyed.
    99  ドラゴンスカル  Dragon's skull/ 2 Mech $1/ Uncom/ It destroys 1 Gnosis card.
    100  退却命令  Retreat order/ 2 Humans $3/ Rare/ The enemy Human card that has 
    the E mark is destroyed.
    101  鉄壁の守り  A steel wall's protection/ 1 Mech+1 any $0/ Uncom/ Makes the 
    deck invincible for 1 turn.
    102  第四条十三項  Fourth provision of the 13th section/ 1 Human+1 Mech+2 any $2/ 
    Rare/ The total amount of HP&ATK on your battle field will be given in damage to 
    the enemies deck on the enemies adjustment phase, this is only for one turn. 
    103  相転移砲  Revolving Phase Cannon/ 1 Human+2 Mech+ 1 Gnosis $4/ Promo/ This 
    will destroy all Gnosis on both sides of the battle field.
    104  連邦の通告  Federation's Notification/ 2 any $0/ Com/ It removes the weapon 
    from a card that has been equipped with a weapon.
    105  議会決議  National assembly resolution/ 1 Human+1 any $1/ Com/ It removes 
    all the weapons from all cards both battlefields (yours & opponents)
    106  再生屋  Regeneration/ 1 Human+1 any $0/ Com/ Takes one Mech card from the 
    destroyed card pile and returns it your hand.
    107ゼータジストDX  Zeta gist DX/ 1 any $1/ Com/ Returns 2 Human cards from the 
    destroyed card pile. 
    108  武神の札  God of war card/ 2 Human +1 any $3/ Rare/ One card gets plus ATK2 
    and ballistic and penetration abilities.
    109  シュミレーション  Simulation/ 1 Human+1 any $3/ Com/ The first card from the 
    destroyed pile is returned to the standby area. 
    110  名誉ある戦死  Martyr/ 2 Human $0/ Uncom/ Returns all cards on the battle 
    field to the deck, which can only be a total of 4. 
    111  X-Buster/ 1 Mech $0/ Rare/ All cards in enemies battle field receive 1 
    damage.
    112  突撃  Charge/ 1 Mech $0/ Com/ It causes the "down" effect on one card.
    113  精密射撃  Precision fire/ 1 Mech $0/ Com/ Causes damage of 1 to one card.
    114  発動  Invoke/  1 Human+2 Mech $3/  Promo/  It destroys all situation cards 
    in situation area.
    115  混乱  Confusion/  1 Gnosis $0/  Com/  Front and back rows of the enemies 
    battlefield are reversed.
    116  ミルチア紛争  Militia dispute/  2 Mechs $0/  Rare/  It causes the "down" 
    effect on one card.
    117  謎の少女の歌声  Mystery of a girl's song/  1 Gnosis+1 any $0/  Com/  This 
    card cancels an enemies event card.
    118  起動  Starting/  1 Mech $0/  Uncom/  Returns a card that has the effect of 
    "down" to normal.
    119  宿命  Fate/  3 Humans $1/  Promo/  1 Human on the battle field is replaced 
    with 1 human in the destroyed card pile.  If they were equipped with a weapon 
    our other ability it will be lost in the process.
    120  強行突破  Force break/  2 Mech $0/  Uncom/  Does 2 damage to 1 of any cards 
    in the standby area.
    
    Situation Cards
    No/  Card name/  Condition$Cost/  	Availability/  Remark 
    
    121  ヒルベルトエフェクト  Hilbert effect/  1 Mech+1 any $0/  Com/  For 2 turns all 
    Gnosis be -1 Atk and unable to move.
    122  アナライズ  Analyzing/  1 Mech $0/  Com/  Both players will see each others 
    hand.
    123  チューンナップ  Tune-up/  2 Mechs $0/  Com/  Damage down to Mech cards will 
    be -1 for 3 turns.
    124  武人の札  Military man card/ 2 Humans $0/  Com/  One Human card in the 
    battle field receives +1 ATK for 3 turns.  
    125  強運  Good luck/  2 Humans $0/  Com/  One Human card in the battle field 
    evades all attacks for 3 turns.
    126  休戦協定  Cease-fire agreement/  2 Humans $2/  Uncom/  For 1 turn no battle 
    will take place for both players.
    127  人身御供  Human sacrifice/  1 Human+1 Mech/  Com/  Whenever a set of cards 
    is destroyed in battle, the cost amount of the main card is recovered to the 
    deck from the discard pile. 
    128  クーカイ・ファウンデーション  Kookai Foundation/  1 Human+1 Mech+1 any/  Rare/  
    Gnosis cards in the battle area recover 1 HP.
    129  曙光  Dawn/  3 Human+1 any $0/  Promo/  Every turn the deck recovers 1 card 
    until there are no more cards in the discard pile. 
    130  補給要員  Replenishment personnel/  1 Human+1 any $0/  Uncom/  If any 
    Realien is destroyed (yours or opponents) than 1 card recovered to the deck from 
    the discard pile.
    131  グノーシス現象  Gnosis phenomenon/  1 Gnosis $0/  Com/  When a Gnosis is 
    destroyed, it is returned to the deck and not placed in the destroyed pile.
    132  グノーシス化  Gnosis conversion/  1 Gnosis $0/  Uncom/  In an event phase or 
    block phase, 2 cards are destroyed from your hand and 1 is pulled from the 
    discard pile.
    133  集合的無意識  Hallucination/  na $0/  Rare/  Before you draw a card, you can 
    look into the deck and reset the order.  This can be done as long as a Gnosis is 
    in the deck, or else this will only last for 3 turns.
    134  グノーシス変容体  Gnosis transfiguration/  2 Gnosis $1/ Com/  In the event 
    phase or block phase 1 Gnosis will return to deck and you will be able to see 
    the deck.  After this the deck will be reshuffled.  
    135  謎の少女  A Girl's mystery/  2 any $2/  Uncom/  All Gnosis (your and 
    opponents) will have ATK+1, however this effect only lasts one turn.
    136  領域シフト  Territory shift/  2 Gnosis $1/  Com/  When a Gnosis attacks it 
    gives damage to the deck directly.  The player that receives the attack also has 
    to discard 1 card.  
    137  巡礼船団  Pilgrim fleet/  1 Gnosis+1 any $0/  Com/  During adjust phase 
    Gnosis in standby area and the battle field recover 1 HP.  
    138  虚数領域  Mirage/  2 Gnosis+1 any $1/  Com/  At the time of your draw, you 
    draw from the discard pile and when discarding you discard to the deck.  When 
    you fail to discard during a turn this effect is canceled.
    139  袋の鼠  Rat sacked/  3 any $1/  Com/  You will get 2 move phases and 2 draw 
    phases for one turn.
    140  脆いよなぁ!  Heart break!/  1 Human+2 any $2/  Promo/  During an event or 
    block it does 3 damage to one card on the battle field.
    141  無駄遣い  Squander/  1 Human+1 any $0/  Com/  Cause both you and opponent to 
    draw 1 extra card.
    142  事象変異  Phenomenon mutation/  2 any $1/  Promo/  During an event or block 
    it does destroys an enemy situation card.
    143  ラインの乙女  Maiden of line/  2 Mech $2/  Promo/  During an event or block 
    it does 4 damage to the deck.
    144  知らない武装  Foreign Weapon/  2 Human+1 any+1 Mech $3/  Promo/  During an 
    event or block all cards on the battle field receive 2 damage (your and 
    opponents).
    145  ゾハル  Zohar/  2 any $0/  Promo/  All cards attack plus 1 (yours and 
    opponents).
    146  D.S.S.S./  1 Mech $0/  Com/  A gnosis will be destroyed after 3 turns.
    147  強制出撃  Emergency Deployment/  2 Mech $0/  Com/  ??
    148  制御コード  Control code/  2 Humans $0/  Com/  ?