hide results

    XenoCard List by SirKahr

    Version: 1.0 | Updated: 03/26/03 | Search Guide | Bookmark Guide

    XenoCard Card List v1.0
    Information transferred by: Michael Taggart.
    
    Abbreviations:
    H - Human
    R - Realian
    G - Gnosis
    E - Event
    S - Situation
    W - Weapon
    Req - Requirements
    R (rarity) - Rare
    U - Uncommon
    C - Common
    P - Promo(tional Card)
    
    ==========================================================
    
    Card 01/148
    Name: Lv 1 Shion
    Type: H
    Req: 0
    Cost: 1
    HP: 4
    ATK: 1 (Ballistic)
    Card: Draw a Lv 10 Shion from your deck and
    add to your hand whenever this card destroys
    an enemy card. Shuffle your deck afterwards.
    Rarity: R
    
    Card 02/148
    Name: Swimsuit Shion
    Type: H
    Req: H
    Cost: 0
    HP: 4
    ATK: 3 (Hand)
    Card: No special effects.
    Rarity: P
    
    Card 03/148
    Name: Lv 1 Ziggy
    Type: H
    Req: H
    Cost: 1
    HP: 5
    ATK: 2 (Hand)
    Card: Any battle card attacked by this card
    will be downed. This card cannot equip weapons.
    Rarity: R
    
    Card 04/148
    Name: Lv 1 MOMO
    Type: R
    Req: H
    Cost: 1
    HP: 4
    ATK: 1 (Ballistic)
    Card: Gain +1 ATK when the enemy is G.
    Rarity: R
    
    Card 05/148
    Name: Lv 1 KOS-MOS
    Type: M
    Req: H-
    Cost: 5
    HP: 6
    ATK: 3 (Ballistic)
    Card: When Shion is on your battlefield, you can
    play this card without cost. This card cannot equip
    any weapons.
    Rarity: R
    
    Card 06/148
    Name: Lv 1 Jr.
    Type: H
    Req: H
    Cost: 1
    HP: 4
    ATK: 1 (Ballistic)
    Card: This card can attack during the enemy battle
    phase. This ability is not available when a weapon
    is equipped on this card.
    Rarity: R
    
    Card 07/148
    Name: Lv 1 chaos
    Type: ?
    Req: H
    Cost: 1
    HP: 4
    ATK: 1 (Ballistic)
    Card: Each turn, this card recovers 2HP during your
    adjust phase.
    Rarity: R
    
    Card 08/148
    Name: Lv 10 Shion
    Type: H
    Req: HHH
    Cost: 1
    HP: 6
    ATK: 3 (Ballistic
    Card: When Lv 1 Shion is on your battlefield you can
    play this card even if other conditions are not met.
    -1 damage when attacked by R.
    Rarity: R
    
    Card 09/148
    Name: Swimsuit MOMO
    Type: R
    Req: H
    Cost: 0
    HP: 4
    ATK: 3 (Hand)
    Card: Gain ATK+1 when the enemy is G.
    Rarity: P
    
    Card 10/148
    Name: Lv 10 Ziggy
    Type: H
    Req: HH
    Cost: 1
    HP: 7
    ATK: 2 (Ballistic)
    Card: When Lv 1 Ziggy is on your battlefield, you can
    play this card even if other conditions are not met.
    Battle cards attacked by this card will be downed. This
    card cannot equip weapons.
    Rarity: R
    
    Card 11/148
    Name: Lv 10 MOMO
    Type: R
    Req: HH
    Cost: 1
    HP: 6
    ATK: 3 (Ballistic)
    Card: When Lv1 MOMO is on your battlefield, you can
    play this card if all conditions are met. When this card
    is on the battlefield, G cannot move on the battlefield.
    Gain ATK +1 against G.
    Rarity: R
    
    Card 12/148
    Name: Lv 10 KOS-MOS
    Type: M
    Req: HH--
    Cost: 1
    HP: 8
    ATK: 2 (Spread)
    Card: When Lv 1 KOS-MOS is on the battlefield, you can
    play this card if all conditions are met. This card can only
    equip KOS-MOS weapons. This card will attack every other turn.
    Rarity: P
    
    Card 13/148
    Name: Lv 10 Jr.
    Type: H
    Req: HH
    Cost: 1
    HP: 6
    ATK: 2 (Ballistic)
    Card: When Lv 1 Jr. is on your battlefield you can play
    this if all conditions are met. This card attacks during
    the enemy battle phase. This ability is lost if this card
    equips a weapon.
    Rarity: R
    
    Card 14/148
    Name: Lv 10 chaos
    Type: ?
    Req: HH
    Cost: 1
    HP: 6
    ATK: 3 (Ballistic)
    Card: If Lv 1 chaos is on your battlefield, you can play
    this card if all conditions are met. Each turn, this card
    recovers 3 HP during your adjust phase.
    Rarity: P
    
    Card 15/148
    Name: Albedo
    Type: H
    Req: H-
    Cost: 1
    HP: 5
    ATK: 2 (Ballistic)
    Card: When this card is alone on your battlefield, add the
    number of cards in your junk pile to ATK. Afterwards, remove
    the cards in the junk pile from the game. This card cannot
    equip weapons.
    Rarity: R
    
    Card 16/148
    Name: Hammer
    Type: H
    Req: 0
    Cost: 1
    HP: 3
    ATK: 1 (Ballistic)
    Card: During battle phase, ATK+1 for every M in your
    battlefield. This ability is not affected by event cards.
    Rarity: U
    
    Card 17/148
    Name: Civilian Child
    Type: H
    Req: 0
    Cost: 0
    HP: 3
    ATK: 1 (Hand)
    Card: No special effect.
    Rarity: C
    
    Card 18/148
    Name: Civilian Female
    Type: H
    Req: 0
    Cost: 0
    HP: 3
    ATK: 1 (Hand)
    Card: No special effect.
    Rarity: C
    
    Card 19/148
    Name: Civilian Male
    Type: H
    Req: 0
    Cost: 0
    HP: 3
    ATK: 1 (Hand)
    Card: No special effect.
    Rarity: C
    
    Card 20/148
    Name: Civilian Boy
    Type: H
    Req: 0
    Cost: 0
    HP: 3
    ATK: 1 (Hand)
    Card: No special effect.
    Rarity: C
    
    Card 21/148
    Name: Soldier
    Type: H
    Req: 0
    Cost: 1
    HP: 3
    ATK: 1 (Ballistic)
    Card: No special effect.
    Rarity: C
    
    Card 22/148
    Name: Security Guard
    Type: H
    Req: 0
    Cost: 1
    HP: 3
    ATK: 1 (Ballistic)
    Card: No special effect.
    Rarity: C
    
    Card 23/148
    Name: U-TIC Soldier
    Type: H
    Req: 0
    Cost: 1
    HP: 3
    ATK: 2 (Ballistic)
    Card: If this card is destroyed, the owner of the 
    card must pay 1 cost.
    Rarity: U
    
    Card 24/148
    Name: Realian Male
    Type: R
    Req: 0
    Cost: 0
    HP: 2
    ATK: 1 (Hand)
    Card: The one card per turn rule does not apply to this card.
    If you use this card, select one card from the deck during
    your adjust phase.
    Rarity: C
    
    Card 25/148
    Name: Realian Female
    Type: R
    Req: 0
    Cost: 0
    HP: 2
    ATK: 1 (Hand)
    Card: The one card per turn rule does not apply to this card.
    If you use this card, select one card from the deck during your
    adjust phase.
    Rarity: C
    
    Card 26/148
    Name: Gov't Realian
    Type: R
    Req: 0
    Cost: 0
    HP: 2
    ATK: 2 (Hand)
    Card: The one card per turn rule does not apply to this card.
    Rarity: C
    
    Card 27/148
    Name: 100 Series
    Type: R
    Req: 0
    Cost: 0
    HP: 2
    ATK: 2 (Hand)
    Card: The one card per turn rule does not apply to this card.
    Gain ATK+1 when the enemy is G.
    Rarity: U
    
    Card 28/148
    Name: Combat Realian M
    Type: R
    Req: 0
    Cost: 0
    HP: 2
    ATK: 1 (Ballistic)
    Card: The one card per turn rule does not apply to this card.
    Rarity: U
    
    Card 29/148
    Name: Combat Realian F
    Type: R
    Req: 0
    Cost: 0
    HP: 2
    ATK: 1 (Ballistic)
    Card: The one card per turn rules does not apply to this card.
    Rarity: U
    
    Card 30/148
    Name: Bunnie
    Type: ?
    Req: --
    Cost: 1
    HP: 5
    ATK: 2 (Hand)
    Card: When the E mark is removed from this card, all the cards
    on the field are downed.
    Rarity: P
    
    Card 31/148
    Name: AG-04
    Type: M
    Req: H
    Cost: 2
    HP: 6
    ATK: 2 (Hand)
    Card: If this card's attack connects, the hit battle card is
    downed.
    Rarity: P
    
    Card 32/148
    Name: AG-02-M
    Type: M
    Req: H-
    Cost: 2
    HP: 7
    ATK: 2 (Ballistic)
    Card: You can only play one of these cards on the field. If
    this card's attack connects, the hit battle card is downed.
    Rarity: U
    
    Card 33/148
    Name: Simeon
    Type: M
    Req: HHM-
    Cost: 4
    HP: 9
    ATK: 3 (Spread)
    Card: You can only play one of these cards on the field.
    This card attacks every other battle phase. Each turn, this
    card inflicts 1 damage to enemy battle cards.
    Rarity: R
    
    Card 34/148
    Name: AG-01
    Type: M
    Req: H
    Cost: 2
    HP: 4
    ATK: 2 (Ballistic)
    Card: No special effect.
    Rarity: U
    
    Card 35/148
    Name: Proto Dora
    Type: M
    Req: HM--
    Cost: 3
    HP: 8
    ATK: 10 (Ballistic)
    Card: You can only play one of these cards on the battlefield.
    This card attacks every other battle phase. The attacks of
    this card penetrate.
    Rarity: P
    
    Card 36/148
    Name: AG-05
    Type: M
    Req: HH-
    Cost: 4
    HP: 8
    ATK: 7 (Ballistic)
    Card: This card attacks every other battle phase. The
    attacks of this card penetrate.
    Rarity: P
    
    Card 37/148
    Name: Drone
    Type: M
    Req:  H
    Cost: 2
    HP: 9
    ATK: 2 (Hand)
    Card: No special effects.
    Rarity: C
    
    Card 38/148
    Name: VX-7000
    Type: M
    Req: H-
    Cost: 4
    HP: 6
    ATK: 3 (Ballistic)
    Card: You can only play one of these cards on the field.
    The attacks of this card penetrate. If Jr. is on the 
    battlefield, you can play this card without cost.
    Rarity: U
    
    Card 39/148
    Name: VX-9000
    Type: M
    Req: HH
    Cost: 3
    HP: 6
    ATK: 3 (Ballistic)
    Card: You can only play one of these cards on the field.
    When this card is destroyed in the battle phase, select
    and destroy one battle card from the enemy's standby area.
    Rarity: U
    
    Card 40/148
    Name: VX-10000
    Type: M
    Req: H- 
    Cost: 3
    HP: 6
    ATK: 3 (Ballistic)
    Card: You can only play one of these cards on the field.
    When this card is on the battlefield, all homing attacks
    miss. If Shion is on the battlefield, you can play this 
    card without cost
    Rarity: U
    
    Card 41/148
    Name: VX-4000
    Type: M
    Req: HH
    Cost: 3
    HP: 5
    ATK: 1 (Spread)
    Card: You can only play one of these cards on the field.
    Rarity: R
    
    Card 42/148
    Name: VX-20000
    Type: M
    Req: HH-
    Cost: 3
    HP: 5
    ATK: 5 (Homing)
    Card: You can only play one of these cards on the field.
    This card attacks every other battle phase.
    Rarity: U
    
    Card 43/148
    Name: Saber
    Type: W
    Req: M
    Cost: 0
    ATK: 7 (Hand)
    Card: The one card per turn rule does not apply to this card.
    Only M can equip this card. Gain ATK+3 when enemy is G.
    Rarity: C
    
    Card: 44/148
    Name: Cannon
    Type: W
    Req: MM
    Cost: 1
    ATK: 8 (Ballistic)
    Card: The one card per turn rule does not apply to this card.
    Only M can equip this card. This card's attack penetrates.
    This card attacks every other battle phase.
    Rarity: C
    
    Card: 45/148
    Name: Shield
    Type: W
    Req: M
    Cost: 2
    ATK: 0
    Card: The one card per turn rule does not apply to this card.
    Only M can equip this card. Equipped cards take -1 damage
    from normal attacks during the battle phase.
    Rarity: R
    
    Card: 46/148
    Name: Aird
    Type: W
    Req: M
    Cost: 1
    ATK: 5 (Homing)
    Card: The one card per turn rule does not apply to this card.
    Only M can equip this card. Directly attacks the deck. This
    card attacks every other battle phase.
    Rarity: R
    
    Card: 47/148
    Name: Beam
    Type: W
    Req: M-
    Cost: 1
    ATK: 4 (Spread)
    Card: The one card per turn rule does not apply to this card.
    Only M can equip this card. This card attacks every other
    battle phase. After one use, this card is discarded.
    Rarity: U
    
    Card: 48/148
    Name: Battle Suit
    Type: W
    Req: HH
    Cost: 1
    ATK: 0
    Card: The one card per turn rule does not apply to this card.
    Only H and R can equip this card. Equipped cards take -1
    damage from normal attacks during the battle phase.
    Rarity: C
    
    Card: 49/148
    Name: Missile Pod
    Type: W
    Req: HH
    Cost: 1
    ATK: 2 (Spread)
    Card: Only H and R can equip this card. After one use, this 
    card is discarded.
    Rarity: C
    
    Card 50/148
    Name: Handgun
    Type: W
    Req: H
    Cost: 0
    ATK: 1 (Ballistic)
    Card: The one card per turn rule does not apply to this card.
    Only H and R can equip this card.
    Rarity: C
    
    Card 51/148
    Name: Rifle
    Type: W
    Req: H
    Cost: 1
    ATK: 2 (Ballistic)
    Card: The one card per turn rule does not apply to this card.
    Only H and R can equip this card.
    Rarity: C
    
    Card 52/148
    Name: Rocket
    Type: W
    Req: H-
    Cost: 3
    ATK: 3 (Ballistic)
    Card: The one card per turn rule does not apply to this card.
    Only H and R can equip this card.
    Rarity: C
    
    Card 53/148
    Name: Third Armament
    Type: W
    Req: HHM
    Cost: 1
    ATK: 10 (Spread)
    Card: Exclusively for Lv 10 KOS-MOS. This card can only be
    played when both KOS-MOS and Shion on are on the battlefield.
    This card attacks every other battle phase.
    Rarity: P
    
    Card: 54/148
    Name: Eyeglasses
    Type: W
    Req: HH
    Cost: 2
    ATK: 0 (Spread)
    Card: Only H and R can equip this card. Converts attack
    to spread.
    Rarity: C
    
    Card 55/148
    Name: Virgil
    Type: H
    Req: H-
    Cost: 1
    HP: 4
    ATK: 2 (Ballistic)
    Card: WHen this card is on the battlefield, all R on your
    battlefield are discarded, and 4 damage is dealt to the 
    enemy's deck for every R.
    Rarity: U
    
    Card 56/148
    Name: Margulis
    Type: H
    Req: H-
    Cost: 1
    HP: 4
    ATK: 4 (Hand)
    Card: When the E is removed from this card, you can select
    a situation card to destroy.
    Rarity: U
    
    Card 57/148
    Name: Matthews
    Type: H
    Req: H
    Cost: 1
    HP: 4
    ATK: 3 (Hand)
    Card: When this card is on the field, one cost must be paid
    before the draw phase. When this card is on the battlefield
    an additional one cost must me paid. (Both players)
    Rarity: U
    
    Card 58/148
    Name: Gaignun
    Type: H
    Req: H-
    Cost: 1
    HP: 5
    ATK: 4 (Hand)
    Card: WHen the E mark is removed from this card, all R on the 
    battlefield go back into their owner's hands. (Both players)
    Rarity: U
    
    Card 59/148
    Name: Testament
    Type: ?
    Req: HG
    Cost: 2
    HP: 6
    ATK: 5 (Hand)
    Card: WHen the E mark is removed from this card, down one
    enemy card on the battlefield.
    Rarity: P
    
    Card 60/148
    Name: Wilhelm
    Type: H
    Req: HHH
    Cost: 1
    HP: 3
    ATK: 1 (Ballistic)
    Card: When this card is destroyed from a normal attack, it
    destroys the attacking card. Then, 4 damage is dealt to the
    enemy's deck.
    Rarity: R
    
    Card 61/148
    Name: Cherenkov
    Type: H
    Req: H
    Cost: 1
    HP: 3
    ATK: 2 (Ballistic)
    Card: If destroyed, and the top card in the junk pile  is H,
    R, or M, switch places with that card during the adjust phase.
    The switched card will have 1 HP.
    Rarity: U
    
    Card 62/148
    Name: Tony
    Type: H
    Req: H
    Cost: 2
    HP: 3
    ATK: 2 (Ballistic)
    Card: When the E mark is removed from this card, down one 
    enemy card in the standby area.
    Rarity: C
    
    Card 63/148
    Name: Allen
    Type: H
    Req: H--
    Cost: 2
    HP: 3
    ATK: 1 (Ballistic)
    Card: When the E mark is removed from this card, move one
    card one the battlfield back to the standby area. This
    ability cannot be used if the standby area is full.
    Rarity: C
    
    Card 64/148
    Name: Juli Mizrahi
    Type: H
    Req: H
    Cost: 0
    HP: 2
    ATK: 1 (Ballistic)
    Card:  When this card is on the battlefield, discard it during
    the event or block phase to gain ATK+1 on all your H during
    that turn.
    Rarity: C
    
    Card 65/148
    Name: Pellegri
    Type: H
    Req: MH
    Cost: 0
    HP: 4
    ATK: 1 (Hand)
    Card: When this card is on the battlefield, discard it during
    the event of block phase to gain ATK+1 on all of your M 
    during that turn.
    Rarity: R
    
    Card 66/148
    Name: Zohar Emulator
    Type: M
    Req: H
    Cost: 1
    HP: 10
    ATK: 0 (Hand)
    Card: You can only play one of these cards on the field. This
    card cannot equip weapons. When this card is on the battlefield,
    discard it during the event or block phase to gain ATK+2 on all
    your G during that turn.
    Rarity: R
    
    Card 67/148
    Name: Kobold
    Type: G
    Req: H
    Cost: 0
    HP: 5
    ATK: 1 (Ballistic)
    Card: Discard one H and play in its place. The one card per turn
    rule does not apply to this card.
    Rarity:  U
    
    Card 68/148
    Name: Goblin
    Type: G
    Req: H
    Cost: 0
    HP: 5
    ATK: 2 (Hand)
    Card: Discard one H and play in its place. The one card per turn
    rule does not apply to this card. Cards attacked by this card
    are downed.
    Rarity: C
    
    Card 69/148
    Name: Ogre
    Type: G
    Req: H--
    Cost: 0
    HP: 7
    ATK: 3 (Ballistic)
    Card: Discard one H and play in its place.
    Rarity: C
    
    Card 70/148
    Name: Gremlin
    Type: G
    Req: HM
    Cost: 0
    HP: 1
    ATK: 2 (Spread)
    Card: Discard one H and play in its place.
    Rarity: C
    
    Card 71/148
    Name: Lizardman
    Type: G
    Req: HM
    Cost: 0
    HP: 5
    ATK: 2 (Homing)
    Card: Discard one H and play in its place.
    Rarity: C
    
    Card 72/148
    Name: Hydra
    Type: G
    Req: HHM
    Cost: 0
    HP: 6
    ATK: 4 (Homing)
    Card: Discard two H and play in its place. The one card per
    turn rule oes not apply to this card.
    Rarity: C
    
    Card 73/148
    Name: Cerberus
    Type: G
    Req: HH
    Cost: 0
    HP: 10
    ATK: 4 (Ballistic)
    Card: Discard two H and play in its place. Cards attacked by
    this card are downed.
    Rarity: C
    
    Card 74/148
    Name: Fairy
    Type: G
    Req: HH
    Cost: 0
    HP: 3
    ATK: 1 (Spread)
    Card: Discard one H and play in its place.
    Rarity: C
    
    Card 75/148
    Name: Minotaur
    Type: G
    Req: HH-
    Cost: 0
    HP: 10
    ATK: 4 (Ballistic)
    Card: Discard one H and play in its place.
    Rarity: R
    
    Card 76/148
    Name: Golem
    Type: G
    Req: H-
    Cost: 0
    HP: 5
    ATK: 3 (Ballistic)
    Card: Discard one H and play in its place. The one card per
    turn rule does not apply to this card.
    Rarity: U
    
    Card: 77/148
    Name: Gargoyle
    Type: G
    Req: GHH
    Cost: 0
    HP: 10
    ATK: 5 (Ballistic)
    Card: Discard two H and play in its place. When this card
    attacks, all battle cards on the enemy's field takes 1 damage.
    Only one of these cards can be played on the field.
    Rarity: R
    
    Card 78/148
    Name: Unicorn
    Type: G
    Req: GGH
    Cost: 0
    HP: 7
    ATK: 2 (Ballistic)
    Card: Discard one H and play in its place. When this card is
    on the battlefield, it recovers 3 HP during the adjust phase.
    Rarity: R
    
    Card 79/148
    Name: Sanctuary Ship
    Type: G
    Req: G-
    Cost: 0
    HP: 8
    ATK: 3 (Ballistic)
    Card: Destroy all battle cards on the field and play in their
    place. If this card is on the battlefield during the draw
    phase, this card's player draws two cards from the lost pile
    instead of the deck.
    Rarity: R
    
    Card 80/148
    Name: Kirschwasser
    Type: R
    Req: --
    Cost: 1
    HP: 3
    ATK: 1 (Ballistic)
    Card: If this card is on the battlefield with Albedo or
    MOMO, those cards gain ATK+1 during the battle phase.
    Rarity: R
    
    Card 81/148
    Name: Durandal
    Type: M
    Req: HM-
    Cost: 3
    HP: 8
    ATK: 3 (Ballistic)
    Card: You can only play one of these cards on the field.
    This card cannot equip weapons.
    Rarity: R
    
    Card 82/148
    Name: Joachim Mizrahi
    Type: H
    Req: H
    Cost: 1
    HP: 3
    ATK: 0 (Hand)
    Card: If this card is on the battlefield with MOMO during 
    the battle phase, MOMO's HP cannot fall under 1.
    Rarity: R
    
    Card 83/148
    Name: Miyuki's Email
    Type: E
    Req: H-
    Cost: 1
    Card: Neutralizes the effect of the enemy's event card. The
    neutralized card is discarded.
    Rarity: R
    
    Card 84/148
    Name: Cure-All
    Type: E
    Req: H
    Cost: 0
    Card: Revives one downed card.
    Rarity: C
    
    Card 85/148
    Name: Curry
    Type: E
    Req: -
    Cost: 0
    Card: All your battle cards except G recover full HP.
    ** (Actually only one card, recovers fullHP)**
    Rarity: C
    
    Card 86/148
    Name: Bio Sphere
    Type: E
    Req: --
    Cost: 1
    Card: All your battle cards except G on the battlefield
    recover 3 HP.
    Rarity: C
    
    Card 87/148
    Name: Supply Ship
    Type: E
    Req: MM
    Cost: 0
    Card: Your deck recovers five cards. You cannot recover more
    cards than there are in the lost pile.
    Rarity: U
    
    Card 88/148
    Name: Supply Fleet
    Type: E
    Req: HH
    Cost: 0
    Card: Recover the deck with cards equal to the number of 
    battle cards in your field. You cannot recover more cards
    than there are in the lost pile.
    Rarity:  R
    
    Card 89/148
    Name: Retreat
    Type: E
    Req: HH
    Cost: 1
    Card: Move one enemy battle card to the standby area. You
    cannot use this card if the standby area is full.
    Rarity: C
    
    Card 90/148
    Name: Woglinde
    Type: E
    Req: M
    Cost: 1
    Card: Move one enemy battle card to the standby area. You
    cannot use this card if the standby area is full.
    Rarity: U
    
    Card 91/148
    Name: Surprise Attack
    Type: E
    Req: G
    Cost: 0
    Card: Inflict 2 damage to one enemy battle card on the
    battlefield.
    Rarity: C
    
    Card 92/148
    Name: Federation Cruiser
    Type: E
    Req: M
    Cost: 0
    Card: Inflict 2 damage to one enemy battle card on the
    battlefield.
    Rarity: C
    
    Card 93/148
    Name: Invitation from the Mysterious Girl
    Type: E
    Req: H-
    Cost: 0
    Card: This card can only be used during your event phase.
    Recover the deck with cards equal to the total ATK amount
    of your hand attack cards on the battlefield. You cannot
    recover more cards than there are in the lost pile.
    Rarity: U
    
    Card 94/148
    Name: Mary & Shelley
    Type: E
    Req: --
    Cost: 0
    Card: Add two cards to your hand from the deck.
    Rarity: R
    
    Card 95/148
    Name: U.M.N. Invasion
    Type: E
    Req: G
    Cost: 0
    Card: Add two cards to your hand from the lost pile.
    Rarity: R
    
    Card 96/148
    Name: Investigation of the Planetary Disappearance
    Type: E
    Req: --
    Cost: 0
    Card: Look at the top five cards of the deck, choose one,
    and return the rest. Shuffle the cards afterwards.
    Rarity: C
    
    Card 97/148
    Name: Landing Operations
    Type: E
    Req: M
    Cost: 0
    Card: Destroy one situation card.
    Rarity: C
    
    Card 98/148
    Name: Premonition
    Type: E
    Req: GG
    Cost: 3
    Card: Destroy one card with an E mark.
    Rarity: U
    
    Card 99/148
    Name: Dragon Skull
    Type: E
    Req: MM
    Cost: 1
    Card: Destroy one downed G card.
    Rarity: U
    
    Card 100/148
    Name: Expulsion Order
    Type: E
    Req: HH
    Cost: 3
    Card: Destroy one enemy H battle card with an E mark.
    Rarity: R
    
    Card 101/148
    Name: Impregnable Guard
    Type: E
    Req: M-
    Cost: 0
    Card: Your deck will not recieve any damage during the
    battle phase. This effect lasts for one turn.
    Rarity: U
    
    Card 102/148
    Name: Article 4-13
    Type: E
    Req: HM--
    Cost: 2
    Card: This card can only be used during your event phase. The
    stats of all the R on your battlefield will change to ATK=0,
    HP=1. Then, for each R remaining after the enemy's adjust
    phase, inflict 6 damage to the enemy's deck. (Cannot be stacked)
    Rarity: R
    
    Card 103/148
    Name: Phase Cannon
    Type: E
    Req: MMHG
    Cost: 4
    Card: Destroy all G and M battle cards on the battlefield
    (both players).
    Rarity: P
    
    Card 104/148
    Name: Notice from the Federation
    Type: E
    Req: --
    Cost: 0
    Card: Destroy the weapon of the selected battle card.
    Rarity: C
    
    Card 105/148
    Name: Resolution of the Assembly
    Type: E
    Req: H-
    Cost: 1
    Card: Destroy all weapons equipped on battle cards that
    are on the field. (Both Players)
    Rarity: C
    
    Card 106/148
    Name: Recycler
    Type: E
    Req: H-
    Cost: 0
    Card: Move one W or M battle card from the junk pile to
    the hand.
    Rarity: C
    
    Card 107/148
    Name: Revive DX
    Type: E
    Req: -
    Cost: 1
    Card: Move two H battle cards from the junk pile to the
    hand. This card cannot be used unless there are at least
    two H cards in your junk pile.
    Rarity: C
    
    Card 108/148
    Name: Stim DX
    Type: E
    Req: HH-
    Cost: 3
    Card: This card can only be used during your event phase.
    One selected card will have double the ATK during your turn.
    Homing and penetrating attacks are not affected by this
    ability.
    Rarity: R
    
    Card 109/148
    Name: Simulation
    Type: E
    Req: H-
    Cost: 3
    Card: If a situation card is at the top of your junk pile
    area, move the card into the situation area.
    Rarity: C
    
    Card 110/148
    Name: Honourable War Casualty
    Type: E
    Req: HH
    Cost: 0
    Card: Discard as many battle cards as you like. For each
    discarded card, your deck recovers four. You cannot
    recover more cards than there are in the lost pile.
    Rarity: U
    
    Card 111/148
    Name: X-Buster
    Type: E
    Req: M
    Cost: 0
    Card: Inflict 1 damage to all battle cards on the field. 
    (Both players).
    Rarity: R
    
    Card 112/148
    Name: Charge
    Type: E
    Req: M
    Cost: 0
    Card: Down one battle card.
    Rarity: C
    
    Card 113/148
    Name: Precise Shooting
    Type: E
    Req: M
    Cost: 0
    Card: Inflict 1 damage to a battle card.
    Rarity: C
    
    Card 114/148
    Name: Invoke
    Type: E
    Req: MMH
    Cost: 3
    Card: Destroy all battle cards and situation cards. This
    effect can only be used during your event phase.
    Rarity: P
    
    Card 115/148
    Name: Confusion
    Type: E
    Req: G
    Cost: 0
    Card: Change the enemy's battlefield formation, switching
    the front row with the back row.
    Rarity: C
    
    Card 116/148
    Name: Miltian Conflict
    Type: E
    Req: MM
    Cost: 0
    Card: Down battle cards that are played in the back row of
    the enemy's battlefield
    Rarity: R
    
    Card 117/148
    Name: Song of the Mysterious Girl
    Type: E
    Req: G-
    Cost: 0
    Card: Neutralizes the effect of the enemy's event card.
    The neutralized card is discarded.
    Rarity: C
    
    Card 118/148
    Name: Start Up
    Type: E
    Req: M
    Cost: 0
    Card: Revive one downed card.
    Rarity: U
    
    Card 119/148
    Name: Destiny
    Type: E
    Req: HHH
    Cost: 1
    Card: Trade one H battle card on the battlefield with one H
    battle card from the junk pile. Cards restricted to one on the
    field cannot be traded. The damage carries over, and any 
    equipped weapons are discarded.
    Rarity: P
    
    Card 120/148
    Name: Break Through
    Type: E
    Req: MM
    Cost: 0
    Card: Inflict 2 damage on one enemy battle card in the
    standby area.
    Rarity: U
    
    Card 121/148
    Name: Hilbert Effect
    Type: S
    Req: M-
    Cost: 0
    Card: G cards on the battlefield are immobilized, and
    their ATK goes down by 1. This effect lasts two turns,
    then is discarded. (Both players)
    Rarity: C
    
    Card 122/148
    Name: Analyze
    Type: S
    Req: M
    Cost: 0
    Card: Both players play the game while showing the cards
    in their hands.
    Rarity: C
    
    Card 123/148
    Name: Tune-Up
    Type: S
    Req: MM
    Cost: 0
    Card: During hte battle phase, your M cards take -1 damage.
    This effect can be stacked. This effect lasts three turns,
    and the card is discarded.
    Rarity: C
    
    Card 124/148
    Name: Stim
    Type: S
    Req: HH
    Cost: 0
    Card: During your battle phase, H cards in your battlefield
    gain ATK+1. This effect can be stacked. This effect lasts
    three turns and then the card is discarded.
    Rarity: C
    
    Card 125/148
    Name: Good Luck
    Type: S
    Req: HH
    Cost: 0
    Card: During the battle phase, H cards on your battlefield
    will evade all normal attacks. This effect lasts for three
    turns, and the card is then discarded.
    Rarity: C
    
    Card 126/148
    Name: Armistice
    Type: S
    Req: HH
    Cost: 2
    Card: While this card is on the field, both players skip their
    battle phase. This effect lasts one turn, and the card is
    discarded.
    Rarity: U
    
    Card 127/148
    Name: Human Sacrifice
    Type: S
    Req: HM
    Cost: 0
    Card: Every time your battle card is destroyed in battle, the
    deck regains a number of cards equal to the cost of the battle
    card. This effect cannot be stacked.
    Rarity: C
    
    Card 128/148
    Name: Kukai Foundation
    Type: S
    Req: HM-
    Cost: 0
    Card: During your adjust phase, all battle cards in the standby
    area other than G recovers 1 HP. This effect cannot be stacked.
    Rarity: R
    
    Card 129/148
    Name:  Dammerung
    Type: S
    Req: HHH-
    Cost: 0
    Card: Your deck recovers one card per round. If there are no
    cards in the lost pile, your deck does not recover.
    Rarity: P
    
    Card 130/148
    Name: Supply Order
    Type: S
    Req: H-
    Cost: 0
    Card: Whenever a R card is destroyed, the owner of the card
    draws one card from the deck.
    Rarity: U
    
    Card 131/148
    Name: Gnosis Phenomenon
    Type: S
    Req: G
    Cost: 0
    Card: Whenyour card is destroyed, it goes to the lost pile
    rather than the junk pile.
    Rarity: C
    
    Card 132/148
    Name: Gnosify
    Type: S
    Req: G
    Cost: 0
    Card: During the event or block phase, discard two cars from
    your hand. Then, draw one card from the lost pile.
    Rarity: U
    
    Card 133/148
    Name: Collective Unconsiousness
    Type: S
    Req: 0
    Cost: 0
    Card: During your draw phase, look at the top card on your
    deck and select whether to keep it or place it at the 
    bottom of the deck. This effect cannot be stacked. This card
    is discarded after three turns if you do not have a G card
    in your field.
    Rarity: R
    
    Card 134/148
    Name:  Transfiguration
    Type: S
    Req: GG
    Cost: 1
    Card: During the event or block phase, discard one G card
    from your hand. Then look through the deck and select one
    G card, and reshuffle the deck.
    Rarity: C
    
    Card 135/148
    Name: Mysterious Girl
    Type: S
    Req: --
    Cost: 2
    Card: During the battle phase, all battle cards except G
    gain ATK+1. This effect can be stacked (both players).
    This card is discarded after one turn.
    Rarity: U
    
    Card 136/148
    Name: Territory Shift
    Type: S
    Req: GG
    Cost: 1
    Card: When a G battle card attacks the deck, the owner of
    the deck must discard one card from the hand (both players)
    (cannot be stacked).
    Rarity: C
    
    Card 137/148
    Name: Pilgrimage Fleet
    Type: S
    Req: G-
    Cost: 0
    Card: G cards in the standby recover 1 HP during their
    owner's adjust phase (Both players) (effect cannot be
    stacked).
    Rarity: C
    
    Card 138/148
    Name: Imaginary Space
    Type: S
    Req: GG-
    Cost: 1
    Card: During your draw phase, draw from the lsot pile
    rather than the deck. YOu cannot draw if you do not have
    any cards in the lost pile.
    Rarity: C
    
    Card 139/148
    Name: A Rat in a Trap
    Type: S
    Req: ---
    Cost: 1
    Card: When this card is on the field, battle cards cannot
    withdraw from the field. This card is discarded after two
    turns during your draw phase. (Both players)
    Rarity: C
    
    Card 140/148
    Name: So Weak!
    Type: S
    Req: HH-
    Cost: 2
    Card: When this card is discarded during the event or block
    phase, three damage is inflicted on one battle card on
    the battlefield.
    Rarity: P
    
    Card 141/148
    Name: Waste Money
    Type: S
    Req: H-
    Cost: 0
    Card: Both players can draw one additional card during 
    their draw phase. This effect can be stacked.
    Rarity: C
    
    Card 142/148
    Name: Phenomenon Change
    Type: S
    Req: --
    Cost: 1
    Card: When this card is discarded during the event or block
    phase, one situation card of the enemy on the field is
    destroyed.
    Rarity: P
    
    Card 143/148
    Name: Rhine Maiden
    Type: S
    Req: MM
    Cost: 2
    Card: When this card is discarded during the event or block
    phase, the enemy's deck takes 4 damage.
    Rarity: P
    
    Card 144/148
    Name: Unknown Armament
    Type: S
    Req: MHH-
    Cost: 3
    Card: When this card is discarded during the event or block
    phase, all battle cards on the field receive 2 damage.
    (both players)
    Rarity: P
    
    Card 145/148
    Name: Zohar
    Type: S
    Req: --
    Cost: 0
    Card: During the battle phase, all battle cards gain ATK+1.
    (Both players) (Effect can be stacked)
    Rarity: P
    
    Card 146/148
    Name: D.S.S.S.
    Type: S
    Req: M
    Cost: 0
    Card: Deploy all G cards that are possible to be deployed.
    After three turns, this card will be discarded during your
    draw phase.
    Rarity: C
    
    Card 147/148
    Name: Compulsory Sortie
    Type: S
    Req: MM
    Cost: 0
    Card: Deploy all battle cards thar are possible to be deployed.
    After one turn this card will be discarded during your draw phase.
    Rarity: C
    
    Card 148/148
    Name: Override Code
    Type: S
    Req: HH
    Cost: 0
    Card: Deploy all R cards that are possible to be deployed. After
    one turn, this card will be discarded during your draw phase.
    Rarity: C
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    

    FAQ Display Options: Printable Version