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    FAQ/Walkthrough by Typhonae

    Version: 0.09 | Updated: 03/14/03 | Printable Version | Search This Guide

                     [ Xenosaga Episode 1 : Der Wille Zur Macht ]
                            [ Compendium Version : 00.09 ]
    
    [ Layer 01 ]=[ Introduction ]
               | |
               [ Layer 01.01 ]=[ Revision History ]
    [ Layer 02 ]=[ Controls ]
    [ Layer 03 ]=[ Walkthrough ]
               | |
               [ Layer 03.01 ]=[ Encephalon ]
               [ Layer 03.02 ]=[ Woglinde ]
               [ Layer 03.03 ]=[ Pleroma ]
               [ Layer 03.04 ]=[ Elsa ]
               [ Layer 03.05 ]=[ U-TIC Battleship ]
               [ Layer 03.06 ]=[ Dock Colony ]
               [ Layer 03.07 ]=[ Cathedral Ship ]
               [ Layer 03.08 ]=[ Durandal ]
               [ Layer 03.09 ]=[ Kukai Foundation ]
               [ Layer 03.10 ]=[ Miltia ]
               [ Layer 03.11 ]=[ Kukai Foundation Revisited ]
               [ Layer 03.12 ]=[ Song of Nephilim ]
               [ Layer 03.13 ]=[ Proto Merkabah ]
    [ Layer 04 ]=[ Characters ]
               | |
               [ Layer 04.01 ]=[ Shion Uzuki ]
               [ Layer 04.02 ]=[ KOS-MOS ]
               [ Layer 04.03 ]=[ Ziggurat 8 / Ziggy ]
               [ Layer 04.04 ]=[ MOMO ]
               [ Layer 04.05 ]=[ chaos ]
               [ Layer 04.06 ]=[ Jr. ]
    [ Layer 05 ]=[ A.G.W.S. ]
               | |
               [ Layer 05.01 ]=[ VX-10000 ]
               [ Layer 05.02 ]=[ AG-02 ]
               [ Layer 05.03 ]=[ VX-7000 ]
               [ Layer 05.04 ]=[ VX-4000 ]
               [ Layer 05.05 ]=[ AG-04 ]
               [ Layer 05.06 ]=[ AG-05 ]
    [ Layer 06 ]=[ Items ]
               | |
               [ Layer 06.01 ]=[ Battle Items ]
               [ Layer 06.02 ]=[ Non Battle Items ]
               [ Layer 06.03 ]=[ Barter Items ]
               [ Layer 06.04 ]=[ Special Items ]
               [ Layer 06.05 ]=[ Character Weapons ]
               [ Layer 06.06 ]=[ Character Accessories ]
               [ Layer 06.07 ]=[ Character Ammo ]
               [ Layer 06.08 ]=[ A.G.W.S. Weapons ]
               [ Layer 06.09 ]=[ A.G.W.S. Accessories ]
               [ Layer 06.10 ]=[ A.G.W.S. Ammo ]
    [ Layer 07 ]=[ E-mails ]
    [ Layer 08 ]=[ Bestiary ]
    [ Layer 09 ]=[ Segment Addresses ]
    [ Layer 10 ]=[ Side Quests ]
               | |
               [ Layer 10.01 ]=[ Ace Pilot ]
               [ Layer 10.02 ]=[ Fish Detector ]
               [ Layer 10.03 ]=[ Luty ]
               [ Layer 10.04 ]=[ Great Joe ]
               [ Layer 10.05 ]=[ Foundation Robot Academy ]
               [ Layer 10.06 ]=[ Pink Bug ]
               [ Layer 10.07 ]=[ Mintia ]
    [ Layer 11 ]=[ Mini Games ]
    
     ===========================
    [ Layer 01 ]=[ Introduction ]=================================================
     ===========================
    
    I don't know what to write here, so I guess I'll keep it short and sweet. This
    is my FAQ / Walkthrough / Compendium of Xenosaga. I'm pretty sure you guessed
    as much, though. Hopefully you'll find this somewhat useful. I'll of course be
    adding to this as I go through the game. I'll probably update everytime I go
    through a new area. So keep checking back. I'll also be working on the areas
    besides the walkthrough periodically. I want this to encompass all things
    XenoSaga, a Mecca of information on this game once it's done.
    
    If you need to get to a certain part of this guide, use the Find function
    [ CTRL-F ] and put in the Layer number that corresponds to the part of the
    guide you want to access.
    
    As with all FAQs and guides and what not, it's Copyrighted by me [ Typhonae ]
    so don't use it without permission yada yada. I'm sure you've seen disclaimers
    before. If you want to contact me for corrections, you can e-mail me here :
    
    Typhonae@juno.com
    
     ==================================
    [ Layer 01.01 ]=[ Revision History ]==========================================
     ==================================
    
    Version : 00.01 : Started on 03.02.03
    
    Started the FAQ/Walkthrough.
    Completed Controls Layer
    Completed Encephalon Sub-Layer of the Walkthrough Layer
    Completed Woglinde Sub-Layer of the Walkthrough Layer
    Completed Pleroma Sub-Layer of the Walkthrough Layer
    Started Elsa Sub-Layer of the Walkthrough Layer
    
    Version : 00.02 : Started on 03.03.03
    
    Started Shion Uzuki Sub-Layer of the Characters Layer
    Started KOS-MOS Sub-Layer of the Characters Layer
    Started Ziggurat 8 / Ziggy Sub-Layer of the Characters Layer
    Started MOMO Sub-Layer of the Characters Layer
    Started chaos Sub-Layer of the Characters Layer
    Started Jr. Sub-Layer of the Characters Layer
    Expanded Items Layer into Sub-Layers of the different types of items
    Started Battle Items Sub-Layer of the Items Layer
    Started Non Battle Items Sub-Layer of the Items Layer
    Started Barter Items Sub-Layer of the Items Layer
    Started Special Items Sub-Layer of the Items Layer
    Started Character Weapons Sub-Layer of the Items Layer
    Started Character Accessories Sub-Layer of the Items Layer
    Started Character Ammo Sub-Layer of the Items Layer
    Started A.G.W.S. Weapons Sub-Layer of the Items Layer
    Started A.G.W.S. Accessories Sub-Layer of the Items Layer
    Started A.G.W.S. Ammo Sub-Layer of the Items Layer
    Adjusted formatting by 6 characters
    Minor alterations made to the compedium
    Completed Elsa Sub-Layer of the Walkthrough Layer
    Started U-TIC Battleship Sub-Layer of the Walkthrough Layer
    
    Version : 00.03 : Started on 03.04.03
    
    Converted file format to correct viewing problems
    
    Version : 00.04 : Started on 03.04.03
    
    Added to the Battle Items Sub-Layer of the Items Layer
    Added to the Non Battle Items Sub-Layer of the Items Layer
    Added to the Special Items Sub-Layer of the Items Layer
    Added to the Character Accessories Sub-Layer of the Items Layer
    Added to the A.G.W.S. Weapons Sub-Layer of the Items Layer
    Added to the A.G.W.S. Accessories Sub-Layer of the Items Layer
    Added to the A.G.W.S. Ammo Sub-Layer of the Items Layer
    Completed the U-TIC Battleship Sub-Layer of the Walkthrough Layer
    Started on the Dock Colony Sub-Layer of the Walkthrough Layer
    Added to the Jr. Sub-Layer of the Characters Layer
    
    Version : 00.05 : Started on 03.05.03
    
    Added to the Battle Items Sub-Layer of the Items Layer
    Added to the Non Battle Items Sub-Layer of the Items Layer
    Added to the Special Items Sub-Layer of the Items Layer
    Added to the Character Weapons Sub-Layer of the Items Layer
    Added to the Character Accessories Sub-Layer of the Items Layer
    Added to the Character Ammo Sub-Layer of the Items Layer
    Added to the A.G.W.S. Accessories Sub-Layer of the Items Layer
    Completed the Dock Colony Sub-Layer of the Walkthrough Layer
    Added to the KOS-MOS Sub-Layer of the Character Layer
    Started the Catherdral Ship Sub-Layer of the Walkthrough Layer
    
    Version : 00.06 : Started on 03.06.03
    
    Minor alterations throughout the compendium
    Added to the Character Accessories Sub-Layer of the Items Layer
    Added to the Character Ammo Sub-Layer of the Items Layer
    Added to the A.G.W.S. Accessories Sub-Layer for the Items Layer
    Added to the Ziggurat 8 / Ziggy Sub-Layer of the Character Layer
    Completed the Cathedral Ship Sub-Layer of the Walkthrough Layer
    Started the Durandal Sun-Layer of the Walkthrough Layer
    Added to the Shion Uzuki Sub-Layer of the Characters Layer
    Added to the Jr. Sub-Layer of the Characters Layer
    Added to the Battle Items Sub-Layer of the Items Layer
    Added to the Non Battle Items Sub-Layer of the Items Layer
    Added to the Barter Items Sub-Layer of the Items Layer
    
    Version : 00.07 : Started on 03.08.03
    
    Corrected 2nd map in Pleroma Sub-Layer
    Completed the Durandel Sub-Layer of the Walkthrough Layer
    Started the Kukai Foundation Sub-Layer of the Walkthrough Layer
    Expanded Side Quests Layer into various Sub-Layers
    Started the Foundation Robot Academy Sub-Layer of the Side Quest Layer
    Added to the Shion Uzuki Sub-Layer of the Character Layer
    Added to the KOS-MOS Sub-Layer of the Characters Layer
    Added to the Ziggurat 8 / Ziggy Sub-Layer of the Characters Layer
    Added to the MOMO Sub-Layer of the Characters Layer
    Added to the chaos Sub-Layer of the Characters Layer
    Added to the Jr. Sub-Layer of the Characters Layer
    Started Ace Pilot Sub-Layer of the Side Quest Layer
    Minor alterations throughout the compendium
    Started on the Segment Addresses Layer
    Added to the Special Items Sub-Layer of the Items Layer
    Added to the Character Weapons Sub-Layer of the Items Layer
    Added to the Character Accessories Sub-Layer of the Items Layer
    Added to the Character Ammo Sub-Layer of the Items Layer
    Added to the A.G.W.S. Weapons Sub-Layer of the Items Layer
    Added to the A.G.W.S. Accessories Sub-Layer of the Items Layer
    Added to the A.G.W.S. Ammo Sub-Layer of the Items Layer
    Completed the Fish Detector Sub-Layer of the Side Quests Layer
    Completed the Pink Bug Sub-Layer of the Side Quests Layer
    Started the Luty Sub-Layer of the Side Quests Layer
    Expanded A.G.W.S. Layer into various Sub-Layers
    Started on the VX-10000 Sub-Layer of the A.G.W.S. Layer
    Started on the AG-02 Sub-Layer of the A.G.W.S. Layer
    Started on the VX-7000 Sub-Layer of the A.G.W.S. Layer
    Started on the VX-4000 Sub-Layer of the A.G.W.S. Layer
    Completed the Kukai Foundation Sub-Layer of the Walkthrough Layer
    
    Version : 00.08 : Started on 03.11.03
    
    Completed the Miltia Sub-Layer of the Walkthrough Layer
    Completed the Kukai Foundation Revisited Sub-Layer of the Walkthrough Layer
    Completed the Song of Nephilim Sub-Layer of the Walkthrough Layer
    Completed the Proto Merkabah Sub-Layer of the Walkthrough Layer
    Completed the Walkthrough Layer
    Completed the Ace Pilot Sub-Layer of the Side Quest Layer
    Completed the Luty Sub-Layer of the Side Quest Layer
    Completed the Foundation Robot Academy Sub-Layer of the Side Quest Layer
    Started the Great Joe Sub-Layer of the Side Quest Layer
    Started the Mintia Sub-Layer of the Side Quest Layer
    
    Version : 00.09 : Started on 03.14.03
    
    Minor corrections throughout the entire compendium
    Added to the Shion Uzuki Sub-Layer of the Character Layer
    Added to the KOS-MOS Sub-Layer of the Characters Layer
    Added to the Ziggurat 8 / Ziggy Sub-Layer of the Characters Layer
    Added to the MOMO Sub-Layer of the Characters Layer
    Added to the chaos Sub-Layer of the Characters Layer
    Added to the Jr. Sub-Layer of the Characters Layer
    Added to the VX-10000 Sub-Layer of the A.G.W.S. Layer
    Added to the AG-02 Sub-Layer of the A.G.W.S. Layer
    Added to the VX-7000 Sub-Layer of the A.G.W.S. Layer
    Added to the VX-4000 Sub-Layer of the A.G.W.S. Layer
    Added to the AG-04 Sub-Layer of the A.G.W.S. Layer
    Added to the AG-05 Sub-Layer of the A.G.W.S. Layer
    
     =======================
    [ Layer 02 ]=[ Controls ]=====================================================
     =======================
    
    "World" controls :
    
    Left Analog Stick / Directional Buttons : Move character
    Circle : Confirm / Talk / Investigate
    X : Cancel
    Triangle : Main Menu
    Square : Destroy Target [ Vaporizer Plug-In ]
    L1 / R1 : Select Target [ Vaporizer Plug-In ]
    Left Analog Stick / Directional Buttons + R2 : Walk
    Start : Pause
    
    Battle controls :
    
    Left Analog Stick / Directional Buttons : Select enemy/ally
    Circle : Confirm / Tech Attack / Sub-weapon
    X : Cancel / Battle Menu
    Triangle : Attack [ Ether / Long Range ]
    Square : Attack [ Physical / Short Range ]
    L1 / R1 : Cycle through battle control windows
    R1 / R2 + Circle / Triangle / Square : Boost 1st, 2nd, or 3rd Character
    
    Menu controls :
    
    Left Analog Stick / Directional Buttons : Move cursor
    Circle : Comfirm
    X : Cancel / Previous Menu
    Triangle : Sort items [ in Items Menus ]
    Square : Change Lead Character [ in Characters Menu ]
    L1 / R1 : Cycle through pages
    
    Cinematics controls :
    
    Start : Pause
    Triangle : Skip [ while paused ]
    
     ==========================
    [ Layer 03 ]=[ Walkthrough ]==================================================
     ==========================
    
    Welcome to the heart of this guide. In each section I'll include a list of
    enemies in the beginning so you can cross-reference them to the Bestiary for
    EXP / Gold / etc information. Hopefully that will allow you to determine a
    safe level for your characters to be at to fight the enemies. Or, if it is a
    good place for levelling up. If I come across enemies that can be spoilers,
    I'll use a place marker in the list, and include the enemy when you fight it.
    I haven't seen that yet, but I should tell you about that just incase. Boss
    Fight numbers will skip in this Layer, because an optional boss is availible
    for the first time. More on the optional bosses in the Side Quest Sub-Layer.
    Items will appear with a ¤ symbol before them in the walkthrough. Of course,
    you don't need to get them on your first time through since you can later
    re-visit areas. If there's a boss coming up, you'll know it from the break in
    the guide. I won't touch cinematics, so just sit back and enjoy them or skip
    over them if you want to just get on with the game.
    
     ============================
    [ Layer 03.01 ]=[ Encephalon ]================================================
     ============================
    
    Enemies :
    
    Attack Drone
    Drone F
    Drone G1
    Drone G2
    Drone G3
    Drone M
    
    As Shion Uzuki, you enter into a Virtual Battlefield along with KOS-MOS.
    This is the game's way of getting you famailiar with the battle system. You
    don't have to take part in any of the battles, but it is recommended if you
    are new to the game. Talk to KOS-MOS to choose which tutorial you'd like to
    recieve. After choosing a type, approach the Yellow Guard to start the battle.
    [ Just remember that since these are easy tutorial battles, you'll only get 1
    EXP per enemy and 1 T.Point, 1 E. Point, and 1 S. Point no matter what you do.
    So don't bother trying to level up here. ]
    
    Normal Attacks
    
    This tutorial teaches you about the Group Turn Window [ GTW ], the 2 main
    attacks, about the different type of enemies you'll face [ B - Biological, M -
    Mechanical, G - Gnosis ], how each attack consumes 2 AP, and that you go into
    a turn with 4 AP. This tutorial will place you into a battle with 2 Drone Ms.
    
    After the first tutorial, Allen will explain the body flashing phenomena.
    After a battle, the lead character flashes. While flashing, you will not
    engage in a new battle even if you are touching an enemy. Until you stop
    flashing, anyways.
    
    Tech Attacks
    
    This tutorial teaches you that 6 AP is needed to perform a tech attack. You
    can attack for one turn then hit X in order to carry over the unused AP into
    your next turn. You can also guard to save more AP. Once you have 6 AP, they
    tell you how to perform a Tech Attack. The ones availible for Shion are
    Lightning Blast [ Square Square Circle ] and Spell Ray [ Triangle Triangle
    Circle ] The ones availible for KOS-MOS are R • BLADE [ Square Square Circle
    ], R • CANNON [ Triangle Triangle Circle ] and F • GSHOT or F • MSHOT [ Circle
    ] the F • GSHOT / F • MSHOT for KOS-MOS use her Sub-Weapon, and can only be
    used a certain amount of times per battle. In order to use it, you need Ammo,
    EP, and AP. Her F • GSHOT uses 1 Ammo, 0 EP, and 6 AP. Later on, you will be
    able to re-assign the Tech Attacks to different button combinations. This
    tutorial will place you into battle with 2 Drone Ms.
    
    Sub-Menus
    
    This tutorial teaches you how to access the Sub-Menu in battle [ X ] You have
    the choice of Ether [ consumes 4 AP and uses EP based on what Ether you'll use
    ], Item [ consumes 3 AP, if the item has a W next to it, it can be used as a
    W-Item, that means, if you have 6 AP and use that item, it'll affect the whole
    party instead of a single target. However, it also uses 2 items instead of
    just one ], Move [ consumes 2 AP and allows your character to move to a
    different location on the battlefield, in doing so, you can take less or more
    damage as well as give more or less damager depending on where you move to ],
    A.G.W.S. [ consumes 4 AP and allows characters that have A.G.W.S. units to get
    into them ], and Guard [ consumes 2 AP and reduces the amount of damage that
    character receives ] You also learn that there is no "Escape" command. The
    only way to leave battles are to win, lose, use a few ¤Escape Packs, or
    Shion's "Goodbye" skill. This tutorial will place you into battle with 3 Drone
    Fs.
    
    After you attack once, you'll learn about the Boost gauge. After each
    successful Normal or Tech attack hits, the Boost Gauge will rise. When it
    fills, it'll go up by one and start over. The battle gives you a Boost Gauge
    of 2 automatically. A charcter not in the GTW can be boosted to take the next
    action if thier boost guage is at least at 1. You hit the R2 button along with
    the Square, Triangle, or Circle button to choose which character. Square would
    be the first character, Triangle the 2nd, and Circle the third.
    
    After using [ or not using ] Boost and killing an enemy, you'll learn about
    the Event Slot. It's the small rectangle to the left of the GTW. There are 4
    possible things that it can be filled with. Nothing, which is exactly what it
    says it to be. Critical Hit Rate Up, which allows for a greater chance of
    giving [ or receiving, if an enemy has that slot ] a critical hit. Boost Gauge
    Rate Up, which allows faster filling of the Boost Gauge. And lastly, Special
    Points Up, which gives you 2x, 4x, or even 10x the amount of Tech, Ether, and
    Skill points for killing that enemy. Those points go towards increasing Tech
    Attacks and character stats [ T. Points ], learning new Ether spells or to
    transfer spells to other characters [ E. Points ], and drawing out new skills
    from equipment [ S. Points ]
    
    Switch to Real Combat
    
    This is the last tutorial battle. The enemies will attack your character in
    this battle. You fight 1 Drone F, 1 Attack Drone, and 1 Drone M. Since Drone F
    can attack the whole party at once, you should kill it first.
    
    After that battle is done, you're switched into the real battle simulator.
    Allen will briefly explain destructible objects. If you get close enough to
    one, you can use the Square button to use your Vaporizer Plug-In to destroy
    it. By doing so, you can acquire items, unleash enemies, get rid of obstacles,
    or have status effects happen to enemies close by.
    
    Go down the slope that's to the right of the enemy walking around. You can
    destroy the truck in the way to reveal stairs. Use them and follow the path
    until you reach the door. Destroy the door also and go inside. By doing so,
    you'll acquire a ¤Med Kit. Get out of the building and down the stairs and
    ascend the 2nd set of stairs on the left and lure the enemy close by. Run down
    the stairs and destroy the Yellow Canister. If the enemy is close enough,
    it'll get shocked. On the field, it's movements will be slowed down, so if you
    want to avoid it, now is a great time. Hoever, using canisters like that not
    only has field effects. If you go into battle while the enemy is still
    shocked, your party will have a greater chance of giving a critical hit.. Kill
    the enemies by using Boosting for more turns. Now head back to where you
    started from and go to the left of the screen. Ascend the ladder and walk to
    the window and destroy the Red Canister then destroy the door. On the field,
    it will be stopped entirely while on fire, in battle, your party members start
    with a Boost Gauge of 1. Kill the enemies [ always Drone Fs first, remember ]
    and collect the 2 ¤Med Kit S's from the chest. Descend the ladder and move
    towards the large building at end of the area. Avoid or fight the enemy then
    go inside the building.
    
    Run forwards and confront the enemy infront of the gate if you want to gain
    more points and items, otherwise avoid it and ascend the stairs to the right.
    There's another enemy, one that will react to your footsteps, if you walk
    behind it, it won't notice you, so you can use the Red Canister to your
    advantage. Destroy that and win the fight, the continue down the catwalk the
    Red Canister was near, destroying the crate that's in your way. This will
    bring you outside of the building. Goto the end of the path and destroy the
    crate to get a ¤Revive. Head back inside and destroy the crate blocking your
    path. Lure the enemy to the Red Canister again, destroy it, fight, then goto
    the left and use Circle to open the door. Follow the catwalk around the bend,
    but don't go any further if you don't want to fight the upcoming boss battle.
    Go back and get some more EXP since enemies respawn. Once you think you're
    ready, get closer to the stairs to initiate battle with Drone SPX.
    
                        [ Boss Fight 01 : Drone SPX : 280 HP ]
    
    You're able to call Shion's A.G.W.S., VX-10000, in this battle. In fact, you
    have no choice as it automatically happens. Use KOS-MOS' BLASTER once and then
    cancel to save up AP. The enemy will go again, then it'll be KOS-MOS' turn
    again. Use her R • CANNON Tech Attack, then it will be Shion's turn. You'll
    get a short tutorial on A.G.W.S. fighting. Since KOS-MOS should have inflicted
    a decent amount of damage to the Drone SPX, use VX-10000's SWD21AG to finish
    it.
    
    After the fight, the guys at the lab will upgrade the enemies into ones that
    simulate the Gnosis. These will respond to sound like the Drone F and Drone M
    enemies walking around did before. Now you can save your game if you want.
    Goto the Unus Mundus Network [ U.M.N. ] Save Point and hit Circle to bring up
    the save screen. After that come towards the screen and descend the stairs.
    Don't go in the door yet, though. Descend the ladder to your left and exit the
    room at the bottom of the screen. This leads you into another room, head down
    and to the right a little to destroy some crates. Doing so will get you an
    ¤Ether Pack and 2 ¤Med Kit S's. Continue towards the rear of this side area
    and destroy the junk to reveal a red door. These are special doors that need
    specials keys to unlock them. This is Segment Address No. 10. Go back towards
    the entrance of the room and on the left will be a crate you can destroy. If
    you destroy it, it'll unleash a group of 2 or 3 Drone G1's. Use Physical
    Attacks on them for more damage. These enemies hit harder, so make sure to use
    Shion's Medica Ether to heal up after the battle. Leave the room and go back
    to the ladder and ascend it, then go into the door on the right. Grab the
    ¤Mission Key that's on the desk, then head to the right and destroy the
    cabinet blocking the door. The enemy you see floating around [ Drone G2 ], if
    you decide to fight it, can only be harmed by Ether attacks. So fight it or
    walk around the enemy and down the stairs. Goto the grate to the left of the
    stairs and use the ¤Mission Key on it to get access to the next room. Don't
    bother going any further in the room if you don't think you're ready for
    another Boss Fight. Level up outside of the building where you started, since
    you can fight Drone G3's there. They give 20 EXP each. It may not be much, but
    it's more than any other enemy around. Once you feel ready, goto the save
    point to save, then go back to the room you used the ¤Mission Key for and
    fight the boss.
    
                      [ Boss Fight 02 : Drone GX : 420 HP ]
    
    Have Shion get into her A.G.W.S. and use KOS-MOS' BLASTER once to build up AP.
    Now have Shion use the SG21AG once to build up her AP. Now have KOS-MOS use
    her R • CANNON Tech Attack to finish off the boss.
    
    After defeating the Drone GX, you'll be treated to some cinematics and head
    over to the next part of the game.
    
     ==========================
    [ Layer 03.02 ]=[ Woglinde ]==================================================
     ==========================
    
    Enemies :
    
    Drone SPX
    Goblin
    Golem
    Gremlin
    Manticore
    
    You start off in the KOS-MOS lab, Shion has been summoned to the Bridge to
    talk to the Captain. Just so you all know, no matter how quickly you get
    there, you'll be 10 minutes late. So take the time to check out the Woglinde.
    Also, the Vaporizer Plug-In that you used in the Simulator hasn't been made
    yet, so you can't destroy crates or anything. You will soon enough though, so
    don't worry. Head towards the screen to find a save point and save your game.
    Goto the right of the red chair that Shion was in and talk to the mechanic
    there. Doing this puts you back into the simulator. All you really want to do
    is to go back to the room you fought the Drone GX in to get the crate you
    weren't able to before. Just walk around the enemies to get to the room,
    destroy the crate and obtain the ¤Battle Passport. To the right of that is
    another exit, so leave the simulator. Go up the ramp near the save point and
    goto the right and follow the path to a door. When you go to open it, a cut
    scene will occur. Follow the corridor to the right and you'll see a map on a
    wall. Use this if you want to know the general layout of the Woglinde. Head
    towards the screen from the map and you'll get an e-mail. After reading it,
    you'll have a small tutorial type thing about the U.M.N. You'll also be able
    to read e-mails detailing how to equip characters and A.G.W.S. along with
    general tips for battles and using T., E., and S., Points. With that out of
    the way, continue going down and go through the doors. There'll be another cut
    scene. With control of Shion again, head to the door on the right of the small
    room to initiate a round of cut scenes [ for those of you who played
    Xenogears, you'll notice someone who looks familiar. ] Once you regain control
    of Shion again, goto the right and talk to the mechanic near the doorway. Give
    him your e-mail in order to get some good stuff later on. Go through the
    doorway, then up through the door to get to D-01. Go up a little bit to iniate
    2 cutscenes. After those are done, continue moving up D-01. Near the
    T-intersection, Shion will state that she should bring the Realian service
    data with her. She recalls it being in her room, so keep going straight and
    her room will be the third on the right. The first room has a control for the
    partition doors. Remember that room. After that is Segment Address No. 18.
    Beyond that, is Shion's room. The Realian service data is on her desk at the
    top of the room, grab that and save. You can rest in her bed to restore your
    HP and EP, so that's nice. Just before you leave the room, Miyuki will e-mail
    you concerning the creation of the M.W.S. weapon Shion used in the Encephalon
    simulation. Leave Shion's room and head back towards the T-intersection since
    the path further up is blocked off. Go through the doors at the end of the
    left part of the T-intersection to go into the Realian lab.
    
    Once in the Realian lab, you have to fix a problem in the main computer system
    then you have to check out all the Realians lying in the medical beds. So go
    around the room and talk to them all then head towards Lieutenant Caspase at
    the main computer to trigger a cut scene where you meet Lieutenant Virgil.
    Afterwards head towards the door at the top of the sceen and you'll get
    another cutscene. Once that is done you'll be in D-02, however, turn around
    and go towards the back of the Realian lab from where you came and you'll get
    another e-mail. This is an e-mail you can reply to. So, give your reply,
    stating you'll aid in catching the hacker and go back to D-02. Follow the
    corridor and you'll come to a section that's covered in trash. Talk to the man
    on the left [ Mr. Driller ] to start up a mini game.
    
    The square button controls the movement of the Drill Crane. Hold it down to
    move the Drill Crane up first. Let go at the desired location. Press and hold
    the square button again to move the Drill Crane to the right. Let go at the
    desired location. Once you stop the horizontal motion of the Drill Crane, the
    Drill will fall and destroy whatever is under it. Use the R2 button to get the
    overhead view for the best chance of hitting all the debris. If you hit all
    the trash on your first time, you get a ¤Med Kit S, if it takes you more than
    one try for each piece of trash, then you get a ¤Med Kit. Mr. Driller also
    gives you the ¤Drill Passport.
    
    With the path clear, move up towards the doors at the end and you'll get
    another e-mail. This time it's from the Omega Byte Store. You now have the
    Database Plug-In. It gives explinations of terminology used in the game along
    with information you gather on Gnosis enemies by using Shion's Analyze spell.
    
    Go through the doors at the top of the Drill Crane section of D-02 to reach
    D-03. The first door on the left has a save point in it, and the 2nd room of
    the left can't be accessed yet, so don't worry about it. Continue fowards
    through the doorway and take a left into the lounge opposite the map on the
    wall in order to get another e-mail. This one's from Miyuki about developing a
    weapon for KOS-MOS that attacks the whole enemy party at the same time. Reply
    favourably to the e-mail and continue going down D-03.
    
    This area is D-04, it's where you meet up with Sergeant Swaine. Talk to him
    and he'll give you the ¤Segment File which keeps tracks of what doors and
    keys you have. Next to him is Segment Address No. 7. Now head to the right
    and, if you gave your e-mail to the Mechanic in the Zohar room, you'll get
    another e-mail. It's a spam e-mail from Namco about a video game. Exciting,
    isn't it? It's not the special thing the Mechanic was talking about though...
    
    Head left past Sergeant Swaine and go up through a corridor and talk to the
    two men on the left side of the room to start a game of tag. Just run towards
    the block in the center of the room, then go to the left and go around it, run
    back to the starting point and reach the ¤Med Kit on the ground before they
    can tag you. Do it another 2 times to get an additional 2 ¤Med Kits if you
    want.
    
    Goto the left of the room and then up through the doors and you'll be in the
    A.G.W.S. Hangar. If you talk to the mechanic near the back of the room by the
    VX-10000, you can have a battle against the Drone SPX. This is by far the best
    place to get T. Points and S.Points. The Drone SPX still only has 280 HP, and
    will inflict at max around 10 damage to your A.W.G.S. You can time the event
    slot to be on the Special Points Up everytime when you kill the Drone SPX. So,
    on 2x you'll get the standard 40 EXP, 36 T.Points, and 32 S. Points. On 4x
    you'll get the standard 40 EXP, 72 T. Points, and 64 S. Points. On 10x you'll
    get the standard 40 EXP, 180 T. Points [ !! ], and 160 S. Points [ !! ] Not
    only that, but you also get a ¤Med Kit S for every time you beat it. However,
    you can't heal your A.W.G.S. HP yet, so, just fight the Drone SPX bare handed.
    Don't worry about healing because after the battle, you have full HP since
    it's a simulation. Another thing, this simulation is only availible at the
    current time, so set a goal for yourself and keep using it until you meet it.
    The goal should be something reasonable that won't take forever to reach, like
    2000 T. Points or 50 ¤Med Kit S's. On the right side of the actual hangar is a
    mechanic that will sell and buy items. On the left are some more mechanics.
    
    After levelling up some, if you wanted to anyways, head over past Sergeant
    Swaine to reach D-05. Use the elevator at the top part of the room to get to
    the bridge. Once at the bridge, go up the ramp and talk to Captain Moriyama
    who's sitting in his chair. This is start a cut scene. Once that's done, head
    towards the screen and you'll get an e-mail from Miyuki again. It's about the
    Sprinkle Plug-In, get out of the e-mail and to the main mail box, then select
    the e-mail and download the attatchment. Once that's done, you'll have the
    Sprinkle Plug-In. Get back on the elevator and go down. You'll get a notice to
    pick up a package at the A.W.G.S. hangar, so head back over there. Once there,
    goto the left side and talk to the mechanic behind the desk to receive the
    M.W.S.
    
    Exit the A.W.G.S. hangar and ignore Shion's little comment about being tired
    and go all the way to the right until you reach a door, open it and go into a
    different part of D-05. Go right, then down and you'll see Segment Address No.
    16. Go right and if you want something funny to occur, go into the room across
    from the Segment Address to interrupt some really friendly people while they
    "work," as the guy says. Leave the room and continue going right, then down.
    On the right hand side there's a computer that controls the holograms one of
    the guys is looking at. Make sure you turn it off, as you'll be needing to
    turn it on in a bit...
    
    Continue a little further down and then go behind one of the plants to get
    another e-mail. This is what the Mechanic in the Zohar hanger was talking
    about. If you have 500G on you, which is should, unless you bought a bunch of
    items from the mechanic by the A.W.G.S. hangar, you should invest the money
    into 1 of the 3 companies. I invested in Vector-Tenan Pharmaceuticals, you
    don't have to invest in them, of course. You can invest in Hasegawa
    Biochemical or Dawson Pharmaceuticals.
    
    If you want another spam e-mail, go back to the KOS-MOS lab and goto the left
    side of the room. It's to alert you of a new Tennis game. Wow.
    
    Head back to Shion's room to trigger a couple cutscenes, then take a catnap. A
    series of cutscenes occur and wake Shion up. Now you're back in control, but
    the Woglinde has been infested with Gnosis. So run up to start a battle with
    the first Gnosis you see. Shion notices that she can't hurt them because they
    aren't in the same world or dimension as the Woglinde and it's crew. Avoid
    getting into a battle, as the Gnosis, somehow, can still hurt you.
    
    Now you have to go to the KOS-MOS lab in order to wake her up. She is a weapon
    built for fighting the Gnosis, after all. So walk up a little and then head
    right towards the Partition door Shion notices. You have to make it to the
    switch on the RIGHT side of the door in order to avoid the Gnosis in the room.
    With that done, head up the hallway with the plants. Don't expect to get far,
    though. Lure the Gnosis towards the middle area and go behind the computer to
    activate the Holograms you de-activated on your first trip through this
    hallway. Once it's distracted, continue going up the hallway and turn left.
    Talk to the woman in the corner near the Segment Address if you want. Go up a
    little to get the attention of the Gnosis blocking the path. Run into the room
    where the love birds were and watch the Gnosis walk by. Save if you want, then
    head out to initiate a cut scene in which someone wakes up...
    
    Go through the doors the Gnosis was blocking to see another Gnosis storming
    about in D-04. This one's easy to get rid of. Go left and climb the ladder
    until the Gnosis sees you, then use the green button on the console to open
    the doors to the airlock. With the Gnosis disposed of, climb back down the
    same ladder and go down. The path will be blocked, so talk to the guy on the
    left who will give you a clue as to how to clear it. Now head up and to the
    left. The entrance to the A.W.G.S. hangar is a mess, and there are 2 Gnosis
    [ Gnosii? ] guarding a treasure chest. Go around the debris and stand by the
    small crate. The closest Gnosis [ hey that rhymed ] will hopefully charge into
    the box, destroying it. Now run back around and stand behind the yellow
    electromagnetic net. The Gnosis will become trapped in it. Stand by the other
    yellow electromagnetic net and the 2nd Gnosis will get trapped in there also.
    Collect what was in the crate, 200G, then get the 2 ¤Veils in the treasure
    chest. Now go into the A.W.G.S. hangar and talk to the Mechanic who sold you
    items. You now have the Vaporizer Plug-in. So head to the rear of the A.W.G.S.
    hangar. Destroy the first box on the left hand side to get 2 ¤Frame Repair
    A's. Destroy the remaining box to receive an ¤Escape Pack. Now head to the
    back of the hangar and destroy the panel on the wall to receive 2 ¤Frame
    Repair Z's. Head out of the A.W.G.S. hangar and go right towards the airlock
    and destroy the large crate blocking the ladder. Ascend the ladder and destroy
    the crates to receive a ¤Revive DX and 200G. Descend the ladder and head down
    to the large wreckage blocking the path. Destroy it and 2 Gnosis will phase in
    through the walls [ which make you wonder how a Partition door or going into
    another room will protect you from them... ] Use the same method to avoid them
    as you did with the two guys you played tag with. One you read the room, the
    Gnosis will stop chasing you. You'll encounter Sergeant Swaine again, talk to
    him and he'll give you Decoder 7, which can be used on the Segment Address
    door he was next to earlier. In the room you'll find ¤Robot Part Right Arm.
    Exit the room and goto the left and destroy the centerpiece of the room to
    reveal a ¤Bio Sphere. Destroy the plant in the upper left-hand corner of the
    room to reveal an ¤Ether Pack. Head down through the doors to start a sequence
    of cutscenes.
    
    Once everything has occured, check the guy on the floor to obtain ¤Crewman's
    Key, which will unlock the door above the room with the save. Inside the room
    is a chest that contains a ¤SMP53AG, then go back into the corridor and down
    into the room where the savepoint is to save your game.
    
    This would be a good place to use Shion's T.Points you got from the simulation
    battle. Upgrade her stats and remove the waiting time from both her Lightning
    Blast and Spell Ray, also, increase thier speed so you can use them in one
    turn by the combo Square Circle and Triangle Circle. You should also increase
    thier Tech Levels by 2 or 3 if you can.
    
    Once that's done, leave the room and keep running down the corridor and go
    through the doors to start another series of cutscenes. Once the cutscenes
    end, a boss fight begins.
    
                       [ Boss Fight 03 : Cyclops : 560 HP ]
    
    This boss counter-attacks Ether Attacks, so only use Physical Attacks against
    it. Have Shion use her Lightning Blast Tech Attack. KOS-MOS should use Punch,
    then S-Sault. Virgil should use Rush twice. Don't forget to try to have the
    Special Points Up event slot on for the final hit. For winning you'll get 800G
    and a ¤SMG99AG.
    
    Another cutscene will occur now. Since KOS-MOS used the Hilbert Effect, the
    Gnosis can be harmed, so it's time to rock thier world. Also, Allen gives
    Shion the prototype A.W.G.S. capsule that allows her to summon the VX-10000
    into battle.
    
    Shoot the Yellow Canister next to the Gnosis to make the battle easier. Once
    you are finished, destroy the plant and panel on the wall to reveal an ¤Ether
    Pack and a ¤Med Kit respectively. Head to the right and you'll have a short
    scene where Shion looks at the control room above the Gnosis. So head over
    there and hit the button to unseal the partition doors. Now go up and into
    Shion's room to save, then leave and fight the Gnosis at the top of the room
    if you want to. You can destroy the Yellow Canister to make it easier. Destroy
    the centerpiece to reveal a ¤Bio Sphere.
    
    Now if you want to gain some more experience, you can go around the whole
    Woglinde again and fight 'til your heart's content. If you don't want to, you
    can just skip ahead to the [:] mark I'll put in the paragraph that progresses
    the story.
    
    Go up through the doors behind the fiery wreckage and fight the 2 Gnosis in
    the room. You can use the Yellow Canister to make the battle easier. Destroy
    the centerpiece to reveal 2 ¤Revives. Go right into the corridor where the
    plants and hologram are. Fight the Gnosis that is there, then go behind the
    computer controls and destroy the panel there to reveal a ¤Med Kit S, also
    destroy the plant at the top of the control area to reveal an ¤Ether Pack S.
    Go up again to fight another Gnosis. Go into the room where the love birds
    were and save your game. Now destroy the glass to fight the Gnosis behind it.
    Once you win the battle you can claim the Treasure Chest there which contains
    a ¤Decoder 18. Now you can go back to the corridor that has Shion's room and
    open Segment Address No. 18. Of course, that means you have to fight more
    Gnosis. But hey, you probably wanted to fight more any ways if you're reading
    this paragraph. Inside of Segment Address No. 18 you will find a ¤Coat •
    Lightning.
    
    [:] Head on down past Shion's room and past the 3 Gnosis eating an A.W.G.S.
    Destroy the Red Canister to make the battle with the Gnosis you see easier, if
    you want to fight it, that is. Keep going down and go between the barrels on
    the raised platform. Lure the other Gnosis close by and destroy the Red
    Canister to make the battle easier if you want to fight. Destroy the panels on
    the walls past the Gnosis to reveal a ¤Revive on the right and 2 ¤Revive on
    the left.
    
    Equip the SMP53AG onto Shion's VX-10000's Right Shoulder to increase the power
    of the A.W.G.S. for the upcoming boss fight. If you want to, you can replace
    the SWD21AG on the Left Hand of the VX-10000 with the 2nd SMG99AG you got from
    the Cyclops boss. Doing so will allow you to use the W-ACT command in battle
    if the VX-10000 has 6 AP to use.
    
    Go through the doors when you're ready to start a cutscene. Once that is done,
    another boss fight begins.
    
              [ Boss Fight 04 : Minotaur w/ Sky Fish x2 : 920 / 240 HP ]
    
    Have Shion eliminate the Sky Fish with her Spell Ray Tech Attack since you can
    do that each turn now [ hopefully, anyways. ] On KOS-MOS' turn have her use
    her Ether Spell Mode A7 to increase her power. Have Shion use her Spell Ray on
    the 2nd Sky Fish. Have KOS-MOS use BLASTER once on the Minotaur to build up
    her AP, that way on her next turn she can use R • CANNON. Repeat that process
    for KOS-MOS for the rest of the battle, unless her HP are getting low, then
    use an item to heal her. Use Shion's next turn to call her A.G.W.S. When her
    turn comes up when she's in her A.G.W.S., Guard to save AP. By this time, when
    Shion's turn is up again she can use W-ACT to kill the Minotaur, just remember
    to kill it with the Special Points Up event slot.
    
    After the boss fight, another series of cutscenes, you will be asked if you
    want to save. Save if you want to.
    
     =========================
    [ Layer 03.03 ]=[ Pleroma ]===================================================
     =========================
    
    Enemies :
    
    Cyber Crab
    Gardis F10
    Mercurio A
    U-TIC Soldier A
    U-TIC Soldier B
    U-TIC Soldier X
    
    More cutscenes start off this section of the game. Once they're all done,
    you're asked if you want to save. Again. Save if you want to. More cutscenes
    will occur, then you will be in control of Ziggurat 8.
    
    You have a stealth suit activated when you arrive, so you don't have to worry
    about being caught. So just run up from where you start, making sure to go
    right and destroy 2 crates and a drum. Inside the first crate is a ¤Scope,
    nothing in the 2nd crate, and 2 ¤Ether Upgrade S's in the drum. I suggest
    using those right away. This IS a stealth mission after all, so you should be
    avoiding the enemies at all costs. However, in doing so, you will not receive
    EXP, Gold, or T., E., and S., Points. With the 100 Ether Points you have,
    evolve My Guard into both Bodyguard and Recharge. Get out of the alcolve and
    head up towards the A.W.G.S. units, then hang a right to the entrance of the
    building. This initiates a cutscene. Now that your stealth suit has
    malfunctioned, you'll have o be really sneaky to survive. R2 should be held
    down constantly for a while.
    
    Walk to the right and then up and ascend the stairs. This will give you a
    better view of the enemy movement patterns. Walk back down the stairs and wait
    until the closest soldier is walking away from you. Follow him to the end of
    the obstacle, then without stopping, angle yourself down and keep walking.
    You'll end up being really close to a soldier coming up behind you, so
    position yourself behind the wall of the 2nd obsticle until the soldier
    passes, then walk behind him and get off of the floor that makes noise.
    
    Here's some crappy ASCII to better show you how to do this! Just follow the
    letters! A to B to C to D to E to F to G, all while walking, all while
    avoiding the guards.
    
    ------------------------------------------------------------------------------
                          Stairs          |
                ---------------------------
           B                           C
              --     ---            ---       ---            ---     --
             |  |   |   |__________|   |     |   |__________|   |   |  |
           A |  |   |                  |     |                  |   |  | G
             |  |   |   |¯¯¯¯¯¯¯¯¯¯|   |     |   |E¯¯¯¯¯¯¯¯¯|   |   |  |
              --     ---            ---       ---            ---     --
                                             D                         F
    ------------------------------------------------------------------------------
    
    In the 2nd room, you can destroy 2 wall panels, both give you nothing, however
    the 2nd reveals a doorway. Go through there and you'll be in a staircase
    behind a wall in the 1st room. Ascend the stairs and you'll see a treasure
    chest. Open it to obtain a ¤Snake Hunter. Behind that is another wall panel
    you can destroy. Doing this will reveal Segment Address No. 4. Descend the
    stairs again. To the south of the room is another wall panel you can destroy,
    this one has 2 ¤Revives in it. Be careful when destroying things in this area,
    because if the soldiers are close by, they'll be alerted to your presence. Now
    hide behind the wall and watch the soldiers move. Go down, then follow the
    soldier guard up into the middle, then follow him to the right, then down. Let
    him finish his patrol and keep going down, while going to the right. This will
    put you behind another wall. Now wait until the nearest soldier walks away
    from you, and sneak out and across the rest of the room to the wall on the
    other side.
    
    Here's another crappy ASCII map to help you! Just follow the letters again!
    A to the B to the C to the D to the E to the F to the G! All while avoiding
    the guards.
    
    ------------------------------------------------------------------------------
    
                                             -------
                                            |       |
                                             -------
    
                        ----       ----                 ----
                       |    |     |    |               |    |
                       |    |     |    |               |    |
                 --     ----       ----       ----      ----     --
                |  |              |    |     |    |             |  |
              A |  |              |    |     |    |             |  | G
                |  |   C          |    |      ----              |  |
                 --     ----       ----                 ----     --
                B      |    |     |    |               |    |
                       |    |     |    |               |    |
                        ----     D ----                 ---- F
    
                                             -------
                                            |       |
                                             -------
                                                E
    ------------------------------------------------------------------------------
    
    In the next room, walk across the catwalk into a room that an A.G.W.S. is in.
    Goto the left and down slightly to the Crane controls. Hit the glowing red
    button to activate it. By doing so, you'll draw the attention of the A.G.W.S.
    over to where the noise came from. It'll sit there for a while, mesmerized by,
    well, a crane, giving you time to run to the right, descend a ladder, and goto
    the door on the right. You'll be treated to a cutscene again, but it will lead
    into a battle. Defeat the 2 U-TIC Soldier A's to initiate another cutscene.
    Now, you need to find the key in order to open the Realian's cell door. Head
    to the left and down the ramp into a different part of the previous room.
    
    Follow the Cyber Crab walking around, ignore the treasure chest the crane
    exposed, you'll come back for it. At the lower right part of the room is a
    door, go through it and you'll go into a hallways. Go through the doorway on
    the left side to find 6 destructible crates. It looks like this :
    
                                      [A][B][C]
                                      [D][E][F]
    
    With C and F being the closest to the door.
    
    In C you'll find an ¤Ether Pack S
    In F you'll find a ¤Bio Sphere
    In B you'll find 100G
    In E you'll find a ¤Med Kit S
    In A you'll find a ¤Revive.
    
    Don't bother with D unless you want a battle. If you do, step away from it
    before destroying it. Once the Cyber Crab comes after you, run into the hall
    way and destroy the Yellow Canister to shock it. After leaving the room or
    beating the enemies, goto the right side of the hallway and Ziggurat 8 will
    notice a monitoring room. Go down a little bit and enter the room. You'll be
    shown a weird looking robot in the right side of the room. Heal up if need be,
    then go and make contact with it to start a boss fight.
    
           [ Boss Fight 05 : Gardis M1 w/ Gardis F10 x? : 450 HP / 60 HP ]
    
    Start this off by using High Kick once to gain some AP. The Gardis M1 will
    Counter-Boost and summon 2 Gardis F10s for aid. Now use Laser Blade once on
    each of the Gardis F10's to eliminate them both. You want to do this just for
    the EXP since the Gardis M1 will constantly spawn more Gardis F10s. Now use
    Ziggurat 8's Lightning Fist [ Triangle Triangle Circle ] on the Gardis M1,
    this will do a good amount of damage and cause the boss to counter-attack with
    the Mental Incapacitater S attack which is lower Ziggurat 8's Ether Attack.
    Disregard that and use Laser Blade once on a Gardis F10 for a possible one hit
    kill to get you more EXP and to build you AP. The next Lightning Fist should
    kill the boss, so make sure you do it on the Special Points Up event slot like
    always.
    
    Now you can go to the little hallway the boss was guarding and go up to open
    the treasure chest. Inside you'll find the ¤Master Key. Excellent. Sneak past
    the Cyber Crab if you destroyed Crate D, and go through the doors into the
    other room. Follow the Cyber Crab around the rocks once again and ascend the
    stairs into the room the Realian is being kept. Open the cell on the left and
    destroy the crate inside to obtain ¤Speed Stim. Open the next cell to reveal a
    save point. Lastly, open the Realian's cell and to initiate a cutscene. After
    that's done, go into the Menu and goto Battle Formation, place MOMO directly
    behind Ziggurat 8. This will not only stop Ziggurat 8 from being pushed back
    into the back row by certain attacks, but it will also allow him to use the
    Bodyguard Ether Spell to increase his defense and attack power. Now goto the
    cell with the save point and save your game.
    
    Go down the ramp again and follow the soldier to allow access to the treasure
    cheat. Inside are 2 ¤Veils. If the soldier attacks you, it won't be as hard as
    it would have been with just Ziggurat 8 alone. Once you got the treasure
    chest, head back into the cell room and exit through the main doorway.
    
    This next part doesn't need to be done, but it gives you good stuff if you do
    it. If you don't want to bother, skip ahead to the paragraph with the [:]
    symbol. Once out of the cell room, run all the way to the left to cause the
    A.G.W.S. to attack you. This isn't a boss fight, but it feels like one, so
    I'll classify it as one.
    
                        [ Boss Fight 06 : Mercurio A : 640 HP ]
    
    This is going to be a long, long battle. Have MOMO cast Sheep Beam on the
    A.G.W.S. to put the pilot to sleep then have Ziggurat 8 cast Body Guard on
    himself. Have both MOMO and Ziggurat 8 defend on thier next turns. On MOMO's
    third turn, have her defend again, and have Ziggurat 8 use his Lightning Fist
    Tech Attack on the A.G.W.S. Once he does that, he should be able to Boost.
    Accept the damage when it's the A.G.W.S.'s turn. Use Ziggurat 8's boost
    whenever needed for whatever. Have MOMO put the A.G.W.S. pilot to sleep again
    then have Ziggurat 8 heal and build up AP. Once a decent amount of HP has been
    lost, the A.G.W.S. will use Absolute Defense. It will counter-boost to
    counter-attack you if attacked, so use Sheep Beam on the pilot and build up AP
    once again. Unleash Lightning Fist, then Boost to guard, because the A.G.W.S.
    will attack when awoken. Use ¤Med Kits and ¤Ether Packs as needed. Repeat the
    process until the Mercurio A falls. Hopefully on the Special Points Up event
    slot that I have and will continue to mention for the rest of the guide.
    
    For beating the Mercurio A you acquire a ¤Med Kit S along with ¤Decoder 4 which
    can be used on the Segment Address you found in this area.
    
    [:] Don't bother trying to leave the way you came, as the catwalk is guarded
    by a group of enemies. So head back to the hallway where the monitoring room
    is. Go into the monitoring room and goto the console at the top of the room.
    Use the button to unlock a door at the bottom left corner of the hallway. Go
    through the door and descend the ladder you find to start a few more
    cutscenes.
    
    In this lower corridor, you need to avoid the brown sludge looking areas, as
    they'll slow you down. Since you have enemies pursuing you, you should try to
    be as fast as you can be. Go to the left, and go up and around the block you
    see, then take the left-most path to avoid going to a dead end. Take the small
    bridge across the water and continue going fowards, then cross over another
    small bridge. Move to the left again until you see another small bridge, cross
    over there and head to the right and destroy the container to obtain a ¤Med
    Kit. Turn around and head up into the doorway. This will lead into another
    hallway, then into the area underneath the catwalk from earlier. There aren't
    any enemies here, so don't worry about getting in a battle. Go up and get the
    ¤Ether Upgrade Z from the treasure chest, then destroy the podiums to the left
    and the right to get 2 ¤Ether Packs and an ¤Ether Pack S respectively. Now
    leave this area and head back into the main corridor. Cross the small bridge
    again and head to the left. Destroy the upper-most canister you see to obtain
    a ¤Revive. Keep heading to the left until you see pipes. Use R2 to walk along
    the pipes so you don't fall down because if you do you have to trudge through
    the brown stuff to make it to the ladder on the oter side. Once across the
    pipes, continue moving left, staying close to the lower wall until a section
    of the wall juts out a little. Go around that and then up and right into the
    small alcolve near the end of the ceiling-grating, destroy the canister there
    to obtain an ¤Ether Pack S. Get out of the alcolve and continue to the left.
    Avoid the brown sludge and heal if you need to, then ascend the ladder. This
    will initiate a cutscene and begin a boss fight.
    
            [ Boss Fight 07 : Zolfo A w/ 2 Mercurio Bs : 820 HP / 640 HP ]
    
    Well. This is bad. Not really. There's a simple and funny way to win this
    battle. Have Ziggy cast Bodyguard on himself, and have MOMO cast Sheep Beam on
    both the Mercurio B pilots. Have Ziggy use Lightning Fist on the Zolfo A, then
    guard to rebuild AP. The Zolfo A pilot will SHOOT one of the Mercurio B pilots,
    waking him up and causing around 125 damage at the same time. Have MOMO Cast
    Sheep Beam on the woken up pilot. Heal and replenish EP as needed. Just be
    careful. If you attack the Zolfo A while it's guarding, it'll counter-boost to
    counter-attack with Grenade Launcher P. So just guard or heal if he guards
    himself. You should make sure you don't accidentally kill the Zolfo A before
    it can kill off the 2 Mercurio Bs. Make sure to kill the Zolfo A while the
    event slot is on Special Points Up.
    
    After the battle, destroy the small forklift behind you and to the left to
    receive 2 ¤Bio Spheres. Move up to destroy 2 crates on the right, the first
    one if empty but in the 2nd on you'll find 8 ¤Med Kit S's. Now to the upper
    right hand corner of the room and go through the door. Use a ¤Bio Sphere at
    the save point in the left part of this room, then save. Once you're all set,
    go through the door at the top of the room to return to the first room you
    were in. Head to the left to leave the building. Time for another cutscene and
    another boss fight.
    
                         [ Boss Fight 08 : Margulis : 820 HP ]
    
    Have MOMO do nothing but defend, heal, and replenish EP this whole battle.
    Have Ziggy cast Bodyguard on himself, and then Guard to build up AP. When
    Ziggy's at 6 AP, use Cyber Kick [ Square Square Circle ] to attack. Margulis
    is fast and strong, so don't focus entirely on attacking him. After a few
    turns, Margulis will start casting spells on himself. One will absorb
    lightning [ Spirit Rain : Lightning Phoenix, so don't use Lightning Fist ] and
    the other will absorb fire [ Spirit Rain : Fire Dragon, so don't use Cyber
    Kick, just heal since Lightning Fist does such a small amount of damage anyways
    ] With MOMO behind Ziggy, Margulis' Rune Blade attack will do nothing except
    damage. When Ziggy's Bodyguard wears out, be sure to activate it again as the
    strength and defense increase is invaluable in this battle. After a decent
    amount of damage has been done to Margulis, he'll start using Hell's Crest, an
    attack that inflicts damage to both Ziggy and MOMO. When that happens, have
    MOMO W-ITEM a Med Kit S. Hopefully the battle will end with the Special Points
    Up event slot, if not, don't worry too much about it since I'm sure you
    wouldn't want to go through this battle again. Although, you do get a decent
    amount of points.
    
    After the battle is over, you get treated to another series of cutscenes.
    
     ======================
    [ Layer 03.04 ]=[ Elsa ]======================================================
     ======================
    
    Enemies :
    
    DOMO-A
    DOMO-B
    
    Back on the Elsa, Shion is going to bring food to Commander Cherenkov. Leave
    the kitchen area and you'll receive an e-mail about the Enviromental Simulator
    [ E.V.S. ] Plug-In. It lets you re-visit old areas of the game. South of the
    kitchen into the Resturant, talk to the Robot behind the counter to receive
    the ¤Card Passport. Now head up through the doors and into the passenger cabin
    area. Go along the right side of the cabins to receive another e-mail. If you
    invested in a company by giving them 500G after giving your e-mail to the
    Mechanic in the Zohar room of the Woglinde, you'll receive some good stuff. No
    matter who you picked to invest in, you'll get 10% off all items in shops.
    Now, if you invested in Hasegawa Biochemical, you will also receive 5 ¤Med Kit
    Ss. If you invested in Vector-Tenan Pharmaceuticals, you'll receive 5 ¤Ether
    Pack Ss. And if you invested in Dawson Pharmaceuticals, you'll receive 5
    ¤Revives. Make sure to download the attatchment to get the items. Now enter
    the bottom-most of the passenger cabins and examine the red couch on the
    inside to find the ¤Disarm Key. Exit the passenger cabin and head north to the
    4-way intersection. Take a right and save. You'll notice another U.M.N. panel
    next to the save point. This is a U.M.N. Shop Panel. If you want to shop, then
    go right ahead. I'll make a Layer later on detailing what shops carry what.
    This shop is the first that has the 10% off on all items since you contributed
    500G in that e-mail. Now head back to the passenger cabin area and descend to
    B1 via the elevator on the left hand wall to initate a string of cut scenes.
    
    Once at B1, move up and destroy the panel on the wall to your left to reveal
    an ¤Ether Pack. Now go right and pass the sealed cargo door to receive an
    e-mail from Vector N.S.S. dealing with the hacker. Now move up through the door
    and destroy the large crate ahead of you to obtain a ¤Med Kit. To the right are
    4 small crates.
    
                                        [A][B]
                                        [C][D]
    
    Destroy A and C since they're the closest. Inside of C you'll find 2 ¤Ether
    Upgrade Ss and inside of B you'll find a ¤Med Kit. Ignore the ladder and head
    back the way you came and keep going down until you go through a series of
    partition doors. Once clear of those, destroy the top-most wall panel on the
    left to reveal a doorway. Go through there to find 3 crates. Destroying the
    large crate will get you an ¤Ether Upgrade A while destroying the top-most
    small crate will get you 50 G. Head out of this small area and continue going
    to the right, ignoring the small crate you see as there's nothing in it. Now
    head down and descend the stairs to find some more crates. Destroy the large
    one to receive 150 G and destroying the small one on the left gets you 200 G.
    Continue going left and go through the door to enter a room with a save point
    and chaos. Exit through the door at the top of the room to enter the slide
    deck. Destroy the top-most wall panel on the left to reveal Segment Address
    No. 8, then go right and examine the panel with the green light on it. You'll
    use the ¤Disarm Key you got in the lower passenger cabin. Examine the panel
    again to move the slide deck. Now go up and to the right in order to destroy a
    crate that is hiding another 200 G. Go all the way left and descend the stairs
    to access another room. In here you'll see 5 crates, destroy the large one at
    the top to obtain a ¤Spirit Pendant.
    
                                        [A][B]
                                        [C][D]
    
    Destroy B and D since they're closer to you, inside of D you'll find 50 G.
    Destroy C to find a ¤Bio Sphere, and destroy A to reveal a treasure chest that
    contains ¤Decoder 10. Leave this room and ascend the stairs and go up and off
    of the slide deck. Take a left and go up a little bit to find more crates. In
    the lower-most small crate you'll find 5 ¤Ether Upgrade A's. In the other
    small crate you'll find a ¤Med Kit. Destroying the lower-most large crate will
    get you a ¤Bio Sphere and destroying the other is pointless since there's
    nothing in it. So go back down and head right, then up. The door you see at
    the end of the hallways connects to the ladder on the floor above, so don't
    bother with it, instead, follow the path to the left until you reach a door.
    Go through it, then descend the stairs and head left into the Catapult area of
    the Else. Talk to Hammer if you want, otherwise destroy the first panel on the
    left to reveal Segment Address No. 14. Destroy the next panel to receive a
    ¤Fiber Suit. The last panel hides 150 G from you, so grab that also. Head on
    over to the right side of the area and destroy those panels now. You'll get
    nothing from the one at the top, 100 G from the one in the middle, and an
    ¤Ether Upgrade S from the one at the bottom. Now head out of the room, ascend
    the stairs and go through the door. Follow the path to the right then head
    down, crossing back over the slide deck and exit to the door on the
    bottom-left to return to the room with the save. Go down and exit through the
    door at the bottom-left of this room to reach the A.G.W.S. hangar.
    
    Go down and stand on the lift platform, then descend. To your left is a robot
    that will sell A.G.W.S. parts and items, along with heal up the A.G.W.S. you
    have. It is recommended that you upgrade Shion's VX-10000 as it'll greatly
    help you for the boss at the end of this Layer. You should also invest in 2
    SMG32VX's for the VX-10000. Having 2 will allow you to use the W-ACT command
    in battle. If you do spend money, make sure you keep at least 1,000 G on you.
    You'll want to for later. Once you're done shopping, head to the left and down
    a little to destroy the top-most crate to receive 5 ¤Ether Upgrade As. Destroy
    the other crates and go all the way down, then right until you're in the
    middle of the room, now head down and go through the door. Go left and then
    down, descending the metal grating, then a right, then down some more until
    you reach a treasure chest. Open it to receive a ¤Coat • Beam. Now head back
    to the A.G.W.S. hangar and use the lift to the left of the robot and enter the
    door infront of you. This will bring you to KOS-MOS' room and initiate a
    series of cutscenes.
    
    Leave KOS-MOS' room and you'll be called by Captain Matthews to report to the
    bridge. So head on up there. But first, you may want to get 2 more e-mails and
    do some other stuff. In the A.G.W.S. hangar go down a little ways and you'll
    see Tony pacing about. Talk to him and he'll explain that he can't find
    something, offer to help him, and you'll be asked to find the ¤Hazardous Area
    Map. Ascend on the lift on the right side of the robot and exit the hangar.
    Head through the door at the top of the room with the save point and cross the
    slide deck. Goto the right and enter the door at the top of the hallway.
    Ascend the ladder and exit the room. Head to the left then down a little and
    ride the elevator up to the passenger cabin area. Enter the lower cabin and go
    to the top of the table to receive another e-mail. It might take a while to
    find the spot, but you'll get it. Now head out of the cabin and down into the
    resturant. Head into the middle of the resturant and you'll receive another
    e-mail. Leave the resturant and head up past the passenger cabins and take a
    right at the interestion and save your game. The save point now has an EVS
    plate on it. If you want to, you can go back to past areas. I would say you
    should go back to the KOS-MOS Simulator and to Pleroma. If you don't want to
    bother, then skip ahead to the next [:] symbol.
    
    Use the EVS to go to the KOS-MOS simulator. Remember where Segment Address No.
    10 was? Well, if not, that's fine. I am writing a guide after all. :) Enter
    the large building at the top of the screen, then go right and ascend the
    stairs. Head to the left and go through the door to enter the destroyed room.
    Goto the left and go through the other door to reach another room. Now descend
    the ladder you see on your left and head down through the opening. Take a
    right and destroy all the crates in your way. Now you'll have access to
    Segment Address No. 10. Inside you'll find a treasure chest that contains 2
    ¤Booster Packs. Excellent. Leave the area and head back to the beginning of
    the level and exit the simulator.
    
    Now re-enter Pleroma. Battles shouldn't be hard with Shion since she had so
    many T. Points from the A.G.W.S. Simulator on the Woglinde. Make sure you
    extract and set the skill Poison Guard, as some guards use an attack that can
    cause poison. Just fight your way to the 2nd room that Ziggy had to sneak
    around in. If you notice the map I made for you, there was a statue in the
    middle of the room. That's what you want to get. Well, that and something
    else. Once you're in the 2nd room, destroy the statue to reveal a treasure
    chest. Inside you'll find ¤Decoder 11. Now, for the other thing. Destroy the
    top-most panel on the left side of the 2nd room again to reveal a doorway. Go
    through there and ascend the stairs. When you beat the Mercurio A with Ziggy
    and MOMO, it dropped ¤Decoder 4. Well, Segment Address No. 4 is up there. So
    open it and receive a ¤Thief Ring. Now, if you want to, go through the whole
    area again and get some EXP and T., E., and S. Points, along with Gold.
    Otherwise, head back to the start and exit back to the Elsa.
    
    [:] Leave the save area and go up into the bridge to initiate another
    cutscene. Afterwards, talk to Captain Matthews to get the ¤Hazardous Area Map.
    Exit the bridge and head right to the save point, you'll receive another
    e-mail. This time you'll be asked to give 1,000 G to one of 3 companies. You
    can invest in Venture Link, Tesla Instruments, or Chemical Union Distribution
    Center. I put the 1,000 G into Venture. Now head on down to the A.G.W.S.
    hangar and talk to Tony again. For finding the map for him, he'll give you a
    ¤Med Kit DX. Not too shabby. Now exit the A.G.W.S. hangar from the right hand
    lift, and exit through the door at the top of the room with the save point.
    Head across the slide deck and take a right, then hang a left and follow the
    path to a door. Descend the stairs and go all the way up to the back of the
    catapult area and examine the panel. After checking the panel, head down the
    catapult area towards the exit. After passing the desctructible panels on the
    walls, you'll receive another e-mail. The hacker logged on, but logged off
    before you could get a specific location. Your A.I. Extrodinaire bunny friend
    will send you an e-mail of the 3 possible locations of the hacker. Asteroid
    Lutz, Power Generating Satellite LS13, or a Cargo Ship on Asteroid Lutz. Reply
    to the e-mail and state which one you would look into. I said the Cargo Ship
    because it's mobile, so it seems like the obvious one. Once that's done, head
    back to the bridge in order to start a series of cutscene.
    
    Leave the bridge and save your game. Once the game is saved, head on down to
    B1 via the elevator in the passenger cabin area. Destroy the panel on the wall
    to your left to obtain an ¤Ether Pack. Head to the right to start a short
    cutscene. Now that the partition doors are closed, head up through the door
    and into the next room. Destroy the large crate to obtain another ¤Ether Pack.
    Head to the right to destroy a group of 4 small crates.
    
                                        [A][B]
                                        [C][D]
    
    A and C have nothing, but B has an ¤Escape Pack and D has a ¤Bio Sphere. Once
    you get those items, head down the ladder to switch control over to Ziggy and
    MOMO.
    
    Head down and fight the first DOMO-A you see. When the battle's over, destroy
    the first panel on the left wall to reveal an ¤Antidote. Destroying the 2nd
    panel on the left will give you an ¤Ether Upgrade S. Destroying the 2nd panel
    on the right wall will give you 5 ¤Skill Upgrade Ss. Destroy the Yellow
    Canister to make the 2nd battle easier. Destroying the 3rd panel on the left
    reveals Segment Address No. 14 again while the 3rd panel on the right reveals
    an ¤Ether Upgrade A. Now head down and get into a 3rd battle. Once that's
    done, head to the bottom of the room and initiate a 4th battle. This battle
    will be harder than the rest since you have to fight 4 DOMO-As at the same
    time. Place MOMO behind Ziggy and have him use Bodyguard, then use his BMP55SX
    to injure 2 of the enemies at the same time. Have MOMO heal as needed.
    Destroying the large crate on the left will get you an ¤Ether Upgrade S and
    destroying the one on the right will get you an ¤Antidote, although they're
    both hidden from view. Now exit through to door to the right and ascend the
    stairs and exit that door. Now head follow the path until a short cutscene
    occurs.
    
    Head down towards the slide deck, but instead of going down across it,
    continue to the left. You can destroy the Yellow Canister to get a jump on the
    enemy in the area. Once the enemy is out of the way, you can destroy some
    crates again. Destroying the first small crate will get you a ¤Skill Upgrade
    S, and destroying the 2nd will get you a ¤Frame Repair A. Destroying the first
    large crate will get you nothing, while destroying the 2nd large crate will
    get you an ¤Antidote. Now head over to the slide deck and goto the right of
    the 4-way intersection to destroy a crate. Inside you'll find a ¤Bio Sphere.
    Cross the interection and head down the stairs into another room. Destroying
    the large crate will give you an ¤Antidote.
    
                                        [A][B]
                                        [C][D]
    
    Crate B has an ¤Ether Pack inside, crate D has a ¤Frame Repair A inside, Crate
    C has a ¤Med Kit S inside, and crate A has an empty treasure chest since you
    already got the ¤Decoder 10 from it, unless you didn't the first time for some
    unknown reason. If that's the case, you just got it. Head back to the right
    and exit this room. Head to the right and then down and off of the slide deck.
    You can avoid the enemies if you want to, or you can fight them. Either way,
    head to the left then down and through the door. This will bring you into the
    save point room. Head through the door on the right into the room where you
    saw the enemies at the cutscene a while back. Since the electromagnetic floor
    is turned on, the enemies can't move, so fighting them is entirely upto you.
    Your movements are hindered as well, it doesn't really affect anything, I just
    wanted to mention it. Head right and destroy the first small crate to receive
    an ¤Escape Pack. The 2nd small crate has nothing in it, but the large crate
    has 2 ¤Skill Upgrade As. Head up the stairs and destroy the crate that's ahead
    of you since now there's a ¤Med Kit S in there. Now head to the left and avoid
    the enemies if you want, or fight them if you want to. Either way, destroy the
    top most panel on the wall to get an ¤Ether Pack. Go through the now exposed
    doorway again and down that hallway to the room with more crates. Destroy the
    large crate to get an ¤Ether Upgrade S. There's nothing in the middle crate
    again, but there's a ¤Escape Pack in the crate at the top. Now leave this area
    and head back to the save point and save your game. Once you saved the game,
    head down into the A.G.W.S. hangar. Avoid fighting the enemies in the hangar
    by zig-zagging between them. So walk left from the lift and then straight down
    as far away from the enemy as you can. Once you're past the enemy on the left,
    cross over to the other side and head down as far away from that enemy as you
    can be. Once you're past that one, cross to the other side and walk by the
    last enemy while staying as far away from it as you can be. Once free, you
    should set your party to be Shion, chaos, and someone else. I'll do this with
    Ziggy since he has a lightning based Tech Attack. So, head on down and go
    through the doors. A short scene will occur, showing you the boss. Head to the
    left then down the ramp, then to the right and make contact with the boss.
    
                      [ Boss Fight 09 : DOMO Carrier : 1800 HP ]
    
    On the DOMO Carrier's first turn, it'll analyze the event slot. If Critical
    Hit Rate Up is copied, load up your last save because the Tremor P attack will
    do alot more damage than normal, and since you can't heal A.G.W.S. in battle,
    you won't win. Also, if it analyzes the Boost Gauge Rate Up, it will get it's
    turn alot faster than normal, so load up your last save if that happens too.
    You'll be hoping for a blank event slot or for the Special Points Up slot
    since neither help the DOMO Carrier in any way. With that being said, use
    Shion and chaos' first turns to get into thier A.G.W.S.' and use Ziggy's first
    turn to cast My Guard on himself. On everyone's next turn, have them all
    Guard. When chaos or Shion have thier next turns, use W-ACT on the boss to
    inflict a good amount of damage. Have Ziggy use his Lightning Fist Tech Attack
    if his HP is higher than 300. Repeat the process of Guarding then using W-ACT
    and Lighting Fist, wihle having Ziggy heal as needed. If you let the DOMO
    Carrier live for too long with less than half it's HP, it'll start to heal for
    600 HP a turn. Don't worry about trying to kill it with the Special Points Up
    event slot, although if you can nab it, sweet deal. You'll get 1 ¤Anti-Beam
    Armor for winning the fight.
    
    Afterwards, you'll be treated to some cutscenes. Now you have to show Ziggy
    and MOMO around the Elsa. Great.
    
    Start off by showing Ziggy and MOMO the Kitchen to start a short scene. Next,
    show them both of the passenger cabins. In the lower cabin, after the short
    scene, Shion will say how she's a little tired. Well, sleep is for the weak,
    so choose "No, I have to show them around properly." to continue the tour.
    Exit out of this cabin and go into the next for another short scene. Now leave
    that cabin and head over to the bridge for another short scene. Leave and use
    the elevator to get to B1 and then head around to the partition doors [ which
    are open now, and so are the enemies, if you didn't fight them ] then take a
    right, descend the stairs, and head left into the room with a save for another
    short scene. Head up towards the door and you'll get an e-mail. It's the
    dividend for your 1,000 G investment. If you invested in Venture Link, you
    receive 4,000 G AND 10% off A.G.W.S. Weapons [ !! ]. If you invested in Tesla
    Instruments, you receive 6,000 G [ !! ]. And if you invested in the Chemical
    Union Distribution Center, you'll receive 2 ¤Speed Stims [ ...!! :P ]. Now
    head into the A.G.W.S. hangar for another scene, then to KOS-MOS' room for
    another scene, then to the area where you fought the DOMO Carrier for yet
    another scene. After all that, head back to the room with the save point, then
    go through the door at the top and cross the slide deck. Now go right and
    follow the path to the left and go through the door. Descend the stairs for
    another scene. Now head all the way to the back of the room towards the panel
    you examined earlier to receive another e-mail. It's another investment
    e-mail. This time you're asked to invest 2,000 G to a company. You can invest
    in Advanced Cluster Machines, Mercedes Technologies, or Vector Com. I invested
    in Vector Com. because of what the reply for that states.
    
    With all of that out of the way, get out of the catapult area and follow the
    path to the door at the end of the hallway, then ascend the ladder to B1. Exit
    the room and take a left, then go up the elevator to the passenger cabin
    areas. Head into the lower cabin and rest up. In doing so, you'll be prompted
    to save. So do so, then you'll be treated to some cutscenes that bring us to
    the next part of the game.
    
     ==================================
    [ Layer 03.05 ]=[ U-TIC Battleship ]==========================================
     ==================================
    
    Enemies :
    
    Cyber Crab
    DOMO A
    DOMO B
    Gardis F10
    Gardis M1
    U-TIC Soldier A
    U-TIC Soldier B
    Zolfo B
    
    You start off in a battle in your A.G.W.S., so the battle will be a breeze.
    Afterwards, another few cutscenes, then you can control Jr. Head down to the
    save point and save your game. Now head up and into the large doorway to the
    right. Go down the ramp and head towards the screen into another hallways.
    Follow this until you see a doorway on your right, then go through there and
    into another hallway. Destroy the first grouping of canisters you see against
    the wall to obtain an ¤Antidote. Destroying the one next in line will give you
    a ¤Med Kit S. Head down to the opposing wall and destroy that grouping of
    canister to reveal 2 ¤Ether Upgrade As. Head up and destroy the last remaining
    grouping of canisters to reveal 2 ¤Tech Upgrade As. If you continue to the
    right, you'll come across some laser beams, to deactivate them, head up the
    short corridor and then into the small alcolve on the right. Destroy the
    generator there to turn off the lasers. With the lower lasers out of the way,
    continue to the right. Heading up and destroying the panel on the wall will
    cause a group of U-TIC Soldiers to attack you. Destorying the panel to the
    south will give you 2 ¤Skill Upgrade As. Head up towards the locked door and
    take a left into another small alcolve. Destroy this generator to deactivate
    the laser at the top of the room. Head around to the top of the room, past the
    newly deactivated lasers, and examine the control panel at the top-right of the
    room. By doing so, you'll open a few doors to the south. Head down, going
    through the now open doors, until the camera changes and Jr. is ambushed by a
    group of 2 U-TIC Soldiers. After defeating both of them, continue going down
    the hallway, then head to the left and into the first door you see. Destroying
    the crate will give you 2 ¤Frame Repair As. Head out of the room and go left
    and up, then go through the door on the right. Examine the computer panel at
    the right to unseal door number 4.
    
    Leave the room and head into the hallway you just unlocked. Ignore the first
    door you see as you can't do anything in there without a keycard. Head down and
    destroy the first wall panel you see, this will give you a ¤Cure-All and you'll
    obtain a ¤Bio Sphere by destroying the 2nd. There's a save point in the room
    below the panels, so go ahead and save your game if you want. Head back past
    the wall panels and take a right into the hallway. Destroying the first plants
    along the wall will give you 2 ¤Skill Upgrade As and 2 Tech Upgrade As. Move
    further down the hallway until you see doors with blinking lights next to them.
    If you try to open the doors without destroying the generators located close to
    them, you'll set off an alarm, causing you to be ambushed by 2 U-TIC Soldiers
    and a Gardis M1. Since Mary can almost kill the Gardis M1 in one W-ACT, the
    battle should be a breeze, so attempt to open both doors to get some EXP and G.
    You can fight as many times as you want, also. When you're done fighting,
    follow the hallway to the right, then down and destroy the generator for the
    2nd room, then enter. You'll be attacked by a lone U-TIC Soldier. When you
    bring his HP to 0, he'll counter-boost and enter his A.G.W.S, a Zolfo B. Just
    W-ACT to defeat it. You'll get a Frame Repair Z for winning. Now destroy the
    portion of wall in the upper right hand corner of the room to reveal 2 ¤Skill
    Upgrade As and Segment Address No. 11. Since you have ¤Decoder 11, open the
    door and claim the ¤Coat • Ice waiting for you. Head out of the room and back
    into the hallway, past the locked door on the right, destroy the wall panel you
    see to obtain 5 ¤Ether Upgrade As. Now go left to trigger an ambush.
    You can avoid the 2nd battle if you want to, either way, head to the left and
    go through the door.
    
    Head to the left and open the door you see. Inside the room, examine the
    computer panel to unseal door number 5. Now exit the room and head up into the
    next room on the left to save your game if you want. Now head down until you
    come upon a large A.G.W.S. hangar. To the right of you will be a cabinet you
    can destroy to obtain a ¤Cure-All. Now head all the way left and descend the
    stair case. In-between the A.G.W.S. units will be catwalks with crates at the
    end of them.
    
    There is a ¤Frame Repair A at the end of the 1st catwalk.
    There is nothing in the crate at the end of the 2nd catwalk.
    There's 2 ¤Skill Upgrade As in the crate at the end of the 3rd catwalk.
    There is an ¤Ether Upgrade S in the crate at the end of the 4th catwalk.
    The treasure chest near the 4th catwalk has a ¤Tech Upgrade Z.
    The crate at the end of the 5th catwalk set off an explosion, calling U-TIC
    soldiers to investigate.
    
    You can avoid the battle by running to the end of the 4th catwalk, then by
    walking behind him and hiding in the 2nd catwalk while he passed again.
    Whatever you do, goto the left and ascend the stairs, then go right and then
    down the path. You'll alert 2 guards and get into a battle. You don't have to
    fight the 2nd guard thanks to the flashing phenomena, unless you really want
    to. Whatever your choice, head into the first room on the right. Destroy the
    crate at the right to reveal a treasure chest with an ¤U-TIC Card in it. Leave
    the room and cross the hallway then head into the room down on the left. On the
    desk at the top of the room, you'll find ¤Card No. 3. Exit the room and head
    north through the hallway. Cyber Crabs now patrol where the U-TIC Soldiers used
    to, they're easy to avoid. Just walk behind the one outside of the doorway,
    then walk to the right, then up to the other hallway, and enter the door on
    your right. Walk to the right down this hallway and wait until the Cyber Crab
    starts walking in the same direction as you. Mirror it and you'll get by
    without being detected. Head up and use the ¤U-TIC Card on the lock next to the
    door you see. Enter the room and open the treasure chest inside to obtain
    ¤Decoder 16. Exit the room and hopefully the Cyber Crab will be heading up. If
    not, re-enter the room and exit. Unless you want to fight. Follow the Cyber
    Crab up the hallway and around the corner, then enter the far left door. Exit
    until the Cyber Crab is past you, then continue to the left. Head across the
    hallway and up into the first room you saw in this area. Use ¤Card No. 3 on the
    green glowing panel, then goto the right and operate the computer panel to
    unseal door number 3. Exit the room and head down into the room with the save.
    Use ¤Frame Repairs on Jr.'s A.G.W.S. if you used it and save the game. Now exit
    the room and head up through the opened doorway and through the hallway and
    open the door at the top to proceed. Now you're in the bridge. Head up and to
    the back of the center terminal and examine it to start a boss fight.
    
                       [ Boss Fight 10 : Ambix : 1200 HP ]
    
    Go into the battle with Mary and the Soldier at low HP, have them deal damage
    to the Ambix while Jr. gets in his A.G.W.S. and guards. Your goal is to have
    the Ambix kill both Mary and the Soldier. Since you can't use them in the game
    again, you don't need to level them up. Once both are dead, have Jr. repeat the
    W-ACT / Guard routine. The Ambix will fall hopefully on the Special Points Up
    event slot. If that happens, Jr. will get 1,800 EXP and a minimum of 124 T.
    Points, 32 E. Points, and 100 S. Points.
    
    After the battle, there will be some cutscenes to bring us to the next part of
    the game.
    
     =============================
    [ Layer 03.06 ]=[ Dock Colony ]===============================================
     =============================
    
    When you are in control of Shion, head down to exit the bridge. Before you can
    exit though, you'll receive an e-mail. It's an e-mail from the Vector First R&D
    Division, allowing the removal of a seal on KOS-MOS' battle technique program,
    thus allowing her to use the Tech Attack, R • DRILL. When you have KOS-MOS in
    your party next, be sure to plug R • DRILL into a slot. Exit the bridge and
    save your game. Since you acquired ¤Decoder 16 in the U-TIC Battleship, use the
    EVS plate at the save to board a simulated Woglinde. If you don't want to do
    this right now, then skip ahead to the [:] symbol.
    
    You start on the Woglinde in D-01 right behind a Gnosis, just run upto it and
    fight it. Although you only have Shion and chaos in your party, all the battles
    will be easy. Continue up the hallways and you'll pass another Gnosis, then
    another will run at you. Go ahead and fight, it's not like EXP ever hurt
    anyone. Once you're done with the battle, coninue heading up going past a group
    of Gnosis eating an A.G.W.S. You'll enter a room with 2 Gnosis in it. Fight
    both, or destroy the Yellow Canister to avoid one of them. After the battle or
    battles, go through the door to enter D-05. Head to the right to go into the
    hallways with all the plants and the holographic projector. 3 Gnosis are in
    this hallway, so blow through them and follow the hallway to the left. On the
    left wall you'll find Segment Address No. 16. Examine it to use ¤Decoder 16 and
    enter it to obtain a ¤Stim DX. Leave the room and had back to the right, then
    down the hallway, killing the Gnosis you encounter. Go left and through the
    open partition doors, then down and through the door. In D-01 again, head down
    to encounter 2 Gnosis, once finished with them continue down past the group at
    the A.G.W.S. Down further past more Gnosis, then to the Exit.
    
    [:] From the save points, head left then down into the passenger cabin area.
    Descend the elevator on th left to goto B1. After exiting the elecator, head up
    then to the right, now follow the corridor down and through the grouping of
    partition doors. Go right then descend the stairs. Head to the left and go
    through the door. You'll see Ziggy working on his bed thing, talk to him and
    he'll join your party. Now head back through the door to your right and goto
    the elevator to the passenger cabin area. Head up and to the right to save our
    game if you want. Otherwise, head to the left and leave the Elsa. To initiate a
    short scene.
    
    Head left off of the dock and go left and speak to the woman outside of the
    Dock Clinic, then go inside. Head through the door in the lower left and talk
    to the nurse standing to the left of the chairs to refill your HP and EP. Head
    back to the right and through the door, then leave the Clinic and go down into
    the shop, "Talk to me." Descend the stairs you see and head to the left then
    down a little and descend the 2nd set of stairs. Go all the way to the left to
    find a series of destructible objects. Destroy them all and follow the path it
    opens up in order to find Segment Address No. 2. If you want to get a message
    that's kind of weird in one of those something's-not-right disturbing ways,
    then talk to the guy in purple behind the counter. Head up the stairs when
    you're done. Go up and talk to the person behind the counter and buy some
    things. You should buy the Navy Gloves for chaos, the Metal Rod for MOMO, the
    MSP89SX and VOLG20 for Ziggy, the D Unit 03 for KOS-MOS, a Guard Pendant or 2,
    and an Armor Protect Unit or two. Also, you should buy the VX01-F03 Frame and
    VX01-G03 Generator for Shion's VX-10000 and the AG02-F03 Frame and AG02-G03
    Generator for chaos' AG-02. Since you'll probably be strapped for cash, exit
    "Talk to me" and head south and to the right up a ramp to reach a save point
    with an EVS plate. Head to Pleroma and battle the soldiers there to get G.
    Also, sell whatever ¤Scrap Iron you have for more G. Once you're all set with
    that, leave the shop and head south down the ramp for a cutscene. Now head back
    into the Dock Clinic and walk between the two rows of chairs in order to
    recieve another e-mail. With that done, leave and head back down the ramp. At
    the end of the path, head left to watch some cutscenes.
    
    Once you're in control of Shion again, head to the save point and go a little
    above it to receive another e-mail. This one is to inform you that the U-TIC
    Battleship is now availible from the EVS. Next, head back towards the elevator
    to receive another e-mail, but only if you invested in Venture Link and Vector
    previously. Vector send you the F • BSHOT sub-weapon for KOS-MOS. Use the
    elevator and head up past the passenger cabin area of the Elsa, then head up to
    the bridge and talk to Captain Matthews to depart and initiate some cutscenes.
    
     ================================
    [ Layer 03.07 ]=[ Cathedral Ship ]============================================
     ================================
    
    Enemies :
    
    Cerberus
    Fairy
    Hydra
    Lizardman
    Ogre
    Unicorn
    
    Once you're in control of Shion, head to the left and save your game. Head
    north from the save and destroy the 3 objects in your way. The small one of the
    left gives you an ¤Antidote, the small one of the right gives you nothing, and
    the large one gives you a ¤Nightwalker. Continue north to fight the first of
    the 2nd generation Gnosis. Head up then to the left and follow this path and
    destroy the object on the right to obtain a ¤Bio Sphere. Head back down and to
    the right to encounter another Gnosis, then continue into the next area. Fight
    the Gnosis you see, then head up and around the bend to initiate a couple of
    cutscenes. Once they're done, head to the left and destroy the crate in the
    back to receive a ¤Neuro Stim. Head back down and to the right to encounter 2
    Gnosis, destroy the Yellow Canister for easy battles. Further to the right are
    some more Gnosis and a Red Canister. After the battles head up and around the
    bend until you're behind the sign. Destroy one section of the sign to access
    the treasure chest that contains a ¤Coat • Fire. Now head back down, then to
    the right and into the next area.
    
    Head right, towards the building and break down the door to enter. Ascend the
    ladder and continue to the right until you meet up with a Gnosis. Destroy the
    object to the south to obtain a ¤Revive and the object to the north to obtain a
    ¤Cure-All. To the left of the ¤Cure-All is a destructible wall that hides a
    treasure chest which contains a ¤Revive DX. Go left and descend the ladder,
    then go gown and around the bend to the right to encounter a Gnosis. When the
    battle's over, follow the path to the end and destroy the crates that are
    blocking the elevator. Head left and up, going past the building and around the
    bend to encounter another Gnosis. Follow the path across a bridge, then use the
    elevator on the left. From this point, continue down to battle another Gnosis,
    then into another area.
    
    Follow the path around the bend to encounter a Gnosis. Now, place MOMO in your
    party [ if she wasn't already there ] and make her the character on screen.
    Ascend the stairs and examine the object that glimmers to learn MOMO's Tech
    Attack, Magic Caster and the Ether, Star Wind. Switch back to your normal party
    and place Shion as on the on screen character. Destroy the object on the far
    right to cause the bridge to collapse. Head back to the left then descend the
    stairs. If you don't wish to participate in this battle, then skip ahead to the
    [:] symbol. Make your party Shion, KOS-MOS, and chaos, making sure to give
    KOS-MOS the ¤Coat • Fire you got earlier. With KOS-MOS fully healed, run across
    the bridge and encounter the Gnosis on the other side, beating it will allow
    you access to the ¤Tuned Circuit inside the treasure chest it guards.
    
                       [ Boss Fight 12 : Svarozic : 1500 HP ]
    
    Have Shion and chaos board thier A.G.W.S. and have KOS-MOS use Mode 07 on
    herself. Next, have all 3 party members Guard to get 6 AP. When the A.G.W.S.
    get thier turns, W-ACT Svarozic, and when KOS-MOS gets her turn, use her R •
    BLADE Tech Attack. The battle should be over by the time all 3 characters use
    all 6 AP.
    
    [:] Continue to the left and down the small ramp to encounter another Gnosis,
    then destroy the crate to the right in order to clear the path. Moving to the
    left and around the bend and ascend the two sets of stairs. Encounter the
    Gnosis on the path, then keep moving. Detroy the lower-most object to receive
    an ¤Ether Pack S and detroy the one to the right of that to obtain a ¤Med Kit
    S. Continue to the right to access another area.
    
    Follow the path to the right to encounter 2 Gnosis. After dealing with them,
    continue down, then around the bend to fight another. Now head north and use a
    Bio Sphere and save your game. Use the shop plate if you want to, otherwise,
    head up into the building. Follow the path around the floating crystals and
    destroy the 2 objects in your way. The first gives you a ¤Frame Repair A and
    the 2nd gives you 2 ¤Skill Upgrade As. A Gnosis is blocking the stairway to the
    right. Time for another boss fight.
    
                        [ Boss Fight 13 : Perun : 1500 HP ]
    
    Have Shion and chaos get into thier A.G.W.S. and have KOS-MOS defend to gain 6
    AP. Have each A.G.W.S. W-ACT and have KOS-MOS Use her R • BLADE like in the
    previous boss fight [ if you took part in it. ] Have KOS-MOS use a ¤Med Kit S
    if her HP runs low as Perun hits hard and frequently. Perun should fall within
    4 or 5 attacks.
    
    Ascend the stairs and enter the COSTMARY shop on the right and defeat the
    Gnosis you see inside to obtain ¤Decoder 15. Head for the back of the room and
    on the desk at the right is a ¤Flower Seed. Leave the store and head to the
    left and through the door you see. Head up and fight the Gnosis to your left,
    then follow the hallway and exit through the door to the south. Go down and
    step on the blue glowing elevator to descend to the lower level, then head left
    and up into the door.
    
    Heal everyone up if they need to be healed, and continue up and let the
    desctruction begin.
    
                                [A][B][C][D][E][F][G]
                                [H]      [I]      [J]
                                [K]      [L]      [M]
                                [N]      [O]      [P]
                                [Q][R][S][T][U][V][W]
                                [ X ]    [Y][Z][Ä][ß]
    
    X contains a ¤Bio Sphere
    Y contains a ¤Skill Upgrade A
    Z contains nothing
    Ä contains 2 ¤Tech Upgrade As
    ß contains nothing
    W contains a ¤Cure-All
    V contains nothing, drops a Yellow Canister into place
    
    Destroy the Yellow Canister and encounter the Gnosis. With that Gnosis out of
    the way...
    
    P contains nothing
    M contains nothing
    J contains nothing
    G contains 2 ¤Ether Upgrade As
    F contains nothing, drops another crate into place
    F contains nothing, reveals Segment Address No. 13
    E contains nothing, drops another crate into place
    E contains an ¤Ether Pack S
    U contains 5 ¤Skill Upgrade As
    T contains nothing
    I contains a Yellow Canister
    L contains 100 G
    
    At this point, you should use the Yellow Canister and encounter the Gnosis.
    Once you're done, it's time to finish clearing the room.
    
    D contains nothing
    C contains 200 G
    B contains a ¤Cure-All
    A contains nothing, drops another crate into place.
    A contains a treasure chest with a ¤Med Kit MAX inside
    H contains 2 ¤Skill Upgrade As
    K contains nothing
    N contains nothing
    Q contains nothing
    R contains 500 G
    S contains nothing
    O contains a ¤Med Kit DX
    
    After you've collected everything exit the room from the door at the bottom,
    then head right and use the elevator to return to the main level. Take a left
    out of the elevator and head down and through the door to reach another area.
    Go right after entering the new area and then go down until you encounter a
    Gnosis. Defeat the Gnosis and destroy the crate to obtain a ¤Revive. Now head
    left to encounter another Gnosis and a crate with a ¤Clock Shield inside. Going
    further left, you'll see an area that has a Gnosis guarding a treasure chest
    that contains ¤Decoder 9. This is another optional boss battle. So, if you
    don't want to participate, skip ahead to the [:] symbol.
    
                      [ Boss Fight 14 : Stribog : 1500 HP ]
    
    Have Shion and chaos enter thier A.G.W.S. units with thier first turns, and
    have KOS-MOS guard to build her AP. When Shion and chaos have thier turns
    again, Guard to build thier AP. KOS-MOS should attack with a Tech Attack, then
    have Shion and chaos use W-ACT. This should kill Stribog, if not, then repeat
    the process.
    
    [:] Continuing north on the main path, you'll come to a T intersection. Head
    left to encounter a Gnosis guarding a desctructible door. behind the door is a
    treasure chest that contains a ¤Rejuvenator. Now head to the right to encounter
    another Gnosis and a grouping of rocks.
    
                                     [A] [B]
                                       [C] [D]
                                         [E]
    
    A, D, and E have nothing.
    C contains 500 G and B contains a ¤Cure-All
    
    Now head north to initiate a couple of cutscenes, when they are done, head into
    the doors.
    
    Head north to encounter a new type of Gnosis. After dealing with one Gnosis, go
    to the left path and fight the other one you see. At the end of the left path
    you can destroy a fallen object to receive 2 ¤Frame Repair As and to fight
    another Gnosis. Destroy the statue behind the Gnosis to reveal a treasue chest
    that contains an ¤Ether Pack MAX. Head back down and around to the right path.
    The first plant holder you destroy contains nothing, the 2nd contains a
    ¤Revive, and the 3rd contains nothing. Now head to the right and destroy the
    Yellow Canister, then encounter the last Gnosis in this area, then head north
    through the door.
    
    Head to the left and up a little to find a save point. After saving and using a
    ¤Bio Sphere or whatever, head up and to the right and destroy the seals locking
    mechanisms on either side of the elevator. Now head to the left and enter the
    door you see. Head up and destroy the Yellow Canister and fight the Gnosis it
    shocked. Destroy the plant holder above you to receive a ¤Frame Repair Z. To
    the right and down, between the aisles of cubicles, you can encoutner another
    Gnosis. Head to the end of the aisle and goto the right which brings you on the
    other side of the cubicles. Enter the closest cubicle to you and examine the
    bottom wall to obtain a ¤Magical Hat. Head up to the next cubicle to encounter
    another Gnosis. Now head up and leave the aisle and goto the right, then head
    down and ascend the stairs and go through the door to the next floor. Go left
    and destroy the lock mechanism, then press the glowing red button on the wall
    to lower the ladder on the other side. Head back out through the door on the
    right and go around to the other stairway and go through that door. Avoid the
    Gnosis or fight them again for more EXP along the way. Now head to the right
    and destroy the lock mechanism, then climb the ladder. Head to the right and
    destroy the last 2 lock mechanisms, then continue to the right and destroy the
    blue wall panel to reveal a door. Enter the door and follow te short path to
    find Segment Address No. 9. Now, if you fought the Stribog outside, then you
    can decode this Segment Address to obtain
    ¤Robot Part Left Arm. After doing that, or not doing that, head back left and
    descend the ladder and exit through the door on the left. Descend the stairs
    and fight some the Gnosis in the room, or avoid them and exit through the door
    at the bottom of the room. Use the save point or not, head to the now active
    elevator and descend to the lower level. There are 3 Gnosis in this area, and
    they constantly move clockwise. Slip in behind one and follow them while
    walking. Coninute until you get to the destructible objects on the left.
    Destroy them and go down the hallway and destroy the object to reveal a ¤Veil.
    There should be a gap between the 3rd and 1st Gnosis, so wait until the 3rd one
    passes you, then run down and go down the hallway you passed before. Now you
    should prepare for a boss fight. Have Shion learn Medica All if she already
    hasn't. Use T. Points to make your strongest Techs be availible with 4 AP, and
    level it up also. You should also use ¤Frame Repairs on the VX-10000 and AG-02
    so they're at full FHP. When ready, descend the elevator in the center. Once it
    stopped, go down the hallways and examine the control panel on the right to
    unseal the massive door, go through it to initiate a cutscene and boss fight.
    
         [ Boss Fight 15 : Gargoyle w/ Oudogogue x2 : 3600 HP / 1000 HP ]
    
    The battle starts with one of the enemies using Hell's Flash on the whole
    party. When Shion has her first turn, have her use Medica All. KOS-MOS and
    chaos should focus on using R • BLADE and Heaven's Wrath on one Oudogogue each
    turn until it falls. Since all 3 of the Gnosis can use Hell's Flash, you'll
    need Shion always using Medica All on her turn, at least until both Oudogogues
    are taken care of. After each of the Oudogogues die, the Gargoyle powers up.
    Have chaos board his A.G.W.S. and have Shion cast Medica on KOS-MOS as her last
    turn outside of her A.G.W.S. KOS-MOS should continue to use R • BLADE, and heal
    using a ¤Med Kit S if her HP goes below 300, which it hopefully shouldn't. Once
    chaos is in his A.G.W.S., have him Guard. On Shion's next turn, have her get
    into her A.G.W.S., then Guard when her next turn comes up. When chaos gets his
    next turn, use W-ACT on the Gargoyle, then Guard on his next turn. Continue
    using that pattern until you kill the Gargoyle. Hopfully you can kill it on a
    Special Points Up event slot to make the battle's end even sweeter.
    
    After the battle, you're treated to a long series of cuscenes, then are asked
    to save. After saving or not, you'll sit through a few more cutscenes that will
    bring you to the next part of the game.
    
     ==========================
    [ Layer 03.08 ]=[ Durandal ]==================================================
     ==========================
    
    Once you're in control of Shion, head left and up the stairs to talk to Allen.
    Continue to the left towards the door and you'll receive an e-mail telling you
    that Cathedral Ship is now availible from the EVS. Now head through the doors
    and continue moving left through a doorway and into another area. Once you're
    at the top of the ramp, you'll get another e-mail, this time it's the dividend
    from your investment on the Elsa. If you invested in Vector Com, you receive a
    ¤Code Disarm Key Plug-In [ be sure to download it ] and 10% off A.G.W.S.
    accessories. If you invested in  Advanced Cluster Machines, you receive 4,000 G
    and 10% off A.G.W.S. accessories. If you invested in Mercedes Technologies, you
    receive 8,000 G. After getting the goods, head left and examine the train map
    if you want to. You're currently in the Isolation AREA of the Durandal. Turn
    towards the train and examine it to be prompted on where to be taken. Head to
    the
    
    Residential AREA.
    
    Once off the train, go left and through the doorway into the next area. All the
    way to the left will be a door, go inside and to the left and towards the first
    bed. This will allow you to replenish your HP & EP. Now exit the room and head
    right, then around the corner and head up. On the right wall is a bench you can
    destroy to obtain a ¤Booster Pack. Destroy the blue wall panel next to it to
    obtain another ¤Booster Pack. Continue up and take a right at the T
    intersection and through the door and into the game room. Up to the left of the
    door will be a save point with an EVS plate. Head to the right and up some
    stairs, you'll find a treasure chest behind the table that contains the ¤Casino
    Passport. Since the casino sucked away a good 5 hours of my life tonight, more
    info will be found in the Mini Games Layer. Go left then down to exit the room,
    then head to the left and through the door. If you continue to go left and
    through the door you see, you'll be in another bedroom. Destroy the 2 closet
    doors here in obtain a ¤Med Kit S in the left and 2 ¤Ether Upgrade As in the
    right. Exit the room and head right, then around the corner and up. Destroy the
    first blue wall panel you see on your left to obtain a ¤Med Kit DX. At another
    t intersection, go left until you see a sitting area. Destroy the aquarium on
    the left to obtain 2 ¤Ether Upgrade As. Destroy the panel at the top of the
    room to obtain an ¤Ether Pack S. Leave the sitting area and head to the right,
    and through the door. To the north of the door will be a shop point. So shop
    around if you want, other wise go left and destroy the left closet door to
    obtain another ¤Med Kit DX. Now leave the room and go left and down, exiting
    through the door on the right. Then go right and down, and hop on the train
    through the doorway at the bottom right. Make sure you have 6,000 G before
    moving on, if you don't, use the ¤Casino Passport and play Poker to make some
    money, more details on that in the Mini Games Layer. Now head for the
    
    Hangar AREA
    
    Head to the right and through the large doors in order to receive another
    investment e-mail. You can invest in Shijima Steel Manufacturing, Hamiltin
    Heavy Industries, or Alkimia Industries, but you're asked to invest 6,000 G
    this time. I invested in Alkimia Industries since the last few companies have
    been for beam weapons also. You can invest in one of the others if you want to,
    though. Head back through the large door on your left and hop on the train to
    the
    
    Park AREA
    
    Head right, then step on the left side of the escalator-type thing to the north
    to ascend to the 2nd floor then head into the doorway you see. This will
    initiate a cutscene. Once that's done, head down and to the right and you'll
    receive the dividend of the latest investment. That was quick. For those of you
    who invested in Alkimia Industries, you receive 24,000G. Those who invested in
    Hamiltin Heavy Industries receive 48,000 G, and those who invested in Shijima
    Steel Manufacturing receive 72,000 G [ :O !! ] Now head through the doorway to
    the south and descend the escalator-type thing again, then head to the left to
    receive another e-mail. This time it's about the hacker. Once you're done
    reading it, download the attached ¤Code Disarm Key Support Plug-In and board
    the train to go back to the
    
    Residential AREA
    
    Head to the left and before you reach the ramp you'll get yet another e-mail.
    This one is an advertisement for Ace Combat 04. Head up the ramp and through
    the door, then around the corner and into the hallway on the left. Go into the
    door and head left into the bedroom to take a nap to initiate some cutscenes.
    Once all of them are done, head back to the train and go to the
    
    Dock AREA
    
    Head right and go up the escalator-type thing on the right, then talk to Jr.
    Now head to the right and up the stairs into the shuttle, agree to be taken to
    the Kukai Foundation to go to the next section of the game and iniate a
    cutscene.
    
     ==================================
    [ Layer 03.09 ]=[ Kukai Foundation ]==========================================
     ==================================
    
    Enemies :
    
    Federation Soldier A
    Federation Soldier B
    Gertzog FE
    
    Once you're in control of Shion, head south and you'll receive another e-mail.
    Reply accordingly based on the clues you were given. If you followed my
    walkthrough, it should be simple as to what the answer is. Once you're done
    with that, goto the left then head up until Ziggy shows up. After the short
    scene continue up until you're brought to a map of the area [ like the one of
    Nortune in Xenogears. ] Head south on this map and enter the A.G.W.S. Parts
    Shop & Foundation Robot Academy. Once you enter head to the left if you want to
    shop around. Further to the left and down some stairs you'll meet up with
    Professor. More info on this will be under the Side Quests Layer. Head back up
    the stairs or, if you didn't go down them, head to the right and you'll find a
    game, Destroy Runner.
    
    Question 1 : What is the name of the parts shop on the Dock Colony?
    Answer   1 : Talk to Me
    
    Question 2 : What's the name of the eccentric professor at the Foundation Dock
                 Colony?
    Answer   2 : Professor
    
    Question 3 : What kind of clothing is hanging second from the left on the wall
                 at the cleaners?
    Answer   3 : Smelly-looking purple t-shirt
    
    Question 4 : Who's all fired up about the drill?
    Answer   4 : Holgar
    
    Question 5 : What's the name of the girl that can't speak at the Dock Clinic,
                 the medical clinic at the Dock Colony?
    Answer   5 : Luty
    
    For answering all the questions correctly, you receive a ¤PM Card C. Head out
    of this area and back to the Kukai Foundation map. Head to the center of the
    map to enter City Sector 26 & 27. Once you enter this area, head to the left
    and up into the 2nd entrance you see, this is Our Treasure. Inside will be a
    save point and EVS Plate. Save your game if you want or re-visit some old
    areas. Once you're done, head outside and head all the way to the left to visit
    the next area. Head up the stairs and to the left and into the area marked East
    6. Inside, destroy the car to obtain an ¤Escape Pack and the first crate you
    see in the back to receive a ¤Tech Upgrade A. Destroy the other crate behind it
    to reveal the Pink Bug. Next, head up the stairs to the left and through the
    door and through the hallway. In this room, head down the stairs and destroy
    the first cabinet you see to obtain 2 ¤Ether Upgrade Ss. Behind the 2nd is
    1,200 G. Behind the third is Segment Address No. 03. Head south and to the
    right and climb the small step ladder you see. Examine the dryer infront of you
    to obtain ¤PM Card B. Now head up the stairs next to you and examine the suit
    hanging up to obtain the ¤Fish Detector. Head down and exit the building, head
    down both sets of stairs and all the way right into the previous section. If
    you want to continue the story, skip ahead to the [:] symbol. Continue to the
    right and exit this area to appear on the Kukai Foundation map, select the
    Launch Pad and take the shuttle to the Durandal. Exit the shuttle to the left
    and go down the escalator-type things, then down and to the right. Talk to
    Captain Matthews outside of the Elsa to re-visit the Dock Colony, which has an
    updated shop listing. The VX-4000 is availible if you have 50,000 G to spare.
    You can also do some side quests now, which you can find in the Side Quest
    Layer. Once you're done everything you want to do, head back to the Elsa and
    talk to Captain Matthews outside to be brought back to the Kukai Foundation.
    Head up and take the shuttle back to the Kukai Foundation. Now head to City
    Sector 26 & 27 and enter it, then goto the left to continue.
    
    [:] Enter the Our Treasure and talk to the little girl infront of the counter
    to "spend the night" and have your party's HP & EP restored. Now head to the
    right and leave the area. Once back on the Kukai Foundation map, go to the
    Launch Pad on the right. Descend the stairs and continue right, going onto the
    shuttle bound for the Durandal. Exit the shuttle and head left through the
    gate, then down the escalator-type things. Head down and to the right to board
    the Elsa. Head to the right then down a little bit to meet up with Allen to
    initiate a series of cutscenes.
    
    Once the cutscenes are done, you control chaos attacking a group of Federation
    soldiers, make short work of them and you'll be in control of Shion again. Head
    to the right then up to the T-intersection and head into the room on the right.
    In here you'll find a treasure chest with ¤Equip Item inside. Once you've
    gotten that, exit the room and head back down and go through the door on the
    right. Continue right and fight the Soldier you see, then head down to
    encounter another Soldier. Continue down then head left to encounter a Gertzog
    FE. Enter the door to the left and rest up in the beds if you need to, or just
    destroy the closet on the left to reveal a treasure chest that contains an
    ¤Armory Key. Head out of the room and go right down the hallway then around the
    bend to encounter 2 Federation Soldiers. Once you defeat them, head through the
    doorway. Descend the ramp and fight the soldiers that stand in your way to the
    train, then head to the Hangar AREA.
    
    Head to the right and fight the Gertzog FE standing outside of a door, when
    it's defeated, examine the door to unlock it with the ¤Armory Key. Enter it and
    destroy the large crate at the lower right to find a treasure chest that
    contains ¤Decoder 5 inside. The small crate at the lower left contains nothing,
    the large crate at the upper right contains a ¤Frame Repair Z while the large
    crate at the upper right contains ¤MS5540. Now exit this room and head to the
    left and board the train, this time, goto the Dock AREA.
    
    Go south and fight the Gertzog FE you see. With it out of the way, continue
    down and descend the stairs, then go right and down the ladder. Follow the
    catwalk until it brings you to another ladder, climb this one and head to the
    very right and you'll be able to jump onto the top of the Elsa. Shion will find
    an opening for the group to enter. Now head to the right and enter the door to
    the north, then go inside and descend the ladder to reach B2F. Exit the room
    and head south, crossing over the slide deck. Goto the left and use ¤Decoder 8
    on the Segment Address you see to obtain the ¤Robot Part Left Leg. Once you
    have that, head south into the room with the save point and continue down
    through the other door. use the lift to go down, then head to the left and go
    up the other lift and into KOS-MOS' lab to initiate some cut scenes and bring
    us into the next area.
    
     ========================
    [ Layer 03.10 ]=[ Miltia ]====================================================
     ========================
    
    Enemies :
    
    Basilisk
    Bugbear
    Dirlewanger
    Gertzog UT
    Gremlin
    Kobold
    Larva Doll
    Sky Fish
    Troll
    
    Once you control Jr., turn around and save your game. In this area, you have to
    be careful not to be spotted by the search lights, or else you'll fight a
    battle unless you run away quick enough. Of course, you may want to, it's upto
    you. From the save point, head south-east and you'll find a treasure chest that
    contains a ¤Coat • Sword inside. Now head up and to the right until the camera
    chances view. Continue up and destroy the crate in the center of the screen,
    backing away if the search light is drawn there. Once it's safe, you'll obtain
    a ¤Ruby Helmet. Destroying the canister on the left will give you 5 ¤Bio
    Spheres and the one on the right will give you 5 ¤Med Kit DXs. Now head south,
    following the center lines to initiate some more cutscenes.
    
    Now you'll be in control of Shion. Head to the left and destroy the column to
    obtain a ¤Defense Shield. Head back to the right and then up into the building
    and use the save point to the right. Now head up and detroy the seal with the
    ball on it's nose to obtain 5 ¤Ether Pack Ss, destroy the penguin across from
    that to obtain a ¤Blade Soul. Destroy the teddy bear to the right to obtain 3
    ¤Bio Spheres. Across from the teddy bear and to the right of the pink thing,
    destroy the snowman to obtain a ¤Rejuvenator. Continue right and you'll cause a
    Gnosis posing as a statue to attack you. Make short work of it, then destroy
    the golen statue to the right of it in order to acquire 5 ¤Revives. Head south
    and take a left, descend the right-most stairway and navigate through the
    rubble to exit to the south. Now head to the left to encounter a Gnosis. Turn
    the corner and head to the right, then down through the hole in the wall to
    fight more Gnosis. Head to the left then down through the hole in the wall and
    fight the next Gnosis you see. Now go to the right and down through another
    hole in the wall. Continue down until you're attacked by a Gnosis. Once you're
    finished with the battle, continue down and open the treasure chest to receive
    ¤PM Card E. Now head back up and to the left until you see a person. Talk to
    them to initiate another battle. These types of Gnosis, Larva Dolls, are like
    zombies, so curative items and ether spells are the way to defeat them. Destroy
    the large crate to your right and descend this manhole, then head north and up
    the stairs to your left to bring you back to where you started. Examine the
    pedestal with the glowing red button to unlock the door for this area, then
    head to the left and descend the stairs you see. Go left and under the bridge,
    then fight the Gnosis. Once done, destroy the wall panel that you see to
    discover Segment Address No. 5. Decode it and head inside to obtain the ¤Double
    Buster. Once outside, fight the Gnosis again then ascend the stairs and press
    the button at the top level to unlock this door. Exit through the now open door
    to your right and across through the other now open door, then destroy the sign
    and open the treasure chest it reveals to obtain a ¤Guard Cleaner. Head back
    the way you came, down the stairs, under the bridge, up the other stairs then
    to the right and down those stairs. Head down and then ascend the ladder to go
    outside once more. Now head south and enter the other manhole you see on your
    right.
    
    In the sewers, head down across the bridge and destroy the junk to your left to
    reveal 5 ¤Ether Pack Ss. Cross the bridge once more and follow the path around
    to the right until you encounter a Gnosis. To the right of the Gnosis you'll
    see a glowing switch, press it and continue south and across the bridge to
    fight another Gnosis. With them out of the way, head to the right then north,
    across the bridge to fight some more Larva Dolls. When the fight is over,
    continue north then descend the stairs on the left and trudge north through the
    water, and you'll be then be in control of Jr.
    
    From where you start, goto the left and enter the building, in the back you can
    destroy and object to obtain another ¤Rejuvenator. Go back outside and head
    down to encounter 3 A.G.W.S. Units on patrol. When they're all disposed of, or
    avoided, head to the right and descend the stairs to enter the subway. Head to
    the left and descend the upper-most stairway, then navigate through the rubble.
    Don't bother getting tokens to ride the train, just head on through the gates
    and use the save point to the south to replenish HP & EP if needed or to save
    the game. Head north from the save and head through the subway gate to the
    north of the one you came from to access the other side of some rubble. Go
    right, then left, ignoring the door you see in order to destroy the debris on
    the left to obtain 2 ¤Bio Spheres. Now head to the left a bit more until you
    can destroy the large window. Do so, then head right and enter the door. Once
    inside, go to the left until the camera changes and you can see into the booth.
    In here you'll find Segment Address No. 15. Use ¤Decoder 15 to access the
    ¤Angel Ring inside. You should equip the ring on MOMO since it cuts EP usage by
    half, it'll come in handy. Promise. Now exit the building, then head down and
    to the left, through the gate again. Head north and descend the stairs to your
    left. Destroy the bench to the left of the first sign to obtain a ¤Veil,
    continue left to encounter another A.G.W.S. Descend the stairs to the south,
    then head to the left to fight another A.G.W.S. Destroy the crate to the right
    to obtain 5 ¤Neuro Stims. Head back to the left and go up the stairs. Go back
    to the right to ascend the stairs you came down before, then head to the south
    and descend the other set of stairs you see on your right. Destroying the bench
    to the left will unleash a pack of Kobolds on your party. Avoid them if needed,
    or fight them if wanted. Continue to the left and destroy the debris infront of
    the stairs to obtain 2 ¤Frame Repair As. Descend the stairs and head up the
    ramp to your left, follow it and a Larva Doll will attack you. Follow the path
    laid down before you and destroy the soda machine it brings you to. Open the
    treasure chest it was hiding to obtain a ¤Red Topaz. Head back across the
    makeshift ramps and head right to fight the A.G.W.S. Once it's out of the way,
    continue right into the next area.
    
    Continue moving to the right, navigating around the rubble on the ground until
    you encounter a Gnosis. Continue to the right and go up the ramp you see into
    the train cabin. Head to the right and exit the train via the south ramp. Fight
    the Gnosis waiting at the end of the train, then head up and to the left.
    Ascend the ladder you see and go left until you fight a Larva Doll. Head all
    the way to the end and destroy the debris to allow access to a chest you
    couldn't get to earlier. Go right and descend the ladder once again, then
    backtrack through the train. Exit the train and head to the left, then up and
    run up the rubble to open the treasure chest to obtain a ¤Venom Block. Head
    south and to the right, going back into the train to destroy the door to the
    left to obtain an ¤Ether Pack S. Follow the path outside over the wrecked train
    and to descend the ramp by the Gnosis. Fight Gnosis and then head north and go
    down the stairs and to the right to enter the next area.
    
    Head to the right and fight the Gnosis blocking your path. Once it's been dealt
    with, head around the debris in your way. You can fight the Gnosis you see
    above you, or avoid it, it's upto you. Continue to the right and under the
    bridge. Another Gnosis will be here, defeat it and destroy the wall panel to
    obtain 4 ¤Frame Repair As. Head to the right, then up the stairs you see. If
    you pressed the switch as Shion, you'll be able to go through this door. Ascend
    the ladder and go through the door to open the treasure chest to obtain
    ¤Decoder 12. Turn around and climb down the ladder then go back into the water.
    Head east under another bridge, then climb the long ladder you see to initiate
    a cutscene.
    
    You're back in control of Shion now. Use the save point infront of you if you
    want. Go to the right and you'll encounter a new type of Gnosis. Dispose of
    them and destroy the rock to the south of it to allow access to a secret path.
    Head down then to the right and you'll be in a small camp ground with a
    treasure chest. Open it to obtain ¤PM Card D. Head back the way you came, then
    goto the right and fight another Gnosis and continue into the next area. You'll
    see a bunny across the way, but it'll run away when it spots you. Follow the
    path around until you encounter a couple of Gnosis. While following the path,
    you'll head over a tree acting as a bridge, follow the bend to fight another
    Gnosis. Head to the left until you encounter yet another Gnosis. Continue along
    and destroy the tree at the far left, then, destroy a portion of the rock wall.
    Enter the hole and head to the right until you can blow open the other side. Do
    so and you'll be in the open water. Head to the right and around the bend and
    go left until you're able to destroy another area of wall. Head to the large
    pillar in the middle of the water and destroy that to allow access to a
    treasure chest that contains ¤Blue Topaz. However, a Gnosis will also attack
    you if you attempt to get it. So teach that Gnosis a lesson, then collect the
    treasure. Once you've gotten the ¤Blue Topaz, head back through the holes and
    head to the right, taking the low road into the next area.
    
    From here, goto the right and fight the Gnosis you see, then head to the south
    and blow up the tree trunk to obtain an ¤Ether Pack S. Head back north and
    cross the bridge to the right for another short scene with the bunny. Go north
    and fight the Gnosis you see or not, it's upto you. Now head to the left and
    around the bend to encounter another Gnosis. Now destroy the pulley you see
    infront of you to lower the bridge, go across it and behind the waterfall, then
    into the hole in the side of the rocks. Now you'll be in the previous area. Run
    to the left, across the bridge, and destroy the carrots the bunny was at
    before. You'll reveal 4 ¤S. Carrot Juices. Now head back to the right across
    the bridge and go a little south, then up towards the large tree in the middle.
    Hollow out the center of it to obtain 2 ¤Frame Repair Zs. Now head down and
    around, going through the hole you came from. Run back behind the waterfall and
    across the bridge, then to the east and under the bridge. Head to the table and
    you'll be prompted to place a ¤S. Carrot Juice on the table, do so, and you'll
    start a scene. Once you can control Shion, hide behind the tree and wait for
    the bunny to circle the table 3 times. On the third time around, start running
    towards the table when the bunny is opposite of you. So you should be by the
    bottom of the table when it's at the top of the table. Continue to run towards
    it's house and it shouldn't even spot you. Once inside, it'll allow you access
    to a treasure chest inside. Open it to acquire ¤Decoder 3. Now head back under
    the bridge and go up to encounter the Gnosis hoping around. Continue up then to
    the right, behind the bunny's house to goto the next area and to initiate a
    cutscene. If you want to obtain ¤PM Card A, go through the purple portal you
    see, and head all the way back to where Shion started from, have Jr. as the
    main character and enter the dome to the south in order to get it. Otherwise,
    head to the right, over the bridge and south along the church's side. Enter the
    church to initiate another cutscene. Once inside, talk to the woman by the door
    at the back of the church to restore your party's HP & EP, then head down and
    save. Now head through the door in the back to initiate a cutscene and a boss
    fight.
    
                      [ Boss Fight 17 : Tiamat : 6400 HP ]
    
    Tiamat starts the battle by attacking one of your party members. You should
    have 3 people that have A.G.W.S. On everyone's first turn load them into thier
    A.G.W.S., then Guard on thier next turn. Now everyone should use W-ACT on thier
    next turn. Tiamat's attacks shouldn't be too too devestating, so don't worry
    about them too much, plus, the battle will be over before the A.G.W.S. Units
    FHP reach 0. When Tiamat has around 500 HP left, have Shion get out of her
    A.G.W.S. and use her most powerful Tech Attack on her next turn to kill Tiamat.
    However, he'll heal himself for 1,500 HP, and Shion will be unable to kill him
    again. So place her back in her A.G.W.S. Now wear Tiamat down by 1,000 HP, then
    remove Jr. from his A.G.W.S. Use his most powerful Tech Attack on Tiamat to
    kill it for good. Hopefully it'll be on a Special Points Up event slot.
    
    Once you've finished Tiamat a long series of cutscenes will occur to bring you
    into the next area.
    
     ============================================
    [ Layer 03.11 ]=[ Kukai Foundation Revisited ]================================
     ============================================
    
    Enemies :
    
    Basilisk
    Bugbear
    Gel Fish
    Kobold
    Larva Doll
    Larva Face
    Troll
    Wyrm
    
    When you're in control of Shion, head to the left and you'll receive an e-mail,
    you can now access the simulation of Miltia via the EVS. Head out the door to
    the south and then to the right, and down around the bend, and you'll receive
    another e-mail. You now have KOS-MOS's Tech Attack X • BUSTER and her
    Sub-Weapon F • RSHOT. Head through the doorway on the right and descend the
    ramp to receive yet another e-mail. This is from the hacker, if you guessed
    that they were in the Durandal, then it's a good e-mail... kind of... Anyways,
    board the train and head for the Dock AREA. Once you arrive, head to the right
    then down and into the Elsa. Continue right then head up to the bridge. Talk to
    Captain Matthews and he'll bring you to the Dock Colony. You can now finish the
    Luty side quest or buy the VX-4000 if you didn't last time. If you still don't
    have enough money, play poker for a while. Once done here, head back to the
    Elsa and talk to Captain Matthews again to go back to the Durandal. Goto the
    left and up, ascending the escalator-type things then goto the right to board
    the shuttle bound for the Kukai Foundation. Once you arrive, head left then
    ascend the stairs to bring you to the map. Enter City Sector 26 & 27 and run
    all the way to the left, ascending the last set of stairs on the 2nd screen and
    enter the building. Run all the way to the end and open Segment Address No. 3
    to obtain ¤Robot Part Right Leg. Now exit the building through the door at the
    bottom and descend the stairs. Head right and leave this screen, head to the
    right in this screen and head up to the Iron Man bar, but don't enter. Examine
    the crank to the left of the entrance to lower the awning above the door. Now
    you can exit this area by continuing to the right. Once on the map again, head
    south and int othe A.G.W.S. Parts Shop & Foundation Robot Academy. Enter the
    shop on the left to buy some more weapons. You should buy a few sets of GLG76AG
    for the 3 main A.G.W.S. Units and equip them with 2 of them. Once you're done
    with that, head down and to the left, descending the stairs to the Foundation
    Robot Academy. Since you have 2 more Robot Parts, you'll walk out with a new
    Ether Summon, Dominion Tank. Now leave this building and head back to City
    Sector 26 & 27 and enter the Iron Man bar and talk to Allen, who is posing on
    the right, to initiate some cutscenes.
    
    Once you're back in control of Shion, you'll be on the Durandal's bridge, so
    step onto the elevator platform and descend to the main level. Head to the
    right and enter the train and depart for the Dock AREA. Exit the train and head
    to the right then up the escalator-type things, then board the shuttle to the
    right. Once you arrive at the Kukai Foundation again, head to the left and
    ascend the stairway to access the map. Goto City Sector 26 & 27, once you're
    inside, the Mayor is waiting in the streets. He'll sell you items and also tell
    you how many people need to be rescued. So right now, you have 13 people to
    rescue, so let's get on it. Head to the left and encounter the Gnosis in the
    street. Head up and into the Iron Man bar and talk to the guy posing with the
    cardboard cut outs, 12 more people to go. Head back outside and fight the
    Gnosis again, then head to the left and destroy the Purple Canister for an edge
    in the battle with the flying Gnosis you see. Now head up into the Our Treasure
    hotel. Talk to the man ont the floor, then head to the right and go up a little
    bit then go to the left, behind the counter and open the chest to the left to
    obtain a ¤Swimsuit. Now head back to the right and ascend the stairs. Goto the
    right and around the boxes in thier room, then destroy the shelf you see to
    obtain some ¤Battle Gear. Continue to the right and press the glowing red
    switch in the back of the next room to move the cargo elevator. Head back to
    the left and destroy the shelf again, then head up the ladder and examine the
    blue painting to the left to find out the Inn Keeper's daughter was born on the
    28th of October. Reason to know that. Head to the right and destroy the blue
    crate to obtain a ¤Tech Upgrade S. Descend the ladder and head to the left and
    go down the stairs. Go all the way to the left to fight a Gnosis blocking a
    door. Once it's out of the way, enter in the P.I.N. to unlock the door. If you
    can't figure it out, think about it. The safe belongs to the Inn Keeper. He
    mentioned something about a picture. Once you unlock it, you rescue the angel
    that was inside. 11 more people. Why the child was inside a safe, I'll never
    know. Anyways, head back up the stairs to the right, then ascend the ladder to
    the right, and exit through the door to the south-west to gain access to the
    roof. Run to the right and keep running as you slide down. You should land on a
    small ledge, destroy the panel to reveal Segment Address No. 1. You should be
    able to decode it, so head inside and obtain the ¤Robot Part Head. Slide off
    the roof and onto a the catwalk, destroy the junk to the right to obtain an
    ¤Ether Upgrade S, then continue to the left and enter the door. Go through the
    door at the top left hand door and then goto the right and up the ladder, then
    to the roof again. Now run to the left and head for the little overhang you see
    to be dumped into, well, the dumpster area. Destroy both dumpsters to find
    1,000 G in the left one and a person in the right. Talk to him to save him, 10
    more. Head down and open the gate and fight the Gnosis outside, then head to
    the right and re-enter Our Treasure. Go back to the roof and run to the left
    again, this time going behind the roof. Follow this path to the left until you
    see a treasure chest, inside you'll find ¤Decoder 13. Head back to the right
    and head back to the roof and fall off onto the catwalk. Go all the way to the
    right and destroy the junk and fall off onto the road. Now head to the left
    into the next area.
    
    Head to the left and fight the Gnosis that's at the statue, when you're
    finished with the Gnosis destroy the statue and talk to the person who was
    ontop of it, 9 more to go. Continue to the left to fight another Gnosis, then
    another. Now head up the stairs and enter the building through the door on the
    left. Head up and destroy the Red Canister to get a drop on the Larva Dolls
    effected by it. As you head towards the window, you'll see a person cornered by
    another Larva Doll. Right now though, head towards the stairs, then down and
    through the door to talk to the woman in here to rescue her. 8 more. Destroy
    the cabinet to the right to obtain 2 ¤Ether upgrade Ss, then ascend the ladder
    you see. Follow the path and you'll see a kitty staring down a Larva Doll [
    brave kitty... ] continue to the right for now and fight the Larva Doll that
    you encounter. Now destroy the wooden panel to the right to free a boy trapped
    inside [ first a girl in a safe, now a boy in a wall, geez, bad parenting... ]
    7 more. Follow the path back to the ladder and climb down, then exit the room
    and head up the stairs and exit that door to the south.
    
    Goto the right and down, entering the doorway on the side of the building. Go
    south and destroy the bookshelf to obtain a ¤Skill Upgrade S, then exit through
    the door on the left. Head around the catwalk and enter in the other door you
    see. Follow the corridor and fight the Gnosis blocking your way, then continue
    along until you go through a doorway and fight another Gnosis in the room.
    Destroy the Yellow Canister to the south if you want to. Destroy the cabinet to
    the left to access a small hole in which you can see the Baker being cornered
    by a Gnosis. So head out the door and to the left, down the ramp. Press the
    switch on the far left to make the ramp be raised into a bridge. Go right and
    ascend the ladder, then cross the bridge and enter into the new room is gave
    access to in order to save the Baker. Talk to him to rescue him, 6 more.
    Destroy the left-most bread rack to become 1,000 G richer. Noe head out of the
    door and follow the path to the right and head down the stairs to get into East
    6. Destroy the car to obtain a ¤Rune Crystal, then fight the Gnosis. Talk to
    Johnny to find out he won't leave his loved one. So destroy the crate behind
    him to free his girlfriend trapped inside [ a safe, then a wall, now a crate...
    ] talk to her and they'll both leave. 4 more to go. Exit East 6 and head up the
    stairs and into the doorway you see. Once inside, talk to King to save him. 3
    more. Continue to the left around the catwalk to fight a Larva Doll. Goto the
    panel on the wall it was guarding and activate the switch. Head back around the
    catwalks and enter the new room. Head up the stairs and through the door to
    enter the hallway the kitty and Larva Doll were. Fight the Larva Doll, then
    talk to the kitty to save it. 2 more. Head to the right and back into East 6,
    go back on the catwalk and exit through the door to the left of the Larva Doll.
    Follow this hallway to the left and then down the stairs to save the girl from
    the Larva Doll. 1 left. Destroy the cabinet next to the Segment Address to
    obtain a ¤Cure-All then head back up the stairs and through the hallway and
    down the catwalk of East 6 and exit. Head to the left and follow the path, then
    enter the room where you saved the Baker. Fight the Gnosis and destroy the
    bread racks to access the ramp he told you about earlier. Now that you're on
    the street again, head back to the Iron Man bar. Go where the cargo elevator
    was previously blocking access to, and destroy all the crates to obtain a ¤Tech
    Upgrade S and to rescue the last person. With that being accomplished, head to
    the right behind the counter and fight the Gnosis there, then head all the way
    to the right to obtain a ¤Wooden Idol. Exit the Iron Man bar and head to the
    Our Tresure and save your game, heal if needed. Once that's done, attempt to
    exit the area to cause the boss to appear. Run into it to start the fight.
    
                       [ Boss Fight 19 : Gigas x2 : 2800 HP ]
    
    After the first attack, Gigas will split into 2. Use Tech Attacks on one Gigas
    until it falls. Equip the person with the strongest Tech Attack with the
    ¤Double Buster. If you've been upgrading Shion's Spell Ray Tech Attack and you
    give her the ¤Double Buster, she can do a lot of damage by casting Spell Ray
    twice. If a character's HP gets below 300, have them get into thier A.G.W.S.
    and then Guard to build AP, then use W-ACT. Try to eliminate both of the Gigas'
    before they can use the Deathbringer attack on you, because it will kill a
    character. Revive any fallen characters and try to finish the battle on a
    Special Points Up event slot, as you'll get a boat load of points that way.
    
    Once you're finished with the boss, exit the area to the right, then head down
    to the A.G.W.S. Parts Shop and Foundation Robot Academy and bring Professor the
    ¤Robot Part Head you found to get a new Ether Summon, Sereaphim Bird. Now head
    to the Launch Pad to initiate a cutscene, then once you arrive at the Durandal,
    turn around and leave for the Foundation again. Head to the left to start a
    short scene, then head back to the Durandal. Once arrived, head to the train
    and take it to the Residential AREA. Head to the left up the ramp to initiate a
    series of cutscenes.
    
    Once you're in control of Shion again, descend the Durandal's elevator, once
    you step off of it, you'll receive an e-mail. It's an e-mail from Vector that
    allows KOS-MOS to use 2 more Tech Attacks, S • CHAIN and R • HAMMER. If you
    head to the right towards the train, another e-mail arrives. This time it's
    from Miyuki, if you replied correctly to her e-mail way back when in the
    Woglinde. She'll send you the F • SCYTHE Sub-Weapon, so download it and equip
    it. Now head to the Dock AREA via the train, then head down and to the right to
    enter the Elsa. Goto the bridge and talk to Captain Matthews and head to the
    Dock Colony. Head to the left and enter the Talk to Me shop and buy whatever
    upgrades you can afford. One you're done shopping and equiping, head back to
    the Elsa and Captain Matthews will take you to the Durandal again. Once docked,
    turn around and head back into the Elsa to save, then go back to the bridge and
    talk to Captain Matthews again, but this time, choose the other option and a
    cutscene will occur to bring us to the next part of the game.
    
     ==================================
    [ Layer 03.12 ]=[ Song of Nephilim ]==========================================
     ==================================
    
    Enemies :
    
    Byproduct 103
    Byproduct 145
    Byproduct 172
    Calx
    Capto Mortum
    Shot Crab
    Vive
    
    Once the Elsa is docked, head to the left to initiate a cutscene. Once it's
    over, continue to the left and a short panning sequence will occur. When that's
    done, head up into the first tower. Destroy the small crate to your left and
    the 2 crates on the right side to activate the elevator. Examine the control
    panel to ascend to Floor 3. Head up and to the left to encounter a Shot Crab.
    Now follow the path and enter the doorway on the left wall to head outside. Go
    up and press the button at the end of the path, then head back inside. Head
    down along the wall to avoid the battle, and destroy the crate to obtain a ¤Med
    Kit DX. Follow the path back around and fight another Shot Crab, then continue
    to the end and enter the doorway to be brought back to the elevator.
    
    Now you want to head to Floor 5, so destroy all the crates you see except the
    tall stack in the upper-right, a single one to the upper-left, and the crates
    on the lower-left. Head up and to the left to fight another Shot Crab. Continue
    the path while staying close to the left wall until you find a crate, destroy
    it and open the treasure chest to obtain ¤Decoder 14.  Now follow the path back
    to the end while hugging the left wall and return to the elevator.
    
    Next, you want to get to Floor 6, so destroy all the crates except for the
    double stack in the upper-right and the single crate ontop of the large crate
    on the right. Head up and follow the path to the left to find a crate, destroy
    it to obtain ¤Neo Armor a. Then head back up the path and into the 2nd door to
    your left. This will bring you outside of Tower 1, follow the path and enter
    Tower 2.
    
    Head to the left then down and save your game. Change to have MOMO as the
    character on screen, and leave the save point and head to the right, then past
    the entrance you came from and into the first door you see. Examine the wall
    panel and you'll obtain her Tech Attack, MOMO's Kiss and her Ether, Starlight.
    Now put your party back to the original formation and exit this room, then head
    left and enter the next. Cross the bridge and go to the right, where you'll
    fight some Capto Mortum. Once they're disposed of, continue right and destroy
    the red barrel to obtain the ¤Cross. Now exit this area and go to the left,
    entering the next door you see. Fight the Calx that block your way, then
    descend the ladder and head right, fighting the Shot Crab you see. When it's
    out of the way, ascend the ladder and destroy the red barrel to the left to
    obtain ¤Soldier's Honor. Climb back down the ladder and goto the right and
    descend the other ladder. Now head all the way to the left, fighting the Calx
    that you encounter. At the end of the path, ascend the ladder and cross the
    bridge. To the left will be several crates, destroy the first one to receive
    nothing. Destroy the 2nd to receive a ¤Defibrillator Vest. Destroy the 3rd
    crate to receive ¤Neo Armor ß. Now heal everyone up and destroy the 4th crate
    to start a fight. Although this isn't really a boss fight, this enemy can be
    tricky, so I'll classify it as one.
    
                  [ Boss Fight 20 : Athra 26 Series : 3000 HP ]
    
    Start off by having Shion use her Spell Ray on her first turn since it'll be
    the only time it'll hurt the enemy. Once it's been attacked by certain...
    attacks... it'll become immune to them. Have KOS-MOS Guard, and have whoever
    else is in your party do a Tech Attack. On Shion's next turn have her get into
    her A.G.W.S., same with the 3rd party member, as long as the A.G.W.S. Units
    have Engine Shields. On KOS-MOS' next turn, have her unleash 2 different Tech
    Attacks by having her equipped with the ¤Double Buster. Afterwards, use her for
    physical attacks and R • BLADE. Have each A.G.W.S. Guard and then use W-ACT on
    the enemy until it falls. You'll receive ¤Decoder 2 for beating it.
    
    Now destroy the last crate to reveal Segment Address No. 12. Decode it and
    enter it to receive the ¤W Hammer Rod. Now head back, destroying the crates
    once again to clear your path and leave this little area. Save your game if
    wanted. Then return to where you were and descend the ladder to the other
    floor. Fight the Calx that is waiting for you, then head to the right and
    descend the other ladder. From here, head right and into the middle door, once
    inside, press the switch to bring the floor down to this level, then exit from
    the way you came. Now head to the left, fighting the Calx along the way, then
    enter the door and destroy the canister. Head back out and fight the Calx again
    and go to the other end of the path, fighting another Calx. Enter this door and
    destroy this canister. Doing so will lower the wall blocking you, as well as
    make a boss appear. Heal up, make sure at least 2 people know Medica All, and
    walk to the boss to start the fight.
    
                       [ Boss Fight 21 : Rianon Se : 5600 HP ]
    
    Whatever you do, don' get into your A.G.W.S. Units. Period. Rianon Se will
    disable your party's ability to Boost when allowed to, but don't worry about
    this too much. Just attack it with Spell Ray, X • BUSTER, and a long range tech
    attack of your third character. Rianon Se will sometimes drain HP from one of
    your characters, but it'll drain a -lot- more from an A.G.W.S., so like I said
    before, don't use one. Heal up when needed, and use KOS-MOS is equipped with
    the ¤Double Buster, then 2 X • BUSTERs will come in handy indefinately. Rianon
    Se won't stand a chance against you as long as you're healing when needed and
    don't get into A.G.W.S. Units.
    
    After the battle, head down to the area beyond the wall that was lowered and
    you'll be outside of Tower 2. Press the button to the right to make a bridge
    appear between Tower 2 and Tower 3. Now head back inside lead the room to
    either the left or the right. Now enter the middle door to raise the flooring
    again, then ascend all the ladders and make your way back to the save point and
    save your game. Once you're done, follow the path opposite of the save point to
    head outside and cross the bridge into Tower 3.
    
    Once inside, head to the left and follow the path, destroying the Purple
    Canister to make the battle again the enemy easier. Head down the ladder and
    head to the left, destroy 3 blocks to lower the bridge down and head across it.
    Destroy the canister to the north to receive a ¤Field Ring. Head back across
    the bridge and down the ladder, destroying the Purple Canister to aid in the
    fight. Now head to the left and destroy the rest of the blocks to lower the
    bridge again and cross over. Now ascend the ladder to the 2nd floor and destroy
    3 blocks to lower the bridge and cross it, destroying the Purple Canister you
    see to help you in the battle. Ascend the ladder as high as you can go, then
    fight the Byproduct you see. Follow the path, ignoring the junk in the
    lower-left corner, instead, fight the Byproduct then destroy the canister to
    the north to receive a ¤Skill Upgrade S. Now head back and destroy the junk you
    see to find a hole, jump down and obtain an ¤Ether Pack DX. Head to the north
    and blow out the door to obtain a ¤Med Kit. Head inside and destroy the
    obstacle blocking the ladder, then around to open the treasure chest which
    contains ¤Decoder 17. Now descend the ladder to the lowest floor and destroy
    the rest of the blocks to move the bridge down, then cross is and destroy the
    Purple Canister to make the fight against the Byproduct easier. Do north and
    destroy the canister you see to obtain an ¤Ether Pack DX. Now go back over the
    bridge and head down the stairs to go outside then back inside in order to
    reset the bridges and blocks. Ascend the ladder to the next floor, then destroy
    3 blocks in order to lower the bridge, then cross it and descend this ladder
    and head through the door to the left.
    
    Ignore the columns for now and continue left into another area. Listen and
    watch the lights, then head to the right and destroy sections of the pillars so
    the sounds match the ones in the smaller room. If this is proving too hard for
    you, destroy 4 red sections, 3 blue sections, and 1 green section. This will
    allow access to the outside and to the last button. Follow the path to the
    right until you see the button, then press it to activate the 3rd bridge. Head
    into the door to your left and ascend the elevator to the main floor, then exit
    to the north and cross that bridge into Tower 2. Heal and save your game. Head
    to the right and exit through the door to the south, cross the bridge to enter
    Tower 1. Head south and enter the door to the left to access the bridge to
    Tower 3. Make sure your party has people that can get into A.G.W.S. Units, then
    descend the elevator of 3 lights and enter the door to the north to initiate a
    few cutscenes then a boss fight.
    
                        [ Boss Fight 22 : Simeon : 8400 HP ]
    
    On the first round, have everyone get into thier A.G.W.S. On thier 2nd round,
    have them all Guard, then on thier 3rd round, use W-ACT. Simeon will use an
    attack that puts Slow on one of your A.G.W.S. as well as damaging it, but if
    you have the Guard Cleaner and Guard Recovery accessories on all your A.G.W.S.
    Units, this shouldn't be a problem. Continue attacking in this fashion until
    the battle's over. Please, oh please, finish Simeon on the Special Points Up
    event slot.
    
    Once the battle's over, exit this area and ascend the elevator and go back to
    Tower 1 and board the Elsa. Head to the A.G.W.S. Hangar in basement and heal
    the A.G.W.S. Units up, then buy Cockpit Guards and Engine Guards if needed. Now
    head back to Tower 2 and save your game, then head to the bridge bwteen Towers
    1 and 3, descend it and enter the door. Talk to the creature to the north to
    start a series of boss fights.
    
                      [ Boss Fight 23 : Ein Rugel : 3600 HP ]
    
    Have Jr. or Shion use thier Ether Spell to steal from Ein Rugel, if it's
    successful you'll obtain the ¤Master's Pendant which will be helpful if you
    want to level up. Put everyone else into thier A.G.W.S. and have them Guard
    until the item is stolen, then have that character get into thier A.G.W.S. and
    Guard. Hopefully you'll have followed my advice and gotten Cockpit Guards,
    because Ein Rugel will attempt to put your characters to sleep. Use W-ACT until
    the boss transforms into his 2nd form.
    
                     [ Boss Fight 24 : Doppelwogel : 4400 HP ]
    
    Since you're already in your A.G.W.S. Units, Guard until you can use W-ACT,
    then, well, use it. Doppelwogel will attempt to use Confuse on your characters,
    but with the Cockpit Guard it is again, ineffective. Since it's an airborne
    enemy, you have to use long-range attacks, so hopefully none of your A.G.W.S.
    have only close-range weapons. One attack you need to watch out for is Eternal
    Storm, since it hits all your characters and deals a good amount of damage.
    Continue to Guard/W-ACT until the boss falls, hopefully on a Special Points Up
    event slot.
    
    After the battle a cutscene will occur, then you can talk to everyone if you
    want to, or exit the door. This will initiate some more cutscenes, then you'll
    be back in control of Shion. Head south and descend the Durandal's elevator,
    once you step out of it you'll get an e-mail. This one will unlock the final
    Tech Attack for KOS-MOS, R • DRAGON. Head to the right and you'll receive
    another e-mail if you got the last e-mail from the hacker, this will make you
    alot richer than you previously were, 200,000 G richer to be exact. Continue
    towards the train and you'll get another e-mail, this time to tell you that
    Song of the Nephilim is availible via the EVS now. So head onto the train and
    head for the Dock AREA. Head up and into the shuttle to the right to goto the
    Kukai Foundation. Exit the shuttle and head to the left and ascend the stairs
    to get to the map. Enter City Sector 26 & 27. Goto the Iron Man bar and destroy
    the left-most series of crates to obtain a ¤Tech Upgrade S. Leave the bar and
    head to the left, then enter the area with the dumpsters and destroy the one
    behind the man standing there to obtain a ¤Skill Upgrade A. Leave the dumpster
    area and head left into the next screen, continue left and ascend the stairs at
    the end of the road and enter the door on the left. Once inside the cleaners,
    head up then mak a U-turn in the 2nd room and head down into the room where the
    garments are kept. Destroy the cabinet near the ladder to obtain a ¤Skill
    Upgrade S. Now head out of the cleaners the way you came in, then head to the
    right and ascend the stairs and follow the path to the back of the Bakery. This
    is where you'll receive your last e-mail, an ad for Soul Caliber II. Now turn
    around and descend both sets of stairs and head all the way to the right and
    return to the Kukai Foundation Map.
    
    Head to the Launch Pad and take the shuttle on the right back to the Durandal.
    Now exit the shuttle and go left then down and to the right to board the Elsa,
    then go into the bridge and talk to Captain Matthews. Go to the Dock Colony
    again. Head to the left and enter the Talk to Me shop. Go downstairs and
    destroy the junk you see to the left, follow the path and decode Segment
    Address No. 2 to obtain ¤Robot Part Body. Now head upstairs and shop. Once
    you're ready, head back to the Elsa and talk to Captain Matthews to be brought
    back to the Durandal. Turn around and head back into the Elsa and head to the
    bridge and talk to Captain Matthews to initiate a cutscene and bring us into
    the last part of the game.
    
     ================================
    [ Layer 03.13 ]=[ Proto Merkabah ]============================================
     ================================
    
    Enemies :
    
    Armaros
    Azazel
    Baraqijal
    Delphyne
    Demon
    Iosys
    Work Drone
    Xanthosis
    
    Exit the bridge of the Elsa and take a right to save your game if you want,
    other wise, head to the left and out of the air lock. Head down the stairs you
    see on your left and then head up, passing by all the ships that are docked.
    Follow the path and fight the Work Droid you see. Destroy the large canister
    against the wall to reveal a treasure chest, open it to receive a
    ¤Defibrillator Vest. Head back around the path and up the stairs again, then
    head down and to the left, then up and fight the Work Drones you see. Continue
    north and destroy the Red Canister you see to aid in the battle with another
    Work Drone, then head up the stairs to bring you to the next area. Go north
    then take a right along the conveyor belt and destroy the bottom southern crate
    to receive 2 ¤Ether Pack DXs and the northern small crate for 2 ¤Frame Repair
    As. Stand as far away from the large yellow crate as you can be, then destroy
    it to release a Gnosis, once you've freed it, destroy the Yellow Canister to
    get an edge in the battle. Once you're done with the battle, head down the
    ladder to the lower floor. Avoid the Work Drones or fight them if you'd like.
    Head south and destroy the yellow crate on the right to obtain 2 ¤Frame Repair
    Zs, and the one next to it for 2 ¤Bio Spheres. Head to the left and fight the
    Work Droid, then continue and destroy the northern yellow crate to obtain 2
    ¤Med Kit DXs. Now head up and pass under the bridge, then to the left and press
    the button the control panel you see to raise a bridge. This, however, locks
    you into this area, so head south and press the button on the other control
    panel to lower this bridge and give you a way out. Now head to the right then
    go north and fight or avoid the 2 Work Drones patrolling this area. Destroy the
    upper left-hand corner crate to receive 2 ¤Ether Pack DXs and ignore the rest
    since they give you nothing. Now head up and press another button on this
    control panel to raise this bridge. Since the other bridge is already up, move
    a little to the left and enter the path and ride the conveyor belt to to the
    main floor. Go left along this conveyor belt, then follow the path up and
    around to the right and enter the elevator at the end.
    
    You arrive at Floor 40, follow the path and head up the stairs and pass Floor
    41. Destroy the Red Canister to help in the battle again the Gnosis at the foot
    of the stairs to Floor 42. Continue up the stairs, fighting or avoiding the
    Gnosis you see, until you reach Floor 43. Head through the door on the left and
    enter the new room. In here, enter the door to the north and then go to the
    right and drestroy a large red crate to reveal a treasure chest that contains 2
    ¤Frame Repair Zs. Exit this room and goto the left and enter the Control Room
    to heal if needed and to save your game. Exit this room and head to the right,
    going back into the stairwell. Ascend the stairs to reach Floor 44 and enter
    the door on the left. Walk through the hallway, staying by the corner until the
    Gnosis turns away, then walk and stand by the canisters you see. As the Gnosis
    walks by again, it'll spot you and rush you, however, if you're positioned
    right it can't attack you and it'll leave you alone. When this happens, walk to
    the left until you can destroy the glass door you see. Do so to obtain a
    ¤Rejuvenator. This will alert the surrounding Gnosis of your presence, but
    that's fine. Run into the room you blew open the door to and in the back you'll
    find a treasure chest containing the ¤Dragon Rod. Leave this small room and
    head to the right, destroying the Red Canister you see to stop the Gnosis in
    it's tracks. Head around it and follow the path until you can exit the door on
    the left. Descend the stairs and enter the door on the right. Head into the
    first door you see in this area and head to the back, destroying the wall panel
    to reveal Segment Address No. 17. Decode this Segment Address to obtain the
    ¤BLOOD9 for Jr. Exit this room, then head left back into the stairwell. Descend
    the stairs and destroy the Purple Container to make the fight with the Gnosis
    easier. Continue down the stairs, ignoring Floor 42, then destroy another
    Purple Container and fight another Gnosis. Once on Floor 41, head into the door
    on the right and fight the Gnosis in this room. Now head into the door and goto
    the right and exit through the other door, on the right you'll find a treasure
    chest that contains a ¤M Guard Chip. Now head back left and into the stairwell
    and head up and into the room on Floor 42. Defeat the Gnosis you see here with
    or without the help of the Red Canister, then go all the way to the right and
    flip the switch to lower a door in the room on Floor 44. Head back to the left
    and fight the Gnosis again, then head up the stairs to Floor 44. Enter the room
    and head to the right to fight the Gnosis you see, then go down the hallway
    that's now unlocked and head through the door. Head to the left and fight the
    large Xanthosis in the hallway. Once it's been dealt with, destroy the 2 wall
    panels to reveal a hallway, head down it and destroy the canisters you see. In
    the last one in the corner will be a treasure chest that contains a ¤Chakra
    Shield. Once you obtain that, head back to the left to fight an Iosys. Once
    you're done with it, heal up and head to the left some more, then down the
    catwalk. Agree to jump down into the satellite dish to initiate a boss fight.
    
           [ Boss Fight 26 : Proto Dora w/ 2 Schutz : 12000 HP / 3800 HP ]
    
    Use the strongest Tech Attacks you have against the 2 Schutz to get them out of
    the picture ASAP. Heal if you need to and pummel away at Proto Dora, however,
    make sure one character is constantly guarding. Proto Dora will use a Beam
    Shield that will negate Beam attacks, but over time it'll lower as it's
    attacked. Once it mentions an energy recharge, have the chracter with 6 AP use
    a Veil on the whole party with the Triangle button in the item menu. On Proto
    Dora's next turn, it'll unleash it's Sonic Buster attack, but with Veil in
    place the damage will be cut by 1/4th. Now heal everyone up and continue the
    attack. After a while, Proto Dora will call in Relief Goods to heal itself for
    a few thousand HP. Keep using Tech Attacks and healing, using another Veil for
    the whole party if the energy recharge message comes up again, then heal
    everyone. Continue this method until the Proto Dora falls. Of course, you could
    have Shion use Erde Kaiser from the start to knock off a nice 9999 HP.
    
    You'l receive ¤Decoder 6 for winning the battle, now heal up and head to the
    left of the satellite dish and climb the ladder. Head to the left and fight the
    Iosys patrolling the area, then head into the door. Go north in this passage
    and through the door at the other end to be brought to another room. Head right
    and fight the Gnosis you see, then head up and destroy the junk blocking the
    ladder. Descend to the lower level and head around to the left side to destroy
    that wall panel to reveal Segment Address No. 6, decode it to obtain the
    ¤Trauma Plate. Now head back to the ladder and climb up, then fight the Gnosis
    you see. Enter the door at the top of the room and head right through another
    door. Follow the hallway to the right and clear the room of the Gnosis. If you
    want to see an extra cutscene, head into the door at the north of the room,
    otherwise continue to the right and descend the stairs to the left in order to
    use the elevator.
    
    Use the save point on the left to heal and to save your game. Head to the left
    and examine the glowing white button to activate the elevator. While riding the
    elevator down, 4 Gnosis will appear. Once you've reached the bottom, head back
    up and go back to the save to save your game so you won't have to deal with
    those enemies again. Once you're done, go down the elevator and to the right
    then into the door and fight the enemies in this hallway. When they're all
    gone, heal up and prepare for the last boss fights of the game. Equip Shion
    with the Angel Ring, then head up he stairs and into the new area, then when
    you're walking on the bridge you'll initiate a cutscene that will lead into a
    boss fight.
    
                        [ Boss Fight 27 : Albedo : 7400 HP ]
    
    Quick solution to this battle, Erde Kaiser, don't bother using any other tactic
    since you don't want to weaken your characters at all.
    
    After the battle, you'll be treated to another cutscene, then the last boss
    fight.
    
                   [ Boss Fight 28 : Sophie Peithos : 16000 HP ]
                            [ w/ Jaldabaoth : 1200 HP ]
                             [ w/ Ratatosk : 1800 HP ]
    
    Use Erde Kaiser ASAP to knock 9999 HP off of this boss, then it'll summon a
    Jaldabaoth into battle. Eliminate the Jaldabaoth and attack Sophie Peithos
    until it summons another Jaldabaoth. Kill that one and attack the boss, heal if
    needed. After a while, Sophie Peithos will summon Ratatosk, so deal with that
    then heal and attack the main boss again. After you deal enough damage, Sophie
    Peithos will start using harder attacks, so transfer into A.G.W.S. and Guard
    then use W-ACT to finish the boss.
    
    Once you've won, you'll be treated to some cutscenes, then you'll be prompted
    to save. So, save your game. Now you'll be taken to the title screen and
    congradulations, you've beaten Xenosaga Episode 1 : Der Wille Zur Macht.
    
     =========================
    [ Layer 04 ]=[ Characters ]===================================================
     =========================
    
    In this Layer I'll go through the main characters of the game along with
    support characters later on. Each main character has thier own Sub-Layer where
    you'll find a lot of information, including combos, Tech Attacks, Skills, and
    other stuff. Hopefully this Layer will be useful to you.
    
     =============================
    [ Layer 04.01 ]=[ Shion Uzuki ]===============================================
     =============================
    
    Manual :
    
    FEMALE - 163 CM [ 5'4" ] - 48 KG [ 106 LBS ] - 22 YEARS OLD
    
    Chief Engineer of the KOS-MOS Project General Operation System Research
    Center, Vector Industries First R&D Division.
    
    When the story opens, she is assigned on a twofold missino : to assist in the
    investigation of a planetary disappearance which is somehow related to the
    "Zohar Project" - a plan developed jointly between the government and private
    industry - and to test KOS-MOS
    
    Database :
    
    BORN : T.C. 4745
    AGE : 22 years old
    
    Assigned to Vector Industries' First R&D Division at the age of 18 in T.C.
    4763.
    
    Her official title is Chief Engineer of the KOS-MOS Project General Operation
    System Research Center, Vector Industries First R&D Division. Although two
    years younger than Allen, Shion is a year his senior in the corporate
    hierarchy of Vector.
    
    Although she appears to be clumsy at times, she is actually quite athletic. In
    particular, her high kicks are powerful enough to render a grown man
    unconscious. She apparently also wields a jiu jitsu-like technique passed on
    from her grandfather, but unfortunately this skill does not appear in this
    episode.
    
    ==============================================================================
    Attacks :
    
    Knuckle     : Square
    Firecracker : Triangle
    Power Kick  : Square Square
    Stun Shock  : Square Triangle
    Spin Kick   : Triangle Square
    Cherry Bomb : Triangle Triangle
    
    ==============================================================================
    Tech Attacks :
    
    Lightning Blast : Short Range : One Enemy   : Starts with
    Spell Ray       : Long Range  : One Enemy   : Starts with
    Shock Blade     : Short Range : One Enemy   : Gained at Level 11
    Thermal Blast   : Short Range : One Enemy   : Gained at Level 15
    Ether Amp       : Short Range : One Enemy   : Gained at Level 20
    Gravity Well    : Short Range : One Enemy   : Gained at Level 23
    Lunar Blade     : Short Range : One Enemy   : Gained at Level 27
    Rain Blade      : Long Range  : All Enemies : Gained at Level 30
    
    ==============================================================================
    Ether Spells :
    
    Medica : 40 E. Points to Evolve / 20 E. Points to Transfer
    2 EP     Evolves into Analyze and Goodbye
    1 WT     Affects One Enemy or Ally
             HP Recovery / Low
    
    Analyze : 160 E. Points to Evolve / 80 E. Points to Transfer
    2 EP      Evolves into Medica All and Refresh
    1 WT      Affects One Enemy
              Analyze items and HP
    
    Goodbye : 180 E. Points to Evolve / 90 E. Points to Transfer
    1 EP      Evolves into Boost 1 and Jamming
    1 WT      Affects One Ally
              Escapes from battle
    
    Medica All : 240 E. Points to Evolve / 120 E. Points to Transfer
    8 EP         Evolves into Medica Rest and Revert
    2 WT         Affects All Allies
                 HP Recovery / Mid
    
    Refresh : 320 E. Points to Evolve / 160 E. Points to Transfer
    2 EP      Evolves into Safety Level and Quick
    1 WT      Affects One Ally
              Clears all status changes
    
    Boost 1 : 360 E. Points to Evolve / 180 E. Points to Transfer
    4 EP      Evolves into Queen's Kiss
    2 WT      Affects One Ally
              Increase Boost by 1
    
    Jamming : 110 E. Points to Transfer
    4 EP      Does not Evolve
    1 WT      Affects One Enemy
              Dexterity down for M enemies
    
    Medica Rest : 190 E. Points to Transfer
    8 EP          Does not Evolve
    2 WT          Affects One Enemy / Ally
                  HP Recovery / Max
    
    Revert : 210 E. Points to Transfer
    12 EP    Does not Evolve
    2 WT     Affects One Ally
             Revive & HP Recovery / Mid
    
    Safety Level : 190 E. Points to Transfer
    12 EP          Does no Evolve
    3 WT           Affects One Ally
                   Once per ally - survive with 1 HP if killed
    
    Quick : 200 E. Points to Transfer
    6 EP    Does not Evolve
    2 WT    Affects One Ally
            Increases Speed by 25%
    
    Queen's Kiss : Non-Transferable
    8 EP           Does not Evolve
    4 WT           Affects One Enemy
                   Steals Items and sometimes KO's enemy
    
    Throni Blade : Summon / Non-Transferable
    16 EP          Does not Evolve
    4 WT           Giant Top Attack
                   Attacks all enemies once per battle
    
    Dominion Tank : Summon / Non-Transferable
    20 EP           Does not Evolve
    4 WT            Ultra Heavy Weight Attack
                    Attacks all enemies once per battle
    
    Seraphim Bird : Summon / Non-Transferable
    24 EP           Does not Evolve
    4 WT            Spread Beam Attack
                    Attacks all enemies once per battle
    
    Erde Kaiser : Summon / Non-Transferable
    60 EP         Does not Evolve
    12 WT         Ultimate Attack Using Combined Form
                  Attacks all enemies once per battle
    
     =========================
    [ Layer 04.02 ]=[ KOS-MOS ]===================================================
     =========================
    
    Manual :
    
    FEMALE - 167 CM [ 5'6" ] - 92 KG [ 203 LBS ] - LOOKS ABOUT 18 YEARS OLD
    
    A female, armored battle android developed by the interstellar conglomerate,
    Vector Industries. She is comprised entirely of mechanical parts, a rarity in
    an age of advances Realian technology. "KOS-MOS" is not her personal name, but
    rather the name of the complete battle system designed to combat Gnosis.
    
    Database :
    
    An armored female android developed by the interstellar conglomerate, Vector
    Industries.
    
    She is comprised entirely of mechanical parts, a rarity in an age of advances
    Realian technology. The basic tenet to which she adheres to is based on logic,
    probability, and completion of her mission above all else. She also
    unconditionally protects Shion, her creator.
    
    She is equipped wth a "simulated personality OS" to aid in communication, and
    through her speed conveys her role as an android in servive to humans, her
    tendency to put logic and probability first makes her quite diffecult to
    manage at times.
    
    The name KOS-MOS is a general acronym to denote an anti-Gnosis tactical
    system. It stands for "Kosmos Obey Strategic Multiple Operation Systems."
    
    ==============================================================================
    Attacks :
    
    PUNCH   : Square
    BLASTER : Triangle
    S-SAULT : Square Square
    SWORD   : Square Triangle
    NEEDLE  : Triangle Square
    BLASTER : Triangle Triangle
    
    ==============================================================================
    Sub-Weapons : Circle
    
    F • MSHOT  : 0 EP : 12 Uses / Battle : 6 AP : Attacks All Front Row Enemies
    F • GSHOT  : 0 EP : 12 Uses / Battle : 6 AP : Attacks One Enemy
    F • BSHOT  : 2 EP :  8 Uses / Battle : 6 AP : Attacks One Enemy
    F • RSHOT  : 0 EP :  8 Uses / Battle : 6 AP : Attacks One Enemy
    F • SCYTHE : 8 EP :  1 Use  / Battle : 6 AP : Attacks All Front Row Enemies
    
    ==============================================================================
    Tech Attacks :
    
    R • BLADE  : Short Range : One Enemy   : Starts With
    R • CANNON : Long Range  : One Enemy   : Starts With
    R • DRILL  : Short Range : One Enemy   : Gained After U-TIC Battleship
    X • BUSTER : Long Range  : All Enemies : Gained After Miltia
    S • CHAIN  : Long Range  : One Enemy   : Gained After Kukai Foundation Revisit
    R • HAMMER : Short Range : One Enemy   : Gained After Kukai Foundation Revisit
    R • DRAGON : Short Range : One Enemy   : Gained After Song of Nephilim
    
    ==============================================================================
    Ether Spells :
    
    Mode A7 : 100 E. Points to Evolve / 50 E. Points to Transfer
    2 EP      Evolves into Down Dex and Down Force
    1 WT      Affects Self
              Focus Physical Attack
    
    Down Dex : 360 E. Points to Evolve / 180 E. Points to Transfer
    4 EP       Evolves into Down Ether and Gate
    1 WT       Affects One Enemy
               Dexterity down for B & G enemies
    
    Down Force : 480 E. Points to Evolve / 240 E. Points to Transfer
    4 EP         Evolves into Ether Limit
    1 WT         Affects One Enemy
                 Physical Attack down for B & G enemies
    
    Down Ether : 260 E. Points to Transfer
    4 EP         Does not Evolve
    1 WT         Affects One Enemy
                 Ether down for B & G enemies.
    
    Gate : 660 E. Points to Evolve / 330 E. Points to Transfer
    8 EP   Evolves into Satellite
    4 WT   Affects One Enemy
           Reduces B & G enemy HP by 1/4 and sometimes KO's enemy
    
    Ether Limit : 620 E. Points to Evolve / 310 E. Points to Transfer
    16 EP         Evolves into Dex Ether Ra, Dex Ether Fa, and Dex Ether Le
    3 WT          Affects Self
                  Ether Attack damage and cost x2
    
    Satellite : Non-transferable
    16 EP       Does no Evolve
    6 WT        Affects All Enemies
                Satellite beam attack on all enemies once per battle
    
     ====================================
    [ Layer 04.03 ]=[ Ziggurat 8 / Ziggy ]========================================
     ====================================
    
    Manual :
    
    MALE - 191 CM [ 6'3" ] - 98 YEARS SINCE BODY RECYCLING [ LOOKS 30 ]
    
    A combat cyborg assigned the task of recovering and protecting MOMO, the
    prototype 100-series Observational Realian.
    
    Instead of embracing the fact that he was once human, Ziggy is constantly
    tuning his body, eliminating his organic parts in order to erase his own
    existence and reduce himself from a "person" to a mere "object."
    
    Database [ Ziggurat 8 ] :
    
    Ziggurat Industries Cyborg version 8.0.
    
    Since the advent of Realian technology, all effort to develop new cyborgs was
    abandoned, but pre-existing models continued to be upgraded.
    
    However, with the enactment of the Species Perservation Act this practice was
    also stopped, making version 8.0 the last in the Ziggurat series.
    
    Database [ Ziggy ] :
    
    BORN : T.C. 4637
    
    A combat cyborg assigned the task of recovering and protecting MOMO, the
    prototype 100-series Observational Realian.
    
    Upon his death in T.C. 4667 at the age of 30, his body was donated to science,
    and two years later he was reborn as a combat cyborg.
    
    The last rank he held was captain of the 1875th Special Operations Command
    detatchment of the Federation Police Bureau.
    
    He is currently appropriated to the S.O.C.E. According to Federation law, upon
    death, an individual's body is designated as "public property", thus they are
    no longer able to control thier own fates. Perhaps this is why Ziggy
    considers himself simply equipment owned by the S.O.C.E.
    
    His thinking is in direct contrast to MOMO, who longs to be human. Ziggy
    constantly strives to turn himnself completely into a machine through repeated
    tune-ups that eliminate his human parts, piece by piece.
    
    His looks belie his extremely old age, and his advice gained from years of
    experience is both practical and precise.
    
    His former name was Jan Sauer.
    
    ==============================================================================
    Attacks :
    
    High Kick   : Square
    Laser Blade : Triangle
    Jack Knife  : Square Square
    Ignition    : Square Triangle
    Jack Blade  : Triangle Square
    Laser Swing : Triangle Triangle
    
    ==============================================================================
    Sub-Weapons : Circle
    
    BMP55SX : 4 EP : 2 Uses / Battle : 6 AP
    MSP89SX : 0 EP : 2 Uses / Battle : 6 AP
    
    ==============================================================================
    Tech Attacks :
    
    Cyber Kick     : Short Range : One Enemy   : Starts With
    Lightning Fist : Long Range  : One Enemy   : Starts With
    Meteor Shot    : Long Range  : All Enemies : Gained at Level 15
    Cyclone        : Short Range : One Enemy   : Gained at Level 20
    Cross Lancer   : Short Range : One Enemy   : Gained at Level 24
    Executioner    : Long Range  : All Enemies : Gained at Level 26
    Hell Fire      : Short Range : One Enemy   : Gained at Level 30
    
    ==============================================================================
    Ether Spells :
    
    My Guard : 40 E. Points to Evolve / 20 E. Points to Transfer
    2 EP       Evolves into Bodyguard and Recharge
    1 WT       Affects Self
               Focus Physical Defense
    
    Bodyguard : 200 E. Points to Evolve / Non-transferable
    2 EP        Evolves into Ether Shift A and Ether Shift B
    1 WT        Affects Self
                Increases Strength and Defense when MOMO is behind
    
    Recharge : 280 E. Points to Evolve / 140 E. Points to Transfer
    4 EP       Evolves into Charge X
    2 WT       Affects Self
               HP Recovery / Mid
    
    Ether Shift A : 150 E. Points to Transfer
    4 EP            Does not Evolve
    1 WT            Affects Self
                    Focus Ether Defense
    
    Ether Shift B : 150 E. Points to Transfer
    4 EP            Does not Evolve
    1 WT            Affects Self
                    Focus Ether Attack
    
    Charge X : 480 E. Points to Evolve / 240 E. Points to Transfer
    4 EP       Evolves into Red Mark and Speed Boost
    2 WT       Affects Self
               HP & EP recovery potency 2x once per battle
    
    Red Mark : 270 E. Points to Transfer
    4 EP       Does not Evolve
    2 WT       Affects One Enemy
               Critical Hit Rate up 80% against M enemies once per battle
    
    Speed Boost : 360 E. Points to Transfer
    10 EP         Does not Evolve
    4 WT          Affects Self
                  Increases Speed by 50%
    
     ======================
    [ Layer 04.04 ]=[ MOMO ]======================================================
     ======================
    
    Manual :
    
    FEMALE - 141 CM [ 4'8" ] - 36 KG [ 79 LBS ] - LOOKS ABOUT 12 YEARS OLD
    
    A prototype 100-series Observational Realian [ synthetic human ] developed to
    observe and contact Gnosis, an alien life form that can only be detected by a
    "special sense." MOMO is short for Multiple Observative Mimetic Organicus.
    
    She was created by Joachim Mizrahi, a scientist renowned throughout the
    galaxy, and his wife, Juli Mizrahi.
    
    Database [ 100-series Observational Unit ] :
    
    The Anti-Gnosis Observational Realians that were slated for duty onboard the
    Woglinde.
    
    They are capable of unleashing the Hilbert Effect.
    
    Database [ MOMO ] :
    
    Short for Multiple Observative Mimetic Organicus. Activation date unknown.
    
    She is a 100-Series prototype Realian designed to observe and contact Gnosis,
    an alien life form that can only be detected by a "special sense."
    
    She was created by Joachim Mizrahi, and she resembles his deceased daughter,
    Sakura Mizrahi. Her outward appearance is that of a 12 year old.
    
    ==============================================================================
    Attacks :
    
    Stardust     : Square
    Melody Ray   : Triangle
    Twin Stars   : Square Square
    Dream Whirl  : Square Triangle
    Cosmic Flip  : Triangle Square
    Flower Storm : Triangle Triangle
    
    ==============================================================================
    Tech Attacks :
    
    Star Strike    : Short Range : One Enemy   : Starts With
    Floral Tempest : Short Range : One Enemy   : Starts With
    Meteor Storm   : Long Range  : One Enemy   : Gained at Level 15
    Star Cannon    : Long Range  : All Enemies : Gained at Level 20
    Angel Arrow    : Long Range  : All Enemies : Gained at Level 24
    Magic Caster   : Long Range  : One Enemy   : In Cathedral Ship
    MOMO's Kiss    : Long Range  : One Enemy   : In Song of Nephilim
    Dark Scepter   : Short Range : One Enemy   : Defeat Mintia
    
    ==============================================================================
    Ether Spells :
    
    Life Shot : 120 E. Points to Evolve / 60 E. Points to Transfer
    2 EP        Evolves into Miracle Star and Sheep Beam
    1 WT        Affects One Enemy / Ally
                HP Recovery / Mid
    
    Miracle Star : 240 E. Points to Evolve / 120 E. Points to Transfer
    4 EP           Evolves into Prayer and Refine
    1 WT           Affects One Enemy
                   Non-elemental Ether Attack
    
    Sheep Beam : 320 E. Points to Evolve / 160 E. Points to Transfer
    4 EP         Evolves into Junk Beam
    1 WT         Affects One Enemy
                 Puts Mechanical enemy pilots to sleep
    
    Prayer : 200 E. Points to Transfer
    6 EP     Does not Evolve
    2 WT     Affects Self
             Gives MOMO an Item
    
    Refine : 150 E. Points to Transfer
    6 EP     Does not Evolve
    1 WT     Affects One Ally
             Revive & HP Recovery / Low
    
    Junk Beam : 250 E. Points to Transfer
    6 EP        Does not Evolve
    2 WT        Affects One Enemy
                Reduces M enemy action by 50%
    
    Star Wind : 100 E. Points to Evolve / Non-transferable
    10 EP       Evolves into Star Veil and Star Action
    2 WT        Affects Self
                Uses Star Wind power to transform once per battle
    
    Star Veil : Non-Transferable
    4 EP        Does not Evolve
    2 WT        Affects All Allies
                In Star Wind, Ether effect down by 25%
    
    Star Action : Non-Transferable
    6 EP          Does not Evolve
    2 WT          Affects One Ally
                  In Star Wind, gives Max AP once per battle
    
    Starlight : 100 E. Points to Evolve / Non-Transferable
    10 EP       Evolves into Star Bell and Star Bunnie
    2 WT        Affects Self
                Uses Starlight power to transform once per battle
    
    Star Bell : Non-Transferable
    4 EP        Does not Evolve
    2 WT        Affects One Enemy
                In Starlight, non-elemental Ether Attack
    
    Star Bunnie : Non-Transferable
    8 EP          Does not Evolve
    2 WT          Affects All Enemies
                  In Starlight, non-elemental Ether Attack once per battle
    
     =======================
    [ Layer 04.05 ]=[ chaos ]=====================================================
     =======================
    
    Manual :
    
    MALE - 169 CM [ 5'7" ] - 53 KG [ 117 LBS ] - LOOKS ABOUT 16 YEARS OLD
    
    A slender, young boy who appears 16 years old but whose true age is unknown.
    His perpetually melancholic expression, as well as the depth and scope of his
    conversations, give the impression that he hails from a higher plane of
    existence. His translucent blue eyes and silver hair are his particularly
    distinguishing features.
    
    As he volunteers no information whatsoever about his past other than his name,
    everything about him, including whether or not he even has any memory of his
    past, is unknown.
    
    Database :
    
    BORN : unknown
    AGE : unknown
    
    A slender, young boy who appears 16 years old but whose true age is unknown.
    His perpetually melancholic expression, as well as the depth and scope of his
    conversations, give the impression that he hails from a higher plane of
    existence.
    
    As he volunteers no information whatsoever about his past other than his name,
    everything about him, including whether or not he even has any memory of his
    past, is unknown.
    
    His relationship with Matthews and the crew appears to go back for quite some
    time, and they all respect him highly.
    
    His translucent blue eyes and silver hair are his particularly distinguishing
    features.
    
    ==============================================================================
    Attacks :
    
    Tornado Flash : Square
    Arrow         : Triangle
    Seraphim Rush : Square Square
    Electro Upper : Square Tiangle
    Star Thrust   : Triangle Square
    Angel Shot    : Triangle Triangle
    
    ==============================================================================
    Tech Attacks :
    
    Angel Wings    : Short Range : One Enemy   : Starts With
    Lunar Seal     : Long Range  : One Enemy   : Starts With
    Heaven's Wrath : Short Range : One Enemy   : Gained at Level 15
    Angel Blow     : Long Range  : All Enemies : Gained at Level 20
    Chained Blast  : Short Range : One Enemy   : Gained at Level 23
    Artic Blast    : Long Range  : All Enemies : Gained at Level 25
    Demon Banisher : Long Range  : One Enemy   : Gained at Level 30
    Divine Spear   : Short Range : One Enemy   : Gained at Level 50
    
    ==============================================================================
    Ether Spells :
    
    Protective Wear : 120 E. Points to Evolve / 60 E. Points to Transfer
    4 EP              Evolves to Healing Dew and Ice Wings
    1 WT              Affects One Enemy / Ally
                      Ether effect down 25%
    
    Healing Dew : 240 E. Points to Evolve / 120 E. Points to transfer
    6 EP          Evolves intop Purifying Storm
    2 WT          Affects All Allies
                  HP Recovery / Low
    
    Ice Wings : 280 E. Points to Evolve / 140 E. Points to Transfer
    4 EP        Evolves into Flame Wings and Lightning Wings
    1 WT        Affects One Enemy
                Ice-based Ether Attack
    
    Purifying Storm : 900 E. Points to Evolve / 450 E. Points to Transfer
    6 EP              Evolves into Best Ally
    2 WT              Affects All Allies
                      Clears all status changes
    
    Flame Wings : 400 E. Points to Evolve / 200 E. Points to Transfer
    4 EP          Evolves into Supreme Judgement
    1 WT          Affects One Enemy
                  Fire-based Ether Attack
    
    Lightning Wings : 620 E. Points to Evolve / 310 E. Points to Transfer
    4 EP              Evolves into Cataclysm and Light & Wings
    1 WT              Affects One Enemy
                      Lightning-based Ether Attack
    
    Best Ally : Non-transferable
    50 EP       Does not Evolve
    8 WT        Affects All Allies
                Revives once per battle
    
    Supreme Judgement : 300 E. Points to Transfer
    8 EP                Does not Evolve
    2 WT                Affects One Enemy
                        HP Recovery down by 50%
    
    Cataclysm : 400 E. Points to Transfer
    12 EP       Does not Evolve
    4 WT        Affects All Enemies
                Resets Attack and Wait time
    
    Light & Wings : 400 E. Points to Transfer
    12 EP           Does not Evolve
    4 WT            Affects All Enemies
                    Attacks and clears all status changes
    
     =====================
    [ Layer 04.06 ]=[ Jr. ]=======================================================
     =====================
    
    Manual :
    
    MALE - 140 CM [ 4'7" ] - 38 KG [ 84 LBS ] - LOOKS ABOUT 12 YEARS OLD
    
    One of the directors of the Kukai Foundation, a special organization based on
    Second Miltia [ an autonomous state in the Galaxy Federation ].
    
    Despite his seemingly carefree attitude, Jr. is actually quite wise and will
    occasionally make statements, cutting right to the heart of things.
    
    Database :
    
    Gaignun Kukai Jr., director of the Kukai Foundation
    
    His hobby is collecting ancient text and literature, as well as ancient [
    relative to his time period ] weapons.
    
    The official records state that he was born in T.C. 4755 and is the adopted son
    of Gaignun Kukai.
    
    ==============================================================================
    Attacks :
    
    Cross Shot : Square
    Southpaw   : Triangle
    Trick Shot : Square Square
    Coin Snap  : Square Triangle
    Hip Shot   : Triangle Square
    Crossfire  : Triangle Triangle
    
    ==============================================================================
    Tech Attacks :
    
    Prelude to Battle : Long Range : One Enemy   : Starts With
    Moonlit Serenade  : Long Range : One Enemy   : Starts With
    Storm Waltz       : Long Range : All Enemies : Gained at Level 15
    Lasy Symphony     : Long Range : One Enemy   : Gained at Level 20
    Mystic Nocturne   : Long Range : All Enemies : Gained at Level 24
    Angelic Requiem   : Long Range : All Enemies : Gained at Level 30
    Soul Rhapsody     : Long Range : One Enemy   : Defeat Great Joe
    
    ==============================================================================
    Ether Spells :
    
    Psycho Arm : 160 E. Points to Evolve / 80 E. Points to Transfer
    4 EP         Evolves into Ether Flare and Dandyism
    1 WT         Affects Self
                 Increases Physical Attack
    
    Ether Flare : 260 E. Points to Evolve / 130 E. Points to Transfer
    4 EP          Evolves into Pyscho Pocket, Chain, and Misty
    1 WT          Affects One Enemy / Ally
                  Increases Ether Effect by 25%
    
    Dandyism : 320 E. Points to Evolve / Non-transferable
    8 EP       Evolves into Coin Lock
    2 WT       Affects Self
               Revive when Female character is behind
    
    Psycho Pocket : 200 E. Points to Transfer
    4 EP            Does not Evolve
    1 WT            Affects One Enemy
                    Steal Items
    
    Chain : 150 E. Points to Transfer
    4 EP    Does not Evolve
    1 WT    Affects One Enemy
            Evade down for B & G enemies
    
    Misty : 600 E. Points to Evolve / 300 E. Points to Transfer
    10 EP   Evolves into Speed Machine
    2 WT    Affects One Enemy
            Disables B & G enemy spells
    
    Coin Lock : 350 E. Points to Transfer
    8 EP        Does not Evolve
    2 WT        Affects One Ally
                Blocks all status changes and support effects
    
    Speed Machine : 350 E. Points to Transfer
    6 EP            Does not Evolve
    2 WT            Affects One Ally
                    Increases Speed by 25%
    
    Magnum Joe : 100 E. Points to Evolve / Non-Transferable
    6 EP         Evolves into Buster Joe
    3 WT         Affects One Enemy
                 Summons Great Joe once per battle
    
    Buster Joe :  Non-Transferable
    12 EP         Does not Evolve
    3 WT          Affects All Enemies
                  Summons Great Joe once per battle
    
     =======================
    [ Layer 05 ]=[ A.G.W.S. ]=====================================================
     =======================
    
    In this Layer you'll find a lot of information about the various A.G.W.S. units
    you can pilot during the game. This includes base statistics, frames,
    generators, and what weapons each A.G.W.S. can equip.
    
     ==========================
    [ Layer 05.01 ]=[ VX-10000 ]==================================================
     ==========================
    
    This is Shion's default A.G.W.S. Unit.
    
    Base Stats :
    
    Frame Hit Points : 360
    Dynamic Power    :  26
    Physical Armor   :  24
    Ether Armor      :   4
    Agility          :   6
    Weapon Agility   :   0
    
    Frames :
    
    VX01-F02 : Frame Hit Points  :  740
     800 G     Physical Armor    :   38
               Ether Armor       :    4
    
    VX01-F03 : Frame Hit Points  : 1120
    1400 G     Physical Armor    :   58
               Ether Armor       :    4
    
    VX01-F04 : Frame Hit Points  : 1520
    2000 G     Physical Armor    :   72
               Ether Armor       :    4
    
    VX01-F05 : Frame Hit Points  : 1920
    3200 G     Physical Armor    :   83
               Ether Armor       :    4
    
    VX01-F06 : Frame Hit Points  : 2320
    3800 G     Physical Armor    :  104
               Ether Armor       :    4
    
    Generators :
    
    VX01-G02 : Dynamic Power : 35
    1200 G
    
    VX01-G03 : Dynamic Power : 45
    1800 G
    
    VX01-G04 : Dynamic Power : 55
    2400 G
    
    VX01-G05 : Dynamic Power : 62
    3600 G
    
    VX01-G06 : Dynamic Power : 70
    4200 G
    
     =======================
    [ Layer 05.02 ]=[ AG-02 ]=====================================================
     =======================
    
    This is chaos' default A.G.W.S. Unit.
    
    Base Stats :
    
    Frame Hit Points : 700
    Dynamic Power    :  27
    Physical Armor   :  38
    Ether Armor      :   0
    Agility          :   6
    Weapon Agility   :   0
    
    Frames :
    
    AG02-F03 : Frame Hit Points : 1200
    1400 G     Physical Armor   :   60
               Ether Armor      :    0
    
    AG02-F04 : Frame Hit Points : 1600
    2000 G     Physical Armor   :   74
               Ether Armor      :    0
    
    AG02-F05 : Frame Hit Points : 2000
    2600 G     Physical Armor   :   85
               Ether Armor      :    0
    
    AG02-G06 : Frame Hit Points : 2400
    3200 G     Physical Armor   :  106
               Ether Armor      :    0
    
    Generators :
    
    AG02-G03 : Dynamic Power : 47
    2400 G
    
    AG02-G04 : Dynamic Power : 57
    3200 G
    
    AG02-G05 : Dynamic Power : 65
    4800 G
    
    AG02-G06 : Dynamic Power : 73
    5600 G
    
     =========================
    [ Layer 05.03 ]=[ VX-7000 ]===================================================
     =========================
    
    This is Jr.'s default A.G.W.S. Unit.
    
    Base Stats :
    
    Frame Hit Points : 780
    Dynamic Power    :  32
    Physical Armor   :  43
    Ether Armor      :   4
    Agility          :   6
    Weapon Agility   :   0
    
    Frames :
    
    VX02-F04 : Frame Hit Points : 1700
    2000 G     Physical Armor   :   76
               Ether Armor      :    4
    
    VX02-F05 : Frame Hit Points : 2200
    3200 G     Physical Armor   :   87
               Ether Armor      :    4
    
    VX02-F06 : Frame Hit Points : 2700
    3800 G     Physical Armor   :  110
               Ether Armor      :    4
    
    Generators :
    
    VX02-G04 : Dynamic Power : 60
    2800 G
    
    VX02-G05 : Dynamic Power : 68
    4400 G
    
    VX02-G06 : Dynamic Power : 76
    5200 G
    
     =========================
    [ Layer 05.04 ]=[ VX-4000 ]===================================================
     =========================
    
    This is first availible at the Dock Colony's Talk to Me shop during the Kukai
    Foundation Sub-Layer. It costs 50,000 G
    
    Base Stats :
    
    Frame Hit Points : 1200
    Dynamic Power    :   51
    Physical Armor   :   68
    Ether Armor      :    8
    Agility          :    7
    Weapon Agility   :    0
    
    Frames :
    
    VX06-F04 : Frame Hit Points : 1500
    3000 G     Physical Armor   :   72
               Ether Armor      :    8
    
    VX06-F05 : Frame Hit Points : 1780
    3600 G     Physical Armor   :   78
               Ether Armor      :    8
    
    VX06-F06 : Frame Hit Points : 2100
    4200 G     Physical Armor   :   98
               Ether Armor      :    8
    
    Generators :
    
    VX06-G05 : Dynamic Power : 60
    3800 G
    
    VX06-G06 : Dynamic Power : 68
    4800 G
    
     =======================
    [ Layer 05.05 ]=[ AG-04 ]=====================================================
     =======================
    
    This is first availible at the Dock Colony's Talk to Me shop after the Kukai
    Foundation Revisited Sub-Layer. It costs 80,000 G
    
    Base Stats :
    
    Frame Hit Points : 2400
    Dynamic Power    :   76
    Physical Armor   :   88
    Ether Armor      :    0
    Agility          :    7
    Weapon Agility   :    0
    
    Frame :
    
    AG04-F06 : Frame Hit Points : 2920
    5000 G     Physical Armor   :  109
               Ether Armor      :    0
    
    Generator :
    
    AG04-G06 : Dynamic Power : 84
    6400 G
    
     =======================
    [ Layer 05.06 ]=[ AG-05 ]=====================================================
     =======================
    
    This is first availible at the Dock Colony's Talk to Me shop after the Song of
    Nephilim Sub-Layer. It costs 300,000 G
    
    Base Stats :
    
    Frame Hit Points : 6000
    Dynamic Power    :  130
    Physical Armor   :  120
    Ether Armor      :    0
    Agility          :    5
    Weapon Agility   :    0
    
     ====================
    [ Layer 06 ]=[ Items ]========================================================
     ====================
    
    This is the Items Layer of this compendium. Within you'll find all the item
    you can acquire in Xenosaga. Since there are alot of items, I've seperated
    them into Sub-Layers to make finding the item you're interested in alot
    easier.
    
     ==============================
    [ Layer 06.01 ]=[ Battle Items ]==============================================
     ==============================
    
    Med Kit : Affects One Enemy or Ally : HP Recovery / Low
              With 6 AP, 2 are used on the whole party via Triangle
    
    Med Kit S : Affects One Enemy or Ally : HP Recovery / Mid
                With 6 AP, 2 are used on the whole party via Triangle
    
    Med Kit DX : Affects One Enemy or Ally : HP Recovery / High
                 With 6 AP, 2 are used on the whole party via Triangle
    
    Med Kit MAX : Affects One Enemy or Ally : HP Recovery / Max
                  With 6 AP, 2 are used on the whole party via Triangle
    
    Ether Pack : Affects One Ally : EP Recovery / Low
                 With 6 AP, 2 are used on the whole party via Triangle
    
    Ether Pack S : Affects One Ally : EP Recovery / Mid
                   With 6 AP, 2 are used on the whole party via Triangle
    
    Ether Pack MAX : Affects One Ally : Ep Recovery / Max
                     With 6 AP, 2 are used on the whole party via Triangle
    
    Rejuvenator : Affects One Ally : HP & EP Recovery / Max
                  With 6 AP, 2 are used on the whole party via Triangle
    
    Revive : Affects One Ally : Revives KO'd ally & HP Recovery / Low
             With 6 AP, 2 are used on all KO'd allies via Triangle
    
    Revive DX : Affects One Ally : Revives a KO'd ally & HP Recovery / Max
                With 6 AP, 2 are used on all KO'd allies via Triangle
    
    Cure-All : Affects One Ally : Clears all status ailments
               With 6 AP, 2 are used on the whole party via Triangle
    
    Antidote : Affects One Ally : Clears Physical Status
               With 6 AP, 2 are used on the whole part via Triangle
    
    Neuro Stim : Affects One Ally : Clears Psychological Status
                 With 6 AP, 2 are used on the whole party via Triangle
    
    Booster Pack : Affects One Ally : Boost +1
    
    Escape Pack : Affects One Ally : Escape from battle
    
    Stim DX : Affects One Ally : Increases Physical Attack by 50%
              With 6 AP, 2 are used on the whole party via Triangle
    
    Hemlock : Affects One Ally : HP = 1
    
    Speed Stim : Affects One Ally : Increases speed by 25%
                 With 6 AP, 2 are used on the whole party via Triangle
    
    Veil : Affects One Enemy or Ally : Ether effects down by 25%
           With 6 AP, 2 are used on the whole party via Triangle
    
     ==================================
    [ Layer 06.02 ]=[ Non Battle Items ]==========================================
     ==================================
    
    Bio Sphere : Affects All Allies at Save Point only : HP & EP Full Recovery
    
    Frame Repair A : Affects A.G.W.S. : FHP Recovery by 25%
    
    Frame Repair Z : Affects A.G.W.S. : FHP Recovery by 50%
    
    Tech Upgrade A : Affects One Ally : T. Points +10
    
    Tech Upgrade S : Affects One Ally : T. Points +50
    
    Tech Upgrade Z : Affects One Ally : T. Points +100
    
    Ether Upgrade A : Affects One Ally : E. Points +10
    
    Ether Upgrade S : Affects One Ally : E. Points +50
    
    Ether Upgrade Z : Affects One Ally : E. Points +100
    
    Skill Upgrade A : Affects One Ally : S. Points +10
    
    Skill Upgrade S : Affects One Ally : S. Points +50
    
     ==============================
    [ Layer 06.03 ]=[ Barter Items ]==============================================
     ==============================
    
    Scrap Iron : Sells for 100 G
    
    Unicorn Horn : Sells for 500 G
    
     ===============================
    [ Layer 06.04 ]=[ Special Items ]=============================================
     ===============================
    
    Mission Key : Required to clear the Encephalon mission.
    
    Master Key : A key to a prison cell.
    
    Card No. 3 : A key card inscribed with the number 3.
    
    U-TIC Card : This card will disarm the electronic lock in corridor number 5.
    
    Flower Seed : Seed of Ariadne flower.
    
    Crewman's Key : Key to the crewman's quarters onboard the Woglinde.
    
    Vaporizer Plug-In : Vaporizer Plug-In for the Connection Gear. Use it to
                        destroy obstacles on the map.
    
    Maintenance Data : Data that is used to adjust the psychological condition of
                       Realians.
    
    M.W.S. : Portible ewapon designed and developed by Miyuki. It has a
             multitude of hidden weapons built into it.
    
    Segment File : File containing information on the hidden storage rooms.
                   Review the information by pressing the Circle button.
    
    Battle Passport : Use this at EVS points to play an A.G.W.S. mini-game.
    
    Card Passport : Use this at EVS points to play a card game [ complete deck
                    included ].
    
    Casino Passport : Use this at EVS points to play at a casino. Try your hand at
                      both slots and poker.
    
    Drill Passport : Use this at EVS points to play a drill game.
    
    Decoder 1 : Decoder to disarm the lock on "Segment Address No. 1."
    
    Decoder 4 : Decoder to disarm the lock on "Segment Address No. 4."
    
    Decoder 7 : Decoder to disarm the lock on "Segment Address No. 7."
    
    Decoder 9 : Decoder to disarm the lock on "Segment Address No. 9."
    
    Decoder 8 : Decoder to disarm the lock on "Segment Address No. 8."
    
    Decoder 10 : Decoder to disarm the lock on "Segment Address No. 10."
    
    Decoder 11 : Decoder to disarm the lock on "Segment Address No. 11."
    
    Decoder 15 : Decoder to disarm the lock on "Segment Address No. 15."
    
    Decoder 16 : Decoder to disarm the lock on "Segment Address No. 16."
    
    Decoder 18 : Decoder to disarm the lock on "Segment Address No. 18."
    
    PM Card B : Promotional Card for the card game.
    
    PM Card C : Promotional Card for the card game.
    
    Starter Set : Starter set for the card game.
    
    Card Pack #1 : Card game booster pack #1.
    
    Card Pack #2 : Card game booster pack #2.
    
    Robot Part Right Arm : Oddly shaped piece of junk that appears to have
                           multiple applications.
    
    Robot Part Left Am : Oddly shaped piece of junk that appears to have
                         multiple applications.
    
    Disarm Key : Key Card which contains the slide deck's disarm code.
    
    Fish Detector : Item allows you to catch fish with your bare hands.
    
    Engagement Ring : Don't lose this item, or else...
    
     ===================================
    [ Layer 06.05 ]=[ Character Weapons ]=========================================
     ===================================
    
    Space Gloves : Gloves used while working in space [ chaos ]
                   Physical Attack +3
    
    Navy Gloves : Military-Issue gloves made of special materials [ chaos ]
                  Physical Attack +5
    
    Rider Gloves : Typical riding gloves [ for winter use ] [ chaos ]
                   Physical Attack +7
    
    F • GSHOT : Attacks one enemy : Triple gatling gun [ KOS-MOS ]
    
    F • MSHOT : Attacks all enemies : Arm missle pod [ KOS-MOS ]
    
    F • BSHOT : Attacks one enemy : Dragon Skull [ KOS-MOS ]
    
    Battle Rod : Typical self-defense scepter [ MOMO ]
                 Physical Attack :3
    
    Metal Rod : Hard and heavy battle scepter [ MOMO ]
                Physical Attack +5
    
    Platinum Rod : Light, powerful scepter [ MOMO ]
                   Physical Attack +7
    
    BMP55SX : Attacks all enemies : Ziggy's beam pod
    
    MSP89SX : Attacks all enemies : Ziggy's missle pod
    
    ROOK505 : Standard Rook Co. gun [ Jr. ]
    
    MAKAROV : An heirloom-quality antique gun [ Jr. ]
    
     =======================================
    [ Layer 06.06 ]=[ Character Accessories ]=====================================
     =======================================
    
    Uniform : Uniform for female Vector employees
              Physical Defense +3
    
    Metal Wear : Clothing woven with special alloy threads
                 Physical Defense +8
    
    Fiber Suit : Clothing woven out of high-strength fibers
                 Physical Defense +12
    
    Stylish Armor : Reinforced clothing that auto-adjusts to people's body shape
                    Physical Defense +18
    
    Battle Gear : Reinforced clothing made for battles in the artic
                  Physical Defense +24
    
    D Unit V1 : KOS-MOS Armor Unit
                Physical Defense +4
    
    D Unit V2 : KOS-MOS Armor Unit
                Physical Defense +14
    
    D Unit V3 : KOS-MOS Armor Unit
                Physical Defense +20
    
    D Unit V3 : KOS-MOS Armor Unit
                Physical Defense +30
    
    Survival Wear : Clothing made for adventure enthusiasts
                    Physical Defense +12
    
    Coat • Fire : Reduces Fire-type damage by 20%
                  Physical Defense +2
                  Skill : Fire-20 : Level 3 : 300 S. Points
    
    Coat • Lightning : Reduces Lightning-type damage by 20%
                       Physical Defense +2
                       Skill : Lightning-20 : Level 3 : 300 S. Points
    
    Coat • Ice : Reduces Ice-type damage by 20%
                 Physical Defense +2
                 Skill : Ice-20 : Level 3 : 300 S. Points
    
    Coat • Beam : Reduces Beam-type damage by 20%
                  Physical Defense +2
                  Skill : Beam-20 : Level 3 : 300 S. Points
    
    Cowboy Hat : Matches Survival Wear outfit
                 Physical Defense +2
    
    Metal Helmet : Matches Metal Wear outfit
                   Physical Defense +2
    
    Space Helmet : Space-use helmet
                   Physical Defense +4
    
    Nightwalker : Prevents "Sleep"
                  Skill : Sleep Guard : Level 2 : 200 S. Points
    
    Magical Hat : Prevents "Lost"
                  Physical Defense +4
    
    Protector : Auxiliary armor for arms
                Physical Defense +2
    
    Sniper Goggles : Prevents "Dexterity Down"
                     Skill : DEX Guard : Level 1 : 40 S. Points
    
    Power Brace : Prevents "Physical Attack Down"
                  Skill : PATK Guard : Level 1 : 30 S. Points
    
    Guard Pendant : Prevents "Physical Defense Down"
                    Skill : PDEF Guard : Level 1 : 30 S. Points
    
    Spirit Pendant : Prevents "Ether Attack Down"
                     Skill : EATK Guard : Level 1 : 60 S. Points
    
    Clock Shield : Prevents "Slow"
                   Skill : Slow Guard : Level 1 : 100 S. Points
    
    Snake Hunter : Prevents "Poison"
                   Skill : Poison Guard : Level 1 : 60 S. Points
    
    Red Ring : Physical Attack +2
               Skill : PATK+2 : Level 2 : 150 S. Points
    
    Green Ring : Physical Defense +2
                 Skill : PDEF+2 : Level 2 : 150 S. Points
    
    Blue Ring : Dexterity +2
                Skill : DEX+2 : Level 1 : 50 S. Points
    
    Kobold Ring : Evade +2
                  Skill : EVA+2 : Level 1 : 50 S. Points
    
    Purple Ring : Ether Attack +2
                  Skill : EATK+2 : Level 2 : 180 S. Points
    
    Orange Ring : Ether Defense +2
                  Skill : EDEF+2 : Level 2 : 180 S. Points
    
    White Ring : Agility +1
                 Skill : AGL+1 : Level 4 : 500 S. Points
    
    Thief Ring : Increase rare item acquisition rate 10%
                 Skill : Rare+10 : Level 2 : 200 S. Points
    
    Commander's Crest : Each turn AP +1 [ characters only ]
                        Skill : AP+1 : Level 4 : 500 S. Points
    
    Scope : Displays enemy HP information
            Skill : Search Eyes : Level 1 : 60 S. Points
    
     ================================
    [ Layer 06.07 ]=[ Character Ammo ]============================================
     ================================
    
    BSX001V : Shion : For Tech Attack "Shock Blade"
                      "Slow" against M types
    
    BSX002V : Shion : For Tech Attack "Shock Blade"
                      "Power Loss" against M types
    
    BSX003V : Shion : For Tech Attack "Shock Blade"
                      "Armor Failure" against M types
    
    BSX004V : Shion : For Tech Attack "Shock Blade"
                      "Physical Attack Down" against B & G types
    
    BSX005V : Shion : For Tech Attack "Shock Blade"
                      "Physical Defense Down" against B & G types
    
    KGS10V : KOS-MOS : Bullets for "F • GSHOT"
                       Physical Attack +12
    
    MSS500 : Ziggy : Missles for "MSP89SX"
                     Physical Attack +4
    
    RK200 : Jr. : Bullets for "ROOK505"
                  Physical Attack +4
    
    MAKAROV Bullets : Jr. : Valuable bullets for MAKAROV gun
                            Physical Attack +5
    
     ==================================
    [ Layer 06.08 ]=[ A.G.W.S. Weapons ]==========================================
     ==================================
    
    AXE11AG : One enemy   : 4 AP : 0 EP : -- Uses / Battle : L. Arm / R. Arm
    
    SWD21AG : One enemy   : 3 AP : 0 EP : -- Uses / Battle : L. Arm / R. Arm
    
    SWD34VX : One enemy   : 3 AP : 0 EP : -- Uses / Battle : L. Arm / R. Arm
    
    HG45VX  : One enemy   : 3 AP : 0 EP : 20 Uses / Battle : L. Arm / R. Arm
    
    HG75VX  : One enemy   : 3 AP : 0 EP : 20 Uses / Battle : L. Arm / R. Arm
    
    SMG99AG : One enemy   : 4 AP : 0 EP : 16 Uses / Battle : L. Arm / R. Arm
    
    SMG32VX : One enemy   : 4 AP : 0 EP : 16 Uses / Battle : L. Arm / R. Arm
    
    LG10AG  : One enemy   : 4 AP : 0 EP : 12 Uses / Battle : L. Arm / R. Arm
    
    FLM64AG : One enemy   : 4 AP : 2 EP :  8 Uses / Battle : L. Arm / R. Arm
    
    HMP33AG : All enemies : 4 AP : 0 EP :  2 Uses / Battle : L. Arm / R. Arm
    
    BMP45VX : All enemies : 6 AP : 4 EP :  2 Uses / Battle : R. Shoulder
    
    ECM1-VX : One enemy   : 4 AP : 0 EP :  2 Uses / Battle : R. Alt
    
    SMP53AG : All enemies : 4 AP : 0 EP :  1 Use / Battle  : R. Shoulder
    
     ======================================
    [ Layer 06.09 ]=[ A.G.W.S. Accessories ]======================================
     ======================================
    
    B-MAX Circuit : Enables Use of Boost
    
    Armor Protect Unit : Prevents "Armor Failure"
    
    Gear Shield : Prevents "Slow"
    
    M Chip Guard : Prevents "Wear"
    
    AP Shield : Prevents "AP Half"
    
    Cockpit Guard : Prevents "Pilor Confusion & Sleep"
    
    Tuned Circuit : Agility +1
    
    Guard Cleaner : Clears status abnormalities when guarding
    
    Guard Recovery : Recovers 10% of Max FHP when guarding
    
    Auxiliary Armor A : Armor +2
    
    Auxiliary Armor B : Armor +4
    
    EF Circuit A : Ether Defense +2
    
    EF Circuit B : Ether Defense +4
    
    Anti-Fire Armor : Reduces Fire-type damage by 25%
    
    Anti-Ice Armor : Reduces Ice-type damage by 25%
    
    Anti-Lightning Armor : Reduces Lightning-type damage by 25%
    
    Anti-Beam Armor : Reduces Beam-type damage by 25%
    
    
     ===============================
    [ Layer 06.10 ]=[ A.G.W.S. Ammo ]=============================================
     ===============================
    
    HG45B1 : For the HG45AG / Handgun bullets
    
    LG10B1 : For the LG10AG / Rifle bullets
    
    SMG99B1 : For the SMG99AG / Submachine gun bullets
    
    ECM1B2 : For the ECM1-VX / ECM pod bullets
             "Armor Failure" against M types
    
    ECM1B2 : For the ECM1-VX / ECM pod bullets
             "Dexterity Down" against M types
    
    ECM1B2 : For the ECM1-VX / ECM pod bullets
             "Slow" against M types
    
    ECM1B2 : For the ECM1-VX / ECM pod bullets
             "Wear" against M types
    
    HG75B1 : For the HG75VX / Handgun bullets
    
    SMP53B1 : For the SMP53AG / Missle pod ammo
    
    SMG32B1 : For the SMG32VX / Submachine gun bullets
    
     ================================
    [ Layer 09 ]=[ Segment Addresses ]============================================
     ================================
    
    In this Layer you'll find a listing of the 18 Segment Addresses, as well as
    thier corresponding Decoders.
    
    Segment Address 01 : Kukai Foundation : Roof of Our Treasure
            Decoder 01 : Right side of the Park AREA on the Durandal
                  Item : Robot Part Head [ Seraphim Bird ]
    
    Segment Address 02 : Dock Colony : Basement of the Junk Store
            Decoder 02 : Defeat Athra 26 Series in Song of Nephilim
                  Item : Robot Part Body [ Kelbim Dragon ]
    
    Segment Address 03 : Foundation : Cleaners 1F
            Decoder 03 : Miltia : Bunnie's House
                  Item : Robot Part Right Leg [ Dominion Tank ]
    
    Segment Address 04 : Pleroma : Path to the Shrine 2F
            Decoder 04 : Dropped by Mercurio A in Pleroma
                  Item : Thief Ring
    
    Segment Address 05 :
            Decoder 05 :
                  Item :
    
    Segment Address 06 :
            Decoder 06 :
                  Item :
    
    Segment Address 07 : Woglinde : Across from Sgt. Swaine
            Decoder 07 : From Sergeant Swaine in the Woglinde
                  Item : Robot Part Right Arm [ Throni Blade ]
    
    Segment Address 08 : Elsa : Corridor B2F
            Decoder 08 : From sulking woman in Iron Man bar in Kukai Foundation
                  Item :
    
    Segment Address 09 : Cathedral Ship : Researh Lab 3F
            Decoder 09 : Inside chest guarded by Stribog in Cathedral Ship
                  Item : Robot Part Left Arm [ Throni Blade ]
    
    Segment Address 10 : KOS-MOS Simulator : Inside Building 1F
            Decoder 10 : Crate in room to the left of the slide deck in the Elsa
                  Item : Boost Pack
    
    Segment Address 11 : U-TIC Battleship : Soldier Room
            Decoder 11 : Statue in the 2nd room in Pleroma
                  Item : Coat • Ice
    
    Segment Address 12 :
            Decoder 12 :
                  Item :
    
    Segment Address 13 : Cathedral Ship : Department Warehouse 1F
            Decoder 13 :
                  Item :
    
    Segment Address 14 : Elsa : Catapult Deck
            Decoder 14 :
                  Item :
    
    Segment Address 15 :
            Decoder 15 : Deafeating Gnosis in COSTMARY shop in Cathedral Ship
                  Item :
    
    Segment Address 16 : Woglinde : Corridor to Com Room
            Decoder 16 : U-TIC Card locked door on the U-TIC Battleship
                  Item : Stim DX
    
    Segment Address 17 :
            Decoder 17 :
                  Item :
    
    Segment Address 18 : Woglinde : Corridor to Shion's Quarters
            Decoder 18 : Chest behind glass in the Lover's Room on the Woglinde
                  Item : Coat • Lightning
    
     ==========================
    [ Layer 10 ]=[ Side Quests ]==================================================
     ==========================
    
    Throughout the game of Xenosaga, you can stop following the story line in order
    to do something else. This section will walk you through the special little
    extras in the game. I'll list the side quests in order that they are available
    to you.
    
     ===========================
    [ Layer 10.01 ]=[ Ace Pilot ]=================================================
     ===========================
    
    Remember the U-TIC Soldier onboard the U-TIC Battleship that counter-boosted
    into his Zolfo B A.G.W.S. after you beat him? Well, if you return to the U-TIC
    Battleship via the EVS and enter the room you found him in, he'll be waiting
    for you. Even though he sees you, he doesn't attack, instead you have to goto
    him. This can be a tough battle if you aren't prepared for it.
    
                      [ Boss Fight 11 : Meld Gareth : 5500 HP ]
    
    The Ace Pilot is really easy, he's only got 360 HP. So, load up 2 [ or all 3 ]
    of your characters into thier A.G.W.S. Units and have them Guard until they
    have 6 AP. While that's being done, have the third character attack and kill
    the Ace Pilot. This will cause him to Counter-Boost and enter his A.G.W.S...
    
    Well, this thing is monstrous compared to your A.G.W.S. Units. He'll start off
    with 68-Series Missle which attacks your whole party. The A.G.W.S. shouldn't be
    affected that much unless they aren't Guarding. The lone character out of the
    A.G.W.S., though, is in for a world of hurt. 300-500 HP worth of hurt to be
    exact [ although it's not exact since there's a 200 HP spread but anyways... ]
    once thier turn is up, transfer them into thier A.G.W.S. Have the first 2
    already in A.G.W.S. use W-ACT. This should inflict somewhere between 400-600
    damage. Constantly Guard then use W-ACT. Normal attacks from your A.G.W.S. can
    cause anywhere from 50-100 or so damage, so you shouldn't rely on them. After a
    few minutes of the Guard / W-ACT combination, Meld Gareth will lose it's 5,500
    HP and fall. Hopefully it'll be on a Special Points Up event slot. Meld Gareth
    is worth 4,000 EXP, 1,000 G, a ¤Frame Repair Z, 60 T. and S. Points, and 20 E.
    Points.
    
                       [ Boss Fight 25 : Din Gareth : 8500 HP ]
    
    The Ace Pilot is still really easy. Put all your characters into thier A.G.W.S.
    Units and have them Guard until they all have 6 AP, then have one of them use a
    single attack to kill the Ace Pilot and have him Counter-Boost into his new
    A.G.W.S...
    
    Now the fun begins. Well, not really. Din Gareth's 20mm Blaster is a weak
    attack compared to his other, so don't worry about it too much. The 71-Series
    Railcannon, on the other hand, well, it can deal a good 500-600 damage to your
    A.G.W.S. A lot more on a critical hit. By now though, you should have Guard
    Recovery equiped on all the A.G.W.S. in your party, so you'll be able to stay
    alive by using W-ACT and then Guarding and repeating the process. Din Gareth is
    worth 8,000 EXP, 1,000 G, a ¤Frame Repair Z, 80 T. and S. Points, and 20 E.
    Points.
    
     ===============================
    [ Layer 10.02 ]=[ Fish Detector ]=============================================
     ===============================
    
    Outside of the Dock Colony's Dock Clinic is a woman. If you talk to her, she'll
    tell you how she lost her husband's ¤Fish Detector in a Tuxedo pocket that she
    sent to the Kukai Foundation to be cleaned.
    
    Once you're at the Kukai Foundation, head to City Sector 26 & 27. All the way
    to the left you'll find some 2 sets of stairs, head up them and into the small
    doorway. Once inside follow the path to the Tuxedo hanging on the wall, examine
    it to obtain the ¤Fish Detector.
    
    Leave that area and head back down the stairs then head to the right into the
    next section. The building on the far right near the exit is the Iron Man, head
    inside. At the lower left table you'll find a sulking woman. Talk to her to
    find out she lost the ¤Engagement Ring at the beach, which was found by a fish
    and eaten.
    
    Head to Gaignun's Private Beach and down to the edge of the water. Now you can
    catch some fish. You can obtain a ¤Speed Stim from one of the small fish and
    the ¤Engagement Ring from the large one.
    
    Head back to City Sector 26 & 27 and return to the Iron Man bar. Talk to the
    sulking woman again and for returning the ¤Engagement Ring to her, she'll give
    you ¤Decoder 8.
    
     ======================
    [ Layer 10.03 ]=[ Luty ]======================================================
     ======================
    
    In the Dock Colony's Dock Clinic, there is a girl standing by the flower pot at
    the top of the main room. This is Luty, if you try to talk to her, she won't
    respond because she doesn't talk. Head to the bad of the Clinic, to the room on
    furthest on the left and speak to the doctor to learn about Luty. She comes
    from the planet Ariadne, which has disappeared. The doctor states that maybe
    the Ariadne Flower might help Luty, but since the planet's gone, so are the
    plants. Hope isn't lose though.
    
    In Cathedral Ship, on the 2nd floor of the mall you'll see a shop on your
    right, COSTMARY. Inside will be a Gnosis waiting for you. Fight the Gnosis to
    gain access to the back of the shop, where you'll find a ¤Flower Seed.
    
    During your visit to the Kukai Foundation, head to the Launch Pad and talk to
    Captain Matthews who is outside of the Elsa. He'll bring you to the Dock Colony
    if you wish. Return there and enter the Dock Clinic. Talk to Luty and Shion
    will give her the ¤Flower Seed.
    
    Visit Luty again after the visit to Miltia and the flower should have bloomed.
    Luty will thank you and ask you to play with her again, as well as give you a
    ¤Tech Upgrade Z.
    
     ===========================
    [ Layer 10.04 ]=[ Great Joe ]=================================================
     ===========================
    
    WIth Jr. as the character on screen, head into the upper-most bedroom area of
    the Residential AREA of the Durandal. It's advised to be at a high level or to
    have Erde Kaiser availible for use since you can't get into A.G.W.S. in this
    fight. Blow open the closet on the right and Great Joe will appear and
    challenge you to a fight.
    
                    [ Boss Fight 16 : Great Joe : 9999 HP ]
    
    Have Shion use Erde Kaiser to cause 9999 damage and win the battle.
    
    After the battle, Great Joe will leave you with a ¤Swimsuit and Jr. will obtain
    the Tech Attack, Soul Rhapsody and the Ether Spell, Magnum Joe.
    
     ==========================================
    [ Layer 10.05 ]=[ Foundation Robot Academy ]==================================
     ==========================================
    
    In the Kukai Foundation's A.G.W.S. area, in the basement you'll find the
    Foundation Robot Academy. This is the place that the seemingly random and
    useless Robot Parts you find throughout the game come into play. This side
    quest is split into episodes.
    
    Episode 1 : My name is...
    
    This is the introductory episode. Professor will give you an over view of what
    he wants to accomplish, nothing much else.
    
    Episode 2 : Foundation Robot Academy!
    
    After obtaining 2 Robot Parts [ most likely both Arms, ] return to the
    Foundation Robot Academy to start this episode. Professor will ask you to clear
    away all the debris scattered around the lab. Run around and destroy all the
    objects you can lock on to, then talk to Professor again. In exchange for
    cleaning the lab and bringing him 2 Robot Arms, you'll receive an Ether Summon
    for Shion, Throni Blade.
    
    Episode 3 : Hyper Assistant Scott Appears!
    
    After obtaining 2 more Robot Parts [ both Legs most likely, ] return to the
    Foundation Robot Academy. The professor introduces you to Assistant Scott, and
    they both give Shion a new Ether Summon, Dominion Tank.
    
    Episode 4 : Crisis!! A Dark Shadow Befalls the Robot Lab?!
    
    Return with the Robot Head and you'll walk in on an arguement. Assistant Scott
    has had enough of Professor doing nothing but drinking all day! Bad Professor.
    Scott storms out, but Professor doesn't seem to care. Now Professor will give
    you a new Ether Summon, Seraphim Bird.
    
    Final Chapter Part 1 : A Friendship in Crisis!
    
    After obtaining the last Robot Part, the Body, Professor will change it into
    the Kelbim Dragon. Unfortunately, it's not an Ether Summon ;_; Now go and talk
    to Professor again and he'll attempt to create his invincible giant robot, but
    friendship was the most important ingridient [ along with cheese ] so head out
    of the Foundation Robot Academy. Get onto the Kukai Foundation's map and head
    into City Sector 26 & 27, then enter the Iron Man bar. Assistant Scott is at
    the frount counter at the right, so talk to him and bring him back to the
    Academy.
    
    Final Chapter Part 2 : Friendships are Forever...
    
    Now that Assistant Scott and Professor have patched up thier friendship, the
    invincible giant robot of dreams, the Erde Kaiser, is now a reality.
    
     ==========================
    [ Layer 10.06 ]=[ Pink Bug ]==================================================
     ==========================
    
    This is a really short side quest, if you can call it that. In the East 6
    building in City Sector 26 & 27 of the Kukai Foundation, if you destroy the 2
    crates in the back you'll reveal Pink Bug. Talk to him a couple of times to
    find out he belongs at the Talk to Me shop on the Dock Colony and he's
    wondering how Tom is doing. Once you learn that, head to the Durandal and down
    to the Elsa to talk to Captain Matthews. He'll bring you to the Dock Colony.
    Once there, go into the Talk to Me shop and down the first set of stairs you'll
    see a man walking back and forth between the actual shop and the bottom of the
    room. Talk to him, this is Tom. Talk to him twice and then head back to the
    Elsa and talk to Captain Matthews to return to the Durandal. Once there, head
    out of the Launch Pad and re-visit City Sectors 26 & 27. Return to East 6 and
    talk to Pink Bug again. Now he'll offer to tell you some stories. The only one
    you really want is the Great Story, which reveals that ¤Decoder 01 is located
    in the Park AREA of the Durandal. To the right of the fountain is a small
    bridge, cross that and examine the vegeatation to the north to obtain it.
    Afterwards, start to leave and he'll take a picture of his new friend. Leave
    East 6 and head down the stairs and to the right. Before you can leave the City
    Sectors, you'll receive an e-mail from Pink Bug. It's the picture, but there's
    something strange with it...
    
     ========================
    [ Layer 10.07 ]=[ Mintia ]====================================================
     ========================
    
    With MOMO as the character on screen, head to City Sector 26 & 27 of the Kukai
    Foundation. Make sure the center awning is lowered before moving on. Enter the
    Our Treasure and ascend the stairs to the right, then goto the left and through
    the door into the next room. Exit the door to the south to be outside on a
    catwalk. Follow the catwalk to the right and destroy the junk and run off and
    land on the awnings. Run to the right and into the open window you see. It's
    advised to be at a high level or to have Erde Kaiser availible for use since
    you can't get into A.G.W.S. in this fight. Continue north until MOMO stops and
    Mintia reveals herself. You're in this far, you might as well choose to fight.
    
                     [ Boss Fight 18 : Mintia : 7777 HP ]
    
    Have Shion use Erde Kaiser to cause 9999 damage and win the battle.
    
    After the battle, Mintia accepts defeat and gives MOMO the Tech Attack, Dark
    Scepter, which turns certain Gnosis into items if used for the killing blow.
    
    I'll be putting in a non-cheap method of beating Mintia at a later date.
    
                                [ More to Come ]