+=============================================================================+
|                        Xenosaga Gurus Complete Guide                        |
|                                     for                                     |
|                Xenosaga: Episode 1  Der Wille zur Macht (US)                |
|                                                                             |
|                     Author:  Tomas (tomas@square-net.com)                   |
|                     Website: http://www.thegurusnetwork.com/                |
|                                                                             |
|                          Version:     1.12                                  |
|                          Last update: June 17 2003                           |
+=============================================================================+

This guide is copyrighted (C) 2003 Tomas Liem & The Gurus Network and may not
be reproduced electronically, written, in print or through any other means,
partially or completely, under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of the
copyright and therefore the rights of the copyright holders.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

===============================================================================
= SECTION 1: FAQ INFORMATION                                                  =
===============================================================================
  +-------------+
--| 1.1 - Index |--------------------------------------------------------------
  +-------------+

Section 1: FAQ Information
   1.1 Index
   1.2 Introduction
   1.3 Conventions
   1.4 Version History
   1.5 Frequently Asked Questions
   1.6 Contact Information
   1.7 Thanks
   1.8 Credits & Acknowledgements

Section 2: Game Information
   2.1 The Story
   2.2 Characters
      2.2.1 Shion Uzuki
      2.2.2 KOS-MOS
      2.2.3 Ziggy
      2.2.4 MOMO
      2.2.5 chaos
      2.2.6 Jr.
   2.3 Gameplay
      2.3.1 Playing
      2.3.2 The Main Menu
         2.3.2.1 The Overview
         2.3.2.2 Items
         2.3.2.3 Ether
         2.3.2.4 Tech Attacks
         2.3.2.5 Skills
         2.3.2.6 Characters
         2.3.2.7 A.G.W.S.
         2.3.2.8 Battle Formation
         2.3.2.9 U.M.N.
         2.3.2.10 Game Options
      2.3.3 Quest Mode
         2.3.3.1 Movement
         2.3.3.2 Interaction
         2.3.3.3 Enemies
         2.3.3.4 Saving
         2.3.3.5 Vaporizing objects
         2.3.3.6 Stores
      2.3.4 Battles
         2.3.4.1 Battle Screen
         2.3.4.2 Battle Basics
         2.3.4.3 Status Effects
         2.3.4.4 Event Slot
         2.3.4.5 Boosting
         2.3.4.6 Battle Menu
         2.3.4.7 Victory or Defeat
      2.4 Minigames
         2.4.1 A.G.W.S. Battling
         2.4.2 Drilling Game
         2.4.3 Xenocard
         2.4.4 Casino

Section 3: Walkthrough
   3.1 The Woglinde
      3.1.1 KOS-MOS Simulation
      3.1.2 Exploring the Woglinde
      3.1.3 The Gnosis Attack
   3.2 Asteroid Pleroma
      3.2.1 Rescue Mission
   3.3 The Elsa
      3.3.1 Exploring the Elsa
      3.3.2 Attack in Hyperspace
   3.4 U-TIC Battleship
      3.4.1 Invading the Mothership
   3.5 The Dock Colony
      3.5.1 Finding Cherenkov
   3.6 The Gnosis Cathedral Ship
      3.6.1 Exploring the Cathedral Ship
      3.6.2 Ariadne Ruins
   3.7 The Durandal
      3.7.1 Exploring the Durandal
   3.8 The Kukai Foundation
      3.8.1 Exploring the Kukai Foundation
      3.8.2 Escape to the Elsa
   3.9 The Encephalon
      3.9.1 Old Miltia City
      3.9.2 Miltia Underground
      3.9.3 Miltia Forest
   3.10 The Kukai Foundation Revisited
      3.10.1 Loose Ends
      3.10.2 Evacuation
   3.11 The Song of Nephilim
      3.11.1 Assault Preparations
      3.11.2 First Tower
      3.11.3 Second Tower
      3.11.4 Third Tower
      3.11.5 Central Tower
   3.12 Proto Merkabah
      3.12.1 Final Preparations
      3.12.2 Exploring Proto Merkabah
      3.12.3 The Research Center
      3.12.4 Reactor Core
   3.13 Sidequests
      3.13.1 The Ace Pilot
      3.13.2 Luty, the Mute Girl
      3.13.3 The Robot Academy
      3.13.4 Great Joe
      3.13.5 Mintia

Section 4: Complete Information
   4.1 Tech Attack List
      4.1.1 Shion
      4.1.2 KOS-MOS
      4.1.3 Ziggy
      4.1.4 MOMO
      4.1.5 chaos
      4.1.6 Jr.		
   4.2 Ether List
      4.2.1 Shion
      4.2.2 KOS-MOS
      4.2.3 Ziggy
      4.2.4 MOMO
      4.2.5 chaos
      4.2.6 Jr.
   4.3 Skill List
   4.4 Item List
      4.4.1 Items
      4.4.2 Special Items
      4.4.3 Character Weapons
      4.4.4 Character Accessories
      4.4.5 Character Ammo
      4.4.6 A.G.W.S. Weapons
      4.4.7 A.G.W.S. Accessories
      4.4.8 A.G.W.S. Ammo
   4.5 A.G.W.S. List
   4.6 Segment Addresses & Decoder Keys
   4.7 The U.M.N.
      4.7.1 Email
      4.7.2 U.M.N. Database
         4.7.2.1 Gnosis
         4.7.2.2 Keywords


   
  +--------------------+
--| 1.2 - Introduction |-------------------------------------------------------
  +--------------------+

For many people, Xenosaga is not their first foray into the Xeno-world. It all
began when many years ago, a little known game known as Xenogears was released
upon the world by Squaresoft (now Square-Enix). Hailed by some as one of the
best roleplaying games of all time, Xenogears had a deep engrossing religious
story with memorable characters and interesting gameplay. A true classic with
a distinct cult following.

Xenosaga is a game by the same team that made Xenogears, but contrary to what
most people believe, it is not a sequel or prequel to Xenogears at all. The
Xenosaga game is based on a series of books that tell the story of the Xeno
universe. The game that is currently known as Xenosaga: Episode 1, is actually
the first part of a 6-part series that will encompass the entire Xenosaga story
(or a bit part of it anyway).

Xenogears was based on the original Xeno universe that the authors had in mind,
but after Xenogears was produced, the authors of the story were not content
with what had been produced (both story and gamewise), and decided to rewrite
the Xeno story into an "alternate universe" as opposed to Xenogears' universe
(or perhaps the Xenogears universe is the alternate one, as Xenosaga is how
the authors envisioned it).

Although there are some distinct similarities between the two stories - there
are some familiar faces, names, and others - the main story of Xenosaga should
be seen as a separate story completely unrelated to Xenogears. Time (and the
other five games-to-be) will tell what the authors have in store for us...

The intention of this guide is to help you make your way throughout the game,
past the difficult points and with all the extras that have been hidden all
throughout the game.

If you do not want the game spoiled for you in any way, do not use the guide
until you have finished the game at least once. Although spoilers are being
kept to a minimum, it is impossible to ensure that they will not ruin your
gaming experience. If you have no qualms about that, you should find the
walkthrough a useful assistant to get you through the game with as many of the
secrets as possible.

  +-------------------+
--| 1.3 - Conventions |--------------------------------------------------------
  +-------------------+

In this guide several conventions are used so that the reader/player can find
his/her way through the game with the help of this guide.

Directions are described as the four compass directions (or a combination
thereof). Assuming the character is in the middle of your screen, north means
pushing the directional button (or left analog stick) upwards so that the the
character will walk further into the background. South means pushing the pad or
stick downwards, causing the character to approach the front and bottom of the
screen. West and east are synonyms for the left and right side of the screen
respectively.

The four buttons are described by the image on top of them, i.e. TRIANGLE,
CIRCLE, X and SQUARE. They will always be capitalized to avoid confusion. The
same for the START and SELECT buttons, or the R1, R2 and L1 buttons.

The guide is divided into several main sections, each of which are divided into
subsections and have been numbered to make locating a specific section much
easier.
  
  +-----------------------+
--| 1.4 - Version History |----------------------------------------------------
  +-----------------------+

Version 0.1:   - Character Information completed
 03/14/2003    - Tech Attack List added
               - Ether List added
               - Items added
               - Special Items added
               - Character Weapons completed
               - Character Accessories added
               - Character Ammo completed
               - A.G.W.S. Weapons added
               - A.G.W.S. Accessories added
               - A.G.W.S. Ammo added
               - Segment Addresses & Decoders added
               - U.M.N. Database / Keywords added
               - Woglinde walkthrough completed
               - Pleroma walkthrough completed
               - Robot Academy Sidequest added
Version 0.2    - A.G.W.S. List added
 03/19/2003    - Character Accessories updated
               - A.G.W.S. Weapons updated
               - A.G.W.S. Accessories updated
               - Segment Addresses & Decoders updated
               - Elsa walkthrough completed
               - U-TIC Battleship walkthrough completed
Version 0.3    - Segment Addresses & Decoders updated
 03/20/2003    - A.G.W.S. Weapons updated
               - A.G.W.S. ACcessories updated
               - Character Weapons updated
               - Character Accessories updated
               - Dock Colony walkthrough completed
               - Ace Pilot Sidequest added
               - Luty Sidequest added
Version 0.4    - Character Information updated
 03/21/2003    - Tech Attack List updated
               - Ether List completed
               - Segment Addresses & Decoders updated
               - Gnosis Cathedral Ship walkthrough added
Version 0.5    - Character Weapons updated
 03/24/2003    - Character Accessories updated
               - Special Items updated
               - Segment Addresses & Decoders updated
               - Gnosis Cathedral Ship walkthrough completed
               - Durandal walkthrough completed
Version 0.6    - Character Accessories updated
 03/30/2003    - Special Items updated
               - A.G.W.S. Weapons updated
               - A.G.W.S. Accessories updated
               - A.G.W.S. Ammo updated
               - A.G.W.S. List updated, added VX-4000
               - Kukai Foundation walkthrough completed
               - Encephalon walkthrough added
Version 0.7    - Character Accessories updated
 03/31/2003    - Special Items updated
               - Segment Addresses & Decoders updated
               - Encephalon walkthrough updated
Version 0.8    - Character Accessories updated
 04/01/2003    - Special Items updated
               - Segment Addresses & Decoders updated
               - Encephalon walkthrough completed
               - Kukai Foundation Revisited walkthrough completed
               - Great Joe Sidequest completed
               - Mintia Sidequest completed
Version 0.9    - Character Accessories updated
 04/08/2003    - Special Items updated
               - A.G.W.S. Weapons updated
               - A.G.W.S. Ammo updated
               - A.G.W.S. List updated, added AG-04
               - Segment Addresses & Decoders updated
               - Song of Nephilim walkthrough added
Version 1.0    - Character Accessories updated
 04/30/2003    - Special Items completed
               - A.G.W.S. Weapons updated
               - A.G.W.S. Accessories updated
               - A.G.W.S. Ammo updated
               - A.G.W.S. List completed, added AG-05
               - Segment Addresses & Decoders completed
               - Song of Nephilim walkthrough completed
               - Proto Merkabah walkthrough completed
               - Luty sidequest completed
               - Robot Academy sidequest completed
Version 1.1    - Main Menu help completed
 05/05/2003    - Quest Mode help completed
               - Battles help completed
Version 1.11   - Minor changes to the walkthrough
 06/05/2003    - Spelling/Grammar fixes
               - Character Accessories updated
               - Frequently Asked Questions updated
Version 1.12   - Minor changes to the walkthrough
 17/05/2003    - Frequently Asked Questions updated


TO BE DONE:    - Ace Pilot Sidequest->Din Gareth
               - Minigames
               - Detailed descriptions and information for the listings
               - Rewrite some descriptions from the manual/game
               - Complete some missing info in the listings
               - Emails
               - U.M.N. Database
               - Bestiary

  +----------------------------------+
--| 1.5 - Frequently Asked Questions |-----------------------------------------
  +----------------------------------+

NOTE: Questions directed to my e-mail address at the top of this guide will be
      placed here in future versions of this FAQ/Guide.


--[Game Questions]--

Q: What will happen if I load the cleared game file in Episode 2?
A: Nothing official has been stated about this yet, but presumably your levels,
   skills/techs/ethers and/or items will be carried over.

Q: What is the level cap for Tech Attack upgrades?
A: No one has mentioned having encountered a cap yet, so who knows? Is there
   anyone willing to invest all tech points into one tech attack to find out?
   =)

Q: If I miss replying to certain emails on time, will I be unable to get the
   rewards later on?
A: Unfortunately, yes, you cannot get the rewards for emails that you have not
   replied to within the allowed time limit. You should always reply to such
   emails immediately, or before heading to the next area of the game.

Q: What does the Sprinkle Plug-in do?
A: The only thing the Sprinkle Plug-in does, is help you to get the F-SCYTHE in
   the last phase of the game. It helps process some data that Miyuki needs to
   complete the F-SCYTHE prototype. This is all part of the F-SCYTHE email
   sidequest.

--[Story Questions]--

This section MAY contain spoilers, so do not read them unless you have finished
the game at least once!

Q: How many episodes are there in the Xenosaga series?
A: According to the plans of the creators, there will be a total of 6 episodes.

Q: When can we expect Episode 2?
A: No official date has been announced yet, but most likely the Japanese
   version will not come out until late 2003, or early 2004. After that, expect
   another half year at the very least before a US release. If compared to the
   time between the Episode 1 Japan and US releases, expect a full year between
   the releases. Only time will tell really.

  +---------------------------+
--| 1.6 - Contact Information |------------------------------------------------
  +---------------------------+

Email:       tomas@square-net.com
Website:     http://www.thegurusnetwork.com/

Make sure to put "Xenosaga Guide" or something similar in the topic, and no
attachments, or my filter will automatically delete your email.  
  
  +--------------+
--| 1.7 - Thanks |-------------------------------------------------------------
  +--------------+

I would like to offer many thanks to the following people for (unknowingly)
assisting in the creation of this guide:


Monolith Soft for developing this great game and hopefully the many games to
come. They can rest assured that for the coming decade they will have a very
solid fanbase. It takes guts to begin such a great undertaking, but all of us
are glad they did!

Namco for publishing Xenosaga and releasing it ouside of the niche market of
Japan. Thanks for recognizing that there is a market for games such as these
in the rest of the world as well. So when can we expect Xenosaga here in
Europe? ;)

The people at xenosaga.com for keeping us up to date on all the Xenosaga news
and providing us with lots of goodies to keep us interested during the long
wait.

The wonderful voice actors who made the characters really come to life and
thus made the story and game that much more enjoyable (okay, lots of people
will probably disagree here, but that's THEIR opinion).

Friedrich Nietzsche for writing his book that would give the inspiration for
the title of this game (and much, much more).

Sephiroth of the Gurus Network (http://www.thegurusnetwork.com/) for inciting
me to write this guide (I had plans to, but never really got around to it). Now
if he would just finish the game already, he could actually READ this without
having things spoiled for him! ;)

Jim/darkchoco of the Square Network (http://www.square-net.com/) for making his
Xenogears site many years ago (may it rest in peace). It was that which got me
interested in Xenogears and so indirectly in Xenosaga as well. This guide would
not have existed without him.

The people at Gamestop for actually getting this game to my house somewhere in
that distant continent known as Europe. Imports forever! Oh, and that KOS-MOS
T-shirt is awesome ;)

  +----------------------------------+
--| 1.8 - Credits & Acknowledgements |-----------------------------------------
  +----------------------------------+
  
Phobia for mentioning that replying negatively to the man in the Zohar hangar
on the Woglinde, who offers to send you some secret emails MAY prevent you from
getting the first investment email. Also for helping out with the locations of
some of the accessories I have not been able to locate yet.

Aod9910 for helping out with the location of the Star Hat.

Wei Chou for helping out with the location of the Star Hat.






===============================================================================
= SECTION 2: GAME INFORMATION                                                 =
===============================================================================
  +-----------------+
--| 2.1 - The Story |----------------------------------------------------------
  +-----------------+
  
Thousands of years into the future, mankind has abandoned Earth and exists only
in deep space. Having used their advanced technology to unlock the secrets of
the universe, humanity hopes to do the same with the Zohar, a powerful and
mysterious artifact reputedly existing since the dawn of time. But a hostile
alien life form, the Gnosis, brutally attack at every turn. Why? Unbeknownst to
mankind, the race to unlock the final mystery, and to embrace an uncertain
destiny, has begun.

  +------------------+
--| 2.2 - Characters |---------------------------------------------------------
  +------------------+

The Xenosaga story delivers the player a rich cast with colorful, lively and
diverse characters with backgrounds that will reach far beyond the scope of
just this first game. What does fate have in store for them?

  +---------------------+
--| 2.2.1 - Shion Uzuki |------------------------------------------------------
  +---------------------+

Name:   Shion Uzuki
Gender:	Female
Height: 163 cm (5'4")
Weight: 48 kg (106 lbs)
Age:    22 years old
Weapon: M.W.S.

Chief Engineer of the KOS-MOS Project General Operation System Research Center,
Vector Industries First R&D Division.
When the story opens, she is assigned on a twofold mission: to assist in the
investigation of a planetary disappearance which is somehow related to the
"Zohar Project" - a plan developed jointly between the government and private
industry - and to test KOS-MOS.

  +-----------------+
--| 2.2.2 - KOS-MOS |----------------------------------------------------------
  +-----------------+

Name:   KOS-MOS (Kosmos Obey Strategic Multiple Operation Systems)
Gender: Female
Height: 167 cm (5'6")
Weight: 92 kg (203 lbs)
Age:    Looks about 18 years old
Weapon: Diverse weaponry created by Vector's Secondary R&D Division

A female, armored battle android developed by the intersteller conglomerate,
Vector Industries. She is comprised entirely of mechanical parts, a rarity in
an age of advanced Realian technology. "KOS-MOS" is not her personal name, but
rather the name of the complete battle system designed to combat Gnosis.

  +---------------+
--| 2.2.3 - Ziggy |------------------------------------------------------------
  +---------------+

Name:   Ziggy (Ziggurat 8)
Gender: Male
Height: 191 cm (6'3")
Weight: Unknown
Age:    98 years since body recycling (he looks 30)
Weapon: Weapon pods

A combat cyborg assigned the task of recovering and protecting MOMO, the
prototype 100-Series Observational Realian.
Instead of embracing the fact that he was once human, Ziggy is constantly
tuning his body, eliminating his organic parts in order to erase his own
existence and reduce himself from a "person" to a mere "object."

  +--------------+
--| 2.2.4 - MOMO |-------------------------------------------------------------
  +--------------+

Name:   MOMO (Multiple Observative Mimetic Organicus)
Gender: Female
Height: 141 cm (4'8")
Weight: 36 kg (79 lbs)
Age:    Looks about 12 years old
Weapon: Rods

A prototype 100-Series Observational Realian (synthetic human) developed to
observe and contact Gnosis, an alien life form that can only be detected by a
"special sense." MOMO is short for Multiple Observative Mimetic Organicus.
She was created by Joachim Mizrahi, a scientist renowned throughout the galaxy,
and his wife, Juli Mizrahi.

  +---------------+
--| 2.2.5 - chaos |------------------------------------------------------------
  +---------------+

Name:   chaos
Gender: Male
Height: 169 cm (5'7")
Weight: 53 kg (117 lbs)
Age:    Looks about 16 years old
Weapon: Gloves

A slender, young boy who appears 16 years old but whose true age is unknown.
His perpetually melancholic expression, as well as the depth and scope of his
converstations give the impression that he hails from a higher plane of
existence. His translucent blue eyes and silver hair are his particularly
distinguishing features.
As he volunteers no information whatsoever about his past other than his name,
everything about him, including whether he even has any memory of his past, is
unknown.

  +-------------+
--| 2.2.6 - Jr. |--------------------------------------------------------------
  +-------------+

Name:   Jr. (Gaignun Kukai Jr.)
Gender: Male
Height: 140 cm (4'7")
Weight: 38 kg (84 lbs)
Age:    Looks about 12 years old
Weapon: Ancient guns

One of the directors of the Kukai Foundation, a special organization based on
Second Miltia (an autonomous state in the Galaxy Federation).
Despite his seemingly carefree attitude, Jr. is actually quite wise and will
occasionally make statements, cutting right to the heart of things.




  +----------------+
--| 2.3 - Gameplay |-----------------------------------------------------------
  +----------------+

Xenosaga is a single player role playing game that requires a memorycard to
save your progress. Although it is possible to finish the game without saving
even once, you will need to reload an old savegame when you die, and you will
most likely die at least once. Because the Xenosaga savegames take up
relatively little space, it is advisable to keep a few save files of specific
points in the game so that if for some reason you missed anything, you can
always fall back on your old savegame.

Once you turn on the console, you will arrive at the title screen where you can
select between a New Game, or Continue. 

If this is your first time playing, choose New Game. You will proceed to the
opening cinematics and afterwards gain control of your first two characters.

If you have played the game before and have a Xenosaga savefile stored on a
memorycard in slot 1 or 2, you can choose Continue to load one of your old
save games. Select the correct memory slot and the appropriate save game and
you will be restored to the very instant when you saved.

  +-----------------+
--| 2.3.1 - Playing |----------------------------------------------------------
  +-----------------+

The game consists of three different modes (not including minigames), the
Quest Mode, Battles, and Cinematic Events.

Quest Mode is the part of the game where you will be able to use your on-screen
character to explore your surroundings, interact with NPCs, acquire items, save
and encounter enemies.

Battles will ensue once you encounter an enemy in Quest Mode or after specific
Cinematic Events. Here you will be able to use your three (or less) primary
characters to defeat the encountered enemies. The battle will end when either
all enemies are destroyed or all three of your characters have been taken out.
Finishing a battle will gain your characters experience points, as well as a
small number of Tech, Ether and Skill points. From some enemies you will also
receive money or items. Losing the battle will mean you have to restore a save
game that you created earlier.

Cinematic Events occur every now and then to progress the story. You will have
no direct control over these events as they play like a movie. Most of them
will appear after entering an area, defeating bosses or talking to people. They
can be skipped if you have seen them before by pressing the START button to
pause the cinematic, and then the TRIANGLE button to skip. Do not do this if
you have not seen the cinematic before, or you may miss important information
integral to the story.

  +-----------------------+
--| 2.3.2 - The Main Menu |----------------------------------------------------
  +-----------------------+

The Main Menu can be accessed at any time during Quest Mode by pressing the
TRIANGLE button. The menu will let you do all the important things such as
equipping and customizing your characters, browsing your inventory, changing
the game options and looking up information on the U.M.N.

Use the directional pad or left analog stick to move the cursor, and use the
CIRCLE button to confirm your selection, or the X button to cancel and/or
return to the previous menu.

  +------------------------+
--| 2.3.2.1 - The Overview |---------------------------------------------------
  +------------------------+

The first screen of the Main Menu shows your three active characters with their
basic stats and a list of menus that will be explained below. You can return to
Quest Mode by pressing the X button.

--[Character Stats]--

Each character has a number of stats displayed on the Overview screen which you
can use to quickly see their current status. Only the three characters that are
currently in your active party (the Combatants) will be displayed here.

Lv (LEVEL):       The character's current level. You can use this as a guide to
                  determine your character's overall strength.
Hp (HIT POINTS):  The character's hit points, which determine how much damage
                  he/she can take in combat.The character's current Hp is on
                  the left, the maximum Hp is on the right.
Ep (ETHER POWER): The character's ether power. Ether power is deducted whenever
                  the character uses an Ether, an ether subweapon or an
                  A.G.W.S. with an ether weapon. Current Ep is on the left, and
                  the maximum Ep on the right.
NextLv:           The experience points still needed to progress to the next
                  level.
Exp:              The character's total amount of experience points.

--[Menu]--

Items:            View/sort/use the items in your inventory.
Ether:            View/set/use/evolve/transfer ethers.
Tech Attack:      View/set/upgrade Tech Attacks.
Skills:           View/set/learn skills from items in your inventory.
Characters:       View extended character stats and/or use Tech Points to
                  upgrade those stats. You can also equip armor/accessories on
                  this screen.
A.G.W.S.:         View/equip your A.G.W.S. units.
Battle Formation: Change the formation that your Combatant characters will use
                  in combat. Combatants can be swapped with Reserves here.
U.M.N.:           Access the Unus Mundus Network to look up information or
                  access your email.
Game Options:     Set options that affect your game.

--[Reserve]--

The characters not in your active combat party (Combatants) are placed under
Reserve. The Reserve characters will earn experience from the battles won by
the Combatants, but the amount they earn will be lower. They will also NOT earn
any Tech, Ether or Skill Points, making them considerably weaker if you do not
put your Reserve characters in your combat party occasionally.

--[Time]--

The time that you have been playing the game will be shown here. The maximum of
this counter is 99 hours, 59 minutes and 59 seconds, so if you have been
playing for more than 100 hours, the counter will seem to be stuck at that
value.

--[Money]--

The amount of money that your party has. It can be used to buy items, weapons,
accessories and parts for your A.G.W.S. units. You will also need money to
participate in some of the minigames such as the Drilling and the Casino games.
Money is hard to come by until halfway through the game, so spend it wisely.

  +-----------------+
--| 2.3.2.2 - Items |----------------------------------------------------------
  +-----------------+

The Items menu will let you view and sort the items, special items, accessories
and A.G.W.S. parts that you currently have in your possession. You can also use
some of the consumable items such as Med Kits, Ether Packs and Bio Spheres to
heal yourself here.

Use the L1 and R1 buttons to cycle between the different item categories. The
TRIANGLE button will allow you to sort the items in the current menu by either
Category, Amount or Alphabet.

The window at the bottom of the screen will tell you more of the use that your
currently selected item has.

There are eight different categories that your items will be divided by:

Items:                Recovery items, items that grant free Tech, Ether or
                      Skill points, and items that can be sold for money.
Special items:        Items that have some importance to the plot or a quest.
                      You cannot actually use these items, but they will
                      usually trigger an event or allow you to access places.
Weapons:              Character weapons that are not currently equipped.
Accessories:          Armor, helmets and accessories that are not currently
                      equipped.
Ammo:                 Ammo for the character weapons that is not currently
                      being used by equipped weapons.
A.G.W.S. weapons:     Weapons for A.G.W.S. units that are not currently
                      equipped on an A.G.W.S.
A.G.W.S. accessories: Accessories for A.G.W.S. units that are not currently
                      equipped on an A.G.W.S.
A.G.w.S. ammo:        Ammo for A.G.w.S. weapons that is not currently being
                      used by equipped A.G.W.S. weapons.

  +-----------------+
--| 2.3.2.3 - Ether |----------------------------------------------------------
  +-----------------+

The Ether menu will let you use Ether spells, set Ethers for a character so the
character can use them, and allocate Ether Points (earned in battle) to learn
new Ethers or transfer them to another character.

--[Use]--

"Use" will let you select an Ether that has currently been set to the active
character. Most Ethers can only be used during battles, but healing Ethers can
be used from the menu as well. The Ep cost of the selected Ether is displayed
to the right. Ethers that cannot be used for any reason are grayed out.

To use an Ether, use the directional pad or left analog stick to select the
Ether of your choice. Confirm your selection with the CIRCLE button and then
select the character you want to use the Ether on. Confirm with the CIRCLE
button again.

--[Set]--

The "Set" menu will let you set and remove Ethers. All Ethers have a value that
is known as Ether Weight. Every character can set Ethers up to a total Ether
Weight of 12. This means that you can for instance set 6 Ethers with an Ether
Weight of 1, and 3 Ethers with an Ether Weight of 2. If you want to set another
Ether, you will have to remove one of the currently set Ethers first. The
current and maximum Ether Weight are shown above the list.

--[Use E.Pts]--

In this menu you can use Ether Points to either evolve your Ethers to learn new
ones, or to transfer an Ether to another character so that that character can
use the selected Ether as well (very useful for healing Ethers).

To evolve an Ether, select one that you can already use (it must be one unique
to this character). The Ether Points evolution cost will be displayed to the
right of each Ether on the list. If you have enough Ether Points, choose the
Evolve option and the new Ether that you want to learn. It will then become
available to that character and you can still use the old one. Do not forget to
set it in the Set menu, or you will not be able to use it during combat!

To transfer an Ether to another character, select one that has already been
learned and is unique to your current character. The cost to transfer an Ether
to another character is 50% of the evolution cost (a 300 Ether Points spell
will cost 150 to transfer). Select the character you want to transfer the Ether
to and that character will then be able to set it in the Set menu.

  +------------------------+
--| 2.3.2.4 - Tech Attacks |---------------------------------------------------
  +------------------------+

Throughout the game, your characters will learn powerful attacks known as Tech
Attacks as their levels increase. Only six Tech Attack can be set for active
use during combat, the others will remain unusuable until set.

Tech Attacks can be upgraded with Tech Points, allowing them to be used faster
(4AP instead of 6AP), more powerful, or with a shorter wait time after using
them.

Each character has 6 slots for Tech Attacks. Four of these are Low (LW) speed,
meaning they can only be used when the character has 6AP available. These are
activated by using a combination of the TRIANGLE and SQUARE buttons. There are
also two High (HI) speed slots, which can be used with only 4AP and either the
SQUARE or TRIANGLE button.

All existing and new Tech Attacks all start at Low (LW) speed and can therefore
only be assigned to one of the four LW slots. To use these Tech Attacks your
character MUST have 6AP, which means you can use them only once every two turns
at best.

Once you have upgraded a Tech Attack to High (HI) speed, you can put that Tech
Attack in a HI slot, allowing you to use that character's Tech Attack with only
4AP. This way you can use it every single turn and thus do considerably more
damage. High speed attacks can still be put in a Low speed slot though.

There are both short-range and long-range Tech Attacks. Short-range attacks
(attacks that require the enemy to be on the ground and not in the backrow) can
only be put into a slot with a SQUARE attack, whereas long-range attacks can
only be put into a slot with ONLY a TRIANGLE attack. Because of this you can
have only two long-range attacks available at all times. Choose wisely which
one you want to use. The only exception to this rule is Jr. who has only
long-range attacks and can therefore use all six slots for them.

--[Set]--

This menu allows you to set and remove Tech Attacks for a specific character.
Select the slot you want to put a Tech Attack in, and then select the Tech
Attack to use. Tech Attacks that cannot be used for that specific slot will be
grayed out. The number to the right of each Tech Attack is the amount of slots
that that specific attack is set to.

--[Use T.Pts]--

This menu will let you upgrade your Tech Attacks by allocating the Tech Points
that you have earned in battle. Your total amount of available Tech Points is
displayed at the top of the Tech Attack list. You can upgrade each Tech Attack
in three areas. Upgrading Tech will let you increase the damage dealt by the
attack, Speed will let you put the Tech Attack in a HI slot, and Wait will let
you decrease the time that you have to wait after using that Tech Attack. Lv is
the current level of that Tech Attack area, and T.Pts is the amount of Tech
Points required to upgrade it further.

  +------------------+
--| 2.3.2.5 - Skills |---------------------------------------------------------
  +------------------+

In the Skills menu you can extract Skills from armor, helmets and accessories
and assign these to a character. Each character can have a maximum of three
Skills set to him/her at any one time. This amount can be increased by having
the character equip accessories with needed skills if you need more than three.

In order to have Skills to set, a character must first extract a Skill from an
unequipped (!) accessory (or armor/helmet). Extracting a skill requires that
the character has enough Skill Points and a sufficient Skill Level. Skill
Points can be earned through combat or Skill Upgrade items, and Skill Levels
are gained by spending a certain amount of Skill Points on extracting Skills.

Skill Level 2 requires 200 Skill Points to be spent
Skill Level 3 requires 800 Skill Points to be spent
Skill Level 4 requires 1800 Skill Points to be spent
Skill Level 5 requires 4500 Skill Points to be spent

--[Extract]--

This menu will let you extract Skills from unequipped accessories using Skill
Points. Select the accessory you want to extract a Skill from. If your Skill
Level and Skill Points amount are sufficient, and you have not learned that
particular Skill yet, it will be colored white, indicating that it can be
extracted. Confirm your selection and you will then be able to set it to your
character using the Set menu.

--[Set]--

This menu will allow you to set up to three Skills for each of your characters.
A Skill that has already been set will be marked with a check mark. Use the
SQUARE button to cycle through set Skills, or use the CIRCLE button to set or
remove a Skill.

  +----------------------+
--| 2.3.2.6 - Characters |-----------------------------------------------------
  +----------------------+

The Characters menu will let you view the stats of all your characters, let you
equip weapons and accessories, and it will also let you increase the strength
of their attributes by spending Tech Points. When selecting a character, you
can press the SQUARE button to make that particular character the On-Screen
character during Quest Mode. Changing the On-Screen character will result in
alternate dialogues with some NPCs and will sometimes even let you find hidden
items that you could not before!

--[Character Status Screen]--

This screen displays the Points and attributes of a single character. You can
also equip, unequip or strengtehn your characters here. Use the L1 and R1
buttons to switch between characters.

Aside from the basic information also available on the Overview screen, the
following information is available for each character:

T.Pts: The amount of available Tech Points for upgrading Tech Attacks and
       character attributes.
E.Pts: The amount of available Ether Points for evolving and transferring
       Ethers.
S.Pts: The amount of available Skill points for extracting new Skills.
Str:   The character's Strength, which determines the amount of physical damage
       dealt in combat.
Vit:   The character's Vitality, which determines the amount of physical damage
       you receive in combat when attacked.
Eatk:  The character's Ether Attack, which determines the power of your Ether
       Attacks and Spells.
Edef:  The character's Ether Defense, which determines the amount of damage you
       take when attacked by an ether-based attack or spell during combat.
Dex:   The character's Dexterity which determines the hit accuracy.
Eva:   The character's Evasion, which determines the chance that your character
       can evade the enemy's attack.
Agl:   The character's Agility, which determines when the character gets its
       first turn, and how soon it will get its next turn.

--[Equip]--

In the Equip menu you can equip your characters with weapons and accessories.
Shion, MOMO, chaos and Jr. can equip weapons that increase their physical
attacks, while KOS-MOS and Ziggy can equip subweapons that can be used in
battle a limited amount of times. You can only equip one piece of armor and one
helmet at the same time.

--[Unequip]--

This menu lets you remove equipped accessories from one of your characters.

--[Use T.Pts]--

This menu lets you increase your character's attributes by allocating Tech
Points to them. Select the attribute to raise and increase the amount to
add using the directional pad or left analog control stick. Then confirm it
using the CIRCLE button.

You can raise Hp, Ep, Str, Vit, Eatk, Edef, Dex and Eva. Each of them has a
maximum value that they can be raised to, which is equal to the highest value
of that attribute owned by your characters. For instance, if KOS-MOS has an
Eatk value of 33 and everyone else has a value of 30 or lower, you cannot
increase this value anymore for KOS-MOS, but you can for instance raise Shion's
up to a maximum of 33.

Note that each gained experience level will add 1 point to each of the
attributes (except Agl) and a bit more for Hp/Ep. If there is a level
difference between the characters, do not spend Tech Points up to the maximum,
as the character attributes will raise to that maximum automatically once he or
she levels up and has the same level as the character with the highest value
for that attribute.

For instance if KOS-MOS is level 10 and has Eatk 33 (the highest of all the
characters) and Shion is level 9 with Eatk 32. Once Shion's level increases to
10, her Eatk will automatically increase by 1 point to the maximum of 33. If
you had increased her Eatk to 33 while she was level 9, you would have wasted
precious Tech Attack points.

  +--------------------+
--| 2.3.2.7 - A.G.W.S. |-------------------------------------------------------
  +--------------------+

The A.G.W.S. menu will let you equip and remove both weapons and accessories
for your A.G.W.S. units. It will also let you assign pilots to them. Each
A.G.W.S. has specific attributes that helps selecting the A.G.W.S. units and
their weapons for the optimal combinations.

FHP:  The Frame Hit Points, which determine how much damage the A.G.W.S. can
      take before becoming inoperable.
DPOW: The Dynamic Power, which is the amount of physical offensive strength the
      A.G.W.S. has, based upon the equipped weapons and power provided by the
      generator.
PARM: The Physical Armor, which determines the amount of damage the A.G.W.S.
      takes from receiving a physical attack.
EARM: The Ether Armor, which determines the amount of damage the A.G.W.S. takes
      from receiving Ether attacks. The VX-series have a basic EARM attribute
      while the AG-series have none. EARM is based on the pilot's attributes,
      therefore the EARM attribute can differ widely depending on the pilot.
AGL:  Agility determines how long the A.G.W.S. has to wait between turns.
WAGL: The Weapon Agility increases the recovery time between turns (usually
      the larger the weapon, the higher the WAGL and recovery time).

--[Equip]--

The Equip menu will let you equip the A.G.W.S. with weapons and accessories. Up
to three weapons and accessories can be equipped at any one time, although the
type of weapons equipped can decrease the amount of weapons that the A.G.W.S.
may equip at the same time.

For instance, the AG-02 can mount a Shield Beam Rifle on its left shoulder,
a weapon that functions both as a shield and rifle, but prevents any weapons
from being equipped in its left hand.

Large support weapons which are usually equipped in the R.Alt slot take up a
lot of space and usually decrease the total number of equipped weapons allowed
to 2 or even 1. Choose wisely when determining what weapons to equip on your
A.G.W.S.!

--[Unequip]--

This will let you remove weapons and accessories that are currently equipped on
your A.G.W.S.

--[Pilot]--

To use an A.G.W.S. in battle, it must be assigned to a pilot. Only Shion, MOMO,
chaos and Jr. can be selected as one. The choice of pilot will influence the
damage dealt by Ether weapons and the amount of damage taken by Ether attacks.
A pilot can be assigned only one A.G.W.S. at a time. If you wish to assign a
different A.G.W.S., either replace the current pilot with a free character, or
remove the pilot from his/her current A.G.W.S. and then assign the new A.G.W.S.

  +----------------------------+
--| 2.3.2.8 - Battle Formation |-----------------------------------------------
  +----------------------------+

The Battle Formation menu will let you change the formation that your party
uses during combat. It will also let you change the three members of your
battle party once you have at least four characters.

--[Formation]--

Use Formation to change the formation of your combat party. First select the
character that you want to move, and then the position to move them to. A
character in the front row can attack normally and use magic items and A.G.W.S.
units. A character in the back row will receive less damage from group attacks
and cannot be attacked with short-range attacks. The character will not be able
to attack however, and can only use Ethers and Items. Putting your character
behind another character will prevent the character in front from being pushed
into the back row. This is helpful in some battles where being pushed in the
back row would prevent the character from attacking.

--[Replace]--

The Replace command will let you swap your active battle party members for
Reserve characters.

  +------------------+
--| 2.3.2.9 - U.M.N. |---------------------------------------------------------
  +------------------+

The Unus Mundus Network will let you read and send email, check the Database to
lookup information on Gnosis and Keywords, and will also let you use the EVS
(Environmental Simulator) to access areas you have visited before.

--[Mail]--

Read emails you have received and reply to them if applicable. You can also
download the attachments that you receive with some emails. Some of them may
contain plug-ins, items, or even special subweapons for KOS-MOS.

--[Database]--

This will let you look up information on Gnosis that you have fought in battle,
as well as letting you look up information on technical terms and names you
have encountered throughout the game.

--[Plug-in Module]--

You can look through the downloaded plug-ins here. They are sent to you through
email and will provide extra functionality.

--[EVS]--

The EVS will let you revisit areas that you have visited previously. This way
you can get items that you missed on your first time through the area or level
up fighting simulated enemies to get extra experience or Tech/Ether/Skill
Points.

The EVS will become available after you have progressed in the game a bit. To
access it, find a golden U.M.N. pillar (the ones you use to save) with a blue
EVS plate on top of it. Wile standing there, open the Main Menu and proceed to
the U.M.N. and the EVS option. Select the area you want to access and you will
be taken there. You can explore the area and fight the enemies just like before
and get items that you missed before. Dying in battle in the EVS is just as
lethal as in real life, so be careful! To exit the EVS, locate an EVS plate and
choose the exit option.

  +-------------------------+
--| 2.3.2.10 - Game Options |--------------------------------------------------
  +-------------------------+

The Game Options menu will let you change your game configuration. Use the
directional pad or left analog stick to navigate the options and the CIRCLE
button to confirm your choices.

Sound Output:           Sound Output can be switched between Stereo or Mono.
Cursor Location Memory: This will put the cursor at the same location as it was
                        at the last time a menu was accessed.
Vibration:              Turns the controller vibration on or off.
Radar Display:          Toggles the enemy radar on or off.
Monitor Settings:       Adjust the position of the screen on your TV if it is
                        not properly centered. CIRCLE to confirm, SQUARE to
                        return it to its default setting and X to cancel.
Default:                This will return all options to their default values.



  +--------------------+
--| 2.3.3 - Quest Mode |-------------------------------------------------------
  +--------------------+

A large part of the game is spent in Quest Mode, which will let you explore the
area you are in and interact with people and your surroundings. You can find
shops to buy items from and inns to rest at. You will also occasionally find
enemies which will attack you on sight. Depending on your actions in Quest Mode
the story will advance.

  +--------------------+
--| 2.3.3.1 - Movement |-------------------------------------------------------
  +--------------------+

To move around use the directional pad or left analog control stick. Depending
on how far you push the control stick, you can alternate between walking or
running. To walk really slow, keep the R2 button pressed while walking. This
will let you walk without producing too much noise. You can sneak past some
enemies this way.

  +-----------------------+
--| 2.3.3.2 - Interaction |----------------------------------------------------
  +-----------------------+

You can talk to NPCs (Non-Player Characters) by walking up to them and pressing
the CIRCLE button. Depending on who your On-Screen Character is, responses may
differ. Some NPCs will have helpful information that may help you in your quest
while others may have information that reveals more about the story.

You can operate doors by walking up to them and pressing the CIRCLE button. The
door should open automatically. Sometimes a door may be locked or cannot be
opened manually. In such a case, look for a control panel nearby that can be
used to operate the door. Sometimes you will need a key to operate the door or
control panel. Keep an eye out for these.

Occassionally you will find treasure chests which contain items, money and
accessories. Open these by walking up to them and pressing the CIRCLE button.
Once a chest has been opened, it will stay that way for the rest of the game.

  +-------------------+
--| 2.3.3.3 - Enemies |--------------------------------------------------------
  +-------------------+

In some areas you will encounter enemies that will attack you as soon as they
notice your presence. Battles in Xenosaga will only occur if an enemy touches
you. The enemies that roam the map will notice you when you approach and chase
after you to start a battle. This means that if you are fast enough, you can
outrun them to prevent a battle. Some battles cannot be avoided however.

If you enabled the radar in the Game Options menu, there will be a radar in the
bottom right of your screen which will make it easier for you to spot enemies
and evade them. The red icon in the center is you, while the yellow icons are
enemies. Any other red icons are enemies that have spotted you and will try
to attack you. Green icons are friendly NPCs. They will not attack you on sight
although they might if you talk to them.

  +------------------+
--| 2.3.3.4 - Saving |---------------------------------------------------------
  +------------------+

Occassionally you will stumble upon golden U.M.N. pillars. These will let you
save your game if you walk up to them (you should hear a chime if you are close
enough) and press the CIRCLE button. Select a memory card and slot to save to.

You can also use the U.M.N. pillars to heal up your characters completely by
using a Bio Sphere item. This will recover all Hp and Ep for all characters.

Once you have access to the EVS and minigames, look out for special U.M.N.
pillars that will let you access the Simulator and minigames.

  +------------------------------+
--| 2.3.3.5 - Vaporizing objects |---------------------------------------------
  +------------------------------+

Early in the game you will acquire a special item, the Vaporizer plug-in which
will let you blow up destroyable objects in Quest Mode. If you approach an
object that can be destroyed, it will be marked with a light blue cursor.
Pressing the SQUARE button will destroy it. If there are multiple targets that
can be destroyed, the targeted one will be colored with a light blue cursor,
the other ones will be colored with a dark blue cursor. You can switch between
the possible targets using the L1 and R1 buttons.

Some objects need to be blown up because they are blocking your path, but most
of them should be blown up because they may be concealing items or treasure
chests with helpful items. If you encounter something that can be destroyed, go
ahead and do so. Some objects also conceal special doors known as Segment
Addresses, which conceal powerful items. You will also need keys to unlock
these doors however. See the Segment Address section for more information.

Sometimes you will find a destroyable object that conceals an enemy. In such a
case you will end up fighting that enemy. Do not blow up any objects if you are
really low on health!

Lastly there are the so-called colored cannisters (yellow, red and purple). If
you blow these up while an enemy is nearby, the enemy will be caught up in the
blast and receive several disadvantages that should make it easier for you to
win the battle.

  +------------------+
--| 2.3.3.6 - Stores |---------------------------------------------------------
  +------------------+

Throughout the game you will often find people that sell you items, equipment
and gear parts. You will usually find these people in non-combat areas such as
spaceships, stations and cities. Talking to them will bring up a menu that will
let you buy or sell items as you see fit (providing you have enough money). At
some locations you will find silver U.M.N. plates which function as a store.

Select an item to buy or sell with the directional pad or left analog stick,
confirm, then choose the amount to buy/sell and confirm once again with the
CIRCLE button. You cannot sell weapons or accessories that are equipped.

Some places also sell A.G.W.S. upgrades aside from parts. You can upgrade the
frame (which increases FHP and PARM) and the generator (which increases DPOW).
These stores will also let you restore your A.G.W.S.'s FHP for a small fee.

  +-----------------+
--| 2.3.4 - Battles |----------------------------------------------------------
  +-----------------+

When you come into contact with an enemy in Quest Mode or after specific
events, you will end up fighting a battle. There are no random battles in this
game, meaning that you can see all enemies walking around in Quest Mode. This
makes it possible to sneak past some enemies if you make sure they do not see
you.

--| 2.3.4.1 - Battle Screen |--------------------------------------------------

The Battle Screen provides a lot of information which when used properly will
make winning the battle much easier.

+----------------+----------------+----------------+
|XXX Hp 0080/0100|XXX Hp 0120/0120|XXX Hp 0010/0090|
|XXX Ep   12/14  |XXX Ep   16/16  |XXX Ep   09/12  |
|XXX Ap ======---|XXX Ap ---------|XXX Ap ==-------|
|XXX Bg ==----- 2|XXX Bg ======- 0|XXX Bg ===---- 1|
+----------------+----------------+----------------+
| Drone I        |                                 |
+----------------+                                 |
|                                                  |
|                                                  |
|                                                  |
|                                                  |
|                                                  |
|                                                  |
|                                                  |
|                                                  |
| []     Knuckle                            0080 B |
|  ^    Firecracker                  +------|------+
|   X     Menu                       |      |   ^  |
|                                +-+ |  ^   ^      |
|                         []<>[] |O| +-[][][]------+
|                         Boost  |+| |  ^   ^   ^  |
|                                +-+ |             |
+------------------------------------+-------------+

The top part of the screen shows the stats for the three characters of your
battle party:
  Hp: The amount of Hp your character has left, and the maximum amount.
  Ep: The amount of Ep your character has left, and the maximum amount.
  Ap: The current amount of Action Points (0-6 AP)
  Bg: The Boost Gauge. If it fills completely, you can Boost to use your
      character's turn prematurely. The number next to it is the amount of full
      Boost Gauges which can be used to Boost.

Underneath, one will find the name of the current enemy. To the bottom left is
the attack menu, which will let you select which attacks to use by either
pressing the SQUARE or TRIANGLE buttons. Pressing X will access the menu which
will let you use Items, Ethers, A.G.W.S. units, Move, or Guard.

Next is the Boost panel. If you press the R1/R2 button during battle, the Boost
panel will appear. If a character has the ability to Boost at that point, an
icon of that character will appear next to it (left for character one, above
for character 2 and to the right for character 3). While you keep the R2 button
pressed, you can choose the character to perform the boost with the SQUARE,
TRIANGLE or CIRCLE button respectively.

Next is the Event Slot, which can display one of four icons. The event slot
will grant a bonus to the attacker during that turn.

Last is the Group Turn Window. In the middle are displayed the characters with
upcoming turns. The leftmost person will be the one with the current turn.
Underneath are three icons which signify the position of your group members
(front or back row). Above are icons which signify the position of the enemies.
The currently targeted enemy will have a line running to the number above the
Group Turn Window, which shows the enemy's current amount of health and his
type (Biological, Mechanical or Gnosis). You need a skill or accessory that
will display an enemy's HP to use this.

--| 2.3.4.2 - Battle Basics |--------------------------------------------------

=AP (Action Points) and Actions=

All combat actions (attacking, using Ethers, using Items, etc.) require the use
of AP (Action Points). Every action uses a specific number of AP, which will
be deducted from your AP bar (which can have 0 to 6 AP at any time). If you
have insufficient AP at the given time, you cannot perform that specific action
and will need to do something else. Every turn you will receive 4AP, which will
be added to your AP bar. It will be added to any AP that was left from the
previous turn.

=Normal Attacks=

When it is your character's turn to attack, you can perform normal attacks
with the SQUARE and TRIANGLE buttons. Each normal attack will use 2 AP. The
screen will display what attack will be performed by pressing each button. A
blue background means that that attack will do physical damage, while a red
background means that the attack will deal ether damage. Keep this in mind when
fighting enemies that are resistant against one type and weak against the
other!

=Tech Attacks=

Tech Attacks are far more powerful than Normal Attacks but need to be primed
by using normal attacks first. Each Tech Attack is activated by performing
a sequence of Normal Attacks, followed by the CIRCLE button which will activate
the Tech Attack.

The Tech Attacks with a Low Speed will need 6 AP to perform and consist of one
of the following four combinations followed by the CIRCLE button:
  SQUARE, SQUARE
  SQUARE, TRIANGLE
  TRIANGLE, SQUARE
  TRIANGLE, TRIANGLE
To gain 6 AP for these attacks, you will need to carry over at least 2 AP from
the previous turn!

If a Tech Attack has a High Speed, it will need only 4 AP to perform and can be
activated either with the SQUARE or TRIANGLE button, followed by the CIRCLE
button. This attack can be used every single turn!

You can use the Tech Attacks menu in the Main Menu to determine which Tech
Attack is performed with which combination.

=Positioning/Formation=

Using the Move command, a character can go into the front or back row. In the
front, a character can use all commands fully but is more open to attacks. In
the back row a character can only use Ether and Item commands, but receives
less damage from attacks. Putting a character right behind another one will
prevent the character in front from being pushed into the back row by an enemy.

=Boarding an A.G.W.S.=

Characters assigned as the pilot of an A.G.W.S. can call upon that machine to
assist them in battle. Although the A.G.W.S. units are much slower than your
normal characters, they pack some very powerful weapons that may turn the tide
of the battle.

=Sub-weapon=

The two characters that cannot pilot an A.G.W.S. have a sub-weapon available
(which can be equipped at the Character menu). This weapon can be used by
pressing the circle button when the character has 6 AP available (BEFORE using
a normal attack!). Assuming the weapon has any ammo left and does not require
more Ep than is available, your character will use the weapon.

=Defense=

Characters have a chance of defending against an enemy attack, thus decreasing
the damage dealt to them. By using the Guard command, the chance of defending
is increased considerably. Because it uses 2 AP, this is also a good way of
charging up AP for a 6 AP attack.

=Escape=

When in combat with non-boss and non-event enemies, it is usually possible to
escape from the battle using the Escape Pack item or the Ether Goodbye.

  +--------------------------+
--| 2.3.4.3 - Status Effects |-------------------------------------------------
  +--------------------------+

Some attacks and Ethers do not just deal damage, but can afflict a character or
A.G.W.S. with a so-called status effect. This will affect the battle
performance of the affected character, so you should pay attention which
status effect was inflicted. 

=Negative Character Status Effects (Status Abnormalities)=

Incapacitated:        The character cannot take any actions at all.
Stop:                 The character cannot take any actions at all.
Sleep:                The character cannot take any actions unless attacked.
Confusion:            The character cannot discriminate between friend or foe
                      and will attack random people. Being attacked gives a 15%
                      chance of turning normal.
Poison:               Every turn the character is damaged for 20% of his/her
                      total health.
Ether Bomb:           Ether Attacks against your character deal twice the
                      damage.
Reverse:              Recovery items deal damage and dealing damage heals.
HP Half:              Recovering Hp is only half as effective.
Curse:                Damage dealt to an enemy will be inflicted upon the
                      cursed character as well.
EP Half:              Recovering Ep is only half as effective.
EP Over:              The cost of using Ep is doubled.
Slow:                 The time between turns increases by 50%.
Dexterity Down:       Dexterity is lowered by 50%.
Evasion Down:         Evasion is lowered by 50%.
Physical Attack Down: Strength is lowered by 25%.
AP Half:              Your character only recovers half the normal AP per turn.
Ether Attack Down:    Ether Attack damage is lowered by 25%.
Lost:                 Ether commands are disabled.
Boost Seal:           Boosts are disabled.
Attack Disable:       Attacks using a specific button (SQUARE, TRIANGLE or
                      CIRCLE) are disabled.

=Positive Character Status Effects (Status Aids)=

Physical Attack Up:     Physical Attack is raised by 20%.
Physical Defense Up:    Physical Defense is raised by 20%.
Focus Physical Attack:  Physical Attack goes up by 25% while Physical Defense
                        is lowered by 25%.
Focus Physical Defense: Physical Defense goes up by 25% while Physical Attack
                        is lowered by 25%.
Dexterity Up:           Dexterity is raised by 25%.
Evasion Up:             Evasion is raised by 25%.
Focus Ether Attack:     Ether Attack is raised by 25% while Ether Defense is
                        lowered by 25%.
Focus Ether Defense:    Ether Defense is raised by 25% while Ether Defense is
                        lowered by 25%.
AP MAX:                 Your character will receive the maximum amount of 6 AP
                        each turn.
ST Lock:                All status changes will be blocked.
Speed 25:               The time between turns will shorten by 25%.
Speed 50:               The time between turns will shorten by 50%.
MOMO Guard:             When MOMO is in the back row, the character's attack
                        and defense are both increased.
Recovery X 2:           Recovery items and Ethers are twice as effective.
EP X 2:                 Ether recovery items and Ethers are twice as effective.
Veil:                   The effectiveness of Ethers and Ether-damage on the
                        current character is lowered by 25%.
Anti-Veil:              The effectiveness of Ethers and Ether-damage on the
                        current character is raised by 25%.
Safety:                 Dealing a finishing blow will let you survive with 1
                        HP.
Chivalry:               The character will revive upon death if there is a
                        female character in the back row.

=Negative A.G.W.S. Status Effects (Status Abnormalities)=

Incapacitated:     No action can be taken at all.
Drive Suspension:  No action can be taken at all.
Pilot Unconscious: No action can be taken at all, although there is a 50%
                   chance of recovering if attacked.
Pilot Asleep:      No action can be taken at all, although the A.G.W.S. will
                   recover if attacked.
Pilot Confused:    The A.G.W.S. will attack both friend and foe. There is a 25%
                   chance of recovering if attacked.
CRTC Mark:         All enemy attacks become critical hits, dealing far more
                   damage.
Slow:              The time between turns is increased by 50%.
Dexterity Down:    Dexterity is lowered by 50%.
Evasion Down:      Evasion is lowered by 50%.
AP Half:           The amount of gained AP each turn is halved.
Power Loss:        Attack power is lowered by 25%.
Armor Loss:        Defensive power is lowered by 25%.
Junk-heap:         There is a 20% chance that your action will be cancelled.

=Positive A.G.W.S. Status Effects (Status Aids)=

Ether Shield:      All Ether-type damage is reduced by 25%.

  +----------------------+
--| 2.3.4.4 - Event Slot |-----------------------------------------------------
  +----------------------+

All damage dealt to and by characters is influenced by an effect that is
determined by the so-called Event Slot (located just to the left of the Group
Turn Window). Every turn, the Event Slot will rotate to the next effect and
influence the attack of the character attacking in that turn, be it friend or
foe. The starting effect is determined at random at the beginning of the
battle.

1. NO EFFECT
2. CRITICAL HIT RATE UP: The attacking character has a considerable chance of
                         causing critical damage.
3. BG INCREASE RATE UP:  The attacking character's boost gauge will fill faster
                         than normally.
4. POINT BONUS:          For every enemy defeated in the current turn, the
                         Tech/Ether/Skill Points earned will be multipled by
                         2, 4 or 10!
-> Back to 1

Learning to use the Event Slots to your advantage can seriously turn the tide
of battle. You should also make a habit out of it to kill enemies while the
Point Bonus slot is active, as this can considerably increase the amount of
Points you get from a fight.

  +--------------------+
--| 2.3.4.5 - Boosting |-------------------------------------------------------
  +--------------------+

Each character and enemy has a Boost Gauge that fills whenever that character
attacks an enemy. When a Boost Gauge is completely, filled, the character will
have the ability to do a Boost, which well let him/her interrupt the current
turn queue (as displayed in the Group Turn Window) and get the next turn. One
can boost both during an enemy's or friendly's turn. Only one character can
boost at a time however, so if an enemy has already boosted into the next turn,
you will have to wait until the next turn until you can Boost yourself. A
character can also NOT Boost if he/she is already in the Group Turn Window, nor
can a character Boost in his/her own turn. Keep this in mind. Using Boosting
effectively, it should be much easier to finish off enemies in Point Bonus
slots.

There are two types of Boosts, Normal Boost and Counter Boost. If a Normal
Boost is active, and a Counter Boost occurs, the Counter Boost will have a
higher priority.

=Normal Boost=

Pressing R1/R2 during battle will bring up the Boost panel. The face icons of
the characters that can Boost in the current turn will appear. Keep R1/R2
pressed while you use the SQUARE, TRIANGLE or CIRCLE button respectively to
select the character that you want to Boost.

=Counter Boost=

Some enemies and characters (with the right skills) will perform a Counter
Boost if they are attacked (with a certain probability). They will cut in line
for the next turn and override any Boosts that were already active.

  +-----------------------+
--| 2.3.4.6 - Battle Menu |----------------------------------------------------
  +-----------------------+

Pressing the X button in a character's turn will bring up the battle menu,
which differs depending on whether or not you are currently in an A.G.W.S. You
can use this menu to use special abilities, Items, Ethers and board an A.G.W.S.

--[Character Battles]--

During character battles the menu will contain the commands below. All commands
will use AP, just like attacks. The A.G.W.S. command will be unavailable for
those who cannot pilot or have not been assigned an A.G.W.S.

=Ether=

Requires 4 AP. This command will let you use one of the Ethers that you set in
the Ether Menu. The amount of Ep needed will differ per Ether.

=Item=

Requires 3 AP. This command will let you use any consumable items in your
possession.

=Move=

Requires 2 AP. This command will let you change the position of your character.

=A.G.W.S.=

Requires 4 AP. This command will let you board the assigned A.G.W.S. You will
need to choose a location where you want the A.G.W.S. to appear.

=Guard=

Requires 2 AP. This will decrease the damage received from enemy attacks and
charge up the AP bar to 6.


--[A.G.W.S. Battles]--

The menu options for an A.G.W.S. are considerably different and do not allow
the use of Items or Ethers. The considerably Hp bonus that the A.G.W.S. gives
you should more than make up for this.

=W-ACT=

Requires 6 AP. This special attack is possible when the A.G.W.S. has the same
weapon in both left and right hand and will let you attack with both weapons at
once, dealing considerable damage. Unavailable if the weapons do not support
W-ACT.

=ITEM=

Cannot be used.

=MOVE=

Requires 2 AP. This will let you relocate your A.G.W.S. to a different position
on the battlefield.

=A.G.W.S.=

Requires 4 AP. This will let you disembark from the A.G.W.S. Choose the place
where you want the pilot to appear.

=Guard=

Requires 2 AP. This will decrease the damage inflicted by enemies and charge up
the AP bar to 6.

  +-----------------------------+
--| 2.3.4.7 - Victory or Defeat |----------------------------------------------
  +-----------------------------+

If you win the battle, you will be shown the Victory Screen which will display
the rewards you have earned with this battle.

Clear Time: The time needed to win the battle.
Money:      The money earned with this battle.
Exp:        The experience points earned with this battle.
T.Pts:      The Tech Points earned with this battle.
E.Pts:      The Ether Points earned with this battle.
S.Pts:      The Skill Points earned with this battle.
Items:      Any items recovered from the enemies at the end of this battle.

Note that the total amount of Tech/Ether/Skill Points earned is divided by the
number of surviving characters in your battle party.


If you lose the battle, you will return to the Title Screen and have the option
to load a previously saved game. You DID save, right?


  +---------------+
--| 2.4 Minigames |------------------------------------------------------------
  +---------------+

##### UNFINISHED #####











===============================================================================
= SECTION 3: WALKTHROUGH                                                      =
===============================================================================

  +--------------------+
--| 3.1 - The Woglinde |-------------------------------------------------------
  +--------------------+

This part of the game focuses mainly on introducing the main character Shion
Uzuki and the battle android KOS-MOS. All of the action takes place on the
spaceship Woglinde that is on its way home after recovering a mysterious object
from space.


  +----------------------------+
--| 3.1.1 - KOS-MOS Simulation |-----------------------------------------------
  +----------------------------+

"Morning, KOS-MOS. How do you feel?" --Shion Uzuki


After the opening cinematics, you find yourself in a simple tutorial. If you
want to, you can go through it by talking to KOS-MOS and selecting one of the
first three options. After you finish those three tutorials, or if you wish to
skip them, choose "Switch to real combat". You will fight your first real
battle against simulated opponents. Defeat them to continue on to the next
simulation.

Before facing the drones patrolling the streets, notice that ladder on the
left? Climb it all the way to the top, blast the door open with your Vaporizer
and kill the soldiers. In the treasure chest you should find 2x Med Kit S.

Go down the ladder, and walk down the slope on the right to the remains of
a red car. Blow it up and walk past it to the south, up the raised ledge. Blow
up the door and go inside for another Med Kit.

Go back down again, and face the spiderlike drone next. If you want to make the
battle a little easier, wait until it is close to that yellow canister below,
and then blow it up. If you then run into the enemy while it is still under the
influence of the explosion, it will be severely handicapped (in this case, the
enemies will be slowed by the "Slow" field, and your own characters have a
higher chance of getting in critical hits).

Also, VERY important, try to kill enemies while the slot is in "point bonus"
(see the Battle section) as much as possible. This will give you 2, 4 or some-
times even 10 times the tech/ether/skill points that you would normally have
gotten from the kill! And since these points are in such a short supply
throughout the game, you should start gathering them as early as possible. It
might be a bit of an effort at first, but in the end it will really pay off. To
make it a little easier, equip the F-MSHOT on KOS-MOS. This will allow her to
hit all enemies at once with her subweapon (this is the only attack able to do
this, this early in the game). Note however, that the total points you get are
divided by the number of characters in your party!

Progress past the next enemy as well, and enter the building. Behind the closed
gate you will see your mission objective (the red box). You will need to find
the Mission Key to get it. Go up the stairs, if necessary blow up the red can-
nister to weaken the soldiers before fighting them. That will bring up a "Stop"
field and raise your Boost level by 1 at the start of the battle. Unfortunate-
ly, the door to the control room holding the Mission Key is locked. You will
have to go the long way around.

Instead of going through the door on the left, go south first, blowing up the
crates that are blocking your path. You will find yourself outside again. Blow
up the crate there to find a Revive. Then go back inside and into the door on
the left.

In the next area, an A.G.W.S., the first boss, will appear and you will get a
short tutorial on how to use your A.G.W.S.

==============================
BOSS 01:   Drone SPX
HP:        280
EXP:       40
TPoints:   18
EPoints:   -
SPoints:   16
Money:     0
Weakness:  Thunder
Item:      Med Kit S
Rare item: -

You can use Shion's A.G.W.S. to kill the boss, but KOS-MOS can trash it just
as easily with her ranged attacks. Your choice. Attack once with KOS-MOS, then
end the turn so you will have 6 AP in the next turn. Because Shion is slower
in her A.G.W.S., KOS-MOS will get another turn. Use R-Cannon to do some major
damage. Shion should be able to use her A.G.W.S.'s sword to finish off the boss
in the next turn. Since this enemy gives a high amount of Tech & Skill points,
I suggest you make sure to kill it in a Point Bonus turn.
==============================

As part of the test simulation, the enemies will now be replaced by Gnosis type
enemies. Save your progress at the save point. Your HP/EP will also be re-
stored. Climb down the ladder and go south into a crowded storage room. Go
ahead and blast away at the crates, but be careful as some of them contain
enemies! Naturally, Allen warns you of this AFTER you find out. In the other
crates you should find an Ether Pack and 2x Med Kit S.

At this point you may have accumulated enough Ether points for Shion to get a
new Ether. I suggest getting Goodbye first, because this early in the game that
is the only means you have of escaping from battle. Although you should not
need it in this area of the game, you might in the next area, so get it anyway.
After that, you should go with Analyze, because that will give you access to
Ether Medica All, which is definitely a useful spell to have as early as pos-
sible. Also, do not forget to "Set" the new Ether spell, or you will not be
able to use it!

Continue further east, blow away the wreckage, and you will find Segment
Address No. 10. Walk up to it and try to open it. You cannot get in right now,
because you do not have the proper key for it yet, but its location will be
stored. You will get an item later on that will keep track of all the doors and
keys you have found. Once you have found the appropriate key, you can come back
here to get the treasure waiting inside. Some of the best items in the game are
found this way!

Go back into the previous room, climb up the ladder and go east into the con-
trol room. Get the Mission Key from the panel and blast away the cabinet in the
back to get to the door. Go down the stairs and eliminate any enemies on the
way. Before opening the gate with the Mission Key, heal up. Although the next
boss should not pose much of a problem, now would be the time to fight some
more enemies outside to level up some more. Level 3 or 4 should be enough to
take him on. Save if necessary.

Enter the unlocked room when you are ready. The Encephalon will experience some
problems, but Shion pushes on.

==============================
BOSS 02:   Drone GX
HP:        420
EXP:       100
TPoints:   24
EPoints:   12
SPoints:   8
Money:     0
Weakness:  Slash
Item:      Ether Pack S
Rare item: -

For this battle, Shion should use her A.G.W.S. on the first turn. Have KOS-MOS
attack once with Punch, and then end the turn to charge up her AP. On the next
turn, go all out at the boss with Punch, S-Sault and then R-Blade. This should
deal a whopping 200 damage or so. Having Shion attack the boss with her sword
should finish him up. As usual, try to kill him in a Point Bonus turn.
==============================

  +--------------------------------+
--| 3.1.2 - Exploring the Woglinde |-------------------------------------------
  +--------------------------------+

"Just remember, don't expect me to take you in when you're old, senile, and all
alone." --Shion Uzuki


After a long series of cinematic sequences, you find yourself in the lab. The
first thing you should do, is speak to the guy standing next to the red dive
seat to go back in. Afterall, you never did get a chance to get the contents
of that mysterious red box in the simulation! You can get some more experience
too, although you should have enough to last you through the next few fights.

Once you have entered the simulation, you will find yourself in a familiar
spot. There is a new save point at your location which you can use to exit the
simulator. Go back to the building to the north and get the contents from the
red box in the boss room: a Battle Passport which will allow you to play the
A.G.W.S. Battling minigame at any EVS save point (you will recognize these by
the EVS sign on top of the normal save point sign). You can leave the simulator
after that, since you already have all the items that were stored in this area.

At this point, you should use the save point in the lab before you go out,
since you will be walking around for quite a while. When you are ready, leave
the lab through the door on the eastern side.

In the hall before the corner, you will see a big map of the ship's layout. You
should take a good look at it so you will not get lost later on. Head south to-
wards the large hangar. While walking, you will receive a few emails. If this
is your first time playing the game, you should read them. The tutorial should
guide you through. You will receive more of these emails at specific places and
times. See the Email Section for more information.

When you enter the hangar, you will see a whole series of cinematic sequences.
After they are done, speak to the guy standing near the eastern exit. He wants
to tell you something secret. If you give him your email address, he will send
you emails with Namco advertisements throughout the game. There seems to be
an (unconfirmed) possibility that choosing 'No' here will prevent you from
receiving your first investment email, so just humor the man and choose 'Yes'.

In the next hallway, Allen will catch up with you and hand Shion the data she
forgot. She will also receive a message that her help is needed with some main-
tenance in the Realians lab. Shion will remember that she needs to get some
data from her room before going there. Just continue north through the corridor
and activate Segment Address 18 on the way. If you want to have some fun, play
with the red button in the control room next to the bulkheads after talking to
the guard standing between them. Calm indeed.

Next up is Shion's room. Get the Maintenance Data from the table. Rest up and
save if you need to. You should receive an email from Miyuki on the way out.

The northern route to the elevator is closed off for now, so you will need to
go the long way around. Head south again and then go west at the T-split. You
will end up in the Realian lab. After the cutscene, talk to all the Realians in
the lab to continue. Congratulations, you have just acquainted yourself with
the charismatic Lieutenant Virgil.

Go back into the lab to receive a special email from Vector. They need your
help to catch a hacker. Offer to help them. This well net you a 200,000 G
prize later on in the game.

In the next room, speak to Mr. Holgar (or Mr. Driller as he prefers to be cal-
led) and use the drill to remove all the obstacles on the walkway. This will
get you the Drilling Passport. You can use that at EVS points to play the
Drilling minigame. See the Drilling minigame section for more information. He
will also give you a Med Kit S as an extra, or a Med Kit if you needed more
than one try to destroy all targets.

Once you pass that spot, you will get an email about the activation of the
Database feature of the U.M.N. You can now look up terms and names in a huge
glossary, as well as data on the Gnosis you have fought. The Gnosis data is
more extensive if you used Analyze on them before, so you might want to use
Analyze on any new Gnosis you may encounter.

In the next area, you can go into the first room on your left for a save point
and a guy who really needs to brush up on his sayings. The second room is lock-
ed for now, as the guy standing next to it lost his key! A little further down
the hall, go west into a lounge area and you will get another email from Miyuki
that asks you to participate in a secret project. Reply positively, as this
will get you KOS-MOS's strongest subweapon, the F-SCYTHE later in the game.

Proceed to the next area where Sergeant Swaine will tell you all about the
Segment Addresses and the Decoder Keys. He will also hand you a useful item,
the Segment File, that you can use to keep track of the Addresses and Keys that
you have found. Segment Address 7 is right next to him. If you go east, you
will get an email with an advertisement for Ninja Assault (if you gave the guy
in the hangar your email address).

Although it is possible to go north to the A.G.W.S. hangar now, you should go
to the bridge first. Head east and take the elevator to the bridge. A cutscene
with the bridge crew will appear.

As you leave the bridge, you will receive another email from Miyuki. Download
the plugin to help out with the testing. You will reap the fruits of this much
later.

Before going back to your room, it is time to explore the rest of the Woglinde.
You will receive a message to come pick up a package in the hangar, so your
next destination is set. Leave through the western exit and head north. You
will come across two A.G.W.S. pilots who want to play a game of tag with you.
Play along and evade them by running around the block to the north and back to
the south. Remember this for later, it will come in handy. You will also get a
Med Kit for your trouble.

Head northwest to the A.G.W.S. hangar. Ignore the treasure box near the entran-
ce for now. You cannot get it until later. Speak to the guy at the desk on the
left to receive your package: an actual M.W.S.! You can talk to the engineer on
the right to buy some items. Make sure you leave at least 500 G in your account
for an investment opportunity that will come up shortly. In the back of the
hangar is a guy who will let you fight a simulated battle against a Drone SPX.
This is a good place to get lots of Tech and Skill points if you keep fighting
without your A.G.W.S. (since you cannot heal it yet, but Shion on the other
hand will get her HP restored afterwards).

Shion will complain about being tired, so it is time to head back. Take the
long way around by leaving through the eastern exit past the airlock. You will
come across Segment Address 16 on the way. Also note the small command center
located here. You will come back here later. There is a save point in there,
but you can ignore that for now.

Go further south and you will pass a holographic show. The button on the right
switches it on and off. Remember this. Walk past the left side of the holo-
graphic plant display to the south to get another email. Invest 500 G in a
company of your choice to get the following later on:

Hasegawa Biochemical:         5x Med Kit S + 10% discount (??)
Vector-Tenan Pharmaceuticals: 5x Ether Pack S + 10% discount (??)
Dawson Pharmaceuticals:       5x Revive + 10% discount (??)

NOTE: I still need to try all three options. If anyone who has tried the other
      two options could tell me what the results are, that will help a lot.
      Supposedly, choosing Vector here will ensure that you get the F-BSHOT
      much sooner. Can someone confirm this?

Continue south, around the corner and back into the elevator room. You can now
use the door to the south to reach the corridor to your room. If you want, you
can go back to the KOS-MOS lab to get another Namco advertisement email by wal-
king along the left wall of the lab, but since it is fairly useless, you might
just as well go to your room.

You will see a few cutscenes when you enter your room. Save the game before you
go to sleep.

  +---------------------------+
--| 3.1.3 - The Gnosis Attack |------------------------------------------------
  +---------------------------+

"Shion. You forget, I am not human. I am merely a weapon." --KOS-MOS


As you wake up, all hell is breaking loose. Not only is KOS-MOS about to wake
up by herself, but the Gnosis have appeared and are attacking the ship! Because
of their trans-dimensional property, the Gnosis have immaterial bodies and are
invulnerable to normal weapons.

Find out for yourself by approaching the first Gnosis and attack it. Shion will
notice that it is completely useless and escapes. Because you cannot attack the
Gnosis with normal weapons at this point, you will have to sneak by them. Do
NOT get into a fight with them, because they will kill you with a single hit,
meaning instant game over! If you are lucky, you might be able to escape from
them with the Ether Goodbye or with Escape Packs.

To slip past the Gnosis in the elevator room, you can only go east. As luck has
it, the second Gnosis notices you however and pursues. Run past the bulkhead
and press the button on the other side to close it just before the Gnosis
reaches you.

Continue on and you will encounter another Gnosis. To evade this one, quickly
run to the right and press the button on the panel to switch the holograms on.
That should distract the Gnosis long enough for you to get past him.

You will encounter another Gnosis just beyond Cherenkov's little control room.
It will follow you quickly, so the best way to evade it is to hide in the con-
trol room until it passes by. Save here if you deem it necessary.

When you leave the room, you will see a cool cinematic of KOS-MOS waking up.
After that, head past the Segment Address to the northwest. There will be
another Gnosis blocking the way. Climb the ladder and press the button to solve
that particular problem.

Now head south. Or try to anyway. A car is blocking the way, and the pilot
nearby tells you to get the Vaporizer Plug-in from the A.G.W.S. Hangar to get
past it. So head northwest to the hangar and talk to the mechanic that sold you
items earlier. He will give you the Vaporizer. 

Use the Vaporizer with the Square button to blow up the crates and the panel in
the back of the hangar. You should get 2x Frame Repair A, an Escape Pack and 2x
Frame Repair Z.

Go back outside. Walk to the western side of the Gnoses and lure one of them to
the chest you are standing behind. This will cause it to destroy it. Then run
back to the northern side and lure the two Gnoses into the yellow fences. They
will be trapped in their position, which will let you grab 200G from the crate
and 2x Veil from the chest.

Head east to the big crate blocking the ladder. Blow it up, climb up and blow
up the two small crates to get a Revive DX and 200 G. Now head south and blow
up the car. You will encounter two more Gnoses that will immediately pursue
you, Use the trick you learned earlier in the tag game to shake them off. If
you forgot, it means run around that big block in the back while they follow
you.

You will encounter a dying Sergeant Swain. Looks like he needs a successor for
his legacy. Will you take it upon you to find all the remaining Segment
Addresses?! Of course you will. As a gift to remember him by, he will give you
the Decoder Key to Segment Address 7 (the one next to his body). Open the door
to find your first reward: the Robot Part Right Arm. You will find out much
later what exactly this is for.

Go back outside, destroy the object in the middle of the corridor to the left
for a Bio Sphere. You can also destroy the plant in the upper left for an Ether
Pack. Now go through the door to the south. You will meet that nice Lieutenant
Virgil again. After some more cutscenes, get the Crewman's Key from the dead
body, and use it to open the door right next to him. In his room you will find
an SMP53AG, a missile pod for your A.G.W.S. Save in the next room.

Also, if you have enough Tech Points to do so, you should upgrade Lightning
Blast and Spell Ray's speed to HI so you can put them in a fast slot. If you
have more Tech points to spare, spend some on leveling up Spell Ray. Although
you could upgrade Lightning Blast as well, Shion's Physical Attack power is too
low to make it worth it in the long run. On the other hand, you will need it in
the next fight because that boss counters Ether attacks. Decide for yourself
whether you should do it or not.

Continue south and you will see a whole series of cutscenes. Now you will be
glad that you saved your game, because you will definitely want to see that
last cinematic again ;)

Once the cutscenes are all over with, you will be facing another boss.

==============================
BOSS 03:   Cyclops
HP:        560
EXP:       560
TPoints:   30
EPoints:   16
SPoints:   24
Money:     800
Weakness:  Thunder
Item:      SMG99AG
Rare item: -

Because this boss counters all ether attacks, make sure you attack with physi-
cal attacks only. Knuckle, Power Kick and Lightning Blast for Shion, Punch,
S-Sault and R-Blade for KOS-MOS and Rush for Virgil. As usual, try to kill the
boss in the Points Bonus turn. He should not pose much of a problem if you do
not use ether attacks.
==============================

After the battle, you will finally be able to fight with the Gnosis properly!
Now is the right time to get the items you missed out on before. Head east and
then north, fighting any Gnoses along the way. Make sure to blow up the canis-
ters before fighting them if you need an advantage.

Also, you should equip the SMP53AG on Shion's VX-10000's shoulder and the
SMG99AG instead of the sword, because you will now be able to use the handy
W-ACT ability if your A.G.W.S. has 6 AP. You will learn to love it ;)

Use the red button in the control room to open the bulkheads so you have
access to Shion's room. Use the opportunity to rest up and save. Back in the
corridor, blow up the object in the middle for a Bio Sphere. Head further
north past the fire.

In the elevator room, blow up the object in the center for 2x Revive. Head east
past the bulkheads. Get a Med Kit S and an Ether Pack S by destroying the ob-
jects next to the hologram control panel.

Enter the control room to the north, blow up the glass protection screen and
fight the Gnosis. Pick up Decoder Key 18 from the treasure chest afterwards.
Save if you want to. Now that you have the Decoder, you can either continue
northwest for a full circle to get any items you might have missed earlier, or
backtrack to your quarters to open Segment Address 18 where you will find a
Coat-Lightning. The long way around is a good idea if you are still a bit low
on levels. Stock up on some healing items in the A.G.W.S. hangar if you need
them. Also, try to get KOS-MOS's R-Cannon Tech Attack to HI speed, because you
will need it in the next boss fight.

Once you have the Coat-Lightning from Segment Address 18, equip it on KOS-MOS.
Save in Shion's room and go south. Go past the three Gnoses eating the A.G.W.S.
or fight them if you want. Further down, use the red canister to weaken the
Gnosis. On the left, destroy the crates to find 2x Escape Pack. Further south,
go onto the platform and lure the Gnosis to the red canister if you wish. The
panels further south contain 3 Revives total, so make sure you get them. When
you are ready, go through the door for another cutscene and a boss fight.

==============================
BOSS 04:   Minotaur + Sky Fish 2x
HP:        920        240
EXP:       720        150
TPoints:   42         3
EPoints:   30         6
SPoints:   12         2
Money:     0          0
Weakness:  Beam       Pierce
Item:      Skl Upg S  Escape Pack
Rare item: Skl Upg Z  -


For this boss fight, fall back on Shion's Spell Ray and KOS-MOS' R-Cannon. Be-
cause all enemies are flying, you cannot use near attacks. Use Spell Ray to
take out one of the Sky Fishes, and damage the second one. Finish off the se-
cond one with KOS-MOS after Shion has had a chance to enter her A.G.W.S. As
soon as both Sky Fishes are dead, the Minotaur will start doing a Gravity
Pulse (?) attack every other turn that can do between 50-110 damage to your
characters. Finish him off quickly with W-ACT and R-Cannon.
==============================

After the boss fight, there will be some more cutscenes. Eventually, you will
be asked whether you wish to save. Do so.

There will be a series of cutscenes where the party gets picked up by the
freighter "Elsa". You will also get to meet the crew, including grouchy Captain
Matthews, dorky Hammer, ladies' man Tony and the mysterious chaos. After that,
you will be asked to save again. Do so. That ends this part of the story.


  +------------------------+
--| 3.2 - Asteroid Pleroma |---------------------------------------------------
  +------------------------+

This part of the game focuses on the battle cyborg Ziggurat 8 and his mission
to rescue the Realian MOMO from the clutches of the evil U-TIC organization.

  +------------------------+
--| 3.2.1 - Rescue Mission |---------------------------------------------------
  +------------------------+

"I know! How about I call you Ziggy instead?" --MOMO


The next chapter starts with an introduction to the ambitious and evil
Margulis, as well as the Federation Council. You will also meet Ziggurat 8 and
the cute child-Realian MOMO whom he needs to rescue. Ziggurat 8 soon after
infiltrates the U-TIC Asteroid base. That is where the next part of the game
begins.

Walk up the ramp in the back, avoiding the guards as much as possible (thank-
fully, you are invisible). On the right, blow up the crates to get a Scope and
2x Ether Upgrade S. Head to the ramp and Ziggurat 8 will place some explosive
charges. Unfortunately as soon as he heads in, his invisibily module fails.
After a flashback, it is your turn again.

The first thing you should do is use the an Ether Upgrade S item so you can
learn the Recharge ether. This will let you heal yourself (definitely no
luxury until you get MOMO).

Since you will want to save up your healing items as much as possible at this
point, avoid detection by sneaking around using the R2 button. To determine
the walking patterns of the guards, you can sneak up the stairs in the back to
take an overhead look at the area. Use this knowledge to get past them. The
treasure chest (T) you can see from here, you cannot get from this point.



                      AREA 1 - 3 guards
=============================+   +========================
    |||||||||||||    view    | T |
    -------------------------+---+
      2        >          3         <
  +-+   +-+            +-+   +-+            +-+   +-+
  | |   | |____________| |   | |____________| |   | |
 1| |   |  ____________  |   |  ____________  |   | |8
  | |   | |            | |   | |5           | |   | |
  +-+   +-+            +-+   +-+            +-+   +-+
              <              4       >       6     7
==========================   =============================

The best way to get past them is to sneak behind (2) the guard patrolling the
first block as he goes east, then as soon as he turns south (3), head southeast
towards the bottom of the second block (4). This should keep you from being no-
ticed by the guard coming around the corner. Unfortunately, the stretch to the
east is too long to walk before the guard catches up, so wait for him to pass
just behind the corner (5). Then follow him until he goes north around the cor-
ner (6), and continue on (7) to the back of the easternmost wall (8). Stop
there for a bit or you might walk straight into the guards of the second area.

IMPORTANT: Do not move even an INCH without holding the R2 button while you are
           on the tiled floor, as the guards will easily hear you!

            AREA 2 - 5 guards
======================================
 |
 |                 +-----+
 |                 |  G  |
 |                 +-----+
WW        <                 <
 |       +-+   +-+         +-+
 |       |B|   |D|         |I|
-+ +-+   +-+   +-+   +-+   +-+   +-+
   | |    >    | |^  |F|    >    | |
  1| |         | |   | |    !    | |7
   | |   3>    | |v  +-+    >    | |
-+ +-+   +-+   +-+         +-+   +-+
 |  2    |A|   |C|         |H|
 |       +-+   +-+         +-+
 W        <     4           <  6
 |                 +-----+
 |                 |  E  |
 |                 +-----+
 |                    5
======================================

From your starting position (1), first walk north and destroy the two walls
(WW). This will lead to a secret stairway to the treasure chest from Area 1,
which contains a Snake Hunter. The wall behind it is the location of Segment
Address 4. You will find the Decoder Key for this later in this level. Go back
to the starting position (1) and destroy the other wall (W) for 2x Revive.

Now move behind the guard (3) patrolling block A, and from there on go straight
past block C (4) to block E (5). Go on past block H (6) to the end (7). It all
seems much harder than it actually is.

Continue past the church-like area. In the next area you will encounter an
A.G.W.S. To get past it, operate the crane with the nearby controls to draw
its attention away from the ladder. Go through the door.

You will see another cutscene and then end up fighting MOMO's guards. Now you
need to find the key to her cell. Use the exit at the lower left. It will lead
you to the bottom of the previous room. Follow the crab-like robot with R2 and
do not draw its attention. Go through the door in the lower right part of the
room.

On the left you will find 6 crates. All of them contain items, except the one
at the bottom-left, which contains one of the crab-like robots. If you want to
fight it, you can lure it to the yellow canister for an advantage during battle
or you can just take it straight on. You can use the experience at this point,
so go ahead and kill it, since you need to heal up for the next fight anyway.
The crates should give you an Ether Pack S, a Bio Sphere, 100 G, a Med Kit S
and a Revive.

Go to the room to the right. The key is here, but a boss is guarding it. Heal
up and walk up to it.


==============================
BOSS 05:   Gardis M1  + Gardis F10 ?X
HP:        450		60
EXP:       350          5
TPoints:   10           1
EPoints:   0            0
SPoints:   8            1
Money:     0            0
Weakness:  Thunder      Thunder
Item:      Med Kit S    -
Rare item: -            -

For this fight, stick to your ether attacks only. Keep using Laser Blade/Swing
to take out the Gardis F10 units that keep popping up. They will get you some
extra needed Tech/Skill points. When there are none present, use your Laser
Blade against the Gardis M1 and keep killing any F10 units that pop up. Try
to keep your AP at 6 so that you can use Ziggurat 8's subweapon to hit all
enemies if you happen to get a Bonus Points turn. The enemy's Mental Incapa-
citator attack should not pose a problem, since it will be almost dead by the
time it is used. You should be able to get between 25-150 Tech Points if you
get lucky.
==============================

Get the Master Key from the chest and sneak past the crabs to get back to
MOMO's cell. Open up all three cells to get a Speed Stim, a save point and MOMO
added to your party. Use your Ether points to get the Bodyguard spell and put
MOMO directly behind Ziggurat 8 in the Battle Formation. This will allow him to
use Bodugard to increase his Physical Attack and Defense. Save before you head
out through the door on the upper left.

You can now either fight the A.G.W.S. for the Decoder 4, or leave it alone and
fight it in the EVS simulator later in the game. Although fighting it is not
easy at this point, it is definitely worth it.

==============================
EXTRA BOSS:Mercurio
HP:        640
EXP:       ?
TPoints:   ?
EPoints:   ?
SPoints:   ?
Money:     ?
Weakness:  - (Sheep Beam ;)
Item:      Med Kit S, Decoder 4
Rare item: ?

The best way to tackle this boss is to use MOMO's Sheep Beam to put the boss to
sleep every time he wakes up. This should prevent him from getting in too many
hits. Have Ziggurat 8 guard one turn, then have him use Bodyguard to boost his
Attack and Defense. On his next turn, hit the enemy with Lightning Fist. Then
have MOMO cast Sheep Beam on him again. Repeat the cycle again and again,
using HP and EP items whenever necessary. Use Bodyguard again if it wears out.
When the enemy does its Absolute Defense skill, you will have to attack it once
doing 0 damage, and it will automatically counter attack you. Bear with it, and
just put it to sleep again in the next turn.
==============================

Although it takes a while, taking this boss out should not be a problem. Go
back to the save point to heal up and save. Then go out through the door on the
lower left.

Head down the stairs and follow the soldier around to get to the treasure chest
you revealed earlier for 2x Veil. Now follow the crab again (or fight it) to
reach the door at the lower right. You will be followed, so hide in the Moni-
toring Room until the guards leave. MOMO decides to call Ziggurat 8 "Ziggy"
from now on. Use the button in the room to open up an escape route in the
corridor.

Go to the door you just unlocked and climb down the ladder. You will be pursued
now, so keep running. Avoid the mud as it will really slow you down. Just keep
moving and go around any obstacles you come across. You will come across a door
in the northern wall. Blow up the container next to it for a Med Kit, then head
inside. You will end up in the church-like room from before. Open the chest for
an Ether Upgrade Z. You can also get 2x Ether Pack and an Ether Pack S from the
pedestals to the left and right of the altar.

Go back to the tunnel and head left again. Destroy the nearby canister for a
"Revive". When you get to the pipes, walk across them slowly (use R2) so you do
not fall off. Continue going left, destroying a canister with an Ether Pack S
on the way. Before you go up the ladder, heal up for a (not too difficult) boss
fight. Then go up.

You will see some cutscenes and enter a fight with 3 A.G.W.S. units.

==============================
BOSS 06:   Zolfo          Mercurio x2
HP:        820            ?
EXP:       200            ?
TPoints:   22             ?
EPoints:   50             ?
SPoints:   16             ?
Money:     200            ?
Weakness:  -              - (Sheep Beam ;)
Item:      -              -
Rare item: -              -

Although this fight might seem insanely hard, this is one of those battles in
which MOMO can show her potential. You can use the very useful Sheep Beam to
put the two Mercurio units to sleep. The amusing thing is, that the Zolfo will
shoot them to wake them up after a few turns, doing around 150 damage. This way
you can quickly get both of them down to around 150 HP or so, after which Ziggy
can finish them with a Lightning Fist. Just use Lightning Fist to finish off
the Zolfo. Also, remember NOT to attack when the enemy is guarding, because
they will counterattack!
==============================

After the fight, blow up the truck and the two crates in the back for 2x Bio
Sphere and 8x Medi Kit S. Now proceed to the door in the back and save in the
U-TIC control room.

If you got the Decoder 4 earlier, proceed east past the guards to the archway,
and use the secret entrance in the wall that you uncovered earlier to get to
Segment Address 4. You will get the very useful Thief Ring.

If Ziggy has somewhere between 160-200 Tech Points, fight a few more battles so
you can put his Cyber Kick in a Fast slot. That will make the boss fight a lot
easier.

Also, if you are strong enough, need the experience or just feel lucky, go into
area 2 of the hallway and blow up the statue in the center (the one that all
the soldiers are patrolling around). The chest that appears afterwards contains
Decoder 11.

Now go back to the control room, heal up completely, save and then head back
out, slipping past the guards to the west and back to the dock. Where you will
meet the next boss...


==============================
BOSS 07:   Margulis
HP:        820
EXP:       2400
TPoints:   58
EPoints:   60
SPoints:   26
Money:     3000
Weakness:  Changes during battle
Item:      Purple Ring
Rare item: Red Ring

Make sure that MOMO is directly behind Ziggy during this fight. This will pre-
vent Ziggy from being pushed into the back row. During this battle, have MOMO
do nothing but guard and heal. Ziggy should use Bodyguard whenever necessary to
boost his Attack and Defense. In the meantime, have Ziggy repeatedly Guard and
then use Cyber Kick, or if you were able to put Cyber Kick in a Fast slot, have
him use Cyber Kick every turn. The only exception is during turns where
Margulis uses the Spirit Rain ethers. They will absorb the Cyber Kick damage,
so guard or heal instead.
If you have Ziggy at about level 8 with Cyber Kick in the Fast slot, you most
likely will not even need to use a single item to win this battle. And if you
equipped the Thief Ring from before, there is a good chance that you will
receive the Red Ring instead of the plain Purple Ring.
==============================

After the boss fight, Ziggy and MOMO will flee using a spaceship. With several
ships in pursuit, they disappear into hyperspace, ending this part of the
story...

  +------------------------+
--| Section 3.3 - The Elsa |---------------------------------------------------
  +------------------------+

This part of the game focuses on the background of the characters, meeting up
with Ziggy and MOMO in space, and some new unanswered mysteries.

  +------------------------------------+
--| Section 3.3.1 - Exploring the Elsa |---------------------------------------
  +------------------------------------+

"So... we finally meet. Now, where does the real you exist?" --chaos


After the cutscene of the whole Elsa crew eating dinner in the restaurant, and
some discussions between Shion and Allen, you find yourself with a plate of hot
food, looking for Commander Cherenkov who did not show up for dinner.

As you leave the kitchen, you will receive an email telling you about the EVS
Plu-in. You can now use the simulator any EVS savepoint to revisit previous
levels.

Go along the right side of the passenger cabins and you will receive an email
telling you about the success of the company you invested in during your stay
on the Woglinde. Depending on whom you invested in, your reward will vary. See
the Email Section for details. Regardless, you will always get a 10% discount
on items! Do not forget to download the attachment, or you will not get the
actual items.

Head to the southern exit into the restaurant. Talk to the robot to get the
Card Passport, which will allow you to play the Xenocard minigame at any EVS
point. Go back to the passenger cabins and enter the bottom one. Look around
on the couch for a Disarm Key which you will need later.

Now go all the way north to the exit of the passenger cabins area. To the west
you will find an airlock, to the north is the bridge, and to the east is a save
point with a U.M.N. Shop. You can use that to shop anytime you need to. Use the
save point.

Use the elevator near the passenger cabins to go to level B1 and view some cut-
scenes.

Shion will arrive on level B1 of the Elsa. There are a lot of items to be found
hidden underneath destroyable objects, so blast around to your heart's content.
There's an Ether Pack behind the wall panel directly north of the elevator.
Continue east past the cargo door, and you should receive another email, de-
tailing the continued search for the hacker (assuming you agreet to help out in
a previous email). 

At the T-split, continue south through the narrow passage, and blast the panels
on the western wall. A secret passage will be revealed, which leads to a number
of crates containing an Ether Upgrade A and 50G. Return to the large room and
go down the stairs to the southeast. Destroy the crates for 150 and 200 G.

chaos can be found in the next room. Talk to him if you wish for some informa-
tion on Cherenkov's whereabouts. Save here if you wish, then leave through the
southern exit.

Go down the small elevator to arrive in the A.G.W.S. hangar of the Elsa. Exit
through the southern door and go down the stairs to the southern tip of the
room. Open the chest here to discover a Coat-Beam. Now return to the hangar and
talk to the robot at the northern wall to upgrade Shion's A.G.W.S.

Upgrade the frame and generator of the A.G.W.S. You should also get some new
weapons for your A.G.W.S. since you will probably be using it in the next boss
fight. If the weapon is W-ACT supporting, make sure to always buy two of them,
so that you can use the W-ACT ability during battle. The best idea is probably
to get 2x SMG32VX for Shion's VX-10000, because the beam rifles' strength are
based on the pilot's EATK, which most likely is not that great yet for Shion
at this point in the game. You may also want to get a missile pod or beam pod
if you do not have one yet. Try not to spend all your gold if you do not have
to. Keep about 1000 G in reserve for another of those investment emails. Or
you can go back into the simulator to earn some more gold.

When you are done, take the left elevator to go to KOS-MOS' room and initiate
some more cutscenes.

Once you regain control, exit the room. Captain Matthews will ask you to come
to the bridge through the ship's intercom. Before you go there however, there
are a few more things to do.

In the hangar, talk to Tony who appears to be looking for something. Offer to
help him out by finding the Hazardous Area Map. Take the right elevator, and
go through the northern exit. Time for some more blasting.

First blow up the panels on the western wall to find Segment Door 8. Then use
the Disarm Key that you found earlier to operate the Slide Deck. Go west into
the next room and blow up the crates to find a Spirit Pendant, 50 G and a Bio
Sphere. Open the chest to get Decoder 10.

Go back up and blow up the crate near the eastern wall for 200 G. Go northwest
and blow up the crates for 5x Ether Upgrade A, a Med Kit and a Bio Sphere. Now
go further north, along the eastern wall, past the door and then west. Go down
the stairs to find yourself at the Catapult Deck.

Go a bit north and destroy the first wall panel on the western wall to reveal
Segment Address 14. Destroy the rest of the panels on both walls for a Fiber
Suit, 150 G, an Ether Upgrade S and 100 G. Now leave the Catapult Deck, back up
the stairs and enter the door to the east that you passed by earlier.

Climb up the ladder and blow up the crates to find 2x Ether Upgrade S and a Med
Kit. The big crate near the door contains another Med Kit. Now leave through
that door and head back to the main deck. Go into the cabin at the bottom and
approach the northern side of the table to get an email with an advertisement
for Shion. Then go outside again and enter the Dining Hall to receive another
Namco advertisement.

NOTE: I at this point got a Tekken 4 ad, disguised as a letter from Kazuya. On
      the other hands, some people have mentioned receiving a letter from
      Klonoa instead. There is a possibility that the contents of this email
      is selected from a number of Namco games.

Go north to the save point and save your game. Buy some items from the U.M.N.
shop if you need to. As you might have noticed, the save point now has the EVS
sign on it. This means that you can use the Simulator option in the U.M.N.
screen at this save point to visit previous areas. This is usually the only way
for you to level your characters up some more, or get extra gold. If you do not
have 1000 G at this point, go into the simulator and defeat enemies until you
do. Note however that Gnosis enemies almost never carry gold, so your best bet
is to go to Pleroma. You may want to use the skill Poison Guard so the Poison
does not kill you.

You may also want to go back to the KOS-MOS simulator to open Segment Address
10 now that you have the Decoder for it. Enter the building to the north, go up
the stairs, through the control room which is now unlocked. Then go down the
ladder, south into the large room, and then east, behind the crates. You will
get 2x Booster Pack.

NOTE: It seems that there may be a bug when it comes to the contents of the
      chest behind Segment Address No. 10. The chest is SUPPOSED to contain
      a Boost Pack (accessory), but instead it contains 2x Booster Pack
      (item). Has someone else had this problem? Note however, that a boss
      later in the game has the Boost Pack as well, so you can still get it.

When you have 1000 G, go to the bridge for another cutscene. After that, talk
to Captain Matthews to receive the Hazardous Area Map. Leave the bridge and go
to the save area. You will receive another investment email. Invest in Venture
Links for the best result. See the Email section for more details.

Go down the elevator to the lower floor, then past the cargo elevator to the
T-split. Go south here, down the stairs and to the A.G.W.S. Hangar to return
the Hazardous Area Map to Tony for a reward: a Med Kit DX. Now go up the ele-
vator again, and exit through the northern door, then walk all the way to the
door in the northwest, down the stairs and onto the Catapult Deck. Go all the
way to the northern end and check the machinery there.

After another cutscene, leave the Catapult Deck. You will receive another email
if you accepted the hacker case on the Woglinde. The second email you get will
give you three choices where the hacker may be hiding out. The correct choice
here is the Cargo ship. Reply to the email with the answer. Then head back to
the bridge. You may want to save before going in because you will get to see a
large number of cutscenes again.

  +------------------------------+
--| 3.3.2 - Attack in Hyperspace |---------------------------------------------
  +------------------------------+

"I'm built a lot tougher than I look." --MOMO


Once you regain control, it is time to meet up with Ziggy and MOMO. Exit the
bridge and save if you want to. You may want to get KOS-MOS's D-UNIT V2 armor
from the U.M.N. shop if you want to use her against the boss. You might also
want to bring an extra Fiber Suit for MOMO if you plan to user her.

If you need some extra money, use the EVS to go through the Pleroma level again
with your current characters. Since only human and some mechanical enemies give
you gold, that is the only accessible level to do right now. If you need some
extra Tech/Ether/Skill points, go do either the Woglinde or the KOS-MOS simula-
tor for now. Another thing that will help out considerably, is to have Shion
transfer Medica and Medica All (if she has it) to KOS-MOS. Because of her
higher Ether ability, KOS-MOS will heal far more hit points than Shion will.
When you're done, you can rest up in the passenger cabin. Go down the elevator.

The nice thing about this part is that all the crates in the Elsa have been re-
stocked with items, so blast away to your heart's content! The wallpanel next
to the elevator contains an Ether Pack. At the T-split, your main character
will activate the floor defenses. To get further down into the Elsa, you will
have to use the northern entrance. Blast the first crate you encounter for an
Ether Pack. The other crates contain a Bio Sphere and an Escape Pack.

Now go down the ladder and exit the room. The action will shift back to Ziggy
and MOMO. If you have enough Tech Points, make sure to put a Tech Attack in
MOMO's Fast slot so she can be more helpful during the fighting. The mechanical
enemies here can give you lots of Tech/Ether/Skill points, so if you can handle
them, take them head on. The wall panels on the Catapult Deck contain: an
Antidote, 5x Skill Upgrade A, an Ether Upgrade S and an Ether Upgrade A. The
two crates at the bottom contain an Ether Upgrade S and an Antidote.

Exit the Catapult Deck and go up the stairs where you will meet up with the
others. You now have to choose 3 characters to make up your party. At this
point you can choose whomever you want to. They should all be strong enough to
get past the enemies here without too much problems. Go south and then west
around the corner. Blow up the crates for a Skill Upgrade S, a Frame Repair A
and an Antidote. On the right side of the Slide Deck platform is a Bio Sphere
hidden in the crate. Go to the western stairs and blow up all the crates there.
You should find a Frame Repair A, an Ether Pack, an Antidote and a Med Kit S.

Go south into the familiar save room. If you need some more experience or
points, you can use the eastern door to go to the area where the floor has been
magnetized. You will be severely slowed here, but so will the enemies. You can
fight or evade them. In the crates at the bottom east, near the stairs, you
will find an Escape Pack and 2x Skill Upgrade A. The crate at the top of the
stairs contains a Med Kit S. The panel on the western wall hides an Escape Pack
and the crates at the end of the hidden passage, contain an Ether Upgrade S and
an Escape Pack. Once you have taken care of this, go back to the save room,
heal up if necessary and save (IMPORTANT!).

Go through the A.G.W.S. hangar, take out the enemies if you want. On the
western wall, behind the A.G.W.S. pods, are a number of crates. One of them
contains 5x Ether Upgrade A. Now go through the southern door. You will see the
next boss. Now decide on your boss fighting party. Unless your characters have
lots of health, it is adviseable to have two A.G.W.S. pilots in your party,
together with either Ziggy or KOS-MOS. Ziggy can take more damage, but
KOS-MOS's R-Cannon does more damage to the boss. As for the pilots, Shion and
chaos are a good choice, although you can have MOMO pilot one of the two
A.G.W.S. units too. When you have decided, restore some FHP on your A.G.W.S.
units if necessary, and walk to the boss to begin the fight.

==============================
BOSS 08:   DOMO Carrier
HP:        1800
EXP:       4500
TPoints:   80
EPoints:   20
SPoints:   40
Money:     0
Weakness:  Thunder
Item:      Anti-Beam Armor
Rare item: -

In the first turn of the boss, it will analyze the current event slot. It will
lock its strong "Tremor P" Attack to this slot, meaning that if it ever gets a
turn in that particular event slot type, it will do that attack. If you have
3 or more turns before the DOMO Carrier and it becomes apparent that it will
either get the Critical Attack Up or Boost Gauge Rate Up slot, you can use a
Booster Pack (the ones you found in the KOS-MOS Simulator behind Segment
Address 10) to boost your character into the boss's turn. Most likely this will
not happen however, unless you have MOMO and no Ziggy in your party, so you
have to depend on luck. If the boss analyzes either of those slots, it would
probably be wise to reload your last save.
Once the boss has analyzed the slot and you can continue, have the two pilots
get into their A.G.W.S. units (do Guard and then W-ACT for the best damage
results). The remaining character (Ziggy or KOS-MOS) should heal and attack
using Lightning Fist or R-Cannon respectively. If possible, use Boost to pre-
vent the boss from getting his "Tremor P" event slot. And if you want to try
finishing him off in a Point Bonus slot, save at least one boost.
Unfortunately, once you damage the boss enough to have less than 900 HP, he
will soon after begin healing himself for 600 HP each turn. Try to kill it be-
fore that happens. If he does, save up your W-ACTs to use them both in one turn
to kill him. Because after healing about 3 teams, he will self destruct. This
will damage your character somewhat, but for less than 100 damage, so you
should survive if you are not too heavily damaged, and you will still get your
experience.
==============================

After the battle, everyone will relax a little in the restaurant. Captain
Matthews suggests that Shion should give MOMO and Ziggy a tour of the ship.
First, go to the kitchen for a little scene, then to the passenger cabin. Do
not go to sleep yet. Instead, go to the other cabin, then the bridge. After
that, take the elevator to level B1. Head to the save room. If you go north
in the room, you will get another email with the dividend from your last
investment. If you invested in Venture Link like suggested, you should get
4000 G and a 10% discount on A.G.W.S. weapons. See the Email Section for the
other rewards.

Now go to the A.G.W.S. hangar, KOS-MOS's room, and the room where you fought
the DOMO Carrier for some more scenes. Then go all the way over to the Catapult
Deck for one more scene. Go to the control panel that Shion checked out earlier
for Captain Matthews for another one of those investment emails. Invest in
Vector for the best results.

Now that you have shown them around, return to the passenger cabin and go to
sleep. You will be asked to save. Do so.


  +------------------------+
--| 3.4 - U-TIC Battleship |---------------------------------------------------
  +------------------------+

This part of the game introduces us to Jr., the two sisters Mary and Shelley,
and Jr.'s gigantic spaceship, the Durandal.

  +----------------------------------+
--| 3.4.1. - Invading the Mothership |-----------------------------------------
  +----------------------------------+

"A lust for conquest and absolute power, and the desire to have a really
big... gun." --Shelley


After a few long cutscenes, you will end up in a battle with your A.G.W.S. Be-
cause of that, it should not be too much trouble to win.

After the battle, Jr. returns to the Durandal and engages into a neat space
battle. After the cutscenes end, the party gets ready to board the enemy ship.

You may want to equip the Scope on Jr. so he can see the enemy HP. Unfortunate-
ly, you cannot extract skills in this level, so this is the only way to do this
for now.

Go through the large hatch on the right and down the ramp into the next room
to the south. Walk along the path until you reach a door that leads east. Blow
up the objects against the walls for an Antidote, 2x Ether Upgrade A, a Med
Kit S, and 2x Tech Upgrade A.

Further to the east, do not walk into either of the two detection gates, as
that will alert the guards to your presence. Of course, if you feel like
fighting, go ahead. To disable the southern gate, go north and blow up the
power generator for it. Then go through the southern one to blow up the gene-
rator for the northern detection gate.

Walk around the west side past the disabled gate and press the red button to
open the doors. Do NOT blow up the panel to the left side of the number 4 door,
or you will get into a fight (unless you want to of course). The other panel
contains 2x Skill Upgrade A.

Go through the southern door that just opened. You will be jumped by some U-TIC
soldiers, but they should not be hard to beat since your companions are in
A.G.W.S. units. Continue along the path to the south and then the west. Behind
the door on the northern wall, you will find 2x Frame Repair A hidden in a
crate. Go to the room a little north of that, and you will find the button to
open the number 4 door. Activate it.

Go through the number 4 door to arrive at the scene of a surprise attack. You
cannot operate the number 3 door at this time, so go south. Blast the panels on
the western wall for a Cure-All and a Bio Sphere. Go inside the western door
a room with a save point, and then progress through the big door next to the
fallen soldier.

Blow up the plants for 2x Skill Upgrade A and 2x Tech Upgrade A. The next few
doors that you encounter are secured by an alarm mechanism. See those cables
leading from the door control panels? They lead to destroyable wall panels that
you can destroy to disable the alarms. If you do not destroy them, trying to
open the doors will result in an enemy appearing every single time. A helpful
spot if you are trying to level up.

The first door contains a few of your soldiers interrogating a U-TIC soldier.
The next room however, contains a soldier that will attack you. There is more
to him than meets the eye however... He will board his A.G.W.S. when you kill
him and provide more of a challenge. Still no match for your 2 or 3 A.G.W.S.
units though. You will get a Frame Repair A for your troubles, or a Frame
Repair B if you are lucky.

Destroy the wall in the northeastern corner of his room for 2x Ether Upgrade A
and Segment Address 11. You should have the Decoder for it at this point, so go
ahead and open it. You will find a Coat-Ice.

Back in the hall, go south again. The next door needs a keycard, so continue
and blow up the panel for 5x Ether Upgrade A. Continue south, then west and get
ambused by some soldiers. Defeat them or try to evade them if you can. Go
further west.

In the next area, operate the button in the control room to open the number 5
door. Go further south into an A.G.W.S. hangar. The panel on the eastern wall
contains a Cure-All. Go all the way to the west and down the stairs. The panel
next to the leftmost A.G.W.S. contains a Frame Repair A. The one to the left
of the third A.G.W.S. contains 2x Skill Upgrade A. The next one has an Ether
Upgrade S. The treasure box contains a Tech Upgrade Z.

Blowing up the last panel triggers a huge explosion that warns soldiers of your
presence. You can decide whether or not to blow it up (although most likely you
already did). Now go back up the stairs and go along the walkway to the south.

Two guards will block your path, which you can either kill or try to evade. The
door to the east is apparently a soldier's quarters. Blow up his desk to find a
U-TIC card in a treasure chest.

The room at the southernmost end of the hall has the No. 3 key lying on a suit-
case. Take it and make your way back to the number 3 door. You will notice that
the U-TIC soldiers have been replaced by Cyber Crabs. Before you open the
number 3 door, go back to the locked room you passed earlier, east of the
number 3 door. Use the U-TIC card on the card reader to enter the room and find
Decoder 16. 

NOTE: Make sure you use the U-TIC card to open the room at this point in the
      game! Apparently there is a bug in the game that prevents you from using
      the U-TIC card to open the door if you come back here in the EVS. The
      game will not ask you for confirmation whether to use the key or not, but
      freeze instead.

Now go back to the main hall and open the number 3 door. Save in the save room
a little further to the south before going through. Once you reach the bridge,
Mary tells you to start looking for the mainframe. Operate the flashing termi-
nal to initiate a boss fight.

==============================
BOSS 09:   Ambix
HP:        1200
EXP:       1800
TPoints:   62
EPoints:   16
SPoints:   50
Money:     0
Weakness:  -
Item:      Frame Repair Z
Rare item: (Tuned Circuit?)

Since you have 3 A.G.W.S. units in this battle, killing the boss is fairly easy
if you stick to using the Guard/W-ACT routine. As you probably noticed before
however, the T/E/S points that you get are divided by the number of characters
in your battle party. With both Mary and the extra soldier out of the picture
after this battle, that would be a major waste. Instead, have Mary and the
soldier die during this battle and have Jr. kill the boss on his own. If you
can do that, Jr. will get all the T/E/S points. If this seems impossible to do,
have Mary and the soldier have low health BEFORE going into battle. Killing the
boss in the Point Bonus slot with Jr. as the sole survivor should net you a
very hefty bonus that will definitely help in the future.
Also, if you have Jr.'s Psycho Pocket ether, you can use it to attempt stealing
the Tuned Circuit off the boss. The odds of success are very small however, so
you will most likely have to attempt it a few times.
==============================

After some cutscenes the story returns to the Elsa.


  +-----------------------+
--| 3.5 - The Dock Colony |----------------------------------------------------
  +-----------------------+

This part of the game centers around the Dock Colony and Andrew Cherenkov who
seems to be having some kind of mysterious problem that he is desperately try-
ing to hide.

  +---------------------------+
--| 3.5.1 - Finding Cherenkov |------------------------------------------------
  +---------------------------+

"I-I'll go call an ambulance!" --Hammer


As soon as you regain control, exit the bridge. You will receive another email
giving you permission to use KOS-MOS's R-Drill attack. Be sure to equip it in
a slot when KOS-MOS is in your party again.

Take the elevator to B1, go through the partition doors, down the stairs to the
save room where you will find Ziggy working on his Cyborg maintenance chair.
Ask him to help you out and he will join your party. Now return to the top deck
and save at the save point.

Now is a good time to get the treasure behind Segment Address 16, so use the
EVS Simulator to go back to the Woglinde. Just follow the corridor all the way
to the north, past Shion's old room and beyond the burning wreckage. At the
elevator, go east, then north past the holograms and plants. To the west of
Cherenkov's old control room is Segment Address 16. Open it to get a Stim DX.
Now retrace your steps to find the way to the exit. All the enemies here should
be pushovers at your current level.

Also, since there is a very nice store, "Talk to Me", located at the Dock Colo-
ny with lots of gear that you should buy, having some extra money right about
now is no luxury. You can replay the Pleroma level again to get money from your
fights. Try to gather at least 12000 or so, although of course that is no real
requirement to continue.

NOTE: At this point when you enter/exit the B1 elevator, you may or may not get
      an email with the F-BSHOT subweapon for KOS-MOS. Assuming you replied
      correctly to the earlier investment emails. This may be a bug.

Now that you are done, exit the ship through the airlock located west of the
bridge.

The first door at the northwest of the Colony is the local clinic. One of the
nurses here can heal you (HP/EP), which is the same as resting in the Elsa. In
the room all the way in the back, you will find a little girl, Luty, who does
not talk at all. Look for a cure for her during your quests.

The second door in the Colony, next to the clinic, is the "Talk to Me" store.
Go in there and upgrade your gear. Make sure you get the Navy Gloves for chaos,
the Metal Rod for MOMO and the MSP89SX subweapon for Ziggy. You should also get
3x Stylish Armor for Shion, chaos and MOMO, D Unit V3 for KOS-MOS and VOLG20
for Ziggy. Buy Space Helmets for them if you use helmets, and get at least one
each of both the Power Brace and the Guard Pendant (for skill extracting). You
will need somewhere between 5000 and 6000 G to get all of this.

You should also upgrade your A.G.W.S. units here, and buy new equipment for
them. You can get some excellent weaponry here like the axe, shield beam rifle
and the flame launcher. You will only encounter these weapons here, so if you
think you might need them at some point, make sure you get them. You will need
7200 G to upgrade your frames and generators, and restore the FHP. Add to that
the cost of any new weapons you wish to buy. Make sure to get two of a weapon
if it supports W-ACT.

Most likely you will come up short on cash. Do not forget that you can sell any
barter items you encountered so far, like Scrap Iron, which sells for about
100 G a piece. You will also find more lucrative barter items later on. If you
are still short on cash, go to the save point outside and visit the Pleroma
level again to get some more gold. Do not forget to equip the Poison Guard
skill on your characters. Or if you want, you can first continue with the plot
so you have access to your entire party again before upgrading.

When you are done upgrading and buying items, take the stairs at the southern
part of the store to a junk storage area. Blow up the rubble all the way to the
northern wall to find Segment Address 2. You should also talk to the little boy
running around next to the stairs. He will mention a weird pink creature that
disappeared. Now leave the store and save at the save point if you want to.

Continue further along the path to get another cutscene with Cherenkov. Con-
tinue a little further west, and Hammer will get you to come quickly. You will
return to the Elsa automatically and see some more cutscenes, after which you
will have control of your full party again.

NOTE: Supposedly if you run into Hammer but do not follow him and instead go
      back to the clinic, you will get another Namco advertisement email.

As you leave the room, you will receive two emails. One telling you that the
U-TIC Battleship has been added to the EVS Simulator, and the other telling you
that KOS-MOS's R-Drill Tech Attack has been enabled. Proceed back to the top
deck.

NOTE: At this point when you enter/exit the B1 elevator, you may or may not get
      an email with the F-BSHOT subweapon for KOS-MOS. Assuming you replied
      correctly to the earlier investment emails. This may be a bug.

At this point you should make sure you have upgraded your A.G.W.S. units to
your liking, because you will not be able to access an A.G.W.S. shop for quite
a while. If you need more gold, go do the Pleroma or U-TIC Battleship level.
There is a secret boss on the U-TIC Battleship that you can only encounter
through the EVS. See the Sidequests section for more information. Make sure you
bring enough healing (HP/EP) items before going to the next area.

Another thing you should do is spread out Shion's healing spells across your
characters. Especially characters with a high EATK rating like KOS-MOS can make
very effective use of these spells. A few that you should consider transferring
are: MOMO's Life Shot, Shion's Medica All, Medica Rest, Boost 1, Refresh and
Revive. chaos's Purifying Storm is useful, but the Ether Points requirement to
transfer it is way too high. You probably will not be able to get most of these
spells yet, but just make sure to keep this in mind.

Have your characters be at least level 15, so they have access to their third
Tech Attack (or fourth in Shion's case). Preferably, ensure they have enough
Tech Points to put those new attacks in the Fast slot so you can use them
right away. The only exception to this rule is Shion's Thermal Blast. It is
probably one of the most useless attacks in the entire game. You should leave
that one as it is, and invest all the Tech Points you get for her into impro-
ving her statistics instead. Especially Shion's EATK and EDEF are severely
lacking.

When you feel you are ready, save in the room next to the bridge. Then go to
the bridge and talk to Captain Matthews to leave the Dock Colony.


  +---------------------------------+
--| 3.6 - The Gnosis Cathedral Ship |------------------------------------------
  +---------------------------------+

This part of the game centers around the Elsa's encounter with a giant Gnosis
fleet and the revelation of Cherenkov's past.


  +--------------------------------------+
--| 3.6.1 - Exploring the Cathedral Ship |-------------------------------------
  +--------------------------------------+

"What the hell?! Hey! Are you sure you got the right coordinates?!"
--Captain Matthews


After a long series of cutscenes, you will find yourself onboard the Gnosis
Cathedral Ship, a 16000 km behemoth of a vessel. KOS-MOS senses a singal that
may just be the Zohar stolen from the Woglinde by the Gnosis, earlier in the
game. Since you have no other choice, go look for it. This area is fairly
large and provides great opportunities to level up your characters some more.
You should do so anyway, because the main boss of the Cathedral Ship is one of
the toughest bosses you will meet in the entire game. There are also a few
important things located in this area that you should definitely not miss, such
as MOMO's Star Wind Transformation and a number of Segment Addresses. A lot of
enemies here also have Rare Items on them, so if you have enough Skill Points,
try to equip all your active characters with the Rare+10 Skill. That should im-
prove your chances of getting them.

Once you regain control, you should first save at the provided save point. Then
head north, breaking through the obstacles with the Vaporizer. You will get an
Antidote and a Nightwalker helmet. Extract the Sleep Guard skill from the
Nightwalker if you want to. You will run into enemies with a Sleep spell soon.

Continue further along the path which is fairly straight forward. You can use
the yellow canister to weaken the nearby enemy. You will notice that the Gnosis
here are a lot stronger than back on the Woglinde, but they also give out lots
of experience, so try to kill them all. Do not forget to use Shion's Analyze
skill to add extended statistics of the Gnosis to the U.M.N. Gnosis Database.

Before you head right to the next enemy, there are two destroyable objects to
the upper left. There is a Bio Sphere underneath. Go east to kill the next foe.
You will notice that the Cerberus enemy is particular vulnerable to KOS-MOS's
beam weapons, so be sure to put her in your party if you are having problems
with them. Also, since a lot of enemies here use Ether attacks, you may want to
invest some Tech Points into raising your characters' EDEF (Ether Defense) sta-
tistics.

Head east towards the next screen. Just follow the path, past the enemy until
you come to a crossing. Another cutscene will appear detailing Cherenkov's
past. After that, go into the ruins and blow up the crates for a Neuro Stim.

Continue further east, past all the enemies. You will run into the Fairy Gnosis
which keep casting Sleep on your characters over and over. At this point you
will be glad if you extracted the Sleep Guard skill earlier.

You will reach another crossing with a red canister. Feel free to use it to
help against the enemy. Then head north, to the back of the Billboard, and blow
a hole through it with your Vaporizer. Get the Coat-Fire from the chest. Then
go all the way south, around the bend in the path, to the next area.

In the next area, first go around the southern side of the building to blow up
the crates there. Then blow up the front door of the building, go up the ladder
and destroy the objects to reveal a Revive and a Cure-All. You can also blow up
the wall in the upperright corner to reveal a chest with a Revive DX. Now go
back down the ladder and around the northern side of the building to activate
the elevator above the area where the crates were. Go further south and east
to the next screen.

Continue along the path, past the first enemy. You will come upon a building
and a short group of stairs. Take the first stairs you encounter and investi-
gate the glittering cabinet in the back with MOMO as the head of your party.
She will get the Ether "Star Wind" and the special Tech Attack "Magic Caster".
During battle you can use Star Wind to transform MOMO into a special version
that can use special Tech Attacks such as Magic Caster, which can steal rare
items from enemies (!!). This is a very useful skill that you can use to take
rare items from bosses that you would normally miss. Do not forget to set the
Star Wind ether in the Ether screen, and to put the Magic Caster attack in a
slot (I suggest the Slow Far slot, because you cannot use this Tech Attack if
MOMO is not in her transformed form).

Now blow up the object on the right side of the platform to make the bridge
collapse. This will let you reach that Gnosis that you saw a little earlier. It
guards a chest with a Tuned Circuit (which raises the Agility of an A.G.W.S. by
1!). Unfortunately, it is a little stronger than the average gnosis. Put two
A.G.W.S. pilots (Shion/MOMO/chaos) in your party, as well as KOS-MOS. That
should let you win the battle without too much of a problem. Equip the Coat-
Fire on KOS-MOS, or your weakest non-A.G.W.S.-using character.

==============================
EXTRA BOSS:Svarozic
HP:        1500
EXP:       800
TPoints:   16
EPoints:   30
SPoints:   6
Money:     0
Weakness:  Ice (and somewhat Slash as well)
Item:      Tech Upgrade S
Rare item: Tech Upgrade Z


This is a fairly simple boss battle if you use your A.G.W.S. units. Because the
Gnosis is fairly weak against slash-type weapons, equip your A.G.W.S. units
with either 2 axes or 2 swords (whichever you have available). KOS-MOS should
use her R-Blade attack. If you prefer not to use A.G.W.S. units in this battle,
you can use chaos's Ice Wings spell to do ice damage.
Have your characters call their A.G.W.S. (or not), and in the next turn have
everyone guard to get 6 AP. Once your characters have 6 AP, use W-ACT/R-Blade
or whatever is applicable. The boss should go down quickly.
If you want to try out MOMO's new skills, bring her into this battle, have her
transform using Star Wind, then Guard to get 6 AP, and in the next turn use
Magic Caster to steal the Tech Upgrade Z from the enemy. Then have at it. Of
course, if you already have Magic Caster in a fast slot, go ahead and use it
right away in your second turn.
==============================

Pick up the Tuned Circuit from the chest and equip it on the A.G.W.S. without
one. Now go back over the bridge, and down the stairs.

Now go down the path past the enemy and the yellow canister (you know how to
use these by now). Blow up the object that is blocking your path, and continue
further along to the west. Go up the two long stairs, past your first encounter
with the Ogre Gnosis. Blow up the tree objects that are blocking the path. You
will find an Ether Pack S and a Med Kit S. Continue to the next screen and go
further east, then take the long ramp down.

You will encounter a save point and a U.M.N. Shop. You can buy any healing
items that you may need here, but unfortunately, since none of the Gnosis in
this area give you gold when they die, you are most likely completely broke.
In any case, use a Bio Sphere at the save point and save. Then go into the
Shopping Mall.


  +-----------------------+
--| 3.6.2 - Ariadne Ruins |----------------------------------------------------
  +-----------------------+

"Shion... Will feeling pain... make me... complete?" --KOS-MOS


When you are inside, just follow the path and blow up the two crates blocking
your way to get a Frame Repair A and 2x Skill Upgrade A. Approach the Gnosis
near the stairs for another Boss Fight.

==============================
BOSS 10:   Perun
HP:        1500
EXP:       800
TPoints:   12
EPoints:   10
SPoints:   24
Money:     0
Weakness:  Spirit, Slash
Item:      Ether Upgrade S
Rare item: Ether Upgrade Z

Just like in the previous bossfight, the easiest way to defeat him is to use
your A.G.W.S. with slash weapons. KOS-MOS with R-Blade should do to give human
support. If you prefer Ziggy, use Cyber Kick. Ether attacks do not seem to work
well.
Also, if you have MOMO in your party, transform and use Magic Caster to steal
Ether Upgrade Z from Perun.
Just get into your A.G.W.S. units as soon as possible, guard and then W-ACT. If
you have Ziggy or KOS-MOS, guard first, then do R-Blade/Cyber Kick (unless you
have them in a Fast slot, in which case you should just use it every turn). Be-
cause this boss deals more damage than the previous one, you should heal often.
==============================

If you took a lot of damage, go back out to the save point and use a Bio
Sphere. If not, go up the stairs. Go into the "COSTMARY" store on the right and
fight the five Hydra Gnosis that you see therefor Decoder 15. On the desk be-
hind them is a Flower Seed. Take this back to the Dock Colony later.

Now leave the store and go through the door. Walk all the way around the back
of the room and to the door at the southwestern corner of the room. Take the
elevator down, and go through the door to arrive back in the previous room.
As you can see, there are a LOT of crates to blast here. Almost all of them
contain treasure. Unfortunately, destroying too many of them means setting the
Gnosis free that were trapped by these crates. There are Unicorns in these
Gnosis groups, that sport a whopping 1200 HP, can revive their companions a few
times and they are in the back row. They give loads of experience and T/E/S
points however, so it is worth fighting them. Their weakness is piercing, so
use KOS-MOS's R-Drill for the best result. Be careful because they absorb
Thunder and Beam damage. Use the yellow canisters to your best advantage.

The destroyables are ordered like this:

+-+-+-+-+-+-+-+    * = yellow canister, use this to weaken the Gnosis
|A|B|C| |D|E|F|    A = destroy both crates for a chest with Med Kit MAX
+-+-+-+-+-+-+-+    B = Cure-All
|G|   |*|   | |    C = 200 G
+-+   +-+   +-+    D = destroy both crates for an Ether Pack S
| |   |H|   | |    E = destroy both crates to reveal Segment Address 13
+-+   +-+   +-+    F = 2x Ether Upgrade A
| |   |I|   | |    G = 2x Skill Upgrade A
+-+-+-+-+-+-+-+    H = 100 G
| |J| | |K|*|L|    I = Med Kit DX
+-+-+-+-+-+-+-+    J = 500 G
| M | |N| |O| |    K = 5x Skill Upgrade A
+---+ +-+-+-+-+    L = Cure-All
                   M = Bio Sphere
                   N = Skill Upgrade A
                   O = 2x Tech Upgrade A

After you have retrieved all the items and have gotten rid of all the Gnosis,
take not of Segment Address 13 and exit the room. Go back up the elevator, and
take the door at the southernmost point to go to the next area.

Once outside, go east and south first towards a Gnosis and a crate with a Re-
vive in it. Go a little further west for another crate with a Clock Shield. You
will arrive at a T-split. Go west here and you will encounter another Gnosis
Boss defending a treasure chest. Bring two A.G.W.S. pilots and either KOS-MOS
(R-Blade) or Ziggy (Cyber Kick/Meteor Storm). If you have the Flame Launchers
for the A.G.W.S. units, now would be a good time to use them.

==============================
EXTRA BOSS:Stribog
HP:        1500
EXP:       800
TPoints:   16
EPoints:   30
SPoints:   6
Money:     0
Weakness:  Fire (and Slash somewhat)
Resists:   Absorbs Ice
Item:      Skill Upgrade S
Rare item: Skill Upgrade Z

Use the same technique like with the last two bosses since they are essentially
the same. Get into your A.G.W.S. (or use MOMO's Magic Caster spell first), then
guard, and then W-ACT, while KOS-MOS/Ziggy uses Tech Attacks.
==============================

After defeating the boss, get Decoder 9 from the treasure chest and return to
the path. Go north, and blow up the door to the west. There is a Rejuvenator in
a treasure chest behind it. Then go a bit east and blow up the rocks for a
Cure-All and 500 G. Head north for some more cutscenes. Now equip the Poison
Guard skill on your characters, then enter the doors.

Inside, go along the path, defeating the Lizardmen. Blow up the rubble in the
corner to the northwest for 2x Frame Repair A and a Gnosis. The machine behind
it hides a treasure chest with an Ether Pack MAX. Now blow up the plants for a
Revive. Go through the door.

Save at the save point on the left side, then blow up the two safety devices on
both sides of the elevator in the back. Then go through the door to the left of
it.

You will find yourself in a large room with small office cubicles. You can take
out the lizardmen at the stairs to the northwest with the help of the yellow
canister there. Fight or evade the Hydras that are hiding in the cubicles. You
can find a Magical Hat by snooping around in the cubicle at the bottom right
(southeast). The left plantholder at the northern wall contains a Frame Re-
pair Z.

Now head up the stairs on the right side, go through the door and destroy the
safety device. Press the button on your side to reveal a ladder on the other
side.

Now go back through the previous room to the stairs on the other side, and past
that back into the hallway. Destroy the other safety device, then climb the
ladder and destroy the other two on the level above you. Destroy the panel to
the right of your position to reveal a hallway leading to Segment Address 9.
Since you picked up the Decoder 9 from your fight with the Stribog earlier, go
in and pick up the Robot Part Left Arm. Then proceed back to the ground floor
and the hallway with the save point.

Now heal up your characters and A.G.W.S. units for the next boss fight. Try to
have at least two characters with the ether Medica All learned. This will make
the battle much easier on you. If you use KOS-MOS or Ziggy, make sure they have
a good healing spell like Life Shot or Recharge.

You should also equip a PDEF Guard on all three of your characters, or the boss
battle ahead will be over before you know it. Also if you want to use your
A.G.W.S. units, equip them with slashing weapons as those will be the most ef-
fective.

Once you are ready, step into the elevator and go down to the lower level. You
will find yourself in a room with a circular platform. There are three groups
of lizardmen patrolling it, and of course you need to get to the other side.
You can evade them by walking with R2 closely behind a passing Lizardman. Just
make sure the one behind him does not spot you! You need to get to the southern
end of the ring, where you can walk to the center. Or if you feel daring, you
can get a Veil from the crate at the far left side of the ring.

When you are at the center, activate the elevator to go deep into the heart of
the facility. Walk to the cylinder in the back, use the control panel and pass
through the door to arrive at a familiar sight and one of the hardest bosses
in the game.

==============================
BOSS 11:   Gargoyle  +  Odogogue 2x
HP:        3600         1000
EXP:       7400         800
TPoints:   140          50
EPoints:   120          50
SPoints:   60           10
Money:     0            0
Weakness:  L(ightning)  Slash?
           Slash?
Item:      Silver Crown Frame Repair A
Rare item: Commander's  Frame Repair Z
           Crest

The boss and his two helpers will cast Hell's Flash, a devastating group attack
on your party almost every turn. To counteract this, use Medica All whenever
necessary. First concentrate your attacks on the two Odogogues to reduce the
number of enemy attacks. In the meantime, the Gargoyle will probably use his
very annoying Obsidian Claw attack. Thankfully you have your PDEF Guard set,
so that should not be that much of a problem. If you have MOMO in your party,
be sure to do her Star Wind and Magic Caster before you kill off both Odogogues
as she has to be in her A.G.W.S. before then, or she will most likely not sur-
vive this fight in one piece (unless you leveled her up like crazy).
Use slashing attacks like KOS-MOS's R-Blade to get rid of the Odogogues as soon
as possible. Unfortunately, this in turn makes Gargoyle a LOT stronger. He will
start doing his Hell's Lance attack, which concentrates all his power on one of
your party members. If your character is low on health, this usually means in-
stant death, so be careful.
If your characters do not have the strength to withstand attacks like this, now
would be a good time to use your A.G.W.S. units. Remember however, that if your
A.G.W.S. is destroyed before your character can exit it, that character will be
out of action for the remainder of the battle! Which means no experience as
well as one less character to help fight.
Gargoyle does not really have any particular vulnerabilities other than Light-
ning. If you have Ziggy or Shion, you can use Lightning Fist or Lightning
Blast (although the latter will not very useful unless you actually took the
time to upgrade it). KOS-MOS's R-Blade seems to be very effective here too. If
you have chaos and his Lightning Wings spell (unlikely this early), now would
be a good time to use it. MOMO's Floral Tempest also works surprisingly well.
If you are using an A.G.W.S. stick to slashing weapons as much as possible. If
you boosted your EDEF with Tech Points earlier, this should pay off now, as
most ether attacks should not do more than 100-200 damage at the most (if you
had not, Gargoyle could do up to 600 per turn). Therefore it can be possible
to defeat this boss without resorting to an A.G.W.S.
And of course, you should really try to get a point bonus slot when you kill
him, as the T/E/S points you get from him are the highest you will get at this
point!
==============================

After the battle, you will see a whole series of cutscenes as Shion discovers
more about Cherenkov's motives. The Gnosis ship starts to crumble and you are
left stuck in the middle of a Gnosis fleet, but thankfully help is on the way!
After witnessing some of the best sequences in the game, you are once again
asked to save. Do so (or not, whatever floats your boat).


  +--------------------+
--| 3.7 - The Durandal |-------------------------------------------------------
  +--------------------+

This part of the game introduces the party to Jr., his companions and the Du-
randal. Also, some of the Foundation's background is revealed. Just who are
these people?

  +---------------------------------+
--| 3.7.1. - Exploring the Durandal |------------------------------------------
  +---------------------------------+

"Hey, speaking of which, did you check out your room? They all have jacuzzis
and minibars, and... Hey, what's wrong, Chief?" --Allen Ridgeley


Jr. reveals the Foundation's origins and the source of the Gnosis to the party,
deep in the Durandal. MOMO gets disheartened by Jr.'s comments and disappears.

When you regain control of Shion, head for the exit. Allen will run off and
Shion will wonder where MOMO went. You will also receive an email that the
Cathedral Ship map has been added to the EVS Simulator.

As you arrive at the station, you will get another email with the dividend of
your last investment (assuming you made one). Assuming you chose Vector, you
should have gotten a Code Disarm Key Plug-in and a 10% discount on A.G.W.S.
accessories. Do not forget to download the plug-in!

Now exit the Isolation Area by entering the train. Choose the Residential Area
as your next destination.

Once you arrive there, head west up the ramp into the next section. First go
west and enter the room. You can rest here by approaching the bed. Exit the
room and go north, blowing up the wall panels and bench for 2x Booster Pack.
Then at the T-split go into the room to your east.

You will find yourself in the Durandal's Game Room. Go all the way to the
eastern side of the room to get the Casino Passport from the chest. You can now
play the Casino minigame at any of the EVS savepoints.

Since you are probably fairly broke at this point, you will need to ensure you
have at least 6000 G before continuing beyond this point due to another invest-
met opportunity coming up. If you already have some money, you can try playing
Poker in the casino (see the Minigame Section), or use the EVS plate to visit
the U-TIC Battleship.

Once you have at least 6000 G, exit the casino and go straight west into the
next section. Head west into another bedroom and destroy the closets in the
back for 2x Ether Upgrade A and a Med Kit S.

Head back into the main corridor, go north and destroy the wall panels for a
Med Kit DX. Go into the north eastern room. Blow up the closets in the back for
another Med Kit DX. You can buy new equipment and supplies at the U.M.N. shop
here, but there is no real need to yet. Sell off your bartering items to get
some extra cash.

Leave the room and head straight west to a rest area. Blow up the panels there
to find 2x Ether Upgrade A and an Ether Pack S. Now that you are done here, go
back to the train and head to the Hangar Area.

Once you arrive, go east through the large doors. This area should look quite
familiar. You will receive another investment email. This time you get to
choose between three widely differing companies. There are three choices here,
but only two are worth mentioning.

If you still have not gotten the F-BSHOT for KOS-MOS yet, choose Alkimia. If
you already have it, go with Shijima instead. Alkimia will get you the F-BSHOT
and 24000 G, whereas Shijima will give you a nice 72000 G dividend! Since
Hamilton only gives you 48000 G dividend, there is no reason to choose that.

You can explore the Durandal some more now if you want to (maybe pay the bridge
a visit), but since all is done here now, head for the Park Area.

Go up the escalator and enter the park for a cutscene with MOMO. Afterwards, go
ahead and leave. You will receive an email with the dividend of the investment
you made only moments ago. On your way to the train, you should receive an
email telling you of the capture of the hacker you were tracking earlier. Do
not forget to download your reward, the Code Disarm Key Support Plug-in.

Head back to the Residential Area. When you arrive there, you will get another
Namco advertisement email. Now go up the ramp, and go the western corridor's
room. Head to the beds and rest for the next series of cutscenes.


  +----------------------------+
--| 3.8 - The Kukai Foundation |-----------------------------------------------
  +----------------------------+

This part of the story introduces the enigmatic Gaignun Kukai, his mysterious
relationship with Jr. and the Foundation's ties with Second Miltia.

  +----------------------------------------+
--| 3.8.1 - Exploring the Kukai Foundation |-----------------------------------
  +----------------------------------------+

"Hey, who's an illegitimate son?"
"Uhh... man, this beach is really great!"
--Jr. & Allen Ridgeley


After a number of cutscenes, you find yourself in control of Shion again. Head
out in the direction of the train. At this point you may get an email with the
F-BSHOT weapon for KOS-MOS (assuming you did not already get it earlier). Down-
load it, or you cannot use it. Continue on to the train, and go to the Dock
Area. Head up to the shuttle launch pad and talk to Jr. to gather your party.
Then head into the shuttle.

After another series of cutscenes, you will find yourself on the beach. You
will receive another email, this time from the clone sister of the hacker you
helped capture before. The answer to her quiz is fairly obvious if you have
the Decoding plug-ins. Reply with Durandal as the answer. Head along the right
side of the beach house to the exit to meet Ziggy. Go on to the exit.

You will now get to travel through the Kukai Foundation city. First of all, go
directly south from the beach to the A.G.W.S. Parts Shop & Foundation Robot
Academy.

First go east towards the blinking screen. Here you can play a short quiz game
called, Destroy Runner. You will receive a PM Card C if you answer all 5 ques-
tions correctly.

Answer 1: Talk to Me
Answer 2: Professor
Answer 3: Smelly-looking purple t-shirt
Answer 4: Holgar
Answer 5: Luty

Now go down the stairs on the left side of the store to meet up with Professor.
After he has told you about his quest to build an Invincible Giant robot, exit
through the stairs, then go down again to deliver the two robot arms you found
earlier. Professor will ask you to clean up the lab for him with your Vaporizer
so that he can get to work. Make it so. When you are done, talk to the Profes-
sor to receive the Throni Blade summon ether for Shion.

Go back up to the store. You can upgrade your A.G.W.S. units again as usual.
You should have enough money to do so since your last investment paid off quite
nicely. If you still lack enough money, come back here later (before going back
to the Durandal!). You should especially get a Guard Cleaner and Guard Recovery
accessory for each of your A.G.W.S. units, as these will allow you to heal
your A.G.W.S. units during battles! You may also want to get the Anti-Beam,
Anti-Fire, Anti-Lightning and Anti-Ice Armor here.

When you are done (for now), exit the shop and head for the area at the center
of the map: City Sector 26 & 27.

In the City, first go into the Ironman. The woman at the bottom left is crying
because she lost her Engagement Ring. Keep an eye out for it. Nothing much to
do here yet, so go outside again, and enter the second building. This is the
"Our Treasure" inn. Talk to the little girl at the counter to rest. Shion will
remember to go visit Allen in the Elsa. Leave that for later. There is a shop
next to the inn counter. You should upgrade all your gear here. Get all the
different ammo types for Shion's M.W.S.

Unfortunately, you are probably out of money by now, so use the nearby EVS save
point to get extra money. Since you have access to the casino now, I suggest
you use an hour or so playing poker at the casino to get you more than enough
cash to buy anything you desire. See the Casino minigame section for more
information. You should also get the Golden Dice, Bravesoul, Revive DX and Stim
DX from the casino if you have enough points left. You should equip the
Bravesoul on Jr. as it really powers up his physical attacks when his health
gets low. Since he uses only physical attacks, this is his perfect accessory.
Make sure you buy enough healing items before continuing on. Save at the save
point if you want to.

Now leave the inn and go west into the next City Sector. Go up the stairs and
into the East 6 warehouse. Destroy the car for an Escape Pack. Talk to the guy
practicing his punches to initiate a weird sequence. Then blow up the crates in
the back to uncover a Tech Upgrade A and the Pink Bug mentioned by that guy in
the Talk to Me shop at the Dock Colony! If you forgot to speak to that person
(Tom) when you were in the Dock Colony, you will have to go there and speak to
him about the Pink Bug, before you can continue here.

Speak to the Pink Bug and listen to all four of his stories. He mentions one of
the Segment Decoder Keys! Now go up the stairs next to the crates, and into the
door opening on the west wall. Move all the way to the end of the corridor into
the Laundry Area. Go down the stairs and blow up the three cabinets there to
reveal 2x Ether Upgrade S, 1200 G and Segment Address 3.

Go through the door to the south to the dryers. One of the dryers contains PM
Card B. After you retrieve it, go up the large stairs and examine the tuxedo
to find the Fish Detector.

Now that you have the Fish Detector, it is time to find the woman's Engagement
Ring that she lost earlier. Leave the City Sectors through the eastern entrance
to receive another email. This time it comes from the Pink Bug who sends Shion
the picture he took earlier. Very disturbing.

Now head for Gaigun's Private Beach. Run into the water and you can then use
the Fish Detector to catch fish. Just run up to them and press the circle
button to do so. You will find a Med Kit, a Speed Stim and the lost Engagement
Ring. Once you have it, return to the Ironman bar and give it to the woman who
lost it. She will give Decoder 8 to you in return.

After you have rested at the "Our Treasure", go to the Launch Pad and return
to the Durandal. At this point, before entering the Elsa, talk to Captain
Matthews who is standing outside. Have him take you to the Dock Colony. When
you are there, go to the clinic and give the Flower Seed to Luty (who is
standing next to the flower pot).

If you have loads of cash, you can buy the VX-4000 A.G.W.S. at the Dock Colony
"Talk to Me" shop for 50000 G. This A.G.W.S. has some very nice equipment that
is very useful against mechanical enemies. You will have to decide for yourself
whether or not it is worth the effort (and money) to get it. Later on you will
have the option to buy two other A.G.W.S. units, both of which cost even more.
Although these A.G.W.S. units are far more powerful than your regular ones, it
will cost you a lot of time to get enough money to buy them. You may want to
brush up on your Poker skills if you plan on getting them all. See the Casino
minigame section for more information.

Once you have the VX-4000, and Guard Recovery accessories, you can fight the
Ace Pilot in the U-TIC Battleship for loads of experience and very nice amounts
of T/E/S points. See the Sidequests section for more information.

After you are done here, talk to Captain Matthews at the Elsa's airlock to go
back to the Kukai Foundation. Then go into the Elsa to look for Allen. Save
before talking to him.

  +----------------------------+
--| 3.8.2 - Escape to the Elsa |-----------------------------------------------
  +----------------------------+

"Thanks! You're pretty cool." --Jr.


After a long string of cutscenes, you will have to escape from custody by the
Federation. You will end up fighting two soldiers with only chaos. Having Angel
Blow at this point will help considerably.

Once you have defeated them, go north and then east into the room with the
U.M.N. Shop. Open the chest to get all our equipment back. Stock up on items
at the U.M.N. Shop. If you want to, you can now attempt to do the Great Joe
sidequest. See the Sidequests section for more information.

Now go south again, then east into the corridors with patrolling soldiers. If
you want to save, go into the eastern door to enter the casino. You can use the
save point there.

Then continue further south. Head west past the robotic enemy into Shion's old
room. Get the Armory Key from one of the cabinets in the back of the bedroom,
and rest up by approaching the beds if necessary. Then leave again and head
east towards the train.

First head to the Hangar Area. Defeat the enemy there and use the Armory Key to
enter the closed off area in the back. Blow up the crates to receive a Frame
Repair Z and the MSS540 ammo for Ziggy's Missile pod. Get the Decoder 5 from
the chest.

Step back into the train and go to the Dock Area. Unfortunately, the Elsa is
being guarded, so you need to find another way in. Go south and defeat the
guards standing there, then go onto the maintenance path, to the east, down the
ladder, and then all the way north to the other ladder. Climb up, and then go
east until you reach the topside of the Elsa. The party will use the cargo
elevator to get into the ship. Go east and then north. Take the ladder to the
lower deck. Then go south past the Slide Deck and open Segment Address 8, which
you should now have the Decoder for. You will get the Robot Left Leg Part.

Now go further south, save at the save point, and then go south, down the
elevator, and then up the elevator into KOS-MOS's maintenance room. Another
cutscene will play, and you will find yourself in the next part of the story...


  +----------------------+
--| 3.9 - The Encephalon |-----------------------------------------------------
  +----------------------+

Instead of only Shion, the entire party has appeared in the Encephalon. Jr. is
teamed up with Ziggy and MOMO, and Shion and chaos will have to make do with
Allen, who is as useless as ever.

Instead of just showing what they were looking for, it seems that the Encepha-
lon portrays Jr. and Shion's memories... Just what is going on?

  +-------------------------+
--| 3.9.1 - Old Miltia City |--------------------------------------------------
  +-------------------------+

"I am... Nephilim. That's what I have been called. Ever since I existed in this
form..." --Nephilim


After the cutscenes that explain your whereabouts, you will find yourself in
control of Jr., MOMO and Ziggy. Save at the save point if you want to, and then
head east. If you walk into any of the searchlights that you encounter on the
way, you will trigger an enemy encounter. Although you can evade them, it is
much more beneficial for you to just fight here, since the enemies here give
very nice amounts of experience and T/E/S points.

Head east past the first two searchlights. At the third one is a treasure chest
which contains a Coat-Sword. When you reach the eastern end of the street,
go north and destroy the rubble at the northwestern corner for 5x Bio Sphere,
the one at the northeastern corner for 5x Med Kit DX, and the rubble in the
center for a Ruby Helmet. Go south to the next area.

After a string of cutscenes, you will control Shion and chaos. Because you will
have to fight most of the fights here with only two people in your party, it
really helps to have chaos' Angel Blow Tech Attack in a Fast slot so you can
deal damage to all enemies on his first turn. Investing extra Tech Points in
enhancement of Shion and chaos's EATK and EDEF statistics will help a lot too.

Before going north, go west towards the short pillar. Blow it up to reveal a
Defense Shield.  Then go into the building to the north. You can use the save
point here if you want to.

Blow up the statues along your path for 5x Ether Pack S, a Blade Soul, 3x Bio
Spheres and a Rejuvenator. The big blue statue that is marked on your map with
a green color is actually a Gnosis. If you want to fight it, go ahead and blow
it up. Then get 5x Revive from the last statue. Go down the stairs and make
your way around the big bunny to the south into the next area.

Go southwest, running straight into a Gnosis. Then go east around the corner.
Go southwest again, fighting another Gnosis on the way, and then once again
around the corner. Go east, fight the Gnosis and go through the hall in the
wall, then south again. Defeat the Kobold Gnosis to get to the chest behind him
which contains the PM Card E.

Now go further south, then northwest around the corner. Ignore the first man-
hole you encounter. Instead walk up the person you see standing a little fur-
ther. She will turn into a Larva Doll. You can only defeat it by healing it
with either Med Kit-type items or healing ethers. Then blow up the crate and go
down the manhole.

Go up the stairs and you will appear in the area where you started. Press the
blinking red button to open the gate. Then go down the stairs, west and defeat
the Gnosis. Destroy the wall panel to reveal Segment Address 5. Go ahead and
open it, since you should have Decoder 5. You will find the very useful Double
Buster, which will allow you to use two Fast Tech Attacks in one 6 AP turn!
When combeind with the AP+1 skill from the Commander's Crest, you can use it
every other turn without even guarding!

Go back outside, defeat the Gnosis again and go up the stairs. Press the red
button to open the gate, then walk over to the other side to open the other
gate. Blow up the message board for a chest with a Guard Cleaner. Now you need
to return to that manhole that you ignored earlier. You can either go back
through the sewer shortcut, or take the long way around like you did earlier.
If you think you could use some more T/E/S points, take the long way around, as
the enemies here give some very good bonuses. 

Actually, you might even want to walk through the area several times, so you
can build up Shion and chaos's statistics. With Angel Blow in a Fast slot, the
enemies should be easy. Equip chaos with the Commander's Crest and Double
Buster. Have Shion use Boost 1 on chaos, so he can attack in a Point Bonus turn
and have chaos guard his first turn to get 6 AP on the next turn (you can
attack already, but you probably are not strong enough to kill the enemy in one
turn yet). Then when a point bonus turn comes up, have chaos boost into it and
do a double Angel Blow attack. That should kill any enemy you come across in
this area.

NOTE: It seems as though Double Buster prevents you from getting more than a 2x
      bonus in a Point Bonus turn. Can anyone confirm this? Because obviously
      if that IS the case, using Double Buster is not such a good idea when
      trying to gain high T/E/S point bonuses. Or at least, if it is still
      possible to get 4x or 10x bonuses, the chances of getting them are VERY
      low.

When you are done, go into the manhole. Walk south and destroy the rubble on
your left for 5x Ether Pack S. Then go north, past the ladder and east. Press
the blinking red button to open a door. Go south across the bridge, east, and
then at the turn go all the way north. Fight the Larva Doll and go down the
stairs. If you want Jr.'s party to use any of your equipped accessories,
unequip them before continuing. Head north to exit this area.

  +----------------------------+
--| 3.9.2 - Miltia Underground |-----------------------------------------------
  +----------------------------+

"And the sea gave up the dead which were in it... and death and hell delivered
up the dead which were in them... and they were judged every man according to
their works!" --Joachim Mizrahi


You will now be in control of Jr.'s party again. Go into the cafe directly west
of you and blow up an object in the back for a Rejuvenator. Then go outside
again and head south. Get past the A.G.W.S. units (I suggest fighting them as
any experience and T/E/S points are welcome) and head into the subway to the
west.

Go further west through the rubble until you reach the save point. Go ahead and
save here. Now head through one of the northernmost gates to the east so you
can reach the door in the wall in the back. Go west instead and blow up the
rubble for 2x Bio Sphere. Then go further west and blow up the window of the
booth so you can look inside. Now go into the booth through the door and look
at the back wall for Segment Address 15. Since you have the Decoder for it, go
inside and get the Angel Ring. Equip it on MOMO since she uses the most EP. The
Angel Ring halves the EP usage!

Now head out again  take the northernmost stairs at the western side of this
area and go down. Blow up the benches against the backwall for a Veil. Go south
down the stairs and blow up the rubble against the eastern wall for 5x Neuro
Stim. Go back up to the previous floor and take the southern stairs to get to
the other side of the subway station.

Blow up the bench in the middle for an enemy encounter. Blow up the rubble that
is blocking the stairs for 2x Frame Repair A. Get onto the tracks and use the
ledge on the left to walk up to the top of the train. Fight the Larva Doll and
make your way across the ramps to the soda machine against the back wall. Blow
it up and open the chest to get a Red Topaz.

Make your way back to the tracks and exit this area through the eastern side.
You will encounter the same type of Gnosis here as you did when making your
way to the sewers with Shion and chaos. Use these enemies to get some much
needed T/E/S points to get Jr., Ziggy and MOMO back up to par with Shion and
chaos. Get Ziggy's Meteor Shot/Executioner, MOMO's Angel Arrow and Jr.'s Mystic
Nocturne into their Fast slots to make your job here easier. If you use Ziggy
a lot, you should get Ziggy's Skill level up to 4 here and extract the White
Ring's AGL+1 skill for him here, as this will speed him up considerably.

Go east, defeat the Gnosis and walk around the southern part of the train wreck
to find a ramp leading into it. Go all the way east to the end of the train and
exit it. Fight the Gnosis and go north to the back wall and ascend the ladder
there. Go all the way west, fighting the Larva Doll that is blocking your path,
and blow up the debris at the end.

Go back east, down the ladder and south into the train. Exit the train through
the same path you entered it earlier. Then go northwest to the end of the train
wreckage to get the chest you just liberated. It contains a Venom Block. Now go
back into the train and blow up the door right next to the entrance for an
Ether Pack S. Then use the ramps to navigate the top of the train and make your
way to the back of the area. Fight the Gnosis there and enter the sewers
through the hole in the wall at the back.

Make your way east through the sewers. MOMO's Angel Arrow is VERY useful here,
since all the enemies here are weak to Piercing attacks. And if you raised your
EDEF stats like was suggested, most of the enemy attacks here can easily be
ignored. Make your way around the rubble and blow up the wallpanel right beside
the overhead bridge for 4x Frame Repair A.

Go up the stairs around the corner and climb up the ladder. You will encounter
the door you unlocked earlier with Shion and chaos. Get the Decoder 12 from the
chest behind it. Then make your way further east to the ladder that leads to
the surface. You should de-equip any accessories you want Shion/chaos to use.
When done, climb up the ladder.

  +-----------------------+
--| 3.9.3 - Miltia Forest |----------------------------------------------------
  +-----------------------+

"Ye shall be as gods..." --Shion Uzuki


After another cutscene, you will be in control of Shion and chaos again. Save
at the nearby save point before proceeding. Equip Poison Guard on both of them
before heading east. You will encounter a new type of Gnosis, the Basilisk,
which attacks with poison attacks. Its weakness is slash attacks, so use that
knowledge to your advantage. Right next to the first group of Basilisks you
encounter is a rock formation that you can blow up with your Vaporizer. This
will reveal a tunnel leading to a clearing with the PM Card D in a chest.

Continue east into the next area. As you move further east, you will notice
the bunny mascot from before in the background. It seems to be after the Carrot
Juice hidden in the plants on the island in the back. Make your way further
east along the path (there is only one path, so you cannot get lost). You will
eventually go down to the lower level and pass under a log. You now have the
choice of going either west or south(east). Go west first.

When you reach the end of the western path, you will notice that the wall can
be blown up with your Vaporizer. Blow up both walls to create a hole. Enter it
and walk along the path, then blow up the other wall at the end. Follow the
path east around the corner and then west. Blow up the wall. You will end up
being attacked by an invisible enemy! Once you have rid yourself of them, blow
up the stone pillar in the middle of the water and get the Blue Topaz from the
chest. Now retrace your steps to the point where you went west instead of
south. Go south instead and follow the path to the next screen.

Head up the ramp to the east and blow up the trunk for an Ether Pack S. Go over
the wooden bridge and you will see another sequence with the bunny mascot from
before. You have probably noticed the chest in his house by now. Are you dying
to know what is in there yet?

Head down westwards to the small drawbridge, fighting two Gnosis groups on the
way. Blow up the pulley to lower the bridge. Make your way along the path and
you will reappear in the previous area. Take the souther path which will lead
you to a tree above the tunnel you just came through. Blow it up to reveal 2x
Frame Repair Z. Then go back to the tunnel entrance and head west from there.

You will arrive at the spot where you saw the bunny mascot earlier. Blow up the
oversized carrots for 4x S. Carrot Juice. Head back through the tunnel, over
the small bridge. Head south (not up the ramp), and take the path east to the
field in front of the bunny's house. Here comes the fun part.

Head for the tree stump and put an S. Carrot Juice on it. You will hide and the
bunny will appear. Your goal is to make it into its house before it notices you
or it will lock the door again. Go ahead and try.

As you will notice, the bunny seems to have eyes in the back of its head! In
other words, to prevent it from noticing you, you will have to walk in FRONT of
it instead of behind it. From the trunk where you begin, make your way along
the southern side of the tree stump that the bunny is circling. Try to do it so
that the bunny will be on the opposite side of the stump as this will give you
more time before it notices you. Just make sure you stay in FRONT of it rather
than behind it, and it will not be able to see you until it is too late. As
soon as you reach the western side of the stump, head straight for the bunny's
house and you should reach it in time.

The bunny mascot, "Bunnie", will admit its defeat. Get the Decoder 3 from the
treasure chest. Leave Bunnie's house, then head to the southwest, underneath
the bridge and up the ramp. Head north from there, making your way along the
back side of Bunnie's house. Head east into the next area.

After a cutscene, you will have control of your entire party (minus KOS-MOS)
again. You now have a choice. You can either go back a long way to get the rare
PM Card A item for the Xenocard game, or you can continue. Obviously the PM
Card A is only of use if you play the Xenocard game or if you are a completist.

If you want to get the card, head back through the forest to the west, through
the sewers to the playground where Shion and chaos started. Have either Jr. or
MOMO be your on-screen character and walk into the dome at the southern part of
the playground. Being short has its uses! Return to the field where your party
joined up.

Head east towards the church, cross the bridge, then head south towards the
entrance of the church. Go inside and you will meet Nephilim and Febronia. They
will tell you what you must do. Heal up and save at the save point. For the
upcoming boss fight both Shion and Jr. are mandatory. If she is strong enough,
I suggest you bring MOMO so she can steal the boss's rare item.

Equip your characters with Tech Attacks that do Beam or Piercing damage, such
as Shion's Shock Blade, Lunar Blade and Rain Blade. For Jr. use Prelude to 
Battle, Storm Waltz, Last Symphony and Angelic Requiem. Ziggy should use Cross
Lancer, but due to his limited effectiveness and lack of agility, you should
leave him out of this battle. If you bring chaos, you should use his A.G.W.S.
instead, as his attacks are not that effective here. If you use him as a healer
make sure he has Medica All (as should Shion). MOMO should use Angel Arrow as
her main attack (and heal whenever necessary). If you plan on using A.G.W.S.
units, equip them with Beam or Piercing weapons. You should also equip your
characters with Confusion Guard as well as Search Eyes (or a Scope) on one of
them so you can see the boss's HP.

When you are done, unlock the door in the back in the eastern wall, then head
through the door in the back and you will see another cutscene. Then the boss
fight ensues.

==============================
BOSS 12:   Tiamat
HP:        6400
EXP:       15600
TPoints:   180
EPoints:   160
SPoints:   120
Money:     0
Weakness:  - (Beam?)
Resists:   -
Item:      B-MAX Circuit
Rare item: Revenge Power

For this boss battle you should use your A.G.W.S. units if you have not spent
any time leveling up at all. Do the usual Guard to charge up AP and then do a
W-ACT attack.

If you want to steal the Revenge Power with MOMO, you should wait until you
have killed Tiamat at least once, so that you are not completely dependent on
her to attack. The only other way to steal it is by using Jr.'s Psycho Pocket
ether with your third character until succesful. Jr. could do it as well, but
there is a chance of Tiamat countering if he does, so do so at your own risk.

Whenever Shion attacks, Tiamat will counterboost with the party-damaging
counterattack known as "Ruined Earth". Whenever Jr. attacks, Tiamat
will counterboost with a "Gravity" counterattack. Tiamat will also respond with
these counterattacks if either Shion or Jr. has a turn just before Tiamat.

In other words, Shion should not attack Tiamat at all until she kills him. At
the same time, you need to make sure (use Boost 1) that Tiamat never gets a
turn right after Shion. Since the Gravity counterattack is relatively weak in
comparison, feel free to use Jr. to attack Tiamat as well.

To win this battle, you need to lower Tiamat's HP to 500 or less and then kill
him off in one turn with Shion (outside of her A.G.W.S.). When you have done
this, Tiamat will heal himself for about 1500 HP worth, but from then onwards,
he will NOT use "Ruined Earth" anymore, so it is safe to use Shion.

Now whittle Tiamat's HP down again and kill him off with Jr. to finish this
bossfight. Use a Boost 1 on Jr. to ensure that he kills Tiamat in a Point Bonus
turn as the T/E/S bonus for Tiamat is considerable.

==============================

After you defeat Tiamat, you will see a long series of cutscenes that only
serve to increase the mysteries and wet your appetite for the next Xenosaga
game. But regardless, your mission is accomplished as the Federation releases
you from custody.


  +---------------------------------------+
--| 3.10 - The Kukai Foundation Revisited |------------------------------------
  +---------------------------------------+

Although the Federation is not bothering the Kukai Foundation anymore, many
mysteries are still left unsolved and Shion herself is unable to comprehend
what Nephilim and Febronia are asking of her.

  +---------------------+
--| 3.10.1 - Loose Ends |------------------------------------------------------
  +---------------------+

"Kindness... At times it binds us." --chaos


You begin this part of the game in Shion's room on board of the Durandal. Now
that you have access to everything again, it is time to travel around a bit to
get all the new items available to you.

As you leave the bedroom, you will receive an email that the Encephalon has
been added to the EVS. In the hallway, make your way to the train. You will
receive another email that enables KOS-MOS's X-Buster Tech Attack and sends you
the F-RSHOT. Do not forget to download it! As you continue, you will receive
another email, this time from the hacker. Assuming you answered "Durandal" in
the last email, you will be congratulated by the hacker and get to read a long
story about A.I.'s. No worries though, your reward will come later.

Note that at this point you can use the EVS to return to the Encephalon to get
any items that you may have missed on the first time through. If you make your
way back to the church where you met Febronia and enter the room where you
fought Tiamat, you will find a chest there with the useful Star Hat accessory.

Step onto the train and head for the Park Area. Remember that spot that the
Pink Bug told you about? Walk onto the eastern platform in the park and you
should notice something glittering. Take it to receive the Decoder 1!

Now head for the Dock Area. Although you can go to the Dock Colony at this
point, there is really no use for it unless you still have not bought the
VX-4000. Regardless, head into the shuttle bound for the Kukai Foundation.

When you arrive, first head into City Sector 26 & 27. Go straight west to the
second area (ignore the Ironman for now). At the western edge of this area are
stairs leading up to the laundry store. Go inside and all the way to the back
of the store where you found Segment Address 3 behind a cabinet a while before.
Go inside now that you have the decoder and get the Robot Right Leg Part.

Now exit the City Sector and go to the Robot Academy. Go downstairs and talk to
Professor again. Now that you have the two legs, he will create the Dominion
Tank, another summon for Shion.

Now head back to the City Sector and save at the "My Treasure" inn. You can
sell off all those Kobold Blades that you got from the Encephalon here. That
should get you a decent amount of money. Then head to the Ironman bar and talk
to Allen.

  +---------------------+
--| 3.10.2 - Evacuation |------------------------------------------------------
  +---------------------+

"No! That Song. They mustn't allow it to play..." --chaos


After all the cutscenes, you will be in control of your entire party. First of
all, you should use all your remaining Tech/Ether/Skill Upgrade items to get
KOS-MOS up to par with the rest of your characters. It is especially important
that you put her X-Buster ability in her Fast slot, because it will be one of
your strongest attacks in the coming fights. You should also give her the
Commander's Crest (or the AP+1 skill) and the Double Buster (or its skill).
That will allow her to use one or two X-Busters every single turn without
guarding!

If you need more Tech/Ether/Skill points, use the EVS save point in the Elsa
or in the Casino and play through the Encephalon again. You should also invest
Tech Points into maximizing KOS-MOS's EATK statistic as that will really
increase the damage done by the X-Buster. Also do not forget that you now have
the F-RSHOT (and F-BSHOT if you did the email sequence) to equip on her. You
may also need to equip/buy new armor for KOS-MOS, as it has been a while since
you could last control her.

Now that you have control of Jr. again too, you may want to attempt to defeat
Great Joe now to obtain the Great Joe summon for Jr. See the sidequests section
for more information on how to obtain and defeat him.

Once you are prepared enough, go to the Dock Area and board the shuttle to the
Foundation. When you arrive at the launch pad, head to the exit and go to City
Sector 26 & 27.

When you arrive, you will encounter the mayor. He will tell you that some
citizens are still stuck and need to be saved. You need to find all of them, a
total of 13, before this mission is complete. You can also buy items from him.

NOTE: At this point you can do the Mintia sidequest for MOMO. See the sidequest
      section for more information.

1. The first citizen can be found in the Ironman bar. Defeat both of the Gnosis
   patrolling nearby and then talk to him twice.

Go outside and turn the crank to lower the middle overhang. Then head west and
use the purple canister for an advantage against the nearby Gnosis. Once you
dispose of them, head into the "Our Treasure". Save there if you want to.

2. Talk to the man lying at the desk. He will mention a birthday photo to find
   the code to the unlock his safe. Get the Swimsuit from the chest behind the
   counter, then head upstairs. Head east and destroy the cabinet for a Battle
   Gear armor. Then head east into the Ironman. Press the red button to raise
   the elevator. Head back through the door and climb the ladder. Examine the
   photograph to learn the birthdate of the innkeeper's daughter. Blow up the
   crate for a Tech Upgrade S. Now make your way back to the ground floor and
   defeat the Gnosis guarding the safe next to the counter. Use the birthdate
   of the daughter, 1028 (October 28) to unlock the safe and rescue the girl.

Go up to the roof of the inn by going up the stairs and climbing the ladder,
then exiting through the door to the south. Run off the ledge eastwards (press
up-right instead of just right to slow down your fall). and you should land on
a small ledge. Blow up the panel to reveal Segment Address 1. You should have
the Decoder for it (you DID pick it up at the Durandal Park, right?), so go
ahead and take the Robot Head Part that is inside.

Slide down off the roof westwards and land on the catwalk. Destroy the
plantolder at the eastern edge to uncover an Ether Upgrade S. Go into the door
to the west to return to the inn, then go east back into the hallway and climb
the ladder again to return to the roof.

3. Now that you are on the roof, run westwards (press up-left instead of just
   left to slow your fall) and you should fall into the dumpster area. Blow up
   both of the dumpsters to uncover 1000 G and another civilian.

Open the gate and go east to return to the Ironman bar.

4. Since you raised the elevator before, you can now access the back of the
   bar. Blow up all 8 crates where the elevator used to be to reveal a Tech
   Upgrade S and another cowering civilian.

Go behind the counter, defeat the Gnosis and go further east to get the Wooden
Idol from the chest there. Now go outside again and back to the roof of the
"Our Treasure" inn. This time run ALL the way west to the small ledge at the
edge of the roof. Follow the path to the end to find a treasure chest with
Decoder 13. Return to the previous area and drop down to the street, then go
west into the next area.

5. Defeat the Gnosis next to the statue and blow it up to reveal another
   civilian.

Head all the way to the western edge of the area and go up the stairs into the
laundry shop.

6. Head north into the next room, use the red canister to make the fight
   against the Larva Doll easier (they transform after dying now!), and head
   south into the adjoining room to find another civilian.

7. Destroy the rubble blocking your path so you can climb up the ladder in the
   back of the room (and get 2x Ether Upgrade S to boot!). Once up there, go
   east past the Larva Doll and blow up the wall at the eastern side of the
   screen for another civilian.

Blow up the fence right next to you and drop down to fight the Gel Fish Gnosis.
Then head west and south. Go into the door to the southeast (with the metal
grate floor). Go south and blow up the cabinet that is blocking the way for a
Skill Upgrade S. Exit through the door and follow the path outside back into
the building. You will reach another room with Basilisks in it. Blow up the
cabinet on the wall for a peek into the bakery. Looks like the baker needs some
help!

8. Exit through the southern door. Walk down the ramp to the west and press
   the red button to raise the ramp to the higher level. Press the other button
   next to the ladder to lower it to the ground level. Then climb up the ladder
   to return to the high level. Go into the door to the center that the ramp
   was just raised to, to help out the baker.

Blow up the crates for 1000 G, then go back outside and eastwards along the
wall to East 6 (remember this place?). Go in through the garage door rather
than the smaller door on the floor above.

9 & 10. Blow up the car that is blocking the way for a Rune Crystal. Then beat
        the Gnosis standing behind it. Speak to the guy, but he refuses to
        leave without his girlfriend. Blow up the crate to reveal her, talk to
        her, and then the two of them will run.

11. Go back outside and head into East 6 through the top floor. Talk to King.

Go along the catwalk, then north, fight the Larva Doll and press the switch.

12. Go into the door to the west, down the stairs and defeat the Larva Doll to
    rescue the woman.

Go back up the stairs and return to the previous room.

13. Go into the door in the back to the east (the one you opened with the
    switch). Go right up the stairs and into the hallway to the left. Defeat
    the Larva Dolls to save the kitty.

Now that all the citizens have been saved, it is time to end the stage. Blow up
the nearby metal door and head south down the ladder. Go north, up the stairs
and south to get outside. Run through the building to the southeast until you
reach the ladder and climb down to ground level. Now head east back into the
first area. Get some items from the mayor if you want to, and then go into the
"Our Treasure" inn to heal and save.

For the next boss fight I suggest bringing KOS-MOS, Shion and MOMO (to steal
the rare item "Soul" from it). Make sure you have Spell Ray or Rain Blade
for Shion, and X-Buster for KOS-MOS. If possible, have one or all of them
equipped with the Double Buster (and AP+1 through the Commander's Crest). Set
MOMO's Magic Caster to her fast slot, so she can steal two times during her
Star Wind, as there will be two bosses with the same items!

When you are ready, head to the eastern exit of the area to initiate the next
boss fight.

==============================
BOSS 13:   Gigas (x2)
HP:        2800
EXP:       7800
TPoints:   120
EPoints:   100
SPoints:   60
Money:     0
Weakness:  ?
Item:      Spirit
Rare item: Soul

The Gigas are fairly weak against your ether-based attacks such as Spell Ray,
Rain Blade and X-Buster, but at the same time they can deal quite a lot of
damage if your Ether Defense is lacking. You should always have one character
healing the rest of the party whenever necessary.

At a certain point, they will start doing their Deathbringer attack, which
instantly kills a character, so quickly revive them whenever necessary to
prevent your party from getting overwhelmed. Just concentrate your attacks on
one Gigas at a time and you should have no real problems.

Note that if you defeated Mintia, have MOMO in your party and have the Dark
Scepter Tech Attack set, you can use it to turn the Gigas into Diamond items.
Use Psycho Pocket, Queen's Kiss or Magic Caster to steal the two Souls.

==============================

Once the Gigas have been defeated go back to the "Our Treasure" inn to heal and
save. You can now tackle the Mintia sidequest if you want (or think you can),
because if you do not do it now, you will have to wait until right before the
final dungeon until you have another opportunity to do so. See the Mintia
sidequest section for more information.

Leave the City Sector and head to the Robot Academy. Show the Robot Part Head
to Professor get the Seraphim Bird. Repair your A.G.W.S. units at the shop if
necessary.

Head to the Launch Pad. You will see a cutscene of Albedo fighting with both
the Federation AND Gnosis. As the party leaves for the Durandal, MOMO decides
to stay behind to help out tending to the injured.

When Shion arrives at the Durandal, try to get on the train. Shion will mention
how she is worried about MOMO, and wants to check up on her. Take the shuttle
back to the Launch Pad and look around. Attempt to leave by the stairs, and
Shion will think that maybe she missed MOMO on her way back. Take the shuttle
back to the Durandal.

When you arrive, take the train to the Residential area. The party encounters
Allen, but he has not seen MOMO either... So where is she?


  +-----------------------------+
--| 3.11 - The Song of Nephilim |----------------------------------------------
  +-----------------------------+

MOMO wakes up in a strange place and remembers how she was kidnapped. Meanwhile
the Federation and the Gnosis are still fighting, but the Federation is having
trouble keeping up. Deciding the the Foundation is the source of all the
problems, the solution seems simple...

As the party learns of the mysterious song that seems to be attracting the
Gnosis, MOMO finally meets Albedo in a VERY disturbing scene that truly shows
just what a lunatic he really is.

Just when the Federation prepares to destroy the Kukai Foundation, Vector shows
up with the Dammerung, woglinde II, Wellgunde, Flosshilde and the incredibly
powerful Rhine Maiden weaponsystem to completely wipe out the Gnosis fleet.

Having noticed the presence of a massive structure in space nearby, KOS-MOS is
sent out into space with a massive weapon to forcibly disable the structure's
cloaking device.

As a result, the dreaded Song of Nephilim appears before their very eyes...

  +-------------------------------+
--| 3.11.1 - Assault Preparations |--------------------------------------------
  +-------------------------------+

"The Rhine Maiden... So she's operational now..." --Shion Uzuki


When you regain control of your party, you will find yourself on the bridge of
the Durandal. Take the elevator down. As you make your way to the train, you
will receive two emails. One will tell you about the activation of the S-Chain
and R-Hammer Tech Attacks for KOS-MOS, and the other brings you the F-SCYTHE,
the special subweapon that Miyuki asked your help with way back when you were
still on the Woglinde. Do not forget to download and equip the F-SCYTHE, which
is easily the strongest subweapon in KOS-MOS's arsenal.

Get onto the train and go to the dock. Enter the Elsa and go to the EVS save
point. Save there. Then head to the bridge and talk to Captain Matthews to have
him take you to the Dock Colony. Talk to Luty in the clinic. Her flower has
bloomed now, and she can talk again! She will give you a Tech Upgrade Z as
reward.

Go into the "Talk to Me" shop and go up the counter. Time for some upgrading.
Buy the Work Gloves for chaos and the Mithril Rod for MOMO (or you can use the
Penguin Rod you got from Mintia if you fought her). Get 4x Ruby Suit (yes, one
for MOMO too), as well as a D Unit V5 for KOS-MOS and a VOLG40 for Ziggy. Get
some Ruby Helmets if you use those as well. You can also upgrade your A.G.W.S.
units' frames and generators. If your characters are still weak, you really
should do so, as there will be some very tough boss fights in the Song of
Nephilim.

If you have lots of cash to spare (Casino), you can buy some new weapons for
your A.G.W.S. units as well. The ECM2-VX is an upgraded ECM pod for the VX-4000
and the DEF-VX is an ether shield which can shield all allies. The AIRD-AG2 is
a special group-attack weapon, Aerials, which you may recognize from Xenogears
as "Aerods". Last but not least you can also buy another new gear at the shop,
the AG-04! It costs 80000 though, and a much better one will be available after
the Song of Nephilim, but that one will costs 300000. So it is up to you
whether or not you want to spend the 80000 or save it up for later. See the
A.G.W.S. section for the stats of the AG-04. If you do get the AG-04, do not
forget to buy the WCT02AG4 twice as well, or the unit will have to fight with
just its fists.

Once you are done, go back to the Elsa and have Captain Matthews fly you back
to the Durandal. Then go inside the Elsa and buy the SAIFAR45 gun from the
U.M.N. Shop near the bridge.

You should also now go back to the Gnosis Cathedral Ship to retrieve the
Samurai Heart accessory from Segment Address 13. Refer to the walkthrough for
the Cathedral Ship to remember how to get there. There is an EVS exit point
right outside the shopping mall, so you do not have to worry about having to
walk all the way back to the entrance of the simulation map once you get the
Samurai Heart.

When you are completely sure you will not need to go back to the Dock Colony
until after the Song of Nephilim, save at the save point and talk to Captain
Matthews on the bridge. Have him take you into the Song of Nephilim.

  +----------------------+
--| 3.11.2 - First Tower |-----------------------------------------------------
  +----------------------+

"Sorry. This is between me and him..." --Jr.


As the Elsa makes its way to the Song of Nephilim, Shion will recognize the top
of the structure as something from her past... What was the Song of Nephilim
doing on Miltia?

Once you have arrived, make your way to the airlock and exit into the main
structure. After a cutscene, you will have MOMO back in your party again. Head
through the door and along the catwalk into the First Tower.

The first tower consists of a number of floors which are accessible by the main
elevator that you are currently standing on. The control panel for the elevator
is in the middle, but as you try to use it, it will mention being locked. By
now you have probably noticed all those crates/blocks lying around. They are
the key to unlocking the different floors on the elevator. Depending on how
many of them you destroy before activating the control panel, you will have
access to a specific floor.

The blocks are roughly laid out like this:

                   +-+           In this layout, C is the control panel,
                   |2|           1 means there is only one block,
     +-+-+         +-+           2 means there are two blocks on top of one
     |2|1|                       another.
     +-+-+
     |1|
     +-+                         When you destroy a block with any adjoining
 +-+                             blocks on the same level, you will also blow
 |1|                 +-+-+       up those adjoining blocks at the same time.
 +-+       +-+       |1|2|       For instance, if you blow up the first block
           |C|       +-+-+       of the 2|1 block in the southwest, you will
           +-+       |1|1|       end up blowing up both blocks that are
                     +-+-+       touching the ground, leaving only one of the
+-+-+                            three blocks (the one that was on top of the
|2|1|                            other ones) standing. With the exception of
+-+-+   +-+      +-+             the two lone 2-high piles.
        |2|      |1|             Pay attention to this to get it right!
        +-+      +-+

Now to get to each floor you will need to destroy a number of blocks:

Floor 2    3 blocks    Nothing of interest
Floor 3    6 blocks    Med Kit DX, bridge control panel
Floor 4    9 blocks    Nothing of interest
Floor 5    12 blocks   Decoder 14
Floor 6    15 blocks   Neo Armor Alpha, exit to Second Tower
Floor 7    18 blocks   Nothing of interest

Each of the floors has a layout like this:
   ____________
  /            \      1, 2 & 3 are the three possible enemy positions
 /   ____ ___   \     ^ is where you enter the floor
/ 1 /    ^   \ !/     ! is the chute you can enter to return to the first
|   |         \/        floor
|   2]                B is a box that usually either contains an item, nothing,
|   |_                  or an enemy
\    3\______
 \        B  |
  \__________|

On floor 2 you will find enemies at positions 1 and 2. Most of the enemies here
use beam weapons, so if you have the Beam-20 skill or Coat-Beam, be sure to
equip it. There is a yellow cannister next to box B, which betrays that there
is an enemy in the box. If you want to fight it, stand to the left of it and
blow up the box, then the cannister right after. Other than this, you will not
find anything of interest on the floor, so fall through the chute at ! to
return to the ground level.

On floor 3 you will find enemies at positions 1 and 3. You can find a Med Kit
DX underneath the box at B. Go outside through the door in the southwestern
wall to activate the control panel for the bridge to the Second Tower.

On floor 4 you will find enemies at positions 1 and 2, and nothing underneath
the box at B, so you may as well skip this floor.

On floor 5 you will find enemies at positions 1 and 2. You will find a chest
with Decoder 14 underneath the box at B. Return to the ground level through
the chute.

On floor 6 you will find the Neo Armor Alpha underneath the box at B. Use the
door in the northwestern wall of the floor to go to the Second Tower.

On floor 7 you will find enemies at positions 1 and 2, and another one hidden
underneath the box at B. You may as well skip this floor.


So to keep it short, go to floor 3 to activate the bridge and get the Med Kit
DX, then to floor 5 for the Decoder 14 and then to floor 6 for the Neo Armor
Alpha and the exit to the Second Tower.

Before you go there though, you may want to pick up the Speed Shoes from
Segment Address 14 on the Catapul Deck of the Elsa. They might just come in
handy as they increase a character's speed by 25%!


  +-----------------------+
--| 3.11.3 - Second Tower |----------------------------------------------------
  +-----------------------+

First of all, go save at the save point in the center of the room. Then put
MOMO in your party and set her to the on-screen character. Go into the room to
the northeast and examine the glittering thing on the wall to find another
special upgrade for MOMO. You will learn the MOMO's Kiss Tech Attack and the
Starlight ether, which will let MOMO do another transformation. You can also
evolve Starlight to learn two more ethers. I suggest that you set both Star
Wind and Starlight on MOMO so that you can transform twice per battle.

You can take MOMO out of your party now if you prefer someone else. Return to
the main room and this time take the middle northern door. Fight the enemy and
blow up the container to find a chest with the Cross accessory inside.

Return to the main room with the save point and exit through the door to the
northwest. Fight your way past the enemy and go down the ladder. Go to the
ladder a little to the east and climb up. Destroy the red container to find the
Soldier's Honor.

Go down the ladder again and head all the way east to another ladder leading to
the floor below. Go all the way west past the ladder leading down. You will
find another ladder which will take you to the floor above. Go there and exit
through the door to the southeast. You will find yourself in the main room of
the second tower. Four crates are blocking your way. Destroy the first three
crates for a Defibrillator Vest and a Neo Armor Beta. Then heal up for another
mini-boss fight before you blow up the last crate.

==============================
EXTRA BOSS:Athra 26 Series
HP:        3000
EXP:       2400
TPoints:   120
EPoints:   24
SPoints:   100
Money:     0
Weakness:  -
Item:      ?
Rare item: -

This particular enemy is not all that strong, but it has the very annoying
ability to become immune to a specific attack-type once it has been used. This
means that you can only use one Beam attack, one piercing attack, one Fire
attack, etc.

If you use Double Buster on any of your characters, make sure that their
secondary attack is not the same as their first one, or it will be completely
useless.

If your characters (except KOS-MOS and Ziggy) run out of useful attacks, have
them get into their A.G.W.S. units or use Ether attacks to continue dealing
damage.
==============================

You will receive Decoder 2 after you have beaten it. Blow up the last crate
to reveal Segment Address 12. Inside you will find the W Hammer Rod for MOMO.
Go back to the room with the ladders and go down to the previous floor. If you
feel the need to save (since there is a boss fight coming up), return to the
top floor first. Else, go down the ladder a little to the east.

First go into the room a little to the southeast. You will find yourself at a
control panel. Press the button to lower the ring from the top floor to the
floor you are on, as this will allow you to use the two doors to your side to.

Return to the hallway and go either west or east to one of the doors. Go inside
and blow up the cannister-like object at the end. Now go back into the hallway
and go to the door at the other end of the hallway to blow up the other
cannister-like object.

Doing so will lower the wall blocking your path and call forth the first real
boss for this area. You will want to bring MOMO with her Magic Caster Tech
Attack as this boss has the Shield Armor accessory, which teaches you All
Guard, a skill that guards you against ALL status abnormalities!

==============================
BOSS 14:   Rianon Se
HP:        5600
EXP:       20000
TPoints:   160
EPoints:   160
SPoints:   40
Money:     0
Weakness:  Fire
Resists:   Ice 100%
Item:      Boost Pack
Rare item: Shield Armor

If you plan on using MOMO to steal the Shield Armor from the boss, you should
be warned that the boss has an attack that can push her into the back row. This
will prevent MOMO from using Magic Caster, so if you want to make sure that
this does not happen, put someone right behind her until she has had a chance
to do her rare-item stealing. If you do not succeed, stick to using Queen's
Kiss or Psycho Pocket until succesful.

For this battle you should rely mostly on attacks like KOS-MOS's X-Buster,
Shion's Spell Ray or Rain Blade and Jr.'s tech attacks (since all of them are
ranged). You can use KOS-MOS's Ether Limit spell in combination with Dex Ether
Fa (her fire-based ether), to do some massive damage as well. You may want to
equip her with the Angel Ring to make sure she has sufficient EP. Ziggy's
Meteor Shot is unfortunately the only ranged fire-based tech attack, and not
all that effective because of his slow speed.

Rianon Se has a spell that blocks the Boost ability of all your characters, but
that should not be too much of a problem. It will also occassionally steal HP
from your characters. Because of this, you should under no circumstances use
your A.G.W.S. units in this battle, or you will just end up healing the boss!
==============================

Exit the room through the south and you will end up outside of the tower. Press
the red button to active the catwalk to the next tower. To quickly return to
the upper level, use the nearby elevator. Before proceeding to the third tower,
you should go back into the second tower to save, as the save point there is
the only one you will find for the entire Song of Nephilim. Proceed to the
third tower when you are ready.


  +----------------------+
--| 3.11.4 - Third Tower |-----------------------------------------------------
  +----------------------+

Once you arrive in the third tower, go west into the main area. All the enemies
in this tower are Gnosis, so make sure you equip any special anti-Gnosis Tech
Attacks. Some of the enemies here have very annoying instant KO attacks, which
can really rip up your party if your luck is bad, so be sure to equip KO Guard
skills (or All Guard/Shield Armor, if you have that).

Make your way to the ladder (use the purple cannister to weaken the Gnosis),
and go down one level. Go to the west and blow away three blocks from
underneath the catwalk above so it is lowered to the level you are on. Cross
the catwalk and blow up the container on the other side for a Field Ring.

Cross the catwalk again to return to where you were, and go down the ladder to
the bottom. Use the purple cannister to defeat the Gnosis there (or not). Blow
up the remaining blocks of the catwalk so you can cross to the other side.

Go up one level and blow up the blocks to cross to the other side. Use the
purple cannister to defeat the Gnosis (if necessary) and go up the ladder. Use
the catwalk to get to the middle island. You will find a Skill Upgrade S hidden
in the container on the eastern end.

Blow up the rubble in the southwestern corner, creating a hole which will allow
you to drop to the floor below. Do so and you will get an Ether Pack DX. Blow
up the door for a Med Kit and open the chest inside for Decoder 17. Blow up the
object blocking the ladder to go to the bottom level.

At the bottom level, blow up all the blocks to lower the catwalk to the bottom
level, then cross, use the cannister to weaken the Gnosis and fight it. After
that, blow up the container for an Ether Pack DX.

To restore the pillar to its previous height (so you can cross again), use the
exit to the south to leave and re-enter the room. Once you return, climb the
ladder up one level, blow up the pillar to lower the catwalk and cross. Go down
the ladder and take the door to the west to enter the next room.

In the next room you will encounter a music puzzle with three colored pillars,
each of which generates a musical note depending on its height. In the room to
the west you can hear the note that each pillar should be playing. It is your
job to blow up parts of each pillar to generate the right notes.

Green pillar: blow up 1 segment
Red pillar:   blow up 4 segments
Blue pillar:  blow up 3 segments

The wall to the south will lower once the right notes have played. Use the door
to the south and walk all the way to the end of the path. Use the control panel
located there to activate the final catwalk between the first and third tower,
and together with that, the elevator leading to the central tower.

Use the door next to the control panel to enter the elevator room of the third
tower. Use the elevator to return to the top level and cross over to the second
tower to use the save point there.

  +------------------------+
--| 3.11.5 - Central Tower |---------------------------------------------------
  +------------------------+

"Who's the flower that blooms from those corpses? That's right... It's you...
peche." --Albedo


At this point you should prepare for a series (!) of boss fights. If you have
high levels/statistics and you want to take on the bosses without your A.G.W.S.
units, you should ensure that all your active characters have at least the
following:

W Special/Double Buster      to do double tech attacks
AP+1     /Commander's Crest  so they can use the Double Buster every other turn
All Guard/Shield Armor       to guard against ANY status effect

If you use Jr., make sure that he has the HP Strong skill or Bravesoul as this
will raise his Physical Attack strength to insane levels once his HP drops.

You should also make sure that your characters have stealing abilities to steal
all the items from the bosses, as they carry some very nice accessories that
you do NOT want to miss out on. You should equip Psycho Pocket on all of your
characters, as MOMO cannot join you in this battle. Psycho Pocket has a low
chance of stealing rare items, so you may have to use it a couple of times
before you are succesful.

If you want to use your A.G.W.S. units, you should have ranged weapons for each
of them (although you can use melee weapons in the first battle), all of which
should support the W-ACT ability. If one of your pilots has a very high EATK
statistic, be sure to bring along a pair of Beam Arms.

For each of your A.G.W.S. units you should have Guard Recovery, Guard Cleaner
and a Cockpit Guard. That should make up for almost anything the bosses can
throw at you. If you have the VX-4000, you will want to equip the ECM unit
with the Armor Failure ammo, or the shield unit.

When you are completely ready, heal up at the save point with a Bio Sphere,
save if you have not done so already and proceed to the catwalk between the
first and third tower. Use the elevator there (the platform with the three
colored lights) to go to the bottom level.

Enter the main structure and you will see a long cutscene where the party comes
face to face with Albedo. After the cutscenes are done, you will fight Albedo's
A.G.W.S. unit, Simeon.

==============================
BOSS 15:   Simeon
HP:        8400
EXP:       32000
TPoints:   220
EPoints:   200
SPoints:   180
Money:     0
Weakness:  -
Resists:   Lightning/Fire/Ice/Beam 50% (?)
Item:      B-MAX Circuit
Rare item: Fast Drive Circuit 25

Unfortunately, Simeon has a very high physical defense making physical attacks
fairly useless. He has a very high ether defense also, however, making it very
hard to deal any decent damage to it. If you have not spent any time raising
your statistics, there is a good chance that most of your characters will
barely survive even two hits. In that case, get into your A.G.W.S. units!

For this fight, I suggest bringing Jr., and KOS-MOS. As third character you
could use Shion or chaos.

First of all, you should attempt to steal the Fast Drive Circuit 25, as this
accessory considerably boosts the speed of an A.G.W.S. unit. Jr. should attack
or heal others while letting Simeon attack him to get his HP lower. KOS-MOS can
either attack with X-Buster or heal. Using a Down Ether spell on Simeon every
now and then should help lowering the damage against your party, since most of
his powerful attacks are ether-based.

Basically to defeat this boss, you will need to keep on pummeling him with your
ether-based Tech Attacks. The only exception to this rule is Jr. if you have
him equipped with the Bravesoul/HP Strong, as this will raise his physical
attack to very high levels, enough to do some serious damage against Simeon.
Of course, that does mean that you need to get his HP as low as possible
without him dying. It tends to be a bit risky, but well worth the trouble.

At certain points, Simeon will taunt one of your characters (usually Jr.) and
perform an Airds attack on him/her, which hits for about 300 damage or so. A
nice side effect of this however, is that Simeon's ether defense will be downed
temporarily! Use this opportunity to attack him with your strongest ether
attacks!

Simeon's got a number of other attacks:

Psychovise:     Does about 200 physical damage against a single character.
Beam Saber:     A 200-250 damage ether attack against a single character.
Missile attack: Simeon launches a large number of missiles against all your
                party members for about 200 physical damage or so.
Beam attack:    Simeon fires a yellow beam that hits all your characters for
                about 250 ether damage.

You should be able to take him down eventually with this method. Just remember
to heal often (except for Jr. if you are using the Bravesoul).

If you have the VX-4000 with the Armor Failure ECM, go ahead and use it on
Simeon, as this will make physical attacks much more effective. Beam Arms for
characters with a high EATK may also turn the battle, especially if used when
Simeon's ether defense is down. Other than that, use the usual Guard/W-ACT
method to get him down as quickly as possible.
==============================

After the battle, a new foe shows up and makes Albedo leave. You will have to
fight him instead now. Thankfully, you have the chance to save and recover
before facing him. Return to tower 2 (or the Elsa through tower 1) and save.
Heal up all your characters with a Biosphere. If you used your A.G.W.S. units,
go back to the Elsa to restore their FHP in the A.G.W.S. hangar.

For the next boss battle, it is important to have the All Guard skill equipped
on all three of your characters. If you do not, you will have to resort to
using Cure-All items almost every turn, which really limits the amount of turns
you can use to actually attack.

You can just the same party as before, Jr. (for long-ranged physical attacks
and his godlike power when combined with Bravesoul), KOS-MOS for some major
ether-damage attacks (also equip R-SHOT on her!) and either chaos or Shion for
healing/ether attacks.

==============================
BOSS 16:   Ein Rugel                 -> Doppelwogel (second form)
HP:        3600                         4400
EXP:       24000                        24000
TPoints:   180                          180
EPoints:   160                          160
SPoints:   80                           80
Money:     0                            0
Weakness:  -                            -
Resists:   Lightning/Ice 75% (?)        Lightning/Beam 75% (?)
Item:      -                            Samurai Heart
Rare item: Master's Pendant             Gemini Clock


First of all, you should do your best to steal the Master's Pendant from Ein
Rugel before defeating him. Use regular Psycho Pocket spells for this, even if
you have MOMO in your party. It might take a few tries, but the item is worth
it!

Ein Rugel is not that strong against physical attacks, so Jr. combined with
Bravesoul should do some considerable damage. You can use KOS-MOS's R-Hammer
and any other physical attacks as well. Ether attacks do a similar amount of
damage, although this tends to vary per character. Just use your most powerful
attack and see if it is of any use. Use another one if not.

Whenever Ein Rugel uses a spell or skill, he becomes vulnerable to status
attacks. Use this to your best advantage. Although most of your attacks deal
some pretty heavy damage, so do his. Be sure to heal often.

Having All Guard equipped should guard you against all status attacks he may
throw at you. Especially his attack that disables all your attacks can be quite
a pain if you are unprepared.

These are the attacks he may throw at you:

Specter Wave:    An Ether Bomb status effect on all of your characters.
Lightning Blast: A lightning-based attack against all your characters. Does
                 400-500 damage against characters with low ether defense.
Sonic Frost:     Inflicts slow and causes about 200 damage.

Once you defeat Ein Rugel, he will transform into the much more powerful
Doppelwogel, a flying creature with some very powerful attacks. Because of
this, your close-range physical attacks have become completely useless, and on
top of that, Doppelwogel has a considerable ether defense as well. Having Jr.
in your party at this point will definitely save your day (unless you want to
use an A.G.W.S. unit with Gattling Guns or Submachine Guns).

First of all, steal the Gemini Clock off Doppelwogel. Heal in the meantime,
then switch to an attacking pattern.

Use KOS-MOS's R-SHOT to deal about 600 worth of damage. Have Jr. use his
Angelic Requiem in combination with Bravesoul to deal massive amounts of
damage. Your third character should heal with Medica All or Life Shot and
attack when there is no healing necessary.

Doppelwogel has the following nasty attacks:

Arrow attack:  Doppelwogel fires an arrow at one character which deals about
               200 damage.
Beak attack:   Doppelwogel attacks one character with his beak, dealing some
               200 worth of physical damage.
Eternal Storm: This attack can deal more than 400 damage against ALL of your
               characters at the same time. If you are low on health, this will
               kill you off at once. Because it is ether-based, a high EDEF
               value will help considerably. If you cannot take this much
               damage, be sure to get into your A.G.W.S.! Sometimes, he will
               pull off two of these in a row, effectively killing your party
               completely, unless you had your HP at more than 1000.
Chaos Arrow:   Causes confusion on the target character.
Flare Wing:    Causes the Anti-Veil status effect on your characters. This
               increases the ether damage against your characters. Most of the
               time, this will be followed up by Eternal Storm, which will
               really rip your party to shreds if combined with Flare Wing!

Besure to keep your HP up at all times and try to kill Doppelwogel as soon as
possible before he has a chance to use a double Eternal Storm and kills your
party in the process.
==============================

After the battle, talk to all your party members at least twice for some
insight into what just occurred. Especially chaos seems to have quite some
interesting information. Once you are done, leave through the door to the
south.


  +-----------------------+
--| 3.12 - Proto Merkabah |----------------------------------------------------
  +-----------------------+

Apparently Albedo still has some tricks up his sleeve and summons the giant
orbital fortress, Proto Merkabah. Before he can destroy the capital of Second
Miltia, Shion and her friends must infiltrate Proto Merkabah and destroy the
main reactor to put a stop to it. Can they make it in time?

  +-----------------------------+
--| 3.12.1 - Final Preparations |----------------------------------------------
  +-----------------------------+

"I wanted to have more fun, so I came back for a visit." --Albedo


Once you regain control, you should find yourself on the bridge of the
Durandal again. Take the elevator downstairs and head to the train. You will
receive an email giving you permission to unseal KOS-MOS's R-Dragon attack. A
little further, you should receive an email that forms the end of the Hacker
Case that started on the Woglinde. If you chose all the right options before,
you will get a long explanation and 200,000 G as a reward! Third, you will
receive one more email that tells you that the Song of Nephilim was added to
the EVS.

Now head for the Dock Area and enter the Elsa. Go to the U.M.N Shop near the
bridge and upgrade all your gear. Buy 4x Techtron Clothes for your pilots, D
Unit V6 for KOS-MOS and VOLG50 for Ziggy. Buy Techtron Helmets if you use them.
Get the Saint Rod and CROSS for MOMO and Jr. respectively. Get the special ammo
for the CROSS as well. Then talk to Captain Matthews to have him take you back
to the Dock Colony.

Go to the Talk to Me shop and upgrade your existing A.G.W.S. units to their
level 6 gear. Expect the cost of this to be somewhere between 30,000 to 60,000
G. You can also now buy the incredibly powerful (and ridiculously expensive)
powerhouse known as the AG-05. This huge A.G.W.S. will cost you 300,000 G, and
its custom weapons are far from cheap either, but it is strong enough to take
out even the most powerful enemy with a few hits.

If the 200,000 you got from the Hacker Case was not enough, go play some more
Poker at the Casino to get the remaining cash that you need.

The shop will sell the Drill Claws, stronger weapons for the AG-04, and a large
arsenal of custom weapons for the AG-05. Unfortunately, the AG-05 can equip
only one of these at a time, so pick the one(s) that you think will be the most
useful (an ether-based weapon and a physical weapon for instance).

Once you are done, go downstairs, clear the rubble with your Vaporizer and go
to Segment Address No. 2 in the back. You will find the Robot Part Head inside,
the last piece of the super robot.

Return to the Durandal and take the shuttle to the Foundation. Go to the
A.G.W.S. store to find a whole new arsenal of weapons for your A.G.W.S. units.
If you plan to use your A.G.W.S. units a lot, you may want to get these.

Continue to the west into the Robot Academy. Present the Robot Part Head to
Professor. He will create the Kelbim Dragon for you (you cannot summon it
however). Unfortunately, he cannot create the invincible robot without Scott,
his assistant. Locate him in the Ironman bar in the City Sectors and ask him to
return. Together they will create your strongest summon, the Erde Kaiser! This
beauty will deliver a whopping 9999 damage to any enemy in the game. The only
downside to it is that it requires all twelve of Shion's ether slots, and costs
50 EP to summon. If you plan on using it a lot, equip Shion with the Angel Ring
to lower the summoning costs.

If you have any sidequests left unfinished, such as Great Joe, Mintia, Din
Gareth or Luty, finish them before returning to the Elsa. See the Sidequests
section for more information.

Once you are ready and have stocked up on items, have Captain Matthews take you
to Proto Merkabah for the final part of this game.

  +-----------------------------------+
--| 3.12.2 - Exploring Proto Merkabah |----------------------------------------
  +-----------------------------------+

"We're getting hazard pay for this, right?" --Tony


Once you arrive at Proto Merkabah, you will find yourself in the gigantic
hangar area of the facility. All the enemies here are mechanical, so you may
want to use the characters with the strongest Ether Tech Attacks to get you
through this area. Especially KOS-MOS's X-Buster and Shion's Rain Blade do well
here.

Go down the stairs to the west and blow up the six crates you find next to the
yellow cannister. Two Delphynes (Gnosis) are hiding underneath. You can use the
yellow cannister to weaken them or just take them head on. If you use MOMO's
Dark Scepter Tech Attack to kill them, you will get the Holey Gloves, the
strongest weapon in the game for chaos.

You can continue further down the path, but the container at the end contains
nothing. Instead, head north past all the fighter craft and around the corner.
The wall panel behind the Work Droids contains a chest with a Defibrillator
Vest. If you have All Guard on all the characters, this item is fairly useless,
but the completists might still want to acquire it.

Return to the entrance, going back up the stairs and head west, then north
past another group of Work Droids. There are some containers east that contain
nothing, so you might as well skip them. Go up the stairs to enter the next
area.

Go north across the small path until you reach the transportation tracks. You
cannot go any further north yet, because the next platform is lowered. Go east
and blow up the two small crates for 2x Ether Pack DX and 2x Frame Repair A.
The presence of the yellow cannister should have alerted you to the fact that
there is an enemy hiding in the big crate. You will need to get past it to
continue, so fight it.

Go down the ladder and decide whether you want to evade the enemies or fight
them. Since they give much needed Tech and Skill points, fight them if you are
strong enough. Use A.G.W.S. units with Guard Recovery if necessary. Your goal
down here is to raise all the platforms so that you can continue to the exit.

Blow up the crates south of the ladder for 2x Frame Repair Z and 2x Bio Sphere,
then continue west. Blow up the crates for 2x Med Kit DX. Continue north, past
the raised platform and then west to the control area for the platforms. Use
the northern switch to raise the northern platform, then use the southern
switch to lower the southern platform so you can return to the main area.

Go further northeast past the western platform. You can use the yellow
cannister to weaken the Work Droids. Blow up the crates to reveal 2x Ether Pack
DX. Finish up any remaining enemies, then head north to the control area for
the northern platforms.

Raise only the eastern platform, and use the transportation tracks to return
to the higher level. Now that the path is clear, go west, north across the now
raised platform and east across the other platforms to the elevator. Enter the
elevator to continue to the next area of Proto Merkabah.

  +------------------------------+
--| 3.12.3 - The Research Center |---------------------------------------------
  +------------------------------+

"If a lot of people died because of my birth, does that mean I'm an abomination
as well?" --MOMO


You will enter the Research Center on Floor 40. Use the stairs to the east to
continue on to Floor 41 and enter the door to the west. You will find another
Delphyne guarding the passage. Use the yellow cannister to weaken it if you
deem it necessary. Go through the door behind it and step up to the bright
green screen. Examine it and the party will discuss just what they are looking
at.

Return to the hallway and take the stairs up to Floor 42. Use the red cannister
to make the fight with the Delphyne really easy. Proceed through the door and
into the lab in the back. Examine the green screen for some more discussions
between your party members. To the south a screen is blocking your way and to
the west you will find a container with FOUR (!) Delphynes. Fight them only if
you are sure you can take them (or use your A.G.W.S. units). Return to the
stairwell when you are done and continue on to Floor 43.

The yellow cannister should come in handy to get past the Delpyne blocking the
stairs. Enter the door into the Floor 43 hallway. Enter the first door and blow
up the crate in the back for 2x Frame Repair Z. Return to the hallway and enter
the next door, which is labeled "Control Room". Examine the control panel in
the back and Shion will locate the reactor core. Return to the stairwell and
proceed to Floor 44.

On Floor 44 you will find a large group of Delphynes paired up with Demons.
Fight past them so that you can reach the center of the room. Blow up the glass
window to the north for a Rejuvenator and run further north to get the Dragon
Rod from the chest. You can fight the Demon hiding between the walls if you
want to, else just run past it again.

The path to the south is still blocked. You will come back there later. Go
further west and use the red cannister to weaken the Demons, as you will end up
fighting THREE of them. Make your way to the door to the west and you will
reach another stairwell. You can only go down, so do so and enter the Floor 43
door.

Go into the first door you encounter and blow up the panel against the back
wall to reveal Segment Address No. 17. You have the Decoder, so go in and
retrieve the powerful BLOOD9, Jr.'s strongest weapon. Return to the hallway and
press the button to the east to raise the bulkhead. You can return to the
Proto Merkabah control room now to save without taking the long way around. Go
back west to the stairwell and make your way down to Floor 42.

The purple cannister should help considerably to get past the nasty Demon at
the stairwell. In the hallway you will find another group of Demons. Use the
red cannister for an advantage, as you will need it. Continue east and press
the button to open the door to the sattelite dish on Floor 44. Unfortunately,
because of the switching of floors for the animation, the Demons you just
defeated get respawned. Destroy them again or flee past them back to the
stairwell.

Go down to Floor 41, using the cannister to weaken the Demon. Proceed into the
hallway, getting rid of the Demons (they seem to be everywhere). Go into the
room to the north and exit through the door to the southeast to find a chest
with the M Chip Guard for A.G.W.S. units.

Now go back to the stairwell and make your way back up to Floor 43. Save in the
Proto Merkabah Control Room, then proceed up to Floor 44. The way south is now
cleared, so use the central passage to head to the next area.

Fight your way east past the large robot and blow up the wallpanels to reveal
a hidden passage leading to a group of containers. Blow them all up to find a
Chakra Shield. Make your way west past another large robot and when you reach
a wall, turn south along the catwalk until you reach the end. 

Before you jump down, prepare for a tough boss fight. If you are unsure of who
to take, bring along chaos (with Arctic Blast) and Jr. (with Bravesoul!).
Bring either KOS-MOS or Shion to complement the party with a powerful Beam Tech
Attack (you can bring both of them, but because the boss will put up a shield
that deflects all beam attacks, that will put you at a distinct disadvantage).
You should ensure that you either have lots of Veil items, or have the Ether
Power D skill equipped on all three of your characters (or the Blue Topaz). If
you have both, even better. If you have All Guard as a skill, go ahead and
replace it with Ether Power D as this boss will use no status attacks anyway.

==============================
BOSS 17:   Proto Dora             & Schutz (2x)
HP:        12000                    3800
EXP:       32000                    5000
TPoints:   240                      100
EPoints:   0                        0
SPoints:   200                      60
Money:     0                        0
Weakness:  Beam                     Lightning
Resists:   -                        -
Item:      Frame Repair Z           Frame Repair A
Rare item: Fast Drive Circuit 50    Fast Drive Circuit 25


Proto Dora is a massive machine that can deal a lot of physical damage with its
claws. It is accompanied by two smaller robots which can become quite a
nuisance if not taken care of quickly.

Unfortunately, there is no perfect party for this battle as the success of any
particular battle strategy is mostly based on luck. While Proto Dora is very
vulnerable to Beam attacks, earl on in the battle it will put up a Beam Shield
which will block your beam attacks entirely, making X-Buster and Blade Rain
completely useless.

To compensate for the ineffectiveness of the beam damage and Proto Dora's
strong physical armor (on par with Simeon), you should bring Jr. equipped with
the Bravesoul to do massive physical damage. Because Proto Dora is a machine,
MOMO's anti-machine ethers can be quite effective. And if you brought the
VX-4000 A.G.W.S., using the ECM "Armor Failure" should help bringing down
Proto Dora's armor enough for you to do physical damage.

The two Schutzes only use one beam attack against one of your characters
throughout the entire battle. Proto Dora however has a number of attacks that
can seriously damage your party.

Beam:           Fires a purple beam attack against one of your characters for
                about 100-300 damage, depending on your EDEF level.
Beam Shield Up: Not really an attack, but provides Proto Dora with a Beam
                Shield that will block all beam damage done to it. Basically
                it renders your beam attacks completely useless until it wears
                off.
Steel Press:    A heavy physical attacks with Proto Dora's claws. This vicious
                attack can do anywhere between 100-500 damage against your
                ENTIRE party. Not healing immediately afterwards can mean
                instant death for your party.
Sonic Blast:    When you see the message "Begin Energy Recharge" come up, it
                will launch a powerful beam attack against your entire party
                in its next turn. It is so powerful that it will most likely
                kill off all three party members instantly. Using a Veil on
                your entire party should lower the damage by a fourth, so use
                one if you have the chance. Having Ether Power D equipped as a
                skill on each character should help as well and can lower the
                ether damage by as much as 50% total! At full power, this
                attack can do 900-1200 damage, so be fully prepared!
Relief Goods:   Not really an attack either, this calls upon aerial support
                that will drop a healing item on Proto Dora that heals for
                2000-2500 HP. Unfortunately, Supreme Judgement does not work.

After doing lots of damage to it (elemental ether attacks seem to be very
effective), you will eventually begin to wear down Proto Dora's shield, meaning
you can use Beam attacks again, although less effective than before. Keep
wearing it down more and more with elemental attacks, physical attacks (if you
are using Bravesoul) and beam attacks (once the shield is partially down).

When you see "Begin Energy Recharge" come up, heal all your characters up to
1100+, and/or use an item/spell that lowers the ether effect on your characters
(Veil), or you will not survive the Sonic Blast from Proto Dora in the next
turn. Having Ether Power D as a skill will help considerably against Sonic
Blast. Because of this attack, try to keep your HP above 900-1000 at all times
(one reason why you should not bring MOMO into this fight).

NOTE: If you do not have the Ether Power D skill or want some extra security,
      have one character with a remaining Boost point at 6AP at all times. This
      way when Proto Dora announces its energy charge you can boost in and use
      your 6AP Veil-item on your entire party immediately. DO NOT attack Proto
      Dora before you have done this, or it may counterboost and fire its Sonic
      Blast prematurely!

If you are not strong enough at this point but do not feel like fighting random
enemies to level up, get its health below 10000 HP and use the Erde Kaiser.
==============================

After you defeat Proto Dora, you will get Decoder 6, the final one (assuming
you picked up all the ones before). Time to continue on to the last part of the
game...

  +-----------------------+
--| 3.12.4 - Reactor Core |----------------------------------------------------
  +-----------------------+

"Relinquish your pain... unto me..." --KOS-MOS


After the battle, make your way northwest across the small catwalk. Climb the
ladder all the way to the top and enter the door to the west. Follow the
corridor to the end and you will up in the Astronomy Room of Proto Merkabah.
Walk to the end of the platform protruding into the center of the room and
examine the panel there to learn more of the starmap portrayed in the room.

To the east is a door that leads back to the Research Center. If you want to
complete your XenoCard collection, you can now go back to the Elsa (walking)
and get the final Promocard from the Casino, since it has become available now
that Proto Dora has been defeated.

Once you are ready to continue, go north past the exit and destroy the block
that is preventing access to the ladder. Climb down to the lower part of the
Astronomy Room and make your way to the western side. Blow up the panel against
the northern wall to reveal Segment Address No. 6. Since you got the Decoder
from Proto Dora, go ahead and snatch the Trauma Plate inside.

Return to the higher level and exit through the northern door. Follow the
corridor to the east and enter the next room. From this point on, the enemies
will all be considerably stronger, so heal up if you need to. If MOMO has her
Dark Scepter Tech Attack, use it to kill the Armaros Gnosis walking around in
this area, as it will turn them into Skill Upgrade Z items!

Make your way to the northern side of the room and go beyond the huge doors to
find the place where MOMO was born and another cutscene. Afterwards you will
find yourself back in the previous room and right in the lap of a Gnosis
(unless you have REALLY fast reflexes). Make your way to the east side of the
room and down the stairs. Enter the elevator to take you further down into
Proto Merkabah.

Once you arrive, you will find yourself at a save point, which is also the
final save point in this game, so SAVE! At this point you should prepare your
final party for the last boss fight. Here are some pointers to help you select
and outfit your party:

Shion:   If you have Rain Blade (you should be level 40 or so by now, so most
         likely you do), high EATK and plenty of EP. She should alternate
         between healing and attacking with Rain Blade. Also bring her if you
         want to use the Erde Kaiser for a quick solution. Equip her with the
         Angel Ring.
KOS-MOS: With a powered up X-Buster, KOS-MOS will be your main attacker for the
         second fight. She should do sufficient damage against Albedo as well
         however. Her Down Ether spell will help considerably to counter Albedo
         when he powers up his EATK. Bring F-SCYTHE as a subweapon and save it
         for the second fight as it will be more effective there. Equip her
         with a White Ring or AGL+1 to compensate for her lack of agility. If
         KOS-MOS has room left for an extra accessory, Bravesoul can be useful
         to raise her physical attack strength against Albedo. Give it to Jr.
         if you are bringing him though!
Ziggy:   Ziggy is too slow compared to Albedo, so only bring him if you have
         him equipped with AGL+1 AND a White Ring (AGL+1). You can also use
         the Speed Boost spell to raise his speed even further. Ziggy's
         Executioner Tech Attack should be very helpful in the second fight,
         but against Albedo he should mainly stick to Hellfire.
MOMO:    Unfortunately, MOMO lacks the health to stand against Albedo for very
         long, and all her special attacks and ethers are fairly useless at
         this point, especially since KOS-MOS is a better healer (depending on
         whether you increased any statistics). She has her speed going for
         her, but she would be functioning mostly as healer because of that.
chaos:   chaos has decent allround attacks and can function as an attacker and
         backup healer. He has a decent agility, so equipping him with AP+1 AND
         the Commander's Crest should make him very useful in these battles,
         giving him 6AP every turn.
Jr.:     Jr.'s most obvious strength lies in his physical attacks. Equipping
         him with Bravesoul is a given if he is going to be in your party.
         Make sure he has Angelic Requiem and Double Buster so he can unleash
         two of them in a row. If you have the room, equip him with AP+1 and
         the Commander's Crest to let him do 2 Angelic Requiems every single
         turn.

What works best for most people is bringing Jr. and KOS-MOS, with either chaos
or Shion. Jr. with Bravesoul is usually the strongest physical attacker in the
game, and KOS-MOS can deal immense damage with both physical and ether attacks.
chaos can do decent damage with ether attacks, as can Shion. Both are good
healers too. Just make sure to equip Medica All on at least two of your
characters as you will need it a lot.

Since you can use only three characters for the final battle and you have to
fight your way through a number of enemies before getting there, I suggest
making two parties. One for the final battle(s), and one for the battles in
between. Below is an example setup that should work just fine with the default
strengths of the characters. Note that for the best effect, each character will
need ethers from another character.

     ------------------------[BOSS PARTY]---------------------------
Char: Jr.                    KOS-MOS                chaos
Acc1: Techtron Clothes       D Unit V6              Techtron Clothes
Acc2: Bravesoul              White Ring             Scope
Acc3: Commander's Crest      Double Buster          Angel Ring
Skl1: All Guard              All Guard              All Guard
Skl2: W Special              HP Strong              W Special
Skl3: AP+1                   AP+1                   AP+1
Eth1: Medica All (2)         Medica All (2)         Medica All (2)
Eth2: Psycho Arm (1)         Psycho Arm (1)         Down Ether (1)
Eth3: Speed Machine (2)      Speed Boost (4)        Down Force (1)
Eth4: Ether Flare (1)        Refine (1)             Ether Limit (3)
Eth5: Down Ether (1)         Down Ether (1)         Revert (2)
Eth6: Life Shot (1)          Down Force (1)         Medica Rest (2)
Eth7: Boost 1 (2)            Medica Rest (2)        Life Shot (1)
Eth8: Refine (1)             -                      -
Eth9: Psycho Pocket (1)      -                      -

If you have it and feel the need to use it, you can of course also bring along
the AG-05 with the Long Cannon and blow away the boss with one hit. There
should be no real need to use your A.G.W.S. units though. Unless your
characters are really underdeveloped, in which case it would not hurt to level
up some more.

Once your party is ready, swap it out for the other three characters and equip
them to their fullest, because even though they will not be fighting the final
bosses, the enemies that they will face on the way down will be far from easy.

If you have any A.G.W.S. units left, give them to your remaining party members.
Make sure you have All Guard equipped on ALL three of the party members. When
you are ready, save again at the save point (you do not really want to redo all
that equipping, do you?).

When you are ready, take your backup party west through the corridor and onto
the elevator. Press the glowing green button to go down. During your trip down
you will encounter a number of enemies.

Group 1 consists of two Armaros Gnosis. Except for their powerful physical
        attacks, they should not cause too much trouble.

Group 2 consists of two Armaros Gnosis and one Baraqijal Gnosis. The Armaros
        are no real problem, but the Baraqijal will keep healing itself and the
        Armaros (and you as well!) AND it is in the back row. Keep using group
        attacks that hit the back row as well to get rid of it, or concentrate
        on the Armaros first and kill off the Baraqijal afterwards (since it
        DOES heal you occasionally).

Group 3 consists of one Azazel. Although you might think it will not pose too
        much trouble, you may just actually die here. This particular Gnosis
        has a devastating Hell Pyre attack that hits all characters with about
        250-400 fire damage. It has another ether however, that consumes double
        the amount of EP, and does double the amount of damage in the process
        (just like KOS-MOS's Ether Limit). This can completely rip your party
        to shreds if it does this two times in a row (and it will). If you have
        Veils left, go ahead and use them. Or you could get into your A.G.W.S.
        units and use their overwhelming power to kill it.

Group 4 will give you nightmares for days, consisting of one Azazel and two
        Baraqijal. In short, this means that you are facing one really strong
        enemy, which keeps getting healed by TWO other enemies. To make matters
        worse, the Azazel will also occasionally cast a spell on you that
        damages you whenever you get healed. With those Baraqijal healing at
        random, they MAY just hit you. If you have All Guard equipped, there is
        nothing to worry about since the Azazel will barely attack while the
        Baraqijal are still alive. Concentrate on killing the Azazel first,
        and then take out the two Baraqijal. If you do it the other way around,
        the Azazel will do its double EP with Hell Pyre thing again.

You will eventually reach the bottom of the elevator shaft. Exit to the east
and walk to the end of the corridor. Go through the door and either run past
(escape) or fight the enemies on the narrow bridge. Before you go up the stairs
to the reactor core, switch back to your boss party and continue.

You will find Albedo waiting for you at the reactor core and another cutscene
will commence. After that, you will begin the battle.

==============================
BOSS 18:   Albedo
HP:        7400
EXP:       54000
TPoints:   250
EPoints:   220
SPoints:   250
Money:     0
Weakness:  -
Resists:   Beam/Lightning/Fire/Ice 75%
Item:      Revive DX
Rare item: Rejuvenator

As you can tell from the statistics above, you will have to stick mainly to
physical attacks against Albedo. His resistance is too high to deal any real
damage with B/L/F/I damage. On the other hand, chaos's spirit attacks are quite
effective.

For this battle you should mainly use your physical attacks, ether attacks if
non-B/L/F/I and of course, HEAL! Albedo has a number of nasty moves that can
really rough up your party if you are caught unprepared.

Demonic Gaze - Soul: This attack steals HP from one of your party members and
                     gives it to Albedo instead. If this happens, be sure to
                     heal yourself right away! This does about 500-600 worth of
                     ether damage (about 50% of the character's total health).
Ruby Fist:           This does about 250-350 worth of physical damage,
                     regardless of any armor you may be wearing.
Demonic Illusion:    This is not really an attack, but increases Albedo's speed
                     by 50%. Counter this by either increasing your own speed,
                     or using a spell that removes all status effects (positive
                     and negative) from an enemy.
Spirit Rage:         Increases Albedo's EATK damage. This makes Demonic Gaze
                     and especially Phoenix Wing a LOT more damaging, so you
                     you should counter it right away with a Down Ether. If he
                     has the chance to, Albedo usually follows it up with a
                     Phoenix Wing right away.
Phoenix Wing:        A damaging fire ether attack against your entire group.
                     It can do between 200-800 damage against your party,
                     depending on how low/high Albedo's EATK is at that
                     moment. Use Ether Down on him now and then to make sure
                     it stays low.

With KOS-MOS and/or Jr. using Bravesoul, you can probably kill Albedo in just a
few turns (especially since his Demonic Gaze can steal 50% of a character's HP,
thus raising Physical Attack considerably, assuming Bravesoul/HP Strong is
equipped).
==============================

After you defeat Albedo, he will taunt Jr. with events from his past and reveal
just what he has been up to in Proto Merkabah. The reactor core opens only to
display the new life form that has resulted from the fusion between the reactor
and countless Gnoses. Their only choice... To destroy it!

==============================
BOSS 19:   Sophie Peithos     Jaldabaoth (x?)    Ratatosk (x?)
HP:        16000              1200               1800
EXP:       88000              2400               3800
TPoints:   250                150                180
EPoints:   250                80                 120
SPoints:   250                20                 20
Money:     0                  0                  0
Weakness:  -                  -                  -
Resists:   -                  -                  Lightning/Beam 100%
Item:      -                  Revive             Revive
Rare item: -                  Revive DX          Revive DX

Since you just came from a battle with Albedo without a chance to heal, make
sure you restore your HP and EP first of all. It would not do to die at the
start of the battle.

Sophie Peithos itself is not very difficult. It has a fair amount of HP, but
uses rather weak attacks (until you have eliminated all the minions, after
which Sophie will start using Shadow Rain and Dark Omen).

Swarm:           Attacks one party member for about 350-500 physical damage.
White Light:     Cures status abnormalities on your party members (both
                 positive AND negative!)
Dark Prophet:    Drains all EP from one of your characters and transfers it to
                 Sophie Peithos itself.
Eternal Vestige: Causes the Lost status effect, preventing you from using
                 any Ether spells. All Guard should guard against this.
Shadow Rain:     Damages your entire party for 300-500 ether damage.
Dark Omen:       Sophie Peithos's ultimate attack, deals between 800-1000 worth
                 of ether damage to ALL your characters. This will usually kill
                 you off completely, unless you lowered Sophie's EATK with Down
                 Ether spells.

Other than that, Sophie will occasionally call on some minions in the form of
Jaldabaoths and Ratatosks.

Because Sophie is in the back row, to deal any close-range damage, you will
HAVE to defeat the Jaldabaoths. Their normal attack damages one character for
about 150-200 damage. Nothing to be too worried about. If you wait too long
to destroy them, they will self-destruct, dealing some damage to your party.

The Ratatosks will use their group-damaging attacks to deal some heavy damage
to your party, so heal often. They use the following two attacks:

Blade of Dissolution: The enemy's version of Rain Blade, dealing about 150-300
                      worth of ether damage to your entire party.
Damgogue:             ?

In all, this battle is fairly easy won, since nearly all of your attacks will
deal massive damage. KOS-MOS's X-Buster is extremely effective here, as is her
R-Dragon combined with Bravesoul. Jr.'s combination with Bravesoul always works
well and chaos or Shion are quite effective in their own right.

The only thing to pay attention to is your health. Occassionally (especially
once you have taken care of all the minions), Sophie will perform some VERY
damaging attacks such as Shadow Rain or Dark Omen. The last one can kill all
your characters at once if your HP is lower than 1000.
==============================

Once the battle is over, sit down and watch the long ending. The wait for
Xenosaga Episode 2 begins... Also, do not forget to save your game once the
ending is over, because it is assumed that some part of your game will carry
over into the sequel.


  +-------------------+
--| 3.13 - Sidequests |--------------------------------------------------------
  +-------------------+

Throughout the game you will find a number of optional bosses and optional
quests that will give you secret items, Tech Attacks, Ethers and of course
experience.

  +------------------------+
--| 3.13.1 - The Ace Pilot |---------------------------------------------------
  +------------------------+

Once you have finished the U-TIC Battleship level with Jr. and it has been
added to the EVS, you can encounter this boss by going into the simulated U-TIC
Battleship. Go down the ramp, then through the door, all the way east past the
security blocks, through the door. Now go through the eastern door and you will
arrive in the hallway where the doors were secured by generators. The second
door here was the one where Jr. encountered a soldier who boarded an A.G.W.S.
in the midst of battle. When you go into that room, you will find the U-TIC
Ace Pilot waiting for you. Walk up to him to begin the fight. And the best
thing of all about this battle, is that you can repeat it by leaving the room
and then re-entering, providing you with an unlimited source of high experience
and T/E/S points. If you need to level up and are strong enough, this is the
best place to do so.

==============================
BOSS:      Ace Pilot
HP:        360
EXP:       30
TPoints:   10
EPoints:   4
SPoints:   16
Money:     500
Weakness:  Fire
Item:      Skill Upgrade A
Rare item: Ether Upgrade A

This enemy cannot really be considered a boss, as he is weak and dies in one or
two turns. Once he dies however, he will board a powerful A.G.W.S. Which one he
will board depends on two factors:
- Whether you have finished the Song of Nephilim stage yet
- Whether at least two of your characters are in their A.G.W.S. when he dies

To fight the Meld Gareth, you must either fight him before the Song of
Nephilim, or afterwards with at least two A.G.W.S. units in your party when the
Ace Pilot dies.
To fight the Din Gareth, you must finish the Song of Nephilim first, and have
either none or only one active A.G.W.S. in your party when the Ace Pilot dies.

Because the Ace Pilot will not get killed by you, you must steal his items BE-
FORE you get his HP to 0.
==============================

==============================
BOSS:      Meld Gareth
HP:        5500
EXP:       4000
TPoints:   60
EPoints:   20
SPoints:   60
Money:     1000
Weakness:  None
Item:      Frame Repair Z
Rare item: B-MAX Circuit

The A.G.W.S. piloted by the enemy is one tough nut to crack if you only just
finished the U-TIC Battleship. With attacks that do more than 200 worth of
damage, your characters will not last very long. Even your A.G.W.S. units can-
not hold out if they do not have Guard Recovery yet.

If you wish to use A.G.W.S. units in this battle, make sure they have Guard
Recovery equipped (which you can buy from A.G.W.S. shops once you arrive at the
Kukai Foundation). For weapons, use Beam Arms and Beam Rifles (watch your EP
though!). If you bought the VX-4000 from the Dock Colony, now would be a good
time to use it. Its ECM pod with the ECM1B1 ammo considerably lowers the damage
that the Meld Gareth can do, making this fight really easy. Then there is also
the fact that the VX-4000's unique weapon, the ER-VX, deals considerable damage
to this boss, needs no EP to use, is W-ACT-able, and uses no ammo.

If you want to fight this boss without A.G.W.S. units, make sure that all your
characters can use Medica All and preferably Medica Rest as well. KOS-MOS's
beam weapons are extremely useful here. If you have the Double Buster accessory
you should equip it on her so she can do two Tech Attacks in one turn (assuming
you have 6 AP).

For A.G.W.S. units, the strategy is fairly simple. Guard a turn, then use W-ACT
and then guard again, after which W-ACT should be used again. Since guarding
will also restore FHP when you have the Guard Recovery equipped, you should
have no real problems with your health.

If you prefer to use your characters, guard on the first turn to gain 6AP, and
then attack with your strongest Ether-based Tech Attack. Have the character
that does the least damage heal the others whenever necessary. Even then you
will most likely still have problems if you have not spent any Tech Points to
upgrade your characters' statistics. In that case, you should just stick to the
A.G.W.S. units for now or wait until you have gotten stronger.
==============================

==============================
BOSS:      Din Gareth
HP:        8500
EXP:       8000
TPoints:   80
EPoints:   20
SPoints:   80
Money:     1000
Weakness:  None
Item:      Frame Repair Z
Rare item: Fast Circuit 25

No strategy for this boss yet :(
Or you could use Erde Kaiser or the AG-05.
==============================


  +------------------------------+
--| 3.13.2 - Luty, the Mute Girl |---------------------------------------------
  +------------------------------+

The relatively short and simple Luty sidequest begins the moment you first
arrive at the Dock Colony. Go into the Nursery on the opposite side of the Elsa
exit. You will find a brownhaired girl who has nothing to say. Go into the room
to the west, all the way in the back. A nurse will mention Luty, the girl, that
she is mute and a survivor from Ariadne, the nearby planet that disappeared
into nothingness. A flower from that planet might cheer her up again, but where
can you find a flower from a planet that does not exist anymore?

The next part of the sidequest commences when you arrive at the shopping mall
in the Gnosis Cathedral Ship. When you enter the shopping mall, fight your way
past Perun, go up the stairs and enter the COSTMARY shop to the east. Inside
you will find a group of Hydras blocking the way. Fight your way past them and
search the desks. You will find the Flower Seed there.

The third part of the sidequest occurs when you can return to the Dock Colony
for the first time. For instance after first arriving at the Kukai Foundation
and spending the night there. Luty will accept the flower and plant it.

The fourth part of the sidequest can be done after finishing the Encephalon
stage. Return to the Dock Colony and speak to Luty. The flower will have grown
a bit.

The last part of the sidequest can be done during or after the Gnosis Attack
on the Kukai Foundation. Return to the Clinic again and you will find out that
the flower is blooming! Luty is overjoyed and willing to speak again. She will
give you a Tech Upgrade Z for helping her.

  +----------------------------+
--| 3.13.3 - The Robot Academy |-----------------------------------------------
  +----------------------------+

The Robot Academy sidequest will allow you to create the incredibly powerful
Erde Kaiser, a summoning ether for Shion that will damage ANY enemy for 9999.
The only disadvantages are that it costs 60 EP (this can be reduced with the
Angel Ring) and takes up all twelve of Shion's Ether slots.

To complete the quest you will need to find the six Robot Parts that you can
discover in some of the Segment Addresses (you should already have one from
Segment Address No. 7). You do not need them all at once to make any progress
with the quest, so return whenever you have found another robot part. See the
Segment Addresses & Decoder Keys section for information on where to find the
necessary Decoders and Segment Addresses to get the Robot Parts.

To initiate the sidequest, make your way to the A.G.W.S. Parts Shop &
Foundation Robot Academy located in the Kukai Foundation (you can reach it from
the overhead map). When inside, go west along the wall and down the stairs.

-[CHAPTER ONE: Genius Scientist Appears!!]-

You will be introduced to "Professor" and he will tell you of his dream to
make a completely invincible robot. He needs your help to build it though! You
need to find the six robot parts hidden throughout the galaxy and bring them
back to him for research. Exit the Academy and return when you have found the
Right Arm and Left Arm parts.

-[CHAPTER TWO: Foundation Robot Academy!]-

Now that you have the first two parts, Professor will begin the process of
building the invincible robot. Unfortunately, the lab is too messy for him to
get any work done, so you need to clean up for him first. Use the Vaporizer
Plugin and blow up all the junk to get the job done. When done, Professor
will create the Throni Blade ether for Shion. You can summon it in battle!
Return when you have found the Right Leg and Left Leg parts.

-[CHAPTER THREE: Hyper Assistant Scott Appears!!]-

You will meet Assistant Scott, Professor's new aide, who helps in creating the
Dominion Tank, Shion's second summoning ether. Return when you have found the
Robot Head Part.

-[CHAPTER FOUR: Crisis!! A Dark Shadow Befalls the Robot Lab?!]-

Professor and Assistant Scott get into a fight and Assistant Scott gets kicked
out of the Academy. Professor will create Shion's next summoning ether, the
Seraphim Bird, for you. Return when you have found the last part, the Robot
Body Part.

-[FINAL CHAPTER - Part I: A Friendship in Crisis!]-

Professor turns the Body Part into the final piece, the Kelbim Dragon.
Unfortunately, this one will not become a summoning ether. Also, Professor does
not seem to possess all that is necessary to complete the final task, linking
the pieces together to create the invincible robot. Professor admits needing
Assistant Scott, but where can he be?  Head off to the Ironman bar at City
Sector 26 & 27. You can find Assistant Scott at the counter. Attempt to talk to
him and he will decide by himself to return to the Academy. Go there as well.

-[FINAL CHAPTER - Part II: Friendships are Forever...]-

Now that all the requirements have been met, Professor and Assistant Scott
join powers to assemble the final summoning ether for Shion, the invincible
robot, Erde Kaiser!
  
  +--------------------+
--| 3.13.4 - Great Joe |-------------------------------------------------------
  +--------------------+

You can find Great Joe as soon as you first arrive on the Durandal, as long as
you have Jr. as the on-screen party member. This means that you can fight Great
Joe at the earliest once you escape from the Federation after being taking into
custody. More realistically, you will have to wait until the Kukai Foundation
is under attack by Gnosis, as your party members need to be very strong to take
down Great Joe.

He can be found in the Durandal Residential Area, in the room with the U.M.N.
shop where all your gear was stashed after you were apprehended. With Jr. as
your leading character, blow up the cabinets in the back of the bedroom and
you will automatically encounter him. Great Joe will warn you that it is a
lethal fight, so you can still opt out. Do not fight him if you still need to
save, as he will most likely kill you the first time!

==============================
BOSS:      Great Joe
HP:        9999
EXP:       18000
TPoints:   200
EPoints:   180
SPoints:   200
Money:     200
Weakness:  None
Resist:    Lightning/Beam 50%
Item:      Swimsuit
Rare item: -

Great Joe is one of the toughest bosses you can come across if you are not
prepared. He has high strength, a high ether attack power and a high agility.
Then there is the fact that he is also fairly resistant to Lightning and Beam
damage, rendering Shion's Blade Rain and KOS-MOS's X-Buster virtually useless.
Unfortunately, you cannot use A.G.W.S. units in this level either.

For this battle, you will have to fall back to physical attacks. A very useful
combination for Jr. in this battle is the following: put Angelic Requiem (level
30) in both the fast and slow slot, and equip him with the AP+1 and Special W
(Double Buster) skills, as well as the Strong HP skill. Now if you also equip
him with the Commander's Crest, Jr. can do a double Angelic Requiem EVERY turn,
and every time he gets damaged, he will just do even more damage!

As second character, you should use KOS-MOS with the Down Force and Down Ether
spells, so that you can counter Great Joe's powerup spells. You can use R-Drill
if you want to attack with her, as X-Buster and R-Cannon are useless at this
point. You may want to speed her up with the AGL+1 skill and/or the White Ring
so that she can intervene quickly whenever Joe powers himself up. You can also
transfer Medica All so she can act as a backup healer.

As third character, use Shion or another character with Medical All and Medica
Rest, preferably with Revert as well. This character will mainly act as healer.
Put this character in the back row to prevent her/him from taking too much
damage. You may also wish to enable a status-healing spell, although you can
use items for that.

Great Joe's attack pattern consists of several different attacks. 

- There is his simple Gambler attack which is an ether attack against one
  person. You should be able to defend against this, but it will still damage
  you considerably.

- Then there is his Heart Shot Punch, a status attack that can strike a
  character with the Curse status effect and will damage him/her as well. You
  should cure this as soon as possible!

- Thirdly, there is his Soul Crusher attack, a group-damaging ether attack that
  can really tear your party to shreds if it is preceded by Joe's
  ether-amplifying spell, "Cerebration" (either this was supposed to be
  "Celebration", or it is a pun). Counteract this with KOS-MOS's Down Ether and
  hope for the best, or use chaos's insanely expensive Best Ally spell so you
  get revived when you die.

Make sure that whenever Joe uses his powerup spells, you counteract them with
KOS-MOS immediately, because he can inflict fatal damage on your party if you
wait too long.

When you get a message that Joe is planning a Combination Attack, he is about
to attack you with several attacks in a row when he gets his next turn. If this
happens you can either trust your luck and attack him with the possibility of
disrupting his planned attack, or heal all your characters completely with
Medica All/Rest and guard. If you do not succeed, the unlucky victim will most
likely die.

Somewhere around 4000 HP, Joe challenges Jr. to a duel. This means that your
other characters may not interfere at this point, or Joe will counterattack.
You can steal use your other characters to heal Jr. though.

At about 2000 HP, Joe ends the duel and instead casts a spell on himself that
has a 50% chance of reversing Restore/Damage. This means that there is a 50%
possibility that if you attack him, you will end up healing him instead. Use
a Med Kit on him to see whether it heals or damages him. If it heals him, go
ahead and have at him with all your Tech Attacks. On the other hand, if the Med
Kit damages him, you can only attack him with healing spells and items. Medica
Rest really comes in handy here.

When you finally defeat him, you will get a considerably experience bonus, one
of the three sacred Swimsuits (!) and some gold. You will also get the Magnum
Joe ether for Jr., which will let him summon Joe in battle, as well as the Soul
Rhapsody Tech Attack for Jr., which absorbs Gnosis and powers up the Joe summon
as well. You can also evolve the Magnum Joe ether to Buster Joe for 100 ether
points. Buster Joe attacks ALL enemies instead of just one.
==============================

  +-----------------+
--| 3.13.5 - Mintia |----------------------------------------------------------
  +-----------------+

You can find Mintia as soon as the Gnosis invasion of the Kukai Foundation has
started. The only prerequisite is that you need MOMO as the head of your party,
meaning you can only do this sidequest during the Kukai Evacuation or right
before Proto Merkabah. You will have to decide for yourself when you can handle
this fight.

To find Mintia, go to City Sector 26 & 27 in the Kukai Foundation and use the
crank in front of the Ironman bar to lower the overhang. Then go into the
"Our Treasure" inn and head to the second floor. Enter the room to the west and
exit through the door to end up on a catwalk. Blow up the plantholder to the
east side of the catwalk and jump down on the overhangs.

Keep pressing up-right to move to the open window and prevent yourself from
falling on the ground. Go inside, and you will find yourself on the second
floor of the Ironman bar. If you have MOMO as your main character, walk forward
and MOMO will notice something strange. Mintia will appear and a fight ensues.

For this fight you should bring Shion, KOS-MOS and MOMO only, as Mintia
absolutely hates males and will counterattack every time one of them attacks
her. Equip all three of your characters with the DEX Guard and A-Poison Guard
skills to nullify Mintia's most important status attacks.

Also make sure that all your characters have a decent healing spell and that
you have enough status-removal items such as Cure-All. You will also want to
steal the Craft Apron from Mintia with MOMO, so do not forget to put Magic
Caster in a slot. Begin the fight when you think you are ready.

==============================
BOSS:      Mintia
HP:        7777
EXP:       22000
TPoints:   160
EPoints:   240
SPoints:   200
Money:     12000
Weakness:  None
Item:      Penguin Rod
Rare item: Craft Apron

If you are well prepared, the fight with Mintia can actually be very easy. Her
attacks consist of the following:

Normal attack: Although Mintia says "Dark Star" aloud, this is actually a plain
               physical attack. Be careful of these when you have low health.

Dark Star: Mintia will use this attack to push you into the back row and deal
           some damage.

Dark Snake: This attack will deal some damage and cause the "Attack Poison"
            status effect on your character. A-Poison Guard should nullify this
            status effect, so make sure you have it set.

Shadow Eye: This attack will lower the dexterity on one of your character, so
            make sure you have the DEX Guard skill set to nullify this.

Special Chains: This attack disables the use of the CIRCLE button, making it
                impossible to do any Tech Attacks. You can cure this with a
                Cure-All.

Occasionally Mintia will also summon her pet Bibo. Depending on the color of
the field from which it is summoned, you can determine the type of attack that
it will perform.

If the field is pink, Bibo will deal 1/4th of your party's current health
worth of damage to all party members. Obviously, this attack cannot kill you.

If the field is blue, Bibo will steal ALL of a character's current HP (minus 1)
and transfer it to Mintia, leaving you with only 1 HP left. Because of this
attack, it is important that you try to keep your HP as low as possible without
dying, or you will just end up healing Mintia.

Mintia has no obvious weaknesses and can therebefore take quite a while to
defeat. KOS-MOS's X-Buster attack seems to get a lot of Critical Hits in
however, as does MOMO's Angel Arrow. The damage dealt by them tends to
fluctuate a lot however. As for Shion, you can either use Spell Ray or normal
ether attacks. Nothing else seems to be very helpful.

You could bring Jr. to get around the fact that Mintia is flying, but because
he is male, she will counterattack him every single turn. Go ahead if you want
to, however.

When you defeat Mintia, you will receive the Penguin Rod for MOMO (assuming you
did not steal it already together with the Craft Apron), and Mintia will teach
MOMO the Dark Scepter Tech Attack which can turn a Gnosis into a special item
if it is used to deal the finishing blow. Quite a handy weapon!
==============================











===============================================================================
= SECTION 4: COMPLETE INFORMATION                                             =
===============================================================================

  +------------------------+
--| 4.1 - Tech Attack List |---------------------------------------------------
  +------------------------+

  +----------------+
--| 4.1.1. - Shion |-----------------------------------------------------------
  +----------------+

Name:           Lightning Blast
Description:    Lightning attack
Effect:         Physical, Hit/Lightning
Range:          Near
Target:         One enemy
Location:       Initial tech attack
Upgrade costs:  Speed level HI: 150
                Wait level A1:  10
                Wait level A0:  10
                Tech level 02:  90
                Tech level 03:  125

Name:           Spell Ray
Description:    Concentrated Ether Beam
Effect:         Ether, Line/Beam
Range:          Far
Target:         One enemy
Location:       Initial tech attack
Upgrade costs:  Speed level HI: 150
                Wait level A1:  10
                Wait level A0:  10
                Tech level 02:  90
                Tech level 03:  125
                Tech level 04:  
                Tech level 05:  
                Tech level 06:  230

Name:           Shock Blade
Description:    Different status effects by changing cartridges
                (see the Character Ammo section)
Effect:         Physical, Pierce/S
Range:          Near
Target:         One enemy
Location:       Gained at level 11
Upgrade costs:  Speed level HI: 200
                Wait level A1:  20
                Wait level A0:  20
                Tech level 02:  120

Name:           Thermal Blast
Description:    Vicious fire attack
Effect:         Physical, Hit/Fire
Range:          Near
Target:         One enemy
Location:       Gained at level 15
Upgrade costs:  Speed level HI: 250
                Wait level A1:  20
                Wait level A0:  20
                Tech level 02:  150
                Tech level 03:
                Tech level 04:
                Tech level 05:
                Tech level 06:  290

Name:           Ether Amp
Description:    Sets Ether damage 2x bombs against B & G type enemies
Effect:         S/1 time effect
Range:          Near
Target:         One enemy
Location:       Gained at level 20
Upgrade costs:  Speed level HI: 200
                Wait level A1:  30
                Wait level A0:  30
                Tech level 02:  N/A

Name:           Gravity Well
Description:    Inflicts Slow on B & G type enemies
Effect:         Physical, Hit/S
Range:          Near
Target:         One enemy
Location:       Gained at level 23
Upgrade costs:  Speed level HI: 350
                Wait level A1:  40
                Wait level A0:  40
                Tech level 02:  180
                Tech level 03:  215

Name:           Lunar Blade
Description:    Slice with a beam blade
Effect:         Physical, Slash/Beam
Range:          Near
Target:         One enemy
Location:       Gained at level 27
Upgrade costs:  Speed level HI: 350
                Wait level A1:  40
                Wait level A0:  40
                Tech level 02:  210
                Tech level 03:  245

Name:           Rain Blade
Description:    Rain of beams
Effect:         Ether, Air/Beam
Range:          Far
Target:         All enemies
Location:       Gained at level 30
Upgrade costs:  Speed level HI: 600
                Wait level A1:  40
                Wait level A0:  40
                Tech level 02:  220
                Tech level 03:
                Tech level 04:
                Tech level 05:
                Tech level 06:  500

  +-----------------+
--| 4.1.2 - KOS-MOS |----------------------------------------------------------
  +-----------------+

Name:           R-Blade
Description:    Attack with a sword arm
Effect:         Physical, Slash
Range:          Near
Target:         One enemy
Location:       Initial tech attack
Upgrade costs:  Speed level HI: 200
                Wait level A1:  10
                Wait level A0:  10
                Tech level 02:  130

Name:           R-Cannon
Description:    Attack with a beam arm
Effect:         Ether, Line/Beam
Range:          Far
Target:         One enemy
Location:       Initial tech attack
Upgrade costs:  Speed level HI: 200
                Wait level A1:  10
                Wait level A0:  10
                Tech level 02:  130

Name:           R-Drill
Description:    Attack with a drill arm
Effect:         Physical, Pierce
Range:          Near
Target:         One enemy
Location:       Received through email after saving Cherenkov in the Dock
                Colony.	
Upgrade costs:  Speed level HI: 300
                Wait level A1:  30
                Wait level A0:  30
                Tech level 02:  180

Name:           X-Buster
Description:    Abdominal spread beam weapon
Effect:         Ether, Line/Beam
Range:          Far
Target:         All enemies
Location:       
Upgrade costs:  Speed level HI: 800
                Wait level A1:  40
                Wait level A0:  40
                Tech level 02:  280
                Tech level 03:
                Tech level 04:
                Tech level 05:
                Tech level 06:  680

Name:           S-Chain
Description:    Causes Slow, Dex Down and Phy Def Down on B & G type enemies
                Causes Slow, Dex Down and Armor Down on M type enemies
Effect:         Line/S
Range:          Far
Target:         One enemy
Location:       	
Upgrade costs:  Speed level HI: 300
                Wait level A1:  30
                Wait level A0:  30
                Tech level 02:  N/A

Name:           R-Hammer
Description:    Attack with a hammer arm
Effect:         Physical, Hit
Range:          Near
Target:         One enemy
Location:       	
Upgrade costs:  Speed level HI: 400
                Wait level A1:  30
                Wait level A0:  30
                Tech level 02:  230

Name:           R-Dragon
Description:    Attack with a dragon arm
Effect:         Physical, Hit
Range:          Near
Target:         One enemy
Location:       	
Upgrade costs:  Speed level HI: 400
                Wait level A1:  30
                Wait level A0:  30
                Tech level 02:  280

  +---------------+
--| 4.1.3 - Ziggy |------------------------------------------------------------
  +---------------+

Name:           Cyber Kick
Description:    Hundred kicks of fire
Effect:         Physical, Hit/Fire
Range:          Near
Target:         One enemy
Location:       Initial tech attack
Upgrade costs:  Speed level HI: 200
                Wait level A1:  10
                Wait level A0:  10
                Tech level 02:  130
                Tech level 03:  
                Tech level 04:  230

Name:           Lightning Fist
Description:    Lightning attack from the ground
Effect:         Ether, Line/Lightning
Range:          Far
Target:         One enemy
Location:       Initial techa ttack
Upgrade costs:  Speed level HI: 200
                Wait level A1:  10
                Wait level A0:  10
                Tech level 02:  130

Name:           Meteor Shot
Description:    Fire attack from the air
Effect:         Ether, Air/Fire
Range:          Far
Target:         All enemies
Location:       Gained at level 15
Upgrade costs:  Speed level HI: 600
                Wait level A2:  30
                Wait level A1:  30
                Wait level A0:  30
                Tech level 02:  250

Name:           Cyclone
Description:    A tornado-like slash attack
Effect:         Physical, Slash
Range:          Near
Target:         One enemy
Location:       Gained at level 20
Upgrade costs:  Speed level HI: 300
                Wait level A1:  30
                Wait level A0:  30
                Tech level 02:  180

Name:           Cross Lancer
Description:    A crossed-blade slash attack
Effect:         Physical, Pierce
Range:          Near
Target:         One enemy
Location:       Gained at level 24
Upgrade costs:  Speed level HI: 400
                Wait level A1:  30
                Wait level A0:  30
                Tech level 02:  230

Name:           Executioner
Description:    Lightning attack from the sky
Effect:         Ether, Air/Lightning
Range:          Far
Target:         All enemies
Location:       Gained at level 26
Upgrade costs:  Speed level HI: 800
                Wait level A1:  40
                Wait level A0:  40
                Tech level 02:  350

Name:           Hell Fire
Description:    Fire slash attack from the air
Effect:         Physical, Slash/Fire
Range:          Near
Target:         One enemy
Location:       Gained at level 30
Upgrade costs:  Speed level HI: 400
                Wait level A1:  30
                Wait level A0:  30
                Tech level 02:  280

  +--------------+
--| 4.1.4 - MOMO |-------------------------------------------------------------
  +--------------+

Name:           Star Strike
Description:    Strike with a small star
Effect:         Physical, Hit
Range:          Near
Target:         One enemy
Location:       Initial tech attack
Upgrade costs:  Speed level HI: 150
                Wait level A1:  10
                Wait level A0:  10
                Tech level 02:  90

Name:           Floral Tempest
Description:    Slash with knife-like wind
Effect:         Ether, Slash
Range:          Far
Target:         One enemy
Location:       Initial attack
Upgrade costs:  Speed level HI: 150
                Wait level A1:  10
                Wait level A0:  10
                Tech level 02:  120

Name:           Meteor Storm
Description:    Attack from another dimension
Effect:         Ether, Line
Range:          Far
Target:         One enemy
Location:       Gained at level 15
Upgrade costs:  Speed level HI: 200
                Wait level A1:  10
                Wait level A0:  10
                Tech level 02:  90

Name:           Star Cannon
Description:    Strike with a large star
Effect:         Physical, Air/Hit
Range:          Far
Target:         All enemies
Location:       Gained at level 20
Upgrade costs:  Speed level HI: 600
                Wait level A1:  30
                Wait level A0:  30
                Tech level 02:  180

Name:           Angel Arrow
Description:    Attack with arrows of light
Effect:         Ether, Air/Pierce
Range:          Far
Target:         All enemies
Location:       Gained at level 24
Upgrade costs:  Speed level HI: 600
                Wait level A1:  30
                Wait level A0:  30
                Tech level 02:  200

Name:           Dark Scepter
Description:    Turn non-flying enemies into useful items if killed with this
                Tech Attack.
Effect:         Physical, Hit
Range:          Near
Target:         One enemy
Location:       Defeat Mintia in the Kukai Foundation
                (see the Sidequests section)
Upgrade costs:  Speed level HI: 350
                Wait level A1:  20
                Wait level A0:  20
                Tech level 02:
Effects:        Simulator:      Drone G1  -> Garnet
                Simulator:      Drone G3  -> Garnet
                Woglinde:       Goblin    -> Garnet
                Woglinde:       Golem     -> Ruby
                Woglinde:       Manticore -> Garnet
                Cathedral Ship: Cerberus  -> Ruby
                Cathedral Ship: Fairy     -> Sapphire
                Cathedral Ship: Ogre      -> Frame Repair A
                Cathedral Ship: Hydra     -> Sapphire
                Cathedral Ship: Unicorn   -> Emerald
                Cathedral Ship: Lizardman -> Hemlock
                Encephalon:     Bugbear   -> Ruby
                Encephalon:     Kobold    -> Garnet
                Encephalon:     Troll     -> Frame Repair Z
                Encephalon:     Basilisk  -> Ruby
                Foundation:     Bugbear   -> Ruby
                Foundation:     Kobold    -> Garnet
                Foundation:     Troll     -> Frame Repair Z
                Foundation:     Wyrm      -> Emerald
                Foundation:     Gigas     -> Diamond
                Proto Merkabah: Delphyne  -> Holey Gloves
                Proto Merkabah: Armaros   -> Skill Upgrade Z

Name:           Magic Caster
Description:    Steal rare items / Can only be used when transformed
Effect:         Line
Range:          Far
Target:         One enemy
Location:       (See walkthrough/Gnosis Cathedral Ship)	
Upgrade costs:  Speed level HI: 200
                Wait level A1:  20
                Wait level A0:  20
                Tech level 02:  N/A

Name:           MOMO's Kiss
Description:    A destructive laser beam
Effect:         Ether, Line/Beam
Range:          Far
Target:         One enemy
Location:       (See walkthrough/Song of Nephilim)	
Upgrade costs:  Speed level HI: 300
                Wait level A1:  30
                Wait level A0:  30
                Tech level 02:  

  +---------------+
--| 4.1.5 - chaos |------------------------------------------------------------
  +---------------+

Name:           Angel Wings
Description:    Impact created by focusing chi into one's fist
Effect:         Physical, Hit/Spirit
Range:          Near
Target:         One enemy
Location:       Initial tech attack
Upgrade costs:  Speed level HI: 150
                Wait level A1:  10
                Wait level A0:  10
                Tech level 02:  130

Name:           Lunar Seal
Description:    A chi wave attack
Effect:         Ether, Line/Spirit
Range:          Far
Target:         One enemy
Location:       Initial tech attack
Upgrade costs:  Speed level HI: 150
                Wait level A1:  10
                Wait level A0:  10
                Tech level 02:  130
                Tech level 03:  170

Name:           Heaven's Wrath
Description:    Slash enemies by changing chi into lightning
Effect:         Physical, Slash/Lightning
Range:          Near
Target:         One enemy
Location:       Gained at level 15
Upgrade costs:  Speed level HI: 200
                Wait level A1:  20
                Wait level A0:  20
                Tech level 02:  170
                Tech level 03:  210

Name:           Angel Blow
Description:    Giant chi impact attack
Effect:         Ether, Air/Spirit
Range:          Far
Target:         All enemies
Location:       Gained at level 20
Upgrade costs:  Speed level HI: 600
                Wait level A1:  30
                Wait level A0:  30
                Tech level 02:  260

Name:           Chained Blast
Description:    Pilot KO against M type enemies
Effect:         Ether, Spirit/S
Range:          Near
Target:         One enemy
Location:       Gained at level 23
Upgrade costs:  Speed level HI: 300
                Wait level A1:  30
                Wait level A0:  30
                Tech level 02:  170

Name:           Arctic Blast
Description:    Hurl down ice boulders from the air
Effect:         Ether, Air/Ice
Range:          Far
Target:         All enemies
Location:       Gained at level 25
Upgrade costs:  Speed level HI: 600
                Wait level A1:  40
                Wait level A0:  40
                Tech level 02:  210

Name:           Demon Banisher
Description:    Curse against G type enemies
Effect:         Line/S
Range:          Far
Target:         One enemy
Location:       Gained at level 30 ??
Upgrade costs:  Speed level HI: 400
                Wait level A1:  40
                Wait level A0:  40
                Tech level 02:  N/A

Name:           Divine Spear
Description:    
Effect:         Physical, Pierce/Spirit
Range:          Near
Target:         One enemy
Location:       Gained at level 50
Upgrade costs:  Speed level HI: 1200
                Wait level A1:  50
                Wait level A0:  50
                Tech level 02:

  +-------------+
--| 4.1.6 - Jr. |--------------------------------------------------------------
  +-------------+

Name:           Prelude to Battle
Description:    Cross shot
Effect:         Physical, Line/Pierce
Range:          Far
Target:         One enemy
Location:       Initial tech attack
Upgrade costs:  Speed level HI: 200
                Wait level A1:  10
                Wait level A0:  10
                Tech level 02:  170

Name:           Moonlit Serenade
Description:    Attack with a spirit gun
Effect:         Ether, Line/Spirit
Range:          Far
Target:         One enemy
Location:       Initial tech attack
Upgrade costs:  Speed level HI: 200
                Wait level A1:  10
                Wait level A0:  10
                Tech level 02:  170
                Tech level 03:
                Tech level 04:
                Tech level 05:  290

Name:           Storm Waltz
Description:    Coin shot attack
Effect:         Physical, Line/Pierce
Range:          Far
Target:         All enemies
Location:       Gained at level 15
Upgrade costs:  Speed level HI: 400
                Wait level A1:  20
                Wait level A0:  20
                Tech level 02:  250
                Tech level 03:  330

Name:           Last Symphony
Description:    Concentrated heavy fire
Effect:         Physical, Line/Pierce
Range:          Far
Target:         One enemy
Location:       Gained at level 20
Upgrade costs:  Speed level HI: 300
                Wait level A1:  20
                Wait level A0:  20
                Tech level 02:  210
                Tech level 03:  250

Name:           Mystic Nocturne
Description:    Attack with a spirit gun from above
Effect:         Ether, Air/Spirit
Range:          Far
Target:         All enemies
Location:       Gained at level 24
Upgrade costs:  Speed level HI: 600
                Wait level A1:  30
                Wait level A0:  30
                Tech level 02:  250
                Tech level 03:
                Tech level 04:
                Tech level 05:  490

Name:           Angelic Requiem
Description:    Snipe from above surrounded by angel wings
Effect:         Physical, Air/Pierce
Range:          Far
Target:         All enemies
Location:       Gained at level 30
Upgrade costs:  Speed level HI: 600
                Wait level A1:  30
                Wait level A0:  30
                Tech level 02:  250

Name:           Soul Rhapsody
Description:    
Effect:         Ether, Line/Spirit
Range:          Far
Target:         One enemy
Location:       Defeat Great Joe (see Sidequests section)
Upgrade costs:  Speed level HI: 600
                Wait level A1:  40
                Wait level A0:  40
                Tech level 02:  250

  +------------------+
--| 4.2 - Ether List |---------------------------------------------------------
  +------------------+

  +---------------+
--| 4.2.1 - Shion |------------------------------------------------------------
  +---------------+

Name:           Medica
Description:    HP recovery/Low
EP:             2
WT:             1
Ether points:   40
From:           -
To:             Analyze, Goodbye
Target:         One enemy/ally
Transferrable:  Yes

Name:           Analyze
Description:    Analyze Items and HP
EP:             2
WT:             1
Ether points:   160
From:           Medica
To:             Medica All, Refresh
Target:         One enemy
Transferrable:  Yes

Name:           Goodbye
Description:    Escape from battle
EP:             1
WT:             1
Ether points:   180
From:           Medica
To:             Boost 1, Jamming
Target:         One ally
Transferrable:  Yes

Name:           Medica All
Description:    HP recovery/Mid
EP:             8
WT:             2
Ether points:   240
From:           Medica - Analyze
To:             Medica Rest, Revert
Target:         All allies
Transferrable:  Yes

Name:           Refresh
Description:    Clear all status changes
EP:             2
WT:             1
Ether points:   320
From:           Medica - Analyze
To:             Safety Level, Quick
Target:         One ally
Transferrable:  Yes

Name:           Boost 1
Description:    Increase Boost by 1
EP:             4
WT:             2
Ether points:   360
From:           Medica - Goodbye
To:             Queen's Kiss
Target:         One ally
Transferrable:  Yes

Name:           Jamming
Description:    Dexterity down for M enemies
EP:             4
WT:             1
Ether points:   220
From:           Medica - Goodbye
To:             -
Target:         One enemy
Transferrable:  Yes

Name:           Medica Rest
Description:    HP recovery/Max
EP:             8
WT:             2
Ether points:   380
From:           Medica - Analyze - Medica All
To:             -
Target:         One enemy/ally
Transferrable:  Yes

Name:           Revert
Description:    Revive & HP recovery/Mid
EP:             12
WT:             2
Ether points:   420
From:           Medica - Analyze - Medica All
To:             -
Target:         One ally
Transferrable:  Yes

Name:           Safety Level
Description:    Survive with 1 HP (1x per ally)
EP:             12
WT:             3
Ether points:   380
From:           Medica - Analyze - Refresh
To:             -
Target:         One ally
Transferrable:  Yes

Name:           Quick
Description:    Increase speed 25%
EP:             6
WT:             2
Ether points:   400
From:           Medica - Analyze - Refresh
To:             -
Target:         One ally
Transferrable:  Yes

Name:           Queen's Kiss
Description:    Occasionally "Instant KO" / Steal items
EP:             8
WT:             4
Ether points:   -
From:           Medica - Goodbye - Boost 1
To:             -
Target:         One enemy
Transferrable:  No

Name:           Seraphim Bird
Description:    Beam / 1x per battle / Spread beam attack
EP:             24
WT:             4
Ether points:   -
From:           - (see Sidequests section)
To:             -
Target:         All enemies
Transferrable:  No

Name:           Throni Blade
Description:    Slash / 1x per battle / Giant top attack
EP:             16
WT:             4
Ether points:   -
From:           - (see Sidequests section)
To:             -
Target:         All enemies
Transferrable:  No

Name:           Dominion Tank
Description:    Hit / 1x per battle / Ultra heavy weight attack
EP:             20
WT:             4
Ether points:   -
From:           - (see Sidequests section)
To:             -
Target:         All enemies
Transferrable:  No

Name:           Erde Kaiser
Description:    Slash / 1x per battle / Ultimate attack using combined form
EP:             60
WT:             12
Ether points:   -
From:           - (see Sidequests section)
To:             -
Target:         All enemies
Transferrable:  No

  +-----------------+
--| 4.2.2 - KOS-MOS |----------------------------------------------------------
  +-----------------+

Name:           Mode A7
Description:    Focus Physical Attack
EP:             2
WT:             1
Ether points:   100
From:           -
To:             Down Dex, Down Force
Target:         Self
Transferrable:  Yes

Name:           Down Dex
Description:    Dexterity down for B & G enemies
EP:             4
WT:             1
Ether points:   360
From:           Mode A7
To:             Down Ether, Gate
Target:         One enemy
Transferrable:  Yes

Name:           Down Force
Description:    Physical Attack down for B & G enemies
EP:             4
WT:             1
Ether points:   480
From:           Mode A7
To:             Ether Limit
Target:         One enemy
Transferrable:  Yes

Name:           Down Ether
Description:    Ether down for B& G enemies
EP:             4
WT:             1
Ether points:   520
From:           Mode A7 - Down Dex
To:             -
Target:         One enemy
Transferrable:  Yes

Name:           Gate
Description:    Occasionally "Instant KO", HP/4 damage on B & G enemies
EP:             8
WT:             4
Ether points:   660
From:           Mode A7 - Down Dex
To:             Satelite
Target:         One enemy
Transferrable:  Yes

Name:           Ether Limit
Description:    Ether Attack damage and cost x2
EP:             16
WT:             3
Ether points:   620
From:           Mode A7 - Down Force
To:             Dex Ether Ra, Dex Ether Fa, Dex Ether Le
Target:         Self
Transferrable:  Yes

Name:           Dex Ether Ra
Description:    Ice Ether attack
EP:             12
WT:             4
Ether points:   720
From:           Mode A7 - Down Force - Ether Limit
To:             -
Target:         All enemies
Transferrable:  Yes

Name:           Dex Ether Fa
Description:    Fire Ether attack
EP:             12
WT:             4
Ether points:   720
From:           Mode A7 - Down Force - Ether Limit
To:             -
Target:         All enemies
Transferrable:  Yes

Name:           Dex Ether Le
Description:    Lightning Ether attack
EP:             12
WT:             4
Ether points:	720
From:           Mode A7 - Down Force - Ether Limit
To:             -
Target:         All enemies
Transferrable:  Yes

Name:           Satellite
Description:    Beam / 1x per battle / Satellite beam weapon
EP:             16
WT:             6
Ether points:   -
From:           Mode A7 - Down Dex - Gate
To:             -
Target:         All enemies
Transferrable:  No

  +---------------+
--| 4.2.3 - Ziggy |------------------------------------------------------------
  +---------------+

Name:           My Guard
Description:    Focus Physical Defense
EP:             2
WT:             1
Ether points:   40
From:           -
To:             Bodyguard, Recharge
Target:         Self
Transferrable:  Yes

Name:           Bodyguard
Description:    Increase Str/Def when MOMO is behind
EP:             2
WT:             1
Ether points:   200
From:           My Guard
To:             Ether Shift A, Ether Shift B
Target:         Self
Transferrable:  No

Name:           Recharge
Description:    HP recovery/Mid
EP:             4
WT:             2
Ether points:   280
From:           My Guard
To:             Charge X
Target:         Self
Transferrable:  Yes

Name:           Ether Shift A
Description:    Focus Ether Defense
EP:             4
WT:             1
Ether points:   300
From:           My Guard - Bodyguard
To:             -
Target:         Self
Transferrable:  Yes

Name:           Ether Shift B
Description:    Focus Ether Attack
EP:             4
WT:             1
Ether points:   300
From:           My Guard - Bodyguard
To:             -
Target:         Self
Transferrable:  Yes

Name:           Charge X
Description:    1x only / HP & EP recovery x2
EP:             4
WT:             2
Ether points:   480
From:           My Guard - Recharge
To:             Red Mark, Speed Boost
Target:         Self
Transferrable:  Yes

Name:           Red Mark
Description:    1x only / 80% critical hit rate against M enemies
EP:             4
WT:             2
Ether points:   540
From:           My Guard - Recharge - Charge X
To:             -
Target:         One enemy
Transferrable:  Yes

Name:           Speed Boost
Description:    Increase speed 50%
EP:             10
WT:             4
Ether points:   720
From:           My Guard - Recharge - Charge X
To:             -
Target:         Self
Transferrable:  Yes

  +--------------+
--| 4.2.4 - MOMO |-------------------------------------------------------------
  +--------------+

Name:           Life Shot
Description:    HP recovery/Mid
EP:             2
WT:             1
Ether points:   120
From:           -
To:             Miracle Star / Sheep Beam
Target:         One enemy/ally
Transferrable:  Yes

Name:           Miracle Star
Description:    Non-elemental Ether Attack
EP:             4
WT:             1
Ether points:   240
From:           Life Shot
To:             Prayer, Refine
Target:         One enemy
Transferrable:  Yes

Name:           Sheep Beam
Description:    Puts M enemy pilots to sleep
EP:             4
WT:             1
Ether points:   320
From:           Life Shot
To:             Junk Beam
Target:         One enemy
Transferrable:  Yes

Name:           Prayer
Description:    A heavenly gift (?)
EP:             6
WT:             1
Ether points:   300
From:           Life Shot - Miracle Star
To:             -
Target:         Self
Transferrable:  Yes

Name:           Refine
Description:    Revive + HP recover/Low
EP:             6
WT:             1
Ether points:   300
From:           Life Shot - Miracle Star
To:             -
Target:         One ally
Transferrable:  Yes

Name:           Junk Beam
Description:    
EP:             6
WT:             2
Ether points:   500
From:           Life Shot - Sheep Beam
To:             -
Target:         One enemy
Transferrable:  Yes

Name:           Star Wind
Description:    MOMO transforms, enabling the use of Magic Caster, Star Veil
                and Star Action. The effect lasts only two of MOMO's turns and
                does NOT carry over your AP. Can be used only once per battle.
EP:             10
WT:             2
Ether points:   100
From:           - (See walkthrough/Gnosis Cathedral Ship)
To:             Star Veil, Star Action
Target:         Self
Transferrable:  No

Name:           Star Veil
Description:    Only during Star Wind / Ether effect down 25%
EP:             4
WT:             2
Ether points:   -
From:           Star Wind
To:             -
Target:         All allies
Transferrable:  No

Name:           Star Action
Description:    1x / Only during Star Wind / Max AP
EP:             6
WT:             2
Ether points:   -
From:           Star Wind
To:             -
Target:         One ally
Transferrable:  No

Name:           Starlight
Description:    1x per battle / Use Starlight power to transform
EP:             10
WT:             2
Ether points:   100
From:           - (See walkthrough/Song of Nephilim)
To:             Star Bell, Star Bunnie
Target:         Self
Transferrable:  No

Name:           Star Bell
Description:    Only during Starlight / Non-elemental Ether Attack
EP:             4
WT:             2
Ether points:   -
From:           Starlight
To:             -
Target:         One enemy
Transferrable:  No

Name:           Star Bunnie
Description:    1x per Starlight / Non-elemental Ether Attack
EP:             8
WT:             2
Ether points:   -
From:           Starlight
To:             -
Target:         All enemies
Transferrable:  No

  +---------------+
--| 4.2.5 - chaos |------------------------------------------------------------
  +---------------+

Name:           Protective Wear
Description:    Ether effect down 25%
EP:             4
WT:             1
Ether points:   120
From:           -
To:             Healing Dew, Ice Wings
Target:         One enemy/ally
Transferrable:  Yes

Name:           Healing Dew
Description:    HP recovery/Low
EP:             6
WT:             2
Ether points:   240
From:           Protective Wear
To:             Purifying Storm
Target:         All allies
Transferrable:  Yes

Name:           Ice Wings
Description:    Ice Ether Attack
EP:             4
WT:             1
Ether points:   280
From:           Protective Wear
To:             Flame Wings, Lightning Wings
Target:         One enemy
Transferrable:  Yes

Name:           Purifying Storm
Description:    Clear all status changes
EP:             6
WT:             2
Ether points:   900
From:           Protective Wear - Healing Dew
To:             Best Ally
Target:         All allies
Transferrable:  Yes

Name:           Flame Wings
Description:    Fire Ether Attack
EP:             4
WT:             1
Ether points:   400
From:           Protective Wear - Ice Wings
To:             Supreme Judgement
Target:         One enemy
Transferrable:  Yes

Name:           Lightning Wings
Description:    Lightning Ether Attack
EP:             4
WT:             1
Ether points:   620
From:           Protective Wear - Ice Wings
To:             Cataclysm, Light & Wings
Target:         One enemy
Transferrable:  Yes

Name:           Best Ally
Description:    1x per battle, revive
EP:             50
WT:             8
Ether points:   -
From:           Protective Wear - Healing Dew - Purifying Storm
To:             -
Target:         All allies
Transferrable:  No

Name:           Supreme Judgement
Description:    HP Recovery Down 50%
EP:             8
WT:             2
Ether points:   600
From:           Protective Wear - Ice Wings - Flame Wings
To:             -
Target:         One enemy
Transferrable:  Yes

Name:           Cataclysm
Description:    Resets attack & wait time
EP:             12
WT:             4
Ether points:   800
From:           Protective Wear - Ice Wings - Lightning Wings
To:             -
Target:         All enemies
Transferrable:  Yes

Name:           Light & Wings
Description:    Attack & Clear all status changes
EP:             12
WT:             4
Ether points:   800
From:           Protective Wear - Ice Wings - Lightning Wings
To:             -
Target:         All enemies
Transferrable:  Yes

  +-------------+
--| 4.2.6 - Jr. |--------------------------------------------------------------
  +-------------+

Name:           Psycho Arm
Description:    Increase Physical Attack
EP:             4
WT:             1
Ether points:   160
From:           -
To:             Ether Flare, Dandyism
Target:         Self
Transferrable:  Yes

Name:           Ether Flare
Description:    Increase Ether effect 25%
EP:             4
WT:             1
Ether points:   260
From:           Psycho Arm
To:             Psycho Pocket, Chain, Misty
Target:         One enemy/ally
Transferrable:  Yes

Name:           Dandyism
Description:    Revive when female character is behind
EP:             8
WT:             2
Ether points:   320
From:           Psycho Arm
To:             Coin Lock
Target:         Self
Transferrable:  No

Name:           Psycho Pocket
Description:    Steal items
EP:             4
WT:             1
Ether points:   400
From:           Psycho Arm - Ether Flare
To:             -
Target:         One enemy
Transferrable:  Yes

Name:           Chain
Description:    Evade down for B & G enemies
EP:             4
WT:             1
Ether points:   300
From:           Psycho Arm - Ether Flare
To:             -
Target:         One enemy
Transferrable:  Yes

Name:           Misty
Description:    Disable B & G enemies' spells
EP:             10
WT:             2
Ether points:   600
From:           Psycho Arm - Ether Flare
To:             Speed Medicine
Target:         One enemy
Transferrable:  Yes

Name:           Coin Lock
Description:    Block all status changes & support effects
EP:             8
WT:             2
Ether points:   700
From:           Psycho Arm - Dandyism
To:             -
Target:         One ally
Transferrable:  Yes

Name:           Speed Medicine
Description:    Increase speed 25%
EP:             6
WT:             2
Ether points:   700
From:           Psycho Arm - Ether Flare - Misty
To:             -
Target:         One ally
Transferrable:  Yes

Name:           Magnum Joe
Description:    1x per battle / Summon Great Joe
EP:             6
WT:             3
Ether points:   100
From:           - (See Sidequests section)
To:             Buster Joe
Target:         One enemy
Transferrable:  No

Name:           Buster Joe
Description:    1x per battle / Summon Great Joe
EP:             12
WT:             3
Ether points:   -
From:           Magnum Joe
To:             -
Target:         All enemies
Transferrable:  No


  +------------------+
--| 4.3 - Skill List |---------------------------------------------------------
  +------------------+




  +-----------------+
--| 4.4 - Item List |----------------------------------------------------------
  +-----------------+

  +---------------+
--| 4.4.1 - Items |------------------------------------------------------------
  +---------------+

_______________________________________________________________________________
Name              Target                       Effect
_______________________________________________________________________________
Med Kit           One enemy/ally/W             HP recovery/Low (50 HP)
Med Kit S         One enemy/ally/W             HP recovery/Mid (150 HP)
Med Kit DX        One enemy/ally/W             HP recovery/High (300 HP)
Med Kit MAX       One enemy/ally/W             HP recovery/Max
Ether Pack        One ally/W                   EP recovery/Low (10 EP)
Ether Pack S      One ally/W                   EP recovery/Mid (20 EP)
Ether Pack DX     One ally/W                   EP recovery/High (50 EP)
Ether Pack MAX    One ally/W                   EP recovery/Max
Rejuvenator       One ally/W                   HP & EP recovery/Max
Revive            One ally/W                   Revives a KO'd ally &
                                               HP recovery/Low
Revive DX         One ally/W                   Revives a KO'd ally &
                                               HP recovery/Max
Cure-All          One ally/W                   All Status Clear
Antidote          One ally/W                   Phys Status Clear
Neuro Stim        One ally/W                   Psych Status Clear
Booster Pack      One ally                     Boost +1
Escape Pack       One ally                     Escape from battle
Stim DX           One ally/W                   Increases Phys Atk 50%
Hemlock           One ally                     HP=1
Speed Stim        One ally/W                   Increases speed 25%
Defense Shield    One ally/W                   Increase Phys Def
Veil              One enemy/ally/W             Ether effects down 25%
Bio Sphere        All allies/Save Points only  HP & EP full recovery
Frame Repair A    A.G.W.S.                     FHP recovery/25% recovery
Frame Repair Z    A.G.W.S.                     FHP recovery/50% recovery
Scrap Iron        Barter Item                  Sell for 100 G
Junked Circuit A  Barter Item                  Sell for 400 G
Tech Upgrade A    One ally                     T. Pts + 10
Tech Upgrade S    One ally                     T. Pts + 50
Tech Upgrade Z    One ally                     T. Pts + 100
Ether Upgrade A   One ally                     E. Pts + 10
Ether Upgrade S   One ally                     E. Pts + 50
Ether Upgrade Z   One ally                     E. Pts + 100
Skill Upgrade A   One ally                     S. Pts + 10
Skill Upgrade S   One ally                     S. Pts + 50
Skill Upgrade Z   One ally                     S. Pts + 100
Unicorn Horn      Barter Item                  Sell for 500 G
Kobold Blade      Barter Item                  Sell for 200 G
Precious Stone	  Barter Item                  Sell for 500 G
Junked Circuit B  Barter Item                  Sell for 800 G


##### UNFINISHED #####
-Sort these in there somewhere-
Sapphire          Barter Item                  Sell for ?
Ruby              Barter Item                  Sell for ?
Emerald           Barter Item                  Sell for ?
Garnet            Barter Item                  Sell for ?
Diamond           Barter Item                  Sell for ?

  +-----------------------+
--| 4.4.2 - Special Items |----------------------------------------------------
  +-----------------------+

_______________________________________________________________________________
Name             Description                         Location
_______________________________________________________________________________
Mission Key      Opens the door in the first         In the control room in the
                 Encephalon mission.                 simulator building.
Master Key       Opens the key to MOMO's cell.       In the control room south
                                                     of the cellblock.
Card No. 3       Opens the door to section 3 on      In the quarters southmost
                 the U-TIC battleship.               of the A.G.W.S. hangars on
                                                     the U-TIC battleship.
U-TIC Card       Opens the door to the crewman's     In the quarters south of
                 quarters on the U-TIC ship.         the A.G.W.S. hangars on
                                                     the U-TIC battleship.
Flower Seed      Give this to Luty in the Dock       In the COSTMARY shop on
                 Colony nursery.                     the Cathedral Ship.
Crewman's Key    Opens the locked door near the      Get this from the dead
                 crewman's body on the Woglinde      crewman's body.
                 after the Gnosis attack.
Vaporizer        This will allow you to destroy      Get this from the mechanic
  Plug-in        objects.                            in the Woglinde hangar.
Maintenance      Needed to check on the Realians     Get this from the desk in
  Data           on board the Woglinde.              Shion's room.
Hazardous Area   Return this to Tony on the Elsa     Get this from Captain
  Map            BEFORE checking the catapult.       Matthews.
M.W.S.           Shion's weapon designed by          Get this from the desk in
                 Miyuki.                             the Woglinde hangar.
Segment File     Keeps track of the Segment Ad-      Receive this from Sergeant
                 dresses and Decoder keys found.     Swaine on the Woglinde.
Battle Passport  Allows you to play the A.G.W.S.     In the red Vector box in
                 Battling minigame from any EVS      the simulator boss room.
                 save point.
Card Passport    Allows you to play the Xenocards    Get this from the bar-
                 minigame from any EVS save point.   tender robot in the Elsa.
Casino Passport  Allows you to play the Casino       Get this from the chest in
                 minigame from any EVS save point.   the Durandal casino.
Drill Passport   Allows you to play the Drilling     Complete the drilling game
                 minigame from any EVS save point.   on the Woglinde.
Decoder 1        Opens Segment Address No. 1         Have the Pink Bug reveal
                                                     this location to you.
Decoder 2        Opens Segment Address No. 2         Defeat Athra 26 Series in
                                                     the Song of Nephilim.
Decoder 3        Opens Segment Address No. 3         Beat Bunnie to his house
                                                     in the Encephalon.
Decoder 4        Opens Segment Address No. 4         Get from the A.G.W.S. next
                                                     to MOMO's cell area.
Decoder 5        Opens Segment Address No. 5         In the Durandal Hangar;
                                                     use the Armory Key.
Decoder 6        Opens Segment Address No. 6         Defeat Proto Dora in
                                                     Proto Merkabah.
Decoder 7        Opens Segment Address No. 7         Get this from Sergeant
                                                     Swaine
Decoder 8        Opens Segment Address No. 8         Return the Engagement Ring
                                                     to the woman in Ironman.
Decoder 9        Opens Segment Address No. 9         In the Cathedral Ship
                                                     behind a Gnosis (3.6.2)
Decoder 10       Opens Segment Address No. 10        Operate the Slide Deck. In
                                                     the treasure chest in the
                                                     western room, under a box.
Decoder 11       Opens Segment Address No. 11        Destroy the statue in the
                                                     center of the second guard
                                                     patrol area on Pleroma.
Decoder 12       Opens Segment Address No. 12        Encephalon (3.9.2)
Decoder 13       Opens Segment Address No. 13        Kukai Foundation (3.10.2)
Decoder 14       Opens Segment Address No. 14        Song of Nephilim, First
                                                     Tower (3.11.2)
Decoder 15       Opens Segment Address No. 15        In the Cathedral Ship
                                                     held by a Gnosis (3.6.2)
Decoder 16       Opens Segment Address No. 16        U-TIC Battleship (3.4.1)
Decoder 17       Opens Segment Address No. 17        Song of Nephilim, Third
                                                     Tower (3.11.4)
Decoder 18       Opens Segment Address No. 18        Destroy the window in
                                                     Cherenkov's Control Room
                                                     on the Woglinde.
PM Card A        Promocard for XenoCard              Encephalon (3.9.3)
PM Card B        Promocard for XenoCard              Kukai Foundation (3.10.1)
PM Card C        Promocard for XenoCard              Kukai Foundation (3.8.1)
PM Card D        Promocard for XenoCard              Encephalon (3.9.3)
PM Card E        Promocard for XenoCard              Encephalon (3.9.1)
PM Card F        Promocard for XenoCard              Casino
PM Card G        Promocard for XenoCard              Casino
PM Card H        Promocard for XenoCard              Casino
PM Card I        Promocard for XenoCard              Casino
PM Card J        Promocard for XenoCard              Casino
PM Card K        Promocard for XenoCard              Casino
PM Card L        Promocard for XenoCard              Casino
PM Card M        Promocard for XenoCard              Csaino
PM Card N        Promocard for XenoCard              Casino
PM Card O        Promocard for XenoCard              Casino
PM Card P        Promocard for XenoCard              Casino
PM Card Q        Promocard for XenoCard	             Casino, after Proto Dora!
Starter Set      Starter set for XenoCard            Shop, casino
Card Pack #1     Booster pack for XenoCard           Shop, casino
Card Pack #2     Booster pack for XenoCard           Shop, casino
Robot Part Head  Required for the Seraphim Bird,     Segment Address No. 1
                 also required for the Erde Kaiser
Robot Part       Required for the Throni Blade,      Segment Address No. 7
  Right Arm      also required for the Erde Kaiser
Robot Part       Required for the Throni Blade,      Segment Address No. 9
  Left Arm       also required for the Erde Kaiser
Robot Part       Required for the Kelbim Dragon,     Segment Address No. 2
  Body           also required for the Erde Kaiser
Robot Part       Required for the Dominion Tank,     Segment Address No. 3
  Right Leg      also required for the Erde Kaiser
Robot Part       Required for the Dominion Tank,     Segment Address No. 8
  Left Leg       also required for the Erde Kaiser
S. Carrot Juice  Required to lure Bunnie out of      Encephalon (3.9.3)
                 its house
Armory Key       Opens the door to the Armory in     In a cabinet in Shion's
                 the Hangar area on the Durandal.    room on the Durandal while
                                                     fleeing from the Feds.
Disarm Key       Allows you to operate the plat-     On the couch in the bottom
                 forms on the Elsa.                  R&R room on the Elsa.
Fish Detector    Needed to catch fish at the Kukai   On a tuxedo in the Laundry
                 Foundation private beach.           shop in Kukai Foundation.


  +---------------------------+
--| 4.4.3 - Character Weapons |------------------------------------------------
  +---------------------------+

Default equipment  = The equipment a character starts out with
E-mail             = This equipment will be received through an email (see
                     the Email section for more information)

_______________________________________________________________________________
Name          Ph. Effect                Ammo       User     Location
              Atk 
_______________________________________________________________________________
M.W.S.        -   -                     BXS****    Shion    Default equipment


Space Gloves  +3  -                     -          chaos    Default equipment
Navy Gloves   +5  -                     -          chaos    Shop 3.5
Rider Gloves  +7  -                     -          chaos    Shop 3.7
Work Gloves   +9  -                     -          chaos    Shop 3.11
Holey Gloves  +16 -                     -          chaos    Use Dark Scepter on
                                                            Delphyne (3.12)


F-GSHOT       -   Single/Line/Pierce    KGS10V/2x  KOS-MOS  Default equipment
F-MSHOT       -   All/Air/Hit           -/12x      KOS-MOS  Default equipment
F-BSHOT       -   Single EA120%         -/8x       KOS-MOS  E-mail -- 3.8.1
F-RSHOT       -   Single/Line/Pierce    KRS50V/8x  KOS-MOS  E-mail -- 3.10.1
F-SCYTHE      -   All/Line/None EA300%	-/1x       KOS-MOS  E-mail -- 3.11.1


Battle Rod    +3  -                     -          MOMO     Default equipment
Metal Rod     +5  -                     -          MOMO     Shop 3.5
Platinum Rod  +7  -                     -          MOMO     Shop 3.7
Mithril Rod   +9  -                     -          MOMO     Shop 3.11
W Hammer Rod  +10 Confusion against     -          MOMO     Segment Address 12
                  B & G enemies
Saint Rod     +12 -                     -          MOMO     Shop 3.12
Dragon Rod    +20 -                     -          MOMO     Proto Merkabah:
                                                            3.12.3
Penguin Rod   +7  Slow against B & G    -          MOMO     Boss: Mintia
                                                            (sidequest)


BMP55SX       -   All/Line EA135%       4 EP/2x    Ziggy    Default equipment
MSP89SX       -   All/Line              MSS500/2x  Ziggy    Shop 3.5


ROOK505       -   -                     RK***      Jr.      Default equipment
                                                            Shop 3.5
MAKAROV       -   -                     MAKAROV    Jr.      Receive from Gaig-
                                                            nun in event
SAIFAR45      -   -                     SR***      Jr.      Shop 3.11
CROSS         -   -                     CS***      Jr.      Shop 3.12
BLOOD9        -   -                     BD900      Jr.      Segment Address 17
                                                            (Proto Merkabah)


  +-------------------------------+
--| 4.4.4 - Character Accessories |--------------------------------------------
  +-------------------------------+

Note that except for their custom armor types, neither KOS-MOS nor Ziggy can
wear any other kinds of armor/helmets.

_______________________________________________________________________________
Name             Ph.  Effect/Skill  Level/  User    Location
                 Def                Points  
_______________________________________________________________________________
Uniform          +3   -             -       S--M--  Shion default
Metal Wear       +8   -             -       S--McJ  MOMO default, Shop 3.3
Fiber Suit       +12  -             -       S--McJ  chaos default, shop 3.3
Stylish Armor    +18  -             -       S--McJ  Shop 3.5
Battle Gear      +24  -             -       S--McJ  Shop 3.7
Neo Armor Alpha  +30  PDEF+4        3/300   ----cJ  Song of Nephilim: 3.11.2
Neo Armor Beta   +30  EDEF+4        3/300   S--M--  Song of Nephilim: 3.11.3
Ruby Suit        +30  -             -       S--McJ  Shop 3.11
Techtron Clothes +38  -             -       S--McJ  Shop 3.12
D Unit V1        +4   -             -       -K----  KOS-MOS default
D Unit V2        +14  -             -       -K----  Shop 3.3
D Unit V3        +20  -             -       -K----  Shop 3.5
D Unit V4        +30  -             -       -K----  Shop 3.7
D Unit V5        +38  -             -       -K----  Shop 3.11
D Unit V6        +48  -             -       -K----  Shop 3.12
Survival Wear    +12  -             -       S--McJ  Jr. default
VOLG10           +3   -             -       --Z---  Ziggy default
vOLG20           +16  -             -       --Z---  Shop 3.5
VOLG30           +28  -             -       --Z---  Shop 3.7
VOLG40           +36  -             -       --Z---  Shop 3.11
VOLG50           +44  -             -       --Z---  Shop 3.12
Shield Armor     +36  All Guard     4/500   S--McJ  Boss: Rianon Se (3.11.3)
Soul             +20  Lonely PDUP   3/300   ----cJ  Boss: Gigas (3.10.2)
Spirit           +20  Lonely EDUP   3/300   S--M--  Boss: Gigas (3.10.2)
Swimsuit         +1   Tech P+25%    5/1000  S--McJ  Boss: Great Joe (3.13.4),
                                                    Kukai Foundation: 3.10.2,
                                                    Drilling Minigame


Metal Helmet     +2   -             -       S--McJ  Shop 3.3
Cowboy Hat       +2   -             -       S--McJ  Jr. default
Space Helmet     +4   -             -       S--McJ  Shop 3.5
Ruby Helmet      +6   -             -       S--McJ  Shop 3.11
Techtron Helmet  +8   -             -       S--McJ  Shop 3.12
Nightwalker      +4   Sleep Guard   2/200   S--McJ  Cathedral Ship: 3.6.1
Magical Hat      +4   Lost Guard    2/220   S--McJ  Cathedral Ship: 3.6.2


Craft Apron      +2   Skill P+25%   5/1000  SKZMcJ  Boss: Mintia (3.13.5)
Coat-Fire        +2   Fire-20       3/300   SKZMcJ  Cathedral Ship: 3.6.1
Coat-Lightning   +2   Lightning-20  3/300   SKZMcJ  Segment Address No. 18
Coat-Ice         +2   Ice-20        3/300   SKZMcJ  Segment Address No. 11
Coat-Beam        +2   Beam-20       3/300   SKZMcJ  Elsa: 3.3.1
Coat-Sword       +2   Sword-20      3/300   SKZMcJ  Encephalon: 3.9.1
Protector        +2   -             -       SKZMcJ  Default, Shop 3.3
Trauma Plate          CRTC Guard    4/500   SKZMcJ  Segment Address No. 6
Venom Block           A-Poison Grd  3/300   SKZMcJ  Encephalon: 3.9.2
Wooden Idol           Blind Guard   3/320   SKZMcJ  Kukai Foundation: 3.10.2
Rune Crystal          EP Double Grd 3/300   SKZMcJ  Kukai Foundation: 3.10.2
Sniper Goggles        DEX Guard     1/40    SKZMcJ  Shop 3.7
Power Brace           PATK Guard    1/30    SKZMcJ  Shop 3.5
Guard Pendant         PDEF Guard    1/30    SKZMcJ  Shop 3.5
Spirit Pendant        EATK Guard    1/60    SKZMcJ  Elsa: 3.3.1, Shop 3.3
Clock Shield          Slow Guard    1/100   SKZMcJ  Cathedral Ship: 3.6.2
Snake Hunter          Poison Guard  1/60    SKZMcJ  Pleroma: 3.2, Shop 3.5
Defibrillator Vest    KO Guard      3/300   SKZMcJ  Song of Nephilim: 3.11.3
Soldier's Honor       Special Guard 3/240   SKZMcJ  Song of Nephilim: 3.11.3
Chakra Shield         EP Guard      3/300   SKZMcJ  Proto Merkabah: 3.12.3
Red Ring              PATK+2        2/150   SKZMcJ  Boss: Margulis (3.2)
Green Ring            PDEF+2        2/250   SKZMcJ  ??, Shop 3.8
Blue Ring             DEX+2         1/50    SKZMcJ  Ziggy default, Shop 3.8
Kobold Ring           EVA+2         1/50    SKZMcJ  KOS-MOS default, Shop 3.8
Purple Ring           EATK+2        2/180   SKZMcJ  Boss: Margulis (3.2),
                                                    Shop 3.8
Orange Ring           EDEF+2        2/180   SKZMcJ  Jr. default, Shop 3.8
White Ring            AGL+1         4/500   SKZMcJ  Ziggy default
Samurai Heart         Counter+10    3/300   SKZMcJ  Segment Address No. 13
                                                    Boss: Doppelwogel, 3.11.5
Cross                 Damage-10     3/300   SKZMcJ  Song of Nephilim: 3.11.3
Silver Crown          EPMAX+15      3/300   SKZMcJ  Boss: Gargoyle, 3.6.2
Thief Ring            Rare+10       2/200   SKZMcJ  Segment Address No. 4
Commander's Crest     AP+1          4/300   SKZMcJ  Boss: Gargoyle, 3.6.2
Golden Dice           Damage UD     3/300   SKZMcJ  Casino
Speed Shoes           Speed+25      4/500   SKZMcJ  Segment Address No. 14
Double Buster         Special W     4/500   SKZMcJ  Encephalon: 3.9.1
Angel Ring            EP Half       5/1000  SKZMcJ  Encephalon: 3.9.2
Gemini Clock          ST Double     4/500   SKZMcJ  Boss: Doppelwogel, 3.11.5
Master's Pendant      Exp. P+25     5/1000  SKZMcJ  Boss: Ein Rugel, 3.11.5
Bravesoul             HP Strong     4/500   SKZMcJ  Casino
Blue Topaz            Eth Pwr Down  3/300   SKZMcJ  Encephalon: 3.9.3
Red Topaz             Eth Power Up  3/300   SKZMcJ  Encephalon: 3.9.2
Scope                 Search Eyes   1/60    SKZMcJ  Default, Shop 3.3
Blade Soul            Confusion Grd 3/300   SKZMcJ  Encephalon: 3.9.1
Field Ring            Stop Guard    3/300   SKZMcJ  Song of Nephilim: 3.11.4
Revenge Power         CB On         3/300   SKZMcJ  Boss: Tiamat, 3.9.3
Boost Pack            Battle BC+1   4/500   SKZMcJ  Boss: Rianon Se, 3.11.3
                                                    

Missing/unconfirmed:

Star Hat              Eth. P+25     5/1000  S--McJ  Encephalon: 3.10.1
Hunter Goggle         CRTC+5        3/300   SKZMcJ  Drilling Game, mission 3
Life Stone            Recovery Dbl  4/500   SKZMcJ  Drilling Game, door 1
Supreme Warrior's     Special AC ?  3/300   SKZMcJ  ???
  Mask
Yamato Belt           HPMAX+25      3/300   SKZMcJ  Drilling Game, mission 2

##### UNFINISHED #####


  +------------------------+
--| 4.4.5 - Character Ammo |---------------------------------------------------
  +------------------------+

_______________________________________________________________________________
Name      Ph.  Effect                    Weapon   User     Location
          Atk
_______________________________________________________________________________
BSX001V   -    Slow against M            M.W.S.   Shion    M.W.S. Default, Shop
BSX002V   -    Power Loss against M      M.W.S.   Shion    Shop 3.8
BSX003V   -    Armor Failure against M   M.W.S.   Shion    Shop 3.8
BSX004V   -    Phys Atk D against B & G  M.W.S.   Shion    Shop 3.8
BSX005V   -    Phys Def D against B & G  M.W.S.   Shion    Shop 3.8


KGS10V    +12  -                         F-GSHOT  KOS-MOS  Default for F-GSHOT
KRS50V    ??   -                         F-RSHOT  KOS-MOS  Default for F-RSHOT


MSS500    +4   -                         MSP89SX  Ziggy    Default for MSP89SX
MSS540    +12  -                         MSP89SX  Ziggy    Durandal: 3.8.2


RK200     +4   -                         ROOK505  Jr.      Default for ROOK505
MAKAROV   +5   -                         MAKAROV  Jr.      Default for MAKAROV
  Bullets
RK280     +6   -                         ROOK505  Jr.      Shop 3.8
SR500     +8   -                         SAIFAR45 Jr.      Default for SAIFAR45
CS700     +10  -                         CROSS    Jr.      Default for CROSS
CS700SLW  -    Slow against B & G        CROSS    Jr.      Shop 3.12
CS700PWD  -    Phys Atk D against B & G  CROSS    Jr.      Shop 3.12
CS700DFD  -    Phys Def D against B & G  CROSS    Jr.      Shop 3.12
CS700UVL  -    Ether Atk D against B&G   CROSS    Jr.      Shop 3.12
BD900     +16  -                         BLOOD9   Jr.      Default for BLOOD9


  +--------------------------+
--| 4.4.6 - A.G.W.S. Weapons |-------------------------------------------------
  +--------------------------+

Weapon Types
------------
HAND= Hand
AXE = Axe
SWD = Sword
DLC = Drill Claw
HG  = Handgun
HMR = Hammer
WCT = Gyro Saucer
SMG = Sub-Machine Gun
LG  = Rifle
BA  = Beam Arm
BSW = Beam Sword
LM  = Lance Arm
PB  = Bunker Buster
FLM = Flame Launcher
GLG = Gatling Gun
HGG = Heavy Gattling Gun
HMP = Hand Missile Pod
BL  = Beam Launcher
CB  = Chaff Box
BMP = Beam Pod
LC  = Long Cannon
SHB = Shield Beam Rifle
BBC = Large Beam Cannon
AIRD= Aerials (Aerods)
ECM = ECM Pod
SMP = Missile Pod
ER  = Electro Shooter
LW  = Lance
DEF = Defensive Shield

GRD = Grenade Launcher

NOTE: For some reason I have been unable to find the Grenade Launcher again
      while playing through the game a second time to write this guide. If
      anyone remembers where/when to get this weapon (GRD20AG), please mail me
      at the address on the first page of this guide.


Users
-----
1 = VX-10000
7 = VX-7000
4 = VX-4000
2 = AG-02
4 = AG-04
5 = AG-05
_______________________________________________________________________________
Name     One/  AP  EP  Uses  W-   Position  Changes   Effect            Users
         All                 ACT            DPOW/WAGL                   VX  AG 
_______________________________________________________________________________
HAND     One   4   0   -     -    L/R. Arm  -    -    Near/Hit          --- -45
AXE11AG  One   4   0   -     X    L/R. Arm  +20  -    Near/Slash        174 2-5
SWD21AG  One   3   0   -     X    L/R. Arm  +9   -    Near/Slash        174 2-5
SWD34VX  One   3   0   -     X    L/R. Arm  +10  -    Near/Slash	174 2-5
DLC02AG4 One   4   0   -     X    L/R. Arm  +54  -    Near/Pierce       --- -4-
HG45VX   One   3   0   20    X    L/R. Arm  +12  -    Line/Pierce       174 2-5
HG75VX   One   3   0   20    X    L/R. Arm  +25  -    Line/Pierce       174 2-5
HMR55AG  One   4   0   -     X    L/R. Arm  +40  +1   Near/Hit          174 2-5
WCT02AG4 One   4   0   -     X    L/R. Arm  +40  -    Near/Slash        --- -4-
HMR-AG5  One   4   0   -     -    L/R. Arm  +160 -    Near/Hit          --- --5
SMG99AG  One   4   0   16    X    L/R. Arm  +6   -    Line/Pierce       174 2-5
SMG32VX  One   4   0   16    X    L/R. Arm  +16  -    Line/Pierce       174 2-5
LG10AG   One   4   0   12    X    L/R. Arm  +12  -    Line/Pierce       17- 2-5
LG24VX   One   4   0   12    X    L/R. Arm  -    -    Line/Beam EA120%  17- 2-5
LG100VX  One   4   4   4     -    L/R. Arm  -    +1   Line/Beam EA300%  17- 2--
BA15VX   One   4   2   6     X    L/R. Arm  -    -    Line/Beam EA185%  17- ---
BSW13AG  One   4   0   -     X    L/R. Arm  +50  -    Near/Slash/Beam   17- 2--
LM11VX   One   4   0   -     X    L/R. Arm  +46  -    Near/Slash        17- ---
PB55AG   One   4   0   -     -    L/R. Arm  +30  +1   Near/Pierce       17- 2--
FLM64AG  One   4   2   8     X    L/R. Arm  -    +1   Line/Fire EA150%  17- 2--
GLG76AG  One   4   0   8     X    L/R. Arm  +30  +1   Line/Pierce       17- 2--
HGG-AG5  One   4   0   8     X    L/R. Arm  +60  -    Line/Pierce       --- --5
HMP33AG  All   4   0   2     X    L/R. Arm  +16  +1   Air/Hit           17- 2--
HMP-5AG  All   4   0   2     -    L/R. Arm  +40  -    Air/Hit           --- --5
BL24AG   One   4   2   8     X    R. Shldr  -    -    Line/Beam EA200%  17- 2--
CB85VX   All   4   0   1     -    R. Shldr  +3   -    Air/S             17- 245
BMP45VX  All   6   4   2     -    R. Shldr  -    +1   Air/Beam EA130%   17- 245
LC-AG5   One   6   0   3     -    R. Alt    +350 +1   Line/Pierce       --- --5
BMP-AG5  All   4   0   1     -    R. Alt    +80  +1   Air/Hit           --- --5
SHB67AG  One   4   4   8     -    L. Shldr  -    -    Air/Beam EA130%/  --- 2--
                                                      Defense (PARM+1)
BBC-AG5  One   6   8   3     -    R. Alt    -    +1   Line/Beam EA600%  --- --5
AIRD-AG2 All   6   6   2     -    R. Alt    -    +2   Air/Beam EA250%   --- 2--
ECM1-VX  One   4   0   2     -    R. Alt    -    -    Line/S            --4 ---
ECM2-VX  All   6   0   2     -    R. Alt    -    +1   Air/S             --4 ---
SMP53AG  All   4   0   1     -    R. Shldr  +10  +1   Air/Hit           17- 245
ER-VX    One   4   0   -     X    L/R. Arm  -    -    Near/Slash        --4 ---
LW-VX2   All   6   8   2     -    R. Alt    -    +2   Air/Beam EA300%   -7- ---
DEF-VX   All   6   0   3     -    R. Alt    -    +2   Ether Shield      --4 ---

##### UNFINISHED #####
To be added in the right places:
GRD20AG  One                 X    L/R. Arm  +40  +1   Line/Fire         

  +------------------------------+
--| 4.4.7 - A.G.W.S. Accessories |---------------------------------------------
  +------------------------------+

_______________________________________________________________________________
Name                    Effect                        Location
_______________________________________________________________________________
Fast Circuit 25         Increases speed 25%           Boss: Din Gareth 3.13.1
                                                      Boss: Simeon 3.11.5
                                                      Boss: Shoots 3.13.3
Fast Circuit 50         Increases speed 50%           Boss: Proto Dora 3.13.3
B-MAX Circuit           Enables use of Boost          Boss: Ambix ??
                                                      Meld Gareth: 3.13.1
                                                      Boss: Simeon 3.11.5
Armor Protect Unit      Prevents "Armor Failure"      Shop 3.5
Gear Shield             Prevents "Slow"               Shop 3.8
M Chip Guard            Prevents "Wear"               Shop 3.8?
                                                      Proto Merkabah: 3.12.3
AP Shield               Prevents "AP Half"            Shop 3.8
W Circuit Shield        Prevents "Attack Disable"     Shop 3.12?
Cockpit Guard           Prevents "Pilot Confusion     Shop 3.8
                        & Sleep"
Tuned Circuit           Agility +1                    AG-02 default, 3.6.1
Guard Cleaner           Clears status abnormalities   Shop 3.8
                        when guarding
Guard Recovery          Recovers 10% of max FHP when  Shop 3.8
                        guarding
Auxiliary Armor A       Armor +2                      VX-10000/AG-02 default,
                                                      shop 3.3
Auxiliary Armor B       Armor +4                      Shop 3.8
EF Circuit A            Ether Def +2                  VX-10000/AG-02 default,
                                                      shop 3.3
EF Circuit B            Ether Def +4                  Shop 3.8
Anti-Fire Armor         Reduces F-type damage 25%     Shop 3.8
Anti-Ice Armor          Reduces I-type damage 25%     Shop 3.8
Anti-Lightning Armor    Reduces L-type damage 25%     Shop 3.8
Anti-Beam Armor         Reduces B-type damage 25%     Boss: DOMO Carrier 3.3.2
                                                      Shop 3.8

  +-----------------------+
--| 4.4.8 - A.G.W.S. Ammo |----------------------------------------------------
  +-----------------------+

_______________________________________________________________________________
Name         Weapon   Effect
_______________________________________________________________________________
HG45B1       HG45AG   -
LG10B1       LG10AG   -
SMG99B1      SMG99AG  -
HMP33B1      HMP33    -
ECM1B1       ECM1-VX  "Power Loss" against M types
ECM1B2       ECM1-VX  "Armor Failure" against M types
ECM1B3       ECM1-VX  "Dexterity Down" against M types
ECM1B4       ECM1-VX  "Slow" against M types
ECM1B5       ECM1-VX  "Wear" against M types
HG75B1       HG75VX   -
GLG76B1      GLG76AG  -
SMP53B1      SMP53AG  -
SMG32B1      SMG32VX  -
ECM2B1       ECM2-VX  "Power Loss" against M types
ECM2B2       ECM2-VX  "Armor Failure" against M types
ECM2B3       ECM2-VX  "Dexterity Down" against M types
ECM2B4       ECM2-VX  "Slow" against M types
ECM2B5       ECM2-VX  "Wear" against M types

##### UNFINISHED #####

  +---------------------+
--| 4.5 - A.G.W.S. List |------------------------------------------------------
  +---------------------+


A.G.W.S. Type:     VX-10000
Default Pilot:     Shion
Default Frame:     VX01-F01
Default Generator: VX01-G01
Default Equipment: SWD21AG, SMG99AG                   
                   Auxiliary Armor A, EF Circuit A
Agility:           6
Description:       Shion's A.G.W.S. A prototype model for testing purposes. It
                   can wield almost every weapon, a real general purpose model.
                   The Vector A.G.W.S. units have an extra Ether Armor bonus,
                   unlike the AG units.

A.G.W.S. Type:     VX-7000
Default Pilot:     Jr.
Default Frame:     VX02-F03
Default Generator: VX02-G03
Default Equipment: HG45VX, HG45VX
Agility:           6
Description:       Junior's A.G.W.S. A special model received from Vector due
                   to the close ties between the Foundation and Vector. It is
                   a stronger version of the VX-10000 with more power and
                   armor.

A.G.W.S. Type:     VX-4000
Default Pilot:     N/A (this A.G.W.S. was originally intended for MOMO)
Default Frame:     VX06-F03 (Most likely it is SUPPOSED to be the VX06-F04)
Default Generator: VX06-G04
Agility:           7
Default Equipment: ER-VX, ER-VX, ECM1-VX
Description:       Available from the "Talk to Me" shop at the Dock Colony
                   after arriving at the Kukai Foundation. Costs 50000 G. This
                   A.G.W.S. type is light and agile, built to weaken Machine
                   enemies and protect allies with its specialized pods.

A.G.W.S. Type:     AG-02
Default Pilot:     chaos
Default Frame:     AG02-F02
Default Generator: AG02-G02
Default Equipment: LG10AG, LG10AG, ??
                   Tuned Circuit, Auxiliary Armor A, EF Circuit A
Agility:           6
Description:       chaos's A.G.W.S. A Federation Army A.G.W.S. owned by Captain
                   Matthews of the Elsa. For use by the Elsa crew. This unit is
                   specialized in ranged combat with beam weaponry. It can also
                   use the special Aerials (Aerods) pod, a custom AG-02 weapon.

A.G.W.S. Type:     AG-04
Default Pilot:     N/A
Default Frame:     AG04-F05
Default Generator: AG04-G05
Default Equipment: HAND, HAND
Agility:           7
Description:       Available after the appearance of the Song of Nephilim on
                   the battlefield. Have Captain Matthews take you to the Dock
                   Colony before going to the Song of Nephilim. You can buy it
                   at the "Talk to Me" shop for 80000 G. This unit is suited
                   for hand to hand combat. It has high speed and strong
                   armor.

A.G.W.S. Type:     AG-05
Default Pilot:     N/A
Default Frame:     AG05-F06
Default Generator: AG05-G06
Default Equipment: HAND, HAND
Agility:           5
Description:       Available after the appearance of Proto Merkabah. Have
                   Captain Matthews take you to the Dock Colony and buy it for
                   the insane amount of 300000 G at the "Talk to Me" shop. This
                   A.G.W.S. is a long range powerhouse that can deal incredible
                   amounts of damage with the right weapon upgrades (also
                   available at the "Talk to Me" shop).

_______________________________________________________________________________
Name      Type       FHP   DPOW  PARM  EARM  AGL  WAGL  Restriction  Buy when
_______________________________________________________________________________
VX01-F01  Frame      +360  -     ?     +4    -    -     VX-10000     Default
VX01-F02  Frame      +740  -     +38   +4    -    -     VX-10000     Shop 3.3
VX01-F03  Frame      +1120 -     +58   +4    -    -     VX-10000     Shop 3.5
VX01-F04  Frame      +1520 -     +72   +4    -    -     VX-10000     Shop 3.8
VX01-F05  Frame      +1920 -     +83   +4    -    -     VX-10000     Shop 3.11
VX01-F06  Frame      +2320 -     +104  +4    -    -     VX-10000     Shop 3.12
VX02-F03  Frame      +800  -     +43   +4    -    -     VX-7000      Default
VX02-F04  Frame      +1700 -     +76   +4    -    -     VX-7000      Shop 3.8
VX02-F05  Frame      +2200 -     +87   +4    -    -     VX-7000      Shop 3.11
VX02-F06  Frame      +2700 -     +110  +4    -    -     VX-7000      Shop 3.12
VX06-F03  Frame      +1200 -     +68   +8    -    -     VX-4000      Default!
VX06-F04  Frame      +1500 -     +72   +8    -    -     VX-4000      Shop 3.11
VX06-F05  Frame      +1780 -     +78   +8    -    -     VX-4000      Shop 3.11
VX06-F06  Frame      +2100 -     +98   +8    -    -     VX-4000      Shop 3.12
AG02-F02  Frame      +700  -     +38   -     -    -     AG-02        Default
AG02-F03  Frame      +1200 -     +60   -     -    -     AG-02        Shop 3.5
AG02-F04  Frame      +1600 -     +74   -     -    -     AG-02        Shop 3.8
AG02-F05  Frame      +2000 -     +85   -     -    -     AG-02        Shop 3.11
AG02-F06  Frame      +2400 -     +106  -     -    -     AG-02        Shop 3.12
AG04-F05  Frame      +2400 -     +88   -     -    -     AG-04        Default
AG04-F06  Frame      +2920 -     +106  -     -    -     AG-04        Shop 3.12
AG05-F06  Frame      +6000 -     +120  -     -    -     AG-05        Default

VX01-G01  Generator  -     +26   -     -     -    -     VX-10000     Default
VX01-G02  Generator  -     +35   -     -     -    -     VX-10000     Shop 3.3
VX01-G03  Generator  -     +45   -     -     -    -     VX-10000     Shop 3.5
VX01-G04  Generator  -     +55   -     -     -    -     VX-10000     Shop 3.8
VX01-G05  Generator  -     +62   -     -     -    -     VX-10000     Shop 3.11
VX01-G06  Generator  -     +70   -     -     -    -     VX-10000     Shop 3.12
VX02-G03  Generator  -     +32   -     -     -    -     VX-7000      Default
VX02-G04  Generator  -     +60   -     -     -    -     VX-7000      Shop 3.8
VX02-G05  Generator  -     +68   -     -     -    -     VX-7000      Shop 3.11
VX02-G06  Generator  -     +76   -     -     -    -     VX-7000      Shop 3.12
VX06-G04  Generator  -     +51   -     -     -    -     VX-4000      Default
VX06-G05  Generator  -     +60   -     -     -    -     VX-4000      Shop 3.11
VX06-G06  Generator  -     +68   -     -     -    -     VX-4000      Shop 3.12
AG02-G02  Generator  -     ?     -     -     -    -     AG-02        Default
AG02-G03  Generator  -     +47   -     -     -    -     AG-02        Shop 3.5
AG02-G04  Generator  -     +57   -     -     -    -     AG-02        Shop 3.8
AG02-G05  Generator  -     +65   -     -     -    -     AG-02        Shop 3.11
AG02-G06  Generator  -     +73   -     -     -    -     AG-02        Shop 3.12
AG04-G05  Generator  -     +76   -     -     -    -     AG-04        Default
AG04-G06  Generator  -     +84   -     -     -    -     AG-04        Shop 3.12
AG05-G06  Generator  -     +130  -     -     -    -     AG-05        Default

  +----------------------------------------+
--| 4.6 - Segment Addresses & Decoder Keys |-----------------------------------
  +----------------------------------------+


01. Address: Once the Gnosis attack the Kukai Foundation, go to the roof of the
             "Our Treasure" Inn and run to the east to a ledge. Blow up the
             panel to reveal the Segment Address.
    Key:     Learn about the Pink Bug from the boy in the "Talk to Me" shop.
             Then find the Pink Bug in the East 6 shop under the crates and
             have it tell you all its stories. It will tell you of a Decoder
             lying in the Durandal park. It is right next to the eastern
             platform.
    Item:    Robot Part Head (Seraphim Bird)

02. Address: At the bottom of the "Talk to Me" shop on the Dock Colony. In the
             basement, blow away ALL the rubble to find it somewhere in the
             back.
    Key:     Defeat the Athra 26 Series mini-boss in the second tower of the
             Song of Nephilim.
    Item:    Robot Part Body (Kelbim Dragon)

03. Address: In the Laundry Store at the Foundation behind a cabinet.
    Key:     In a chest in the bunny's house in Miltia Forest in the Encephalon
             (3.9.3). Lure the bunny out with Carrot Juice and beat him back to
             his house by walking in FRONT of him instead of behind him.
    Item:    Robot Part Right Leg (Dominion Tank)

04. Address: Destroy the two walls just above the entrance to the second guard
             patrol area on Pleroma. They will reveal a secret stairway up to
             a ledge overlooking the first area. Destroy the wall behind the
             chest containing the Snake Hunter.
    Key:     Defeat the A.G.W.S. patrolling just outside the cellblock where
             MOMO is being detained on Pleroma.
    Item:    Thief Ring

05. Address: In the Encephalon with Shion and chaos make your way through the
             Miltia Park. Once you get to the manholes, instead of going into
             the first one, go to the back of the road, past the fake woman,
             and use the manhole under the crate to get to the playground. Go
             underneath the bridge, past the Gnosis and blow up the wall.
    Key:     After escaping from the Federation in the Durandal, get the Armory
             Key from a cabinet in Shion's room and use it to open the locked
             Armory in the Durandal's Hangar Area. There is a chest inside that
             contains it.
    Item:    Double Buster

06. Address: Once you reach the Astronomy Room on Proto Merkabah (after you
             defeat Proto Dora), go around the right side of the railing and
             blow up the block to access the ladder. Climb down and destroy the
             western wall panel to reveal the final Segment Address.
    Key:     Defeat Proto Dora on the Proto Merkabah sattelite dish.
    Item:    Trauma Plate

07. Address: Next to Sergeant Swaine on board the Woglinde, west of the room
             with the Bridge Elevator.
    Key:     Given to you by Sergeant Swaine when you pass by his location
             during the Gnosis attack.
    Item:    Robot Part Right Arm (Throni Blade)

08. Address: Go to the room on the Elsa with the save point, just outside the
             A.G.W.S. Hangar. In the big room north of that, blow up the panels
             on the western wall, next to the Slide Deck control panel.
    Key:     Get the Fish Detector from the tuxedo in the Laundry Shop and use
             it to catch the fish at Gaigun's Private Beach. One of them has
             the Engagement Ring. Return it to the woman at Ironman.
    Item:    Robot Part Left Leg (Dominion Tank)

09. Address: In the Gnosis Cathedral Ship, reach the Research building at the
             center and go to the third floor. Blow up the wall panel there to
             reveal a door that leads to it.
    Key:     Defeat Stribog, a mini boss located between the shopping mall and
             the research center, on the western edge of the area.
    Item:    Robot Part Left Arm (Throni Blade)

10. Address: Inside the abandoned building in the KOS-MOS simulation. Go down
             the ladder near the first save point, south and then east. Blast
             away the wreckage to find it.
    Key:     Operate the Slide Deck on the Elsa with the key found in the
             bottom passenger cabin on the couch. The Decoder is located in a
             chest hidden underneath the crates at the bottom of the stairs.
    Item:    Supposedly contains a Boost Pack (accessory), but contains two
             Booster Packs (items) instead. This is most likely a bug or a
             typo. The Boost Pack can still be gotten off the Rianon Se boss in
             the Song of Nephilim, however.

11. Address: In the area with the secured doors on the U-TIC Battleship. In the
             room with the soldier that boards an A.G.W.S. during battle,
             destroy the wall in the upper right.
    Key:     Destroy the statue in the center of the second guard patrol area
             on Pleroma. See the walkthrough for more information.
    Item:    Coat-Ice

12. Address: In the second tower of the Song of Nephilim go to the floor above
             the ground floor and take the ladder at the western end to go to
             a floor with a door back into the main hall. Blow up the five
             crates to reveal the Segment Address.
    Key:     In the Miltia sewers unlock the door with the blinking red button
             with chaos and Shion, then physically open the door and the chest
             behind it once you get there with Jr.'s party.             
    Item:    W Hammer Rod

13. Address: Gnosis Cathedral Ship in the warehouse with all the crates at the
             shopping mall.
    Key:     Once the Gnosis have attacked the Kukai Foundation, go to the
             roof of the "Our Treasure" inn and run westwards and you should
             land on a ledge at the edge of the screen. Go into the opening and
             you will end up on a roof in the second area. A chest there has
             the Decoder
    Item:    Samurai Heart

14. Address: On the Elsa Catapult Deck, destroy the wall panel at the bottom
             left.
    Key:     Found in a chest on floor 5 of the first tower of the Song of
             Nephilim. Blow up the crate at the southern end to find it.
    Item:    Speed Shoes

15. Address: In the Encephalon with Jr.'s party, go into the subway area and
             get into the ticket booth through a door in the back wall. You
             can blow up the window of the ticket booth from the outside to see
             where you are going.
    Key:     In the COSTMARY shop on the Gnosis Cathedral Ship, defeat the
             group of Hydras (flower Gnosis).
    Item:    Angel Ring

16. Address: On the Woglinde, directly southwest of Cherenkov's office/lab.
    Key:     Use the U-TIC Card found on the U-TIC Battleship near the A.G.W.S.
             hangar to get access to the locked crew quarters east of the num-
             ber 3 door. Get this BEFORE fighting the boss, or a bug will
             prevent you from opening the door later on.
    Item:    Stim DX

17. Address: In the Research Center of the Proto Merkabah, on Floor 42. Go into
             the hallway from the left stairwell (you will need to pass through
             Floor 44 first), go into the room in the back of the hallway and
             blow up the wallpanel to reveal the Segment Address.
    Key:     In the Third Tower of the Song of Nephilim. It is hidden in the
             chest that is stored in the locked off glass room. To get there,
             get to the floor above by climbing the platforms to the left all
             the way to the top, crossing the catwalk and blowing up the rubble
             to reveal a hole which you can use to drop into the glass room.
    Item:    BLOOD9

18. Address: Just to the south of Shion's room on the Woglinde, between the
             closeable bulkheads.
    Key:     Destroy the window in Cherenkov's control room in the Woglinde and
             retrieve the Decoder from the treasure chest.
    Item:    Coat-Thunder

  +------------------+
--| 4.7 - The U.M.N. |---------------------------------------------------------
  +------------------+

  +---------------+
--| 4.7.1 - Email |------------------------------------------------------------
  +---------------+

  +-------------------------+
--| 4.7.2 - U.M.N. Database |--------------------------------------------------
  +-------------------------+

  +------------------+
--| 4.7.2.1 - Gnosis |---------------------------------------------------------
  +------------------+

  +--------------------+
--| 4.7.2.2 - Keywords |-------------------------------------------------------
  +--------------------+





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=             (C) 2003 Tomas Liem and the Gurus Network                       =
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