XenoCard Card List v1.0
Information transferred by: Michael Taggart.

Abbreviations:
H - Human
R - Realian
G - Gnosis
E - Event
S - Situation
W - Weapon
Req - Requirements
R (rarity) - Rare
U - Uncommon
C - Common
P - Promo(tional Card)

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Card 01/148
Name: Lv 1 Shion
Type: H
Req: 0
Cost: 1
HP: 4
ATK: 1 (Ballistic)
Card: Draw a Lv 10 Shion from your deck and
add to your hand whenever this card destroys
an enemy card. Shuffle your deck afterwards.
Rarity: R

Card 02/148
Name: Swimsuit Shion
Type: H
Req: H
Cost: 0
HP: 4
ATK: 3 (Hand)
Card: No special effects.
Rarity: P

Card 03/148
Name: Lv 1 Ziggy
Type: H
Req: H
Cost: 1
HP: 5
ATK: 2 (Hand)
Card: Any battle card attacked by this card
will be downed. This card cannot equip weapons.
Rarity: R

Card 04/148
Name: Lv 1 MOMO
Type: R
Req: H
Cost: 1
HP: 4
ATK: 1 (Ballistic)
Card: Gain +1 ATK when the enemy is G.
Rarity: R

Card 05/148
Name: Lv 1 KOS-MOS
Type: M
Req: H-
Cost: 5
HP: 6
ATK: 3 (Ballistic)
Card: When Shion is on your battlefield, you can
play this card without cost. This card cannot equip
any weapons.
Rarity: R

Card 06/148
Name: Lv 1 Jr.
Type: H
Req: H
Cost: 1
HP: 4
ATK: 1 (Ballistic)
Card: This card can attack during the enemy battle
phase. This ability is not available when a weapon
is equipped on this card.
Rarity: R

Card 07/148
Name: Lv 1 chaos
Type: ?
Req: H
Cost: 1
HP: 4
ATK: 1 (Ballistic)
Card: Each turn, this card recovers 2HP during your
adjust phase.
Rarity: R

Card 08/148
Name: Lv 10 Shion
Type: H
Req: HHH
Cost: 1
HP: 6
ATK: 3 (Ballistic
Card: When Lv 1 Shion is on your battlefield you can
play this card even if other conditions are not met.
-1 damage when attacked by R.
Rarity: R

Card 09/148
Name: Swimsuit MOMO
Type: R
Req: H
Cost: 0
HP: 4
ATK: 3 (Hand)
Card: Gain ATK+1 when the enemy is G.
Rarity: P

Card 10/148
Name: Lv 10 Ziggy
Type: H
Req: HH
Cost: 1
HP: 7
ATK: 2 (Ballistic)
Card: When Lv 1 Ziggy is on your battlefield, you can
play this card even if other conditions are not met.
Battle cards attacked by this card will be downed. This
card cannot equip weapons.
Rarity: R

Card 11/148
Name: Lv 10 MOMO
Type: R
Req: HH
Cost: 1
HP: 6
ATK: 3 (Ballistic)
Card: When Lv1 MOMO is on your battlefield, you can
play this card if all conditions are met. When this card
is on the battlefield, G cannot move on the battlefield.
Gain ATK +1 against G.
Rarity: R

Card 12/148
Name: Lv 10 KOS-MOS
Type: M
Req: HH--
Cost: 1
HP: 8
ATK: 2 (Spread)
Card: When Lv 1 KOS-MOS is on the battlefield, you can
play this card if all conditions are met. This card can only
equip KOS-MOS weapons. This card will attack every other turn.
Rarity: P

Card 13/148
Name: Lv 10 Jr.
Type: H
Req: HH
Cost: 1
HP: 6
ATK: 2 (Ballistic)
Card: When Lv 1 Jr. is on your battlefield you can play
this if all conditions are met. This card attacks during
the enemy battle phase. This ability is lost if this card
equips a weapon.
Rarity: R

Card 14/148
Name: Lv 10 chaos
Type: ?
Req: HH
Cost: 1
HP: 6
ATK: 3 (Ballistic)
Card: If Lv 1 chaos is on your battlefield, you can play
this card if all conditions are met. Each turn, this card
recovers 3 HP during your adjust phase.
Rarity: P

Card 15/148
Name: Albedo
Type: H
Req: H-
Cost: 1
HP: 5
ATK: 2 (Ballistic)
Card: When this card is alone on your battlefield, add the
number of cards in your junk pile to ATK. Afterwards, remove
the cards in the junk pile from the game. This card cannot
equip weapons.
Rarity: R

Card 16/148
Name: Hammer
Type: H
Req: 0
Cost: 1
HP: 3
ATK: 1 (Ballistic)
Card: During battle phase, ATK+1 for every M in your
battlefield. This ability is not affected by event cards.
Rarity: U

Card 17/148
Name: Civilian Child
Type: H
Req: 0
Cost: 0
HP: 3
ATK: 1 (Hand)
Card: No special effect.
Rarity: C

Card 18/148
Name: Civilian Female
Type: H
Req: 0
Cost: 0
HP: 3
ATK: 1 (Hand)
Card: No special effect.
Rarity: C

Card 19/148
Name: Civilian Male
Type: H
Req: 0
Cost: 0
HP: 3
ATK: 1 (Hand)
Card: No special effect.
Rarity: C

Card 20/148
Name: Civilian Boy
Type: H
Req: 0
Cost: 0
HP: 3
ATK: 1 (Hand)
Card: No special effect.
Rarity: C

Card 21/148
Name: Soldier
Type: H
Req: 0
Cost: 1
HP: 3
ATK: 1 (Ballistic)
Card: No special effect.
Rarity: C

Card 22/148
Name: Security Guard
Type: H
Req: 0
Cost: 1
HP: 3
ATK: 1 (Ballistic)
Card: No special effect.
Rarity: C

Card 23/148
Name: U-TIC Soldier
Type: H
Req: 0
Cost: 1
HP: 3
ATK: 2 (Ballistic)
Card: If this card is destroyed, the owner of the 
card must pay 1 cost.
Rarity: U

Card 24/148
Name: Realian Male
Type: R
Req: 0
Cost: 0
HP: 2
ATK: 1 (Hand)
Card: The one card per turn rule does not apply to this card.
If you use this card, select one card from the deck during
your adjust phase.
Rarity: C

Card 25/148
Name: Realian Female
Type: R
Req: 0
Cost: 0
HP: 2
ATK: 1 (Hand)
Card: The one card per turn rule does not apply to this card.
If you use this card, select one card from the deck during your
adjust phase.
Rarity: C

Card 26/148
Name: Gov't Realian
Type: R
Req: 0
Cost: 0
HP: 2
ATK: 2 (Hand)
Card: The one card per turn rule does not apply to this card.
Rarity: C

Card 27/148
Name: 100 Series
Type: R
Req: 0
Cost: 0
HP: 2
ATK: 2 (Hand)
Card: The one card per turn rule does not apply to this card.
Gain ATK+1 when the enemy is G.
Rarity: U

Card 28/148
Name: Combat Realian M
Type: R
Req: 0
Cost: 0
HP: 2
ATK: 1 (Ballistic)
Card: The one card per turn rule does not apply to this card.
Rarity: U

Card 29/148
Name: Combat Realian F
Type: R
Req: 0
Cost: 0
HP: 2
ATK: 1 (Ballistic)
Card: The one card per turn rules does not apply to this card.
Rarity: U

Card 30/148
Name: Bunnie
Type: ?
Req: --
Cost: 1
HP: 5
ATK: 2 (Hand)
Card: When the E mark is removed from this card, all the cards
on the field are downed.
Rarity: P

Card 31/148
Name: AG-04
Type: M
Req: H
Cost: 2
HP: 6
ATK: 2 (Hand)
Card: If this card's attack connects, the hit battle card is
downed.
Rarity: P

Card 32/148
Name: AG-02-M
Type: M
Req: H-
Cost: 2
HP: 7
ATK: 2 (Ballistic)
Card: You can only play one of these cards on the field. If
this card's attack connects, the hit battle card is downed.
Rarity: U

Card 33/148
Name: Simeon
Type: M
Req: HHM-
Cost: 4
HP: 9
ATK: 3 (Spread)
Card: You can only play one of these cards on the field.
This card attacks every other battle phase. Each turn, this
card inflicts 1 damage to enemy battle cards.
Rarity: R

Card 34/148
Name: AG-01
Type: M
Req: H
Cost: 2
HP: 4
ATK: 2 (Ballistic)
Card: No special effect.
Rarity: U

Card 35/148
Name: Proto Dora
Type: M
Req: HM--
Cost: 3
HP: 8
ATK: 10 (Ballistic)
Card: You can only play one of these cards on the battlefield.
This card attacks every other battle phase. The attacks of
this card penetrate.
Rarity: P

Card 36/148
Name: AG-05
Type: M
Req: HH-
Cost: 4
HP: 8
ATK: 7 (Ballistic)
Card: This card attacks every other battle phase. The
attacks of this card penetrate.
Rarity: P

Card 37/148
Name: Drone
Type: M
Req:  H
Cost: 2
HP: 9
ATK: 2 (Hand)
Card: No special effects.
Rarity: C

Card 38/148
Name: VX-7000
Type: M
Req: H-
Cost: 4
HP: 6
ATK: 3 (Ballistic)
Card: You can only play one of these cards on the field.
The attacks of this card penetrate. If Jr. is on the 
battlefield, you can play this card without cost.
Rarity: U

Card 39/148
Name: VX-9000
Type: M
Req: HH
Cost: 3
HP: 6
ATK: 3 (Ballistic)
Card: You can only play one of these cards on the field.
When this card is destroyed in the battle phase, select
and destroy one battle card from the enemy's standby area.
Rarity: U

Card 40/148
Name: VX-10000
Type: M
Req: H- 
Cost: 3
HP: 6
ATK: 3 (Ballistic)
Card: You can only play one of these cards on the field.
When this card is on the battlefield, all homing attacks
miss. If Shion is on the battlefield, you can play this 
card without cost
Rarity: U

Card 41/148
Name: VX-4000
Type: M
Req: HH
Cost: 3
HP: 5
ATK: 1 (Spread)
Card: You can only play one of these cards on the field.
Rarity: R

Card 42/148
Name: VX-20000
Type: M
Req: HH-
Cost: 3
HP: 5
ATK: 5 (Homing)
Card: You can only play one of these cards on the field.
This card attacks every other battle phase.
Rarity: U

Card 43/148
Name: Saber
Type: W
Req: M
Cost: 0
ATK: 7 (Hand)
Card: The one card per turn rule does not apply to this card.
Only M can equip this card. Gain ATK+3 when enemy is G.
Rarity: C

Card: 44/148
Name: Cannon
Type: W
Req: MM
Cost: 1
ATK: 8 (Ballistic)
Card: The one card per turn rule does not apply to this card.
Only M can equip this card. This card's attack penetrates.
This card attacks every other battle phase.
Rarity: C

Card: 45/148
Name: Shield
Type: W
Req: M
Cost: 2
ATK: 0
Card: The one card per turn rule does not apply to this card.
Only M can equip this card. Equipped cards take -1 damage
from normal attacks during the battle phase.
Rarity: R

Card: 46/148
Name: Aird
Type: W
Req: M
Cost: 1
ATK: 5 (Homing)
Card: The one card per turn rule does not apply to this card.
Only M can equip this card. Directly attacks the deck. This
card attacks every other battle phase.
Rarity: R

Card: 47/148
Name: Beam
Type: W
Req: M-
Cost: 1
ATK: 4 (Spread)
Card: The one card per turn rule does not apply to this card.
Only M can equip this card. This card attacks every other
battle phase. After one use, this card is discarded.
Rarity: U

Card: 48/148
Name: Battle Suit
Type: W
Req: HH
Cost: 1
ATK: 0
Card: The one card per turn rule does not apply to this card.
Only H and R can equip this card. Equipped cards take -1
damage from normal attacks during the battle phase.
Rarity: C

Card: 49/148
Name: Missile Pod
Type: W
Req: HH
Cost: 1
ATK: 2 (Spread)
Card: Only H and R can equip this card. After one use, this 
card is discarded.
Rarity: C

Card 50/148
Name: Handgun
Type: W
Req: H
Cost: 0
ATK: 1 (Ballistic)
Card: The one card per turn rule does not apply to this card.
Only H and R can equip this card.
Rarity: C

Card 51/148
Name: Rifle
Type: W
Req: H
Cost: 1
ATK: 2 (Ballistic)
Card: The one card per turn rule does not apply to this card.
Only H and R can equip this card.
Rarity: C

Card 52/148
Name: Rocket
Type: W
Req: H-
Cost: 3
ATK: 3 (Ballistic)
Card: The one card per turn rule does not apply to this card.
Only H and R can equip this card.
Rarity: C

Card 53/148
Name: Third Armament
Type: W
Req: HHM
Cost: 1
ATK: 10 (Spread)
Card: Exclusively for Lv 10 KOS-MOS. This card can only be
played when both KOS-MOS and Shion on are on the battlefield.
This card attacks every other battle phase.
Rarity: P

Card: 54/148
Name: Eyeglasses
Type: W
Req: HH
Cost: 2
ATK: 0 (Spread)
Card: Only H and R can equip this card. Converts attack
to spread.
Rarity: C

Card 55/148
Name: Virgil
Type: H
Req: H-
Cost: 1
HP: 4
ATK: 2 (Ballistic)
Card: WHen this card is on the battlefield, all R on your
battlefield are discarded, and 4 damage is dealt to the 
enemy's deck for every R.
Rarity: U

Card 56/148
Name: Margulis
Type: H
Req: H-
Cost: 1
HP: 4
ATK: 4 (Hand)
Card: When the E is removed from this card, you can select
a situation card to destroy.
Rarity: U

Card 57/148
Name: Matthews
Type: H
Req: H
Cost: 1
HP: 4
ATK: 3 (Hand)
Card: When this card is on the field, one cost must be paid
before the draw phase. When this card is on the battlefield
an additional one cost must me paid. (Both players)
Rarity: U

Card 58/148
Name: Gaignun
Type: H
Req: H-
Cost: 1
HP: 5
ATK: 4 (Hand)
Card: WHen the E mark is removed from this card, all R on the 
battlefield go back into their owner's hands. (Both players)
Rarity: U

Card 59/148
Name: Testament
Type: ?
Req: HG
Cost: 2
HP: 6
ATK: 5 (Hand)
Card: WHen the E mark is removed from this card, down one
enemy card on the battlefield.
Rarity: P

Card 60/148
Name: Wilhelm
Type: H
Req: HHH
Cost: 1
HP: 3
ATK: 1 (Ballistic)
Card: When this card is destroyed from a normal attack, it
destroys the attacking card. Then, 4 damage is dealt to the
enemy's deck.
Rarity: R

Card 61/148
Name: Cherenkov
Type: H
Req: H
Cost: 1
HP: 3
ATK: 2 (Ballistic)
Card: If destroyed, and the top card in the junk pile  is H,
R, or M, switch places with that card during the adjust phase.
The switched card will have 1 HP.
Rarity: U

Card 62/148
Name: Tony
Type: H
Req: H
Cost: 2
HP: 3
ATK: 2 (Ballistic)
Card: When the E mark is removed from this card, down one 
enemy card in the standby area.
Rarity: C

Card 63/148
Name: Allen
Type: H
Req: H--
Cost: 2
HP: 3
ATK: 1 (Ballistic)
Card: When the E mark is removed from this card, move one
card one the battlfield back to the standby area. This
ability cannot be used if the standby area is full.
Rarity: C

Card 64/148
Name: Juli Mizrahi
Type: H
Req: H
Cost: 0
HP: 2
ATK: 1 (Ballistic)
Card:  When this card is on the battlefield, discard it during
the event or block phase to gain ATK+1 on all your H during
that turn.
Rarity: C

Card 65/148
Name: Pellegri
Type: H
Req: MH
Cost: 0
HP: 4
ATK: 1 (Hand)
Card: When this card is on the battlefield, discard it during
the event of block phase to gain ATK+1 on all of your M 
during that turn.
Rarity: R

Card 66/148
Name: Zohar Emulator
Type: M
Req: H
Cost: 1
HP: 10
ATK: 0 (Hand)
Card: You can only play one of these cards on the field. This
card cannot equip weapons. When this card is on the battlefield,
discard it during the event or block phase to gain ATK+2 on all
your G during that turn.
Rarity: R

Card 67/148
Name: Kobold
Type: G
Req: H
Cost: 0
HP: 5
ATK: 1 (Ballistic)
Card: Discard one H and play in its place. The one card per turn
rule does not apply to this card.
Rarity:  U

Card 68/148
Name: Goblin
Type: G
Req: H
Cost: 0
HP: 5
ATK: 2 (Hand)
Card: Discard one H and play in its place. The one card per turn
rule does not apply to this card. Cards attacked by this card
are downed.
Rarity: C

Card 69/148
Name: Ogre
Type: G
Req: H--
Cost: 0
HP: 7
ATK: 3 (Ballistic)
Card: Discard one H and play in its place.
Rarity: C

Card 70/148
Name: Gremlin
Type: G
Req: HM
Cost: 0
HP: 1
ATK: 2 (Spread)
Card: Discard one H and play in its place.
Rarity: C

Card 71/148
Name: Lizardman
Type: G
Req: HM
Cost: 0
HP: 5
ATK: 2 (Homing)
Card: Discard one H and play in its place.
Rarity: C

Card 72/148
Name: Hydra
Type: G
Req: HHM
Cost: 0
HP: 6
ATK: 4 (Homing)
Card: Discard two H and play in its place. The one card per
turn rule oes not apply to this card.
Rarity: C

Card 73/148
Name: Cerberus
Type: G
Req: HH
Cost: 0
HP: 10
ATK: 4 (Ballistic)
Card: Discard two H and play in its place. Cards attacked by
this card are downed.
Rarity: C

Card 74/148
Name: Fairy
Type: G
Req: HH
Cost: 0
HP: 3
ATK: 1 (Spread)
Card: Discard one H and play in its place.
Rarity: C

Card 75/148
Name: Minotaur
Type: G
Req: HH-
Cost: 0
HP: 10
ATK: 4 (Ballistic)
Card: Discard one H and play in its place.
Rarity: R

Card 76/148
Name: Golem
Type: G
Req: H-
Cost: 0
HP: 5
ATK: 3 (Ballistic)
Card: Discard one H and play in its place. The one card per
turn rule does not apply to this card.
Rarity: U

Card: 77/148
Name: Gargoyle
Type: G
Req: GHH
Cost: 0
HP: 10
ATK: 5 (Ballistic)
Card: Discard two H and play in its place. When this card
attacks, all battle cards on the enemy's field takes 1 damage.
Only one of these cards can be played on the field.
Rarity: R

Card 78/148
Name: Unicorn
Type: G
Req: GGH
Cost: 0
HP: 7
ATK: 2 (Ballistic)
Card: Discard one H and play in its place. When this card is
on the battlefield, it recovers 3 HP during the adjust phase.
Rarity: R

Card 79/148
Name: Sanctuary Ship
Type: G
Req: G-
Cost: 0
HP: 8
ATK: 3 (Ballistic)
Card: Destroy all battle cards on the field and play in their
place. If this card is on the battlefield during the draw
phase, this card's player draws two cards from the lost pile
instead of the deck.
Rarity: R

Card 80/148
Name: Kirschwasser
Type: R
Req: --
Cost: 1
HP: 3
ATK: 1 (Ballistic)
Card: If this card is on the battlefield with Albedo or
MOMO, those cards gain ATK+1 during the battle phase.
Rarity: R

Card 81/148
Name: Durandal
Type: M
Req: HM-
Cost: 3
HP: 8
ATK: 3 (Ballistic)
Card: You can only play one of these cards on the field.
This card cannot equip weapons.
Rarity: R

Card 82/148
Name: Joachim Mizrahi
Type: H
Req: H
Cost: 1
HP: 3
ATK: 0 (Hand)
Card: If this card is on the battlefield with MOMO during 
the battle phase, MOMO's HP cannot fall under 1.
Rarity: R

Card 83/148
Name: Miyuki's Email
Type: E
Req: H-
Cost: 1
Card: Neutralizes the effect of the enemy's event card. The
neutralized card is discarded.
Rarity: R

Card 84/148
Name: Cure-All
Type: E
Req: H
Cost: 0
Card: Revives one downed card.
Rarity: C

Card 85/148
Name: Curry
Type: E
Req: -
Cost: 0
Card: All your battle cards except G recover full HP.
** (Actually only one card, recovers fullHP)**
Rarity: C

Card 86/148
Name: Bio Sphere
Type: E
Req: --
Cost: 1
Card: All your battle cards except G on the battlefield
recover 3 HP.
Rarity: C

Card 87/148
Name: Supply Ship
Type: E
Req: MM
Cost: 0
Card: Your deck recovers five cards. You cannot recover more
cards than there are in the lost pile.
Rarity: U

Card 88/148
Name: Supply Fleet
Type: E
Req: HH
Cost: 0
Card: Recover the deck with cards equal to the number of 
battle cards in your field. You cannot recover more cards
than there are in the lost pile.
Rarity:  R

Card 89/148
Name: Retreat
Type: E
Req: HH
Cost: 1
Card: Move one enemy battle card to the standby area. You
cannot use this card if the standby area is full.
Rarity: C

Card 90/148
Name: Woglinde
Type: E
Req: M
Cost: 1
Card: Move one enemy battle card to the standby area. You
cannot use this card if the standby area is full.
Rarity: U

Card 91/148
Name: Surprise Attack
Type: E
Req: G
Cost: 0
Card: Inflict 2 damage to one enemy battle card on the
battlefield.
Rarity: C

Card 92/148
Name: Federation Cruiser
Type: E
Req: M
Cost: 0
Card: Inflict 2 damage to one enemy battle card on the
battlefield.
Rarity: C

Card 93/148
Name: Invitation from the Mysterious Girl
Type: E
Req: H-
Cost: 0
Card: This card can only be used during your event phase.
Recover the deck with cards equal to the total ATK amount
of your hand attack cards on the battlefield. You cannot
recover more cards than there are in the lost pile.
Rarity: U

Card 94/148
Name: Mary & Shelley
Type: E
Req: --
Cost: 0
Card: Add two cards to your hand from the deck.
Rarity: R

Card 95/148
Name: U.M.N. Invasion
Type: E
Req: G
Cost: 0
Card: Add two cards to your hand from the lost pile.
Rarity: R

Card 96/148
Name: Investigation of the Planetary Disappearance
Type: E
Req: --
Cost: 0
Card: Look at the top five cards of the deck, choose one,
and return the rest. Shuffle the cards afterwards.
Rarity: C

Card 97/148
Name: Landing Operations
Type: E
Req: M
Cost: 0
Card: Destroy one situation card.
Rarity: C

Card 98/148
Name: Premonition
Type: E
Req: GG
Cost: 3
Card: Destroy one card with an E mark.
Rarity: U

Card 99/148
Name: Dragon Skull
Type: E
Req: MM
Cost: 1
Card: Destroy one downed G card.
Rarity: U

Card 100/148
Name: Expulsion Order
Type: E
Req: HH
Cost: 3
Card: Destroy one enemy H battle card with an E mark.
Rarity: R

Card 101/148
Name: Impregnable Guard
Type: E
Req: M-
Cost: 0
Card: Your deck will not recieve any damage during the
battle phase. This effect lasts for one turn.
Rarity: U

Card 102/148
Name: Article 4-13
Type: E
Req: HM--
Cost: 2
Card: This card can only be used during your event phase. The
stats of all the R on your battlefield will change to ATK=0,
HP=1. Then, for each R remaining after the enemy's adjust
phase, inflict 6 damage to the enemy's deck. (Cannot be stacked)
Rarity: R

Card 103/148
Name: Phase Cannon
Type: E
Req: MMHG
Cost: 4
Card: Destroy all G and M battle cards on the battlefield
(both players).
Rarity: P

Card 104/148
Name: Notice from the Federation
Type: E
Req: --
Cost: 0
Card: Destroy the weapon of the selected battle card.
Rarity: C

Card 105/148
Name: Resolution of the Assembly
Type: E
Req: H-
Cost: 1
Card: Destroy all weapons equipped on battle cards that
are on the field. (Both Players)
Rarity: C

Card 106/148
Name: Recycler
Type: E
Req: H-
Cost: 0
Card: Move one W or M battle card from the junk pile to
the hand.
Rarity: C

Card 107/148
Name: Revive DX
Type: E
Req: -
Cost: 1
Card: Move two H battle cards from the junk pile to the
hand. This card cannot be used unless there are at least
two H cards in your junk pile.
Rarity: C

Card 108/148
Name: Stim DX
Type: E
Req: HH-
Cost: 3
Card: This card can only be used during your event phase.
One selected card will have double the ATK during your turn.
Homing and penetrating attacks are not affected by this
ability.
Rarity: R

Card 109/148
Name: Simulation
Type: E
Req: H-
Cost: 3
Card: If a situation card is at the top of your junk pile
area, move the card into the situation area.
Rarity: C

Card 110/148
Name: Honourable War Casualty
Type: E
Req: HH
Cost: 0
Card: Discard as many battle cards as you like. For each
discarded card, your deck recovers four. You cannot
recover more cards than there are in the lost pile.
Rarity: U

Card 111/148
Name: X-Buster
Type: E
Req: M
Cost: 0
Card: Inflict 1 damage to all battle cards on the field. 
(Both players).
Rarity: R

Card 112/148
Name: Charge
Type: E
Req: M
Cost: 0
Card: Down one battle card.
Rarity: C

Card 113/148
Name: Precise Shooting
Type: E
Req: M
Cost: 0
Card: Inflict 1 damage to a battle card.
Rarity: C

Card 114/148
Name: Invoke
Type: E
Req: MMH
Cost: 3
Card: Destroy all battle cards and situation cards. This
effect can only be used during your event phase.
Rarity: P

Card 115/148
Name: Confusion
Type: E
Req: G
Cost: 0
Card: Change the enemy's battlefield formation, switching
the front row with the back row.
Rarity: C

Card 116/148
Name: Miltian Conflict
Type: E
Req: MM
Cost: 0
Card: Down battle cards that are played in the back row of
the enemy's battlefield
Rarity: R

Card 117/148
Name: Song of the Mysterious Girl
Type: E
Req: G-
Cost: 0
Card: Neutralizes the effect of the enemy's event card.
The neutralized card is discarded.
Rarity: C

Card 118/148
Name: Start Up
Type: E
Req: M
Cost: 0
Card: Revive one downed card.
Rarity: U

Card 119/148
Name: Destiny
Type: E
Req: HHH
Cost: 1
Card: Trade one H battle card on the battlefield with one H
battle card from the junk pile. Cards restricted to one on the
field cannot be traded. The damage carries over, and any 
equipped weapons are discarded.
Rarity: P

Card 120/148
Name: Break Through
Type: E
Req: MM
Cost: 0
Card: Inflict 2 damage on one enemy battle card in the
standby area.
Rarity: U

Card 121/148
Name: Hilbert Effect
Type: S
Req: M-
Cost: 0
Card: G cards on the battlefield are immobilized, and
their ATK goes down by 1. This effect lasts two turns,
then is discarded. (Both players)
Rarity: C

Card 122/148
Name: Analyze
Type: S
Req: M
Cost: 0
Card: Both players play the game while showing the cards
in their hands.
Rarity: C

Card 123/148
Name: Tune-Up
Type: S
Req: MM
Cost: 0
Card: During hte battle phase, your M cards take -1 damage.
This effect can be stacked. This effect lasts three turns,
and the card is discarded.
Rarity: C

Card 124/148
Name: Stim
Type: S
Req: HH
Cost: 0
Card: During your battle phase, H cards in your battlefield
gain ATK+1. This effect can be stacked. This effect lasts
three turns and then the card is discarded.
Rarity: C

Card 125/148
Name: Good Luck
Type: S
Req: HH
Cost: 0
Card: During the battle phase, H cards on your battlefield
will evade all normal attacks. This effect lasts for three
turns, and the card is then discarded.
Rarity: C

Card 126/148
Name: Armistice
Type: S
Req: HH
Cost: 2
Card: While this card is on the field, both players skip their
battle phase. This effect lasts one turn, and the card is
discarded.
Rarity: U

Card 127/148
Name: Human Sacrifice
Type: S
Req: HM
Cost: 0
Card: Every time your battle card is destroyed in battle, the
deck regains a number of cards equal to the cost of the battle
card. This effect cannot be stacked.
Rarity: C

Card 128/148
Name: Kukai Foundation
Type: S
Req: HM-
Cost: 0
Card: During your adjust phase, all battle cards in the standby
area other than G recovers 1 HP. This effect cannot be stacked.
Rarity: R

Card 129/148
Name:  Dammerung
Type: S
Req: HHH-
Cost: 0
Card: Your deck recovers one card per round. If there are no
cards in the lost pile, your deck does not recover.
Rarity: P

Card 130/148
Name: Supply Order
Type: S
Req: H-
Cost: 0
Card: Whenever a R card is destroyed, the owner of the card
draws one card from the deck.
Rarity: U

Card 131/148
Name: Gnosis Phenomenon
Type: S
Req: G
Cost: 0
Card: Whenyour card is destroyed, it goes to the lost pile
rather than the junk pile.
Rarity: C

Card 132/148
Name: Gnosify
Type: S
Req: G
Cost: 0
Card: During the event or block phase, discard two cars from
your hand. Then, draw one card from the lost pile.
Rarity: U

Card 133/148
Name: Collective Unconsiousness
Type: S
Req: 0
Cost: 0
Card: During your draw phase, look at the top card on your
deck and select whether to keep it or place it at the 
bottom of the deck. This effect cannot be stacked. This card
is discarded after three turns if you do not have a G card
in your field.
Rarity: R

Card 134/148
Name:  Transfiguration
Type: S
Req: GG
Cost: 1
Card: During the event or block phase, discard one G card
from your hand. Then look through the deck and select one
G card, and reshuffle the deck.
Rarity: C

Card 135/148
Name: Mysterious Girl
Type: S
Req: --
Cost: 2
Card: During the battle phase, all battle cards except G
gain ATK+1. This effect can be stacked (both players).
This card is discarded after one turn.
Rarity: U

Card 136/148
Name: Territory Shift
Type: S
Req: GG
Cost: 1
Card: When a G battle card attacks the deck, the owner of
the deck must discard one card from the hand (both players)
(cannot be stacked).
Rarity: C

Card 137/148
Name: Pilgrimage Fleet
Type: S
Req: G-
Cost: 0
Card: G cards in the standby recover 1 HP during their
owner's adjust phase (Both players) (effect cannot be
stacked).
Rarity: C

Card 138/148
Name: Imaginary Space
Type: S
Req: GG-
Cost: 1
Card: During your draw phase, draw from the lsot pile
rather than the deck. YOu cannot draw if you do not have
any cards in the lost pile.
Rarity: C

Card 139/148
Name: A Rat in a Trap
Type: S
Req: ---
Cost: 1
Card: When this card is on the field, battle cards cannot
withdraw from the field. This card is discarded after two
turns during your draw phase. (Both players)
Rarity: C

Card 140/148
Name: So Weak!
Type: S
Req: HH-
Cost: 2
Card: When this card is discarded during the event or block
phase, three damage is inflicted on one battle card on
the battlefield.
Rarity: P

Card 141/148
Name: Waste Money
Type: S
Req: H-
Cost: 0
Card: Both players can draw one additional card during 
their draw phase. This effect can be stacked.
Rarity: C

Card 142/148
Name: Phenomenon Change
Type: S
Req: --
Cost: 1
Card: When this card is discarded during the event or block
phase, one situation card of the enemy on the field is
destroyed.
Rarity: P

Card 143/148
Name: Rhine Maiden
Type: S
Req: MM
Cost: 2
Card: When this card is discarded during the event or block
phase, the enemy's deck takes 4 damage.
Rarity: P

Card 144/148
Name: Unknown Armament
Type: S
Req: MHH-
Cost: 3
Card: When this card is discarded during the event or block
phase, all battle cards on the field receive 2 damage.
(both players)
Rarity: P

Card 145/148
Name: Zohar
Type: S
Req: --
Cost: 0
Card: During the battle phase, all battle cards gain ATK+1.
(Both players) (Effect can be stacked)
Rarity: P

Card 146/148
Name: D.S.S.S.
Type: S
Req: M
Cost: 0
Card: Deploy all G cards that are possible to be deployed.
After three turns, this card will be discarded during your
draw phase.
Rarity: C

Card 147/148
Name: Compulsory Sortie
Type: S
Req: MM
Cost: 0
Card: Deploy all battle cards thar are possible to be deployed.
After one turn this card will be discarded during your draw phase.
Rarity: C

Card 148/148
Name: Override Code
Type: S
Req: HH
Cost: 0
Card: Deploy all R cards that are possible to be deployed. After
one turn, this card will be discarded during your draw phase.
Rarity: C

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