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    Secrets FAQ by Mad Monarch Gyl

    Version: Final | Updated: 04/25/04 | Printable Version | Search Guide | Bookmark Guide

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      X E N O S A G A  E P I S O DE I  :  D e r   W i l l e   z u r   M a c h t 
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    Xenosaga Episode I:Der Wille zur Macht Secrets/FAQs
    for PS2 (Playstation 2)
    Secrets/FAQs created by Mad Monarch Gyl
    Mad Monarch Gyl (gylisgod@yahoo.com)
    *-I've changed my mailing address-*
    Copyright 2004 by Mad Monarch Gyl
    Created: April 03, 2004 (04.03.04)
    Final Version
    Last Update: April 24, 2004 (04.24.04)
    
    
    Disclaimer:
    This FAQ/Walkthrough is created for personal use only, meaning it should not
    be used for anything that gains any money. Magazines, Game Guides, Websites
    in particular should not have this guide with out my permission. Ripping off
    part(s) of this FAQ/Walkthrough and putting it as your own results you to be
    guilty of the crime "Plagiarism". 
    
    Plagiarism is an act of stealing, ripping off, copying ideas or words of
    another person and taking it as your own without a crediting the real source
    the just way that he/she should have been thanked. To simply put it,
    Plagiarism is bad.
    
    Also, you could never ever use this FAQ/Walkthrough to make your own 
    FAQ/Walkthrough, you must do everything yourself or if you do somehow use this
    or any other guide you should give proper credit to the author. Also, you
    could have this FAQ/Walkthrough on your website provided that not a single
    character has been altered and you must have my permission before you could
    do so. If you didn't have my permission then you have crossed the lines of the
    copyrights law. By the way, you could print the whole thing/parts of
    the FAQ/Walkthrough though.
    
    "Walang nakawan pare..." (Please don't steal =P)
    
    The guide could originally be seen at:
    www.gamefaqs.com
    
    
    Contents:
    I.    Introduction
    II.   Updates/Revisions
    III.  Leveling Tips
          a. Woglinde
          b. Asteroid Pleroma
          c. The Elsa
          d. U-TIC Battle Ship
          e. Dock Colony
          f. Cathedral Ship
          g. Durandal
          h. Kukai
          i. Encephalon
          j. Kukai
          k. After Song of Nephilim/Before Proto Merkabah
    IV.   Segment Addresses and Decoder Keys
    V.    Emails
    VI.   Hidden A.G.W.S.
    VII.  Optional Bosses
          a. ACE pilot
             1. Meld Gareth
             2. Din Gareth
          b. Great Joe
          c. Mintia
    VIII, Minigames
          a. Casino
          b. Drilling Game
          c. A.G.W.S. Battling
          d. Xenocard
    IX.   Credits
    
    
    
                                *-*-*-*-*-*-*-*-
                                * Introduction -
                                *-*-*-*-*-*-*-*-
    
    Greetings! Gyl Here! After another year of being quiet and non-active with my
    FAQ writing hobby i certainly feel the urge of writing one up after a year of
    nothingness. I love Xenosaga and I felt like sharing a bit of my knowledge,
    which i think isn't that new to some, yet i kinda feel like i still have some
    people out there that i could lend a helping hand. I kinda feel like tired of
    making a FAQs/Walkthrough, well for atleas the time of, so i'll try my best
    to bring out a nice Secrets FAQs here. I love helping people and i love
    sharing my ideas with all of you guys. Anyway, enough blabbers here and there
    and let's get on with the show.
    
    By the way, contributions are pretty much accepted. If you do contribute I'll
    be certain to add you on the credit lists. And oh, I've changed my mailing 
    address now as the old account was completely trashed by some junkie virus
    so there from my old [evil_tyrant_gyl@hotmail.com] it's now
    [gylisgod@yahoo.com].
    
    Let's roll...
    
    
                                 *-*-*-*-*-*-*
                                 * Revisions *
                                 *-*-*-*-*-*-*
    
    April 03, 2004 (04.03.04) Version 1
    -----------------------------------
    - It's basically what the FAQ is composed of. Started most of what a basic
      FAQs and Guides should hold.
    
    April 10, 2004 (04.10.04) Version 1.1
    -------------------------------------
    - Completed the Email Section. A step at a time is good, ne? Anyway, I'm of
      to other things so the completion of the guide would be at hand.
    
    April 15, 2004 (04.15.04) Version 1.3
    -------------------------------------
    - Just added the comment and a little low down on the A.G.W.S. Section. Also
      I'm testing what might trigger the random-ness of the point boosting event
      slot. Back at the update, I've put the list of Frames, Generators and
      Weapons there as well for a more in-depth feel. I also started compiling 
      my knowledge on the A.G.W.S. mini game so you might find something helpful
      there now.
    
    April 16, 2004 (04.16.04) Version 1.4
    -------------------------------------
    - We're getting there. Now, the guide is holding a couple of useful stuffs
      now. Taking each step, slowly, I could finish the whole guide in no time.
      Anyway, I've finished the optional boss section now. Semi-complete actually
      as it only features the strategy and not much detailed 'What to equip' thing
      but it will serve it's purpose alright.
    
    April 24, 2004 (04.24.04) Final Version
    -------------------------------------
    - Finally was able to finish them all. I've completed the Xenocards and the
      other mini-games information. Thanks for waiting and have fun!
    
    
                              *-*-*-*-*-*-*-*-*
                              * Leveling Tips *
                              *-*-*-*-*-*-*-*-*
    *NOTE: I'm writing these all down based from my gaming experience and I might
    [most probably] have forgotten the monster names or to take down info bout
    it. So please excuse me. [it would be nice if you could help me in that part
    thought ^^]
    
    Why should I level anyway? Actually leveling will give you money as you level
    so there. Seriously, this just adds a bit more fun to the game as you battle
    final bosses without boarding your A.G.W.S. at the same time you could worry
    less succumbing to bosses after bosses or finding yourself short in cash. Of
    course, this part of the guide helps you to counter those uh... bad stuffs.
    
    This section focuses mainly on leveling. Where, What and How to easily earn
    those EXPs. as well as those Tech, Skill and Ether Points and a bit of items
    and cash on the way. I'll be separating each leveling points on every stages
    in the game. I'll be making them as easy to follow and understand as possible.
    But before everything else there's only one thing you should be well aware of.
    Boosts and the Points Event Guage. They are two of the most crucial parts to
    take note during this times. Here's a quick information about them:
    
    Boosts = They are earned as you use or perform an attack on an enemy. Ether
    spells aren't counted. Also, items/accessories like the Booster Pack gives you
    a 1 boost at the begining of every battle. Boosts are accumulated in the red
    bar/guage beneath the character information during every battles. There's also
    the Boost Slot Guage, an event guage/slot that looks like a golden/yellow
    colored ring. During this times the Boost Guage accumulates twice the normal.
    An ether spell[Boost I from Shion]  could also give the target ally 1 boost
    during a battle.
    
    Points Event Guage = They are the coin looking slot event guage with a little
    '+' sign in them. During this times, if a monster is slain or defeated you
    have a random chance of earning x2, x4 or x10 of the total Tech, Ether, and
    Skill points from the monster defeated.
    
    Unto experience earning. Points[Experience] could be earned by all present
    and those surviving party members, yes it is a good thing that way but the
    drawback is those that doesn't participate in battle doesn't receive any Tech
    Skill or Ether points to that matter. The Experience point earned from
    all defeated monster is divided to the present party members. So if you have
    like only Shion present and she defeated a monster that rewards 60 EXP points
    she'll receieve all 60 exp points, but if the whole party[of 6] is present
    then each would receive 10 EXP points each.
    
    The low down here is to either use boosts to easily hit the Point Event Guage
    slot to kill the monster for the reward point boost or simply kill them during
    the boost. This could be optional but it is a great way[and the only way, if i
    might add] to earn those additional Ether/Tech/Skill Points. Anyway, with that
    in mind let's step on the actual tips parts. The Format would go like this:
    
    [Stage/Chapter/Level/Map]
    -------------------------
    [Brief Explanation on where to level, how or what to do]
    
    [The Enemy information of the one you'll level up on]
    Name: []
      HP: []
    Weak: []
     EXP: []
      TP: []
      EP: []
      SP: []
    Rare: []
    Item: []
    Type: []
    Cash: []
    
    [Strategy]
    
    [Suggested level before leaving/stopping]
    
    [Additional Info]
    
    [Why earn that level?]
    
    
    Woglinde
    --------
    At the very beginning of the game, you could access the A.G.W.S. Hangar of the
    Woglinde and talk to the Engineer there to enter into a simulation battle
    against a simulated 'Drone SPX'. The battle isn't restricted, that means you
    could use you own A.G.W.S., Ether Spells, Items etc.. The simulation could
    only be accessed before the Woglinde is invaded by the Gnosis so I suggest
    you pump Shion.
    
    NOTE: I suggest you earn as much as you can and buy a lot of Med Kits and a 
    couple of Ether in this area and conserve using it for Ziggy[Asteroid Pleroma]
    mission and if possible I suggest you take off KOS-MOS defaul accessory that
    is the 'White Ring' [AGI+1] for Ziggy's use.
    
    Name: Drone SPX      Cash: 0
      HP: 280            Type: Mechanical
    Weak: Lightning
    Rare: None
    Item: Med Kit S
     EXP: 40
      TP: 18
      EP: 0
      SP: 16
    
    In this battle you are free to board your A.G.W.S. or fight with Shion alone.
    The first few/earlier parts would be tough for Shion to handle so board your
    A.G.W.S. and level that way. The Drone is uberly easy upon reaching level 3 or
    4 Shion could easily solo it without boarding her A.G.W.S. You could eaither
    aim for the Points Event Slot before earning the kill or not, but I suggest
    you do so. The Spell Ray path[T,T,O] works far better than the Lightning 
    Blast Tech Attack[S,S,O] mathematicaly the Spell Ray Path deals more damage
    than the LB Attack even if it's weak against lightnings it should deal more
    damage. After the battle Shion'll be back in full HP/EP to fight again.
    Rinse and repeat.
    
    Suggested Level before stopping: 7-9
    
    Added Info: I'd say it's 7. Never mind Shion's other Tech Attacks, just keep
    pumping Spell Ray, putting it into HI Slot first then pump it, it'll serve
    its purpose till the end of the game. By then you should be 2-turn killing the
    Drone and if you're in luck you could get them in just 1-turn.
    
    Why earn that level?
    This'll give you an easy boost early on. Note that if Shion reached any level
    by then KOS-MOS[once they teamed up] will be the same level as Shion and
    you'll basically own the Woglinde level during the Gnosis attack. With Spell
    Ray on the HI Slot that early on, you'll be 1-turn killing every Gnosis there
    in that level and you won't find a hard time dealing with the Minotaur boss
    waiting in the last part of the stage.
    
    
    
    Asteroid Pleroma
    ----------------
    Okay, the level will be a bit tougher. If you heed my command to stock up
    on Med Kits before hand you'll have no troubles here. In the first area, 
    where there are guards patroling i suggest you take out one at a time. They
    respawns everytime the game loads up another area of the stage. BTW, you
    should equip the 'White Ring'[AGI+1] before hand so Ziggy could cope with
    his slow speed.
    
    Required Equips:
    White Ring [AGI+1] = Unequip it from KOS-MOS before hand
    Snake Hunter [Prevent Poison] = could be acquired at the second part of the
                                    level
    Scope = could be acquired in the first area of the level
    
    
    Name: U-TIC Soldier     Cash: 40
      HP: 90                Type: Biological
    Rare: Med Kit S
    Item: Med Kit
    Weak: Fire
     EXP: 30
      TP: 2
      EP: 2
      SP: 2
    
    Name: U-TIC Soldier     Cash: 80
      HP: 120               Type: Biological
    Rare: Med Kit S
    Item: None
    Weak: Fire
     EXP: 40
      TP: 2
      EP: 2
      SP: 2
    
    Name: Mechanical Crab
      HP: 160
      TP: 4
    Type: Mechanical
    
    
    Always! and I mean always! use Ziggy's Ether Spell 'My Guard' [Focus DEF]
    to cut the U-TIC Soldier's rifle attacks to 40 damages or less compared to
    the 100+ they could normally do and equip a 'Snake Hunter' and 'Scope'
    Accessory that you'll find on your way. Start killing the 90 HPed Soldiers
    first. With two buttoned simple attack Ziggy could dish enough damage to
    kill one at a time. You should be earning 100+ EXP points per battle. You'll
    easily fare with it during the earlier part.
    
    Suggested Level before stopping: 7-9
    
    Added Info: I'd say it's 7. With the stocked Med Kits and Ethers as well
    as the prepared AGI+1 accessories that we've prepared for Ziggy. At level 7
    he'll basically kill every U-TIC soldier with a 4AP tech attack combo with
    the Lightning Fist Tech Attack set on HI Slot. Ooooh, I forgot, you should
    put the Lightning Fist Tech Attack on HI Slot and earn as much EP points
    for the Bodyguard Ether Spell.
    
    Why earn that level?
    Coming unprepared, almost everytime you'll be trying to evade any battle till
    you could rescue MOMO but if you've followed my preparation you can take 
    advantage of Ziggy earning as much for himself during this time. You also
    need an early level boost to earn the Body Guard eather spell which is a big
    help if you want to ease the battle with the Boss in the stage. Also, the
    early leveling could earn you enough power to face the lone Zolfo that has the
    Decoder#4 so you won't have to back track back here afterwards.
    
    
    
    The Elsa
    --------
    You should've united all 5 characters here[Shion,chaos,KOS-MOS,Ziggy,MOMO].
    Pick your 3 most powerful characters and let's start leveling! ^^ I
    personally picked Ziggy, KOS-MOS, and Shion here. MOMO and chaos should have
    their EP saved for healing after battles. This is to conserve from using
    Med Kits for healing.
    
    [There are 3 types of monsters here! Curses! I forgot their infos]
    
    Anyway, situate yourself in the Save Point area near the hangar and enter the
    area north from it. The area where you use the Disarm Key. Anyway, the monster
    there deals damage with beams attack so take them out before they could deal
    as much damage. Each set of monster should be giving 120+ EXP points per
    kill and with All three of them [Ziggy, KOS-MOS and Shion] having Tech Attacks
    on HI Slots, you could easily earn those 120+ EXP points with no troubles
    at all. Just heal with MOMO or chaos afterwards.
    
    Suggested Level before stopping: 10-14
    
    Added Info: 10 would be so-so but 12 would be the safest. Aiming for 14 though
    would be better as it'll make the boss battle later on a walk in the park.
    Don't worry about chaos and MOMO trailing with their E/S/T points. They'll
    catch up easily later. Just keep on doing the round the go back to the room
    and re-enter so the monster would re-spawn. You could remove the White Ring
    from Ziggy if you think you could handle the final boss with ease[and i know
    you could].
    
    Why earn that level?
    At level 12 you'll barely need an A.G.W.S. to battle the DOMO Carrier boss in
    this stage. And at the same time you'll be taking care of it a lot faster than
    boarding one.
    
    
    
    U-TIC Battle Ship
    -----------------
    The stage will feature Jr. and 2 A.G.W.S. along with him. This is an easy way
    [though i think the most boring] to be earning EXP as the pre-boarded AGWS
    fighters with him easily deals off the damage.
    
    Name: Federation Soldier        Cash: [unsure]
      HP: 320                       Type: Biological
    Rare: None
    Item: Escape Pack
    Weak: Fire
     EXP: [unsure]but roughly around 200
      TP: [unsure]
      EP: [unsure]
      SP: [unsure]
    
    Name: Gardis M1                 Cash: 0
      HP: 450                       Type: Mechanical
    Rare: None
    Item: Med Kit S
    Weak: Lightning
     EXP: 350
      TP: 10
      EP: 0
      SP: 8
    
    Name: <The Crab looking Mech [I forgot the name]>
      HP: 150+                      Type: Mechanical
    
    
    Jr. is by far the best damage dealer in the game and in this stage he is
    accompanied by two pre-boarded AGWS pilots. Easily work your way through
    the stage and there are two areas you could keep on leveling. First is to
    keep on pushing through the infra-red lights to ring the alarm and
    automatically engage in a battle or don't disarm the alarm in the room near
    the Ace Pilot Area to keep on being engaged every time you try to enter one
    room. Two of your party mates can easily take an enemy out at a time and so
    as Jr. even not boarding his A.G.W.S.
    
    Suggested Level before stopping: 14
    
    Added Info: And did i just mentioned it being boring? Anyway, I would suggest
    you aim for level 14+ here[14 would be the safest]. Simply keep on vouching
    for a fight and just accumulate as much T/S/E points as you could during the
    process. [Reserve them for something better later on] You could also earn
    a decent amount of Excape Packs and Med Kits while you're at it.
    
    Why earn that level? 
    The reason is to not make Jr. fall behind Shion's current average party level
    as he'll be a great addition to leveling later on as you acquire better
    equips.
    
    
    
    Dock Colony
    -----------
    Before you go and get to your mission I suggest you to take a tour on the
    U.M.N. first for a couple more extra stuffs. Since you could rest in the
    Elsa and recuperate those lost EP and HP travel back to 'Asteroid Pleroma'
    Note that during this times Shion should be alone. Don't approach anyone
    else yet. This'll make you earn EXP faster and level the rest of the group
    in the same manner. Back in Asteroid Pleroma deal with the roaming guards
    again. A good 100+ EXP should be enough for you to be leveling on till
    like around 17 or so. Shion's Spell Ray should be owning them by now even if
    she's all alone. Equip her with a Snake Hunter and White Ring[that is if
    you've unequiped it from Ziggy] so she could battle them with competent speed.
    Upon reaching the desired level of 17+ you could no go one with your
    
    
    Cathedral Ship
    --------------
    Now we're talking about a bit more leveling here. The place gives you an ample
    amount of EXP E/S/T points and at the same time providing you with some useful
    drops of items.
    
    
    >Post Mall Part<
    
    Name: Cerberus       Cash: 0
      HP: 500            Type: Gnosis
    Rare: None
    Item: Med Kit S
    Weak: Beam
     EXP: 320
      TP: 8
      EP: 8
      SP: 2
    
    Name: Fairy         Cash: 0
      HP: 180           Type: Gnosis
    Rare: Ether Pack S
    Item: Ether Pack
    Weak: Pierce
     EXP: 100
      TP: 3
      EP: 4
      SP: 2
    
    Name: Ogre          Cash: 0
      HP: 800           Type: Gnosis
    Rare: Skill Upgrade A
    Item: Antidote
    Weak: Spirit
     EXP: 680
      TP: 12
      EP: 0
      SP: 0
    
    	
    >Mall Part<
    
    Name: Lizard Man    Cash: 0
      HP: 420           Type: Gnosis
    Rare: Hemlock
    Item: None
    Weak: Ice
     EXP: 260
      TP: 10
      EP: 3
      SP: 2
    
    Name: Unicorn       Cash: 0
      HP: 1200          Type: Gnosis
    Rare: None
    Item: Unicorn Horn
    Weak: Pierce
     EXP: 600
      TP: 16
      EP: 16
      SP: 4
    
    
    Just work your way to the mall part area, killing monster after another on 
    your way. The Lizard Men and Unicorns in the mall part area should rack
    you EXP during this parts. It's a great idea to level in the part where there
    is the Segment #13 where the 2 unicorns are contained in a destructible mini-
    prison. It's a great idea to level here for a while because it is near a save
    point where you could use a Bio Sphere[if truly needed] or purchase your
    necessity in the White Floating Thing near it. Simply keep on blasting them 
    you could level here for a 2 quick[and safe] levels [that is if you didn't
    leveled during the Dock Colony stage]  and then heal up and proceed to the
    other building area with a couple of Lizard Men[a total of 4 engage-able
    enemy units +1 Fiary present there]. On the next room hosts a save point so
    it'll be another safe way to rack up on EXP here. Since you've got some HI
    Slot Tech Attacks pumped you should find no problem dealing with Lizard Men
    as a measly 420 HP could only take you a hit or two to take them down.
    Hemlocks could prove useful later on when leveling as well ones you earn
    the 'BraveSould' Acc later on. Talk about hitting 2 birds with 1 stone.
    
    Suggested Level before stopping: 19-23
    
    Added Info: I was 23 during this level and it truly made the boss battle
    easier without boarding my A.G.W.S. It's also a nice way to earn Hemlocks
    so you won't have to return here to earn a couple of it later on.
    
    Why earn that level? 
    23 is a very safe level to engage the Oudogogue and
    Gargoyle boss later in the level. Also, it helps if you want to take on
    Great Joe early on.
    
    
    
    Durandal
    --------
    Before you look for MOMO, head for the Docks and board the Elsa and travel
    back through the Cathedral Ship and level Shion there again[she'll be alone
    during this times again so let's take advantage of it!] If you're on the same
    level as I am [level 23 during that time] you should level herself up on the
    Mall part[Lizard Men] area if you're a little level short level on the
    Post-Mall part[Fairies/Cerebrus] till Shion could take on the Mall Area alone.
    I say earn as much till 25-27 here. You could pass up leveling here if you
    want. You could level much easier later on.
    
    
    Kukai
    -----
    See Durandal. Shion should be alone again by now. You could earn the 99
    Recovery Set if you want now befora talking to Jr. and travel back to the
    Cathedral Ship if you would want to level some more. Aim for atleast 25-27
    during this times. Surely you won't find a hard time now as the 99 Recovery
    Set will make you last a loooooooong time. But if you do feel like it's much
    of a work wait till you could go rest and then earn the Throni Blade summon
    then take a tour to the Inn in the sector and travel to the Cathedral Ship
    for easier leveling. Just keep on summoning it every Point Event Guage to
    rack as much E/S/T points as possible.
    
    Note: Earn the Bravesould and Golden Dice equips in the Casino
    
    
    Encephalon
    ----------
    Now, we're talking about serious leveling. Anyway, there are two things you
    could do here. You level up or go rush the stage to finish it up A.S.A.P. and
    return later on and focus on leveling. If you leveled up till the desired cap
    i suggested [25-27] you'll find no trouble dealing with the final boss here
    but if you choose the second option you could rush leveling up later on
    cutting your leveling time, big time.
    
    Required Equips on [Jr.]:
    White Ring [AGI+1] = Unequip it from KOS-MOS before hand
    Bravesoul = Casino
    Golden Dice = Casino
    
    Required Ether Spell [MOMO]:
    Boost 1 = Transferable Ether Spell from Shion
    
    Name: Dirlewanger  Cash: 400
      HP: 380          Type: Biological
    Rare: Ether Pack S
    Item: Med Kit S
    Weak: Fire
     EXP: 220
      TP: 12
      EP: 6
      SP: 10
    
    Name: Kubel        Cash: 0
      HP: 800          Type: Mechanical
    Rare: None
    Item: Junked Circuit A
    Weak: Lightning
     EXP: 420
      TP: 18
      EP: 6
      SP: 20
    
    Jr. should have earned his Storm Waltz attack by now and if you've reserved
    your Tech Points like i suggested. Invest some and put it on his high slot.
    The trick here is to cast Boost 1 on Jr. every beginning of the level and let
    his HP wander down as with the Bravesould and GD equipped he'll deal more
    damage as his HP drains down. Okay, Always aim for the Point Event Guage here
    and then use the 'Storm Waltz' Tech Attack of Jr. to kill them all with a
    shot. Rinse and repeat. Just heal when needed. 
    
    Suggested Level before stopping: 28-33
    
    Added Info: 33 would be too much. 28 would be the safest.
    
    Why earn that level?
    This level will earn you as much T/S/E points as possible and could earn you
    as much EXP to easily win over the boss battle later on.
    
    
    
    Name: Bugbear      Cash: 0
      HP: 980          Type: Gnosis
    Rare: Tech Upgrade A
    Item: Med Kit S
    Weak: Spirit
     EXP: 480
      TP: 24
      EP: 2
      SP: 6
    
    Name: Kobold      Cash: 0
      HP: 280         Type: Gnosis
    Rare: None
    Item: Kobold Blade
    Weak: Lightning
     EXP: 260
      TP: 12
      EP: 4
      SP: 10
    
    Shion and chaos could pretty much take care of it. If you've earned the 99
    Recovery set and got 99 Ethers, go spam every time they attack you with
    Throni Blade and just hit them with normal attacks[ethers on Bubear] if they
    still are standing.
    
    Suggested Level before stopping: 28-33
    
    Added Info: 33 would be too much. 28 would be the safest.
    
    Why earn that level?
    This level will earn you as much T/S/E points as possible and could earn you
    as much EXP to easily win over the boss battle later on.
    
    
    
    
    Kukai
    -----
    Now, you'll be alone here again[Weeee! All Shion!] Return to the U.M.N. and
    travel to the Encephalon. Now for a far more serious and fast leveling.
    
    Required Equips on [Shion]:
    Angel Ring = Encephalon stage
    
    Hit those spot-lights now and just blast them with Throni Blade on your first
    turn. You'll be earning 1000+ EXP points per win here and enough to propel
    your level to 30+ [40 even]. Simply keep on Throni Blading them, if it isn't
    killing them with a shot pump your EATK with accessories or pump it with your
    remaining Tech Points if you would.
    
    
    Suggested Level before stopping: 33-35 [40 if you truly have the time]
    
    Why earn that level?
    It'll help you to easily take on the following bosses, Great Joe and Mintia.
    Also the searchlights in the area gives a lot of cash and useful items. It
    is also an easy way of leveling even before you could earn the Erde Kaiser
    summon. The process is simply cheap and effective.
    
    
    After Song of Nephilim/Before Proto Merkabah
    --------------------------------------------
    Now here's a time for the real thing. LEVEL UP! LEVEL UP! LEVEL UP!
    First and foremost get the 'Erde Kaiser' Summon. It's a 12 slots in your ether
    spells[that means it'll be the only spell you'll have] and a 60 EP cost
    Ether spell that deals 9999 damage regardless of whatever the target does.
    So now what to do with it upon receiving it. First of you need 2 very useful
    equips and a lot of Ethers.
    
    Required Equipment on [Shion]:
    Angel Ring = to cut the Erde Kaiser cost to 30EP
    Booster Pack = so you could always earn those Point Even Guage kill.
    
    Equipment on character [that you want to pump] then just double the effect
    with the corresponding skill[though it's a level 5 skill and costs 1000] XP
    Master's Pendant = +25% EXP receive
    Craft Apron = +15% S. Pts
    Swimsuit = +15% T.Pts
    Star Hat = +15% E.Pts
    
    Where to level:
    Din Gareth
    
    Okay, now here's what to do. Since after you kill the Pilot he'll boost
    and board his A.G.W.S. and take away the next turn right away. So inorder to
    always fall into the right Point Even Guage always give the final blow to the
    Ace Pilot during the Critical Event Slot. He'll then take his A.G.W.S.'s turn
    during the Boost Even Guage by that time you should've used the boost given
    by the Booster Pack Equipment on Shion and you'll have your turn during the
    Points event slot then deal him away with the Erde Kaiser Summon. That way
    he'll be dead really quick. If you manage to earn as much as 99 Ethers you
    could just keep on running in and out of his room and engaging him as you
    recuperate your lost EP with the ethers. Repeat and Rinse.
    
    Suggested Level before stopping: 40-60
    
    I would suggest you be around 50. It's fairly easy to hit that level though
    as an hour earned me 7 levels up that's from 40-47 in an hour. You could earn
    as much if you would persevere a little more. Din Gareth gives 2555EXP each
    party member that easily. With the Erde Kaiser around, you'll be leveling
    like crazy.
    
    
    
                       *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
                       * Segment Addresses and Decoder Keys *
                       *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
    
    Segment Address #1
    ------------------
    "Our Treasure" Inn Roof. Simply run into the northeast direction to land on
    a ledge of the Inn's roof. Blow up the panel to reveal the Segment Address.
    
    Decoder #1
    ----------
    Hear Pink Bug's story and find it in the Durandal Park.
    Once the Gnosis attack the Kukai Foundation, go to the roof of the
    
    Item: Robot Part - Head (Seraphim Bird)
    
    
    
    Segment Address #2
    ------------------
    In the "Talk to Me" Shop on the Dock Colony, in the basement, simply
    blow up the crates leading to it.
    
    Decoder #2
    ----------
    Deafeat the Athra 26 Series mini boss in the Song of Nephilim.
    
    Item: Robot Part - Body (Kelbim Dragon)
    
    
    
    Segment Address #3
    ------------------
    Kukai Foundation, Laundry Store, Just blow the cabinets.
    
    Decoder #3
    ----------
    The chest inside the Bunny in Miltia Forest.
    
    Item: Robot Part - Right Leg (Dominion Tank)
    
    
    
    Segment Address #4
    ------------------
    In a destructible wall in the Asteroid Pleroma Mission.
    
    Decoder #4
    ----------
    Defeat the Zolfo that Ziggy had distracted earlier to avoid fighting it.
    
    Item: Thief Ring
    
    
    
    Segment Address #5
    ------------------
    In the Encephalon, go to the manhole near the waiting gnosis woman and get to
    the other side of the locked area.
    
    Decoder #5
    ----------
    Durandal Armory, unlock it with the Armory Key.
    
    Item: Double Buster
    
    
    
    Segment Address #6
    ------------------
    The Room in Proto Merkabah where it looks like a starlab. Take the ladder
    down and blow the panel on the other side of it.
    
    Decoder #6
    ----------
    Defeat Proto Dora
    
    Item: Trauma Plate
    
    
    
    Segment Address #7
    ------------------
    Next to Sergeant Swaine, Woglinde.
    
    Decoder #7
    ----------
    The Sergeant will give it to you.
    
    Item: Robot Part - Right Arm (Throni Blade)
    
    
    
    Segment Address #8
    ------------------
    The area where you have to use the Disarm Key, in the Elsa.
    
    Decoder #8
    ----------
    Get the Fish detector from the white tuxedo in the Laundry shop, Kukai F.
    Then search for the Fish with the Engagement Ring in the bridge. Take
    the Engagement Ring to the lady in the Ironman bar.
    
    Item: Robot Part - Left Leg (Dominion Tank)
    
    
    
    Segment Address #9
    ------------------
    3rd floor of the building in the Cathedral Ship where you have to blow the
    panels to activate the elevator.
    
    Decoder #9
    ----------
    Defeat Stribog, a mini boss located in the shopping mall, Cathedral Ship.
    
    Item: Robot Part - Left Arm (Throni Blade)
    
    
    
    Segment Address #10
    -------------------
    KOS-MOS simulation, down the ladder in the save point.
    
    Decoder #10
    -----------
    Operate the Slide Deck with the Disarm key, Elsa.
    
    Item: x2 Booster Pack
    
    
    
    Segment Address #11
    -------------------
    The room of the Ace Pilot, U-TIC.
    
    Decoder #11
    -----------
    Asteroid Pleroma, destroy the statue in the 3rd area.
    
    Item: Coat-Ice
    
    
    
    Segment Address #12
    -------------------
    2nd tower of the Song of Nephilim, blow up the crates
    
    Decoder #12
    -----------
    Encephalon - Miltia sewers, unlock the door in the sewers during Shion/chaos
    party and opne it with Jr.'s
    
    Item: W Hammer Rod
    
    
    
    Segment Address #13
    -------------------
    Cathedral Ship Warehouse, in the Shopping mall area.
    
    Decoder #13
    -----------
    "Our Treasure" Inn Roof. Simply run into the northwest direction to land on
    a ledge of the Inn's roof. Enter the small opening to get the decoder.
    
    Item: Samurai Heart
    
    
    
    Segment Address #14
    -------------------
    Elsa, Catapult Deck, destroy the wall panels on the left parts.
    
    
    Decoder #14
    -----------
    5th floor of the first tower of the Song of Nephilim, in a chest.
    
    Item: Speed Shoes
    
    
    
    Segment Address #15
    -------------------
    Encephalon, Jr.'s party, in the subway area.
    
    Decoder #15
    -----------
    Cathedral Ship, kill the Hydra there, Shopping mall area.
    
    Item: Angel Ring
    
    
    
    Segment Address #16
    -------------------
    On the Woglinde, near the room of the other save point, path going to
    the hangar.
    
    Decoder #16
    -----------
    Use the U-TIC card near to access the locked crew quarter near the #3 door.
    
    Item: Stim DX
    
    
    
    Segment Address #17
    -------------------
    Proto Merkabah - Floor 42.
    
    Decoder #17
    -----------
    Song of Nephilim, 3rd Tower, it is in the chest in the locked room near the
    platform with the hole that you could jump down to.
    
    Item: BLOOD9
    
    
    
    Segment Address #18
    -------------------
    South of Shion's room on the Woglinde.
    
    Decoder #18
    -----------
    The window in the room near Segment Address $16
    
    Item: Coat-Thunder
    
    
    
    
    
                                    *-*-*-*-*-
                                    * Emails *
                                    -*-*-*-*-*
    Emails are one of the few things that makes the game unique. I'll make things
    a bit quicker here. Okay, emails are received often through out the game. It
    carries either a quick information, a random plug, a heplpful hint, a new
    tech attack, a boost on zennies, or the U.M.N. updates. At most parts of the
    game, Emails are triggered by 3 things[i think] one is by the entering a
    location, by triggering it through an event, or following/replying through
    a past email. Since most people[players] overlook the importance of emails,
    it is the only way to get a couple of freebies[a lot of zennies people!] and
    KOS-MOS' final tech attack. I'll simply make a list of the emails and the
    possibilities when chosing something.
    
    [Email #] [The kind of mail]
    [Short Descriptions]
    [Other informations]
    []
    []
    []
    
    I'll be classifying mails by their worth. They could either fall to the
    Informations[Infos], Things that'll lead to free stuffs[Freebies], unlocking
    a level/map in the E.V.S.[EVS], or the Special Category[Special]. They are as
    follows:
    [Infos] - Emails that contains varied datas/information.
    [Freebies] - Emails that will lead to Free stuffs.
    [EVS] - Emails that allows you to re-visit maps through E.V.S.
    [Special] - Emails that does not fall to any category, KOS-MOS' tech attacks
    received through mail could be found under this category.
    
    
    #01-04. [Infos]
    [They are the 4 basic/primary mail you'll receive which is basically
    informations when starting out the game.]
    How: Auto
    Where: Woglinde, Zohar Emulator
    
    
    #05. [Infos]
    [Something about Miyuki sending over some data they've gathered]
    How: Auto
    Where: Woglinde, Before the entering the room of the Realians.
     
    
    #06-07. [Freebies]
    [Something about the system found to be hacked in, this will lead for you to
    claim the 200,000G. later on.]
    How: After talking to the Realians, exit the room and return back up
    Where: Woglinde, Realian Room
    Reply: 1st Choice = You'll help them. <<---- [leads to #07. mail]
           2nd Choice = You don't have the time.
    [Pick the first chouce as it doesn't harm anything actually]
    
    #08. [UMN/EVS]
    [This allows you the use of the UMN]
    How: Auto
    Where: Woglinde
    
    #09-10. [Special]
    [This leads to earning the F-SCYTHE tech attack for KOS-MOS]
    How: Check out the area with the blue sofas, it's near a map and is when
    you're going to the bridge.
    Where: Woglinde
    Reply: 1st Choice = You've read the mail <<--- [leads to #10. mail]
           2nd Choice = Scold Miyuki
    
    #11. [Special]
    [A Namco Plug]
    How: Near the Segment Address 7.
    
    #12. [Special]
    [A follow up mail if you picked the 1st choice on mail #09.]
    How: Before the Gnosis Attack and after reaching the Bridge
    Where: In front of the Bridge's Elevator
    
    #13-14. [Freebies]
    [An Investment that leads to certain discounts]
    How: Near a Holographic Plant in the Woglinde, must thave 500G.
    Reply: 1st Choice = Invest in Hasegawa
           2nd Choice = Invest in [I forgot the name XP] <<--- To earn the F-BSHOT
                                                               a lot earlier.
           3rd Choice = Invest in Dawson
    
    #15. [Special]
    [A Namco Plug]
    How/Where: To the left of the Vector room
    
    #16. [EVS]
    [EVS Maps]
    How/Where: [Auto]
    
    #17. [Freebies]
    [Earn what you've invested earlier]
    How/Where: Elsa, up in leaving the kitchen go around the 2nd cabin.
    
    #18. [Infos]
    How/Where: Auto
    
    #19. [Infos]
    How/Where: Elsa, keep pressing the Action button near the table in cabin 2.
    
    #20. [Special]
    [A Namco Plug]
    How/Where: In the dining hall
    
    #21-22. [Special]
    [Another investment]
    How/Where: Elsa, Upon reaching the bridge, must have 1000G.
    Reply: 1st Choice = Invest in Venturing Company <<--- to get the F-BSHOT
           2nd Choice = Invest in Tesla
           3rd Choice = Invest in Circulation Centre
    
    #23-25. [Freebies]
    How/Where: Auto, Must have picked the right reply on emial #06.
    Reply: 1st Choice = Asteroid
           2nd Choice = Satellite
           3rd Choice = Cargo Ship <<--- The right one
    
    
    #26. [Freebies]
    [Earn from your investment]
    How/Where: Elsa, While showing Ziggy and MOMO around, near the savepoint on
               B2, the way leading to the hangar. Must have replied to Mail #21.
    
    #27-28. [Special]
    [Another Investment]
    How/Where: Elsa, Catapult Room, must have 2000G.
    Reply: 1st Choice = Invest in ACM
           2nd Choice = Invest in Mercedes
           3rd Choice = Invest in Vector <<--- For the F-BSHOT
    
    #29. [Special]
    [Enables R-DRILL Tech Attack]
    How/Where: Dock Colony, Auto.
    
    #F-BSHOT [Special]
    [Enables F-BSHOT Tech Attack]
    How/Where: After Andrew is Attacked, B1 Elevator in the Elsa. Must have
               invested in Venturing Company and Vector. Download it afterwards.
    
    #30. [Special]
    [A Namco Plug]
    How/Where: Before running into Hammer, Dock Colony
    
    #31. [EVS]
    [UTIC map enabled in EVS]
    How/Where: Auto
    
    #32. [EVS[
    [Cathedral Ship map enabled in EVS]
    How/Where: Auto
    
    #33. [Freebies]
    [Earn from your investment]
    How/Where: Auto
    
    #34-35. [Special]
    [Another Investment]
    How/Where: Durandal, Waiting Room, must have [was it 4000G or 6000G.]
    Reply: 1st Choice = Invest in Shijima <<--- if you've got the F-BSHOT already
           2nd Choice = Invest in Hamilton
           3rd Choice = Invest in Alchemia <<--- For the F-BSHOT[if you've not
                                                                 received it]
    #36. [Freebies]
    [Earn from your investment]
    How/Where: Auto
    
    #37. [Special]
    [Enables F-BSHOT Tech Attack]
    How/Where: Auto, Download it afterwards.
    
    #38. [Freebies]
    [You've caught the hacker]
    How/Where: Auto. Must have picked the right reply on mail #24.
    
    #39. [Special]
    [A Namco Plug]
    How/Where: Kukai, Residence Area.
    
    #40-41. [Special]
    [A Namco Plug]
    How/Where: Kukai Foundation, Beach, Must have caught the hacker in #38
    Reply: 1st Choice = Durandal <<--- The right one
           2nd Choice = U-TIC Battleship
           3rd Choice = Asteroid Pleroma
    
    #42. [Special
    [A wierd thingie pic]
    How/Where: Talk to the Pink Bug
    
    #43. [EVS]
    [Encephalon map enabled in EVS]
    How/Where: Auto
    
    #44. [Special
    [Enables X-BUSTER Tech Attack]
    How/Where: Auto, download for use.
    
    #45. [Freebies]
    [Earn 100,000G.]
    How/Where: Auto, must gave replied to mail 40
    Location: Guaranteed
    
    #46. [Special
    [Enables S-CHAIN Tech Attack]
    How/Where: Auto, download for use.
    
    #47. [Special
    [earn the F-SCYTHE]
    How/Where: Auto, download for use. Must have replied to mail #09.
    
    #48. [Special
    [Enables R-DRAGON Attack]
    How/Where: Auto, after the Song of Nephilim stage.
    
    #49. [Freebies]
    [Earn that 200,000G. reward]
    How/Where: Auto, must have responded to mail 40 correctly.
    
    #50. [EVS]
    [Song of Nephilim map enabled in EVS]
    How/Where: Auto
    
    
    
                               *-*-*-*-*-*-*-*-*-*
                               * Hidden A.G.W.S. *
                               *-*-*-*-*-*-*-*-*-*
    They aren't actually hidden but to some who haven't noticed them yet.
    Additional A.G.W.S. could be PURCHASED! yep! purchased in the Dock Colony
    after a certain Mission. Anyway here are the list:
    
    Purchased: 50,000G. Before Encephalon
    Name: Vx-4000
    Starting HP: 1200    P.Armor: 68       Agility: 6
    Starting Power: 68   Ether Armor: 8    WAGL: 0
    
    Max HP: 2100    P.Armor: 98       Agility: 6
    Max Power: **   Ether Armor: 8    WAGL: **
    
    ---
    
    Purchased: 80,000G. Before Song of Nephilim
    Name: Ag-04
    Starting HP: 2400    P.Armor: 88       Agility: 7
    Starting Power: 76   Ether Armor: 0    WAGL: 0
    
    Max HP: 2920    P.Armor: 109      Agility: 6
    Max Power: **   Ether Armor: 0    WAGL: **
    
    ---
    
    Purchased: 300,000G. Before Proto Merkabah
    Name: Ag-05
    Starting HP: 6000    P.Armor: 120      Agility: 5
    Starting Power: 130  Ether Armor: 0    WAGL: 0
    
    ---
    
    -=-=-=-=
    In-Depth
    =-=-=-=-
    
    Frames
    ------
    Frames changes the Hit Point and the Ether and Physical Armor Defense. They
    are bought mostly at Docks Colony and are triggered through advancing through
    the story.
    
    Generators
    ----------
    It simply increases the attacking power of your AGWS
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
          AGWS:VX-1000      [Default Pilot: Shion]
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Frame Name: Vx01-F02 | Vx01-F03 | Vx01-F04 | Vx01-F05 | Vx01-F06 |
     Hit Point: 740      | 1120     | 1520     | 1920     | 2320     |
    Phys Armor: 38       | 58       | 72       | 83       | 104      |
    Ethr Armor: 4        | 4        | 4        | 4        | 4        |
         Price: 800      | 1400     | 2000     | 3200     | 3800     |
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
     Generator: Vx01-G02 | Vx01-G03 | Vx01-G04 | Vx01-G05 | Vx01-G06 |
    Pwr Incrse: 38       | 58       | 72       | 83       | 104      |
         Price: 1200     | 1800     | 2400     | 3600     | 4200     |
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
          AGWS:VX-7000      [Default Pilot: Jr.]
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Frame Name: Vx02-F03 | Vx02-F04 | Vx02-F05 | Vx01-F06 |
     Hit Point: 800      | 1700     | 2200     | 2700     |
    Phys Armor: 43       | 76       | 87       | 110      |
    Ethr Armor: 4        | 4        | 4        | 4        |
         Price: 1400     | 2000     | 3200     | 3800     |
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
     Generator: Vx02-G03 | Vx02-G04 | Vx02-G05 | Vx02-G06 |
    Pwr Incrse: 32       | 60       | 68       | 76       |
         Price: 1000     | 2800     | 4400     | 5200     |
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
          AGWS:VX-4000      [Default Pilot: N/A]
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Frame Name: Vx06-F03 | Vx06-F04 | Vx06-F05 | Vx06-F06 |
     Hit Point: 1200     | 1500     | 1780     | 2100     |
    Phys Armor: 68       | 72       | 78       | 98       |
    Ethr Armor: 8        | 8        | 8        | 8        |
         Price: 2400     | 3000     | 3600     | 4200     |
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
     Generator: Vx06-G04 | Vx06-G05 | Vx06-G06 |
    Pwr Incrse: 51       | 60       | 68       |
         Price: 1000     | 3800     | 4800     |
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
          AGWS:Ag-02       [Default Pilot: chaos]
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Frame Name: Ag02-F02 | Ag02-F03 | Ag02-F04 | Ag02-F05 | Ag02-F06 |
     Hit Point: 700      | 1200     | 1600     | 2000     | 2400     |
    Phys Armor: 38       | 60       | 74       | 85       | 106      |
    Ethr Armor: 0        | 0        | 0        | 0        | 0        |
         Price: 600      | 1400     | 2000     | 2600     | 3200     |
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
     Generator: Ag02-G02 | Ag02-G03 | Ag02-G04 | Ag02-G05 | Ag02-G06 |
    Pwr Incrse: 32       | 47       | 57       | 65       | 73       |
         Price: 1600     | 2400     | 3200     | 4800     | 5600     |
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
          AGWS:Ag-04       [Default Pilot: N/A]
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Frame Name: Ag04-F05 | Ag04-F06 |
     Hit Point: 2400     | 2920     |
    Phys Armor: 88       | 109      |
    Ethr Armor: 0        | 0        |
         Price: 3200     | 5000     |
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
     Generator: Ag04-G05 | Ag04-G06 |
    Pwr Incrse: 65       | 73       |
         Price: 4800     | 5600     |
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
          AGWS:Ag-05       [Default Pilot: N/A]
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Frame Name: N/A
     Hit Point: N/A 
    Phys Armor: N/A
    Ethr Armor: N/A
         Price: N/A
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
     Generator: N/A
    Pwr Incrse: N/A
         Price: N/A
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    
    
    
    
                              *-*-*-*-*-*-*-*-*-*
                              * Optional Bosses *
                              *-*-*-*-*-*-*-*-*-*
    *-All these Mini-Bosses could easily be taken care with a shot of Erde Kaiser
      so I'll be putting strategies that doesn't involved the use of the summon -*
    
    ACE pilot
    ---------
    To trigger the ACE Pilot you must have access to the U-TIC via the E.V.S. Now,
    head to the simulator past the narrow area in the beginning. The area of the
    Ace Pilot is where you need to blow up a certain security for the door. The
    area in the U-TIC battleship where if you don't blow the security of the door
    up, you'll keep on getting [alerts] and soldier encounters. It is the room
    beside the room where you could interrogate a prisoner during Jr.'s solo
    mission. He's in the room where you can access Segment #11. He'll simply
    be standing there waiting for you to initiate the battle. He'll be a simple
    U-TIC soldier at first then board his A.G.W.S. before he get killed.
    
    
    Name: Ace Pilot      Cash: 50  
      HP: 350            Type: Biological
    Rare: Ether Upgrade A
    Item: Skill Upgrade A 
    Weak: None
     EXP: 30
      TP: 10
      EP: 4
      SP: 16
    
    Strategy: He's easy, not a problem here. So bash away. Also, I would suggest
    you kill him a slot before the critical event slot as he'll take away the
    next turn with an action on-board his A.G.W.S.
    
    
    1. Meld Gareth
    --------------
    He's the primary AGWS the Ace Pilot will board before completing the Song
    of Nephilim stage. Also, he'll board this if 2 of your characters[combatant]
    are boarding their A.G.W.S.
    
    Name: Meld Gareth  Cash: 1000
      HP: 5500         Type: Mechanical
    Rare: B-Max Circuit
    Item: Frame Repair Z
    Weak: None
     EXP: 4000
      TP: 60
      EP: 20
      SP: 60
    
    General Strategy: He could deal an all out party damage but not enough to
    deliver a 1-hit blow to your guys. Combine your equipments and skills properly
    HP Strong[Brave Soul], UD Damage[Golden Dice] and the likes, those equipments
    that are very useful in battle. Pair them up with your strongest characters
    and blast Meld Gareth away. On an A.G.W.S. keep using W-ACT for a bigger
    damage dealing way.
    
    Shion Strategy: I would want her to have the Shock Blade equiped with the
    cartridge that makes Mechanical Type enemies [Slow] this will really really
    help you out as this A.G.W.S. is slow and you've even slowed him down. I also
    would make her an attacker/healer primarily using Spell Ray, better if the
    Tech Attack's set at HI Slot and it's pumped up well. Even with Minimal Equips
    or skills she could function well. Be sure to use Queen's Kiss to still the
    B-Max Circuit, you could use it on your own A.G.W.S. or sell it.
    
    KOS-MOS Strategy: I would want her to have the Bravesoul or the HP Strong
    skill. Hemlock her[or ressurect her after she've fallen] and blast Meld Gareth
    away. I would suggest you put R-Dragon on HI Slot and pump it up. Also, having
    KOS-MOS equip a booster pack and boosting every Hi-Critical Event Slot will
    rack you as much damage with R-Dragon everytime. Speed Shoes[or the skill] or
    White Ring[AGI+1] would also make her benefit from as much turns she could
    get. Roughly a dying KOS-MOS[means low-almost no HP] at a later level could
    deal 1400+ damage per R-Dragon.
    
    Ziggy Strategy: The only Strategy I've managed to use Ziggy on is to pump
    him with speed[Speed Shoes/White Ring] or speed boosting skill then equip him
    with the BraveSoul and if you could fit one more skill/equip in throw in the
    Golden Dice. His Hell Fire move will really own Meld Gareth. Just have him
    Hemlock-ed or keep his HP at the lowest. He should be a bit faster than some
    of your characters if you've decided to use him. Also, be sure to use boost 1
    on your healer if Ziggy got knocked down so you could ressurect him up again.
    
    MOMO Strategy: She's your primary healer. Equip her with Angel Ring and a
    Booster Pack so she could use the boost then ressurect or heal somebody when
    needed. She should have the Boost Ether Spell as well so she could keep on
    Boosting people every turn. She also should be placed at the back part so she
    won't take the beating. She also has some Ether Spells against M-Type units
    that you could use to your advantage. It's fun to induce sleep to it and cast
    3-4 Boost on two of your attackers then unleashing 8 or so attacks in
    succession.
    
    chaos Strategy: I had him board a well equipped A.G.W.S. all the time though
    i don't really recommend you do so if you could make him deal damage like
    crazy. A well pumped Heaven's Wrath+Goden Dice+Brave Soul+Hemlock would seal
    the deal big time. He could be dealing 1000+ damage every turn considering 
    that Heaven's Wrath is placed on HI Slot. He should aslo be the sub-healer
    or sub-attacker if you want.
    
    Jr. Strategy: Hemlock+Brave Soul+Golden Dice+Speed Shoes+White Ring+Double
    Buster = OWNAGE. Yeah, with total speed and constant Jr. Boosts he should be
    dealing 2000-3000+ every 6 AP worth of turn. Angelic Requim after Angelic 
    Requim or any attack to that matter would do. He's an offensive jaggernaut
    and the only way to stop him is to kill him. Well you're lucky he's an ally.
    Anyway, just keep him attacking and before you know it he's dead.
    
    
    2. Din Gareth
    -------------
    Name: Din Gareth    Cash: 1000
      HP: 8500          Type: Mechanical
    Rare: Fast Circuit 25
    Item: Frame Repair Z
    Weak: None
     EXP: 8000
      TP: 80
      EP: 20
      SP: 80
    
    General Strategy: Same as Meld Gareth but the strategy is copy pasted here
    for convinience purposes?[=P] He could deal an all out party damage but not 
    enough to deliver a 1-hit blow to your guys. Combine your equipments and 
    skills properly HP Strong[Brave Soul], UD Damage[Golden Dice] and the likes,
    those equipments that are very useful in battle. Pair them up with your 
    strongest characters and blast Meld Gareth away. On an A.G.W.S. keep using 
    W-ACT for a biggerdamage dealing way.
    
    Shion Strategy: I would want her to have the Shock Blade equiped with the
    cartridge that makes Mechanical Type enemies [Slow] this will really really
    help you out as this A.G.W.S. is slow and you've even slowed him down. I also
    would make her an attacker/healer primarily using Spell Ray, better if the
    Tech Attack's set at HI Slot and it's pumped up well. Even with Minimal Equips
    or skills she could function well. Be sure to use Queen's Kiss to still the
    B-Max Circuit, you could use it on your own A.G.W.S. or sell it.
    
    KOS-MOS Strategy: I would want her to have the Bravesoul or the HP Strong
    skill. Hemlock her[or ressurect her after she've fallen] and blast Meld Gareth
    away. I would suggest you put R-Dragon on HI Slot and pump it up. Also, having
    KOS-MOS equip a booster pack and boosting every Hi-Critical Event Slot will
    rack you as much damage with R-Dragon everytime. Speed Shoes[or the skill] or
    White Ring[AGI+1] would also make her benefit from as much turns she could
    get. Roughly a dying KOS-MOS[means low-almost no HP] at a later level could
    deal 1400+ damage per R-Dragon.
    
    Ziggy Strategy: The only Strategy I've managed to use Ziggy on is to pump
    him with speed[Speed Shoes/White Ring] or speed boosting skill then equip him
    with the BraveSoul and if you could fit one more skill/equip in throw in the
    Golden Dice. His Hell Fire move will really own Meld Gareth. Just have him
    Hemlock-ed or keep his HP at the lowest. He should be a bit faster than some
    of your characters if you've decided to use him. Also, be sure to use boost 1
    on your healer if Ziggy got knocked down so you could ressurect him up again.
    
    MOMO Strategy: She's your primary healer. Equip her with Angel Ring and a
    Booster Pack so she could use the boost then ressurect or heal somebody when
    needed. She should have the Boost Ether Spell as well so she could keep on
    Boosting people every turn. She also should be placed at the back part so she
    won't take the beating. She also has some Ether Spells against M-Type units
    that you could use to your advantage. It's fun to induce sleep to it and cast
    3-4 Boost on two of your attackers then unleashing 8 or so attacks in
    succession.
    
    chaos Strategy: I had him board a well equipped A.G.W.S. all the time though
    i don't really recommend you do so if you could make him deal damage like
    crazy. A well pumped Heaven's Wrath+Goden Dice+Brave Soul+Hemlock would seal
    the deal big time. He could be dealing 1000+ damage every turn considering 
    that Heaven's Wrath is placed on HI Slot. He should aslo be the sub-healer
    or sub-attacker if you want.
    
    Jr. Strategy: Hemlock+Brave Soul+Golden Dice+Speed Shoes+White Ring+Double
    Buster = OWNAGE. Yeah, with total speed and constant Jr. Boosts he should be
    dealing 2000-3000+ every 6 AP worth of turn. Angelic Requim after Angelic 
    Requim or any attack to that matter would do. He's an offensive jaggernaut
    and the only way to stop him is to kill him. Well you're lucky he's an ally.
    Anyway, just keep him attacking and before you know it he's dead.
    
    
    Great Joe
    ---------
    To find Great Joe, you should put Jr. to be the on-screen lead[he should be 
    the character walking around instead of Shion or anyone]. Anyway he's in the
    Durandal in the Residential Area. Just go past the Casino area into the
    next area and head right when facing the corridor that parts from left to
    right. He's in one of the closet, just blast it and choose "BRING IT ON" as
    a reply.
    
    Name: Great Joe     Cash: 200
      HP: 9999          Type: Biological
    Rare: Swimsuit
    Item: None
    Weak: None
     EXP: 18000
      TP: 200
      EP: 180
      SP: 200
    
    General Strategy: You're opt to use Jr. anyway he's easy to predict whether
    what he'll do. Mostly he talks a lot so there, you probably got the hint.
    He'll be conversing or addressing something to the character that he'll attack
    next. He also has skills that makes damage heal him and vice versa and be sure
    to steal the swimsuit from him. Anyway Jr. should have the Brave Soul+Golden
    Dice+Double Buster Combination[welll you could drop the Double Buster if you
    haven't got it yet]. He should be the main damage dealer and have atleast 1
    to assist with damage dealing as well. The other character should focus on
    healing or giving boosts or ether buffs to other characters. Also, give
    Jr. Speed boosting equips/skills as much as possible.
    
    Shion Strategy: Angel ring, She should equip one if you decide to bring her.
    She should be healing while dealing damage with her buffed Spell ray.
    
    KOS-MOS Strategy: A Secondary Damage dealer. Equip her with what is said on
    the Meld/Din Gareth Strategy if possible. If not pump her Phys. Str and keep
    on R-Dragon-ing him.
    
    Ziggy Strategy: A Secondary Damage dealer. If you decide to bring Ziggy around
    give him the speed boosters[speed shoes etc...] so he could compete freely.
    He should be focusing on attacking and healing with items[or ether spells
    if you transferred a healing spell on him] so he could build AP if necessary.
    
    MOMO Strategy: She should be behind Jr. so he could use the Ether Spell that
    ressurects himself if a female character is behind him or something like that
    Ether Spell of Jr. Have her constantly on the move to heal, buffing or
    boosting. Angel Ring is a must for her.
    
    chaos Strategy: Prolly a great secondary attacker/dealer, great supporting
    ability. Have him keep on attacking and healing back to back. Use the
    Meld/Din Gareth Strategy for him.
    
    
    Mintia
    ------
    MOMO should be the on-screen lead character to trigger the mini-boss encounter
    here and it is suggested to bring along female characters [KOS-MOS, Shion
    and MOMO] so she won't massacre the guys. Anyway, in the Kuka Foundation, 
    Sector 26 & 27, there's a level outside by the entrance of the Ironman pub.
    Turn it to extend the roof above. Okay, go around The 'My Treasure' inn
    and slide down thecat walk, unto the awning below and walk accross to a the
    opening there. Mintia will engage you there on.
    
    Name: Mintia       Cash: 12000
      HP: 7777         Type: Gnosis
    Rare: Craft Apron
    Item: Penguin Rod
    Weak: None
     EXP: 22000
      TP: 160
      EP: 240
      SP: 200
    
    MOMO Strategy: She should be standing behind KOS-MOS or Shion[who ever your
    primary damage dealer would be, i had her behind shion as my Shion's Spell
    Ray totally rocks]. Anyhow, she should do her usuall, buff, heal and boost
    everyone. You should maintain a high level of HP here to avoid a sudden swipe
    as  Mintia sometiems attacks 2 in a row. Angel Ring here.
    
    Shion Strategy: If she'll be your main attack give her the Speed Boosters
    [Speed Shoes, White Ring etc...]. Spell Ray her all the way, minimal 
    aequipments woul suffice and have her keep on healing or attacking, depending
    on the flow of the combat.
    
    KOS-MOS Strategy: If she'll be your main attack give her the Speed Boosters
    [Speed Shoes, White Ring etc...]. Equip her the usuall Jr.Strategy Combo and
    have her do R-Dragon Tech Attack after another. She should keep it up and
    equip her with heal so you could save yourself if things gets messy.
    
    
    
    
                                *-*-*-*-*-*-*
                                * Minigames *
                                *-*-*-*-*-*-*
    Casino
    ------
    To access the Casino, you first have to earn the Casino Passport, Head to
    the Casino area in the Durandal and talk to the person standing on the higher
    level of the room to receive the Casino Passport. You can use this Passport
    in the EVS plated save points only. And it offers 2 mini-games and they are
    the Poker mini-game and Slots mini-game. All could rack you up good number of
    Coins to be used for exchange. But first you have to exchange or use coins
    to play. The exchange rate are as follows:  10 Coins =  100G.
                                               100 Coins =  950G.
                                               500 Coins = 4500G.
                                              1000 Coins = 8000G.
    
    
    o Slot Game
    The slot game is fairly simple. You bet into any or each slot and you must
    form the same pictures on the same spot where you placed your bet. You rack
    points depending on how big or what illustrations you formed. As simple as
    that. I wouldn't suggest you go and rack coins here for exchange though as it
    is rather unstable and it is all based no luck. Though i heard some people
    exploiting a glitch here though i haven't confirmed it yet.
    
    
    o Poker Game
    In the poker game you could bet from 5 coins to 100 coins depening on the
    level you chose. It's much like a 70:30 chance of winning here as you'll rack
    as much coins here than the slot game. The winning or x factors are as follows
    
    [x1]One Pair: A hand consisting of two cards with the same denomination.
    [x2]Two Pairs: 2 same denomination of cards.
    [x3]Three of a Kind: 3 of the same denomination cards
    [x5]Straight: A hand that contains five straight sequences. It follows no
           pattern as long as it is in a sequence[e.i ascending or descending].
    [x7]Flush:A set of cards that has the same suit regardless of the denomination
    [x10]Full House: Three of a Kind + One Pair set of cards
    [x20]Four of a Kind: Four of the same denomination of cards.
    [x50]Straight Flush: A hand that contains a Straight + Flush
    [x100]Royal Flush: A straight flush that contains the highest denomination of
           card patterns.
    
    
    > HI or Low
    
    [K] 100.00%
    [Q]  92.31%
    [J]  84.62%
    [T]  76.92%
    [9]  69.23%
    [8]  61.54%
    [7]  53.85%  <-- Yes, even this is in your favor over the long haul,
    [6]  61.54%      which is what we're playing for.
    [5]  69.23%
    [4]  76.92%
    [3]  84.62%
    [2]  92.31%
    [1] 100.00%
    
    *taken from xenosaga_poker.txt by James Doyle / "Kadamony"
    
    Basically you still have to face odds even a 2 card has a 92.31% chance of
    ending up with a 1/A card. Basically the numbers shows the odds of the cards
    being picked so you could anticipate whether to bet for Hi or Low basically
    go Hi on Cards A-7 and Low on 8-K.
    
    
    Drilling Game
    -------------
    To play the Drilling game, first you need the Drill Passport. Note, that it
    could only be received on the first few hours of the game in The Elsa, before
    it is attacked by Gnosis. To do this go into the place in the Elsa where the
    Zohar is contained and you could talk to Holgar in the area where you have to
    clear the path to get through. I don't think you'll miss him actually. Just
    get through his little drill game and after completing everything he'll give
    you the Drill Passport.
    
    
    o Controls
    Square = Hold the button down the first time to make it move vertically.
             Releasing it will cause it to stop and repressing/holding the
             [square] button again will prompt it to move horizontally,
             releasing it will make it stop and drill where it was designated to.
       X   = Exits the mini game.
    Select = Pause the game
    Left Analog Stick = Changes the camera view.
      R2   = Changes camera angles.
    
    
    o Modes
    
    > Free Mode
      You simply Drill freely hitting prizes. You can get as much prize as you 
      can here and there are no time limits so you can take your time to aim and
      practice before going over the other mode. You can also aim for the Drill
      Key here which will open one of the five doors in the level. The Drill Key
      Prizes are as Follows: Thief Ring
                             Battle Mask
                             Life Stone
                             Fast Circuit 25
                             Guard Recovery
      Though you can also aim for other prizes/boxes/cylinders for other prizes
      like Med Kits, Ether Packs, Coins etc...
    
    
    o Missions
    
    > Mission One
      > Here you simply have to destroy all object in under 80 seconds.
      > Practice on Free Modes so you can have an easier grasp on things.
      > You'll be rewarded with a Speed Stim and Card Pack #1
    
    > Mission Two
      > Here you simply have to destroy all object in under 120 seconds.
      > Practice on Free Modes so you can have an easier grasp on things.
      > Small object makes it tougher to aim, just change the camera angles a lot.
      > You'll be rewarded with a Yamato Belt and Card Pack #1
    
    > Mission Three
      > You should have first spoken to the White two faced Bunny in the 
        Encephalon to access this mission.
      > Here you simply have to destroy all object in under 90 seconds.
      > Practice on Free Modes so you can have an easier grasp on things.
      > The moving target makes it harder, just anticipate things well.
      > You'll be rewarded with a Hunter Goggles.
    
    > Mission Four
      > You should have first spoken to the White two faced Bunny in the 
        Encephalon to access this mission.
      > Here you simply have to destroy all object in under 50 seconds.
      > Luck would be a good factor here.
      > The bunny that moves in random motions make it tough to aim. But it's 
        noticeable that it keep on moving towards the center so aim there and
        anticipate his path.
      > You'll be rewarded with a Swimsuit.
    
    
    A.G.W.S. Battling
    ------------------
    
    o What is an A.G.W.S. Battling?
    > It's a mini game in Xenosaga where you could play on solo, or against a 
      friend[yeah! 2 player battle!]. It's much like the Armored Core games...
      Hm... well, it is like the armored core games, where you customize your
      AGWS[only the weapons actually] and you take them on missions or slug it
      out with a friend. Though you need a battle passport before hand.
    
    o Battle Passport?
    > Yes, you need one so you could access the AGWS mini game in the UMN Save
      points.
    
    o How could i get one?
    > It is the chest that you didnt opened in the KOS-MOS simulator. The one
      you've unlocked then had yourself teleported out before you could open it.
      Return and open the chest. It is the Battle Passport.
    
    
    >>> Controls <<<
    
    Left Analog Stick/D-Pad = Basic Control/Movement
    Start Button = Pause
    O Button = Fire Weapon
    L1/L2 = Use Left Weapon
    R1/R2 = Use Right Weapon
    L1 + R1 = Use Alternate Weapon
    L1 + L2 = Remove Left Weapon
    R1 + R2 = Remove Right Weapon
    All shoulder Buttons = Remove Alternate Weapon
    L3/R3 = Booster
    
    
    
    >>> Single Player Mission <<<
    
    Mission 1
    ---------
    Suggestion: A long ranged weapon[beam or rifle] and a sword.
    Simply make your way in the level and kill every mechs. The Long ranged weapon
    as your primary weapon so you'll get less damage before dashing in with your
    swords. There are a couple of natural shields here, use them to take less hit
    or damage.
    
    Mission 2
    ---------
    Suggestion: A long ranged weapon[beam rifle] and a sword[or a shield].
    Always keep moving around the enemies are pretty much to waste the shots on
    you and miss often. The shield is good if you happen to find yourself in a
    stalemate. Take them out with your beam rifle, a sword would be risky but
    if you could easily manuever yor AGWS around you could easily deal him good 
    damage.
    
    Mission 3
    ---------
    Suggestion: A long ranged weapon[beam or rifles] and rockets?
    Take them out on the range. Never stop moving or you'll get extremely beat up.
    Use the Boost and Jump Boost effectively. Keep running around the covers there
    and shoot when there's a clear opening.
    
    Mission 2
    ---------
    Suggestion: A long ranged weapons, beam and rifle on the other.
    Use the Beam Rifle when you're on a distance and fire him with the rifles
    when it gets tight. It should work much like the other missions. Just have
    Fun.
    
    
    Xenocard
    --------
    
    o Card Game?
    > In Xenosaga, aside from the number of mini-games available, card games are
      but one of them. The fisrt chance you could play the game is that if you've
      picked up the Card Passport from the bartender robot in the Elsa. The card
      game is one difficult-to-understand-at-first type of card game and isn't
      as simple as the card games in the Final Fantasy games. You can't really
      say that the game is simple. It aims you to force your opponent to simply
      run out of cards, pretty simple? It do sound like it but it isn't actually.
    
    
    o Cards?
    > There are 3 types of cards you need to know when playing Xenocard. First, is
      the [Battle Cards] they are [red] in colors and are pretty much a summon 
      spell in the card game Magic:The Gathering or they are your Monsters in
      Yu-Gi-Oh. They are your main units to put it. They are the ones that are
      responsible of attacking or defending you.   The second one is the [Event 
      Cards] they are [yellow] in color and they are  pretty much the instant 
      spells compared to the Magic:The Gathering game. They can only be used 
      ones and anytime during the game. The last type is the [Situation Card] 
      they are [blue] in color and they are pretty much the Enchantments in 
      Magic:The Gathering or you could say that they are Trap Cards in Yu-Gi-Oh.
    
    
    o Battle Cards?
    > Battle Cards are pretty much the basic way of making your opponent loose
      cards and in the same way protect yours. They fall under a six basic types
      and they are Human, Realian, Mech, Gnosis, Unkown and Weapon. Simply to
      put it, they are like Color Classes in M:TG or Elemental types in Pokemon
      Card game.
    
    
    o Layout
    
                    +------+---+-------+-------+---+------+
                    |      |   |       |       |   |      |
                    |      | E |   D   |   D   | E |      |
                    |      |   |       |       |   |      |
                    |  C   +---+-------+-------+---+  F   |
                    |      |   |       |       |   |      |
                    |      | E |   D   |   D   | E |      |
                    |      |   |       |       |   |      |
                    +------+---+-------+-------+---+------+
                    |    B     |       A       |    G     |
                    +----------+---------------+----------+   
    
    A - Deck Area :: You can see the remining number of cards in the deck here.
    B - Cards at Hand :: You can see here the cards you're holding.
    C - Standby Area :: It holds upto 4 cards at standby.
    D - Battle Field :: It holds the 2 Front Line and 2 Back row Battle Cards.
    E - Info Slots :: It holds information on active cards at the D slots.
    F - Situation Area :: This is where Situation area are played.
    G - Discarded Area :: Discarded cards goes here.
    
    
    o Turn
      I = Draw Phase :: You simply draw one card every turn, the max number of
          cards at hand is six but you could have more than six cards anytime
          but it'll be lost or thrown to the graveyard after the final phase.
     II = Move Phase :: You can move cards from the standby to the battlefield
          any time during this phase. Simply to organize your force before you
          end your turn.
    III = Event Phase :: This is where you can make Event Cards come into play.
     IV = Set Phase :: This is when you put cards in your hand to the standby or
          to the battle field.
      V = Block Phase :: This is your turn to block or interrupt the flaw of setup
     VI = Battle Phase :: This is when you could start dealing damage to your
          opponent. 
    VII = Discard Phase :: You simply discard excess number of cards from your
          hand. This could also be considered as the End of your turn.
    
    
    o Cards
    You can access new cards by buying them. Special cards are in special packs
    or Promo/Promotional ones. There are a total of 148 cards in the game though
    the completion of it doesn't have any effect in-game it is to some a big
    challenge as to the game's completion. Each Pack contains different cards
    abd the Starter Deck contains 40 basic cards. Each booster packs has 10 random
    cards and has a percentage of 5%  30% and 65% of Rare, Uncommon and common
    respectively [Got the percentage after numerous tries of opening packs, 
    sometimes it has 3 uncommons and no rare at all]. Other Special cards are in
    Promo Packs.
    
       Starter Deck = Found in most stores for 400G.
    Booster Pack #1 = Found in most stores for 100G.
    Booster Pack #2 = Found in most stores for 100G.
    
       Promo Pack A = During Encephalon Stage, Dome in Miltia Playground.
       Promo Pack B = city Sector 27, Kukai Foundation, Dry Cleaner, in the dier.
       Promo Pack C = Won in the Quiz Machine in Kukai Foundation AGWS Shop.
       Promo Pack D = Forest Area in the Encephalon.
       Promo Pack E = Miltia, Encephalon sequence, in the other man hole.
       Promo Pack F = Found in the casino, exchange prize for 1000 coins.
       Promo Pack G = Found in the casino, exchange prize for 1000 coins.
       Promo Pack H = Found in the casino, exchange prize for 1000 coins.
       Promo Pack I = Found in the casino, exchange prize for 1000 coins.
       Promo Pack J = Found in the casino, exchange prize for 1000 coins.
       Promo Pack K = Found in the casino, exchange prize for 1000 coins.
       Promo Pack L = Found in the casino, exchange prize for 1000 coins.
       Promo Pack M = Found in the casino, exchange prize for 1000 coins.
       Promo Pack N = Found in the casino, exchange prize for 1000 coins.
       Promo Pack O = Found in the casino, exchange prize for 1000 coins.
       Promo Pack P = Found in the casino, exchange prize for 1000 coins.
       Promo Pack Q = Found in the casino, exchange prize for 1000 coins.
    
       Promo Pack A = Phenomenon Change
       Promo Pack B = Zohar
       Promo Pack C = Bunnie
       Promo Pack D = Lv 10 KOS-MOS
       Promo Pack E = Lv 10 chaos
       Promo Pack F = AG-05
       Promo Pack G = Third Armament
       Promo Pack H = Testament
       Promo Pack I = AG-04
       Promo Pack J = Phase Cannon
       Promo Pack K = Invoke
       Promo Pack L = Destiny
       Promo Pack M = Dammerung
       Promo Pack N = So Weak
       Promo Pack O = Rhine Maiden
       Promo Pack P = Unknown Armament
       Promo Pack Q = Proto Dora
    
    
    
                                      *-*-*-*-*-*
                                      * Credits *
                                      *-*-*-*-*-*
    
    I would like to thank the following:
    Namco - For creating such a wonderful game. They've done a heck of
    a job this time.
    
    GameFAQs - The best FAQ site in the world nuff' said.
    The other contributors! - Honestly I used their guides first before I come
    
    up with the idea of creating one myself. Billion thanks to you all! I think
    they deserve something bigger.
    
    Edward Chang (chang.459@osu.edu) - His EMAIL guide guided me through the game
    to earn the F-BSHOT and a lotta free stuffs.
    
    YOU - This won't be called a guide with out anyone being guided. Thank you.
    The People of GameFAQs Xenosaga Message Board - You'll learn a couple of
    things in there so just keep yourself from browsing and hopefully open a 
    sweet topic. =P
    
    DENOUEMENT (cgparham757@aol.com) - I read his guide a lot as i dun really 
    understand the card game at first and his guide helped me a lot.
    
    James Doyle / "Kadamony" - for his cool poker infos. I used his to rack coins
    myself.
    
    scott zeng<mengze93@yahoo.com> - for pointing out the Mechanical Crab's true
    HP and Tech Points award.
    
    If I ever missed someone e-mail me. I'm just tired and desperate to finish
    athe guide early enough to get it on the site. THANK YOU!!!!